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Ruin


DM Kathy 
Wednesday October 14th, 2020 3:30:57 PM

Succotash and Murphy return from the Catacombs with their last-minute purchases. Hobie shows off his new invisibility ring.

Pressi completes last-minute preparations; Bliss and Kezzem are already ready.

You bid a last farewell to Diara, and, after Succotash uses a few scrolls, you find yourselves standing in a bleak landscape under a threatening sky. Nothing grows here but scrubby grass, and there are ruins dotted here and there as far as you can see. This and this is the kind of thing you see.

You are headed for a particular ruined complex, several buildings surrounding crumbling stone courtyard. Following Diara's directions, you begin heading that way.

DM Kathy 
Wednesday October 14th, 2020 3:31:24 PM

Succotash and Murphy return from the Catacombs with their last-minute purchases. Hobie shows off his new invisibility ring.

Pressi completes last-minute preparations; Bliss and Kezzem are already ready.

You bid a last farewell to Diara, and, after Succotash uses a few scrolls, you find yourselves standing in a bleak landscape under a threatening sky. Nothing grows here but scrubby grass, and there are ruins dotted here and there as far as you can see. This and this is the kind of thing you see.

You are headed for a particular ruined complex, several buildings surrounding crumbling stone courtyard. Following Diara's directions, you begin heading that way.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+26=33 ; d20+10=18 ;
Wednesday October 14th, 2020 5:21:51 PM

Before departure, Succotash says, Welcome to the Slenderstick express. I'll be your captain Succotash Slenderstick. Please keep a firm grasp on the hand, talon, paw, wing or hoof of the creature next to you for the duration of the trip. Our ETA should be be less than a second from now." Less than a second later, The first group arrives, and then he returns and transports the second group a moment later.

When everyone is in the pocket dimension, Succotash says, "And I thought our temple was a fixer upper!" He keeps his eyes peeled for any unwelcome guests, and asks Valerie to do like wise.

Succotash's Perception= 33
Valerie's Perception= 18

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95  d20=16 ;
Wednesday October 14th, 2020 7:06:45 PM

OOC: Even with him flat-footed, it's still about a 50/50 chance for invisible Hobie to hit Kezzem with a melee attack. Rolled a d20 to see if he actually hits. He's good with a 16.

"Maybe not, Hobie, but I'm hard to hit, can take a lot of damage, and can heal myself while smiting whatever hit me, so I do pretty good. By the way, punching your friends is a pretty evil thing. I better check you out. Wouldn't want to get confused and smite you by mistake."

Kezzem will Detect Evil on Hobie.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Wednesday October 14th, 2020 8:30:19 PM


A strange hiccupping comes from Bliss in cat shape.

Mookie says, "Yeah, yeah, the paladin gets off a funny. Good job, per usual."

Highlight to display spoiler: {Mookie is feeling a bit jealous that Kezzem makes Bliss laugh. "When the Kid was young, it was me he laughed at," the bird thinks.

"I'm not jealous!" Mookie telepaths back to Bliss.
}

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+25=36 ;
Wednesday October 14th, 2020 9:57:17 PM

"This is kind of creepy, even for me," Pressi admits. "Someone really needs to fire their maid service."

Could be worse, Pressi thought. She had a mass planar adaptation ready to go for some of those things.

Before a single step is made, Pressi begins to cast detect magic and takes a look around (perception 37+1 for traps). She considers others (shield of faith, flying broom, spectral hand) but she hopes to get a lay of the land first.

---------------

Pressi
Ritual of Warding
Ritual of Spiritual Healing
Heroes Feast (from Bliss)

Harper
Ritual of Warding
Heroes Feast (from Bliss)

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Thursday October 15th, 2020 3:26:11 AM

Hobie does not detect as evil.

“I think I’ve heard of this place. I think it’s called Scott’s Land. As bleak as it looks now, they supposedly have some really great biscuits.”

Hobie will sit back and let his wiser mates get their bearings. He has his bow drawn and is looking out for any signs of danger.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday October 15th, 2020 6:03:22 AM

"I've heard of this Scott's Land, Hobie, I hear they spell whiskey without the "e", which seems rather silly to me. Sadly I don't think this is that place, but upon seeing this place I think I could use a shot of whiskey, with or without the "e"."

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Thursday October 15th, 2020 7:14:16 AM


Bliss keeps on hiccupping cat laughs.

Mookie looks disgusted. "Oh, now everybody's a comedian!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174 
Thursday October 15th, 2020 8:37:44 AM

[busy, ill... catching up]

Before departure, Murphy recommended that the party gather for prayer and petitions in the area of the Sanctuary with shrines to various powers and deities. As they prepare to go to a place of the fae, he prays in the shrine of Eberyon, King of the Fae. He asks for insight and protection for him and the group, for guidance to find them who need rescue. At the adjacent shrine of Maab, he also seeks her favor and wisdom. Next to Lady Justice, whom Pressi serves, on the other side of Eberyon's shrine. He spends a few minutes at each of the other areas - for Pantheon, whom Succotash serves, Domi, Flower, Ffloy (and there he thinks briefly on Bliss's new town proposal), Wardd, Alemi, Kevintar, Gargul, the Culverwood, and last at the new shrine of Kerracles.

Then, prayed up, he joins his friends, and finds himself whisked away to a new realm.

After taking in a 360-degree view of where they landed, the druid with engineering tastes admires some of the ancient stonework, and wonders at how long it might have been since what are now ruins had been serviceable and dwelt in. "Say, before we go far, I have a suggestion. It may or may not be of benefit, but, as Diara explained her mates just wandering this way and that, separating from each other," and here he pulls out the silk rope used by the group up on the moon called Kerracles, "what do you say about us hanging on to this rope as we go along? I'll bring up the rear and keep an eye on the rest of us. If someone gets an urge to let go of the rope and wander off, well at least we will have an early warning."

Murphy takes the light, strong rope, with ready loops through which to place an arm or wrist or hand, and offers it to each person. If some decline, he does not object, yet does recommend, "Well, at least, please remain close."
==========
Heroes Feast (from Bliss)
& other stuff...

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Thursday October 15th, 2020 12:43:30 PM

without another word, Hobie will pull a bottle of whisk(e)y from his bag, take a swig, and hand it to Succotash.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday October 15th, 2020 12:51:58 PM

Succotash excepts Hobie’s offer without a word but he does chuckle a bit.

DM Kathy 
Thursday October 15th, 2020 3:30:08 PM

Upon your arrival, Pressi immediately casts Detect Magic and looks around. The only magic you see is what's on your companions. You check for traps, but you are standing on a random patch of ground. It would be unusual to find traps out here. Once you get inside the ruins, traps are more likely.

Succotash and Valerie also look around, but see nothing untoward. Well, you're in a bleak, desolate landscape rumored to be full of undead, but other than that.

Hobie thinks the place is similar to Scott's Land, although Scott's Land isn't known for harboring undead.

Murphy suggests everyone hold onto a rope, though you are still a little ways from the actual ruin that Diara and her group were exploring.

Cat-Bliss gives a few cat laughs to his friends' clowning, but is otherwise silent because cat.

You make your way to the specific ruins Diara described--several tumbledown buildings surrounding a courtyard. You can see that some of the buildings are little more than piles of stone; some have two or three walls still standing.

Based on Diara's description, you know approximately where two of her companions wandered off. You also know where she lost her remaining companions after hearing screams. Which location do you want to investigate first?

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 
Thursday October 15th, 2020 6:09:21 PM

"Guys, quit joking around, this is serious stuff," says Kezzem.

"Press, you are our resident spooky expert, so why don't you pick which direction to go?"



Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday October 15th, 2020 7:17:50 PM

“Normally, I would vote to go towards the screams, but since it’s been a while, I think our chances of finding survivors would be greater if we went in search of the wanderers”.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+26=32 ;
Thursday October 15th, 2020 9:18:12 PM

Pressi starts by telling people to detect evil away from her... towards the ruins. No evil to be detected here.

Pressi thinks where to start. The ruins are an obvious starting place, but also an obvious trap. She tries to see if she recognizes the ruins as ancient or magical (Know Arcana 32) but she's unskilled in planar, religion or engineering. She continues to detect magic, seeing if anything pings.

"Normally, I'd start with a lay of the land. A flyby, divinations, prying eyes, anything that could give us an edge. But I won't start such casting without group approval, given our limited resources and the time sensitivity.

"I'm not confident about finding survivors unless they've actually been captured for some purpose. I'm also not keen on walking directly into a trap. Which means I actually want to go towards the screams, where I am hopeful we will find more clues than remaining monsters. We need scouting, trap searching, and I'm actually going to cast "hide from undead" on the group now. I want to hold on to detect thoughts for the time being."

(She casts "hide from undead".)

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle  d20+21=29 ;
Thursday October 15th, 2020 11:00:55 PM


Cat-Bliss sniffs around with his cat-nose. He shifts to the form of an old and scarred tom cat (threefold form) and tries to pick up the scent of Diara or her friends. Or anything living in this sad place, honestly.

Survival to track by scent: 29

He tells Mookie, and Mookie the group, about anything found.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174  d20+21=31 ; d20+20=37 ; d20+7=27 ; d20+7=12 ; d20+21=33 ; d20+38=44 ; d20+13=14 ; d20+21=41 ;
Friday October 16th, 2020 1:52:02 AM


Surveillance Afficionado
As no one seems interested in the holding the rope idea, the druid quickly recoils it and places it back in his bag.

"I can perform some flyover surveillance, Pressi. I'll go air elemental, and see what I can see. Anyone want to fly with? Oh, and, though the undead will not be able to see us, any local fae may."

If someone can render him invisible, good. If not, then not.

Murphy will gather information through reliance on his perception, and going into analysis mode, using his training in engineering, the planes, on nature, religion (see rolls below). He tries to apprehend what he can about their environs, including applying tracking abilities via his survival skills to discern if there are signs of recent foot travel in the area.

Whether alone or with another, and if none object, the druid wildshapes into a huge air elemental, and flies up into the air, going first over the screaming area, passing back to Pressi mentally what he can see, discern, discover.

And, should nothing untoward immediately arise as the result of his flyover, he next flies over the other area where the companions wandered off. Reporting back, then returning to the group.

==========
Heroes' Feast
Hide from Undead (Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.)
Knowledge (Engineering): 31
Knowledge (Nature): 37
Knowledge (Religion): 27
Knowledge (The Planes): 33
Perception: 44
Profession (Engineer): 14
Survival: 41 (looking for signs of footprints, or of someone being dragged in the area he overflies)

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d8+6=13 ; d8+6=14 ;
Friday October 16th, 2020 6:32:26 AM

Succotash casts longstrider and air walk on Valerie and then saddles up. "Valerie and I will join you on the recon mission, Murph. (Valerie can move 70 ft per round, but since she will be double moving 140ft per round) Please stay close so I can get us away quickly if things get ugly."

Active spells and daily uses:
Succotash:
hero's feast (13 temp hp)
speak with animals 19/19
dimensional hop 160ft/160ft
channel energy 9/9
agile feet 12/12

Valerie
hero's feast (14 temp hp)
air walk 959/960
longstrider

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Friday October 16th, 2020 11:09:46 AM

"I agree we should go for the wanderers."

Hobie will wait as the scouting team goes off


Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174 
Friday October 16th, 2020 11:34:34 AM

"Sounds good. Let's go, Succotash, Valerie!" says Murphy glad for the recon company, as six eyes are better than two. He matches Val's movement for the most part, but occasionally shoots off to one side or another to change the angle of viewing. (His double move is 240, 'run' move is 600).

DM Kathy 
Friday October 16th, 2020 3:31:02 PM

Kezzem and Succotash briefly discuss which direction to go, but Pressi is in favor of some recon first.

Bliss sniffs around. He has an excellent sense of smell as a cat, but it's been a while since Diara and her party were here. You do catch her scent every now and again, along with the scents of others you assume were her companions. It would be very difficult to follow them as a trail, however.

Murphy changes into an air elemental to overfly the area. Succotash gives Valerie Air Walk to follow. The two of them head off to scout. Hobie remains behind, as do the rest of the group (unless somebody changes their mind).

Murphy and Succotash: how high up are you?

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174 
Friday October 16th, 2020 5:21:42 PM

Going out - say 60' to 100'. On the way back, Murphy will go for a higher-in-the-air lookover at a few hundred feet. If people start loosing arrows, he will shoot up higher.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Friday October 16th, 2020 11:16:56 PM


Well, if Cat-Bliss cannot follow tracks, he at least tries to commit these smells to memory, so that if he comes across a fresher train later, he'll know that its important.

Bliss sends Mookie off to fly with the scouts. His telepathy will let the two teams stay in touch, and Bliss himself turns into a halfling for the moment to relay news.

Mookie passes along anything that Murphy and Succotash report.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+22=23 ; d20+26=33 ;
Saturday October 17th, 2020 10:10:03 PM

Since the consensus is to focus on the wanderers first, Pressi makes an attempt to follow tracks herself using her relentless tracker method. (Survival 23+8, anyone she tries to track gets a ping.)

As she waits for Murphy to message her (remember that the scouters are hidden from undead), she takes some time to wander the area, looking also for traps and for ancient symbols or other markings to indicate what this place used to be.

If anything comes towards them, she uses her Hide in Plain Sight ability (stealth 33 if there's any dim light). She also uses her remote viewing ability (clairvoyance at a point several yards down in the direction the people went - single round only).

-----------------

---------------

Pressi
Ritual of Warding
Ritual of Spiritual Healing
Heroes Feast (from Bliss)
Hide from Undead

Harper
Ritual of Warding
Heroes Feast (from Bliss)
Hide from Undead

Spells Used

L1: 1
remote viewing: 1


Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174  d20+38=40 ;
Sunday October 18th, 2020 8:06:56 PM


Once the flyover has begun, Murphy keeps up a running mental patter with Pressi, telling her of the overview, salient details, areas of concern, signs of movement or habitation, and the like. During his quick side trips, when he returns to Succotash and Mookie, he notes things he witnessed in the side trip, knowing that Mookie will tell Bliss. Between Bliss and Pressi, the rest of the team should have a decent description before the fly-over team returns. In his mind Murphy is planning his sketches of the area.

Along with the earlier perception roll of 44, here's another one of 40. Pretty good, just not Murphy's most acute.

DM Kathy 
Monday October 19th, 2020 1:40:28 PM

[I keep forgetting! Everybody take 17,500 XP for the first scene.]

Murphy and Succotash begin their recon flight. Thanks to her link with Murphy, Pressi hears frequent updates, and can keep the rest of the group apprised. You begin by flying over the area where Diara had heard screaming. You see no signs of life. The stone floor of the ruins is in pretty bad shape, but it is still stone, so it doesn't hold tracks very well. You do occasionally see small flutters of movement, quick and difficult to pin down. Diara had mentioned wraiths; this could be wraiths moving about. You turn and head toward where the party members wandered off. Hmm, interesting. Is that some kind of structure over there? Succotash and Murphy, Highlight to display spoiler: {Make a Will save, DC 36 or begin moving southwest toward that weird structure. Valerie needs to make the save, too. Anybody who fails the save also needs to make a DC 29 Will save. This is mind-affecting, but it is not evil, and does not come from anything undead.}

Bliss is pretty confident he will know these smells if he encounters them again. Mookie flies along with the recon team, providing Bliss with a running commentary. Highlight to display spoiler: {"I keep seeing stuff moving, but it's gone before I can really get a look at it. Didn't that Diary girl say there were wraiths? I'll bet it's wraiths. Or something. Hey, do you suppose it could be lady ravens? Ruins like this would make a great raven stomping ground. Not that ravens do much stomping. Hey, what's that over there? It's like a dome or something." At this point, Mookie needs to make a DC 36 Will save or begin moving southwest toward the dome or whatever it is. Also, if he fails the save he needs to make a second Will save, DC 29. These are mind-affecting effects, but not evil and not from undead.}

Pressi is looking around, but like the others, she finds that the stone floor is not really conducive to tracking. You don't see any signs of traps, and you can't identify any markings or symbols.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174  d20+24=36 ; d20+16=21 ;
Monday October 19th, 2020 3:07:33 PM


Murphy feels a strong mental compulsion trying to draw him toward the 'weird structure,' but the druid manages through strength of will to overcome it. He touches Succotash to grant him Owl's Wisdom (+4 to Wisdom for 16 minutes) to aid him in his battle of wills versus the compulsion (+2 to the cleric's Will save), and says, 'Resist the urge to go that way, Succotash - some sort of fey trick,' perhaps giving him an additional +2 to his Will save via 'aid another' for a total of +4 (subject to DM ruling). He doubts that Valerie or Mookie will be able to resist, but if the two halflings can rein in their wills, perhaps they can prevent the others from flying off.

If Succotash is not compelled, Murphy will use his much greater size and strength to keep Mookie from moving on ahead and will bring him swift back to the party. Should his non-feathered friend succumb, the next post will try to carry that remedy. Can he huge air-elemental-handle a flying dinosaur, a halfling-sized raven, and a holy cleric?

Murphy keeps Pressi updated on the current situation.

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Monday October 19th, 2020 4:09:36 PM

Hobie takes out Katinka's silver dagger and an apple. He carefully peels the apple, trying his best to peel it in one looooooooong piece.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+22=33 ; d20+6=25 ; d20+6=8 ; d20+22=38 ; d20+7=26 ;
Monday October 19th, 2020 6:31:42 PM

Since Succotash is wearing a +2 headband, he only gains a +2 to wisdom from Murphy's spell for a +1 to his save. I forgot to add the +1 from heroes feast, so Succotash's roll is 35. If Aid Another is acceptable, he will pass, if not, he will fail. Either way, Valerie fails.

If Succotash passed the saving throw, he will quickly yell to Murphy, "Grab Mookie and hold on to Valerie or me!". Murphy should only have to be touching Mookie, as opposed to having to grapple the bird, and since everyone should be flying fairly close together as per Succotash's request before departure, it should be a relatively easy task. He will then cast teleport to get his friends away from the compulsion. If the aid another isn't valid, Valerie and Succotash will start heading towards the weird structure. Succotash has no problem overcoming the second save, but Valerie fails that one as well.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174 
Monday October 19th, 2020 6:52:55 PM


Should Succotash request the help outlined, Murphy complies.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle  d20=12 ; d20=20 ;
Monday October 19th, 2020 8:11:56 PM


Mookie fails the first save but somehow, amazingly, passes the second with a nat 20.

He would not resist being grabbed, unless the kindly DM thinks he would!

If Bliss has an inkling that anything is wrong, he tells his friends, "There's a domed temple building that is a source of trouble! I'm sprinting there!" He changes into a cat and starts sprinting. How far is it?

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday October 19th, 2020 9:22:41 PM

Pressi passes along the information to others. "Ok, we have a mind effect, attached to some structure... and attached to vision, maybe?"

She hopes so. Her Will is pretty decent but it's not that decent.

Turning to Hobie, she hands him all of the rope that Murphy gathered before, and ties one end around her waist. She takes some time to blindfold herself, telling Hobie that she needs him to pull her back if she guesses wrong. (She can still use Murphy to guide her in the right direction.)

As she gets to a point right before the fliers succumbed, she casts unseen servant and sends him towards the tower. She then proceeds to slow her own speed.

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 
Tuesday October 20th, 2020 12:45:33 PM

Kezzem summons Rumpus (if he was not already there) and takes off after Bliss on his mount.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 40/T-23/Fl-35 CMD 37 HP 174 
Tuesday October 20th, 2020 1:23:00 PM

When he learns that Bliss and Pressi and others are rushing their way, Murphy mentally 'shouts' to Pressi, "STAY BACK - DO NOT RUSH THIS WAY!! We are coming back to you now. STAY BACK!"

DM Kathy 
Tuesday October 20th, 2020 2:16:15 PM

Murphy is able to withstand the compulsion to move toward the structure. He tries to warn Succotash, but the fascination is too strong, and Succotash can't break out of it. Mookie and Valerie are also affected.

But the intervening few seconds has allowed you to fully grasp what you are looking at. It does look like a structure, but it's not built of stone. It's....some kind of fungus? It looks for all the world like a giant bird cage. A strange glow emanates from within. Oh, and it has tentacles.

For those who can see the thing, Knowledge Nature DC 28 Highlight to display spoiler: {It is a zygomind, a kind of plant creature.}

Cat-Bliss takes off as fast as his kitty feet will run! Kezzem summons Rumpus and prepares to follow.

Pressi gets out the rope and makes ready to follow as well. Murphy warns her not to move, but she's not the one to worry about; it's Bliss that's already moving.

I'm going to step OOC to explain the effects, because I think it will be clearer. Everybody within 300 feet of this critter (right now that's Murphy, Succotash, Bliss, and Mookie) must make a DC 36 Will save every round or be subject to a Fascination effect, compelling them to move toward it. Creatures subject to the Fascination effect must make a second Will save, DC 29, or be subjected to another effect that so far only Valerie has experienced so nobody is sure what it is yet. Valerie doesn't need to make any more saves for the time being.

Here's the kind of weird part: anybody who has seen the creature knows it is a threat. That means that the Fascinate effect no longer compels them to come closer--however, it still subjects them to the other effect, so people still need to make those Fascinate saves. Right now, Bliss is the only person subject to the Fascinate effect who hasn't seen the creature. Valerie, who has succumbed to the second effect, will still continue to move toward the creature unless she is somehow stopped.

This effect is mind-affecting, not evil, not poison, and not caused by undead.

Please let me know if you have questions.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+24=44 ; 16d6=43 ;
Tuesday October 20th, 2020 4:39:36 PM

Succotash makes his save (Rolled 44) though he is currently at the mercy of Valerie at the moment, as he is sitting in her saddle. He decides to drop a firestorm on the plant creature that is obviously the cause of the problem. The spell does 43 fire damage. (DC 27 reflex for half) If the plant creature fails it's save, it catches fire, and takes an additional 4d6 fire damage per round, until the flames are extinguished. A full round action and a DC 20 reflex save are required to extinguish the flames.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday October 20th, 2020 9:53:35 PM

(OOC: I'm actually kind of thrilled that I guessed half right that it was tied to vision, even if I got it backwards.)

(I'll go ahead and assume that Murphy zapped me what's going on, including a picture.)

Pressi pauses as she understands the severity of the situation... and how personally unprepared she is to even help anyone like that. To dispel, she would have to get close. To curse, she would have to get into the area. To avoid the fascination... it would take a lot of luck.

For now, Pressi makes the only move that comes to mind - she casts an insect plague (5 swarms of wasps) upon where Murphy directs her from the comfort of well outside the zone.

---------------

Pressi
Ritual of Warding
Ritual of Spiritual Healing
Heroes Feast (from Bliss)
Hide from Undead

Harper
Ritual of Warding
Heroes Feast (from Bliss)
Hide from Undead

Spells Used

L1: 1
L6: 1
remote viewing: 1


The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 
Tuesday October 20th, 2020 10:22:36 PM

In case it matters, anyone within 10 feet of Kezzem gets a +4 morale bonus vs. charm effects. Kezzem himself is immune to charm effects. I don't know if that will apply or not. (If I wouldn't have dipped rogue, he would apply this bonus on compulsion effects too; blame evasion for being too awesome).

Kezzem urges Rumpus forward after Bliss. If he gets to him AND it is clear Bliss is enchanted, Kezzem will cast Protection from Evil on bliss. Assuming the effect from an evil creature, Bliss will get another save (with
a +2 bonus if he doesn't have a cloak of resistance).

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 
Tuesday October 20th, 2020 10:24:06 PM

If Bliss is not effected and at least a third PC is within 40 feet, Kezzem will cast prayer instead, giving everyone within 40 feet a +1 luck bonus to saves (among other things).

Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174  d20+21=36 ; d20+18=33 ; d20+33=47 ;
Wednesday October 21st, 2020 2:04:14 AM


Murphy has already taken up Mookie (as indicated last round). This time he recommends to Succotash. "Teleport us, Succotash. That thing is a zygomind, and our best bet is to get us back where we landed on this plane, and get the others back, too! We can take it, but rushing in is not the way."

"EVERYONE - BLISS - HOBIE - KEZZEM - PRESSI - BACK!!! IT'S A ZYGOMIND, AND CAN EASILY DOMINATE AND KILL MANY OF US IF WE JUST RUSH IN!! BACK, I SAY!!"

He redirects Valerie, pushing her around to head back the other way. Murphy's speed is nearly twice that of Valerie, and he is much, much larger. And strong and nimble. He's not trying to hurt her or penetrate her thick skin, merely staying in contact with her and flying her back - Touch AC 15 - rolled a... should have been 34, not 33. Move 250 (not 240 - forgot to include fleet feat), less Valerie's speed - 120 - perhaps net 130 back toward starting point.

Might we know distances traveled under the circumstances? Were we a few rounds out? Half a mile? A league? (j/k) From planar landing point to the zygomind... about how many yards? And how far away when the effects kicked in?

He had been sending as much of a mental picture of the place as he could to Pressi, and the plant creature is, what, colossal in size? She should have a fair feel for where to place the swarms.
============
Knowledge, nature: 36 - he knows a fair amount about the plant creature
Touch vs Valerie: 33/15
Will save w/ hero point: 47 (Murphy figures if he succumbs, their party will suffer heavily)


Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle  d20+11=25 ; d20+11=30 ; d20+12=20 ; d20+12=20 ;
Wednesday October 21st, 2020 10:30:53 AM


Mookie saves: 25, 30
Bliss saves: 20, 20

Not sure what the effects of failing these saves is, but, if possible, Bliss and Mookie backpedal and retreat away from there.

Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells  d20+50=59 ; 2d6+13=20 ;
Wednesday October 21st, 2020 11:15:06 AM

Hearing Murphy's warning, Hobie will stay in his place.

I'm not sure of the distances here, of how far everyone has traveled, but if Succotash and Valerie are within a few hundred feet of Hobie, and if he can see that Valerie is compelled and pulling herself and Succotash toward the dangerous creature, he will fire an arrow at her in an attempt to disrupt the compulsion effect. He will first use his wand of True Strike, and then fire an arrow with all of his optional damage additions removed, but even so, his arrows kinda hurt.

Attack = 60 (the maximum in the drop down is 50, but my bonus is 51)

Damage = 20 Nonlethal

"IM SORRY VALERIE!!!!! SUCKER WILL HEAL YOU!!!!!"



Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday October 21st, 2020 11:19:51 AM

forgot to mention that its -2 to hit for each 220 feet that Valerie is from Hobie, but it should still be enough to hit her 38 AC if she is within Hobie's maximum range of 2200 feet

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