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Go Forth and Find


(DM MikeK) - At least its a dry heat 
Monday March 5th, 2018 8:27:31 PM

Following their established “Leap before Looking” protocol, the Shields quickly jump through the portal.

They are not vaporized.
Although it kinda feels like they were.

The group emerges onto the flat surface of a low lying rock.
It is very bright, very hot, and very dry.
The sun, directly overhead, causes each adventurer to blink and shade their eyes. The temperature is soaring, and the air completely devoid of humidity.

Scanning about in a complete circle, the group notes the rock is about 120’ in diameter, and slopes gradually down to ground level on all sides. Also, a thick wall of golden-orange grass, 20’ high, surround the rock. No one can see over the top, so the group’s entire world current consist of 120' rock circle, walled in by grass.

Survival DC 5 Highlight to display spoiler: { Walking through this stuff is going to be a bear. }

Please provide Perception rolls and marching order if entering grass.

--------------------

Experience!!! - Everyone receives 3000 xp for Scene 2


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=24 ;
Monday March 5th, 2018 11:54:36 PM

Sid's eyes squint in the harsh light as he readies his bow in his left hand. "Ugh, that stuff is going to suck to walk through. He pulls out an arrow from their current patron, "Hey, I doubt it, but can anyone tell if this is magic or not? Hmm, interesting design if nothing else."

"Oh," Sid says pulling out some rope, "We should tie off to each other so we don't get lost. I mean, that looks like getting lost in a wheat field but worse."

===============================================================

Survival: 24(Nat. 20)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=14 ; d20+7=25 ;
Tuesday March 6th, 2018 12:53:36 AM

"Not going to be fun at all working through that grass," Bartomus agreed with Sid as he looked about at the tall grass. 'But, standing here in the sun is not going to be a good way to find this claw. So, we need to probably head down there."

Bartomus headed down to the edge of the circle and peered into the grass. "Tying off with that might not be a bad idea, actually, Sid."

=======
[ooc] Survival, 15; Perception 25 [/ooc]

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 6th, 2018 5:06:12 AM

Stohp takes out some rope for tying everyone together as Sid suggested, then hesitates. "Us taurs are tall enough I doubt any grass can conceal us. If one of us leads and everyone can see them maybe we don't need to tie ourselves together? I don't like the idea of getting to a fight while the rope restricts our movement."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday March 6th, 2018 12:07:18 PM

Dorbin stumbles through the portal and bumps into Stock and Zander as they come out the other side. He steps to the side and tries not to step on Emily Jasmine, who has also appeared through the portal, wandering through rather proudly. Dorbin looks over to the grasses and then up at the sun. He says, "Is this a good place to rest and recover before we wander into that mess?"

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=19 ; d20+9=23 ;
Tuesday March 6th, 2018 1:30:01 PM

Stock goes up and tests the tall grass with his hand. "You're not kidding Sid. It's thick...I'm wondering what hunts in these grasses. Maybe instead of tying off, we all just hold onto the rope. If Bart or Stohp is breaking the trail for us, the grass might get pretty well matted down. I'm thinking one Taur in front and one in the rear to make sure we stay in line."

To Dorbin, he says, "You know, I forgot that we've been going for a while now. It's probably a good idea to prepare. Something tells me this won't be easy."
=============
Survival 19
Perception 23 in case we move
When the party moves, Stock will be as close to the front as possible. I know...that's a shocker.


Micah (Sub post by Zach H) HP: 52/52 AC: 25/13/25 CMD:17  d20+4=10 ;
Tuesday March 6th, 2018 1:42:43 PM

"Perhaps instead of tying off we can just make a rope line to hold onto, tie loops every several feet to keep an order. And I think this grass will conceal even a taur. Unless it gets a lot shorter further in." Micah starts tying loops and takes his position at the rear.
--------------------
Perception 10

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19   d20+5=20 ;
Tuesday March 6th, 2018 1:49:49 PM

"If anybody has anything quick they need to prepare do so now. As for a rest, my guess is now is probably not a good time. I like the idea of a taur in front and a taur in back. Stock you would also be a good person to have close to the front since you possess some survival skills. Maybe help us not to get lost. Speaking of which, do we have any idea which way to go? If not let's go that way.", Unless somebody spots a landmark Zanderallen points in a random direction and takes his place behind one of the taurs and Stock.
-------------------
Perception 20

(DM MikeK) - Through the Grass 
Tuesday March 6th, 2018 8:48:50 PM

Dorbin and Stock raise the question of resting now, but Zanderallen overrules them and seeks to push on now and rest later.

Stohp breaks out a rope, and Micah ties off loops in it, so that the group can hang on, and yet retain the freedom to defend themselves if attacked.

Zanderallen asks if anyone has a general direction in which to travel. There is not much to go on. The grass looks the same in any direction.
Sid, Bartomus, Stock, and Zanderallen all note a gentle breeze from south to north, carrying with it the smell of something sweet.

Plunging into the grass, most expectations are confirmed. The vegetation is much taller than even the taurs, and extremely thick. And, just for kicks, the stuff is covered in some kind of thorny briar. It is possible to for each of the Shields to see the two people up and down their line, but not three. Thus, no one can see all of the team.

After slogging through the thick, spiny growth for an hour, everyone is scratched, poked, and sweating up a storm.
-
Each PC needs to make 6 saves (one for each ten minutes of travel) Reflex DC21. Take 1 hp damage for each failed save (so a maximum of 6 hp). Class abilities that allow movement freely in natural surroundings allow a +5 bonus on each saves. (I believe this is just Bartomus).

Movement is reduced to half speed as the group picks and hacks its way through the growth. It is possible to move faster, but doing so will result in greater damage.

Bart is in the lead, followed by Stock. Stohp takes up the rear. And where is everyone else?



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+9=14 ; d3=2 ; d20+9=10 ; d20+9=28 ; d20+9=20 ; d20+9=15 ; d20+9=12 ;
Tuesday March 6th, 2018 9:14:24 PM

Sid follows after Stock and is fairly grumpy as they move forward. "Anyone think that we can cut this stuff without something horrible happening?"

=================================================

Reflex Saves: 14, Nat 1, 28, 20, 15, 12 ((5hp taken))

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+8=24 ; d3=2 ; d20+8=28 ; d20+8=13 ; d20+8=14 ; d20+8=23 ; d20+8=9 ;
Wednesday March 7th, 2018 1:06:36 AM

Bartomus moved into the tall grass and as he tried to push through the grass he found his shirt getting caught on thorns. "Really, thorns, I am starting to think that I am missing the Float."

After huffing, and trying to avoid the briars, he had a few small trickles of blood flowing from scratches. "Not sure cutting this stuff will be all that easy. No way to burn a way through either."
====
[ooc] Reflex saves including bonus for woodland stride - 24, 28, 13, 14, 23, 9[/ooc]

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+6=13 ; d20+6=25 ; d20+6=11 ; d20+6=22 ; d20+6=21 ; d20+6=12 ;
Wednesday March 7th, 2018 11:44:28 AM

Dorbin tries to slowly pick his way through the thorns. Occasionally he goes too slow and gets pulled along by the rope, slapping him into the thorns. He says little as he ponders if he could summon an unseen servant to help him navigate the thorns.

OOC:
Reflex saves: 13, 25, 11, 22, 21, 12: -3 hps

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+5=19 ; d20+5=13 ; d20+5=11 ; d20+5=24 ; d20+5=11 ; d20+5=19 ;
Wednesday March 7th, 2018 11:55:58 AM

"Domi be praised, this is tough going. Bart - You don't think one of those flaming balls of yours would burn through the stuff? I do wish that our little friend had given us a little more direction before sending us here. I mean he had the good graces to drop us on a rock but not to tell us what direction to go."

Stock looks over his shoulder at the line behind him.

"Dorbin - your cat keeping up with us?"

=====
5 failed reflex saves, -5 hp

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19   d20+7=11 ; d20+7=8 ; d20+7=25 ; d20+7=9 ; d20+7=17 ; d20+7=13 ; d20+5=21 ;
Wednesday March 7th, 2018 4:43:32 PM

Positioned behind Sid and in front of Dorbin Zanderallen pushes through the thick grass. Almost every step he takes seems to take him straight into some branch or another. With thorns seeming to work their way into the cracks in his armor he is quickly losing his usual cheer. "As bad an idea as setting this place on fire while we're in the middle of it sounds it is getting more tempting by the minute. Anybody spotted any tracks, or really anything other than more grass?"
------------------
Perception 21

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17  d20+2=22 ; d20+2=22 ; d20+2=22 ; d20+2=21 ; d20+2=19 ; d20+2=3 ;
Wednesday March 7th, 2018 4:51:35 PM

(OOC: I have never seen such a waste of perfectly goods 20s. Micah, I'm sorry to have used up your luck in such a way. 3 natural 20s in a row, on a reflex save to avoid 1 damage)

Helping bring up the rear right in front of Stohp and behind Dorbin, Micah moves through the thorny grass with almost unnatural grace. Maybe because he's near the back or maybe because of divine protection, who knows. Whatever it is it runs out as they near their first hour of travel and he quickly starts getting covered in scratches like everyone else. He plods along in silence, wondering how much longer before the found something.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+9=22 ; d20+9=21 ; d20+9=29 ; d20+9=17 ; d20+9=26 ; d20+9=15 ; d20+9=19 ;
Wednesday March 7th, 2018 6:54:45 PM

Stohp doesn't have it as bad as some of the others seeing as she's in the back, where everyone's already trampled the grass in front of her. She still gets poked a few times. "No fire please. The last thing we need is to burn down the entire plain, maybe even the item we're after."

After a while of walking she makes a suggestion. "We should try to tramp or cut down enough of this stuff to make a camp soon. We started early and this stuff is a huge pain to walk through. If we wait for night time it may be a while, heck for all we know it might always be daytime here."

(DM MikeK) - Through the Grass - continued 
Wednesday March 7th, 2018 9:27:20 PM

The Shields struggle through the thorn-laced press of claustrophobic vegetation.

Various ideas about burning it down are discussed and discarded.

Stock asks about Emily. The kitten is fine, having the sense to choose to ride out the trip in Dorbin’s cloak.

Stohp suggests perhaps taking that break now.

After an hour of struggle, the group breaks into a different type of grass. Purple stalks rise high into the air, where they are topped by some kind of pod. The result is a near total absence of light. The good news is there is no undergrowth. Travel is a bit easier. Still a tough go, but compared to that golden-orange stuff, it’s a walk in the park. Even better, there are no thorns.

So, you can’t see squat, but at least walking is easier.


Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday March 7th, 2018 9:50:39 PM

"Alright, so now this is better, but I still remain confused," Bartomus said as they trudged through the purple stocks that kept them in darkness.

He looked about and cast a light spell letting the light emanate from his glaive. As he looked about trying to see in the darkness, he asked aloud, "Does anyone have the slight clue as to what we are looking for and where it might be in wherever this is?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday March 7th, 2018 11:47:45 PM

"All I know is that we are looking for a beast with claws to get a claw, those its claws are not the claws we seek right? I'm sorry, I was too busy looking at the other groups before he frozen whatever multidimensional smoke I was looking through."

Sid pauses for a moment and pulls out one of the arrows he got from the Elder, "Hey can someone see if this is magic or not? If nothing else it is a cool design"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=22 ;
Thursday March 8th, 2018 8:52:52 AM

Stock chuckles. "Ha! good point Sid. We barely know what we are looking for. We do not know where it is or how we might go about it. At least we have a way home if we need it. I'm indifferent to a rest but if those of us who are more magically inclined than me need it, I understand."

While they stop and talk, Stock releases the rope and makes a quick circuit searching for tracks in the dirt.

==============
Survival 22 to find tracks...maybe a rapke has been about?

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17 
Thursday March 8th, 2018 1:32:04 PM

"Pass the arrows back this way Sid, I'll take a look", once the arrows are passed back Micah surveys them with Detect Magic.

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19  
Thursday March 8th, 2018 1:40:15 PM

"I wonder if time passes differently here than in the Wold. Could we make it back home and years have gone by? Or will we return at the exact moment we left? If some need a rest I would not be opposed. Rapke tracks could be right up ahead or we could wander for days without finding anything. But I worry what's happening back home. I would vote we continue for another hour. Now that we're out of the thorns we might find something. If we don't let's take a rest."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+6=14 ;
Thursday March 8th, 2018 3:13:38 PM

Dorbin adds another light spell to the area to help try and light up where they are. He is glad to be out of the briars. He says, "I could fly after a rest, but I'm not sure what I'll be able to see up there." He also looks around for tracks near the area they have stopped (Perception: 14).

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 8th, 2018 6:46:53 PM

Stohp thinks they should rest, but she's already said as much and doesn't want to belabor the point. As to what they're looking for though, "A claw to a Rapke, whatever that is. Who has that little booklet describing the ritual? I think I'd like to look it over when we have a chance. Maybe it has more details."

(DM MikeK) - Um, Houston........ 
Thursday March 8th, 2018 9:22:55 PM

Sid passes his arrows back to Micah, who casts Detect Magic.
The arrows are non-magical, but for several minutes after casting the spell, Micah finds himself nursing an unexpected headache. The pain gradually fades, and soon enough, the cleric feels fine.

Discussion continues about whether the group is heading in the right direction, if they even know really what they’re looking for, and whether to stop or continue.

The decision is to press on, albeit slower as Stock wishes to survey the area for rapke tracks.

Obviously, the odds of just happening to run across rapke tracks in endless grassland are….well…pretty good, actually.
Stock very quickly comes upon four, maybe five sets of tracks, crossing and recrossing the party’s line of march at slight angles to the right and left. More or less, the tracks are going in the same direction as the party. The tracks are very fresh.

In fact, he's not entirely certain if he's the tracker, or the trackee.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=21 ;
Thursday March 8th, 2018 9:55:41 PM

Sid puts the arrow back up and nods, "Sorry Micah... if nothing else I'll save these for the last bit or if my other arrows aren't doing anything." Sid looks at tracks that Stock has found and helps him best he can.

====================================================

Survival(Aid Stock): 21
((Is Stock's roll now considered a 24?))

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 9th, 2018 12:52:21 AM

"Well done Stock, well done," Bartomus said when he saw Stock looking at a set of tracks on the ground. Bartomus let his light go out and let his eyes adjust to the darkness. "Do we know anything about these rapkes?"

He spent time looking about in the direction of the tracks.
=====
Perception [dice] 1d20+7 [/dice]

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday March 9th, 2018 6:58:27 AM

Stohp highly doubts that random tracks will direct them towards their goal, but she really has nothing better to offer so she stays quiet. At the very least it lets them know they may be being stalked by a predator.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=20 ;
Friday March 9th, 2018 1:02:15 PM

"One thing we know is that rapkes have claws. Best be on our guard. Did the little guys mention if they are smart at all? Or just beasts?"

Stock continues to keep an eye out for the tracks as they go, making sure the party keeps going the same direction.

===========
Not sure if you need another survival roll but...rolling is fun.
Survival 20 (22 with aid from Sid)


Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 9th, 2018 5:25:52 PM

Dorbin looks over at the tracks and says, "I hope we do not meet this creature now, I have few spells left."

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19  
Friday March 9th, 2018 8:04:46 PM

"Well if they're close make sure and stay together. Do we dare rest now?", Zander looks at Dorbin and Micah mostly, wondering how much they still have left.

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17 
Friday March 9th, 2018 8:05:28 PM

Micah continues along with the group, content with whatever they decide.

(DM MikeK) - Marching through Sargrass 
Sunday March 11th, 2018 5:04:05 PM

The Shields continue on.

Stock and Sid keep an eye for more tracks. Bartomus keeps an eye out.
As no one has heard of rapke before, much less learned about them, their habits and capabilities are unknown.

Stock and Sid figure there are at least a half dozen nearby, pacing the party. The image the old manfri presented in the smoke was a carnivore – claws, teeth, longish tail – of generally proportional size. Based on the footprint, Stock estimates they’re around minotaur sized, give or take.

Dorbin notes he’s short of spells.
Zanderallen wonders aloud about stopping, but receives no agreement.

The party presses on.
The heat is becoming a problem. Does everyone have water?

The grasses begin to thin out slightly, creating occasional ten or fifteen foot wide openings. Stock and Sid note that despite marching for four or five hours, the sun hasn’t moved much. It is going to be light for a much longer time than normal.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday March 11th, 2018 11:53:19 PM

"Hey guys, does anyone have more than 1 waterskein? And I thought there was only going to be one of these things. Wardd Roll for Me."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=12 ;
Monday March 12th, 2018 12:31:08 AM

"We probably need to take a rest," Bartomus said as they continued forward and Sid asked about a waterskin. He felt about his person and shook his head, "No, no, but I should be able to call forth water, even here, if we have something to put it in."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 12th, 2018 9:29:27 AM

Dorbintrudges along with the group, wondering how it is going to be to fight a monster in these thick grasses.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20=9 ; d20+6=25 ; d20+9=21 ;
Monday March 12th, 2018 11:26:17 AM

"Alright. We rest. Setup a perimeter because I think we're being tracked. I'm getting a bit thirsty myself. Bart - you may have to create water right into our mouths because I'm not sure we have anything to put it in."

If there are any stalks nearby that look sturdy enough to hold Stock's weight, he will take a long look at it to make sure, and then try to climb it to see what he sees.

=========
Intelligence check 9 - Do any of these seem strong enough to hold me?
Climb Check 25 (good time for a 19)
Perception Check 21, what do I see from up top?


Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 12th, 2018 1:30:11 PM

"Well you can fill up my waterskin. It's, uh, pretty much empty and I've just got the one.", Zander looks a bit sheepish as he realizes others may not have had waterskins with them. Being used to city life the waterskin on his backpack was rarely filled, today it was since they were travelling to the woods. But the thought of conserving and sharing water hadn't occurred to him. "I agree about taking a rest. Pushing on in this heat is just going to wear us out while we're being hunted."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Monday March 12th, 2018 2:15:51 PM

OOC: still catching up on the posts, but Micah sees an immediate need I can address.
Thank you for the subbing!
.

Having learned from growing up working at the forge to always have water available, even now he carries a water skin. This he produces and holds out to be filled. As Bart does so, he offers "Should the need arise, I also can call forth water."



Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Monday March 12th, 2018 8:02:17 PM

Stohp is grateful when everyone agrees to stop. She'd figure they'd rest before tackling the plains, and between the earlier fights and the stresses of the journey she's fairly exhausted. Still, camp will take a lot of time to set up. She helps the others with preparation; indeed while she's not very strong 800 lbs is good for standing on grass until it's flat enough to be (vaguely) comfortable.

(DM MikeK) - We're not in Float City anymore 
Monday March 12th, 2018 9:17:50 PM

A halt is called. The Shields find another of the small openings, which Stohp helps enlarge by knocking over the tall stalks.

Stock climbs one, and finds he’s climbed one of the taller plants. To the south is a ridgeline of some kind of low hills. Everywhere else is this grass stuff.

Bartomus creates water for the group, filling up what waterskins are available.
Everyone notes the water has a pink tinge to it, but it tastes fine.

Setting up a watch, the Shields make camp, and finally take their rest.
After several more hours, the sun begins its descent, setting a couple hours later. Stock and Sid will both realize that they experienced a good 15 hours of daylight, and it was midmorning when they arrived, meaning ‘day’ took around 18 hours.

Noises in the night are louder here. Insects chitter in the darkness, and several times it feels as if a large creature passes nearby. But, despite some frayed nerves, the hours pass without incident.

The spellcasters all manage to get a full rest so that they can prepare spells.
However, fully rested or not, it’s still night out. And it doesn’t seem like it’s going to be light any time soon.

So, now what do you do?


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20=16 ; d20+13=22 ; d20+10=25 ;
Tuesday March 13th, 2018 2:40:45 AM

Sid rests and takes up when darkness actually falls.

=============================================

((Please ignore first roll))

Stealth: 22
Perception: 25

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Tuesday March 13th, 2018 9:32:41 AM

Stock calls out what he sees from the top of the stalk. There really is not much to relate though, just a sea of grass. Before bedding down, he takes a few minutes to search for a small rock for his collection, tells the others he will have the last watch, and falls asleep.

The next morning he is up before first light for the last watch of the night. He takes a moment to organize his pack and then spends the rest of the time sharpening his hand axe. When the others start to rouse themselves, he stands up and says, "Quiet night thank god. Should we grab the rope and re-form our conga line?"

==============
Any chance Stock finds a small stone here?

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 13th, 2018 9:57:50 AM

When the rest is called, Dorbin plops down right where he stands, exhausted. He lies down on his back and starts lightly snoring. Emily curls up on his chest and goes to sleep as well.

When everyone wakes up and it is still dark, he says, "Well, that's going to make traveling a bit different, isn't it? I can create some light, but I don't know if it will be enough."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday March 13th, 2018 1:27:02 PM

Having helped set up camp Zander bunks down for the night, day?, did it really matter he was tired. Taking a watch he views the sun finally starting to set before going back to sleep. Getting back in his gear he takes his lantern from it's place and fills it with oil, 'Wish I hadn't used that pint of oil on that grass now, good thing I always carry a few.', he thinks as he notes he only has 1 pint remaining after filling the lantern. "Looks like we should head south from what Stock saw, get out of this grass finally." He takes his spot in the line holding aloft his lantern.
------------------
Hooded Lantern - Normal Light in a 30ft radius, increases light level one step in an additional 30ft radius. 6 hour burn time on a pint of oil.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday March 13th, 2018 8:27:52 PM

Micah is confused by the longer day and night and awakes well before dawn. He spends extra time in prayer contemplated what power he made to draw upon in this alien setting.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 13th, 2018 8:34:25 PM

Stohp rises and takes the time to try to guestimate how long the day is here. "I want to say the day is 18 hours long here, so presumably the night would be about the same time. We have a long walk ahead of us."

As the others get out lights Stohp tries to judge the lighting conditions as well. If there's a full moon then perhaps they can navigate without light. "Light might be necessary, but it will be a dead giveaway to everything out here. We should try to use as little as possible while still being able to see where we're going."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday March 14th, 2018 1:30:03 AM

Bartomus slept with some uneasiness, and pulled the watch that he had been assigned. Everything was different and yet, sleep brought some respite from trying to understand where he was and what he was trying to do.

When he awoke, he spent some time focusing his thoughts on the day ahead and the needs he might have to call upon. Fire and health kept swirling in his thoughts. At times there were also jagged bright streaks that crossed his mind. When they got ready, he moved to the farther edges to let his eyes adjust to the darkness and see. He kept his gaze away from the light and looked about.
.

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=8 ;
Wednesday March 14th, 2018 1:31:53 AM

Bartomus saw nothing, rather he moved and looked straight into the lantern, his eyes seeing only bright white blobs pass in front of his eyes.
===
Perception = 1+7, sigh

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Wednesday March 14th, 2018 11:24:21 AM

Hearing Stohp's suggestion, Dorbin waits and does not create light just yet.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 14th, 2018 1:09:12 PM

"I'm good without light. Since I can see in the dark, do you want me to go first in line?...So we head South then?"

Stock waits for everybody to get in line before starting off.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday March 14th, 2018 1:34:40 PM

"Good point Stoph, I guess out here we don't want to announce our presence as we often do. As long as the moon gives enough light. Is there a moon here?" Zanderallen turns down the wick on his lantern, snuffing the flame. He keeps it out and his flint and steel handy in case he needs to re light it.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday March 14th, 2018 7:52:30 PM

"I'll go at the end of the line because I can also see well in the dark... and I tend to be a bit paranoid, so hopefully that will help me."

(DM MikeK) - Dusk till Dawn 
Wednesday March 14th, 2018 9:24:44 PM

After resting up, the Shields prepare spells.

And Micah, Bartomus, and Zanderallen discover more strangeness.

The divine casters all feel the presence of their respective powers to be heightened here. Each one (and any other divine casters the DM might have missed) are able to prepare one additional spell at their highest spell level.

Upon completion of the spell preparation, Micah finds he’s got a recurring itch between his shoulder blades. Bartomus keeps smelling bread. And Zanderallen swears there’s something crawling over his left hand, even though repeated checks show nothing there.
DM - None of this has any game/combat affects, just some roleplay weird stuff in the Sargrass

There is no moon, but a bunch of stars are out. The three humans can see well enough not to run into a grass stalk, but that’s about it. Nevertheless, everyone decides to move on, the humans in the middle, and taurs, dwarf, and elf on the ends.

The march continues toward the hills Stock spied, and ten hours later, the sun rises…in the west.

Stohp’s theory that day and night each last 18 hours here proves correct. And now, there’s an additional impossibility, the sun rises AND sets in the west.


Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday March 15th, 2018 2:12:16 AM

"Do you smell that? Oh we have to find where they are baking bread," the first time Bartomus said it there was the delight and excitement of a child seeking a treat. He walked quickly and with purpose. However, about the 16th time he asked about the smell of bread, it was more a question of uncertainty and doubt laced his tone. By the time that the sun was setting, again in the west, the question was laced with a desperate need for reassurance that he was not obsessing on an olfactory mirage.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=20 ;
Thursday March 15th, 2018 2:23:46 AM

Sid sees Z scratching his hand and starts scratching behind his ear and slapping the back of his neck. The crawlies can be very contagious. "That is fascinating the way the Sun moves here, I beat there is a model that can predict this..."

===================================

Knowledge(Engineering): 20(for predictive models of the sun and local cosmosphere)((I stand by my wording))

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 15th, 2018 7:05:28 AM

"I guess it rises up to the center of the sky at noon, then goes back the way it came? Stohp muses aloud. The going seems to be easier now, no one is getting stuck by brambles, for which Stohp is grateful.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Thursday March 15th, 2018 11:50:01 AM

Dorbin mumbles, "Someone give that guy some food already!"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=16 ; d20+9=21 ;
Thursday March 15th, 2018 1:30:19 PM

"Weird place. Unless anybody else has any more ideas on how we should go about this, I'm going to just keep heading in a straight line. It's kind of what I'm best at."

Stock does halt the march for a moment so he can take a look around and check again for tracks.

======
Perception 16
Survival (tracks) 21
It's not ominous at all that the GM is buffing the divine caster's abilities!




Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 15th, 2018 1:33:43 PM

Taking his gauntlet off for at least the 10th time Zander inspects his hand closely. Still nothing. Finally resigning himself to the discomfort his locks his gauntlet back in place. "Micah do you feel it? It almost feels like if I just spoke out loud enough Domi himself could answer here."
-------------------
Spells Prepared Lesser Restoration x2, Protection From Evil

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Thursday March 15th, 2018 5:56:43 PM

"Yes, I do," responds Micah, a bit surprised by the question. "But I have no plans to take this armor off to scratch it." he adds, wiggling his shoulders in an attempt to get some relief.

(DM MikeK) - Bloodweed 
Thursday March 15th, 2018 8:45:42 PM

The party marches on.

Sid occupies his mind coming up with a predictive model for how exactly the sun is doing that. He comes up with two theories. They are both really good. He congratulates himself for his own ingenuity.

Stock keeps moving forward.

For another hour.

At which point the grass changes again. Blue, bamboo like shoots pierce the sky.
But that's not what causes the Shields to pause.

This grass is infected.

An all too familiar sickly sweet scent wafts on the air, and each shoot of the blue bamboo grass is wrapped in blood red creeper vines, with small red leaves.
A quick inspection to the right and left reveal no end to the sickness.

Leaving the party with a choice. Go through, or turn in a different direction?

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 16th, 2018 2:34:29 AM

The smell of warm bread eventually gave way to the sickly sweet scent of something over ripe. As the pungent smell grew, Bartomus looked about and saw the reddish tinged grass up ahead.

"So, I say we go another way," he said as the came closer to the red vines. "Maybe we walk along the vines, at a good distance from those things."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday March 16th, 2018 7:05:01 AM

Standing and frowning at this new obstruction, Stohp considers their options for several moments.

Is there another way though? We could spend hours trying to find a way around and end up having to go through anyway. Perhaps we should split up, half of us going each direction for, say, an hour, then meet back here to report if there's a way around?"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Friday March 16th, 2018 9:35:20 AM

"Ugh. I feel like we've been here before. I really have no need to wander in there and we have no reason to believe that the claw is in there. If you guys agree with Stohp, I'll volunteer to go right."

Stock does not look happy to see this stuff. He is not hiding his displeasure at all.


Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 16th, 2018 12:29:10 PM

Dorbin says, "Nope, no way am I walking through that stuff. Not happening."

"I'm not sure I like the idea of us splitting up. Maybe we flip a coin and just all head in that direction."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Friday March 16th, 2018 12:59:07 PM

Micah contemplates the implications of the new development. After some consideration, he surmises, "I agree with Dorbin. Our choice was arbitrary, so their is, as of now, no reason to continue in what would be a dangerous direction. Without landmarks and no certainty of the stability of the landscape, we have no assurance we could retrace our steps and rejoin after splitting up.

"in the absence of any other information. One direction is as likely to be correct as the other."


He turns to Sid as he pulls out a coin and says before tossing it up, "Call it in the air.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Friday March 16th, 2018 1:31:02 PM

About to volunteer to lead half the party left, Zanderallen pauses as Dorbin and Micah speaks up. His brain runs through the thought of the very ground shifting and leaving the two groups hopelessly separated. "If we weren't in the Sargrass I would agree with checking both ways. But we are and random seems as good a choice as any we've made so far." Not sure is Sid can see what Micah is doing from the front of the group Zander prepares to call 'Heads is to the right' if Sid doesn't make the call.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday March 16th, 2018 2:27:12 PM

"I do believe we've been going on a fairly straight course," says Sid as he pulls out a quill, ink, and paper and starts making notes on his theories, "but yeah, this isn't getting us nowhere... or anywhere for that matter. And I vote for NOT going through the infected blue bamboo."

"Oh, uh, uh, Heads!"

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 17th, 2018 1:50:54 AM

"We are not using a coin toss," Bartomus started to say but watched in total disbelief as the rest seemed to agree with Zanders approach. He rolled his eyes and sighed as the coin came down from it's brief flight.

(DM MikeK) - Coin Toss  d4=2 ;
Saturday March 17th, 2018 10:27:19 AM

There is unanimous and immediate agreement that walking through blood weeds infected grass is not gonna happen.

Stohp offers to split up, but eventually, the Shields decide to stick together and let Wardd decide the direction.

Micah tosses a coin, and Sid calls heads while Bartomus rolls his eyes in disbelief.

The coin lands heads. Sid wins!


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday March 17th, 2018 2:40:51 PM

Sid looks at Micah, "So what way did I choose?"

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Saturday March 17th, 2018 4:53:10 PM

"Left it is," replies Micah, returning the coin. As he does so he explains to Bartomus, "In the absence of any other information, fate, chance, or the gods are what we have to rely on."

He then heads off in the indicated direction.

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 17th, 2018 5:13:21 PM

He worked hard to stifle the laugh that was working its way up from his chest and he tightened his throat to capture it before it broke forth from his lips. He rubbed his lips and face with his right hand as the glaive rested against his shoulder. "Well then what did Wardd, or is it Pantheon, tell us to do Zander?"

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Sunday March 18th, 2018 4:50:50 PM

Stohp shrugs. Fair enough, she'd forgotten for a second that they'd picked this direction at random. As such no real reason to risk going through the infected grass, heck what they're after could be the opposite direction for all they knew.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 19th, 2018 11:30:48 AM

Dorbin continues along with the others through the tall grass, being careful to stay far away from the nasty grass as possible.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 19th, 2018 1:17:59 PM

Once a direction is chosen, Stock gets back out in front, using his keen eyes to keep the party clear of the infected grass. (OOC - Is it still dark?)

After a while, he turns to Bartomus and asks, "Can't you turn yourself into a bird or something to see what's in the middle of this red, grassy mess?"

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 19th, 2018 1:19:51 PM

"According to Micah, Sid's call means we go left.Let's keep along the edge of the infected area in case there is a break somewhere we can get through. If we run out of other options I could go a short way in and see if there is something in there." Zander keeps his position in line as the party turns and continues marching. He keeps a wary eye on the red grass, just within vision of their marching line.

(DM MikeK) - To the left, to the left 
Monday March 19th, 2018 8:34:02 PM

The Shields turn left.

Keeping the infected blue bamboo within sight on their right, the adventurers journey another couple of hours before noticing the red weed infection disappearing.

Following Zanderallen's lead, the group accordingly turns again, and resumes their course toward the far off hills, this time through tall, blue bamboo shoots.

The blue grass is plentiful, but the shoots are quite slender, meaning it's easier to walk through than anything experienced thus far.

Stock asks Bartomus about turning into a bird. OOC - It is light.

At that same time, a shadow passes over the group.
Looking up, everyone is stunned to see a large wooden object, at least 80' long, silently pass directly overhead as it skims the top of the grass some 15' above their heads.

The object blots out the sky for a few seconds, and then is gone.

It was moving in the same direction as the group, and maybe a degree or two to the left.

Perception 15 Highlight to display spoiler: { And was that sound really the flapping of a sail? }

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=29 ;
Monday March 19th, 2018 8:38:40 PM

Sid looks up, "I think that was a ship!" Sid pulls out a grappling hook and ties it to rope and looks around. "Anyone feel up to going fishing?"

====================================

Perception: 29

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+4=11 ;
Monday March 19th, 2018 8:39:34 PM

Micah is intrigued by the end of the red grass. I wonder what affects the type of grass in a general region and if this blood tinge is the result of some event or perhaps some thing he muses to himself.

He reflexively ducks when the shadow passes overhead. He stifles a cry; instead he whispers excitedly, "What was that?"

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=27 ;
Tuesday March 20th, 2018 2:04:27 AM

"A taur flying, you must be mad," Bartomus laughed and shook his head as they walked along. They continued their walk and fortunately the way was easier than before. Then he heard it, or rather felt it, or maybe saw it out of the corner of his eye. Something was coming up behind them, moving quickly, and above them and the grass.

He turned to catch it as it moved overhead and he could have sworn that he heard something flapping. Like cloth being moved in a hard wind.

"Aye Sid a ship indeed," he nodded in affirmation. "Do you think you could hook one? If so, we would have to move pretty quick. I am game!

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 20th, 2018 4:48:55 AM

Stohp frowns up at the strange sight. "We might want to call out and say hi before we go grappling it. I doubt the owners would appreciate some random strangers grappling it and climbing aboard unannounced and uninvited.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=14 ;
Tuesday March 20th, 2018 11:40:13 AM

Stock just stares in surprise at the ship overhead, momentarily dumbfounded.

"What in the blazes is that? Kind of unfriendly of the buggers to buzz us like that and not even shout out a hallooo...I don't trust it. Sid - if you go tying on to one, I'll come with but just you be on your guard."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 20th, 2018 12:00:18 PM

Dorbin freezes as the ship passes overhead. His is quite disoriented by the idea of a ship in the air over their heads in the grass. That doesn't make any sense. He stops and stands still, waiting to see if the grappling hook rope trick is really going to work.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 20th, 2018 12:41:07 PM

”they probably didn’t even see us in this tall grass. Stohp points out.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+5=13 ;
Tuesday March 20th, 2018 1:30:56 PM

Curious as to what might in the middle of the infected area Zander is content to follow around the edge until they find something different. As he hears the stalks rustling overhead he turns to see some huge object passing directly overhead. As he hears his companions call out he attempts to hail the vessel before it gets too far past them, "Hello above! Anybody aboard?"
-----------------
Perception 13

(DM MikeK) - Ship Ho! 
Tuesday March 20th, 2018 8:54:41 PM

Startled by the sudden appearance, and then disappearance, of what sure looks and sounds like a boat flying on top of the grass, the Shields react in different ways.

Stohp and Stock council caution, apparently forgetting they're talking to Sid.

The rogue is already fixing a rope to a grappling hook, although the object will be out of sight before he can do anything with it.

Zanderallen shouts out a hail.

Everyone is not sure if the hail was heard. There is no response, but after all, it would take some time to turn around.

A few moments after the object .... oh, let's just call it a ship .... passes, everyone hears a high pitched chirp/screech from up ahead, in the direction the ship is traveling. Distances are hard to judge, but it's not that fa off. The sound is animal-like, some kind of call. It is rather unnerving.

But, not nearly as unnerving as the answering calls from practically all around you.

There is a rush of movement heard in the grass, both right and left, as quite a few large unseen somethings race past the group, all heading toward the first call, along the same heading as the ship.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday March 20th, 2018 8:58:43 PM

A bit disoriented by all the commotion, Micah hopes someone else has a better sense of what is happening. "Are these creatures with the ship or pursuing it?" he asks as he dons his shield.



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday March 20th, 2018 9:24:50 PM

Sid keeps the grapnel ready for use in his left hand and draws his rapier with his right, "Well, if we catch up with it I'm going to try and catch the thing. Wardd let the dice fall with us I hate fights like this."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday March 21st, 2018 9:44:42 AM

"I don't know but if they're hunting the ship, they might slow it down or stop it. And then those on board will probably need help. And following after the ship is just as good as anything else we've done since entering this never ending grassland. My vote is we follow. And make sure we stay close together." Zander also dons his shield, his eyes jumping back and forth at the things running past them.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 21st, 2018 10:02:08 AM

"Zanderallen, Micah...I'll follow your lead. This is confusing."

Stock moves out away from the discolored grass to cover the group's flank as they move forward.

It seems we were surrounded...

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Wednesday March 21st, 2018 2:48:12 PM

Dorbin ducks down when he hears all the things running through the grass. He looks around and considers fleeing back the way they came. When the group heads forward, he takes up a position in the middle, staying with the group the best he can, but stumbling now and then as they run.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+12=31 ;
Wednesday March 21st, 2018 7:52:51 PM

Stohp draws her weapon and keeps her eyes and ears open (perception 31). "Stay ready. We saw those footsteps earlier, this might be a pack of something following that ship hoping for a meal. We don't want to become that meal."

(DM MikeK) - Fight 
Wednesday March 21st, 2018 9:59:31 PM

Somewhat disoriented and confused by the sights and sounds, the group is experienced enough to prepare for a possible fight.

Sid and Stohp draw weapons. Stock, Micah, and Zanderallen shift position to take flank and lead. Dorbin moves to the center of the group.

Pressing forward, everyone soon hears a loud thud, the sound of something large and solid hitting something else large and solid. There is more of that chirping, and then a humanoid shout.

The grass begins to thin even more, and it becomes obvious there is a large clearing only a few feet ahead, and from that clearing come the sounds of a struggle involving a lot of creatures or animals or somethings. There are no metal on metal clangs, so if there are swords and axes involved, there aren't many.

The group is seconds from breaking into the clear.

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Wednesday March 21st, 2018 10:24:30 PM

Micah enchants his shield then draws his mace, prepared to join the others in the advance.

=====================
Magic Vestment +2 AC included in block. Duration: 6 hours.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=24 ;
Wednesday March 21st, 2018 10:40:51 PM

Sid blends into the grass as best he can as he pokes his head through the grass.

=============================================================

Stealth: 24

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 22nd, 2018 9:53:13 AM

Seeing Micah take a moment to prepare for the coming conflict Zander steps over to Stock and invoking a blessing and making Domi's sign over him grants him Protection From Evil. "Since you're not so armored this should help protect you." He then takes point as they break into the clearing, weapons ready.
-------------------------------------------
Protection From Evil +2 AC and +2 on Saves from evil creatures and effects. Duration: 6 minutes on Stock

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20=9 ; d20+7=12 ;
Thursday March 22nd, 2018 10:02:20 AM

Bartomus steeped forward and vanished from sight. He looked about and stepped back into the grass.

Using Fey domain Hideaway; Perception check - first role didn't add modifier; second role did but only worst -

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 22nd, 2018 11:00:51 AM

"Let me know when you figure out who the good guys are. I've known some animals I like more than people, that's for sure."

Stock makes no effort to hide as he moves forward.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Thursday March 22nd, 2018 12:27:42 PM

As the grasses thin, Dorbin reaches out to touch Emily Jasmine. She ducks her head, but continues on with the group. Dorbin mentally prepares spells, not sure what they are going to face as the break into the open.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 22nd, 2018 7:39:07 PM

"Welp. Lets go be heroes."

(DM MikeK) - Big Fight 
Thursday March 22nd, 2018 9:22:29 PM

The Shields break cover, Zanderallen and Stock in the lead.

The clearing is large. It’s floor is another one of those flat rock outcroppings, this one covered in an inch or so of dirt.

On the far side is what can only be described as a three masted schooner. One end of the vessel is crunched into the clearing’s floor. The other end…well, the other end of the large and therefore heavy ship appears to be leaning against the slender shoots of the grass, which isn’t bending at all.

And then, it gets really odd.

In front of the grounded ship, a large tree trunk with arms is battling a 20’ long scorpion.
A staff wielding elf stands behind the tree trunk.
A bow wielding elf rides atop the scorpion.

Arranged in a semi-circle around this quartet, a dozen or so large beetles with enormous mandibles are fighting a dozen or so humanoid cactus who are in turn battling a dozen or so of the rapke animals the old man showed you in the smoke.

It looks like staff guy, tree, and cactus people versus archer, scorpion, and giant beetles versus rapke.

As the group watches, a rapke on the far side lets out a high pitched scream so loud that the beetle facing it is momentarily stunned. Meanwhile a cactus guy beside the two stiffens, sending a fusillade of needles into both rapke and beetle.

Most of the melee continues unabated, but the two elfs back off their companions to regard you.
Likewise, the creatures closest to the Shields all pivot to face the group while also keeping an eye on everyone else.

Rapke 11, Beetle 9, Cactus 4, Cactus 5, Beetle 6, Rapke 8 start moving toward the group.

Sense Motive DC 15 Highlight to display spoiler: { Seems like everyone is trying to decide who’s side you’re on, but don’t plan to wait long before moving onto Plan B – Kill Everyone.}

--

And your Map.
Next map will zoom in closer to allow for better visibility.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday March 22nd, 2018 9:44:23 PM

Sid puts up his rapier and draws Branwen out of the efficient quiver, and mumbles about unhelpful enemies.

============================================

((Using my move action to sheathe, and then a free action to draw))

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+15=19 ;
Thursday March 22nd, 2018 10:23:50 PM

Upon seeing the bizarre melee and taking advantage of the combatant's momentary lapse to study the Shields, Micah assesses the distance and realizes all of them are too far away for Zanderallen's holy sight to give them any information they can use to discern any of their natures. Additionally, he tries to determine which side was on the ship.

Nature he thinks to himself. Then not too loud so that only the Shields can hear him, he asks,
"Most of those in the battle are natural creatures. Bart, any ideas as to which side if any, we should assist?"

He takes a stance that indicates readiness without being belligerent, and awaits other to assess the situation.

=======
Sense motive 19

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=18 ;
Thursday March 22nd, 2018 10:44:13 PM

"We have a fight ahead, a three way rumble and no clue who might be "the Good Guys," Bartomus said as he stepped back into view and used his hands to put up air quotes around the words good guys. Bartomus looked about and tried to gauge what the others wanted to do. "If are going to fight, I kinda feel like leaning towards the trees and such, never much cared for scorpions."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+12=19 ;
Friday March 23rd, 2018 8:55:59 AM

"The elf with the tree and cactus people appears to be the crew of the ship. Without any other information to go on I would lean on taking the side of the defendant. Let me look into the heart of the nearest cactus." Zanderellen moves forward on focuses his divine sight directly into the heart, mind, sap? of the nearest cactus. He will give the sign as to what he sees.
--------------------
Sense Motive 19
Single Move 20ft to Z43
Move Action Paladin Detect Evil Special Use to instantly gain full 3 round info on one individual on C5

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+4=16 ; d20+10=13 ; d10+7=15 ;
Friday March 23rd, 2018 9:51:27 AM

"Three way rumble? I think we make it a four way rumble! HA..."

Raising his voice to his best imitation of a captain's quarterdeck voice, he yells, "Anybody gets too close and I'm swinging at them. What's this about, Elves?"[/b]

===========
Sense Motive 16
Move parallels Zanderallen to V43; Ready an attack if anybody rolls up on me.
Readied attack hits AC14 (bonus should have been +11) for 15 damage

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 23rd, 2018 12:23:24 PM

Dorbin pauses a moment to see if they can agree on a target. He says quietly, "Whatever we decide, we should all focus together so hopefully everything doesn't attack us. I'm thinking the rapkes are a safe target..."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 23rd, 2018 3:55:56 PM

"Rapkes, one of those with a claw could be our ticket home, right?" Bartomus asked Dorbin. "Or did we need a special claw from a special Rapke to take home?"

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+12=32 ;
Friday March 23rd, 2018 8:06:16 PM

Stohp looks uncertainly at the two groups. They're clearly rather keen on killing each other, and she doesn't like the idea of getting between the two. "Maybe we should just back away and let them settle it between themselves? We know nothing about this fight, and joining either side could be a terrible mistake. Our mission is to find this artifact, not get involved in local wars."

She eyes all the Rapke's. Presumably the First Rapke would be easy to tell apart, really old and scared or something. She tries to spot any such indications (perception 32 - nat 20!)

(DM MikeK) - Big Fight - round 1 
Saturday March 24th, 2018 12:37:24 PM

Sid readies his bow.
Micah readies himself while trying not to appear provocative.
Bartomus votes for helping the trees, but takes no aggressive action.

Zanderallen moves forward and trains his paladin sight on Cactus Guy 5. The paladin calls back that he detects no evil in it.

Stock also moves forward, and calls out to the elves for an explanation. He readies his weapons.

Dorbin suggests concentrating on one enemy, hoping perhaps to keep everyone from attacking.

Stohp suggests backing away and letting the combatants do their thing. She does scan the rapke, looking for an older or bigger or standing out one, but they all look pretty much the same.
-
The scorpion backs away from the tree, as the elf on it continues to regard the party.
“Evolution or Regression?” he calls out, “Declare now or die!”

Meanwhile the tree backs up to the front of the vessel, and that elf climbs its slanted deck to get some height. He too is evaluating the group.
“Reclamation or Mutation?” he cries. “Speak now!”

-
Meanwhile, most combatants continue their melee.

-
Two beetles and two cactus folk advance cautiously on the party.
Four of the rapke, two on each side of the clearing, retreat into the 20’ high grass and disappear from sight.

--
And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=18 ;
Saturday March 24th, 2018 12:55:58 PM

"They're circling us," Sid says lowly and starts looking for the Rapke. "Someone pick a side or make one up."

=====================================

Perception: 18

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 24th, 2018 1:38:29 PM

"Mutation, that has to be the red vine stuff, and the crystal, right? Plus, the ship could provide us some refuge from the accursed grass," Bartomus offered aloud as he moved forward reading his glaive. "Not liking the scorpions, those can't be good in anyone's book, Zander and Micah."

-----
Move to AB 44

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 24th, 2018 9:05:34 PM

"I'm tempted to pick a fight with both for being murderously unreasonable jerks..." Stohp mutters. Well she calls them something much worse than "jerks" but this is a family friendly site.

"We come to stop the red grass that threatens to destroy the Wold!" she calls out, advancing to just behind Z. "We have no quarrel with either of you, unless you would see civilization die to this threat!"

She full expects the scorpion guy to respond with an attack, so she is ready to fight if necessary (prepared action to attack any enemy that enters her reach).

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Sunday March 25th, 2018 4:39:03 PM

Being no less uncertain than the others, he calls out, "Which side is it that opposes the spread of the red grass, because that is the side we are on!"

Moving forward, he then adds sotto voce, "Are you ready to super size, Stock?"

He prepares to cast enlarge person should he receive an affirmative from the dwarf.

========
Move to x44
Readied action to cast enlarge person on Stock should he consent.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 26th, 2018 9:14:18 AM

"The only quarrel we have here is with the infected red Sargrass threatening to destroy our home. If either of you are the cause of it or working with it then we have an issue. Otherwise we wish merely to go upon our way unless either of you are willing to help us find something." Zanderallen has his weapons drawn but not raised as he prepares for the need to defend himself. In fact his muscles are tensed and ready for anything coming at him.
Ready Action to Attack anything that enters melee range and attacks

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 26th, 2018 9:33:47 AM

Despite the fact that most of the Shields are yelling back, Stock joins the cacophony and yells, "Why can't you just speak clearly?! I'm not sure I like any of your choices!"

His flail is pointed off to the side and he begins swinging the end. whoosh...whoosh...whoosh

He turns to look at Micah and says, "Ready to go..."

He rolls his neck a bit to loosen up and then begins scanning the field, trying to memorize as much as he can about the different combatants that are present.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 26th, 2018 12:12:10 PM

Dorbin huddles in the middle, still unsure of which side is which. He mumbles to the others, "If we pick a side and focus on them, I think we can make this battle go quickly, as it looks evenly balanced at the moment. We need to stay together and eliminate one side as fast as possible."

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Monday March 26th, 2018 10:17:36 PM

Micah nods and draws upon Domi's power. He feels a joyous thrill as the power flows through him and out to the dwarf.

===========
Enlarge Person on Stock



Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday March 27th, 2018 1:26:30 PM

Zanderallen always hated these moments. Right when you just knew words were about to fail and it would come to blows. No matter how thoroughly someone or something might need sense knocked into them it was always such a relieve when they could be convinced to do right of their own volition. Sadly it seems they had stumbled into something already well past talk.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 27th, 2018 2:28:51 PM

Dorbin eyeballs the different creatures approaching them, hoping that some of them would end up being on their side.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 27th, 2018 6:48:11 PM

Stohp fingers her weapon and waits anxiously for the fight to start.

(DM MikeK) - Big Fight - round 2  d20+13=30 ; d20+13=25 ; d20+15=25 ; d8+8=16 ; d20+17=33 ; d20+17=26 ; d20+12=21 ; d8+6=12 ; d8+6=14 ; d20+14=19 ; d20+14=18 ; d20+12=14 ; 9d6=25 ; d20+11=14 ; d20+5=15 ; d20+11=24 ; d20+11=25 ; 3d8+8=25 ; 3d8+8=20 ; d20+3=21 ; d20+3=11 ; d3=2 ; d20+3=22 ; d20+3=8 ; d3=2 ;
Tuesday March 27th, 2018 8:04:46 PM

Sid’s got a bad feeling about those retreating rapke, and urges a decision.
Bartomus votes again for helping the trees.

Micah and Stohp both reply that they oppose those who favor the spread of the red grass.
The taur gets ready for an attack, while the cleric moves forward and casts a Biggenning spell on Stock.

Zanderallen echoes their sentiment, and prepares to receive an attack.

Stock gets bigger, and swishes his flail menacingly.

Dorbin observes the sides seem to be even, and suggests concentrating on one enemy.

--
At the group’s response, both elves shout out commands.

The scorpion closes on the tree, as the elf shoots it with his bow. The large plant is looking pretty bad. The elf on the ship casts a spell, causing a pillar of fire to slam down upon the scorpion and its rider.

The guys already fighting continue to do so.
-
The two cactus guys turn around, move away from the party, and gang up on a beetle behind them.

The two beetles attack.
B8 moves in on Stock, and bites him.
Stock gets an AoO.
Stock takes 25 hp damage.

B6 attacks Bartomus, and bites him.
Bartomus gets an AoO.
Bartomus takes 20 hp damage.

Appearing from right and left are the pairs of rapke Sid was worried about.
Each lets out piercing scream that sends everyone’s mind aflutter, and causes both beetles to stop moving.

Everyone make 2 (two) saves - both are Will save DC 17 or be stunned 1d3 rounds.
This is a fear effect for those of you immune to such things. If both saves fail, duration is cumulative.
--

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=13 ; d8-1=3 ; d8-1=1 ;
Tuesday March 27th, 2018 8:19:41 PM

Sid moves to Y47, "Man, you know when you think of the best retort, but like, a moment too late?" Sid whispers, "Ffloyd let the craft be true and Wardd guide my arrow," pulls and fires at Rap11 twice(Rapid Shot)

=======================================================

ToHit(Rap11)(+9bonus -2(Rapid Shot)=+7): 26
Damage: 3

ToHit(Rap11)(+9bonus -2(Rapid Shot)=+7): 13
Damage(Just in case): 1

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+13=29 ; d20+13=24 ;
Tuesday March 27th, 2018 8:57:50 PM

"It appears you were right, Bart," quips Micah when he sees the beetles turn against them.

He then focuses, calling upon his master's power to aid his allies, casting bless.

========
Will Save 29, 24; being within 10 feet of Zanderallen, Micah gained +4 bonus from fear affect from paladin's aura of courage

Bless: 50 rounds; affects allies within 50' of Micah. Gain +1 to attack rolls and +1 to saves versus fear effects. Note that this does not stack with Z's +4 but it does affect all of the Shields.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+2=18 ; d20+2=18 ;
Tuesday March 27th, 2018 9:05:47 PM

=======================================================

((Sorry, forgot to roll will save))

Will Save 1: 18
Will Save 2: 18

((... I almost yelled out in class after that...))

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8  d20+5=21 ; 2d8+1=9 ; d20+7=14 ; d20+7=12 ;
Tuesday March 27th, 2018 9:54:39 PM

Bartomus slashed at the beetle that charged and attacked him. While he twisted the blade to strike, he also got trapped in the mawl of the creature. Then there was a piercing scream followed by another one. It shook Bartomus and sent an ice cold flash down his spine. Bartomus froze. His mind reeled and he he couldn't determine what he needed to do.

-----
AoO v. B6= 21; damage 9; two will saves both failed even if M's +1 were to be added. stunned 6/6

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+11=23 ;
Wednesday March 28th, 2018 4:37:08 AM

Stohp steps in front of Dorbin and tries to grapple the approaching Rapke (23 to grapple). Gatta protect the caster and all that.

Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+11=20 ; 2d8+8=17 ; d20+4=6 ; d20+4=13 ; 2d3=4 ;
Wednesday March 28th, 2018 9:24:50 AM

Stock barely notices as he gets bigger. His focus is completely on the approaching beetle...and more specifically its sharp pincers. "Here we go everybody...".

His sideways swing with his flail isn't his best and he isn't even sure if it connects when the pincers bite down hard and then the scream slams into his head.

======
AoO: Hit AC20; 17 Damage
Stunned for 4 rounds...not good.


Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 28th, 2018 9:26:43 AM

Makeup post for yesterday...I always forget that I'm not off the hook when Mike can't post...sorry about that.

Sound takes on a weird, warbling distortion. He squints his eyes but the giant beetle in front of him wavers in and out of view. He barely keeps his footing and knows more pain is coming.

Oh Domi.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+9=15 ; d20+9=26 ; d3=3 ; d20+10=16 ;
Wednesday March 28th, 2018 12:22:02 PM

Dorbin watches as the trees attack the beetles and prepares to join in the fray. When the rapkes appear, Dorbin freezes, concentrates...then wets himself.

OOC:
Will saves, DC 17: 15+1, 26+1.
Duration of stunned: 3!

Stunned, Round 1 of 3.

Wait, going for a hero point re-roll: 16. Dang it!

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 9 FF: 20 CMD: 18  d20+12=29 ; d8+7=14 ;
Wednesday March 28th, 2018 1:35:51 PM

(Note: Bart you are within 10ft of Zanderallen so his Aura of Courage will give you +4 on those saves. Bumping that 14 to an 18 so you only failed 1 save.)

Zanderallen pauses for just a second as all of a sudden everything seems to happen at once. He hears the scream of the Rapke but pays it little mind as Domi's power roars in his mind drowning out the shriek. He does notice several of his allies seemly freeze at the alien sound. Stock was guarded by Micah, Dorbin was covered by Stohp and Sid, but Bart was about to be froze with two big bugs, that's who needs help. Acting quickly once he sees the course of action Zander charges the beetle, landing what he hopes is a hefty blow. "HANG IN THERE BART!"
-------------------------
Immune to Fear, Bless +1 to hit
Charge Beetle 6 to square AC43 (+2 to hit, -2 AC header updated)
Attack
29 to hit
14 damage



Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Wednesday March 28th, 2018 4:10:15 PM

[OOC: Realized Micah has a move action left. Still Round 2]

Micah moves to cover Stock and engage the beetle.

=======
Move to U43

(DM MikeK) - Big Fight - round 3  d20+13=14 ; d20+13=15 ; d20+13=25 ; 2d6+10=17 ;
Wednesday March 28th, 2018 10:04:46 PM

Sid’s moves back and lets his arrows fly at Rapke 11, hitting once.

Micah casts Bless on the party.

Bartomus whacks the beetle coming at him, but then is bitten and stunned.
Bartomus – please roll 2d3 for number of rounds stunned. It’s not necessarily 6.

Stohp wants to tries to grapple the approaching rapke.
However, since A) there are two approaching rapke and she didn’t specify which one, and B) she didn’t roll her two Will saves, she takes no action.

Stock smacks the beetle attacking him, but then is also stunned.
So is Dorbin.

Zanderallen charges in to help Bart and slams down on Beetle 6.

--
The tree falls. A column of ice slams down on the scorpion and its rider.
Fights continue. Several beetles are dead.
-

Both B6 and B8 are stunned from the rapke’s screams, and do not move or attack.

Rapke 10 moves in and bites at Stock, but somehow misses the huge, unmoving dwarf.

Rapke 7 bites Beetle 6

Rapke 11 bites at Stohp. It also misses.

Rapke 8 bites Dorbin.
Dorbin takes 17 hp damage, and is poisoned - make a Fort DC13 or lose 1d3 Dex damage.

--
Rapke are AC20
Beetles are AC17 due to being stunned.

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=21 ; d20+7=15 ; d8-1=6 ;
Wednesday March 28th, 2018 10:11:43 PM

Sid seeing several of his comrades stunned by the yell curses and splits his fire between Rapke 10 and 8, not sure what to do.

==============================================================

To Hit1(Rapke10): 21
Damage: 6
To Hit Rapke08): 15

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8  2d3=4 ;
Wednesday March 28th, 2018 10:24:46 PM

He stood there, his mind not able to process why he couldn't move, why others were unable to do so as well.

=======
Roll on stun - 4, however, Z noted that my rolls would have benefited from his Aura of Courage, so one of the saving rolls would have succeeded, let me know and I will adjust accordingly.

Stunned - 3/4


Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+2=10 ; d20+2=7 ; d3=2 ; d3=3 ;
Thursday March 29th, 2018 6:07:23 AM

Stohp once again finds herself afflicted by an incredibly loud sound (Failed both, stunned for 5 rounds). Her vision swimming and her body not responding to her commands all she can do is hope the others can handle the fight without her.

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+6=20 ; d8+2=10 ;
Thursday March 29th, 2018 12:10:49 PM

[ooc: if move action in second part of Tuesday's post allowed, Micah starts at U43. If not, he starts at x44.]

Micah moves to engage the rapke that is attacking Stock, hoping to divert its attention and is rewarded with a satisfying smack soundly on its neck.

======
Hit Rapke 10 AC20 for 10 points bludgeoning.

If starting at U43, five foot step to T43.
If starting at X44, then move to U45 via route W45 to V46 to U45 in hopes it does not have reach.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=20 ; d20+6=20 ; d20+6=25 ; d20+6=23 ;
Thursday March 29th, 2018 12:15:23 PM

Dorbin tries to open his mouth to yell out in pain, but finds that he simply cannot move. He remains frozen in place.

Emily Jasmine, despite the danger, realizes that Dorbin is in trouble and leaps to attack, slash, and hopefully distract the monster.

OOC:
Fort save, DC13: 20
Stunned, Round 2 of 3.

Cat: HP: 13; AC: 17; Atk: +5/+5/+5 Dam: 1/1/1;
Cat attacks on the rapke: 23/25/23 all hits for a whopping 3 damage.

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Thursday March 29th, 2018 1:16:27 PM

Zanderallen takes a brief moment to survey the battle field as he realizes Bart is not quite in as much trouble as he originally thought. Looking between the taurs legs he sees someone who is in serious danger. "I'M COMING DORBIN! Get off him, don't you know half-elves don't taste good!" he yells while thinking, 'Sorry Bart, hopefully beetle is tastier than taur', as he passes around Bart and tries to interpose himself between the Rapke and Dorbin.
------------------------
Double move to AA48 making as much noise as possible to attract the attention of Rapke 8.

Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 29th, 2018 11:29:08 PM

Stock wobbles on his feet, eyes blinking rapidly.

Come on Stock. Snap to.

He begins clenching his fists in rapid succession.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Thursday March 29th, 2018 11:31:23 PM

Finally remembered to update my stat line because of enlarge person.

Enlarged 2 rounds of 60


(DM MikeK) - Big Fight - round 4  d20+15=18 ; d20+17=28 ; d20+17=26 ; d20+12=27 ; d8+6=11 ; d8+6=8 ; d8+6=8 ; 4d6+2=18 ; d20+11=31 ; d8=2 ; d8=1 ; d8=8 ; d8=5 ; d20+13=23 ; d20+9=24 ; d20+9=21 ; d6+5=9 ; d20+13=21 ; d20+9=26 ; d20+9=12 ; 2d6+10=20 ; d6+5=8 ; d20+13=32 ; d20+9=11 ; d20+9=11 ; 2d6+10=18 ; d20+13=28 ; d20+9=24 ; d20+9=26 ; 2d6+10=17 ; d6+5=8 ; d6+5=9 ;
Friday March 30th, 2018 10:24:57 AM

Sid finds himself in a target rich environment. He shoots an arrow into Rapke 10.

Bartomus remains stunned. Yes, his aura would have helped. Bart may take action next post.

Micah swings around and whacks Rapke 10.

Stohp is stunned.

Dorbin is stunned. The rapke’s poison continues to course through his system.
Dorbin make another Fort save DC13; or take 1d3 Dex damage.
Emily Jasmine cowers in his robes.
OOC – We’ve been playing the cat as a non-combatant, and therefore immune from attack, all along. She doesn’t get to be one now.

Stock is stunned.

Zanderallen charges Rapke 8 in a highly threatening posture.

--
The scorpion and its rider emerge from the ice storm and attack the staff-wielding elf. Moments later, the scorpion falls.
Fights continue. Dead creatures are piling up.
-

Both B6 and B8 are still stunned.

Rapke 10 shifts to attack Micah, attacking with two claws and a bite. One claw hits.
Micah takes 9 hp damage.

Rapke 7 claws and bites Beetle 6. The beetle collapses.

Rapke 11 claws and bites Stohp. Its teeth clamp down on her hard.
Stohp takes 18 hp damage, and is poisoned. Fort save DC13; or take 1d3 Dex damage.

Rapke 8 turns to Zanderallen, clawing and biting the paladin. The attacks are all effective. Both claws and the bite find flesh.
Zanderallen takes 34 hp damage. If not immune to poison, also Fort save DC13; or take 1d3 Dex damage.

--
Rapke are AC20
Beetles are AC17 due to being stunned.

And your Map.


Micah (John) HP: 43/52 AC: 24/13/24 CMD:17  d20+7=16 ;
Friday March 30th, 2018 12:50:26 PM

blessed

Micah winces when he feels the rapke's claw find an opening in his armor. Well, that WAS the plan he thinks, grateful that the reptile is ignoring the defenseless dwarf for now.

He responds with another mace attack, but does not land a solid blow this time.

========
To hit 16. Miss
Bless 48 rounds remaining; +1 to hit rolls; +1 to saves versus fear effects

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=13 ; d20+7=18 ;
Friday March 30th, 2018 12:54:46 PM

Sid focuses on Rapke8, but as the combatants duck and weave, both arrows disappear into the bamboo.

===============================================================

ToHit1: 13
ToHit2: 18

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=10 ; d3=1 ;
Friday March 30th, 2018 12:57:58 PM

Dorbin remains where he is, but feels the poison flow through him. He spots Zander moving out of the corner of his eye and tries to smile, but just can't move yet...

OOC:
Fort save, DC 13: 10. Fail. 1 Dex damage.

Stunned, Round 3 of 3.

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.

No worries on the cat. I really didn't know there was a non-combat option for live familiars (I thought a non-combat thing was something like a book), it is just so weak it had been staying out of combat!

Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20  d6=6 ; d6=4 ; d6=5 ; d20+11=25 ; d20+10=23 ; d20+10=13 ; d8+7=9 ;
Friday March 30th, 2018 1:07:55 PM

Zanderallen's joy at getting the Rapke off of Drobin is quite literally cut short as the beast finds every hole in his armor. Wincing in pain at the wounds he is glad the venom doesn't seem to be effecting him yet. Channeling Domi's power to close some of his wounds he swings back at the Rapke, hoping to return the favor.
-----------------
34 damage taken fort save 25
Free action Lay on Hands, 15 healed (5/6)
Full round attack on Rapke
First attack 23 to hit 9 damage
Second attack 8(should be +5) to hit, a miss


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 30th, 2018 4:08:10 PM

Bartomus felt a tingle, a tingle that wasn't fear but like the nerves of his legs were actually awake.

He looked about and tried to yell, tried to warn the others that the rapkes were moving in on them. But all he could do was get out something that sounded like a new born infant was channeling a whale. The tingle was moving though and he could fell the muscles in his arms and neck relax.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 31st, 2018 3:07:12 PM

(stunned: 4 rounds left)

Stohp still stands, helpless, forced to watch as the battle goes on around her. It's worse then all of those times she nearly died herself. At least when she was unconscious she wasn't aware. To stand by and do nothing is torture. I have to DO something.

(Can I use a hero point to try to make the save again? I'll almost certainly fail, but hey I never remember to use those things anyway.)

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+2=9 ;
Sunday April 1st, 2018 2:26:03 PM

(I need to make another post and rolled a tiny number so I'm going to go ahead and post as if she used a hero point and failed.)

Stohp makes a truely heroic effort. She would not be stuck here any longer! Every iota of her willpower is bent towards helping her friends! (Hero point to try the save again, 9, fail)

She falls over face-first into the ground, still unable to move.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Sunday April 1st, 2018 9:16:02 PM

Stock finally manages to turn his head towards his ally and barely croaks out..."Micahhhhhh"

==========
Enlarged Round 3 of 60
Stunned Round 2 of 4


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday April 1st, 2018 11:37:29 PM

He turned his head, or rather tried to turn his head, towards Stock who had managed to get out Micah's name. But all his exertion only moved his chin about two finger-widths in that direction. The tingle was more prevalent, and he could feel himself able to move even more. But, that was not enough to fully move yet.

Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 2nd, 2018 1:03:32 PM

Zanderallen keeps his focus on the Rapke in front of him. He keeps looking at Dorbin next to him, hoping to see him shake out of his stupor, and throwing a glance over his shoulder he really hopes Bart shakes it off soon. He could only bodyblock so many rapke.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15] 
Monday April 2nd, 2018 4:39:53 PM

Dorbin starts to lift his leg, but can't quite get it to move...

OOC:
Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.

Micah (John) HP: 43/52 AC: 24/13/24 CMD:17 
Monday April 2nd, 2018 5:59:34 PM

Glancing around at the Shields current situation, he imagines he hears his father say, One problem at a time, Micah. He mentally responds to his father that issues in the forge are a bit less critical than on the battlefield. Nonetheless, he accepts the wisdom and focuses on keeping Stock safe for now.

Eventually, he reasons, the indomitable dwarf will snap out of it and then the tide of battle will change.


(DM MikeK) - Big Fight - round 5  d20+17=20 ; d10=3 ; d20+17=21 ; d20+12=15 ; 4d6+2=16 ; d20+11=18 ; 3d6=6 ; d20+13=14 ; d20+9=19 ; d20+9=16 ; d20+13=19 ; 2d6+10=21 ; d20+13=33 ; 2d6+10=15 ; d20+13=15 ; d20+9=18 ; d20+9=21 ;
Monday April 2nd, 2018 9:12:03 PM

Micah tries to keep the pressure on Rapke 10. He’s marginally successful.

Sid misses a Rapke.

Dorbin struggles against the rapke’s scream and the poison. The rapke’s poison continues to course through his system.
Dorbin make another Fort save DC13 (save0/3) or take 1d3 Dex damage.

Zanderallen heals himself a bit from the rapke’s bite, and strikes Rapke 8.
He too, continues to fight the effects of the poison.
Zanderallen make another Fort save DC13 (save1/2) or take 1d3 Dex damage.

Bartomus remains stunned.

Stohp remains stunned, and poisoned.
Stohp – please update your header to reflect damage taken last round, and since you didn’t roll last round, please make two saves vs the poison – each is Fort save DC13 (save1/2) or take 1d3 Dex damage.

Stock remains stunned.

--
A bolt of lightning sizzles down from the sky and slams into Rapke 7.
--

Beetle 8 comes to. Leaving the Shields to the rapke, it lumbers back toward the boat, seeking to gang up on a Cactus Guy.

Rapke 10 continues to attack Micah. It is unable to penetrate the cleric's armor.

Rapke 7 scampers away from the lightning bolt, and back into the grass.

Rapke 11 bites Stohp.
Stohp takes 15 hp damage.

Rapke 8 claws and bites Zanderallen, but misses.

--
Rapke are AC20
--
And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=12 ; d20+7=13 ;
Monday April 2nd, 2018 9:50:06 PM

Arrows fly wildly as Sid tries to keep everything straight around him.

====================================================

ToHit1(RapidShot): 12
ToHit1(RapidShot): 13

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Monday April 2nd, 2018 10:08:23 PM

He flexes his hand. His nose itches. His eyes don't focus right though.

Somewhere, deep inside of him, Stock senses a scream building.

==========
Enlarged Round 4 of 60
Stunned Round 3 of 4


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 3rd, 2018 12:11:52 AM

He could feel more of his muscles respond to the constant commands he was trying to send them. The lightening bolt from the sky made him want to jump, and part of him tried to jump, but he didn't move much more than twitch.

He tried talking, he felt his tongue move and he said aloud,"We want to be with whoever called down the lightening I think."

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage)  d20+3=20 ; d20+3=12 ; d3=3 ;
Tuesday April 3rd, 2018 5:18:51 AM

(Sorry I haven't been paying enough attention lately while posting.)

(Stunned, 3 rounds left)

Stohp is now stunned, poisoned (saves of 20 and 12), and probably going to get KO'd in one round. Typical really. Then again, the last time she'd been this badly beaten was the zombie fight. She's a bit surprised at that realization; seems that she has been getting better at this whole adventuring thing after all.

Not that that's any help at the moment.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Tuesday April 3rd, 2018 8:55:25 AM

OoC: Just posting again to get back on a morning post routine.

Stock manages to move his head an inch or two. He sees the rapke lash out at Micah. He manages to raise his flail fractionally higher.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=26 ; d20+10=19 ; d20+10=13 ; d20+10=29 ; d3+5=7 ;
Tuesday April 3rd, 2018 12:05:35 PM

Dorbin suddenly realizes he can move! He steps up between Sid and Stohp, but turns and pulls a small candle out of his robes. He crushes it an points near Bart and a leopard appears. He points at the Rapke and the leopard charges towards the rapke, slashing with its claws.

OOC:
Fort save, DC 13 (third one, already failed one): 26, success!
Five-foot step to Y48 to avoid AOO.
Casting summon monster 3: Leopard to appear at AC47 and charge Rapke #8: 19, 13, 29 = 1 hit, damage: 7

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake
Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.


Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+10=18 ; d20+5=11 ;
Tuesday April 3rd, 2018 5:06:35 PM

If willpower could free Stohp, she'd be running around free as a lark. Sadly he can only look out of the corner of his eye as he is furiously engaged with the Rapke in front of him. Parrying and blocking with an edge of desperation his counter attacks are weak and poorly aimed. He takes a quick side step to better block off Dorbin and Stohp from his side.
------------------
Full attack on Rapke 8
18, 11 both miss
5ft step to Z49

Micah (John) HP: 43/52 AC: 24/13/24 CMD:17  d20+7=25 ; d8+2=8 ; d8+2=8 ;
Tuesday April 3rd, 2018 5:55:57 PM

"Nice one!" shouts Micah as the bolt sends the Rapke scurrying.

He keeps his focus on the rapke at hand. He moves to flank the creature should Stock recover and manages to land another solid blow on the beast.

============
5' step to S44 preparing a flank for when Stock is unstunned.
Hit AC 25 for 8 points of damage; (second d8 an error)

bless 47 rounds remaining.
magic vestment hours remaining

(DM MikeK) - Big Fight - round 6  3d6=11 ; d20+13=32 ; d20+9=22 ; d20+9=24 ; 2d6+10=17 ; d6+5=9 ; d20+13=24 ; d20+9=21 ; d20+9=12 ; 2d6+10=16 ;
Tuesday April 3rd, 2018 8:53:38 PM

Sid misses a Rapke.

Stock remains stunned.

Bartomus remains stunned.

Stohp remains stunned, and poisoned.
Stohp make another Fort save DC13 (save0/3) or take 1d3 Dex damage.

Dorbin recovers, takes a step, and casts a spell. Summoning takes one round of casting time. Leopard can appear/attack next round.
Dorbin make another Fort save DC13 (save1/4) or take 1d3 Dex damage.

Zanderallen moves to get between one of the rapke and Stohp, and attacks, but misses.
He too, continues to fight the effects of the poison.
Zanderallen make another Fort save DC13 (save1/2) or take 1d3 Dex damage.

Micah strikes Rapke 10.

--
Another Lightning bolt flashes from a cloudless sky, striking Rapke 11. The animal does not retreat, but does take a step back in confusion.

Rapke 7 again emerges from the Grass, and cautiously closes on Bartomus.

Rapke 10 attacks Micah, clawing and biting the cleric.
Micah takes 26 hp damage, and is poisoned.
Fort DC13 or take1d3 Dex damage.

Rapke 8 attacks Zanderallen, biting him.
Zanderallen takes 16 hp damage.

--
Rapke are AC20

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=27 ; d20+7=8 ; d20+7=9 ; d8-1=1 ;
Tuesday April 3rd, 2018 9:20:42 PM

Ok Sid, calm down, focus on just one. Sid turns to Rapke8 and let's two quick arrows flies.

======================================================================

ToHit1(Rapke8, +7 Bonus RapidShot): Nat. 20
Confirm Crit.: 8(Nat. 1)
Damage: 1
ToHit1(Rapke8, +7 Bonus RapidShot): 9


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday April 4th, 2018 2:15:13 AM

Bartomus still couldn't move, and he saw movement off to his right. He began to sweat when he realized that the movement had to be one of the rapke. He willed himself to at least move his head, even the slightest. He felt the muscles respond, but it was as if he was underwater. Everything was moving slow, very slow. "Rapke." he managed to yell.
===
Highlight to display spoiler: { that is my 4th and I believe final stunned round. At a conference but should be able to post on Wed. }


Stock (JonM) HP: 47/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+12=32 ; d20+12=18 ; 2d8+17=23 ; d20+7=12 ;
Wednesday April 4th, 2018 1:43:28 PM

OoC: I just recounted and I think I am no longer stunned. I was stunned for four rounds so I think that would have been posts last Wednesday, Thursday, over the weekend, and then Tuesday. I was confused because my first stunned round, I actually got of an AoO before being stunned. Mike - If you disagree, you can disregard this post.

Stock comes to with a resounding yell. He slides over to put the rapke squarely between him and Micah, raises his flail and brings it down with a resounding thump.

He continues screaming.
========
Status Effects: Bless, Enlarged (5 of 60), Raging (1 of 17)
Free Action: Rage
5 foot step to V44-W45 doesn't quite let me flank but I'll move there anyway
1st Attack: Power Attack Crit Threat, not Confirmed with 18, 23 damage
2nd Attack: Power attack hits AC12


Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=7 ; d3=1 ; d20+10=28 ; d6+5=9 ; d20+10=15 ; d20+10=12 ; d20+10=25 ; d3+5=6 ;
Wednesday April 4th, 2018 4:17:59 PM


Dorbin’s leopard appears and launches itself at the nearby rapke on the opposite side of Zander, flanking the creature. It leaps into action, bites down on the creature and attempts to hold on while it slashes with its claws. Dorbin look over and sees that one Rapke isn’t advancing, but another is approaching Bart. With Stock yelling, he figures that one is not going to last long, so Dorbin reaches into another pocket and throws a little bit of butter in Bart’s direction.

OOC:
Fort Save, DC 13 (fourth save): 7 Failed (second failure). Dex damage: 1
Bite hits AC 28, damage: 9; attempt to grab & grapple (free action, no AOO), CM roll: 15
Claw attacks hit AC 12 & 25, damage: 6
Casting grease (reflex save, DC 16 or fall) on AF,AG,43,44 to get Rap 7.

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-2 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii


Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=19 ; d20+11=25 ; d20+10=19 ; d20+5=8 ; d8+7=15 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ;
Wednesday April 4th, 2018 5:18:42 PM

(Sorry missed the poison save yesterday so I rolled two today.)

Taking a sharp breath of the rapke's teeth find flesh Zanderallen takes a moment to steady himself and heal himself before launching his counter attack. His first strike barely finds an opening in the leopard distracted defense of the rapke.
------------------------------
Swift Action Lay of Hands Heals 12 (4/6)
Full Round Attack with +2 from leopard flank
21(forget flank in roll) hits for 15 damage
10 misses


Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 4th, 2018 5:19:39 PM

First two rolls of 19 and 25 are succesful fort saves vs poison.

Micah (John) HP: 23/52 AC: 24/13/24 CMD:17 
d6=2 ; d6=2 ; d6=1 ; d6=2 ; d20+7=22 ;
Wednesday April 4th, 2018 5:29:08 PM

[OOC: I'm not sure the map is updated. Micah should have been in a flank with Stock. If so, the critical might have confirmed.]

Micah cries out wordlessly as the rapke strikes home. Then, when he realizes Stock is recovering, his grimace twists into a pain distorted grin. He then calls upon Domi for healing, but his concentration is too strained by the pain to release much power.

==========
bless 46 rounds remaining
magic vestment hours remaining

Save 22 against poison

Selectively Channel Energy for 6 [Woldian minimum!] 6 uses remaining. Unfortunately, only Stock is also in range.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage)  d20+3=15 ;
Wednesday April 4th, 2018 6:51:14 PM

(Stunned characters can't provide a flanking bonus I believe, so you'd get it this turn but not last turn)

Stohp's body spasms involuntarily as it fights the poison (Save of 15, success). She's excited for a moment, thinking that means that she's free, but nope. Still stuck (2 rounds left)

(DM MikeK) - Big Fight - round 7  d20+10=18 ; 3d6=13 ; d20+10=30 ;
Wednesday April 4th, 2018 9:06:37 PM

Sid fires an arrow into Rapke 8.

Stock regains his muscle control, takes a step to get in flanking position with Micah, and splatters Rapke 10’s brains all over the place.
OOC – I missed Micah’s step last round, which gives Stock a crit, which would be plenty.

Bartomus remains stunned, but feels his muscles starting to respond.

Stohp remains stunned, and poisoned.
Stohp make another Fort save DC13 (save1/4) or take 1d3 Dex damage.

A leopard appears behind Rapke 8, and attacks. It bites and claws the animal, but is unable to grab it (CMD 30).

Dorbin casts a Grease spell under Rapke 7. The animal manages to stay upright.
Dorbin make yet another Fort save DC13 (save0/5) or take 1d3 Dex damage.

Zanderallen overcomes the poison (two consecutive saves – no more saves required), heals himself, and slashes into Rapke 8.

Micah fights off the poison, and provides Stock some healing.
Micahmake another Fort save DC13 (save1/2) or take 1d3 Dex damage.

--
Again, a lightning bolt strikes Rapke 11.

--
Rapke 8 is pretty shredded, and with a high pitched chirp, retreats into the grass.

Rapke 7 also retreats.

Rapke 11 shifts its gaze from the unmoving Stohp to the very much moving Stock, and comes to a decision. With a last regretful glance at the taur, it too retreats into the grass.

--

The battle around the boat continues. Five beetles remain, taking on seven cactus people and the staff wielding elf. The elf has been casting spells in your direction, it seems.

And your Map.
Black square is grease spell. Large blue circle is a column of snow and ice.


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 5th, 2018 12:19:31 AM

"We are going to help the elf," Bartomus said as he felt his muscles start to return to their ability to respond to his wants. "But, none of these rapkes are our claw-bearer, right?"

Stock (JonM) HP: 53/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+16=27 ; 2d8+17=24 ;
Thursday April 5th, 2018 10:50:48 AM

Seeing the Rapke blood fly up in the air around him livens Stock a bit and he starts laughing quite madly.

Besides that though, he simply does not hear Bartomus, nor does he really have a good feel for the sides here. He does know that a beetle hurt him badly so he breaks into a charge for the nearest one.

========
Status Effects: Bless, Enlarged (6 of 60), Raging (2 of 17), lowered AC from Charge
I can charge and just make it to U32 to flank and power attack
Charge/Power Attack Beetle B8, hit AC27 for 24 damage




Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=10 ; d3=1 ;
Thursday April 5th, 2018 12:31:27 PM

Dorbin can feel the poison still flowing through him and weakening him. He wonders if this is when he dies. When he sees the rapkes retreat, he quickly turns to Stohp and tries to shake her out of the stun: "Wake up, come on!" When he sees Stock run off, he gestures to the leopard and calls out, "Go with that one!" The leopard takes off at a run.

OOC:
Fort save, DC 13 (#5): 10, failure (#3), Dex damage: 1
Leopard runs to W30

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 2/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii

Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=19 ;
Thursday April 5th, 2018 5:30:09 PM

"The elf with the staff is with the cacti people, and has been protecting us from the Rapke. Until we learn more I'd say we return the favor and help finish off the beetles. I'll stay back and guard those who are stilled stunned. Micah make Stock knows what to hit." With that he takes a position between Stohp and Bart and watches for any returning Rapke.
-----------------------------
Ready action to move between a stunned shield and an approaching enemy.
Perception 19

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+7=12 ; d3=1 ;
Thursday April 5th, 2018 5:59:01 PM

"I think he's figured it out," Micah calls back to Zanderallen when he sees where the dwarf is headed.

Agreeing with the paladin's plan, but knowing he cannot keep up with fleet barbarian, he trots off in the direction of where he expects Stock to be headed next. He tries to ignore the painful itching of the rapke bite as he focuses on the battle.

=======
Run action to AB36
Fail save: 1 Dex damage; AC adjusted accordingly


Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage) 
Thursday April 5th, 2018 6:52:05 PM

Stohp twitches an ear!!!!! Surely a sign that she'll be able to move soon (1 round left).

(DM MikeK) - All over but the shouting 
Thursday April 5th, 2018 10:34:06 PM

Stock races over to Beetle 8, ending his charge with a blow that splits the wounded beetle wide open.

Freed of that enemy, the five nearest cactus men turn toward the next two beetles, and shred them with a coordinated spray of needles that each release from their bodies.

The last two beetles, both heavily wounded take to the air, and head out over the grass.

The remaining rapkes watch the beetles' flight path, and then melt back into the grass.

The elf works his way down from the boat, and starts walking toward the party.
The cactus men form a semi circle in front of him. Most of them are most concerned with the semi-crazed giant dwarf.

Meanwhile, the rapke poison runs its course.
Micah, Stohp, and Dorbin - Poison lasts six rounds total or two consecutive saves. So make saves for however many rounds you have left. Fort DC 13 or 1d3 dex damage.

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 5th, 2018 11:56:16 PM

"Finally," Bartomus said with some level of frustration as his legs and feet began to respond to his continual commands to move forward. He did step forward, but in such a way as to make him take the first few steps slowly.

"Zander, hey, Zander," Bartomus whispered and nodded in the direction of the approaching Elf. "Greetings and my thanks, good sir."

Bartomus said to the elf, bowed his head slightly, and then stood at ease.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday April 6th, 2018 12:41:33 AM

Sid looks around and helps Micah first, making sure he gets some water and is starting to come out of it. "Come on buddy, I know you're fine, just give me a sign... how is Stoph and Dorbin," Sid looks up to the other shields.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (3 dex damage)  d20+2=20 ;
Friday April 6th, 2018 3:24:54 AM

(Sorry, forgot to save last time. 20, success, that's her 2nd in a row).

Stohp finds herself finally able to move again and stands up groaning. Her everything hurts and she's covered in bites, scratches, and blood. She eyes the approaching elf and really hopes she's friendly. She's lost track of which was which.

Stock (JonM) HP: 53/77; AC: 17/11/14; CMB: 14; CMD: 27 
Friday April 6th, 2018 11:38:52 AM

Stock comes down from his rage and rolls his neck a bit. Seeing the elf approach, Stock raises his flail in greeting, and simply says, "Hey Elf."

I probably shouldn't be the greeting committee. Especially in this state of mind...

He then turns his back on the stranger and heads back to the rapke he crushed. Kneeling down, he draws a well worn dagger and tries to cut a claw off it.

==========
Status Effects: Bless, Enlarged, Exhausted
Stock will take 20 on whatever kind of check that is needed to salvage a claw from the rapke - sadly he does not have Profession: Butcher


Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=26 ;
Friday April 6th, 2018 1:33:41 PM

Dorbin sees Stohp come to and quickly runs over to the leopard, ensuring it does not attack anything. He stands and pats it on the head as he looks around at the grasses, waiting to see if any rapke are going to appear.

OOC:
Fort save, DC 13 (#6): 26, Success!

Leopard: AC 15; HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 3/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii

Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+14=19 ;
Friday April 6th, 2018 2:33:18 PM

Quuckly checking to make sure Dorbin and Stohp are alright as they move around Zander jogs towards the approaching elf, hopefully before Stock takes charge of saying hello. His stance and demeanor are guarded but friendly. "Greetings Sir Elf. If you'll allow it I'll be very direct. We are the Silver Shields of the Float, not from the Sargrass. We have come looking for a way to stop the infected red grass. Your aid in finding what we are looking for could help save our world.", with a glance at the ship, "Or if you stand with the grass...", a glance over at giant Stock, "Please forgive any impertenence, we do appreciate the help you provided fending off the Rapke, but we are in danger of losing our world."
------------
Diplomacy (Heavy Handed but still Diplomacy) 19

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+7=21 ; d20+7=17 ; d20+15=30 ;
Friday April 6th, 2018 5:59:34 PM


Micah looks carefully around himself. Once sure the field is free of foes, and trusting that the elf will be amiable, he returns his mace to his belt.

Careful not to turn his back on the approaching potential ally, he glances at his fellow Shields. His gaze lingers in concern over Stohp, but he returns his attention to the beginning parlay, carefully observing the body language of what he suspects to be a druid, while moving closer to Zanderallen.

=======
Two consecutive saves--beat the poison
Sense Motive: 30! (nat 20); with that role Micah should be able to psychoanalyze him...

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=33 ; d20+10=12 ;
Saturday April 7th, 2018 3:31:11 AM

Sid readies himself with his bow, once he is sure that his teammates are doing well, and looks at the elf approaching them, and blends into the background while keeping an eye out.

=======================================================

Stealth: Nat 20(33)

Perception: 12


(DM MikeK) - Gremon 
Saturday April 7th, 2018 11:19:40 AM

At Zanderallen’s greeting, the elf gives off an involuntary snort/sob, and waves off the Cactus Guys. The Cactus Guys swarm onto the deck of the vessel, disappear below decks, and begin throwing rope, block, and tackle up onto the deck.

With this activity going on in the background, the elf nods to the paladin with a kind of half grin.

“It is rather apparent you’re not of Sargrass,” he notes with a hint of amusement, before sobering again.
“I am Gremon, of the Druids. My thanks for your assistance. With a glance at Dorbin and Stohp, he pulls two odd looking wooden flasks from a pouch, and holds them out to Zanderallen.

“These potions will help those affected by the rapke’s bite,” he offers, and then sweeps an arm back to indicate the dead scorpion. “And you may reap the equipment of the Abomination and his mount. With our thanks.”

Gremon turns back and gives Zanderallen a thoughtful look.
“The Druids oppose the Bloodweed,” he remarks. “But we have not found a means to destroy it. Forgive me, but you do not seem powerful enough to succeed where we have failed. What aid do you seek?”

Micah Highlight to display spoiler: { Gremon is sincere in his offer to aid the Shields, and means no harm in the offering of the potions. The cleric does discern the druid is trying hard to suppress a deep sadness, and notes that throughout his movements, Gremon has absolutely refused to look in the direction of the fallen tree creature. The formality of his speech patterns appears to be an attempt on his part to keep himself on task. }

Stock cuts a claw from the rapke. He’s not going to win any awards for his technique, but a sharp knife and brute strength eventually succeed in parting claw from corpse.

Sid tries to be unobtrusive, but he is standing on an open, dirt covered rock, so blending in is rather difficult. Unless he wants to move back into the tall grass?


Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  4d8=14 ; d20+7=23 ;
Saturday April 7th, 2018 7:48:55 PM

Bartomus fished into his kit and pulled out a thin flask. He looked at it, shook it, and then with his front teeth took out the small stopper. He listened to the elf introduce himself and sipped down the liquid. He felt the energy course down his throat and spread outward. He could feel some of the pain and some of the ache from the attack he had taken ease. Not all of the pain went away, but most of it had. He pushed the stopper back into the small empty flask and slipped it back into his kit.

When the other druid indicated that they could rummage through the defeated rider and the scorpion's equipment, Bartomus nodded again and walked towards the decedents.

===
[ooc] use of one of Bart's CMW potions for cure of 14 hp; perception 23 scanning and searching the fallen rider first. [/ooc]

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (3 dex damage)  d20+2=13 ;
Sunday April 8th, 2018 8:28:38 PM

Right. This is the friendly elf. She accepts the potion, eyes it a moment, then shrugs and downs it. If he handed her deadly poison he's pretty confident of winning 1 on 6 with his cactus men over at the ship. Besides although she feels recovered from the poison better safe than sorry (I believe my 2 saves in a row canceled it, but if not save of 13 for the last round).



Stock (JonM) HP: 41/65; AC: 19/13/16; CMB: 12; CMD: 25 
Monday April 9th, 2018 9:41:56 AM

Status Effects: Enlarged, Blessed

Stock gets to his feet, holding the bloody rapke's claw. He wipes his hand across his sweaty brow, accidentally leaving three wet blood streaks. Walking back to the others, he cleans off the claw and holds it up.

"Got the claw. Not sure if its the right one though. The thing had a few more claws if you want me to get them."

He walks up to the elf and says, "What'd you say your name was? Gremlin? Mine's Stock. Pleasure to meet you." He wipes off his hand on his breastplate, leaving another bloody smear. Holding out his enlarged hand in greeting, he says, "Those green guys with needles yours? Useful little minions..."

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15] 
Monday April 9th, 2018 1:51:12 PM

Dorbin remains quiet, standing with his summoned leopard, but takes the potion that is offered, quickly swallowing it down.

OOC:
Leopard: AC 15; HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 3/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii



Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 9th, 2018 6:20:02 PM

Passing the potions on Zanderallen visibly relaxes and a grin appears on his face at the thought of someone friendly in this foreign land. "Well met, Gremon, it is nice to see a friendly face. Haha, I would agree with you the alone we would be hopeless against the bloodweed as you call it. However we are one of several groups tasked by Mahyawu to find certain objects to stop the bloodweed. He told us to find the Claw of the Father of all Rapke, you wouldn't happen to know what or where that is? Mahyawu was a little vague on the details."

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=16 ;
Monday April 9th, 2018 8:05:13 PM

Sid relaxes a bit and instead watches the bamboo for the Rapkes.

===================================================

Perception: 16

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d6=6 ; d6=5 ; d6=3 ;
Monday April 9th, 2018 8:52:50 PM

”thank you, Gremon. says Micah as the Shields accept his aid.

Cautiously, he approaches the fallen tree but not too closely. He then calls upon Domi’s power to heal those within range, hoping the creature is not too far gone, but knowing his allies need the healing as well.

————
Channel energy for 14; 5 uses remaining.

(DM MikeK) - How to make friends and influence people 
Monday April 9th, 2018 9:58:13 PM

Stohp and Dorbin each take a flask. They both note the flask is formed from a single piece of wood somehow shaped into a vial.
Both feel the effects of the poison dissipate as they drink up.

Lesser Restoration potions – Stohp and Dorbin regain up to 1d4 lost Dex points

Micah approaches the fallen tree, as Bartomus takes Gremon up on his offer about the fallen elf’s equipment.

Micah channels healing, helping his friends. But, as feared, the plant creature is beyond his help.
Gremon gives Micah a nod of understanding, before turning toward the approaching Stock.

By the time the dwarf is done with his greeting, Gremon’s countenance has hardened considerably.
The druid looks at the proffered paw, gives Stock an ice cold stare, and quite deliberately turns to address Zanderallen.

It takes him a moment to collect himself, and then a couple more moments as he thinks through the paladin’s words.
“The Claw is rumored to be at the Demon’s Den,” he replies thoughtfully. “It is also said to be cursed.”

“However, if you believe it can defeat the BloodWeed, my friends and I can take you to the Den,” he offers, glaring at Stock as he emphasizes his relationship with the Cactus Guys. “I suppose all of you will be going?” he asks Zanderallen, pointedly.

Meanwhile, Bartomus finds quite a haul of magic and gold on the elf and the scorpion.

A tear shaped pearl on the scorpion
A ring
Bracers
Amulet
Belt
Composite Longbow
Falchion
Haversack
Scroll
potion
3500 gp


Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 10th, 2018 12:49:30 AM

Bartomus began poking about the bodies of the scorpion and its rider. At first he was a bit hesitant, but when he saw the pearl on the scorpion, his hesitation passed. He started to pull off items that he could see he had a value. After a few minutes, he had a fairly large pile of items he thought were valuable. Then in the inner saddle bag on the dead scorpion, he found a giant sack of gold coins. He looked at the find and then picked up one of the coins and stared at it.

"Um, guys, uh, guys, I think I could use some help here," Bartomus said to his fellow Shields.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d4=1 ;
Tuesday April 10th, 2018 8:08:14 AM

Stohp goes over at Bart's call and looks at the haversack. It seems an odd item to be carrying around, unless...

She puts her hand in it, trying to see if it's one of those bags of holding or whatever that she's heard up.

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Tuesday April 10th, 2018 9:50:30 AM

"No offense intended, Master Elf and I do thank you for your aid in that scuffle."

Stock bows his way out of the conversation.

Sheesh, elves can be stuffy.

He then goes over to Zanderallen and Micah and holds up the claw. "So you guys don't think this will help?"

After their reply he heads over to Bartomus and offers the claw. "Hey Bart, you're good with stuff like this. Think you could carve something cool on this...maybe put it on a chain for a necklace?" Stock offers the claw to the taur.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d4=3 ;
Tuesday April 10th, 2018 3:50:47 PM

Dorbin takes the flask carefully and drinks it down, feeling the poison leave his body (restore 3 points!). He holds onto the flask and looks to see if the elf wants the flask back. It seems nice, made of wood, but he will give it back if it appears he should.

He bends over and whispers in the ear of his leopard. It casually wanders off, heading towards the tall grasses, sniffing the air. It disappears as it reaches the grass.

When Bart calls out for help, Dorbin makes his way over and casts detect magic on the pile that Bart has built.

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 10th, 2018 4:26:03 PM

Bartomus turned to Stock when he heard the dwarf approach. He looked at the freshly acquired rapke claw that he held out to Bartomus. Taking it into his fingers, Bartomus looked at it and then looked back at the dwarf, "Making it wearable would be easy. Sure, I could do that for you. Though with everything here, you may want to make that a gold chain."



Micah (John) HP: 23/52 AC: 23/12/23 CMD:17 
Tuesday April 10th, 2018 5:33:10 PM

"Gladly we accept your offer for locating the object of our quest and for transport" says Micah with a nod. "Did you ship receive any damage during the attack," he asks taking a look at an inexpert eye. "Among us we have some with woodworking skills."

Seeing that Dorbin is attending to identifying any potential magic objects, Micah continues to engage their seeming benefactor. "The name 'Demon's Den' sounds ominous. What can you tell us about it and its purported curse?"

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=24 ; d20+14=24 ;
Tuesday April 10th, 2018 8:22:25 PM

Resisting the urge to smack Stock across his gruff dwarven mouth, if he could reach it in his enlarged state, Zanderallen allows some of that frustration to show to Gremon. He picks up on the druid's connection to the plant creatures and notices how many fell in the fight. Berating himself for not noticing sooner Zander tries to smooth ruffled feelings and offer condolences, "We would appreciate the guidance there, and we trust the source of our quest to end the bloodweed. But don't let us rush you, I see you have lost several companions in this battle. Take any time you need to honor them. They died bravely, protecting what is good, may Domi bless and guide them in the life to come." Almost stumbling over what blessing to give Zander decides sympathy trumps theology and gives them a warriors blessing.
--------------------------------
Sense Motive 24
Diplomacy 24

(DM MikeK) - Lots of magical goodies! 
Tuesday April 10th, 2018 8:56:34 PM

Gremon nods in thanks to Zanderallen, both for the blessing and the time.

To Micah, he replies, "The crew are good sailors, and falling foul of an unfortunately placed clearing is not unheard of, so we are prepared."
Even as he speaks, the Cactus Guys have constructed a kind of tower and are using it as a fulcrum to hoist the boat back on top of the grass, where it appears to hover a few inches above the grass tops.

"I know nothing of the Den, other than its name. The Claw is said to contain a curse the strips the life of any who hold it."

The Cactus Guys are gathering up the bodies of their comrades and building a kind of pyre from the wood of the fulcrum.

Dorbin finds all the items Bart collected are magical.
Bart also find 50 non-magical arrows, should any archers be interested.
Stohp finds the Haversack is indeed magical, with lots more room inside than expected (Handy Haversack).
Bart and Stock discuss the best method for mounting claws on jewelry.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday April 10th, 2018 10:24:51 PM

"I'll take the arrows," Sid says. He goes to ease as it seems nothing is going to take from the bamboo. Walking to Stock he says, "Making friends again?" Hearing about the jewelry ideas he says, "hey, what about mounting the claws to rings, and putting gems on the claws so that it looks fancy and threatening at the same time?"

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+14=34 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; d20+14=29 ; d20+14=31 ; d20+14=32 ; d20+14=24 ; d20+14=22 ; d20+14=32 ;
Wednesday April 11th, 2018 10:27:00 AM

Dorbin, noticing all the magic, starts pouring over the items, try to determine what he can about them. Anything he learns, he shares with the group.

OOC:
Identify attempts:
A tear shaped pearl on the scorpion: 34
A ring: 34
Bracers: 30
Amulet: 22
Belt: 29
Composite Longbow: 31
Falchion: 32
Haversack: 24
Scroll: 22
potion: 32

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 11th, 2018 12:51:41 PM

"We'll have to be careful with it then. Micah do you have any spells to guard against negative energy? Good to know what defenses we might have. Let us know if there is any way we can help, Gremon." Zanderallen waits patiently for however long Gremon needs. He gladly helps out in any way he can.

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+8=27 ;
Wednesday April 11th, 2018 1:47:56 PM

Micah nods as he sees the expertise of the unusual crew.

To Zanderallen he turns. Holding his chin in concentration, he responds, "Nothing comes to mind that might provide special protection. Perhaps we can rely on more mundane means, such as tongs or a sack. I fear, however, that that taking it will be a secondary worry to actually getting to it."

==============
Spellcraft 27 to identify Amulet should Dorbin's 22 be insufficient--it appears the dice roller mostly likes spellcraft checks

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Wednesday April 11th, 2018 4:59:21 PM

Stock shrugs at Sid. "I don't know about rings but I can certainly get a few more claws for you."

He heads back to the corpse and tries to butcher a few more claws for Sid. At the mention of "stripping the life of any who hold" the claw, Stock stops and looks at the claws in front of him.

"I hope you magic guys have an answer for this. I don't much like the idea of touching that claw..."

Guess I should have thought more before I got these claws...

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 11th, 2018 6:47:27 PM

Stohp looks up to follow the conversation and notices Stock. From her pained expression she's clearly thinking "Whyyyyyyyyyy...." but she doesn't say anything. Looking back down at the magical bag of near endless space in her hands she proffers it to no one in particular. "Might I suggest the obvious solution? We'd need some safe way to pull it out again though."

(DM MikeK) - And they're off! 
Wednesday April 11th, 2018 9:31:04 PM

Dorbin and Micah do a fine job of identifying the magic items.

By the time they are done, and Stock is finishing hacking out rapke claws, Gremon and the Cactus Guys have finished whatever they’re doing.
The pyre burns with the dead.

Gremon indicates a rope netting that now dangles from the ship above, and he and the Cactus Guys scramble up it onto the ship. They clearly expect you to follow.
By this time, Stock has reverted to his normal size.

20’ Climb at Climb DC 3. Movement is one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Once everyone is aboard, the crew raises sail, and the ship starts moving at a pretty good clip.

Stohp suggests using the Haversack to hold the claw.

--
Treasure:

Eberyon’s Tear of Wounding (Woldian item)
Ring Protection +1
Bracers Armor +2
Amulet of Natural Armor +1
Ishgaran Belt of Strength (Woldian item)
+2 Composite Longbow of Speed (+2 Str)
+1 Falchion
Handy Haversack
Scroll - Entangle
1 potion Cure Serious Wounds
3500 gp



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+17=20 ; d20+8=13 ;
Wednesday April 11th, 2018 10:09:41 PM

Sid whistles appreciatively at the bow and covets it for a few moments [i]mentally[i] deconstructing it before handing it back. "She's a beauty guys, and I know I'm the archer, but unless that belt of strength allows me to pull the draw weight, someone else should have it. I already have a Handy Haversack, but i'll take the other as well if you want me to be the group mule."

========================================================

Craft(bows): 20
Climb: 13

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=12 ; d20+1=15 ; d20+1=3 ; d20+1=14 ; d20+1=6 ;
Thursday April 12th, 2018 1:01:26 AM

As they loaded up the items that they had found, Bartomus listened to Dorbin and Micah as they went through the items.

"Eberyon, you said, Eberyon, I know him." There was a sparkle in Bartomus eyes as he tapped the carved acorn that was dangling from his horn. When they were asked to climb up the dangling net, he looked about and sighed. He took his time and tried to find the right place to hold his weight. He moved, slowly pausing right at the top of the net and freezing for a brief second, only to push himself over the edge of the floating ship. He pulled himself up as he moved towards the center of the ship and away the edge. "We won't have to do that too often, right?"

[ooc] Climb, 12, 15, 3, 14 against the 3 - 30' move/4= against a 3 [/ooc]

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+6=13 ; d3=2 ; d20+6=24 ; d20+6=21 ; d20+6=12 ;
Thursday April 12th, 2018 9:01:50 AM

Stock tosses a few of the claws to Sid and then begins climbing up the netting, only losing his footing once or twice. As he climbs on board, he goes to the rail and takes a long look around them at the grasslands and whatever else he can see.

"He said it is called the Demon's Den, right? That's not foreboding or anything..."

Once he is done looking around, Stock settles down and begins carving a random piece of wood he has with him.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20=20 ; d20=10 ; d20=12 ; d20=13 ;
Thursday April 12th, 2018 3:21:23 PM

After spreading out the items, Dorbin pockets the scroll, assuming no one else wanted it. Then he quickly scampers up the rigging led by his cat. Dorbin seems to be almost as nimble as that cat as he climbs. He calls out to Sid, "Hey, if no one else claims those items, maybe you can carry them all in that new sack, too."

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-2=17 ; d20-2=6 ; d20-2=5 ; d20-2=16 ;
Thursday April 12th, 2018 5:23:11 PM

Managing to scramble up the rope even in his armor Zanderallen stands on the deck of the ship and looks around, curious to see what the landscape looks like from a higher vantage point. "This is a new experience. Sailing on grass."

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20-4=-3 ; d20-4=10 ; d20-4=11 ; d20-4=10 ; d20-4=9 ; d6=2 ;
Thursday April 12th, 2018 6:45:55 PM

Overzealous, Micah jumps on the net and starts climbing. Quickly and belatedly he realizes that, in his armor, its not as simple as he thought. Smiling sheepishly as he picks himself up from the graceless fall, he manages to make it up the rope the second attempt.

========
Climb Nat 1; 2 points damage from fall; other checks successful



Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+3=13 ;
Thursday April 12th, 2018 8:20:43 PM

With her dexterity it's fairly easy for Stohp to clamber up the net without her weight breaking anything. Standing on the deck she looks around at the cactus men and muses on the name of their destination. "Demon den... meaning scary monsters, or actual demons? We have priests and paladins, perhaps we'll be fine against some actual demons. More worried about the first option..."

DM Robert - Sailng to the Rabbit Hole 
Thursday April 12th, 2018 9:23:22 PM

Sid contemplates the bow, but sadly hands it back, perhaps some day he could boost his strength to wield it.

Everyone gets on board and talks about the possibility of demons, curses and the like.

Gremon brings you on board and days pass seamlessly. You get an interesting story from the druid, it has to do with the history of the movement here. it started out as a group of monks who were dedicated to letting the sargrass mutate into whatever it would become. there was a split, the Druids...they believe that the Sargrass must eventually give way to the Forests, while the Manfri, want the Sargrass to remain, eternal. Now it appears the Manfri may have come around to the fact that change is inevitable and trying to prevent it is to invite chaos. Perhaps that is why the strange red weed has started to pop up. Or it could be that one of the barons that controls the various areas of the Sargrass is in truth an avatar of Marteaus. Gremon shrugs at it all. "All I know is that the red weed is not natural and so many of us try to find a way to neutralize it."

You learn more about the grasses of the Sargrass. The Sargrass controls all the water in the area, some of the grasses put down roots to the water table, and if you don't know what you are doing trying to get water from the grasses can kill you with poison. the beings of the plains can smell water for miles and if you camp out on the plain...you can expect an attack every-time you open your water bottle. The Sargrass is broken into a northern half and southern half with a mountain range running east-west as the divide. Toward the West ens is a great sea. Toward the east crystalline mountains.

Some of the specific types of grass are: Purple Grass: This is a thick leafed species growing up to 4 to 12 feet high. It is used to make a brilliant red, blue, and purple dye. Glass Grass: This is a thick and yellow grass when water is present. However, it becomes sharp and brittle when it dries out. In this dry state, it can shatter and cut like glass. Dried roots can be collected, pulverized and distilled a fine liqueur.
Steel Grass: This is a thin bladed green grass that is easily woven into buildings and armor shapes. When it is treated with a paste made by the Manfi, it becomes extremely rigid and strong. The Manfri are known for wearing armor that can turn a tempered sword, made from this grass. Wheat Grass: Also called "Chorly" this grass resembles a sunflower the seeds of which can be ground into a dense buttery bread, all parts of the plant are edible. the roots substitute for yucca or potato the stem is full of a watery pulp like prickly pear cactus leaves, and the leaves themselves are like collard or turnip greens. This plant is also known as "Manna of the grasslands. it is widely cultivated.

Gremon points out the wildlife as you sail. Blind (or Prairie) Swallow: This is a sightless bird. It seems to be about the only bird that lives within The Plains. This bird has no eyes and is very tasty when eaten and roasted. Prairie Pig: This is a slug, about the size of a large dog, which again serves as another tasty roasted meal. Baccke (Bounder): This animal looks like an insane cross between a frog and a bulldog. It is about the size of a large horse. It has a huge mouth full of razor-sharp teeth and always seems to be grinning. Great Ranthom: This is a huge grazing animal about the size of a large Orca Whale. It has no teeth. Instead, it has something like an open scoop for a mouth, with the bottom edge being razor sharp. This animal has huge forelegs, but where the back legs should be there is a strange rolling appendage. This animal is rumored to never stop moving from the day it is born until it dies. The raiders like to travel in the wake of these creatures. Doing so allows one to traverse The Plains at ground level, which normally is extremely difficult. Rapke: This beast is a large animal that looks like a cross between a horse and a raptor like dinosaur. The animal is about as large as a small elephant.

At last you come to a circular clearing. Gremon brings the boat to a stop near the edge. Near enough that you can go down the rope netting into the clearing. The clearing is about 100 feet in diameter. You can see a dark hole in the near the center. You can also see near the center a strange bird like statue with something stacked around it. picture

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Friday April 13th, 2018 9:15:02 AM

Stock looks at the hole and says, ”So we are going down that dark hole then? Good thing 8 brought rope...Anybody else have any?”

He climbs down and peers inside.

======
Ooc-So are we all healed then?

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=19 ;
Friday April 13th, 2018 10:44:58 AM

Bartomus listened to and took in the sites from the flying ship's deck. The creatures and the grasses were so different from where he had been raised, that it just added to the other-worldliness of the experience. The creatures that they saw were at times frightening and awe inspiring. The Great Ranthom moved through the grasses in much the same way that the giant beetles they had encountered in the forests about the lake.

When their journey had come to its end, the ship hovered over a clearing and he watched as the crew tossed the netting over the ship's side. "Gremon, thank you for the passage and sharing your knowledge of everything we have seen. It has been a journey that I will truly never forget."

Bartomus then ensured he had his kit together, then he made a judicious climb down to the clearing to join Stock. "Rope, yea, uh, rope, I think we are going to need that for sure."

He looked about the clearing and focused his attention on the statue and what appears to be the offerings about it.
---------------------------
Perception =19



Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Friday April 13th, 2018 3:18:57 PM

Dorbin pulls out his worn leather notebook and takes frequent notes as they learn more about the Sargrass...

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=10 ;
Friday April 13th, 2018 5:12:18 PM

"Aye, I always carry a coil of rope with me. WLA told me to never leave home without it." Zanderllen surveys the clearing, racking his brain to see if he knows any religious significance of the statue. After several painful moments he stops and turns to Gremon, "Gremon, thank you for your help. I don't know where we'd be without you and your companions. I don't know if you want to stay in the area and see what we find or continue on your way. Whatever your decisions I wish you and your men the best."
-----------------
Know(Religion) 10, Zanderallen was never very studious.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+12=23 ; d20+3=6 ;
Friday April 13th, 2018 7:21:28 PM

Stohp peers at the strange statue. Are those... skulls? She tries to take in all the details of the scene more fully, looking for hidden traps or danger (perception 23). On a hunch, she picks up a rock or something and throws it in the direction of the statue, trying to see if it's really a statue or a guardian of some sort. Her aim is not that good (6 to hit).

DM Robert - the Rabbit Hole 
Saturday April 14th, 2018 10:09:51 AM

picture that should work.

Stock peers down the hole. It is about 10 feet in diameter. He immediately notices that a strong breeze is coming up the hole and it smells terrible. It is rough looking, definitely not worked stone and it descends down further than his 60 feet of darkvision can see.
Might be wanting some more checks on the hole, perception, knowledge nature, knowledge engineering, knowledge what the heezy is going on here.

Bartomus and Gremon exchange fare wells.
Gremon asks "Do you need me stay til your return?"

Bartomus notes that the statue seems to be carved of one piece of stone, he can find no seems. However, it was definitely worked by and expert, in his time. Bartomus notes that the "stone" appears fairly weathered...like centuries worth of weathering. Maybe an appraise check to see what type of greenish stone this could be. The statue is about 8 feet tall and surrounded by ancient human sized skulls. The skulls are old and weather-worn, perhaps as old as the statue?

Dorbin finishes making his recordings of the Sargrass.

Gremon nods at Zanderallen's words. He shrugs. "Are you in need of a ride once you finish whatever it is you're doing?"

Zanderallen cannot make heads or tails of any religious significance of the statue. It looks birdlike though.

Stohp searches around and declares there are no pitfalls, traps, or the like in the area. Still leery of actually touching the statue she hurls a rock at it. And watches it sail majestically past the statues' head.

Micah, never at a loss for words or thoughts, seems to be at a loss for words or thoughts.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=22 ;
Saturday April 14th, 2018 8:09:58 PM

Bartomus walked about the clearing and kept looking at the statue with its base of ancient skulls. He stepped closer to it and looked at the stonework. It was a single piece, carved a long time ago and left here to endure the passage of the seasons.

"Gremon, if you could be so kind to return when we find this damned claw, I am certain we would be in your debt and hopefully ending the spread of the red grass in our lands ends it here." Bartomus turned his head away from the stone sculpture and answered the waiting druid-captain

He turned back to the statue and watched the rock sail past. He shot a glance at Stohp, rolled his eyes and looked back at the sculpture focusing on the stone itself.
===
Appraise = 22!

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+12=20 ;
Sunday April 15th, 2018 10:48:41 AM

Stohp is fairly certain that the statue is just decoration. Hopefully. She goes over the tunnel and inspects it, her main worry being if the Taurs will fit inside. Will they need a light? Anything dangerous within sight? (Perception 20)

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Sunday April 15th, 2018 5:09:37 PM

OOC: unclear. Is the statue at ground level or in the hole? Does the hole go straight down or is it sloped?

Micah studies the statue and its surroundings in the magical spectrum, then takes a look at the hole.

"Anyone have a light source we can lower into it?" he asks, not really wanting to relinquish his grip on his illuminated mace

=====
Detect magic

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d100=68 ; d20+9=17 ; d20+6=12 ;
Monday April 16th, 2018 10:29:11 AM

"It's dark down there...I can't see the end of this opening..."

He studies the walls of the cave and then the statue, feeling a definite sense of deja vu, hearkening back to his childhood living underground. It's been a while since he's been underground...he bends down and picks up a small, flat almost translucent stone flecked with black. He drops it in his belt pouch where it clicks against the other stones he has there.

...and that smell. What is that?

"OK. Let's get a rope setup..."

=======
OOC - Is there anything to anchor the rope to? or just rock and grass?

68 on the amulet roll-off
Perception 17...unless Stonecunning comes into play in which it is a 19
Knowledge Nature 12


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=24 ; d20+9=17 ; d20+6=8 ; d20+12=30 ; d20+5=24 ;
Monday April 16th, 2018 3:21:13 PM

Dorbin looks over at the statue and carefully approaches it, checking it out carefully. He then goes over to pick up the rock that Stohp threw, casts light on it and offers it to Micah.

OOC:
Knowledge, Arcana: 24
Knowledge, Planes: 17
Perception: 8
Appraise: 30
Knowledge, what the heezy is going on here: 24


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 16th, 2018 5:35:04 PM

"That's just the thing. We weren't really given instructions on how to get back home once we found it. I suspect we'll be in need on transportation though if you would be kind enough to wait for us.", bowing to Gremon Zanderallen moves nearer to the hole and first scans the statue and then down the hole for evil.
----------------------
Detect evil (Statue and skulls first then down the hole standing on the edge.)

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=14 ;
Monday April 16th, 2018 5:57:15 PM

Sid peers into the hole finally being able to use his growing engineering skills for something.

=============================================================

Knowledge(Engineering): 14

DM Robert - the Rabbit Hole 
Monday April 16th, 2018 8:08:55 PM

OOC - As a reminder…He(Mahyawu) then reaches down and holds up a kind of simple recorder made of some type of very hard grass, and hands it to Micah. “When you have found the Claw, blow three notes with this. You will be returned to your land.”
So You do have a way-out, the recorder (flute, whatever) is a magical transportation device.


Bartomus looks over the statue and realizes it is a solid piece of jade. It is probably in the neighborhood of 300 pounds or so. That much jade, would be quite the haul in terms of wealth.

Stohp looks down the tunnel. It is about 10 foot in diameter. It is stone, not earth. However it looks rough, so either unworked or just very old and weathered. Again there is a flow of warm air coming from the tunnel, and it stinks like rotten eggs. There is a faint yellow crustrations on sporadically on the walls of the tunnel. Mostly where there are small upraised imperfections in the stone. The hole appears to go straight down.

Micah looks for a light source and Dorbin hands him a now lit stone. (moving things along because we are a little behind on the timer). Dropping the stone down the tunnel you can see it plummet and then strike dirt. You estimate the tunnel to be 80 feet down and opening into a larger cave or something.

Stock gets some rope ready. He looks around for something to anchor it to… a piton…a 300 pound rock…? Though in reality how sturdy is that statue. The base is way smaller than the top, maybe if it was tipped over, beak first.

Dorbin is pretty sure nothing magical created the tunnel/hole or the statue. He’s also pretty sure you’re not in the wold anymore so bets are off when dealing with strange things. He thinks as is the statue may fetch 5 or 6 THOUSAND gold pieces from some collector of aborignee art. Of course moving and carrying it would be an issue. And of course, there may be dealing with who or whatever, put it there in the first place. While Dorbin can’t really make out anything from the hole with everyone crowding around, he has come up with a what the heezy’s going on theory. 1 – someone created that statue a long long time ago. Also someone put a bunch of heads at the base of the statue, maybe marking it with enemies heads to denote some sort of border. But the tunnel, well now he’s got an idea. The hot air continually coming out, the smell or rotten eggs. the yellow powder that crusted on here and there. Most likely this is some sort of volcanic vent! But that makes no sense because you’re in the plains of the Sargrass, except there are mountain ranges a ways off, this could be some sort of off shoot tunnel though. Hopefully not leading to Hell.

Zanderallen starts to concentrate for evil aura’s. After several minutes of concentrating and rotating around, he reports the area is clear.

Sid determines that the hole is stable and should not collapse. It’s not made of earth but appears to be stone, though irregular, and not shaped.


Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Monday April 16th, 2018 8:37:50 PM

"Eighty feet down," states Micah, "Not a trivial climb."

He looks at the statue for a moment, then comments, "Not knowing the significance of that statue, I am not inclined to damage or desecrate it arbitrarily. I suggest we drive an anchor and tie off." With the last statement he draws his tool hammer and a coil of rope from his backpack and looks to the others for a spike or stake which he will then drive into the ground.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday April 16th, 2018 11:35:52 PM

"Jade, yea," Bartomus said at first a bit hesitantly, then as he looked it over closer he was certain. "It's jade, pure jade, do you realize how valuable it is?"

When Micah and others raised their hesitancy about doing anything to the statue, Bartomus looked it over again and had to agree. Totems on the plains were things not to be touched, not to be disrespected. This was like that, but it was old, so much older. He made a simple bow to the statute and then turned to Micah.

"You honestly think Stohp and I will be able to be lowered down on that rope, that far? " Bartomus asked as he looked at the hole, Micah and then back at the others.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Tuesday April 17th, 2018 8:14:31 AM

Stohp looks up from her position by the hole at Bart's question. "This is small enough we'll barely fit. The rope won't help any, but we can brace ourselves against the back wall. As long as we got first or last it'll be fine, we don't want to fall on top of anyone else going down."

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Tuesday April 17th, 2018 9:44:35 AM

"HA! Yeah if I go first you taurs are last. The last thing I want is a couple thousand pounds following me down the hole."

Stock re-attaches his rope to the outside of his pack and uses it to lash his flail in place. He then clambers over to the hole, cracks his knuckles and begins to descend.

"See you guys down in the pit."

==========
Take 10 for a 16 on the climb check

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 17th, 2018 10:02:37 AM

Bartomus watched as Stock worked his way down into the hole. He shook his head and then said, "Ok, so we're doing this."

He nodded at Stohp, "it makes sense we go last, hey Stock, can you tell us if we can shimmy down that hole like Stohp says?''

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday April 17th, 2018 10:14:21 AM

Dorbin shares what he learns with the others. As they prepare to go into the hole he says, "There's a good chance this is leading to a volcano, lava, fire, and death. Who wants to go first?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=24 ;
Tuesday April 17th, 2018 5:03:36 PM

"Hey Bart, if we survive maybe we come back for it yeah?"

Sid smiles to Stock and stretches, "Race you to the bottom... and falling doesn't count!" He clambers into the and quickly makes his descent.

=============================================

Climb: 24

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-2=2 ; d20-2=16 ; d20-2=13 ; d20-2=10 ; d20-2=1 ; d20-2=2 ; d20-2=13 ;
Tuesday April 17th, 2018 5:39:45 PM

Blinking and glancing back and forth between Stock and Sid clambering down the side and Micah standing holding tools and rope Zander just grins,"Well Micah looks like we have to shift for ourselves. My warhammer should work as a stout anchor, drive it in and wedge in between some of these rocks. And my rope should get us the rest of the way down." Uncoiling his rope he lashes his 50ft with Micah's and help him anchor it with his hammer. Testing the weight he begins his descent. It's not pretty to watch but Zander eventually makes his way to the bottom, with only a little bit of screaming.
-------------------------------------------
(4 succesful climb checks made, no checks failed by 5 or more so no falling. barely... )

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Tuesday April 17th, 2018 8:35:37 PM

Micah remembers his experience on the cargo net. That was not an eighty foot drop.
When the others have descended he pulls up enough rope to wrap around himself two times. Gripping the rope with his glove hands he slowly lets out slack, letting the friction around his armored waist slow his descent. Once at the bottom, he unwraps himself.



DM Robert - the Rabbit Hole 
Tuesday April 17th, 2018 9:01:55 PM

The party proceeds down. I need a marching order, for future reference as to who's in the lead, and what light sources there are.

The hole leads down to a tunnel. You proceed forward, as there is no backwards because the hole marks the beginning of the tunnel. This tunnel is about 11 feet in diameter. It is pretty circular, so no flat floor. You surmise it may have been an ancient lava tube. There is a enough room to shuffle and squeeze around.

After a few minutes everyone needs to make a fortitude 10 roll or become nauseous. That sulfur smell is getting bad.

After traveling about 2000 yards in a seeming random winding fashion then you come to a large hole in the ground. (see map) This hole is about 55 feet across. You can see this because there is a red glow coming from the bottom of the hole. About 200 feet down you can see lava. To your left you note a narrow, like 2 feet wide, ledge that runs 20 feet gently upward. From the end of the ledge you can see a rickety wood and vine bridge stretching east-west across the lave pit. (That's the green lines and the dotted lines). It looks like the 'bridge' goes across to another landing. You can faintly see worked stone and wooden doors beyond.

From what you can see here, that rope bridge looks pretty old.

map

Let me know your map coordinates.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d20+9=10 ; d20+5=16 ; d20+9=19 ;
Wednesday April 18th, 2018 9:33:49 AM

"Strange mix of natural formations and ancient civilization. I guess we can assume that the lava doesn't come spilling out all that often if that bridge is still hanging there..."

He walks up to the bridge and starts testing the ropes...shaking them...pulling on them to see how sturdy they are.

Stock wipes the sweat from his forehead and asks, "Can any of you guys tell if this will carry...our...weight?" He is intentionally trying not to look too hard at the two taurs in the group.

==========
Stock will let Sid go first...unless Stock's darkvision is needed on point.
Speaking of which, is it dark except for the glow from the lake of lava?

Fortitude 10 - That was closer than it needed to be
Not sure how applicable these are but the other two checks are:
Profession Carpenter 16 - how sturdy is it?
Perception 19 - Stock is examining the bridge


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=15 ;
Wednesday April 18th, 2018 10:33:22 AM

Bartomus shimmied down the rock tube and found his footing at the bottom where the growing smell of time and sulfur assaulted his nose as he followed along with the others in front of him. He paused when he could see the opening down to the lava and the narrow passage up to the rope bridge that dangled over the lava pit below.

"Um, ok, so we are doing that too?"

------
Fortitude 15

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+6=25 ;
Wednesday April 18th, 2018 12:40:09 PM

Dorbin follows along in the middle of the group. He turns his nose up at the smell, but he keeps his lunch down. He stays back as he watches Stock check out the bridge. He looks around and mumbles, "This looks like a trap."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=17 ;
Wednesday April 18th, 2018 6:13:54 PM

Zanderallen is immediately behind Stock and Sid if the tunnel is dark he will light the last of his oil in his lantern. He let's put a gasp as he gets a look at the ledge and bridge. Blowing out his lantern he just stands to the side and shakes his head.
Position E13

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+7=10 ; d20+7=19 ;
Wednesday April 18th, 2018 7:23:27 PM

Micah will take a position behind Zanderallen before Dorbin. His mace glows like a torch, so we hold it ready. He is not excited about that bridge but will let others more able decide what to do.

===============
Fort 10; extra roll due to delay in roller

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 18th, 2018 7:35:06 PM

Stohp is somewhere middle of the pack, somewhat towards the front so she can get into grapple/disarm range as needed, but behind the main melee chars. She can't really see up ahead past everyone to the obstacle they face, though from the way they suddenly stopped she can guess there have been complications. She grips her weapon for a moment before forcing herself to relax. If it was an enemy they'd presumably be more weapon drawing and shouting.

DM Robert - the very warmd Rabbit Hole 
Wednesday April 18th, 2018 8:29:27 PM

OOC only Zanderallen gave me actual map cordinates, the rest of you are in assumed positions, 1 based on what you have had your characters say or do, and 2 it's a narrow tunnel not everyone can fit up front. In fact Bartomus is technically squeezing, thus part of him is in the stone. And 3 you are not in rounds...yet... ;)

Stock quickly takes the lead
(to walk the ledge to the rope bridge is an acrobatics 10 check, you are allowed to take 10, I forgot to mention that so Stock is free of it for this time)
He surveys the bridge and is both impressed and stressed, impressed that such a construction has lasted so long, stressed because it's seen better days. His keen eyes notes the dry rot on some of the boards. The vines are somewhat brittle as well. He guesses that the bridge would only hold maybe 190 pounds, and it would take an ACROBATICS 20 to cross. There are no hand rails or ropes, though Stock does note that there are deep set iron pitons in the rock currently holding the bridge ropes up and some extra for what may have one been hand ropes to help cross. Perhaps if someone could cross carrying extra ropes a more secure and sturdy crossing could be made.

Bartomus looks worriedly into the pit of lava.

Dorbin feels like this whole thing could be a trap. (Did Dorbin pick up the rock he cast light on?)

Zanderallen surveys the 'room' and shakes his head.

Micah lets others try and think of a way through. (He remembers long ago when the Silver Shields started, in fact before they named themselves, being in dank dark sewers in the Float and having to use a wand of reduce person to get through things...)if that wand was on a former party member that is no longer with you I will allow that somehow it wound up in a bag of holding long forgotten about.

Stohp quietly and nervously waits.

Sid....?

da map



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=11 ;
Wednesday April 18th, 2018 9:30:37 PM

Sid looks at the rope bridge, "I'm got 50' of hemp rope, I could tie off one end here and the other end on the otherside. If someone gives me another rope I can bolster the vines and start to make it safer. And maybe make a handhold rail.

====================================================

Fort: 11

((Sorry, sorry.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=21 ;
Thursday April 19th, 2018 1:13:28 AM

"Didn't realize we were going to be going into a pit, so no rope with me," Bartomus said as he tried to squeeze himself against the tube's walls. "That bridge won't hold a taur, not even a remote possibility."

=======
Fortitude Roll - 21; try to let others pass until we can figure out a means of getting taurs across

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday April 19th, 2018 2:10:39 AM

Sid thinks a moment, "Is there a way to shrink the Taurs? I know we can make Stock a giant among dwarves, but does it go the other way as well?"

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Thursday April 19th, 2018 9:35:13 AM

"Good idea Sid. My guess is that the bridge could hold a Sid...maybe with a halfling on top. I have rope and at least Zanderallen has rope."

Stock removes the rope from his pack and offers it to Sid.

"I'm also thinking that Sid is the only one of us that is nimble enough to make it across."

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday April 19th, 2018 10:17:02 AM

Dorbin says, "I have no way to make anyone smaller, sorry. I guess I should have. I don't know how to get across that. I could create a servant, but I don't know how well they could tie off another rope on the other side."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d100=41 ;
Thursday April 19th, 2018 5:33:51 PM

I think that is our best bet Sid. Hopefully we can get enough rope across to support us all. Let's tie you off so in case you fall hopefully Stock and I can pull you back over before you get too crispy.", Zanderallen braces himself at his current position with the rope tied to Sid, ready to yank him back if he should happen to fall.
--------------------------------------
(Stock wins the amulet, 41)

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Thursday April 19th, 2018 7:52:56 PM

"Good plans," agrees Micah. He moves up to assist Zanderallen and Stock, prepared to use divine magic if warranted.

DM Robert - the very warm Rabbit Hole 
Thursday April 19th, 2018 9:21:18 PM

OOC I will allow a 50 rope to have sufficient extra length to tie off at either end. How many ropes are there?

It would take too moves (if in rounds) to cross the bridge, Sid needs to make 2 Acrobatics 20 to cross safely. Fail by 5 or more and a board breaks beneath you, reflex save 10 to not fall. Fail Acrobatics by 10 or more and you have lost your balance and are falling.

Stock being at the top of the bridge holds one rope attached to Sid. Sid wipes his hands nervously and prepares. (OOC If Sid falls you have to make a strength check of 15 to hold the rope tight and save him).

Bartomus clearly does not think the party has enough rope to support his weight. If only there was a levitation spell or something.

Dorbin contemplates and comments that he has no way to make someone smaller. Unseen Servant is not going to be much help. Floating disk....well that would only support about 600 pounds. How heavy is a taur?

Zanderallen wants to be the anchor for Sid, but is told that the rope is not long enough to act as an anchor from there if Sid is to make it all the way across. He would have to move up and maybe act as an anchor for Stock who is near enough to the rope length for Sid to make it across.

Micah comments that the plan seems sound. Still he thinks he is forgetting something.

Stohp seems lost in thought, what goes through the girls mind in dangerous times? Is she remembering how her and her sister first joined the Silver Shields, before they were even named, and them having to go through the sewers of the Float and having reduce person cast on them from that wand they found...now where could that wand be? Or is she wishing her hat of disguise actually was not an illusionary based magic item and could actually work to make her smaller.

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=29 ; d20+13=19 ;
Thursday April 19th, 2018 11:02:42 PM

Sid will wait until he has been given a rope, and will use the one from his haversack to do the way back unless he is told that there are no other ropes and then will use his own. Once enroppened, he nimbly crosses the way and ties off the rope. IF he still has his rope he canters back, a little whibbly at one point before catching himself and continuing on.

"Alright then, I suggest someone light goes over, checks my knot(s) and we get going." Sid hands the rope end for someone else to tie-off.

================================================================

((Challenge accepted: I won't take twentyor ten))

((Stupid 6))

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday April 19th, 2018 11:03:26 PM

((Sighs))

Acrobatics1: 29
Acrobatics2: 19

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Friday April 20th, 2018 9:39:04 AM

Watching Sid skip across the chasm, Stock can't help but be impressed. Grinning and looking at the others, it looks like he isn't the only one.

"Dorbin - isn't that one of those reducing wands sticking out of your pack? I remember shoving it in there when I was organizing the pantry back at the HQ...how long ago was that anyway? Seems like months ago..."

While Sid's return trip isn't quite as flashy, Stock is pretty sure he couldn't do so well.
Stock will help tie off the ends of the rope and then head across, taking care to hop over the boards that look like they are in the worst shape.
=======
Re: How many ropes do we have?
Sid, Stock, Zanderallen, Stohp and Micah...Looks like Stohp's and Micah's are even silk...fancy.
Take 10 twice for 14's on acrobatics to cross - I'll roll if you make me...
OOC - Dorbin I'm referring to the email chain going around


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday April 20th, 2018 9:46:18 AM

Bartomus watched as Sid took the rope and walked across the rickety bridge. He realized he was holding his breath when Sid reached the other side and he let out a big breath. He did the same as Sid walked back, and began to wobble mid-span. Bartomus' eyes went wide as he watched Sid regain his balance and rock a bit on the bridge.

"Well done, Sid, well done," the taur said when Sid came back to the landing from which he had started. "Now if only we could figure out how taur's could fly or loose a lot of weight."

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Friday April 20th, 2018 11:02:36 AM

Stohp, still stuck in the back, calls to the others ”what’s going on?

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Friday April 20th, 2018 11:57:46 AM

Dorbin looks up absentmindedly and says, "What? The where, now?" He spins around, trying to get to his pack a moment before he realizes that he can take it off. When he does, he spots the wand. He says, "Oh, this one? I completely forgot about that one. Good news, everybody! Who wants to be smaller?"

OOC:
Dorbin will use the wand to cast reduce person on the taurs or anyone else that wants it.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Saturday April 21st, 2018 8:03:43 AM

Micah smiles in relief as Sid makes it over. Seeing the taurs reduced in size there appears to be nothing more to do than cross. Being the least nimble of any of the Shields, he cautiously crosses the bridge, taking his time.

DM Robert - the very warm Rabbit Hole 
Saturday April 21st, 2018 10:24:27 AM

Sid secures 3? ropes. That will reduce your travel across check to Acrobatics 10. If you go slow you can cross....1 at a time. yes you can take 10 to cross, hmm can you take 20, that armor check penalty doesn't go away does it?

Dorbin uses his wand to reduce the Taurs in size. Bartomus is relieved at last of their current concern. Stohp is apprised of Sid's daring acrobatics.

Everyone one has been so concerned with getting the rope bridge fixed, no one really paid attention to the other side. (Have you looked at the map?) The two red lines are the CLOSED double doors. They open outward...if they open, no one has checked them. That means you need to get those doors open before you can really get EVERYONE across the bridge.

However in the interest of time, I'm going to say that SID checked for traps and found none and then opened the door.

I have once again positioned your characters on the map. Please remember to say where your character is.

The doors open slowly and only with Stock's added strength. Stock can see it is a hallway of some sort, worked stone, and two double doors at the end. Sid can see dimly ahead from the light of the lava. There appears to be some sort of large 10x10 tiles on the floor of different color, white and gray. He can only see about 10 feet forward, unless he has some sort of light source. The air smells musty, probably because it has been sealed up for so long.

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday April 21st, 2018 10:26:12 AM

"Well Stohp, seems they have some ropes across, and we are going to get to experience life as a calfling all over again," Bartomus said over his should as he nodded to Dorbin. "Ok, wand waver, let's try out being small for a while."

When the burst of energy hit him, he didn't feel anything then it started like a cold chill that runs up your back all of the sudden. He shivered and shook the feeling away and as he did so, his body contracted inward and downward all at the same time. It surprised him, and he let out a "hey" that sounded more like a pre-adolescent yelp.

He looked about and then at his hands. "Well, small it is, then. Almost makes you wonder," he smirked and then walked towards the bridge. He proceeded to tie his glaive across his pack, then used the ropes and his time to choose his steps wisely.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=18 ; d20+10=12 ;
Sunday April 22nd, 2018 12:49:05 AM

Sid, who is still in front after three trips calls back, "I'll check the door and start moving forward. You lot make sure you don't thud on the lava. It is apparently very hard and very hot." Sid looks over the doors carefully as Stock makes his way across.

Sid says to Stock, "I think the door is safe, but by Floydd's awl, it's heavy. Once Stock pushes open the door Sid peers inside and takes out a torch and lights it with his eyes closed and hands it to stock. "Hold this and stay behind me."

Once Stock takes the torch Sid gently pushes him behind him and shields his peripheral vision from the torch and gazes upon the hallway.

He looks long and hard and then... well acts appropriately, either stepping where he thinks is safe or blocking a trap he thinks is to me sprung.

============================================================

((I have one or two jobs, so I'm doing this))
Perception((traps)Door): 18
Perception((traps)Floor): 12
Perception(traps): 12

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Sunday April 22nd, 2018 12:00:11 PM

Stohp crosses the bridge slowly and carefully (take ten for easy crossing when it's her turn).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-4=3 ; d20-4=11 ;
Sunday April 22nd, 2018 6:38:27 PM

Looking at the still precarious crossing Zanderallen is thankful for the nimbleness of others in the group. Not one to let a challenge stop him he heads straight out once Sid has opened the doors and cleared a landing. "Always knew I should have joined the circus." His confidence is not backed up by his skills however. Almost immediately he takes a bad slip and it looks all over as he begins plummeting towards the lava. By some miracle he manages to catch his hold on one of the ropes. Hauling himself back up he makes his way across. [b]"I don't think the circus wants me.
------------------------------------
Acrobatics 3 failure with falling
Hero point used to reroll 11 makes it

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d20+9=22 ;
Monday April 23rd, 2018 9:56:22 AM

Stock grunts as he pushes the doors open. He turns around just in time to see Zanderallen nearly end up in the lava.

"Hey Z. Next time take your armor off. It might be easier."

He turns back to the hallway and peers down into the darkness. To Sid he says, "This place looks like it was built for your skills. I'll let you know if anything stands out in the stonework."

==============
Perception Traps 22...or a 24 if it involves traps or secret doors in stone walls or floors. Stock will remain 5 feet behind Sid holding the torch up so the elf can see what is in front.


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Monday April 23rd, 2018 2:52:09 PM

Dorbin casts the spells and then looks at the wand as if seeing it for the first time (again). He shrugs and puts it back in the folds of his robes where it quickly disappears.

He watches the others move across the bridge. He gasps when Zanderallen almost falls, but then notices that Emily Jasmine has apparently been walking back and forth across the bridge at will, almost laughing at the group. When it is his turn, he carefully holds onto the ropes and takes tiny steps, trying to ignore the cat walking along with him, almost laughing at his efforts (taking 20).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 23rd, 2018 5:36:33 PM

Both grinning and glaring at Stock as he waits for the rest of the Shields to make it across, Zanderallen catches his breath. Still working on slowing his heart rate down he bites back a comment, deciding it's not worth it.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Monday April 23rd, 2018 7:31:18 PM

Micah's breath catches when Zanderallen slips.

Stock's suggestion has merit, but donning and doffing his plate mail might require more time than they have now that they have entered this area.

He crosses last, unrolling his bedroll and wrapped it around himself and one of the ropes to serve as a safety harness. He crosses slowly, but does avoids a molten swim.

=======
He crosses when there is space available. Micah will likely end at P 10 where he refolds and repacks his bedding.

DM Robert - the very warm Rabbit Hole 
Monday April 23rd, 2018 7:52:27 PM

OOC - I have to work late on Mondays so I don't have full access to stuff. But I can post from work and waiting to get home and post when I do have access would make it a late night for me and so.... I can't put anything on the map. Plus because of Time constraints....

Sid checks the hallway for traps. He determines that at one time there may indeed have been some sort of trap mechanism under several of the tiles (so yes the traps were 10x10). However, age and possible seismic shifts have caused them all to be disabled. The Hallway is clear! He proceeds generally down to the door. (the double red lines at AB 9 and 10).

Please let me know whereabouts on the map you will be at the end of this turn. Yes the doors are not open, No Sid has not checked those for traps or locks.

Bartomus contemplates the new view point. He crosses the bridge.

Stohp crosses the rope bridge slowly and carefully.

Stock scans the stonework. Definitely no pit traps here. The stone work was okay, but certainly not up to the higher standard of dwarves.

Zanderallen attempts to cross the rope bridge. Cruel fate mocks him as his fingers slip and begins to plummet, But apparently this is not how he's going to end his life, because he desperately grabs at the ropes and succeeds in holding on and then continues across.

Dorbin's heart hammers in his chest as he watches Zanderallen almost fall to a fiery death. He eyes Emily with perhaps a touch of exasperation. Then he very slowly and very carefully crosses the bridge.

Micah crosses the bridge successfully.

Everyone has crossed safely.

map


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday April 23rd, 2018 8:35:45 PM

Bartomus continued into the tiled hallway looking about the passage way and at his fellow Shields. "This is different, size wise that is. It will wear off, right?"
-----
[i]Move to V9[/i ]

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=28 ; d20+15=24 ; d20+15=17 ;
Tuesday April 24th, 2018 12:52:41 AM

Sid motions everyone to come forward, thinking of several possible "all clear" gestures for future use, and makes his way to the next set of doors, if possible, and search for traps and open it if possible. Closely he studies the area, his pulse a dim, slow beat in his ears as he extends every sense he has to the task at hand, slowly, deliberately using the lightest touch imaginably to find the truths and secrets hidden within the door, the walls, the floor and ceiling, each minuscule movement a genuflection to Wardd as he sets about his work.

=============================================================

Perception(Traps): 28
Disable Device(Traps(If Any)): 24
Disable Device(Open Lock(If Necessary): 17

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Tuesday April 24th, 2018 9:46:46 AM

Stock follows closely behind Sid to the door, holding the torch up high behind the elf as he scans every inch of the door and surrounding walls, ceiling and floor.

Assuming it's clear and the door gets unlocked.
Stock helps to push the large doors open but again lets Sid take the forward position.

"Two sets of double doors, a trapped hallway, a rickety bridge over lava...I'm not sure what to make of this."


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday April 24th, 2018 1:17:08 PM

Dorbin moves along with the rest of the group, assuming he stays in the middle as they approach the new doors (so about W8). When Bart asks about the size wearing off, Dorbin waves his hand and Bart quickly turns back to normal size.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Tuesday April 24th, 2018 1:53:09 PM


Micah moves forward and stops a bit of a distance away while Sid checks and opens the doors.
His shield is back on. In his right hand he holds his mace, currently using its enchanted light as a torch.

======
Move to X9

DM Robert - it's getting cooler now 
Tuesday April 24th, 2018 8:38:19 PM

Sid inspects the door. It again is a large double door, about 8 foot high, made of some sort of dark wood and reinforced with brass. Sid wonders briefly what kind of wood it is. (Appraise anyone or knowledge nature) Sid is absolutely certain there are no traps on the door. He checks for it being locked...but finds there are no locks. Since there are no visible hinges it must swing inward. He pushes lightly to no effect.

Bartomus walks into the hallway and complains about his size. Dorbin dismisses the spell and Bart suddenly enlarges to his normal size.

Micah moves forward adding his lighted mace to the effect of the torch.

Zanderallen stands in the rear, barely off the rope bridge. Perhaps his near fatal fall has cast some fear on progressing further.

Stohp stands beside Zanderallen, looking him in the eye without having to bend down. Perhaps she is concerned with his mental state.

The doors seem either heavy or stuck, Sid is not sure, any muscle up front to open them?

map
PS don't forget to put your map location in your post.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Tuesday April 24th, 2018 9:06:19 PM

Stohp follows along behind Bart, examining the tunnel they're going down. They seem to have left the natural tunnel, but it's hard to tell how old this is; she knows wood not stone.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+3=16 ;
Tuesday April 24th, 2018 10:00:04 PM

Shaking himself off Zanderallen marches up to the doors blocking the way. "Well Stock, you ready to get on with it? After our master thief finishes his inspection of course. I've had even near death experiences for the moment." Assuming he gets the all clear from Sid, Zander will brace on the right door ready to attempt to throw them open them up with Stock's help.
-------------------
position AB10
Str check 16 if the doors really are stuck

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+3=16 ;
Tuesday April 24th, 2018 10:00:04 PM

Shaking himself off Zanderallen marches up to the doors blocking the way. "Well Stock, you ready to get on with it? After our master thief finishes his inspection of course. I've had even near death experiences for the moment." Assuming he gets the all clear from Sid, Zander will brace on the right door ready to attempt to throw them open them up with Stock's help.
-------------------
position AB10
Str check 16 if the doors really are stuck

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=15 ;
Wednesday April 25th, 2018 12:42:33 AM

Bartomus felt suddenly dizzy as he regained his height and size. "A fine trick that was Dorbin, I can see if I can at least add some weight to the effort"

He walked up to the doors and began to push with the others on the doors.
-----
Strength check 15

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17  d20+6=26 ;
Wednesday April 25th, 2018 9:51:05 AM

Stock rubs his hands together as Zanderallen joins him at the door. "I was going to push it open myself but decided that I didn't want to show off too much." Stock grins and then takes a place at the left door.

"One...Two...Threeeeee." The fact that the party is momentarily halted by an old door draws a grunt out of Stock and he begins to lose his cool...

===========
Stock enters a rage just as he begins pushing - 1 round of rage used.
Strength check 26...hopefully he didn't do any permanent damage to the door... :)


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+6=19 ;
Wednesday April 25th, 2018 12:04:39 PM

Dorbin waits and watches the doors and beyond as the others pile up on the door (perception: 19).

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Wednesday April 25th, 2018 1:21:31 PM

Micah steps forward as Stock and Zanderallen approach the doors.

He prays quickly for strength for Zanderallen. Raising his hand to rest gently on the paladin's shoulder, he feels the power of their god course through that contact.

=======
Move to AA10
Strength Surge (Domain Power) Add +3 to strength checks by Zanderallen for one round.



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=23 ; d3=2 ;
Wednesday April 25th, 2018 6:29:15 PM

"Ok lady and gentlemen, it should be safe." Sid stands in-front of the door and inspects it again, "Hmm, it [i]looks[i] like it should swing inward, but I wonder if it is supposed to slide someway. Hey guys! You think... ah!" About this time Z and an enraged Stock whoosh passed him at the door.

==================================

Knowledge(Engineering(To inspect the door): 23

((Please ignore the d3, misroll))

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 25th, 2018 6:55:29 PM

With the door open Stohp advances closer, two spaces south of Dorbin. She wants to be able to see what's going on this time so she's not stuck sitting and wondering. That was annoying.

DM Robert - tonights episode the empty room 
Wednesday April 25th, 2018 8:40:46 PM

Zanderallen rushes forward his sense of dread forgotten.

Stock steps up and flexes against the door. Stupid door blocking their way. Door needs to go Hulk Smash. Rage boils up.

Bartomus steps up and prepares to lend a hand.

Micah squeezes in and pats Zanderallen on the back for added strength. But because of Bartomus's largeness can't go where he intended.

Sid steps back to inspect the engineering of the door. He's pretty sure it opens inward. Perhaps in the ages since it was built things have just settled...?

The heavy black wood doors (reinforced with bronze fittings) cannot stand up to the rage in the dwarves heart and the purity (with some Minotaur help) of the paladins. Though admittedly the dwarf did push harder and his side swung wide open and banged in the wall behind.

You stare into another room. However this room appears to have 4 alcoves, well 3 and one double alcove. There are pedestals in each alcove. There is faint light in the room (which will be explained shortly). Pedestal 1 is a helmet of some kind. Pedestal 2 has what appears to be a flaming longsword upon it. Pedestal 3 has a strangely shaped shield on it, perhaps wooden. Pedestal 4 holds a green cloth of some sort (at least that's what you can make out from the doorway where you stand.

You do not see any other doors.

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=23 ; d20+15=18 ; d20+10=30 ; d20+10=29 ;
Wednesday April 25th, 2018 9:22:48 PM

Sid yells, "Stand where you are, don't move, give me a moment, and checks for traps. He checks under the Shield's feet, in case they accidentally crossed the threshold, and works out as far as he can go. If he sees anything he immediately tries to disable it.

===========================================================================

Perception(Find Traps): 23
Disable Device(v Traps Found): 18
Perception(Find Traps(Pedestal 1): Nat 20 (30)
Perception(Find Traps(Pedestal 2): 29

((Just let me know to what point I check. I do, front of door, pedestal 1, pedestal 4, then up to 2 and 3.
I rolled two extra Perceptions checks to help move the story along. I hope that helps.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=13 ; d20+7=17 ;
Wednesday April 25th, 2018 9:29:08 PM

"Alright, well, now what do we do with this stuff? I thought we needed a claw, weren't we suppose to find a claw? " Bartomus whispered as Sid went about checking the now open room. He looked back at where they had come from and then back into the newly opened room. "Almost like someone wanted these to be found."

He looked up at the ceiling of both rooms trying to get a sense of the chamber they were in.
====
Perception check over the two rooms - 13; ceiling 17


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 25th, 2018 11:07:54 PM

Expecting some sort of demonic presence Zanderallen is confused by the dead end. Suspicious he focuses his divine sense and scans the room for evil.
-----------------
Detect Evil, starting the cone on pedestal 1 and moving across the room as Sid is doing his searching. Any auras detected will be concentrated on to determine location and strength.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17  d20+9=12 ;
Thursday April 26th, 2018 10:10:13 AM

As Sid clears the room, Stock follows behind him, checking the walls as he moves for any other hidden exits.

"Huh. This doesn't seem like a trap at all."

================
Perception 12 or 14 if stone cunning comes into play
OOC - Stohp you should probably update the HP's in your header. I think you should be at full health.


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday April 26th, 2018 12:10:27 PM

Dorbin will cast detect magic and look into the room and the alcoves.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+12=19 ;
Thursday April 26th, 2018 1:54:24 PM

[OOC: Since that square is open and his intent was to be able to reach Zanderallen, put Micah in AA11.]

Micah waits for Sid and Dorbin to investigate. He peers through the doorway at the objects wondering if they have any religious significance.

=========
Knowledge Religion 19

DM Robert - tonights episode what's behind door number 4 
Thursday April 26th, 2018 9:06:18 PM

Sid scrambles forward, or at least to the forefront and establishes that there are no traps on the floor of the room. He continues around the room examining the pedestals. They appear to be simple marble pedestals. Again they are free of traps. He notes the helm and sword appear to be standard looking. The shield however appears to be woven of something, perhaps it is one of those Sargrass shields. The cloth, looks like green cloth, he can seen there appears to be some embroidery on it in copperish looking thread. However, he does not pick anything up right now. Sid also notes, because he rolled a Nat 20, that there is definitely a concealed door in the back of alcove 4.

Bartomus looks around. Definitely no claw here. The ceiling, well it looks low to Bartomus. He may have to duck a bit. Definitely not up to standard ceiling height.

Zanderallen beings doing the paladin thing, scanning for evil. He is relieved to find there is no evil or more worried that he can find no evil. Who knows. But for now, there is no evil.

Stock follows Sid around the room. A little groggily at first as he is momentarily fatigued by his brief rage. However, he notes nothing unusual in the stone work. It's okay, but definitely lacks that dwarven touch with stone.

Dorbin casts detect magic and is perhaps not surprised that all the items on the pedestals radiate magic.
1 helm
2 sword
3 sargrass shield
4 green cloth

Micah looks about the room from the doorway. He's not sure but he gets the idea that this may be some sort of display of wealth or perhaps heirlooms. Almost like the anti-chamber of an honored burial mound.

Stohp....?

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=25 ; d20+15=34 ; d20+15=34 ;
Thursday April 26th, 2018 10:08:43 PM

"Everything seems safe guys, but be careful," Sid says as he touches the green cloth. If nothing jumps out at him he'll go behind the pedestal and try and open the door, taking the cloth with him.

==============================================================================

Perception(Find traps on hidden door): 25
Disable Device(disable traps): 34
Disable Device(Open Locks): 34

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 26th, 2018 11:03:55 PM

"So we keep going? Really?" Bartomus shrugged, ducked and headed deeper into the showcase room.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Thursday April 26th, 2018 11:39:09 PM

Stohp looks warily about. She doesn't trust this. No one leaves out valuables for anyone to steal. She keeps her eyes open and her weapon raised, ready for a trap or ambush.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Friday April 27th, 2018 12:01:22 AM

With the room given the all clear Zanderallen can't help but look at the flaming longsword. For a brief moment his brain starts to think what would Micah do, but seeing Sid moves the green cloth to get to the concealed he decides to walk over and grab the sword. Lifting it from the pedestal he gives a few swings to get a feel for the weight and balance before joining Sid and Stock at the concealed door. "Doesn't look like anybody was using this."

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=27 ; d20+14=33 ;
Friday April 27th, 2018 11:36:40 AM

As the others quickly grab up items and move forward, Dorbin takes a look over the other items, trying to determine more about them.

OOC:
Spellcraft to identify helm: 27, shield: 33

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=15 ; d20+14=22 ;
Friday April 27th, 2018 1:29:39 PM

OOC:
Additional sword and cloth rolls: 15, 22

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17 
Friday April 27th, 2018 5:02:39 PM

Stock hangs around Dorbin as he stares intently at the helmet.

"To be honest, I have no qualms against grave robbery. Especially when it happens in another plane of existence. The chances that this will blow up in our face is much smaller than if we were to say plunder the tomb of some rich family in the Float. This stuff is meant to be used."

==========
Stock will grab the helm if it seems like it would be of use to him and then jog to catch up with Sid, keeping right behind him.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Friday April 27th, 2018 7:45:49 PM

Stohp is kind of annoyed no one else seems to share her worries. Then again Sid did check for traps and that shield looks neat. She doesn't need it but...

She goes over and oogles the shield.

DM Robert - tonights episode "To be honest, I have no qualms against grave robbery." 
Saturday April 28th, 2018 10:46:58 AM

Sid grabs the green cloth. When he picks it up he realizes it's more voluminous than he first thought. It's almost like a robe. He briefly notes the copper embroidery traces into leaves and acorns maybe. Then he checks the secret door determining yet again there are no traps.

Bartomus struggles ahead, unsure of this plan.

Zanderallen grabs the flaming sword and begins to wave it around. He notes that it seems a little blade heavy, and the handle is longer than most longswords he has swung. The quillions are perhaps a trifle longer as well. Never-the-less it feels fine in his hand. A sturdy well made blade good for slashing and maybe some stabbing.

Dorbin examines the helm and shield. The Helm is a Helm of Underwater Action. The shield would by 'human sized' standards be a heavy shield +2 made of Sargrass. He attempts to study the sword and cloth/robe/thing but apparently Zanderallan and Sid's waving them around is causing too much distraction and he cannot identify either. (you missed the target rolls on both).

Stock grabs the Helm of Underwater Action. Then follows Sid.

Stohp looks at the shield. In her present size (human) it would serve as a heavy shield (however, if you go back to your normal large self, it will drop a size category to a light shield, still +2 but the base would change from +2 to +1 for the non-magical defense).

Micah appears lost in thought.

For brevity's sake and because we are unfortunately under a time limit to keep on track with the module...place yourself in front of the red double lines/doors AJ 23 and 24. Yes crossing that threshold will start things and put you in rounds. Also I'm assuming Sid checks for traps, there are none, the door are not locked but they are closed.

The party makes its way down the secret passage into a larger hallway again and finally before two large double doors. These doors are again made of that strange black wood and reinforced with bronze fittings. However, there appears to be some writing carved into the doors.

"Here lies the spirit of our champion, forever watching over the great beast's sole remains in this realm. He vanquished it and in the vanquishing gave all that he was. May his name forever be remembered and honored in his sacrifice to make the Sargrass free of this demon beast's evil."

map

PS PUT IN YOUR MAP COORDINATES!
Oh, heck, time time time, I hate being on someone else's schedule.

Assume the doors are open, but you are in the hallway looking in. Directly across from the doors at the far end of the room you see a column of flame. Within that flame you can see a stone pedestal of some kind and on top of it a rock of some kind, (you can't make out much more because of distance and of course trying to look through the flames). Halfway down either north and south wall of the room you can make out some sort of greenery...a bush of some kind?

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Saturday April 28th, 2018 11:40:38 AM

Stohp leaves the shield - she isn't one for graverobbing, though if the others want to take it she won't object. They are trying to save the Wold after all and every little bit helps. As they go down the hallway she stays a little bit back of the front and ends up at AG 23.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday April 28th, 2018 3:45:06 PM

Bartomus looked into the narrow passage way, and turned to Dorbin. "Seems like I am going to need your help and wand to get through that passage way. Do you mind?"

When Dorbin was able to make him small again, he followed the pathway into an even tighter space that he had to squeeze through to find his way into a larger chamber. The doors were carved with praises of a hero who had apparently done great deeds for the Sargrass. He stood with the others looking into the vast chamber.

assuming that Dorbin zaps me I will end up at Location - AG 23

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday April 28th, 2018 3:52:44 PM

Updating header

Sid 
Saturday April 28th, 2018 8:38:51 PM

Ignore this, everyone.

[a href="https://docs.google.com/document/d/17HaA2KjNv_dmZoIRohCWNaTLx-Mo-yOUDQrhWSs3oL0/edit"]Sid[/a](Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:39:33 PM

Test Link

[link href="https://docs.google.com/document/d/17HaA2KjNv_dmZoIRohCWNaTLx-Mo-yOUDQrhWSs3oL0/edit"]Sid[/a](Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:40:04 PM

Test Link

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:40:39 PM

Test Link

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=23 ; d20+7=10 ; d8=2 ; d8=1 ;
Sunday April 29th, 2018 12:40:09 AM

Sid stands in front of the doors at AG23 and puts on the fancy nice new robe and readies an arrow on Branwen. "Ok, let's assume that when I open this door the wold is going to erupt. I'm going to break left(to AN 23(30ft on the diagonal(it's a bit hard to properly line up through the blacksquares))) and fire at anything that moves and is threatening. That agreeable with everyone? Tell me when you're ready."

When given the signal Sid bursts through the doors and moves at an angle for his full move and rapid shots anything that looks marginally threatening.

======================================================================

ToHit1(Rapid Shot): 23
Damage: 2
ToHit2(Rapid Shot): 10
Damage(Really doubtful, but just in case): 1

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Sunday April 29th, 2018 5:50:00 PM

Brandishing his new sword Zanderallen stacks at the door at the end of the hallway with the rest. Before they go in he calls about his Divine Bond, "Spirit of Courage, grace this blade." Readying his shield he agrees with Sid, "I'll do what I do best and go straight forward. Ready?!" As Sid moves in he advances waits to see what happens.
---------------------------------
Divine Bond Weapon Spirit (Adds Keen property to sword for 6 minutes)
Move to AN23 (If Sid goes diagonal he should be in AN21), AN22 if not

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+8=11 ; d10=9 ; d20+8=18 ;
Sunday April 29th, 2018 8:44:05 PM

During the time going forward Micah casts Magic vestment on his shield.
Then, seeing Dorbin unable to discern the nature of the sword (beyond its obvious trait) and the cloth, he casts detect magic and studies them.

At the chamber, he follows the others in. Before entering the room he casts Protection from Evil on Stock.

Scanning the room, he stands ready to cast Silence should a rapke appear.

=====
Magic vestment
Detect Magic
Spellcraft checks: Sword 11; Robe 18

Protection from evil cast on Stock. Duration: 6 minutes.

Move to Al21 .
Readied action to cast silence should a rapke appear. The spell will be located to include the creature, but not on the creature.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 11; CMD: 24; Rage: 16 / 17 
Monday April 30th, 2018 9:59:40 AM

Stock stashes the fancy helmet in his pack and catches up to Sid just as he finishes checking the door. A new tingling sensation then touches his spine, he shivers and prepares to grow in size again...but doesn't. Just as he is turning around to give Micah a look, Sid announces the door is opening and Stock whips his head around again.

"Ok, Elf. Let's do this."

In Dwarven he adds:
"...fighting underground...almost feels like home."

He then reaches back to his pack and pulls out a thin glass flask of oily liquid. He closes his eyes as he swallows it in one gulp and tosses the flask to the side.
=============
Status Effects: Protection from Evil (6 min) - not in stat block in case it isn't evil; Bull's Strength (3 min)
before we move in, Stock is at AJ24 and just took a potion of Bull's Strength...After the door opens, he keeps 10 feet south of Zanderallen...either at AN25 or AN24.


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=8 ;
Monday April 30th, 2018 12:50:49 PM

Dorbin uses the want again to help out Bart. Once they arrive in the larger room, Dorbin once again dismisses the magic to let Bartomus be normal size again.

When the group assaults the giant room, he moves quickly and quietly along the wall, keeping watch into the room for movement towards the party (perception: 8).

OOC:
Somewhere around AK26.

DM Robert - tonights episode behind the doors 
Monday April 30th, 2018 8:10:37 PM

OOC why is everyone trying to stack up on column AG, the doors are at AJ? You should be able to scroll up and down and keep the alphabet header.

Stohp passes on the shield. Hopefully someone will find it useful, or just pick it up to put it in a bag... She advances and claims what seems to be a prized spot in the hallway.

Bartomus thinks he needs to be reduced again to get through the hallway. He could squeeze through, but there's no telling what's on the other side. So he resigns himself to again being below stature.

Sid shakes out the cloth and dons it. He sees now it is not a robe, more of a talberd or surcoat, you can see it is embroidered with plant and animal motifs. He then advances into the room weapon at the ready. (you said on a diagonal into the room but AN23 is a straight line forward of the door. I'm placing you at AN 21. Also you can't move and do rapid shot. Rapid shot is a full attack action. You only get one arrow to shoot. Wait for it...)

Zanderallen enters the room flaming weapon at the ready.

Micah tries to determine the properties of the sword Zanderallen has and the surcoat Sid puts on. Alas their nature eludes him. However, he did cast a few prepatory spells and enters the room ready for the sonic blast of a rapke.

Stock downs a potion(s) and enters the room. Prepared to show everyone how a dwarf fights underground.

Dorbin slides around the outer wall of the room.

The two bushes shake and twitch. Then they rise up! A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and mildew. You hear popping sounds as you realize in standing it broke off many tiny roots that must have been working through the walls and floors to find water. Both of them take 1 movement action to stand 1 action to move forward, with their vines twitching and swinging in the air.

Sid's arrow fires off at Monster 1 - (it being closer) and it is a resounding hit. The arrow smacks in and sinks into the vegetation.

Monster 1 - AC 19, damage 2.
Monster 2 ?

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=10 ;
Monday April 30th, 2018 8:49:00 PM

Bartomus moved forward as the plants came to life and rushed towards the Shields. He came to a stop and began casting a spell. His hands and mouth worked in tandem as he made a tight circle with his right hand and the blew on it as he finished. A flame erupted

---
Move to AL 25; Casting Flaming Sphere - do you want a concentration check - to arise to Monster 2's left side for 10 points damage

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Monday April 30th, 2018 9:18:36 PM

I think I would have preferred rapke's, thinks Micah as he watches the plant creatures rise up.

Almost reflexively he calls upon Domi's power to cast a different spell. He grins grimly as he sees his stout ally enlarge to match the size of their verdant foes.

He steps forward to provide their archer some cover. He calls out to Sid, "Get back and fire at will! He tries not to tense in dread as he anticipates the force he expects will be behind this wooden beast's blows.

============
Cast Enlarge Person on Stock. 6 minutes duration
Move to AN22
Magic vestment
Detect magic (not concentrating)


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+9=19 ; d8+8=13 ; d6=5 ;
Tuesday May 1st, 2018 12:22:40 AM

Moving to protect Sid Zander moves to engage monster 1.
-----------------------------
(OOC: rolling for sword as if it's +1 flaming)
Move to AO21 - provoking if tree has reach
Attack Monster 1
19 to hit 13 + 5(fire) damage

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=9 ; d20+7=11 ;
Tuesday May 1st, 2018 1:30:22 AM

Sid, thinking about running, stands behind Z and says in dwarven, "It looks like they made a home coming for you Stock." He aims and fires off two more arrows at the thing, "Anyone know what this thing is? Besides kinda gross."

===================================================================

ToHit1(RapidShot): 9
ToHit2(RapidShot): 11

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=31 ;
Tuesday May 1st, 2018 4:36:43 AM

Stohp looks into the room and sees the two large plant creatures. Only two? If she can grapple one and keep it out of the fight, that's half the enemies! Unsure if she can unshrink at will, she tries to think big thoughts as she rushes at the more southerly enemy and tries to seize it (31 to grapple - 30 if she's still small).

Stock (JonM) HP: 77/77; AC: 18/11/15; CMB: 15; CMD: 28; Rage: 15/17  d20+6=11 ; d20+12=26 ; 2d8+19=29 ; d20+7=13 ; 2d8+19=25 ;
Tuesday May 1st, 2018 9:56:47 AM

"I'm remembering why I've spent the last couple decades on the surface. Somethings below the earth are absolutely horrid."

Then he feels himself beginning to grow. Good old, Micah.

What are those things anyway?

...and then he feels the rage growing. This time it is a protective rage. He is fairly certain that whatever these things are, they pose an existential threat to the Shields. And then there is the claw. Who keeps a stupid claw in a crypt?

He slides over to cover Dorbin and swings his flail twice with all his might.
=============
Status Effects: Protection from Evil (not in header...are they evil?), Bull's Strength + Rage + Enlarged (in header)
Knowledge Nature - 11; Does Stock Recognize these? Probably not.
When Stock grows he covers AM25-AN26
5 ft. step to AM26-AN27
Power Attack 1 Hits AC26, 29 damage
Power Attack 2 Hits AC13, 25 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=8 ;
Tuesday May 1st, 2018 12:25:01 PM

Dorbin’s eyes grow as large as saucers as he steps into the room and the bushes rise up, clearly attacking. He freezes for a moment staring at the massive plants, especially because one is headed directly at him!

The ball of fire appears next to the plant and then watches as Stohp runs forward to engage the plant-thing and then Stock runs ahead as well. He mumbles in the strange language of magic and points as the giant plant. Despite the large size, a tiny blob of green acid flies quite high and completely misses. He looks down at Emily Jasmine, hiding behind his legs and says, “You made me miss that!”

OOC:
Cast acid arrow, ranged touch to hit: 8.

Spells cast: acid arrow


DM Robert - tonights episode MAN DOWN  d20+5=13 ; d20+11=16 ; d20+11=13 ; d20+11=31 ; d20+11=20 ; d20+11=29 ; 2d6+5=13 ; 2d6+5=10 ; 2d6+5=12 ; d20+16=24 ; d20+16=29 ; 2d6+7=18 ;
Tuesday May 1st, 2018 8:57:48 PM

Bartomus casts Flaming Sphere (point of order 1- you must specify a target square, 2 you must include save DC's when you cast spells, otherwise I have to take more time to look up your character sheet and try to find it which makes for a cranky DM, 3-last round you Dorbin canceled the reduce spell on you so you take up 4 squares now) and moves into the room.

The bush creatures sidesteps the flaming sphere spell.

Micah casts the ever ready enlarge spell on the ever willing Stock. He then moves forward trying to cover Sid.

Zanderallen moves forward engaging the rotting, slimy, moldy, bush...and casually ignores the creatures feeble attempts to swat at him as he moves through the threatened space. His sword strikes the monster true and slashes the beast. However the flames of his new sword seem to sputter and his as it passes through the very wet mass.

Sid unleashes 2 shots at the monster, but misses on both.

Stohp wants to charge, (You were at AJ23, a charge has to be a straight unobstructed line, I'll allow because of the nature of posting, that you started your charge as Bartomus moved, so you were a hair in front of him, and you slipped by Stock before he enlarged, and so you are at AO28). fortunately, Stohp evades the slashing tentacle as she tries to engage the beasty. She does successfully grapple the creature.

And enlarged now raging Stock swings and creature 2. He wonders briefly what these things are, then realizes he has no idea and does not care, as he embraces the rage. While in rage, a barbarian cannot use any Charisma, Dexterity, or Intelligence based skills(except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.) His first hit connects successfully! But his second swing is clearly a miss. No they are not evil

Dorbin tries to cast acid arrow at creature 2. He barely misses. Then he sees a reduced size Stohp trying to grapple the monster.

--
The monsters attack.
Monster 1: still an unidentified mass of creepy vegetation ignores what's in front of it and attacks Sid. His first tentacle leaps forward finding the sweet spot crit confirmed and hits with the second attack as well. Sid takes 35 points of damage! You're not dead yet. Sid starts to go down, but the monsters tentacles wrap around him and lift him up.

Monster 2: successfully reverse the grapple on Stohp. It embraces the small Minotaur and squeezes. Stohp takes 18 points of damage and is now grappled.

Monster 1 - AC 19, damage 15.
Monster 2 - AC 19, (CMD 22) damage 29

map

Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 1st, 2018 9:21:44 PM

"Ellie!" Sid yells as he feels himself become a whole lot squishier. In the growing darkness of his mind an elven poem flows in short snippets and a ring seems to spin endlessly.

=================================================================

((Sid is at -1... 33hp to go!))

Stohp (Mitch) HP: 27/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=16 ; d20+11=23 ;
Tuesday May 1st, 2018 9:58:02 PM

Stohp grits her teeth and attempts to reverse the reverse grapple (16). If she succeeds she attempts to use her 2nd grapple to pin it, else her second attempt is to reverse (23)

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d6=6 ; d6=3 ; d6=4 ;
Tuesday May 1st, 2018 11:30:31 PM

"Noooooo!" shouts Micah as he sees Sid go limp.

Calling upon Domi, he heals his injured friends and steps closer to the beast holding Sid.

=========
Selectively channel energy 13 gets both Stohp and Sid and excluding both veggies.
Five foot step to AO22

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+9=25 ; d20+4=19 ; d8+8=11 ; d6=4 ; d8+8=9 ; d6=2 ;
Tuesday May 1st, 2018 11:33:14 PM

Saddened that the wet vegetable mass seems to be absorbing the flame of his new found sword Zander still smiles a grim smile as his blade bites into the creature. That satisfaction turns quickly to rage as he sees tentacles shoot past him and utterly crush Sid. Hearing ribs crack he yells incomprehensibly and slashes at the thing in rage. "AAAAAAAHHHH!!!" Driven by fury both swings strike true.
------------------
Full Round Attack on Monster 1
First Attack
25 to hit 11 + 4(fire) damage
Second Attack
19 to hit 9 + 2(fire) damage

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=14 ;
Wednesday May 2nd, 2018 1:20:09 AM

Bartomus stood and concentrated on the flame. The creature moved past it and grabbed a hold of Stohp. He watched and shifted the flaming sphere to where it would burn the back of the mound of vines, leaves, and rotting matter.

------
Sorry about that. Moving the Flaming Sphere to AQ28; Reflex save negates it; and affected by spell resistance. 14 pts damage if successful.

Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+2=20 ;
Wednesday May 2nd, 2018 3:40:26 AM

Sid struggles against the growing darkness.

======================================================

Constitution Check to Stabilize(Fort +3 - 1HP = +2): 20



Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 14/17  d20+12=31 ; d20+12=28 ; 4d8+38=68 ; d20+7=16 ; 2d8+19=27 ;
Wednesday May 2nd, 2018 9:36:42 AM

Stock begins chanting a Dwarven war song, "Beneath the rocks and soil, the hammer strikes true..."

He changes the angle on his flail to avoid the figure that he dimly realizes is a reduced Stohp and takes another pair of mighty swings

================
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
5 ft. step to AN24-AO25
Power Attack Crit Threat; 28 to confirm; 68 damage (33 if it didn't confirm)
Power Attack hits AC 16 (the monster should have the grappled condition right?); 27 damage



Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=24 ; d20=15 ; d6=1 ; 3d6=13 ;
Wednesday May 2nd, 2018 12:52:11 PM

Sid's flutter open, he draws his scimitar and screams in defiance and fear and slashes at the treething.

==========================================================================

ToHit(Thing1): 24
Damage: 1
SneakAttack(Just In Case): 13

((Please ignore 2nd d20 roll))

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=14 ; 2d4=5 ;
Wednesday May 2nd, 2018 4:12:03 PM

Dorbin sees Stohp trying to fight the massive plant thing, and he sees the plant getting the better of her. He waves his hand and dismisses the reduce, hoping that the sudden change in size will help Stohp with the grappling. He hears the screams from the other plant and area, but can’t really see what’s happening over there in all the excitement. He tries another spell at the creature in front of him, checking to make sure Emily is not in the way, and throws another small blob of acid at it.

OOC:
Using pearl of power to attempt another acid arrow: Hit touch AC 14, Damage 5, burns one more round.


DM Robert - tonights episode SPLATTER THE BUTTER   d20+3=16 ; 2d6+7=15 ;
Wednesday May 2nd, 2018 8:39:35 PM

Stohp squirms trying to reverse the grapple and after 2 attempts succeeds. Now she's got this thing where she wants it. you've been healed adjust your hitpoints please

Micah see's Sid's limp form being lifted toward the mass of vegetation. He calls on Domi's power and heals all the Shields in range.

Zanderallen lets loose with his flaming sword (alas the flame will not be damaging this monstrosity). However both swings connect solidly with the thing. Zanderallen wonders if this is what a chef feels like when he's making a salad.

Bartomus shifts around the ball of flame. Unfortunately the giant bush seems to sense it and keeps out of the way.

Stock embraces his rage and swings into the bush hitting it with awesome might! His Flail cleaves through it and comes out the other side covered in leaves and green chlorophyll. The monster topples over leaving Stohp grasping some vines. Stock second swing takes the monster while it is prone.

Sid snaps back from the abyss of darkness and the shining light. He draws his sword and cuts at the bush holding him. While he hits, it is rather weak, well after all Sid just pulled back from death, a little weakness should be expected right?

Dorbin dismisses the reduce spell on Stohp. Seeing the nearby monster has been soundly thrashed (threshed?) he instead targets monster 1 with his spell. He is happy that acid seems to work on these things.

Monster turn
Monster 1 pulls Sid closer and squeezes as Sid is still Grappled. Sid takes 15 points of Constriction damage. (Sid keep up with HP adjustments I believe you are now back to -3). Though Sid does not see it the monster's tentacles and leaves and such appear to be parting near him, as if that is where Sid is going to be deposited inside the beast.

Monster 2 is so dead. That hit is what we used to call in fencing class Splattering the Butter.

Monster 1 - AC 19, damage 41.
Monster 2 - AC 19, (CMD 22) damage -57

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=26 ;
Wednesday May 2nd, 2018 8:56:33 PM

Stohp is rather surprised as the sudden growth spurt and the equally sudden creature death. Uncertain for a moment if it's really dead, she hesitates before dropping the corpse.

Then she notices Sid's limp body being held by the other one and rushes over to help, trying to pull the creature off him (26 to assist with any attempt to escape the grapple by Sid)

(Or to grapple it if he somehow actually dies this round)

Sid(Andrew) HP: -3/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday May 2nd, 2018 9:21:06 PM

"Oh fer Ffloyd's Anvil!" Sid says as darkness takes him again.

===============================================

((HP adjusted, sorry, I'll watch that.))

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+14=31 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ;
Wednesday May 2nd, 2018 10:51:34 PM

Micah glances quickly at the sound of Stock's blow on the beast behind him, then returns his attention to the one harming Sid.

Wary of the plant creature's reach, he cautiously focuses divine power into a spell. "Save him, Zander." he calmly adjures his brother in arms as he reaches out to transfer the spell he has called forth.

He then takes a deep breath and prays to upon his master, Domi preserve us and calls forth a burst of healing power, using his force of will to keep it from benefiting their foes.

=============
Magic Vestment, Detect Magic (not currently concentrating)
Concentration Check for casting defensively: 31 (nailed it)
Cast Bull's Strength on Zanderallen. Duration is 6 minutes.
Use HERO POINT for extra action to selectively channel. All within 30' of Micah (except the plant beasts) are healed 12 points . Five uses remaining.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Wednesday May 2nd, 2018 11:00:37 PM

Spells PreparedHighlight to display spoiler: { I noticed my spells weren't updated since we last slept here is my list for future reference.

0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil
(Bonus spell from Sargrass plane)
}


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=28 ; d20+11=13 ; d20+6=23 ; d20+6=25 ; d8+10=12 ; d6=4 ; 2d8+20=26 ; d6=4 ;
Wednesday May 2nd, 2018 11:49:06 PM

Flexing his muscles with new found strength Zanderallen raises his arm and swings down hard into the creature. His blade making contact Once! Twice!
------------------------------------
Full Round Attack
First Attack
28 to hit (potential crit(17) 13 doesn't confirm) 12 damage
Second Attack
23 to hit (potential crit(17) 25 confirms!) 26 damage

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday May 3rd, 2018 2:21:55 AM

Bartomus watched in frustration as the bush thing dodged the fire ball, then he watched in amazement as Stock destroyed the monster with such zeal that it took the taur's breath away. "The stuff of legends, for sure."

He turned to move the fire ball towards the other monster but watched as Zander unleashed two powerful blows that he held it where it was at waiting to see if that creature died as well.

Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 13/17  d20+12=23 ; 2d8+19=31 ; d20+7=17 ; 2d8+19=27 ;
Thursday May 3rd, 2018 12:24:10 PM

Stock continues his chant, "...in the dark we toil 'til the cask runs dry."

As he finishes his strike he interrupts his song with, "HAHA! He's not going anywhere anytime soon!"

Spinning on the other monster, Stock dimly notes a body in its clutches...and then tries to bash the thing to pieces.

===========
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
Move to AR22-AS23
Power Attack 1 hits AC23, 31 damage
Power Attack 2 hits AC17, 27 damage


Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 13/17  d20+12=23 ; 2d8+19=31 ; d20+7=17 ; 2d8+19=27 ;
Thursday May 3rd, 2018 12:24:10 PM

Stock continues his chant, "...in the dark we toil 'til the cask runs dry."

As he finishes his strike he interrupts his song with, "HAHA! He's not going anywhere anytime soon!"

Spinning on the other monster, Stock dimly notes a body in its clutches...and then tries to bash the thing to pieces.

===========
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
Move to AR22-AS23
Power Attack 1 hits AC23, 31 damage
Power Attack 2 hits AC17, 27 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=24 ;
Thursday May 3rd, 2018 1:30:37 PM

Seeing the plant things fall so quickly worries Dorbin, despite the one that kept killing Kenny, err... Sid. He pauses at the others attack the creature and looks to the rest of the room to make sure the group isn't surprised by something else appearing (perception: 24).

DM Robert - tonights episode SPLATTER THE BUTTER  
Thursday May 3rd, 2018 8:59:18 PM

Stohp rushes over to try to save Sid from being a leafy fertilizer. Stohp 1 movement puts you barely at range to reach Sid. I will allow that your attempt to grapple, is against Sid rather than the monster. She manages to grab hold of Sid. Now it will become a strength test to see who can hang on.

Heroically Micah casts bull strength on Zanderallen and also channels the positive of Domi to heal everyone.

Zanderallen is forced to take a 5 foot step as Stoph is reaching around him and trying to grab Sid. His muscles flex with new strength and the starts trying to make a bonzai tree.

Bartomus watches Zanderallen attack the bush monster. He is reminded of an angry gardener attack weeds in the yard.

Stock moves up to engage monster 1. Whacking it even as it is falling. You had to move more than 5 feet to get in range, you don't get 2 attacks.

Stoph tears Sid free of the slack tentacles.

Dorbin fears this was too easy and looks around. Again nothing in the room except you, 2 now dead vegetable monsters, a swirling wall of fire that surrounds a stone table/block (that's the orange circle around the blue squares, the blue squares are the stone table, the table is not blue I just needed a better color than grey). Through the fire, sitting in the center of the stone table/block he can just make out what appear to be a 3 foot diameter ball of amber? with something dark inside the amber.

Monster turn
Monster 1 is dead dead.

Monster 2 is still so dead.

Monster 1 - AC 19, damage -43.
Monster 2 - AC 19, (CMD 22) damage -57

map

Combat is done, but denote how many rounds you spend going whatever you do next, as several of you have ongoing spells and rage(or fatigue) that may need to be tracked over the next turns or so. In other words you can say I'm going to spend 1 minute looking around very carefully, or I'm going to spend 3 rounds healing someone and 3 rounds looking at x. etc.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+5=17 ; d20+8=27 ;
Thursday May 3rd, 2018 9:35:05 PM


Seeing the creatures slain, Micah moves closer and focuses on the altar.

==============================
Active Magic Vestment, Detect Magic
Over three rounds Move to AZ21
Concentrate on [i]Detect Magic[i] for 3 rounds facing the altar
Knowledge Arcana 17;
Spellcraft 27


Sid(Andrew) HP: 9/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=11 ;
Friday May 4th, 2018 12:19:13 AM

Sid gasps awake in Stoph's arms and flails just a moment before he realizes that he's not being crushed by a tree anymore. "All ye gods thanks Stoph," he says as he sags. He stumbles to his feet and weakly dusts himself off, "And I liked this shirt too. Are we good? They dead? Alright, alright, time to work." Sid moves to BA21, his head swiveling around a bit drunkenly and he tries to search for traps. If he makes it that far he is going to blankly stare at/through the fires on the alter swaying slightly.

==========================================================================

Perception(Search for Traps): Nat 1 ((It's been a tough minute apparently.))

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d8=5 ; d8=1 ; d8=4 ; d8=6 ;
Friday May 4th, 2018 7:00:43 AM

Realizing he is getting ahead of himself, before examining the altar, Micah takes the time to call upon his master to heal Sid. Micah gasps a bit as the power transfers into the wounded elf and smiles at him briefly as he sees Sid improve.

===================
Two more rounds to move and cast: total of five rounds including time spent from earlier post to examine the altar.
Cure Serious Wounds. Sid is healed 21 point (3d8+6). Uses one Magic Circle slot.

To see spells prepared Highlight to display spoiler: {

0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil (Bonus spell from Sargrass plane--Cast as Cure Serious)
}



Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17 
Friday May 4th, 2018 10:56:44 AM

Stock takes a knee and comes down from his rage. He looks down and sees Sid coming back to attention. As Sid stands up, Stock says, "Oh Sid. I didn't see you there. I don't think that thing liked you very much."

He then turns around, looking for Dorbin. "Dorbin, did your cat get eaten by one of those things?"

=============
Status Effects: Protection from Evil (4 min remain; not in header), Enlarged (4 min remain; in header)
Stock only needs a bout a 1 min breather and then he's up and ready


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday May 4th, 2018 12:33:37 PM

Dorbin carefully moves up towards the table and ball thing, watching as Micah detects magic on it. When Stock asks about the cat, Dorbin points over towards plant monster two and can see the cat backed up to it, apparently taking a leak on the dead creature.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Friday May 4th, 2018 5:47:12 PM

Thankful that Sid seems to be ok, Zanderallen moves up close enough for the table to be within range of his divine senses and concentrates on searching for sources of evil.
----------------
Move to AS23
Detect Evil towards the table
Bull's Strength 59 rounds remaining
Diving Bond 57 rounds remaining

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday May 4th, 2018 8:25:40 PM

Micah's magic over takes Sid and he stretches and looks around like someone who was sleep walking. He looks around and says, "Is everyone all right?"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday May 5th, 2018 8:56:30 AM

Stohp tries to gently lower Sid to the floor, but he's fairly heavy for the weak taur and she mostly drops him. Tangling monsters is one thing, picking up people is another. "Sorry. Welcome." she mutters, slightly embarrassed. She goes over to look at the amber thing with the rest of the group.



DM Robert - tonights episode What's on the Barbeque 
Saturday May 5th, 2018 11:00:14 AM

Micah moves toward the alter. With detect magic still going he notes that the flames surrounding the alter are magical in nature. He determines that it is a Wall of fire, burning outward, so he decides not to get too close.

Sid lurches awake again from a deep dreamless sleep. Stock almost drops him to the floor. He staggers around looking for traps but it is evident to everyone that he does not fully know what he's doing right now. It is decided to have him sit down before he gets too close to the wall of fire.

Micah quickly comes over to heal Sid. Sid feeling more normal asks how everyone else is doing.

Stock kneels while he recovers from his induced rage. He asks about the cat. Emily strolls by and eyes Stock but apparently does not want to rub up on him right now.

Dorbin eyes the wall of fire. He is fascinated, in that it seems to be permanent. Emily tries to make a litter pan out of one of the monsters.

Zanderallen, now closer to the alter, concentrates. Yes there seems to be something evil there but not there...coming from the object on the alter? Zanderallen ponders, it looks like a large crudely cut block of opaque glass, or maybe amber.

Stohp looks at the rock thing on the alter. Is that a wand inside....maybe a claw and part of the forearm?

Six rounds have passed. You gaze at the amber rock and what's inside. But it is surrounded by that wall of fire. If only you had some way to get past it.

Not that positions really matter right now map

We are still in multiple rounds, so act with that in mind....ie you can do more than one action.

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+12=22 ;
Saturday May 5th, 2018 11:46:44 AM

"So... fire. Do we have any fire control magic? Or dispel if it's magic fire." Stohp scratches her head looking around the room (Perception 22), trying to see any hints or anything that looks like it's big enough and fireproof enough to make a bridge across the flames.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Saturday May 5th, 2018 11:58:14 AM

Zanderallen scratches his chin, pondering how to get through the wall. If it was just him he would just rush through and bear the suffering. But that was the duty of a paladin, and to be honest was probably rather foolhardy. But wait, the large plant masses had not even smoldered as his new flaming sword had hit them. "Shields, I think I might have a way to get through that fire. These plant shamblers, they seemed highly resistant to the fire of my sword, and I think to Bart's fire as well. If we can use them as a shield and bridge through the fire I imagine they would protect us from the worst of the burn. Between all of us we should be able to push them around. Might get a little hot, but not too bad." He looks around, especially at Dorbin to see what everyone thinks of the idea.
--------------------------------------
Divine Spirit 51 Rounds
Bull's Str 53 rounds

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 5th, 2018 5:27:01 PM

"Sure, that might work," Bartomus said as he continued to gaze about the room and then let the fire ball extinguish. He turned back to the plant things and looked at how big they were. Dead weight, he thought to himself. "I can help lift them, if you give me a second."

He focused on himself and thought of increasing his strength. He reached into the pouch that dangled from his belt and pulled out a small tuft of hair, whispered a few words, and then released energy into his hand. He felt his muscles twitch and a sense of strength coursed through him. "We can do this."

-----
Bull Strength 60 Rounds - 5?

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 7th, 2018 2:20:20 PM

Dorbin stares into the fire for another minute, then pulls out his leather notebook, quickly scribbling something in it. He is interrupted by Zander's question and replies, "I don't think that fire is going away any time soon, or maybe ever. Those plants might work, but that's going to take quite a bit of str..." he stops at he watches Bart's muscles grow and he just steps out of the way.

Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17  d20+4=18 ;
Monday May 7th, 2018 5:24:31 PM

"Ha! Bart you're ripped! OK. Let's do this."

Stock helps Bart and Zanderallen lift the remains of one of the creatures over to the alter. Looking at the Paladin, he says. "I know it was your idea but let me go in case this goes poorly. You can help with healing me if need be."

============
Strength check to help move the creature - 18
I'm thinking how this would work is that we pitch it onto the flames and if the flames die down, we climb over the creature's body and grab the...rock...wand...claw?...thing from the altar.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Monday May 7th, 2018 6:28:52 PM

Micah shared what he perceives the fire to be with the others.

He is not sure that the plan will work, but he is not sure that it will not work, so he stands back, ready to provide assistance when needed.

DM Robert - tonights episode That's the Plan 
Monday May 7th, 2018 7:58:48 PM

Stohp tries to find a way through the fire but Zanderallen comes up with the plan. Dorbin agrees with him.

Bartomus casts a spell of Bull Strength.

The party is looking pretty buff and they drag the least damaged monster to throw on the fire. Whoomp. The soggy mass of vegetation flops on the fire, smothering it....at least temporarily. Stock races across and grabs the ball of amber. He quickly returns. Behind him there are a few tendrils of smoke as the wall of fire attempts to burn the mound of vegetation.

Micah stands back ready to assist where needed.

The large orb of amber begins to tremble in Stock's hands. You hear loud cracks and anyone looking at the chunk of amber can now see numerous cracks on its surface. (You can also see a large claw and part of the forearm of some beast in the amber. A blue smoke begins to seem out of one of the cracks and is flowing downward at Stock's feet. What does Stock do with the chunk of amber... hold on to it, throw it away, roll it away, etc (and for the last two which square do you aim it at if doing that).

Sid appears lost in thought.

We are back to rounds.
Please make sure your headers are fully updated with hit points, etc.
Also I've not moved you on the map as no one has really said they moved etc.

map


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday May 7th, 2018 10:18:31 PM

Zanderallen moves around behind Stock calling out as he does, "Throw it down here between us Stock. Everyone get ready." Sword and shield raised Zander awaits whatever happens next.
-------------
Move to AU24

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 7th, 2018 10:42:22 PM

"Ready for what, I mean there's nothing here, but...why is the smoke blue?" Bartomus readied his glaive as he watched the whisps swirl about Stock's feet. "gotta agree with Zander on this one, step away from the swirling mists Stock, carefully, gently even."

Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17 
Tuesday May 8th, 2018 11:17:57 AM

"The curse! How did I forget about that...I certainly don't want the life stripped away from me. Where's Sid? Should we toss it in the magic bag?"

OoC - Assuming Sid holds the bag open...

Stock clears the creature's smouldering body and tosses the amber encased claw into the bag...

OoC - If Sid doesn't react...

Stock tosses the amber encased claw onto the ground between him and Zanderallen. "Ok. How do we move this thing?"



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 8th, 2018 1:08:51 PM

Dorbin takes a few nervous steps backwards, mentally reciting the words to the web spell in his head...

OOC:
Ready action to cast web on anything that suddenly appears that looks hostile.

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 8th, 2018 4:03:10 PM

Sid swings the bag hanging off his right hip to the front and holds it open with both hands. He runs to AZ24 yelling, "In the bag in the bag in the bag!"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday May 8th, 2018 6:04:05 PM

For half a moment Stohp wildly thinks that they've stumbled across a genie. Then reality sets in along with the thought that it's probably some new horrible monster showing up to kill them all. "If it's summoning something will the bag hold it and the summoned thing?"

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Tuesday May 8th, 2018 8:05:32 PM

Ready to cast a spell should something threatening appear, Micah tensely watches the mist and the amber.

==============
Magic Vestment
Stays at AY25
Readied action to cast magic circle against evil on himself should something malevolent appear.

To see spells prepared Highlight to display spoiler: {
0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil (Bonus spell from Sargrass plane--Cast as Cure Serious)
}


DM Robert - tonights episode Muahhahahaha  d4=2 ;
Tuesday May 8th, 2018 8:44:47 PM

Zanderallen runs around in front of Stock. (I assume Stock would be facing east having just run back across the mound over the fire). His sword blazing in his hand.

The blue smoke coalesces into the form of a small black man, perfectly formed, rippling with muscles and sporting a loin cloth. Anyone, Knowledge religion 15 Highlight to display spoiler: {This is clearly the spirit of some Manfri.}

Bartomus advises backing away from the smoke and rumbling sphere.

The Manfri looks around, "Fool of Took what have you done." He shouts.

Stock looks around claiming they should toss the sphere into a bag of some kind.

The Manfri shakes his head. "No that would be bad, as long as this room is secure he is weakened." He glances around.

Dorbin steps back readying a spell. Remember web needs to have anchor points, and the area could affect your party members

The Manfri jumps up and down, "The door is open! He will get out!

Sid runs behind Stock I realize now that the wall of fire would be doing damage to everyone within 10 and 20 feet of the wall, so I've shifted everyone slightly. holding the bag out.

The amber begins to emit a sickly yellow-green smoke that seems to cling to the stone. Stock feels the stone seem to crumble and shrink slightly in his hands.

Stohp votes for putting the thing into the bag.

The Manfri shakes his head, looking at the yellow-green mist. "It's too late now, he's out."

The amber crystal shatters and the claw starts to fall to the ground, but then stops as behind it a body forms from the yellow-green mist, a large body, an evil looking body, a grotesque combination of the body of a man with the head, wings, and talons of a huge vulture. (Yes this is evil Stock, update your header). Knowledge planes peoples.

The Manfri glances at Zanderallen, "I see you've found my old greatsword, use it well. Zanderallen only Highlight to display spoiler: {you intrinsically know that this is a +1 flaming longsword in your hands}

He glances at Stock, "Afraid Gardan's old helmet is not going to do much against that things spore's when it launches them."

He nods at Sid, "I see you have Alfrond's vestment, I suggest you transform into something large and fierce." Sid only Highlight to display spoiler: {you know the green vestment you are wearing with all the copper embroidery is in fact a druid's vestment.}

map


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=6 ; d20+14=20 ; d8+15=19 ;
Tuesday May 8th, 2018 11:20:39 PM

Shaking his head slightly at their position, how did Sid always end up in danger?, Zanderallen cries out,"By Domi's will back to the Abyss foul creature!" He then pushes his way through the party to engage the creature, his blade glowing with divine power and a holy aura extending around him.
-----------------
[i]Divine Bound Keen 53 rounds
Bull's Strength 55 rounds
Smite Evil (+3 to hit, +3 to AC, +6 to damage, ignore DR) end of combat[i]
Move to AW22 (will provoke if it has reach)
Attack Foul Creature
20 to hit, 19 damage



Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=23 ; d20+11=24 ;
Wednesday May 9th, 2018 6:57:26 AM

Stohp notes that whatever it is is appearing right next to her. Without the need to move she can attempt to grapple twice - if the first succeeds then she'll use the second to try to pin. (23 & 24)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+5=19 ; 2d8+4=14 ;
Wednesday May 9th, 2018 9:43:12 AM

Bartomus moved to close the distance between what was just mist and the thing that was appearing. He reached out with his glaive and attempted to slash at the appearing creature while others came at it as well.

---
Move to Ay/Az 25; attack with a 19 and damage of 14 - Bull strength 50/60

Stock (JonM) HP: 77/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 12/17  d20+10=25 ; d20+12=28 ; 2d8+19=30 ;
Wednesday May 9th, 2018 11:55:43 AM

"Somebody close the door. I don't like this smoke guy much but I trust him more than that vulture beast."

Spores...that doesn't sound good. That one time I got sprayed by spores underground when I was a kid...I didn't feel right for a week...

Stock once again embraces his inner rage and goes on the attack. A guttural sound echoes in the hall and he brings his flail around.

==========
Status Effects (all in header): Protection from Evil (50 rounds), Enlarged (51 rounds), Bull's Strength (20 rounds), Rage
Any chance it is considered a summoned creature for the purposes of protection from evil?
Move Action: Intimidating Glare - 25; The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier; Effect: If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.
Standard Action: Power ATTACK - Hit AC28; 30 damage


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+12=14 ;
Wednesday May 9th, 2018 12:51:03 PM

[OOC: Assumed my readied action to cast Magic Circle against EVIL occurred.]

"By Domi!" shouts Micah as he sees what is summoned. He casts Magic circle against evil. Seeing his position relative to the others and counting on Sid to retreat, he moves to keep Stohp and Zanderallen within the effect of the spell.

As the creature steps out, he again calls upon his divine power to encourage and strengthen his allies, casting bless

================
Magic Circle Against Evil 60 minutes remaining. See description below.
Magic Vestment ~6 hours remaining
Bless 6 minutes. +1 morale bonus on attack rolls and saving throws against fear effects.

Move to AU23

Did not succeed on knowledge religion check (I had to roll a 3).

Abridged description of Magic Circle against evil. Affects anyone within 10' of Micah Highlight to display spoiler: {This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier a 10' radius around Micah. The barrier moves with Micah.

Anyone within the circle gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

The spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
}



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=16 ; d6+1=6 ;
Wednesday May 9th, 2018 4:00:56 PM

Dorbin takes another step back and says, "Spores? I can't... I don't..." He starts digging through the pockets of his robes and he absentmindedly points at the creature and a blob of acid flies through the air.

OOC:
Acid dart, ranged touch, hit AC 16, dam: 6

DM Robert - tonights episode Muahhahahaha  2d4=7 ; d4=2 ; d4=1 ;
Wednesday May 9th, 2018 8:55:19 PM

The creature is extra planar, he is not summoned as he has been trapped here for a long time. That's what happens when heroic warriors want to keep mementos of a fight rather than utterly destroying bits and pieces of a demon.

Zanderallen bravely squirms forward to attack the creature ready to receive what surely should be an attack from the large creature for closing with it. Fortunately the creature appears to be taking in its surroundings. Zanderallen swings....and hits, only because I'm using the flatfooted AC.

Stoph shifts slightly to be better able to grapple. She attempts twice to close and grapple this monstrosity. However both times the monster seems able to shrug her off.

The Manfri shouts, "The door, close it, if he gets beyond the threshold he can teleport anywhere!"

Bartomus repositions himself...you are in range of the outwardly burning wall of fire, take 7 points fire damage, no save allowed...this was warned about last post when I shifted everyone away from the fire and then strikes at the monster. Again allowing the flat footed hit, but only with the +1 from the Bless spell. Bartomus sees his glave strike true, but feels the wood flex in his hand as most of the damage seems to have been deflected by a tough hide. Just a point of order in case you never realized it, you are a large creature with a large reach weapon, you could be back 10 feet and hit things.

Stock feels the rage of his inner anger and swings. Stock glares at the creature frothing at the mouth. Then he hefts his flail and brings down on the creature. Alas Stock feels that his blow should have done more damage than it did.

Micah begins casting as a only a heroic cleric can.

Dorbin casts his missile of acid which hits the creature squarely in the chest. The acid however beads up and rolls off...no damage.

Sid...stands speechless.

The monster acts...
Free action a cloud of spores which spray out from its body. Everyone adjacent...takes no damage as currently a bless spell is up.

The creature then opens it's beak and lets out an ear-piercing screech. All save Fortitude target 20, all within 10 feet of Micah get +2 for their save (Stock, +2 only once it doesn't stack with your protection from evil). Failure to save means you are stunned for 1 round, which would be the next round.

V Monster: AC22, damage 43

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+5=21 ;
Wednesday May 9th, 2018 9:06:41 PM

Stohp claps her hands to her ears and just barely manages to not be overwhelmed by the cry (21). Seeing that her grappling is not working and heading the warning of the Manfri, she rushes to the door and tries to slam it closed. (Takes a double move I believe so might not be able to finish action)

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+13=33 ; d20+14=19 ; d20+9=25 ; d8+15=19 ; d6=5 ;
Thursday May 10th, 2018 12:23:25 AM

Gritting his teeth as the creature screams, Zanderallen sets his stance and slashes into foul creature. His first swing just goes wide, but the back swing bites into extra planar flesh.
-------------------------------------
Bull's Strength, Divine Spirit(Keen) - 54, 52 rounds Smite Evil
Attack
1st - 19 misses
2nd - 25 hits for 19 damage +5 fire

Stock (JonM) HP: 77/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 11/17  d20+12=30 ; d20+12=21 ; 2d8+19=29 ; d20+7=18 ; 2d8+19=26 ;
Thursday May 10th, 2018 10:03:39 AM

"SID WAKE UP! GO close the door!"

Stock then repeats his yell in Dwarven...just because he likes the sound of dwarven yelling in enclosed spaces during battle.

Back to the fight again, the sight of the frothing creature draws a laugh from Stock. He spits on it, whips his flail back and does his best to pound the thing to a pulp.

============
Status Effects (all in header): Protection from Evil (49 rounds), Enlarged (50 rounds), Bull's Strength (19 rounds), Rage, Bless (Micah)
Fort Save: 30
Free Action: Spit
Power Attack 1 Hits AC22 (forgot to add bless), 29 damage
Power Attack 2 Hits AC19 (forgot to add bless), 26 damage


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=22 ;
Thursday May 10th, 2018 10:16:42 AM

Bartomus felt the lick of the flames and the burn as he made his strike. He was too close to the flames, and had done too little to the creature. Then he winced as the creature let out a shriek that echoed not only in the room, but in his mind as well. He shook his head, turned away from the flames and followed after Stohp who was running for the door. "I can help slow the thing, Stohp while you slam those shut..

---
Damage noted, my mistake - 22 on Fortitude save; Run to AQ23; Bull Strength 49/60

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=9 ;
Thursday May 10th, 2018 11:23:02 AM

Dorbin watches in wonderment while his acid just rolls off the creature. Before he has time to decide what to do, the creature screeches and Dorbin can do little but stare at the massive beast.

OOC:
For save, DC 20: 9, failure!

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=15 ;
Thursday May 10th, 2018 2:08:05 PM

Sid's elven senses can almost feel the magic that he can't access. "What!" he yelps as he looks up at the creature in front of him. Then it screams in his face. Sid doesn't yell and neither does he scream. He just says, "What?"

====================================================================

Fort: 17(15 + 2(from Manfri)) (Still fails)

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+9=29 ;
Thursday May 10th, 2018 6:16:32 PM

Micah grimaces in fierce determination at the sound of the creature's piercing screech.

Apprising the situation, he decides to give Zanderallen a boost and steps up to touch him, filling him with a temporary rage for battle.

+++++++++++++++++++
Fort Save 29
Active spells Magic vestment, bless, magic circle against eevil

Touch Zanderallen with Battle Rage +3 untyped damage to melee attacks for one round
This is a war domain power.

DM Robert - tonights episode Muahhahahaha  d20+11=15 ; d20+11=18 ; d20+11=16 ; d20+11=16 ; d20+11=19 ; d20+11=28 ; d6+5=10 ;
Thursday May 10th, 2018 8:57:24 PM

Stohp rushes away from the creature, and provokes an attack of opportunity. However fortune favors the foolhardy and the creatures talon misses. Stohp manages to get in front of the doorway, her momentum closing one door as she almost crushes into it.

Zanderallen's first swing is a miss, but his recovery hits true. Mighty Domi granted him the power of the smite which enables his blade to ignore DR. Unfortunately the flame seems not to bother the creature at all.

Stock wails, both in Dwarvish and with his flail. The first strike hits, but seems less powerful than it should have been. The second strike misses.

Dorbin and Sid stand in shock and awe, stunned by the sound the creature made.

Micah again calls on the power of Domi and grants Zanderallen a little extra damage with his strike.

The creature speaks. "So Bwawannaa, you have more hapless fools to fight for you. They shall die like your companions before." The monster decides to lay into Stock because an enlarge raging dwarf just goes against the nature of things.
Claw 1: 18 miss
Claw 2: 16 miss
Bite: 16 miss
Talon 1: 19 miss
Talon 2: 28 HIT: 10 points damage.

It takes a 5 foot step.

The little Manfri speaks up. "Actually I think this is going better than I thought it would. Like last time Ba'Al'car'vrock you shall loose."

V Monster: AC22, damage 84

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Thursday May 10th, 2018 10:17:54 PM

Stohp tries to close the second door (Guessing I don't need a check for that?). With both doors closed she hesitates. Surely that can't be all? She looks around for some sort of locking mechanism.

Bartomus(Rod) HP: 27/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=8 ;
Thursday May 10th, 2018 10:36:45 PM

Bartomus turned and looked at the clawing, biting screeching thing and began to move his fingers and mouth as he focused on lightening. When he fixed the image of the bolt in his mind, he snapped his fingers and pointed at the nasty creature calling from the ceiling a bolt of lightening down on the beast.

-------------------
Call Lightening 5/6 rounds - aimed at ax 21 for 8 pts dmg, reflex save reduces damage by half

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=10 ;
Thursday May 10th, 2018 11:29:25 PM

Sid steps over to AZ22 and is now flanking Barock. He looks at it as he approaches and says, "What are you? You don't make sense." And his scimitar swings wide.

===============================================================

ToHit(Scimitar): 10

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+14=27 ; d20+9=27 ; d20+9=17 ; d8+15=18 ; d8+15=17 ;
Thursday May 10th, 2018 11:43:01 PM

Matching the step of Ba'Al'car'vrock. Seeing who the creature is edging towards Zander waves his arm at Dorbin, "Shake it off Dorbin, get out of here! Ba'Al'car'vrock, take some deep breathes for they shall be your last." His blade glowing with holy power it bites deep, his second strike just missing sliding deep within the creature's vitals.
--------------------------
Bull's Strength, Divine Spirit(Keen) - 53, 51 rounds Smite Evil
Attack
1st - 27 to hit, 18 damage
2nd - 27 to hit(17 doesn't confirm crit), 17 damage

Stock (JonM) HP: 67/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 10/17  d20+13=32 ; d20+13=31 ; 4d8+38=56 ; d20+8=22 ; 2d8+19=22 ;
Friday May 11th, 2018 9:10:56 AM

Stock holds up his flail briefly and yells at it. "Work harder!"

And then he is surrounded by talons and claws, all of which seem to hit his armor until one lucky shot scrapes his neck. "You need to die again!"

============
Status Effects (all in header): Protection from Evil (48 rounds), Enlarged (49 rounds), Bull's Strength (18 rounds), Rage, Bless (Micah)
Power Attack 1 Crit Threat; Confirms with 31; 56 damage
Power Attack 2 hits AC22; 22 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday May 11th, 2018 11:35:18 AM

Dorbin shakes his head when Zander calls out to him. He takes another step back (AV18) and yells at Bwawannaa, "Hey, you could help here, since you know what's going on!" He then reaches into a pocket of his robes and his hand appears with a bit of butter between his fingers. He throws that at the strange creature and the area underneath it fills will grease.

OOC:
Cast grease in the 10' square where the creature stands. Reflex DC 16 or fall down.

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Friday May 11th, 2018 3:31:18 PM

Micah's eyes widen as he sees the onslaught brought against this fell creature on by his friends.

They widen further as he sees Sid subject himself to the flaming wall's heat in order to flank their foe.

He steps close to Zanderallen. Should the creature survive those blows, he will empower the paladin with battle rage again.

===================
Move to AV23
Touch Zanderallen with Battle Rage +3 untyped damage to melee attacks for one round

DM Robert - tonights episode "You need to die again!"  d20+8=18 ; d20+13=16 ; 2d4=5 ; d20+6=19 ;
Saturday May 12th, 2018 10:37:33 AM

Stohp reaches over and pulls the other door shut. She looks for some sort of lock but finds none.

Bartomus calls down a bolt of lighting on the creature. Unfortuantely the bolt seems to wink out of existence as it touches the creature. Spellcraft 10 Highlight to display spoiler: { it has Spell Resistance, and even if the spell would have worked it has resistance to electricity...and fire, cold, and acid 10 or I should say it had }

Sid decides to flank the creature, moving more than 5 feet provokes an attack of opportunity. The monster lashes out, and misses by 1. However Sid is standing REALLY close to the outward facing wall of fire. Sid takes 5 points fire damage. Sid cuts at the creature, to no avail.

Zanderallen swings his sword with the bolstering of Micah's touch. The sword connects once, twice. Zanderallen grins as he twists the sword before withdrawing it from the creatures stomach. There is a look of shock upon the creature's face.

And then Stock's flail comes sailing across and hits the creature in the head. Everyone can hear the impact of metal chains on beak and skull. The creature's head spins with the impact, to an odd and unnatural angle. The creature falls to the ground like a sack of potatoes.

Dorbin casts a grease spell under the creature, alas it too fails to materialize. But no matter for the creature is already on the ground. And even as it hit, it dissolves and fades away, leaving behind only the mummified stump of a claw.

V Monster: AC22, damage 125, before Stock hit it, and it only had 112 hit points.

map, i don't think we need the map anymore.

Bwawannaa, the manfri spirit, applauds. "That was AWESOME. You seven are truly heroes for an age. I am no longer needed to guard against Ba'Al'car'vrock's return. The Sargrass is safe...well for at least 99 years, or so I've been told by demon experts. As a reward you may keep the tokens left in the outer room. But perhaps more of a reward is needed.

He waves his hands as his spirit dissolves into mist. On the ground near him lie...(also speeding things along by telling you what they are)
A Sargrass steel grass, Minotaur sized breastplate +1, (dm note, steel grass is not metal, so can be worn by druids)
A ring of protection +2
An amulet of natural armor +2
A +1 short sword of subtly (this weapon provides a +4 bonus on its wielder’s attack and damage rolls when she makes a sneak attack with it.)
A belt of giant strength +2

You have the claw, you have the magical escape item.



Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 12th, 2018 12:37:09 PM

Sid bounces away from the fire and picks up the mummified stump and puts it in the group bag of holding, "We are supposed to take this right? Oh, and the shield." Sid runs back and gets the sargrass buckler while our reward is identified. Coming back in he says, "You know, it's like a Druid extravaganza today, I wonder if there are ways to set up trade through there. The Sagrass has really interesting properties, and those flying ships? Man!"

Bartomus(Rod) HP: 27/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=3 ;
Saturday May 12th, 2018 4:12:53 PM

Bartomus watched as the lightening bolt came down and then just did nothing. Absolutely nothing, he was stunned, confused, and bewildered. It had to have done something, he thought to himself. Really, why didn't it do something?

Then he watched in complete amazement a series of blows first by Zander that struck the horrid thing in its stomach spreading blood and gore about. Then it was the whirl of metal chains and the thick crunching sound of metal bruising, breaking, and flattening flesh and bone. The metal whipped the creature's head in such a manner that bones shifted, muscles gave way and the neck broke. The creature fell to the ground and Bartomus forgot about his failed spell.

Bartomus nodded at the Manfri spirit and looked about the prizes offered before them. He looked at the breastplate and then at Stoph, then at the breast plate. "So Stohp, which of us does that breastplate fit?

When Sid came back in with the buckler, Bartomus chuckled at his excitement about the Sagrass and the idea of trade. "I am not sure I want to contend with some of the creatures here for such a franchise, but, a few bones for carving would be worth to have for certain. But, after, after we figure out the crystal at home, right Micah and Zander?"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday May 12th, 2018 5:35:38 PM

Stohp eyes the breastplate and considers. "My armor is of lesser quality than yours and I get attacked more. If you don't mind I'd like it."

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=9 ; d20+5=8 ;
Sunday May 13th, 2018 2:51:22 PM

Zanderallen turns to thank Bwawannaa, but his words cut short as the spirit fades from view. Closing his mouth his gaze turns to the sword, now fully gifted to him. He ponders what kind of bound might be holding the spirit here but can't think of any. Then realizing he isn't sure how to safely stow the flaming sword he turns to Dorbin, "There's a way to suppress the power of elemental weapons right, Dorbin?" Even as his thoughts turn in that direction while he speaks he almost jumps as is will suppresses the flames covering the blade. "Oh yeah, just think it." Stowing the sword among his pack until he can get a scabbard to fit it, Zander surveys the group. Looks like everyone came out mostly unscathed. That's a first. "Well done everyone. Ready to go back home and stop the blood crystals? I believe Micah is carrying the flute."
-------------------------------
9 Know(religion) about Bwawannaa - Zander really should have paid more attention in school
8 Spellcraft to identify how to suppress the flame, doesn't know and embarrasses himself

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 14th, 2018 11:44:06 AM

Dorbin has already pulled out his leather book and has plopped down on the ground where he was standing, furiously scribbling in the book, apparently oblivious to everyone else at the moment.

Stock (JonM) HP: 55/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17 
Monday May 14th, 2018 12:08:18 PM

"Yeah. Ready. Anybody know how to use that claw to stop the blood crystals? Is that more of a Dorbin thing or a Micah thing or a Bart thing?"

Stock wipes the sweat from his brow, gets to his feet and prepares to lead the Shields out.

===========
Dropping all status effects for now

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d6=4 ; d6=2 ; d6=3 ;
Monday May 14th, 2018 8:38:47 PM

Micah lets out a sigh of relief as the combine attacks of his friends vanquish the fiend.
A smile erupts on his face as he realizes what they have accomplished.

As the manfri spirit honors them with praise and gifts, he nods in humble acknowledgement.

He pulls out the magical instrument and the ritual book and says, flute lifted in one hand, "When everyone is ready, I will count on this to take us back." He then gestures with the book to Stock, "and this describes what we are to do when we get back to the crystal."

"Before we leave here, a bit of healing is in order for we do not know what we may encounter when we return." He channels energy for 9 points healing to the Shields.

He reviews the ritual with the Shields and waits for everyone to be ready, including claiming of items, then sounds the flute.

======================
Channel Energy Heal 9 to everybody [4 uses remaining]


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