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The Devil and the Deep Blue Sea
The Sages


DM Kathy 
Tuesday January 5th, 2021 3:16:39 PM

The wedding, the reception, the guests, and the gifts are the talk of Humble's Ford for days. What people wore, what they said, what they ate and drank, is the subject of endless gossip and speculation.

However, new excitement is replacing the wedding talk. When Pressi and Murphy return from their honeymoon, they find that the town is buzzing over some very important visitors. Sages! From the Sage's Guild all the way out in the Floating City! Here, in Humble's Ford!

And, of course, they want to talk to Humble's Swords. The town is consumed in a wave of curiosity. What could it mean?

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Tuesday January 5th, 2021 3:17:59 PM

"Ah, that makes sense," Murphy responds to Pressi's dragon transformation. "No lack of style have you, Pressica."

Once they return home and look over the many gifts people kindly provided, Murphy jots a quick note of appreciation to each person who gave them something. "Lobster forks? We forgot to include lobster on any of our menus during our honeymoon, dear. We'll have to remedy that shortfall one of these days."

Upon their return, his brother Kendry comes to him. "Brother, you have some potential followers. A few were former whiteshirts. Some have areas of competence. Some seem clueless. But they want to learn from you, help you, and further your causes, and those of the Swords. One fellow has collected three thousand acorns and wants to plant oaks in your name all over the place. Another calls himself a 'natural architect' and wants a place to grow up trees for people to dwell in, placing rocks and shaping earth and plants for habitation and defense. He heard of the rock castle you and the elementals and George put together. Anyway, I told them you'd meet with them as soon as you've had a few days back from your honeymoon. Two said they'd like to help you by serving as handmaidens to Pressi. Might want to run that notion by her."

Due to Pressi's questions about the staff of earth and stone versus replacing it with some other rod or staff, though feeling some small reluctance, he will give up his notion of keeping it in the party, if she can better benefit from a replacement with something else.

He'll work with the party members to see if everyone has settled on treasure division. The ioun stone is the only thing he claims.

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Tuesday January 5th, 2021 3:48:06 PM


[nearly simultaneous DM/Kim post above - Kim's post there should be in prior section]

"Sages, eh? Floating City - rather famous place, that," Murphy responds. "It has changed its location once or twice, or so I've been told. Giant turtles ferry people about. How many levels are there? Seven? Nine? So, let's go meet with them, and see what they need, or have to tell us."

The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Tuesday January 5th, 2021 5:41:20 PM

"Of course I'm your favorite," says Kezzem. "I'm the best!"

----

"I hope the sage guild isn't here to perform any cleansing rituals," says Kezzem. "Everything reeks of sage for a full week afterwards!"

Bliss HP213+12/165 AC31 | Mookie HP76+8/76 AC41 | Cayzle 
Tuesday January 5th, 2021 8:17:03 PM


[OOC: Per Woldian House Rule, "Dragons Are Special"! You need a scale from an actual dragon to assume dragon shape. And even then, doing so frivolously is a recipe for disaster!]

Bliss laughs and declares, "You are definitely MY favorite, Wise Sir Kezzem!"

He goes looking for Granny Barleyrow and lets her know that there are sages coming to visit. "I'm sure you know better than me how to get ready for important visitors, thank you, Granny, ma'am."

[OOC: I added some info on Granny, once Bliss's follower, now his cohort and second-in-command, to Bliss and Pressi's Followers Page (scroll to bottom).]

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday January 5th, 2021 9:02:45 PM


(OOC to Cayzle: admittedly after the fact and I forgot this rule, but Pressi does have a dragon scale. She still has the dragonhide buckler. And while going dragon is a recipe for disaster, so was carrying that thing around for seven levels. If needed, I'll specify drawing first and take the 5% fail chance.)

(OOC to Kim: New answer. She keeps changing into a black dragon because she carries a buckler from an umbral dragon. She just thinks she's making a choice.)

Pressi is a little put off by the idea of having Murphy's followers include handmaidens, in part because of her own past as a servant. But if they want to work at the Dancing Pig (need permission from the other owner) or for the coven (need permission from Bliss), she would be glad to take them on board. (Come to think of it, did Bliss ever set up his settled home?)

As for earth and stone, Pressi will consider it. (Does Kim want to sell me on it in an email?)

Pressi vaguely remembers some stuff about the Floating City, but it seems a bit out of the way even for people that seek the team out. She wonders what the sages want.

But before she can go there, Markrid takes her aside. "Ok, I think it's time we finally talked."

(And all welcome Markrid, Pressi's sister and new BW/Glory Cleric/Justicar cohort. I'll have more re her build tomorrow and I'll be updating Cayzle's follower sheet shortly.)

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Wednesday January 6th, 2021 8:08:25 AM

OOC... Umbral dragons are dark purple, so if Pressi turns into one of those, she would be a purple dragon, though if the purple was dark enough, it could in theory be considered black.

Succotash answers Ponto, "In truth the whole thing is still a mystery to me. I was killed, during the giant attack on the valley, by a ill tempered she-dwarf cleric, and Lord Gargul felt I should be returned to life. The crazy thing is, when I came back, all my paladin abilities, my physical and mental attributes, and even my adventuring gear had be replaced with those appropriate to a cleric. Prior to my meeting with Gargul, I had always striven to be a faithful follower of Pantheon, but now I have gain a appreciation, and dare I say, reverence for all the Woldian gods. Why the gods created this change in me will probably always be a mystery, but I must confess, though I miss my old mount Miss Piggy, I find I cherish my role as cleric, and though Valerie doesn't have the intelligence Piggy had, she is probably a more accomplished fighter.

Succotash has never been to the floating city, but he has heard plenty of stories. "I wonder what the sages guild wants from us?" he thinks out loud, then makes his way to the meeting with the sages.

The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Wednesday January 6th, 2021 12:36:34 PM

"That's strange," says Kezzem. "When I died and became a paladin, I kept my physical abilities, mental abilities, and gear! I just forgot how to be sneaky-sneaky and instead was a lot more hardy and could do paladin-things. Also, Rumpus became a celestial, and he didn't even die!"

DM Kathy 
Wednesday January 6th, 2021 3:02:18 PM

There is still some wrapping-up to do from the wedding, but the visitors catch everyone's attention.

Kezzem worries that the sages may use actual sage, which might not be entirely pleasant.

Bliss seeks advice from Granny. "Just mind your manners, young man, and pay attention," she replies.

Murphy and Pressi know a bit about the Floating City, but very little about the Sage's Guild.

Succotash just wonders what they want, as indeed you all do.

You arrange a meeting at the Dancing Pig, and soon sit down to meet with the representatives of the Sage's Guild. The elder of the two men is a neat, fastidious man with a neat, fastidious mustache. "Good afternoon," he says. He looks around the table. "Master Pipewood, Mistress Silverglove, congratulations on your recent nuptials. Master Browncloak, Master Slenderstick, Master Kezzem, Master Bliss, it's very good to meet you." He seems to have no trouble identifying which of you is which.

"My name is Osto Winkmann, and I am the Dean of Records for the Sage's Guild in the Floating City. As I'm sure you're aware, the Guild was founded by the great wizard Maruthian Sungh after the Great Cataclysm. During the first ten years of our history--"

"Dean Winkmann," the younger man says respectfully. He is a lanky beanpole of a human with brown hair and a scruffy brown beard. "I hate to interrupt, but time is of the essence. Perhaps we can move straight to discussing why we've come to Crescent Valley."

Dean Winkmann harrumphs. "That," he says, "is the Trouble with Young People Today. Always in such a hurry. The history of the Sage's Guild is valuable and fascinating information. However," he admits, "it is true we are in a hurry, so I will skip the background. Of late, we have been studying old records, attempting to gain scholarly insight on the events of the past so we may be guided in the future. Scholar Alree here was studying records from the Fourth Age, and found something alarming. Berg, please continue."

The younger man takes over, which honestly is a bit of a relief. The Dean is obviously a worthy and knowledgeable man, but he is boring. Scholar Alree clears his throat.

"My name is Berg Alree," he begins. "As Dean Winkmann says, I undertook to study some records from the Fourth Age. A group of mages and artificers, inspired by the Teucri, attempted to create...something. Their records were in code, and I only recently was able to decipher it. They appear to have created a device to summon a devil.

"The group took their device onto a ship, the Lotophagi Splendor, headed for Plateau City. But the ship never arrived; she went down in Dragon Bay. A search was initiated, but the Fourth Cataclysm captured everyone’s attention. By the time it was over, the sunken Splendor was lost in the dozens of tragedies great and small that resulted from the Cataclysm.

"As far as we have been able to determine, the Lotophagi Spendor is still at the bottom of Dragon Bay, with the device still aboard. Obviously this wasn't a good situation, but it got worse. We were contacted by priests from the Temple of Alemi, whose divinations had shown them that a group of Sahuagin were searching the bottom of Dragon Bay for some kind of powerful weapon. The priests asked us if we knew what it might be. Unfortunately, we did.

"So, that's the situation," Berg concludes. "The sahuagin are looking for the device, and if they find it, they can unleash this devil wherever they choose. Someone else must find the device before they can get their hands on it. And, since they've apparently already started looking, time is of the essence. Can you help us?

The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Wednesday January 6th, 2021 3:21:14 PM

"Oh no," says Kezzem. "It's a guild of Murpheys."

"So, to sumarize, you want us to find this evil macguffin before the evil fish people find it and use it to do evil, right? I have just one question though: wjat does this have to do with sage? Do we burn it to deatroy the macguffin? What's the deal there?:

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday January 6th, 2021 4:13:36 PM


Pressi can't help but smirk at Kezzem's comment. Of their introduction: "Well, I should imagine studying records from back when couldn't help but finding something alarming."

As Pressi's coven members continue to serve and stand by, a few things happen.

The very moment the Sage's Guild brings up the Teucri, Dolgrin lets out an audible gasp.

Pressi tries to wrap her head around just how dangerous this device is, and she has a number of questions, like how dangerous a single devil can be. On the other hand, "Do you have any idea what the original purpose of this device was? Or how they hoped to get around the offering requirement, because that is not easy in the thick of battle.

"Also, do you know any of the safeguards that currently protect the ship or the device? Because I can't believe that you or the Sahugin lack any of the divinations that I would happen to have."

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Thursday January 7th, 2021 5:30:57 AM

"It looks like I'll be preparing water breathing again guys. I just hope we don't have too many underwater fights, as the vast majority of my attack spells involve fire!", Succotash says, as the Sages finish their story, When do we leave? Having never been there, I would have to use Greater Teleport to get half of us there, since speed is of the essence, then I can teleport back, after getting my bearings of course, and then use a scroll to teleport the second half, unless you have access to Greater Teleport Hobie, or have been to the floating city, in which case, we can do it in one go."

OOC... Has anyone made it to the catacombs to sell off the unused magical gear? Succotash could use a cash infusion to make a couple of purchases before heading to the floating city.

Murphy Leafwin Pipewood(KimMc) Halfling Druid  d20+16=28 ;
Thursday January 7th, 2021 2:05:35 PM


"Dean Winkman, Scholar Alree, it is a privilege to meet you," Murphy begins. "Sorry we are to learn of this threat. Honored we are to be asked to help. It does sound as though time is of the essence. We will discuss what time we may be able to leave on this assignment. Perhaps in a few hours, perhaps by tomorrow morning.

"Pressi and I were in Windhorn Hamlet adjacent to Dragon Bay just a few days ago. There is a stand of oaks at a corner of one the farms over there. I can get us all there quite quickly, without having to resort to teleportations." He does not bother to explain it is via the spell transport via plants, as his teammates have all experienced this form of transportation, and he assumes the sages will make the connection.

"Succotash, unless I am mistaken - and, gentlemen, please correct me if I am - we are being asked to go to Dragon Bay, not to Floating City.

"'Lotophagi'[/i[ - does that not mean [i]'eaters of lotus'?" Murphy asks the sages, drawing upon his knowledge of linguistics. "Also, might you gentlemen be able to provide us with whatever details you were able to acquire on the device modeled after Teucri technology? I have studied where I've been able bits and pieces of Teucri works, as well as a marvel of engineering and magic entwined known as the Iron Giant which now rests adjacent to the Giant Tower north of town."

==============
Linguistics: 28 (for figuring out what 'lotophagi' means)

DM Kathy 
Thursday January 7th, 2021 4:50:31 PM

"I am unfamiliar with this term, 'maguffin'," Dean Winkmann says to Kezzem. "It is not a halfling word, I know, because I am fluent in halfling. Nor is it goblin, or dwarfish, or draconic, or gnomish, or sylvan. It doesn't sound like Undercommon, though I suppose it could be. What language is it, good sir, and what does it mean?"

"We don't use the plant sage," Berg adds. "Well, Scholar Jin does, but that's a personal preference. Interestingly. the words have different etymologies...But perhaps that can wait for another time."

Pressi asks about how the device works. "The offering is somehow tied into the device," Berg replies. "I'm not sure how. But the one using the device does not have to make the offering at the time of use. That much seems clear."

She also asks about protections. "I found no mention of any magical or mechanical protections for the device," Berg replies. "I believe the group intended to protect the device themselves during the journey. We ourselves don't do divinations," he adds. "What we have came from priests of Alemi."

Pressi is also curious about how dangerous a single devil could be, and a Knowledge: Planes check might provide some answers to that question.

Succotash is ready to talk logistics. Water Breathing would seem to be a must. He offers to teleport the group to the Floating City.

"Ah," says Dean Winkmann. "A misunderstanding. This is what comes, you see, of not allowing me to give a full background explanation." He shoots Berg an exasperated look. "The headquarters of the Sage's Guild is located in the Floating City. That is where Scholar Alree and I do our work. That is where we came from. However, it is not where the Lotophagi Splendor sank. Interestingly, the location of the Floating City has changed since the Lotophagi Splendor sank, so even if it had been in the same place, it wouldn't be anymore. If you follow. You see, at the time of the Fourth Cataclysm--"

"The Splendor is in Dragon Bay," Berg interrupts, with an anxious look at his senior. "I am sorry to interrupt, sir, but we really are in a hurry."

Murphy offers to transport the group via oak trees, having recently been to Windhorn Hamlet himself. He gives some thought to the name Lotophagi. It is, of course, the name of the ocean to the south of the Elennian Peninsula. The Taur Isles are in the Lotophagi, and the ports of Bonetown, Rum, and Dirt City all border on it. Whether the word itself has some meaning in some Woldian language is unfortunately outside your DM's knowledge.


The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Thursday January 7th, 2021 5:09:19 PM

"A maguffan is a Kezzem word," says Kezzem. "Or maybe it's a Pressi word. Actually, I am reasonably sure I learned it from her. A maguffan is an item everyone wants."

"Wait, so if you sell or use sage, why do you call yourselves the sage guild? That's confusing. It's like the Second Dinner Club all over again. I never did learn if they were a club that like to have two dinners, or if there was already a dinner club and they wanted to start a second one."

"Etymologies? That's the study of insects, right? What does that have to do with anything?"



Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday January 7th, 2021 9:12:04 PM

"I don't have any idea what Kezzem is talking about," Pressi intoned. "I've never used the word, personally. Though I do recall hearing the word once, in reference to an egg and cheese sandwich. And get this. They had a Belly Buster special, but they called it a quarter pounder with cheese. You call it a belly buster special? Nobody has any idea of what you're talking about...."

Pressi paused as everyone stared at her. "I mean, please continue kind strangers who don't know about certain briefcase related Justicar missions, and are polite enough to ignore strange ramblings."

In response to her questions, "I do have a discern location spell, plus a few abilities such as scrying or straight divination. If I keep the rod of alertness, I'll know the device's location before FIRST breakfast, and I'd be able to lay a prayer spell on the area to boot.

"And yes, yes, we are all familiar with the need of dragon wards in the fourth age and the recreation of the world following the rise of Martaeus in the beginning of the fifth age. Stop condescending to us. This isn't our first evil artifact retrieval and it's hardly going to be our last."

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Friday January 8th, 2021 2:16:33 AM


"Yes, in Dragon Bay, as you said, as I said, as you said," Murphy responds with a smile. "Any idea, at least roughly, where in Dragon Bay?" He pulls out his map of the Wold as he painted it from the moon of Kerracles, points to Dragon Bay, and takes out a dry quill. "Might one of you point on this map to approximately where in the bay it lies, or used to lie? Things may drift underwater, depending upon currents, or get well lodged and stuck underwater regardless of currents. It's last known location would be at the least a starting place. Or, some of the folks in Windhorn Hamlet may have an idea about what they know of recent Sahuagin activity."

He looks to members of his party. "Does anyone here besides me happen to speak aquan? Most Sahuagin speak aquan and common."

He adds, "There is, I believe, a Catacombs outlet in Windhorn Hamlet. Perhaps we can take an hour to gather what we may from around here, and make any arrangements for folks to watch over things, then head over there, and gather what additional information we might from people who live on the bay. If someone can as soon as this meeting is over go ahead and take the lead on selling what we wish to sell at the Catacombs, get things started on the purchasing side - then let the Catacombs staff know we'll ratify the sale from the Windhorn Hamlet outlet.

"Does anyone think we need more than an hour before we depart? I know, memorizing a fresh set of spells before we leave could be handy, but mayhaps we can do that once we get over there."

"Thoughts, friends, sages?"

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Friday January 8th, 2021 5:33:45 AM

"I haven't prepared any spells today, but then, I never cast any yesterday, so I'm fully loaded, but if we want to breath while underwater, I'm going to have to prepare water breathing before we take the plunge. Also, I can, and I know a few others in our group can cast freedom of movement, which for our members who use melee tactics, such as Kezzem and Valerie, would be a huge boon." Succotash begins, then adds, "Like I said most of my current combat spells are fire based, so I would want to switch those out for something more useful, and if I get to the catacombs, I will know Aquan, as I will be upgrading my Headband of Mental Superiority, and adding linguistics to it, with Aquan being one of my learned languages. Of course Murphy, your idea of placing orders here, and picking them up there would work well, and if we wish to try to gain information in Windborn Hamlet, spending some time in prayer and recharging our spells there would also be fine. I'll cast greater teleportation, and since you know the place and have a place to transport to Murphy, give me a quick description of the area you wish to go to, and you and I can split the load, thus making it in one trip."

Bliss HP213+12/165 AC31 | Mookie HP76+8/76 AC41 | Cayzle 
Friday January 8th, 2021 6:49:08 AM


"Mmmmm." Bliss is thinking about an egg, cheese, and BACON maguffin. Mookie pokes him.

"Think about finding the treasure, Kid!" says Mookie.

"Oh, yeah, ok." Bliss ponders.

"We know the name of the ship we need, so we just have to scry or divine the location of the wreck, right? Miss Pressi, that discern Location is JUST what we need!"

"And we do well underwater, right Mooks ol pal? Mister sages, we are just the team for the job."

Mookie cocks his head and glares at Bliss.



The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Friday January 8th, 2021 1:48:02 PM

"By the way," adds Kezzem, "Maybe you guys should change your name to something less confussing. How about the the Guild of Murphies? Then everyone know you are a bunch of talky-guys and not herb sellers. Just a suggestion."

"Oh wait, not everybody knows Murphy. How about the Guild of the Old Talky Guys?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Friday January 8th, 2021 2:32:12 PM


"Kezzem, enough. You have changed from amusing to rude. Perhaps an apology to these gentlemen would be appropriate," Murphy says in a Murphy-like way. "Insults from a paladin with a short attention span should not be on today's menu."

DM Kathy 
Friday January 8th, 2021 9:15:24 PM

Pressi offers to narrow down the location using divination magic. Succotash believes you would be best waiting until the next day, so he can prepare a better selection of spells.

Bliss assures the sages that you are the right team for the job! And as Pressi said, this isn't your first rodeo--er, dangerous evil item retrieval.

Meanwhile, Kezzem suggests changing the name of the Guild to the Guild of Old Talky Guys. Like Murphy, Dean Winkmann seems to take offense. But Berg merely smiles. "But I'm a young talky guy," he says. "And we're not all guys. And not all of us are especially talky. So, you see, it's not a good name. Entomology is the study of insects," he adds. "Etymology is the study of words. A lot of people get them confused. Entomology and Etymology, that is. Most people can tell the difference between bugs and words."

Murphy asks where on the map the Splendor went down, and the sages can narrow down the area for you quite a bit. It's in the southern part of the bay, about a half-mile offshore.

The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Saturday January 9th, 2021 1:13:04 PM

"Sorry, everyone, I did not mean to be rude," says Kezzem. "Guild of Talky People would be better. I did not mean to be ageist and sexist. Or is it the talky part you take offense to? How about Guild of Wise Guys...er, Wise People."

The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Saturday January 9th, 2021 1:13:04 PM

"Sorry, everyone, I did not mean to be rude," says Kezzem. "Guild of Talky People would be better. I did not mean to be ageist and sexist. Or is it the talky part you take offense to? How about Guild of Wise Guys...er, Wise People."

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Sunday January 10th, 2021 3:33:58 AM


Murphy likes Berg's response. He appreciates his friend's apology. "Thank you, Kezzem. No doubt you will be consulted should they ever decide to change the name of the Sages' Guild."

He looks at where the end of the shaft of the feather points (map. [For clarification, would that be on the western side of the bay below (though north of) Plateau City, or the eastern side of the bay adjacent Cthonia? Would it be nearer to Windhorn Hamlet? Because if it's closer to Plateau City, Murphy would likely think that the druids' grove in Plateau City the slightly better place to go to, should Oak Travel be the means] "Ah, that helps immensely!" he exclaims.

"If we go to Plateau City rather than Windhorn Hamlet, then we can pick up your order from the actual Catacombs in that metropolis. The place I know, Succotash, for teleportation is the Druids' Grove along the north side of the city. I really could get us all there via oaks. I have the spell twice memorized, and once more in my staff. It would take a total of, oh, maybe two or three minutes to do so. Then, if we need greater teleport after we take care of business in the city, you'd still have it available."

"Pressi, what would it take for you to divine the location further?"

He turns to the petitioners. "Have you acquaintances in Plateau CIty, other sages, who may be able to let us know any more about the sahuagin before we take the plunge into the sea? Or is there more you could tell us about them?"

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Sunday January 10th, 2021 4:16:33 PM

"That works for me Murph!", Succotash says with his usual smile, "I was just trying to speed up the process, but your idea has merit."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Sunday January 10th, 2021 8:56:24 PM

In answer to Murphy's question, "I can't say for sure how much narrower "discern location" can provide, though it can at least give us a heads up if it did move far from the current location.

"Beyond that, let's see.... Straight divination might give me a direct answer if she's not feeling punchy, scrying could give me a picture of what's surrounding it, prying eyes could let me cover a lot of "ground" while we stay on the boat. Retrocognition could tell us what actually happened to the ship, though that could take days or even weeks.... SO really, its about how fast you really want us to get out, or if you can wait for my spells to recharge."

For now, though, she tries out her new power, Discern Location (10 minutes cast time).



DM Kathy 
Monday January 11th, 2021 3:52:06 PM

Kezzem apologizes, and suggests Guild of Wise People. Nobody seems especially keen on a name change, however.

Murphy checks the map, and finds that the wreckage is closer to Windhorn Hamlet than Plateau City. You ask whether there are sages in Plateau City willing to help. Dean Winkmann's eyebrows rise. "You mean besides the Great Library?" he asks. "The Great Library of Plateau City is the largest Branch Library in the Sage's Guild. It was established during the Second Age, and contains the largest collection of--"

"Dean Winkmann will be happy to write you a letter of introduction, if you think you will need it," Berg says.

Meanwhile, Pressi begins casting Discern Location. Per the spell description: "To find an object, you must have touched it at least once." Has Pressi been in contact with something that might be at or near the site of the shipwreck?

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday January 11th, 2021 9:15:20 PM

Pressi stops short, remembering that she would need an object. She asks if the Talky Talk Guild and Bar has any such objects, but doesn't expect them to have any.

She figures any other divinations can wait until the Great Library... and will absolutely take that letter of introduction, thank you.

Anything else is the usual preparations and rituals as she begins to charge her abilities.

Bliss HP213+12/165 AC31 | Mookie HP76+8/76 AC41 | Cayzle 
Monday January 11th, 2021 11:57:52 PM


"Maybe we can scry it and teleport nearby?" asks Bliss.

"Kid," asks Mookie, "You got a Crystal Ball in your pocket, or are you eating the magic mushrooms again?"

"Wait," says Bliss, "we're witches! We can use cauldrons to scry things, right? How about it, Miss Pressi?"

Bliss helps his fellow witch to scry the site of the wreck, if that's even possible.

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Tuesday January 12th, 2021 5:37:18 AM

Succotash waits patiently as his friends try to figure out the logistics of the trip. He offers, "I can cast "find the path" when we get there, it should lead us right to the location of the wreckage". He decides his trip to the catacombs can wait till after the demon summoning device is found and either destroyed, or at the least, placed in a safe location.

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Tuesday January 12th, 2021 6:02:43 AM


"Yes, as Pressi said, we would be most grateful for the letter you described for the Great Library," Murphy says to the scholars.

"Which of us would like to get things started in the Catacombs? Aside from the green ioun stone," and he points to the gem flying in a tight orbit just above his head, "I make no claims on the other items." [Kim is really busy this week, so I'm declining to have Murphy figure all the math and exchanges for the Catacombs] "Though I've argued in favor of us keeping the staff of earth and stone, but I'd be fine if it's traded in for something that may bring us more immediate aid, or strengthen us in other ways."

He considers the situation. "Let's see what divinations reveal. Following that, how about if we get ourselves to the Great Library in Plateau City, garner additional understanding there. Then get to Windhorn Hamlet. Perhaps the locals there can help us with a bit more local perspective. Tomorrow morning, after prayers and spell selection, we can boat out, dive, and see about taking control of the device, along with whatever is required to do so."

Murphy listens to hear what else the sages and his friends have to say. Then he says, "I need to drop off a few things, and pick up a few. How about we gather at the northeast corner outside the wall. I can use the oak near there to get us over to our first stop on this journey. Will one hour be enough time?"

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Tuesday January 12th, 2021 1:23:27 PM

Hobie breaks his silence "I was not expecting us to go back underwater again so soon. Unfortunately my bow isn't so effective underwater, but I think I'd still be more effective with it than with a trident or something.

Sahuagin are nasty creatures. When I was younger we were ambushed by a group of Sahuagin on a fishing trip. That's where Roscoe got that limp. He took a trident right through his knee. Lucky for us, a Locathah called Niklowe Gishmill showed up and saved us. We owe our life to that stinky fish-man, I'll never forget it. Locathah are great people. Perhaps there are Locathah where we are going who could help us with this task. "

The Kezz'm (BrianW) - AC 39/20/34; HP 210/219; Rumpus AC 32/15/27 HP 95/95 - 12 (1 Con damage) 
Tuesday January 12th, 2021 1:55:15 PM

"Well, I have some things to sell, so I'll go ahead and take care of that first. Someone else get this treasure split rolling."

DM Kathy 
Tuesday January 12th, 2021 3:08:07 PM

You request a letter of introduction. There is a bustle as ink, quill, and parchment is brought to Dean Winkmann, and he begins to write.

Bliss suggests scrying. Succotash offers to cast Find the Path when you get close.

Hobie reminds his DM that archers are miserable in underwater combat, to which his DM says, "yeah, sorry about that." He tells the group about Locathah, who could be allies if you could locate any.

Murphy suggests divinations, followed by research, followed by travel to Windhorn Hamlet.

"Just so you know," Berg says. "When I first began this project, I wrote to each of the Branch Libraries asking for any documents they had about this group and their device. That was two years ago. About six months ago, I sent another letter asking for everything about the Lotophagi Splendor. All of the documents I received are back at Headquarters in the Floating City. Unless the Great Library deliberately withheld information from me, there won't be anything else about these events there. If you want to do general research about shipwrecks, devils, and sahuagin, of course, they will have resources for that."

Murphy Leafwin Pipewood(KimMc) Halfling Druid  d20+17=25 ;
Tuesday January 12th, 2021 4:33:14 PM


To Hobie (and anyone else who wants to hear)
"Hobie, the freedom of movement spell can allow you similar attacks to what you can do in the open air - to an extent. Denser than air, water will slow up the arrows faster, so that will cut down on range for sure. If you traveled in an air bubble, that may help a little. But, yeah, it's a challenge.

"I wonder if there are locathah out by Windhorn Hamlet? I think the pants maker guy, Bill Troublefinder, said something about a sahuagin attack on Windhorn some years back, but I don't know the details. He was talking with someone else in the Giggling Ghost about it, so I just heard part of what he was saying."

To the sages, et al
"Ah. Well, that makes a difference, Berg Alree. Looks like we can skip Plateau City, then. Cuts down on travel time. I'm wondering, might you have a sketch of the Lotophagi Splendor? Or a reasonable clear description of it, if no sketch is available? Perhaps if you describe, I can sketch." If Berg goes with the description option, Murphy pulls out his drawing materials, and sketches. [Profession: Artist: 25]

As he sketches, he'll be happy to interact verbally with anyone who wishes to do so. He will also chat with Berg, and ask Dean Otto Winkman for a short version of the history of the Sages' Guild. "In time, I'd love to know far more than we have time to discuss now, but perhaps you can cover the salient highlights. And if there are more details that come to mind about your current request to us, I'm all ears."

To the Sword
To the members of Humble's Sword, he says, "So, how does this revision sound, friends? Let's leave in an hour, for WIndhorn Hamlet. Same meeting place - just outside the northeast corner of the wall of the Sanctuary. If you need more time than an hour, please say so now."

After he concludes the sketch (if that happens), Murphy takes 20-30 minutes in the Rock Castle to leave behind some things, and pick up a few. He lets Hazel and Alouryn know about their plans. About five minutes before the appointed time, he goes to the NE outside corner, and waits for everyone to show up.

Ready?
Once all are there, and before they leave, he asks those who have been divining information to communicate it to the group. If all are ready by the next post, he can take two groups of five - himself and four others at a time, unless a few people want to jump into a portable hole just before tree-trunk travel starts. Or some in a portable hole, and some in a bag of holding. Might be able to take the whole group all at once that way. Destination: The largest oak in the stand of oaks at the road-side corner of a local farm on the outskirts of Windhorn Hamlet.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday January 12th, 2021 9:46:00 PM

Pressi shakes her head at Bliss. "I forgot that scrying only works on creatures, not objects."

(As was otherwise noted, though, we need to work out what's being sold first. I'll make a last decision about my equipment sometime tomorrow, unless someone already sold the excess wands/staves.)

To Hobie, "Eh, we all have our limitations in water. How's your underwater spell casting? Speaking of which, guess that staff of fireballs is out."

(For the record, Pressi, Bliss and Murphy should all have "Animal Shapes", so shark force away.)

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle  d20+7=25 ; d8+7=9 ; d8+7=13 ;
Wednesday January 13th, 2021 12:42:31 AM


Bliss is disappointed. "That's right, Miss Pressi. People, not places. Ugh. Stupid Scrying."

"Well, at least that Find the Path option should get us there, thanks Sir Succotash!"

Before we teleport anywhere, Bliss makes sure that all his usual spells are up and running ... Heroes Feast, Threefold Aspect, Extended Barkskin, on him and Mookie both.

Bliss tries a couple new things. He casts Magic Vestment on Mookie to overlap the existing enchantment on the bird's armor. Granny cures him after his use of a couple Surrender Blood spells. And he makes sure that if he casts Word of Recall, it brings him back here.

EVERYBODY LOG THEIR HEROS' BREAKFAST!

Bliss: Ugh, rolled a d20 instead of a d8. Reroll ... +9 temp hp
Mookie: 13

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday January 13th, 2021 3:24:55 AM

ooc: from what I can see Freedom of movement and other Wold available spells don't work for ranged attacks. But I'm not too concerned, the only penalties I'll take are -2 for every 5 feet between him and his target, and no penalty on damage. So with all of Hobie's bow specific bonuses, he'll still be way more accurate using a bow within like 20 feet than he would be using any kind of melee weapon (and if he fired a bow at melee range he'd take no penalty anyway, just the AOO), and still hits with full damage. Plus the two extra attacks from Manyshot and Rapid Shot. Hobie will be just fine underwater.

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells  d8+7=12 ; d8+7=11 ;
Wednesday January 13th, 2021 5:38:34 AM

Succotash hero's feast 12
Valerie hero's feast 11

"I wish Clerics had some lightning spells, that would be helpful, but such is life." Succotash says with a smile. The cleric takes the hour to prepare his spells for the day, and pray. (Haven't reset spell selection yet, hopefully I'll get a chance to do so tomorrow evening)

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday January 13th, 2021 2:21:09 PM

"Should we go and do more research friends? Do we know enough about where to start or should we seek more information?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Wednesday January 13th, 2021 2:37:24 PM


With the Heroes' Feast, that will set the exit time to about 2 hours from the close of the interview with the sages.

Murphy lets the scholars know they are welcome to stay at the Sanctuary should they desire to do so. Hazel and Alouryn see to their needs.

DM Kathy 
Wednesday January 13th, 2021 3:30:09 PM

Murphy asks for a sketch or description of the Lotophagi Splendor, but there isn't one. "She was a brigantine," Berg says, "so in general she would have had a square-rigged foremast and probably a fore-and-aft mainmast. But specifics vary, and I wasn't able to find a particular description of the Splendor."

Pressi remembers that only people can be scried on, much to her and Bliss's disappointment.

Succotash wishes for Lightning spells, and Hobie wonders if the group is good to go.

Most of the group wants to wait until the next day so that fresh spells can be prepared. So, despite Murphy's optimistic forecast, you're not going to be leaving two hours after your meeting. It'll be the next day.

That seems to be fine with the sages. They thank Murphy for the offer of the Sanctuary, but they plan to return to the Floating City.

"When you have found the item," Dean Winkmann says, "return it to us in the Floating City. Or, if that is not possible, bring it to the Great Library in Plateau City."

With that said, they depart. Your group has time for a trip to the Catacombs if you can figure out what you want to do there. You are able to rest, and prepare spells, and Bliss serves his special breakfast in the morning. Assuming the Catacombs business is done at that point, you can depart once breakfast is done.

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Wednesday January 13th, 2021 9:20:39 PM


Murphy's thought was that we would leave today in what, mid-afternoon? With Murphy and Pressi having gotten back into town about mid-morning, then meeting with the sages...

"Look. I'm fine with waiting for actually going out on the water - and underwater - until tomorrow. But can we not get ourselves over to WIndhorn this afternoon? We do so, we make some contacts - we wrap up any Catacombs things we need to wrap up. Maybe we get a boat. We find a place to stay, we get up in the morning, say our prayers, eat a heroes' breakfast. We'll be closer then, may have some information, and can then head right out. Time is of the essence, no? Let's not lollygag around here. Let's go. Catacombs in Windhorn Hamlet."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday January 13th, 2021 9:26:25 PM

Pressi doesn't think they need much more research for now, but expects to do some more research at this library.

As for gear, she figures she gets another 95K, of which 5K goes to cohorts and followers. The staff of earth and stone (she picks it because she feels bad Murphy lost, and figures it might have more emergency utility) is 85.8 so she has 4K left. She hesitates before putting the staff of fire in for sale but does so along with the other staves.

After her trip to the catacombs, Pressi gets ready along with Bliss.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday January 13th, 2021 9:27:38 PM

She does second Murphy's plan, though it seems to be waiting at one end or the other.

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Thursday January 14th, 2021 5:17:01 AM

Since cats are not good in water, Bliss gives up his usual cat ritual and join in (or leads a) basic warding ritual, the one that gives +1 to AC and saves.

Spells cast, he is ready to go.

"How are we going there? Dragons Bay is not all that far if we want to walk. Or are we using magic?"

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Thursday January 14th, 2021 5:34:25 AM

Succotash isn't sure what difference sleeping at the Sanctuary, or sleeping in an inn is going to make, also, if he casts "Find the Path" do they really need more information, as the spell will lead him right to the wreckage. Sure time wise they could in theory get a quicker start tomorrow, but literally only by a minute or two, but he isn't going to argue the point, and is fine with Murphy's plan, so he simply says, ""When do we leave?"

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Thursday January 14th, 2021 11:39:47 AM

I just had another idea. For about 11000 gold we can get a wand of beast shape, and then we could all go in stealthily as a school of fish. We could completely avoid detection until after we’ve found it

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219 + 10; Rumpus AC 32/15/27 HP 95/95 + 9; Hero's Feast  d8+7=10 ; d8+7=9 ;
Thursday January 14th, 2021 11:56:33 AM

Kezzem: 1d8+7 = 10.
Rumpus: 1d8+7 = 9.

"We've had one, yes. But what about Second Hero's Breakfast?"

DM Kathy 
Thursday January 14th, 2021 3:33:48 PM

Murphy understands the need to prepare new spells, but doesn't see why you can't rest and recover in Windhorn Hamlet, so you're right there when the time comes to explore.

Pressi wants to do research at the library.

Bliss wonders whether you'll go magically or on foot, and the answer is probably magically.

Succotash can't see why you can't sleep in your own beds and travel tomorrow.

Hobie suggests getting a wand of Beast Shape so you can all become fish. Or, if Kezzem gets a vote, sharks.

So, it doesn't matter to your DM whether you spend the night in Windhorn Hamlet or stay in Humble's. But Pressi seems to think you're still going to the Great Library in Plateau City. Are you? And are you getting the wand in the Catacombs? Are you getting anything else in the Catacombs?

Eventually, you wind up on a beach near Windhorn Hamlet, ready to push your rented fishing boat out into the waters of Dragon Bay. But if there's anything that needs to happen before that, now's the time to mention it.

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Thursday January 14th, 2021 6:30:38 PM


Problem with the wand, Bliss explains, is the duration. It might take a while to swim down and find the wreck. Longer than a beast shape spell lasts.

"Druids got it easy, right Mister Murphy?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d8+7=12 ; d8+7=9 ;
Thursday January 14th, 2021 9:12:57 PM

Pressi can't help but point out that animal shapes lasts several hours. "Hey, we witches do fine enough in the beast change stuff."

Oh right, the heroes feast. Pressi gets 12, Harper 9. Pressi joins Bliss in the warding ritual, and does her usual healing ritual.

Speaking to Murphy, "While I was in the catacombs, I kind of got into a conversation about how to produce dragon armor. That took a while to remember. Brought up some things, too."

She continues to push for the library visit.

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Friday January 15th, 2021 1:53:47 AM


"The difference, Succotash, is in the preparation. Hanging out here for another half a day and full night does not do much in advancing us toward our cause."

"Right, wise Bliss. Druids got it easy, as far as changing shapes is concerned. Witches and a few others don't do so badly, though.

"And the beast shape spell lasts Hobie, what, about five to twenty minutes, more or less, depending upon the skills of the caster? It's a sweet spell, for certain, and could be useful, yes."

"I'm fine with a library visit, Pressi," Murphy replies, "but Berg specifically told us that to the best of his knowledge whatever was held concerning our assignment was requested by the Floating City sages some time ago, and presumably delivered to them. If we are to go visit the Great Library, though, we definitely want to get a move on to Plateau City. I'd say, now. Or in twenty minutes, if someone needs to grab something else before we enter the oak tree."

"Oh, just before we go, though," the druid says pulling out a scroll case, "my brother Kendry just lent me his copy of a 19-part map of Plateau City. I spent some time looking it over a few years ago, and can at least remember highlights, so I know where the Catacombs are, and where the Great Library is. And where a few Dragon groups dwell."

If everyone is ready, then we leave NOW. If not ready, then we wait for everyone to have a potty break, then we leave... NOW. To the Druid's Grove, in Plateau City. Murphy speaks with the druids there briefly after he and the first group come through, returns to the Sanctuary, picks up the second group, and everyone is there in Plateau City, ready to raid... rather, to walk through the city to the place we can use the Library Pass.

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Friday January 15th, 2021 5:47:24 AM

Succotah climbs into the boat and coaxes Valerie to join him. This isn't her first time in a boat, but like the time on the moon, she is a bit hesitant. the dino eventually gets in and the two are ready to go. With all the talk of animal shapes and beast shape, Succotash, says, "If things get dicey, I'm pretty useless without a voice, so count me out in taking on an aquatic form, and since Valerie's main strength in a fight is her multiple attacks, I would rather hook the two of us up with water breathing, and freedom of movement. Speaking of water breathing, who's all going to want me to cast it on them, oh and when should I cast "Find the Path?"

Succotash hero's feast 12
Valerie hero's feast 11

OOC... I haven't had a chance to update my spell list. I plan on doing so tomorrow.

DM Kathy 
Friday January 15th, 2021 3:51:13 PM

[Because people have things to do, we'll back up a bit.]

At Murphy's insistence, you leave Humble's shortly after your meeting with the sages. Murphy brings you to the druid's grove in Plateau City.

Pressi visits the Great Library. What are you researching?

Bliss remarks that Beast Shape doesn't last long, but perhaps it would last long enough. Still, nobody seem to be in a hurry to rush out and acquire the wand. Succotash just makes sure that he and Valerie are ready for what's to come.

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Sunday January 17th, 2021 12:45:52 AM


Bliss enjoys the tourism and looks around with wide eyes.

Mookie is less impressed. "Meh, it was better back in the day."

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Sunday January 17th, 2021 11:37:15 AM

Succotash runs off to the Catacombs before departure to have his headband of mental superiority upgraded, with instructions that he will be picking it up in either Plateau City, or Windhorn Hamlet, depending on where they actually head to.

After returning to the designated departure location, Succotash asks, ”So, could someone explain to me why we are going to Plateau City, when we know that Windhorn Hamlet is closer to the wreckage, and that all information concerning the ship has already been sent to the Floating City, and now passed on to us? I mean I'm down with checking out the city, and even checking out the great library, but it seems to me that we would be wasting precious time, and we are already facing a time crunch."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+25=29 ;
Sunday January 17th, 2021 9:05:57 PM

"We are visiting Plateau City because I want to make sure I know exactly what we are getting into. And because if "they deliberately withheld information" crossed Berg's mind, then you can bet it crossed mine. Besides, what's the point of these bands if we don't hit the library from time to time."

Pressi is a dervish through the library, detecting and reading magic, asking about the ship and the document process to everyone who works there, flipping through anything they have on demon control, the ship, the teucri or the sahaugin war. Murphy doesn't need a link to know that when she gets like this, the question in her mind is "Why?"

But since every topic is 1d4 hours, Pressi focuses on three things
1) Who are these fish people and why would they search for such a weapon?
2) Why did this weapon get built in the first place?
3) Is there anything identifying that would allow her to find it even faster?

Also, if her Justicar Truth Test ability pings anyone (similar to Discern Lies, her holy symbol glows if anyone tries to deliberately mislead her), she focuses on that guy. And if her perception leads to any hidden passages or notes (Perception 29), she focuses on that as well.

But if the rest of the group gets antsy, she will cut the above short after a couple of hours.

Murphy Leafwin Pipewood(KimMc) Halfling Druid  d8+7=12 ;
Monday January 18th, 2021 4:16:28 AM

These are the bonuses to Murphy's skill rolls for various things some of which may be pertinent to his assisting Pressi with her library research. Rather than rolling for each one - we could take 10? Or, if DM Kathy feels one or another would be useful, I trust her rolls on Murphy's behalf.
Diplomacy 21
Knowledge (Arcana) 13
Knowledge (Engineering) 23
Profession (Engineer) 14
Knowledge (Geography) 14
Knowledge (History) 14
Knowledge (Local) 16
Knowledge (Nature) 23
Knowledge (Religion) 9
Knowledge (Technology) 15
Knowledge (The Planes) 23
Linguistics 15
Perception 40
Profession (Sailor) 14
Sense Motive 29
Spellcraft 16
Use Magic Device 16
Among other things, Murphy questions the staff about membership or visiting privileges, and what fees and other accommodations may be asked of those desiring to visit for research and study purposes from time to time.

He also inquires about providing a copy of the Journals of the Humble's Sword adventuring group. "Might this contemporaneous record of some significant actions and discoveries be of interest to those who oversee the Great Library? It deals with Wold-shaking events, time travel puzzles, a journey to the moon via Teucri artifact, rescues of circus slaves, passage through the Culverwood, a battle of halflings against over a thousand giants from the Scab, including some Mountain giants, trade negotiations with the biguns of the Red Hills, an assassination of a beloved high priestess of Flower, attendant false accusations and innocence proved, The Grove of Discord, raids of goblins and ogres, negotiations with and combat versus ogre mages, dealings with a miscreant taxidermist-necromancer, attempts to reform a two-headed troll, bribery through venison jerky, lusty woodland flying gnomes, a beautiful dryad, and other adventures. Oh, fighting a rare dragon. And getting to know wolpertingers."

"Could the contribution of such a volume go towards future visiting privileges?"

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219 + 10; Rumpus AC 32/15/27 HP 95/95 + 9; Hero's Feast 
Monday January 18th, 2021 2:11:39 PM

"Being a sharp is fun and all, but I think I'm probably better off just using my daggers."

DM Kathy 
Monday January 18th, 2021 2:45:29 PM

Bliss enjoys the sights and sounds of Plateau City. Mookie is somewhat less impressed.

Succotash urges his teammates to hurry.

Kezzem contemplates being a sharp. Or possibly a shark. Or maybe a sharp shark. In the end, he decides to stick to his daggers.

Pressi makes a beeline for the library and researches like a mad thing. Of the questions she wants to focus on, she isn't able to find anything on why the weapon was built or how to recognize it. The librarians regretfully explain that those records are currently in the Sage's Guild Headquarters in the Floating City, to support a scholar in a specific research project. They offer to contact Scholar Alree on your behalf to request an update. You have better luck with your first question. You learn all about sahuagin. You also learn of the Merfolk-Sahuagin War, which has been raging in the waters of the Wold for about three years now. There are a lot of documents on the war, but unfortunately it's too new for any handy summaries to have been written, so you have to plow through individual records of individual skirmishes. The war doesn't seem to be going well for the sahuagin. Some of them seem to blame the surface-dwellers for this, for reasons that are a bit unclear, but seem to have something to do with Dirt City. Under such circumstances, it's understandable that the sahuagin might go looking for a super-weapon to turn the tide.

Your Truth Test only pings once, when a librarian murmurs, "no, no, it's no trouble at all," as he goes to fetch your sixth batch of war records.

Murphy assists Pressi, and also has questions of his own, about the inner workings of the library. You are able to find out the rules for joining and advancing in the Sage's Guild. You ask whether there would be interest in the account of your group's adventures, and there definitely would be. Given its location in Plateau City, city of adventurers, it's something of a specialty of this Branch Library. It seems to be unrelated, however, to the question of access.

When the research is wrapped up, you travel to Windhorn Hamlet to spend the night there. You are able to secure accommodations at Grog’s Happy Half-Ogre Tavern and Inn, where proprietors and patrons alike seem delighted to have "real, genuine halflings" staying there.

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Monday January 18th, 2021 3:13:37 PM

"Succotash, I could use the waterbreathing spell. And Freedom of Movement too if it's possible, or better would be something that just helps me swim, as I don't believe Freedom of Movement will help me fire my bow.

I suppose I could also just tie myself by rope to someone else who can swim. Anyone want to tow me?"

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Monday January 18th, 2021 3:20:31 PM

"Actually I forgot I have waterbreathing, so I can cast that one on myself Sucker. But I also have prepared Teleport, so if we need to get out, I've got that ready."

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219 + 10; Rumpus AC 32/15/27 HP 95/95 + 9; Hero's Feast 
Monday January 18th, 2021 3:34:40 PM

His SHARP daggers, naturally.

"Yeah, I don't have any spells to breath water or turn into sharp-tooth-shark or turn into a sharp-tooth shark that breathes water."

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Monday January 18th, 2021 6:32:50 PM

"Unfortunately, I don't have any spells that can help someone swim, but Murph is pretty good about towing us while in water elemental mode, assuming he plans on taking that form. I prepared water breathing 3 times, which is enough to give everyone who need it the ability for several hours. I also prepared freedom of movement twice, I plan on casting it on Valerie, but the second casting is up for grabs. let me know who wants it, and we'll make sure the person who can best benefit from it gets it. I'm glad you have Teleport ready Hobie, if things get dicey, having two teleporters would be nice."

Murphy Leafwin Pipewood(KimMc) Halfling Druid  d20+29=30 ; d20+16=20 ; d20+14=24 ; d20+21=30 ; d20+40=41 ;
Monday January 18th, 2021 8:29:34 PM


"I can help you with Freedom of Movement, Hobie, when it looks like we might be approaching an area where combat may be imminent - maybe in sight of the ship, eh? It should last ten minutes shy of three hours," Murphy offers. "Pressi and I have Word of Recall, which will take us back to our Sanctuary. She can take about half of us, and I the rest. It's good to have more options, though, so I'm glad you have Teleport, Mister Wizard. And you, too, Mister Cleric."

"Kezzem, I wish I could help you turn into some sort of swimming critter, but that is beyond my power. So far, at least. Yep, Succotash, and Hobie, and Kezzem, I'd be happy to provide the tow rope. And if you'll provide the initial water breathing, I can offer backup on that for all should we have to remain in the water long enough to let the skin of our fingertips get all wrinkly."

"Bliss, Pressi? And Mookie - any other thoughts on what's coming up and how to prepare?"

===== Talking with folks in Grog's Inn =====

Pressi and Murphy had gotten a pint at Grog's during their recent honeymoon, so Murphy introduces everyone to him and any others with whom they had made acquaintance. "You guys ever hear of the Grey Knights?" he asks his friends. "They got their start here as the Windhorn Hamleteers, and dealt with the Sons of Dread. Grog helped them out at various times, according to Bill Troublefinder, said my brother Kendry who spent some time with Bill."

"Uh, just what do you mean, 'real halflings'? Have there been pretend halflings here in Windhorn?" Murphy asks the folks at Grog's Inn.

He will take time to ask them as well if there are things known or rumored about recent sahuagin activities. Any locathah? And merfolk?

He asks about renting a boat large enough to hold at least 12 to 16 people. Or buying it, if it's seaworthy, but not too expensive.

============
The roll from my prior post I forgot to identify - it's the temp hp from boat launch day's Heroes' Feast - 12hp.
Sense Motive: 30 (to get a general sense of what people are about as they talk with the locals)
Knowledge, Local: 20 (Acquaintance with what's happening around Windhorn Hamlet - perhaps aided slightly by having been here less than a week ago)
Knowledge, History: 24 (the Grey Knights, Bill T info)
Diplomacy: 30 (Talking with locals, working on gathering info)
Perception: 41 (General awareness of surroundings, situation, people)

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Monday January 18th, 2021 11:16:23 PM

In the morning, it is the same routine as before. [I'll keep my Heroes Breakfast temp hit point rolls, since I did not use them yet.]

"So how are we getting out to the wreck?" Bliss asks. "Renting a boat seems like a good idea, Mister Murphy."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday January 19th, 2021 9:31:39 AM

Pressi herself moves on from the books, trying to decide what to do with what she has learned.

Beyond that, there isn't too much prep work. But she does take some time to ask as well about activity around the lake or sightings of creatures.

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Tuesday January 19th, 2021 9:44:45 AM

"Kezzem, do you want to me to turn you into a shark? I can cast Beast Shape on you, but it will only last nine minutes. I'm personally prepared to cast Alter Self on myself and turn into a sahuagin or merfolk should a fight break out underwater, but I can't cast that on you as it only works on myself. "

Down, Down, Down


DM Kathy 
Tuesday January 19th, 2021 4:05:19 PM

[Rather than giving XP for the previous scene, I'm going to have everybody level their character to 18.]

You discuss strategy and spells. Water Breathing, Freedom of Movement, and Beast Shape are variously discussed.

Murphy tells something of the history of Windhorn Hamlet. Nobody has anything to report on underwater activity. If there's fighting going on in Dragon Bay, it isn't happening near here.

The next day, you enjoy your Heroes' Feast. You were able to rent a good-sized fishing boat for a few copper and a promise to tell all about your adventures when you get back.

You cast off and use the oars to maneuver to the area the sages described. The time has come to make your final preparations.



Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+25=32 ; d4+16=17 ;
Tuesday January 19th, 2021 9:17:55 PM

The first thing Pressi does is cast prying eyes in all directions from the boat. If she can't dip them under the water, she scouts along the surface looking for any clues or creatures. (The instruction is: "return if you see a boat, boat remnants, or a sea creature with legs"). (She can send out 17 eyes, perception +15, movement 30, no swim speed).

While she waits, she looks over the water with her own eyes (Perception 32).

Finally, she takes some time to cast a divination (86% success rate). She asks "What happened to the ship after it sank below?"

Used Spells

L4: 0+1
L5: 1

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Wednesday January 20th, 2021 5:33:34 AM

Succotash casts "Find the Path". It takes 3 rounds to cast the spell, and it lasts 10 min per level, so 170 or 180 min. using the spell as a guide, Succotash will direct the boat, until they get tot the point where they have to go under water, then he will cast water breathing on whoever wants him to. (Please let me know so I can figure out the duration of the spells)

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday January 20th, 2021 6:28:36 AM

Hobie will take out his lute and sing a sea shanty [link href ="https://www.youtube.com/watch?v=auI9Cx8SGX4"](you know which one)[/link] as they travel. Before descending into water, Hobie will cast his own Water Breathing on himself (he casts at a lower Caster Level than Sucker, so Sucker can cast on anyone else.

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday January 20th, 2021 6:30:01 AM

what did I do wrong on that link?

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday January 20th, 2021 6:30:38 AM

maybe the space
(you know which one)

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Wednesday January 20th, 2021 2:03:02 PM


At Grog's Inn, the night before we sail - was there any response to this query? --
"Uh, just what do you mean, 'real halflings'? Have there been pretend halflings here in Windhorn?" Murphy asks the folks at Grog's Inn.

What is the weather like this morning?

Murphy joins Hobie in singing the song, especially on the chorus:
"Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go."
His harness/tow rope with multiple loops for people to place arms and/or legs through he has at the ready. He gets help anchoring the boat.

Spells cast and ongoing effects:
[Oh, gotta run. Will list spells and other preparations in a few hours...]

DM Kathy 
Wednesday January 20th, 2021 6:21:39 PM

Pressi sends out Prying Eyes. They can go underwater, but their vision down there is limited by the available light, so they can't go too deep. Well, they can go as deep as they want, but they can't see anything out of the light. Pressi also casts a Divination, asking What happened to the ship after it sank below? Her answer: THE RETURN OF THE SARGASS DISTURBED MUCH THAT HAD LAIN QUIET.

Succotash casts "Find the Path," and finds, not surprisingly, that the path leads mostly downwards.

Hobie casts Water Breathing on himself, not to mention Summon TikTok Meme.

Murphy is somewhat distressed by the prospect of fake halflings running around out there, but no, it was just your silly DM trying to serve up some local color. Meanwhile, he rigs a harness so he can tow his companions through the water.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday January 20th, 2021 9:32:41 PM

Pressi frowns at this riddle, but she passes it along to the others.

Once she recalls the prying eyes, she reviews the footage in an attempt to see anything in the area, but it's clear that it's time for them to move on.

And so she makes her own transformation by casting animal shapes on the group. Are there any recommendations? We need, beyond the swim speed, an ability like darkvision or low light vision.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Thursday January 21st, 2021 3:42:33 AM

Updating Header

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Thursday January 21st, 2021 5:40:38 AM

Well Pressi, as I said before, like you, without my voice, I can't cast spells, and a cleric who can't cast isn't going to be much help. and since one of Valerie's key strengths is her multiple attacks, I think she'll fair better with freedom of movement and water breathing, and she already has low-light vision. Succotash says as he casts light on Valerie's bow, which begins to glow like a torch, giving the affect that she has a halo on her head.

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Thursday January 21st, 2021 7:05:31 AM


"So ... the Sargrass woke up the Wellerman?" asks Bliss.

As for potential shapes, how about dolphins? They have sonar, right? Or whales?

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Thursday January 21st, 2021 12:13:29 PM

Just to clarify, Hobie will cast the Water Breathing only moments before the group decides to descend into the water.

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Thursday January 21st, 2021 2:49:24 PM


"I'll change into a water elemental once we're ready to dive," Murphy says. He is casting a few more spells.

[Am working until 5pm, may find it tough to post more until then... sorry]

DM Kathy 
Thursday January 21st, 2021 4:06:55 PM

Pressi relays the results of her Divination and offers to change her companions into animals.

Succotash lights up Valerie's bow.

Murphy has more spells to cast.

Bliss suggests becoming dolphins.

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219 + 10; Rumpus AC 32/15/27 HP 95/95 + 9; Hero's Feast 
Thursday January 21st, 2021 5:21:08 PM

"Dolphins! Phewy, why would you want to be a dolphin when you could be a shark!"

Succotash (Jeremy) AC 32/17/30 CMD 22 HP 109/125 Valerie AC 37/15/32 CMD 32 HP 127/127 Spells 
Thursday January 21st, 2021 5:29:17 PM

"Well Kezzem, dolphins have been known to kill sharks. Of course they do so as a pack, or I should say pod, so it really isn't a fair fight"

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Friday January 22nd, 2021 7:28:36 AM


"Sharks are good too," agrees Bliss. "But I'll change into an octopus as soon as there's a fight."

"But more important, everybody needs a Water Breathing spell first and foremost!"

Bliss again ponders getting a Necklace of Adaptation of one of those Ioun Stones of Not Breathing.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday January 22nd, 2021 2:33:25 PM

"I think my hesitation is that I can't know how much time we need. Is it 17 minutes? Half an hour? 2 hours? 17 hours? I'd love to extend alter self to a merfolk, but I'm not sure if we need more than half an hour. But I'd also like to hold on to my 8 level spell if it's just going to be me and one or two other guys."

Pressi thinks about it for a bit. "Maybe someone could send me a list (OOC: via email) of who wants or doesn't want to be a... I guess I'll go with dolphin or shark or something. I'm not sure how many of us can cast water breathing or how many times, though, so I guess I'll polymorph the rest."

(Keep in mind: Pressi can dismiss the spell at will if we run into trouble.)

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Friday January 22nd, 2021 5:09:21 PM


Murphy casts longstrider on himself, as he usually does when heading toward likely conflict. Also Magic Fang, Greater.

"Look, between us, I can cast water breathing, and divide up 36 hours duration among us. Succotash can, too for how long, buddy? How about I take care of half of us, and he does the other half. I have it memorized twice in case we need more later."


DM Kathy 
Friday January 22nd, 2021 6:06:26 PM

There is further discussion of what spells to cast, and what creatures to become. It is an issue that you don't know how long you'll be down there. Are you going to find this thing in 5 minutes? Or are you about to embark on a long underwater odyssey? You don't know. But for now, the Universe is giving you time to figure it out.

Murphy Leafwin Pipewood(KimMc) Halfling Druid 
Saturday January 23rd, 2021 12:06:01 PM


"With water breathing," says Murphy, "and my tow rope, we should be able to haste swiftly downwards, if you don't change shape. If you take the shape of shark or dolphin, you can swim on your own, though not so swiftly as I. Once we are on the ship, our normal forms may be better for movement, combat if necessary.

"Freedom of Movement lasts 3 hours, and should help a great deal underwater. I will use one on myself, and have two more available for others."

[How about if we talk things over this weekend, and try to have our spell plans set in time for DM Kathy's Monday afternoon post?]

The Kezz'm (BrianW) - AC 39/20/34; HP 248/248; Rumpus AC 32/15/27 HP 101/101  d10=7 ; d10=1 ; d10=8 ; d8=2 ;
Sunday January 24th, 2021 1:36:50 PM

Header update.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Monday January 25th, 2021 5:46:36 AM

"I also have Freedom of Movement prepared, Murph, though I only have it prepared twice, and one of those is for Valerie. since I don't plan on swinging my mace anytime soon, I shouldn't need it for myself, so the extra is open to who ever wants it."

Succotash casts water breathing on everyone who wanted it, then says, "Shall we take the plunge?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday January 25th, 2021 12:37:03 PM

Pressi instead takes a water breathing and dives in

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 44/T23/F39 CMB 19 CMD 39 HP 
Monday January 25th, 2021 2:32:13 PM


Murphy casts know direction to understand where their boat is in relation to the shores he can see, and where due north lies.

We figure that Succotash, Valerie, Kezzem, Bliss, Mookie, Hobie, Pressi and Murphy are receiving water breathing. Harper? Is Harper staying on the boat, or was she left back on land with someone? Am assuming the latter unless otherwise corrected.

Figuring 8 people (including companion 'people'), Succotash's spell should last for 4.5 hours. Likely sufficient to the task, but time will tell. Murphy decides he can cast the spell later as needed if they run out of time, or someone's effect is dispelled.

He casts Freedom of Movement on Hobie, as earlier agreed. Succotash has Valerie covered with the same spell. Murphy reserves one Freedom of Movement for himself, but does not yet cast it. "If one other person wishes Freedom of Movement, let me know now, or tell me if you want it later. It should last about 3 hours."

The boat is anchored. The people are ready. As he steps over the stern he flows from halfling into huge water elemental. His multi-looped tow-rope is there so people can place arms, legs, waists through the various-sized loops.

Once all who are planning to be towed by him are firmly affixed, and anyone else coming along have taken the forms they choose are in the water, he heads downward. If all will be towed, he gradually accelerates to full speed. If some are swimming separate from him, he matches their pace, keeping perhaps a 20-30' gap between himself and his self-propelled companions. As the water eventually darkens with depth, he has no trouble seeing with his darkvision.
========
Note: Updated Character Sheet link starting today for 18th level. Still some tweaks left to be made.
Spells in effect:
Longstrider: 18 hrs
Water Breathing (from Succotash): 4.5 hrs

Spells on others:
Freedom of Movement (Hobie): 3 hrs

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 44/T23/F39 CMB 19 CMD 39 HP 
Monday January 25th, 2021 2:36:52 PM


Note: Murphy will be tracking the depth in feet as we move downward. If as encounters occur, as well as once we reach the ship, if the depth could be provided, I'd be grateful.

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 44/T23/F39 CMB 19 CMD 39 HP 
Monday January 25th, 2021 2:41:58 PM


Ack! Now I see the email. Harper is on the boat, and whether she joins us or serves as temporary skipper of the boat, she should have water breathing. That means the spell lasts 4 hours for each of us. If she comes, there are some loops she can use to join us for the ride.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday January 25th, 2021 3:22:27 PM

Harper was going to stay on the boat. But if she gets a water breathing and a loop, she will come with us instead.

DM Kathy 
Monday January 25th, 2021 5:20:52 PM

After some discussion, you cast your spells and slip into the water. Murphy shifts into a huge water elemental and grabs the rope to tow his companions.

Down you go, into the waters of Dragon Bay. Near the surface, the daylight filters through, showing mysterious, looming shapes below. The deeper you descend, the less light there is. By the time you reach the bottom of the bay, the light is dim.

You are close to one of the looming shapes you saw as you descended. It is some kind of structure, built mostly of metal, with strange protrusions around a massive, hollow wheel. You're not sure what it is or what it was supposed to do.

Both Succotash and Murphy's spells indicate that you should go northeast from here, so you begin heading in that direction.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Monday January 25th, 2021 5:39:40 PM

Succotash climbs on Valerie's back, and instructs her to grab on of the loops with her talons. He is a bit intrigued by the metal structure, but since he has know idea as to what it may be, he doesn't bother wasting time on it. Though his voice doesn't carry far underwater, he tells his friends, with words and gestures that they need to head north.

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 46/T25/F41 CMB 19 CMD 39 HP  d20+41=56 ; d20+24=31 ;
Monday January 25th, 2021 7:00:59 PM


Murphy thinks a lot, and does things
Murphy has been gauging the depth they have attained, which is ____ (For DM Highlight to display spoiler: {Fill in the blank if you are the DM :-)}) feet below the surface. Murphy telepathically lets Pressi know the depth.

As they approach the metallic structure, Murphy casts Foresight*

Murphy generally agrees with Succotash's directions, but modifies it to the northeast, pulling the group that way.

As he can talk underwater, he says, not loudly, but for those in the immediate vicinity, "I've cast a spell called Foresight, to help alert me to imminent threats. If I tell you something is coming, please believe me. Meanwhile, how are you doing?"

Now they are on the bottom and approaching the structure, after the brief conversation with his friends, Murphy also casts Freedom of Movement.

==========
*Foresight: This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.
==========
Perception: 56 - To accurately take in what he is observing, be alert to and aware of potential threats (including invisibility). Includes him glancing left, right, toward the back, and upwards (3D threat environment), as well as ahead of them.
Knowledge, Engineering: 31 - To begin to try to understand the nature of the metallic structure, protrusions, and hollow wheel.

Spells in effect:
Longstrider: 17 hrs 50 minutes
Water Breathing (from Succotash): 3 hrs 50 minutes [yeah, I'm guessing it took us about ten minutes to get to the bottom and orient ourselves, subject to DM correction on actual time]
Foresight: 3 hrs
Freedom of Movement: 3 hrs

Spells on others:
Freedom of Movement (Hobie): 2 hrs 50 minutes

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday January 25th, 2021 9:19:27 PM

Harper begins to meow as they swim beneath the surface, holding on to the various links. It's pretty clear she wasn't even happy on the boat.

Pressi begins with a cast of detect magic, and throws a few dancing lights. She also takes some time to cast spectral hand, just in case.


Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Monday January 25th, 2021 11:58:59 PM


Bliss and Mookie hold on tight to the rope as they get towed down.

Bliss is glad that Pressi is creating lights. That's a good idea.

Mookie thinks to Bliss, "We should check out that circle wreck on the way back., There might be treasure!"

"Yeah," thinks Bliss.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday January 26th, 2021 9:54:55 AM

Hobie hangs on tight as he's dragged by Murphy. He nods when he mentions the foresight spell. Hobie is ready to become a Merperson and go into combat should Murphy alert him.

DM Kathy 
Tuesday January 26th, 2021 5:31:01 PM

[OOC: Insight grants "warnings of impending danger or harm." Well, that's nice and vague. Will it warn you that your meal is high in cholesterol? That the streets are icy? That your horse might kick you? I'm going to limit it to "imminent threat to life and limb;" please let me know if you want something else.]

Spellcasting continues as you descend and head northeast. You pass by the mysterious structure, and see there's another structure of some kind off to your left. Of more immediate concern, however, is your path. Until now you have been traveling along the ocean floor, but now you can see that there is a rift of some kind up ahead. In about 30 feet, the surface you're traveling on (or near; you're floating) drops away, passing under the rest of the seabed. As you get closer still, it becomes evident to both Murphy and Succotash that your path takes you into the rift, not over it.

The opening is pitch-black. Some kind of swirling current passes through it, so traversing the area is going to be tricky.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday January 26th, 2021 9:25:42 PM

(OOC: I think the idea is that impending danger is supposed to continue along other divinations like the Rod of Alertness or Augury. That is, is there a hostile or trap nearby (probably within a round or two movement wise - just enough to stop a nasty surprise, but it won't tell you what's in the building in front of you.) Maybe it also stops you from doing something that will cause great harm in the next round. But yeah it probably won't ping some creature far away or in a foreboding rift.)

Pressi continues to drop dancing lights into the rift and to detect magic all around. "Is this going to be one of those times where we actually make it more risky a device falls into the wrong hands by not just leaving things alone or bombing the area? Like, this doesn't seem like the kind of thing a Sahaugin would just navigate, and I DO have a rod that would let me seal this rift right up...."

Thinking for a moment, she considers casting Locate Creature (Sahaugin) to see if any of them are in the area. But at the last second, she remembers there are some problems with that.

Instead, she casts true seeing as she peers into the void.



Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 46/T25/F41 CMB 19 CMD 39 HP  d20+41=42 ;
Wednesday January 27th, 2021 12:13:59 AM


[Re: Foresight: You made me laugh, Kathy! Don't worry - I'll trust you with the details. But it is a 9th level spell, no?]

Passing by and seeing the mysterious structure apparently reveals no more details of it to the engineering mind, but the druid also understands that is not our present goal. What with another structure observed now off to the left, we seem to be in a target-rich exploratory environment.

Murphy says, "We're about 80 or 90 feet deep now. In clear water - which it seems fairly clear where we are - you'll often have at least dim light to 250, sometimes to almost 500 feet deep... but things certainly can vary. And that rift is going to take us way below 90 feet. Thanks for the lights, sweets. Everyone be certain you are well affixed to the silken rope. And keep an eye out for each other - the person on your left, the person on your right. Prepare for a very deep bath, heroes. If any want to back out before the rift, speak now. I can get you back up top to the boat in a couple of minutes. If not, and you're willing to come along, well, hang on tight!"

He waits to see if anyone has any questions or requests or counsel. If all seem to want to go ahead, with Murphy double checking how well people are situated, he goes ahead, out over the rift at first, then slanting downwards. He attends to Succotash's directions.
==============
Perception: 42 - To accurately take in what he is observing, be alert to and aware of potential threats (including invisibility). Includes him glancing left, right, toward the back, upwards, ahead, and downwards (which, I suppose is also 'ahead').
Knowledge, Engineering: 31 - To begin to try to understand the nature of the metallic structure, protrusions, and hollow wheel.

Spells in effect:
Longstrider: 17 hrs 55 minutes
Water Breathing (from Succotash): 3 hrs 55 minutes [Since we only descended less than 100 feet, and Murphy, who can move 125', was going perhaps half speed, I'm thinking it took us about 1-2 minutes to get to the bottom and orient ourselves, and another few minutes to get to the edge of the rift, subject to DM correction on actual time]
Foresight: 2 hrs 57 minutes
Freedom of Movement: 2 hrs 57 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 50 minutes

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle 
Wednesday January 27th, 2021 1:20:06 AM


Bliss makes sure that he and Mookie are TIED to the rope, not just holding on. And in addition, he uses one arm to physically hold Mookie.

"What am I, a baby?" he complains.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Wednesday January 27th, 2021 5:28:20 AM

Succotash doesn't like what he sees when he realizes that they have to enter the underwater trench, he is glad that he had the foresight to cast light on Valerie's bow, but he has a bad feeling about what lies ahead. He gives a nod of agreement to Murphy as if to say, "Let's go brother, we got this!" though inside he is thinking, "This is going to suck, and no sane person dives into an undersea trench willingly!"

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Wednesday January 27th, 2021 3:07:24 PM

Assuming that it's dark inside the trench, Hobie will cast Darkvision on himself.

=================================
Darkvision - 11 hours

DM Kathy 
Wednesday January 27th, 2021 6:33:40 PM

Pressi sends her Dancing Lights ahead, then casts True Seeing. You can see that the slope heads downward for quite a ways before passing out of sight under the overhanging seabed. You can see there are a lot of sharp rocks and corals around the entrance. These, combined with the unpredictable current, are going to make navigating the space a challenge.

Murphy takes a careful look, then cautions his friends to keep hold of the rope. Bliss actually ties himself to it, and takes hold of Mookie for good measure.

Succotash calls out encouragement, and the group starts forward. Immediately, you see that this is going to be a tricky bit of navigation. Everyone needs to make a DC 25 Survival or Acrobatics check to keep from smacking into something sharp. If you succeed at your check, you can use the Aid Another action to help someone else.

Hobie may want to hold off on his spell; right now the current is providing "vigorous movement," so you'd need to make a Concentration check.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+25=31 ; d20+11=17 ; d20+19=33 ;
Wednesday January 27th, 2021 10:36:29 PM

(Pressi survival check 31, Harper Acro Check 17 but Pressi can aid Harper with acro 33).

There isn't much more that Pressi wants to do as of yet (except maybe Moment of Prescience), but if someone has a suggestion, she might do something soon.

(OOC: I'll try to link the new sheets soon, as well as the updates to what spells were cast thus far,)

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle  d20+13=25 ;
Thursday January 28th, 2021 12:23:16 AM

DC 25 Survival or Acrobatics check:

Bliss at +37 Acrobatics can't fail, and he helps whoever he can.

Mookie at Acrobatics +13 gets a 25 so he's ok, though last post I mentioned that Bliss was holding him tight.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Thursday January 28th, 2021 2:20:22 AM

"Murphy, as we dive deeper, I'd like to be able to see in the dark. Could you turn and brace the current for me, so that I can be behind you in your slipstream and cast the spell without the current disrupting me?"

(Would that work DM?)

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 46/T25/F41 CMB 19 CMD 39 HP  d20+23=36 ; d20+41=53 ;
Thursday January 28th, 2021 4:18:44 AM


Murphy briefly backs out of the strong current for Hobie's sake before they get past the edge of it. He does so, Hobie casts his spell, then the watery druid heads forward.

Murphy is 32 feet long, and weighs 18,000 pounds. He can move up to 125' per round with native ability. Unless the currents exceed 62' movement speed, likely he has the ability to counter well enough to avoid the sharp rocks, and thus protect those in his tow fairly well. Yet, we shall see.

The water elemental threads the passageway, relying upon his darkvision and feel for the currents.

This situation recalls to mind the swimming race Murphy was in during the Crescent Valley Competition some years back. One of the largest halflings he knows, one Lotho of the BadApples team, managed to fill his mouth with water as Murphy took his first breath. It took will and fortitude to recover, but he pulled through strongly in the middle and end of the race. He came in ahead of Lotho, tying for 2nd place with Candy BadApple. Violet of the Culverwood's 'Forest Walkers' won that competition. [See Murphy post on Sept 3 2013, and DM Kent's post on the same date.]

As they progress Murphy remains alert to further changes in the environment.

[Is this rift some sort of a tunnel?]
==============
Survival: 36/25 - Murphy's navigation through the current - and his successful navigation should give all others a +2 on their DC 25 Survival or Acrobatics check (if not obviate the need entirely?)
Perception: 53 - DM use as needed

Spells in effect:
Longstrider: 17 hrs 53 minutes
Water Breathing (from Succotash): 3 hrs 53 minutes
Foresight: 2 hrs 55 minutes
Freedom of Movement: 2 hrs 55 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 53 minutes

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d100=81 ; d20+15=28 ; d20+15=27 ; d20+7=23 ;
Thursday January 28th, 2021 5:36:42 AM

Succotash manages to avoid banging into the walls, and even manages to aid Valerie. If someone else is able to offer Valerie some additional aid she will pass (rolled a 23 with Succotash's help already added to the die roller), otherwise the dinosaur will scrape the rocks.

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 46/T25/F41 CMB 19 CMD 39 HP 
Thursday January 28th, 2021 9:26:36 AM


The +2 from Murphy should cover Valerie, taking her from 23 to 25.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Rumpus AC 32/15/27 HP 101/101  d20+13=15 ;
Thursday January 28th, 2021 1:14:26 PM

Acrobatics: 15.

Kezzem slams into something sharp.

"Help! I'm stuck!"

Spells in Effect:
Water Breathing ? (form ????)

DM Kathy  d100=7 ; d6=5 ; d6=1 ;
Thursday January 28th, 2021 7:44:59 PM

Pressi maneuvers nimbly through the opening. Harper has some trouble, but with help from Pressi and Bliss, she manages to avoid the sharp rocks. Mookie is fine, being held by Bliss.

Murphy glides through with ease. Succotash swims through with somewhat less ease, but safely. Between them, they are able to assist Valerie.

Hobie paused to cast his spell, so he still needs to make his check to get through.

Kezzem, however, runs afoul of a cross-current and smacks into a sharp protrusion. He takes 6 points of slashing damage, but he does make it through the opening; no further checks needed.

The slope continues downward for a short distance, taking you further under the seabed. Or the upper seabed? There's seabed down here, too, obviously. It's a little eerie down here, and obviously pitch-dark.

Survival 15 Highlight to display spoiler: {This rift or chasm or whatever you want to call it looks relatively new. Giving it some thought, you believe it was probably caused by all the seismic activity around the return of the Sargass.}

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday January 28th, 2021 9:29:44 PM

Pressi's survival headband is in overdrive (no fail) as she looks through the rift. "The ship WAS buried where nobody could get it. This rift is new... probably caused by the seismic activity when the Sargrass returned."

She continues to cast detect magic and dancing lights, and she continues to watch via true seeing.

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle  d20+27=39 ;
Thursday January 28th, 2021 11:06:15 PM

Survival +18=auto

Bliss looks around after passing through the rift. He's glad for the light that Miss Pressi is magically making. Bliss continues to hold tight to the rope and to Mookie.

Perception 39


Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 46/T25/F41 CMB 19 CMD 39 HP  d20+23=29 ; d20+41=51 ;
Thursday January 28th, 2021 11:14:20 PM


After getting through that pinch-point with relatively few scrapes [will look to see how Hobie does], Murphy

He notices Kezzem's light wound. "Blood draws sharks. Can someone tap Kezzem with a wand to stop his bleeding?" It's rather hard for Murphy to draw a wand in this form. Likewise, if Hobie gets cut, then we'll want to fix that immediately.

To Pressi's comment, he says, "That's likely what happened, yep."

As soon as any healing is handled, Murphy asks, "Ready?" If so, then he says, "Onward." Murphy continues the descent with friends in tow.
==============
Survival: 29 - Murphy posits what may have happened here, and concurs with Pressi.
Perception: 51

Spells in effect:
Longstrider: 17 hrs 52.5 minutes
Water Breathing (from Succotash): 3 hrs 52.5 minutes
Foresight: 2 hrs 54.5 minutes
Freedom of Movement: 2 hrs 54.5 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 52.5 minutes

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+15=24 ; d8+5=13 ; d20+15=18 ;
Friday January 29th, 2021 5:57:19 AM

"It's hard to believe that something that happened so far away could cause such an impact, here, but here we are!" Succotash says in surprise as he realizes the source of this undersea trench. Murphs right, "Here Kezzem let me patch you up." Succotash casts Cure Light Wounds, swapping it for one of his two prepared endure elements, healing 13 hp.

OOC... Please ignore second d20+15, I was thinking I could attempt an aid another for Hobie, but forgot that doing so is a standard action and since Succotash cast a spell, he couldn't do so."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday January 29th, 2021 10:44:54 AM

If needed, Pressi will do an aid another for Hobie.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Rumpus AC 32/15/27 HP 101/101  d8=3 ;
Friday January 29th, 2021 2:17:46 PM

(For some reason Kezzem's post didn't got through).

"Nevermind, 'tis but a scratch!"

(The roll was for his wand of CLW, but since Succo has since posted healing, I will add the charge back on).

Murphy Leafwin Pipewood(KimMc) Halfling Druid/Huge Water Elemental AC 46/T25/F41 CMB 19 CMD 39 HP 
Friday January 29th, 2021 5:33:02 PM


"Yes, Kezzem, it's only a scratch," Murphy agrees. "Yet the scent of blood somehow or other carries quickly to the nostrils of sharks. That's why we take care of light wounds immediately, before we draw too many sharp shark teeth towards us." If Hobie ends up scratched as well, then perhaps Kezzem's wand can treat the wizard/archer.

Bliss HP165+9 AC31 | Mookie HP76+13 AC42 | Cayzle  d20+27=44 ;
Friday January 29th, 2021 8:21:04 PM


Bliss looks around for sharks.

Perception 44

Hobie (Kim for Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9  d20+12=25 ;
Friday January 29th, 2021 8:57:01 PM


Just so can get past the issue of whether Hobie is scratched - here is an acrobatics roll for him - adding +2 from Pressi's aid another: 25 - he narrowly avoids the sharp edges.

Monsters of the Deep


DM Kathy 
Friday January 29th, 2021 10:54:04 PM

[Everybody take 10,000 XP for the previous scene.]

You pass through the rift. Hobie makes it safely. Kezzem's wound is a worry, since the blood may attract sharks, but you quickly heal it.

Of course, that is no guarantee that you are free from danger. Being experienced adventurers, you are on alert for anything lurking here in the depths.

And you are not disappointed. No sooner have you cleared the rift than you see an enormous sea-serpent! It has has bright, bulging eyes and rounded jaws filled with long, jagged teeth.

What could be worse than a sea-serpent?

Two sea-serpents. Both headed in your direction!

[OOC: Since this combat is in three dimensions, I want to try to do it without a map. Please let me know if that isn't going to work for you. The sea-serpents are Gargantuan in size, and have a 20-foot reach.]

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 46/T25/F41 CMB 19 CMD 39 HP 268+12  d20+41=42 ;
Saturday January 30th, 2021 2:11:20 AM


"Two sea serpents, gargantuan, coming up our way!" Murphy announces to all in the halfling tongue. "It may be tough, but I might be able to outswim them. But you must hold on tight. Anyone with a better idea, speak now. If I can get us to a defensible position, then we can fight them there. Watch for boulders, crevices, shipwrecks, whatever. Meanwhile, for the next few seconds, do something that looks spectacular, intimidating."

In the Aquan (Aquatic) tongue, Murphy rears up and spreads his body wide and says loudly, [If you know Aquan, you can understand this - and Pressi gets the halfling equivalent in her mind] "O Great Sea Serpents. Many of us look small, yet we have slain mountain giants, great dragons, a mighty kraken, and have traveled to the moon above the sky. Surely you do not want to die at our hand this day? Instead, if you take us to a ship we seek, then tell us what you would have us do for you, that does no harm to our own nor to the innocent."

What does Murphy's foresight spell tell him?

His movement at run speed is 625. At standard speed 125. Run speed might be rough on those being pulled along.

Is the seabed below us, or, apart from the rift we just passed through, are we surrounded on all other sides by open water, the bottom far below us, whatever is above us so far above us so as to be of no tactical advantage?

Are there plants? Fish of any size or stripe? Little or big rocks, boulders? Shipwrecks? Crevices? A ceiling above - smooth or rugged - and how far above?

As we are in one group, with many dependent for movement in their halfling forms upon Murphy right now, how do they break off (not that I recommend that), swim, so we don't all get swallowed at once? Not that that would be a bad thing.

As one map is worth a thousand words, your descriptive powers, our hard-working DM, should fill us in enough that we are not fighting in a nondescript featureless amorphous glob of water.
==============
Perception: 42

Spells in effect:
Longstrider: 17 hrs 52 minutes
Water Breathing (from Succotash): 3 hrs 52 minutes
Foresight: 2 hrs 54 minutes --> [b]DOES THIS PROVIDE MURPHY ANY
Freedom of Movement: 2 hrs 54 minutes
Heroe's Feast: 10 hours 24 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 52 minutes

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 46/T25/F41 CMB 19 CMD 39 HP 268+12 
Saturday January 30th, 2021 3:54:36 AM


I forgot to lst Magic Fang, Greater: 11 hrs 50 minutes

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+7=27 ;
Saturday January 30th, 2021 1:54:07 PM

Kezzem cast Greater Magic Weapon on his dagger, or daggers if he has time to do both. I meant to state this earlier, but since I didn't, I'll understand if he can only get one spell off.

"Can somebody help get me over there?"

If not, Kezzem will try to muddle closer on his power.

Swim: 1d20 + 7 = 27. Natural 20.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Saturday January 30th, 2021 9:25:04 PM

(updated header and sheet link)

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast?
Spectral Hand?
true seeing
water breathing (from murphy)

L1: 1
L4: 0+1
L5: 1+1


Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Saturday January 30th, 2021 9:28:29 PM

Pressi doesn't exactly need foresight to know that this is going to be bad.

Her first move is to cast upon herself Alter Self: Merfolk. That should allow her to swim and cast better.

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast?
Spectral Hand?
true seeing
water breathing (from murphy)

L1: 2
L4: 0+1
L5: 1+1


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Monday February 1st, 2021 7:53:26 AM

Succotash quickly slides off of Valerie’s back, and then casts Freedom of motion on her.

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing

Valerie’s active spells:
Heroes Feast (11 temp HP)
Water Breathing
Freedom of Motion 180 min

DM Kathy  d20+23=43 ; d20+23=41 ; 12d10+28=89 ; d20+45=46 ; d6=4 ; d20+23=40 ; 6d10+14=44 ; d20=15 ;
Monday February 1st, 2021 5:07:52 PM

Murphy's Foresight spell tells him this could be trouble. He tries speaking to the sea-serpents in Aquan, but they show no sign of slowing down.

You are in a chamber of sorts, with a "roof" about 40 feet overhead and the seabed about 20 feet below you. You see no animals here other than the sea-serpents and your companions. You see no plants of any kind; there may or may not be microscopic plankton drifting around you. You don't see a shipwreck. There are, however, lots and lots of rocks.

Kezzem has already cast Greater Magic Weapon on both his daggers. [OOC: It's an hour/level spell, so it's reasonable to assume he would cast it well in advance.] He cannot swim very well on his own, but of course he can keep hold of the rope and be dragged along by Murphy. Of course, that means going where Murphy wants to go.

Pressi turns herself into a mermaid.

Succotash dismounts and casts Freedom of Movement on Valerie.

Since Murphy was kind enough to draw attention to himself, the first sea-serpent attacks him. Massive teeth crush down on the water elemental, doing 89 points of damage. It tries to hang on, but it clearly wasn't expecting the texture of a water elemental! [Natural 1 on the grapple check!]

The other sea-serpent attacks Bliss! Bliss takes 44 damage, and is grappled unless he has Freedom of Movement up.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  9d6=32 ; d20+30=46 ; d20+30=37 ; d20+30=37 ; d20+30=36 ; d20+30=45 ; d20+30=43 ; 2d6+20=28 ; 2d6+20=25 ; 2d6+20=28 ; d8+20=24 ; d4+20=24 ; d4+20=24 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ;
Monday February 1st, 2021 7:49:53 PM

Succotash sees his friends get chomped on and quickly channels energy to heal 32 damage. He then digs deep into his reservoir of heroism, and casts divine power on Valerie, and asks her to attack the Serpent attacking Murphy.

Left Talon: Hits AC 46 for 28 + 4 shock and 2 cold
Right Talon: Hits AC 37 for 25 + 3 shock and 1 cold
Divine Power Talon: Hits AC 37 for 28 + 5 shock and 2 cold
Bite: Hits AC 36 for 24 + 4 shock and 4 cold
Left Claw: AC 45 for 24 + 4 shock and 4 cold
Right Claw: AC 43 for 24 + 4 shock and 6 cold

Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing

Valerie’s active spells:
Heroes Feast (11 temp HP)
Water Breathing
Freedom of Motion 180 min
Divine Power (+6, 18 temp HP) 18/18

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 46/T25/F41 CMB 19 CMD 39 HP 268+12/196  d20+41=51 ;
Monday February 1st, 2021 8:38:10 PM

Hmmm...

Yay - Sea Serpents![u]
"A [u]prayer[u], Succotash, a prayer!" "A [u]haste
, anyone, a haste!" Murphy finds the largest local grouping of rocks & boulders he can - ensuring that there are nooks and crannies for his friends to hide in. As he races down, he says, "Hide among the boulders, take what cover you can, cast what spells you might. If any of you want me to take you elsewhere, tell me immediately." He discards the pull-ropes down with his friends into the deepest part of the rocks he can, then sprints to one side to try to draw the sea serpents toward him. If any state immediately they want to come with him, he can take perhaps one or two along, carrying them.

=========
In his huge water elemental form, Murphy is not subject to bleed attacks, critical hits, or sneak attacks. He has DR 5/-. As he has Freedom of Movement, he cannot be grappled.

Perception: 51

Spells in effect:
Longstrider: 17 hrs 51.9 minutes
Water Breathing (from Succotash): 3 hrs 51.9 minutes
Foresight: 2 hrs 53.9 minutes --> [NOTE: Does this 9th-level spell provide only ~6 or so seconds of warning before oncoming attack, and no spell-provided ideas how he might mitigate the danger? How about if some of the rocks below are boulders - which might cut down on damage to his friends, since no other mitigation info was provided? If there are no boulders, then the halflings can pile lots of little rocks on themselves for camoflage :-) ]
Freedom of Movement: 2 hrs 53.9 minutes
Heroes' Feast: 10 hours 23.9 minutes
Magic Fang, Greater: 11 hrs 49.9 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 51.9 minutes

Bliss HP130/165 AC31 | Mookie HP76+13 AC42 | Cayzle  d6+5=11 ; d20+23=35 ;
Monday February 1st, 2021 10:47:57 PM


Bliss sprouts his bramble armor as a free action, inflicting 11 hp damage to the monster grappling him.

Bliss activates a quickened spell-like ability -- Divine Favor +3

Bliss spends a full-round action round trying to wriggle out of the monster's grip. Escape Artist 35.

Mookie activates his Shield of Faith and uses total defense.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+30=46 ; d20+30=45 ; d20+30=34 ; d20+25=39 ; d20+20=25 ; d20+15=25 ; 2d6+25=33 ; d6=6 ; 2d6+25=37 ; d6=3 ; 2d6+25=33 ; d6=1 ; 2d6+25=30 ; d6=3 ; 2d6+25=29 ; d6=1 ; 2d6+25=32 ; d6=4 ; 2d6+25=32 ; d6=5 ;
Tuesday February 2nd, 2021 4:09:20 AM

Without a map, I'm not sure how to account for the penalties and how to choose who to shoot or whether to shoot, but since Hobie was attached to Murphy and one serpent melee attacked Murphy, I'm assuming he is fairly close to the serpent who attacked Murphy.

The penalty for shooting a bow underwater is -2 for every 5 feet the arrow has to travel. He will click his heels and shoot the closest serpent he can shoot.

Manyshot +30
Attack 46
Piercing 33, Electric 6 = 39
Piercing 37, Electric 3 = 40

Haste +30
Attack 45
Piercing 33, Electric 1 = 34

Rapid shot +30
Attack 34
Piercing 30, Electric 3 = 33

Iterative 1 +25
Attack 39
Piercing 29, Electric 1 = 30

Iterative 2 +20
Attack 25
Piercing 32, Electric 4 = 36

Iterative 3 +15
Attack 25
Piercing 32, Electric 5 = 37

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday February 2nd, 2021 4:10:40 AM

it's only -2 for attack rolls, no damage penalties shooting a bow underwater

Pressi (Kim for Melvin) - AC 26 (31), HP 144+12, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Tuesday February 2nd, 2021 11:45:08 AM


After hearing Murphy request 'haste' - Mermaid Pressi casts it right away when all are close together. Lasts 16 rounds. - Everybody is hasted.

When they reach the boulders at the bottom, she takes hold of a staff.

Harper complains about being all wet, and crouches behind a large rock to peek over the edge to keep her eye on the enormous snaky things.

[I can't get into Pressi's CS - but I think she can cast haste]

DM Kathy  d20+45=46 ; d20+33=34 ; d20+33=42 ; 6d8+14=46 ; d20+33=37 ; d20+45=64 ; 6d10+14=53 ;
Tuesday February 2nd, 2021 4:46:48 PM

Succotash channels some healing energy, then makes a heroic effort to cast Divine Power on Valerie. Valerie then goes to town on one of the sea-serpents. The creature does not seem to take cold damage, but all the other damage gets through.

Murphy drags the group toward concealment. Honestly, there isn't a lot, but somebody very determined could probably make it work. Thanks to his elemental form, Murphy is currently immune to critical hits, so he took less damage last time, most or all of which was healed by Succotash.

Bliss becomes very spiky! He also activates his Divine Favor. He tries to wiggle free, and manages to do it! Perhaps it was the brambles.

Hobie is about 25 feet from one of the sea-serpents. Any closer, and he'll provoke attacks of opportunity by making ranged attacks. His Manyshot and Hasted shot hit, and do full damage.

Pressi casts Haste.

The serpent Valerie had been attacking turns and attacks her back! Its bite misses, but it slaps her with its tail for 46 damage.

The other serpent decides Bliss is too spicy and goes after Hobie instead. Its teeth sink in for 53 damage, and Hobie is grappled! (Unless he has Freedom of Movement up)

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+7=25 ;
Tuesday February 2nd, 2021 5:15:14 PM

Kezzem will try to make his way to the nearest sea serpent.

Swim: 1d20 + 7 = 25.


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d3=2 ; d20+30=33 ; d20+30=38 ; d20+30=49 ; d20+30=43 ; d20+30=48 ; d20+30=40 ; 2d6+25=33 ; 2d6+25=27 ; 2d6+25=36 ; d8+25=32 ; d8+25=27 ; d8+25=26 ; d4+25=27 ; d4+25=29 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d20=17 ; d20=13 ; d6=3 ; d6=6 ;
Tuesday February 2nd, 2021 9:30:45 PM

Succotash answers Murphy, "I wasn't able to prepare prayer, I had to prepare water breathing instead, but maybe I can bring some friends to the party." Succotash then cast Summon Monster XIII summoning 2 augmented dire sharks, which will arrive next round (dire sharks are off the Summon Monster XII list so he can summon 1d3, rolled a 2)

Meanwhile, Valerie lets out a roar of anger as the Serpent strikes her with it's tail, luckily the majority of her damage was absorbed by temp HP. She unleashes another full round action.

Left Talon: Hits AC 33 for 33 damage + 1 shock
Right Talon: Hits AC 38 for 27 damage + 2 shock
Haste Talon: Hits AC 49 for 36 damage + 6 shock
Bite: Hits AC 43 for 32 damage + 6 shock
Left Claw: Hits AC 48 for 27 damage + 3 shock
Right Claw: Hits AC 40 for 29 damage + 6 shock
Please ignore 2nd and 3rd d8 rolls, as well as the 2 random d20 rolls. I forgot the claws do 1d4 damage, and my mouse slipped while rolling d6 shock damage

Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster XIII (2 dire sharks) 18/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 17/18

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Hobie (Nick T) HP 145/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+20=34 ; d20+20=25 ; d20+20=22 ; d20+15=17 ; d20+10=15 ; d20+5=8 ; 2d6+25=33 ; 2d6+25=30 ; d6=2 ; d6=2 ;
Wednesday February 3rd, 2021 1:40:03 AM

Thanks to his friend Murphy's spell, Hobie is not grappled (Freedom of Movement)

Hobie will fire a full barrage of arrows at the Serpent who attacked him. He'll five foot step back to be 25 feet away from the serpent and suffer a -10 on attack rolls (included in numbers below)

Last round 39-10 was a miss, so unless I did some math wrong, everything misses except the Manyshot, so it should be 67 damage minus any DR

Manyshot +20
Attack 34
Piercing 33, 2 electric = 35
Piercing 30, 2 electric= 32

Haste +20
Attack 25- Miss

Rapid shot +20
Attack 22 - Miss

Iter 1 +15
Attack 17- Miss

Iter 2 +10
Attack 15- Miss

Iter 3 +5
Attack 8- Miss

Pressi (Kim for Melvin) - AC 26 (31), HP 144+12, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35)  d20+26=40 ;
Wednesday February 3rd, 2021 7:45:28 AM


Pressi aims the staff down at an angle, and uses a charge for Passwall. If the seabed is mainly stone, then a 15' deep passage opens, being 5' wide by 8' across, with the opening angled down about 45 degrees so the top opening is farther away than the bottom below from the sea serpents. "Harper, hide." If any others wish a semi-secure hiding place, there it is. Then she looks up at the battle to see where she might be most useful, and moves to about 40' away from the nearer sea serpent.

Harper works her way to the opening, and tucks inside, all the way to the bottom.

[Kim is looking forward to Melvin returned to play Pressi far more effectively than he can]
=========
Perception: 40
Hasted

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268  d20+21=41 ; d20+21=38 ; 4d6+24=35 ; d20+41=43 ;
Wednesday February 3rd, 2021 8:04:52 AM


Murphy swims up to where OctoBliss is and casts Freedom of Movement on him, then punches the nearby sea serpent (if he can with the haste) for (critical hit vs AC 39) 36 hp (forgot to include +1 from Amulet of Mighty Fists).
===========
Perception 43
etc.
Add Freedom of Movement for Bliss, 3 hours.

Bliss HP130/165 AC31 | Mookie HP76+13 AC42 | Cayzle 
Wednesday February 3rd, 2021 4:57:44 PM

Bliss tumbles back out of reach of the monster. (move action).

Then he casts his Greater Poly to become a Giant Octopus. (standard action).

Then he turns on his shield of faith (swift action).

He turns off his bramble armor for this round (free action).

Mookie hangs back out of reach.

DM Kathy  d20+33=36 ; d20+33=36 ;
Wednesday February 3rd, 2021 5:44:37 PM

Kezzem maneuvers into position. He can attack the sea-serpent next round.

Succotash begins casting a summoning spell, while Valerie continues attacking the sea-serpent. Her first attack misses, but the others all hit and do damage. And by the time she's done, that sea-serpent has stopped moving.

One serpent down

Thanks to Freedom of Movement, Hobie slips out of the sea-serpent's teeth, much to its surprise. He opens fire, hitting with a Manyshot. The creature does not seem to have any damage reduction, although as previously mentioned, it doesn't seem to take cold damage.

Pressi creates a hiding place for Harper (and anyone else who wants it).

Murphy casts Freedom of Movement on Bliss. If he also wants to punch the sea-serpent, he'll need to spend a Hero Point. Haste won't help with that.

Bliss tumbles back from the sea-serpent, turns himself into an octopus, and exchanges his bramble armor for a shield of faith.

The sea-serpent is not too bright and doesn't have any ranks in Spellcraft. It is convinced it can bite and swallow Hobie if it just tries hard enough! So it tries again. Its teeth fail to connect with the nimble halfling, and its tail misses as well.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Wednesday February 3rd, 2021 8:21:23 PM

With a wave of her hand, Pressi casts Ill Omen on the remaining sea serpent.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+17=18 ; d20+17=37 ; 4d10+17=39 ; d20+15=27 ; d20+30=47 ; 2d6+25=30 ; d6=3 ;
Wednesday February 3rd, 2021 8:32:35 PM

At his command, Succotash's two dire sharks attack the remaining sea serpent. the first one misses with a natural 1, but the 2nd Hits AC 37 for 39 damage. Valerie swims over to the remaining serpent (Swim 27) and lashes out with one of her talons hitting AC 47 for 30 damage + 3 shock.

Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster XIII (2 dire sharks) 17/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 16/18

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+26=46 ; d20+26=41 ; d3+7=9 ; d6=1 ; d3+7=9 ; d20+26=28 ; d20+26=28 ; d20+21=36 ; d20+21=32 ; d20+16=19 ; d20+16=24 ; d20+11=25 ; d3+7=9 ; d6=5 ; d3+7=8 ; d6=3 ; d3+7=8 ; d6=2 ; d3+7=8 ; d6=3 ; d3+7=8 ; d6=5 ; d3+7=9 ; d6=2 ; d3+7=8 ; d6=3 ; d10+6=16 ;
Wednesday February 3rd, 2021 8:34:56 PM

Kezzem clicks his Boots of Speed together and makes with the stabby-stabs.

Attack (Haste): 1d20 + 26 + 2 (GMW) = 48. Natural 20!
Crit Confirm: 1d20 + 26 + 2 (GMW) = 43!
Damage: 1d3 + 5 + 2 (GMW) + 1d6 fire = 9 + 1 fire.
Crit Damage: 1d3 + 5 + 2 (GMW) = 9.

Attack #1: 1d20 + 26 + 2 (GMW) = 30.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 fire = 9 + 5 fire.

Off-Hand Attack #1: 1d20 + 26 + 2 (GMW) = 30.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 cold = 8 + 3 cold.

Attack #2: 1d20 + 21 + 2 (GMW) = 38.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 fire = 9 + 5 fire.

Off-Hand Attack #2: 1d20 + 21 + 2 (GMW) = 34.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 cold = 8 + 3 cold.

Attack #3: 1d20 + 16 + 2 (GMW) = 21.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 fire = 8 + 5 fire.

Off-Hand Attack #3: 1d20 + 16 + 2 (GMW)= 26.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 fire = 9 + 2 cold.

Attack #4: 1d20 + 11 + 2 (GMW) = 27.
Damage: 1d3 + 5 + 2 (GMW) + 1d6 fire = 8 + 3 fire.

Two-Weapon Rend (if AC <= 34): 1d10 + 6 = 16.

"Yes, I can stab eight times in six seconds now," says Kezzem.

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268  d20+21=41 ; d20+21=30 ; d20+21=37 ; d20+21=38 ; 4d6+24=37 ; 2d6+12=18 ; 2d6+12=19 ;
Thursday February 4th, 2021 12:11:20 AM


Murphy goes a full round on the sea serpent before him. Nat 20 for 37 hp, two more hits for 18 and 19. Total 74 hp damage. "You should have taken me up on the deal I offered."

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268 
Thursday February 4th, 2021 12:16:50 AM


"Your hands are a blur, Kezzem. Really!" Murphy says. "Maybe later we can provide Grog's Inn with some sea serpent meat."

Hobie (Nick T) HP 145/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Thursday February 4th, 2021 2:21:24 AM

(You mentioned in the bit about Hobie's attack that the creature doesn't take cold damage, but Hobie's bow isn't doing any cold damage)

Hobie (Nick T) HP 145/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+24=31 ; d20+24=26 ; d20+24=37 ; d20+19=25 ; d20+14=32 ; d20+9=27 ; 2d6+25=34 ; 2d6+25=30 ; d6=4 ; d6=4 ; 2d6+25=30 ; d6=6 ; 2d6+25=33 ; d6=1 ;
Thursday February 4th, 2021 2:32:37 AM

When the sea serpent misses, Hobie will take another 5 foot step, but this time in toward the monster instead of away from it, exposing himself to an AOO, but reducing the attack penalty by 4.

All attacks include the penalty for shooting underwater.

Based on previous hits and misses I think the total damage would be 142

Manyshot + 24
Attack 31
Piercing 34, Electric 4 = 38
Piercing 30, Electric 4 = 34

Haste +24
Attack 26 - Miss

Rapid shot +24
Attack 37
Piercing 30, Electric 6 = 36

Iter 1 + 19
Attack 25 - Miss

Iter 2 +14
Attack 32
Piercing 33, Electric 1 = 34
Iter 3 +9
Attack 27 - Miss

Bliss HP166/201 AC28 | Mookie HP76+13 AC42 | Cayzle  d20+37=51 ; d20+28=45 ; d8+28=33 ; d6=4 ;
Thursday February 4th, 2021 4:34:21 PM


If there is still a foe to fight, Bliss activates his Arcane Strike and then swims/tumbles to move within range and bites:

Acrobatics to avoid AoOs: 51

Raging bite after a move action to move up: Hits AC45 for 37 nonlethal damage plus a save vs poison ... Poison (with BSIII) Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves

DM Kathy 
Thursday February 4th, 2021 8:01:24 PM

Pressi casts Ill Omen.

Succotash's sharks arrive and attack. Valerie switches targets.

Kezzem lays into his sea-serpent, hitting a few times. The serpent doesn't seem bothered by the fire damage, but the stabby damage hurts it just fine.

Hobie keeps firing. Murphy gets into the act and does more damage.

It's hard to say for sure who finished it off, but the second sea-serpent is a goner. Bliss can save his Arcane Strike, and Murphy's words fall upon dead ears.

Knowledge: Arcana 29 Highlight to display spoiler: {These were sea-serpents, and sea-serpents collect treasure! Maybe their lair is somewhere nearby.}



Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Thursday February 4th, 2021 8:47:07 PM

"Well, that was exciting!", Succotash says as he scratches Valerie behind the ears, praising her for her hard work. He then has his sharks follow him until the time runs out on the spell. "So does anyone know if these snakes are good for anything?", he says as he cuts a sea-serpent steak with his dagger, and offers it to Valerie, who devours it.

Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster XIII (2 dire sharks) 16/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 15/18

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20


Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35)  d20+27=38 ;
Thursday February 4th, 2021 9:41:53 PM

"They're good for collecting treasure," Pressi responds. "There must be a lair nearby, assuming I didn't collapse it."

Pressi begins to detect magic.

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268  d20+13=15 ; d20+23=34 ; d20+41=59 ;
Friday February 5th, 2021 2:06:30 AM


"They are probably good for food, so long as their meat is not toxic. And I'm pretty certain it is not. One can eat the meat of a viper, and not be poisoned. Perhaps someone wants to take a few sea serpent teeth? If someone does, it might be good for each of us to have a tooth as a souvenir - and perhaps it might be useful in magical research. If we have time on the way back, let's take some meat for Grog's Inn. Perhaps some for the two pubs in Humble's Ford."

"Hey, good work everyone. Between Hobie and Kezzem, we have warriors among us whose speed at attacking is flat amazing."

"Oh, yeah, that makes sense," Murphy responds to Pressi's comment. He thinks it over. He comments that he has heard that eels live in little holes and tunnels. 'Dirt' serpents dig underground burrows. Kind of like halflings. "So, we need to figure out where their home is down here.

The druid uses his acquaintance with nature (Knowl: nature: 34) to try to do some informed guessing as to good places to look. "It might be on the way to the ship. Succotash, you still have an idea on that, right?"

"Might be along a wall, might be up in the roof of this place, could be tucked into the bottom. Let's do some looking. One thing, though. I don't want us to take too long on this. Maybe look for 10 minutes or so, then continue on to the ship. Or, should we just continue to the ship, and look later?"

He swims to take up again the rope harness, and gives everyone time to get a grip. Likely half of his normal movement speed will be a good pace to move onward, yet keep an eye out. If some want to swim separately, then he paces himself to their swimming speed - especially that of his favorite mermaid, or a giant octopus.

As they search ahead, Murphy's perception for now is 59. Pretty sharp senses at the moment.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing 
Friday February 5th, 2021 2:30:08 PM

"I think Murphey just became one with the universe," says Kezzem.

"So, if I can stab 8 times in 6 seconds, then in 60 seconds I could stab them...let's see, carry the 7...like, a lot of times!"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Friday February 5th, 2021 5:30:17 PM

“Hey don’t forget Valerie, she can attack 6 times in 6 seconds, after charging 120ft!”

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Friday February 5th, 2021 8:34:37 PM

"I dunno," Pressi the ex-monk teases. "Hitting six times in six seconds seems kind of low to me, but I can't quite imagine why..."

DM Kathy 
Friday February 5th, 2021 8:58:11 PM

Succotash feeds Valerie a bit of sea-serpent, which she seems to enjoy.

Pressi suggests that there might be treasure to be found. Murphy helps her look, but cautions the group not to spend too much time on it.

The lair is surprisingly well-concealed, considering it belonged to such big creatures, but Pressi's Detect Magic helps you locate it. Not to mention the treasure inside it. Among assorted fish bones, you find:

+3 vicious scimitar (small); Staff of Swarming Insects; Mantle of Faith; Staff of the Woodlands; Wand of Heroism (40 charges remaining); +5 heavy wooden shield of fortification (moderate); silver and coral necklace; gold scepter set with precious gems

Bliss HP166/201 AC28 | Mookie HP76+13 AC42 | Cayzle 
Saturday February 6th, 2021 12:45:50 PM


Bliss changes back into a halfling and admires the silver and coral necklace. He tries it on.

Mookie gasps, "Wait! Kid! -- oh"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+2=20 ; d20+2=17 ;
Sunday February 7th, 2021 3:31:50 PM

Succotash picks up the scepter, and jokingly says, "Look I'm a king!" He then attempts to appraise the thing, as well as the necklace, Bliss tried on, or at least assist others in the process.

Scepter appraise check 20
necklace appraise check 17

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Sunday February 7th, 2021 9:05:13 PM

Pressi moves from the various staves to the mantle of faith (the staves, after all, may be more in Murphy's territory). You can almost hear the gears turning as she checks out the loot.

After all, she already used half the power in the current staff.

Moving on, however, she reminds the group that they still need to keep moving toward their goal.

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268  d20+41=51 ;
Monday February 8th, 2021 2:40:29 AM


As they find the treasure trove, Murphy reminds people, "Bliss and Hobie need some healing, looks like."

Then once they figure out what is there, Murphy makes a few comments and observations. "Ooh - a scimitar - I have a scimitar, but this one looks far more vicious than my +1 weapon." "My - a great Staff of the Woodlands! The sea serpents must have come across a druid before. And a cleric." Murphy says he feels sorrow for those adventurers who lost their lives to these creatures. He thinks maybe a druid also bore the heavy wooden shield.

He changes back into his own halfling body for a few moments. "If someone else thinks to use it soon, that is fine - but otherwise I'd like to put this scimitar on my waist in case within the ship we need to engage in hand-to-hand combat." The Staff of the Woodlands he also checks to see if someone else wants to carry it. If not, he will place it in his haversack for relatively easy access in his own form.

"Yes. Please, someone take the Wand of Heroism - and take advantage of it on each of us once we come in sight of the old ship we seek."

"And let us get on our way, as Pressi urges." He ensures someone is able to find a spot to store each item for the time being. Then he wildshapes back into a huge water elemental, has the carry rope, and heads out once all have properly attached themselves, first using know direction to ensure his bearings, but relying on Succotash's earlier divination to know the proper route to travel.
===========
Perception: 51 for general travel awareness.

Spells in effect: [Note: I subtracted 8 minutes from time elapsed since end of combat to finding treasure then continuing on our way - If DM Kathy says it is longer (or shorter) than this, I will make suitable adjustments after being notified]
Longstrider: 17 hrs 43.9 minutes
Water Breathing (from Succotash): 3 hrs 43.9 minutes
Foresight: 2 hrs 45.9 minutes --> [NOTE: Does this 9th-level spell provide only ~6 or so seconds of warning before oncoming attack, and no spell-provided ideas how he might mitigate the danger? How about if some of the rocks below are boulders - which might cut down on damage to his friends, since no other mitigation info was provided? If there are no boulders, then the halflings can pile lots of little rocks on themselves for camoflage :-) ]
Freedom of Movement: 2 hrs 45.9 minutes
Heroes' Feast: 10 hours 15.9 minutes
Magic Fang, Greater: 11 hrs 41.9 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 43.9 minutes
Freedom of Movement (Bliss): 2 hrs 51.9 minutes

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  4d8+18=32 ;
Monday February 8th, 2021 6:10:05 AM

When Murphy points out that Hobie and Bliss are still in some pain, Succotash says. "What kind of friend am I? I was too impressed by the loot to notice my friends wounds! Let me do something about that now!"The cleric then casts Mass Cure Critical Wounds, swapping another casting of Summon Monster VIII, healing 32 hp for anyone who is in need, then saddles up, as Valerie grabs Murphy's rope, and commands his sharks to follow.

Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 14/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 13/18

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

DM Kathy 
Monday February 8th, 2021 5:31:17 PM

Bliss tries on the necklace, much to Mookie's consternation. True, it hadn't detected as magical, but you never know. It could be some kind of cursed artifact. Bliss doesn't feel any different, though. Although maybe that's what the cursed necklace wants you to think.

Succotash waves the scepter about, which would have been fun for the DM if it was a cursed artifact. But it isn't. Neither is the necklace for that matter. Succotash estimates that the scepter is worth about 1200 gold and the necklace maybe half that.

Pressi contemplates the magic items but doesn't claim any for the moment.

Murphy claims the scimitar, and urges somebody to grab the Wand of Heroism. He also reminds the group that you have injured people.

Succotash jumps on that last point and casts a mass cure before saddling Valerie and getting ready to move.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Monday February 8th, 2021 8:59:12 PM

Pressi picks up the wand of heroism (for now) and lets Murphy take the Staff of the Woodlands.

As she swims, her mermaid form begins to fade, and she joins harper back on the pull object.


Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268  d8=8 ; d8=2 ; d8=6 ; d8=6 ;
Monday February 8th, 2021 9:22:11 PM


Murphy salutes Succotash for the healing wash for his friends. The druid uses one of his wands of cure light wounds, once for Hobie, once for Bliss, once again for Hobie, and a 3rd time for Hobie. Hobie accumulates 23 of the 21 hp he needed. Bliss got 3 hp of the 3 he needed. The whole party is up to full hit points.

He casts know direction, to get his bearings.

"Edasi avastamise poole!" says Murphy. "Onward to discover!" he translates from the Auran. He wild shapes, arranges the pulling harness. And, with everyone holding on who is going to hold on, he heads forward with the retinue toward the ship and artifact.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing 
Tuesday February 9th, 2021 12:25:55 AM

"I've got the happy stick!" says Kezzem as he takes out his wand of cure light wounds. "Who needs it?"

OOC: If everyone could put their total HP along with the current HP in their headers that would great. It really helps me out to see who's down.

Murphy, druid 18(KimMc) Huge H2O Elemntl AC 47/T26/F42 CMB 19 CMD 39 HP 268 
Tuesday February 9th, 2021 1:11:38 AM


"Kezz'm - everyone is fine now, I think. You can bring out your stick later - but thanks!" [However, if someone got injured and not fully healed, Brian's counsel is sound.]

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells 
Tuesday February 9th, 2021 6:20:01 AM

Succotash informs Murphy as to which direction his "Find the Path" spell is leading, and then with dire sharks in tow, joking says, "Giddy up Murphy!"

Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 13/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 12/18

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Hobie (Nick T) HP 198/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d8+1=2 ; d8+1=3 ; d8+1=9 ; d8+1=7 ;
Tuesday February 9th, 2021 7:12:35 AM

Hobie will use four taps from his own CLW wand to heal up after Suckers great healing. He can take the wand of Heroism if noone else wants to carry it. A spell like that that lasts 50 minutes at a pop is quite handy.

"Before we move on, everybody come let me use this great wand on you." He'll cast it on each party member, using 6 charges (unless you already have some morale bonuses that wouldn't stack with this)

Everyone gets a +2 Morale Bonus to Attack rolls, Saving throws, and Skill checks for 50 minutes.

Heroism minutes 50/50

Bliss HP165 AC32 | Mookie HP76+13 AC42 | Cayzle 
Tuesday February 9th, 2021 8:15:51 AM


No longer a raging Octopus, of course, Bliss thanks Succotash and Murphy.

Feeling more heroic, Bliss is happy to continue as before toward the party's destination.

"You should still take off that necklace," says Mookie. "that's a girl's necklace!"

Bliss shrugs. "I like it."

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+20=21 ;
Tuesday February 9th, 2021 2:06:35 PM

"Must...resist...urge...to...make...bad...joke...," says Kezzem.

SV Will: 1d20 + 20 = 21. Natural 1. Oh Kezzem.

"Murph, I can't just go around bringing my stick out," says Kezzem. "That's generally frowned upon!"

DM Kathy 
Tuesday February 9th, 2021 4:58:41 PM

Pressi temporarily claims the Wand of Heroism while Murphy finishes up the healing. Belatedly, Kezzem pulls out his happy stick and waves it about, much to Murphy's disapproval.

Hobie heals himself, and also wants to use the Wand of Heroism on the party, which he can do if Pressi agrees.

Bliss continues to wear the necklace because sometimes a halfling turned into an octopus just wants to feel pretty.

Succotash's spell is still active, and he leads the party deeper into the rift. There is no light down here, and the main part of the seabed continues to form a kind of ceiling overhead.

[Remind me what light sources you're using.]

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+37=51 ;
Tuesday February 9th, 2021 5:54:37 PM

OOC... Heroism doesn't stack with Heroes Feast, as both are moral bonuses, so use which ever bonus is better, depending on the situation

(The bow on Valerie's head has light cast on it.)

"Hey Hobie, don't forget to hit Valerie up with that Heroism Wand, She can benefit from it as well.", Succotash says as he watches the archer handing out taps from the wand. The cleric peers in to the darkness, utilizing the torch like light of Valerie's bow. Perception: 51

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 21/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 12/18
Heroism (50 min) 300/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 11/18
Heroism (50 min) 300/300

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/- 
Tuesday February 9th, 2021 6:14:08 PM


Succotash and Murphy healed Hobie before he redundantly healed himself when he already was at full hit points. As Murphy had just explained to Kezzem, the healing was complete. Hobie would have realized, one thinks, that he was fine and thus would not have wasted 4 charges from his wand of CLW. Okay? :-)

"All right, Kezzem. You have two of the 'sticks' of cure light wounds, right? Keep them safely stowed, then, so as not to cause offense." Murphy says with a smile, "Considering stick stowage, have you considered adding Bill's Pants O' Plenty to your wardrobe?"

When Succotash says, "Giddyup, Murphy," Murphy responds with a horsey-sounding whinny - not the typical gurgling sounds of a water elemental.

Concerning Lights (and seeing)
Pressi has been keeping dancing lights up and running, and has been using true seeing. The pink bow around Valerie's neck has a light spell on it. Murphy has darkvision out to 60 feet, and Hobie has it out to 120 feet. Others can add details if I missed something here.
============
Perception: 53 for general travel awareness. (keeping prior roll of 51, and adding +2 from Heroism effect)

Spells in effect: [Note: Considering PC interactions, adding two minutes elapsed since last time remaining for spells]
Longstrider: 17 hrs 41.9 minutes
Water Breathing (from Succotash): 3 hrs 41.9 minutes
Foresight: 2 hrs 43.9 minutes
Freedom of Movement: 2 hrs 43.9 minutes
Heroes' Feast: 10 hours 13.9 minutes
Magic Fang, Greater: 11 hrs 39.9 minutes
Heroism: 49.9 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 41.9 minutes
Freedom of Movement (Bliss): 2 hrs 49.9 minutes

Some huge water elemental form benefits:
You are immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Water elemental: As elemental body III. You gain a +4 size bonus to your Strength, a –2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35)  d20+25=31 ;
Tuesday February 9th, 2021 9:07:23 PM

Pressi continues to cast dancing lights and detect magic as best as she can, and she or someone else can cast Find the Path again (she also has True Seeing and Merfolk's low light vision until either spell expires - don't know how long we've been down here). (Perception 31).

She continues to ignore all sorts of men wand talk as she tries to get any bearings. "I'm beginning to think Sebastian the Crab might be misguided. Under the sea, no thank you. Do we think another prying eyes or ethereal jaunt might make a difference?"



Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/- 
Wednesday February 10th, 2021 12:27:13 AM


Note: I have from leaving the anchored boat to setting off away from the sea serpents' treasure lair at 18 minutes and 1 round. DM Kathy can correct my estimated timekeeping if she thinks I'm off.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+20=25 ;
Wednesday February 10th, 2021 12:43:27 PM

SV Will: 1d20 + 20 = 25.

"Murph, stop saying things that make me want to say bad jokes!" whines Kezzem.

Hobie (Nick T) HP 198/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Wednesday February 10th, 2021 4:44:58 PM

Hobie will tap the raptor with the wand as well. He’ll keep holding on to a Murphy and looking around with his dark vision.

Rivals


DM Kathy 
Wednesday February 10th, 2021 5:22:58 PM

[Everyone take 80,000 XP for the previous scene.]

Your healing complete, you once again head out on your quest. Succotash's spell is still active, prompting you forward. Murphy in elemental form, is towing many of his companions.

It is Hobie who spots them first. A group of sahuagin, four of them mounted on sharks, facing your direction. They do not appear to have seen you, but they do seem to know that somebody--or something--is coming from your direction.

Let's have a map this time.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Wednesday February 10th, 2021 9:14:25 PM

(I'm going to hold off for now to see what Murphy and others wish to do. Will try to post sometime tomorrow late morning.)

Bliss HP165 AC32 | Mookie HP76+13 AC42 | Cayzle 
Wednesday February 10th, 2021 11:53:02 PM

Bliss reactivates his usual array ... Shield of Faith, extended Divine Favor, and changes into an octopus.

Mookie moves to the rear and thinks about sitting this one out.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+7=10 ;
Wednesday February 10th, 2021 11:56:18 PM

"They have shark mounts?" asks Kezzem. "No fair, I want a shark mount! Why didn't we turn Rumpus into a shark?"

Kezzem will swim towards the sahuagin as fast as he can (not sure how far he can move while swimming).

Swim: 1d20 + 7 = 10.

Probably not too far with that roll.

Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/-  d6+5=9 ; d20+43=63 ; d20+23=43 ; d20+23=31 ; 4d6+24=38 ; d20+23=34 ; 2d6+12=21 ;
Thursday February 11th, 2021 4:29:51 AM


[Time lapse guess d6+5=9 minutes since leaving Sea Serpents. We traveled at movement 60' (sharks' swimming speed). DM Kathy can change should guess be wildly off.]

Please, EVERYONE READ THIS!!


On map: Since he is pulling everyone, at the beginning they are all arrayed pretty much like this picture.

Murphy describes our opponents as follows in the halfling tongue, "Pressi, cast haste NOW please! Ahead are 4 shark-mounted sahuagin with tridents, and behind them one large sahuagin and a medium-sized one - likely a spell caster. Suggestions:

--Succotash, ask your dire sharks to sweep the front line, one right side, one left side.
--Kezzem, hang on until we're closer! [Murphy will follow a path that allows Kezzem to grab back on if he wants to]
--Friends, I will swim us closer and you each can stay with me or drop off when and where you wish. I will go forward toward the left, then sweep across toward the right, then around behind the first line toward the spell caster whom I'll slam." SEE Murphy's path HERE!

Murphy does not take time to explain himself twice. Am assuming Pressi casts haste (since she explained she was waiting to see what Murphy was up to). He takes off from (head at F10/F11), swims up to about M6, curving down to T18 or so, then up to W14 where he slams into the sahuagin there. People can drop off along the way if they want, or stick with him.

Slam attack vs (medium?) sahuagin at X13, critical hit (if AC31 hits) for 38 hp damage. If AC is better than 31, then damage is 19. Second slam hits AC 29 for 21 hp damage.

============
Perception: 63 (nat 20 - all senses on full alert, Murphy is saturated with, and capable of absorbing, close to all discernible environmental items of significance, I think. I also assume that Foresight allows Murphy to sense what Hobie sees)

Spells in effect: [Note: Adding 9 (actually 8.9) minutes to time elapsed since last time remaining for spells]
Longstrider: 17 hrs 33 minutes
Water Breathing (from Succotash): 3 hrs 33 minutes
Foresight: 2 hrs 35 minutes
Freedom of Movement: 2 hrs 35 minutes
Heroes' Feast: 10 hours 5 minutes
Magic Fang, Greater: 11 hrs 31 minutes
Heroism: 41 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 33 minutes
Freedom of Movement (Bliss): 2 hrs 41 minutes

Some huge water elemental form benefits:
You are immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Water elemental: As elemental body III. You gain a +4 size bonus to your Strength, a –2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.

Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/- 
Thursday February 11th, 2021 5:05:27 AM


OOC Note - Guys, I left your character icons back at Murphy's starting point on DM Kathy's map. If you want to keep traveling with Water Murphy, then move your icon to somewhere on his back over on the right side of the map. If you want to drop off somewhere along the path I laid out path I laid out here, then place your character icon where you wish along that path - plus any movement you want after you hop off. -Kim

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+17=36 ; d20+21=29 ; 4d10+17=48 ; d20+17=22 ; 4d10+17=39 ; d20+32=42 ; 2d6+20=27 ; d6=4 ; d6=2 ;
Thursday February 11th, 2021 6:56:43 AM

Succotash was considering diplomacy, and trying to decide what to say, as Murphy zooms forward. Changing gears mid-stride, Succotash holds on Murphy's rope and then has Valerie let go at just the right time. he uses his speak with animals spell like ability to instruct his dire sharks to attack the fish dudes on the right and left ends of the front line.

Dire shark one will attack the fish dude on the left, hitting AC 36 A possible crit, with a 29 as a confirmation for 96 damage on a confirmation, or 48 if not confirmed. Dire shark 2 attacks the fish dude on the right hitting AC 22 for 39 damage

Valerie will let go of the rope, as Succotash slips off her back and then she will swim forward and attack the same fish dude that dire shark 2 did. She swipes with one of her talons hitting AC 42 for 27 damage plus 4 shock and 2 frost damage

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 20/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 11/18
Heroism (50 min) 299/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 10/18
Heroism (50 min) 299/300

Dire Shark 1) 142/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20



Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+31=40 ; d20+31=35 ;
Thursday February 11th, 2021 7:01:39 AM

Oops, forgot that the dire sharks have the grab ability.

If they hit, the two dire sharks will attempt to grapple their opponents.

Dire shark 1 CMB roll: 40
Dire shark 2 CMB roll: 35

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Thursday February 11th, 2021 9:09:34 AM

OOC: Yeah I didn't correct before, but... Pressi can't cast haste and I don't know where Kim decided she could. Unless he's confusing it with a transport spell like shadow walk. Utility Bloodwitches do a lot of things, but buffing isn't one of them. I let it slide because by the time I read the move, the fight was almost over and everyone had relied on it. But it was a mistake.

Also, even if she could, if it's not on the bloodwitch spell list or the knowledge domain, it's on a scroll and can't be used every fight. I prefer to rely on my spell slots first, then my non-recharging items.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26; Harper AC 31 (36), HP 102, CMD 30 (35) 
Thursday February 11th, 2021 12:46:49 PM

"Wait," Pressi stops people. "First, I can't caste haste. Second, I can cast alter self... and while Sahaugin is a bit of a stretch, I believe I can match their form and infiltrate."

Pressi thinks about that, and wonders if she can stop Succotash from attacking. But if not....

(OOC Note: I still need to update my spell casting list so I'll try not to cast a missing spell slot.)

Pressi decides she needs to alter self anyway, since she doesn't have freedom of movement (just water breathing). So she first tries a sahaugin form... or otherwise, chooses a mermaid again, pretty much tanking diplomacy.

If she has any more rounds, she casts spectral hand.



Hobie (Nick T) HP 198/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells  11d6=33 ;
Thursday February 11th, 2021 4:00:49 PM

Hobie will ride Murphy all the way and then say “Watch out buddy, I got a new spell!”

He will then cast Chain Lightning, starting with the big Sahuagin in the back, and then streaking off to each of the other Sahuagin and their shark mounts (it can hit up to 11 targets)

The big Sahuagin has a DC 22 reflex save for half damage, for all the others the save is 20.
33 electric damage


Murphy(KimMc) Huge H2O Elemntl AC 49/T28/F44(N/A) CMB 23 CMD 42 HP 268 DR5/- 
Thursday February 11th, 2021 5:51:03 PM


Ah, if Pressi had corrected me sooner on the haste! No worries, though, we can do as described without the haste spell (just one slam attack at the end of his swim vs the little guy, though). I just thought haste was arcane.

DM Kathy  d20+7=9 ; d20+14=22 ; d20+9=26 ; d20+9=25 ; d20+9=17 ; d20+9=11 ; d20+5=17 ; d20+5=18 ; d20+5=12 ; d20+5=11 ; d20+21=25 ; d20+28=31 ; d20+28=44 ; d8=6 ; d8=8 ; d8=8 ; d8=4 ; d20+28=33 ; d20+19=39 ; d6=2 ; d20+25=42 ; d6=3 ; d6=4 ;
Thursday February 11th, 2021 6:18:00 PM

Bliss casts a few spells.

Kezzem can swim about 5 feet--unless he wants to go with Murphy.

Murphy asks Pressi to cast Haste, which she unfortunately cannot do. She turns herself into a Sahuagin instead. Question: does Murphy's move count on him being Hasted? Because it turns out he wasn't.

Succotash orders his dire sharks to attack. The first dire shark hits its target and does critical damage. The second dire shark misses, but Valerie makes up for it. The first shark's target is grabbed. [Note: the dire sharks were WAY too big on the map. They are Gargantuan, which is 4 squares by 4. I had to crop the pics to make them the right shape, which lost the cool tail action. Sorry about that.]

Hobie casts Chain Lightning. All the sharks die.

The cavalry, deprived of their mounts, seem to fly into a rage. The one in the dire shark's mouth struggles to escape but is unsuccessful. Two form up to attack Murphy. One hits for 39 damage. The last one attacks Valerie, but misses.

The lone medium-sized Sahuagin is indeed a spellcaster, which she proves by casting Black Tentacles on Bliss, Hobie, Pressi, and Kezzem. Any of those with a CMD less than 39 is grappled and takes 6 damage. CMD to escape the grapple is 29.

Meanwhile, Mongo the big guy decides that fighting one of Succotash's dire sharks might be fun. He swims over and stabs at the shark with his greatspear. Shark #1 takes 18 damage.

And the map. The gray blob is the black tentacles; I figured a black blob was a bad idea.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+42=59 ; d20+22=35 ; d20+22=25 ; 2d6+11=15 ; 2d6+11=17 ; 2d6+11=21 ; d20+43=58 ;
Thursday February 11th, 2021 9:25:16 PM


Murphy attacks the sahuagin spell caster. Oops - the 20+42 was supposed to be 20+22, so AC 39. And AC 30. Then AC 20. For 15+17+21=53 hp damage. Or 32 hp if the AC 20 did not penetrate...

============
Hobie and OctoBliss have freedom of movement. Hobie is with Murphy. As to whether Kezzem is with Murphy or is Kezzem's call, as Murphy encouraged him to grab back on. Looks like Pressi did stay behind as far as I can tell. No worries on squaring of the shark rectangles. Note to Murphy: Don't forget to give your wife freedom of movement.

The path Murphy took was pretty much exactly his normal limit of 125 feet. With Pressi's 'otherwise' - I think that is if Succotash had his megalodons attack, which he did, so she moved to mermaid instead of sahuagin. Granted, there were a few conditionals there.

How did anyone hit Murphy? Just wondering. His AC is 48 (the 49 would have been if haste were cast). Will subtract 34 (DR5/-) from his hp though.


=========
Perception: 58

I'll just give the wall of active spells and effects once in a while, so as not to consume too much space.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+17=37 ; 4d10+17=36 ; d20+31=45 ; d20+17=22 ; d20+32=49 ; d20+32=38 ; d20+32=50 ; d20+32=50 ; d20+32=42 ; d20+32=36 ; 2d6+20=26 ; 2d6+20=28 ; 2d6+20=23 ; d8+20=24 ; d8+20=26 ; d4+20=21 ; d4+20=23 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ; 3d8+18=29 ;
Thursday February 11th, 2021 9:44:00 PM

Though it's celestial DR absorbed most of the damage, if sharks made noise, dire shark 1 would be letting out a roar of anger, but since sharks don't make noise, it does what any animal would do when hurt, spit out what's in it's mouth and attack the one attacking it, AKA Mongo. It hits AC 37 for 36 damage and rolls a 45 on the grab. Dire shark 2 misses again. Valerie goes full round attack against the same target. Succotash casts Mas inflict serious wounds targeting all the fish dudes except the two fighting Dire Shark 1, as they are just out of range. The spell inflicts 29 damage (DC 27 will save for half)

right talon hits AC 49 for 26 damage plus 6 shock and 4 frost
left talon hits AC 38 for 28 damage plus 1 shock and 1 frost
divine power talon hits AC 50 for 23 damage plus 2 shock and 3 frost
bite hits AC 50 for 24 damage plus 4 shock and 6 frost
left claw hits AC 42 for 21 damage plus 1 shock and 1 frost
right claw hits AC 36 for 23 damage plus 3 shock and 3 frost

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 20/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 10/18
Heroism (50 min) 298/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 9/18
Heroism (50 min) 298/300

Dire Shark 1) 134/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Pressi (Melvin) - AC 26 (31), HP 138/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+12=19 ; d20+35=49 ; d20+16=30 ; d20+14=26 ; d20+14=31 ; d6+7=8 ; d3+7=8 ; d3+7=10 ;
Thursday February 11th, 2021 10:03:21 PM

Pressi finds herself grappled by the tentacles, and unable to escape (CMB Roll 19). "I've had nightmares like this after a bad sushi experience. Well, I'm not going down without some humiliation."

Pressi reaches into her mind (using a hero point, she easily can afford a bouncing suggestion - will DC 23 against the mage, then against one of the ones attacking Murphy.). "Hey, is this any way to show your swimming superiority against a fellow Sahaugin? How about you swim, say to that serpent treasure lair over there and back, and really make this a fight to remember?"

Meanwhile, Harper (who happened to be near Murphy - hanging on) began to swim pounce at one of the ones that attacked Murphy (attack rolls bite 30, claws 26 and 31. Damage 8+trip, 8 and 10).



Hobie (Nick T) HP 198/198 AC 38 Touch 24 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+26=30 ; d20+26=35 ; d20+26=31 ; d20+21=23 ; d20+16=36 ; d20+16=19 ; d20+11=27 ; 2d6+17=24 ; d6=6 ; 2d6+17=27 ; d6=4 ; 2d6+17=25 ; d6=6 ; 2d6+17=20 ; d6=6 ; 2d6+17=23 ; d6=6 ; 2d6+17=23 ; d6=5 ; 2d6+17=25 ; d6=6 ; 2d6+34=43 ;
Friday February 12th, 2021 5:28:44 AM

Hobie will observe the results of Pressi's spell, and then click his heels and let loose some underwater arrow action. He won't use Deadly aim, in order to make up some of the accuracy lost shooting underwater

If the mage seems to be affected by Pressi's spell, he will attack the other Sahuagin in order of nearness, but if the mage is unaffected, he'll attack the mage.

Attack rolls are calculated v the Mage, add 10 (plus probably an AOO) vs the closest Sahuagin or 6 vs the next closest (because of the distance penalty shooting bows underwater)

Manyshot +26
Attack = 30
Piercing 24, Electric 6 = 30
Piercing 27, Electric 4= 31

Haste +26
Attack = 35
Piercing 25, electric 6 = 31

Rapid shot +26
Attack = 31
Piercing 20, Electric 6 = 26

Iterative 1 + 21
Attack = 23
Piercing 23, Electric 6 = 29

Iterative 2 +16
Attack = 36 (Natural 20) Critical confirmation = 19
Piercing 23, Electric 5 = 28
(extra damage if confirmed critical = 43, total 71)

Iterative 3 +11
Attack = 27
Piercing 25, Electric 6 = 31

Haste rounds used 3/10

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Friday February 12th, 2021 5:36:03 AM

Updating AC. When my dex bonus got to 7, I just added one to my AC, forgetting that my mithral chainshirt has a max dex bonus of 6

Bliss HP222 AC26 | Mookie HP76+13 AC42 | Cayzle  d20+28=37 d8+26=31 d6=6
Friday February 12th, 2021 1:58:30 PM

Link to level 18 OctoBliss. Header updated for HP and AC.

Oh, AC drops by two to 26 while charging.

18th level Bliss in Octoform has CMD40 and ignores the tentacles.

Bliss charges forward 80 feet and bites at a Sahuagin. He hits AC37 for 37 hp nonlethal damage and the sahuagin has to save vs poison (DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)



The Kezz'm (Kim for BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+33=48 ; d20+29=33 ; d20+28=37 ; d4+19=22 ; d3+11=12 ; d4+11=12 ;
Friday February 12th, 2021 10:34:28 PM


Kezzem decides to enjoy the convenience of an adjacent neighborhood sahuagin. He strikes with his adamantine short sword, and simultaneously with his frost dagger, doing a two-weapon rend.

Sword AC 48, Dagger 33. If both hit damage is 22+12=34
He follows up with a sword hit AC 37 for 12 hp damage. 46 hp total this round.
=========
Brian would probably have done better than this, but we're holding up our DM... -Kim

DM Kathy  d20+8=9 ; d20+8=22 ; d20+17=26 ; d20+13=14 ; d3=3 ; d20+19=37 ; d6=2 ; d20+24=35 ; d20+27=30 ; d20+22=24 ; d20+17=26 ; d8=5 ; d8=8 ; d8=3 ; d20+25=39 ; d20+20=28 ; d20+15=30 ; d8=3 ; d8=4 ; d8=2 ; d20+27=38 ; d20+22=24 ; d20+17=21 ; d8=8 ;
Monday February 15th, 2021 3:31:19 PM

Murphy attacks the spellcaster and succeeds at getting her attention, hitting twice. As for how Murphy could possibly get hit, your DM reminds you that a natural 20 always hits.

Succotash's dire shark spits out the cavalryman and attacks Mongo instead. It hits, and grabs hold. The other dire shark misses its attack, but Valerie rips the cavalryman to shreds. Succotash himself casts Mass Inflict Serious Wounds.

Pressi is grappled, and unable to escape. She wants to cast a spell, but per the grapple rules, she has to succeed at a Concentration check in order to do it, so we'll consider the Hero Point unspent for now. Harper attacks and does damage.

Hobie shoots at the caster, finishing her off.

Bliss charges! He bites! His opponent is injured and poisoned.

Kezzem goes to attack, only to find that Valerie has already taken out his foe.

Murphy senses that there are more sahuagin on the way.

In the Black Tentacles, Pressi takes another 6 points of damage.

Mongo attempts to break free from Succotash's dire shark, but does not succeed. Meanwhile, the cavalryman attacks, hitting 3 times for a total of 55 damage (let me know if you need that broken out).

A cavalryman attacks Bliss, hitting 3 times for a total of 43 damage (let me know if you need that broken out).

Another cavalryman attacks Kezzem, hitting once for 21 damage.

And the map. Please remember to move your character's token if you move. If for some reason you can't move your own token, please state in your post that you are moving, and where you are moving to.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Greater Magic Weapon, Water Breathing  d20+7=16 ; d20+30=48 ; d3+7=9 ; d6=6 ;
Monday February 15th, 2021 3:54:36 PM

Kezzem swims 5 feet to get in range of the cavalry man.

Swim: 1d20 + 7 = 16.

I believe he can only take a standard and make one attack. Let me know if I am mistaken.

Kezzem makes one attack with his fire dagger.

Attack: 1d20 + 30 = 48.
Damage: 1d3 + 7 plus 1d6 fire = 9 + 6 fire = 15.

Pressi (Melvin) - AC 26 (31), HP 132/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+35=52 ; d20+16=31 ; d20+14=29 ; d20+14=30 ; d6+7=13 ; d3+7=8 ; d3+7=8 ;
Monday February 15th, 2021 8:50:03 PM

(Concentration check roll with hero point = 52, and that should do it.)(I actually did roll a concentration check last round but forgot to write the result into the guide).

Pressi casts bouncing suggestion again. (Will DC 23 against the mage, then against one of the ones attacking Murphy.) Gesturing to the cave of the serpents, "So much treasure was found there. Perhaps the location of the weapon you seek is there among the wealth, correct?" (You should check the area and come back.)

Harper continues to thrash about (attack rolls 31, 29 and 20, damage 13+trip, 8 and 8 respectively.)

Murphy  d20+22=36 ; d20+22=26 ; d20+22=23 ; 2d6+11=18 ; 2d6+11=19 ;
Tuesday February 16th, 2021 2:08:07 AM


If he wishes, Kezzem can simply pull himself along the ropes to move to different parts of Murphy's water elemental form.

In halfling, Murphy announces, "More nasty fishmen" (the halfling name for sahuagin) "are on their way here. Be alert for new company."

He attacks the sahuagin right in front of him. Hits AC 36 for 18 hp damage, then AC 26 for 19 hp. His last attempt to hit fails (nat 1).

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday February 16th, 2021 2:09:34 AM


The header for the previous post is not supposed to be 'The Kezz'm', but rather Murphy. Can someone replace the (Kim for BrianW) post with this one?

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday February 16th, 2021 3:22:53 AM

Hobie moves along Murphy's rope just a bit and casts True Strike on himself, giving his first arrow of the next round a +20

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/16/34 CMD 33 HP 127/127 Spells  d20+8=17 ; d20+32=40 ; 2d6+20=27 ; d6=1 ; d6=5 ; d20+31=34 ; 4d10+17=35 ; 2d6+17=24 ; d20+17=31 ; d20+17=33 ; 4d10+17=52 ; d20+31=48 ;
Tuesday February 16th, 2021 7:20:10 AM

Valerie swims at quarter speed (15 ft/swim check 17) and takes a swipe at the fish dude in front of her hitting AC 40 for 27 damage plus 1 frost and 5 shock. dire shark 1 attempts to swallow Mongo whole (rolled a 34 on it's CMB) if it succeeds, Mongo takes 35 bite damage, and 24 swallow whole damage. (AC 17, 11 hp). Using another round of his speak with animals ability, Succotash tells dire shark 2 to swim over and assist dire shark 1. Dire shark 2 attacks the cavalryman attacking dire shark 1 hitting AC 33 for 52 damage, and rolls a 48 on the grab.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Summon Monster VIII (2 dire sharks) 9/18
Heroism (50 min) 297/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 8/18
Heroism (50 min) 2987/300

Dire Shark 1) 109/142 HP 2) 142/142 HP
N Gargantuan animal (aquatic)
Init +6; Senses Darkvision, blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8
DR 10/evil SR 15
Acid, Cold, Electricity Resistance 15

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +27 (+31 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +20

Bliss HP179 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+19=32 ; d4+15=19 ; d20+21=34 ; d4+15=17 ; d20+19=22 ; d20+19=26 ; d20+19=29 ; d20+19=33 ; d20+19=24 ; d20+19=25 ; d20+19=34 ; d4+15=18 ; d4+15=18 ; d4+15=19 ; d4+15=17 ; d4+15=17 ; d4+15=18 ; d4+15=18 ; d20+21=31 ; d20+21=25 ; d20+21=40 ; d20+21=40 ; d20+21=38 ; d20+21=24 ; d20+21=26 ; d4+15=18 ; d4+15=16 ; d4+15=18 ; d4+15=19 ; d4+15=16 ; d4+15=17 ; d4+15=16 ; d20+26=30 ; d8+26=31 ; d6=5 ;
Tuesday February 16th, 2021 7:59:50 AM

Link to level 18 OctoBliss. Header updated for non-charging AC and CMD. And for taking 43 hp. Also adjusted the map because OctoBliss is large.

Note that I'm assuming the Sahuagin are medium in size. If they are not, then Bliss cannot grab and constrict them, so in that case, or against any other larger foes, ignore the grabs please. Note: Grabs are only possible if the tentacle hit succeeds.

Bliss attacks with bite and tentacles this time. He targets the one closest to him, and if a foe dies, then he moves on to the next closest. He has reach 20 with tentacles and 10 with bite, and a five ft step if needed.

Tentacle 1 hits AC32 for 19 and then grabs CMD34 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC22 for 18 and then grabs CMD31 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC26 for 18 and then grabs CMD25 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 hits AC29 for 19 and then grabs CMD40 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 5 hits AC33 for 17 and then grabs CMD40 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC24 for 17 and then grabs CMD38 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC25 for 18 and then grabs CMD24 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC34 for 18 and then grabs CMD26 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Then Bliss bites (range only 10 ft) and hits AC30 for 36 nonlethal and then poison (Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+20=37 ;
Tuesday February 16th, 2021 8:54:55 AM

Hobie also has a Knowledge nature check of 37 to recall about Sahuagin, specifically I want to know, is there any reason for him to believe that they are immune to Cold?

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday February 16th, 2021 3:08:52 PM

Since Pressi and Murphy told the group what they had learned about Sahuagin at the Great Library, Hobie should be aware that these creatures are not know to have any particular immunities to Cold.

DM Kathy  d20+29=41 ; d20+29=48 ; d20+29=43 ; d20+29=45 ; 7d8+50=75 ; 7d8+50=80 ; 7d8+50=86 ; 7d8+50=77 ; d20+22=33 ; d20+25=30 ; d20+28=31 ; d20+28=43 ; d20+18=24 ;
Tuesday February 16th, 2021 4:36:58 PM

Kezzem swims up and attacks one of the cavalrymen. His attack hits and does damage.

Murphy likewise hits and does damage. He warns his friends that more foes are on the way.

Hobie casts True Strike on himself. You know that normal Sahuagin are not immune to cold, but of course these ones have class levels, so some of them might have acquired it at some point. [Funnily enough, the sorcerer was cold-resistant, but she's dead now, so who cares.]

Succotash orders the second dire shark to go help the first dire shark, which it does. It now has the sahuagin cavalryman grappled. The first dire shark tries to swallow Mongo whole, but Mongo is a big mouthful and doesn't go down. Valerie swims up and attacks one of the cavalrymen.

Octo-Bliss goes to town on one of the cavalrymen, and the issue of grappling is really a non-issue because Bliss does enough damage to kill him regardless.

[The cavalrymen are actually Medium-sized; I forgot to re-size the icons after their mounts got killed. Oops!]

Mongo and the dismounted cavalryman attempt to break their grapples. The don't succeed, but I get a feeling that won't be a problem.

The other cavalryman attacks Kezzem, but is unable to hit the well-armored paladin.

And speaking of cavalry, more just arrived! They charge Succotash's dire sharks, who have two of their companions grappled. Dire shark 1 takes 159 damage from two hits; Dire shark 2 takes 167 damage from two hits. The line of their charge carries them past the dire sharks, but they do not provoke. [Combat is in three dimensions; they went "over" the sharks.]

And the map. The dismounted cavalry are now the correct size, so the Large cavalry are the mounted ones who just arrived.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (8/10, GMW, Water Breathing  d20+28=36 ; d20+28=47 ; d20+23=34 ; d20+18=26 ; d20+13=29 ; d20+47=54 ; d20+28=44 ; d20+23=32 ; d20+18=35 ; d3+7=10 ; d3+7=8 ; d3+7=8 ; d3+7=8 ; d3+7=8 ; d3+7=10 ; d3+7=10 ; d3+7=10 ; d3+7=10 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=2 ; d6=3 ; d10+6=10 ;
Tuesday February 16th, 2021 5:01:45 PM

"This is for having a cool shark mount!" says Kezzem as he clicks the heels of his boots of speed together. "It's dagger time!"

FLAMING DAGGER

Haste Bonus Attack: 1d20 + 28 = 36.
Damage: 1d3 + 7 + 1d6 fire = 10 + 5 fire = 15.

Attack #1: 1d20 + 28 = 47. Crit threat.
Confirm: 1d20 + 28 = 54 - 19 (brain fart) = 35
Damage: 1d3 + 7 + 1d6 fire = 8 + 2 fire = 10.
Crit Damage: 1d3 + 7 = 8

Attack #2: 1d20 + 23 = 34.
Damage: 1d3 + 7 + 1d6 fire = 8 + 4 fire = 12.

Attack #3: 1d20 + 18 = 26.
Damage: 1d3 + 7 + 1d6 fire = 8 + 2 fire = 10.

Attack #4: 1d20 + 13 = 29.
Damage: 1d3 + 7 + 1d6 fire = 10 + 3 fire = 13.

FROST DAGGER

Attack #1: 1d20 + 28 = 44.
Damage: 1d3 + 7 + 1d6 cold = 10 + 6 cold = 16.

Attack #2: 1d20 + 23 = 32.
Damage: 1d3 + 7 + 1d6 cold = 10 + 2 cold = 12.

Attack #3: 1d20 + 18 = 35.
Damage: 1d3 + 7 + 1d6 cold = 10 + 3 cold = 13.

Two-Weapon Rend: 1d10 + 6 = 10.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+8=16 ;
Tuesday February 16th, 2021 8:49:14 PM

Both of Succotash's sharks go belly up, in the aftermath of the attacks on them. Seeing his aquatic friends defeated, he calls Valerie to his side and then casts Righteous Might on her.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 296/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 7/18
Heroism (50 min) 296/300
Righteous Might (DR 10/evil)18/18

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+10=23 ;
Tuesday February 16th, 2021 9:14:25 PM

Frustrated yet again that she can't even try any spells, Pressi decides she needs to try something else.

But for now, she casts mislead (supernatural ability - no constitution check or grapple limits) upon the closest shark mounted cavalry.

She also calls out to that guy, seeing if he's in any mood to chat.

-----------

Harper makes an attempt (swim check 23) to kittie paddle her way closer to Valerie (half speed for full round action).

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+18=38 ; 18d6=54 ;
Wednesday February 17th, 2021 2:57:03 AM


As it's likely the fellow at V14 was just gacked by Kezzem, Murphy thinks it's time to move to where the greater action may be.

"Hang on, Hobie & Kezzem, we're going where the battle has shifted," Murphy recommends & explains to the arcane archer and paladin. "Can someone grab Harper on the way by? Harper, we're swimming by - grab hold if you can!"

[Positional NOTE: If Hobie grabs on to Harper, or Harper manages to grab on to Murphy's harness somewhere - I copied her icon, with her on Murphy's back. The original icon I left where she was already placed. DM Kathy or Melvin - delete whichever icon is improperly placed. Thanks!]

He moves to where his head is at K15 (60' move - less than half his 125' movement), and casts dispel magic (good vs DC 38) on the mess of Black Tentacles that are slowing up Pressi. [Rolled d20+18=38 - nat 20 - should have foiled the spell handily]

Murphy draws upon a hero point to send out a second spell: chain lightning (Reflex save DC 33 for 1/2 damage ), doing 54 hp electrical damage to the rider then shark at K8, K11, K5, K2, then to the big guy at P5. It won't quite reach the little guy at S6. (Centered on K8, all others mentioned are within 30' of the first target, and it strikes 9 targets total of the 18 possible).

He sizes up the effect of this spell. He wonders if any sahuagin will frenzy.

Hobie now should have a decent line of sight to the four shark/sahuagin pairs if he wants more target practice.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+29=46 ; 2d6+17=21 ; d6=4 ; 11d6=26 ;
Wednesday February 17th, 2021 10:50:56 AM

Hobie will do something he's been hoping to get the chance for.

He channels all of his arcane power into his bow, and fires a single arrow at the smaller Sahuagin at S6.

Thanks to his previous round's True Strike, the -26 penalty for distance will be only a -6, which is calculated into my roll.

The arrow hits AC 48 (I forgot Heroism before I clicked roll),
dealing 21 nonlethal piercing and 4 electric damage to the smaller Sahuagin (Total 25)

But more interestingly, should the arrow strike it's target, a 60 foot cone of cold will blast from the back of the arrow, hitting all of the targets drawn in my cone for
26 damage
Reflex DC 21 for half.



Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Wednesday February 17th, 2021 4:10:29 PM


Addendum: If any of the opposing combatants choose to flee, Murphy will set off in fast pursuit. If he needs to drop the pull harnass so as not to rip the faces off of his friends by his speed through the water, he will do so. He does not want any to get away to warn their companions.

Bliss HP179 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+26=30 ; d8+26=33 ; d6=2 ; d20+19=23 ; d20+19=30 ; d20+19=35 ; d20+19=31 ; d20+19=38 ; d20+19=25 ; d20+19=34 ; d20+19=31 ; d4+15=19 ; d4+15=16 ; d4+15=16 ; d4+15=17 ; d4+15=16 ; d4+15=16 ; d4+15=17 ; d4+15=19 ; d20+21=33 ; d20+21=25 ; d20+21=36 ; d20+21=37 ; d20+21=26 ; d20+21=33 ; d20+21=27 ; d20+21=39 ; d4+15=19 ; d4+15=19 ; d4+15=19 ; d4+15=16 ; d4+15=16 ; d4+15=19 ; d4+15=19 ; d4+15=17 ;
Wednesday February 17th, 2021 5:16:11 PM

Link to level 18 OctoBliss.

Bliss attacks the sahuagin at V14. If that one dies, Bliss can take a five ft move north and use his tentacles on the one at S6. Bliss bites first and then uses his tentacles.

Bliss bites (range only 10 ft) and hits AC30 for 35 nonlethal and then poison (Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)

Tentacle 1 hits AC23 for 19 and then grabs CMD33 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC30 for 16 and then grabs CMD25 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC35 for 16 and then grabs CMD36 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 hits AC31 for 17 and then grabs CMD37 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 5 hits AC38 for 16 and then grabs CMD26 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC25 for 16 and then grabs CMD33 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC34 for 17 and then grabs CMD27 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC31 for 19 and then grabs CMD39 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

DM Kathy  d20+8=10 ; d20+9=28 ; d20+9=12 ; d20+9=23 ; d20+7=23 ; d20=16 ; d20=14 ; d20=16 ; d20+7=27 ; d20+9=29 ; d20+9=17 ; d20+9=27 ; d20+25=33 ; d20=3 ; d20=1 ; d20=12 ;
Wednesday February 17th, 2021 6:51:57 PM

Kezzem is not afraid to admit he has shark envy, and absolutely unloads on the cavalryman. His opponent dies. Kezzem is no closer to a shark mount.

Succotash calls Valerie and casts Righteous Might on her.

Pressi's Suggestion has at last paid off; one of the mounted cavalry swings off in search of treasure. She uses her Mislead ability on another and calls out to get a reaction. It's clear that he hears you, but so far he's done nothing to respond.

Murphy brings his passengers closer to the new cavalry. Harper, in typical cat fashion, doesn't want to be grabbed, so she is left behind. Murphy dispels the Black Tentacles, then casts Chain Lightning. As before, all the sharks die, and Kezzem is foiled again. Mongo was already frenzied; now the cavalrymen also fly into a frenzy.

Hobie fires an arrow that not only damages its target, but also unleashes a Cone of Cold on everything behind it. Most of them make their saves, but it's still pretty darned impressive.

Octo-Bliss moves up and attacks, killing another cavalryman.

Mongo swims up and attacks Bliss with his greatspear. He misses.

The dismounted cavalry are now archers. They form up and fire at Pressi. They are terrible shots.

And the map.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+10=28 ;
Thursday February 18th, 2021 6:22:23 AM

Valerie swims up into position as a full round action, moving at half speed (swim check 28) and Succotash grabs onto her saddle to be dragged along by his much stronger friend. Succotash offers to have Valerie drag Harper as well. If the cat wishes to join, she should be adjacent to Valerie.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 295/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 6/18
Heroism (50 min) 295/300
Righteous Might (DR 10/evil) 17/18

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells  d20+24=32 ; d20+24=39 ; d20+24=25 ; d20+19=23 ; d20+14=34 ; d20+14=24 ; d20+9=25 ; 2d6+25=29 ; 2d6+25=31 ; d6=2 ; d6=5 ; 2d6+25=31 ; d6=5 ; 2d6+25=30 ; d6=5 ; 2d6+25=28 ; d6=2 ; 2d6+50=54 ; 2d6+25=31 ; d6=5 ;
Thursday February 18th, 2021 11:52:54 AM

Hobie sets his sights on taking Mongo down. His arrows are doing nonlethal damage, and he will stop at the first sign of an unconscious Mongo, hoping they can take him alive for some questioning.

"Let's see if we can't keep this big one alive!! He might have some info for us"

Rolls include the distance penalty

Manyshot =32
Nonlethal Piercing 29, electric 2 = 31
Nonlethal Piercing 31, eletric 5 = 36

Haste = 39
Nonlethal Piercing 31, electric 5 = 36

Rapid shot = Natural one

Iter 1 = 23
Nonlethal Piercing 30, Electric 5 = 35

Iter 2 = 34 (Natural 20, confirmation =24)
nonlethal Piercing 28, electric 2 = 30
extra critical damage 54 = 84

Iter 3 = 25
Nonlethal Piercing 31, electric 5 = 36

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday February 18th, 2021 3:56:36 PM

Harper grumbles as Valerie drags her along.

Pressi fires a mislead at the closest target.



Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  8d6=36 ;
Thursday February 18th, 2021 4:23:40 PM


In the Auran tongue Murphy addresses the three dismounted sahuagin before him. "So, you attack other sahuagin, eh?" Murphy asks them. "She is thinking of switching over to become a mermaid, the way you treat her. You'll have to shoot through me if you want to get to her."

"And of course, it helps to be able to see what you're trying to shoot at. Let me enlighten you." He casts Sunbeam, letting the first beam of light shoot from his left appendage across the eyes of the archers. Each takes 36 hp of damage and is blinded permanently. If they make a Reflex save DC 34 then they are not blinded, and take only 18 hp of damage.

Though one of the sahuagin left at Pressi's recommendation, Murphy does not at this time follow him, as he headed back the way Humble's Sword had come.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Thursday February 18th, 2021 4:54:43 PM

I forgot to include, Mongo at Q7 also needs to make a Reflex DC 34 save or be blinded and take 36 hp damage. No blindness and only 18 hp if he saves. See yellow slanted line on map. The three sahuagin archers are at J6, K6, and L6. The light beam starts near the upper portion of I6 and runs down toward the lower right portion of S7.

DM Kathy  d20+7=27 ; d20+7=22 ; d20+9=20 ; d20+9=16 ; d20+26=44 ; d20+21=34 ; d20+16=25 ; 2d6+11=17 ;
Thursday February 18th, 2021 7:10:05 PM

Valerie spends a round getting herself, Succotash, and Harper into position.

Hobie unloads on Mongo. The first iterative shot does not hit; the others do. Mongo seems to have some kind of damage reduction, but it's clear he's very hurt.

Pressi uses Mislead again.

Murphy casts Sunbeam. Miraculously, Mongo makes his save; the three cavalrymen fail and are blinded.

They take an action to withdraw. Mongo attacks Bliss, hitting once for 17 damage.

And the map.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  2d6+11=20 ; 2d6+11=22 ; 2d6+11=20 ; 2d6+11=22 ; 2d6+11=20 ; 2d6+11=15 ; 2d6+11=18 ; 2d6+11=19 ; 2d6+11=16 ;
Thursday February 18th, 2021 9:51:12 PM


"Gentlemen - I'm going to drop you off near the big guy, so I can vortex on the three blind mice. Good luck!" He swims near Mongo (though I'm not sure why we know his name), and sheds the harness there. [Kezzem and Hobie icons can be moved by the players - I put them in the approximate spot where Murphy would have shed the rope harnass]

He transform into a whirlpool, moving toward the fleeing sahuagin. As the Murphy Vortex comes in contact with each of the departing sahuagin, a Reflex Save DC 24 needs to be made. If the save is failed, that one takes 20 hp slam damage, and a second Reflex DC 24 save is required - and if failed, that sahuagin is sucked up into the vortex. Each round thereafter it takes another 2d6+11 hp damage. All three are contacted, all three need to make one or two saves. If any make their save, Murphy reverses course and comes against them again until all three are within his watery grasp. He does not come across any more than 3 times, though, because he is not going to be more greedy than that this round. All three will fit within his vortex with room to spare, though no sort of comfort is guaranteed for them.

Sahuagin #1: 20 hp
Sahuagin #2: 22 hp
Sahuagin #3: 20 hp
If any fail their first save, but make their 2nd, then on the return intersection with the vortex damage is as follows if another save fails:
#1: 22 hp
#2: 20 hp
#3: 15 hp
If a 3rd contact is made, damage is:
#1: 18 hp
#2: 19 hp
#3: 16 hp

Once a critter fails consecutive saves (contact w/damage, then follow-up roll) it does not take additional damage that round.

Next round, damage is again taken, but they may take a new save to see if they can get out of the vortex.

Worst-case scenario for a sahuagin this round is to fail, then succeed, fail, then succeed, fail, and fail again.

[As mentioned under Water Elemental, "Vortex: A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water." See whirlwind rules, and substitute 'water' for 'air' in the description.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing  d20+28=34 ; d20+28=40 ; d20+23=37 ; d20+18=29 ; d20+13=32 ; d20+28=32 ; d20+28=35 ; d20+18=21 ; d3+7=10 ; d6=6 ; d3+7=8 ; d6=4 ; d3+7=8 ; d6=2 ; d3+7=9 ; d6=2 ; d3+7=10 ; d6=6 ; d3+7=10 ; d6=1 ; d3+7=9 ; d6=5 ; d3+7=9 ; d6=1 ; d10+6=7 ;
Thursday February 18th, 2021 11:49:43 PM

"Why hello good sir," says Kezzem. "My name is Kezzem, and I will be stabbing you today.

FIRE DAGGER

Hasted Attack: 1d20 + 28 = 34.
Damage: 1d3 + 7 + 1d6 fire = 10 + 6 fire.

Attack #1: 1d20 + 28 = 40.
Damage: 1d3 + 7 + 1d6 fire = 8 + 4 fire.

Attack #2: 1d20 + 23 = 37.
Damage: 1d3 + 7 + 1d6 fire = 8 + 2 fire.

Attack #3: 1d20 + 18 = 29.
Damage: 1d3 + 7 + 1d6 fire = 9 + 2 fire.

Attack #4: 1d20 + 13 = 32.
Damage: 1d3 + 7 + 1d6 fire = 10 + 6 fire.

ICE DAGGER

Attack #1: 1d20 + 28 = 32.
Damage: 1d3 + 7 + 1d6 cold = 10 + 1 cold.

Attack #2: 1d20 + 28 - 5 = 30.
Damage: 1d3 + 7 + 1d6 cold = 9 + 5 cold.

Attack #3: 1d20 + 18 = 21.
Damage: 1d3 + 7 + 1d6 cold = 9 + 1 cold.

TWO-WEAPON REND
Damage: 1d10 + 6 = 7.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+33=43 ; d20+33=46 ; d20+33=38 ; d20+33=48 ; d20+33=39 ; d20+33=43 ; 3d6+22=35 ; 3d6+22=32 ; 3d6+22=32 ; 2d6+22=30 ; 2d6+22=28 ; d6+22=25 ; d6+22=26 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=3 ; d6=5 ;
Friday February 19th, 2021 6:45:30 AM

Seeing Mongo within Valerie's new attack range, Succotash orders her to take him down. the large sized dino preforms a full round attack on the fish dude.

Right talon hits AC 43 for 35 damage plus 4 shock and 6 frost
Left talon hits AC 46 for 32 damage for 1 shock and 4 frost
Divine Power talon hits AC 38 for 32 damage plus 3 shock and 3 frost
Bite hits AC 48 for 30 damage plus 5 shock and 6 frost
Left claw hits AC 39 for 25 damage plus 3 shock and 2 frost
Right claw hits AC 43 for 26 damage plus 3 shock and 5 frost

Holy guacamole, if all 6 attacks hit, Valerie just dumped out 231 total damage!

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 294/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 5/18
Heroism (50 min) 295/300
Righteous Might (DR 10/evil) 16/18

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday February 19th, 2021 2:14:41 PM

Link to level 18 OctoBliss.

Bliss drops out of his rage and spends the round becoming his normal self.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Friday February 19th, 2021 3:47:44 PM

If anyone’s left, Pressi fires a quickened spectral hand.

She then fires a calcific touch (DC 21) on mongo or whoever’s left.



DM Kathy 
Friday February 19th, 2021 4:02:30 PM

Kezzem introduces himself, which is very polite, then unleashes a bunch of damage, which is less polite, but more or less expected. With Valerie's help, Mongo is done for.

Murphy vortexes the three remaining cavalry to death.

Bliss drops out of rage, and Pressi can save her calcified touch. There's another cavalryman out there, the one Pressi sent on a wild goose chase, but if he knows what's good for him he'll keep on going.

For now, the battle is over.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Friday February 19th, 2021 4:19:19 PM

With all of Hobie's damage being nonlethal, does Mongo seem alive?

If so, Hobie will move to shackle Mongo's hands, and ask for Murphy's help in securing him.

"Pressi, do you think we might be able to get some helpful information from this guy?"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=60 ;
Friday February 19th, 2021 9:30:04 PM


"Pressi, are you all right?" is the first thing Murphy asks after he discharges a swirl of blood and bones and broken bows from the bottom of the vortex. Then he ceases the whirlpool and resumes his normal huge water elemental shape. "If more sharks show up, there are plenty of carcasses for them to feast upon. And maybe Kezzem can find one he can saddle up."

"Hobie, I think Mongo is dead. He was pretty tough, but, Bliss did a bunch, then Valerie tore him up more, you softened him up a lot, and I think Kezzem really put on the finishing touches. Unless he is wearing a ring of regeneration or the like, this was his last battle. But I don't know - Pressi, is there something you can think of to do to address Hobie's request? And there is the one who swam back in the direction we came from. Perhaps more in a mood to talk."

"Excuse me a moment." Murphy swims over to the female sahuagin who had been casting spells. He brings her body over to the others. "See if she has items of value."

He thinks a moment. "Normally, I start out meetings with potential opponents with at least an attempt to negotiate. I believe, Pressi, perhaps you were leaning that way. But with what we learned about the sahuagin at the library, plus other things I've heard about them from time to time, Sahuagin are nasty and evil and oppressive. They take slaves. Perhaps there are among them a few of good will. But we know this group - they are trying to free a devil. My inclination to negotiate with such is decidedly on a low ebb."

"Let us take a few minutes - I'll wander through the place, use detect magic. Perhaps we can work together to obtain what may be useful - and perhaps to find any clues to help us move forward. After a few minutes, let us then move onward toward the ship." He casts know direction. "Which, Succotash, is that way?" he asks for verification.

"Oh, and Pressi? I have a pearl I can use to cast Freedom of Movement one more time. I don't like you getting stuck in one place. Once I sense we are drawing close to the ship, I'd like to cast it upon you. I know being stuck must have felt frustrating."
==============
Perception: 60

Spells in effect:
Longstrider: 17 hrs 32 minutes
Water Breathing (from Succotash): 3 hrs 32 minutes
Foresight: 2 hrs 34 minutes
Freedom of Movement: 2 hrs 34 minutes
Heroes' Feast: 10 hours 4 minutes
Magic Fang, Greater: 11 hrs 30 minutes
Heroism: 40 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 32 minutes
Freedom of Movement (Bliss): 2 hrs 40 minutes

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Friday February 19th, 2021 9:34:42 PM


Oh, because he requested help, Murphy, despite his thought that Mongo really is dead, does help to tie him up with whatever rope or shackles that Hobie can provide. After that is done, he also retrieves the silk rope pulling harness.

"Is everyone else doing well?"

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Saturday February 20th, 2021 10:48:33 AM


"Remember, dear friends, that my bite damage is nonlethal, because of my merciful tear. So maybe we will have a better chance at prisoners. And maybe they will help us learn more in exchange for their lives."

Bliss helps bind any that may still be alive.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday February 22nd, 2021 2:22:24 PM

Pressi shook her head. "I'm fine. As long as I can through a glance, I can contribute. As for Freedom of Movement, we need to see how things work. But honestly, I could have cast blink if I had the time and presence of mind.

"As for prisoners... I can absolutely get information from Mongo."

Pressi casts "Speak with Dead" on Mongo (Will DC 21, 8 questions). "Time to wake up. Question 1: What the hell is wrong with you? I don't mean thinking that waking a demon or outright attacking some group is a great idea. I mean through life, what is wrong with you, seriously?"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Monday February 22nd, 2021 5:11:04 PM


Murphy nods at Bliss's comment. Then he laughs quietly as Pressi opens up her line of questioning with Mongo.

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday February 22nd, 2021 9:17:17 PM


"Oh, good idea, Miss Pressi!" exclaims Bliss.

"And ask him where the shipwreck is, you know, the Lots of Pages Splashdown!"

"The Lotophagi Splendor," says Mookie.

"Yeah, that. The sunk boat. And where's the Whatsit, the Thingummy ..."

"The Abyssal Artifact," says Mookie.

"Yeah, the Devilish Device."

"The Infernal Implement."

"The Cunning Contraption."

"The Summoning Sextant."

"The Mechanism for Mustering Monsters."

....

Mookie is silent. Bliss looks at him.

"Well?"

"Sorry Kid, that's all I got. Int 10 only takes ya so far."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Monday February 22nd, 2021 11:40:51 PM


Murphy says, "Just in case, I think I'll retrieve the fellow who went to retrieve the sea serpent's treasure. If someone wants to join me, great. If not, I'll head out right away."

If unaccompanied, he moves out at 625 feet per round. Probably catches up within a couple of rounds. He will speak aquan with the fellow, and let him know that if he returns peaceably, he can live. If he fights, he works on nonlethal damage. The guy already took some lethal damage from the chain lightning and Hobie's thing.

DM Kathy 
Monday February 22nd, 2021 11:48:08 PM

Hobie shackles Mongo, who is indeed still alive thanks to all the nonlethal damage.

Murphy swims around looking for goodies among the Sahuagins' gear. You find: 7 Belt of Physical Might +2 (Str and Dex); 7 +2 chain shirt; 7 +2 lance; 7 +1 leather barding (shark); Headband of Alluring Charisma +4; Cloak of Resistance +4

If you take Mongo's gear, you also get Belt of Giant Strength +4; +2 Greatspear (large); +2 hide armor (large). [Note: in game terms, the greatspear is a ranseur.]

Pressi can cast Speak with Dead on one of the other sahuagin if she likes; Mondo is still alive. Her first question is a good one. Basically, these sahuagin are not happy with the way the war against the merfolk is going, and they want to do something drastic.

Mongo is happy to tell you that the Lotophagi Splendor is about 150 feet ahead of you, and that the device has already been recovered by the other half of this group of Sahuagin. "If you want it for yourselves, you're too late!"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday February 23rd, 2021 6:24:32 AM

To decipher if Mongo is telling the truth, Succotash casts Zone of Truth, forcing Mongo to make a DC 22 will save or be forced to tell the truth, then asks the over-sized fish dude to repeat what he just said. As an added bonus, he informs Mongo that Valerie is hungry, and more then happy to end him permanently.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday February 23rd, 2021 9:29:18 AM

Hobie will quickly move to see if he can see 150ft to what Mongo is talking about and if he can see anything, he will head in that direction.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Tuesday February 23rd, 2021 1:57:04 PM

"How can I turn Rumpus into a shark for more than 15-20 minutes?" asks Kezzem. "I need a mount that can carry me underwater."

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Tuesday February 23rd, 2021 2:21:33 PM


Mookie looks over the loot eagerly, but then snorts in disdain. "None of this is useful for you or me, Kid."

"Throw it all in your haversacks, comrades!"

Bliss is eager to push on to the next group of Sahuagin.

"You've been a big help, Mister Bad Guy! I think you've earned a chance for mercy. Go forth and do naughty deeds no more!"

"Okay, let's go! Mister Murphy, hitch up the reins and mush!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+32=45 ;
Tuesday February 23rd, 2021 2:28:26 PM


I'm going to assume that Murphy was successful in retrieving the wandering sahuagin. He shepherds him back. "So, you think that releasing a devil is a good idea, eh? Who is in charge of that plan? How recently did they recover the artifact that holds the evil spirit? What do they hope to do with the devil? Which way did they go? We would be happy to deal with the devil without having to slay more of your people. But if your people try to stop us, we may end them. They are trying to unleash a great evil, one who will not necessarily serve you well."

"Hey guys, we're back. Here's what I found out..." [if anything]

If the Sahuagin takes offensive action, or tries to escape, Murphy will slam him, hopefully with nonlethal damage, until subdued. If he behaves reasonable well, he treats him well.

Sense motive: 45

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday February 23rd, 2021 2:34:13 PM


[Did not see post of Bliss until this moment.] If Pressi can get anything else useful from Mongo (perhaps including a couple of suggestions from the Mookie/Bliss brainstorm), Murphy will delay departure until she is done. But meanwhile, he does go ahead and halters up so people can hang on.

"Want that freedom of movement, Press? Or wait until we overtake the folks with the artifact? Succotash, do you have a new bead on the Abyssal Artifact?"

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+24=29 ;
Tuesday February 23rd, 2021 3:30:36 PM

Staring at Kezzem, "Why on earth do you need a mount for swimming? Should I be casting flight on my skateboard?"

Pressi does take that freedom of movement, please and thank you.

She shakes her head regarding the war. "Sure, sure, and I have absolutely no doubt they started it and were so gosh darn mean. But before that drastic thing happens, maybe... maybe... you'd like to reconsider what I'm sure will lead you to such bad decisions. So why don't you tell me where are they going and what are they planning, and then get out of here?"

(Diplomacy 29)

If he doesn't respond, Pressi casts her Charm Person SLA on Mongo (Will DC 20). "Why don't we try this again..."

DM Kathy 
Tuesday February 23rd, 2021 10:41:29 PM

Bliss and Mookie note that the gear they found isn't really useful for your group.

Kezzem schemes for a shark mount.

Succotash is under the impression that your DM has the bandwidth to concoct clever lies, which is somewhat flattering. But no, Mongo repeats the same thing he did before. He was not lying.

Hobie moves to check out Mongo's story. [You have 120 feet of Darkvision, correct? If that is the case, you move 30 feet, and see the outline of the Lotophagi Splendor lying on the seabed ahead of you.

Murphy catches up to the other sahuagin. You learn that the item was retrieved about 30 minutes ago, by a group lead by Ralix, a sahuagin priest. They are headed for shallow water, looking for an opportunity to unleash the devil on land.

Pressi learns much the same as Murphy (see above).

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+32=50 ;
Wednesday February 24th, 2021 12:18:55 AM


"Let's catch up to them, then, right?" Murphy seeks to learn the direction of travel of the Ralix group. He uses sense motive (50) to try to ascertain the veracity of their reports, and tries to get an idea the size of the group that was carrying the devilish device.

Giving Pressi a chance to use her ways to solidify their understanding, as well any insight the rest of them may suss out, once done, he advises everyone to tie on. "Unless you think that a teleport to meet them before they get to shore would be better." If not, then he sets out with due speed, hustling (speed 250'/round) to catch up.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Wednesday February 24th, 2021 1:50:41 AM

Hobie grabs onto Murphy and rides with him to the device

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Wednesday February 24th, 2021 6:36:16 AM

"Well, since Find the Path can only lead to basic locations, such as the shipwreck, a village, a temple, ECT, it won't lead to the device, and without a clear location, teleportation is out. Even greater teleportation requires at least a description of the place. So Valerie grab onto Murphy's rope, and let's go"

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 291/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 2/18
Heroism (50 min) 291/300
Righteous Might (DR 10/evil) 13/18

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Wednesday February 24th, 2021 1:29:36 PM


"Okay, Pressi, with at least a short trip ahead of us, let's hold up on the Freedom of Movement until we get a mite closer," Murphy responds. "Once we draw nearer to shore, I'll cast it on you, if that sounds reasonable, my beloved."

He acknowledges Succotash's comments with the nod of his large aqueous head.

"Are any of us able to track by scent?" he asks.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Wednesday February 24th, 2021 1:53:25 PM

"Wait, you can cast fly on your skateboard?" asks Kezzem. "Why aren't you doing that then? The would make it some kind of hoverboard. That would be so much cooler than casting fly on yourself!"

"Though I guess that wouldn't work on water...unless you've got power!"



Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday February 24th, 2021 4:26:16 PM

Pressi let’s Mongo go, and prepares to move off to the other creatures.

“Guys, I think now would be a good opportunity for shadow walk.”

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Wednesday February 24th, 2021 4:32:39 PM


Bliss holds on tight with Mookie to the reins.

"Giddy-up, Mister Murphy! Excelsior!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=52 ;
Wednesday February 24th, 2021 6:10:44 PM


"Shadow walk? Sure. It's faster than I can swim. Everyone else agree? Speak now or hold your peace. Oh, and just before we leave, I am swimming twice around the Lotophagi Splendor, just to see what it looks like. Everyone hang on so we all get the tour, then, Pressi, take us onward through the dark places. How about you aim for the shore of the beach they are heading for, that we can swim toward them from shallow to deeper water? I hope."

He swims once around the circumference of the ship, then, up and over bow to stern for another perspective on the ship. "Might want to come back here later."

"Pressi, do you need me to go back to regular size, or am I fine to shadow walk with you all as a huge water elemental?"

He goes as elemental or halfling depending upon her recommendation. If halfling, he folds up carefully the harness and places it in a bag. Then joins in the shadow travel.

==========
Perception: 52 to absorb what he can from the ship swim-around. He plans to keep a visual memory of the ship, and draw it out when he has time and opportunity.

Pursuit


DM Kathy 
Wednesday February 24th, 2021 8:30:01 PM

[Everybody take 70,000 XP for the previous scene.]

You begin discussion options for catching up with the other group of sahuagin. Succotash reminds the group that Find the Path was locating the shipwreck, not the device, because you don't know enough about the device. He grabs onto the rope harness. Hobie and Bliss follow suit.

Pressi suggests Shadow Walking, an idea Murphy endorses. But first, he wants a look at this shipwreck.

The wreck is easy to locate. The ship is lying on her side on the seabed. As you swim around it, you see that at least two large holes were opened up in her sides. Knowledge Engineering DC 15 Highlight to display spoiler: {The holes were caused by something large tearing at the ship with tremendous force.} If someone mentions that, Knowledge History DC 15 Highlight to display spoiler: {There were still dragons in Dragon Bay when the Spelndor went down.}, and Knowledge Nature DC 15 Highlight to display spoiler: {A whirlpool could have done this.}

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Wednesday February 24th, 2021 8:37:19 PM

"Maybe Pressi could cast fly on some kind of surfing board," ponders Kezzem while the other search the wreckage. "Then I could just jump over the sharks."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+26=30 ; d20+16=21 ; d20+25=30 ;
Wednesday February 24th, 2021 8:45:55 PM

"Something big tore those two holes in the sides of the hull," comments Murphy. "You can see how some of the boards were pulled outward - some sort of ripping. From the timetable the sages gave us, there still were dragons here in Dragon Bay when the Lotophagi Splendor went down - perhaps the ship was attacked by them, causing the sinking? Or, maybe the holes were torn later. Could be a whirlpool sucked the ship and her hapless crew down to the bottom of the bay." Murphy passes on his speculations to the group. "Might it be worthwhile for someone to take a quick swim through the ship? I'm fine whether we do or not - but am just thinking taking two or three minutes might yield us additional information that could help us track down the sahuagin and the artifact. Group call. We'll tally the votes cast. If half or more say check it out quickly, let's do so. I vote 'aye'. Mookie - you can give us an advisory vote, too."

Knowledge Engineering: 30
Knowledge History: 21
Knowledge Nature: 30

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday February 25th, 2021 6:18:24 AM

"I have no problem with using shadow walk if it means catching up with our quarry sooner", Succotash says, "And as much as I would like to check out the shipwreck, I feel time is of the essence, and we should get moving!"

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 290/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 1/18
Heroism (50 min) 290/300
Righteous Might (DR 10/evil) 12/18

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday February 25th, 2021 10:18:41 AM

"Actually, I'm with Murphy. It's maybe a better idea to look inside and see what we might be up against, so I vote yes."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Thursday February 25th, 2021 9:39:03 PM


"Anyone else? So far there are two votes to do a quick look around, one to travel on now, and one skateboard question. One more 'aye' and we do the quick look. Or we can spend several minutes dithering while we try to make a simple decision. Silence will be deemed consent. Maybe you can fetch a souvenir from inside, or find a waterlogged captain's log, or rusty sword, or overlooked bottle of brandy. Or a real clue that might help us."

[Hobie? Kezzem? Bliss? and if he wants, Mookie?]

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Thursday February 25th, 2021 11:45:04 PM


"Of COURSE I get a vote," says Mookie. "I have more tenure with this group than everybody but you, Murph, and the Kid. Plus I'm the oldest creature in the party!"

"I vote for the option that offers more treasure!"

Bliss grins but says, "Hush Mookie! We came for one reason, that artifact. We gotta chase after it. Mister Murphy, probably you can tow us faster than anything. Or we can Shadow Walk, but I fear that's less accurate and we may lose the trail while we are passing through Shadow."

DM Kathy 
Friday February 26th, 2021 12:08:55 AM

You discuss what to do next. Swim after the escaping sahuagin? Shadow Walk after them? Stay here and further inspect the wreckage? Opinions are divided.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=57 ;
Friday February 26th, 2021 1:10:15 AM


Murphy nods his head both at Mookie's and Bliss's counsel.

"I'm reminded a tiny bit of an adventurer named Cameron. Don't do anything here that might help us out later. Just rush to the final destination. Yeah, that's a paraphrase. 90 seconds to 3 minutes, tops. Tell you what, while we wait for the vote, I'm going inside. Let me know when we make up our minds. I'll come out immediately if two more say 'go now.' If one more says, 'Take a quick look inside,' well, then, I will have given us up to a 30-second head start on doing so."

He squishes down to a small water elemental in size, leaving the rope with the people who are hanging on to it, and jets as quickly as he can through the hole in the side of the hull, and looks about to learn what he can learn, exploring quickly in as systematic fashion as he can.

He relays mentally to Pressi what he sees, and awaits word from her as to whether or not his time inside is up. He really does want to give each person a voice in important matters, but sees no purpose in waiting around for dreadfully slow responses rather than taking action when, as it has been pointed out, time is of the essence.

[Kezzem - your vote? Hobie - your vote?]

==========
Perception: 57 for exploring the interior wreckage.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Friday February 26th, 2021 1:19:48 AM

Hobie gives his vote "The ships not going anywhere is it? Shouldn't we pursue our enemy and come back? Someone could explore and then catch up to the others. "

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Friday February 26th, 2021 2:50:31 AM


Extra credit: Murphy is 100% fine EITHER with Shadow Walk or Swim Real Fast. Bliss's caution about the off chance shadow walk has a chance of taking them far afield, but it is about twice as fast as Murphy's swimming while bringing people along. His hustle is 28.4 mph (good water skiing speed). Pressi's shadow walk is 50 mph (good dog's tongue hanging out of the side window of a car speed).

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Friday February 26th, 2021 6:31:18 AM

"I have a compromise. Murph, you tow everyone in pursuit of the device, after either you or someone else casts message, linking me to them. I'll go explore the shipwreck, with whomever else wishes to join me, and by keeping me informed, via the message spell, I can use greater teleport to instantly get to your location. Of course I can only take 6 of us, but I'm sending Valerie along with you, with orders to protect you guys."

Assuming the compromise is excepted, as soon as the message spell is cast, Succotash begins searching the shipwreck for any pertinent information. If he finds any treasure, he makes a mental note of it, but leaves it where it is for now.
****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 289/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 0/18
Heroism (50 min) 289/300
Righteous Might (DR 10/evil) 11/18


Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Friday February 26th, 2021 10:22:18 AM

After Mookie weighs in, Pressi interjects. "Hey, if Mookie gets a vote, then so does Harper. And she votes...."

Pressi turns to see Harper floating around on a "flying" skateboard while licking herself.

"Ok, I'm changing my vote to helping the Sahaugin. This universe has dropped off the rails and needs a redo."

As Murphy goes off. "Well, I remember another teammate. One that claimed to want consensus but then went and did his own thing if he got bored of discussions. And he got squashed by constructs and teammates left and he needed a break from the group and he forgot his wife can turn him into a newt if she has to. Look, I don't doubt that the ship might give us some tactical advantage but it's not like we do a lot of advance planning. And we are under the time crunch. On the other hand, we don't know how the device is activated. For all we know, our actions might be what unleashes the devil.

"I think Succotash has the right idea, and I volunteer to explore. I can pass info to Murphy and I have a few more divinations under my belt."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Friday February 26th, 2021 11:19:38 AM


"Message has a range of a few hundred feet," Murphy relays to Succotash through Pressi as he travels through the ship. "If Pressi stays here with you, though, that could work. I'll be out in another 30 seconds. If you then want to do a more thorough search, sure. If my 60-second run-through gives us what we need, then we can all go now."

Once he gets out of the ship, Murphy approaches the harness, re-sizes to huge, and takes off with as many as want to accompany him. Pressi and Succotash can decide whether they (and anyone else) want to carry out the priest's proposal for a more thorough search.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Friday February 26th, 2021 4:42:01 PM

"Sorry, I was too busy dreaming of jumping sharks with a flying skateboard," says Kezzem. "I'm with whatever you and Press think is best."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Friday February 26th, 2021 6:11:59 PM


So, Murphy finishes (one hopes) his 10-round, 60-second dash through the wreckage, comes out puts on the harness then grows back into it, and says, "Cool - and some good points, everyone, including Harper. Succo, Pressi, Valerie, Harper, and up to two others - check it out. Press and I will be in touch. Pressi - here is that freedom of movement spell," and he touches her to deliver it.

"Now, hang on tight - Hobie, Kezzem, Bliss & Mookie I suppose. Anyone else? All tied in? I mean tied in, because the speed can make your lips almost pull back over your face. I recommend heads down, into the stream, and well wrapped up in the silk rope. I will take a few rounds to get to full speed so you can adjust as we get to terminal velocity of 2,500 feet per minute." When all are aboard who are coming aboard, he begins to accelerate up to full speed over the course of 30 seconds/5 rounds. Heading the direction which [am I right, DM Kathy? You never really had the big and little sahuagin confirm which way the away team headed] they told us the artifact carriers are headed [like, which beach?]. If for some reason you didn't tell us because they didn't tell us, then we would have stayed with them until they DID let us know - and that DC 50 Sense Motive I rolled at the time should have given Murphy a sense of whether or not they were telling the truth.

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday February 26th, 2021 10:05:12 PM


Mookie and Bliss hang on for dear life. Well, Mookie hangs on for dear life. Bliss hangs on for sheer fun!

"Go, Sir Murphy! Mush!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Monday March 1st, 2021 3:00:44 AM


"Newt." Murphy says as he swims off. Was that accompanied by a water elemental giggle?

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+35=53 ;
Monday March 1st, 2021 5:40:32 AM

Forgot to make a perception foll for Succotash: perception 53

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 289/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Divine Power (+6) 0/18
Heroism (50 min) 289/300
Righteous Might (DR 10/evil) 11/18

DM Kathy 
Monday March 1st, 2021 1:37:16 PM

You decide to do a quick recon on the sunken Lotophagi Splendor. The inside of the ship doesn't tell you much more than the outside did. The ship was badly damaged by something very large that commanded a lot of force. Massive creature or natural phenomenon? Impossible to say.

You do see signs of a recent, thorough search, undoubtedly by the sahuagin. You're inclined to believe they do indeed have the device.

Then you head off after them. You leave the shipwreck in the opposite direction from where you arrived, and soon you see how the sahuagin made their way into this chasm. It's a lot easier than the way you came in. The shaft back to the main seabed is nearly vertical, with lots of convenient handholds and no dangerous current. Soon, you are in sunlit waters again.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=59 ;
Monday March 1st, 2021 2:56:52 PM


So, perhaps we can assume the quick run-through provided adequate info so we did not have to split up?

"Ah, the sun lights again the water," Murphy comments. The druid explains what he plans to do, so as to surprise none of his friends, then does it. He heads upward at a 45 degree angle until breaching the surface. From there he looks about to see if he can discern a shoreline from here. He likely can get his head 10-15' above the surface to acquire a decent viewpoint. Once he can tell from looking, he will go back underwater so as to be able to view what and who may be ahead of them. And pursue the artifact carriers.

Guessing what with after-battle interrogations, about 3 minutes discussing/searching the ship, then swimming away then upwards, perhaps 10 minutes have passed?
============
Perception: 59

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday March 1st, 2021 11:17:01 PM

"Come on, we have to follow them! Mister Murphy, change into a dolphin or shark or something with a good underwater nose and see if you can track them!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Monday March 1st, 2021 11:18:27 PM

& the part I should include about 1/wk:

Spells in effect:
Longstrider: 17 hrs 22 minutes
Water Breathing (from Succotash): 3 hrs 22 minutes
Foresight: 2 hrs 24 minutes
Freedom of Movement: 2 hrs 24 minutes
Heroes' Feast: 9 hours 54 minutes
Magic Fang, Greater: 11 hrs 20 minutes
Heroism: 30 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 22 minutes
Freedom of Movement (Bliss): 2 hrs 30 minutes
Freedom of Movement (Pressi): 2 hrs 53 minutes

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Tuesday March 2nd, 2021 12:13:24 AM

"Yay, we can see again!" says Kezzem.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+35=40 ;
Tuesday March 2nd, 2021 5:29:16 AM

As the party reaches light again, Succotash dismisses the light spell on the pink bow on Valerie's head. As Murphy breaks the surface he scans the area looking for any sign of their quarry. (perception 40)

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 229/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 229/300

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells 
Tuesday March 2nd, 2021 6:48:21 AM

While pursuing the sahuagin, Hobie has an idea. "Hey guys Mongo told us that these guys really hate Merfolk right? Is it possible some of us could Alter Self and become merfolk, and possibly draw them out?"

Also just practical thought- Murphy as a water elemental can swim WAY faster than sahuagin right? shouldn't it be fairly easy to catch up to them?

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Tuesday March 2nd, 2021 1:29:29 PM


"That's not a bad idea, Bliss," Murphy responds after Hobie also speaks, "but as time is of the essence, and they have a good lead on us, and scent, even in water, only serves so far, unless it be blood, for some odd reason, let us take Hobie's point, and significantly narrow the distance first, and get us much closer to shore. With the clarity of the water now, we should be able to discern them from perhaps a couple hundred feet away. Is anyone else here able to change into a shark, though?" With us traveling almost a mile every two minutes, we should be able to close in before long. I just pray we will arrive before the devilish captive is released." He jets forward (250'/round).

DM Kathy 
Tuesday March 2nd, 2021 5:33:11 PM

As you race toward the sahuagin, Bliss suggests that Murphy shift into something with a scent ability. Hobie suggests that somebody change into a merfolk to try to draw them out.

Murphy decides that speed is more important than either of those, and continues pushing forward. Succotash dismisses his Light spell. Kezzem is just happy to see again.

You continue chasing your foes. You believe you are heading in the right direction, but so far there is no sign of them.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Tuesday March 2nd, 2021 9:43:38 PM

Pressi continues to cast detect magic as she thinks about what she knows so far.

Presumably, they would race towards the surface and... what? Would they really release the device as soon as possible, rather than near an enemy? Possible depending on how they perceive the device... and on how much pressure they feel....

"Wait, was this was a mistake," Pressi suddenly shouts. "Maybe we need to slow down, not chase after them. Get them to stop racing to release the device. Does anyone have any way to communicate that we haven't tried yet? Any way to signal to them?"

Unless someone requests anything else, Pressi casts "Moment of Prescience" upon herself.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Tuesday March 2nd, 2021 9:44:56 PM

But first, Pressi casts "Locate Creature: Sahaugin" and hopes something pings.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Wednesday March 3rd, 2021 3:05:51 AM


"Do they know we are even here?" Murphy wonders aloud.

Based upon his peeking about 10-12 feet above the water, if the surface of this Woldian Bay had the same curvature as the earth, he would be able to see the water for about 4.4 miles away. Any land sticking up above it, though would extend the virtual range out by possibly miles.

Since the Wold is flat, well then, he could see all the way to the land so long as it was not scores of miles away and lost in haze. How far away is the land now? That will influence what we do next. He does continue moving shoreward.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+35=39 ;
Wednesday March 3rd, 2021 5:42:19 AM

Succotash continues to scan the horizon in hopes of finding the enemy. (Perception 39)

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 227/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 228/300

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing  d20+28=44 ;
Wednesday March 3rd, 2021 9:29:24 AM

Kezzem will activate Detect Evil and will also keep an eye out for trouble.

Perception: 44.

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Wednesday March 3rd, 2021 6:07:01 PM


Bliss and Mookie keep on holding on tight. Bliss thinks about his newest and most potent spells ... hmmm ...

"Kid, you would be able to think more clearly if you had updated your character sheet."

"But Mookie, I did update the OctoSheet."

"Sheesh, I can't even begin to explain everything that's wrong with that sentence."

The crow pecks Bliss on the head.

"OW!"

"Anyway, if this does not work, we can try a Vision spell!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Wednesday March 3rd, 2021 6:34:27 PM


LOL at Bliss/Mookie interaction

Note: Foresight is still up and running. Danger, Will Murphyson!

"Hey, who needs healing?"

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 3rd, 2021 8:49:22 PM

Pressi wonders at Murphy's comment. "Fair enough," she concedes.



DM Kathy 
Wednesday March 3rd, 2021 10:32:36 PM

Pressi wonders whether you should slow down, to avoid panicking the sahuagin into doing something foolish. She casts Locate Creature.

Murphy and Succotash scan the horizon. Kezzem detects for evil. Bliss realizes he has not yet aligned himself with the universe, and takes a moment to do so.

The sun has come out, and the sunlight glancing off the water makes it difficult to see things at a distance. You think you see something off to the west, so you head that way. Soon, Pressi's detection spell pings. Soon after that, Murphy's danger spell pings. The sahuagin are about 500 feet ahead.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Thursday March 4th, 2021 4:19:55 AM

Immediately upon seing the Sahuagin, Hobie will cast Alter Self to become a Sahuagin, and then cast Dimension Door to appear directly behind their group, swimming and acting as if one of them

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday March 4th, 2021 5:45:18 AM

Seeing the enemy, and then seeing Hobie make his bluff move, Succotash asks, [b]"So do we go for direct confrontation and blood shed, or are we going to try diplomacy first, this time? I mean, I'm fine either way, but last time I was going to try to be diplomatic, and then Murphy went on the offense, forcing me to change gears mid-stride. So well, I would like to know in advance, as that will change my next move drastically. No matter what the answer is, Succotash holds on to Murphy's rope, and instructs Valerie to do likewise, until the optimum moment.

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Thursday March 4th, 2021 11:28:07 AM


"I'm open to, but not optimistic about diplomacy. These are inherently evil people, and their intention to release a devil upon the Wold is the height of wickedness, depravity, and idiocy. I'd just as soon negotiate with survivors, first priority to get them away from the artifact, lest they open it in the midst of battle." Murphy casts call lightning storm, which will enable him to throw down lightning bolts over the course of many turns. "Does anyone have the means to envelop the artifact to prevent others from approaching it? I can cast antilife shell should I get adjacent to the item, but I cannot then attack directly, I think."

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday March 4th, 2021 1:25:26 PM

If I can see it, I can put a blade barrier around it.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 4th, 2021 2:02:48 PM

"Yeah, I'm not exactly optimistic about diplomacy either, assuming we even get a shot. If there's a way to slow them down, sure. But for now, we come out guns blazing. Unless we want to try stealth first."

Pressi casts Spectral Hand.

As to protection, "Something like antilife shell or a wall is our best bet. Maybe mind fog. Beyond that... I suppose it depends on the wards but I can "Polymorph Any Object" it into a hedgehog just to do it."

DM Kathy 
Thursday March 4th, 2021 9:21:46 PM

Upon seeing the sahuagin, Hobie shifts himself into one and casts Dimension Door to get behind them. The spell has the range, so Hobie is now behind the small group of sahuagin.

Hobie Highlight to display spoiler: {You see that there are a total of six sahuagin, five arranged in front to protect the sixth, behind. Of course, you are now behind that sixth sahuagin. He is adorned with various beads and shells; you're not sure what they mean. He asks you something in a rough, guttural voice, in a language you don't understand.}

The rest of the group begins discussing tactics. Succotash asks about diplomacy. Murphy isn't sure it will work. He asks about the artifact. At 500 feet, it's difficult to se detail. You can tell that there are six creatures--seven counting Hobie. The artifact, whatever it is, isn't large enough to be obvious at this distance.

Pressi casts Spectral Hand.

Reminder: unless you previously cast some magical means of communication, Hobie is now cut off from the rest of the group. You can attempt to bellow questions and instructions back and forth, but it will be difficult over the sound of the surf.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Friday March 5th, 2021 4:01:50 AM

Hobie casts Comprehend Languages, and then looks at the Sahuagin with a face of not understanding, hoping he repeats himself.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Friday March 5th, 2021 6:00:21 AM

"Crud, it looks like Hobie might be in trouble!" Succotash says as he quickly reaches out and grabs the two people closest to him, (He's in Valerie's saddle) and then casts dimensional door bringing those 3 halfings and a veloceraptor right next to the fish dude Hobie is chatting with, (the one in the rear) and then digging deep into his divine heroism, (using a hero point) Succotash casts divine power on Valerie. (First come first serve on the DD. Succotash can take up to 6 medium or small sized creatures, so theoretically, if you realized what he was doing, you could grab on.)

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 224/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 225/300
Divine Power (+6, 18 temp HP) 18/18

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  d20+43=56 ;
Friday March 5th, 2021 5:22:10 PM


"Whoever wants to go with Succotash, go now. I will now go very fast to get to the front of the parade. Come with me if you wish, but feel free to drop off on the way if you want to show up somewhere other than the forefront, such as alongside the entourage."

Murphy 'runs' as it were - I guess water runs, right? - and finishes an arc about 75 feet in front of the leading sahuagin. He gives the Aquan equivalent to "Hello, good fortune and obstacles to you." And drops off who chooses to be dropped off, once their eyebrows recover from the speedy last sprint, unless they wish to continue to hang on.
==============
Perception: 56

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Saturday March 6th, 2021 12:13:15 AM

"Pick me!" says Kezzem. "Pick me!"

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- 
Saturday March 6th, 2021 3:01:50 AM


So Kezzem goes with Succotash... If someone else does not do so, I'll try to post for Bliss later on Saturday.

Battle of the Shallows


DM Kathy  d20+18=24 ; d20+22=30 ; d20+22=27 ; d20+22=37 ; d20+22=40 ; d6=4 ; d20+16=26 ; 10d6=33 ;
Saturday March 6th, 2021 4:24:58 PM

[Everyone take 15,000 XP for the previous scene]

Hobie casts Comprehend Languages. The sahuagin in the back (or front, from your perspective) seems to recognize the spell. "Interloper!" he yells in whatever language that is. He points in your direction. "Attack!"

Just then, two halflings and a dinosaur show up.

Now that you are closer, you can see that four of the sahuagin have four arms each. Each hand grips a short sword. That's a lot of swords. Another sahuagin seems to be covered in sharp spines. And then there's the guy who yelled--probably that priest that's in charge of the group.

Two of the four-armed sahuagin suddenly spring forward to attack Hobie. They are able to approach him, attack, and then retreat, without provoking [they have the Spring Attack feat]. However, their attacks miss.

Two others spring up and attack Valerie, hitting once for 8 damage.

Spiny Guy also attacks Hobie, but misses.

The priest casts a spell. Succotash must make a DC 22 Fortitude save or take 140 points of damage. If the save succeeds, he instead takes 33 damage.

Murphy and his crew roll up, but the opponents are a bit preoccupied.

And the map.

A word about the terrain: You are fighting in shallow water, about 2 feet deep. Any creature with a swim speed can still choose to swim. Any creature not swimming is in difficult terrain and cannot run or charge.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing 
Saturday March 6th, 2021 4:50:02 PM

Kezzem Quick Draw's his daggers and wades towards the priest. He detects evil at him.

"Hi there!" he says. "I don't suppose you would be interested in converting to Gargul? We have lovely retirement benefit package, mainly being that you will live long enough to retire instead of getting stabbed a bunch of times by a halfling."

Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/-  2d6+11=19 ; 2d6+11=22 ; 2d6+11=19 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=15 ; d20+43=56 ;
Saturday March 6th, 2021 11:25:53 PM


Murphy had arrived with his head at about k20, and Pressi and Harper still with him. Being in two feet of water - how far away is the shore? I am adding 10 minutes to elapsed time for spell accounting, unless DM Kathy rules otherwise.

"Pressi, can you do something to lower the leader's resistance to spells?" Murphy asks in halfling as he sees those arrayed against their companions, a clerical-type sahuagin his point of reference. "I have something special for him in mind next round. Oh, also, I'll drop you two, Pressi and Harper, off here," he says after advancing several feet - they will need to let go, or jump off into the surf, as he is not taking the time gingerly to remove them. His position is low at that moment, head just above the water, body no more than ~6 feet above the surface. He then heads off to his left, and rises into a watery vortex, 50' high, and, leaving behind his silken rope harness, the druid tries to be an uplifting influence on the pair of four-armed sahuagin at about F6 and G8.

The whirlpool intersects the warriors' positions at least once each, or twice if necessary. If they fail a Reflex save DC24, they take 19 hp (G8) or 22 hp (F6). If they have failed, they need to make a 2nd Reflex save DC24 or be pulled up into the vortex, to be battered on subsequent rounds. If G8 makes his first save and takes no damage, then on the return trip he will need to make another DC 24 save or take 19 damage. If F6 makes his first save, then on a return trip save or 17 hp damage. Save again or be taken in, for each, if either saves the 2nd time around fails to take one up who saved. I rolled two more times for possible damage, but I think that's it this round.

============
All of Murphy's communication with fellow members of the Sword will be in Halfling during combat, unless otherwise specified.

Perception: 56

Spells in effect:
Longstrider: 17 hrs 12 minutes
Water Breathing (from Succotash): 3 hrs 12 minutes
Foresight: 2 hrs 14 minutes
Freedom of Movement: 2 hrs 14 minutes
Heroes' Feast: 9 hours 44 minutes
Magic Fang, Greater: 11 hrs 10 minutes
Heroism: 20 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 12 minutes
Freedom of Movement (Bliss): 2 hrs 20 minutes
Freedom of Movement (Pressi): 2 hrs 43 minutes

Bliss as OctoBliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Kim for Cayzle  d20+19=36 ; d4+15=17 ; d20+21=31 ; d4+15=17 ; d20+19=22 ; d4+15=19 ; d20+21=23 ; d4+15=18 ; d20+19=29 ; d4+15=17 ; d20+21=29 ; d4+15=19 ; d20+19=21 ; d4+15=16 ; d20+19=38 ; d4+15=18 ; d20+21=38 ; d4+15=16 ; d20+19=26 ; d4+15=17 ; d20+21=26 ; d4+15=16 ; d20+19=32 ; d4+15=18 ; d20+21=23 ; d4+15=18 ; d20+19=27 ; d4+15=18 ; d20+21=38 ; d4+15=16 ; d20+26=34 ; d8+26=27 ; d6=1 ;
Saturday March 6th, 2021 11:56:45 PM


[As Cayzle asked us early Friday to post on his behalf for Bliss, I've had him join w/ Succotash on the Dimension Door transport. Immediately upon arrival he decides to transform into OctoBliss - as I have no idea how to run his spells. -Kim]

Bliss on arrival with Succotash immediately decides he loves having extra appendages and transforms into one of his favorite forms, a giant octopus. A cheerful, ebullient giant octopus.

Look! he has two opponents to choose between. He goes for the Sahuagin at Q7.

Tentacle 1 hits AC36 for 17 and then grabs CMD31 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC22 for 19 and then grabs CMD23 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC29 for 17 and then grabs CMD29 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 hits AC21 for 19 and then grabs CMD29 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 5 hits AC38 for 18 and then grabs CMD38 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC26 for 17 and then grabs CMD26 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC32 for 18 and then grabs CMD23 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC27 for 18 and then grabs CMD38 and constricts for 16 more damage. Then as a free action Bliss drops the grapple.

Then Bliss bites (range only 10 ft) and hits AC34 for 27 nonlethal and then poison (Fort DC22, 1/rnd for 2 rnds; for 1d3 Str; cure 2 saves)

If at some point in his attacks it seems his opponent succumbs, he will transfer the balance of his attacks to the adjacent sahuagin warrior at N7 (which is in attack range).

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+24=25 ; d20+24=34 ; d20+33=43 ; d20+33=47 ; d20+33=49 ; d20+33=48 ; d20+33=39 ; d20+33=43 ; 2d6+22=30 ; 2d6+22=31 ; 2d6+22=30 ; 2d6+22=29 ; d6=3 ; d6=2 ; d6=6 ; d6+22=28 ; d6+22=27 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Monday March 8th, 2021 2:54:36 AM

Fort Save nat 1 auto fail, which would cause death, used a hero point to re-roll, and rolled a 26. (Added 24 instead of 16 accidentally)

Succotash brushes off the majority of the mass blast that hit him, through a heroic effort. He then casts Righteous Might on Valerie and commands her to take down the caster.

right talon hits AC 43 for 33 damage plus 1 shock and 1 frost
left talon hits AC 47 for 33 damage plus 1 shock and 3 frost
divine talon hits AC 49 for 36 damage plus 6 shock and 3 frost
bite hits AC 48 for 29 damage plus 2 shock and 5 frost
right claw hits AC 39 for 28 damage plus 1 shock and 1 frost
left claw hits AC 43 for 27 damage plus 2 shock and 5 frost
(Forgot that as large Valerie's talons do 3d6 instead of 2d6, so added 1d6 to each)

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast (12 temp HP)
Water Breathing
Heroism (50 min) 223/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 224/300
Divine Power (+6, 10 temp HP) 17/18
Righteous Might (DR 10/evil) 18/18

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+19=29 ; d20+11=24 ; d20+16=25 ; d20+16=35 ; d20+16=27 ; d6+7=8 ; d3+7=10 ; d3+7=10 ; d20+13=23 ;
Monday March 8th, 2021 10:32:31 AM

"Ok, look, I'm a fan of coyness as much as the next guy," Pressi responds to Murphy. "But next time you might want to tell me what specifically you'd like me to drive down... or even who you think the leader is. My first thought was to drop a mind fog and the second thought was to realize that might not be a great idea depending on YOUR next move.

"Also, what do you mean by dropping us... woah..."

(Acrobatics 29, 24 to limit damage.)

(OOC: Pressi assumes that the guy with beads and shells is the leader, but I can't tell if that refers to the priest or spiny guy. So Pressi is going after the priest while Harper attacks spiny guy.)

Pressi casts Living Voodoo (sickened) upon herself. She can target 5 creatures (no saving throw) so she targets all but one of the sahaugin that was lifted by Murphy. (-2 to almost any check anyone will do.)

Harper proceeds to attack (Attack Rolls 25, 35, 27, Damage 8+trip (Trip Roll 23), 10, 10)

------------

Pressi: sickened condition

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Monday March 8th, 2021 2:58:24 PM

Hobie casts Greater Invisibility, then uses a hero point for an extra action to cast fly, and heads 30 feet straight up into the air.

DM Kathy  d20+14=30 ; d20+14=19 ; d20+14=22 ; d20+14=16 ; d20+20=22 ; d20+20=30 ; d20+20=34 ; d20+20=23 ; d20+15=18 ; d20+15=18 ; d20+15=26 ; d20+15=32 ; d20+10=12 ; d20+10=27 ; d20+10=20 ; d20+10=14 ; d20+27=28 ; d20+20=27 ; d20+20=40 ; d20+20=31 ; d20+20=29 ; d20+20=34 ; d20+15=25 ; d20+15=31 ; d20+15=25 ; d20+15=21 ; d20+10=20 ; d20+10=23 ; d20+10=14 ; d20+10=30 ; d20+10=15 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; d6+4=5 ; d6+4=5 ; d6+4=6 ; d10=6 ; d20+16=22 ; d20+16=25 ; d20+11=25 ; d20+11=30 ; d20+11=21 ; d20+6=14 ; d8=7 ; d8=7 ; d4=2 ; d8=1 ; d8=6 ; d8=5 ; d8=2 ; d8=3 ;
Monday March 8th, 2021 5:53:11 PM

Kezzem quick-draws his daggers, and tries to tell the priest the good news about Gargul. The priest doesn't seem interested. He does detect as evil.

Murphy drops the rope, swims over, and attempts to start a whirlpool. However, given that the water is so shallow, he can't get enough water moving. [Per the rules, you need at least 10 feet of water to form a vortex.]

Octo-Bliss unleashes a series of attacks on one of the skirmishers. He does a lot of damage, but the sahuagin is still on its feet.

Succotash survives the spell, and casts Righteous Might on Valerie, who proceeds to rip apart one of the skirmishers.

Pressi is dropped off near k20. If Harper is going to attack the spined sahuagin, she needs to move over there somehow, and I'm not sure how. Also, if she moves, she won't be able to make a full attack. You and Harper are in two places on the map and it's very confusing. Pressi uses Living Voodoo Doll to impose the Sickened condition on the sahuagin.

Hobie becomes an invisible flying archer, and re-positions himself.

The two skirmishers whom Murphy tried to vortex now attack him. They are unable to hit him, however.

The remaining skirmisher attacks Bliss. Bliss is hit 5 times, once critically, for a total of 41 damage. The skirmisher also rends for another 12 damage.

The spiny guy turns his attention to Kezzem, unleashing a flurry of blows. He hits once, for 18 damage and an additional 2 piercing damage from his spines.

The priest casts a spell. Spellcraft DC 22 Highlight to display spoiler: {Unholy Blight}. Kezzem, Succotash, and Bliss take 17 damage and are sickened for 1d4 rounds. A DC 19 Will save negates the sickened effect and halves the damage. Valerie takes 8 damage; DC 19 will save for half.

And the map.


Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday March 8th, 2021 9:04:05 PM

Updated Footer

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast
Spectral Hand
true seeing (expired)
water breathing (from murphy)
Freedom of Movement (from Murphy)
Moment of Prescience
Sickened (living Voodoo)

L1: 3/7+1
L2: 1/6+1
L3: 0+1/6+1
L4: 3+1/5+1
L5: 1+1/5+1
L6: 1/4+1
L8: 1/2+1

misleads: 2

Passwall charge
wand of heroism

XP 160K

Bliss as OctoBliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Kim for Cayzle  d20+14=31 ; d20+19=27 ; d20+19=33 ; d20+19=24 ; d20+19=20 ; d20+19=23 ; d20+19=21 ; d20+19=39 ; d20+19=25 ; d4+15=16 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d4+15=16 ; d4+15=18 ; d4+15=19 ; d4+15=17 ; d20+21=30 ; d20+21=39 ; d20+21=36 ;
Tuesday March 9th, 2021 1:22:40 AM


Bliss saves vs DC31, success.

Tentacle 1 hits AC27 for 16 and then grabs CMD30 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 2 hits AC33 for 16 and then grabs CMD39 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Tentacle 3 hits AC24 for 18 and then grabs CMD36 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 4 misses (nat 1).

Tentacle 5 hits AC23 for 16 and then grabs CMD28 and constricts for 17 more damage. Then as a free action Bliss drops the grapple.

Tentacle 6 hits AC21 for 18 and then grabs CMD23 and constricts for 19 more damage. Then as a free action Bliss drops the grapple.

Tentacle 7 hits AC39 for 19 and then grabs CMD41 (nat 20, crit if CMD27 hits) and constricts for 18 more damage, or 36 if crit (can you crit on a constriction?). Then as a free action Bliss drops the grapple.

Tentacle 8 hits AC25 for 17 and then grabs CMD29 and constricts for 18 more damage. Then as a free action Bliss drops the grapple.

Then Bliss bites (range only 10 ft) and hits AC30 for 27 nonlethal and then poison (Fort DC22, 1/rnd for 7 rnds; for 1d3 Str; cure 2 saves).

If the skirmisher succumbs to his attacks before all 8 attacks are accounted for, he will go for an extra attack/grab/release combo, then move toward the cleric. He looks to see if the cleric has a box or other Teucri-appearing item. If the skirmisher is still up, he remains where he is.

Murphy (KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268  3d6+18=26 ;
Tuesday March 9th, 2021 1:43:10 AM


[Oops - Murphy would have known that, but Kim forgot - thanks for catching that he was out of his depth for the vortex effect.
Regarding Pressi's position: She was dropped off by Murphy at about J13 or J14. The k20 spot shows where she was when Murphy and company first arrived]


"Thanks, dearie," Murphy mentally communicates to Pressi.

Murphy is thinking the cleric is the most harmful of all those in the entourage. He casts finger of death against the cleric, causing 180 hp of damage unless Fortitude Save of DC35 is made. If he saves, the damage is instead 26 hp.

He moves to D10, which may seem counterintuitive.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=44 ; d20+31=43 ; d20+26=28 ; d20+21=26 ; d20+16=21 ; 2d6+25=35 ; d6=6 ; 2d6+25=32 ; d6=4 ; 2d6+25=33 ; d6=1 ; 2d6+25=31 ; d6=4 ; 2d6+25=37 ; d6=4 ; 2d6+25=37 ; d6=4 ;
Tuesday March 9th, 2021 7:06:43 AM

If the Cleric survives Murphy's finger of death, Hobie will rain down nonlethal arrows at the priest. If the priest drops, he will move his arrows to the other enemies.

Greater Invisibility 10/11 Rounds

Hobie has greater invisibility, so all his attacks are against flat footed unless they can see invisibility

Manyshot = 44
35 piercing + 6 electric = 41
32 piercing + 4 electric = 36

Rapid shot = 43
33 piercing +1 electrci = 34

Iter 1= 28
31 piercing + 4 electric= 35

Iter 2 = 26
37 piercing + 4 electric = 41

Iter 3 = 21
37 piercing + 4 electric = 41

Bliss, supplementary (Kim for Cayzle)  d20+29=37 ; d8=4 ;
Tuesday March 9th, 2021 11:23:41 AM


For Bliss - Perception: 37 - trying to discern the Teucri-like devil-holding artifact as mentioned at the end of his post
[ignore d8 - my breakfast plate touched the mousepad]

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+26=29 ; d20+7=13 ; d8=3 ; d8=2 ; d8=3 ; d8=3 ; d20+33=37 ; d20+33=40 ; d20+33=38 ; d20+33=43 ; d20+33=40 ; d20+33=53 ; d20+33=39 ; 3d6+22=31 ; 3d6+22=34 ; 3d6+22=31 ; 2d6+22=31 ; d6+22=26 ; d6+22=28 ; d6=2 ; d6=3 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; d6=1 ;
Tuesday March 9th, 2021 12:01:32 PM

Succotash will save 29
Valerie will save 13

As her prey drops, Valerie turns her attention to the spiny guy, and unleashes a full round attack. Meanwhile, Succotash swaps out a casting of Holy Smite for Cure Critical Wounds, and heals himself 29 hp

right talon hits AC 37 for 31 damage plus 2 shock and 3 frost
left talon hits AC 40 for 34 damage plus 6 shock and 2 frost
divine talon hits AC 38 for 31 damage plus 2 shock and 5 frost
bite hits AC 43 for 31 damage plus 4 shock and 51 frost
right claw hits AC 40 for 26 damage plus 2 shock and 6 frost
left claw Nat 20, 39 for confirmation for 56 damage (28 if not confirmed) plus 5 shock and 1 frost

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 222/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 223/300
Divine Power (+6, 2 temp HP) 16/18
Righteous Might (DR 10/evil) 17/18

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing  d20+28=35 ; d20+28=39 ; d20+23=24 ; d20+18=27 ; d20+13=16 ; d20+28=48 ; d20+28=32 ; d20+23=26 ; d20+18=36 ; d3+7=9 ; d3+7=9 ; d3+7=8 ; d3+7=9 ; d3+7=8 ; d3+7=9 ; d3+7=10 ; d3+7=8 ; d6=1 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d10+6=15 ; d20+20=34 ; d6=2 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ; d6=5 ; d6=3 ;
Tuesday March 9th, 2021 12:56:32 PM

SV Will: 1d20 + 20 = 34. Half damage and not sickened.

Kezzem, realizing he cannot 5-ft step in difficult terrain, and "seeing" Hobie in melee, turns towards the priest.

"I'll get to you later. Right now I've got to stab your friend."

He clicks his heels together to hasten his strikes again the sea devil between him and Hobie.

As a swift action, he then casts Lay on Hands on himself.

+3 Flaming Dagger:
Hasted: 1d20 + 28 = 35.
Damage: 1d3 + 7 + 1d6 fire = 9 + 1 fire.

Attack: 1d20 + 28 = 39.
Damage: 1d3 + 7 + 1d6 fire = 9 + 4 fire.

Attack: 1d20 + 23 = 24. Natural 1 (auto-miss.

Attack: 1d20 + 18 = 27.
Damage: 1d3 + 7 + 1d6 fire = 8 + 5 fire.

Attack: 1d20 + 13 = 16.
Damage: 1d3 + 7 + 1d6 fire = 9 + 1 fire.

+3 Frost Dagger

Attack: 1d20 + 28 = 48. Natural 20!
Crit Threat: 1d20 + 28 = 32.
Damage: 1d3 + 7 + 1d6 cold = 8 + 4 cold.
Crit Damage: 1d3 + 7 = 9.

Attack: 1d20 + 23 = 26.
Damage: 1d3 + 7 + 1d6 cold = 10 + 2 cold.

Attack: 1d20 + 18 = 36.
Damage: 1d3 + 7 + 1d6 cold = 8 + 3 cold.

Two-Weapon Rend (if 39 hits):
Damage: 1d10 + 6 = 15.

Lay on Hands: 7d6 = 2 + 6 + 6 + 2 + 4 + 5 + 3 = 28. (Exactly how much damage he took).



Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); sickened; Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+16=21 ; d20+16=28 ; d20+16=28 ; d6+7=10 ; d3+7=10 ; d3+7=10 ; d20+27=28 ;
Tuesday March 9th, 2021 3:50:21 PM


"Don't... urp... mention it," Pressi messages back to Murphy.

Harper tries to take down the Sahaugin at h5 (Attack Rolls 21, 28, 28, Damage Rolls 10+trip, 10, 10).

Pressi fights through the haze trying to decide what to do next. (I considered Forbidden Spray but I can't do it without hitting someone.)

Taking a five foot step, she tries to cast Irresistable dance (but nat 1 the concentration check 28 vs spell DC 29, so Pressi uses another hero point for +4 to get over)(Spell DC of Dance is 25 for will, success=dance for 1 round).

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast
Spectral Hand
true seeing (expired)
water breathing (from murphy)
Freedom of Movement (from Murphy)
Moment of Prescience
Sickened (living Voodoo)

L1: 3/7+1
L2: 1/6+1
L3: 0+1/6+1
L4: 3+1/5+1
L5: 1+1/5+1
L6: 1/4+1
L8: 2/2+1

misleads: 2

Passwall charge
wand of heroism

XP 160K


DM Kathy  d20+13=28 ; d20+20=37 ; d20+20=29 ; d20+20=25 ; d20+20=26 ; d20+15=29 ; d20+15=34 ; d20+15=16 ; d20+15=22 ; d3=1 ; d20+15=29 ; d20+10=14 ; d20+10=23 ; d20+10=19 ; d20+10=12 ; d6=2 ; d6=4 ; d20+27=34 ; d6=1 ; d10=6 ;
Tuesday March 9th, 2021 5:36:57 PM

Bliss finishes off his opponent. It takes more than one attack, so he can't move this round.

Murphy casts Finger of Death. The priest takes a lot of damage, but doesn't die. Hobie starts peppering him with arrows.

Valerie destroys the spiny sahuagin while Succotash heals himself.

Kezzem activates his Haste ability and turns to the spiny guy, only to find that Valerie has already taken him out.

Harper attacks one of the skirmishers, hitting twice and doing damage. Pressi casts Irresistable Dance--I assume on the priest?

The skirmisher facing Harper attacks, hitting twice for a total of 14 damage, then rending for another 16 damage. The other skirmisher spring-attacks Pressi, hitting for 5 damage.

Hobie's arrows are doing their work. The priest is slipping into unconsciousness. But as he goes, he takes a greenish globe from his pouch and smashes it!

There is a tremendous roar, and suddenly there's a devil looming over the unconscious priest. His wings seem to be burning and burnt at the same time. Evil smolders in his eyes. Knowledge Planes DC 40 Highlight to display spoiler: {It's a Pit Fiend}.

And the map. I left the unconscious priest on the map because he is unconscious, not dead. I changed his icon to black and white because he is unconscious. You can target him if you like, but he is unconscious.

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing 
Tuesday March 9th, 2021 5:59:24 PM

If the spiny guy was taken out by Valerie, can Kezzem use his action to cast Divine Favor and then move next to Priest instead?

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=44 ; d20+31=40 ; d20+31=46 ; d20+26=40 ; d20+21=22 ; d20+16=22 ; 2d20+25=49 ; d6=6 ; 2d6+25=33 ; 2d6+25=31 ; d6=5 ; 2d6+25=29 ; d6=1 ; 2d6+25=30 ; d6=4 ; 2d6+25=27 ; d6=6 ;
Wednesday March 10th, 2021 2:42:49 AM

Hobie sees the giant devil appear, and sets his sights on that guy "Holy crap guys!"

Hobie clicks his heels and fires on him

Hobie has greater invisibility so unless the devil can see invisibility he is denied his dex
Hobie's bow is a +5 so even though he doesn't know about the Devil's DR, his bow does overcome both Good and Silver DRs

(these attack rolls are one higher than the roller because I forgot to include Haste)

Manyshot = 45
Piercing 33, Electric 6 = 39
Piercing 31 Electric 5= 36

Rapid shot = 41
Piercing 29, Electric 1= 30

Haste = 47
Piercing 30, Electric 4= 34

Iter 1 = 41
Piercing 27 Electric 6 = 33

Iter 2= Nat 1
Iter 3= 23

Total Damage is probably 172

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  5d8=16 ; 10d6=34 ; d20+33=35 ; d20+33=37 ; 3d6+22=31 ; d6=1 ; d6=2 ;
Wednesday March 10th, 2021 11:14:08 AM

"Succotash, you blockhead, Why in the name of the gods didn't you consider preparing "Banishment"?" Succotash berates himself, in halfling, under his breath.

To his friends he says, in halfling, Sorry guys, yours truly failed to think that maybe a banishment spell would be helpful, even though we were told that we would be going after a device that could summon something real ugly like this thing!"

Turning to the devil, he switches to infernal and says, "Nice of you to drop by, but your services are no longer needed, feel free to return to your home plane!"

If the devil leaves, Succotash will breath a sigh of relief, if not, he will cast "holy smite" centering it on L/11. The 20 ft burst should hit the priest and the lower fish dude, as well as the devil. The fish dudes are blinded for 1 round, and take 16 damage. (DC 24 will negates blindness, and halves damage) The devil is also blinded for a round and takes 34 damage (DC 24 will negates blindness and halves damage).

If Succotash casts his spell, Valerie will move forward and take a swipe at the devil with a talon, hitting AC 35 (Please ignore second attack roll, finger slipped on mouse) for 31 damage, plus 1 shock and 2 frost.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 13/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 221/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 222/300
Divine Power (+6, 2 temp HP) 15/18
Righteous Might (DR 10/evil) 16/18

The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing  d20+34=52 ; d20+34=45 ; d20+34=36 ; d20+29=48 ; d20+29=44 ; d20+24=44 ; d20+24=40 ; d20+29=48 ; d20+24=38 ; d20+19=25 ; d3+24=26 ; d3+24=26 ; d3+24=25 ; d3+24=25 ; d3+24=25 ; d3+24=26 ; d3+24=26 ; d3+24=25 ; d3+24=25 ; d6=5 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ; d6=4 ; d10+6=9 ;
Wednesday March 10th, 2021 12:14:00 PM

If we can retcon Kezzem to have cast Divine Favor and moved into melee range with the cleric last round, he will Smite Evil and full attack the cleric. Otherwise, he will cast Divine Favor and move into melee range with the cleric this round.

+3 Flaming Returning Dagger

Hasted Attack: 1d20 + 34 = 52.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

Attack #1: 1d20 + 34 = 45.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

Attack #2: 1d20 + 29 = 48. Natural 19.
Crit Threat: 1d20 + 29 = 48.
Damage: 1d3 + 24 + 1d6 fire = 25 + 2 fire.
Crit Damage: 1d3 + 24 = 25.

Attack #3: 1d20 + 24 = 44. Natural 20.
Crit threat: 1d20 + 24 = 40.
Damage: 1d3 + 24 + 1d6 fire = 25 + 1 fire.
Crit Damage: 1d3 + 24 = 26.

Attack #4: 1d20 + 19 = 25.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

+3 Frost Returning Dagger

Attack #1: 1d20 + 34 = 36.
Damage: 1d3 + 24 + 1d6 cold = 26 + 2 cold.

Attack #2: 1d20 + 29 = 44.
Damage: 1d3 + 24 + 1d6 cold = 25 + 3 cold.

Attack #3: 1d20 + 24 = 38.
Damage: 1d3 + 24 + 1d6 cold = 25 + 4 cold.

Two-Weapon Rend (AC 44)
Damage: 1d10 + 6 = 9.


The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (6/10), GMW, Water Breathing 
Wednesday March 10th, 2021 12:20:27 PM

Nevermind, just say the priest was unconscious. Kezzem will instead throw daggers at the devil/demon thingy. Still smite evil. If he did not cast Divine Favor last round, subtract 3 from all Attack and Damage Rolls.

Rolls adjusted as follows

+3 Flaming Returning Dagger
Hasted Attack: 1d20 + 34 = 52.
Damage: 1d3 + 24 + 1d6 fire = 26 + 5 fire.

Dagger Attack #1: 1d20 + 31 = 42.
Damage: 1d3 + 21 = 23.

Dagger Attack #2: 1d20 + 26 = 45. Natural 19.
Crit Threat: 1d20 + 26 = 45.
Damage: 1d3 + 21 = 22.
Crit Damage: 1d3 + 21 = 22.

Dagger Attack #3: 1d20 + 21 = 41. Natural 20.
Crit threat: 1d20 + 21 = 37.
Damage: 1d3 + 21 = 22.
Crit Damage: 1d3 + 21 = 23.

Dagger Attack #4: 1d20 + 16 = 22.
Damage: 1d3 + 21 = 23.

+3 Frost Returning Dagger Attack #1: 1d20 + 34 = 36.
Damage: 1d3 + 24 + 1d6 cold = 26 + 2 cold.

Dagger Attack #2: 1d20 + 26 = 41.
Damage: 1d3 + 21 = 22.

Attack #3: 1d20 + 21 = 35.
Damage: 1d3 + 21 = 22.

Additional Smite Damage (on first hit vs. evil outsider): 16.

Bliss, supplementary (Kim for Cayzle)  d20+28=29 ;
Wednesday March 10th, 2021 3:52:52 PM


Murphy changes from water to air elemental.

[More later, at work, no time for details.]

Can someone post for Cayzle? -Kim 
Wednesday March 10th, 2021 3:53:47 PM

Just no time at the moment.

Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); sickened; Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 10th, 2021 7:07:25 PM

Sorry lost track of time.

For now, Pressi dismisses the sickness and she and Harper move out of range.

DM Kathy  d20+9=22 ; d20+27=29 ; d20+32=42 ; d20+32=35 ; d20+30=32 ; d20+30=35 ; d20+32=36 ; d20+30=48 ; d8=2 ; d8=5 ; d8=1 ; d8=1 ; d20+38=49 ;
Wednesday March 10th, 2021 7:37:05 PM

Kezzem casts Divine Favor and moves up near the priest. He throws daggers at the devil. The creature doesn't seem to take the fire or cold damage, and has some kind of damage resistance. The 37 failed to confirm a critical hit, although the 41 hit.

Hobie fires on the creature. It does not take the electricity damage, and seems to have some kind of damage reduction. Also, it seems to know where you are, invisibility notwithstanding.

Succotash laments his lack of a Banishment spell, and tries to bluff the devil into leaving. He doesn't, so Succotash casts Holy Smite. The spell kills the unconscious priest and blinds the skirmisher. Please roll a Spell Resistance check for the devil.

Murphy changes into an air elemental.

Pressi dismisses the Sickened condition and moves back.

The blinded skirmisher begins retreating. The other skirmisher spring-attacks Harper, but misses.

The devil turns on its Fear aura. Valerie and Bliss need to make DC 23 Will saves or be panicked. Kezzem is also in the area, but is immune to fear effects.

Seeing that, and also since he did a lot of damage, the devil attacks Kezzem. He hits twice, for a total of 28 damage, and Kezzem is now grappled, wrapped in the devil's tail.

And the map.

Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+20=30 ; d20+20=29 ; d20+20=38 ; d20+20=38 ; d20+20=25 ; d20+20=32 ; d20+20=21 ; d20+20=40 ; d20+20=40 ; d4+15=17 ; d4+15=16 ; d4+15=17 ; d4+15=18 ; d4+15=19 ; d4+15=17 ; 2d4+30=35 ; d6=2 ; d20+27=39 ; d8+26=29 ; d6=2 ; d20+15=31 ; d20+29=49 ;
Wednesday March 10th, 2021 10:57:11 PM

Last round's combat, if that is okay, OctoBliss. takes a five ft step forward and attacks the large devil thing at m-n-9-10. Since it is as large as him, he cannot use his grab/constrict attacks.

Tentacle 1 hits AC30 for 17.

Tentacle 2 hits AC29 for 16.

Tentacle 3 hits AC38 for 17.

Tentacle 4 hits AC38 for 18.

Tentacle 5 hits AC25 for 19.

Tentacle 6 hits AC32 for 17.

Tentacle 7 misses with a nat 1.

Tentacle 8 potentially crits with a nat 20, follows up to crit vs AC40! Two nat 20s in a row! Bliss inflicts 35.

[Note that Bliss's amulet of mighty fists +5 should cut right through most DRs.]

Then Bliss bites AC39 for 31 nonlethal and then poison (Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves)

=====

Then the new round, in which the devil turns on its fear aura. Bliss has to make a save ... and rolls a 31, whew!

Bliss decides that turnabout is fair play, and he makes a grapple attack on the devil! He hits CMD49, rolling another nat 20 woo hoo! Bliss has grappled the devil! He can't use his constrict (it is too big), so he does no damage this round, but he has grappled it. unless its CMD is 50+!

OctoBliss's own CMD is 40.

[HUGE shout out to Kim for helping run Bliss!]

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 10th, 2021 11:14:17 PM


After watching a skirmisher continue to attack her pet, Pressi points to the final Sahaugin. "That's him, he's the one that summoned you... apparently just so he could insult your mother for some reason. And he says he won't stop."

Harper growls but is more focused on the giant devil.

To Succotash's lament, "Probably the same reason I didn't think to ask what to do if the device actually was activated... or whether it took longer than 10 darn seconds. Makes one wonder if we could stop this from happening at all. But I do have a bit of good news if we want to try banishment..."

With an outstretched arm, Pressi casts a quickened surrender blood (and shouts for Bliss to cast a second upon her). (Caster level raised to 21, 25 if Bliss joins in.).

"We don't need preparations. We have... me...."

Pressi casts Heightened (+1) Banish Immortal. Spell Pen Roll is +21/+25 +8 from hero point. Will DC 24.

"Hey, horn machine. Why don't you pick on somebody your own ego."

Harper, meanwhile, starts studying the priestess in the hope of spotting any useful objects that might reverse this attack.

-------------------

Ritual of Warding
Ritual of Healing
Heroes Feast
Spectral Hand
true seeing (expired)
water breathing (from murphy)
Freedom of Movement (from Murphy)
Moment of Prescience

L1: 3/7+1
L2: 1/6+1
L3: 0+1/6+1
L4: 3+1/5+1
L5: 2+1/5+1
L6: 1/4+1
L7: 1/4+1
L8: 2/2+1

misleads: 2

Passwall charge
wand of heroism


Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Thursday March 11th, 2021 12:13:16 AM

"Murphy! My arrows don't seem to be doing their full damage! Do you know anything about this devil and possible damage reduction?"

ooc: just to confirm, my bow bypasses any DR cold iron, silver, adamantine, or any alignment based DRs.

The Kezz'm (BrianW) - AC 41/21/36 + 3 + 1; HP 220/248; Boots of Speed (5/10), GMW, Water Breathing  d20+31=48 ; d20+31=39 ; d20+27=45 ; d20+22=38 ; d20+17=30 ; d3+24=25 ; d3+24=25 ; d3+24=27 ; d3+24=25 ;
Thursday March 11th, 2021 12:47:14 AM

Reminder: Smite Evil bypasses any damage reduction. Also, his AC is boosted by 3 against the devil (4 with haste; headed updated). And I have been forgetting the +1 bonus to attack from Haste

"Hey, consent please!" says Kezzem as the devil grabs him with its tail. He full-attacks the devil's tail with his frost dagger.

+3 Frost Returning Dagger

Hasted Attack: 1d20 + 31 + 1 (Haste) = 49.
Damage: 1d3 + 24 = 25.

Attack #1: 1d20 + 31 + 1 (Haste) = 40.
Damage: 1d3 + 24 = 25.

Attack #2: 1d20 + 27 = 45.
Damage: 1d3 + 24 = 27.

Attack #3: 1d20 + 22 = 38.
Damage: 1d3 + 24 = 25.

Attack #4: 1d20 + 17 = 30. Miss.

Devil will also take 16 extra damage on the first strike to hit.



Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 180/214  d3=2 ;
Thursday March 11th, 2021 3:16:24 AM


"Wish I could answer that question, Hobes," Murphy replies. The druid casts Summon Nature's Ally IX. Next round those he summoned should appear, and be able to act.


Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+11=30 ; d20+22=32 ; d20+33=44 ; d20+33=42 ; d20+33=49 ; d20+33=36 ; d20+33=53 ; d20+33=36 ; d20+33=47 ; 3d6+22=30 ; 3d6+22=38 ; 3d6+22=32 ; 2d6+22=32 ; d6+22=23 ; d6+22=28 ;
Thursday March 11th, 2021 12:04:05 PM

Valerie's fear save: 30
Succotash's SR roll: 32

Seeing Kezzem grappled, Succotash activates his agile feet ability. (a free action) Ignoring the difficult terrain, he hustles over to his paladin friend, and casts Freedom of Movement on him, immediately breaking the grapple.

Meanwhile, Valerie goes full round ouch production on the devil:

left talon hits AC 44 for 30 damage
right talon hits AC 42 for 38 damage
divine talon hits AC 49 for 32 damage
bite hits AC 36 for 32 damage
left claw Nat 20 (36 for confirmation) for 23 damage (46 if confirmed)
right claw hits AC 47 for 28 damage

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 220/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 2221300
Divine Power (+6, 2 temp HP) 14/18
Righteous Might (DR 10/evil) 15/18

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 11th, 2021 9:12:59 PM

Oh I forgot, Pressi gets a +3 to SR and DC as part of the spell (14 levels of cleric).

Also, sorry re Bliss. I posted the same time he did.

DM Kathy  d20+18=28 ; d20+27=35 ; d6=6 ;
Thursday March 11th, 2021 9:46:10 PM

Bliss attacks! The creature has a very high armor class and some kind of damage reduction. Nevertheless, Bliss is able to inflict some damage. The devil is immune to poison, however. And, even with his very best effort, Bliss cannot grapple the devil, who does indeed have a CMD higher than 50.

Pressi heightens her caster level and attempts a Banish Immortal. She give her DM her SR bonus, but doesn't actually roll a check, and since DMs are not supposed to roll for players, that puts us in an awkward position. The devil would have made its Will save anyway, but please actually roll the check for future actions.

Hobie notes that the creature has damage reduction, and tries to figure out a way around it. [OOC: I looked at your character sheet, and all I'm seeing is a +5 weapon. Do you have a spell, or an ability or something that allows you to bypass DR?]

Kezzem goes to work with his dagger. He is -2 to attacks because he is grappled, so he hits twice. The first, smite-y hit does full damage [your smite in the last round did full damage as well].

Murphy begins a summoning spell.

Succotash makes his way to Kezzem and casts Freedom of Movement.

The remaining skirmisher does a Spring Attack on Bliss, hitting for 10 damage.

The devil concentrates for a moment (spell-like ability). Succotash, Valerie, Kezzem, Harper and Pressi need to make a DC 27 Will save or become paralyzed, freezing in place.

And the map.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle  d20+20=34 ; d20+20=24 ; d20+20=37 ; d20+20=21 ; d20+20=29 ; d20+20=39 ; d20+20=34 ; d20+20=33 ; d4+15=19 ; d4+15=17 ; d4+15=16 ; d4+15=17 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d20+27=42 ; d8+26=31 ; d6=6 ;
Thursday March 11th, 2021 11:05:39 PM

OOC: Just having plusses allows a weapon to cut through DR for many cases: Per the rules, a +5 weapon (or Bliss's +5 amulet, IIRC) cuts through cold iron, silver, admantine, magic, and alignment-based DR.

Bliss is amazed that his grapple failed! "Huh! Slippery devil!" he thinks to Mookie.

He decides to lash out again, ignoring the skirmisher.

His tentacles hit ...
ACs 34, 24, 37, miss, 29, 39, 34, and 33 for
19, 17, 16, --, 17, 16, 18, 16

His bite hits AC42 for 37 nonlethal plus the usual poison. Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves.


Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214  d20+22=40 ; d20+22=39 ; d20+22=23 ; d20+22=36 ; d20+22=33 ; d20+17=29 ; d20+12=18 ; 2d6+12=21 ; 2d6+12=16 ; 4d6+18=33 ; 4d6+18=39 ; 4d6+18=32 ; d8=3 ; d8=2 ; d8=8 ; d8=4 ; d20+43=61 ;
Friday March 12th, 2021 12:23:32 AM


[As Succo, Kez & Pressi have Freedom of Movement, they may still roll the DC 27 Will save, but are not subject to paralysis. Unless Valerie and/or Harper have that spell, they will need to make the save]

Summoned Cloud Giant Attacks
Severe dice roller repetition. First roll for the male was fine - 2nd was fine, but then roll repeated 3 more times, when I really only needed 3 total d20+22 rolls (so forget the two extra d20+22 results).
Male cloud giant (slams): (Note: add 2 to effective AC hit if flanking rule applies, otherwise keep rolls shown below)
- AC 40: 21 hp
- AC 39: 16 hp
Female cloud giant (gargantuan morning star): (See flanking comment above)
- Morning star:
- - AC 23 (miss): 33 hp
- - AC 29 (miss?): 39 hp
- - AC 18 (miss): 32 hp
"We'll smash you to a red-black pulp, wing-ed devil," threatens the female cloud giant in giant-accented common tongue.

As he flies by just over the head of Valerie and slightly out of reach of the devil (flyby attack feat - though it covers any mid-movement standard action) Murphy casts cure critical wounds, mass for +35 hp each for all of his friends and allies, except for Hobie, who is just out of range (and who is at full hp anyhow). He continues his trajectory to end up slightly above the skirmisher.

=================
Perception: 61

Spells in effect:
Longstrider: 17 hrs 11.5 minutes
Water Breathing (from Succotash): 3 hrs 11.5 minutes
Foresight: 2 hrs 13.5 minutes
Freedom of Movement: 2 hrs 13.5 minutes
Heroes' Feast: 9 hours 43.5 minutes
Magic Fang, Greater: 11 hrs 9.5 minutes
Heroism: 19.5 minutes

Spells on others:
Freedom of Movement (Hobie): 2 hrs 11.5 minutes
Freedom of Movement (Bliss): 2 hrs 19.5 minutes
Freedom of Movement (Pressi): 2 hrs 42.5 minutes

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=50 ; d20+31=42 ; 2d6+25=33 ; d6=3 ; 2d6+50=59 ; 2d6+25=34 ; d20+31=46 ; d20+31=39 ; d20+26=34 ; d20+21=37 ; d20+16=17 ; 2d6+25=29 ; 2d6+25=34 ; 2d6+25=34 ; 2d6+25=35 ; 2d6+25=31 ;
Friday March 12th, 2021 4:40:11 AM

ooc: Weapons of certain enhancement bonuses automatically overcome DR.
https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Overcoming-DR

Hobie keeps firing on the Devil (I didn't post last round because I was waiting on some kind of answer to the DR confusion, can I post attacks for last round and this one?)

Manyshot = 50 (Critical threat -confirmation roll = 42)
Piercing 33 + extra crit damage 59 = 92
Piercing = 34

Rapid shot = 46
Piercing =29

Haste = 39
Piercing =34

Iter 1 = 34
Piercing =34

Iter 2 = 37
Piercing =35

Iter 3= Nat 1
Piercing =31

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells  d20+31=32 ; d20+31=46 ; d20+31=32 ; d20+26=44 ; d20+21=30 ; d20+16=27 ; 2d6+25=33 ; 2d6+25=33 ; 2d6+25=37 ; 2d6+25=32 ;
Friday March 12th, 2021 4:42:34 AM

If you'll let me make up for the previous round

Manyshot =Nat 1

Rapid shot =46
Piercing = 33

Haste = Nat 1

Iter 1 = 44
Piercing = 33

Iter 2 = 30
Piercing = 37

Iter 2 = 27
Piercing = 32

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Friday March 12th, 2021 10:34:27 AM

(if you prefer paper over psfrd, that bit about enhancements and DR is on page 562 in the core rulebook)

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+26=27 ; d20=18 ; 3d6+22=35 ; d20+33=49 ; d20+33=39 ; d20+33=43 ; d20+33=52 ; d20+33=37 ; d20+33=36 ; d20+33=38 ; 3d6+22=34 ; 2d6+22=28 ; d6+22=26 ; d6+22=28 ;
Friday March 12th, 2021 10:47:58 AM

Succotash will save 27 (barely made it)
Valerie has Freedom of movement, so she is immune but unless she rolled a nat 20 she would auto fail. (rolled 18)

Succotash feels his body start to stiffen up, but, by sheer force of will, is able to force back the effect. He sees Murphy's giant appear and decides to join in on the summoning fun and begins summoning an Augmented Ghaele Azata. Meanwhile, Valerie continues to attack the devil.

left talon hits AC 39 for 35 damage
right talon hits AC 43 for 38 damage
divine talon hits AC 52 for 34
bite hits AC 37 for 28 damage
left claw hits AC 36 for 26 damage
right claw hits AC 38 for 28 damage

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 220/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 2221300
Divine Power (+6, 2 temp HP) 14/18
Righteous Might (DR 10/evil) 15/18

Augmented Ghaele Azata (CR 13)

CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +5; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
Aura holy aura

DEFENSE

AC 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
hp 162 (13d10+65)
Fort +19, Ref +11, Will +16
DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25

OFFENSE

Speed 50 ft., fly 150 ft. (perfect)
Melee +2 holy greatsword +24/+19/+14 (2d6+14)
Ranged 2 light rays +14 ranged touch (2d12)
Special Attacks gaze
Spell-Like Abilities (CL 13th)

Constant—detect evil, holy aura (DC 21), see invisibility
At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)
3/day—globe of invulnerability
1/day—chain lightning (DC 19), prismatic spray (DC 20), wall of force

Spells Prepared (CL 13th)

7th—holy word (DC 21)
6th—banishment (DC 20), heal (DC 20)
5th—flame strike (DC 19), raise dead, true seeing
4th—death ward, dismissal (2) (DC 18), divine power, restoration
3rd—cure serious wounds (3), searing light (2)
2nd—aid, align weapon, bear’s endurance, lesser restoration (2)
1st—bless, command (DC 15), divine favor, obscuring mist, shield of faith
0 (at will)—detect magic, purify food and drink, stabilize, virtue

STATISTICS

Str 29, Dex 12, Con 24, Int 16, Wis 19, Cha 17
Base Atk +13; CMB +20; CMD 31
Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Skills Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Languages Celestial, Draconic, Infernal; truespeech
SQ light form

SPECIAL ABILITIES

Gaze (Su)
In humanoid form, a ghaele’s gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele’s gaze is immune to that particular ghaele’s gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.

Light Form (Su)
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can’t make physical attacks or cast spells. This ability otherwise functions similarly to a bralani’s wind form ability.

Light Ray (Ex)
A ghaele’s light rays have a range of 300 feet. This attack bypasses all damage reduction.

Spells
Ghaeles cast divine spells as 13th-level clerics. They do not gain access to domains or other cleric abilities.

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35)  d20+16=27 ;
Friday March 12th, 2021 1:28:18 PM

Pressi also just makes it to shake off any effects (and also has FOM)

She watches as the skirmisher continues to bounce around. "Wow, someone can't stand the lack of attention."

She casts suffocate on him with barely a glance and a hand wave (Fort DC 22).

The Kezz'm (BrianW) - AC 41/21/36 + 3 + 1; HP 220/248; Boots of Speed (5/10), FoM, GMW, WB  d20+20=23 ; d20+20=35 ; d20+20=26 ;
Friday March 12th, 2021 2:24:08 PM

SV Will: 1d20 + 20 = 23. Fail.

Ignore second and third rolls. Site was not being responsive so I kept clicking.

"Oh, you didn't like that, did you!" says Kezzem as he goes to stab the devil again...but freezes in place.

Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214 
Friday March 12th, 2021 5:17:11 PM


No, Kezzem does not freeze in place. Succotash earlier cast Freedom of Movement on him. So don't just do something, stand there!

I mean... thaw immediately - you are free to move, and shop, Kezzem.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday March 12th, 2021 6:28:02 PM

Just for good measure, Octobliss spits out a little raspberry of ink at the skirmisher. [RP effect only]

DM Kathy  d20=1 ;
Friday March 12th, 2021 10:03:03 PM

Octo-Bliss attacks--and misses every time.

Murphy heals his companions while the cloud giants attack! Mrs. Cloud Giant misses her attacks, but Mr. Cloud Giant hits and does damage.

Succotash just barely escapes being held in place, and decides to get in on the summoning act. Valerie continues to shred.

Pressi decides to do something about that irritating skirmisher. He begins to suffocate.

Hobie rains down death and destruction, and in the end it's too much for the demon to take. He poofs back to whatever hellish dimension he came from. [OOC: Sorry about the bonus thing; I could have sworn they changed that rule. Senility, yay!]

Kezzem freezes for a moment, but his Freedom of Movement ensures that he is not held in place. However, he doesn't need to do anything; the devil is defeated, the blind skirmisher has fled, and the remaining skirmisher is slowly suffocating.

Bliss sends a squirt of ink at his fallen foes. The battle is yours.

The Kezz'm (BrianW) - AC 41/21/36 + 3 + 1; HP 220/248; Boots of Speed (5/10), FoM, GMW, WB 
Saturday March 13th, 2021 12:52:14 AM

"Oh, sorry, I guess I'm not paralyzed," says Kezzem. "I got confused there."

OOC: You know, I checked the spell description to see if it worked on paralysis. For some reason I didn't think it did despite it very explicitly saying that it does.

Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214  d20+26=27 ; d20+43=47 ; d20+16=35 ;
Saturday March 13th, 2021 4:25:11 PM


Murphy scans the area, watches the last skirmisher flee the scene, and marks his direction of travel. He plans to follow shortly to hold a little discussion. He shoots up into the air about 300 feet to get a good territorial look around and freshen his geographical bearings (knowledge, geography: 35). After that quick moment of observation, he just as rapidly descends and says:

"Blessed be the heavens, we have thwarted their plans! Well done, well done all - and at the end we're not too badly scratched." He flies over to where the sahuagin priest was and takes a moment to search for remnants of the green container which loosed the devil. He asks for help from whoever wants to help. If he locates remnants of the green container, he'll turn them over to Succotash. "Hang on to these, would you? This is supposed to be Teucri-like technology. Perhaps the Sages will have an interest in it, and be able to tell us what they can discern. I'd had the impression it would be somewhat larger than it turned out to be. Devil in a bottle? Who'd have thought that?

He does not know at the moment just what kind of devil it was - but he plans to ask someone who might. Including those present. "Does anyone know just what sort of devil that was?" he asks his companions [who need to roll a knowledge, planes DC40 to know, unless they have an arcane or divine method of knowledge beyond that]. He commits the memory the images he took in of it for future artistic representation.

Then he sees the two cloud giants who answered his summons. "Thank you two for coming to help us against this fell foe. You are quite impressive in battle. What was that you said, Lady of the Clouds? 'We'll smash you to a red-black pulp, wing-ed devil'? I know many summoners simply dismiss those whom they have called with nary a thank you. But I, and my friends, are grateful you came. Here, let me show you what I look like when I'm not in elemental form." He goes out of wild shape from air elemental back to wet halfling, his 3'8" stature standing in 2 feet of water. "My name is Murphy, and we are called Humble's Sword, from Humble's Ford. Let me get you something." He takes out two pouches from within his haversack, and takes two pale blue gems from one of the pouches. "Here is a small token of our gratitude." He hands them the two gems (2 - 250gp sapphires), and the pouch which holds 100 gold pieces. "May the heavens show you good favor." He gives them a chance to respond should they choose, and asks if they would like him now to return them from whence they came.

"Someone want to check the gear of our foes?" Murphy asks. "I'd like to talk to the skirmisher, and give him a message to pass on to his people. Anyone care to join me?" he asks as he goes to retrieve his silk rope harness from where he dropped it earlier. He swims well, but nowhere near as fast as when a water elemental.

Also, relating to Murphy's territorial overview: How far are we from shore? And does the shore look to be different from where we launched from near Windhorn Hamlet? With his direction sense, Murphy should know whether we are north or south of where we started. Maybe he was even able to see the boat they left at anchor?

=========
Perception: 47 (to try to find remnants of the green container from which the devil was released)
Knowledge, the planes: 27/40 (to try to know what sort of devil this was)
Knowledge, geography: 35 (for territorial overview from a height of 300 feet)

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Monday March 15th, 2021 10:33:50 AM

"Sure, I'll hold onto the remains of the device Murph!" Succotash says as he takes the pieces and stows them in his handy haversack, making sure to wrap them in his blanket if there are any sharp edges, to protect the lining, of his bag. As his new summoned friend arrives, he says, in celestial, "Thank you for coming so quickly, but the reason for your summoning is no more. We were fighting a nasty devil, and I thought one of your ilk would be a perfect counter to the evil beastie, however, my friends and I were apparently up to the task, and defeated it. The darn thing escaped to his home plane to avoid being finished off. By the way, you wouldn't know what kind of fiend it was, would you? Succotash then goes on to describe the devil, to the Ghaele Azata, allowing his friends to fill in any blanks he may have left out.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 219/300
Summon Monster IX 18/18

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 220/300
Divine Power (+6, 2 temp HP) 13/18
Righteous Might (DR 10/evil) 14/18

Augmented Ghaele Azata (CR 13)

CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +5; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
Aura holy aura

DEFENSE

AC 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
hp 162 (13d10+65)
Fort +19, Ref +11, Will +16
DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25

OFFENSE

Speed 50 ft., fly 150 ft. (perfect)
Melee +2 holy greatsword +24/+19/+14 (2d6+14)
Ranged 2 light rays +14 ranged touch (2d12)
Special Attacks gaze
Spell-Like Abilities (CL 13th)

Constant—detect evil, holy aura (DC 21), see invisibility
At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)
3/day—globe of invulnerability
1/day—chain lightning (DC 19), prismatic spray (DC 20), wall of force

Spells Prepared (CL 13th)

7th—holy word (DC 21)
6th—banishment (DC 20), heal (DC 20)
5th—flame strike (DC 19), raise dead, true seeing
4th—death ward, dismissal (2) (DC 18), divine power, restoration
3rd—cure serious wounds (3), searing light (2)
2nd—aid, align weapon, bear’s endurance, lesser restoration (2)
1st—bless, command (DC 15), divine favor, obscuring mist, shield of faith
0 (at will)—detect magic, purify food and drink, stabilize, virtue

STATISTICS

Str 29, Dex 12, Con 24, Int 16, Wis 19, Cha 17
Base Atk +13; CMB +20; CMD 31
Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Skills Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Languages Celestial, Draconic, Infernal; truespeech
SQ light form

SPECIAL ABILITIES

Gaze (Su)
In humanoid form, a ghaele’s gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele’s gaze is immune to that particular ghaele’s gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.

Light Form (Su)
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can’t make physical attacks or cast spells. This ability otherwise functions similarly to a bralani’s wind form ability.

Light Ray (Ex)
A ghaele’s light rays have a range of 300 feet. This attack bypasses all damage reduction.

Spells
Ghaeles cast divine spells as 13th-level clerics.

Pressi (Melvin) - AC 26 (31), HP 106/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday March 15th, 2021 10:56:08 AM

"Well, you better talk to him fast before I crush the life force out of him," Pressi responds to Murphy. "But could you get me a snack first? Maybe something with chocolate."

She scans the room.

"Ok, fine." She dismisses the suffocation so they can talk to the skirmisher.

Murphy (KimMc) Huge Air Elemntl AC 49/T28/F43(N/A) CMB 24 CMD 47 HP 214/214 
Monday March 15th, 2021 12:49:08 PM


"Thanks, Succotash."

In response to his wife, Murphy reponds, "Chocolate? Sure. I keep it close to the top of my portable hole." He opens the device just enough to reach in, and to the left. It takes him a moment. He pulls out a pound of chocolate. "First piece for Pressi. Anyone else want a piece of chocolate?" He offers a little chunk to Succotash's summoned fellow.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday March 15th, 2021 5:27:40 PM

Bliss sighs in relief and resumes halfling form.

"You guys, who has the artifact we came here for?"

DM Kathy 
Monday March 15th, 2021 6:56:01 PM

Murphy looks for pieces of the artifact. You do find some, and they seem to be glass, so they're not only very small; they're also very sharp. You can keep looking if you like.

Murphy and Succotash thank and dismiss the beings they summoned. Before departing, the Ghaele Azata informs Succotash that the devil was a Pit Fiend.

Pressi scans the room, an impressive feat as you are outdoors. You dismiss the spell, and the skirmisher's gills begin working frantically. He is lying underwater, so if you want to question him you'll either need to join him down there or haul him up.

Bliss wants the artifact, but it was one of those "break glass to summon a devil" kind of artifacts, so it's mostly in pieces at the moment. Sharp pieces.

You are still in shallow water, about two feet deep. Since most of you are three-foot-something in halfling form, it's not super comfortable, but you can manage. Your sahuagin captive is clearly more comfortable underwater, which is where he is now. You are about 30 feet from shore, and you are not especially close to the fishing village where you launched into the bay.

Also, you are wet. And although it's a pretty mild spring day, the bits of you that are wet and exposed to the air are starting to get chilly, especially now that the heat of battle has worn off.

Oh, and many of your fallen foes have some pretty snazzy-looking gear.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB  d8=6 ; d8=6 ; d8=1 ; d8=7 ; d8=5 ; d8=2 ; d8=1 ; d8=7 ; d8=3 ; d8=5 ; d8=8 ; d8=2 ; d8=8 ; d8=8 ; d8=7 ; d8=3 ; d8=7 ; d8=7 ; d8=5 ; d8=8 ; d8=2 ; d8=7 ;
Tuesday March 16th, 2021 12:59:08 AM

"I don't know what kind of fiend it was," says Kezzem. "A pit fiend? Well, now it's a stabbed fiend."

"Bliss, come her, let uncle Kezzem patch you up."

Wand of Cure Light Wounds
Healing: 6 + 1 = 7.
Healing: 6 + 1 = 7.
Healing: 7 + 1 = 8.
Healing: 5 + 1 = 6.
Healing: 2 + 1 = 3.
Healing: 7 + 1 = 8.
Healing: 3 + 1 = 4.
Healing: 5 + 1 = 6.
Healing: 8 + 1 = 9.
Healing: 2 + 1 = 3.
Healing: 8 + 1 = 9.
Total: 70

"You too Press."

Healing: 8 + 1 = 9.
Healing: 7 + 1 = 8.
Healing: 3 + 1 = 4.
Healing: 7 + 1 = 8.
Healing: 7 + 1 = 8.

Total: 37

"Don't forget me, Kezzem."
"No problem, Kezzem."

Healing: 5 + 1 = 6.
Healing: 8 + 1 = 9.
Healing: 2 + 1 = 3.
Healing: 7 + 1 = 8.

Total: 26

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Tuesday March 16th, 2021 9:50:25 AM

Hobie will fly down and start using Detect Magic to look around at the magic gear that he finds. He has a +31 Spellcraft for the purpose of identifying magic items

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday March 16th, 2021 10:44:05 AM

Succotash will help Hobie gather the goodies. he casts detect magic, as well, and if he finds any auras, he lets Hobie look it over, as he isn't the best at identifying things.

****************************************
Succotash's Daily stuff:
Channel Energy (9d6) 9/10
Dimensional Hop 180/180
Speak with Animals 19/21
Agile Feet 12/13

Succotash’s active spells:
Heroes Feast
Water Breathing
Heroism (50 min) 218/300

Valerie’s active spells:
Heroes Feast
Water Breathing
Freedom of Motion 180 min
Heroism (50 min) 219/300
Divine Power (+6, 2 temp HP) 12/18
Righteous Might (DR 10/evil) 13/18

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214  d20+32=41 ;
Tuesday March 16th, 2021 4:17:44 PM

[Brian/Kezzem: Thanks for giving the healing. Please note, on that topic, that after Murphy cast his mass cure light wounds, giving everyone back 35 hp, the only two people who still needed healing were: Bliss at 187/222 and Pressi at 141/144. So put most of those charges back into Kezzem's wand, except for 35 hp for Bliss, and 3 hp for Pressi. And read Murphy's posts, and Succotash's, so that you know you have freedom of movement when you do, and are cured when you are :-) ... I try to bold things that one or more fellow players should really know about. And perhaps if others read what what in Murphy's post, they also might have updated their hp in the headers [wink]. Also, get your piece of chocolate]

Regarding the chilly air, it does not bother Murphy at all, due to his handkerchief of comfort (as cloak, but slotless).

"Succotash has the green glass pieces of the artifact I found, and the rest of the artifact you should be able to find right over there," Murphy answers Bliss, "next to where the priest was standing. No doubt there are bits under the sand, so some digging will be necessary. I got maybe a quarter of the pieces, I'm guessing? Let's find all we can, for the sages. Who can do that while I talk to Chokey over here? Give what you find to Succotash for safe keeping."

"Thanks for checking for the magic items, Hobie & Succotash."

Murphy goes over by the recovering Sahuagin. "You want to join me on this, Pressi? You have certain skills I lack." He goes under the water to talk with 'Chokey'.

He waits for Pressi to join him, and if she needs to cast a spell or two for prep. Then, in Aquan, he says to the skirmisher, "Hey, rough day, no?" He pauses for any answer, then says, "You want to tell me about what you fellas thought that devil was going to do for you? And how did you figure out where it was to be found?"

===============
Sense Motive on Sahuagin: 41

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Tuesday March 16th, 2021 6:16:03 PM


[I meant, cure critical wounds, for 35 hp, on March 12th]

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Tuesday March 16th, 2021 10:52:11 PM

Bliss thinks it is a good idea to pick up all the fragments. The sages may find them useful. He works hard with Mookie to gather the bits.

Mookie is a natural at finding small shiny things.

DM Kathy 
Tuesday March 16th, 2021 11:29:44 PM

Kezzem finishes up the healing, a process that would be much easier if people would remember to update themselves with the Powers of the Universe. But it all gets sorted out in the end.

Murphy continues to work on retrieving all the bits of the artifact, with help from Bliss.

Hobie and Succotash, meanwhile, look for treasure. You find:

3 Belt of Physical Might +2 (Str and Dex); 8 +1 short swords; 2 +1 chain shirt; Headband of Inspired Wisdom +4; +2 breastplate; Wand of Cure Serious Wounds; mw spear; Monk’s Robe

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Wednesday March 17th, 2021 1:40:20 AM


Murphy earlier explained to Bliss where to find the remaining shards, but did not do further collection himself. Rather he along with Pressi (and any others who are not otherwise occupied and care to join in) question this survivor, as outlined in the last paragraph of Murphy's prior post. Or does Pressi do something else? She has that chocolate bit, after all.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Wednesday March 17th, 2021 10:24:20 AM

Hobie will put away all the swords and belts that they'll eventually sell, and had the Wand of Cure Serious to Succotash.

"How many charges you think this thing has Sucker?"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells  d20+9=22 ;
Wednesday March 17th, 2021 1:26:15 PM

Spellcraft: 22

"Let me see", Succotash begins to answer Hobie. If he is able to decipher how many charges are on the wand he will let Hobie know, if not, he will answer that he isn't sure. either way, he will stow the wand, in his handy haversack, for easy access when next needed.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 17th, 2021 2:03:27 PM

"I am marginally interested in asking our skirmisher," she replies. "You may be disappointed, though. They don't always give the grunts all the information."

She moves towards the skirmisher. "I share your desire to learn their plan, but I'm beginning to think they don't have one. Fear, cynicism, ego... Sometimes people just unleash the devil and don't think about the next step. They don't even know if they can trust their leaders, let alone the devil. They just think about their pain and what they were promised."

She signals for the skirmisher to stand up.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Wednesday March 17th, 2021 8:18:47 PM

13 charges added back to the wand. Now that you mention it, I do recall seeing that Kezzem was healed by Murph, but I forgot to update my HP. There's a lot to keep track when your making 8 attacks plus a rend per round.

"That's okay Press," says Kezzem. "I can't tell if you didn't tell me something or I just forgot about it. Now, tell me more about this magical flying skateboard!"

DM Kathy 
Wednesday March 17th, 2021 9:58:42 PM

You collect the remaining pieces of the artifact--or at least, all the pieces you can find.

Succotash discovers that the wand is fully charged.

You turn your attention to questioning the prisoner. He is actually very forthcoming with information; it's just that what he says doesn't make a lot of sense.

There is a war raging between the sahuagin and the merfolk. It's been going on for some time, and you may actually have heard news about it here and there. The war isn't going well for the sahuagin. This group seems to be a bunch of separatist zealots who feel that the current sahuagin leadership isn't being aggressive enough. Their solution to this, apparently, was to find a device that would summon a devil and then something something ultimate glory and triumph. It really doesn't hold together, but try telling him that.

Which brings up the question of what you're going to do with this guy.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Wednesday March 17th, 2021 11:04:23 PM


Bliss says, "Let him go. He is a sad pathetic defeated thing, and will trouble the Wold no more."

The halfling is sad that the group basically failed the quest, since the object was not retrieved before it was broken. Oh well.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Thursday March 18th, 2021 12:33:06 AM

"Wait, was that THE artifact we were trying to find, or just A artifact. Because, I mean, that devil guy was not exactly a lightweight, but I was expecting more end-of-the-Wold evil, because I just cast paladin on that guy and it was like super effective. We sure there's not an even bigger big bad evil guy we need to be worried about?"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday March 18th, 2021 2:28:09 AM


"Well, we could go back and check further in the ship, Kezzem, but I think that was it. It was a - pit fiend. Big scary leathery wings. I'm fairly certain it could have done us more harm, but we do tend to keep things busy. Like casting paladins at them."

Murphy concurs with Bliss. "Go home now. Here is a piece of chocolate. I don't know if you'll like it, but we do."

"I think an earth elemental might be good at sorting out the rest of the glassy bits." He changes into, of all things, a small earth elemental. Murphy spends several minutes using his abilities to find the rest of the shards. He's not terribly concerned about sharp silica. In time he gets most of the undiscovered pieces, and turns them over to Succotash. "I think this will have to do. The sages can puzzle over this broken vessel."

"Shall we return to the boat, then to Windhorn Hamlet, then to the sages? I know this may be a rarity - but I forget - is it The Float we are to go to next? Or Plateau City?"

"Maybe we can grab a souvenir off of the Lotophagi Splendor - the ship's bell? - before we return."

At the moment, he's open to options, no longer feels an urgency. He thinks about the bear who has come to dwell at the Sanctuary. It might be nice to spend some time in his company as a bear. "Can you change into a bear, honey?" he asks Pressi, seemingly out of the blue.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Thursday March 18th, 2021 5:21:47 AM

Hobie holds Prowler out with a look of pride “Kezzem have you not figured out by now, the biggest and baddest artifact in all the Wold is right here. This bow, in this hand”

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday March 18th, 2021 11:09:00 AM

Succotash says in response to Hobie's comment, "I don't know if Prowler is an artifact or not, but I know for certain that we Humble's Swords are one tough group of halflings, and though I've said it before, I still wouldn't want to be on the other side of our collective wrath!"

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 18th, 2021 4:58:33 PM

Pressi reluctantly lets the sahaugin go, no longer feeling angry towards him.

Pressi shrugs. "We got lucky. A thing like that's best move is to start raising like crazy."

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday March 18th, 2021 8:10:51 PM

"Your Prowler is on it's way to legendary status, Hobie," Murphy smiles.

"Raising what, Press? Children? Welts? People from the dead?" Murphy inquires. "Fortifications? Contributions? Bread dough with yeast? Livestock? Roofs? Blisters? A ruckus? What exactly is it you think they ought to be raising?"

[A bit more later... gotta run.]

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 18th, 2021 9:21:29 PM

(Apologies, my child came in and I wanted to get the post in under the wire. Things are kind of tight.)

Pressi clears her throat. "What I meant to say is that a pit fiend usually starts summoning at an alarming rate. Almost as much as we could as a group.

"And yes, I say this as someone who can choke the life force out of someone with barely a thought: I got to get myself a bow someday."

DM Kathy 
Thursday March 18th, 2021 9:42:06 PM

You discuss the recent battle. You did indeed do well, and if you hadn't been here, the pit fiend could have done a lot of damage. Not Wold-ending damage, true, but hundreds dead would have been a tragedy sufficient for everyday purposes.

Bliss suggests allowing the remaining skirmisher to go. Do you also allow him to keep his gear?

Murphy is able to find most pieces of the artifact.

You do need to report back to the Sages Guild. Their headquarters is in the Floating City. They have a significant branch library not too far away in Plateau City. Which one you choose to report to is entirely up to you.

You should probably get the boat back to the Windhorn Hamlet--it would be the polite thing to do--but you can get there by traversing the surface of Dragon Bay; there is no need to go underwater again unless you want to.

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 1:29:10 AM


"Ah, ah, you were talking about the pit fiend. I thought you were talking about the sahuagin. Yes, that makes sense now that I understand ... what you meant!"

"Let's do this," says earth elemental Murphy. "I switch back to water elemental taxi form, get you all back to the boat. Then I take about six to ten minutes to hasten back to the sunken ship, and get that bell, or some souvenirs, then come right back. I'll catch up to however far you have sailed or rowed in that brief time, and we return to Windhorn and give the boat owner who was kind enough to let us use his vessel for a song one of the mementos I fetch.

"Then, somehow, off to the Float?"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 1:50:42 AM


"Oh - the fellow's gear? Let's relieve him of most of it, then send him on his way otherwise unharmed." Any party member who wants to can decide what 'most of it' may entail. Murphy changes back to halfling from earth elemental, gets his portable hole. changes into a huge water elemental, harnesses up, and is ready to haul his friends as soon as they are ready.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Friday March 19th, 2021 6:35:48 AM

"Sounds good to me, lets get to the Sage's Guild"

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday March 19th, 2021 7:41:42 AM


"Salvage anything else from the wreck, return the boat, visit the sages wherever it is our contact wanted to meet us, and have some bacon. Yup!"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 12:31:33 PM


Hearing Bliss, Murphy asks, "Shall we all revisit the Lotophagi Splendor for a better look, and take some items of significance? Then we can return to our borrowed boat, and so forth."

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Friday March 19th, 2021 1:40:35 PM

"Yeah, I guess. We are a pretty badass group of halflings. I guess I just got my expectations as to what would happen if they actually summoned the thing before we could stop them. I guess stopping them after the fact was just as good."

"Press, I know I said this before, but sometimes you scare me," says Kezzem. "And the rest of the time you really scare me."

"Oh, the Sage Guild. That's right, we were supposed to sprinkle sage or something to keep it from coming back! Oh wait, not that kind of sage. We were supposed to sprinkle knowledgable-talky people on it! We got to go back and leave them Murphey!"

Murphy (KimMc) Huge Air Elemntl AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 19th, 2021 5:12:06 PM


"Kezzem, I think you may also be some sort of artifact!"

The druid turns to the group. "All right, hearing no objections, we now are off to the Lotophagi Splendor. I'll do a quick internal mapping. You all can decide what souvenirs you want off the ship, and I may grab something, too. Then it's back to the surface the way we initially came. Much as I'd love to investigate the other wrecks, I shall refrain. If this does not suit you, speak now, or forever hold your peace."

[DM Kathy, if you want to wave a hand and let us know a few items of interest from the ship we might be interested in grabbing, and wave once more and have us back at Windhorn Hamlet, that could work! From a time-filling player, I don't want to stretch things too far for you. At Windhorn we can figure out how we're getting to ... the Float, or wherever. -Kim]

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Friday March 19th, 2021 7:35:25 PM

Kezzem gives Murphey finger-crossbows.

Wrapping Up


DM Kathy 
Friday March 19th, 2021 10:40:49 PM

[Everybody take 90,000 XP for the previous scene.]

You decide to relieve the skirmisher of most of his gear, and wind up with a Belt of Physical Might +2 (Str and Dex); 4 +1 short swords; and a +1chain shirt.

You decide to stop by the Lotophagi Splendor again to see what you can salvage, and the answer is "not much." Unless you're into shipwreck memorabilia, there really isn't anything of value.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214  d20+43=50 ; d20+43=62 ; d20+43=54 ;
Sunday March 21st, 2021 3:37:05 AM


Among the 'not much' to salvage - well it's exactly shipwreck memorabilia Murphy is into at the moment. He wants to add bits of historical understanding where he might. If there is any remnant of a ship's log, he will take that. Ship's bell. Ship's wheel. Sextant? Compass? Brass lanterns. Brass or other metallic fittings. Personal items which have survived the effects of seawater. No more than about 15 minutes spent on the exercise. If others have ideas, go for it. *Note for DM below.

Once done with that light retrieval exercise, back to the topside boat, back to shore. To the one who let them use the boat for so small a price, Murphy pays an additional 100 gp, and gives one of the recovered brass fittings. "This is at the bottom of the bay, from the ship called the Lotophagi Splendor. Thank you for your kindness to us in lending us your boat, good man. You may have helped prevent a great deal of bloodshed."

If people of Windhorn ask, Murphy will give a brief recap of the highlights, leaving space for others to fill in where they will.

"So, folks, how now to the Floating City? Succotash, you have greater teleport, right? Hobie, teleport? Can we get ourselves and our critters over there? Or do we want to do a two-step, drop off some of us in Humble's Ford - I can take myself and four others via tree walking." By 'tree walking' he means transport via plants.

============
Perception, once per five minutes of ship search & trinket retrieval: 50, 62, 54 - Very good in first 5 minutes, wonderfully excellent in 2nd 5 minutes, quite good in 3rd 5 minutes, as far as discerning what may be found among the wreckage.

*Note for DM Kathy - If you figure some of the items listed would not have been found, let us know.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Sunday March 21st, 2021 9:44:23 PM

"I do have greater teleport available, as well as teleport. One casting of each to be exact. Where do we wish to head, the Float, or Plateau City? Both have Sage Guild branches, as well as many other locations. I've heard that the Tree of Parting even recently installed a branch. It doesn't matter to me which branch we decide to report to. That said, I can take up to six of us, so if the rest wish to join, either Hobie will have to help out, or you Murph."

OOC... As one of the DMs in Tree of Parting I can attest that they did in fact recently add a branch.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Monday March 22nd, 2021 12:44:40 PM


"I'd love to visit the Float, but don't know if they have any oak trees there. Tree of Parting - there have got to be oaks near there, I'd wager. Plateau City, no problem. Easiest, and most certain for me is Plateau. If Pressi comes with you, though, Succotash, she could take a look anywhere you end up and let me know of any oaks. Or take an oak feather token, and plant one for me to target to get the rest of us here. I mean, there.

"Which place, friends?" Murph asks for group counsel.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Monday March 22nd, 2021 3:45:31 PM

"Yeah, I have no problem with going with Succotash to the Float... though I assume we might just try and find out they have oaks.

"Don't forget, though, that we should return the boat. And we don't really need to race the clock right now. A couple of us could just sail or tow it."

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Monday March 22nd, 2021 4:41:52 PM


"Oh, absolutely Pressi," agrees Murphy. "We return to Windhorn Hamlet with the boat, THEN we teleport. I guess to the Float, then. I'll give you the right feather token once we get to Windhorn."

DM Kathy 
Monday March 22nd, 2021 7:03:22 PM

Murphy explores the wreck, and is able to retrieve the ship's bell (broken into two pieces), a lantern (covered in barnacles), and a leather-bound logbook (whose pages, alas, appear blank when they are finally dried out; the ink has completely washed away).

You talk about where to go next. You are inclined to visit the Float, but of course you have to return your boat first.

So, you make your leisurely way to the surface, and are eventually able to locate the boat. It's a nice day; no need to rush. By the time you bring it to shore, it is mid-afternoon and nobody has had lunch.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday March 22nd, 2021 9:40:01 PM


"But, where were we supposed to meet those sages? Did we fail to establish that before we left? Ugh."

Bliss thinks for a bit.

"Maybe we can scry the sages and then message them to find out where they are?"

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Tuesday March 23rd, 2021 12:24:41 AM

"We should report to the old talky guy who was annoyed by me," says Kezzem. "I want to annoy him some more."

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday March 23rd, 2021 8:59:09 AM

Where ever you all decide, it makes no difference to me, but as far as oaks at the Tree of Parting, and the Float, I believe the Tree of Parting is a lone tree in the Izen plains, so unless it's an oak, and I don't believe it is, if the stories of it being a slumbering ent are true, and I'm not sure how they would feel at the Float if we just showed up and decided to plant a tree. Plateau City is not only the closest, we could walk there really, it may be the most prudent, but that's just my opinion.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Tuesday March 23rd, 2021 9:54:07 AM


"If one of us can use a scrying spell now, yes, Bliss, I think that the wisest course," Murphy concurs. "Sounds like Tree of Parting won't easily allow my mode of travel. Pressi, Bliss, anyone else - can you scry now? I could on the morrow, but not today. That's a point well taken about Plateau City, Succotash."

When they get to shore, Murphy moors the craft, tying it down. He does as described earlier - thanking the one who rented them the boat, and paying him 100 gp in addition to the paltry sum earlier asked.

"Let's eat lunch at Grog's," he suggests. "All of this swimming and fighting and flying and sailing has left me quite hungry."

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Tuesday March 23rd, 2021 9:56:12 AM

"No worries about that broken bell Murph, first thing in the morning I'll prepare Make Whole and get that thing fixed right up for displaying. "

He will then take out his dagger and grab the lantern, and spend the time to pry off the barnacles while the boat travels.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Tuesday March 23rd, 2021 1:51:05 PM

If Pressi wants to cast Scry, Bliss is happy to let her. If not, he'll cast it, though he might have to borrow her cauldron to do it.

"What, you don't even have a cauldron?" asks Mookie, incredulous. "You ARE a witch, right, Kid?"

Bliss blushes. "I used to have one around here somewhere."

[OOC: Either way, before the DM post, please consider that one of the witches has cast Scrying on the old seer, and Message to ask him where to meet him.]

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Tuesday March 23rd, 2021 3:01:11 PM

Pressi shakes her head at Bliss. Not that she uses a cauldron for scrying.

That's what the mirror is for.

As they wait for the warm up, Pressi points out that Grog's might take a while, even with mass transit. She does have some rations available if people want to eat now.

To Kezzem, "We are going to have to tell them we almost let a pit fiend loose on the world. Let's take it back a little bit, please."

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Tuesday March 23rd, 2021 8:28:07 PM


"Great, Hobie! I was wondering about how to do that." Murphy is happy those things will be taken care of.

"It didn't take us that long to get out to where we anchored the boat, Pressi. It shouldn't take us that long to get back. Thanks for the rations offer, but Grog's has pretty good food, and I'd like something hot. Besides, part of our payment for the usage of the boat is to fill them in on what just happened out there."

"Kezzem, you want to take the lead in telling the story? Hobie, you fill in some details, then Mookie and Bliss can offer commentary. The rest of us will stuff our faces." He says all this with a smile, just joking with his friends.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Wednesday March 24th, 2021 12:03:37 AM

"Yeah, but we didn't unleash a pit fiend, and know he can't come back here for like 101 years or something," says Kezzem. "That's how those things work, right? Plus nobody else can use the artifact to summon him now, yes? So you could say...we did better than our original mission!"

"Yes, I will tell them story!" says Kezzem. "Wait, what are details?"

DM Kathy 
Wednesday March 24th, 2021 11:08:24 AM

Bliss asks whether anyone remembers where you were supposed to report. Kezzem is looking forward to annoying Dean Winkmann some more.

There is some talk of scrying, but as you discuss the conversation you had with the sages, you remember they asked you to report to the Floating City, or to Plateau City if you couldn't make it to the Float.

That resolved, you repair to Grog's for a hearty meal. Over baked ham and fresh-baked bread, Hobie offers to restore the bell Murphy salvaged. You regale the folk at the tavern with the tale of how you defeated the Sahuagin. Pressi suggests being a bit circumspect about the whole Pit Fiend thing, but Kezzem insists that's the best part.

The people seem to enjoy the tale, and then (of course) there are rounds of drinks, and what with one thing and another, it's pretty late in the afternoon by the time you're ready to head to the Float.



Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Wednesday March 24th, 2021 2:23:24 PM

"I vote we spend the night here, then head out in the morning. I wish I could prepare teleport and greater teleport more then once a day, but alas the gods only give one casting of a domain spell per day. I should invest in a staff of teleportation or something one of these days. Since we were asked to head to the Float specifically, or Plateau City as an alternative, I guess we should head to the Float. If Hobie prepares teleport tomorrow, I can get 6 of us there with greater teleport, since I've never been there before, making sure Hobie is one of those 6, then use teleport to get Hobie and myself back, and Hobie can take the rest of us back, unless your able to cast greater teleport, or have been to the Float before, Hobie, then we can just do it in one go.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Wednesday March 24th, 2021 2:39:31 PM


Murphy enjoys the convivial banter and celebratory mood at Grog's Inn this afternoon. He pays for a round of drinks.

When time comes for the transportation routine, Murphy offers to stay behind to bring those whom Succotash cannot teleport. "You'll need to take Valerie with you. Anyone else, up to five besides myself, I can carry. Pressi - if you'll go with Succotash, and - oh, here is a tree feather token, in case they have no oaks of adequate size there. Anyway, find a fair-sized oak if they have any and tell me about it, or see if you can get permission to plant this one from the feather.

"And of course, we'll need to find out what level the Sages' Guild is on.

"So, I'll be ready when you let me know.

"Who will go with Succotash? Valerie and Pressi for certain. Who will tree travel with me?"

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Wednesday March 24th, 2021 2:45:37 PM


[We posted the same time, I didn't see Succotash's until mine was up.]

"Succotash, I wouldn't mind staying here overnight, but so long as you have the one Greater Teleport, what I described can let us be off now," says Murphy. "Let's do it that way, all right?"

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 24th, 2021 9:28:52 PM

"I also would not mind getting to the float as soon as I can. And the plan is a sound one."

Regardless, Pressi takes some time to walk around, and to get a bit of fresh air. If anyone else is outside Grog's, she nods politely. Otherwise, she mostly keeps to herself.

She simply cannot shake the feeling that this was not a win, though she can't quite articulate why. Maybe, deep down, she found the fight too easy herself. Or maybe because today was a day she remained in the back.

She wondered what the Sage's would say about the shipwreck. It was uncovered by the events of the Sargrass, and she wondered if they would bring that up... and the team's own part. Or the part about the ongoing war. Maybe that was why she felt things were... unfinished.



Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Wednesday March 24th, 2021 11:13:07 PM

Bliss likes it here and gorges on any sweet desserts.

"We can go in the morning," he says.

The next morning, we can either greater telep or shadow walk to the Float.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday March 25th, 2021 12:58:34 PM


"So, two votes for now, and two votes for tomorrow. I've already laid out how now is possible," Murphy says. "Bliss prefers tomorrow. Succotash suggests tomorrow. I'm fine either way. Kezzem? Hobie?" Then he adds, "This is a nice town. Maybe one of the Grey Knights may show up."

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Thursday March 25th, 2021 4:41:07 PM

I'm down for tomorrow.

First thing in the morning, Hobie will prepare Make Whole along with his other spells and he'll cast in on the bell.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday March 25th, 2021 5:09:27 PM


"Very well, let us enjoy this town until the morrow. Pressi, want to walk with me out to see the Sentinel Head by the water? Used to be, when dragons ruled Dragon Bay, every year people would gather and in a ceremony collectively share their, I don't know what, exactly - energies? Spiritual strength? Whatever - and this would infuse the Sentinel Head with renewed power to keep the Dragons from encroaching on the land where this town lies.

"If any care to join us, please do. Along with the Sentinel - which they say floats just above a concave stone pillar - is a statue raised in honor of the group of adventurers who helped to turn back time after sahuagin attacked the Sentinel celebrants just as the ceremony began, and stole the head. They managed to get it to a place on the other side of the bay - or to an island? I'm not sure. But those adventurers managed to recover the head, bring it back, renew the ceremony, and protect Windhorn Hamlet anew. There may be something about Marteus mixed in there, too, though I'm rather hazy about that part of the story."

He asks the farmers how the crops are doing. He offers to cast plant growth to help ensure a good harvest over the coming year. "I'll do that in the morning, before we cast off."

And, in the morning, he will offer the transport via plants services as described in a prior post, once the first group goes and a target oak tree is identified on the Float via Pressi-gram.

DM Kathy 
Thursday March 25th, 2021 6:26:48 PM

You discuss various options for getting to the Floating City. You decide you really aren't in a hurry, and a night in Windhorn Hamlet might be nice, so you secure rooms at the inn and head out for a little sightseeing.

The next day, you get yourselves to the Floating City. Your DM doesn't have a lot of experience with the Float, but we'll say the Sage's Guild is on the Gold Level until somebody comes along and tells us otherwise. There's also a WLA branch on this level, and an entrance to the Catacombs.

You do need to report to the Sages, of course, but perhaps some of you have other errands you'd like to run as well.

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Thursday March 25th, 2021 6:43:01 PM

"Hey Murph, let's do a test run," says Kezzem. "I'm thinking something like this:

"'Good news, everybody! Remember that evil devil summoning artifact? Well, they summoned it, but don't worry, because we (and by we I mean mostly me) stabbed him until he went back to where he came from. Also, the artifact is in pieces, so nobody will be using that again! And if my WLA correspondence course has taught me anything, he's like banished from our realm for 100 years, so you're welcome!'

"Was that annoying enough, or should I work on it some more?"

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Thursday March 25th, 2021 9:46:32 PM

Pressi is polite enough to stop wandering alone and join Murphy.

------------------------

The next morning is the usual routine. Daily rituals, capture of wold's blood, eye rolls at the planning, and preparations to meet with the Sage's Guild.

There will also need to be time for WLA training and it may be time to look over the collected loot.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 26th, 2021 3:59:54 AM


"Marvelously annoying, Kezzem. Do it just like that," Murphy answers his friend.

He has a drinking contest with Bliss. After one drink he says, "You win!"

When they arrive where the Sentinel statue stands, the druid walks around it twice. "This long protected this place, and helped keep a spirit of unity among the people." Then over to the statue of eight figures looking out across Dragon Bay. "These were, according to the fellow who invented Bill's Pants o' Plenty, those who gave their lives in protecting and defending the Sentinel. adventurers Borbo Pastna, Galahad Quivelio, Branze Bones, four of the militia men who fought off the sahuagin, and a cleric Bill knew a very short time, Ahkum Ellison." After a few moments of silence, he adds, "I think Marteus was somehow tied up in part of it, but Bill was not very forthcoming on all that part."

In the morning Murphy prays, changes up his spell selection [I'll get to that this weekend on his CS], casts plant growth to enhance local crops for the next year, does his part in group transport [DM Kathy - did Pressi need to plant an oak tree, or was there one there already? -Kim]

And... Floating City! Murphy asks around. "Is there some sort of map or guide to the city we can get hold of?" he asks about - oh, there's the Woldian League of Adventurers - they should surely know. He walks in and asks, displaying his WLA emblem, "Where can we find the Sages' Guild here in town?"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Friday March 26th, 2021 9:39:51 AM

In the morning, Succotash, after an hour of prayer and spell preparation, takes his friends, via greater teleport, well 6 of them anyway, to the Float. He tries to get as close to the Sage Guild library as possible, but since he's never been there before, close is up to the DM's interpretation. He marvels as he looks about the legendary floating city, and makes a mental note to find out how the whole thing floats.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday March 26th, 2021 1:47:32 PM


Bliss looks around in confusion. "How did I get in a drinking contest? I swore that stuff off after losing a drinking contest to those dwarves!"

He looks in his glass. "Is this a milkshake drinking contest? I'd be up for that?"

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Friday March 26th, 2021 4:18:03 PM

"I dunno, you're not rubbing your head in frustration," says Kezzem. "I'll workshop it a little more."

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Friday March 26th, 2021 6:22:04 PM


"Yes, Bliss, milkshake drinking contest, indeed," Murphy responds with gusto. "And I won't stop at just one!"

When Kezzem talks about workshopping his report on their latest adventure, Murphy rubs his head in frustration, and even pulls out three hairs. "Now, Kezzem, SEE what you made me DO!!"

DM Kathy 
Friday March 26th, 2021 10:27:55 PM

You don't need to plant any trees in the Floating City; they have trees and anyway you had enough Teleportation spells to cover everyone.

You check in at the WLA and learn that the Sages Guild is fairly close by. You head in that direction, as Kezzem workshops ways of telling the tale.

The Sages Guild is a large, impressive building. You state who you are and why you're there, and are escorted into a parlor of sorts, and asked to wait until you can be seen. The parlor is equipped with comfortable furnishings, a decanter of wine and several glasses, and of course lots of books.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Friday March 26th, 2021 11:56:54 PM


Bliss greets the sages when they arrive and tells them all about the quest for the artifact. He dwells a bit more on the exciting parts than the sages want to hear, maybe, but covers all the main points.

"And here's the shards! Maybe we can Make them Whole?"

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Saturday March 27th, 2021 2:38:53 AM

"So we found these shark-men, and they had shark mounts, and I was all why-didn't-we-polymorph-Rumpus-into-a-shark-mount, but Pressi suggested a flying skateboard instead so I could jump over the sharks. Then we found the priest, and we were all "You won't summon a pit find," and he was like, 'Do you seriously think I would explain my master stroke to you if there were even the slightest possibility you could affect the outcome? I summoned it 35 minutes ago.” ' And then I stabbed him a bunch of times--the pit fiend, not the priest--and I killed him so hard I sent him back to hell, and he won't be able to come back to the Wold for 100 years. And the priest was then all like, 'Oh no, you foiled my plans,' only not, because he was, you know, also dead. Also, the artifact sort of got destroyed or something. So...you're welcome."

Kezzem gives the sages two thumbs up.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Saturday March 27th, 2021 3:45:44 PM


Murphy adds his own brief comments to fill out the tale, with a good deal higher degree of accuracy than Kezzem's colorful spins. He agrees that the paladin's rendition is highly amusing, if counterfactual at points.

"I'd like to see if I can study what the sages know about the capabilities and nature of pit fiends, as well as other devils and demons. I think we may encounter more as time unrolls."

He also sketches a series of maps showing the route to the ship, noting other ships along the way, the narrow passageway, and the alternative route to the surface they took in pursuit of the cleric and artifact. He also sketches the ship from several perspectives. "For your archives," he says. Then he makes two more sketches of Humble's Sword, first battling the sahuagin and sharks, and second the sahuagin cleric, skirmishers, and pit fiend. "Also for your archives." He plans on painting a full-on triptych later showing elements of the whole underwater journey.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Saturday March 27th, 2021 8:22:39 PM

Pressi finds herself equally drawn towards the wine and the books. Eventually, she makes her way towards both.

Thinking about Bliss' and Murphy's drinking contest is enough for Pressi's eyes to roll but she keeps quiet about it.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Monday March 29th, 2021 11:02:38 AM

Not being much of a scholarly type, Succotash pours himself a glass of wine and takes a seat. He nearly snorts a drink of wine, out of his nose, as Kezzem gives his rendition of the ordeal, due to laughter. "Kezzem,you know, that was a much more entertaining version that what really happened, maybe you should try describing our adventures together in a book. You know, part history, part comedy, part embellished truth. You could create a whole new genera of writing, and call the books dime novels, whatever a dime is."

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Monday March 29th, 2021 7:22:15 PM

"Writing sounds too much like work to me," says Kezzem. "Plus, you get locked into a particular version, and then someone comes by and say what you wrote here contradicts what you wrote a year ago. I prefer to contradict myself midsentence!"

"Also, do you think it was weird that the shark men had shark mounts? I mean, I guess not. That would be like us having monkey mounts."

"Hey guys, we should totally have monkey mounts!"



Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Monday March 29th, 2021 11:10:08 PM


Bliss pours himself a small glass of wine. In fact, he pours for everybody.

"Let us raise a toast," he says. "To friends both sage and humble!"

"Well that covers me," croaks Mookie. "But what about you losers?"

DM Kathy 
Monday March 29th, 2021 11:34:35 PM

While you wait in the parlor, you avail yourselves of the wine, but are less interested in the books.

After a time, a page comes and escorts you to a a neat, precise office where Dean Winkmann sits behind a desk, with Scholar Alree standing by his side.

"Ah, you have returned," Dean Winkmann says. "Do you have the artifact?"

You explain. Well, Bliss explains, Kezzem embellishes, and Murphy provides visual aids.

"A thorough report," Berg says, looking a little dazed.

Dean Winkmann looks unimpressed. "How adventurers ever accomplish anything I shall never know. I have never heard such undisciplined ravings."

"But," Berg says, clearly trying to keep the peace, "the artifact is no longer a threat, and that was our ultimate goal."

"Our ultimate goal, Scholar, was to study it!" the Dean retorts. "Nevertheless, it is gone now. Perhaps you would be good enough to describe what you saw when the artifact was activated?"

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Tuesday March 30th, 2021 1:05:36 AM

"I saw a big horny guy getting stabbed with daggers," says Kezzem unhelpfully.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Tuesday March 30th, 2021 2:47:12 AM


"I had imagined the artifact might have been something larger, easily discernible," Murphy weighs in. "Instead, the sahuagin cleric had it hidden among his robes. Perhaps 30 seconds into combat - I'll tell you, some of us were trying to figure out where the artifact was - he pulled out some sort of orb of green glass, somehow broke it, and the pit fiend was released. Since the glass shattered, and was kicked around in the sand of the foot-deep water during battle, we likely did not manage to recover every last speck. We tried. Succotash, can you pull out the bag which holds the fragments?"

"Ah, and to describe what happened? Hobie was peppering the priest with his potent arrows - which do a fair bit of non-lethal damage. The cleric seemed to be wavering under the assault, beginning to crumple. Yet just before he slipped into unconsciousness, he pulled out the green globe and smashed it."

Elaborating, he continues, "There was a tremendous roar, and suddenly a devil loomed over the unconscious priest. His wings were aflame. Malice smoldered in his eyes. It took several attacks on our part to take down the pit fiend. I am glad it did not choose to summon additional infernal forces against us."

"So, good sages, you have the artifact now to study. At least the shards which remain from it. Perhaps you might have done better than us had you faced the sahuagin and devil, since you are far more disciplined than you esteem us." Despite Murphy's generally irenic disposition, the druid does not care for Dean Winkmann's disrespect for what they went through. Granted, he muses internally, the dean's description may be fitting as regards Kezzem.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Tuesday March 30th, 2021 9:37:27 AM

At Murphy's request, Succotash produces the shards of the device. "Careful, they're sharp!", he says as he hands them over to the sages. He's miffed that the Dean would rather study the device then see it destroyed and a have it's threat nullified. He stands up on his chair, so he can look Dean Winkmann in the eye and says, "Listen hear you over educated stick in the butt! We risked our lives to deal with this threat, and if we or another more powerful adventuring group hadn't been there, there would have been great loss of life, because eventually the fish dudes would have released that pit fiend on the Wold, and the carnage would have been horrible! If you think you could have done better, than next time get off you rump and go do it, but if things go sideways, don't come crying to us!"

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Tuesday March 30th, 2021 1:17:08 PM

"And if you wanted ramblings naned, why did you hire us!" adds Kezzem. "Inane ramblings is right there on our business card! Humble's Sword: Do you need the services of a creepy Witch, a talkative Druid, a dinosaur Priest, a magic archer, a really cool and handsome paladin, and whatever Bliss is? Then call us! Inane ramblings are our specialty."

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Tuesday March 30th, 2021 1:49:19 PM

Pressi gives Kezzem a sidelong glance. "We prefer to be called edge stylish."

Another sidelong glance goes to Succotash. "Settle down. Our good friend is entitled to his feelings and I agree that we could have taken fewer risks, being unacquainted with the technology. A potential hair trigger might have been a nice warning. At any rate, what's done is done.

"And if you think I would have ever allowed you to even glance at a pit fiend releasing device with a hair trigger, let alone figure out how they did it, then let me assure you that you are crazier than I am. No offense. I just have this weird hangup about letting world ending weapons just float about with questionable people who find them too interesting, and quite enough spells to make sure my opinion is heard. So..." She keeps an eye on the Dean. (Back to Kezzem: "Style.")

That said, Pressi backs down and gives the best description that she can, and some rather pointed questions of how anything that can summon a pit fiend can possibly fit in someone's pocket.

DM Kathy 
Tuesday March 30th, 2021 9:50:19 PM

Murphy describes what happened, and then Succotash speaks his piece and things get contentious. Kezzem delivers a few pithy comments on the nature of adventurers, and Pressi points out that she wouldn't have let them play with such a dangerous toy anyway.

There is some yelling, and blustering, and Berg's attempts to smooth things over fail miserably.

After a rousing discussion, you are escorted from the premises.

"Thank you for your help," Berg says. "Sometimes 'talky guys' get too caught up in the pursuit of knowledge, and forget about real-world consequences. I, for one, am glad you were able to stop the pit fiend."

And with that, your mission is complete. You are in the Floating City, and there is a Catacombs entrance here, as well as a WLA branch. And probably a tavern or two. What would you like to do next?

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Tuesday March 30th, 2021 11:15:11 PM


Bliss suggests that maybe a make whole spell could put the pieces back together.

He thanks the sages for their hospitality.

=====

Bliss has a great idea!

"We're here in the Big Float! You can use the great teleportal to go to the South Continent! I think we should go to Hook City to look around, and maybe meet the Iron Dragons!"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Wednesday March 31st, 2021 9:25:21 AM

"I think heading south would be fun, Bliss! though I must confess I've already met many if not all of the Iron Dragons at the Giggling Ghost, I did attend their retirement party after all."

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Wednesday March 31st, 2021 6:03:11 PM


"Well, there is someone I hoped to meet in the South Continent. We were chatting in the Giggling Ghost back at Yuletide," says Murphy. "Meanwhile, though, I need to check in at the WLA. Training, anyone? What would you like to do, edge stylish wife?"

DM Kathy 
Wednesday March 31st, 2021 10:31:59 PM

You discuss possibilities. A jaunt to the Southern Continent? A quick look-in at the WLA? Epic pub crawl?

Soon enough, you'll be back to the serious business of adventuring, but for now, your time is your own.

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Wednesday March 31st, 2021 11:12:27 PM

“Somehow, I get the feeling that there’s time before our next job,” Pressi replied. “I have no problem with seeing some sights this time. Southward it is.”

The Kezz'm (BrianW) - AC 41/21/36; HP 246/248; Boots of Speed (5/10), FoM, GMW, WB 
Thursday April 1st, 2021 12:31:19 AM

"I still don't know what those guys have to do with sage," says Kezzem.

Murphy (KimMc) Water Elem --> Halfling AC 46/T25/F40(N/A) CMB 24 CMD 44 HP 214/214 
Thursday April 1st, 2021 1:23:56 AM


"Very well. I need to spend a few hours here at the WLA. It might be nice to have the electrum tour of the Float - you know we can go into the Giggling Ghost here, right? I'd love to enter through the front door at least once. How about a day on the Float, and in the morning, southward?" Murphy asks the team.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Thursday April 1st, 2021 2:09:46 AM


"Well sure, do let's catch up on our training."

Mookie pecks at Bliss.

"Oh yeah, and we have loot, right? Somebody wanna volunteer to drop it off at the Catacombs and share the proceeds around?"

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Thursday April 1st, 2021 11:16:10 AM

"Murph, that's a great idea! I've never been here before myself, and would love to see what makes the Float tick, so lets check out the city today, and shoot south in the AM!"

DM Kathy 
Thursday April 1st, 2021 10:22:59 PM

You come up with a tentative plan, and spend the afternoon seeing the wonders of the Floating City. Some of them are here on the Gold Level, so you drop in at the WLA, then head to Silverwing's Palace of Lavation for sumptuous baths.

You head up to the Open Air level to see the temples and the parks, and gawk for a while at the Black Dragons' castle. Then you head down to the Fence level to visit the Wold-famous Giggling Ghost.

It is late by the time you make your way to your inn, but you have had a very full and interesting day.

Bliss HP152 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle 
Thursday April 1st, 2021 11:48:27 PM


Bliss orders a famous Flaming Green Gnomish at the Giggling Ghost!

He does not remember much of what happened after that.

Succotash (Jeremy) AC 31/16/29 CMD 23 HP 128/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells 
Friday April 2nd, 2021 9:55:20 AM

At the Giggling Ghost, Succotash looks around and says, "So this is what it is like to enter through he front door!" He heads to the bar, following Bliss's lead, Succotash orders a Flaming Green Gnomish.

Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells 
Friday April 2nd, 2021 2:34:46 PM

(sorry to be MIA, I had a nasty virus and should have asked for a sub but it was out of mind)

Hobie will run along with the group, exploring the city

Pressi (Melvin) - AC 26 (31), HP 144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) 
Friday April 2nd, 2021 6:17:21 PM

Pressi cracks open her flying broom for much of the sightseeing, getting a rather rare view of the city.

DM Kathy 
Saturday April 3rd, 2021 11:59:08 AM

After a fun day of exploring, and a fun night of....well, after the Green Gnomishes you're not quite sure, but you get the feeling it was epic. Anyway, after that, you wake to a new day in the Floating City. You get the sense that your next adventure is just around the corner.

[Everybody take 15,000 XP for this last scene. It's been a pleasure being your DM.]

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