WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Humble's Ford Archives


Return To Index


The Unstoppable Force


DM Mitch 
Tuesday August 3rd, 2021 8:11:22 AM

Succotash tells the others that their home is under attack and then readies a teleportation spell to take some of them home.
Kezzem draws his daggers and indicates his readiness.

Hobie activates his ring of invisibility and grabs hold of Succotash

Bliss suggests they cast a divination before rushing off

Murphy agrees with Bliss’s idea but does not begrudge anyone rushing home to warn people as he investigates the caves and its contents a little more.

Tali prepares to investigate further into the cave and volunteers to teleport those who can’t go with Succotash

Pressi agrees they need to rush back and that she is one of the people to do it but she still thinks Bliss might be able to figure things out.

Succotash, Kezzem and Hobie teleport back to the stronghold as a group while Pressi either goes with them or word of recalls herself to the Coven.

Meanwhile Murphy and Tali investigate further while Bliss heroically casts his spell.

It is strange but focusing on the remains of the vials and the residue within them he sees time kind of reverse at first into the glass being whole and being set into a holder in the alchemy lab under a flame. He can’t see who exactly is working the lab almost as if the person doing the alchemy is invisible or otherwise doesn’t exist but the silt does become refined into a powder with the consistency of a salt. One of the vial cracks from the heat and you see the remnants fall to the floor but their were several vials containing the silt in the alchemy lab. The alchemy lab is shifted a little in the room and you can see it leave scuff marks in the floor.

Meanwhile Murphy realizes that rare metallic salts, iron and steel are the components of a fabled Teucri artifact known as a Juggernaut, an indomitable wagon of war.

Tali investigates further into the cave but doesn’t find anything significant

Back at Humble’s Ford:

Pressi word of Recalls into her Coven meanwhile Succotash, Hobie and Kezzem appear outside

The mysterious person you have been tracking has beaten you home and has already created the contraption. A steel wagon the size of a large house groans as it rolls quickly over the ground. Carved images in high-relief decorate the construct’s exterior, but no driver sits atop it and no animals make it move.

After unleashing the creation to speed toward you and your home the figure calls out in a deep baritone, “I built this especially for you. I hope you enjoy it.”

He then teleports away content to let you contend with his creation


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday August 3rd, 2021 11:55:37 AM

Seeing the new threat coming their way, Succotash begins summoning a Trumpet Archon, and then climbs onto Valerie's saddle.

Trumpet Archon CR 14

XP —
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 203
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +27/+22/+17 (2d6+15)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant—magic circle against evil
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th—mass cure serious wounds (2)
6th—banishment (DC 21), heal (2)
5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd—bull’s strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl’s wisdom
1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Tuesday August 3rd, 2021 4:16:22 PM

Pressi rushed from the Dancing Pig along with the others... only to see the giant contraction before her.

Upon hearing the deep baritone, "Mom? Darn it, I told you to stick to the registry. I wanted this in purple to go with the china pattern."

Harper begins to growl softly as the figure teleported away. (I wanted to look up whether Pressi can disrupt or track a teleport but can't research. If there are any ideas, please advise.)

Pressi casts a quickened spectral hand and her flying broom. With a start, she rockets straight up in the air.

Finally, she telemessages Murphy a single image... of this vehicle.

----------

Ritual of Warding
Ritual of Healing
arcane eye
shield spell
moment of precognition
spectral hand
flying broom

L1: 1/7+1
L2: 0/6+1
L3: 0/6+1
L4: 2/5+1
L5: 2/5+1
L6: 2/4+1
L7: 0/4+1
L8: 1/2+1

Murphy (KimMc) Halfling AC 34/T19/F29 CMB 22 CMD 48 HP 211/196+15  d20+43=47 ;
Tuesday August 3rd, 2021 11:23:15 PM


[Is there a drawing / sketch / photo of the Juggernaut?]

Murphy takes some of the lab gear, and just as he is tucking it away, Pressi sends the image.

Before the Teleport
"Thanks for helping us better understand what happened here, Bliss, and delving deeper, Tali. It is time for us to go. Tali, can you teleport Bliss, Mookie, yourself, and me back to the Sanctuary of Humble's Sword? There is a large house-sized Juggernaut - call it a wagon of war - headed right for our Sanctuary. I'm ready when you are."

Murphy evaluates the image Pressi sent him. He looks for armaments, openings, does an initial assessment of vulnerabilities and things to watch out for on the wagon. He takes out four feathers, places them in a little pouch, and with the string, ties it in such as way that the pointed each of each protrudes from the pounch, and the leather string is of a size that he might loop it around a small bird's neck, or allow it to grasp it in its talon. "Mookie, you have the Instant Fortress, right?"

After the teleport to Humble's Sword Sanctuary
Upon arrival, Murphy quickly gathers what information he can. "Tali, can you make me invisible?" he asks the sorceress.

As she does (if she does), he communicates out loud to Bliss and Tali, and telepathically to Pressi, "I'm going to see if I can get inside, perhaps as a bird or the like. Will keep Pressi informed telepathically."

"Anything anyone wants me to do before I wildshape?" he asks.

Then, keeping in mind what he saw telepathically, or can see for himself, he wildshapes into what he thinks will be an appropriate form to let him infiltrate the Juggernaut. As he does so, he does not include the feather pouch in his transformation, but does keep it held, so that both he and it are invisible still.

[See email... in a few minutes from this post]
=================
Perception: 47

Tali (Kim McCoy for JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 
Tuesday August 3rd, 2021 11:40:46 PM


"Yeah, nothing back there," Tali says. "Juggernaut?" she repeats the word as a question. "Like the large house of a human, you mean?"

She moves toward Bliss and Murphy. "Everyone touch - you too, Mooks." She casts teleport, to arrive back in front of the large rocky fortress of the group, out in front near the gardens and shrines. "Here we are. Oh! My! Look!" she says, pointing at the massive wagon heading there way.

She will begin casting some spells. [Need to look them up - not used to playing a sorcerer -Kim]

[to DM Mitch: How far away is it? How fast is it moving? What are its dimensions?]

Bliss HP128 of 186 AC34 CMD36 | Mookie HP76+13 AC42 | Cayzle 
Wednesday August 4th, 2021 12:01:01 AM


[OOC: I counted two people who supported Bliss's plan and two more who agreed tacitly. Did Bliss get his divination off (only requires two rounds)?]

Whether the divination went off or not, Bliss agrees that it is time to go home, given the message Murphy relays from Pressi. He already has his Shared Shield on, so he activates his Quickened Divine Favor and changes into a cat as it is time for him and Mookie to tag along on a teleport home.

Mookie downs a potion of Invisibility just before the teleport.

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d20+21=25 ; d20+14=30 ; d4+1=5 ;
Wednesday August 4th, 2021 12:25:42 AM

Juggernaut; a Teucri artifact

Mister Murphy asks if I can teleport Bliss, Mookie, myself, & him back to the Humble Sword compound to battle a Teucri artifact known as a Juggernaut. Then he asks for me to turn him invisible. Thinking, Tali says, "Everyone ready to go into battle?" When the group says they are ready, Tali, using her Greater Teleport spell, will take herself, Mister Murphy, Bliss, & Mookie, home to the Humble Sword Compound. She then turns and touches Mister Murphy to turn him Invisible. As soon as that is completed, she starts casting another spell, Summon Monster IX to bring additional reinforcements to bear against the coming battle.

Tali summons five (5) Tyrannosaurus Dinosaurs to fight against the Juggernaught:

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72)
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Skills Check
Fly: 25
Perception: 30

Spells in Effect
Overland Flight |Duration 1070 minutes
Mage Armor (+4 to AC) |Duration 1070 minutes
Message |Duration 170 minutes

Used Spells
Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands

2x Endure Elements {Bliss & Tali}

Kezzem (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Wednesday August 4th, 2021 4:20:48 AM

"So should I just start stabbing this thing?" asks Kezzem. He swaps out his fire dagger for his short sword.

DM Mitch  d20=9 ; 4d10+28=52 ; 4d10+28=39 ;
Wednesday August 4th, 2021 8:50:06 AM

Succotash begins summoning a Trumpet Archon then climbs into Valerie’s saddle
Pressi drops a one liner then takes to the air on her broom with a quickened spectral hand spell cast. She sends Murphy a mental image of the juggernaut
Murphy tells the others it is time to go and makes some preparations. After they arrive he asks Tali to make him invisible with the plan to try to turn into a bird to get inside that thing, there are just a few problems with that plan.
Tali teleports everyone back, makes Murphy invisible and plans to start summoning backup (see e-mail)
Bliss did get his divination off in the recent past. The image of the invisible alchemical lab work was what he received for his trouble. Now though it is time to prepare for battle. He turns into a cat, and activates divine favor as Mookie drinks an invisibility potion.

When the druid sees the gargantuan monstrosity his hopes are dashed as there is no evidence of any doors or windows. There is just an exterior made up of a series of what appear to be carved images in strange shapes with no breaks, openings or anything. Furthermore the contraption seems to emanate 50 mph winds 15 feet out from its gargantuan frame. Any tiny bird trying to get close to that thing would have to succeed at a DC 25 Fly check at a -4 penalty just to not get blown back from it. As the swirling winds whip around the outside of the structure you can’t help but notice tiny flashes of electricity arcing through them as well. If you had to guess you’d say anything getting close would not only have to contend with the bludgeoning and stopping power of the winds but would likely be in for a real shock as well.

The juggernaut takes the opportunity to run over Succotash and Valerie while everyone is standing around gawking. He takes 52 damage and Valerie takes 39. Both must make reflex saves of DC 34 or be knocked prone and get pinned under the machine.

Map! (I just put people on there randomly, feel free to change your starting position.)

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d4+1=2 ;
Wednesday August 4th, 2021 10:42:16 AM

Juggernaut

As soon as she touches Mister Murphy, Tali takes to the sky hovering 33 feet above the compound, as she starts casting another spell, Summon Monster IX to bring additional reinforcements to bear against the coming battle.

Tali summons two (2) Tyrannosaurus Dinosaurs to fight against the Juggernaught:

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72)
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Skills Check
Fly: 25
Perception: 30

Spells in Effect
Overland Flight |Duration 1070 minutes
Mage Armor (+4 to AC) |Duration 1070 minutes
Message |Duration 170 minutes

Used Spells
Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands

2x Endure Elements {Bliss & Tali}

(DM edit: since you tried to cast the spell last turn you can just use the roll from that post )

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+11=26 ; d20+15=32 ; d8+14=16 ; d8+14=20 ; d8+27=29 ; d8+22=23 ; d8+17=19 ; 2d6+15=24 ; 2d6+15=22 ;
Wednesday August 4th, 2021 11:36:30 AM

Succotash's save 26 (fail)
Valerie's save 32 (fail)

Both Succotash and Valerie fail their saves, and are pinned. thinking quickly, the cleric activates his Dimensional Hop ability, and teleports himself and Valerie 25 feet away. Valerie, with Succotash still in her saddle air walks another 20 feet north and 20 feet into the air, traveling at a 45 degree angle.

Meanwhile, the Trumpet Archon, being immune to electricity steps up to the juggernaut and performs a full round attack against it, using it's +4 greatsword, Hitting ACs 29 for 24 damage, 23 (nat 1) miss, and 19 for 22 damage.

Daily Stuff:
Channel Energy 10/10
Dimensional Hop 130/180
Agile Feet 13/13
Speak with Animals 21/21

Active spells:

Succotash
Summon Monster 9 17/18
Heroes Feast

Valerie
Airwalk
Heroes Feast

Trumpet Archon CR 14

XP —
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 203
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +27/+22/+17 (2d6+15)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant—magic circle against evil
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th—mass cure serious wounds (2)
6th—banishment (DC 21), heal (2)
5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd—bull’s strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl’s wisdom
1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Kezzem (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB  d20+27=43 ; d4+5=7 ; 2d6=8 ;
Wednesday August 4th, 2021 12:32:43 PM

"Okay, I'm going to start stabbing this thing," says Kezzem. He strides towards the juggernaut and stabs it with his adamantine short sword.

Attack: 1d20 + 27 + 2 (Construct Bane) = 45.
Damage: 1d4 + 5 + 2d6 (Construct Bane) = 7 + 8 = 15.

"Don't you know who I am? I'm the Kezz'm, witch!"

Bliss HP186 of 186 AC34 CMD36 | Mookie HP76+13 AC42 | Cayzle 
Wednesday August 4th, 2021 1:29:24 PM


[OOC Housekeeping, sorry ... on July 20 we rested overnight, but I failed to update my hp. I'm assuming I'm at full. Also, the witch spell to boost CL costs 10 hp, so I'll assume that just wipes out the temp hp from the heroes' breakfast. Also, the Vision spell left Bliss fatigued.]

Mookie activates the 20x20x30 high Instant Fortress. He opens the door, leaves it open, and enters. He is still invisible.

Bliss himself spends the round casting a still silent extended Blink spell. That gives him a 50% miss chance.

Active Stuff - Bliss
Endure Elements
Resist Energy Fire and Cold
Heroes' Feast
Threefold Aspect
Ritual of Grimalkin
Ritual of Sharing (+4 Shield of Faith)
+5 Barkskin
Greater Magic Weapon +3
Divine Favor +3 (9 rounds)
Blink

Active Stuff - Mookie
Active Effects:
Endure Elements
Resist Energy Fire and Cold
Heroes' Feast
Threefold Aspect
Ritual of Warding
Ritual of Sharing (+4 Shield of Faith)
+5 Barkskin
Invisible

Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  4d12+17=48 ;
Wednesday August 4th, 2021 4:18:49 PM

"I'm beginning to think that we need to leave these constructs to those space guys that can actually fight them," Pressi muttered to Harper. "You know, like the guy with the dark armor and glowing sword who can choke people from a distance or fly after constructs, what's his name."

Harper stared back at her flying form, the shadow armor and magic rapier still visible.

"Ok, fine," Pressi muttered. "We'll do it ourselves. Again."

She looked down around the area, thinking about what needs to be done next (and wondering if she recognizes any symbols.) For now, though, she hits Succotash with a cure critical wounds (48 pts healed).

--------------------

----------

Ritual of Warding
Ritual of Healing
arcane eye
shield spell
moment of precognition
spectral hand
flying broom

L1: 1/7+1
L2: 0/6+1
L3: 0/6+1
L4: 3/5+1
L5: 2/5+1
L6: 2/4+1
L7: 0/4+1
L8: 1/2+1

Hobie (Nick T) HP 208/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 6 Prepared Spells 
Thursday August 5th, 2021 3:21:23 AM

Hobie will cast Heroism on himself and fly out in front of the juggernaut, about 30 feet high.

ooc: I have an idea for Hobie's next action, but first I need to know the exact dimensions of the Juggernaut
Height- Length- Width

Hobie (Nick T) HP 208/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 6 Prepared Spells 
Thursday August 5th, 2021 3:21:58 AM

(Hobie is still invisible)

Tali (Kim McCoy for JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 
Thursday August 5th, 2021 5:53:38 AM

"Stay away from the mud!" Murphy shouts to his friends, then casts transmute rock to mud on the area beneath the Juggernaut. In halfling he says, "In a moment it might be rock." The mud should be 10' deep, and movement slowed to 5'.

=============
Perception: 60

Active Things
Heroes' Breakfast
Longstrider
Magic Fang, Greater (+4)
Freedom of Movement
Invisibility


I don't know whether this affect's Murphy's invisibility.

DM Mitch  4d10+28=46 ; 4d10+28=52 ; 4d10+28=54 ; 8d6=25 ; 4d6=13 ; 4d6=18 ;
Thursday August 5th, 2021 7:19:19 AM

Tali hovers 33 feet above the compound and starts summoning T-Rexes to their aid.
Succotash and Valerie dimensional hop out of the way from being crushed by the Juggernaut. Meanwhile the summoned Archon steps up to the Juggernaut. While it may be immune to the electricity it is not immune to the bludgeoning damage caused by the buffetting winds. The Archon needs to make a DC 22 Reflex save or take 11 bludgeoning damage. Unfortunately for the Archon the thick metallic armor turns the greatsword aside without doing any damage.
Kezzem also steps up to the Juggernaut. As soon as he gets within 15 feet of it he needs to make a DC 22 Reflex save or take 15 electric damage and 11 bludgeoning damage. He also needs to make DC 22 Fortitude save or be knocked prone. Assuming Kezzem is still standing after the buffetting electric winds the juggernaut takes 15 damage from his attack.
Bliss casts a silent extended blink to get some more protection against the juggernaut. Mookie enters his instant fortress.
Pressi remarks that maybe they should let construct battles to the realm of the guy with the light sword before giving up and says they’ll do it themselves. She heals Succotash.
Hobie casts Heroism. He notes that the Juggernaut is roughly 20 x20 x20
Tali tries to transmute rock to mud, but since this is a field outside of your fortress it’s sitting on dirt, not rock. It’s also a moot point because she’s in the middle of finishing up the summoning spell to spawn a bunch of Trex. (Again, you can keep your roll from last round and summon 5 that will appear at the start of next round)

Mookie’s tower, his long used sturdy bastion, proves to be little shelter against the massive war machine. Rolling right over the Archon (which takes 46 damage) it slams into the tower for 117 damage to the structure (After hardness), sending the entire thing twisting and crashing to the ground. Mooki is crushed under the heavy ruins, taking 25 damage (Reflex save 15 for half). Pinned under the heavy metallic ruins Mookie takes 1d6 non-lethal per minute until someone frees him (per the Cave In environmental hazard)


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 98/127 Spells  d20+9=24 ; d8=8 ; d8=6 ; d8=1 ; d8=1 ; d8=8 ; 10d6=41 ;
Thursday August 5th, 2021 11:32:30 AM

(OOC... The map doesn't look like it has been updated, with the DM additions, so I'm not sure where to move my markers)

The archon ignores the buffeting winds, but takes the roll over damage. (rolled 24) It follows behind the Juggernaut, flying 20ft off the ground, and casts Divine Power on itself.

From Valerie's saddle, 20 ft in the air, Succotash casts Destruction on the Juggernaut inflicting 180 damage. A DC 27 fort save instead inflicts 41 damage.

Daily Stuff:
Channel Energy 10/10
Dimensional Hop 130/180
Agile Feet 13/13
Speak with Animals 21/21

Active spells:

Succotash
Summon Monster 9 17/18
Heroes Feast

Valerie
Airwalk
Heroes Feast

Trumpet Archon CR 14

XP
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 157/203 (+14 temp)
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +31/+31/+26/+21 (2d6+19)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant magic circle against evil
At will aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th mass cure serious wounds (1/2)
6th banishment (DC 21), heal (2)
5th dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom
1st bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Hobie (Nick T) HP 208/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 6 Prepared Spells  d20+21=35 ;
Thursday August 5th, 2021 11:40:49 AM

20x20x20 is perfect.

Hobie will cast Anti Magic Field.

For the next 140 minutes, any magical effects within a ten foot radius of Hobie will cease to function.

He will then immediately fly to the middle top of the juggernaut and grab onto it (Fly Check 35 should be plenty for the wind since he's much bigger than a tiny bird)

10 foot radius centered on me should get the entire juggernaut, front to back, side to side, from the top down to the center of it, so if this thing has magic behind it, it should theoretically be pretty messed up.

Bliss HP186 of 186 AC34 CMD36 | Mookie HP87+1 AC41 | Cayzle  d20+15=20 ; d20+7=17 ;
Thursday August 5th, 2021 2:38:59 PM


Mookie's Reflex Save: 20. He takes 12 damage, eating most of the way through his 13 hp Heroes' Feast temp hp.

OOC to DM: Highlight to display spoiler: {Note Mookie has evasion. Can he save for none? "Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw."}

The small bird tries to wriggle out. Escape Artist check 17

CatBliss HP186 of 186 AC33 CMD34 | Mookie HP87+1 AC41 | Cayzle  d20+40=56 ; d100=15 ;
Thursday August 5th, 2021 2:50:48 PM


As a tiny cat with zero reach, Bliss has to enter the constructs space(s) in order to attack. He uses his acrobatics to tumble under the wagon, so as to avoid provoking any AoOs.

Acrobatics (at -1 because fatigue) - 56

Once under the construct, CatBliss rakes at the underbelly of the thing. He bites, not using his merciful tear, and has a 20% miss chance because he is blinking. 15% - MISSES.

Active Stuff - Bliss
Endure Elements
Resist Energy Fire and Cold
Heroes' Feast
Threefold Aspect
Ritual of Grimalkin
Ritual of Sharing (+4 Shield of Faith)
+5 Barkskin
Greater Magic Weapon +3
Divine Favor +3 (9 rounds)
Blink

Active Stuff - Mookie
Active Effects:
Endure Elements
Resist Energy Fire and Cold
Heroes' Feast
Threefold Aspect
Ritual of Warding
Ritual of Sharing (+4 Shield of Faith)
+5 Barkskin
Invisible

Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday August 5th, 2021 9:18:15 PM

Pressi acknowledges as Murphy tries to transmute around it. She considers her own staff of earth and stone (but move earth would take too long and passwall technically won't work on dirt).

She instead casts two protections of energy: electricity (one regular, one quickened) on Kezzem and Bliss, in that order. (For the maximum 120 pts each.)

(For movement, she swings her spectral hand to Kezzem while using Harper to deliver that touch spell to Bliss.)

----------

Ritual of Warding
Ritual of Healing
arcane eye
shield spell
moment of precognition
spectral hand
flying broom

L1: 1/7+1
L2: 0/6+1
L3: 1/6+1
L4: 3/5+1
L5: 2/5+1
L6: 2/4+1
L7: 1/4+1
L8: 1/2+1

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d20+21=28 ; d20+14=24 ;
Thursday August 5th, 2021 10:38:47 PM

Juggernaut...ing!

As soon as she touches Mister Murphy, Tali takes to the sky hovering 33 feet above the compound, as she starts casting another spell, Summon Monster IX to bring additional reinforcements to bear against the coming battle.

Tali summons five (5) Tyrannosaurus Dinosaurs to fight against the Juggernaught: As soon as they arrive, Tali directs them to destroy the wagon.

{as per our DM's statement:(DM edit: since you tried to cast the spell last turn you can just use the roll from that post )}

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72)
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Skills Check
Fly: 28
Perception: 24

[b][u]Spells in Effect

Overland Flight |Duration 1069 minutes
Mage Armor (+4 to AC) |Duration 1069minutes
Message | Duration 169 minutes

Used Spells
Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands

2x Endure Elements {Bliss & Tali}

Kezzem (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (10/10), Divine Favor, GMW  d20+25=40 ; d20+24=26 ;
Friday August 6th, 2021 12:24:32 AM

SV Fort: 1d20 + 25 = 40.
SV Ref: 1d20 + 24 = 26.

"Hmm, this might take a while," says Kezzem.

He casts Divine Favor on himself.

Hobie (Nick T) HP 208/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 6 Prepared Spells 
Friday August 6th, 2021 1:59:14 AM

Also in case it matters Hobie is still invisible as he flies to the juggernaut


Murphy kim 
Friday August 6th, 2021 8:04:40 AM

Murphy wildcats to air elemental

DM Mitch  4d10+28=52 ; 4d10+28=49 ; 4d10+28=41 ; 4d6=16 ; 4d6=11 ; 4d6=13 ;
Friday August 6th, 2021 8:37:46 AM

Succotash attempts to cast destruction on the juggernaut but nothing happens. Meanwhile his archon buffs itself.
Succotash (know[arcana]: DC 30 Highlight to display spoiler: {The juggernaut is immune to all magic save for electric spells, acid spells and spells that do rust damage like rusting grass.}
Succotash (know[arcana]: DC 35 Highlight to display spoiler: {electric spells heal it, acid spells slow it and rusting spells function normally}
Pressi casts protection from electricity on Bliss and Kezzem.
Hobie tries an anti-magic field but upon casting it he finds that he is unable to fly because the barrier is impervious to spells, spell-like abilities and supernatural abilities and magic items do not function inside of an anti-magic field
(OOC: Do you have a non-magical way for Hobie to fly? Otherwise he can’t fly while in an anti-magic field. I’m going to assume you flew to the juggernaut first, and then cast the spell, the reverse doesn't make sense)
Bliss acrobatically attempts to attack the juggernaut. However in order to get to where he can do that he has to move through the juggernaut’s aura of buffetting electrical winds first.

The tiny cat must make a Reflex save vs 22 or take 9 bludgeoning damage and 11 electric damage. He must also make a DC 22 fort save or be knocked prone by the strength of the winds as he is smaller than size small.

Meanwhile Mookie is contending with his own challenges. (OOC: We will allow Mookie’s evasion to apply) Unfortunately being buried under the ruins of the tower doesn’t give the bird much room to maneuver. (OOC: Per cavein rules a DC 25 strength check will allow a buried creature to free itself)

Tali’s 5 Tyrannosauruses appear
Kezzem casts Divine favor on himself remarking that their battle might take a while.

The underneath of the Juggernaut, presuming Bliss actually manages to get underneath it, is probably not where you want to be. It’s low to the ground even for a cat, and as it moves and shifts lower bits that stick out smash and crush. If he does get under it, he takes 52 damage plus 16 electric damage.

The Juggernaut also takes advantage of the archon and Kezz’m being close enough together for it to crush both of them. Kezz’m takes 49 damage and 11 lightning damage and the Archon takes 41 damage and 13 lightning damage. Both must make reflex saves DC 34 or be knocked prone and get trapped under the contraption.

Pressi is presumably flying and is fine.

Map!


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 122(127)/151(127) Spells  d20+31=42 ; d20+31=44 ; d20+26=43 ; d20+21=41 ; d20+21=39 ; 2d6+19=24 ; 2d6+19=25 ; 2d6+19=27 ; 2d6+19=26 ; 2d6+19=29 ; 2d6+27=35 ; 2d6+27=32 ; 2d6+27=36 ; d20+27=33 ; d20+27=33 ; d20+27=45 ; d20+27=29 ; d20+27=29 ; 2d6+16=22 ; 2d6+16=18 ; d8+16=19 ; 3d6+16=29 ; 3d6+16=22 ; d6=2 ; d6+16=21 ; d6+16=22 ;
Friday August 6th, 2021 12:00:46 PM

OOC... Mr DM's, I mentioned, in my last post, that the trumpet archon is flying 20 ft in the air, does he still take crushing damage?

The Archon preforms another full round attack hitting AC 42 for 24 damage, AC 44 for 25 damage, 43 for 27 damage, and a nat 20 (39 to confirm) for 55 damage (26 if not confirmed)

Succotash casts resist energy (electricity) on Valerie than heroically casts Righteous Might on his dino friend. After her growth spurt, Valerie takes makes a 5 ft step, than preforms a full round attack against the Juggernaut.

Left Talon hits AC 33 for 29 damage
Right Talon hits AC 33 for 22 damage
Bite hits AC 45 for 22 damage
Left Claw hits AC 29 for 21 damage
Right Claw hits AC 29 for 22 damage

Daily Stuff:
Channel Energy 10/10
Dimensional Hop 130/180
Agile Feet 13/13
Speak with Animals 21/21

Active spells:

Succotash
Summon Monster 9 16/18
Heroes Feast

Valerie
Airwalk
Heroes Feast
Righteous Might 18/18
Resist Energy (30)

Trumpet Archon CR 14

XP
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 157/203 (+14 temp)
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +31/+31/+26/+21 (2d6+19)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant magic circle against evil
At will aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th mass cure serious wounds (1/2)
6th banishment (DC 21), heal (2)
5th dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom
1st bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.



Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 122(127)/151(127) Spells 
Friday August 6th, 2021 12:01:57 PM

Valerie is still 20 ft in the air.

CatBliss HP186 of 186 AC33 CMD34 | Mookie HP87+13 AC41 | Cayzle 
Friday August 6th, 2021 12:16:30 PM


Last round Mookie dodged and evaded the collapsing tower, taking no damage. Now, though, trapped as he is, his attempt at evasion has not worked. He is taking 1d6 nonlethal per minute, but that does not worry him.

The spirit companion has an idea. He tries to activate the Tower, speaking its command word, hoping to shrink it down.

[OOC: Will post for Bliss later after asking the DMs some Qs.]

Kezzem (BrianW) - AC 41/21/36 + 1; HP 229/248; Boots of Speed (10/10), DF, Protect Elec 109  d20+34=52 ; d6=2 ; d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=5 ; d6=2 ; d20+33=38 ; d20+33=42 ; d20+28=31 ; d20+23=38 ; d20+18=37 ; d4+8=9 ; d4+8=9 ; d4+8=11 ; d4+8=12 ; d4+8=12 ; 2d6+2=5 ; 2d6+2=6 ; 2d6+2=10 ; d3=2 ; 2d6+2=9 ; 2d6+2=10 ;
Friday August 6th, 2021 1:40:34 PM

SV Ref DC 34: 1d20 + 24 = 42 (adjusted for clicking the wrong bonus). Made.

Kezzem activates his boots of speed (free action) and casts lay on hands on himself (swift action).

Healing: 7d6 = 2 + 6 + 5 + 5 + 5 + 5 + 2 = 30.

"Huzzah, it's stabbin' time."

He then stabs the juggernaut five times with his adamantine construct-bane short sword.

Haste Bonus Attack:
1d20 + 27 + 3 (DF) + 2 (Construct Bane) +1 (Haste) = 38.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Construct Bane) = 9 + 5 = 14.

Attack #1:
1d20 + 27 + 3 (DF) + 2 (Construct Bane) +1 (Haste) = 42.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Construct Bane) = 9 + 6 = 15.

Attack #2:
1d20 + 22 + 3 (DF) + 2 (Construct Bane) +1 (Haste) = 31.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Construct Bane) = 11 + 10 = 21.

Attack #3:
1d20 + 17 + 3 (DF) + 2 (Construct Bane) +1 (Haste) = 38.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Construct Bane) = 12 + 9 = 21.

Attack #4:
1d20 + 12 + 3 (DF) + 2 (Construct Bane) +1 (Haste) = 37.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Construct Bane) = 12 + 10 = 22.

Ignore the random d3 I rolled by mistake (clicked the wrong button).

CatBliss HP152 of 186 AC33 CMD34 | Mookie HP87+13 AC41 | Cayzle  d20+15=24 ; d20+20=23 ; d100=38 ; d20+13=16 ;
Friday August 6th, 2021 11:57:35 PM

Last round: Bliss faces winds: Reflex save (at -1 fatigued) is a 24, so Bliss is not buffeted. Fort save is a 23, so Bliss is not knocked prone. He scrambles under the war wagon, taking half damage from the area effect. That's 26 plus 8 electrical, or 34 total damage.

Once he us under the wagon, Bliss attacks but misses.

This round: Bliss uses a move action to blink up! He tries to find a space inside the wagon, if that exists. If not, he blinks atop or to the side of the wagon, still in its space, but not under it.

He attacks again, and his miss chance is a 38, so he can make his attack. He hits AC16, surely a miss.

Hobie (Nick T) HP 208/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 6 Prepared Spells  d20+29=49 ;
Saturday August 7th, 2021 4:51:15 AM

Realizing the futility of his Anti-Magic Field, Hobie dispels it, and takes off back into the air, getting to about 50 feet high.

While doing so, he thinks hard about everything he's studied of constructs, and with a knowledge Arcana check of 49, he should know quite a bit about how to defeat them. In particular he wants to know damage reduction, energy resistances, any particular weaknesses, etc.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 122(127)/151(127) Spells 
Saturday August 7th, 2021 12:10:27 PM

Since there has now been clarification, please assume that the archon would be smart enough to take a 5 ft movement upward, so as to avoid any further crushing damage. Also, please assume that Succotash would direct Valerie likewise. This would put the trumpet archon, Valerie, and Succotash 25 ft in the air.

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d20+21=29 ; d20+14=28 ; d20+20=35 ; 4d6+22=30 ;
Sunday August 8th, 2021 7:31:11 AM

Juggernaut VS. T-Rex

As soon as the T-Rex's appear, Tali commands them to attack the wagon while she continues to hover 33 feet off the ground to maintain a controlling command of the battlefield using her perception of said battlefield. Tali uses her Message Spell to inform the others of her intentions to send the T-Rex's to attack the wagon.

Assuming only one of them (T-Rex #1) is within 20 feet to attack:

Atk: 35 Dmg:30

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72)
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Skills Check
Fly: 29
Perception: 28

Spells in Effect
Overland Flight |Duration 1069 minutes
Mage Armor (+4 to AC) |Duration 1069minutes
Message | Duration 169 minutes

Used Spells
Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands

2x Endure Elements {Bliss & Tali}

Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+17=32 ;
Sunday August 8th, 2021 9:39:59 PM

With Murphy out of contact and nobody else making any suggestions, Pressi decides that they might need some plan than just jump on the death car and hope for the best. Like, shouldn't there be some sort of cool catch phrase first? Or a speech about the importance of family?

Pressi does consider reversing gravity, not that Hobie has dropped the antimagic field. See how well this juggernaut can fly, she messages to Murphy. But with half the team on top and Murphy hoping to trap the car, she holds off for the moment.

In the meantime, Pressi decides that it's time for some reconnaissance. After a quickened protection from energy (electrical), Pressi dives down towards the juggernaut, her hand outstretched. WIth a shot, she uses her Lore Keeper Ability (Knowledge Domain, Touch Attack 32, Know Roll 31).

Pushing off, she uses her spring attack ability to dive back up.

----------

Ritual of Warding
Ritual of Healing
arcane eye
shield spell
moment of precognition
spectral hand
flying broom

L1: 1/7+1
L2: 0/6+1
L3: 1/6+1
L4: 3/5+1
L5: 2/5+1
L6: 2/4+1
L7: 2/4+1
L8: 1/2+1

Murphy (Kim) Druid, huge earth elemental 
Monday August 9th, 2021 12:37:20 AM

Murphy cast resist energy as he flies up to 40' in the air. "Reverse gravity sounds like a good idea, Pressi," he messages her. He is invisible.

[Guys, I'll be back Thursday, will try to get in what I can in the interim]

DM Mitch  d100=29 ; 4d6=18 ; 4d10+28=57 ; 12d8=65 ;
Monday August 9th, 2021 8:11:08 AM

Succotash casts resist energy on Valerie and then heroically casts Righteous Might on her. She then makes a full attack action against the Juggernaut. She hits once for 7 damage. (OOC: if you have a way to overcome DR bypassed by adamantium let us know)
His Archon hits every time but only does 42 damage total (OOC: again let us know if the Archon can overcome DR 15 bypassed by adamantium)
Cat Bliss gets out from under the wheels of the wagon and looks for some kind of way in or failing that a way up. While the halfling turned cat can’t find a way in he does manage to extricate himself from being crushed but sadly his attack misses.
Meanwhile Mookie tries to deactivate the instant fortress while it is kind of flattened it is also kind of not empty since Mookie is currently under the debris.
Hobie dismisses his antimagic field and takes off into the air. He then ruminates about what he knows about the juggernaut.
Kezzem heals himself then gets to stabbing the juggernaut. Unfortunately the thickness of the behemoths armor turns aside all but a single blow.
Tali commands the T-Rexes to attack the juggernaut. Unfortunately the beasts massive jaws cannot penetrate the juggernaut’s metallic armor plating.
Pressi utilizes her quickened protection from energy and her domain power to glean information about the Juggernaut.

Since Kezz’m avoided being knocked down but does not seem to have moved he continues to get crushed by the machine, taking 57 damage and 18 electrical damage. Everyone else is hovering around and can’t be run over. It fires of an electrical explosion, hitting everyone within 20 feet.

Valerie, Succotash, Kezz’m, the Archon, Trex 1, Bliss, and possibly Pressi take 65 electrical damage, reflex save 22 for half. You also have to make a DC 22 fort save or be stunned for 1 round.

Pressi, to avoid the explosion you have to be more then 20 feet from the top of it and it’s 20 feet tall, so 40 feet or higher. You said you flew down 20 feet, touched it, then moved up - do you have the movement to have gotten high enough to avoid the explosion?

Mookie says the command word and there’s a moment of anticipation, but then nothing happens (I rolled a d100 with a 20% success chance, a 20% chance of bone crushing failure, and a 60% chance it’s now just a broken pile of inert metal)

Between Succotash and Pressi the two know Highlight to display spoiler: {The juggernaut has DR 15/adamantium. It is immune to most magic but electric spells heal it, acid spells slow it and rust spells (like rusting grasp) function normally. The juggernaut also has a special attack that it can utilize every hour that does electricity damage in a 20 foot burst. The juggernaut also ignores difficult terrain. }

Map!


Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday August 9th, 2021 8:38:06 AM

(OOC to DM: Flying Broom operates as Fly spell. 60 feet movement. So she can back to the same height as before.)

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 122(127)/151(127) Spells  d20+11=14 ; d20+15=25 ; d20+14=24 ; d20+14=15 ; d20+18=36 ; d8=2 ; d8=5 ; d8=6 ;
Monday August 9th, 2021 10:37:55 AM

Succotash reflex 14 (fail, full damage)
Valerie reflex 24 (pass, no damage due to evasion)
Archon (immune)

Succotash fort 24 (pass)
Valerie fort 15 (fail)
Archon fort 36 (pass)

Feeling Valerie go limp underneath him, Succotash uses his dimensional hop ability (a move action) to teleport himself and Valerie to the ground and 25 ft away (total of 50 ft), than casts divine power on Valerie.

Meanwhile the archon takes a 5 ft flight back and casts Mass Cure Serious Wounds, healing Succotash's allies 27 HP.

Daily Stuff:
Channel Energy 10/10
Dimensional Hop 30/180
Agile Feet 13/13
Speak with Animals 21/21

Active spells:

Succotash
Summon Monster 9 15/18
Heroes Feast

Valerie
Airwalk
Heroes Feast
Righteous Might 17/18
Resist Energy (30)
Divine Power (+6) 18/18

Trumpet Archon CR 14

XP
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 116/203 (+14 temp)
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +31/+31/+26/+21 (2d6+19)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant magic circle against evil
At will aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th mass cure serious wounds (1/2)
6th banishment (DC 21), heal (2)
5th dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom
1st bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 91/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 122(127)/151(127) Spells 
Monday August 9th, 2021 10:40:48 AM

fixed header

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 91/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 122(127)/151(127) Spells 
Monday August 9th, 2021 10:43:42 AM

The archon is still 25 ft in the air.

Kezzem (BrianW) - AC 41/21/36 + 1; HP 222/248; Boots of Speed (8/10), DF, Protect Elec 91  d20+25=34 ; d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=3 ; d6=2 ; d20+33=41 ; d20+33=38 ; d20+28=36 ; d20+23=39 ; d20+18=38 ; d4+8=11 ; d4+8=10 ; d4+8=10 ; d4+8=11 ; d4+8=9 ; 2d6+2=14 ; 2d6+2=9 ; 2d6+2=13 ; 2d6+2=6 ; 2d6+2=8 ;
Monday August 9th, 2021 2:34:57 PM

SV Ref (DC 22): 1d20 + 25 = 34. Made!
No damage (thanks Evasion).

"Thanks Succo!"

Kezzem also continues to heal himself and stab at the Juggernaut.

Lay on Hands: 7d6 = 4 + 3 + 6 + 3 + 2 + 3 + 2 = 23.

Hasted Bonus Attack:
Attack: 1d20 + 27 + 3 (DF) + 2 (Bane) + 1 (Haste) = 41.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Bane) = 11 + 14 = 25.

Attack #1:
Attack: 1d20 + 27 + 3 (DF) + 2 (Bane) + 1 (Haste) = 38.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Bane) = 10 + 9 = 19.

Attack #2
Attack: 1d20 + 22 + 3 (DF) + 2 (Bane) + 1 (Haste) = 36.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Bane) = 10 + 13 = 23.

Attack #3:
Attack: 1d20 + 17 + 3 (DF) + 2 (Bane) + 1 (Haste) = 39.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Bane) = 11 + 6 = 17.

Attack #4
Attack: 1d20 + 27 + 3 (DF) + 2 (Bane) + 1 (Haste) = 38.
Damage: 1d4 + 5 + 3 (DF) + 2d6 + 2 (Bane) = 9 + 8 = 17.

"If anyone can make this guy easier to hit, that would be great!" suggests Kezzem.


Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+18=37 ; d20+14=31 ;
Monday August 9th, 2021 9:14:10 PM

(Reflex save 37, Fort Save 31).

Pressi rockets ahead, racing the explosion just behind her. "Ok, listen up. Adamantium weapons, acid spells, rust if you got it... and given how many constructs we face, we really ought to invest in some scrolls next time. We just got his electrical attack, and I'm feeling less guilty that I didn't hit people with death ward. Kezzem, you still have a magic carpet?"

Pressi casts reverse gravity on the area around the juggernaut.

----------

Ritual of Warding
Ritual of Healing
arcane eye
shield spell
moment of precognition
spectral hand
flying broom

L1: 1/7+1
L2: 0/6+1
L3: 1/6+1
L4: 3/5+1
L5: 2/5+1
L6: 2/4+1
L7: 2/4+1
L8: 2/2+1


Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d20+21=25 ; d20+14=21 ; d20+12=26 ;
Monday August 9th, 2021 10:12:05 PM

Juggernaut

Tali commands the T-Rexes to Surround the wagon to keep it from moving. Depending on what the Wagon does to the T-Rexes, Tali will rise to 50ft into the air to get outside any ranged attacks. If the T-Rexes take any damage, then she will dismiss them & prepare to summon different creatures.

Saving throw for T-Rex#1 : 26 making it's reflex save of 22 for half damage: 33 points (down to 120 HP).

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72) - 33 = {120}
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Skills Check
Fly: 25
Perception: 21

Spells in Effect
Overland Flight |Duration 1068 minutes
Mage Armor (+4 to AC) |Duration 1068 minutes
Message | Duration 168 minutes

Used Spells
Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands
2x Endure Elements {Bliss & Tali}

CatBliss HP152 of 186 AC33 CMD34 | Mookie HP87+13 AC41 | Cayzle 
Monday August 9th, 2021 11:50:54 PM

"Well, this isn't working," Bliss thinks.

He takes a move action to move away from the construct and then changes back to halfling form.

Mookie abides.

Murphy (Kim) Druid, huge air (not earth) elemental 
Tuesday August 10th, 2021 1:13:34 AM


Murphy, about 45' in the air, casts a summoning spell.

Hobie (Nick T) HP 208/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 6 Prepared Spells  d20+31=45 ; d20+31=40 ; d20+31=45 ; d20+26=36 ; d20+21=39 ; d20+16=29 ; 2d6+25=32 ; d6=5 ; 2d6+25=31 ; d6=6 ; 2d6+25=33 ; d6=1 ; 2d6+25=36 ; d6=4 ; 2d6+25=27 ; d6=3 ; 2d6+25=33 ; d6=2 ; 2d6+25=36 ; d6=5 ;
Tuesday August 10th, 2021 7:14:05 AM

After his magic fails, Hobie goes back to what he knows best, firing away with his arrows (+5 Longbow bypasses DR Adamantine)
(I forgot to include Haste's +1 so all attacks have +1 to the number that appears in the roller above)

Manyshot = 46
32 Piercing, 5 cold = 37
31 Piercing, 6 cold = 37

Rapid shot = 41
Piercing 33, Cold 1 = 34

Haste = 46
Piercing 36, Cold 4= 40

Iter 1 = 37
Piercing 27 cold 3 = 30

Iter 2 =40
Piercing 33, cold 2 = 35

Iter 3 = 30
Piercing 36, cold 5 = 41

Boots of Speed Used 1/10

DM Mitch 
Tuesday August 10th, 2021 8:40:14 AM

Succotash uses his dimensional hop ability to pull Valerie out of combat before casting divine power on her. His Archon then starts healing.
Kezzem keeps attacking the construct, hitting twice this time. He asks if anyone can make it easier to hit.
Pressi communicates to the others its weaknesses lamenting no one invested in a scroll of rusting grasp before casting reverse gravity which causes the juggernaut ascend into the air as gravity has been switched off in the local area.
Tali surrounds the now airborne juggernaut with T-Rexes
Bliss retreats.
Murphy goes up and starts casting.
Hobie sends a stream of arrows blasting through the thing and deep into its innards.

The Juggernaut is now 60 feet in the air presumably at the center of the cube where gravity has been switched off. Unfortunately a T-Rexes effective range is 40 feet so the T-Rexes can’t get tall enough to damage it.

Meanwhile the juggernaut utilizes its aura to propel it towards one end of the anti-gravity cube as if to escape but it can only move 40 feet in the air while under aura power. As it goes along smoke and sparks billow from deep within it and it seems to start coming apart until suddenly there’s a muffled ‘BOOM’ and the whole thing starts to collapse in on itself.

It lets out one last wave of wind and lightning before it falls apart. Anyone within range of the 15 foot aura of the 60 foot in the air juggernaut takes 7 bludgeoning and 5 electric damage with a DC 22 reflex save.


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d8=6 ; d8=8 ; d8=2 ; d20+35=50 ; d6=5 ; d6=5 ; d6=5 ; d6=4 ; d6=3 ; d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=3 ;
Tuesday August 10th, 2021 11:48:21 AM

As the juggernaut self-destructs, Succotash dismisses the Trumpet Archon, but before it leaves, it casts Cure Serious Wounds again healing 30 HP to all Succotash's allies. "Thank you noble Archon, though your sword didn't have as much of an affect on the construct as hoped, your efforts were gallant, and healing appreciated"

To his friends he says, "Quick, look around and see if we can find anything that would help us scry on the fiend who created and set this thing against us!" He than searches the location where he last saw the magic-user, as well as the remains of the juggernaut. (Perception 50) After a complete search, he channels energy healing all his friends 38 HP

Daily Stuff:
Channel Energy 9/10
Dimensional Hop 30/180
Agile Feet 13/13
Speak with Animals 21/21

Active spells:

Succotash
Summon Monster 9 15/18
Heroes Feast

Valerie
Airwalk
Heroes Feast
Righteous Might 17/18
Resist Energy (30)
Divine Power (+6) 18/18

Kezzem (BrianW) - AC 41/21/36 + 1; HP 222/248; Boots of Speed (8/10), DF, Protect Elec 91 
Tuesday August 10th, 2021 2:40:16 PM

"Press, I didn't know you could make things fly into the air and explode!" says Kezzem. "Next time, lead with that!"

Kezzem takes out his healing wand after Succotash does a burst healing effect. "Anybody need topping off?"



Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+18=38 ;
Tuesday August 10th, 2021 9:20:28 PM

"Yeah, I'm pretty sure that the exploding part is Hobie," Pressi noted after rolling away from the shockwave. "Another neat trick I need help with? Figuring out how I get everything back down."

Pressi shook her head at Succotash. "We've been trying to scry and divine throughout and nothing works. Whoever they is, they've clearly figured out a way to avoid us. I don't even know how to track a teleport. I don't suppose you found any other clues before teleporting here?"

Pressi takes a deep look at the symbols on the juggernaut. "I don't even have a motive. No gloating. No placement near an actual target. It's not money. Our suspect knew we were on the trail. My only thought is that these symbols must mean something."

And with that, Pressi moves to hit the library.

Murphy (Kim) Druid, huge air elemental 
Tuesday August 10th, 2021 11:38:11 PM


"Good work friends, except for me. One of the few combats to which I contributed very little," Murphy acknowledges. "Was it Hobie? Pressi? Many did various things. Whatever it was, thank the heavens it was not as reliable a conveyance as its maker desired. Yes, who is the fellow behind this? Once nice thing, we'll have some alloys to return to various folks. Maybe we can tinker - or find some of our village experts to tinker, with what remains. I'd be glad to explore what I can. Or, maybe we can fix it, and figure out how to control it."

[Still away from home, busy with family doings and travel - thus it's been hard to be fully engaged - plus making the mistake of a Murphy post with a Tali header. Back Thursday.]



Murphy (Kim) Druid, huge air elemental 
Tuesday August 10th, 2021 11:39:37 PM


The druid adds, "I was trying to summon rust elementals, but the spell oxidized."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d20+21=33 ; d20+14=27 ;
Tuesday August 10th, 2021 11:43:45 PM

Juggernaut'd

Tali thanks the T-Rexes for their services and gently dismisses all five (5) of the T-Rexes. Tali shares her thoughts on the subject, saying, "Perhaps they are connected to the priest with the Scaab's Iron Golem. If you recall, that guy was none too happy with us!"

Skills Check

Fly: 33
Perception: 27

Spells in Effect

Overland Flight |Duration 1067 minutes
Mage Armor (+4 to AC) |Duration 1067 minutes
Message | Duration 167 minutes

Used Spells

Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands

2x Endure Elements {Bliss & Tali}


DM Mitch 
Wednesday August 11th, 2021 8:13:53 AM

Succotash coordinates with his summoned archon to heal the party then searches the remains of the juggernaut for any clues.
Kezzem suggests that next time Pressi lead with causing things to fly into the air and then explode before taking out his healing wand and offering additional healing.
Pressi tells Kezzem the exploding part was Hobie and then attempts to examine the symbols on what is left of the Juggernaut to research at the library. Unfortunately that final explosion resulted in really none of the elaborate designs surviving intact. You could always try to get a partial match on the few pieces that are left.
Murphy congratulates everyone and suggests they have plenty of allow to return to the people they were helping with hopefully some left over for their own tinkers.
Tali thanks the T-Rexes for their services and then questions if their assailant had connections to the Iron Golem of the Scab

The magic user did not leave anything behind other then the juggernaut. The destroyed machine itself shows signs of being crafted by a true master, but he wasn’t so foolish as to sign his name or anything. You could possibly try to scry with the parts which may or may not be enough of a connection to help with the scrying - on the one hand if he made it himself that might be enough of a connection, on the other it was seemingly made just recently then immediately destroyed so it’s not like long association existed to create a link between object and owner.

The scrap itself looks fairly valuable. It would probably be worth a large amount of money, though you did promise to return some of the material used to craft it to the original owners.

Mookie remains trapped under the remains of the tower, slowly being crushed.


Hobie (Nick T) HP 208/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 6 Prepared Spells 
Wednesday August 11th, 2021 8:26:43 AM

Hobie will start collecting whatever peices he can put in his handy haversack in order to return to the orcs.

Murphy (Kim) Druid, small earth elemental 
Wednesday August 11th, 2021 8:52:09 AM

The druid flies over to the fallen tower. He wildshapes from air to earth Elemental. He earthglides through one of the windows, and looks until he finds Mookie. When he does, he brings him out. To facilitate in the search, he communicates through Pressi, who can talk with Bliss, who can talk with the large raven.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Wednesday August 11th, 2021 11:29:30 AM

"Whoever that guy is, he's good at covering his tracks, I wonder as to his actions though. Tali you mentioned the Iron Giant incident, and maybe these two situations are related, but the ring leader, in that conflict, was a female dwarf, so unless this jerk is connected to her somehow, I fail to see a connection. That said, I wish they were connected, I have a little justice I would like to administer to the dwarf chick. After all she did kill both Tali and myself. Luckily we were able to stop the Juggernaut before anything bad happened, but I really would like to catch up with this guy to give him a piece of my mind, and hopefully discover his motives."

Murphy (Kim) Druid, small earth elemental 
Wednesday August 11th, 2021 12:46:01 PM

The druid flies over to the fallen tower. He wildshapes from air to earth Elemental. He earthglides through one of the windows, and looks until he finds Mookie. When he does, he brings him out. To facilitate in the search, he communicates through Pressi, who can talk with Bliss, who can talk with the large raven.

Kezzem (BrianW) - AC 41/21/36 + 1; HP 222/248; Boots of Speed (8/10), DF, Protect Elec 91 
Wednesday August 11th, 2021 1:41:13 PM

Kezzem turns to Hobie. "Your arrows explode now? That's cool. Maybe I could get my daggers to make things explode when I stab them. Oh wait, that might not be the best idea."

Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+17=25 ;
Wednesday August 11th, 2021 9:01:00 PM

Pressi reminded Succotash that the "jerk" may be male or female, despite the deep baritone and given the prior use of illusion magic. (That's why Pressi used singular they in the last post.)

Also, "that's the thing. What would have happened if we hadn't stopped the juggernaut. It's not like we're that close to town or the force field. Only thing I can think of is that he, they I mean, directly targeted us."

Pressi, after sifting through the pieces to get a partial match, does in fact make another attempt at greater scrying using the metals (Will DC 24). But Pressi also casts vision on the juggernaut remains (caster level check 25) in the hopes of seeing how the juggernaut got there (and maybe to get a better glimpse at their friend).

----------

Ritual of Warding
Ritual of Healing
arcane eye
shield spell
moment of precognition
spectral hand
flying broom

L1: 1/7+1
L2: 0/6+1
L3: 1/6+1
L4: 3/5+1
L5: 2/5+1
L6: 2/4+1
L7: 4/4+1
L8: 2/2+1

CatBliss HP152 of 186 AC33 CMD34 | Mookie HP87+13 AC41 | Cayzle  d20+6=23 ;
Wednesday August 11th, 2021 11:29:09 PM


"Thank you for the healing, and thank you for helping with Mookie!"

Str check to extract Mookie ... 23. Maybe a couple Aid Anothers?

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121  d20+21=32 ; d20+14=34 ; d20+27=37 ; d20+23=39 ;
Wednesday August 11th, 2021 11:40:06 PM

Jugger-Naught

Tali will look over and through the remains of the Jugged'Naught wagon shifting and deciphering what can be learned, by using a casting of her wand of Unseen servant, which she removes from her handy Haversack. Anything that looks of Arcanic value, Tali will have the unseen servant place off to one side for further evaluation.

Skills Check

Fly: 32
Perception: 34
Knowledge (Arcana): 37
Spellcraft: 39

Spells in Effect

Overland Flight |Duration 1067 minutes
Mage Armor (+4 to AC) |Duration 1067 minutes
Message | Duration 167 minutes

Used Spells

Greater Teleport | 1x
Invisibility | 2x
Mage Armor | 1x
Message | 1x
Overland Flight | 1x
Summon Monster IX | 1x

Spells Used from Wands

2x Endure Elements {Bliss & Tali}
1x Unseen servant (Duration 1080 minutes)

DM Mitch 
Thursday August 12th, 2021 6:38:26 AM

Hobie starts collecting whatever pieces of the juggernaut he can and puts them in his handysack.
Murphy flies over to the fallen tower and wildshapes into an earth elemental searching through the remains for Mookie by coordinating with Pressi and Bliss.
Succotash remarks that the guy they were chasing was good at covering his tracks but points out that the ringleader in the case of the Iron Giant was a female dwarf. He still wants to catch up to the person behind the Juggernaut and give them a piece of his mind.
Kezzem is surprised that Hobie’s arrows explode now and considers getting his daggers magicked to explode too.
Pressi reminds Succotash that the person behind the juggernaut had a fondness for illusion so that their true identity could be male or female. She also argues that the target of their stronghold suggests that Humble’s Sword was directly targetted. Pressi does not get any result from her greater scrying but as for a vision she catches a glimpse of it being constructed by itself in the hidden in one of the stands of trees. It is like there should be something manipulating the components to construct the contraption but there is a blank place in the spell and it makes everything look like the components are moving of their own accord.
CatBliss is thankful for the healing and the help with Mookie.
Tali sifts through the wreckage looking for any materials of arcanic value. There is plenty of metal but she doesn’t really find anything that radiates magic. She does find some of those remains of symbols built into the Juggernaut Pressi had previously been looking for though.

The party is able to extract Mookie before he is too badly crushed. There’s plenty of metal to be salvaged from the destroyed construct, though if you’re going to return it to who it was stolen from it seems likely the orc’s meteor and the dwarve’s stolen alloy has been all mixed together and it will be difficult to separate out the metals. There’s also enough here that some of the metal was probably gotten elsewhere.


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday August 12th, 2021 11:46:11 AM

Succotash lets out a sigh of frustration and says, "So we have absolutely nothing to go on. We have no motive, no culprit identification, and no knowledge as to whether or not the jerk plans on trying again. This is beyond frustrating. I guess I will be preparing dimensional anchor everyday, for the unforeseeable future, in hopes of forcing the jerk to stick around and meet his just deserves, or at least give account for his actions. I would consider attaching dimensional anchor to hallow spells, and completely saturate the area, and if you guys want, I will surely do so, though it will require a lot of expensive incense. Each 40 ft area will cost around 5000 gp. If we decide to do so, I feel we should split the cost among us. I should warn you though, it will also stop everyone but me from using teleportation spells, as none of you guys share my faith, and it will last a year."

Pressi (Melvin) - AC 26 (31), HP 129/144; fatigued, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday August 12th, 2021 12:31:59 PM

Pressi concentrates in a hope of gaining inspiration (hero point spent). Trying to figure out if there is any way they can figure out who the builder is, considering that everything tried leads to a dead end.

If the identity is supposed to remain hidden, the hero point is not spent.

Kezzem (BrianW) - AC 41/21/36 + 1; HP 222/248; Boots of Speed (8/10), DF, Protect Elec 91 
Thursday August 12th, 2021 1:18:05 PM

"Can't you Tali do some magic thing, or Press some witchy thing, or Murph some plant-talky thing to help us out on what to do next?" asks Kezzem. "I mean, I could go around stabbing people until someone talks, but I believe that's frowned upon in the paladin code."

Kezzem (BrianW) - AC 41/21/36 + 1; HP 222/248; Boots of Speed (8/10), DF, Protect Elec 91 
Thursday August 12th, 2021 1:18:35 PM

"Or Succo some prayingey thing. I keep forgetting your a priest now."

CatBliss HP152 of 186 AC33 CMD34 | Mookie HP87+13 AC41 | Cayzle 
Thursday August 12th, 2021 11:48:26 PM


Bliss tries to think back to the moment before everything blew up. Didn't he get ANYTHING from that powerful Vision spell he cast?

DM Mitch 
Friday August 13th, 2021 7:40:01 AM

Succotash points out they have nothing to go on and that he will be preparing dimensional anchor everyday in case their assailant shows up. He speculates that combining it with hollow could get pretty expensive and it would prevent everyone except him from teleporting but it might be worth it and if they decide to they should split the cost of the expensive incense.

Pressi doesn’t really draw any divine intervention (OOC: keep your hero point) but she does remember that they are supposed to return to the orcs, dwarves and lizardfolk from their most recent adventure

Kezzem asks if Pressi, Murphy, Tali or Succotash can help them figure out what to do next as stabbing people until someone talks isn’t very paladin like.

The vision spell that Bliss had cast before the bru-haha revealed an alchemic lab creating the refined metallic salts that went into the juggernaut. He saw the lab seemingly move on its own, what that means is hard to say. Did you see some kind of enchanted alchemy lab running or was something missing from the picture you got?


Return To Index      Next Module (The Enemy of My Enemy...)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage