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The End is Nigh
The End is Nigh


DM MikeK - Portents  
Tuesday October 31st, 2017 8:57:29 PM

Sid picks up a couple of interesting looking volumes. He and the rest of the Shields head back for Shield HQ.

It’s getting late as the group descends to the Fence Level, and a noticeable chill has descended as well. The Shield’s breath is visible in the night. It’s dark. It’s too dark.
The Float’s “sky”, which has always echoed the real thing, is pitch black. The odd lamp or Everburning Torch battle the darkness, but the light struggles to penetrate.

Arriving at Shield HQ, everyone sees several dozen people are gathered at the end of the alleyway, which looks out from the city. Many are pointing up at the open sky and muttering fearfully.

Heading into the crowd, the Silver Shields look heavenward, and witness the sight.

To the west, a clear, cloudless, star filled sky.
The twin moons overhead.
To the east, blackness. Nothing but blackness.

And there. A line. A line of black from horizon to horizon, advancing across the night. Like a cloak drawing across the sky, it covers star upon star upon star.

Within ten minutes, the eastern half of the sky is nothing but deepest darkness.
The line reaches the moons. As it touches the first, the color of both moons instantly change from bright white to a deep orange.

The cloak of blackness does not stop. It covers the orange moons, and the rest of the stars, until nothing but blackness remains.

The temperature continues to drop. It is now nearly freezing. Frost is forming on windows and the small garden areas.

The crowd murmurs fearfully. What is happening? What does the mean? What will happen to us?

And then, a shout. A familiar voice (to the older members of the group) calling for you.
“Silver Shields! Silver Shields!”
It is Jaspar, the previous tenant/housekeeper of Shield House. The ratfolk had returned to Trash Level to be with his family. Now, he’s back. And he’s terrified.

Clamping onto Micah’s arm, the wide-eyed fellow pleads, nearly hysterical.
“Help! You must come! The Witches! The Witches say the Gate is opening! Its opening now! And Evil Follows!”

Jaspar is tugging on Micah’s arm, seemingly intent on dragging him to wherever it is he’s talking about.

The citizens of the Fence Level are retreating through the cold and the dark to their homes. Meanwhile, throughout the Float, deep, orange, lighting-like arcs of light flash across an otherwise pitch black ‘sky’.


Micah (John) HP: 46/46 AC: 23/12/23 CMD:17 
Tuesday October 31st, 2017 10:17:49 PM

Micah stares at the encroaching darkness, then Jaspar's call draws him from his fascination.

To the others he calls, "This is Jaspar, a trusted friend and one who is often uncannily well informed." He then turns to the ratman, giving him his full attention, "Lead on. We will follow, but first, what witches? What gate? And where are you taking us?"

As he turns to follow, he looks pleadingly to the others. To himself he say, Domi, help us.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=14 ; d3=2 ;
Wednesday November 1st, 2017 12:48:36 AM

"It's a wee bit on the chilly side," Bartomus noted as they walked back to their headquarters. "Really cold."

When the ratfolk came and asked for help, he was a bit surprised at how quick Micah vouched for them. He shrugged and followed them as they were being led away from their headquarters. When he heard mention of witches and a gate, he tried to go back through his memories of his short time on the Float for some reference to such things.
================
Knowledge local/float - 14

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21 
Wednesday November 1st, 2017 10:15:55 AM

Apologies for the missed post yesterday...got caught up in work and the Halloween with the kids.

As the group makes its way down from Rosebud Publishing, Stock just keeps going over Sir Stephan's sudden admission. Almost like the guys wanted to admit it.I wonder if it was guilt or just stupidity. Probably not stupidity given the guy's reputation...

When they see the crowd gathering at the edge of the Float, Stock breaks into a jog to see what the commotion is about. He is lost in the sight when he hears Micah's conversation behind him. He turns and seeing a ratfolk hanging onto the cleric, Stock's first instinct is to reach for the flail strapped to his pack. He slows when he realizes that Micah does not appear to be threatened.

As the group follow Jaspar, Stock finishes readying his weapon. His adrenaline is up and he does not yet feel the cold covering the city. He is profoundly unnerved by such a powerful supernatural event.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+12=20 ;
Wednesday November 1st, 2017 1:27:30 PM

Dorbin doesn't like that darkness. He ponders if this is something magical (knowledge, arcana: 20). He then casts light on a copper coin, making it as bright as he can as if that can hold back the strange darkness.

Zanderallen (Zachary H) HP: 48/48 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday November 1st, 2017 2:35:39 PM

Pensive as they head back home, Zander mood fits with the chill so he doesn't notice it at first. However as his breath starts becoming a cloud in front of his face he feels the chill permeating his body. Having grown up here this feels wrong. The lake usually stopped this kind of drastic weather change. His step quickens as a sense of urgency grows within the group. As they join the crowd looking at the sky his first instinct is to calm the crowd. But his words freeze in his mouth as he sees the darkness covering the sky. As the first of the twin moons disappear a cold shiver runs down his spine. Hearing Jaspar he smiles, glad to see the strange fellow again, especially as he comes bringing information. Wasting no time he roars out to the crowd. "EVERYONE LISTEN! Something is going on here and we're going to find out what. Go back to your homes and watch out for your neighbors. Pass the word along, stay in groups, and Domi protect us all." Hoping his words sound less hollow than they feel in his mouth Zanderallen straps on his shield as he hustles after Jaspar and the others.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+14=22 ;
Wednesday November 1st, 2017 6:20:12 PM

Sid tries to take in everything he can about the encroaching darkness and as Jasper runs up he pulls out a quill, ink, and a piece of paper. He unwraps the quill and quickly writes down a note. He folds it up letter-style, rewraps the quill and puts everything back into his bag except the letter. He finds one of the boys that is usually running around and says, "Lad, can you run this letter to Miss Elly at the Broken Arrow?" He quietly puts a gold in his other hand and sends the lad off. He looks at the darkness and exhales. "Ok, so let's go to a magic evil gate guys!"

=============================================================

Knowledge(Local): 22(Anything I remember about any events like this in the Float's history)

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+12=21 ;
Wednesday November 1st, 2017 7:12:37 PM

Stohp notices the cold and wonders, but goes back to her own brooding and stops noticing until the sky goes dark. As she watches she first thinks that the sky enchantment is failing, but the orange moons dissuade that notion. She looks about in confusion much like the rest of the crowd at first, but Jasper's appearance and information fills her with a sense of purpose. Even if they're nothing they can do about the sky they can do something about this gate.

She looks around at the crowd, trying to spot a messenger (Perception 21). If she spots such a person she gets his or her attention, grabbing them if necessary, otherwise she grabs the closest civilian. "We need to let the adventurers guild know what's going on. This might not be affecting all of the levels, and even if it is they need to hear of our lead. Tell them that the Silver Shields have a lead down on the trash level and we may need support. I'll send someone up with more information as I get it."

If there's anyone to send with a message. She thinks to herself. Pressing 3g into their hands she waves him off. "Go! Your message may save us all!"

DM MikeK - Witches 
Wednesday November 1st, 2017 9:40:32 PM

Bartomus and Sid try to recall anything like this happening before. But, this is unprecedented.

Zanderallen attempts to calm the crowd, who is already dispersing.

Most of the Shields match Stohp’s view that following Jasper to wherever he’s going beats standing around and doing nothing.

Most of the urchins are already off the street, but the lure of a gold piece is enough for one to take a message to Elly.

Three gold finds plenty of volunteers. And the boy is off with Stohp’s message.

The Shields follow Jasper, requesting more information as they move.

“Lerntig’s Gate, on the Trash Level,” Jasper answers, nearly breathless.
Know Local DC 12 Highlight to display spoiler: { - Lerntig's Gate is and old, powerless, once-magical one way gate on Trash Level Back in the day, strangers arrived regularly and very surprised from across the realm. But, no one has come through in decades.}.

Jasper continues. “A coven set up in a shack across from it about a week ago, sqwaking about the End Times coming and Prepare to Meet Thy Doom…the usual doom and gloom. But they predicted the darkness and the cold. And now the Gate is glowing. And they say Evil is coming.”

The group hurries down to the Trash Level, down Dead Man’s Run, and into the alley leading to the old Lerntig’s Gate.

A screeching voice calls out, “The Rat Comes! He leads The Bull, The Hammer, and The Flower!”
A second, equally shrill. “Come Shields! Come! Your Doom Awaits!”

Three haggard, hideous looking crones hover around a large cauldron in a shack opposite the gate, warming themselves over its steaming contents. They cackle and beckon the group over.

Across from them is a stone arch, the center of which appears to glowing a dull cinnamon color.


Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+3=5 ;
Wednesday November 1st, 2017 9:58:50 PM

During the trip to the Lerntig gate Micah casts Magical Vestment on his shield and then light on the same object. He then casts detect magic.

When the crone calls out, he turns to his allies and with a grin softly says, "Stohp, you must be the flower...or is it Stock?"

He then draws himself up to his full height, neutrally calling out to the hags, "Speak to us of this doom and tell us what your part in it is."

========
Magical Vestment duration 5 hours, +2 enhancement bonus to AC (applied to shield); shown in status bar
light
detect magic

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=9 ;
Wednesday November 1st, 2017 10:58:10 PM

As they followed Jasper further down into the Float, he tried to pull up any information from the Guild's library on the Trash Level and nothing came to mind. He shook his head and followed along, only to come up with a bit of surprise at the Crone's description of the Shields.

"Stohp, a flower? Well then, be careful witch for if you think she can be easily plucked there may be thorns," Bartomus said laughing. "As to me, well now, a Bull I can be, easily breaking things frail and fragile. But, come now can't we just be a bit friendly and not focus on the doom and gloom?"
===
Knowledge - 9

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+13=21 ;
Thursday November 2nd, 2017 9:16:45 AM

Stohp explains about the Lerntig's gate on the way down. "Whatever's going on it's pulling something bad through it sounds like. From it's reputation we could be fighting anything from anywhere in the world."

Stohp blinks at Micah. "What I"m a flower because I'm a girl? Use your head, I'm clearly the bull, you're the hammer, and K's the flower."

There's a beat before she remembers K left the group. "No wait... um... maybe her prophecy got confused?"

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21 
Thursday November 2nd, 2017 12:08:44 PM

"I don't like this prophecy nonsense at all..."

As usual, Stock feels his place is at the tip of the sword so he moves cautiously toward the gate, ahead of the others.

"Crones! What is going on here? Why are you doing this?!"

He looks back to see if all of the other Shields are ready.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Thursday November 2nd, 2017 1:40:21 PM

Dorbin looks over at Stoph and says, "Wait a minute. Does that mean I'm the rat? I'm not a rat. At least I don't think I'm the rat. Am I the rat?"

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday November 2nd, 2017 2:06:10 PM

Sid continues with the group, "Can I be the Hammer? I think I can be pretty blunt and damaging. Guys! We've got our own adventure with soothsaying elderly women! This is going to be awesome... and terrible!" Sid waves to the crones, "Hi! Thanks in advance for your cryptic advise! Man, I just wish we were better with puzzles and riddles."

Zanderallen (Zachary H) HP: 48/48 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday November 2nd, 2017 5:45:24 PM

Approaching the crones with apprehension Zander scans them for evil once he is close enough. If they radiates he gives the sign to Micah and the others, although he doesn't act on it. Waiting for their reply and further investigation of the portal.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Thursday November 2nd, 2017 6:37:59 PM

Stohp stares at Dorbin, then looks at Jasper, the 5 foot walking talking rat-man who led them there. "Yes, you're totally the rat. It couldn't possibly be the guy who lead us here, that would be ridiculous."

DM MikeK - Witches part deux 
Thursday November 2nd, 2017 9:41:07 PM

Zanderallen scans the crones for evil. He finds none. The crones in turn each give Zanderallen an arched eyebrow and crooked grin. One winks at him.

Stock and Micah ask the witches what they’re up to, but most of the rest of the Shields segue into light hearted banter around who’s the Flower. At Stohp’s observation that K would be the perfect Flower, were he still part of the group, the crones’ mouths drop open in unison.

Witch 1 slaps Witch 2. “You said there was a paladin of Flower!” she hisses.
Her companion whines defensively, “Well, he was there the last time I went by.”
Witch 3 snorts. “Blood and Fire. Now we just look stupid.”
“You keep out of this,” snaps Witch 2. She turns to Micah. “And we’re not doing anything, thank you very much. We’re watching and warning.”
“Not very well,” grumbles Witch 3.

Witch 1 slaps both of them. “Will you pay attention!” she shrieks.

All three look into the cauldron.
Their faces fall, and in unison, each look at the Gate, and murmur, ”uh oh”

“Draw swords, heroes!” shrieks Witch 1. “Evil Comes!”

Lerntig’s Gate is an arch about ten feet across and ten feet high. It is most definitely glowing now.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday November 3rd, 2017 12:59:01 AM

Bartomus turned towards the gate and when the witches gave their warning, he shifted his glaive. "Still think Stohp is the flower."

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Friday November 3rd, 2017 7:58:07 AM

Abandoning the banter Stohp draws her sap and positions herself to stop anything that comes through the portal. She'll be about 15-20 feet back so others can take positions in front of her and have a readied action to attack anything that comes through.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Friday November 3rd, 2017 10:21:41 AM

Dorbin also steps back and starts to prepare casting a summoning spell...

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21 
Friday November 3rd, 2017 10:25:27 AM

Stock chuckles and shakes his head.

He addresses the witches: "You know it takes away from the strength of the prophecy when it is not quite correct. Also, I'm a little disappointed to be left out of it. I can recommend a few code names for myself: The Hammer, The Anvil, The Beast...I like that one..anyway...The Red-haired avenger, Crusher of skulls. I mean there are lots of options there..."

"Micah, cast any spells you want now. Things are going to start speeding up in a moment."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday November 3rd, 2017 12:22:14 PM

Sid readies his longbow and says to Stock, "Hey, I already called The Hammer, Ffloyd's Awl, does dibs mean nothing anymore?" He looks to the witches, "Ladies, are you alright, do you need any chairs or a nice pot of tea? You're not cold are you." The gate glows brighter, "Hmmm, maybe this area isn't safe now on second thought. Do you need an escort home?"

Zanderallen (Zachary H) HP: 48/48 AC: 23 T: 11 FF: 22 CMD: 19 
Friday November 3rd, 2017 12:29:20 PM

If it wasn't for the fact that the sky had just gone black and the portal in front of them Zander would have a very hard time believing anything these witches said. "You three aren't the best doomsayers I've ever heard of. Have any actually useful advice, and how'd you know the portal was opening?" But with a portal to the unknown, atleast to him, opening right in front of him there was only one thing to do. "Dorbin, Micah, anyone really, do you know anything about these gates? Like how to close one might become really important really soon." Preparing himself for battle he notes Stoph's positioning and takes a stand immediately in front of her, standing so her arms can reach around him. Dropping his visor into place and drawing his blade he readies for whatever might come through.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20=4 ;
Friday November 3rd, 2017 4:39:20 PM

Micah prepares another rejoinder, but turns fully to face the portal.

"On it," he replies to Stock's suggestion and moves within reach of Zanderallen. He prepares to cast Magic Circle against Evil on the paladin should something clearly threatening step through the portal.

He shakes his head at Zander's question about the gate, but glances at Dorbin to see what he may know.

=====
Magic Vestment
Knowledge check about the gate: 9 if Arcana, 13 if Religion.

DM MikeK - Gate Fight - Round 1  d20+4=16 ; d20+4=22 ; d20+4=16 ; d20+4=9 ; d20+4=24 ; d20+4=18 ; d4+1=3 ; d6=1 ; d20+4=10 ;
Saturday November 4th, 2017 10:10:53 AM

The glowing Gate gives some credence to the witch’s cry, and the Shields form up in front of it.
Micah and Dorbin consider how one might close a magical portal, but come up empty.

The Gate flashes, and becomes transparent. A window to another place. Or more accurately, a door.
On the other side is a wasteland of black rock under an eerie, cloud covered, sulfur colored sky.
A blast of even colder air rushes from the gate, and six figures emerge.
The flesh of these walking corpses is rotting and putrid, their bodies skeletal in places and their eye sockets glow with red light. Unlike everyone else, no fog of breath escapes their lips.

Micah immediately casts his readied Magic Circle Against Evil.
OOC – If within 10’ of Micah, currently everyone but Sid - +2 deflection bonus to AC and a +2 resistance bonus on saves.

The creatures do not pause. They advance into the waiting Shields and attack, swinging their arms like clubs.

1 attacks Micah, missing.
2 attacks Zanderallen, missing.
3 also attacks Zanderallen, missing.
4 attacks Stock, missing.

5 also attacks Stock. His arm slams into the dwarf.
Stock feels a freezing cold shock, as his very essence is drained from his body. The creature's eyes glow with renewed power.
Stock loses 4 hp AND he take a negative level.

6 moves in and attacks Bartomus. It misses.
Bartomus gets a AoO as the creature moves through his threat area.

Battle Map

---
Negative Level - For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+3=18 ; 2d8+1=9 ; d20+3=10 ;
Saturday November 4th, 2017 1:50:54 PM

As the shambling body of putrid flesh missed, Bartomus swung his glave at the creature as it twitched and shifted across his path. He flipped the glave back and swung at the creature again as it shifted and shivered.
========
AoO = 18 for 9 pts dmge; next attack is a 10 assuming that will be a miss

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20  d20+8=23 ; d10+5=7 ;
Saturday November 4th, 2017 4:53:32 PM

Active Effects: Magic Circle against Evil, 1 level drain
Stock reels from touch of the undead nightmare.

"For the love of all that's good! I hate undead...who doesn't though..."

Stock swings his flail at the...thing in front of him, making what feels like good contact. He then slides over to his right.

================
Hit AC23, 7 damage against 4, 5 ft. step to move to AB29

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+6=17 ; d6-1=1 ;
Saturday November 4th, 2017 10:21:59 PM

Sid screams in a gutteral manner and let's loose an arrow, "I hate the undead. Wardd's bag of tricks it's like I can't do anything against them." Sid grits his teeth and looses an arrow and yells to the witches, "Grandmothers! Knowing that an undead beast was coming would be infinitely more useful than just knowing that 'EVIL' is coming. I WOULD HAVE CHOSEN A DIFFERENT WEAPON. Now please leave before you get hurt, I don't want you to get hurt!"

=============================================================

To Hit: 17
Damage: 1

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+13=30 ; d20+9=29 ; d6=3 ; d6=2 ; d6=4 ;
Sunday November 5th, 2017 9:44:33 AM

Note that Zanderallen was the target of the Magic Circle so it centers on him.
Magic Vestement <5 hrs remaining

Micah winces as he realizes the harm done to Stock by these creature's touch. Thinking quickly, "Stock, you will have reach in a moment. Try to disengage. Zanderallen and I will try to hold the line.

Then warily watching his foes, he calls upon Domi's power, touching Zanderallen and filling him with holy strength.

Fearing the impact of their touch, Micah draws upon inner reserves to call upon Domi again. With a wordless exclamation, he releases a burst of holy energy again their undead foes.

========
Concentration check to cast defensively 30 beats DC 19 for 2nd level spell
Knowledge Religion to identify creatures NAT 20= 29
Bull's Strength on Zanderallen. +4 enhancement to strength; duration 5 minutes.
Hero Point for extra action
Channel Energy 9 points damage; 30' radius. DC14 for half


Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+8=22 ;
Monday November 6th, 2017 6:51:37 AM

Stohp really doesn't want to grapple with the horrors from beyond that cause harm merely by touch so she attempts to trip enemy 3 (22).

Zanderallen (Zachary H) HP: 48/48 AC: 23 T: 11 FF: 22 CMD: 19  d20+10=30 ; d20+10=12 ; d8+9=14 ; d8+9=12 ; d20+10=28 ; d8+9=11 ;
Monday November 6th, 2017 10:57:28 AM

With a grim smile on his face as his body fills with the strength of Domi, Zanderallen ducks as Stoph's arm swings past him. Springing back up, his sword arm raising in a deadly upper cut, he chops into the undead monstrosity in front of him. His swords barely slows as he carries the blow to his right into the next creature.
----------------
Bull's Strength (+4 Enhance to Str) 49 rounds
Magic Circles against Evil (10ft radius +2 AC and Saves Immune to possession) 498 rounds


Standard Action Cleave Undead 3 into Undead 4 (-2 AC)
Undead 3
Attack - Nat 20 to hit, 12 (16 if Stoph tripped) to confirm
Damage - 14 damage if confirmed additional 12 (Total if Crit 26)
Undead 4
Attack - 28 to hit
Damage - 11 damage



Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+12=22 ;
Monday November 6th, 2017 2:08:24 PM

Dorbin's eyes open wide, having never seen creatures like this before. He takes a nervous step back and looks at the gate. He doesn't know how to close it, but he looks carefully at it to see if he can figure anything out (Knowledge, arcana: 22). In the meantime, he figures he can slow down anything else that comes out, at least a little. He casts grease at the entrance to the gate.

OOC:
In effect: +2 deflection bonus to AC and a +2 resistance bonus on saves.

Cast grease on AC27 to AD28. That should catch #3 and #4 and any thing else that comes out. Reflex save, DC 15 or fall prone.

DM MikeK - Gate Fight - Round 2  d20+5=12 ; d20+5=20 ; d20+5=21 ; d20+5=7 ; d20+5=17 ; d20+5=9 ; d20+4=12 ; d20+4=10 ; d20+4=7 ; d20+4=21 ; d4+1=3 ; d6=4 ;
Monday November 6th, 2017 7:53:19 PM

Bartomus hacks into 6 with his glaive, cutting out a good-sized chunk of the thing.

Stock makes good contact with the creature in front of him, and then takes a step to his right.

Sid lets the old women know about his frustrations, and then implores them to leave as he fires an arrow. The arrow hits. There is no response from the ladies behind him.

Micah calls on Stock to get some room, buffs Zanderallen, and then heroically blasts the undead with a wave of positive energy.

Stohp reaches out and trips #3, knocking it prone.

Zanderallen follows up by decapitating the prone #3, and then rips open #4, destroying it.

Still unable to see a way to close the Gate, Dorbin casts a grease spell in front of it.

--
The undead continue to attack. Fortunately, nothing else comes through the gate.

1 attacks Micah, missing.
2 attacks Zanderallen, missing.
5 attacks Stock, missing.
6 attacks Bartomus. It slams an arm into the minotaur.
Bartomus takes 7 hp damage, and incurs a Negative Level.

Battle Map

Creatures are AC 15.

Negative Level - For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=23 ; d8-1=5 ; d20+11=13 ;
Monday November 6th, 2017 8:01:49 PM

Sid fires another arrow, "I need to get these things blessed or something. Maybe holy water or something. I wonder what they are?"

=======================================================

Knowledge(Dungeoneering): 13
To Hit: 23
Damage: 5

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d6=4 ; d6=1 ; d6=6 ;
Monday November 6th, 2017 10:26:38 PM

Note in the last post Micah got a 29 on a Knowledge Religion check to identify the undead

Hoping to minimize the opportunities abominable creatures have to drain the life of his friends, Micah again calls upon divine power to destroy them.

=============
channel energy 11 points of damage [5 uses remaining]
Magic Vestment 5 hours - 13 rounds

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=18 ; 2d8+2=8 ;
Monday November 6th, 2017 10:42:24 PM

Bartomus felt the draining attack and gritted through his teeth. He slammed his glaive back at the creature slicing into the same creature again.
======
Attack on No 6 - 18 including reduction of Neg Level against AC 15 for a hit with 8 pts damage

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+10=28 ; d8+9=15 ;
Tuesday November 7th, 2017 11:22:03 AM

His blade high and to the right from his last swing Zander turns his body and swings down into the collarbone of the undead in front of Micah. Contact is made with a sickening crunch as blade meets bone. Pulling his sword free Zander holds position, still wary of more creatures coming through the portal.
-------------------------------------
[i]Bull's Strength (+4 STR) 48 rounds
Magic Circle vs. Evil (+2 AC and Saves 10ft. Radius) 497 rounds

Standard Action - Attack Undead 2
Attack - 28 hits AC 15
Damage - 15 damage

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+6=8 ;
Tuesday November 7th, 2017 3:43:58 PM

Seeing that the others seem to be quickly dispatching the enemy, Dorbin looks around to see if anything else is coming near (perception: 8). He calls out to the old crones, "Can't you stop this? Can't you close this hole to...where is it a hole to?"

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20  d20+8=28 ; d20+8=20 ; d10+5=8 ; d10+5=7 ;
Tuesday November 7th, 2017 4:24:17 PM

Active Effects: Magic Circle against Evil, 1 level drain

Stock catches a face full of viscera as Z's sword makes solid contact with the...thing. He begins to feel his rage building but tamps it down...for now.

Stay in control, Stock old boy. These horrors can hurt you in ways you've never felt before.

"Stay on them Shields!"

He adjust the grip on his flail and aims an upward swing at the head of one of the undead near him.
==================
Critical Threat vs. 6 (or 5 if it is dead or any other remaining that Stock has the movement (30 ft.) to reach if that one is dead)
Confirm 20
8 damage or 15 if it is confirmed.


Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20=9 ;
Tuesday November 7th, 2017 6:47:05 PM

Stohp notes that the others seem to be focusing on the same target. "Spread your damage, we just need them dead not turned into paste"

She follows her own advice and trips one of the healthier ones (17 to hit #2, on my phone so that might not actually be one of the healthier ones XD)

DM MikeK - Gate Fight - Round 3  d20+5=9 ; d20+5=22 ; d20+5=21 ; d20+5=11 ; d20+4=22 ; d20=8 ; d20+4=12 ;
Tuesday November 7th, 2017 7:17:41 PM

Sid tries to figure out what the creatures are, but can’t. He fires another arrow into #6.

Micah identifies the undead as a form of wight. They pretty much have the properties already discovered. Of note is the energy drain can be cured, ex – by a restoration spell. Or, if you’re feeling bold, a fort save after 24 hours determines whether the effect is removed (or made permanent).

The cleric blasts the undead with another wave of positive energy.

Bartomus drops #6.

Zanderallen buries his sword deep into #2

Dorbin calls out to the crones, but gets no reply. Turning his head, he sees they’re gone. Nothing left but a cauldron on a fire. At least nothing else is appearing in the gate.

Stock rips deeply into #5.

Stohp trips #2.

--
The wights are all looking pretty bad, even for wights. But, the undead press on.

1 attacks Micah, missing.
A prone 2 attacks Zanderallen, missing.
5 attacks Stock, missing.

Battle Map


Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+6=22 ; d8+3=11 ;
Tuesday November 7th, 2017 9:39:03 PM

Micah grins grimly as he sees the tide of battle turning. He steps to his side to give his brother in arms access to both wights and delivers a well placed overhead blow with his mace to the undead on the end.

==========
Magic Vestment
Detect Magic
5 ft step to AB25
Hit #1 [AC 22] for 11 damage

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=13 ; d8-1=4 ; d8+10=13 ;
Tuesday November 7th, 2017 10:23:10 PM

Sid looks at the gore covering Stock, "I've have to remember that as a bonus for archery," he says as he let's loose another arrow. After firing he takes a moment to look past them into the portal to see if he notices anything.

========================================

Perception: 13

To Hit: 13
Damage: 4

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday November 8th, 2017 1:10:51 AM

Bartomus breathed as he watched the wight drop to the ground. He looked about and tried to get a sense of where the crones has moved. "Where did the witches go? Can we close the gate?"

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20  d20+8=12 ; d10+5=15 ;
Wednesday November 8th, 2017 10:01:58 AM

Active Effects: Magic Circle against Evil, 1 level drain

Stock glances over his shoulder at Sid's comment just as his arrow shoots past into the wight.
"Whoa...glad your aim is true Sid. The gore ain't that bad. Only when a little bit gets in your mouth. That can ruin you next few meals."

Stock swings at the next Wight.
==========
Hit AC12 vs. #5 for 15 damage (seems like a miss)
...unless Sid put it down with his arrow, in which case Stock will move through Bartomus and Stohp's squares to get to AB25 and then attack #1


Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+6=16 ;
Wednesday November 8th, 2017 11:20:23 AM

Dorbin scrambles over to the cauldron and the fire. He looks for the witches or anything they might have used to cause this gate to open (perception: 16).

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+10=22 ; d8+9=11 ;
Wednesday November 8th, 2017 12:00:50 PM

Watching both sides of the fight Zander hesitates as to which way to head. Seeing Micah land a good blow and Stock's swing go wide he moves to aid the dwarf, not wanting him to take another hit from the wight's claws. So far his and Miach's plate had protected them and he trusts in that protection. Stepping next to Stock his blade continues true, something about fighting undead felt so right.
--------------------------
Bull's Str 47 rounds
Magic Circle vs. Evil 496 rounds (My move plus Micah's move will put Micah out of range so -2 to Micah's AC) Sorry Micah

5 ft step next to Wight 5
Standard Action Attack Wight 5
Attack - 22 to hit
Damage - 11 damage

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+8=13 ;
Wednesday November 8th, 2017 5:49:00 PM

With a dwindling number of targets Stohp just tries to trip whichever of them is still up and fighting. (13 to trip #1 I guess).

DM MikeK - Another visitor 
Wednesday November 8th, 2017 9:44:22 PM

Micah destroys #1 and Zanderallen moves over and takes out #5, whom both Stock and Sid missed.

The only wight left is the prone #2, and it only takes another sword stroke to take him out.

-------------- Combat is over ---------------------

Bartomus and Dorbin head back to the cauldron to try and figure out where the crones went, and if anything is around that looks like it might open (and close) a magic Gate.

The summoner has better luck with the first objective, noting multiple sets of cat prints (housecat sized) leading away from the cauldron, and back up the alley.

But as for Gate-magic, nothing looks promising.

And then, a figure steps through the Gate. Stopping before Dorbin’s grease spell is a very pale, very good looking, male half elf, armored in breastplate and with a longsword sheathed at his side. Pretty much everything he's wearing screams masterwork level craftsmanship. Though shorter than an average human, he has a very commanding, regal presence about him.
DM emphasis – Very Commanding. Very Regal.

Holding up his hands, palms out, in the universal “I’m not holding a weapon” posture, the half-elf calmly takes in the scene, his eyes pausing ever so briefly on Zanderallen and Micah before moving on.

”I am Lord Vanius,” he greets the group politely in a clear, cool baritone. ”As you are disciples of Domi, I presume this is the Wold proper. May I ask what city is this?”


Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+14=17 ; d20+11=27 ;
Wednesday November 8th, 2017 10:02:07 PM

Sid holds his bow down in his left hand and raises his right, "Hello, I am Sid, and welcome to the Float." Sid starts trying to think of any [i]Lord Vanius[i] that might have been in any story, tale or bit of gossip.

==================================================

Knowledge(Local): 17
Knowldege (Dungeoneering): 27 (In case he is a known figure in any crypts or whats-it)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=13 ;
Wednesday November 8th, 2017 11:01:36 PM

Bartomus shook his head at Dorbin's interest in the cat paw marks across the floor. When the others began making noise about something happening within the gate, he turned back to watch and stood in awe as the regal figure stood before them. He could not determine what the elf was Lord of, and he hesitated to ask. In his silence, he tried comparing Lord Vanius to his vision of Eberyon. There were similarities and also differences.

==========
Perception - 13

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20  d20+1=3 ;
Thursday November 9th, 2017 11:12:01 AM

Stock narrows his eyes and examines the half-elf. Taking him for his word, he takes a knee and pulls in a deep breath. He looks down at his breastplate, looking for signs of permanent damage. There is no obvious damage but the pain in his side feels...deep.

He looks at Micah, and then looks back to the visitor that came through the gate.

Micah will be able to heal it. He always does...

=====
Sense Motive 3
Obviously Micah might not be able to heal the level drain but Stock wouldn't know that


Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Thursday November 9th, 2017 12:53:22 PM

Micah's eyes narrow as the new figure appears, aware that external beauty often masks internal corruption.

Before responding he looks significantly at Zanderallen. "Greetings, Lord Varius, he says with a nod. "I am Brother Micah, of Domi, as you have observed. What brings you to the Wold?" While speaking, he moves next to Zanderallen, lowering his mace, but not returning it to his belt.

He pauses to turn his gaze to include the fallen wights before continuing, "Were these yours?

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Thursday November 9th, 2017 2:53:21 PM

Somewhat taken aback by the appearance of this almost divine presence Zander isn't quite sure how to react. On guard from the wights he's inclined to be cautious, but Lord Vanius didn't seem like a being you wanted to offend. Catching Micah's look he immediately knows what it means and sees the wisdom in caution. First he makes sure he is standing in the middle of the group, trying to make sure as many Shields as possible are protected by the Magic Circle vs. Evil, mindful of it's protection from mental possession. Then he focuses his inner eye, searching Lord Vanius for evil.

If he senses no evil. Zander bows, "Well met Lord Vanius, please forgive the intrusion but having just fought wights out of that same gate we can't be too careful. I am Zanderallen, paladin of Domi, of the Silver Shields. You have arrived in our protected domain, a city known as the Float."

If he senses evil. Zander raises his sword and shield, "You speak nicely, but the darkness in your heart says otherwise. We are the Silver Shields and this city is under our protection."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+10=19 ;
Thursday November 9th, 2017 4:31:35 PM

Dorbin checks out the footprints and looks around to make sure those aren't from Emily Jasmine. When the new arrival appears, Dorbin attempts to remain hidden in the shadows of the fire near the cauldron (stealth: 19).

DM MikeK - Vanius 
Thursday November 9th, 2017 10:23:43 PM

The Shields greet Lord Vanius warily, but courteously. Sid welcomes him to the Float.

”Floating City?” Vanius responds, and then looks about him at the archway.
”This would be Lerntig’s Gate, then. Yes, that would make sense.”

Micah is more than wary. ”Were these yours?”

”More or less” the half elf answers, watching Zanderallen watch him.

The fact that Lord Vanius isn’t leaving a breath cloud when he talks is noticeable.

Zanderallen falls into a defensive position.
” You speak nicely, but the darkness in your heart says otherwise. We are the Silver Shields and this city is under our protection”

Zanderallen Highlight to display spoiler: { Not only is Vanius strongly evil, his sword is moderately so. }

”That is quite rude, you realize,” Vanius responds calmly, his hands never moving. ”I am sure you do your city credit. However, on this night I come not for your city or its citizens, or you, but for a different purpose altogether. One, it turns out, that will be collaterally beneficial to you, and those under your wing.

Something is coming, young mortals. Something momentous and destructive. Both I and my Mistress have bent our wills to divine its nature, but we cannot. But, the omens are everywhere.”

Vanius glances at the Trash Level’s ceiling, darkest black laced with occasional flashes of orange.
”Everywhere.”

”The event is coming soon. And preceding it, the boundaries between the Wold and Lands of Rest are blurring. Gates and portal long inactive, such as this one, are again open.

My Mistress is … concerned. By her command I will find and seal as many of these portals as is possible in the time remaining to us.

Therefore, if you would be so kind as to step back 30 or 40 paces, so that I feel secure enough to concentrate on the task at hand, I will seal this gate, and no further intruders from the Harrowed Moon will cross its threshold.”



Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+9=20 ;
Thursday November 9th, 2017 10:49:34 PM

Micah always was good with numbers and he has no doubt that this self proclaimed Lord is as well. Given that, it worries him that seven to one does not seem to concern this intruder in the slightest, despite Zanderallen's warning. It also is not lost on him that this being refers to them as "mortals".

Micah gestures to the others and begins to back up, but only a few steps as he asks, "I have no desire to see such a gate left open, but why do you and your mistress share this view?"

He takes a more steps back and pauses to ask, "Who is this mistress and what are you lord of?"

============
Knowledge Religion 20 for anything about Harrowed Moon or a Lord Vanius

Sid [SUBSTITUTION by John]  d20+10=17 ;
Thursday November 9th, 2017 10:59:58 PM

The paladin's mention of foul hearts and the eeriness of the visitor's cloudless breath makes Sid come fully alert. He is not excited about backing down, but neither is he interested in testing one who bears himself so regally and speaks of dire portents with such calm.

He steps back, eyes darting about for any threat from Vanius or the still open gateway.

===============
Perception 17 on the gate and Vanius.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=18 ;
Friday November 10th, 2017 12:02:10 AM

"Wait, there are more of these gates? Here? On the Float? Wait, you said this gate belonged to someone, Lernitg..." Bartomus played the name over in his mind and tried to pull out any hint at some connection to the histories he studied with the Guild.
====
Knowledge Local/Float 18

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Friday November 10th, 2017 7:52:01 AM

Stohp, with no magical vision to tell her exactly how evil the guy is, decides he can be trusted. Barely. Besides, it's not like they have any choice, they have no idea how to close this gate. She steps back the requested distance and waits, watching closely for any false move by the stranger.

Then something occurs to her. "You came from the gate. If you seal it, how will you leave?"

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20 
Friday November 10th, 2017 10:10:30 AM

Stock reaches behind and pulls out his waterskin. He holds it directly over his head and begins washing off his face. He takes a long pull and then spits it out. When he finishes his ablutions, he immediately begins shivering from the chill in the air. He looks like a mess.

Not really focusing on the stranger, he waits until Micah says his piece and then he edges closer to Micah and says in a low voice.

"Hey...uh...I'm not really that hurt but something happened when that undead thing touched me. I feel it. I think I'll be fine but can you help?"

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+5=17 ;
Friday November 10th, 2017 2:51:29 PM

Zanderallen looks almost as if he were struck at Lord Vanius' comment. His complete indifference to the implied threat and the odds being so heavily stacked melt Zander's boldness. Glad of his companions' questions to move the conversation along Zander's brain is spinning as he tries to figure out what best to do. If only he had any idea who this being was. Figuring either way his companions need to know he makes the sign to Micah, and by now the rest of the Shields, for evil, then taps his scabbard with a significant look at Lord Vanius and makes the sign again. He maintains his position front and center of the Shields but backs up with them.
---------------
Know:Religion - 17 (Lands of Rest, the gate, Harrowed Moon)

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+6=24 ;
Friday November 10th, 2017 5:44:01 PM

The nervousness of the others is contagious. Dorbin remains in the shadows, but stays alert, carefully watching around the gate, and in the gate, for any signs of movement from anyone, or any thing, else (Perception: 24).

DM MikeK - Going, going, 
Sunday November 12th, 2017 6:04:02 PM

The Shields know Vanius is evil, and they know he knows they know. The unnerving part is, he doesn’t care. Outnumbered seven to one by a well armed group that just smoked half a dozen wights, Vanius is still acting as if he’s in complete control.

The Shields slowly back away as requested, but remain vigilant. Space they will give, anything more will result in a fight, Lord or no Lord. A few ask questions, and a more than a few try to piece together some of the names and places spoken about.

Thursday’s rolls count. Can roll now if you had not before.

Know Religion DC15 Highlight to display spoiler: { The Lands of Rest provide rest for those who are good of heart and mind. Here the Good and Noble Races find their true selves once again and find contentment after a life of strife and hardship. The Lands of Rest are separated from the Wold by the Shadow Lands. It connects to the Wold in such a way that the dead know how to find it as well as those priests who deal with the dead. }

Know Religion DC20 Highlight to display spoiler: { The Shadow Lands are composed of many realms of dead, not quite dead, and even fey. Basically, kingdoms and realm not of the Wold. Harrowed Moon is one such realm. It is rumored to be a place of horrors, ruled by an undead Queen named Fidelia }

Know Local DC15 Highlight to display spoiler: { Back in the day, Lerntig's Gate was a magical gate through which strangers arrive regularly and very surprised. It was something of a game among the Trash Level denizens to see how much gold they could get out of the newcomers’, with one tale or another, before they caught on. But nothing has come through the gate in decades, and it was assumed to be broken. }

No one has heard of a Lord Vanius before.

Once the heroes have stepped back a little, Vanius also steps back, so that he is on his side of gate. Giving Stohp a smirk, he begins an incantation, moving along the width of the arch and touching it at odd intervals. Occasionally, he pauses, waits for something, and continues. During the pauses, he answers a question or two.

”My Mistress is Fidelia, Queen of Harrowed Moon. We seek to close as many new openings to our realm, such as this one, so that when The Event comes, we will be in a position to focus solely on it, without distraction.

The barrier between the Wold and the Shadow Lands is thinning, and in places breaking. Here, and elsewhere. Where those openings are in your city, does not concern me. This one does. I have found no others between your city and my realm.”


The archway is turning opaque. Vanius is nearly done.

Stock leans over to let Micah know he’s not feeling so good.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday November 12th, 2017 10:52:24 PM

"Good Sir," Bartomus started. "What would have activated this Gate since it was broken for so long? If it be the witches we saw, who were they working for? And why?"

"What event, Miccah?" Bartomus whispered with a sense of confusion.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Sunday November 12th, 2017 11:55:06 PM

Micah blanches when he hears Fidelia is his Mistress. He can see no good in allowing her purposes to advance. Regardless of how formidable Vanius might be, he can not in good conscience stand by without trying to stop him, queen Fidelia is ruler of the hallowed lands an undead queen of the undead. Her purposes cannot align with ours. You must be stopped,” he says by means if explanation to the other Shields and a challenge to the arrogant half elf as he rushes forward, casting enlarge person on Zanderallen.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Sunday November 12th, 2017 11:57:27 PM

Oops. I meant to enlarge stock not Zanderallen.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=12 ; d20+14=24 ;
Monday November 13th, 2017 12:49:31 AM

"Who was Lerntig? And what event? We can help stop things from our side. The enemy of my enemy is my Wardd's Maid! Miccah!" Sid readies his bow to strike if necessary the fight ready does happen and he needs to support his friend.

==================================================

Knowledge(Religion): 12 ((Wardd's Purse that was close. I should study me them texts))
Knowledge(Local): 24 ((Luckily I read the paper today))

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=18 ; d8-1=3 ;
Monday November 13th, 2017 12:50:41 AM

=======================================

To Hit: 18
Damage: 3
((So I forgot to add the attack stats, sorry))

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+8=20 ;
Monday November 13th, 2017 9:15:13 AM

Stohp is equally alarmed by the man's statement, though she knows nothing of the Queen of Undead. "'Focus on one point'? That sounds like an invasion. As in lets focus our efforts on one vulnerable point."

At Micah's revelation all becomes clear. "Stop him! The longer this gate is open and the more we kill here, the less others have to deal with elsewhere!" Stohp rushes forward and, wary of touching him, tries to trip him with her sap to disrupt his spell-casting (20 to trip).

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+15=20 ; d8+14=21 ;
Monday November 13th, 2017 9:41:43 AM

Zanderallen glances around at his companions as they charge forward. This was glory, this was courage, it might very well be their deaths, but this could not be allowed. "For the Float! For the Shields! For Domi!" Focusing his holy wrath he strikes at Lord Vanius.
-------------
Bull's STR +4 Str 26 rds remaining (assuming a little over a minute of conversation)
Magic Circle vs. Evil +2 AC AND Saves 475 rounds remaining

Charge Lord Vanius (+2 attack -2 AC)
Smite Evil Vanius (+3 Attack and AC +5 Damage ignore DR, +5 Damage doubled on first hit on evil outsiders)
Attack (Power Attack +8 normal +2 Bull's STR +2 charge +3 Smite)
20 to hit
Damage (1d8+7 normal +2 Bull's STR +5 Smite)
21 damage (26 if first hit on evil outsider)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday November 13th, 2017 9:46:05 AM

"But Micah, he said he wanted to close the gate, closed has to be better than open, right? Bartomus asked still a bit uncertain as to the motivation of the Lord that was now in their midst.

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20 
Monday November 13th, 2017 11:35:16 AM

Active Effects: Magic Circle against Evil, 1 level drain, Enlarge Person in Process (Casting Time of 1 rounds means it is active next round)

Stock is confused by the sudden turn in the conversation.

Closing gates sounds like a good idea to me... (OOC - Also a really low sense motive roll earlier has him believing everything Vanius says at face value)

Regardless though, his faith in his friends has him charge forward with the rest, even as he feels his body begin to grow.

==============
[i]
As mentioned above, Enlarge Person will be active next round.
Assuming he can, Stock will charge at Vanius, also being careful to be close to Zanderallen



Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20  d20+8=24 ; d10+5=9 ;
Monday November 13th, 2017 11:37:40 AM

Hit submit too soon. Sorry about that
==============

As mentioned above, Enlarge Person will be active next round.
Assuming he can, Stock will charge at Vanius, also being careful to be close to Zanderallen to maintain the magic circle
Hit AC 24 (or AC 26 if Stock can charge) for 9 damage


Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+10=13 ;
Monday November 13th, 2017 1:17:09 PM

Dorbin sees the others moving towards the gate and quickly waves his hand to dispel the grease on the ground at the entranceway.

DM MikeK - About this plan..... 
Monday November 13th, 2017 8:06:01 PM

Micah recalls his teachings. No plan of Fidelia can possibly be a good thing.
He cries, “Queen Fidelia is ruler of the hallowed lands an undead queen of the undead. Her purposes cannot align with ours. You must be stopped.”

The cleric casts an enlarge spell on Stock, and charges.

Stohp echoes the call, pointing out that an invasion is likely.

The others aren’t quite so sure, but all advance as well, except for Dorbin, who removes the Grease spell in their way, and Sid who readies his bow.

”FOOLS! Enough of this!” Vanius cries. He casts his readied spell.

Suddenly, up is down, and down is up. All seven heroes “fall” straight up for 10’, and then stop. They remain in the air, oscillating slightly. Everyone can move, just not in any direction.

Vanius is so mad, he’s practically foaming.

“You petty striplings think this is an invasion? You should be so lucky! You think WE caused this? You have no concept of the powers aligning. THE END IS NIGH! The End of EVERYTHING! Of the Wold AND of the Shadow Lands. The very GODS tremble at the approach, and NO ONE, not even they, can discern what comes!

Look about you! Cities are rocked with earthquakes, hurricanes appear from thin air, the very sky is blotted out! No little ones. The Harrowed Moon prepares her defense, and I have no time to bandy with boys posing as holy men! I will seal this breach. If you again attempt to interfere, I will turn you to ash.”



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday November 13th, 2017 8:20:54 PM

"Micah, I think we may want to stand down, or hang down, or well, um, let's just assume he's doing something that isn't going to be bad," Bartomus said while trying to get some control of his kilt with one hand and trying ensure that not everything was hanging out.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+6=24 ;
Monday November 13th, 2017 11:53:02 PM

It would have been cowardice to leave evil unchallenged, but it takes true courage to admit defeat. ”you’ve made your point, Vanius. We will no longer interfere with your shutting down of the gate,” he says resignedly. ”you may release us. What is it that we CAN do in light of the developing events?”

=====
Spellcraft 24 identified up to 9th level spell being cast by Vanius

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+12=16 ; d20+12=22 ; d20+12=19 ;
Tuesday November 14th, 2017 1:08:48 PM

Dorbin tries to restrain a giggle as he is lifted into the air. He tries to float a little back and forth to see what he can do while floating. He ponders the spell that was cast and seems to be slightly oblivious of the danger they are all in while he looks around and thinks about the magic he has not seen before.

OOC:
Spellcraft: 16 to identify spell as cast (ugh, level 1)
Knowledge, Arcana: 22 to identify spell effect (that's a level 2)
Knowledge, Arcana: 19 to, oh I give up with these dice!

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20 
Tuesday November 14th, 2017 1:30:23 PM

Stock feels the last bits of Micah's spell dissipate as it is interrupted. He is very quickly and completely unintentionally upside down, hanging in the air. He does his best to twist his body to keep an eye on Vanius.

Hearing Micah's question, Stock adds, "I'd settle for knowing just what is happening that might draw us together as allies...temporarily of course."

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Tuesday November 14th, 2017 6:55:21 PM

Very much put out by being suddenly and unexpectedly floating in the air Zanderallen struggles for a couple seconds before admitting defeat in the face of a superior foe. Still not pleased with such evil being able to pass uncontested he recognizes his inability to stop it and the possibility of something worse. "You must realize your actions could just as easily be interpreted as acts to secure and strengthen the gate and connection between our lands as to seal it. And excuse me if the sky turning dark and wights attacking seems like an invasion of an Undead Queen of the Shadow Lands. But it seems we are forced to accept your words due to our inability to contest you." Seriously pondering the effectiveness of hurling his sword at Lord Vanius he decides against it as a futile action and fearing the consequences not to himself but to his companions. He is restrained to floating helplessly and glaring at Lord Vanius.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Tuesday November 14th, 2017 7:16:29 PM

Stohp finds her charge suddenly interrupted by flying. Looking about in a panic, she notes that everyone else is also floating. She is now very, very afraid. This man is clearly far beyond them and worried about something that sounds even worse. She curls into a ball and is very thankful that they're just floating instead of being outright dead.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday November 14th, 2017 7:20:38 PM

Sid spins slowly around without saying WHEEEEEEEEE! "So really, do you have a pamphlet, a quick blurb about the end times, some things we need to research? I respect you need to look out for you and yours, but if we can do anything on our side it might help us all. It takes a community to prevent the Apocalypse you know."

DM MikeK - Goodbye and Hello 
Tuesday November 14th, 2017 8:36:12 PM

Micah recognizes the spell. Micah – Highlight to display spoiler: { Reverse Gravity. It should wear off shortly. }

He and his companions briefly ponder their situation, and come to the collective realization that there is not a whole lot they can do at the moment.

Many of the group ask more questions, but Vanius has apparently decided he’s had enough, and ignores them.

Instead, he finishes whatever it is he’s doing.

The scene of the blasted wasteland goes dark, taking Lord Vanius with it.
For a moment the archway is black.
And then, there is a flash of light, and the archway is merely an archway again. Just an opening to the next room, not another world.

Everything is pretty much back to normal.

Except for the blackened sky.
And the missing moon and stars
And the six dead wights at your feet.
And the unattended cauldron bubbling softly behind you.
Oh, and also the fact the group is still floating 10’ in the air.

And … what about these two new figures, looking very surprised, who appeared in the archway right after that flash of light?

One is a female dark elf. The other a male human with a slight build wearing an immaculate suit.
Both are equipped with a crateful of very expensive looking, and probably seriously magical, gear.

And, really, they both look kinda familiar….

Knowledge Local DC 10 Highlight to display spoiler: { Wait a minute, there are portraits of these two hanging on the Dragon Wall in the Giggling Ghost! They’re friggin’ Iron Dragons! The most awesomest heroes in the entire Wold! }


Restlin the Mage-Priest  d20+21=38 ;
Tuesday November 14th, 2017 10:09:43 PM

So like, the first thing you notice about this guy is that he really knows how to dress. I mean, the crimson suit with the golden trim, the matching top hat with the peacock feather tucked into the band, the naked blade that hangs from his belt that shimmers and swirls in a hypnotic rainbow of colors...dude is fancy. That holy symbol of Wardd around his neck is probably platinum.

The second thing one might notice is that while he's not physically imposing, he carries himself without a hint of apprehension. He seems completely unfazed about showing up...wherever this is.

"Ok, love, if this is like the last place, we have like...ten minutes. We have a cauldron, some dead wights, and those folks floating over there." He looks down at his feet. "We're not floating, so that's probably a reverse gravity spell." He looks around. "Did Tink beat us here? Not that we'd find her if she did."

He turns towards those folks floating over there and walks towards them. He draws Shiny & holds the blade in front of him, stopping when it starts floating up. He grips his holy symbol, then stops when he sees at least one symbol of Domi floating around. "So, looks like we have ourselves some adventurers. Let's get you out of there."

He gives absolutely zero warning before waving his hand and dispels the reverse gravity field (dispel check: 38 - that should do it). He walks over to Zander (who is no doubt fallen on his backside) & looks down. "Restlin the Wizard, or Restlin the Mage-Priest, or Restlin the Mendicant." He offers a hand up. "Want to tell us what we walked in on?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=22 ;
Tuesday November 14th, 2017 11:45:16 PM

Bartomus shifted about to see what had occurred with the gate as Lord Vanius vanished into the flash of light that seemed to close the gate. When he could see through the aftermath of the flash that had filled the corridor, he saw two people walk through the gate. He recognized them from a painting. They were in a painting in the Giggling Ghost, they were important. He could pull up their names as he was having to pull up, or rather hold up his kilt, his clothing to ensure he wasn't showing more than he should.

Then he was falling, and he quickly tucked and tried to make sure he didn't break anything or anyone one. When he heard the man introduce himself, he could see in his mind the name written out at the bottom of the portrait in the Ghost.
====
Knowledge local - 22

Sesha, Blood Witch of Serenbeth 
Wednesday November 15th, 2017 12:19:16 AM


Stumbling from the light behind Restlin, Sesha hisses at the sudden brightness. Squinting her eyes for a minute, she waves away the spots and gets her bearings. At least, tries to get them.

"Twilight Kin and bright lights! Gah!"

After a moment, she rubs her eyes again and really observes her surroundings. She seems confident, and not totally surprised to be somewhere she shouldn't.

"Explain please, consort."

She is young, especially for an elf. Her grey-blue skin is smooth, where it shows, and underneath her black leather skirts and top, a bright glint of silver reveals her fine mithril armor. Her eyes are brown, and her arms and legs are slender and toned. A beaten and worn cauldron hangs from a chain on her belt.

"I'll help you fire the first synapse. The first time we went through the orbs we were sent to an alternate reality pocket where Marteus rules the day. This time we got sent to..", Sesha gestures around her. ".. and we are here with...", she gestures again, this time to the various heroes scattered along the ground.

"Really Mage-Priest, I'm not sure if you wizards are worth the trouble. Though it's probably not fair to lump you in with the Star Mages. They don't have a Witch or Matron among them to help them see up from down."

With a sigh, she comes forward and offers a hand up to Sid. He gets the feeling she's picked him for a reason, her face sort of like a child that has bravely decided to eat her most hated greens.

"Up you go, Surface Elf. Lets get you all to your feet." As she speaks, her eyes dart from person to person, looking for wounded, as if it were the first thing she was always expected to do."Is anyone hurt? Please tell me the wights didn't get ahold of anyone."

(OOC: ACDM Hugh - Not true about them not having a witch, Agatha is a Conjurer / Bloodwitch / Theurge / Seer)

OOC: Ken E - If it ain't a pure Witch, it's not a blood witch! Darn dabblers.

Stock (JonM) HP: 47/51 AC: 21/15/18; CMB: 7; CMD: 20 
Wednesday November 15th, 2017 9:07:06 AM

Active Effects:1 level drain

Stock pops up to his feet. Given that he was hanging upside moments before, he is fortunate that he was able to get his hands in position over his head to tuck into a roll on his way down. Not sure what to make of the newcomers, Stock does not yet mention the level drain.

"Thank you for getting us down and Welcome to the Float. Now. Who are you?"

At the best of times, Stock is not filled with sunshine and rainbows. Between being left out of the crone's prophecy, the wights, his injury, Vanius, being turned upside down, and now two new visitors, Stock is not quite having the best of times.


No Knowledge Local


Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+3=4 ;
Wednesday November 15th, 2017 9:48:49 AM

Given the current state of things, Micah decides to just react to the new developments rather than try to make sense of it all beforehand. That can be done at a later, calmer time he thinks. He shudders at a sudden thought: that given the current portents, there might not be a calmer time--or a later.

Pulling himself to his feet, he addresses Restlin's questions. "Thank you, sir. You are correct in that we were victim's of a reverse gravity spell cast by one who called himself Lord Vanius and claimed to be a servant of Queen Fidelias.

His stated purpose was of being here was to close as many new openings to his realm so that when "The Event" comes, they will be in a position to focus solely on it without distraction. He also said that this was the only opening between his realm in the Shadow Lands and the Float.'


He pauses a moment to gather his thoughts before continuing, "This city is the Float and you came through what is known as Lerntig's Gate. It suddenly opened and these wight's came through. We dispatched them, but not before two of our number were drained by them. He indicates who those two are with a nod to Bartomus and Stock.

"Vanius came through immediately thereafter. When we tried to interfere, he caught us all with his spell. He then finished closing the gate, disappearing as he did so just before you arrived."

Micah has never seen a dark elf before and is cautious to not stare as he acknowledges her with a polite nod.

============
Schultzed the knowledge roll

Restlin the Mage-Priest - Carl 
Wednesday November 15th, 2017 9:54:09 AM

Restlin spins to face Sesha, dropping the half-way up paladin back to the ground.

"Look lady, you're not the matron of anything yet...and don't go pulling the 'consort' card on me just because there are strangers you're trying to look cool around. We both know you dig me." He turns back and finishes helping Zander to his feet. "She does, you know. She totally digs me," he says to Zander with a wink.

Like lightning, Restlin's taken a knee in front of Stock. "Restlin the Mendicant, proud member of the Iron Dragons at your service." He takes Stock's hand & gives it a quick shake before turning back to Sesha. "Evidently we're in The Float. That's all the way on the Northern Continent...long way from Hook City. Question is are we in the same reality we left, or some alternate version?" He looks up, trying to see if the night sky gives any indication. "Huh, you folks don't have stars here? What happened to your sky?"

He walks back to Sesha, eyes still on the sky, and drapes an arm across her shoulders. "...and for the record, lumping me in with the Star Mages is not healthy for our relationship."



Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+10=13 ;
Wednesday November 15th, 2017 12:33:34 PM

Dorbin elbows Stock and whispers rather loudly, "These are two of THE Iron Dragons! You know, big-time heroes!" (knowledge, local: 13).

Dorbin is a small fellow, small even for a half-elf. He stands 5’6”, but at 100 pounds, there’s not a lot to him. He is usually seen wearing grey robes that just don’t fit him right. If he gets robes that fit his upper body, they don’t cover his legs. If he gets robes long enough for his legs, there is just too much material in the body part. He usually looks like he is wearing robes that are just too big for him. He looks like a small human, but the silver eyes betray his heritage, if you can get him to look at you long enough to see them. There is a small, light crossbow that he normally carries to keep away some of the bandits, or at least hope they will look for an easier target. Almost always underfoot is his grey cat familiar named Emily Jasmine.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+12=28 ; d20+14=19 ;
Wednesday November 15th, 2017 7:45:04 PM

Sid twists and turns as soon as he is released and falls lightly on his feet. While he is falling though, his mind races and places the strangers as Iron Dragons. He stumbles and falls on his butt. For a moment dogs on several levels start barking as he squees so hard that it goes supersonic. "Wardd's pockets why are Iron Dragons here?" He takes her hand and stands up and does a quick recap of the battle in a tumbling rush of words. In his fanboy haste he switches to Elven, and then slips into Gnomish while he shakes her hand.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+1=13 ;
Wednesday November 15th, 2017 7:51:02 PM

Recognizing the two figures as Dragons Zander jaw drops. A good five count passes as he stares at the man helping him to his feet. Finally composing himself as Micah finishes speaking he is just able to answer Restlin's next question. "We usually have stars they went dark about 5, 10 minutes ago. And by dark I mean a wave passed through the sky, obscuring all it crossed, including our twin moons. All that remains is that orange lightning." Shuffling awkwardly Zander really really wants to ask for an autograph but knows it's a really really bad time. Duty wins out though with current events. Instead he offers their services, "I don't know how much help we can be to Dragons, but I think I speak for the Silver Shields when I say we are yours to command. We know our way around the Float and offer our knowledge and blades, such as they are, to aid in whatever way we can."
----------
Know local 13

(OOC: Carl!)

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Wednesday November 15th, 2017 8:14:12 PM

Stohp is caught by surprise by the sudden drop and sprawls on the ground. Slowly she gets up, eyeing the strangers. She's still a bit shaken up by the sudden flight and realization that they could all die in an instant. Rather than answer any questions or engaging with the new strangers she just sort of stands there in a daze, watching the newcomers warily, trying to regain control of her emotions.

DM MikeK - Iron Dragons! Sweet. 
Wednesday November 15th, 2017 9:01:03 PM

The Iron Dragons, Restlin and Sesha, quickly and confidently evaluate the situation, remove the reverse gravity spell, and check on the Silver Shields for wounds.

Sesha’s evaluation is confirmed by Micah, cleric of Domi, who lets the witch know that two of the adventurers - Stock, the dwarf, and Bartomus, the kilt wearing minotaur – were struck by the wights.

The Silver Shields, in turn, react to their current brush with greatness with varying degrees of propriety, from complete fanboy Sid, to completely clueless Grumpy, er, Stock.
(To be fair, Stock has had a pretty lousy evening).

The do tell the two that they are in Floating City, and the stars and moons were covered only a little while ago, and they just completed a fairly interesting encounter with a fellow named Vanius.


Sesha, Blood Witch of Serenbeth 
Wednesday November 15th, 2017 9:08:42 PM


Sesha dips under Restlins arm, spinning to face him for just long enough to tap him on the nose.

"Tag.", she says. "You're it, and that's all there is to it until your human lifespan goes poof."

Apparently done with THAT subject, she winks at her Mage-Priest before answering Zanderrallen while on the move to Bartomus, a white nimbus of healing energy already glowing in her hands.

"You've already helped a lot, Silver Shields. We have a better idea of what these orbs in Hook City do, because we know you are the you's of our universe and timeline, as opposed to the you's of another such thing. We also know that the weird stuff happening in our city is happening in varying degrees across the entire world. And apparently, there's a bad thing happening soon, and it's so terrible that even a reclusive moon goddess and her vampire consort are willing to risk involvement with the world to slow it down."

She fishes a couple of glass vials, stuffed with diamond dust from her packs. She carried around fifty thousand gold worth of the stuff with her at a given time. Miracle spells could get expensive. In this case though, she was only too happy to help.

"Gather around Shields, if you took the bad touch from the wights. Everyones favorite blood witch will fix you right as rain." She stares hard at Stock. "You too, gruff one. No point in being stubborn. I've got a Grim Avenger of Gargul that I have to convince not to smite me every time I play with Woldsblood, and even he falls in line when it's time for me to dole out the healing. You'll just be delaying the inevitable."

Sesha has the spells remaining, and the diamond dust, to cast back to back restorations on the afflicted heroes.



Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Wednesday November 15th, 2017 9:48:55 PM

Micah finally realizes who these two are and smiles, both at the chance to meet these two luminaries as well as the varied reactions of his colleagues. His own reaction is tempered by the recall of one of his father's sayings A masterfully made blade is an impressive weapon, but it still started out as a humble piece of ore.

He nods agreement with Zanderallen's offer of assistance. While waiting for a reply he renews his detect magic and keeps an eye open for any new magical developments.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday November 15th, 2017 11:46:31 PM

Bartomus watched in amazement as the blood witch swirled about in a way that defied his expectations as he was use to seeing a portrait of her in the Ghost. As she approached with the offer of help, he stood tongue tied and simply nodded as he did as she instructed him to do. He did manage to get out a "Thank you kind Lady, thank you."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Thursday November 16th, 2017 11:26:56 AM

Dorbin's mouth opens and closes as he tries to speak to the heroes that he has read so much about. When Sesha talks about the massive healing power and Dorbin witnesses that kind of power, all he can do is stare. Emily Jasmine walks over and rubs up against Restlin's legs, clearly not nearly as impressed.

Restlin the Mage-Priest - Carl 
Thursday November 16th, 2017 11:50:03 AM

"One human lifetime with you is plenty, lady!" he calls after her.

He moves to stand next to Micah, offering a quick handshake. "A priest, eh? I'm a priest myself." He holds up his holy symbol of Wardd. It is indeed platinum and masterfully crafted by his own hand. "I'm not a very good priest, but a priest nonetheless." He puts the holy symbol away. "Anyway, whatever's going on is going on in Hook City too, and it's a safe bet to assume it's more wide-spread than that as well. We've got alternate realities, portals to the shadow realms, not to mention all the weird stuff going on with Gargul that I'm not supposed to tell you about."

Restlin stretches a bit and removes his pack, putting it down on the ground & rummaging through it. "Yup, bet those Star Mages are gonna have a blast figuring out what's going on. I'm just excited to see what comes next. Ah, here we are." He pulls out a small brass music box. The symbol of Domi is carved on the lid. He opens it up, revealing a small automaton blacksmith hammering on its anvil. The tune "If I Had a Hammer" begins playing. "Something to fancy up your room back at Silver Shields HQ. If you folks are anything like the Iron Adventurers were when we were starting out, you probably live in some crap hole. Am I right?" He tilts his head, waiting for an answer.



Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Thursday November 16th, 2017 12:58:23 PM

Mouth not quite gaping at the diamond dust Sesha reveals, Zander thanks her profusely for the healing she bestows upon Stock and Bart. His mind had been troubled as to where to find a cure for the wights life draining touch.

Still not quite sure where they stand and whay course of action to pursue he awaits directions. The talk of Gargul, alternate realities, and shadow realms going way beyond his experience on the streets of the Fence. Restlin's quip about their home digs a little as Zander had become quite proud of their headquarters since the renovations. But he can't but admit that not too many days ago crap hole would have been an accurate statement. "You're only half right there. It started out as pretty much a crap hole. But the merchants of the Fence have really spruced the place up as thanks for our services. But wait a minute, shouldn't we be doing something about the whole end of the world business? Is this portal really and truly closed? What about the other gates on the Float?" Almost before he finishes talking his mouth snaps shut as he realizes he kind of just told off a Dragon.

Stock (JonM) HP: 47/56 AC: 20/14/17; CMB: 8; CMD: 21 
Thursday November 16th, 2017 1:26:52 PM

As Sesha approaches with her offer of healing, Stock bows his head slightly and closes his eyes. He quickly feels the hole inside of him fill in and involuntarily takes a deep breath. It is quite literally a religious experience for him.

When he looks up, his eyes are red and he whispers out a "Thank you".

He then pulls himself up straight, clears his throat, and tries again to get his bearings.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday November 16th, 2017 4:14:06 PM

"Well, Lord Vainus said something about the End of the Wold, but we couldn't get any details out of him... Wait, alternate realities? How what now?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday November 16th, 2017 4:46:32 PM

Bartomus watched as the Priest produced the most exquisitely crafted music box with a small blacksmith hammering on an anvil. He shrugged off the assumption about their headquarters and raised an eyebrow at the reference to things happening in other places. "So the other gates could be used to bring more creatures? Who is Gargul?"

Sesha, Blood Witch of Serenbeth  d8+5=11 ;
Thursday November 16th, 2017 8:08:54 PM


Sesha, finished administering to the level drained, picks up and answers what she can.

"This is the first we've heard of gates. I don't think Hook City has one. Instead, we are dealing with some orbs that showed up, growing all green and magicky, that are sending us to alternate realities. Apparently, our friends just met another version of the Iron Dragons."

She fusses with Stock just a little more, wiping away his cuts and bruises with a cure light wounds spell. (Stock, Heal 11)

"I think whatever is happening, it's world wide. I also think areas in all corners of the Wold have having different issues. We had a seer from the Star Mages come and deliver a prophecy to us. It went something like this."

"Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all."

She sighs, and finishes packing away her diamond dust.

"We are trying to figure out what it means, but apparently it isn't a localized event. Several diviners have reported all divination magic being unsafe, so I haven't tried any myself, though I think it might be about time to try and talk with Serenbeth."

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Thursday November 16th, 2017 8:52:30 PM

Micah's father used to say "It is better to be silent and thought a fool, than to speak and remove all doubt."

He chooses to heed this advice, but he does reach out to the little blacksmith the Mage-Priest is holding, eyes wide with admiration, and ask, "May I?

DM MikeK - Iron Dragons continued 
Thursday November 16th, 2017 9:54:26 PM

The Iron Dragons continue with their easy going way of rendering the Silver Shield awed and amazed.

Sesha pull out the combined wealth of the company in a couple vials, and proceeds to completely heal up Bart and Stock,

Restlin offers a gift to Micah, a pretty cool looking music box.

The Shields reciprocate with a quick synopsis of the goings on in the Float, and offer to help however they can.

Oh, and the Dragons offer up what information they have, which appears to be a) not much and b) all bad.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Thursday November 16th, 2017 10:19:40 PM

Stohp approaches the rest of the group, still shaken. The poem/riddle does bring her out of her reverie a bit. "That makes me think of that fae god... I can't remember the name. He's already away though right? Is there some other ancient god that's been sleeping?"

Restlin the Mage-Priest - Carl  d20+33=41 ;
Friday November 17th, 2017 10:15:35 AM

Sense motive: 41 - Restlin likely notices Zander's reaction to his own words, but just grins a bit then moves on.

***

"Well yea you can see it, it's yours," answers Restlin as he hands the box over to Micah. He stoops down & picks up Emily. He pets her behind the ears & under her muzzle. "You can tell a lot about a wizard by their familiar. This one's obviously well taken care of & happy." He looks and addresses Emily directly. "A lot of wizards treat their familiars like servants. Don't take a nice one for granted." He puts the cat back down, petting her one last time.

"So anyway, we're not sure what's going on. I don't put much stock in divination magics. I swear the stuff only exists to make you think 'oh, that makes sense now' right as whatever the diviner hinted at finishes swallowing you. We'll keep investigating. Maybe we'll even figure out what's going on before the Wold is split in two."

Restlin looks around, seeing if there's anything they can do to help. Sesha's magic was very useful pre and post combat. Restlin's magic was much more useful during combat. He shrugs and goes back to chatting with the locals.

He digs out a simple looking straight razor & shows it to Zander. "Ever hear about the time I fought a blue dragon with this razor?" He stops to look at the razor in question. "Didn't work. Nailed it right in the eye, but even a dragon's eyes are armored. Dragon killed me pretty quickly after that." He puts the razor away. "I mean, he brought me back to life and all. He's where I got Shiny after I helped him find his grandma. Not the worst dragon I've ever met, not like that Umbral one out in Jericho space. She was a piece of work..."

***

Edit: Almost forgot. Restlin gives everyone around him +2 to saves, skill checks, and attack rolls due to his luck aura. I can also let you roll and D20 check twice & take the higher result. If you've been meaning to make knowledge checks, now's the time.

Stock (JonM) HP: 47/56 AC: 20/14/17; CMB: 8; CMD: 21 
Friday November 17th, 2017 1:19:45 PM

Stock coughs and looks down. Then looks back at the Mage-Priest. "Restlin...judging by the hero worship being exuded by the other Shields...I mean, all due respect and all...and I guess I have heard something of you and your group...but well ease back, friend. You already have our gratitude and respect but no need to brag about your razors and your dragons....

Now, I think we should head back to the HQ. If there is more trouble, the city will look for us there."


Sesha, Blood Witch of Serenbeth  d8+10=16 ;
Friday November 17th, 2017 1:46:00 PM


Sesha snort-giggles, and pats Stock on the back.

"Excellent! Well, lets head back to wherever it is you Silver Shields stay. I'll whip up a dinner that will make everyone feel much better, and will keep you tip top all through the day."

Assuming this is agreeable, Sesha will cast an extended Heroes' Feast.

Temp HP - 16


Restlin the Mage-Priest - Carl 
Friday November 17th, 2017 2:35:46 PM

In all his years of storytelling, no one had ever accused Restlin of bragging. He's taken aback for a moment, then chuckles a bit before addressing the dwarf.

"Buddy, there are five stories I tell just about everyone I meet. The story of the time I almost got myself killed by trying to take a ladle from a zombie, the time I almost got myself killed trying to scout ahead by myself against a lich's army, the time the Iron Adventurers destroyed half a shanty town with a calm emotions spell, the time I got myself killed attacking a dragon with a straight razor." He pauses for a moment before kneeling down to look the dwarf in the eyes. "...and the time my friend Kyan cost us literally millions of gold pieces and got us thrown in jail by not realizing manners were important." He stands back up. "I'm not sure what you count as bragging, but surely you realize that if those were my most shining moments, I wouldn't be a Dragon."

All is forgotten when Sesha mentions dinner. He knew full well what it meant when it was her turn to cook, and the bagel he had for breakfast wasn't cutting it anymore...

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Friday November 17th, 2017 3:37:43 PM

Dorbin stares at Emily as Restlin lets her go. He smiles and steps forward when Sesha mentions going to the HQ and getting food. As the group starts to walk away he says, "How long will you be staying here?" After a moment's pause he adds, "And did the amazing halfling Garret Goodbarrel really fly on a dragon?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday November 17th, 2017 4:02:16 PM

"A feast sounds perfect, peppered with stories or rather legends," Bartomus said with an obvious hint of excitement mixed with fandom for being in the presence of the Iron Dragons. "Lady Shesha, again, thank you for the healing potion. I am eternally grateful."

He was working to keep the details of this encounter clear in his mind to share it at the Ghost someday when all of this prophecy thing worked its way out. "So, wait, a prophecy talked about the breaking of the Wold's bones, that has to mean the Wold itself. What could break the Wold?"

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday November 17th, 2017 4:12:43 PM

"A very large rock?" Sid says to Bart, "I want to hear about how you destroyed a shantytown with a calm emotions spell if that is possible," Sid says to Restlin as they walk back.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Friday November 17th, 2017 6:26:38 PM

Not yet sold on the idea of feasting at a time like this, Zander stomach is a little empty after all the investigating they had done that afternoon. And Stock's suggestion of being at headquarters in case some one came looking for them made more sense than running around Willy nilly. So making no argument he falls in with the others. Feeling like he had little to add Zander keeps quiet, hoping deep in his heart they would be able to prove themselves real adventurers to a pair of living, breathing, touchable Dragons.

DM MikeK - Back to HQ 
Saturday November 18th, 2017 10:25:56 AM

Some more discussion ensues, and a general agreement the a late dinner back at HQ would be good idea.

Given that the Shields missed dinner, several likely have rumblies in their tumblies.

The group departs - OOC - leaving behind six unsearched wight bodies?.

The Dragons note this is obviously the poorer section of town. They are told this is the Trash Level. The group climbs a set of public stairs to the Fence Level, and then find themselves at Shield HQ.
The Dragons will also note the 'sky' inside the city is artificial, a projection of some sort that the Shields, and other denizens of the Float take for granted. Or used to.

This artificial sky is completely dark, with an occasional lightning like flash of orange. The true sky, which can be seen from Shields HQ, is completely dark. On the Fence Level, multiple torches, everburning and just plain fire, line the shops and businesses on the street.

Shield HQ, while not a castle, is still pretty nice. A converted three story warehouse, it contains all the amenities, and has stairways and corridors sized to accommodate the two minotaurs in the group.

The kitchen and dining room are located on the third floor, but Sesha would decide the first floor, with its large, open area, is more suitable. She brings forth a great feast, including a magnificent table, chairs, service, and food and drink.

The aroma again gently reminds the Shields that they're pretty hungry.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Saturday November 18th, 2017 10:27:25 PM

OOC: I assume nothing was magical. Since Micah cast detect magic he would have noticed any auras on the wights.

Micah realizes this is no normal feast and recognizes that, though pleasurable in itself, the magical advantages may be unfortunately necessary.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Sunday November 19th, 2017 12:14:51 PM

Stohp starts to leave, but emerges from her shell-shock enough to go back and check the corpses for clues. Who knows, maybe one of the weights is wearing some sigil or whatever (perception 12 to search).

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+12=24 ;
Monday November 20th, 2017 1:41:36 AM

Sid stops up as Stohp stops, and follows her. "What cha do-- oh, yeah, good call," he says as he realizes what she is doing and helps.

=======================================================

Perception: 24

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday November 20th, 2017 9:52:16 AM

Bartomus followed the Dragons in complete shock and as they wandered back to the Shield's Headquarters. The darkness of the Float and of the outside was unnatural. It was something that made him worried about what was about to happen. Yet, he also kept focused on the distraction of the Dragons. We are hanging with the Dragons, the Dragons. He couldn't believe it.

Restlin the Mage-Priest - Carl 
Monday November 20th, 2017 10:12:59 AM

Restlin takes in the warehouse. He elbows Zander as he walks by. "You're right. This is pretty nice. Hook City locals always rewarded us with food instead of decor. Luckily Bosk has a secret passion for interior design." He puts his finger to his lips & wink, indicating it's inside, secret information.

He sits down next to Sid as they eat & tells the story the elf requested. "Yea, we used to adventure with this older wemic named Zeoll. Great guy. He made everyone around him better. He had this way of correcting your mistakes before you even realized you made them. I once watched Bosk barely miss an attack against this skeleton thing we were fighting in a magic ring, when Zeoll snapped his fingers and I swear to Wardd Bosk's axe backed up just a hair and connected with the thing. Zeoll was awesome.

"...but this one time we were in Mudtown. That's the shanty town that surrounds Hook City. Our weather control devices in the city make it rain a lot on the outskirts. Hence, Mudtown. Anyway, we were in mudtown, and there's this protection gang operating there that's not behaving properly. There's a long tradition of offering private protection to businesses in Hook City, in fact that's how the Iron Adventurers got their start. They were doing it wrong, though. They were shaking down people who didn't want to pay up, damaging their businesses, you name it. So we confronted them and things got heated quickly. That's when Zeoll cast calm emotions on the lot of them.

"Well, there was this big guy who was obviously not all there in the head. Turns out he wasn't muscle, he was a sorcerer who was a bit of a pyromaniac. He didn't appreciate Zeoll trying to mess with their heads like that, so he started throwing fireballs, and burning hands, and scorching rays everywhere. By the time we settled them down, there was a lot of property damage to Mudtown."


Restlin stops to take a drink of some pink fizzy stuff Sesha conjured up. "Don't know what she calls this stuff, and it's almost too sweet, but it's not bad. Anyway, Hook City refused to rebuild; they barely tolerated Mud Town anyway. Not one of our finer moments, really. Some friends of ours took the opportunity to create a settlement a few miles outside of town where Hook City laws had no sway.

"So anyway, takeaway here is that if you're going to prepare a calm emotions spell, be sure you silence it metamagically and cast it behind their backs."


Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Monday November 20th, 2017 10:24:51 AM

Zander seems a little down as they head back. With the initial adrenaline of the darkness spreading and the fight over the eerie darkness seems to weigh on his shoulders. That it should affect the Float "sky" scares him. While it could get dark in alleys and such there was always light somewhere in the "sky". This was worse than the openness of the forest sky. And the cold certainly wasn't helping either. Glad to be back at the now familiar headquarters his spirits are greatly lifted after eating, both by the taste of the food and the other effects. Leaning back in his chair after they finish eating he voices the question he is sure is on everyone's mind, "What do we do now? I think there are other gates in the Float, is anywhere else in danger?"

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Monday November 20th, 2017 11:07:36 AM

Dorbin follows along and watches Sesha carefully as she creates the huge feast. He pulls out his notebook and jots down a few notes as he watches the food and table appear. Then he quickly tucks it away in his robes and takes a seat. Turns out, it has been awhile since he has eaten.

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Monday November 20th, 2017 11:50:29 AM

Stock walks with the rest back to the HQ and is amazed at the quality of the feast. Poking through the items on the table, he finds carafe of ice cold milk and helps himself. As stories are shared at the table, Stock pulls out some unfinished stones from a pouch at his waste and begins polishing them with some of the smaller lapidary tools he always keeps at the ready.

Forgot to get a stone from the publisher and the trash level. Oh well. I got plenty of work here as it is.

He listens to Restlin's stories and is continually surprised that he is the only one of the group who honestly has never heard any of these stories.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Monday November 20th, 2017 2:00:32 PM

Stohp joins the rest for food, but doesn't really enjoy it. The conversation just sort of goes on around her until someone asks what they should do next. "I'm not sure there's much we can do. Whatever is going on it has powerful forces worried. That man had us all helpless with a wave of his hand. If someone that powerful is worried, how on earth can we help?"

The memory of the gravity lapse makes her shudder. They'd faced long odds before, heck a literal zombie apocalypse almost happened, and she's fallen in fights before, but she'd never felt completely helpless. At least when you get knocked out cold you usually go down swinging and are can't watch your encroaching death. Just being left hanging there, powerless, waiting for your fate to be decided...



DM MikeK - A time to rest? 
Monday November 20th, 2017 9:09:39 PM

OOC - Everyone earns 1200 xp for the wight battle

Micah is confident no magic is on the destroyed wights, although, given the number and power of auras emanating from the Iron Dragons, it is possible he missed an item or two.

Sid and Stohp search the wights for sigils or some other identifying features. They do find each of the wights is wearing a necklace of what appears to be flattened strips of gold. They bear no engraving or other marking, but they could be worth something.

Despite Sesha’s feast and Restlin’s stories, the mood of the Silver Shields is generally somber. Events of monumental proportions are affecting their city, and with them comes a growing realization that they may be out of there depth.

Zanderallen and Stohp have questions, but no answers are forthcoming. No one is pounding on their door, so the emergencies seem to have abated. Floating City seems to be waiting.

The night starts growing late, and the day’s effort begin to catch up to the Shields.
Meanwhile, the pair of Dragons begin to feel the tell tale signs that their little interlude may be fast approaching its conclusion.


Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday November 20th, 2017 9:21:02 PM

Sid looks to everyone, "Do you guys think I should bring Elly here or do you think she'd be safe enough at the Split Arrow," Sid looks to the Iron Dragons, "you place to stop for bows and arrows in the float."

Sesha, Blood Witch of Serenbeth 
Monday November 20th, 2017 10:23:30 PM


"Dont worry Stohp. I find that these sort of things always happen in scale relative to who is around to stop them. The gods and other natural forces in the Wold will push the Dragon Consortium where we need to be, which will leave heroes like you to fill the gaps where you need to be. Have faith in yourself and the other shields, and it will all work out fine."

She speaks with a smile, as best as she can to be reassuring.

"And we can focus on the bigger problems, knowing the people in the Float are in good hands."

She pokes Restlin, as she stands.

"Lets go love. We need to get back home. Since we are on the correct plane and timeline, a teleport should do the trick. If you don't have it memorized, I'll Shadow Walk us home instead. It should only take about an hour, and we'd be more or less alone all that time."

She grins.

"I wonder what trouble we might get into?"

She smiles and waves again, before either he, or she, casts the spell to head home.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday November 21st, 2017 1:20:32 AM

"They were here, in our headquarters," Bartomus said after the Dragons left the Shield's headquarters. "They stood here in our headquarters."

It was pretty obvious that Bartous was still under the star power of the Wold's legends.

Restlin the Mage-Priest - Carl 
Tuesday November 21st, 2017 7:19:23 AM

"Sure, I've got a..." then he catches on.

"Nope, no teleport. Looks like we'll have to go the long way." He turns back to the Shields. "Good luck with the rest of the apocalypse! If we get through this & you need help in the future, just ask for the WLA to get us a message." He grips Sesha's hand as he furls his cloak back, revealing a WLA Officer badge before Sesha gets them out of here.

***

See ya, Lakeview. Good to be back for a bit.

Zanderallen (Zachary H) HP: 48/48(+16 Temp) AC: 25 T: 13 FF: 24 CMD: 19 
Tuesday November 21st, 2017 9:53:09 AM

Not sure whether to be embarrassed or amused at the antics of the two lover dragons, Zander stands at attention and salutes as the two of them step into Shadows. "We'll do our best to keep it safe here. Thank you for your help. Safe travels." As they leave he feels a little smaller, like the room is a little darker. Shaking off the feeling, and still bolstered by the Hero's Feast Zander considers their situation. "I don't know what's going on but we better be ready for anything, and ready to move at a moment's notice. Make sure you've got all you gear."

Starting to head up to his room Zander stops and puts his hand on Sid's shoulder, sensing his distress, "I don't know if Shield HQ is any safer than anywhere else right now. However it may be better to have loved ones close by at times like these. If you go, go quickly, and take someone with you. I would go but I would slow you down." Giving Sid's shoulder a squeeze Zander stomps up to his room, reflecting not having any family to worry about left him without distractions. But maybe that wasn't always best, thinking of the fire Sid would fight with to protect Elly. Grabbing his hammer he gives it a few swings the weight comfortable in his grasp. Stowing it in his belt he grabs a couple other items he didn't take to the printers and heads back to the main room, ready for anything.

-----------------------------------
(OOC: Don't forget everyone, the Extended Hero's Feast from Sesha will give everyone +16 Temp HP, +1 Morale on attack rolls and Will Saves, and +4 Morale on saving throws vs. poisons and fear for 24 hours)

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Tuesday November 21st, 2017 10:07:16 AM

Stock sniffs and shrugs as the heroes vanish.

"I mean they seemed friendly and all. Where I come from though, people are people...even legends. That Sesha can put out quite a spread though..."

Stock helps himself to what seems like slices of ham and a strong, white cheese on bread. It's not until he takes a bite that he realizes that the cheese is actually of a sort typically made only by dwarves. He is instantly transported back to his youth for a moment, eating a ham and cheese sandwich...

He finishes polishing the stone that he picked up from the Hands of Love Temple, holds it up to the light and smiles. He stands and heads over to the storage area and comes back wearing a new cloak and holding a ring and a potion. He places them on the table between Micah and Dorbin and says, "I think we still don't know what these are. They were from the farm. Any chance you either of you can figure out what they do?"[/b]

=============
How long do the temp hp's last?

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Tuesday November 21st, 2017 10:20:17 AM

Waving goodbye at the departing dragons, Stohp comments to no one in particular, "It's funny, when I was younger meeting them would have been a dream come true. With all of this other stuff going on though I'm too worried to care."

Her observation is followed by a great yawn, which makes her realize how late it is. Rallying herself out of her dark thoughts for a moment, she speaks to the whole group. "Ok guys, we need to get some sleep while we can. We don't want to get stuck trying to save the city with no sleep. I suggest we sleep in shifts so that someone is awake to get any urgent messages and wake the others if something happens. I'll take first watch."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Tuesday November 21st, 2017 4:30:44 PM

Dorbin remains at his seat at the table as the Iron Dragons head for the exit and then actually disappear in front of them into the shadow realm. He says, mostly to himself, "Wow. That was amazing."

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+5=20 ; d20+5=25 ;
Tuesday November 21st, 2017 7:06:25 PM

Micah's fascination with their illustrious guests' visit is broken by practicalities. "let me take a look," he says in reply to Stock before casting detect magic.

====
Knowledge arcana 20 on ring and 25 on potion to identify

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+11=14 ;
Tuesday November 21st, 2017 8:14:46 PM

Sid rubs his face with his hands, "Aaarrgh, she wouldn't leave anyway would she Ffloyd's Anvil and Wardd's Pick." After a few moments he pulls out paper, ink and quill and pens a letter. Sid looks for someone to hand deliver his letter and passes a gold along with them in thanks. If available he pours himself one stiff drink and sits down with Micah and Stock, "So, what's on the agenda?"

=====================================

PErception: 14

DM MikeK - Rumor mill in overdrive 
Tuesday November 21st, 2017 8:19:02 PM

The Dragons take their leave, after some encouraging words.

The Shields settle in for a long night, preparing themselves for any possibilities. Sid disappears for a few minutes to retrieve Elly, who lives right around the block.

Nothing happens.

Morning comes, the sun peaking over the horizon in both real time and in the Float’s artificial sky. The temperature gradually rises, until it is at a normal level. It’s almost as if the night before never happened. Almost.

With the dawn comes a single loud voice calling in the street. A human in brown monk’s robes, cowl pulled over his greybearded face shuffles down the street, calling out at regular intervals, “The End is Nigh!”. He continues down the street, around the corner, and out of sight.

The day passes, slowly. Micah uses the time to identify the ring and potion brought out by Stock.

Ring of Protection +1, and Potion of Bulls Strength

Sid is also able to value the six gold necklaces recovered from the wights as worth 350 gp each.

Everyone reflects on their own reactions to encountering the Iron Dragons.

And the wait continues.

Come nightfall, the sky is again filled with stars and moons.
However, the Float’s artificial sky remains darkened. No flashes appear anymore. Its as if the Float’s sky is out. Torches and Everburning lights are again placed in front of shops and homes, but it feels like they don’t cast as much light as they should. The streets are dark, dreary.

And so it goes. Every morning, the man in monk’s robes makes his rounds, calling that The End is Nigh. Every night, the Float’s sky is dark.

After three days of this, rumors start making their way through a city on edge into the ears of the Shields:

- Someone has moved into the old Hands of Love temple, prophesying the arrival of a new god
- The witches have returned to the still inactive Lerntig Gate, now distributing salves and potions to relieve stress
- Word arrives from Cutter. The Crying Woods is gone. The forest is still there, but the Presence is no longer in the woods around the hamlet.
- Adventurers arriving at the Giggling Ghost through its famous portals are fewer and fewer in number. Those that do come report natural disasters and strange phenomenon occurring throughout the Wold.


Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Tuesday November 21st, 2017 10:02:41 PM

Of the rumors that come in, Micah is most interested in that of the prophesies of a new god. He suggests to Zanderallen and the others that they see for themselves what has developed at the Hands of Love temple.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday November 21st, 2017 10:47:57 PM

"Agreed Micah, a new god, and the witches have returned?" Bartomus said as he listened in on the conversation of the Shield's leaders. "I think we should go talk to the witches, they were trying to use the gate, and now are trying to help folks? Something doesn't add up."


Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=14 ;
Wednesday November 22nd, 2017 1:32:27 AM

"Honestly I'm more worried about the disappearance of the Crying Wood. Dragons are slain, Krakens vanquished, and armies dispersed. A hostile force, especially one with so much reason, no, need as this one, does not just vanish. Let's talk to the witches, and hope that this New God is somehow part of the issue. Gods great and small, I hope the Culverwood is alright. We should get information from the WLA and make sure they are informed as well." Sid broods over all of these troubling facts.

======================================================

Int Check: 14 (Sid's beginning to serious think and pay attention to these things)

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Wednesday November 22nd, 2017 9:52:53 AM

Three days of tense waiting does not do Stohp any favors. With little to do but sit around and stew in her own worries and fears she's had trouble sleeping and has not been taking care of herself well, leaving her ragged and tired.

Jumping into the conversation she corrects Bartomus, "They weren't trying to use the gate, they were the ones who sent Jasper to get us and warn us about the incoming evil." After a moment's thought she adds, "This all sounds like we should check it out, but it might take to long to visit each lead one by one. There's been no real danger to days; do we risk splitting up to cover more ground? If so I want to go see the crones"

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21  d20+7=19 ;
Wednesday November 22nd, 2017 10:12:32 AM

Stock holds up the ring and says, "Anybody want this? I already got one pretty similar. As for what comes next, one direction is as good as another for me...although I had no love for that malevolent forest."

He sits down and gets out his carving equipment and fishes his carving out of his pack and goes back to work. After a while, he stands and heads to the workshop. In his hands are two small pieces which are hard to identify. In a few moments, he is back and walks over to Micah.

"Micah - you will remember that when I first joined the group, we were jumping right into a little scuffle with a rather large taur in the temple. As hard as I tried to impress you guys - and I feel like I held my own - you singlehandedly took down that big fellow. I always felt like you might have saved my life."

He holds out to Micah a small, intricately carved wooden hammer. It is about 6 inches long and bears an uncanny resemblance to the hammer that Micah used on Shredds. It is carved out of two pieces of oak that are affixed together via intricate joinery. On the face of the hammer (the part that does the damage) is carved an image of Shredds' face.

======
Craft Carpentry 19 to finish his carving
Obviously the hammer is more work of art than actually functional
Like I said in my email - please claim the ring and the rod of metamagic




Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Wednesday November 22nd, 2017 11:52:30 AM

Dorbin says, "I don't trust those old crones down there. I don't know much about them, but I can see what I can find..."

During the wait, Dorbin does some research on the crones, if he can find anything about their history, who they are, their goals, etc. (Sage allows him one day study to answer any DC 30 knowledge check). If possible, the second day he will study to learn more about the history of the gate.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday November 22nd, 2017 3:58:38 PM

"Right, right," Bartomus nodded as Stohp explained the difference between the witches. "Still, I do think we need to talk to them and Stohp, I agree that we need to cover as many leads as possible - so I would say, let's work in pairs and see what we can find by dinner's start. Maybe meet up at the Ghost to compare what we learned?"

Zanderallen (Zachary H) HP: 48/48(+16 Temp) AC: 25 T: 13 FF: 24 CMD: 19 
Wednesday November 22nd, 2017 8:20:28 PM

"We move as a group. Especially going to the witches or the temple. My vote is the temple. A new god sounds like trouble and that temple has a bad string going for it."

DM MikeK - Decisions, decisions 
Wednesday November 22nd, 2017 9:28:41 PM

There's a lot going on in the Floating City, and the Shields debate whether to split up and investigate multiple leads, or stay together and check them out one at a time.

Meanwhile, Stock presents Micah a token of his appreciation.

And Dorbin does some researching. Of the crones, he can't find anything. They seem to have just shown up a couple days ago on the Trash Level, moved in next to Lerntig's Gate, and almost immediately began warning people of its imminent activation.

The Gate has a bit more. It has existed since the Float was found and populated, but hasn't been active in nearly 50 years. Made of the same material as the Float itself, the prevailing theory is it was built by the Teucri (an ancient race that built the Float) as some kind of door. In recent memory, that door has been one way. Nothing happened if one walked through the archway. But, on a rather regular basis, some poor confused soul would suddenly appear, from nearly anywhere on the Northern Continent.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Wednesday November 22nd, 2017 10:28:49 PM

Micah stares speechless at Stock's words and gift. He does not feel he did anything single handed nor anything other than what was necessary to stop that fiendish villain.

He reverently receives the hammer in both hands admiring it from all angles. He then carefully sets his new treasure aside and clasps both of the dwarf's wrists in his own, stares him in the eyes and softly says, "Thank you. Friend."

When time allows he carries it up to his room, displaying it prominently on a nook above his bed.

He calls the Shields together.

"All," he starts, [/b]"I think, given the portents and sudden changes, it would be unwise to split up. I agree with what some have said that the crones are worth another visit, while personally feeling that the rumored development at the Hands of Love is of significant concern. Thus, I propose the following: let's collective go visit the crones first. It should not be a long trip or conversation, then go to the temple to investigate. This latter trip could be brief, but I fear it could develop into more. I have meditated on what spells I may need for either contingency, so I am ready to go as soon as everyone else is."[/b]

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday November 22nd, 2017 11:56:09 PM

After a day Elly comes to HQ she goes back to the shop and reopens it. Every night sid comes and brings her to HQ with the understanding that when things go down she will remain safe at HQ((She won't, she'll be at the Split Arrow either selling or giving away bows to her neighbors in needs be)). Sid reiterates, "We should go to the crones first, and then to the New God. We shouldn't split up. Splitting up in this situation only weakens us as a whole. I know I'm just a bowyer, but that's what I think. And..." Sid's voice becomes lower, "does anyone have a feather token? I really am worried about the Culverwood. You... you don't understand if you haven't lived there. It's not just a 'presence' or whatever, but a real live... being, entity, thing. Common doesn't have the right words for it. Let's just say that if the Cryingwood and the Culver are both gone it is very bad for us all."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday November 23rd, 2017 12:17:22 AM

Sid looks around to the others, "What do you guys... and Stoph, think?"

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Thursday November 23rd, 2017 8:35:00 AM

"The crones know something. They knew the wights were coming..." Stock subconsciously rubs his side where the wight touched him. "I say we do that first....Number one priority though is to stay together. There is too much going on to split up...if that makes any sense."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Thursday November 23rd, 2017 10:40:46 AM

Dorbin shares what he has learned about the gate. He suggests that it was made by a race that is really unknown in the area and how the gate works is likely quite a bit beyond anyone's skill here. He says that the crones are likely charlatans, always making predictions, and who just happened to be right this one time.

Zanderallen (Zachary H) HP: 48/48(+16 Temp) AC: 25 T: 13 FF: 24 CMD: 19 
Thursday November 23rd, 2017 5:30:31 PM

Getting antsy just sitting around Zander nods along with what appears to be the consensus. "Well it seems we're all agreed. Stick together, talk to the witches and then head to the temple. Let's get a move on before things get worse." Helping everyone get their stuff together Zander fully equips himself and leads the party down to the gate.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Thursday November 23rd, 2017 8:17:12 PM

Stohp nods and follows the group. Sticking together is a wise precaution.

DM MikeK - Witch hunt 
Thursday November 23rd, 2017 9:03:24 PM

The Shields resolve to stick together, and although Sid is really worried about the reported absence of the Crying Wood, decide to first see what the crones are up to.

The group descends to the Trash Level, and finds the trio have relocated into the room housing Lerntig's Gate. The archway itself appears to remain inactive. The group is bent over their cauldron, and look up at the group's entrance.

"Welcome, Silver Shields," the first one remarks. "We thank you for your service with the gate. How may we assist you?"

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday November 23rd, 2017 9:55:49 PM

"Old Mothers," Sid says with concern, "Are you alright. I see you do not have chairs, should we get you chairs? Do you need something to eat? Have you used your daily unguents and ointments?" He gets a few chairs from a local establishment(no more than a silver per chair) and makes sure they are comfortable. "Old Mothers, please, are you hungry? I have some stew if you like? It is nice and hot and soft!" Sid's elfin vitality and honest sincerity are enough to convince any who look for a ruse.

------------------------------------------------

((I have a thermos of meat and taters to feed eight people and will gladly give them as much as they want... and will keep the steel like container))

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+13=18 ;
Thursday November 23rd, 2017 10:05:00 PM

Knowing that Zanderallen can talk sell nails to a blacksmith, Micah nods to the paladin before initiating the conversation. "Ma'ams, he says with a polite bow, "We heard that you are back at your post caring for the people here. Having also heard of some ominous rumors about the Crying Woods as we;; as some developments at the Hands of Love Temple, we are here to ask if your sight has revealed anything else that might be helpful."

=====
Diplomacy 18 to aid other.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday November 24th, 2017 1:09:02 AM

"Well if we are going to go as a group, then I do think we need to go with all we have. But, I have to wonder if time may not be on our side in all of this," Bartomus added after hearing Dorbin's information. "Just think we make a bigger target when we are all together, that's all."

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21  d20+1=6 ;
Friday November 24th, 2017 9:34:01 AM

Stock stands by, tapping his flail against his hand and looking stern as the others talk.

Definitely don't trust these witches.

He is carefully watching everything they say.

----------
Sense Motive 6

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Friday November 24th, 2017 11:03:09 AM

Stohp hangs back and lets the others talk. She had considered getting some of that anxiety reducing medicine, but is to embarrassed to do it in front of everyone. Maybe she'll get a chance by hanging back when the group leaves...

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Friday November 24th, 2017 12:19:15 PM

Dorbin is with Stock and really doesn't think much of the crones. He decides to cast detect magic just before they arrive at the location and then he concentrates to determine what kinds of magic and what power of magic might be on or around the crones, or perhaps none at all.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+13=29 ;
Friday November 24th, 2017 6:22:27 PM

Zanderallen views the situation in front of him. Glad of the friendly openings made by his companions he steps forward, smile and words friendly and warm. So far these women have done nothing to warrant hostility and a few nice words never hurt, "Come now Sid, these lovely ladies aren't that old. Ladies, we've come seeking your wisdom. You seem to have had some information revealed to you and given the present situation were hoping you would be willing to share want you know and maybe how you know it. We've heard troubling rumors and the woods and the old Hands of Love temple. We trying to figure out how best to help."
----------------------
Diplomacy 31 (29 +2 from Micah's aid)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=20 ;
Friday November 24th, 2017 8:53:24 PM

Bartomus leaned against his glave and listened to Zander explain their reason for being back. He looked about the gate and kept an eye on the coming and going of those about the place.
======
Perception = 20

DM MikeK - Witches of Maab 
Saturday November 25th, 2017 10:24:53 AM

Sid, Micah, and Zanderallen choose the friendly approach, while Stock and Dorbin keep a suspicious watch. Stohp and Bartomus hang back a little and observe.

Sid's words of concern are at first met with suspicious looks, but as the witches come to believe his sincerity, they relax.
OOC - No bluff roll, so DM assumes Sid is sincere.

"We're not that old," chuckles the second.
"I am," retorts the first
"You want the young man to fetch you a chair?" teases the third.
"Only if its Terrion," teases back the first.
"Sweet Maab, let it go. That was YEARS ago," responds the third.

The pair appear quite ready to rehash old wounds, but Zanderallen's question interrupts them.
They give each other one final glare, and turn to the paladin.

"We are bonded with Maab, Man of Domi. If you are asking about the Gate, Maab sent me a dream to come here and guard it, and fetch you if something happened. She seems to think you are important to this city in the weeks ahead. As for the Wood and the Temple, we have not been given any information about them."
The second witch pipes up, "but we can find out."
The third chuckles. "Fifteen minutes. And we can find out about one or the other."
"Just one," agrees the first. "After that we'd need another day."

Stock is captivated by the firelight reflecting off a crude wooden shelf containing glass vial of various pretty colored liquids, and doesn't pick up on much else.

Dorbin's detect magic detects quite a bit of moderate magic - the witches robes, a necklace, some rings, a shelf full of potions, and a strong aura on the cauldron itself.

Bartomus notes that even though they are on the end of a dead end alley, several figures have approached, seen the party there, and faded back to the main street.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday November 26th, 2017 12:33:42 AM

"Stohp, without looking obvious, Bartomus whispers to his fellow Taur. "Check out the edges of the ally, we have company or rather have folks watching us.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Sunday November 26th, 2017 5:24:46 PM

Upon hearing the whom the witches serve and how they came to be here, Micah feels confident they chose well to ally with rather than oppose these women.

After considering their offer, he responds, "I think the temple is a more immediate concern given its proximity. We would gladly wait and welcome any answer you may receive regarding this rumor about a new deity there."

He pauses to allow them time to process their request then continues, "Having said that, the developments in the Wood are similarly important and we would also welcome your guidance there, knowing that we would have to come back tomorrow to receive it."

After this second request he nods politely, awaiting a reply.


Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+12=24 ; d20+12=25 ;
Monday November 27th, 2017 11:37:43 AM

Dorbin doesn't know what to make of the various amounts of magic and instead concentrates on the cauldron.

OOC:
Using detect magic to determine the school of magic for the cauldron (Knowledge, Arcana: 24, identifies school of up to level 9); (Spellcraft: 25, should identify the magic item up to level 10).

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+12=24 ;
Monday November 27th, 2017 12:07:11 PM

"Probably just people wanting charms or anxiety meds but to embarrassed to ask in front of a large group." Stohp mutters back, but she takes a position near the entrance to the area and keeps a weather eye out for anything odd (perception 24).

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+5=12 ;
Monday November 27th, 2017 2:51:39 PM

Agreeing with Micah's assessment of their offer Zander stands attentively, waiting to hear what the soothsayers have to say. Not incredibly familiar with Maab, he is at least comfortable that she is generally considered a benign power. "Any divination you could give us about the temple would be greatly helpful. We were planning on investigating it after talking with you ladies. If you are so guided and willing to aid us, a further divination about the woods tomorrow would be much appreciated." Curious about how they plan to obtain their answers Zander watches patiently.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday November 27th, 2017 6:43:59 PM

"Do those anxiety meds knock you out or do they just make you really mellow? How long to the last and how much per vial?" Sid asks, "And are you sure you don't need anything? A coat, shawl, or blanket, I have some tea... no wait that's at home. I could get you some tea?"

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Monday November 27th, 2017 6:45:25 PM

Stock gets up on his tip toes to see what the Taurs are so interested in. ”There somebody down there?”

DM MikeK - Tell me about the temple  d100+9=19 ;
Monday November 27th, 2017 9:10:23 PM


"Tea would be lovely," the second witch answers Sid.
"And we're just giving them a bit of hemp deriavative to sooth the nerves," the third adds. "Helps take the edge off for a few hours."

While Dorbin watches the cauldron carefully, the first witch stands over it.
"Let's concentrate ladies," she tells her companions.

The first witch mutters an incantation, as the other two offer additional mutterings and intricate movements.
Spellcraft 19 Highlight to display spoiler: { Divination }

The witches stare into the cauldron.

"Ones known to you return, prophesying the return of the Goddess of Prophesy. They are harmless fools..unless they are not. The veil remains."

The witches sigh in frustrated unison, and look up.
"Maab has spoken of this veil before. We think she cannot see beyond whatever is coming."
"Frustrating," echoes the second.
"Terrifying," offers the third. "She's always been able to see the future."

Knowledge Religion DC 25 Highlight to display spoiler: { Jantierri, Goddess of Prophesy, has not been seen since her death during the Year of Ascension. }

Dorbin is having trouble. The cauldron seems to be the magic item, rather than a type of one. And, he can't pin down the school of magic, as it seems to belong to all of them. It's a pretty unique little magical pot, it is.

Bartomus, Stohp, and Stock watch for the figures. None approach very closely, and it seems to be different people each time. They start coming down the alleyway, stop as they hear the sights and sounds from the Shields and witches, and then head back into the street.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday November 28th, 2017 12:46:11 AM

"I am almost tempted that we step into one of the side rooms near hear to watch what is going on," Bartomus said as he watched more people turn away from the alley. "We are either keeping some folks at bay, who need the services of the witches here, or keeping others at bay who may have other intentions."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+12=27 ;
Tuesday November 28th, 2017 12:16:39 PM

Dorbin recognizes the divination and ponders at the wondrous magic that is the cauldron. He says to Bartomus, "I am guessing these people are coming to the witches for answers, much as we have done."

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21  d20+1=19 ;
Tuesday November 28th, 2017 12:56:17 PM

Never one to wait around and guess at what others are thinking. Stock starts off toward some of the people at a brisk walk. He walks up to the first one that makes eye contact with him and says, "Hello, good citizen. I am a member of the Silver Shields. I couldn't help but notice your - and your neighbor's - interest in the witches. Is it just a matter of curiosity or are you coming to them for a reason? I don't mean to pry but we are just trying to understand them better and how they interact with the community."

Stock you old goat, you do mean to pry. You are literally prying into their every day life.

------------
Diplomacy (Stock's soft skills are hilarious!) 19

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+6=7 ; d20+9=29 ;
Tuesday November 28th, 2017 2:06:25 PM

Micah does not catch the spell the witches catch, but he gasps as he hears the prophesy.

"But the Goddess of Prophesy has not been seen since her death during the Year of Ascension," he muses aloud.

He ponders the rest of the message. "Harmless fools...," he asks the witches, "Any idea who they might be?" He grins a bit before adding, "Hopefully not the Silver Shields."

Serious again, he comments to the others, "Do you think this could refer to the Hands? They have a tendency toward foolishness and were harmless until misled."

===
Spellcraft 7
Know Religion 29

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+5=18 ; d20+5=6 ;
Tuesday November 28th, 2017 3:48:04 PM

"I would not be surprised if certain members of that community fell prey to some new prophet. Their discernment in matters of faith has shown to be rather lacking. Or it is possible the Goddess of Prophecy is truly returning. Either way we should speak to them. Thank you ladies, you'll see you tomorrow?." Impressed by what he assumes is rather powerful divination magic Zander bows to the witches, not thinking of anything else they need to ask for today. Ready to gather the Shields and proceed to the temple Zander waits for everyone to be ready.
-----------------
Spellcraft - 18
Know Religion - 6

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Tuesday November 28th, 2017 7:24:00 PM

Stohp considers the news. "After we thrashed them the remaining members may have decided a new god would be preferable to Caerolda. After all they've only gotten into trouble while worshiping her."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=29 ; d20+4=17 ;
Tuesday November 28th, 2017 8:40:07 PM

Sid goes to the end of the alley and looks for a child between 10 and 16 to act as a gofer. While he is looking he spares a look at Stoph, "Are you alright? You look a little off."

========================================

Perception: 29 (Looking for gofer)
Sense Motive: 17(To know that Stoph is nervous)

DM MikeK - Next stop, temple 
Tuesday November 28th, 2017 9:36:33 PM

Most of the Shields discuss the meaning of the prophesy, and have the feeling some of the former Hands of Love may be involved in more religion.

Zanderallen suggests that the former Temple be the next stop, and prepares to head out, after securing permission to come back tomorrow and see what can be learned concerning the Crying Wood.

"Anytime Dearie", remarks the third witch.

Meanwhile, Stock has decided to bypass the whole speculation process, and trods down the alleyway. The people in the alleyway scatter before him. But, upon reaching the end, one fellow happens to be turning the corner into the alley as Stock exits, and they collide.
Being a dwarf and a warrior, Stock doesn't so much as budge, as the poor soul crashes over him into a heap.
Stock leans over him. "Hello, good citizen. I am a member of the Silver Shields. I couldn't help but notice your - and your neighbor's - interest in the witches. Is it just a matter of curiosity or are you coming to them for a reason? I don't mean to pry but we are just trying to understand them better and how they interact with the community."

"I don't know nuthin!" yelps the gangly human teen from his position on the ground, holding an arm protectively over his head.
"I mind my own business! ... wait ... you're one of them Silver Shields?? No need to hurt The Witches, sir. They help us out, they do. Herbs and draughts to help the little ones sleep through the night is all."

Sid, who arrives about this time, figures the fellow will make a great gofer.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday November 28th, 2017 11:48:25 PM

"So wait, the Hand of Love just keep after some new deity to worship? Doesn't that kinda go against being the concept of being devoted?" Bartomus asked and then caught the commotion at the end of the alley where Sid and Stock were detaining someone on the ground. Bartomus took a few steps towards the commotion. "I do think we need to visit this Temple, just don't understand the witches role in all of this."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Wednesday November 29th, 2017 11:21:58 AM

Dorbin turns when he hears the commotion that Stock has caused. He shakes his head and wonders what their little group has gotten in to. He ponders, briefly, running away and hiding again as he used to do before he found the shields. Then he realizes that something is really wrong with the float and someone needs to do something about it.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Wednesday November 29th, 2017 2:42:51 PM

Micah tenses when he hears the disturbance in the streets, but calms down once he hears the young man's response. He waits patiently for Stock and Sid to finish as he heads back with the others.



Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Wednesday November 29th, 2017 4:40:32 PM

Stohp moves up just in time to hear the request that they not hurt the witches. Wondering why Stock is terrorizing some poor random citizen, she responds "We have no intention of hurting the witches. We merely seek their supernatural guidance on current events. They've proven themselves knowledgeable and trustworthy in the past."

This'll raise their reputation a bit, Stohp thinks to herself. The Silver Shields consulting them! They might get swamped by the local admirers of the Shields.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Wednesday November 29th, 2017 6:09:03 PM

Holding back a laugh at Stock's blunt but effective diplomacy Zander is glad the witches haven't been causing any issues in the area. "Many of the lower ranks of the Hands of Love cultists we've dealt with weren't so much devoted to Caeldora as to the charismatic cult leaders. If somebody new came along that group would be a good recruiting pool. Or it could be a legitimate new religion. It's our job to find out."

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Wednesday November 29th, 2017 7:42:55 PM

Stock thanks the boy for the information, as diplomatically as possible - which really is a low bar for a barbarian. He then gruffly turns back and heads back to the others.

Listening to their opinions, he says: "To the temple I say. The witches had some information but I do think it is time to move on. Opinions?"

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday November 29th, 2017 7:54:29 PM

Sid helps the lad up, "There we go, there we go. Say there lad, what's your name?" Sid listens and nods, "Well, [Lad], I and Sid and I am also with the Silver Shields. If you are interested I have some work that needs done." IF THE LAD answers positively Sid says, "Good man, now, first off, we agree that these Old Mothers are being particularly helpful and we're glad they are to the community a service. Now I need someone to help make sure that they are comfortable as they guide us in these times of trouble as the Venerable Ladies they are. I need someone to fetch them tea, bread, chairs, sweaters, whatever small necessities they need. Secondly, if they have anything that they urgently need to tell us, we need someone to relay that message accurately, precisely, and quickly to our homebase. What do you say [Lad]? Interested?"

DM MikeK - Crook Square 
Wednesday November 29th, 2017 9:38:40 PM

Stock thanks the lad, and turns for the road to the temple.

Sid helps the lad up, and sweet talks him a bit. Stohp's flattery of the witches also helps lighten the mood.
"Name's Fabian," says the lad. "Sure I can do that. But, I ain't got no coin for those kinda things, and 'course, I can't provide for my own if I'm waiting on them."
Sense Motive DC 10 Highlight to display spoiler: { Fabian would like to get paid. Duh.}

Whenever Sid's transaction with Fabian is complete, the Silver Shields head for the former Temple of Love.

Past the Giggling Ghost, down Crook Street, and into Crook Square they go. The storefronts all look the same as the last time they came this way, although the street is busier.
Crook Square continues to be occupied by several merchant carts. But, the Shields notice the goods on sale have changed. The fruit cart is still here, but most of the wares for sale in other carts deal in good luck talismans, wards against evil, elixirs claimed to cure miasma and curses, and torches/laterns.

The temple bears no insignia or emblem. The front doors are wide open, and people freely move in and out. There are no guards or acolytes or much of anything to indicate a religious presence.

However, from the interior can be discerned a strong voice, preaching fervently.
"Repent of your misdeeds! The End is Nigh. She has foreseen it. The fire comes, and Jantierri follows! Prepare yourselves!"

Anyone glancing inside should recognize the thin, white bearded, aged human standing amidst a group of a dozen or so locals as Father Barnholdt, former cleric of Caeroldra.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=17 ;
Wednesday November 29th, 2017 10:02:41 PM

Bartomus followed his fellow Shields through the Float, and he thought of peaking into the Ghost to see the portraits, but sighed and continued on. When they approached the opened temple doors, Bartomus looked about and focused in on the strong voice that filled the space.

Jantierri, Jantierri, he said to himself trying to recall if that was a name he had come across in his earlier studies.
===========
Knowledge local/float = 17

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Thursday November 30th, 2017 12:00:22 PM

Dorbin says, "Again with the end of the Wold. I wonder...could it be true? Is this really the end?"

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+5=17 ;
Thursday November 30th, 2017 2:11:41 PM

As they enter the square Zander pauses memories clouding his vision for a moment. Thinking back to some of the troubles this square had seen. At first glance everything seemed fine, a street reclaimed. Then he notices the goods for sale. But that could be attributed to the sky overhead he thinks with a glance upward. Even after three days it was still unnerving. Hearing the voice inside he resists to the urge to run his head into the nearest wall. "Father Barnholdt, this is not what we meant when we told you to stay out of trouble." Not even realizing he spoke aloud Zander walks into the temple, taking a breath before entering to calm himself and put on a poker face. As he walks he racks his brain for any knowledge of Jantierri.
---------------
Know (religion) 17

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday November 30th, 2017 2:31:23 PM

"Ok Fabian, here's a coin purse of 30 copper to take care of the Mothers here, and I think 1sp per day is fair. Let's say five days in advance, and a bonus upon completion of services? I'm sorry I don't have time to bargain, the Wold needs saving and we have to do our parts now yes?" Sid pushes the money into Fabian's hands, 30cp in a small coin purse and 5 sp for hisself, and sends him to get the ladies some tea. He goes and let's the Old Mother's know that Fabian has be attending to them if they need it and to run messages to us. "I only ask that you please warn the boy if danger strikes suddenly so he is not left looking for you if a menace has come to you and you've," Sid hand waves, "poofs off. Thank you and let him know if you need anything."



Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Thursday November 30th, 2017 3:44:41 PM

As the approach the building and Stohp hears the proclamations she wonders if he has a nice placard to go with his spiel. Despite events and her own very serious worries she seriously doubt the Wold is actually going to end. A lot of people might die and everything change for the worse, but everything just ending is a little much for her. Then again the whole Wold just ending might be far less painful then any number of possibilities.

She abandons this line of thought before she becomes too depressed.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Thursday November 30th, 2017 4:56:50 PM

On the way to the temple, Micah casts Magic Vestment on his shield.

Realizing his colleagues might not recognize the name being shouted by the priest, he explains as they approach, "Jantierri, is the dead goddess of prophesy the witches spoke of."

Before entering he casts detect magic, focusing on Father Barnholt. When Zanderallen barges, in he follows as quickly as he can after viewing the erstwhile Priest of Caerolda in the magical spectrum.

=============
Magic Vestment 5 hour duration; +2 AC; reflected in header

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Thursday November 30th, 2017 4:57:53 PM

"Jantierri? Doesn't sound familiar. Micah, Z? Does that ring a bell? Is that a god? goddess? Person?

As to this end of the world non-sense. I'll believe it when I see it. Domi protects us."


Subconsciously Stock touches the black Dwarven themed Domi sash he wears about his waste.

DM MikeK - Barnholdt 
Thursday November 30th, 2017 8:23:23 PM

Listening to Father Barnholdt's spiel, Micah relays that Jantierri is the old Goddess of Prophecy the witches spoke of earlier.

The group enters the foyer. The first floor of the former temple is bare of any ornamenet.

Barnholdt looks up at Zanderallen's comment, and the group can tell he recognizes them.
Micah detects no magic whatsoever on Barnholdt, or inside the temple.

The aged man stops his preaching, and the small crowd turns to look at the Shields.
"The Silver Shields," Barnholdt breathes in wonder. He carries that same look some of the heroes did when gazing upon the Iron Dragons.
"Are you hear to save us? Can you protect us from The End? Heroes will be needed. She has told me?"

In response to the inevitable "Who has told you?", Barnholdt cries "Jantierri! I saw her in a dream! A woman goddess, aglow in white light, bidding me to proclaim her coming at Wold's End."

Sense Motive DC 10 Highlight to display spoiler: {He appears sincere, if a bit awestruck.}

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+3=20 ;
Friday December 1st, 2017 12:23:43 AM

Bartomus shook his head as he listened to the self-proclaimed prophet describe the source of his devotions. It was obvious he was sincere, but nothing he said helped to explain who this Jantierri was.

"What else did your dream maiden tell you, Priest? Bartomus asked.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+7=19 ; d20+7=23 ; d20+8=28 ;
Friday December 1st, 2017 1:24:53 AM

Stoph is more than a little uncomfortable with the clear hero worship in the man's eyes. It's nice to be appreciated, but the look of shear awe is something entirely different. Furthermore it's obvious that his spiel is heartfelt (Sense motive 19, ignore accidental roll). He isn't just after attention, he really, truly believes in his vision. Therefore he's either completely mad, actually in contact with the goddess, or being fooled by someone with enough mystical mojo to send him false dreams.

Regardless of her speculation the important thing for now is to reassure the audience. Calling out in a loud voice she talks to the entire room, "We will do all on our power to protect everyone. You are not alone. We are not alone. The Iron Dragons themselves came and helped us thwart an undead incursion. Through them we learned that heroes from across the land are uniting to protect the people. Whatever it is that is coming it will be stopped. All of the heroes of the Wold will see to it." (28 Diplomacy, nat 20!)

As she speaks, Stohp finds her own fears and worries assuaged. Before she felt crushed under the weight of unstoppable odds, completely uncertain of how to proceed. Speaking to the crowd helped her realize the truth of what she said, and that the Shields are never alone.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Friday December 1st, 2017 11:10:03 AM

When the group is asked if they are going to save the Wold, Dorbin shrinks back a moment, not sure that he is really up to the challenge here. I mean sure, he can help, but save the Wold? His thoughts are interrupted by Stohp proclaiming that the Silver Shields ARE going to protect everyone. He stands a little taller with the inspiration and moves up to stand with Stohp, showing the people that they are ready to protect them.

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21  d20+1=5 ;
Friday December 1st, 2017 12:59:30 PM

Stock listens to the back and forth, watching Barnholdt carefully. At least he meant to watch him carefully. Midway through the conversation, Stock began feeling thirsty and grabbed his waterskin and took a long deep pull on it, spilling little bits of it on his breastplate. Embarassed, he turns away from the others brushing the water drops on the floor. By the time he turns back, Dorbin is standing tall and everybody is looking at Stohp like she just convinced them to march into battle.

I hate when I miss stuff.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+11=29 ; d20+13=29 ;
Friday December 1st, 2017 3:20:02 PM

The conviction in Barnholdt's voice sends a shiver down Zander's spine. This man truly believed he received a vision from a goddess thought to be dead. And his method of delivering his message probably wasn't helping. Stohp was doing an admirable job of calming them though. Wow she could talk, there you go Dorbin buck up young fellow. Spreading his arms he turns to the assembled people as Stohp finishes, "Citizens of the Float, I know these are dark days but sitting here buying good luck charms and worrying about the end of the Wold isn't going to help anything. When we think of heroes we think of people like the Dragons, but the truth is we all can have a part to play as heroes. May Domi grant you courage to go about your work as normal, watch out for your neighbor, and be prepared for whatever may come." Turning to Father Barnholdt, "We need to talk about your vision, if Jantierri has returned than you seem to be one of the first of her new priesthood."
--------------------------
Senes Motive 29
Diplomacy to Aid Stohp (29) Adds +2 to turn her 28 into a 30

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17  d20+14=23 ;
Friday December 1st, 2017 11:37:09 PM

Micah is torn between admiration for the efforts of his colleagues and concern about what may be happening with the gullible Father Barnholt. Feeling he has nothing further to contribute to the former, he focuses on the latter. Approaching the priest and trying to usher him aside, he quietly asks, "How did Jantierri appear to you? What did she look like and what exactly did she say?"

=======
Continuing to Sense Motive on Barholt: 23

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=11 ;
Sunday December 3rd, 2017 1:06:25 PM

"I hope I gave him enough money," Sid says quietly to himself before focusing on the matter at hand. While people are talking he takes a hard look at his surroundings, but is more concerned about the old women and the boy he's roped into this.

================================================

Perception: Nat. 1(11 total)

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Sunday December 3rd, 2017 8:56:08 PM

Micah is not willing to discard the possibility that Jantierri is returning, but considers the possibility that Barnholdt has been misled, deceived, or is just plan deluded as a more likely alternative.

His genuine concern for this priest as those who could be affected overrides his skepticism as he tries to discern the truth.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday December 3rd, 2017 10:38:23 PM

"So, Micah, there is something to this Jantierri lady, or is this a scheme?" He whispered as the questioning of the older man was occurring.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Monday December 4th, 2017 7:40:14 AM

If Stohp was nervous about the admiration before she's twice as so now with everyone staring at her. She works hard to keep a stiff spine and not ruin her little speech by wilting and/or running and hiding.

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Monday December 4th, 2017 10:26:34 AM

Stock is thoroughly impressed by Stohp's ability to hold the crowd's attention. He has never seen her act this way and while a part of him is jealous of this ability, for the most part he just wishes such flowerly words weren't necessary.

People should just listen to us. We're here to help.

Regardless, he listens carefully to all the religious talk. While religion has always had a personal importance to him, he has never been much of a scholar.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Monday December 4th, 2017 11:57:34 AM

Dorbin looks the crowd over, hoping that he is helping by standing with Stohp.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Monday December 4th, 2017 12:13:43 PM

Starting to follow Micah into the back to have a chat with Father Barnholdt, Zander notices Stohp's discomfort. As a paladin he had been trained to be a focal point and his personality fit that but not everyone was comfortable being the center of attention. His support ends up being a bit awkward as he goes for a shoulder pat only to realize too late her shoulder is another 2 feet higher. Partially recovering with a elbow pat he encourages her in a whisper, "Good speech. You've got courage and compassion my tall friend."

DM MikeK - The Prophet Barnholdt 
Monday December 4th, 2017 8:04:32 PM

Bartomus asks Barnholdt what else Jantierri has told him.

The old man gets a far-away look, recalling the memory.
"She appears when I sleep. For the past four nights, since the storm in Plateau City. A woman of great beauty. Clothed in white light. 'I am Jantierri,' she says. 'And you will be my prophet. For I forsee the coming cataclysm. Go forth, my prophet, and tell them. Tell them to prepare. For the End is Nigh.'"

Meanwhile, Stohp steps forth to assuage the gathered crowd. And the normally quiet taur turns out to be pretty darn good at calming fears. Both of the citizenry at large, and her own team. Zanderallen joins in, and between the two, most of the assembly head home feeling more confident in the future than they have in days.

Dorbin also feels much better.
Stock would too, if it wasn't for that water he dribbled all over himself.

Micah wants to know more about Barnholdt's visions.
Both he and Zanderallen pull the old man aside for additional questions.

But other than the words he gave Bartomus, which he believes completely, there's not any additional detail Barnholdt can provide.
He has been chosed by Jantierri to be her prophet.
The End is Nigh.

That's pretty much it.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday December 4th, 2017 8:31:42 PM

"Hmm, sounds like we need to go to a library and do some research! Whoo! Think the WLA has a robust enough library? If nothing else we should pass this along. What storm was that again?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday December 4th, 2017 9:08:21 PM

"Yea, Sid, I agree, WLA may be a good stop," Bartomus nodded. He rubbed his chin and then asked "where is the Plateau City? Not sure I know where that is?"

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Tuesday December 5th, 2017 7:39:28 AM

Stohp agrees that the library is a good choice for their next stop. "Besides there will be plenty of adventurers there that might have information. We can check the library and consult with our fellow adventurers."

Once they're on their way to wherever and well out of earshot of Barnholdt she comments to the others, "Why is it prophecy is almost always so vague that it's useless? "The end is coming, prepare!" Ok, great. How? Is it some great invasion so we need to be armed for battle? A natural disaster so we need warm clothes and to shore up our buildings? I mean just the message "The end is nigh" is worse then useless, it just spreads a panic and makes things worse. Even if you can't see what's coming a vague notion of what to do about it would help. Otherwise everyone is doing something different to try to prepare as they're told and nothing useful gets done."

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Tuesday December 5th, 2017 11:02:36 AM

When the WLA comes up, Stock cocks his head...

WLA...I thought about joining them once. Maybe now is the time.

When Stohp begins to complain about the few details in Barnholdt's "prophecy", Stock snickers. "She's right you know. Doesn't sound like old Jan trust you very much if that's all she's given you to go by. Seems like she'd be using you to build her flock...so to speak. But who's going to flock to your banner of 'The End is Night'?...it's a pile of rotten stone if you ask me."

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Tuesday December 5th, 2017 1:23:55 PM

Micah muses over Barnholdt's description. "Unlikely prophet. Every night in his sleep. Same message. Same image. No sign of enchantment," he mutters to himself as the depart.

When the library is suggested, his step picks up. "With any luck there may me some previously obscure reference to Jantierri that may make more since in light of recent events," he adds as he follows the others. "And tomorrow we will likely get something similarly vague about the Wood."...

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Tuesday December 5th, 2017 1:59:59 PM

As everyone talks of the library Zanderallen gets a sinking feeling in his stomach. Why couldn't the problem be something that could be talked to, reasoned with, pummeled if necessary. Or a least something with a clear solution. Perusing dusty tomes for the rest of the day did not sound like fun. Walking next to Micah he hears his mutterings, "It seems strangely legitimate, and that worries me. It is serious trouble if gods are stirring."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Tuesday December 5th, 2017 3:50:28 PM

Dorbin's eyes light up with the mention of going to the library. Where Zander is disappointed, Dorbin is excited. He mentions that if the WLA library doesn't have enough, he knows where there is another library that has SO much information. He pauses and says, "I'm not sure I could get all of you in, though..."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday December 5th, 2017 6:14:13 PM

As the party of book nerds, and Zanderallen, make their way to the WLA chapter house Sid laughs, "Old Jan, I love that. You're right though, it is bad marketing, unless you get your godly jollies from fear and panic it doesn't help. I mean 'prepare the end is nigh' would have been great to know a few months ago, before the sky grew dark and gods started sealing up portals."

DM MikeK - Jantierri 
Tuesday December 5th, 2017 8:24:47 PM

Having exhausted the meager knowledge of Father Barnholdt, the Silver Shields make their way up to the Gold Level to visit the Woldian League of Adventurer's chapterhouse, report in, hopefully learn something new, and in Stock's case, perhaps more?

On the way, Bartomus is reminded that Plateau City is the other end of the Way Station, a massive teleport system passing through people and cargo into and out of The Float.

Arriving at the WLA chapterhouse, Sid and company are ushered in and grilled for information. The WLA confirms the remarks of the Iron Dragons. Whatever is happening, it is a Wold wide phenomenon. Crescent Valley seems to be cut off from the outside Wold. Dirt City lies in ruins following an unprecedented earthquake. It is said the Tree of Parting is dying. Hurricanes are appearing and disappearing at random all over the seas. It ain't good.

The Shields also learn that other nobles, in other towns, are foretelling of the return of Jantierri. However, just as with Barnholdt, they are all long on the "Bewares" and short on actionable information.

On the goddess herself, the group learns the following:

Jantierri was the god of dreams and prophecy in the age before the Year of Ascension. Now she is dead, although her very few remaining followers say she may just be lost, or asleep.

Realms of Responsibility: Jantierri was the patron of the future. She believes not in fate, but in empowering her worshippers to shape their own future. She was also the patron of dreams. She protected little ones from the "things that go bump in the night" and "the monster under the bed." She interpreted dreams of gods and mortals alike and was the oracle of the gods. She also sent out the nightmares and daymares to deliver dreams to each being.

Appearance: Gaunt but beautiful with practiced art, Jantierri appeared as a painted doll or an attractive woman.

History: Before the rise of the Gods of Testing, Jantierri was one of the Serenbeth Maidens (Serenbeth, Jantierri, Jancassis, and Karinthis), who were responsible for all the goals and ambitions of mankind. These gods were the patrons of riches, wisdom, happiness, revenge, ambitions, daydreams, marriage, and all the rest that mortals might seek. In the Year of Ascension, all died except Jancassis, now the god of vengeance.

Holy Symbol: Closed eye.
Ethos: Early to bed, early to sleep, helps you to see the prophesies you keep.
Priests: Her priests, called prophets, were known for prophesy, dreaming, sleep, divinations, and knowing many languages

The Year of Ascension marked the end of the previouw (Fourth) Age, and a cataclysm in which quite a few gods died, leaving behind the two pantheons of gods currently known to all nobles.

All this research takes the group deep into the evening, and they find themselves at the end of a long day without much to show for it.
With the possible exception of Stock, who finds out quite a bit about the WLA.
Please see the Organizations entry on the Woldipedia

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Wednesday December 6th, 2017 9:36:56 AM

As they compare notes, he asks, "Did anyone catch if the appearance of the Crying Woods coincides with the disappearance of Jantierri? Given that the sentience in that woods is now gone, that could be a possible explanation as to where she has been all this time."

At the end of the day, Micah stretches his neck while trying to rub out the kinks. He rises and continues to stretch. Looking at Stock and Zanderallen, he adds, "I do not know about you, but I think some arms practice is in order when we return to our place."

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Wednesday December 6th, 2017 10:30:06 AM

As the others duck into the library stacks, Stock shrugs his shoulders and goes to find somebody who looks important. When he finally does find somebody, he takes a deep breath and in an uncharacteristically nervous manner says, "Excuse me. My name is Stock Simpleshard...and I'm a member of the Shield Silvers...err the Silver Shields. I was wondering if I could talk to somebody about taking an oath or a membership or whatever you want to call it."

As he talks and listens, he maintains eye contact but can't help nervously moving his mouth and rubbing his hands together.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Wednesday December 6th, 2017 3:46:29 PM

Dorbin takes careful notes as the group learns more about these gods. Then he starts to yawn and says, "Does anyone have any plans for dinner?"

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Wednesday December 6th, 2017 5:10:01 PM

Eyes and joints sore after a day digging through books Zander's mood brighten's considerably at the mention of some arms practice. "That will be good to get the blood flowing before dinner. Too much sitting around dampens the appetite. Then which night is it? Fatted Calf, Giggling Ghost, or was it the Brass Toad tonight? All these books has scrambled my thoughts."

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Wednesday December 6th, 2017 6:45:57 PM

"We should probably avoid the Ghost, there's some big party going on. We need to stick on this come tomorrow, not get wrapped up in a party until past midnight and sleep in." Also, due to the unusual nature of the Ghost, they're probably already attending that party. Can you meet yourself there?

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday December 6th, 2017 6:58:10 PM

"That's a good idea Micah, let me see if I can find it." Sid begins happily searching again, "Oh, and has anyone heard anything about the Culver?"

==========================================

((I would roll something, but I don't know!))

DM MikeK - Now what? 
Wednesday December 6th, 2017 8:57:06 PM

Stock expresses an interest in joining the WLA.

The officer in charge grins.
"Normally, we'd do a background check and ask you to come back tomorrow," she says.
"But we already know about you, and we could use the help. Raise your hand and repeat after me - I, state your name, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.”

Assuming Stock does so, she hands Stock a Woldian badge.
"Congratulations, you are an Adventurer Rank member of the Woldian League. If you'd like to be trained to a Journeyman rank, feel free to come back when you've got the time. Training takes all day, be here at dawn, and the rank requires 1000 gp dues, paid up front."

Sid asks about Culverwood, but no one has heard of anything going on with that Power.

Micah mentions aloud the disappearance of The Crying Woods, and the officer shakes her head.
"Not disappeared, moved. Well, shrunk, actually. Some of the druids of Alder found it. The Crying Woods seems to have shrunk in size, but increased in power. They say its more powerful than ever, and occupies the region on the northwest side of the lake, bordered by the two rivers, north and west. They also say they don't encounter it until about a mile inland from the lake."

Tired and hungry, the Shields retreat to one of the taverns for a meal, avoiding Stohp's existensial dilemma by skipping the Giggling Ghost.

It is near the end of the meal when everyone notices the dishes and mugs are vibrating on the table.
No, the table is vibrating.
No, the entire tavern is vibrating.

Not violently, not even enough to move the heavier furniture. Just a low, constant vibration.

Looking about, the group, and the rest of the patrons, are soon able to discern that it is the metallic framework of the Float, that unidentifiable alloy used by the anceint builders to create the city, that is resonating.

Everywhere, on every street and every level and every building, Floating City is humming - a low, continuous, monotone, hum.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday December 6th, 2017 10:47:39 PM

"What is causing that?" Bartomus asked as he realized that he had drifted off into his own thoughts as he shuffled along with his fellow Shields. "My idea was to see who might be able to reach out to this new presence amongst their dreams, but with that I don't see anyone sleeping."

Bartomus looked about the tavern and his colleagues. "Why would the Float be humming? Something has to be causing that. We need to find a window to see if it is outside or maybe from below?"

===
Highlight to display spoiler: { FRIG...ok apparently a post didn't get submitted last night. DANG IT! }

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Thursday December 7th, 2017 9:59:16 AM

Stretching back from from his meal Zander is feeling much better about the day after some food in his belly. Even if it wasn't much they had learned something, and maybe the witches could provide them with more in the morning. As they sit and talk he starts to feel uneasy. As the hair stands up on the back of his neck he starts to notice the vibration. His face draining of color he exclaims, "Domi grant us courage." before heading out to the street to identify the source. When he gets out and realizes it's the very fabric of the Float humming he fights back the urge to be violently sick. Heading back in he sits next to Micah and looks him in the eye, every fiber of his being fighting back trembling. Very quietly he whispers in a very small voice, "Micah, I must confess... I'm scared." Trying to do something to steady himself he begins scanning for evil, randomly in all directions.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Thursday December 7th, 2017 11:54:27 AM

Stohp emerges from the tavern with the rest of the group and stares around. As she realizes that it's the float itself shaking and the dire implications as such she finds herself strangely calm. "Well. I don't think I expected death via the entire float collapsing, but it's not like we can do anything about it. It was nice working with you guys."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Thursday December 7th, 2017 12:41:21 PM

Dorbin looks over at Stohp and the color drains from his face. He says, "really? We don't have an life rafts or anything at all?"

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Thursday December 7th, 2017 4:30:14 PM

At the ceremony, Stock raises his hand as requested and says in a clear voice: "I, state your...". He blushes, coughs, and starts again. "I, Stock Simpleshard, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it....so help me Domi."

He smiles as he is handed the badge, and agrees to come back the next time the group has some downtime.

At dinner, Stock more closely matches the idea of a dwarf at a party - albeit with fruit juice to drink instead of ale. When everything begins shaking, Stock's jovial attitude evaporates and is instantly replaced with anger. "What now!"

He is among the first outside. Hearing Stohp's concerns about the Float's collapse, he says "Don't worry about the Float falling apart from this. Because if it does, there won't be much left of any of us. How do we even go about finding out what this is? The witches?"

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Thursday December 7th, 2017 9:01:08 PM

As Micah begins to realize the extent of the vibration, he tries to imagine what could cause it. Every possible idea that comes to mind causes him to shudder. When Zander makes his profession, he emphatically replies, "With good reason."

Belying what he feels, he calmly stands up. Forcing himself to appear calm, he says softly to his companions as he rises to his feet, "Perhaps we should go outside and see the extent of things."

To any that join his him he suggests, "Let's go to the edge and see if we can gain any clue as to what is happening. And do it calmly so as not to foment a panic."

"Domi preserve us," he prays silently as they go.

Wanting to give Zanderallen a distraction, he adds, "If we are frightened, imagine how others who have been exposed to less dangers than ourselves may react. I fear someone might try to flee the city by water and end up drowning. We cannot guard the entire perimeter, but we should to do help where we can."

DM MikeK - Guess who's coming after dinner 
Thursday December 7th, 2017 9:24:48 PM

The Shields step outside, joining a crowd of citizens heading into the streets and trying to understand this latest assault on normality.

Initially, there is some concern, as articulated by Stohp, that Floating City will shake itself apart.

But after some time, Stock's view is proven out. The humming continues, but does not increase. The vibrations, while quite unsettling, do not appear to be endangering the structure of the city.

Micah and Zanderallen strive to calm themselves, and everyone else.
At the cleric's suggestion, the Shields move to the edge of the Float near the docks, intended to prevent anyone overcome with fear from heedlessly throwing themselves into the water.

Reaching the docks, it becomes evident that the vibrations are affecting the psyche. But, its the animals showing the first signs. The turtle boats have all moved away from the docks, huddling together a few hundred feet away from the city, and refusing to approach the humming docks in spite of repeated efforts by their handlers.

A short while after reaching the docks, Micah's words prove prophetic. Shouts of alarm and screams of terror echo from Lakeview Passage. People appear at the dockhead, sprinting for the water.

But, even as the Shields brace to turn them back, it becomes evident that the crowd is not running toward something...its running from something. Men leap to the first floor windows on the bordering shops, heedlessy shattering the glass and scooping women and children from the street and into the buildings. Others climb any hanging rope or ladder. Others fling themselves into the closest boats and push off from the dock, or just climb the masts.

Anything to get off the street.

Coming behind them, the cacophony of thousands of chittering voices.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday December 8th, 2017 12:40:18 AM

Bartomus turned from the docks as the people began swarming about them and past them. "What is going on now?"

As the people continued to stream past them, he started to hear the rhythmatic clicking sounds that continued to grow with the chittering sound causing him to begin his hands moving in quick circular movements. The movements were punctuated with his deep voice's whispered chanting.
==========
[i]Preparing Flaming Sphere for launch at what sounds like it's coming at us.[/b]

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19  d20+4=19 ;
Friday December 8th, 2017 8:19:18 AM

Taking Micah's words to heart Zander focuses himself, the fear still there but now held in check. His face a mask of concentration it is impossible to read. Seeing the turtle boats refuse to approach the city solidifies the feeling that something very wrong is happening. Hearing the commotion at first he is confused. But as the chittering increases his mind goes back to his first escapade with the Silver Shields. His voice is calm but urgent, "RATS! Everybody get out of the way." He starts motioning for everyone to get into a nearby building, offering aid to those nearby, and looking around to make sure nobody is being left behind.
--------------
Perception 19

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Friday December 8th, 2017 9:14:19 AM

When they get to the docks and Stohp sees the turtles an odd idea comes to her mind. "The animals are all terrified of something... maybe that noise is the float expressing fear?" she doesn't realize she spoke out loud.

The panicked crowd quickly distracts her. At Zanderallen's call she quickly puts two and two together. "They're running away from something, like the turtles. Don't engage! Just get out of the way or we'll be buried under them." Suiting actions to words she rushes to the nearest building or alley and takes cover out of the main route to the docks.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Friday December 8th, 2017 12:21:52 PM

Hearing the sounds, Dorbin quickly steps to the side, out of the way of the oncoming crowd, and starts summoning and air elemental.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+9=27 ; d20+8=11 ;
Friday December 8th, 2017 2:15:52 PM

"Well, carp," Sid says and draws his bow and listens to the chittering to see if it is a language he knows. "Good thing I didn't have seconds."

=======================================

Linguistics: 27
To Hit(Held Action for when a threatening target appears): 11


Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Friday December 8th, 2017 2:20:03 PM

Stock moves toward the front of the Shields. "Bring it on...it's always better to know what your problem is than to guess."

I hope it is big. And ugly. Try to shake my hope apart will you!

He subconsciously touches the WLA badge that he has pinned to his waste.

Stock (JonM) HP: 56/56 + 16; AC: 20/14/17; CMB: 8; CMD: 21 
Friday December 8th, 2017 2:24:13 PM

Do we still have the 16 temp HP's from the hero's feast?

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Friday December 8th, 2017 7:27:26 PM

Micah's thoughts echo Zanderallen's words. "LIsten to Stohp!," he yells. "If it is the Float's rats fleeing the city, we cannot hope to stop the tide!"

He dons his shield and not too gently uses it to push people to safety. He stays near Stock ready to retreat into the nearest building if is rats or engage if it something to be stood against.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday December 9th, 2017 8:43:36 PM

"Rats, like the steward we had a while back? Or do you mean, like rat rats?" Bartomus asked over his shoulder when he had the small orb of flame flickering between his hands. "Rats, like red eyes and long tails, really?"

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Sunday December 10th, 2017 8:13:18 PM

Micah takes a deep breath to calm himself while waiting to see what new danger the chittering portends. If it is the horde of rats he expects, he’s ready to grab Stock and hurtle the both of them to safety in a building, prepared to batter through glass with his shield necessary.

DM MikeK - Rats! 
Sunday December 10th, 2017 8:43:57 PM

Stock moves out in front, shield high, ready to confront whatever is coming.
No bonuses remain from Hero's Feast

Sid pulls out his bow, and tries to identify if their is a language being spoken. If so, he can't make it out.

The rest of the Shields are expecting rats.
Bartomus prepares a Flaming Sphere.
Dorbin prepares to summon an Air Elemental.
Micah prepares to grab Stock and get out of the way.

Sure enough, on the heels of the scattering crowd come hundreds of chittering rats. And, we're talking rat rats. With red eyes and long tails. Really.

As Micah starts shoving Stock toward the window of a building, the rats flow like a tide down the docks and into the lake.

The Silver Shields have seconds to either get out of the way, or stand and fight. Several nearby open windows are available, if desired.

Zanderallen (Zachary H) HP: 48/48 AC: 25 T: 13 FF: 24 CMD: 19 
Monday December 11th, 2017 7:57:49 AM

Moving quick, Zanderallen scrambles out of the way through the nearest window. Once through he stands nearby offering aid to anyone else coming through.

Stock (JonM) HP: 56/56; AC: 20/14/17; CMB: 8; CMD: 21 
Monday December 11th, 2017 9:41:19 AM

Stock senses more than feels Micah's hand near his shoulder. He turns his head in time to see Zanderallen climb through a window. It is so unexpected that Stock is snapped out of his focus on...whatever...is coming. "Z...?"

He looks back at Micah and the rest of the group.

"Alright...everybody off the road. Zanderallen made a hole for us. I go last."

He begins backing toward Zanderallen, hoping the others are preceding him into the building.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Monday December 11th, 2017 10:17:08 AM

Stohp has already gotten out of the way as best she can. She watches as her fellow shields scramble to take cover, wanting to help but not really being able to do so. She rather fills the small space she's squeezed into.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Monday December 11th, 2017 11:36:50 AM

Emily Jasmine licks her lips in anticipation of the rats, but rather quickly jumps to a window sill when she sees the flood of rats coming down the street. Dorbin follows after summoning the air elemental. He sits on the window ledge and directs the air elemental to help direct any wayward rats that don't head towards the water.

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Monday December 11th, 2017 6:02:09 PM

Micah joins the other in taking cover rather than wasting time in arguing with Stock over who should be the last one in. Once in he sees to it that the dwarf does in fact make it to safety.

Once he realizes what Dorbin is up to, he gives him a thumbs up, then returns his attention to the fleeing horde.



Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+12=23 ;
Monday December 11th, 2017 8:54:16 PM

Sid climbs up the wall and perches on a second story window sill and provides cover if needed.

=====================================================

Acrobatics: 23

DM MikeK - Really Big Rats! 
Monday December 11th, 2017 9:18:44 PM

The Silver Shields wisely get out of the way, and Dorbin stations an air elemental in the gap to discourage any of the critters from changing course.

Thousands of tiny rodents scurry past the group, and the citizenry, and throw themselves into the water, squeaking madly.

The giant swarm starts making for the nearest safe spot out of water...the Turtle Boats. However, as the lead rats get within about 30', the turtles have seen enough, and submerge. The rat swarm, lacking a convenient floating island, swim on, making for the closest shore.

Even as the rats disappear, more screams erupt from up the street.

Turning, the Shields make out a dozen absolutely enormous rats. These creatures are the size of large dogs, and have teeth like knives. Like their smaller cousins, they are making for the docks. Unlike their smaller cousins, they are not averse to slowing down for a quick snack along the way.

80' from the Shields current position, one of the gigantic rats sticks its head into a window and pulls a luckless man out by his head. In a heartbeat, two more grab hold of the man's limbs, and he's torn apart right there in the middle of the street.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday December 11th, 2017 9:50:31 PM

Bartomus held the sphere in his hands and looked towards the three giant, murderous rats. "Either find us a raft, or we start slaying these before we become their next course in their meal."
---------
Highlight to display spoiler: { Bartomus will push the sphere forward if the rats continue towards the Shields. Movement of the sphere is 30 ft per movement round, so he is holding it for this round to ensure range. }

Stock (JonM) HP: 56/56; AC: 20/14/17; CMB: 8; CMD: 21 
Tuesday December 12th, 2017 9:23:21 AM

Since he was the last one to enter the window, Stock is the first one out. He grimaces as he sees the beasts rip apart the poor man. He moves forward slowly, glancing over his shoulder to make sure (though never doubting) that the other shields are at his back. As he moves up the street, he begins waggling his arms to loosen them up.

...ripping that man apart. That. Will. Not. Do.

==========
He will move relatively slowly forward to keep the group together unless he sees another innocent in danger, in which case he will charge ahead to intervene.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+6=19 ; d8-1=5 ; 3d6=10 ;
Tuesday December 12th, 2017 9:46:13 AM

"We have to stop those things from killing more innocents!" Stohp rushes forwards, drawing her weapon, and attacks! (19 to hit, I think she should get sneak attack here? If so then 15 subduel damage, otherwise 5.)

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Tuesday December 12th, 2017 3:59:05 PM

Dorbin will continue guiding the air elemental from relative safety and will have it attack as needed to encourage the larger rats to stay away. If he can see a way to help with blocking, he will have the elemental step in front of a window or alley to keep the rats away.

Zanderallen (Zachary H) HP: 48/48 AC: 23 T: 13 FF: 22 CMD: 19 
Tuesday December 12th, 2017 5:45:33 PM

"By the gods above, it's an ROUS! I thought they were an urban legend.", clambering out of the window Zanderallen starts moving up the street. Seeing the rats having already claimed one life he wastes no time in throwing himself into harms way, even without the chance to equip his shield. His sprint surprising fast and balanced for a man in full plate he comes to a stop adjacent to the rats.
------------
Zander has the run feat so at 20ft speed and being able to go x4 in heavy armor he can just reach the rats.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=28 ; d20+8=10 ; d8-1=1 ;
Tuesday December 12th, 2017 8:36:35 PM

Sid silently prays for the poor man and says, "Wardd guide my arrow and Ffloyd let my bow stay true," and shoots

==========================================

To Hit: Nat 20
Confirm: 10
Damage: 1

((Really got to get my strength up))

DM MikeK - ROUS fight Round 1  d20+5=13 ; d20+5=12 ; d20+5=19 ; d20+5=7 ; d4+3=5 ; d6+3=6 ;
Tuesday December 12th, 2017 9:22:07 PM

Stohp, Stock, and Zanderallen advance on the ROUSes.
OOC – I can’t find a way for Stohp to cover 80’ and attack

Bartomus gets his Flaming Sphere ready, and Dorbin encourages his summoned air elemental to attack. It moves forward.

Sid launches a pretty good shot, but does very little damage.

The group succeeds in attracting the rats’ attention. Two move to engage Zanderallen and two attack Stohp. The rest either pile up behind those four, or start slipping around to the paladin’s right, headed for Stock and the Air Elemental.

Stohp gets an OOC on Rat #3.

The two rats on Zanderallen are unable to penetrate his armor.
However, #3 does bite Stohp's arm.

Stohp takes 5 hp damage, and must make a Fort save DC12 or contract a disease.

--
Rat Fight Map
---
NOTES

White “a” is air elemental.

There is no difference between rats with numbers and those with letters, I just can’t get double digits to show up right in my little circles.

Rats are AC 15

Rat 1: -1 hp


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday December 12th, 2017 9:55:33 PM

Bartomus watched as the large rats and the Shields rushed towards each other. [b]"Not sure I can reach them with this from here...or not as easily as I would have liked."

Bartomus moved his way forward by a series of paces keeping focused on his glowing orb.
=====
Highlight to display spoiler: { second round..moving 30' forward}

Micah (John) HP: 46/46 AC: 25/12/25 CMD:17 
Tuesday December 12th, 2017 10:11:13 PM

"Stoph!", shouts Micah when he see her attacked. First things first he thinks, before running to her aid. He casts enlarge person on the dwarf then moves forward hoping to give the taur a chance to withdraw an rely on her reach to continue attacking without being so exposed.

Once there he suggests, "Lets move to the sides and guard the civilians while giving the rats a path through."

==============
Enlarge Person on Stock duration 5 minutes
Move to W23

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+6=24 ; d20+6=10 ; d6-1=3 ; d6-1=3 ;
Wednesday December 13th, 2017 11:09:41 AM

Stohp quickly regrets charging in ahead of everyone. The "End of the Wold" seems to have driven all sense from her lately, first the undead caster guy now this. She swings at the one that meets her rush with it's own (AoO, 24 to hit, 3 subduel damage to 4). Taking a 5 foot step back she strikes again (10 to hit, 3 damage to 4). Stupid rats, nothing to disarm and hard to trip.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Wednesday December 13th, 2017 11:11:28 AM

5 foot step back to w24* Sort of diagonal-backwards.

Stock (JonM) HP: 66/66; AC: 19/13/17; CMB: 10; CMD: 22  d20+10=26 ; d20+7=9 ; d10+7=10 ;
Wednesday December 13th, 2017 11:12:43 AM

Status Effects: Rage (1 of 15 rounds), Enlarged (Next Turn)
Stock is moving carefully up the street, swinging the end of his flail and trying to keep an orderly line of advance...when Zanderallen and Stohp run right past him. Then he feels a pleasant warm sensation and he is growing again. Anger at the civilian's death, frustration at his inability to keep everybody together and the stress of the moment get to Stock. A red haze fills his vision, time slows down, and he hears a ringing in his ears.

Rage!

It feels like it takes forever to get up next to the rat. And then the ringing goes away and everything speeds up again as he swings at rat, making solid contact. He looks past the rat at the next one further to the right and screams at it.

"LEAVE THESE PEOPLE ALONE!"
===========

As a full round casting time, Stock is enlarged on his next turn.
RAGE! +2 to hit, +2 to damage, +10 HP, -1 AC, +2 Fort Save, +2 Will Save, 2 AoO's per round
Move to AB25
Hit AC27 (should have been +11) for 10 damage
The D20+7 was a mis-roll


Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+8=19 ; d4+3=4 ; d20+4=11 ;
Wednesday December 13th, 2017 11:32:03 AM

The air elemental moves forward and to the right, attacking one of the rats (move to AD25, hit, 4 damage).

Dorbin yells out, "Give them a way to the water!" He points with his finger at the approaching rats and a green ray dissipates into the air, hitting nothing.

Emily Jasmine moves over to the side of the attack (to AE34), perhaps preparing to sneak attack, perhaps getting ready to take a bath.

OOC:
Small Air Elemental: AC 17; HP 17

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=13 ;
Wednesday December 13th, 2017 6:06:13 PM

Sid aims at one of the rats infront of Stoph, but it's little head waggles out of the way at the last moment. Sid thinks about it a moment and digs in his sack for a steel cylinder. He pulls it out and opens it up.

====================================================

To Hit: 13

((I had a Yule gift last year that was a container that had enough stew and potatoes for eight medium creatures. I didn't put down the exact date.))

Zanderallen (Zachary H) HP: 48/48 AC: 21 T: 11 FF: 20 CMD: 19  d20+8=26 ; d8+10=18 ; d20+8=13 ;
Wednesday December 13th, 2017 6:26:27 PM

Barely keeping a level head, only by the voices of Micah and Dorbin, Zanderallen contains his anger at the man's death. His blood is still up though so he takes a middle road between leaving them a path and carving his way through each and everyone of the rats. Adjusting his grip to get both hands on his holy he cleaving the two rats in front of him before stepping slightly to the side.
------------
Cleave (Rat 1 into Rat 2, -2 AC)
Attack rat 1
26 hits for 18 damage
Attack rat 2
13 misses

5 ft step to AB23

DM MikeK - ROUS fight Round 2  d20+5=20 ; d20+5=21 ; d20+5=18 ; d6+2=6 ; d20+5=7 ; d20+5=17 ; d20+5=24 ; d6+2=8 ; d20+5=25 ; d20+5=17 ; d6+2=5 ; d6+2=3 ;
Wednesday December 13th, 2017 9:12:57 PM

Bartomus advances with his flaming sphere.

Micah casts Enlarge Person on Stock, and then moves up to help Stohp.

Stohp takes a couple whacks at #4, and then steps back.
OOC – I still need that Fort Save DC 12 please

Stock, who’s already enlarged (welcome to play by post), advances in a rage and slams #5.

Dorbin misses with a ray, while the Air Elemental moves up and strikes #5.

Sid misses with an arrow, and then pulls out a steel cylinder.

Zanderallen strikes #1 hard, but misses #2, before stepping to his right.

The rats advance. Most stop to fight the front line group, while a few make their way between the clusters of fights.

1, 2, and 7 attack Zanderallen. #2 hits.
Zanderallen takes 6 hp damage and needs to make Fort save vs DC12.

4 attacks Micah. It misses.

3 moves in and attacks Stohp. Stohp gets an AoO. The rat misses.

5 attacks Stock, and hits.
Stock takes 8 hp damage, and needs to make Fort save vs DC12.

6 moves in to attach the Air Elemental. Stock gets an AoO.
The rats crunches down with a very effective bite.
The elemental takes 8 hp damage.

Rat Fight Map
---
White “a” is air elemental.
Orange sun thing is Bart’s flaming sphere.

Rats are AC 15

Rat 1: -19
Rat 4: -6 (3 subdual)
Rat 5: -14


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=3 ;
Wednesday December 13th, 2017 11:12:39 PM

"So this is how we are going to do this? FINE! Bartomus sent the sphere rushing forward at the large Rat that broke through the Shields and was coming towards them.
===
Highlight to display spoiler: { Flaming Sphere damage = 3 for the love of all that is holy, three ones??? wow...sigh }

Stock (JonM) HP: 58/66; AC: 16/11/13; CMB: 12; CMD: 25  d20+10=30 ; d20+10=28 ; 2d8+7=16 ; d20+9=20 ; 2d8+13=28 ;
Thursday December 14th, 2017 10:28:04 AM

Status Effects: Rage (2 of 15 rounds), Enlarged (58 rounds remaining)
==========
Before he knows it, Stock is big. There is always a moment of vertigo at times like this where he just has to reset his point of view from being shorter than just about everybody to being taller than just about everybody...except Bart. He's still bigger.

He feels the rat's teeth bite into his thigh but it is really not much more than a scratch. Then he sees one of the now tiny things skittering off to the side and takes a swing at it, feeling the pleasing squish as he makes contact with its back.

Time is really moving fast for Stock...

He looks to the left and sees Stohp ill-equipped for this fight.

"Hang in their Stohp. This won't take long."
He takes a crowhop step to the left and puts his back into it as he swings his flail that direction...and feels like he really made good contact with that one. Despite using a (mostly) bludgeoning weapon, the blood splatter fountained upward nearly to his full height.
========
Fort Save 30
AoO on 6 - Hit AC28 (again forgot to add 1, should have been 29), 16 damage
5 ft. step to the left to AA25-AB26
Power Attack on 8 hit AC20 for 28 damage




Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+2=11 ; d20+6=15 ; d20+6=21 ; d6-1=2 ; d6-1=3 ;
Thursday December 14th, 2017 11:13:22 AM

Fort save 11 (sorry for forgetting XD)

Stohp again takes a double swipe at the approaching rat (15 to hit, 2 damage, 21 to hit, 3 damage). As Stock calls out she again retreats (5 foot step west, to v24). "Always appreciate any help you can give!"

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+8=27 ; d4+3=7 ; d20+4=16 ; d6+1=7 ;
Thursday December 14th, 2017 11:46:41 AM

The air elemental slams the rat that bit him again almost as hard as the rat bit him (7 damage). Dorbin fires another green ray, this time striking a rat in the face with acid.

OOC:
Small Air Elemental: AC 17; HP 9

Air elemental hits rat #5 for 7. If it is still standing, Dorbin hits it with acid dart for 7 more. If it goes down, Dorbin will hit the one next to it (#6).

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d20=7 ;
Thursday December 14th, 2017 12:50:43 PM

Micah is pleased to see Stohp is able to back away and moves to interpose himself between more of the giant vermin. Too focused on protecting her, he swings wildly at the nearest rodent.

Seeing that a pathway is being made clear, he calls out "Now lets see if the beasts would rather escape or fight!"

===========
5 ft step to X24
Nat 1 to attack

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday December 14th, 2017 2:08:27 PM

Sid hops down and opens the cylinder and the smells of a thick and rich beef stew wafts out. He starts pulls out a thin, steamy tantalizing line of food toward the docks sprints thirty feet down and does another line, and then another, hoping to keep the rats moving, but in the center away from the houses and pedestrians.

======================================

((Cylinder holds enough food for 8 creatures(medium/large I think) and is a normal steel thermos once emptied))

Zanderallen (Zachary H) HP: 42/48 AC: 21 T: 11 FF: 20 CMD: 19  d20+10=17 ; d20+8=9 ;
Thursday December 14th, 2017 7:26:57 PM

If the fort is for disease Zander is immune as a paladin. If not fort 17
-------------------
Zander tries to search out the best position to take and doesn't really see a good spot to allow the rats through and keep himself safe. Switching to fighting mode he cleaves the rats in front of him again before backing next to Stock. The swarm of rats around him throws him off balance throwing off his swing.
--------------
Cleave (Rat 1 into Rat 2 -2 AC)
Nat 1 stops that
5ft step to AA24


DM MikeK - ROUS fight Round 3  d20+5=15 ; d20+5=6 ; d20+5=12 ; d20+5=6 ; d20+5=15 ; d20+5=20 ; d20+5=16 ; d20+5=16 ;
Thursday December 14th, 2017 9:12:44 PM


Bartomus send his flaming sphere rolling into #8.

Stock smacks #6 as the rat goes past, then takes a step to the left and wallops #8 with a SMACK heard throughout the street. But the really telling moment comes next, when the rat doesn’t die. These are some seriously tough rats…

Stohp takes a couple whacks at #3, and then steps back again.
OOC –Please indicate Diseased on Stohp’s post line.

Dorbin hits #5 with an acid ray, and the Air Elemental bashes it as well.

Micah misses with his blow, but does get between Stohp and most of the rats.

Sid, who is nearly on the water now, moves toward the rats and pours out some yummy smelling stew. The aroma of beef and potatoes wafts over the clashing antagonists.

Zanderallen’s divine powers eliminate any disease the rat bite may have carried, but the rats keep skittering about and the paladin misses with an off-balance blow. He steps in next to Stock.

-----------------

The rats mill about.
Rats 8 and 3 bolt from fire and dwarf, and make their way toward Sid.
Rat 5, unable to move forward, and unwilling to fight any more, backs up.
The rest move forward, flowing into whatever spaces they can find while staying away from the flaming sphere, and biting at whoever is handy.

1, 2, and 9 attack Zanderallen. They miss.

4, a, and c attack Micah. They also miss.

6 and 7 attack the Air Elemental. They also also miss.
Stock gets an AoO on #7.

Rat Fight Map
---
White “a” is air elemental.
Orange sun thing is Bart’s flaming sphere.

Rats are AC 15

Rat 1: -19
Rat 3: -5
Rat 4: -6 (3 subdual)
Rat 5: -28
Rat 6: -16
Rat 8: -31


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=7 ;
Thursday December 14th, 2017 9:17:18 PM

Bartomus snapped his fingers backwards pulling the flaming sphere into the rat that pushed forward and towards where he was standing.
====
Highlight to display spoiler: { Pulling sphere back to Y31 and attacking Rat 3 - and yes, I rolled a total of seven; it gets a saving throw to avoid that minor damage. }

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday December 15th, 2017 2:20:34 AM

Sid continues to make a delicious trail behind him as he heads for the water, dropping Branwen, his Longbow near as he can to Dorbin. He stops at the waters edge ((AA-42)) and and waits to see if it works. He takes a sip of the beef stew and starts humming a yule carol.

Zanderallen (Zachary H) HP: 42/48 AC: 21 T: 11 FF: 20 CMD: 19  d20+8=16 ; d10+10=15 ; d20+8=20 ; d8+10=11 ; d8+10=14 ;
Friday December 15th, 2017 7:25:13 AM

Zanderallen struggles to maintain his footing as he feels the rats' teeth tearing at his legs, thankfully his plate is doing it's job in protecting him from any serious harm. He let's out a yell as Stock pulverizes one of the rats that dies halfway out when the thing gets up and keeps going. "Stock! move back to the air elemental, focus the ones on the edge. Let Sid lure them to the water." As he yells he waves his arms hoping to get through to Stock in his enlarged angry state. Stepping that way himself Zander steadies himself and continues cleaving rats in front of him, finally landing a full follow through.
--------------------------
Cleave (Rat 1 into Rat 7 -2 AC)
Attack Rat 1
16 hits for 11 damage
Attack Rat 2
20 hits for 14 damage

(d10+10 was a wrong die used for damage, please disregard)

Stock (JonM) HP: 58/66; AC: 16/11/13; CMB: 12; CMD: 25  d20+9=28 ; d20+9=23 ; 4d8+26=48 ; d20+9=25 ; 2d8+13=23 ;
Friday December 15th, 2017 9:26:49 AM

Just about the only thing that can cut through his rage is his stomach. And surprisingly, Stock smells something delicious nearby. He shakes his head and gets back to the task at hand. He sees a rat dart in front of him and takes a swing...shockingly making even stronger contact.

Stock hears his name and reacts, but can't quite form the words to reply coherently. He swings at another rate feeling the beast's skeletal structure give way.
======
Status Effects: Rage (3 of 15 rounds), Enlarged (57 rounds remaining)
Power AoO on 7, Crit Threat, Confirm w/ 23, 48 damage (!)
Power attack on 7 unless it is dead, then 1 unless it is dead, then 6 hit AC25 for 23 damage


Stock (JonM) HP: 58/66; AC: 16/11/13; CMB: 12; CMD: 25 
Friday December 15th, 2017 11:46:00 AM

Forgot to mention that Stock will also slide over to the right to AB25-AC26.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+8=15 ; d4+3=7 ; d20+4=13 ;
Friday December 15th, 2017 12:11:06 PM

The air elemental continues its assault on the nearby rats, slamming into another one. Dorbin reaches into his pocket and throws some dice towards Bart as he takes aim at another rat with a green ray, but this time he strikes the ground instead. He steps to the side, slightly away from the stew, hoping the rats will follow the trail but not him.

OOC:
Elemental hits #6 for 7 damage. Acid dart misses.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm Diseased  d20+8=21 ;
Friday December 15th, 2017 3:55:54 PM

Whacking these things with her sap is really not working for Stohp. While she can't trip the things, she can maybe knock them over for a similar advantage; she gives it a try on Rat 4 (The rules state that the rat gets +4 vs my trip; I rolled 21)

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d20+6=21 ; d8+3=10 ;
Friday December 15th, 2017 5:43:07 PM

Micah takes another attack, soundly connecting with his mace.

"Step back again Stohp and I will follow. We have to open up the middle," he says as he realizes the Shields are much more suited to holding a line than opening one up.

======
#4: Hit AC 21 without credit for prone; 10 bludgeoning damage



Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday December 15th, 2017 11:30:46 PM

Sid nods in appreciation, "This is good stew," and sips a bit more.

DM MikeK - ROUS fight Round 4  d20+5=8 ; d20+5=25 ; d20+5=6 ; d6+2=5 ; d20-5=7 ; d20-5=8 ;
Saturday December 16th, 2017 11:40:42 AM

Bartomus send his flaming sphere rolling into #3. The rat is unable to avoid the fire.
OOC – Please include DC needed to save and result of success – ie Reflex DC 12 to avoid damage

Sid continues to make a delicious trail behind him as he heads for the water, dropping Branwen, his Longbow near as he can to Dorbin. He stops at the waters edge, and waits to see if it works. He takes a sip of the beef stew and starts humming a yule carol. It’s really quite tasty.

Zanderallen calls for Stock to open a pathway, and steps to his right after slicing into two of the rats attacking him.

Stock is too deep into his berserker fury to do anything but kill rats. His flail crushes #7’s head like a grape, the weapon not stopping until it rebounds off the street. Then he takes a step over, and does the same thing to #6.

Dorbin misses with an acid ray. The Air Elemental moves a bit, and finishes off #1.

Stohp is able to trip up #4 (CMD 16 vs Trip)

Micah smacks #4 with a sound blow, and asks Stohp to back up.

Whether it’s the gap in the line, Sid’s stew, or Stock’s annihilation, the rats mostly are starting to follow the plan.

Rats 8 and 3 follow the stew line, until they get near Sid, and then angle for the sea.
Rats 9 and c escape through the gap, but then veer away from the flaming sphere.
Rat 5 tries working its way toward the gap.

Rat 2 is more stubborn, and attacks Zanderallen, biting his leg.
Zanderallen takes 5 hp damage.

4 gets up, drawing AoOs from both Stohp and Micah.

Rats a and b are feeling more feisty, and attack Micah. Both miss.

Rat Fight Map
---
White “a” is air elemental.
Orange sun thing is Bart’s flaming sphere.

Rats are AC 15

Rat 1: DEAD
Rat 2: -14
Rat 3: -12
Rat 4: -16 (3 subdual) PRONE
Rat 5: -28
Rat 6: DEAD
Rat 7: DEAD
Rat 8: -31


Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday December 17th, 2017 1:12:50 AM

Sid walks over to AC- 40 and takes another sip of the stew, "You know Dorbin, when I hacked this plan I expected a wall of rats, driven mad by the smell of food, fear, and blood to come rolling over me as the rest of the Shields let them through and guarded the civilians from a grisly fate. I had a neat and dramatic exit planned and everything. Aw well, stew?" He offers the cylinder to Dorbin as he watches ROUS decimation.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=5 ; d20+5=17 ;
Sunday December 17th, 2017 4:38:51 PM

Bartomus watched as the other rats headed towards the water. He looked at the fire ball and the frisky rats that were looking at the attacking the other two shields. With a quick flip of his hand, he sent the fireball into the gap between them. He then bellowed at the two rats across from him
--------------------------
Highlight to display spoiler: { Fireball to Z24 - doing 5 pts of damage to each with a DC 12 reflex save to avoid damage; intimidate C & 9 }

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d20+10=19 ; d8+3=4 ; d20+6=14 ;
Sunday December 17th, 2017 8:44:28 PM

Micah takes advantage of the opening Stohp provided landing his mace on the prone rat's flank as it scrambles back to his feet. He reverses his weapon for a back swing, but the rodent twists such that the steel head glances harmlessly off its thick hide.

He grimly holds his position as he waits for the remaining rodents to make a run for it or be finished off by his more formidable allies.

======
AoO on #4 Hit 19 for 4 points of damage
Attack on #4 Miss 14

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm Diseased  d20+6=8 ; d3=2 ; d20+6=25 ; d6-1=5 ;
Monday December 18th, 2017 7:59:07 AM

Stohp takes a step back out of the way as requested. She could continue to knock the rats over, but that's hardly conducive towards getting them to flee to the lake so she swipes twice at #4.

AoO - 8 to hit
Attack 1 - 25 to hit, 5 subdual damage.

Stock (JonM) HP: 58/66; AC: 16/11/13; CMB: 12; CMD: 25  d20+9=28 ; d20+9=12 ; 2d8+13=28 ;
Monday December 18th, 2017 9:28:50 AM

Stock checks his grip on his flail and finds his hands sticky with rat blood. Not really thinking, he wipes his hand across his brow, depositing some of the blood there in the process. Attention still ahead of him, he sees the rat go for Zanderallen's leg and reacts instinctively (and violently) with his weapon...

He then looks over to Micah to see how the cleric is holding up
======
Status Effects: Rage (4 of 15 rounds), Enlarged (56 rounds remaining)
Power Attack on 2, 28 is a Crit Threat, 12 doesn't confirm, 28 damage
If 2 is dead, Stock moves to W26-X27


Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19  d20+8=27 ; d20+8=25 ; 2d8+20=26 ;
Monday December 18th, 2017 1:18:38 PM

Gasping in pain as sharp teeth find their way through his armor Zanderallen barely ducks in time as Stock's flail comes crashing in. He stands almost in awe at the raw power of the dwarf's destruction looking at the twitching rat bodies surrounding him. He moves and swings to continue finishing off the remaining rats.
-----------------
If rat 2 alive Attack rat 2 else move to AA21 and attack rat 5
Attack 27 (crit threat confirmed with a 25)
Damage 26

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+8=21 ; d4+3=4 ;
Monday December 18th, 2017 2:01:47 PM

Dorbin looks over at Sid, and then at the fleeing rats that are headed towards him. He steps to the right to give the rats easier access to the water and Emily shows up next to him, hissing at the rats to help direct them NOT towards Dorbin. He points at the rat and the air elemental comes towards it, slamming it from behind, hopefully moving it towards the water with its friends.

OOC:
Step to AE39, Emily Jasmine at AE38. Air elemental moves to AD30 and hits 9.

DM MikeK - So long rats 
Tuesday December 19th, 2017 6:23:07 PM

Stock smashes yet another rat to bits, while Bartomus sends the flaming sphere into the fiestier pair.

The rats collectively decide to go back to Plan A, and get off this crazy thing. Taking advantage of the gap between Micah and Stock, they rush along Sid's Stew Path, and into the water beyond.

Like their tiny cousins, the rats are last seen swimming for the far, far, shores of the now abandoned portion of the Crying Woods.

Silence descends upon the street, and after a short while, people begin reappearing from windows and doorways.
The turtles come back to within a few hundred feet, but still won't approach the humming city any closer.

Also, Sid notices something shiny poking out from the former innards of one of Stock's victims.

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19  d20+5=22 ;
Tuesday December 19th, 2017 6:54:55 PM

Watching the rats as they leave to make sure none of them turn off, Zander breathes heavily as the last of them slip out of view. Knowing what plague carriers rats can be he looks over the wounds of any of his bitten companions, looking for signs of infection.

Heal 22

(OOC: Wold slowdown officially starts tomorrow. Enjoy the Holidays everyone and Merry Christmas! I'll try to send out a reminder when everything starts up again.)

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Tuesday December 19th, 2017 7:26:18 PM

Dorbin breathes a sigh of relief when he sees the rats head past him and into the water. He waits another moment or two to be sure there are no more coming before he dismisses the air elemental. He reaches down and pets Emily before she wanders over to the stew, then turns her nose up at it.

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d6=2 ; d6=5 ; d6=6 ; d20+5=11 ;
Tuesday December 19th, 2017 7:41:51 PM

When Micah sees that Zanderallen is checking for infection among the Shields, he checks on any of the ROUS's victims to see if any are still alive.

Any that he finds he will call any wounded Shields to get within range and call upon Domi's power to heal anyone within the area of effect.

"Is anyone infected?" he asks the paladin. "If so, after a few minutes prayer I can call upon enough power to heal one person."

=====
Channel Energy 13
Can prepare Remove Disease in Micah's open 3rd level slot to heal Stoph. If so, he failed the check (11, needed a 12)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday December 19th, 2017 9:35:49 PM

Bartomus let the fire globe fade out and turned to his fellow Shields, "So, someone want to explain why they are leaving the Float?"

He nodded "no" to Micah and turned back towards the water. "So, do we need to find a way to get people to the Turtle Boats, or do we figure out where that annoying vibration is coming from?"

Stock (JonM) HP: 56/56; AC: 17/13/14; CMB: 9; CMD: 21 
Wednesday December 20th, 2017 9:55:19 AM

Blood beats loudly for Stock. He frantically turns his head looking for the next rat. There's always one more. Except this time there is not. He sees the last of the rats jump into the water...and feels his usual post fight let down. He takes a knee, breathing heavily. Sweat from his forehead is dragging blood down his face.

"You guys alright?"

He hears Bart's question and says, "I'm not much for boats but I remember hearing an old saying about rats fleeing a sinking ship...And if the forest is free from its spirit...maybe its time to move people to terra firma."

In his mind, Stock is thinking about some well designed woodwork on the top level of the Float.
===============
Status Effects: Fatigued (1 of 8 rounds), Enlarged (57 rounds remaining)


Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Wednesday December 20th, 2017 12:45:05 PM

Dorbin stares at the turtle boats and mumbles something about rats leaving a sinking ship. He wonders how many people are going to die if the floating city stops floating.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm Diseased  
Wednesday December 20th, 2017 2:48:01 PM

Stohp frowns, trying to decide if she's just tired or infected with something. "How would I even know if I got deseased? Doesn't that take time to show symptoms? I guess you'd better cast your spell on me just in case, I got a fairly nasty bite."

As various people wonder about why the rats are leaving Stohp pipes up. "If I had to guess it'd be the sound. Animals have better senses so it's probably agony to them. Then again it could be something they sense that we don't for the same reason."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday December 20th, 2017 5:19:30 PM

"Well, ferrying folks to the turtle boats would require us to find boats to do that. Figuring out what is going on requires us to go back into the Float and see where that vibration is coming from. I kinda think the latter may be needed, just don't know what we can do if we find something substantial." Bartomus responded as he looked about for any small boats that they could use, while scanning back to the opening to see if anything else might be coming towards them.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday December 28th, 2017 12:11:01 AM

Sid walks over and picks up the shiny before recollecting his stuff. He goes to share more of the stew, but the magic putters out and the rest of it glops to the street. Instead he goes goes to Stock and says, "Hey buddy, do you need anything? I have some water and some hard tack if you need it." He pulls out a wateskien and some hard tact and offers that to Stock, "Sorry the magic on the stew ran out."

The Wold Shakes


Brave new Wold 
Tuesday January 2nd, 2018 9:48:14 PM

The party looks on as the rats swim into the distance. People start emerging and a few clerics come rushing onto the scene, drawn on by the town guard. What hurts there are, are quickly treated. The party mills about trying to lend aid, but soon find themselves drawn into the middle of things.

Happy, from the Giggling Ghost comes over. "Ah Silver Shields in the thick of things." He smiles at them and then leans in. "Say do you know what's going on? What's up with humming?"

Sergeant Lestrade sidles up. "Hello Shields. I hear there was some sort of rat commotion here-abouts. Guess we can chalk this up to the Trash level causing disturbances again."

Otto Mann the furniture dealer wanders over. "I think the Float's in trouble, do you think the humming is being caused by the great pumps on the Trash level? But I thought they only had to work once a year, when we clean the Trash out."

Grokk Greatbelly forces his way into the assembly (which for a Minotaur trying to be gentle with his neighbors is something of a feat) "Say I hear the gates are all humming and vibrating and causing problems. Maybe they are trying to gate something big in?"

They all turn to you and almost in unison say, "What are you going to do about it?"

Suddenly there is a loud crackling of energy from far to the Northwest. There is a rush from the docks (which as a reminder on in the southern part of the city) to find access along the waterfronts of that area. The party finds itself together a bit off Rogues Alley. Rodrigo is by the fence holding a spy glass to his eye. He hands it to whomever of the Shields get to him first. Off in the distance, along the shore line, there is a crackling of lighting above the Crying Woods.

"This, this I think is not good." Rodrigo says


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=10 ;
Wednesday January 3rd, 2018 9:58:23 AM

Bartomus took the spy glass from Rodrigo and focused it on the Crying Woods.

==
Highlight to display spoiler: { [i] Happy New Years Shields[/] Bartomus perception roll = 10}

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday January 3rd, 2018 9:59:30 AM

He saw the flash in the glass, but couldn't make out anything else. He handed it off to the next Shield with a sigh. "I don't understand what is going on here, but I agree none of this feels right."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14]  d20+6=24 ;
Wednesday January 3rd, 2018 11:28:19 AM

Dorbin hurries over to Bart and grabs the spyglass. He looks carefully through it, hoping to see something (perception: 24).

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17 
Wednesday January 3rd, 2018 12:56:34 PM

Seeing that the others are focusing on the shore, Micah turns to Grokk,"What more can you tell me about the gates humming? Which ones, how long, and what kind of problems?"

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm Diseased   d20+12=31 ;
Wednesday January 3rd, 2018 1:09:53 PM

Stohp is all ready to correct the businessmen's assumptions but the sudden crackling prevents any conversation. After Bart gets a good look she takes the next turn with the spyglass (Perception 31).

"Whatever's going on you can bet that's related to it. Either the cause is out there or it's just another side effect. I get the feeling that we're building up to something big and the noise and the rat swarm are just incidental to the real 'the end is nigh' problem."

She passes the spyglass on to the next person.



Stock (JonM) HP: 56/56; AC: 17/13/14; CMB: 9; CMD: 21 
Wednesday January 3rd, 2018 1:43:26 PM

"You guys ever get the feeling that maybe living on a gigantic, tiered floating city that nobody really understands is a bad idea?"

He walks over to Grokk and introduces himself. "Don't think we've met...Stock's my name."

Watching the lightning, Stock walks over to Rodrigo.

"What do you know, Rod? Why does that bother you so much?"

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19  d20+12=23 ;
Wednesday January 3rd, 2018 2:01:23 PM

OOC: (I'm going to make an assumption that the vibrations of the Float are not anything like the normal vibrations most of us have routinely felt growing up on the Float?)

Letting others take care of trying to identify the problem, Zander turns to address the concerned people coming to them for answers. "Noble Peoples of the Fence. I don't have the answers to what is going on right now. But I can promise you we will be investigating fully to figure it out and help keep everyone safe. However we need your help. We need you to go back to your homes and businesses and try to keep the streets clear. We and the guards needs space to do our jobs, we will post updates around the city if we find anything relevant. Everyone stay calm and thank you for your cooperation." Hoping his own fears don't stand out in his voice Zander hopes his words help stop any panic.
-------------
Diplomacy 23

DM Robert - Rock the boat, don't rock the boat baby 
Wednesday January 3rd, 2018 9:03:06 PM

(OOC please note, you are still several miles from the northwest shore, I think the scale of the map is to have made the lake rather like Lake Superior)
map 1

Bartomous gazes through the spy glass and see's the pretty lighting show somewhat closer. Upon consideration though he deems it not pretty, maybe a little ominous being as how it is taking place over the Crying Woods, dancing along tree tops and arcing into the air...but there are no storm clouds.

Dorbin looks through the spy glass and see's pretty much what Bartomous sees, but much clearer, is that lighting different colored? Can There be green and blue in the lighting?

Micah questions Grokk. "Well I'm not sure exactly. I only assume it's the gates, I mean what could be causing the humming and increased vibrations...surely not the magical mechanisms that keep The Float, well floating right? Even as he speaks you can see his eyes widen, as if the possibility that what he has said may be true. (Sense Motive 10) Highlight to display spoiler: {He is suddenly deeply scared.}

Stohp...continues to look shore-ward...and fortuitously no one after here takes the spy glass...wait for it.

Stock introduces himself to Grokk. Grokk nods to Stock, but he seems distracted and really doesn't say anything in reply.

Stock then questions Rodrigo. Rodrigo shrugs. "Just a feeling I get, like the end is near, everything is going to change. I don't like change. It's like when you're a rat. You know they train rats with cheese, make them run mazes and stuff. And well when the cheese is moved the rat has to make adjustments. I don't like when people, gods, or whatever, move my cheese.

Zanderallen addresses the people. Many nod and head off to their homes. You hear comments of "Them shields will find out what's up, and fix it." "Yeah, they're great." "Daddy I want to be a Silver Shield when I grow up."
Never-the-less about 1/2 of the people remain near the balcony/fence overlooking the water lapping at the edge of the street.

Stohp continues her mission of looking to the northwest she see's suddenly miles of shore line rip itself upward (because light travels faster than sound). A huge section of land rips itself free and juts upward (not that you can tell from here buuuttt 50-100 feet you're not sure). There is now a large escarpment to the northwest. Then she see's a wave build as tons and tons of water are displaced by the brutal act of geology. Oh and the lighting stops. map 2

There is a sudden loud noise as if an avalanche of rocks were cascading down a mountainside (because sound travels slower than light...but faster than what's coming) the noise is deafening...even at this distance, but quickly over.

DM prerogative, I'm putting words in Stohp's mouth, she is rewarded for having the highest perception by becoming the temporary harbinger of DOOM Stohp shouts, "GUYS THERE'S A TIDAL WAVE COMING, BRACE FOR IMPACT"

You have 1 round to act.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday January 3rd, 2018 11:57:06 PM

Bartomus looked about for anything with stairs. "We need to get up a bit higher and find something to hold on."

====
[i]If there are stairs to a second floor, Bartomus is going to head up to that encouraging others to run with him.[/b]

Stock (JonM) HP: 65/65; AC: 17/13/14; CMB: 9; CMD: 21 
Thursday January 4th, 2018 10:20:56 AM

"GET AWAY FROM THE WATER!!", Stock bellows and looks left and right for anybody who might need help bracing for the impending water.

If he sees somebody that will need help

Stock runs for the person, grabs them, and does his best to anchor both of them in place with whatever he has nearby to hang on to.

If he does not see anybody

Stock turns directly away from the water and runs at top speed for something....anything...that looks stable that he can hold on to.

Again...I would have taken off my armor if I knew I was in for a swim.

==========
[dice=Perception]1d20+9[/dice]
Does Stock see anybody that needs help? I'm not sure if I want him to try to save anybody...but I believe he would.



Stock (JonM) HP: 65/65; AC: 17/13/14; CMB: 9; CMD: 21  d20+9=18 ;
Thursday January 4th, 2018 10:21:40 AM

Sorry! Forgot what site I was on for that perception roll!

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Thursday January 4th, 2018 12:35:33 PM

Dorbin's mouth opens and closes like a fish at the news from Stohp. He freezes until he hears Stock yelling to brace for impact. He looks around and quickly decides that there might be a way to help others. He faces away from the oncoming wave and looks for an area to place an anchor. The casts web across an area that looks like it might catch people who are caught up in waves that crash over the docks, hoping that it can help save at least one who might not be prepared for the waves.

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17 
Thursday January 4th, 2018 1:23:59 PM

"Rope! Anyone who has it get rope ready! Micah calls out, wishing he had some. He, too, looks for a place away from the edge that he can grab on to, taking with him anyone near who does not do so on their own. He gets ready to cast enlarge person on any Silver Shield who might avoid being washed away by being larger.

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday January 4th, 2018 1:39:41 PM

Time seeming to slow as his mind wraps around what is happening, Zander jumps into action as the adrenaline surges through him. Working on instinct he looks around for anyone in danger and his eyes immediately snap to Dorbin, nonchalantly standing in the middle of the street casting a spell. Moving towards the young wizard his warning turns into a gasp of amazement as the safety net webbing is formed. Colliding with Dorbin as he finishes his spell, Zander carries Dorbin to the edge of the street bracing both of them into the nearest doorway.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+12=28 ; d20+7=26 ;
Thursday January 4th, 2018 6:38:35 PM

Sid pulls out rope and drops one end and runs for the nearest building, "Crap crap crap, climb climb climb!" Sid will try and get to and climb the nearest building or tall strong fixture. if there is time he will try for a knot, otherwise he just rap it around and try to use his weight.

===================================================

Acrobatics: 28
Climb: 26



Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm Diseased  
Thursday January 4th, 2018 8:02:09 PM

Stohp doesn't waste time trying to find something to brace herself against; anything on the docks will get swept away. Instead she runs as fast as she can back towards the buildings, hoping to duck into an ally behind a building so that the water will break on and around the building and, hopefully, not even touch her.

The only problem is that she was right on the edge of the water. Can she cover enough distance? Hard to say.

DM Robert - Rock the boat, don't tip the boat over 
Thursday January 4th, 2018 9:02:50 PM

The crowd panics. Shouts of "We're gonna die!" "I can't swim" "Run!" "Out of my way!" and other more colorful quips ring out.

Grokk, knowing that a Minotaur can't move fast, grabs hold of the railing.

Rodrigo scoops up a crying child and kicks in the nearest doorway.

Bartomous looks around, but there are no handy fire escapes. He shouts at the people to run and tries to shoo them in front of him.

The humming of The Float increases and seems to jump an octave.

Stock shouts and sees a woman crying about her missing baby. He grabs her and wraps one arm around the railing, bracing his legs to withstand the oncoming deluge.

Now everyone can see the wave as it undulates toward The Float.

Dorbin stands frozen but quickly decides to try to cast a web spell to protect the innocent, and maybe a few Silver Shields.

Micah calls for rope and Sid drops him a line. Seconds seem to stretch, Micah decides to tie the end of the rope to the fence railing. People start to grab it.

The wave comes closer it must be traveling at an incredible speed to have covered the distance so quickly. But how high is it?

Sid runs for all he's worth, and begins to scale a building but does not get very far. (page 90+91, climb speed is 1/4 I'm saying the wooden buildings are going to be similar to a brick building which puts you at a target 25, you're trying to hang onto one of the rope which is going to probably add 5 but I'll say you put it between your teeth, you can't make the rushing option because that would make the target 30).

The humming increases and now there are vibrations. You feel them in the soles of your feet, anything you grip that is connected to the float enables you to feel the vibrations in your hands and up your arms (like the railing, a building, etc.)

Zanderallen grabs Dorbin and pushes him in front of him and then tries to brace his arms and legs into the doorway, shielding Dorbin.

Stoph runs.

The humming of the Float hits another octave, dogs begin to howl. Being near The Howling Wold Reservation (68) fence level map you also hear the racket of various wild animals in the zoo. The vibrations increase and your can now feel them all the way to your teeth!

The wave is almost upon you.

And The Float raises itself from the water! IT goes up, and up!

The wave passes harmlessly under The Float, and continues onward, toward the south-southeast. As the water settles, The Float gently lowers itself back into the water. The vibrations die to nothing, there is an eerie silence, and you realize the humming that had been so persistent for the last few days has stopped.

Collective sighs of relief can be heard everywhere.

You will have 2 days of down time (game time not real life time). I suggest some healing and recuperation as it appears some of you may still have an injury or be sickened. The Float is safe, it seems the ancient magic that keeps the place going can also keep is safe from a tidal wave.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday January 4th, 2018 11:35:15 PM

DID YOU SEE THAT?" Bartomus' voice was loud as it mixed the excitement and disbelief together. "The float - it well floated above that wave. That is incredible, it raised itself up. It was incredible.'

Bartomus laughed and it was a laugh of survival. When he paused and looked about, he realized that there were some of the Shields how were injured. "Alright, who needs some healing. Come to Bart and he can make it all feel better, or well some of it for some, maybe."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=15 ; d20+10=16 ;
Friday January 5th, 2018 9:21:49 AM

Sid hangs there and the rope falls from his mouth. After a moment he starts laughing with relief and climbs down slowly. He starts winding up the rope and puts it back in his sack. "There was a kid missing right?" He says as he's winding it up, and looks around.

====================================================

Climb: 15
Perception: 16

Stock (JonM) HP: 65/65; AC: 17/13/14; CMB: 9; CMD: 21 
Friday January 5th, 2018 9:52:28 AM

"Forget everything I said about living on a floating city that nobody understands being a bad thing. HA!"

Stock realizes he is still gripping the woman, releases her and takes a step back.

"Uhh...there you go ma'am. Hope I wasn't too rough on ya. Did you say that you were missing somebody?"

He looks down and sees a narrow gray stone with streaks of brown, half the length of his hand that is smooth nearly all over but broken on one end. He leans down, picks it up and tucks it in his belt pouch.

=============
During the downtime, Stock will see if anybody wants to visit the WLA guildhouse to talk about achieving Journeyman status.

He arrives at the guild, Adventurer badge recently polished and adorning his breastplate and a small sack of gold attached to his belt to pay for any expenses.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Friday January 5th, 2018 10:35:25 AM

Stohp reaches the nearest ally and ducks into it. Crouching down, hands over her head, she waits for the expected woosh of the wave hitting the float. And waits. And waits.

Eventually the noises of excited relief makes her realize that nothing is going to happen. Very confused she emerges and looks around at the extremely dry, not-at-all damaged docks. "Great, now I"m hallucinating tidal waves. Everyone probably thinks I'm an idiot."

Sheepishly she rejoins the group, hanging in the back and trying not to become the center of attention, at least until she either overhears or is told what actually happened.

==============

Stohp will join Stock on the WLA expidition, although she'll need her share of the cash from the 35k ring to pay the dues.

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Friday January 5th, 2018 11:37:34 AM

Dorbin holds onto Zander and waits. When nothing happens, he carefully lets go and looks around. With a wave of his hand, the web disappears. He plops down on the ground where he stands, pulls out a small notebook and starts writing in it.

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19 
Friday January 5th, 2018 4:49:17 PM

Bracing Dorbin in the doorway, Zanderallen awaits what he only can hope is their demise. As the city lurks up he nearly falls over and then looks out in shock as it settles back down. A wave of relief washes over him as he realizes everyone is ok. Not quite sure how to react and with the adrenaline rush over he loses it when he sees Dorbin plop down and pull out his notebook. Laughing uproariously in shear relief he eventually regains his composure.
----------------------
(OOC: look for an email about loot. Going to count everything up this evening.)

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday January 5th, 2018 10:45:03 PM

===========================================

"Oh geat! I've been meaning to get back there and do some more training. And now we have money! We should also ask about more information. I'm still worried about the Culverwood."

DM Robert - DID YOU SEE THAT? 
Saturday January 6th, 2018 9:41:28 AM

Peace at last...or at least normalcy. The Shields take the opportunity to rest up, heal, and do some training. The people of The Float return to their normal routine. The turtle boats return to the docks. The rats do not.

Two days pass. Well actually the rest of this day and then one whole day of uninterrupted rest.

At the morning of the third day Jella knocks at your door. "Greetings Silver Shields. I am preparing to go to Cutter to see how they fared. That tidal wave was headed their direction." She bites her lip and fidgets slightly. "I'm afraid I really don't have any money or treasure to reward you for this job though."


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday January 6th, 2018 11:03:08 PM

After the excitement of survival ended, Bartomus headed up to the tattoo parlor on the Trash level and smiled when he walked back through the doorway. "Ok, it's time to get that oakleaf band with Eberyon's face, he's protected this Taur more than enough that I need to proudly show all my devotion."

He made the arrangements to come back a little later to have the work done. It would take some time, but he felt it was long overdue. He indicated the want for a band that would cover a good portion of his right bicep. While that was being drawn up, he made two other stops. One to the WLA to pay his dues as a "Guardian" of the guild. He tensed a bit when he heard the amount, but he had the gold now and it just was easier to spend that while he had it on something useful.

His second stop was at an Taur armorer. He need some armor. He talked with the proprietor and listed off what he wanted: a reinforced kilt, belt, braces, greaves, and a cuirass. It needed to be reinforced and the option of a studded, colored leather caught his fancy. He paid for the items and promised to pick them up the next day when a few additional patterns were added and a place on the cuirass to wear his WLA and Shields insignia were worked into the piece.

He also made another stop at the clothier and placed an order for three of the thicker woven silk blue and green patterned shirts that he had found earlier. The jingle in his purse was less at this point, but he was pleased with what he had spent the gold on. He looked about the shop and saw a thick quilted and padded gambeson that would fall below his waist covered by the kilt and held in by the wide belt that covered most of his abdomen. It was a dark blue and it would play well with the dark green dyed leather of the pieces he had purchased earlier.

He was told to have a good meal before coming back to the tattoo salon and so he found a Taur owned shop and ate heartily. Then he wandered back in and endured a grimace filled few hours as the sharp needles worked the intricate pattern of ink into his thick skin.

His purse much lighter, his head swimming and his biceps aching, Bartomus returned late to the headquarters with the healing salve and directions in hand. He crashed and slept a much needed sleep that evening.

He spent the next day picking up his purchases and was exceptionally happy with the additional studding the armorer had done on the kilt's front panels. Each had a pattern that looked like a stylized tree. The rest of the day he spent walking the market looking for some additional large bones to use for carved panels. He had had a few more inspired ideas to try his craft out on. He dined with the Shields that were about when dinner time came and enjoyed the company of his comrades.

He was only partially awake when he heard the knocking. He sighed and rolled out of bed pulling on his kilt and tunic as he made his way across the room, down the stairs and towards the door. By the time he got there, Jella had already been let in and he caught her request. A 'free' trip to Cutter, he thought, [i]what could possibly go wrong?[/]

"I take it you are expecting problems, so you need some help or at least guards? I guess the new armor needs to be tried out." He said with a bit of hesitation.

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23 
Monday January 8th, 2018 9:24:51 AM

After a day of training, Stock returns to HQ looking utterly destroyed. After everything that's been going on, being put through his paces at the WLA guild house sorely taxed the dwarf. Still though, this is the weariness of hard work so at least that part makes him happy. The more observant of the Shields also recognize him wearing a new belt and while his armor looks the same, there is something different about it.

He goes to bed early and wakes up even earlier so when Jella arrives, he has already been putzing around the HQ for a few hours. He lets the others greet her and just listens. Without a word, he goes to begin packing.

I knew we wouldn't be sitting around long. Too much going on the in the Wold these days for that

"Make sure you check the supply cabinet for any potions you might want to bring. Who knows when we will be back..."

Dorbin (JeffO) [AC:13/13/10 HP:35/35 CMD:14] 
Monday January 8th, 2018 11:45:34 AM

Dorbin spends his time reading and studying. He disappears to the library for an entire day. When Jella mentions going to Cutter he thinks and then nods, "Yes, I should like to see that place."

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday January 8th, 2018 12:45:04 PM

At the WLA Stohp gets a crash course on how to use that flail she found. After several hours she's tripping and disarming mock opponents left and right.

Upon hearing about the wave possibly hitting Cutter she immediately volunteers her service. "We're here to help. Pay is nice, but not the point. Have you checked at any of the temples to see if they'll bring aid? There might be wounded and/or supplies."

Micah (Sub Post by JonM) 
Monday January 8th, 2018 5:32:54 PM

Micah heads to the WLA with several of the other Shields to brush up on some training. He notices while he is there that he gets a lot more attention now than he used to when he would be training - even going so far as to get the odd autograph request from some of the younger guild members.

When Jella comes to talk of an expedition to Cutter, he says, "Where is the boat and what time do we leave?"

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday January 8th, 2018 6:10:04 PM

After two full days of reading in armour, eating in armour, sleeping in armour, swimming in armour, running around in armour, Sid finally takes it off. "Ye gods mighty and small, I'm not doing that again if I can help it. I'm going to take a bath." And then Jemma walks in needing help. Sid sighs, "Alright, at least let me rinse off. Ffloyd awl, "He says looking at his tunic, "at least this wasn't my favorite shirt." Thirty minutes later he is ready to go, "If we're going to go out there we should bring extra supplies food, water, things to heal with, because I don't think that wave will have done nothing."

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19 
Monday January 8th, 2018 8:17:31 PM

Joining with others from the group Zanderallen journeys to the WLA to continue his training. When Jella arrives he jumps at the chance to do something. Although he is a little nervous about leaving the Float right now. What if it decided to just fly away?

DM Robert - DID YOU SEE THAT? 
Monday January 8th, 2018 9:52:20 PM

Jella smiles, at Bartomus. "I'm not sure what to expect. But I've heard that tidal waves can devastate a shore line. And a few strong and able hands could help clear any obstructions."

She nods to Stock, "Supplies would be prudent.
OOC as a reminder, do you have the vials of scent masking from the halfing. Who by the way is still holed up in your warehouse headquarters.

Turning to Stohp she replies, "Well I figure between myself and Micah we should be able to heal any hurts. At least I hope so. If it's something more than that I'm not sure there's a cleric on the Float that would be willing to go."

She responds to Micah. "As to leaving, as you remember Cutter is on the extreme opposite end of the Lake from here. We can take a turtle boat now and arrive in the evening, or we can wait and take a boat this evening and arrive in the morning. It depends on if you want to walk through the woods in the near dark or in the light of day."


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday January 8th, 2018 9:59:08 PM

"Light, I vote light," Bartomus blurted out what he was thinking. "The creepy woods don't need to be dark to still be creepy. Plus, this would give us another good night's sleep in our beds before roughing it out there in those woods."

He looked about to see if any of the other Shields shared his view.

Micah (Sub Post by JonM) 
Tuesday January 9th, 2018 9:33:00 AM

"You are right of course, Jella. Finding more healing to bring with may prove too difficult for the time we have. You know I am no good in the dark but I feel like we need to go as soon as possible. They needed our help yesterday...I can't believe we didn't think to leave sooner after we dodged that tidal wave..."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday January 9th, 2018 11:22:28 AM

Dorbin looks up from his reading and agrees with Bart, "Yes, yes, indeed. I vote for going in the light. Light is good."

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23 
Tuesday January 9th, 2018 11:59:05 AM

Stock nods to Micah and says, "Yeah, but I don't really love the idea of being the only person who can see everything when we get there in the middle of the night."

He looks at Bartomus, "If we want to get there in the morning, though, we won't be sleeping in our beds. It will be like last time and we'll have to sleep on board the boat. Still though, I think it is the better option."

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19  d20+14=15 ;
Tuesday January 9th, 2018 1:08:49 PM

"As much as they might need us, I think it's best to arrive in the morning. Most of us are going to be very limited in night time assistance. However let's not waste the time we have today. I'm going to go talk to the people of the Fence and see if we can get together a shipment of supplies we can take with us. Food, first aid, and whatever else we can gather up. That way when we get there we'll be fully equipped."

As good as his word Zander immediately starts making the rounds of the Fence. Going to old friends and new asking for supplies to be gathered at the Silver Shield HQ for a relief trip to the Cutter. He asks for food, first aid, blankets, and able bodies, asking that everything be ready to go by that evening when the turtle boat departs. Even Zander's smooth tongue trips a little as he feels awkward asking for things, but his message is still clear.
--------------------
Diplomacy 15

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday January 9th, 2018 5:43:23 PM

Stohp agrees with those who want to leave in the morning. "Rushing off to help when we don't have the supplies to actually do anything helps no one. Worst case scenario is that they don't need the supplies and we just bring them back; the other way around it'll take a second round trip and possibly several days to render aide."

Inexplicably reminded of their halfling guest, she checks up on him.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday January 9th, 2018 5:47:21 PM

"Hey," Sid says to Stock, "I'm not too bad on an open boat or a forest floor for seeing. Now, if it is a tunnel or something like that then yeah, you're it. I vote for arriving when it is light too, I'm just saying." Sid goes with Zanderallen and whomever it looking for charity to help out there.

DM Robert - I think it's best to arrive in the morning  d20=11 ;
Tuesday January 9th, 2018 9:21:20 PM

"Then it's agreed, I'll meet you down at dock 2 at 7pm." Jella nods her head and heads out the door.

Zanderallen and Sid go out to see what emergency supplies they can beg for. Zanderallen's eloquence is still better than the average person's cynicism and by 6pm they have managed to gather a fair bit of supplies:
14 blankets,
5 pounds of cheese
30 loaves of bread
10 smoked sausages (1 lb each)
supplies for 2 healers kits
2, 50 foot lengths of hemp rope
30 filled water flasks
1 tent in old condition.
Fortunately you manage to stuff everything in several bags and a couple of old backpacks, still you can assume everyone is going to have at least 1 hand busy carrying the goods to camp.

Stohp goes up to check on Briadoc. The little halfing is still busy with his pots. He is watering them right now, nothing is growing yet, after all it's only been a few days.

At 7pm you gather at the dock and Jella greets you. "My you've been busy." She helps by taking up some of the supplies. You board a turtle.

"Name's Pete you're on the best turtle there is. Right Snappy?" He grins and uses his pole to get the turtle moving. "It's gonna be cold on the lake tonight. Clear sky and autumn weather makes for a cold lake trip."

(OOC, if there's anything else you want to grab and take please list it...or buy...you really shouldn't grab it if you're on the Float, that would be stealing. Do you set a watch, try to sleep, talk to Jella or Pete?)

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23 
Wednesday January 10th, 2018 9:37:53 AM

"Fair enough, Sid. I don't think it changes the point, though. Morning is better."

...later that day...

Stock catches up with the rest of the group at the dock just before they start boarding the turtle boat. "I grabbed the crying woods lotion, everybody. We can decide if we need it when we get to Cutter. I'll take one of the watches in the middle of the night. Somebody wake me when its time."

With that, Stock boards the turtle boat, rests his weapon on the ground, props his head on his pack, and falls quickly asleep.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday January 10th, 2018 10:13:26 AM

Bartomus pitched in and helped move supplies down to the docks as they were brought and bagged up. On one of his trips through the Float, he picked up two more doses of the pretty potent curing potion and added them to his emergency flask. With the way things could go for the Shields, and not knowing what the village might be like when they arrived, having the ability to offer a potion or two to cure the wounded just made sense. He also picked up all of the items that he purchased and looked over the When the evening came, the Taur was tired and threw himself on his bunk at the headquarters.

He walk even earlier than he expected. The excitement and concern of the trip being a motivation to seek the calm mediation time he had become accustomed to and he found a place among the trees. In the course of his mediation, his mind bounced between water and lights, fire and healing and then he found himself replaying the lighting strike he saw. That was new, but he saw the lighting and the pulling it down to the earth. When he finished, he wandered back to the headquarters, grabbed a hot breakfast roll, and got himself ready with his new armor, kilt and shirt. He headed down to the dock with the others.

He helped load the supplies onto the turtle and thanked Pete for the ride. "So, how long have you and Snappy cruised these waters?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday January 10th, 2018 11:25:28 AM

Dorbin makes sure he has some extra food stashed in the supplies and then boards the ship. When he is on board and the cold is mentioned, he looks for a place that will be sheltered and out of the wind where he might be able to get some sleep.

Zanderallen (Zachary H) HP: 37/48 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday January 10th, 2018 12:10:29 PM

Happy and thankful to the Fence for the people's generosity Zanderallen sees that all the supplies are properly packaged and stowed aboard the turtle boat. He eyes the Float nervously as they pull away from the dock, a little worried about whether it would stay put after the evasion of the tidal wave. He eventually forces himself to look away and focus on the task at hand. Zanderallen takes first watch when his limited perception is the least likely to be needed. He attempts to chat with Jella, asking how she's been doing since the orcs and general small talk. If she wants he keeps talking hoping to distract her from the worry of what they might find at the Cutters.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Wednesday January 10th, 2018 1:57:59 PM

Stohp sleeps through most of the journey, getting up early to take the last watch before arrival.

Micah (Sub post by Zach H) 
Wednesday January 10th, 2018 5:32:33 PM

Micah helps load the boat with the supplies gathered by Sid and Zander. Seeing the mess the healing supplies are in he sits down to catalog and sort them into 2 nearly identical kits. Satisfied that everything will be usable as soon as it is needed he settles down to rest. Calm in the knowledge nothing he can do will speed their journey he takes watch between Zander and Stock.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday January 10th, 2018 6:00:00 PM

Sid whistles and loads the turtle. He gets a blanket and perches on a spot where he can watch everything and wraps up. "Hey, can Snappy understand Common, or is there a special language?"

DM Robert - Morning is better. 
Thursday January 11th, 2018 9:43:42 AM

Pete laughs at Bartomous's question. "Cruise the waters, that's a good one. Well I been pilot of Snappy here for nigh on to 15 years. Served as a porter before that."

He goes about his business, which is largely just standing near the turtle's head, leaning on a very long staff capped with brass ends. At Sid's query he says, "Well I'm not real sure. He may, not that he talks back much. Sometimes he seems to steer with a word, sometimes I have to get his attention with this here." He raises the staff slightly.

The rest of the night passes uneventfully.

In the morning you near shore. Before you lies a vast stretch of land that clearly seems to have been hit with something. You not debris from the turtle's back as well as a foul smell wafting from the shore. Pete seems to have some trouble getting the turtle to land. When Snappy does make it to shore he seems to want to turn and head for the water immediately. Pete calls out "Better hurry and unload, Snappy seems a might agitated."

You quickly unload and stand at the shore. You note many of the nearby tree's seem to have been shorn of limbs, which lie haphazardly on the ground. The tree's look bare, like naked sticks stuck in the ground. The beach is strewn with sea weed and dead fish, also what appear to be old logs like driftwood. (knowledge nature 15) Highlight to display spoiler: {These are logs that have probably been lost over time during transport to the Float, or other natural disasters. Having been preserved in the deep regions of the lake they are preserved by natural tannin's in the lake. They are prized for woodworking because of this.}

The dead fish and seaweed are also presumable from the lake, most likely swept up by the tidal wave. However having now been out of the water for 3 days they are quite stinky. There are a multitude of birds flocking around picking at the dead fish. The birds scatter whenever you come close and give you a rousing cawing of their opinion of you disturbing their free meal. Jella studies them for awhile. "I wonder where they came from, there are few animals in the Crying Wood and even birds seem to avoid it."

Jella stands at the edge of the woods peering at the path, that is now covered with broken tree limbs. She turns to you as you approach. "Looks like we will need to clear a path. But strangely I don't feel any sort of presence."


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=21 ;
Thursday January 11th, 2018 10:05:17 AM

"This place got hit hard, and it stirred up a lot from down deep too," Bartomus said as he grimaced at the smell of dead fish and decaying plants. As they unloaded the the relief goods and slipped the packs on, he looked about and realized that the logs weren't just broken trees.

"Hey, there is some pretty good timber, old logged timbers from down in the bottom of the Lake. Worth a good price in the Float." Bartomus looked at a few of the logs and whistled aloud, "there's some free gold in this stuff."

When they worked about to the edge of the woods, the path seemed to be lost in the course weave of limbs and down trees that had seaweed and an occasional fish added into the chaotic pattern. 'Maybe we stack the packs here and start clearing a path? It would be easier that way, hard to do a lot of lifting with a lot of stuff on our backs."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday January 11th, 2018 11:32:08 AM

Dorbin quickly moves off the turtle boat and surveys the land. He looks up and down the length of the shore, marveling at the apparently natural forces at play here. The smell does not appear to bother him, he looks more interested in how the smell appeared.

When Bart mentions the debris from the depths, Dorbin has an idea. He casts detect magic and scans around the area to see if there might be anything else that's been driven up from the depths of the lake that might have been lost and be magical...

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19 
Thursday January 11th, 2018 1:17:18 PM

"No presence you say? Keep your eyes open everyone. Anything could be out here. Let's clear out a space to store some of the supplies and then start making our way further in. Looks like we're in for some heavy lifting." Zanderallen sets immediately to work clearing logs and debris to first make a supply depot and then following Jella's instructions to start clearing the path.

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+6=19 ;
Thursday January 11th, 2018 1:26:31 PM

Stock hears Bart's comment about the logs and peers over the edge of the turtle. "You're right Bart...Stohp, look at the quality of this stuff. Tell me you couldn't use this stuff to make something beautiful."

He helps the party quickly unload Snappy and then looks at the path ahead.

"Jella - should we be putting on some of that Crying Woods Lotion? If you aren't feeling a presence, do you think it's necessary?"

===========
Knowledge Nature 19

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=13 ; d20+10=12 ;
Thursday January 11th, 2018 5:17:42 PM

Sid looks around after helping get the stuff off and takes his share. "Man, I could make a bow if it is that good. If we can we should do some shopping on our way back."

Sid walks forward a bit and peers into the woods.

========================================

Knowledge(Nature): 13
Perception: 12

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+9=24 ;
Thursday January 11th, 2018 8:39:24 PM

As Jella watches the birds and mentions the lack of presence Stohp walks up. "The woods have gone silent. I heard about it on the float and we intended to get out here and investigate it eventually." Thinking back she tries to remember how long it's been. "I want to say it's been a week since we heard the news? I'm really not sure, everything is happening at once and it's hard to keep everything strait. Regardless it's more than long enough for birds all around the lake to discover and exploit the sudden silence. Plenty of easy meals off half-plant animals that haven't had normal birds pursue them for their entire lives."

Stohp gives the timber a calculating look (Craft: Carpentry 24). "It's a nice find but before everyone starts making plans to use it up we need to check on the town. If the tidal wave destroyed houses this is the perfect source of wood for repair. Need before greed."

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17 
Thursday January 11th, 2018 10:11:19 PM

Micah takes in the scene, smiling at the carpenters' distraction.

"Well," he says as he moves to the path, grabbing a sizable log blocking the way, "Might as well get to it. I suggest clearing the minimum for now. The sooner we can get to the town, the better."

After he moves it out of the way, he adds "Sid and Dorbin, keep an eye out, or two, while we work. When one of us needs a break, you can spell us." With a wink to Dorbin, he clarifies, "I mean take a turn while one of us rests."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday January 11th, 2018 11:39:32 PM

Bartomus helped Zander to clear a spot to where they could put the supplies with Sid and Dorbin. When they had an adequate space cleared, he started moving things to either side of where he thought he could find a path. He tried to get a sense of how far the lake had smashed into the shore. After a while, huffing from the exertion, he paused and looked up as to where he was in relationship to the supply depot.

DM Robert - Morning is better. 
Friday January 12th, 2018 7:31:34 AM

The of clearing a path begins. Bartomous and Stock agree that the formerly submerged logs would make beautiful items. Unfortunately they are also extremely heavy having absorbed much water and minerals. In fact they will no longer float.

Stock questions the need to put on the lotion, the woods seem normal to him.

Jella replies, "No I don't think we need that anymore."

As you work you notice this time the woods feel different, there is no longer that sense of being watched the sense of impending dread, the unseen force pushing down on your sinuses. Perception 15 Highlight to display spoiler: { anyone looking at Jella will notice tear in her eye. If the sense of evil that once permeated the forest is gone, it is likely that the sense of good, her father's presence, is also gone.}

By mid-day you've cleared a path and walk purposefully to Cutter. It is evident the wave did not reach them. In the distance you can hear the whack of an axe in a tree and good natured calls and jests among the loggers. You exit the forest and approach upon the camp.

Suddenly it seems like the Wold has become agitated. All the birds in the forest take wing en-mass and head northward. Dogs in the camp began barking madly. There are a few mules in camp and they start bucking and snorting. Elly joins in the fracas and begins hissing and spitting at nothing, circling under Dorbin's feet and scratching at the air.

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+9=22 ; d20+9=11 ;
Friday January 12th, 2018 9:39:27 AM

Stock takes an active hand at clearing the path to Cutter and snorts at Micah's pun. When the party starts to hear voices coming from the direction of the village, he thinks,

We're not too late then. That's good. These people dodged an arrow.

When the animals begin to get agitated, Stock says, "Sid, come with me...let's see if we can find what's going on." He begins a fast jog toward Cutter, head on a swivel.

------------
Perception Spoiler 22
Perception 11 - Stock is looking around, trying to figure out what is going on


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=19 ; d20+7=22 ;
Friday January 12th, 2018 10:57:22 AM

In one of the pauses, Bartomus walked over to Jella. He wasn't sure what to say, but felt that something should be said to her. The change meant that her ties to the Wood that was her father weren't there. Not knowing his parents, he didn't have a reference in this situation. "It's different, sometimes harder. Thanks for coming back here with us and sorry it's all different."

He continued with the efforts to make the path easier and when they reached the village, it had been spared. Good, he thought, good. He tried waiving at a few of the villagers, but then things went wild literally. Birds took to flight, animals started acting like something was coming to harm them. He stopped and looked about trying to get a sense of the direction that the animals were trying to shy away from.
========
spoiler perception check 19; looking about in the commotion perception 22



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday January 12th, 2018 11:32:27 AM

When the animals get upset just as the group arrives, Dorbin can only assume it is their arrival that has caused it. He takes a step back into the woods just as Emily starts going nuts at his feet. He drops to his knees, confused. He reaches out for Emily carefully, trying to calm her down and figure out what's wrong with her. "Speak to me Emily Jasmine, what's going on?"

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19  d20+5=24 ; d20+12=23 ;
Friday January 12th, 2018 6:35:56 PM

Unusually aware of his surroundings Zander picks up on Jella's sadness and immediately realizes the source. Unsure of the full implications of what is going on he can't help but try to comfort her during one of his breaks, "Don't let your father see you crying like that. Even if you can't feel his as closely as before I'm sure he's watching over you. And he tell you to mourn him and hold yourself up with pride as the new protector of the forest. And I'm sure he'd be very proud of you right now." Giving her shoulder an encouraging squeeze he goes back to helping clear a path.

As the camp comes into view and seems to be out of the devastation of the wave Zander let's out the breath he'd been holding since seeing the shore line. However as the animal life goes crazy he freaks out. Having had no experience with large groups of animals other than dog packs the flock of birds above him terrifies him slightly. Noting the direction they are fleeing he draws his weapon and looks to the south, shield raised in front of him.
--------------------
Perception 24
Sense Motive 23 (Trying to get a read on how affected Jella is)

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Friday January 12th, 2018 8:09:30 PM

Stohp is all eyes forward towards the town and doesn't notice Jella's distress. Her relief at it's untouched state is short lived, and braces herself and draws her weapon at the signs of impending trouble.

DM Robert - The Sound of Silence, S+G. - I feel the Earth Move, K+T 
Saturday January 13th, 2018 10:18:24 AM

Stock and Sid step forward to help with the animals as Dorbin kneels down to try to communicate with Elly.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

PCs (and animals) will be required to make a Fort save vs DC20. If failed they are deafened for 3 posting days.

The sound seems to come from everywhere and nowhere. Zanderallen on the alert scans with knowing perception. Highlight to display spoiler: {Meteors can be seen streaking across the sky, with brilliant sparkling colors trailed by fiery tails. Some may continue to pass overhead, some may land nearby. The meteors are traveling south-south east, to north-north west...roughly}

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?

This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?

Reflex check 20 to stay on your feet.

The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of dust and tree leaves start to fall from the forest, maybe a branch or two. One of the lumber's homes collapes. Fissures open up in the ground along the trails. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.

And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.


Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=19 ; d20+9=27 ;
Saturday January 13th, 2018 11:27:03 AM

"Right, Sid says to Stock and runs up to the animals. Whoa there Bessy, whoa... by Wardd's aaa."

Sid stagger's a bit, but stays on his feet with a ringing in his ears.

==================================

((I had to read these posts twice to figure out why Elly was here and why she was hissing around Dorbin's legs.))

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+9=17 ; d20+5=10 ;
Saturday January 13th, 2018 4:35:05 PM

Status Effect - Deafened

One moment, Stock is jogging two steps ahead of Sid, the next he is clutching his ears. Then it's just ringing and he can tell he's been yelling because of how hoarse his throat is. He opens his eyes wide, tilts his head and starts smacking his ear...nothing.

Then he's on his back looking up at the canopy overhead. He pops up as quickly as possible and spins to check out the rest of the crew.

He thinks he yells for Sid but the rogue makes no response.

At least he stayed on his feet.

He sees the others further down the trail in various states of shock. Nobody is hurt..He shakes his head one last time and again, begins jogging for Cutter.

I wonder if it's been like this all along out here or if this is some new devilry.
======
Fort Save 17

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=12 ; d20+2=21 ;
Sunday January 14th, 2018 1:21:02 AM

Bartomus found himself trying to stay up as the loud noise pained his ears. He bellowed in pain as the sound made him wince and the world shook, he stood, but he couldn't hear anything. Shouting he asks, "Now what caused that?

There was a ringing in his ears, and he had a slight headache as well. He carefully walked over to one of the new fissures and looks over the edge. He shook his head, shouted to the others, "This looks pretty deep to me."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday January 14th, 2018 2:43:53 AM

"Oh right," Sid yells, though he doesn't realize he is doing it, "I was going to make a hand language for the Shields so we could communicate in situations where silence was key." He looks around, "Who can hear me?" He says trying to be moderately loud.

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d20+7=23 ; d20+2=17 ;
Sunday January 14th, 2018 2:51:21 PM

Sensing something, Micah clamps his ears just as the loud explosion erupts. Despite the dampening his hands provided, his ears continue to ring following the sound, though he his still able to hear.

When the earth moves, he falls unceremoniously to the ground. Having lived his entire life on a floating city, he has no experience with such an event. Fighting back a sense of dread, he calls out, "Is it over?" as he pulls himself to his feet.

When he sees Bartomus approach the fissure, he yells, "Watch out! It may happen again!"

When Bartomus ignores him, he wonders if the loud blast affected his hearing.


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=15 ; d20+9=11 ;
Monday January 15th, 2018 9:57:40 AM

(deafened)

As all the animals suddenly stop making noise Stohp also freezes, sensing something monumental is about to happen. Unfortunately half a second's forewarning does nothing to help her prepare (Fort 15, reflex 1). The loud noise makes her clap her hands to her ears, wacking herself with her drawn weapon, and as she tumbles over said weapon goes flying, narrowly avoiding the new chasms created by the earthquake.

As she scrambles to retrieve it she calls out, "Is everyone ok?! Did anyone fall in or get injured?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=12 ; d20+6=7
Monday January 15th, 2018 2:27:28 PM

When the massive sound rocks the lands, Dorbin reaches up and puts his hands over his ears. As the ground shakes, he falls to the ground on his back, still pressing his hands against his head clearly in pain. He tries to watch around the area, but the deafness is confusing and he struggles to his knees in the sand.

OOC:
Fort save: 12
Reflex: 7

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19  d20+11=20 ; d20+7=22 ;
Monday January 15th, 2018 3:13:03 PM

By some grace Zanderallen manages to react just in time to save but his ears and footing. Covering his ears and bracing he suffers no I'll effects. "I can hear you. I think the sky is falling." Zander calls out as he puts out the meteors shooting across his view. He accompies his yell with a hand gesture as he realizes several of his companions can't hear. Looking around to make sure they're alright he also starts jogging towards the village. Being careful to stay away from all the fissures. He keeps glancing up at the meteors, wondering how long before the rest of the sky followed it down. This is what he imagined it would look like if the Float ever fell apart.
-------------
Fort 20
Ref 22

DM Robert - Armegeddon  
Monday January 15th, 2018 8:38:05 PM

Zanderallen may have a concussion because his spelling is terrible.

There seems to be a mass of confusion, you can see the residents of Cutter (you are outside the forest proper on the trail/road) shaking their heads and shouting at each other.

Zanderallen points upward and you see...hundreds of meteors streak across the sky - all coming from the south. They look to be made of brilliant colors that sparkle in the sunlight and are trailed by fiery tails. Their sizes vary from the size of a cart to the size of a mighty galleon. Many fly through the upper atmosphere on long trajectories towards other distant locations. Suffice to say they will strike throughout the Wold.

Knowl Geography
DC20: Highlight to display spoiler: { There are a number of volcanoes in the Wold: Bonetown is based alongside one, and the Volcanoes in the Scab are famous for their ferocity. But this phenomenon comes from a completely different direction to those. To the best of your knowledge there are no volcanoes anywhere in the Wold that could erupt so tremendously}

Knowl Nature Wow really, the druid puts only 1 rank into knowledge nature? Last time the DM adjusts some required rolls...
DC5: Highlight to display spoiler: {The sky is falling! The sky is falling!}
DC15: Highlight to display spoiler: {These meteors are unlike any you have ever seen or heard of. They don't even look like ordinary rocks - they sparkle and twinkle as they pass overhead. There is no discernible heat from them that would indicate they originated from a recent volcanic eruption}

Knowl History
DC20: Highlight to display spoiler: {Never in recorded history has the Wold experienced such an event. This is something completely new.}

The meteors soar overhead and continue out of sight but you can hear some of them land in the distance with a soft *whoompf* sound. Some sound close, some faint. The Wold is being peppered with these things.

As you watch the sky you notice that one is particularly low. So low in fact that for a moment you fear it may even hit the Tree itself! It passes very low overhead. You can feel the gust of wind that follows it and the subsequent change in air pressue that you feel in your chest. It impacts not too far away. Much much closer than the others *WHOOMPF* The ground shakes again but far less violently than before. A red glow quickly and ominously fills the sky in the direction of what you assume was the impact, before fading away.

Knowl Geography/Local/Survival
DC10: Highlight to display spoiler: {Based on it's trajectory you put it landing somewhere northeast of Cutter, somewhere in the former Crying Wood. It was flying so low that best guess is that it would be less than a day's travel from Cutter.}

Bartomus gets a distinct sense of dread, and it's not just from what they have seen. You can't put your finger on it but something deep within you tells you that something terrible is about (or has?) to happen. The feeling is so strong. It's like... a feeling that you're about to die?

OOC: This explosion is so huge that it is being felt/played in every game in the Wold!


Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d20+1=18 ; d20+1=3 ; d20+6=17 ; d20+4=22 ;
Monday January 15th, 2018 9:25:13 PM

Micah exclaims in wonder, "The paladin's right. The sky is falling." He should be frightened, but, given the magnitude of events there is nothing he knows to do that could preserve himself, so he chooses not to be.

After admiring the wondrous atmospheric display he keeps an eye on area where the meteorite struck.

====
Knowledge Nature 10 (untrained max)
Knowledge local/survival 3/6
Knowledge History 17
Perception 22 to view the horizon of the red glow.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=8 ; d20+4=18 ; d20+4=17 ; d10=8 ;
Monday January 15th, 2018 10:21:07 PM

Highlight to display spoiler: { To DM - Bartomus came to the druid thing in a round about way - so nature here in the Float is not the same as where his people lived in the desert. He is also one of the Fey Domain.

Knowledge Geography - 8
Knowledge Nature - 18
No history -
Knowledge Geography/etc - 17
}

He backed away from the fissure when the heavens lit up with the streaking lights of meteors. He had seen shooting stars and stars that fell from heaven in hills and prairies of the Great Plains. When they found the hot molten fallen stars, the smiths made something from the metal for the Chiefs. But here, in the silence of the day, this was different so very, very different.

"IS THERE HIGHER GROUND? We need to find something solid, rock solid away water and the lake. " Bartomus was shouting even louder than he could bellow. He looked about the village and the villages. He could see them talking, but he couldn't hear anything. "That is going to strike not far from here. We need to find some place safe..."

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+13=14 ;
Monday January 15th, 2018 11:12:06 PM

(Deafened.)

Stohp doesn't have a very good grasp of nature or geography, but she knows the local area (Knowledge Local nat 1... fail? Or success?). Looking at the ominous red glow, Stohp becomes very afraid. "I really don't like the looks of that..." she mutters, though she doesn't realize she said it out loud due to being deafened.



Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+6=14 ; d20+9=26 ;
Tuesday January 16th, 2018 12:37:50 AM

Status: Deafened
Stock tilts his head again, smacking his ear.

Still Nothing.

He turns back toward the party. They were saying something. He looks up and sees streaks of light through the sky.

Rocks...in the sky? Falling?

Being a dwarf, Stock knows rocks. And he knows they aren't supposed to be in the sky. The low meteor streaks overhead and Stock tries to make a mental note for where it was headed. Stock shakes his head again and heads toward Micah, pointing to his right ear and mouthing that he can't hear anything.
=======
Knowledge Nature 14
Survival 26


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday January 16th, 2018 12:08:26 PM

Dorbin stays on his knees, opening and closing his mouth, but still unable to hear anything. He looks around at the others and sees everyone looking up. He looks up as well at the objects in the sky. He shoves his fingers in his ears, hoping to unplug them.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19 
Tuesday January 16th, 2018 6:44:15 PM

Having no clue what any of this means, Zanderallen does the one thing he can think of. Hearing his companions yelling they need to find safety he starts working to gather the villagers together and stabilize the confusion. "People of the Cutter. Jella and the Silver Shields are here. We need to get to safety. Gather your families and follow us." Realizing many probably still can't hear he waves his arms and beckons for them to gather up and follow.

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday January 16th, 2018 6:58:21 PM

Sid looks up at the sky and doesn't realize how close the trajectory pattern is for the shimmering meteors. He things of the sign for 'danger' that is 'everywhere' and half tries some patterns as he watches the sky. "HEY!" He says as he is still deafened(1 of 3?), "IF ANYONE MAKES IT TELL ELLY I LOVED HER. THE FLOAT SHOULD BE SAFE. IN FACT MY BOWS AND THIS RING OF PROTECTION SHOULD GO TO HER."

"WARDD PROTECT HER AND FFLOYD GUIDE HER," he says as he awaits the impacts.

=====================================================

Knowledge(Geo): 14
Knowledge(Nature): 23
Knowledge(History): 27 (Hey, this is a Nat. 20, anything extra is appreciated)
Knowledge(Local): 22
Linguistics: 13
Knowledge(Engineering): 9 (HEY, this is a Nat 1.)

((Accidentally posted this as a Private post last night. Ooops.))

DM Robert - The paladin's right. The sky is falling. 
Tuesday January 16th, 2018 8:29:13 PM

Micah scans the location where the meteor hit, the glow fades. Thankfully it does not look like fire. Also there does not seem to be any more meteors. It seems they passed in a wave, how bizarre, almost as if they were all from the same source.

Bartomus shouts about needing to find higher ground. What could be higher than some of the trees of the Crying Wood you just passed through. However, many of the townspeople of Cutter seem to be walking around in a daze. His shouts are enough to deafen those that are not already deafened.

Stohp thinks she knows where that low flying meteor hit. It's relatively nearby, well as the crow flies, between here and the lake, but somewhere in the woods and not near the path you just came up on. No you can't auto fail on a knowledge check

Stock also is pretty sure he knows where the meteor hit. He just can't hear anything still. Wait, now there is a ringing in his ears, however each ear is ringing at a different pitch. (Welcome to my world, I really do have tinnitus in both ears and they ring at a different pitch, for me there is no such things as silence. Stock hopes the effect ends soon.

Dorbin in a state of near shock tries to clear his ears, he is desperate to hear something...anything...wait was that Bartomous whispering something?

Zanderallen waves his arms and seems to attract the attention of several residents.

Jella turns to Zanderall. "Follow us? Where are we going to take them?" She looks up. "The meteors seem to have passed."

Sid cries out his will, hoping someone could hear him. He realizes that there has never been a meteor show like this before. It was not like any other, instead of heated rocks they appeared to be diamonds or glass, or maybe some form of quartz. And as they passed over there were sparkles of color, as if pieces were being chipped off by the savage passage through the atmosphere. Truly something to be recorded for posterity, if there is any posterity.

Those that can hear, now realize that several of the party seem to be shouting loudly. Of course there are many (well most) residents of Cutter shouting and gesturing at each other too.



Micah (John) HP: 46/46 AC: 23/10/23 CMD:17 
Tuesday January 16th, 2018 10:14:06 PM

"Clear of anything that might fall," replies Micah in response to Jella. "Beyond that anywhere is just as likely to be safe or unsafe."

Especially after their rodent experience on the Float, Micah is concerned about what creatures might stir as a result of all the upheavals. Having deduced that both Bartomus and Dorbin are deaf, he gets each of their attention and gathers them together. He then points to their ears, then draws the Rod of Silent Spells from his belt, extending it out in a welcoming gesture. If either reaches for it, he hands it to them with a smile. If not, he returns it to his belt and with a flourish indicates that they are encouraged to grab it should they see a need.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday January 17th, 2018 1:01:56 AM

Bartomus saw Micah waiving at him. He looked about and yelled, "YA, WHATCHA NEED MICAH? I THINK WE SHOULD GET PEOPLE TO SOME PLACE SAFE."

His throat started to feel scratchy. He swallowed as he walked over towards Micah as Micah continued to waive towards him. "b]"WHAT DO YOU WANT MICAH? OH A WAND, YEA IT SURE LOOKS PRETTY, NICE WOOD TOO. NO I DON'T THINK THE WAND WILL WORK WELL I MY EARS. I THINK YOU ARE SUPPOSE TO POINT THEM AT THINGS."[/b]

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Wednesday January 17th, 2018 1:15:46 AM

Stohp's hearing is finally starting to get slightly better. She's still basically deaf, but to her relief it doesn't seem likely to be permanent. Looking towards the meteor's crash site she motions towards it, trying to indicate that they should go investigate. She really, really doesn't want to go to the ominously glowing rock, but that's the kind of thing she signed up for in the adventuring business. She wasn't about to get cold hooves and flee.

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23 
Wednesday January 17th, 2018 9:48:40 AM

Status: Deafened
Seeing Bartomus trying to say something, he makes out some of what he is trying to say.

"WHAT?"

"MICAH...HIT ME WITH THAT WAND TOO. I CAN'T HEAR EITHER"

While he waits for Micah to do something with the wand, he turns and sees Stohp motioning towards where the meteor landed. "YEAH. WE SHOULD GO THERE AFTER WE CHECK ON CUTTER"

========
Yes I realize the rod won't fix his hearing.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+14=32 ;
Wednesday January 17th, 2018 11:41:32 AM

Dorbin sees Micah and heads over to him. He spots the rod and tries to read Bart's lips, but he just shrugs. When the rod is offered, he recognizes it and takes it, gesturing to thank Micah. When Stock looks for someone to use the rod, he tries to mime that the rod isn't a rod that can heal or a rod that can fix hearing loss, but instead is a rod that can help someone cast spells without using verbal components. Mostly it ends up just being a lot of hand waving, pointing to the rod, and opening and closing his mouth.

OOC: Knowledge, Arcana: 32 to see if Dorbin knows the rod. I think he gets it.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19 
Wednesday January 17th, 2018 2:56:12 PM

Fear and adrenaline rushing through him, Zanderallen loses it watching the antics of the rest of the Shields. Laughing uproariously at the wild gesturing and confused yelling it takes several moments for him to calm down. Getting a hold of himself he looks abashedly a Jella as she addresses him. "Sorry about that Jella. I just couldn't help it. There probably isn't a good place to take them. Let's get the town gathered up so we can make sure no one is missing. Then we'll leave the supplies here and go check out the meteor that landed just over there unless someone has a better idea." He wanders off to check on the townspeople, muttering to himself, "I wonder what a piece of the sky looks like? Is it magic like the Float? At least I think the Float is magic. Or is that just the way things are? How tall is the sky? Maybe we can find out."

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=13 ; d20+8=16 ;
Wednesday January 17th, 2018 3:32:47 PM

Sid watches the pieces glitter and fall off, and tries to note what he can of their paths. "Hopefully those are just bits of beautiful, non-destructive inert things," he says to himself ((to clarify he is talking low/whispering to himself, which means that he is just very loud)). "HEY CAN ANYONE HEAR YET? ARE WE GOING TO LOOKING FOR THOSE THINGS? HOW ARE THE VILLAGERS? DO WE NEED TO GET THEM TO THE FLOAT FOR THE MOMENT OR DO WE THINK IT IS SAFE ENOUGH HERE?"

===================================================

Perception: 13 (To note any off shoots of the meteor)
Knowledge(Engineering): 16 (To try and figure out a trajectory for any off shoots of the meteor he sees)

DM Robert - Listen to what the man said - wings 
Wednesday January 17th, 2018 8:33:28 PM

Suddenly everyone realizes that people are shouting. Some people's ears are ringing somewhat but your hearing is definitely back!

Bartomus and Zanderallen take the lead in rounding up the citizens of Cutter. While seemingly a daunting task it takes only a little time. Sid pitches in immediately, his mind breifly siezes as he tries to calculate the trajectories of so many meteors. He concludes that everyplace on the Wold must have taken a hit or near hit.

The citizens of Cutter are thankful for the supplies you have brought now. Before they may not have needed them, but there are many minor injuries, scraps, cuts, and the like. And of course many near the animals took some hurt trying to control them. They are stunned, in shock, and definitely afraid. Nothing like this has happened in their lifetimes. Many look to you expectantly.

Dorbin takes the wand knowing instantly what it is. Micah nods and girds himself for what may lay ahead.

Stock and Stohp stare into the woods. The red glow has faded. But what landed, what new devastation has befallen forest.

It is a little after noon.

Everyone receives 1 hero point for attempting to help the people of Cutter. Remember you got a hero point when you leveled up as well. You can only 'hold' as many hero points as you have levels.

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23 
Thursday January 18th, 2018 12:37:35 AM

Stock nods at Dorbin.

"Wow. That rod really helped. I didn't think you'd be able to get it to work."

These people have had it rough...I hope they can hold out here.

"Well, we're burning daylight here. Off to the falling rock then?"

Stock again tilts his head and wallops his ear.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday January 18th, 2018 12:49:01 PM

Dorbin starts to correct Stock, but stops when he realizes it's probably not worth the effort. He looks overt to see if citizens seem to be generally okay. He goes and checks on Emily to make sure she is okay as well. Then says, "guess we're off!"

Sid (Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday January 18th, 2018 12:49:55 PM

"We'd better, if there was something that managed to survive that fall, then I don't want to meet it at night... or in the day for that matter." Sid stares at the sky for a moment, "What ever happened it's hit about everwhere in the Wold."

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17  d20+14=20 ;
Thursday January 18th, 2018 1:06:50 PM

Realizing that everyone's ears are recovering, Micah retrieves the magic rod, explaining to Dorbin, "I had no idea how long that effect would last. Since I could hear, I wanted you to be able to cast should the need arise."

His inclination is aligned with the others who have spoken. He takes a moment to survey the townspeople and realizes they are frightened and in need of some direction. "Good people of Cutter," he begins gently but loudly, "None of us know what to expect, but we do know that working together makes us stronger. Continue to watch out for each other while we, the Silver Shields, make sure there is no threat from what fell to the earth. We hope to be back by nightfall, but it may be farther away than we think, so do not be concerned if we are not."



Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Thursday January 18th, 2018 1:09:56 PM

Stohp is more than a little relieved to be able to hear again, though her head still hurts and her hearing isn't 100%. "I don't think rocks usually glow bright red. That just stinks of magic. I'm less worried about a monster riding along with it and more worried about what a magical explosion might have changed in the woods. There's all kinds of nasties in there that it could make run wild or make even nastier."

Micah (John) HP: 46/46 AC: 23/10/23 CMD:17 
Thursday January 18th, 2018 2:21:59 PM

OOC: Sorry, the 20 was for a diplomacy check to calm down the populance

DM Robert - over the river and through the woods 
Thursday January 18th, 2018 8:55:05 PM

Micah seems to have a way with words and the residents calm down. Or at least put on a braver face. They wish you luck.

Jella separates herself from you and turns to speak. "I think I'll stay here in Cutter, in case anything comes from another direction....or if something gets past you. Besides, I might still be able to warn The Float...should you not return."

The woods look...like woods. There are mighty trees here and the leaves crinkle beneath your feet as you start walking into the forest. Not all the leaves have fallen from the tree's yet, so there are still instances of shade but you can also tell the direction and height of the sun.

Again the last time you were in the woods you felt like you were constantly being watched, there is no sense of that.
Knowledge Nature 15
Highlight to display spoiler: {It reminds you of walking in the park on The Float, if anyone of you ever did that when you were growing up there. Peaceful, quiet, it's as if you are all alone in the woods.}

Please outline your preferred marching order as well as including how you are traveling (weapon drawn, wearing armor, talking, silence, etc) and any spells/effects you currently have in place. These things may work in your favor or against you. If you don't list these things I will have to assume they are not in place.

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+6=23 ;
Friday January 19th, 2018 10:39:20 AM

Stock nods at Jella, looks over the party and then starts off at his usual brisk pace, expecting the others to follow. After a few steps he turns around again and walking backwards says,

"Do we want to be scouting or just charging forward? You know I prefer the direct route."

==========
Knowledge Nature 23

As usual, Stock will try to keep out in front unless somebody else is scouting ahead. There's no real way to sheath his flail so he is carrying it.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday January 19th, 2018 11:02:03 AM

Dorbin waits for the others to take the lead, he knows he is not the one to be out in front. He looks around nervously and feels like he should be more prepared than he is.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19 
Friday January 19th, 2018 12:17:30 PM

"Direct route is good with me. Although is someone wants to scout ahead Micah and I are a little slower in this armor so you can outpace us.". Taking his spot right behind Stock, he plods along.

Micah (John) HP: 46/46 AC: 25/10/25 CMD:17 
Friday January 19th, 2018 1:14:01 PM

Micah nods in agreement with the paladin and steps in position, ready to follow Stock's lead. While waiting for everyone to muster, he dons his shield and casts magic vestment on it. For now, he will keep his mace in his belt.

Noting the wizard's hesitancy he turns to Dorbin with a warm smile and says, "Stay behind us. Should something arise, Zander and I can shield you to give you the time you need to do what you do best."

====
magic vestment +2 AC (header adjusted) duration: 6 hours.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday January 19th, 2018 8:55:55 PM

Bartomus joined in the group and re and moved the glave's sheath. "Hopefully, we can just see what is out there and come right back, right?" He looked at Micah and then at Zander, "I can follow you guys, if that works?"

He looked about the forest and the path ahead of them. "Might be some value in having a rear guard too."

====
Highlight to display spoiler: { Bart came armed and armored. Spells include: Light, Guidance, Elf Vision
Magic stones, CLW, Faerie Fire
Flaming Sphere, CMW, Call Down Lighting
ALSO - he has the Woodland Stride class skill.
}

DM Robert - It's the end of the world as we know it - R.E.M 
Friday January 19th, 2018 9:35:24 PM

The party marches forward. Where are Stohp and Sid in this marching, you're outdoors so you don't have to be single file.

Stock
Zanderallen Micah
Dorbin
Bartomous

The passage through the forest continues. You occasionally hear birds.
Perception 10
Highlight to display spoiler: { You see a deer, an honest to goodness deer go springing out of the forest, as if it just wandered in here from someplace outside the Crying Wood (that hates all living animals) and now has decided to go back to where it came from.}

As you continue in the air becomes dusty, perhaps ash or dirt, or something from that meteor impact. Further ahead you can detect a faint reddish glow filtering back against the many trees in your path.

You can taste the dust in your mouth. Though it irritates your eyes, it also makes it a little hard to see. (-2 to all perception checks at this point)

The party carefully arrive at a distance where they can see a crater some 100ft ahead and it being the source of the glowing light. Around the edge of the crater the grass has turned a dull red and is moving against the wind.
Knowledge Nature 15
Highlight to display spoiler: { You have never seen that kind of plant before, the leaves are like nothing you've ever seen. Are those vines connecting them together?}

That isn't the strangest or most disturbing sight however.

On the grass all around you can see a terrible sight. Animals lying on the ground, twisting and writhing in great pain. Elk, parrots, hawks, tiny white furred monkeys, and some of the Giant Beetles. All groaning, cawing, and chittering in a terrible unnatural way and frothing at the mouth as they do so.

As you watch you can see the animals suffer even further. Their fur and feathers fall from their bodies as it is washed away from the blood that covers them, like dirt washed from hands. The blood is seeping out of their skin and eyes. The beetle's shell seems to crack and the exoskeleton on the legs seems to slough off sightly, you realize their is blood seeming from the joints and crevasses on the beetle. There is something deeply wrong here.

It is obvious the putrid smell attracted some crows that have landed on the animals that are not moving, pecking and tearing away pieces of flesh. A scraggly wolf is tearing at the writhing deer not being content to wait for it to die.

I've noticed that sometimes people make their spoiler roll and get it, but then don't really communicate what was in the spoiler to other party members that failed the roll or don't have the skill for that roll....just saying

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=11 ; d20+4=9 ; d20+4=18 ;
Friday January 19th, 2018 10:57:58 PM

"What in blazes happened here," Bartomus looked about the field of the dying animals and the moving the red grass. He watched that closely and yelled at Zander and Micah.
"We need to back away - it's red, moving closer, something isn't right with everything dying here. We need to back away."

While he said that, he doesn't move.
Highlight to display spoiler: { Perception made, Knowledge nature failed - ignore the third roll.}

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=24 ;
Friday January 19th, 2018 11:32:53 PM

Sid has been slightly off the the sides, trying to be less noticeable, and has his bow at the ready. They come across the weird fire and he feels a touch of bile in the back of his throat, "The gods preserve," he looks at everyone and says a little roughly, "I don't know what this is, but if it a fire that bleeds and feeds, or an animal or whatever, if we can't stop this one of us has to make it back to warn everyone. You'd better decide who before the fighting starts because, Wardd bless us, we do better at hitting things than anything else. I vote for Stoph, by the by."

=============================

((Please ignore the roll, sigh))

Micah (John) HP: 46/46 AC: 25/10/25 CMD:17  d20+4=14 ;
Saturday January 20th, 2018 8:39:40 AM

"Did you see that?" exclaims Micah pointing in the direction of the deer. "How did that get here? I thought the only thing living in those woods were those crazy beetles.

When they approach the dreadful tableau before them,feeling more breathless than their trek should account for, he softly calls out, "Hold up.'

After a thoughtful pause to recover from the sight of terrible plight of animals in the area, he suggests, "There is nothing we can do for those poor beasts now. I wonder if what affected them was a one time result of whatever caused that crater or if it could be an ongoing residual effect. Let us wait and watch a bit to see."

======
Perception 14
Not skilled in nature

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday January 20th, 2018 11:48:26 AM

Stohp starts towards the front of the formation and a little to the side. Just behind Zander and Micah. However the anticipation of what is to come starts to get to her.

Previously in the woods the sense that it hated them was unsettling, but it was a known danger they had prepared for. Now that feeling was gone, chased off by the recent events, and they were traveling towards something she knew in her gut was going to be really, really bad, but had no way of preparing for beforehand. As they walk through the woods the "What if's" consume her, making her more and more tense, causing her to lag further and further behind until she's way in the back, behind everyone else.

When the party finally reaches the crater it's actually a relief. Finally she can see the danger and have something for her mind to chew on and try to figure out. She hurries to catch up and see what the others are already staring at.

It's worse than anything she imagined on the way there. She'd imagined horrible monsters and animals twisted into mutant monstrosities, terrible things but things they could kill with sword and bow. How do you fight corrupted plants that infect everything they touch?

"Burn it. she says aloud as the answer comes to her. "All of it. The whole woods if we have to. This can't be allowed to spread and fiery death looks like it'd be a mercy to these poor creatures."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday January 21st, 2018 9:25:40 PM

"I tend to agree with you Stohp," Bartomus said as he continued to take in the horrors that were efore them. "Was it the thing that fell from the sky that caused their injuries?"

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+9=26 ; d20+6=16 ;
Monday January 22nd, 2018 9:49:09 AM

As the party hike through the woods, a small part of Stock notes the sight of the deer running free. He waves his hand off in that direction to show the others but otherwise keeps moving, head looking back and forth on a swivel.

He makes it to the crater and firmly presses his lips together. He scans the carnage and spots an unfamiliar plant along the edge of the crater. Pointing it out to Bartomus he says, "You ever seen anything like that before? With them leaves and those vines? Weird."

"I don't know guys, I think we gotta check out what's inside that crater. It could have been the meteor impact that...did this."

Stock takes his rope off his pack, ties it around his waste and hands the other end to Zanderallen.

"Pull me out if I go down."

========
Perception 26
Knowledge Nature 16
If there is another rope in the group, we can tie them together and make Stock's leash a bit longer. Otherwise, we only have 50ft. of rope to go to a crater 100 ft away.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday January 22nd, 2018 12:27:47 PM

Dorbin puts his hand up to stop Stock. He looks around at the animals and says, "Hold up, we might want to wait a moment to see if any of this calms down. Not long, just enough to make sure those things aren't going to get up all zombie-like and attack you."

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+12=18 ; d20+9=18 ;
Monday January 22nd, 2018 5:25:12 PM

Stohp waves at the red plants and infected wildlife. "Burn the red stuff first. Once it's clear we can trudge through the ashes and destroy the source. No point in risking any of us by walking on it."

Suiting actions to words she starts looking for flammable material (Perception 18 to find, Carpentry 18 to know what burns best). It's going to take a lot to start a fire big enough to burn the whole area. "Does anyone have any spells to help burn things? We need to move fast or it'll expand past our ability to torch it."

DM Robert - It's the end of the world as we know it - R.E.M 
Monday January 22nd, 2018 8:44:36 PM

Okay first some clarification because some of you seem to have misinterpreted things.
1 - there is no fire.
2 - there is a RED GLOW, its from inside the crater, you can't quite make it out from where you are.
3 - there was no ash, that was just the dust and debris that spewed up from the meteor hit...and some of the burnt up meteors that passed overhead...NO FIRE, NO ASH.
4 - You ain't that close to the meteor yet...


The party stops a ways back from the meteor and observes things. You note that you are now near the shore of the lake. map

Suddenly the deer that was bleeding out and being gnawed on by the wolf staggers to its feet. Its ears twitch. The wolf trembles and coughs violently, you see bits of blood and meat come out of its mouth. One of the Giant Beetles staggers to it's feet. The other beetle's shell seems to collapse in upon itself.

You are not in rounds yet, no creature/person has attacked any other creature/person.

PS scroll down to see yourselves

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+12=17 ; d20+9=11 ;
Monday January 22nd, 2018 9:04:38 PM

Stohp advances a little closer towards the red stuff collecting dry branches and other burnable objects (perception 17 to find, carpentry 11 to know what burns best). Not a huge advance, maybe 15 or 20 feet, but a little closer. It lets her get a good look and realize that it hasn't spread as far as she feared.

"Who knows about making fires in the wilderness? Survival type stuff. We don't want this fire going the wrong way and burning us up. How do we make sure it spreads in the right direction?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday January 22nd, 2018 9:16:40 PM

"I'm with Stohp on this. Cleansing fire is the only way. Gods I knew I should have looked into anti-undead," Sid waves his hands, "things." He starts pulling out torches and flint and steel.



Micah (John) HP: 46/46 AC: 25/10/25 CMD:17  d20+12=16 ;
Monday January 22nd, 2018 10:31:03 PM

"I like fire, but am not good at starting it. I can, however, deal with undead, should that be what they are," says Micah as he trots forward to close with the abominable development around the glowing object.

======
OOC: I did not realize we were so far away when I told Stock to stop.
Run (3x speed in heavy armor to X30 would be a round of movement)
Knowledge to identify what's animating the creatures: 16 if religion; 9 if arcana

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday January 23rd, 2018 1:34:33 AM

"I may have a few means of bringing about such a fire, but are we sure we want to do that?" Bartomus asked as they looked out in the distance. He watched as Micah started to jog towards the glowing light and the animals that seemed to be rising from their death throws. He shook his head in disbelief, "So, we are running towards the red glowing light...really?"

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23 
Tuesday January 23rd, 2018 9:25:13 AM

"Oh...gross. Did you see that?" As Micah walks forward, Stock quickly rolls up his rope and attaches it to his pack and follows trying to get slightly ahead, but not in front of Micah.

Glancing over his shoulder he says, "Keep together, Shields. Bart, get that fire ready. I think we will need it. Micah - what is the plan here?"

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19 
Tuesday January 23rd, 2018 11:52:12 AM

Coming out of his eyes forward silent shock at what's been going on Zanderallen jumps into action. "I don't know what those are but I have a really bad feeling about what might happen if they aren't contained. I call upon the Spirit of Courage to guide my blade." Holding his blade aloft it starts glowing with a bright white light. He then starts running to catch up to Micah.
-----------
Standard action activate divine bond, sword is +1 for 6 minutes and sheds light.
Move to follow Micah, Zanderallen has the run feat so he should be able to close back up by the time they get close to the meteor.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=11 ;
Tuesday January 23rd, 2018 12:53:15 PM

Dorbin moves along with the others, keeping a close eye out in other directions hoping there is nothing else coming for them (perception: 11).

P.S. I feel like I should change my name to something that starts with an "S" just to make the map more fun.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday January 23rd, 2018 6:06:27 PM

"Right, we're doing this now." Sid drops the things back in his haversack and gets his bow ready again before running after them. "Range guys! Remember to start at range! We don't know what this is!"

DM Robert - It's the end of the world as we know it - R.E.M 
Tuesday January 23rd, 2018 9:15:54 PM

Stoph manages to pick up a several branches that might have been knocked down by the meteor passing, or maybe just a strong wind.

Sid stands back shaking his head as several party members sprint forward.

Micah sprints forward and realizes the creatures are not dead, or undead, they are alive but have some terrible disease.

Bartomus shakes his head watching the sprinting party members.

Stock runs after Zanderallen and Micah but as he does not have the run feat sees himself falling to their rear.

Dorbin moves up with the rest of them, still staying behind Stock.

Sensing your movement the meagery of animals begins to move toward you (double movement). The crows take wing and manage to wobble along, loosing some feathers as they go. The deer moves forward trailing blood. The singular giant beetle moves forward. The wolf, coughs again and Perception check 15 Highlight to display spoiler: {you see blood drip from the wolfs nose and eyes, you realize the wolf looks a little mangy as well, as if something was causing its fur to fall out}.

You know see the glory of the red grass and vines. Perception 20 Highlight to display spoiler: {there's a new patch of red grass and vines AQ7}

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday January 23rd, 2018 11:12:22 PM

Stohp looks up to see that a good number of the party has rushed ahead and is about to be attacked by infected wildlife. "Guys! Oh come on, I thought we had a plan here. One involving not touching the horrible plants and critters!"

She looks at the ensuing fight, then at her arms full of easily burnable things. With a sign she dumps it all into a pile, draws her flail, and hurries to catch up, ending up somewhere close behind where Micah is now (single move).

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=11 ; d20+7=27 ;
Wednesday January 24th, 2018 12:03:52 AM

Bartomus shook his head and then moved quickly after the party. Seeing the animals move rapidly towards the Shields he stops a bit further back to where he could summon energy from the nature about him. "I thought we were being a bit cautious, but apparently not this time."

He came to a rest behind Stohp and ahead of Dorbin and Stock. "You realize calling lighting now just became a bit hard righter, folks?"

Something caught his attention to the side, it was moving reddish grass and vines. "This is growing folks, growing, and I don't think that that is a good thing."
==
Highlight to display spoiler: {} failed against a 15; succeeded against the 20 for perception checks[/spoilers]

Stock (JonM) HP: 65/65; AC: 21/13/18; CMB: 10; CMD: 23  d20+9=21 ;
Wednesday January 24th, 2018 9:44:31 AM

"Ugh...This is disturbing. That wolf looks like it has seen better days. Poor thing. And did you see that? The red vine stuff is spreading on the north side of the crater."

"Micah - what is the plan here?"

Stock will do his best to keep up with Micah. If Micah stops moving, or does not go as far, he will try to get one square ahead of him. As he moves, he moves his flail to his left hand and draws a javelin from the quiver on his back.
=========
Perception 21
For clarity - were you expecting two rolls for perception there?

(DM - Yes)

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d3=3 ; d20+3=17 ; d20+3=22 ; d20+3=11 ; d20+3=5 ; d20+3=23 ; d20+3=22 ; d20+3=21 ; d4+2=6 ; d4+2=3 ; d4+2=6 ; d4+2=5 ; d4+2=3 ; d4+2=5 ; d4+2=3 ; d20+3=20 ; d20+3=5 ; d20+3=16 ; d4+2=3 ; d4+2=3 ; d4+2=3 ;
Wednesday January 24th, 2018 12:14:02 PM

Dorbin sees the danger and stops, starting a summoning spell. When he finishes, three eagles appear next to the crows, attempting to stop their approach, diving and screaming at them.

OOC:
Summon Monster II, summoned 3 eagles.
Eagle #1 and #2 attack first crow: Attacks hit AC/Dam: 17/6 22/3 11/6 5/5 23 (threat: 22 to confirm)/3+5 21/3
Eagle #3 attacks second crow: Attacks hit AC/Dam: 20/3 5/3 16/3

Eagle HPS: 7/7/7

Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

Micah (John) HP: 46/46 AC: 25/10/25 CMD:17  d20+4=15 ; d3=1 ; d20+4=10 ;
Wednesday January 24th, 2018 2:00:18 PM

Micah stops when he sees the animals move their way. He calls out, "Not undeath. Disease! Avoid contact if you can, except for Zanderallen who is protected by Domi." He looks around briefly to see what everyone else is doing and smiles as he sees Dorbin bring summon creatures. "Once we deal with the infected beasts, the fire plan is still a good one. Often the best way to decontaminate a diseased area," he adds to make clear his intentions.

He then turns to Stock, "Are you ready to go big again?. It will give you reach." Assuming the dwarf says yes, he casts enlarge person[/b].

=======
[i]Magic Vestment
: +2 to AC (reflected in header) duration 6 hours
Perception 15 succeed
Perception 10 fail
Cast enlarge person: duration 60 minutes

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19  d20+5=9 ;
Wednesday January 24th, 2018 6:18:39 PM

"Disease you say? I'll take point, everyone else be careful and burn it with fire." Sword and shield raised Zanderallen is as good as his word, running forward like the maniac he often is. He heads directly towards the deer.
--------------------------
Full run, speed 20(still x4 because run feat and don't lose dex) moves 80 ft to AG16
Perception 9, Zanderallen doesn't see squat, as usual.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=24 ; d20+8=26 ; d20+6=18 ; d8-1=4 ; d8-1=4 ;
Wednesday January 24th, 2018 8:29:57 PM

"Range guys, remember range!" Sid moves up 30ft and let's two arrows fly at the deer. "Ffloyd's forge this place is disgusting.

==============================================

Perception: 24
To Hit(Rapid Shot):25( ok, So I forgot to take the -2, but I also forgot that I have a +2, so the 26 is really a 25)
Damage: 4
To Hit2(Rapid Shot): 19(here I forgot that I had a +9)
Damage: 4

DM Robert - "Micah - what is the plan here?"  d20+4=7 ; d20+2=18 ;
Wednesday January 24th, 2018 8:57:00 PM

Stohp drops her tinder and moves forward cautiously while drawing her flail.

Bartomous moves forward (What do you mean by summon energy, is this a spell, an action? I'm only moving you forward 1 move)

Stock passes in front of Micah and Micah takes the opportunity to cast Enlarge Person on him.

Dorbin feels safe where he is and casts a spell. Three eagles appear over one of the sorry looking crows. The two eagles savage the crow and it drops to the ground a bloody mess. The second eagle takes two hits but is still up.
All eagles must make a fortitude save 15.

Zanderallen runs forward! But having run, will have no readied actions.

The crow swoops down and attacks Zanderallen! To hit=7, it swoops but is way off. Zanderallen doesn't even feel threatened enough to raise his shield.

The deer attacks Zanderallen! But it ignores goring with its antlers and bites at him! To hit=18. That was a little close. Normally Zanderallen probably would not worry, but he can see the animals blood oozing from between its teeth.

The Giant Beetle continues forward. (oops I didn't make it large, fixed that).

The Wolf rises and moves straight forward. Zanderallend can clearly see that it appears to have the mange, open bleeding sores, and blood coming from its eyes.

map
_________________________
crow 1 - dead
crow 2 - 6 hit points
How I do combat, once you swing and hit I will tell you the AC, Hit points are how much damage it's taken

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday January 24th, 2018 11:41:38 PM

Bartomus realized that the fight was on, and it was better to be there to help against the giant beetle. He sighed and ran at his full speed towards Micah.

Highlight to display spoiler: {Was trying to lay the story line for Bartomus to call forth a spell, but I am way too far away. So run forward.}

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=11 ; d20+7=19 ; d8-1=6 ;
Thursday January 25th, 2018 1:38:43 AM

Sid moves to M33 and tries shooting again

==========================================================

To Hit1(Rapid Shot): 11
To Hit2(Rapid Shot): 19
Damge: 6

((Hey, I wasn't included in the last DM post at all. I'm still here right? If you didn't have me move last round I want to move to M33, IF I DID move then please add another 30ft on that diagonal line. THANKS))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+7=24 ; d10-1=6 ;
Thursday January 25th, 2018 10:41:39 AM

Seeing the beetle split off Stohp charges at it, flail swinging. "I am not grappling these things!" she says to no one in particular (21 to hit; realized after I rolled I don't get finesse bonus, 6 damage).

(I think you got me (sp) and Stock (sk) confused. Stock is a dwarf, but is now large sized and in the general location I wanted to be.)

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=10 ; d20+5=7 ; d20+5=19 ; d20+3=12 ; d20+3=6 ; d20+3=8 ; d20+3=23 ; d20+3=10 ; d20+3=7 ; d20+3=5 ; d20+3=15 ; d20+3=10 ; d20+3=22 ; d4+2=5 ; d4+2=3 ; d4+2=3 ; d4+2=3 ; d4+2=3 ; d4+2=5 ; d4+2=5 ; d4+2=3 ; d4+2=4 ; d20+5=23 ; 2d4=6 ;
Thursday January 25th, 2018 11:57:28 AM

Dorbin steps up and directs the eagles to swarm the remaining flying target, they flutter and claw all around the last crow, trying to bring it down. As he watches them, he takes careful aim at the wolf and points at it. A green arrow slices through the air towards the wolf.

OOC:
Move to S25. Ranged acid arrow attack, hit AC 23, 6 damage
Eagle Fort Saves: #1: 10, #2: 7, #3: 19
Eagles attacking crow, Hit AC/Dam: 12/5 6/3 8/3 23 (threat, confirm: 10)/3 7/3 5/5 15/5 10/3 22/4

Eagle HPS: 7/7/7 (Round 2/6)

Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

Daily spells (Italics is cast):
0: Open/Close, Detect Magic, Light, Mage Hand
1 (+1): Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2 (+1): Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Micah (John) HP: 52/52 AC: 25/10/25 CMD:17 
Thursday January 25th, 2018 1:18:31 PM

Micah moves forward moving toward placing himself between the beetle and his allies. To the dwarf and minotaur he says, "I will be your shield. Let me get in front of you so that you can take this creature out without exposing yourself."

======
Active spells: Magic Vestment, Enlarge Person (on Stock)
A full move action puts me at AD25.

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+6=21 ; d6+5=9 ;
Thursday January 25th, 2018 2:15:48 PM

Stock feels Micah's touch behind him and says, "I guess we are going big again...". He ducks around some lower branches as he grows large. He then stretches out his arms to get rid of the tingling sensation that always accompanies this transformation.

He then moves due east to try to line up a throw with the javelin. Once the beetle is in view around the tree, he throws...feeling slightly thrown off by his increased size but also feeling that he is able to throw a javelin even harder than usual. As the missile leaves his hand, he watches as it decrease to normal size en route to the target.

Immediately, Stock shifts his flail into a two handed grip and prepares to face the sickly insect.
===========
Status Effects: Enlarged
Move east to AD27-AE28
Javelin hits AC21, 9 damage

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 13 FF: 22 CMD: 19  d20+9=14 ; d20+4=14 ; d8+8=13 ; d8+8=14 ;
Thursday January 25th, 2018 6:56:52 PM

Fending off blows with his shield, Zander squares up his stance from his dash forward and swings twice at the deer in front of him, keeping a wary eye at the wolf approaching.
------------------
Active Effects Divine Bond +1 Enhancement bonus to Sword
Full Attack on Deer(Power Attacking as always)
Hit 14 and 14
Damage 13 and 14



DM Robert - I guess we are going big again...  d20+2=20 ; d20-3=-1 ; d20-3=3 ; d20+2=7 ; d20+6=10 ; d20+2=18 ;
Thursday January 25th, 2018 9:01:27 PM

Firstly, let's take care of Sid's first 2 arrows...Both arrows hit!

Secondly Stohp's position...Okay yes I forgot Stohp is large, corrected that. On position however...Stohp never declared a specific location,
Monday the map was put up and characters were placed. Monday "Stohp advances a little closer towards the red stuff ",
Tuesday "ending up somewhere close behind where Micah is now (single move)." You could not get to where Micah was in a single move. He ran forward to get where he was a double move would have gotten you about where you wanted to be. I will adjust you and consider that you took a DOUBLE move to get there.

-------------------------------------------------

Bartomous darts forward to be near Micah...only at the end to see Micah going dashing forward some more.

Sid cannot move to E6 and take a full attack action. You can move and shoot once or you can 5 foot step and shoot rapid shot. Since you said you move first, that is your primary.
Sid moves to E6. His shot is a miss.

Stohp charges pell mell at the beetle. Her swing connects!

Dorbin moves to S27 (you can't make s25 in 1 move). He casts a spell and a green bolt shoots from his hand to hit the wolf. The eagles manage to kill the crow.
(please separate your attacks by bird ie eagle 1 Hit AC/Dam: 12/5 6/3 8/3, then eagle 2 etc. Otherwise it's just a jumble of numbers and it takes me time to decipher it.

Eagle 3 (e3) coughs.

Micah hurries forward but Stohp has charged ahead and is slightly closer in order to reach the beetle. Micah finds himself next to the tree and beside Stohp.

Stock moves lateral and flings his javelin, grimacing as Stoph crosses in front of him. He sees the javelin hit and feels some satisfaction.

Zanderallen swings his sword to no effect (missed it by thaat much).

The beasties react.
The deer attempts to gore, stomp, and bite Zanderallen.
The gore comes close but does not hit, the rest of the attacks are feeble in comparison.
gore: d20+2=20 ; hoof: d20-3=-1 ; hoof: d20-3=3 ; bite d20+2=7 ;

The Beetle 5 foot steps to (AF23,24-AG12,24) and bites at Stohp. But seems to be biting only air.
bite d20+6=10

The wolf 5 foot steps to AH16, and bites at Zanderallen. However Zanderallen's armor seems to be most frustrating to the creature.
bite d20+2=18

map
_________________________
crow 1 - dead
crow 2 - dead
Deer AC15, 8 damage
Beetle AC19, 15 damage
Wolf AC 16, 6 damage


Micah (John) HP: 52/52 AC: 25/10/25 CMD:17 
Thursday January 25th, 2018 9:56:19 PM

For a moment Micah was amused that to realize he was the one who ran forward rather than the overzealous tauress, but smiled when she charged past him to put herself, once again in harms way.

Drawing his mace, he moves past her to block the beetle and raises his shield focusing on blocking its attacks while the taur and the dwarf use their reach. "Let us try this again," he says as he gets into blocking position before taking a cautious swing at the bleeding beetle.

======
Move without provoking as follows: AD25 to AE26 to AF26 to AG26
Fighting defensively (-4 to attack, +2 dodge to AC, reflected in the Stat Block


Micah (John) HP: 52/52 AC: 27/12/27 CMD:17  d20+3=13 ;
Thursday January 25th, 2018 9:57:53 PM

OOC: Hit the wrong button. 13 to hit. THIS stat block has the corrected ACs.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=22 ;
Thursday January 25th, 2018 11:37:28 PM

Bartomus sighed very loudly as he closed in on Micah and the others, only to see them all run after the befouled creatures. "I really think we need to talk about that team approach to some of these things," he said aloud as he ran towards the lake to get a better position to actually do something to help. He glanced towards the red glow and the creeping vines.
====
Highlight to display spoiler: { Perception to see if anything red is moving towards the party - 22;
Run to AE 30
}

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  2d4=5 ; d20+3=13 ; d20+3=11 ; d20+3=15 ; d4+2=5 ; d20+3=11 ; d20+3=6 ; d20+3=5 ; d20+1=18 ; d20+1=17 ; d20+1=6 ; d4=2 ; d4=4 ;
Friday January 26th, 2018 11:47:58 AM

Dorbin watches as the acid from his arrow sizzles on the wolf. He moves up a little further and directs the eagles to continue their assault. Eagle #1 shifts over to the deer, while the other two focus on the wolf. He pulls out and readies his crossbow.

OOC:
Acid arrow, second (and last) round of damage to wolf: 5
Move to S23
Eagle #1, attacking deer, hit AC: 13, 11, 15; dam: 5
Eagle #2, attacking wolf, hit AC: 11, 6, 5; all misses
Eagle #3, attacking wolf, hit AC: 18, 17, 6; dam: 2+4=6

Eagle HPS: 7/7/7 (Round 3/6)

Eagle #3: Sickened (-2 attack, dam, saves, skills, ability checks)
Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

Daily spells (Italics is cast):
0: Open/Close, Detect Magic, Light, Mage Hand
1 (+1): Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2 (+1): Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+11=12 ;
Friday January 26th, 2018 12:25:59 PM

"HAHA! BULLSEYE....or Beetleseye...nevermind."

Stock begins moving around Stohp to get closer to a flanking position. He ends up just close enough to take a swing.

Poor thing...these things are supposed to be pretty docile I think. Guess we just need to put it out of its misery.

Thrown off by his compassion for the beetle, Stock makes a hash of his attack and instead pounds his flail into the ground.
===========
Status: Enlarged
Move to AI25-AJ26
Attack with reach - Nat 1 (Whiff!)


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=20 ; d20+7=20 ; d8-1=6 ; d8-1=6 ;
Friday January 26th, 2018 12:54:46 PM

Sid moves to N36 and fires off two more arrows.

==============================================

To Hit1(Rapid Fire): 20
Damage: 6
To Hit2(Rapid Fire): 20
Damage: 6

((OK I need a little on the ground clarification. Can I see the Giant Beetle through the Stoph and Stock to attack it. Basically, if Sid looks over and it looks difficult or congested, he will aim for the WOLF. If he has a clear shot we will go for the GB))

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19  d20+9=17 ; d20+9=15 ; d8+8=10 ; d8+8=10 ;
Friday January 26th, 2018 5:47:49 PM

Zanderallen grins as the creatures rush him, both within his reach. Feeling invincible, even as a small voice in the back of his head screams for caution, he widens his stance and takes a huge swing aimed at the wolf. Keeping momentum as his blade makes contact he continues towards the deer, his blade just penetrating the deer's hide.
------------------------------
Cleave Wolf into Deer (-2 AC for one round, updated in stat block)
Attack on Wolf - 17 hits for 10 damage
Attack on Deer - 15 hits for 10 damage

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+4=15 ;
Friday January 26th, 2018 8:13:04 PM

Stohp back steps, giving Micah room to get in front of her, and swings again. Her weapon bounces off the hard shell of the creature (15 to hit), which disappoints Stohp but doesn't really surprise her.

DM Robert - I really think we need to talk about that team approach to some of these things,  d20+6=25 ;
Friday January 26th, 2018 10:41:57 PM

Micah snakes his way around and then swings at the bloody beetle. The sight of blood oozing from the beetle's joints must have unnerved him for his swing is a miss.

Bartomus moves toward the lake (that is only a single move to AE30, you would still have an action). However, being the only person not active in combat, Perception 5 Highlight to display spoiler: {Yes it did the grass and vines spread again, ap13, ar5, at4.}

Dorbin watches as the acid burns the wolf a little more, not that you could really tell much difference with the mangy fur and oozing sores.
He then directs eagle 1 to attack the deer with it does successfully (Fortitude save 15).
He then directs eagle 2 to attack the wolf, but to no effect.
He then directs eagle 3 to attack the wolf, even sicked eagle 3 seems to rally and manages to scratch up the wolf some (another fortitude save 15 please, yes I know he's already sickened...)

Stock maneuvers around the beetle (still not in flanking position) and swings to try to end the beetles misery. He seems unsettled by the pain he imagines the beetle to be in.

Sid shifts slightly and eyes the beetle. Unfortunately it has cover from where he stands the beetle has cover. Sid opts to shoot the wolf and lets fly with 2 arrows. Both hit! Blood seems to gyser out of the wounds as the wolf twitches and flops to the ground. It howls and twitches twice spreading its blood around more then lies still and dies.

Zanderallen swings into the wolf only to find the wolf has flopped under his blade spraying blood from the arrow wounds. He continues his swing around into the deer and hits it across the neck. The flesh parts and blood spurts out from the severed artery. The deer collapse unceremoniously.

Stohp steps back, winds up, and clobbers the tree.

The beetle shifts its attack to Micah, could can see blood dripping from the mandibles. He bites...
To hit d20+6=25. Micah feels the pinchers press on his armor he hears it creek and bend but it does not break. Domi seems to be on his side today since he choose to fight defensively.

map
_________________________
crow 1 - dead
crow 2 - dead
Deer - dead
Beetle AC19, 15 damage
Wolf - dead


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday January 27th, 2018 1:07:28 AM

Bartomus looked and then looked again. It was growing and moving towards them, not away. He ran towards the area associated with the meteor with an idea to try to end its creep towards them.
===
Highlight to display spoiler: { Bartomus will run to AG 27 and then to AL 25 }

Micah (John) HP: 52/52 AC: 27/12/27 CMD:17  d20+3=21 ; d8+3=10 ;
Sunday January 28th, 2018 6:14:43 PM

Thank you Domi prays Micah silently as the beetle fails to get pass his defenses.

Continuing to fight cautiously, he manages to find the opening he needed, landing his mace solidly on the top of its head.

"Finish it!' he cries to his two companions engaged with what appears the sole remaining beast. Daring to speak the obvious, but knowing that things can get lost in the fog of war, he calls out to the others, "Fire! We need to stop that tainted grass from spreading."

======
Fighting defensively
To hit 21 for 10 points of damage



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=28 ; d20+8=25 ;
Sunday January 28th, 2018 10:51:39 PM

Sid walks 30ft from M-36 to Q-32 and thinks about the logistics and means to clear the blight with the assembled party members he has and traditional fire. "Anyone with fire magic available please speak up now," he yells and he finished his plans.

========================================================================

Perception: 28
Knowledge(Engineering): 25

((Ok, so what I want to do is look at the battle map, look at my party members and plan the best usage of traditional fire and magical fire to contain the blight and be as efficient as I can about containing this monstrosity.))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday January 29th, 2018 12:33:08 AM

Stohp looks at the beetle, her weapon, and the pile of materials she gathered. "You guys got this. I'm useless in a strait brawl, I'll be of more help with the fire preparations. She falls back (withdraw action) and scoops up the fire supplies she had.

"I'm coming! And I have a good bit of fodder for the fire!" she calls to Sid.

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+13=27 ; 2d8+8=16 ;
Monday January 29th, 2018 9:55:23 AM

Assuming the beetle is still up...
Stock once again gathers himself and circles around the beetle to get in flanking position. As he moves, the beast's eye catches his.

Wrong place, wrong time, big guy.

He pulls his flail up and then smashes it down.

Looking around, he sees the two taurs moving toward the meteor site. "Alright lets finish cleaning this up."
==========
Move to AF20-AG21
Hit AC27 (flanking included), 16 damage

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=23 ; d20+3=12 ; d20+6=18 ; d20+5=23 ; d20+5=8 ; d20+5=22 ; d4+2=4 ; d4+2=6 ; d20+5=14 ; d20+5=9 ; d20+5=19 ; d4+2=4 ; d20+3=23 ; d20+3=11 ; d20+3=6 ; d20+3=12 ; d4+2=6 ;
Monday January 29th, 2018 11:36:57 AM

Dorbin watches as the first group of animals falls. He does not have a good view at the other part of the battle, but he directs the eagles to continue their attack as he moves ahead, looking around (Perception: 18) for anything else moving, or any other targets, holding his crossbow ready. The eagles move quickly and dive-bomb the beetle beaks and claws flashing.

OOC:
Eagle #1 fort save: 23
Eagle #3 fort save: 12 fail. I guess he is double sick ;)
All 3 eagles charge the beetle (move of 80):
Eagle #1 Hit AC: 23,8,22; Dam: 4+6=10
Eagle #2 Hit AC: 14,9,19; Dam: 4
Eagle #3 Hit AC: 23 (threat, 11 confirm),6,12; Dam: 6

Eagle HPS: 7/7/7 (Round 4/6)

Eagle #3: Sickened (-2 attack, dam, saves, skills, ability checks)
Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

Daily spells (Italics is cast):
0: Open/Close, Detect Magic, Light, Mage Hand
1 (+1): Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2 (+1): Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19 
Monday January 29th, 2018 12:28:54 PM

Giving the deer a little prod with his foot to make sure it's down Zander looks over at the beetle to see it getting pummeled by his allies. Making the decision to let them handle it moves closer to the red vines, stowing his weapons as he does so. "I've got a few pints of oil I carry for my lantern. Should help get a blaze going. Let's get it burning before it spreads further."
-------------------------
Celestial Spirit 56 rounds remaining
Double Move to AL14 stowing sword and shield while walking

DM Robert - "Alright lets finish cleaning this up." 
Monday January 29th, 2018 8:35:47 PM

Baromus scurries forward.

Micah thanks Domi and swigs mightly at the beetle and hears a loud crack as the beetle's shell fractures. Blood oozes out of the minute fissures. The beetle chomps its pinchers at Micah. Clearly its not dead yet.

Sid advances slowly studying the situation. I'm not sure what you're getting at here. As I see it the beasts are one problem the meteor is one problem and the spreading grass/vines/leaves are another problem. The beasts you need to deal with in combat rounds, the other 2 not necessarily.

Stohp withdraws from the combat and winds up close to where she dropped the sticks. She can't use this round to pick them up though, withdraw is a full-round action.

Stock shifts around the beetle and swings his flail. There is resounding crack as the flail powers through the beetle's shell and black bloody inards spray the area. The beetle collapse into a pile of vile smelling bugness. The legs twitch one then splay out from the body.Stock you are enlarged, please list that as a spell effect that affects you along with the remaining duration.

Dorbin directs his eagles toward the beetle, but see's that will not be necessarily. He scans around carefully, but from where he stands can see no other dangers.

Zanderallen prods the dead deer and moves closer to the red grass. He can see it's actually a strange kind of grass, not leaves or vines. It was just the impresion he got from the distance and seeing the grass moving against and without wind. The grass is about 8 inches high and sometimes it twines together giving the impression of a vine. He thought it was a leaf because of the broadness of the grass. He's not seen anything like this. Maybe some knowledge checks are in order. You did not specify where you moved to. So I moved you 1 move due west to AM16. Assuming you are currently 'off the carpet' and since you didn't really specify a perception check other than looking at the grass...that's all you get.

Free perception, no expansion of the grass this round.
The battle is done. Doesn't mean we're out of rounds, which is why I want spell effect durations recorded.

map round 5
_________________________
crow 1 - dead
crow 2 - dead
Deer - dead
Beetle dead and splattered
Wolf - dead

Micah (John) HP: 52/52 AC: 27/12/27 CMD:17 
Monday January 29th, 2018 9:15:09 PM

Magic Vestment, 6 hours remaining less 4 rounds

"That was some nasty work,"exclaims Micah as he wipes the head of his mace on the good grass to clean it before returning it to his belt.

Reacting to Zanderallen's earlier comment he reaches for his pack to pull out the single flask of oil that he has before heading toward the reddened vegetation.

=====
No change in location this round; using all actions to manipulate objects

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+6=18 ; 3d6=11 ;
Monday January 29th, 2018 9:38:53 PM

Bartomus continued his way forward coming some steps behind Zander. He paused and focused his thoughts and then his hands reached into his belt pouch and then began mixing the tallow, brimstone and iron powder in tightening swirls. He saw the swirls give way to small flames that mixed into a larger and larger ball that he pushed at a point amidst the red vines that had paused just a little ways in front of Zander. Bartomus held his right hand upturned and as if he was cupping an invisible ball.

===
Highlight to display spoiler: { Move to AL 19; Casting Flaming Sphere aimed at AP 11; Concentration check - 18; reflex save negates; 11 pts fire damage. }

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday January 29th, 2018 10:26:24 PM

Sid sees the beetle fall and walks closer. The Shields have proven time and again to be strong and courageous governed by an action oriented approach to problem solving that he respected and appreciated. He knew however that if anything special needed to be done to secure the firegrass, then it would have to be started now to have a chance... assuming anyone listened anyway. Sid smiled and reloaded. He liked it here and hopefully the Wold wasn't going to end today. He had stuff he wanted to do, and it was good to be useful for once.

==================================================================

((Move to U-28. So yeah, this is my modus operanti.))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday January 29th, 2018 11:33:00 PM

Stohp picks up her sticks and then moves back towards the group (back to behind Micah at AF 26).

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+9=25 ; d20+6=23 ;
Tuesday January 30th, 2018 10:01:57 AM

Stock drags the head of his flail on some grass to remove the black blood. He looks down at his breastplate and notices quite an artistic splatter pattern.

"This stuff smells horrible."

He looks around and sees the Shields actively trying to put the fire plan in place. Not having any means to start a fire, he heads towards the meteor and the red grass to get a closer look, being very careful not to touch the red grass. As he approaches, he studies the grass and then cranes his head to see into the meteor crater.

=========
Status: Enlarged, 56 rounds remaining -
Micah - you said in your post that enlarge person was for 1 hour (10min/level), but I think I see it in the rulebook as 6 min (1min/level). Let me know if I'm missing something.

Double move to AO14-AP15
Perception 25
Knowledge Nature 23


Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19  d20+5=7 ; d20+5=14 ; d20+5=16 ; d20+5=8 ;
Tuesday January 30th, 2018 10:29:21 AM

*cough* Double move to AL14 *cough* AM16 is fine too though

Having gotten his gear taken care of Zander takes a moment to inspect the grass up close. Jumping back as a ball of fire materializes in front of him he watches carefully to see how it reacts to the flame. if the fire seems to be burning it he moves in a little closer and throws some oil underneath the flame.
-----------------------------------
Know(religion) 7, Spellcraft 14, Perception 16
Celestial Spirit 55 rounds remaining


Actions
Single move to AP14 combined with drawing flask of oil
Standard action Throw oil flask at grid intersection AO:AP 11:12 - 8(+6 bab, +1 Dex, -2 Range) hits AC 5 splashes oil to those four squares.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=18 ; d20+10=18 ; d20+10=11 ; d20+8=12 ;
Tuesday January 30th, 2018 7:00:43 PM

Dorbin knows he can't help with the fires, so he stands by, keeping an eye out (perception: 18). He has the eagles fly around, also watching for movement (Perception: 18,11,12) .

OOC:
Eagle HPS: 7/7/7 (Round 5/6)

Eagle #3: Sickened (-2 attack, dam, saves, skills, ability checks)
Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

Daily spells (Italics is cast):
0: Open/Close, Detect Magic, Light, Mage Hand
1 (+1): Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2 (+1): Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

DM Robert - "Alright lets finish cleaning this up."  d100=52 ;
Tuesday January 30th, 2018 8:32:18 PM

The battle with the diseased animals is over. The Shields maneuver around.

Zanderallen and Stock get right to the edge of the strange red grass almost bumping into each other. They brave their reaction time should the grass encroach where they are standing. Fortunately the grass seems to be staying put. They both detect a sickly sweet smell coming from the grass, similar to what you would smell from a festering wound.

The heat from the flaming Sphere (big red S on the map, apparently if you type a big F it thinks you want to put in a formula) causes wave of heat to billow skyward. Stock can see that the magical fire seems to have no effect on the grass, the ground beneath the sphere begins to darken with heat, but the grass remains as every swaying in the none wind. It almost seems as if they were more small tentacles coming from the ground rather than grass, the way they twist and move with no wind.

Stock is pretty sure he's never ever seen grass like this in the Wold. He tries to peer into the crater and his elevation gives him a slight advantage. There is a large meteor there. It appears to be more like a chunk of quartz or misshapen blob of glass. It glows red, whether from heat, magic, or something else he has no idea.

Zanderallen studies the grass, nothing religious comes to mind, but there must be something magical going on here. He's pretty sure of that, he's just not sure what. But as his childhood friend Dante used to say "Fire Good". He throws a flask of oil to join with the flaming sphere. The fire licks at the oil that coats the grass. The grass should act as a wick and the conflagration should be fine to watch. Alas it appears more to have the blue flame of oil burning, the grass seems to resist this attempt at fire quite easily.

Sid seems please with himself and stands firm, cocking another arrow.

Dorbin is uneasy and continues to scan around seeing nothing moving.

Stock grabs the sticks she had gathered and hurries back to Micah.

Micah does a little cleaning and sorting stuff out.

map

Micah (John) HP: 52/52 AC: 27/12/27 CMD:17  d20+4=21 ; d20+9=24 ;
Tuesday January 30th, 2018 9:25:06 PM

Discerning from the reactions of others that the flames are not effective, and thus not sure what to do next, Micah takes a moment to reevaluate the situation. He casts detect magic and takes a closer look at the beetle before him.

=========
Magic Vestment 6 hours - 5 rounds remaining
Detect Magic
Perception 21
Heal to inspect beetle body 24

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday January 30th, 2018 10:19:41 PM

Stohp, standing there with her sticks, notes the lack of any good the fire is doing. Dropping her sticks in exasperation, she's says to the world at large, "Ok, that's just not fair."

She stands around thinking for a minute, before positing, "Maybe we can burn the grass and/or trees around it so it can't spread? I don't know, this is officially beyond my ability to handle."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday January 31st, 2018 12:29:54 AM

"It should be burning, it should be," Bartomus said as he watched the heat of the orb do nothing at the edge of the weirdly glistening red grass. He made a slight flick of his hand and moved the orb towards the opening in the dirt. He watched to see if anything changed as he moved the orb.
===
Move orb to AS7

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25 
Wednesday January 31st, 2018 9:41:05 AM

Stock kneels down to get as close to the weird red grass as possible. He puts his flail down (on the normal grass) and reaches back to grab his hand axe. He wraps his left hand in his cloak and reaches out to grab the tip of one of the red grasses. With a sudden movement, he tries to chop the grass in half, trying to hold on to the piece in his hand.

=============
OOC - None of our knowledge checks really told me anything and I'm not quite willing to step on this stuff yet. Note, that cloak is a magical cloak so hopefully it: a) isn't ruined and b) offers some kind of protection.

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19 
Wednesday January 31st, 2018 11:06:05 AM

Zanderallen smiles as the oil hits the grass and starts burning. The smile fades immediately as it doesn't seem to do anything to the weird red tentacle grass. "G-Guys, it's not burning. Seems magic, really bad magic. Let me see about that." Keeping his position next to Stock, Zander gathers his inner sight. He peers forth at the red grass and meteor in front of him, looking for dark evil.
-----------------------------
Celestial Spirit 54 rounds remaining

Detect Evil, 60ft cone directed at the meteor, also gets all the grass. First round presence of evil auras.
If he detects evil Zander gives the signal to the rest of the Shields.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday January 31st, 2018 1:01:43 PM

Dorbin waves his hand and the eagles disappear. He looks around and pulls out his little notebook, quickly taking some notes as the others start to attempt to burn the grass.

DM Robert - "Alright lets finish cleaning this up."  d20+14=18 ; d100=73 now why do I keep rolling a d100...; d20+11=17 ;
Wednesday January 31st, 2018 8:49:36 PM

Micah casts detect magic and glances around. He notes that the crater and the red grass seem to have a magical aura. The dead beetle, dead wolf, dead deer, and dead crows, do not. Inspecting the body of the beetle reveals that it was indeed diseased somehow...and it appears rapidly. He cannot not identify what the disease is. However, it seems to also have mutated the beetle somewhat. Despite oozing blood it seemed to be somewhat quicker and much more aggressive than before.

Stohp drops her large load of kindling and declares what everyone is certainly feeling. Maybe its beyond anyone's ability to handle, what did the witches say about what was coming?

Bartomus decides to move the flame along. The red grass seems to not even notice its passing. The sandy shore glazes a little in the heat. * He rolls it down into the crater and looses site of it. Don't know if you were aiming for that patch because it was an off color, sorry that was not supposed to be, it was just me being lazy, it's just 'normal' red grass.
* Perception check 15 Highlight to display spoiler: {You do notice that the crater does not have any signs of heat glazing, since it is mostly sand. It's just a bunch of sand and dirt that has had a big rock or something land there.}

Stock kneels way down. It takes longer to kneel than usual, perhaps because he's so big now. He tries to use his cloak as a hanky and grab hold of some of the grass. But the grass seems to evade his grasp. CMB check 18 He chops anyway.to hit 17 The axe blade comes down and seems to just push the grass into the sand. When he lifts the axe they pop back up, undamaged.

Zanderallen starts to do the paladin thing. I'm waiting for ruling from the powers that be on your detect evil. In the meantime, from where you are currently standing you can't really see into the pit well. If you want to see into the crater you need to move to the crater edge.

Dorbin starts recording what has happened so far.

Sid is silent.

map

Bartomus (JonM Subbing)  d20+7=17 ;
Wednesday January 31st, 2018 9:05:57 PM

Bartomus let's his strangely ineffectual orb dissipate. "I don't know guys...any ideas? It doesn't look like the meteor really heated up the ground much. If we can get to it, at least we shouldn't get burned."

=======
Perception spoiler 17

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday January 31st, 2018 9:22:12 PM

Sid moves up to AG-28, "Hey, has that weird grass moved into the water? I see some on the edge, but is it actually in the water?"

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+9=22 ;
Thursday February 1st, 2018 10:07:50 AM

"Hmm...slippery stuff."

Hearing Sid's question, Stock straightens and moves around closer to the meteor impact and the shoreline.

"Let me see, Sid..."

Stock cranes his neck over the shoreline, trying to determine if the red grass is in the water...and even if it is interacting with the water in any way.

"What do you think, Z? Think we can walk on the stuff? I definitely don't trust it."

==========
Status: Enlarged, 54 rounds remaining
Perception 22 to see if there is any red grass in the water.
...and I definitely don't trust how the DM is rolling D100's.

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19 
Thursday February 1st, 2018 2:25:42 PM

Realizing how deep the crater is as he tries to scan into Zanderallen moves where he can see into the crater. Continuing his focus of detect evil until he can be certain the meteor itself isn't radiating any, regardless of the grass. "I'd be careful if I was you Stock. Although your hardy dwarf constitution will probably help in keeping you safe there is some disease at work here and I'd rather none of us caught it. Speaking of which, if anyone starts experiencing any symptoms tell me immediately. I can focus Domi's mercy to remove disease as well as wounds."
--------------------------------
Celestial Spirit 53 rounds remaining
Move to AQ12 to hopefully get a better view down into the impact crater
Continue focusing on Detect Evil 2nd round number of auras and strength of strongest.
(OOC: I fully recognize the powers of the apocalypse often fall outside the spectrum of good and evil. So I'm not really expecting an aura, but that's what a paladin does.)

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday February 1st, 2018 4:32:49 PM

Dorbin moves up a bit towards the others headed to the pit, staying far away from the grass and the pit. He says nothing but continues to take notes.

Micah (John) HP: 52/52 AC: 27/12/27 CMD:17  d20+5=18 ; d20+4=13 ;
Thursday February 1st, 2018 4:36:16 PM

Micah trots up to join the others. As he does so he calls out, "Whatever this disease is, it seems to have a short incubation period and it seems to be altering the creature it infects. Both the crater and the red grass radiate magic. Since fire does not affect it, let us try something different. Normal rules may not apply. Once I get closer I will hit it with some water. "

He looks to see what is happened at the edge of the lake.

=======
Magic Vestment 6 hrs -7 rds remaining
Knowledge Arcana 18 to identify possible source of crater and grass.
Perception 13 to look at grass at the water's edge

Run to AP16

Stohp - because none of the players subbed 
Thursday February 1st, 2018 8:40:49 PM

Stohp follows Micah.

DM Robert - "Normal rules may not apply."  d100=40 ;
Thursday February 1st, 2018 8:58:03 PM

Bartomus studies the ground from where he is. He indicates that the crater made by the meteor does not appear to have any heat signature.

Sid asks about the grass and the water line.

Stock looks to check out about Sid's question. Yes he can definitely see that AW6 is actually partial under water, and AW9 is under water. The grass seems to be acting the same under water as above the water.

Zanderallen moves around Stock to try to pear into the crater. Fortunately nothing appears to be evil. Then Zanderallen realizes that godly powers, and certainly many of the non-godly greater powers of the Wold have not concept of good and evil as normal humans understand the concepts.

Dorbin moves up...You did not specify a location so I double moved you to AB20

Micah looks up from where he stands and is almost blinded by the power of the aura of magic coming from the grass and crater. I assume it's still up the duration indicates it should be and you didn't specify that you were dropping it. He ponders the arcane powers involved, and decides that running and pondering don't seem to work well together because he can't figure it out.

Stohp hurries after Micah.

Curiously the red grass does not seem to have spread in recent rounds. Maybe it has stopped and your fears are for not. The forest seems quiet, unnaturally so for a forest, but then most of you are city bred and have not really ventured out of the security of the Float much in your life. Do you really know what forest sounds like most of the time?

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=15 ;
Friday February 2nd, 2018 12:34:24 AM

Bartomus moved closer towards the red lined hole. He couldn't understand what had caused the weird colors to seep into the ground and withstand his sphere's flame. He couldn't shake the feeling of unease that seemed to hang over them and the forest. He looked about the forest to see what the rest of the forest was doing in reaction to the thing in front of him.

[i] Move to AL 13; Perception 15[/]

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday February 2nd, 2018 1:27:32 AM

Sid moves to AK-24, "If that stuff exist in the water like it can on land then... well that's very, very I think. Assuming it doesn't float or do weird things to water, well, it can spread were we can't get to it. How's the fire going? Is it burning?"

Stock (JonM) HP: 65/65; AC: 19/13/16; CMB: 12; CMD: 25 
Friday February 2nd, 2018 10:48:18 AM

”I really don’t trust this place...but that said, is the worst over? Except for the whole end of the Wold thing that is...”

Stock looks around and makes sure the rest of the Shields are in one piece.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+16=19 ;
Friday February 2nd, 2018 11:39:55 AM

Dorbin ponders the red stuff and wonders is there is any magical history of something like this (Knowledge, Arcana: 19).

Micah (John) HP: 52/52 AC: 27/12/27 CMD:17 
Friday February 2nd, 2018 1:08:32 PM

Micah movesto get a closer look at the crater going around where Zanderallen is approaching avoiding stepping on the grass. "The magical aura of the grass and the crater is incredible. I am going to take a closer look from the other side.

====
Detect Magic 57 rounds remaining
Magic Vestment nearly 6 hours remaining
Question: What is the "S" on the map next to the crater?

Move to AN10 without crossing a red grass square

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19 
Friday February 2nd, 2018 3:39:40 PM

Zanderallen stops focusing his inner eye. "It's not evil in the traditional sense of the word. But like the presence that used to inhabit these woods it may be something outside that. I wonder if every meteor we saw is having this effect on the local area. What is happening in places where it wasn't contained? Micah, do you think I should walk on it to get a closer look at the meteor?" His usual impulsiveness barely contained by the thought, What would Micah do

Stohp [Subbed by John H] 
Friday February 2nd, 2018 5:47:10 PM

Stohp moves suspiciously to the edge of the grass, eyeing it distastefully. She kicks at the edge with her hoof trying to remove a divot to see what happens, then jumps back quickly.

DM Robert - "Normal rules may not apply."  d100=57 ;
Saturday February 3rd, 2018 9:51:07 AM

The "S" is Bartomus's Flaming Sphere.

Bartomus moves closer. He can see the top flames licking up from his flaming sphere. He thinks the center of the crater may be 4 to 6 feet deep. It would be hard to judge accurately still from where he stands. He imagines it would take some knowledge nature to know the shoreline consistency of sand and mud and then possibly some engineering to determine trajectory, height, speed, and angle of impact, and possibly more fancy pants talk to determine how much force would be required to make such a crater.

Sid creeps closer and asks some questions. He's told the fire doesn't seem to affect the grass. Also the grass is growing partly submerged, but possibly not as far under the water as first thought. It seems only as far as the tops of the grass slightly poke out of the water. Kind of like water weeds maybe.

Stock looks around. Everyone seems to be at least nearby. Micah has not healed anyone but then Stock doesn't recall anyone shouting out that they were hit and needing healing.

Micah moves around. He thinks he might be able to look into the crater to judge its depth if he gets a little closer, or somehow can elevate himself slightly. He does see part of what might be some crystal shard or shaft sticking upward from the crater. The whole area is radiating strong magic. He has yet to take some time to try and determine what school(s) it may be.

Stohp moves up next to Stock. She kicks at the edge of the red grass and jumps back. A small divet goes flying forward. It passes through the grass a few inches and falls. The grass did not seem to react to it.

There's a sound to the west, like a plooping pop sort of noise. Many will recognize it as a sound from the water, perhaps it was the sound of a fish briefly surfacing, or maybe a large insect landing at the water and a sea bass making a grab at lunch. Those that turn their heads to look back to the lake will note three large ripples in the water (see the discolored area in the now expanding lake area of the map). Unfortunately the water may still be churned up somewhat from the meteor hit, you can't really see well into it.

map round 9

Thus Endth Scene 1
Everyone is awarded 500 experience points.
Scene two starts Monday and Mike takes over the helm.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=9 ; d20+10=11 ;
Saturday February 3rd, 2018 11:59:44 AM

Sid goes up to the crater as there seems to seems to be no further threats and joins the talk about the crater. Excitedly he starts to use his still knew understanding of Engineering, only to find that out of the three times he does one calculation, he somehow gets four wrong answers. Maybe it is the nerves from trying to stay well enough from the grass, maybe it is appalling lack of the geologic sciences, or maybe he just needs to study more, either way, he got nothing, and doesn't even notice the three worrying plops in the water.

===================================================

Knowledge(Engineering): Nat 1
Perception: Nat 1

((Man, it's been awhile, but I did it guys. Whoo!))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday February 3rd, 2018 7:30:34 PM

Bartomus looked about and noticed a set of odd ripples off int he water, and then sees Sid far of to his right scribbling frantically. The Taur shakes his head and turns back to the scene before them and the shore. "Anyone got a clue as to what this thing might actually be?"

Stoph [Subbed by John H]  d20+12=18 ;
Sunday February 4th, 2018 10:10:46 PM



OOC: I think this brings us up to five posts for Stohp or is it four or six....?

Stoph shakes her head in dismay and frustration at this alien grass. Hearing the sound in the water she turns to look, attempting to see if whatever made the sound does so again.

========
Perception 18

Micah (John) HP: 52/52 AC: 27/12/27 CMD:17  d20+8=19 ;
Sunday February 4th, 2018 10:16:53 PM

Micah concentrates on the aura attempting to discern its school while moving even closer to the crystalline object.

======
Detect Magic
Magic Vestment

Spellcraft 19
Move to AQ8



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday February 5th, 2018 11:54:46 AM

Dorbin isn't sure what is going on, but he really doesn't like that red grass that seems to be infecting the area and appears immune to everything. He moves up a bit so he has a more clear view of the red stuff and the water.

OOC:
Move to AC10

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday February 5th, 2018 6:43:05 PM

(That was six, but I'm grateful for the enthusiasm! I usually post in reply to weekend DM post on Monday; posting now to not throw off my groove later in the week).

Given recent events, or, for that matter, almost every event since she started this adventuring gig, Stohp assumes that strange noises from the lake means danger. She draws her weapon and eyes the water wearily.

Stock [Subbed by John H]  d20+9=16 ;
Monday February 5th, 2018 8:41:21 PM

Stock tenses at the sound from the water. Gripping his flail, he warily scans the water for any sign of danger.

======
Perception 16

What in the Wold is going on?


Lake Placid (DM MikeK) 
Monday February 5th, 2018 8:52:55 PM

Bartomus dismisses his Flaming Sphere, and looks around.
"Anyone got a clue as to what this thing might actually be?" he asks.

Sid moves up to try and help figure it out, but the rogue’s nerves must be frazzled, because he’s not making a lot of sense.

Micah and Dorbin move closer, while Stohp and Stock keep a wary eye on the lake.

At this point, Micah is close enough to see into the middle of the crater. It is filled with writhing red grasses that look alive. It smells sickly sweet.

Perched prominently in the middle of the crater is a large crystal shard. It is swirling with brilliant prismatic colors as it seems to react to the growth around it. It is shaped like a fractured column, 4’ long and 1’ in diameter There appears to be a soft hum coming from it.

Just as Micah gets into some serious contemplation, Stohp shouts a warning.

Emerging from the water are three enormous reptiles, each at least 20’ long, and an awful lot of that length seems to consist of mouth. The giant crocodiles are obviously infected. Bloods seeps from their nostrils and eyes, and also great cracks in their leathery hides. Bloody foam erupts out of the sides of their jaws.

Without hesitation, the three giant crocs close in.

Map


Micah (John) HP: 52/52 AC: 23/11/23 CMD:17  d20+8=23 ; d8+2=7 ;
Monday February 5th, 2018 9:29:00 PM

"Domi have mercy!" shouts Micah as he reacts to the bloody blur of motion before him.

He quickly recovers as his battle instincts take control, cautiously stepping back out of reach of the gaping jaws before summoning a manifestation of Domi's hammer. The result of that spell appears directly in front of the beast, soundly smacking it on its snout. Micah silently prays to Domi that the lizard will be distracted by the floating weapon and focus its attention on it.

=======
Active Spells
Spiritual Weapon 6 rounds, + 8 to hit; 1d8+2 Force Damage
Detect Magic, 55 rounds remaining
Magic Vestment ~6 hours remaining

5' step to AG15
Spiritual Weapon appears at AH11

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=9 ;
Monday February 5th, 2018 11:52:42 PM

I am really fed up with these things, folks," Bartomus said aloud as the defiled crocodiles arose from the water. He looked up at the sky and with a swift set of hand motions he imagined a large streak of lightening coming from the sky at the crocodile to his far right.

=========
Highlight to display spoiler: { Call Lightening - 1 of 6 bolts within six minutes - 3d6 damage, reflex save = 1/2 for 9/4 points of damage}

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=23 ; d20+7=17 ; d8-1=4 ; d8-1=3 ;
Tuesday February 6th, 2018 12:45:44 AM

"Wardd's picks!" Sid yelps and bravely moves to Z-22 where he let's two arrows fly at Croc 3. "Of course, it may or may not spread deep into the water, but it will still infect creatures. Hey, if we make it back to the turtles we need to warn the captains about this."

==============================================

Shot1(Rapid Shot): 23
Damage: 4
Shot2(Rapid Shot): 17
Damage: 3

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+8=12 ; d20+8=10 ; d20+8=28 ; d20+8=24 ; d3+5=8 ; d3+5=8 ;
Tuesday February 6th, 2018 12:27:37 PM

When the massive beasts appear, Dorbin almost wets himself, but quickly recovers. He checks his robes, then starts muttering in the magical language. When he finishes, a leopard appears in front of one of the crocodiles and attacks.

OOC:
Cast Summon Monster III, put leopard in front of croc 1. Attacks: hit AC 12, 10, then 28 (threat, 24 to confirm) 8+8 damage (if crit confirmed).

Leopard:
AC 15; HP 25
Atks: +8/+8/+8
Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 11 FF: 20 CMD: 19  d20+9=18 ; d20+4=5 ; d8+8=15 ;
Tuesday February 6th, 2018 5:59:04 PM

"Oh so it just happened to land right next to three giant crocs? I guess end of the world stuff doesn't stop to check if it's convenient. Down foul lizard!" Zanderallen yells as he steps straight towards the gaping maw of the croc in front of him. His first swing is decent but the second is way off the mark. His companions wonder what exactly he thought he was swinging at.
-----------------------
Celestial Spirit 52 rounds remaining
5ft step to AI18
Full round attack on Croc 2
18 to hit for 15 damage
Nat 1 misses

Stock [Subbed by John H] AC 17/9/145 [adjusted for rage and size] 

d20+11=25 ; d20+6=18 ; 2d8+17=28 ; 2d8+17=20 ;
Tuesday February 6th, 2018 6:44:18 PM

Stock is distinctly tired of the tension of all the changes that are occurring with no clear resolution. When he sees the giant lizards erupt from the water, he decides that enough is enough and lets his anger loose.

He steps up to the nearest croc and lays into his with his enlarged flail

================
Enlarge Person 50 round remaining
Rage 1/17 rounds


5'step to AG20-AH21
Attack 25 for 28 points damage
Attack 18 for 20 points damage
Hope I got the adders correct: To Hit +11/+6 (normal) - 2 PA +2 Str (enlarged) +1 Str (rage) - 1 Size
Damage +7 (normal) + 6 PA (2 handed) + 2*1.5 Str (2 handed) + 1 Str

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+5=24 ; d10=4 ;
Tuesday February 6th, 2018 6:52:25 PM

Stohp takes position behind the nearest meatbag I mean smaller melee ally and swipes halfheartedly at one of the crocs. Surprisingly she manages to hit and do a little damage. She debates internally about grappling one of them, maybe holding the mouth shut so it can't bite anyone, but is really not wanting to wrap herself around a giant bleeding diseased lizard.

24 to hit, 4 damage.

(DM MikeK) Croc fight - round 1   d20+7=20 ; d20+14=17 ; 2d6+9=18 ; d20+14=20 ; d20+14=20 ; 2d6+9=11 ;
Tuesday February 6th, 2018 10:08:23 PM

Micah scrambles backwards while conjuring a glowing hammer. The weapon strikes home. The beast does flinch, but otherwise pays it no mind.

Bartomus calls down a lightning bolt onto Croc 3.
Please include DC for saves

Sid wonders about the implications of infected lake creatures, while backing up, and firing away. One arrow strikes home.

Dorbin summons a leopard that appears in between croc 1 and Micah. The cat’s paws are unable to find their way through its hide, but it does bite it a good one.
Leopard gets a bite and 2 claw atks. If bite hits, it grapples as a free action, and then next round gets to rake. All of this is moot in this case, as the grappled creature must be the same size or smaller, which it most definitely is not. So, just bite and claws here. I gave you the crit for the bite.

Zanderallen remarks on the strange coincidences of late, and bravely charges the huge croc. His sword strikes home soundly.

Stock steps in behind the paladin and lets loose a viscous assault onto the creature.

Stohp gives Croc 2 a whap on the snout, for good measure.

Croc 1 ignores the glowing hammer, but does stop to face the leopard. Its great jaws snap down on cat.
Leopard hit for 18 hp damage plus make Fort save DC 22.

Croc 2 bites at Zanderallen, but the paladin is too quick.

Croc 3 moves up and snaps at Stock, nipping the dwarf.
Stock takes 11 hp damage, plus make Fort save DC22.

Map

----------------
Crocs:

AC 18
Croc 1: -23 hp
Croc 2: - 67 hp
Croc 3: -8 hp


Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 

d20+8=16 ; d6=4 ; d6=2 ; d6=2 ;
Wednesday February 7th, 2018 1:32:43 PM

His summoned hammer continues to attack its foe, but thuds harmlessly against the crocodile's thick hide.

"Thank you, Dorbin," says Micah as he sees the leopard appear. Despite knowing its magical nature, he still winces as the crocodile soundly chomps his new ally.

"Maybe this will help a bit," he adds as he calls upon Domi's healing power, making certain to exclude the diseased reptiles.

==========
Spiritual Weapon 5 rounds remaining; To Hit 16 (miss)
Detect Magic
Magic Vestment


Selectively Channel Energy Heal 8; 6 uses remaining [exclude crocs 1 & 2, Croc 3 is out of range.]

Heal should affect Stock and Dorbin's Leopard



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=13 ;
Wednesday February 7th, 2018 4:40:38 PM

"Really tired of these," Bartomus made the same sudden hand motion and called another lightening bolt down on to the Croc to his right.

Sorry about that - DC 15, Reflex save reduces damage by 12 and damage is 13; Bolt 2 of 6

Stock (JonM) HP: 74/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+11=14 ; d20+13=19 ; d20+8=26 ; 2d8+11=13 ; 2d8+11=14 ;
Wednesday February 7th, 2018 4:55:38 PM

Stock grunts through the pain and swings twice at the beast on his right. As he catches his balance he realizes something isn’t quite right.

====
Fort save 14...fail
Hit #3 AC 19 for 13 damage
Hit AC 26 for 14 damage
Enlarged for 49 more rounds, rage round 2

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+7=10 ; d20+6=14 ; d20+6=23 ; d20+6=23 ; d20+3=11 ; d3+3=6 ; d6+3=8 ; 2d4+6=12 ;
Wednesday February 7th, 2018 4:57:24 PM

Dorbin shivers as he sees the croc bite down hard on the leopard. He smiles and waves at Micah when he heals the leopard a bit. He can see the summoned creature isn't going to last long, but at least that croc wasn't chomping down on any of the Silver Shields. He hopes the leopard can survive, but Dorbin looks the other way and the approaching crocs and waves a crystal rod in that direction, shooting tiny rainbows towards it.

OOC:
Leopard fort save: 10 Failure. :(
I've assumed he is now sickened and have adjusted rolls (Ignore the 11, that was a mis-button-press):
Leopard attacks (Claw/claw/bite): 14, 23, 23; Damage: 6+8 = 14

Dorbin casts hypnotic pattern at croc #3. Affects up to 12 HD of creatures, Will save DC 18 or croc is fascinated and stares at the pretty colors.

Leopard (Round 2/6):
AC 15; HP 15
Atks: +8/+8/+8
Dam: 1d3+5/1d3+5 + rake; 1d6+5 (grab)

Spells (0/+1/+1/0):
0: Open/Close, Detect Magic, Light, Mage Hand
1: Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2: Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+9=21 ; d20+4=13 ; d8+8=16 ; d8+8=9 ;
Wednesday February 7th, 2018 6:05:06 PM

Zanderallen winces as the crocs huge jaws snap shut right next to him. He sees Stock get chomped right next to him and makes a note to check the wound after the fight. Hoping this croc doesn't have too much juice left he swings twice more.
-----------------------------
Celestial Spirit 51 rounds

Full Round Attack on Croc #2
21 hits for 16 damage
13 misses for not 9 damage

Note: Forgot to undo cleave penalty from AC hasn't mattered yet but new heading is correct.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=11 ; d20+7=24 ; d8-1=3 ;
Wednesday February 7th, 2018 6:16:30 PM

Sid moves back to U-22 and aims at Croc3 and mutters to himself, "Alright, clear your head, it's alright," and let's loose. One arrow flying into the water behind it and the other sticking into it's hide."

====================================================================

To Hit1(Rapid Shot): 11
To Hit2(Rapid Shot): 24
Damage: 3

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=31 ;
Wednesday February 7th, 2018 8:06:02 PM

Stohp is still leery about grappling these things, but it seems like the best tactical move. If she can merely hold the mouth shut, the croc should be mostly helpless while her companions end it. Well, unless it rolls on her, it weighs enough even her 800 lbs self would probably flatten under it.

"I'm going to need to bathe for a week after this." she bemoans, and leaps onto the back of Croc 2. Usually she relies on superior weight in grappling, but in this case she can actually use her superior dexterity, wrapping herself about the creature and holding on tight (31 to grapple).

(DM MikeK) Croc fight - round 2   d20+7=17 ; d20+16=26 ; d20+14=22 ; d20+16=26 ;
Wednesday February 7th, 2018 9:31:10 PM

Anyone failing that Fort save, currently the leopard and Stock, gain the Sickened condition.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

--

Micah sends out some healing to Stock and the leopard buffer.

Bartomus calls down another lightning bolt onto Croc 3.
The animal avoids most of the damage.

Stock slams Croc 2 twice more, but the dwarf can tell something isn’t right. He’s suddenly feeling a bit feverish, and his torso itches something fierce.

Sid puts some more distance between himself and all those teeth, and launches another volley. One arrow hits home.

Dorbin ‘s leopard gets a slash in on Croc 1.
Dorbin himself casts a swirl of rainbows in front of Croc 3. However, the creature ignores it.
Perception 15 – Highlight to display spoiler: { The animal did not look at the pattern and overcome the effect. The animal appeared never to have registered the fact that the pattern was even there. Very strange. }

Zanderallen slashes twice more at Croc 2. The animal slumps lifelessly to the ground.

With Croc 2 down, Stohp shifts targets, moves around Stock, leaps on Croc 3’s back and wraps her arms around its snout.

Croc 1 continues to ignore the glowing hammer. It takes a sniff at the leopard, and suddenly is ignoring it as well. Two bloody eyes fixate on Micah. With a burst of speed, the giant crocodile shoves the leopard aside, moves within striking distance, and snaps at the cleric, who manages to swat aside the snout with his shield.

Croc 3 whips its body back and forth, throwing off Stohp and breaking free of the taur's grapple.

Map

--
AC 18 CMD 27

Croc 1: -37 hp
Croc 2: dead
Croc 3: -12 hp


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=14 ;
Wednesday February 7th, 2018 11:25:47 PM

He watched as the bolt seemed to strike the crock and do nothing. He looked at the creature as it shook Strohp the broke away. When it did, he made the same jesture and called yet another bolt from the skies.

DC 15, Reflex save reduces damage by 1/2 and damage is 14; Bolt 3 of 6 - I had a typo, bolt two's damage could be reduced by 1/2 not by 12 sorry about that

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=23 ;
Thursday February 8th, 2018 12:30:14 AM

Stohp figures having a giant monsters throwing her off itself instead of attacking is great for everyone's health, so jumps right back on the croc, or the other one if it dies to Bart's lightning bolt (23 to grapple).

Stock (JonM) HP: 74/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+11=28 ; d20+6=7 ; 2d8+9=11 ;
Thursday February 8th, 2018 9:23:13 AM

Stock grins as he watches Zanderallen cut down the giant beast. Even so, he can feel something isn't quite right. Breathing heavily and still seeing red, he turns to see Stohp tossed off the back of the croc.

"Leave HER alone!"

===========
Enlarged for 48 more rounds, Rage round 3 of 17, Sickened
Hit #3, AC 28 for 11 damage
Nat 1 on second attack
So far for damage this combat, I have rolled 6d8. The results? 1, 1, 1, 2, 1, 1. And then a nat 1 on an attack...At least John H rolled higher when he subbed...



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=13 ; d20+6=9 ; d20+6=25 ; d20+6=13 ; d3+3=4 ; d20+1=21 ; d20+1=13 ; d8+1=2 ;
Thursday February 8th, 2018 12:03:15 PM

The leopard is feeling the affects of whatever is affecting it, but it continues to attack the croc, even while the croc moves on. One claw manages to make contact with the monster. Dorbin is puzzled by the lack of effect of his spell, so instead sends a crossbow bolt at the other croc.

OOC:
Perception: 13.

Leopard attacks (Claw/claw/bite): 9/25/13; Damage: 4
Dorbin shooting crossbow at #3 (with -4 for firing into combat): 21 (Nat 20); Confirm threat: 13 :( Dam: 2

Leopard (Round 3/6; Sickened, -2s):
AC 15; HP 15
Atks: +8/+8/+8
Dam: 1d3+5/1d3+5 + rake; 1d6+5 (grab)

Spells (0/+1/+1/0):
0: Open/Close, Detect Magic, Light, Mage Hand
1: Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2: Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+8=12 ;
Thursday February 8th, 2018 12:55:36 PM

The spiritual hammer is not having much affect on the bleeding beast, but Micah has faith it eventually will get through his foe's defenses.

Micah, aware that one crocodile is defeated and most of his allies are engaged with the other one, decides that his best course is to slowly draw the one on him closer to the others while distracting it from attacking anyone else.

Since their is no ally within reach to benefit from his spells, he casts Shield of Faith on himself.

========
Spiritual Weapon 4 rounds remaining to hit 12 (miss)
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 60 rounds remaining
Detect Magic
Magic Vestment hours remaining


5' Step to AF16

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+6=7 ; d20+6=20 ; d6=2 ; d6=3 ; d6=2 ;
Thursday February 8th, 2018 5:51:33 PM

Pulling his sword from the now corpse of the beast in front of him Zanderallen turns to the other croc. However as he turn he notices Stock's labored breathing and the ugliness of the bite. Knowing how quickly some of the animals around the crater succumbed to the disease he decides removing it and making himself the target is his top priority. He focuses his power and Lays his Hand on Stock as he moves forward to put himself in harms way.
--------------------------------
Standard Lay on Hand on Stock (Zanderallen has Remove Disease Mercy)
CL check 7 to Remove Disease doesn't do anything
Stock heals 7 hp

Move to AH21, provoking if the croc has reach

(OOC: please ignore second d20 roll, fat fingered)

(DM MikeK) Croc fight - round 3   d20+14=25 ; 2d6+9=15 ; d20+14=34 ; d20+14=28 ; 2d6+9=15 ; 2d6+9=12 ; d20+14=17 ; d20+6=16 ; d20+7=17 ;
Thursday February 8th, 2018 8:53:23 PM

leopard and Stock are in Sickened condition.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Bartomus calls down yet another lightning bolt onto Croc 3. It again evades full damage.

Stohp tries again, but this time the croc is too fast, and she can’t get her arms around it.
Croc CMD is 27

Stock hits Croc 3 once. The dwarf seems to be laboring.

The leopard slashes Croc 1.
Dorbin hits Croc 3 with a crossbow bolt.

Micah casts a protective spell on himself and backs up, hoping to lead the beastie to the big guns.

Zanderallen lays hands on Stock. The dwarf’s wounds close a bit, but the paladin can see a rash forming around the wound that does not dissipate. Zanderallen then moves in on the croc. As he approaches, the reptile's jaws clamp down on him.

AoO - Zanderallen takes 15 hp damage

--

Croc 1 chases Micah, closing the distance to point blank range. Its jaws close down on the cleric with a resounding SMACK.
Critical hit. Micah takes 27 hp damage and Fort Save DC 22 or acquire Sickened condition

Croc 3 continues to snap at Zanderallen, missing this time.
It also swings its tail at Stohp, but the taur avoids it.

Map

-----------------
Croc info

AC 18 CMD 27

Croc 1: -41 hp
Croc 2: dead
Croc 3: -37 hp


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=21 ;
Thursday February 8th, 2018 9:07:27 PM

Stohp doesn't give up, standing back up and hurling herself at the alligator. Crocodile? You know, she's not actually sure which. As she slides off it's slippery, bloody back (21 to grapple) she tries to look at it's teeth to see if they poke out.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=11 ; d20+7=27 ; d20+7=21 ; 4d8-1=16 ;
Thursday February 8th, 2018 11:33:05 PM

Sid snaps back to and lets an arrow fly. He watches it sail off course, let's out a breath and lets the other one fly at Croc3(I assume I can hit Croc 3, if not I'll aim for Croc1).

====================================================

To Hit1(Rapid Shot): 11
To Hit2(Rapid Shot): 27(Nat 20!!!)
Confirm Crit: 21!!!
Damage: 16 ((I haven't crit'ed/ actually used the MultiRoll function, so If I need to reroll damage let me know.))

((Whooo!!))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=11 ;
Friday February 9th, 2018 12:25:37 AM

He huffs and looks at the Croc to his left, and again looks to the sky. With an outstretched hand he pulls down another bolt of lighting on this different target.

Attack on Croc 1 - DC 15, Reflex save reduces damage by 1/2 and damage is 11; Bolt 4 of 6


Stock (JonM) HP: 74/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+11=20 ; 2d8+15=23 ;
Friday February 9th, 2018 9:24:16 AM

Stock feels pinpricks on the back of his neck and whips his head around in time to see the croc take a devastating bite out of Micah.

"By Domi!"

Stock takes two determined hops and brings his flail down as hard as he can on the beast.
=============
Enlarged for 47 more rounds, Rage round 4 of 17, Sickened
Charge North to AG17-AH18
If this causes an AoO from #3, my AC goes up 4 from mobility
Power Attack + Charge hits AC 20, 23 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=11 ; d20+6=25 ; d20+6=17 ; d3+3=6 ; d20+5=7 ; d20+5=6 ; d20+5=23 ; d6+3=7 ; d20+1=8 ;
Friday February 9th, 2018 12:44:48 PM

Dorbin directs the leopard to continue attacking and he fires another crossbow bolt. This one hits the ground two feet in front of him and he looks at the crossbow to see if it is broken. It is not.

OOC:
Leopard attacks #3 (Claw/claw/bite): 11/25/17; Damage: 6
If #3 was killed by Stock's massive blow, Leopard can charge #1 & pounce hitting: 7/6/23; dam: 7
Dorbin shooting crossbow (with -4 for firing into combat): 8

Leopard (Round 4/6; Sickened, -2s):
AC 15; HP 15
Atks: +8/+8/+8
Dam: 1d3+5/1d3+5 + rake; 1d6+5 (grab)

Spells (0/+1/+1/0):
0: Open/Close, Detect Magic, Light, Mage Hand
1: Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2: Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Micah (John) HP: 39/52 AC: 25/13/25 CMD:17  d20+7=12 ; d20+8=13 ; d6=3 ; d6=5 ; d6=6 ; d20+9=14 ;
Friday February 9th, 2018 1:35:22 PM

sickened Channel energy heals 14!

"Aaaaarrrrrrrrgh! Micah screams wordlessly as the crocodile's massive jaws crush through his armor. Despite the pain, he continues with his plan and carefully backs away. While doing so, he calls upon Domi's healing power for himself and his allies.

Despite the infusion of energy, he realizes something else is affecting his body. "Whatever this disease is, it acts fast. I think I am infected," he calls out to no one in particular.

========
Spiritual Weapon 3 rounds remaining to hit 13 (miss)
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 59 rounds remaining
Detect Magic
Magic Vestment hours remaining


Selectively Channel Energy Heal 14; 5 uses remaining [exclude crocs 1 & 3.]
Should affect all wounded allies.

Fort Save 12 (Fail)

Heal Check 14 to learn about disease

5'step to AE17

Zanderallen (Zachary H) HP: 66/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+9=21 ; d20+4=9 ; d8+8=12 ;
Friday February 9th, 2018 5:52:13 PM

Zanderallen hears more than sees Micah get bit and is filled with worry for his brother. He is glad to see Stock move to aid him until the croc catches him in it's jaws. A little worried about being able to take it down with only Stohp's aid his spirits raise as first Sid's arrows punch through the beasts hide and then Micah's healing nearly closes his wounds. Standing firm he lets the croc have it.
-----------------------------
Net 1 damage taken
Full attack on Croc 3
21 hits for 12 damage
9 misses

(DM MikeK) Croc fight - round 4   d20+7=19 ; d20+16=30 ; d20+16=19 ; 2d6+9=16 ; d20+14=32 ; 2d6+9=20 ; d20+6=19 ; 2d8+5=8 ;
Saturday February 10th, 2018 10:19:31 AM


leopard, Stock, and Micah are in Sickened condition.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

---------

Stohp tries to grapple again, but is having trouble finding purchase on the crocigator…alidile….critter.

Sid nails Croc 3 with a sweetly placed shot.
Roll the damage, including any bonus/penalties, multiple times. Please reroll.
Also the link to your character sheet seems to be broken.


Bartomus keeps up the lightning attack, this time striking Croc 1 for partial damage.

Recognizing Micah’s predicament, Stock charges into Croc 1, slamming it hard with his biggened flail.

The leopard again slashes Croc 1, while Dorbin checks his crossbow for signs of malfunction.

Micah keeps backing away, while telling the group he is likely infected too. Given that his thoughts are currently occupied with not getting eaten, he’s unable to concentrate sufficiently to discern much about the disease it carries.

The fight ebbs and flows around Zanderallen. In the end, he stays where he is, and stabs Croc 3.

Croc 1 regards Micah, and then Stock, and then lifts it head to look beyond the both of them.
With a burst of speed, the giant beast launches itself at Bartomus, unconcerned about the fact the cleric happens to be in the way.

Both Stock and Micah get an AoO against AC 16

Your DM really tries to avoid these if-else statements, but .....
If Stock/Micah inflict 20 hp or more damage as part of AoO -
Highlight to display spoiler: { The crocodile crumbles to the ground, the very tip of his snout bouncing lightly on the toes of Micah's boots }
Otherwise -
Highlight to display spoiler: { The giant charging beast blasts Micah to the ground with a quick shove of his snout. Micah is prone at AE 18. Continuing its charge, it clamps its massive jaws onto Bartomus. Bartomus takes 16 hp damage and must make Fort save DC 22.}

Croc 3 bites Zanderallen hard, while also catching Stohp in the ribs with its massive tail.
Zanderallen takes 20 hp damage.
Stohp takes 8 hp damage.

As Croc 1 charges past the crater, a quite audible, atonal hum starts emanating from the crystalline shaped meteorite.

Map

-------
Croc stats

Croc 1 is AC 16 this round.

AC 18 CMD 27

Croc 1: -75 hp
Croc 2: dead
Croc 3: -42 hp + Sid crit damage


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d8-1=1 ; d8-1=3 ; d8-1=2 ;
Saturday February 10th, 2018 2:04:02 PM

((Rerolling damage as requested. Sorry!))

Damage for Crit.: 1, 3, 2

((Excuse me whilst I kick the dirt and mutter to myself in this corner. ))

Micah (John) HP: 39/52 AC: 25/13/25 CMD:17 
d20+4=24 ; d8=6 ; d8=5 ; d20+4=22 ; d8=8 ; d20+8=11 ;
Sunday February 11th, 2018 5:54:03 PM

sickened

As the beast lunges through Micah, he soundly strikes the softer spot on its neck.

If Stock doesn't fell it Highlight to display spoiler: {Despite being thrown to the ground, Micah manages to twist around and land a damaging blow on the belly of the beast. Seeing it collapse, he moves his spiritual hammer to the remaining crocodile. }

If Stock drops it Highlight to display spoiler: {Seeing that that beast is slain, he charges the remaining crocodile, landing a solid blow on it despite the effects of the infected bite. His summoned hammer superfluously strikes the lifeless creature. }

Realizing the significance of the crocodiles attacks, he calls out to the others, [b]"They only seem to attack creatures that have not been infected! Stay away if you are not sick."[b]

========
Spiritual Weapon 2 rounds remaining to hit 11 (miss)
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 58 rounds remaining
Detect Magic
[i]Magic Vestment[i] hours remaining

AoO: Critical Hit; Damage 13 (includes reduction for being sickened, but missing +1x2 I forgot to add from magical mace)

Hit [shows 22 with an additional +1 from magical mace; hits even with the -4 prone penalty]
Damage 9 [8+1 from mace] Either to Croc 1 or croc 3.

Stock (JonM) HP: 77/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+11=27 ; 2d8+15=25 ; d20+13=23 ; 2d8+15=26 ;
Monday February 12th, 2018 9:30:29 AM

Stock watches in surprise as the croc tries to charge past him.

"Oh no you don't, darling"

He smashes the light out of the croc's eyes and watches it fall dead at Micah's feet. He then turns back and charges again at the beast harassing Zanderallen, landing a solid blow against the thing's flank.

"Hey guys, I think I'm starting to feel a bit better!"

Stock then vomits a little, turning his head just in time to miss most of Zanderallen's back.
==================
Enlarged for 46 more rounds, Rage round 5 of 17, Sickened
Power AoO hits AC27 for 25 damage
Charge to AH19-AI20, Power Attack hits AC 23, 26 damage
Free Action: Vomit



Zanderallen (Zachary H) HP: 46/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+9=16 ; d20+4=21 ; d8+8=13 ; d8+8=14 ;
Monday February 12th, 2018 11:42:23 AM

"oomph", Zanderallen exclaims as the croc crushes him in its jaws. He tries to smile but the pain makes it more of a grimace as he feels Domi's power protect him from the disease of the beasts' bite. A warm tingling sensation around the wound. As he lines up his swing he feels something warm glance his shoulder. Having heard Stock wretch he fears to even look at what is on his shoulder. Unfortunately that distraction causes his swing to go just wide. However his backswing is on point, biting deep into croc flesh. "WHY IS IT HUMMING"
------------------------------
Full Attack on Croc 3
16 misses for not 13 damage
21 hits for 14 damage

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+8=28 ; d20+8=11 ; d20+8=27 ; d20+8=27 ; d3+5=7 ; d3+5=6 ; d6+5=10 ;
Monday February 12th, 2018 12:25:24 PM

Dorbin watches as the crocs all move around, Micah yells; and Stock yells, attacks, and throws up. He's not really sure what he should do, so he just points at the remaining live croc. The summoned leopard understands and launches himself at the side of the great beast, claws slashing and teeth tearing into the monster.

OOC:
Leopard charge attack: 28 (threat: 11 to confirm), 27, 27! Wow. Damage: 7+5+10 = 22

Leopard (Round 5/6; Sickened, -2s):
AC 15; HP 15
Atks: +8/+8/+8
Dam: 1d3+5/1d3+5 + rake; 1d6+5 (grab)

Spells (0/+1/+1/0):
0: Open/Close, Detect Magic, Light, Mage Hand
1: Grease, Summon Monster I, Color Spray, Sleep, Unseen Servant, Mount
2: Acid Arrow, Hypnotic Pattern, Summon Monster II, Web
3: Summon Monster III, Sleet Storm, Fly

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=14 ; d20+7=19 ; d8-1=7 ;
Monday February 12th, 2018 3:13:17 PM

Sid sees Croc1 fall and continues to aim at Croc3, the first one flies wide and the second barely finds its way to the croc.

=====================================================

To Hit1(Rapid shot, +9-2): 14
To Hit2(Rapid shot, +9-2): 19
Damage(1d8-1): 7

(DM MikeK) Postlude 
Monday February 12th, 2018 9:03:25 PM

Croc 1 starts through Micah, but Stock’s blow stops it in its tracks. The crocodile crumbles to the ground, the very tip of his snout bouncing lightly on the toes of Micah's boots.

Micah spins and charges Croc 3, landing a solid blow. The creature had time to snap at the cleric, but did not, lending credence to Micah’s observation that they’re focusing on non-infected people.

Stock thunders in behind Zanderallen, slams his flail into Croc 3, and loses some lunch.

Zanderallen, the leopard, and Sid combine to shred the remaining crocodile to pieces.

The fight is over, and a peaceful post-fight calm settles over the scene.

Well, mostly peaceful calm
...except for the weird looking, waving, alien red grass
...and the humming meteorite.
…and the wicked looking red rash forming around the bite wounds of Stock and Micah.

Otherwise, peaceful as can be.


Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d6=5 ; d6=6 ; d6=2 ;
Monday February 12th, 2018 10:02:38 PM

Micah kicks the snout away from his feet.

Realizing the battle is over, he leans down resting his palms on his knees in an attempt to catch his breath. "This disease is spreading fast," he gasps.

Inhaling deeply he rises to survey the situation. Seeing Zanderallen's wound, and feeling his own, he calls upon Domi's healing power.

When he notices the hum coming he nods to it and comments, "That cannot be good."

He turns to Zanderallen. "Taking some time to pray, I can gain a chance to cure one of us," he says with a gesture that includes himself and the dwarf, "but I am not sure we have much time. Should I give it a try, to conserve your healing power for whatever may be next?"

========
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 57 rounds remaining
Detect Magic
[i]Magic Vestment/[i] hours remaining

Selectively Channel Energy Heal 13 ; 4 uses remaining

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+8=21 ;
Tuesday February 13th, 2018 1:19:42 AM

"We have the ability to see if a charge at the humming stone does anything," Bartomus said as he recovered from the silence of watching Micah and Stohp bring the charging crock to a stand still. But as he said that he realized that most of the Shield who were wounded were sick, really sick. He walked over near Zander and Micah, standing back a bit spent some time looking at them and trying to ascertain what was the nature of their ailment.

Heal check - 21 type of illness

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=25 ;
Tuesday February 13th, 2018 1:22:42 AM

Sid notches an arrow, scanning the area around him for more threats. "Hey guys. Micah, Z, Stock, you're infected right? Can you guys keep talking and telling us what's happening to you? Is there anything I can do that doesn't involve arrows?"

========================================

Perception: 25

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday February 13th, 2018 4:01:18 AM

Stohp picks herself up from the attempted croc wranglings. Looking down at the, probably diseased, blood from the croc she makes a face. "I really hope that with those dead the lake is now clear, cause I need to clean up. she says before gingerly stepping into the water.

Stock (JonM) HP: 65/65; AC: 18/13/15; CMB: 11; CMD: 23 
Tuesday February 13th, 2018 10:32:40 AM

Stock drops out of his rage and takes a knee.

"Sorry Z. Give me a sec and I'll help clean up your armor."

He is breathing heavily and looking at the bite wound, high up on his right calf. He rolls up his pant leg to get a close look at it and notes the unnatural discoloration around the wound.

"I'm fine guys. I'm sure it will go away by itself." He then cocks his head and says. "I hear the humming now too. Want me to try to lift the meteorite out of the hole?"

He then stands up and goes to look at the space rock.
=========
Enlarged 45 more rounds, fatigued round 1 of 10, sickened

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+14=28 ;
Tuesday February 13th, 2018 12:22:00 PM

Dorbin watches as the leopard pads over to him, clearly looking much worse for the wear. Dorbin pats it on the head and tells it, "You did great, thank you for your help." The great cat makes a rumbling sounds, then disappears into thin air. Dorbin looks around in the silence and wishes he had more knowledge in the healing arts.

He hears the humming sound and moves a little closer, trying to remember if he knows anything about humming magical meteorites (knowledge, arcana: 28).

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+6=16 ; d6=4 ; d6=2 ; d6=4 ;
Tuesday February 13th, 2018 1:04:32 PM

"Save your power Micah, By Domi's mercy I should be able to cleanse your wounds. Stock and Micah definitely seem to be infected looking at that rash. As a boon of my service to Domi his grace protects me from such things. Domi, show your mercy." Focusing himself he hold his hands over the rash forming on Stock's calf. His hands start to glow and the rash almost appears to recede. The glow dies and Zanderallen collapses to his knees, sweat forming on his brow and the rash looking just as angry as before. "Unfortunately Domi's power is limited by its conduit. Let me catch my breath and I'll try again."
--------------------------------
Celestial Spirit 45 rounds remaining
Lay on Hands 2 used 4 remaining

Lay on Hands, Stock heals 10
- Mercy(Remove Disease) 16 doesn't beat the DC 22 disease no effect

(DM MikeK) - humming and healing 
Tuesday February 13th, 2018 9:56:26 PM

Micah and Zanderallen discuss how and when the diseases the cleric and Stock have obviously contracted can be healed.

Zanderallen attempts to use Domi's power on Stock, but the disease is proving to be stubborn.

Meanwhile, a biggened Stock offers to lift the meteorite out of the crater, and Bartomus reminds the group he's got this lightning bolt just waiting to blast something, and a humming crystalline rock seems like a good candidate.

Dorbin tries to recall his lessons, but he's pretty sure this wasn't covered.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d8+1=5 ;
Tuesday February 13th, 2018 10:05:25 PM

sickened

"Stock, accept our help. This infection is not one to go away on its on," says Micah, thinking about, but not mentioning, what happened to all the infected animals they have encountered.

He turns to the others and clarifies, "Stock and I are infected. One of Domi's gifts to his holy defenders is immunity to diseases.

He sighs in disappointment as the paladin's attempted use of power is insufficient for the virulent disease. "Faith, brother. Healing will come," says Micah encouragingly.

He asks the druid, "How much longer can you hold the bolt? It would be better to tend to our wounds first, before we try something that may have unforeseeable consequences."

While Zanderallen tends to their diseases, he pulls out his wand and heals the paladin a bit.

========
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 57 rounds remaining
Detect Magic
Magic Vestment hours remaining

Cure Light Wounds/ from wand on Zanderallen for 5 hit points

4 uses remaining of Channel

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday February 14th, 2018 12:08:49 AM

Bartomus shrugged and let go of concentrating on bolts. "So, how do we cure what you are enduring? If those could cause that infection, don't we need to worry about who else might get infected and carry that back to the Float?"

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Wednesday February 14th, 2018 3:01:28 AM

Stohp finishes her fast cleaning and emerges from the small lake. In doing so she steps onto the red, creepy grass, mostly due to lack of paying attention. She freezes, tensing, wondering if she'll start spurting blood and trying to maul people in a few moments...

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+6=21 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ;
Wednesday February 14th, 2018 10:13:16 AM

"Thank you Brother Micah. Hold still Stock, your squirming isn't helping my concentration" Kneeling this time Zanderallen focuses on the red rash on Stock's leg. His hands start glowing as he brings them in contact with Stock's calf. The glow intensifies and it seems to fight a battle with the rash, a battle it seems to be losing. However with one final surge the glow diffuses through Stock's leg, and warm prickling sensation runs throughout his body. As the rash recedes Zanderallen collapses to his hands and knees, breathing heavy and sweat dripping from his brow. "It is done", he manages to gasp as he catches his breath.
-----------------------------
Celestial Spirit 44 rounds remaining
Lay on Hands 3 used 3 remaining


Lay on Hands - Stock heals 13 (OOC: don't know why I'm still rolling this.)
- Mercy (Remove Disease) 21 rolled - Hero Point used to give +4 after a roll gives a 25

Stock is cured of all diseases with a DC of 25 and lower



Stock (JonM) HP: 65/65; AC: 18/13/15; CMB: 11; CMD: 23  d20+9=12 ; d20=17 ;
Wednesday February 14th, 2018 12:00:40 PM

"I am not squirming..." Stock grumbles as Z tries again.

He watches carefully to see if the discoloration on his leg goes away. "Well the teeth marks are gone."

Stock gets up and goes to look at the meteor. With the humming, he also looks around into the surrounding area to see if there is anything affected by the sound or vibration.

==========
Enlarged 44 more rounds, fatigued round 2 of 10, no longer sickened (?)
Perception 12 looking around to see if the surrounding area is still clear
Intelligence check (?) 17 to evaluate if it dwarvenly possible to lift the meteor...I mean is it the size of a house or the size of a football. Assuming he thinks it is remotely possible, he will probably want to try it on his next turn.


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday February 14th, 2018 6:03:50 PM

Dorbin moves over with the rest of the group healing, just to be closer to everything that's going on. He keeps looking in the direction of the red grass in the hopes nothing else appears to attack the group.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=27 ;
Wednesday February 14th, 2018 6:07:58 PM

Sid keeps lookout arrow notched and ready. He wonders what would be required to make something like that vibrate and hum.

=====================================================================

Knowledge(engineering): 27
((Ok, so I'm looking for relative power level and was hoping for a comparison with something else to gauge the power going through it. Light, fire, boomy spells I've seen used, that sort of thing.))

(DM MikeK) - One healed, one to go...maybe 
Wednesday February 14th, 2018 8:10:27 PM

Micah provides some healing and some more encouragement to Zanderallen, and then asks Bartomus how long he can hold the bolt.

Misunderstanding him, Bartomus dismisses the spell.

Zanderallen grabs Stock’s leg and gets down to some serious Domi focusing. With a surge of power, Stock feels the itching dissipate, as well as his fever. His wound is completely healed as well.
Stock is cured, and no longer has the Sickened condition.

Dorbin tries to keep an eye out, while Sid contemplates the crystalline meteorite.

The red grass within the crater, which none of the group have yet entered, seems to sway of its own accord. The crystal itself pulsates in a swirl of brilliant reds, then blues, then yellows, appearing to react to the flow of the read grass surrounding it. The humming is low in volume, with no real pattern or consistency.

There are lots of spells that can make or mimic lights and sounds, but not for this long. Sid’s only real comparisons to what he’s seeing now is the Way Station on the Merchant Level, a teleport system between the Float and Plateau City that has been operating for years, and Lerntig’s Gate, which the group recently dealt with. Given that those two devices are artifact level objects…..

Meanwhile, back at the lake, Stohp has emerged from her dip and steps on some of the red grass. She freezes. The grass brushes against her hooves, tickling slightly.
[Fort Save DC 5, or be Sickened]


Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Wednesday February 14th, 2018 10:40:11 PM

sickened

"Praise Domi", says Micah when he realized Stock is healed.

Whenever you are ready,"[b] he says to the paladin while taking a seat on the healthy grass. [b]"I will join my prayers with yours.,"

======
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 57 rounds remaining
Detect Magic
Magic Vestment hours remaining

Contributing a Hero point to grant a +8 luck bonus before Zanderallen's roll.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=23 ;
Wednesday February 14th, 2018 11:05:34 PM

"Any idea as to what is causing the humming?" Bartomus asked his companions as he continued to watch the area and the red grass. "I am not really liking the humming at all."

Perception check on whether the grass is moving outward again.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday February 15th, 2018 2:44:23 AM

Sid yells out, "I don't know what is causing the humming but from the vibrational frequency and other important sciency words I can tell you that we are talking about a level of power on par with Way Station's teleportation system. I don't know the magics involved, but I do know that it is on par with an artifact of great power."

Sid pauses a moment and says, "Is Stock alright? Who else is infected?"

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=4 ;
Thursday February 15th, 2018 4:30:18 AM

(Yay for nat 1!)

Stohp feels a little queasy as all the possible things that this stuff could do to her flashes through her head (Clarification: Did she get the disease, or is just get the sickened condition?) Still she seems to be fine. Hesitantly she advances further into the grass (5 feet). "I think it might be safe?" she calls to the others. "At the very least it doesn't seem to be carving my feet up. I feel a little ill but I'm not sure if that's the grass or just nerves."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday February 15th, 2018 9:39:47 AM

Dorbin looks around nervously. He says, "This humming is disturbing. I don't like it at all..."

Stock (JonM) HP: 65/65; AC: 18/13/15; CMB: 11; CMD: 23 
Thursday February 15th, 2018 10:48:19 AM

Seeing the effect of the grass on Stohp stops Stock in his tracks.

"Nevermind...if you guys want me to try to fetch the meteorite I will but I don't like the way Stohp reacted to touching that grass stuff. Unless you guys got some magic that can protect me...that would make things easier."

He walks over to Stohp and offers her his hand to help her out of the red grassy area.

==========
Enlarged 43 more rounds, fatigued round 3 of 10

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+14=21 ; d6=3 ; d6=5 ; d6=6 ;
Thursday February 15th, 2018 11:06:02 AM

Rising to his feet Zanderallen finds new energy as he sees the disease leave Stock. Hearing Micah his smile becomes a little pained as he realizes he has to do it again. "I need all the prayers you have." One again reaching deep within himself Zander's hands start glowing as he covers the rash around Micah's wound. Feeling strength flow from Micah he direct it straight at the rash, his whole body seeming slightly radiant. There was no way the disease could resist, except that it was. With a shock he feels the battle start to be lost. With an anguished yell he pours himself into the healing. Rather than warm tingles Micah feels almost a burning sensation as the disease is purged from his body. As the rash dissipates Zanderallen collapses to the ground, breathing hard. "Nobody else get infected. I don't know how many more of those I have in me.
---------------------------
Celestial Spirit 43 rounds remaining
Lay on Hands 4 used 2 remaining


Lay on Hands - Micah heals 14
- Mercy (Remove Disease) 21 rolled - Hero Point used to give +4 after a roll gives a 25

Micah is cured of all diseases with a DC of 25 and lower

(DM MikeK) - Nobody else get infected...doh 
Thursday February 15th, 2018 9:20:12 PM

The bulk of the party is standing near the carcass of one of the dead crocodiles, just south of the tear shaped crater. The bottom of crater itself is now totally covered in the writhing red grass, about 6 inches high. There is a sickly sweet smell coming off of the grass.

Outside of the crater, patches of stuff, maybe a couple inches high, are spread out around the crater. Bartomus is pretty sure the area now covered is larger than when they first arrived. The stuff has also definitely moved into the lake, so submersion doesn’t seem to hinder it.

At the bottom of the crater is the meteorite. It is shaped like a large crystalline pillar, 4 feet long and a foot in diameter. It swirls with colors and also emits an atonal humming sound, that modulates into various discordant pitches with no discernable pattern.

Sid opines that the group is dealing with something on par with an artifact.

Micah lends assistance to Zanderallen in his own healing. Rather than warm tingles Micah feels almost a burning sensation as the disease is purged from his body. As the rash dissipates Zanderallen collapses to the ground, breathing hard. "Nobody else get infected. I don't know how many more of those I have in me.”
Micah is cured and no longer Sickened

Meanwhile, Stohp advances further into the grass, starting down into the crater. She is starting to feel feverish, and her legs itch.

Stock points out to the group that given Stohp’s reaction to touching the grass, he’s a lot less inclined to do the same.


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday February 16th, 2018 5:22:53 AM

Stohp takes the offered hand and exits the grass. "It's not to bad. Kind of like poison ivy, I feel a little warm and itchy but that's it. I don't think we have to worry about starting to bleed over everything like those animals were, at least not at first. Stock whatever you were going to do you should probably go ahead and do it, even if the grass infects you we can cure it before it goes anywhere."

Stock (JonM) HP: 65/65; AC: 18/13/15; CMB: 11; CMD: 23  d20+9=20 ; d20+4=9 ; d20+8=26 ; 2d8+13=17 ;
Friday February 16th, 2018 9:35:19 AM

Stock grits his teeth together and approaches the crystal. He ignores the creeping feeling he thinks he feels through his boots as he walks on the red grass. He puts his hand on the crystal to test how it feels.

Assuming it is not too hot or cold...or anything else to touch
Stock bends down and tries to pick the thing up.

Assuming a 9 isn't enough to lift it
Stock looks back at the others and says, "It's stuck. Here, watch this..."

And with that, he gathers up all of his strength and swings his flail down as hard as he can on the crystal.
=========
Enlarged 42 more rounds, fatigued round 4 of 10
Fort Save 20 for stepping on the grass
Strength check 9
Power Attack hits AC26, 17 damage


Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+5=18 ;
Friday February 16th, 2018 9:35:31 AM

"Hold up, before anybody else risks infection let me get a closer look. If nothing explodes then we can try to lift it out.", strength renewed at the thought of Stock going and infecting himself again, Zanderallen stands and boldly walks down into the crater. He circles the meteor closely inspecting it. Then he tests if it's hot with the back of his mailed hand. If it doesn't seem hot enough to burn him he removes he gauntlet and runs his palm over the surface.
--------------------------------
Perception 18

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday February 16th, 2018 11:10:42 AM

"If it was simply a rock, it wouldn't cause things to spread," Bartomus commented as he watched the grass and the others. 'If it is an artifact, and something that fell from the sky then caused what we saw, I am wondering if we should do anything with"

He was cut short as Zander touched the pillar as Stock's massive flail came flying downward. Bartomus bellowed with all of his voice, "Zander watch out!"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday February 16th, 2018 11:56:28 AM

Dorbin ducks and looks away from the crater as his companions attack the crystal, expecting an explosion.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday February 16th, 2018 12:20:18 PM

Sid leans against the tree, "Man, and I was going to shoot it with a few arrows," and then resumes scanning the area.

=============================================

Previously Rolled Perceptioin: 25((Let me know when I need to roll again))

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Friday February 16th, 2018 5:52:10 PM

Micah lets out a deep breath after the disease is cleansed from his body. "Thank you," he says, not making it clear whether he is thanking the paladin, their patron, or both.

He winces as Stock strikes the crater, and rises to his feet.

=======
Shield of Faith (+3 deflection bonus, for net increase of +2 updated in header) 55 rounds remaining
Detect Magic
Magic Vestment hours remaining

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=14 ; d20+7=11 ; d8-1=4 ; d8-1=4 ;
Saturday February 17th, 2018 2:40:56 AM

Sid draws back the arrow notched and waits a few seconds to see if anything should appear from the crystalline artifact.

==========================================================

Ready Action - Rapid Fire: Anything that emerges from the artifact - or - nothing happens and I shoot the bloody thing anyway.

To Hit1(Rapid Shot):14
Damage: 4
To Hit2(Rapid Shot):11
Damage: 4
((Sage advice Mitch. Sage advice.))

(DM MikeK) - It's stuck. Here, watch this... 
Saturday February 17th, 2018 8:38:19 AM

Stohp notes that the infection is not so bad, although she really is feeling feverish, and her legs itch, and there’s a wicked looking red rash forming on her skin.

Zanderallen and Stock both move into the crater to get up close and personal with the meteor. The red grass brushes against their legs, swishing as they move through it.
Stock Fort save DC 5 or gain Sickened condition.

The dwarf is fully prepared to channel his inner Gimli on the thing. Dorbin cringes. Sid leans against a tree. But first....

As soon as paladin and dwarf get within a few feet of the stone, the hum becomes a cacophony. A veritable wall of sound blasts from the crystal, slamming into the group like a physical blow. Those closest to the stone feels the effects most strongly.

Stock and Zanderallen - Fort Save DC 26 or gain the Deafened AND Stunned Conditions
Micah, Bartomus, and Stohp - Fort Save 21 or gain the Deafened Condition
Sid and Dorbin - Fort Save16 or gain the Deafened Condition

ITS REALLY LOUD


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=17 ;
Sunday February 18th, 2018 1:32:10 AM

After he shouted, there was this hum that continued to rise in its volume and intensity erupting in a giant BOOM . The caused the taur to step back as he winced. He shook his head and there was again a ringing in his ears. It was loud. He looked about and shook his head from side to side sending the carved acorns that hung from his horns swirling and coming back on the horns, but Bartomus couldn't hear it them make any noise.

"My ears are ringing again, he said, but unbeknownst to him, he was shouting.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+3=5 ;
Sunday February 18th, 2018 9:19:37 AM

Stohp reals back, clutching her head (Fort 5). Again with the painfully loud noises?!? She needs to get herself some earplugs.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=23 ; d20+7=19 ; d20+7=10 ; d8=2 ;
Sunday February 18th, 2018 2:54:28 PM

Sid yells back at the sound and releases his arrows, "Gods I hate this thing already," he yells.

=====================================================

Fort: Nat. 20(23)
To Hit1(Rapid Shot): 19
Damage(If applicable): 2
To Hit2(Rapid Shot): 10

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+7=9 ; d20+4=19 ;
Sunday February 18th, 2018 6:03:14 PM

Micah yells in pain at the overwhelming sound, then realizes that he cannot hear his own scream.

Hoping his ears recover soon, he focuses on what accompanied that sonic assault.

=======
Fort 9
Perception 19 on crystal

Stock (JonM) HP: 65/65; AC: 18/13/15; CMB: 11; CMD: 23  d20+9=16 ; d20+9=17 ;
Monday February 19th, 2018 10:13:38 AM

This grass feels weird under my feet...Hey...What's Z doing over there?

WHAM...the sound is like a wall of force

What happened? Boy it got quiet. Why is it dark? Are my eyes closed? What did Zanderallen DO to it to make it react like this?

========
Fort Save 16 to avoid being sickened
Fort Save 17, Stock is Deafened AND Stunned
Enlarged 41 more rounds, fatigued round 5 of 10...let me know if you want me to advance these counters more quickly...


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=8 ;
Monday February 19th, 2018 11:24:05 AM

Dorbin physically rocks from the sound of the blast (Fort save 8). He looks around and can hear nothing but ringing. He shoves his fingers in his ears and digs around, to no avail. He moves over towards the crystal figuring if he can't hear, perhaps he can see what's going on.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+11=24 ;
Monday February 19th, 2018 6:04:51 PM

Starting to approach the meteor, Zanderallen feels the hairs on the back on his neck stand up as the sound increases in intensity. He is about to rethink the whole getting close to it thing when it seems to explode in front of him. Trying to cover his ears he reels backwards as if struck before he stops moving. Somewhere his conscience tries to make sense of what just happened to his body. 'Did I die? I hope the others are ok? Never thought it would end like this.
-------------------------------
Fort save 24

(DM MikeK) - A Wold gone mad 
Monday February 19th, 2018 9:13:29 PM

Zanderallen and Stock drop their weapons and stand motionless, as the rest of the Shields instinctively cover their ears and wince in pain as the sound wave hits.

Gradually, very gradually, hearing and senses return. Perhaps it would better if they did not, for the sound continues to crescendo.

The marvel of colors in the crystal are polluted into glowing shades of blood red. The crystal begins to pulsate, and the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms are wriggling their way forward. The grass surrounding the crystal starts to envelop it.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday February 19th, 2018 10:19:25 PM

"Stock! Stoph?" Sid moves forward, hesitantly for just a second, and then stashes Branwen into his efficient quiver and runs to his fallen comrades. "Wardd we need your luck now is ever," he mutters and then yells, "guys up, up, up! We got to go vacation is over!"

==================================================

((I want to use my full round to move to the closest immobile person, which I think is Stock, but I could be wrong, so that next turn I can help them to their feet or drag them out... potentially.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday February 20th, 2018 12:05:47 AM

"We need to get away from that grass, now," Bartomus yelled as he began shifting away from the creeping red grass while trying to shift closer to some of his fellow Shields.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday February 20th, 2018 6:41:41 AM

Stohp can't really hear what everyone's yelling about, but she is capable of realizing she should back up without being told. She retreats out of the grass and hopefully to a spot where the noise is less deafening.

Stock (JonM) HP: 65/65; AC: 18/13/15; CMB: 11; CMD: 23 
Tuesday February 20th, 2018 9:14:03 AM

Stock is reeling.

Wait...my eyes ARE closed. Why won't they open? Who is touching me? Why are they pulling on me?

Am I still big? I think so. I'm still tired that's for sure.

=========
Status Effects: Deafened, Stunned, Enlarged 40 more rounds, fatigued round 6 of 10

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday February 20th, 2018 11:06:11 AM

"What's going on? I never thought the Graveyard would be so red. Anybody else here?", Zanderallen isn't sure if he's speaking aloud or if those are just the thoughts in his head. Really he's not too sure about anything right now. With his sense slowly returning he tries to re-orient himself.
-----------------------
[i]Celestial Spirit 40 rounds remaining - dropping the weapon does not end the effect
Lay on Hands [4 used, 2 remaining]

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday February 20th, 2018 12:16:31 PM

Dorbin sees the grass quickly expanding. He casts fly on himself and rises above the grass, moving up to a point where he can see if there is someone he can help out of the pit. He knows he cannot lift an enlarged minotaur, though...

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday February 20th, 2018 7:25:47 PM

[OOC: I cannot remember. Are the brown squares on the map trees, rocks?]

Micah gazes in wonder as Dorbin takes to the air. If wishes... he starts to think at himself in response to his envy.

Seeing that Stohp is helping Stock, he stops to help Zanderallen grab his dropped items. "Off the grass!" he shouts as he scrambles to the nearest refuge.

(DM MikeK) - But wait, it gets weirder 
Tuesday February 20th, 2018 9:45:27 PM

Stohp moves in to assist Stock away from the crater.
Sid and Micah help Zanderallen.
Adventurers being adventurers, all five have the presence of mind to retrieve fallen weapons.

The quintet joins Bartomus in retreating from the grass, as Dorbin takes to the air.

As the group recovers and watches, the red grasses engulf the crystal meteorite. The reds of the grass gradually overpower the prismatic colors of the stone. It starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

The sound continues unabated, as red grasses spread in writhing mass.

And then it stops.

No. Not ‘stops’… more like ‘pauses’

There is no sound. There is no movement. The grass, and the crystal, and the nearby trees, and the insects hovering over the carcasses of the animals, and even the waves of the lake… everything has stopped. The only thing moving are the seven of you.

On the wall of the crater, directly behind the crystal, a vortex of swirling colors fades into existence. The swirl is very much like that seen in Lerntig’s Gate. A voice calls from the vortex. It is masculine, but soft and gentle. You do not recognize it.

“Silver Shields. Your help is needed. Quicky, step into the portal, while there is still time”.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday February 20th, 2018 10:52:37 PM

"If I scream in horrible, blood-curdling agony... it's probably fine," Sid says and rushes through the portal.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday February 20th, 2018 11:35:16 PM

"Wait, what, Sid, when did we start listing to talking swirls," Bartomus watched in complete bewilderment as Sid rushed into the swirl of colors. Micah, Zander, come on, how does any of this make any sense. We get attached, sickened, and now a talking voice in a cloud of color says our name and we jump?"

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday February 21st, 2018 11:51:01 AM

Stock is still standing, hands on his knees and shaking the cobwebs out of his head. Out of the corner of his eye he sees Sid rush toward to the portal.

"Did he really just do that? Going through a portal like that is how I ended up stock on the Float in the first place...Well...at least the voice sounded gentle."

I hope this isn't a mistake!

And with that, Stock follows Sid.

=========
I'm going to go ahead and drop the fatigued and enlarged status effects now for ease of book keeping...If we are jumping into a fight, I may regret this statement.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday February 21st, 2018 1:41:11 PM

"Well I guess we're committed now. And I'm not about to be outdone in charging forward." Making sure he has all is dropped gear Zanderallen jumps through the portal, weapons ready.
----------------------
Celestial Spirit 39 rounds remaining
Lay on Hands 4 used 2 remaining


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday February 21st, 2018 2:32:47 PM

Dorbin shoves his fingers in his ears and hears them pop as he removes his fingers. He blinks and looks around, glad to be able to see again. He starts to speak, but stops as Sid, Stock, and Zander all dive through the portal. He looks around at the others and shrugs. He says, "I guess we can't let them go on by themselves, can we? Maybe we should wait a moment to see if they come back?"

He pauses, still flying, and looks down at the others. If anyone else dives through, he slowly flies through the portal, not sure what he will find on the other side, but trying to be cautious, half expecting to run into a wall.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday February 21st, 2018 4:57:51 PM

"Fine, just Fine, don't blame the Taur if this goes raspy badly", Bartomus said with an obvisit bewildered and disapproving tone. He shook his head, looked about and very reluctantly followed the others through the swirling colors.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Wednesday February 21st, 2018 7:20:52 PM

Micah follows the others, involuntarily wincing as he steps through.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Wednesday February 21st, 2018 8:23:35 PM

Stohp just sort of stands and stares as her companions charge into the mystery portal one by one. "And people accuse me of suicidal overconfidence!' ... Ah, screw it. She follows the rest.

(DM MikeK) - Perchance to dream? 
Wednesday February 21st, 2018 9:36:13 PM

The portal speaks.

Sid, naturally, jumps on through. The rest of the group, with varying degrees of trepidation, follow.

And everyone is vaporized. The End.

OOC - OK, not really. Everyone is fine. Just some harmless DM humor there. Back to our story…

The Wold shifts as the party moves into in the swirling multicolored whirlwind With a final swirl of distorted colors of red, blue, purple, yellow and greens, everything goes black.

Moments later, the party steps into a soft, lavender light. The group appears to be standing on a low flying cloud, with Dorbin hovering over it. The cloud seems to be moving, although no sense of motion is imparted onto the group. The entire feel is very dream like.

You move as in a dream over misty dim hills, peeking into the magical valleys below you. You fly over one vale, where you see a beautiful ancient elf city, with amazing towers under a magical dome.
In another vale you see herds of giant thundering lizards as big as houses.
in another, you see rolling hills covered in singing flowers unlike anything you have seen in the Wold.

Knowledge Planes DC 10 Highlight to display spoiler: { - The Valleys of Twilight, ruled by the Fey Queen Maab. Occupying part of the Shadow Lands between the Wold and the Lands of Rest, Maab populates the abundant valleys with peoples and creatures lost to the Wold. }

The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall multihued grasses.

It appears you will soon arrive at your destination.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=17 ;
Thursday February 22nd, 2018 12:56:24 AM

Sid looks around, "Wow guys, it was my turn to do something stupid, you didn't have to jump in after me." Then he smiles really big and says, "but then we wouldn't be the Silver Shields would we." After a moment he adds, "Drinks are on me when we get back."

=============================================

Knowledge(History): 17 ((I want to see if I can identify the Elven city as we pass.))

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday February 22nd, 2018 10:12:09 AM

"What in the Wold?"

Stock looks about in wonder and then decides to rest his legs as they are flown onward. He sits close enough to the edge to watch the scenery and says, "Hmm. Comfy cloud we got here. Any of you know where we are? I guess I'm glad we aren't dead. For a second there I had visions of disintegration...Heh...guess I was just imagining things."

"Dorbin - you know more than the rest of us. Got any idea what this is?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+9=14 ;
Thursday February 22nd, 2018 12:14:12 PM

Dorbin floats above the cloud and quickly adjust to make sure he's keeping up with the cloud and not losing sight of the rest of the group. He looks down as they pass over things and gapes, "Oh my. This is The Valleys of Twilight, ruled by the Fey Queen Maab! I don't know how this can be. We are somehow between the Wold and the Lands of Rest. Oh dear. Sid, where you did lead us? And how did you get us here?"

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday February 22nd, 2018 1:46:02 PM

Zanderallen is pleasantly surprised by where there find themselves, he was expecting much worse. He is a little uneasy about where they might be though. Until Dorbin enlightens him, then he's really uneasy. "Valley of Twilight you say? I thought I didn't like being on the Wold with the red grass spreading everywhere. But that's looking better and better by the second." He clutches his sword almost like a child would hold a blanket or favorite toy in the dark. It faint glow from the celestial spirit inhabiting it looking very faint in this land of lavender twilight.
------------------------------
Celestial Spirit had 38 rounds left when entering the portal. Will there be any duration left once we land?
Lay on Hands 2 remaining


Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Thursday February 22nd, 2018 7:24:21 PM



We are not a codfish, Micah silently reminds himself as his mouth drops open at Dorbin's words.

He nods silent agreement with Zanderallen and looks around, trying to absorb as much of the mystical vista as possible.

(DM MikeK) - Twilight Vales 
Thursday February 22nd, 2018 10:18:10 PM

The Shields try to get their bearings while Dorbin lays a little knowledge on them.

Upon death, a soul leaves the Wold and journeys to join Gargul in the Lands of Rest. Between the two lies the Realms of Shadow – thousands of individual realms containing a multitude of creatures. One of those realms is Koshe Mar, home to the vampire lord the group met at Lerntig’s Gate.

Another realm is the Twilight Vales, ruled by the Immortal Power, Maab. Over the ages, civilizations, and peoples, and even gods have fallen from the Wold. But some Maab and her people rescue from oblivion. Each of the valleys of this realm are home to peoples and places long forgotten to the Wold, Some are beautiful beyond measure. Some are dangerous beyond imagining.

What is undeniable is that while here, the definitions of the terms “normal” and “possible” are under entirely new management.

Sid attempts to identify the city. It looks an awful lot like the description of the legendary city of Fae Skymeir, the first city state ever founded by elves, back before those that would become the drow retreated underground. You know, pretty much the pinnacle of elven civilization. But that city was destroyed millennia ago, so that would be impossible.....

Time is hard to judge here, but based of the ending of the group’s spells, several hours pass travelling by cloud.

The cloud slows as it approaches a wide valley with a flat floor, covered in tall golden grasses. As the cloud nears the valley floor, the party discerns the grass shoots are thick and massively tall, at least 20’ high (kind of like bamboo). Near the center of the valley, a bare dirt and stone hill rises above the grasses. A kind of lodge, like a half cylinder on its side, sits on the hill. It is composed of some other type of grass woven into mats, and placed over the massive rib-bones of an ancient monster long dead. The grass mats cover the top and sides of the lodge, except where holes allow the tendrils of cookfire smoke to escape.

The cloud comes to a rest just outside an open entrance to this lodge, and slowly dissipates, leaving you standing on the hill, outside the only man made structure in sight.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+12=27 ; d20+13=29 ; d20+17=34 ; d20+11=20 ;
Friday February 23rd, 2018 12:24:28 AM

Sid watches the city as it disappears, "This is out of this Wold," he gasps. He takes a half step towards it and then sighs and flumps down on the cloud. To Dorbin he responds, "It was my turn to do something stupid, I figured that I would pop over and pop back. Sighs and rolls onto his stomach and shuffles to the edge of the cloud, "Do you know what that city was?" He says a bit dreamily, "Oh, the records and stories and histories they have. He turns back to everyone, "If we save the Wold we'll have to see if we can get free, non-permanent trips back.

As they land Sid stands up and says, "Ok, follow behind me and try not to be too loud. I'll be point man at least until we talk to whomever it was that called us."

Sid softly steps forward, scanning the area for traps until he finds one or makes it to the doorway.

IF Sid makes it to the hut doorway he will politely knock and say, "Hello, did anyone order some Silver Shields?"

================================================================

Perception(Trapfinder +2(Half level rounded down)for +12 bonus): 27
Stealth: 29
Disable Device(Trapfinder +2(Half level rounded down)for +17 bonus): 34
Reflex Save(Trapsense +2 for +11 bonus): 20

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday February 23rd, 2018 12:39:30 AM

"Ok, so Sid, do you have ay idea of where we might be?" Bartomus asked as they moved down in the valley towards the great lodge. "This type of building, it has to be lodge, a great lodge. Seems to remind me of home in some ways."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Friday February 23rd, 2018 10:51:47 AM

Micah takes a deep breath and lets it out slowly. Tactically, he agrees with Sid's scouting ahead. Personally, he fears for the him. While waiting for a response from the lodge, he turns to Zanderallen and whispers, "Hopefully, tact, diplomacy, and charm transcend worlds. Ready?"

Shield and mace still stowed, he prepares to step forward with their spokesman.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday February 23rd, 2018 11:32:31 AM

As Sid moves forward, Dorbin calls out, "Be careful, things are...different here. You are likely to find things that don't make sense and seem impossible, but they are not!"

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Friday February 23rd, 2018 11:40:26 AM

"I don't know guys. My experience is that at the end of the day, People are People. I mean how different could it really be."

Stock adjusts the load on his back and starts ambling forward, letting Sid take the lead but not letting him get too far out front.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Friday February 23rd, 2018 1:26:31 PM

Observing what an excellent job Sid seems to be doing scouting ahead Zanderallen almost feels bad about the amount of noise he generally makes. He hangs back as asked and let's Sid do his job. "I hope you're both right about that." he says with a nod to Stock and Micah. Relaxing a bit he moves next to Sid when he knocks on the door. Ready to give diplomatic or physical aid.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday February 23rd, 2018 6:58:33 PM

Stohp is really surprised at the sudden descent into a cloudy paradise. For the first hour she floats along enjoying the strange view. Then the strange events of the last few days start nagging at her mind, she starts worrying about that weird grass/vine stuff spreading, and by the time they land she's a bundle of nerves worrying over everything that's been going on. She resists the urge to go up to the small building and pound on the door, demanding to know what's going on and why they were pulled away during such a critical time in the Wold.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=10 ; d20+7=27 ;
Saturday February 24th, 2018 1:19:46 AM

Before SId moves forward he listen's to Bart's question and takes the lodge in for a moment before telling him anything he might now about it.

As he was pacing forward he cringed at Dorbin's callout, but tries to hide it. "It's ok," he mutters to himself, "they sent for us, they know we're here, it's ok."

Now, he waits for a response at the door... hopefully.

==================================================================

Bluff(To spare Dorbin's feelings): 10
Knowledge(History): Nat 20! (27) ((To know about the valley and the lodge. If they weren't physical places like Fae Skymeir, then any accounts of legend, folklore, or historical accounts.))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday February 24th, 2018 9:11:32 AM

Stohp continues to stew in her own worries, staring at the door, waiting for it to open. Suddenly she realizes she is forgetting to breath and she inhales deeply (and loudly).

(DM MikeK) - The Lodge 
Saturday February 24th, 2018 9:39:53 AM

Sid ever so quietly eases on up to the entrance of the lodge, wincing only slightly as Dorbin calls out to him. There is no door. The entrance is covered by another of those woven mats. Encountering no traps or other obstacles, Sid pauses outside the entrance.

"Hello, did anyone order some Silver Shields?"

A voice responds from inside the lodge. It sounds like the same soft, gentle, masculine voice from the portal.

I have seen you, Silver Shields. Enter this taudo in peace. Come.


Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Saturday February 24th, 2018 12:29:09 PM

At the sound of the invitation, Micah lightly bows to Zanderallen and gestures with his hand for the silver tongued Silver Shield to take the lead. As they approach he gives a nod and smile to Sid.

He squares his shoulders as they enter.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday February 24th, 2018 9:31:11 PM

"Still not sure where we are or where we are going," Bartomus said as he followed behind his fellow Shields into the taudo. As he entered, he closed his eyes and waited till he was inside and opened them hoping that it would make the adjustment a bit easier.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=15 ;
Sunday February 25th, 2018 11:40:52 AM

Sid bows slightly and opens the mat for the others to enter and follows in after. Sid tries to keep his eyes open, but they are on an adventure! Fae Skymeir...

=====================================================

Perception: 15

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Sunday February 25th, 2018 8:44:29 PM

Stohp follows the rest of the group inside.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday February 26th, 2018 11:56:39 AM

Dorbin gulps as they are invited in. He isn't sure this is a good idea, but it's not like they really have any options right now. He enters just before Sid.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+14=17 ; d20+12=30 ;
Monday February 26th, 2018 1:28:58 PM

Taking the offered lead Zanderallen steps inside the taudo. Having no clue what to expect all he knows is that whoever or whatever is inside has seemed nothing but friendly towards them and he intends to return the favor. He looks around for the source of the voice and offers a greeting, "You seem to know us already but I will introduce us. I am Zanderallen, and with me are Micah, Stohp, Bart, Stock, Dorbin, and Sid. We are called the Silver Shields. Might you be so kind as to introduce yourself?" Zanderallen smiles warmly as he asks, but is looking intently at their host, trying to ascertain their motives.
-----------------
Diplomacy 17
Sense Motive 30

(DM MikeK) - Mahyawu 
Monday February 26th, 2018 8:45:44 PM

Micah gives Zanderallen an ‘after you’ bow, and he and Sid part to allow the paladin to enter first. Which he does, followed by the rest of the group.

The interior of the lodge is dim, but not as dark as would have been expected.

There is a small fire burning in the pit, and Zanderallen has to scan rather carefully before noticing the small, still figure. The man appears to be smaller than a gnome. Seated cross legged on the ground as his is, his small head is no more than a foot off the ground. He calmly watches the group approach. The paladin gets the feeling he intends no harm.

He has very dark skin, white hair and grey eyes. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass, grass, and pottery. He wears a headdress, large for his small frame, made from woven grass with rows of feathers traversing down his back.

After Zanderallen approaches and introduces everyone, the figure holds his right hand straight out in front of him, with his open palm toward the group.

“Mahyawu”, he intones softly. “Are you all well?”

Sense Motive DC 20 Highlight to display spoiler: { The man seems to mean the question literally, and not as a casual greeting. }

Bartomus and Sid are the first to notice what looked like grass mat walls on the outside have the appearance of a swirling mist, in shades of gray and violet.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=18 ; d20+10=30 ;
Monday February 26th, 2018 8:59:34 PM

"We are well elder," Sid says softly, with a slight, fluid bow. Sid watches the wall behind the elder little man to see if the mists swirl in any particular way.

========================================================

Sense Motive: 18
Perception: Nat 20(30)

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+15=28 ;
Monday February 26th, 2018 9:09:44 PM

"Thank you, Mahyawu," replies Micah with a bow, matching the volume of his voice to that of their host.

Discerning the nature of the question, he explains, "We are well for the most part, Mahyawu, though some of us bear some scratches from fighting creatures tainted by the blood grass." He pauses to glance in Stohp's direction, then continues, "And this one has contracted an illness from that same source."

=======
Sense Motive 28

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=23 ;
Monday February 26th, 2018 9:12:34 PM

Bartomus looked at the small man who was in command of the lodge that they had entered. "I am well, thank you, sir." Bartomus said at a tone slightly louder than a whisper and bowed at the seated man across from them.

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+4=6 ;
Tuesday February 27th, 2018 12:39:28 AM

I don’t know about this guy. I mean he brings us out to the middle of nowhere on a cloud....and he’s what, like two hands tall...I’ve got my eye on him

======
Sense Motive 6
...Site ate my post this morning. Oh well. I’ll make it up

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday February 27th, 2018 3:50:27 AM

"No." Stohp says in answer to the question. She folds her arms and glares down at the tiny creature.
"Danger threatens the Float and we've spent the last few hours floating on clouds while who knows what is going on there. So no, I'm not doing well. Why did you bring us here?"

Hours of forced inactivity have not been good for Stohp's temper it seems.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+2=13 ;
Tuesday February 27th, 2018 11:51:38 AM

Dorbin stays in the back as one of the last to enter. He finds comfort in the shadows and stays near the door. He doesn't know what to make of this strange small man. He stays quiet, not thinking that the man actually meant the words he said.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+12=18 ;
Tuesday February 27th, 2018 1:00:09 PM

"Some of us have minor injuries and looking at Stohp's leg it appears she contracted the meteor disease.
Other than that we're all a little ill at ease with what's going on so please excuse any haste in our dealings, but the world we know is in grave danger. So much is going on that seems way above our heads and we're struggling to make sense of it. You said you needed our help?"
Zanderallen isn't quite sure who this might be but someone who makes their home in the Twilight realm probably wasn't someone to be trifled with so he maintains a friendly tone.
-------------
Sense Motive 18

(DM MikeK) - History Lesson 
Tuesday February 27th, 2018 9:28:42 PM

With the exceptions of Stohp and Stock, the group falls into the same soft, respectful tones used by Mahyawu.
Micah and Zanderallen point out Stohp’s infection.
Stohp and Zanderallen request, with varying degrees of civility, to know why the group has been brought to the lodge.

At Stohp’s outburst, a corner of the small man’s mouth ticks upward slightly.

“I brought you here,” he responds with amusement, “because danger threatens the Float.” Then, with a more serious tone, “Danger threatens all.”
While speaking, Mahyawu produces a cup, and fills about a quarter full with some kind of grass. He pours a bit of boiling water into the cup from a small kettle that was on the cook fire, and holds it up toward the taur towering over him.

“You should drink this.”
Sense Motive DC 20 Highlight to display spoiler: { He believes it will help Stohp. }

After either handing the cup to Stohp, or placing it next to the fire should the taur refuse it, Mahyawu places some other type of grass onto the cookfire, causing thick smoke to rise from it. Rising toward the roof of the lodge, the smoke coalesces and intertwines. Colors become visible, swirling into view. The colors become images.

“What has been,” Mahyawu intones.

From a bird’s eye view, a sea of grass extends from horizon to horizon. The grass is much like what the group just passed over, tall and thick. Patches of various colors break the monotone - golds, greens, blues, oranges, yellows. The flatness of the grass tops are only occasionally broken by an outcropping of rock.

“This is the Sargrass. My home. The Wold thinks it consumed by Woldsblood many years ago. But Sarr and Maab collected The Land at the moment of its destruction, and recast it in the Twilight Vales.”

The point of view continues racing across the grassy plain, passing over what looks like a kind of large flat bottomed wooden boat sailing on top of the grass. A large mountain range looms on horizon, getting larger and larger as it nears. As the view closes in, it becomes apparent the mountains are composed entirely of large, white, crystalline structures.

“The Crystal Mountains.”

At the base of the mountain range, the grass changes. Everywhere is that now-familiar thick, red weed like plant. Tendrils shoot downward, into the base of the mountains. The grass grows taller and thicker, and more and more roots dig and burrow and press upon the crystals. The pressure builds.

And then.

The point of view lifts, providing a high aerial view of the entire mountain range exploding. The grasses bend sideways as the shockwave of the sound ripples from the blast. Chunks of now red crystals, some as large as small buildings are blasted into the sky. The crystals fall hundreds, even thousands of miles away, including several by a large lake, home to a floating city. And where they land, the red weed follows.

Meanwhile, Sid has been watching the swirling mists on the wall behind the elder little man. They too show images. At first, the elf believes them to be mirrors, as they reflect the scene within the lodge. But, upon closer observation he notices the difference. While every image is of a small man speaking to a group of adventurers in a grass lodge, the composition of those adventurers differ. In one image, it is the Shields. In another, a group of halflings. Another is several dwarves and a liontaur. Another… it is Restlin and Sesha and several others who look very comfortable around the two Iron Dragons. This must be the whole group, THE Iron Dragons, talking to this very same man at possibly this very same moment. Sid counts eight, no nine distinct groups of adventurers, including his own, each apparently having this very conversation simultaneously.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=15 ;
Tuesday February 27th, 2018 10:20:05 PM

Sid waves and mimes out 9 groups and gives a thumbs up. Turning to the man he says, "So the Woldsblood was the destruction of the Sargrass which corrupted the grasses?"

IF Stohp doesn't take the cup, Sid will pick it up, and, in a way that anyone who is watching can see holds it up to the taur and says, "You should drink this."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday February 28th, 2018 1:32:18 AM

"So the explosion there, led to the red weed that made some of us ill show up at the lake? Can we stop it from spreading to the Float itself?" Bartomus asked after watching the smoke swirl in its display of things that happened.

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday February 28th, 2018 1:55:11 AM

"You know when I was a young dwarf there was an elder who could make this alchemical stuff that could kill any kind of weed. You guys ever try something like that? I ain't never heard of anything that could dig into the roots of a mountain though..."


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Wednesday February 28th, 2018 3:09:33 AM

Stohp takes the drink from the Manfri and frowns doubtfully at it. Once the images start up she watches intently. When they finish Stohp is confused. "Wait, that doesn't make any sense. The mountains were here, in the Valley of Twilight. Somehow grass makes them explode, and the pieces end up outside the vale peppering the Wold? How? Shouldn't they just fall amidst the clouds and valleys of this place?"

Remembering the cup in her hand, she grimaces and quaffs it. It doesn't taste very good, but then again medicine never does. If it was poison it'd probably be rather pleasant before it killed her. She puts the empty cup next to the fire.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday February 28th, 2018 12:13:22 PM

Dorbin stays near the door, watching. His eyes dart to and fro. He wonders about this man and the Sargrass. If what he says is true, and it certainly appears to be, the man is trying to spread his homeland, the Sargrass, to the Wold. Dorbin wonders why. He wonders what the result may be of the Sargrass spreading in the Wold. Does this man want to destroy the Wold?

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+12=18 ;
Wednesday February 28th, 2018 1:46:29 PM

As the images swirl in front of him and behind showing the other groups, Zanderallens mind feels like it's swirling along with them. What in the Wold was going on. Who was this man? Who were the others? Adventurers like themselves, somehow called by this strange man?
Leaving most of his questions unasked he gives voice to the one that matters most to him, "What can we do?
---------------
Sense Motive 18

(DM MikeK) - Some answers 
Wednesday February 28th, 2018 9:22:05 PM

Stohp drinks the tea. As expected, it is bitter, nasty tasting stuff.
Fortunately, as also expected, it relieves the taur’s fever and rash.
Stohp is cured!

The images pause for a moment, as Mahyawu responds to the group’s questions.
“Woldsblood destroyed the Sargrass,” he replies to Sid. “The Bloodweed came much later. I do not know where or how it came about.”

In answer to Stohp’s question, he shrugs. “You ask excellent questions,” he notes with a wry smile. “Sometimes the barriers between plane are overcome. Perhaps it is the nature of the Bloodweed to do so. I do not know.”

“I do know the Bloodweed is spreading. It is both in the Wold, and in the Sargrass, and if left alone, will consume all.”

He smiles kindly at Zanderallen, Bartomus, and Stock. “Your question, I can answer.”

He raises his arms, and in the smoke materializes nine objects laid out in a circle; a dragon, two connected mountains, a ship, a stick figure of a person, a soldier, a crescent, a gem, and a bridge.
Mahyawu points to the gem.
“I believe this to be you: The Heroes who dwell in the floating gem”

The image swirls, and reforms. Now it shows a very familiar scene – the blood colored gem sitting in a crater beside a lake, surrounded by the carcasses of three large crocodiles. The grass continues to grow. The point of view closes on the gem. A hand, holding a large claw of some kind reaches out, and touches the crystal with the tip of the claw. Instantly the crystal reverts to a pure white color, and the red grass withers and wilts to nothingness.

The man regards Zanderallen gravely.
“You must journey to the Sargrass, retrieve a claw from the father of all rapkes, return to your lake, and touch the claw to the crystal. This will stop the Bloodweed.”


Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+15=17 ;
Wednesday February 28th, 2018 9:35:37 PM

Micah listens and watches intently as the vision unfolds.

"Rapke?" he asks, puzzled. "I am not familiar with this creature. Must it die or is the claw retrievable without its demise?"

Numerous other questions arise in his mind, but he allows the others to ask their questions before inquiring more.

======
Sense Motive 17

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday February 28th, 2018 11:11:28 PM

"How can we reach the Sargrass?" Bartomus asked as he processed the information that they had been given. At this point, he thought to himself, why not make it another creature they had to find.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=16 ;
Thursday March 1st, 2018 12:32:09 AM

Sid ponders the figure before him and what he has heard.

======================================================

((So, outside I rolled a Nat20 for a History check, but if I can't have that then here is another one ^_^))

Knowledge(History): 16

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday March 1st, 2018 12:36:51 AM

((I forgot to mention that since I know his name, I was going to focus on that, then his description and environment so see if I remembered anything.))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 1st, 2018 6:18:48 AM

Stohp looks incredulously at the small man. "I have no idea what Rapkes are, but unless they're immortal the first one ever is probably long dead. How exactly are we supposed to get a claw from it? Heck, even if it's alive how would we find it? Judging from those pictures the sargrass is pretty big we could wander around for years and find nothing."



Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 1st, 2018 12:07:51 PM

Stock listens to Stohp and shrugs, "Well, assuming it's alive, I'm sure we can get a claw. I mean, how tough can a Rapke be?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+14=22 ; d20+9=27 ; d20+10=11 ;
Thursday March 1st, 2018 1:25:08 PM

Dorbin listens carefully. When he hears mention of a "rakpe," he pulls out his small notebook and flips through pages, trying to think if he knows anything about such a creature.

Knowledge, Arcana: 22; Knowledge, Planes: 27; Knowledge, History: 11.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 1st, 2018 1:30:44 PM

Zanderallen nods gravely at Mahyawu, "Anybody know what a rapke is and whether or not it's likely to be freindly?" He looks around at the group, his gaze ending on Dorbin as he flips through his notebook.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Thursday March 1st, 2018 1:51:38 PM

"Where do we find this creature and how do we return to our lake? We have been brought here by powers outside our control. Can we count on a similar conveyance home?" adds Micah to the inquiries.

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Friday March 2nd, 2018 2:59:19 AM

Stock listens to Zanderallen and chuckles. "HA! I bet it won't be friendly when we tell it we need its claw! Hehe!"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 2nd, 2018 9:43:44 AM

Bartomus turned to Stock and nodded in agreement. "Also suspect that any claw needed to change that crystal isn't going to be small either. We are in for a adventure for sure, as if this wasn't already an indication."

Bartomus recalled the symbols that the Elder had drawn. He added another question to the growing list of those already offered up to the seated Elder. [b]"Are all of those groups having to find the same claws to save their part of the Wold?"[/b[

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday March 2nd, 2018 11:41:03 AM

Dorbin thinks some more, then flips a few more pages in his book, searching for any references to the rakpe.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Friday March 2nd, 2018 6:29:27 PM

"Well if it was a noble creature it might sacrifice a claw to help save the world. Would you give a finger to save the world?", Zanderallen asks Stock. Confident at first of his own answer. Then he starts thinking about someone taking a blade and cutting one off... Hopefully it would never come to that.

Micah (Sub post by Zach H) HP: 52/52 AC: 25/13/25 CMD:17 
Friday March 2nd, 2018 6:32:08 PM

Micah ponders Barts words about the other groups. He wondered if they were all adventurers such as themselves spread throughout the Wold. He hoped some of them were more experienced then the Silver Shields, but hey one groups were the Iron Dragons so there was hope. Putting aside such thoughts he focusing on the task at hand, if only they knew what a Rapke was.

(DM MikeK) - A few more answers 
Friday March 2nd, 2018 8:55:30 PM

Sid and Dorbin think back on historical references to the Sargrass, but come up empty. Wherever or whenever the Sargrass is from, it wasn’t near enough to the Floating City and its environs to be mentioned.

Dorbin’s notes on the planes do mention a Sargrass. Something about a strange race of refugees called Manfri emerging near a city far to the south, telling of the destruction of their home, and a journey though a lavender-sky filled land of wonders.

Mahyawu waves a hand, and the image in the smoke changes again. The animal now visible is reptilian, shaped like a rooster with arms, but a lot bigger and with leathery skin. Also, a mouthful of very sharp teeth, and a couple of nasty looking claws on both feet and hands. Most definitely a carnivore.

The elderly man nods again at Stohp with that little half smile.
“The rapke are not immortal, Young One. But, it is said the Claw from the Father still exists. Seek it out, and fate will be with you.”

He then reaches down and holds up a kind of simple recorder made of some type of very hard grass, and hands it to Micah.
“When you have found the Claw, blow three notes with this. You will be returned to your land.”

Mahyawu holds out a book to Dorbin.
“There is a ritual that must be performed before you can cleanse the Bloodweed’s contamination from the crystal shard. This book contains the incantation and spell materials you will need in addition to the Claw.

He then turns to Bartomus.
“There are other anchor crystals in your world that must be cleansed, and the others I speak to are tasked to seek other artifacts to aid the quest. The Claw is for you, and you alone.”

“I can send you to the Sargrass, as I brought you here.”

“Are you ready?”


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday March 3rd, 2018 12:46:04 AM

Sid holds up his hand and walks forward. "Respected Elder, I have two things to ask and then I am ready. First, I am an archer and would like more arrows since I was not able to refill my quiver I would very much appreciate that. Also... I noticed the city of Fae Skymier as we passed. If we and this Wold survive... is there any chance I could come back? Thank you for your time Elder."

==========================================================================

((Seriously, I need 14 arrows to get my arrow pouch on my EQ, and my javelin pouch can hold 18 items the size of a javelin... I'M NOT ASKING FOR ANYTHING WEIRD, just if I can put 18 arrows there, since they are smaller, as well.))

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Saturday March 3rd, 2018 4:09:11 AM

Stock nods at Zanderallen and says,”You know I would...would not even hesitate. The thing is though, I would make sure everybody knew of my sacrifice. Haha! That would leave me with a story to tell in the pubs!”

He then looks at the little man, adjusts his load, and says, ”You never mentioned, is the claw still attached to a rapke or is it some kind of artifact?”

He stands ready to go as he listens for a response.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 3rd, 2018 1:49:23 PM

Stohp has a million questions, but is far more interested with getting out of here and doing something productive. "I guess I'm ready. Lets get going before that grass causes to many problems back home."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Saturday March 3rd, 2018 8:33:48 PM

Dorbin gingerly takes the book without a word. He quickly starts reading through it, checking his pockets to see if he has all the items that are required for the ceremony.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday March 4th, 2018 3:31:36 AM

"As ready as I guess I can be," the Taur answered as he again shook his head. This adventure was beyond anything he could have ever have heard at The Ghost. "Let's go find a claw and change a crystal, I mean what could be difficult in all of that?"

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Sunday March 4th, 2018 8:52:54 AM

Stohp starts patting pockets and such, making sure that she has everything that she should. If her flail fell out of it's holder while they were floating it'd be best to find out before a fight.

Micah (Sub post by Zach H) HP: 52/52 AC: 25/13/25 CMD:17 
Sunday March 4th, 2018 2:58:36 PM

Micah accepts the offered recorder with a nod. He gives it a careful look over, wondering at such power contained in so simple a device. Taking a moment he carefully wraps it and stows it in a safe spot in his equipment. Looking over everyone he takes a deep breath a readies himself to go.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Sunday March 4th, 2018 3:04:43 PM

Giving Stock a friendly nudge in the shoulder Zander replies, "Story for the pub. Well what can one expect from a dwarf." While his voice sounds disapproving the smile on his face says otherwise. His expression then becomes more serious, "Silver Shields, looks like we've got a Wold to help save. Let's go show it we're not afraid. I couldn't think of better comrades to share this danger with."

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday March 4th, 2018 8:38:52 PM

"Hey Stock, I'll be the first one to buy you a drink to hear that story aright? Sounds like it will be a good one!"

(DM MikeK) - Drinks on Sid? 
Sunday March 4th, 2018 9:17:24 PM

Sid asks for arrows. Mahyawu regards the elf for a moment. Then another.
Moving over to one side of the lodge, the small elder rummages about in some kind of chest and withdraws a very old quiver, which he hands to the archer. The leather quiver is rotting away, but the 20 arrows it contains appear to be intact.

Stock again asks about the claw. Mahyawu shrugs.
“I would assume the Claw has been detached, but I do not know for certain.”

Dorbin looks through the book. The ritual to cleanse the meteorite is detailed well. Pockets within the book contain a few sticks of incense and some small pieces of clear crystal, with are the only other components the ritual calls for.

The Shields announce they are ready.

Mahyawu plucks a single green feather from his headdress, places it on his open palm and blows it into the firepit. As the feather burns it creates a swirling portal in the smoke.

He indicates the portal.

“Step through to the Sargrass. And may Sarr guide you true on your quest.”


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday March 4th, 2018 10:30:46 PM

Sid bows reverently as he takes the arrows and puts the entire quiver in his haversack. Sid heads towards the portal, "Everyone ready?" This time he will wait for confirmation before stepping through.

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 5th, 2018 9:46:51 AM

"After me, boys!", and Stock moves quickly into the portal, closing his eyes and unintentionally holding his breath as he nears it.

Why do you have to go first every time? Sid went first last time and it wasn't so bad was it?

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday March 5th, 2018 11:39:33 AM

Dorbin looks up from his book as the portal is created. When Sid asks if everyone is ready, he prepares to answer, but stops when he sees Stock just dive through. He shakes his head and heads through the portal.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday March 5th, 2018 4:00:32 PM

Bartomus walked to the swirling smoke and looked about the grand lodge again. "I am grateful for your advice and kindness."

He bowed to show his respect for the elder and shook his head in disbelief when Stock went bounding through the opened portal to the Sargrass.[b]"May your hunts be successful, and the winters always mild."[b]

Bartomus followed after Dorbin and sighed as he went through the swirling smoke.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday March 5th, 2018 6:39:05 PM

"Hey, hey! Wait for me!" Sid runs after Stock, not expecting him to take the initiative.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Monday March 5th, 2018 7:09:31 PM

Stohp has already gathered her stuff so follows shortly behind Stock. She doesn't bother to say anything to Mahyawu, which is somewhat rude, but she just wants to get moving again as fast as possible so she feels like they're doing something.

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 5th, 2018 7:56:21 PM

"Not if I get through first.", Zander yells at Stock as he hurries through next to Stock.

Micah (Sub post by Zach H) HP: 52/52 AC: 25/13/25 CMD:17 
Monday March 5th, 2018 7:57:25 PM

Micah shakes his head slightly at the exuberance of the two warriors, then thanking Mahyawu for his advice and guidance he follows the rest of the shields through the portal.

Go Forth and Find


(DM MikeK) - At least its a dry heat 
Monday March 5th, 2018 8:27:31 PM

Following their established “Leap before Looking” protocol, the Shields quickly jump through the portal.

They are not vaporized.
Although it kinda feels like they were.

The group emerges onto the flat surface of a low lying rock.
It is very bright, very hot, and very dry.
The sun, directly overhead, causes each adventurer to blink and shade their eyes. The temperature is soaring, and the air completely devoid of humidity.

Scanning about in a complete circle, the group notes the rock is about 120’ in diameter, and slopes gradually down to ground level on all sides. Also, a thick wall of golden-orange grass, 20’ high, surround the rock. No one can see over the top, so the group’s entire world current consist of 120' rock circle, walled in by grass.

Survival DC 5 Highlight to display spoiler: { Walking through this stuff is going to be a bear. }

Please provide Perception rolls and marching order if entering grass.

--------------------

Experience!!! - Everyone receives 3000 xp for Scene 2


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=24 ;
Monday March 5th, 2018 11:54:36 PM

Sid's eyes squint in the harsh light as he readies his bow in his left hand. "Ugh, that stuff is going to suck to walk through. He pulls out an arrow from their current patron, "Hey, I doubt it, but can anyone tell if this is magic or not? Hmm, interesting design if nothing else."

"Oh," Sid says pulling out some rope, "We should tie off to each other so we don't get lost. I mean, that looks like getting lost in a wheat field but worse."

===============================================================

Survival: 24(Nat. 20)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=14 ; d20+7=25 ;
Tuesday March 6th, 2018 12:53:36 AM

"Not going to be fun at all working through that grass," Bartomus agreed with Sid as he looked about at the tall grass. 'But, standing here in the sun is not going to be a good way to find this claw. So, we need to probably head down there."

Bartomus headed down to the edge of the circle and peered into the grass. "Tying off with that might not be a bad idea, actually, Sid."

=======
[ooc] Survival, 15; Perception 25 [/ooc]

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 6th, 2018 5:06:12 AM

Stohp takes out some rope for tying everyone together as Sid suggested, then hesitates. "Us taurs are tall enough I doubt any grass can conceal us. If one of us leads and everyone can see them maybe we don't need to tie ourselves together? I don't like the idea of getting to a fight while the rope restricts our movement."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday March 6th, 2018 12:07:18 PM

Dorbin stumbles through the portal and bumps into Stock and Zander as they come out the other side. He steps to the side and tries not to step on Emily Jasmine, who has also appeared through the portal, wandering through rather proudly. Dorbin looks over to the grasses and then up at the sun. He says, "Is this a good place to rest and recover before we wander into that mess?"

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=19 ; d20+9=23 ;
Tuesday March 6th, 2018 1:30:01 PM

Stock goes up and tests the tall grass with his hand. "You're not kidding Sid. It's thick...I'm wondering what hunts in these grasses. Maybe instead of tying off, we all just hold onto the rope. If Bart or Stohp is breaking the trail for us, the grass might get pretty well matted down. I'm thinking one Taur in front and one in the rear to make sure we stay in line."

To Dorbin, he says, "You know, I forgot that we've been going for a while now. It's probably a good idea to prepare. Something tells me this won't be easy."
=============
Survival 19
Perception 23 in case we move
When the party moves, Stock will be as close to the front as possible. I know...that's a shocker.


Micah (Sub post by Zach H) HP: 52/52 AC: 25/13/25 CMD:17  d20+4=10 ;
Tuesday March 6th, 2018 1:42:43 PM

"Perhaps instead of tying off we can just make a rope line to hold onto, tie loops every several feet to keep an order. And I think this grass will conceal even a taur. Unless it gets a lot shorter further in." Micah starts tying loops and takes his position at the rear.
--------------------
Perception 10

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19   d20+5=20 ;
Tuesday March 6th, 2018 1:49:49 PM

"If anybody has anything quick they need to prepare do so now. As for a rest, my guess is now is probably not a good time. I like the idea of a taur in front and a taur in back. Stock you would also be a good person to have close to the front since you possess some survival skills. Maybe help us not to get lost. Speaking of which, do we have any idea which way to go? If not let's go that way.", Unless somebody spots a landmark Zanderallen points in a random direction and takes his place behind one of the taurs and Stock.
-------------------
Perception 20

(DM MikeK) - Through the Grass 
Tuesday March 6th, 2018 8:48:50 PM

Dorbin and Stock raise the question of resting now, but Zanderallen overrules them and seeks to push on now and rest later.

Stohp breaks out a rope, and Micah ties off loops in it, so that the group can hang on, and yet retain the freedom to defend themselves if attacked.

Zanderallen asks if anyone has a general direction in which to travel. There is not much to go on. The grass looks the same in any direction.
Sid, Bartomus, Stock, and Zanderallen all note a gentle breeze from south to north, carrying with it the smell of something sweet.

Plunging into the grass, most expectations are confirmed. The vegetation is much taller than even the taurs, and extremely thick. And, just for kicks, the stuff is covered in some kind of thorny briar. It is possible to for each of the Shields to see the two people up and down their line, but not three. Thus, no one can see all of the team.

After slogging through the thick, spiny growth for an hour, everyone is scratched, poked, and sweating up a storm.
-
Each PC needs to make 6 saves (one for each ten minutes of travel) Reflex DC21. Take 1 hp damage for each failed save (so a maximum of 6 hp). Class abilities that allow movement freely in natural surroundings allow a +5 bonus on each saves. (I believe this is just Bartomus).

Movement is reduced to half speed as the group picks and hacks its way through the growth. It is possible to move faster, but doing so will result in greater damage.

Bart is in the lead, followed by Stock. Stohp takes up the rear. And where is everyone else?



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+9=14 ; d3=2 ; d20+9=10 ; d20+9=28 ; d20+9=20 ; d20+9=15 ; d20+9=12 ;
Tuesday March 6th, 2018 9:14:24 PM

Sid follows after Stock and is fairly grumpy as they move forward. "Anyone think that we can cut this stuff without something horrible happening?"

=================================================

Reflex Saves: 14, Nat 1, 28, 20, 15, 12 ((5hp taken))

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+8=24 ; d3=2 ; d20+8=28 ; d20+8=13 ; d20+8=14 ; d20+8=23 ; d20+8=9 ;
Wednesday March 7th, 2018 1:06:36 AM

Bartomus moved into the tall grass and as he tried to push through the grass he found his shirt getting caught on thorns. "Really, thorns, I am starting to think that I am missing the Float."

After huffing, and trying to avoid the briars, he had a few small trickles of blood flowing from scratches. "Not sure cutting this stuff will be all that easy. No way to burn a way through either."
====
[ooc] Reflex saves including bonus for woodland stride - 24, 28, 13, 14, 23, 9[/ooc]

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+6=13 ; d20+6=25 ; d20+6=11 ; d20+6=22 ; d20+6=21 ; d20+6=12 ;
Wednesday March 7th, 2018 11:44:28 AM

Dorbin tries to slowly pick his way through the thorns. Occasionally he goes too slow and gets pulled along by the rope, slapping him into the thorns. He says little as he ponders if he could summon an unseen servant to help him navigate the thorns.

OOC:
Reflex saves: 13, 25, 11, 22, 21, 12: -3 hps

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+5=19 ; d20+5=13 ; d20+5=11 ; d20+5=24 ; d20+5=11 ; d20+5=19 ;
Wednesday March 7th, 2018 11:55:58 AM

"Domi be praised, this is tough going. Bart - You don't think one of those flaming balls of yours would burn through the stuff? I do wish that our little friend had given us a little more direction before sending us here. I mean he had the good graces to drop us on a rock but not to tell us what direction to go."

Stock looks over his shoulder at the line behind him.

"Dorbin - your cat keeping up with us?"

=====
5 failed reflex saves, -5 hp

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19   d20+7=11 ; d20+7=8 ; d20+7=25 ; d20+7=9 ; d20+7=17 ; d20+7=13 ; d20+5=21 ;
Wednesday March 7th, 2018 4:43:32 PM

Positioned behind Sid and in front of Dorbin Zanderallen pushes through the thick grass. Almost every step he takes seems to take him straight into some branch or another. With thorns seeming to work their way into the cracks in his armor he is quickly losing his usual cheer. "As bad an idea as setting this place on fire while we're in the middle of it sounds it is getting more tempting by the minute. Anybody spotted any tracks, or really anything other than more grass?"
------------------
Perception 21

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17  d20+2=22 ; d20+2=22 ; d20+2=22 ; d20+2=21 ; d20+2=19 ; d20+2=3 ;
Wednesday March 7th, 2018 4:51:35 PM

(OOC: I have never seen such a waste of perfectly goods 20s. Micah, I'm sorry to have used up your luck in such a way. 3 natural 20s in a row, on a reflex save to avoid 1 damage)

Helping bring up the rear right in front of Stohp and behind Dorbin, Micah moves through the thorny grass with almost unnatural grace. Maybe because he's near the back or maybe because of divine protection, who knows. Whatever it is it runs out as they near their first hour of travel and he quickly starts getting covered in scratches like everyone else. He plods along in silence, wondering how much longer before the found something.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+9=22 ; d20+9=21 ; d20+9=29 ; d20+9=17 ; d20+9=26 ; d20+9=15 ; d20+9=19 ;
Wednesday March 7th, 2018 6:54:45 PM

Stohp doesn't have it as bad as some of the others seeing as she's in the back, where everyone's already trampled the grass in front of her. She still gets poked a few times. "No fire please. The last thing we need is to burn down the entire plain, maybe even the item we're after."

After a while of walking she makes a suggestion. "We should try to tramp or cut down enough of this stuff to make a camp soon. We started early and this stuff is a huge pain to walk through. If we wait for night time it may be a while, heck for all we know it might always be daytime here."

(DM MikeK) - Through the Grass - continued 
Wednesday March 7th, 2018 9:27:20 PM

The Shields struggle through the thorn-laced press of claustrophobic vegetation.

Various ideas about burning it down are discussed and discarded.

Stock asks about Emily. The kitten is fine, having the sense to choose to ride out the trip in Dorbin’s cloak.

Stohp suggests perhaps taking that break now.

After an hour of struggle, the group breaks into a different type of grass. Purple stalks rise high into the air, where they are topped by some kind of pod. The result is a near total absence of light. The good news is there is no undergrowth. Travel is a bit easier. Still a tough go, but compared to that golden-orange stuff, it’s a walk in the park. Even better, there are no thorns.

So, you can’t see squat, but at least walking is easier.


Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday March 7th, 2018 9:50:39 PM

"Alright, so now this is better, but I still remain confused," Bartomus said as they trudged through the purple stocks that kept them in darkness.

He looked about and cast a light spell letting the light emanate from his glaive. As he looked about trying to see in the darkness, he asked aloud, "Does anyone have the slight clue as to what we are looking for and where it might be in wherever this is?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday March 7th, 2018 11:47:45 PM

"All I know is that we are looking for a beast with claws to get a claw, those its claws are not the claws we seek right? I'm sorry, I was too busy looking at the other groups before he frozen whatever multidimensional smoke I was looking through."

Sid pauses for a moment and pulls out one of the arrows he got from the Elder, "Hey can someone see if this is magic or not? If nothing else it is a cool design"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=22 ;
Thursday March 8th, 2018 8:52:52 AM

Stock chuckles. "Ha! good point Sid. We barely know what we are looking for. We do not know where it is or how we might go about it. At least we have a way home if we need it. I'm indifferent to a rest but if those of us who are more magically inclined than me need it, I understand."

While they stop and talk, Stock releases the rope and makes a quick circuit searching for tracks in the dirt.

==============
Survival 22 to find tracks...maybe a rapke has been about?

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17 
Thursday March 8th, 2018 1:32:04 PM

"Pass the arrows back this way Sid, I'll take a look", once the arrows are passed back Micah surveys them with Detect Magic.

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19  
Thursday March 8th, 2018 1:40:15 PM

"I wonder if time passes differently here than in the Wold. Could we make it back home and years have gone by? Or will we return at the exact moment we left? If some need a rest I would not be opposed. Rapke tracks could be right up ahead or we could wander for days without finding anything. But I worry what's happening back home. I would vote we continue for another hour. Now that we're out of the thorns we might find something. If we don't let's take a rest."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+6=14 ;
Thursday March 8th, 2018 3:13:38 PM

Dorbin adds another light spell to the area to help try and light up where they are. He is glad to be out of the briars. He says, "I could fly after a rest, but I'm not sure what I'll be able to see up there." He also looks around for tracks near the area they have stopped (Perception: 14).

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 8th, 2018 6:46:53 PM

Stohp thinks they should rest, but she's already said as much and doesn't want to belabor the point. As to what they're looking for though, "A claw to a Rapke, whatever that is. Who has that little booklet describing the ritual? I think I'd like to look it over when we have a chance. Maybe it has more details."

(DM MikeK) - Um, Houston........ 
Thursday March 8th, 2018 9:22:55 PM

Sid passes his arrows back to Micah, who casts Detect Magic.
The arrows are non-magical, but for several minutes after casting the spell, Micah finds himself nursing an unexpected headache. The pain gradually fades, and soon enough, the cleric feels fine.

Discussion continues about whether the group is heading in the right direction, if they even know really what they’re looking for, and whether to stop or continue.

The decision is to press on, albeit slower as Stock wishes to survey the area for rapke tracks.

Obviously, the odds of just happening to run across rapke tracks in endless grassland are….well…pretty good, actually.
Stock very quickly comes upon four, maybe five sets of tracks, crossing and recrossing the party’s line of march at slight angles to the right and left. More or less, the tracks are going in the same direction as the party. The tracks are very fresh.

In fact, he's not entirely certain if he's the tracker, or the trackee.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=21 ;
Thursday March 8th, 2018 9:55:41 PM

Sid puts the arrow back up and nods, "Sorry Micah... if nothing else I'll save these for the last bit or if my other arrows aren't doing anything." Sid looks at tracks that Stock has found and helps him best he can.

====================================================

Survival(Aid Stock): 21
((Is Stock's roll now considered a 24?))

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 9th, 2018 12:52:21 AM

"Well done Stock, well done," Bartomus said when he saw Stock looking at a set of tracks on the ground. Bartomus let his light go out and let his eyes adjust to the darkness. "Do we know anything about these rapkes?"

He spent time looking about in the direction of the tracks.
=====
Perception [dice] 1d20+7 [/dice]

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday March 9th, 2018 6:58:27 AM

Stohp highly doubts that random tracks will direct them towards their goal, but she really has nothing better to offer so she stays quiet. At the very least it lets them know they may be being stalked by a predator.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=20 ;
Friday March 9th, 2018 1:02:15 PM

"One thing we know is that rapkes have claws. Best be on our guard. Did the little guys mention if they are smart at all? Or just beasts?"

Stock continues to keep an eye out for the tracks as they go, making sure the party keeps going the same direction.

===========
Not sure if you need another survival roll but...rolling is fun.
Survival 20 (22 with aid from Sid)


Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 9th, 2018 5:25:52 PM

Dorbin looks over at the tracks and says, "I hope we do not meet this creature now, I have few spells left."

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19  
Friday March 9th, 2018 8:04:46 PM

"Well if they're close make sure and stay together. Do we dare rest now?", Zander looks at Dorbin and Micah mostly, wondering how much they still have left.

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17 
Friday March 9th, 2018 8:05:28 PM

Micah continues along with the group, content with whatever they decide.

(DM MikeK) - Marching through Sargrass 
Sunday March 11th, 2018 5:04:05 PM

The Shields continue on.

Stock and Sid keep an eye for more tracks. Bartomus keeps an eye out.
As no one has heard of rapke before, much less learned about them, their habits and capabilities are unknown.

Stock and Sid figure there are at least a half dozen nearby, pacing the party. The image the old manfri presented in the smoke was a carnivore – claws, teeth, longish tail – of generally proportional size. Based on the footprint, Stock estimates they’re around minotaur sized, give or take.

Dorbin notes he’s short of spells.
Zanderallen wonders aloud about stopping, but receives no agreement.

The party presses on.
The heat is becoming a problem. Does everyone have water?

The grasses begin to thin out slightly, creating occasional ten or fifteen foot wide openings. Stock and Sid note that despite marching for four or five hours, the sun hasn’t moved much. It is going to be light for a much longer time than normal.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday March 11th, 2018 11:53:19 PM

"Hey guys, does anyone have more than 1 waterskein? And I thought there was only going to be one of these things. Wardd Roll for Me."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=12 ;
Monday March 12th, 2018 12:31:08 AM

"We probably need to take a rest," Bartomus said as they continued forward and Sid asked about a waterskin. He felt about his person and shook his head, "No, no, but I should be able to call forth water, even here, if we have something to put it in."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 12th, 2018 9:29:27 AM

Dorbintrudges along with the group, wondering how it is going to be to fight a monster in these thick grasses.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20=9 ; d20+6=25 ; d20+9=21 ;
Monday March 12th, 2018 11:26:17 AM

"Alright. We rest. Setup a perimeter because I think we're being tracked. I'm getting a bit thirsty myself. Bart - you may have to create water right into our mouths because I'm not sure we have anything to put it in."

If there are any stalks nearby that look sturdy enough to hold Stock's weight, he will take a long look at it to make sure, and then try to climb it to see what he sees.

=========
Intelligence check 9 - Do any of these seem strong enough to hold me?
Climb Check 25 (good time for a 19)
Perception Check 21, what do I see from up top?


Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 12th, 2018 1:30:11 PM

"Well you can fill up my waterskin. It's, uh, pretty much empty and I've just got the one.", Zander looks a bit sheepish as he realizes others may not have had waterskins with them. Being used to city life the waterskin on his backpack was rarely filled, today it was since they were travelling to the woods. But the thought of conserving and sharing water hadn't occurred to him. "I agree about taking a rest. Pushing on in this heat is just going to wear us out while we're being hunted."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Monday March 12th, 2018 2:15:51 PM

OOC: still catching up on the posts, but Micah sees an immediate need I can address.
Thank you for the subbing!
.

Having learned from growing up working at the forge to always have water available, even now he carries a water skin. This he produces and holds out to be filled. As Bart does so, he offers "Should the need arise, I also can call forth water."



Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Monday March 12th, 2018 8:02:17 PM

Stohp is grateful when everyone agrees to stop. She'd figure they'd rest before tackling the plains, and between the earlier fights and the stresses of the journey she's fairly exhausted. Still, camp will take a lot of time to set up. She helps the others with preparation; indeed while she's not very strong 800 lbs is good for standing on grass until it's flat enough to be (vaguely) comfortable.

(DM MikeK) - We're not in Float City anymore 
Monday March 12th, 2018 9:17:50 PM

A halt is called. The Shields find another of the small openings, which Stohp helps enlarge by knocking over the tall stalks.

Stock climbs one, and finds he’s climbed one of the taller plants. To the south is a ridgeline of some kind of low hills. Everywhere else is this grass stuff.

Bartomus creates water for the group, filling up what waterskins are available.
Everyone notes the water has a pink tinge to it, but it tastes fine.

Setting up a watch, the Shields make camp, and finally take their rest.
After several more hours, the sun begins its descent, setting a couple hours later. Stock and Sid will both realize that they experienced a good 15 hours of daylight, and it was midmorning when they arrived, meaning ‘day’ took around 18 hours.

Noises in the night are louder here. Insects chitter in the darkness, and several times it feels as if a large creature passes nearby. But, despite some frayed nerves, the hours pass without incident.

The spellcasters all manage to get a full rest so that they can prepare spells.
However, fully rested or not, it’s still night out. And it doesn’t seem like it’s going to be light any time soon.

So, now what do you do?


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20=16 ; d20+13=22 ; d20+10=25 ;
Tuesday March 13th, 2018 2:40:45 AM

Sid rests and takes up when darkness actually falls.

=============================================

((Please ignore first roll))

Stealth: 22
Perception: 25

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Tuesday March 13th, 2018 9:32:41 AM

Stock calls out what he sees from the top of the stalk. There really is not much to relate though, just a sea of grass. Before bedding down, he takes a few minutes to search for a small rock for his collection, tells the others he will have the last watch, and falls asleep.

The next morning he is up before first light for the last watch of the night. He takes a moment to organize his pack and then spends the rest of the time sharpening his hand axe. When the others start to rouse themselves, he stands up and says, "Quiet night thank god. Should we grab the rope and re-form our conga line?"

==============
Any chance Stock finds a small stone here?

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 13th, 2018 9:57:50 AM

When the rest is called, Dorbin plops down right where he stands, exhausted. He lies down on his back and starts lightly snoring. Emily curls up on his chest and goes to sleep as well.

When everyone wakes up and it is still dark, he says, "Well, that's going to make traveling a bit different, isn't it? I can create some light, but I don't know if it will be enough."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday March 13th, 2018 1:27:02 PM

Having helped set up camp Zander bunks down for the night, day?, did it really matter he was tired. Taking a watch he views the sun finally starting to set before going back to sleep. Getting back in his gear he takes his lantern from it's place and fills it with oil, 'Wish I hadn't used that pint of oil on that grass now, good thing I always carry a few.', he thinks as he notes he only has 1 pint remaining after filling the lantern. "Looks like we should head south from what Stock saw, get out of this grass finally." He takes his spot in the line holding aloft his lantern.
------------------
Hooded Lantern - Normal Light in a 30ft radius, increases light level one step in an additional 30ft radius. 6 hour burn time on a pint of oil.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday March 13th, 2018 8:27:52 PM

Micah is confused by the longer day and night and awakes well before dawn. He spends extra time in prayer contemplated what power he made to draw upon in this alien setting.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 13th, 2018 8:34:25 PM

Stohp rises and takes the time to try to guestimate how long the day is here. "I want to say the day is 18 hours long here, so presumably the night would be about the same time. We have a long walk ahead of us."

As the others get out lights Stohp tries to judge the lighting conditions as well. If there's a full moon then perhaps they can navigate without light. "Light might be necessary, but it will be a dead giveaway to everything out here. We should try to use as little as possible while still being able to see where we're going."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday March 14th, 2018 1:30:03 AM

Bartomus slept with some uneasiness, and pulled the watch that he had been assigned. Everything was different and yet, sleep brought some respite from trying to understand where he was and what he was trying to do.

When he awoke, he spent some time focusing his thoughts on the day ahead and the needs he might have to call upon. Fire and health kept swirling in his thoughts. At times there were also jagged bright streaks that crossed his mind. When they got ready, he moved to the farther edges to let his eyes adjust to the darkness and see. He kept his gaze away from the light and looked about.
.

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=8 ;
Wednesday March 14th, 2018 1:31:53 AM

Bartomus saw nothing, rather he moved and looked straight into the lantern, his eyes seeing only bright white blobs pass in front of his eyes.
===
Perception = 1+7, sigh

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Wednesday March 14th, 2018 11:24:21 AM

Hearing Stohp's suggestion, Dorbin waits and does not create light just yet.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 14th, 2018 1:09:12 PM

"I'm good without light. Since I can see in the dark, do you want me to go first in line?...So we head South then?"

Stock waits for everybody to get in line before starting off.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday March 14th, 2018 1:34:40 PM

"Good point Stoph, I guess out here we don't want to announce our presence as we often do. As long as the moon gives enough light. Is there a moon here?" Zanderallen turns down the wick on his lantern, snuffing the flame. He keeps it out and his flint and steel handy in case he needs to re light it.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday March 14th, 2018 7:52:30 PM

"I'll go at the end of the line because I can also see well in the dark... and I tend to be a bit paranoid, so hopefully that will help me."

(DM MikeK) - Dusk till Dawn 
Wednesday March 14th, 2018 9:24:44 PM

After resting up, the Shields prepare spells.

And Micah, Bartomus, and Zanderallen discover more strangeness.

The divine casters all feel the presence of their respective powers to be heightened here. Each one (and any other divine casters the DM might have missed) are able to prepare one additional spell at their highest spell level.

Upon completion of the spell preparation, Micah finds he’s got a recurring itch between his shoulder blades. Bartomus keeps smelling bread. And Zanderallen swears there’s something crawling over his left hand, even though repeated checks show nothing there.
DM - None of this has any game/combat affects, just some roleplay weird stuff in the Sargrass

There is no moon, but a bunch of stars are out. The three humans can see well enough not to run into a grass stalk, but that’s about it. Nevertheless, everyone decides to move on, the humans in the middle, and taurs, dwarf, and elf on the ends.

The march continues toward the hills Stock spied, and ten hours later, the sun rises…in the west.

Stohp’s theory that day and night each last 18 hours here proves correct. And now, there’s an additional impossibility, the sun rises AND sets in the west.


Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday March 15th, 2018 2:12:16 AM

"Do you smell that? Oh we have to find where they are baking bread," the first time Bartomus said it there was the delight and excitement of a child seeking a treat. He walked quickly and with purpose. However, about the 16th time he asked about the smell of bread, it was more a question of uncertainty and doubt laced his tone. By the time that the sun was setting, again in the west, the question was laced with a desperate need for reassurance that he was not obsessing on an olfactory mirage.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=20 ;
Thursday March 15th, 2018 2:23:46 AM

Sid sees Z scratching his hand and starts scratching behind his ear and slapping the back of his neck. The crawlies can be very contagious. "That is fascinating the way the Sun moves here, I beat there is a model that can predict this..."

===================================

Knowledge(Engineering): 20(for predictive models of the sun and local cosmosphere)((I stand by my wording))

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 15th, 2018 7:05:28 AM

"I guess it rises up to the center of the sky at noon, then goes back the way it came? Stohp muses aloud. The going seems to be easier now, no one is getting stuck by brambles, for which Stohp is grateful.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Thursday March 15th, 2018 11:50:01 AM

Dorbin mumbles, "Someone give that guy some food already!"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=16 ; d20+9=21 ;
Thursday March 15th, 2018 1:30:19 PM

"Weird place. Unless anybody else has any more ideas on how we should go about this, I'm going to just keep heading in a straight line. It's kind of what I'm best at."

Stock does halt the march for a moment so he can take a look around and check again for tracks.

======
Perception 16
Survival (tracks) 21
It's not ominous at all that the GM is buffing the divine caster's abilities!




Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 15th, 2018 1:33:43 PM

Taking his gauntlet off for at least the 10th time Zander inspects his hand closely. Still nothing. Finally resigning himself to the discomfort his locks his gauntlet back in place. "Micah do you feel it? It almost feels like if I just spoke out loud enough Domi himself could answer here."
-------------------
Spells Prepared Lesser Restoration x2, Protection From Evil

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Thursday March 15th, 2018 5:56:43 PM

"Yes, I do," responds Micah, a bit surprised by the question. "But I have no plans to take this armor off to scratch it." he adds, wiggling his shoulders in an attempt to get some relief.

(DM MikeK) - Bloodweed 
Thursday March 15th, 2018 8:45:42 PM

The party marches on.

Sid occupies his mind coming up with a predictive model for how exactly the sun is doing that. He comes up with two theories. They are both really good. He congratulates himself for his own ingenuity.

Stock keeps moving forward.

For another hour.

At which point the grass changes again. Blue, bamboo like shoots pierce the sky.
But that's not what causes the Shields to pause.

This grass is infected.

An all too familiar sickly sweet scent wafts on the air, and each shoot of the blue bamboo grass is wrapped in blood red creeper vines, with small red leaves.
A quick inspection to the right and left reveal no end to the sickness.

Leaving the party with a choice. Go through, or turn in a different direction?

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 16th, 2018 2:34:29 AM

The smell of warm bread eventually gave way to the sickly sweet scent of something over ripe. As the pungent smell grew, Bartomus looked about and saw the reddish tinged grass up ahead.

"So, I say we go another way," he said as the came closer to the red vines. "Maybe we walk along the vines, at a good distance from those things."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday March 16th, 2018 7:05:01 AM

Standing and frowning at this new obstruction, Stohp considers their options for several moments.

Is there another way though? We could spend hours trying to find a way around and end up having to go through anyway. Perhaps we should split up, half of us going each direction for, say, an hour, then meet back here to report if there's a way around?"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Friday March 16th, 2018 9:35:20 AM

"Ugh. I feel like we've been here before. I really have no need to wander in there and we have no reason to believe that the claw is in there. If you guys agree with Stohp, I'll volunteer to go right."

Stock does not look happy to see this stuff. He is not hiding his displeasure at all.


Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 16th, 2018 12:29:10 PM

Dorbin says, "Nope, no way am I walking through that stuff. Not happening."

"I'm not sure I like the idea of us splitting up. Maybe we flip a coin and just all head in that direction."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Friday March 16th, 2018 12:59:07 PM

Micah contemplates the implications of the new development. After some consideration, he surmises, "I agree with Dorbin. Our choice was arbitrary, so their is, as of now, no reason to continue in what would be a dangerous direction. Without landmarks and no certainty of the stability of the landscape, we have no assurance we could retrace our steps and rejoin after splitting up.

"in the absence of any other information. One direction is as likely to be correct as the other."


He turns to Sid as he pulls out a coin and says before tossing it up, "Call it in the air.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Friday March 16th, 2018 1:31:02 PM

About to volunteer to lead half the party left, Zanderallen pauses as Dorbin and Micah speaks up. His brain runs through the thought of the very ground shifting and leaving the two groups hopelessly separated. "If we weren't in the Sargrass I would agree with checking both ways. But we are and random seems as good a choice as any we've made so far." Not sure is Sid can see what Micah is doing from the front of the group Zander prepares to call 'Heads is to the right' if Sid doesn't make the call.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday March 16th, 2018 2:27:12 PM

"I do believe we've been going on a fairly straight course," says Sid as he pulls out a quill, ink, and paper and starts making notes on his theories, "but yeah, this isn't getting us nowhere... or anywhere for that matter. And I vote for NOT going through the infected blue bamboo."

"Oh, uh, uh, Heads!"

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 17th, 2018 1:50:54 AM

"We are not using a coin toss," Bartomus started to say but watched in total disbelief as the rest seemed to agree with Zanders approach. He rolled his eyes and sighed as the coin came down from it's brief flight.

(DM MikeK) - Coin Toss  d4=2 ;
Saturday March 17th, 2018 10:27:19 AM

There is unanimous and immediate agreement that walking through blood weeds infected grass is not gonna happen.

Stohp offers to split up, but eventually, the Shields decide to stick together and let Wardd decide the direction.

Micah tosses a coin, and Sid calls heads while Bartomus rolls his eyes in disbelief.

The coin lands heads. Sid wins!


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday March 17th, 2018 2:40:51 PM

Sid looks at Micah, "So what way did I choose?"

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Saturday March 17th, 2018 4:53:10 PM

"Left it is," replies Micah, returning the coin. As he does so he explains to Bartomus, "In the absence of any other information, fate, chance, or the gods are what we have to rely on."

He then heads off in the indicated direction.

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 17th, 2018 5:13:21 PM

He worked hard to stifle the laugh that was working its way up from his chest and he tightened his throat to capture it before it broke forth from his lips. He rubbed his lips and face with his right hand as the glaive rested against his shoulder. "Well then what did Wardd, or is it Pantheon, tell us to do Zander?"

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Sunday March 18th, 2018 4:50:50 PM

Stohp shrugs. Fair enough, she'd forgotten for a second that they'd picked this direction at random. As such no real reason to risk going through the infected grass, heck what they're after could be the opposite direction for all they knew.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 19th, 2018 11:30:48 AM

Dorbin continues along with the others through the tall grass, being careful to stay far away from the nasty grass as possible.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 19th, 2018 1:17:59 PM

Once a direction is chosen, Stock gets back out in front, using his keen eyes to keep the party clear of the infected grass. (OOC - Is it still dark?)

After a while, he turns to Bartomus and asks, "Can't you turn yourself into a bird or something to see what's in the middle of this red, grassy mess?"

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 19th, 2018 1:19:51 PM

"According to Micah, Sid's call means we go left.Let's keep along the edge of the infected area in case there is a break somewhere we can get through. If we run out of other options I could go a short way in and see if there is something in there." Zander keeps his position in line as the party turns and continues marching. He keeps a wary eye on the red grass, just within vision of their marching line.

(DM MikeK) - To the left, to the left 
Monday March 19th, 2018 8:34:02 PM

The Shields turn left.

Keeping the infected blue bamboo within sight on their right, the adventurers journey another couple of hours before noticing the red weed infection disappearing.

Following Zanderallen's lead, the group accordingly turns again, and resumes their course toward the far off hills, this time through tall, blue bamboo shoots.

The blue grass is plentiful, but the shoots are quite slender, meaning it's easier to walk through than anything experienced thus far.

Stock asks Bartomus about turning into a bird. OOC - It is light.

At that same time, a shadow passes over the group.
Looking up, everyone is stunned to see a large wooden object, at least 80' long, silently pass directly overhead as it skims the top of the grass some 15' above their heads.

The object blots out the sky for a few seconds, and then is gone.

It was moving in the same direction as the group, and maybe a degree or two to the left.

Perception 15 Highlight to display spoiler: { And was that sound really the flapping of a sail? }

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=29 ;
Monday March 19th, 2018 8:38:40 PM

Sid looks up, "I think that was a ship!" Sid pulls out a grappling hook and ties it to rope and looks around. "Anyone feel up to going fishing?"

====================================

Perception: 29

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+4=11 ;
Monday March 19th, 2018 8:39:34 PM

Micah is intrigued by the end of the red grass. I wonder what affects the type of grass in a general region and if this blood tinge is the result of some event or perhaps some thing he muses to himself.

He reflexively ducks when the shadow passes overhead. He stifles a cry; instead he whispers excitedly, "What was that?"

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=27 ;
Tuesday March 20th, 2018 2:04:27 AM

"A taur flying, you must be mad," Bartomus laughed and shook his head as they walked along. They continued their walk and fortunately the way was easier than before. Then he heard it, or rather felt it, or maybe saw it out of the corner of his eye. Something was coming up behind them, moving quickly, and above them and the grass.

He turned to catch it as it moved overhead and he could have sworn that he heard something flapping. Like cloth being moved in a hard wind.

"Aye Sid a ship indeed," he nodded in affirmation. "Do you think you could hook one? If so, we would have to move pretty quick. I am game!

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 20th, 2018 4:48:55 AM

Stohp frowns up at the strange sight. "We might want to call out and say hi before we go grappling it. I doubt the owners would appreciate some random strangers grappling it and climbing aboard unannounced and uninvited.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=14 ;
Tuesday March 20th, 2018 11:40:13 AM

Stock just stares in surprise at the ship overhead, momentarily dumbfounded.

"What in the blazes is that? Kind of unfriendly of the buggers to buzz us like that and not even shout out a hallooo...I don't trust it. Sid - if you go tying on to one, I'll come with but just you be on your guard."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 20th, 2018 12:00:18 PM

Dorbin freezes as the ship passes overhead. His is quite disoriented by the idea of a ship in the air over their heads in the grass. That doesn't make any sense. He stops and stands still, waiting to see if the grappling hook rope trick is really going to work.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 20th, 2018 12:41:07 PM

”they probably didn’t even see us in this tall grass. Stohp points out.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+5=13 ;
Tuesday March 20th, 2018 1:30:56 PM

Curious as to what might in the middle of the infected area Zander is content to follow around the edge until they find something different. As he hears the stalks rustling overhead he turns to see some huge object passing directly overhead. As he hears his companions call out he attempts to hail the vessel before it gets too far past them, "Hello above! Anybody aboard?"
-----------------
Perception 13

(DM MikeK) - Ship Ho! 
Tuesday March 20th, 2018 8:54:41 PM

Startled by the sudden appearance, and then disappearance, of what sure looks and sounds like a boat flying on top of the grass, the Shields react in different ways.

Stohp and Stock council caution, apparently forgetting they're talking to Sid.

The rogue is already fixing a rope to a grappling hook, although the object will be out of sight before he can do anything with it.

Zanderallen shouts out a hail.

Everyone is not sure if the hail was heard. There is no response, but after all, it would take some time to turn around.

A few moments after the object .... oh, let's just call it a ship .... passes, everyone hears a high pitched chirp/screech from up ahead, in the direction the ship is traveling. Distances are hard to judge, but it's not that fa off. The sound is animal-like, some kind of call. It is rather unnerving.

But, not nearly as unnerving as the answering calls from practically all around you.

There is a rush of movement heard in the grass, both right and left, as quite a few large unseen somethings race past the group, all heading toward the first call, along the same heading as the ship.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday March 20th, 2018 8:58:43 PM

A bit disoriented by all the commotion, Micah hopes someone else has a better sense of what is happening. "Are these creatures with the ship or pursuing it?" he asks as he dons his shield.



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday March 20th, 2018 9:24:50 PM

Sid keeps the grapnel ready for use in his left hand and draws his rapier with his right, "Well, if we catch up with it I'm going to try and catch the thing. Wardd let the dice fall with us I hate fights like this."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday March 21st, 2018 9:44:42 AM

"I don't know but if they're hunting the ship, they might slow it down or stop it. And then those on board will probably need help. And following after the ship is just as good as anything else we've done since entering this never ending grassland. My vote is we follow. And make sure we stay close together." Zander also dons his shield, his eyes jumping back and forth at the things running past them.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 21st, 2018 10:02:08 AM

"Zanderallen, Micah...I'll follow your lead. This is confusing."

Stock moves out away from the discolored grass to cover the group's flank as they move forward.

It seems we were surrounded...

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Wednesday March 21st, 2018 2:48:12 PM

Dorbin ducks down when he hears all the things running through the grass. He looks around and considers fleeing back the way they came. When the group heads forward, he takes up a position in the middle, staying with the group the best he can, but stumbling now and then as they run.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+12=31 ;
Wednesday March 21st, 2018 7:52:51 PM

Stohp draws her weapon and keeps her eyes and ears open (perception 31). "Stay ready. We saw those footsteps earlier, this might be a pack of something following that ship hoping for a meal. We don't want to become that meal."

(DM MikeK) - Fight 
Wednesday March 21st, 2018 9:59:31 PM

Somewhat disoriented and confused by the sights and sounds, the group is experienced enough to prepare for a possible fight.

Sid and Stohp draw weapons. Stock, Micah, and Zanderallen shift position to take flank and lead. Dorbin moves to the center of the group.

Pressing forward, everyone soon hears a loud thud, the sound of something large and solid hitting something else large and solid. There is more of that chirping, and then a humanoid shout.

The grass begins to thin even more, and it becomes obvious there is a large clearing only a few feet ahead, and from that clearing come the sounds of a struggle involving a lot of creatures or animals or somethings. There are no metal on metal clangs, so if there are swords and axes involved, there aren't many.

The group is seconds from breaking into the clear.

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Wednesday March 21st, 2018 10:24:30 PM

Micah enchants his shield then draws his mace, prepared to join the others in the advance.

=====================
Magic Vestment +2 AC included in block. Duration: 6 hours.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=24 ;
Wednesday March 21st, 2018 10:40:51 PM

Sid blends into the grass as best he can as he pokes his head through the grass.

=============================================================

Stealth: 24

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 22nd, 2018 9:53:13 AM

Seeing Micah take a moment to prepare for the coming conflict Zander steps over to Stock and invoking a blessing and making Domi's sign over him grants him Protection From Evil. "Since you're not so armored this should help protect you." He then takes point as they break into the clearing, weapons ready.
-------------------------------------------
Protection From Evil +2 AC and +2 on Saves from evil creatures and effects. Duration: 6 minutes on Stock

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20=9 ; d20+7=12 ;
Thursday March 22nd, 2018 10:02:20 AM

Bartomus steeped forward and vanished from sight. He looked about and stepped back into the grass.

Using Fey domain Hideaway; Perception check - first role didn't add modifier; second role did but only worst -

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 22nd, 2018 11:00:51 AM

"Let me know when you figure out who the good guys are. I've known some animals I like more than people, that's for sure."

Stock makes no effort to hide as he moves forward.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Thursday March 22nd, 2018 12:27:42 PM

As the grasses thin, Dorbin reaches out to touch Emily Jasmine. She ducks her head, but continues on with the group. Dorbin mentally prepares spells, not sure what they are going to face as the break into the open.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 22nd, 2018 7:39:07 PM

"Welp. Lets go be heroes."

(DM MikeK) - Big Fight 
Thursday March 22nd, 2018 9:22:29 PM

The Shields break cover, Zanderallen and Stock in the lead.

The clearing is large. It’s floor is another one of those flat rock outcroppings, this one covered in an inch or so of dirt.

On the far side is what can only be described as a three masted schooner. One end of the vessel is crunched into the clearing’s floor. The other end…well, the other end of the large and therefore heavy ship appears to be leaning against the slender shoots of the grass, which isn’t bending at all.

And then, it gets really odd.

In front of the grounded ship, a large tree trunk with arms is battling a 20’ long scorpion.
A staff wielding elf stands behind the tree trunk.
A bow wielding elf rides atop the scorpion.

Arranged in a semi-circle around this quartet, a dozen or so large beetles with enormous mandibles are fighting a dozen or so humanoid cactus who are in turn battling a dozen or so of the rapke animals the old man showed you in the smoke.

It looks like staff guy, tree, and cactus people versus archer, scorpion, and giant beetles versus rapke.

As the group watches, a rapke on the far side lets out a high pitched scream so loud that the beetle facing it is momentarily stunned. Meanwhile a cactus guy beside the two stiffens, sending a fusillade of needles into both rapke and beetle.

Most of the melee continues unabated, but the two elfs back off their companions to regard you.
Likewise, the creatures closest to the Shields all pivot to face the group while also keeping an eye on everyone else.

Rapke 11, Beetle 9, Cactus 4, Cactus 5, Beetle 6, Rapke 8 start moving toward the group.

Sense Motive DC 15 Highlight to display spoiler: { Seems like everyone is trying to decide who’s side you’re on, but don’t plan to wait long before moving onto Plan B – Kill Everyone.}

--

And your Map.
Next map will zoom in closer to allow for better visibility.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday March 22nd, 2018 9:44:23 PM

Sid puts up his rapier and draws Branwen out of the efficient quiver, and mumbles about unhelpful enemies.

============================================

((Using my move action to sheathe, and then a free action to draw))

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+15=19 ;
Thursday March 22nd, 2018 10:23:50 PM

Upon seeing the bizarre melee and taking advantage of the combatant's momentary lapse to study the Shields, Micah assesses the distance and realizes all of them are too far away for Zanderallen's holy sight to give them any information they can use to discern any of their natures. Additionally, he tries to determine which side was on the ship.

Nature he thinks to himself. Then not too loud so that only the Shields can hear him, he asks,
"Most of those in the battle are natural creatures. Bart, any ideas as to which side if any, we should assist?"

He takes a stance that indicates readiness without being belligerent, and awaits other to assess the situation.

=======
Sense motive 19

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=18 ;
Thursday March 22nd, 2018 10:44:13 PM

"We have a fight ahead, a three way rumble and no clue who might be "the Good Guys," Bartomus said as he stepped back into view and used his hands to put up air quotes around the words good guys. Bartomus looked about and tried to gauge what the others wanted to do. "If are going to fight, I kinda feel like leaning towards the trees and such, never much cared for scorpions."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+12=19 ;
Friday March 23rd, 2018 8:55:59 AM

"The elf with the tree and cactus people appears to be the crew of the ship. Without any other information to go on I would lean on taking the side of the defendant. Let me look into the heart of the nearest cactus." Zanderellen moves forward on focuses his divine sight directly into the heart, mind, sap? of the nearest cactus. He will give the sign as to what he sees.
--------------------
Sense Motive 19
Single Move 20ft to Z43
Move Action Paladin Detect Evil Special Use to instantly gain full 3 round info on one individual on C5

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+4=16 ; d20+10=13 ; d10+7=15 ;
Friday March 23rd, 2018 9:51:27 AM

"Three way rumble? I think we make it a four way rumble! HA..."

Raising his voice to his best imitation of a captain's quarterdeck voice, he yells, "Anybody gets too close and I'm swinging at them. What's this about, Elves?"[/b]

===========
Sense Motive 16
Move parallels Zanderallen to V43; Ready an attack if anybody rolls up on me.
Readied attack hits AC14 (bonus should have been +11) for 15 damage

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 23rd, 2018 12:23:24 PM

Dorbin pauses a moment to see if they can agree on a target. He says quietly, "Whatever we decide, we should all focus together so hopefully everything doesn't attack us. I'm thinking the rapkes are a safe target..."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 23rd, 2018 3:55:56 PM

"Rapkes, one of those with a claw could be our ticket home, right?" Bartomus asked Dorbin. "Or did we need a special claw from a special Rapke to take home?"

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+12=32 ;
Friday March 23rd, 2018 8:06:16 PM

Stohp looks uncertainly at the two groups. They're clearly rather keen on killing each other, and she doesn't like the idea of getting between the two. "Maybe we should just back away and let them settle it between themselves? We know nothing about this fight, and joining either side could be a terrible mistake. Our mission is to find this artifact, not get involved in local wars."

She eyes all the Rapke's. Presumably the First Rapke would be easy to tell apart, really old and scared or something. She tries to spot any such indications (perception 32 - nat 20!)

(DM MikeK) - Big Fight - round 1 
Saturday March 24th, 2018 12:37:24 PM

Sid readies his bow.
Micah readies himself while trying not to appear provocative.
Bartomus votes for helping the trees, but takes no aggressive action.

Zanderallen moves forward and trains his paladin sight on Cactus Guy 5. The paladin calls back that he detects no evil in it.

Stock also moves forward, and calls out to the elves for an explanation. He readies his weapons.

Dorbin suggests concentrating on one enemy, hoping perhaps to keep everyone from attacking.

Stohp suggests backing away and letting the combatants do their thing. She does scan the rapke, looking for an older or bigger or standing out one, but they all look pretty much the same.
-
The scorpion backs away from the tree, as the elf on it continues to regard the party.
“Evolution or Regression?” he calls out, “Declare now or die!”

Meanwhile the tree backs up to the front of the vessel, and that elf climbs its slanted deck to get some height. He too is evaluating the group.
“Reclamation or Mutation?” he cries. “Speak now!”

-
Meanwhile, most combatants continue their melee.

-
Two beetles and two cactus folk advance cautiously on the party.
Four of the rapke, two on each side of the clearing, retreat into the 20’ high grass and disappear from sight.

--
And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=18 ;
Saturday March 24th, 2018 12:55:58 PM

"They're circling us," Sid says lowly and starts looking for the Rapke. "Someone pick a side or make one up."

=====================================

Perception: 18

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 24th, 2018 1:38:29 PM

"Mutation, that has to be the red vine stuff, and the crystal, right? Plus, the ship could provide us some refuge from the accursed grass," Bartomus offered aloud as he moved forward reading his glaive. "Not liking the scorpions, those can't be good in anyone's book, Zander and Micah."

-----
Move to AB 44

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 24th, 2018 9:05:34 PM

"I'm tempted to pick a fight with both for being murderously unreasonable jerks..." Stohp mutters. Well she calls them something much worse than "jerks" but this is a family friendly site.

"We come to stop the red grass that threatens to destroy the Wold!" she calls out, advancing to just behind Z. "We have no quarrel with either of you, unless you would see civilization die to this threat!"

She full expects the scorpion guy to respond with an attack, so she is ready to fight if necessary (prepared action to attack any enemy that enters her reach).

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Sunday March 25th, 2018 4:39:03 PM

Being no less uncertain than the others, he calls out, "Which side is it that opposes the spread of the red grass, because that is the side we are on!"

Moving forward, he then adds sotto voce, "Are you ready to super size, Stock?"

He prepares to cast enlarge person should he receive an affirmative from the dwarf.

========
Move to x44
Readied action to cast enlarge person on Stock should he consent.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 26th, 2018 9:14:18 AM

"The only quarrel we have here is with the infected red Sargrass threatening to destroy our home. If either of you are the cause of it or working with it then we have an issue. Otherwise we wish merely to go upon our way unless either of you are willing to help us find something." Zanderallen has his weapons drawn but not raised as he prepares for the need to defend himself. In fact his muscles are tensed and ready for anything coming at him.
Ready Action to Attack anything that enters melee range and attacks

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 26th, 2018 9:33:47 AM

Despite the fact that most of the Shields are yelling back, Stock joins the cacophony and yells, "Why can't you just speak clearly?! I'm not sure I like any of your choices!"

His flail is pointed off to the side and he begins swinging the end. whoosh...whoosh...whoosh

He turns to look at Micah and says, "Ready to go..."

He rolls his neck a bit to loosen up and then begins scanning the field, trying to memorize as much as he can about the different combatants that are present.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 26th, 2018 12:12:10 PM

Dorbin huddles in the middle, still unsure of which side is which. He mumbles to the others, "If we pick a side and focus on them, I think we can make this battle go quickly, as it looks evenly balanced at the moment. We need to stay together and eliminate one side as fast as possible."

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Monday March 26th, 2018 10:17:36 PM

Micah nods and draws upon Domi's power. He feels a joyous thrill as the power flows through him and out to the dwarf.

===========
Enlarge Person on Stock



Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday March 27th, 2018 1:26:30 PM

Zanderallen always hated these moments. Right when you just knew words were about to fail and it would come to blows. No matter how thoroughly someone or something might need sense knocked into them it was always such a relieve when they could be convinced to do right of their own volition. Sadly it seems they had stumbled into something already well past talk.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 27th, 2018 2:28:51 PM

Dorbin eyeballs the different creatures approaching them, hoping that some of them would end up being on their side.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 27th, 2018 6:48:11 PM

Stohp fingers her weapon and waits anxiously for the fight to start.

(DM MikeK) - Big Fight - round 2  d20+13=30 ; d20+13=25 ; d20+15=25 ; d8+8=16 ; d20+17=33 ; d20+17=26 ; d20+12=21 ; d8+6=12 ; d8+6=14 ; d20+14=19 ; d20+14=18 ; d20+12=14 ; 9d6=25 ; d20+11=14 ; d20+5=15 ; d20+11=24 ; d20+11=25 ; 3d8+8=25 ; 3d8+8=20 ; d20+3=21 ; d20+3=11 ; d3=2 ; d20+3=22 ; d20+3=8 ; d3=2 ;
Tuesday March 27th, 2018 8:04:46 PM

Sid’s got a bad feeling about those retreating rapke, and urges a decision.
Bartomus votes again for helping the trees.

Micah and Stohp both reply that they oppose those who favor the spread of the red grass.
The taur gets ready for an attack, while the cleric moves forward and casts a Biggenning spell on Stock.

Zanderallen echoes their sentiment, and prepares to receive an attack.

Stock gets bigger, and swishes his flail menacingly.

Dorbin observes the sides seem to be even, and suggests concentrating on one enemy.

--
At the group’s response, both elves shout out commands.

The scorpion closes on the tree, as the elf shoots it with his bow. The large plant is looking pretty bad. The elf on the ship casts a spell, causing a pillar of fire to slam down upon the scorpion and its rider.

The guys already fighting continue to do so.
-
The two cactus guys turn around, move away from the party, and gang up on a beetle behind them.

The two beetles attack.
B8 moves in on Stock, and bites him.
Stock gets an AoO.
Stock takes 25 hp damage.

B6 attacks Bartomus, and bites him.
Bartomus gets an AoO.
Bartomus takes 20 hp damage.

Appearing from right and left are the pairs of rapke Sid was worried about.
Each lets out piercing scream that sends everyone’s mind aflutter, and causes both beetles to stop moving.

Everyone make 2 (two) saves - both are Will save DC 17 or be stunned 1d3 rounds.
This is a fear effect for those of you immune to such things. If both saves fail, duration is cumulative.
--

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=13 ; d8-1=3 ; d8-1=1 ;
Tuesday March 27th, 2018 8:19:41 PM

Sid moves to Y47, "Man, you know when you think of the best retort, but like, a moment too late?" Sid whispers, "Ffloyd let the craft be true and Wardd guide my arrow," pulls and fires at Rap11 twice(Rapid Shot)

=======================================================

ToHit(Rap11)(+9bonus -2(Rapid Shot)=+7): 26
Damage: 3

ToHit(Rap11)(+9bonus -2(Rapid Shot)=+7): 13
Damage(Just in case): 1

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+13=29 ; d20+13=24 ;
Tuesday March 27th, 2018 8:57:50 PM

"It appears you were right, Bart," quips Micah when he sees the beetles turn against them.

He then focuses, calling upon his master's power to aid his allies, casting bless.

========
Will Save 29, 24; being within 10 feet of Zanderallen, Micah gained +4 bonus from fear affect from paladin's aura of courage

Bless: 50 rounds; affects allies within 50' of Micah. Gain +1 to attack rolls and +1 to saves versus fear effects. Note that this does not stack with Z's +4 but it does affect all of the Shields.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+2=18 ; d20+2=18 ;
Tuesday March 27th, 2018 9:05:47 PM

=======================================================

((Sorry, forgot to roll will save))

Will Save 1: 18
Will Save 2: 18

((... I almost yelled out in class after that...))

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8  d20+5=21 ; 2d8+1=9 ; d20+7=14 ; d20+7=12 ;
Tuesday March 27th, 2018 9:54:39 PM

Bartomus slashed at the beetle that charged and attacked him. While he twisted the blade to strike, he also got trapped in the mawl of the creature. Then there was a piercing scream followed by another one. It shook Bartomus and sent an ice cold flash down his spine. Bartomus froze. His mind reeled and he he couldn't determine what he needed to do.

-----
AoO v. B6= 21; damage 9; two will saves both failed even if M's +1 were to be added. stunned 6/6

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+11=23 ;
Wednesday March 28th, 2018 4:37:08 AM

Stohp steps in front of Dorbin and tries to grapple the approaching Rapke (23 to grapple). Gatta protect the caster and all that.

Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+11=20 ; 2d8+8=17 ; d20+4=6 ; d20+4=13 ; 2d3=4 ;
Wednesday March 28th, 2018 9:24:50 AM

Stock barely notices as he gets bigger. His focus is completely on the approaching beetle...and more specifically its sharp pincers. "Here we go everybody...".

His sideways swing with his flail isn't his best and he isn't even sure if it connects when the pincers bite down hard and then the scream slams into his head.

======
AoO: Hit AC20; 17 Damage
Stunned for 4 rounds...not good.


Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 28th, 2018 9:26:43 AM

Makeup post for yesterday...I always forget that I'm not off the hook when Mike can't post...sorry about that.

Sound takes on a weird, warbling distortion. He squints his eyes but the giant beetle in front of him wavers in and out of view. He barely keeps his footing and knows more pain is coming.

Oh Domi.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+9=15 ; d20+9=26 ; d3=3 ; d20+10=16 ;
Wednesday March 28th, 2018 12:22:02 PM

Dorbin watches as the trees attack the beetles and prepares to join in the fray. When the rapkes appear, Dorbin freezes, concentrates...then wets himself.

OOC:
Will saves, DC 17: 15+1, 26+1.
Duration of stunned: 3!

Stunned, Round 1 of 3.

Wait, going for a hero point re-roll: 16. Dang it!

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 9 FF: 20 CMD: 18  d20+12=29 ; d8+7=14 ;
Wednesday March 28th, 2018 1:35:51 PM

(Note: Bart you are within 10ft of Zanderallen so his Aura of Courage will give you +4 on those saves. Bumping that 14 to an 18 so you only failed 1 save.)

Zanderallen pauses for just a second as all of a sudden everything seems to happen at once. He hears the scream of the Rapke but pays it little mind as Domi's power roars in his mind drowning out the shriek. He does notice several of his allies seemly freeze at the alien sound. Stock was guarded by Micah, Dorbin was covered by Stohp and Sid, but Bart was about to be froze with two big bugs, that's who needs help. Acting quickly once he sees the course of action Zander charges the beetle, landing what he hopes is a hefty blow. "HANG IN THERE BART!"
-------------------------
Immune to Fear, Bless +1 to hit
Charge Beetle 6 to square AC43 (+2 to hit, -2 AC header updated)
Attack
29 to hit
14 damage



Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Wednesday March 28th, 2018 4:10:15 PM

[OOC: Realized Micah has a move action left. Still Round 2]

Micah moves to cover Stock and engage the beetle.

=======
Move to U43

(DM MikeK) - Big Fight - round 3  d20+13=14 ; d20+13=15 ; d20+13=25 ; 2d6+10=17 ;
Wednesday March 28th, 2018 10:04:46 PM

Sid’s moves back and lets his arrows fly at Rapke 11, hitting once.

Micah casts Bless on the party.

Bartomus whacks the beetle coming at him, but then is bitten and stunned.
Bartomus – please roll 2d3 for number of rounds stunned. It’s not necessarily 6.

Stohp wants to tries to grapple the approaching rapke.
However, since A) there are two approaching rapke and she didn’t specify which one, and B) she didn’t roll her two Will saves, she takes no action.

Stock smacks the beetle attacking him, but then is also stunned.
So is Dorbin.

Zanderallen charges in to help Bart and slams down on Beetle 6.

--
The tree falls. A column of ice slams down on the scorpion and its rider.
Fights continue. Several beetles are dead.
-

Both B6 and B8 are stunned from the rapke’s screams, and do not move or attack.

Rapke 10 moves in and bites at Stock, but somehow misses the huge, unmoving dwarf.

Rapke 7 bites Beetle 6

Rapke 11 bites at Stohp. It also misses.

Rapke 8 bites Dorbin.
Dorbin takes 17 hp damage, and is poisoned - make a Fort DC13 or lose 1d3 Dex damage.

--
Rapke are AC20
Beetles are AC17 due to being stunned.

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=21 ; d20+7=15 ; d8-1=6 ;
Wednesday March 28th, 2018 10:11:43 PM

Sid seeing several of his comrades stunned by the yell curses and splits his fire between Rapke 10 and 8, not sure what to do.

==============================================================

To Hit1(Rapke10): 21
Damage: 6
To Hit Rapke08): 15

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8  2d3=4 ;
Wednesday March 28th, 2018 10:24:46 PM

He stood there, his mind not able to process why he couldn't move, why others were unable to do so as well.

=======
Roll on stun - 4, however, Z noted that my rolls would have benefited from his Aura of Courage, so one of the saving rolls would have succeeded, let me know and I will adjust accordingly.

Stunned - 3/4


Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+2=10 ; d20+2=7 ; d3=2 ; d3=3 ;
Thursday March 29th, 2018 6:07:23 AM

Stohp once again finds herself afflicted by an incredibly loud sound (Failed both, stunned for 5 rounds). Her vision swimming and her body not responding to her commands all she can do is hope the others can handle the fight without her.

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+6=20 ; d8+2=10 ;
Thursday March 29th, 2018 12:10:49 PM

[ooc: if move action in second part of Tuesday's post allowed, Micah starts at U43. If not, he starts at x44.]

Micah moves to engage the rapke that is attacking Stock, hoping to divert its attention and is rewarded with a satisfying smack soundly on its neck.

======
Hit Rapke 10 AC20 for 10 points bludgeoning.

If starting at U43, five foot step to T43.
If starting at X44, then move to U45 via route W45 to V46 to U45 in hopes it does not have reach.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=20 ; d20+6=20 ; d20+6=25 ; d20+6=23 ;
Thursday March 29th, 2018 12:15:23 PM

Dorbin tries to open his mouth to yell out in pain, but finds that he simply cannot move. He remains frozen in place.

Emily Jasmine, despite the danger, realizes that Dorbin is in trouble and leaps to attack, slash, and hopefully distract the monster.

OOC:
Fort save, DC13: 20
Stunned, Round 2 of 3.

Cat: HP: 13; AC: 17; Atk: +5/+5/+5 Dam: 1/1/1;
Cat attacks on the rapke: 23/25/23 all hits for a whopping 3 damage.

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Thursday March 29th, 2018 1:16:27 PM

Zanderallen takes a brief moment to survey the battle field as he realizes Bart is not quite in as much trouble as he originally thought. Looking between the taurs legs he sees someone who is in serious danger. "I'M COMING DORBIN! Get off him, don't you know half-elves don't taste good!" he yells while thinking, 'Sorry Bart, hopefully beetle is tastier than taur', as he passes around Bart and tries to interpose himself between the Rapke and Dorbin.
------------------------
Double move to AA48 making as much noise as possible to attract the attention of Rapke 8.

Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 29th, 2018 11:29:08 PM

Stock wobbles on his feet, eyes blinking rapidly.

Come on Stock. Snap to.

He begins clenching his fists in rapid succession.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Thursday March 29th, 2018 11:31:23 PM

Finally remembered to update my stat line because of enlarge person.

Enlarged 2 rounds of 60


(DM MikeK) - Big Fight - round 4  d20+15=18 ; d20+17=28 ; d20+17=26 ; d20+12=27 ; d8+6=11 ; d8+6=8 ; d8+6=8 ; 4d6+2=18 ; d20+11=31 ; d8=2 ; d8=1 ; d8=8 ; d8=5 ; d20+13=23 ; d20+9=24 ; d20+9=21 ; d6+5=9 ; d20+13=21 ; d20+9=26 ; d20+9=12 ; 2d6+10=20 ; d6+5=8 ; d20+13=32 ; d20+9=11 ; d20+9=11 ; 2d6+10=18 ; d20+13=28 ; d20+9=24 ; d20+9=26 ; 2d6+10=17 ; d6+5=8 ; d6+5=9 ;
Friday March 30th, 2018 10:24:57 AM

Sid finds himself in a target rich environment. He shoots an arrow into Rapke 10.

Bartomus remains stunned. Yes, his aura would have helped. Bart may take action next post.

Micah swings around and whacks Rapke 10.

Stohp is stunned.

Dorbin is stunned. The rapke’s poison continues to course through his system.
Dorbin make another Fort save DC13; or take 1d3 Dex damage.
Emily Jasmine cowers in his robes.
OOC – We’ve been playing the cat as a non-combatant, and therefore immune from attack, all along. She doesn’t get to be one now.

Stock is stunned.

Zanderallen charges Rapke 8 in a highly threatening posture.

--
The scorpion and its rider emerge from the ice storm and attack the staff-wielding elf. Moments later, the scorpion falls.
Fights continue. Dead creatures are piling up.
-

Both B6 and B8 are still stunned.

Rapke 10 shifts to attack Micah, attacking with two claws and a bite. One claw hits.
Micah takes 9 hp damage.

Rapke 7 claws and bites Beetle 6. The beetle collapses.

Rapke 11 claws and bites Stohp. Its teeth clamp down on her hard.
Stohp takes 18 hp damage, and is poisoned. Fort save DC13; or take 1d3 Dex damage.

Rapke 8 turns to Zanderallen, clawing and biting the paladin. The attacks are all effective. Both claws and the bite find flesh.
Zanderallen takes 34 hp damage. If not immune to poison, also Fort save DC13; or take 1d3 Dex damage.

--
Rapke are AC20
Beetles are AC17 due to being stunned.

And your Map.


Micah (John) HP: 43/52 AC: 24/13/24 CMD:17  d20+7=16 ;
Friday March 30th, 2018 12:50:26 PM

blessed

Micah winces when he feels the rapke's claw find an opening in his armor. Well, that WAS the plan he thinks, grateful that the reptile is ignoring the defenseless dwarf for now.

He responds with another mace attack, but does not land a solid blow this time.

========
To hit 16. Miss
Bless 48 rounds remaining; +1 to hit rolls; +1 to saves versus fear effects

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=13 ; d20+7=18 ;
Friday March 30th, 2018 12:54:46 PM

Sid focuses on Rapke8, but as the combatants duck and weave, both arrows disappear into the bamboo.

===============================================================

ToHit1: 13
ToHit2: 18

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=10 ; d3=1 ;
Friday March 30th, 2018 12:57:58 PM

Dorbin remains where he is, but feels the poison flow through him. He spots Zander moving out of the corner of his eye and tries to smile, but just can't move yet...

OOC:
Fort save, DC 13: 10. Fail. 1 Dex damage.

Stunned, Round 3 of 3.

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.

No worries on the cat. I really didn't know there was a non-combat option for live familiars (I thought a non-combat thing was something like a book), it is just so weak it had been staying out of combat!

Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20  d6=6 ; d6=4 ; d6=5 ; d20+11=25 ; d20+10=23 ; d20+10=13 ; d8+7=9 ;
Friday March 30th, 2018 1:07:55 PM

Zanderallen's joy at getting the Rapke off of Drobin is quite literally cut short as the beast finds every hole in his armor. Wincing in pain at the wounds he is glad the venom doesn't seem to be effecting him yet. Channeling Domi's power to close some of his wounds he swings back at the Rapke, hoping to return the favor.
-----------------
34 damage taken fort save 25
Free action Lay on Hands, 15 healed (5/6)
Full round attack on Rapke
First attack 23 to hit 9 damage
Second attack 8(should be +5) to hit, a miss


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 30th, 2018 4:08:10 PM

Bartomus felt a tingle, a tingle that wasn't fear but like the nerves of his legs were actually awake.

He looked about and tried to yell, tried to warn the others that the rapkes were moving in on them. But all he could do was get out something that sounded like a new born infant was channeling a whale. The tingle was moving though and he could fell the muscles in his arms and neck relax.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 31st, 2018 3:07:12 PM

(stunned: 4 rounds left)

Stohp still stands, helpless, forced to watch as the battle goes on around her. It's worse then all of those times she nearly died herself. At least when she was unconscious she wasn't aware. To stand by and do nothing is torture. I have to DO something.

(Can I use a hero point to try to make the save again? I'll almost certainly fail, but hey I never remember to use those things anyway.)

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+2=9 ;
Sunday April 1st, 2018 2:26:03 PM

(I need to make another post and rolled a tiny number so I'm going to go ahead and post as if she used a hero point and failed.)

Stohp makes a truely heroic effort. She would not be stuck here any longer! Every iota of her willpower is bent towards helping her friends! (Hero point to try the save again, 9, fail)

She falls over face-first into the ground, still unable to move.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Sunday April 1st, 2018 9:16:02 PM

Stock finally manages to turn his head towards his ally and barely croaks out..."Micahhhhhh"

==========
Enlarged Round 3 of 60
Stunned Round 2 of 4


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday April 1st, 2018 11:37:29 PM

He turned his head, or rather tried to turn his head, towards Stock who had managed to get out Micah's name. But all his exertion only moved his chin about two finger-widths in that direction. The tingle was more prevalent, and he could feel himself able to move even more. But, that was not enough to fully move yet.

Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 2nd, 2018 1:03:32 PM

Zanderallen keeps his focus on the Rapke in front of him. He keeps looking at Dorbin next to him, hoping to see him shake out of his stupor, and throwing a glance over his shoulder he really hopes Bart shakes it off soon. He could only bodyblock so many rapke.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15] 
Monday April 2nd, 2018 4:39:53 PM

Dorbin starts to lift his leg, but can't quite get it to move...

OOC:
Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.

Micah (John) HP: 43/52 AC: 24/13/24 CMD:17 
Monday April 2nd, 2018 5:59:34 PM

Glancing around at the Shields current situation, he imagines he hears his father say, One problem at a time, Micah. He mentally responds to his father that issues in the forge are a bit less critical than on the battlefield. Nonetheless, he accepts the wisdom and focuses on keeping Stock safe for now.

Eventually, he reasons, the indomitable dwarf will snap out of it and then the tide of battle will change.


(DM MikeK) - Big Fight - round 5  d20+17=20 ; d10=3 ; d20+17=21 ; d20+12=15 ; 4d6+2=16 ; d20+11=18 ; 3d6=6 ; d20+13=14 ; d20+9=19 ; d20+9=16 ; d20+13=19 ; 2d6+10=21 ; d20+13=33 ; 2d6+10=15 ; d20+13=15 ; d20+9=18 ; d20+9=21 ;
Monday April 2nd, 2018 9:12:03 PM

Micah tries to keep the pressure on Rapke 10. He’s marginally successful.

Sid misses a Rapke.

Dorbin struggles against the rapke’s scream and the poison. The rapke’s poison continues to course through his system.
Dorbin make another Fort save DC13 (save0/3) or take 1d3 Dex damage.

Zanderallen heals himself a bit from the rapke’s bite, and strikes Rapke 8.
He too, continues to fight the effects of the poison.
Zanderallen make another Fort save DC13 (save1/2) or take 1d3 Dex damage.

Bartomus remains stunned.

Stohp remains stunned, and poisoned.
Stohp – please update your header to reflect damage taken last round, and since you didn’t roll last round, please make two saves vs the poison – each is Fort save DC13 (save1/2) or take 1d3 Dex damage.

Stock remains stunned.

--
A bolt of lightning sizzles down from the sky and slams into Rapke 7.
--

Beetle 8 comes to. Leaving the Shields to the rapke, it lumbers back toward the boat, seeking to gang up on a Cactus Guy.

Rapke 10 continues to attack Micah. It is unable to penetrate the cleric's armor.

Rapke 7 scampers away from the lightning bolt, and back into the grass.

Rapke 11 bites Stohp.
Stohp takes 15 hp damage.

Rapke 8 claws and bites Zanderallen, but misses.

--
Rapke are AC20
--
And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=12 ; d20+7=13 ;
Monday April 2nd, 2018 9:50:06 PM

Arrows fly wildly as Sid tries to keep everything straight around him.

====================================================

ToHit1(RapidShot): 12
ToHit1(RapidShot): 13

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Monday April 2nd, 2018 10:08:23 PM

He flexes his hand. His nose itches. His eyes don't focus right though.

Somewhere, deep inside of him, Stock senses a scream building.

==========
Enlarged Round 4 of 60
Stunned Round 3 of 4


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 3rd, 2018 12:11:52 AM

He could feel more of his muscles respond to the constant commands he was trying to send them. The lightening bolt from the sky made him want to jump, and part of him tried to jump, but he didn't move much more than twitch.

He tried talking, he felt his tongue move and he said aloud,"We want to be with whoever called down the lightening I think."

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage)  d20+3=20 ; d20+3=12 ; d3=3 ;
Tuesday April 3rd, 2018 5:18:51 AM

(Sorry I haven't been paying enough attention lately while posting.)

(Stunned, 3 rounds left)

Stohp is now stunned, poisoned (saves of 20 and 12), and probably going to get KO'd in one round. Typical really. Then again, the last time she'd been this badly beaten was the zombie fight. She's a bit surprised at that realization; seems that she has been getting better at this whole adventuring thing after all.

Not that that's any help at the moment.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Tuesday April 3rd, 2018 8:55:25 AM

OoC: Just posting again to get back on a morning post routine.

Stock manages to move his head an inch or two. He sees the rapke lash out at Micah. He manages to raise his flail fractionally higher.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=26 ; d20+10=19 ; d20+10=13 ; d20+10=29 ; d3+5=7 ;
Tuesday April 3rd, 2018 12:05:35 PM

Dorbin suddenly realizes he can move! He steps up between Sid and Stohp, but turns and pulls a small candle out of his robes. He crushes it an points near Bart and a leopard appears. He points at the Rapke and the leopard charges towards the rapke, slashing with its claws.

OOC:
Fort save, DC 13 (third one, already failed one): 26, success!
Five-foot step to Y48 to avoid AOO.
Casting summon monster 3: Leopard to appear at AC47 and charge Rapke #8: 19, 13, 29 = 1 hit, damage: 7

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake
Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.


Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+10=18 ; d20+5=11 ;
Tuesday April 3rd, 2018 5:06:35 PM

If willpower could free Stohp, she'd be running around free as a lark. Sadly he can only look out of the corner of his eye as he is furiously engaged with the Rapke in front of him. Parrying and blocking with an edge of desperation his counter attacks are weak and poorly aimed. He takes a quick side step to better block off Dorbin and Stohp from his side.
------------------
Full attack on Rapke 8
18, 11 both miss
5ft step to Z49

Micah (John) HP: 43/52 AC: 24/13/24 CMD:17  d20+7=25 ; d8+2=8 ; d8+2=8 ;
Tuesday April 3rd, 2018 5:55:57 PM

"Nice one!" shouts Micah as the bolt sends the Rapke scurrying.

He keeps his focus on the rapke at hand. He moves to flank the creature should Stock recover and manages to land another solid blow on the beast.

============
5' step to S44 preparing a flank for when Stock is unstunned.
Hit AC 25 for 8 points of damage; (second d8 an error)

bless 47 rounds remaining.
magic vestment hours remaining

(DM MikeK) - Big Fight - round 6  3d6=11 ; d20+13=32 ; d20+9=22 ; d20+9=24 ; 2d6+10=17 ; d6+5=9 ; d20+13=24 ; d20+9=21 ; d20+9=12 ; 2d6+10=16 ;
Tuesday April 3rd, 2018 8:53:38 PM

Sid misses a Rapke.

Stock remains stunned.

Bartomus remains stunned.

Stohp remains stunned, and poisoned.
Stohp make another Fort save DC13 (save0/3) or take 1d3 Dex damage.

Dorbin recovers, takes a step, and casts a spell. Summoning takes one round of casting time. Leopard can appear/attack next round.
Dorbin make another Fort save DC13 (save1/4) or take 1d3 Dex damage.

Zanderallen moves to get between one of the rapke and Stohp, and attacks, but misses.
He too, continues to fight the effects of the poison.
Zanderallen make another Fort save DC13 (save1/2) or take 1d3 Dex damage.

Micah strikes Rapke 10.

--
Another Lightning bolt flashes from a cloudless sky, striking Rapke 11. The animal does not retreat, but does take a step back in confusion.

Rapke 7 again emerges from the Grass, and cautiously closes on Bartomus.

Rapke 10 attacks Micah, clawing and biting the cleric.
Micah takes 26 hp damage, and is poisoned.
Fort DC13 or take1d3 Dex damage.

Rapke 8 attacks Zanderallen, biting him.
Zanderallen takes 16 hp damage.

--
Rapke are AC20

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=27 ; d20+7=8 ; d20+7=9 ; d8-1=1 ;
Tuesday April 3rd, 2018 9:20:42 PM

Ok Sid, calm down, focus on just one. Sid turns to Rapke8 and let's two quick arrows flies.

======================================================================

ToHit1(Rapke8, +7 Bonus RapidShot): Nat. 20
Confirm Crit.: 8(Nat. 1)
Damage: 1
ToHit1(Rapke8, +7 Bonus RapidShot): 9


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday April 4th, 2018 2:15:13 AM

Bartomus still couldn't move, and he saw movement off to his right. He began to sweat when he realized that the movement had to be one of the rapke. He willed himself to at least move his head, even the slightest. He felt the muscles respond, but it was as if he was underwater. Everything was moving slow, very slow. "Rapke." he managed to yell.
===
Highlight to display spoiler: { that is my 4th and I believe final stunned round. At a conference but should be able to post on Wed. }


Stock (JonM) HP: 47/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+12=32 ; d20+12=18 ; 2d8+17=23 ; d20+7=12 ;
Wednesday April 4th, 2018 1:43:28 PM

OoC: I just recounted and I think I am no longer stunned. I was stunned for four rounds so I think that would have been posts last Wednesday, Thursday, over the weekend, and then Tuesday. I was confused because my first stunned round, I actually got of an AoO before being stunned. Mike - If you disagree, you can disregard this post.

Stock comes to with a resounding yell. He slides over to put the rapke squarely between him and Micah, raises his flail and brings it down with a resounding thump.

He continues screaming.
========
Status Effects: Bless, Enlarged (5 of 60), Raging (1 of 17)
Free Action: Rage
5 foot step to V44-W45 doesn't quite let me flank but I'll move there anyway
1st Attack: Power Attack Crit Threat, not Confirmed with 18, 23 damage
2nd Attack: Power attack hits AC12


Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=7 ; d3=1 ; d20+10=28 ; d6+5=9 ; d20+10=15 ; d20+10=12 ; d20+10=25 ; d3+5=6 ;
Wednesday April 4th, 2018 4:17:59 PM


Dorbin’s leopard appears and launches itself at the nearby rapke on the opposite side of Zander, flanking the creature. It leaps into action, bites down on the creature and attempts to hold on while it slashes with its claws. Dorbin look over and sees that one Rapke isn’t advancing, but another is approaching Bart. With Stock yelling, he figures that one is not going to last long, so Dorbin reaches into another pocket and throws a little bit of butter in Bart’s direction.

OOC:
Fort Save, DC 13 (fourth save): 7 Failed (second failure). Dex damage: 1
Bite hits AC 28, damage: 9; attempt to grab & grapple (free action, no AOO), CM roll: 15
Claw attacks hit AC 12 & 25, damage: 6
Casting grease (reflex save, DC 16 or fall) on AF,AG,43,44 to get Rap 7.

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-2 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii


Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=19 ; d20+11=25 ; d20+10=19 ; d20+5=8 ; d8+7=15 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ;
Wednesday April 4th, 2018 5:18:42 PM

(Sorry missed the poison save yesterday so I rolled two today.)

Taking a sharp breath of the rapke's teeth find flesh Zanderallen takes a moment to steady himself and heal himself before launching his counter attack. His first strike barely finds an opening in the leopard distracted defense of the rapke.
------------------------------
Swift Action Lay of Hands Heals 12 (4/6)
Full Round Attack with +2 from leopard flank
21(forget flank in roll) hits for 15 damage
10 misses


Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 4th, 2018 5:19:39 PM

First two rolls of 19 and 25 are succesful fort saves vs poison.

Micah (John) HP: 23/52 AC: 24/13/24 CMD:17 
d6=2 ; d6=2 ; d6=1 ; d6=2 ; d20+7=22 ;
Wednesday April 4th, 2018 5:29:08 PM

[OOC: I'm not sure the map is updated. Micah should have been in a flank with Stock. If so, the critical might have confirmed.]

Micah cries out wordlessly as the rapke strikes home. Then, when he realizes Stock is recovering, his grimace twists into a pain distorted grin. He then calls upon Domi for healing, but his concentration is too strained by the pain to release much power.

==========
bless 46 rounds remaining
magic vestment hours remaining

Save 22 against poison

Selectively Channel Energy for 6 [Woldian minimum!] 6 uses remaining. Unfortunately, only Stock is also in range.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage)  d20+3=15 ;
Wednesday April 4th, 2018 6:51:14 PM

(Stunned characters can't provide a flanking bonus I believe, so you'd get it this turn but not last turn)

Stohp's body spasms involuntarily as it fights the poison (Save of 15, success). She's excited for a moment, thinking that means that she's free, but nope. Still stuck (2 rounds left)

(DM MikeK) - Big Fight - round 7  d20+10=18 ; 3d6=13 ; d20+10=30 ;
Wednesday April 4th, 2018 9:06:37 PM

Sid fires an arrow into Rapke 8.

Stock regains his muscle control, takes a step to get in flanking position with Micah, and splatters Rapke 10’s brains all over the place.
OOC – I missed Micah’s step last round, which gives Stock a crit, which would be plenty.

Bartomus remains stunned, but feels his muscles starting to respond.

Stohp remains stunned, and poisoned.
Stohp make another Fort save DC13 (save1/4) or take 1d3 Dex damage.

A leopard appears behind Rapke 8, and attacks. It bites and claws the animal, but is unable to grab it (CMD 30).

Dorbin casts a Grease spell under Rapke 7. The animal manages to stay upright.
Dorbin make yet another Fort save DC13 (save0/5) or take 1d3 Dex damage.

Zanderallen overcomes the poison (two consecutive saves – no more saves required), heals himself, and slashes into Rapke 8.

Micah fights off the poison, and provides Stock some healing.
Micahmake another Fort save DC13 (save1/2) or take 1d3 Dex damage.

--
Again, a lightning bolt strikes Rapke 11.

--
Rapke 8 is pretty shredded, and with a high pitched chirp, retreats into the grass.

Rapke 7 also retreats.

Rapke 11 shifts its gaze from the unmoving Stohp to the very much moving Stock, and comes to a decision. With a last regretful glance at the taur, it too retreats into the grass.

--

The battle around the boat continues. Five beetles remain, taking on seven cactus people and the staff wielding elf. The elf has been casting spells in your direction, it seems.

And your Map.
Black square is grease spell. Large blue circle is a column of snow and ice.


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 5th, 2018 12:19:31 AM

"We are going to help the elf," Bartomus said as he felt his muscles start to return to their ability to respond to his wants. "But, none of these rapkes are our claw-bearer, right?"

Stock (JonM) HP: 53/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+16=27 ; 2d8+17=24 ;
Thursday April 5th, 2018 10:50:48 AM

Seeing the Rapke blood fly up in the air around him livens Stock a bit and he starts laughing quite madly.

Besides that though, he simply does not hear Bartomus, nor does he really have a good feel for the sides here. He does know that a beetle hurt him badly so he breaks into a charge for the nearest one.

========
Status Effects: Bless, Enlarged (6 of 60), Raging (2 of 17), lowered AC from Charge
I can charge and just make it to U32 to flank and power attack
Charge/Power Attack Beetle B8, hit AC27 for 24 damage




Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=10 ; d3=1 ;
Thursday April 5th, 2018 12:31:27 PM

Dorbin can feel the poison still flowing through him and weakening him. He wonders if this is when he dies. When he sees the rapkes retreat, he quickly turns to Stohp and tries to shake her out of the stun: "Wake up, come on!" When he sees Stock run off, he gestures to the leopard and calls out, "Go with that one!" The leopard takes off at a run.

OOC:
Fort save, DC 13 (#5): 10, failure (#3), Dex damage: 1
Leopard runs to W30

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 2/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii

Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=19 ;
Thursday April 5th, 2018 5:30:09 PM

"The elf with the staff is with the cacti people, and has been protecting us from the Rapke. Until we learn more I'd say we return the favor and help finish off the beetles. I'll stay back and guard those who are stilled stunned. Micah make Stock knows what to hit." With that he takes a position between Stohp and Bart and watches for any returning Rapke.
-----------------------------
Ready action to move between a stunned shield and an approaching enemy.
Perception 19

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+7=12 ; d3=1 ;
Thursday April 5th, 2018 5:59:01 PM

"I think he's figured it out," Micah calls back to Zanderallen when he sees where the dwarf is headed.

Agreeing with the paladin's plan, but knowing he cannot keep up with fleet barbarian, he trots off in the direction of where he expects Stock to be headed next. He tries to ignore the painful itching of the rapke bite as he focuses on the battle.

=======
Run action to AB36
Fail save: 1 Dex damage; AC adjusted accordingly


Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage) 
Thursday April 5th, 2018 6:52:05 PM

Stohp twitches an ear!!!!! Surely a sign that she'll be able to move soon (1 round left).

(DM MikeK) - All over but the shouting 
Thursday April 5th, 2018 10:34:06 PM

Stock races over to Beetle 8, ending his charge with a blow that splits the wounded beetle wide open.

Freed of that enemy, the five nearest cactus men turn toward the next two beetles, and shred them with a coordinated spray of needles that each release from their bodies.

The last two beetles, both heavily wounded take to the air, and head out over the grass.

The remaining rapkes watch the beetles' flight path, and then melt back into the grass.

The elf works his way down from the boat, and starts walking toward the party.
The cactus men form a semi circle in front of him. Most of them are most concerned with the semi-crazed giant dwarf.

Meanwhile, the rapke poison runs its course.
Micah, Stohp, and Dorbin - Poison lasts six rounds total or two consecutive saves. So make saves for however many rounds you have left. Fort DC 13 or 1d3 dex damage.

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 5th, 2018 11:56:16 PM

"Finally," Bartomus said with some level of frustration as his legs and feet began to respond to his continual commands to move forward. He did step forward, but in such a way as to make him take the first few steps slowly.

"Zander, hey, Zander," Bartomus whispered and nodded in the direction of the approaching Elf. "Greetings and my thanks, good sir."

Bartomus said to the elf, bowed his head slightly, and then stood at ease.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday April 6th, 2018 12:41:33 AM

Sid looks around and helps Micah first, making sure he gets some water and is starting to come out of it. "Come on buddy, I know you're fine, just give me a sign... how is Stoph and Dorbin," Sid looks up to the other shields.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (3 dex damage)  d20+2=20 ;
Friday April 6th, 2018 3:24:54 AM

(Sorry, forgot to save last time. 20, success, that's her 2nd in a row).

Stohp finds herself finally able to move again and stands up groaning. Her everything hurts and she's covered in bites, scratches, and blood. She eyes the approaching elf and really hopes she's friendly. She's lost track of which was which.

Stock (JonM) HP: 53/77; AC: 17/11/14; CMB: 14; CMD: 27 
Friday April 6th, 2018 11:38:52 AM

Stock comes down from his rage and rolls his neck a bit. Seeing the elf approach, Stock raises his flail in greeting, and simply says, "Hey Elf."

I probably shouldn't be the greeting committee. Especially in this state of mind...

He then turns his back on the stranger and heads back to the rapke he crushed. Kneeling down, he draws a well worn dagger and tries to cut a claw off it.

==========
Status Effects: Bless, Enlarged, Exhausted
Stock will take 20 on whatever kind of check that is needed to salvage a claw from the rapke - sadly he does not have Profession: Butcher


Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=26 ;
Friday April 6th, 2018 1:33:41 PM

Dorbin sees Stohp come to and quickly runs over to the leopard, ensuring it does not attack anything. He stands and pats it on the head as he looks around at the grasses, waiting to see if any rapke are going to appear.

OOC:
Fort save, DC 13 (#6): 26, Success!

Leopard: AC 15; HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 3/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii

Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+14=19 ;
Friday April 6th, 2018 2:33:18 PM

Quuckly checking to make sure Dorbin and Stohp are alright as they move around Zander jogs towards the approaching elf, hopefully before Stock takes charge of saying hello. His stance and demeanor are guarded but friendly. "Greetings Sir Elf. If you'll allow it I'll be very direct. We are the Silver Shields of the Float, not from the Sargrass. We have come looking for a way to stop the infected red grass. Your aid in finding what we are looking for could help save our world.", with a glance at the ship, "Or if you stand with the grass...", a glance over at giant Stock, "Please forgive any impertenence, we do appreciate the help you provided fending off the Rapke, but we are in danger of losing our world."
------------
Diplomacy (Heavy Handed but still Diplomacy) 19

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+7=21 ; d20+7=17 ; d20+15=30 ;
Friday April 6th, 2018 5:59:34 PM


Micah looks carefully around himself. Once sure the field is free of foes, and trusting that the elf will be amiable, he returns his mace to his belt.

Careful not to turn his back on the approaching potential ally, he glances at his fellow Shields. His gaze lingers in concern over Stohp, but he returns his attention to the beginning parlay, carefully observing the body language of what he suspects to be a druid, while moving closer to Zanderallen.

=======
Two consecutive saves--beat the poison
Sense Motive: 30! (nat 20); with that role Micah should be able to psychoanalyze him...

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=33 ; d20+10=12 ;
Saturday April 7th, 2018 3:31:11 AM

Sid readies himself with his bow, once he is sure that his teammates are doing well, and looks at the elf approaching them, and blends into the background while keeping an eye out.

=======================================================

Stealth: Nat 20(33)

Perception: 12


(DM MikeK) - Gremon 
Saturday April 7th, 2018 11:19:40 AM

At Zanderallen’s greeting, the elf gives off an involuntary snort/sob, and waves off the Cactus Guys. The Cactus Guys swarm onto the deck of the vessel, disappear below decks, and begin throwing rope, block, and tackle up onto the deck.

With this activity going on in the background, the elf nods to the paladin with a kind of half grin.

“It is rather apparent you’re not of Sargrass,” he notes with a hint of amusement, before sobering again.
“I am Gremon, of the Druids. My thanks for your assistance. With a glance at Dorbin and Stohp, he pulls two odd looking wooden flasks from a pouch, and holds them out to Zanderallen.

“These potions will help those affected by the rapke’s bite,” he offers, and then sweeps an arm back to indicate the dead scorpion. “And you may reap the equipment of the Abomination and his mount. With our thanks.”

Gremon turns back and gives Zanderallen a thoughtful look.
“The Druids oppose the Bloodweed,” he remarks. “But we have not found a means to destroy it. Forgive me, but you do not seem powerful enough to succeed where we have failed. What aid do you seek?”

Micah Highlight to display spoiler: { Gremon is sincere in his offer to aid the Shields, and means no harm in the offering of the potions. The cleric does discern the druid is trying hard to suppress a deep sadness, and notes that throughout his movements, Gremon has absolutely refused to look in the direction of the fallen tree creature. The formality of his speech patterns appears to be an attempt on his part to keep himself on task. }

Stock cuts a claw from the rapke. He’s not going to win any awards for his technique, but a sharp knife and brute strength eventually succeed in parting claw from corpse.

Sid tries to be unobtrusive, but he is standing on an open, dirt covered rock, so blending in is rather difficult. Unless he wants to move back into the tall grass?


Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  4d8=14 ; d20+7=23 ;
Saturday April 7th, 2018 7:48:55 PM

Bartomus fished into his kit and pulled out a thin flask. He looked at it, shook it, and then with his front teeth took out the small stopper. He listened to the elf introduce himself and sipped down the liquid. He felt the energy course down his throat and spread outward. He could feel some of the pain and some of the ache from the attack he had taken ease. Not all of the pain went away, but most of it had. He pushed the stopper back into the small empty flask and slipped it back into his kit.

When the other druid indicated that they could rummage through the defeated rider and the scorpion's equipment, Bartomus nodded again and walked towards the decedents.

===
[ooc] use of one of Bart's CMW potions for cure of 14 hp; perception 23 scanning and searching the fallen rider first. [/ooc]

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (3 dex damage)  d20+2=13 ;
Sunday April 8th, 2018 8:28:38 PM

Right. This is the friendly elf. She accepts the potion, eyes it a moment, then shrugs and downs it. If he handed her deadly poison he's pretty confident of winning 1 on 6 with his cactus men over at the ship. Besides although she feels recovered from the poison better safe than sorry (I believe my 2 saves in a row canceled it, but if not save of 13 for the last round).



Stock (JonM) HP: 41/65; AC: 19/13/16; CMB: 12; CMD: 25 
Monday April 9th, 2018 9:41:56 AM

Status Effects: Enlarged, Blessed

Stock gets to his feet, holding the bloody rapke's claw. He wipes his hand across his sweaty brow, accidentally leaving three wet blood streaks. Walking back to the others, he cleans off the claw and holds it up.

"Got the claw. Not sure if its the right one though. The thing had a few more claws if you want me to get them."

He walks up to the elf and says, "What'd you say your name was? Gremlin? Mine's Stock. Pleasure to meet you." He wipes off his hand on his breastplate, leaving another bloody smear. Holding out his enlarged hand in greeting, he says, "Those green guys with needles yours? Useful little minions..."

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15] 
Monday April 9th, 2018 1:51:12 PM

Dorbin remains quiet, standing with his summoned leopard, but takes the potion that is offered, quickly swallowing it down.

OOC:
Leopard: AC 15; HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 3/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii



Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 9th, 2018 6:20:02 PM

Passing the potions on Zanderallen visibly relaxes and a grin appears on his face at the thought of someone friendly in this foreign land. "Well met, Gremon, it is nice to see a friendly face. Haha, I would agree with you the alone we would be hopeless against the bloodweed as you call it. However we are one of several groups tasked by Mahyawu to find certain objects to stop the bloodweed. He told us to find the Claw of the Father of all Rapke, you wouldn't happen to know what or where that is? Mahyawu was a little vague on the details."

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=16 ;
Monday April 9th, 2018 8:05:13 PM

Sid relaxes a bit and instead watches the bamboo for the Rapkes.

===================================================

Perception: 16

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d6=6 ; d6=5 ; d6=3 ;
Monday April 9th, 2018 8:52:50 PM

”thank you, Gremon. says Micah as the Shields accept his aid.

Cautiously, he approaches the fallen tree but not too closely. He then calls upon Domi’s power to heal those within range, hoping the creature is not too far gone, but knowing his allies need the healing as well.

————
Channel energy for 14; 5 uses remaining.

(DM MikeK) - How to make friends and influence people 
Monday April 9th, 2018 9:58:13 PM

Stohp and Dorbin each take a flask. They both note the flask is formed from a single piece of wood somehow shaped into a vial.
Both feel the effects of the poison dissipate as they drink up.

Lesser Restoration potions – Stohp and Dorbin regain up to 1d4 lost Dex points

Micah approaches the fallen tree, as Bartomus takes Gremon up on his offer about the fallen elf’s equipment.

Micah channels healing, helping his friends. But, as feared, the plant creature is beyond his help.
Gremon gives Micah a nod of understanding, before turning toward the approaching Stock.

By the time the dwarf is done with his greeting, Gremon’s countenance has hardened considerably.
The druid looks at the proffered paw, gives Stock an ice cold stare, and quite deliberately turns to address Zanderallen.

It takes him a moment to collect himself, and then a couple more moments as he thinks through the paladin’s words.
“The Claw is rumored to be at the Demon’s Den,” he replies thoughtfully. “It is also said to be cursed.”

“However, if you believe it can defeat the BloodWeed, my friends and I can take you to the Den,” he offers, glaring at Stock as he emphasizes his relationship with the Cactus Guys. “I suppose all of you will be going?” he asks Zanderallen, pointedly.

Meanwhile, Bartomus finds quite a haul of magic and gold on the elf and the scorpion.

A tear shaped pearl on the scorpion
A ring
Bracers
Amulet
Belt
Composite Longbow
Falchion
Haversack
Scroll
potion
3500 gp


Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 10th, 2018 12:49:30 AM

Bartomus began poking about the bodies of the scorpion and its rider. At first he was a bit hesitant, but when he saw the pearl on the scorpion, his hesitation passed. He started to pull off items that he could see he had a value. After a few minutes, he had a fairly large pile of items he thought were valuable. Then in the inner saddle bag on the dead scorpion, he found a giant sack of gold coins. He looked at the find and then picked up one of the coins and stared at it.

"Um, guys, uh, guys, I think I could use some help here," Bartomus said to his fellow Shields.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d4=1 ;
Tuesday April 10th, 2018 8:08:14 AM

Stohp goes over at Bart's call and looks at the haversack. It seems an odd item to be carrying around, unless...

She puts her hand in it, trying to see if it's one of those bags of holding or whatever that she's heard up.

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Tuesday April 10th, 2018 9:50:30 AM

"No offense intended, Master Elf and I do thank you for your aid in that scuffle."

Stock bows his way out of the conversation.

Sheesh, elves can be stuffy.

He then goes over to Zanderallen and Micah and holds up the claw. "So you guys don't think this will help?"

After their reply he heads over to Bartomus and offers the claw. "Hey Bart, you're good with stuff like this. Think you could carve something cool on this...maybe put it on a chain for a necklace?" Stock offers the claw to the taur.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d4=3 ;
Tuesday April 10th, 2018 3:50:47 PM

Dorbin takes the flask carefully and drinks it down, feeling the poison leave his body (restore 3 points!). He holds onto the flask and looks to see if the elf wants the flask back. It seems nice, made of wood, but he will give it back if it appears he should.

He bends over and whispers in the ear of his leopard. It casually wanders off, heading towards the tall grasses, sniffing the air. It disappears as it reaches the grass.

When Bart calls out for help, Dorbin makes his way over and casts detect magic on the pile that Bart has built.

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 10th, 2018 4:26:03 PM

Bartomus turned to Stock when he heard the dwarf approach. He looked at the freshly acquired rapke claw that he held out to Bartomus. Taking it into his fingers, Bartomus looked at it and then looked back at the dwarf, "Making it wearable would be easy. Sure, I could do that for you. Though with everything here, you may want to make that a gold chain."



Micah (John) HP: 23/52 AC: 23/12/23 CMD:17 
Tuesday April 10th, 2018 5:33:10 PM

"Gladly we accept your offer for locating the object of our quest and for transport" says Micah with a nod. "Did you ship receive any damage during the attack," he asks taking a look at an inexpert eye. "Among us we have some with woodworking skills."

Seeing that Dorbin is attending to identifying any potential magic objects, Micah continues to engage their seeming benefactor. "The name 'Demon's Den' sounds ominous. What can you tell us about it and its purported curse?"

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=24 ; d20+14=24 ;
Tuesday April 10th, 2018 8:22:25 PM

Resisting the urge to smack Stock across his gruff dwarven mouth, if he could reach it in his enlarged state, Zanderallen allows some of that frustration to show to Gremon. He picks up on the druid's connection to the plant creatures and notices how many fell in the fight. Berating himself for not noticing sooner Zander tries to smooth ruffled feelings and offer condolences, "We would appreciate the guidance there, and we trust the source of our quest to end the bloodweed. But don't let us rush you, I see you have lost several companions in this battle. Take any time you need to honor them. They died bravely, protecting what is good, may Domi bless and guide them in the life to come." Almost stumbling over what blessing to give Zander decides sympathy trumps theology and gives them a warriors blessing.
--------------------------------
Sense Motive 24
Diplomacy 24

(DM MikeK) - Lots of magical goodies! 
Tuesday April 10th, 2018 8:56:34 PM

Gremon nods in thanks to Zanderallen, both for the blessing and the time.

To Micah, he replies, "The crew are good sailors, and falling foul of an unfortunately placed clearing is not unheard of, so we are prepared."
Even as he speaks, the Cactus Guys have constructed a kind of tower and are using it as a fulcrum to hoist the boat back on top of the grass, where it appears to hover a few inches above the grass tops.

"I know nothing of the Den, other than its name. The Claw is said to contain a curse the strips the life of any who hold it."

The Cactus Guys are gathering up the bodies of their comrades and building a kind of pyre from the wood of the fulcrum.

Dorbin finds all the items Bart collected are magical.
Bart also find 50 non-magical arrows, should any archers be interested.
Stohp finds the Haversack is indeed magical, with lots more room inside than expected (Handy Haversack).
Bart and Stock discuss the best method for mounting claws on jewelry.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday April 10th, 2018 10:24:51 PM

"I'll take the arrows," Sid says. He goes to ease as it seems nothing is going to take from the bamboo. Walking to Stock he says, "Making friends again?" Hearing about the jewelry ideas he says, "hey, what about mounting the claws to rings, and putting gems on the claws so that it looks fancy and threatening at the same time?"

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+14=34 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; d20+14=29 ; d20+14=31 ; d20+14=32 ; d20+14=24 ; d20+14=22 ; d20+14=32 ;
Wednesday April 11th, 2018 10:27:00 AM

Dorbin, noticing all the magic, starts pouring over the items, try to determine what he can about them. Anything he learns, he shares with the group.

OOC:
Identify attempts:
A tear shaped pearl on the scorpion: 34
A ring: 34
Bracers: 30
Amulet: 22
Belt: 29
Composite Longbow: 31
Falchion: 32
Haversack: 24
Scroll: 22
potion: 32

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 11th, 2018 12:51:41 PM

"We'll have to be careful with it then. Micah do you have any spells to guard against negative energy? Good to know what defenses we might have. Let us know if there is any way we can help, Gremon." Zanderallen waits patiently for however long Gremon needs. He gladly helps out in any way he can.

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+8=27 ;
Wednesday April 11th, 2018 1:47:56 PM

Micah nods as he sees the expertise of the unusual crew.

To Zanderallen he turns. Holding his chin in concentration, he responds, "Nothing comes to mind that might provide special protection. Perhaps we can rely on more mundane means, such as tongs or a sack. I fear, however, that that taking it will be a secondary worry to actually getting to it."

==============
Spellcraft 27 to identify Amulet should Dorbin's 22 be insufficient--it appears the dice roller mostly likes spellcraft checks

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Wednesday April 11th, 2018 4:59:21 PM

Stock shrugs at Sid. "I don't know about rings but I can certainly get a few more claws for you."

He heads back to the corpse and tries to butcher a few more claws for Sid. At the mention of "stripping the life of any who hold" the claw, Stock stops and looks at the claws in front of him.

"I hope you magic guys have an answer for this. I don't much like the idea of touching that claw..."

Guess I should have thought more before I got these claws...

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 11th, 2018 6:47:27 PM

Stohp looks up to follow the conversation and notices Stock. From her pained expression she's clearly thinking "Whyyyyyyyyyy...." but she doesn't say anything. Looking back down at the magical bag of near endless space in her hands she proffers it to no one in particular. "Might I suggest the obvious solution? We'd need some safe way to pull it out again though."

(DM MikeK) - And they're off! 
Wednesday April 11th, 2018 9:31:04 PM

Dorbin and Micah do a fine job of identifying the magic items.

By the time they are done, and Stock is finishing hacking out rapke claws, Gremon and the Cactus Guys have finished whatever they’re doing.
The pyre burns with the dead.

Gremon indicates a rope netting that now dangles from the ship above, and he and the Cactus Guys scramble up it onto the ship. They clearly expect you to follow.
By this time, Stock has reverted to his normal size.

20’ Climb at Climb DC 3. Movement is one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Once everyone is aboard, the crew raises sail, and the ship starts moving at a pretty good clip.

Stohp suggests using the Haversack to hold the claw.

--
Treasure:

Eberyon’s Tear of Wounding (Woldian item)
Ring Protection +1
Bracers Armor +2
Amulet of Natural Armor +1
Ishgaran Belt of Strength (Woldian item)
+2 Composite Longbow of Speed (+2 Str)
+1 Falchion
Handy Haversack
Scroll - Entangle
1 potion Cure Serious Wounds
3500 gp



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+17=20 ; d20+8=13 ;
Wednesday April 11th, 2018 10:09:41 PM

Sid whistles appreciatively at the bow and covets it for a few moments [i]mentally[i] deconstructing it before handing it back. "She's a beauty guys, and I know I'm the archer, but unless that belt of strength allows me to pull the draw weight, someone else should have it. I already have a Handy Haversack, but i'll take the other as well if you want me to be the group mule."

========================================================

Craft(bows): 20
Climb: 13

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=12 ; d20+1=15 ; d20+1=3 ; d20+1=14 ; d20+1=6 ;
Thursday April 12th, 2018 1:01:26 AM

As they loaded up the items that they had found, Bartomus listened to Dorbin and Micah as they went through the items.

"Eberyon, you said, Eberyon, I know him." There was a sparkle in Bartomus eyes as he tapped the carved acorn that was dangling from his horn. When they were asked to climb up the dangling net, he looked about and sighed. He took his time and tried to find the right place to hold his weight. He moved, slowly pausing right at the top of the net and freezing for a brief second, only to push himself over the edge of the floating ship. He pulled himself up as he moved towards the center of the ship and away the edge. "We won't have to do that too often, right?"

[ooc] Climb, 12, 15, 3, 14 against the 3 - 30' move/4= against a 3 [/ooc]

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+6=13 ; d3=2 ; d20+6=24 ; d20+6=21 ; d20+6=12 ;
Thursday April 12th, 2018 9:01:50 AM

Stock tosses a few of the claws to Sid and then begins climbing up the netting, only losing his footing once or twice. As he climbs on board, he goes to the rail and takes a long look around them at the grasslands and whatever else he can see.

"He said it is called the Demon's Den, right? That's not foreboding or anything..."

Once he is done looking around, Stock settles down and begins carving a random piece of wood he has with him.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20=20 ; d20=10 ; d20=12 ; d20=13 ;
Thursday April 12th, 2018 3:21:23 PM

After spreading out the items, Dorbin pockets the scroll, assuming no one else wanted it. Then he quickly scampers up the rigging led by his cat. Dorbin seems to be almost as nimble as that cat as he climbs. He calls out to Sid, "Hey, if no one else claims those items, maybe you can carry them all in that new sack, too."

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-2=17 ; d20-2=6 ; d20-2=5 ; d20-2=16 ;
Thursday April 12th, 2018 5:23:11 PM

Managing to scramble up the rope even in his armor Zanderallen stands on the deck of the ship and looks around, curious to see what the landscape looks like from a higher vantage point. "This is a new experience. Sailing on grass."

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20-4=-3 ; d20-4=10 ; d20-4=11 ; d20-4=10 ; d20-4=9 ; d6=2 ;
Thursday April 12th, 2018 6:45:55 PM

Overzealous, Micah jumps on the net and starts climbing. Quickly and belatedly he realizes that, in his armor, its not as simple as he thought. Smiling sheepishly as he picks himself up from the graceless fall, he manages to make it up the rope the second attempt.

========
Climb Nat 1; 2 points damage from fall; other checks successful



Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+3=13 ;
Thursday April 12th, 2018 8:20:43 PM

With her dexterity it's fairly easy for Stohp to clamber up the net without her weight breaking anything. Standing on the deck she looks around at the cactus men and muses on the name of their destination. "Demon den... meaning scary monsters, or actual demons? We have priests and paladins, perhaps we'll be fine against some actual demons. More worried about the first option..."

DM Robert - Sailng to the Rabbit Hole 
Thursday April 12th, 2018 9:23:22 PM

Sid contemplates the bow, but sadly hands it back, perhaps some day he could boost his strength to wield it.

Everyone gets on board and talks about the possibility of demons, curses and the like.

Gremon brings you on board and days pass seamlessly. You get an interesting story from the druid, it has to do with the history of the movement here. it started out as a group of monks who were dedicated to letting the sargrass mutate into whatever it would become. there was a split, the Druids...they believe that the Sargrass must eventually give way to the Forests, while the Manfri, want the Sargrass to remain, eternal. Now it appears the Manfri may have come around to the fact that change is inevitable and trying to prevent it is to invite chaos. Perhaps that is why the strange red weed has started to pop up. Or it could be that one of the barons that controls the various areas of the Sargrass is in truth an avatar of Marteaus. Gremon shrugs at it all. "All I know is that the red weed is not natural and so many of us try to find a way to neutralize it."

You learn more about the grasses of the Sargrass. The Sargrass controls all the water in the area, some of the grasses put down roots to the water table, and if you don't know what you are doing trying to get water from the grasses can kill you with poison. the beings of the plains can smell water for miles and if you camp out on the plain...you can expect an attack every-time you open your water bottle. The Sargrass is broken into a northern half and southern half with a mountain range running east-west as the divide. Toward the West ens is a great sea. Toward the east crystalline mountains.

Some of the specific types of grass are: Purple Grass: This is a thick leafed species growing up to 4 to 12 feet high. It is used to make a brilliant red, blue, and purple dye. Glass Grass: This is a thick and yellow grass when water is present. However, it becomes sharp and brittle when it dries out. In this dry state, it can shatter and cut like glass. Dried roots can be collected, pulverized and distilled a fine liqueur.
Steel Grass: This is a thin bladed green grass that is easily woven into buildings and armor shapes. When it is treated with a paste made by the Manfi, it becomes extremely rigid and strong. The Manfri are known for wearing armor that can turn a tempered sword, made from this grass. Wheat Grass: Also called "Chorly" this grass resembles a sunflower the seeds of which can be ground into a dense buttery bread, all parts of the plant are edible. the roots substitute for yucca or potato the stem is full of a watery pulp like prickly pear cactus leaves, and the leaves themselves are like collard or turnip greens. This plant is also known as "Manna of the grasslands. it is widely cultivated.

Gremon points out the wildlife as you sail. Blind (or Prairie) Swallow: This is a sightless bird. It seems to be about the only bird that lives within The Plains. This bird has no eyes and is very tasty when eaten and roasted. Prairie Pig: This is a slug, about the size of a large dog, which again serves as another tasty roasted meal. Baccke (Bounder): This animal looks like an insane cross between a frog and a bulldog. It is about the size of a large horse. It has a huge mouth full of razor-sharp teeth and always seems to be grinning. Great Ranthom: This is a huge grazing animal about the size of a large Orca Whale. It has no teeth. Instead, it has something like an open scoop for a mouth, with the bottom edge being razor sharp. This animal has huge forelegs, but where the back legs should be there is a strange rolling appendage. This animal is rumored to never stop moving from the day it is born until it dies. The raiders like to travel in the wake of these creatures. Doing so allows one to traverse The Plains at ground level, which normally is extremely difficult. Rapke: This beast is a large animal that looks like a cross between a horse and a raptor like dinosaur. The animal is about as large as a small elephant.

At last you come to a circular clearing. Gremon brings the boat to a stop near the edge. Near enough that you can go down the rope netting into the clearing. The clearing is about 100 feet in diameter. You can see a dark hole in the near the center. You can also see near the center a strange bird like statue with something stacked around it. picture

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Friday April 13th, 2018 9:15:02 AM

Stock looks at the hole and says, ”So we are going down that dark hole then? Good thing 8 brought rope...Anybody else have any?”

He climbs down and peers inside.

======
Ooc-So are we all healed then?

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=19 ;
Friday April 13th, 2018 10:44:58 AM

Bartomus listened to and took in the sites from the flying ship's deck. The creatures and the grasses were so different from where he had been raised, that it just added to the other-worldliness of the experience. The creatures that they saw were at times frightening and awe inspiring. The Great Ranthom moved through the grasses in much the same way that the giant beetles they had encountered in the forests about the lake.

When their journey had come to its end, the ship hovered over a clearing and he watched as the crew tossed the netting over the ship's side. "Gremon, thank you for the passage and sharing your knowledge of everything we have seen. It has been a journey that I will truly never forget."

Bartomus then ensured he had his kit together, then he made a judicious climb down to the clearing to join Stock. "Rope, yea, uh, rope, I think we are going to need that for sure."

He looked about the clearing and focused his attention on the statue and what appears to be the offerings about it.
---------------------------
Perception =19



Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Friday April 13th, 2018 3:18:57 PM

Dorbin pulls out his worn leather notebook and takes frequent notes as they learn more about the Sargrass...

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=10 ;
Friday April 13th, 2018 5:12:18 PM

"Aye, I always carry a coil of rope with me. WLA told me to never leave home without it." Zanderllen surveys the clearing, racking his brain to see if he knows any religious significance of the statue. After several painful moments he stops and turns to Gremon, "Gremon, thank you for your help. I don't know where we'd be without you and your companions. I don't know if you want to stay in the area and see what we find or continue on your way. Whatever your decisions I wish you and your men the best."
-----------------
Know(Religion) 10, Zanderallen was never very studious.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+12=23 ; d20+3=6 ;
Friday April 13th, 2018 7:21:28 PM

Stohp peers at the strange statue. Are those... skulls? She tries to take in all the details of the scene more fully, looking for hidden traps or danger (perception 23). On a hunch, she picks up a rock or something and throws it in the direction of the statue, trying to see if it's really a statue or a guardian of some sort. Her aim is not that good (6 to hit).

DM Robert - the Rabbit Hole 
Saturday April 14th, 2018 10:09:51 AM

picture that should work.

Stock peers down the hole. It is about 10 feet in diameter. He immediately notices that a strong breeze is coming up the hole and it smells terrible. It is rough looking, definitely not worked stone and it descends down further than his 60 feet of darkvision can see.
Might be wanting some more checks on the hole, perception, knowledge nature, knowledge engineering, knowledge what the heezy is going on here.

Bartomus and Gremon exchange fare wells.
Gremon asks "Do you need me stay til your return?"

Bartomus notes that the statue seems to be carved of one piece of stone, he can find no seems. However, it was definitely worked by and expert, in his time. Bartomus notes that the "stone" appears fairly weathered...like centuries worth of weathering. Maybe an appraise check to see what type of greenish stone this could be. The statue is about 8 feet tall and surrounded by ancient human sized skulls. The skulls are old and weather-worn, perhaps as old as the statue?

Dorbin finishes making his recordings of the Sargrass.

Gremon nods at Zanderallen's words. He shrugs. "Are you in need of a ride once you finish whatever it is you're doing?"

Zanderallen cannot make heads or tails of any religious significance of the statue. It looks birdlike though.

Stohp searches around and declares there are no pitfalls, traps, or the like in the area. Still leery of actually touching the statue she hurls a rock at it. And watches it sail majestically past the statues' head.

Micah, never at a loss for words or thoughts, seems to be at a loss for words or thoughts.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=22 ;
Saturday April 14th, 2018 8:09:58 PM

Bartomus walked about the clearing and kept looking at the statue with its base of ancient skulls. He stepped closer to it and looked at the stonework. It was a single piece, carved a long time ago and left here to endure the passage of the seasons.

"Gremon, if you could be so kind to return when we find this damned claw, I am certain we would be in your debt and hopefully ending the spread of the red grass in our lands ends it here." Bartomus turned his head away from the stone sculpture and answered the waiting druid-captain

He turned back to the statue and watched the rock sail past. He shot a glance at Stohp, rolled his eyes and looked back at the sculpture focusing on the stone itself.
===
Appraise = 22!

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+12=20 ;
Sunday April 15th, 2018 10:48:41 AM

Stohp is fairly certain that the statue is just decoration. Hopefully. She goes over the tunnel and inspects it, her main worry being if the Taurs will fit inside. Will they need a light? Anything dangerous within sight? (Perception 20)

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Sunday April 15th, 2018 5:09:37 PM

OOC: unclear. Is the statue at ground level or in the hole? Does the hole go straight down or is it sloped?

Micah studies the statue and its surroundings in the magical spectrum, then takes a look at the hole.

"Anyone have a light source we can lower into it?" he asks, not really wanting to relinquish his grip on his illuminated mace

=====
Detect magic

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d100=68 ; d20+9=17 ; d20+6=12 ;
Monday April 16th, 2018 10:29:11 AM

"It's dark down there...I can't see the end of this opening..."

He studies the walls of the cave and then the statue, feeling a definite sense of deja vu, hearkening back to his childhood living underground. It's been a while since he's been underground...he bends down and picks up a small, flat almost translucent stone flecked with black. He drops it in his belt pouch where it clicks against the other stones he has there.

...and that smell. What is that?

"OK. Let's get a rope setup..."

=======
OOC - Is there anything to anchor the rope to? or just rock and grass?

68 on the amulet roll-off
Perception 17...unless Stonecunning comes into play in which it is a 19
Knowledge Nature 12


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=24 ; d20+9=17 ; d20+6=8 ; d20+12=30 ; d20+5=24 ;
Monday April 16th, 2018 3:21:13 PM

Dorbin looks over at the statue and carefully approaches it, checking it out carefully. He then goes over to pick up the rock that Stohp threw, casts light on it and offers it to Micah.

OOC:
Knowledge, Arcana: 24
Knowledge, Planes: 17
Perception: 8
Appraise: 30
Knowledge, what the heezy is going on here: 24


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 16th, 2018 5:35:04 PM

"That's just the thing. We weren't really given instructions on how to get back home once we found it. I suspect we'll be in need on transportation though if you would be kind enough to wait for us.", bowing to Gremon Zanderallen moves nearer to the hole and first scans the statue and then down the hole for evil.
----------------------
Detect evil (Statue and skulls first then down the hole standing on the edge.)

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=14 ;
Monday April 16th, 2018 5:57:15 PM

Sid peers into the hole finally being able to use his growing engineering skills for something.

=============================================================

Knowledge(Engineering): 14

DM Robert - the Rabbit Hole 
Monday April 16th, 2018 8:08:55 PM

OOC - As a reminder…He(Mahyawu) then reaches down and holds up a kind of simple recorder made of some type of very hard grass, and hands it to Micah. “When you have found the Claw, blow three notes with this. You will be returned to your land.”
So You do have a way-out, the recorder (flute, whatever) is a magical transportation device.


Bartomus looks over the statue and realizes it is a solid piece of jade. It is probably in the neighborhood of 300 pounds or so. That much jade, would be quite the haul in terms of wealth.

Stohp looks down the tunnel. It is about 10 foot in diameter. It is stone, not earth. However it looks rough, so either unworked or just very old and weathered. Again there is a flow of warm air coming from the tunnel, and it stinks like rotten eggs. There is a faint yellow crustrations on sporadically on the walls of the tunnel. Mostly where there are small upraised imperfections in the stone. The hole appears to go straight down.

Micah looks for a light source and Dorbin hands him a now lit stone. (moving things along because we are a little behind on the timer). Dropping the stone down the tunnel you can see it plummet and then strike dirt. You estimate the tunnel to be 80 feet down and opening into a larger cave or something.

Stock gets some rope ready. He looks around for something to anchor it to… a piton…a 300 pound rock…? Though in reality how sturdy is that statue. The base is way smaller than the top, maybe if it was tipped over, beak first.

Dorbin is pretty sure nothing magical created the tunnel/hole or the statue. He’s also pretty sure you’re not in the wold anymore so bets are off when dealing with strange things. He thinks as is the statue may fetch 5 or 6 THOUSAND gold pieces from some collector of aborignee art. Of course moving and carrying it would be an issue. And of course, there may be dealing with who or whatever, put it there in the first place. While Dorbin can’t really make out anything from the hole with everyone crowding around, he has come up with a what the heezy’s going on theory. 1 – someone created that statue a long long time ago. Also someone put a bunch of heads at the base of the statue, maybe marking it with enemies heads to denote some sort of border. But the tunnel, well now he’s got an idea. The hot air continually coming out, the smell or rotten eggs. the yellow powder that crusted on here and there. Most likely this is some sort of volcanic vent! But that makes no sense because you’re in the plains of the Sargrass, except there are mountain ranges a ways off, this could be some sort of off shoot tunnel though. Hopefully not leading to Hell.

Zanderallen starts to concentrate for evil aura’s. After several minutes of concentrating and rotating around, he reports the area is clear.

Sid determines that the hole is stable and should not collapse. It’s not made of earth but appears to be stone, though irregular, and not shaped.


Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Monday April 16th, 2018 8:37:50 PM

"Eighty feet down," states Micah, "Not a trivial climb."

He looks at the statue for a moment, then comments, "Not knowing the significance of that statue, I am not inclined to damage or desecrate it arbitrarily. I suggest we drive an anchor and tie off." With the last statement he draws his tool hammer and a coil of rope from his backpack and looks to the others for a spike or stake which he will then drive into the ground.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday April 16th, 2018 11:35:52 PM

"Jade, yea," Bartomus said at first a bit hesitantly, then as he looked it over closer he was certain. "It's jade, pure jade, do you realize how valuable it is?"

When Micah and others raised their hesitancy about doing anything to the statue, Bartomus looked it over again and had to agree. Totems on the plains were things not to be touched, not to be disrespected. This was like that, but it was old, so much older. He made a simple bow to the statute and then turned to Micah.

"You honestly think Stohp and I will be able to be lowered down on that rope, that far? " Bartomus asked as he looked at the hole, Micah and then back at the others.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Tuesday April 17th, 2018 8:14:31 AM

Stohp looks up from her position by the hole at Bart's question. "This is small enough we'll barely fit. The rope won't help any, but we can brace ourselves against the back wall. As long as we got first or last it'll be fine, we don't want to fall on top of anyone else going down."

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Tuesday April 17th, 2018 9:44:35 AM

"HA! Yeah if I go first you taurs are last. The last thing I want is a couple thousand pounds following me down the hole."

Stock re-attaches his rope to the outside of his pack and uses it to lash his flail in place. He then clambers over to the hole, cracks his knuckles and begins to descend.

"See you guys down in the pit."

==========
Take 10 for a 16 on the climb check

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 17th, 2018 10:02:37 AM

Bartomus watched as Stock worked his way down into the hole. He shook his head and then said, "Ok, so we're doing this."

He nodded at Stohp, "it makes sense we go last, hey Stock, can you tell us if we can shimmy down that hole like Stohp says?''

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday April 17th, 2018 10:14:21 AM

Dorbin shares what he learns with the others. As they prepare to go into the hole he says, "There's a good chance this is leading to a volcano, lava, fire, and death. Who wants to go first?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=24 ;
Tuesday April 17th, 2018 5:03:36 PM

"Hey Bart, if we survive maybe we come back for it yeah?"

Sid smiles to Stock and stretches, "Race you to the bottom... and falling doesn't count!" He clambers into the and quickly makes his descent.

=============================================

Climb: 24

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-2=2 ; d20-2=16 ; d20-2=13 ; d20-2=10 ; d20-2=1 ; d20-2=2 ; d20-2=13 ;
Tuesday April 17th, 2018 5:39:45 PM

Blinking and glancing back and forth between Stock and Sid clambering down the side and Micah standing holding tools and rope Zander just grins,"Well Micah looks like we have to shift for ourselves. My warhammer should work as a stout anchor, drive it in and wedge in between some of these rocks. And my rope should get us the rest of the way down." Uncoiling his rope he lashes his 50ft with Micah's and help him anchor it with his hammer. Testing the weight he begins his descent. It's not pretty to watch but Zander eventually makes his way to the bottom, with only a little bit of screaming.
-------------------------------------------
(4 succesful climb checks made, no checks failed by 5 or more so no falling. barely... )

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Tuesday April 17th, 2018 8:35:37 PM

Micah remembers his experience on the cargo net. That was not an eighty foot drop.
When the others have descended he pulls up enough rope to wrap around himself two times. Gripping the rope with his glove hands he slowly lets out slack, letting the friction around his armored waist slow his descent. Once at the bottom, he unwraps himself.



DM Robert - the Rabbit Hole 
Tuesday April 17th, 2018 9:01:55 PM

The party proceeds down. I need a marching order, for future reference as to who's in the lead, and what light sources there are.

The hole leads down to a tunnel. You proceed forward, as there is no backwards because the hole marks the beginning of the tunnel. This tunnel is about 11 feet in diameter. It is pretty circular, so no flat floor. You surmise it may have been an ancient lava tube. There is a enough room to shuffle and squeeze around.

After a few minutes everyone needs to make a fortitude 10 roll or become nauseous. That sulfur smell is getting bad.

After traveling about 2000 yards in a seeming random winding fashion then you come to a large hole in the ground. (see map) This hole is about 55 feet across. You can see this because there is a red glow coming from the bottom of the hole. About 200 feet down you can see lava. To your left you note a narrow, like 2 feet wide, ledge that runs 20 feet gently upward. From the end of the ledge you can see a rickety wood and vine bridge stretching east-west across the lave pit. (That's the green lines and the dotted lines). It looks like the 'bridge' goes across to another landing. You can faintly see worked stone and wooden doors beyond.

From what you can see here, that rope bridge looks pretty old.

map

Let me know your map coordinates.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d20+9=10 ; d20+5=16 ; d20+9=19 ;
Wednesday April 18th, 2018 9:33:49 AM

"Strange mix of natural formations and ancient civilization. I guess we can assume that the lava doesn't come spilling out all that often if that bridge is still hanging there..."

He walks up to the bridge and starts testing the ropes...shaking them...pulling on them to see how sturdy they are.

Stock wipes the sweat from his forehead and asks, "Can any of you guys tell if this will carry...our...weight?" He is intentionally trying not to look too hard at the two taurs in the group.

==========
Stock will let Sid go first...unless Stock's darkvision is needed on point.
Speaking of which, is it dark except for the glow from the lake of lava?

Fortitude 10 - That was closer than it needed to be
Not sure how applicable these are but the other two checks are:
Profession Carpenter 16 - how sturdy is it?
Perception 19 - Stock is examining the bridge


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=15 ;
Wednesday April 18th, 2018 10:33:22 AM

Bartomus shimmied down the rock tube and found his footing at the bottom where the growing smell of time and sulfur assaulted his nose as he followed along with the others in front of him. He paused when he could see the opening down to the lava and the narrow passage up to the rope bridge that dangled over the lava pit below.

"Um, ok, so we are doing that too?"

------
Fortitude 15

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+6=25 ;
Wednesday April 18th, 2018 12:40:09 PM

Dorbin follows along in the middle of the group. He turns his nose up at the smell, but he keeps his lunch down. He stays back as he watches Stock check out the bridge. He looks around and mumbles, "This looks like a trap."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=17 ;
Wednesday April 18th, 2018 6:13:54 PM

Zanderallen is immediately behind Stock and Sid if the tunnel is dark he will light the last of his oil in his lantern. He let's put a gasp as he gets a look at the ledge and bridge. Blowing out his lantern he just stands to the side and shakes his head.
Position E13

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+7=10 ; d20+7=19 ;
Wednesday April 18th, 2018 7:23:27 PM

Micah will take a position behind Zanderallen before Dorbin. His mace glows like a torch, so we hold it ready. He is not excited about that bridge but will let others more able decide what to do.

===============
Fort 10; extra roll due to delay in roller

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 18th, 2018 7:35:06 PM

Stohp is somewhere middle of the pack, somewhat towards the front so she can get into grapple/disarm range as needed, but behind the main melee chars. She can't really see up ahead past everyone to the obstacle they face, though from the way they suddenly stopped she can guess there have been complications. She grips her weapon for a moment before forcing herself to relax. If it was an enemy they'd presumably be more weapon drawing and shouting.

DM Robert - the very warmd Rabbit Hole 
Wednesday April 18th, 2018 8:29:27 PM

OOC only Zanderallen gave me actual map cordinates, the rest of you are in assumed positions, 1 based on what you have had your characters say or do, and 2 it's a narrow tunnel not everyone can fit up front. In fact Bartomus is technically squeezing, thus part of him is in the stone. And 3 you are not in rounds...yet... ;)

Stock quickly takes the lead
(to walk the ledge to the rope bridge is an acrobatics 10 check, you are allowed to take 10, I forgot to mention that so Stock is free of it for this time)
He surveys the bridge and is both impressed and stressed, impressed that such a construction has lasted so long, stressed because it's seen better days. His keen eyes notes the dry rot on some of the boards. The vines are somewhat brittle as well. He guesses that the bridge would only hold maybe 190 pounds, and it would take an ACROBATICS 20 to cross. There are no hand rails or ropes, though Stock does note that there are deep set iron pitons in the rock currently holding the bridge ropes up and some extra for what may have one been hand ropes to help cross. Perhaps if someone could cross carrying extra ropes a more secure and sturdy crossing could be made.

Bartomus looks worriedly into the pit of lava.

Dorbin feels like this whole thing could be a trap. (Did Dorbin pick up the rock he cast light on?)

Zanderallen surveys the 'room' and shakes his head.

Micah lets others try and think of a way through. (He remembers long ago when the Silver Shields started, in fact before they named themselves, being in dank dark sewers in the Float and having to use a wand of reduce person to get through things...)if that wand was on a former party member that is no longer with you I will allow that somehow it wound up in a bag of holding long forgotten about.

Stohp quietly and nervously waits.

Sid....?

da map



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=11 ;
Wednesday April 18th, 2018 9:30:37 PM

Sid looks at the rope bridge, "I'm got 50' of hemp rope, I could tie off one end here and the other end on the otherside. If someone gives me another rope I can bolster the vines and start to make it safer. And maybe make a handhold rail.

====================================================

Fort: 11

((Sorry, sorry.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=21 ;
Thursday April 19th, 2018 1:13:28 AM

"Didn't realize we were going to be going into a pit, so no rope with me," Bartomus said as he tried to squeeze himself against the tube's walls. "That bridge won't hold a taur, not even a remote possibility."

=======
Fortitude Roll - 21; try to let others pass until we can figure out a means of getting taurs across

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday April 19th, 2018 2:10:39 AM

Sid thinks a moment, "Is there a way to shrink the Taurs? I know we can make Stock a giant among dwarves, but does it go the other way as well?"

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Thursday April 19th, 2018 9:35:13 AM

"Good idea Sid. My guess is that the bridge could hold a Sid...maybe with a halfling on top. I have rope and at least Zanderallen has rope."

Stock removes the rope from his pack and offers it to Sid.

"I'm also thinking that Sid is the only one of us that is nimble enough to make it across."

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday April 19th, 2018 10:17:02 AM

Dorbin says, "I have no way to make anyone smaller, sorry. I guess I should have. I don't know how to get across that. I could create a servant, but I don't know how well they could tie off another rope on the other side."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d100=41 ;
Thursday April 19th, 2018 5:33:51 PM

I think that is our best bet Sid. Hopefully we can get enough rope across to support us all. Let's tie you off so in case you fall hopefully Stock and I can pull you back over before you get too crispy.", Zanderallen braces himself at his current position with the rope tied to Sid, ready to yank him back if he should happen to fall.
--------------------------------------
(Stock wins the amulet, 41)

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Thursday April 19th, 2018 7:52:56 PM

"Good plans," agrees Micah. He moves up to assist Zanderallen and Stock, prepared to use divine magic if warranted.

DM Robert - the very warm Rabbit Hole 
Thursday April 19th, 2018 9:21:18 PM

OOC I will allow a 50 rope to have sufficient extra length to tie off at either end. How many ropes are there?

It would take too moves (if in rounds) to cross the bridge, Sid needs to make 2 Acrobatics 20 to cross safely. Fail by 5 or more and a board breaks beneath you, reflex save 10 to not fall. Fail Acrobatics by 10 or more and you have lost your balance and are falling.

Stock being at the top of the bridge holds one rope attached to Sid. Sid wipes his hands nervously and prepares. (OOC If Sid falls you have to make a strength check of 15 to hold the rope tight and save him).

Bartomus clearly does not think the party has enough rope to support his weight. If only there was a levitation spell or something.

Dorbin contemplates and comments that he has no way to make someone smaller. Unseen Servant is not going to be much help. Floating disk....well that would only support about 600 pounds. How heavy is a taur?

Zanderallen wants to be the anchor for Sid, but is told that the rope is not long enough to act as an anchor from there if Sid is to make it all the way across. He would have to move up and maybe act as an anchor for Stock who is near enough to the rope length for Sid to make it across.

Micah comments that the plan seems sound. Still he thinks he is forgetting something.

Stohp seems lost in thought, what goes through the girls mind in dangerous times? Is she remembering how her and her sister first joined the Silver Shields, before they were even named, and them having to go through the sewers of the Float and having reduce person cast on them from that wand they found...now where could that wand be? Or is she wishing her hat of disguise actually was not an illusionary based magic item and could actually work to make her smaller.

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=29 ; d20+13=19 ;
Thursday April 19th, 2018 11:02:42 PM

Sid will wait until he has been given a rope, and will use the one from his haversack to do the way back unless he is told that there are no other ropes and then will use his own. Once enroppened, he nimbly crosses the way and ties off the rope. IF he still has his rope he canters back, a little whibbly at one point before catching himself and continuing on.

"Alright then, I suggest someone light goes over, checks my knot(s) and we get going." Sid hands the rope end for someone else to tie-off.

================================================================

((Challenge accepted: I won't take twentyor ten))

((Stupid 6))

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday April 19th, 2018 11:03:26 PM

((Sighs))

Acrobatics1: 29
Acrobatics2: 19

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Friday April 20th, 2018 9:39:04 AM

Watching Sid skip across the chasm, Stock can't help but be impressed. Grinning and looking at the others, it looks like he isn't the only one.

"Dorbin - isn't that one of those reducing wands sticking out of your pack? I remember shoving it in there when I was organizing the pantry back at the HQ...how long ago was that anyway? Seems like months ago..."

While Sid's return trip isn't quite as flashy, Stock is pretty sure he couldn't do so well.
Stock will help tie off the ends of the rope and then head across, taking care to hop over the boards that look like they are in the worst shape.
=======
Re: How many ropes do we have?
Sid, Stock, Zanderallen, Stohp and Micah...Looks like Stohp's and Micah's are even silk...fancy.
Take 10 twice for 14's on acrobatics to cross - I'll roll if you make me...
OOC - Dorbin I'm referring to the email chain going around


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday April 20th, 2018 9:46:18 AM

Bartomus watched as Sid took the rope and walked across the rickety bridge. He realized he was holding his breath when Sid reached the other side and he let out a big breath. He did the same as Sid walked back, and began to wobble mid-span. Bartomus' eyes went wide as he watched Sid regain his balance and rock a bit on the bridge.

"Well done, Sid, well done," the taur said when Sid came back to the landing from which he had started. "Now if only we could figure out how taur's could fly or loose a lot of weight."

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Friday April 20th, 2018 11:02:36 AM

Stohp, still stuck in the back, calls to the others ”what’s going on?

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Friday April 20th, 2018 11:57:46 AM

Dorbin looks up absentmindedly and says, "What? The where, now?" He spins around, trying to get to his pack a moment before he realizes that he can take it off. When he does, he spots the wand. He says, "Oh, this one? I completely forgot about that one. Good news, everybody! Who wants to be smaller?"

OOC:
Dorbin will use the wand to cast reduce person on the taurs or anyone else that wants it.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Saturday April 21st, 2018 8:03:43 AM

Micah smiles in relief as Sid makes it over. Seeing the taurs reduced in size there appears to be nothing more to do than cross. Being the least nimble of any of the Shields, he cautiously crosses the bridge, taking his time.

DM Robert - the very warm Rabbit Hole 
Saturday April 21st, 2018 10:24:27 AM

Sid secures 3? ropes. That will reduce your travel across check to Acrobatics 10. If you go slow you can cross....1 at a time. yes you can take 10 to cross, hmm can you take 20, that armor check penalty doesn't go away does it?

Dorbin uses his wand to reduce the Taurs in size. Bartomus is relieved at last of their current concern. Stohp is apprised of Sid's daring acrobatics.

Everyone one has been so concerned with getting the rope bridge fixed, no one really paid attention to the other side. (Have you looked at the map?) The two red lines are the CLOSED double doors. They open outward...if they open, no one has checked them. That means you need to get those doors open before you can really get EVERYONE across the bridge.

However in the interest of time, I'm going to say that SID checked for traps and found none and then opened the door.

I have once again positioned your characters on the map. Please remember to say where your character is.

The doors open slowly and only with Stock's added strength. Stock can see it is a hallway of some sort, worked stone, and two double doors at the end. Sid can see dimly ahead from the light of the lava. There appears to be some sort of large 10x10 tiles on the floor of different color, white and gray. He can only see about 10 feet forward, unless he has some sort of light source. The air smells musty, probably because it has been sealed up for so long.

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday April 21st, 2018 10:26:12 AM

"Well Stohp, seems they have some ropes across, and we are going to get to experience life as a calfling all over again," Bartomus said over his should as he nodded to Dorbin. "Ok, wand waver, let's try out being small for a while."

When the burst of energy hit him, he didn't feel anything then it started like a cold chill that runs up your back all of the sudden. He shivered and shook the feeling away and as he did so, his body contracted inward and downward all at the same time. It surprised him, and he let out a "hey" that sounded more like a pre-adolescent yelp.

He looked about and then at his hands. "Well, small it is, then. Almost makes you wonder," he smirked and then walked towards the bridge. He proceeded to tie his glaive across his pack, then used the ropes and his time to choose his steps wisely.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=18 ; d20+10=12 ;
Sunday April 22nd, 2018 12:49:05 AM

Sid, who is still in front after three trips calls back, "I'll check the door and start moving forward. You lot make sure you don't thud on the lava. It is apparently very hard and very hot." Sid looks over the doors carefully as Stock makes his way across.

Sid says to Stock, "I think the door is safe, but by Floydd's awl, it's heavy. Once Stock pushes open the door Sid peers inside and takes out a torch and lights it with his eyes closed and hands it to stock. "Hold this and stay behind me."

Once Stock takes the torch Sid gently pushes him behind him and shields his peripheral vision from the torch and gazes upon the hallway.

He looks long and hard and then... well acts appropriately, either stepping where he thinks is safe or blocking a trap he thinks is to me sprung.

============================================================

((I have one or two jobs, so I'm doing this))
Perception((traps)Door): 18
Perception((traps)Floor): 12
Perception(traps): 12

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Sunday April 22nd, 2018 12:00:11 PM

Stohp crosses the bridge slowly and carefully (take ten for easy crossing when it's her turn).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-4=3 ; d20-4=11 ;
Sunday April 22nd, 2018 6:38:27 PM

Looking at the still precarious crossing Zanderallen is thankful for the nimbleness of others in the group. Not one to let a challenge stop him he heads straight out once Sid has opened the doors and cleared a landing. "Always knew I should have joined the circus." His confidence is not backed up by his skills however. Almost immediately he takes a bad slip and it looks all over as he begins plummeting towards the lava. By some miracle he manages to catch his hold on one of the ropes. Hauling himself back up he makes his way across. [b]"I don't think the circus wants me.
------------------------------------
Acrobatics 3 failure with falling
Hero point used to reroll 11 makes it

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d20+9=22 ;
Monday April 23rd, 2018 9:56:22 AM

Stock grunts as he pushes the doors open. He turns around just in time to see Zanderallen nearly end up in the lava.

"Hey Z. Next time take your armor off. It might be easier."

He turns back to the hallway and peers down into the darkness. To Sid he says, "This place looks like it was built for your skills. I'll let you know if anything stands out in the stonework."

==============
Perception Traps 22...or a 24 if it involves traps or secret doors in stone walls or floors. Stock will remain 5 feet behind Sid holding the torch up so the elf can see what is in front.


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Monday April 23rd, 2018 2:52:09 PM

Dorbin casts the spells and then looks at the wand as if seeing it for the first time (again). He shrugs and puts it back in the folds of his robes where it quickly disappears.

He watches the others move across the bridge. He gasps when Zanderallen almost falls, but then notices that Emily Jasmine has apparently been walking back and forth across the bridge at will, almost laughing at the group. When it is his turn, he carefully holds onto the ropes and takes tiny steps, trying to ignore the cat walking along with him, almost laughing at his efforts (taking 20).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 23rd, 2018 5:36:33 PM

Both grinning and glaring at Stock as he waits for the rest of the Shields to make it across, Zanderallen catches his breath. Still working on slowing his heart rate down he bites back a comment, deciding it's not worth it.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Monday April 23rd, 2018 7:31:18 PM

Micah's breath catches when Zanderallen slips.

Stock's suggestion has merit, but donning and doffing his plate mail might require more time than they have now that they have entered this area.

He crosses last, unrolling his bedroll and wrapped it around himself and one of the ropes to serve as a safety harness. He crosses slowly, but does avoids a molten swim.

=======
He crosses when there is space available. Micah will likely end at P 10 where he refolds and repacks his bedding.

DM Robert - the very warm Rabbit Hole 
Monday April 23rd, 2018 7:52:27 PM

OOC - I have to work late on Mondays so I don't have full access to stuff. But I can post from work and waiting to get home and post when I do have access would make it a late night for me and so.... I can't put anything on the map. Plus because of Time constraints....

Sid checks the hallway for traps. He determines that at one time there may indeed have been some sort of trap mechanism under several of the tiles (so yes the traps were 10x10). However, age and possible seismic shifts have caused them all to be disabled. The Hallway is clear! He proceeds generally down to the door. (the double red lines at AB 9 and 10).

Please let me know whereabouts on the map you will be at the end of this turn. Yes the doors are not open, No Sid has not checked those for traps or locks.

Bartomus contemplates the new view point. He crosses the bridge.

Stohp crosses the rope bridge slowly and carefully.

Stock scans the stonework. Definitely no pit traps here. The stone work was okay, but certainly not up to the higher standard of dwarves.

Zanderallen attempts to cross the rope bridge. Cruel fate mocks him as his fingers slip and begins to plummet, But apparently this is not how he's going to end his life, because he desperately grabs at the ropes and succeeds in holding on and then continues across.

Dorbin's heart hammers in his chest as he watches Zanderallen almost fall to a fiery death. He eyes Emily with perhaps a touch of exasperation. Then he very slowly and very carefully crosses the bridge.

Micah crosses the bridge successfully.

Everyone has crossed safely.

map


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday April 23rd, 2018 8:35:45 PM

Bartomus continued into the tiled hallway looking about the passage way and at his fellow Shields. "This is different, size wise that is. It will wear off, right?"
-----
[i]Move to V9[/i ]

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=28 ; d20+15=24 ; d20+15=17 ;
Tuesday April 24th, 2018 12:52:41 AM

Sid motions everyone to come forward, thinking of several possible "all clear" gestures for future use, and makes his way to the next set of doors, if possible, and search for traps and open it if possible. Closely he studies the area, his pulse a dim, slow beat in his ears as he extends every sense he has to the task at hand, slowly, deliberately using the lightest touch imaginably to find the truths and secrets hidden within the door, the walls, the floor and ceiling, each minuscule movement a genuflection to Wardd as he sets about his work.

=============================================================

Perception(Traps): 28
Disable Device(Traps(If Any)): 24
Disable Device(Open Lock(If Necessary): 17

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Tuesday April 24th, 2018 9:46:46 AM

Stock follows closely behind Sid to the door, holding the torch up high behind the elf as he scans every inch of the door and surrounding walls, ceiling and floor.

Assuming it's clear and the door gets unlocked.
Stock helps to push the large doors open but again lets Sid take the forward position.

"Two sets of double doors, a trapped hallway, a rickety bridge over lava...I'm not sure what to make of this."


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday April 24th, 2018 1:17:08 PM

Dorbin moves along with the rest of the group, assuming he stays in the middle as they approach the new doors (so about W8). When Bart asks about the size wearing off, Dorbin waves his hand and Bart quickly turns back to normal size.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Tuesday April 24th, 2018 1:53:09 PM


Micah moves forward and stops a bit of a distance away while Sid checks and opens the doors.
His shield is back on. In his right hand he holds his mace, currently using its enchanted light as a torch.

======
Move to X9

DM Robert - it's getting cooler now 
Tuesday April 24th, 2018 8:38:19 PM

Sid inspects the door. It again is a large double door, about 8 foot high, made of some sort of dark wood and reinforced with brass. Sid wonders briefly what kind of wood it is. (Appraise anyone or knowledge nature) Sid is absolutely certain there are no traps on the door. He checks for it being locked...but finds there are no locks. Since there are no visible hinges it must swing inward. He pushes lightly to no effect.

Bartomus walks into the hallway and complains about his size. Dorbin dismisses the spell and Bart suddenly enlarges to his normal size.

Micah moves forward adding his lighted mace to the effect of the torch.

Zanderallen stands in the rear, barely off the rope bridge. Perhaps his near fatal fall has cast some fear on progressing further.

Stohp stands beside Zanderallen, looking him in the eye without having to bend down. Perhaps she is concerned with his mental state.

The doors seem either heavy or stuck, Sid is not sure, any muscle up front to open them?

map
PS don't forget to put your map location in your post.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Tuesday April 24th, 2018 9:06:19 PM

Stohp follows along behind Bart, examining the tunnel they're going down. They seem to have left the natural tunnel, but it's hard to tell how old this is; she knows wood not stone.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+3=16 ;
Tuesday April 24th, 2018 10:00:04 PM

Shaking himself off Zanderallen marches up to the doors blocking the way. "Well Stock, you ready to get on with it? After our master thief finishes his inspection of course. I've had even near death experiences for the moment." Assuming he gets the all clear from Sid, Zander will brace on the right door ready to attempt to throw them open them up with Stock's help.
-------------------
position AB10
Str check 16 if the doors really are stuck

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+3=16 ;
Tuesday April 24th, 2018 10:00:04 PM

Shaking himself off Zanderallen marches up to the doors blocking the way. "Well Stock, you ready to get on with it? After our master thief finishes his inspection of course. I've had even near death experiences for the moment." Assuming he gets the all clear from Sid, Zander will brace on the right door ready to attempt to throw them open them up with Stock's help.
-------------------
position AB10
Str check 16 if the doors really are stuck

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=15 ;
Wednesday April 25th, 2018 12:42:33 AM

Bartomus felt suddenly dizzy as he regained his height and size. "A fine trick that was Dorbin, I can see if I can at least add some weight to the effort"

He walked up to the doors and began to push with the others on the doors.
-----
Strength check 15

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17  d20+6=26 ;
Wednesday April 25th, 2018 9:51:05 AM

Stock rubs his hands together as Zanderallen joins him at the door. "I was going to push it open myself but decided that I didn't want to show off too much." Stock grins and then takes a place at the left door.

"One...Two...Threeeeee." The fact that the party is momentarily halted by an old door draws a grunt out of Stock and he begins to lose his cool...

===========
Stock enters a rage just as he begins pushing - 1 round of rage used.
Strength check 26...hopefully he didn't do any permanent damage to the door... :)


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+6=19 ;
Wednesday April 25th, 2018 12:04:39 PM

Dorbin waits and watches the doors and beyond as the others pile up on the door (perception: 19).

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Wednesday April 25th, 2018 1:21:31 PM

Micah steps forward as Stock and Zanderallen approach the doors.

He prays quickly for strength for Zanderallen. Raising his hand to rest gently on the paladin's shoulder, he feels the power of their god course through that contact.

=======
Move to AA10
Strength Surge (Domain Power) Add +3 to strength checks by Zanderallen for one round.



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=23 ; d3=2 ;
Wednesday April 25th, 2018 6:29:15 PM

"Ok lady and gentlemen, it should be safe." Sid stands in-front of the door and inspects it again, "Hmm, it [i]looks[i] like it should swing inward, but I wonder if it is supposed to slide someway. Hey guys! You think... ah!" About this time Z and an enraged Stock whoosh passed him at the door.

==================================

Knowledge(Engineering(To inspect the door): 23

((Please ignore the d3, misroll))

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 25th, 2018 6:55:29 PM

With the door open Stohp advances closer, two spaces south of Dorbin. She wants to be able to see what's going on this time so she's not stuck sitting and wondering. That was annoying.

DM Robert - tonights episode the empty room 
Wednesday April 25th, 2018 8:40:46 PM

Zanderallen rushes forward his sense of dread forgotten.

Stock steps up and flexes against the door. Stupid door blocking their way. Door needs to go Hulk Smash. Rage boils up.

Bartomus steps up and prepares to lend a hand.

Micah squeezes in and pats Zanderallen on the back for added strength. But because of Bartomus's largeness can't go where he intended.

Sid steps back to inspect the engineering of the door. He's pretty sure it opens inward. Perhaps in the ages since it was built things have just settled...?

The heavy black wood doors (reinforced with bronze fittings) cannot stand up to the rage in the dwarves heart and the purity (with some Minotaur help) of the paladins. Though admittedly the dwarf did push harder and his side swung wide open and banged in the wall behind.

You stare into another room. However this room appears to have 4 alcoves, well 3 and one double alcove. There are pedestals in each alcove. There is faint light in the room (which will be explained shortly). Pedestal 1 is a helmet of some kind. Pedestal 2 has what appears to be a flaming longsword upon it. Pedestal 3 has a strangely shaped shield on it, perhaps wooden. Pedestal 4 holds a green cloth of some sort (at least that's what you can make out from the doorway where you stand.

You do not see any other doors.

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=23 ; d20+15=18 ; d20+10=30 ; d20+10=29 ;
Wednesday April 25th, 2018 9:22:48 PM

Sid yells, "Stand where you are, don't move, give me a moment, and checks for traps. He checks under the Shield's feet, in case they accidentally crossed the threshold, and works out as far as he can go. If he sees anything he immediately tries to disable it.

===========================================================================

Perception(Find Traps): 23
Disable Device(v Traps Found): 18
Perception(Find Traps(Pedestal 1): Nat 20 (30)
Perception(Find Traps(Pedestal 2): 29

((Just let me know to what point I check. I do, front of door, pedestal 1, pedestal 4, then up to 2 and 3.
I rolled two extra Perceptions checks to help move the story along. I hope that helps.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=13 ; d20+7=17 ;
Wednesday April 25th, 2018 9:29:08 PM

"Alright, well, now what do we do with this stuff? I thought we needed a claw, weren't we suppose to find a claw? " Bartomus whispered as Sid went about checking the now open room. He looked back at where they had come from and then back into the newly opened room. "Almost like someone wanted these to be found."

He looked up at the ceiling of both rooms trying to get a sense of the chamber they were in.
====
Perception check over the two rooms - 13; ceiling 17


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 25th, 2018 11:07:54 PM

Expecting some sort of demonic presence Zanderallen is confused by the dead end. Suspicious he focuses his divine sense and scans the room for evil.
-----------------
Detect Evil, starting the cone on pedestal 1 and moving across the room as Sid is doing his searching. Any auras detected will be concentrated on to determine location and strength.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17  d20+9=12 ;
Thursday April 26th, 2018 10:10:13 AM

As Sid clears the room, Stock follows behind him, checking the walls as he moves for any other hidden exits.

"Huh. This doesn't seem like a trap at all."

================
Perception 12 or 14 if stone cunning comes into play
OOC - Stohp you should probably update the HP's in your header. I think you should be at full health.


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday April 26th, 2018 12:10:27 PM

Dorbin will cast detect magic and look into the room and the alcoves.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+12=19 ;
Thursday April 26th, 2018 1:54:24 PM

[OOC: Since that square is open and his intent was to be able to reach Zanderallen, put Micah in AA11.]

Micah waits for Sid and Dorbin to investigate. He peers through the doorway at the objects wondering if they have any religious significance.

=========
Knowledge Religion 19

DM Robert - tonights episode what's behind door number 4 
Thursday April 26th, 2018 9:06:18 PM

Sid scrambles forward, or at least to the forefront and establishes that there are no traps on the floor of the room. He continues around the room examining the pedestals. They appear to be simple marble pedestals. Again they are free of traps. He notes the helm and sword appear to be standard looking. The shield however appears to be woven of something, perhaps it is one of those Sargrass shields. The cloth, looks like green cloth, he can seen there appears to be some embroidery on it in copperish looking thread. However, he does not pick anything up right now. Sid also notes, because he rolled a Nat 20, that there is definitely a concealed door in the back of alcove 4.

Bartomus looks around. Definitely no claw here. The ceiling, well it looks low to Bartomus. He may have to duck a bit. Definitely not up to standard ceiling height.

Zanderallen beings doing the paladin thing, scanning for evil. He is relieved to find there is no evil or more worried that he can find no evil. Who knows. But for now, there is no evil.

Stock follows Sid around the room. A little groggily at first as he is momentarily fatigued by his brief rage. However, he notes nothing unusual in the stone work. It's okay, but definitely lacks that dwarven touch with stone.

Dorbin casts detect magic and is perhaps not surprised that all the items on the pedestals radiate magic.
1 helm
2 sword
3 sargrass shield
4 green cloth

Micah looks about the room from the doorway. He's not sure but he gets the idea that this may be some sort of display of wealth or perhaps heirlooms. Almost like the anti-chamber of an honored burial mound.

Stohp....?

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=25 ; d20+15=34 ; d20+15=34 ;
Thursday April 26th, 2018 10:08:43 PM

"Everything seems safe guys, but be careful," Sid says as he touches the green cloth. If nothing jumps out at him he'll go behind the pedestal and try and open the door, taking the cloth with him.

==============================================================================

Perception(Find traps on hidden door): 25
Disable Device(disable traps): 34
Disable Device(Open Locks): 34

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 26th, 2018 11:03:55 PM

"So we keep going? Really?" Bartomus shrugged, ducked and headed deeper into the showcase room.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Thursday April 26th, 2018 11:39:09 PM

Stohp looks warily about. She doesn't trust this. No one leaves out valuables for anyone to steal. She keeps her eyes open and her weapon raised, ready for a trap or ambush.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Friday April 27th, 2018 12:01:22 AM

With the room given the all clear Zanderallen can't help but look at the flaming longsword. For a brief moment his brain starts to think what would Micah do, but seeing Sid moves the green cloth to get to the concealed he decides to walk over and grab the sword. Lifting it from the pedestal he gives a few swings to get a feel for the weight and balance before joining Sid and Stock at the concealed door. "Doesn't look like anybody was using this."

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=27 ; d20+14=33 ;
Friday April 27th, 2018 11:36:40 AM

As the others quickly grab up items and move forward, Dorbin takes a look over the other items, trying to determine more about them.

OOC:
Spellcraft to identify helm: 27, shield: 33

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=15 ; d20+14=22 ;
Friday April 27th, 2018 1:29:39 PM

OOC:
Additional sword and cloth rolls: 15, 22

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17 
Friday April 27th, 2018 5:02:39 PM

Stock hangs around Dorbin as he stares intently at the helmet.

"To be honest, I have no qualms against grave robbery. Especially when it happens in another plane of existence. The chances that this will blow up in our face is much smaller than if we were to say plunder the tomb of some rich family in the Float. This stuff is meant to be used."

==========
Stock will grab the helm if it seems like it would be of use to him and then jog to catch up with Sid, keeping right behind him.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Friday April 27th, 2018 7:45:49 PM

Stohp is kind of annoyed no one else seems to share her worries. Then again Sid did check for traps and that shield looks neat. She doesn't need it but...

She goes over and oogles the shield.

DM Robert - tonights episode "To be honest, I have no qualms against grave robbery." 
Saturday April 28th, 2018 10:46:58 AM

Sid grabs the green cloth. When he picks it up he realizes it's more voluminous than he first thought. It's almost like a robe. He briefly notes the copper embroidery traces into leaves and acorns maybe. Then he checks the secret door determining yet again there are no traps.

Bartomus struggles ahead, unsure of this plan.

Zanderallen grabs the flaming sword and begins to wave it around. He notes that it seems a little blade heavy, and the handle is longer than most longswords he has swung. The quillions are perhaps a trifle longer as well. Never-the-less it feels fine in his hand. A sturdy well made blade good for slashing and maybe some stabbing.

Dorbin examines the helm and shield. The Helm is a Helm of Underwater Action. The shield would by 'human sized' standards be a heavy shield +2 made of Sargrass. He attempts to study the sword and cloth/robe/thing but apparently Zanderallan and Sid's waving them around is causing too much distraction and he cannot identify either. (you missed the target rolls on both).

Stock grabs the Helm of Underwater Action. Then follows Sid.

Stohp looks at the shield. In her present size (human) it would serve as a heavy shield (however, if you go back to your normal large self, it will drop a size category to a light shield, still +2 but the base would change from +2 to +1 for the non-magical defense).

Micah appears lost in thought.

For brevity's sake and because we are unfortunately under a time limit to keep on track with the module...place yourself in front of the red double lines/doors AJ 23 and 24. Yes crossing that threshold will start things and put you in rounds. Also I'm assuming Sid checks for traps, there are none, the door are not locked but they are closed.

The party makes its way down the secret passage into a larger hallway again and finally before two large double doors. These doors are again made of that strange black wood and reinforced with bronze fittings. However, there appears to be some writing carved into the doors.

"Here lies the spirit of our champion, forever watching over the great beast's sole remains in this realm. He vanquished it and in the vanquishing gave all that he was. May his name forever be remembered and honored in his sacrifice to make the Sargrass free of this demon beast's evil."

map

PS PUT IN YOUR MAP COORDINATES!
Oh, heck, time time time, I hate being on someone else's schedule.

Assume the doors are open, but you are in the hallway looking in. Directly across from the doors at the far end of the room you see a column of flame. Within that flame you can see a stone pedestal of some kind and on top of it a rock of some kind, (you can't make out much more because of distance and of course trying to look through the flames). Halfway down either north and south wall of the room you can make out some sort of greenery...a bush of some kind?

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Saturday April 28th, 2018 11:40:38 AM

Stohp leaves the shield - she isn't one for graverobbing, though if the others want to take it she won't object. They are trying to save the Wold after all and every little bit helps. As they go down the hallway she stays a little bit back of the front and ends up at AG 23.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday April 28th, 2018 3:45:06 PM

Bartomus looked into the narrow passage way, and turned to Dorbin. "Seems like I am going to need your help and wand to get through that passage way. Do you mind?"

When Dorbin was able to make him small again, he followed the pathway into an even tighter space that he had to squeeze through to find his way into a larger chamber. The doors were carved with praises of a hero who had apparently done great deeds for the Sargrass. He stood with the others looking into the vast chamber.

assuming that Dorbin zaps me I will end up at Location - AG 23

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday April 28th, 2018 3:52:44 PM

Updating header

Sid 
Saturday April 28th, 2018 8:38:51 PM

Ignore this, everyone.

[a href="https://docs.google.com/document/d/17HaA2KjNv_dmZoIRohCWNaTLx-Mo-yOUDQrhWSs3oL0/edit"]Sid[/a](Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:39:33 PM

Test Link

[link href="https://docs.google.com/document/d/17HaA2KjNv_dmZoIRohCWNaTLx-Mo-yOUDQrhWSs3oL0/edit"]Sid[/a](Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:40:04 PM

Test Link

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:40:39 PM

Test Link

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=23 ; d20+7=10 ; d8=2 ; d8=1 ;
Sunday April 29th, 2018 12:40:09 AM

Sid stands in front of the doors at AG23 and puts on the fancy nice new robe and readies an arrow on Branwen. "Ok, let's assume that when I open this door the wold is going to erupt. I'm going to break left(to AN 23(30ft on the diagonal(it's a bit hard to properly line up through the blacksquares))) and fire at anything that moves and is threatening. That agreeable with everyone? Tell me when you're ready."

When given the signal Sid bursts through the doors and moves at an angle for his full move and rapid shots anything that looks marginally threatening.

======================================================================

ToHit1(Rapid Shot): 23
Damage: 2
ToHit2(Rapid Shot): 10
Damage(Really doubtful, but just in case): 1

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Sunday April 29th, 2018 5:50:00 PM

Brandishing his new sword Zanderallen stacks at the door at the end of the hallway with the rest. Before they go in he calls about his Divine Bond, "Spirit of Courage, grace this blade." Readying his shield he agrees with Sid, "I'll do what I do best and go straight forward. Ready?!" As Sid moves in he advances waits to see what happens.
---------------------------------
Divine Bond Weapon Spirit (Adds Keen property to sword for 6 minutes)
Move to AN23 (If Sid goes diagonal he should be in AN21), AN22 if not

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+8=11 ; d10=9 ; d20+8=18 ;
Sunday April 29th, 2018 8:44:05 PM

During the time going forward Micah casts Magic vestment on his shield.
Then, seeing Dorbin unable to discern the nature of the sword (beyond its obvious trait) and the cloth, he casts detect magic and studies them.

At the chamber, he follows the others in. Before entering the room he casts Protection from Evil on Stock.

Scanning the room, he stands ready to cast Silence should a rapke appear.

=====
Magic vestment
Detect Magic
Spellcraft checks: Sword 11; Robe 18

Protection from evil cast on Stock. Duration: 6 minutes.

Move to Al21 .
Readied action to cast silence should a rapke appear. The spell will be located to include the creature, but not on the creature.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 11; CMD: 24; Rage: 16 / 17 
Monday April 30th, 2018 9:59:40 AM

Stock stashes the fancy helmet in his pack and catches up to Sid just as he finishes checking the door. A new tingling sensation then touches his spine, he shivers and prepares to grow in size again...but doesn't. Just as he is turning around to give Micah a look, Sid announces the door is opening and Stock whips his head around again.

"Ok, Elf. Let's do this."

In Dwarven he adds:
"...fighting underground...almost feels like home."

He then reaches back to his pack and pulls out a thin glass flask of oily liquid. He closes his eyes as he swallows it in one gulp and tosses the flask to the side.
=============
Status Effects: Protection from Evil (6 min) - not in stat block in case it isn't evil; Bull's Strength (3 min)
before we move in, Stock is at AJ24 and just took a potion of Bull's Strength...After the door opens, he keeps 10 feet south of Zanderallen...either at AN25 or AN24.


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=8 ;
Monday April 30th, 2018 12:50:49 PM

Dorbin uses the want again to help out Bart. Once they arrive in the larger room, Dorbin once again dismisses the magic to let Bartomus be normal size again.

When the group assaults the giant room, he moves quickly and quietly along the wall, keeping watch into the room for movement towards the party (perception: 8).

OOC:
Somewhere around AK26.

DM Robert - tonights episode behind the doors 
Monday April 30th, 2018 8:10:37 PM

OOC why is everyone trying to stack up on column AG, the doors are at AJ? You should be able to scroll up and down and keep the alphabet header.

Stohp passes on the shield. Hopefully someone will find it useful, or just pick it up to put it in a bag... She advances and claims what seems to be a prized spot in the hallway.

Bartomus thinks he needs to be reduced again to get through the hallway. He could squeeze through, but there's no telling what's on the other side. So he resigns himself to again being below stature.

Sid shakes out the cloth and dons it. He sees now it is not a robe, more of a talberd or surcoat, you can see it is embroidered with plant and animal motifs. He then advances into the room weapon at the ready. (you said on a diagonal into the room but AN23 is a straight line forward of the door. I'm placing you at AN 21. Also you can't move and do rapid shot. Rapid shot is a full attack action. You only get one arrow to shoot. Wait for it...)

Zanderallen enters the room flaming weapon at the ready.

Micah tries to determine the properties of the sword Zanderallen has and the surcoat Sid puts on. Alas their nature eludes him. However, he did cast a few prepatory spells and enters the room ready for the sonic blast of a rapke.

Stock downs a potion(s) and enters the room. Prepared to show everyone how a dwarf fights underground.

Dorbin slides around the outer wall of the room.

The two bushes shake and twitch. Then they rise up! A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and mildew. You hear popping sounds as you realize in standing it broke off many tiny roots that must have been working through the walls and floors to find water. Both of them take 1 movement action to stand 1 action to move forward, with their vines twitching and swinging in the air.

Sid's arrow fires off at Monster 1 - (it being closer) and it is a resounding hit. The arrow smacks in and sinks into the vegetation.

Monster 1 - AC 19, damage 2.
Monster 2 ?

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=10 ;
Monday April 30th, 2018 8:49:00 PM

Bartomus moved forward as the plants came to life and rushed towards the Shields. He came to a stop and began casting a spell. His hands and mouth worked in tandem as he made a tight circle with his right hand and the blew on it as he finished. A flame erupted

---
Move to AL 25; Casting Flaming Sphere - do you want a concentration check - to arise to Monster 2's left side for 10 points damage

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Monday April 30th, 2018 9:18:36 PM

I think I would have preferred rapke's, thinks Micah as he watches the plant creatures rise up.

Almost reflexively he calls upon Domi's power to cast a different spell. He grins grimly as he sees his stout ally enlarge to match the size of their verdant foes.

He steps forward to provide their archer some cover. He calls out to Sid, "Get back and fire at will! He tries not to tense in dread as he anticipates the force he expects will be behind this wooden beast's blows.

============
Cast Enlarge Person on Stock. 6 minutes duration
Move to AN22
Magic vestment
Detect magic (not concentrating)


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+9=19 ; d8+8=13 ; d6=5 ;
Tuesday May 1st, 2018 12:22:40 AM

Moving to protect Sid Zander moves to engage monster 1.
-----------------------------
(OOC: rolling for sword as if it's +1 flaming)
Move to AO21 - provoking if tree has reach
Attack Monster 1
19 to hit 13 + 5(fire) damage

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=9 ; d20+7=11 ;
Tuesday May 1st, 2018 1:30:22 AM

Sid, thinking about running, stands behind Z and says in dwarven, "It looks like they made a home coming for you Stock." He aims and fires off two more arrows at the thing, "Anyone know what this thing is? Besides kinda gross."

===================================================================

ToHit1(RapidShot): 9
ToHit2(RapidShot): 11

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=31 ;
Tuesday May 1st, 2018 4:36:43 AM

Stohp looks into the room and sees the two large plant creatures. Only two? If she can grapple one and keep it out of the fight, that's half the enemies! Unsure if she can unshrink at will, she tries to think big thoughts as she rushes at the more southerly enemy and tries to seize it (31 to grapple - 30 if she's still small).

Stock (JonM) HP: 77/77; AC: 18/11/15; CMB: 15; CMD: 28; Rage: 15/17  d20+6=11 ; d20+12=26 ; 2d8+19=29 ; d20+7=13 ; 2d8+19=25 ;
Tuesday May 1st, 2018 9:56:47 AM

"I'm remembering why I've spent the last couple decades on the surface. Somethings below the earth are absolutely horrid."

Then he feels himself beginning to grow. Good old, Micah.

What are those things anyway?

...and then he feels the rage growing. This time it is a protective rage. He is fairly certain that whatever these things are, they pose an existential threat to the Shields. And then there is the claw. Who keeps a stupid claw in a crypt?

He slides over to cover Dorbin and swings his flail twice with all his might.
=============
Status Effects: Protection from Evil (not in header...are they evil?), Bull's Strength + Rage + Enlarged (in header)
Knowledge Nature - 11; Does Stock Recognize these? Probably not.
When Stock grows he covers AM25-AN26
5 ft. step to AM26-AN27
Power Attack 1 Hits AC26, 29 damage
Power Attack 2 Hits AC13, 25 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=8 ;
Tuesday May 1st, 2018 12:25:01 PM

Dorbin’s eyes grow as large as saucers as he steps into the room and the bushes rise up, clearly attacking. He freezes for a moment staring at the massive plants, especially because one is headed directly at him!

The ball of fire appears next to the plant and then watches as Stohp runs forward to engage the plant-thing and then Stock runs ahead as well. He mumbles in the strange language of magic and points as the giant plant. Despite the large size, a tiny blob of green acid flies quite high and completely misses. He looks down at Emily Jasmine, hiding behind his legs and says, “You made me miss that!”

OOC:
Cast acid arrow, ranged touch to hit: 8.

Spells cast: acid arrow


DM Robert - tonights episode MAN DOWN  d20+5=13 ; d20+11=16 ; d20+11=13 ; d20+11=31 ; d20+11=20 ; d20+11=29 ; 2d6+5=13 ; 2d6+5=10 ; 2d6+5=12 ; d20+16=24 ; d20+16=29 ; 2d6+7=18 ;
Tuesday May 1st, 2018 8:57:48 PM

Bartomus casts Flaming Sphere (point of order 1- you must specify a target square, 2 you must include save DC's when you cast spells, otherwise I have to take more time to look up your character sheet and try to find it which makes for a cranky DM, 3-last round you Dorbin canceled the reduce spell on you so you take up 4 squares now) and moves into the room.

The bush creatures sidesteps the flaming sphere spell.

Micah casts the ever ready enlarge spell on the ever willing Stock. He then moves forward trying to cover Sid.

Zanderallen moves forward engaging the rotting, slimy, moldy, bush...and casually ignores the creatures feeble attempts to swat at him as he moves through the threatened space. His sword strikes the monster true and slashes the beast. However the flames of his new sword seem to sputter and his as it passes through the very wet mass.

Sid unleashes 2 shots at the monster, but misses on both.

Stohp wants to charge, (You were at AJ23, a charge has to be a straight unobstructed line, I'll allow because of the nature of posting, that you started your charge as Bartomus moved, so you were a hair in front of him, and you slipped by Stock before he enlarged, and so you are at AO28). fortunately, Stohp evades the slashing tentacle as she tries to engage the beasty. She does successfully grapple the creature.

And enlarged now raging Stock swings and creature 2. He wonders briefly what these things are, then realizes he has no idea and does not care, as he embraces the rage. While in rage, a barbarian cannot use any Charisma, Dexterity, or Intelligence based skills(except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.) His first hit connects successfully! But his second swing is clearly a miss. No they are not evil

Dorbin tries to cast acid arrow at creature 2. He barely misses. Then he sees a reduced size Stohp trying to grapple the monster.

--
The monsters attack.
Monster 1: still an unidentified mass of creepy vegetation ignores what's in front of it and attacks Sid. His first tentacle leaps forward finding the sweet spot crit confirmed and hits with the second attack as well. Sid takes 35 points of damage! You're not dead yet. Sid starts to go down, but the monsters tentacles wrap around him and lift him up.

Monster 2: successfully reverse the grapple on Stohp. It embraces the small Minotaur and squeezes. Stohp takes 18 points of damage and is now grappled.

Monster 1 - AC 19, damage 15.
Monster 2 - AC 19, (CMD 22) damage 29

map

Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 1st, 2018 9:21:44 PM

"Ellie!" Sid yells as he feels himself become a whole lot squishier. In the growing darkness of his mind an elven poem flows in short snippets and a ring seems to spin endlessly.

=================================================================

((Sid is at -1... 33hp to go!))

Stohp (Mitch) HP: 27/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=16 ; d20+11=23 ;
Tuesday May 1st, 2018 9:58:02 PM

Stohp grits her teeth and attempts to reverse the reverse grapple (16). If she succeeds she attempts to use her 2nd grapple to pin it, else her second attempt is to reverse (23)

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d6=6 ; d6=3 ; d6=4 ;
Tuesday May 1st, 2018 11:30:31 PM

"Noooooo!" shouts Micah as he sees Sid go limp.

Calling upon Domi, he heals his injured friends and steps closer to the beast holding Sid.

=========
Selectively channel energy 13 gets both Stohp and Sid and excluding both veggies.
Five foot step to AO22

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+9=25 ; d20+4=19 ; d8+8=11 ; d6=4 ; d8+8=9 ; d6=2 ;
Tuesday May 1st, 2018 11:33:14 PM

Saddened that the wet vegetable mass seems to be absorbing the flame of his new found sword Zander still smiles a grim smile as his blade bites into the creature. That satisfaction turns quickly to rage as he sees tentacles shoot past him and utterly crush Sid. Hearing ribs crack he yells incomprehensibly and slashes at the thing in rage. "AAAAAAAHHHH!!!" Driven by fury both swings strike true.
------------------
Full Round Attack on Monster 1
First Attack
25 to hit 11 + 4(fire) damage
Second Attack
19 to hit 9 + 2(fire) damage

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=14 ;
Wednesday May 2nd, 2018 1:20:09 AM

Bartomus stood and concentrated on the flame. The creature moved past it and grabbed a hold of Stohp. He watched and shifted the flaming sphere to where it would burn the back of the mound of vines, leaves, and rotting matter.

------
Sorry about that. Moving the Flaming Sphere to AQ28; Reflex save negates it; and affected by spell resistance. 14 pts damage if successful.

Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+2=20 ;
Wednesday May 2nd, 2018 3:40:26 AM

Sid struggles against the growing darkness.

======================================================

Constitution Check to Stabilize(Fort +3 - 1HP = +2): 20



Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 14/17  d20+12=31 ; d20+12=28 ; 4d8+38=68 ; d20+7=16 ; 2d8+19=27 ;
Wednesday May 2nd, 2018 9:36:42 AM

Stock begins chanting a Dwarven war song, "Beneath the rocks and soil, the hammer strikes true..."

He changes the angle on his flail to avoid the figure that he dimly realizes is a reduced Stohp and takes another pair of mighty swings

================
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
5 ft. step to AN24-AO25
Power Attack Crit Threat; 28 to confirm; 68 damage (33 if it didn't confirm)
Power Attack hits AC 16 (the monster should have the grappled condition right?); 27 damage



Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=24 ; d20=15 ; d6=1 ; 3d6=13 ;
Wednesday May 2nd, 2018 12:52:11 PM

Sid's flutter open, he draws his scimitar and screams in defiance and fear and slashes at the treething.

==========================================================================

ToHit(Thing1): 24
Damage: 1
SneakAttack(Just In Case): 13

((Please ignore 2nd d20 roll))

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=14 ; 2d4=5 ;
Wednesday May 2nd, 2018 4:12:03 PM

Dorbin sees Stohp trying to fight the massive plant thing, and he sees the plant getting the better of her. He waves his hand and dismisses the reduce, hoping that the sudden change in size will help Stohp with the grappling. He hears the screams from the other plant and area, but can’t really see what’s happening over there in all the excitement. He tries another spell at the creature in front of him, checking to make sure Emily is not in the way, and throws another small blob of acid at it.

OOC:
Using pearl of power to attempt another acid arrow: Hit touch AC 14, Damage 5, burns one more round.


DM Robert - tonights episode SPLATTER THE BUTTER   d20+3=16 ; 2d6+7=15 ;
Wednesday May 2nd, 2018 8:39:35 PM

Stohp squirms trying to reverse the grapple and after 2 attempts succeeds. Now she's got this thing where she wants it. you've been healed adjust your hitpoints please

Micah see's Sid's limp form being lifted toward the mass of vegetation. He calls on Domi's power and heals all the Shields in range.

Zanderallen lets loose with his flaming sword (alas the flame will not be damaging this monstrosity). However both swings connect solidly with the thing. Zanderallen wonders if this is what a chef feels like when he's making a salad.

Bartomus shifts around the ball of flame. Unfortunately the giant bush seems to sense it and keeps out of the way.

Stock embraces his rage and swings into the bush hitting it with awesome might! His Flail cleaves through it and comes out the other side covered in leaves and green chlorophyll. The monster topples over leaving Stohp grasping some vines. Stock second swing takes the monster while it is prone.

Sid snaps back from the abyss of darkness and the shining light. He draws his sword and cuts at the bush holding him. While he hits, it is rather weak, well after all Sid just pulled back from death, a little weakness should be expected right?

Dorbin dismisses the reduce spell on Stohp. Seeing the nearby monster has been soundly thrashed (threshed?) he instead targets monster 1 with his spell. He is happy that acid seems to work on these things.

Monster turn
Monster 1 pulls Sid closer and squeezes as Sid is still Grappled. Sid takes 15 points of Constriction damage. (Sid keep up with HP adjustments I believe you are now back to -3). Though Sid does not see it the monster's tentacles and leaves and such appear to be parting near him, as if that is where Sid is going to be deposited inside the beast.

Monster 2 is so dead. That hit is what we used to call in fencing class Splattering the Butter.

Monster 1 - AC 19, damage 41.
Monster 2 - AC 19, (CMD 22) damage -57

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=26 ;
Wednesday May 2nd, 2018 8:56:33 PM

Stohp is rather surprised as the sudden growth spurt and the equally sudden creature death. Uncertain for a moment if it's really dead, she hesitates before dropping the corpse.

Then she notices Sid's limp body being held by the other one and rushes over to help, trying to pull the creature off him (26 to assist with any attempt to escape the grapple by Sid)

(Or to grapple it if he somehow actually dies this round)

Sid(Andrew) HP: -3/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday May 2nd, 2018 9:21:06 PM

"Oh fer Ffloyd's Anvil!" Sid says as darkness takes him again.

===============================================

((HP adjusted, sorry, I'll watch that.))

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+14=31 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ;
Wednesday May 2nd, 2018 10:51:34 PM

Micah glances quickly at the sound of Stock's blow on the beast behind him, then returns his attention to the one harming Sid.

Wary of the plant creature's reach, he cautiously focuses divine power into a spell. "Save him, Zander." he calmly adjures his brother in arms as he reaches out to transfer the spell he has called forth.

He then takes a deep breath and prays to upon his master, Domi preserve us and calls forth a burst of healing power, using his force of will to keep it from benefiting their foes.

=============
Magic Vestment, Detect Magic (not currently concentrating)
Concentration Check for casting defensively: 31 (nailed it)
Cast Bull's Strength on Zanderallen. Duration is 6 minutes.
Use HERO POINT for extra action to selectively channel. All within 30' of Micah (except the plant beasts) are healed 12 points . Five uses remaining.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Wednesday May 2nd, 2018 11:00:37 PM

Spells PreparedHighlight to display spoiler: { I noticed my spells weren't updated since we last slept here is my list for future reference.

0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil
(Bonus spell from Sargrass plane)
}


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=28 ; d20+11=13 ; d20+6=23 ; d20+6=25 ; d8+10=12 ; d6=4 ; 2d8+20=26 ; d6=4 ;
Wednesday May 2nd, 2018 11:49:06 PM

Flexing his muscles with new found strength Zanderallen raises his arm and swings down hard into the creature. His blade making contact Once! Twice!
------------------------------------
Full Round Attack
First Attack
28 to hit (potential crit(17) 13 doesn't confirm) 12 damage
Second Attack
23 to hit (potential crit(17) 25 confirms!) 26 damage

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday May 3rd, 2018 2:21:55 AM

Bartomus watched in frustration as the bush thing dodged the fire ball, then he watched in amazement as Stock destroyed the monster with such zeal that it took the taur's breath away. "The stuff of legends, for sure."

He turned to move the fire ball towards the other monster but watched as Zander unleashed two powerful blows that he held it where it was at waiting to see if that creature died as well.

Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 13/17  d20+12=23 ; 2d8+19=31 ; d20+7=17 ; 2d8+19=27 ;
Thursday May 3rd, 2018 12:24:10 PM

Stock continues his chant, "...in the dark we toil 'til the cask runs dry."

As he finishes his strike he interrupts his song with, "HAHA! He's not going anywhere anytime soon!"

Spinning on the other monster, Stock dimly notes a body in its clutches...and then tries to bash the thing to pieces.

===========
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
Move to AR22-AS23
Power Attack 1 hits AC23, 31 damage
Power Attack 2 hits AC17, 27 damage


Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 13/17  d20+12=23 ; 2d8+19=31 ; d20+7=17 ; 2d8+19=27 ;
Thursday May 3rd, 2018 12:24:10 PM

Stock continues his chant, "...in the dark we toil 'til the cask runs dry."

As he finishes his strike he interrupts his song with, "HAHA! He's not going anywhere anytime soon!"

Spinning on the other monster, Stock dimly notes a body in its clutches...and then tries to bash the thing to pieces.

===========
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
Move to AR22-AS23
Power Attack 1 hits AC23, 31 damage
Power Attack 2 hits AC17, 27 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=24 ;
Thursday May 3rd, 2018 1:30:37 PM

Seeing the plant things fall so quickly worries Dorbin, despite the one that kept killing Kenny, err... Sid. He pauses at the others attack the creature and looks to the rest of the room to make sure the group isn't surprised by something else appearing (perception: 24).

DM Robert - tonights episode SPLATTER THE BUTTER  
Thursday May 3rd, 2018 8:59:18 PM

Stohp rushes over to try to save Sid from being a leafy fertilizer. Stohp 1 movement puts you barely at range to reach Sid. I will allow that your attempt to grapple, is against Sid rather than the monster. She manages to grab hold of Sid. Now it will become a strength test to see who can hang on.

Heroically Micah casts bull strength on Zanderallen and also channels the positive of Domi to heal everyone.

Zanderallen is forced to take a 5 foot step as Stoph is reaching around him and trying to grab Sid. His muscles flex with new strength and the starts trying to make a bonzai tree.

Bartomus watches Zanderallen attack the bush monster. He is reminded of an angry gardener attack weeds in the yard.

Stock moves up to engage monster 1. Whacking it even as it is falling. You had to move more than 5 feet to get in range, you don't get 2 attacks.

Stoph tears Sid free of the slack tentacles.

Dorbin fears this was too easy and looks around. Again nothing in the room except you, 2 now dead vegetable monsters, a swirling wall of fire that surrounds a stone table/block (that's the orange circle around the blue squares, the blue squares are the stone table, the table is not blue I just needed a better color than grey). Through the fire, sitting in the center of the stone table/block he can just make out what appear to be a 3 foot diameter ball of amber? with something dark inside the amber.

Monster turn
Monster 1 is dead dead.

Monster 2 is still so dead.

Monster 1 - AC 19, damage -43.
Monster 2 - AC 19, (CMD 22) damage -57

map

Combat is done, but denote how many rounds you spend going whatever you do next, as several of you have ongoing spells and rage(or fatigue) that may need to be tracked over the next turns or so. In other words you can say I'm going to spend 1 minute looking around very carefully, or I'm going to spend 3 rounds healing someone and 3 rounds looking at x. etc.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+5=17 ; d20+8=27 ;
Thursday May 3rd, 2018 9:35:05 PM


Seeing the creatures slain, Micah moves closer and focuses on the altar.

==============================
Active Magic Vestment, Detect Magic
Over three rounds Move to AZ21
Concentrate on [i]Detect Magic[i] for 3 rounds facing the altar
Knowledge Arcana 17;
Spellcraft 27


Sid(Andrew) HP: 9/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=11 ;
Friday May 4th, 2018 12:19:13 AM

Sid gasps awake in Stoph's arms and flails just a moment before he realizes that he's not being crushed by a tree anymore. "All ye gods thanks Stoph," he says as he sags. He stumbles to his feet and weakly dusts himself off, "And I liked this shirt too. Are we good? They dead? Alright, alright, time to work." Sid moves to BA21, his head swiveling around a bit drunkenly and he tries to search for traps. If he makes it that far he is going to blankly stare at/through the fires on the alter swaying slightly.

==========================================================================

Perception(Search for Traps): Nat 1 ((It's been a tough minute apparently.))

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d8=5 ; d8=1 ; d8=4 ; d8=6 ;
Friday May 4th, 2018 7:00:43 AM

Realizing he is getting ahead of himself, before examining the altar, Micah takes the time to call upon his master to heal Sid. Micah gasps a bit as the power transfers into the wounded elf and smiles at him briefly as he sees Sid improve.

===================
Two more rounds to move and cast: total of five rounds including time spent from earlier post to examine the altar.
Cure Serious Wounds. Sid is healed 21 point (3d8+6). Uses one Magic Circle slot.

To see spells prepared Highlight to display spoiler: {

0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil (Bonus spell from Sargrass plane--Cast as Cure Serious)
}



Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17 
Friday May 4th, 2018 10:56:44 AM

Stock takes a knee and comes down from his rage. He looks down and sees Sid coming back to attention. As Sid stands up, Stock says, "Oh Sid. I didn't see you there. I don't think that thing liked you very much."

He then turns around, looking for Dorbin. "Dorbin, did your cat get eaten by one of those things?"

=============
Status Effects: Protection from Evil (4 min remain; not in header), Enlarged (4 min remain; in header)
Stock only needs a bout a 1 min breather and then he's up and ready


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday May 4th, 2018 12:33:37 PM

Dorbin carefully moves up towards the table and ball thing, watching as Micah detects magic on it. When Stock asks about the cat, Dorbin points over towards plant monster two and can see the cat backed up to it, apparently taking a leak on the dead creature.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Friday May 4th, 2018 5:47:12 PM

Thankful that Sid seems to be ok, Zanderallen moves up close enough for the table to be within range of his divine senses and concentrates on searching for sources of evil.
----------------
Move to AS23
Detect Evil towards the table
Bull's Strength 59 rounds remaining
Diving Bond 57 rounds remaining

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday May 4th, 2018 8:25:40 PM

Micah's magic over takes Sid and he stretches and looks around like someone who was sleep walking. He looks around and says, "Is everyone all right?"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday May 5th, 2018 8:56:30 AM

Stohp tries to gently lower Sid to the floor, but he's fairly heavy for the weak taur and she mostly drops him. Tangling monsters is one thing, picking up people is another. "Sorry. Welcome." she mutters, slightly embarrassed. She goes over to look at the amber thing with the rest of the group.



DM Robert - tonights episode What's on the Barbeque 
Saturday May 5th, 2018 11:00:14 AM

Micah moves toward the alter. With detect magic still going he notes that the flames surrounding the alter are magical in nature. He determines that it is a Wall of fire, burning outward, so he decides not to get too close.

Sid lurches awake again from a deep dreamless sleep. Stock almost drops him to the floor. He staggers around looking for traps but it is evident to everyone that he does not fully know what he's doing right now. It is decided to have him sit down before he gets too close to the wall of fire.

Micah quickly comes over to heal Sid. Sid feeling more normal asks how everyone else is doing.

Stock kneels while he recovers from his induced rage. He asks about the cat. Emily strolls by and eyes Stock but apparently does not want to rub up on him right now.

Dorbin eyes the wall of fire. He is fascinated, in that it seems to be permanent. Emily tries to make a litter pan out of one of the monsters.

Zanderallen, now closer to the alter, concentrates. Yes there seems to be something evil there but not there...coming from the object on the alter? Zanderallen ponders, it looks like a large crudely cut block of opaque glass, or maybe amber.

Stohp looks at the rock thing on the alter. Is that a wand inside....maybe a claw and part of the forearm?

Six rounds have passed. You gaze at the amber rock and what's inside. But it is surrounded by that wall of fire. If only you had some way to get past it.

Not that positions really matter right now map

We are still in multiple rounds, so act with that in mind....ie you can do more than one action.

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+12=22 ;
Saturday May 5th, 2018 11:46:44 AM

"So... fire. Do we have any fire control magic? Or dispel if it's magic fire." Stohp scratches her head looking around the room (Perception 22), trying to see any hints or anything that looks like it's big enough and fireproof enough to make a bridge across the flames.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Saturday May 5th, 2018 11:58:14 AM

Zanderallen scratches his chin, pondering how to get through the wall. If it was just him he would just rush through and bear the suffering. But that was the duty of a paladin, and to be honest was probably rather foolhardy. But wait, the large plant masses had not even smoldered as his new flaming sword had hit them. "Shields, I think I might have a way to get through that fire. These plant shamblers, they seemed highly resistant to the fire of my sword, and I think to Bart's fire as well. If we can use them as a shield and bridge through the fire I imagine they would protect us from the worst of the burn. Between all of us we should be able to push them around. Might get a little hot, but not too bad." He looks around, especially at Dorbin to see what everyone thinks of the idea.
--------------------------------------
Divine Spirit 51 Rounds
Bull's Str 53 rounds

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 5th, 2018 5:27:01 PM

"Sure, that might work," Bartomus said as he continued to gaze about the room and then let the fire ball extinguish. He turned back to the plant things and looked at how big they were. Dead weight, he thought to himself. "I can help lift them, if you give me a second."

He focused on himself and thought of increasing his strength. He reached into the pouch that dangled from his belt and pulled out a small tuft of hair, whispered a few words, and then released energy into his hand. He felt his muscles twitch and a sense of strength coursed through him. "We can do this."

-----
Bull Strength 60 Rounds - 5?

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 7th, 2018 2:20:20 PM

Dorbin stares into the fire for another minute, then pulls out his leather notebook, quickly scribbling something in it. He is interrupted by Zander's question and replies, "I don't think that fire is going away any time soon, or maybe ever. Those plants might work, but that's going to take quite a bit of str..." he stops at he watches Bart's muscles grow and he just steps out of the way.

Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17  d20+4=18 ;
Monday May 7th, 2018 5:24:31 PM

"Ha! Bart you're ripped! OK. Let's do this."

Stock helps Bart and Zanderallen lift the remains of one of the creatures over to the alter. Looking at the Paladin, he says. "I know it was your idea but let me go in case this goes poorly. You can help with healing me if need be."

============
Strength check to help move the creature - 18
I'm thinking how this would work is that we pitch it onto the flames and if the flames die down, we climb over the creature's body and grab the...rock...wand...claw?...thing from the altar.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Monday May 7th, 2018 6:28:52 PM

Micah shared what he perceives the fire to be with the others.

He is not sure that the plan will work, but he is not sure that it will not work, so he stands back, ready to provide assistance when needed.

DM Robert - tonights episode That's the Plan 
Monday May 7th, 2018 7:58:48 PM

Stohp tries to find a way through the fire but Zanderallen comes up with the plan. Dorbin agrees with him.

Bartomus casts a spell of Bull Strength.

The party is looking pretty buff and they drag the least damaged monster to throw on the fire. Whoomp. The soggy mass of vegetation flops on the fire, smothering it....at least temporarily. Stock races across and grabs the ball of amber. He quickly returns. Behind him there are a few tendrils of smoke as the wall of fire attempts to burn the mound of vegetation.

Micah stands back ready to assist where needed.

The large orb of amber begins to tremble in Stock's hands. You hear loud cracks and anyone looking at the chunk of amber can now see numerous cracks on its surface. (You can also see a large claw and part of the forearm of some beast in the amber. A blue smoke begins to seem out of one of the cracks and is flowing downward at Stock's feet. What does Stock do with the chunk of amber... hold on to it, throw it away, roll it away, etc (and for the last two which square do you aim it at if doing that).

Sid appears lost in thought.

We are back to rounds.
Please make sure your headers are fully updated with hit points, etc.
Also I've not moved you on the map as no one has really said they moved etc.

map


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday May 7th, 2018 10:18:31 PM

Zanderallen moves around behind Stock calling out as he does, "Throw it down here between us Stock. Everyone get ready." Sword and shield raised Zander awaits whatever happens next.
-------------
Move to AU24

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 7th, 2018 10:42:22 PM

"Ready for what, I mean there's nothing here, but...why is the smoke blue?" Bartomus readied his glaive as he watched the whisps swirl about Stock's feet. "gotta agree with Zander on this one, step away from the swirling mists Stock, carefully, gently even."

Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17 
Tuesday May 8th, 2018 11:17:57 AM

"The curse! How did I forget about that...I certainly don't want the life stripped away from me. Where's Sid? Should we toss it in the magic bag?"

OoC - Assuming Sid holds the bag open...

Stock clears the creature's smouldering body and tosses the amber encased claw into the bag...

OoC - If Sid doesn't react...

Stock tosses the amber encased claw onto the ground between him and Zanderallen. "Ok. How do we move this thing?"



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 8th, 2018 1:08:51 PM

Dorbin takes a few nervous steps backwards, mentally reciting the words to the web spell in his head...

OOC:
Ready action to cast web on anything that suddenly appears that looks hostile.

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 8th, 2018 4:03:10 PM

Sid swings the bag hanging off his right hip to the front and holds it open with both hands. He runs to AZ24 yelling, "In the bag in the bag in the bag!"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday May 8th, 2018 6:04:05 PM

For half a moment Stohp wildly thinks that they've stumbled across a genie. Then reality sets in along with the thought that it's probably some new horrible monster showing up to kill them all. "If it's summoning something will the bag hold it and the summoned thing?"

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Tuesday May 8th, 2018 8:05:32 PM

Ready to cast a spell should something threatening appear, Micah tensely watches the mist and the amber.

==============
Magic Vestment
Stays at AY25
Readied action to cast magic circle against evil on himself should something malevolent appear.

To see spells prepared Highlight to display spoiler: {
0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil (Bonus spell from Sargrass plane--Cast as Cure Serious)
}


DM Robert - tonights episode Muahhahahaha  d4=2 ;
Tuesday May 8th, 2018 8:44:47 PM

Zanderallen runs around in front of Stock. (I assume Stock would be facing east having just run back across the mound over the fire). His sword blazing in his hand.

The blue smoke coalesces into the form of a small black man, perfectly formed, rippling with muscles and sporting a loin cloth. Anyone, Knowledge religion 15 Highlight to display spoiler: {This is clearly the spirit of some Manfri.}

Bartomus advises backing away from the smoke and rumbling sphere.

The Manfri looks around, "Fool of Took what have you done." He shouts.

Stock looks around claiming they should toss the sphere into a bag of some kind.

The Manfri shakes his head. "No that would be bad, as long as this room is secure he is weakened." He glances around.

Dorbin steps back readying a spell. Remember web needs to have anchor points, and the area could affect your party members

The Manfri jumps up and down, "The door is open! He will get out!

Sid runs behind Stock I realize now that the wall of fire would be doing damage to everyone within 10 and 20 feet of the wall, so I've shifted everyone slightly. holding the bag out.

The amber begins to emit a sickly yellow-green smoke that seems to cling to the stone. Stock feels the stone seem to crumble and shrink slightly in his hands.

Stohp votes for putting the thing into the bag.

The Manfri shakes his head, looking at the yellow-green mist. "It's too late now, he's out."

The amber crystal shatters and the claw starts to fall to the ground, but then stops as behind it a body forms from the yellow-green mist, a large body, an evil looking body, a grotesque combination of the body of a man with the head, wings, and talons of a huge vulture. (Yes this is evil Stock, update your header). Knowledge planes peoples.

The Manfri glances at Zanderallen, "I see you've found my old greatsword, use it well. Zanderallen only Highlight to display spoiler: {you intrinsically know that this is a +1 flaming longsword in your hands}

He glances at Stock, "Afraid Gardan's old helmet is not going to do much against that things spore's when it launches them."

He nods at Sid, "I see you have Alfrond's vestment, I suggest you transform into something large and fierce." Sid only Highlight to display spoiler: {you know the green vestment you are wearing with all the copper embroidery is in fact a druid's vestment.}

map


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=6 ; d20+14=20 ; d8+15=19 ;
Tuesday May 8th, 2018 11:20:39 PM

Shaking his head slightly at their position, how did Sid always end up in danger?, Zanderallen cries out,"By Domi's will back to the Abyss foul creature!" He then pushes his way through the party to engage the creature, his blade glowing with divine power and a holy aura extending around him.
-----------------
[i]Divine Bound Keen 53 rounds
Bull's Strength 55 rounds
Smite Evil (+3 to hit, +3 to AC, +6 to damage, ignore DR) end of combat[i]
Move to AW22 (will provoke if it has reach)
Attack Foul Creature
20 to hit, 19 damage



Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=23 ; d20+11=24 ;
Wednesday May 9th, 2018 6:57:26 AM

Stohp notes that whatever it is is appearing right next to her. Without the need to move she can attempt to grapple twice - if the first succeeds then she'll use the second to try to pin. (23 & 24)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+5=19 ; 2d8+4=14 ;
Wednesday May 9th, 2018 9:43:12 AM

Bartomus moved to close the distance between what was just mist and the thing that was appearing. He reached out with his glaive and attempted to slash at the appearing creature while others came at it as well.

---
Move to Ay/Az 25; attack with a 19 and damage of 14 - Bull strength 50/60

Stock (JonM) HP: 77/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 12/17  d20+10=25 ; d20+12=28 ; 2d8+19=30 ;
Wednesday May 9th, 2018 11:55:43 AM

"Somebody close the door. I don't like this smoke guy much but I trust him more than that vulture beast."

Spores...that doesn't sound good. That one time I got sprayed by spores underground when I was a kid...I didn't feel right for a week...

Stock once again embraces his inner rage and goes on the attack. A guttural sound echoes in the hall and he brings his flail around.

==========
Status Effects (all in header): Protection from Evil (50 rounds), Enlarged (51 rounds), Bull's Strength (20 rounds), Rage
Any chance it is considered a summoned creature for the purposes of protection from evil?
Move Action: Intimidating Glare - 25; The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier; Effect: If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.
Standard Action: Power ATTACK - Hit AC28; 30 damage


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+12=14 ;
Wednesday May 9th, 2018 12:51:03 PM

[OOC: Assumed my readied action to cast Magic Circle against EVIL occurred.]

"By Domi!" shouts Micah as he sees what is summoned. He casts Magic circle against evil. Seeing his position relative to the others and counting on Sid to retreat, he moves to keep Stohp and Zanderallen within the effect of the spell.

As the creature steps out, he again calls upon his divine power to encourage and strengthen his allies, casting bless

================
Magic Circle Against Evil 60 minutes remaining. See description below.
Magic Vestment ~6 hours remaining
Bless 6 minutes. +1 morale bonus on attack rolls and saving throws against fear effects.

Move to AU23

Did not succeed on knowledge religion check (I had to roll a 3).

Abridged description of Magic Circle against evil. Affects anyone within 10' of Micah Highlight to display spoiler: {This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier a 10' radius around Micah. The barrier moves with Micah.

Anyone within the circle gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

The spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
}



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=16 ; d6+1=6 ;
Wednesday May 9th, 2018 4:00:56 PM

Dorbin takes another step back and says, "Spores? I can't... I don't..." He starts digging through the pockets of his robes and he absentmindedly points at the creature and a blob of acid flies through the air.

OOC:
Acid dart, ranged touch, hit AC 16, dam: 6

DM Robert - tonights episode Muahhahahaha  2d4=7 ; d4=2 ; d4=1 ;
Wednesday May 9th, 2018 8:55:19 PM

The creature is extra planar, he is not summoned as he has been trapped here for a long time. That's what happens when heroic warriors want to keep mementos of a fight rather than utterly destroying bits and pieces of a demon.

Zanderallen bravely squirms forward to attack the creature ready to receive what surely should be an attack from the large creature for closing with it. Fortunately the creature appears to be taking in its surroundings. Zanderallen swings....and hits, only because I'm using the flatfooted AC.

Stoph shifts slightly to be better able to grapple. She attempts twice to close and grapple this monstrosity. However both times the monster seems able to shrug her off.

The Manfri shouts, "The door, close it, if he gets beyond the threshold he can teleport anywhere!"

Bartomus repositions himself...you are in range of the outwardly burning wall of fire, take 7 points fire damage, no save allowed...this was warned about last post when I shifted everyone away from the fire and then strikes at the monster. Again allowing the flat footed hit, but only with the +1 from the Bless spell. Bartomus sees his glave strike true, but feels the wood flex in his hand as most of the damage seems to have been deflected by a tough hide. Just a point of order in case you never realized it, you are a large creature with a large reach weapon, you could be back 10 feet and hit things.

Stock feels the rage of his inner anger and swings. Stock glares at the creature frothing at the mouth. Then he hefts his flail and brings down on the creature. Alas Stock feels that his blow should have done more damage than it did.

Micah begins casting as a only a heroic cleric can.

Dorbin casts his missile of acid which hits the creature squarely in the chest. The acid however beads up and rolls off...no damage.

Sid...stands speechless.

The monster acts...
Free action a cloud of spores which spray out from its body. Everyone adjacent...takes no damage as currently a bless spell is up.

The creature then opens it's beak and lets out an ear-piercing screech. All save Fortitude target 20, all within 10 feet of Micah get +2 for their save (Stock, +2 only once it doesn't stack with your protection from evil). Failure to save means you are stunned for 1 round, which would be the next round.

V Monster: AC22, damage 43

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+5=21 ;
Wednesday May 9th, 2018 9:06:41 PM

Stohp claps her hands to her ears and just barely manages to not be overwhelmed by the cry (21). Seeing that her grappling is not working and heading the warning of the Manfri, she rushes to the door and tries to slam it closed. (Takes a double move I believe so might not be able to finish action)

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+13=33 ; d20+14=19 ; d20+9=25 ; d8+15=19 ; d6=5 ;
Thursday May 10th, 2018 12:23:25 AM

Gritting his teeth as the creature screams, Zanderallen sets his stance and slashes into foul creature. His first swing just goes wide, but the back swing bites into extra planar flesh.
-------------------------------------
Bull's Strength, Divine Spirit(Keen) - 54, 52 rounds Smite Evil
Attack
1st - 19 misses
2nd - 25 hits for 19 damage +5 fire

Stock (JonM) HP: 77/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 11/17  d20+12=30 ; d20+12=21 ; 2d8+19=29 ; d20+7=18 ; 2d8+19=26 ;
Thursday May 10th, 2018 10:03:39 AM

"SID WAKE UP! GO close the door!"

Stock then repeats his yell in Dwarven...just because he likes the sound of dwarven yelling in enclosed spaces during battle.

Back to the fight again, the sight of the frothing creature draws a laugh from Stock. He spits on it, whips his flail back and does his best to pound the thing to a pulp.

============
Status Effects (all in header): Protection from Evil (49 rounds), Enlarged (50 rounds), Bull's Strength (19 rounds), Rage, Bless (Micah)
Fort Save: 30
Free Action: Spit
Power Attack 1 Hits AC22 (forgot to add bless), 29 damage
Power Attack 2 Hits AC19 (forgot to add bless), 26 damage


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=22 ;
Thursday May 10th, 2018 10:16:42 AM

Bartomus felt the lick of the flames and the burn as he made his strike. He was too close to the flames, and had done too little to the creature. Then he winced as the creature let out a shriek that echoed not only in the room, but in his mind as well. He shook his head, turned away from the flames and followed after Stohp who was running for the door. "I can help slow the thing, Stohp while you slam those shut..

---
Damage noted, my mistake - 22 on Fortitude save; Run to AQ23; Bull Strength 49/60

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=9 ;
Thursday May 10th, 2018 11:23:02 AM

Dorbin watches in wonderment while his acid just rolls off the creature. Before he has time to decide what to do, the creature screeches and Dorbin can do little but stare at the massive beast.

OOC:
For save, DC 20: 9, failure!

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=15 ;
Thursday May 10th, 2018 2:08:05 PM

Sid's elven senses can almost feel the magic that he can't access. "What!" he yelps as he looks up at the creature in front of him. Then it screams in his face. Sid doesn't yell and neither does he scream. He just says, "What?"

====================================================================

Fort: 17(15 + 2(from Manfri)) (Still fails)

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+9=29 ;
Thursday May 10th, 2018 6:16:32 PM

Micah grimaces in fierce determination at the sound of the creature's piercing screech.

Apprising the situation, he decides to give Zanderallen a boost and steps up to touch him, filling him with a temporary rage for battle.

+++++++++++++++++++
Fort Save 29
Active spells Magic vestment, bless, magic circle against eevil

Touch Zanderallen with Battle Rage +3 untyped damage to melee attacks for one round
This is a war domain power.

DM Robert - tonights episode Muahhahahaha  d20+11=15 ; d20+11=18 ; d20+11=16 ; d20+11=16 ; d20+11=19 ; d20+11=28 ; d6+5=10 ;
Thursday May 10th, 2018 8:57:24 PM

Stohp rushes away from the creature, and provokes an attack of opportunity. However fortune favors the foolhardy and the creatures talon misses. Stohp manages to get in front of the doorway, her momentum closing one door as she almost crushes into it.

Zanderallen's first swing is a miss, but his recovery hits true. Mighty Domi granted him the power of the smite which enables his blade to ignore DR. Unfortunately the flame seems not to bother the creature at all.

Stock wails, both in Dwarvish and with his flail. The first strike hits, but seems less powerful than it should have been. The second strike misses.

Dorbin and Sid stand in shock and awe, stunned by the sound the creature made.

Micah again calls on the power of Domi and grants Zanderallen a little extra damage with his strike.

The creature speaks. "So Bwawannaa, you have more hapless fools to fight for you. They shall die like your companions before." The monster decides to lay into Stock because an enlarge raging dwarf just goes against the nature of things.
Claw 1: 18 miss
Claw 2: 16 miss
Bite: 16 miss
Talon 1: 19 miss
Talon 2: 28 HIT: 10 points damage.

It takes a 5 foot step.

The little Manfri speaks up. "Actually I think this is going better than I thought it would. Like last time Ba'Al'car'vrock you shall loose."

V Monster: AC22, damage 84

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Thursday May 10th, 2018 10:17:54 PM

Stohp tries to close the second door (Guessing I don't need a check for that?). With both doors closed she hesitates. Surely that can't be all? She looks around for some sort of locking mechanism.

Bartomus(Rod) HP: 27/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=8 ;
Thursday May 10th, 2018 10:36:45 PM

Bartomus turned and looked at the clawing, biting screeching thing and began to move his fingers and mouth as he focused on lightening. When he fixed the image of the bolt in his mind, he snapped his fingers and pointed at the nasty creature calling from the ceiling a bolt of lightening down on the beast.

-------------------
Call Lightening 5/6 rounds - aimed at ax 21 for 8 pts dmg, reflex save reduces damage by half

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=10 ;
Thursday May 10th, 2018 11:29:25 PM

Sid steps over to AZ22 and is now flanking Barock. He looks at it as he approaches and says, "What are you? You don't make sense." And his scimitar swings wide.

===============================================================

ToHit(Scimitar): 10

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+14=27 ; d20+9=27 ; d20+9=17 ; d8+15=18 ; d8+15=17 ;
Thursday May 10th, 2018 11:43:01 PM

Matching the step of Ba'Al'car'vrock. Seeing who the creature is edging towards Zander waves his arm at Dorbin, "Shake it off Dorbin, get out of here! Ba'Al'car'vrock, take some deep breathes for they shall be your last." His blade glowing with holy power it bites deep, his second strike just missing sliding deep within the creature's vitals.
--------------------------
Bull's Strength, Divine Spirit(Keen) - 53, 51 rounds Smite Evil
Attack
1st - 27 to hit, 18 damage
2nd - 27 to hit(17 doesn't confirm crit), 17 damage

Stock (JonM) HP: 67/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 10/17  d20+13=32 ; d20+13=31 ; 4d8+38=56 ; d20+8=22 ; 2d8+19=22 ;
Friday May 11th, 2018 9:10:56 AM

Stock holds up his flail briefly and yells at it. "Work harder!"

And then he is surrounded by talons and claws, all of which seem to hit his armor until one lucky shot scrapes his neck. "You need to die again!"

============
Status Effects (all in header): Protection from Evil (48 rounds), Enlarged (49 rounds), Bull's Strength (18 rounds), Rage, Bless (Micah)
Power Attack 1 Crit Threat; Confirms with 31; 56 damage
Power Attack 2 hits AC22; 22 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday May 11th, 2018 11:35:18 AM

Dorbin shakes his head when Zander calls out to him. He takes another step back (AV18) and yells at Bwawannaa, "Hey, you could help here, since you know what's going on!" He then reaches into a pocket of his robes and his hand appears with a bit of butter between his fingers. He throws that at the strange creature and the area underneath it fills will grease.

OOC:
Cast grease in the 10' square where the creature stands. Reflex DC 16 or fall down.

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Friday May 11th, 2018 3:31:18 PM

Micah's eyes widen as he sees the onslaught brought against this fell creature on by his friends.

They widen further as he sees Sid subject himself to the flaming wall's heat in order to flank their foe.

He steps close to Zanderallen. Should the creature survive those blows, he will empower the paladin with battle rage again.

===================
Move to AV23
Touch Zanderallen with Battle Rage +3 untyped damage to melee attacks for one round

DM Robert - tonights episode "You need to die again!"  d20+8=18 ; d20+13=16 ; 2d4=5 ; d20+6=19 ;
Saturday May 12th, 2018 10:37:33 AM

Stohp reaches over and pulls the other door shut. She looks for some sort of lock but finds none.

Bartomus calls down a bolt of lighting on the creature. Unfortuantely the bolt seems to wink out of existence as it touches the creature. Spellcraft 10 Highlight to display spoiler: { it has Spell Resistance, and even if the spell would have worked it has resistance to electricity...and fire, cold, and acid 10 or I should say it had }

Sid decides to flank the creature, moving more than 5 feet provokes an attack of opportunity. The monster lashes out, and misses by 1. However Sid is standing REALLY close to the outward facing wall of fire. Sid takes 5 points fire damage. Sid cuts at the creature, to no avail.

Zanderallen swings his sword with the bolstering of Micah's touch. The sword connects once, twice. Zanderallen grins as he twists the sword before withdrawing it from the creatures stomach. There is a look of shock upon the creature's face.

And then Stock's flail comes sailing across and hits the creature in the head. Everyone can hear the impact of metal chains on beak and skull. The creature's head spins with the impact, to an odd and unnatural angle. The creature falls to the ground like a sack of potatoes.

Dorbin casts a grease spell under the creature, alas it too fails to materialize. But no matter for the creature is already on the ground. And even as it hit, it dissolves and fades away, leaving behind only the mummified stump of a claw.

V Monster: AC22, damage 125, before Stock hit it, and it only had 112 hit points.

map, i don't think we need the map anymore.

Bwawannaa, the manfri spirit, applauds. "That was AWESOME. You seven are truly heroes for an age. I am no longer needed to guard against Ba'Al'car'vrock's return. The Sargrass is safe...well for at least 99 years, or so I've been told by demon experts. As a reward you may keep the tokens left in the outer room. But perhaps more of a reward is needed.

He waves his hands as his spirit dissolves into mist. On the ground near him lie...(also speeding things along by telling you what they are)
A Sargrass steel grass, Minotaur sized breastplate +1, (dm note, steel grass is not metal, so can be worn by druids)
A ring of protection +2
An amulet of natural armor +2
A +1 short sword of subtly (this weapon provides a +4 bonus on its wielder’s attack and damage rolls when she makes a sneak attack with it.)
A belt of giant strength +2

You have the claw, you have the magical escape item.



Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 12th, 2018 12:37:09 PM

Sid bounces away from the fire and picks up the mummified stump and puts it in the group bag of holding, "We are supposed to take this right? Oh, and the shield." Sid runs back and gets the sargrass buckler while our reward is identified. Coming back in he says, "You know, it's like a Druid extravaganza today, I wonder if there are ways to set up trade through there. The Sagrass has really interesting properties, and those flying ships? Man!"

Bartomus(Rod) HP: 27/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=3 ;
Saturday May 12th, 2018 4:12:53 PM

Bartomus watched as the lightening bolt came down and then just did nothing. Absolutely nothing, he was stunned, confused, and bewildered. It had to have done something, he thought to himself. Really, why didn't it do something?

Then he watched in complete amazement a series of blows first by Zander that struck the horrid thing in its stomach spreading blood and gore about. Then it was the whirl of metal chains and the thick crunching sound of metal bruising, breaking, and flattening flesh and bone. The metal whipped the creature's head in such a manner that bones shifted, muscles gave way and the neck broke. The creature fell to the ground and Bartomus forgot about his failed spell.

Bartomus nodded at the Manfri spirit and looked about the prizes offered before them. He looked at the breastplate and then at Stoph, then at the breast plate. "So Stohp, which of us does that breastplate fit?

When Sid came back in with the buckler, Bartomus chuckled at his excitement about the Sagrass and the idea of trade. "I am not sure I want to contend with some of the creatures here for such a franchise, but, a few bones for carving would be worth to have for certain. But, after, after we figure out the crystal at home, right Micah and Zander?"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday May 12th, 2018 5:35:38 PM

Stohp eyes the breastplate and considers. "My armor is of lesser quality than yours and I get attacked more. If you don't mind I'd like it."

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=9 ; d20+5=8 ;
Sunday May 13th, 2018 2:51:22 PM

Zanderallen turns to thank Bwawannaa, but his words cut short as the spirit fades from view. Closing his mouth his gaze turns to the sword, now fully gifted to him. He ponders what kind of bound might be holding the spirit here but can't think of any. Then realizing he isn't sure how to safely stow the flaming sword he turns to Dorbin, "There's a way to suppress the power of elemental weapons right, Dorbin?" Even as his thoughts turn in that direction while he speaks he almost jumps as is will suppresses the flames covering the blade. "Oh yeah, just think it." Stowing the sword among his pack until he can get a scabbard to fit it, Zander surveys the group. Looks like everyone came out mostly unscathed. That's a first. "Well done everyone. Ready to go back home and stop the blood crystals? I believe Micah is carrying the flute."
-------------------------------
9 Know(religion) about Bwawannaa - Zander really should have paid more attention in school
8 Spellcraft to identify how to suppress the flame, doesn't know and embarrasses himself

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 14th, 2018 11:44:06 AM

Dorbin has already pulled out his leather book and has plopped down on the ground where he was standing, furiously scribbling in the book, apparently oblivious to everyone else at the moment.

Stock (JonM) HP: 55/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17 
Monday May 14th, 2018 12:08:18 PM

"Yeah. Ready. Anybody know how to use that claw to stop the blood crystals? Is that more of a Dorbin thing or a Micah thing or a Bart thing?"

Stock wipes the sweat from his brow, gets to his feet and prepares to lead the Shields out.

===========
Dropping all status effects for now

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d6=4 ; d6=2 ; d6=3 ;
Monday May 14th, 2018 8:38:47 PM

Micah lets out a sigh of relief as the combine attacks of his friends vanquish the fiend.
A smile erupts on his face as he realizes what they have accomplished.

As the manfri spirit honors them with praise and gifts, he nods in humble acknowledgement.

He pulls out the magical instrument and the ritual book and says, flute lifted in one hand, "When everyone is ready, I will count on this to take us back." He then gestures with the book to Stock, "and this describes what we are to do when we get back to the crystal."

"Before we leave here, a bit of healing is in order for we do not know what we may encounter when we return." He channels energy for 9 points healing to the Shields.

He reviews the ritual with the Shields and waits for everyone to be ready, including claiming of items, then sounds the flute.

======================
Channel Energy Heal 9 to everybody [4 uses remaining]


Pomp & Dire Circumstances!


DM MikeK - Pomp & Dire Circumstances! 
Monday May 14th, 2018 8:45:48 PM

With victory won, the Silver Shields turn their thoughts to home. Well, healing, some well-earned loot, and then home, anyway.

Experience! Everyone earns 1600 xp!

Once each member of the group has secured their gear, and gotten a wave of positive energy, Micah blows into the flute. A note wavers and echoes through the chamber.

At first, nothing happens.

Then, thin tendrils of a mist begin forming and swirling across the floor. Quickly, very quickly, the mist rises, and thickens, filling the chamber with a thick, billowing cloud, impossible to see through.

The temperature changes. It’s cooler.
And the humidity rises.
Stock discerns pressure as well. You are no longer underground.

The mist dissipates, and the Shields are back on the shores of the great lake, on the edge of the former Crying Wood. At least, you think so.

Everything in sight is overgrown with the blood red grass. The ground is covered. The grass has climbed up the tree trunks, constricting trunk and branches and leaves so that, even overhead, the canopy is blood red grass. The lake has taken on a pinkish red color. The lake bottom must be infected as well.

Everywhere, absolutely everywhere, is waving, crawling, sickening sweet red grass.

From the center of the impact crater, some 20’ off, the crystal beckons with an eerie red glow.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 14th, 2018 9:59:38 PM

"How long were we there?" Bartomus asked when they appeared surrounded by the red scourge of grass that had covered everything. He looked about, his face grimaced as the scent and color pushed at his senses. He had a shiver work its way up his spine and across his shoulders as he looked at the red grass in the canopy of the trees.

"Crystal is still there." He said as his gaze came to rest upon it.

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=17 ; d20+4=13 ; d20+10=20 ;
Monday May 14th, 2018 11:05:23 PM

Sid looks around and starts making a few calculations and sets up a simple time piece with the sun and sticks, or he looks at the stars and uses his arms for rough measurements) and starts using the his sense of the land around. This added to the amount of spread that happened when the crystal landed he tries to gauge how long they have been gone.

=======================================================

Knowledge(Engineering): 17
Survival: 13
Perception: 20(To see how far it has spread)

((Using his engineering skills to support his skills in surviving in the wild Sid is trying to tell if it has been hours, days, weeks, months, years. We arrived about an hour or less after the meteor fell so Sid at least has a good shot at this I think.))

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday May 14th, 2018 11:15:14 PM

"Oh come on! How long were we gone?!?" Stohp exclaims indignantly at the Wold in general. Seriously, that's just mean! How can they save the Wold if the red grass has already killed everything?

Stock (JonM) HP: 64/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+9=17 ;
Tuesday May 15th, 2018 9:46:42 AM

"I hate this stuff...Micah, what does the book say?"

For now, Stock is keeping his distance from the red grass, scanning the treeline for movement and changes in the grass.

===========
Perception 17...is there anything else to see?

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 15th, 2018 12:31:55 PM

Dorbin looks up from his writing when Micah plays the flute. His eyes widen as the mist appears and then the group appears back on the shores. He quickly jumps to his feet when he sees the writhing grass all around him. He points over to the crystal and says, "Well, that's where we go next, right?"

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20 
Tuesday May 15th, 2018 4:04:37 PM

Zanderallen shuddered as they reappeared in their home world. Taking the claw out from the cloth he had wrapped around it Zander looks at Micah, "What needs to be done, anything more than touching the claw to the crystal? I will handle the claw, I am most capable of withstanding it's negative effects and most prepared for sacrifice if necessary." In some cases words like those might be boastful, but Zander says them simply as a statement of fact, his face set in grim determination. His stance unwavering as he begins marching towards the red crystal.

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Tuesday May 15th, 2018 6:13:04 PM

Micah's eyes widen at the site of how things have progressed in their absence, then they narrow as he resolves to do what needs to be done.

He takes comfort in Zanderallen's similar resolve. The book still in hand, he resolutely approaches the glowing crystal keeping in step with the paladin. As he does so he turns to the start of the ritual and intones the opening line.

==================
[OOC: not sure what the ritual entails, but I am assuming there's an invocation to begin.
Is there a description of what we need to do that I have forgotten.]

DM MikeK - The Ritual 
Tuesday May 15th, 2018 9:42:34 PM

Stohp and Sid wonder how much time has passed.

Stock tries to avoid the red grass, but it is impossible. It is literally everywhere. The group appeared in the midst of it, and even now it seeks to wrap itself around legs and feet.

Dorbin, Bartomus, Zanderallen, and Micah turn to the crystal.

It glows balefully, and appears to be surrounded by some kind of shimmering.
Spellcraft DC 15 Highlight to display spoiler: { An anti magic field 10’ in radius surrounds the crystal.}

As Sid starts thinking up ways to tell how much time is passed, Micah reads aloud the instructions of the book.

While one person burns incense near the crystal, another must touch the claw to it, while loudly reciting a set of phrases from the book.
Incense is provided in a pouch on the book’s inner cover.

An immediate issue is the grass is twisted around the crystal, and continues to weave and flow. It will be necessary to untie or pull the grasses aside.

--
This is a group activity, each person may make one (and only one) of the following checks this round:

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

So, again. One person has to perform the chant. One person has to work the incense. All other checks do assist in achieving the goal. The more points you accumulate, the better.

Lastly, anyone approaching within 10' of the crystal Highlight to display spoiler: { There is an antimagic field surrounding it, so none of your magic buffs work, so you don't get bonuses from them.}


Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=23 ;
Wednesday May 16th, 2018 12:01:30 AM

"I'll recite the passages, let's see if my recent musical hobby has taught me anything.", so saying Zander takes his lyre out from it's safe spot behind his shield straps. Plucking a few notes to set a tempo and pitch he begins chanting in a strong tenor, claw ready for when the time is right.
-----------------------
Perform(Strings) 23

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Wednesday May 16th, 2018 5:54:08 AM

I call the incense. I'm pretty dexterous and I've done something like this before. Well not exactly, but I've waved incense at least" Stohp says. She takes the stick, then does a double take and looks at it dubiously. It barely fits between two of her fingers. "Do we have any taur sized sticks of incense?"

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=17 ;
Wednesday May 16th, 2018 6:14:57 AM

"Hmm, well, hmmm, maybe if we start pulling on the grass this way..." Sid is up there close and starts trying to untie the grasses. "Wouldn't that be a small tree?"

==================================================

Int: 17

Stock (JonM) HP: 64/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+3=14 ;
Wednesday May 16th, 2018 9:52:52 AM

"HA! Taur sized incense....sorry, somehow that was funny to me. Oh Jezibel...gotta keep that grass off the crystal!"

Stock lashes his flail to his back, draws his dagger and begins pulling and hacking at the grass. It reminds him vaguely of some of the chores he had as a young dwarf...

==========
Strength 14; I assumed the ==spoiler== would affect my belt as well. If not, it is a 15.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=3 ;
Wednesday May 16th, 2018 9:53:55 AM

Bartomus' attention was all over the area, he tried focusing on the moving grass, but it made him ill watchig it so, he watched the group near the crystal. Then realized he was supposed to watch the grass and warn folks about it, but the crystal kept catching his eye.
====
Wisdom - a natural one so 3 - epic fail

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+14=25 ; d20+2=10 ;
Wednesday May 16th, 2018 11:49:56 AM

Dorbin looks at the crystal and calls out to the others, "Be careful, there's an anti-magic shell around that thing, magical things aren't going to work near the crystal!"

He runs up with the others to attempt to help, but is really distracted when he enters the anti-magic field (Con check: 10)

OOC:
Spellcraft: 25

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+8=11 ; d20+4=7 ;
Wednesday May 16th, 2018 12:34:06 PM

Micah concentrates on the waving grass. He discerns no identifiable pattern in its motion. He continues to watch it, hoping that something will become evident.

======
Spellcraft 11
Wisdom Check 7
--A pair of threes on two d20 rolls


Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=17 ;
Wednesday May 16th, 2018 12:34:12 PM

(Obviously I just rolled so high that it broke the posting thing and put a blank instead of the number. But I'll reroll - this time I got a mere 17)

DM MikeK - The Crystal Fights Back 
Wednesday May 16th, 2018 8:56:27 PM

Zanderallen begins chanting out the ritual. He’s actually pretty good. Who’d a thunk it?
Stohp works the incense.
Sid and Stock work to get the grass off the crystal
Micah and Bartomus try to discern patterns in the movement, with limited success.
Dorbin calls out a warning about the anti-magic shield, and tries to hold the crystal in place.

Check total = 91

Whatever everybody is doing, it seems to be working. The light in the crystal seems to fade by a third.
That’s the good news.

The bad news is you’ve got its attention.

A pulse of negative energy blasts out from the crystal. Everyone takes 15 hp damage.
Additionally, the grass thrashes violently, ripping gashes in flesh. Everyone takes 2 hp bleed damage

Will the group stay the course, pull out of the anti magic sphere and heal, or something else?

Instinctively, everyone understands that the ritual must continue unabated.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: 17/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=20 ;
Wednesday May 16th, 2018 9:36:37 PM

The pulse of energy brought Bartomus to his attention and his mind focused on the ritual. He started to echo Zander's chanting in his own deep baritone with a steady vibration. The injuries ached, the blood flowed in small lines about his feet. He was weezy, a bit weaker, but he continued his chanting.

====
Perform - 20

Stohp (Mitch) HP: 23/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=19
Thursday May 17th, 2018 7:26:02 AM

Stohp grimaces, but holds steady. I can do another round before I need to swap out with someone. Bart! Get out, you're no use if you're dead! Someone else can perform while you heal!"

She continues to wave incense around while she yells at Bart (Dex 19)

Stock (JonM) HP: 47/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+3=23 ;
Thursday May 17th, 2018 9:00:26 AM

Stock reacts to the thrashing grass by pulling his hands back. Unfortunately the grass rips into him as he does. He ignores a growing headache and redoubles his efforts to weed the area around the crystal.

He doesn't realize he is savagely grunting.

========
Strength 23 (Nat 20!)

Dorbin (JeffO) [AC:13/13/10 HP:23/40 CMD:15]  d20+2=10 ;
Thursday May 17th, 2018 11:45:06 AM

The blast staggers Dorbin, but he tries to grab the crystal tightly, keeping it in place for the ritual to go on (con check: 10).

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20=5 ; d20+4=19 ;
Thursday May 17th, 2018 4:53:04 PM

Sid grunts and yells to Stock, "Rip here! That's right! Wardd if you've got anything to add now would be the time. There's no game if there are no players."

=======================================

Dex: 19

Zanderallen (Zachary H) HP: 50/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=9 ;
Thursday May 17th, 2018 5:43:40 PM

As Bart takes up the chant Zander tries to strum some more bars on his lyre. The blast of negative energy catches him off guard, jarring his melody.
-----------------
Perform (9)

DM MikeK - There's no game if there are no players 
Thursday May 17th, 2018 8:55:32 PM

In spite of Stohp’s warning, Bartomus takes up the chant, while Zanderallen accompanies him.
Stohp continues waving the incense.
Stock and Sid keep the grass off the crystal, while Dorbin strains to keep it steady.

Check total = 191

The light in the crystal fades even further. Another effort like the last two should be more than enough.
That’s the good news.

The bad news…..

Another pulse of negative energy blasts out from the crystal. Everyone takes 15 hp damage.
The grass continues thrashing, perhaps more violently than before, ripping gashes in flesh. Everyone takes 2 hp bleed damage, and 2 more as no one had the bleeding from the previous round stopped.

Sid and Bart collapse.

By my count, this puts Bart at -2 and Sid, who didn’t change his header from last round’s damage, at -6. Please note both PCs will still take continuous damage from the bleed effect, and therefore automatically fail constitution checks to stabilze.

PCs who accumulate more negative hp than their constitution score die.


--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: -2/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday May 17th, 2018 10:09:20 PM

Bartomus felt the wooze come on when the pulse shot out from the crystal. He tried to keep the chanting going, but the edges of his vision faded and then his head spun and he knew he was falling into blackness.

THUD


Stohp (Mitch) HP: 4/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Thursday May 17th, 2018 10:37:49 PM

"Everyone just stop! Stop the ritual and save Bart and Sid. We can restart it after we've stabilized everyone - otherwise we're going to lose people."

Suiting actions to words, Stohp exits the ritual area. She's barely standing herself, and the grass cuts look nasty. "Oh, and unless someone helps me stop bleeding we'll have 3 people down." she adds, somewhat vaguely. It's hard to concentrate. What was she doing again?

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17  d6=5 ; d20=3 ; d6=1 ; d6=6 ;
Thursday May 17th, 2018 10:58:04 PM

[Sorry. Running late tonight. If only I had gotten home a bit earlier.]

Micah channels energy for 18 points of damage. 3 uses remaining.

Sid(Andrew) HP: -6/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday May 17th, 2018 11:16:23 PM

The wave of energy hits Sid again, "Ah fer Wardd's sake... Ffloyd watch her!" And he falls unconscious again.

=================================================

((Just so you know my Con is -6 so I am living on a pray.))

Dorbin (JeffO) [AC:13/13/10 HP:4/40 CMD:15] 
Friday May 18th, 2018 11:29:59 AM

The waves blasts over the group and Dorbin finally loses his grip on the crystal and stumbles out of the range of the blasts, crashing into the ground himself. He looks around at the injuries around them and then back at the crystal, panting.

Stock (JonM) HP: 28/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17 
Friday May 18th, 2018 1:50:04 PM

"Whoa." Stock staggers away from the crystal and drops the grass he is hacking at. Working quickly, he sheathes his dagger and grabs Stohp's arms and drags her away from the crystal.

"You know...I don't think my magic equipment works when I'm too close to that thing!"

If nobody grabs Sid, Stock will hustle back and drag him away from the crystal as well.

"Ok. Micah, wake them up."

Stock then pulls out his elaborately decorated hand axe and prepares to go back to work.

==========
Who all was affected by Micah's channel? Was I too close to the crystal?
With 18 strength, Stock can drag up to 1500 lb.


Zanderallen (Zachary H) HP: 61/67 AC: 26 T: 11 FF: 22 CMD: 20  d6=4 ; d6=5 ; d6=5 ;
Friday May 18th, 2018 6:53:33 PM

Seeing everyone else backing off the crystal Zanderallen stops the ritual as well. Helping pull back anyone who was downed. "While the shield around this crystal will stop magical healing Micah and I should still be able to channel positive energy around it. I suggest we heal up and then restart the ritual with Micah supporting with positive energy as needed." Gathering his will to channel positive energy into his hands Zanderallen throws them outward channeling the energy in a burst to all Silver Shields.
-------------------------
2 lay on hands converted into channel positive energy. (4 remaining)

Everyone heals 14 damage

Sid(Andrew) HP: 8/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday May 18th, 2018 11:26:52 PM

Sid gasps awake and bolts upright, "Gods of the Challenge we have got to stop meeting like this." Sid looks around, "I hurt too much to be dead so did we win?"

Bartomus(Rod) HP: 12/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 19th, 2018 12:46:05 AM

He gasped as his lungs brought in the sweet sickening scented air and he pushed himself up to his elbows and knees. He shook his head and watched as Sid suddenly jumped up asking if they had won. Bartomus chuckled at his wording. Oh, I hope so because, Sid I think I feel just like you, and that is a bit scary."

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17  d6=6 ; d6=5 ; d6=2 ;
Saturday May 19th, 2018 7:04:23 AM

"We have got to get back in there. I feel that time is running out." says Micah

Micah channels energy again for 13 points healing

[OOC: what is the range of the negative energy?]

DM MikeK - Crystal -1. Shields - 0 
Saturday May 19th, 2018 8:43:17 AM

Battered by the negative energy, the Shields break off the ritual.

Stock drags Bart and Sid out of the effects of the anti magic sphere, while Zanderallen, Dorbin, and Stohp follow.

Micah channels energy twice, and Zanderallen does once, healing everyone of 45 hp damage, and stopping the Bleed effects.

Micah tries to gauge the range of the negative energy effect, but all he can discern is that it’s at least 20’ radius, because that’s where everyone was.

The light returns to the crystal, and the grasses resume their previous lazy waving, once more tangling itself around the crystal.

The Shields work on determining next steps.

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------

One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.

Lastly, once recommenced, we will be in rounds, and the DM won’t be allowing multiple actions.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=24 ;
Saturday May 19th, 2018 12:09:19 PM

Sid mutters to himself a bit, "Alright I obviously can't take that and we can't keep stopping this to drag my butt back and bring me up. So I am going to stand right here, 25' away, and hopefully we can get through this. Gods I hate this." He paces a bit and finds a good spot, "Oh, I think I see a spot to grab."

=====================================================

Int: Nat. 20(24)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 19th, 2018 1:33:41 PM

"Alright, ow, I take it we didn't do that as well as we wanted?" Bartomus stood and looked about at the others. "How many of those attacks are we going to have to sustain? I mean just a couple took me out, and we have to do that for how many of those?

Bartomus shot a wearied look at the crystal and the red waiving grass.

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=6 ;
Sunday May 20th, 2018 2:28:59 PM

"Micah or I will take turns channeling positive energy to counteract the hurt. We have to stop this crystal."

Zanderallen begins chanting again, but his cadence is completely off.
---------------
Perform 6...

Stohp (Mitch) HP: 4/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=6 ;
Monday May 21st, 2018 7:38:05 AM

"Won't the anti-magic field stop the healing though? We should take turns - two healers out of the area, 3 of us performing then going out to be healed while the other 3 go in. Repeat until done."

Seeing that no one has picked up incense duty, she does so (Dex 6)

Stock (JonM) HP: 65/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+3=22 ;
Monday May 21st, 2018 9:36:53 AM

"Saving the world HURTS...back to the grind though."

Seeing the rest of the party go back in with only half a plan, Stock mutters and begins hacking at the grass again.

============
Strength 22

Micah (JonM Subbing) 52/52 HP  3d6=7 ;
Monday May 21st, 2018 9:45:16 AM

"Stohp, my positive energy will still be able to reach you because of your size. Hopefully that is enough to slow down negative energy assault."

Micah watches intently, waiting for the right moment. When he sees the party beginning to be affected again, he begins praying to Domi.

========
Channel for 7 hp. Seems like it should affect Stohp only though.
Do we have another way to enlarge either Stock or Zanderallen?
Also, any idea how many channels that is for Micah? He gets 7/day total...and I think that makes it 3 in this encounter...after the Vrock were there any?


Dorbin (JeffO) [AC:13/13/10 HP:4/40 CMD:15]  d20+2=6 ;
Monday May 21st, 2018 12:07:08 PM

Dorbin feels relieved as the healing flows over him. He watches as the other rush back to work. He pauses a moment when Stohp suggests three at a time, but when Micah mentions the size, he dives back in to attempt to hold the crystal once again (Con check: 6).

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 21st, 2018 12:07:22 PM

Updating HP

DM MikeK - Stopping the Crystal - Take two - Round 1 
Monday May 21st, 2018 7:45:12 PM

After some healing, and some more planning, the Shields try again.

Zanderallen chants, Stohp wafts the incense, Sid and Stock work the grass, Dorbin grabs the crystal.

Check Total: 64

The light dims a bit, maybe by a quarter.

Once again, the crystal responds to the attack, sending a pulse of negative energy outward.
DM assuming Micah and Bart are next to Sid, 25’ from crystal.

Zanderallen, Stock, Stohp, and Dorbin take 15 hp damage.

Micah responds with his readied channel (let’s go with the third one of the day), but only Stohp is affected. Stohp heal 7 hp.

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=16 ;
Monday May 21st, 2018 10:01:44 PM

Bartomus stepped up behind Dorbin after the flash. "Alright, let me try holding that for a bit, Dorbin."

He reached in and tried holding up the crystal without tripping Dorbin.

=====
Con check = 16



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=18 ;
Monday May 21st, 2018 10:39:03 PM

"Ok! Pull that bit under... under! Then over to the left, no your other left!"

===========================================================

Int: 18

Stohp (Mitch) HP: 37/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=21 ;
Tuesday May 22nd, 2018 7:08:30 AM

Stohp feels the healing energy flow through her and is heartened, waving the incense with more vigor (21 dex). They've got this this time!

Micah (JonM Subbing) 52/52 HP  d20+4=14 ;
Tuesday May 22nd, 2018 9:37:19 AM

"Sorry guys, I should be doing more here. I'm going to hold off on the positive energy this time and see what I can...do...Hey, did you see that pattern in the grass?"

==========
Wisdom 14...Micah is staying out of the danger area for now...

Stock (JonM) HP: 50/65; AC: 22/13/19; CMB: 10; CMD: 23  d20+3=19 ; d4=3 ;
Tuesday May 22nd, 2018 9:40:53 AM

Stock grunts and stumbles a bit as the latest wave hits him. "Hold together, Shields!

He sees stars in his head as he grabs another blade of grass with his right hand and tries to yank it out of the ground.
=========
Strength 19

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday May 22nd, 2018 11:17:54 AM

The wave of energy slams into Dorbin, but he holds onto the crystal. When Bart jumps in, Dorbin nods and quickly slips back out of the energy field to give Bart a chance at the crystal, ready to jump back in.

Zanderallen (Zachary H) HP: 55/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=7 ;
Tuesday May 22nd, 2018 7:37:14 PM

Zanderallen continues his chanting, his cadence only slightly better than before.
-------------
perform 7...

DM MikeK - Stopping the Crystal - Take two - Round 2 
Tuesday May 22nd, 2018 8:10:43 PM

The Shields are getting into the rhythm now.

Bartomus grabs the crystal, while Dorbin bails out of range.
Micah and Sid call out instructions, while Stock follows along pushing and untying grass.
Zanderallen chants, and Stohp wafts incense over the proceedings.

Check Total: 159

Well over halfway.

The crystal sends another pulse, and the grass reacts as well.
While the pulse seems to have a limited range, the raging grass does not.

Zanderallen, Stock, Stohp, and Bartomus take 15 hp damage.
Everyone takes 2hp Bleed damage

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: 17/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=6 ;
Tuesday May 22nd, 2018 8:47:47 PM

Bartomus let out a moan and tried to keep a hold of the crystal, but seemed to struggle to do so. He felt dizzy and there was blood dripping down his upper lip from his nose and it seemed to be from slashes on his leg. "Going to need help here I think."

Con = 6

Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=19 ;
Tuesday May 22nd, 2018 9:44:21 PM

"No, don't pull that one, the one behind you. Yes, yes, rip those out!" Sid looks worried at Bart. "I'll switch you next turn Bart, you can do it!"

=============================================================

Int: 19

Stohp (Mitch) HP: 20/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=22 ;
Wednesday May 23rd, 2018 3:41:00 AM

"Us taurs can keep going since we poke out of the field. Just keep us healed!" Stohp says as she continues to waft very effectively (22 dex).

Stock (JonM) HP: 33/65; AC: 22/13/19; CMB: 10; CMD: 23  d20+3=11 ;
Wednesday May 23rd, 2018 10:07:39 AM

"GRRRRR"

Stock wavers a bit...pressing against the pain...and feeling his rage building.

==================
Hero point used to bump my roll by +8
Strength 19


Micah (JonM Subbing) 50/52 HP  3d6=7 ; d20+4=8 ;
Wednesday May 23rd, 2018 10:55:47 AM

Micah closes his eyes and says, "Stay strong, Shields. Banish this evil!"

He feels an unexpected resistances...it's almost as if his connection to Domi isn't as strong as he would have expected...
========
Another sub-par channel - 7 pts. 4/7 used
I also made a wisdom roll =8; Can he channel and participate in the ritual?




Zanderallen (Zachary H) HP: 38/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=15 ;
Wednesday May 23rd, 2018 5:15:14 PM

Gritting his teeth against the pain, Zander finds an inner strength. His chanting grows in volume and quality as he repeats the words of the ritual, holding the claw aloft.
----------------
Perform 15

DM MikeK - Stopping the Crystal - Take two - Round 3 
Wednesday May 23rd, 2018 8:30:24 PM

As the energy from the crystal begins to take its toll, Micah channels more healing power.
Micah, Stohp, Bartomus, Sid, and Dorbin are healed for 7 hp, and Bleed condition is removed

Meanwhile, Zanderallen, Stohp, Stock, Bartomus, and Sid press on.

FYI - Making a check is a full round action.

Check Total: 240

The light in crystal is very nearly out. You are close, so very close to finishing it off.

Once more, the crystal sends another pulse, and the grass thrashes desperately.

Zanderallen, Stock, Stohp, and Bartomus take 15 hp damage.
Everyone takes 2hp Bleed damage
Zanderallen and Stock take another 2hp Bleed damage

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+1=5 ;
Wednesday May 23rd, 2018 8:35:19 PM

Sid rushes in and does a gentle hand off with Bart, "Go go go. I can handle this for a moment," mutters under his breath, "Wardd don't play the odds."

=====================================================

Con: 5 (That's right, a big 5)

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+2=6 ;
Wednesday May 23rd, 2018 9:19:31 PM

Dorbin rushes in with Sid and tries to help hold the crystal (con: 6).

Bartomus(Rod) HP: 7/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=16 ;
Wednesday May 23rd, 2018 10:14:03 PM

Bartomus stepped back when the wave of pain flashed across his body. Another slash appeared and blood trickled down towards the red grasses as they tried to lashing about his feet. He shifted back and let Sid rush in. He steadied himself and started joining in the chant with a bit of flourish in spite of how weak he was feeling.

===
Perform - 16

Stohp (Mitch) HP: 10/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=20 ;
Wednesday May 23rd, 2018 10:14:29 PM

Stohp is pretty beat up, but the end is close. She resolves to muscle through and continues waving incense (Dex 20!).

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday May 24th, 2018 10:38:50 AM

Dorbin closes his eyes, bracing for the blast of energy he knows is coming...

OOC:
Sorry, traveling, got out of sync posting...

Micah (JonM Subbing) 52/52 HP  d6=3 ; d6=4 ; d6=4 ; d20+4=8 ;
Thursday May 24th, 2018 11:53:39 AM

Micah's hear aches at the beaten down state of the Silver Shields. He closes his eyes again and quietly asks Domi for aid in calming his heart. He opens his eyes again, sends out another channel of energy and goes back to analyzing the pattern of the grass.

=========
Channel for 11; 5 of 7 used
Thanks for the reminder on 1's for healing Robert!
Wisdom 8...Micah's a bit distracted...



Stock (JonM) HP: 26/77; Rage 9/17  d20+5=14 ;
Thursday May 24th, 2018 12:02:58 PM

Stock gives into the rage and goes into hyper action hacking at the dirt beneath the grass to get at the roots. His speech begins bouncing back and forth between common and Dwarven and really doesn't make much sense anyway.

=============
Strength 14

Zanderallen (Zachary H) HP: 19/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=13 ;
Thursday May 24th, 2018 6:00:21 PM

Really feeling the pain now Zanderallen pushes through. Knowing he might drop any second he leans in towards the crystal so that if he does fall hopefully the claw will stay in contact with its surface. He continues chanting steadily as a red haze begins to cover the edge of his vision.
---------------------
Perform 13

DM MikeK - Success 
Thursday May 24th, 2018 9:19:41 PM

With the conviction that success is within their grasp, the Silver Shields stand firm.

The crystal begins its pulse, and everyone braces for the pain.

Instead, a blue light forms in the heart of the crystal, and sends thin tendrils across its faces.
Cracks appear, small at first, but quickly growing larger.

Without a sound, the crystal implodes, falling in upon itself and then shattering into a dozen pieces.

Immediately, the red grass withers, falling in clumps from the trees, and rising from the lake bed to decay on its surface.

Within a few moments, the grass is gone, and what was once a large, glowing crystal is now nothing but a pile of red stones.

Appraise DC 20 Highlight to display spoiler: { A pile of red stones that look an awful lot like rubies }

Bartomus(Rod) HP: 7/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=8 ;
Thursday May 24th, 2018 11:10:08 PM

Bartomus watched as the crystal fractured and then imploded in on itself. He stared at the red stones and then looked about. "So, that did it? It's gone?"

He asked aloud as he watched the red grasses withering about him and his fellow Shields.

------
appraise = 8

Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday May 24th, 2018 11:33:30 PM

Sid slumps down and laughs, "By Ffloyd's furnace I sure hope so. What are those rubies?" Sid looks over to the holymen and says, "Are we sure that anything infected will either be dead or really weak? Do we need to watch out for independent grass zombies?"

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+12=21 ;
Friday May 25th, 2018 9:51:00 AM

Dorbin slumps down, his hands suddenly not touching the crystal. He looks closely at the remains (appraise: 21) and says, "Yes, yes these are definitely rubies."

Stock (JonM) HP: 14/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:9/17  d20=20 ;
Friday May 25th, 2018 9:53:19 AM

Stock drops to both knees and lowers his handaxe. He picks up a clump of rapidly dying red grass and throws it.

"Stupid grass..."

He looks down and sees a shard of crystal sticking up out of the grass. He picks it up and holds it up to the light...he says something in Dwarven that Sid picks out as Bloodstones...

"This stuff looks like...like Rubies. Somebody check if it is still magical..."
==============
Appraise 20 or 22 to determine the price of nonmagical goods that contain precious metals or gemstones

Micah (JonM Subbing one more time) 52/52 HP  d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ; d6=6 ;
Friday May 25th, 2018 9:58:02 AM

Micah takes a deep breath and smiles slightly. "Gather round Shields. Let's see if I can take some of that pain away."

Thank you, Domi.

The blast of power that flows through him, surprises Micah.

=======
Channel twice, 14 hp & 18 hp...crazy rolling today.

Zanderallen (Zachary H) HP: 51/67 AC: 26 T: 11 FF: 22 CMD: 20 
Friday May 25th, 2018 4:55:28 PM

"Thank the gods.", Zanderallen says quietly to himself as the crystal shatters. Letting the waves of positive energy wash over him, he takes several deep breathes, reveling in the color returning to the world as the red infection dies. He looks around at everyone with a huge smile on his face. "Well done Shields. I am constantly reminded of how grateful I am to have all of you by my side. We make a good team."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Friday May 25th, 2018 7:44:16 PM

Stohp discards the incense moves close enough to get the healing. "So wait, spontaneous rubies? That doesn't make sense. Was the whole thing a ruby? Or maybe it wasn't pure all the way through and had a vein of rubies?

Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 26th, 2018 12:00:50 AM

"Hey, if they sell like rubies and won't spawn mutant spider mages, I'm cool with it."

DM MikeK - A very short interlude 
Saturday May 26th, 2018 9:41:04 AM

A calm settles in over the scene. The battle is definitely over.

EXPERIENCE! I missed awarding after the rapke battle, so you get that too.
Everyone receives 4000 xp


Micah performs some much needed healing, while most of the others investigate the pile of gemstones.
Naturally suspicious, care is taken that the stones are not magical, or cursed, or otherwise unpleasant.

And, they’re not. It’s just a pile of your everyday, run of mill, very high quality rubies, worth 28,000 gp.

It is at this point that Zanderallen feels a tug in the book.
Opening it, the paladin finds an additional page has materialized.

Upon it, in common, is written

The curse is lifted, but the banishment remains.
Heroes of the Wold, come to our aid.
Break the binding, return our land.

Join hands, and speak “Talki donsit, brega freli” – The Land, My Life
And join your fellow heroes, healed and whole, for the final battle.


Somehow, the group understands that they will arrive fully rested, healed, and spell lists restored.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 26th, 2018 10:03:06 AM

Sid scoops the rubies into the team bag of holding. "Alright, I guess the hero's life isn't one of rest and relaxation. We ready?"

Zanderallen (Zachary H) HP: 51/67 AC: 26 T: 11 FF: 22 CMD: 20 
Sunday May 27th, 2018 4:44:44 PM

"Looks like we have one more task Shields.", Zanderallen says simply as he holds out his hands to his companions.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 28th, 2018 1:09:30 AM

"Sure, sure, rest like that is going to happen," Bartomus said with a bit of disbelief. He looked about and and smiled at Sid's quick reflexes. He watched as the sun glinted and danced off of the pile of rubies that were being scooped into the bag. "Wonder if the Float is ok."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 28th, 2018 10:05:13 AM

Dorbin wearily makes his way to his feet and thanks Micah for the healing. He says, "I can't take too many of those drains, they really hurt."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday May 28th, 2018 12:17:04 PM

"Well supposedly the trip will make us completely rested. It'd still be nice to be done with the repeat crisis's for a while."

Stohp checks her gear and does a few stretches. She's ready to go whenever.

Stock (Will fix my header tomorrow) 
Monday May 28th, 2018 7:12:46 PM

Stock sighs, looks down, and shakes his head. ”Once again...this doesn’t sound ominous or anything.”

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17 
Monday May 28th, 2018 8:20:45 PM

Micah takes a deep breath and watches his friends warmly as they each prepare, in there own, way to confront whatever awaits them on the plain.

He takes another breath and lets it out again. He extends both hands, one to Dorbin and one to Stohp.
Wordlessly, he nods to Zanderallen to lead them in reciting the final words.

DM MikeK - The Question 
Monday May 28th, 2018 9:17:07 PM

Wearily, the Silver Shields once more rise to face yet another challenge.

As the teammates join hands, Bart wonders about the Float.
Sid makes sure all the rubies are safely tucked away.

The heroes recite the final chant, and once more a vortex opens before them.

The familiar voice of Mahyawu, the old Manfri that started the group on this quest, (was it only days ago?) sounds in their heads.

”We ask you one final boon, your greatest to date. Help return the Sargrass to the Wold. All the anchors tethering Sargrass to the Vales of Shadow have been removed. You, and the others, must merely agree for the land to be returned to the Wold, and it will be so.

Make no mistake, a challenge awaits. The return of the Sargrass,to the Wold will not pass without challenge.

To return her, you must agree.
To keep her safe, you must hold the circle.

Do you agree?”


Each person hear this final phrase repeating in his or her mind.
“Do you agree?”

Each must answer. Do you agree, yes or no, to return the Sargrass to the Wold?


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 28th, 2018 9:40:08 PM

Bartomus internally groaned, of course there is a challenge, he thought. [b]'Yes, I agree."[/]

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 29th, 2018 12:33:32 AM

Sid smiles at everyone, "Yes!"

Stock (JonM) HP: 65/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:17/17 
Tuesday May 29th, 2018 9:18:10 AM

"We sure we want to do this? I mean the potential environmental consequences of introducing an entire new species...ahh forget about it...when has Mah...Mawy...whatever that guy's name is ever pointed us the wrong way. What's the worst that can happen?"

Stock looks up at the sky and says simply, "Agreed."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 29th, 2018 12:03:14 PM

Dorbin hears the others and looks around the circle. He whispers, "Yes."

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17 
Tuesday May 29th, 2018 1:38:35 PM

Before answering himself, Micah waits for most of the others respond, not wishing to influence them, but his decision was already made.

Nodding to include his fellow Silver Shields, he solemnly responds, "Yes, with the help of Domi and these heroes."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday May 29th, 2018 6:56:42 PM

Stohp finds the question oddly amusing. "Nah, we just came all this way to say hi, maybe take a nap. Of course we'll help! That's why we're here."

The Return of the Sarr


DM MikeK - Homeward Bound 
Tuesday May 29th, 2018 9:12:08 PM

The Shields agree, and the voice of Mahyawu fades away - although all can detect a happy chuckle at Stohp's response.

The vortex drops down over them.
And the scene changes.

For those with any sense of vertigo, it might be an unpleasant switch, for the adventurers find themselves dozens of miles above the Sargrass plains.
The entire land is visible, under the violet sky of the Vales of Twilight. The mountain range of crystal runs like a spine down its center.

Then comes the sound. The chanting of the final ritual lines sounds from scores of voices, including, each realizes, their own.

The chant rises in volume. On the far side of the land, a face appears. A smiling woman of surpassing beauty smiles and nods once.
Knowledge Religion DC 15 Highlight to display spoiler: { It is Maab herself }

With that nod, the Sargrass Plains lift up from it resting spot, floats below the group, and speeds off.
In a flash, the Shields chase behind.
At unheard of speeds, the Sargrass, the adventurers, and groups of others whip through clouds and mist, first of purple hue, and then in white cloud, blue sky, and yellow suns.

You are over the Wold now, whisking away across an endless expanse of ocean, and then land again, in a duration of mere minutes.

A tremendous boom rattles the cosmos, as the land below breaks apart and peels away, forming a gigantic chasm.

Into that chasm, the Sargrass approaches, hovers, drops. The shockwave of the landing rushes out across the rest to the Wold in a visible circle of force.

And then silence.

The Sargrass is returned to the Wold.

And now the party rushes downward, hurtling toward the ground.

Make a Reflex or a Will check please

Important Note - Time passes swiftly in the Twilight Vales. Everyone finds they are fully healed. All casters are fully rested. And all casters may prepare a different set of spells if desired.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+9=11 ; d20+9=21 ;
Tuesday May 29th, 2018 9:15:41 PM

"Whoooooooooo hoooooooooooooooooo" Sid yells as he plunges to his death.

========================================================

Reflex: 11 (I would like to note that I DID NOT botch this one... barely)

Zanderallen (Zachary H) HP: 51/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=21 ; d20+10=15 ;
Tuesday May 29th, 2018 9:56:37 PM

"Let it be", Zanderallen says right before the portal opens beneath them, or above them, or around them. He really wasn't sure. Struggling hard to maintain some sort of sense of up and down. He draws a sharp breath as a smiling woman smiles, "Oh, It's Maab herself." Please don't hit the ground, please don't hit the ground he thinks as the hurtle towards it.
-----------------
Know (rel) 21
Will Save 15

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=15 ;
Wednesday May 30th, 2018 12:20:40 AM

"Wait, wait, we saw Maab, that is who that was?" Bartomus looked about as if trying to see the woman again. He watched as the ground slammed down before he did. Gulp, he thought, I could really do without all of the crashing of things that could hurt us all.

======
Will save = 15

Stock (JonM) HP: 65/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:17/17  d20+5=19 ;
Wednesday May 30th, 2018 9:23:46 AM

At first as things start to shift, Stock twists his head around to take everything in. Very quickly, though, he begins to get disoriented and instead closes his eyes.

He is a bit amused by the chanting and eventually opens his eyes again, just in time to see the world rushing up at him.

=========
Reflex 19

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+9=25 ;
Wednesday May 30th, 2018 11:13:59 AM

As the scene changes, Dorbin wavers and reaches his hands out to steady himself on something, anything. He moves to drop to a knee when the land starts moving up towards him. He gulps and burps as his stomach adjusts to what he is seeing.

Will save: 25

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17  d20+9=22 ; d20+12=23 ;
Wednesday May 30th, 2018 1:55:26 PM


Micah's eyes wide from the ritual experience, they widen to the point of popping when he realizes that Maab is herself present. As things continue to unfold before him, he watches unblinking.

When gravity takes hold, he forces himself to close his widened eyes. Domi, save us, he prays as he plummets toward the unforgiving ground. Trying to repress his building panic, he concentrates on his breathing, struggling to maintain his self control.

========
Know Religion 23
Will Save 22

DM MikeK - The Circle 
Wednesday May 30th, 2018 9:35:45 PM

The group descends, heading toward an open plain. It is another of those flat rock outcroppings, although this one is very large, nearly a mile in diameter.

The sickly sweet red grass is here, growing on the thin dirt layer covering the rock. But, as the group descends, the grass retreats before them.

Other figures are descending from the sky as well, nine groups of them spaced out in a rough circle even with the circumference of the rock (ie – nearly a mile). The spacing puts the groups to your right and left almost a quarter mile from you.

The grass is retreating inward from the circle’s edge, piling up in the center as the Shields touch down. Someone with an acute sense of irony would note that only Sid is unable to keep his feet. The elf crashes to the ground, but is up quickly, with no damage suffered other than to his pride.

From ground level, the piling grass is becoming rather large rather swiftly.

The grass continues to gather and grows into the form of a colossal sized, red vine/grass, plant like humanoid creature. The grass that covers it is a never ending mess of writhing red tendrils The red plant thing must be 150ft wide and 400ft tall.

The creature roars! In a loud voice it screams, “MY HOME! MY HOME! MY CHILDREN!”
Sense Motive DC20: Highlight to display spoiler: { It is confused and hurt. }
Sense Motive DC30: Highlight to display spoiler: { It is actually also insane. }
Know Religion DC20: Highlight to display spoiler: { It is an immortal power! }
Know Religion DC35: Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

The colossus is generally facing away from the Shields, focused mostly on the groups on the other side of the circle. If its general orientation is 12 on an analog clock, the Shields are approximately at 5.
Shifting its faceless gaze right and left to take you in, the colossus shrieks once more, and raises his arms.

It’s “skin” is moving, rippling in thousands of individual directions.

Once more, the clear voice of Mahyawu sounds in your heads.
“You MUST HOLD the Circle! Should it be broken, all will perish!”

Again – Everyone is fully healed. Please fix your headers.
Any spell of duration have expired.
All casters have a full complement of spells – please indicate memorized spells in your posts or on your sheets.
Wow, all these preparatory notes. Not at all ominous….


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=21 ; d20+7=15 ; d20+7=20 ; d8=2 ; d8=3 ;
Wednesday May 30th, 2018 9:47:06 PM

Sid draws an arrow, "Uh, should I shoot it?" He looks around at the other Shields and waits for the go ahead.

====================================================

Sense Motive: 21

Held Action
ToHit1(RapidShot(9-2)): 15
Damage: 2
ToHit2(RapidShot(9-2)): 20
Damage: 3

DM MikeK - Key piece of information 
Wednesday May 30th, 2018 10:11:56 PM

Oh, yes. One other thing.

Colossus, in the center of the circle, is about two thousand feet from each of the adventuring groups on the perimeter.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday May 30th, 2018 10:24:54 PM

"Oh, nevermind, Wardd's picks the wind from that was awesome wasn't it! By the gods, I hope I never do that again," Sid says a little breathlessly.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=30 ; d20+5=17 ;
Wednesday May 30th, 2018 10:26:50 PM

"Comrades, this is a momentous time. We will all need to stand strong. Now is the time for any preparations you need to make for combat. Hold fast Sid, that creature in the center is already hurt and confused and seems a little insane. Better to not have it attracted towards us. I believe I saw the Iron Dragons somewhere in the circle. We need to focus on holding this line. Stand fast Shields, may Domi strengthen our resolve.", with those words Zanderallen draws sword and shield, willing his new blade to be sheathed in flames. Taking a few steps forwards to be the frontline he holds his sword aloft, "Spirit of Courage, To Arms! Spirit of Resolve, guard my heart." As he says these words he calls upon Domi to aid him.
------------------------------
Standard Prep Lesser Restoration x2, Protection from Evil
Sense Motive 30
Know(Rel) 17
Depending on how many rounds of Prep
First Round - Divine Bond(Weapon Spirit) Add Keen to sword Duration 6 minutes
Second Round - Protection from Evil on Zanderallen Duration 3 minutes

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=16 ;
Wednesday May 30th, 2018 11:22:34 PM

"That cannot be a good thing," Bartomus pointed at the growing red vine thing in the distance. As Zander began his call to arms, Bartomus watched the thing turn and look about at the various groups of individuals that had formed a circle about it. "Not sure that this is getting any better, either."

He looked about and shook his head as Zander finished. "So, we are doing this then. Totally agree, lets not call its attention to us. Love that plan, best plan ever actually."
------
16 on a sense motive; sheet shows highlighted spells.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+7=24 ;
Thursday May 31st, 2018 6:28:18 AM

I doubt it would even notice your arrow Sid. Stohp comments, shielding her eyes and staring. "Whatever it is it's already in great pain and you're pin-prick wouldn't add much. I hope we're not holding the line against it, it could kill us just by stepping on us." (Sense motive 24).

Stock (JonM) HP: 65/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:17/17  d20+4=5 ;
Thursday May 31st, 2018 10:20:46 AM

Stock looks left and right at the groups who are descending. "Wow. Who...or What has the power to bring all of us here for this fight? Anybody recognize those guys on our flanks? I'm hoping they are good guys too."

Stock grabs a javelin from his pack and shifts his flail to his left hand.
=========

Sense Motive 5 - Stock just knows he's ready to fight.
OOC - We still have undistributed items which might be useful...A ring of protection +2, amulet of natural armor +2, and belt of giant strength +2...I will email it out


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday May 31st, 2018 3:05:03 PM

Dorbin looks around and says, "Hold the circle? Hold the circle against what? THAT thing?"

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+15=24 ; d20+12=18 ;
Thursday May 31st, 2018 7:51:50 PM

Micah is every bit a priest and as a priest of Domi he has been educated and trained for war. He surveys the field and mentally begins making some preparations. Emboldened by what he perceives to be overwhelming odds and Metayanu's admonition, he forms a plan and states it. Adding to Zanderallen's instructions he calls out, "We appear to be a part of some form of mystic circle. We, along with the other groups, have been called to hold it. We can expect something to siege against it and likely at any of the positions. I propose we get into a formation of two ranks with a flanker," as he says the last he reinforces his words with gestures. [/b]"Zanderallen you take left front. Next to him, with a five foot space between you goes Stock. Enlarged of course,"[/b] he adds with a grin. "Then I will take right front, also with a (five foot) gap between me and the dwarf. Bartomus and Stohp, you each take second rank, taking advantage of your greater reach. Dorbin, you stand between the two taurs. Finally, Sid, you take a flanking position hidden in the grass slightly ahead and aside of us and try to stay within thirty feet of me should I need to channel."

He then reaches into his bag and extends a simple ring of platinum to the elf. "Put this on. Once empowered, it will provide you some protection, and should you be injured, divert some of the damage from you to me." as he says this he puts on a similar ring. Then he starts casting spells as if the Wold depends on it.

+++++++++++++
Sense Motive 24
Know Religion 18

First Round: Shield Other on Sid (6 hours)
Second Round: Magic Circle of Protection from Evil on Stock (60 minutes)
Third Round: Enlarge Person on Stock (6 minutes)
Fourth Round: Magic Vestment on Micah's shield (6 hours)


DM MikeK - Battle for Sargrass - Round 1 
Thursday May 31st, 2018 8:52:28 PM

As the colossus of red grass grows and writhes, Zanderallen and Micah call on their comrades to prepare themselves.

The cleric hands Sid a ring, and puts one on himself, while the group arranges themselves in battle formation.

Stock eyes the group to the right, a liontaur and several humanoids, and his left, four taurs and four humanoids. Both groups appear to be doing the exact same thing as the Shields, getting ready for whatever is coming.

Zanderallen invokes Keen on his sword and casts a Protection spell upon himself.

Micah casts Shield Other on Sid, and then Magic Circle of Protection from Evil on Stock.

----

Another roar erupts from the crazed plant creature, and an army of hundreds of creatures erupts from it’s body, flinging themselves in all directions.
Perception DC15: Highlight to display spoiler: { The Colossus itself shrinks slightly as the monsters wriggle out of it. }

They appear to be monsters, of every type and description, running, flying, crawling, and burrowing as fast as they possibly can away from the colossus and toward the adventurers holding the circle.

It may be some small comfort to know a good majority are headed away from the Shields. Unfortunately, there are still plenty of nasties coming their way.

At the forefront, a single creature streaks toward the group.
Reptillian in shape, brilliantly colored, and with bat like wings that look like glass, the large sized dragon covers half the distance to the heroes in a single round.

----

We are in rounds. The dragon is 1000’ away, moving at 1000’ per round.
Behind it, more creatures are coming, but the distance to be covered is causing them to approach in waves, depending on their speed.


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Thursday May 31st, 2018 9:22:53 PM

Stohp eyes the creature and tries to calculate distances. "Unless it speeds up or slows down we'll get a shot at whatever that is before it gets a shot at us."

With this knowledge Stohp figures she should open with a tanglefoot bag. It might not work against so large a foe, but if it does it'll give them a big advantage right off. (Prepared action to throw bag when it enters range).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20=12 ; d20+9=11 ; d8+8=12 ; d6=5 ;
Friday June 1st, 2018 10:15:16 AM

"The colossus appears to be shrinking as it sends forth those creatures. Kill enough of them and we may never have to fight the full monstrosity."

Zanderallen steps into the position assigned him by Micah, releasing that dragon will be upon them any moment. Setting his feet firmly he readies himself to meet its charge.
----------
Keen, Prot Evil 58 rounds
Ready action to attack
To hit 11, damage 12 plus 5 fire

Perception 12+5=17


Micah (John) HP: 52/52 AC: 224/11/22 CMD:17  d20+4=16 ;
Friday June 1st, 2018 10:55:51 AM

No plan survives first contact with the enemy," recalls Micah as he sees what is first approaching them.

If that creature has a breath weapon, closing up like this is a bad idea," he calls out. Not having much mobility in his plate mail, Micah has little choice but to stand his ground where he is.

He casts Enlarge Person on Stock, hoping that the beast will get close enough to be hurt by the magnified dwarf.

=====================
Perception 16

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17  d20+8=16 ; d6+4=6 ;
Friday June 1st, 2018 11:07:37 AM

Stock stands, mouth hanging open as he watches the dragon thing approach. "Didya see how fast that thing is...?"

Nodding dumbly to Micah's command, Stock begins moving forward to the middle of the front line.

"Alright whatever. Let's kill it."

Stock hefts the javelin and prepares to throw it.

========
Readied attack for when the dragon(?) gets within 30 ft. hits AC16, 6 damage



Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Friday June 1st, 2018 11:08:53 AM

Forgot protection from evil in my status...so add the requisite +2's

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=17 ;
Friday June 1st, 2018 12:09:17 PM

Sid hunkers down 30ft in front of the group and hopes he fairs a little better than last time. Suddenly a dragon thing is right i n his face. "Ah crap."

==========================================================================

Stealth: 17

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=21 ; 2d4=6 ;
Friday June 1st, 2018 12:45:52 PM

Dorbin moves quickly into place and watches the dragon approach. He speaks words of magic as is comes near and points at it before it is in range.

OOC:
Readied action: as soon as it comes in range (640'), cast acid arrow. Hits touch ac 21, Damage: 6 acid, round 1/4.

Spells cast: -/-/acid arrow/-

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=8 ;
Friday June 1st, 2018 9:38:12 PM

Bartomus watched the colossus shift and then a red dragon flying right at them at a nearly unbelievable speed. He put his concerns aside and quickly began moving his fingers as he said words about lightening Then he waited to finalize the spell as the beast approached and came within a distant range. He whispered the final word and made the final movement of his fingers. There was a loud crack and running flash bright white light zig-zagged towards the creature.

---
Call Lightening for 8 pts dmg - reflex reduces damage by half, resistance to spell may apply - 1 min duration w up to six bolts within that period - 1/6

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday June 2nd, 2018 12:33:41 AM

OOC: Updating header

DM MikeK - Battle for Sargrass - Round 2  d20+6=10 ;
Saturday June 2nd, 2018 9:41:19 AM

The dragon, which is multihued, not red, rushes toward the Shields. Trailing some distance behind it is what appears to be a man riding one of those rapke things, and a group of some kind of flying creatures.

But the immediate problem is this dragon. At 15’ long and with a wingspan to match, it is not the enormous monster from stories and paintings, but it is a dragon nonetheless.

Micah casts Enlarge on Stock.

Sid moves forward.

As the dragon approaches, Dorbin hits it with an acid arrow.

Bartomus strikes it with a lightning bolt. The spell appears to fizzle upon contact with the dragon's hide. Dragon has Spell Resistance. I rolled caster check for you - 10 fails.

Stock launches a javelin at it, but misses.

The dragon soars past Sid, and lands in front of the fighters.

Zanderallen swings. His sword clangs off the dragon’s scales.

Stohp prepares to throw a tanglefoot bag.

The dragon raises up on its hind legs and glares balefully at the group. Its very presence rattles the weak hearted.

Everyone, including Sid Will Save DC 21 or be Shaken by the dragon’s frightful presence for 5d6 rounds. This is mind affecting fear effect.
A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

---------ENEMY STATS---------

Dragon -6 hp, AC ? Touch AC 10, Spell Resistance 19

------------BATTLEFIELD NOTES-----------

Above the red grass plant colossus thing, giant letters appear in the sky:
SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.

A pack of wolves bears down on the adventurers to your left.
Wasps and demons close on the adventurers to your right.

Sid estimates the rapke rider and other flying creatures will arrive in 4 rounds.


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+2=17 ; 5d6=22 ; 5d6+7=30 ; d20+7=12 ;
Saturday June 2nd, 2018 12:10:39 PM

Stohp is rather intimidated by the dragon, but she rallies and throws her tanglefoot bag as planned. Poorly, but at least she threw it! (shaken 22 rounds, 10 to hit with tanglefoot bag.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20+7=20 ; 5d6=14 ;
Saturday June 2nd, 2018 12:21:10 PM

"Now why doesn't the lightening do anything?" As Bartomus watched the bolt just fizzle and do nothing. His disbelief grew into dread when the dragon raised itself up on its hind legs. Its eyes seemed to catch the taur's and Bartomus shivered.

--
Will save = 20; shaken for 14 rounds

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=5 ; 5d6=14 ; d20+7=26 ; d20+7=27 ; d6=5 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ;
Saturday June 2nd, 2018 12:33:02 PM

Sid pulls out the short sword of subtly and goes in behind the dragon, flanking with one of the other Shields. The sword whips out and sinks deeply into the hide. He stows Branwen in his Efficient Quiver and his fierce smile melts as he looks up at the beast.

=======================================================================

Will: 5(Fail)
Turns of Fear: 14

ToHit(Short Sword of Sublty): Natural 19(Crit Threat)
ToHit(Short Sword of Subtly): Natural 20(Crit Confirmed)
Damage: CritDamage(5+4)+0(+4SneakAttack) +SneakAttack(2+1+5) = 9(13SneakAttack)+(8SneakAttack) = 9(21SneakAttack)

((Okay, so that is 9 points of damage for the Crit. If I get the Sneak attack off it goes to 21. +4 for the Sword of Sublty and 8 for the Sneak Attack damage itself. Sorry, this is my first sneak attack here and with my new sword. Yay!))

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=5 ; 5d6=14 ; d20+7=26 ; d20+7=27 ; d6=5 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ;
Saturday June 2nd, 2018 12:33:02 PM

Sid pulls out the short sword of subtly and goes in behind the dragon, flanking with one of the other Shields. The sword whips out and sinks deeply into the hide. He stows Branwen in his Efficient Quiver and his fierce smile melts as he looks up at the beast.

=======================================================================

Will: 5(Fail)
Turns of Fear: 14

ToHit(Short Sword of Sublty): Natural 19(Crit Threat)
ToHit(Short Sword of Subtly): Natural 20(Crit Confirmed)
Damage: CritDamage(5+4)+0(+4SneakAttack) +SneakAttack(2+1+5) = 9(13SneakAttack)+(8SneakAttack) = 9(21SneakAttack)

((Okay, so that is 9 points of damage for the Crit. If I get the Sneak attack off it goes to 21. +4 for the Sword of Sublty and 8 for the Sneak Attack damage itself. Sorry, this is my first sneak attack here and with my new sword. Yay!))

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=20 ; d20+7=9 ; d8+9=13 ; d8+9=13 ; d6=4 ; d6=5 ;
Saturday June 2nd, 2018 7:13:59 PM

Seeing the dragon rear up right in front of him, some part of Zanderallen quails. But even as his natural reaction is to fear a roaring fills his being driving out even the capability to fear. Roaring aloud with the feeling in his soul Zanderallen strikes with his sword, calling upon Domi to smite the monster.
---------------------------------
Keen, Prot Evil, 57 rounds
Smite Evil +3 to hit and AC, +6 damage, ignore dr if evil

1st Attack
20 to hit (23 if evil), 13 damage (19 if evil) + 4 fire
2nd Attack
9 to hit (12 if evil), 13 damage (19 if evil) + 5 fire

Micah (John) HP: 52/52 AC: 224/11/22 CMD:17  d20+13=22 ; d20+7=19 ;
Sunday June 3rd, 2018 3:45:12 PM

Micah's faith is bolstered by the presence of his brother in faith. He obstinately stands his ground before the mighty beast.

"For Domi!" he shouts as he swings his enchanted mace at the dragon.

================
Save vs Fear 22 (including Zanderallen's aura bonus)

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Sunday June 3rd, 2018 5:21:38 PM

Even while fighting the dragon in front of him Zanderallen's brain is whirling. What were they really fighting for here? He had to assume that it was a cause worth pursuing with who they were with. I guess if the mission is above your head make sure you trust your companions. And with the Iron Dragons somewhere in the circle he had to trust whatever was going on.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+9=20 ; 5d6=19 ; 2d4=6 ; d20+3=17 ; d6+1=6 ;
Monday June 4th, 2018 12:40:51 PM

Dorbin tries to ignore the dragon as it roars, but he visible shakes as it lands. He watches the acid continue to burn and decides that since acid worked once, it should work again. He throws another tiny ball of acid at the massive dragon and watches it strike true.

OOC:
Fort save, DC 21: 20 failure! (Unless he gets a bonus from Zander, too, I don’t know).
Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 1/19
Ongoing acid damage for dragon from acid arrow: 6 (Round 2/4).
Acid dart touch attack hits AC 17 (ignore SR): Damage: 6

Acid darts: 1/7 (per day)
Spells cast: -/-/acid arrow/-


Stock (JonM) HP: 77/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:17/17  d20+4=9 ; 5d6=22 ; d20+8=28 ; d20+7=23 ; 2d8+17=33 ;
Monday June 4th, 2018 2:20:43 PM

Stock curses in Dwarvish as his javelin flies wide. He is totally unprepared for the dragon's landing though. The size and grace of its movements are like nothing he has seen before. He closes his eyes, opens them and screams in equal parts fear and anger as he moves to strike.

===========
Status Effects: Rage, Shaken - 22 rounds; Enlarged - 60 rounds; Magic Circle against Evil - 60 min. (Are these creatures evil? If not take 1 away from my AC, if they are summoned evil creatures, they can't get within 10' of me...but somehow I don't think it will be that easy)
Will Save 9
Free Action: Rage (Taking a little chance here enacting rage in round 1!)
Move Action: Intimidating Glare - 28 (DC is 10 + the target's Hit Dice + the target's Wisdom modifier or be shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC)
Power Attack 1 Hits AC)
POWER ATTACK! hits AC 23 (25 if I'm flanking with Sid) for 33 damage (max damage!)


DM Robert - "Now why doesn't the lightening do anything?"  d20+10=17 ; 10d4=18 ;
Monday June 4th, 2018 9:06:12 PM

Now that you are close up you realize the dragon is large not huge. This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.
Knowledge Arcana 19 to identify Highlight to display spoiler: { this is a young crystal dragon, obviously suffering from the redweed disease }

Stohp successfully threw her tanglefoot bag. However, the dragon seems to easily avoid the sticky contents.

Bartomus is twice shaken to see his spell have no effect on the dragon, but notes there are creatures approaching further back.

Evil DM speak, PLEASE post what rolls are going to what attacks in your post. If I have to try to wade through your rolls with no reference point I will assume whatever pleases me for the roll you referred to in your post. As an example of how BEST to post: attack with sword, attack #1, to hit 26 (d20+7) damage 5 (d6+4). Just saying without naming any names.

Sid slips behind the dragon and stabs it with his steely knife...err sword. The sword sinks in. But is it enough damage for the dragon to notice?

Zanderallen invokes a smite evil, unfortunately in its natural state, this dragon is not evil. It is however, currently, being controlled and somewhat insane. Never-the-less the smite evil does not take effect. Zanderallen swings his sword but is unable to hit the monster.

Micah also strikes at the dragon, unfortunately his misses.

From further back Dorbin unleashes another furious acid dart. Well it seems to be working the acid hits the dragon and burns. The dragon's eyes roll in crazy directions (as in each eye rolls around looking a different direction). But Dorbin definitely thinks the Dragon is eyeing him.

Stock wades in being sure to be in flanking position with Sid. His hit rings out loud on the dragon's crystal scales.

DM speak, since we don't have a map for this battle, I'm going to rule that Sid is behind the monster, Zanderallen and Micah are in front, and Stock is reaching over them to hit the creature. That means the three in front gain flanking with Sid and vise versa.

The dragon, still rearing opens it's mouth and lets loose a terrible shout (breath weapon sonic). I'm ruling that the one's in the Cone Effect are: Zanderallen, Micah, Stock, and Dorbin.
Damage 18 (10d4) DC19 Reflex for 1/2 damage.

Still approaching
2 rounds away: Well armored humanoid riding one of those rapke things, and a group of some kind of flying creatures in a V formation flying directly behind him.
Knowledge Religion 18 Highlight to display spoiler: {the man is a Ghoul}
Knowledge Nature 14 Highlight to display spoiler: {the winged creatures are Harpies}

Still approaching
5 turns away, large? 2 lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}
---------ENEMY STATS---------

Dragon -72 hp, AC 24 Touch AC 10, Spell Resistance 19

Micah (John) HP: 48/52 AC: 24/11/24 CMD:17  d20+5=21 ; d20+2=18 ; d20+12=13 ; d6=3 ; d6=1 ; d6=6 ; d6=5 ;
Monday June 4th, 2018 9:50:06 PM

Crystal Dragon!, shouts Micah as he recognizes the beast. "Not evil, but insane from the blood plague!

He tries to duck when the dragon attacks with its breath, but is unable to dodge.

This is why I am here he thinks just before he calls upon Domi's power to heal is allies.

========
Failed save.
Know Arcana to identify dragon
Know religion fail
Selectively Channel Energy (excluding dragon) for 14 points of damage. Cures all harmed by the dragon breath.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20-2=18 ; 3d6=9 ;
Tuesday June 5th, 2018 12:27:24 AM

Bartomus winced when the dragon shouted. But he tried to focus on the others in the distance. He had his spell to call lightening in place, he might be able to see if a bolt could be pulled down at those riding at them. The rapke would be easier. He focused and as the creature approached made the gesture to pull a bolt down at the rapke.
----
Call lightening - concentration check = 18 (20-2); reflex save reduces damage (9) by half; shaken 13/14; lightening 4/6 remaining

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=26 ; d6+4=8 ; d6=1 ; d6=4 ; d6=1 ;
Tuesday June 5th, 2018 12:55:47 AM

Sid's whole world is the dragon before him, "Crystal huh? I'll have to look that up later," he says as he stabs again.

==================================================================

ToHit1(Short Sword of Subtly): 26 (Total Sneak attack bonus is +15-2(Fear)
Damage: 8(Sword Damage(including+4))+1(SA)+4(SA)+1(SA) = 14

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday June 5th, 2018 12:56:39 AM

======================================================================

Fear Turn's Left: 12

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+8=16 ; 2d4=2 ; d20+3=6 ;
Tuesday June 5th, 2018 12:08:11 PM

The breath weapon hits Dorbin in the face and the staggers again at the power of the rainbow dragon. He is grateful to feel the power of Micah’s healing almost immediately. He takes a step back and throws another tiny magical dart at the dragon. This time the dart flies high and wide.

OOC:
Reflex save, DC 19: (d20+8=16) 16, failure
Ongoing acid from acid arrow: 2d4=2 (round 3/4)
Acid dart touch attack hits AC 6 (d20+3=6), missing.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 2/19
Acid darts: 2/7 (per day)
Spells cast: -/-/acid arrow/-


Stock (JonM) HP: 73/77; AC: 19/11/16; CMB: 14; CMD: 27; Rage:15/17  d20+6=10 ; d20+3=17 ; d20+13=31 ; d20+8=12 ; 2d8+11=17 ;
Tuesday June 5th, 2018 12:26:08 PM

Things are happening fast. Smashing the Dragon once felt good but Stock still feels unsettled...to say the least. And then he hears Micah mention that it is a Crystal Dragon...Crystal...

...and Stock is a kid again and his father's crystal decanter slips from his grip and falls to the stone floor, shattering.

...and Stock is back. "I HATE CRYSTAL!". Two more swings from his flail but only one seems to connect with the dragon.
==========
Status Effects: Rage (2 used), Shaken - 20 rounds; Enlarged - 58 rounds; Magic Circle against Evil - 60 min. (not currently in header since it isn't evil)
So...Stock was not able to intimidate the dragon with a 28? Seems like an unfortunate waste of a 20.
Knowledge Nature 10 (should have been an 8 from shaken)
Reflex 17 (screwed by being shaken)
Attack 1 Hits AC 31, 17 Damage
Attack 2 Misses AC12


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=6 ; d20+12=14 ; d20+7=16 ; d20+7=26 ;
Tuesday June 5th, 2018 5:18:18 PM

Zanderallen manages to raise his shield in time to absorb some of the dragon mighty breath. Still staggering from the force of the blast his counter attack is poorly swung and neither strike does more than barely skitter across the dragon scales.
------------------------------
Know(Rel) : 6 (d20+5) don't know nothing
Full Round Attack - both miss even with flank
1st Attack - 14 (d20+12)
2nd Attack - 16 (D20+7)

Reflex Save 26(d20+7) saves for half damage and then healed by Micah still at full hp

DM Robert - "I HATE CRYSTAL!"  d20+10=20 ; d20+16=25 ; 2d6+7=16 ; d20+15=33 ; d8+5=8 ; d20+15=20 ; d20+10=18 ; d8+7=13 ;
Tuesday June 5th, 2018 8:23:40 PM

Micah courageously stands his ground and heals the party.

Bartomus calls down a lighting at the rapke bearing its rider forward. What's the reflex save number? You don't list it, I'm going to assume a 20 makes the save. The Rapke seems to dodge some of the damage. Since Bartomus is looking that way...Perception check 10 Highlight to display spoiler: {Whatever is sitting on the rapke, it ain't human, or elven, or dwarven, or goblin, or orc, or anything you've seen before. It is medium sized though.}

Sid once again stabs the dragon successfully! This is fun, and easy he must be thinking to himself.

Dorbin lets fly another acid dart, but it sails wide. Fortunately his previous hits still do some damage.

Stock channels his inner child and smashes the dragon again.

Stohp appears to be contemplating what to do.

The dragon staggered and clearly near the end of its life lashes out at the creatures offending it. It bites at Stock:
To hit 25 (d20+16) hits and deals 17 points damage.
It claws at Micah:
To hit 33 (d20+15) hits and deals 8 points damage.
It claws at Zanderallen:
To hit 20 (d20+15) and misses.
The dragons tail whips about and strikes at Sid:
to hit 18 (d20+10) and hits dealing 13 points of damage.

---------ENEMY STATS---------

Dragon -105 hp, AC 24 Touch AC 10, Spell Resistance 19
perception 10 Highlight to display spoiler: { if you read this, here's a gimme, the dragon has 10 hp left. you got other things that will be arriving next round, so whoever gets 10 points of damage in first kills it and others can re-adjust. }

Still approaching
1 rounds away so they arrive next round: Well armored humanoid riding one of those rapke things, and a group of some kind of flying creatures in a V formation flying directly behind him.
Knowledge Religion 18 Highlight to display spoiler: Highlight to display spoiler: {the man is a Ghoul}
Knowledge Nature 14 Highlight to display spoiler: Highlight to display spoiler: {the winged creatures are Harpies}
Rapke: -5hp

Still approaching
4 rounds away, large? 2 lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

Micah (John) HP: 48/52 AC: 24/11/24 CMD:17  d20+4=9 ; d20+12=25 ; d6=5 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ;
Tuesday June 5th, 2018 9:19:00 PM

The blast of Bartomus' bolt draws Micah's attention beyond the dragon.
Immediately recognizing the rider on the rapke, Micah calls out The rider is a ghoul, an undead abomination.

He then again calls upon Domi's power to heal, hoping the dragon is finished soon.

=====================
Selectively Channel Energy Heal Party members for 12 [5 uses left]
Perception 9 Fail
Know Religion 25 Succeed

Sid(Andrew) HP: 33/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=14 ;
Tuesday June 5th, 2018 10:09:18 PM

Sid feels the healing energies of Micah dissipate as he watches the tail whack him in the side. The warm energy flows over him and he is grateful. With a mighty yell, that he hopes isn't too high and screechy, and slams it across the dragon's rough hide.

===================================================================

ToHit(SSS): Nat 1

Fear: 11 Turns
Shield Other: +1 saves(Still active)

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+4=13 ; 2d4=7 ; d20+3=4 ; d20+5=19 ; d6+1=5 ;
Wednesday June 6th, 2018 11:53:50 AM

Dorbin watches as the remains of the acid attack continue to burn the dragon. He tries to finish off the dragon with one last dart, but is distracted by the other creatures coming at them. He focuses carefully and launches one last acid dart at the dragon, taking it down!

OOC:
Perception check, DC 10: (D20+13) 13
Ongoing acid from acid arrow: 2d4=7 (round 4/4)
Acid dart touch attack hits AC 6 (d20+3=4), missing. Using a hero point to re-roll: (1d20+5=19) 19. Damage: (d6+1=5) 5

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 3/19 (Does this end when the dragon dies?)
Acid darts: 3/7 (per day)
Spells cast: -/-/acid arrow/-


Stock (JonM) HP: 68/77; AC: 19/11/16; CMB: 14; CMD: 27; Rage:14/17  d20+9=24 ; d20+6=22 ; d20+6=14 ; d20+13=21 ; d20+8=17 ; 2d8+11=23 ;
Wednesday June 6th, 2018 2:02:20 PM

The chaos of battle is all around and yet somehow, through his rage Stock recognize the approaching flying creatures. "Harpies! Harpies!" He is barely able to make that much coherent before he goes into smashing mode again.

Stock will never remember exactly how it happened but one moment, he was sure he would narrowly miss with his mighty swing, and the next, the hit lands a solid blow to the exposed right flank of the dragon.
==========
Status Effects: Rage (3 used), Shaken - 19 rounds; Enlarged - 57 rounds; Magic Circle against Evil - 60 min. (not currently in header since it isn't evil)
Perception 24
Knowledge Nature 22
Knowledge Nature 14
Attack 1 Hits AC 21, Burn a hero point to add +4 so it hits AC25, 23 Damage
Attack 2 Misses AC17



Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+10=11 ; d20+5=17 ;
Wednesday June 6th, 2018 5:51:34 PM

Feeling the claws of the dragon scrape against his armor, Zanderallen watches as Stock continues to rain mighty blows down on the beast. He also recognizes that Sid, being on the other side of them is in terrible danger from the charging ghoul.
-----------------------------
If the dragon dies to allies attack
Zanderallen moves to be between Sid and the charging ghoul and readies an attack (a natural 1)
If the dragon is still up
Zanderallen swings twice missing both attack
11(d20+10) first swing/readied attack misses nat 1
17 (d20+5) second attack on dragon misses

Stohp (Zach subbing for Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  d20+3=10 ;
Wednesday June 6th, 2018 7:01:24 PM

Stohp steps up from where she was standing near the rear the party, not knowing what to do against the dragon. Seeing the rapke charging she has an idea. Moving around to be behind Zanderallen, next to Sid, she readies a tangelfoot bag for when the rapke is 30 feet in front, aimed at the mount not the rider.
----------
10 (d20+3) touch attack on Rapke with tangelfoot bag
If hits Rapke is entangled, DC 15 reflex save to avoid being glued to the ground unable to move until breaking free.

DM Robert - "The rider is a ghoul, an undead abomination."  d20+10=29 ; d20+19=36 ; d12+14=23 ; d20+13=33 ; d20+13=25 ; 4d6+10=28 ; 4d20+8=51 ; d20+8=24 ; d8+1=9 ; d20+8=27 ; d20+8=23 ; d8+1=8 ; d8+1=6 ; d20+8=12 ; d20+8=15 ; d6+1=6 ;
Wednesday June 6th, 2018 9:28:30 PM

Micah heals everyone, and warns them about the rider.

Sid tries to stab the dragon again but fails.

Dorbin unleashes another bolt of acid and the dragon lets out a last gasp of blood specked breath and dies.

Stock take back your hero point.
Stock swings at the dragon but misses as it is already collapsing.

Zanderallen leaps over the fallen dragon to defend Sid from the abomination coming up. He swings but was not able to properly set himself after advancing.

Stohp flings a tanglefoot bag, but the rapke neatly leaps over it. (reflex save 29, d20+10).

Enemy action

The closes on Zanderallen calling out, "Yes, come forward pretty little defender of Domi. Make this easier for me." The ghoul swings his battleaxe and as he does, Zanderallen hears him whisper, Highlight to display spoiler: {Smite Good}
The Ghoul connects, to hit 36, (d20+19)
Damage: 23 (d12+14)
The mount wants in on the action too and attempts to take a bite out of good.
To hit 33 (d20+13 potential crit) confirm 25 (d20+13)
Damage: 28 (4d6+10) Also please make poison save DC 13 or loose 1d3 dex

There are 6 Harpies as well.
harpy 1: begins to sing all make will save DC 16
Harpy 2: Swings at Sid, to hit 24 (d20+8) damage from the morning star 9
Harpy 3: Swings at Micah, to hit 27 (d20+8) damage from the morning star 8
Harpy 4:Swings at Stock, to hit 23 (d20+8) damage from the morning star 6
Harpy 5 Swings at Stohp, to hit 12 a miss
Harpy 6: Swings at Bartomus, to hit 15 (d20+8) damage from the morning star 6

Rapke: -5hp

______________________________
Still approaching
4 rounds away, they seem to have been distracted by something 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

10 rounds away, some sort of burning quadrupeds seem to be running your way.

Bartomus(Rod) HP: 19/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20+7=24 ; d20+7=8 ; d20-2=6 ;
Wednesday June 6th, 2018 10:08:09 PM

Bartomus watched as another lightening bolt dropped from the sky and the approaching rapke and its rider. He stared at the approaching rider and realized it wasn't human or any other race he knew. "That's not human, folks. That thing is not human."

Then he felt the smash of something hard against his shoulder and arm. At the same time there was this terrible piercing singing. Bartomus tried to pull another bolt from the sky, but everything was too much for him to concentrate to do that. It fizzled in his mind.

====
Perception - 24; Will save failed with role of 8; Failed concentration check at 6; Shaken 12/14

Sid(Andrew) HP: 25/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=26 ; d6+4=8 ; d6=2 ; d6=4 ; d6=2 ;
Wednesday June 6th, 2018 10:10:50 PM

Sid moves over to try and get the Harpy between him and Stoph and hacks at her yelling, "I'm taken thank you!"

============================================================================

ToHit(Harpy2 w/SA): 26
w/o SA: 20

Damage(w/SA): 8(Sword)+8(SA) = 18
w/o SA: 8(Sword) - 4(SSS SA damage Mod) = 4

Stoph [Subbed by John H] HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  d20+11=13 ;
Wednesday June 6th, 2018 10:49:02 PM

Stohp swings her flail at the ghoul, trying to dislodge him. The swing goes wide and she stamps her feet in frustration.

Micah (John) HP: 40/52 AC: 24/11/24 CMD:1  d20+14=31 ;
Wednesday June 6th, 2018 11:02:03 PM

Remember that Magic Circle gives +2 on AC and Saves against the ghoul and the harpies!

Micah scowls at the undead abomination's taunt. "Domi don't play that! he exclaims as he casts bless on the party.

===============
Concentration check to cast defensively 31 vs DC 17
Bless: +1 morale bonus on attack rolls and save vs. fear effects; 60 rounds



Micah (John) HP: 40/52 AC: 24/11/24 CMD:1  d20+11=15 ;
Wednesday June 6th, 2018 11:06:51 PM

[Use hero point to make 15 a 19 to save versus harpy song]

Bartomus(Rod) HP: 19/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20-2=12 ; 3d6=13 ;
Wednesday June 6th, 2018 11:08:36 PM

AoA - call lightening - 12 concentration check; damage if successful 13; reflex save against 16 reduces that by half.

Sid(Andrew) HP: 25/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20-1=19 ;
Thursday June 7th, 2018 9:09:39 AM

===========================================================

Fear from Dragon: 11 Turns (if applicable)
Will(v Harpy Song): Nat 20 (Total 19)
Shield Other(Still Active):+1 to Saves

Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:13/17  d20+11=24 ; 2d8+11=19 ; d20+4=18 ; d20+5=17 ; d20+10=28 ; d20+5=10 ; 2d8+17=29 ;
Thursday June 7th, 2018 9:24:05 AM

As the dragon collapses in front of him, Stock sees a feathered shape approaching quickly and reacting on instinct, swings his flail up to meet it. "HAHA! That felt good."

And then he hears the beautiful music...and growls as he goes to work on the harpy in front of him. His next swing makes contact right on the sweet spot of his flail and brings a slight smile to the raging dwarf's face.

=========
Status Effects: Rage (4 used), Shaken - 18 rounds; Enlarged - 56 rounds; Magic Circle against Evil - 60 min. (header updated because this stuff seems evil)
AoO on the harpy hits AC24 (should have been 25 w/ bless), 19 damage.
Knowledge Nature 18
Will Save 17 (Normal bonus +4 + 2 (rage) - 2 (shaken) + 1 (Magic Circle)
Power Attack 1 hits AC 28, 29 damage
Power Attack 2 misses AC 10




Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+9=18 ;
Thursday June 7th, 2018 12:31:01 PM

Dorbin gasps at the massive attacks and takes another step back as he starts casting a spell.

OOC:
Will save, DC 16: d20+9=18 pass!
Start casting summon monster.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 4/19 (Does this end when the dragon dies?)
Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 3/7 (per day)
Spells cast: -/-/acid arrow/-


Bartomus(Rod) HP: 19/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken] 
Thursday June 7th, 2018 5:10:08 PM

AoA - call lightening - 12 concentration check; damage if successful 13; reflex save against 16 reduces that by half.

Zanderallen (Zachary H) HP: 29/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20  d6=4 ; d6=6 ; d6=3 ; d20+10=12 ; d20+11=22 ; d20+14=18 ; d20+9=15 ; d8+21=28 ; d6=2 ; d8+15=16 ; d6=2 ;
Thursday June 7th, 2018 5:29:52 PM

Reeling from the hits Zanderallen quickly lays on hands, and swings back at the ghoul, "I smite thee foul creature." Unfortunately his swings lack the conviction in his voice.
-----------------------------
Keen, Protection From Evil, Bless
Lay on Hands 13 (4+6+3)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage)
First Attack 18(d20+14), 28(d8+21) damage + 2 fire
Second Attack 15(d20+9), 16(d8+15) damage + 2 fire
Fort Save 22(d20+11)
Will Save 12(d20+10)

Stoph [Subbed by Zach] HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+4=23 ;
Thursday June 7th, 2018 7:40:40 PM

Stohp feels her head cloud but shakes it off with a snort.

Will save 23 vs. Harpy song
adding to John H post to make will save

DM Robert - "The rider is a ghoul, an undead abomination."  d20+2=19 ; d20+19=32 ; d20+14=23 ; d12+14=19 ; d20+13=19 ; 2d6+10=17 ; d20+8=18 ; d8+1=8 ; d20+8=25 ; d8+1=2 ; d20+3=20 ; d8+1=4 ; d20+8=26 ; d8+1=8 ; d20+3=8 ; d20+12=23 ; d8+1=2 ; d20+5=15 ;
Thursday June 7th, 2018 10:01:37 PM

And suddenly you no longer fear the presence of the now dead dragon. You are no longer shaken, prepare to be stirred.

Bartomus calls down a desperate lighting strike. The Harpy is partially able to dodge the bolt. Then he hears the siren song of the harpy and everything goes blank.

Sid if you move over to Stohp you will provoke an AOO from your harpy. So I'm going to keep you fighting your harpy.
Sid swings at the harpy on him, connecting. Fortunately the harpy could still be considered flanked from Zanderallen who stepped in front of him.

Stoph steps to the other side of the ghoul attacking him, but to no avail. However, this potentially puts the ghoul in flanking for Zanderallen.

Micah blesses the party. Everyone is filled with vigor.

Stock whips his flail at the incoming harpy connecting soundly. He whips it around again connecting and the harpy drops like a sack of potatoes. Stock you can pretty much reach any harpy with a 5 foot step, except maybe the ones on Bartomus or Dorbin.

Dorbin casts summon monster. What will pop up?

Zanderallen swings at the double abomination before him for he realizes this Ghoul is also an anti-paladin! Seeing Stohp's new position attacking the ghoul, Zanderallen takes a 5 foot step.He calls on his divine powers and swings at the ghoul. Only his first attack hits, and only because of the flanking bonus.
Technically you make your will save with Stock's protection from evil.
Also you need to make 1 more fortitude save DC 13 for the poison bite from last time, or take 1d3 dex


Monsters act:
The ghoul, being undead is unaffected by the harpy's song, as is his undead rapke mount. He laughs, "Oh, this is fun." He swings at Zanderallen.
to hit 32 (d20+19) damage 19 (d12+14)
to hit 23 (d20+14) miss

The rapke bites at Stohp.
to hit 19 (d20+13) just hitting. damage 17 (2d6+10) and poison save DC 13 fort, or 1d3 dex loss.

Harpy 1, drops down to attack Bartomus, who is under her spell. Stock gets an AOO.
The harpy attacks Bartomus. (Note this attack is thwarted if Stock is able to deal 38 or more points of damage on the AOO)
To hit 18 (d20+8) damage 8 (d8+1)

Harpy 2 attacks Sid with a vengeance!
to hit 25 (d20+8) damage 2 hp
to hit 20 (d20+3) damage 4 hp

Harpy 3 continues to attack Micah.
to hit 26 (d20+8) damage 8hp
to hit 8 (d20=3) miss

Harpy 5 attacks at Stohp, now with the flanking bonus from the rapke/ghoul combination.
To hit 23 (d20+12) damage 2 hp
to hit 15 (d20+5) miss

Harpy 6 flies upward ignoring and begins singing! Note this is a different Harpy, so everyone must again make a DC 13 will save to avoid the captivating song.

Ghoul: AC21, -30hp
Rapke: -5hp
Harpy 1:
Harpy 2: AC 16, -18 hp
Harpy 3:
Harpy 4: AC 16, -48 hp dead!!!!!
Harpy 5
Harpy 6: -7hp

______________________________
Still approaching
3 rounds away, they seem to have been distracted by something 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

9 rounds away, some sort of burning quadrupeds seem to be running your way.
Knowledge nature 13Highlight to display spoiler: {hell hounds} knowledge nature 19Highlight to display spoiler: {nessian hell hound}

Stoph [Subbed by John H] HP: 26 (or 43)/45hp AC: 19-2/13-2/15 (21-2/15-2/17 vs evil) CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm d20+4=23 ;   d20+3=4 ; d20+2=8 ; d3=3 ;
Thursday June 7th, 2018 10:38:55 PM

[Added Magic Circle to boost Stoph's AC if she is within 10' of Micah. If she is, the Rapke's attack missed.]

Stohp winds up her flail, then hears the pretty song. She likes that song. She looks in blissful ignorance at the beautiful sounding bird woman.

========
[I better stop subbing for Stoph. Two failed saves and maximum ability damage.]

Micah (John) HP: 40/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17   d20+14=16 ; d20+9=19 ;
Thursday June 7th, 2018 10:53:22 PM


[NOTE EVERYONE. WE HAVE EVIL FOES NOW. Magic Circle and PFE applies.]

Micah is almost distracted by the other harpy's song and sees the effect being had on his allies.
He says to Dorbin and Bartomus, "Remember that I have a metamagic rod of silent spell in my belt".

Casting defensively with heroic intensity he casts silence to cancel the harpies' song and the potential roar of the rapke.

==========
Will Save 19
Concentration check to cast defensively 16+4=20 vs DC 19
Used a hero point.
Bless: +1 morale bonus on attack rolls and save vs. fear effects; 59 rounds
Silence no sound within 20' of Micah: 6 rounds


Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=17 ; d20+16=26 ; d6+4=9 ; d6=4 ; d6=2 ; d6=6 ; d20+3=11 ;
Thursday June 7th, 2018 11:00:13 PM

Sid's lips curl a little viciously as he strikes at Harpy 2 again, hoping to drop it in his anger. It flits its torso out of the way of his sword before diving back at him again.

========================================================

ToHit(Harpy2 with SSS): Nat 1.

Using Hero Point to Reroll attack

ToHitReroll(Harpy2 with SSS): 26
Damage: 9(SSS+4) + 4(SA) + 2(SA) + 6(SA) = 21

Will Save: 11 (I failed, so I don't attack and don't use the hero point, because I forgot to do this first)


Stoph [Subbed by John H] HP: 26 (or 43)/45hp AC: 19-2/13-2/15 (21-2/15-2/17 vs evil) CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm d20+4=23 ;  d20+11=29 ;
Friday June 8th, 2018 9:09:19 AM


"What?!' sputters Stohp when the silence overtakes her. Stupid bird brain, she mutters as her head clears.

She swings her flail at the legs of the Rapke and gives a mighty tug to pull its off its feet. (CMB 30!)

========
Trip Attack CMB =29 + 1 for bless; does +2 for flank apply?
Successful trip should pull it down with rider on board.



Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+11=18 ; d20+10=19 ; d20+10=25 ; d20+10=18 ; d20+11=14 ; d6+5=6 ; d3+5=8 ; d3+5=6 ; 2d4+6=9 ;
Friday June 8th, 2018 12:08:51 PM

As the battle rages, a leopard suddenly appears and charges the rapke from behind!

Dorbin sees that Bart is in trouble and lets loose with an explosion of color right next to him.

OOC:
Will save, DC 16: d20+11=18 pass!
Summon monster summons the leopard: AC 17, HP 25
Leopard charge attack on rapke: hit AC/Dam: (d20+10) 19/ (d6+5) 6, (d20+10) 25/ (d3+5) 8, (d20+10) 18/ (d3+5) 6 – if AC 18 hits, total damage: 20 – Argh! Forgot flanking bonus, so all attacks should be +2 more: hit AC/dam 21/6; 27/8; 20/6 – if AC 20 hits, total damage: 20.
I don’t know the rapke’s AC, especially because it might have just been tripped. If a 21 hits, leopard also gets to grab with its bite an attempt to grapple: CMB: (d20+11) 14

Cast hypnotic pattern between Bart and Dorbin. A 10’ explosion should hit harpy1 and harpy6. They get will saves, DC 18. No verbal components, so silence shouldn’t affect it. It affects 9HD (2d4+6=9) of creatures – that should be enough to fascinate one of them, should it fail the save!

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 3/7 (per day)
Spells cast: -/-/acid arrow, hyp pattern/sm3


Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:13/17  d20+13=28 ; 2d8+17=28 ; d20+7=17 ; d20+15=18 ; 2d8+17=19 ;
Friday June 8th, 2018 12:27:42 PM

It's very instinctual when Stock is in a rage. See something, hit something. This time he sees brown feathers out of the corner of his eye and whips his flail to the side. "HAHA! Another one! Fly birdie fly!"

Somewhere there is more singing. It's ugly though and right now he prefers to smash things.

And then everything is silent. Up ahead, is one of those four legged beasts that stunned him before. Stock hates those. He charges forward and strikes the beast.

=========
Status Effects: Rage (5 used), Enlarged - 55 rounds; Magic Circle against Evil - 60 min.
Power AoO against Bart's Harpy hits AC28,
Will Save 17
Charge/Power Attack the Rapke only hits AC18!!! and only 19 damage if it hits
-2 to AC for 1 round



[link href="https://goo.gl/I58Xkr"](Zachary H) HP: 21/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20  d6=3 ; d6=1 ; d6=5 ; d6=3 ; d20+11=16 ; d20+16=17 ; d20+11=23 ; d10+15=17 ; d8+15=22 ; d6=6 ;
Friday June 8th, 2018 4:54:25 PM

Zanderallen's reply to the ghoul is lost as Micah's silence descends upon the battlefield. The swing of his counter attack is widely off the mark. So far off the mark that the followup swing is so completely unexpected it makes solid contact the holy blade tearing into the undead flesh.
--------------
Keen, Protection From Evil, Bless
Lay on Hands 11 (3+5+3, 1 rerolled) (2 used)
Fort Save 16(d20+11)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage), and flanking
First Attack 17(d20+16), Nat 1 misses
Second Attack 23(d20+11), 22(d8+15) damage + 6 fire

(d10+15 is misclick)

DM Robert - "HAHA! Another one! Fly birdie fly!"  d20+6=23 ; d20+6=17 ; d6=5 ; d20+12=26 ; d6=2 ; d6=3 ; d6=6 ; d6=6 ; d20+9=29 ; d20+9=15 ; 2d6+10=18 ; d20+5=8 ; d20+5=17 ; d20+8=15 ; d8+1=4 ; d20+3=18 ; d8+1=7 ; d20+8=21 ; d20+3=16 ; d20+10=25 ; d8+1=5 ; d20+5=18 ;
Saturday June 9th, 2018 11:06:13 AM

Micah reminds the casters in the party of his meta magic wand. Then promptly drops a silence spell to block the harpy song.

Sid feels deafened by the Silence spell (you are in range so you don't need to make a save. You do have to spend the hero point though to kill harpy2). Sid's first swing is wide, distracted by the too many things going on. But he summons his reserves and plants his sword deep in the harpy as it comes in for the attack.

Stohp is barely in the silence spell radius, causing the harpy song to sputter in and out like an un-tuned radio (whatever that is, since it doesn't exist in the Wold). She lashes out at the rapke's legs. She manages to trip it, bringing the rapke and it's rider down. PS Stohp must make 2 successful DC 13 Fortitude saves on the rapke poison. She owes me one for this action, and will owe another for next action. failure means 1d3 dex loss.

Dorbin casts hypnotic pattern, while one harpy seems to shake it off, the other does not. Result she stops singing and falls. (taking 1d6 falling damage).
Dorbin's leopard rips into the rapke, with all attacks hitting. However it fails to grapple the creature.

Stock hits harpy 1 as it flies nearby, but does not kill it. He doesn't notice as he is concerned with the lizard up front that caused so much damage before. He swings at it and hits, because it is now prone. Note the AC shown below is the not prone AC.

Zanderallen swings where the ghoul was missing. His backswing though connects.

map

Monsters act:
The ghoul feeling his mount falling attempts a quick dismount and succeeds (landing at W19). On the ground he takes a 5 foot step(V18).
He then opts to channel negative energy healing himself and his undead mount.
He then commands his mount, "fight where you are or they are going to whip you like the master does.

The rapke is fighting prone it bites at Stock.
to hit 29 (d20+9) potential crit, not confirmed 15 (d20+9) damage 18 (2d6+10) and poison save DC 13 fort, or 1d3 dex loss. You must make 2 consecutive saves to be rid of poison

It claws at Stohp, missing both times.

Harpy 1, attacks Bartomus
drops down to attack Bartomus, again, who is still fascinated by the song and unable to prevent the attacks.
to hit 15 (d20+8) damage 4 (d8+1)
to hit 18 (d20+3) damage 7 (d8+1)
Bartomus, you deed not post last time, this damage was from last round and still needs to be put into your header damage 8 (d8+1)
According to my calculations from Bartomus's last post that puts him at 0 hit points. Bartomus crumples to the ground!

Harpy 3 continues to attack Micah. Missing both times.
to hit 21 (d20+8) miss
to hit 16 (d20=3) miss

Harpy 5 attacks at Stohp, now with the flanking bonus from the rapke/ghoul combination.
To hit 25 (d20+10) damage 5 hp
to hit 18 (d20+5) miss

Harpy 6 hits the ground and seems out of it.

Ghoul: AC21, -41hp
Rapke: AC 20, -27hp
Harpy 1: AC 16, -28 hp
Harpy 2: AC 16, -39 hp dead!!!
Harpy 3:
Harpy 4: AC 16, -48 hp dead!!!!!
Harpy 5
Harpy 6: -12 hp - hypnotic patterned

______________________________
Still approaching
2 rounds away, they seem to have been distracted by something 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

8 rounds away, some sort of burning quadrupeds seem to be running your way.
Knowledge nature 13 Highlight to display spoiler: {hell hounds} knowledge nature 19Highlight to display spoiler: {nessian hell hound}

Special Highlight to display spoiler: { Is there a way to have 2 different google docs open at the same time, well 1 doc and 1 spreadsheet? I will award a hero point to anyone that can tell me how to do this.}

Bartomus(Rod) HP: 0/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken] 
Saturday June 9th, 2018 11:47:39 AM

Bartomus simply crumples to the ground, the world spinning as the ground rushed up to great him.

THUD

--
[i] shaken 10/14 [/]

Bartomus(Rod) HP: 0/34 AC: 13 (11+2); Perc+7;Heal+8   d20+2=3 ;
Saturday June 9th, 2018 1:28:57 PM

Sorry about that regarding shaken and thanks DM Robert - but alas, Bart failed the stabilization check with a natural one...wow

Zanderallen (Zachary H) HP: 34/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20  d20+16=35 ; d20+16=18 ; d20+11=19 ; d8+15=19 ; d6=3 ; d6=5 ; d6=4 ; d6=4 ;
Saturday June 9th, 2018 7:49:11 PM

"Whipping your mount, what kind of monster are you? Right the dead kind." Following the ghoul Zanderallen goes in swinging. Barely missing the mark of a major blow but still drawing more blood, ichor?. He calls upon his own positive energy to work on his wounds.
--------------------
Keen, Protection From Evil, Bless
Lay on Hands 13 (5+4+4, 1 rerolled) (3 used)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage)
First Attack 35(d20+16, 18 does not confirm), 19(d8+15) damage +3 fire
Second Attack 19(d20+11), misses

Stoph [Subbed by Zach H] HP: 21/45hp AC: 19-2/13-2/15 (21-2/15-2/17 vs evil) CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  d20+3=4 ; d3=2 ; d20+10=25 ; d10=8 ; d6=3 ; d6=2 ; d6=4 ;
Saturday June 9th, 2018 7:59:57 PM

The poison continues to work it's way through Stoph's system, her body offering very little resistance. If she could talk she would probably say something like, "Guys, I don't feel so good.", but alas the silence prevents such things. Swaying a little unsteadily and kind of stuck in the middle of things, that always seemed to be her luck, Stoph heaves her flail over her head and brings it crashing down on the kidneys of the rapke lying prone in front of her.
--------------------------
Fort save 4(d20+3), 2 more dex damage, Stoph has taken 5 total Dex damage
Attack on Rapke 25(d20+10) counting flank and prone bonus
Damage 17 (d10+3d6 sneak)

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=23 ; d6+4=8 ; d6=1 ; d6=5 ; d6=2 ;
Saturday June 9th, 2018 11:38:03 PM

Sid moves to U23 so that he is flanking h3 with Micah and goes for another attack with his Sword of Stabbings. Afterwards he flags Dorbin and frantically points at Bart.

=============================================================================

ToHit(h3): 23
Damage: 8(SSS) + 8(SA) = 16

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d6=2 ; d6=4 ; d6=3 ;
Sunday June 10th, 2018 4:01:43 PM

When Micah sees Bartomus drop, his first inclination is to channel energy to revive him. He can only exclude a couple of creatures and he observes that, not counting the undead foes, three other enemies are within range.

Realizing that one of the wounded foes is distracted by Dorbin's magic, he decides it better to heal that harpy than to not heal Bartomus and acts on his initial instinct.



=================
Channel Energy (selecting out H3 and H1) Heal for 9 in 30' radius from Micah; 4 uses remaining
Bless: +1 morale bonus on attack rolls and save vs. fear effects; 58 rounds
Silence no sound within 20' of Micah: 5 rounds



Stock (JonM) HP: 53/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:11/17  d20+11=28 ; d20+11=24 ; d20+14=33 ; d20+14=30 ; 4d8+34=54 ; d20+7=20 ;
Monday June 11th, 2018 9:18:28 AM

Assuming the rapke isn't already dead
Stock laughs through the pain as the rapke lashes out at him. "Oops, Got a little too close to the dead kitty. Now die. Again."

He steps back a bit, winds up and brings his flail down as hard as he can.

========
[i]Status Effects: Rage (6 used), Enlarged - 54 rounds; Magic Circle against Evil - 60 min.; Bless
Fort Save 28; Fort Save 24 - Wasn't sure if you meant for me to save twice in a row here or only if I failed.
Diagonal 5ft step southeast to Y22-Z23
Power Attack 1 on the rapke - Crit Threat 33/Confirms with 30; 54 damage
Assuming it is dead, Power Attack 2 will be against H5 hits AC20

Stock (JonM) HP: 53/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:11/17  2d8+17=21 ;
Monday June 11th, 2018 9:19:43 AM

==============
Hit submit too early.
Anyway...
Assuming it is dead, Power Attack 2 will be against H5 hits AC20 for 21 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+8=10 ; d20+10=14 ; d20+10=26 ; d20+10=30 ; d20+10=18 ; d20+10=14 ; d3+5=8 ; d3+5=8 ; d20+6=15 ; d6+1=2 ;
Monday June 11th, 2018 12:46:20 PM

Seeing the others dealing with the rapke, Dorbin directs the leopard to attack the ghoul. It leaps into action, diving for the ghoul’s throat and slashing with all its claws but mostly missing it.

Dorbin sees Sid pointing at Bart. Dorbin looks over and can see that one harpy is down, but so is Bart. Then he feels the healing energy put out by Micah. He knows Bart will get up, but hopefully he can slow down the harpy. He stops concentrating on the hypnotic pattern and throws a small magical dart at the still flying harpy.

OOC:
Leopard attack ghoul: charge attack, bite hits AC 10 (d20+8), claw #1 hit AC 14 (d20+10), claw #2 hits AC 26 (d20+10), rake: claw #3 hits AC 30 (d20+10, nat 20, threat: 18 to confirm = fail), claw #4 hits AC 14. Damage: claw #2: d3+5=8; claw #3: d3+5=8 total damage: 16

Ranged touch on harpy #1 Hit AC 15 (d20+6). If that hits touch AC, a whopping 2 damage (1d6+1).

Summoned leopard: AC 17, HP 25, Round 2/7
Hypnotic pattern duration (Harpy #6): 2 rounds

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/-/acid arrow, hyp pattern/sm3


DM Robert - "Now die. Again."  d20+19=31 ; d20+11=13 ; d20+12=22 ; d12+14=18 ; d20+8=23 ; d8+1=4 ; d20+8=19 ; d20+3=18 ; d8+1=9 ; d20+8=16 ; d20+3=23 ; d20+3=8 ; d8+1=5 ;
Monday June 11th, 2018 9:08:21 PM

Hero point to Micah - for John's emeritus service.

The ghoul realizes he misstepped as Zanderallen comes forward blade swinging. One swipe connects with the ghoul.

Stohp swings her fail and connects with the rapke. Does she seem less sure of her footing.

Sid slides around the combat and stabs harpy 3. A good hit, but it's the first time this one has been hit.

Micah channels energy to heal. Even as Bartomus collapses on the ground he is aware of the impact. He's conscious but elects to remain still. Harpy 6 feels a little better, or does she in her current state? (only harpy 6 is in range and not undead, so she heals some, but the rapke will not, it's undead.)

Stock rears his mighty flail and whacks the rapke. Clearly the lizard has returned to its grave again. Stock whirls his flail around Stohp and hits the nearby harpy.

Dorbin directs the leopard to attack the ghoul. It does so, hitting once. you can't use the special attack unless he can charge and he only moved 5 feet to get to the ghoul. Dorbin lets fly another magic dart at the harpy on Bartomus. That seemed to do the trick of getting the harpy's attention.

map

Monsters act:
Seeing his beloved mount killed again, the ghoul screams, "Precious!" He eyes everyone present. "I'll get you yet my pretties."
He unleashes his swirling battleaxe on Zanderallen.
The first swing connects 31, (d20+19) damage 18 (d12+14)
the followup swing misses 13 (d20+13) miss.
The his head snaps forward and he attempts to bite Zanderallen 22 (d20+12) miss.

Harpy 1, turns and wings it over to Dorbin, there are signs of blood spittle coming out of her mouth.
to hit 23 (d20+8) damage 4 (d8+1)

Harpy 3 decides that since she is having such a hard time hitting Micah she'll hit the one that hurt her. She swings at Sid.
to hit 19 (d20+8) hit damage 9 (d8+1)
to hit 18 (d20+3) miss

Harpy 5 attacks at Stohp, while making a 5 foot slide away from Stock.
To hit 16 (d20+8) just barely missing.
to hit 23 (d20+3) potential crit, not confirmed 8 (d20+3) damage 5 (d8+1)

Harpy 6 lays on the ground, out of it for this round again...in fact she's flatfooted, too bad someone can't coup-d-grace her.

Ghoul: AC21, -71hp
Rapke: AC 20, -98hp dead!!!
Harpy 1: AC 16, -29 hp
Harpy 2: AC 16, -39 hp dead!!!
Harpy 3: AC 16, -16 hp
Harpy 4: AC 16, -48 hp dead!!!!!
Harpy 5 AC 16, -21 hp
Harpy 6: -6 hp - hypnotic patterned

______________________________
Still approaching
1 rounds away, 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosaurus Rex}
Has anyone identified these things yet? They will be here next round!

7 rounds away, some sort of burning quadrupeds seem to be running your way.
Knowledge nature 13 Highlight to display spoiler: {hell hounds} 19 Highlight to display spoiler: {nessian hell hound}


Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d20+9=13 ;
Monday June 11th, 2018 9:43:04 PM

Micah is pinned by this harpy so decides to use the direct approach. Unfortunately he is unable to land a solid attack with his mace.

=============
To hit 13 even with flank

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8   d20+4=6 ; d20+4=23 ; 2d8+2=16 ;
Tuesday June 12th, 2018 12:46:01 AM

Bartomus felt the energy flow about him and the blackness about him turned to gray. He looked about and stood. His focus had been lost and he was now looking at a harpy that seemed to be more disoriented than he was. He glanced at the lizards, the giant lizards that were barrelling down on the Shields. Then further away creatures of fire were running towards. These were things he had heard about, described when he was a child sitting about the tribal fires in the desert plains.

"Something wicked is coming behind those lizards, something we need to really be worried about," his voice was a bit shaky in its depth, but certain in its tone. "Hell hounds, nessian hell hounds, Micah."

He fished into his pouch and pulled out a small glass tube with a cork stopper. He flipped off the stopper and guzzled the liquid inside. Warmth and tingles coursed through his body.
----
Knowledge Nature - lizards = 6; Knowledge Nature - running fire quadrupeds =23; consumed one CMW potion for 16

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=34 ; d20+15=26 ; d6=5 ; d6+4=10 ; d6=5 ; d6=1 ; d6=3 ;
Tuesday June 12th, 2018 7:14:47 AM

The pain of the harpy's attacks followed by the pulse of healing is disconcerting, but Sid shrugs it off and quips at the harpy, maybe, who knows he's in a bubble of silence. His sword strikes true though.

=======================================================================

ToHit(h3 w/SSS): Nat 19(34) CRIT!
ConfirmCrit: 26
Damage: 15(SSS + Crit) + 9(SA) = 24

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+11=12 ;
Tuesday June 12th, 2018 7:29:52 AM

Stohp takes a 5 foot step down and east so that Stock can get in range of the Harpy if he so desires. After a moment's consideration she drops her weapon and tries to wrap herself around the harpy and immobilize it (Grapple 12, nat 1).

Stock (JonM) HP: 53/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:10/17  d20+6=7 ; d20+6=17 ; d20+14=27 ; d20+9=20 ; 2d8+11=20 ; 2d8+11=24 ;
Tuesday June 12th, 2018 1:45:57 PM

With another enemy down, Stock picks up his head and scans the charging beasts.

Whoa. Big lizards...and...beyond them...

He goes to shout out what he sees but then realizes that he is in the zone of silence. Then he realizes just how quiet things have been. It is entirely possible that the sounds of battle have been entirely in his head.

He sees Stohp trying to wrestle a heavily injured harpy to the ground. As it begins to break free, Stock steps up and aims a pair of measured strikes at the winged beast.

He looks up again and sees the charging lizards even closer now. Hmmph. I guess those guys will be Round 3 then.

========
Status Effects: Rage (7 used), Enlarged - 53 rounds; Magic Circle against Evil - 60 min.; Bless
Knowledge Nature (lizards) - 7 - I think I've failed this several times...Stock has no idea what these are
Knowledge Nature (quadripeds) - 17
5 ft step north east to Y20-Z21
Hit AC27, 20 damage
Hit AC20, 24 damage



Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+10=25 ; d6+5=8 ; d20+10=19 ; d20+10=19 ; d20+10=21 ; d3+5=6 ;
Tuesday June 12th, 2018 3:50:09 PM

Dorbin’s leopard continues his attacks, trying to grab the nasty ghoul by the throat, hoping to rip it to pieces. Meanwhile, Dorbin realizes his plan to save Bart had a small flaw, and that flaw is the harpy attacking him right now! He reaches for a non-existent sword and realizes that even if he had one, he wouldn’t know how to use it. Instead, he takes a step back, waves his arms, and as a mist appears, he moves further away from the attacking harpy.

OOC:
Leopard, 5’ step to V17 for flanking. Attack ghoul bite hits AC 25 (d20+10), damage: 8, grab gives him an attempt to grapple: 19. If that beats its CMD, it will be grappled by leopard’s teeth.
Two claw attacks hit AC 19 (d20+10) and 21 (d20+10), one hit for 6 damage.
Dorbin takes a 5’ step to X30, the casts obscuring mist, then moves to the edge of the mist. The mist should be a cloud in a 20-ft radius, 20 ft high, centered on X30. Dorbin would then move to about U32 or T31 in the mist. The mist: “The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).”

Summoned leopard: AC 17, HP 25, Round 3/7
Hypnotic pattern duration (Harpy #6): 1 round remains

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern/sm3


Zanderallen (Zachary H) HP: 38/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20   d6=1 ; d6=3 ; d6=6 ; d6=4 ; d20+16=24 ; d20+11=12 ; d8+15=20 ; d6=5 ;
Tuesday June 12th, 2018 6:34:38 PM

Zanderallen presses his attack on the ghoul, first healing some of his own wounds in addition to those healed by Micah. First strike is good, the second not so much.
---------------------
Lay on Hands 13(1, 3, 6, 4) (4 used)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage)
First Attack 24(d20+16), 20(d8+15) damage +5 fire
Second Attack 12(d20+11), misses

DM Robert - " ." (the sound of silence)  d20+20=35 ; 4d6+22=39 ; d20+20=21 ;
Tuesday June 12th, 2018 7:11:06 PM

Micah decides to take a hand in the combat with the harpy. Unfortunately he cannot connect.

Bartomus downs a much needed potion and calls out that there are hell hounds and a nessian hell hound approaching. Too bad much of the party is still in the silence spell that Micah put up.

Sid is determined to end another harpy, and he does as his sword impales the creature.

Stohp tries to grapple the harpy but is unsuccessful.
PS while you were out, Stohp got bitten by the Rapke, you are poisoned, you have currently lost 5 dex, be sure to update your header, also your are poisoned. You must continue to make saves for 2 more rounds as this is ongoing poison. So save DC 13 fortitude, failure means loose 1d3 dex.

Stock murders the harpy and feathers fly everywhere.

Sid directs the leopard to flank and attack. He then tries to get away from the harpy and casts obscuring mist.
You can't 5 foot step, cast, then move again. Sorry. You can 5 foot step and then cast avoiding the AOO if you stay where you were and cast.

Zanderallen continues to work on the ghoul hitting it and finally sending it to where-ever ghouls go when they are slain.

map

Monsters act:

Harpy 1, swings wildly and hits nothing.

Harpy 6 lays on the ground, out of it for this round again...in fact she's flatfooted, too bad someone can't coup-d-grace her.

Entering the fray are two gargantuan lizards. Fortunately they don't appear to be dragons. However, they are obviously affected by the red weed disease and have many open sores and bleeding cysts.

Trex1 comes charging in and bites down on the leopard, utterly destroying it. The lizard looks momentarily baffled by the lack of something in it's mouth.
to hit 35 (d20+20)
Damage 39 (4d6+22)

Trex2 charges forward and bites at Stohp, and misses! Stohp can see the size of those teeth and mouth and realizes she could quite easily fit inside.
to hit 21 (d20+20, a nat 1)

(I'm removing the dead body count)

Harpy 1: AC 16, -29 hp
Harpy 6: -6 hp - hypnotic patterned

______________________________
Still approaching
6 rounds away, some sort of burning quadrupeds seem to be running your way.
hell hounds and 1 nessian hell hound

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d6=4 ; d6=4 ; d6=1 ; d6=3 ; d6+4=6 ;
Tuesday June 12th, 2018 8:49:05 PM

Sid walks over to h6(position u28) takes a moment to size the creature, says a prayer, and delivers a coup de grace.

===============================================================================

ToHit: Autocrit(coup de grace)
Damage: 18
DC v Fort Save or Die: 28

((I was getting to it, I was busy!))

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8   d20+8=25 ;
Tuesday June 12th, 2018 10:28:31 PM

Bartomus watched Sid walk over and kill the dazed harpy. "Sid, we have hell hounds coming next, after the lizards. We have hell hounds, nessian hell hounds, coming at us next. Not good."

He looked at the giant lizards, and their diseased like appearance. He shook his head and began weaving his fingers and blew upon his hand as he made a ball and threw it at the giant lizard on his side of the Shields' battle line.

---
Concentration check 25; Burning sphere rolls to R23 (30'/round)

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=19 ;
Tuesday June 12th, 2018 10:53:04 PM

Sid puts his sword on his shoulder as he thinks about what Bart has said, "Nessian Hell Hounds huh?"

================================================================

Knowledge(History): 19 (For any historical accounts of 'Nessian Hell Hounds')

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d20+9=13 ;
Tuesday June 12th, 2018 11:58:01 PM

Not wanting it to attack less armored allies and not being able to help at the front Micah charges harpy 1. He is unable to damage, but hopefully got its attention.

===============
Hit AC 13
New position U27
Silence 3 rounds
Bless

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+13=20 ; d20+13=15 ;
Wednesday June 13th, 2018 7:21:54 AM

(Forgotten save from last round: 20. This round: 15)

Stohp hrms to herself. These new enemies are to big for her to grapple, have no weapon to disarm, and are difficult to trip with 4 legs. Deciding she wants nothing to do with it she withdraws and moves behind Stock. If he doesn't reduce it to chunks in short order she'll figure out some way of helping him take it down.

Stock (JonM) HP: 68/77; AC: 20/12/17; CMB: 14; CMD: 27  d8+1=5 ; d3=2 ; d8+1=3 ; d3=1 ; d8+1=7 ;
Wednesday June 13th, 2018 10:03:52 AM

Stock sneezes amongst the cloud of feathers and the giant lizard is upon them. The size, speed, and grace of its first attack on Stohp is quite literally awe inspiring. At least it would be if Stock wasn't in a murderous rage.

And then Stohp backs away behind him. The dwarf begins gesturing vigorously for Stohp to go right and get on the beasts opposite flank.

Stock reaches back and grabs a potion, pops the cap and chugs it down, stepping deeper into the space between the two giant lizards.
===========
Status Effects: Rage (8 used), Enlarged - 52 rounds; Magic Circle against Evil - 60 min (in header).; Bless
Move/Standard: Draw an chug a potion of cure serious wounds for 15 (5+3+7)
Not sure why it kept wanting to roll d3's...ignore those.
Free: 5 ft step to X20-Y21


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Wednesday June 13th, 2018 1:26:19 PM

Dorbin carefully moves to the edge of his mist cloud and starts summoning more help.

OOC:
Move to Z28
Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern/sm3

Zanderallen (Zachary H) HP: 51/67 AC: 27(29 vs evil) T: 11 FF: 22 CMD: 20   d6=2 ; d6=1 ; d6=5 ; d6=6 ;
Wednesday June 13th, 2018 6:12:59 PM

Zanderallen exalts as the ghoul drops beneath his blade. The celebration is cut short as the giant lizard chomps down on the leopard in front of him. All color drains out of his face as he watches that bite. Not even his plate stood much of a chance of withstanding that. But backing down was not his way. Stepping forward he closes bolsters himself once more with positive energy, realizing that his power was nearing it's limit until he rested.
-----------------------
Keen, Prot from Evil
Lay on Hands 13 (2+5+6) (5 used)
5ft step to U18
Total Defense Action (+4 to AC)

DM Robert - " ." (the sound of silence)  d20+4=14 ; d20+8=21 ; d20+3=15 ; d100=41 ; d100=62 ; d20+20=22 ; d20+20=26 ;
Wednesday June 13th, 2018 8:21:02 PM

Sid somehow maneuvers through the obscuring mist and manages to find the dazed harpy and slit its throat. He see's Bartomus mouthing something but because he's in the silence zone cannot hear what it is.

Bartomus casts burning sphere and moves it up the line.

Micah charges the last harpy but misses.

Stohp wisely chooses to withdraw. You did not indicate a location on the map so I just moved you back

Stock downs a healing potion and considers taking a 5 foot step forward, but that would put him on top of the dead rapke and would be difficult terrain.You can't move where you indicated so I'm not moving you just yet.

Dorbin moves to the edge of the mist and begins casting.

Zanderallen cautiously moves forward.

map

Monsters act:

Harpy 1, swings at Micah.
to hit 21 (d20+8) miss
to hit 15 (d20+3) miss

Trex1 contemplates the scene before him. While not that intelligent before it seems worse now with the crazy effect of the disease. It bites down at Zanderallen but misses.
to hit 22 (d20+20) miss

Trex2 whirls its head this way and that, then bites down at the dead rapke. Blood icor (I mean it was an undead rapke what exactly flowed through its veins?) spews out the sides of its mouth as it lifts the carcass up.
to hit 26 (d20+20)

(I'm removing the dead body count)

Harpy 1: AC 16, -29 hp
Harpy 6: dead
T Rex 1 : AC?
T Rex 2 : AC?
______________________________
Still approaching
5 rounds away, some sort of burning quadrupeds seem to be running your way.
hell hounds and 1 nessian hell hound


Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=24 ; d20+15=30 ; d100=17 ;
Wednesday June 13th, 2018 10:18:59 PM

Sid looks around and realizes how thick the mist is. Knowing where h1 was he moves to w29 to try and flank it between him and Micah. His sword meets mist and he purses his lips for a moment.

I have got to make a language for the Shields that uses hand gestures, he thinks to himself as he remembers Bart's somber expression.

=======================================================================

Perception: 24
ToHit(H1): 30
%ToMiss(20%): 17

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d20+7=18 ; d8+3=4 ;
Wednesday June 13th, 2018 10:29:43 PM

Micah can no longer stay so far from the height of the battle. He lands a glancing blow on the harpy before heading toward Zanderallen.

==============
Bless, Magic Vestment
Silence 2 rounds
Move to U23
Hit Harpy 1 AC 19 (forgot to add in bless) for 4 points damage.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+3=7 ; d3=1 ;
Wednesday June 13th, 2018 10:45:55 PM

(Poison, 7 save, 1 Dex, that should be the last right?)

Stohp is very surprised, but pleased, that the T Rex is eating corpses rather than attacking. "Avoid the second one and keep the path between it and any corpses clear. We can kill the other while it's eating. Heck it might attack the other monsters coming for us."

Suiting actions to words she heads down to help finish the harpy, picking up her weapons along the way.

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=9 ;
Thursday June 14th, 2018 12:30:36 AM

Bartomus shrugged and made a pushing motion with his right hand. The flaming sphere moved forward at the decomposing giant lizard.

Reflex spell avoids damage (9pts fire damage) and spell resistance negates

Stock (JonM) HP: 68/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+12=23 ; 2d8+17=27 ;
Thursday June 14th, 2018 10:04:51 AM

Stock involuntarily flinches as the lizard head comes down...and then feeds. "Gross. That can't taste good."

Doing his best to skip around the feeding lizard, Stock bellows an attack and moves to support Zanderallen. Even in his rage he can feel the other lizard at his back as he moves in and brings his flail to bear.

===========
Status Effects: Rage (9 used), Enlarged - 51 rounds; Magic Circle against Evil - 60 min (in header).; Bless
Move to W16/X17
Power Attack hits AC23, 27 damage


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d3=3 ; d20+3=23 ; d20+3=5 ; d4+2=6 ; d20+3=11 ; d4+2=5 ; d20+3=15 ; d4+2=5 ; d20+3=7 ; d20+3=10 ; d20+3=23 ; d20+3=17 ; d4+2=6 ; d4+2=4 ; d4+2=3 ; d4+2=4 ; d20+3=20 ; d20+3=22 ; d20+3=11 ; d4+2=4 ; d4+2=4 ; d4+2=4 ;
Thursday June 14th, 2018 11:51:33 AM

Dorbin looks across the field of battle. He is prepared to work with the massive dinosaur nearest him, but when he hears Stohp mention attacking the other one, he points at the dino and three eagles appear in the air around him and they all attack it from above!

Glad to have someone between him and the other monsters, Dorbin reaches out and touches Stohp. A light flash of blue covers Stohp’s body and her outline suddenly looks a little off. Dorbin remains at the edge of the mist.

OOC:
Summon Monster II: Summons d3 from SMI: 3!
3 Eagles: AC 14; HP: 7/7/7 Round (1/7)
Eagle attacks, claw/claw/bite: #1 hits AC/Dam: d20+3=23 threat: 5 to confirm/1d4+2=6 dam; d20+3=11/1d4+2=5; d20+3=15/1d4+2=5
Eagle #2: d20+3=7/1d4+2=6 ; d20+3=10/1d4+2=4 ; d20+3=23 threat: d20+3=17 to confirm/1d4+2=3 if crit 1d4+2=4 more
Eagle #3: d20+3=20/1d4+2=4 ; d20+3=22/1d4+2=4 ; d20+3=11/1d4+2=4

Cast blur on Stohp: Duration 6 minutes, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3


Zanderallen (Zachary H) HP: 51/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+11=31 ; d20+11=15 ; d20+6=14 ; d8+9=17 ; d8+9=10 ; d8+9=16 ; d6=6 ; d6=5 ;
Thursday June 14th, 2018 6:41:09 PM

Zanderallen steps up to the dino and swings his sword twice.
---------------------
Keen, Prot From Evil
First Attack 31(d20+11, 15 to confirm(17 if flanking with eagles) 17 damage + 6(fire) + 10(if crit confirmed)
Second Attack 14(d20+6, 16 if flanking), 16 damage + 5 fire

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil) 
Thursday June 14th, 2018 10:24:02 PM

Micah's mind is racing. For now they have to survive, but if they do the Silver Shields have to take the time to get in a better formation. He idly wonders if they could move a dragon body to form a defensive barrier, but does not consider their having any chance of being able to move one of the giant lizards, provided they out live the two of them.

DM MikeK - Battle for Sargrass - gulp, slurp, belch  d20+8=13 ; d20+3=7 ; d8+1=9 ; d20+22=32 ; 4d6+22=38 ; d20+32=36 ;
Thursday June 14th, 2018 10:34:27 PM

Sid moves around to engage Harpy 1,but misses in the mist.

Micah gives the harpy a whack, and heads to help out Zanderallen.

Stohp moves to help try and find, and then dispose of the harpy.
Please give me coordinates on where you want to go.

Bartomus moves the flaming sphere toward TRex 1
Please give me coordinates on where you want the sphere to go
Also, what is the Reflex save DC?


Stock moves in to help Zanderallen. The enlarged dwarf slams his flail into the creature.

Three eagles poof into existance around TRex 1 and attack! Several beaks and claws draw blood.

Dorbin then steps over to cast Blur on Stohp.

Zanderallen steps up to the dino and swings his sword twice. He connects once with a solid, but not critical, blow.

---

Harpy 1 takes a step out of the mist, and attacks Bartomus.
Her mace lands a solid blow.
Bartomus takes 9 hp damage.

TRex 1 turns to Stock.
It's gigantic teeth close around the dwarf, and lift him off the ground, in preparation for eating him whole.
Stock takes 38 hp damage, and is grappled.

TRex 2 swallows the undead rapke, smacks its lips, and regards the rest of the buffet before it.

----

Harpy 1: AC 16, -33 hp
Harpy 6: dead
T Rex 1 : AC 21, -63 hp, CMD 35
T Rex 2 : AC21

To the north of the colossus, the sky is literally exploding – fire, ice, wind, sonic booms, and lightning strikes fill the air.

The colossus yells, “ALL OF THE SARGRASS IS AT MY COMMAND, MY CHILDREN WILL PROTECT ME! YOU CANNOT WITHSTAND ITS CONCENTRATED POWER!”, and sends more creatures northward. He is now much smaller.

---

Map


Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=27 ; d6+4=6 ; d6=5 ; d6=2 ; d6=1 ; d20+13=33 ;
Thursday June 14th, 2018 11:14:29 PM

Sid moves to V29 since he missed h1 and sees it as it steps out of the mist. In surprise his sword whips out and hits the harpy. He turns and uses the rest of his movement to go towards Trex2 and gets to y24

===========================================================================

ToHit(h1 w/SSS): 27
Damage: 6(SSS) + 8(SA) = 14

Acrobatics: Nat 20((33) to safely parkour through the battlefield)

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Friday June 15th, 2018 1:59:46 AM

Bartomus watched as the orb moved forward and then felt the crunching blow of a mace from one of the remaining harpies. As he looked at the harpy, he watched Sid literally dance through the battle field wielding a powerful strike at the harpy. It was a thing of deadly wonder and beauty.

----
Reflex DC is 15 and the orb went to the right location, R17 on the map.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+8=13 ;
Friday June 15th, 2018 5:53:54 AM

Stohp drops her weapons again and tries to grapple the harpy so it can't continue to hit them (13 to grapple)

Stock (JonM) HP: 30/77; AC: 18/10/17; CMB: 14; CMD: 27  d20+14=16 ; d8+7=9 ; d20+14=16 ; d20+17=29 ; d8+7=12 ;
Friday June 15th, 2018 11:32:29 AM

"Ugh"

The pain is intense. Stock can feel the strength of the jaws piercing his armor. He finds his mind racing trying to work through his options, even through his rage and his pain. True to form, Stock takes the direct route. He switches his flail to his left hand and reaches back, drawing his handaxe. Bellowing in hate and pain and anger, he brings it down with all of his might.

===========
Status Effects: Rage (9 used), Enlarged - 51 rounds; Magic Circle against Evil - 60 min (in header).; Bless; Grappled!
Move: Draw handaxe
Attack 1: Hit AC16...using a hero point to re-roll...another 2; 9 damage - bad time for terrible rolls
Attack 2 - Using a hero point to add +8 : Hit AC 29; 12 damage.



Stock (JonM) HP: 30/77; AC: 18/10/17; CMB: 14; CMD: 27 
Friday June 15th, 2018 11:34:34 AM

OoC: In trying to figure out how to get out of this, I forgot to really update the status effects. Should say:
Status Effects: Rage (10 used), Enlarged - 50 rounds; Magic Circle against Evil - 59 min (in header).; Bless; Grappled!...soon to be dead?


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=14 ; d20+5=21 ; d20+5=18 ; d4+2=5 ; d12=1 ; d20+5=17 ; d20+5=25 ; d20+5=12 ; d20+5=17 ; d4+2=5 ; d20+5=15 ; d20+5=12 ; d20+5=14 ; d20+5=10 ; d6+1=3 ;
Friday June 15th, 2018 12:24:15 PM

The eagles continue swooping and attacking, taking advantage of their flanking of the beast that has Stock in its mouth. They do little damage, but keep attacking anyway. Dorbin steps up out of the mist and takes aim at the same dino, throwing another tiny ball of acid at it.

OOC:
Summon Monster II: Summons d3 from SMI: 3!
3 Eagles: AC 14; HP: 7/7/7 Round (2/7)
Eagle attacks, claw/claw/bite: #1 hits AC/Dam: d20+5=14; d20+5=21/1d4+2=5; d20+5=18
Eagle #2: d20+5=17; d20+3=25 threat: d20+5=12 to confirm/1d4+2=5; d20+5=17
Eagle #3: d20+3=15; d20+5=12; d20+3=14
Total damage to t-rex: 10

5’ step to Z27, then Dorbin attacks with acid dart, ranged touch hits AC 10 (d20+5=10), damage: 3 (1d6+1)

Blur on Stohp: Duration 2/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 4/600 rounds


Zanderallen (Zachary H) HP: 51/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+13=27 ; d20+8=11 ; d8+9=10 ; d6=5 ;
Friday June 15th, 2018 3:00:29 PM

Oh that's bad, Zanderallen thinks as the freakishly huge lizard grabs Stock in it's mouth."Down buy.", he calls as his blade cuts into the beasts flesh. Once again only the first strike penetrates the monster's tough hide.
---------------------------------
Keen, Prot From Evil
First Attack 27(d20+13) 10 damage + 5(fire)
Second Attack 11(d20+8), miss

Micah (John) HP: 52/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d6=5 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ;
Friday June 15th, 2018 4:27:42 PM

[Channel Energy heals for 12]
Micah shouts in protest at Stock's plight, his words silenced by the spell upon him.
While still in range of most of the Silver Shields he channels energy, trying to boost the dwarf and others and much as he can. He then moves to a position near Zanderallen.

===================
Bless, Magic Vestment
Silence 1 rounds
Selectively Channel Energy Heal 12 for all within 30' of U23, excluding Harpy 1 and Trex1 (3 uses remaining)


DM MikeK - Battle for Sargrass - Round 11.   d20+12=14 ; 2d8+11=18 ; d4+2=4 ; d4+2=4 ; d20=3
Saturday June 16th, 2018 11:17:22 AM

Sid moves out of the mist, spots the harpy, and cuts it down with a swift stroke.
OOC – Sid was already at V29. DM assumes intent was to move up to V27, where harpy would be visible. Also, not seeing any ability on sheet to move, attack, and move again. Therefore, keeping Sid at V27.

Bartomus watches Sid put down the harpy, and then watches the flaming sphere hit TRex1.

Seeing Sid has already dispatched the harpy, Stohp keeps her weapons in hand.

Bellowing in anger, pain, and a bit of panic, Stock pulls out a handaxe and frantically hacks at the TRex. He gets one good blow in.

Dorbin’s eagles continue to swoop and attack. A couple attacks hit.
Dorbin himself hits the TRex with an acid dart.

Zanderallen presses his attack in an attempt to aid Stock. One blow gets through.

Micah takes a step and sends out a wave of positive energy.
Zanderallen, Stock, Stohp, and Sid are healed for 12 hp
OOC – Stock was out of range without a 5’ step.

---

With a practiced jerk, TRex 1 throws its head slightly back, and then forward, encasing Stock within its huge maw. With a quick swallow, the dwarf is gone.
The TRex then takes a step away from the flaming sphere.
Stock takes 18 hp damage, and finds himself in the stomach of the beast.

TRex 2 tromps toward the mist, eyeing it, Bartomus, Sid, and Micah, as if making up its mind.

----

From above comes a cheerful voice.
In a clear tenor, it calls out, “Hello! The Iron Dragons bid you greetings, and sent us to ask if you need any….oh, dear. I guess you do.”
Two thin, elf like humanoids with silver white hair, drop from the sky and land in front of TRex 2.

Immediately, multiple images of each elf appear, superimposed upon one another. It makes for a very confusing effect, and TRex2 blinks repeatedly, swaying its head from one to the other.

---

Meanwhile, the hellhounds are still tearing across the broken plain.
They are 3 rounds away.

---

Harpy 1: dead
Harpy 6: dead
T Rex 1 : AC 21, touch 7, -112 hp
T Rex 2 : AC?

Map



Zanderallen (Zachary H) HP: 63/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+13=21 ; d20+8=12 ; d8+9=17 ; d6=4 ;
Saturday June 16th, 2018 1:15:52 PM

Zanderallen follows the TRex back sinking his blade into beasts belly. Pulling it out throws him off and his second swing is way off. "I'm coming for you Stock."
------------------
Keen, Prot From Evil
First Attack 21(d20+13) 17 damage + 4(fire)
Second Attack 12(d20+8), miss

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=26 ; d20+1=5 ;
Sunday June 17th, 2018 1:57:31 AM

Sid looks at the elf guys, "Stock was just swallowed! If you want to one of you needs to attack THAT ONE!" He points to Trex1 and leaves them to figure it out. Sid moves to either v16 or u16, which ever one is lacking Zanderallen and is at the belly of the beast.Sid starts singing a dwarven warsong. It is a bar song that he learned while bar tending. It isn't pretty and it isn't in any key disceranble by man or dwarf, but it is a call and response. "Brother's we must fight in the mines," he yells almost without melody. "Oh brothers come the orcs must die!"

=================================================================

Hustle to spot: No action available

Acrobatics: 26(Now to dance across the battlefield))
Performance: 5((I'm not a bard. I hope he can recognize the tune at least ^_^))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+8=23 ; d20+6=13 ;
Sunday June 17th, 2018 4:05:46 PM

Stohp runs up to v18, shouting "Enlarge me, I can grapple it!" There's a beat of silence as she consider's the poison weakening her and the shear size of the thing. "Maybe. Ok, probably not, but what else am I going to do?!?"

If someone enlarges her her 23 to grapple. Otherwise 13 to hit, which misses.

Micah (John) HP: 52/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil) 
Sunday June 17th, 2018 5:08:48 PM


Micah processes the developments almost subconsciously: Stock swallowed by one of the giant lizards; Zanderallen continuing to wound the one that did so; the other one being harassed by providential assistance from the Iron Dragons; and on coming hell hounds.

His decision is made quickly: Zanderallen must stay in the fight.

Counting on the predatory instincts of the wounded beast overcoming any tactical consideration, he moves within reach of the terrible creature, waving his shield and free arm wildly to gets its attention and, now that the silence spell has worn off, shouting, "OVER HERE YOU OVERGROWN GECKO! I BET YOU CAN'T SWALLOW ME!"

==============
Moves to W18 (Assuming that is in reach of the t-rex)
Active spells
Bless
Magic Vestment
Magic circle against evil (on Stock)
Silence
expired

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=10 ;
Monday June 18th, 2018 12:04:05 AM

Bartomus watched as the giant lizard swallowed Stock. He looked in disbelief as the dwarf vanished as the giant creature tossed its head back. He flipped his fingers and directed the sphere at the creature. "Hope we can rescue Stock, I mean he's alive right?"
----
Sphere - dmg 10; reflex against 15 negates

Stock (JonM) HP: 24/77; AC: 18/10/17; CMB: 14; CMD: 27  d20+14=33 ; d20+9=20 ; d8+7=13 ; d8+7=9 ;
Monday June 18th, 2018 9:35:40 AM

All at once, things got quiet. A part of his animal brain screamed in terror, another part howled in anger, and the final (small) part wondered that it didn't hurt more. Regardless, there really is only one path open to Stock. As always, Stock does what Stock does. Straight ahead...and the axe came down again and again.

===========
Status Effects: Rage (11 used), Enlarged - 49 rounds; Magic Circle against Evil - 59 min (in header).; Bless; Grappled!...soon to be dead?
Hit AC33, 13 damage
Hit AC20, 9 damage...To be helpful: The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity.


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=25 ; d20+5=6 ; d4+2=4 ; d20+5=19 ; d20+5=25 ; d20+5=24 ; d4+2=3 ; d4+2=3 ; d20+5=12 ; d20+5=6 ; d20+5=9 ; d20+5=23 ; d4+2=6 ; d20+5=25 ; d20+5=21 ; d4+2=6 ; d4+2=3 ; d20+5=7 ;
Monday June 18th, 2018 12:40:34 PM

Dorbin’s eagles continue their swooping and diving attacks, slowly trying to wear the massive beast down. Dorbin stares, mouth agape, as Stock completely disappears into the beast. He reflexively reaches for his notebook to take notes, but shakes his head, clearing it, as he watches the other creature approach. He is relieved when the two flying elf-like creatures move to distract the other huge lizard. He still isn’t sure about the massive beast’s intentions, so he slips through the fog, preparing his crossbow as he moves.

OOC:
3 Eagles: AC 14; HP: 7/7/7 Round (2/7)
Eagle attacks, claw/claw/bite: #1 hits AC/Dam: d20+5=25 threat: 6 to confirm/1d4+2=4; d20+5=19; d20+5=25 threat: 24 to confirm!/1d4+2=3 + 1d4+2=3
Eagle #2: d20+5=12; d20+5=6; d20+5=9
Eagle #3: d20+3=23/1d4+2=6; d20+5=25 threat: 21 to confirm/1d4+2=6 = 1d4+2=3; d20+5=7
Total damage to t-rex: 25

Dorbin moves through the fog to W26

Blur on Stohp: Duration 3/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 5/600 rounds


DM MikeK - Battle for Sargrass - Round 12   d20+20=28 ; 4d6+22=35 ; d20+12=21 ; d20+20=23 ; d6=6 ; d6=3 ; 7d6=25 ; 7d6=21 ; d20+12=31 ; d20+12=29 ;
Monday June 18th, 2018 10:14:45 PM

Zanderallen keeps after TRex 1, hitting the giant lizard with another solid blow.

Sid flips and flops across the battlefield, seeking to get in next to Zanderallen, and bring Stock hope.

It doesn’t work.

The TRex1 catches the rogue in mid flip, nearly cutting the unfortunate elf in half.
Sid takes 35 hp damage.
OOC – TRex CMD is 39. Sid’s acrobatics check of 26 fails to avoid AoO.
It looks like Sid did not update his header with the 12 hp he gained from Micah last round. Adding that, I've got Sid at -4 hp.


Stohp also runs up on the TRex, but it is preoccupied with Sid, and cannot also attack the taur.
The taur tries grapping the gargantuan lizard, but fails.

Micah ALSO runs up on the TRex, shouting in an attempt to get its attention!

Bartomus rolls the flaming sphere into the TRex.
It dances out of the way.

Inside the TRex, Stock slashes though stomach wall and intestines and other yummy bits in a bid for freedom.
With a final hack, the dwarf cuts an opening in the creature’s belly, and slides out.

The eagles set upon the TRex with a vengeance.

With a final cry, the gargantuan creature falls, dead.

---

TRex 2 snaps at elf 2, but is unable to find purchase amongst the bobbing images.

Each elf creature sends a lightning bolt slamming into TRex 2.

One of the elves looks over, and cheerfully calls out.
“Nice job! Say, there’s a bunch of fire dogs about to attack. We can lend a hand with some healing spells, unless you got that handled.”

----

In the center of the circle, the Colossus cries out, YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY! Again it flings its tendrils outward, and again creatures begin racing toward you. It was hard to tell this the first time, but this time it's more obvious-- It has shrank considerably in sending out all those creatures. Defeat enough of them, and you might be able to beat this thing.

---

The Hellhounds are 2 rounds away.

Harpy 1: dead
Harpy 6: dead
T Rex 1 : dead
T Rex 2 : AC 21, CMD 39, -23 hp


Micah (John) HP: 52/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d6=2 ; d6=5 ; d6=4 ;
Monday June 18th, 2018 10:43:20 PM

SIIIIID!" screams Micah. On impulse he channels energy.

Quickly taking in the situation, he starts yelling orders.
"Zanderallen, form a rank with me using Stock's mother on your left flank.
Stock--welcome back--get behind us and use your reach to attack the dogs! And stay within my reach, so I can heal you.
Stohp, grab some harpy building blocks and toss them to my right. We need to funnel our enemies to a focused front."
Sid--you crazy elf--fall back and use some arrows!
Dorbin and Bart--keep it up!
New Allies! If you keep that overgrown dwarf eater occupied, we would be much obliged!


Wound tight as a clock spring, he moves forward in anticipation of a new attack, pointing to where he thinks the paladin should be.


============
Active Spells
Bless
Magic Vestment
Magic Circle against evil on Stock


Channel Energy (2 uses remaining) [/b] Heal for 11[/b] No Trex. Bart and Dorbin are out of range.

Moves to Y14. Points Zanderallen to W14.


Sid [Subbed by John H] HP: 7/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday June 18th, 2018 10:51:41 PM

Sid's eye nearly pop out when he sees the teeth lined jaws coming right at him despite his fancy footwork. He doesn't even have a chance to scream before everything goes dark.

A warmth envelops him and he wakes up on the grass, aching and covered in scratches, but still alive. The first thing he notices is the giant lizard is lying dead next to him. Did I do that? he wonders to himself.

The next thing he realizes is Micah is barking orders like a sergeant. Fall back and use arrows? He seriously considers it as he stands up and retrieves his weapons from where he had dropped them.

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday June 19th, 2018 12:00:45 AM

Bartomus watched as Stock cut his way back into the fight. He cheered the dwarf's return and then moved forward as he kept his eye on the flaming ball. He pushed it forward towards the area where the hellhounds were heading.

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday June 19th, 2018 12:00:45 AM

Bartomus watched as Stock cut his way back into the fight. He cheered the dwarf's return and then moved forward as he kept his eye on the flaming ball. He pushed it forward towards the area where the hellhounds were heading.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Tuesday June 19th, 2018 7:22:12 AM

Stohp is pretty confused by the order but gamely goes over and picks up some harpy corpses (T27 I guess). She struggles a lot with them - she's never been particularly strong (Carrying load of 90). Eventually she just grabs a pair by the feet and drags them along behind her (lets her move up to 5x her capacity).

Stock (JonM) HP: 43/77; AC: 20/12/17; CMB: 14; CMD: 27  d8+1=4 ; d3=2 ; d8+1=4 ;
Tuesday June 19th, 2018 10:32:27 AM

Stock emerges from the beast's belly with a battle yell as it literally collapses around him, picking up Sid's Dwarven song where he hears it leave off. "Ring the stone and break their bones. Into the mines we go..."

He stands over Sid, eyeing the remaining lizard and breathing heavily. He then sheathes his hand axe, now liberally coated with gore, and consumes a potion.

=========
Status Effects: Rage (12 used out of 17), Enlarged - 48 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Sheath hand axe, Potion of CMW - 8 pts of healing.
Ignore the d3 roll


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=20 ; d20+5=9 ; d20+5=25 ; d20+5=10 ; d4+2=6 ; d20+4=14 ;
Tuesday June 19th, 2018 11:17:59 AM



Dorbin surveys the field and remains near the rear. He directs his eagles to quickly head over and hit the remaining trex, but after that attack, he’s going to have them come back and get in the way of the approaching fire dogs. Meanwhile, he takes careful aim at long range with his crossbow and fires. He doesn’t really see where the bolt goes, though, because the animals are so far away.

OOC:
3 Eagles: AC 14; HP: 7/7/7 Round (3/7)
Eagle attacks (1 each since they moved): 1d20+5=20; d20+5=9 ; d20+5=25 threat to confirm: d20+5=10 ; d4+2=6
Total damage to t-rex: 6

My calculations guesses: if hell hounds are running, I think their speed is 160 ft/round. So when they are still one full round away, they should be 160 feet away. The crossbow range increment is 80 ft, so Dorbin is going to attempt a shot when the dogs are 160 feet away, still 1+ round away. That should give him a -2 to hit. But he only rolled a 14 to hit (d20+4=14), so probably none of that matters.

Blur on Stohp: Duration 4/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 6/600 rounds


Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20  
Tuesday June 19th, 2018 6:44:57 PM

Zanderallen stays in blank confusion at Micah for half a second, his eyes looking around for another dwarf. Putting two and two together as he sees Stock covered in lizard insides and his means of exiting he moves to the gestured location. He eyes the approaching hell hounds before throwing a glance at the remaining T-Rex and the two beings that hold it off, "I know not who you are strangers, other than allies of the Iron Dragons, but your help is greatly appreciated. If you can continue to hold that beast off until we deal with the approaching hounds we can then aid you in taking it down for good and holding this edge of the circle."
------------------------
Keen, Protection from Evil
Move to W14, next to Micah

(OOC: Meant to ask a while back but keep forgetting. Due to some post timings and DM switch Zanderallen used a smite evil on the crystal dragon when Micah was able to identify it and know it wasn't evil. Micah should have been able to do so before Zander would have spent the ability and would have let him know. Would a most gracious DM allow said ability to have not been used? It becomes very relevant as the hell hounds approach.)

DM MikeK - Battle for Sargrass - Round 13   d4=4 ; 7d6=13 ; 7d6=23 ; d20+12=30 ; d20+12=16 ;
Tuesday June 19th, 2018 9:04:23 PM

Micah gets into his “all business” mode – channeling positive healing and generally directing traffic.

Sid climbs to his feet, wondering how he managed to fell the T Rex, and stumbles back toward his arrows.

Bartomus pushes his flaming sphere forward.

Stohp retreats, and grabs up the a leg each of harpy 1 and harpy 3.

Stock sheathes his handaxe, now liberally coated in gore, into his belt (also liberally coated in gore). He pulls a potion from his potion case (liberally coated in gore), and raises it to his lips (yep, them too).

Dorbin directs the eagles to attack T Rex 2. They swoop in, and draw some blood, much to the delight of the two silver elves bobbing and weaving before it.
“Oh, very nice!” they cheer.

Meanwhile, the conjurer sends a crossbow bolt in the general direction of the approaching hellhounds.

Zanderallen was hoping to move in on Micah’s left. But Stock never moved, so the enlarged dwarf is still there. The paladin steps to the cleric’s right instead.

---

TRex 2 snaps elf 2. Again, the lizard comes up empty.

---

The silver haired elves gives Micah and Zanderallen a thumbs up on the request to occupy the T Rex.
"Okely dokely!"

Two more lightning bolts crash into the monster.

---

The hellhounds close. There are seven of them – six are the size of really large dogs, and the Nessian even bigger, an ox or good sized draft horse. They are 160’ and closing fast.

T Rex 2 : AC 21, , CMD 39, -47 hp

Map


Micah (John) HP: 40/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d8=8 ; d8=3 ; d8=2 ;
Tuesday June 19th, 2018 9:42:25 PM


"That definitely proves I am NOT a drill sergeant," says Micah as the actions of the Shields fails to match the mental image of what he expected them to do.

"At least you are still nearby," he says to Stock as he reluctantly makes contact to cure the slimy barbarian. "Now get behind us since you can reach and we have better armor."

He then looks anxiously at the oncoming hellish pack.

============
Active:
Bless
Magic Vestment
Magic Circle against Evil


Spontaneously cast CSW (consuming wind wall slot) on Stock for 19 points.



Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Tuesday June 19th, 2018 11:39:16 PM

Stohp drags the heavy, stinking, messy, bloody, limp corpses up to Micah and drops them. "Here you go. What on earth did you want them for?"

She then takes her place behind him and Zander (Y13 & Z13).

Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+7=17 ; d6+7=10 ;
Wednesday June 20th, 2018 9:35:10 AM

Stick picks a chunk of something out of his beard as he glares at Micah, moving to the back. As he walks he pulls another javelin out of his pack...and then watches as Stohp puts herself on the wrong side of the holy warriors for the oncoming monsters.

He turns to face the charging dogs, hefts the javelin and prepares to rage throw.

==============
Status Effects: Rage (13 used out of 17), Enlarged - 47 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Move to X15-Y16
Ready an attack once the lead dog gets within 30 ft.
Hit AC 17, 10 damage


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Wednesday June 20th, 2018 12:38:04 PM

(Whoops, 15, not 13! XD)

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=21 ; d4+2=5 ; d20+5=19 ; d20+5=9 ; d20+5=12 ; d20+5=21 ; d20+5=8 ; d4+2=3 ; d20+5=12 ; d20+5=14 ; d20+5=14 ;
Wednesday June 20th, 2018 1:17:41 PM

Dorbin eyes the approaching dogs and looks over at the massive lizard. He figures the eagles can stay there one more round, but then head for the dogs. The eagles continue their dive-bombing of the monster.

Meanwhile, Dorbin steps forward and reaches out with his hand, squeezing a lump of butter in it. A magical patch of grease appears in front of the front lines that will hopefully slow the attacking dogs down a little.

OOC:
3 Eagles: AC 14; HP: 7/7/7 Round (4/7)
Eagle attacks: #1: 1d20+5=21/ d4+2=5; d20+5=19 ; d20+5=9
d20+5=12; d20+5=21/d4+2=3 d20+5=8
d20+5=12; d20+5=14; d20+5=14

Total damage to t-rex: 8

Dorbin had moved up to W26 two rounds ago, so he should be able to move to V21 this round without a problem, then cast grease on X11-Y11-X12-Y12. Grease: Reflex DC 16; hopefully negates charging through that space, could possible end up with some hilarious results…

Blur on Stohp: Duration 5/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 7/601 rounds
Grease duration: 1/601 rounds


Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d4=1 ;
Wednesday June 20th, 2018 5:58:35 PM

Shuffling slightly to allow room for his allies to move around him Zanderallen reviews their position and the approaching hounds. Willing the fire to die from his blade it still glows with a faint white light from the celestial spirit housed within it. "Well friends, we'll have some stories to tell after this is all over. How many people can say the fought alongside, well almost alongside, the Iron Dragons to save the world? Oh, Stohp you look a little unsteady. Let me aid you." Chanting softly he infuses Stohp with divine power restoring her slightly, before turning back to face the rapidly approaching hounds.
-----------------------------------------
Cast Lesser Restoration on Stohp healing 1 ability damage

Sid [Subbed by John H] HP: 7/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=22 ; d8=8 ;
Wednesday June 20th, 2018 7:30:11 PM

Sid moves forward, but still some distance behind the warriors and the cleric, bow ready.
While waiting for the hell hounds to arrive, he takes a shot at the giant lizard and hits!

=======
Move Sid to U18
Hit TRex AC 22 for 8 points damage

DM MikeK - Battle for Sargrass - Round 14  d20+10=15 ; d20+20=33 ; d4=3 ; d20+12=25 ; d20+12=14 ; d6+7=10 ;
Wednesday June 20th, 2018 10:07:34 PM

Micah reconsiders his drill sergeant style, and casts a healing spell on Stock.

Stohp drags over the harpies, and drops them in behind Micah and Zanderallen.

Which blocks Stock from where he wanted to go. The dwarf takes a step back, and readies a javelin.

Dorbin’s eagles continue to harass the TRex.
Dorbin himself moves up and casts a grease spell.

Zanderallen casts Lesser Restoration on Stohp.

Sid moves up, and while he’s waiting, takes a shot at the TRex for funsies. The arrow strikes true.
---

TRex 2 snaps elf 2 again. And again finds no purchase.

The oncoming horde closes. As they reach 30', Stock launches a javelin at the big one, but misses.

Led by their leader the hellhounds close. They look extremely ferocious...right up to the point when the large Nessian hellhound slips on Dorbin's grease spell. Four legs splay out, and the creature slams into the ground with a sharp "Yip!"

The rest of the hounds circle around and approach the group on line.

---

The elves slam the TRex with some kind of air attack.

"Hold the Circle!" they call. "It's nearly done!"

---

T Rex 2 : AC 21, , CMD 39, -73 hp
Nessian: AC ?, prone
H1: AC?
H2: AC?
H3: AC?
H4: AC?
H5: AC?
H6: AC?

Map


Micah (John) HP: 52/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=14 ; d8+3=6 ;
Wednesday June 20th, 2018 10:31:32 PM

"Brilliant!" exclaims Micah as he sees the big hound go belly down.
He moves up and takes a half-hearted attempt at the downed dog, being more focused on holding it back.

==========
active spells
Bless
Magic Circle against Eeevil
Magic vestment

5-step to X13
To hit AC14 (including prone and bless) damage 6


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+3=13 ;
Wednesday June 20th, 2018 11:20:46 PM

Stohp feels a little bit better, but is still pretty off (Was at -7 so now at -6). She sees an opening and tries to glue the thing to the ground with a tanglefoot bag (13 to hit vs touch).

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=13 ;
Wednesday June 20th, 2018 11:25:06 PM

Bartomus watched the hell hounds move in and then watched the big hound go down. He laughed and flicked the flaming sphere at the splayed hound. He watched as it moved at the beast, and saw Micah swing at it. 'This has to end soon, really tired of dead things at this point."
----
Reflex against 15 results in no damage; spell resistant as well. 13 points damage, only one more round of this spell. Question? By sending it into the top right corner, would the flame ignite the grease slick?


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=6 ; d20+5=16 ; d20+5=23 ; d4+2=4 ; d4+2=3 ;
Thursday June 21st, 2018 12:35:59 PM

Dorbin stifles a laugh as the larger dog drops to the ground. He says to himself, “This is serious, people could die here.” Then he reaches in a pocket and tosses some sand towards the end of the line of approaching dogs. He then whistles for the eagles to join in. The eagles leave the big thing to the helpers and head over to harass the dogs.

OOC:
Sleep on H4, Will save DC 16 or sleep for 6 minutes.

3 Eagles: AC 14; HP: 7/7/7 Round (5/7)
One attack each since they moved, they have fly of 80’ so should easily be able to circle around, avoiding AOOs, and attack H4 if it wasn’t affected by sleep, or H6 if H4 is down.
Eagle attacks: d20+5=6 miss; d20+5=16/d4+2=4 damage; d20+5=23/d4+2=3 damage

Blur on Stohp: Duration 6/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 8/601 rounds
Grease duration: 2/601 rounds


Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+12=18 ; d20+7=16 ; 2d8+17=31 ; 2d8+17=30 ;
Thursday June 21st, 2018 2:38:56 PM

"HA!"

The single word is barked out so loudly and in such a staccato fashion that it seems to hang in the air after it is complete. Stock smiles broadly as he watches the four legged beast slip and slide to a stop. Seeing the smaller hound approach behind it, Stock steps up and swings twice with all of his might.

His swing seems a little off however, as if the healing hasn't quite taken hold.
==============
Status Effects: Rage (14 used out of 17), Enlarged - 46 rounds; Magic Circle against Evil - 59 min (in header).; Bless
5 ft. step forward to W14/X15
Power Attack vs H1 hit AC18, 31 damage
Power Attack 2 hit AC16, 30 damage


[/i]

Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+11=14 ; d20+6=20 ; d8+9=11 ; d8+9=15 ;
Thursday June 21st, 2018 5:54:46 PM

"Great work Dorbin. Time to put the rabid dogs down.", finding himself engaged by hell hounds already Zanderallen gladly swings at the nearest to him.
---------------------
Keen, Protection From Evil
Full attack on H2
First attack 14(d20+11) to hit, damage 11
Second attack 20(d20+6) to hit, damage 15

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=12 ; d8=5 ;
Thursday June 21st, 2018 7:31:01 PM

"Ooo!" Exclaims Sid as he let's two arrows go flying at Nessie. "The Big Dog just learned to sit!"

===========================================================================

ToHit1(NessianHH): 26
Damage: 5
ToHit2(NessianHH): 12

Micah (John) HP: 52/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=28 ; d8+3=5 ;
Friday June 22nd, 2018 5:28:03 PM

Micah stands ready, expecting the hellish canine to rise and attack and hoping to exploit any opening it may provide.
.

===================
Attack of Opportunity (should the nessian stand) AC 28 (against prone)

Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20  
Friday June 22nd, 2018 6:16:46 PM

Zanderallen stands ready, ready for the hell hounds counter attack. He looks at his right flank hoping the hounds don't completely encircle them.

Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27 
Friday June 22nd, 2018 7:11:30 PM

Things slow down for the big dwarf. Most of the party is to the right or behind him. ”Good. Bring the big dogs!”

DM MikeK - Battle for Sargrass - Round 15  d20+10=24 ; d20+10=24 ; d20+1=13 ; d20+13=20 ; d20+13=14 ; d20+20=27 ; d3=1 ; 4d6+22=38 ; 10d6=23 ; 2d6=6 ; d20+5=20 ; d8+1=4 ; d6=4 ; d20+5=18 ; d20+5=9 ; d20+5=25 ; d20+5=19 ; d8+1=5 ; d8+1=7 ;
Friday June 22nd, 2018 8:34:15 PM

Micah cheers Dorbin’s efforts, and takes a step forward to attack the prone Nessian hellhound.
However, he does not connect.

Stohp tosses a tanglefoot bag at the Nessian. It strikes true, breaking open and covering poor pooch in a gooey mess. The mess slows the hound down, but does not seem to stick it to the ground as the taur hoped.

Bartomus sends his flaming sphere at the oil and goo covered Nessian. Somehow, it is able to avoid the fireball, and the grease doesn't catch fire either.

Dorbin casts a spell on one of the hellhounds, and then calls on his eagles to attack another.
H4 collapses.
The eagles peel off above the TRex, and then swoop down on the H6, scratching furiously.

Stock steps forward, and swings at H1. The impact crushes the hound’s skull like a grape.

Zanderallen attacks H2, hitting once.

Sid shoots at the Nessian. Ironically, the fact that Dorbin knocked him down makes him harder to hit with ranged attacks. The archer’s arrows both miss.

---

The elf guys draw scimitars, step into the TRex, and attack. Both miss.

---

TRex keeps after elf 2. This time he gets the right image, and blood sprays as its teeth slam into the elf.
The dinosaur lets go, and the elves keep fighting.

The Nessian stays down. With a roar, it opens its mouth, shooting a 30' cone of flame into everything before it.
Micah, Stohp, Zanderallen, Stock, and Sid take 23 hp damage. Reflex Save vs DC 21 halves.

H5 follows suit, breathing out a smaller cone that catches Micah and Stock.
Micah and Stock take 6 hp damage. Reflex Save vs DC 14 halves.

H1 attacks Stock. It bites the dwarf, who can also feel flames from the beast licking his wound.
Stock takes 4 hp damage, plus another 4 hp fire damage[/b]

H2 attacks Zanderallen, missing.
H3 also attacks Zanderallen, also missing.

H6 snaps at an eagle. It catches the bird perfectly, snapping its head off with a quick twist.
Dorbin - one eagle dead

-------------

The battle rages across the plain, now more frantic then before.
The colossus is sending wave after wave out from itself in a desperate bid for freedom, while the heroes of the Wold fight just as desperately to hold the circle.

Its very hard to shake the feeling that something else is coming......

-----

T Rex 2 : AC 21, , CMD 39, -63 hp
Nessisn: AC ? , prone
H1: DEAD
H2: AC 16, -15 hp
H3: AC 16
H4: AC 16, asleep
H5: AC 16
H6: AC 16, -7 hp

Map


Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=12 ;
Friday June 22nd, 2018 9:48:39 PM

Bartomus let the flaming sphere hover over the Niessan Hellhound as he walked forward to join the melee. The hounds were out of his reach and the sphere was about to run out. "I'll need to think of something else here," he said to himself as he moved forward. Then he watched the downed hound spew forth flame that engulfed some of the Shields.
----
Flaming Sphere, last round 12 damage; reflex save against 15, spell resistant; move to S23

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=24 ; d4+2=5 ; d20+5=20 ; d4+2=6 ; d20+5=7 ; d20+5=15 ; d20+5=22 ; d4+2=5 ; d20+5=18 ; d4+2=3 ;
Friday June 22nd, 2018 9:54:31 PM

Dorbin’s mouth drops open yet again when he sees all the flames engulf the Silver Shields. Is this the end? Is there where the last stand will be made and the stories will be told of when the Silver Shields failed the Wold? He doesn’t have anything to help protect again fire for anyone, that’s not what he does. He sees the hell hounds attacking, and doesn’t have a lot of options. He has really used up a lot of spell power today, more than he ever has before. He figures since the first sleep spell worked, he can at least try that again to perhaps slow down another hell hound. He touches the pearl in his pocket and throws another bit of sand while the eagles continue their barrage.

OOC:
Sleep on H3 (via pearl of power), Will save DC 16 or sleep for 6 minutes.

2 Eagles: AC 14; HP: 7/7 Round (6/7)
Eagle #1: d20+5=24/d4+2=5; d20+5=20/d4+2=6; D20+5=7
Eagle #2: d20+5=15; d20+5=22/d4+2=5; d20+5=18/d4+2=3
Total damage H6: 19

Blur on Stohp: Duration 7/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 9/601 rounds
Grease duration: 3/601 rounds


Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+9=13 ; d100=26 ; d20+6=7 ;
Saturday June 23rd, 2018 12:29:13 AM

Stohp takes a facefull of fire (13 Reflex) and falls back, batting at her fur singed fur (5 foot step back to exit it's reach). Rallying, she throws another tanglefoot at the farthest back Hellhoud (H5, nat 1) but misses wildly.

Micah (John) HP: 52/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=28 ; d8+3=5 ;
Saturday June 23rd, 2018 7:38:22 AM

Micah stands ready, expecting the hellish canine to rise and attack and hoping to exploit any opening it may provide.
.

===================
Attack of Opportunity (should the nessian stand) AC 28 (against prone)

Zanderallen (Zachary H) HP: 44/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+9=16 ; d20+18=38 ; d20+18=36 ; d20+13=18 ; 2d8+30=43 ; d8+15=16 ;
Saturday June 23rd, 2018 11:24:59 AM

Zanderallen flinches as he is unable to raise his shield in time and takes the full force of the hellhounds fire breath. Torn between guarding the flank and taking down the largest of the hounds the fire breath sets his mind. He didn't know how often it could release some terror but it had to be put down first. Maneuvering through to the open ground in front of it he raises his sword. Calling in the last of his reserves smites the beast hoping something worse isn't coming next.
-------------------------------------------
Keen, Protection From Evil
Reflex 16(d20+7+2(PfE)) fails 23 damage taken
Smite Evil of Nessian Hound (+3 to hit and AC. +6 on damage and ignore DR) (2/2 used)
First Attack 38(d20+18, 36 to confirm crit) 43 damage
Second Attack 18(d20+13) 16 damage

(Attack role +10(base with PA) +1(bless) +3(Smite) +4(prone)

Sid(Andrew) HP: -4/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=12 ;
Saturday June 23rd, 2018 1:07:04 PM

Years of training his catlike reflexes have honed Sid's senses to a razorsharp edge. Unfortunately through the haze and excitement of the battle that rages around him he never sees it coming. The fire consumes his cries and he crumples to the ground.

===========================================================================

Reflex: 12

Micah (John) HP: 36/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+4=14 ; d20+4=12 ; d6=2 ; d6=6 ; d6=5 ;
Sunday June 24th, 2018 7:48:56 AM

Micah takes the full burst of flames.
Screaming in pain, he calls on the healing power granted to him.

=======
Reflex 14
Reflex 12
Channel Energy Exclude Nessie and H2 [/b]Heals 13 points to allow within 30' of Micah[/b]
1 use remaining

Stock (JonM) HP: 41/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+4=18 ; d20+5=24 ; d20+12=15 ; d20+7=10 ; 2d8+17=29 ;
Sunday June 24th, 2018 2:35:50 PM

Unconsciously, Stock reaches up and checks his beard. Satisfied that it is mostly intact, he barks a loud laugh and returns to dealing pain to the hounds.

==============
Status Effects: Rage (14 used out of 17), Enlarged - 46 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Reflex 18 (should have been +5 for a 19) - 23 damage
Reflex 24 - reduces the second cone to 3 damage
Didn't Stock kill H1 in the last round? So it wouldn't be alive to deal 8 damage, right? I've still removed 8hp but will be happy to add it back later.
Ugh...Power Attack 1 hits AC 15, probably doesn't deal 29 damage
Double Ugh...Power Attack 2 hits AC10,


Stock (JonM) HP: 41/77; AC: 20/12/17; CMB: 14; CMD: 27 
Sunday June 24th, 2018 2:36:27 PM

Again forgot to update my header:
==============
Status Effects: Rage (15 used out of 17), Enlarged - 45 rounds; Magic Circle against Evil - 59 min (in header).; Bless


DM MikeK - Battle for Sargrass - Round 16  d20+12=18 ; d20+1=21 ; d20+13=31 ; d20+8=25 ; d20+13=18 ; d20+8=15 ; d20+13=17 ; d6+8=14 ; d6+8=14 ; d20+18=28 ; 2d6+12=16 ; 2d6=5 ; d20+5=18 ; d20+5=8 ; 2d6=11 ; d20+5=7 ; d20+20=21 ; d20+13=23 ; d10+6=10 ; 3d6=11 ; d6=3 ; d20+13=19 ;
Sunday June 24th, 2018 8:47:43 PM

Bartomus let the flaming sphere hover over the Niessan Hellhound as he walks forward to join the melee.
Again, the hound avoids it.

Dorbin casts another sleep spell, this time on H3. The hound shakes its head profusely, but does not succumb to the spell.
The eagles continue diving on H6, doing a lot of damage.

Stohp steps back away from the fire breathing pooch, and throws a tanglefoot bag that misses its mark.

Zanderallen steps into the Nessian. Wielding his sword aloft, he strikes with all the righteous power he can muster. Thanks to the entangling goo, both blows strike true, and the hound squeals in pain. But, while hurt, it is still active.

Sid ‘s reflexes fail when he needs them most, and the elf slips into unconsciousness.

Micah, also hit by the fire, channels healing energy to Micah, Stohp, Sid, Stock, and Zanderallen.

Stock checks to make sure his beard is intact, and is happy to feel it is still there.
The dwarf takes a couple swings at the Nessian, but cannot connect.
Typo on my part. H5 did the breathing. H1 is quite dead

---

The elf guys continue to attack the TRex, Blades and blood fly, as the elves continue their assault.

---

The Nessian struggles to its feet, drawing AoO from Micah, Zanderallen, and Stock.
The huge hound snaps at Zanderallen.
It's teeth clamp onto the paladin, and fire licks at his exposed flesh.
Zanderallen takes 16 hp damage plus another 5 hp fire damage.

H2 attacks Zanderallen, missing.
H3 takes a step, and breathes a cone fire at the front line.
Micah, Zanderallen, and Stock take 11 hp damage. Reflex DC 14 halves.

H5 attacks Zanderallen, missing.
H6 attacks eagles, missing.

TRex attacks elf 2. The elf nimbly evades the jaws.

Suddenly, two tall humanoid figures pop into existence, and immediately slash at the other elf with a long blade like arm. They manage to pop two of the elf's mirror images, but otherwise do no harm.

Lanky and treelike, these humaniods’ long arms reach all the way to the ground. One arm ends in a wicked spike, and the other in a powerful tendril covered in bony hooks. Its face is plain with no eyes, mouth, or nose.

T Rex 2 : AC 21, , CMD 39, -63 hp
Nessisn: AC 22, entangled, -59 hp
H1: DEAD
H2: AC 16, -15 hp
H3: AC 16
H4: AC 16, ASLEEP
H5: AC 16
H6: AC 16, -26 hp

T1: AC ?
T2: AC ?

Map


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=9 ; d20+5=22 ; d4+2=6 ; d20+5=7 ; d20+5=18 ; d4+2=4 ; d20+5=17 ; d4+2=3 ; d20+5=12 ;
Monday June 25th, 2018 11:12:36 AM

Dorbin’s eagles continue their assault on the hellhounds. Dorbin spots the tall men appear and decides that he’s not exactly in a safe place. He casts a spell and takes off into the air, moving away from the tall men.

OOC:
2 Eagles: AC 14; HP: 7/7 Round (7/7)
Eagle #1: d20+5=9; d20+5=22/d4+2=6; D20+5=7
Eagle #2: d20+5=18/d4+2=4; d20+5=17/d4+2=3; d20+5=12
Total damage H6: 13

Dorbin casts fly and moves to ensure he is out of the reach of the tall men.

Blur on Stohp: Duration 8/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2/sm3, fly
Obscuring mist duration: 10/601 rounds
Grease duration: 4/601 rounds


Stock (JonM) HP: 41/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+12=19 ; 2d8+17=27 ; d20+12=13 ; d20+7=20 ; 2d8+17=30 ;
Monday June 25th, 2018 12:04:58 PM

"Oh just you try to get up big boy!"

Stock brings his flail down as the large hound begins to rise. He then turns to the side and begins swinging at the smaller hounds that are moving to flank Z.


==============
Status Effects: Rage (16 used out of 17), Enlarged - 44 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Power AoO hits prone AC 19; 27 damage
Power attack 1 against H3...nat 1
Power attack 2 against H3 or H2 hits AC20 for 30 damage




Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+4=8 ; d20+8=15 ; d20=16 ;
Monday June 25th, 2018 1:13:23 PM

Micah takes the opening provided by the rising hound and connects with his mace (5 points of damage vs AC 28).

"For Emily!" he shouts as he takes another swing at the big red dog. His eyes blaze with determination as the hounds continue their hellish assault.

=====================
Attack of Opportunity (should the nessian stand) AC 28 (against prone) Damage 5 [From Friday post that was duplicated on Saturday.
Miss with 15 to attack
Failed reflex save

Active Spells[/i]
Magic circle against evil on self
Bless
Enlarge[/i] on Stock
Magic Vestment


Knowledge check to identify new combatants (28 for Religion; 21 for Arcana)

Zanderallen (Zachary H) HP: 31/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+9=18 ; d20+14=33 ; d20+14=24 ; d20+14=32 ; d20+14=28 ; d20+9=20 ; d8+15=23 ; d8+15=21 ; d8+15=21 ; d8+15=16 ; d8+15=22 ;
Monday June 25th, 2018 5:57:09 PM

AoO
Attack 33(d20+14, 24 to confirm crit)
Damage 44(23+21)
--------------------
As the Nessian hound tries to find its footing it exposes its underbelly for just a moment, but that moment is all it takes for Zanderallen to sink his blade into the beast's belly. Roaring in pain as the teeth sink into his side and the flames of one of the smaller hounds licks him around his shield, Zanderallen once again sees an opening and slices deep into hell hound flesh.
----------------------------
Keen, Protection From Evil
Reflex 18(d20+7+2(PfE)) succeeds 5 damage taken
Smite Evil of Nessian Hound (+3 to hit and AC. +6 on damage and ignore DR) (2/2 used)
First Attack 32(d20+14, 28 to confirm crit) 37(21+16) damage
Second Attack 20(d20+13) 22 damage
(if Nessian dies after any attack remaining attacks are directed at H2
First Attack 29(25 to confirm crit) 25 damage
Second Attack 17, 16 damage)



Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=11 ; d8=8 ;
Monday June 25th, 2018 6:18:31 PM

Sid stands up and and steadies himself. He draws Branwen and looks to see what dogs still stand. He draws and lets two quick arrows fly.

============================================================================

ToHit1(Nessie if alive, H3 if it is dead): 26
Damage: 8
ToHit2: 11

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+6=26 ;
Monday June 25th, 2018 6:30:38 PM

Stohp notes the new enemies and doesn't want them to mess up their powerful allies. She closes 30 feet directly south and throws another tanglefoot at the newcommers (nat 20, garenteed hit!).

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Monday June 25th, 2018 8:56:34 PM

Bartomus's sphere faded out of existence and he continued moving forward inspite of seeing the long arms reach out from behind him. He glanced back but continued to move towards the hounds.

====
Move to S 18

DM MikeK - Battle for Sargrass - Round 17  d20+20=38 ; 4d6+22=38 ; d20+13=25 ; d20+8=24 ; d20+13=20 ; d20+8=9 ; d6+8=12 ; d6+8=10 ; d20+5=19 ; d20+5=8 ; d20+5=11 ; d20+20=30 ; d3=1 ; 4d6+22=35 ; d20+13=16 ; d20+13=16 ;
Monday June 25th, 2018 9:32:22 PM

Dorbin’s eagles put down H6.
He then flies away from the tall men.
OOC – please give me something to work with. Elevation? Distance? Direction?

The Nessian tries to stand. Bad idea.
Stock, Micah, and especially Zanderallen slaughter it during the attempt.
Zanderallen does not take the damage from the previous round.

Noting that the Nessian isn’t getting up again, Sid plunks H3 with an arrow.

Stohp moves directly south toward the newcomers.
Unfortunately, this path is far too close to the massive TRex to go unnoticed.

With a quick movement, the dinosaur leans over the elf attacking it and rips her in half.
Stohp drew an AoO, and takes 38 hp damage, putting her at -16.
Stohp Highlight to display spoiler: { The taur finds herself hovering high over the battle, in the company of several other adventures, each looking as baffled as she feels.}

Bartomus works his way toward the hell hounds.
---

The elf guys continue to attack the TRex, Again, they score hit upon hit.

---

H2 attacks Zanderallen, missing.
H3 attacks Zanderallen, missing.
H5 attacks Zanderallen, yep, missing.

There is a brief cry.
The TRex decapitates one of the elf people, and it's lifeless body collapses to the ground.

The two tall men continue to attack the other elf, but it evades them.

--

T Rex 2 : AC 21, , CMD 39, -91 hp
Nessisn: DEAD
H1: DEAD
H2: AC 16, -15 hp
H3: AC 16, -8 hp
H4: AC 16, ASLEEP
H5: AC 16
H6: DEAD

T1: AC ?
T2: AC ?

Map


Stock (JonM) HP: 30/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+4=5 ; d20+12=18 ; d20+7=25 ; 2d8+17=26 ; 2d8+17=22 ;
Tuesday June 26th, 2018 2:40:17 AM

Stock is almost giggling as the large hound collapses. "Sit boy! HAHA!"

He turns to face two of the remaining hounds and yells, "No. More. Fire!", and begins pummeling them with his flail.

He turns his head to scan the remaining foes in time to see Stohp falling, clearly heavily wounded, and Stock begins to feel his rage faltering.
==============
Status Effects: Rage (17 used out of 17), Enlarged - 43 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Forgot to roll a reflex save last turn: 5; took 11 damage
Power Attack1 against H3 hits AC18; 26 damage
Power Attack 2 against H3 or H2 hits AC25; 22 damage


Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=23 ; d20+7=12 ; d8=2 ;
Tuesday June 26th, 2018 4:50:26 AM

Sid looks around and finally catches up with the battlefield, "Stoph is down!" He yells as he turns to Trex2 and fires away, one sinking into its tough hide a little ways and the other flying past its face into the grasses.

======================================================================

ToHit1(TRek2 if alive, T1 if not): 23
Damage: 2
ToHit2(TRek2 if alive, T1 if not): 12

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Tuesday June 26th, 2018 12:08:04 PM

Dorbin continues flying as his eagles disappear. As he flies, he starts casting another summons to continue where those left off.

OOC:
Sorry about the fly -- that location looks good, high enough that the tall men can't reach him, however high that is!

Blur on Stohp: Duration 9/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2/sm3, fly
Obscuring mist duration: 11/601 rounds
Grease duration: 5/601 rounds


Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+7=12 ;
Tuesday June 26th, 2018 12:59:28 PM


After the large hound fall, Micah steps forward to engage the smaller ones.

When he sees Stohp rush forward, he tries to call out a warning, but the Trex attacks the heedless taur before he can find his voice. Micah looks on in horror as her destroyed body collapses on the grass.

Finally finding it, he shouts out, enraged, "WHY DO YOU PEOPLE KEEP DOING THAT!
You keep running forward like you are invulnerable! I have news for you, you bullheaded daredevil. YOU ARE NOT! "
His angry words are belied by the tears running down both checks.

"I can't heal that." he chokes out, ending his outburst.

Emotionally spent, he swings at the foe before him, but he is not sufficiently focused to do any harm.

==============
5 ft step to Y14
Attack against H2 to hit 12
Active Spells
Bless
Magic Vestment
Magic Circle against evil (on Stock)



Zanderallen (Zachary H) HP: 52/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+11=13 ; d20+6=20 ; d8+9=12 ; d8+9=13 ;
Tuesday June 26th, 2018 6:04:23 PM

Zanderallen's exultation at taking down the Nessian hound turns to grief and rage as he hears Micah's outburst. Swarmed by hounds chewing on his armor he has no time to look and see for himself.
-------------------------------
Keen, Protection From Evil
Attacks from last round should have been on H2 since AoOs killed the Nessian
First Attack 29(25 to confirm crit) 25 damage
Second Attack 17, 16 damage)


Full Attack on H2 moving to H5 if killed
First Attack 13(d20+11), 12 damage
Second Attack 20(d20+6), 13 damage


DM MikeK - Battle for Sargrass - Round 17  d20+13=27 ; d20+8=19 ; d6+8=14 ; d20+20=37 ; d3=3 ; d20+13=19 ; d10+6=8 ; d20+13=29 ; d10+6=16 ;
Tuesday June 26th, 2018 9:43:14 PM

Stock exults in the Nessian’s death. Keeping his flail falling, he drops H3, and H2 as well. But, the indomitable dwarf is beginning to flag. And Stohp’s death doesn’t help his mood much.

Sid cries out that Stohp is down, and sends an arrow flying at the TRex. It does a bit of damage.

Dorbin’s eagles disappear. The conjurer climbs in elevation another 15’, while casting another summoning spell.

Micah takes a step toward Stohp, but can tell there is nothing that can be done for her.
The emotionally spent cleric shouts out his frustrations.

Zanderallen skewers H5. It dies on his sword.

---

The elf guy gamely attacks the TRex, again drawing blood.
“I don’t know how much longer I can hold them,” he calls out.

---

The TRex attacks the elf guy. The mirror images foil its attack.

Each of the tall men take a step, disappear into thin air, and immediately reappear next to Bartomus.
Both slash the taur with their blade like arms.
Blood spews, and Bartomus collapses.
Bartomus takes 24 hp damage. I've got him at -8, and unconscious.

--

Around the battlefield, similar stories are etched in blood on the field.
Pushed to their breaking point, heroes are falling.
Nearly a half mile away, giant red letters spell out "HELP" over one of the groups.
Another is being battered by a hail of arrows launched by giants.

And yet, the colossus is shrinking, and shrinking still.
The call goes out, and it taken up.
Elf guy joins in, "HOLD THE CIRCLE!"

T Rex 2 : AC 21, , CMD 39, -129 hp
Nessisn: DEAD
H1: DEAD
H2: DEAD
H3: DEAD
H4: AC 16, ASLEEP
H5: DEAD
H6: DEAD

T1: AC ?
T2: AC ?

Map


Bartomus(Rod) HP: -8/34 AC: 13 (11+2); Perc+7;Heal+8   d20+2=17 ;
Wednesday June 27th, 2018 12:54:36 AM

He simply saw a blur and then stabbing pain. It came without warning. It came without sound. It came with sharp slashes. It came slaming him down.

Bartomus simply saw the ground move and then blackness.
---
Constitution check to stablize - 17

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d100=25 ;
Wednesday June 27th, 2018 1:20:20 AM

It takes Stohp several seconds to realize what's going on. "Wait am I dead? What hit me?" Peering down at the battlefield she eventually locates the rest of the Shields. "I can see my corpse from here..." she says weakly.

Stock (JonM) HP: 18/65; AC: 21/14/18; CMB: 11; CMD: 23  d20+8=23 ; 2d8+13=21 ;
Wednesday June 27th, 2018 2:54:46 AM

The pain and exhaustion hits Stock like a wall and nearly drops him in his place. "Micah...I need some healing if you have anymore...Oh Bart..." He says that as he sees the two strange humanoids fell the Taur.

Stock waits to see if Micah heals him and then labors south to try to find a position to strike at the tall men.

==============
Status Effects: Fatigued - 34 rounds, Enlarged - 42 rounds; Magic Circle against Evil - 59 min (in header).; Bless
If possible, I'd like to let Micah go first if he has any healing to dish out.
Move to W19-X20
Power Attack hits AC23 (should be AC24 - I forgot bless) - 21 damage



Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=24 ; d20+7=23 ; d8=2 ; d8=7 ;
Wednesday June 27th, 2018 5:10:37 AM

"Bart!" Sid cries as he let's two more arrows fly at the treemen, Because that's going to do alot, and moves to W24. "A little longer guys! We've got to hold a little longer." I need healing potions, just gobs of them. I could've...

==============================================================================

ToHit1(T1): 24
Damage: 2
ToHit2(T2): 23
Damage: 7

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d4+3=5 ; d4+3=7 ; d20+5=11 ;
Wednesday June 27th, 2018 12:25:26 PM

Dorbin reaches deep and with the help of the pearl of power, manages to summon a small air elemental. This is really the last of his magical abilities, so he hopes that it will be enough – he knows the Silver Shields can’t hold out much longer. He directs the air elemental to take out the sleeping dog before it wakes up and joins in.

Dorbin spots the tall men getting closer. He wildly throws and acid dart in their general direction, but then turns and flies further away from them, but towards the sar creature.

OOC:
Summoned small air elemental: AC 17; HP 17; round 1/7
Auto critical on H4: 12 damage, then fort save, DC 22 or it dies.

Dorbin throws acid dart, hits AC 11, then moves to W10, remaining at a height away from the tall guys.

Blur on Stohp: Duration 10/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 6/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2, (sm2)/sm3, fly
Obscuring mist duration: 12/601 rounds
Grease duration: 6/601 rounds


Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d6=3 ; d6=2 ; d6=4 ; d20=18 ;
Wednesday June 27th, 2018 5:34:07 PM


Overcome by the loss of another friend, Micah momentarily falters. The words "hold the circle" bring him back. His soot covered, tear streaked face hardens to an expression of shear resolve. He resolutely steps over one of the downed hounds to get in range of the recently felled taur. Betting that Bart is only unconscious and responding to Stock's plea, Micah channels Domi's healing power. Then digging deep, he shouts out a curse at one of the tall creatures, attempting to strike it blind.

=======
Move to Y16
Channel energy 9 HP (no uses left)
Hero Point for extra action
Blindness on T2 Fort DC 16 or be permanently blinded (Rolled a caster check SR 18 if needed)


Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d6=4 ; d6=5 ; d6=4 ;
Wednesday June 27th, 2018 7:43:12 PM

Zanderallen moves after Stock, rekindling the flames on his sword. Coming up behind him he calls up the last of his reserves healing some of the dwarves wounds. "Hold in there freind"
-------------------
Move to W18
Lay on Hands Stock heals 13 hp 6/6 used

DM MikeK - Reprieve 
Wednesday June 27th, 2018 9:51:48 PM

The Silver Shields turn to face the Tall Men and TRex, determined to fight on.

And then, they are gone. With a silent cry, all three simply ... implode, leaving nothing but dust behind.

Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. Any Sarr-aligned creature suffering from the bloodgrass mutation immediately have their affliction cured and they throw down their weapons in surrender. It would appear that the battle is over.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crstals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”

Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20  
Thursday June 28th, 2018 9:24:17 AM

Zanderallen blinks as the remaining creatures wink out of existence. As the three huge beings emerge he flinches from their awesome might. Listening in awe as they speak, grateful beyond thought that they have made peace. As their words fade he surveys the dreadful carnage around them. With a jolt his eyes fall on the still body of Stohp. A strangled cry echoes from his lips as he runs over to the minotaur, dropping his sword and shield as he goes. Kneeling beside her he puts his hands on the dreadful bite and wills the healing energy into them. But no warm glow covers his hands for he is spent, and even if he did still have energy to call it would be no good. Still kneeling beside his fallen comrade he weeps, his whole body shuddering with the sobs.

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Thursday June 28th, 2018 11:11:20 AM

Dorbin freezes and looks around, still flying. He has a view of the entire battlefield and the appearance of the massive creatures in the middle is not important to him as he looks down and over the carnage around him. He sees Zanderallen drop to his knees and he is silent and remains still in the air. The air elemental flies up to him and hovers with him.

Stock (JonM) HP: 40/65; AC: 21/14/18; CMB: 11; CMD: 23  d20+3=6 ; d20+3=21 ;
Thursday June 28th, 2018 11:29:43 AM

"Oh thank Domi." Stock sways on his feet and then runs to Bartomus to check on him...and yells "Bart's dead! But why isn't he bleeding anymore?"

He then runs over to Stohp and can quickly tell by the injuries that it's too late..."Oh no..." he drops to his knees.

==============
Status Effects: Fatigued - 34 rounds, Enlarged - 42 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Heal check on Bart - 3...Stock's a bit confused by what he found there
Heal check on Stohp - 21



Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday June 28th, 2018 12:24:36 PM

A little wilded eye Sid gasps for breathe as the Powers talk, his adrinaline spiked nerves catching up to his surroundings. He walks over to group around Stoph and puts a hand on Zanderallen's shoulder as he looks at the once lively taur on the ground as the sounds of sobbing are lifted away by then wind.

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Thursday June 28th, 2018 1:12:19 PM

With the sudden absence of all immediate threats, Micah becomes numb.

Still maintaining his grasp on mace and shield, he drops his arms limply to his sides. Breathes come in deep gasps as the adrenalin coursing through his system ebbs. A bone deep tiredness threatens to bring him to his knees.

When he sees Zanderallen at Stohp's side, he has to look away. At some level he is aware of the wondrous event unfolding before him, but at this moment he has no capacity to react.

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Thursday June 28th, 2018 9:20:30 PM

Stohp barely even registers the Sar's death. She's to busy staring at her distance corpse and her comrades crying over it. It's a very weird experience.

DM MikeK - messenger of the gods 
Thursday June 28th, 2018 9:53:48 PM

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

But, as impressive as a circle of gods may be, the emotion of Stohp's death is too much to ignore. The Shields slowly circle their fallen companion.

"Oh hello!"
You jump in alarm as you are greeted by a small fellow who appears in the middle of your group!
He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The funny fellow walks over to the unconscious Bartomus.
"What's this? Slacking off? Lying down on the job? We can't have that!" He touches Bartomus with a thin, twisted finger, and the taur is fully healed.

Then, he turns, tilts his head, and regards the two halves of Stohp.
"You too. I mean, look at you! You're just falling apart on me!"
Again, he touches Stohp... and raises her from the dead!
Stohp feels a tug, and is yanked back down to her body, where she awakens fully healed.

"Oh, and you," he declares to the elf guy, "many thanks, nice seein ya here, but we're done now. You can go."
With a dismissive wave of the short guy's hand, elf guy disappears.

There is some kind of sound from the convocation of gods, and the he looks back at them guiltily.
Turning back to you, he murmurs, "right, speech stuff."

The short guy glances down at his hands, assumes a regal bearing, and then says formally,
"The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

The goofy devil bows and tips an invisible hat to you. He grins again.

"Formalities over. You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday June 28th, 2018 11:31:55 PM

Darkness - all darkness. Yet there was a voice, sounds, like that distant rumble of storm as it passed. The peace of the darkness was a draw. In the far off a shimmering green light. A faint music reached out to him from the darkness and he felt himself drawn to it and the light.

Then something red flashed across everything. The music ended with a sharp note, like someone had pulled the instrument away from the musician mid movement. He found himself watching the redness grow in intensity. He shifted direction and followed the red. Then there was a tingle that grew in tandem with red light that soon was so bright as it came right in front him. "WE CANT HAVE THAT."

He slowly opened his eyes. He looked about and there was a short, bright red devil like thing. He took a second and listened to the thing talk about gods being grateful. As he listened, he felt and it seemed like he felt good. He sat up and listened to the talking red voice.

"I can say thank you, and yea, thank you.' He pulled his legs up and wrapped his arms around his knees. He took in everything about him. They had been hit hard and while he felt good, the others were breathing heavy and a few were standing about Stohp with looks of bewilderment and shock on their faces. In the far off, there was a mist with new symbols rising to join others and one he knew. One he recognized and in his mind he gave a simple note of thanks to Lord of the Fey, Eberyon.

"Do they have names? " He nodded towards the center and looked back at the avatar among them.

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Friday June 29th, 2018 11:53:40 AM

Dorbin openly gasps when Gimp appears and quickly raises the dead without any effort. Still flying, he assumes the position of sitting in the air and grabs his leather-bound book once again. He is looking around the battlefield, looking at the new gods, looking at Gimp, looking at the healed and writing furiously.

Stock (JonM) HP: 40/65; AC: 21/14/18; CMB: 11; CMD: 23 
Friday June 29th, 2018 12:51:07 PM

Stock is immediately intensely suspicious when the devil appears...but he is simply too tired to interpose himself between it and the bodies of his friends. And then they are healed.

"By the bearded halls of my ancestors...I've never...Who are you? What is happening? And who were those elf guys?"

Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+5=7 ;
Friday June 29th, 2018 5:53:39 PM

Zanderallen barely even notices as the creature moves among them. He has no idea what it is and some part of him thinks he should not have dropped his sword. But as it speaks and heals Bart his worry disappears. The look in his eyes is hopeful as it moves toward Stohp. As her body knits itself back together and she draws breath again he looks at the creature, "Good fellow, you have no idea how thankful we are to you. How much of the world has changed?"
---------
Know(Reg) 7

Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday June 29th, 2018 10:05:24 PM

Sid has had enough. He puts his bow in his efficient quiver and just slumps to the ground. A wail that is part anguished sob, adrenaline, and the physical pain escapes him and he curls up a moment, sitting with his head in his raised knees with one hand up warding anyone off. Like a summer storm it is over, with just the light muttering of dock language until he sighs, deflated. "Ye gods that was close."

He wipes the tears from his face, sniffs and sighs gustily, and crosses his legs. "Alright Mr. Man, are you buying the drinks as well because I think I need one. How long have we been gone? I've read stories of time being wonky when you travel planes."

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=18 ;
Friday June 29th, 2018 11:32:16 PM



Micah reluctantly raises his mace and shield at the sound of the new arrival. His eyes grow wide as he realizes who is speaking to them. Self consciously he belts his mace and stows his shield.

When Gimp heals Bart, his smiles sadly. When Gimp raises Stohp, he abandons all reserve. Rushing to to her side, he grasps her in a hug of relief. After a few moments, he releases her and returns to his feet, saying quietly, "Welcome, back."

========
Know Religion 18


Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Saturday June 30th, 2018 10:09:56 AM

Stohp finds the whole being dead and then not thing rather bewildering. She just sort of sits there staring vaguely as Gimp backs away and Micah hugs her. When he finally lets go she manages to go, "Uh... thanks?"

DM MikeK - Gimp the Imp 
Saturday June 30th, 2018 3:09:23 PM

The Shields regard the strange looking messenger with varying degrees of awe as he casually brings back Stohp from the Lands of Rest. A couple of you even recognize him.

Questions abound, not the least of which is Sid's about buying the drinks.

"Oooo, GOOD question!" the creature responds. He waves a hand, and a mug appears before each of you, and himself as well.
He grabs his, raises it toward the group, shouts "Here's mud in your eye!" and guzzles down the whole thing.
The liquid is refreshingly cold, and tastes perfect, exactly what each hero deems most delicious.
Oh, also, everyone is completely healed of all wounds, poisons, and any other deleterious effects.

Gimp gets down to answering the rest of the questions.

To Bart - "Names? Well, yeah. Alemi, Domi, Wardd, Flower, Gargul, Maab, Eberyon, etc, etc, etc. I'm sure you've heard of them. Oh, you mean the new three? Uh, I don't think so. Just got born an all. Well, I mean, they probably got names. But no ones told me yet."

To Stock - "I am Gimp, thanks for asking. I'm pretty much Gargul's right arm, herald, guy Friday, confidant, errand boy, yada, yada, yada.
What's happening is you won, the Wold is saved, the Sargrass is back in its rightful place, and that trio of powers is gonna be handling it from here.
The elf guys are extraplanar creatures called Bralani Azata. Those crazy Iron Dragons summoned a half dozen in to help with the battle. Some called it cheating, but hey, all's fair, right?"

To Zanderallen - "Your Welcome. Well, the whole Wold has changed some. You can't be having tidal waves and earthquakes and meteor showers without stuff changing as a result. For you guys, The Crying Woods is a lot more powerful, but in a lot smaller area, maybe a sixth of its previous size. So you folks are heading back to some seriously interesting possibilities!

To Sid - "Oh, bout a week. Everyone you left is still there. The Float is fine. The street is fine. The girl is fine. You're fine. I'm fine. It's all fine."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Saturday June 30th, 2018 7:44:56 PM

Bartomus reaches out and grabs the mug. He grinned when he realized it was cold and took a sip, followed by a deep gulp. "Delicious, just delicious."

He nodded as Gimp listed off the deities of the Wold then cocked his head to the side and looked back at the center of the circle. The one had invoked the images similar to his own lord Eberyon, and that intrigued Bartomus as to if there might be a connection. As he continued to drink, there was a cool feeling that flowed through him. He felt good, really good. He finished off the drink as he listened.

"Oh, oh, Sid, what girl is that?" Bartomus asked with a grin. Then he thought for a second, "oh you meant Stohp, Glad we taurs are still here!"

Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday July 1st, 2018 8:07:32 PM

Sid looks relieved and drinks from his mug. Wanting a beer he tastes something thick and malty sweet with a nice mild hopy flavour(think of a Belgian Strong Gold) and sighs." A small smile plays upon his face as Bartomus speaks. He looks at him incredulously and says, "Elly Bart, we own the Arrow together, been together for about forty years, was with all of us for a week or so in the HQ while the Wold started ending? I mean, why do you think I spend most nights away from HQ?" Sid turns to Stoph, "Not that I'm not happy that you are back together again. To Stoph the heart of the Shields, may we get you better armor or something!" Sid downs his drink and says to Gimp, "Thanks."

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday July 1st, 2018 8:08:12 PM

((Updating Header))

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Monday July 2nd, 2018 10:40:16 AM

Stock begins to feel more himself. When the mug appears in his hand, he furrows his brow assuming it to be beer. He is therefore surprised to see steam rising from it. He smells it and his mind takes him back home, watching his mother make a sludgy tea of roots and subterranean mushrooms. It doesn't look like much but it tastes wonderful and really sets a dwarf up.

He takes a sighs and smiles. "Well lads, I'm ok if we get a week off or so before the next time we have to save the Wold."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday July 2nd, 2018 11:41:43 AM

Dorbin is surprised when the floating mug appears next to him while he is still flying. He turns his nose up at it at first, but when he takes a second look at it, he shrugs and grabs the mug. He was expecting a frothy mug of dark, horrible beer, so is quite surprised when he looks and smells it and finds it is a nice, cooling mug of cold tea. He smiles and takes a drink, then quickly gets back to writing.

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Monday July 2nd, 2018 1:09:16 PM

Micah is a little abashed at his emotional outburst and is quite pleased to have a drink in his hand as a distraction. Taking a sniff, he is surprised to at the pleasant smell of fermented sassafras roots. After seeing the obvious satisfaction of the other Shields, he takes a deep draught. As the carbonation tickles his mouth and throat, he cannot resist smacking his lips in satisfaction. A bit of foam still on his lips, he raises his mug to Gimp in silent salute.



Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20  
Monday July 2nd, 2018 5:37:48 PM

Taking the mug, Zanderallen remembers how parched he is after their fight. Taking a deep gulp of his cold cider he sighs appreciatively. "I'll drink to that Stock. But wow, we've been gone a week here. I hope Cutter's village is doing alright. And everyone back at the Fence. I hope they didn't think we'd been killed, which most of us haven't. And not even death seems to have stopped Stohp, at least with your help, friend Gimp. I guess we'll have to wait and see what adventures come our way next, I sure there is bound to be need of us soon."

DM MikeK - End Matters 
Monday July 2nd, 2018 9:03:43 PM

Gimp looks at Zanderallen, and takes on a deeply hurt expression.

"I'm sorry, but did a good looking fellow who bears a striking resemblance to myself, and who served you the best cup of cider you've ever had, not just say, like, three seconds ago, that everything is fine?"

The creature wags a finger in front of the paladin.
"You are a Worrywart, that's what you are."

"Cutter is fine. And the Fence is home to the Wold famous Giggling Ghost, which in turn are home to those Wold famous tapestries.
And THEY, lady and gentlemen, have presented any and all with a front row seat to the ferocious battle you have ever so recently found yourselves in.
So, yeah, they know you're alive.
And they know you helped saved the Wold.
Oh, and so does everyone who felt like casting a divination spell in the last hour or so.

In short, you folks are hometown heroes. Enjoy."

Gimp snaps a finger, and you find yourselves in that weird space between portals.
In front of you is Mahyawu, the manfri that started this all.
"With our thanks," he says as he presents you with a 6' by 9" by 1" deep box woven from some kind of grass.

The mist fades, and now you find yourselves on the ground floor of your HQ.
You are home.

Inside the box are seven rings, sized to match each of your fingers.
The rings are platinum, with the band fashioned to resemble a rapke - from tail around to an open mouth that forms the setting of a silver pearl, cut into the shape of a shield, as if it was blocking the bite of the animal.
The ring itself is worth 500 gp, and suffices as the material component for the Shield Other spell.
It is also a Ring of Protection +2.
Therefore, the total value of the ring is 8500 gp.

---

Experience. Everyone receives 10,000 xp and 2 (two) hero points

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Monday July 2nd, 2018 9:41:21 PM

Between being dead, suddenly being alive again, and the portal, Stohp has had trouble keeping track of events. She remembers the drink in her hand and quaffs it after taking the item offered by the Manfri.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Monday July 2nd, 2018 11:47:33 PM

The transition from one place to another to home had part of Bartomus' mind spinning. When it settled as the box was opened and the beautifully wrought platinum rings came to light, Bartomus focused on the beauty of the rings. Each was striking in its simplistic details. He was in awe of the carving of the pearl and looked at the others. "An amazing gift, and suddenly we are here at home. A feast is in order I would say, right? Time to eat and drink, tell tales and rest, right?"

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Tuesday July 3rd, 2018 9:47:48 AM

"Nice ring. I like it more than my old one anyway."

Stock slips his old ring off his finger, tosses it in the air over his head and catches it behind his back. He then deposits it in the small pouch he keeps on his belt.

He sniffs. "Ugh. You'd think if they were going to heal us they would also clean us off. I still smell like the inside of that lizard...At least I don't taste it any more...I'm going to clean up. After that I'll either come down and join the festivities or pass out in my bed."

In his mind, he is already passed out in his bed.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 3rd, 2018 12:25:25 PM

Dorbin is clearly thrilled to have returned to the HQ. He looks around and blurts out, "I have got to go to the library. I have to share with them all I've seen and learned." He pauses for just a moment to see if anyone will stop him, but if not, he takes off at a run out the door. His cat looks around and plops down in the middle of the room and starts taking a bath.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  
Tuesday July 3rd, 2018 5:21:26 PM

Slightly abashed by Gimp's words, any reply he might have given is lost as they quickly jump through portals and receive their gift. Finding himself back at home he slips on the ring and finds a chair to sit down in. "As good as passing out in bed sounds I have a feeling as soon as people find our we're back they're going to want to throw a celebration. Before that happens I need to get out of this armor and have a bath. Micah let's get out of our plate." With help he removes his plate armor and goes in search of the bath to clean up.

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 3rd, 2018 8:09:28 PM

Sid says to nothing in particular, "I guess that everyone should meet us at the Ghost for a celebration then!"

When it is his turn he solemnly takes his ring and bows and says, "Thank you."

As they appear at HQ he looks up and around and blinks and calls out, "Elly?"

DM MikeK - Time for a bath? 
Tuesday July 3rd, 2018 9:10:09 PM

Elly comes running to Sid about thirty seconds after the group arrives, and pretty much won't let him out of her sight.

Micah, Stock, and Zanderallen figure some cleaning up is in order, and go wash up.

Dorbin heads for the library.

Bartomus looks for a feast.

The taurs search is not long in coming, as within the hour, Happy himself is banging on the door.
"Ho there Silver Shields! I've kept the crowds back long enough, and its time for you to present yourselves at the Giggling Ghost for a party that will be spoken of for generations!"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday July 3rd, 2018 11:06:31 PM

While others crashed and talked of baths, Bartomus sniffed and agreed that he needed one. Badly. He worked his way to the bath and made himself a bit more presentable. When he emerged, he felt better. He found his way back to his room and to the clean clothes he had available. He tossed the torn, tattered and soiled shirt to the floor near the door so it could be burned, and pulled out the blue and green silk woven shirt. It was clean, he was clean, and he felt better.

He looked at the ring on his finger, each of them having taken one that was made for them. They had survived it all, well with the help of Gimp they had survived. He understood his fellow Shields wanting to rest. But, he wanted food, drink, some laughter, and celebrating. He headed back down to the common room and on the way disposed of the battle worn shirt. He was restless and when there was a knock on the door, he jumped to it and was delighted in the news Happy was sharing. "We have a party at the Ghost! We got invited to a party at the Ghost!"

Bartomus had a wide, beaming grin.

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Tuesday July 3rd, 2018 11:48:03 PM


Micah would normally be embarrassed by such an elegant give, but the artistry and the functionality of it are irresistible. He spends some time appreciating its elegance.

Micah, expecting a reception committee will inevitably arrive soon, quickly washes up and changes into a simple tunic. Though weary, he makes sure his plate mail is in order and properly stowed before coming downstairs.

When he hears Happy's voice, he resigns himself to not having a peaceful, quiet evening. Knowing that this celebration is as much for the celebrants as for themselves as likely guests of honor, he cheerfully heads toward the Ghost.


.

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Wednesday July 4th, 2018 10:54:28 AM

After getting her bearing Stohp goes strait to bed. She doesn't even bother to clean up beyond stripping her filthy clothes on for some sleep wear. Then someone comes to wake her up all excited about a party. She has to resist the urge to punch them in the face. After a few moments searching through her extensive wardrobe she snarls, throws back on her dirty, blood-streaked clothes, and joins the rest of the group leaning on a wall and fuming. Let the party-goers see her as she is right after the battle, maybe it'll make someone decide she can go back to bed.

Bed sounds nice.... she dozes off leaning against the wall and ever so slowly starts to slide sideways.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  
Wednesday July 4th, 2018 11:34:16 AM

Having bathed cleaned his armor and weapons and changed into clean hose and tunic of simple brown emblazoned with Domi's crest, Zanderallen is just coming downstairs when Happy knocks on the door. He opens it and greets the tuar warmly having been expecting him. "Happy! Oh it's so good to see you. Come on everyone, it's time to celebrate. Then we can all sleep for a week."

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 4th, 2018 12:20:16 PM

Sid lifts Elly and spins her around and holds her close. He kisses her for a long time and then pulls her to the far side of the HQ 1st floor. He pulls of the ring on his right finger and holds it in front of her. In Elven he says, "I know this is more of a human thing, but this ring has helped me come home safely to you time and again. I want to be with you forever. Will you marry me?"

==============================================================================

((Sorry if this is tortured but no one ever talks about Elven mating rituals and this is the personal/embarrassing type of thing I do in private in real life.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 4th, 2018 12:34:55 PM

As Dorbin heads out the door, he nearly runs into Happy mentioning the party at the Ghost. Dorbin pauses, then says, "I've got to at least stop by the library! I'll... I'll see everyone over at the Ghost later!" With that he dashes off to the library to share all that he's learned from and about the Sargrass and the Sar.

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Wednesday July 4th, 2018 2:52:18 PM

Stock finishes cleaning himself off and then decides, ”I guess I have one party in me. We do have reason to celebrate after all.”

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