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Rivals


DM Kathy 
Wednesday February 10th, 2021 5:22:58 PM

[Everyone take 80,000 XP for the previous scene.]

Your healing complete, you once again head out on your quest. Succotash's spell is still active, prompting you forward. Murphy in elemental form, is towing many of his companions.

It is Hobie who spots them first. A group of sahuagin, four of them mounted on sharks, facing your direction. They do not appear to have seen you, but they do seem to know that somebody--or something--is coming from your direction.

Let's have a map this time.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Wednesday February 10th, 2021 9:14:25 PM

(I'm going to hold off for now to see what Murphy and others wish to do. Will try to post sometime tomorrow late morning.)

Bliss HP165 AC32 | Mookie HP76+13 AC42 | Cayzle 
Wednesday February 10th, 2021 11:53:02 PM

Bliss reactivates his usual array ... Shield of Faith, extended Divine Favor, and changes into an octopus.

Mookie moves to the rear and thinks about sitting this one out.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+7=10 ;
Wednesday February 10th, 2021 11:56:18 PM

"They have shark mounts?" asks Kezzem. "No fair, I want a shark mount! Why didn't we turn Rumpus into a shark?"

Kezzem will swim towards the sahuagin as fast as he can (not sure how far he can move while swimming).

Swim: 1d20 + 7 = 10.

Probably not too far with that roll.

Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/-  d6+5=9 ; d20+43=63 ; d20+23=43 ; d20+23=31 ; 4d6+24=38 ; d20+23=34 ; 2d6+12=21 ;
Thursday February 11th, 2021 4:29:51 AM


[Time lapse guess d6+5=9 minutes since leaving Sea Serpents. We traveled at movement 60' (sharks' swimming speed). DM Kathy can change should guess be wildly off.]

Please, EVERYONE READ THIS!!


On map: Since he is pulling everyone, at the beginning they are all arrayed pretty much like this picture.

Murphy describes our opponents as follows in the halfling tongue, "Pressi, cast haste NOW please! Ahead are 4 shark-mounted sahuagin with tridents, and behind them one large sahuagin and a medium-sized one - likely a spell caster. Suggestions:

--Succotash, ask your dire sharks to sweep the front line, one right side, one left side.
--Kezzem, hang on until we're closer! [Murphy will follow a path that allows Kezzem to grab back on if he wants to]
--Friends, I will swim us closer and you each can stay with me or drop off when and where you wish. I will go forward toward the left, then sweep across toward the right, then around behind the first line toward the spell caster whom I'll slam." SEE Murphy's path HERE!

Murphy does not take time to explain himself twice. Am assuming Pressi casts haste (since she explained she was waiting to see what Murphy was up to). He takes off from (head at F10/F11), swims up to about M6, curving down to T18 or so, then up to W14 where he slams into the sahuagin there. People can drop off along the way if they want, or stick with him.

Slam attack vs (medium?) sahuagin at X13, critical hit (if AC31 hits) for 38 hp damage. If AC is better than 31, then damage is 19. Second slam hits AC 29 for 21 hp damage.

============
Perception: 63 (nat 20 - all senses on full alert, Murphy is saturated with, and capable of absorbing, close to all discernible environmental items of significance, I think. I also assume that Foresight allows Murphy to sense what Hobie sees)

Spells in effect: [Note: Adding 9 (actually 8.9) minutes to time elapsed since last time remaining for spells]
Longstrider: 17 hrs 33 minutes
Water Breathing (from Succotash): 3 hrs 33 minutes
Foresight: 2 hrs 35 minutes
Freedom of Movement: 2 hrs 35 minutes
Heroes' Feast: 10 hours 5 minutes
Magic Fang, Greater: 11 hrs 31 minutes
Heroism: 41 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 33 minutes
Freedom of Movement (Bliss): 2 hrs 41 minutes

Some huge water elemental form benefits:
You are immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Water elemental: As elemental body III. You gain a +4 size bonus to your Strength, a –2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.

Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/- 
Thursday February 11th, 2021 5:05:27 AM


OOC Note - Guys, I left your character icons back at Murphy's starting point on DM Kathy's map. If you want to keep traveling with Water Murphy, then move your icon to somewhere on his back over on the right side of the map. If you want to drop off somewhere along the path I laid out path I laid out here, then place your character icon where you wish along that path - plus any movement you want after you hop off. -Kim

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+17=36 ; d20+21=29 ; 4d10+17=48 ; d20+17=22 ; 4d10+17=39 ; d20+32=42 ; 2d6+20=27 ; d6=4 ; d6=2 ;
Thursday February 11th, 2021 6:56:43 AM

Succotash was considering diplomacy, and trying to decide what to say, as Murphy zooms forward. Changing gears mid-stride, Succotash holds on Murphy's rope and then has Valerie let go at just the right time. he uses his speak with animals spell like ability to instruct his dire sharks to attack the fish dudes on the right and left ends of the front line.

Dire shark one will attack the fish dude on the left, hitting AC 36 A possible crit, with a 29 as a confirmation for 96 damage on a confirmation, or 48 if not confirmed. Dire shark 2 attacks the fish dude on the right hitting AC 22 for 39 damage

Valerie will let go of the rope, as Succotash slips off her back and then she will swim forward and attack the same fish dude that dire shark 2 did. She swipes with one of her talons hitting AC 42 for 27 damage plus 4 shock and 2 frost damage

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 20/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 11/18
Heroism (50 min) 299/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 10/18
Heroism (50 min) 299/300

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20



Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+31=40 ; d20+31=35 ;
Thursday February 11th, 2021 7:01:39 AM

Oops, forgot that the dire sharks have the grab ability.

If they hit, the two dire sharks will attempt to grapple their opponents.

Dire shark 1 CMB roll: 40
Dire shark 2 CMB roll: 35

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Thursday February 11th, 2021 9:09:34 AM

OOC: Yeah I didn't correct before, but... Pressi can't cast haste and I don't know where Kim decided she could. Unless he's confusing it with a transport spell like shadow walk. Utility Bloodwitches do a lot of things, but buffing isn't one of them. I let it slide because by the time I read the move, the fight was almost over and everyone had relied on it. But it was a mistake.

Also, even if she could, if it's not on the bloodwitch spell list or the knowledge domain, it's on a scroll and can't be used every fight. I prefer to rely on my spell slots first, then my non-recharging items.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Thursday February 11th, 2021 12:46:49 PM

"Wait," Pressi stops people. "First, I can't caste haste. Second, I can cast alter self... and while Sahaugin is a bit of a stretch, I believe I can match their form and infiltrate."

Pressi thinks about that, and wonders if she can stop Succotash from attacking. But if not....

(OOC Note: I still need to update my spell casting list so I'll try not to cast a missing spell slot.)

Pressi decides she needs to alter self anyway, since she doesn't have freedom of movement (just water breathing). So she first tries a sahaugin form... or otherwise, chooses a mermaid again, pretty much tanking diplomacy.

If she has any more rounds, she casts spectral hand.



Hobie (Nick T) HP 198/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells  11d6=33 ;
Thursday February 11th, 2021 4:00:49 PM

Hobie will ride Murphy all the way and then say “Watch out buddy, I got a new spell!”

He will then cast Chain Lightning, starting with the big Sahuagin in the back, and then streaking off to each of the other Sahuagin and their shark mounts (it can hit up to 11 targets)

The big Sahuagin has a DC 22 reflex save for half damage, for all the others the save is 20.
33 electric damage


Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/- 
Thursday February 11th, 2021 5:51:03 PM


Ah, if Pressi had corrected me sooner on the haste! No worries, though, we can do as described without the haste spell (just one slam attack at the end of his swim vs the little guy, though). I just thought haste was arcane.

DM Kathy  d20+7=9 ; d20+14=22 ; d20+9=26 ; d20+9=25 ; d20+9=17 ; d20+9=11 ; d20+5=17 ; d20+5=18 ; d20+5=12 ; d20+5=11 ; d20+21=25 ; d20+28=31 ; d20+28=44 ; d8=6 ; d8=8 ; d8=8 ; d8=4 ; d20+28=33 ; d20+19=39 ; d6=2 ; d20+25=42 ; d6=3 ; d6=4 ;
Thursday February 11th, 2021 6:18:00 PM

Bliss casts a few spells.

Kezzem can swim about 5 feet--unless he wants to go with Murphy.

Murphy asks Pressi to cast Haste, which she unfortunately cannot do. She turns herself into a Sahuagin instead. Question: does Murphy's move count on him being Hasted? Because it turns out he wasn't.

Succotash orders his dire sharks to attack. The first dire shark hits its target and does critical damage. The second dire shark misses, but Valerie makes up for it. The first shark's target is grabbed. [Note: the dire sharks were WAY too big on the map. They are Gargantuan, which is 4 squares by 4. I had to crop the pics to make them the right shape, which lost the cool tail action. Sorry about that.]

Hobie casts Chain Lightning. All the sharks die.

The cavalry, deprived of their mounts, seem to fly into a rage. The one in the dire shark's mouth struggles to escape but is unsuccessful. Two form up to attack Murphy. One hits for 39 damage. The last one attacks Valerie, but misses.

The lone medium-sized Sahuagin is indeed a spellcaster, which she proves by casting Black Tentacles on Bliss, Hobie, Pressi, and Kezzem. Any of those with a CMD less than 39 is grappled and takes 6 damage. CMD to escape the grapple is 29.

Meanwhile, Mongo the big guy decides that fighting one of Succotash's dire sharks might be fun. He swims over and stabs at the shark with his greatspear. Shark #1 takes 18 damage.

And the map. The gray blob is the black tentacles; I figured a black blob was a bad idea.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+42=59 ; d20+22=35 ; d20+22=25 ; 2d6+11=15 ; 2d6+11=17 ; 2d6+11=21 ; d20+43=58 ;
Thursday February 11th, 2021 9:25:16 PM


Murphy attacks the sahuagin spell caster. Oops - the 20+42 was supposed to be 20+22, so AC 39. And AC 30. Then AC 20. For 15+17+21=53 hp damage. Or 32 hp if the AC 20 did not penetrate...

============
Hobie and OctoBliss have freedom of movement. Hobie is with Murphy. As to whether Kezzem is with Murphy or is Kezzem's call, as Murphy encouraged him to grab back on. Looks like Pressi did stay behind as far as I can tell. No worries on squaring of the shark rectangles. Note to Murphy: Don't forget to give your wife freedom of movement.

The path Murphy took was pretty much exactly his normal limit of 125 feet. With Pressi's 'otherwise' - I think that is if Succotash had his megalodons attack, which he did, so she moved to mermaid instead of sahuagin. Granted, there were a few conditionals there.

How did anyone hit Murphy? Just wondering. His AC is 48 (the 49 would have been if haste were cast). Will subtract 34 (DR5/-) from his hp though.


=========
Perception: 58

I'll just give the wall of active spells and effects once in a while, so as not to consume too much space.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+17=37 ; 4d10+17=36 ; d20+31=45 ; d20+17=22 ; d20+32=49 ; d20+32=38 ; d20+32=50 ; d20+32=50 ; d20+32=42 ; d20+32=36 ; 2d6+20=26 ; 2d6+20=28 ; 2d6+20=23 ; d8+20=24 ; d8+20=26 ; d4+20=21 ; d4+20=23 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ; 3d8+18=29 ;
Thursday February 11th, 2021 9:44:00 PM

Though it's celestial DR absorbed most of the damage, if sharks made noise, dire shark 1 would be letting out a roar of anger, but since sharks don't make noise, it does what any animal would do when hurt, spit out what's in it's mouth and attack the one attacking it, AKA Mongo. It hits AC 37 for 36 damage and rolls a 45 on the grab. Dire shark 2 misses again. Valerie goes full round attack against the same target. Succotash casts Mas inflict serious wounds targeting all the fish dudes except the two fighting Dire Shark 1, as they are just out of range. The spell inflicts 29 damage (DC 27 will save for half)

right talon hits AC 49 for 26 damage plus 6 shock and 4 frost
left talon hits AC 38 for 28 damage plus 1 shock and 1 frost
divine power talon hits AC 50 for 23 damage plus 2 shock and 3 frost
bite hits AC 50 for 24 damage plus 4 shock and 6 frost
left claw hits AC 42 for 21 damage plus 1 shock and 1 frost
right claw hits AC 36 for 23 damage plus 3 shock and 3 frost

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 20/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 10/18
Heroism (50 min) 298/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 9/18
Heroism (50 min) 298/300

Dire Shark 1) 134/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Pressi (Melvin) - AC 26 (31), HP 138/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+12=19 ; d20+35=49 ; d20+16=30 ; d20+14=26 ; d20+14=31 ; d6+7=8 ; d3+7=8 ; d3+7=10 ;
Thursday February 11th, 2021 10:03:21 PM

Pressi finds herself grappled by the tentacles, and unable to escape (CMB Roll 19). "I've had nightmares like this after a bad sushi experience. Well, I'm not going down without some humiliation."

Pressi reaches into her mind (using a hero point, she easily can afford a bouncing suggestion - will DC 23 against the mage, then against one of the ones attacking Murphy.). "Hey, is this any way to show your swimming superiority against a fellow Sahaugin? How about you swim, say to that serpent treasure lair over there and back, and really make this a fight to remember?"

Meanwhile, Harper (who happened to be near Murphy - hanging on) began to swim pounce at one of the ones that attacked Murphy (attack rolls bite 30, claws 26 and 31. Damage 8+trip, 8 and 10).



Hobie (Nick T) HP 198/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+26=30 ; d20+26=35 ; d20+26=31 ; d20+21=23 ; d20+16=36 ; d20+16=19 ; d20+11=27 ; 2d6+17=24 ; d6=6 ; 2d6+17=27 ; d6=4 ; 2d6+17=25 ; d6=6 ; 2d6+17=20 ; d6=6 ; 2d6+17=23 ; d6=6 ; 2d6+17=23 ; d6=5 ; 2d6+17=25 ; d6=6 ; 2d6+34=43 ;
Friday February 12th, 2021 5:28:44 AM

Hobie will observe the results of Pressi's spell, and then click his heels and let loose some underwater arrow action. He won't use Deadly aim, in order to make up some of the accuracy lost shooting underwater

If the mage seems to be affected by Pressi's spell, he will attack the other Sahuagin in order of nearness, but if the mage is unaffected, he'll attack the mage.

Attack rolls are calculated v the Mage, add 10 (plus probably an AOO) vs the closest Sahuagin or 6 vs the next closest (because of the distance penalty shooting bows underwater)

Manyshot +26
Attack = 30
Piercing 24, Electric 6 = 30
Piercing 27, Electric 4= 31

Haste +26
Attack = 35
Piercing 25, electric 6 = 31

Rapid shot +26
Attack = 31
Piercing 20, Electric 6 = 26

Iterative 1 + 21
Attack = 23
Piercing 23, Electric 6 = 29

Iterative 2 +16
Attack = 36 (Natural 20) Critical confirmation = 19
Piercing 23, Electric 5 = 28
(extra damage if confirmed critical = 43, total 71)

Iterative 3 +11
Attack = 27
Piercing 25, Electric 6 = 31

Haste rounds used 3/10

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Friday February 12th, 2021 5:36:03 AM

Updating AC. When my dex bonus got to 7, I just added one to my AC, forgetting that my mithral chainshirt has a max dex bonus of 6

Bliss HP222 AC26 | Mookie HP76+13 AC42 | Cayzle  d20+28=37 d8+26=31 d6=6
Friday February 12th, 2021 1:58:30 PM

Link to level 18 OctoBliss. Header updated for HP and AC.

Oh, AC drops by two to 26 while charging.

18th level Bliss in Octoform has CMD40 and ignores the tentacles.

Bliss charges forward 80 feet and bites at a Sahuagin. He hits AC37 for 37 hp nonlethal damage and the sahuagin has to save vs poison (DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)



The Kezz'm (Kim for BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+33=48 ; d20+29=33 ; d20+28=37 ; d4+19=22 ; d3+11=12 ; d4+11=12 ;
Friday February 12th, 2021 10:34:28 PM


Kezzem decides to enjoy the convenience of an adjacent neighborhood sahuagin. He strikes with his adamantine short sword, and simultaneously with his frost dagger, doing a two-weapon rend.

Sword AC 48, Dagger 33. If both hit damage is 22+12=34
He follows up with a sword hit AC 37 for 12 hp damage. 46 hp total this round.
=========
Brian would probably have done better than this, but we're holding up our DM... -Kim

DM Kathy  d20+8=9 ; d20+8=22 ; d20+17=26 ; d20+13=14 ; d3=3 ; d20+19=37 ; d6=2 ; d20+24=35 ; d20+27=30 ; d20+22=24 ; d20+17=26 ; d8=5 ; d8=8 ; d8=3 ; d20+25=39 ; d20+20=28 ; d20+15=30 ; d8=3 ; d8=4 ; d8=2 ; d20+27=38 ; d20+22=24 ; d20+17=21 ; d8=8 ;
Monday February 15th, 2021 3:31:19 PM

Murphy attacks the spellcaster and succeeds at getting her attention, hitting twice. As for how Murphy could possibly get hit, your DM reminds you that a natural 20 always hits.

Succotash's dire shark spits out the cavalryman and attacks Mongo instead. It hits, and grabs hold. The other dire shark misses its attack, but Valerie rips the cavalryman to shreds. Succotash himself casts Mass Inflict Serious Wounds.

Pressi is grappled, and unable to escape. She wants to cast a spell, but per the grapple rules, she has to succeed at a Concentration check in order to do it, so we'll consider the Hero Point unspent for now. Harper attacks and does damage.

Hobie shoots at the caster, finishing her off.

Bliss charges! He bites! His opponent is injured and poisoned.

Kezzem goes to attack, only to find that Valerie has already taken out his foe.

Murphy senses that there are more sahuagin on the way.

In the Black Tentacles, Pressi takes another 6 points of damage.

Mongo attempts to break free from Succotash's dire shark, but does not succeed. Meanwhile, the cavalryman attacks, hitting 3 times for a total of 55 damage (let me know if you need that broken out).

A cavalryman attacks Bliss, hitting 3 times for a total of 43 damage (let me know if you need that broken out).

Another cavalryman attacks Kezzem, hitting once for 21 damage.

And the map. Please remember to move your character's token if you move. If for some reason you can't move your own token, please state in your post that you are moving, and where you are moving to.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+7=16 ; d20+30=48 ; d3+7=9 ; d6=6 ;
Monday February 15th, 2021 3:54:36 PM

Kezzem swims 5 feet to get in range of the cavalry man.

Swim: 1d20 + 7 = 16.

I believe he can only take a standard and make one attack. Let me know if I am mistaken.

Kezzem makes one attack with his fire dagger.

Attack: 1d20 + 30 = 48.
Damage: 1d3 + 7 plus 1d6 fire = 9 + 6 fire = 15.

Pressi (Melvin) - AC 26 (31), HP 132/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+35=52 ; d20+16=31 ; d20+14=29 ; d20+14=30 ; d6+7=13 ; d3+7=8 ; d3+7=8 ;
Monday February 15th, 2021 8:50:03 PM

(Concentration check roll with hero point = 52, and that should do it.)(I actually did roll a concentration check last round but forgot to write the result into the guide).

Pressi casts bouncing suggestion again. (Will DC 23 against the mage, then against one of the ones attacking Murphy.) Gesturing to the cave of the serpents, "So much treasure was found there. Perhaps the location of the weapon you seek is there among the wealth, correct?" (You should check the area and come back.)

Harper continues to thrash about (attack rolls 31, 29 and 20, damage 13+trip, 8 and 8 respectively.)

Murphy  d20+22=36 ; d20+22=26 ; d20+22=23 ; 2d6+11=18 ; 2d6+11=19 ;
Tuesday February 16th, 2021 2:08:07 AM


If he wishes, Kezzem can simply pull himself along the ropes to move to different parts of Murphy's water elemental form.

In halfling, Murphy announces, "More nasty fishmen" (the halfling name for sahuagin) "are on their way here. Be alert for new company."

He attacks the sahuagin right in front of him. Hits AC 36 for 18 hp damage, then AC 26 for 19 hp. His last attempt to hit fails (nat 1).

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday February 16th, 2021 2:09:34 AM


The header for the previous post is not supposed to be 'The Kezz'm', but rather Murphy. Can someone replace the (Kim for BrianW) post with this one?

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday February 16th, 2021 3:22:53 AM

Hobie moves along Murphy's rope just a bit and casts True Strike on himself, giving his first arrow of the next round a +20

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+8=17 ; d20+32=40 ; 2d6+20=27 ; d6=1 ; d6=5 ; d20+31=34 ; 4d10+17=35 ; 2d6+17=24 ; d20+17=31 ; d20+17=33 ; 4d10+17=52 ; d20+31=48 ;
Tuesday February 16th, 2021 7:20:10 AM

Valerie swims at quarter speed (15 ft/swim check 17) and takes a swipe at the fish dude in front of her hitting AC 40 for 27 damage plus 1 frost and 5 shock. dire shark 1 attempts to swallow Mongo whole (rolled a 34 on it's CMB) if it succeeds, Mongo takes 35 bite damage, and 24 swallow whole damage. (AC 17, 11 hp). Using another round of his speak with animals ability, Succotash tells dire shark 2 to swim over and assist dire shark 1. Dire shark 2 attacks the cavalryman attacking dire shark 1 hitting AC 33 for 52 damage, and rolls a 48 on the grab.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 9/18
Heroism (50 min) 297/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 8/18
Heroism (50 min) 2987/300

Dire Shark 1) 109/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Bliss HP179 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+19=32 ; d4+15=19 ; d20+21=34 ; d4+15=17 ; d20+19=22 ; d20+19=26 ; d20+19=29 ; d20+19=33 ; d20+19=24 ; d20+19=25 ; d20+19=34 ; d4+15=18 ; d4+15=18 ; d4+15=19 ; d4+15=17 ; d4+15=17 ; d4+15=18 ; d4+15=18 ; d20+21=31 ; d20+21=25 ; d20+21=40 ; d20+21=40 ; d20+21=38 ; d20+21=24 ; d20+21=26 ; d4+15=18 ; d4+15=16 ; d4+15=18 ; d4+15=19 ; d4+15=16 ; d4+15=17 ; d4+15=16 ; d20+26=30 ; d8+26=31 ; d6=5 ;
Tuesday February 16th, 2021 7:59:50 AM

Link to level 18 OctoBliss. Header updated for non-charging AC and CMD. And for taking 43 hp. Also adjusted the map because OctoBliss is large.

Note that I'm assuming the Sahuagin are medium in size. If they are not, then Bliss cannot grab and constrict them, so in that case, or against any other larger foes, ignore the grabs please. Note: Grabs are only possible if the tentacle hit succeeds.

Bliss attacks with bite and tentacles this time. He targets the one closest to him, and if a foe dies, then he moves on to the next closest. He has reach 20 with tentacles and 10 with bite, and a five ft step if needed.

Tentacle 1 hits AC32 for 19 and then grabs CMD34 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC22 for 18 and then grabs CMD31 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC26 for 18 and then grabs CMD25 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 hits AC29 for 19 and then grabs CMD40 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 5 hits AC33 for 17 and then grabs CMD40 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC24 for 17 and then grabs CMD38 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC25 for 18 and then grabs CMD24 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC34 for 18 and then grabs CMD26 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Then Bliss bites (range only 10 ft) and hits AC30 for 36 nonlethal and then poison (Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+20=37 ;
Tuesday February 16th, 2021 8:54:55 AM

Hobie also has a Knowledge nature check of 37 to recall about Sahuagin, specifically I want to know, is there any reason for him to believe that they are immune to Cold?

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday February 16th, 2021 3:08:52 PM

Since Pressi and Murphy told the group what they had learned about Sahuagin at the Great Library, Hobie should be aware that these creatures are not know to have any particular immunities to Cold.

DM Kathy  d20+29=41 ; d20+29=48 ; d20+29=43 ; d20+29=45 ; 7d8+50=75 ; 7d8+50=80 ; 7d8+50=86 ; 7d8+50=77 ; d20+22=33 ; d20+25=30 ; d20+28=31 ; d20+28=43 ; d20+18=24 ;
Tuesday February 16th, 2021 4:36:58 PM

Kezzem swims up and attacks one of the cavalrymen. His attack hits and does damage.

Murphy likewise hits and does damage. He warns his friends that more foes are on the way.

Hobie casts True Strike on himself. You know that normal Sahuagin are not immune to cold, but of course these ones have class levels, so some of them might have acquired it at some point. [Funnily enough, the sorcerer was cold-resistant, but she's dead now, so who cares.]

Succotash orders the second dire shark to go help the first dire shark, which it does. It now has the sahuagin cavalryman grappled. The first dire shark tries to swallow Mongo whole, but Mongo is a big mouthful and doesn't go down. Valerie swims up and attacks one of the cavalrymen.

Octo-Bliss goes to town on one of the cavalrymen, and the issue of grappling is really a non-issue because Bliss does enough damage to kill him regardless.

[The cavalrymen are actually Medium-sized; I forgot to re-size the icons after their mounts got killed. Oops!]

Mongo and the dismounted cavalryman attempt to break their grapples. The don't succeed, but I get a feeling that won't be a problem.

The other cavalryman attacks Kezzem, but is unable to hit the well-armored paladin.

And speaking of cavalry, more just arrived! They charge Succotash's dire sharks, who have two of their companions grappled. Dire shark 1 takes 159 damage from two hits; Dire shark 2 takes 167 damage from two hits. The line of their charge carries them past the dire sharks, but they do not provoke. [Combat is in three dimensions; they went "over" the sharks.]

And the map. The dismounted cavalry are now the correct size, so the Large cavalry are the mounted ones who just arrived.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (8/10, GMW, Water Breathing  d20+28=36 ; d20+28=47 ; d20+23=34 ; d20+18=26 ; d20+13=29 ; d20+47=54 ; d20+28=44 ; d20+23=32 ; d20+18=35 ; d3+7=10 ; d3+7=8 ; d3+7=8 ; d3+7=8 ; d3+7=8 ; d3+7=10 ; d3+7=10 ; d3+7=10 ; d3+7=10 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=2 ; d6=3 ; d10+6=10 ;
Tuesday February 16th, 2021 5:01:45 PM

"This is for having a cool shark mount!" says Kezzem as he clicks the heels of his boots of speed together. "It's dagger time!"

FLAMING DAGGER

Haste Bonus Attack: 1d20 + 28 = 36.
Damage: 1d3 + 7 + 1d6 fire = 10 + 5 fire = 15.

Attack #1: 1d20 + 28 = 47. Crit threat.
Confirm: 1d20 + 28 = 54 - 19 (brain fart) = 35
Damage: 1d3 + 7 + 1d6 fire = 8 + 2 fire = 10.
Crit Damage: 1d3 + 7 = 8

Attack #2: 1d20 + 23 = 34.
Damage: 1d3 + 7 + 1d6 fire = 8 + 4 fire = 12.

Attack #3: 1d20 + 18 = 26.
Damage: 1d3 + 7 + 1d6 fire = 8 + 2 fire = 10.

Attack #4: 1d20 + 13 = 29.
Damage: 1d3 + 7 + 1d6 fire = 10 + 3 fire = 13.

FROST DAGGER

Attack #1: 1d20 + 28 = 44.
Damage: 1d3 + 7 + 1d6 cold = 10 + 6 cold = 16.

Attack #2: 1d20 + 23 = 32.
Damage: 1d3 + 7 + 1d6 cold = 10 + 2 cold = 12.

Attack #3: 1d20 + 18 = 35.
Damage: 1d3 + 7 + 1d6 cold = 10 + 3 cold = 13.

Two-Weapon Rend: 1d10 + 6 = 10.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+8=16 ;
Tuesday February 16th, 2021 8:49:14 PM

Both of Succotash's sharks go belly up, in the aftermath of the attacks on them. Seeing his aquatic friends defeated, he calls Valerie to his side and then casts Righteous Might on her.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 296/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 7/18
Heroism (50 min) 296/300
Righteous Might (DR 10/evil)18/18

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+10=23 ;
Tuesday February 16th, 2021 9:14:25 PM

Frustrated yet again that she can't even try any spells, Pressi decides she needs to try something else.

But for now, she casts mislead (supernatural ability - no constitution check or grapple limits) upon the closest shark mounted cavalry.

She also calls out to that guy, seeing if he's in any mood to chat.

-----------

Harper makes an attempt (swim check 23) to kittie paddle her way closer to Valerie (half speed for full round action).

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+18=38 ; 18d6=54 ;
Wednesday February 17th, 2021 2:57:03 AM


As it's likely the fellow at V14 was just gacked by Kezzem, Murphy thinks it's time to move to where the greater action may be.

"Hang on, Hobie & Kezzem, we're going where the battle has shifted," Murphy recommends & explains to the arcane archer and paladin. "Can someone grab Harper on the way by? Harper, we're swimming by - grab hold if you can!"

[Positional NOTE: If Hobie grabs on to Harper, or Harper manages to grab on to Murphy's harness somewhere - I copied her icon, with her on Murphy's back. The original icon I left where she was already placed. DM Kathy or Melvin - delete whichever icon is improperly placed. Thanks!]

He moves to where his head is at K15 (60' move - less than half his 125' movement), and casts dispel magic (good vs DC 38) on the mess of Black Tentacles that are slowing up Pressi. [Rolled d20+18=38 - nat 20 - should have foiled the spell handily]

Murphy draws upon a hero point to send out a second spell: chain lightning (Reflex save DC 33 for 1/2 damage ), doing 54 hp electrical damage to the rider then shark at K8, K11, K5, K2, then to the big guy at P5. It won't quite reach the little guy at S6. (Centered on K8, all others mentioned are within 30' of the first target, and it strikes 9 targets total of the 18 possible).

He sizes up the effect of this spell. He wonders if any sahuagin will frenzy.

Hobie now should have a decent line of sight to the four shark/sahuagin pairs if he wants more target practice.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+29=46 ; 2d6+17=21 ; d6=4 ; 11d6=26 ;
Wednesday February 17th, 2021 10:50:56 AM

Hobie will do something he's been hoping to get the chance for.

He channels all of his arcane power into his bow, and fires a single arrow at the smaller Sahuagin at S6.

Thanks to his previous round's True Strike, the -26 penalty for distance will be only a -6, which is calculated into my roll.

The arrow hits AC 48 (I forgot Heroism before I clicked roll),
dealing 21 nonlethal piercing and 4 electric damage to the smaller Sahuagin (Total 25)

But more interestingly, should the arrow strike it's target, a 60 foot cone of cold will blast from the back of the arrow, hitting all of the targets drawn in my cone for
26 damage
Reflex DC 21 for half.



Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Wednesday February 17th, 2021 4:10:29 PM


Addendum: If any of the opposing combatants choose to flee, Murphy will set off in fast pursuit. If he needs to drop the pull harnass so as not to rip the faces off of his friends by his speed through the water, he will do so. He does not want any to get away to warn their companions.

Bliss HP179 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+26=30 ; d8+26=33 ; d6=2 ; d20+19=23 ; d20+19=30 ; d20+19=35 ; d20+19=31 ; d20+19=38 ; d20+19=25 ; d20+19=34 ; d20+19=31 ; d4+15=19 ; d4+15=16 ; d4+15=16 ; d4+15=17 ; d4+15=16 ; d4+15=16 ; d4+15=17 ; d4+15=19 ; d20+21=33 ; d20+21=25 ; d20+21=36 ; d20+21=37 ; d20+21=26 ; d20+21=33 ; d20+21=27 ; d20+21=39 ; d4+15=19 ; d4+15=19 ; d4+15=19 ; d4+15=16 ; d4+15=16 ; d4+15=19 ; d4+15=19 ; d4+15=17 ;
Wednesday February 17th, 2021 5:16:11 PM

Link to level 18 OctoBliss.

Bliss attacks the sahuagin at V14. If that one dies, Bliss can take a five ft move north and use his tentacles on the one at S6. Bliss bites first and then uses his tentacles.

Bliss bites (range only 10 ft) and hits AC30 for 35 nonlethal and then poison (Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)

Tentacle 1 hits AC23 for 19 and then grabs CMD33 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC30 for 16 and then grabs CMD25 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC35 for 16 and then grabs CMD36 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 hits AC31 for 17 and then grabs CMD37 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 5 hits AC38 for 16 and then grabs CMD26 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC25 for 16 and then grabs CMD33 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC34 for 17 and then grabs CMD27 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC31 for 19 and then grabs CMD39 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

DM Kathy  d20+8=10 ; d20+9=28 ; d20+9=12 ; d20+9=23 ; d20+7=23 ; d20=16 ; d20=14 ; d20=16 ; d20+7=27 ; d20+9=29 ; d20+9=17 ; d20+9=27 ; d20+25=33 ; d20=3 ; d20=1 ; d20=12 ;
Wednesday February 17th, 2021 6:51:57 PM

Kezzem is not afraid to admit he has shark envy, and absolutely unloads on the cavalryman. His opponent dies. Kezzem is no closer to a shark mount.

Succotash calls Valerie and casts Righteous Might on her.

Pressi's Suggestion has at last paid off; one of the mounted cavalry swings off in search of treasure. She uses her Mislead ability on another and calls out to get a reaction. It's clear that he hears you, but so far he's done nothing to respond.

Murphy brings his passengers closer to the new cavalry. Harper, in typical cat fashion, doesn't want to be grabbed, so she is left behind. Murphy dispels the Black Tentacles, then casts Chain Lightning. As before, all the sharks die, and Kezzem is foiled again. Mongo was already frenzied; now the cavalrymen also fly into a frenzy.

Hobie fires an arrow that not only damages its target, but also unleashes a Cone of Cold on everything behind it. Most of them make their saves, but it's still pretty darned impressive.

Octo-Bliss moves up and attacks, killing another cavalryman.

Mongo swims up and attacks Bliss with his greatspear. He misses.

The dismounted cavalry are now archers. They form up and fire at Pressi. They are terrible shots.

And the map.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+10=28 ;
Thursday February 18th, 2021 6:22:23 AM

Valerie swims up into position as a full round action, moving at half speed (swim check 28) and Succotash grabs onto her saddle to be dragged along by his much stronger friend. Succotash offers to have Valerie drag Harper as well. If the cat wishes to join, she should be adjacent to Valerie.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 295/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 6/18
Heroism (50 min) 295/300
Righteous Might (DR 10/evil) 17/18

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+24=32 ; d20+24=39 ; d20+24=25 ; d20+19=23 ; d20+14=34 ; d20+14=24 ; d20+9=25 ; 2d6+25=29 ; 2d6+25=31 ; d6=2 ; d6=5 ; 2d6+25=31 ; d6=5 ; 2d6+25=30 ; d6=5 ; 2d6+25=28 ; d6=2 ; 2d6+50=54 ; 2d6+25=31 ; d6=5 ;
Thursday February 18th, 2021 11:52:54 AM

Hobie sets his sights on taking Mongo down. His arrows are doing nonlethal damage, and he will stop at the first sign of an unconscious Mongo, hoping they can take him alive for some questioning.

"Let's see if we can't keep this big one alive!! He might have some info for us"

Rolls include the distance penalty

Manyshot =32
Nonlethal Piercing 29, electric 2 = 31
Nonlethal Piercing 31, eletric 5 = 36

Haste = 39
Nonlethal Piercing 31, electric 5 = 36

Rapid shot = Natural one

Iter 1 = 23
Nonlethal Piercing 30, Electric 5 = 35

Iter 2 = 34 (Natural 20, confirmation =24)
nonlethal Piercing 28, electric 2 = 30
extra critical damage 54 = 84

Iter 3 = 25
Nonlethal Piercing 31, electric 5 = 36

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday February 18th, 2021 3:56:36 PM

Harper grumbles as Valerie drags her along.

Pressi fires a mislead at the closest target.



Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  8d6=36 ;
Thursday February 18th, 2021 4:23:40 PM


In the Auran tongue Murphy addresses the three dismounted sahuagin before him. "So, you attack other sahuagin, eh?" Murphy asks them. "She is thinking of switching over to become a mermaid, the way you treat her. You'll have to shoot through me if you want to get to her."

"And of course, it helps to be able to see what you're trying to shoot at. Let me enlighten you." He casts Sunbeam, letting the first beam of light shoot from his left appendage across the eyes of the archers. Each takes 36 hp of damage and is blinded permanently. If they make a Reflex save DC 34 then they are not blinded, and take only 18 hp of damage.

Though one of the sahuagin left at Pressi's recommendation, Murphy does not at this time follow him, as he headed back the way Humble's Sword had come.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Thursday February 18th, 2021 4:54:43 PM

I forgot to include, Mongo at Q7 also needs to make a Reflex DC 34 save or be blinded and take 36 hp damage. No blindness and only 18 hp if he saves. See yellow slanted line on map. The three sahuagin archers are at J6, K6, and L6. The light beam starts near the upper portion of I6 and runs down toward the lower right portion of S7.

DM Kathy  d20+7=27 ; d20+7=22 ; d20+9=20 ; d20+9=16 ; d20+26=44 ; d20+21=34 ; d20+16=25 ; 2d6+11=17 ;
Thursday February 18th, 2021 7:10:05 PM

Valerie spends a round getting herself, Succotash, and Harper into position.

Hobie unloads on Mongo. The first iterative shot does not hit; the others do. Mongo seems to have some kind of damage reduction, but it's clear he's very hurt.

Pressi uses Mislead again.

Murphy casts Sunbeam. Miraculously, Mongo makes his save; the three cavalrymen fail and are blinded.

They take an action to withdraw. Mongo attacks Bliss, hitting once for 17 damage.

And the map.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  2d6+11=20 ; 2d6+11=22 ; 2d6+11=20 ; 2d6+11=22 ; 2d6+11=20 ; 2d6+11=15 ; 2d6+11=18 ; 2d6+11=19 ; 2d6+11=16 ;
Thursday February 18th, 2021 9:51:12 PM


"Gentlemen - I'm going to drop you off near the big guy, so I can vortex on the three blind mice. Good luck!" He swims near Mongo (though I'm not sure why we know his name), and sheds the harness there. [Kezzem and Hobie icons can be moved by the players - I put them in the approximate spot where Murphy would have shed the rope harnass]

He transform into a whirlpool, moving toward the fleeing sahuagin. As the Murphy Vortex comes in contact with each of the departing sahuagin, a Reflex Save DC 24 needs to be made. If the save is failed, that one takes 20 hp slam damage, and a second Reflex DC 24 save is required - and if failed, that sahuagin is sucked up into the vortex. Each round thereafter it takes another 2d6+11 hp damage. All three are contacted, all three need to make one or two saves. If any make their save, Murphy reverses course and comes against them again until all three are within his watery grasp. He does not come across any more than 3 times, though, because he is not going to be more greedy than that this round. All three will fit within his vortex with room to spare, though no sort of comfort is guaranteed for them.

Sahuagin #1: 20 hp
Sahuagin #2: 22 hp
Sahuagin #3: 20 hp
If any fail their first save, but make their 2nd, then on the return intersection with the vortex damage is as follows if another save fails:
#1: 22 hp
#2: 20 hp
#3: 15 hp
If a 3rd contact is made, damage is:
#1: 18 hp
#2: 19 hp
#3: 16 hp

Once a critter fails consecutive saves (contact w/damage, then follow-up roll) it does not take additional damage that round.

Next round, damage is again taken, but they may take a new save to see if they can get out of the vortex.

Worst-case scenario for a sahuagin this round is to fail, then succeed, fail, then succeed, fail, and fail again.

[As mentioned under Water Elemental, "Vortex: A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water." See whirlwind rules, and substitute 'water' for 'air' in the description.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing  d20+28=34 ; d20+28=40 ; d20+23=37 ; d20+18=29 ; d20+13=32 ; d20+28=32 ; d20+28=35 ; d20+18=21 ; d3+7=10 ; d6=6 ; d3+7=8 ; d6=4 ; d3+7=8 ; d6=2 ; d3+7=9 ; d6=2 ; d3+7=10 ; d6=6 ; d3+7=10 ; d6=1 ; d3+7=9 ; d6=5 ; d3+7=9 ; d6=1 ; d10+6=7 ;
Thursday February 18th, 2021 11:49:43 PM

"Why hello good sir," says Kezzem. "My name is Kezzem, and I will be stabbing you today.

FIRE DAGGER

Hasted Attack: 1d20 + 28 = 34.
Damage: 1d3 + 7 + 1d6 fire = 10 + 6 fire.

Attack #1: 1d20 + 28 = 40.
Damage: 1d3 + 7 + 1d6 fire = 8 + 4 fire.

Attack #2: 1d20 + 23 = 37.
Damage: 1d3 + 7 + 1d6 fire = 8 + 2 fire.

Attack #3: 1d20 + 18 = 29.
Damage: 1d3 + 7 + 1d6 fire = 9 + 2 fire.

Attack #4: 1d20 + 13 = 32.
Damage: 1d3 + 7 + 1d6 fire = 10 + 6 fire.

ICE DAGGER

Attack #1: 1d20 + 28 = 32.
Damage: 1d3 + 7 + 1d6 cold = 10 + 1 cold.

Attack #2: 1d20 + 28 - 5 = 30.
Damage: 1d3 + 7 + 1d6 cold = 9 + 5 cold.

Attack #3: 1d20 + 18 = 21.
Damage: 1d3 + 7 + 1d6 cold = 9 + 1 cold.

TWO-WEAPON REND
Damage: 1d10 + 6 = 7.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+33=43 ; d20+33=46 ; d20+33=38 ; d20+33=48 ; d20+33=39 ; d20+33=43 ; 3d6+22=35 ; 3d6+22=32 ; 3d6+22=32 ; 2d6+22=30 ; 2d6+22=28 ; d6+22=25 ; d6+22=26 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=3 ; d6=5 ;
Friday February 19th, 2021 6:45:30 AM

Seeing Mongo within Valerie's new attack range, Succotash orders her to take him down. the large sized dino preforms a full round attack on the fish dude.

Right talon hits AC 43 for 35 damage plus 4 shock and 6 frost
Left talon hits AC 46 for 32 damage for 1 shock and 4 frost
Divine Power talon hits AC 38 for 32 damage plus 3 shock and 3 frost
Bite hits AC 48 for 30 damage plus 5 shock and 6 frost
Left claw hits AC 39 for 25 damage plus 3 shock and 2 frost
Right claw hits AC 43 for 26 damage plus 3 shock and 5 frost

Holy guacamole, if all 6 attacks hit, Valerie just dumped out 231 total damage!

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 294/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 5/18
Heroism (50 min) 295/300
Righteous Might (DR 10/evil) 16/18

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday February 19th, 2021 2:14:41 PM

Link to level 18 OctoBliss.

Bliss drops out of his rage and spends the round becoming his normal self.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Friday February 19th, 2021 3:47:44 PM

If anyone’s left, Pressi fires a quickened spectral hand.

She then fires a calcific touch (DC 21) on mongo or whoever’s left.



DM Kathy 
Friday February 19th, 2021 4:02:30 PM

Kezzem introduces himself, which is very polite, then unleashes a bunch of damage, which is less polite, but more or less expected. With Valerie's help, Mongo is done for.

Murphy vortexes the three remaining cavalry to death.

Bliss drops out of rage, and Pressi can save her calcified touch. There's another cavalryman out there, the one Pressi sent on a wild goose chase, but if he knows what's good for him he'll keep on going.

For now, the battle is over.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Friday February 19th, 2021 4:19:19 PM

With all of Hobie's damage being nonlethal, does Mongo seem alive?

If so, Hobie will move to shackle Mongo's hands, and ask for Murphy's help in securing him.

"Pressi, do you think we might be able to get some helpful information from this guy?"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=60 ;
Friday February 19th, 2021 9:30:04 PM


"Pressi, are you all right?" is the first thing Murphy asks after he discharges a swirl of blood and bones and broken bows from the bottom of the vortex. Then he ceases the whirlpool and resumes his normal huge water elemental shape. "If more sharks show up, there are plenty of carcasses for them to feast upon. And maybe Kezzem can find one he can saddle up."

"Hobie, I think Mongo is dead. He was pretty tough, but, Bliss did a bunch, then Valerie tore him up more, you softened him up a lot, and I think Kezzem really put on the finishing touches. Unless he is wearing a ring of regeneration or the like, this was his last battle. But I don't know - Pressi, is there something you can think of to do to address Hobie's request? And there is the one who swam back in the direction we came from. Perhaps more in a mood to talk."

"Excuse me a moment." Murphy swims over to the female sahuagin who had been casting spells. He brings her body over to the others. "See if she has items of value."

He thinks a moment. "Normally, I start out meetings with potential opponents with at least an attempt to negotiate. I believe, Pressi, perhaps you were leaning that way. But with what we learned about the sahuagin at the library, plus other things I've heard about them from time to time, Sahuagin are nasty and evil and oppressive. They take slaves. Perhaps there are among them a few of good will. But we know this group - they are trying to free a devil. My inclination to negotiate with such is decidedly on a low ebb."

"Let us take a few minutes - I'll wander through the place, use detect magic. Perhaps we can work together to obtain what may be useful - and perhaps to find any clues to help us move forward. After a few minutes, let us then move onward toward the ship." He casts know direction. "Which, Succotash, is that way?" he asks for verification.

"Oh, and Pressi? I have a pearl I can use to cast Freedom of Movement one more time. I don't like you getting stuck in one place. Once I sense we are drawing close to the ship, I'd like to cast it upon you. I know being stuck must have felt frustrating."
==============
Perception: 60

Spells in effect:
Longstrider: 17 hrs 32 minutes
Water Breathing (from Succotash): 3 hrs 32 minutes
Foresight: 2 hrs 34 minutes
Freedom of Movement: 2 hrs 34 minutes
Heroes' Feast: 10 hours 4 minutes
Magic Fang, Greater: 11 hrs 30 minutes
Heroism: 40 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 32 minutes
Freedom of Movement (Bliss): 2 hrs 40 minutes

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Friday February 19th, 2021 9:34:42 PM


Oh, because he requested help, Murphy, despite his thought that Mongo really is dead, does help to tie him up with whatever rope or shackles that Hobie can provide. After that is done, he also retrieves the silk rope pulling harness.

"Is everyone else doing well?"

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Saturday February 20th, 2021 10:48:33 AM


"Remember, dear friends, that my bite damage is nonlethal, because of my merciful tear. So maybe we will have a better chance at prisoners. And maybe they will help us learn more in exchange for their lives."

Bliss helps bind any that may still be alive.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday February 22nd, 2021 2:22:24 PM

Pressi shook her head. "I'm fine. As long as I can through a glance, I can contribute. As for Freedom of Movement, we need to see how things work. But honestly, I could have cast blink if I had the time and presence of mind.

"As for prisoners... I can absolutely get information from Mongo."

Pressi casts "Speak with Dead" on Mongo (Will DC 21, 8 questions). "Time to wake up. Question 1: What the hell is wrong with you? I don't mean thinking that waking a demon or outright attacking some group is a great idea. I mean through life, what is wrong with you, seriously?"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Monday February 22nd, 2021 5:11:04 PM


Murphy nods at Bliss's comment. Then he laughs quietly as Pressi opens up her line of questioning with Mongo.

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday February 22nd, 2021 9:17:17 PM


"Oh, good idea, Miss Pressi!" exclaims Bliss.

"And ask him where the shipwreck is, you know, the Lots of Pages Splashdown!"

"The Lotophagi Splendor," says Mookie.

"Yeah, that. The sunk boat. And where's the Whatsit, the Thingummy ..."

"The Abyssal Artifact," says Mookie.

"Yeah, the Devilish Device."

"The Infernal Implement."

"The Cunning Contraption."

"The Summoning Sextant."

"The Mechanism for Mustering Monsters."

....

Mookie is silent. Bliss looks at him.

"Well?"

"Sorry Kid, that's all I got. Int 10 only takes ya so far."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Monday February 22nd, 2021 11:40:51 PM


Murphy says, "Just in case, I think I'll retrieve the fellow who went to retrieve the sea serpent's treasure. If someone wants to join me, great. If not, I'll head out right away."

If unaccompanied, he moves out at 625 feet per round. Probably catches up within a couple of rounds. He will speak aquan with the fellow, and let him know that if he returns peaceably, he can live. If he fights, he works on nonlethal damage. The guy already took some lethal damage from the chain lightning and Hobie's thing.

DM Kathy 
Monday February 22nd, 2021 11:48:08 PM

Hobie shackles Mongo, who is indeed still alive thanks to all the nonlethal damage.

Murphy swims around looking for goodies among the Sahuagins' gear. You find: 7 Belt of Physical Might +2 (Str and Dex); 7 +2 chain shirt; 7 +2 lance; 7 +1 leather barding (shark); Headband of Alluring Charisma +4; Cloak of Resistance +4

If you take Mongo's gear, you also get Belt of Giant Strength +4; +2 Greatspear (large); +2 hide armor (large). [Note: in game terms, the greatspear is a ranseur.]

Pressi can cast Speak with Dead on one of the other sahuagin if she likes; Mondo is still alive. Her first question is a good one. Basically, these sahuagin are not happy with the way the war against the merfolk is going, and they want to do something drastic.

Mongo is happy to tell you that the Lotophagi Splendor is about 150 feet ahead of you, and that the device has already been recovered by the other half of this group of Sahuagin. "If you want it for yourselves, you're too late!"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday February 23rd, 2021 6:24:32 AM

To decipher if Mongo is telling the truth, Succotash casts Zone of Truth, forcing Mongo to make a DC 22 will save or be forced to tell the truth, then asks the over-sized fish dude to repeat what he just said. As an added bonus, he informs Mongo that Valerie is hungry, and more then happy to end him permanently.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday February 23rd, 2021 9:29:18 AM

Hobie will quickly move to see if he can see 150ft to what Mongo is talking about and if he can see anything, he will head in that direction.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Tuesday February 23rd, 2021 1:57:04 PM

"How can I turn Rumpus into a shark for more than 15-20 minutes?" asks Kezzem. "I need a mount that can carry me underwater."

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Tuesday February 23rd, 2021 2:21:33 PM


Mookie looks over the loot eagerly, but then snorts in disdain. "None of this is useful for you or me, Kid."

"Throw it all in your haversacks, comrades!"

Bliss is eager to push on to the next group of Sahuagin.

"You've been a big help, Mister Bad Guy! I think you've earned a chance for mercy. Go forth and do naughty deeds no more!"

"Okay, let's go! Mister Murphy, hitch up the reins and mush!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+32=45 ;
Tuesday February 23rd, 2021 2:28:26 PM


I'm going to assume that Murphy was successful in retrieving the wandering sahuagin. He shepherds him back. "So, you think that releasing a devil is a good idea, eh? Who is in charge of that plan? How recently did they recover the artifact that holds the evil spirit? What do they hope to do with the devil? Which way did they go? We would be happy to deal with the devil without having to slay more of your people. But if your people try to stop us, we may end them. They are trying to unleash a great evil, one who will not necessarily serve you well."

"Hey guys, we're back. Here's what I found out..." [if anything]

If the Sahuagin takes offensive action, or tries to escape, Murphy will slam him, hopefully with nonlethal damage, until subdued. If he behaves reasonable well, he treats him well.

Sense motive: 45

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday February 23rd, 2021 2:34:13 PM


[Did not see post of Bliss until this moment.] If Pressi can get anything else useful from Mongo (perhaps including a couple of suggestions from the Mookie/Bliss brainstorm), Murphy will delay departure until she is done. But meanwhile, he does go ahead and halters up so people can hang on.

"Want that freedom of movement, Press? Or wait until we overtake the folks with the artifact? Succotash, do you have a new bead on the Abyssal Artifact?"

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+24=29 ;
Tuesday February 23rd, 2021 3:30:36 PM

Staring at Kezzem, "Why on earth do you need a mount for swimming? Should I be casting flight on my skateboard?"

Pressi does take that freedom of movement, please and thank you.

She shakes her head regarding the war. "Sure, sure, and I have absolutely no doubt they started it and were so gosh darn mean. But before that drastic thing happens, maybe... maybe... you'd like to reconsider what I'm sure will lead you to such bad decisions. So why don't you tell me where are they going and what are they planning, and then get out of here?"

(Diplomacy 29)

If he doesn't respond, Pressi casts her Charm Person SLA on Mongo (Will DC 20). "Why don't we try this again..."

DM Kathy 
Tuesday February 23rd, 2021 10:41:29 PM

Bliss and Mookie note that the gear they found isn't really useful for your group.

Kezzem schemes for a shark mount.

Succotash is under the impression that your DM has the bandwidth to concoct clever lies, which is somewhat flattering. But no, Mongo repeats the same thing he did before. He was not lying.

Hobie moves to check out Mongo's story. [You have 120 feet of Darkvision, correct? If that is the case, you move 30 feet, and see the outline of the Lotophagi Splendor lying on the seabed ahead of you.

Murphy catches up to the other sahuagin. You learn that the item was retrieved about 30 minutes ago, by a group lead by Ralix, a sahuagin priest. They are headed for shallow water, looking for an opportunity to unleash the devil on land.

Pressi learns much the same as Murphy (see above).

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+32=50 ;
Wednesday February 24th, 2021 12:18:55 AM


"Let's catch up to them, then, right?" Murphy seeks to learn the direction of travel of the Ralix group. He uses sense motive (50) to try to ascertain the veracity of their reports, and tries to get an idea the size of the group that was carrying the devilish device.

Giving Pressi a chance to use her ways to solidify their understanding, as well any insight the rest of them may suss out, once done, he advises everyone to tie on. "Unless you think that a teleport to meet them before they get to shore would be better." If not, then he sets out with due speed, hustling (speed 250'/round) to catch up.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Wednesday February 24th, 2021 1:50:41 AM

Hobie grabs onto Murphy and rides with him to the device

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Wednesday February 24th, 2021 6:36:16 AM

"Well, since Find the Path can only lead to basic locations, such as the shipwreck, a village, a temple, ECT, it won't lead to the device, and without a clear location, teleportation is out. Even greater teleportation requires at least a description of the place. So Valerie grab onto Murphy's rope, and let's go"

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 291/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 2/18
Heroism (50 min) 291/300
Righteous Might (DR 10/evil) 13/18

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Wednesday February 24th, 2021 1:29:36 PM


"Okay, Pressi, with at least a short trip ahead of us, let's hold up on the Freedom of Movement until we get a mite closer," Murphy responds. "Once we draw nearer to shore, I'll cast it on you, if that sounds reasonable, my beloved."

He acknowledges Succotash's comments with the nod of his large aqueous head.

"Are any of us able to track by scent?" he asks.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Wednesday February 24th, 2021 1:53:25 PM

"Wait, you can cast fly on your skateboard?" asks Kezzem. "Why aren't you doing that then? The would make it some kind of hoverboard. That would be so much cooler than casting fly on yourself!"

"Though I guess that wouldn't work on water...unless you've got power!"



Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday February 24th, 2021 4:26:16 PM

Pressi let’s Mongo go, and prepares to move off to the other creatures.

“Guys, I think now would be a good opportunity for shadow walk.”

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Wednesday February 24th, 2021 4:32:39 PM


Bliss holds on tight with Mookie to the reins.

"Giddy-up, Mister Murphy! Excelsior!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=52 ;
Wednesday February 24th, 2021 6:10:44 PM


"Shadow walk? Sure. It's faster than I can swim. Everyone else agree? Speak now or hold your peace. Oh, and just before we leave, I am swimming twice around the Lotophagi Splendor, just to see what it looks like. Everyone hang on so we all get the tour, then, Pressi, take us onward through the dark places. How about you aim for the shore of the beach they are heading for, that we can swim toward them from shallow to deeper water? I hope."

He swims once around the circumference of the ship, then, up and over bow to stern for another perspective on the ship. "Might want to come back here later."

"Pressi, do you need me to go back to regular size, or am I fine to shadow walk with you all as a huge water elemental?"

He goes as elemental or halfling depending upon her recommendation. If halfling, he folds up carefully the harness and places it in a bag. Then joins in the shadow travel.

==========
Perception: 52 to absorb what he can from the ship swim-around. He plans to keep a visual memory of the ship, and draw it out when he has time and opportunity.

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