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Battle of the Shallows


DM Kathy  d20+18=24 ; d20+22=30 ; d20+22=27 ; d20+22=37 ; d20+22=40 ; d6=4 ; d20+16=26 ; 10d6=33 ;
Saturday March 6th, 2021 4:24:58 PM

[Everyone take 15,000 XP for the previous scene]

Hobie casts Comprehend Languages. The sahuagin in the back (or front, from your perspective) seems to recognize the spell. "Interloper!" he yells in whatever language that is. He points in your direction. "Attack!"

Just then, two halflings and a dinosaur show up.

Now that you are closer, you can see that four of the sahuagin have four arms each. Each hand grips a short sword. That's a lot of swords. Another sahuagin seems to be covered in sharp spines. And then there's the guy who yelled--probably that priest that's in charge of the group.

Two of the four-armed sahuagin suddenly spring forward to attack Hobie. They are able to approach him, attack, and then retreat, without provoking [they have the Spring Attack feat]. However, their attacks miss.

Two others spring up and attack Valerie, hitting once for 8 damage.

Spiny Guy also attacks Hobie, but misses.

The priest casts a spell. Succotash must make a DC 22 Fortitude save or take 140 points of damage. If the save succeeds, he instead takes 33 damage.

Murphy and his crew roll up, but the opponents are a bit preoccupied.

And the map.

A word about the terrain: You are fighting in shallow water, about 2 feet deep. Any creature with a swim speed can still choose to swim. Any creature not swimming is in difficult terrain and cannot run or charge.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Saturday March 6th, 2021 4:50:02 PM

Kezzem Quick Draw's his daggers and wades towards the priest. He detects evil at him.

"Hi there!" he says. "I don't suppose you would be interested in converting to Gargul? We have lovely retirement benefit package, mainly being that you will live long enough to retire instead of getting stabbed a bunch of times by a halfling."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  2d6+11=19 ; 2d6+11=22 ; 2d6+11=19 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=15 ; d20+43=56 ;
Saturday March 6th, 2021 11:25:53 PM


Murphy had arrived with his head at about k20, and Pressi and Harper still with him. Being in two feet of water - how far away is the shore? I am adding 10 minutes to elapsed time for spell accounting, unless DM Kathy rules otherwise.

"Pressi, can you do something to lower the leader's resistance to spells?" Murphy asks in halfling as he sees those arrayed against their companions, a clerical-type sahuagin his point of reference. "I have something special for him in mind next round. Oh, also, I'll drop you two, Pressi and Harper, off here," he says after advancing several feet - they will need to let go, or jump off into the surf, as he is not taking the time gingerly to remove them. His position is low at that moment, head just above the water, body no more than ~6 feet above the surface. He then heads off to his left, and rises into a watery vortex, 50' high, and, leaving behind his silken rope harness, the druid tries to be an uplifting influence on the pair of four-armed sahuagin at about F6 and G8.

The whirlpool intersects the warriors' positions at least once each, or twice if necessary. If they fail a Reflex save DC24, they take 19 hp (G8) or 22 hp (F6). If they have failed, they need to make a 2nd Reflex save DC24 or be pulled up into the vortex, to be battered on subsequent rounds. If G8 makes his first save and takes no damage, then on the return trip he will need to make another DC 24 save or take 19 damage. If F6 makes his first save, then on a return trip save or 17 hp damage. Save again or be taken in, for each, if either saves the 2nd time around fails to take one up who saved. I rolled two more times for possible damage, but I think that's it this round.

============
All of Murphy's communication with fellow members of the Sword will be in Halfling during combat, unless otherwise specified.

Perception: 56

Spells in effect:
Longstrider: 17 hrs 12 minutes
Water Breathing (from Succotash): 3 hrs 12 minutes
Foresight: 2 hrs 14 minutes
Freedom of Movement: 2 hrs 14 minutes
Heroes' Feast: 9 hours 44 minutes
Magic Fang, Greater: 11 hrs 10 minutes
Heroism: 20 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 12 minutes
Freedom of Movement (Bliss): 2 hrs 20 minutes
Freedom of Movement (Pressi): 2 hrs 43 minutes

Bliss as OctoBliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Kim for Cayzle  d20+19=36 ; d4+15=17 ; d20+21=31 ; d4+15=17 ; d20+19=22 ; d4+15=19 ; d20+21=23 ; d4+15=18 ; d20+19=29 ; d4+15=17 ; d20+21=29 ; d4+15=19 ; d20+19=21 ; d4+15=16 ; d20+19=38 ; d4+15=18 ; d20+21=38 ; d4+15=16 ; d20+19=26 ; d4+15=17 ; d20+21=26 ; d4+15=16 ; d20+19=32 ; d4+15=18 ; d20+21=23 ; d4+15=18 ; d20+19=27 ; d4+15=18 ; d20+21=38 ; d4+15=16 ; d20+26=34 ; d8+26=27 ; d6=1 ;
Saturday March 6th, 2021 11:56:45 PM


[As Cayzle asked us early Friday to post on his behalf for Bliss, I've had him join w/ Succotash on the Dimension Door transport. Immediately upon arrival he decides to transform into OctoBliss - as I have no idea how to run his spells. -Kim]

Bliss on arrival with Succotash immediately decides he loves having extra appendages and transforms into one of his favorite forms, a giant octopus. A cheerful, ebullient giant octopus.

Look! he has two opponents to choose between. He goes for the Sahuagin at Q7.

Tentacle 1 hits AC36 for 17 and then grabs CMD31 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC22 for 19 and then grabs CMD23 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC29 for 17 and then grabs CMD29 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 hits AC21 for 19 and then grabs CMD29 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 5 hits AC38 for 18 and then grabs CMD38 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC26 for 17 and then grabs CMD26 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC32 for 18 and then grabs CMD23 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC27 for 18 and then grabs CMD38 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Then Bliss bites (range only 10 ft) and hits AC34 for 27 nonlethal and then poison (Fort DC22, 1/rnd for 2 rnds; for 1d3 Str; cure 2 saves)

If at some point in his attacks it seems his opponent succumbs, he will transfer the balance of his attacks to the adjacent sahuagin warrior at N7 (which is in attack range).

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+24=25 ; d20+24=34 ; d20+33=43 ; d20+33=47 ; d20+33=49 ; d20+33=48 ; d20+33=39 ; d20+33=43 ; 2d6+22=30 ; 2d6+22=31 ; 2d6+22=30 ; 2d6+22=29 ; d6=3 ; d6=2 ; d6=6 ; d6+22=28 ; d6+22=27 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Monday March 8th, 2021 2:54:36 AM

Fort Save nat 1 auto fail, which would cause death, used a hero point to re-roll, and rolled a 26. (Added 24 instead of 16 accidentally)

Succotash brushes off the majority of the mass blast that hit him, through a heroic effort. He then casts Righteous Might on Valerie and commands her to take down the caster.

right talon hits AC 43 for 33 damage plus 1 shock and 1 frost
left talon hits AC 47 for 33 damage plus 1 shock and 3 frost
divine talon hits AC 49 for 36 damage plus 6 shock and 3 frost
bite hits AC 48 for 29 damage plus 2 shock and 5 frost
right claw hits AC 39 for 28 damage plus 1 shock and 1 frost
left claw hits AC 43 for 27 damage plus 2 shock and 5 frost
(Forgot that as large Valerie's talons do 3d6 instead of 2d6, so added 1d6 to each)

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 223/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 224/300
Divine Power (+6, 10 temp HP) 17/18
Righteous Might (DR 10/evil) 18/18

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+19=29 ; d20+11=24 ; d20+16=25 ; d20+16=35 ; d20+16=27 ; d6+7=8 ; d3+7=10 ; d3+7=10 ; d20+13=23 ;
Monday March 8th, 2021 10:32:31 AM

"Ok, look, I'm a fan of coyness as much as the next guy," Pressi responds to Murphy. "But next time you might want to tell me what specifically you'd like me to drive down... or even who you think the leader is. My first thought was to drop a mind fog and the second thought was to realize that might not be a great idea depending on YOUR next move.

"Also, what do you mean by dropping us... woah..."

(Acrobatics 29, 24 to limit damage.)

(OOC: Pressi assumes that the guy with beads and shells is the leader, but I can't tell if that refers to the priest or spiny guy. So Pressi is going after the priest while Harper attacks spiny guy.)

Pressi casts Living Voodoo (sickened) upon herself. She can target 5 creatures (no saving throw) so she targets all but one of the sahaugin that was lifted by Murphy. (-2 to almost any check anyone will do.)

Harper proceeds to attack (Attack Rolls 25, 35, 27, Damage 8+trip (Trip Roll 23), 10, 10)

------------

Pressi: sickened condition

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Monday March 8th, 2021 2:58:24 PM

Hobie casts Greater Invisibility, then uses a hero point for an extra action to cast fly, and heads 30 feet straight up into the air.

DM Kathy  d20+14=30 ; d20+14=19 ; d20+14=22 ; d20+14=16 ; d20+20=22 ; d20+20=30 ; d20+20=34 ; d20+20=23 ; d20+15=18 ; d20+15=18 ; d20+15=26 ; d20+15=32 ; d20+10=12 ; d20+10=27 ; d20+10=20 ; d20+10=14 ; d20+27=28 ; d20+20=27 ; d20+20=40 ; d20+20=31 ; d20+20=29 ; d20+20=34 ; d20+15=25 ; d20+15=31 ; d20+15=25 ; d20+15=21 ; d20+10=20 ; d20+10=23 ; d20+10=14 ; d20+10=30 ; d20+10=15 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; d6+4=5 ; d6+4=5 ; d6+4=6 ; d10=6 ; d20+16=22 ; d20+16=25 ; d20+11=25 ; d20+11=30 ; d20+11=21 ; d20+6=14 ; d8=7 ; d8=7 ; d4=2 ; d8=1 ; d8=6 ; d8=5 ; d8=2 ; d8=3 ;
Monday March 8th, 2021 5:53:11 PM

Kezzem quick-draws his daggers, and tries to tell the priest the good news about Gargul. The priest doesn't seem interested. He does detect as evil.

Murphy drops the rope, swims over, and attempts to start a whirlpool. However, given that the water is so shallow, he can't get enough water moving. [Per the rules, you need at least 10 feet of water to form a vortex.]

Octo-Bliss unleashes a series of attacks on one of the skirmishers. He does a lot of damage, but the sahuagin is still on its feet.

Succotash survives the spell, and casts Righteous Might on Valerie, who proceeds to rip apart one of the skirmishers.

Pressi is dropped off near k20. If Harper is going to attack the spined sahuagin, she needs to move over there somehow, and I'm not sure how. Also, if she moves, she won't be able to make a full attack. You and Harper are in two places on the map and it's very confusing. Pressi uses Living Voodoo Doll to impose the Sickened condition on the sahuagin.

Hobie becomes an invisible flying archer, and re-positions himself.

The two skirmishers whom Murphy tried to vortex now attack him. They are unable to hit him, however.

The remaining skirmisher attacks Bliss. Bliss is hit 5 times, once critically, for a total of 41 damage. The skirmisher also rends for another 12 damage.

The spiny guy turns his attention to Kezzem, unleashing a flurry of blows. He hits once, for 18 damage and an additional 2 piercing damage from his spines.

The priest casts a spell. Spellcraft DC 22 Highlight to display spoiler: {Unholy Blight}. Kezzem, Succotash, and Bliss take 17 damage and are sickened for 1d4 rounds. A DC 19 Will save negates the sickened effect and halves the damage. Valerie takes 8 damage; DC 19 will save for half.

And the map.


Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday March 8th, 2021 9:04:05 PM

Updated Footer

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast
Spectral Hand
true seeing (expired)
water breathing (from murphy)
Freedom of Movement (from Murphy)
Moment of Prescience
Sickened (living Voodoo)

L1: 3/7+1
L2: 1/6+1
L3: 0+1/6+1
L4: 3+1/5+1
L5: 1+1/5+1
L6: 1/4+1
L8: 1/2+1

misleads: 2

Passwall charge
wand of heroism

XP 160K

Bliss as OctoBliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Kim for Cayzle  d20+14=31 ; d20+19=27 ; d20+19=33 ; d20+19=24 ; d20+19=20 ; d20+19=23 ; d20+19=21 ; d20+19=39 ; d20+19=25 ; d4+15=16 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d4+15=16 ; d4+15=18 ; d4+15=19 ; d4+15=17 ; d20+21=30 ; d20+21=39 ; d20+21=36 ;
Tuesday March 9th, 2021 1:22:40 AM


Bliss saves vs DC31, success.

Tentacle 1 hits AC27 for 16 and then grabs CMD30 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC33 for 16 and then grabs CMD39 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC24 for 18 and then grabs CMD36 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 misses (nat 1).

Tentacle 5 hits AC23 for 16 and then grabs CMD28 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC21 for 18 and then grabs CMD23 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC39 for 19 and then grabs CMD41 (nat 20, crit if CMD27 hits) and constricts for 18 more damage, or 36 if crit (can you crit on a constriction?). Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC25 for 17 and then grabs CMD29 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Then Bliss bites (range only 10 ft) and hits AC30 for 27 nonlethal and then poison (Fort DC22, 1/rnd for 7 rnds; for 1d3 Str; cure 2 saves).

If the skirmisher succumbs to his attacks before all 8 attacks are accounted for, he will go for an extra attack/grab/release combo, then move toward the cleric. He looks to see if the cleric has a box or other Teucri-appearing item. If the skirmisher is still up, he remains where he is.

Murphy (KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268  3d6+18=26 ;
Tuesday March 9th, 2021 1:43:10 AM


[Oops - Murphy would have known that, but Kim forgot - thanks for catching that he was out of his depth for the vortex effect.
Regarding Pressi's position: She was dropped off by Murphy at about J13 or J14. The k20 spot shows where she was when Murphy and company first arrived]


"Thanks, dearie," Murphy mentally communicates to Pressi.

Murphy is thinking the cleric is the most harmful of all those in the entourage. He casts finger of death against the cleric, causing 180 hp of damage unless Fortitude Save of DC35 is made. If he saves, the damage is instead 26 hp.

He moves to D10, which may seem counterintuitive.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=44 ; d20+31=43 ; d20+26=28 ; d20+21=26 ; d20+16=21 ; 2d6+25=35 ; d6=6 ; 2d6+25=32 ; d6=4 ; 2d6+25=33 ; d6=1 ; 2d6+25=31 ; d6=4 ; 2d6+25=37 ; d6=4 ; 2d6+25=37 ; d6=4 ;
Tuesday March 9th, 2021 7:06:43 AM

If the Cleric survives Murphy's finger of death, Hobie will rain down nonlethal arrows at the priest. If the priest drops, he will move his arrows to the other enemies.

Greater Invisibility 10/11 Rounds

Hobie has greater invisibility, so all his attacks are against flat footed unless they can see invisibility

Manyshot = 44
35 piercing + 6 electric = 41
32 piercing + 4 electric = 36

Rapid shot = 43
33 piercing +1 electrci = 34

Iter 1= 28
31 piercing + 4 electric= 35

Iter 2 = 26
37 piercing + 4 electric = 41

Iter 3 = 21
37 piercing + 4 electric = 41

Bliss, supplementary (Kim for Cayzle)  d20+29=37 ; d8=4 ;
Tuesday March 9th, 2021 11:23:41 AM


For Bliss - Perception: 37 - trying to discern the Teucri-like devil-holding artifact as mentioned at the end of his post
[ignore d8 - my breakfast plate touched the mousepad]

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+26=29 ; d20+7=13 ; d8=3 ; d8=2 ; d8=3 ; d8=3 ; d20+33=37 ; d20+33=40 ; d20+33=38 ; d20+33=43 ; d20+33=40 ; d20+33=53 ; d20+33=39 ; 3d6+22=31 ; 3d6+22=34 ; 3d6+22=31 ; 2d6+22=31 ; d6+22=26 ; d6+22=28 ; d6=2 ; d6=3 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; d6=1 ;
Tuesday March 9th, 2021 12:01:32 PM

Succotash will save 29
Valerie will save 13

As her prey drops, Valerie turns her attention to the spiny guy, and unleashes a full round attack. Meanwhile, Succotash swaps out a casting of Holy Smite for Cure Critical Wounds, and heals himself 29 hp

right talon hits AC 37 for 31 damage plus 2 shock and 3 frost
left talon hits AC 40 for 34 damage plus 6 shock and 2 frost
divine talon hits AC 38 for 31 damage plus 2 shock and 5 frost
bite hits AC 43 for 31 damage plus 4 shock and 51 frost
right claw hits AC 40 for 26 damage plus 2 shock and 6 frost
left claw Nat 20, 39 for confirmation for 56 damage (28 if not confirmed) plus 5 shock and 1 frost

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 222/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 223/300
Divine Power (+6, 2 temp HP) 16/18
Righteous Might (DR 10/evil) 17/18

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing  d20+28=35 ; d20+28=39 ; d20+23=24 ; d20+18=27 ; d20+13=16 ; d20+28=48 ; d20+28=32 ; d20+23=26 ; d20+18=36 ; d3+7=9 ; d3+7=9 ; d3+7=8 ; d3+7=9 ; d3+7=8 ; d3+7=9 ; d3+7=10 ; d3+7=8 ; d6=1 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d10+6=15 ; d20+20=34 ; d6=2 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ; d6=5 ; d6=3 ;
Tuesday March 9th, 2021 12:56:32 PM

SV Will: 1d20 + 20 = 34. Half damage and not sickened.

Kezzem, realizing he cannot 5-ft step in difficult terrain, and "seeing" Hobie in melee, turns towards the priest.

"I'll get to you later. Right now I've got to stab your friend."

He clicks his heels together to hasten his strikes again the sea devil between him and Hobie.

As a swift action, he then casts Lay on Hands on himself.

+3 Flaming Dagger:
Hasted: 1d20 + 28 = 35.
Damage: 1d3 + 7 + 1d6 fire = 9 + 1 fire.

Attack: 1d20 + 28 = 39.
Damage: 1d3 + 7 + 1d6 fire = 9 + 4 fire.

Attack: 1d20 + 23 = 24. Natural 1 (auto-miss.

Attack: 1d20 + 18 = 27.
Damage: 1d3 + 7 + 1d6 fire = 8 + 5 fire.

Attack: 1d20 + 13 = 16.
Damage: 1d3 + 7 + 1d6 fire = 9 + 1 fire.

+3 Frost Dagger

Attack: 1d20 + 28 = 48. Natural 20!
Crit Threat: 1d20 + 28 = 32.
Damage: 1d3 + 7 + 1d6 cold = 8 + 4 cold.
Crit Damage: 1d3 + 7 = 9.

Attack: 1d20 + 23 = 26.
Damage: 1d3 + 7 + 1d6 cold = 10 + 2 cold.

Attack: 1d20 + 18 = 36.
Damage: 1d3 + 7 + 1d6 cold = 8 + 3 cold.

Two-Weapon Rend (if 39 hits):
Damage: 1d10 + 6 = 15.

Lay on Hands: 7d6 = 2 + 6 + 6 + 2 + 4 + 5 + 3 = 28. (Exactly how much damage he took).



Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); sickened; Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+16=21 ; d20+16=28 ; d20+16=28 ; d6+7=10 ; d3+7=10 ; d3+7=10 ; d20+27=28 ;
Tuesday March 9th, 2021 3:50:21 PM


"Don't... urp... mention it," Pressi messages back to Murphy.

Harper tries to take down the Sahaugin at h5 (Attack Rolls 21, 28, 28, Damage Rolls 10+trip, 10, 10).

Pressi fights through the haze trying to decide what to do next. (I considered Forbidden Spray but I can't do it without hitting someone.)

Taking a five foot step, she tries to cast Irresistable dance (but nat 1 the concentration check 28 vs spell DC 29, so Pressi uses another hero point for +4 to get over)(Spell DC of Dance is 25 for will, success=dance for 1 round).

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast
Spectral Hand
true seeing (expired)
water breathing (from murphy)
Freedom of Movement (from Murphy)
Moment of Prescience
Sickened (living Voodoo)

L1: 3/7+1
L2: 1/6+1
L3: 0+1/6+1
L4: 3+1/5+1
L5: 1+1/5+1
L6: 1/4+1
L8: 2/2+1

misleads: 2

Passwall charge
wand of heroism

XP 160K


DM Kathy  d20+13=28 ; d20+20=37 ; d20+20=29 ; d20+20=25 ; d20+20=26 ; d20+15=29 ; d20+15=34 ; d20+15=16 ; d20+15=22 ; d3=1 ; d20+15=29 ; d20+10=14 ; d20+10=23 ; d20+10=19 ; d20+10=12 ; d6=2 ; d6=4 ; d20+27=34 ; d6=1 ; d10=6 ;
Tuesday March 9th, 2021 5:36:57 PM

Bliss finishes off his opponent. It takes more than one attack, so he can't move this round.

Murphy casts Finger of Death. The priest takes a lot of damage, but doesn't die. Hobie starts peppering him with arrows.

Valerie destroys the spiny sahuagin while Succotash heals himself.

Kezzem activates his Haste ability and turns to the spiny guy, only to find that Valerie has already taken him out.

Harper attacks one of the skirmishers, hitting twice and doing damage. Pressi casts Irresistable Dance--I assume on the priest?

The skirmisher facing Harper attacks, hitting twice for a total of 14 damage, then rending for another 16 damage. The other skirmisher spring-attacks Pressi, hitting for 5 damage.

Hobie's arrows are doing their work. The priest is slipping into unconsciousness. But as he goes, he takes a greenish globe from his pouch and smashes it!

There is a tremendous roar, and suddenly there's a devil looming over the unconscious priest. His wings seem to be burning and burnt at the same time. Evil smolders in his eyes. Knowledge Planes DC 40 Highlight to display spoiler: {It's a Pit Fiend}.

And the map. I left the unconscious priest on the map because he is unconscious, not dead. I changed his icon to black and white because he is unconscious. You can target him if you like, but he is unconscious.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing 
Tuesday March 9th, 2021 5:59:24 PM

If the spiny guy was taken out by Valerie, can Kezzem use his action to cast Divine Favor and then move next to Priest instead?

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=44 ; d20+31=40 ; d20+31=46 ; d20+26=40 ; d20+21=22 ; d20+16=22 ; 2d20+25=49 ; d6=6 ; 2d6+25=33 ; 2d6+25=31 ; d6=5 ; 2d6+25=29 ; d6=1 ; 2d6+25=30 ; d6=4 ; 2d6+25=27 ; d6=6 ;
Wednesday March 10th, 2021 2:42:49 AM

Hobie sees the giant devil appear, and sets his sights on that guy "Holy crap guys!"

Hobie clicks his heels and fires on him

Hobie has greater invisibility so unless the devil can see invisibility he is denied his dex
Hobie's bow is a +5 so even though he doesn't know about the Devil's DR, his bow does overcome both Good and Silver DRs

(these attack rolls are one higher than the roller because I forgot to include Haste)

Manyshot = 45
Piercing 33, Electric 6 = 39
Piercing 31 Electric 5= 36

Rapid shot = 41
Piercing 29, Electric 1= 30

Haste = 47
Piercing 30, Electric 4= 34

Iter 1 = 41
Piercing 27 Electric 6 = 33

Iter 2= Nat 1
Iter 3= 23

Total Damage is probably 172

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  5d8=16 ; 10d6=34 ; d20+33=35 ; d20+33=37 ; 3d6+22=31 ; d6=1 ; d6=2 ;
Wednesday March 10th, 2021 11:14:08 AM

"Succotash, you blockhead, Why in the name of the gods didn't you consider preparing "Banishment"?" Succotash berates himself, in halfling, under his breath.

To his friends he says, in halfling, Sorry guys, yours truly failed to think that maybe a banishment spell would be helpful, even though we were told that we would be going after a device that could summon something real ugly like this thing!"

Turning to the devil, he switches to infernal and says, "Nice of you to drop by, but your services are no longer needed, feel free to return to your home plane!"

If the devil leaves, Succotash will breath a sigh of relief, if not, he will cast "holy smite" centering it on L/11. The 20 ft burst should hit the priest and the lower fish dude, as well as the devil. The fish dudes are blinded for 1 round, and take 16 damage. (DC 24 will negates blindness, and halves damage) The devil is also blinded for a round and takes 34 damage (DC 24 will negates blindness and halves damage).

If Succotash casts his spell, Valerie will move forward and take a swipe at the devil with a talon, hitting AC 35 (Please ignore second attack roll, finger slipped on mouse) for 31 damage, plus 1 shock and 2 frost.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 221/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 222/300
Divine Power (+6, 2 temp HP) 15/18
Righteous Might (DR 10/evil) 16/18

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing  d20+34=52 ; d20+34=45 ; d20+34=36 ; d20+29=48 ; d20+29=44 ; d20+24=44 ; d20+24=40 ; d20+29=48 ; d20+24=38 ; d20+19=25 ; d3+24=26 ; d3+24=26 ; d3+24=25 ; d3+24=25 ; d3+24=25 ; d3+24=26 ; d3+24=26 ; d3+24=25 ; d3+24=25 ; d6=5 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ; d6=4 ; d10+6=9 ;
Wednesday March 10th, 2021 12:14:00 PM

If we can retcon Kezzem to have cast Divine Favor and moved into melee range with the cleric last round, he will Smite Evil and full attack the cleric. Otherwise, he will cast Divine Favor and move into melee range with the cleric this round.

+3 Flaming Returning Dagger

Hasted Attack: 1d20 + 34 = 52.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

Attack #1: 1d20 + 34 = 45.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

Attack #2: 1d20 + 29 = 48. Natural 19.
Crit Threat: 1d20 + 29 = 48.
Damage: 1d3 + 24 + 1d6 fire = 25 + 2 fire.
Crit Damage: 1d3 + 24 = 25.

Attack #3: 1d20 + 24 = 44. Natural 20.
Crit threat: 1d20 + 24 = 40.
Damage: 1d3 + 24 + 1d6 fire = 25 + 1 fire.
Crit Damage: 1d3 + 24 = 26.

Attack #4: 1d20 + 19 = 25.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

+3 Frost Returning Dagger

Attack #1: 1d20 + 34 = 36.
Damage: 1d3 + 24 + 1d6 cold = 26 + 2 cold.

Attack #2: 1d20 + 29 = 44.
Damage: 1d3 + 24 + 1d6 cold = 25 + 3 cold.

Attack #3: 1d20 + 24 = 38.
Damage: 1d3 + 24 + 1d6 cold = 25 + 4 cold.

Two-Weapon Rend (AC 44)
Damage: 1d10 + 6 = 9.


The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing 
Wednesday March 10th, 2021 12:20:27 PM

Nevermind, just say the priest was unconscious. Kezzem will instead throw daggers at the devil/demon thingy. Still smite evil. If he did not cast Divine Favor last round, subtract 3 from all Attack and Damage Rolls.

Rolls adjusted as follows

+3 Flaming Returning Dagger
Hasted Attack: 1d20 + 34 = 52.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

Dagger Attack #1: 1d20 + 31 = 42.
Damage: 1d3 + 21 = 23.

Dagger Attack #2: 1d20 + 26 = 45. Natural 19.
Crit Threat: 1d20 + 26 = 45.
Damage: 1d3 + 21 = 22.
Crit Damage: 1d3 + 21 = 22.

Dagger Attack #3: 1d20 + 21 = 41. Natural 20.
Crit threat: 1d20 + 21 = 37.
Damage: 1d3 + 21 = 22.
Crit Damage: 1d3 + 21 = 23.

Dagger Attack #4: 1d20 + 16 = 22.
Damage: 1d3 + 21 = 23.

+3 Frost Returning Dagger Attack #1: 1d20 + 34 = 36.
Damage: 1d3 + 24 + 1d6 cold = 26 + 2 cold.

Dagger Attack #2: 1d20 + 26 = 41.
Damage: 1d3 + 21 = 22.

Attack #3: 1d20 + 21 = 35.
Damage: 1d3 + 21 = 22.

Additional Smite Damage (on first hit vs. evil outsider): 16.

Bliss, supplementary (Kim for Cayzle)  d20+28=29 ;
Wednesday March 10th, 2021 3:52:52 PM


Murphy changes from water to air elemental.

[More later, at work, no time for details.]

Can someone post for Cayzle? -Kim 
Wednesday March 10th, 2021 3:53:47 PM

Just no time at the moment.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); sickened; Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 10th, 2021 7:07:25 PM

Sorry lost track of time.

For now, Pressi dismisses the sickness and she and Harper move out of range.

DM Kathy  d20+9=22 ; d20+27=29 ; d20+32=42 ; d20+32=35 ; d20+30=32 ; d20+30=35 ; d20+32=36 ; d20+30=48 ; d8=2 ; d8=5 ; d8=1 ; d8=1 ; d20+38=49 ;
Wednesday March 10th, 2021 7:37:05 PM

Kezzem casts Divine Favor and moves up near the priest. He throws daggers at the devil. The creature doesn't seem to take the fire or cold damage, and has some kind of damage resistance. The 37 failed to confirm a critical hit, although the 41 hit.

Hobie fires on the creature. It does not take the electricity damage, and seems to have some kind of damage reduction. Also, it seems to know where you are, invisibility notwithstanding.

Succotash laments his lack of a Banishment spell, and tries to bluff the devil into leaving. He doesn't, so Succotash casts Holy Smite. The spell kills the unconscious priest and blinds the skirmisher. Please roll a Spell Resistance check for the devil.

Murphy changes into an air elemental.

Pressi dismisses the Sickened condition and moves back.

The blinded skirmisher begins retreating. The other skirmisher spring-attacks Harper, but misses.

The devil turns on its Fear aura. Valerie and Bliss need to make DC 23 Will saves or be panicked. Kezzem is also in the area, but is immune to fear effects.

Seeing that, and also since he did a lot of damage, the devil attacks Kezzem. He hits twice, for a total of 28 damage, and Kezzem is now grappled, wrapped in the devil's tail.

And the map.

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+20=30 ; d20+20=29 ; d20+20=38 ; d20+20=38 ; d20+20=25 ; d20+20=32 ; d20+20=21 ; d20+20=40 ; d20+20=40 ; d4+15=17 ; d4+15=16 ; d4+15=17 ; d4+15=18 ; d4+15=19 ; d4+15=17 ; 2d4+30=35 ; d6=2 ; d20+27=39 ; d8+26=29 ; d6=2 ; d20+15=31 ; d20+29=49 ;
Wednesday March 10th, 2021 10:57:11 PM

Last round's combat, if that is okay, OctoBliss. takes a five ft step forward and attacks the large devil thing at m-n-9-10. Since it is as large as him, he cannot use his grab/constrict attacks.

Tentacle 1 hits AC30 for 17.

Tentacle 2 hits AC29 for 16.

Tentacle 3 hits AC38 for 17.

Tentacle 4 hits AC38 for 18.

Tentacle 5 hits AC25 for 19.

Tentacle 6 hits AC32 for 17.

Tentacle 7 misses with a nat 1.

Tentacle 8 potentially crits with a nat 20, follows up to crit vs AC40! Two nat 20s in a row! Bliss inflicts 35.

[Note that Bliss's amulet of mighty fists +5 should cut right through most DRs.]

Then Bliss bites AC39 for 31 nonlethal and then poison (Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)

=====

Then the new round, in which the devil turns on its fear aura. Bliss has to make a save ... and rolls a 31, whew!

Bliss decides that turnabout is fair play, and he makes a grapple attack on the devil! He hits CMD49, rolling another nat 20 woo hoo! Bliss has grappled the devil! He can't use his constrict (it is too big), so he does no damage this round, but he has grappled it. unless its CMD is 50+!

OctoBliss's own CMD is 40.

[HUGE shout out to Kim for helping run Bliss!]

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 10th, 2021 11:14:17 PM


After watching a skirmisher continue to attack her pet, Pressi points to the final Sahaugin. "That's him, he's the one that summoned you... apparently just so he could insult your mother for some reason. And he says he won't stop."

Harper growls but is more focused on the giant devil.

To Succotash's lament, "Probably the same reason I didn't think to ask what to do if the device actually was activated... or whether it took longer than 10 darn seconds. Makes one wonder if we could stop this from happening at all. But I do have a bit of good news if we want to try banishment..."

With an outstretched arm, Pressi casts a quickened surrender blood (and shouts for Bliss to cast a second upon her). (Caster level raised to 21, 25 if Bliss joins in.).

"We don't need preparations. We have... me...."

Pressi casts Heightened (+1) Banish Immortal. Spell Pen Roll is +21/+25 +8 from hero point. Will DC 24.

"Hey, horn machine. Why don't you pick on somebody your own ego."

Harper, meanwhile, starts studying the priestess in the hope of spotting any useful objects that might reverse this attack.

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast
Spectral Hand
true seeing (expired)
water breathing (from murphy)
Freedom of Movement (from Murphy)
Moment of Prescience

L1: 3/7+1
L2: 1/6+1
L3: 0+1/6+1
L4: 3+1/5+1
L5: 2+1/5+1
L6: 1/4+1
L7: 1/4+1
L8: 2/2+1

misleads: 2

Passwall charge
wand of heroism


Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Thursday March 11th, 2021 12:13:16 AM

"Murphy! My arrows don't seem to be doing their full damage! Do you know anything about this devil and possible damage reduction?"

ooc: just to confirm, my bow bypasses any DR cold iron, silver, adamantine, or any alignment based DRs.

The Kezz'm (BrianW) - AC 41/21/36 + 3 + 1; HP 220/248; Boots of Speed (5/10), GMW, Water Breathing  d20+31=48 ; d20+31=39 ; d20+27=45 ; d20+22=38 ; d20+17=30 ; d3+24=25 ; d3+24=25 ; d3+24=27 ; d3+24=25 ;
Thursday March 11th, 2021 12:47:14 AM

Reminder: Smite Evil bypasses any damage reduction. Also, his AC is boosted by 3 against the devil (4 with haste; headed updated). And I have been forgetting the +1 bonus to attack from Haste

"Hey, consent please!" says Kezzem as the devil grabs him with its tail. He full-attacks the devil's tail with his frost dagger.

+3 Frost Returning Dagger

Hasted Attack: 1d20 + 31 + 1 (Haste) = 49.
Damage: 1d3 + 24 = 25.

Attack #1: 1d20 + 31 + 1 (Haste) = 40.
Damage: 1d3 + 24 = 25.

Attack #2: 1d20 + 27 = 45.
Damage: 1d3 + 24 = 27.

Attack #3: 1d20 + 22 = 38.
Damage: 1d3 + 24 = 25.

Attack #4: 1d20 + 17 = 30. Miss.

Devil will also take 16 extra damage on the first strike to hit.



Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 180/214  d3=2 ;
Thursday March 11th, 2021 3:16:24 AM


"Wish I could answer that question, Hobes," Murphy replies. The druid casts Summon Nature's Ally IX. Next round those he summoned should appear, and be able to act.


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+11=30 ; d20+22=32 ; d20+33=44 ; d20+33=42 ; d20+33=49 ; d20+33=36 ; d20+33=53 ; d20+33=36 ; d20+33=47 ; 3d6+22=30 ; 3d6+22=38 ; 3d6+22=32 ; 2d6+22=32 ; d6+22=23 ; d6+22=28 ;
Thursday March 11th, 2021 12:04:05 PM

Valerie's fear save: 30
Succotash's SR roll: 32

Seeing Kezzem grappled, Succotash activates his agile feet ability. (a free action) Ignoring the difficult terrain, he hustles over to his paladin friend, and casts Freedom of Movement on him, immediately breaking the grapple.

Meanwhile, Valerie goes full round ouch production on the devil:

left talon hits AC 44 for 30 damage
right talon hits AC 42 for 38 damage
divine talon hits AC 49 for 32 damage
bite hits AC 36 for 32 damage
left claw Nat 20 (36 for confirmation) for 23 damage (46 if confirmed)
right claw hits AC 47 for 28 damage

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 220/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 2221300
Divine Power (+6, 2 temp HP) 14/18
Righteous Might (DR 10/evil) 15/18

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 11th, 2021 9:12:59 PM

Oh I forgot, Pressi gets a +3 to SR and DC as part of the spell (14 levels of cleric).

Also, sorry re Bliss. I posted the same time he did.

DM Kathy  d20+18=28 ; d20+27=35 ; d6=6 ;
Thursday March 11th, 2021 9:46:10 PM

Bliss attacks! The creature has a very high armor class and some kind of damage reduction. Nevertheless, Bliss is able to inflict some damage. The devil is immune to poison, however. And, even with his very best effort, Bliss cannot grapple the devil, who does indeed have a CMD higher than 50.

Pressi heightens her caster level and attempts a Banish Immortal. She give her DM her SR bonus, but doesn't actually roll a check, and since DMs are not supposed to roll for players, that puts us in an awkward position. The devil would have made its Will save anyway, but please actually roll the check for future actions.

Hobie notes that the creature has damage reduction, and tries to figure out a way around it. [OOC: I looked at your character sheet, and all I'm seeing is a +5 weapon. Do you have a spell, or an ability or something that allows you to bypass DR?]

Kezzem goes to work with his dagger. He is -2 to attacks because he is grappled, so he hits twice. The first, smite-y hit does full damage [your smite in the last round did full damage as well].

Murphy begins a summoning spell.

Succotash makes his way to Kezzem and casts Freedom of Movement.

The remaining skirmisher does a Spring Attack on Bliss, hitting for 10 damage.

The devil concentrates for a moment (spell-like ability). Succotash, Valerie, Kezzem, Harper and Pressi need to make a DC 27 Will save or become paralyzed, freezing in place.

And the map.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+20=34 ; d20+20=24 ; d20+20=37 ; d20+20=21 ; d20+20=29 ; d20+20=39 ; d20+20=34 ; d20+20=33 ; d4+15=19 ; d4+15=17 ; d4+15=16 ; d4+15=17 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d20+27=42 ; d8+26=31 ; d6=6 ;
Thursday March 11th, 2021 11:05:39 PM

OOC: Just having plusses allows a weapon to cut through DR for many cases: Per the rules, a +5 weapon (or Bliss's +5 amulet, IIRC) cuts through cold iron, silver, admantine, magic, and alignment-based DR.

Bliss is amazed that his grapple failed! "Huh! Slippery devil!" he thinks to Mookie.

He decides to lash out again, ignoring the skirmisher.

His tentacles hit ...
ACs 34, 24, 37, miss, 29, 39, 34, and 33 for
19, 17, 16, --, 17, 16, 18, 16

His bite hits AC42 for 37 nonlethal plus the usual poison. Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves.


Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214  d20+22=40 ; d20+22=39 ; d20+22=23 ; d20+22=36 ; d20+22=33 ; d20+17=29 ; d20+12=18 ; 2d6+12=21 ; 2d6+12=16 ; 4d6+18=33 ; 4d6+18=39 ; 4d6+18=32 ; d8=3 ; d8=2 ; d8=8 ; d8=4 ; d20+43=61 ;
Friday March 12th, 2021 12:23:32 AM


[As Succo, Kez & Pressi have Freedom of Movement, they may still roll the DC 27 Will save, but are not subject to paralysis. Unless Valerie and/or Harper have that spell, they will need to make the save]

Summoned Cloud Giant Attacks
Severe dice roller repetition. First roll for the male was fine - 2nd was fine, but then roll repeated 3 more times, when I really only needed 3 total d20+22 rolls (so forget the two extra d20+22 results).
Male cloud giant (slams): (Note: add 2 to effective AC hit if flanking rule applies, otherwise keep rolls shown below)
- AC 40: 21 hp
- AC 39: 16 hp
Female cloud giant (gargantuan morning star): (See flanking comment above)
- Morning star:
- - AC 23 (miss): 33 hp
- - AC 29 (miss?): 39 hp
- - AC 18 (miss): 32 hp
"We'll smash you to a red-black pulp, wing-ed devil," threatens the female cloud giant in giant-accented common tongue.

As he flies by just over the head of Valerie and slightly out of reach of the devil (flyby attack feat - though it covers any mid-movement standard action) Murphy casts cure critical wounds, mass for +35 hp each for all of his friends and allies, except for Hobie, who is just out of range (and who is at full hp anyhow). He continues his trajectory to end up slightly above the skirmisher.

=================
Perception: 61

Spells in effect:
Longstrider: 17 hrs 11.5 minutes
Water Breathing (from Succotash): 3 hrs 11.5 minutes
Foresight: 2 hrs 13.5 minutes
Freedom of Movement: 2 hrs 13.5 minutes
Heroes' Feast: 9 hours 43.5 minutes
Magic Fang, Greater: 11 hrs 9.5 minutes
Heroism: 19.5 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 11.5 minutes
Freedom of Movement (Bliss): 2 hrs 19.5 minutes
Freedom of Movement (Pressi): 2 hrs 42.5 minutes

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=50 ; d20+31=42 ; 2d6+25=33 ; d6=3 ; 2d6+50=59 ; 2d6+25=34 ; d20+31=46 ; d20+31=39 ; d20+26=34 ; d20+21=37 ; d20+16=17 ; 2d6+25=29 ; 2d6+25=34 ; 2d6+25=34 ; 2d6+25=35 ; 2d6+25=31 ;
Friday March 12th, 2021 4:40:11 AM

ooc: Weapons of certain enhancement bonuses automatically overcome DR.
https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Overcoming-DR

Hobie keeps firing on the Devil (I didn't post last round because I was waiting on some kind of answer to the DR confusion, can I post attacks for last round and this one?)

Manyshot = 50 (Critical threat -confirmation roll = 42)
Piercing 33 + extra crit damage 59 = 92
Piercing = 34

Rapid shot = 46
Piercing =29

Haste = 39
Piercing =34

Iter 1 = 34
Piercing =34

Iter 2 = 37
Piercing =35

Iter 3= Nat 1
Piercing =31

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=32 ; d20+31=46 ; d20+31=32 ; d20+26=44 ; d20+21=30 ; d20+16=27 ; 2d6+25=33 ; 2d6+25=33 ; 2d6+25=37 ; 2d6+25=32 ;
Friday March 12th, 2021 4:42:34 AM

If you'll let me make up for the previous round

Manyshot =Nat 1

Rapid shot =46
Piercing = 33

Haste = Nat 1

Iter 1 = 44
Piercing = 33

Iter 2 = 30
Piercing = 37

Iter 2 = 27
Piercing = 32

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Friday March 12th, 2021 10:34:27 AM

(if you prefer paper over psfrd, that bit about enhancements and DR is on page 562 in the core rulebook)

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+26=27 ; d20=18 ; 3d6+22=35 ; d20+33=49 ; d20+33=39 ; d20+33=43 ; d20+33=52 ; d20+33=37 ; d20+33=36 ; d20+33=38 ; 3d6+22=34 ; 2d6+22=28 ; d6+22=26 ; d6+22=28 ;
Friday March 12th, 2021 10:47:58 AM

Succotash will save 27 (barely made it)
Valerie has Freedom of movement, so she is immune but unless she rolled a nat 20 she would auto fail. (rolled 18)

Succotash feels his body start to stiffen up, but, by sheer force of will, is able to force back the effect. He sees Murphy's giant appear and decides to join in on the summoning fun and begins summoning an Augmented Ghaele Azata. Meanwhile, Valerie continues to attack the devil.

left talon hits AC 39 for 35 damage
right talon hits AC 43 for 38 damage
divine talon hits AC 52 for 34
bite hits AC 37 for 28 damage
left claw hits AC 36 for 26 damage
right claw hits AC 38 for 28 damage

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 220/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 2221300
Divine Power (+6, 2 temp HP) 14/18
Righteous Might (DR 10/evil) 15/18

Augmented Ghaele Azata (CR 13)

CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +5; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
Aura holy aura

DEFENSE

AC 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
hp 162 (13d10+65)
Fort +19, Ref +11, Will +16
DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25

OFFENSE

Speed 50 ft., fly 150 ft. (perfect)
Melee +2 holy greatsword +24/+19/+14 (2d6+14)
Ranged 2 light rays +14 ranged touch (2d12)
Special Attacks gaze
Spell-Like Abilities (CL 13th)

Constant—detect evil, holy aura (DC 21), see invisibility
At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)
3/day—globe of invulnerability
1/day—chain lightning (DC 19), prismatic spray (DC 20), wall of force

Spells Prepared (CL 13th)

7th—holy word (DC 21)
6th—banishment (DC 20), heal (DC 20)
5th—flame strike (DC 19), raise dead, true seeing
4th—death ward, dismissal (2) (DC 18), divine power, restoration
3rd—cure serious wounds (3), searing light (2)
2nd—aid, align weapon, bear’s endurance, lesser restoration (2)
1st—bless, command (DC 15), divine favor, obscuring mist, shield of faith
0 (at will)—detect magic, purify food and drink, stabilize, virtue

STATISTICS

Str 29, Dex 12, Con 24, Int 16, Wis 19, Cha 17
Base Atk +13; CMB +20; CMD 31
Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Skills Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Languages Celestial, Draconic, Infernal; truespeech
SQ light form

SPECIAL ABILITIES

Gaze (Su)
In humanoid form, a ghaele’s gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele’s gaze is immune to that particular ghaele’s gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.

Light Form (Su)
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can’t make physical attacks or cast spells. This ability otherwise functions similarly to a bralani’s wind form ability.

Light Ray (Ex)
A ghaele’s light rays have a range of 300 feet. This attack bypasses all damage reduction.

Spells
Ghaeles cast divine spells as 13th-level clerics. They do not gain access to domains or other cleric abilities.

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+16=27 ;
Friday March 12th, 2021 1:28:18 PM

Pressi also just makes it to shake off any effects (and also has FOM)

She watches as the skirmisher continues to bounce around. "Wow, someone can't stand the lack of attention."

She casts suffocate on him with barely a glance and a hand wave (Fort DC 22).

The Kezz'm (BrianW) - AC 41/21/36 + 3 + 1; HP 220/248; Boots of Speed (5/10), FoM, GMW, WB  d20+20=23 ; d20+20=35 ; d20+20=26 ;
Friday March 12th, 2021 2:24:08 PM

SV Will: 1d20 + 20 = 23. Fail.

Ignore second and third rolls. Site was not being responsive so I kept clicking.

"Oh, you didn't like that, did you!" says Kezzem as he goes to stab the devil again...but freezes in place.

Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214 
Friday March 12th, 2021 5:17:11 PM


No, Kezzem does not freeze in place. Succotash earlier cast Freedom of Movement on him. So don't just do something, stand there!

I mean... thaw immediately - you are free to move, and shop, Kezzem.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday March 12th, 2021 6:28:02 PM

Just for good measure, Octobliss spits out a little raspberry of ink at the skirmisher. [RP effect only]

DM Kathy  d20=1 ;
Friday March 12th, 2021 10:03:03 PM

Octo-Bliss attacks--and misses every time.

Murphy heals his companions while the cloud giants attack! Mrs. Cloud Giant misses her attacks, but Mr. Cloud Giant hits and does damage.

Succotash just barely escapes being held in place, and decides to get in on the summoning act. Valerie continues to shred.

Pressi decides to do something about that irritating skirmisher. He begins to suffocate.

Hobie rains down death and destruction, and in the end it's too much for the demon to take. He poofs back to whatever hellish dimension he came from. [OOC: Sorry about the bonus thing; I could have sworn they changed that rule. Senility, yay!]

Kezzem freezes for a moment, but his Freedom of Movement ensures that he is not held in place. However, he doesn't need to do anything; the devil is defeated, the blind skirmisher has fled, and the remaining skirmisher is slowly suffocating.

Bliss sends a squirt of ink at his fallen foes. The battle is yours.

The Kezz'm (BrianW) - AC 41/21/36 + 3 + 1; HP 220/248; Boots of Speed (5/10), FoM, GMW, WB 
Saturday March 13th, 2021 12:52:14 AM

"Oh, sorry, I guess I'm not paralyzed," says Kezzem. "I got confused there."

OOC: You know, I checked the spell description to see if it worked on paralysis. For some reason I didn't think it did despite it very explicitly saying that it does.

Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214  d20+26=27 ; d20+43=47 ; d20+16=35 ;
Saturday March 13th, 2021 4:25:11 PM


Murphy scans the area, watches the last skirmisher flee the scene, and marks his direction of travel. He plans to follow shortly to hold a little discussion. He shoots up into the air about 300 feet to get a good territorial look around and freshen his geographical bearings (knowledge, geography: 35). After that quick moment of observation, he just as rapidly descends and says:

"Blessed be the heavens, we have thwarted their plans! Well done, well done all - and at the end we're not too badly scratched." He flies over to where the sahuagin priest was and takes a moment to search for remnants of the green container which loosed the devil. He asks for help from whoever wants to help. If he locates remnants of the green container, he'll turn them over to Succotash. "Hang on to these, would you? This is supposed to be Teucri-like technology. Perhaps the Sages will have an interest in it, and be able to tell us what they can discern. I'd had the impression it would be somewhat larger than it turned out to be. Devil in a bottle? Who'd have thought that?

He does not know at the moment just what kind of devil it was - but he plans to ask someone who might. Including those present. "Does anyone know just what sort of devil that was?" he asks his companions [who need to roll a knowledge, planes DC40 to know, unless they have an arcane or divine method of knowledge beyond that]. He commits the memory the images he took in of it for future artistic representation.

Then he sees the two cloud giants who answered his summons. "Thank you two for coming to help us against this fell foe. You are quite impressive in battle. What was that you said, Lady of the Clouds? 'We'll smash you to a red-black pulp, wing-ed devil'? I know many summoners simply dismiss those whom they have called with nary a thank you. But I, and my friends, are grateful you came. Here, let me show you what I look like when I'm not in elemental form." He goes out of wild shape from air elemental back to wet halfling, his 3'8" stature standing in 2 feet of water. "My name is Murphy, and we are called Humble's Sword, from Humble's Ford. Let me get you something." He takes out two pouches from within his haversack, and takes two pale blue gems from one of the pouches. "Here is a small token of our gratitude." He hands them the two gems (2 - 250gp sapphires), and the pouch which holds 100 gold pieces. "May the heavens show you good favor." He gives them a chance to respond should they choose, and asks if they would like him now to return them from whence they came.

"Someone want to check the gear of our foes?" Murphy asks. "I'd like to talk to the skirmisher, and give him a message to pass on to his people. Anyone care to join me?" he asks as he goes to retrieve his silk rope harness from where he dropped it earlier. He swims well, but nowhere near as fast as when a water elemental.

Also, relating to Murphy's territorial overview: How far are we from shore? And does the shore look to be different from where we launched from near Windhorn Hamlet? With his direction sense, Murphy should know whether we are north or south of where we started. Maybe he was even able to see the boat they left at anchor?

=========
Perception: 47 (to try to find remnants of the green container from which the devil was released)
Knowledge, the planes: 27/40 (to try to know what sort of devil this was)
Knowledge, geography: 35 (for territorial overview from a height of 300 feet)

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Monday March 15th, 2021 10:33:50 AM

"Sure, I'll hold onto the remains of the device Murph!" Succotash says as he takes the pieces and stows them in his handy haversack, making sure to wrap them in his blanket if there are any sharp edges, to protect the lining, of his bag. As his new summoned friend arrives, he says, in celestial, "Thank you for coming so quickly, but the reason for your summoning is no more. We were fighting a nasty devil, and I thought one of your ilk would be a perfect counter to the evil beastie, however, my friends and I were apparently up to the task, and defeated it. The darn thing escaped to his home plane to avoid being finished off. By the way, you wouldn't know what kind of fiend it was, would you? Succotash then goes on to describe the devil, to the Ghaele Azata, allowing his friends to fill in any blanks he may have left out.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 219/300
Summon Monster IX 18/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 220/300
Divine Power (+6, 2 temp HP) 13/18
Righteous Might (DR 10/evil) 14/18

Augmented Ghaele Azata (CR 13)

CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +5; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
Aura holy aura

DEFENSE

AC 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
hp 162 (13d10+65)
Fort +19, Ref +11, Will +16
DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25

OFFENSE

Speed 50 ft., fly 150 ft. (perfect)
Melee +2 holy greatsword +24/+19/+14 (2d6+14)
Ranged 2 light rays +14 ranged touch (2d12)
Special Attacks gaze
Spell-Like Abilities (CL 13th)

Constant—detect evil, holy aura (DC 21), see invisibility
At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)
3/day—globe of invulnerability
1/day—chain lightning (DC 19), prismatic spray (DC 20), wall of force

Spells Prepared (CL 13th)

7th—holy word (DC 21)
6th—banishment (DC 20), heal (DC 20)
5th—flame strike (DC 19), raise dead, true seeing
4th—death ward, dismissal (2) (DC 18), divine power, restoration
3rd—cure serious wounds (3), searing light (2)
2nd—aid, align weapon, bear’s endurance, lesser restoration (2)
1st—bless, command (DC 15), divine favor, obscuring mist, shield of faith
0 (at will)—detect magic, purify food and drink, stabilize, virtue

STATISTICS

Str 29, Dex 12, Con 24, Int 16, Wis 19, Cha 17
Base Atk +13; CMB +20; CMD 31
Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Skills Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Languages Celestial, Draconic, Infernal; truespeech
SQ light form

SPECIAL ABILITIES

Gaze (Su)
In humanoid form, a ghaele’s gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele’s gaze is immune to that particular ghaele’s gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.

Light Form (Su)
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can’t make physical attacks or cast spells. This ability otherwise functions similarly to a bralani’s wind form ability.

Light Ray (Ex)
A ghaele’s light rays have a range of 300 feet. This attack bypasses all damage reduction.

Spells
Ghaeles cast divine spells as 13th-level clerics.

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday March 15th, 2021 10:56:08 AM

"Well, you better talk to him fast before I crush the life force out of him," Pressi responds to Murphy. "But could you get me a snack first? Maybe something with chocolate."

She scans the room.

"Ok, fine." She dismisses the suffocation so they can talk to the skirmisher.

Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214 
Monday March 15th, 2021 12:49:08 PM


"Thanks, Succotash."

In response to his wife, Murphy reponds, "Chocolate? Sure. I keep it close to the top of my portable hole." He opens the device just enough to reach in, and to the left. It takes him a moment. He pulls out a pound of chocolate. "First piece for Pressi. Anyone else want a piece of chocolate?" He offers a little chunk to Succotash's summoned fellow.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday March 15th, 2021 5:27:40 PM

Bliss sighs in relief and resumes halfling form.

"You guys, who has the artifact we came here for?"

DM Kathy 
Monday March 15th, 2021 6:56:01 PM

Murphy looks for pieces of the artifact. You do find some, and they seem to be glass, so they're not only very small; they're also very sharp. You can keep looking if you like.

Murphy and Succotash thank and dismiss the beings they summoned. Before departing, the Ghaele Azata informs Succotash that the devil was a Pit Fiend.

Pressi scans the room, an impressive feat as you are outdoors. You dismiss the spell, and the skirmisher's gills begin working frantically. He is lying underwater, so if you want to question him you'll either need to join him down there or haul him up.

Bliss wants the artifact, but it was one of those "break glass to summon a devil" kind of artifacts, so it's mostly in pieces at the moment. Sharp pieces.

You are still in shallow water, about two feet deep. Since most of you are three-foot-something in halfling form, it's not super comfortable, but you can manage. Your sahuagin captive is clearly more comfortable underwater, which is where he is now. You are about 30 feet from shore, and you are not especially close to the fishing village where you launched into the bay.

Also, you are wet. And although it's a pretty mild spring day, the bits of you that are wet and exposed to the air are starting to get chilly, especially now that the heat of battle has worn off.

Oh, and many of your fallen foes have some pretty snazzy-looking gear.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB  d8=6 ; d8=6 ; d8=1 ; d8=7 ; d8=5 ; d8=2 ; d8=1 ; d8=7 ; d8=3 ; d8=5 ; d8=8 ; d8=2 ; d8=8 ; d8=8 ; d8=7 ; d8=3 ; d8=7 ; d8=7 ; d8=5 ; d8=8 ; d8=2 ; d8=7 ;
Tuesday March 16th, 2021 12:59:08 AM

"I don't know what kind of fiend it was," says Kezzem. "A pit fiend? Well, now it's a stabbed fiend."

"Bliss, come her, let uncle Kezzem patch you up."

Wand of Cure Light Wounds
Healing: 6 + 1 = 7.
Healing: 6 + 1 = 7.
Healing: 7 + 1 = 8.
Healing: 5 + 1 = 6.
Healing: 2 + 1 = 3.
Healing: 7 + 1 = 8.
Healing: 3 + 1 = 4.
Healing: 5 + 1 = 6.
Healing: 8 + 1 = 9.
Healing: 2 + 1 = 3.
Healing: 8 + 1 = 9.
Total: 70

"You too Press."

Healing: 8 + 1 = 9.
Healing: 7 + 1 = 8.
Healing: 3 + 1 = 4.
Healing: 7 + 1 = 8.
Healing: 7 + 1 = 8.

Total: 37

"Don't forget me, Kezzem."
"No problem, Kezzem."

Healing: 5 + 1 = 6.
Healing: 8 + 1 = 9.
Healing: 2 + 1 = 3.
Healing: 7 + 1 = 8.

Total: 26

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Tuesday March 16th, 2021 9:50:25 AM

Hobie will fly down and start using Detect Magic to look around at the magic gear that he finds. He has a +31 Spellcraft for the purpose of identifying magic items

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday March 16th, 2021 10:44:05 AM

Succotash will help Hobie gather the goodies. he casts detect magic, as well, and if he finds any auras, he lets Hobie look it over, as he isn't the best at identifying things.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 218/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 219/300
Divine Power (+6, 2 temp HP) 12/18
Righteous Might (DR 10/evil) 13/18

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214  d20+32=41 ;
Tuesday March 16th, 2021 4:17:44 PM

[Brian/Kezzem: Thanks for giving the healing. Please note, on that topic, that after Murphy cast his mass cure light wounds, giving everyone back 35 hp, the only two people who still needed healing were: Bliss at 187/222 and Pressi at 141/144. So put most of those charges back into Kezzem's wand, except for 35 hp for Bliss, and 3 hp for Pressi. And read Murphy's posts, and Succotash's, so that you know you have freedom of movement when you do, and are cured when you are :-) ... I try to bold things that one or more fellow players should really know about. And perhaps if others read what what in Murphy's post, they also might have updated their hp in the headers [wink]. Also, get your piece of chocolate]

Regarding the chilly air, it does not bother Murphy at all, due to his handkerchief of comfort (as cloak, but slotless).

"Succotash has the green glass pieces of the artifact I found, and the rest of the artifact you should be able to find right over there," Murphy answers Bliss, "next to where the priest was standing. No doubt there are bits under the sand, so some digging will be necessary. I got maybe a quarter of the pieces, I'm guessing? Let's find all we can, for the sages. Who can do that while I talk to Chokey over here? Give what you find to Succotash for safe keeping."

"Thanks for checking for the magic items, Hobie & Succotash."

Murphy goes over by the recovering Sahuagin. "You want to join me on this, Pressi? You have certain skills I lack." He goes under the water to talk with 'Chokey'.

He waits for Pressi to join him, and if she needs to cast a spell or two for prep. Then, in Aquan, he says to the skirmisher, "Hey, rough day, no?" He pauses for any answer, then says, "You want to tell me about what you fellas thought that devil was going to do for you? And how did you figure out where it was to be found?"

===============
Sense Motive on Sahuagin: 41

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Tuesday March 16th, 2021 6:16:03 PM


[I meant, cure critical wounds, for 35 hp, on March 12th]

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Tuesday March 16th, 2021 10:52:11 PM

Bliss thinks it is a good idea to pick up all the fragments. The sages may find them useful. He works hard with Mookie to gather the bits.

Mookie is a natural at finding small shiny things.

DM Kathy 
Tuesday March 16th, 2021 11:29:44 PM

Kezzem finishes up the healing, a process that would be much easier if people would remember to update themselves with the Powers of the Universe. But it all gets sorted out in the end.

Murphy continues to work on retrieving all the bits of the artifact, with help from Bliss.

Hobie and Succotash, meanwhile, look for treasure. You find:

3 Belt of Physical Might +2 (Str and Dex); 8 +1 short swords; 2 +1 chain shirt; Headband of Inspired Wisdom +4; +2 breastplate; Wand of Cure Serious Wounds; mw spear; Monk’s Robe

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Wednesday March 17th, 2021 1:40:20 AM


Murphy earlier explained to Bliss where to find the remaining shards, but did not do further collection himself. Rather he along with Pressi (and any others who are not otherwise occupied and care to join in) question this survivor, as outlined in the last paragraph of Murphy's prior post. Or does Pressi do something else? She has that chocolate bit, after all.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Wednesday March 17th, 2021 10:24:20 AM

Hobie will put away all the swords and belts that they'll eventually sell, and had the Wand of Cure Serious to Succotash.

"How many charges you think this thing has Sucker?"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+9=22 ;
Wednesday March 17th, 2021 1:26:15 PM

Spellcraft: 22

"Let me see", Succotash begins to answer Hobie. If he is able to decipher how many charges are on the wand he will let Hobie know, if not, he will answer that he isn't sure. either way, he will stow the wand, in his handy haversack, for easy access when next needed.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 17th, 2021 2:03:27 PM

"I am marginally interested in asking our skirmisher," she replies. "You may be disappointed, though. They don't always give the grunts all the information."

She moves towards the skirmisher. "I share your desire to learn their plan, but I'm beginning to think they don't have one. Fear, cynicism, ego... Sometimes people just unleash the devil and don't think about the next step. They don't even know if they can trust their leaders, let alone the devil. They just think about their pain and what they were promised."

She signals for the skirmisher to stand up.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Wednesday March 17th, 2021 8:18:47 PM

13 charges added back to the wand. Now that you mention it, I do recall seeing that Kezzem was healed by Murph, but I forgot to update my HP. There's a lot to keep track when your making 8 attacks plus a rend per round.

"That's okay Press," says Kezzem. "I can't tell if you didn't tell me something or I just forgot about it. Now, tell me more about this magical flying skateboard!"

DM Kathy 
Wednesday March 17th, 2021 9:58:42 PM

You collect the remaining pieces of the artifact--or at least, all the pieces you can find.

Succotash discovers that the wand is fully charged.

You turn your attention to questioning the prisoner. He is actually very forthcoming with information; it's just that what he says doesn't make a lot of sense.

There is a war raging between the sahuagin and the merfolk. It's been going on for some time, and you may actually have heard news about it here and there. The war isn't going well for the sahuagin. This group seems to be a bunch of separatist zealots who feel that the current sahuagin leadership isn't being aggressive enough. Their solution to this, apparently, was to find a device that would summon a devil and then something something ultimate glory and triumph. It really doesn't hold together, but try telling him that.

Which brings up the question of what you're going to do with this guy.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Wednesday March 17th, 2021 11:04:23 PM


Bliss says, "Let him go. He is a sad pathetic defeated thing, and will trouble the Wold no more."

The halfling is sad that the group basically failed the quest, since the object was not retrieved before it was broken. Oh well.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Thursday March 18th, 2021 12:33:06 AM

"Wait, was that THE artifact we were trying to find, or just A artifact. Because, I mean, that devil guy was not exactly a lightweight, but I was expecting more end-of-the-Wold evil, because I just cast paladin on that guy and it was like super effective. We sure there's not an even bigger big bad evil guy we need to be worried about?"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday March 18th, 2021 2:28:09 AM


"Well, we could go back and check further in the ship, Kezzem, but I think that was it. It was a - pit fiend. Big scary leathery wings. I'm fairly certain it could have done us more harm, but we do tend to keep things busy. Like casting paladins at them."

Murphy concurs with Bliss. "Go home now. Here is a piece of chocolate. I don't know if you'll like it, but we do."

"I think an earth elemental might be good at sorting out the rest of the glassy bits." He changes into, of all things, a small earth elemental. Murphy spends several minutes using his abilities to find the rest of the shards. He's not terribly concerned about sharp silica. In time he gets most of the undiscovered pieces, and turns them over to Succotash. "I think this will have to do. The sages can puzzle over this broken vessel."

"Shall we return to the boat, then to Windhorn Hamlet, then to the sages? I know this may be a rarity - but I forget - is it The Float we are to go to next? Or Plateau City?"

"Maybe we can grab a souvenir off of the Lotophagi Splendor - the ship's bell? - before we return."

At the moment, he's open to options, no longer feels an urgency. He thinks about the bear who has come to dwell at the Sanctuary. It might be nice to spend some time in his company as a bear. "Can you change into a bear, honey?" he asks Pressi, seemingly out of the blue.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Thursday March 18th, 2021 5:21:47 AM

Hobie holds Prowler out with a look of pride “Kezzem have you not figured out by now, the biggest and baddest artifact in all the Wold is right here. This bow, in this hand”

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday March 18th, 2021 11:09:00 AM

Succotash says in response to Hobie's comment, "I don't know if Prowler is an artifact or not, but I know for certain that we Humble's Swords are one tough group of halflings, and though I've said it before, I still wouldn't want to be on the other side of our collective wrath!"

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 18th, 2021 4:58:33 PM

Pressi reluctantly lets the sahaugin go, no longer feeling angry towards him.

Pressi shrugs. "We got lucky. A thing like that's best move is to start raising like crazy."

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday March 18th, 2021 8:10:51 PM

"Your Prowler is on it's way to legendary status, Hobie," Murphy smiles.

"Raising what, Press? Children? Welts? People from the dead?" Murphy inquires. "Fortifications? Contributions? Bread dough with yeast? Livestock? Roofs? Blisters? A ruckus? What exactly is it you think they ought to be raising?"

[A bit more later... gotta run.]

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 18th, 2021 9:21:29 PM

(Apologies, my child came in and I wanted to get the post in under the wire. Things are kind of tight.)

Pressi clears her throat. "What I meant to say is that a pit fiend usually starts summoning at an alarming rate. Almost as much as we could as a group.

"And yes, I say this as someone who can choke the life force out of someone with barely a thought: I got to get myself a bow someday."

DM Kathy 
Thursday March 18th, 2021 9:42:06 PM

You discuss the recent battle. You did indeed do well, and if you hadn't been here, the pit fiend could have done a lot of damage. Not Wold-ending damage, true, but hundreds dead would have been a tragedy sufficient for everyday purposes.

Bliss suggests allowing the remaining skirmisher to go. Do you also allow him to keep his gear?

Murphy is able to find most pieces of the artifact.

You do need to report back to the Sages Guild. Their headquarters is in the Floating City. They have a significant branch library not too far away in Plateau City. Which one you choose to report to is entirely up to you.

You should probably get the boat back to the Windhorn Hamlet--it would be the polite thing to do--but you can get there by traversing the surface of Dragon Bay; there is no need to go underwater again unless you want to.

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 1:29:10 AM


"Ah, ah, you were talking about the pit fiend. I thought you were talking about the sahuagin. Yes, that makes sense now that I understand ... what you meant!"

"Let's do this," says earth elemental Murphy. "I switch back to water elemental taxi form, get you all back to the boat. Then I take about six to ten minutes to hasten back to the sunken ship, and get that bell, or some souvenirs, then come right back. I'll catch up to however far you have sailed or rowed in that brief time, and we return to Windhorn and give the boat owner who was kind enough to let us use his vessel for a song one of the mementos I fetch.

"Then, somehow, off to the Float?"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 1:50:42 AM


"Oh - the fellow's gear? Let's relieve him of most of it, then send him on his way otherwise unharmed." Any party member who wants to can decide what 'most of it' may entail. Murphy changes back to halfling from earth elemental, gets his portable hole. changes into a huge water elemental, harnesses up, and is ready to haul his friends as soon as they are ready.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Friday March 19th, 2021 6:35:48 AM

"Sounds good to me, lets get to the Sage's Guild"

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday March 19th, 2021 7:41:42 AM


"Salvage anything else from the wreck, return the boat, visit the sages wherever it is our contact wanted to meet us, and have some bacon. Yup!"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 12:31:33 PM


Hearing Bliss, Murphy asks, "Shall we all revisit the Lotophagi Splendor for a better look, and take some items of significance? Then we can return to our borrowed boat, and so forth."

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Friday March 19th, 2021 1:40:35 PM

"Yeah, I guess. We are a pretty badass group of halflings. I guess I just got my expectations as to what would happen if they actually summoned the thing before we could stop them. I guess stopping them after the fact was just as good."

"Press, I know I said this before, but sometimes you scare me," says Kezzem. "And the rest of the time you really scare me."

"Oh, the Sage Guild. That's right, we were supposed to sprinkle sage or something to keep it from coming back! Oh wait, not that kind of sage. We were supposed to sprinkle knowledgable-talky people on it! We got to go back and leave them Murphey!"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 5:12:06 PM


"Kezzem, I think you may also be some sort of artifact!"

The druid turns to the group. "All right, hearing no objections, we now are off to the Lotophagi Splendor. I'll do a quick internal mapping. You all can decide what souvenirs you want off the ship, and I may grab something, too. Then it's back to the surface the way we initially came. Much as I'd love to investigate the other wrecks, I shall refrain. If this does not suit you, speak now, or forever hold your peace."

[DM Kathy, if you want to wave a hand and let us know a few items of interest from the ship we might be interested in grabbing, and wave once more and have us back at Windhorn Hamlet, that could work! From a time-filling player, I don't want to stretch things too far for you. At Windhorn we can figure out how we're getting to ... the Float, or wherever. -Kim]

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Friday March 19th, 2021 7:35:25 PM

Kezzem gives Murphey finger-crossbows.

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