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To Bodly Go
Orders are orders


DM Robert - "So Briadoc Greenstocking, what have you been up to while we have been gone? Care to show me?" 
Monday July 16th, 2018 8:32:17 PM

Bartomus brings back a load of food and he and Briadoc compare the various merits of the food. All of it is good, but nothing exceptional. Bartomus tries to work on some projects but things are slipping through his fingers. It's almost as if the wood itself is resisting his efforts.

Micah asks to see what Briadoc is has been doing. Going into the 'temple' area of head quarters Micah observes a what can only be described as perhaps a squaters attempt to make a garden. There are a variety of shelves which are no more than obviously used and discarded planks on cracked bricks. These shelves are in turn loaded with a wide range of plant pots, and a few very dinged up cooking pans. However, the plants growing in them appear to be in good health. Briadoc shows you the herb shelf which i going along quite well. There is also a shelf of what Briadoc describes as orchids, but they are still in the early stages of growing."If I could get some better pots and some other things, I could start up a nice little garden on the roof." Briadoc says.

Stohp submits a name for the lake. And does some crafting, her efforts are bringing forth some good results. What are you wanting to craft? Stock has added +2 to your efforts with aid another.

Stock proposes that Briadoc become the major-domo of the headquarters. Briadoc rubs his chin and appears to think about it. "I suppose I could do that, but I'd like to make a few changes. I know you cleric and paldin types want your temple, but really, there are other churches in town and I would like to have my growing area, and add a garden to the roof. The roof garden would pay off with some fresh vegetables and the like."

Dorbin quickly dismisses the lion when Zanderallen attacks. He then explains his new summoning powers.

Sid goes shopping.

Zanderallen complement Dorbin. He agrees with the idea that Briadoc should become a caretaker for the HQ.

Micah spends some time in prayer and working on his armor. Zanderallen joins him. At night Zanerallen practices the role of wandering troubadour. The girls swoon for him.

Several days pass and the shields settle into headquarters. It seems they never really had a chance to just relax and make it fill lived in before they were off on another adventure. But one morning there is a knocking at the door. There is a rather short man, with black hair cut rather poorly. However, his clothing seems quite fine; it is all black with some trim in silver. He has a rather pinched face and a bit of a frown. "Are you the silver shields?" He asks with some disdain in his voice.
Perception 15 Highlight to display spoiler: { You can see him looking about the interior, and your selves.}
Sense Motive 15 Highlight to display spoiler: { It is obvious to you that he thinks that either this tasks is beneath him, or just speaking to you is beneath him.}

He takes out a silk handkerchief and dabs at his nose, it is quite obviously scented. "I'm here to inform you that the city council wishes to speak with you." He hands you a document. "Do try to make yourselves presentable. He intones as he spins on his heel and walks out the door.

You can see from the document you have been summoned to appear in the city council building, chamber C at noon today.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+7=19 ;
Tuesday July 17th, 2018 1:24:31 AM

"We have to go where?""Bartomus came down as the man in black left the common room. It seemed to him that the man's nose was pointed a bit upward. He listened to what they were talking about and then looks at the document left for them.

[/b] "What are we supposed to wear? Can't say armor would be appropriate. I guess I have one really good shirt. Could wear that. Kilt is a bit battle worn though."[/b] He looked at his shirt and the kilt. He shrugged and added, "But hey, we saved them right? Including that last guy, so shouldn't we be able to just show up and hear what they have to say?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=19 ; d20+6=9 ;
Tuesday July 17th, 2018 9:51:42 AM

"Presentable? I did just wash the Lizard entrails off me the other day. So I should be good for a week or so."

He leans over to Zanderallen and whispers, "I'm not an expert at this sort of thing...but my guess is you should make sure that I don't do the talking." He clicks his tongue and winks at Z.

"Dorbin - Probably keep the lion under wraps in the city council meeting. Unless we need a quick get away."

========
Perception 19
Sense Motive 9


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 17th, 2018 11:49:39 AM

Dorbin looks a little exciting at going before the city council. When Stock tells him not to bring the lion he says, "Well, I can do that, but Emily Jasmine, well, she goes wherever she wants to..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d20+4=23 ;
Tuesday July 17th, 2018 12:30:39 PM

Sid looks to everyone, "Looks like we are invited to a shindig. Everyone remember to wear shoes."

====================================================================

Perception: 19
Sense Motive: 23

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ;
Tuesday July 17th, 2018 4:59:54 PM

Micah is more than a little unimpressed at the pompous messenger. Uncharacteristically acting on impulse, he pulls out a silver coin and calls out to the departing figure, "Excuse me, but you did not wait for your tip."

Afterwards, he is slightly embarrassed by his momentary lapse in civility. He then considers the summons. Expecting a reception not much different in warmness than that of the officious summoner, he has no positive expectations for the upcoming meeting. He then shrugs off his momentary vexation and goes upstairs to prepare for the meeting.

Not trusting the city or what the council might ask of them, he decides to go dressed for battle.

=======
Perception 5
Sense Motive autosucceed

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=21 ; d20+13=28 ;
Tuesday July 17th, 2018 6:02:20 PM

Zanderallen is more than a little put out by the way the messenger treats them. When Micah offers him a tip he has to greatly restrain himself from bursting out laughing. As soon as the messenger is out of hearing however he can't help but let out a few chuckles. "Micah, I'm shocked at you. He most certainly deserved it but you're usually such a reserved fellow. Good work defending the honor of the Shields. Don't worry Stock, you'll just be there to look scary. Make growl a little if I give you a wink. I wonder what they want? Let's all be on our best behavior, but don't let them look down on us. Many of them might view us as upstart Fencers, so let's show them what heroes of the Fence look like." Following Micah's example Zanderallen girds himself in steel, might be a little frowned upon in the city but one had to keep up the appearance of a knight hero.
------------------
Perception 21
Sense Motive 28

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=34 ; d20+15=33 ; d20+11=30 ;
Tuesday July 17th, 2018 7:44:20 PM

Stohp mostly crafts toys, small art objects, this and that. Just some stuff to make a little cash on the side and fill the time. Since she has no shop she pawns it off on various small businesses and street sellers she knows (Know local 34 if it's needed)- she gets a worse price of course but she doesn't have the time or interest to run her own business currently. She also works with Stock to fancy up the place some, put in some of the carvings on the woodwork they've discussed in the past (splitting the time 50/50 I guess).

When the messenger comes Stohp is busy and doesn't bother to go to the door when she hears the crowd downstairs. Once someone tells her the message she is immediately wary.

"This is either really good or really bad. If it's good the council is ready to listen to us about Lord Crimson. If it's bad then it's Lord Crimson himself who's taken notice of us and is either laying a trap or sizing us up. Regardless, be prepared everyone."

Thinking of a third option, Stohp goes out to hire some guards to watch the place while they're gone. Crimson could be luring them out to eliminate Bradoc as a witness against him. She makes sure to find people she can trust (Knowledge: Local 33).

Her own preparations for the meeting involve dressing in her fanciest outfit. Given that she bought a giant wardrobe covering every possible walk of life from common laborer to noble lord, she can get pretty fancy. (can a disguise check count for her ability to do makeup and pick the right outfit to impress? if so, 30). She comes out of her room looking absolutely stunning. She is not wearing shoes, though she's got the Taur equivalent.

"If we get into a fight it's up to you guys, I won't exactly be dressed for one." She regrets she can't help the rest dress, but all of her clothes are for female Taurs. Maybe if they all got polymorphed for the night... no, it's a silly idea. She can't get the image of the entire party as female Minotaurs out of her head though.


DM Robert - "Excuse me, but you did not wait for your tip." 
Tuesday July 17th, 2018 8:23:52 PM

Bartomus is a little worried about what to wear. However, he feels the meeting will go smoothly, after all the Silver Shields saved everyone.

Stock decides that perhaps the speaking roles in this meeting were best left to other party members.

Dorbin is excited about going to the city council.

Sid seems set to go.

Micah calls out about the tip. The man neatly pivots and springs back snatching the coin from Micah's hand. "Well at least one of you has some good sense." He snarky remarks. He turns and goes on his way, you notice him bite down on the coin and then slip it into a pocket.

Micah and Zanderallen 'dress' for the meeting.

Stohp is suspicious. She's got Crimson on the mind and thinks they need to hire some guards for the headquarters. She even goes so far as to try and recruit some fellows. However, Rodrigo Diaz pops up and volunteers to keep the place safe.
Perception 20 Highlight to display spoiler: { Rodrigo's gear is looking a little worse for wear. His cheeks are somewhat hollow and his eyes seem perhaps a trifle bloodshot as if from lack of good sleep.}

Another knock at the door shortly before you leave reveals Happy. There is another fellow with him. "Hey guys I noticed Edvard Adder here earlier. Better check your cutler." He laughs at his own joke. "I have a favor to ask. This is Dirk. He's my brother's cousin's wife's son. He's not bad with the instruments but he say's he wants to experience some adventure to write some new ballads. I'd appreciate if he could tag along for awhile." To say that Dirk would blend into the crowd would be an understatement. Nothing of note is discernible with him. He has brown hair that runs just below his chin all around, brown expressive eyes, standard leather equipment and an assortment of musical instruments tied behind his pack.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=28 ;
Wednesday July 18th, 2018 7:13:04 AM

Stohp looks over Rodrigo with concern (perception 28). "You don't look very well. Has business been that bad lately? Have you been sick?"

Dirk (Joe) 
Wednesday July 18th, 2018 9:54:49 AM

Dirk raises his hand in greeting. A wry smile spreads across his face as he takes a look around.

"As his brother's cousin's wife's son, allow me to introduce myself. I'm Dirk Devlin, bard extraordinaire and traveler from the mountains to the plains. I've spent many years wandering this great world, but shying away from real adventure as of late. My kind brethren is correct, I am looking for some adventure and would love the opportunity to join your merry little band of misfits, if you deem myself worthy."

A slight nod of his head as he unslings his pack and takes out a small pair of bagpipes.

"Does anyone want to hear some bagpipes?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Wednesday July 18th, 2018 9:58:25 AM

Stock just shakes his head at the departing messenger.

Something doesn't feel right.

When Happy shows up with Dirk, Stock smiles and is the first to greet the newcomer. "Welcome! Name is Stock Simpleshard. If getting inspiration for your writing is your goal, I have to say you've come to the right place. Things haven't slowed down for us in a while."

"Now...is everybody ready to head to the council?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 18th, 2018 12:31:48 PM

Dorbin prepares his cleanest robes and makes sure that his badge from the library is shined and properly displayed. He is ready to proceed when Dirk introduces himself. Dorbin replies happily, "Oh, I do like the bagpipes!"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 18th, 2018 12:34:21 PM

Sid smiles, "Hello Dirk, welcome to the group. I'm Sid." Sid looks to everyone else, "Say, do we want to present ourselves to the Council with strong and valient music playing? We could make our way up there and anounce our coming!" Sid is genuinely excited at the thought of the bagpipes leading them up to the top level and to the Council Chambers.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ;
Wednesday July 18th, 2018 12:57:54 PM


Micah appraises the newcomer. "I am not sure about that pedigree, but Rodrigo's endorsement is sufficient certification for me. Welcome. I am Micah Smith," he says rising and extending his hand.

He looks at the bagpipes skeptically fearing any sound emanating from them may sound more like Emily in pain than instrumental music, but keeps this opinion to himself.

======
Perception 5 (two perception rolls on 1 in a roll)

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday July 18th, 2018 6:20:45 PM

"Greetings Dirk Devlin. I am Zanderallen, paladin of Domi. I think fully half of us have joined recommended by Happy so welcome aboard. You're just in time to join us in our summons to the council. I don't know about storming the council chambers, bagpipes blaring but I certainly won't might having a bard along with us." 'Maybe he can give me some music lessons at some point', Zanderallen thinks as they head out.

DM Robert - "You're just in time to join us in our summons to the council." 
Wednesday July 18th, 2018 9:06:34 PM

Stohp queries Rodrigo on his health. Rodrigo shakes his head and then quietly tells her, "In truth I've been taking some jobs recently that have caused me to be physically ill. I thought I'd try to nose around and find out some information on that Crimson fellow. Unfortunately that means taking a job or two with some seedier elements. And to make matters worse I've not been able to find out anything."

Dirk introduces himself and brings out a small set of bag pipes. Happy pats him on the back, "Thanks guys," Happy says. He then looks over at Rodrigo and sighs. Perception 15 Highlight to display spoiler: { "How the good have fallen." He says quietly. } Happy then waves to everyone and departs.

Stock eyes the messenger rubbing the back of his neck. Knowledge local 20 Highlight to display spoiler: { Edvard Adder, sometimes known as Black Adder, as member of one the former noble houses of the Float. Unfortunately his family fell on hard times quite some time ago, before he was born in fact. Edvard has been scheming to try and get himself back on top. Fortunately many of his plans are for not and their failure leads him to be more miserable, which is a sad state since he's only about 30 years old.}

Stock greets Dirk and asks if everyone is ready to go.

Dorbin is excited about having a bag pipe progression to the Gold level of The Float (the city council there).

Sid agrees and asks if the party should arrive announced by bagpipes.

Micah welcomes Dirk but seems dubious about the bag pipes, and for perhaps good reason, because really other than Amazing Grace or The Cambell's are Coming, there are few songs that sound good with bagpipes only.

Zanderallen greets Dirk, but is really ready to go.

The party starts out and heads onward and upward. They eventually come to the council building, a large two story building of imposing granite. The building is outwardly plain and simple simply stating "Municipal Building" in large carved letters. Inside it is clean and tiled in gleaming white. You are led to Chamber C and introduced. The chamber is obviously a meeting room but on a grader scale than any of you have ever seen. The walls are covered in a thin sheet of marble, the floor also seems to be tiled in marble. Your bootsteps echo as you walk in. There is a large table of red mahgony. Seated at the far end are three individuals.
- A well dressed man in his late 20’s or early 30’s with blond hair and a well groomed beard. His clothes are stylish but not garish. Knowledge local 25 Highlight to display spoiler: {Lord Damon Peerimon}
- An average looking man perhaps 50, with white hair. He is dressed well, impressively elegant even, and obviously likes to eat well.Knowledge local 25Highlight to display spoiler: {Lord Jonas Yeager}
- A strikingly beautiful woman in her 30’s. She has long black hair but impressively styled into a mass on top of her head. She is adorned with fine jewelry. Knowledge local 25Highlight to display spoiler: { Lady Bethany Crowl }

They rise and the first man indicates the seats along the table. "Please be seated. There's no reason to stand on formality, as this is not a council in session sort of thing. As the current batch of find heroes to make this city their home we thank you for the fine work you've been doing."

The woman speaks. "Yes and of course as you've no doubt guessed we have a request of you."

The older gentleman speaks. [b]"Please you two, you try not to be formal and wind up sounding like you're patronizing them. I am Lord Jonas Yeager and as you may or may not know, for I've had some information on your efforts on and off the Float, things are changing. The Crying Wood has retreated. That opens up a large portion of the woodlands that used to keep us penned in. We are getting a large number of individuals relocating here from Plateau City and we may need to expand and we are at a time when we might actually be able to do so and become a prosperous city of commerce again. For let me tell you these last 10 years since the city was transported here have been harsher than many have realized." He pauses and seems to allow you to ask questions at this point.
Knowledge local 20 Highlight to display spoiler: { since he introduced himself you can remember tidbits now of the Yeager family often making donations to charities to help the inhabitants of the city.}
Sense Motive 25 Highlight to display spoiler: { Yeager is indeed sincere in his concerns for the future of the Float.}



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=24 ; d20+4=5 ; d20+11=14 ;
Wednesday July 18th, 2018 10:35:03 PM

Sid thinks fondly of Ellie, working at the shop, and, as they walk up the levels of the float, puts on a meek and mild sort of milk toast expression to blend in with the group as another, nonthreatening figure. He stands in the middle of the pack and listens and observes the best he can.

==============================================================================

Knowledge(local): 24
Sense Motive: 5(nope)
Perception: 14

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+7=9 ; d20+4=17 ; d20+4=15 ; d20+7=25 ;
Thursday July 19th, 2018 1:26:30 AM

Bartomus came down in a newer silk shirt with the blue and green weave pattern catching the occasional light as he walked down the stairs. There was a new person there with bagpipes no less. Zander was working to get everyone out the door, and Bartomus fell in behind.

They walked through the Float heading upwards and upwards to the Council's marbled chamber. He looked about as the others walked forward slowly coming behind the others. There were three individuals there to greet them. He listened and focused in on Lord Yeager. He seemed sincere in his concerns and it surprised Bartomus that there were challenges about the Float.

-------
[i]Perception9; Knowledge 17; Perception; Sense Motive - 25 (made one)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=21 ; d20+10=19 ;
Thursday July 19th, 2018 8:20:16 AM

Stohp takes a seat towards the front/middle of the group; she's the best dressed and confident in her ability to talk to the lord without making any faux pas. She's heard of this lord and his reputation tells her they can trust him (Knowledge: Local 21, Sense Motive 19). As for his statements it comes as no surprise. She hadn't been in the town before the move but she keeps her ears open. Besides just look at all the disasters the Shields have gotten involved in lately!

She has no questions yet and just waits for him to continue.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=28 ; d20+3=16 ; d20+3=16 ; d20+6=21 ;
Thursday July 19th, 2018 9:50:35 AM

Stock walks into the marble clad room and whistles. "The stonework's not bad in here. Not Dwarven mind you but something to be proud of..." He waits patiently (for now) as the conversation starts.

They're going to ask us to do something...do we work for the council though? What loyalty do we owe them?

======
Perception 28
Knowledge Local (Stock Spoiler)16
Knowledge Local 16
Sense Motive 21


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+16=31 ; d20+16=35 ; d20+2=20 ;
Thursday July 19th, 2018 11:41:50 AM

Dorbin looks around in awe as the group enters the fancy marble palace. It is one of the nicest places he has ever seen, even nicer than the massive libraries. As their feet echo, he wonders what the bagpipes would sound like in such a cavernous place.

When they see the three individuals, Dorbin recognizes them immediately. When they take seats, he scrambles to get a seat near one of the lords so he can hear clearly. He smiles and nods when Yeager addresses the group and he clearly remembers the family of the Yeagers. He remembers wondering how one comes into that sort of wealth.

When he pauses, Dorbin says, “Yes, yes, I have heard some of the stories. And I do remember you and your family working to help those who were less fortunate. I imagine any additional efforts you are supporting will be good for the all those who live on the float.”

OOC:
Knowledge, Local: 31
Knowledge, Local: 35
Sense Motive: 20

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=22 ;
Thursday July 19th, 2018 12:18:34 PM

"How so?" ask Micah in response to the statement that things have been harsher than realized. Having in mind the recent zombie epidemic, the unrest in the Trash Level, Chrimson, Shredds, the Hands cult, and the recent murder they helped solve, he did not think things were really all that rosy.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ;
Thursday July 19th, 2018 6:23:27 PM

Getting a read more on his companions than any of the lords or lady seated in front of them Zanderallen takes a seat, creaking slightly in his armor, and addresses the council member, "Your thanks are appreciated, we have tried to make things right with what little influence we've had. We've seen a fair bit of trouble on the Fence level so it isn't hard to believe that other parts of the city are having their own troubles. What kind of request did you have in mind?" Zanderallen keeps his own misgivings about he upper levels of float government under wraps, so far they seemed to be cordial.
---
Sense Motive 15

DM Robert - "The stonework's not bad in here." 
Thursday July 19th, 2018 8:50:27 PM

Sid takes a seat in one of the plush chairs. In fact it's very nice, smooth worked wood, a velvet cushion attached to the seat, even a velvet pillow for the lower back. He takes in everything but recognizes nothing.

Bartomus takes in the council. He is impressed with the passion and sincerity of Lord Yeager.

Stohp waits patiently for the narration to continue.

Stock takes a seat admiring the stonework and makes a comment about the craftsmanship.

The younger lord starts to snicker and then covers his mouth quickly and coughs. The Lady says, "Well actually sir dwarf, I'm not sure I've got your name, Oh heavens in our rush I think we may have been a bit presumptuous. I am Lady Bethany Crowl, the younger gentleman to my left is Lord Damon Peerimon, and our leader is Lord Jonas Yeager. As you know the council has 7 members so we are only a portion and have been allotted the task of this meeting."

Lord Peerimon then says, "I apologize but you see this building was built by dwarves. It was commissioned about 80 years ago I believe. It took them 5 years to build."

Dorbin recognizes the Lords and Lady in the room with them, but does not provide introductions. He complements Lord Yeager on his families efforts to help the citizens of the Float.

Micah remembers all the adventures the shields have had so far in The Float. He prompts the Lord to continue.

Lord Yeager, nods. "I'm not sure how well you are acquainted with the various theories of economics and politics. Some 10 years ago or so there was a great, well I guess you could say a time when the stars were right and great evil wrought changes across the entire Wold. That was when an adventuring party known as the Crimson Shields of Hope was based in the city, and they did much good before they retired. But that is neither here nor there. At the end of this catastrophe the Float was teleported from a lake near Plateau City to where we are currently. Needless to say that caused some problems. We were put in a foreign lake and surrounded by a wood we could not enter. Our only exports become fish and a few services like the Sages Guild, and some intellectual properties. But our imports to survive were far greater than we could take in. Likewise we could not really raise taxes, because the residents could not afford it either. We had to encourage a luxury industry for export purposes. Now we have an opportunity for growth again. With the Crying Wood being, I guess you could say excised, to its current location we no longer have to import all our lumber needs. We could again become a prosperous trading center, but we need to know what's out there." He pauses in his speech and rings a small bell. A well dressed man comes in and Yeager whispers quietly into his ear.

Zanderallen puts forth a brief outline of what the shields have done and asks about the request.

Lord Peerimon rises from his seat and address the party. "Well that brings us to the crux of it doesn't it. The forest out there is vast, we don't know how big exactly because it's not like we could go out and survey it. Likewise we don't know what's really beyond it. We've heard rumors though. We know Elvenguard is out there, Knowledge local 15 Highlight to display spoiler: { It is an elven community rumored to have been in the mid northern section of the wood....which would put it smack in the middle of the raised escarpment that now holds the Crying Woods.}. Also there is rumor to be a Lizard Folk village, a drow city, and much more. We'd like you to go out and try to make contact with the Lizard village. Our best estimate is that it is north of here. We figure you could go out and start exploring the woods clockwise from the edge of that escarpment."

Dirk remains silent.

The man Yeager was talking to returns with 3 other men. They are carrying several trays loaded with glasses and decanters. They begin with the Lords and Lady of course and provide them with something to drink. It appears they have a selection to choose from. They come around to you.

Dirk Devlin (Joe) 
Thursday July 19th, 2018 9:38:52 PM

Dirk takes in everything as he walks inside the Municipal Building, mentally taking notes that he will later scribe down into his book which is safely tucked away in his pack. He inclines his head towards the greeters and smiles.

He mutters to himself, "This is a beautiful building, the craftsmanship is outstanding. I've spent some time in buildings similar, but nothing as beautiful."

Dirk pauses and listens to Lord Peerimon and nods his head as he finishes speaking. Dirk whispers over to Micah.

"Ah, lizard folk, I have only heard of them. This sounds like an excellent chance to sketch a few."



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+16=28 ;
Friday July 20th, 2018 1:37:19 PM

Dorbin watches the fancy drinks arrive and waits his turn, trying to keep up appearances, even if he's not so good at it (Charisma: 10, Diplomacy: 0). When the elves are mentioned, he know where they might be (knowledge, local: 28). He speaks up and says, "The lizards? But starting at that edge, we might encounter the elves before we see lizards or anything else. Would you have us make contact with whatever groups we find, or is there a specific reason you're seeking trading with the lizards?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+4=6 ;
Friday July 20th, 2018 4:57:33 PM

Bartomus tried to follow the conversation and the history lesson, but he found his mind wandering about the exquisite carving of the reception room. He wasn't all that familiar with how the Float had become the Float. But, he looked up at a person with a platter of various glasses filled with refreshments. He carefully lifted a tall glass that was embossed with silver. The cold liquid inside was sweet and and slightly tart at the same time.

"Thank you so much." He said with a genuine smile at the man who had stopped in front of him and offered the drink. He listened when Dorbin followed up with specific questions. Seemed like Dorbin had an idea that there may be more to this mission than seemed. Bartomus turned his focus on Lord Peerimon.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday July 20th, 2018 5:16:08 PM

Zanderallen takes a drink, thanking the server, and listens gravely to the proposal. He looks around at his companions and responds to the lords and lady of the council. "There is merit in what you say. The new circumstances of the Crying Wood offer great opportunity. But you are asking us to put ourselves into potentially some great danger..." He let's the sentence trail off waiting to see how they answer him and others.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=25 ; d20+8=10 ; d20+2=12 ;
Friday July 20th, 2018 7:27:25 PM

Sid generally knows his part in these moments; the quiet observer and guard for his friends. He knows he's not the best at it, but he tries. At this news he sits upright and his eyes shine brightly. A large smile bursts upon his face before he can contain himself. He coughs a bit and takes the glass, nodding thankfully. "My Lords and Ladies, this would be quite the dangerous undertaking with as little information as we have. And sadly I am afraid that our supplies for such a venture are not for this kind of undertaking, as we mostly have been doing city work where supplies are comparatively ample. We surely are in no position to accept." As he is talking he inches closer to the edge of his seat, fully engaged, with almost a manic expression in his eyes.

============================================================================

Knowledge(local): 25
Knowledge(history): 10
Will Save(To see if he can control himself): 12

((Guys, this has been a dream that has slowly drifted away from Sid the longer he has been here. I would say that a Sense Motive DC5 would find that he is SUPER OMG YES YES YESYESYESYEYEYEYEYAHAHDFKSDHFLDIuw hpifduwqeirweporjwoeirhgaofj, level of exicited))

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+1=13 ;
Friday July 20th, 2018 9:52:33 PM

Stock slowly lets the air out and realizes it had been a moment since he last took a breath. His face is red.

Uppity lord high and mighty with his Dwarven laborers. Bah.

He takes a look around him and refuses to be convinced that the stonework, as fine as it is, is the work of dwarves.

Must not have been deep dwelling dwarves...

He snaps to as he hears the request from the council...and then Z...and then Sid.

Hold your tongue Stock. It won't be helping a thing if you talk. Instead, he gives slight smile, squints his eyes and stares at Lord Peerimon, regardless of who is talking.

=======
Knowledge Local 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday July 21st, 2018 4:40:07 AM

So it's not about Crimson at all. Ok then. "Could you give us more details about this lizard folk village? Are they hostile, or has there been peaceful contact before? Are you sending a negotiator with us or are we supposed to make some sort of trade deal on our own? Or are we just establishing contact and mapping the area?"

Stohp takes something to be polite but doesn't drink it, intent on the conversation at hand.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+15=31 ;
Saturday July 21st, 2018 9:07:24 AM

Zanderallen, master of subtlety thinks Micah, but he nods in silent agreement as Sid deftly follows the opening made by the paladin.

Having had some training in history and politics, he considers the implications of what the council is asking. He is not inclined to be a pawn of these politicians, but neither is he unaware that this is a potential opportunity to significantly produce benefit for the residents of the Float.

Pausing a moment to await responses to the others' questions, he adds his own, careful to keep his tone and body language amiable and non-confrontational, "What is the expected outcome of any such exploration?"

He then hesitates to emphasize his next questions, "Will we be acting in any official capacity and what are the political implications of us doing so? Also, who will have legal claim, he glances momentarily at Sid," and commercial rights to any of the previously unexplored regions?"

========
Diplomacy 31

DM Robert - "But you are asking us to put ourselves into potentially some great danger..." 
Saturday July 21st, 2018 10:59:56 AM

Dirk is impressed with the building and contemplates being able to sketch lizard folk.

Dorbin speaks up about the choices of whom to seek out first. 1-I've tried looking some things up, the village of the elves is not on any map that I can find. From the description given it may be in the center of the escarpment now containing the full anger of the Crying Woods. This is something that higher up DM's will have to talk about. 2-Lizard folk were rumored to be in the area. If you look at the geography map on the Wiki board. That northern river is a feeder river into the Lake the short southern river is a feeder as well. The other rivers connecting to the lake, south and west are probably outgoing rivers.

Yeager sort of gives a non-commental nod to Dorbin's question. "Elvenguard is what you speak of. Unfortunately we don't have a reliable location for Elvenguard. It may still lie in the Crying Wood. Jella Jadenth has not really said anything about Elvenguard, only that the Crying Wood has retreated.

Lady Crowl adds, "The north eastern section is relatively close and there is a river there that feeds into the lake. There may potentially be some commerce from that area that can make its way down to us."

Bartomus thanks the council for its recognition.

Zanderallen hints, okay blatantly states, that this mission could be hazardous.

Sid drops a line about the hazards of the mission and being unprepared for it. Though he seems quite eager as he scoots to the edge of his seat.

Lord Peerimon quips, "I thought risk was your business, being heroes and all. Aren't some of you members of the Woldian League of Adventurers?"

Stock can't seem to think of anything nice to say and prudently decides to just play the strong silent type.

Stohp asks why the lizards and what kind of negotiation powers they could have.

Lord Yeager responds, "We're going on what we know right now. The Lizard Folk were rumored to have been in that area and granted that Drow town as well. Frankly we're not certain, it's not like we've been really able to penetrate into the woods at all. The village of Cutter was only set up in the last year or so and it has only been productive through the aid of Jella otherwise it would never have been able to get any product to us."

Micah lays it on the line. What does the council expect of them, what discretionary powers do they have, and how are they going to be rewarded.

Lord Peerimon nods and smiles. "Boldly spoken."

Lord Yeager speaks, "The council wants you to try and find this rumored lizardfolk community in the Northeast. The council would like the party to determine the ‘climate’ of the village, in other words are they hostile? If they are hostile the council wants the Silver Shields to try and convince the lizard fold to move off, forcibly if necessary. If you (all) do not think they can do this by yourselves then they can report back and perhaps a military campaign would have to be considered. If the lizard folk seem harmless, or potentially an ally then the lizard folk community can continue as is. The Silver Shields do not have the direct power to create a treaty, but you can set up parameters and then report back to the council and a full delegation will then proceed to the village, if such a village exits." He pauses.

Lord Perrimon then cuts in, "AS to remuneration, I think it's a bit early to go carving up the new lands as it were. After all it has never been clearly established what the city limits are or for that matter what the Geo-political climate is like, for all we know the Crying Woods were laid claim to by some kingdom. But certainly we, the full council that is, may have to look into setting up homesteading claims and the like, at least we'd like to hope so. And certainly as trail blazers I'm sure the council would be willing to award you such a grant, once they became available, and if you should want to retire to work your claim."

Lord Yaeger picks up, "Indeed, for now we can only offer you 2 weeks of supplies. There will be a turtle boat waiting to pick them up tomorrow morning and it will return every 2 days to see if you want to be picked up. There will undoubtedly be more fuller rewards depending on the success of your mission."

PS as a reminder you guys are pretty flush right now and at your WBL.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Saturday July 21st, 2018 6:26:39 PM

"So we scout out what is out there, if we make contact with a village, or two, we can offer them the interest of the Float?" Bartomus turned and looked at Lord Perrimon. "So, is there something that we can leave their leaders from the Council? Seems that there should be something we can present to them."

Bartomus smiled at the Lords and took another sip from the exquisite glass flute. "A cask of this would also be a great addition to the supplies."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday July 21st, 2018 9:41:34 PM

Dirk nods his head in appreciation for the drink and downs about half in one swallow. He wipes his chin and inclines his head slightly, nodding with approval as he speaks to Bartomus.

"I agree, a cask or two of this fine drink would boost our spirits and keep us hydrated through our journey."

Dirk stops and thinks for a moment as he reflects on Lord Yeager's comments and then replies.

"So this is a scouting and reconnaissance mission? I spent some time with a scout many years ago who taught me a thing or two; primarily that of silence for this sort of mission. I think I may want to leave a few of my instruments behind, as a precaution. Would this be agreeable?"



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday July 23rd, 2018 11:35:35 AM

Dorbin, being a little younger and not quite as wise in the ways of politics, seems more excited and cannot understand the reluctance of the others. He says to the council members, "So we represent the council? That is indeed a great honor. I, for one, would indeed be honored to go out and see what we can find in this new area. If we should locate elves, we will report their location back and see if even they may be interested in trade as well."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday July 23rd, 2018 12:37:12 PM

Sid does not bounce on his seat, jibber like an idiot, or offer to pay them for the privelge of going on this adventure. He does smile into his wine already imagining hacking through brush through uncharted lands. "Oh, actually," he says looking, "I know there are bird tokens that can diliver messages. If we're doing negotiations we should have several of those to contact the council for possible, if temporary, negotians; status updates; and warnings of imminate threats. We would need to designate a primary and secondary point of contact."

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Monday July 23rd, 2018 1:06:25 PM

As the talk drags on, Stock's mind begins to wander again. He's more of an instinctual creature so planning isn't really his game. Right now his instincts are telling him that this is going to be more difficult than any of the Shields know and in ways they can't predicts...unless...

"Is Jella nearby for an interview? Any chance she has some information to share about this?"

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday July 23rd, 2018 2:47:34 PM


Micah displays no reaction to the council's response, but inwardly is surprised and pleased that they received as much clarification and accommodation as they did. Their ready concessions make him suspect that this is much more important to the council than they are letting on.

There is, however, one term in their proposal that he is not satisfied with. He explains it calmly, "Thank you very much for the explanation and clear definition of what your expectations are and the parameters under which we can operate. The offer for supplies is appropriate and much appreciated, but I do have one concern regarding our transportation.

"Should the lizardfolk or other, heretofore unknown residents, prove hostile, it might not be tenable for us to wait up to two days to be picked up. We request that you arrange to have transportation wait for us nearby offshore, ready to extract us at a moment's notice should it prove necessary and that such transportation be available for at least two weeks after we set foot on shore."




Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday July 23rd, 2018 6:34:30 PM

Zanderallen's eyes narrow as the council gives their terms. A lot of nice sounding promises but decidedly little in terms of concrete agreements. And the Fence had seen just how much the promises of the upper levels of government could be trusted. Still the journey would be fun and they would be supplied by the council. And who was to say they had to tell the council all they found. The location of rich natural resources could become valuable bargaining chips later on. For if the Silver Shields were going to become a powerful guild they would need resources and influence. Mostly satisfied he waits for their response to Micah's counter proposal, glad the solid clergyman was thinking of all the possibilities.

DM Robert - "A cask of this would also be a great addition to the supplies." 
Monday July 23rd, 2018 8:49:10 PM

Bartomus raises an interesting question, should the party have trinkets to present the natives, and maybe a cask or two.

Lord Damon Peerimon speaks, "And what would you propose to carry? We don't know that there are actually any inhabitants much less what they might need that The Float could provide. That's why we're sending you out there."

Dirk asks about bringing his instruments as well as getting a couple of casks of the wine they are drinking.

Lord Jonas Yeager responds "I would not presume to recommend what you should pack in regards to your gear, you are the professionals."

Lady Bethany Crowl chimes in "I hardly think that packing in a 'cask or two' is appropriate. We certainly don't need inebriated ambassadors."

Dorbin seems willing to go and asks about any others they may find.

Lord Yeager responds "Yes that would be reasonable. I'm not sure how many groups you may find in two weeks time."

Sid asks about ways of communication.

Lady Crowl ponders, "You speak of the magical item feather token I believe. Somewhat inexpensive, however it requires a fairly experienced mage to create it. There is the druid spell animal messenger, but again we would run into a time delay for delivery. Let me think for a minute." She pins a note and hands it to a page.

Stock asks about Jella.

Lord Peerimon waves his hand, "She has done off into the woods again to see how Cutter is prospering."

Micah lays his concerns smack on the table.

Lord Yeager seems to be chewing the inside of his cheek, "That seems like a reasonable request. But the turtle would have to remain off shore. Do you have some way to signal the turtle man?"

Zanderallen seems ever suspicious of the ruling body of The Float hmm, don't Paladins have to follow the laws even if they don't like them of the respective kingdoms in which they live or for whom they are pledged?. He contemplates a power base for the Silver Shields to become a powerful guild of merchants.

The page returns with 2 scrolls and hands them to Lady Crowl. She nods to herself and pushes them across the table toward Micah. "Several years ago a cleric left these with the city as a donation. I believe they are 2 clerical scrolls of Sending. They are valuable but should enable one, well two time communication with one of the council members."
Sending School evocation; Level cleric 4, sorcerer/wizard 5
You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence. Even if the sending is received, the subject is not obligated to act upon it in any manner. If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably.)


Lord Yeager smiles and nods. "As to parameters for negotiations, we are strictly talking trade here and only if they are not belligerent. If they are hostile they will need to be dealt with, either convinced to move on or well dealt with. No mutual assistance if attacked stuff. As to what The Float needs, guaranteed safe passage water ways, raw resources, though lumber is the only thing I can think of that a forest produces. Perhaps your druid can spot some other resources in the area that can be harvested for the good of The Float. If any groups you encounter, that aren't hostile, can provide any sort of decent market place for goods made in The Float then that of course will help the overall economy."

Lord Peerimon asks, "Are there any more questions you may have?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+7=13 ;
Monday July 23rd, 2018 9:13:22 PM

"But, I thought that he just said we wouldn't know what to give them, so it seems we are at most a scouting mission, as ambassadors would surely have indications of their status and position?" Bartomus noted in a bit of frustration to the manner the first lord had treated his suggestion.

"Was a craftsman before I fell in with these folk," Bartomus said with a some thought. "Folks are going to know what it is they can buy from us, and what it is that we need to buy from them. "

He sipped from the flute and this time gulped the last little bit of the liquid, and looked at the Councilors trying to get a sense of what they were really wanting to have happen.
======
Sense motive - 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday July 23rd, 2018 9:46:22 PM

Stohp is fairly quiet as she digests all the information given, though she winces when people suggest bringing along alcohol. It seems like a fairly straightforward scouting mission. Go in, find locals, say hi, leave. True it was in an incredibly dangerous unexplored location, but that's why they're hiring the "Saviors of the Wold" instead of average joe mercenary.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 24th, 2018 7:14:13 AM

Stohp has a sudden notion that makes her frown in thought. "I don't think any of us has any mapmaking skill. If we do find the lizardfolk then the only way to find them again would be for us to lead any group back. It's probably to dangerous to bring a scholar along on this trip, but it's definitely going to take a second trip with a good mapmaker before any trade can really start."

She ponders it some more. "Maybe the adventurers guild has someone who'd be willing and capable of coming along. Is it ok if I ask around or do you want to keep this private for now?"

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 24th, 2018 7:51:47 AM

Dirk looks over at Stohp and replies, "I may not be the best mapmaker, but I am a rather talented artist. I could make us a rough map along the way, if it would help. In the last few years I have spent plenty of time wandering around and exploring, I would be happy to help."

Dirk feels slightly bad about his mention of two casks. Perhaps it was a bit presumptuous, but he found that alcohol always tends to help calm nerves and keep most folks in better spirits.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+1=18 ;
Tuesday July 24th, 2018 10:58:01 AM

A scouting mission it is then. Let's get started.

Stock closes his eyes and tries to drum up anything he's ever heard about lizardfolk in the Wold. Sure he's heard of them, but he's also certain he's never actually seen one. While he waits, he pulls one of the stones he keeps in his belt pouch out and looks intently at some of the sharp edges that still need to be polished away.

===========
Knowledge Local 18...has he heard anything about lizardfolk?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 24th, 2018 12:25:24 PM

Sid nods and makes a few notes himself. While he writes he says, "Sorry, just to clarify the point, should someone fall in this endevor we do have assurances that any payment or rewards that would be rendered would go to the person's next of kin correct?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 24th, 2018 2:13:29 PM

Dorbin is ready to go and still excited to be ambassadors for the entire Float.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday July 24th, 2018 2:35:50 PM


Micah responds to Lord Yeager, "We should certainly be able to signal the turtle man. We will work out those details with him directly."

Micah looks at the proffered scrolls and nods, "Yes, these will serve nicely." He turns to Lady Crowl and asks, "May I assume that you should be our contact with this spell?"

After receiving confirmation, Micah will depart with the others when they are ready.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday July 24th, 2018 6:03:48 PM

"This all sounds reasonable. Scout the area and make it open to trade. By securing preliminary trade agreements or driving off hostile locals. Keep our eyes open for natural resources and new markets. I don't know much about the forest or mapping but I'm your man for negotiations, but peaceful and otherwise." Unless there is anything more Zanderallen is ready to go.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 24th, 2018 8:28:47 PM

Dirk tries to keep himself from strolling straight out of the area and heading out to scout. He turns and looks at the others in the team with a smile.

"Well folks, I know I'm the new guy, but I'm itching to go. This sounds like a truly grand adventure."

Dirk now takes out his pipe from his pocket and begins to twirl it around in his hand as he waits for the others.

DM Robert - "I don't think any of us has any mapmaking skill." 
Tuesday July 24th, 2018 8:42:17 PM

Rod your character sheet is cheating you, please read email.
Anyone that has 10 ranks in knowledge geography can make a passable map. Several of you have some ranks. You can make several breaks, assist other, and/or take 10 to create a reliable map usable by anyone.


Bartomus asks about their status and what they should have and know about. Bartomus is not sure what he can tell about these folks.

Lady Crowl raises a hand, which you can see has 2 expensive rings on it, "Perhaps ambassador was too strong a word for your position, but then scout may seem like too weak a word. You are the Silver Shields and in The Float you have something of a reputation. But in the wilds none may know who you are. Therefore you are scouts but also representatives of The Float. Your actions reflect back onto your home and employers so you should conduct yourself as you would wish others to perceive you." She gives a bit of the evil eye to Lord Peerimon, "Please forgive the implied slight of our younger councilor."

Stohp remains silent, keeping her opinions to herself. But then speaks up about map-making.

Lord Yeager bobbles his head in something of a nod and a shake. "Your point is understood, but I think for now that we will leave the scouting to the Silver Shields. I believe you are up to the challenges of facing the unknown and returning."

Dirk comments about map-making as well.

Lord Peerimon nods once. "I'm sure you will do fine." He cocks his head to the side suddenly and then pulls out some paper. "I thought there were only 7 Silver Shields but there are 8 of you here." He checks his notes again. "Then again it seems to be that your charter keeps having changes made to the roster."

Stock keeps quiet trying to think what he's heard about lizard folk. All he can remember is the rumors that have already been discussed, that there were some supposedly in the northern woods somewhere. Stock contemplates when the Shields had to venture into the Crying Woods and face the hostility of a living forest. They needed vials of that unguent to keep the forest from attacking them. How did the lizard folk get around that. Maybe it's all just a rumor, maybe the lizard folk actually live beyond the forest, like the village of Cutter was set up beyond the outskirts of the crying wood at the time.

Sid asks about some sort of insurance payment.

Lord Peerimon responds. "Any remuneration will be to the Silver Shields, how they choose to divide up the sum will be their choice."

Dorbin remains silent.

Micah Micah agrees to the terms and asks who they should contact.

Lady Crowl smiles, "As you wish. I believe the magic of the scroll enable whomever you wish to contact to be able to respond. Certainly any of us would be sufficient, though it may take a few minutes for us to consult before a response can be formulated, unless of course there is an emergency."

Zanderallen restates the mission parameters.

Lord Yeager smiles and rises. "Exactly my boy." He rings the summoning bell. You can see a buffet of food being toted in and place on one of the side tables. He offers his hand and shakes the hands of all the Silver Shields. "Your turtle and supplies will be ready at first light. And in case you missed lunch we have some refreshments."

Lady Crowl likewise rises and offers her hand to the Silver Shields.

Lord Peerimon rises and offers his hand last. He also whispers to each of you privately. "And let's not forget the old tales of a lost city of gold in the Crying Wood. If you should run across that I don't think there's a need to mark it on a map." He winks.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=18 ;
Tuesday July 24th, 2018 10:16:09 PM

Sid eats and drinks his fill, having a wonderful luncheon without letting anything go to his head, besides the thoughts of adventure. Sid is in for this, but will whisper to Micah if anything sounds like a bad deal.

=============================================================

((Ok, Sid would pay to be able to join this venture, but he doesn't want his fellows screwed so I rolled a Profession(Merchant) check to make sure the deal: Possible land grants, clerical scrolls of communication, possible untold riches, a dragonturtle coasting of the bank trailing us, etc., is a decent deal for us. Remember, I am a shop owner who is technically adventuring for the extra capital... and the secret/not-so-secret joy of it))

Profession(merchant): 18

((Please, if I feel the deal needs to be pressed in some way, Sid would do that. Sid is smarter than I so if he thinks of something please act upon it.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d12=9 ;
Tuesday July 24th, 2018 11:08:58 PM

Bartomus smiled as he ate politely nodding at times and felt that the clarification was a bit more appropriate. He did have some questions and hesitancy to believe that all was above the table, but felt that it made sense to at least explore and see what opportunities arose. When they were leaving, the reference to a city of gold caught his interest as it seemed that there may be other goals the Council is hoping to pursue. He simply smiled and followed the others. He hoped his armor was at the headquarters, he hoped.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday July 25th, 2018 6:42:18 AM

The meeting seems to be over for the most part so Stohp joins the others in eating the food, careful not to get anything on her fancy outfit.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 25th, 2018 11:38:00 AM

Dorbin thanks the representatives, still a bit awed by being called into their presence. He is a little too nervous to eat, but he takes a couple sample bites, not wanting to insult their hosts.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday July 25th, 2018 1:07:11 PM

After shaking hands with Lord Peeriman, Micah he discretely checks to make sure he still has his ring and that his pouch is still there.

Not allowing his mistrust of the politicians to interfere, he chooses to enjoy the food provided. Suspecting they are being spied on, he avoids any substantive conversation and is posed to interrupt and cut off any of the Shields who may say something best discussed away from eavesdropping ears.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday July 25th, 2018 1:21:07 PM

Dirk stands and walks over and grabs some of the food. He takes his time and eats slowly, all the while taking in the surroundings and the people standing around. He doesn't know them, but he will soon have to entrust his life with theirs as they band together and explore out in this great new adventure.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday July 25th, 2018 6:00:17 PM

Zanderallen shakes hands with the council members, setting aside his reservations for the time being. They were being made somewhat official representatives of the Float setting out to newly open lands. Whatever misgivings about how some areas of the float were run needs be set aside. But by Domi he would do everything in his power to make sure the common people of the Float benefited from any new opportunities and not just add more gold into the pockets of the powerful upper levels. He was a Fence level boy through and through. "Looks like you may have an opportunity to get in touch with your wild side Bart. You've always seemed rather tame compared to stories of druids I've been told growing up."

DM Robert - Still walking on the civilized side. 
Wednesday July 25th, 2018 8:33:12 PM

Sid eats and thinks the deal is sound enough.

Bartomus contemplates the plan and if his armor is at the HQ. I checked the catacombs your order was processed on July 13 so it is there.

Stohp eats daintily for one so large.

Dorbin nibbles a few bites. It's really rather good.

Micah cautiously enjoys himself. It seems the other shields are of the same mind around the upper crust of The Float.

Dirk eats and worries somewhat about what the future will bring.

Zanderallen is determined not to become a puppet of the powers that be. He encourages Bartomus to embrace the wild side of being a druid.

The party is over and the group returns to their headquarters. On their way they see newsies shouting about a special proclamation. If you wish to spend a copper you may read the spoiler. Highlight to display spoiler: { Extra, By Overwhelming majority The Float now rests in Turtle Lake. However, since so many citizens suggested that as the name there is no way to reward everyone. The town council proclaims that since it is now know that the woods surrounding Turtle Lake are no longer possessed they cannot really be called the Crying Woods anymore. Therefore the contest shall be reapplied to naming the woods around The Float. One or several names can be suggested as there appears on some of the older maps to be some breaks in the foliage for division purposes. However, a person may only enter once and must either put a single name in for the woods or come up with several names for the woods. As an example the east woods and west woods. Though the paper recommends not using those or the contest would likely again default to no winner.}

The citizens wave as the Silver Shields walk by but they don't seem as happy as when the Shields walked by earlier this morning.

Back at headquaters you see Rodrigo standing in front of the doors. He salutes you as you near. "Everythings quite here."

You also hear Briadoc puttering around upstairs and apparently talking. Looking in you see he is talking to his plants.

It is now about 5 pm. "Tomorrow" you will need to be ready and at the dock.
Which is DM speak for if you want to do anything or make plans I can let you have some time on the board to do it, or if not then we can get on the turtle boat tomorrow.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Wednesday July 25th, 2018 9:47:08 PM

"Here kid, a silver for the paper - share with your buddies, ok?" Bartomus said as he flipped the silver piece to the newsie and looked at her and the others. He took the paper out of the astonished kid's hands as her buddies began circling about her. "Turtle Lake, ok, then, huh."

He passed the paper about to the others and saw a wrapped bundle with his name on it. He grinned, "It's here!"

He took to the package and and tore off the paper. It was a suit of scalemail armor made out of darkwood. The scales were polished and it appeared the wood shined a bit in the light. Each of the scales were held in place by a blue and green cord attached to a dark cloth background. The breast scales were larger and the use of acorns as design elements was made clear on these pieces having a silver color highlighting them.

The armor was a variation of his kilt, with a scale mail variation of a kilt allowing for a bit more protection when worn with the accompanying guards. He got a big grin on his face, "Well, this will be worth having for the tomorrow's ahead."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday July 26th, 2018 7:42:48 AM

"Thanks Bart, I'm a little shy on coins." Dirk says as he is handed the paper and takes a look at it.

He holds up a finger to the others and grabs his book and quill from his pack. He then begins to quickly scratch down a few of the interesting contents from the paper and then folds his book back up and places it into his pack. Dirk then hands the paper off to the next person. He isn't shy on coins, he's just very cheap.

"If possible, I'd like to keep that paper with me, if that's okay with everyone else."

Dirk now grabs his pipe, stuffs it with tobacco, and lights it. He enjoys the flavored tobacco blend with a contented smile on his face. The adventure is about to begin!

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday July 26th, 2018 11:37:12 AM

Dorbin heads back to the HQ and really isn't paying that much attention to the others on the Float. He is still quite excited that he, Dorbin, is going to actually represent the Council of the Float. He knows he isn't really that good at talking and being an ambassador, but that doesn't matter to him. He figures he'll figure that out along the way -- and the sights he is going to see in the old crying wood? Wow. He checks his notebooks to make sure he's got plenty of blank pages because he knows he's going to fill them up.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday July 26th, 2018 12:47:04 PM

"Turtle Lake. Makes sense," mutters Micah as he looks at the announcement.

He heads back to the headquarters and starts mentally planning for their trip.

Ropes, mapping supplies, healing kits, food and water, a whistle to signal the turtle boat he notes mentally.

Aloud he asks, "Do we need camping gear? Except for our one excursion I have never been off the Float and can only speculate what we will need."


Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Thursday July 26th, 2018 12:54:59 PM

Stock pats his belly and says, "Those councilors sure put out a good spread...I don't know though. I don't trust 'em. Sure they haven't done nothing to me but I expect that when we return things won't be quite what we think they are right now...I'm just sayin'..." He lets his comment die there.

Stock heads up to his room and ensures his bags are packed.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday July 26th, 2018 5:31:05 PM

Having been gone for a bit Zanderallen comes back in with a cushioned pouch and a large jiggling sack. Dropping the sack into the party stockpile he goes along to everyone handing them 2 potions of cure moderate wounds. "Ordered these before we knew you were joining up, Dirk. Have my two, I have other means of keeping myself going in a fight."
------------------
Everyone please add two Potions of Cure Moderate Wounds to your equipment. They were purchased using money gained by selling unwanted party magic items. Also adding 27,000gp to the party stockpile.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday July 26th, 2018 7:07:19 PM

Sid nods, "I think they made us a fair enough deal, but they also, I don't know, didn't seem so invested in this being a success. I mean, I'm all for this, but I was serious when I said that we weren't really prepared for this type of adventure and I was told that I was the expert and that I was prepared for this." Sid shakes his head, "Also if we're done talking for the moment I have a few things to get and then I'm heading home. I'll see you in the morning." He takes his potions and says, "Thanks Zanderallen."

Sid heads to the catacombs and then heads home after getting a selection of cheeses, meats, breads, and more than a few bottles of wine.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday July 26th, 2018 7:43:43 PM

Stohp thinks long and hard about the new contest but she just can't think of anything. She's only been in the woods once and it's probably totally different now. How is anyone supposed to name something they know so little about?

She played around with the idea of the opposite of "Crying Woods" for a bit, but nothing really sounded good at all.

DM Robert - "Do we need camping gear?" 
Thursday July 26th, 2018 8:34:47 PM

Bartomus causes a minor stir by paying the newsie a silver piece.

Dirk reads the paper and pulls out a pipe back in the headquarters. Why am I wanting to call your headquarters the Baxter Building or Avengers Mansion?

Dorbin makes sure he has plenty of paper for writing.

Micah asks the pointed question, if they are possibly going to be spending up to 2 weeks in the woods, will they need camping equipment?

Stock is impressed with the councils food, but still wary of the counselors themselves.

Zanderallen passes out some healing potions to everyone.

Sid heads off to the catacombs and then to home.

Stohp now concentrates on naming the woods. remember you can look at the map to get a sense of things.

Rodrigo opens the door for you and as you file in he closes it. And then silently slips away into the evening.

When Micah asks camping gear Briadoc pops up from nowhere. "I'll say you need camping gear. Woods in general are not someplace you really want to sleep in the open in. And the Crying Wood, well I hear it's not all sentient anymore, but anyway that was a nasty place. If I hadn't developed that unguent we would have been killed for certain. Anyway, I can tell you from other times I was out and about on my botanical forays into the wilds camping gear is a necessary thing. Course you may need a pack pony if you want to be comfortable. Depends on if you want to just rough it with a bedroll. And you may want some pots to boil some water, maybe a spice packet or two if you run across any rabbits. Not sure though didn't see much in the way of small game in the forest. Oh, and you'll need food and water...though I imagine Micah could do some of that with some spells. That orc shaman had to keep doing that to keep the orcs fed. Good thing I insisted on my own supplies though."


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday July 26th, 2018 10:52:11 PM

Bartomus nodded to Dirk with a "sure keep it" as he marveled over his new armor.

"Thanks Zander, thanks a lot." Bartomus set the two potions next to his armor. He listened to the discussion and started to answer about camping equipment, when Briadoc made it very clear they needed equipment.

[b]"We need probably two large tents, not like the ones of my youth, but tents that can sleep a group of us - taurs included."[b] Bartomus turned away from the armor and towards Briadoc and Micah. He nodded as Briadoc talked. [b]"Suspect we need to make a list, then a few of us go about purchasing these things. I am game for a trip down below. Need to get an adventurer's kit, thinking we do need a couple of pack animals if we are going to have tents, food, pots, and such."[b]

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Friday July 27th, 2018 10:57:46 AM

"I'll come with you Bart. I'm doubting we'll be able to make use of large tents. How about one each for you and Stohp and then the rest of us share...that leaves...". Stock counts on his fingers for a moment and then says, "5 two man tents. We'll add a pair of pack animals...donkeys or mules or something. Some rations...Waterskins..."

Stock continues muttering for a few minutes, not writing anything down but trying his best to memorize the list. He then accompanies Bart for the last minute shopping.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday July 27th, 2018 11:30:51 AM

When Briadoc mentions all the gear that's needed, Dorbin quietly says, "I lived on the streets for years with just the clothes on my back, I think I can sleep under the stars for a time. In fact, I look forward to it. As for the food, though, I guess we'll need to pack some of that in because I'm not too sure about what we can eat and what we can't eat out there, and I can't magically create any kind of food, myself."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday July 27th, 2018 1:52:57 PM

Micah suppresses a smile a Briadoc's suggestions.

"I am not sure we need all of that. For certain, I will get some extra rope and climbing gear in case we encounter hazardous terrain. It is always better to not rely on magic when possible, so trail rations and water. Also, mapping supplies. A compass. Paint and colored string for trail marking."

Action to words, he goes out with whoever wishes to join him to obtain those items and things other have identified.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday July 27th, 2018 3:44:51 PM

Having had very little experience outside the city Zanderallen prepares his own pack as he sees fit, trusting the others to get anything extra. He does go to the market and pick up a couple more pints of lantern oil.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday July 27th, 2018 6:27:58 PM

Stohp has a sudden brainstorm and speaks aloud. "The Sleeping Woods." Quickly she goes to submit her answer before the contest ends.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday July 27th, 2018 8:03:21 PM

Dirk thanks Bartomus with an exuberant, but heartfelt sincerity.

Dirk watches all of the excitement about camping gear and speaks up. "I won't need a tent. I prefer to sleep outdoors with my bedroll. It's an old habit of mine; I'd rather have something get me while I see it coming, than to be surprised."

Dirk's face twists up into a smirk and then he shrugs it off.

I also admit that I prefer to smoke my pipe, and smoking a pipe inside a tent is always a dangerous thing to attempt.

DM Robert - "I'd rather have something get me while I see it coming, than to be surprised." 
Saturday July 28th, 2018 10:34:01 AM

Bartomus makes plans to outfit the safari.

Stock seems of the same mind as Bartomus.

Dorbin is more philosophical about the camping trip.

Micah opts to get better prepared.

Zanderallen also decides to pack and pick up a few extra items.

Stohp jumps up and runs out, eager to submit her idea for a name for the woods.

Dirk points out the hazards of sleeping in a tent, possibly remember all those stories he heard as a youth about things walking around outside the tent.

The party gets a restful night of sleep. That morning they head to the docks. They notice a man standing besides several bags of goods on dock 2. "Hey there over here!" He waves to the party. He appears to be in his mid 30's, fit, but not necessarily good looking. You realize that is probably because of several years of working on the lake all day long. The sun can do terrible things to the skin and water reflects a good deal back so it's a double whammy.

"My name's Rick, the turtle over yonder is James." He offers his hand to you. He's obviously heard about you and seems excited to see you. He points to a two people sitting nearby. That there is Eddie and that other one is Charlie. They are my crew. Understand we're going to ferry you guys over to the woods and wait on you."

He indicates the goods nearby. "These here are your supplies. Didn't want to load them without you first looking them over." Assuming you check things out, you find that what you assumed were bags are really backpacks. There are 8 backpacks of trail rations, enough in each bag for 2 weeks. There are also 3 canteens of water each. Not enough for 2 weeks but rather 2 days. Hopefully you will be able to find potable water in the woods because packing enough water for 2 weeks is really not feasible.

The crew moves toward the turtle offering to carry your provisions.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday July 28th, 2018 3:49:06 PM

Immediately, Dirk walks over and shakes the man's hand with a smile. "Thank you sir, you have done an honorable job bringing these supplies over." He makes motions by patting his pockets and then checking his decoy money bag and turns it upside down, revealing it is empty.

"I'm sorry, my good man. I don't have any coin to give you in appreciation. Just know that you have my undying gratitude for your kindness and selflessness." Dirk pats the man on the back as he takes his supplies and begins to organize them on the ground just a few yards away.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday July 29th, 2018 7:51:39 PM

Sid and Ellie have a long night of talk and togetherness until early in the morning he makes his way, a little late, down to the docks.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday July 29th, 2018 8:45:20 PM

Dirk relaxes with his pipe stuck between his teeth as he leans against one of the old, splintered wooden dock posts. "What a beautiful view." he mutters to himself.

He has his book in one hand and his quill in the other as he sketches the layout of the area and writes down some of the more interesting things here. These would definitely be going into a song and a wild, exaggerated tale that would undoubtedly earn him some silver.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Sunday July 29th, 2018 10:14:22 PM

"So, we didn't get the mules, well ok I guess, maybe next trip. " Bartomus followed behind and when he saw Dirk didn't tip the man, Bartomus fished into his pouch and pulled out two gold. "Thank you, and I hope that you are here when we return."

Bartomus nodded and smiled, then took a step onto the gangplank that lead to the shell of the turtle. "I don't think this will ever get all that old."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday July 30th, 2018 7:45:05 AM

Stohp experimentally lifts her bag, then sighs. It's Taur sized and contains a Taur sized amount of food. She is not, however, as strong as your standard Taur. This'll be a pain. Still no one else is going to carry her food for her.

"Mules probably wouldn't be that useful. We'll be fighting through the underbrush not walking down nice paths. We'll be faster on foot with just backpacks."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday July 30th, 2018 10:01:12 AM

Emily Jasmine, the cat, approaches the bags before the others can pick them up. She sniffs the bags, then rubs up against them. She watches as people pick up their bags. Ignoring the gangplank, she suddenly jumps across the space and onto the back of the turtle. She takes up a place near the rear of the turtle where she can oversee the rest of the boat, then lies down and starts taking a bath, apparently ignoring the water all around.

Dorbin shrugs and picks up a bag, lost in thought as he boards the turtle boat.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday July 30th, 2018 11:20:15 AM

"Greetings, Turtleman Rick, says Micah as he steps forward to shake hands with the driver. He then steps forward to similarly greet Eddie and Charlie by name. "I am Micah Smith and happy to meet you." He turns to Rick solemnly, [/b]would you be so kind as to introduce me to James?[/b]

He grabs a pack and takes a place on James back.

When the opportunity presents itself he lays out the additional equipment he obtained. "I am no explored, so i tried to guess what we might need, he explains as he reveals the following items.

Mapcase with ink, pen, and parchment
Compass
200’ hempen rope
Grappling hook
Climbing gear
Colored twine for marking
Pint of red paint
pints of oil (2)
Machetes (2)
Whistles for signaling (9) (one for each Shield as well as one for Rick)



Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Monday July 30th, 2018 12:19:23 PM

Stock gives a quick introduction to Rick, shaking his hand and delivering a barely polite, "Stock." To the other two hands, he gives a friendly half-smile nod and grunt.

His armor is off and lashed to his pack. Last time I did this I worried all night about falling off and swimming in my armor. Not this time. I'll get suited up when we land.

He finds a spot suitably close to the back of the boat and fairly near Emily Jasmine. He does his best to ignore the cat. "We should not need it but I also have the left over Crying Woods lotion from last time. I guess we will find out if the sentience in the wood is really gone."

He fishes one of his stones out of a pouch and begins carefully polishing it and removing its edges.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday July 30th, 2018 12:20:16 PM

Sid finds his package on the dock and, if he has all twelve bird tokens will pay someone 2g to run four of them to the Split Arrow to Ellie. After that he stashes them in his handy haversack and says, "Alright guys, I bought some bird tokens to make sure we could contact the Float if need be. I also have the group's haversack so if we need to load it will supplies, that are not pointing and will break the bag. We can do that. Also if we need more water to carry we can just put it in here. Oh, thank you Micah." Sid takes the safety whistle and puts it around his head.

===============================================================

((2nd post to make up for the one I missed))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday July 30th, 2018 12:21:10 PM

Dirk makes a beeline straight over to Micah and admires the nice mapcase with ink, pen and parchment. He runs his hand along the side of the case with admiration and... envy.

"Might I inquire whom this case is for? It is truly a beauty."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday July 30th, 2018 5:44:23 PM

Zanderallen walks up and offers his hand first to the Captain and then to the crew, ending with a pat on the turtles shell, "Well met Rick. Eddie. Charlie. James. I'm Zanderallen. Supplies look to be in very good order, thank you. As soon as we all get on board I think we can be off." Zanderallen tests the packs, making sure to grab one of the heavier human sized packs and stows his gear on Jame's back. "Well Rick, have you been out since everything changed? Seen anything different on the shore?" Zanderallen asks once they have shoved off and Rick appears less busy.

Over the Sea and through the woods


DM Robert - "I guess we will find out if the sentience in the wood is really gone." 
Monday July 30th, 2018 9:43:36 PM

Dirk checks his supplies.

Bartomus laments the lack of mules and tries to tip Rick.

Stohp worries about having to pack in all her food stuff.

Dorbin boards the boat shortly after Emily has already crossed and claimed her space.

Micah reveals some last minute supplies.

Stock greets Rick and the crew.

Sid has a special delivery as a young man comes running up with a package. The young man agrees to take the items to the Split Arrow.

Zanderallen greets Rick and the crew.

Rick puts a hand up at Bartomus's offered tip. "Already been paid, and generously for what amounts to ferry work and waiting." Perception 15 Highlight to display spoiler: { You note Eddie and Charlie seemed dejected at the refusal for a tip. } He eyes the packs. "Didn't bring your supplies in, I'm a turtle man. We do the fishing and what not around here. Someone else brought in the supplies, gave some for us to since I understand we're gonna be waiting on you."

Another young man runs up, he is out of breath. "Delivery for Micah the cleric. Delivery for Micah the cleric." He hands a squarish package about 16 inches by 8 inches (and about 2 inches thick) to Micah. If Micah opens the package Highlight to display spoiler: { it is a chess set, the board is folded in half (so you would open it up and flip it over to play on it) and latched, if you open it inside you will find a recessed area for each chess piece.}

Rick escorts everyone on board. "This here's James. He's reliable. Don't know how old he is, they say turtles live a long time. Supposedly you can count the rings on their shells to see how old they are." Eddie and Charlie help out with the loading.

Rick gets everyone settled. "Trip will take better part of the day, even though it's the closest shore. Find yourself somewhere cozy. Been fishing this lake for a long time. Can say we've avoided the shore, sometimes we'll get near but it's right spooky seeing tree limbs moving around without there no wind. But lately well, nothing. Seen birds flying over head landing on them trees. Imagine there's a whole lot of insects been breeding in them woods for who knows how long."

To pass the time Eddie tells some stories about how in Plateau City kids would running when the Ice Cream man comes around. And then tells a story/joke about a family barbecue where his dad was drunk.

Towards 3 pm you sight the shore line. There is not much to speak of in the way of sandy shores and welcoming landing sights. At best you can get a few feet of shore where there are no trees. The trees themselves appear normal.
Knowledge Nature 10 Highlight to display spoiler: { You note that this is old growth forest. Old-growth forests tend to have large trees and standing dead trees, multilayered canopies with gaps that result from the deaths of individual trees, and coarse woody debris on the forest floor.}

Here is a picture of what you see along the shore line.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+10=27 ; d20+4=13 ; d20+6=18 ;
Monday July 30th, 2018 10:37:50 PM

Bartomus watched Rick waive off the tip and caught the disappointment in his crew members. He moved along and listened to the description of the trees. Something was different, he thought to himself. Very different.

As he found his place on top of James' shell, he kept his eyes out for Eddie and Charlie. When he found an opportunity to be near the two of them, he slipped both of them one of the two coins he had originally offered to Rick. "Shhh, keep a good watch out for us, ok? No early running and such. The Shields and the Float are counting on you and us."

After leaving them with a nod, a wink and a finger pressed to his lips, he settled in and watched the Float slowly get smaller and smaller and the trees that lined the shore get bigger and bigger. It was an old forest, ancient even. "May be some tough going in all of that. We need to find a walk-able path, or we are going to be slashing our way through that for ever and not make much in the way of distance."
---
Perception 27 on Rick's response; Knowledge nature 13; Slight of hand 18

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 31st, 2018 10:18:19 AM

Dirk takes in the wonder and splendor of the shoreline. The trees tower so high that Dirk has to crane his neck up to even attempt to see the tops. He shakes his head and begins to sketch furiously into his book, taking in every single detail as best as he can.

"I've never seen something so beautiful and chaotic at the same time. It's as if the land is being attacked by trees all around."

He smiles at the thought and writes that bit down in his book. Then, his writing stops dead and his eyes widen as he mutters softly, "You don't think ents live in there?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=13 ; d20+7=27 ;
Tuesday July 31st, 2018 1:29:48 PM

Stock spends some time nodding off and then seems to come to high alert when the shore comes into view. "Don't know about ents, Dirk. My guess is they are a fairy tail. Last time we were here there were these giant beetles though. They pretty much carve their way through some of the smaller vegetation. Don't know why the forest didn't attack them. You spend much time among nature? or are you a city boy?"

========
[i]Perception spoiler 13 (let's get those 1's out of the way)
Knowledge nature spoiler 27 (...and let's save some of those 20's)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ; d20+1=10 ;
Tuesday July 31st, 2018 2:04:28 PM


Before the trip.

Micah smiled at Dirk's interest in the mapping kit. "If you are willing to map are journey, then I suppose it must be for you," he replies as he offers it to their newest member.

"What have we here?" exclaims Micah at the strange package. "Thank you, much," he says as he quickly retrieves a silver and discretely hands it to the messenger. He quickly opens it and is surprised to find it contains a fine wooden chess set. He checks the package for a note or signature. Finding none, he stows it in his pack for later inspection.

At the shore.

As the turtle comes in view of the shore, Micah rises to get a better look. He has been on shore once before, but the magnitude of the trees continue to take his breath away. Wordlessly, he watches as they approach, an expression of wonder clearly on his face.

==========
Micah and Stock, brothers in unity Perception = 5
Knowledge nature 10

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 31st, 2018 2:39:31 PM

When land comes into sight, Dorbin can be found sound asleep on the floor of the float, Emily curled up on his chest.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20=19 ;
Tuesday July 31st, 2018 5:58:03 PM

"Is it just me or does the forest look a little more cheerful than the last time we landed?" Zanderallen surveys the shore looking for anything unusual. After a few seconds he realizes that he probably wouldn't know what was usual or unusual if a woodland if it bit him on the nose having lived his entire life on the streets of the Fence. Remembering there last trip he looks around for orcs or ogres.
----
Perception 24 (19+5)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 31st, 2018 7:10:43 PM

Stohp is unimpressed by the trees. It’s good to hear life is coming to the woods. Normal life that is not murderous half-plant life.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 31st, 2018 7:53:56 PM

Sid settles his stuff within his haversack as much as he can, and enjoys the trip over. Compared to his last trip to the woods he is quite pleased with the lack of menacing presence emanating from the woods. As they get closer he keeps an eye out for yew, oak, and even hickory. He hums an elvish song about being on the road and traveling through the woods.

DM Robert - "You don't think ents live in there?" 
Tuesday July 31st, 2018 9:16:09 PM

Bartomus pays off the Murphy brothers. When land he sighted he wonders how much trail breaking they will have to do.

Dirk contemplates the forest, and wonders about its dangers.

Stock contemplates the forest and questions the abilities of Dirk.

Micah gifts Dirk with the map making set, and in turn receives a strange gift.

Dorbin and Emily sleep on the turtle's back.

Zanderallen looks around for orcs and such but spies none on shore. He can hear birds way up in the tree tops though.

Stohp is unimpressed with nature.

Sid decides he wants to keep an eye out for some particular trees. You will need to make knowledge nature rolls as you progress through the forest. This could be important and aid in map-making, as in section of yew here, etc.

After traversing the shore line for a bit you come across a place with some shallow water and a bit of a shore line. picture

Map This is important, it's a new map for Lakeview.

Rick eyes it and then turns to you. "How's this look? Or we could keep going along northward, that would take us to the where a river feeds into the lake. Course it's right up next to that escarpment as well. Guess it depends on where you want to start." Rick looks to you expectantly.

Charlie adds, "Yeah but before you go we was told we had to wait for you to come back. We needs some sort of signal or we'll need to be real close to shore a lot to spot you." He eyes the woods somewhat wearily.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Wednesday August 1st, 2018 12:58:28 AM

"A river mouth would also provide us a river bank to make progress inwards, use any connecting streams as a way to move even further inward." Bartomus offered as they looked at the first landing site. "This could work, but we may be needing to find a trail."

He scanned the near shore for some sign of trail, even a game trail.

Header updated and apparently it wasn't most of the last adventure, sigh...sorry. Perception 15 looking for a trail.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 1st, 2018 7:40:31 AM

I also vote river." Stohp says. "If we're trying to find locals they'll most likely be camped near a source of water and food. The river provides both, not to mention a trade route if they are friendly. It's also a good place to set as a baseline for our hunt. We can go out into the woods knowing we have a fall-back point that will provide fresh water. "

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 1st, 2018 10:46:45 AM

Dirk looks over at Stock with an indignant look. "I'll have you know that while I was born and raised in the city, I spent plenty of time in nature. In fact, I once spent an entire summer working in a garden just beyond the castle walls where my father was a court jester." The look washes away as a smile returns to his face.

He receives the map making kit from Micah with a smile and a nod. "Thank you Sir Micah, you're truly an honorable, kind man. I'd pay you, but..." Dirk taps his empty decoy coin bag.



Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Wednesday August 1st, 2018 11:34:06 AM

Stock's brow furrows as Dirk establishes his position. Then he realizes that Dirk is not entirely serious..or at least as upset as he seemed. Stock grunts and cracks a smile himself. "I like you."

Looking to the shore Stock says, "Yeah, find a river. Or at least a creek. It will make things much easier for us."

Micah (Sub by JonM) 
Wednesday August 1st, 2018 11:37:45 AM

Micah comes to sit next to Stock and reaches in his bag. He pulls out the chess set and says in a low voice, "Look at this..."

He holds up a hand carved piece of a dwarf. Then he holds up another piece, also hand carved but of another humanoid shape. His voice drops to an even lower level and says, "We probably, shouldn't show these to Sid..."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday August 1st, 2018 2:04:02 PM

Dorbin continues catching up on his sleep, resting with the calm rocking of the boat.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 1st, 2018 5:54:16 PM

"Let's continue to the river mouth. That will give us a hard northern boundary of the escarpment and give us a landmark to follow in. We can follow it to the fork and then decide where to go from there. It also gives us easy access to fresh water. As for a signal, does anyone have brightly colored cloth? We can hang it from the trees here by day and light a fire by night. Both signal accompanied by blasts from our signal whistles."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=22 ; d20+4=12 ;
Wednesday August 1st, 2018 8:06:58 PM

"Sure I'm good with the river, all things good and dangerous end up in the river." Sid purses his hair and thinks about the history of the area while the looks at the land scrolling passed him.

============================================================================

Knowledge(History): 22 ((Ok, this is to see if I remember anything about historical accounts of the drow or lizardmen or anything. I vaguely remember looking over the maps in woldipedia about were things were, so assuming there some books, scrolls, or notes available do I remember anything that I may have read?))
Knowledge(Nature): 12 ((I'm looking for bowery woods, which I should have read))

DM Robert - "You don't think ents live in there?" 
Wednesday August 1st, 2018 8:36:01 PM

Please note, I've updated the map and put a scale guide in.

Bartomus voices the opinion that they should travel up the lake more to the mouth of the river. He scans the shore as he goes....as long as their is light.

Stohp votes to go toward the river as well.

Dirk remembers happier times.

Stock vote to go northward.

Micah agrees to go northward. He shows Stock his present, a chess set. A fine wooden chess set, one side elves carved of rosewood and the other side dwarves carved of ironwood. All of the elven pieces have been vandalized in some way (eg: mustaches drawn on, a few ears cut short).

Dorbin sleeps.

Zanderallen opts to go to the mouth of the river.

Sid tries to remember what he can about the Crying Wood. Seems maybe he remembers a bit of legend many years ago there was an adventuring band called the Crimson Shields of Hope. They were based in the Float and had several adventures in the Crying Woods. They lost several members to the woods. Jella's father was a member of the Crimson Shields of Hope and gave his life to become some sort of spirit guardian to counter the malevolent spirit of the woods. At one point in time there, near the end of the chronicles that he can remember, the Crimson Shields were off to fight Green Dragons that apparently lived in the Crying Wood.

The journey northward takes the remainder of the day and night.
map

The mouth of the river is a swirling mass of water and mud (think of where the Missouri river meets the Mississippi River). While clearly there is a large amount of water running into the lake from the northern river, the current is treacherous because there is a smaller out-going river running due west along the escarpment. West and somewhat north of you looms the escarpment. It is a jagged unwelcome site of ragged stone jutting upward maybe 70 feet. And on top you can see towering trees that seem to look down the escarpment, as if on guard for anything trying to make it's way upward.

"This here is as far as I go." Rick announces. He manages to put in close to shore. You'll have to make a leap for it Acrobatics 10 or you are going to get wet and land in waist deep water. "James ain't been up that river and even though it looks navigable it does have a strong current. We'd loose a lot in the way of agility for trying to keep going up stream."

You are at the Red hexigon/dot on the map. There is no game trail. Consider movement to be through difficult terrain. I'll need a marching order and if you wish to do trail breaking or just walk slowly around and through things. Trail breaking would make returning quicker.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+1=13 ; d20+10=13 ;
Wednesday August 1st, 2018 11:42:15 PM

"Well, this doesn't look all that inviting," Bartomus scowled and looked about. He sighed heavily. "We can try to move along the river bank, it should be a bit easier than going overland. But, this wasn't what I would expect to see."

He readied his gear and jumped from the ship landing on the near shore. He took a few steps inward and looked about. " Let me look about the shore here."
-----------
Acrobatics = 13; Woodland Glide to scout out about 50' as others hit the beach; Perception 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=18 ;
Thursday August 2nd, 2018 6:59:29 AM

"Or we could just save one of those scrolls of sending. That way there's no worries about the signal being missed and us being stuck waiting." Stohp points out.

She easily makes the jump after Bart (18) and shifts the backpack (how much does the backpack weight? low STR, she might be encumbered). Once the party gets moving she takes her usual position a little behind the frontline. 3rd or 4th in line probably.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+2=18 ;
Thursday August 2nd, 2018 7:46:13 AM

Dorbin wakes up to the sound of the rushing water to see people jumping off the ship. He grabs Emily Jasmine and makes a quick, easy jump to land himself (acrobatics: 18).

Micah (Sub by JonM)  d20+1=14 ;
Thursday August 2nd, 2018 9:32:38 AM

Micah puts away the chess set. It takes some convincing to get all the pieces back from Stock but the dwarf eventually relents. "Alright then. Let's grab the gear and go. I say we try to stay within earshot of the river if not within sight. Shall we take the east bank or the west?"

=====
Acrobatics 14 assuming Micah was not armored.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+7=9 ;
Thursday August 2nd, 2018 9:39:43 AM

Stock smiles one last time as he gives the vandalized elf chess piece. Listening to Micah he says, "Don't know which bank. We got any rumors that say what side the lizards might be on?"

Stock grabs his things and hops to his feet, perhaps a bit too quickly. Before he can recapture his balance, he launches himself in a leap off the side of the turtle. Unfortunately he catches a foot on the way and hits the water face first. He pops up in chest deep water (for a dwarf). He's not sputtering, he's not grumbling. He is sincerely hoping nobody saw that or at least will say anything about it.

He heads to shore and begins to strap on his breastplate.
========
Acrobatics 9...even unarmored

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=18 ;
Thursday August 2nd, 2018 5:59:07 PM

Zanderallen thanks Rick and crew and disembarks. He manages to get out cleanly and almost makes a comment to Stock before reading the look on the dwarf's face and thinking better of it. Sometimes it paid to let friends keep their dignity. "This northern river seems large enough to be navigable. If we explore along it's path it might lead to a new trade route, which the Float surely needs. Plus it should only take us a week or so to reach the edge of the woods going this way. Stock why don't you take the lead, you've got some survival sense. I'll follow behind you, then Stohp and Sid, Dirk and Dorbin, Micah as rearguard, and then Bart can roam around as he pleases since the woods seem to be no hindrance to him." Zanderallen finishes his statement watching Bart in amazement as the underbrush almost seems to make way for the taur.
Acrobatics 18

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=17 ; d20+14=21 ; d20+11=27 ;
Thursday August 2nd, 2018 7:40:41 PM

Sid leaps off the dragon turtle and waves to the crew, "Thanks! Man, I almost feel like the wild is calling. Ah, ok, hey, the Crimson Band of Hope, I believe they were called, came out this way before and fought green dragons! So maybe keep an eye out." Sid walks into the deeper brush.

===============================================================================

Acrobatics: 17
Stealth: 21
Perception: 27

DM Robert - "Let me look about the shore here." 
Thursday August 2nd, 2018 8:36:28 PM

Who's not looking at the map... you can only exit to the east.

Bartomus leaps across to shore. While there is no trial it's not like a tropical jungle where you have to chop through vines every few feet. However, it is fairly thick with years of leaves somewhat decomposed. The occasional sapling trying to fight for light and water against the towering trees that seem everywhere. You move about fairly easily though.

Stohp jumps across and adjusts her pack. (3 waterskins, 4lbs each, backpack 2lbs, trail rations 1lb/day for normal sized, being large..1.5lb/day so 21lbs. So for what you were provided free 35lb pounds of gear.)

Dorbin jumps across.

Micah jumps across and then puts on his armor.

Stock jumps and lands into the water. After pulling himself ashore he begins putting on his armor.

Zanderallen jumps across and sets to with setting up a marching order. The northern river is indeed large enough to be navigable as it looks easily to be over 100 yards wide through here. Sense Motive 15 Highlight to display spoiler: {You don't think the Turtle James should have had any problem going up river, perhaps Rick just didn't want to leave the lake.}

Sid jumps ashore and calls out about being on the lookout for green dragons.

The party heads inward perhaps 100 yards and then begins to walk north paralleling the river. You immediately notice that the temperature has dropped maybe 5 degrees. Probably because of the shade from the towering trees. There is a light mist on the ground. Undoubtedly from the morning and being so near the river, but it is patchy and not really any kind of hindrance. You can hear the churning waters of the river off to the west.

Scouting around...Everyone, You will now have to make some rolls.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.
You may aid another if you wish to do that but you have to declare who you are aiding.

Marching order:
Bartomus
Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=6 ;
Thursday August 2nd, 2018 10:33:18 PM

Dirk shivers, not because it is cold, but because he notices just now much the temperature has changed. He's not one for battle, but he's also no fool. His eyes dart around wildly, trying to see if there is something or someone that may be out there.

--
Dirk rolls for perception (+9 on skill list)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Friday August 3rd, 2018 9:59:58 AM

He looked about and noticed that the undergrowth while significant, was not as thick as he had originally thought. He tried to take it all in while at the same time trying to ascertain which way would be the easiest for the party to walk through.
----------
Perception check 15

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+6=26 ; d20+10=23 ; d20+12=20 ; d20+7=26 ;
Friday August 3rd, 2018 10:09:21 AM

Stock looks up the river and grunts. "On it Z." He trudges through the last few feet of water and up onto shore on the east bank of the river. He takes out his hand axe and begins hacking away at brush whenever it becomes an obstacle. He does his best to keep the river within sight to his left as he goes.

He always feels comfortable in a natural setting and he sets an easy pace as he heads inland.

=========
Sense Motive 26...apparently only 1's and 20's these days
Survival 23
Perception 20
Nature 26




Micah (Sub by JonM)  d20+4=17 ;
Friday August 3rd, 2018 10:14:40 AM

Micah pulls up the rear. Realizing it must be hard for the sturdy dwarf to blaze a trail, keep the party from getting lost AND keep an eye out, Micah calls out to the others from time to time at the occasional animals they see in an attempt to keep everybody awake and on point.

"At least it feels cooler in hear, eh Dorbin?"

========
Perception Aiding Stock 17 gives him a 22

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=28 ; d20+1=10 ; d20+5=11 ; d20+1=20 ;
Friday August 3rd, 2018 1:48:06 PM

Also taking the time to put on his armor Zanderallen takes his place near the front and keeps his eyes open. While his insight would do him very little good on his own they are quite helpful to Stock as he calls out various things and details. He even manages to make some sense of the map as they walk along.
--------
Sense Motive 28
Survival 10 aids Stock to 25
Perception 11 aids Stock to 24
Know Geography 20 (made untrained for DC 10 check)

Micah (Sub by JonM)  d20+4=21 ;
Friday August 3rd, 2018 2:26:31 PM

=========
Survival 21 aids Stock to 27

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=18 ;
Friday August 3rd, 2018 5:34:11 PM

Dorbin looks around with the others and waits to see what the scouting can reveal...

OOC:
Looks like all the rolls and aids are good except knowledge, nature. Dorbin has nothing there, so I rolled a knowledge, history check just because I wanted to roll: 18.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=21 ; d20+8=14 ; d20+4=16 ; d20+4=15 ;
Friday August 3rd, 2018 8:12:53 PM

Sid sighs at the coolness of the shade of the canopy above. He stretches and enjoys the walk. As the mists seem fairly prevalent he settles more into line, not wanting any sudden mist to suddenly cut him off from the rest of the Shields. "Ooh, is that a spruce? I wonder if there are any fruits or berries fruiting."

============================================================================

Survival: 21
Perception: 14
Knowledge(nature): 16
Knowledge(geography): 15

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=7 ; d20+4=9 ; d20+4=19 ;
Friday August 3rd, 2018 9:28:06 PM

Survival - 7
Knowledge nature - 9
Knowledge geo - 19
Sorry that I didn't roll these earlier.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday August 3rd, 2018 9:51:22 PM

Dirk leans against a small sapling and looks around at his fellow new friends to see if anyone else has noticed anything.

DM Robert - "At least it feels cooler in hear, eh Dorbin?" 
Saturday August 4th, 2018 11:58:18 AM

The forest is a new, wonderful, scary thing. The party realizes they will have to work together to accomplish their goals of exploring and mapping.

Perception In the lead Stock is on alert scanning right, left, up, and down. Several in the party help Stock had the highest roll so he's lead, all other rolls were added as 'aid another'. Fortunately for today there is nothing really out of the ordinary. At least to your way of thinking since it's your first day in the forest.

Survival Who would have thunk that a dwarf would be best for this role. But Stock with the aid of several others manages to pick up some wild berries and mushrooms to add to the food stocks for the day. He manages to point out enough food and water supplies that your rations are not deducted for this day. Stock also seems to manage to always find the easiest path through the woods.[/i]

Knowledge nature Stock is on fire. The wilderness seems to agree with him. Stock points out a variety of trees on the path. The area you are in appears to be mostly softwood trees, spruce, pine, fir, larch, birch, and hemlock.

Knowldege Geography Amazingly Zanderallen manages to keep track of where they are and oriented. In other words, he takes the map kit and draw out very accurately the area you have been through. Thus you are not lost and created a fairly detailed map for future reference.

It's a long day of hiking. You manage to travel (normal movement is 3mph over normal terrain, as you are picking your way, I'll allow 8 hours of movement for today (because of the dark, see below), so you've gone... 12 miles. While you had sufficient sunlight to navigate from morning till about 1pm as the sun head further west, you make a discovery. This close to the river, once the sun passes it's zenith it becomes obsured by the trees and escarpment due west. In essence you are at this point in the shadow of a small mountain. And being still fairly close to the river - within earshot - you are pretty much still at the base of the escarpment. After 3pm it is fairly dark for you, and you will need to have torches or some form of light to continue.

You find a fairly level area to set up a camp. Also with the survival role(s) made you are able to pick up numerous branches and twigs from the ground as you walk along. Thus you have plenty of firewood.

The group contemplates on the days finds so far:
1-Spruce is the standard material used in soundboards for many musical instruments, including guitars, mandolins, cellos, violins, and the soundboard at the heart of a piano and the harp.
2-Pine wood is widely used in high-value carpentry items such as furniture, window frames, panelling, floors, and roofing, and the resin of some species is an important source of turpentine.
3-Fir is largely unsuitable for construction. However, it can be used for medicinal purposes. Fir is taken by mouth for respiratory tract pain and swelling (inflammation), colds, cough, bronchitis, fever, and sore mouth and throat. It is also taken for muscle and nerve pain, tendency toward infection, and tuberculosis.
4-Larch wood is valued for its tough, waterproof and durable qualities. Top quality knot-free timber is in great demand for building yachts and other small boats, for exterior cladding of buildings, and interior paneling.
5-Birch is another wood not used much in lumber but does have medicinal values. Birch-tar (made from the bark) is waterproof; it was used as a glue on, for example, arrows, and also for medicinal purposes. Fragrant twigs of silver birch are used in saunas to relax the muscles.
6-Hemlock is used for standard construction purposes, box crates, framing, etc.

I now need a watch system, ie who's on watch for when to when? You will have darkness from 4pm to 6 am. Do you set a campfire? Once you establish watch each person on watch will have to make a perception roll for their watch. Be sure to mention if you have dark vision or are using some feat boost like hearing instead of vision (if you are human and 'blind' at night.).

Darkness looms.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=17 ; d20+14=27 ; d20+11=13 ; d20+4=13 ;
Sunday August 5th, 2018 1:24:10 AM

As the dusk falls and the night takes hold Sid tells tales that he learned from Ellie, her father and the books he read. The two or three he shares over dinner and the early evening are macabre tales of unhonored fairies and malicious boggards. His stark and serious elven face, illuminated by the camp fire lends a stark shade of truth to his words as he finishes.

"Well, just wake me for the last shift and I'll have breakfast for you," he says after he finishes and takes his blankets and rolls up with his right arm free and able to draw his short sword if need be.

Late in the night he wakes to find it is his turn at watch and drinks some water. He backs up into a spot he saw earlier, just outside the firelight and will watch until dawn's break. When it seems the night has passed he will fry some bacon and eggs, with a parcel of wild veg they found the previous day. Not so much and to be a large breakfast, but enough to use two strips of bacon, or jerky, an egg or two, and the fresh veg to make a good breakfast. Sid also remembers to double the portions for the taurs. It's...'eh'.

=============================================================================

Performance(oratory): 17
Stealth: 27
Perception: 13
Craft(cooking(breakfast)): 13

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday August 5th, 2018 1:55:38 PM

==========
Dirk will take the third watch and in the mean time, will currently set up a campfire.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=16 ;
Sunday August 5th, 2018 6:44:31 PM

Stohp follows along, not really much help in navigating the wild. She's never really been one for wandering the wilderness. Still she resolves to do more to help the next day.

As the party makes camp and discuss watch order Stohp puts her two cents in. "We should set 4 watches of 2 people each. There's 8 of us so it should work out just fine,. Each watch is 2 hours and we stay her for 10, that'll get us till morning and give everyone 8 hours of rest. I'll take first watch with whoever."

Stohp has no darkvision or low light vision. She does her best to keep her ears open though and make sure nothing enters the ring of firelight (16 to keep watch).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=27 ;
Monday August 6th, 2018 12:20:57 AM

"Alright Stohp, you can call it a night," Bartomus said when it came to his turn for the watch. He purposefully kept his eyes squinting until he could look away from the fire. His eyes adjusted and he could see beyond the ring. He gave thought to the day ahead and the fact that they needed to find something of greater importance to the Float Timber would be good, it could be used and made into things. But, they needed more. He worked his way in slow circles around the camp and the fire trying to see into the distance.
---
Took 2nd shift, Bart has elf vision, and rolled a 27 for perception. He'll wake Dirk for the third watch.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=16 ;
Monday August 6th, 2018 11:08:05 AM

Dorbin is excited by all the trees and the different kinds. He volunteers to take the first watch as he furiously writes in his notebook details about the trees and the water.

OOC:
First watch with Stohp, low-light vision, perception: 16

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=30 ;
Monday August 6th, 2018 12:49:37 PM

Stock doesn't tire easily but after breaking trail the entire day, he feels it. He is happy to sit while the others fuss with setting up camp. Usually it is not easy for him to relax while others work...this time it's different though.

As a result, when Sid starts telling his story, Stock begins nodding off. By the end, he thinks he got the gist of it...although there's no telling how much he missed.

"Wake me up in the middle of the night. I'll be feeling a bit more awake after some shut eye." He promptly turns over in his bedding and falls asleep.

As promised, when he wakes up for his watch he is feeling better. He grabs his handaxe and begins cleaning and sharpening it to bring it back to form from the previous day's hacking at brush.
======
Aiding the GM by laying out our watch schedule:
-Night is from 4PM-6AM
-Shared watch (we are all awake, eating, building a fire, listening to Sid, etc.) 4pm-8pm
-First Watch - Dorbin and Stohp
-Second Watch - Bartomus
-Third Watch - Dirk, Stock
-Fourth Watch - Sid
Watch Perception w/ Darkvision: 30


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=10 ;
Monday August 6th, 2018 3:18:03 PM


Micah has always been an early riser so he chooses to take fourth watch with Sid. Content to sit in the dark and listen, he keeps his magically illuminated mace under a cloth within easy reach. Should he here anything, a single motion will provide him both a light source and a weapon.

During their watch, Micah quietly comments to Sid, "I wonder if anything or anyone else has realized these woods are accessible now. Last time we were here, except for those orcs with the lotion, only the beetles could inhabit these woods."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=18 ;
Monday August 6th, 2018 5:58:55 PM

"And I'll take the remaining slot with Bartomus. Sweet dreams everyone." As they set up camp Zanderallen removes his plate mail, settling down in his old suit of chain mail. Maybe not the most comfortable but not harmful to the rest of a warrior trained to endure such things. He wakes to take second watch as best he can with his limited vision.
-------------
Perception 18 (no special senses)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday August 6th, 2018 7:36:09 PM

Sid looks at Micah, "I'm sure if there are drow or lizardmen or something out here then they would have. They are probably even sending out groups like. There's no tell who is out here." Sid pauses for a bit, don't quite like the idea of just wiping out villages beings because we don't immediately see eye-to-eye though."

DM Robert - It was not a dark and stormy night 
Monday August 6th, 2018 8:31:43 PM

The party settles down, though Sid's bedtime stories are rather unsettling.

Dorbin and Stohp stand the first watch which passes largely uneventfully. It's a quiet night, however you do hear the sounds of crickets in the woods now.

Second watch and Bartomus is all about it. He identifies an owl and some bats swooping around in the dark. That would mean there are probably small rodents and the like about to feed the owls, and probably more insects for the bats. Zanderallen does hear much except the crickets.

Third watch is a little rough. Stock starts by sharpening his hand axe, certainly not a quiet sound. In fact it is a little loud in the quiet of the forest. Fortunately there doesn't seem much else up and about during this time of night. Dirk having made no perception roll is somewhat lackadaisical in his approach to keeping watch.

Forth watch is quiet, which is good because Micah and Sid seem somewhat distracted in the morning. While Sid tells everyone that he has 'fry some bacon and eggs, with a parcel of wild veg' everyone knows that eggs aren't trail rations, bacon yes, cheese, yes, possibly some hard tack bread of some sort, but no eggs.

Dawn breaks and the party eats breakfast. It is moderately quiet, a few bird chirping off in the distance.

You resume your marching order...
- Ranging from side to side, Bartomus

Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Once again, as you are walking/scouting around you(all) will now have to make some rolls. Don't just make one roll. Make as many as you have skills in. For simplicity make the roll as you post, I will take the highest roll for that particular skill as the lead and the rest that make the aid another threshold can add to the group roll.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=21 ; d20+4=6 ; d20+4=6 ; d20+4=5 ; d20+4=13 ; d20+4=21 ;
Monday August 6th, 2018 10:23:54 PM

He woke and saw that the forest was still there, no red grass growing at them and there was breakfast. "Oh Sid, that's smelling mighty fine. Thank you."

He ate his breakfast and helped with the packing up of camp. He spent some time concentrating on the day ahead and then joined in with the party taking a bit of a lead ahead. He found himself focused on some of the leaves and flowers, but lost sight of most other things.

---
Survival - 6; Percep 21; know nat 6; know geo 5 good flipping lord.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20=19 ; d20=4 ; d20=17 ;
Tuesday August 7th, 2018 7:20:48 AM

Stohp can't really help with the mapping or navigating but she has sharp eyes and ears and she keeps them open this time (perception 21). Actually she surprises herself a little with how much she's able to help with other things (survival 19, nature 4, geography 17), but is pleased that she can contribute more today than yesterday.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=19 ; d20=19 ; d20+8=12 ; d20+8=15 ;
Tuesday August 7th, 2018 7:41:38 AM

Dirk wakes and packs up his bedroll and walks off with the rest of the group. He takes out his bag of minted tobacco and packs the pipe with it as he takes a closer look at his surroundings. He focuses his vision and his hearing in the hopes of being able to help out.

===============
Perception = 19
Survival = 19
Knowledge Nature = 12
Knowledge Geography = 15

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=10 ; d20+9=23 ;
Tuesday August 7th, 2018 11:10:28 AM

Dorbin walks along, carefully watching the area around them, half expecting the woods to come back alive and start attacking them...

OOC:
Survival: 10
Perception: 23


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=18 ; d20+10=13 ; d20+7=17 ;
Tuesday August 7th, 2018 1:25:56 PM

Stock rolls out of bed, still feeling the previous days hike...and quite frankly a little surprised by that fact.

You're not getting old yet Stock. Don't worry. You're just not used to this kind of field work. "So now...what...we are just supposed to keep walking until we find some lizardfolk?"

The weariness catches up to the dwarf during the day's hike. He feels he's not quite as sharp as yesterday.
==
Perception 18
Survival 13
Nature 17


I fixed two that I could see. :)

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Tuesday August 7th, 2018 4:33:55 PM

How's that post for messing up my formatting tags? I count at least 3 mistakes. Sorry!

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=4 ; d20+5=23 ; d20+1=9 ;
Tuesday August 7th, 2018 5:46:21 PM

Zanderallen awakes with a start. Then he remembers they're in the forest and not the city. Eating the wonderful breakfast prepared by Sid he buckles his plate back on, arranges his pack, and takes his place in line as they go forth. Travelling along he points out some berries he is sure are good to eat only to be told that they cause indigestion. He finds himself in a spotting war with Dorbin, trying to be the first to call things out. Having done so well with the map the previous day Stoph and Dirk quickly relieve him of it as they see his attempts to continue it. "I think we're supposed to map the whole forest. For this bit we follow the river to the edge of the woods. I'm not sure anymore where the lizard folk are rumored to be. And who knows with the forest shifting around."
------------------------------
Survival 4
Perception 23
Know: Geo: 9

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=24 ; d20+11=22 ; d20+4=23 ; d20+4=24 ; d20+14=23 ;
Tuesday August 7th, 2018 6:43:53 PM

Sid looks a little frustrated at the lack of eggs and looks out for them as well as everything else they are supposed to be looking for. "Well, it is that little we are looking for danger in these opened lands, we might as well. Better maps will come, but this will lay the ground work for the future!" Sid's eye shine at the thought that their map will be a scholarly antique one day.

=============================================================================

Survival: Nat 20(24)
Perception: 22
Knowledge(nature): 23
Knowledge(geography): Nat 20(24)
Stealth: 23(For getting anything as they forage that requires sneakiness)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=12 ; d20+4=21 ; d20+1=8 ;
Tuesday August 7th, 2018 8:13:01 PM

When Micah sees the others stir at the end of his watch, he moves to the edge of their camp. Lost in prayer in meditation, he basks in the rising sun and the crisp air filled with unfamiliar scents.

After finishing his prayers, he checks his pack and gear and prepares to set out again. He nods agreement as Zanderallen proposes their days course.

======================
Survival 12
Perception 21
Knowledge nature untrained
Knowledge geography 8


DM Robert - "I think we're supposed to map the whole forest." 
Tuesday August 7th, 2018 8:32:52 PM

item...the forest doesn't move around...at least not anymore. item...mapping the whole forest would take a long time.

Perception: The party seems to work well together. Dorbin clearly seems on top of things today but the others all help out. After several hours of walking you find a trail.

Survival: Sid calls out pointing to tracks on the trail. Dirk and a few others in the party help and it is determined that the trail may have once been made by the giant beetles. However, there are faint tracks going to and fro on the trail. These tracks appear to be the tracks of lizard folk. None of the tracks appears fresh though.

Knowledge Geography: Sid again takes the lead with most notably Stock's help. It appears the trail is running east-west. So to the west would lead back to the river.

Perception: As you examine the trail Bartomus spots something suspicious westward on the trail perhaps 20 yards distance.

Knowledge Nature: Sid scans westward and sees a gnarled vine, as thick as a man’s arm and bearing hand shaped leaves, convulses across the ground in an unnatural slither on either side of the trail. It is 2 assassin vines!

Forest map

You can avoid the vines entirely or you can clear them from the trail.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=28 ; d20+6=23 ; d6+1=4 ;
Wednesday August 8th, 2018 9:52:20 AM

"What's that, up ahead, something doesn't look right," Bartomus said over his shoulder as he fished for a bullet for his sling. He took four strides forward and focused his attention on the spot that didn't look right.

Looking at that spot 20 yards or so in the distance - which seems closer to us than what I assume is the symbol for the vines on the map. If it is something different Bart sends a bullet at it with a roll of 23 for 4 pts damage.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=14 ;
Wednesday August 8th, 2018 10:58:40 AM

Dorbin pauses when Bart stops. He tries to look ahead to see what he can see moving (perception: 14) but he can't see too well past the rest of the group.

Zanderallen (Zachary H) HP: 80/80 AC: 23 T: 11 FF: 22 CMD: 20  d20+13=14 ;
Wednesday August 8th, 2018 5:53:13 PM

"Well comrades looks like it's time to earn our pay. I would imagine assassin vines are not to big on negotiation of safe passage and trade? No. I didn't think so. If lizard folk use this trail they might appreciate it being cleared of such dangerous predators, might make a good introduction. Forward together now."
Zanderallen draws sword and shield advancing at a measured pace to give casters and others time to make preparations. Unless stopped and as long as the others are keeping with him, he approaches to within charge distance, drops his visor, and rushes the nearest plant, the flames of his sword shooting forth. If no one is with him he stops halfway to the vines and calls for them to join him.
--------------------------------------------
Zanderallen is completely unable to make heads or tails of which plant he is supposed to chomp and swings uselessly into the air. Nat 1... -2 AC from charge(updated in header)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday August 8th, 2018 6:13:45 PM

"Agreed, adds Micah as he pulls out his wand and casts bless on the party. "Blazing a trail means making it safe, even if only for our own return.

==============
Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 10 rounds.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Wednesday August 8th, 2018 6:25:27 PM

Stock looks from Z to Micah. When the two push forward Stock nods. ”Fair enough. How much trouble can a shrub be?”

He sheathes his hand axe, draws his flail and follows Z forward.
===
Standard action: sheathe weapon
Move within 10 ft ( or as close as possible) and draw flail

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+7=20 ;
Wednesday August 8th, 2018 6:31:36 PM

Forgot to add this:
Knowledge nature 20...does Stock know anything about these vines?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=12 ; d20+8=14 ; d8=4 ; d8=8 ;
Wednesday August 8th, 2018 6:34:41 PM

Sid ponders the strategic advantages of attacking the vines as he follows Zanderallen and decides not to lecture like a bore. "We should watch out in case something big scavenges off of these things, but it should be good yeah." If he makes it that far Sid will stop at AK11 and rapid fire two arrows. He reaches for Branwen in his quiver, sighs, and pulls out Lhysandri. "It's your time again old friend."

================================================================

ToHit1[Vine at BD13](RapidShot(-2 to attack)): 12
Damage(If applicable): 4
ToHit1[Vine at BD13](RapidShot(-2 to attack)): 14
Damage(If applicable): 8

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 8th, 2018 7:14:10 PM

Stohp looks at the vines incredulously. "Assassin vines? What are those? I'm guessing they're non-mobile so why don't we just hit them from here until they're dead."

DM Robert - "I'm guessing they're non-mobile so why don't we just hit them from here until they're dead."  d20+7=10 ; d20+7=9 ;
Wednesday August 8th, 2018 8:27:06 PM

Yes the map was off, I got carried away. Adjusted for 20 yards away.

Bartomus steps up a bit and lets loose with a sling bullet hitting vine 2 for 4 points of damage.

Dorbin follows behind Bartomus. He can see the plants now that they have been pointed out to him.

Zanderallen moves forward and charges! Apparently his visor obscures his vision for his swing is wild.

Micah pulls out his wand and blesses the party.

Stock moves forward searching his memory for the assassin vine. They are immune to electricity and for being a plant resistant to fire and cold. Also they are mobile. They can move around, although slowly.

Sid you cannot move and rapid shot, rapid shot is a full attack action, you don't need to move to shoot at vine 2. You may want to consider repositioning as currently two large figures are in front of your line of sight and that will give the vines cover (-4 to hit) fires two arrows at vine 1. Unfortunately both shots miss.

Stohp asks the party to just consider distance weapons.

Dirk apparently stands in awe of his first combat encounter.

map

The vines:

Vine 1 lashes out at Zanderallen. Lashes being the correct term as a huge thick vine slaps the ground nowhere near where Zanderallen is standing.

Vine 2 moves itself 5 foot and also lashes out at Zanderallen. However moving 5 feet seems to have taken something out of it as its attack is even less accurate than the first plant.

Vine 1: AC?, no damge
Vine 2: AC 15, 4hp damage

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=27 ; d8+1=8 ;
Wednesday August 8th, 2018 9:25:34 PM

Dirk fumbles for a moment as he takes out his crossbow and fires wildly towards the terrifying vines.

======
Dirk fires at V2 on square Q12.
Hit Die: 27
Damage Die: 8

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 8th, 2018 9:28:12 PM

Dirk takes a few steps forward to be closer to his group. "I may not be the best healer, but I can help out if I'm needed." he says.

=====
Dirk takes his movement of 30 feet to square H12

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 9th, 2018 7:58:43 AM

Stohp is rather surprised when some of the vines actually move closer. Still it doesn't seem to be all that fast. She take a single move action to get closer, which only gets her to K10. No point rushing in to get smacked before she can do anything.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; d6+1=5 ;
Thursday August 9th, 2018 10:12:09 AM

Bartomus continued forward three steps as he dropped another bullet into his sling's pocket twirling it and letting it go at the creeping vine he had hit earlier. "Agree with shooting at these, but, I think we are going to need something with a bit more punch."

----
Melee attack 15 with damage of 5 on V2 after moving to L11

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=23 ; d6+1=2 ;
Thursday August 9th, 2018 11:21:53 AM

Dorbin takes a careful step off the side of the trail so he can get a clear shot at one of the vines, then points at it. A small blob of green flies through the air at the vine.

OOC:
Step to I10 for a clear shot (or a little further if needed with a move action).
Ranged touch acid dart hits touch AC 23 for vine 2, damage: 2 acid

In effect: Bless +1 atks, +1 save fear round 1/10
Acid darts: 1/7

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+10=13 ;
Thursday August 9th, 2018 12:04:01 PM

"OK Gentlemen and Stohp, I've heard about these...things. They don't mind the heat or cold. Shocking them does absolutely nothing. Smashing them works though."

And with that Stock moves right, hoping to get on one of the vines' flanks. Unfortunately he stumbles as he approaches the vine and slams his flail into the ground.

===========
Move to P14
Hit AC13


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday August 9th, 2018 1:39:47 PM

Micah thinks Stohp's advice is sound, but does not have a ranged item. I will have to correct that sometime, he muses to himself as he moves forward to protect the others and provide another target than the lightly armored dwarf.

========
Run action to O12



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 9th, 2018 4:53:21 PM

Dirk's eyes dart around as he anticipates his next move. He pulls the arrow back on the tight muscle formed as string and aims his arrow, turning his arm to aim at one vine and then the next.

==
Holding for the next DM post. :)

Sorry this you've already taken your actions for this turn, you will need to repost after the DM post, remember reloading the crossbow is a move action, firing into melee combat is -4 because you have yet to take the feat 'precise shot'

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+12=25 ; d20+7=25 ; d8+9=16 ; d8+9=10 ; d6=4 ; d6=2 ;
Thursday August 9th, 2018 6:27:59 PM

Somewhat surprised to find himself still on his feet and not dangling up in the air after his less than impressive opening, Zanderallen steadies and swings again. His first and second swings equally strong.
-------------------------
Full Attack on Vine1
To Hit: 25(d20+12) Damage: 16 + 4(fire)
To Hit: 25(d20+7) Damage: 10 + 2(fire)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=26 ; d8=1 ;
Thursday August 9th, 2018 7:53:09 PM

Sid moves to G6 and fires an arrow at V1, "Steady Dirk, just stay back so they can't get you and you'll be fine."

========================================================
ToHit(V1): 26
Damage: 1

DM Robert - "Smashing them works though."  d20+7=14 ; d20+7=22 ; d20+7=26 ; d8+7=8 ; d20+13=20 ;
Thursday August 9th, 2018 8:28:09 PM

Dirk takes out his crossbow and fires at one of the bushes. Remarkably he hits!

Stohp moves forward.

Bartomus steps forward and flings another bullet, hitting the bush. ps that's a ranged attack not a melee attack, don't want to confuse the DM and make him think you closed with the plant.

Dorbin moves and casts a minor spell. It hits the bush/vine resoundingly. Moved you to L8 this gets you around the 'taurs and a clear line of sight.

Stock moves forward swinging his flail. However he doesn't come near to hitting it. You will also provoke, they have a 10 foot reach, but I will put that on the vine's turn.

Micah runs forward contemplating the benefits of having a ranged weapon.

Zanderallen slices the plant most effectively. Leaves fall and lesser branches with them. Sorry your fire damage is not enough to overcome the resistance

Sid fires an arrow and hits the vine/bush as well.

map

The vines:

Vine 1 attempts to strike Zanderallen but fails miserably (to hit 14 d20+7).

Vine 2 takes an attack of opportunity on Stock, just missing (to hit 22, d20+7). On it's turn it again strikes at Stock hitting him! (to hit 26, d20+7). Stock takes 8 points damage (d8+7). The plant gets a free grapple check...but the vine is unsuccessful at looping itself around his dwarven bulk (CMB 20 d20+13).

Vine 1: AC15, 27hp damage
Vine 2: AC 15, 17hp damage


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=21 ; d8=4 ;
Thursday August 9th, 2018 9:08:19 PM

Worried about Zanderallen, but hoping to wear the thing down as he goes Sid fires another arrow. "Keep moving Z! Watch out for that one coming up behind you. If he isn't at G6 he moves there now. If he is at G6 he moves to M6.

=====================================================================

ToHit1(V1): 21
Damage: 4

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; d6+1=6 ;
Thursday August 9th, 2018 9:08:45 PM

Bartomus sighed and dropped another bullet into his sling's pouch as he shifted slightly off the trail. He sent the bullet sailing.

---
Sling attack - ranged with 15 and that I believe is a miss, if not damage of 6

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=11 ; d6+1=4 ;
Friday August 10th, 2018 11:59:26 AM

Dorbin takes careful aim from his location and fires another little blob of acid.

OOC:
Vine 1 unless Sid kills it, then vine 2.
Hit touch AC of 11, damage: 4

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+12=22 ; d20+7=10 ; d8+9=11 ; d8+9=10 ; d6=6 ; d6=2 ;
Friday August 10th, 2018 4:54:10 PM

Batting away the vines with his shield, Zanderallen retaliates willing the flames of his sword to burn fiercer.
---------------------------
Full Attack on Vine1
To Hit: 22(d20+12) Damage: 11 + 6(fire)
To Hit: 10(d20+7) Damage: 10 + 2(fire)


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=28 ; d8+1=8 ;
Friday August 10th, 2018 5:17:23 PM

Dirk aims at the same vine and lets an arrow fly. He watches it as it soars through the air towards the target and strikes.

================
Attacking V2 on square Q12
Hit Die: 19+9 ... Lt. crossbow crit range is 19-20.
Damage Die: 8x2=16


Stock (JonM) HP: 78/86; AC: 21/12/18; CMD: 27; Rage:18/19  d20+12=16 ; d20+7=22 ; d10+16=25 ; d10+16=21 ;
Friday August 10th, 2018 7:14:55 PM

Stock grunts after being hit. ”Ack..so much for holding back. Time to end this.”

He steps even closer to the thing and his vision tunnels and clouds in red. He takes two mighty swings and a part of him registers the contact.
===
Rage
5 ft step east
Power Attack vs AC 17 and 23...left off bless from my rolls
25 damage and 21 damage


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+9=24 ; d10-1=4 ;
Saturday August 11th, 2018 4:19:59 AM

Stohp briefly considers her throwing items. None of them seem useful here - she wishes she had some alchemist fire right now. Since she doesn't she advances another 30 feet, ending up right behind Z and in reach of the vine. She flails away at it with her flail. doing 4 damage. (24 to hit)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+8=21 ; d8+3=11 ;
Saturday August 11th, 2018 7:49:17 AM


Micah closes in to aid Stock against the hostile vegetation, smacking his mace solidly into the base of one of the main branches. He grimaces as the shock of the blow transfers up his arm.

========
bless 9 rounds remaining
5' step to P12
Against Vine2 To hit 22 (including brace); 11 points of bludgeoning damage.

DM Robert - "Smashing them works though." 
Saturday August 11th, 2018 10:58:57 AM

Sid moves technically you can't move that far but...it's not going to matter and fires an arrow into the bush Zanderallen is attacking. Sid has killed the bush with that shot, but no one is able to notice as yet.

Bartomus fires another sling bullet. Unfortunately it is a miss.

Dorbin fires a blob of acid at vine 2, he misses. Unfortunately the -4 to hit with ranged weapons when firing into melee applies to magical ranged attacks as well.

Zanderallen hacks at the dead vine, not realizing it is dead. But since it's dead it starts to burn when his swords chops into it.

Dirk shoots at vine 2 nailing it squarely in the sensitive parts.

Stock feels the rage of the barbarian at this infuriating plant. His flail lashes out sending branches, leaves, and goo flying.

Stohp moves up and adds a finishing blow to the vine.

Micah moves up and gives the vine salad another bash for good measure.

Vine 1: AC15, 30hp damage -26hp status
Vine 2: AC 15, 30hp damage -60hp status

The vines are deader than dead and no longer pose any sort of threat to the tail. Do you wish to take a few moments to rest and recover (role play) and which direction do you wish to continue? If along the trail, to the left will eventually take you to the river. To the right, deeper into the forest away from the river. To the south (bottom of map) you will be retracing your path, to the north (top of the map) you will be heading into unexplored territory.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ;
Saturday August 11th, 2018 3:27:45 PM

Adrenaline leaves Dirk as he flings his bow back around his shoulder and smiles. He walks over to the dead vines and gives one a kick. "Excellent work, team!" he exclaims in triumph.

====
Dirk would like to try to see if he can retrieve a few arrows. I would also like to search around the vines to see if there is anything worth looting or left by previous adventurers.

Perception
Die Roll (+9): 18

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d20+4=15 ;
Saturday August 11th, 2018 11:42:03 PM

Sid exhaled gustily and joins the rest of the group around the plants. He looks for arrows and bolts they can last longer. Going forward Sid thinks about making arrows and bolts to keep them supplied.

======================================================================

Perception: 19
Survival: 15

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday August 12th, 2018 10:09:59 PM

Stohp looks down at the defeated foe. Huh. Murderous plants. Well that was certainly something - she thought most of those would be gone with the malevolent part of the woods. Then again, it's not like plants could pick up and leave.

She shakes her head and refocuses on the exploration they need to do. "So which way now?" she asks the group in general as she sheathes her weapon.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=14 ;
Monday August 13th, 2018 12:00:18 AM

He watched the bullet sail past the vine and then the other Shields finished the vines off in such a way that it seemed that only bits were left. "Well, those are dead, for sure, dead."

He looked about the trail and kept coming back to the vines. "So, are these things common out here I wonder?"
---------
Perception 14


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 13th, 2018 11:37:53 AM

Dorbin speaks up, "Well, we're supposed to be exploring, right? So maybe north?"

Stock (JonM) HP: 64/72; AC: 21/12/18; CMD: 27; Rage:18/19 
Monday August 13th, 2018 11:38:43 AM

Stock takes a knee, letting the wave of exhaustion pass. To Bartomus, he lowers his head shaking it, and chuckling. When he looks up he says, "Seems like our Druid should be able to answer that..."

"Seems to me we should keep pressing north with the river to our left. We can probably keep from getting too lost if we head inland but I'm just not sure we need to do that yet."

He gets up after a moment and adjusts his gear, getting his handaxe ready to hack through the undergrowth.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday August 13th, 2018 1:36:39 PM

Certain that the plants are no longer mobile, Micah lets out a shudder. His prior experience with plants has been of the potted kind or remembrances from his previous trip to the woods. With the absence of the malignant spirit, he was not prepared for murderous vegetation to still exist.

Shaking his head to clear it, he realized the others are discussing plans to continue. "North sounds reasonable to me,' he adds to the growing consensus. Assuming no objections he will head in that direction, shield ready, but mace back on his belt.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday August 13th, 2018 5:28:57 PM

Dirk rises from his crouched position near one of the plants as he scours for remaining bolts and arrows alongside Sid and concurs. "I agree, north does sound like a good place to start."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d6=4 ; d6=6 ; d6=4 ;
Monday August 13th, 2018 6:06:46 PM

As Stock takes a knee Zanderallen moves over to him, he knows the wound is slight but he wishes to show the dwarven warrior the new power Domi has granted him. "Let me help that wound and weariness friend Stock." Channeling his inner faith Zander's hand glows white and he presses it against the bruise from the plant's smack. A warm glow diffuses through Stock and in addition to the pain of the wound going away Stock feels his breath return, weariness washing from his limbs even after the his recent exertion.
--------------
"Stock heals 14 and the fatigued condition is removed."

DM Robert - "So, are these things common out here I wonder?"  d100=92 ; d100=55 ;
Monday August 13th, 2018 8:31:51 PM

Dirk and Sid search the area and miraculously find all their bolts/arrows with minimal damage. They also find a strange object...
Profession/craft 20 Highlight to display spoiler: { Hanging from a low brand over the trail you find what appears to be a small intricately carved wreath of leaves. The craftsmanship is remarkable. The entire carving would fit into the palm of your hand (a medium sized hand) and you can clearly see that there is a fibrous (woven) rope between the tree and the hollow of the wooden wreath.}
Knowledge nature 20 Highlight to display spoiler: { This appears to be a druidic totem of some kind. }
Knowledge arcane 20 Highlight to display spoiler: { assuming you cast detect magic, yes it radiates faintly of the enchantment and evocation schools.}

Unfortunately there is no signs of loot or a nest of any kind.

Stohp is ready to head out again and waits to see where to next.

Bartomus wonders if the assassin vines are common. Okay, 1 roll on knowledge nature, the higher the get the more you can read, you don't need to read for each progression level, will allow you to take 10 or take 20 but that means that the party will be here for at least 20 minutes while you think things out.
Knowledge nature 10 Highlight to display spoiler: { Assassin vines are usually found in temperate forests.}
knowledge nature 15 Highlight to display spoiler: { Assassin vines can be found solitary, in pairs, or a patch (3-6). Assassin vines usually lurk within dense forest and swamps.}
Knowledge nature 20 Highlight to display spoiler: {Assassin vines can move about, but usually stays put unless it needs to seek prey. Come to think about it, there is not likely to be much in the way of larger prey of this forest. Unless the previous sentience of the forest was making use of them to weed out voles, moles, and other vermin, in which case there may be more of them lurking about in the forest doing the work of the previous sentience in ridding the forest of all animal life. Another possibility is if the previous evil sentience was using them to rid itself of the possible lizard folk rumored to be in the forest.}

Dorbin offers the opinion that the party should continue northward.

Stock seems to think the druid should be able to answer questions about these vines. He readies himself to head northward.

Micah shudders at the thought that plants in the forest could try to kill you. Good thing Briadoc is not here, he may want a cutting or nut, or whatever it is that botanist use to try to grow plants anew. Micah seems to think the party should head north.

Zanderallen heals Stock and removes his fatigue.

The party finishes looking around and readies to head once more into the breach. Assuming you head north.

You resume your marching order...
- Ranging from side to side, Bartomus

Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Once again, as you are walking/scouting around you(all) will now have to make some rolls. Don't just make one roll. Make as many as you have skills in. For simplicity make the roll as you post, I will take the highest roll for that particular skill as the lead and the rest that make the aid another threshold can add to the group roll.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=5 ; d20+10=17 ; d20+4=11 ; d20+4=20 ; d20+4=13 ;
Monday August 13th, 2018 9:17:57 PM

Bartomus got distracted from vines, or what was left of them when Dorbin suggested that they continued northward. If there was something about the vines that he knew, it faded and was lost as they proceeded northwards.

------
Knowledge nature - natural 1 too much time on the float apparently to figure out the vines;
Perception 17
Survival 11
Knowledge Nature (scouting) 20
Knowledge Geo (13)



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20=19 ; d20=12 ; d20=7 ;
Tuesday August 14th, 2018 8:29:53 AM

Stohp follows along, taking extra care to look at any low hanging vines suspiciously.

Perception: 21
Survival: 19
Know Nature: 12
Know Geo: 7

(all but Perception is untrained so I'm not sure if they count).

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19  d20+10=12 ; d20+12=22 ; d20+7=13 ; d20=9 ;
Tuesday August 14th, 2018 10:18:05 AM

"Thanks Zanderallen."

Within moments, Stock is on his feet leading the push through the woods again. The vines have him a little on edge and he is actively on the lookout for other hazards. After a while he slows his pace and allows Zanderallen to catch up.

"Can you imagine being these lizardfolk? They've spent their entire existence living within or next to a forest that is actively trying to kill them. Yet, if we find them, we'll know they were able to adapt to those challenges. I can't think how they will react to us."

=======
Survival 12
Perception 22
Nature 13
Geography 9 untrained for a max DC10


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=24 ; d20+3=9 ; d20+9=17 ;
Tuesday August 14th, 2018 11:21:44 AM

Dorbin points out the carved leaves and says, "That thing radiates magic. We should probably leave it alone, but it does seem to imply that there's someone else nearby, or has been recently."

He continues along with the others, watching the sides of the new path carefully.

OOC:
Knowledge, Arcana: 24
Survival: 9
Perception: 17

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+5=7 ; d20+1=6 ; d20+4=14 ; d20+1=12 ;
Tuesday August 14th, 2018 2:48:49 PM


Micah perks up at Dorbin's comment. "What radiates magic?" he asks looking around.

=======
Knowledge Arcana 7
Knowledge Nature (untrained) 6
survival 14
Knowledge Geography (untrained) 12


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=16 ; d20+9=22 ; d20+8=23 ; d20+8=17 ;
Tuesday August 14th, 2018 4:39:01 PM

Dirk follows the group closely, never wanting to be the one that falls behind. He takes extra care to examine his surroundings and inspect anything that he deems interesting.

================
Survival = 16
Perception = 22
Knowledge nature = 23
Knowledge geography = 17

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=12 ; d20+5=11 ; d20+1=12 ;
Tuesday August 14th, 2018 6:00:50 PM

"That's a fair observation Stock. Hopefully after all the years of living next to things that want to kill them they will be eager to meet people who want to be friends. Can we a minute to figure out what that totem is Dorbin? Any idea why it might be here? Did it call the vines, was it here to mark the vines, or were they unrelated?"
--------------------
Survival 12
Perception 11
Know:Geography 12

DM Robert - "What radiates magic?" 
Tuesday August 14th, 2018 8:41:27 PM

Bartomus considers Stock's comment about the vines, but is quickly distracted by everyone's preparations to travel northward once more.

Stohp starts stomping along. (Technically no you can't use the knoweldges untrained).

Stock gets going on the trek northwward.

Dorbin mentions "that thing radiating magic". He studies it briefly but cannot accurately determine what it's purpose could be sorry you did not role high enough on the caster level check. It could be some sort of protective magic, or some magic designed to turn someone away in confusion.

Micah perks up at Dorbin's comment. He asks what radiates magic. Here I need to give some benefit of the doubt, technically Sid and Dirk were searching for arrows when they stumbled across it. However, neither of them seem to have made the required rolls wherein I posted "Dirk and Sid search the area and miraculously find all their bolts/arrows with minimal damage. They also find a strange object...
Profession/craft 20: Knowledge nature 20: Knowledge arcane:"
" Technically they should have rolled their perceptions and then TOLD the party what they spotted. THAT would have then allowed others to make the other craft/knowledge rolls. However Sid did not post and Dirk being new probably did not realize that needed to be done. When I post something under your character's information, that means your character gets to make the roll, not everyone. However, all of you have made perceptions because you are back on the trek, note not trail as you were headed north.


Dirk gets on the trail but since he did roll a general perception not related to the one under his post...Dirk mentions seeing something hanging in the trail about 50 feet further west from where the assassin vines.

Zanderallen agrees with Stock's reasoning about the lizard folk and then does a double take with the mention of the item in the trail.

The group heads back to the trail to see what's really up. Hanging from a low branch over the trail you find what appears to be a small intricately carved wreath of leaves. The craftsmanship is remarkable. The entire carving would fit into the palm of your hand (a medium sized hand) and you can clearly see that there is a fibrous (woven) rope between the tree and the hollow of the wooden wreath.
Anyone, Appraise 15 Highlight to display spoiler: { This is really good work, it could fetch 20 or 30 gold. }

Bartomus, Knowledge nature or spellcraft 15 Highlight to display spoiler: { You think it is some sort of druidic totem magic, if you roll a really good spellcraft you might learn more. }

Dorbin confirms it radiates magic but he cannot really determine for certain the purpose of the item.

Do you leave the item where it is or take it?
Do you want to search the area more, if so how far in what direction(s)?
Do you return to your northward trek?


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=38 ;
Tuesday August 14th, 2018 9:15:10 PM

Sid reaches up and takes the well crafted thing and studies it for a long time. "Well well well, isn't this rightly done." He follows behind just studying it.

===========================================================================

Craft: 38

((Sorry, I was up at 3:30 this morning and by the time I got home(the site doesn't show up at work) I forgot about it. I actually rolled last night, and was going to think about my post through the day.))

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=7 ; d20+4=7 ; d20+10=14 ;
Tuesday August 14th, 2018 10:46:40 PM

Bartomus walked back and looked at beautifully made wreath. It should be something he could understand, something he could value, but a bird or something flew past and his attention went elsewhere. He looked back and Sid had the carving in his hand.

"So we are going to head back that way, right?" He asked the others as he looked back up the trail to the North.
---
For the love of all that is holy, 7 on appraise; 7 on knowledge nature; 14 on perception check looking back up the trail.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=16 ;
Wednesday August 15th, 2018 7:32:46 AM

Dirk squints his eyes and points out into the distance. "Hey everyone, take a look at whatever that is down the trail. What is that?"

==========
OOC -- Sorry Robert, I didn't realize I needed to roll on the magical object that Sid & I found. It looks like Sid will be doing that.

Robert - Can I do another roll to focus on the "thing" 50 feet down the road? If so, I've rolled another perception check of a 16..so it probably didn't help anyway.
🍞

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=25 ;
Wednesday August 15th, 2018 7:54:36 AM

Stohp looks at the thing everyone's getting so interested in. Could be a trap. Or a warning. She examines the area around it closely, looking for anything dangerous that might harm them if they approach (perception 25). She'll approach herself, slowly as she looks, but stay at least 15 feet away (just out of reach of it for her).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=33 ;
Wednesday August 15th, 2018 11:29:40 AM

Dorbin looks over Sid's shoulder and says, "Wow, that's probably worth 20 or 30 gold, that's really nice. But it is magical, and looks like someone put it there on purpose, so I think we should probably leave it alone and put it back."

OOC:
Appraise: 33

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+10=20 ; d20+4=18 ;
Wednesday August 15th, 2018 1:21:49 PM

Now that Micah is aware of the object, he casts detect magic and takes time to inspect the object, attempting to discern what it is. He also tries to discern whether it was caught there or intentionally placed.

========
Spellcraft 20
Perception 18

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Wednesday August 15th, 2018 1:39:20 PM

"Well, to me that says we've got things around us that can think. I think we all need to up our game and make sure we are on guard. The other way to think about it though is that maybe we are getting close to what we are looking for.

I'm ready to press on when you guys are."


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Wednesday August 15th, 2018 1:39:48 PM

"Well, to me that says we've got things around us that can think. I think we all need to up our game and make sure we are on guard. The other way to think about it though is that maybe we are getting close to what we are looking for.

I'm ready to press on when you guys are."


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 15th, 2018 7:54:52 PM

Zanderallen stands guard while Micah investigates the magic totem. He is leery of leaving behind magical totems without knowing their purpose.

DM Robert - "Hey everyone, take a look at whatever that is down the trail. What is that?" 
Wednesday August 15th, 2018 8:22:10 PM

I'm going 'out of order' but it will make more sense that way.

Dirk, while looking for his arrows, pointed out the strange item hanging from a branch over the trail. That is the item that was 50 feet further west from where the vines attacked. There is no other item in your immediate vicinity.

Stohp waves everyone back and checks the area for traps. She finds none. She does note that the 'rope' the item is hanging from is actually woven from fibrous plants. She does note that the object appears redish in color, and realizes it is carved from cocobolo a very rare and exotic wood.

For the wood workers, if they choose to share, Highlight to display spoiler: {Cocobolo is a tropical hardwood. Usually, only the heartwood is used; it is typically orange or reddish-brown, often with darker irregular traces weaving through the wood. The sapwood (not often used) is a creamy yellow, with a sharp boundary with the heartwood. The heartwood changes color after being cut. The heartwood is dense; some cocobolo has a specific gravity of over 1.0, and will sink in water. Due to its density and hardness, even a large block of the cut wood will produce a clear musical tone if struck. It is used to make musical instruments, such as oboes and clarinets, for its "warm, rich palette". Cocobolo can be polished to a lustrous, glassy finish. It has also been used to make necks of guitars. Because it is so water resistant it could be used to make sword/knife handles, and other wood based weapons.}

Dorbin looks it over and says it radiates magic but can't figure out what it does. For craftsmanship alone he thinks its worth 20-30 gold.

Micah looks over the strange carved miniature wreath. Alas he cannot determine what it is. It radiates faintly of the enchantment and evocation schools. It could be some sort of protective magic, or some magic designed to turn someone away in confusion.

Bartomus looks over the carved wreath when Sid skips by and pulls the item free of the rope, with a mighty tug. Sid then prepares to head north again.

Bartomus only Highlight to display spoiler: {When Sid steps off the trail, and the trail is the 'game trail' that runs east-west you have the sensation of a sudden pressure change and you have to pop your ears to equalize things.}

Zanderallen and Stock stand at the wary ready.

For clarification the trail as in the 'game trail' runs east west. You will be departing it and resuming your northward journey through tangled woods, yes?



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=25 ;
Wednesday August 15th, 2018 8:47:51 PM

He popped his ears and looked about. Something wasn't right, he thought to himself. He looked down at the two trails, the game trail and the trail they were on and then back ahead of them on the Northbound trail. "Folks, just got a feeling we need to be on guard, that's a pretty special piece there, and if it's just hanging out there from the rope, well, it's just a bit odd."

----
Perception role 25 that includes the Alertness trait with sense motion.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 16th, 2018 7:22:00 AM

Stohp is a bit uncertain that they should be taking the thing. "Somebody put it up there for a purpose. We're here for diplomatic purposes and stealing whoever's stuff is probably not the best way to make a good first impression."

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Thursday August 16th, 2018 9:44:41 AM

All of a sudden Stock is closely examining one of the trees in the area.

"Stohp - Did you see this? Is it...co..what's it called? Cocobowls? I've never worked with it but it's pretty hard to find. Our friends at the city will be interested to know it grows out here."

He waits a minute and when the rest of the crew is ready to move on says, "OK. So Northward then? or do we want to take this game trail? My gut says stay close to freshwater and we'll find something...so continue North."

Sid (JonM Subbing)  d20+4=18 ;
Thursday August 16th, 2018 9:51:34 AM

Sid walks up the game trail a short distance, closely examining the ground. "I wonder what uses this trail...? It probably uses it to get to the river for water..."

He then looks up. "I wonder if one of us could shimmy up a tree to get a better view...?"

=========
Survival 18 - Any recognizable tracks on the game trail?
Are any of the trees around here obviously taller than the others?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday August 16th, 2018 9:59:11 AM

Dorbin agrees with Stock saying, "Yes, north feels right to me."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday August 16th, 2018 12:33:45 PM

Micah looks thoughtfully at Stohp, "Good point. I agree that we should leave it for now."

[b]"Dirk, do have this item marked on the map so we can find it again?," he asks their mapmaker.

He makes sure the cocobowl trees are also noted on the map, before joining the party in their northward route.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday August 16th, 2018 5:49:38 PM

"Leave it here. Once we reach the northern end of the forest if we haven't found anything we'll come back here and follow the game trail west. There were some lizard folk tracks on it. You have it marked? Excellent work Dirk"

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 16th, 2018 8:18:52 PM

Dirk nods over at Micah and Zanderallen and holds up his rough, sketched map. "Yes, I have it right here. Don't mind the squiggles, those would be the terrible vines from earlier. I just wanted to make sure we didn't run into that spot again."

Dirk smiles as he rolls up the map and places it back into his kit and places the kit into his pack.

DM Robert - "Somebody put it up there for a purpose." 
Thursday August 16th, 2018 8:51:12 PM

Bartomus warns everyone to be on the alert and to be careful. He is of the opinion that the item is pretty special.

Stohp recommends leaving the wreath where it was, which means it needs to be rehung.

Stock tells everyone that the wreath is made from a pretty rare and special wood.

Sid wanders around on the 'game trail' and notes there are some old lizard folk tracks, maybe 2 days old.
There are many tall trees, it is impossible really to see which might be taller simply because with all the branches and obscured vision to leaves and low light there is no way to see to the top.

Dorbin is ready to take the northward trail.

Micah recommends they leave the wreath. He asks Dirk if the map is well documented. The Cocobowl trees are not in the area, the wreath is made from the wood of the tree.

Zanderallen also says to leave the wreath where it is.

Dirk marks the map.

I'm assuming you rehang the wreath. It was never really stated. The party ventures forth into the jungle/forest. Using your roles from 2 posts ago. The group manages to traverse 8 more miles of forest. The map is well documented and periodic river checks remain good. Stoph and Dirk keep a wary eye out for weird things, but it's unfamiliar forest so what is weird and what is natural? At leas nothing is jumping out at you and trying to attack you. Stock finds several bushes growing blue berries and some fruit that looks like pears.

You stop to set up camp. Sid takes several moments to write a letter home. Is there anything else you plan to do before bedding down?

For watches I have listed:
1st Dorbin and Stohp
2nd Bartomus and Zanderallen
3rd Dirk and Stock
4th Sid and Micah.

Please roll perception checks.
Also what kind of camp are you setting?
Do you have a fire all night?
Do you have a fire at all?
Is there anything you wish to do during your watch ie setting off to the side, climbing a tree and being on lookout up there, etc.
Is there any kind of special feats or abilities that come into play when on watch....of course watch is still such a new concept to you as most of you are city boys.



Sid (JonM Subbing)  d20+11=27 ; d20+11=30 ;
Friday August 17th, 2018 9:32:14 AM

Sid tightly rolls up his letter, with a satisfied sigh. He tucks it in his belt and then pulls out a feather from a pouch. He cups the feather in his hand and whispers in elven. When he opens his hand, he reveals a small bluejay. Again he whispers in elven and carefully tucks the note in the birds claws. The little bird flies off immediately, heading toward The Float.

Sid and Stock spend a few minutes talking and pointing at the treetops. After a moment, Sid removes most of his gear and begins climbing one of the trees...like only an elf can. His hope is to get up as high as possible to see if there are any landmarks or clearings near by.

For the morning, Sid again promises to pull together a fine breakfast for everybody.
========
Take 10 to climb a tree for a 20
Perception on top of the tree 27
Perception during night watch 30


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+12=25 ;
Friday August 17th, 2018 9:38:00 AM

Stock stands beneath Sid as he shimmies up the tree, taunting him in Dwarven and chuckling. To the rest of the party he says, "We used to taunt the rock walkers back home like this when they'd have to scale cave walls. It was the only way to get them focused on the task instead of the height."

"I'm thinking we keep a fire all night. We are here to find some people after all. I'd be ok with them doing the finding and coming to us to be honest."

He sits around the fire as it turns to evening, alternating between sharpening his axe and polishing his stones.
=======
Watch Perception 25

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=26 ; d20+4=9 ;
Friday August 17th, 2018 12:45:35 PM

Bartomus took his bedroll and laid it out as a fire was made and some food came together. It was like when he was on the plains again. He got a shake, shook his head and said, "Got it, awake, got it."

He stood up, stretched and then began walking about the edges of the fire light. His eyes adjusted to let him see further into the dark. "Zander, anything warm to drink over there?"

He looked out repeatedly into the night, sometimes bringing a large branch back to the fire so it could be broken up and pushed into the flames.

Perception 26, Survival 9

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=13 ;
Friday August 17th, 2018 2:39:08 PM

Dorbin talks to Emily Jasmine, the cat, and says, "You don't wander too far off in this place, you don't know what's out there." The cat appears to completely ignore him and rubs against a nearby tree, marking it.

OOC:
Perception for watch: 13

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=9 ;
Friday August 17th, 2018 5:31:53 PM

After they find a good clearing and build a fire Zanderallen settles down for a couple hours sleep before being woken for his watch. "Sorry Bart, unless you want a warmed water skin I don't have anything."
-----------------------
Perception 9

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ;
Friday August 17th, 2018 6:58:38 PM

Stohp eats a warm meal and then sets up shop to watch. With the fire going her night vision is pretty much ruined so she focuses on listening for anything approaching or if the sounds of the animals stops (perception 20).

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=10 ;
Saturday August 18th, 2018 10:08:27 AM

Dirk takes out his bedroll and sleeps outside with his bow lying next to him during the night. When he is awoken for his watch, he stokes the fire and walks along the perimeter of the area, keeping a sharp eye out.

===
Perception: 10

DM Robert - "Got it, awake, got it."  d20+8=22 ; d20+5=16 ; d20+5=18 ; d20+5=19 ;
Saturday August 18th, 2018 11:04:55 AM

Sid climbs up a tree. It takes a while. When he gets to top he sees the beginnings of an overcast sky. May rain tonight, may rain tomorrow. Looking outward he sees....green. A sea of green. A sea of green gently blowing leaves. The tree limb he is on sways greatly with his added weight. It's not like you are LOTR elves and can walk on snow. Sid comes down slowly and reports what he finds.

There are no camp stories tonight. Everyone seems wary and introspective.

First watch Dorbin and Stohp. Dorbin doesn't notice anything of note. Stohp keeps a wary listen and detects nothing out of the ordinary. At least the ordinary of the wilderness. Some crickets the occasional hooting of an owl is all she hears.

Second watch, Bartomus and Zanderallen. Zanderallen is perfectly oblivious to anything going on. The glowing coals of the campfire pop occasionally as sap heats up and releases. Bartomus is alert. Fortunately nothing seems out of place.

Third watch, Dirk and Stock. Dirk idle watches the glowing coals, fascinated by the inner play of fire. Stock is vigilant. A few times in the night he thinks he may have heard something far off in the woods. Perhaps once of those large beetles moving about. Whatever it is, it is in the far distance and does not seem to be approaching at all.

Forth watch, Sid and Micah. Micah seems asleep, or perhaps deep in trance praying to Domi. Sid doesn't mind, he's got this. Just before he decides to start breakfast he hears the snap of a twig nearby. Even as he grabs his bow and prepares to give alarm. Three Lizard Folk come racing through camp. He notes they are dressed in loin cloths made from woven leaves, they have arm bands of vines, and wear necklaces bearing 1 leaf.

The first one races through camp and touches a sleeping Bartomus. If you understand Draconic Highlight to display spoiler: {"I count coup."}

The second one races through camp and pats Sid on the head. If you understand Draconic: Highlight to display spoiler: {"I count coup."}

The third one races through camp and touches Micah on the back. If you understand Draconic: Highlight to display spoiler: {"I count coup."}

Sid can hear them still racing through the forest in a south/southwest direction.

Here is a map to help you get a scope of things. I hope this helps. I can't promise daily updates to it though.
exploration map

Fortitude check of 10 to wake up, unless Sid or Micah give the alarm.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday August 18th, 2018 6:25:38 PM

Stohp stirs in her sleep and mumbles something. In her dreams a giant dragon is telling her it's life story in draconic and she's struggling to pay attention to it so it won't eat her. Why does the stupid dragon feel the need to tell her about a hundred years of counting it's money over an over again?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=26 ;
Sunday August 19th, 2018 2:32:00 PM

Sid sighs, and yells in Draconic, "Point taken... if you want to talk you know where we are!"

In Common he yells, "Alright everyone, we've been tagged. I'll start on breakfast in case our friends come back."

Sid starts with a strong tea for those getting up and then starts frying up breakfast, with eggs if I was able to gather enough on the forage.

====================================================================

Perception: 26 (Now that he seems awake)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=23 ;
Sunday August 19th, 2018 5:01:18 PM

His dreams were of a murmuring voice in the dark, out of range and out of sight. He didn't understand it and just wanted to sleep. He tossed his head and horns and snored. Only to hear Sid yelling in his dream and then he realized he wasn't dreaming. Sid was actually yelling.

He woke up and sat up. "Friends, we have friends Sid?"

He looked about and saw the tracks in the camp. "Friends, hmh, they didn't attack, looks like they could have if they wanted. What did they look like?"

He listened to the description and then headed off along the tracks some ways finding a large tree of that trail and out of sight, to take care of the morning necessity. He returned and came back to the smell of breakfast.

"I think I might be able to track them a ways if we want to do so," Bartomus said to the Shields.

Survival 23

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday August 19th, 2018 8:59:43 PM

Micah shakes his head at the sudden appearance and disappearance of the lizardfolk. He starts to draw his mace, when he hears Sid's comment.

[b]"What was that about? What did they say? What did you say?" he asks looking around warily.



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 20th, 2018 11:51:03 AM

Dorbin wakes up slowly and says, "The what, now? Who is where?" He looks around and doesn't see anything, so he's not sure what just happened.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+10=11 ;
Monday August 20th, 2018 11:54:51 AM

Stock is on his feet like a shot when Sid sounds the alarm. He stands in a half crouch growling.

"What is it Sid? Tagged? What does that mean?"

He kneels down and inspects the tracks with Bartomus. "Yeah, between the two of us we can definitely follow them."

=========
Aid another on Survival 11...nat 1 but still a pass!

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday August 20th, 2018 5:38:22 PM

Woken by Sid's yelling Zanderallen starts up grabbing his sword as he comes to his feet. "Where's the attack?!", Then processing what Sid said he relaxes. "Who visited the camp? Was it somebody we should try to make further contact with? Breakfast sounds great."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=16 ;
Monday August 20th, 2018 6:48:31 PM

Sid thinks if he has heard of any lizardfolk fun additions to the tradition of "counting coup" that he should know about as he makes tea and breakfast and will at that at the end. "Lady and gentlemen, many tribes and communities live in the wilds have developed various forms of 'tag'. Basically when someone is in your territory and camping, you, as the home team, if you will, raid the intruder's camp and tap them whilst trying not to be tapped yourself. This 'tagging' demonstrates several important things:

1) That the home team knows where you are

2) How attentive the invaders are

3) How skills at attacking/defending each individual is"

Sid let's that sink in a bit, "It should be noted that this is a peaceful way to size up possible opponents, and even potential allies, and unfortunately we came up a bit short on that point. Now personally I feel that we need to scout where they went, but also I would love the chance to pay them back in kind." Sid's eyes twinkle, "and I am unsure of the tactical or strategic advantages of doing so, but I believe it would be FUN!"

===================================================

History: 16((Anything about Lizardfolk traditions if possible.))

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday August 20th, 2018 6:50:00 PM

Stohp is woken by all the yelling, jerking up in startlement, but then she doesn't see any danger or combat she lays back down and grumbles for a few minutes. Everyone else seems to be up for the day though so she eventually drags herself and gets the story of what happened from someone.

"So... what are we doing? For that matter, what were they doing? Obviously this was a message or challenge of some sort but what?"

DM Robert - "counting coup" 
Monday August 20th, 2018 8:21:58 PM

Sid recounts that three lizard folk ran through camp and touched party members. They then said in Draconic, 'I count coup'. He then goes into a brief lecture of the history of counting coup. This is largely from various barbarian tribes (on the human scale) and some non-human tribes.

Counting coup was the winning of prestige against an enemy. Warriors won prestige by acts of bravery in the face of the enemy, which could be recorded in various ways and retold as stories. Any blow struck against the enemy counted as a coup, but the most prestigious acts included touching an enemy warrior with the hand, bow, or coup stick and escaping unharmed. Touching the first enemy to die in battle or touching the enemy's defensive works also counted as coup. Counting coup could also involve stealing an enemy's weapons or horses tied up to his lodge in camp. Risk of injury or death was required to count coup.

Escaping unharmed while counting coup was considered a higher honor than being wounded in the attempt. A warrior who won coup was permitted to wear some form of token to indicate his/her act of bravery.

In some tribes it is an act by young warriors to prove their worth in battle. In some, as Sid indicated, it is was a sign that your being in the territory of the tribe has noted your presence.

Sid also recounts how the warriors were dressed, plant loin cloths, vines wrapped around their upper arms, a necklace with a carved leaf upon it. They did not have weapons in their hands.

Sense Motive 20 Highlight to display spoiler: {It is likely these were young lizard men maybe out to test or prove themselves.}

Bartomus and Stock easily track the path the racing lizard folk took. After passing through your camp they headed south, south-west. Then they abruptly turned west. They continued to race along and when they came to the river they dove in. The river at this area looks deep over 10 feet. There is no 'shore' rather a cut off bank.
knowledge Nature 15 Highlight to display spoiler: { Lizard Folk are capable swimmers (having a swim speed) and can hold their breath underwater for a long time...by human standards, also the river of course is running southerly.}

The party is not sure how to proceed. Was this an attack or a warning, was it a challenge? Sid wants a little playful payback.

You could...
1) Continue as you were going heading northerly.
2) Try and back track the lizard folk and instead of seeing where they went, try to find out where they came from.
3) walk up or down river to see where they came out and try to track them from there. though really it would be easier to swim downstream rather than upstream but then that is what they may think you think, and therefore have swum back up river. That's one of those endless round and round arguments of how much do you think the enemy is planning ahead and trying to anticipate your actions.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=14 ; d20+4=19 ;
Monday August 20th, 2018 9:43:43 PM

Bartomus listened and as he did he was back on the plains with his adopted tribe, before the grove and before coming to the Float. "So they got their honor points, and sent us a lesson, because they got to each of us while we slept. So, Sid, how do we return the favor to our visitors? "

As he and Stohp moved to the river, he looked over the bank. [b]"They had to have swam away. Question is which way? They would expect us to follow after them...so, do you think it would be better to just continue northward, not giving them the satisfaction of worrying? Or, do we try to find the way they came at us?"


As he crouched down, he rubbed his chin. "Hey, anyone have a way to hide a glue spell near our next camp? I mean, if they stuck in place ?"

---
Sense Motive 14; Knowledge Nature - 19

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=18 ;
Monday August 20th, 2018 10:33:21 PM

Micah is unfamiliar with these customs or the wilderness, so waits for the others to determine the better course. He does know a bit about warfare though.

"We are obviously dealing with warriors and not merchants or politicians. We should acknowledge this in our further dealings with them. To treat this with disdain by disregarding them would, I fear, be received as an insult. We should continue as though they pose a serious threat, which they very likely do. We surely must follow them as Bartomus said, but we must be ready to engage them, but non-lethally. To emphasize his last statement, he returns his mace to his belt and takes his sap in hand.

======
Sense Motive 18 (seriously?!)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=13 ;
Tuesday August 21st, 2018 4:20:44 AM

Sid makes sure everyone has food and tea and sits down to eat, "Honestly Bart, I'm mostly a guy who's read a bit and makes bows. I'm sure that I'm missing something in my analysis because this is my first time in the field. It's all very exciting." Sid chews a moment, "And come to think about it too many of my sources like to use the word 'savages' so I don't want to try and muddy the waters here. We were counted and that's the important part. Now, if anyone wishes to sneak into their camp I think that would be fun... and dangerous. Micah has the right of this, though, when I get schemey things tend to go sideways quickly. So maybe cooler heads?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+6=23 ; d20+7=17 ;
Tuesday August 21st, 2018 10:28:08 AM

Standing at the river listening to the party, Stock rubs his well groomed beard. "You know, I think this is as much about those...warriors?...proving themselves as it is about us being in or near their lands. They clearly swam away here though. It is obviously easier for them to swim downriver...but that will lead back the way we came. I say we continue the way we are going. We are obviously getting closer, and I think they will continue finding us."

With that, Stock uses his axe to carve an X into the trunk of a tree.

"In case we need to find this place again..."

=======
[i]Sense Motive 23
Nature 17

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday August 21st, 2018 11:07:01 AM

Dorbin says, "Well, I'm not all that good at swimming and Emily Jasmine here, well, she's not going in the water at all. So I'm with Stock -- let's keep going the way we were going because it seems likely the lizardfolk will keep after us."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ;
Tuesday August 21st, 2018 6:08:55 PM

"So rather than try to track lizards through the water we could double back onto that track we saw and see if it leads to a village. There were some of their tracks on it. We should see if we can manage to catch them if they come visiting again. Or at least give them a smart rap for their troubles.", Zanderallen grins as he losses his sap in its pouch.
--------------
Sense Motive 15 (How do neither Micah or Z make this check?)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday August 21st, 2018 7:26:47 PM

Stohp shakes her head. "If they're swimming home they likely swam to us as well. Their backtrail likely just leads to a different spot in the river where they can climb out on this side." She pauses then. "Wait, if we find where they came in and where they left presumably their villiage would be some where near both spots. Perhaps in the middle on the other side? It's worth trying at least."

DM Robert - Day 3 
Tuesday August 21st, 2018 8:16:16 PM

Bartomus contemplates what to do. He seems to think a little payback of some sort might be nice.

Micah thinks a little non-permanent damage might be satisfactory. He thinks they party should follow the Lizard Folk.

Sid rambles but gives not clear directional choice.

Stock thinks the party should just continue the northward trek.

Dorbin thinks the party should continue their northward journey.

Zanderallen thinks the party should head back south and check out the trail.

Stohp seems confused but thinks maybe following the trail the the three backwards might be worthwhile.

Dirk is strangely quiet.

The party is torn on what to do, and no clear consensus is available. The debate drags through breakfast. You note that it appears to be a humid day and the 'normal' light is even less. (When at the river you see that it is overcast). Obviously rain is in the forecast for sometime today.

As the debate wears on several party members roam a bit from camp. Bartomus looking for a private place to take a poop spots a large rock in the distance. It is notable because you really haven't seen rocks larger than a good throwing stone (for medium sized humans). But this stone seems to rise 20 feet or more from the forest floor.

Should you decide to investigate the stone, which in truth is about 500 yards from your camp, you will need to make perception, survival, knowledge nature, knowledge history, and/or alchemy.

Otherwise I need a consensus on your path, or maybe there's more clues at that rock...

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=11 ; d20+4=20 ; d20+4=6 ;
Tuesday August 21st, 2018 10:37:43 PM

He took his glave, dug his hole, filled it, cleaned up and pushed the dirt over it. The whole time he was starring at the stone. He looked about, and then looked back at the camp. He walked back to the camp, "Guys there is this standing stone, a giant standing stone, this way. I think we need to check it out."

He turned back towards the stone and started walking.

Perception 11, w. natural one; Survival 20; Know Nature 6; He has neither Knowledge History or Alchemy.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=16 ; d20+14=17 ;
Wednesday August 22nd, 2018 7:19:37 AM

Stohp comes over at Bart's call and looks at the rock without much interest (Perception 17, Survival 16). "Why are we looking at a rock?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+12=29 ; d20+10=26 ; d20+7=18 ;
Wednesday August 22nd, 2018 9:53:49 AM

Stock hates the dwarven compulsion to inspect interesting rocks...but it is a compulsion and there he is as soon as Bartomus calls out about the standing stone. He spends several minutes rubbing his hands gently along the surface...

"I would love to follow these lizards and show them what's what...I just don't know how we do that proactively. First we don't know if they went up river or down, then even if we guess right, there's a chance we don't catch the spot where they leave the river. Maybe the play is to set some light traps around the camp tonight to see if we can tag them when they come in to tag us."
=======
[i]Perception 29 or 31 to potentially notice unusual stonework
Survival 26
Knowledge nature 18


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=10 ; d20+3=14 ; d20+11=29 ;
Wednesday August 22nd, 2018 11:22:00 AM

Seeing the confusion in the camp, Dorbin isn't sure what to do next. So when the rock is pointed out, he heads over with the group to look at the rock. He tries to stifle a giggle when Stohp asks why the group is looking at a rock.

OOC:
Perception: 10, Survival: 14, Knowledge, History: 29

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=6 ; d20+5=16 ;
Wednesday August 22nd, 2018 2:26:01 PM

Micah is happy for some form of consensus and joins the others to check out this odd formation. If nothing else, it would serve as a landmark for their exploration.

=========
Perception 6
Know History 16


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=7 ; d20+1=6 ;
Wednesday August 22nd, 2018 6:28:27 PM

"Don't see what the deal is. It's just a big rock." Zanderallen's frustration stems from the fast that he can't seem to make out anything of importance or significance. His is still a little throw from the rude awakening last night.
------------------------
Perception 7
Survival 6

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=21 ; d20+4=15 ; d20+8=11 ;
Wednesday August 22nd, 2018 6:32:28 PM

Sid hangs back with Stock, "Oh, I like idea, we should scout out the camp tonight for most likely routes and put them back far enough so if it catches them they don't feel caught in our camp then we can yell [in Draconic]'I count coup."

As they come up to the Standing stone and he starts talking to Stock about the stone and it's layout.

========================================================================

perception: 21
survival: 15
knowledge(history): 11 ((My only solace is that Dorbin beat me out.))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=29 ; d20+8=13 ; d20+8=21 ;
Wednesday August 22nd, 2018 8:18:11 PM

Dirk walks over to the odd formation and takes a look at it. "I'll be damned if it doesn't look like a rock. But you never know." Dirk now bends over and takes an even closer look.

==============================
Perception: Natural 20 (+9)
Survival: 13
Knowledge History: 21

DM Robert - Day 3 
Wednesday August 22nd, 2018 8:28:44 PM

Bartomus leads the way to the stone. It is approximately 30 feet long, 20 feet wide, and 20 feet high (in irregular dimensions). Bartomus doesn't notice much else about the stone as he stares around the area. It has clearly served as a camp of some sort, there are lizard folk tracks everywhere. However, Bartomus sorts out that there are only 3 different tracks, just all over the place.

Stohp doesn't feel the importance to examining the rock but does notice several things around the rock. She too can tell that there was some sort of camp here. No fire though. There are some fish bones in one area. And wow, there are some weapons, 3 spears with stone heads, and one sling. The sling is made from some sort of fibrous plant weavings. She also finds three little travel pack of sorts with stuff she can't identify (food wise) some well carved rocks (more like nick knack sort of things).

Stock examines the rock carefully. It is a rock, but he notices numerous scratch marks and quickly works out that the rock can be climbed. The top of the rock is relatively flat. At least flat enough for a Minotaur to stretch out and have a nice napping place. There is evidence on top of the rock of some sort of fire, though not of wood, perhaps coal? Poking around the fire he determines that it was relatively small and that something was burned in the fire that was not coal or wood. Stock checks the travel pack that Stohp found and finds that there are some edible nuts, but more interesting is that there is some sort of mushroom. He identifies it as peyote, not something necessarily one would want to eat.

Dorbin takes in what has been learned so far and comes up with a possible answer. Vision Quest: Historically, a vision quest can be best described as a rite of passage practiced in some cultures. These rituals are performed to mark an important transition in life - a turning point. Most commonly, a vision quest is performed to mark the passage from childhood to puberty, or in other words, from adolescence to adulthood. Traditionally, a vision quest has a very strong shamanistic component. A vision quest usually lasts for two to four days and may involve long walks in nature, fasting, sleep deprivation, and sometimes some form of hallucinogenic.

Micah looks around but has little to add to what has been discovered thus far.

Zanderallen, like Stohp, sees little of importance in examining a rock.

Sid talks about setting a trap where they make camp tonight. While the group examines the rock and the 'lizard-folk' camp site. He holds up his hand signaling for quite. Did he just hear something in the woods. Yes, a ways off he thinks he can hear some one speaking in Draconic, but it is too far way to make out what is being said.

Dirk hangs back silently.

Sense Motive 15 Highlight to display spoiler: { Gee you've found where the 3 lizard folk had their camp, however, more and more it appears they are youth's on some sort of rite of passage to adulthood vision quest/challenge. And it looks like they left their gear here. And it looks like they may be coming back.}

You have about 10-15 minutes before the 3 lizard folk return to camp. Do you wish to abandon the area, or hide? Roll stealth or take 10 on stealth, You may use this skill untrained (it's dex based for your adder).
Taking 10 - When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

If you want to hide your tracks/presence in the camp someone needs to make a survival 20 roll to remove traces of your presence.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=18 ; d20+14=23 ; d20+4=7 ;
Wednesday August 22nd, 2018 9:27:44 PM

As people are talking Sid looks at the pack that Stoph is looking at and takes the peyote(Slight of Hand 18 if contested ). If he gets it he stiffs it and is about to put it in his mouth, but stops when he hears the noise and automatically puts it in his Haversack. If he doesn't he tries without success to get it from Stoph until he hears the noise/sees them coming. He holds his hand up for pause and makes a series of gestures and a few low sounds, grimaces and then sighs.

"Company is coming people set it back like it was. I am hiding and anyone who can't should quietly depart. No talking about it." He tries to quickly put things back, but it doesn't seem pretty.

=======================================================================

Sleight of Hand: 18
Stealth: 23
Survival: 7

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 23rd, 2018 7:15:31 AM

Stohp considers. "We need to make contact with them but if we all hide here and they spot any of us they'll think we're waiting in ambush. I'm not sure I like the idea of standing in the open like we've ransacked the place either. Maybe we should return to our own camp nearby and meet them? Or have some sort of gift ready to present them and prove our peaceful intentions?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=8 ; d20+3=19 ;
Thursday August 23rd, 2018 11:30:59 AM

Dorbin shares what he learns about the rock and the rites. When Sid says to hide, Dorbin doesn't pause and moves quickly to follow the instructions. He sees Sid trying to put things back, and he attempts to help (Survival: 19, with one more aid that should do it). Then he tries to blend into a bush near the rock (Stealth: take 10+11 = 21).

OOC:
Sense Motive: 8


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=17 ;
Thursday August 23rd, 2018 5:09:19 PM

Bartomus nodded at the suggestion that they needed to hide, although for a taur, hiding wasn't all that easy. He tried covering their tracks. He walked about to the far side of the rock and waited. He listened and when it became clear that the lizard men were coming close, Bartomus concentrated and hid away.

----
Survival 17; hide away

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+6=7 ;
Thursday August 23rd, 2018 5:28:20 PM

Stock is muttering to himself as he examines the rock. "Well this sure ain't dwarf work...not really even 'worked' if you aske me..."

His head snaps up when Sid mentions their company. He quickly grabs a lose branch on the ground and drags it over any tracks around him. In a low voice Stock says, "Do what you want Stohp, we'll have your back but I'm bugging out of here..."

He steps quickly away from stone trying to stay within shouting distance but not wanting to chance hiding nearby from whoever is coming.
===
Sense Motive 7
Take 10 on Survival for a 20 to hide tracks


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=21 ;
Thursday August 23rd, 2018 6:25:58 PM

Zanderallen looks around when Sid says hide. He sees only one spot and goes on the other side of the rock from where Sid says they are coming from.
-------------------
Take 10 on Stealth for a 6 with armor check penalty plus whatever bonus standing still on the other side of the rock gives.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20-4=13 ;
Thursday August 23rd, 2018 6:38:42 PM

The city boy in plate mail finds the suggestion to hide a bit amusing, but he gives it his best shot. Hopefully, he wasn't that close to start with.

===========
Stealth: 13 (actually a really good role--taking 10 would have been a 6)

DM Robert - Day 3 "Company is coming people set it back like it was."  d20+1=4 ;
Thursday August 23rd, 2018 8:21:50 PM

Sid tries to clean up, but is not having much luck. He climbs a tree and hides in the leafy branches.

Stohp is not sure what to do. She is so unsure she doesn't even attempt to hide.

Dorbin tries to clean up the camp. And then climbs up on top of the rock and stretches out flat.

Bartomus helps make the camp back the way it was. He then hides behind the rock.

Stock helps get rid of the evidence of their looking about the camp. He then takes off into the relatively nearby underbrush.

Zanderallen joins Bartomus on the far side of the rock.

Micah looks about and then finds a clump of bushes perfect for hiding in.

Dirk....I'm ruling that Dirk heads out with Stock.

The Lizard Folk approach.
If you can understand Draconic you may highlight the spoilers.
Voice A Highlight to display spoiler: {"That was fun."}
Voice B Highlight to display spoiler: {"Strangers in the woods, that's not good though."}
Voice C Highlight to display spoiler: {"Still a good ending for our Foreseeing."}
Voice A Highlight to display spoiler: {"Tangleweed you're just worried about your vision."}
Voice B Highlight to display spoiler: {"And why not, death is bad, and to see it in a vision means you will die soon."}
Voice C Highlight to display spoiler: {"We don't know that. We have to return and tell Slythyl. He will interpret what we each saw."}
Voice A Highlight to display spoiler: {"Yes we will have to hurry back."}
Voice B Highlight to display spoiler: {"Yes, Skagauh will need to be told about the strangers in the woods. Mark my words it means trouble, just like he's been saying."}
Voice C Highlight to display spoiler: {"Slythyl, is still the Elder. It is he that must be told and he that will make the decision about what to do."}

The 3 Lizard Folk step into the camp. They quite obviously have not been doing well on making perception checks because they have been noisily talking about something. They sudden stop seeing a female Minotaur standing in their camp.

Stohp stands alone in the middle of their camp. You didn't make a hide check or declare you were hiding, and you did not declare you were leaving camp. She see's the lizard folk, they see her. There is a moment of shocked silence...

Everyone else is well hidden. At least for the Lizard Folks perception check.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 23rd, 2018 8:46:31 PM

Dirk heads or with Stock, taking heed with the rest of the groups consensus. He tries to creep asking making as little noise and footprints as possible.

--------
Would I need to roll for this?

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday August 24th, 2018 5:55:01 AM

Stohp is actually rather pleased with how this worked out. One person isn't all that threatening and everyone else is still nearby to help if things go sour. "I bring greetings from the Float!" she says in Draconic. "I come in peace seeking only to met your people. Our leaders feel that now the woods are safer for living things we should get to know our neighbors."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday August 24th, 2018 11:40:20 AM

Dorbin peeks over the edge of the rock where he remains hidden. He thinks Stohp is taking a good approach here, so he waits to see what happens next.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday August 24th, 2018 2:12:36 PM

Not understanding the conversation, Micah waits tensely for the lizard folks' reaction.

He smiles at Stohp's calmness and relaxed tone. He imagines a lone minotaur is likely quite the surprise for the youthful reptilians. He silently prays that their reaction is peaceful.


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday August 24th, 2018 4:27:19 PM

Not being able to see or understand what is going on all Zanderallen has to go is tone. And from what he can tell Stoph seems to be doing alright. From the cadence maybe a warm greeting, then an introduction, then an opening statement. Hard to tell. Where did she learn to speak their language? Reaching down to his belt he makes sure his sap is readied, in case the coup needs to be counted the other way.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Friday August 24th, 2018 10:17:57 PM

Stock looks at Dirk with a little apprehension and says, ”She’ll do fine...that mangy Taur...” He mutters something else and then unabashedly stares back at the camp, waiting for the slightest reason to go charging back.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday August 25th, 2018 12:02:27 AM

Bartomus listened and smiled. He whispered, "Good move Stohp."

He shifted a bit and gave thought to how we might be able to move back into camp hidden.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=21 ;
Saturday August 25th, 2018 7:49:19 AM

Sid watches from behind the leaves of the tree, Lhysandri in the efficient quiver, like a cat with a mouse in its sight. He looks and sees if he can recognize the Lizardman that counted him. If he can he will follow that one. Mostly he stays soft and quiet in the tree waiting to see how they treat Stohp. If they attack he will draw his shortsword of subtly.

================================================================

Perception: 21

DM Robert - Day 3 "I come in peace seeking only to met your people."  d20-3=12 ;
Saturday August 25th, 2018 9:29:42 AM

Dirk hunkers down with Stock.

Stohp speaks. Wait for it.

Dorbin peaks over the rock. Make a Stealth check +3 modifier to your roll, target 12

Micah waits tensely.

Zanderallen thinks to himself and then reaches to check his sap. Make a Stealth check +6 modifier to your roll, target 12

Stock waits and mutters under his breath. Make a Stealth check +5 modifier to your roll, target 12

Bartomus shifts around a bit nervous. Make a Stealth check +2 modifier to your roll, target 12

Sid stays quiet and looks, trying to see the lizard man that tagged him. Unfortunately at this point they all look alike to you. He contemplates drawing his sword to attack should the lizard folk prove unwelcoming, apparently not remembering Micah's call for non-lethal damage.

If you understand Draconic, you may highlight to display text.
Voice B makes a loud gargling sound and speaks, Highlight to display spoiler: { "Arrg, it's a Demon!"}
Voice A Highlight to display spoiler: { "It's not a demon."}
Voice B, points at Stohp Highlight to display spoiler: { "Yes it is. It's large and has horns coming out of it's head. That's a demon."[/b]
Voice C gestures violently at voice B Highlight to display spoiler: {} "Shut up, it spoke to us so it can probably understand us."
}

Voice C steps forward tenuously. Highlight to display spoiler: {"What is a float? Where do you come from?"} If you understand Draconic you may make a Sense Motive check 10 Highlight to display spoiler: {Remember the map and distances involved. They probably have never seen the floating city. On a good day it's over 50 miles from the nearest patch of shore line. They would no the difference between the river and the lake.}

Voice A steps up behind voice C and whispers, Perception 15 to hear what's said. Highlight to display spoiler: {"I think that's one of the creatures we counted coup on earlier."}

Voice B, tries to act non-chalant and takes a two steps sideways to A and C.

Stohp, please continue. You must make a Diplomacy check. I will allow a +5 circumstance bonus to your roll. No I'm not telling you the target number right now.

big map


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday August 25th, 2018 9:41:07 AM

Nerves rattle Dirk as he has never truly seen a lizard man before, at least, not in the flesh. He's only seen the sketches and heard the stories about them. He waits, not budging an inch as he stares wild-eyed, his eyes darting around at the team and the lizard folk.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=26 ; d20+4=23 ;
Saturday August 25th, 2018 10:16:20 AM

Sid draws his weapon slowly and deliberately, keeping the blade out of the sunlight, eyes intent and ears open, waiting to see how this plays out.

===================================================================

Stealth: 26
Sense Motive: 23

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+2=4 ; d20+6=12 ;
Saturday August 25th, 2018 10:20:53 PM

Bartomus shifted to the side and thought he was moving silently, really he thought he did. He blinked out of sight and view. He lifts a bullet out of his bag and throws it with all of his might away from the stone and the Shields.
------
Stealth check was a 4, SIGH. So, using one of the six "Hide Aways" for the day, Bartomus goes invisible for a round. His toss of the bullet had a role of 12.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday August 26th, 2018 8:00:53 PM

Micah feels an itch along his spine. He suppresses a wince as he concentrates on ignoring it.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=26 ; d20+19=37 ; d20+2=16 ;
Monday August 27th, 2018 11:22:20 AM

Dorbin peeks over the edge (Stealth: 26) and listens in. He understands a lot of languages, but not that one. He tries to listen for words he might recognize or something to get a feeling for their current attitude.

OOC:
Linguistics: 37, Sense Motive: 16 Just trying to get a feel for if they're angry, ready to attack, confused, or some general idea of their attitude.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+5=11 ;
Monday August 27th, 2018 12:26:18 PM

Stock continues trying to crane his neck to hear anything that is happening, not even realizing that he may be breaking his cover.

He mutters again under his breath something about a "...taur looking to do all the heavy lifting on her own..."

=====
Stealth 11 including +5 (DC was 12 in your post)

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20-8=8 ; d20+8=12 ;
Monday August 27th, 2018 1:53:42 PM

Dirk shifts himself down in order to crouch properly in case he needs to quickly run to a better spot. After all, the last thing he would want is to get killed while trying to be quiet.

------------------
OOC: I accidentally used -8 on my roll instead of +8, my bad folks.

Stealth: 12 :(

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+2=6 ;
Monday August 27th, 2018 7:01:27 PM

Zanderallen's armor creaks from his hiding spot as he shifts his position. He waits for any indication of what's happening on the other side of the rock.
-------------
Stealth 6...

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=17 ; d20+10=20 ; d20+14=27 ; d20+8=21 ;
Monday August 27th, 2018 7:43:48 PM

Stohp easily notes their confusion (sens motive 20) and their whispered conversation (perception 17). She also notes her allies less than stellar attempts at stealth (perception 27). Quickly she tries to cover for them before the lizardfolk think she's setting them up for an ambush.

"I am indeed one of the group you so skillfully counted coup on last night. As you saw there's more of us then me; I apologies for my fellows hiding, we felt it best not to approach you as such a large group lest you think we were attacking you and you're return moments after we found your camp was unexpected. I'll call them out of hiding so that we might talk openly without fear of treachery."

She turns and waves in the general direction of the party, trying to indicate they should come out without saying things in common the lizardfolk can't understand and might mistake for secret or treacherous commands.

Turning back around she continues, "The float is a city on the lake south of here. It is named so because it floats on the water like a boat. Long have it's people feared the woods and dared not to tread there. With with recent changes many feel that now is to time to explore the woods more fully and meet those that have long lived under it's boughs to share knowledge and trade. Only with the expert help of your tribe may we truly discover the riches and wonders of the wood." (Diplomacy 21, with the +5 that's 26 total).

DM Robert - Day 3 "I apologies for my fellows hiding,"  d20=19 ;
Monday August 27th, 2018 8:48:06 PM

Dirk gawks at the lizard folk. Fortunately he does so silently.

Bartomus shifts around making a slight noise. He draws a sling bullet and flings it out into the woods. It makes quite the clamor as it whooshes through leaves and solidly hits a tree trunk in the distance.
I'm not sure what you meant by using "a hideaway" I've not heard of it, if you are referring to the spell Sylvan Hideaway it is not in the core rule book and therefore not usable.

Micah stoically stands still.

Dorbin peeks over the edge of the rock, quietly. He tries to figure things out. He thinks they are going well.
So I looked it up, weirdly Linguistics are checks made for the written word it doesn't apply to speaking or listening to an unknown language. With your roll you could easily have read Draconic. What's weird is putting ranks in it allows you to learn to speak another language.

Stock keeps muttering.

Zanderallen scraps against the rock.

Stohp puts forth her best foot err hoof, and proffers words of peace and friendship.
Stohp gets a hero point for her well chosen words (and for using the phrase "I come in peace" from last time, 1 hero point total. Which sets a precedent maybe some bonus hero points could be awarded for incorporating great movie lines (and I'll be the judge of what amuses me) into your speaking, but only when said in-corporations make sense.

The lizard folk's heads swing back and forth, first toward the back of the stone, then far to the north (where the sling stone went) then off to the west (in Stock's general direction) then back to the stone.

Highlight if you understand Draconic...or if you come out from hiding and Stoph translatesyou don't have to actually translate in text, you can just say you do it.
Lizard A, Highlight to display spoiler: {"Yes, your group was rather large wasn't it. My name is RoseThorn."} He points to lizard B.Highlight to display spoiler: {"This is Tangleweed."} He then points to Lizard C Highlight to display spoiler: {"And this is Thunderheart."}

Lizard B still looks a little skeptical. However, he has stopped moving away from the other Lizards.

Lizard C speaks up.Highlight to display spoiler: {"I have heard tales of the city in the waters. My grandfather is Slythyl, he is the leader of our village."}

Lizard B seems to frown.

Lizard C continues. Highlight to display spoiler: {"What you say is true. Grandfather was most curious when the woods relented a few months ago. He spoke of the evil one, Karkasan, having finally been rid of the wood. But since then we have come to find that part of the wood",} he points westward toward the escarpment, Highlight to display spoiler: {"has separated itself from all things."}

Lizard A speaks. Highlight to display spoiler: {"This is all talk for elders, though. We will take you to our village. It is several days from here. But, we will need our gear."} He points toward their camp and their equipment.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday August 28th, 2018 10:12:50 AM

As the noise he made seemed to echo like thunder, Bartomus vanished and froze. His idea of moving silently and invisibly was not working. Then he hard the strange exchange of sounds hisses, grows, and other things that were not of a language he was familiar with. He came back into sight still behind the giant standing stone. He waited to hear what Stohp did next.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Tuesday August 28th, 2018 11:26:22 AM

Stock is vaguely aware of Dirk nearby but his attention is back toward Stohp. He's also stopped caring about keeping a low profile. He was never really known for his patience.

"Can you hear anything, Dirk? What's she saying? Why isn't she calling for help? Do you think they got her with one of those silencing magics? Can you see anything? I can't see nothing. I think I should go back and check on her. Should I go back?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=6 ;
Tuesday August 28th, 2018 11:30:53 AM

Dorbin sits up on top of the rock and waves down to the lizards, trying to look innocent and attempting to help Stohp (diplomacy, untrained, 6).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday August 28th, 2018 4:02:44 PM

Getting a sense the hiding is over Zanderallen risks a peek around the rock and seeing Stoph beckoning he lifts his visor and steps around the rock, his arms extended palms up in a friendly unarmed gesture. Whether or not Stoph is translating he realizes the awkwardness of the position with all of them standing over the lizardfolks gear as they point to it. Nodding his head to Lizard A he calls out to everyone,"Move over to the side, let these good people reclaim there gear. They are friends." Moving over himself he indicates with a sweeping gesture that they are free to grab their stuff. 'Think the gesture you might make to invite someone through a door you are holding open'

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday August 28th, 2018 6:05:17 PM

Micah slowly rises, responding to Stohp's gesture and tone. Not sure what is occurring, he stands at ease, hands resting loosely at his side.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday August 28th, 2018 6:48:56 PM

Sid stays motionless, watching like a cat, playing backup as the scene unfolds.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday August 28th, 2018 6:51:09 PM

Stohp nods her appreciation. "By all means get your things. I need to consult with my colleges who don't speak your language." she then turns and explains everything that was said to the rest of the party.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday August 28th, 2018 7:07:33 PM

Dirk looks over at Stock and whispers, "We're safe, Stohp is handling things. But it still doesn't make them any less terrifying."

Dirk remains where he is, not wanting to move a muscle.

DM Robert - Day 3 "I need to consult with my colleges who don't speak your language." 
Tuesday August 28th, 2018 8:06:51 PM

Bartomus waits.

Stock starts getting squirmy and talks at a normal tone.

Dorbin waves from the top of the rock.

Zanderallen comes out from hiding and makes friendly gestures.

Micah stands.

Sid remains in hiding.

Stohp, encourages the lizard folk to gather their things and calls for the others. She explains everything that has gone on.

Dirk still thinks the lizard folk look scary.

Greetings are exchanged. The lizards gather their things. They lead you back south until you come to the trail that ran east-west. RoseThorn explains [i] assuming the speakers of draconic translate "This trail was made by one of the giant beetles that inhabit the forest. Used to be these trails would be covered over and reclaimed by the forest almost as fast as the beetle made them. We manage to keep a few open by placing magical totems along the way."

As they near the place where you fought the vines they note the damage done to the vines. Thunderheart says"You have to be careful, there are many things in the forest that can kill you."

Tangleweed harrumphs and eyes everyone.

As they pass the totem attached to the branch they all say a little prayer.

RoseThorn speak again. "This would probably be a good place to camp for the night. Night brings many strange noises to the forest. It is very different from the way it used to be."

Tangleweed says, "For that matter day brings new and different things to the forest as well." He eyes the party.

Thunderheart speaks. "Perhaps we can share about our places of living before sleeping. How large is this Float? What do you do there?"

Please let me know if you are going to keep watch during the night, and if it is normal. The lizards talk among themselves of taking watches as well.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=25 ; d20+7=15 ;
Tuesday August 28th, 2018 11:49:44 PM

Bartomus followed along. He listened to their explanations and watched as the moved from the camp and along the trail to their community. When they came to the place suggested for the camp, He listened and while he couldn't understand the language, he thought the one named Tangleweed was less than pleased with the Shields. He watched a little more, unrolled his bedroll and when asked about the Float and what they did there, he offered up his own reply.

"Name is Bartomus. I haven't lived on the Float but a few years. Lived among the people of the Plains where there are few trees and only an occasional forest valley near water." He pulled his dagger out of its sheath and began working a piece of wood he found nearby. [/b]"Before joining up with the Shields, I carved things of wood and bone."[/b]

He tapped the acorn that dangled from his horn, the torc, and the ring with the dagger's blade and then went back to his carving. "The Forest here was different from what we are seeing now. Remember those beetles and their trails too. "

He found the dagger no where near as sharp as his carving tools, but managed to whittle three nice, carved acorns out of the wood. [/b]"Here you go," he said as he used the dagger to cut and then flick the finished piece to each of the lizzardmen. "Eberyon's blessing to you all."

-
Sense motive Tanglewood, 25; profession carver 15

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday August 28th, 2018 11:50:28 PM

"Second shift of the watch for me," Bartomus added with a nod to Zander and Micah.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Wednesday August 29th, 2018 11:32:00 AM

Stock relaxes a bit once he finally joins the procession through the forest. He relaxes more when he recognizes their new campsite. He gets close to Zanderallen and says in a low voice, "What do you think? Can we trust them not to turn on us?"

During the evening, Stock tries...and ultimately fails to look relaxed around the lizardmen. When it comes time to share his background, he keeps it short, "I was born under a mountain, far from here. Like Bartomus, I have a joy of making things with my hands. Magic brought me to the Float to do just that. I've stayed ever since...and now with the rest of this group, act as one of its protectors."

If given the chance, Stock will also try to inquire on the experience of the lizardfolk during the events of the Sargrass.

=======
Third watch for Stock

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday August 29th, 2018 12:04:38 PM

Dorbin follows along with the others to the camp site. He takes a seat and Emily Jasmine appears, rubbing against his legs. She sniffs the air, but does not approach the lizardmen.

OOC:
Usual watches, I think Dorbin was first?

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday August 29th, 2018 3:48:05 PM

Micah hides his satisfaction with how things are progressing.
When the talisman's signficance to the lizard folk becomes obvious, he whispers to Stohp with a nod in the object's direction, "Good call back there on not disturbing that."

When it comes time to make camp he suggests that they maintain watches through the night along with their new companions, not out of distrust, but as a sign of cooperation.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 29th, 2018 3:57:46 PM

Zanderallen replies to Stock in a low tone,"I think we can trust them. Their customs may be different and they be unsure of us but they have decided to let their elders decide what to do with us. Until that meeting I think we are quite safe, from them at least. Let's still keep our normal watches for other things in the woods."

As they get to talking with the lizard folk he waits for a translator to be available before introducing himself. "I grew up somewhat wild on the streets of the city, before eventually joining holy order. I serve Domi as a paladin and protector of the people. The 8 of us have come to be known as the Silver Shields. We act as protectors of the city and since the evil spirits of the woods have retreated we have come to seek friendship with those long rumored to live in these woods."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 29th, 2018 5:43:48 PM

Dirk joins the rest of the party and after a few moments of contemplation, decides to play something cheerful and upbeat for everyone.

"I've never met any lizard folk before, but you all seem like very honorable people." he says with a smile as he unslings his lute and tunes it.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 29th, 2018 6:42:45 PM

Stohp is so busy acting as translator for everyone that she doesn't actually get around to telling her own story. Besides, it's probably a little to long and involved.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=28 ; d20+14=29 ; d20+14=31 ; d20+14=33 ; d20+11=14 ;
Wednesday August 29th, 2018 6:47:13 PM

About halfway down the path Sid appears next to Stock and walks silently forward. "I think it's worth a shot," Sid joins in. "Talking is better than fighting most times."

Sid translates for anyone who needs it when Stohp grows tired of it, and introduces himself as "Sid the bowyer."

Sid joins in his story to tales when it is his time and says in Draconic, "I am a craftman on the Float and I am from the Culverwood, another magic forest, but one that is not so angry... as long as you play nice."

Sid takes the final shift again, though this time he climbs and tree and hides with Lhysandri at the ready. Micah was with him the first few times, but he accepts it if he isn't this time.

==================================================================

Getting out of the tree and following at a same distance until he decides it is safe
Stealth: 28
Acrobatics:29

Hiding for his shift
Stealth: 31
Acrobatics:33
Perception: 11

DM Robert - Day 3 "I think we can trust them." 
Wednesday August 29th, 2018 8:03:07 PM

Bartomus tells about himself and presents a gift. The lizards nod their thanks to Bartomus.

Stock tells about himself. The lizards don't know much about the sargrass incident you speak of. The only thing that happened recently to them was the great earthquake (wherein the plateau raised itself) and then the evil pressure/presence from the forest relenting.

Dorbin travels along. The lizards seem fascinated with the Emily.

Micah doesn't share much about himself, but is thankful they left the talisman where they found it....or at least put it back right.

Zanderallen shares about himself. The lizards nod, and tell of protectors they have in the village. They are great in the ways of the forest and hiding within the forest.

Dirk prepares to provide some entertainment. If you want to perform you will need to make an appropriate Perform check/roll.

Stohp is busy translating.

Sid pops up from nowhere, startling everyone. He assists in translating and then tells a bit about himself. The lizards are fascinated about the bow. It seems good only worthy hunters have bows.

The camp is set...fire?...if you start a fire they are at first frightened and apparently it is from using wood as a fire source. But when nothing happens they become quite amiable about the fire. Until a green branch is put on the fire and the cracking and popping starts. They find it quite amusing.

You are able to discover that the village is several days away, and it has perhaps 500 residents. They occasionally go to the big river on fishing/hunts. The village has a well for water and there are some nearby creeks (really small creeks, like you could step across them with one big step). They are young, it seems they are just entering adulthood and were on a quest to determine their futures in the village. But they will not speak more of the rights of their quest instead saying it is something that they must share with their shaman/elder. You do note they have no metal weapons or implements.

Otherwise night passes uneventfully!

Time is going to compress. It is a couple of days travel from the village. I need you to make the following rolls for the journey.

Knowledge Geography 15 = This is to be able to accurately keep the map up.
Knowledge Nature 20 = This is to note strange growths and identify them.
Diplomacy 15 = To keep up the goodwill with the natives
Perception 20 = Because the shizzel is going to happen!


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=6 ; d20+4=21 ; d20-1=10 ; d20+10=16 ;
Wednesday August 29th, 2018 11:41:04 PM

Bartomus walked along with the others when they started out in the morning. He kept his eyes open as they walked and took in the forest. It was all new to him, and the sights and sounds were distractions but of the type that made being distracted worthwhile. His attempts to talk with the lizardfolk did not seem to work well and so he just kept to himself and watched.

Knowledge Geo - 6; Knowledge Nature - 21; Diplomacy 10; Perception 16

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=10 ; d20+14=26 ;
Thursday August 30th, 2018 8:09:00 AM

Stohp helps to keep the peace, though she's not as good at it as hoped (10, eh I can aid another). She does keep a sharp watch though, looking for any dangers that might threaten them (26 perception). She's probably just being paranoid, the lizardfolk should spot anything native to the forest, but fortune favors the prepared so she doesn't rest on her laurels.

While they talk she asks about local cuisine. They must have some unusual foods since they had to eat without angering the forest and getting killed.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=6 ; d20+9=21 ;
Thursday August 30th, 2018 11:15:04 AM

Dorbin follows along and really just keeps to himself during the trip (diplomacy 6). He does keep watch more around the forest as they go (perception: 21).

OOC:
Knowledge, Geography & Knowledge, Nature: no ranks, sorry.
Diplomacy: 6
Perception: 21

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=27 ; d20+5=10 ;
Thursday August 30th, 2018 2:03:02 PM

As they head down the trail Zanderallen does his very best to get on good terms with the lizardfolk and learn and share as much as he can. He tries not to use too much of Stoph's or Sid's time but is determined to build trust and friendship. He hides it well but he gets quite frustrated at his need of a translator. Much of his life Zander had gotten through by being able to influence those around him. Having that limited bothers him. But he still manages to make himself agreeable. And manage to keep half an eye open to their surroundings as well.
----------------------
Diplomacy 27
Perception 10(aids highest)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=14 ; d20+15=25 ;
Thursday August 30th, 2018 3:42:58 PM


Despite the unfamiliarity of these primitive seeming lizardfolk, he finds himself regarding them fondly. He has no idea of the pace of development among these creatures, but he perceives that they are not that much younger than many of them.

He enjoys having a translator, as it gives him more time to consider favorable responses and relevant questions.

At some point during the journey, he has Stohp inquire about their apparent absence of metal working. The opportunity for trade is quickly apparent and he cannot help but think about the business opportunity for his family a community having no metal tools or equipment could provide.

=======
Diplomacy 25
Perception 14
Apparently the roller took 10 for me---twice

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=21 ; d20+4=22 ; d20+1=16 ; d20+11=22 ;
Thursday August 30th, 2018 7:36:44 PM

Sid walks along and as he talks to the lizardmen he asks about their great stories. In between those he translates for anyone who needs it.

===========================================================================

Knowledge(Geography): 21
Knowledge(Nature): 22
Diplomacy: 16
Perception: 22


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+7=18 ; d20+12=31 ;
Thursday August 30th, 2018 7:54:21 PM

No longer needing to lead the procession, Stock actually takes his place at the back of the line. If any lizardmen try to pull up the rear, Stock let's them pass him up so he can always keep them in front of him. All his sense are active as the party heads toward their final destination, whatever that might be.

======
Knowledge Nature 18
Perception 31


DM Robert - Day 7 - The Shizzel 
Thursday August 30th, 2018 8:26:09 PM

For four days the party marches along. As a group you are easily able to follow the trail. Several times the lizard folk lead you off the track and appear to wander in the woods. Coming to another trail. Some of the trails are fairly old and narrow, but always they seem to come back to the trail you originally started on going east west. Through your diplomacy you determine they are merely being cautious about leading you directly to their village.

It is midday when Stohp, Dorbin, Sid, and Stock hear sounds of a fight.
If you speak 'yelling' Draconic Highlight to display spoiler: {"Get back, get back. They were waiting in ambush for us."} Sounds of ripping and rending sound through the forest. Draconic Highlight to display spoiler: {"Arrg." "I don't want to die." }
Also in the battle you can hear more yelling, Giant, Highlight to display spoiler: {"Yum. Meat." "Fresh and tasty!"}

The Perceptive 4 also point to the south.
They see a group of lizard folk being destroyed by 3 Trolls. There also appears to be 3 medium sized figures further back from the trolls, but because of the dim light of the forest and the shrubbery and leaves, you can’t make out who or what it is other than it is three normal sized humanoid shapes. There are 9 lizard folk on the ground. These are the X's on the map. Some of the X's appear to be feebly moving. There are 4 Lizard Folk still standing trying to back away. Of the 4 standing, 2 appear to be wearing leather armor, and fighting better than the others.

The Trolls have not advanced on the 4 as they trolls appear to be examining the dead/dying lizard folk about them. Troll 3 has the arm of a lizard folk in his hands and appears to be munching on it.

da map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=25 ; d20+8=18 ; d20+14=25 ; d20+9=28 ;
Thursday August 30th, 2018 9:47:02 PM

Dirk quickly follows with the rest of the party and falls in line in the middle of the group. He keeps a wary eye out for danger.

================================
Knowledge(Geography): 25
Knowledge(Nature): 18
Diplomacy: 25
Perception: 28

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Friday August 31st, 2018 9:28:19 AM

"Sid, Stohp...talk to the lizards and point me in a direction. Are those guys on the ground their friends? Ack...I hate when it gets confusing."

Stock then begins to advance in the general direction of the ruckus.

========
Looks like I can make it to AC20 with a double move.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday August 31st, 2018 9:51:51 AM

Bartomus followed the pointing having lost his thoughts to the various trees and plants that they were passing. The various ways that the lizards were taking them were confusing and it seemed to be without purpose at times, but now they had a problem they all could see. There was nothing good about seeing trolls, especially ones munching on parts of some unfortunate soul that looked a lot like you.

He moved to where he was covered a bit by a larger tree and looked at the others as he began the incantation for calling forth lightening. His eyes looked up at the heavens and looked at the troll nearest to him and standing among the bodies of a few lizard men.

---
Move to AJ17; call lightning - 7 bolts, one per round as a standard action, 3d6 damage (unless weather helps), spell resistance applies and a reflex save against 17(10 plus castors level?) reduces damage by half.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=26 ; 2d4+6=13 ;
Friday August 31st, 2018 11:30:11 AM

Dorbin spots the ruckus in the forest, quickly points in that direction. With a few strange arcane words, he lets some magic flow in that direction.

OOC:
Dorbin wants to cast a web. He is trying to decide if the two bushes will be strong enough to be points to anchor the web. To help him decide, I rolled a spellcraft or knowledge, arcana 26 (d20+16). If that's good enough to assume the bushes will hold up the web, he'd like to cast a web from about AM30 to AR31 that will catch troll 2 in it (I count the range about 110' feet and web has a range of 170). The troll would need to make a reflex save, DC 17 or be grappled in the web.

On the other hand, if Dorbin can tell that the bushes aren't going to be strong enough to hold the web (or if he's just not sure), he will instead cast a hypnotic pattern at troll 3 (about 135 feet away, range of spell is 170). That will affect 13 hd of creatures (2d4+6) and the troll needs to make a will save, DC 18 or be fascinated. With just a 10' radius spread, he should be able to just get troll 3 and not x6.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday August 31st, 2018 6:43:04 PM

Zanderallen is enjoying their travels through the forest, while he can only talk through a translator he is developing a liking for the lizardfolk. As the others start calling out he slides his shield onto his arm. As the trolls are pointed out to him and he sees the torn and mangled lizard folk bodies anger swells within him. With a roar he takes off a full run, moving at heroic speeds. As he sprints he pulls out his long sword which instantly ignites with dazzling flames. "GET OFF THEM"
-------------------------
Full round action plus using a hero point for an additional action
Move speed 20 feet, run feet let's Zander move x4 speed in heavy armor while running and not flat footed
20X4(full round)+20X2(extra from hero point is 120 feet of movement
Troll 1 is 120 feet by my count
Zanderallen comes to a halt next to Troll 1 poised to fight (will provoke if troll has reach)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=20 ;
Friday August 31st, 2018 9:31:30 PM

Sid automatically translates the words he hears before they sink in and then he hears the Giant tongue and tries to translate what is said, which to everyone else comes out as a pause, and then he runs to AO30, drawing his SSS as he goes, screaming in Draconic, "Fight!"

================================================================

Linguistics: 20 (To decipher Giant)

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday August 31st, 2018 10:51:01 PM

Dirk hears Sid's shot and immediately takes his bow from around his shoulder and quickly notches an arrow. He's ready to fire at a moment's notice.

DM Robert - Day 7 - The Shizzel  d20+4=19 ; 3d6=11 ; d20+4=21 ; d20+8=18 ; d20+8=22 ; d6+5=11 ; d20+4=5 ; d20+8=13 ; d20+8=19 ; d20+8=25 ; d6+5=7 ; d20+10=22 ;
Saturday September 1st, 2018 12:14:53 PM

Stock moves forward.

Bartomus moves forward and then calls down a lighting bolt on Troll 2. You really didn't specify except to say the closest. You also need to roll damage when you cast a spell! The Troll seems very dexterous today.

Dorbin feels a these bushes seem fairly hardy and will do as well as anything to anchor a web, granted a tree would be better, but in reality size large creatures are going to probably break through a web at some point. Dang though this troll seems to light on his feet! He avoids getting caught in the web.

Zanderallen feels the hero urge and races forward. Unfortunately the Troll does have reach and takes a swat at Zanderallen. However, Zanderallen's armor is more than a match for that attempt. However, he can just barely make out the unidentified forms....knots of dark, moldering hair spill over the features of these sickly, thin, green-skinned crones. Knowledge Nature 15 to identify.

Sid draws his short sword and races forward. Unfortunately a web springs up across his path and he is stopped short. You guys need to read the posts of the people before you especially in combat. Your destination path would have put your stopping point inside the web spell.
Sid also finds out the Trolls have a long reach for he provokes against Troll 2 and is HIT!
Sid takes 11 points damage.
However now Troll 2's arm is caught in the web.

Stohp and Micah stand unmoving.

The Lizard men with you double move forward!
The Lizard men in retreat, single move backward and have a readied action.

Monster activity.
Troll 1 decides a man with a flaming sword is definitely something to be smashed and quickly.
Bite misses, 13
Claw misses, 19
Claw hits, 25 - damage dealt to Zandereallen 7.

Troll 2 decides to break free.
CMB 22 - It breaks free of the web.

Troll 3 double moves toward the lizard men in retreat, it double moved, it can't attack.

Unidentified 1,2,3 - the creatures move closer together, and then disappear! Knowledge Arcane or Spell craft 17Highlight to display spoiler: { they went invisible}

Troll 2 - AC? damage taken 5.

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ; d4=3 ; d4=2 ;
Saturday September 1st, 2018 1:33:25 PM

Stohp moves 30 feet forward to right behind Stock and throws a tanglefoot bag at troll 3.

(14 vs touch AC, DC 15 reflex save or it's glued to the ground, -2 hit and -4 dex. Last 5 rounds.)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d6=10 ;
Saturday September 1st, 2018 2:07:08 PM

Bartomus moved around the tree towards the troll that Sid had attempted to capture in a magical web. As he started forward, he raised his hand and dropped it quickly as he focused his attention on the troll.

"We are going to need some help in all of this, I suspect," Bartomus said aloud to who ever could hear. He had watched Zander dash by pulling forward a flaming sword as he engaged one of the other trolls. "Well, that should help a lot."

-----
[i] Move to AL20; Call bolt 2/7 for 10 points, reflex saves half

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=16 ; d6+1=3 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ;
Saturday September 1st, 2018 2:18:05 PM

Sid moves to AR31, around the web, and tries to stab the troll2. In draconic he yells, "Do you know what that thing was?"

====================================================================

ToHit(T2):16/22((If I get flanking/SA ToHit is 22, if not 16))
Damage: 3+9((SA if applicable))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday September 2nd, 2018 7:04:31 PM

Dirk quickly moves into a better spot so he can fire an arrow.

=============
Dirk moves to square AC11 for his 30 feet of speed and then another 30 feet to AD17 taking up his entire round.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday September 2nd, 2018 8:03:42 PM

Micah rushes forward to support his allies.

===========
Run action to AC19

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Monday September 3rd, 2018 7:38:03 AM

Speaking in a low voice, Stock says "Ok...remember Stock, Trolls are bad, Lizards are good...Also Dirk is an ally..."

Then he realizes there is a bush in front of him and past that, an entire line of lizardmen in his way...so he begins circling to get in better position. As he's moving he sees Sid clawed by a Troll. He yells out in Dwarven, "Don't die, Elf!"

========
Double move around the bush and tree to Z30



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 3rd, 2018 10:45:00 AM

Dorbin watches Sid run around the web and shrugs. He mumbles, "We need to work on tactics." Then seeing that he's got some cover from the others, takes off at a run to get into a better position.

OOC:
Run move to V31

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20  d20+14=34 ; d20+14=22 ; d20+9=14 ; d20+5=19 ; d8+16=24 ; d8+16=21 ; d6=3 ; d8+16=23 ; d6=5 ;
Monday September 3rd, 2018 1:29:17 PM

Having run up with the intention of trying to protect the downed lizardfolk, Zanderallen is forced to reassess his plan when he realizes how scattered the down are. He'll need to down this troll first. Plus he finds himself closely engaged as the troll finally manages to find a hole in his defense and hot pain jabs his side from the beasts claws. Zander smiles however as he sees that in the beasts anger it has left itself open. Calling upon Domi's power he smites it a massive blow, slicing deep into the troll's side. "The unknown creatures have magic, they made themselves invisible!"
--------------------------------------
Spellcraft 19 (d20+5) to identify spell
Full Attack Smite Evil on Troll 1 (+3 to hit and AC, +7 damage)
Attack 1 - 34(d20+14) potential crit 22(d20+14) to confirm
Damage 24 (45 total if crit) plus 3 fire
Attack 2 - 14(d20+9)
Damage 23 plus 5 fire

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=13 ;
Monday September 3rd, 2018 3:59:53 PM

Dirk is heavily winded from his run but now uses a moment to take a look at his surroundings to see if there is anything he could use for an advantage.

=====
Perception: 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday September 3rd, 2018 6:23:59 PM

Stohp is really, really, really wishing she had alchemist fire instead of just Tanglefoot Bags right now. She makes a mental note to buy a bunch. Because carrying around 20 jars of highly flammable material will not backfire in any possible way.

DM Robert - Day 7 - The Shizzel  d20+4=19 ; d20+5=15 ; d20+5=17 ; d8=6 ; d20=18 ; d4=2 ; d20=8 ; d20+5=20 ; d20+8=22 ; d20+8=11 ; d20+8=12 ; d6+5=8 ;
Monday September 3rd, 2018 9:04:36 PM

Stohp moves forward and throws a tanglefoot bag.
Moving 30 feet puts you at ABAC17, ABAC16. You can't move to right behind stock in 1 move. Tanglefoot bag is range 10 increments...Troll 3 is 50 feet away, that's 4 increments (-2 per increment). The bag misses.

Bartomus moves forward and drops another lighting bolt on the Troll 2. Once again the Troll manages to dodge part of it.

Sid calls out asking what that thing was, of course no one really knows what thing he was talking about.
Sid there's no way you can get to AR31 in one 30 foot move that I can see. If you move more than 30 feet you can't attack. You can't move through the Bush, it's considered light cover. You can't move through the web, it's stationary and counts as very difficult terrain at the least. Also moving anyway except 5 foot through a radius of 10 foot around the Troll is going to provoke a free attack from the Troll. I will allow you a 2 move and standard action next time.

Stock races around the tree, chanting something about trolls bad, everyone else good.

Dirk moves forward.

Micah runs forward.

Dorbin runs forwardish.

Zanderallen calls upon his faith to fight evil and tears the troll a new one. The Troll is sundered! It falls to the ground dead.

- - -
Lizard 5-6 take a 5 foot step back, again with readied actions with their spears.
Lizards 7-8 take a shot with longbows at troll 3. One arrow hits for 6 points damage.
Lizard 1 "Rosethorn" moves forward to guard the archers with his readied spear.
Lizard 2 "Thunderheart" moves to next to an archer and lets loose with a sling bullet. He HITS. damage 2.
Lizard 3 "Tangleweed" moves around the tree, closing on the Troll and throws his spear, missing.

- - -

Monster activity.
Troll 1 falls to the ground. Dead.

Troll 2 calls out in Giant. Highlight to display spoiler: {"Fred! You killed my brother!"}
He moves in on Zanderallen and lets him have a bite. He misses. To hit 20 (d20+5 though actually that should be +8, which is still a miss)

Troll 3 is miffed, here it was going to close on the lizards to add them to the larder, when another lizard runs around the tree and waves a stick at him. He decides to take a 5 foot step forward and do some tearing all around. He Swipes at Lizard 3, hitting, he bites at Lizard 1 missing, and swipes at Lizard 6 missing.
Tangleweed takes 8 points of damage as the Troll's claws rip across his chest. He staggers to his knees but does not fall over.

Unidentified 1,2,3 - reappear. The cronish women chant together and cast a spell! Zanderallen please make a reflex save dc18!
If you fail you are imprisoned in 10x10 windowless FORCECAGE! as the spell!
Again those that can see them it's a Knowledge Nature 15 to identify them.

-------
Troll 1 - AC 16, Damage taken 76 points of damage taken and searing as well.
Troll 2 - AC? damage taken 10, regenerates 5, so damage taken 5
Troll 3 - AC 16, damage 8, regenerates 5, so damage taken 3

map

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=10 ; 3d6=14 ; d20+4=9 ;
Monday September 3rd, 2018 10:05:47 PM

Zander was a flash of firey blade and the Taur watched in complete amazement as the Troll was brought low so quickly. Bartomus fed a bullet into his sling and twirled the leather quickly letting the bullet fly towards the second troll. He followed the bullet with a quick downward stroke of his right hand as another bolt of lightning pulled down from the heavens. As he saw the light flash down, he could make out some forms in the distance, but the flash of the bolt blurred his eyes and made it hard for him to really see the distant figures.

ranged attack - 10 presuming that misses; Bolt 3/7 for 14 points reflex saves half

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday September 3rd, 2018 10:30:24 PM

Micah continues to move forward, but stops to react to the presence of enemy spellcasters. Seeing them cast on Zanderallen, he prays that Domi will enable the paladin to resist the spell.

In attempt to slow them down from future casting, he casts silence in their midst.

===============
Single Move to AG22
Cast Silence on point AK41 (should be in middle of spell casters.)

Note to [/b]Zanderallen[/b] Micah is praying for Domi to protect you--this can give a +2 bonus after the roll, using one of Micah's hero points if it would help.


Stock (JonM) HP: 72/72; AC: 21/11/18; DR 1/-; CMB: 11; CMD: 25; Rage:18/19  d20+7=24 ; d20+14=26 ; 2d8+17=28 ; d10+16=17 ;
Tuesday September 4th, 2018 12:09:20 PM

Stock's attention is brought around to the South and he stares closely at the shadowy figures as they cast a spell at Zanderallen. He shakes his head and realizes that his Troll is harassing a group of lizards. His frustration gets the best of him and he charges towards it...somewhere in his animal brain he remembers to lash out at the monster with his flail.

========
Knowledge Nature 24
Rage
Charge TR3...I doubt I'm also flanking and will take the AoO
Hit AC26
...the 2d8+17 wasn't correct (that's for when I'm enlarged)
17 damage
AC updated for charge; Reminder - Stock now has DR 1/-


Stock (JonM) HP: 72/72; AC: 19/9/16; DR 1/-; CMB: 13; CMD: 27; Rage:18/19 
Tuesday September 4th, 2018 12:12:29 PM

Realized that Stock's header still wasn't quite right
Also, Stock has the mobility feat so his AC will be +4 for the AoO...so many moving parts!


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=21 ;
Tuesday September 4th, 2018 1:08:34 PM

Dorbin hears the crones muttering and looks over. He cannot identify the spell, but realizes that is because it is a very powerful spell, beyond his comprehension. He is quite worried about the danger those casters present, especially since they just attacked their group. Since only Stock is likely in hearing distance, Dorbin calls out to Stock, "Those spellcasters are very powerful, be careful!"

He sees that Zander may be covered with the cage, so he turns to the other troll and tries to slow it down. He throws a tiny blob of butter towards the troll while saying a few words.

OOC:
Spellcraft to identify spell as it was cast: 21, fails if forcecage is indeed cast at level 7.

Cast grease (Range: 40', distance to target: 35') on AD26 to AE27 underneath troll 3. Reflex save DC16 or fall prone.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+6=17 ;
Tuesday September 4th, 2018 6:26:16 PM

(I may be reading the map wrong but I think I can get in 20 feet of a troll now)

If at first you don't succeed, try try again. Stohp throws another tanglefoot bag (17 to hit)

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20  d4=2 ; d20+7=8 ; d20+7=13 ;
Tuesday September 4th, 2018 6:39:14 PM

Zanderallen screams as despite his best effects the cage closes around him.
-
reflex 8, hero reroll 13
'thanks Micah die roller hates me'

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=24 ; d6+1=3 ; d6+1=4 ; d6+1=5 ; d6+1=6 ; d6+1=7 ;
Tuesday September 4th, 2018 7:09:22 PM

Sid moves to AK31(3 left, 1 down-diagonal, 1 down) and tries to hit the thing.

================================================================

ToHit(T2): 24(30 if flanking and SA)
Damage: 3
SA: 22

((Sorry, didn't realize the brush would slow me down. I just wasn't thinking. I did expect the AoO though and had accepted it))

DM Robert - Day 7 - The Shizzel  d20+4=24 ; d20+4=17 ; d20+8=11 ; d20+4=12 ; d20+1=12 ; d20+1=15 ; d8+1=2 ; d20+5=17 ; d20+5=25 ; d20+5=17 ; d8=8 ; d20+1=21 ; d8=5 ; d20+1=8 ; d20+8=10 ; d20+8=20 ; d20+8=11 ; d6+5=11 ; d20+5=13 ;
Tuesday September 4th, 2018 8:54:30 PM

Bartomus slings a bullet at the troll and watches it sail past into the forest somewhere. He brings down another lighting bolt on the troll. Great Googgalimugali this troll can dodge.

Micah moves forward and drops a silence spell on the unknown creatures. Somehow one of them got left off the map, so your spell is centered at AL42

Stock realizes that the unidentified creatures are Green Hags, and there are 3 of them, so they have formed a coven. DM ruling here Before he enters into rage he calls out to the others that those creatures with the Trolls are Green Hags, they are more powerful together than apart. If you take one of them out it breaks the power and limits the spells they can cast.
Stock moves forward and flails the Troll hitting it and inflicting some damage.
The Troll takes an attack of opportunity, missing To hit 11 (d20+8)

Dorbin casts Grease on Troll 3. The Troll fails and falls down.

Stohp I assume moves forward, and throws the tanglefoot bag...at the Troll hitting the prone troll that's in the grease spell. How does that work out? The troll is entangled, but also in grease.

Zanderallen fails his save and is imprisoned.

Sid moves to confront the Troll I'm ruling the bush gave you cover from the AoO. He stabs the troll, a little nick. You're not flanking, in fact you've moved in front of the Troll

Dirk...does nothing.
- - -
Lizard 5-6 take a 5 foot step forward attacking with their spears. One hits because it has a flanking bonus from Stock. Damage 2.
Lizards 7-8 amazingly shift their aim and shoot at U1 (Green Hag 1, could they understand what Stock said?) 1 hits, crit not confirmed for 8 points of damage.
Lizard 1 "Rosethorn" moves forward and stabs the Troll with his spear, Hitting it, doing 5 points damage.
Lizard 2 "Thunderheart" moves to next to an archer and lets loose with a sling bullet. but misses.
Lizard 3 "Tangleweed" moves back, bleeding and says in draconic Highlight to display spoiler: {"I knew a large beast was going to kill me soon."}

===
Monsters act.

Troll 2 yells angrily at Zanderallen. Then attacks Sid.
It bites missing To hit 10 (d20+8)
Claw hits 20 (d20+8) damage 11 (d6+5)
Claw misses 11 (d20+8)

Troll 3 is entangled and on the ground. It takes this round trying to break free of the tanglefoot bag. Strength check 13 (d20+5). Failing to break free.

Green hag 1, 2, and 3. Begin casting, it is then they realize they are in a silence spell. As a group they move.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 15, regenerates 5, so damage taken = 10
Troll 3 - AC 16, damage 25, regenerates 5, so damage taken = 20

Green Hag 1, AC19 damage 8.

map
If you look at the tabs at the bottom the current round is 3.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=25 ; d8+1=5 ;
Tuesday September 4th, 2018 9:07:37 PM

Dirk walks a little more forward and once he stops, pulls back an arrow to his cheek from his trusty bow and fires, aiming at one of the trolls.

========
Dirk walks to square AE22
Fires at troll 3
Hit Die: 25
Dam Die: 5

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=24 ; d20+4=16 ; d6+1=4 ; 3d6=5 ;
Tuesday September 4th, 2018 11:25:34 PM

Bartomus heard what the other shapes were in the far distance. He loaded another bullet into his sling and swirled it at let it loose. He watched as it sped right at the second troll. As the bullet continued onward between the trees and the shrubs, he pulled his two fingers down in another quick motion, but this time at the center figure in the distance.

Critical at 24; 16 to confirm that - should have been plus six on those rolls...dang it. 4 pts damage, x2 if critical. Lightning strike 4/7 at Hag No. U1 for five, reflex save reduces by half

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 5th, 2018 11:34:33 AM

Dorbin glances over at the powerful witches and starts summoning help...

OOC:
Casting summon monster, will appear next round... :)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday September 5th, 2018 5:47:10 PM

"Someone target the hags!" shouts Micah while moving forward.
Following his own instruction he casts hold person on one the rear ones.

Dirk! Ready an arrow to shoot one of them when they start casting again! Let the melee fighters take on the trolls." he calls out to the Shields' newest member.

============
Cast hold person on U3. Will DC 16
single move to AJ25

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20 
Wednesday September 5th, 2018 6:03:46 PM

Zanderallen stands in his box.

Stock (JonM) HP: 72/72; AC: 19/9/16; DR 1/-; CMB: 13; CMD: 27; Rage:18/19  d20+12=13 ; d20+7=17 ; d10+16=19 ; d10+16=22 ;
Wednesday September 5th, 2018 7:16:10 PM

Stock slips as he swings twice at the troll. He curses under his breath.

Hit AC13
19 damage
Hit AC17
22 damage



Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=30 ; d20+10=16 ; d6+1=6 ; d6=2 ; d6=6 ; d6=5 ; d6=4 ;
Wednesday September 5th, 2018 7:52:16 PM

Sid looks at whatever is behind the troll and curses as he realizes it is nothing friendly enough to help him, which is the only reason for him to attack this way. "I'll be back," he says to Z, "stay here." He walks to AF28 and attacks TR3, taking the AoO.

==============================================================================

ToHit(TR3): Nat 20
Confirm: 22
Damage: 12
SA: 17

((Ok, the x[number] markers on the board are confusing me. I missed what those were and thought they might be helpful, that's why I have been moving the way I did. I should be flanking with Rosethorn though.))

DM Robert - Day 7 - The Shizzel  d20+7=8 ; d20+7=27 ; d20+8=13 ; d8=2 ; d8=8 ; d20+5=8 ; d20+5=21 ; d8=1 ; d8=7 ; d20=12 ; d20=15 ;
Wednesday September 5th, 2018 8:34:43 PM

Sorry thought I said in the initial post that x's were down/dead/dying lizardmen. They are not all dead, but they are bleeding out.

Dirk walks up and shoots Troll 3. Hitting.

Bartomus slings a stone at troll 2 and hits it in the eye (crit confirmed). He brings down a lighting bolt at the lead green hag, who stands there and takes it like she has two feet made of lead. (8)

Dorbin begins casting.

Micah moves forward and casts a spell at one of the back hags. The Hag easily makes her save (27).

Zanderallen stands in his box, watching the action.

Stock swings at the troll and while technically the 13 would have hit with a prone, entangled enemy at your feet...1 always misses. His second swing does connect.

Sid skips away from one troll to another technically you need 7 squares of movement to get there, 2 diagonals will count more, but I've always felt that in reality the whole diagonal thing is relative, which is why most times in game now we just use rulers, anyway, I'm letting you get there.
Troll 2 takes his attack of opportunity... to hit 13 (missing again, Sid seems lucky).
Sid then sinks his blade into the downed troll3 and temporarily killing it.

Stohp does nothing this round.

- - -
Lizard 5 & 6 stab the dead troll, because you can never be too sure, auto hits. Damage 10.
Lizards 7-8 Still shoot at Hag 1 hits for 1 point of damage.
Lizard 1 "Rosethorn" moves forward and stabs the Troll with his spear, Hitting it, doing 7 points damage.
Lizard 2 "Thunderheart" moves to stand behind Micah and lets loose with a sling rock at hag 1, missing.
Lizard 3 "Tangleweed" looks at his chest wound.

===
Monsters act.

Troll 2 It grumbles and tromps over it's dead brother and around the force cage, double moving to get to where it gets, so it cannot attack this round.

Troll 3 dead, temporarily, those nearby can see its healing trying to heal itself.

Green hag 1 clutches at the arrow that hit her and the seems shaken by the electrical damage. She tries to cast a spell...but seems rattled and it fails. She shouts in Giant, Highlight to display spoiler: {"Kill those archers while we 'heal' your brother."}

Green hag 2 goes invisible.

Green hag 3 goes invisible.
-------
Troll 1 - dead
Troll 2 - AC16 damage taken 10, regenerates 5, so damage taken = 5 damage currently
Troll 3 - AC 16, damage 93, regenerates 5, so damage taken = 88, still dead.

Green Hag 1, AC19 damage 14.

map
If you look at the tabs at the bottom the current round is 4.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday September 5th, 2018 9:00:29 PM

Dirk slides his bow around his shoulder and unslings his lute from his other shoulder. He now begins to play a song to inspire his allies for the remainder of the battle.

=======
Dirk performs/casts inspire courage +2
+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=21 ;
Wednesday September 5th, 2018 9:17:05 PM

Ok at this point Stohp is just wasting her time with these bags. The real threat are those witches. Hags? If she could nail one of those with a bag it'd be worth it. Otherwise she's wasting her time. She moves down to AB28 and prepares an action to tag a the nearest Hag when/if they reappear this round. (21 vs touch, -2 for every 10 feet past the first).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=8 ; 3d6=16 ;
Wednesday September 5th, 2018 10:42:39 PM

Bartomus watched the troll take the bullet, and then partially heal from the blow. He whipped another bullet around, yet this one went wide. Out of frustration, he called down another bolt at the yelling green hag.

Range attack - 8, miss; Call Lightning 5/7 at green hag 1 for 16 points, reflex save reduces 16 to 8

Stock (JonM) HP: 72/72; AC: 21/11/18; DR 1/-; CMB: 13; CMD: 27; Rage:16/19 
Thursday September 6th, 2018 11:06:34 AM

Stock looks up at the lizardmen, also standing over the regenerating Troll and barks, "FIRE!" Then turns away scanning for the hags. As he move his vision tunnels and he snarls as he approaches.

=======
Move to AK36 drawing an AoO from TR2 w/ +8 to AC from Mobility + Defensive training against giants


Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20 
Thursday September 6th, 2018 3:26:25 PM

Zanderallen stands in his box.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+10=29 ; d6+5=6 ; d20+16=17 ; d20+10=11 ; d20+10=27 ; d6+5=7 ; d20+7=9 ; d6+3=9 ;
Thursday September 6th, 2018 7:10:53 PM

Dorbin's leopard appears behind the visible hag and charges it, ripping and tearing at the creature.

Dorbin hears Stock yell for fire on the troll. He doesn't have fire, but maybe acid will do the trick. He throws a tiny ball of acid at the troll.

OOC:
Leopard charge attack (has pounce ability, so can make full attack): Bite attack: d20+10=29. Damage: d6+5=6. Hits with bite, so free attempt to grapple: CMB: d20+16=17.
Claw attack1: d20+10=11
Claw attack2: d20+10=27, Damage: d6+5=7
Total damage: 13

Dorbin acid attack, ranged touch attack hits touch AC d20+7=9. Damage: d6+3=9

Leopard: AC 15, HP: 25
Round 1/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d6+1=3 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ;
Thursday September 6th, 2018 7:16:29 PM

Sid hovers his sword over TR3, places the tip at the right spot and pushes down hard, whispering small words as he does in celestial.

==================================================================

Coup de Grace(TR3)
Damage: 6
SA: 23
Fort Save DC v Death: 39

posting for John due to technical difficulties 
Thursday September 6th, 2018 8:09:38 PM

Micah is torn between combating the remaining troll and helping Stock with the hags. Seeing what a single spell did to Zanderallen, he decides to help him while staying close enough to move on the troll if needed. He moves close enough to be in range of Stock to cast Enlarge Person reasoning that the extra reach could make it easier for the dwarf to counter spell casters.

============

Move action to AK29

Casts Enlarge Person on Stock Duration 70 rounds.



DM Robert - Day 7 - The Shizzel   d20+7=8 ; d20+7=22 ; d20+7=12 ; d20+2=8 ; d20+2=20 ; d6+2=3 ; d20+8=26 ; d20+8=11 ; d20+8=25 ; d8+5=11 ; d6+5=8 ; d20+13=16 ; d20+13=22 ; d4+4=7 ; d4+4=6 ; d20+13=33 ; d20+13=20 ; d20+13=33 ; d20+13=31 ; d4+4=5 ; d4+4=6 ; d20+13=25 ; d20+13=15 ; d4+4=6 ;
Thursday September 6th, 2018 8:53:46 PM

Dirk begins playing to inspire his comrades. Everyone feels more feisty.

Stohp shifts around the tree and readies another tangle foot bag.

Bartomus slings a bullet at the troll but misses. He then brings down another lighting bolt on the Hag. Again this Hag seems lead footed and takes the full brunt of the blast.

Stock double moves (I can't work out the path to get you as far as you indicated. Too many diagonals to get there.) As he moves he grows larger. The power of Micah's casting. He manages to get next to Zanderallen's box.

Zanderallen stands in his box, frustrated.

Dorbin's summoned creature appears and takes a bite out of slime (slimey hag that is). It tears into her but does not succeed on the grapple check. He then casts acid dart at the downed Troll. the acid splashes and sizzles all over the creature. You can see the wounds cease to heal. The Troll is well and truly dead.

Sid, for some reason, coup de grace's the dead troll. He succeeds but really it is a wasted attack. The Troll was already below hit points, so technically it was dead already. The saving thrown would not have mattered, it would have continued to heal until acid or fire would have been applied. It was healing and in about 4 more rounds would have started to stir. But with Dorbin's attack everything is moot.

Micah casts enlarge person on Stock.

- - -
Lizard 5 & 6 Five foot step to confront the troll. Being out of range of attacking, they go pure defense for now.
Lizards 7-8 Still shoot at Hag 1 hits for 8 points of damage.
Lizard 1 "Rosethorn" moves to hold the line with his clan.
Lizard 2 "Thunderheart" decides to sling at the troll, hitting it, and does 3 points damage.
Lizard 3 "Tangleweed" advances and tries to pick up his spear.

===
Monsters act.

Troll 2 is enraged. Another brother dead! He decides to stop messing around. He concentrates all his attacks on Sid.
He bites, to hit 26 (d20+8) damage 11 (d8+5)
He claws missing, 11 (d20+8)
He claws hitting 25 (d20+8) damage 8 (d6+5)

Green hag 1 is frothing at the mouth. She claws into the leopard!
Claw 1 hits, 16 (d20+13) 7 points damage (d4+4)
Claw 2 hits, 22 (d20+13) 6 points damage (d4+4)
The leopard needs to make 2 saving throws target 16 fortitude, for each failed save loose 2 strength.

Green hag 2 pops up next to stock and rakes him.
Claw 1, hits, 33 (d20+13, crit not confirmed with a 20 follow up) damage 5 (d4+4)
Claw 2, hits, 33 (d20+13, confirmed with a 31) damage 6 (d4+4)
The Stock needs to make 2 saving throws target 16 fortitude, for each failed save loose 2 strength.
She shouts in common, "You people are ruining our plans!"

Green hag 3 pops up next to stock and rakes him.
Claw 1 hits 25 (d20+13) damage 6 (d4+4)
Claw 2 misses 15 (d20+13)
The Stock needs to make 1 saving throws target 16 fortitude, or loose 2 strength.
She shouts as well. "Yeah we had these guys before you showed up. What's the deal with humans, dwarves, and minotaurs helping Lizard Folk?"

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 8, regenerates 5, so damage taken = damage currently
Troll 3 - dead.

Green Hag 1, AC19 damage 51.

map
If you look at the tabs at the bottom the current round is 5.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday September 6th, 2018 9:05:14 PM



=============
Dirk steps to AG22
Fires bow at last troll
Hit Die:
Dam Die:

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=17 ; d8+3=4 ;
Thursday September 6th, 2018 9:08:20 PM

Dirk feels invigorated and inspired himself as he takes a few steps, pauses and then fires his bow as he pulls the string to his cheek and releases another arrow.

=============
Sorry, I messed up my post!

Dirk steps to AG22
Fires bow at last troll
Hit Die: 17
Dam Die: 4

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; 3d6=12 ;
Thursday September 6th, 2018 11:21:29 PM

Bartomus dropped another bullet into the sling's pouch, spun it and snapped it at the angered troll. The bullet seemed to come closer than the previous one, but as it continued on its arc, he snapped his fingers and dropped them towards the frothing hag. Another bolt lanced down towards the green hag.
---
Range attack - 15, I believe a miss; 12 pts on 6/7 of call lightning; reflex saves half

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=30 ;
Friday September 7th, 2018 4:00:16 AM

Stohp advances 30 feet towards Stock and tries to grapple the closest hag (by my count I can just reach moving diagonally. 30 to grapple)

Stock (JonM) HP: 58/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:15/19  d20+11=30 ; d20+11=14 ; d20+11=30 ; d20+12=32 ; d20+12=23 ; 4d8+32=50 ; d20+7=13 ;
Friday September 7th, 2018 11:03:13 AM

Status Effects: Enlarged - 69 more rounds, Raging

Stock skids to a stop as the two hags begin scratching at him. He has no idea Micah cast a spell on him. "Small Hags!"

He raises the giant flail and brings it down in a flash splashing blood in an arc around him and the two hags. His backswing is thrown off however by his reduced strength.

=========
If the Hag effect is a poison, spell, or spell like ability, fort saves below are +2
Fort Save 1 30 - Pass
Fort Save 2 14 - Fail - is it Strength Drain or Damage?
Fort Save 3 30 - Pass
Swing at U2; Nat 20; Confirms with hit AC 23 - 50 damage
Hit AC 13


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=8 ; d20+6=7 ; d20+6=18 ; d20+6=15 ; d20+6=11 ; d20+7=27 ; d20+7=23 ; 2d4=7 ; 2d4=5 ;
Friday September 7th, 2018 1:37:58 PM

Dorbin cringes as he sees the leopard taking horrible damage. The great cat, however, continues to attempt to attack the slimy creature, but simply cannot get ahold of the strange thing. Dorbin cannot help the leopard at the moment, but he sees that Sid is getting pounded, so he sends a large bolt of acid at the troll that strikes it in the neck!

OOC:
Leopard Fort save, DC 16: d20+6=8 Fail; str -2
Leopard second fort save, DC 16: d20+6=7 fail; str -2

Leopard, bite attack hits AC d20+6=18, miss
Leopard, claw attacks hit AC d20+6=15, miss; d20+6=11 miss

Dorbin casts acid arrow at Troll #2. Ranged touch attack hit AC d20+7=27; threat confirm crit: d20+7=23, Critical! Damage: 2d4=7 + 2d4=5, total damage: 12, round 1/3.

Leopard: AC 15, HP: 12; -4 str
Round 2/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday September 7th, 2018 4:30:24 PM

Shaking off some of his frustration at being so removed from the fight, Zanderallen begins cleaning the troll bile off his sword from his one and only swing in this battle. Not in his somewhat detached battle state of mind he cringes slightly when Stock's blow connects. "Looks like you put the wrong warrior in the box witch."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday September 7th, 2018 4:52:08 PM

Dirk continues to play his lute even quicker, keeping the inspiration going and giving extra courage to all members of the party.

====
OOC: Strike my last post, I will keep playing so the spell doesn't break.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+10=22 ; d8+3=7 ;
Friday September 7th, 2018 7:24:17 PM


Micah nods to himself in grim satisfaction at what Stock is doing to those hags.

Seeing that Sid is now at risk and realizing the troll has reach on him, Micah closes with it to flank with the elf. He lands solid blow on the back of the creature's thigh with his mace.

========
Move to AI29
To Hit 22; damage 7

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=28 ; d6+1=5 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ;
Friday September 7th, 2018 7:24:53 PM

Sid moves around TR2 so that he can flank it with the lizardmen and then attacks.

===================================================================

DC: 28/34(if flanking)
Damage: 5
SA: 10

DM Robert - Day 7 - The Shizzel   d20+7=20 ; d20+8=12 ; d20+3=11 ; d20+3=12 ; d20+7=17 ; d20+7=26 ; d8=7 ; d8+2=6 ; d8+3=6 ; d8+5=7 ; d20+8=19 ; d20+8=25 ; d20+8=15 ; d8+5=10 ; d6+5=11 ; d20+13=15 ; 2d4=5 ; d20+13=17 ; d20+13=26 ; d4+4=7 ;
Saturday September 8th, 2018 9:22:04 AM

Dirk ups the tempo of the song of courage. It's very hard to keep your blood from pounding with the song.

Bartomus slings a stone...and watches it go past the Troll again. There must be some sort of knack to this. He snaps his fingers at the hag. Another bolt of lighting comes crashing down through the trees, since that hag has not been moving you're clearing out quite a path to see the daylight. This time she actually tries and makes an attempt to dodge the blast and succeeds. Oh man 1 hit point left at this point.

Stohp moves in and tries to grapple a hag. She succeeds. Hag 2 is now in Stohp's arms.

Stock...
The write up says its an ability, Weakness: Su (supernatural): A green hag's claws sap strength from those she strikes. ..it says that it is strength damage. So no +2 on the save.
Stock brings his flail down nailing Hag 2 as Stohp grabs at her. The hag is clearly dazed by such a ferocious attack.

Dorbin's leopard attacks at the hag but seems weakened and unable to connect. Dorbin lets a spell off at the Troll hitting it for massive acid damage.

Micah moves in on the Troll, drawing the AOF. The Troll snaps at him ineffectively. Micah then swings his mace into the Troll's leg.

Sid with Micah in place you don't have to move for flank bonus. Sid sinks his sword into the Troll's flank.

- - -
Lizard 5 & 6 Five foot step to confront the troll. However both miss.
Lizards 7-8 Still shoot at Hag 1 hits for 7 points of damage, killing the Hag!
Lizard 1 "Rosethorn" moves up and stabs at the troll, but misses.
Lizard 2 "Thunderheart" decides to sling at the troll, missing it.
Lizard 3 "Tangleweed" having picked up his spear advances on the troll and tries to stab it. But is very ineffective.

Several of the X's (downed lizard men, feebly move their hands and then you hear a gurgle or two.)
===
Monsters act.

Troll 2 is surrounded, but this puny little human in front of him seems to be causing him the most pain, except for that wizard over there, and he can't reach him.
He bites, to hit 19 (d20+8) damage 10 (d8+5)
He claws hitting, 25 (d20+8) damage 11 (d6+5)
He claws missing 15 (d20+8)
I can't believe I have yet to get a rend going with the Trolls.

Green hag 1 falls over dead.

Green hag 2 "Oh that hurt big boy. What you think to grab me cow! I'll show you."
Green hag 2 does a touch attack on Stohp.
To hit 15 (d20+13), succeeds.
Stohp must make a fortitude save target 16 or take 5 points strength damage (2d4)

Green hag 3 "Stupid hero's going around sticking noses in where it don't belong. She attacks Stock.
Claw 1 misses 17 (d20+13)
Claw 2 hits 25 (d20+13) damage 7 (d4+4)
The Stock needs to make 1 saving throws target 16 fortitude, or loose 2 strength.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 42, damage this round cannot regenerate do to the acid, so damage taken = 42
Troll 3 - dead.

Green Hag 1, AC19 damage 64. dead
Green Hag 2, AC19, damage 50.

map
If you look at the tabs at the bottom the current round is 6.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+3=18 ; d20+12=27 ;
Saturday September 8th, 2018 9:36:25 AM

Stohp grins as the Hag's magic fails (18 fort save). "Cow I may be, but have you ever been stepped on by a cow? It hurts." she trips the hag, puts her foot on it's back, and holds it's arms behind it. "Finish her Stock." (27 to pin)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+12=18 ; d8+5=10 ;
Saturday September 8th, 2018 5:36:39 PM

Encouraged by Dirk and flanking with Sid, Micah lands another solid blow on the troll.

He muses to himself, "I am not sure how long I can keep this combat going like this: I'm a cleric not a paladin."

============
Troll to hit 18 for 10 points damage.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=13 ; 3d6=7 ;
Saturday September 8th, 2018 8:33:05 PM

Bartomus dropped another bullet into the pouch of his sling, twirled the leather straps and let loose, but realized as the bullet sailed towards the one remaining troll that the shot was going to miss. 'vadstka," he said aloud and in frustration called down the last remaining bolt at the hag that had attacked Stock.

Range attack at 13, a miss; final bolt was for 7 points, reflex save cuts that in half, dang it.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday September 8th, 2018 9:16:29 PM

Dirk continues his playing as he moves forward 20 feet while playing, just to be a little closer to the party in case they need some quick assistance.

===============
Dirk will be at the ready with a quick minor heal spell in case he has to help more.

Sid(Andrew) HP: 2/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ; d6+1=6 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ;
Saturday September 8th, 2018 10:44:40 PM

Sid, bloody and bruised, will attack the troll again. If he can he will pull out a potion of healing from his handy haversack, if he can, and say "If I fall shove this potion down my throat," in Draconic. In common he says, "Tell Ellie I loved her if I don't make it."

=============================================================================

ToHit(TR2): 17/23(If flanking)
Damage: 6
SA: 9

Stock (JonM) HP: 52/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:14/19  d20+11=17 ; d20+11=29 ; 2d8+16=27 ; d20+7=12 ; 2d8+16=30 ;
Monday September 10th, 2018 9:37:51 AM

Status Effects: Enlarged, Raging, Inspired, 2 St damage
"HA! It's funny that you witches talk and you are so small"

Still unclear on the whole enlarged bit, Stock takes a mighty swing at the as yet unharmed hag and then follows through on his backswing at the hag Stohp has pinned. His second swing flies a bit closer to Stohp than planned but
===========
Fort Save 17
Power Attack vs Hag 3 hits AC31 (should have been +15), 29 damage (forgot inspired courage)
Power Attack vs Hag 2 hits AC14 (Forgot inspired courage; It's pinned so AC should be -4 and denied dex bonus), 32 damage (forgot inspired courage)
That's a lot of status effects to keep track of...


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4=4 ; 2d4=6 ; d20+10=19 ; d6+5=11 ; d20+16=21 ; d20+10=30 ; d20+10=21 ; d6+5=11 ; d6+5=9 ; d20+10=14 ;
Monday September 10th, 2018 10:55:35 AM

The acid from Dorbin’s arrow continues to burn the remaining troll (10 acid damage).

Dorbin leopard, although hurt, doesn’t even pause when the hag near him drops. He charges the next hag (#3), biting and clawing the horrid beast, ripping pieces of flesh off the monster (31 total damage). It again tries to grab onto the monster with its sharp teeth, but it simply cannot get ahold of it.

Dorbin cannot see the hags well from where he is standing, so he moves up a bit to keep a better eye on the combat (move to AA36).

OOC:

Leopard charge attack (has pounce ability, so can make full attack): Bite attack: d20+10=19. Damage: d6+5=11. Hits with bite, so free attempt to grapple: CMB: d20+16=21.
Claw attack1: d20+10=30, threat. Attempt to confirm: 21 Critical. Damage: d6+5=11 + d6+5=9.
Claw attack2: d20+10=14
Total damage: 31

Leopard: AC 15, HP: 12; -4 str
Round 3/8

Acid arrow crit hit on troll #2 burns round 2/3: 2d4=4 + 2d4=6 Total acid damage: 10

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday September 10th, 2018 5:03:06 PM

Micah is torn. He needs to get to the downed, wounded lizard folks, but this troll is a serious threat that could easily kill others if he doesn't keep it occupied.

"Did anyone ever tell you, you look like a halfling?" he shouts at the troll, hoping to draw its attacks.

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday September 10th, 2018 6:03:41 PM

"Number 1, we could have named ourselves the silver stick our nose in its. Number 2, somebody needs to teach Stock to be more articulate more he's angry. What is he even saying?

DM Robert - Day 7 - The Shizzel   d20+7=21 ; d20+7=15 ; d20-2=15 ; d20+1=16 ; d20+13=26 ; d20+13=28 ; d4+4=5 ; d4+4=5 ;
Monday September 10th, 2018 8:37:50 PM

Stohp pins the hag to the ground.

Micah hits the troll!

Bartomus slings a stone into the air, then calls down another lighting bolt on the hag. The hag manages to dodge some of the blast.

Dirk moves forward 20 feet would have put you on top of dead troll 3 and within reach of Troll 2. I stopped you at 15 feet. and continues to play.

Sid, bloody and battered, manages to stab the troll, fatally (at least till it heals). The Troll staggers and begins to go down.

Stock hits the Hag. Then turns and hits the other hag So pinned creatures become flat-footed and loose -4 to AC so hag 2 would be at AC14 barely, but soundly. The hag's crushed head becomes one with the earth.

Dorbin's acid continues to burn the troll, and to add insult to burning injury he shoots another bolt of acid at it. The Troll is well and truly dead! He moves to get a better view of the battlefield.
The Leopard attacks (Where are you getting +10 to hit and +5 to damage, augment summoning sure but that's strength +4, so to hit would be +8 and damage would be +5, but he's been strength damaged as well.) I'll give you the bite with flanking bonus.

Zanderallen becomes philosophical in his cage.

- - -
Lizard 5 & 6 hold readied actions should the Troll(s) get back up.
Lizards 7-8 Try to shift over to get a clear shot at the hag, one is able to fire, but he misses.
Lizard 1 "Rosethorn" double moves southward.
Lizard 2 "Thunderheart" shifts possitions, trying to get a shot at the hag, he takes it and misses.
Lizard 3 "Tangleweed" stabs troll 2, successfully, damage is of no importance.

red X's are lizardmen past saving.

===
Monsters act.

Green hag 3 "akk. This is not going to end well." Weakened and woozy, she's taken too much damage to try any magic this round. She lashes out at Stock.
Claw 1 misses 26 (d20+13) damage 5 (d4+4)
Claw 2 hits 28 (d20+13) damage 5 (d4+4)
The Stock needs to make 2 saving throws target 16 fortitude, or loose 2 strength.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 87, damage this round cannot regenerate do to the acid, so damage taken = DEAD
Troll 3 - dead.

Green Hag Dead
Green Hag Dead
Green Hag 3, AC 19, damage 57.

map
If you look at the tabs at the bottom the current round is 7.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday September 10th, 2018 9:09:16 PM

Bartomus moved forward as he loaded another bullet. He tried to figure out what was the best approach, but his aim had not been all that great with the sling and held off sending anything at the hag that remained standing. He looked about and and asked aloud, "Ok, how do we heal up our new friends, and have they said who these three were?"

---
[i] Move AN25

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday September 10th, 2018 9:19:29 PM

Dirk continues his ups the tempo on his playing, causing himself to sweat and pant as he strums and plays with every ounce of strength he has. "Get that hag, team!"

--------------

Thanks Robert for only moving me 15ft, I miscounted my steps.

Stock (JonM) HP: 44/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:13/19  d20+11=15 ; d20+11=16 ; d20+13=31 ; 2d8+16=28 ; d20+8=27 ; d20+8=24 ; 4d8+28=48 ;
Tuesday September 11th, 2018 9:15:02 AM

Status Effects: Enlarged, Raging, Inspired, 4 St damage

Stock grins at the remaining hag as he raises his flail. "You should have disappeared again." After he's done, the only indication that there was a Hag in front of him is the mess at his feet. His head then whips around to see if there is anything else still living. When he sees Micah, he just barks out a laugh and smiles.

=========
Fort Save 15: -2 St
Fort Save 16
PA Hit AC 31, 28 damage
PA Crit Threat; Confirms with a 24, 48 damage




Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=19 ; d6+5=10 ; d20+8=10 ; d20+8=20 ; d3+5=7 ;
Tuesday September 11th, 2018 12:59:05 PM

Dorbin relaxes as the battle appears to be winding down. His leopard continues attacking, trying to finish off the hag (if it is not already dead).

OOC:
The +10 was a normal +6, then enhanced summoning is +2, then weakened -2, then charge +2, and +2 from bard. This round should be +8 without the charge.

Bite: d20+8=19, damage: d6+5=10
Claw: d20+8=10, miss
Claw: d20+8=20, damage: d3+5=7

Leopard: AC 15, HP: 12; -4 str
Round 4/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=6 ; d6=3 ; d6=4 ; d6=5 ;
Tuesday September 11th, 2018 5:20:39 PM

Realizing that the acid is stopping the troll's regeneration, when Sid lands his blow, Micah starts to move even before the troll hits the ground. He then calls upon Domi's power to heal those within range, planning to continue moving to get more again.
"Sid! I plan on channeling again. Follow me to stay in range of my power.

===============
Move to AK31
Selectively Channel Energy from that square excluding living hag for [b]18 healing
. (6 or 7 remaining)
The following should be in range: Stock, Stohp, Sid, Zanderallen, and Dorbin's leopard.
Also, L1 and L3; and x1, x2, x3, and x5.


Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16)  d12=3 ;
Tuesday September 11th, 2018 7:36:27 PM

Sid looks at the two Lizardmen(5 & 6) and nods, leaving the should be dead troll to them. He then Follows Micah to AI31.

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday September 11th, 2018 7:47:49 PM

"Well you made her disappear this time Stock. I don't know if we'll be able to find all the pieces."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 11th, 2018 7:59:23 PM

With the fight basically over Stohp looks about to figure out which of the lizardmen aren't dead. "Is everyone alright? Well everyone who wasn't dead when we charged in. Shame we didn't show up sooner."

DM Robert - Day 7 - The Shizzel is fizzel 
Tuesday September 11th, 2018 8:23:51 PM

Bartomus moves forward and looks around.

Dirk continues to play the lute, encouraging the team.

Stock whacks the hag and her body explodes in shards of flesh, bone, and blood. He turns to Micah and laughs, perhaps a trifle manically. Really the hag had 1 hit point left before the hit.

Dorbin looks around, indeed the battle seems done. His leopard has nothing to attack.

Micah moves forward channeling the healing powers of Domi, Lizard x1,2,3,&5 sit up. (lizard x7 has now died, lizard x9 is the only one not healed and not dead yet).

Sid follows on Micah's heals.

Zanderallen admires Stock's work, and the force cage pops and goes away.

Stock assesses the situation and talks to the lizards.

map

At this point combat has ended. So no more map, or monster action.

The lizards seem momentarily stunned. Tangleweed jumps up and down with joy for being healed and not dying. He seems to be talking about his vision not coming true, then he pauses and thinks and says, what does that mean now. Rosethorn turns and bows to the bow wielding lizards men. He begins quickly talking and seems to be explaining how they counted coup on you, how they were out for their vision quest, etc. He is talking very quickly and it is hard to follow. The two lizardmen with spears advance in a non-threatening way, clearly checking the wounded (x6 and x7 that had not sat up, but really x6 had his arm torn off, so saving him was unlikely to begin with.).

The two bow carrying lizard men eye you.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday September 11th, 2018 9:29:23 PM

Dirk ceases his playing and begins to check on the rest of the party as he wanders around. "Does anyone need any minor healing? I may not be the best at it, but I'll at least help take away some of the aches and pains."

Stock (JonM) HP: 44/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19 
Wednesday September 12th, 2018 10:11:38 AM

Status Effects: 4 St damage, fatigued 12 rounds

Stock takes a knee and runs his eyes over the hag pieces and then turns and looks at the rest of the party...he is not ready for the weakness he feels in his bones though and nearly collapses once the adrenaline wears off.

"Everybody ok?...That Hag seemed quite disappointed that we are here."

Subconsciously he looks down at the mess in front of him.


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d4=3 ;
Wednesday September 12th, 2018 3:54:44 PM

Finally free of his cage, the sight of wounded friends and allies pushes Zanderallen into instant action. "Micah, get that last lizard man on his feet. I'll attend to Stock." The dwarf's physical wounds, while substantial, seemed to be masking some deeper injury. After quick check he finds the source and with a quick prayer Stock feels sharp warm tingles stab through his muscles. [/b]"There you go big boy. Nice fighting."[/b]
---------------
Lesser Restoration heals 3 str damage on Stock

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=3 ; d6=4 ; d6=6 ; d6=5 ; d20+16=27 ;
Wednesday September 12th, 2018 4:27:02 PM

Micah nods at Zanderallen, already moving to be closer to the still down lizardman. With imminent danger gone, Micah returns his focus to their larger diplomatic mission. Calling upon Domi's power, he pauses slightly, presenting a calm, serene expression before releasing the wave of healing energy. He then watches to verify the reptilian warrior is truly healed and observes the reaction of the other lizard folk.

=========

Channel Energy for 18. Making sure Sid and x9 are in range (5 uses remaining)
Sense Motive 27


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=12 ;
Wednesday September 12th, 2018 7:10:21 PM

Sid starts checking the Hags and then the Trolls for interesting things, and possible clues to their plans. Then he notices the Lizardmen with bows. He wipes his sword clean on a Hag's clothes and then approaches them, "Howdy," he says in Draconic, "that was fine shootin' there, ya'll make your own bows?"

====================================================================

Perception(Looting the Bodies): Nat. 1((I'm playing it as though I was bored and just wandered off))

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 12th, 2018 7:38:25 PM

Dorbin calls his injured, summoned leopard over to him. He pats it on the head and thanks it for its service. It then vanishes.

DM Robert - Day 7 - "That Hag seemed quite disappointed that we are here." 
Wednesday September 12th, 2018 8:32:01 PM

Dirk offers up some healing.

Stock is tired and looks at the mess he made of the hags.

Zanderallen helps Stock with his weakness.

Micah heals the party and lizard folk. Micah gets the sense of the spearmen being somewhat in awe. He notes them looking perhaps greedily at your metal armored bodies. The archers appear not so enamored of you.

Sid asks the lizard folk about their bows and saunters around looking for loot. He does not see anything lootable on the baddies.

Dorbin sees to his leopard.

The injured lizard folk get to their feet. They look a little bewildered. The two remaining lizard folk spearmen call to them and tell them quickly and quietly what happened. You note that the 'normal' lizard folk are armed with stone tipped spears and some sort of woven grass armor. They have necklaces with several carved leaves upon them. The two lizard folk with bows seem to be in charge. As stated before they have 2 fine looking longbows. They are armored in what looks like pieces of large insect caprices. Their arrows were also tipped with stone.

One of the bow wielding lizard folk walks past you and begins speaking to the standing lizard folk. I'm going to assume that you speakers will translate. He is instructed them to remember the rights of the fallen. Find the tree closest to where they passed and begin. You see the lizards look around and then go to the nearest tree for each dead lizardfolk, in cases where there are 2 lizards and 1 tree it appears the next closest tree is also selected, so that it is one body one tree. The lizard folk get down on their hands and knees and begin digging. It looks like a laborious task to be done by hand.

The other archer eyes you as a group and then says in common. "Rosethorn says you come in peace from the city in the lake. Long ago you did this as well. Two hands of cycles have passed since last this occurred." Intelligence or linguistics check 20 (+2 if you are from a barbarian background) Highlight to display spoiler: { this means 10 years ago}.
He pauses. "That was both good and bad for the people. But you helped in this battle with the invaders, and thus I will withhold judgements. I will take you to our home and you can speak with Slythyl. But first we have matters to attend to."


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=26 ;
Thursday September 13th, 2018 11:31:08 AM

Dorbin looks around and listens. He looks at the lizards digging and wonders if it would be appropriate to help. He was unfamiliar with their customs and he looks to those who can understand the lizard talk. He whispers, "Can you ask if we can help? Or would asking be insulting?"

OOC:
Int check: 26

Stock (JonM) HP: 44/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19 
Thursday September 13th, 2018 12:33:52 PM

Status Effects: 4 St damage

Stock walks over to Micah and exposes a long cut on his neck that appears to be discolored. "What do you think of this?..I don't feel quite right. Can you help?"

After Micah responds, Stock lashes his flail to his pack and walks over to one of the lizardmen. Gesturing with his hands he asks if he can assist in the digging. If he get some gesture of acceptance, he will drop to his knees and mimic the digging the lizardman is doing.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+1=15 ; d20+13=24 ; d20+15=35 ;
Thursday September 13th, 2018 5:34:35 PM

Micah looks at Stocks wounds. He is a little puzzled at first by the dwarf's questions then concludes its probably just post combat reaction. With a serious expression on his face, "I think is it not as serious as it looks. The discoloration will likely be gone with a night's rest. I could heal you further if you like, but you will be fine without it.

As the lizard folk deal with their dead, Micah observes them to better understand what they are doing and the purpose behind it.

Relieved that one of the apparent leaders can speak common, Micah replies, "I know not of our past history with your people. What I do know, is that now that the forest no longer poses an impassible barrier, it is time for neighbors to talk and determine how best to coexist for the betterment of all.

"My name is Micah Smith. We are known collectively as the Silver Shields and are here to represent the leaders of the city on the lake.

"As we travel to your home, I would be honored to hear more of your customs and your people."


Glancing in the direction of the other lizardfolk, he asks, "Would it be fitting for us to assist you with your fallen?"

===============
Intelligence check: 15
Know Religion to understand the burial practices: 24
Diplomacy 35 (nat 20) to understand best approach to take with the lizardfolk.

OOC: to Stock: Stock was healed for 18 by Micah's first channel then healed again for 18 more by Micah's second channel. Stock was in range for both channels. His total HP should be 70. Zanderallen healed 3 of the 4 points of strength damage. In PF 1 point of strength damage has no consequence as penalties are accessed for every 2 points of damage.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=20 ; d20+14=20 ; d20+11=17 ;
Thursday September 13th, 2018 6:22:28 PM

Sid translates, and when the bowman speaks he whispers to Micah's ear "10years" as casually as he can. He puts up his sword and pulls out Lhysandri and scans around them. Sid will join in if acceptable.

=========================================================

Linguistics: 20
Stealth(To Be Casual): 20
Perception: 17

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 13th, 2018 8:11:25 PM

Stohp translates for the group then speculates aloud, "Would that have been the previous adventuring group? The red... somethings."

DM Robert - Day 7 - "Would it be fitting for us to assist you with your fallen?" 
Thursday September 13th, 2018 8:33:35 PM

Dorbin wonders if they can help.

Stock asks Micah about his ouchy. Then he goes over to a lizard folk and through sign language motions about helping out. The Lizard Folk nods and shifts a little to the side. Stock gets a hero point.

Micah steps up as spokesman...more below.

Sid tries to be casual and perceptive What are you trying to do exactly? Is there something you're trying to see? You do see a sort of trail by which the trolls and hags came to the area.

Stohp translates..red, crimson, Knowledge History 20 to know.Highlight to display spoiler: {The Crimson Shields of Hope. An adventuring group that worked out of The Float maybe 10 years ago. They too battles problems in the Trash level, as well as problems in the Crying Woods. In fact one of their number was the father of Druid Jella Jadenth.}

Bartomus???

Zanderallen???

Dirk???

The Lizard Folk nods to Micah. "I am Stalker Nightshade." Micah seems to think that Stalker is a title. "Yes your help would be appreciated." The stalker seems to warm to Micah. He sets his bow down and joins one of the lizard folk digging a grave. "You see we must return our fallen to the earth, and by putting them near a tree we show our acceptance of the forest as dominant. They shall lie here forever, nourishing the tree and becoming one with it."

As you do the digging you learn from Nightshade that they had been searching for the Trolls. They knew they were in the area, because they recently tried to raid the village. However, the hunting party was instead ambushed by the Trolls. They did not know that a coven of green hags was working with the Trolls.
Diplomacy 10, because of helping with the funeral. Highlight to display spoiler: { It seems there has been much activity in the forest of late. Creatures seem to be moving in quite quickly. They are a little uneasy about the situation.}

Knowledge Nature 15 Highlight to display spoiler: {Interesting, tales you see to remember of lizard folk is that they have been known to eat their dead. Could the tales be wrong?}
Diplomacy 15, only if you get the knowledge nature above can you read this. Highlight to display spoiler: { Bringing up eating of the dead in front of the lizardmen might not be the smartest thing to do.}

Burying the dead takes several hours. When buried the Lizard folks equipment is buried with him. Then the Lizard Folk gather at each burial site and being an long almost incantation. This is done in Draconic, but I'm assuming that your translators are up to the task. In essence they are addressing the tree and telling the tree about the name and life of the one that is buried there. Each lizard folks seems to share their own story of the deceased and how his/her actions showed their worth to the village.

Knowledge religion 15Highlight to display spoiler: {They are showing the person's worth to the tree and how the tree will be improved for having him/her now joined in spirit with him/her.}

By now it is late afternoon. Nightshade comes over to you. "Thank you for your help. It is longer to travel to our home than light remains. We intend to find a place to rest for the night. You are welcome to join us."

Survival 20 to help out looking for a camp site Highlight to display spoiler: { You find a place about an hour west, there are bushes of black berries there as well.}

Survival 15, if you want to try to follow the trail of the trolls/hags...
1 but this would mean either separating from the lizard folk (and it would be after dark before you rejoined them)
2 convincing them to go with you which would be a diplomacy 15 task.

Diplomacy 20 if you want to get the Lizard folk to talk about the Crimson Shields...


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20-1=19 ; d20+4=12 ; d20+4=5 ;
Friday September 14th, 2018 1:03:11 AM

Bartomus snapped out his daze and started helping with the burial detail. He kept his focus on the tasks at hand, but commented on the fact that it seemed that the woods were busy with activity from the trolls, the lizardmen, the hags and the like. He listened to the one called Nightshade explain that the journey to the lizard's home was too far, and looked about. He wasn't focused and just waited to hear what Micah and Zander decided to do.

===
I am so sorry, thought I posted on Tuesday, but apparently not - was gone Wednesday.
Diplomacy 19; Nature 12; Survival 5


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+7=22 ; d20+15=20 ; d20+15=34 ;
Friday September 14th, 2018 9:54:04 AM

Wiping the dirt off his hands from helping dig the graves Zanderallen listens intently as they recite the deeds of the fallen. He is moved by the beauty of the ceremony and once they finish he adds a quiet blessing, loud enough to be heard by quiet enough to not overpower or detract from their own ritual, "These warriors died courageously protecting their people, as a warrior of Domi I honor their spirits."

He replies to Nightshade, "Stalker Nightshade, I am Zanderallen, warrior of Domi. Your rites for the fallen are very beautiful. We would be honored to meet with your people but first we would like to track these creatures back to their lair. The presence of a coven is an ill thing and I would hate to leave any other members seeking revenge. We would be honored by your presence in this endeavor.

"You say your people used to have contact with the people of the city. Would that have been with a group called the Crimson Shields? We have heard some of their deeds and have met Jella daughter of Florin. Did you know them?"
--------------------------------------------------
Know(Religion): 22
Diplomacy: 20 (to convince them to follow the trail to figure out where the hags and trolls came from)
Diplomacy: 34 (to get them talking about the Crimson Shields)

(OOC: sorry about yesterday, last day our engineer from Costa Rica was in Saint Louis so I didn't get home till late and forgot to post.)



Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+7=19 ; d20+1=8 ; d20+10=19 ; d20+10=22 ;
Friday September 14th, 2018 10:22:32 AM

Status Effects: 1 St damage

Stock dry brushes his hands to remove the dirt from them. He picks at the mud still caking the underside of his fingernails as he watches the ceremony from a nearby stump. He turns to Bartomus and says in a low voice, "You ever hear those stories of Lizardfolk eating their young? I wonder what that's all about. Or are these dead different because they died in battle..."

Hearing Zanderallen talk of tracking down the hags, Stock speaks up, "The trail is over there. Looks like they were walking single file to disguise their numbers and then spread out."

========
Apparently I wasn't reading a lot of the healing posts...now I think I got everything updated
Knowledge Nature 19
Related Diplomacy 8
Campsite Survival 19
Tracking Survival 22


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=16 ;
Friday September 14th, 2018 10:32:56 AM

Stohp isn't very strong but she helps where she can with the burial. She also isn't a wilderness expert but she helps where she can in making camp as well (survival 16, enough to aid another).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=20 ;
Friday September 14th, 2018 11:21:00 AM

Dorbin helps where he can with the grave sites. When they are done, he listens to their stories and agrees with Zander that they should check out the tracks and the source of the trolls in case there are even more wandering about.

OOC:
Diplomacy (or aid another) for getting lizardmen to follow tracks of trolls: 20

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday September 14th, 2018 1:25:00 PM


While helping with the burial, Micah takes a quick survey of everyone. He notices a few bruises and scrapes among the Shields and the lizard folk, but decides everyone is in fairly decent health and retains his magical healing in reserve.

His ears perk up when he realizes he might hear more of the Crimson Shields from a source unconstrained by local politics.

Before they depart, he casts detect magic to verify that the hags had nothing of magical value.

=============
Detect Magic and scans the hags' and trolls' bodies/remains.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=20 ;
Friday September 14th, 2018 7:10:19 PM

Sid helps bury one of the fallen and just says, "I'm sorry." Over the long trek he things about the way the fight happened, rolling each moment over in his head. When it comes time to help find a camping spot he helps Stock find a good spot.

=================================================================

Survival: 20

DM Robert - Day 7 - "These warriors died courageously protecting their people, as a warrior of Domi I honor their spirits."  d20+1=5 ;
Friday September 14th, 2018 8:59:49 PM

Bartomus helps out and comments about the woods being busy.

Zanderallen helps out with the funeral services and smooth talks the lizard folk.

Stock makes a comment about lizard cannibalism. The lizard folk seem to interested in the funeral to hear him. He points out the trail of the trolls.

Stohp looks for a campsite.

Dorbin helps out with the funerals and helps convince the lizard folk to back track the trolls.

Micah casts detect magic on the defeated's remains. He finds nothing. Indeed there is scarcely enough spell components left to do anything, though there is enough for an animate dead spell.

Sid helps with the funerals and in finding a campsite.

Dirk?

Nightshade appreciates your help. He comments to Bartomus, "Yes since the Crying woods has changed we no longer have to hide from the forest itself. Things are somewhat easier. And game has begun to return to the woods. It has been long since all in the village have had sufficient meat. But with the wood no longer trying to slay the living other things have been coming down form the eastward mountains."

When the campsite is discovered he details the younger lizard folk (Thunderheart, Rosethorn, and Tangleweed) to gather the berries. Stalker Buttercup will stay with them and follow once all the food has been gathered. He details the other lizard folk to act as rearguard. "No offense, but you are better armored than we are, and some of you seem to be spell casters. I think you might be better suited for lead."

As you follow the trail Nightshade will tale you part of the tale. "It was two hands of cycles ago when the strangers that called themselves the Crimson Shields of Hope came to the Crying Woods. The forest was as it used to be then, something to be feared for it tried to slay all those that were living within it. These, I believe they called themselves adventurers came with a purpose. Back then we were the slaves to Techaamauacaklyu, a dragon. The Crimson Shields came to slay the dragons that ruled the woods. These Crimson Shields were a mixed lot, but mostly they were of the surface drow race, there was a halfling and two humans with them I think. They managed to slay Techaamauacaklyu, along with his kin. We thought at first this was a fine thing for then we were no longer slaves. But it seems that the dragons had long had some form of treaty or spell or something with the woods. For once Techaamauacaklyu was no more we found that the forest began to seek our demise. Other clans of Lizard folk were spread throughout the woods. We used to communicate with them and occasionally were sent on tasks from one village to the other. Some of the old villages eventually succumbed to the forest's anger. Others may have moved out. I do not know for we were confined to this area between the river and the mountains. We stayed as the way north led to lands not suitable to us, and east were mountains, inhabited by many things. Slythyl sought ways to keep us hidden from the forest."
Sense motive 20 Highlight to display spoiler: { Several times Nightshade has said and seemed to emphasize the forest attacking living things. }
Knowledge Religion 20 Highlight to display spoiler: { There are "unliving" things that can walk about on their own power. }

After about an hour of walking south, you come to a place where the trees seem fairly thick and it quickly gets to a twilight kind of darkness. Ahead of you, you see a low hill with what appears to be a cave in front of it. The cave is partly blocked by some bushes.
Perception 20 Highlight to display spoiler: { The bushes are in fact dying, they appear to have been pulled in front of the cave, but in doing so were uprooted and have slowly been dying. }
Perception 25 Highlight to display spoiler: { There is a vine stretched across the front of the cave, partially concealed by the bushes. }
ONLY IF the Perception 25 is made and spoken aloud to anyone...Highlight to display spoiler: {Disable Device 15 }

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ; d20+8=14 ; d20+8=13 ;
Friday September 14th, 2018 9:37:36 PM

Dirk walks over to where Stohp is and attempts to help find a decent campsite for the evening. He will also begin gathering up any pieces of wood he deems suitable along the way.

==========
OOC - Sorry everyone, I had a LOOONG day yesterday, 8 hours in a car, but I'm back. I'll also post tomorrow to make up my missed post from yesterday.

Perception: 18 - Failed so I didn't highlight the spoiler.
Sense Motive: 14 - Failed so I didn't highlight the spoiler.
Knowledge Religion: 13 - Failed so I didn't highlight the spoiler.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ;
Saturday September 15th, 2018 7:29:20 PM

Stohp listens to the story intently but doesn't let that distract her from paying attention. She notes something off about the bushes ahead, though not exactly what (Perception 21, if 2 people can aid another that beats the 25).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=21 ; d20+10=23 ;
Sunday September 16th, 2018 12:36:35 PM

Bartomus listened to the other side of the story about the Crimson Shields defeating the dragon. He hadn't thought about the fact that maybe the woods was held in check by the Dragon which gave it power to enslave an entire people. "Suspect the trolls and the hags are some of those other things. Makes me wonder if other bigger things could be also sniffing about.

When they started out walking again, he kept along with Stohp and paid attention to the change in the forest. As they came upon the distant hill with what appeared to be a cave, he too noted the dead bushes. "Nightshade, is this a place you are familiar with. The shrubs there, they seem to be on their last breath, need some watering or something. "

---
[i] Sense motive - 21; Perception 23

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+6=7 ; d20+12=30 ;
Monday September 17th, 2018 9:37:46 AM

Stock holds up a hand from his position in the front of the group. Looking to his side he picks out Sid and beckons him closer. He whispers, "Trap. See that vine across the doorway. That's gotta be a trap."

==========
Sense Motive 7
Perception 30


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=29 ; d20+13=31 ; d20+4=6 ;
Monday September 17th, 2018 1:00:51 PM

When Stalker Nightshade suggests the Shields take the lead, Micah responds with a nod "We are honored that you would entrust us with taking the vanguard." He then moves into the forward position.

He listens to the stalker's tale. At some point he asks, "You mentioned that the forest attacked living things, but there also exist non-living things that walk and hunt. Do such creatures abide in this forest? If so, what do you know of them?"

===============
Sense Motive 29
Know Religion 31

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=18 ;
Monday September 17th, 2018 1:28:07 PM

Dorbin looks where Stock points out the vine and the trap. He looks around the rest of the clearing area and entrance to the cave to see if there is anything else that looks out of place (perception: 18).

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=23 ; d20+7=24 ; d20+5=16 ;
Monday September 17th, 2018 2:23:37 PM

Zanderallen listens intently as they head down the trail, making the appropriate comments and encouragements to keep Nightshade talking. He grins inwardly as Micah takes over the next string of the conversation, such teamwork now coming quite naturally to them. "That is quite the tale. I hope that we can become friends and help you to flourish in the forest now that you are free of both the dragon and malevolent presence."

As they approach they cave Zanderallen is deeply thankful for the keen eyes of his companions as he makes out little more than the cave opening. "Think we should try to inspect it this evening? I would hate to camp nearby if there are more trolls or hags inside?"
---------------------------
Sense Motive 23
Know(religion) 24
Perception 16

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Monday September 17th, 2018 6:23:00 PM

"Bart," Sid says readying Lhysandri, "those bushes were pulled up to try and cover the cave. I think we should be careful."

=============================================================

Perception: 20

DM Robert - Day 7 - "Trap. See that vine across the doorway. That's gotta be a trap." 
Monday September 17th, 2018 7:58:56 PM

Dirk gathers some firewood as they walk along.

Stohp stops near the front of the cave. Something seems off.

Bartomus ponders what other things may be wandering into the forest.

Stock spots a trip vine in front of the cave entrance.

Micah wonders about the undead in the forest.

Dorbin looks around some more.

Zanderallen wonders if they should investigate the cave tonight.

Sid thinks they should all be careful.

The hill does not look too big. Unless there are downward spiraling ramps it can't be that big. Well maybe big enough for a couple of large creatures to make it a home. A large creature would have to duck entering the cave. There is definitely a trip vine stretched across the entrance to the cave. Sid believes that the vine joins into the trees and spots a giant log suspended up in the trees. Could be that the log would swing down in front of the entrance sweeping anything aside that triggered the trip vine.

Disable Device 15 to deactivate the trap without triggering it.
The cave is not large. Should you disarm the trap roll perception checks to search the cave, it is just one large chamber.

Nightshade shrugs at Micah's questions. "I have not seen such. But we often use such tales to frighten the young ones and make them behave in the village. There are tales of vampires that have tried to make the forest home. And wandering zombie bands roaming the western woods. Who can say if such tales are true."



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=17 ; d20+9=16 ;
Monday September 17th, 2018 8:14:03 PM

Dirk walks in and searches through the cave.

-----------------------
Disable Device: 17
Perception: 16

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Monday September 17th, 2018 10:05:33 PM

"Bart," Sid says readying Lhysandri, "those bushes were pulled up to try and cover the cave. I think we should be careful."

=============================================================

Perception: 20

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=30 ;
Tuesday September 18th, 2018 12:06:44 AM

"Agree with you on that Sid. Just seems too odd an arrangement for something that you leave empty." Bart said as he followed the others. He stood back and let Dirk deal with the trip vine they found. He peaked in behind Dirk.

====
Perception 30 - natural 20!


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ;
Tuesday September 18th, 2018 7:04:53 AM

Stohp lights a torch and assists with searching the cave (perception 20). Even if the sunlight mostly lights the cave no telling what could be hidden in a dark corner.

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=19 ;
Tuesday September 18th, 2018 12:59:22 PM

Stock pats Dirk on the side as he enters.

"Well done. Usually we let Sid do those jobs but it's good having two to take care of the traps...Now what do we have here?"

Assuming there aren't obvious things to find, Stock will spend most of his time searching the walls for anything that is hidden.

========
Perception 19 or 21 with stonecunning

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday September 18th, 2018 2:19:04 PM

Zanderallen is somewhat surprised at the easy manner in which Dirk marches right up, disarms the trap, and heads on in. He wasn't sure about the boldness, but he was uses to Sid's unique careful, yet carefree manner. Dirk seemed a decent fellow, he'd hate to see him die. "See anything in there Shields? Does it like their lair, and if so is there any signs of more? Nightshade, are any of your people familiar with this part of the woods or this cave? Or do you think they moved in recently?"

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=22 ; d20+11=20 ;
Tuesday September 18th, 2018 6:51:58 PM

Sid with a workman like boredom goes about disabling the trap and steps inside carefully, looking around the large single chamber carefully for traps and other things.

==========================================================

Disable Device: 22
Perception: 20


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday September 18th, 2018 6:54:04 PM

Sid walks in behind everyone, looking around carefully.

=========================================================

((Sigh, sorry guys, I refreshed the page but it apparently didn't this is a stellar day))

DM Robert - Day 7 - "Well done." 
Tuesday September 18th, 2018 8:28:32 PM

Sid and Dirk easily disarm the trap, or rather they prevent it from being able to be triggered as the only way to really disarm this trap would be to cut the ropes holding up the giant log. They go in and look around.

Bartomus goes in and looks around.

Stohp lights a torch, goes in and looks around.

Stock goes in and examines the walls.

Zanderallen stays outside with Nightshade and the lizard folk.

Micah...

The bushes were a feable attempt to hide the cave entrance. Going in you see that it a strangely large cavern, about 50 by 60 feet, oval and slightly domed. It would make a fine camp site, put a fire in the front to ward off anything creatures and keep the smoke from building up and have a secure place to rest. However, it may need some cleaning.

Strewn in one corner of the cave you find some bones and scarps of hide.
Knowledge nature 15 Highlight to display spoiler: { Looks like the scraps of 2 mountain goats, scraps as in what's left that the trolls didn't eat.}

There is another area of the cave with some leafy branches. Bartomus moves them around and finds a large old sack. In the bag you find...
400 silver pieces,
3 shortswords Appraise 20 Highlight to display spoiler: { masterwork drow short swords},
3 steel bucklers Appraise 20 Highlight to display spoiler: { nothing special },
2 longswords Appraise 15 Highlight to display spoiler: { nothing special },
2 battle axes Appraise 20 Highlight to display spoiler: { dwarven made, masterwork },
2 golden armbands Appraise 15 Highlight to display spoiler: {500 gp each},
1 silver pendant Appraise 15 Highlight to display spoiler: {100 gp },
2 pearl earrings Appraise 15 Highlight to display spoiler: {50gp }.

Casting detect magic Highlight to display spoiler: {There is nothing magical in the loot }

Stock appraises the cave, it is too symmetrical to be natural. However, it does not seem to be stone or dirt. After a little more work he determines that it is wood. But it appears to have been worked in a strange manner, it's almost as if it was grown in into this form. There is nothing more you can determine about this at this point. It's not harmful or dreadful in any way.

Bartomus gets a sense of peace and well being while in the cave.

Outside the other lizard folk join the group. They appear to be burdened with a great many berries and few mushrooms.

Nightshade informs Zanderallen that they have never noticed the cave before. However, in all honesty they have only recently starting exploring off the trails and safe ways. Suddenly one of the lizard folk hisses and points off to the side. There is a large mountain goat wandering in the woods. Nightshade and stalker Buttercup swiftly raise their bows and let loose. The goat is killed. The lizard folk are happy that there will be meat tonight.


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=22 ;
Tuesday September 18th, 2018 8:30:19 PM

Standing outside the cave, Micah again casts detect magic and makes a quick scan in all directions.

After a moment's reflection, he asks Nightshade, "I was raised in the city, so am unskilled in such things, but I expect that you who live here in the forest are skilled in tracking. Do you notice anything unusual or revealing about the tracks around this cavern?"

Then, while the others investigate, he stands watch, alert to anything else that may be outside the cave.

========
Perception 22

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=14 ;
Tuesday September 18th, 2018 9:12:05 PM

Dirk stops searching around for a moment and walks back to the entrance of the cave to listen and look for anything out of the ordinary.

------------------
Perception: 14

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=22 ;
Tuesday September 18th, 2018 10:37:10 PM

Dorbin stays back from the cave and watches the area around the cave for movement (perception: 22).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=12 ; d20+3=11 ; d20+3=14 ; d20+3=14 ; d20+3=11 ; d20+3=19 ; d20+3=10 ; d20+3=17 ;
Tuesday September 18th, 2018 11:12:01 PM

It was a nice cave. Bartomus liked the cave and he felt right in it. "We could stay here you know. I think we should stay here."

When he found the stash of weapons and loot in the old bag, Bartomus reached in and pulled out things with the help of others. He whistled, "Wow, so the question I have is who left these.

He tried to get a sense of value on some of the things but he was not an arms dealer. But some things he knew the value of. "These here, worth a good deal of gold. Might get 500 pieces of gold back on the float. These pearls, a good 50 pieces of gold. Not my style though'

"If we stay here, we need to do a bit of cleaning. Be worth it thought. Be a good place for future use too."

-
[i] Knowledge Nature - 12; Appraise 11, 14,14, 11, 19 (armbands),10, 17 (Pearl)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday September 19th, 2018 7:46:19 AM

"Is this the troll's cave? Stohp wonders. "If so then it should be save enough to camp here for the night."

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+7=17 ; d20=8 ; d20=1 ; d20=13 ; d20=19 ; d20+2=18 ; d20+2=17 ; d20+2=4 ;
Wednesday September 19th, 2018 9:50:15 AM

Stock steps away form the wall and sighs. "Don't see any secret doors or such in here. It's just some kind of earth lodge. Kind of shoddily built too, if you ask me." He rubs his beard and examines the timbers. Shrugging he walks over to the growing pile of loot on the floor.

He quickly works through the weapons, not having much to offer. When he gets to the smaller items though he whistles, his dwarven greed apparent. "Don't know about those earrings...looks like pearl but pearls don't grow underground. I agree on the armbands Bart...they wouldn't look bad on Stohp if you ask me...the pendant a bit less...maybe 100..."

"Don't know about staying here. The goat scraps in the corner should be cleaned out...where'd the things get a goat anyway? There mountains around here?"

==========[i]
Knowledge Nature 17
Just curious - in a case like this are you looking for 7 separate appraise rolls? I'll assume yes
Appraise Weapons 8, 1, 13, 19
Appraise Armband 18
Appraise Pendant 17
Appraise Earrings 4


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20=3 ; d20=17 ;
Wednesday September 19th, 2018 1:51:10 PM

While the others search and appraise, Micah watches the reaction of the lizard folk.

Recalling their diplomatic purpose and noting the apparent absence of Ironwork among them, he turns to Nightshade and asks”what are the customs among your people regarding spoils of battle? Would it be inappropriate for you and your warriors to take all of the weapons? They are of superior workmanship. “

He hopes the others will agree with the gesture.

=========
Sense motive 3+15?
Diplomacy 17+15?
Sorry can’t check my character sheet on my phone while posting.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=22 ; d20+14=30 ; d20+14=25 ; d20+14=21 ;
Wednesday September 19th, 2018 4:48:34 PM

If there is anything left not appraised, Dorbin takes a look at the items.

OOC
Appraise: 22, 30, 25, 21

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=27 ;
Wednesday September 19th, 2018 5:51:31 PM

"Well as this is where the tracks lead I assume the trolls and hags had made some sort of temporary home here. No sign of any more of the beasts about so hopefully that threat has been dealt with. The unusual construction of the cave is probably due to the powers of the coven. Nightshade, we would be honored if you would accept the weapons found here as either your rightful share of the spoils or a sign of goodwill between our people, hopefully both. If creatures like this are moving into the forest you made need them to keep yourselves safe."
---------------------
Diplomacy 27 to phrase and present the offer in such a way as to not cause offense

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ;
Wednesday September 19th, 2018 6:09:15 PM

Sid gives a good final look around the cave to be sure there is nothing else amiss and that there is nothing secret or special still left.

===================================================================

Perception: 19

3: Scales and Tales

3: Scales and Tales


DM Robert - Day 7&8 - " If creatures like this are moving into the forest you made need them to keep yourselves safe." 
Wednesday September 19th, 2018 8:47:31 PM

Dirk pops out the cave but doesn't see much.

Dorbin sees nothing much more than what has already happened, and then does some appraising.

Bartomus identifies some things and gets a good feeling about the cave.

Stohp thinks it's a good cave.

Stock doesn't think much of the housecleaning. And Yes there are mountains to the east.
The exploration map.

Micah makes an offer.

Zanderallen follows up on the offer.

Sid wants to make sure nothing is missed.
Just to be sure, all the loot has been identified.
3 masterwork drow short swords,
3 steel bucklers,
2 longswords,
2 battle axes dwarven made, masterwork,
2 golden armbands 500 gp each,
1 silver pendant 100 gp,
2 pearl earrings 50gp.

Micah and Zanderallen offer the weapons and bucklers to the Lizard Folk. 1 Hero Point to everyone in the party at this gesture of heroism.

Nightshade is grateful for the gifts. "You are like a welcome breath of spring. These weapons will certainly help us. We must mark this. We offer you meat from the kill." You are pretty sure from your days spent with the Lizard Folk youths, that sharing of meat is a sign of acceptance and welcoming. Apparently one of the problems the Lizard Folk have been having since the slaying of the dragon is getting enough meat to sustain the village.

The Lizard youths are detailed to clean out the cave. Stalker Buttercup looks the cave over and says one word in Draconic that your translators are able to translate, "Fey" The meal is prepared. At first the Lizard Folk are a bit dubious about 'cooking' the meat.

Group Survival Roll checks to see how well you do, if you have Profession Cook you may use that roll. High roll is lead, all other rolls that apply aid other.

The next day Nightshade leads you south. You start going up in elevation slightly. It is a gradually rising hill but it is still forest and still cool and the sunlight is often hidden. It is well past the noon hour when at last you are in front of a large thorny hedge. It is a thick hedge, you cannot see through it, and the thorns appear 1 inch long, and in some places longer. It looks like the hedge is 15 feet high. Nightshade leads you around the hedge and you note an opening with a rough hewn wooden double door. He calls out and the doors are opened after a bit.
Perception 20 Highlight to display spoiler: {You can hear the scrapping of wood on wood, there is probably a bar across the doors.}
Craft carpentry 15 Highlight to display spoiler: {The door appears solid, but you note no nails in the rough hewn planks. They might be glued or pinned together.}

This is the village of the Lizard Folk it seems fairly well laid out. There are 30 ‘family’ huts, and 5 more larger huts, made of rough hewn wood, and sometimes just bamboo poles lashed together for walls, and some sort of thatch. The village is surrounded by the hedge row. There are several trees in the village as well. You can faintly hear a gurgling and looking around spot a spring bubbling out of a low rock formation.
Perception 20 Highlight to display spoiler: {The interior of the hedge could support more huts, it is evident that there may have been more huts at one time but they have been removed. Probably salvaged for parts of other huts. the village is about 2/3's the size of what it could be.}

Nightshade introduces you to a lizard man decked out in strings of claws, and flowers. He goes into a rapid description of the events of your meeting. He then puts the weapons and bucklers at the Lizard's feet. You are now introduced. Nightshades says, "This is Slythyl the leader of the village."

Slythyl turns to you and says in common. "I thank you for saving the lives of our hunters and for the kindness you showed our youths. There is much to speak of and say to one another. Tonight we shall have feast and taste the scent of your speech."
Perception 15, Highlight to display spoiler: {there are several lizard folk around watching the goings on.}
If you perceived the above or had it pointed out to you... Sense Motive 20 Highlight to display spoiler: { not all of them seem happy to see the humans (and dwarf) }

Next post the feast. If there are things you want to ask during the dinner, now is the time to post your questions...

PS John, if you make the rolls let me know and I will translate the hightlight.

3 Scales and Tales


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=24 ; d20+9=10 ; d20+8=21 ;
Wednesday September 19th, 2018 9:28:52 PM

Dirk nods at Slythyl and replies, "It was our pleasure to save their lives.". He takes a look around and then pats his stomach, "I can't wait for the feast, I'm starving." he says with a grin.

--------------
Survival: 24
Perception for the spring: 10
Sense Motive: 21

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=19 ; d20+10=13 ; d20+10=28 ; d20+10=12 ;
Thursday September 20th, 2018 12:17:12 AM

Bartomus caught the word Fey, it made sense. This was one of their places, a place to be, but the question was whether it was a home, place of worship, or just something made for the joy of making.

He cringed when they were making the dinner and offering it to the Shields. But duty called when offered.

Their travels took them to the lizard's village. As they entered the safe space, he looked about, and realized that the space was bigger than the huts that were there. They have lost members, he thought to himself. He didn't share that fact yet, as he was uncertain as to whether such a observation aloud would be sharing too much. When the feast was mentioned by the elder, Bartomus looked about.

"The young warriors were very quick, took us by surprise even, they will be the future of your village for sure," Bartomus offered with an obvious tone of respect. "They will bring honor to your village and clan, hopefully, many younglings someday too.

----
[i]Survival - 19; Perception 13; Perception 28 - village; Perception 12

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+10=25 ; d20+12=16 ; d20+7=26 ; d20+12=18 ; d20+12=20 ; d20+6=19 ;
Thursday September 20th, 2018 1:53:27 PM

Stock nods solemnly at the sharing of meat...to him it felt a bit like the sharing of the spoils of the miners back home. It is important.

Along the march to the lizardman village, Stock keeps a lookout but the day passes uneventfully. When he gets to the large wooden door, he takes several moments admiring it, blocking traffic into the village in the process. "Stohp...did you see this? It's made similar to how I was taught...but the seams are very tight." He nods appreciatively as he enters the village.

At the feast, Stock is very direct in his questions to those lizardfolk seated around him.
-What does the village need that the Float can potentially provide?
-What does the village have that is of value?

==========

Survival 25
Perception 16
Craft Carpentry 26
Perception 18
Perception 20
Sense Motive 19


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=16 ; d20+5=23 ; d20+5=23 ; d20+13=31 ; d20+15=28 ; d20+5=21 ; d20+7=17 ; d20+13=23 ;
Thursday September 20th, 2018 2:58:05 PM

Zanderallen catches the significance of the sharing of meat and attends to their evening meal with the appropriate solemnity. As they enter the village he notes the empty spaces, a sad testament to the recent hardships of the village, and the veiled animosity of some of the village. Let Nightshade and the others have a chance to spend their tales he thinks. We'll see how the mood is then. When they are presented to Slythyl he takes a half step in front of his companions to speak for them. He gives a warrior salute and bows respectfully to him. "Slythyl, I am Zanderallen and these are my companions of the Silver Shields. We come bearing friendship from the people of the floating city. But your words are wise, we will speak further of such things after we eat. Your warriors are brave and it was an honor to fight alongside them. I see much to be gained from friendship between us."
----------------------------------------
Perception 16 (nice doors)
Perception 23: Saw the huts
Perception 23 - Sense Motive 31 - noticed the attitude
Diplomacy 28: Introductions

Know(Nobility)[d20+5] 21, Know(Religion)[d20+7] 17, Sense Motive[d20+13] 23: Can Zander get a sense to the source of Slythyl's leadership? Hereditary, Religious/Shamanistic, Age, Might, Election?

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=23 ; d20+16=33 ; d20+16=29 ; d20+16=19 ;
Thursday September 20th, 2018 3:03:47 PM

At the introduction of Slythyl Micah bows slightly in recognition. It is a warrior's bow, eyes staying raised as he bends at the waste.

Once the meal begins he closely watches Nightshade's dining habits and tries to emulate them.

He smiles at Bart's compliment and allows the meal to progress a bit before asking. He is a bit taken aback by Stock's brusque manner, then realizes that a warrior culture, might find it appropriate. He watches those he observed to be unhappy with the Shield's presence for their reaction.

To be certain it doesn't rankle, he asks the same question, a bit more discretely and circumspectly referring to the apparent recent decrease in numbers,"It appears that the sudden change in the forest presents both opportunities and dangers for all who live in or near. How may our people mutually benefit each other?"

==========
Perception 23
Sense motive 33 to see spoiler
Sense motive 29 to gauge reaction to Stock's boldness
(19 was an inadvertent double clidck.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=19 ; d20+11=23 ; d20+11=18 ; d20+11=13 ;
Thursday September 20th, 2018 6:23:43 PM

Sid stays where people need translators and, when he has a chance, listens to the stories that the Lizardmen tell. If it comes up he would talk to their bowyer, but doesn't push it.

===================================================================

Survival: 19
Perception: 23
Perception: 18
Perception: 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 20th, 2018 7:54:27 PM

Stohp mostly sticks to translating and listening for the meal.

DM Robert - Day 8 - " What does the village have that is of value?" 
Thursday September 20th, 2018 9:00:42 PM

Dirk cooked the goat to perfection,with a little help from his friends. By the end of the day he is hungry.

Bartomus tries to make nice.

Stock is blunt and to the point.

Zanderallen takes the lead in diplomacy. You cannot at this time determine what form of government they have.

Micah tries to un blunt Stock's comments.

Sid translates and looks around.

Stohp translates when needed.

Dorbin is very quiet...

A few hours pass before the feast. You are given the liberty of the village. You estimate that there are perhaps 200 lizard folk here. Of that maybe 1/6 would be children. The village is peaceful though somewhat solemn. Bartomus gets a sense of deep peace when as he wanders around. He can't put his finger on it.
Bartomus only, Knowledge Nature 10 and Sense Motive 15, you must make both rolls. Highlight to display spoiler: { You suddenly realize that this whole area has that same sense of old 'fey' magic, and it is a druidic grove. You also realize Slythyl is a druid!}

The feast is prepared. You are invited to sit (on the ground) around Slythyl. Before the feast begins the metal weapons and bucklers you donated are given to various citizens. You are pleased to see Nightshade gain one of the drow short swords. Buttercup is given one of the dwarven made battle axes. The other equipment is passed out and with each is a short story about why that person is worthy to carry the metal weapon. (ie, for service to the village in slaying the goblin two years ago, etc.) During this ceremony I assume you will be looking around...
Perception 20 Highlight to display spoiler: { There is one older looking lizard man (not as old as Slythyl, giving the old evil eye in your direction when nobody seems to be looking. This lizard man has various tattoes and strange equipment upon his person. He also seems to have about 3 followers that sit near him.}
Dorbin only - Knowledge Arcane 20 Highlight to display spoiler: { you recognize the tattoes and talismans he has as tools of the trade for a higher level magic user, somewhere between level 10 and 14.}

Then comes the feast, you are surprised but it is a little sparse. Smoked fish, many nuts, wild strawberries, and wild raspberries.

Slythyl laughs at Stocks outburst and nods politely to Micah's follow up. "That is a difficult question, for we don't know precisely what your float is offering."

Slythyl turns to Zanderallen, "Your words fill me with hope. It is told in old tales how we Folk would have bad dealings with humans and always be chased from our lands because the humans always wanted more land and more things. But that is long long in the ancient tales, for we have been in this forest for many centuries. Now after many centuries the forest is returning to what it should be. The evil in it is unnatural and the ancient magic of the fore-runners almost is long gone except for a few places. In these places were we placed to serve the green dragons. But others came years ago and slew the dragons that yet lived in the forest. Since that time, we have not had protection from the forest, for while we were slaves to the dragons they also had some sort of way to keep the forest from harming us."

Still the Heart of the Forest is held in corruption. Perhaps the ancient one's magic has slowly be working against it for the heart pulled up the center of it's attention away from the rest of the forest."[/b] He points to the west and you know he means the plateau that raised itself several months ago your time.

"As to what we need...there are many things. You may have notice that one of the things that has plagued us the most of late is lack of proper amounts of food. The dragons used to provide in this, and since then we have tried to find new ways. There is talk of moving the village closer to one of the rivers so that we may always have the bounty of fish. But that would be a huge undertaking." He pauses and says quietly so that only you can hear him while looking at the person decked out in strange tattoos off a ways, "and I fear some that would find us a new master to provide for the people."

He continues in a normal tone, "But in truth I would rather trust to you humans than to the surface drow that make their home in the mountains to the east. We can but offer simple oddities to people as rich as you, intricate carvings, and such."

He waits for your responses, proposals, or questions.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday September 20th, 2018 9:55:21 PM

Dirk enjoys the meal of smoked fish and mixed berries. "This was magnificent, friends." He now listens to the lizard folk in regards to their new requests.

"I can't speak for the rest of my companions, but I'm a fan of unique items, and more importantly, history. I'll help with no need of reward, however, I would like to sit and have discussions after about your people's history to write it down."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=5 ; d20+10=19 ;
Friday September 21st, 2018 12:05:25 AM

"We could see if there is a better place, move folks down to the place we found. Be closer to the river, and maybe see if there is something that could be done to help," Bartomus said aloud as he ate some of the offered fruit.

He looked about. There was just something about this place. It was a good place. A special place beyond just a home for the lizard folk.

Nat 1 on the Knowledge Nature - fail. Perception 19 fail

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=19 ;
Friday September 21st, 2018 9:34:29 AM

Looking at his companions, Stock grunts. "Think that halfling Briardoc would be willing to move here and lead a farming effort? It'd get him out of our headquarters anyway and he'd probably be safe out here."

=======
Perception 19...missed by that[/i] much
[/i]

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=13 ; d20+15=29 ;
Friday September 21st, 2018 11:11:29 AM

Zanderallen is grateful, and makes sure to show it, for the feast provided even in it's scarcity. The generosity of the poor is the sweetest of all and while his belly may not be full is heart is overflowing. He listens attentively to Slythyl's assessment of the village's state and ponders his words carefully.

Slythyl you have spoken honestly and openly and I will do the same by you. Some of the ideas I am about to present may seem foreign to you but it is how the people of the Floating City will view things and working with those conceptions will get you the most for your people. Here are my thoughts on the matter.

The Float is full of craftsmen and people, and those people needs raw materials and food to make their goods and then people to buy those goods. The only real way that happens now is great magic doors that lead to other places but that is limited and expensive. What the Float really needs is access to the raw materials in the forest and a market for their finished goods.

Now your people are skilled in forest craft and would, I think, be glad of the services of skilled craftsmen. Most of us would be lost before travelling one hour into these woods. I think as you continue to explore the forest now open to you your people will find groves of different types of trees, metal deposits, rare herbs, and other places of interest you can use to trade with the people of the Float. Unless you surrender it they will consider your people to have rights to these things for right of discovery and territory. It will be important in your dealings with the people of the float to make them view this part of the forest as belonging the Lizard folk.

If the undertaking is not so huge as to be beyond your power I think a move to the shore of the river would be of great benefit. It would give you access to the bounty of the river and lake and would also open easy trade along the river with the Float. Also as my dwarven friend mentioned there is a botanist somewhat our prisoner who has experience growing crops in the forest. We have been keeping on eye on him because he can lose sight of what is decent when pursuing experiments but with the right guidance he could be a great aid in starting cultivation efforts for the village. It would greatly help your food problem and give you yet another valuable good to trade to the Float."


Zanderallen is pleased with his speech. Some members of the council might not be too pleased with how much inside knowledge he was arming the lizard folk with but he felt no guilt in that regard. He was arming them against oppression, giving them the tools to determine their own fate. As a paladin of Domi he could do no less, superseding his role as envoy of the council.
------------------------------
Perception 13 (I see nothing)
Diplomacy 29



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=19 ;
Friday September 21st, 2018 8:28:04 PM

Dorbin does remain quiet and looks carefully at the tattoo, recognizing their significance. He says little as the food is passed, but he does wonder about the lack of food and whether there is really much these people can do for the "civilized" people of the float.

OOC:
Knowledge Arcana: 19

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday September 21st, 2018 11:14:31 PM

When the head master speaks of his concerns with the humans Sid says in Draconic, "I understand this concern, for the race of men can plague the Wold, but the Float is home to many more than just mankind, and the humans that are with you here are of the best I have seen. The future is a nebulous thing at best, only shadows of the possible, but you have the best foundation possible with those here. I would vouch for their honor, but they are beyond me, and I am a simple crafter."

After that he continues to faithfully translate.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=16 ; d20+10=20 ;
Saturday September 22nd, 2018 6:36:14 AM

Zander is doing great on the talking points so Stohp stays quiet and lets him talk. She keeps her eyes on the rest of the village, trying to get a feel for how they feel about these events. (Perception 16 (would like to aid another one of those 19s) and sense motive 20).

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=22 ;
Saturday September 22nd, 2018 9:08:22 AM

A deep concern fills Micah as he tours the village. The things Slyythyl shares at the feast only serve to reinforce that feeling.

As Zanderallen parleys with the lizard folk elder, he relaxes a bit, realizing that the holy warrior came to same conclusions and agreeing with the approach he chose to take. As the paladin speaks, Micah thinks back on some of their past dealings with nobility in the Float and inwardly vows to work toward protecting these simple people from exploitation.

Understanding that there are others who would exploit besides those in the Float, he discretely asks Slythyl for more information about the tattooed elder. At a break in the conversation, he suggests Zanderallen open his divine sight on that individual and his followers.

============
Perception 22

DM Robert - Day 8 - " What does the village have that is of value?" 
Saturday September 22nd, 2018 2:11:32 PM

Dirk asks about the history of the people....
1-As best you can determine after wandering around and speaking to the people, at one time the Lizard Folk had a great Empire centered in the Crying Woods. The Crying woods were sentient at the time but not evil. You think this might have been early in the Forth Age. There were also some Drow cities in the woods.
2-Something happened that made the Crying Woods turn evil and start to try and slay living things. This went on for a while. But the Lizard folk had amulets to protect them from the woods. Over time the strength of the Crying Woods grew.
3-Something happened and there was a great war and the drow were driven from the woods into the eastern mountains.
4-The Crying woods grew more powerful and starting attacking the Lizard Folk, despite having the amulets of protection from the woods.
5-A green dragon arrived to save the lizard folk. The woods no longer attacked them but they became servants to the dragon and it's offspring. This period lasted a looonnng time.
6-10 years ago some adventureres, mostly surface drow, came along and slew all the green dragons in the woods. This made the woods start to attack the lizard folk again and they had to retreat to the safe places.

Bartomus offers to help. Slythyl nods and speaks to Bartomus. "You are young in the ways of nature. But your efforts would be appreciated. This is a sacred grove, once used by many of 'our' kind to commune with nature. I believe it was created by those that gave the wood sentience. Maybe it was Maab or maybe it was the Teucri. I know there are other places in the woods that have ancient magic. Also there may be many ruins where once the Great Lizard Empire existed."

Stock muses about sending Briadoc to the Lizard Folk to help them out, and keep him out of the way.

Zanderallen's speech attracks others beside Slythyl. The tattoed lizard folk comes up to you. "Claim the land? All of these forests were once the domain of the Quatel Empire. We already hold claim to them. And we have been suffering for 10 years since those Crimson Shields from the Float came and slew the masters. In that time has anyone come from the Float to offer aid?"

"That is enough Skagauh. The Quetel Empire is no more, and has been gone for over 2000 years. The drow and the forest have claimed many lives of the people. You can't hold the actions of past people against these people. After all we only had their word they were from the Float, most of them were Drow were they not?" Slythyl says.

Slythyl turns to Zanderallen. "We know of these magic doors. There were at one time some in the Crying Woods. Though really I don't think that name applies to these woods anymore. We will have to consider moving the village. It would be a great undertaking. But it would also allow this grove to become more of a sacred place."

Diplomacy 20 and knowledge Geography 10 - group rules apply = Highlight to display spoiler: {Really if you think about it and look at the exploration map the confluence of the two rivers north of here would be a good city location. These rivers are roughly equivalent to the Missouri and Mississippi Rivers where they come together. So it's really a large navigable river area.}

Dorbin remains quiet and wonders what the Lizard Folk could offer the people of the Float.

Sid speaks up (note Skagauh and Slythyl have both spoken to you in Common). He shares his thoughts on humans on the Float.

Stohp watches the Lizard Folk. Though the conversation has been taking place in common, there are evidently some translators among them. You notice Nightshade and Buttercup doing some translation, but you also note Skagauh going around talking to the Lizard Folk.
Perception 15 for Stohp only - Highlight to display spoiler: {From what you over hear, Nightshade and Buttercup are doing a fairly honest translation. However Skagauh is translating with some twists making it sound like Slythyl is too old now, and letting these foreigners try to fast talk him out of the wealth of the Lizard folk.}

Micah lets Zanderallen do the talking. As he watches he notes that several of the lizard folk are doing some crafting work. Some are doing wood working, some appear to be chipping an polishing rocks. He notes a bright yellow rock being worked by some of the Lizard Folk and it appears the rock is also being used on some of the wood crafts.
Micah only - Perception 10 and Craft 15 Highlight to display spoiler: { The yellow rock is pure unworked gold. The wood workers are apparently using it to rub into inlay portions of their carvings.}

Micah asks about the tatooed elder, now known as Skagauh. Slythyl informs you that he is one of the elders of the village, currently unhappy about the lot of the Lizard Folk and blaming others for that lot rather than trying to work toward a solution.

Micah then asks Zanderallen for a discrete sensing of evil.

The feast wraps up.
Slythyl stands and says, "There is much to consider and it is late. We will talk again in the morning." He directs Nightshade to see you to one of the larger huts. You discover this hut is largely empty and may at one time have been used to warehouse food during the winter.

Night will pass uneventfully. You may discuss things in here without fear of being overheard. However, Monday's post will start the new morning and more discussion. So in your post please describe some of your intentions for the morning.

The exploration map

The big map

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Saturday September 22nd, 2018 7:42:06 PM

When the feast wraps up, Dorbin goes with the others to the large hut. Before anyone else can get out a word he blurts out, "So what are we supposed to do now? We've made contact, but half of these people already hate us because we're from the float, and the rest seem to not have enough to feed themselves, much less trade something valuable with the float. I don't think the nobles from the float are going to be interested in trading for a few wooden trinkets."

He then realizes that he has probably said more at once than he ever has in the presence of the Silver Shields. He puts his hand over his mouth and mumbles, "I'm sorry." He sits down, clearly embarrassed.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=16 ;
Sunday September 23rd, 2018 2:03:41 PM

After the feast finishes, Dirk makes his way back to camp and spends some time exploring out around the perimeter. In the morning, Dirk spends more time talking to the lizard folk and will collect some sticks to shave down as spare arrows prior to leaving with the rest of the group.

----------------------------------------------------------
Perception while scouting/exploring: 16

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=28 ; d20+8=27 ; d20+14=26 ;
Sunday September 23rd, 2018 7:53:11 PM

Stohp sits and watches, absorbing the scene and the goings on. She notes the slanted interpretation Skagauh gives of the conversation (Perception 28). She also notes the talk of old empires and moving the villiage (Diplomacy 27). Once shown to their rooms she consults with the others. "Their leader clearly has some political enemies. That Skagauh fellow is trying to turn people against us. Still the headman doesn't strike me as stupid so he probably knows what's going on. As long as it doesn't turn to violence then we're fine. Does anyone know of a good spot for the lizardfolk to move to?"

In the morning, once the talks continue, Stohp keeps and even closer eye on Skagauh in particular. If they get a private audience with the chief or she finds a way to have a aside with him she'll mention what Skagauh is doing. Only if she can just mention it to just the chief though, a sort of "you probably already know this but...". She doesn't want to stick her hoof into things and cause a scene or disrupt whatever plans the chief has to deal with the guy.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Sunday September 23rd, 2018 10:31:04 PM

Bartomus listened and in listening started to make a list of a couple of things that he was interested in knowing. When they got together, he shared his thoughts.

"I would like to know more about these other spots in the forest, I suspect that is why I have been feeling so at peace in the two we have come across." Bartomus said as he got his thoughts together. He rubbed the new tattoo and the carved acorn swing about and tapped against his horn. "I also think that this former Empire is worth knowing more about. Could be something in the history of these folk that could be a means of helping them. Also, this whole Drow business, that seems a bit odd. Like there is another potential threat there to the Float that we should be concerned about."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 24th, 2018 10:48:17 AM

Dorbin wonders what the new day will bring and how the shields will work with their new lizardmen friends... are they friends? Well, they're not enemies... but some of them still don't like them...

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=31 ; d20+1=16 ;
Monday September 24th, 2018 12:26:29 PM

When Micah makes the sign to have a look with his divine sight Zanderallen does a mental face palm for not having thought of it himself. He had gotten so caught up in the discussions. But that could be remedied. At some point towards the end when things are wrapping up and Zander is not directly involved he focuses inward and focuses his sight on Skagauh. He focuses on just him so he doesn't have to concentrate for so long. Using their long agreed upon signs he passes the results on to the rest of the Shields. "We will speak in the morning. Good night and thank you for your hospitality."

Later that night when they are in their hut and have the maps set out, "What do you all think about the river confluence as a suggestion for their city? The rivers are sizable and you have to think that once word starts spreading that the crying woods are passable river traffic and trade will start to pick up. A city there would be ideally situated to take advantage of it.
Dorbin you've pretty much hit the nail of the head. Unless they find some valuable natural resources the lizard folk tribe has very little to recommend itself to trade with the float, but they could greatly benefit from the goods the Float could provide. I don't want to see them driven off or set aside because the Float is stronger. I'd really like to help them find something they can bring to the table before we report back and have merchants and envoys from the council coming to them. Any ideas?
Stohp, if you could continue to move around the people and gauge and nudge feelings in our favor? I would but I'm made myself visible as the spokesman. You have the advantage of speaking their language as well. Especially this Skagauh character, he's trouble."

-----------------------------
Diplomacy 31, Know(Geo) 16: to figure out spot for village

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+1=16 ; d20=6 ; d20+6=19 ;
Monday September 24th, 2018 1:49:35 PM

Stock spends some time whittling a small stick that he picked up along the way, listening to the conversation between the "talky" types in the group. On the surface, he didn't have any issue with the lizardfolk named Skagauh. Every council needs a dissenting voice to protect it...he's just not sure if there's a hidden agenda there.

"I have to agree that moving to the mouth of the river makes the most sense. To be honest, they don't even have to move the entire village there. All they need to do is setup a trading facility along with inland trails leading to their village here."

=======
Diplomacy 16
Knowledge Geography (Untrained, max 10) 6
Sense Motive on Skagauh - 19 - Does Skagauh seem more like a healthy skeptic, trying to protect his village or a saboteur to the conversation?


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+15=27 ; d20+1=2 ; d20+4=11 ; d20+5=19 ;
Monday September 24th, 2018 5:22:25 PM

Micah absorbs the conversation and continues to observe the lizardfolk. At one point when he notices what they are working with, he nearly chokes on his drink. Sputtering, he attempts to cover it with a few coughs, then apologizes for his clumsiness.

Careful to not reveal anything to the Shields or their hosts, he waits until they are alone. He gives the others time to speak, to make sure no one outside the Shields may be listening. He nods in agreement with Zanderallen's suggestion for the location. Sensing a lull in the conversation he starts, "It looks like we have trouble right here in River City."

He turns to Dorbin and says, " It's not that nobles will not be interested in trading with these people. I think we have the opposite problem. They may be too interested. I noticed that some of the craftsmen are using yellow rocks to inlay their wood carvings. Those yellow rocks," he pauses, unable to resist the temptation to build a little drama, "appear to be pure gold. My guess is this stuff has to be fairly common the way they were using it."

He then turns to Zanderallen, gravely commenting, "If word of this gets to the wrong people, these lizard folk will be slaughtered."

====================
Diplomacy 27 Perception 2: Got half of the first check.
Perception 11; Craft 19: Made the combo check.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday September 24th, 2018 6:43:05 PM

Sid mutters a curse, "That's honestly been my biggest concern Micah, and that was before gold was brought up. The Float has enough of a need for wood that, with a little guidance they could hunt down the materials for bows, arrows, furniture, basic building supplies to be traded. Then the cleared land could be used for sheep and cattle and grains, and it could all flow into and through the Float. And then there are the Drow. All culture and history aside, if there were an Empire ready to move in and take over virgin lands, my money would be on them. Time will tell though."



DM Robert - Day 9 - "It looks like we have trouble right here in River City." 
Monday September 24th, 2018 8:48:03 PM

Dorbin expresses doubt that the Lizard folk would be worthwhile trade partners.

Dirk wanders among the lizard folk, and notes the yellow rocks in various art pieces. Dirk does not find spare sticks, technically you are in a Druidic Grove. All the tree's are sacred, and there are no scraps upon the ground. What wood they work with is gathered outside of the hedge.

Stohp has picked up on that the Skagauh fellow might be some sort of political rival to Slythyl.

Bartomus points out that you've learned several things about the forest already, and possibly more trouble. Though really the Drow are in the mountains east of here, and will not be a factor in this module....

Zanderallen does get a read on Skaguah. Sure enough that fellow radiates some evil....okay a lot of evil. Zanderallen also sums up some of the problems facing the Silver Shields and the lizard folk.

Stock thinks moving the village to a better location might be a good idea.

Micah reveals that the Lizard Folk apparently have access to raw gold. Which could prove a potential problem if the greedy in The Float hear of it. Hero point to Micah for the River City line

Sid points out that the Lizard Folk could lay claim easily to this section of the forest and with a little coaching point out the virgin wood The Float is in need of. They could either harvest the wood themselves or act as scouts and oversee-ers to Float wood cutters.

Morning dawns, barely. It is an overcast day with hints of rain in the air. You again meet with Slythyl, Skaguah, and two other elders, Elderberry who appears to be an older fighter, and Cactusflower, a female that you're not sure what sort she is.

Stohp manages to get an aside with Slythyl and he nods knowingly. "There are many things which must be endured by the sapling before it becomes a mighty oak. And an Oak that has endured much can withstand all but age itself."

Stohp and anyone else that chooses to wander the village.
Perception 15 Highlight to display spoiler: { There are many works of art adorning pathways, doors, and other areas of the village. It is almost as if when not trying to scratch out a living they work with wood and gold to pass the time. Many of the items are ho hum, but several look really good.}
If you made the roll above Appraise 15 Highlight to display spoiler: { There is approximately 47 pieces of art that would fetch really good prices in the Foat, and beyond if they were exported through the gates. And by really good you think between 500-1000 gold pieces each. Depends on the market.}

Continuing with those that choose to wander the village.
Perception 15 Highlight to display spoiler: { Most of the people see friendly and open. }
Sense Motive 15, only if you speak Draconic or stay with a translator. Highlight to display spoiler: { Many think the idea of moving the village closer to the river would be a good idea. There is a lot of talk of better eating.}

Village wanders, please let me know who you are, and what you intend to further investigate or ask about to the village at large.
-------

Those that attend the conference. Slythyl, Skaguah, Elderberry, and Cactusflower, all seem attentive. It is brought out that the Float is in need of natural resources, to wit lumber. Lumber to make bows, arrows, furniture, wood pulp to make paper (there is actually a printing industry to support) and many other things.
Sense Motive 20 Highlight to display spoiler: { You get the sense that Cactusflower mostly support Slythyl, Skaguah seems opposed to working with humans or anyone, and Elderberry is neutral. }

Slythyl indicates that much of the forest is in need of maintenance. This is an Old Forest but it has lacked bio diversity because of the forest's attacking of living things. The forest may need some prudent pruning and care to offer habitat to wildlife to encourage it to return to the forest. Skaguah of course points out that this is just the humans trying to lay claim to the land. Elderberry asks what assurances could be put in place to ensure that humans do not invade the forest. He wants it made perfectly clear that at least this section of woodland would be claimed by the Lizard Folk.

At the mention of moving the village, all seem to agree that this would be a good idea. Slythyl thinks there are ways he may be able to contact other Lizard Folk throughout the former Crying Woods and get them to come together as a larger community. All the Lizard Folk think this too would be a great leap forward for Lizard kind.
Diplomacy 10 Highlight to display spoiler: { While this would be good for the lizard folk would this be good for The Float. It depends on if you think the majority of the people of the Float are Good, Neutral, or Evil. The float needs trading partners, a larger lizard community would make for larger trading goods.}

Cactusflower and Elderberry want to know what the Float has to offer the Lizard Folk.

ie balls in your court now, offers, counter offers, etc.

I have not brought up the gold because I'm not sure if you would bring it up during negotiations. However, if you want to broach the subject it will add to negotiations.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=17 ; d20+3=16 ; d20+10=22 ; d20+7=11 ;
Tuesday September 25th, 2018 1:15:24 AM

Bartomus awoke early and spent his time contemplating the days that had passed as well as the one ahead. He put forth his thoughts as to the spells he would need for the day and as the time passed, he thought of Eberyon. The woods had a connection to the Fey and that connection could be of interest to the Druids of the Float.

When he got done with his meditations, he strolled about the village. There were talented carvers who used wood and gold to make rather appealing carvings that could bring a nice price in a few of the galleries on the float. He knew some folk from his own crafting that could be a conduit for sales, but how to make that work that benefited the folk?

As he saw a few folk working wood, Bartomus stopped and watched. He didn't know the language being spoken, but he tried to ask questions in Druidic about the symbols being carved. He wanted to learn more about the woods and the history of the lizard folk. There were questions there that could lead to more information.

When he came across some of his fellow Shields, he shared what he learned but also asked about the need for a translator. [b]"If we could ask a few folks about the history of the folk, we might also be able to ask about some of the former locales where their Empire was the strongest. There could be artifacts there that could be of value on the Float."[/b[

Perception walk about = 17; Appraise art = 16; perception 22; sense motive 11; leaving diplomacy to others

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=25 ; d20+14=16 ; d20+8=19 ; d20+2=14 ; d20+16=36 ;
Tuesday September 25th, 2018 11:24:14 AM

As the day wakens, Dorbin wanders around the village, nodding and trying to be friendly. He spots the various works of art and realizes their worth. He imagines they would trade quite well with some of the upper levels of the float. In fact, he could imagine some of the noble-types trying to impress one another with rare types of this art, driving the prices even higher.

When the group gathers to talk, Dorbin listens in. When they ask what the float has to offer, he thinks about the various trade items that the float has and mentions a few that might be useful.

OOC:
Perception: 25, Appraise: 16, Perception: 19, Sense Motive: 14, Knowledge, Local, Float: 36!

Not sure exactly what the float has to offer, but I rolled a knowledge, local, float with a nice 36, so I figure that might give him enough knowledge to offer some things that the float might have to trade.

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=24 ; d20=8 ; d20+12=16 ; d20+6=23 ;
Tuesday September 25th, 2018 11:31:10 AM

Stock wakes up early, as is his wont and for a while, keeps to himself, whittling and polishing stones. He even spends some time looking for a new stone to add to his collection but quickly realizes the grove is not a good place for loose rocks. Growing antsy, he wanders the village for a while...and is impressed by the artisanry present. He is surprised at how open the locals are to being around strangers, especially of a race they may have never seen before.

He arrives back at their lodgings just as the group is getting together to renew the conference. He sits through most of the conversation, whittling and not really trying to make anything, just using the repetitive carving motions to keep him calm.

"The Float has much that you could use - tools, weapons, clothing, possibly even food although I'm not certain on that. Honestly, the biggest things the Float has to offer are knowledge and connections with the wider world. You have a chance to build something great for your people. It won't be easy and there are those who will challenge you but, especially if you can re-unite with other groups, you should be able to take advantage of the Float's presence."

===========[i]
Perception 24
Appraise 8/10 if it contains precious metals
Perception 16
Sense Motive @ the conference 23


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ; d20+15=22 ;
Tuesday September 25th, 2018 6:18:24 PM

Waking early to exercise and perform his devotions Zanderallen holds a quick conference during breakfast. "Watch out for Skaguah, his heart houses evil. Judging from the intensity of my feelings I would guess he is the servant of some malevolent power, in the much the same way as Brother Micah is a servant of Domi. In our talks today I plan on making them aware of how valuable gold is viewed in the Float. They need to know in order to guard themselves against merchant greed." With that in mind he preps a couple bags of gold coins.

As they sit at council Zanderallen listens to their talk and composes his counter points letting the surprisingly vocal Dorbin list off a number of goods and services he never would have thought of. 'Good lad'

He takes a deep breath and launches into his proposals, "I will address some of your points and then there is a delicate subject that must be discussed. As to maintaining the forest, we know of druids and woodsmen who used to eek out a living in the forest when it still attacked living things. Now that the forest is open to life there is much knowledge that could be put to use. In particular a druid friend of ours by the name of Jella. She is a kind soul and would probably do much for no other reason than to see the forest healed and happy. She has suffered much from the Crying Woods and would be sympathetic. Elderberry you want assurances, with us there is one thing that can do that. A signed treaty between the leaders of the Float and the leaders of your people. The more tribes you can gather together to make this treaty the more you can bargain on equal or even superior ground. If you send us back with a treaty proposal or meet with other envoys and claim this land as yours who is to say otherwise? Your village is here, your ancestral lands are here, your people know these woods. Now on to what I hinted at the beginning. We have noticed, by watching your craftsmen, that you have a lot of gold. In the Float gold is considered very valuable and we mint it into coins for trade. With a single piece like this one,", pulling out a gold coin, "you could pay for a comfortable night at an inn, along with a full meal and drink a plenty. Seven coins could purchase you a fine lantern like this one. Fifteen a longsword of average quality. Two dozen a serviceable pack animal. One hundred a shirt of chainmail like I'm wearing now. Three hundred one of those fine short blades like the ones we took from the troll cave." He backs his statements up by showing the mentioned item and the mentioned amount of gold coins from his prepared pouches. "I don't know how much gold you have in the woods but I must warn you it would be wise to keep that knowledge from those given to greed. Whether those be traders of the Float, of whom only some would be dangerous, or the drow of whom I would be greatly concerned. Gold has a corrupting influence to those who fall to greed and has been the cause of much trouble. For you if handled carefully it is a great bargaining piece in building trade relations with the Float to build your people into greatness. Also at some later point if your could take a look at the map we have been putting together for the Float council, I'm not quite sure where to mark the boundaries of your territory. Maybe you could help us out?" He gives a shrewd look to the council, particularly Elderberry, with his closing remark, emphasizing for the Float council.
-------------------
Sense Motive 15, really wish I knew that one
Diplomacy 22, Everyone wants the best for everyone right? At least that's what you get if you pick a paladin as your envoy.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=21 ; d20+16=20 ; d20+23=28 ;
Tuesday September 25th, 2018 6:30:01 PM

Micah also takes the opportunity to wander around, spending most of his time with a translator. He is encouraged by the openness of the lizardfolk and the general enthusiasm he senses regarding the potential move.

When discussion occurs of a coalition lizard tribes, Micah takes a moment to consider. When moments for privacy with other Shields, he shares his thoughts. "I see much opportunity for mutual benefit between the Float and the lizard folk. I am, however, a bit concerned that some in the Float--Crimson" he says through a mock cough, "might seek to exploit them, especially in light of the likely fortune in gold present. I can see much bloodshed arising from the presence of that precious metal.

"Furthermore, I do not think the Float has the manpower to successfully expand and occupy this territory. It appears to me that having a friendly ally occupying this region would be in her best interest. Currently this tribe is not strong enough to resist those who would wish to exploit them for the gold. I see their unification as a potential good thing for them and for the Float, protecting both from greedy individuals.

"I believe we could convince Slythyl, Elderberry, and Cactus flower of the wisdom of unification and alliance, but, based on Zanderallen's information, Skagauh could be a real problem--for them and for us."


At some point, he pulls Zanderallen aside and asks him to keep an eye on him as he confronts Skagauh. He also hands Zanderallen his mace, so that he will appear unarmed when approaching the elder. He watches for a moment when he can speak with the him alone. Before approaching, Micah discretely casts Comprehend Languages on himself.

"May I have a word with you? As one priest to another." asks Micah. Given consent, he will join him and state, "I have observed that you are skeptical of our intentions. I understand and respect your concern. It appears to me that you are a person of faith, empowered by whom you serve. I am a devotee of Domi. Who do you worship?

Depending on how that goes, Micah will ask of his concerns and reservations. He will also try to get an understanding of his motives. [OOC: Comprehend languages is cast in case he talks to some one else. Micah will not reveal he understands should that occur.]

=====
Perception 21; sense Motive: auto-succeed
Sense Motive: 20
Comprehend Languages duration 70 minutes
Hero point used before diplomacy roll for +8
Diplomacy 28


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=18 ; d20+4=20 ;
Tuesday September 25th, 2018 7:52:31 PM

Sid will make sure that everyone is good for translators and if he is not needed will look for the bow makers of the village. If he can he will talk shop. He will admire any bows made and will show off
Lhysandri (LB MW) or Daffdryd (SB MW) if things are going well.

======================================================================

Perception: 18
Sense Motive: 20

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 25th, 2018 7:55:17 PM

After getting her aside with the elder Stohp consults the group. "Should we send a message back telling the float we've made contact? We should definitely make sure not to make any promises we can't keep before consulting them. That's sure to end badly all around."

DM Robert - Day 9 - "It's about to get real up in here..." 
Tuesday September 25th, 2018 8:33:11 PM

Doing things a little different. With a lot of people both wandering and attending the meeting I'm labeling the rolls A, B, C, etc. You can choose which to roll for based on if you would be with that person.

Dirk?

Bartomus wakes up and wanders the village. The villagers say the symbols are just fancy swirls of art, they mean nothing. A-Sense Motive 10 Highlight to display spoiler: { They are not druids, they are not making druidic carvings. They are just living in a Druidic grove. }
They are not going to know anything about the old empire other than fragmented tales, that was a time over 1000 years ago. Then he activates his "Rule Britannia, schooling" and considers the how the Float could use the artifacts of the past Lizard Folk empire.

Dorbin wanders around the village, nodding and trying to be friendly. He spots the various works of art and realizes their worth. He imagines they would trade quite well with some of the upper levels of the float. In fact, he could imagine some of the noble-types trying to impress one another with rare types of this art, driving the prices even higher. [i]I'm going to say with your knowledge local roll you have several art dealers in mind that could sell to the upper crust of the Float as well as export through the gates to Plateau City. He mentions some trade goods that the Lizard Folk might like would be lanterns, metal tools, knowledge and training planting crops, etc.

Stock wakes up early, as is his wont and for a while, keeps to himself, whittling and polishing stones. After wandering the village he finds that several of the works are way above his skill level.
B-Perception 15 Highlight to display spoiler: {You manage to find that the major pieces are done by two noted craft-persons. One appears to be Cactusflower. The other is a youngish, you think, lizard man. He welcomes you to his hut, and you realize you are unworthy (at the current time). He is a true master of woodworking and stoneworking. You spot a chess set he has made and it is truely stunning.}
Stock's suggestions of items is nodded upon (except the clothing).

Zanderallen warns about Skaguah, but incorrectly judges his skills to be divine in nature. His warnings about gold seem to be caught with mixed feelings. Skaguah seems to have a rather crafty smile on his face, if you can judge a lizard man's face.
C-Sense Motive 20 Highlight to display spoiler: { Indeed it's an I told you so smirk. }
Elderberry looks over your map, and lays a clawed hand over the entire section of woods (as seen for the exploration map, bordered by the rivers, the lake and the mountains. "These would be our lands."
D-Sense Motive 15 Highlight to display spoiler: { As in these are our lands, end of discussion, or else...}
lizard folk land

Micah also takes the opportunity to wander around, spending most of his time with a translator. He is encouraged by the openness of the lizardfolk and the general enthusiasm he senses regarding the potential move.
He approaches Skaguah at a break in the conference. "May I have a word with you? As one priest to another." asks Micah.
"Priest? I am no servant to another you tailless monkey. I am a master of the Arcane Powers, and you would do well to watch your step for my powers are fell and terrible!" Skaguah replies.
E-Sense Motive 20 Highlight to display spoiler: {Skaguah just seems to be filled with anger and crotchety in general. }

Sid wanders the village with the others and show off is bow to a few bow makers he runs across. They are very impressed.
F-Craft bow 15 Highlight to display spoiler: { Sid is able to determine that for their skill they are quite good. However, they lack certain ingredients/materials to make truly great bows. The most important one being glue. Probably from the lack of wildlife in the forest they have not been able to come up with a good glue. }

Stohp wonders if the group should report back to the Float city council.

In general you seem to be making headway in the meeting. Those attending, we need a diplomacy roll now to influence. Group roll, highest is lead, and the rest can aid another, if you are attending the meetings.

Late in the afternoon Nightshade bursts into the meeting house. He quickly crosses to Slythyl and starts whispering to him. Slythyl raises his hand stopping Nightshade. He turns to the council and you. "It appears that hobgoblins are headed this way. A veritably horde. We will need all able bodied beings to help in the defense of the village." He looks at you all.

Hold that thought, but yes, combat is going to start. But not right away. Tomorrow if you choose to aid the Lizard Folk, you will receive your assignment. IF not, it's time to leave.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=11 ; d20+8=14 ;
Tuesday September 25th, 2018 8:57:37 PM

Dirk wanders around the village taking notes and sketching on the jumbled scraps of paper in his kit. He then sees most of the group over in the meeting and heads over with a smile as he joins the rest.

---------------
Perception: 11
Diplomacy: 14

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=1 ;
Wednesday September 26th, 2018 9:40:54 AM

Dorbin looks around at the announcement of the hobgoblins nervously. He says, "Of course we'll help. How many are there?"

OOC:
Diplomacy: 1. Yes, a one.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=26 ; d20+13=23 ; d20+15=21 ; d20+13=26 ;
Wednesday September 26th, 2018 11:51:48 AM

Zanderallen hides a glare at Skaguah at his insulting of Micah and told you so looks but moves past the odious lizard man's ill humor. As Elderberry traces out the entire section of forest Zanderallen is thankful for the both Elderberry's boldness and discretion in picking their land. "If you say these are your lands, then there can be no question about it. I will make that plain to council upon our return." As the day wears on Zanderallen continues the discussions. Throughout the day he focuses on concerns of Cactusflower and Elderberry, wishing to have 3 strong supporters of alliance and having little hope of changing Skaguah's mind.

When Nightshade busts into the council room Zanderallen can barely contain his impatience while he waits for Slythyl to address them. When he learns what the danger is he replies immediately, "We would be honored to fight alongside you. We will help wherever you need us. Hobgoblins are trouble for everyone." Unless the talks continue afterwards Zander returns to their quarters and starts looking to his equipment for the coming battle.
---------------------
Sense Motive (C,D,E) - 26,23,26
Diplomacy - 21

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=27 ;
Wednesday September 26th, 2018 3:03:42 PM

Dirk steps up to help his friend Dorbin who is clearly struggling with speaking. "Of course we will help. My friend Dorbin and I stand at the ready to take on these fearsome hobgoblins."

-----------
Diplomacy: 27


Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+1=17 ; d20+12=15 ;
Wednesday September 26th, 2018 5:55:29 PM


Stock is still somewhat stunned by the craftsmanship he saw this morning.

I mean, I'm no slouch but a lot of that comes from hard work and perseverance. That guy...I'm not worthy. He could make a killing on the float selling to those rich folks up top.

When the threat is apparent, Stock rubs his hands through his hair and barely restrains a laugh of joy. "Hobgoblins...ho ho. Are they a constant problem? Do they often come threaten you with a horde?"

=========
Diplomacy 17
Perception 15



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=36 ; d20+15=35 ;
Wednesday September 26th, 2018 6:41:15 PM

Micah is a bit chagrined to have acted on a misunderstanding about Slaguah, but pleased to have obtained what he was truly after: a better understanding of Slagauh's power.

When word of the hobgoblin horde arrives, he is relieved to hear that the rest of Shields share his desire to protect the lizardfolk. To abandon the them now would doom their diplomatic mission should they win or introduce a new player into the politics if they lost.

He nods his interest when Dorbin asks for the size of the horde. He turns in deference to Slythyl wordlessly asking permission to question the scout directly. Assuming he receives it, he proceeds with questioning Nightshade.

Micah's intensity about preparing for the defense of the village comes across in the directness and abundance of his questions. "In addition to their number, how quickly are they traveling? How long do you think they before they will be here? Do they appear to have a baggage train? Do they have outriders? What about siege equipment? How are they armed? Is there any sign of a command post or officers? Do they seem to be heading this way? If so, they appear to know of this village? Do they have any beasts or other creatures with them: dogs, wolves, horses, or something else?"

As each answer comes, he nods to acknowledge it, ready to assist in forming a plan of defense based on what they know about the threat.

After receiving what intelligence the scout has to offer, he addresses the council. "What is your standard response to such a threat? How would you have us help?"
He then turns to Slagauh. With no sarcasm intended or apparent he asks, "How can we support your use of your powers in protecting your people? We do not wish to hinder you or get in your way."

=============
Sense Motive 36 on Slagauh.
Diplomacy 35 (two twenties in row!)
[OOC: will we have time to rest and prepare new spells?]

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=22 ;
Wednesday September 26th, 2018 7:48:34 PM

Stohp joins the meeting and does her whole sit quietly and watch thing. She tries to judge how the elders are taking their words (sense motive 22). At word of encroaching enemies she's momentarily unsure if they should get involved but her teammates quickness to jump into the fight keeps her from bringing up her worries. At least if they live it'll make a good impression.

4 To Arms!


DM Robert - Day 9  
Wednesday September 26th, 2018 8:29:37 PM

Dirk wanders around the village taking notes and sketching on the jumbled scraps of paper in his kit.

Dorbin says, "Of course we'll help. How many are there?"

Nightshade answers, "Alot, I'd say an entire community is on the move toward us."

Zanderallen agrees to the Lizard Folk's land claim. He resoundingly offers to stand with the Lizard Folk.

Dirk also agrees to help.

Stock is still somewhat stunned by the craftsmanship he saw this morning. He probably mentions the skill level of the artisan to the rest of the shields. He is clearly over-joyed at the thought of facing a horde of hobgoblins. Stock asks "Are they a constant problem? Do they often come threaten you with a horde?"

Slythyl responds, "No, we have never encountered such before. Though in the last few months many things have been coming down from the mountains. I was optimistic that it was just the influx of wildlife and such into the forest."

Micah is a chagrined about his misunderstanding about Slaguah, but pleased to have obtained what he was truly after: a better understanding of Slagauh's power. Micah is proud to hear the Silver Shields step and shield another group of innocents.
Micah questions Nightshade. "In addition to their number, how quickly are they traveling?"
Nightshade responds, "Again I can't be sure of the number, well over 100. They will be here within the hour."

"Do they appear to have a baggage train?"
Nightshade responds, "I could not tell. Maybe further back in the horde."

"Do they have outriders?"
Nightshade responds, "Some."

"What about siege equipment?"
Nightshade responds, "None that I could see. And I doubt they could get it through the forest. And further, not at the speed they were moving (normal unencumbered speed)."

"How are they armed?"
Nightshade responds, "Well armed, much metal."

"Is there any sign of a command post or officers?"
Nightshade responds, "I assume there are commanders, there is not post, they are on the move."

"Do they seem to be heading this way?"
Nightshade responds, "Yes."

"If so, they appear to know of this village?"
Nightshade responds, "I'm not sure, it may be we are just on their route. But it is more likely they are moving with intent."

"Do they have any beasts or other creatures with them: dogs, wolves, horses, or something else?"
Nightshade responds, "Yes, I've not see the like. Several are riding a four-legged animal with a long-horned, bovine head looks like a cross between a horse and a long-haired yak."

Micah addresses the council. "What is your standard response to such a threat? How would you have us help?"
responds, "
Elderberry responds, [b]"We have no standard way to respond to this, it has never happened before. But I would recommend a division of forces to guard all the gates. I and the warriors can take the north gate. Slythyl can defend the eastern gate, which will probably face the bulk of the enemy."

Slagauh quickly cuts in. "I can cover the western gate, where they will undoubtedly try to sneak around and come in."
Elderberry gives Slagauh a look and turns to you,"I have heard much of your prowess in attacking the Trolls and the Hags. Can you protect the southern gateway?"

Stohp sits and watches.

Sid???

As a whole the council is much impressed with the Silver Shields, with the possible exception of Slagauh. In essence you will have 45 minutes to prepare before you need to be in your position. You will have 5 rounds after that.

Battle map

Please state what coordinates you wish to start at character wise. I recommend you think of this as tower defense. There may be waves, there may be an all out attack. You will be dealing with flankers, so they will be coming from the south (bottom) of the map. The main battle will be away from you. You might hear things.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday September 26th, 2018 8:39:03 PM

Once the party is ready to go, Dirk will make his way out with the rest of the group and ready an arrow.

----------------
Dirk will start at coordinates AA 25

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20=4 ;
Wednesday September 26th, 2018 10:37:17 PM

Bartomus didn't learn much, but did get a sense of the place. The folk had found a place that met their needs and that happened to be Druidic. He liked it, and the folk reminded him of those that had adopted him years ago.

When he wandared back to the others, and heard of the coming attack, he watched as Micah became the general on the field asking for information so that the response would be most effective.

"Any concerns about a little fire or lightening even? Maybe see if we can lure them into a trap if the numbers aren't too many?" He offered from the back. He continued to listen and nodded that he was in on the defense of the South Gate. "Do the folk have anything that we can splash about quickly outside the gate some distance? Use it to light a fire and such as a welcome light to our soon to be guests?"

He followed along to the wall and gate taking a position near the gate itself (s9).


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday September 27th, 2018 9:57:47 AM

Hearing the hobgoblins are less than an hour away Zanderallen hurries back to their lodgings, and with assistance from a party member suits up in his plate mail. Sticking around he helps Micah into his plate before heading to the southern gate. He takes up a position just in front of the gate. "Call down the powers of the heavens by all means Bart. The goblinoid races always seem to bring trouble with them, and they are threatening our new friends."
----------------------
Standing guard at W14

Stock (JonM) HP: 72/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:19/19  d20+7=27 ;
Thursday September 27th, 2018 10:27:35 AM

Stock forces himself to calm down a bit and listen about the coming !fun!. When the riders are mentioned he scratches his chin and tries to think if he's heard of beasts like that before. He retreats to the party's chambers with the other armored warriors and puts on his breastplate. He also examines the scratch marks from the hags and is happy to see that they appear completely healed.

He then joins Zanderallen at the gate. He calls to Dirk and says, "Hey, new guy! You might want to be closer to the gate."

Looking out straight ahead he says to Zanderallen, "You know my people hate hobgoblins, right? I don't take pleasure in killing, usually but somethings...they are just in your blood." He looks at Zanderallen and then says earnestly, "I hope you don't look at me differently after this fight."

===========
Knowledge Nature 27 - does Stock recognize the description of that animal and does he think it could bust through the hedge wall? Essentially I'm trying to figure out how much of a "wall" really protects the village.

Standing next to Z at V14



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday September 27th, 2018 2:40:03 PM

Dorbin looks around with Stock and examines the bush wall. How tall are the bushes? Are they really thick, or could someone walk through them? Is there a way to stand behind them and see the enemy, like a castle wall?

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=28 ;
Thursday September 27th, 2018 6:48:23 PM

((Previous Round))

Sid admires their work and they talk shop. Sid has not claimed or been given the title of Master in his craft, and acts with proper deference to his betters as a Journeyman. Noticing the need he goes, "You know, I've seen the lack of game in the woods and I think we could help you barter for some good glues on the float. My ladylove deals with our suppliers and I'm sure she could help find what you need."

Sid makes his way to the council meeting and nods in agreement, "Of course we'll stay, we're too pigheaded not to."

=====================================================================

Craft(bows): 28

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday September 27th, 2018 6:56:09 PM

Sid helps everyone suit up and makes sure he has some water and jerky. Once it is time to position him he walks up and down the wall a bit, marking where tree and brush is and tastes the wind a bit. Finally he stakes his spot on the wall. "Hey Bart, try to get them bunched up if you can. That should be a nasty surprise eh?"

================================================================

R-11

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 27th, 2018 7:18:10 PM

As everyone tropes outside the gate and readies for combat Stohp looks on confused. "Um, isn't the idea behind having a gate so that you can stand on one side and shoot people so they can't shoot back?

She inspects the hedges and tries to figure out if she can shoot over them or if the gate has spaces to shoot through. If not she'll grumble about poor defense planning and join the rest outside; otherwise she stays on the opposite side of the gate and gets out her tanglefoot bags so she can mess up anyone who tries to force it.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday September 27th, 2018 8:13:59 PM

Micah is not happy about Slaguah being on his own, but is ready to render aid as requested.

After arming, he tells Zanderallen, "I need some time to pray for additional spells: about 15 minutes. Please explain to the others should it make them uneasy."

To Stock, he says with a smile, "Plan on being large again my friend. Once they come into sight, I will cast it on you."

To Sid, he asks, "How do you feel about a little scouting? It would be useful to get a better idea of how they are arrayed for battle. On the other hand, we need you here and don't want you to get caught. Suggestions?"

He then asks the Shields for their signal whistles. He offers one to Slythyl, Elderberry, and Slaguah as he requests, "If you need reinforcements, blow three short blasts to let the rest of us know. Depending on what is occurring, we may be able to render aid.

[OOC:
How far from each other are the gates? Is there a way to keep an eye on Slagauh?
Is there a way to ensure that Slythyl is safe--especially from "friendly" fire?]


DM Robert - Day 9  
Thursday September 27th, 2018 8:41:09 PM

Dirk readies a boltCrossbows use bolts, :) remember it's a move action to reload.

Bartomus readies for battle. He asks about fire. Slythyl gentle tells Bartomus that unless one controls and monitors fire through attention or magic, lighting fires in a forest is not always a great idea. Plus they don't have anything like that.
Let me restate, since it was stated in an earlier post... It is a thick hedge, you cannot see through it, and the thorns appear 1 inch long, and in some places longer. It looks like the hedge is 15 feet high. Unless you are smaller than size small, you are not crawling through the hedge, and if you are smaller you will still take damage from the thorns.

Zanderallen readies for battle.

Stock readies himself for battle. He can barely contain his glee. He thinks the creatures might be a Yzobu. They are pretty stinky. They can gore you, trample you, and stampede.

Dorbin looks at the hedge wall. There's not going to be an easy way through it. And there's no way to stand on top of it...maybe levitate.

Sid offers to get some supplies for the bow makers. Sid positions himself. Row 10 and 11 are inside the hedge. No going there.

Stohp questions why the hedge is made to not really be defendable on the inside.

Micah prays for a short bit and then see's to providing whistles to the other groups. It is a fairly large hedge, after all it is surrounding an entire village, friendly fire will not be an issue, unless someone leaves their post.

The weather has not improved. It is still heavily overcast but rain has not yet arrived.
Knowledge Nature 15 Highlight to display spoiler: { It could rain any minute. Probably will be a light thunderstorm.}

Slythyl sees you to the south gate. "This is what you must defend. Oh, the women and children will stay inside and lock the gate. Yes I know that the hedge is not really designed for defense. But you must remember the hedge was originally designed not for defense, but for concealment. Concealment from the forest itself. But since the forest is no longer sentient the magic seems to have faded. I wonder how the two were entwined?" He pauses briefly. "But enough of this we must make ready to defend the grove."

He then wildshapes into a Huge Treant. He looks to you and says "May you always have springtime." He swiftly strides away to the east.
I'll just give this to you, you've just seen a level 13 Druid, with the plant domain instead of an animal companion just get ready to leave to lay down a whooping.

Please place yourselves, OUTSIDE, the hedge.

Dorbin you have not declared where you want to be.
Bartomus you need to move outside the fence.
Micah you need to let me know where you want to be located.

You have 5 rounds of pre-casting spells if you wish.
Ranges: You will see them coming. How far do you want them to be out from the hedge, NOT you, but from the HEDGE (it's easier that way) before you start anything?

map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=25 ;
Thursday September 27th, 2018 9:00:44 PM

Dirk raises his head and takes a look at the sky, scanning it with suspicious eyes. "The weather may not be in our favor, friends. It looks like it will rain, soon."

------------------------------
Knowledge Nature: 25


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=16 ;
Thursday September 27th, 2018 11:38:29 PM

Bartomus walked to the gate, looked at it, and then walked through taking up a spot on the other side of the gate and its thorny hedge and opposite of Stohp. He looked up at the clouds forming and snickered. "Well now, we may just get a bit of added help from the coming storm. Let's not assume that it will be all bad, Dirk."

Took out three bullets from his pouch and began a simple set of sing song words. He focused his thoughts on the bullets striking targets as he looked out into the woods. When he was done, he looked out. "Stohp, I think I am going to go a bit farther out. Just in case I need some help with a bolt or two, it might be safer."

He walked out to the large tree in front of him.

===
Knowledge Nature - 16; cast magic stones on 3 bullets; walking to O23; Weather would help with call lightening?

Stock (JonM) HP: 72/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:19/19  d20+7=17 ;
Friday September 28th, 2018 9:59:56 AM

Stock begins stretching his back and legs, really limbering up for the coming melee. "Micah - should we stay compact around the gate? Or push out and fall back toward the gate as needed?"

He notices a piece of...skin? brain?...stuck to his glaive and picks it off, looks at it and flicks it away. He walks over to Bartomus and sees him cast a spell (magic stone). "I guess those rocks are magical now? Neat." He then walks back to his spot next to Z.

==========
Knowledge Nature 17

Stock will change position to wherever Micah instructs - either close to the gate or further out near Dirk


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday September 28th, 2018 2:09:12 PM

Zander has to stop himself from gaping as Slythyl transforms in front of them and walks to his post. He already had a deep respect for the village elder, but he makes a mental note to add physical might and druidic power to the list of reasons to continue in that respect. "Stock I think we can be most useful holding in front of the gate. We are likely to be fighting heavily outnumbered and I prefer to keep our backs to the wall. Everyone else, we will do our best to hold a safe pocket in front of the gate. If you wish to flank watch that you are not overrrun. We are likely to be hard pressed. " Getting the warning that the hobgoblins are nearing Zanderallen intones a couple deep chants. The first over Stock, "There now Domi's protection will make up for your lack of plate.", he says grinning. Protection From Evil on Stock. Then finally as the enemy approaches he lifts aloft his sword, "May Domi's courage fill my blade."
---------------------------------
Protection From Evil on Stock +2 Deflection(Stacks) Bonus on AC and Saves against evil creatures for 4 minutes

Divine Bond Longsword is keen for 7 minutes

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday September 28th, 2018 4:14:17 PM

Dorbin is also amazed at the transformation of the druid. Then he notices that everyone else has already stepped out of the gate. He quickly scampers out the gate, trying not to trip on his robes (to U12). He calls out, "I have a couple of larger area spells that can slow down groups of attackers. I can slow them with tentacles and I can send a storm of ice and snow into an area."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday September 28th, 2018 7:54:46 PM

Stohp moves directly in front of the door after everyone's done going in and out. She may not be much of a meatshield but here she can assist with her projectiles and even if she goes down that's 800 lbs of taur they'll have to move to get in.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Saturday September 29th, 2018 9:38:45 AM


Micah had been concerned that the leader they had developed a positive rapport with might not survive the battle. When Micah sees the demonstration of Slythyl's power, he releases a sigh of relief and focuses on their immediate responsibility.

Despite the turmoil brought by the news of the impending attack, Micah withdraws momentarily to one of the trees near the gate they are to guard. After only a few moments, he is able to achieve the peaceful, meditative state that brings him in close communion with Domi. When he ends his prayer time, the only indication to him of the passing of time is the preparations that have occurred while he was preoccupied.


In response to Stock, he says, "We should start in a forward position. Our primary focus should be do disrupt their command structure. To do that, we must have some maneuvering room.

"Now," he says focusing on spells, "Let us attend to some preparations."


He then casts the following:.

Before the enemy is near. Magic Vestment on himself; duration 7 hours.

When the enemy is near in the following order:
Freedom of Movement on Stock; duration 70 minutes.
Next, Magic Circle against Evil on himself; duration 70 minutes
Then, Bull's Strength on Stock; duration 7 minutes
Then Enlarge Person on Zanderallen; duration 7 minutes
Then, Enlarge Person on Stock; Duration 7 minutes

He then takes a position in front of Stohp and next to Zanderallen and waits for contact with the enemy.

================
Move to Y14.
To see spell listHighlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; [i]Magic Circle against Evil[ cast on himself, 70 minutes]
; Blindness;Magic Vestment [Cast 7 hour duration]
4th: Holy Smite; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds][/i]; Divine Power
}

Spell effects: See above for duration.

Anyone withing 10' of Micah gains a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made or effects created by evil creatures from Magic Circle against EVIL.

Zanderallen and Stock are both LARGE.

Stock has +4 Strength from Bull Strength.

Stock, from Freedom of Movement, is enabled to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.


DM Robert - Round 0 
Saturday September 29th, 2018 10:50:07 AM

Dirk is pretty sure it will rain soon.

Bartomus casts magic stone on some bullets and hides behind a tree. yes weather will aid call lighting.

Stock walks around a bit, anxious to kill some Hobgoblins.

Zander casts. Protection From Evil on Stock.
---------------------------------
Protection From Evil on Stock +2 Deflection(Stacks) Bonus on AC and Saves against evil creatures for 4 minutes
Divine Bond Longsword is keen for 7 minutes

Dorbin slips into the battle area, and warns everybody that he has some area affect spells that can possibly be of help. I'd hit them with the area affect spells at your max distance.

Stohp tries to move directly in front of the door but finds little Dorbin there as well.

Micah casts several spells.
For simplicity sack, any spell lasting longer than 5 minutes we won't have to track duration on, if the battle goes that long something has gone horribly wrong.
Magic Vestment on himself; duration 7 hours.
Freedom of Movement on Stock; duration 70 minutes.
Next, Magic Circle against Evil on himself; duration 70 minutes
Then, Bull's Strength on Stock; duration 7 minutes
Then Enlarge Person on Zanderallen; duration 7 minutes
Then, Enlarge Person on Stock; Duration 7 minutes

Sid? apparently stands calmly waiting...

In the distance, toward the east, you hear the following, in common with goblin accent.
"Surrender in the name of the Kurgan. Surrender and live in servitude as slaves to the Kurgan. Otherwise you will all die!

You here Slythyl reply, "Leave now while you can, turn back or the forest will claim you as it has others!"

In goblin Highlight to display spoiler: {ATTACK!}

There is the sounds of battle from the east,

In goblin Highlight to display spoiler: { The Tree's they move!}
More goblin Highlight to display spoiler: { Forward to Victory }
More goblin Highlight to display spoiler: { we stuck the bushes and vines have attacked us}

Suddenly the heavens open up and it begins to rain and then you see, to the east, a BRIGHT flash and then the sound of Massive Thunder! Knowledge Spellcraft 17 Highlight to display spoiler: {someone just cast, Call Lighting Storm}

Battle contines to the east with flashes of lighting and sounds of thunder.

All of you spell effects are now considered to be in effect.
On the left hand side of the map I have put distance markers from the hedgeline.
It is now raining.

South, just beyond the 210 distance marker, between column M and column AP, you see movement. But because of the rain, the lack of direct light, etc. you cannot see definitely....
Unless,
Perception 20 Highlight to display spoiler: { Hobgoblins on the advance, looks like ground troops, 3 packs of 5, you may target with distance weapons or spells, they are at....M 56, N57, 056, 057, N59....Z56, AA57, AB56, AC 57, AB59... AM56, AN57, AO56, AP47, AN59.}

map


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ;
Saturday September 29th, 2018 9:46:49 PM

Sid peers through the storm and sees shapes he assumes they are hobgoblins. He holds and waits until they are within range.

========================================

Perception: 19

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=33 ;
Sunday September 30th, 2018 7:58:48 AM

Stohp hears the battle start and peers into the rain; she is easily able to make out the oncoming enemy (perception 33). "Here they come. 3 packs of five about 200 feet away. Be ready."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=24 ;
Sunday September 30th, 2018 8:50:04 AM

Dirk stays behind the tree he's at, waiting for the rest of the group. He peers around the side of the tree to see if he can see the locations of the creatures any better.

--------------------
Perception: 24

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+10=27 ; d20+4=6 ;
Sunday September 30th, 2018 10:17:38 PM

"Kurgan? Does anyone know what a Kurgan is?" asks Micah aloud.

He smiles grimly as Slythyl calls out his reply and reinforces it with a powerful spell calling a lightning storm from the clouds.

"Three packs of five what?" he asks Stohp. "I do not know how you can see a thing in this rain.
Of course, that applies to them, too."


============
Spellcraft 27
Perception 6

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=23 ;
Monday October 1st, 2018 5:56:11 AM

"Aye, I see them Stohp good call. Off there in the distance in the center," he yelled as the noise of the rain and watched as storm clouds began to form. He began the whispering needed to call forth lightening and felt the surge of the energy about them all.

Call lightening - duration seven minutes, can call seven bolts as a stnd action - 3d10 electrical damage reflex reduces half, can be resisted

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday October 1st, 2018 6:39:28 AM

Stohp is confused by Micah's question. "Hobgoblins. If it had been something else I would have said so."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=7 ;
Monday October 1st, 2018 10:24:05 AM

Zanderallen stands tall and menacing, the rain rattling on his plate and sizzling on his flaming sword. As Stohp calls out the approach of the hobgoblins he tightens the strap on his shield and readies himself. "You don't have to apologize for the enmity between your peoples Stock. Anger can be a tool, just don't lose yourself to it.", taking a moment to reflect he adds with a smile, "I never would have thought I'd take such comfort in fighting side by side with a dwarf."
----------------
perception 7

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=22 ;
Monday October 1st, 2018 11:53:55 AM

Dorbin looks where Stohp has pointed and he spots the numbers approaching. He calls out, "They're too far away from me just yet, but I'll try and slow a group down when they get closer."

Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28; Rage:19/19  d20+12=15 ; d20+3=17 ; d6+6=9 ;
Monday October 1st, 2018 12:13:55 PM

Status Effects: Protection from Evil (40), Bull's Strength, Enlarged, Freedom
Stock begins itching all over as spells begin to layer on him. He swings his head one way and sees Zanderallen concentrating on him, he swings his head the other way and sees Micah's hand touch his shoulder...and then he's big again.

"Thanks," is all he says. He's used to this treatment by now but it's still a lot to process at once. He looks up once the others start to talk about the oncoming horde but can't make anything out yet. He switches his flail to his left hand and grabs a javelin, readying a throw.

"Alright Shields, let's show our new neighbors how we do this!"

==========
Perception 15
Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage



Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Monday October 1st, 2018 1:05:07 PM


Micah explains to Stohp, "We heard a report of beasts being with them. I wanted to know if they were mounted, alone, or accompanied by something else."

He then returns to peering into the rain, consciously reminding himself to relax his grip on the wand he pulled out of his belt.


DM Robert - Round 1  d20+2=11 ; d20+2=12 ; d20+2=13 ; d20+13=16 ;
Monday October 1st, 2018 8:30:03 PM

Sid tries to see what's out there.

Stohp see's Hobgoblins creeping in and alerts the others.

Dirk stays behind the tree he's at. He spots the Hobgoblins.

Micah considers what's going on east of the party. He wonders what a Kurgan is.

Bartomus sees the Hobgoblins and casts a spell.
Please state the reflex save target when you cast it.

Zanderallen stands as a beacon, with a huge flaming sword.

Dorbin sees the Hobgoblins but wants them to get a bit closer.

Stock pulls out a javelin and waits for a target.
Thank you for listing ongoing spells in your post.
Status Effects: Protection from Evil (40), Bull's Strength, Enlarged, Freedom
Holding this, still. - Remember you also have to spot them. = Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage


Copying and pasting Micah's spells as a reminder...have you updated your headers to reflect AC changes?
Micah casts several spells.
Magic Vestment on himself;
Freedom of Movement on Stock;
Next, Magic Circle against Evil on himself;
Then, Bull's Strength on Stock;
Then Enlarge Person on Zanderallen;
Then, Enlarge Person on Stock;


The first group of hobgoblins try to advance stealthily. You must make a perception check to see them.
If you have already seen them you must make a perception check of 11. If you have not seen them yet, even if they were pointed out, you must make a perception check of 15 to see them...it's raining and the light is bad.
The H hobgoblins are in leather armor and carrying large shields. They may be armed with longswords but do not appear to have them drawn.
With each group is a 'ha' a hobgoblin. These goblins are in chain shirts and have wooden shields.

There is another group of hobgoblins further back. This is a new group,
Perception 17 to see them Because I'm rolling sucky on their sneak, yes I know I rolled a 12, but I'm adding a 5 modifier for the rain and dim lighting. This second group appears to have three of the variant hobgoblins in chain shirts, however, their shields are slung and they have bows out. With them is another new type of hobgoblin. He is armored in what appears to be hide of some kind, and also has a bow out.

There is a third group of hobgobins trying to sneak in on the far right (east) flank. These are mounted on the Horse/Yaks. Again you need a 18 Perception to see them. They appear to have chain armor, no lance though, but they do have short bows out.

There appears to be another hobgoblin moving around out there. Perception 21. If you see her, you note that she appears to have no armor on.

map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday October 1st, 2018 8:31:08 PM

Dirk grits his teeth and moves just a few feet away from his spot at the tree for a better angle.
=============
Dirk will advance to coordinates AA22

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+7=14 ; d8+1=2 ;
Monday October 1st, 2018 8:35:23 PM

Dirk pulls back the bolt from his light crossbow and fires after focusing on the target.

-----------------
OOC: Sorry, we posted almost at the same time prior to your email. I will include firing my bolt at one of the hobgoblins as part of my turn.

Targetting: O22
Hit Die: 14
Dam Die (if applicable): 2 (lol)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=18 ; d20+10=21 ; d20+10=16 ; d20+10=18 ; 3d10=19 ;
Monday October 1st, 2018 11:05:35 PM

Bartomus watched the group of hobgoblins come forward and he pointed them out to his right. "There they are coming at us from the right and the center."

He looked at the center of the group ahead of him and pointed at the sky then at the hobgoblin on the left of the group.

First Perception - 18; Perception new group - 21; failed yak and sneaker; 19 damage on H3 reflex save
(greater than 10+ hobgoblin's dex) reduces half


Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19  d20+12=20 ; d20+12=16 ;
Tuesday October 2nd, 2018 10:58:13 AM

Status Effects: Protection from Evil (39), Bull's Strength, Enlarged, Freedom*
Stock's face lightens a bit. "Ahh there they are. What are they doing, trying to creep up on us. I mean granted its raining but they have to know that we know they are coming...Goblin-kind were never the smartest..."

"Dirk! Are you going to give us a little music during this fight! I'm always a bit surprised that I can hear it so clearly."

========
Perception (main, not stealthy group) 20
Perception (unarmored hob) 16
Previous held action: Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage



Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+4=13 ;
Tuesday October 2nd, 2018 1:46:15 PM



Micah continues to squint in the rain, trusting on the perceptiveness of his companions.

He holds his ready, waiting for the enemy to get within attacking range of his fellow Shields.

===========
Perception 13
Readied action to cast Bless with wand.

Active Spells on Micah
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=17 ; d20+8=18 ; d20+8=10 ; d20+8=19 ; d20+12=26 ; d6+4=8 ;
Tuesday October 2nd, 2018 4:08:00 PM

Dorbin reaches into one of the pockets of his robe and comes out with a small tentacle. He says a few words and throws it through the air. A large pile of squirming and twisting tentacles appear on the battlefield.

OOC:
Hobgoblin group #1 perception: 17, success
New hobgoblin group perception: 18, success
Third group perception: 10, failure
Random, unarmored hobgoblin perception: 19, failure
I see six groups on the map, so I'm not completely sure which ones Dorbin doesn't see. I'm working on the assumption that the first group is actually all the hobgoblins across the map at row 44, the new group is the ha-s in the middle. So Dorbin spots the big group and the middle group, but not the far east or the solo.

Casting black tentacles at about P44. The tentacles appear in a 20' radius spread so could reach all the hobs from N44 to R44 and up to P42 to P46. The CMB check for this round is a 26 (d20+12). If that beats the CMD of the hobgoblins in the area, they are grappled and suffer 8 (d6+4) damage this round. If they are caught, to escape they need to beat a CMD of 22 (and cannot move until they escape).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday October 2nd, 2018 6:05:33 PM

"I hate the wait before combat is joined in earnest. Domi be with us." Shifting his feet he raises his shield and beats his sword upon it, taunting the general direction the hobgoblins have been pointed out.
-------------------------
'Divine Spirit(Keen), Enlarged

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=17 ; d20+14=26 ; d20+14=25 ; d20+14=19 ;
Tuesday October 2nd, 2018 7:31:50 PM

Stohp manages to spot the 3 groups of hobgoblins but not the unarmored one. "At least three big packs of them. This'll be tough. Keep together guys."

Perception 17, 26, 25, 19

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=28 ; d20+11=28 ; d20+11=17 ; d20+11=19 ; d20+8=10 ; d20+8=23 ; d8+1=2 ;
Tuesday October 2nd, 2018 7:57:33 PM

Sid glances around the battlefield and decides to wait until they are in range and will rapid fire at the two closest. "It'll be soon guys, just call'em as you see'm."

==========================================================================

Perception: 28
Perception: 28
Perception: 17

((If a target makes it within range this round))
ToHit1(Rapid FIre): 10
ToHit2(Rapid Fire): 23
Damage: 2
Perception: 19

DM Robert - Round 2  d20+2=9 ; d20+3=8 ; d20+3=17 ; d20+3=21 ; d20+8=9 ;
Tuesday October 2nd, 2018 8:52:22 PM

Dirk advances to coordinates AA22? You were at AA25, do you mean retreat?
He shoots at a hobgoblin and misses. You must now spend a movement round to reload

Bartomus watchs the hobgoblins and lets loose with a lighting bolt.
FYI, targets saves is based on your stats as the caster, not the target. It's 10 + the spell level + your wisdom modifier. Call lighting is a 3rd level spell, your wisdom modifier is +2, so for you, until your wisdom changes, all saves for 3rd level spells YOU cast at someone will be 15. Whether the save applies to reflex, fortitude, or wisdom depends on the spell.
The Hobgoblin target fails his save and drops dead from the lighting strike!

Stock's calls for some inspirational music or song from Dirk.
Previous held action: Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage


Micah continues to squint in the rain, trusting on the perceptiveness of his companions.
Readied action to cast Bless with wand.

Dorbin casts a spell at the hobgoblins. Black tentacles spring up from the ground and wrap around all the hobgoblins.

Zanderallen beats on his shield taunting the hobgoblins.

Stohp manages to spot the 3 groups of hobgoblins but not the unarmored one. "At least three big packs of them. This'll be tough. Keep together guys."

Sid decides to shoot when the hobgolins get closer. He targets the nearest one H5 and hits it for 2 points damage.

map
______________________________

Group 1 of the hobgoblins attempt to break free of the grapple. The standard H's all struggle and fail. HA struggles and fails as well.

Group 2 and 3 double advance, shields up. They aren't being sneaky so you can see them now.

In the back you hear in goblin Highlight to display spoiler: {"They've seen us. Forward to Victory! Remember the Plan!"}

The horse/yak riding hobgoblins "hc" Run forward, weaving around the brush.

The rearward hobgoblins double advance ha4,5,6 and hb.

hd1 seems to run forward and hide behind a tree.

Damage: (For convenience, when they die I'm removing them from the map)
H1 damage 8
H2 damage 8
H3 Dead
H4 damage 8
HA1 damage 8
H5 AC 16, damage 2


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday October 2nd, 2018 10:00:00 PM

Dirk slides his crossbow around his shoulder and unslings his lute from his other shoulder. He now begins to play a song to inspire his allies.

=======
Dirk performs/casts inspire courage +2
+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=30 ;
Wednesday October 3rd, 2018 7:27:20 AM

Stohp maintains her position; she can speak goblin and hears what was called out. She warns the others they have some sort of plan and keeps her eyes open. No one is getting through that door on her watch! (Perception 30 to track enemies on the battlefield)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d10=7 ; 3d10=10 ;
Wednesday October 3rd, 2018 9:58:38 AM

The goblins advanced. Bartomus peaked about and saw that another group had advanced at the quick. He realized that the distance was too far for a sling attack, so he looked across the bushes focused on the nearest goblin of the center advance and with his right hand's two fingers made a downward jester pointing at the nearest shield bearing goblin advancing at the singing Dirk.

He then stepped away from the tree towards Dirk as five to one bard did not sound like great odds.

2/7 bolt at H5 for 7 points, reflex save of 15 (TY) reduces by half; move to S23

Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19 
Wednesday October 3rd, 2018 10:13:46 AM

Status Effects: Protection from Evil (38), Bull's Strength, Enlarged, Freedom*

Stock is getting a little tired of holding his javelin up. "...almost here! Brace yourselves Shields. Looks like they are flanking on your side, Micah! Bartomus and Dirk...don't get caught out!"

Then he sees the black writhing shapes erupt and wrap themselves around a portion of the attack. "What in Domi..." He turns and looks at Dorbin. "...Your doing? That's gross. Well done. Reminds me of a cave octopus my grandma used to tell me about."

===========
Previous held action: Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 19 (20 vs. goblinoids), 11 damage - Updated for the effects of bardsong


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=21 ; d6+4=9 ;
Wednesday October 3rd, 2018 11:11:56 AM

Dorbin looks around the battlefield as he watches the black tentacles twisting and turning. He sees the hobgoblin riders and thinks that they might need to be slowed down a little. He pulls out some dust from a pocket, spits into it in his hand, and waves that in the air. As soon as he does, a massive, blinding sleet storm appears to the side of the battlefield. He calls out, “That’s all I can slow, Silver Shields, brace for impact!”

OOC:
Tentacles grapple attempt against hobgoblins currently grappled: 21 (d20+17). If that succeeds, each receives 9 (d6+4) more damage. To escape they need to beat a CMD of 22.

Casting sleet storm. Area is a cylinder with a 40’ radius, 20’ high. Centered on AT19 to catch all the mounted hc things and should go from the edge of the hedge to AT27 (and AL19 to BB19). Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 2/7
Sleet storm: round 1/7

Spells cast:
-/-/-/sleet storm/black tentacles


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Wednesday October 3rd, 2018 12:54:34 PM

"I hate waiting," says Micah in agreement with Zanderallen.
He continues to stand ready to cast [i]bless[i] once the enemy is close enough to engage.

In response to Stock's warning, hHe turns slightly to his left to keep an eye on that group.

===========
Perception 13
Readied action to cast Bless with wand.

Active Effectss on Micah
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=11 ; d20+10=27 ; d20+3=23 ; d8+3=10 ;
Wednesday October 3rd, 2018 6:39:35 PM

Sid aims at H5 and lets two more arrows fire. "I'm make you guys bows," Sid says. "That way you can join the fun early!"

=====================================================================

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 11
ToHit2(+10-2(RF)+2(BI)=+10): 27
Damage(+2BI): 10

((Please ignore the 23, that was a misroll))

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+11=17 ; 2d6+10=22 ; d6=2 ;
Wednesday October 3rd, 2018 7:44:50 PM

"Hold fast. Great work slowing them down Dorbin. Here they come!" Zanderallen holds himself in readiness.
----------
Readied action attack
17 to hit 22 damage + 2 fire damage
Enlarged, keen

DM Robert - Round 3  d20+2=18 ; d20+8=25 ; d20+5=18 ; d20+5=13 ; d20+5=12 ; d20+6=20 ; d20+6=15 ; d20+6=21 ; d20+7=17 ; d8=8 ; d8=6 ;
Wednesday October 3rd, 2018 8:54:30 PM

Dirk brings out his lute and begins playing a lively tune.

Stohp is on the alert.

Bartomus drops another lighting bolt. This hobgoblin is able to dodge part of it. Bartomus shifts positions.

Stock likes the spells being cast. Stock can't see much in the sleet storm but he see's some hobgoblin movement and let's fly at last at H6, hitting him It looks like you included the penalties for the ranges, Thumbs UP! The Hobgoblin is impaled and dies!

Dorbin's black tentacle spell kills 3 more hobgoblins. He then casts forth a wintery blast of annoyance for the dm ;)

Micah waits still with the wand in his hand.

Sid launches arrows missing with the first and hitting with the second. The poor Hobgoblin dies.

Zanderallen holds himself in readiness.
Readied action attack
17 to hit 22 damage + 2 fire damage


map
______________________________

Group 1 all that is left is the single HA. He breaks free of the grapple and immediately moves. He is now out of the tentacles and behind a tree.

Group 2 double advances at an angle! (this is H6 H7 H8 and ha2)

Group 3 double advances forward. (this is H9 H10 H11 H12 and ha3)

The horse/yak riding hobgoblins "hc" maneuver, they all the yaks made their saves.

The rearward hobgoblins advance (ha4,5,6 and hb) then the one in back says in goblin, Highlight to display spoiler: {"That taur first, fire"}. As one they raise their bows and fire at Bartomus.
Ha4 to hit 20 hit damage 8
Ha5 to hit 15 miss
Ha6 to hit 21 hit damage 6
hb to hit 17 miss

hd1 again moves amazingly quickly and takes up position behind a tree.

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
HA1 damage 17
H5 AC 16, dead
H6 AC 16, dead

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.


Bartomus(Rod) HP: 31/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+8=18 ; d6+3=8 ; 3d10=15 ;
Wednesday October 3rd, 2018 9:42:17 PM

Bartomus felt two of the arrows bite. They were holding their own, but there still foes advancing. He swirled the sling about and let loose the bullet at the nearest hobgoblin. He then took his finger and pulled down a third bolt of lightening at the one at the back of the line that had ordered the bow attack he withstood.

HA4 melee attack 18; damage 8 inclusive of Dorbin's adds. 15 dmg on lightening bolt, relfex save against 15 reduces it by half.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday October 3rd, 2018 9:42:23 PM

Dirk continues to play and doubles his effort as he keeps an eye out for any other creatures around the area.

-----------
OOC: Would a perception roll force me to stop playing?

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4+8=13 ;
Thursday October 4th, 2018 1:47:35 PM

Dorbin surveys the battlefield. He doesn’t like all those arrows coming, but he’s not completely sure if he can shut them down. He flicks his wrist and waves a crystal rod towards the archers. Then a rainbow blob appears in the air around them.

OOC:
Casting hypnotic pattern at Z36. Spell has a 10’ radius, so can get ha4, ha5, and hb1, potentially. Hits 12 (2d4+8, but should have been +7) hit dice worth of creatures. Will save DC 17 or creatures are fascinated (The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts).

Sleet storm effects: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 3/7
Sleet storm: round 2/7
Hypnotic pattern: round 1/concentration + 2 rounds

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles


Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19  d20+6=14 ; d6+8=12 ;
Thursday October 4th, 2018 2:43:57 PM

Status Effects: Protection from Evil (37), Bull's Strength, Enlarged, Freedom*

"Got one!" The enthusiasm of his strike drives him to grab another javelin, hoist and throw at one of the hobgoblins moving up to Dirk. This throw doesn't feel quite as good leaving his hand...

============
Aiming at h8 hit AC14 (I took a -4 because it looks like it is between 60 and 90 feet); 12 damage


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20=8 ; 2d6+12=23 ; d6=1 ;
Thursday October 4th, 2018 5:53:41 PM

"Watch out Dirk!", it might be breaking their line but he couldn't let Dirk get cut off and surrounded. "Charge!" With that he double moves to cover Dirk.
--------------------------
Double Move to AB-AC-20-21
Enlarged, Keen
AoO if they close with Zander's enlarged reach
21(8+11+2BI) to hit, 23 damage +1 fire

(OOC: Joe, it takes a standard action to start a bardic performance, but once started you can keep it going as a free action. So you can attack, cast spells(provided your playing leaves voice and a hand free) and act as normal while maintaining bardic inspiration.)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=14 ; d20+10=29 ; d8+3=8 ;
Thursday October 4th, 2018 6:51:06 PM

Sid steadies his breathing glances about the field, readjusting quickly and fires two move quick bolts

========================================================================

IF SID CAN SEE hd, he attacks it

Else he attacks HC1

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 14
ToHit2(+10-2(RF)+2(BI)=+10): 29
Damage(+2BI): 8

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday October 4th, 2018 7:09:47 PM

Stohp sees Zander run off and almost follows him automaticly but stops herself. "Go fight with the others if they look like they need help. she tells Stock and Micah. "I'll hold here and call out if anything tries to get through the door.

DM Robert - Round 4  d20+7=27 ; d20+3=14 ; d20+3=18 ; d20+3=19 ; d20+3=5 ; d20+3=10 ; d20+3=14 ; d20+3=16 ; d20+3=10 ; d20+3=16 ; d20+3=11 ; d20+5=18 ; d20+5=12 ; d20+3=12 ; d20+3=9 ; d20+7=19 ; d20+7=21 ; d20+7=12 ; d20+6=21 ; d8=7 ; d8=7 ; d20+14=30 ; d10+5=12 ;
Thursday October 4th, 2018 8:42:10 PM

Bartomus puts a bullet in HA4. Then he pulls down another lighting bolt at that hide bound hobgoblin but he manages to dodge some of it.

Dirk continues to play. No a perception check wouldn't really matter at this point. Although you're playing a lute, so I think that takes 2 hands.

Dorbin casts another spell.

Stock throws another javelin but misses.

Zanderallen is not about to let others have all the fun.

Sid looks for a target. Hd has cover. I'm going to say that if HC can't see out of the sleet storm, you can't see in. He finanlly settles on the hobgoblin he already hit, H8. He hits with one arrow.

Stohp is determined to hold the door.

Micah continues to hold the wand.

map
______________________________

Group 1 HA1, pauses and does not appear to be moving.

Group 2 Charges! the hedge, when they get there they throw something at the base of the hedge and it quickly flames - potions of alchemist fire.(this is H6 H7 H8 and ha2)

Group 3 Charges! the hedge, when they get there they throw something at the base of the hedge and it quickly flames - potions of alchemist fire. (this is H9 H10 H11 H12 and ha3) All but one seems to hit where he was aiming.

The horse/yak riding hobgoblins "hc" maneuver, they all the yaks made their saves. The one outside of the sleetstorm runs around the side.

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

The hide bound hobgoblin curses and shouts in goblin Highlight to display spoiler: {"Find that other caster!} and fires 2 arrows at Bartomus, hitting once.
hb to hit 21 hit, and 12 miss damage 7

Ha6 moves a little closer and fires at Bartomus again. to hit 21 damage 7

hd moves around the tree and winds up in front of Bartomus. She hits him. To hit 30.
Stunning fist, Fortitude save 17 or be stunned 1 round, damage 12.

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 AC 16, 8 damage

HA1 damage 17
HA4 AC17, 8 damage

HB damage 7

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d8=2 ; d8=4 ; d8=2 ;
Thursday October 4th, 2018 10:34:23 PM

Seeing the attack on the hedge, he abandons using the wand for now and calls holy fire down on the group threatening the hedge. Not wishing to give them freedom to focus on the hedge he moves in their direction.

=========
Holy Smite centered on AI13. 8 points damage and blind for one round. Save Will DC 18 for half and to avoid blinding.
Single move to AC14

To see spell list Highlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness;Magic Vestment [Cast 7 hour duration]
4th:
Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds][/i]; Divine Power
}


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday October 5th, 2018 9:56:11 AM

Dorbin sees the flames go up and wishes he had waited on the sleet storm. He sees that some of the monsters were affected by his hypnotic pattern, so he keeps concentrating on that, hoping to keep those out of the battle a little longer.

OOC:
Sleet storm effects: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 4/7
Sleet storm: round 3/7
Hypnotic pattern: round 2/concentration + 2 rounds

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles

Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19  d20+10=23 ; d6+8=10 ;
Friday October 5th, 2018 10:57:16 AM

Status Effects: Protection from Evil (37), Bull's Strength, Enlarged, Freedom*, Inspired
Stock watches the hobgoblins begin to burn the hedge...and starts getting mad. "Here we had a nice defensive line in front of the gate and they go and do that..."

He begins making his way towards the hedgebreakers drawing another javelin (1 more left after this) and throwing it. "That one felt good. Here I come pigs! Let's see what color you bleed!"
==========
30' move to AA13-AB14
Draw a javelin
Throw @H8 and hit AC23, 10 damage


Zanderallen (Zachary H) HP: 80/80 AC: 22 T: 13 FF: 24 CMD: 22  d20+15=28 ; 2d6+12=16 ; d6=3 ;
Friday October 5th, 2018 10:58:19 AM

Zanderallen stands blinking as they attack the hedge itself. That was not what he was expecting. But his move to protect Dirk puts him in the perfect spot to engage them in the rear. "Chaaaaarge!" With a yell he charges the backline of the hobgoblins. His huge flaming sword chopping down viciously.
---------
Charge Ha2 to squares AF-AG-16-17
Attack Ha2 BI +2, Charge +2 (-2AC)
28(d20+15) to hit, 16 damage +3 fire
Keen, Enlarged

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday October 5th, 2018 10:21:45 PM

Dirk watches the action from the other members of the party as he continues to play. He sees Zanderallen move forward to protect him and Dirk nods at him with appreciation.

Bartomus(Rod) HP: 5/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=15 ;
Saturday October 6th, 2018 12:05:54 AM

He didn't see it until it was too late, she had come from the side as two arrows struck him while he was starting to fish for a potion. Her blow was solid and his head rang as stars danced about his eyes.

Fortitude save - 15, failed; no call so 2/7 bolt status

DM Robert - Round 5  d20+1=12 ; d20+1=19 ; d20+1=21 ; d20+1=21 ; d20+1=6 ; d20+1=4 ; d20+3=17 ; d20+3=20 ; d20+5=17 ; d20+5=16 ; d20+7=18 ; d8=8 ; d20+6=24 ; d8=4 ; d20+6=16 ; d20+14=19 ; d10+5=10 ;
Saturday October 6th, 2018 11:15:25 AM

Micah casts holy smite and moves forward. Amazingly several make their saves, however H7 dies.[i]

Dorbin concentrates on his spells.

Stock hurls a javelin, killing H8, and moves forward.

Zanderallen charges from the rear, attacking Ha2, hitting it.

Dirk continues to play nodding toward Zanderallen's retreating back....[i]que dum dum dum music.. wait for it hc3


Bartomus is stunned and hurt.

Sid..?... apparently stands in confusion.

map
______________________________

The H's, all draw their swords, the blind just sort of stand there, but the ones not blind begin chopping at the hedge where the fire continues to burn for this round. They are making headway...

Ha2 is blind but draws his sword in and tries to protect itself behind it's shield.
Ha3 draws his sword and moves to AG13.

The horse/yak riding hobgoblins "hc1 +2" maneuver, they all the yaks made their saves and exit the sleetstorm, the riders appear to have drawn their bastard swords and seem very irked. Their mounts seem rather ill tempered as well. AK17/AL16 and AL15/AM16.

Hc3, which maneuvered around the storm double moves to a new position. AE21/AF22. He too has drawn his sword. He eyes, Dirk, and then he eyes Zanderallen.

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

The hide bound hobgoblin hb1 moves forward and shoots once at Bartomus.
To hit 18 which hits Bartomus in his stunned condition -2 to AC and no dex damage 8...
I believe Bartomus goes down, this is visible to Sid, Dorbin, and Stock. Bartomus may make a stabilization role.

Ha1 comes out from behind his tree, moving forward and fires one arrow at Dirk.
To hit 24, damage 4.

Ha6 moves up and decides to shoot at Micah.
To hit 16 misses.

hd moves forward, a single move you're dealing with a hasted monk here. She attempts to sunder Sid's bow. This provokes an AOO, but Sid is armed with a bow and does not have a weapon, unless he has improved unarmed strike attempting to hit hd will provoke.
To hit 19, damage 10, p 175, bows have hardness 5 and hp5, not being magical no bonus hardness or hp, the bow is past broken
hd then shouts in common, "Where is the challenge in this! Send your best at me that I may break them like this puny bow!

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead

H8 damage 4
H9 damage 4
H10 damage 4
H11 damage 8, blinded
H12 damage 8, blinded

HA1 damage 17
Ha2 AC 17, damage 27, blinded
ha3 AC 17, damage 4
HA4 AC17, 8 damage, dazed
ha5 dazed
ha6

HB damage 7

Hc1
Hc2
Hc3

hd

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.


Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9   d20-1=13 ;
Saturday October 6th, 2018 6:54:41 PM

Another arrow hit him, hard and from close by. He watched as the goblin moved on and away. His head began to swim and the light began to fade. His knees buckled and the ground embraced him.

Stabilizaton roll - 13 (+2 Con-3damage)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ;
Sunday October 7th, 2018 7:42:57 PM

Stohp sees Sid in trouble and steps forward just enough to throw a Tanglefoot bag and normal range increment. She his touch AC 20 on hd.

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18 
Sunday October 7th, 2018 8:43:33 PM


Seeing Zanderallen and Stock moving to engage those attacking the hedge, Micah chooses to counter the taunting goblin. As he moves that way draws his mace. Seeing Stohp score with the tanglefoot bag, he bumps it in the air in salute.

" I am the least among them, but I will see your challenge!" he calls back in challenge, stopping momentarily to call upon his god. Micah's skin glows slightly and his eyes cast a faint golden light as the divine favor of Domi descends upon him.

===========
Move to Y14
Active Effects on Micah
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [7 rounds remaining] hitpoints reflected in header

To see spell list Highlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness;Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 7 rounds [/i]
}



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday October 8th, 2018 9:36:28 AM

Dorbin sees the advances and feels like the battle is starting to take a turn for the worse. He tries to keep his concentration on the hypnotic pattern, but thinks there's bigger problems at the moment. He looks around and starts casting a spell.

OOC:
Casting summon monster...

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 5/7
Sleet storm: round 4/7
Hypnotic pattern: round 3/5

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles

Stock (JonM) HP: 86/86; AC: 20/19/11; DR 1/-; CMD: 28*; Rage:18/19  d20+12=26 ; 2d8+21=32 ;
Monday October 8th, 2018 10:02:52 AM

Status Effects: Protection from Evil (36), Bull's Strength, Enlarged, Freedom*, Inspired
Stock sees Bart fall out of the corner of his eye and begins to growl. Time to buckle down, Stock

He begins growling as he approaches the hobgoblins and then he lets the rage envelope him. His flail rises and falls for the first time this battle.

=========
Move to AE12/AF13
Rage!
Power Attack ha3 hits AC27 (forgot to add bonus vs. goblinoids), 32 damage




Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday October 8th, 2018 3:42:22 PM

Dirk continues to strum his lute, bolstering the courage and valor of his allies. The strumming takes on a frenetic tone and those nearby can sense a tension building within the chords.

=====
Continue bardic performance: free action
Cast summon spider swarm on square occupied by HD at the beginning Dirk's next round. (Full round to cast.)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday October 8th, 2018 5:23:56 PM

Lhysandri falls from his grasp and lands in the sodden grass below. "Tell me, what is your name," Sid says as he draws his shortsword, Sid withdraws to V14.

==============================================================

Withdraw action to V14

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=31 ; d20+13=19 ; d20+13=18 ; 4d6+24=30 ; d20+8=11 ; d20+13=24 ; 2d6+12=20 ;
Monday October 8th, 2018 5:59:18 PM

"Turn and face your doom" Zanderallen cries as he steps forward and delivers his swings.
---------------------
Enlarged, Keen
5 foot step to AG-AH-15-16
Full Attack on Ha2, 2nd attack on Ha3 if Ha2 dies from first
1st attack 31(d20+13) crit confirmed with 19(d20+13), 30 damage
2nd attack 11 misses
AoO 24 to hit, 20 damage

DM Robert - Round 6  d20+3=21 ; d8+2=3 ; d20+13=19 ; d20+1=7 ; d20+13=18 ; d20+1=15 ; d20+13=15 ; d20+1=19 ; d20+2=6 ; d20+6=25 ; d20+11=26 ; d20+14=16 ;
Monday October 8th, 2018 8:55:02 PM

Bartomus falls to the ground.

Stohp moves You did not specify to where you moved so you end up where I put you and throws a tanglefoot bag, just hitting the target.
Stohp if you have reach, and a weapon that in turn will not provoke an AOO, you may take an AOO against hd as she moves. Which you will understand once you read down to her action and see I made her reflex save, I've added this in after the fact.

Micah moves toward the monk casting and calling out.

Dorbin begins to cast another spell.

Stock moves up and hits the hobgoblin hard! It dies a most deserved death.
Stock you have reach, please make a free AOO at hc3.

Dirk continues to play and casts a spell. The DM is generous I will allow your somatic requirement to be incorporated while playing.

Sid withdraws while drawing his sword and asking a question.

Zanderallen steps up and swings. Killing the hobgoblin.
Zanderallen hits the yak riding hobgoblin as it rides by him.

map
______________________________

The H's, 9-12 hack at the thorn wall. The fire is out but they have now they are moving inward. The grey area is now a tunnel into the thornwall. They seem to redouble their efforts after hb shouts something in goblin.

H8 swings at Stock and hits him.
to hit 21, damage 3

Hc1 comes at Zanderallen swinging his big sword and missed, To hit 19.
They yak tries to gore Zanderallen, but his way off the mark, to hit 7.

Hc1 comes at Zanderallen swinging his big sword and missed, To hit 18.
They yak tries to gore Zanderallen, but misses, to hit 15.

Hc3, charges Stock Too bad Zanderallen does not have combat reflexes
He swings his bastard sword at Stock, to hit 15, missing.
The yak tries to gore Stock, to hit 19, just missing.

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

hb moves forward he eyes Dirk, in goblin Highlight to display spoiler: {"Bard, not worth the effort. Men get into the wall and find us some hostages!"}

Ha1 tries a long distance shot at Stohp, to hit 6, not even close.

Ha6 moves continues to move up and shoots again at Micah.
To hit 25 and misses yet again.
He seems to notice Dirk for the first time.

hd makes her reflex save and is able to move at half speed this round. "If I told you my name I'd have to kill you, and you don't seem worth the effort. She points at Dorbin. "That one seems to be doing the casting Clint." She then moves toward Micah, ignoring other potential targets. Stohp if you have reach you may take an AOO, Sid you do not get an AOO because of the path I took.one move to get to x15, even at half speed, thanks to haste (actually it's not a full haste, it's a potion from the hobgoblin section attacking you, it just gives the speed bonus without the to or AC bonus, and only she had it.
She then attacks Micah with stunning fist, to hit 16, MISSING.

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 damage 4
H10 damage 4
H11 damage 8, blinded
H12 damage 8, blinded

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage, dazed
ha5 dazed
ha6

HB damage 7

Hc1 AC 19, damage 20
Hc2
Hc3

hd

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.



Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday October 8th, 2018 9:13:13 PM

Bartomus lied there as the goblins moved on, his mind lost in the darkness between living and not living.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=24 ; d6+5=9 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ;
Monday October 8th, 2018 9:49:35 PM

Sid moves to w16 to be on the flanking diagonal with Micah and cuts into her, "You shouldn't have done that to Lhysandri, now when I kill you I'm going to use your entrails as decorations."

============================================================================

((Happy fickin' birthday to me ;_;))

ToHit: 24
Damage: 9
SA: 10

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+20=21 ; d20+12=17 ;
Tuesday October 9th, 2018 7:15:37 AM

As the Hobgoblin runs past Stohp she reaches out to sieze the creature. Unfortunately all she gets is a handful of tanglefoot goop (using hero point for +8... nat 1). Undeterred she tries again. If she can pin the thing then she'll have eliminated one of the biggest threats (17 to grapple, might be enough since it's taglefooted).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+13=27 ; 2d6+7=11 ; d20+8=12 ; d20+9=25 ; d8+6=11 ; d20+11=26 ;
Tuesday October 9th, 2018 9:42:57 AM

Dorbin continues to survey the battlefield. He wants to help out the others, but he thinks he needs to help deal with the closest danger first. He snuffs out a small candle and a large, tall, hound archon appears directly behind the mouthy hobgoblin monk. It attacks with a massive greatsword and a bite.
Dorbin notes that he has been spotted and pointed out. He decides to move around with the hope that with all the combat going on, they will quickly lose sight of his slight figure. He slides over behind the massive Sid, then runs directly south, ending at least partially hidden by the fallen Bart’s big body.

OOC:
Hound Archon (appears at X16) attacking hd hits AC 29 (d20+13, forgot +2 for flanking) for 11 damage (2d6+7); hits AC 12 for bleh; bite hits AC 25 (d20+9) for 11 damage (d8+6).

Dorbin runs around Sid and ends at Q22, trying to be as stealthy as he can be in combat, but using the big bodies to hide around. Stealth roll if you’d like it: 26 (d20+11).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil, prevents contact by evil creatures! NOTE: As I read this, if hd is evil, hd literally cannot touch Micah, Sid, or the hound because it is attacking without a weapon!

Black tentacles: round 6/7
Sleet storm: round 5/7
Hypnotic pattern: round 4/5
Summoned Archon: round 1/8

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles, sm4


Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d6=5 ; d6=5 ; d6=4 ;
Tuesday October 9th, 2018 7:45:37 PM

"They're planning to run in and take hostages!" shouts out Dirk when he hears their plan.

Realizing the potential breach is their weak point, he summons forth the spider swarm near the group at the hedge. The chittering, writhing spiders quickly advance onto the nearest hobgoblins attacking the wall.

The bard momentarily ceases strumming his lute to pull out a small piece of bone. With resonate words of power he calls out trying to frighten the yaks.

He then resumes his song of encouragement.

=================
Swarm appears at AE10 to AF11 and moves to AH10 to AI10. Cause 5 points of damage to H9 and H12. They need to make Save DC11 vs poison or take 2 point of Str damage; Another Fort DC11 or be distracted (nauseated for one turn).

Standard action: Scare cast on yaks if less than 6 HD,Will Save DC 18 or be frightened (run in panic). He can affect up to two. He will target Hc1 and Hc2.

Move action: restart bard song.
Poison—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Distraction: Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude 11 negates the effect.

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+12=31 ; d20+12=14 ; d8=3 ; d8+5=13 ;
Tuesday October 9th, 2018 7:55:25 PM


Filled with the favor of Domi and bolstered by the appearance of the archon, Micah swings at the hobgoblin with his mace. His first swing solidly connects, but he tried too hard to connect with the second.

==================
Full Attack Action
1st Attack: AC 33 hit for 3+5+2=10 damage (including inspire courage)
2nd Attack AC 16 for 13 points (second attack granted by divine favor)
Counted for Divine Favor, inspire courage, and flanking bonuses.

Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [7 rounds remaining] hitpoints reflected in header

To see spell list Highlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness;Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 6 rounds [/i]}
}


Stock (JonM) HP: 84/86; AC: 20/19/11; DR 1/-; CMD: 28*; Rage:17/19  d20+12=15 ; d20+12=17 ; d20+7=18 ; 2d8+21=30 ; 2d8+21=33 ; 2d8+21=29 ;
Tuesday October 9th, 2018 8:11:37 PM

Stock swings at one hobgoblin that reacts to his presence and then twice more as he gets into the rhythm of battle.

———
AoO hits AC 15 seems like a miss 30 damage
Attack 1 hits Ac17 , 33 damage
Attack 2 hits AC 18, 29 damage

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+16=19 ; d20+11=25 ; 2d6+18=27 ; d6=3 ; 2d6+18=28 ; d6=5 ;
Tuesday October 9th, 2018 8:58:23 PM

"Alright yak man" Zanderallen calls down divine power on the hobgoblin's head.
-------------------
Enlarged, Keen
Smite Evil on Hc2 (+3 to hit and AC +7 to damage)
1st Attack 19 to hit, 27 damage + 3 fire
2nd Attack 25 to hit, 28 +5 fire

DM Robert - Round 7  d20+5=10 ; d20+1=11 ; d20+1=5 ; d20+3=10 ; d20+13=27 ; d20+13=17 ; d20+8=9 ; d20+13=17 ; d20+13=27 ; d10+5=7 ; d20+13=29 ; d10+3=10 ; d20+8=9 ; d20+6=15 ; d20+6=25 ; d8+2=10 ; d20+14=17 ; d20+14=16 ; d20+9=14 ; d20+9=17 ; d20+4=18 ;
Tuesday October 9th, 2018 9:03:47 PM

Bartomus hangs somewhere between life and death. Around him it is grey and distantly he can hear sounds of battle but it is muffled and barely audible. Suddenly there is a spark of light...do you approach the light?

Sid moves behind the female hobgoblin and gives her what for. you hit

Stohp attempts to grapple with the passing hobgoblin, to no avail. Actually as I stated that would have been your AOO from last round, thus you really didn't take an action this round.

Dorbin summons an Archon to do his bidding. Technically the hobgoblin is not large, thus you can only get the flank bonus if directly opposite someone. The archon hits. The magic circle does not apply here except for your +2 to AC and +2 to saves, she is native to this plane, the archon is the outsider. She can attack. Dorbin moeves...[/i]you can't move that far, you cast a spell a standard action, leaving a move action which means 6 squares only...I may be wrong but I don't think you can use stealth if you've already used a standard action in combat... you wind up at S15.[/i]

Dirk starts whipping up some spells. Hordes of tiny spiders appear and attack the hobgoblins. H12 dies. h9 fails his save. He then Scares the yaks...both failed, they are 2HD creatures

Micah hits the hobgoblin.

Stock swings at the hobgoblin yak rider I assume since you did not declare. However, all of his swings are misses.

Zanderallen attacks one of the yakless riders, hitting both times...but not quite killing him yet.

map
______________________________

The H's, 9-12 hack at the thorn wall.

H8 swings at Stock and hits him.
to hit 10, but misses.

Hc1 fights momentarily with his mount and then opts for a quick dismount successful free action as his mount runs away.
He grits his teeth and attacks Zanderallen.
to hit 17, miss
to hit 9, miss.

Hc2 also attempts a quick dismount, but fails, and must spend a move action to get off the paniked creature. He swings at Zanderallen.
To hit 27, damage 7

Hc3 attacks Stock.
to hit 29, damage 10
2nd swing, to hit 9, miss

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

hb drops his bow and double moves forward drawing his 2 short swords. "Too bad you're not a human, but elves are my second favorite thing to kill." he says in common while looking at Dorbin.

Ha1 moves a little closer and shoots at Stock again.
to hit 15, miss.

Ha6 drops his bow and draws his sword while closing to Dirk. He swings at Dirk.
To hit 25, damage 10! dang.

hd "oh foul, I ask for single combat warrior to warrior and this is what you do?"
She flurries on Micah.
to hit 17, 16, 14, 17, 18.....all misses!

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 damage 9, poisoned -2 str
H10 damage 4
H11 damage 8
H12 dead

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage, dazed
ha5 dazed
ha6

HB damage 7

Hc1 AC 19, damage 20
Hc2 AC 19, damage 63
Hc3

hd AC 20, damage 47

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+22=32 ;
Wednesday October 10th, 2018 6:54:35 AM

Stohp flanks hd and attempts a grapple again. "Yes, how dare a team of enemies fight as a team. Clearly we should all just stand around and watch." she comments sarcastically.

Using a hero point again, 32 to grapple.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+15=16 ; d8+1=8 ;
Wednesday October 10th, 2018 9:56:59 AM

Dorbin scrambles around in his robes and comes out with a vial as he sees the approaching hobgoblin. He calls out to the Archon, “help!” The Archon turns and runs towards Dorbin as Dorbin pours the potion into the unconscious Bart’s mouth.

OOC:
Acting as if Dorbin reached Bart last round with a double-move. Not sure exactly where hb ends up with Dorbin getting to Q22. Archon will abandon hd since it’s surrounded and will take the AOO if it will allow the Archon to charge attack hb. If there’s no way to get a charge on hb, Archon will just disengage and move as close to Dorbin and hb as possible.

Dorbin uses potion of cure light wounds on Bart: healed 8 points (d8+1).

If charge attack can happen: Hound Archon charge on hb hits AC 16 (d20+15). Never mind, natural one. Darn it!

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Black tentacles: round 7/7
Sleet storm: round 6/7
Hypnotic pattern: round 5/5
Summoned Archon: round 2/8

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles, sm4


Stock (JonM) HP: 75/86; AC: 20/19/11; DR 1/-; CMD: 28*; Rage:17/19  d20+15=28 ; 2d8+21=29 ; d20+10=12 ;
Wednesday October 10th, 2018 10:02:11 AM

Status Effects: Protection from Evil (34), Bull's Strength, Enlarged, Freedom*, Inspired

For a moment, Stock raises his flail and just looks at it, accusingly. Then he feels the pain of a well-aimed blow to his right side and focuses his rage that way. He swings once that way and then with a follow up strike in front of him. He then senses more than sees creepy crawling things around him...even in his rage it sends a shiver down his spine.

==========
Power attack vs h3 (although I think it should be hc3 on the map) hits AC28 (AC27 vs. non goblins, I messed up my to hit math previously. Should be +15/+10 vs goblins right now. There are so many buffs interacting), 29 damage
Power attack vs H8 hits AC12 - brutal rolls lately.


Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday October 10th, 2018 4:32:50 PM

Bartomus saw light - faint off to the side away from the noises that seemed to be of a distant battle. He could feel himself looking towards the light. But the battle noised called too, he felt himself caught between to different forces. But that spark in the grayness of the in between. He moved towards the spark.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ; d6+7=13 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ;
Wednesday October 10th, 2018 7:01:48 PM

Sid slashes at the hobgoblin, tears streaming down his eyes, "Then you should have stayed and played with me!" The shortsword wavers slightly from it's path but Sid's other hand steadies the pommel as it arcs into his hated foe.

======================================================================

((Using a Hero Point for a +4 to attack roll...' and the last little bit of the post was just flare))

ToHit: 17+4= 21
Damage: (1d6+5((Shortsword of Subtly))+2((BI))): 13
SA: 19

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+14=29 ; d20+14=25 ; d8+7=10 ; d8+7=9 ;
Wednesday October 10th, 2018 7:20:36 PM

Micah focuses on the foe at hand, determined to drop her so that he can assist the others. He silently agrees with Stohp's rebuttal to the taunt. To him battle is about defending what matters, nothing more.

His first swing strikes true, landing solidly on monk's right side at the base of her rib cage. Empowered by his faith, he draws back and is able to land a blow again, almost in the same place. Concentrating solely on defeating his foe, he takes no joy in the feel of his foe's ribs giving way to his blows.

==================
Full Attack Action
1st Attack: AC 29 hit for 10 damage (including inspire courage)
2nd Attack AC 15 hit for 9 damage (second attack granted by divine favor)
I think you mean 25 not 15, good thing I checked your rolls, because your flavor text confused me with your posted result.
Counted for Divine Favor, inspire courage, and flanking bonuses.

Effects
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [6 rounds remaining] hitpoints reflected in header

Zanderallen (Zachary H) HP: 73/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+16=31 ; 2d6+18=24 ; d6=6 ; d20+9=18 ; 2d6+11=20 ; d6=1 ;
Wednesday October 10th, 2018 7:21:52 PM

Zanderallen wonders why they are dismounting, must be more dragoons than cavalry.
------------------------------
First attack on Hc2
31 to hit, 24 damage + 6 fire
Second attack on Hc1
18 misses, 20 damage + 1 fire

Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  d6=6 ; d6=4 ; d20=13 ; d6=1 ;
Wednesday October 10th, 2018 8:02:53 PM

[OOC: My bad. In subbing for Dirk, I was thinking he was in Dorbin's position. Retcon: In round 5, Dirk used a hero point to get an extra action. He used it to move to AB16 to get in range to cast the Spider Swarm. Sorry, Joe.]

The swarm of spiders continues to plague those attacking the hedge. It moves toward new targets covering squares AJ10 to AK11, doing 6 points of damage to h10 and h11. Fort Save DC11 or take 2 points strength damage. [h9 needs to save or take 1 point of strength damage (ignore d20, d6's used for d2). h10 and h11 fort save DC11 or nauseated for one turn.]

Dirk was so focused on casting spells and playing, that he failed to react to the threatening hobgoblin. Not being much of a melee fighter, he withdraws, but ready to take a stand at the gate.

=========
Revised Position at start : AB16
Free action: Inspire courage 4 rounds used?
Withdraw action to X12



DM Robert - Round 8  d20+5=11 ; d20+5=15 ; d20+5=16 ; d20+3=13 ; d20+3=8 ; d20+3=8 ; d20+13=20 ; d20+8=21 ; d20+13=28 ; d10+5=7 ; d20+8=22 ; d10+5=13 ; d20+10=30 ; d20+10=30 ; d6+5=11 ; d6=6 ; d20+10=29 ; d6+5=11 ; d20+6=14 ; d20+6=19 ; d20+14=32 ; d10+5=13 ;
Wednesday October 10th, 2018 8:57:53 PM

Stohp manages to grapple the monk.

Dorbin...missunderstanding on my part, Dorbin starts next to Bartomus, however, that would have altered hb1's course and he would be standing over you, but still unable to attack as he double moved... Dorbin draws out a potion and dumps it down Bartomus's throat, allowing some healing.
The Archon charges hb1, no AOO the monk is grappled, the Archon swings...and misses.

Stock swings at the lone mounted hobgoblin, connecting. The lone unmounted hobgoblin faces the mighty swing of Stock valiantly.

Bartomus begins moving toward the light, then he chokes and sputters as something is poured down his throat. He regains consciousness to see Dorbin kneeling over him, an angry hobgoblin wielding two short swords standing over Dorbin and a large hound like humanoid standing behind the hobgoblin.

Sid drives his sword under Stock's arm into the belly of the hobgoblin. Clearly Sid has some anger issues. ;0

Micah swings hard and true...I made a comment in your post ;) ...hitting both times.

Zanderallen's blade slashes into the first hobgoblin and even though the blade is extra sharp right now, he splatters the butter. inside joke to my former sword students. Unfortunately his second swing does not connect.

Dirk 'moves' no AOO. Hobgoblin h11 dies. The hobgoblins all manage to make their saves.
Your reconned moves would have changed ha6's move actions. Ha6 would start this turn at AB18.

map
______________________________

The H's, 9-10 attempt to attack the swarm.
to hit 13, miss
to hit 8, miss

H8 thinks he's pretty safe here, that big lumbering Dwarf can't seem to hit him, he swings at Stock.
to hit 8, but misses.

Hc1 laments his steed riding away (from the scare spell) but resolves to dish some harm to the big stupid fully armored human in front of him.
He grits his teeth and attacks Zanderallen.
to hit 20, miss
to hit 21, miss.

Hc3 attacks Stock.
to hit 28, damage 7
2nd swing, to hit 22, damage 13

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

hb stands over Dorbin, but has the Archon at his back....Sorry favored enemy #2 elves, he's a ranger build with two weapon fighting feats, using the bow was not his thing... He stabs both short swords at Dorbin.
To hit 30 (nat 20) crit confirmed 30 (nat 20) damage 17 (d6+5 and then d6 again)
second attack to hit 29 damage 11

Ha1 moves a little closer and shoots at Sid.
to hit 14, miss.

Ha6 after repositioning, would then have started to follow after Dirk, but then Micah is near by so winds up next to Micah. He swings at Micah.
to hit 19, miss

hd arrg, that hurt, The monk uses 1 punch stunning fist on Stohp.
to hit 32, success, damage 13, fortitude save DC 17 or be stunned which also means I break the grapple

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 damage 9, poisoned -2 str
H10 damage 10
H11 dead
H12 dead

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage,dazed
ha5 dazed
ha6

HB damage 7

Hc1 AC 19, damage 20
Hc2 way dead
Hc3 AC 19, damage 29

hd AC 20, damage 98

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.



Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=9 ;
Wednesday October 10th, 2018 11:40:00 PM

He comes too coughing as he seemed to have swallowed something. The battle is still raging about the wall, but there are a lot more dead goblins than he remembered. Dorbin was standing over him and as Bartomus gathered his senses he watched a goblin slash at Dorbin striking a deep blow. From his position o the ground, Bartomus threw his head towards the legs of the attack hobgoblin hoping to catch the creature off balance but missed and tried to roll out of the way in order to gain his footing.

Attempt to attack with horn on head - 9, failed

Stock (JonM) HP: 57/86; AC: 20/19/11; DR 1/-; CMD: 28*  d20+16=36 ; d20+16=18 ; 2d8+21=25 ; d20+11=27 ; 2d8+21=26 ;
Thursday October 11th, 2018 9:36:42 AM

Status Effects: Protection from Evil (34), Bull's Strength, Enlarged, Freedom*, Inspired, Rage 16/19

Stock grunts as the two incoming blows land. Then he laughs. "Keep it coming! I could do this all day!"

He then reverses the grip on his flail and swings a backhanded blow to the right and then to the left.

=============
PA at HC3 Crit Threat can't confirm with an 18 (Really! I only needed a 3!), 25 damage
PA at HC3 again unless it went down, otherwise vs H8 hit AC27, 26 damage




Dorbin (JeffO) [AC:13/13/10 HP:20/48 CMD:15]  d20+13=20 ; d20+13=27 ; 2d6+7=15 ; d20+8=24 ; 2d6+7=16 ; d20+7=22 ; d8+6=7 ;
Thursday October 11th, 2018 12:13:05 PM

Dorbin grunts as the blades slice into him. He hopes he’s done enough to keep Bart alive for a time, but he’s got to get out of there and quickly. He steps back from the attacker, pulls out a tiny feather and bites into it. Nothing happens. When nothing happens, he quickly scrambles in his robe for another item. Meanwhile the Archon swings its massive sword and bites at the beast.

The black tentacles fade from existence at the same time the swirling colors disappear.

OOC:
Dorbin attempts to cast fly on the defensive, DC 15 + 6 = 21. Concentration check: d20+13 = 20 Failure!

Hound archon attacks hb1 hitting AC 27 (d20+13) for 15 (2d6+7) damage; AC 24 (d20+8) for 16 (2d6+7) damage; bite hits AC 22 (d20+7) for 7 (d8+6) damage.

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Sleet storm: round 7/7
Summoned Archon: round 3/8

Spells cast:
-/-/hyp pattern/sleet storm, fly/black tentacles, sm4


Zanderallen (Zachary H) HP: 73/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=16 ; d20+8=13 ;
Thursday October 11th, 2018 6:08:55 PM

Blocking and letting his plate armor do it's job Zanderallen takes a simple pleasure in not being hit. Bruises hurt a lot less than sword wounds. His pleasure disappears as his swings fail to make contact.
------------------------------
First attack on Hc1
16 misses
Second attack on Hc1
13 misses
(a 3 and a 5, oof)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=15 ; d20+12=28 ; d6+7=9 ; d6=5 ; d6=3 ; d6=6 ; d6=5 ;
Thursday October 11th, 2018 6:20:53 PM

Crying out Sid lashes out, but whiffs, nearly cutting into the stunned taur. He curses as he tries regain his balance. "Sorry Stohp!" Sid's sword twirls and he jams it into the goblin again.

=================================================================

((What a time to roll a 3))

((Hero Point! Making another attack... because she broke my bow!))

ToHit1:15

Hero Point: Extra Standard action(Attack)
ToHit2: 28
Damage: (1d6+5((Shortsword of Subtly))+2((BI))): 9
SA: 19

Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  d6=6 ; d8=7 ;
Thursday October 11th, 2018 6:41:10 PM


The spiders swarm over h9 and h10. It's a ghastly sight as the tiny arachnids scurry over the two hobgoblins on the hedge, crawling into any openings in their armor and clothing, biting any exposed flesh they encounter.

Trying to help out his friends that are taking on the monk lady, he casts sound burst such that it affects her and no one else.

He continues to play his lute, serenading his allies with mighty riffs of encouragement.

=========
Inspire Courage 5(?) rounds used
Spider Swarm on h9 and h10; 6 damage; Save DC11 or poisoned; Save DC11 or nauseated for 1 turn.
Sound Burst on hd 7 sonic damage (no save) and Fort Save DC18 or stunnned for one turn.


https://docs.google.com/document/d/1-MlAFslu6hFyE90EbI0hAU9ZlSoSrnMLQw5IUCeWzTk/edit  d20+14=19 ; d20+14=26 ; d8+7=12 ; d8+7=9 ;
Thursday October 11th, 2018 6:47:27 PM

Micah, grimly determined, continues his assault on the apparent leader.

============
To hit AC 19 (if she was stunned by Dirk or grappled is still grappled by Stohp, that will hit) for 12 points
To hit AC 26 for 9 points.

Effects
Inspired
Flanking hd with Sid
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [5 rounds remaining] hitpoints reflected in header

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+3=19 ; d20+20=32 ;
Thursday October 11th, 2018 7:37:39 PM

Stohp grimaces in pain and feels queasy but fights off the feeling (19 save, success) and continues her heroic effort to keep the Monk in check, bearing all her weight down to pin the enemy to the ground.

(blowing another hero point because why not, 32 to continue the grapple and pin her, should succeed)

DM Robert - Round 9  d20+3=14 ; d20+13=23 ; d20+8=20 ; d20+3=23 ; d8+3=8 ; d20+6=9 ; d20+6=21 ; d8+2=4 ; d20+8=22 ; d8=8 ; d20+8=11 ; d20+8=20 ; d20+6=24 ;
Thursday October 11th, 2018 8:44:21 PM

Bartomus feeble tries to attack the hobgoblin then rolls 5 foot as in 5 foot step but on the ground so you don't provoke.

Stock wails on the mounted hobgoblin killing him with the final blow.

Dorbin tries to casts a spell but fails.
The Archon unloads into the hobgoblin and blood goes flying. The hobgoblin is quite obviously staggered but not yet dead.

Zanderallen makes an unimpressive swinging of his sword.

Sid calls upon hidden reserves and stabs the hobgoblin, killing her.

Dirk's spiders swarm over the hobgobins, killing them. I'll let you save the sound burst as the monk is dead.

Micah, since the monk is dead, diverts his attacks to the hobgoblin ha6. Both attacks hit.

Stohp shakes off the attempted stun and bears her burden to the ground. Then she realizes that the monk is dead.

map
______________________________

H8, not realizing that all the comrades behind him are dead, and blocked from viewing the battlefield by a giant dwarf and a large yak, continues to attack the Stock.
To hit 14, miss.

Hc1 continues to attack Zanderallen.
to hit 23, miss
to hit 20, miss.

The yak tries to gore Stock
to hit 23, damage 8

hb staggers, in hobgoblin he shouts Highlight to display spoiler: {"Get this devil dog off me."[/b] he double attacks the archon.
to hit 11, miss
to hit 20, miss

Ha4 hears shakes his head clear, hearing his leader he shoots at the Archon.
to hit 9, miss

Ha5 hears shakes his head clear, hearing his leader he shoots at the Archon.
to hit 21, damage 2.

Ha1 shoots at the Archon.
to hit 22, damage 8.

Ha6 attacks Micah.
to hit 24, miss....stupid spells.

Tweet, Tweet. You hear the sound of a whistle.
Perception 20 Highlight to display spoiler: {} It is one of the whistles you gave the other defenders, but the sound seems to be coming from above you somewhere...somewhere nearby above you.
}

- - - -

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 dead
H10 dead
H11 dead
H12 dead

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage,dazed
ha5 dazed
ha6 AC 17, damage 21

HB AC 17 damage 45

Hc1 AC 19, damage 20
Hc2 way dead
Hc3 now dead

hd dead

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.

Bartomus(Rod) HP: 14/45 AC: 19; Melee +6;Perc+10;Heal+9   2d8=9 ;
Friday October 12th, 2018 1:50:25 AM

Bartomus sat up, fished into his belt pouch and pulled out one of the vials he had tucked away. He uncorked it, drank it and then stood. He looked about and focused on the the hobgoblin off to his side near the tree.

Cure MW Potion - 9

Stock (JonM) HP: 50/86; AC: 20/19/11; DR 1/-; CMD: 28*  d20+16=31 ; 2d8+21=30 ; d20+11=17 ; 2d8+21=36 ;
Friday October 12th, 2018 9:50:35 AM

Status Effects: Protection from Evil (33), Bull's Strength, Enlarged, Freedom*, Inspired, Rage 15/19

Stock is reveling in this. Sure he keeps getting hit but he is somewhat resigned to that as part of his job. It is no surprise then that he focuses on the ugly hobgoblin in front of him. Blood flies with a solid blow. He then continues swinging through his red haze.

"Where did those pigs go that were hacking at the wall?" In his rage it comes out more as a bark than as a clear coherent statement.

==========
Power Attack vs H8; Hit AC 31 for 30 damage
Power Attack vs the Yak (assuming H8 is dead); Hit AC 17 for 36 damage




Dorbin (JeffO) [AC:13/13/10 HP:23/48 CMD:15]  d20+13=27 ; 2d6+7=16 ; d20+8=24 ; 2d6+7=16 ; d20+7=16 ; d8+1=3 ;
Friday October 12th, 2018 11:36:19 AM

The sleet storm suddenly fades out of existence. The hound archon ignores the arrows that strike it as it lashes out again and again with the massive sword. Dorbin takes a step back, pulls out a potion, and drinks it.

OOC:
Drinking potion of cure light: 3 (d8+1).

Hound archon attacks hb1 hitting AC 27 (d20+13) for 16 (2d6+7) damage; AC 24 (d20+8) for 16 (2d6+7) damage; bite hits AC 16 (d20+7) miss.

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 4/8

Spells cast:
-/-/hyp pattern/sleet storm, fly/black tentacles, sm4


Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ; d6=1 ; d6=2 ;
Friday October 12th, 2018 1:13:45 PM

Dirk continues to play his lute. Busily laying down the chords, he notices nothing beyond the battle around him.

Seeing the monk slain, he chooses not to cast his sound burst.

The swarming spiders continue their skin crawling defense of the hedge, moving onto H8 doing 1 point of damage.

=========
Perception 18
Inspire courage 6 rounds used
Spider Swarm: Move to AG11 to AH12, engulfing H8. 1 point damage. DC11 Fort or poisoned for 1 point strength; DC11 Fort or nauseated for 1 round.

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+4=7 ; d20+12=21 ; d20+12=30 ; d8+7=9 ; d8+7=14 ;
Friday October 12th, 2018 1:28:30 PM


Wanting to clear the area in front of the gate before going to the aid of Bart and Dorbin, Micah launches a full attack on the armored hobgoblin. Adrenalin and magic course through him as his first attack finds an opening, followed quickly by yet another damaging blow.

"Stock!" he calls out, hoping to get through to the battle enraged dwarf. "The elf needs you!"

====
Perception 7
Hit 21 vs AC 17 for 9 points damage
Hit 30 vs AC 17 for for 14 points damage

Effects
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [4 rounds remaining] hitpoints reflected in header


Zanderallen (Zachary H) HP: 73/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=21 ; d20+8=21 ; 2d6+11=19 ; 2d6+11=21 ; d6=5 ; d6=1 ;
Friday October 12th, 2018 5:10:16 PM

Tired of the hobgoblin in front of him and his inability to land a solid blow Zanderallen bats aside the hobgoblin's attacks with his shield and takes advantage of the opening to land two hits of his own.
------------------------------
First attack on Hc1
21(d20+13) hits for 19 damage + 5 fire
Second attack on Hc1
21(d20+8) hit for 21 damage + 1 fire

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=25 ;
Friday October 12th, 2018 7:59:59 PM

Stohp looks about not sure what to do now the monk is dead. For some reason she's distracted by some bird... wait a second (perception 25). "One of the other gates needs help I think." She looks about for the source of the noise.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=29 ; d20+12=24 ; d6+2=6 ; d6+2=3 ;
Friday October 12th, 2018 9:10:55 PM

Sid draws Daffdryd and aims at hc1 letting two arrows fly, tears still stinging his eyes.

=======================================================================

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 29
Damage(+2BI): 6
ToHit2(+10-2(RF)+2(BI)=+10): 24
Damage(+2BI): 3

DM Robert - Round 10  d20+6=25 ; d8=6 ;
Saturday October 13th, 2018 10:40:43 AM

Okay first MIA COPA. There was a whole section of the last post that got buried in spoiler because I forgot to end the spoiler text. Assume everyone heard...

Tweet, Tweet. You hear the sound of a whistle.
Perception 20 Highlight to display spoiler: {} It is one of the whistles you gave the other defenders, but the sound seems to be coming from above you somewhere...somewhere nearby above you.}


And now on with the show...

===

Tweet You hear another blast from the whistle.
Perception 25Highlight to display spoiler: { You're pretty sure it is from nearby and not another section of the hedge. In fact you think it is within 100 feet of you, but somewhere above you. This section of the forest is not overly dense, you can see occasional patches of sky, but it is cloudy and raining. Still you cannot see where the whistle may have originated from.}

Bartomus downs a potion.

Stock in a frenzy attacks everything around him. Poor H8 is now no more than a blood spot. I mean really, the poor sod only had 11 hp when the battle began. The yak fairs little better but being large there is enough carcass to provide one healthy feast for the village.

Dorbin drinks a potion. The Archan shreds the hobgoblin. Again this guy only had 3 hp left, so we're talking blood flying everywhere.

Dirk continues to play. The spiders have nothing to attack.

Micah filled with righteous vigor slays the hobgoblin before him! He tries to get Stock's attention but really that is not necessary right now.

Zanderallen is getting quite annoyed by this hobgoblin and lands 2 solid blows. However, he's not dead yet.

Stohp thinks at first one of the other gates needs help.

Sid fires at hc1, hitting two times. Now Hc1 is dead. He falls over.

- - - -

Ha1 fires another arrow at the archon.
to hit 25, damage 6 [i]However, I don't think that gets through the Archon's DR, because while the hobgoblin is evil his weapon is not.
Ha1 then decides retreat might be in order.

Ha4 looks around. He knows retreat is in order and runs after one of the yaks to try and mount it.

Ha5 likes the way ha4 is thinking and runs with him.

Suddenly a Large Treant emerges from AL24-AM25. Spellcraft 21 Highlight to display spoiler: {Transport via Plants.} You recognize it as the treant that the lizard folk druid changed into. He doesn't look too good, many arrows are sticking out the bark, as well as one great axe. There also appears to be scorch marks on some the bark. Slythyl speaks. "I heard your whistle...but it doesn't look like you need much help."

map

Yes you are still in combat.
Do you allow the fleeing hobgoblins to escape?
------

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 dead
H10 dead
H11 dead
H12 dead

HA1 damage 17
Ha2 dead
ha3 dead
HA4 AC17, 8 damage
ha5
ha6 dead

HB dead

Hc1 dead
Hc2 dead
Hc3 dead

hd dead



Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=25 ; d20+12=29 ; d20+12=19 ; d6+2=3 ; d6+2=7 ;
Saturday October 13th, 2018 11:13:49 AM

Sid sees ha1 running and sends two arrows after him. "It's not us," Sid yells out to the Druid, "It's coming from up there somewhere."

============================================================================

((I know there is extended range and bushes but I was going for it))

Perception: 25

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 29
Damage(+2BI): 3
ToHit2(+10-2(RF)+2(BI)=+10): 19
Damage(+2BI): 7

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=26 ;
Sunday October 14th, 2018 8:24:45 AM

Stohp is instantly suspicious and her mind runs straight to the worst case scenarios. "We didn't call you, it must be some trick to get you away from the other gate. Things are mostly clear here; we should immediately check on the village and the other gate. We can't leave this gate undefended though; at least two of us should stay here and someone should take out whatever it is making the false alert."

She looks about trying to figure out what is making the sound and she points it out to the others if she can identify it (perception 26).

Bartomus(Rod) HP: 14/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=14 ; d20+10=29 ; d20+6=9 ;
Sunday October 14th, 2018 4:32:59 PM

After he guzzled the potion, he felt the energy course through and focused on that as it flowed back into him. He watched as the Shield shredded through hobgoblins and yaks, only to hear a whistle. He tried to look about see where it might be coming from, but as he did so, a tree was moving out of the corner of his eye. He turned and looked at one of the Treents.

As he did so, and heard the response Stohp gave, he saw one of the hobgoblins take off running. He tried flicking a bullet at the fleeing foe, but it went wide. "Oh no you aren't," Bartomus bellowed at the fleeing hobgoblin and took off running after it.

Perception - 14 failed first; 29 heard second; Sling attack, failed - job to A29

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+10=20 ; d6=1 ; d6=5 ; d6=6 ; d6=2 ; d6=2 ;
Sunday October 14th, 2018 5:20:19 PM


"Though I am reluctant to split up, I agree with Stohp. Something appears to be up. We should not delay, but a few of us are fairly badly wounded." He watches as Bart takes off, shaking his head as that was who he wanted to heal. I think some lightning bolts are in those hobgoblins' near future, he muses aloud to no one in particular.

He moves to get within range of Zanderallen and Stock, then calls upon his healing power.

Slythl, come closer and I will heal you. he says to the seemingly heavily injured druid.

=====
20.Missed the spellcraft check
Channel Energy for 15. Should get Sid, Stock, Dirk, Stohp, Micah, and Zanderallen. (1st use of day)

Effects
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [3 rounds remaining] hitpoints reflected in header

Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ; d20+9=12 ;
Sunday October 14th, 2018 5:25:46 PM

Seeing a break in the battle, Dirk brings his song to a close. He starts when the wounded treant appears and calls out to the others so that they understand, "It appears our friend has used druidic teleport magic to join us."

As Stohp suggests some of them going to another post, he stows his lute and says, "I'm ready for a quick jog whenever everyone else is.'

Stock (JonM) HP: 51/72; AC: 21/20/12; DR 1/-; CMD: 26*  d20+12=15 ;
Monday October 15th, 2018 11:54:43 AM

Status Effects: Protection from Evil (32), Bull's Strength, Enlarged, Freedom*, Fatigued (10), Rage 5/19 used
Stock spins around, hearing Micah say the elf needs help. When he can't find something else to crush with his flail, his rage collapses...and so does he nearly. He definitely doesn't hear a whistle, nor does he see a treant. "What? Where are we going? I'm going if there are more hobgoblins to kill."

=======
Perception 15
GM - Stock has 10 rounds (1 minute) of fatigue from dropping rage. When the scene resets with us moving somewhere else, please let me know how many rounds he has left.


Dorbin (JeffO) [AC:13/13/10 HP:23/48 CMD:15]  d20+5=24 ; d6+1=4 ; d20+25=29 ; d20+8=27 ;
Monday October 15th, 2018 1:57:53 PM

Dorbin watches as the hobgoblins start to flee. He casts a small blob of acid at the fleeing hobgoblin. He looks around with the Archon and tries to find another foe. Seeing no other enemies approaching, he gestures to the archon and starts running towards the wall to regroup while yelling to the treant, “That wasn’t our whistle!”

OOC:
Dorbin throws an acid dart at ha1, hits touch AC 24 (d20+5) for 4 (d6+1) damage.
Ignore the d20+25, I was thinking DC 25 when I did that. Instead, perception 27 (d20+8) to detect the whistle direction.

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 5/8

Spells cast:
-/-/hyp pattern/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=7 ; d6=2 ; d6=4 ; d6=2 ;
Monday October 15th, 2018 2:42:43 PM

Seeing the hobgoblins are way too far away for any chance of catching them himself, Zanderallen offers a hand to Stock as the Dwarf calms down. Seeing his breath coming heavy Zanderallen concentrates and places his hand firmly against Stock's chest. With a warm tingle Stock's breathe comes easier. "Normally I would let nature run it's course, but the fight may not be over and I can't be distracted by you huffing and puffing next to me." Looking around Zanderallen can barely even make out the whistle much less tell where it is, "How did they know we had those signalling whistles? It suggests they have a spy among the village. We should be very careful in how we proceed."
-------------------
'Enlarged, Keen'
Lay on Hands on Stock 'STOCK HEALS 8HP AND HAS FATIGUE AND DISEASE REMOVED.' 1 used

DM Robert - Round 11 - The plot twists  10d6=32 ; d20+7=10 ; d20+1=12 ; d20+1=5 ;
Monday October 15th, 2018 8:44:57 PM

Sid shoots, ?Hobgoblin HA1? You didn't declare so that's what I'm going with. He hits with two arrows. The hobgoblin stumbles but does not go down.

Stohp looks around, still thinking the signal was from another gate.

Bartomus flings a sling bullet, missing. He goes after hobgoblin HA1. You can't run, you took an attack action, you can move 6, not sure where you wanted to be as your text does not make sense, putting you at P28-Q29.

Micah moves to ?again no indication of where you wanted to move to, I put you at AB15 and then channels to heal party members.

Dirk stops playing, and is ready to go to the lizard folk's aid.

Stock seems to deflate slightly as the rage leaves him.

Dorbin flings an acid dart at HA1, hitting him. The hobgoblin is still up. Dorbin moves to the wall, You can't run, I believe the acid dart is a standard action. You can move 6, however, you did not indicate your co-ordinates.

Zanderallen reaches over and touches Stock, removing his fatigue.

---

Suddenly the air is split with an ear shattering KABOOM! A lighting bolt comes down from above and strikes Slythyl (in his Treant form). Looking up at AM18 you see a floating/flying Lizard Folk about 100 feet above the ground. You recognize him as Skagauh!

Slythyl fails his save, and takes the full blast. He staggers and drops to his knees! He takes the full 32 points of damage.

Above Skagauh says, in common,"Now, now is my time fool. This is the chance for a saurian empire to rise again. We no longer need to fear the forest, so you're no longer important. And this attack was just too perfect. Everyone will have heard your human visitors blow the whistle for help. And of course you arrived, but unfortunately you too were not able to best the 'hobgoblin wizard'."
Knowledge Nature 16 Highlight to display spoiler: {You're pretty sure that this is not the norm of how lizard folk elevate their station, generally a leader is hereditary, though there are instances of a superior lizard folk being elevated to war leader, or some other title.}
Sense Motive 5 Highlight to display spoiler: { You're pretty sure Skagauh is engineering a coup. Oh and you're going to get the blame for Slythyl, death.}

Skagauh drops the whistle to the ground and eyes you as in you all, "Of course that means I'll have to kill you too, no matter."

Perception 20 Highlight to display spoiler: { To the far west you see 1 lizard folk, carrying the body of a dead hobgoblin. He is at D12}

HA1, continues to move southward-eastward.
Ha4, attempts to catch the reigns of the yak, unsuccessfully.
Ha5, attempts to catch the reigns of the yak, unsuccessfully.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh

1 Lizard folk...



Dorbin (JeffO) [AC:13/13/10 HP:23/48 CMD:15]  d20+5=6 ;
Tuesday October 16th, 2018 11:43:02 AM

Dorbin looks up at the figure in the sky and starts to move to hide behind some of the larger party members (towards V12). He throws and acid arrow as he moves, but the arrow just sort of flies in an upward direction, not towards the enemy at all.

OOC:
Ranged touch for acid arrow hits AC 6. Yes, another damn one!

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 6/8

Spells cast:
-/-/hyp pattern, acid arrow/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18 
Tuesday October 16th, 2018 1:12:12 PM

Micah is not surprised to see Slaguagh's treachery. Torn between dealing with the flying traitor and providing aid to the rightful (and favorably disposed) ruler, he chooses the middle ground, moving closer to Slythyl while attacking Slaguagh.

"May Domi's judgement remove your sight! he cries out as he casts blindness on the flying reptilian reprobate.

===========
Move action to AE 17
Blindness (range is 170') Fort DC 17 or permanently blinded

Effects
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [2 rounds remaining] hitpoints reflected in header

To see spell list Highlight to display spoiler: {}
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness [Cast this round];Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 2 rounds [/i] Highlight to display spoiler: {}



Stock (JonM) HP: 59/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+7=20 ; d20+6=11 ; d20+12=24 ; d20+7=25 ; d6+6=7 ;
Tuesday October 16th, 2018 1:38:08 PM

Status Effects: Protection from Evil (31), Bull's Strength, Enlarged, Freedom*, Fatigued (10), Rage 5/19 used
Stock feels Z's touch and stands a little straighter. "Thanks buddy. Now what's this about going somewhere..."

He looks up and just says, "Oh..."As he listens to the crazed lizardman. "I'm pretty sure a coup like this isn't normal for these guys."

He turns to look at the others and spots a lizardman in the distance. With his best barbarian howl he yells, "Hey lizard, this guy's trying to kill your leader and frame us. Just letting you know so you don't go blaming us when he dies."

He now turns to the flying lizard and barks, "Somebody forgot to tell you we're undefeated and that most of us aren't humans!"

He then grabs a javelin, moves up (1 more remaining) and chucks it at Skagauh.

=========
Knowledge Nature 20
Sense Motive 11
Perception 24
Move to AJ15-AK16
Hit AC25, 7 damage.


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+12=14 ; d8+9=16 ;
Tuesday October 16th, 2018 4:03:41 PM

"Skagauh, you fool. I've had a bad feeling about you for awhile but I never thought your would so dishonor yourself.", Zanderallen yells as he quickly drops his sword and shield and unslings his bow from his back. Pulling back his arrow he sights onto the sorcerer calling down divine judgement on the treacherous lizardman.
----------------------
Enlarged, Longsword is keen
Drop Sword and Shield, Draw bow move action, Smite Evil (+3 to hit and AC, +7 damage)
14 to hit, 16 damage

Bartomus(Rod) HP: 14/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=23 ; d20+4=19 ; d20+7=20 ;
Tuesday October 16th, 2018 5:07:37 PM

The bolt caught his attention and he looked about trying to determine the best approach to the hovering insurgent. The options to reach that point were few. A thought entered his mind, but he was already weakened and had lost the concentration to call down similar bolts. A bird, make me a bird, he thought, but would that really work?

He began to whisper, an eagle, that might be the answer. But, wait, wait oh yes, not an eagle but that would be perfect

He concentrated and felt a shift, a growing vibration and he watched as his eyesight shifted, the whirl of breeze, and the concentration of wind. And then he moved...
-----------
Perception 23; KnowNat 19; SenseMotive 20; wild shape - small wind elemental

https://www.d20pfsrd.com/classes/core-classes/druid/ - Wild Shape down the page.

Truly uncertain how far he might be able to move, but if he could he would fly into the tree top at AB 26. This is going to get complicated.




Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=30 ;
Tuesday October 16th, 2018 6:46:39 PM

Stohp looks up at the Lizardfolk somewhat incredulously. 1vs9? That was his plan? She internally debates if he's that arrogant or just that stupid. Then again, he did wait until the Hobgoblins weakened them all. So probably the former. But wait, he was just fighting to defend the other gate. Both then.

She doesn't have anything that she can really attack him with from here. She does note the other lizardfolk and wonders if he's in on the plot. Figuring there's nothing she can do about the wizard while he's in the air she goes to check out this other guy, weapon out just in case. She calls as she approaches so that if he's innocent he won't attack her out of startlement.

Stohp can get most of the way there with a double move. I want to k13 is 60 feet? Around there.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=16 ; d20+4=12 ;
Tuesday October 16th, 2018 6:55:29 PM

"I wish I had Branwen now," mutters Sid. In draconic Sid yells, "Skagauh! Don't do this! You can build an empire, but that takes time and resources! Killing Slythyl will only destroy trade and diplomatic ties! And I'm an elf... racist." Sid waits for Skagauh to get a little closer since he only has Daffdryd.

==============================================

Perception:16
Sense Motive: 12

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=20 ; d20+8=28 ; d8+5=8 ; d8+8=15 ; d20+8=20 ;
Tuesday October 16th, 2018 8:19:03 PM

Dirk sees the carnage all around him and as his playing ceases, he now walks over towards Dorbin with his instrument slinging around his shoulder.

----------------------------------------------------------------------------------------------------
Dirk advances to coordinates V16 and lays hands on Dorbin and heals him.
1d8+5 = 8 Points of healing
Perception: 20
Sense Motive: 28
Knowledge Nature: 20
(please disregard second d8 roll, I forgot to switch to the d20 for Know.Nat)

DM Robert - Round 12  d20+10=25 ; 10d6=40 ; d20+1=18 ; d20+1=15 ; d20+5=24 ; d20+5=17 ;
Tuesday October 16th, 2018 8:50:49 PM

Dorbin falls back to the gate, his attack falters.

Micah moves and casts a spell of blindness.
Fort save was successful...d20+10=25

Stock shifts position and flings a javelin. The Javelin hits! but then seems to bounce off.
Spellcraft 17 Highlight to display spoiler: {Protection from arrows}

Zanderallen drops some gear and whips out a bow. His arrow misses though.

Bartomus changes shape, into a small air elemental.
Curious it says you take the form but according to the elemental body spell you only get a move of 60 not the move of 100 for the air elemental. the change is a standard action, so then you only get the one 60 foot move. I'll put you at AE27, but still at ground level for now. However, you will still be able to cast spells, with verbal components, but not

Stohp moves toward the approaching Lizard Man, to see there is actually 2 of them. The lead one was also carrying a hobgoblin over its shoulder. She calls out in a friendly manner.

Sid tries to taunt Skagauh, while lamenting the loss of his bow. Dimly he recalls how Micah was able to fix the broken practice dummy back at their warehouse.

Dirk moves over to Dorbin and casts a healing spell on him.

----

Skagauh looks down at you. "You'll have to do better than that." He says in common.
He then casts Fireball at AH16. It will hit Zanderallen, Stock, and Micah. Reflex sv 17 for half or take 40hp damage.

The lead lizard man drops his bordon and takes out his bow. He shoots at Stohp.
To hit 24, miss? really the thief has that good an AC?

Lizard man number 2 steps up to his comrade. In draconic he says, Highlight to display spoiler: {"I knew this wouldn't be that easy. Guess we're going to have to prove our worth to Skagauh some more."} He shoots at Stohp.
To hit 17, miss.

HA1, continues to move southward-eastward.
Ha4, attempts to catch the reigns of the yak, and manages to get the reigns.
Ha5, attempts to catch the reigns of the yak, unsuccessfully.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, book keeping for me only Highlight to display spoiler: {Arrow DR used 7}

1 Lizard folk
2 lizard folk


Bartomus(Rod) HP: 26/45 AC: 19; Melee +6;Perc+10;Heal+9   2d8+7=12 ;
Wednesday October 17th, 2018 9:54:31 AM

Bartomus paused, he was closer but not close enough. He whispered his healing song and then his new shape winked out of sight.

---
Cure moderate wounds for 12; hide away (inv one round and move to AK 22 - I believe that is 60 using two diagnals)

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  d20+16=19 ; d20+5=11 ; d20+9=24 ; 2d4=5 ;
Wednesday October 17th, 2018 11:12:11 AM

Dorbin calls out, “It is protected from arrows, those won’t hit it!”

He then fires an acid arrow through the air at the monster. He feels the healing from Dirk flow through him and he says, “Thank you, Dirk.”

He points at the new arrivals and the hound archon takes off at a dead run towards them.

OOC:
Spellcraft: d20+16=19
Attacking with acid arrow d20+5=11. Using hero point to re-roll: 24. Acid arrow hits touch AC 24, 5 (2d4) acid damage this round. (I assume protection from arrows doesn’t work against this because it’s magical and a touch AC attack).

The hound archon will all-out run towards the lizardmen, I think he can get right up next to the first one (E12?)

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 7/8

Acid arrow: round 1/2

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+5=15 ; d8=7 ; d8=3 ;
Wednesday October 17th, 2018 11:13:36 AM

Status Effects: Protection from Evil (30), Bull's Strength, Enlarged, Freedom*, Fatigued (10), Rage 5/19 used

"Ha!...oh...Did you see that? My javelin just...Ugh!"

And then the fireball washes over him. "My beard!" He sends a sharp eye at the flying sorcerer and then begins heading toward the lizards on the ground, chugging a potion on the way.

"Somebody bring that jerk down. I'll look into these lizards on the ground."

=======
Reflex 15 Fail
Move AD14-AE15
Potion of CMW 12 HP


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday October 17th, 2018 6:10:47 PM

Sid puts Daffdryd and takes his short sword and moves to K16. "Welp, might as well take care of these guys.Hey! Make sure Slythyl lives. He lives we win!"



Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=25 ; d20+7=15 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ; d20+12=25 ; d20+7=14 ; d8+9=15 ;
Wednesday October 17th, 2018 7:09:22 PM

The fireball catches Zanderallen completely off guard. He runs a quick healing hand over some of the worse burns. "If anybody has magic arrows they will hurt him. Also his spell only blocks so much."
-------------------------
Enlarged, Longsword Keen
Lay on Hands for 10 (1,5,2,3) 2 used
Spellcraft 25
Reflex 15
First Attack, 25 to hit 15 damage
Second attack, 14 misses

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=20 ;
Wednesday October 17th, 2018 7:35:34 PM

Stohp notes how many of her allies are heading towards her and she waves them back. Focus on the mage, he's the real threat!"

Approaching the lizardfolk on the ground she attempt to trip the first one. As she does so she says,
almost conversationally, "You realize this whole scheme is doomed right? Even if Skagauh somehow manages to defeat all of us and your powerful druidic leader he's floating way up in the air and screaming at the top of his lungs where any villager that pops their head out can see him."

(20 to trip

Yes she has really good AC - picked up shield proficiency, +2 shield, and the Sargrass armor and ring dropped from last adventure. Rogue tanks OP!)

Micah (John) HP: 35/52 AC: 27/14/27) CMD:18  d20+10=30 ; d20+2=9 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ;
Wednesday October 17th, 2018 7:37:53 PM


Micah shrugs in disappointment when Slaguah resists the effect of his spell.
He then continues with his plan to get close enough to heal Slythyl. Calling upon his god's power, he releases healing energy on the downed druid as well as the inflamed paladin.

Drawing on his reserves, he tries a simple spell on their magical foe, casting silence on him.

===============
Spellcraft 30
Reflex save 11 with Magic Circle. Destroys the temporary hp + 33 more

Move to AH20
Channel Energy 16. Heals Slythyl, Micah and Zanderallen 5 uses remaining
Hero Point for extra action: Cast Silence on Slaguah. Wil DC 16 [Hey, he could roll a 1!]


DM Robert - Round 13  d20+10=16 ; d20+4=13 ; d20+6=26 ; d20+6=24 ; 2d6+3=8 ; d20+6=25 ; d20+4=10 ; d20-1=1 ; d20-1=19 ; d20+1=18 ;
Wednesday October 17th, 2018 9:17:38 PM

Bartomus casts a spell and uses a power.
Still at ground level?

Dorbin tries to give some insight, and flings some acid at the villain hitting him. You are correct
At Full Run the Archon gets to B13.

Stock doesn't like the flying jerk. He heads off. Remember you are no longer fatigued, due to Zanderallen. Please remove that from your descriptor text.

Sid puts on some speed to get over to the lizard folk. He draws his shortsword.

Zanderallen calls out the need for a magic bow...magic javelins..magic bullets...these things will overcome his spell. And so will a lot of damage.

Stohp manages to trip her opponent. You didn't specify where you moved to, so I put you at reach.

Micah moves and does some healing, which would include, Micah, Zanderallen, Bartomus, and Slythyl. He then casts another spell at Skagaugh.
Skagaugh just barely makes his will save 16 (d20+10)

Dirk....?

----

Skagauh moves, with some Haste, to AG17, he is now 40 feet high. He casts a spell at Stock!
Stock please make a Will save target 19. If you fail read Highlight to display spoiler: {}He cast Dominate Person on you, you must follow his commands.[/i]
Skagauh calls out, in common, "Hey oversized dwarf, attack the nearest human."

L1, takes a 5 foot roll and attempts to grapple Stohp from the ground.
CMB of 13, (d20+4)

L2 drops the bow and attacks the Archon with claws and bite. (he is not evil, just opportunistic)
Claw 26, (d20+6) crit, confirmed 24: damage 8 no effect because of dr
Claw 25, damage, ya know even at max he can't get through DR without a crit.
Bite 10, miss

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on!
Ha5, attempts to catch the reigns of the yak, success.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, damage 10, book keeping for me only Highlight to display spoiler: {Arrow DR used 17}

1 Lizard folk
2 lizard folk


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday October 17th, 2018 9:28:06 PM

Dirk nods his head at Dorbin and now quickly walks towards Skagauh and begins to gesture wildly.

-------------------------------------------------
Dirk advances to coordinates AC17
Dirk casts Sonic Burst - Duration instantaneous - Saving Throw Fortitude partial; Spell Resistance yes

Bartomus(Rod) HP: 26/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday October 18th, 2018 9:45:53 AM

Bartomus lifted himself into the sky and he moved at the hoovering lizardman. As his new shape flew up from below and at the lizard man issuing orders, he spun himself into a small whirlwind, dust devils as they called them back on the plains. The whirlwind howled and expanded rapidly upward.

----
Whirlwind height would be 20'. Skagauh will need to make two reflex saves - one to avoid the damage of a slam attack of a small creature; the second to avoid being trapped within the whirlwind itself. I think I have that right.

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  2d4=2 ; d20+11=13 ; d20+6=17 ; d20+5=15 ; 2d6+5=12 ;
Thursday October 18th, 2018 12:01:00 PM

The Archon chops away with it’s sword and viciously attacks the air right next to the lizardman. Dorbin looks around and starts casting another spell.

OOC:
Acid continues to burn one more round: 2 (2d4) damage.

Archon hits AC 13, 17, and 15. If the 17 hits, that’s 12 damage.

Casting summon monster

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 8/8

Acid arrow: round 2/2

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday October 18th, 2018 6:26:21 PM

Sid sighs as Stohp moves away from him. He moves to E12 to flank L1 and waits to stab the guy. "Hey Stohp," he says in draconic"we probably shouldn't kill them, just subdue them so that they can face the law of their people. I don't see honor here."

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+15=32 ;
Thursday October 18th, 2018 7:24:43 PM

Stock looks up at the flying lizard, unawares that a spell was cast and just says, “What? No...why would I?” He then breaks into a run westward making it as close to Stohp’s lizard men as he can.

======
Hero point used to bump will save to +15
Will Save 32

Micah (John) HP: 35/52 AC: 27/14/27) CMD:18  d8=4 ; d8=6 ; d8=3 ;
Thursday October 18th, 2018 7:42:29 PM

Micah moves within reach of Slythyl, "Be healed, my friend," he says as power courses through his hand and into the unconscious druid.

=====
Move to AK21
Spontaneously cast Cure Serious Wounds on Slythyl for 20 points damage (3d8+7)
Consumes slot occupied by prayer
Effects
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [1 round remaining]

To see spell list Highlight to display spoiler: {}
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer[cast as CSW]; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness [Cast this round];Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 1 rounds [/i] Highlight to display spoiler: {}



Zanderallen (Zachary H) HP: 66/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+12=14 ; d20+7=18 ;
Thursday October 18th, 2018 8:07:37 PM

Zanderallen fires two arrows at the lizard sorcerer missing both.
-----------
attacks 14 and 18

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=19 ;
Thursday October 18th, 2018 8:30:21 PM

Stohp disarms the Lizardfolk still standing (19 to disarm)

DM Robert - Round 14  d20+10=22 ; d8=1 ; d20+7=6 ; d20+7=21 ; d4+1=2 ; d20+4=21 ; d20+6=22 ; d6+3=7 ; d20+6=12 ; d20+4=22 ; d4+1=3 ; d20+1=3 ; d20+1=9 ; d20+1=6 ; d20+22=38 ; d20+27=41 ;
Thursday October 18th, 2018 9:16:53 PM

Dirk moves, You really can't move that far in 1 move action, you are at AA16 and casts a spell.
Dirk needs to provide the DM with 1-intended target, 2-what the spell does so the DM does not have to loose time looking up what it does, and 3-Dirk needs to state what the target save is for the said spell and 4- damage for the spell.
I'm going to assume a 22 makes the target save. He's not stunned, he does take 1 point sonic damage.

Bartomus flys under Skagauh and becomes a small whirlwind...
"Elemental Body I - When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental (see the Pathfinder RPG Bestiary). The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect."
Whirlwind DC 12
Avoiding the slam, 6 fail, damage 2
Avoiding being trapped 21, success. He can move out, if he doesn't he have to make the concentration check of 15+spell level to cast.

Dorbin's acid burns again Remember, 1xday a wizard can use their focus/bonded item"A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools (see arcane school)."
He casts a spell.
The Archon attacks the lizard folk, but misses on all attacks (ac18).

Stock shakes off the spell and continues to move away...

Sid moves and talks in Draconic.

Micah moves and casts on the treant.

Zanderallen fires 2 arrows at Skagauh.

Stohp seems to ignore the fact that the one lizard man attempted to grapple her and moves past him, which is actually only a 5 foot step to put her in range. Stohp succeeds in her disarm attack. However, since the Lizard man had clearly already dropped his bow to claw, claw, bite the archon, her attack has no effect.
----

Skagauh does not seem pleased that his spell did not work on the dwarf. He also seems mildly annoyed with the whirlwind. He moves slightly to get away from the whirlwind. He casts a spell at Zanderallen!
Zanderallen please make a Will save target 19. If you fail read Highlight to display spoiler: { He cast Dominate Person on you, you must follow his commands.}
Skagauh calls out, in common, "Hey oversized warrior, attack the nearest human."

L1, takes a 5 foot roll and attempts to grapple Stohp from the ground.
CMB of 21, (d20+4) Stock is grappled around the legs.

L2 takes a 5 foot step away from the Archon after his claws and teeth hurt from hitting it. He does the claws and bite on Sid.
Claw 22, (d20+6) damage 7
Claw 12, miss.
Bite 22, damage 3

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on! He tries to make a ride check to make the Yak go, fail.
Ha5, attempts to catch the reigns of the yak, success. however, he can't seem to get on.

Sylthyl stands up and looks around. "What is going on here?"
Perception 38 (d20+22)
Sense Motive 41 (d20+27)

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, damage 15, book keeping for me only Highlight to display spoiler: {Arrow DR used 17}

1 Lizard folk AC 18
2 lizard folk

Bartomus(Rod) HP: 26/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday October 19th, 2018 8:53:51 AM

He enjoyed the rush of speed and the whirl of the sky, he lunged in a twisting motion at the floating wizard with the speed he had available to him trying to toss him and capture him in the swirling streams of wind that he had become.

====
He will need to make the two reflex saves to avoid damage, and capture

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+13=30 ; d20+8=26 ; 2d8+19=30 ; 2d8+19=29 ;
Friday October 19th, 2018 10:33:00 AM

Status Effects: Protection from Evil (28), Bull's Strength, Enlarged, Freedom*, Rage 6/19 used
OOC - Apologies for not posting more detailed movement instructions in my last post, I was posting from my phone in a car (not while driving) and couldn't quite make out the map. I did intend to run though which should be 120 ft in Med armor for Stock and should get me to F14-G15

As Stock catches up to Stohp, he says, "Wish I could fly right about now. Somebody's gotta teach that scaled freak what's what...." He then looks at the two lizardmen and says, "...now for you two. Haha! Here we go again."

OOC-Assuming you let me reposition to F14-G15
He swings twice at the nearest lizardman. His flail barely slows as it passes through.

OOC-Keeping the positioning you have in the map
Stock charges forward bringing his flail down on the lizardman.
=========
Option 1
5 ft step to F13-G14
Power attack vs L1 Hits AC 30 for 26 damage
Power attack Hits AC 26 for 29 damage
Option 2
Charge to F13-G14/power attack vs L1 hits AC32 (using first die roll) for 30 damage




Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28* 
Friday October 19th, 2018 10:33:32 AM

[ooc]Forgot to mention that Stock entered a rage again.[/ooc]

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  d4+1=2 ; d20+3=21 ; d20+3=6 ; d20+3=23 ; d20+3=16 ; d20+3=15 ; d20+3=23 ; d20+3=5 ; d20+3=21 ; d4+2=3 ; d4+2=3 ; d4+2=4 ; d4+2=5 ; d20+5=6 ;
Friday October 19th, 2018 11:34:47 AM

The acid fades and disappears on the flying monsters at the same time the hound archon winks out of existence. At the same time, two eagles appear above and behind Skagauh, diving to attack! They flap and fly, biting and clawing at the flying lizard. Dorbin fires a small green dart through the air, but he slips when he fires it, so it flies straight down at the ground in front of him. He looks around, hoping no one saw that shot.

OOC:
Summon monster summoning 1d4+1 eagles: Two.

Eagle attacks (d20+3) hit AC 21, 6, 23 (threat: 16 to confirm, fail), 15, 23 (threat: 5 to confirm), 21. That’s 4 hits, damage (d4+2): 3, 3, 4, 5 = 15 total damage from eagles.

Dorbin’s acid dart (d20+5) hit touch AC 6.

Eagles: AC 14; HP 7 & 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

In effect:

Summoned eagles: Round 1/8

Thanks for the tip on the bonded item – but since Dorbin has a familiar, I don’t think he gets a bonded item! Otherwise we’d probably have a flying dwarf right now…

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly, sm3/black tentacles, sm4
Acid darts: 2/7


Micah (John) HP: 51/52 AC: 27/14/27) CMD:18  d6=5 ; d6=5 ; d6=2 ; d6=4 ;
Friday October 19th, 2018 3:56:50 PM

[OOC to Zanderallen: Should Zander fail the save by 2 or less, assume Micah used a hero point to aid the save after the roll. Text provided to show how Micah can aid him.]

Micah answers the wounded druid, "Let me explain." He hesitates for a moment, then corrects, "No time for that. Let me sum up. It appears Slagauh is staging a coup. That is him up there trying to kill all of us so that he can blame us for your death. If you have any magic, that might enable the paladin or the dwarf to get up to him or can dispel his fly spell, I advise you to use it. We cannot hardly harm him while he is up there and we are not. He begins chanting, "Meanwhile, have some more healing.

Micah channels energy for 16 hit points. Should affect Zanderallen as well as Slythyl and Micah

Realizing that Slagauh is casting a spell on Zanderallen, he silently prayers to Domi for the holy warrior's protection.

================
Channel energy 16. (4 uses remaining)
If needed, uUse hero point after the roll of Zanderallen's save for +2 bonus.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+5=7 ;
Friday October 19th, 2018 6:51:20 PM

Dirk shrugs off his mostly ineffective spell and now sees that Bartomus is yet again looking quite hurt and worse for the wear. He now makes his way over towards his friend to help him out with a little healing, walking just by Skagauh, knowing that he could very well take a hit from the powerful wizard.

---------------------------------------------------
I apologize for not adding all of the details of my spell. I'll remember to do that in the future.

[i]Dirk walks to AF16 and casts Cure Light Wounds at Bartomus, healing him for 7 HP.

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5).

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+10=17 ; d20+12=31 ; d20+7=23 ; d8+9=10 ; d8+9=14 ;
Friday October 19th, 2018 6:54:36 PM

Zanderallen feels his conscience starts to slide out of his control as the seemly right Skagauh tells him to attack the humans, then some spark deep in his mind calls out his oft repeated phrase, "What would Micah do?" Slamming back into full control he roars in indignation as he sends two arrows right into Skagauh.
-----------------------
'Enlarged, Longsword Keen, Smiting Skagauh' 2 LoH used
Will Save 19(17 + 2 from Micah)
First attack 31 to hit for 10 damage
Second attack 23 to hit for 14 damage

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=21 ; d6+1=6 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ;
Friday October 19th, 2018 7:26:12 PM

Sid starts to become annoyed, "Stohp, move other there," he says pointing to F12, "I need you over there!"

Sid will attack L1, but will wait to see if Stohp moves so that he gets flanking bonus.

==========================================================================

ToHit(L1): 21(26 w/flanking)
Damage: 6
SA(If Applicable): 15

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=21 ; d20+8=25 ;
Saturday October 20th, 2018 9:44:43 AM

Stohp is momentarily worried as the Lizardfolk on the ground tries to grab her again, but her skill at grappling lets her shake him off easily (CMD vs grapple is 22; 21 doesn't hit). She attempts to trip the second one before taking a 5 foot step to F12 as Sid requested.

"You have done little to earn the wrath of your people - yet. You are disarmed and outnumbered. Surrender and you have a good chance of getting through this mess." She tells the two Lizardfolk.

21 to trip

25 Diplomacy to make them non-hostile/stop fighting (I know you normally can't Dip in combat, but Stohp has spent several rounds trying to talk them down and using intentionally non-lethal/hostile methods to fight them. Hopefully Sid hasn't screwed that up with his stabbyness.)

DM Robert - Round 15  d20+7=10 ; d20+7=23 ; d4+1=4 ; 10d6=42 ; d20-1=14 ; d20=13 ; d20=9 ; d20+13=17 ; d20+13=14 ; d20+13=31 ; d20+13=29 ; d20+13=33 ;
Saturday October 20th, 2018 10:58:47 AM

Bartomus in whirlwind form, swoops under Skagauh again. Bartomus and Skagauh are technically in the same space, just at different altitudes.
Save for damage 10 He takes 4 damage
Save for trapping 23

Stock I'm going with option 2, it will make sense in a minute.
Enraged Stock charges and brings his flail down soundly into the poor lizard man trying to grapple Stohp's feet. Blood splatters and you hear the snapping of some broken bones.

Dorbin's spell goes off and 2 eagles materialize and start attacking Skaguah. I'm sure being eagles they think he's just a big lizard meal. His other spell is a dramatic failure, fortunately unseen by anyone.

Micah sums up And earns a hero point for paraphrasing a line from one of my favorite movies in a most appropriate way. He then casts some more healing at Slythyl.

Dirk somehow makes out that the swirling whirlwind under Skagauh is Bartomus and goes over sticking his hands into the whirlwind to heal Bartomus.
Please make a Reflex 12 save to avoid getting caught in the whirlwind.

Zanderallen barely shakes off the spell that Skagauh cast. Then he again sites on the lizard man and does some arrow smiting Which ignores DR, yes I corrected your previous hit as well.

Sid calls for Stohp to move and makes ready to attack the nearby lizard man. But holds off that final blow. Just wait for it.

Stohp uses her flail and trips the other lizardman while ignoring the bloody mess at her feet. She calls on them to surrender. She also gains one Hero Point, for reasons explained below, if she makes the sense motive check, even if she doesn't she get the hero point.

----

Skagauh screams as there are now 3 arrows sticking in him. "Whelp!" He moves slightly out of the whirlwind so he does not have to make a spell check. He drops another Fireball at AG16, This will hit Zanderallen, Dirk, and Bartomus? - maybe not Bartomus, what is your elevation, Skagauh is at 40 feet but your whirlwind could be at ground level and effect him. But if you're too close I can use touch spells on your. I await your elevation claim, and then call on you to declare high or low for a roll - go ahead and roll saves in case
Fireball damage 42, Reflex save 17 for half or 21 damage.

L1 falls over and hoarsly whispers in draconic Highlight to display spoiler: {"Mercy, I surrender."}

L2 ,now prone, takes one look at the enraged Dwarf, the looming Minotaur, and the annoyed elf; looks over at the bloody mess his friend his after one hit, holds up his hands and In draconic he says, Highlight to display spoiler: {"Crap, this is not worth it, I surrender."}

Sid and Stohp, Sorry Stock, while enraged you don't get to make a lot of thinking checks Sense Motive 10 Highlight to display spoiler: { You both realize that it would probably be a good thing NOT to kill any Lizard Folk, even one's attacking you. Now how to get the enraged Dwarf from stopping swinging?}

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on! He tries to make a ride check to make the Yak go, fail.
Ha5, attempts to catch the reigns of the yak, success. however, he can't seem to get on.
It's like the 3 stooges over there

Sylthyl says in common "Enough! He casts a spell.
Spellcraft 21 Highlight to display spoiler: {Greater Dispell Magic}
Highlight to display spoiler: {Fly spell DC 17, still flying: Haste, still hasted for 1 round: Protection from Arrows 31, it's gone: Mage Armor 33 it's gone}

Skagauh suddenly whirls and stares at the Treant form of Sylthyl.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, damage 68, book keeping for me only Highlight to display spoiler: { Arrow DR used 7 }

1 Lizard folk AC 18 damage 30
2 lizard folk


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+20=25 ;
Saturday October 20th, 2018 3:44:09 PM

Stohp attempts to restrain the enraged dwarf (Grapple 25, doesn't beat his CMD). "Stock stop, they've surrendered!"

(earned and immediately spent! still didn't make the roll though)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday October 20th, 2018 9:48:34 PM

Sid looks down at them and in draconic says, "There is no shame in this, but your honors dies with Sylthyl." He then punches Stock's arm, "Stock! I need you to throw me. STOCK! Pick me up and throw me at the sky lizard!" Sid slaps him in the face if he doesn't pay attention to him.

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=22 ;
Saturday October 20th, 2018 10:19:39 PM

He watched as the fire ball hurtled down towards the ground passing him from his position some distance above the other Shields. He dashed his spinning form at the wizard flying above him and now closer to the gate they had been assigned to guard. His voice was a howl, his form that of swirling storm and dust.

I thought Bart was about 20' above ground, reflex roll made if he needs to take half damage. Move to AC17 and attempt a slam on Skagauh. Two saves again

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=26 ;
Sunday October 21st, 2018 3:59:10 PM

Dirk sees the whirlwind, flips, rolls, and ducks out of the way. He feels completely exhausted after his attempt to evade, but manages to do so.

----------------
Reflex Save: 26

Micah (John) HP: 51/52 AC: 27/14/27) CMD:18  d20+10=19 ;
Sunday October 21st, 2018 7:21:44 PM

Micah sees that Sylthyl is confronting Slaguah, but does not recognize the spell. He attempts again at succeeding with a simple spell and casts hold person on the traitor.

=======
Cast hold person on Slagauh. Will DC 16 or paralyzed.

Effects
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header

To see spell list Highlight to display spoiler: {}
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person[cast]; Silence[cast]; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer[cast as CSW]; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness [Cast this round];Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 1 rounds [/i] Highlight to display spoiler: {}


Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28* 
Monday October 22nd, 2018 10:26:11 AM

Status Effects: Protection from Evil (27), Bull's Strength, Enlarged, Freedom*, Rage 7/19 used

Stock breathes out as his flail ends a lizardman. He then senses Stohp trying to talk to him. It's almost like he's in a bubble...the words are there but he can't really hear them. Then Sid is there, practically climbing into his free arm...Throw? Yes I can throw the elf.

He gathers Sid into his arm and begins hightailing it back toward the flying lizardman. Through his red haze he manages to tell Sid in the language of the dwarves, "Must get closer. Then you will fly."

=========
I'm not sure how much movement Stock should have. Probably just one action if he has to pick up Sid. That puts me at L15-M16.
DM - I think when I throw next round, Sid will be considered an improvised weapon so -4 to hit. I just need your ruling on the range increment.


Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  d20+16=23 ; d20+3=12 ; d20+3=6 ; d20+3=11 ; d20+3=10 ; d20+3=15 ; d20+3=22 ; d4+2=3 ; d20+5=16 ; d6+1=4 ;
Monday October 22nd, 2018 12:16:33 PM

Dorbin sees what Sylthyl is doing (Spellcraft: 23), but he also sees that Skagauh isn’t letting up. He lets the eagles continue to attack and he launches another blob of acid at the flying lizard.

OOC:

Eagle attacks (d20+3) hit AC 12, 6, 11, 10, 15, 22. That’s 1 hit, damage (d4+2): 3

Dorbin’s acid dart (d20+5) hit touch AC 16; damage (d6+1): 4

Eagles: AC 14; HP 7 & 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

In effect:

Summoned eagles: Round 2/8

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly, sm3/black tentacles, sm4
Acid darts: 3/7


Zanderallen (Zachary H) HP: 38/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+7=13 ; d20+5=8 ; d20+12=32 ; d20+12=22 ; d20+7=13 ; 3d8+27=43 ;
Monday October 22nd, 2018 8:35:31 PM

"ouch, take this!" Zanderallen aims true and sends an arrow deep into the lizard man.
--------------------------
Reflex 13 takes 42 damage
Enlarged, Longsword Keen, Smite on Skagauh
First attack 32(NAT 20!) confirmed with 22, for 43 damage
Second attack misses

DM Robert - thus endeth combat.  d20+7=12 ; d20+7=9 ; d20+9=14 ; d20+10=27 ; d20+7=13 ; d20=3 ; d20=3 ; d20=15 ;
Monday October 22nd, 2018 8:43:42 PM

The doorway in the hedge swings violently open, Elderberry, Cactusflower and 6 other lizard folk come swarming through weapons at the ready.

Stohp tries to redirect Stock. Meanwhile the lizardman at her feet groans and the other one still has his hands raised in the air.

Sid slaps Stock, which is funny because Sid has to jump up to slap Stock in the face.

Bartomus is clear of the Fireball and attempts to whirlwind the sorcerer again. He avoids the slam attack but gets a little spun around in the vortex Though technically since you are size small right now, he's size medium and really your vortex doesn't trap him.

Dirk avoids the whirlwind. However, you failed to pay attention and notice you also had to make a save for the fireball cast in your area. I just rolled a 14 for you which does not save, take 42 points damage.

Micah sees Slythyl casting something complex. He casts a hold person on Skagauh. Skagauh avoids the spell handily, (will save 27, d20+10).

Stock grabs Sid and works his way closer to be able to fling him in the air. Throwing a person, I'd say the range increment is 5 feet.

Dorbin's eagles attack, and his acid arrow hits as well.

Zanderallen takes the fireball to the face and then shoots a shot seldom to be seen. It impales Skagauh soundly.

----

Skagauh flutters to the ground, dead.

Sylthy transforms back to his Lizard folk shape. He sees the others coming through the gates, "Skagauh, attempted to kill me by trickery. If these travelers had not been around I would surely be dead."

Cactusflower, shakes her head briefly and then looks up. "Free at last. Several weeks ago he cast a spell upon me dominating my mind."

The other lizard folk look around at the carnage of hobgoblins.

Elderberry directs his men toward the hobgoblins in the distance. "Kill them."

More Lizard folk come out of the doorway. Elderberry directs them toward the fallen hobgoblins.
Sense motive 10 Highlight to display spoiler: { Possibly a clean up detail. }

Slythyl turns to you. "I owe you thanks."

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on! He tries to make a ride check to make the Yak go, fail.
Ha5, mounts the yak.

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31 (he had 33 to start)
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 17, damage 117 (he had 91)

1 Lizard folk AC 18 damage 30
2 lizard folk

Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+5=8 ;
Monday October 22nd, 2018 9:11:46 PM

Dirk screams in agony as the flames catch around him and fire engulfs him. He drops to the ground and begins to roll around, stirring up dust trying to extinguish the flames.

----------------------------------------------
OOC: I completely missed my name in the fireball spot. I read it twice but didn't see my name in the middle of it. I'm very sorry and apologize for missing that.

Dirk casts a Cure Light Wounds on himself.
1d8+5=8 of healing.

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5).


Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday October 22nd, 2018 9:41:51 PM

When the wizard died and floated down to the ground, he spun in pure enjoyment and lowered himself to the ground. He shifted from the whirlwind to the air elemental and back to himself. "Now, that was a lot of fun, flying, twirling, it was such a rush."

He wasn't speaking to anyone particularly. When the druid explained the attempt on his life by the now lifeless wizard, Bartomus simply listed and watched the lizardmen joining them. "The question is whether there are others that will be attacking, or did we beat the attackers back?"

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15] 
Tuesday October 23rd, 2018 2:57:56 PM

Dorbin falls back at the sudden end to the battle. He leans against the gate as the eagles fly down to him and land next to him. He reaches out and touches them with his hands as Emily Jasmine meows at him from under the edge of the bush wall.

OOC:
In effect:

Summoned eagles: Round 3/8

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly, sm3/black tentacles, sm4
Acid darts: 3/7

Zanderallen (Zachary H) HP: 46/80 AC: 24 T: 13 FF: 24 CMD: 22  d6=3 ; d6=3 ; d6=1 ; d6=2 ;
Tuesday October 23rd, 2018 3:51:27 PM

Dropping his arms from their raised position Zanderallen shakes his head at the body of the lizard sorcerer. Such a waste of life, and all for power. He had hoped that Skaguah would be brought around eventually but he felt no regret over his death. Sometimes you had to put the rabid dog down. Then seeing Stock what Stock is preparing to do he steps in front of the equally big dwarf. "Stock, it's over set Sid down. Deep breathes, calm. The fight is won." Once Stock is no longer ready to turn elf javelins he motions everyone to gather up and heads closer to Slythyl. "Slythyl, we are honored to be of assistance. Have the hobgoblins been repulsed from the other gates? Is the rest of the village secure?" As he waits for a response Zanderallen gathers healing energy in both his hands and then extends them pushing it out in a wave around him.
------------------------------
2 Lay on Hands to Channel Energy 4 used
Everyone and Slythyl heals 8

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday October 23rd, 2018 6:23:28 PM

Sid sighs, "Oh well, maybe next time. Put me down Stock." Once, he is down he goes over and picks up the sundered Lhysandri.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday October 23rd, 2018 7:08:27 PM

"I need healing over here!" Stohp calls. She's not going to let unarmed prisoners die on her watch.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ; d6=3 ;
Tuesday October 23rd, 2018 7:56:34 PM

Micah watches Zanderallen fire the fatal arrow. Time seems to slow as the missile reaches and ends the evil Slagauh. Then, just as suddenly as it slowed down, time returns to normal. He looks in concern at the survivors and takes a moment to comprehend what has happened.

He nods as Zanderallen engages Slythyl. About to speak himself, he hears Stohp call and trots in her direction. When close enough to aid those the minotaur is concerned about, he channels energy.

=======
If not in rounds, he uses run actions to get near Stohp. Then channel energy for 11 points affecting all those nearby.
Channel energy 11 (4 uses remaining) That die roller hated me...

5: How the Mighty Return


DM Robert - Have the hobgoblins been repulsed from the other gates? 
Tuesday October 23rd, 2018 8:42:06 PM

Dirk feels the sting from the fireball.

Bartomus returns to normal but seems to have enjoyed his first foray into another form.

Dorbin looks around, Emily emerges from the bush.

Zanderallen tries to clam people and then lets the power of Domi heal those nearby.

Sid gets down from Stock's arms and goes over to his broken bow. Which as a reminder not being magical is easily repaired by the right magic.

Stohp calls for some healing of her prisoners.

Micah heals the prisoners. No you are no longer in rounds.

Stock?

Slythyl comments, "Indeed I believe the fight is won. reports that there were a great many at the east gate but mostly seemed to be fodder. Well except for 2 leader types. But the magic of the forest and weather is strong and they were destroyed. What took me so long was trying to round up stragglers."

Elderberry reports to Slythyl. "There was a weak attempt at the north gate, but it was mostly some archers trying to pull us off the line. We managed to close with them and killed them all. We have recovered several good weapons and armor from them." He looks around. "It seems there are more weapons and armor to claim here as well. The people will be well provisioned with metal weapons for awhile."

On the south side there are:
(H)12: studded leather armor, shield, longswords.
(Ha)6: mwk chain shirt, mwk light wooden shield, flail, mwk longbow with 20 arrows, mwk longsword,
(Hb)1: +1 hide armor, longbow with 20 arrows, mwk short swords (2)
(Hc)3: +1 chainmail, +1 bastard sword, shortbow with 20 arrows, spear, military saddle, scale mail barding,
(Hd)1:mwk javelins (3), bracers AC +1, ring of protection +1, amulet of mighty fists,

1459 gp

The lizard folk are currently scavenging the bodies of the slain hobgoblins around you. They are also preparing to butcher the first Yak.

Far to the south you see the band of 6 lizard folk launch into the hobgoblins trying to escape. The fight is short and somewhat brutal. They do not kill the yaks, but instead capture them.

Slythyl looks around. He nods to you all. "There is much to do. We must recover and prepare. It seems we will again be feasting this night."

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday October 24th, 2018 1:15:02 AM

"Feasting will be good, but I got to ask you, is there any way we can get a sense if there are more of those things coming this way?" Bartomus pointed at the fleeing hobgoblins. Bartomus looked after the brutal assault on the riders. "Some type of warning further out maybe?"

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28* 
Wednesday October 24th, 2018 10:00:13 AM

"Anybody got any healing? I'm a little sore still. That fireball really nailed me."

He finds a bare patch of beard where too much fire apparently hit him and just grunts. He then spends a few minutes searching and finds a wide, flat gray stone with what appears to be a small insect skeleton in the side of it. He takes a long look at it and puts it in his belt pouch.

"Mr. Slythyl sir, I do hope we have proven our trustworthiness in this fight. I can't promise that the Float will always be there for you like we were but everybody needs friends in a world like this."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday October 24th, 2018 11:32:30 AM

Dorbin speaks quietly to the eagles, apparently thanking them. Then they disappear in a flash. He lets the lizards roll the bodies and instead pulls out his notebook, taking notes and occasionally looking over at the hobgoblins and the dead lizardman.

Zanderallen (Zachary H) HP: 46/80 AC: 24 T: 13 FF: 24 CMD: 22 
Wednesday October 24th, 2018 12:01:45 PM

"South gate was a fairly determined attack by what appears to be some of their more elite forces. They made an attempt at the hedge with alchemist fire but with our magic users splitting and confusing their forces we drove them back. Those few your men are chasing are all that are left. Any news of the west gate? I hope Skagauh beat back whatever force was there before his treachery but I would like to confirm that." Zanderallen looks around at the bodies and equipment being sorted and makes a decision, hoping the rest of the Shields stand by it. "Slythyl we will be glad to feast with you tonight. Let us know if there is anything we can do to help. And please consider the weapons of the fallen here a gift to you, a sign of further goodwill and future friendship between our peoples. We will take their gold and perhaps some of their items of power that are useful to us, but all their weapons and armor are yours to take."
-----------------------------
(OOC: any interest in the amulets of might fists Stoph? If you use unarmed strike to trip/ disarm the enhancement bonus should apply to your CMB. and is anybody lacking a ring of protection?)

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d4=2 ;
Wednesday October 24th, 2018 6:16:56 PM

Seeing that the situation appears to be stable, Micah approaches Sid. Knowing that sometimes there are others types of wounds that require healing, he gently reaches out his hand to touch the sundered bow. "I have magic that can repair the damage, but it takes time." Extending his other arm for assistance, he settles himself on the ground and begins a slow, careful chanting.

After coming out of his trance, the cracks are visibly beginning to repair, but in need of further attention. Still, Micah hopes that the repair is sufficient to give Sid hope that all will be returned to normal. "This can be repaired, but perhaps the time required would better be spent after we are certain the village has no immediate need for us," he says as he hands the bow back to Sid. "Carefully collect and store the pieces of the bow until later." He stands and stretches out his back. With a deep breath he continues gently, "This will be done, but just not now."

==================
Mend orison. Casting time: 10 minutes. Repairs 2 points of damage.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=18 ;
Wednesday October 24th, 2018 6:41:04 PM

Sid sniffs a bit and sighs, softly saying, "Thank you Micah." He stores Lhysandri in his efficient quiver and slaps himself a bit. "Sorry, eh eh." Sid clears his throat a moment. "You're right, there are things to accomplish." He goes over to the Hd and takes the bracers. "I killed this one and take these as my prize." Sid also loks for a nicknack or trinket that the monk might have had as well. "You took from me and I have taken from you... let's call it even."

Sid then goes and finds the best way he could help everyone else.

=======================================================================

Perception: 18

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday October 24th, 2018 7:28:07 PM

Stohp strongly resists the urge to hit Zander across the back of the head. He just offered the lizardfolk the gear that, by right of their homes being the ones under attack, they likely already considered their own. She hopes this faux pas doesn't sour the growing bond between the two groups.

Seeing Sid's actions she folds her arms and silently glares at him. He could have at least phrased it as a request. She doesn't want to yell at him in public though.

Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=13 ;
Wednesday October 24th, 2018 7:57:24 PM

Dirk rests as the combat ends and he now begins to search around the area for anything interesting. He isn't quite sure if there is anything, but he spends quite a bit of time looking around.

----------------------
Perception: 13

DM Robert - day 10 ends 
Wednesday October 24th, 2018 8:42:05 PM

Bartomus wonders if some sort of early warning system should be set up.
Elderberry responds, "Our scouts did give us some warning."
Slythyl responds, "There are many things I can now do that will aid us in the coming times. I dared not make use of my full druidic powers before, for fear of the sentience of the woods sensing them and finding the people."

Anyone, Knowledge Nature or Spellcraft 18 Highlight to display spoiler: { If you recall Slythyl awakend a tree, when he left you. This is permanent, that tree is awake and wandering the forest. Albet ready to do Slythyl's bidding. Also he cast Liveoak, which is a cool spell look it up.}

Stock asks for some healing and offers some words of friendship.
Slythyl smiles a toothy grin. "I agree everyone needs help now and then. I hope we can be good friends."

Dorbin starts writing in his journal.

Zanderallen wonders about the other gates, offers up some loot, while staking a claim for some loot.
Elderberry states, "The other gates are secure. The hobgoblins have all been dealt with. No need to fear them anymore."
Cactusflower calls out and tells the gathers, to put the gold near you.

Micah does a little repairing on the bow.

Sid thanks Micah and takes the Bracers of AC. As a reminder, Bracers of Armor do not Stack with other armor.

Stohp glares at Zanderallen and Sid.

Dirk looks around but really does not find anything interesting.

Everything is gathered and taken inside. There are many graves dug to fertilized the trees. But there is no ceremony over the hobgoblins. Skaguah's body is taken away by the council members. They return a few hours later, not saying what was done to the body.

The feast that night is a welcome change. Yak stakes are surprisingly tasty. It appears the hobgoblins also had some food supplies for your meal is augmented by rounds of cheese, some crusty bread, and some dried fruits. During the meal there is much laughter and joy. It seems the Lizard Folk took no serious injuries during the battle. There are a few bandages around arms and heads.

Slythyl and the council asks you to sit with them. "We talked this afternoon. We have decided that perhaps having a trade treaty with the Float is a good idea. We may also be interested in some sort of mutual assistance treaty. Long ago, in my youth, I remembered finding some old ruins up near the fork in the river. I believe that is where we shall build our new city. But we will need much in the way of supplies, cut stone, metal tools, and perhaps some skilled in the crafts of building things." He looks to you for a response.

Sense Motive 20 Highlight to display spoiler: {He's probably looking for hints on how much it would cost. And perhaps how much the Float needs lumber. }

Elderberry says. "We have much in the way of weapons and good bows. But I would still like to see our small force better equipped. You Silver Shields held off quite a bit by yourselves, and Slythyl indicates that your equipment is far superior to that which we took from the Hobgoblins. We will probably need to trade much to outfit 20 or so good rangers and soldiers."

Sense Motive 15 Highlight to display spoiler: {He's definitely looking for hints on how much it would cost.}

Slythyl continues. "Tomorrow I intend to visit several places where years ago there were some communites of Lizard Folk." Spellcraft 16 Highlight to display spoiler: {Most likely using Transport Via Plants}
"Once we move I'd like for this Grove to return to it's sacred status. I would appreciate it if you would not tell anyone of it's existence."[b] He turns to Bartomus. [b]"You of course are welcome to this grove whenever you wish. And you said there were other druids on your Float. I may be interested in meeting them in the future."

As a reminder you know they have gold, the question might be how much do they have. Setting up lumbering would definitely help the Float as well. The Float has been resource poor for some time. Also you know they have a great deal of artwork that could bring in some money as well.


Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=24 ; d20+8=19 ; d20+8=17 ;
Wednesday October 24th, 2018 9:15:26 PM

Dirk remembers the tidbit about the tree. "Everyone, that tree is out there wandering around. That's amazing!" Clearly, Dirk hasn't seen anything like that before.

Dirk follows along with everyone else and sits with the council for another wonderful feast. He snacks on some amazing bread and cheese and has a great time. Dirk even takes out his bagpipes and plays a cheerful little tune to lift everyone's spirits after the tough battle.

---------------
Knowledge Nature: 24
Sense Motive: 19
Sense Motive: 17

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=19 ; d20+7=27 ; d20+7=9 ; d8=6 ;
Thursday October 25th, 2018 1:16:13 AM

Bartomus enjoyed the feast. He finally felt at ease with the lizard folk as they had endured battle and betrayal and overcame both. The food was good, the company better. When Slythyl brought up the reestablishment of a new city for his people, Bartomus listened and looked about at the other Shields.

"Lumber for sure could be used in the float," he said looking at the others. He sipped the drink that he had been offered, some type of fruit drink with a slight kick to it. He turned to Micah and Zander, "they need trade representatives, someone that they can trust. You have to see that right? The Druids, they might be the ones to help in all of this. Maybe we could ask that there be a visit by the Druids? But, they would need to hide the gold, right?"

----
[i]KnowNature 19; Sense Motive 27; Sense Motive 9

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday October 25th, 2018 9:04:18 AM

Dorbin is quiet during the feast, but he does eat. He continues to watch and observe and occasionally takes out his notebook to take some notes.

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+7=12 ; d20+6=25 ; d20+6=10 ;
Thursday October 25th, 2018 12:05:01 PM

"Yeah, the Druids could help. Do you think they would be impartial enough, Bart? I'm sure they'd just be thrilled to know there is a grove nearby. That alone should get their interest. In general though, I think you have plenty to trade to help make the arrangements you need. Sid here knows how hard it is to get good lumber on the Float. I would actually recommend you to think about how best to go about controlling that lumber trade as much as you can. You'll need some relationships with turtle boat captains to move the lumber...maybe figure a way to float it to the Float...Anyway I know it may seem like an expensive ordeal to you but I think you actually have much more to gain from the whole relationship."

====
Knowledge nature spoiler 12
Sense Motive 25
Sense Motive 10


Zanderallen (Zachary H) HP: 46/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=14 ; d20+13=28 ; d20+5=7 ;
Thursday October 25th, 2018 6:08:21 PM

"The druids could certainly be used as a contact, I'm sure they are eager to explore the forest's sacred places, having been unable to enter it for so long. As to impartial representatives I don't think that is going to happen, we can certainly try our best to keep a handle on the excesses of the council. That is why I have been trying to arm the lizardfolk with the knowledge they will need to sit at the trade table with merchants from the float." Zanderallen thoroughly enjoys the feast talking with anyone and everyone. He subtly drops hints as to the various prices of arms and armor and to going rates of craftsmen to some of the village elders.
--------------
Sense Motive 14, 28
Spellcraft 7

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=13 ; d20+4=14 ;
Thursday October 25th, 2018 6:40:58 PM

Sid nods as Stock speaks, "With the forest it has been hard to come by steady lumber, for a bit we could only make arrows, and not many at that. Setting up trade both ways would I mean. For instance I know we have a stock of bows at the Split Arrow, if you are interested I can reach out to my business associate, who is a radiant as the Sun, to see what we have currently." Sid drinks a bit more and picks at his food, one hand tracing the bracers. "If nothing else we can make to order... this yak isn't too bad. I wish I was hungrier.

====================================================================

Sense Motive: 13
Sense Motive: 14

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=30 ;
Thursday October 25th, 2018 7:30:53 PM

Stohp gets the jist of the questions and cuts right to the point (sense motive 30). "The real trouble is I'm not sure if our people use the same currency. It's hard to name a price if we don't agree on what to use as payment." She pulls out coins of various types, bronze, silver, gold. She holds up the gold one. "This is our most common currency and the cost of things is usually expressed in how many gold coins it's worth. Common things like everyday food or ordinary clothing usually costs less than a single gold coin. Art or fine, non-magical armor can cost a few hundred. Magical items, like our weapons and armor, may cost many thousands of gold coins."

She puts the coins down and continues. "Unless you have many thousands of coins hidden away somewhere you will likely have to trade your goods for coin which then you can use to purchase anything you want. For that you'll need an experience merchant to figure out what the things you want to sell are worth. While we could try I don't think any of our group has the experience to be certain. We were sent to find you, talk to you, and start friendly relations. Scouts, not diplomats or merchants. Once we report back the leaders of the float will want to make some sort of deal with you. I believe they are trustworthy, but they are merchants trying to make a profit. Just remember that you have the advantage in negotiations. They have to go through you to get anything they want from the forest; our people don't have the knowledge of it to find the most valuable things. Don't let them force you into anything you don't like, but be willing to find middle ground.

I think you can likely afford what you want; you seemed to have very fine crafts and I'm sure your woods-lore can find the most valuable plants to sell - anything with healing properties or exotic tastes when brewed is likely valuable."


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+16=35 ;
Thursday October 25th, 2018 8:43:37 PM

Micah watches and listens. He smiles at Stohp's direct approach and reflects that these people likely respect such dealings.

He has a nagging concern, however, that should the wrong people see the condition of the lizardfolk and their limited number, it is not unlikely that they might chose force rather than bargaining to get what they want.

He turns to the leader and suggests "Slythyl, perhaps it would be wisest for you to send a delegation of your own to come back with us to initiate trade talks rather than have someone from the Float come to you. That way you could see for yourselves what we do and do not have."

===========
Sense Motive 35

DM Robert - day 11 dawns 
Thursday October 25th, 2018 9:05:38 PM

Dirk enjoys his meal.

Bartomus suggests that the driuds on the Float act as trade representatives.

Dorbin continues to take notes.

Stock is unsure if the druids would be impartial. Sid might have some connections in the lumber industry. Stock recommends the lizard folk make sure they have a way to control the lumberjacks.

Zanderallen does not think the druids would be that impartial.

Sid offers the bows of the Split Arrow as a trade factor.

Stohp cuts to the chase pointing out what currency is, how it works, and the like. She points out that in terms of negotiating lumber rights the Lizard folk have the advantage. But also points out that art and crafts are a means of bringing in coin.

Micah suggests that the Lizard Folk send a delegation back with them, rather than have the Float see their current condition.

Slythyl nods at all that is said. "Your words are wise. Please rest and we will talk more in the morning."

Night passes uneventfully, if you need healing, perhaps the cleric and paladin can dish some more out.

That morning the village wakens with the dawn. How they can tell it's dawn is a mystery to you. It still seems dim and twilight like to you because of all the trees. But there is much activity going on. You see the Lizard Folk bringing a lot of items to the large eating area were the feast was last night. Many of the women are frantically weaving large baskets.

When Slythyl sees you he motions you over. "Greetings, we have taken your words to heart. We are gathering much of our artwork to take to the Float to sell.
Appraise 20 Highlight to display spoiler: { There's a lot of goods here, woodworking with gold inlay, woodwork without inlay, some worked gold in various shapes, it looks to be worth upwards of 50,000 gp depending on the market.}

Elderberry comes up with the +1 Bastard sword and some poorly fitted armor. "This does not seem right. What needs to be done to make this more presentable?"
You need to have proficiency in Heavy armor to help him.

Slytyl smiles as a only a lizard man can. "Yes Elderberry and Cactus Flower will be going with you to negotiate with the Float. They will have the aid of three strong backs to haul all these items as well." You recognize the three youths you first met days ago.

"Now before I go, I have a gift for each of you." He presents each of you with a necklace of worked gold, copper, and turquoises. "With these the breath of the forest shall always be yours."
Spellcraft 22 Highlight to display spoiler: {These are all Necklaces of Adaptation}

You estimate that it is going to be midday before everything is packed up and ready to be moved.


Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=14 ;
Friday October 26th, 2018 7:44:42 AM

Dirk checks out his necklace and eyes it with wonder. [b]"This is a thing of I beauty. I am honored to receive this gift. Thank you." He now slides the necklace around his neck and nods again in appreciation.

------------------------------
Spellcraft Die Roll: Failed.

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=10 ; d20+1=5 ;
Friday October 26th, 2018 10:47:44 AM

Bartomus walked over to where Slytyl was with the various lizard folk. He nodded as the elder mentioned the artwork and Bartomus found himself looking through the wares. The basket work was intricate in the designs that the women's claw tipped fingers were weaving. His attention remained with artisans as he walked about only looking up at Slytyl spoke.

When the lizard druid spoke about his gifts, Bartomus pulled himself away from the artisans and crafters to accept the proffered necklace. The workmanship of the piece incorporated patterns similar to those being woven or on the other pieces being packaged for trade at the Float. "Thank you, thank you so much."

He put the necklace on and smiled. "It's going to be a good day. A really good day."

He turned about and looked at Elderberry and Cactus Flower. "I wonder how the Float is going to react. We need to ensure that they are well received."

Zanderallen (Zachary H) HP: 60/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=24 ; d6=2 ; d6=3 ; d6=2 ; d20+5=19 ;
Friday October 26th, 2018 11:43:36 AM

Before heading to bed Zanderallen spends the last of his divine reserves to offer some healing to those still wounded. He also does what he can to provide proper bandaging and salves to the worst of the wounds and burns.

Seeing Elderberry in a bit of a pickle Zanderallen calls him over, "Elderberry, come over here. Micah you can help as well. Wearing such armor as we do offers great protection but some work and practice is required to wear it comfortably. We can aid each other in donning our armor and you can learn how it is done." Zanderallen has Elderberry help him into his plate armor and performs the same service in return. Asking for Micah's particular knowledge of smithing and arms crafting to help get all the various buckles and straps properly set for the lizard man warrior. Once the armor has been properly fitted and donned Zanderallen steps back to survey the warrior, "Now that is much better. You will bring fear to your enemies and inspire your friends. I pray there is never need for us to join together in battle again but if the need arises I would be glad to fight alongside you again Elderberry."

When Slythyl presents them with the necklaces Zanderallen bows and thanks him, "These are truly noble gifts. I trust we will meet again as friends and allies. May Domi grant you courage and resolve in the coming times."

Finding some time when he can talk to the group privately Zanderallen broaches the subject of the council, "I think it would be wise to use a sending to announce our coming with ambassadors. Maybe something along the lines of, 'We have met with the Lizard folk tribes. First contact was friendly but they had reservations. However after being attacked by a horde of hobgoblins descending from the mountains they have found a desire to find friends in their neighbors, even though they utterly destroyed the invaders. We are bringing representatives from the tribe to meet. We will arrive at the docks in how ever many days, we suggest meeting the delegation with full honors.' What does everyone think?"
--------------------------
Spellcraft 24
Everyone heals 7
Heal 19, everyone but Micah heals double their level overnight from long term care

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20=6 ;
Friday October 26th, 2018 11:46:05 AM

Stock walks up to Elderberry and tilts his head left and right, finally saying, "Yeah that doesn't quite look right...Z can help you out. Nice sword though. I thought about fighting with swords at one point but somehow I keep coming back to this old farmer's tool."

He accepts the gift from Slythyl with as much grace as a dwarven barbarian can muster and assumes it is just a well made necklace.

"So now we head back to the Float with these guys?"

======
Appraise 6/8 if it contains precious metals

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=29 ;
Friday October 26th, 2018 12:02:04 PM

Dorbin takes the gift and thanks the lizardmen. When he sees all the goods, he says, "This is indeed quite a trove." When he speaks with the group he says, "That pile is worth a very large amount of gold. I wonder if that is too much and might entice some less than nice folk from town. Perhaps we should have them tone it down a little?"

OOC: Appraise 29

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+10=16 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ;
Friday October 26th, 2018 6:46:15 PM

Before retiring, Micah expends all remaining uses of channel energy, making certain to provide healing to any and all who are injured.

Micah gladly helps with the donning and doffing of armor and makes the appropriate adjustments as Zanderallen suggests.

He bows deeply to accept the gift. "You honor us greatly. I look forward to a long and fruitful friendship."

"I think that covers it well," says Micah in response to Zander's proposal. "I particularly like the part about the 'utterly destroyed the invaders'. I also think it was wise to exclude any mention of a coup attempt." With a smirk as he considers some of the pretentious nobles in the Float, he adds, "The 'with full honors' was a nice touch.

=====
Spellcraft 16
Channel energy X4. Total healing= 66 hit points.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday October 26th, 2018 7:03:23 PM

Stohp disagrees with Dorbin. "It is best for them to wow the Float leaders, impress on them how much profit there is to be made if they make a deal. The more people who gawk, the more pressure there will be on the nobles to open trade."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday October 26th, 2018 7:18:34 PM

Sid writes a letter to Eli and sends it after the feast. The next day he helps them pack the delicate art with an eye of someone who has had to learn logistics... the hardway.

When it is time for him to accept his necklace he wonders at it and takes it reverently.

Shily, as he has learned more of his limitations as he has gotten him to the wold at large, he says to Slytyl, "Thank you... um, I just wanted to say everyone here wants the best for you and your kin... so that you can live in peace with our kin. Ffloy's awl, we're mostly craftsmen of one type or another and we just want peace and to do our trades. So I can't give anything as good as this," he says holding up the necklace, "but we'll do what we can." Sid holds out his hand for a handshake, and if Slytyl just looks at it he will briefly explain the cultural significance of the gesture.

DM Robert - day 11 dawns 
Friday October 26th, 2018 10:10:07 PM

Dirk takes his necklace.

Bartomus takes his necklace and admires the craft items.

Zanderallen takes his necklace and I assume when he is able tells the others that they are Necklaces of Adaptation. He helps Elderberry and puts forth a proposal for a message to be sent.

Stock takes his necklace and is ready to head out.

Dorbin wonders if the Lizard Folk should hit the Float with so much goods at once.

Micah heals everyone. He likes Zanderallen's message idea to the council.

Stohp thinks the Lizard Folk are fine with hitting the markets hard and creating demand. No one says everything will be sold in the Float itself. Merchants may snag it for exporting as well.

Sid writes a letter home. He takes his necklace and introduces the concept of shaking hands to the Lizard Folk.

The time comes and the wares are packed. Their burdens certainly look cumbersome.

Slythyl casts a spell and walks into an old hickory tree.

It will take you 3 days of steady travel to get to the turtle boat. Which means you will just make your 2 week deadline for pickup.

With you on the trip; Elderberry looking good in breastplate and greaves, Cactusflower carrying some of the more precious craft items, Does anyone cast detect magic? Rosethorn, Thunderheart, and Tangleweed bearing heavy poles across their shoulders weighed down with large baskets at either end.

During the three days of travel whom and how do you wish to interact with the Lizard Folk accompanying you?
Some of what is asked of you, involves customs, human reactions to lizard kind, etc.
Elderberry will attempt to engage the warriors in some practice combat.
Cactusflower you discover is a cleric Caeroldra.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday October 27th, 2018 1:07:39 AM

"Oh, I like that message," Bartomus added with a nod. He smiled and looked at Zander, "That should put the Council one a bit of an uncertain footing and curb a bit of their arrogance. Raises the standing of our new companions as well. Really like that."

As they got their goods together, Bartomus pulled Micah and Zander aside. "We need to work on how they address the Council. They need to be seen as equals, and I think we need to help them with that performance. Not with magics, but with acting and confidence. The Float is going to be overwhelming to them. Was to me when I first came aboard. We probably need to teach them a few specific lines of Common for the introductions."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday October 27th, 2018 9:10:44 AM

"It is good," Sid says. "Hmm, Bart, you beat me too it. I can spend time teaching them the basics if you want. We don't have time so I think a small list of needed words and phrases would good. Suggestions? I can maybe get a dozen phrases in their heads in time. If we're lucky they were being taught at the village and we something to work with."

Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday October 27th, 2018 10:01:49 AM

As they plod down the road for the next few days, Dirk spends most of his time reading and sketching in his map book. He also takes some time to talk to Cactusflower a little about the arts of healing to get a better understanding of it. Also for his notes, he also asks about her about her deity so he can have some more information about their culture and beliefs.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Sunday October 28th, 2018 5:27:54 PM

Micah takes a deep breath as he processes Bartomus' suggestion. "Yes, most definitely", he responds after a moment's reflection. [/b]"We can help them be accepted as equals, by treating them respectfully ourselves. We should also try to delay any formal proceedings, until they have had as much time as possible to acclimate."[/b]

When time allows, Micah finishes the mending of Sid's bow. When returning it, he discretely suggests to the elf, "In addition to teaching them phrases and basic etiquette, you might want to come up with a code phrase to warn them when they are about to make a gaffe. If you are up to it, I think it would be good for you to keep an eye on them."

Along the journey, he sits with Cactusflower and asks about how the lizardfolk worship Caeroldra. Given the opportunity he warns her (?) about some recent religious events that occurred in the Float. "There was a sect within the worships of Caeroldra," he explains, "That called themselves the Hands of Love. Unbeknownst to most of its adherents, it was being manipulated by a corrupt minotaur, using them for his own criminal purposes. Most of their heresy was purged, but I fear there are still some vestiges of those teachings to be found.

======
Clarifications: Do Elderberry and Cactusflower speak common well? And I believe the three youths do not. Who is the leader of the delegation? What are their titles? (I couldn't easily find it above.)

OOC: NOTE that everyone has been healed by Micah to maximum hit points.



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday October 28th, 2018 6:26:19 PM

Stohp finds herself curious about the Lizardfolk's culture and everyday life. She asks them many questions and learns some things about the language. Maybe she'll work on mastering the language for the future.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=18 ; d20+13=22 ;
Monday October 29th, 2018 10:52:09 AM

On the trip, when asked about local customs, Dorbin starts droning on and on about the float and the history of the float. He tries to make it sound interesting, but he is clearly lecturing...

OOC:
Knowledge, local, float: 18
Profession, teacher: 22

Stock (JonM) HP: 72/72; AC: 24/21/15; DR 1/-; CMD: 28 
Monday October 29th, 2018 1:04:41 PM

Stock spends most of his time on the walk, pulling the crowd forward at his brisk pace. He is polite to their guests but does not go out of his way to get to know any of them. To him, the new task is making it to the turtle boat rendezvous, and so that is what he is focused on.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Monday October 29th, 2018 2:10:17 PM

Before setting out Zanderallen gets with whoever has the scroll of sending and works out the message to send. Remembering that the spell only allows for so many words he shortens the message to fit. "Unless there are any objections this is the message we are sending to the council, 'Lizardfolk cordial first contact reservation towards treaty*Hobgoblin horde attacked but utterly destroyed*Opened leadership to talk alliance* Delegation arriving five days*receive full honors*', I think that conveys the ideas we want to convey in our limited words."

(OOC: the "*"s in the message represent pauses in talking to give separation between ideas. Message to be sent before beginning travel. 5 days based off 2 days of sailing on the lake, change if I'm wrong.)

As they travel Zanderallen gravitates towards Elderberry as a fellow warrior. He gladly spares with him, holding back at first to get a feel for Elderberry's skill. If it is far inferior he tones down his swordplay but in the much more likely case Elderberry is equal to or superior to Zanderallen he gives it all he's got. As they travel he freely answers questions, working at trying to pick up the language.
---------------------------------------


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday October 29th, 2018 6:35:34 PM

Dirk walks over to Micah, feeling much better after the healing. "Sir Micah, thank you very much for the healing. I was feeling quite worse for the wear." Dirk slaps a hand on Micah's back in appreciation and walks back over to Cactusflower for some more casual discussions.

DM Robert - day 14 on the boat 
Monday October 29th, 2018 9:00:56 PM

Bartomus thinks the Lizard folk need to have some help in confidence and presenting themselves.

If you recall from the council meeting...Elderberry and Cactusflower both speak Common, as well as Draconic, maybe some other languages as well.

Sid seems to think he can teach phrases.

Dirk stays mostly to himself but tries to engage Cactusflower in the ways of healing.
Knowledge Religion 15 Highlight to display spoiler: {You get the sense that Cactusflower is more a novice in her worship of Caeroldra, so somewhere between level 4-5. This is strange as she is an elderly Lizard Folk, say about 60 in human years.}

Micah finishes the bow repair. He offers some tips in advising the delegation. When talking with Cactusflower he comes to a realization.
Knowledge Religion 15 Highlight to display spoiler: { Her understandings of the teaching's are probably fairly pure and unbiased. They are fairly limited in scope as well. You sense that she is a novice in being a cleric, maybe level 4-5.}
She thanks Micah for telling her of the problems facing others worshiping Caeroldra.

Stohp asks about the lizardfolk culture. Their language is purely draconic. Probably comes from one being a base race language, and two from having dragons be your masters and you their slaves for many generations. Otherwise they are more along the lines of American Indians in culture, but not the nomadic plains Indians. Which would make them still fairly sophisticated. You realize they are not just hicks in the woods.

Dorbin lectures on the float. Elderberry seems to be paying a great deal of attention to the lectures and often asks some very pointed and intelligent questions about politics and the seeming cast system of the Float. It also appears Thunderheart and Tangleweed are trying to follow along as well. They may be attempting to learn the language.

Stock has a mission. Keep the party moving and get to the turtle.

Zanderallen composes a message to be sent to the Float, and it is sent. Message is fine, it will definitely give them some things to think about. You did have 2 scrolls, and Sid did buy a couple of feathers. In sparring with Elderberry, Zanaderallen realizes they may be equally matched but Elderberry definitely has the edge. Full Warrior class with feats to match, but level 8 as opposed to your Paladin warrior skills.

All in all the days pass quickly. You get the sense that Eldeberry and Cactusflower are not country bumpkins. Elderberry is about 35-40 in human years, and Cactusflower is about 55 or so in human years. They have long experience in dealing with clan politics and the manipulations of a dissatisfied wizard wanting to change how things are done. Elderberry is shrewd tactican and one night when Micah is going through his pack setting up camp Elderberry asks about the chess set. If you recall Stock saw a finely crafted chess set back in the village. Elderberry challenges Micah to a game and soundly beats him. Elderberry tries to pass it off as some lucky breaks but also gives Micah some pointers in use of the knight for unexpected attacks.

Cactusflower seems to be the head of the delegation. Elderberry defers to her if she voices an opinion on something. You're not sure if it because of age, if the lizard folk are a matriarchal society, or if she just has a higher political rank than him.

Rosethorn trudges along, happy to be a strong back. He also wants in on some of the practice with Zanderallen but Zanderallen realizes he is a novice (1st level) with the sword and takes it easy on him.
Thunderheart is lean but always hungry. He is constantly asking about breaking for a snack and trying to pluck some fruit and eat it while he tries to balance his load.
Tangleweed seems a little distant, except when Dorbin is lecturing. He seems to be trying to follow along with things. He even begins asking some questions in very broken common.
Sense Motive 15Highlight to display spoiler: {He seems to be thinking about something a lot as if wrestling with some inner demons. }
If you made the above roll Highlight to display spoiler: { if you want to engage with him, he reveals that his vison quest had him dying at the hands of the Trolls. With your intervention that has not happened. So he has been given a new lease on life. He's not sure what he wants to do with this life now.}

At last you get to the turtle and board the boat. Your pilot is surprised at the extra passengers, but the turtle is well able to handle the load. After 2 days of travel the Float comes in view in the distance.


DM MikeK - clarification question 
Monday October 29th, 2018 9:51:27 PM

Zanderallen recalls that the Sending must be directed to a single person, not "The Council".

To whom does he send his message?

DM Robert - XP 
Tuesday October 30th, 2018 6:45:16 AM

I forgot XP.
Everyone gets 4000 experience points for the module. This includes an excellent role playing bonus. :)
Hero points have been awarded as we went along.

And here is a new Lakeview / Crying Wood map.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=14 ;
Tuesday October 30th, 2018 9:08:45 AM

Dirk listens intently as he speaks with Cactusflower about the more intricate forms of healing. He thinks he learns a few new phrases and movements, but that's about it.

-------------------------------------------
Knowledge Religion: 14 (failed)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday October 30th, 2018 10:09:42 AM

"I don't think that site ever gets old," Bartomus said with noticeable excitement to anyone who would listen and near the lizard folk. "I came from the plains up north, wandered this way based upon my teacher's suggestions and some guidance from Eberyon. Caught my first turtle and if that wasn't incredible enough, I saw this view. Still can't believe there is such a place."

The sentiment was genuine. He started pointing out some of the places he thought were important or exciting. He also shared some of the Shield's escapades with the new ambassadors. "It is busy, crowded, but it's an amazing place to call home. I think you will like our place. It's a good building and headquarters."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Tuesday October 30th, 2018 10:49:08 AM

Boarding the turtle boat, Stock helps the lizardmen get comfortable. "Believe it or not, this is really the best way to get to the Float. I guess its possible with the wood from your woods that maybe we'll get some kind of ship building industry up and running."

Hearing Bart go on about the Float, Stock smiles. "I came here at first as a craftsman for some of the rich folk on the top of the city. Built my masterpiece up there and just stayed...It is an amazing place though. Did we tell you about the time during the Woldpocalypse that the Tsunami nearly swamped the place? Just as we thought these waves were going to totally wipe us out on the lower levels, the whole city lifts itself up and lets the waves go by. Funny thing about the Float, nobody really knows how it works or why it works. It's home though."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+2=4 ;
Tuesday October 30th, 2018 2:08:58 PM

Dorbin tries to help Tangleweed help understand what he is saying, but does not notice anything odd about the lizard (sense motive: 4).

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Tuesday October 30th, 2018 5:45:13 PM

Micah smiles to Elderberry in appreciation, first to being beaten at chess by someone obviously better, then by the helpful tips. "If you are willing to spend time with a duffer, I would very much like the opportunity to improve my game," he comments as they put the set away, thinking how very much he would like to be able to beat his brother, Lukas, at chess.

Having learned of Tangleweed's concern, he takes the approach to the Float as an opportunity to suggest, "Perhaps your vision was not of a literal death, but rather a different type of new beginning." He then waves a hand to encompass the view of the city looming above them to emphasize what a change he is about to experience.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=15 ;
Tuesday October 30th, 2018 5:48:55 PM

Previous Post Clarification: Zanderallen send the communication to Lord Yeager, as the head representative that spoke to them.

Thoroughly enjoying the time spent travelling with the lizardfolk Zanderallen, as much as hates to, admits to Elderberry's superior swordsmanship and relishes the chance to bout with him and improve himself. As they travel he notices Tangleweed's troubles and as best he can through translators tries to piece together what is on his mind. "Buck up young lad, when destiny hands you a second chance you can't be moping around. It means you still have something important left to do. You will need to be strong in this coming time for your people, you are part of the warrior escort of your tribe elders. Look the part." Zanderallen also invites him to spare with himself and Rosethorn.
---------------
Sense Motive 15

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday October 30th, 2018 7:21:10 PM

Sid sighs in relief when they figure out that their diplomats know Common. Sid spends the next few days thanking Micah for fixing Lhysandri, shooting small game, and watching and listening. he is especially interested in the chess matches.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday October 30th, 2018 7:26:25 PM

On the one hand Stohp is pleased that she doesn't have to learn a new language. On the other she's disappointed to not learn a new language. She instead works hard to help the younger lizardfolk to learn common, if they so desire. It'll be incredibly useful for them if the float and lizardfolk establish strong ties.

DM MikeK - Welcome to the Float 
Tuesday October 30th, 2018 9:56:28 PM

Zanderallen sends his message to Lord Yeager, and soon enough receives a reply.
Excellent. Plan arrival at northmost dock. Well done.

The trip to the Float is spent providing a crash course in Float politics, diplomacy, customs, and even some basic Common for the younger lizardfolk. Tangleweed in particular is buoyed by all the supportive remarks, and takes a renewed interest in learning the tongue.

Riding on a Turtleboat, even one as large as this, does not allow for chess pieces or sparring, and those activities must be put aside for another time.

As the Float comes into view, all five lizard folk are suitably impressed.
“By the Dragon,” Elderberry breathes. “You speak truly. It is a city that floats on the lake.”
The warrior stares for some time, and then sets his shoulders.
Sense Motive DC15 Highlight to display spoiler: { The fellow is mentally gearing himself up for the task at hand. }

Rounding the city, the turtle boat approaches the northernmost dock. And, the reaction to Zanderallen’s message is revealed.
The Turtle boat slides up to the dock. Elderberry is standing ramrod straight on its approach, and growls under his breath to his group.
Draconic Highlight to display spoiler: { “Remember who you are. They attempt to awe us.”}

The turtle boat has come to a halt at the end of the dock. Standing under a pavilion on the pier are the three council members. The entire dock between the turtle and the pavilion has been covered in a huge, lush, red carpet. An honor guard lines the dock, a pair of guardsmen spaced out at 20 foot intervals. The nearly two dozen guardsmen, all minotaurs, wear mithril full plate that gleam in the sun, and are adorned with a deep blue surcoat of silk bearing the sigil of the Floating City. Their mithril helms are stylized with large dragon heads on top, giving added height, so that each gleaming guardsmen stands 9 feet tall. They also carrying huge mithril halbreds, adding another foot and a half to the effect.

Elderberry walks ahead of the group. He’s doing a rather excellent job keeping his composure, and strides forth as if he’s seen such spectacle every day. The other four are awestruck, and are having a hard time from huddling together down the exact middle of the dock to keep equidistant from each guardsman.

Upon reaching the pavilion, Elderberry stops, gives each of the council persons (whom Zanderallen described previously) a short nod, and states, “I am Elderberry, of the River Nation.”

The reaction of the Council members to the appearance of the five lizardmen is...subdued.
Lady Crowl is stone faced. Sense Motive 25 Highlight to display spoiler: { She’s annoyed }
Lord Peerimon has a twinkle in his eye, but remains silent. Sense Motive 25 Highlight to display spoiler: { He’s amused.}

Lord Yeager nods back to Elderberry, greets him cordially, and introduces the Councilpersons.
“Ah, I apologize if our welcome is more, ah, ceremonial than you are used to. We were under the impression that your entourage would be larger.”
Sense Motive DC 25 Highlight to display spoiler: { He is embarrassed. }


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=15 ; d20+7=23 ; d20+7=24 ; d20+7=22 ;
Tuesday October 30th, 2018 11:58:51 PM

Bartomus followed along with the others and took in the Minotaur guards with the polished, gleaming mithral armor. He took a position at the back of the group so he could watch the Council members interactions. He tried to get a sense of their wants and expectations, but he just couldn't pierce the thoughts behind their veiled faces. He listened to Lord Yeager and turned his gaze to his new companions to see how they would respond.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=19 ; d20+6=14 ; d20+6=20 ; d20+6=23 ;
Wednesday October 31st, 2018 10:05:35 AM


At Lord Yeager's comment Stock snorts loudly. He turns to Sid and mutters in Dwarven, "And I thought I was a bad diplomat. 'Welcome! We thought you'd be more impressive.' ...this guy..."

After introductions, Stock moves into the pavillion nosing around for something to eat. Let the talkers talk, Stock old boy. Turtle boats always make me hungry...

He then begins daydreaming about doing a little shopping...
=======
Sense Motive 19
Sense Motive (Crowl)14
Sense Motive (Peerimon) 20
Sense Motive (Yeager) 23




Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=17 ;
Wednesday October 31st, 2018 11:45:10 AM

As they approach the dock, Dorbin tries to sooth the anxious lizardmen. He tries to explain that the minotaurs are really just ceremonial, they're not dangerous at all. In fact, he might even recognize that one there, isn't that Bill? Bill the minotaur guard? He works to convey that it is completely safe for the lizardmen and they should be honored by the large reception, it means that they are liked.

OOC:
Diplomacy? 17

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+8=11 ; d3=1 ; d8+8=11 ; d8+8=13 ; d8+8=15 ;
Wednesday October 31st, 2018 12:03:48 PM

Dirk smiles as he reaches the dock and takes out his pipe and fills it with tobacco. He leans against a wooden railing and keeps an eye out for anything out of the ordinary or interesting of note.

"What an interesting journey so far" he mutters to himself as he lights his pipe and puffs away.

---------------------------------------------------------------
Please ignore 1d3 roll, accidental click.
Perception: 11
Sense Motive (Crowl) - 11
Sense Motive (Peerimon) - 13
Sense Motive (Yeager) - 15


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=10 ; d20+4=7 ; d20+4=8 ; d20+4=17 ;
Wednesday October 31st, 2018 6:22:20 PM

Sid stands rather awed himself, "Stohp, look at all that Mithril. Maybe next time we do something for the council we see if that can be part of our payment. Wardd's picks! We couldn't be shabbier if we smeared muc on ourselves!"

===========================================================================

(That's a nope on the sense motives)

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+16=25 ; d20+16=22 ; d20+16=33 ; d20+15=19 ;
Wednesday October 31st, 2018 6:22:53 PM

Micah is not quite sure about Peerimon's reaction but he perceives the moods of Lady Cowl and Lord Yeager and can only guess at what discussion occurred in making the decision to lay out such pomp.

Recognizing that Zanderallen is the better spokesman, but not knowing how well the paladin may have read their mood, he attempts to give him some cues, "Lords and Lady, I cannot speak on behalf of our guests, but I will say that you have provided a welcome that well represents the grandeur of the Float that we assured the lizardfolk they should expect. I realize I am but one of several messengers, but I thank you for showing our guests such honor." He moves such that the lizardfolk cannot see him, but Lord Yeager can. He mouths silently, Well done."

===============
Sense Motives
25 Cowl
22 Peerimon
33 Yeager
Diplomacy 19


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=17 ; d20+13=33 ; d20+13=33 ; d20+13=15 ; d20+15=25 ;
Wednesday October 31st, 2018 7:31:39 PM

Zanderallen is surprised, pleasantly surprised about the reception prepared until Lord Yeager opens his mouth. Having developed quite a lot of respect for Elderberry it is only with an effort that he restrains himself from backhanding the man. His training and discipline prevail however and instead he steps forward to speak, "I apologize if my message gave any false impressions but I assure you that anything this delegation may lack in size they make up for in status. Elderberry and Cactusflower are both revered elders of the River Nation and decided on just a minimum honor guard. And before you judge at appearances you should see the goods they have brought as a sampling of their craftsmanship. As you come to know them as we have had the honor to do you will find them worthy of all honor given them" There is a little ice in his voice directed at Lord Yeager and Lady Crowl. Lord Peerimon is given a pass until the nature of his amusement is deduced.
-----------------
Sense Motive - Elderberry - 17
Sense Motive (Crowl) - 33
Sense Motive (Peerimon) - 33
Sense Motive (Yeager) - 15
Diplomacy 25

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=20 ; d20+10=28 ; d20+10=23 ; d20+10=29 ;
Wednesday October 31st, 2018 8:17:43 PM

Stohp considers doing some kind of grand introduction before deciding to let the lizardfolk prove their own merit. She's confident in Elderberry's ability to manage the sour nobles (sense motive 20, 28, 23, 29)

DM MikeK - What an interesting journey so far  d20+8=14 ; d20+8=19 ; d20+8=24 ;
Wednesday October 31st, 2018 9:24:58 PM

The members of the Shields have varied reactions. Bartomus, Dorbin, Sid, and Dirk are subdued. Stock is, well, Stock. Micah attempts to give Zanderallen an opening. Zanderallen makes it plain the welcoming reception is entirely appropriate for beings of Elderberry’s and Cactusflower’s stature.

All three Council Persons glance over at Stock as he makes his remark. None choose to comment, although they all seem to have understood him.
Worse, the dwarf finds no food is in the offering, at least not here.

Yeager is apparently at a loss after Zanderallen's speech, and neither Crowl nor Peermion seem inclined to help the fellow out.

Instead, Elderberry speaks up.
“Your welcome is most impressive, Lords and Ladies. Equally impressive are your emissaries, these Silver Shields. My Lord Slythyl has judged them, and found them to be courageous, strong, and true. “

He pauses a beat or two before adding, “We hope we find similar qualities within the city they represent.”

Lord Yeager, a welcoming grin now fixed in place, responds smoothly, keeping his attention on the lizardman.
“Yes. The Shields are quite a treasure. And so, as we’ve been reminded, are the goods you have brought with you.”

Yeager stops, and waits a few moments.
Sense Motive DC 15 Highlight to display spoiler: { He assumes the trove are meant to be gifts, and expects Elderberry to present them.}

Elderberry seems to understand the Lord’s meaning, but takes no immediate action.
He waits a few more beats before turning to regard the assembled gear, as if just now recalling it was there.
Turning back, he says, “We believe them to be of use for trade. Perhaps you can introduce us to honest merchants who will give us fair price for them.”

Peerimon is enjoying this immensely.
Crowl looks like she ate something sour.
Yeager’s mouth drops open for a moment, but he recovers quickly.
“Ah. Yes. I’m sure we can recommend suitable partners.”
The man deftly changes the subject.
“We’ve prepared a reception tonight at our hall. We are prepared to billet you and your people at one of our finer hostels until then.”

Elderberry needs help with ‘hostel’, and turns to Zanderallen for a definition.

Following that, he waves a hand across his chest, a motion the group understands to be a negative.
“You honor us, but we would prefer to keep our trade goods with the Shields. Until we’ve grown to know you as we know them.”

Yeager again finds himself at a loss. Again, he recovers.
“Of course. We will see you at 7 bells then.”

With that, the three councilpersons turn as one, and move to another carpet, attended by four of the minotaur honor guard. As soon as all seven are on it, it lifts into the air, floats out over the water, and then rises to the highest level of the Float, where it disappears. The remaining eight guardsmen trot away, and suddenly the dock is empty.

Elderberry turns to Zanderallen and Micah. He appears completely calm.
“Interesting. May we impose upon you, friend Zanderallen?”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=24 ;
Thursday November 1st, 2018 12:27:59 AM

Bartomus looked back and forth at his fellow Shields. "Stohp, I think we need to find allies. Quickly, I think."

The thoughts in his mind swirled about as he tried to find the best means of expressing his concerns. "The Council expects to control the entire situation. But, we need to find them merchant allies, cultural allies, that could be a counter-balance to the powers associated with the Council. If we could find allies that would benefit from their association with the folk, and being willing to protect that benefit and the folk, we could bolster everyone's position. Does that make any sense?"

He paused and looked back at the others. "We could also add the Adventure's Guild, and the Druids to the list of potential allies, I would think."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=16 ;
Thursday November 1st, 2018 10:20:00 AM

"I guess I can see how Yeager thought the goods were gifts...but still, the guy really made a hash of the situation. Anyway, I'm not sure the Adventurer's Guild will be much help. I'm sure they wouldn't mind opening up a chapter with the Lizardmen but beyond that, what would they have to gain? The answer is probably with the Druids and the tradesmen."

=======
Sense Motive 16

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=28 ;
Thursday November 1st, 2018 11:11:10 AM

Dirk keeps to himself as he finds a nice spot to sit and begins to sketch the scenery around him in his map book. However, he does stay within earshot of the rest of the group.

----------------------------
Sense Motive: Natural 20

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=30 ;
Thursday November 1st, 2018 11:55:51 AM

Zanderallen contains his mirth at Lord Yeager's diplomatic losses. 'Didn't expect to be met as only equals by the backwards forest folk did you mighty lord?', he thinks to himself. He of course offers no help to the confused lord and let's him muddle his way out as best he can. After they depart he turns to Elderberry, "I must make apologies if your welcome seemed less than it should be. Being rulers of such a great city they can fall prey to equating grand appearance to worth. They offered house you, a hostel is a longhouse set aside for guests and visitors to the city. But we you can stay in our headquarters until you and the council come to better understanding with one another. It is not as grand or lavish as what the council could offer but it is comfortable and has plenty of room. Perhaps while we wait for the evenings festivities you can meet with the merchants of the fence level, who have long been our friends. Follow us." Zander then leads the way back home. On the way he motions a youth over and hands him a silver piece and a message for Happy. " We have friends staying with us from the lizardfolk nation in the forest. If you wanted to gather together some of the fence merchants for a meet and greet at Shield HQ we are not due at the Council Hall till 7 bells."
---------------
Sense Motive 30

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 1st, 2018 12:00:18 PM

Dorbin is a little confused at the reception, but he's not that well trained in diplomatic circles. When Bart asks about allies, Dorbin speaks up, "I have some connections at the great library as well, I am sure we could receive some aid from there as well. They would be quite interested in learning more about the woods and the society and history from there."

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Thursday November 1st, 2018 6:26:22 PM

Micah carefully maintains a calm visage during the exchange. He realizes that Zanderallen is playing a dangerous game, but cannot find himself able to disagree with his approach.

In response to Bart's voiced concern, he looks around in the crowd until he sees a young familiar face, not surprised to see one of the ubiquitous urchins nearby.

Waving them over, he offers, "A copper to the first one of you who can name me and tell me the addresses of my parents' shop and the Silver Shield's headquarters."

Upon receiving a correct answer he produces the offered prize and adds, "Take the note I am about to my Father write and return with his reply and I will trade that copper for a gold. This will take a while to write, so be patient," he adds as he starts writing his letter.

The note reads as follows:

Mattus Smith:
Father, I am in the presence of representatives of the lizardfolk from the mainland who wish to trade with the Float. We are to meet with the council at 7 bells, but I want those emissaries to start meeting merchants immediately. We are heading to the Silver Shields' headquarters now from the northmost dock.

They are interested in finished goods, including iron and steel and have access to high quality timber and other resources. Feel free to bring anyone you trust.
---Your son, Micah



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 1st, 2018 7:02:26 PM

Sid looks to Stock, "I think I've become a bit wiser on our adventures, I didn't say anything to mess that up!" He walks up to Z and says lowly, "That was well done, and better than I could have done for at least another century." Boy, he says to Z's page, "Here's another silver and let Happy know that our guests should have the best snacks and drinks he can muster so we can welcome our guests politely. And Sid will cover it."

Sid then holds up another silver, "Anyone know the Split Arrow? Hmm, you lass," Sid says flipping her a silver, "tell Eli to meet us at the Silvershields HQ to meet our new friends and bring [the woodcutter/supplier from the village] if he's in... and that Sid forgot to pay you."

"Now, Stock mentioned the League and I believe they would be an interested counterbalance party. I'll go if no one else wants to do so."

=============================================================



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday November 1st, 2018 8:33:32 PM

Stohp gazes thoughtfully at the backs of the departing lords. "We have to tread carefully here. While the lords were almost certainly intending to take advantage of the lizardfolk we can't risk alienating them. If they become our enemies then no matter how many merchants we befriend they can cause us problems."

I think what we should do is show off some things, maybe sell some things to get interest going, but save most of the goods for the lords to look over. That gives us a good bargaining position as word gets around about the strange and valuable goods while still giving the lords the chance to deal for the best items. Heck we could even appease their ego's by saying we made sure to leave the best for them while making it clear that if they don't deal there are plenty other's who would be interested."

DM MikeK - I think we need to find allies. Quickly, I think 
Thursday November 1st, 2018 9:23:32 PM

As much as the group enjoyed Lord Yeager’s proverbial beating, everyone agrees that getting some allies not under the thumb of the Council, and in a mighty hurry, is a good idea.

Plans are discussed enroute to Shield HQ.

Zanderallen, Micah, and Sid dispatch various messengers. If they want to dispatch any more, the sound of money has attracted every street urchin for several blocks.

The result is very much like a parade down Lakeview Passage. Several larger boys have taken it upon themselves to race ahead, calling loudly for everyone to make way. Next come the Silver Shields, as well as the strange lizard men, all still dressed as to make an appearance, as well as carrying along a trove of goods. Bringing up the rear, a gaggle of younger children, all vying to be the next lucky soul selected to be a runner.

Naturally, various shopkeepers and merchants come out to see what the fuss is about, and are more than ready to doff a cap, or present a curtsy, and shout a greeting as the train rolls by.

All and all, by the time they’ve reached their door, which Briadoc opens precisely on time, all can agree the Fence Level has given their visitors all they could have asked for by way of welcome.

Several of the Lakeview Passage shopkeepers would be more than happy to stay, if invited in, although Sid knows they all run Mom and Pop shops like himself.

Eli arrives shortly thereafter, and is introduced to all.

And Happy himself some time later. The innkeeper extends a hand to each of the lizardfolk, and then proceeds to teach each of them the custom of shaking hands.
He turns to Zanderallen.

“If you’re planning to keep that hoard here,” he notes, indicating the lizard folk’s goods, “might be a better idea if you met all the merchants and hangers on at the Ghost. No worries about nogoodniks poking around your place. And, mine’s bigger anyway.”
Sense Motive DC10 Highlight to display spoiler: { And he’ll have an inn full of people buying drinks. He knows you’ve seen through that, and gives you a wink,}

Turning more serious, he asks, “So, you’ve got a completely new source of trade, and you brought them here and not to the nobles upstairs. What’s your plan here anyway?”

Regardless of the location, the rest of the morning and most of the afternoon will be filled with various merchants of varying degrees of reputability arriving to discuss business. Elderberry, as evidenced with the Council, is quite the diplomat. And Cactusflower proves quite adept at appraising the various examples of items offered for review. The three younger lizardfolk do their best to watch, listen, and learn. But, they’re getting overwhelmed.

Micah’s parents also stop by, with a couple workers of stone and wood in tow.

The group has pretty much the day to stay and hobnob, keep an eye on things, or run errands.
Elderberry will want either Micah or Zanderallen to be around.

Also, as a side note, Lord Yeager invited Elderberry to the reception. It is not clear whether or not anyone else was included.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 2nd, 2018 9:22:20 AM

Dorbin will quietly stay with the lizardmen with their dealings, helping to point out correct values to ensure the trade stays fair.

OOC:
Appraise, take 20: 34.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday November 2nd, 2018 10:12:04 AM

"The Ghost might be a perfect location for meetings. Make them short and in a set period of time." Bartomus nodded in agreement with Happy's offer. "Might also be a way for our new allies to get a sense of how the Float's merchants act and behave as well. We need some scribes, a couple of law clerks even could be of help. Want things to be fair. Plus, a few existing agreements before the reception might be of help."

He looked about and then looked at himself. "We need to probably spruce up a bit as well. Also, I will take a couple of the messenger wanna bes and head to the Grove to meet with the Druids. Might be worth having them at least aware of what we found."

He rubbed his chin as he listened to the others nodding in agreement with their suggestions. "Stohp's right, we can't upset the Lords and Ladies, but ensuring a balance seems right. Elderberry, what do you feel would be the best for your people in all of this?"
-------
[i] Bartomus intends to go to the Grove, get cleaned up (baths assuming on the Float?), and then join in at the Ghost. Not sure how we want to divide up the day. [i/]

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Friday November 2nd, 2018 10:44:05 AM

Zander returns Happy's wink and replies, "I think the Ghost would be the perfect place for the meeting. As to the nobles upstairs we informed them first and they had first chance at a meeting. The lizardfolk are a proud and reserved people and let's just say there is still some ice to be broken between them and the council lords and ladies. Until the council decides it has the time to meet with Elderberry I want them to meet some of the good honest people of the Fence. You all are our friends and have treated us right, we'd like to return some of the favor.", pulling over Bart and some of the other Shields he continues, "but no undermining the council. The are the legitimate rulers of the Float and unless they do something to betray the Float that's where they shall remain. Being the rulers however does not entitle them to monopolizing resources in the forest. So meet and greet. talk and plan but no signing of trade contracts until Elderberry and Cactusflower speak with the council."

While he has Happy's attention Zander poses some questions to him, "Happy, seems the more we get involved with things in the Float the more mention of a group of adventurers called the Crimson Shields we run across. Do you know any of their history or where we might be able to find any of them?"

"For the reception tonight at the council hall, Elderberry was invited and I'm guessing he will take Cactusflower with him. Do we all want to serve as an honor guard to take him to the hall and then be waiting to take him back here? Lord Yeager kind of made it sound like we weren't invited. But i'd rather not leave Elderberry and Cactusflower to travel the Float alone."
-----------------
Auto makes sense motive check on the cheeky Happy

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Friday November 2nd, 2018 10:54:41 AM

When they arrive back at HQ, Stock dutifully helps the lizards move their goods into the main room and also to get settled in a now cramped HQ. Then like the others, Stock takes some time to clean up...which is definitely needed after a few days in the wild. He then heads down to the shop and cleans up his workspace a bit, really just futzing and staying out of the way of the collected merchants and visitors.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Friday November 2nd, 2018 4:56:21 PM

At Zanderallen's expression of concern over who was invited, he walks over to Elderberry and says seriously, but with a twinkle in his eye, "[Proper title] Elderberry, you have been invited to meet with the council this evening. As honored guests it is your privilege to invite any you wish to attend you. Is there anyone you would like to invite?"

=====
[What is Elderberry's title? I could not find it in the archives.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday November 3rd, 2018 10:53:27 AM

(I think he's just elder)

Stohp does her best to explain. "We're going to meet the lords but we're concerned that they'll do their best to cheat the lizardfolk out of a fair trade deal. So to hedge our bets we're making sure word gets out and enticing the merchants. With everyone clamoring for the valuables the Lizardfolk can provide we're in a much stronger bargaining position for when we meet the lords. They'll deal, and fairly, because the alternative is to miss out on the profits of a new market and with everyone so excited someone else will deal if they don't."

As to the meeting, Stohp has this to say. I'm confident in Elderberry's ability to manage the lords but we should definitely have some of us come along to help explain things. I wouldn't put it past the lords to try to find an advantage through focusing on things they think our guests won't understand. Maybe offering a deal in some weird currency or strange, exotic goods. Maybe something more subtle or cultural. We shouldn't all go, just one or two of us. Maybe the best at appraising things and the best at diplomacy?"

I think that would be Micah (Dip 15) and Dorbin? (appraise 14)"


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=28 ;
Saturday November 3rd, 2018 2:53:24 PM

Dirk stays with Dorbin and quietly helps out where needed.

-----------------------------------------
Sense Motive: Natural 20

DM Robert - Meet and Greet 
Saturday November 3rd, 2018 4:47:47 PM

Everyone takes a bit of time and cleans up.

Dorbin and Dirk stay with the lizardfolk in the inn and help with appraising.

Bartomus heads up to the grove.

Zanderallen asks Happy some questions in the Inn.

Micah gives Elderberry some advice. Titles were never really discussed in the Lizard folk community. Members of the Council were sort of universally appointed based on skills or knowledge. The best human equivalent for him would be General as he was the commander of the Lizard Folk armed forces and oversaw their training. Cactus Flower would be Craftmaster, or maybe Guildmaster.

Stohp tries to explain to the lizard folk what's going on.

After a quick cleaning up, the group heads to The Giggling Ghost.
Perception 20 Highlight to display spoiler: { not that you see anyone lurking about your headquarters...but you are leaving the bulk of the lizard folk trade goods there.}
Knowledge local 15 only if you made the perception roll above. Highlight to display spoiler: { Where to find a trusty guard...like say Rodrigo Diaz }

Of course word has gone ahead and there seems to be a line of sorts forming. Happy leads the group in and has a couple of tables pushed together in the back of the room. The Lizard Folk are seated in the center but their is room on the sides for the shields. The front is left open of chairs to provide for everyone at the table seeing into the inn and of course everyone in the inn being able to see the 'main attraction'.

Happy has set up a rotating line at the bar. This is for the curious seekers. They come in get a small beer, look and drink and then they have to leave to make room for the next patron. The other tables are of course reserved for the more merchants and other notables.

Happy treats your table with a variety of small delicacies, appetizers, hors d'oeuvres, Canapes, amuse-bouche, and apertifs are offered. Happy explains, "I'm not sure what their diet is so I've worked a deal with the Grokk and Brassy and we're all putting forth a variety of things for them."

When Zanderallen asks his question Happy is momentarily taken aback. You can see he gets a far away look in his eyes, and perhaps is a bit misty eyed. At last he shakes his head as if to clear it. "Well certainly. Many don't realize it but Paragon Lord Belkior, heads the Temple of Alemi on the Gold Level, and is a member of the Council."
Knowledge local 15 Highlight to display spoiler: {You seem to recall mention of him, Belkior is a halfling. But you did not realize he was a former adventure. And a Paragon! probably important to read this important link }

[b]"And let's see,"
Happy looks around. "Why yes, that elf sitting over at that table is Syrdeth Redbow, owner of highly respected merchant house named Shieldhouse, on the Fence Level."
Knowledge local 20 (15 if you are connected with the construction industry) Highlight to display spoiler: {Shield Construction is just that, a large scale construction company lumber to masonry, they can do it all. It is Located on Fence Level just across from The Docks. }

The above mentioned elf is sitting with several other people at table midway along the wall. At the table you see Ike Olmes, Otto Man, and Barco. Hero point rewards for correctly identifying where you've heard those names before and what industry they might be in.

The Lizard Folk have only brought a few items to wet the appetites of the merchants. It is not the best work they brought with them, nor is it the least of the items they brought with them. Elderberry and Cactus Flower sit at the head of the table. The three younger ones sit near Stohp and will pester her with questions about what is being said, and what is that? (as in what's that on the plate?).

Micah only Perception 15 Highlight to display spoiler: { There's your dad and mom in the very back, or actually front table near the door. }

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+4=11 ; d20+4=9 ;
Sunday November 4th, 2018 5:41:31 PM

A bit distracted by the crowds, he is content to merely watch the general flow of things.

======
Perception 11
Perception 9
No ranks in Knowledge local

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday November 4th, 2018 6:10:39 PM

Stohp does her best to answer the many questions the younger lizardfolk have. She remembers when she first came to the big city and how overwhelming it all seemed. And she wasn't trying to negotiate a trade deal that could affect the lives of everyone she had ever known!

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=28 ; d20+6=9 ; d20+6=16 ; d20+6=9 ;
Sunday November 4th, 2018 10:23:07 PM

"Um, guys, hey, guys, we need to have a guard or someone watching the place, right Zander, right?" Bartomus asked as everyone headed out the door. He lingered to see what they could do.

At the Ghost, he followed in and overheard Happy tell Zander about the Paragon. The Taur's eyes went wide and he looked about as if expecting the rare member of the Council to actually be nearby. He was too distracted to realize what Happy was talking about after that. He picked up a couple of the appetizers and downed them quickly. "These are really, really good. Thanks Happy."

--
Perception 28; Know Local 9, 16, 9

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=7 ;
Monday November 5th, 2018 9:51:21 AM

"I think the entire Fence level is a guard for our place Bart, it will be fine. Although hiring on some permanent staff to watch the place might not be a bad idea."

Zander listens to Happy's info, mentally noting that he should see if Lord Belkior would deign to see him and then when Happy points out an actual member of the Crimson Shields his face lights up as he sees him seated with some friends. Easy introduction. "Thanks for the info Happy. I would ask how we could repay you, but it seems your tavern has somehow ended up completely full so maybe we already have.

Zanderallen grabs a drink and heads over to the table Happy pointed out, "Ike, I can't thank you enough for the work you did organizing the renovations of the Headquarters. It's like a brand new place. Otto Man, Barco how's the furniture business going? I can attest from the pieces you made for our place you have to be a couple of the best on the Float. Who is your friend? Hello I'm Zanderallen of the Silver Shields, it's nice to meet you."
--------------------------
Perception 7

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=27 ; d20+16=33 ; d20+14=24 ; d20=9 ;
Monday November 5th, 2018 12:43:27 PM

Dorbin watches and tries to make suggestions but stay in the background. He doesn’t want to seem like he’s telling the lizardmen what to do, but he does want to make sure they’re getting fair offers. He spots some of the dignitaries in the room and points them out to others who might have a better chance of diplomacy with them. He fails at making good introductions (diplomacy aid another: 9).

OOC:
Knowledge, Local (Paragon Belkior): 27
Knowledge, Local (Construction): 33
Appraise (to aid): 24
Diplomacy: 9


Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+12=30 ; d20+3=15 ; d20+3=21 ;
Monday November 5th, 2018 4:57:09 PM

On the walk to the Ghost, Stock says, "Maybe we should track down Rodrigo and see if he wants a job for a couple weeks to keep an eye on the lizards' stuff. I don't want to be responsible if somebody wanders into HQ and does a little five finger discount on some of their wares. Of course if Briardoc hasn't been offed while we've been gone, I'm sure their stuff will be fine for now."

Once at the Ghost, Stock sidles up to the bar and orders a juice. "Doesn't matter what fruit. Just juice." He then sees Redbow and despite never having met the man before, sits down with him and introduces himself. "Name's Stock. Just got back from the mainland with these lizards...", he gestures vaguely in the direction of the lizardmen. "...got a lot of fine lumber in those forests. You ever thought about starting a lumber industry to support everything else you do? These scaly skins would be a help to you I think..."

[i]==========
Perception 30
Knowledge Local (spoiler on guards) 15
Knowledge Local (spoiler on construction) 21

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=30 ; d20+15=23 ; d20+15=35 ; d20+15=35 ;
Monday November 5th, 2018 6:39:35 PM

"Sid pulls out a bird token and scribbles a note to Rodrigo," calling over, "I'll be right there don't wait for me." He ties it to the magical birdy that forms and sends it off. "Ellie love," he says, "go on without me I have to cover our tracks here. No, no," He says kissing her, we'll have time to catch up ,but you don't want any of the vultures from upstairs beating you to the punch now do you?"

Waits at HQ until he shows

===============================================================

Letter

Rodrigo,

The shields need your assistance guarding our HQ for a little bit. I know it is an inconvenience but we can pay. I need you and three or four of your dependable mates here is 15mins. I promise a gold for each just to hear me out.

Sid the Bowyer
Silver Shield
WLA

===============================================================

Perception: 30
Knowledge(Local): 23
Knowledge(Local): Nat. 20(35)
Knowledge(Local): Nat. 20(35)

DM MikeK -Reception 1 
Monday November 5th, 2018 8:45:46 PM

The matter of guards for the goods is discussed and quickly taken care of. Rodrigo and three competent looking swordspersons arrive in response to Sid’s letter, and soon enough, an arrangement is worked out that allows Sid to join the rest at the Giggling Ghost.

The Shields try to guide the lizardfolk contingent through the morass of buyer, sellers, and merchantmen. After a short time, the group catches on, and starts following a standard pattern. The three younger lizardmen stick to Stohp, and as it becomes obvious they’re the junior group, and speak little common, they’re pretty much left alone.

Cactus Flower proves quite able to compare the quality of crafted items, and is more than willing to debate relative craftsmenship - this is better than that, etc. But, as soon as talk of money comes up, she defers to Elderberry.

And Elderberry is quite able to hold his own with the merchants. He soon has his own mental list going of who can be trusted, and who has the means to pull off the logistical enterprise of trading across half a lake. Micah, Sid, and Zanderallen find his list closely parallels their own.

Zanderallen attempts to work himself an introduction with elf Happy pointed out, while Stock just plops right down and starts talking.
A bemused half grin crosses the elf’s face as he stands and offers a hand.
Ike Holmes makes the formal introductions.

“Zanderallen and Stock, of the Silver Shields, this is Syrdeth Redbow, president of Shieldhouse Construction.”

Redbow shakes with each of them.
“Happy has been telling tales, I presume,” he remarks. “Tales best saved for another time and place.” The elf deftly turns the conversation to the opportunities afforded by the arrival of the lizardmen, taking advantage of Stock's opening to discuss the need of a middleman to handle a possible lumbering venture.
Sense Motive DC10 Highlight to display spoiler: { He wants you to keep his adventuring past to yourselves.}

The afternoon passes, tentative alliances formed, Thunderheart gets enough to eat, and even Tangleweed starts to relax a little.

Soon enough, it is time to prepare for the Council’s Reception.

As the group turns to go, Redbow appears beween Zanderallen and Elderberry.
“Lady Crowl and Lord Peerimon would like nothing more that for your group to arrive at their gates on foot, having climbed several Levels in the process,” he advises the Lizardfolk. “If you would be willing to accept a small token of faith from Shieldhouse, I possess a conveyance that might be more...appropriate for the occasion. Please come to Shieldhouse when you are ready, and we might be able to help keep your hosts on their toes.”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday November 6th, 2018 12:23:21 AM

Bartomus enjoyed the food and the excitement that filled the Ghost. Deals were being made, want was growing for the crafts of the lizard folk, and the stories of this day would be remembered for years to come. As the time passed, he realized that they were still having to go to the top of the Float and see how the Council addressed the new ambassadors.

When the others started to gather to leave, he followed along and watched as Zander was stopped by an elf, Bartomus waited patiently. He looked down at his fancy silk shirt and kilt. He didn't see a need to change, it still looked rather fresh.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday November 6th, 2018 9:32:15 AM

Dorbin is glad that the lizardmen are making progress and seem to be having good success. He is a little put off when Redbow mentions keeping the hosts on their toes. He mumbles something about "pointless little machinations of the political class." He writes some notes in his notebook.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Tuesday November 6th, 2018 10:36:02 AM

Stock barks a laugh a Dorbin's comment. "Their games are not for you and I, mage. We are like fans at the turtle boat races. It's just a matter if you are the kind of fan that rips your shirt of and paints your chest or claps politely as the boats come down the final stretch....I'm sure you can guess which one I am."

"Are we all going to the reception? I could use another bite to eat and I'm sure they'll have good fare up there."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=33 ;
Tuesday November 6th, 2018 1:22:37 PM

Zanderallen talks with Redbow and his fellow merchants for a bit picking up the hint and making sure the conversation stays far away from such topics. When he moves on he gives Redbow a significant look and says, "It was nice to meet you Redbow, I'm sure we'll have more to talk about at a different time and place. It seems the lizardfolk have some definite connections to your business." Once free Zanderallen observes the interactions of the lizardfolk and the merchants and finding that Elderberry and Cactus Flower fully possess the discernment he would hope from elders of their tribe he leaves them to their own devices, near at hand it they have questions, but otherwise taking the opportunity to catch up with old acquaintances. "That is a most generous offer Redbow, we will be there."

"As for who all is going, we weren't directly invited so, I don't know. It somewhat depends on Elderberry's wishes. I could see wisdom in my personal absence, I have been somewhat open about my views as to their actions and some of them may hold it against me. Micah can do just as well as a spokesman and has a rather cooler head than mine, or Stohp you could as well. The council is sure to have heard what we did here so there is chance of some coldness in our reception. We could all go to the council level and while a couple of us go in the rest could go to a nearby tavern for a good meal and yet still be near at hand. Or Elderberry could bring us all in as attached members of his retinue. What does everyone think?"
----------------------------------
Sense Motive 33

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Tuesday November 6th, 2018 4:46:04 PM

Micah cannot suppress his smile as Zanderallen suggests he might be a bit too impetuous for the council meeting.

"Elderberry and Cactus Flower appear up to be up to the task of dealing with the council", he says to the Shields.

"I say we leave it up to Elderberry whether we join them in the meeting or not; in fact we must. Since he was the recipient of the invitation rather than us, our attendance could only properly be at his request. I am willing to assist should he desire. I am also willing to stay out of it should he desire that.

"What I am not inclined to do is leave him unprotected against the dangers this city might pose to him outside of the council building. We have seen that some within this city are perfectly willing to disturb its piece if they judge the potential gain to be sufficient.

"I say we insist on escorting them to and from the meeting and offer our willingness to be present during the meeting only should they request so. "


Unless any dissent is voiced, he makes that offer to Elderberry.

DM Robert - Bonus 
Tuesday November 6th, 2018 5:57:43 PM

Zanderallen gets 1 hero point for recognizing: Ike Olmes the builder, Otto Man the furniture "king", Barco maker of fine lounges.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=6 ; d20+11=16 ;
Tuesday November 6th, 2018 5:57:50 PM

Sid moves around the room shaking hands and helping facilitate where he can, but this is Elli's thing more than his, the politicking and hard dealing that is(she of the duo would have the appraise and sense motive scoring if either one of them had them) and he just slowly enjoys the ambiance, trying to keep his eyes open.

===================================================================

Perception: 16

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday November 6th, 2018 7:35:44 PM

Between helping/managing the younger group Stohp tries to keep track of the conversation the others are having. "Their machinations may seem silly from here but in the battle of politics it's deadly serious. To make the changes and address the needs you feel are most important you have to convince others and every tiny amount of leverage you can get is necessary. Someone unfamiliar with martial arts may find the strong focus on footwork equally silly but any warrior will tell you it's far more important than your ability to hit really hard.

As for the meeting, of course it's Elderberries choice who should go. We can still make a suggestion to him to take or leave as he wills. I personally feel that he shouldn't go alone because of those political games that will be played. With our different cultures it would be easy for a minor difference to become a real problem. With someone along to point out those small things as they happen I'm sure he'll adapt quickly and ably."


DM MikeK - pointless little machinations of the political class 
Tuesday November 6th, 2018 8:26:43 PM

Bartomus figures himself ready to go.

Dorbin grumbles about politics. Stock agrees.
Stohp offers a differing viewpoint.
Redbow apparently overhears them.
“As your group grows in power and fame, you will find yourselves drawn relentlessly into this next arena,” he cautions. “And your friend (Stohp) speaks wisely. Political machinations kill just as swiftly as sword and spell. Some among you must become just as strong with that weapon as with any other.”

When Zanderallen agrees to take the elf up on his offer, he smiles.
“My friends call me Syr.”

Everyone retires back to Shield HQ for some quick planning.

Elderberry considers.
”I suspect this reception will more resemble a hunt,” the lizardman offers. “Some will seek out the frail and unsuspecting, and strike. I would like the younglings to stay with some of you, good friends.”

Thunderheart and Rosethorn look rather relieved not to have to through this again, but Tangleweed is defiant.
“I wish to go. My purpose is here, somewhere. I need to find it.”

Elderberry nods. “Very well.”
He turns to Zanderallen. “I would ask that some of you join us, as our guests and guides. And the rest to show Thunderheart and Rosethorn more of your city, as you go about whatever duties are called for you. I take no offense at who chooses which path. Not all enjoy such battles, and I would not force it upon them for my sake.”


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday November 6th, 2018 8:37:13 PM

Dirk smiles and walks over to Elderberry as he finishes speaking with Zanderallen. Dirk pats his hand on Elderberry's back. "I believe I will go to the city and explore around a bit. I hear it's a wonderful place."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Wednesday November 7th, 2018 9:40:51 AM

Stock smiles. "I'm have tempted to go on Elderberry's hunt and cause problems...I mean learn how to politick...but I suppose I'll take the young pups out. Anybody know any taverns up near the reception?"

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday November 7th, 2018 9:51:38 AM

"Tell me where you want me folks, I can be part of the guard, or take one of the folk to the Grove, and the artisan's row." Bartomus offered Elderberry and Zander. He shrugged as he spoke not really having a preference and realizing that either option could be interesting.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday November 7th, 2018 10:06:08 AM

Dorbin's eyes light up at the prospect and says, "Oh, I can show you all the wonders of the library! There are so many sections there and so many books! There are maps and historical records the likes you have not seen before. I can offer little to help with the political manuverings, but I can show you the history of the float in great written detail!" He is a little overexcited at the idea of giving a tour of... the library.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Wednesday November 7th, 2018 5:10:33 PM

Micah responds, "Zanderallen, you and I should accompany them to the council." He pauses a moment before adding, with only the slightest hint of a smirk, "Should I need to cast silence on you, please have to courtesy to move away so that the rest of us can continue discussions."

"Bartomus, I think you would make a good addition to Elderberry's retinue. You have a calming demeanor and a good eye for crafted goods and their value."

"Sid and Stohp, one of you should come with us and the other with the others. I would request, however, that Stohp be the one to come to the council. Your preference to avoid violence might be quite an asset in the assembly". As the says this, he intentionally avoids looking in Zanderallen or Stock's direction.

He then addresses the elf, " Sid, your knowledge of the city makes you an able guide. Also, being a merchant yourself, some may perceive your presence in the discussions might be a conflict of interest."

=========
Here's the count I see:
Council: Zanderallen, Baromus, Micah, and Stohp (is she agrees)
City Tour: Dirk, Dorbin, Stock, and Sid (assuming he agrees)


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Wednesday November 7th, 2018 5:21:42 PM

"We will see you this evening Syr, my friends call me Zander."

"That sounds like a good plan Micah. If will try to avoid the necessity of you having to stop me from talking."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=31 ;
Wednesday November 7th, 2018 6:49:51 PM

"Your wisdom is as sharp as ever Micah," Sid says with a nod. "Not only have I worked at several taverns, but I'm sure I can think up a way that would make everyone happy." He faces the younger two lizardmen, "We'll have fun, no worries...". Sid picks up they get and scans it a bit and goes, "Ok, let the pub crawl begin."

==================================================================

Knowledge(Local): 31 ((Places we don't want to be and a path between pubs and artisans and the library in the middle or end.))

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 7th, 2018 7:46:39 PM

Stohp nods at Micah's suggestions. "I will go to the council, I have some experience in such things. I should change into something nicer first."

She goes to prepare, armoring herself with fine lace and arming herself with fancy jewels. The proper tools for a political fight (Stohp owns all clothing options in the available rulebooks in case you forgot/didn't know.
There should be a know: politics skill :P Know: local and dip will have to do).

DM MikeK - Anybody know any taverns up near the reception? 
Wednesday November 7th, 2018 9:02:39 PM

The group agrees to split up.

Elderberry, CactusFlower, Tangleweed, Zanderallen, Micah, Bartomus, and Stohp retrace their route back down Lakeview Passage toward the docks. On the street facing the dock is the office and warehouse of Shield Construction.

Syr greets everyone at the door, and leads them to his warehouse. The large doors are open, revealing a good-sized carpet lying on the floor.
Perception DC10 Highlight to display spoiler: { It looks an awful lot like the one the Councilpersons flew off in earlier this morning.}

“I have an open account with Gordo’s Transport,” Syr says. “Past services rendered kind of thing. This is Tilak.”
Tilak is a halfling, dressed in black trousers and a white shirt, bearing the insignia of Gordo’s Transport.
Knowledge Local DC10 Highlight to display spoiler: { Gordo’s Transport is a taxi service for the rich, based out of the Gold Level.}

Tilak invites everyone onto the carpet, calls out, “Please don’t move,” and does….something.

The carpet rises off the ground, slowly, so it remains surprisingly stable. Unyielding to the weight of taurs, lizardmen, and humans, it eases out of the warehouse, climbs over the docks, and then ascends to the Open Air level on top of the city.
Apparently following some kind of prescribed path, Tilak glides the carpet down the Diamond Midway, cuts across the Arena, and sets down in a garden/magic carpet parking area next to a large, well filled, lanai.

As the carpet sets down, Lord Yeager is there.
He gives Elderberry a nod, and takes the group in with a deprecating smile.
“Again you prove yourselves most resourceful, but I shall not underestimate your capabilities again. Welcome, all of you. Please join us.”

----

Thunderheart, Rosethorn, Sid, Stock, Dorbin, and Dirk take the scenic route.

First stop is the Split Arrow, because what’s the point of leading a tour without showing off a bit. Sid gives a quick tour of the fletchery, pointing out the more well-made bows and specialized arrows. Rosethorn, in particular, is quite impressed.

Then, its up the northeast tower stairs the Barracks Level. Down Boot Camp Road, past multiple shops selling swords, axes, and armor. Rosethorn and Thunderheart force the group to stop time and time again. There’s more metal on this one street than the pair has seen in their lives, and they are stunned by the quantity.
Draconic Highlight to display spoiler: { How much of this would our trade goods be able to get? }

And then, pub number one. The Broad Blade, on the southeast side of the Barracks Level. Sid has been here before, and rather likes it. It’s mostly frequented by mid level NCOs and an occasional low powered adventuring group - just enough money and rank to keep the goons out, but still a friendly, down-to-earth crowd.

There are empty tables, if the group wishes to eat. Or there’s room at the bar.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday November 8th, 2018 7:58:41 AM

Stohp gracefully stands and steps off the carpet. She gives a cool nod acknowledging the backhanded compliment and waits, letting Elderberry take the lead.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=24 ; d20+10=29 ; d20+10=16 ; d20+7=18 ;
Thursday November 8th, 2018 10:05:28 AM

Bartomus recognized the area of the docks they were heading to. When the got to the Shield Construction warehouse, he chuckled, "Well, we gotta like this company just from its name."

He followed the others in and stood at the back as Syr explained his relationship with Gordo Transport. He felt that they were going to leave an impression with those they were going to meet. Gordo's was the transporters of the rich and famous on the float. The large carpet they were led to was stunning in its weave and colors. "I think it might be the one the Council used earlier today," he whispered to anyone near him.

If the carpet wasn't impressive enough, the smooth sailing of it by Tilak was an amazing experience for Bartomus. He got to see the float from a completely different perspective. The size of the structure and the number of inhabitants surprised him. He knew it was big place, but now he had to adjust his impressions to what he was seeing. The Float was huge.

When they landed, he turned and thanks Tilak for the amazing ride. His face beamed his excitement that still filled his face when Lord Yeager addressed them. Bartomus stayed silent, but focused his attention on the Councilor.
----
Knowledge Local 24; Perception 29; perception check 16 as the carpet floats in the Open Air sector just to see if he finds anything exciting. Sense motive 18 w Lord Yeager

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Thursday November 8th, 2018 10:09:01 AM

Stock relaxes a bit when it is clear that he doesn't have to pretend to learn politicking. He spends much of the walking tour trying to get to know Thunderheart, his background and his interests. He's been to the Broad Blade maybe once or twice but really the location never quite aligned with where he lived on the Float.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+4=15 ; d20+1=2 ;
Thursday November 8th, 2018 12:52:34 PM

"Yes, I think you are correct," Micah whispers in reply to Bartomus' comment about the carpet. "Our new benefactor appears to have quite the sense of humor."

At Lord Yeagar's greeting, he thinks to himself, Let the games begin, hoping they have not overplayed their hand. Upon a moment's reflection, he concludes that not underestimating the lizardfolk is actually a highly desirable outcome.

He steps off after Stohp and stands beside her, also waiting on Elderberry.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=17 ; d20+1=15 ;
Thursday November 8th, 2018 2:13:45 PM

Zanderallen sends some time that afternoon preparing his person for the reception. He was not a vain person but he just as he would take care of his arms and armor before a battle so he would take care of his person before diplomatic sparring. When they reach Shield Construction he smiles as he thinks he recognizes the carpet, he thinks he could get to really like Syr. As the carpet lands in the council lawn he maintains station behind Elderberry bowing to Lord Yeager.
---------------------
Perception 17
Know Local 15

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 8th, 2018 2:43:29 PM

Dorbin looks around the bar and hesitates. He wonders when the group will get to the library...

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday November 8th, 2018 6:04:48 PM

Dirk walks over to Dorbin and shakes his hand.

"Dorbin, would you mind some company when you check out the library? I would like to drop off some of my sketches and mappings that I've done. It would be nice to compare with what they may have."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 8th, 2018 6:18:19 PM

In draconic Sid says, "You should be able to buy quit a bit, more raw materials than finished goods obviously, but you can't eat fish you haven't caught so let's not worry about that quite yet. Oh, and remember to ask questions, you also can't catch a fish if you don't know you need to fish."

When they get to the Blade Sid orders for everyone and pushes them to a table on the edges of the floor, and brings them their drinks making sure that Stock has his juice and Dorbin has something nice that Sid would know he would like. "Ok kids, so this is standard nice pub. People come here to drink after work, maybe eat, and meet up with their friends or locals in their communities. It is the type of place usually called a 'local watering hole'. We won't stay too long, but if you want to go to the bar," Sid gestures, "and talk to someone while you drink, you can try. Just remember you are guests of the city, so if you think you are being insulted, or have given insult, come talk to us first. We won't let your honor be tarnished, but you don't know our ways and these people are just here to drink, eat, and not worry about their day, so they aren't playing politics."

When no one has questions he turns to Dorbin, takes a sip of the house ale and says, "So I've been wanting to study a bit more on the Planes, do have any recommendations? Bare in mind I don't know infernal or abyssal though."

DM MikeK - Our new benefactor appears to have quite the sense of humor 
Thursday November 8th, 2018 9:07:04 PM

At the Palace -

Syr's actions put the Shields at ease. Lord Yeager's greeting, not so much. Nevertheless, both Bartomus and Zanderallen come away with the impression that the man is trying to make up for this morning's gaffes.

With a wave he beckons Elderberry and everyone else to accompany him. Elderberry falls into step beside the Lord, and Cactusflower and Tangleweed follow behind. Assuming some of the Shields do as well, Lord Yeager first escorts the group to each of the Council Members in attendance.

It turns out, they all are.
Lord Peerimon and Lady Crowl have been met before, and the demeanor of neither has changed much.
Lord Faustus, a very handsome half elf.
Lady Erendel, an elf.
Lord Zeron, a liontaur.
And, Paragon Lord Belkior, a hafling dressed in a bright white robe and wearing a silver chain from which hangs the symbol of Alemi. He is by far the most striking of the Council members, because just being near him brings feeling of peace and health. You can practically feel the minor cuts, aches, and bruises of the day fading away.

Afterwards, more introductions to various merchants and agents of merchants. In fact, the whole scene rather quickly turns into a repeat of the proceedings at The Giggling Ghost, just with a lot (a lot) more money.

--
At the Broad Blade -

Stock works on getting to know Thunderheart better. However, the lizardman’s Common is rudimentary, so a lot of time is spent working on words. Even so, the fellow’s interest in the weaponry is obvious.

Dorbin and Dirk have a hankering to get to the Library.

Sid gives Rosethorn and Thunderheart the opportunity to get to the bar on their own, but neither takes him up on it. The rogue does note both seem put off by the bitterness of the house ale, and seem to be giving Stock’s drink an inquisitive eye.

Perception DC 15 Highlight to display spoiler: { The lizard men are generating more than a glance or two, as the patrons try to figure out what they are. }

Nevertheless, Sid soon rolls everyone out and heads up to the Merchant Level. Here the shops are twice as large as those down on the Fence, and contain goods of every kind. The tour guide stops off a Message in a Bottle Tavern, complete with a person sized green glass bottle practically filled with scraps of paper. This tavern is something of a tourist attraction, and is bustling this evening. A waitress meets the group at the door, gives the lizard men a curious eye, and leads everyone to a table.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ; d20+8=9 ;
Thursday November 8th, 2018 9:17:07 PM

Dirk takes a look around and notices the stares and not-so-hidden glances at the lizardmen as they leave and head out. Once inside the tavern, Dirk feels much more at ease as he takes a look around to see if there is a fellow bard playing music or telling a story.

------------------------------------------------------
Perception: 23
Perception: 9

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Friday November 9th, 2018 9:44:40 AM

Stock reaches behind his back and pulls out his handaxe from the loop in his belt (you didn't think he would be unarmed did you?). His fingers trace the symbols etched into both the faces of the metal and along the wooden haft. Despite the frustration in the difference in languages with Thunderheart, talking about his heritage keeps Stock calm. "Each of these symbols represent both a word in Dwarven and one of my ancestors. Our names are not typically as...descriptive...as meaningful?...as yours so the challenge in making this axe is always to connect the name of one of my kin to another word that both looks like it in my language and defines that person from my past."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+15=35 ; d20+13=14 ;
Friday November 9th, 2018 10:29:08 AM

Zanderallen moves about the merchants and officials, much more reserved than the meeting in the Ghost. He stays near Elderberry but isn't too worried, having seen the Lizardman's discernment in action earlier in the day. During the proceedings he looks for an opportunity to speak as privately as possible with Paragon Lord Belkior, after introductions are finished he asks, "Lord Belkior, I hope I am not being forward but a mutual friend, Happy of the Ghost, pointed me your way as someone to talk to about an old adventuring party with a similar name to ours. Is their some time myself and maybe some of my companions could call upon you?"
-----------------------------
Diplomacy 35, Sense Motive 14 to have a discreet conversation in the middle of a reception

POSTING NOTICE: ALL PLAYERS SHOULD ADD 6000 GOLD TO THEIR CHARACTER SHEETS FROM THE PARTY TREASURY PAYOUT.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 9th, 2018 4:59:47 PM

Dorbin smiles when Dirk and Sid ask about the library. When Sid mentions studying, Dorbin just lets it rips. He tells about the various collections that are in the library. While they walk to the next taven he continues to describe the different types of research and collections that might be available.

To Dirk he says, "Oh, yes, they would be sure to enjoy some of those mappings to go with some of the notes I have collected for them!"

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Friday November 9th, 2018 5:14:53 PM

Micah remains quiet. When he notices the paragon, he reflects upon what he knows of the station. After doing so, he feels a little more at ease with the nights' proceedings.

Content to be an observer, he stays near Cactusflower, being careful not to be in her way.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=27 ; d20+11=24 ;
Friday November 9th, 2018 8:34:38 PM

Sid jumps in to help translate when it is needed, like when Stock is talking about his axe, but for the most part let's them practice as it is good for them... unless he is told not to do so. There is an obvious interest in weapons, but Sid does make sure that they see glassblowers and other more exotic artisans as well.

Sid enjoys his talk with Dorbin as they discuss reading materials over linguistics, history, and various other fields and at times keeps up with him.

At the Bottle Sid orders meads for everyone who wants one, and juice for Stock. He goes for a lightly sweet mead that is easy drinking, and then orders cider and perry for them to try, though nothing too dry.

As he can he will continue to talk to Dorbin about books, but he always keeps an eye out to see if anyone is following them or taking too great an interest.

===================================================================

Perception: 27
Perception: 24 ((For keeping tabs on the crowd))

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday November 10th, 2018 12:07:58 AM

To Bartomus, the events seemed to be a continual set of conversations with individuals waiting to talk to Elderberry, or they wanted to talk to the Shields about what Elderberry's community was like. He provided general details, played up the lizard folks ability to defend themselves against giants and goblins, and raved about their metalworking skills. He enjoyed the craftsmen and traders, was polite with the members of the Council who acknowledged his presence, and kind with the staff.

Lord Belkior was not only kind, but being near the paragon gave him energy and a sense of peaceful comfort. He did thank him for showing his kindness to the party and the lizard folk. "We are truly honored to be a part of this, Lord Belkior. I will have the ability to tell others of how I was a part of this new alliance."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ; d20+10=23 ;
Saturday November 10th, 2018 7:17:26 AM

Stohp mingles and chats, doing her best to make a good impression and charm the lords in merchants (dip 20 to make friends and influence people). While the others are paying attention to the Paragon and those that seem inclined towards the group Stohp tries to get an idea on how the other lords and merchants feel about proceedings (Sense motive 23).

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Sunday November 11th, 2018 4:10:40 PM

"Excellent news!" Dirk says excitedly as he begins to ruffle through his pack and dig out some of his mappings and sketches. "I can't wait to see what kind of things I could discover in their library. I'm sure we will all be very busy there!"

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+16=31 ;
Sunday November 11th, 2018 4:37:56 PM

Micah is a bit ill at ease among the wealthy set, but sets it aside reminding himself of the Domi credo, courage in all things.

As they meet the merchants, he looks for someone who might not be as wealthy as they are posing to be, perhaps having recently experienced some commercial setbacks, thinking that such a person might be a more accommodating contact for the lizardfolk.

========
Sense Motive 31 to find a potentially highly motivated business partner

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=14 ;
Monday November 12th, 2018 8:04:40 AM

Dirk decides to wander just a little bit, but stay within eyesight of Dorbin. He takes a casual stroll and breaks out his pipe from his pack and stuffs it full of tobacco. As he lights his pipe and begins to puff away, he casts an eye around.

--------------------------------------------------------
Dirk looks to see if he can see anything interesting or out of the ordinary.
Perception: 14


Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Monday November 12th, 2018 9:48:19 AM

Stock nods appreciatively at Sid when he comes back bearing drinks...including a one of the non-alcoholic variety for him. He sits back and enjoys the company of the others, participating in the conversation when it strikes him now that his spiel about his axe is complete.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday November 12th, 2018 12:18:10 PM

Dorbin keeps up his conversation with Sid about books, something he clearly likes and knows quite a bit about. When Sid gets excited, Dorbin looks around and says, "I know some people there. I've got an in, and I'm sure I can get you into a few more special places there..."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Monday November 12th, 2018 1:24:57 PM

Zanderallen continues to move about the gathering. While the high society politics side of diplomacy was not his favorite, he much preferred the rough diplomacy of a council of war or individuals in debate, he was quite proficient in it. When he set his mind to it he knew the manners and social conventions fairly well, and could move among nobility with almost as much outward ease as among warriors. He just had to keep telling himself that the best way to avoid conflict between the Float of the Lizardfolk was for peaceful equal trade to occur between them. And meetings like this were the first steps towards that goal. So suck it up, smile, and chat with Lord Yeager about the shocking price of lumber after the recent calamities.

DM MikeK - Cider and sandwiches 
Monday November 12th, 2018 8:09:28 PM

At the Palace -

Elderberry makes his rounds, conversing easily with nobility and merchants alike. The Shields note he is acting much more submissive than usual, praising the power and riches of the city, particularly the palace, in comparison to his own tribe. They also note he doesn’t close any deals with anybody, and the word “yes” seems to have escaped his vocabulary altogether.

Cactus Flower and Micah make the rounds, exchanging pleasantries. After a while, Micah notices several merchants have given up on Elderberry, and instead pursue her, offering up a chance at exclusive contracts along with a pastry. Cactus Flower takes whatever is offered, and then defers all decisions to Elderberry.

Micah takes note of one truly desperate soul who moves on to Tangleweed, and spends nearly half an hour pantomiming out an offer for the young lizardman, who simply points to Elderberry in response.

Zanderallen and Bartomus find a moment to speak to Lord Belkior in relative peace. The halfling is standing on some kind of raised stool that keeps him eye to eye with the paladin, though the taur still looms over both of them.

“Please give Happy my greetings,” he responds to Zanderallen. “It has been too long since I’ve tried my luck at a Flaming Gnomish.” He grins, recalling something. “I wonder if he’d give me that bet now.”
“And, by the look of that rug you came in on, I’m betting you’ve met another old friend as well.”

Belkior smiles up at Bartomus, nearly buckling the taur in its brilliance.
“I would like to take credit, friend Bartomus”, he replies. “But the excursion was mostly Peerimon’s idea. Looking for riches.”
He gives Zanderallen a significant glance.
“That man is ALWAYS looking for riches.”

He turns up towards Bartomus again.
“You, all of you, are welcome to the Temple at any time. I’m in most mornings. Just tell the greeter you are the Shields and seek my counsel. She’ll know where I am. I look forward to meeting with you again.”

Stohp tries to get a sense of the room. More than half the room play good poker. She just can’t tell. The rest are frustrated. The night is passing, and no one has been able to secure any kind of promise from the lizardmen.

---

At the Message in a Bottle Tavern -
Stock and Thunderheart go over the dwarf’s handaxe. The lizardman runs his fingers over the symbols on the heft. He reaches into the sack slung over his shoulder, and pulls out a decent sized war club. The shaft of this weapon is also covered in intricate designs, many looking like leaves, flowers, and plants that Stock suspects are in the woods.

Sid orders more drinks. The Lizardmen work their way through, and agree the cider is tasty, though noting it doesn’t have any kick to it.

After an appropriate stay, the group heads out again.
Sid figures Dorbin just might explode on the street if he stalls any longer.

The group heads up two more levels. On the Gold Level, the sunlight flows warmly onto the streets. Both lizardmen look up, close their eyes and spend a good ten minutes just standing there, and basking. Finally, Dorbin’s fidgeting registers on their senses, and the journey is resumed.

There on Silver Street sits the Library, a four story edifice of knowledge.

Dirk has been keeping an eye out, but other than the odd look of curiosity, the bard is detecting no hostility. Thinking back on it, that is kind of the impression he got back at the Broad Blade - general unease.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday November 12th, 2018 11:47:34 PM

"You are very kind, sir," Bartomus made an effort to lower himself a bit closer to the halfling Lord. He nodded and took a side look at Lord Peerimon. "I will keep that in mind as we deal with these matters, Kind Lord. I will also remember how we can come to you with questions, I suspect there will be many in the weeks to come."

Bartomus gave the halfling a deep bow and then excused himself to wander amongst the guests. He at times came to both of the lizard folk and asked if they needed anything and would hover for a bit, then move on when others came to talk to them. He made a point of coming up to Micah.

"Well Micah, what do you think? Seems that the evening is going well, but not sure how these negotiations may be going though? Should we be doing something?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday November 13th, 2018 7:30:01 AM

Dirk sees the four story library and can barely contain himself as he wants to rush over to the building. He pats a hand on Dorbin's back.

"What do you say, Mr. Dorbin? Would you like to make our way towards the library? There are FOUR floors!"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday November 13th, 2018 8:34:26 AM

"No" Stohp says to Bart's question. "Elderberry knows what he's doing. He's getting everything interested while not promising anything. If he accepted the first deals then they'd think him an easy mark and try to cheat him. By discussing deals with everyone but promising nothing he gets the lay of the land and with luck they'll end up competing for his good against each other, each trying to offer him a better deal than the rest. Basically the same thing we were doing earlier by talking to the merchants before coming up to this shindig. If any of the nobles try to approach us and deal with do what the lizardfolk are doing and defer to Elderberry."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday November 13th, 2018 11:17:52 AM

As they approach the library, Dorbin dusts himself off and turns his back to the structure, starting his lecture. He explains about the history of the building and why it is where it is. He talks about the people who built the building and the materials that were used. He starts describing what types of collections can be found on different floors and goes into detail about the governing structure of the library and how people work in the library and what they do. He talks about the Sage's Guild and describes the functions of the various levels and points out the adjunct Sage guild badge he is wearing. He continues blathering on for quite some time without ever even entering the building...

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Tuesday November 13th, 2018 11:42:22 AM

Stock takes the war club very gingerly, looking at the markings. He then waves Sid over to translate and says, "I'm not sure I have told you this yet but one of my passions is to work with wood. I would love the opportunity to take this and engrave a design for the Silver Shields to commemorate your time here."

Stock then reverently hands the weapon back to Thunderheart.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Tuesday November 13th, 2018 2:05:54 PM

"I will make sure to do so Lord Belkior. And yes we met Syr this afternoon at a gathering of Fence merchants. I hear you two go way back. We will be sure to stop by some time soon, I'm not yet sure what our days may look like hosting the lizardfolk but we would love to ask you some questions." Zander bows and takes his leave of the Paragon Lord. Following up on Stohp's reply Zander says, "I think we are close to being able to rest easy regarding the lizardfolk. We've given Elderberry ground to stand upon and he seems more than capable to hold it."

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+15=17 ;
Tuesday November 13th, 2018 5:38:06 PM

Micah makes note of the individual pestering Tangleweed, but chooses not to interfere. He attempts to asks around to learn more of the that person and their story.

He turns to Bartomus and replies, "I think Elderberry is a match for these diplomats and merchants. That is what I think."

He takes a wary look around before continuing, "I am still concerned for their safety. What we should do for now is keep an eye out for trouble and expect the unexpected."

========
Diplomacy check to learn about the desperate merchant: 17

DM MikeK - The evening wanes 
Tuesday November 13th, 2018 8:23:19 PM

At the Palace -

Zanderallen and Bartomus take their leave of Belkior and mingle.
Bartomus asks if they should somehow be helping with negotiations, but Stohp has the way of things...Elderberry is conducting a clinic in playing off multiple competitors against each other.

The reception is beginning to wind down. Several merchants, having secured only the promise of further negotiations, to be held at the Giggling Ghost, have already departed.

The various nobles do try to sate their curiosity regarding the Shields, with several seeking tales around the meteors, the signs, and the coming of the Sargrass.

Micah is able to determine that the merchant he’s been eyeing is one Torrin Cook, who had made some money and went all in on a gamble to open the river south of Cutter for a trade route. The appearance of a ready-made trading partner to the north, and closer than Cutter, is very likely to wipe him out.

At the Library -

Stock, with the help of Sid, asks to carve a commemoration of the Silver Shields into Thunderheart’s axe handle. The lizardman is honored, and promises to hand over the weapon once the tour is over.

But the tour has only begun. In front of the Library, Dorbin goes into full lecture mode. Dirk may be just as interested, but Thunderheart’s and Rosethorn’s interests in books is...well…they’re not. The two stand patiently for as long as they can, but after about ten minutes both turn to Sid.
Draconic Highlight to display spoiler: { Please. Make it stop. }


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday November 14th, 2018 7:38:16 AM

Dirk writes down everything that Dorbin says, excitedly. He is in wonder of the history that Dorbin knows and how little he himself does.

"Excellent information. But can you give any information about the books themselves? What kind of leather are they bound in? What type of parchment?"

Dirk isn't sure, but he thought he heard a groan behind him. He turns and looks, but doesn't see anyone hurting. He shrugs and turns back to Dorbin.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=12 ;
Wednesday November 14th, 2018 9:51:23 AM

"Agreed," Bartomus nodded and then began walking amongst the dwindling crowd and taking in their location. They were at the pinnacle of the Float and it was a remarkable occasion. He tried to focus on the last few members of the event, but the beauty of the place was a distraction for him. He smiled and made light conversation with the occasional noble or merchant while he wandered about.

Perception 12

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday November 14th, 2018 10:52:45 AM

When Dirk asks about the books, Dorbin smiles and says, "Oh yes, the books! Indeed the library does have quite a few different collections of books, and many of those come from different places and different times..." He just gets into it talking about the different materials in the books, the different types of bindings, and even a time when people in the library were employed working to repair bindings of certain kinds and how Dorbin himself once helped out with a few of the experts where they were making glue to help repair some of the bindings for the books in section three of the first floor, which is in the rear section of the library in an area that isn't open to the public because they're often repairing rare books there...

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Wednesday November 14th, 2018 2:19:01 PM

Zanderallen takes note of Micah's words and replies in a low undertone, "I wonder how many of the merchants here have connections to some of the criminal elements we've had the pleasure of dealing with? Do you think there is a chance of foul play against Elderberry? I like that he is making future meetings at the Ghost. It keeps everything down on the Fence level." As the reception winds down Zander stays closer to Elderberry, making sure the council doesn't try to whisk him away last minute.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Wednesday November 14th, 2018 2:22:48 PM

Despite being surprised at Dorbin's talkativeness, Stock literally is not hearing him. His mind has drifted to the carving job he is preparing to do. Emily Jasmine however knocks him out of his woolgathering by bumping into the dwarf's legs. Stock huffs at Dorbin and then growls a "Get Lost" at the cat.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Wednesday November 14th, 2018 5:34:56 PM

"Expect the unexpected," repeats Micah to Zachary's question. He takes a moment to grab another morsel off of one of the nearby trays, then joins the paladin in silent watchfulness.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday November 14th, 2018 6:57:06 PM

Sid at a certain point starts clapping loudly with a big, looking at the lizardmen, with a look that says, 'Do this too,' and stands next to Dorbin, "Thank you Dorbin thank you, a most enlightening lecture. Now kids, I want to emphasis this, we of the Float, and most cultures in the Wold at large do still pass information from their Elders through oral traditions and memory, whether they think of it that way or not, but there are so many things to learn and know that, from this age and ages past, that books and scrolls are important and vital to preserving art, culture, knowledge and wisdom of the current and past eras. If later you are interested you can see if there are any texts about your ancient empire, or while you and yours are searching the ruins of your ancient cities or temples, you might find old tombs of a bygone age. Save these if you can, they are more precious than gold...

Alright, Dorbin, did you want to stay and make your reports? I think we will continue the tour with someplace to spar, or maybe the WLA. What about it Stock, is it time to stretch the muscles a bit?"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 14th, 2018 7:56:41 PM

Stohp consider's the question but shakes her head. "Now I'm usually the paranoid one but I don't see what they would gain by hiring thugs to attack him. At best they would get the objects they have now but cut off any chances to make a longer term deal."

She considers some more. Then again, maybe if some of the merchants would be ruined by a new trade port or if they feel a competitor is going to get the deal I could see it. We should keep our eyes open."

DM MikeK - Interlude 
Wednesday November 14th, 2018 10:09:09 PM

At the Palace -

The reception dies down. The Shields close ranks on Elderberry and the other lizardmen, wary of last minute shenanigans, but nothing seems to be forthcoming.

Elderberry doesn’t seem surprised.
“I have spent some time in my youth treating with the green dragons who lorded over our tribes,” he reveals. “This is not so much different. The first days are cordial. Events are not forced for some time. The key is to secure agreements before the others have realized they’ve failed.”

There is little to do now but return home.

At the Library -

Dirk and Dorbin exchange ideas, suppositions, questions, and answers in a never-ending reinforcing loop that threatens to suck the very life from Thunderheart and Rosethorn. Stock escapes into mentally preparing for the carving he will soon be working on.

Sid to the rescue. The lizardmen dutifully follow the applause, and brighten considerably at Sid’s suggestions to go spar.

The rogue has also given Dirk and Dorbin an opening to split from their group and go about Library business.

Sid, Stock and the lizardmen spend some time working out, and possibly debriefing at the WLA.

Dorbin and Dirk go about their business.

Soon enough, it becomes so late that even Dorbin has to leave the Library.

--

The next several day pass without incident.
Elderberry, sometimes accompanied by CacutsFlower, but always with Tangleweed (who seems determined to learn as much as he can about the Float, its patrons, and the art of diplomacy) holds court in the various private rooms of the Giggling Ghost.
He seems pleased with his progress.

Happy is more than pleased with his profits.

And the Shields are free to go about whatever business they have at hand.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday November 15th, 2018 1:06:20 AM

Bartomus found the memory of the excursion and then the court event of the Council very hard to believe in the days that followed. It a bit unusual to be back at the Float, walking the artisan's shops and booths where he had worked not that long ago. He eventually decided to go visit the Druids.

"Tomorrow morning, I plan to go the Grove and share with the Druids what we found regarding the sacred spaces on our excursion." He said to the Shields and folk. He looked at the lizard folk as he continued to talk. "Anyone want to go with me? I suspect we could also check out the craft and artisan stalls, still have friends there."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 15th, 2018 11:44:38 AM

Dorbin, happy to have a receptive audience, heads inside the library with Dirk. He shows him around for a bit, then heads off to report back and hand over some of his notes from the trip into the woods. He heads back to the Shields HQ and seems quite pleased with himself, humming to himself and watching Emily taking a bath.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 15th, 2018 6:20:50 PM

Sid settles back in at home, enjoying his time with Ellie. Daily he checks in with Elderberry to make sure he doesn't need any assistance with cultural or linguistic translations of words or actions so that he can help them make the right choices for themselves. He does stop by the library and the WLA library to pick up some books on known goblin and troll languages and dialects, a random history book and another book on the planes/cosmology and will spend his freetime studying.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday November 15th, 2018 7:07:12 PM

Stohp goes shopping.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Thursday November 15th, 2018 8:06:18 PM

Zanderallen spends some of his time at the ghost, feeling somewhat responsible for the lizardfolk. Beyond that he spends time sparring, training, and catching up with acquaintances. The rest of the Shields notice some books on learning languages showing up in his room. He spends time with the younger lizardfold, sparring and attempting to talk with them without translators. It has mixed results.

DM MikeK - Interlude 2 
Thursday November 15th, 2018 9:20:22 PM

More days pass. The Shields go about their daily tasks - reading, training, keeping an eye on their lizardmen friends, and reporting their adventure to various folks who are likely to be interested.

After a couple weeks, Elderberry and Cactusflower announce they have successfully completed the opening contracts. The lizardmen have consented to a Council request to allow a Float City trading post to be placed at the mouth of the river downstream from River City - essentially creating a single trading partner between River City and the Float.

And then they turned around and awarded governance of that post to Shield Construction.
"Not what Lord Peerimon had in mind." Elderberry remarks drolly.

Additionally, Tangleweed is remaining on the Float as guest of the Council, an ambassador for all intents.

Over this time, Cactusflower has traded nearly all their goods for an impressive array of armor, weapons, steel, and glass (all the lizardmen have become infatuated with glass, especially lamps and mirrors).

Stock, meanwhile gets ample time to do whatever he plans to do with Thunderheart's axe.

The next day, the lizardfolk depart.

And the Shields, who have been understandably preoccupied with their comings and goings, find themselves free to pay more attentions to the pulse of the city, or of training, or of business, or of shopping, or whatever.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Thursday November 15th, 2018 11:08:03 PM

Micah welcomes the break and devotes time to tending to his equipment and settling back in the their quarters.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday November 16th, 2018 7:39:44 AM

Dirk listens to Dorbin intently, marveling at the impressive knowledge that he has accumulated and amassed over the years. Dirk asks a few more questions, just to keep the conversation flowing, before realizing that they must leave.

Dirk heads back to the Shields HQ and spends the next few days contemplating.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+7=16 ;
Friday November 16th, 2018 9:30:53 AM

Early one morning Stock pops out of bed and and tracks down Thunderheart. As best he can he uses hand signals to mime engraving the lizardman's warclub. After a short while he retrieves the weapon and beckons the lizardman to follow to the workshop.

He begins sketching a shield with waves beneath it. He then begins embellishing around the shield with a wall of brambles like he saw around the druid grove. He finishes the design by carving a single dwarven rune along one edge of the shield.

With Thunderheart's approval, Stock claps his hands together, gets his tools out and begins engraving in earnest.

========
Craft Carpentry 16


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=16 ;
Friday November 16th, 2018 10:16:36 AM

Bartomus made his visit to The Grove and shared with the druidic leaders what he and his fellow Shields had discovered regarding the sacred places on the North Shore.

He watched the departure of the lizard folk on the turtle that would take them and their new find items back north. He waved for some time and then turned to head back into the hustle and bustle of the Float. He spent some time with the Guild also sharing what they had seen with regard to the forest and the North Shore. He was not too specific about lizard folk's military strength, but did inquire about stories or ancient histories that might have referenced the lizard folk.

He also returned to his bone carving that he had started before the last adventure. The work continued and the carving began to take shape. It was detailed, and his hands took a bit of time to lock into their trained motions. But, the carving soon became an enjoyable adventure of its own. When he needed a break, he would wander about the stalls of the crafters and artisans. He also spent a bit of time looking at the work of weapons makers in hopes of finding one who could either improve his current bone glave with one better crafted fitting for a druid.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Friday November 16th, 2018 2:11:24 PM

A couple days after the reception Zanderallen gets up and dresses for a visit to the upper levels,"I'm going to make good on Lord Belkiors' offer to visit him. Anybody interested in joining me, asking him some questions about the Crimson Shields?" Waiting for whoever wants to join Zander sets off for the Temple to Alemni. Upon reaching it he pays his respects and asks for Lord Belkior. After introductions and greetings are over he turns to his real purpose, "As you may have guessed part of the reason we came to meet you was to ask about your old adventuring group, the Crimson Shields of Hope. We had no idea who you were when we chose our own name but it seems fitting following in your footsteps, I hope with credit. But as you've dealt with things we've had repeated mentions of a Lord Crimson. And we know you were responsible for killing the dragons that once enslaved the lizardfolk. Do you have any idea who this Lord Crimson might be or if he has anything to do with the Crying Wood? Any bit of information could be greatly helpful." Zander freely answers any followup questions Lord Belkior has and explain any of their doings to the best of his ability, listening intently to anything he says.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 16th, 2018 2:22:24 PM

When Zander mentions going to make a visit, Dorbin is interested and he quickly tags along. He wonders if he will discover and information that is not already in the library about the Crimson Shields.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=22 ; d20+20=35 ; d20+20=35 ;
Friday November 16th, 2018 6:12:27 PM

After a day or two SId realizes that they finally have some real time he goes to his room at HQ and looks at his plans. It will be tricky, but he's been learning and training for this build.

Over the next three days he works on trying a compound bow Mark I
==================================================================

Craft(bows)1: 22
Craft(bows)2: 35
Craft(bows)3: 35

DM MikeK - Belkior 
Saturday November 17th, 2018 11:36:42 AM

Stock garners Thunderheart’s approval, and completes his carving well before the lizardman’s departure.

Bartomus spends time in the grove, and works on a carving of his own.

Sid gets down to business, and starts working on a new bow.

Micah and Dirk enjoy the downtime.

Zanderallen and Dorbin pay a visit to Lord Belkior. The duo are shown to a small antechamber, and the paragon enters. Again, his aura is nearly overwhelming, but also markedly peaceful. You cannot help but be at ease around the halfling.
He smiles at the paladin’s remark of following in the footsteps.
“We did some checking since the Sargrass Event,” he admits. “You have acquitted yourselves, and the Shield name, very well. Very well, indeed.”

To the questions around Lord Crimson, the halfling becomes thoughtful.
“‘Crimson? No, that name hasn’t reached me. But, that name is too much of a coincidence, isn’t it? I’ll ask Syr about it.” He grins again. “He’s the sneaky one. I just walk around up here making the bad guys uncomfortable.”

“As for doing something with the Crying Wood, I doubt it. The Wood is an Immortal Power now, and genocidal. My divinations show it’s destroying all non-plants on that plateau, even undead. Unless this Crimson is a tree, or extraordinarily powerful, interacting with the Wood would be a fool’s errand.”


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Sunday November 18th, 2018 9:28:20 AM

Feeling caught up on his prayers and meditations, he finds peace in devoting himself to straightening and cleaning their quarters.

Knowing that prolonged peace, however, does not appear to be their lot, he makes a shopping trip to address a tactical problem he has seen in most of their encounters.

========
Submitting a purchase to the catacombs

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday November 18th, 2018 12:53:44 PM

Stohp plays translator and continues to help the younger lizardfolk explore the city.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday November 18th, 2018 7:52:09 PM

When she gets some free time she goes to the Catacombs and gets her armor upgraded to +2. She also checks on Braidoc the herbalist halfling.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday November 19th, 2018 9:27:35 AM

Dorbin is happy with the results of the meeting and heads back to the HQ to study and clean up his notes in preparation for, well, whatever comes next.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Monday November 19th, 2018 10:20:36 AM

Stock finds a free moment and goes for a bit of a stroll. It's been a while since he's had the opportunity to go off by himself and so he does...even though he knows where he will end up. He thinks of recent events and their import on the entire Wold really. He thinks about dealing with godlike entities and the feeling of invulnerability he has at times. And then he remembers being in the belly of a giant beast...dying...sensing his friends dying...and being unable to get out.

Before he knows it, he's marched his way up to the Open Air level again and is looking at a familiar villa. Not much has changed...he can still see the carvings on the door he built. He stands their looking for a moment...or maybe longer...until he realizes that he is attracting looks. He scowls at the bystanders willing to catch his eye and then makes his way back to the HQ.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday November 19th, 2018 4:11:39 PM

Dirk relaxes back at HQ with his pipe and a new sketch book. His trusty mapping paper is tucked safely in his pack as he leans against the wall outside. He never was one for staying indoors too much, although that wonderful library almost did it for him.

He has a lot to contemplate and does so in silence.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Monday November 19th, 2018 4:29:15 PM

When Lord Belkior compliments the Silver Shields actions in the Sargrass event Zander bows, trying to cover his blushing and thanks him for his kind words, "We have learned much together. It is good to hear people think we are doing good for the Wold. I am sure you merely standing around would stop most ill doing. I have heard of Alemni's paragons but standing in the presence of one is an experience I will not soon forget. We will continue to search for clues of Lord Crimson, he has crossed our path too many times to be anything other than our enemy. We appreciate any help or insight you or Syr can give. Thank you for your time." Zanderallen finishes the visit cordially with Lord Belkior, chatting and telling their tale as much as he desires to hear it. As they leave his presence Zander feels almost an ache in his heart for that sense of calm. But such calm was not to be for a servant of Domi, and to be honest Zander wouldn't have it any other way. "That is a great man Dorbin. I'm glad he's on the council."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=39 ; d20+20=27 ; d20+20=29 ;
Monday November 19th, 2018 6:55:00 PM

Sid continues to experiment on his new bow, working on his prototype.

===================================================================

((Ok, so I know now what I must do, I'm just noting these for the record. Please just tell me how many more days of crafting I have that will count. Thanks for everything!))

Craft(bows)1: 39
Craft(bows)2: 27
Craft(bows)3: 29



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