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Adventure Land
A Passage to Cthonia


DM Kathy 
Thursday April 2nd, 2020 2:17:01 PM

Murphy talks to the animals to get their preferences. Mowa wants to come with you. She is tired of this valley, tired of this stupid town, tired of captivity. She wants to leave as soon as possible.

You talk to the ocelots. They do have names, and you have known them for some time. Your DM was hoping to slip by without thinking of the actual names, but alas. The girl is Nia; the boy is Lio. They decide they'd rather spend a bit more time here with their family, then have you teleport them once you've found a suitable place for them.

Succotash rejoins the group, knowing that he has at least made a start on mending fences with his father.

Bliss is eager to depart; Kezzem is as witty as ever. Tali prepares and casts her traveling spells.

Pressi feels that going overland is your best course, and nobody else seems to feel strongly about it, so you leave the Valley by the seldom-used North Road, heading into the Scab. Mowa the lioness paces by your side; the ocelot siblings remain in Humble's Ford. It is still winter, and you have set off early in the day, so a silvery frost clings to every bush, tree, and rock you pass. It is beautiful. And also cold.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Thursday April 2nd, 2020 2:39:13 PM

"Brrr, it's chilly out," says Kezzem. He casts Endure Elements on himself and on Rumpus.

"So anyway, I'm thinking of calling this dagger Ice and this one Fire. I'm even working on a Song about them. I call it...a Melody of Frost and Flame."

[DM edited header to remove an extra link tag.]

Succotash (Jeremy) 
Thursday April 2nd, 2020 6:55:46 PM

Succotash casts endure elements on Valerie, as she is cold blooded, but stays relatively comfortable in his winter clothing. He is glad he went home, and is looking forward to spending time in Merrydale again soon. Maybe he’ll take some of his friends along next time, maybe if his dad sees how amazing his fellow Swords are, he may learn to understand his life choice. He is excited to be back on the road, this time heading to places he has never been before, and he is almost giddy at the thought of seeing new things and places.

Subbing for Bliss (Jeremy) 
Thursday April 2nd, 2020 6:58:34 PM

Bliss turns himself into a cat and trots alongside his friends, while Mookie flies overhead.

Pressi (Melvin) - AC 25, HP 96/111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday April 2nd, 2020 9:50:37 PM

Pressi gives Murphy's hand a squeeze as they see the ocelots off.

For the most part, Pressi alternates between riding on her broom and riding on Harper. The jungle cat somewhat remains standoffish to the ocelots but remains closeby.

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday April 2nd, 2020 9:53:35 PM

Header fix

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Friday April 3rd, 2020 1:45:32 AM


Murphy happily returns Pressi's squeeze of the hand. It has been pleasant working together with her in training ocelots Lio and Nia. And he has enjoyed Harper's studied indifference.

Murphy waits for Succotash to pray a blessing over their expedition, and also has requested that Sarabella Lovesong see them off in the morning with a prayer - or to send another to do so, should she not feel up to it. Hazel and Alouryn surely will be there to wave goodbye, and like as not promise to continue watching over the Sanctuary of Humble's Sword and the various projects underway.

It had been mentioned a while back that Murphy would enlist his sister, Leska Rose, a druid, to help with the menagerie and care of the animals over the winter. She does come to help, but can be there usually 4-5 days at a time, followed by 4-10 days off - she has occasional business in Angel Springs and elsewhere. But good care of the animals, and helping the staff better to understand their needs and care? Absolutely.

Perhaps predictably, Murphy shows up with a cart. Some folded tents, tarps, poles and blankets are visible, along with a chest along one side and a barrel along the other. "Right, if we need to abandon it along the way, we do. But sometimes if someone is hurt, or tired, they can ride in the cart. Besides, cats like to sleep most of the day. Anyone want to carry her, or argue with Mowa? Quick! Now is your chance to talk me out of it." Without really waiting for anyone to object, the towhead sends a wave through the leather reins and says, "Nutmeg, Sugar, giddup!"

Subbing for Bliss (Jeremy) 
Friday April 3rd, 2020 5:25:27 AM

At Murphy's mention of cat's liking to sleep a lot, Cat-Bliss jumps into the back of the cart, curls up and takes a nap.

Succotash (Jeremy) 
Friday April 3rd, 2020 5:34:39 AM

At Murphy's request, Succotash, from his saddle on Valerie, offers up this prayer:

"God's of the Wold I call upon you all asking for your guidance, and protection, as we depart for places unknown for us. We are sure to find trouble along the way, but I ask that you would guide and protect us in combat, or any other obstacle we may find along the way. We seek nothing but to right wrongs, stop evil, and protect the innocent, so any help you can offer is greatly appreciated. Thank-You for the gifts we have received, and will receive in the future"

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday April 3rd, 2020 1:34:29 PM

Hobie is happy to follow Pressi overland. He will handle the cold so long as it is only uncomfortable, but if it gets cold to the point of pain, he'll use his wand of Endure Elements

DM Kathy 
Friday April 3rd, 2020 3:37:51 PM

Murphy has brought a cart and--horses?mules?--anyway, something to pull it. He explains it will be a good place for Mowa to nap as you travel. Mowa looks skeptical.

Succotash says a prayer, and several adventurers resort to an Endure Elements for the cold. Mowa does not sleep in the wagon that first day, but Harper and cat-Bliss are more than happy to take her place.

The first day is cold, but bearable--however, it gets colder as you travel. More and more of you need Endure Elements to feel comfortable. Mowa doesn't like it at all. You had warned her about the cold, but experiencing it is something else. She is clearly unhappy, and makes her frustration known with growls and little nips.

[There was some confusion about this; only Mowa is with you. The ocelots stayed behind; you will get them when you've found a place for them.]

You travel for several cold, but uneventful, days. When it snows, Mowa finally consents to ride in the cart.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Friday April 3rd, 2020 3:46:01 PM

A Passage to Cthonia

Tali once again leave Rayya behind to watch their collective belongs, and to occasionally play with the new arrivals.

Tali having packed all her needed gear in her haversack / pants o' plenty, heads out with the group. She hopes her newly acquired gear helps her on this journey.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Saturday April 4th, 2020 12:41:18 AM

"Maybe you could have Murphey carry her in his portable hole," suggests Kezzem to Tali.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Sunday April 5th, 2020 12:22:50 AM


One thing I neglected to mention is that Murphy also is bringing along his riding dog. Seeing the prevalence of felines in the back of the cart, when he gets tired, Skipper will sometimes jump up on the seat next to Murphy up front in the cart. But he has pretty good endurance, so does not mind spending a fair bit of time trotting along with the group, often checking out the smells and curiosities he spots along the path.

On the first day out, Murphy mentioned to the group, "These my ponies Nutmeg and Sugar have provided transportation to the group since the Humble's Sword took its first trip outside of the town, along with Pippa, who is now Hobie's valiant mare." [See Murphy post October 10, 2013, and Murphy's and Hobie's posts of November 10th, 2017] "She once was under a tree that got fireballed by a bad goblin named Ringrot, yet she managed to run off - took half a night to catch up to her. Tough, resiliant is she! And definitely improved under Hobie's care." A few days later, he added this thought. "This cart can be pulled by only one pony, and the way the harness is set up, it's easy to change from a two-pony cart to a one-pony cart. But they seem to love pulling together."

"I went to the Catacombs," Murphy replies to Kezzem's suggestion to Tali about where to quarter Rayya. "There's not as much room in the portable hole as there was last month. Besides, I thought I have heard of a mage who had a pouch or satchel or something that allowed him to carry his familiar safely, and the critter could eat and sleep and breathe and all inside, until he needed to pull it out. Maybe Tali can get one of those, or have someone make one. Maybe Mookie might know something about that - he used to work in the Catacombs."

A couple days out, he asks Mowa if she would like for him to make her a warm wrap. As she seemed to snarl at the initial suggestion, he does not mention the notion again until the snow starts to fall, though he does place winter blankets about the back of the cart so the cats get used to them. "About that wrap - I use some of these winter blankets here." The ones he speaks of are sized for humans, not halflings. "If you'd like, I'll start to sew one for you." If she is game for the idea, he has someone else sit in the driver's seat of the cart for a while as he begins to fashion a wrap for Mowa. He has needles and thread. He goes to work. He sings some of the songs he grew up on, being from a family of singers, musicians and storytellers.

"Say, on a trip like this, sometimes reading a good book can fill the hours with more than beautiful scenery. I've got a copy of my journals of Humble's Sword - from Day One until a few days ago. Was able to fill in what I missed when I was whisked away to explore the planes by talking with each of you all - and Tiana, and some of the townsfolk. If anyone wants to read the story of who we have been, and how we got to where we are now - just ask, and I'll lend you one of the volumes. I'm working on volume 4 these days." [If anyone wants to simulate reading the journals, well, go all the way back in the Archives to the start, and get to reading!]
------
To DM Kathy: Murphy's ponies and dogs are shown in his CS toward the bottom of the Equipment tab.

Subbing for Bliss (Jeremy) 
Monday April 6th, 2020 10:26:14 AM

Cat-Bliss snuggles in Mowa, enjoying her extra body heat.

Succotash (Jeremy)  d20+22=28 ; d20+9=26 ;
Monday April 6th, 2020 10:29:45 AM

Succotash keeps his eyes peeled for any threats or what not (perception 28), while Valerie keeps her nose to the wind (perception 26)

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Monday April 6th, 2020 1:14:36 PM

To Murphy's offer to get in a good book, Pressi reminds him that she's waiting for the movie.

More seriously, Press continues to help take care of the animals, scout the area, and otherwise watch the scenery. She also uses occasional divinations like find the path or her clairvoyance ability.

DM Kathy 
Monday April 6th, 2020 2:04:15 PM

Mowa scorns the offer of any kind of warm wrap, though she magnanimously allows the other animals to cuddle up to her. If they want.

The snow day is the worst, and coldest day you face. Shortly afterward, you round the isthmus and begin descending toward Cthonia. The temperature warms noticeably day by day. Soon, you pack away your winter things.

A little over a week after you left Crescent Valley, you find yourself camped on a ridge overlooking the lush, verdant growth of Cthonia. You will enter the jungle tomorrow.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Monday April 6th, 2020 3:29:40 PM

Kezzem and Rumpus are fine with the temperatures, thanks to the magic of Endure Elements.

"If any body else wants to keep toasty warm, just say the word," offers Kezzem. "I can help two more of you endure these elements."

"Cthonia? I don't like the sound of this place. Not enough vowels in the first part of the name. That is never a good sign."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday April 6th, 2020 4:56:25 PM

Hobie packs his winter gear away in his handy haversack where he can get it should the need arise again. He dresses himself in light, but long sleeved clothing to protect against bugs in the approaching jungle.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=47 ;
Tuesday April 7th, 2020 11:16:36 AM


"What is a moo-vee?" Murphy inquires of Pressi. Her occasional use of terms totally outside of his frame of reference often leaves him puzzled. If only he had traveled to all the places she had in her youth, so many more things might he know. But that's part of why he loves her. She expands his world. Or, at least, tries to.

He talks with Mowa as they look down upon the jungle. "Have you lived in a jungle full of plants as we see below, or more in grassy plains?" he asks her. He thinks about how he might want to change up his spells in memory to adapt to the terrain they are about to enter.

He observes the layout of the terrain before them, using the advantage of the height they enjoy to mentally catalog landmarks, the shape of the terrain, and the distance he can see. "I'll be back in about fifteen minutes. Go ahead and move ahead. I want to take a look from a higher place." He moves away from others, shape changes into a huge air elemental, and shoots up and over the area below. He goes about seven miles out, then takes a broad loop around and back to whatever short distance the group may have traveled during his brief jaunt.

He reports on what he has seen.
==============
Perception: 47 - during overflight of jungle

[It will likely take a day or two to make the changes on his CS - super busy]

Succotash (Jeremy)  d20+22=42 ; d20+9=22 ;
Tuesday April 7th, 2020 1:12:40 PM

As the temps start going up, Succotash packs away his cold weather clothes, putting them in his handy haversack. Valerie is almost giddy, if a dinosaur can be giddy at being in the jungle. They both keep their senses open while traveling, just in case something means them harm.

Succotash perception 42
Valerie perception 22

Subbing for Bliss (Jeremy) 
Tuesday April 7th, 2020 1:14:17 PM

As the temps go up, Cat-Bliss decides to stretch his legs, and sharpens his claws on a nearby tree.

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Tuesday April 7th, 2020 2:06:11 PM

"Uh uh," Pressi teased Murphy. "First you tell me what is this reading while traveling, as if reading materials were portable and easily mass produced for a highly literate population. Why, it's almost like moo-vies are just as likely to exist in this period as a compact notebook with a pen."

You can actually hear her wink.

(And that is why policing references is a sucker's game.)

Before they enter the jungle, Pressi flies overhead of the entrance.

Afterwards, she helps the group prepare camp.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday April 7th, 2020 3:04:55 PM

Now Murphy is quite perplexed. "Mass-produced? Three to four copies of our journals exist. I've written the original and a copy. My brother has made two copies - one for the WLA, and one kept at my family's place." He pulls out penk and ink. "You see me writing frequently with these - almost every night as we go out adventuring. And portable? Why, I port them all over the place. You are silly, Pressi, sometimes."

(I see a reversal of real life here. It is often I who tease my wife with absurd references, and she who answers seriously.)

DM Kathy 
Tuesday April 7th, 2020 3:31:40 PM

As you approach the jungle, Murphy asks Mowa whether she has lived in a similar place before. She has not; the home she remembers had grassy plains. The ocelots would do well in this jungle; Mowa may need to travel all the way through to the plains on the other side.

Hobie and Succotash stash away their cold-weather gear. Cat-Bliss just enjoys the warmer weather.

Kezzem doesn't like the name "Cthonia," because the vowels are unevenly distributed. Your DM would add that, despite the name, the place is not underground, which threw her off at first.

Before you enter the jungle, Pressi and Murphy do some aerial reconnoissance. You see that the jungle foliage is very thick indeed, and that there isn't much of a road, which could be a problem for the wagon.

As you travel into the jungle, you discover that, yes, the wagon is going to be very difficult to get through. The road you've been following quickly narrows to a footpath with thick vegetation on either side. Your pace slows to a crawl as you try to ease the wagon through.

Also, it is quite warm beneath the jungle canopy. It isn't long before most of you are sweating freely. Was it only a few days ago that you were too cold?

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday April 7th, 2020 4:32:46 PM

As Hobie starts to sweat, he turns to his friends and asks “So are we sure we need this wagon?” Can anybody shrink it?

As they enter the jungle and move through it, Hobie has his bow at the ready and is constantly looking out for any danger that might come about.

(Ooc: we are on the ponies right?)

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday April 7th, 2020 8:52:05 PM


"I see a few options, maybe you all have more," says Murphy.
* Yes, Hobie, if we have someone in the group who can cast the shrink spell - it's third level, and it's one I checked into as we were discussing how to get all the wagons and such quickly from Crafter's Crossing to Humble's Ford. That could resolve the issue.
* Another idea: I can change into a hulking earth elemental, and make a road through the jungle. That would be interesting.
* Or: I put most of the stuff in the wagon in the portable hole, then, as a huge air elemental, fly the cart ahead until it's almost out of the jungle, then fly back to rejoin the party. Not that that would attract any attention.
* Or: we abandon the cart.
* Or: Disassemble it, and take the key components in the portable hole. I have most of another cart already with me.
"Other ideas?" Murphy asks. "I might be handy to have a cart later, but likely we won't die without it."[Keeping this short in case people ask him questions he can answer.]

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday April 7th, 2020 10:28:43 PM

"Oh, I know this one," says Kezzem. "A movie is like a play, Murphey, but with cows, ain't that right, Press?"

"Maybe if you took a few levels of paladin and took a celestial cart as your mount, you could summon as needed like I do Rumpus," suggests Kezzem unhelpfully.

Subbing for Bliss (Jeremy) 
Wednesday April 8th, 2020 5:44:36 AM

Bliss turns back into a halfling and says if you can shrink the cart, do it, otherwise, lets just leave it here and pick it up on the way home.

Succotash (Jeremy) 
Wednesday April 8th, 2020 5:49:33 AM

Succotash agrees with Bliss about the cart. As he starts to sweat, he is surprised how the weather can change so drastically from region to region.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Wednesday April 8th, 2020 1:28:39 PM


To speed things along, Murphy agrees. "I'll need a few minutes to transfer the contents of the wagon into the portable hole. Could use some help from those with bulging muscles. Also - no extradimensional items in the hole." So saying, he takes off Bill's Splendid Pants O' Plenty - and is wearing some light pants underneath, so no one, especially Murphy, needs blush. He removes any other such things, such as his handy haversack. He gives his ponies fodder bags so they can eat a bit. Then he opens the portable hole. A ladder can be seen right at the top of the hole. He climbs up and down a few times. The chest goes on top of a stack of chests - easily reachable without descending. He empties the barrel of most of its water, and tucks it into a free spot.

He puts his pants back on, and haversack. He marks the local vegetation - and has been keeping track of it as they went along, so figures he can find the spot again.

"All right, let's go!" Murphy says with enthusiasm and a smile. He tells his horses that the going should be easier now - placing them in the middle of the group so that the way can be slightly cleared before they have branches slapping their faces.

DM Kathy 
Wednesday April 8th, 2020 2:31:46 PM

Hobie urges Murphy to shrink the cart or just ditch it, while Kezzem discusses the merits of Dial-a-Horse. [OOC: I pictured you guys on foot, but you can be on ponies if you prefer. Just let me know.]

Murphy, realizing the cart is just impractical for jungle travel, moves his items to other conveyances, mostly the portable hole, unhitches the ponies, and leaves the cart behind.

Harper, Bliss, and Mowa are therefore consigned to walking, but they don't seem to mind that much. Mowa is clearly appreciating the warmer climate, and curious about the jungle around her.

Valerie is simply beside herself with excitement. She loves the climate, and the surroundings. She can smell other dinosaurs. She can even smell other velociraptors! Succotash doesn't have a mental link with her, but her excitement is clear and it isn't hard to guess the cause.

You make better time without the cart, and soon you are deep in the jungle.

Later in the day, you come upon an unexpected sight. There is a crossroads of a kind--a meeting of two jungle paths--and set up there is a small trading booth. There is a large table, with goods on display, with neat bundles of goods off to the side, and a small tent pitched behind. Manning the table are two kobolds! They wave and call greetings as you approach.


Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Wednesday April 8th, 2020 9:37:48 PM

In the Jungle...the Mighty Jungle

Tali hovers across the Woldian surface, above 3 feet. Trailing behind the group, staying on the lookout for anything.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday April 8th, 2020 10:49:14 PM

"So I was thinking...what if we developed some magic stone tablet or something that would let you summon a pony when you need one as paladins like me can do. That sure would be a great way to get a ride, and we could make a nice profit! We could call it...huver. Like hooves but spelled all foreigny."

"A shop? Here? I thought we already did the catacombs. In fact, I'm quite sure of it. I even sang a song about it."


Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Wednesday April 8th, 2020 11:16:33 PM

Pressi takes some time to approach the kobolds. She takes some time to ask who they even sell to.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday April 9th, 2020 12:08:47 AM

To Kezzem “Magic stone tablet? How about just a scroll of ‘Mount’?”

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=56 ; d20+19=21 ;
Thursday April 9th, 2020 1:35:46 AM


Murphy laughs aloud at Kezzem's suggestions. "Yes, cows, definitely." "Celestial cart?!?" Good thing the druid wasn't drinking, or there would have been a spit-take.

While traveling through the jungle, Murphy gathers samples, shoots, and seeds from various flora. He especially is on the lookout for the fabled darkwood - the wood and bark are marvelous for fashioning various items, including weapons, armor, and, as his father has done, very high-quality woodwind instruments. If by now he has not found any, he does ask the kobolds if they have heard of it in these woods.

"You wouldn't happen to sell wands, now, would you? Such as a wand of shrink?

"And, by the way," he asks, nodding toward Pressi and her query, "how is it you found yourselves setting up shop in the midst of this selva?"
========
Search for darkwood: Perception: 56
Knowledge, nature: 21

Succotash (Jeremy) 
Thursday April 9th, 2020 6:49:33 AM

As Valerie is getting excited, Succotash uses his speak with animals to ask her what’s up. When he hears her answer, he says to her, “This must be a homecoming of sorts for you, hopefully we won’t meet any of you crankier, and more powerful relatives”. When they spy the Kobolds, Succotash whispers to his friends, “Be careful, kobolds aren’t known for their trustworthiness”.

Subbing for Bliss (Jeremy) 
Thursday April 9th, 2020 6:51:51 AM

Hearing Succotash’s warning, but not paying any attention to it, Bliss walks towards the Kobolds and says, “What’ch selling?”

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Thursday April 9th, 2020 11:39:41 AM

To Hobbie: "But not everyone can cast scrolls."

To Murphy: "Maybe a celestial mimic in the shape of a cart?"



Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday April 9th, 2020 12:44:22 PM

Hobie will be happy to peruse the Kobolds' goods.

"Hey there, whatcha'll got for sale?"

DM Kathy 
Thursday April 9th, 2020 3:47:52 PM

Tali hangs back a bit, and Kezzem is still enthusiastic about his huver idea, but most of the group approaches the kobold's trading station with curiosity. Succotash warns his companions to be on their guard.

Murphy asks whether they have wands, but a glance at the merchandise reveals that they probably don't. You see clay bowls, plates and pitchers; woven mats; leather goods made from--is that crocodile? Over at the end of the table are exotic-looking weapons, and some mysterious concoctions in glass potion bottles.

Hobie and Bliss ask what the kobolds have for sale. "Many things!" one of them replies. He? Probably he. He picks up a colorfully decorated clay bowl. "Bowls for fruit or meat!" He gestures to the potion bottles, "Cures for jungle poisons. Also, jungle poisons!"

Pressi asks who they even sell to. "People," the same kobold replies. "People come through on paths, and we see them and say, buy our things!" He points down the other path. "That way Crystal Beach. Boats come there, and people come from boats."

The other kobold has been watching you carefully. When his companion is finished speaking, he says. "You have weapons." He points to Tali. "And that one flies. Maybe you are heroes?" It's hard to read kobold expressions, but the tone of his last question sounded hopeful.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday April 9th, 2020 4:44:32 PM

“We are in fact heroes. Pound for pound, the greatest heroes in all the Wold! Are you in need of Heroes?”

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Thursday April 9th, 2020 7:35:11 PM


Murphy was going to say, "That's a question for Bliss to answer." But, in light of what Hobie reported, Murphy instead says. "Yes, and we are very humble, too. Very humble. How might we help you?"

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Friday April 10th, 2020 5:53:23 AM

Not letting his guard, Succotash says, "We are the heroes known as Humble's Sword, perhaps you've heard of us, we did slay a dragon at the Battle of the Sargrass Plains after all?" He than skeptically asks, "What can we do for you?"

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Friday April 10th, 2020 2:35:30 PM

As Succotash declares them heroes, Pressi makes a "kind of" hand motion. "Well... we often mean well."

When she finds out that there is a beach nearby, she makes her displeasure of being trapped in these close quarters well known.

She can barely resist the bowls and mats - the more kitsch the better - but she eventually turns her eyes towards the exotic weapons and potions, casting detect magic, detect poison and read magic (from tatoo) upon them. "Anything in particular you would recommend to a couple of jungle travelers?"

DM Kathy 
Friday April 10th, 2020 3:17:07 PM

[I've been meaning to include this skill check for two days now!]

Knowledge: Local DC 20 Highlight to display spoiler: {These appear to be K’tthhykk kobolds, a peaceful tribe that has recently increased its efforts to trade with the outside world.}

Some of you are reluctant to speak up, but Hobie, Murphy, and Succotash confirm that you are, indeed heroes!

"And they are small, like kobolds!" the kobold says to his companion.

"Yes," the first kobold replies. He turns to you. "Our village has need of brave people. You go to our village? Talk to Chief? And Auntie?"

Pressi, meanwhile, is examining the goods for sale. You have come to the right place for "primitive kitsch;" everything is decorated in bright, colorful patterns. In particular, a small jug with blue and green lizards all over it catches your attention. The weapons are also decorated. You see blowguns, darts, bolas, and spears. Most seem to be sized for Big Folk; the kobolds clearly created them just for trade. A few of the potion bottles do detect as poison. You ask if there's anything in particular they recommend, and of course, they recommend all of it.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20-1=10 ;
Friday April 10th, 2020 7:09:01 PM


Bliss is excited at the shopping opportunity. "These bowls look perfect for cats to drink milk from." He buys two of the prettiest bowls for sure.

He asks if they have any bug ointment. "These flies and midges are super annoying." he says.

When he hears that they have need of heroes, he is glad to say he thinks the group should go visit Auntie and the Chief. He tries to figure out if they are honest or not ...

Untrained Sense Motive 10. "They seem on the up and up," he says.

"What's your take, Brother Succotash? Sir Kezzem?"

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74  d20+21=30 ;
Saturday April 11th, 2020 1:13:43 AM

"Yes, we are small like kobolds," says Kezzem. "And as Murphey has said, we are quite humble. Especially our swords. They almost never talk and brag about how good they are slashing things. Not like my fancy daggers. They never shut-up about how good they are at stabbing!"

Kezzem will look over the kobolds. (Detecting Evil). He also puts his considerable lie detection skills to use. (Sense Motive 30).

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+13=28 ; d20+26=37 ;
Sunday April 12th, 2020 4:13:29 AM


"Please tell me what jungle poisons you have, their nature and effects," Murphy requests. "What do they do, what plants or animals or other things do they come from?

"And what cures have you for jungle poison? How are the cures made? If you answer these questions fully, I would be willing to purchase some of each item - both poisons and cures."

To encourage them further, he asks, "Are you kin to the K’tthhykk kobolds? I've heard good things about them."

If this question pleases them, and he learns they actually are members of that tribe, he expresses delight to actually meet them. He introduces the members of the group to them, and requests their names.

"Now, tell us of the Chief and Auntie. Are they nearby?"

Murphy does nudge them back to answering his queries about the poisons and antidotes should they get too distracted by the other line of questioning.

1. Detail poisons and antidote information
2. What about K'tthhykk kobolds?
3. Tell us about Chief and Auntie

============
Knowledge: Local: 28/20
Sense Motive: 37 [Most folks have layers of motives. Murphy works to see how many layers he may perceive from the kobolds.]

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Sunday April 12th, 2020 1:41:42 PM

Kobolds?!

Tali having left Rayya at home, hovers along sporting her new gear.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+13=21 ;
Monday April 13th, 2020 5:55:44 AM

Sense motive 21 (To determine if the kobolds have anything up their sleeves)

If Succotash senses that the kobolds are legit, he says, "I see no reason to doubt these fine descendants of dragons, if they need a band of heroes, well, that would be who we are!"

If Succotash suspects something, he says, "I'm not sure I trust these guys, but I think we should use caution and investigate none the less.

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Monday April 13th, 2020 1:22:29 PM

Pressi inevitably buys the big jug. She considers the weapons but not even she knows how to use any of them.

DM Kathy 
Monday April 13th, 2020 1:33:00 PM

Bliss thinks the bowls are just right for cats! You find two especially pretty ones; one with a pattern of leaves in various shades of green, and another with an abstract pattern in your favorite colors. Each bowl costs a gold piece. You ask about bug repellent, and one of the kobolds shows you a small clay jar of ointment. It smells awful, but the kobolds assure you it keeps bugs away. They want 5 silver pieces for it.

Kezzem finds that the kobolds do not detect as evil. He senses they are being honest. Likewise, Succotash can tell that they have nothing up their sleeves. They don't even have sleeves!

Murphy asks whether the kobolds are kin to the K’tthhykk. "Yes!" one of them says. "We are K’tthhykk. That is our tribe!" They both seem pleased that you have heard of them. The one who first spoke to you is called Ka; the other is Khyshk.

You ask them about the poison, and they describe what it does. They decline to list all of the ingredients, saying it is a tribal secret. From their description, however, you are pretty confident that it is an herbal concoction that works like Drow poison. They ask 90 gold for it. They also describe the antidote. Again, they don't list all the ingredients, but you think its effect is similar to that of antitoxin. They ask 60 gold for it.

"Our chief is Sskurhe," Ka says. "He is a good chief. Wise and strong. Auntie is--" he and Khyshk exchange helpless shrugs. "Auntie is Auntie. Very old kobold. Everyone has much respect for Auntie."

"Our village is called Sskthk," Khyshk adds. "It is one day journey from here."

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Monday April 13th, 2020 2:16:16 PM

"Ack, Bliss! I don't know about bugs, but that will certainly keep halflings away."

To the kobolds he says, "Your village is Ssk...ssk...Do you happen to be selling any letters here? I'd like to by a vowel!"

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday April 13th, 2020 3:16:20 PM

(Are we allowed to use poisons? I know a lot of GMs say it’s evil to use poison. If it’s okay for us...)

Hobie speaks up “I’d like to buy a couple doses of the poison, as well as a couple doses of the antidote. You never know when it could come in handy”

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Monday April 13th, 2020 8:43:37 PM


Bliss gives 5 gold for two Cat Bowls and 6 jars of Bug Unguent. [OOC: PC Sheet updated]

Bliss laughs out loud [as does his player] when Kezzem asks to buy a vowel!

"Good one, Sir Kezzem," Bliss declares. "No offense, good kobolds! Just that your language is a jaw breaker for us!"

After the shopping is done, Bliss changes into a cat for the trip to the kobold village.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+14=31 ;
Monday April 13th, 2020 11:52:07 PM


"I'll take three of the poisons, and four of the antitoxins, and three of the bug stuff," Murphy says. "If you have that many." Using his alchemical skills, he plans later to study them, and see whether he can figure out their concoction. He says, I know that comes to five hundred eleven gold and 5 silver - but can we call it a fair quantity discount to pay 500 even?" He won't haggle overmuch. If they insist on the full face value, he'll cover it. If they agree to the 500, then, nice. He figures they likely are used to haggling, and his is a gentle one.

As it seems the party is fine with traveling to the village, he is, as well. He harvests little bits of this and that along the way, asks questions about the flora and fauna, and asks how the tribe has been faring of late. "Trading can help a people to survive and thrive." He asks if they can start teaching him some kobold greetings, and respectful ways of addressing leaders. [Linguistics: 31]

"With us traveling for a day - during the evening, what attacks from creatures or others might we expect? How friendly is the plant life hereabouts?" He wants to prepare for potential adversarial encounters, to help protect his friends and the kobolds.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday April 14th, 2020 2:20:57 AM


Along the way, he searches for any orchids or exotic flowers. If he finds something suitable, he first carefully checks it and its environs. Then, if it looks safe to do so, he cuts the stem with his +1 scimitar, and offers the blossom to Pressi.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Tuesday April 14th, 2020 5:35:33 AM

In draconic, Succotash says, "Lead us to your village, good decedents of dragons, we would be happy to help, if we are capable of doing that which your people require". Turning to Bliss, Succotash giggles and says, "Kobolds usually speak draconic, and I don't seem to have trouble with that language".

DM Kathy 
Tuesday April 14th, 2020 2:03:58 PM

Pressi's jug is 2 gold pieces.

Kezzem wants to buy a vowel, but alas, none are for sale.

Bliss buys his bowls and some bug repellent.

Hobie buys some poison and some antitoxin. [OOC: For this DM, poison is not inherently evil; it depends on how it's used. Drow poison in particular cannot kill; it only renders the target unconscious. A future DM, of course, may disagree with this, so it's worth checking if the poison is still on your character sheet at that point.]

Murphy buys some poison, some antitoxin, and some bug ointment. You haggle with the kobolds, who seem to enjoy it, and wind up paying 504 gold.

Succotash speaks to the kobolds in draconic. "You speak the language of dragons!" Ka replies in the same language. "We cannot come with you; we must stay here for trade."

In Common, he adds, "But we will tell you how to get there." He gives you careful directions for finding the village. He also gives you a wooden disk, colorfully painted with tribal designs. "This token will tell Chief and Auntie that you spoke with us," he explains. "Show this when you get to the village."

You wrap up your business with the kobolds and leave the little trading booth. As you travel, Murphy keeps an eye out for flowers. Unfortunately, it is still winter-time, even here in the jungle. It's the wrong time of year for flowers, and you don't see any.

You now have several tasks. You need to find a suitable territory for the ocelot siblings, someplace where there are no ocelots already claiming the territory. You need to find a place for Mowa, probably on the plains. You need to stop off at the kobold village. You can complete these tasks in any order. However, there didn't seem to be a lot of urgency attached to the kobolds' request, and Mowa has been growing impatient.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday April 14th, 2020 7:24:52 PM

"Well, since you guys are out of vowels, do you have any mushrooms then?" asks Kezzem. "If not, we could hook you up with some. I'm an aspiring mushroomer, don't you know."

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Tuesday April 14th, 2020 7:42:35 PM


Changing back into a halfling, Bliss holds out his hand.

"Thank you," says Bliss as he takes the wooden token.

He links arms with Kezzem and helps the would-be mushroom merchant to get ambling on. "Never mind him," Bliss tells the kobolds. "He's silly."

Mookie rolls his eyes.

"Come on everybody, we have to get a move on to Koboldtown." Bliss can't say the name of the place either, so he isn't even trying.

If he notices the big cat's restlessness, he asks the party druid to Wild-Empathy her. "Mister Murphy, explain to Mama Lion that the plains are far away, but we'll get there, we promise!"

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Tuesday April 14th, 2020 8:45:51 PM

Pressi pays the money.

“Ok well I’m sure we can take a look at your village after we drop the animals off.”

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday April 15th, 2020 12:54:43 AM

Hobie will take the time to apply one of the doses of poison to a javelin and place it back in his efficient quiver. He will follow the lead of his friends who know more about animals.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=55 ; d20+19=37 ;
Wednesday April 15th, 2020 1:39:36 AM


Geography lesson
"According to the map that Bliss was able to obtain, we've gone through the Scab, are now in the jungles of Cthonia, wherein there also are some plateaus. Beyond that, desert. And further on, plains. Plains should be suitable for Mowa. I would guess we are still a few weeks out from them at our current rate of travel."

Ocelot home area? And other animal things
Before departing from Ka and Khyshk, he asks them, "Have you seen ocelots here in the jungle? I ask because we have a young adult pair who need a new home. If there are none too close nearby, this may be a good place for them to come. Here, I'll show you what they look like. Don't be afraid, I am a druid, and will wildshape so you can see what they look like." He does so, and moves about a bit as the ocelot family are wont to - a bit of frisking, a bit of pretend stalking. He then speaks in common. "They can't talk like this, though." He changes back to halfling. "So, have you seen any hereabouts? Ocelot cats?"

He considers whether to plow ahead toward the plains or to take the slight zig towards the kobold village. "What say, as we're close enough now - and who knows what may happen in the interim? - that we stop by Sskthk, meet Chief Sskurhe and Auntie, and learn what their need may be. We may let them know of our other commitments - perhaps accede to their request after the animals are found new homes as promised. Perhaps, if there are not too many other ocelots nearby, they could serve as guardians of the beautiful felines."

Pressi seems inclined to bypass the village for now. He asks if she'll reconsider. "It's not impossible they might help us with one part of our quest. It may be on our return that, if we not meet them now, other exigencies may arise that lead us to forget this opportunity all together."

Heeding Bliss's urging, he communicates with Mowa. "We will see if this be a good place for Nia and Lio. If it is, then after this we can find a good place for you. We have traveled almost halfway to where the plains lie. Be patient. We aim to get you there." He asks her how she is doing; whether she understands what he has told her; and how old she was when the menagerie took her up.

"Tali. You should bring Rayya with you next time. Let's figure out how to get you a good familiar carrier to keep her safe."

Flora
"Can't find any flowers in here. We are too far from the sun now it's winter," the druid comments. Still, he observes and learns what he can about the local plant life. He also keeps his eyes peeled if things hang down from above that might conceal serpents or the like.
=========
Perception: 55 - on alert for animal attacks
Knowledge: Nature: 37


Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Wednesday April 15th, 2020 5:46:52 AM

Succotash is torn, on the one hand he wants to fulfill his promise to Mowa, and on the other hand they have a village of goodly kobolds, who need their help. Finally he uses his speak with animals spell like ability to ask Mowa whether or not she is willing to wait until the kobold adventure is over, and if not he offers to use greater teleport to transport her there, but warns her if he does that, he will just be dropping her off and leaving, forcing her to figure things out for herself.

DM Kathy 
Wednesday April 15th, 2020 1:28:58 PM

Kezzem asks about mushrooms, but the kobolds are not selling food.

Bliss accepts the wooden token and urges the group to head for the kobolds' village.

Pressi pays for her items and recommends dropping the animals off first. Hobie applies the Drow poison to one of his javelins, but has no opinion on the animals.

Murphy asks the kobolds about ocelots. They have seen ocelots, and know what they look like, so there are some in the general area. It's unclear, however, whether there might be territory available for more ocelots; the kobolds are not druids and they don't pay that close of attention.

Murphy and Succotash speak with Mowa, who reluctantly agrees to come along to the kobold village. She thinks she was about two years old when she was originally captured, but it's hard to know for sure. She isn't quite so stressed now that she is freely walking alongside you rather than in a cage, so you've got that going for you. On the other hand, her presence may cause stress in others who encounter you.

Your business concluded, you leave the kobolds and head into the jungle.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Wednesday April 15th, 2020 7:09:20 PM


On the way through the jungle, Bliss changes into a cat and plays with Mowa. He walks next to her, pounces on her tail, hunts mice and deer with her.

Mookie flies above, telepathically warning of any obvious threats and directing Bliss to the nearest prey.

"At least it keeps him out of my hair," he says, as the group travels toward Koboldtown.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday April 15th, 2020 11:37:24 PM

"These kobolds need a new business plan," says Kezzem. "Everything I was looking for was out of stock! That's some poor retail planning there."

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Thursday April 16th, 2020 4:17:15 AM


"I'm thinking we should set up obstacle courses for the children," Murphy says out of the blue to Pressi. "Kezzem, Tali, what would be some good elements to include in an obstacle course for halfling children?"

He adds, "I'm thinking to help teach them things. And reward them. And make them strong. What do you think, Succotash?"

"Ooh - look at these purple vines, the way they intertwine. Hobie, have you ever thought of trying a corkscrew arrow?"

He is happy Bliss is entertaining Mowa. He checks from time to time on Sugar, Nutmeg, and Skipper.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Thursday April 16th, 2020 6:45:26 AM

As they are walking through the jungle, A song comes to Succotash and he begins singing:

Welcome to the Jungle,
We’ve got fun and games,


Turning to Murphy he says, ”Speaking of fun and games, I love the obstacle course idea, we could call it a Jungle Gym!”


Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Thursday April 16th, 2020 11:35:22 AM

"Stop that, Murphey!" protests Kezzem. "Random non sequiturs are totally my thing! As are bad puns, Soccotash. You guys are totally cramping my style!"

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday April 16th, 2020 11:42:58 AM

Pressi stares at Murphy's rambling. "You have GOT to stop hanging out with ocelots."

To Kezzem, "I don't think any of us can claim a monopoly on bad puns."

(Sorry about the somewhat short posts. I think I'm going to try morning posting.)

Sensing that the consensus has been to bring the creatures to a town, "I think we've got the obstacle course set up."

It's a Jungle Out There


DM Kathy 
Thursday April 16th, 2020 1:33:09 PM

[Everybody take 13,000 XP for the first scene.]

Bliss changes into a cat and lets Mookie keep watch.

Kezzem says the kobolds need a new business plan, which is probably very true, considering they don't even know what a business plan is.

Succotash sings a little song about jungles while he and Murphy discuss the merits of an obstacle course. Pressi concludes that the ocelots have been a bad influence on both of them.

The day gets warmer and warmer as you make your way through the jungle. The bugs come out to feast, and you discover that the kobolds' ointment helps quite a bit. Around mid-afternoon, Mookie alerts you to something big moving through the jungle. It is dinosaurs! You catch a glimpse of the great, lumbering beasts (plant-eaters, fortunately) as they make their way northwards.

The afternoon wears on. Soon it will be time to make camp. The kobolds had said that their village was about a days' travel from the trading booth, but you got to the trading booth around noon, so you'll want to stop for the night, somewhere, and continue to the kobold village in the morning.



Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Thursday April 16th, 2020 3:24:44 PM

"That's too bad I can't have a monopoly on bad puns, Press. I would totally build a hotel on it too. Or at least on Park Place."

Later, he says, "This seems to be a fine place to rest for the night. I hope we don't get eaten by dinosaurs. They would get serious indigestion from eating Bliss with all that repellant."

"I'll take first watch," offers Kezzem.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Thursday April 16th, 2020 8:54:29 PM


Murphy definitely wants to catch more than a glimpse. He says, "Be back in a few minutes. Anyone who wants to come along, that's fine with me." He wildshapes into whatever jungle bird looks closest to what he can change into, and flies to reach the dinosaurs. He wants to see them up close, and see how they are formed, and their gait, and expressions, and interactions, if only for a few minutes. If it seems safe, he may land on the back of one, and travel for a hundred yards or so thus. If any pay him any mind, he gives a happy chirrup, and returns their gaze, tilting his head to the side. After a brief interlude, he flies back to the party. He reports what he saw - and, if anyone joined him in any guise, he listens to their reports, too.

When Kezzem finds a good place to camp, Murphy concurs, and helps to set up camp for all - including the typical security precautions / early warning system, but extending it into the canopy overhead. He recently added ten new bells to his inventory, so places those with due consideration. And some caltrops at places along the perimeter. He warns his friends of their placement, so they do not develop tender feet. He sketches a map, so that he might take care to collect everything once morning comes.

He ensures the animals are checked, fed, tended to. "Anyone for music - songs - poetry - stories tonight?" he asks as they settle in to eat. "I'll take last watch," he volunteers.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Thursday April 16th, 2020 10:32:22 PM


Bliss changes back and says that him and Mookie will take first watch.

That's the usual for travelling overland, so no surprise.

After his watch he changes into a cat and snuggles up to Mowa.

Also per usual.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Thursday April 16th, 2020 11:31:40 PM

The DayDream

Sudden;y, Tali realizes someone is talking to her, and she snaps out of er daydream! "Ah, Mister Murphy, What did you ask?!"

Spells in Effect

Overland Flight | 800 out of 900 Minutes
Mage Armor | 800 out of 900 Minutes

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Friday April 17th, 2020 12:17:45 AM


"Uh, obstacle courses for children, Tali?" Murphy responds to the resident sorceress. "Ideas to train them? I sure am glad you often wake up when we get into combat. Tali, seriously, I know you theoretically can get by with two hours of sleep a night, but, might I recommend getting, oh, I don't know, six, or even eight? Just for a change. Tell you what. Try that tonight, then -- here, here is a pen, an ink bottle, and ten sheets of paper. If you have a dream, and can remember it when you wake up, then jot it down quickly. You can start 'Lady Tali's Book of Dreams, Recounted.' I'd read it! Maybe what's-his-name in Angel Springs might sell it in his shop. Borgo? My mind, Tali, my mind is eroding before my very eyes!"

Then he adds, "Oh, yeah. If you have a song or story you'd like to tell, well, on the road, or resting along the trail, is a good time for that, if you'd like to tell us a tale."

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+7=14
Friday April 17th, 2020 6:46:14 AM

Succotash casts Fly on Valerie and the two follow Murphy. Valerie licks her lips when she sees the big plant eaters, to which Succotash simply laughed and says, ”I think you would have a hard time finishing that meal girl” He shakes his head when Murphy lands on one of the big lizards, but stays close enough to his friend to use a dimensional hop to get him out of harms way if needed.

When it’s time to set up camp, he pitches in wherever needed, and even gets the fire started. After dinner he busts out Bonham his masterwork drum and busts out a funky drum beat. (Performance 14) He offers to take first watch.

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Friday April 17th, 2020 11:10:26 AM

"There's a dinosaur, knocking at my door. Knocking, one two three..."

(If you ask Pressi to sing songs, well, she knows a lot of dino ones....)

To Succotash: "I'm sure Harper would be glad to help out." Harper hisses at the large beasts. "No? Your loss."

Since Pressi hasn't used any spells today, she takes a middle watch. She makes the usual food rations, prepares the fire and helps to set up camp.

DM Kathy 
Friday April 17th, 2020 1:59:30 PM

Some in the group decide to get a closer look at the dinosaurs. They are hard to miss! They are brachiosaurs, each about 80 feet long. They are indeed enough to give Valerie or Harper serious indigestion.

You camp that evening near a small stream. You keep watches, but the night is--well, not quiet. You're in a jungle. There are any number of cries and rustlings out there to keep you guessing. But nothing disturbs your rest, and in the morning you are able to renew and cast spells as usual.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday April 17th, 2020 4:44:29 PM

Hobie hates the jungle. Even with the bug ointment and casting Endure Elements on himself daily, he just isn’t one for the jungles. He is more at home in open fields, where he can see dangers from far away and dispatch them before they are even a threat.

He keeps Prowler in hand always as they walk. He’s not used to the sounds of the jungle, and never knows what might be hiding in the brush. He follows his friends dutifully, but is quite eager to get to a village.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+26=36 ; d20+33=46 ;
Friday April 17th, 2020 6:45:18 PM

Bliss does not mind the jungle, since there are lots of places to sneak, and lots of bugs to pounce on (but not eat, yuck).

But it is a new day, and that means a new adventure! In the morning, Bliss preps his witch power and rituals: cat shape and shield of faith shared with Mookie. Bliss looks forward to whatever Koboldtown will offer, and he scouts ahead for traps and whatever.

Perception 36
Stealth 46
(in cat shape)

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Friday April 17th, 2020 9:41:15 PM

We Owe, We Owe, So it's off to work we Go!

"Ah, Oh! Good One Mister Murphy! You think I should hone my skills as a writer of sorts, eh? Perhaps a nice Haiku, would ya?! Okay, he's me try:

A fun short jungle journey,
Kobolds selling stuff,
See Sskurhe and Auntie!

How's that?"


"Jungle Gyms, Mister Murphy?! I'm not 100% certain, let me puzzle on it a bit more.

Spells in Effect
Overland Flight | 900 out of 900 Minutes
Mage Armor | 900 out of 900 Minutes

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Saturday April 18th, 2020 12:10:34 PM


Oh! Bliss has an idea! "Now that I can, how's about I cast a Heroes' Feast every morning? An hour for breakfast is pretty much standard for us anyway, and you get temporary life [hit points] and bonuses with attacks [+1], mental magic [+1 on all will saves], poison [+4] and fear [+4].

If no one objects, Bliss casts the spell. He looks for worms for Mookie (though Mookie will eat anything), and some bacon and eggs for Mama Lion.

Later, Bliss talks privately with Murphy. Highlight to display spoiler: {"Hey Mister Murphy," the halfling asks, "Do you wanna ask Mowa if she would like to be smarter and tougher and a better fighter and talk like people do? You got a spell for that, right? Heck, you could do the ocelots too, I guess."}

Question for the kindly DM: Highlight to display spoiler: {Is Mowa a lion or a dire lion?}

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+26=30 ; d20+37=43 ;
Saturday April 18th, 2020 5:12:21 PM


"Wonderful, Tali! Yes, write poems. Little stories. I bet you'd be great with children. 'Miss Talia's Book of Adventures for Children' could be a popular book. Or, something else, for grown-ups. Or, the best kind - for all ages.

"Oh, Jungle Gym? That is Succotash's idea. We could build - yes, a climbing exercise structure, with knotted ropes, like climbing jungle vines, and bars, ladders, a slide, a tunnel...." The halfling rambles on fleshing out this idea.

"Heroes' Feast sounds scrumptious," enthuses Murphy at Bliss's first suggestion. He enjoys the meal with his friends, and the boost and added confidence it seems to give to him.

During their later conversation, he replies, "Uh, you mean, the awaken spell? Huh. I've used it for an oak tree - you know, Dderwen - you've met him - at the Sanctuary." [look at the upper left corner of the map for where Dderwen stands, near the northwest wall] "I could ask her. Might give her quite a bit better chance at survival. A question, however - do we want to awaken a lion that tends to be so crabby? Although, she does seem to be relaxing somewhat." He brings Pressi into the conversation to get her take on the matter. He feels somewhat more comfortable with the notion of using it for the ocelot siblings. If his beloved thinks it an acceptable pursuit, he'll talk it over with Mowa, explaining as carefully as he might what it can do for her. Among other things the druid tells her, "There is no assurance of happiness as a result of the change. But it will open your understanding in many ways." If she is willing, it does take a full day to cast, so they will need to plan for when to do it.

"Hobie - does this place, the selva, put you ill at ease?" he asks the archer mage as they wend their way toward Sskthk.
==========
Sense motive regarding Hobie's relationship with the jungle: 30
Perception as we travel toward village: 43

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Sunday April 19th, 2020 5:19:17 PM

{OOC: I've updated Tali's sheet. Would you please look over it and tell me what I might be missing? I know there is an error in the "int" based skills...I'm working on that.

Anything else you've found?}

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Sunday April 19th, 2020 11:49:01 PM

"Did someone say a Heroes Feast? With mushrooms that will make us as big as humans and hurl fireballs? Oh wait, the fireballs were the flowers."

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Monday April 20th, 2020 5:36:34 AM

Succotash loves the idea of the hero feast, and wonders why he hadn't thought of that. after the scrumptious meal, Succotash goes off to pray and prepare his spells, but before he goes, he asks his friends if there is any spell in particular that they would like him to prepare.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Monday April 20th, 2020 8:09:45 AM

Hero's Feast

"Ah, Mister Slenderstick...healing, as I can't really do that myself." says, Tali. "Mister Murphy, Why are we having this feast, exactly? Is it to placate the Cheif & Auntie?" wonders Ms. Tali aloud.

"Can someone remind me of the overall summary of our last 4 days, seems I've been hovering on automatic pilot." asks, Tali.

Spells in Effect

Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Monday April 20th, 2020 11:56:56 AM


Over a Heroes' Breakfast of bacon; eggs; pancakes; oatmeal; waffles; oranges, apples, pears, and peaches; scones and rolls with honey, jam, and butter; plus tea, hot cocoa, coffee, milk, ale, broth, cold water, and even ice to cool the cold drinks, Bliss gives Tali a recap.

"We traveled overland from Crescent Valley, past the Scab, and into the jungles of Cthonia. We met a couple of kobold merchants and bought some of their wares. They told us that they could use the help of heroes at their village, and they seemed honest enough, so we're taking a side quest to Koboldtown. After that we'll resume our errand to find homes for Mowa the Lioness and two ocelots."

"After all, even cats big and small deserve help from heroes!"

After looking around the table, Bliss adds, "Sorry Mookie, tomorrow I'll try to get some worms too." He slips Mowa a plate of bacon.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Monday April 20th, 2020 1:08:18 PM

Succotash eats his fill, of steak and eggs, and eggs Benedict. He offers Valerie a plate of steaks, ham and bacon, apologizing that the meat is cooked, though she doesn’t seem to care as she eats her fill as well. To Tali he says, ”Healing is something that comes natural for me now, I don’t even have to prepare most healing spells!”

DM Kathy 
Monday April 20th, 2020 1:29:41 PM

In the morning, Bliss prepares a Heroes Feast. The feast gives everyone multiple benefits, and your DM will state quite frankly that she has a hard time remembering all of them. It would be to your advantage to familiarize yourselves with them.

For example, everyone needs to roll temporary hit points.

After breakfast, Murphy talks to Mowa, who is a normal, non-dire lion. She has a hard time understanding what you're asking about, and has become suspicious of people while in captivity. It's not a hard no, but you'll need to do some more persuading if you're keen on this project.

Then you all set off through the jungle once again, somewhat to Hobie's discomfort.

You are passing through a particularly dense patch of jungle, when you suddenly begin to feel lightheaded. Everyone (animals included) needs to succeed at at DC 24 Will save or become captivated. Captivated creatures can take no actions except move off the path and head eastward.

Pressi (Melvin) - AC 25 (30 with rituals), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29  d10=2 ; d8+6=14 ; d20+11=29 ; d20+3=14 ;
Monday April 20th, 2020 2:03:51 PM

To Murphy: "Since Bliss didn't answer, I think he meant Animal Growth to make Mowa larger. I use it on Harper to similar effect sometimes."

Pressi performs her own rituals: Warding and Spiritual Healing (unless Bliss is also sharing shield of faith with them) with Harper assist. From Heroes Feast, she gets 14 HP.

Will Save Pressi 29.
Will Save Harper 14 (captivated)

More to follow....



Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Monday April 20th, 2020 2:49:51 PM


"Oh sorry, I was eating breakkie," Bliss says to Pressi. "I was talking about a powerful permanent magic that makes an animal smarter and better in general, not bigger." OOC: Awaken

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+10=16 ; d20+8=27 ;
Monday April 20th, 2020 2:56:58 PM


Bliss turns away from Pressi and starts to wander off. Unaffected, Mookie asks Bliss, "Kid! Kid! Where ya going? Hey Stop! STOP!"

Mookie tries to grab Bliss and stop him from wandering off. Mookie's grapple check is only a +6, though, and he can never beat Bliss's CMD33.

The bird starts yelling, "HEY! HEY! HELP!"

Bliss wanders, oblivious.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+9=27 ; d20+25=38 ; d20+28=47 ; d20+28=34 ; 6d6+30=45 ;
Monday April 20th, 2020 3:50:05 PM

Hobie feels the magical attempt to compel him but succeeds at shrugging it off.
He attempts to identify what magic effect this is (spellcraft 38) and then he takes aim at Bliss

“sorry buddy, I know I can’t grapple you ya squirmy little guy, so I’m hoping this knocks you out of your trance!”
He fires a single arrow, with as many of his damage buffs as possible excluded. All damage is nonlethal

Unfortunately, it’s a critical hit (47), and unfortunately, it’s confirmed(34) (Sorry Bliss!)

45 points of non lethal piercing.

Hobie immediately runs toward bliss in order to heal him.



Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday April 20th, 2020 3:52:52 PM

GM, feel free to rule that it’s not okay to shoot my teammate, I know it’s obviously not normally allowed, but in the circumstances I felt like it’s something Hobie would feel like might help to end the compulsion effect and with the bow being non lethal, wouldn’t pose any actual risk to Bliss. Hobie is doing it completely out of a desire to help Bliss. But there is just a blanket, “no friendly fire” rule then that’s okay and I’m sorry.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74 
Monday April 20th, 2020 11:57:15 PM

"Can you make me better and smarter in general too?" asks Kezzem.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74  d20+16=35 ; d20+10=14 ;
Tuesday April 21st, 2020 12:04:48 AM

Kezzem SV Will: 1d20 + 16 = 35.
Rumpus SV Will: 1d20 + 6 + 4 (assuming Enchantment): 14.

"Um, Rumpus, the path is that way? Rumpus?"

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+23=33 ; d20=3 ; d20=4 ; d20+1=8 ; d20+11=15 ; d20+14=21 ; d20+37=53 ;
Tuesday April 21st, 2020 1:06:45 AM


Murphy feels the lightheadedness, yet resists the compulsion. As his animals and Bliss all turn the same direction, and Hobie apologizes to Bliss for shooting him in the back with an arrow - he knows that his bow is designed to subdue with non-lethal damage, he acts. Murphy casts an area-effect greater dispel magic to try to overcome the apparent mental / magical effect his friends and animals are going through. It affects all within a 40' diameter - the druid targets it to get as many of his halfling friends as possible, then the animals.

Immediately after casting the spell he decides to examine the larger picture. He wild shapes into a huge air elemental, and ascends up then over the area that seems to be drawing his friends.

=================
Murphy Will save: 33/24. Sugar and Nutmeg (ponies) fail (3, 4), and Skipper (dog) feels he must go THAT way (8).
Knowledge, Arcana: 15 - attempt to understand what is cause of captivation
Spellcraft: 21 - try to understand if there is a spell-like cause for this
Perception: 53 - figure out who or what is out there

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday April 21st, 2020 1:22:36 AM


Oh, and in order to assist with DM sanity: Greater Dispel Magic has a DC of 32.

Murphy responds to Kezzem's (presumably) earlier question. "Yes, Kezzem. We'll work on that together."

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+18=23 ; d20+6=18 ;
Tuesday April 21st, 2020 5:28:32 AM

Both Succotash and Valerie find themselves fascinated by whatever magical force is drawing them and the two start following Bliss, Rumpus, and Harper into the woods.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +10  d20+15=24 ; d20+21=24 ; d20+11=17 ; d8+7=10 ;
Tuesday April 21st, 2020 8:17:23 AM

In the Jungle, the Mighty Jungle...

As Tali hovers through the jungle, she is wondering why some of her friends are wandering off the path.
(Save vs Will = 25 | if a fear effect, then 31 - including the Hero's Breakfast morale bonus of +1 & +4 morale bonus on saving throws against poison and fear effects )

"Hey guys, where are you going? The Path is other here!" says Tali loudly to her comrades. Tali checks to see if this there is Magic afoot using her spell Detect Magic and concentrating for 3 rounds. Afterward, Tali checks if it is a magical effect using her skills -- (Skill check - Knowledge Arcana: 24). Lastly, Tali using her perception skill tries to discern if there is something else here at play (Skill check - Perception: 17).

Temporary Hit Points

1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 10

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes

Hero's Breakfast
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) &

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Bliss | CatBliss HP182/182+13 AC31 | Mookie HP76/76+12 AC39 | Cayzle  d8+6=13 ; d8+6=12 ;
Tuesday April 21st, 2020 9:26:11 AM


OOC: Temp Hit Points from Heroes' Feast should be 1d8+6.

Bliss rolls 13! Sweet!

Mookie rolls 12!

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d8+6=14 ;
Tuesday April 21st, 2020 10:15:15 AM


Temp hit points for Murphy - maxed out at 14 (yay!)

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d8+6=10 ; d8+6=10 ;
Tuesday April 21st, 2020 10:28:08 AM

Forgot to add the +1 to The saving throws so Succotash actually makes the save. He grabs onto the horn of Valerie’s saddle and digs his heels into the ground, trying to stop her from going off, however, she is a lot stronger then him and easily drags Succotash along.

Succotash bonus HP 10
Valerie bonus HP 10

Pressi (Melvin) - AC 25 (30), HP 111+14, CMD 24; Harper AC 30 (31), HP 85+14, CMD 29 
Tuesday April 21st, 2020 11:45:52 AM

Pressi pauses as several wander off. She's torn between stopping the wanderers and following them.

Finally, she casts her flying broom and heads in harpers direction. Before anything else happens, she casts quickened shield of faith on herself.

DM Kathy 
Tuesday April 21st, 2020 2:22:07 PM

Bliss, Harper, Rumpus, and Valerie all succumb to the captivating effect. They begin walking east. Succotash clings to Valerie's saddle, trying without success to hold her back.

Murphy casts Dispel Magic, but the effect, whatever it is, does not seem to be magical. Tali can confirm this with her Detect Magic spell.

Hobie fires a shot to try to snap Bliss out of it, but he is unsuccessful. That is, you hit, and do damage, but Bliss continues to wander eastward.

Pressi summons her broom and casts a spell before heading after her cat.

Moving through the jungle, you see what might be the cause of the strange captivation; there is a large, unusual plant here. Knowledge: Nature DC 23 Highlight to display spoiler: {It is a Viper Vine}.

Perception DC 36 Highlight to display spoiler: {There is a very large, cat-like creature concealed in the foliage nearby.}

If you made the Perception check, Knowledge Nature DC 29 Highlight to display spoiler: {It is a bandersnatch, and a slight red glow about its fur suggests that it is frumious!}

And the map.

Bliss | CatBliss HP182/182+13 AC31 | Mookie HP76/76+12 AC39 | Cayzle 
Tuesday April 21st, 2020 3:15:50 PM


Mookie keeps up with Bliss and uses his Hand of the Mage to try to slap some sense into Bliss. "Come on, Kid, snap out of it!"

OOC to DM: Highlight to display spoiler: {What about Mowa?}

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74  d20+23=34 ;
Tuesday April 21st, 2020 6:14:51 PM

Kezzem: Perception 34. Missed it by that much.

"Um, unusual plant guy? Is this about all the mushroom jokes?"

"Murph, you're all naturey and stuff. Should I start 'abbingstay' this thing?"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+11=20 ;
Tuesday April 21st, 2020 11:04:26 PM

In the Jungle, the Mighty Jungle...

Tali, realizing the effects are not magical....raises her flight position to 17 feet above the jungle floor; or as high as she can go without tangling up in the trees. She then reaches into her front pocket and removes one of her newest additions...a nice pair of goggles. She places the goggles over her eyes and tries to perceive what is happening to the Humbles! (Skill Check: Perception = 20 ) Tali sees nothing unusual with the exception that in this Jungle, to Tali, everything is unusual!

"Humbles! There is a weird plant that the others are meandering towards. This doesn't look good! Any idea how far out that plant is?! Also, since it's mesmerizing our brethren, it might be a trap! Be on guard for other dangers lurking nearby. Where's Mowa? Does she detect anything other than that plant?!" shouts Tali to her closest Humbles teammates.

OOC to DM: Highlight to display spoiler: { Please describe the jungle surroundings, how high the canopy is and where the humbles could fly freely. Also, the time of day, and how far away I can see out with darkvision (The goggles are Goggles of the night) and what the map's scale is, please. }

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes

Hero's Breakfast
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+19=35 ; d20+37=47 ; d20+19=34 ;
Wednesday April 22nd, 2020 2:02:36 AM


All in the halfling tongue, huge air elemental Murphy says, "There is a viper vine there - use cold against it, no acid, but yes ranged weapons. It can reach out 20 feet, and likes to strangle, but it moves slowly. Over that other way is a gargantuan cat - looks like a frumious Bandersnatch - one tough critter, and fast.

Murphy cast wall of thorns, 10' deep, 20' high, and 75' long, to slow down his friends from reaching the viper vine. And slow down the viper vine from getting to them. And perhaps place a small obstacle in the way of the Bandersnatch. Although, bander snatches generally do what they will. I know, sorry, it may interfere with the ranged attacks that Murphy recommended - the Bandersnatch, with its gargantuan size, may yet show itself an available target, even over the 20' tall hedge of thorns.
====================
Knowledge: Nature: 35/23
Perception: 47/36
Knowledge: Nature: 34/29

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+6=15 ; d20+22=38 ; d20+6=14 ;
Wednesday April 22nd, 2020 5:53:45 AM

Knowledge nature: 16 (fail)
Perception: 38
Knowledge Nature: 14 (fail)

Succotash see's the ginormous cat thing in the underbrush, but until Murphy identifies it he is clueless as to what it is. He also sees his friends heading to the plant monster that again he isn't able to identify. He does however realize that the plant thing is what is causing his friends to walk into harms way, and he is having none of that, so he will begin summoning an augmented purple worm, having it arrive within striking distance of the Viper Vine next round.

Purple Worm
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 232 (16d10+112)
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based.

Pressi (Melvin) - AC 25 (30), HP 111+14, CMD 24; Harper AC 30 (31), HP 85+14, CMD 29  d20+14=30 ;
Wednesday April 22nd, 2020 10:49:45 AM

Having found the source, Pressi proceeds to cast break enchantment on the group below.

(Break enchant check 30).

(I'll try to do some book keeping tonight.)

DM Kathy  d20+26=42 ; d20+26=38 ; d20+26=40 ; d10+13=20 ; d10+13=15 ; d10+13=21 ;
Wednesday April 22nd, 2020 1:58:10 PM

First, some logistical things. I'm leaving Mowa the lioness out of this combat to make it less complicated. [I believe Harper is a noncombatant as well? I know Mookie and Valerie are fair game; I'm not sure about Rumpus, but since Kezzem can send him away at any point, I'm not worried about it.] The map is 5-foot squares. The foliage is thick here, but not so thick as to impede movement. The canopy is about 50 feet overhead. You can get above it, of course, but then you really can't see what's happening on the jungle floor. It is mid-morning.

Mookie tries to snap Bliss out of his captivation, to no avail. However, as Bliss and the other captivated creatures approach the Wall of Thorns, each gets a new save before moving into dangerous terrain.

Also, the rest of the party--the ones who are not captivated--need to make a new Will save, DC 24, or become captivated (the effect will linger for several rounds).

Tali gains some altitude and puts on her new goggles.

Kezzem wonders aloud if he should start stabbing. Murphy calls out that the plant is a viper vine, and that there is also a frumious bandersnatch stalking the party!

Succotash begins summoning, and Pressi casts a Break Enchantment. Unfortunately, the captivating effect is not magical, and therefore not an enchantment. Murphy can tell you that the effect is caused by a cloud of pollen.

The bandersnatch appears! It fires quills at Hobie, Pressi, and Kezzem. All hit! Hobie takes 20 damage; Pressi takes 15 damage; Kezzem takes 21 damage. Each of you must also make a DC 28 Reflex save or the quill becomes lodged in your flesh, causing ongoing pain and giving you the sickened condition. The viper vine is quiet for the moment,

And the map.

Kezzem (BrianW) - AC 32 HP 153/174; Rumpus AC 29 HP 74/74  d20+19=31 ;
Wednesday April 22nd, 2020 2:13:17 PM

SV Ref: 1d20 + 19 = 31.

Kezzem makes haste towards the cat-thing and draws his daggers.

"Here, kitty kitty," says Kezzem.

Bliss | CatBliss HP182/182+13 AC31 | Mookie HP76/76+12 AC39 | Cayzle  d20+5=19 ; d20+11=12 ;
Wednesday April 22nd, 2020 4:25:51 PM


New Saves! (with the +1 HF bonus this time)

Mookie (at +5 not including Devotion ability) = 19 affected
Bliss at +11 = 12 affected

Bliss tries to climb over the wall of thorns (cloak of arachnida = spider climb)

Mookie tries to fly over.

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+13=25 ; d20+10=18 ;
Thursday April 23rd, 2020 3:08:59 AM

The quills stick into Hobie's flesh and cause him to be sickened.

The pollen has captivated Hobie, and he has no choice but to walk toward the source of his captivation.
He moves 40 feet East.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+25=38 ; 3d6=12 ; 2d6=7 ; d4=3 ; d20+37=54 ;
Thursday April 23rd, 2020 4:38:52 AM


Murphy believes that the viper vine may be slowed for a short time (3 full rounds in this case) by exposure to cold, which he effects via the spell ice storm. The vine with seductive pollen receives 12 hp bludgeoning damage, and 7+50%=10 hp cold damage. He places the spell such that his friends are just outside the area of effect. Then he gets ready to cast another spell. He looks down to try to figure out where his friends are at the moment.
=========
Will save vs pollen: 38/29
Perception: 54 - figure out where friends are below.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+19=30 ; d20+7=21 ; d20+7=12 ; d20+4=22 ; 15d6=52 ;
Thursday April 23rd, 2020 5:54:14 AM

Succotash shrugs off the effects of the captivation, but Valerie is still under the effect, as she runs headlong into the wall of thorns, luckily her armor protects her, but she keeps attempting to walk forward, but the wall holds her back. (Strength Check 12) Unfortunately, Succotash's purple worm is captivated by the pollen. Succotash drops a Flame Strike on the Viper Vine causing 26 fire and 26 divine damage (DC 21 reflex for half)

Purple Worm
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 232 (16d10+112)
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 
Thursday April 23rd, 2020 11:23:25 AM

Header Adjust

To DM: Harper is a combatant. I just don't tend to use her in combats due to time and a tendency to keep both back.

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
captivated (cure unknown)

Spells Used

L1: 7+1
L2: 5+1
L3: 5+1
L4: 1/5+1
L5: 2/4+1
L6: 2+1
L7: 1+1


Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29  d20+5=9 ; d20+13=20 ; d20+19=31 ;
Thursday April 23rd, 2020 2:05:15 PM

Harper Will: 9
Pressi Will: 20+4 (hero point used)
Pressi Reflex: 31

As Harper continues to march towards the wall, Pressi despairs to think of anything to use. She can't think of any cures, and control weather takes too long.

Flying close to the captivated group, she tries one more spell: confusion. She blasts it on all her allies, and hopefully replaces the captivated feeling. (Will DC 21). (If it won't work, I'll try fear with DC 19.)

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
captivated (cure unknown)

Spells Used

L1: 7+1
L2: 5+1
L3: 5+1
L4: 2/5+1
L5: 2/4+1
L6: 2+1
L7: 1+1

Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 
Thursday April 23rd, 2020 2:19:04 PM

(OOC to DM: If this is a bridge too far, my backup is to cast Flesh to Stone on the Bandersnatch.)

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Thursday April 23rd, 2020 2:26:10 PM

In the Jungle, the Mighty Jungle...

As Tali notices the attack from the very large feline, Tali removes her Wand of Stoneskin and casts one charge upon herself while raising her hover an additional 13 feet upwards to a total of 30 feet above the floor.

Next round, Tali will cast Message in order to asks her team who might want a charge of Stone skin!

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+16=33 ;
Thursday April 23rd, 2020 2:32:53 PM

Saving through vs. Will DC 24 = 33 {Will of 15 + Hero's Breakfast +1 bonus}

DM Kathy  d20+12=14 ; d20+21=27 ; d6=1 ; d20+28=35 ; d20+32=33 ; d20+32=45 ; d20+32=50 ; d20+32=48 ; d20+32=45 ; 2d8+13=20 ; d6=1 ; d6=2 ; 2d6+13=16 ; 2d6+13=17 ; d6=1 ; d6=4 ; d6=1 ; d6=1 ; 2d8+19=24 ; d6=6 ; d6=4 ;
Thursday April 23rd, 2020 2:53:34 PM

Kezzem draws his daggers and moves toward the bandersnatch.

Bliss is still captivated, and now Mookie and Hobie have joined him. They continue moving toward the viper vine, as does Valerie.

Succotash summons a purple worm, which unfortunately succumbs to the pollen immediately. Succotash hits the viper vine with a Flame Strike. Plants are not especially nimble, and it takes all the damage.

Murphy drops an Ice Storm on the plant, which doesn't do a lot of damage, but does do some cold damage, which immediately slows the viper vine. It does not have any effect on the pollen already in the air, though.

Pressi casts Confusion on her captivated allies! Bliss, Hobie, and presumably Mookie and Valerie need to make a Will save, DC 21 or become Confused. I'm going to say that if a creature is Confused, and rolls "act normally," then the captivation is still in effect and the creature moves toward the viper vine. Otherwise, the Confused action takes precedence. Let me know if you have questions.

Tali protects herself with a Stoneskin, then uses Message to ask her companions if anyone else wants one.

The viper vine is slowed by the cold, but there's a very tempting purple worm within range, so it attacks! A tendril hits Succotash's purple worm, doing a whopping 5 points of damage! It tries to grapple, but fails, and anyway I think the purple worm may be too big for it to grapple in the first place.

The bandersnatch attacks Kezzem! Its first attack misses with a natural 1! The creature is enraged. It bursts into flame! It keeps attacking! Kezzem is bitten for 20 points damage, plus 3 fire damage. He is clawed twice, once for 16 damage plus 5 fire damage, and again for 17 damage plus 2 fire damage. Then he is slapped with the tail for 24 damage plus 10 fire damage, and must make a DC 28 Reflex save or get a quill lodged in his skin and the sickened condition.

And the map.

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+10=12 ; d100=20 ;
Thursday April 23rd, 2020 4:40:15 PM

Hobie becomes confused but manages to continue moving toward the object of his fixation. He will double move and finish his turn right up against the wall of thorns

Bliss | CatBliss HP182/182+13 AC31 | Mookie HP76/76+12 AC39 | Cayzle  d20+11=25 ; d20+9=23 ;
Friday April 24th, 2020 1:29:29 AM


Bliss Confusion Save at +11 = 25 saves
Mookie Confusion Save (at +9 including Devotion ability) = 23 saves

[Bliss and Mookie chose to save because it is more heroic to let the plant eat me than to attack a friend.]

Bliss and Mookie continue to make their way toward the plant, enthralled. That means climbing over the wall (Bliss) and flying over into the sleet (Mookie). Letting the DM adjust the map and such, thanks!

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Friday April 24th, 2020 2:06:56 AM


Huge air elemental druid Murphy goes all whirlwind. 50' tall, he rips through the foliage, scattering leaves and stems this way and that. He flies just a bit above the heads of his friends - enough to suck up air - and pollen within - but tries to avoid vacuuming up his friends. He has to go a little higher where ponies and velociraptors stand. Should any of his friends get inadvertently scooped up, he drops them off immediately within a few feet. His goal is to purify and, what, saladify? the air. Stop the presence of the pollen by shooting it into the air above the canopy to cause it to dissipate.

He has perfection in flying, as well as wingover, can pull 180 degree turns without breaking a sweat - because, hey, air elementals don't sweat, right? The area on the map with the pinkish dotted lines show the area he covers. In one round 'running' he can cover 600' (5x120'). As the path he takes is 25' across, and allows for 5' of overlap from row to row. Visibility will be compromised for at least a round (likely total concealment for everyone within the area covered). One hopes no allergies are triggered. Vegetation will pretty much be cut down in the area he covered. The rectangular area is 90'x55'. Total linear feet traveled are 355. He ends by flying up a way to be above the field, looking down over the scattering of greenery he has accomplished, and to see how everyone fares at that point.

Let me know if any modifications to results are deemed necessary.


Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+7=19 ; d8=4 ; d100=30 ; d20+4=19 ; d20+13=26 ; 5d8=27 ;
Friday April 24th, 2020 5:43:00 AM

Valerie is overwhelmed by Pressi's confusion spell and spends a round babbling incoherently (I'd love to hear a dinosaur babble incoherently, what does that even sound like?)

The purple worm, still captivated, moves towards the viper vine, until it is right next to it.

Succotash cast searing light aiming at the bandersnatch. Hitting a touch AC of 26 for 27 damage

Purple Worm
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 227/232
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Friday April 24th, 2020 10:10:07 AM

In the Jungle, the Mighty Jungle...

As Tali hovers 30 feet above the Jungle floor while wearing her new goggles, she decides to do something a bit different to protect her friends. Seeing her friends meandering so close to danger, she moves 5 feet closer to her friends & casts Wall of Force as shown on the map to protect her friends. The Wall is 15 feet on the short ends and 30 feet on the long ends going at least 20 feet high to match the edge. The wall is 6" inches thick and surrounds the rectangle her friends are grouped in protecting them from the wall of thorns and all three (3) critters -- Bandersnatch, Purple Worm, & Viper Vine. There is an inward edge tapering to a rectangular chimney in the middle to allow the team to breathe.

Next round, Tali will cast Black Tentacles centered on the Bandersnatch.

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP
Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours


Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )

Kezzem (BrianW) - AC 32+4=36; HP 96/174; Rumpus AC 29 HP 74/74  d8=6 ; d20+19=38 ; d6=5 ; d6=2 ; d6=6 ; d6=3 ; d6=5 ; d6=6 ;
Friday April 24th, 2020 11:04:26 AM

Temp HP (from Heroes' Feast): 1d8 + 7 = 13.

SV Ref: 1d20 + 19 = 38. Made.

"Ouch, ouch, ouch, IT BURNS!" says Kezzem as he tanks that bandersnatch's attack.

Kezzem takes a moment to lay hands on himself (swift action).

Lay on Hands: 6d6 = 5 + 2 + 6 + 3 + 5 + 6 = 27.

Kezzem will then use Detect Evil and the bandersnatch (move action).

He will then go total defense.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+16=27 ;
Friday April 24th, 2020 1:05:03 PM

In the Jungle, the Pollen Filled Jungle..

Again, I forgot the Pollen Save:

Saving through vs. Will DC 24 = 27 {Will of 15 + Hero's Breakfast +1 bonus}

Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29  d100=81 ; d3=1 ; d20+16=22 ; d6+7=12 ;
Friday April 24th, 2020 1:39:36 PM


Since it's her master, she auto fails the save. She attacks the nearest creature, in this case Rumpus. (There are three nearest so I rolled a die.) (Attack Roll 22, bite damage 12+trip). (I think Harper only gets a standard action attack, not multi-attack, when confused.)

With Rumpus in such danger, I presume he gets yet another roll against the captivation. Also, if Rumpus is confused, he has to stop and attack Harper next turn.

Pressi hopes that this beats continuing towards a creature's maul. At any event, she needs to turn her attention elsewhere, casting Bestow Curse (Focused) on the Bandersnatch. (Will DC 20, curse=50% chance to lose turn).

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
captivated (cure unknown)
confusion (self cast)(break enchantment later)

Spells Used

L1: 7+1
L2: 5+1
L3: 1/5+1
L4: 2/5+1
L5: 2/4+1
L6: 2+1
L7: 1+1

DM Kathy  d20+23=35 ; d6=6 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d20+32=36 ; d20+32=52 ; d20+32=50 ; d20+32=34 ; d20+27=40 ; d20+32=52 ; d20+32=51 ; 2d8+13=26 ; 4d8+13=26 ; 4d6+13=29 ; 2d8+19=29 ; d6=3 ; d6=6 ; d6=5 ; d20=9 ; d6=6 ; d6=5 ; d6=3 ; d6=6 ;
Friday April 24th, 2020 2:07:58 PM

Succotash casts Searing Light at the bandersnatch. The spell hits, and does damage. Meanwhile, the purple worm wanders over next to the viper vine.

Hobie, Bliss, and Mookie are not Confused, but are still captivated and continue moving toward the viper vine's deadly embrace.

Before they can breach the Wall of Thorns, however, Tali casts a Wall of Force to encircle them, along with Succotash, Valerie, Harper, and Rumpus. Mookie, who can fly, continues toward the viper vine.

Kezzem lays hands on himself. He uses his Detect Evil ability, and the bandersnatch does not detect as evil. He goes on total defense.

Murphy begins to whirl, trying to fling the pollen up out of the area. He also flings around a fair bit of foliage, and also some ice, because the Ice Storm is still active (please remember to roll damage for this round and next round.). And a couple of times he flings his companions, but what's a little nonlethal damage among friends? The important point is--Murphy succeeds. He doesn't remove every last little bit of pollen, but he does get enough that it's no longer a danger.

The captivating pollen is gone. Nobody has to roll saves anymore. Captivated creatures return to themselves next round. Confused creatures are still confused. And, of course, most previously-captivated creatures are now inside a Wall of Force, so there's a new challenge! But the pollen is gone.

Murphy gets a Hero Point because that was darned clever.

The viper vine is still slowed by the cold damage, but there's this tasty purple worm right in front of it, so it tries to eat it. Succotash's purple worm takes 16 points of damage, plus 10 points of acid damage.

The bandersnatch attacks Kezzem again! Kezzem is bitten twice, once critically, and clawed once, also critically. Total damage is 90 physical plus 34 fire damage. Let me know if you need that broken down.

Since that (presumably) puts Kezzem down for the count, the bandersnatch turns its attention to Tali. It gazes menacingly at her, and Tali must succeed at a DC 29 Fortitude check or become Confused for one round.

And the map.

DM Kathy  d20+11=22 ;
Friday April 24th, 2020 3:42:04 PM

[Addendum: the bandersnatch made its save against Pressi's curse.]

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+14=28 ;
Friday April 24th, 2020 4:01:14 PM

In the Jungle, the Mighty Jungle...

In a desperate atttempt to save her friends, Tali gets caught in a gaze attack from the Gargantuan F. Bandersnatch. Tali tries to avoid its affects. {Save vs. Fort DC 29 = 28; missing her save} and becomes instantly confused.

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )

Kezzem (BrianW) - AC 32; HP -28/174; Rumpus AC 29 HP 74/74 
Friday April 24th, 2020 4:50:21 PM

Kezzem just lays there with X's over his eyes.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+14=23 ; d8=1 ; d8=4 ; d8=5 ; d8=1 ; d8=2 ; d8=4 ; d8=6 ; d20+27=33 ; 4d8+14=35 ; d20+36=41 ; d100=48 ;
Friday April 24th, 2020 5:25:31 PM

Seeing Kezzem go down Succotash uses 45ft of his daily dimensional hop ability (move action) to teleport next to his side, and immediately casts Breath of Life healing 36 hp, and keeping him alive. He then calls his purple worm over to attack the bandersnatch, as he uses a hero point to gain a second action, to dimensional hop himself and Kezzem 10ft away.

Meanwhile, The purple worm easily pushes through Murphy's wall of thorns, taking no damage due to it's AC, and then lashes out at the bandersnatch with it's bite attack hitting AC 33 for 35 damage and using it's grab special ability to try to grapple it with a 41

Valerie continues to babble incoherently

85ft/150ft dimensional hops per day

Purple Worm
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 201/232
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based

Kezzem (BrianW) - AC 32; HP 52/174; Rumpus AC 29 HP 74/74  d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d8=5 ; d8=8 ;
Friday April 24th, 2020 5:50:46 PM

Kezzem will expends another use of lay on hands, the cast cure moderate wounds. He then stands up.

"Thanks Succo, I almost died again."

Lay on Hands: 6d6 = 4 + 2 + 2 + 2 + 5 + 6 = 21.

Cure Mod Wounds = 2d8 + 10 = 5 + 8 + 10 = 23.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d3=1 ;
Saturday April 25th, 2020 1:09:14 AM


No ice to fling around. After the first round of ice storm's icy hail, heavy snow and hail fall in rounds 2-15. No more damage, it's just chilly. Anyone in area takes -4 penalty on Perception skill checks, and area is treated as difficult terrain.

Murphy casts summon nature's ally VII to call forth a greater air elemental, which should arrive on Murphy's turn next round. He knows what he will say to it.

Bliss | OctoBliss HP184/184+13 AC28 | Mookie HP76/76+12 AC46 | Cayzle 
Saturday April 25th, 2020 10:16:22 AM


Clear-headed for the first time in this encounter, Mookie and Bliss take stock.

Mookie is in the middle of snow and sleet, next to a formidable foe with reach, so that while the withdraw action offers protection from AoOs for the first threatened square he leaves, continuing to fly away will definitely trigger an AoO anyway.

Bliss is encased in a 20 ft wall of force, cannot see Mookie through a wall of thorns, and his friends are dying as they fight a dire porcupine.

Okay, Mookie first. In S14, next to Planty McPlantFace, he uses a swift action to turn on his witchy shared Shield of Faith. Then, Total Defense is a standard action that (with Acrobatics) raises his AC by 6 to 46. Then, trusting to that sweet AC, Mookie just flies away. The Ice Storm counts as difficult terrain, so Mookie flies 15 ft south to S-17, counting that as 30 ft of move. He has Fly 80, so with the rest of his move action (assuming he evades that AoO), he flies to S-20 (15 more feet of move, 45 used), then to O-16, He taps on the wall of force and thinks to Bliss, "Okay, Kid, I'm out."

Bliss gives a thumbs-up and ponders his own dilemma. A second later, he focuses on the combat like a laser (enters rage as a free action, roleplayed as focus rather than anger), activates his own shared Shield of Faith as a swift action, casts Beast Shape III and takes on his OctoBliss form. With his always-active spider climb cloak and tentacles with 20 ft reach, he just reaches over the top of the wall of force and pulls himself up and over. That's it for Bliss's move this round.

DM Sanity Info

Spells cast so far today:
Standard set: Threefold Aspect x2 (M&B); Shield of Faith, Surrender Blood (used in rituals); Heroes' Breakfast; Extended Barkskin x2 (M&B); Beast Shape III

Other stuff used
Rage: 1r
Shield of Faith: 1r
Meta Rod Extend: 2

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Saturday April 25th, 2020 12:09:45 PM

Encased in a wall of force, Hobie looks around for a good solid branch in the sky where he can rain down arrows from above. When he finds a good spot, high above, where he has a line for shooting the bandersnatch (anything less than total cover doesn't apply to Hobie with his archer skills)

once he picks out a good spot, he will cast Dimension Door to poof there, and use his move action to get himself set, and ready to fire arrows next round.

Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 
Saturday April 25th, 2020 3:30:19 PM

Pressi casts break enchantment on her own confusion spell, freeing everyone.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday April 27th, 2020 5:55:10 AM

realized I forgot to update header when making level 15. fixed now

DM Kathy  d100=79 ; d10=8 ; d6=2 ; d6=2 ; d20+23=32 ; d20+32=35 ; 2d8+13=25 ; d6=4 ; d6=1 ;
Monday April 27th, 2020 1:16:28 PM

Tali succumbs to the basilisk's gaze attack.

Meanwhile, Succotash uses his Dimensional Hop ability to snatch Kezzem out of harm's way, then uses Breath of Life to halt his journey to Gargul. Meanwhile, the purple worm powers through the Wall of Thorns to attack the bandersnatch. It hits! The worm damages the bandersnatch, at the cost of 8 points of piercing damage and 4 points of fire damage to itself from the bandersnatch's quills. Also, the worm must succeed at a DC 28 Reflex save or get a quill lodged in its flesh, causing the sickened condition. The worm attempts to grapple, but cannot hold the nimble murder kitty [CMD 57].

Kezzem stands up and heals himself some more.

Murphy begins a summoning spell.

Bliss becomes Octo-Bliss! He climbs out of the Wall of Force. Mookie attempts to retreat from the viper vine, provoking an attack of opportunity. But the plant cannot hit the well-protected raven.

Hobie finds a likely branch overhead (there are plenty), and uses a Dimension Door to get up there. The rain of arrows starts next round.

Pressi ends her Confusion spell.

The viper vine begins creeping northwards, pursing the purple worm.

The bandersnatch has a new target, and it is Octo-Bliss! It has to move, so it only gets one attack this round. It hits! Bliss takes 25 damage, plus 5 fire damage.

Then the bandersnatch glares at Murphy! Murphy must make a DC 29 Fortitude save or be Confused for 1 round. If he is confused, he attacks the nearest creature.

And the map.

Bliss | OctoBliss HP167/184 AC28 | Mookie HP76/76+12 AC46 | Cayzle  d6+4=5 ; d20+15=29 ; d20+15=20 ; d20+17=22 ; d20+17=33 ; d20+17=33 ; d20+17=24 ; d20+17=24 ; d20+17=25 ; d4+12=16 ; d4+12=15 ; d4+12=16 ; d4+12=14 ; d4+12=15 ; d4+12=14 ; d4+12=13 ; d4+12=14 ; d20+20=25 ; d8=3 ; d6=3 ;
Monday April 27th, 2020 3:49:45 PM


Hopeful retcon: Just before the monster attacks, Bliss would like to turn on his plant domain bramble armor, which he can do as a free action, that is, even on an enemy's turn. If allowed, that inflicts 5 damage to the beastie. If not allowed, Bliss turns it on now, and so each time the monster hits him, it will take 1d6+4 damage.

Bliss's Heroes' Breakfast temp hit points nullify about half of the damage inflicted by the dire porcupine, but it still smarts. "You know what else will smart," Bliss thinks, "those darn porcupine stickers!"

"Ha!" thinks Mookie back, "take it like a hero! Here, I'll help."

Using his total defense again, Mookie flies to the other side of the monster to FLANK. If he provokes an AoO, well, his AC46 may save him, and at least then that eats up an AoO, maybe the monster's only one.

Bliss uses his quickened spell-like ability to grant himself divine favor (+3 to hit and damage) this round. That's his swift action, so he will have to wait for his arcane strike for next round.

Alas, there's no avoiding this. Bliss grits his teeth, takes a five ft step forward, and unleashes 8 tentacles and a bite!

Tentacles hit ACs 31, 22, 22, 33, 33, 24, 24, 25
... for damage of 16, 15, 16, 14, 15, 14, 13, 14
Bite hits AC 25 for 26.

DM Sanity Info

Spells cast so far today:
Standard set: Threefold Aspect x2 (M&B); Shield of Faith, Surrender Blood (used in rituals); Heroes' Breakfast; Extended Barkskin x2 (M&B); Beast Shape III

Other stuff used
Meta Rod Extend: 2
Rage: 2r
Shield of Faith: 2r
Bramble Armor: 1r
Divine Faith: 1r
Holding breath: 2r

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+22=35 ; d20+22=29 ; d20+22=30 ; d20+17=21 ; d20+12=19 ; 2d6+20=27 ; d6=5 ; 2d6+20=27 ; d6=3 ; 2d6+20=23 ; d6=4 ; 2d6+20=23 ; d6=6 ; 2d6+20=27 ; d6=4 ; 2d6+20=25 ; d6=3 ;
Monday April 27th, 2020 4:42:17 PM

Hobie watches Bliss tangle with the Bandersnatch, and provided Bliss doesn't kill it first, Hobie takes aim.

He sends all his arrows toward the bandersnatch unless it drops and then the rest of his arrows go toward the Viper Vine

Boots of speed used = 1/10

(I added one to each of these because I forgot to include the +1 from Haste in my dice roller clicks)
Manyshot = 36
Nonlethal Piercing 27, lightning 5 = 32
nonlethal piercing 27, lightning 3 = 30

Rapid shot = 30
nonlethal piercing 23, lightning 4 = 27

Haste = 31
nonlethal piercing 23, lightning 6 = 29

Iterative 1 = 22
nonlethal piercing 27, lightning 4 = 31

Iterative 2 = 20
nonlethal piercing 25, lightning 3 = 28

Kezzem (BrianW) - AC 32; HP 91/174; Rumpus AC 29 HP 74/74  d6=6 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d6=3 ; d8=5 ; d8=2 ;
Monday April 27th, 2020 5:41:36 PM

Kezzem lays hands on himself again (swift), and follows up with another cure moderate wounds (standard). He then moves to 20 feet away from the bandersnatch (move).

Lay on Hands: 6d6 = 6 + 2 + 5 + 3 + 3 + 3 = 22.

Cure Moderate Wounds: 2d8 + 10 = 5 + 2 = 17.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Monday April 27th, 2020 7:42:34 PM

In the Jungle, the Fruminous BanderSnatch Jungle...

Confused Tali hovers and babbles for one round, after which, she removes her mirror from her handy haversack, pivoting in mid-air and using it to see the battlefield behind her; obviously to avoid future gaze attacks. She points in the direction of Mister Murphy & Octo-Bliss to ask if she should drop the Wall of Force. If any of them answer in the affirmative, she will drop the wall of force, if that is an option.

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )

Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 
Monday April 27th, 2020 8:30:32 PM

Harper blinks while hanging out in a wall of force. She has some rather irritable growls.

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+24=30 ;
Monday April 27th, 2020 11:09:49 PM


Murphy, finding the bandersnatch is trying to catch his eye, already has noted from experience what his glance can do. Though feeling the gaze drawing him, he draws from heroic reserves (1 hero point for +8 luck bonus to fortitude save) to avert his eyes, barely, from meeting those of the monstrosity below. Just in time to find before him a great air elemental.

Murphy says to the greater air elemental, "Tervetuloa, hieno. Kaynnista tornado ja hyokkaa bandersnatchiin uudestaan ja uudestaan. Hyokkaan pian. Menna!" If you speak Auran Highlight to display spoiler: {"Welcome, great one. Become a whirlwind and attack the bandersnatch again and again. I will attack soon. Go!"}

"Yes, Talia, remove it."

Murphy casts call lightning storm.

[Will post Air elemental attacks in a bit - have to run for now.]

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+21=26 ; d20+21=41 ; d20+21=29 ; 2d8+7=15 ; 2d8+7=17 ; 2d8+7=12 ; 2d8+7=11 ; d20+20=27 ; d20+20=21 ; d20+20=37 ; d20+20=38 ; d20+21=39 ;
Tuesday April 28th, 2020 2:29:32 AM

The greater air elemental, whom Murphy summoned to a spot about 35 above the ground, hears what the druid says. She looks ever so slightly down on the body of the bandersnatch; transforms into a whirlwind, 60' tall, and 30' in diameter, then sweeps across the gargantuan monstrosity, skipping along its surface almost like a stone, but with multiplied force...

However, it manages to do only 17 hp damage to the formidable creature. She ends her turn on the other side of the bandersnatch.

[Note: I find myself, unusually, feeling a bit confused as to how to handle attack / damage, saving throws, etc. Despite all the rolls, I'll go with the most conservative: the elemental hit once (nat 20) for 17 hp damage. Also, am having a hard time figuring out how a creature made up of 10 pounds total of the stuff of air would get anything lodged in its 'flesh' when in whirlwind form, since any materials caught up in the whirlwind tend to get spun around and cast forth into the surrounding air. If you think the elemental should roll, the Reflex save is +18, so please roll if you think it ought to apply.]

The wall of force cast by Talia disappears, as she said it would if either Murphy or Bliss indicated it should go.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+8=9 ; d20+25=42 ; d20+25=43 ; 4d8+12=34 ; 2d8+12=20 ; d20+36=39 ; d20+7=9 ; 3d8+15=23 ;
Tuesday April 28th, 2020 5:54:57 AM

The purple worm fails its save and now has the sickened condition, but lashes out with both it's bite and sting Bite hits AC 42 and sting hits AC 43 for 34 damage from the bite, and 20 from the sting. it must make a DC 25 fortitude save verses the stings poison, or take 1d4 str damage (see bottom of stat block) the worm attempts to use it's grab ability but fails to make the grapple.

Valerie now free fro the confusion spell, and the wall of force cage attempts to force her way through the wall of thorns to attack the viper vine but isn't able to do so instead she starts heading around the wall.

Succotash will cast mass inflict serious wounds, targeting both the bandersnatch and the viper vine with 23 negative energy damage. They can make a DC 23 will save for half.

85ft/150ft dimensional hops per day

Purple Worm -- Sickened
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 189/232
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based

Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 
Tuesday April 28th, 2020 10:53:18 AM

Harper hyperdrives to the other side of the wall of thorns (squeezing around the ice storm or air elemental - I have 500 feet to play with). (Full round action)

Pressi tries to decide her next move (60 ft move - fly action) and to pretend her last couple of moves made a difference. She decides to start her own conjuration (insect plague) to appear next to the viper vine.

-----------

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
captivated (cure unknown)
confusion (self cast)(break enchantment later)

Spells Used

L1: 7+1
L2: 5+1
L3: 1/5+1
L4: 2/5+1
L5: 3/4+1
L6: 2+1
L7: 1+1

Pressi (Melvin) - AC 25 (30), HP 111(110/125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 
Tuesday April 28th, 2020 10:53:56 AM

(OOC: it should be noted that I used an L6 spell.)

DM Kathy  d10=4 ; d10=7 ; d6=1 ; d6=4 ; d6=1 ; d6=1 ; d10=2 ; d6=3 ; d6=6 ; d20+21=34 ; d10=5 ; d3=1 ; d10=1 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d20+32=37 ; d20+32=40 ; d20+32=49 ; d20+32=51 ; d20+32=41 ; d20+27=33 ; d6=5 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ; 2d8+13=17 ; 2d8+13=21 ; 2d6+13=17 ; 4d6+26=39 ; 2d8+19=28 ; 10d6=23 ; d20+6=23 ; d20+11=14 ; d20+23=42 ; d20+21=38 ; d20+21=32 ; d20+21=34 ; d20+21=38 ; 2d6+8=11 ; d6=6 ; d6=3 ; d6=5 ; d6+4=10 ; d6+4=9 ; d6+4=6 ; d6+4=9 ; d20+28=41 ; d100=61 ;
Tuesday April 28th, 2020 1:50:43 PM

Bliss activates his bramble armor. He attacks, with flank from Mookie, hitting twice. Bliss takes 11 points of damage plus 7 points of fire damage from the creature's quills, and must succeed at two DC 28 reflex saves or get a quill lodged in his flesh, causing the sickened condition.

Hobie fires a series of arrows. His Manyshot attack hits; the others miss.

Kezzem retreats a little further and heals himself a little more.

Tali takes precautions against further gaze attacks and offers to drop the Wall of Force. Murphy accepts, and now the wall is gone.

Murphy's air elemental whirls the bandersnatch for some damage, and your DM agrees that it's silly to think an air elemental can get a quill lodged anywhere. The elemental does, however, take 2 points of damage and 9 points of fire damage. Murphy casts Call Lightning Storm.

Succotash's purple worm hits the bandersnatch twice. The bandersnatch is unaffected by the poison, and the purple worm takes 6 damage plus 10 fire damage. Valerie makes her way toward the viper vine. Succotash casts Mass Inflict Serious Wounds. Weirdly, the plant makes its save. I don't know what that looks like, but I'll just go with it.

Pressi begins a summoning while Harper gets into position near the viper vine.

The bandersnatch heals a little of its damage. The air elementals are too high for it to reach, and Mookie is too small to make a decent meal. The purple worm is underground? Succotash, how much of the worm is underground? Anyway, there's a perfectly good target right there in Octo-Bliss, so that's where it focuses its attention! It hits Bliss 5 times (one critical), which means it takes 32 points of damage from the brambles. Bliss takes 122 damage plus 23 fire damage.

Then the bandersnatch glares at Kezzem. Kezzem must make a DC 29 Fortitude save or become Confused for a round. If confused, you deal 1d8 points of damage + Str modifier to self with item in hand.

The viper vine targets Harper. It bites the big cat for 11 damage plus 14 acid damage. Four tendrils lash out and hit for another 34 damage. And Harper is grappled!

And the map.

Kezzem (BrianW) - AC 32; HP 87/174; Rumpus AC 29 HP 74/74  d20+18=21 ; d8+1=4 ;
Tuesday April 28th, 2020 2:26:38 PM

SV Fort: 1d20 + 18 = 21.

"Hah! You target me, a paladin, with a Fort save! Like that will wor...oh hey, what a nice shiny dagger! Oh look, it's got some red stuff on it!"

Damage: 1d8 + 1 = 4.

Bliss | OctoBliss HP4/184 AC28 | Mookie HP76/76+12 AC46 | Cayzle  d20+10=20 ; d20+10=18 ; d20+41=61 ;
Tuesday April 28th, 2020 3:39:22 PM


Bliss takes another 163 damage. He had 167, so his current total is 4.

Reflex saves vs nauseated: 20 and 18. Bliss is sickened.
[Actually, those did not include a +2 from Lightning Reflexes, but it would not have mattered]
Sickened -- The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Bliss can't end his rage to cast a spell, because ending his rage means immediately sinking to -26 hp! He can't attack, and even full defense will do nothing. All he can think to do is to run away, using acrobatics to avoid provoking AoOs. He uses a hero point for a +8 on the roll, and takes a -2 sickened, for a net +6 to his +35 base.

Acrobatics 61 with a nat 20! Bliss tumbles back, moving at half speed while in the monster's reach. I moved my token south, but I think I can eke another 20 ft of move headed away.

Mookie caws, "The Kid's got the right idea! Run away! Run!"

He uses his standard action on total defense, then moves up and away, trying to fly above the monster's reach.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+27=32 ; d20+27=40 ; 4d8+12=32 ; 2d8+12=23 ; d20+20=24 ; 2d6+12=21 ; d6=5 ; d6=4 ;
Tuesday April 28th, 2020 6:05:13 PM

Seeing Bliss take a beat down, and seeing him withdraw, Succotash dimensional hops 60ft, and cast Heal restoring 150 hp to Bliss, and removing his sickened condition. He will then burn a hero point to begin summoning an augmented celestial T-Rex, via summon monster VII.

The purple worm lashes out with both it the bandersnatch with both it's bite and sting again. the bite hits AC 30 and the sting hits AC 38. The bite does 32 damage, and the sting does 23 damage.

Unable to pounce on the viper vine due to the difficult terrain, Valerie advances, and lashes out with one of her talons hitting AC 24 for 21 damage plus 5 shock and 4 frost, for a total of 30 damage.

25ft/150ft dimensional hops per day

Purple Worm -- Sickened
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 173/232
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based

Tyrannosaurus
N Gargantuan animal
Init +5; Senses low-light vision, Darkvision 60ft, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189/189
Fort +17, Ref +12, Will +10
SR 15,energy resistance 15 (cold, acid, electricity) DR 10/evil

OFFENSE

Speed 40 ft.
Melee bite +22 (4d6+24/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+15, AC 17, hp 15)

STATISTICS

Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+26=40 ; d20+26=36 ; d20+26=41 ; d20+21=32 ; d20+16=24 ; 2d6+12=22 ; 2d6+12=23 ; 2d6+12=16 ; 2d6+12=18 ; 2d6+12=21 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=5 ;
Wednesday April 29th, 2020 12:42:28 AM

Hobie takes more careful aim this time, and fires again

Manyshot 40
22 nonlethal piercing, 4 lightning = 26
23 nonlethal piercing, 6 lightning = 29

Rapid shot 36
16 nonlethal piercing, 1 lightning = 17

Haste 41
18 nonlethal piercing, 3 lightning = 21

Iterative One 32
21 nonlethal piercing, 5 lightning = 26

Haste boots 2/10



Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  5d10=25 ; d20+21=23 ; d20+21=31 ; d20+22=35 ; d20+22=31 ; d20+22=25 ; d20+22=38 ; 2d8+12=17 ; 2d8+12=22 ;
Wednesday April 29th, 2020 7:09:57 AM


"AVOID THE GAZE OF THE BANDERSNATCH!" Murphy advises his companions. Who knows, that might give them a +2 circumstantial bonus on their Fortitude saving throws versus that attack :-)

Murphy drops a 30' tall 5' diameter cylinder of lightning upon the large cat-like hexapod closely adjacent to where the greater air elemental passes - meanwhile she almost damages the beast, but not quite (needed 32, rolled 31). Murphy figures she at least enjoys the tingle of the nearby electricity. It's an air elemental thing. [Note: 5d10 rather than 5d6 due to proximity of whirlwind]. Damage: 25, or half if reflex save vs DC 33.

Murphy flies repeatedly to try to bash the bandersnatch. He wonders whether it can be polymorphed into a lemur. Twice he connects for 17 then 22 hp damage, 39 total.

The greater air elementals ends up in the same places she started, but just a bit lower down - about 25' above the forest ground. Murphy ends about 40' in the air at the bottom of the 50' vortex.

Pressi (Melvin) - AC 25 (28/30), HP 111(110/125), CMD 24; Harper AC 30 (29/31), HP 85 (40/99), CMD 29 (27)  d20+15=20 ; d20+15=33 ; d20+15=24 ; d6+7=9 ; d3+7=10 ; d3+7=8 ; 2d6=7 ; 2d6=5 ; 2d6=12 ; 2d6=5 ;
Wednesday April 29th, 2020 11:03:22 AM

Pressi, hearing Murphy, makes note of it. "Careful with your wish, Murphy. You know how I tend to go overboard. Hey, guys, anyone asking for a flat footed creature. Maybe one with hairy palms?"

Pressi's eyes begin to move to the back of the head, as does that of the Bandersnatch and... I guess of the Viper Vine. Maybe it has mushrooms on it that can move to the back of the head. Various tongues continue as she flies over the wall.

(Cast Living Voodoo Blindness on both, no save. Also cast on cat Quickened Ill Omen, no save, 3 roll twices.)

Harper struggles with the vine, unleashing its natural attacks.
(Bite attack: 22, Claw attacks 35 and 26 (forgot flanking bonus). If any hit, damage is 9+trip, 10 and 8, respectively.)

Pressi's summons finishes - 4 swarms of wasps (caster level 14 - we are still L15, right?) right on top of a plant. (Each does 2d6+poison damage, no attack rolls. That's 29 damage + 4 rolls against -1 Dex, Fort DC 13).

-----------

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)
blindness (-2 AC, 50 percent miss chance, Str/Dex/Percept)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
grappled (-2 to AC, attack rolls (really -1), CMB/CMD)

Spells Used

L1: 7+1
L2: 5+1
L3: 1/5+1
L4: 2/5+1
L5: 4/4+1
L6: 2/2+1
L7: 1+1

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d3=1 ; d3=2 ;
Wednesday April 29th, 2020 1:33:02 PM

In the Jungle, the Fruminous BanderSnatch Jungle...

{OOC: Made a mistake rolling dice. I meant to not roll dice and just summon one creature}

Tali casts Summon Monster VII to bring forth a Dinosaur, Tyrannosaurus (with the celestial creature template as per Jerm-boy Canaday) right behind the Fruminous Bandersnatch, without looking at the Bandersnatch, just the sky. Once the animal appears, Tali requests that it attacks to the death the Bandersnatch!

-=-=-=-=-=-=-

Tyrannosaurus Dinosaur with the celestial creature template
XP 6,400 | CR:10 (9+1)
N Gargantuan animal
Init +5; Senses low-light vision, scent creature gains dark vision 60 ft.; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72)
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

Defensive Abilities The creature gains damage reduction and energy resistance as noted on Table: Celestial Creature Defense.

SR The creature gains spell resistance equal to its new CR15

Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).

Table: Celestial Creature Defenses
Hit Dice Resist Cold, Acid, and Electricity DR
1–4 5 —
5–10 10 5/evil
11+ 15 10/evil

-=-=-=-=-=-=-

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )


DM Kathy  d20+28=38 ; d6=1 ; d20+23=24 ; d20+21=26 ; d20+21=32 ; d20+21=26 ; d20+21=32 ;
Wednesday April 29th, 2020 1:37:40 PM

Kezzem, despite his brave words, succumbs to the Confusion effect and damages himself.

Bliss and Mokie spend the round getting away from the bandersnatch.

Succotash heals Bliss. Making a heroic effort, he begins casting a summoning spell. Meanwhile, the purple worm attacks the bandersnatch, hitting with its sting, while Valerie moves up to attack the viper vine. She does not hit her target.

Hobie fires again, this time taking more care with his aim. It pays off; all but the last shot hit.

Murphy calls a warning, then calls down lightning. The bandersnatch stops moving.

Pressi uses Living Voodoo Doll to blind the viper vine. Harper attacks the vine, managing to hit with a claw. The wasps show up, and damage the vine. Unfortunately, being a plant, it is immune to poison.

The bandersnatch remains unconscious, although it heals some damage. The viper vine bites at Harper, but manages to miss with a natural 1. It then constricts Harper for 9 damage. It lashes out at Valerie with its tendrils, but misses.

And the map. The bandersnatch is unconscious but alive. It has fast healing so somebody should keep an eye on it.

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  5d10=28 ; d20+21=34 ; d20+21=37 ; 2d8+7=20 ; 2d8+7=20 ; d20+26=44 ; d20+26=38 ; d20+26=35 ; d20+26=46 ; d20+26=28 ; 2d8+12=21 ; 2d8+12=17 ; 2d8+12=19 ; 2d8+12=20 ;
Wednesday April 29th, 2020 3:12:12 PM


The lady elemental repeats her attacks. As she does so, Murphy targets another lightning strike for 28 points of electrical damage. Summoned she-elemental hits for 20 + 20 = 40 hp.

Murphy hits 4 times, but fails to convert a nat 20 to a crit. Damage: 21 + 17 + 19 + 20 = 77 hp

As he makes his swoops, Murphy calls out: "He - she - it? is alive, and regenerating … So let's drop it beyond the point of regeneration! … Did you know that some of these critters can live for a thousand years? … And they like to track down people they have fought before? … Grant it the mercy of death."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+25=31 ; d20+25=36 ; 4d8+12=27 ; 2d8+12=24 ; d20+36=45 ; d20+22=39 ; 4d6+24=36 ; d20+32=50 ; d20+20=25 ; d20+20=37 ; d20+20=39 ; d20+19=23 ; d20+19=39 ; d20+19=26 ; d6=6 ; d6=3 ; d6=1 ; d6=3 ; d8=8 ; d6=6 ; d6=4 ; d4=4 ; d6=1 ; d6=6 ; 15d6=57 ;
Wednesday April 29th, 2020 6:38:17 PM

Seeing the Bandersnatch go down, and Murphy and his elemental friend continue to pummel it Succotash orders his purple worm to attack the viper vine. It's bite hit AC 32 for 27 damage, and it's sting hits AC 36 fro 24 damage. It's grab ability with it's bite grapples CMD 45.

Succotash's T-Rex also attacks the viper vine, hitting AC 39 with it's bite for 36 damage and it attempts to grapple with it's grab ability hitting with a 50

Valerie goes full round attack against the viper vine
left talon hits AC 25 - miss
right talon hits AC 37 for 21 damage plus 1 shock & 3 frost= 25
bite hits AC 39 for 20 damage plus 6 shock & 4 frost= 24
left claw hits AC 23 - miss
right claw nat 20, 26 doesn't confirm for 17 damage plus 1 shock & 6 frost= 24

Succotash casts flame strike on the viper vine for 57 damage (1/2 divine, 1/2 fire) DC 19 reflex for half

25ft/150ft dimensional hops per day

Purple Worm -- Sickened
N Gargantuan magical beast
Init –2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18

DEFENSE
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 173/232
Fort +17, Ref +8, Will +4

OFFENSE

Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +27 (4d8+14/19–20 plus grab), sting +27 (2d8+14 plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (4d8+14 bludgeoning damage, AC 21, 20 hp)

STATISTICS

Str 39, Dex 6, Con 29, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32 (+36 grapple); CMD 40 (can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills Perception +18, Swim +20

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based

Tyrannosaurus
N Gargantuan animal
Init +5; Senses low-light vision, Darkvision 60ft, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189/189
Fort +17, Ref +12, Will +10
SR 15,energy resistance 15 (cold, acid, electricity) DR 10/evil

OFFENSE

Speed 40 ft.
Melee bite +22 (4d6+24/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+15, AC 17, hp 15)

STATISTICS

Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+20=28 ; 4d6+22=34 ; d4+1=5 ;
Wednesday April 29th, 2020 9:02:15 PM

In the Jungle, the Dangerous Jungle...

Tali brings forth a Dinosaur, a Tyrannosaurus (with the celestial creature template as per Jerm-boy Canaday) right behind the Fruminous Bandersnatch. " Mr/Ms. T.Rex, destroy that big animal in front of you, please!"

The T.Rex, attacks the Frumious Bandersnatch attempting a big bite! Attack: 1d20+20: 28 (I don't think that hits) | Damage: (4d6+22/19–20 plus grab) = 34 if it does.

Tali is not convinced the Big Cat is down for the count, summons five (5) Bralani Azata for the final stroke!

-=-=-=-=-=-=-

Tyrannosaurus Dinosaur with the celestial creature template
XP 6,400 | CR:10 (9+1)
N Gargantuan animal
Init +5; Senses low-light vision, scent creature gains dark vision 60 ft.; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153 (18d8+72)
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

Defensive Abilities The creature gains damage reduction and energy resistance as noted on Table: Celestial Creature Defense.

SR The creature gains spell resistance equal to its new CR15

Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).

Table: Celestial Creature Defenses
Hit Dice Resist Cold, Acid, and Electricity DR
1–4 5 —
5–10 10 5/evil
11+ 15 10/evil

-=-=-=-=-=-=-

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9 (Correcting for incorrect + )

Bliss | OctoBliss HP154/184 AC28 | Mookie HP76/76+12 AC46 | Cayzle  d20+22=38 ; d8=7 ; d6=5 ;
Wednesday April 29th, 2020 10:13:06 PM


Back in the very pink of health, OctoBliss activates his arcane strike, charges the downed dire porcupine, and hits AC38 for 1d6+1d3+23 = 35 nonlethal damage.

Bliss flies overhead, out of reach. "Are you sure about this, Kid?" he cautions.

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+23=28 ; d20+23=41 ; d20+23=39 ; d20+18=30 ; d20+13=22 ; 2d6+20=23 ; 2d6+20=24 ; d6=5 ; d6=3 ; 2d6+20=26 ; d6=5 ; 2d6+20=22 ; d6=4 ; 2d6+20=28 ; d6=6 ; 2d6+20=29 ; d6=4 ;
Thursday April 30th, 2020 12:12:10 PM

ooc: y'all are getting kinda savage on that bandersnatch, one coup de grace probably would have done the trick ;p

Hobie turns his attention the Viper Vine

Manyshot 28
Piercing 23, Electric 5 = 28
Piercing 24, Electric 3= 27

Rapid Shot 41
Piercing 26, Electric 5 = 31

Haste 39
Piercing 22, Electric 4 = 26

Iterative One 30
Piercing 28, Electric 6 = 34

Iterative Two 22
Piercing 29, Electric 4 = 33

Pressi (Melvin) - AC 25 (28/30), HP 111(110/125), CMD 24; Harper AC 30 (29/31), HP 85 (31/99), CMD 29 (27)  8d6=24 ;
Thursday April 30th, 2020 1:30:13 PM

Pressi isn't quite convinced that taking it down was the right answer, and actually feels a bit sorry for the giant cat. Also, "If anyone could stop stomping on a downed foe and actually save MY pet so I don't have to hunt you for a thousand years, I'd really appreciate it. Much obliged."

Pressi casts Blink on Harper (shared spell) and Harper moves out of the grapple. She casts a quickened ill omen on the plant (the one she didn't fire last time).

The wasps continue to do its thing (24 damage).

-------------------------

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)
blindness (-2 AC, 50 percent miss chance, Str/Dex/Percept)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
grappled (-2 to AC, attack rolls (really -1), CMB/CMD)
blinking

Spells Used

L1: 7+1
L2: 5+1
L3: 2/5+1
L4: 2/5+1
L5: 4/4+1
L6: 2/2+1
L7: 1+1

DM Kathy 
Thursday April 30th, 2020 2:28:54 PM

Murphy and his air elemental continue attacking the bandersnatch, trying to kill it outright.

Bliss does more non-lethal damage.

Tali's newly arrived T-Rex finishes off the giant porcupine-cat. Its blow wouldn't have hit a conscious bandersnatch, but it isn't nearly as nimble now that it's just lying there.

The bandersnatch is dead.

Hobie, Succotash, and Succotash's menagerie finish off the viper vine.

Pressi is concerned for Harper, but the big cat is fine now that his foe is dead. The wasps continue to swarm the downed vine.

Pressi can save her spells, and Tali can save her summoning; the battle is over.

Hero Points to Kezzem and Bliss for hanging in and absorbing full attacks from the murder kitty!

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday April 30th, 2020 2:51:03 PM


"And have we slain the bandersnatch?
O frabjous day! Callooh! Callay!" Murphy chortles in his joy.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Thursday April 30th, 2020 5:10:52 PM

Succotash breaths a sigh of relief, as the enemies fall. "Well, I think understand why Lord Gargul sent me back as a cleric now!", Succotash says with a smile, "Kezzem would have been a goner, if I was still a Paladin, and I'm not sure if I would have been able to help Bliss out either, or for that matter, if I would have survived! Praise the gods for this well earned, and hard won victory!" He then uses his speak with animals SLA to thank the T-Rex and Purple Worm for their service, before he dismisses them. After dismissing them, he runs over to Valerie, and scratches her behind the ear vents saying,"Who's a good girl, who's a good girl, You're a good girl!"

Bliss | OctoBliss HP154/184 AC28 | Mookie HP76/76+12 AC46 | Cayzle 
Thursday April 30th, 2020 5:56:48 PM


Bliss dismisses his polymorph -- that's a standard action. "Whew!" he says, enjoying breathing. (He has to hold his breath in Octo Form.)

Mookie lands next to him. "Kid, when are you going to get a magic item so you do not have to breath?"

"Soon, Mooks ol' pal. Soon!"

[OOC: thanks for the hero point, kindly DM!]

Kezzem (BrianW) - AC 32; HP 87/174; Rumpus AC 29 HP 74/74 
Thursday April 30th, 2020 11:29:40 PM

"That was one nasty murder kitty," said Kezzem. He then notices the cut on is arm.

"Hey, who stabbed me with a dagger?"

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d8=6 ; d8=8 ; d8=3 ;
Friday May 1st, 2020 3:37:44 AM


Murphy draws near to the summoned great air elemental. He speaks in the susurrant Auran tongue.
"Kiitos, olento ilmasta. Olet auttanut meita voittamaan vaikean vihollisen. Nimeni on Murphy, ja Rakastan sellaisia ​​ihmisiasi.
"Siella on puolivalissa oleva kaupunki nimeltaan 'Humble's Ford.' Se sijaitsee Crescent Valleyn keskella. Laheisella kukkulalla seisoo kaunis valkoinen torni. Torni rakennettiin kiitollisuudesta ilman olentoille. Tule sinne joskus ja tanssi Musiikin Spiren kautta muiden kanssa.
"Voit vapaasti menna tiesi. Jaahyvaiset."


"Thank you, creature of the stuff of air. You have helped us vanquish a fearsome foe. I am Murphy, and I love your kind.
"There is halfling town called "Humble's Ford." It lies in the middle of Crescent Valley. On a nearby hill stands a beautiful white spire. The spire was built out of gratitude to the creatures of the air. Come there, sometime, and dance through the Spire of Music with others.
"You are free to go your way. Fare well."
"Are all well?" the druid asks his friends. He sees a few wounds here and there. He gathers animals and people together who have a need for healing. Murphy casts mass cure serious wounds, healing 32 hp of damage to all, halflings and animals alike.

"I'm going to do something that will be bloody. That is harvesting some parts of the bandersnatch, and some of the viper vine." He uses his +1 scimitar to handle the cutting. The eyes; pituitary glands. Other organs, and the right forepaw with its claws. Anyone who wishes to help, he is more than fine with that.

"The eyes rolled back in your head, beloved - you are impressively scary," he comments on one of Pressi's spell-casting actions late in the battle.

"Bliss, Hobie - I am impressed that you suffered so much, yet still battled on. We are a brave bunch, as far as I can tell. Thank the heavens none of us died. Almost, maybe, but not quite. And you, Harper. What can I say?"
===========
Everyone who needs it: 32 hp from mass cure serious wounds.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Friday May 1st, 2020 12:31:05 PM

Dead BanderSnatch

{OOC: it's difficult to do this on a smartphone }

Talk will ask of the groups spell casters, ” if it makes sense to collect any of the remains of these creatures? Also, is everyone alright? Do we need additional healings?”



DM Kathy 
Friday May 1st, 2020 1:44:06 PM

In the aftermath of the battle, Bliss turns back into a halfling, and Kezzem wonders aloud who stabbed him.

Succotash uses a Speak With Animals ability to thank the t-rex and purple worm before dismissing them. He tells Valerie she is a good girl, and Valerie reminds him that good girls are generally rewarded with treats.

Murphy bids farewell to the air elemental, then announces his intention to harvest bandersnatch bits. Tali wonders whether that is strictly necessary.

Perception DC 25 Highlight to display spoiler: {There's something shiny under the remains of the viper vine.}



Bliss | OctoBliss HP184/184 AC28 | Mookie HP76/76+12 AC46 | Cayzle 
Friday May 1st, 2020 2:02:40 PM


Bliss sees some shinies under the vine. (At +26, no roll needed) As he gathers the valuables, the plant-domain witch says to the dead plant creature, "Sorry, friend, I did not have a chance to interact with you, or maybe we coulda got out of this without so much death."

Mookie is having none of it. "Kid, it tried to lure you in and eat you! And it almost did!"

"Yup, nature, red in tooth and thorn," says Bliss philosophically.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74  d20+23=26 ; d8=4 ; d8=4 ; d8=3 ; d8=6 ; d8=8 ; d8=5 ; d8=4 ; d8=7 ; d8=5 ;
Friday May 1st, 2020 3:08:49 PM

"Thanks, Murph, that hit the spot."

Perception: 1d20 + 23 = 26.

"Hey look, something shiny!" he says pointing towards the viper vine,

He will take out his wand and hit himself with another CLW.

Healing: 1d8 + 1 = 5.

"Hmm, this might take a while."

Assuming we have time, Kezzem will continue to expend charges until he is healed.

Healing: 1d8 + 1 = 5.
Healing: 1d8 + 1 = 4.
Healing: 1d8 + 1 = 7.
Healing: 1d8 + 1 = 9.
Healing: 1d8 + 1 = 6.
Healing: 1d8 + 1 = 5.
Healing: 1d8 + 1 = 8.
Healing: 1d8 + 1 = 6.

"Anyone else need some happy stick?"


Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27)  d12+14=26 ; d12+14=21 ;
Friday May 1st, 2020 3:13:02 PM

(Sorry, wrote this at 10, forgot to post)

Pressi watches as Murphy starts removing organs from everyone. "You've got a bit of the scary witch thing going on yourself. Even I'm not the kind of gal to start cutting out trophies. What's up?"

Pressi and Harper take advantage of the healing, Pressi feeling a little sheepish that she isn't really doing so during battle. (Still, its nice to have some of the pressure off.) She heals up Harper herself with a cure critical (easily above) and then looks around if anyone needs anything further.

She also takes a moment to check on Mowa.

Hobie (Nick T) HP 106/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday May 1st, 2020 4:53:54 PM

Murphy’s cure is enough to bring Hobie to full (I’ll update header when I can use my notebook).

Once there are no imminent threats, Hobie will move around the battlefield and collect any arrows that are salvageable. He will also watch Murphy as he hacks away at the Bandersnatch?
“Are you sure you don’t want to use something a little more precise? Kezzem always has a bunch of daggers. This is quite gruesome.”

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Sunday May 3rd, 2020 12:25:56 PM


As Pressi asked him a question as to why he is removing organs, Murphy responds. "I've been studying things alchemical, and magical to an extent. Sometimes parts of unusual critters can be used to help fashion rare or unique arcane instruments or potions. As I think it highly unlikely we shall ever again come across a frumious bandersnatch, I thought it prudent to not let an opportunity go to waste. And, sorry, yes, it is somewhat gruesome what I am doing."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=40 ;
Sunday May 3rd, 2020 4:25:34 PM

Perception 40
Succotash also see's the shinnies, but allows his friends to retrieve them. "What did you find guys?", Succotash asks, as he draws his dagger and hacks off a chunk of Bandersnatch meat to give to Valerie as a treat. "Here you go girl", he says as he offers his companion the treat.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+11=13 ;
Monday May 4th, 2020 8:27:09 AM

In the Silent Jungle

Tali descends back to the jungle floor to join in the recovery efforts. She looks around at the various newly deceased critters after all of the summoned critters have be release from their calling/servitude. Using her wonderful powers of perception {Skill check | Perception: 13}, she doesn't see anything out of the ordinary.

"Mister Murphy, Tali asks of her friend, Are there any good items for use in spell casting that we can collect from these deceased critters?"

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Monday May 4th, 2020 11:05:52 AM

Pressi accepts Murpy's answer.

"So, just out of curiosity, do you think any of the cures those kobolds were selling would have helped against these creatures?"

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d8+1=4 ; d8+1=4 ; d8+1=6 ; d8+1=7 ; d100=91 ; d100=58 ; d100=16 ; d100=34 ; d100=54 ;
Monday May 4th, 2020 11:51:44 AM

( i rolled a bunch of CLW rolls, forgetting that I was already healed in my last post)
Hobie will gather himself together and collect 3 loose arrows that missed their targets. He moves some arrows from his haversack to his quiver to keep it full.

DM Kathy 
Monday May 4th, 2020 1:29:04 PM

Kezzem heals himself. Pressi heals harper and checks on Mowa. The lioness is fine.

Succotash cuts off a chunk of bandersnatch meat for Valerie, who devours it with relish.

Hobie is able to recover a few spent arrows. Murphy and Tali discuss the possibilities of bandersnatch bits. You don't know of any offhand, but that doesn't mean you couldn't find some with a little study.

Bliss and Kezzem check on the shiny stuff. You find that you need some Detect Magics to figure it all out, but this group has more than enough detecting power, so I'm not going to worry about it. You find: an Orb of Storms, a Headband of Vast Intelligence +6, a +3 Mighty Cleaving Greataxe, a +5 light steel shield, a Rod of Thunder and Lightning, a Staff of Divination, and an emerald and diamond necklace (nonmagical, but probably worth something).

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Monday May 4th, 2020 2:57:07 PM


Bliss tries to lift and wield the greataxe. "Look, I'm a proper barbarian now," he shouts as the swinging axe, maybe weighing as much as he does, throws him off balance.

Mookie laughs. "Where's your dee-twelve?!"

[OOC: Assuming the weapon and shield are sized for medium folk, kindly DM Kathy?]

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday May 4th, 2020 4:11:31 PM

“Woooah this staff is pretty amazing!!” Hobie says while looking closely at it. “Fully charged, We could cast True Seeing on three of us with this thing. Could be quite handy in a pinch.”

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday May 4th, 2020 5:30:14 PM

Succotash looks at the loot, and says, "That's some nice stuff there, though I'm not seeing anything that jumps out and says, Succotash look at me, if you think that staff will come in handy, Hobie by all means take it, unless you think someone else should carry it".

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday May 5th, 2020 12:58:23 AM

"You need seven more than you will be all set as Octo-Bliss!" says Kezzem laughing at Bliss swinging around the greataxe (or more like the greataxe swinging around Bliss!

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+6=15 ;
Tuesday May 5th, 2020 2:45:17 AM


After taking a few dozen bits and pieces of bandersnatch and viper vines, wrapping some parts in bags, placing some into jars or jugs, Murphy cleans up and joins the rest in checking out the leavings of previous victims of the vine plant. "Succotash, this fine emerald and diamond necklace would go well with your green robes, eh?" smiles Murphy. "None of us has green eyes in this group, right? Alleah has, but she left us some time ago. I miss... aspects of her. I know you and she were quite close, Bliss. Do you ever think about her these days? I wonder how she is doing. Shel, too."

"This is a glorious orb of power - power through extreme weather - storms. Even a storm of vengeance. And the rod of thunder and lightning? It can help us do amazing things against our foes.

He invites any who wish to join him in looking over by where he first spotted the crouching beast, in case of hitting the low probability of finding any items that monster may have left. Though it be possible that something lies within the stomach or intestines of the bandersnatch, he has little interest in that depth of exploration.

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Tuesday May 5th, 2020 2:47:54 AM


Oh, and the d20+6=15 --> was an appraise skill check for the emerald/diamond necklace. So, he knows it's valuable, but is not sure just quite how much so.

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27)  d20+22=28 ;
Tuesday May 5th, 2020 10:28:52 AM

Pressi practically salivates at the headband of +6, but she's already rather overextended thanks to that rapier. So she keeps quiet for now.

Of course, she won't turn down the necklace either, even if her eyes are blue.

Under Murphy's request, Pressi performs a follow up search (Perception 28).

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Tuesday May 5th, 2020 11:21:10 AM

Haul of the Potted Plant

"That's quite some items from that potted plant!" says Tali when she sees haul her troop pulls out of the underside of the vine. "Wow! Look like the Vine's last meal was a wizard!

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9

DM Kathy  d100=72 ; d100=10 ;
Tuesday May 5th, 2020 2:40:17 PM

Examining the loot, Tali remarks that the vine's last meal must have been a wizard! Actually, given the axe and shield, it must have been an entire adventuring party!

Or perhaps the Universe has noticed that you don't have as much treasure as is typical for heroes of your calibre, and has decided to do something about it. Impossible to say, really.

On that theme, Murphy checks to see whether the bandersnatch may also have been hiding treasure! But alas, the Universe is not that generous today.

Bliss has noticed that the greataxe is sized for biguns, but the shield is Small!

The rest of the group discusses the possibilities of the newly-discovered treasure.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+1=14 ;
Tuesday May 5th, 2020 5:25:07 PM

"I'm not much of a jewelry guy Murph, unless of course it serves some other purpose than just being pretty, you know, like my ring of protection", Succotash chuckles, as he tries to appraise the necklaces (appraisal 14), but like Murphy Succotash fails to come up with their value.

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Tuesday May 5th, 2020 7:05:48 PM


Bliss sighs. Really, he fights with natural weapons in natural forms ... he really can't use the axe (too big anyway) or the shield.

"The ax is too big for ANYBODY," Bliss says. "So we sell that."

"Tali, Pressi, and Murphy can't use the shield. Or Hobie; he needs two hands to shoot. Brother Succotash already has a nice shield. And Sir Kezzem is a two-weapon specialist. I think we gotta sell that too, right?"

Bliss looks at the headband to see what three skills it boosts. And what languages it grants. "I've got the middling headband of better thinking, and it lets me use Escape Artist and Survival for skills, and Dwarf and Giant for languages. Maybe this new one will be better for me? Let's find out."

"I like the orb and the staves, but again, not really for me, seeing as stuff I carry might end up merged."

Bliss does not have an opinion on the

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Tuesday May 5th, 2020 11:32:29 PM


"I can use both the orb and the staff. I am not claiming them, simply saying I should be able to work them. Some others among us likely can, too. Say, we have a journey to the kobold village to complete. Shall we continue on our way?"

He speaks with Pressi. "The headband is a bit better than the one you have. What if you make the one you have available to someone else, and you, who cast spells dependent, in part, on strength of intellect, place that on your head?" He sees she also has eyes for the necklace, and smiles. He'd love for her to have it - but the party may benefit more by purchasing more magic.

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+11=23 ;
Wednesday May 6th, 2020 12:24:43 AM


Oh, and Murphy takes a few minutes of knowledge, arcana - including putting the headband on his own head to help in discernment - to try to ken what are the areas of skill that the headband provides for (unless the DM wants Pressi to find out on her own). Knowledge, arcana 23

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Wednesday May 6th, 2020 10:19:22 AM

"Yeah," Pressi says to Murphy. "I can give that up. But aside from Bliss, I don't know if anyone else is pushing for Int."

(It's a +4 int, skills are survival and heal (the next upgrade would have been Know Arcana), but maybe the DM will allow it to reboot. Its meant to be a ritual booster (and to help boost her justicar side) but I'm thinking Hobie could get some use out of it.)

She has no opinion on the orb of storms - she can cast control weather herself (and actually considered that as an option, except it would have taken too long).

She agrees to continue on her way.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday May 6th, 2020 1:13:51 PM

Succotash is in favor of hitting the road.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Wednesday May 6th, 2020 1:16:46 PM

Jungle Haul

"All things aside, Ya'll can keep that stuff...nothing really interests me, as most of the kool things, I already have an item for..." explains Tali to the Humbles.

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 6th, 2020 1:40:42 PM

"I could take the shield I suppose," offers Kezzem. "Sometimes my daggers aren't effective on everything, even with the flaming and frost enchantments. If I only have one effective weapon, having something take the hits instead of my head might not be a bad idea."

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 6th, 2020 1:41:59 PM

"Also, if I could get it enhanced at the catacombs to just float there that would also be great."

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+38=49 ;
Wednesday May 6th, 2020 2:06:28 PM


"Good thinking, all. Let's continue on, then." He makes certain his ponies and doggie are in good shape. He rides on Skipper - the doggie, keeping eyes and ears open for whatever may be next on the jungle menu.
=======
Perception: 49

Sskthk


DM Kathy 
Wednesday May 6th, 2020 2:45:23 PM

[Everybody take 69,000 XP for the previous scene.]

You discover that the headband boosts skills in three Knowledge areas: Arcana, Nature, and Planes.

After some discussion, you distribute the magic items and continue on your way.

A few hours later, you think you are getting close to the location of the kobold village. Your hunch is confirmed when a kobold, armed with a spear, steps into your path. He challenges you in Draconic: Highlight to display spoiler: {"Who are you? What do you want here?" }

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday May 6th, 2020 4:53:16 PM

Hobie will respond back in Draconic “Hello! We are friends. Some of your kind sent us here. May we come in, and share food and drink with you?”

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=41 ;
Wednesday May 6th, 2020 5:10:05 PM

Succotash adds to Hobie’s greeting, in draconic, “We are a band of heroes, sent by your fellow dragon descendants. We need to talk to your chief”. Diplomacy 41

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Wednesday May 6th, 2020 9:23:52 PM


Bliss bows to the kobold, points to himself, and says, "Bliss."

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74  d20+23=25 ;
Thursday May 7th, 2020 1:03:23 AM

"We were told to come here by a pair of kobold merchants," says Kezzem. "What were their names, Yikyak and Pattywack? That reminds me I have to give a dog a bone once we go rolling home."

Aid Another Diplomacy: 25.

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday May 7th, 2020 2:47:49 AM


In the Common tongue, Murphy adds to his friends' information. "Ka and Khyshk were selling things along the trail. We bought a few things from them." He holds out one of the potion vials - an antidote. "They asked if we would visit their tribe, the K'tthhykk." He puts the vial away. "Are you from Sskurhe? They want us to meet with the chief, and Auntie."

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Thursday May 7th, 2020 10:10:44 AM


Bliss listens to Murphy accurately say the kobold names, while Kezzem mangles them amusingly.

He giggles.

"I'm just glad to be arriving at Koboldtown," he says.

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Thursday May 7th, 2020 10:32:19 AM

Pressi still considers the band. The know arcana is rather tempting, and it would be nice to identify creatures without touching them.

For now, though, she holds off on the band along. Its just as well, she needs to let everyone else catch up on treasure.

Pressi hangs back this time as everyone else rushes forward. She does, however, ready a spell cast of "Like Calls to Like" if its needed.

-------------------------

Pressi
ritual warding (+1 to AC, saves)
ritual spiritual healing (use D12s)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
shield of faith (+4 AC)
blindness (-2 AC, 50 percent miss chance, Str/Dex/Percept)

Harper
ritual warding (+1 to AC, saves)
heroes feast (+1 to attack rolls and will saves, +4 against poison, fear)
grappled (-2 to AC, attack rolls (really -1), CMB/CMD)
blinking

Spells Used

L1: 7+1
L2: 5+1
L3: 1/5+1
L4: 2/5+1
L5: 3/4+1
L6: 2/2+1
L7: 1+1

DM Kathy 
Thursday May 7th, 2020 2:08:06 PM

When challenged by the sentries, many of you hasten to explain your purpose. You are very diplomatic. Murphy even thinks to show one of the potions you bought.

Alas, nobody thinks to show the token you were given for this exact purpose, but the sentry does not seem inclined to hold it against you. Still wary, he nods.

Speaking in Draconic, he says: Highlight to display spoiler: {Come, then. You will see the Chief. And Auntie.}

With his spear, he motions for you to precede him.

You walk for several minutes before reaching a clearing. In the clearing is a circle of huts, all sized for Small creatures. Cookfires burn here and there, and you see kobolds going about their daily work. Two kobolds are scraping a hide from some kind of mammal. Another kobold grinds something with a pestle. Several kobolds are sewing; one is tending the fires. All of the kobolds look up when you enter the village.

"You wait here," the sentry says in accented Common, then hurries toward one of the huts.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+22=41 ; d20+24=38 ; d20+11=20 ; d20+6=13 ;
Thursday May 7th, 2020 10:44:16 PM

Koboldtown

Tali continues to hover seven (7) inches above the ground. As she does so, she will observe all that she can in this new town; the peoples, the chief & the Auntie.

Skill Checks

Bluff: 41
Diplomacy: 38
Perception: 20
Sense motives: 13

Spell in Effect
Mage Armor - 850 of 900 Minutes
Overland Flight - 850 of 900 Minutes
StoneSkin - 150 of 150 minutes | 150 HP
Message - 150 of 150 minutes

Hero's Breakfast - 700 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9

{OOC: How much time has passed since the Bandersnatch battle?}



Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday May 8th, 2020 12:06:14 AM

While they are waiting, Hobie will approach the one with the pestle and speak in Draconic:

“That’s very interesting. What are you working on? Is this to be a magic potion, or some kind of food?”

Murphy Leafwin Pipewood (KimMc) Huge Air Elemental - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+38=44 ;
Friday May 8th, 2020 2:10:10 AM


[How close is the goblin tongue to draconic? Murphy has spoken goblin since before 1st level, and even had a goblin friend in his youth. If goblin IS draconic, well, then, he speaks and understands it.]

Murphy nods affirmation at the guard's instruction. He looks around at the community. As he does so, he speaks with Mowa. "If you chose to go through awakening, you would be able to understand many things that we and other people say - and could even tell them what you are thinking, or what you want." The druid will engage in a gentle campaign of persuading the lioness to seriously consider going through the process. "It takes a whole day and a night, so I am not saying it is an easy thing. Though there are parts of it you can sleep through."
===========
Perception: 44

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=34 ;
Friday May 8th, 2020 5:37:02 AM

Draconic is the language of dragons, and since Kobolds consider themselves decedents of dragons they speak draconic as their native tongue. Goblin is the language of goblinoids such as goblins, hobgoblins, and bugbears, so the two are different languages.

Succotash makes sure to translate for anyone not knowledgeable in the draconic language. As they wait for the chief and Auntie, he scans the town trying to get an idea of what life is like for the kobolds that live here. (perception 34)

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle  d20+6=9 ;
Friday May 8th, 2020 9:11:16 AM


Bliss is getting bored waiting.

"Mookie, take a spin above the town and see what there is to see, wouldja?"

"Sure Kid, glad to put my wings to use."

Mookie perception from above: 9.

Bliss turns into a cat. Then back. Repeat for a while.

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Friday May 8th, 2020 11:38:30 AM

“Wait,” Pressi rememberers. “Where did that token even go?”

Harper burps.

Pressi studies the village with some suspicion but is otherwise silent. She does take some time to detect magic.

DM Kathy 
Friday May 8th, 2020 3:31:07 PM

While you wait, Bliss amuses himself by becoming a cat. Mookie flies a quick recon, and sees nothing noteworthy. Succotash, looking around, also doesn't see anything alarming, though some of what the kobolds are doing is reasonably interesting.

Hobie asks the kobold with the pestle what she is making. "Nut flour," she says, showing you the bowl. "For nut-cakes tomorrow."

Pressi has a sudden, sneaking suspicion where the token went. You detect for magic, and find a few minor charms.

Murphy talks to Mowa, who remains unconvinced of the benefits of understanding the two-legs.

After a time, the sentry returns. "Chief and Auntie see you now," he says in Common, gesturing you to follow.

He leads the way to one of the larger huts, and motions you in. Inside, you find a comfortable, if primitive, living space. Neat bundles of cloth suggest clothes and bedrolls. Herbs hang from the ceiling, and a collection of small bowls and pots is stored on a wooden shelf. They are probably for herbal preparations rather than cooking.

Two kobolds are inside the hut. An imposing male kobold stands near the center. He is wearing an intricate, colorful headdress and carrying a lavishly decorated spear. He frowns as you enter.

The other kobold is sitting in a large chair resembling a throne, set exactly in the hut's center. She is very, very old. Her face is a mass of wrinkles, and her markings have faded to a near-uniform gray.

"Well, well," she says in perfect, unaccented Common. "And who might you be?"

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74  d20+23=26 ;
Friday May 8th, 2020 4:07:09 PM

"We are halfling adventurer's that encountered two kobold merchants in the woods. You will find us to be quite humble," says Kezzem. "Sword."

OOC: Diplomacy 26.

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Friday May 8th, 2020 4:25:59 PM


Bliss changes from a cat to a halfling and looks around the place for signs of witchy stuff.

He bows to the chief and auntie. "Hi, I'm Bliss, and these are my friends Sir Kezzem the Paladin, who you just met, and Murphy the Druid, and Hobie the Archer Mage, and Brother Succotash the Animal Priest and his friendly pal Valerie, and Miss Pressi who is a witch like me, and Tali the Sorcerer."

There is a croaking caw/laugh behind him.

"And this is my oldest and bestest friend Mookie!"

"We came all this way because we're taking this friendly lion home to the plains beyond the jungle. We met your merchant friends, who thought you could use some help."

"So we're asking, do you have some job or problem that we can help you with?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Sunday May 10th, 2020 10:34:15 PM

Murphy listens to Kezzem and Bliss. He then bows to Auntie, and to the chief. Standing erect, he says, "Ka the merchant told us," and here he does a passable imitation of Ka's voice: "'Our chief is Sskurhe. He is a good chief. Wise and strong. Auntie is--'" and here he shrugs his shoulders. "'Auntie is Auntie... Everyone has much respect for Auntie.'"

The druid says, "On the way we came across a large monster, and a large vine plant that attacked us. A bandersnatch, the frumious sort. But here we are. We are from Crescent Valley, Humble's Ford. We are adventurers who aim to help those whom we can, Auntie, and Chief Sskurhe." He bows again.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=35 ;
Monday May 11th, 2020 5:36:32 AM

"My good Chief, and of course Auntie, Succotash begins with a polite bow. He than stands erect, and continues, "As my friends have already said we are hero's from Humble's Ford, and we are known as Humble's Sword, perhaps you heard of us? We did fight at the battle of Sargrass Plains after all. Anyway we heard the call and here we are. How can we assist you? (diplomacy 35)

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday May 11th, 2020 6:01:57 AM

Hobie will give Succotash an elbow jab in the side and whisper to him "Exnay on the Sargrass Plains battle. We probably don't want these guys knowing we killed a dragon there..."

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+22=34 ; d20+24=31 ; d20+11=27 ; d20+6=10 ;
Monday May 11th, 2020 8:31:23 AM

Auntie & the Chief

As Tali listens to the question form the Kobold hierarchy, Tali hovers closer, curtsys in mid-air, and removes her goggles, placing them into her front pocket, then starts her explanation. {Skill checks: see below}"With a downward flourish of her arms palms upward, says, "Madam Auntie, Chief Sskurhe, we are the Humble Sword adventuring group. We hail from Humble Ford within the Crescent Valley. On our way to return native animals to their rightful home, we came across two members of your tribe: Ka & his friend, Khyshk. They even gave us a token! Tali describes the token: it's a wooden disk, colorfully painted with tribal designs. Mister Murphy, who has that token, so that we may be recognized by these leaders?"

Skill Checks
Bluff: 34
Diplomacy: 31
Perception: 27
Sense motives: 10

Spell in Effect
Mage Armor - 600 of 900 Minutes
Overland Flight - 600 of 900 Minutes

Hero's Breakfast - 300 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Monday May 11th, 2020 10:43:16 AM

As most of the team focuses on Auntie, Pressi keeps an eye on her guard, meeting his gaze with her own stare.

She does, at Hobie's reminder, make sure her buckler is well hidden. Her keen rapier of cold remains visible (and has clearly replaced her adamantium chain). At her introduction, she gives a small courtesy.

DM Kathy 
Monday May 11th, 2020 12:38:52 PM

You respond to Auntie's query at your most diplomatic. Tali describes the token, which should still be in Murphy's possession unless Harper eated it.

Hobie is concerned about revealing too much about the Battle of Sargrass Plains, but you're pretty sure that Auntie hasn't heard about it. And it soon becomes clear that Chief Sskurhe doesn't speak Common.

"As I'm sure you guessed, I am called Auntie," says Auntie. "You all seem like nice children. This is Sskurhe," she continues, adding in Draconic, Highlight to display spoiler: {"Don't fidget!"} The chief shoots her an aggrieved look but says nothing.

"Now then. I asked young Ka to be on the lookout because we found something," Auntie says. She shakes her head. "Wait, I must go back. Far to the north of here, there is a very old temple. It has fallen into ruin. We aren't sure who built it, or why. Legend has it, though, that those who built the temple stole a sacred talisman from the kobolds and placed it within the temple.

"Some weeks ago, a group of our hunters, roaming farther north than usual, came upon some strange objects. They brought the objects back here with them, hoping the elders would know what they were. We did not. However, our shaman was able to divine that the objects have something to do with this abandoned temple. We are not sure what kind of connection it is."

She looks over at Sskurhe, and says in Draconic, Highlight to display spoiler: {"So. A promising group of children, I must say. Do you think they can be the ones to help us?"}

He sighs heavily, and replies, Highlight to display spoiler: {"Auntie, as I've said many times, my warriors are more than capable of doing this! Let us go, and recover our own talisman. This is a matter for kobolds."}

Auntie waves a hand. "Sskurhe," she says, Highlight to display spoiler: {"You're a nice boy, but you aren't thinking this through. What if something happens to your warriors? We cannot do without them! Youngsters like this,"} she nods in your direction, Highlight to display spoiler: {"are trained with special skills that your warriors do not possess."}

"I should also mention," she adds in Common, "that there is rumored to be other treasures in the temple, things rare and wondrous to behold. We are only interested in the talisman. Any other treasure would be yours to keep." She looks at you, eyes still bright in her faded, wrinkled face. "So, what do you say? Will you recover our talisman for us?"

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Monday May 11th, 2020 12:45:54 PM


Bliss says, "Thank you, Auntie. I always wanted a Secret Jungle Base in an Ancient Abandoned Temple! If we get this talisman for you, can we keep the Temple? To have as our vacation home or mysterious Fortress of Solicitude? We'd make good neighbors, mostly we would not even be in residence, but we might station a couple followers there as caretakers. Is it a deal?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday May 11th, 2020 2:50:47 PM


"This sounds like a worthy quest you lay before us, Auntie," responds Murphy. "I will wait for the others to respond before committing, though I am so inclined. However, regarding commitments - we have made one to our lioness friend, Mowa, that we would return her to the plains. I do not wish to try her patience overmuch, for she does not have that quality in abundance. How would it be with you were we first to fulfill our pledge to her, then return to investigate the temple, and attempt to recover your tribe's talisman?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday May 11th, 2020 2:55:38 PM


Murphy brings out the token he almost forgot he had. "This is what the merchants gave us." He holds it in the palm of his hand. "If my friends agree to this task, shall we hold on to it in token of our pledge?" Yet he offers it to her, should she want to take it.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Monday May 11th, 2020 4:14:32 PM

"Can we see the items you did recover?" asks Kezzem. "Maybe we might have a better idea of what they are. And by we, I mean them." He points vaguely at Murphey and Tali.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Tuesday May 12th, 2020 5:58:46 AM

Succotash addresses the chief in draconic:
"Chief Sskurhe, what Auntie says is true, and that is no slight to your warriors. Your warriors are trained for, well war, unless I'm not mistaken, and the average warrior, while formidable on the battlefield, to be sure, will soon discover that a completely different skill set is required when traversing a dungeon, or the like, skills that the average warrior has no need for and as such doesn't posses, and I fear your brave warriors would not realize their need until it was to late. That is where adventurers come into play, dungeon exploration is our bread and butter as it were. My friends and I each have distinct skills that make us a force to be reckoned with in those abnormal conditions found in the dank places of the Wold. We may not fair well as part of a large army, a small, independent squad of shock troops maybe, but the rank and file military would not be an area that we could thrive in, however slaying monsters and exploring caverns are areas at which we excel.

My friend Murphy mentioned a prior engagement, an engagement that I to wish to uphold, and so I propose a solution. Since this jungle is your home, and your warriors know it far better than we ever could what if you were to have a small squad of your finest escort the lioness to the plains beyond, while we depart for this temple of yours? Murphy and myself both have the ability to speak with the lioness, and we could explain to her the situation, and remind her that your warriors are friends not food, and than everyone wins!


Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9  d20+22=28 ; d20+24=39 ; d20+11=12 ; d20+6=10 ; d20+21=34 ; d20+15=29 ;
Tuesday May 12th, 2020 12:27:59 PM

Secret Base of Operandi Modus

As Tali listens to "Madam Auntie", thought of being able to operate out of two (2) locations sounds awesome to her. She tries her best to be subtle and diplomacy, and in that she doesn't perceive a thing!

Listening to Sir Kezzem, if any items are brought forth, Tali will try to determine what they are, {Skill Check: Knowledge Arcana: 34 & Spellcraft: 29}.

Skill Checks
Bluff: 28
Diplomacy: 39
Perception: 12 (NAT 1)
Sense motives: 10

Spell in Effect
Mage Armor - 600 of 900 Minutes
Overland Flight - 600 of 900 Minutes

Hero's Breakfast - 300 of 720 minutes
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) ~= (1d8+6).

Grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Temporary Hit Points
1d8 temporary hit points + 1 point per two caster levels (maximum +10) = 9

DM Kathy 
Tuesday May 12th, 2020 12:34:13 PM

Murphy finds the token and shows it. "Youngsters are always forgetting things," Auntie says, shaking her head. "Keep it for now, child."

Bliss asks whether you could keep the temple afterward. Auntie looks a little puzzled. "That's not up to me," she says at last. "Nor Sskurhe, nor any of our other chiefs. The temple is outside our tribe's lands. If you can keep it, I'd say it's yours."

Succotash speaks directly to the chief, explaining the talents of adventurers and offering to trade tasks.

Sskurhe replies in Draconic: Highlight to display spoiler: {"There may be some wisdom in this. I will speak to my warriors."}

Kezzem asks if you may see the items. Auntie nods. She reaches into a basket sitting near her chair, and after sorting for a bit, pulls out a small bundle of cloth. "Here you are," she says, holding it out. "Come, come, take it! I don't bite. Anymore. Hehehehe!"

You retrieve the bundle and open it up. Inside are three odd pieces of metal. They look kind of like these, except there are three of them, not two. And I know it says "keys" right there in the URL, but your characters can't see that, so they'll need to roll some kind of check to figure out what these weird pieces of metal are. DC 15 Knowledge Engineering, or DC 20 Disable Device.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday May 12th, 2020 12:41:57 PM

Kezzem will detect evil on the "keys" and on the kobolds as well.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday May 12th, 2020 2:28:15 PM

Hobie will look to SSkurhe and say in Draconic "We definitely have skills you lack. We'll get your talisman back. And Kezzem will set up a nice Bed and Breakfast in the temple. He grows the BEST mushrooms"

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Tuesday May 12th, 2020 10:37:17 PM


Bliss thinks everything is going swimmingly. Except for Mowa. "I'm not sure we can just hand her over to kobolds to take home. Through the jungles. Where dinosaurs live. That's a recipe for dead lion or dead kobolds or both."

"We should study this spot right here, deliver Mowa, then teleport back. Auntie didn't say she had a deadline, did she? A few day's won't matter, right?"

He turns to Auntie. "Please maam, you didn't say you had a deadline, did you? A few day's won't matter, right?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+20=33 ;
Wednesday May 13th, 2020 2:03:22 AM


"It would be sweet were someone who knows the tongue of kobolds and dragons to interpret for those of us who do not. I intend to learn the tongue as soon as I am able. It has some sweet sibilants and consonant clusters. But, I don't know what you said, Succotash, Hobie - and am very glad you speak this tongue. You can help me learn. Until then though, can you bring me up to speed?" Murphy requests.

"Nice keys," the druid remarks. "Would likely be useful in helping us as we explore the temple."

It's not until Bliss's comment (by the way, how does Bliss understand?) that he starts cluing into the notion that they are planning on sending the lioness with the kobolds. "Uh, yes, let's talk it over with Mowa."

He communicates telepathically with Pressi. If you are Pressi Highlight to display spoiler: {If we need a quick delivery of Mowa to the plains, along with Bliss's idea, either you can lead us in a shadow walk, with its measure of risk, but decided speed. Or, I can fly with similar swiftness as an air elemental - and who knows what risk, that? - with a few in tow, find a suitable spot, plant an oak tree in the plains, then pop back, and take her and others to the target spot. We can all be there and back again in a day, I think. Or, a couple of days, if we want to ensure the spot is a good one, and that she find other lions with whom she might live. I'll give her one more chance to consider the offer I gave her. Who knows? Maybe she'll decide to go with us to the temple, or remain among the kobolds as we explore. Your thoughts?}

===============
Knowledge, engineering: 33/15 - Murphy understands these are keys. He might even know how to fashion them, or replicate them.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday May 13th, 2020 5:46:50 AM

Succotash translates to Murphy what he and Hobie have said, as well as The chief's responses. He tells him he would be happy to teach him the language of dragon kind if that is his desire. Succotash has no idea as to what the iron pieces may be, but when Murphy makes his comments on the keys, he says, "I should have known that, though they are an interesting type of key to be sure, nothing like I've ever seen before, I wonder what wonders lay sealed behind the locks that these keys are designed to open?

"So Murph do you want to talk to Mowa, to get her opinion, or should I, or would you prefer we do so together?"

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27)  d20+16=23 ;
Wednesday May 13th, 2020 11:13:08 AM

Pressi decides it might be a good time to cast comprehend languages on herself (domain slot).

Pressi recognizes the objects as keys right away (Disable Device roll), even before Murphy mentions as such.

To Murphy, she bounces back and forth a couple of ideas, but she really doesn't have much thought one way or the other. Two quick points. 1) She has to check that she isn't out of L5 spells. and 2) there may be issues with party splitting.

And one other thing, "Well, they may not have a deadline. In my experience, people who bring things INTO an enchanted temple usually do. Hey, Auntie, there aren't any unusual astronomy things coming up, are there? Eclipses, aligning planets? Ten year anniversaries?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday May 13th, 2020 11:52:00 AM


Mowa Sidebar
Murphy is most grateful to Succotash for helping him understand. "We certainly can speak with her together, yes." He will wait until their audience with Auntie and Chief Sskurhe has concluded, likely just outside the village to minimize distractions. He tells the cleric that he can commune with nature on the plains to try to locate other lions.

"Mowa, we need to make a decision, and we need your help. Our pledge is to you, to find a good place for you to live among your own kind. Beyond this jungle land called Cthonia lie extensive plains. Traveling there on foot might take another week or two through the jungle and plateaus.

"The people of this tribe need our help to find a lost item from an old building, a temple. It will likely be a dangerous place, with traps and monsters. We do not know how long it might take to find the item. A day? Two or three days? We do not know.

"We have special ways of traveling by magic. Perhaps a few of us can travel swiftly ahead to try to find you a place, and a pride of lions. Then we can return to you, and take you there by magic. Faster than walking.

"Another way - you travel there with these kobolds, some of their warriors. But if they face the kind of danger we did with the huge beast and vine, they may die, and you with them. Yet perhaps it would work.

"So, do we try the way of magic, and perhaps get you to the plains in two or three days at most? Or do you travel with the kobolds? Or do you wait until we find the item, then walk with us through the jungle to the plains beyond? Fast through magic, or longer with kobolds, or wait a few days then walk with us?

"Succotash - more thoughts?"

DM Kathy 
Wednesday May 13th, 2020 1:00:05 PM

Kezzem detects no evil in the hut.

Hobie promises to get the talisman back. Both Pressi and Murphy recognize the strange objects as keys.

Succotash translates his conversation with Sskurhe for his friends. Bliss is dubious about entrusting Mowa to warriors who might not be as capable. He asks Auntie whether there is any hurry.

"No hurry, no hurry, child," she says. "Just mind you don't run off with our trinkets."

Murphy and Pressi talk logistics, then Murphy asks Mowa her opinion. Mowa is anxious to find a new home. She would prefer that you bring her to the plains, as you promised, before running off to do kobold things. Her second choice (reluctantly) would be to allow the kobolds to escort her while you head off on your errand.

Pressi asks Auntie whether there are any astronomical portents or important anniversaries coming up, and the old kobold cackles. "Ha-ha! Bright girl, to think of such things. But no. I can think of nothing special about this time of year." She translates your question for Sskurhe, who also looks impressed that you thought of it, but has nothing to add.

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Wednesday May 13th, 2020 1:15:19 PM


"Okay, so that's our plan! Bring Mowa to her new home, then come back here, maybe by teleport or shadow walking."

"Thanks Auntie! Let's go!"

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 13th, 2020 3:11:42 PM

"Be sure to keep a close eye on those, Murphey," suggests Kezzem. "I don't want to be needlessly wandering around the dungeon because you forgot where you left your keys."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday May 13th, 2020 3:22:14 PM

"Good call Kez, Hey Murph let me take a look at those"

Hobie will examine the keys carefully so that he can cast Locate Object should they lose the keys.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Thursday May 14th, 2020 12:10:14 AM

"That's the best use of that spell ever!" Kezzem pantomimes tipping his cap to Hobie.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Thursday May 14th, 2020 6:07:45 AM

"That about sums it up Murph", Succotash answers his friend, Turning to the group, he says, "I wish we had a decent description of a location on the pains ahead, if we did, Tali and I could use greater teleport, and get this job done real quick. Of course, if that were the case, we would have done so in the first place, and we would be relaxing at the Sanctuary, as opposed to looking forward to an exciting temple exploration".

In draconic he asks, "Chief Sskurhe, Auntie, would it be possible to spend the night here? As my friends have said, we had a hard battle with some nasty monsters before arriving. Bliss and Kezzem almost left us to see Lord Gargul, in fact. We used a fair amount of healing magic, which is why we don't look all beat up, but we are exhausted, and have used up a good chunk of our magical abilities, and could really use a safe place to rest and recharge. afterwards, we will deliver the lioness to her new home, and return post hast to explore this temple of yours, and retrieve your talisman!"

Succotash translates what he says, and the answer, if given in draconic.

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Thursday May 14th, 2020 10:10:38 AM


Bliss, ready to leave a moment ago, listens to Succotash and yawns.

"Yeah, I'm kinda sleepy."

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Thursday May 14th, 2020 12:15:22 PM

Auntie's Quest

Whatever, the group decides, Tali is up for. Tali asks,"Out of curiosity, what kind of temple is it? Do we know what group used it?"

{OOC: Assuming 12 hours has ended}

Spell in Effect
Mage Armor - 100 of 900 Minutes
Overland Flight - 100 of 900 Minutes

DM Kathy 
Thursday May 14th, 2020 1:35:27 PM

Bliss declares that a decision has been made! Which may be a tad optimistic, but it seems the rest of the group is inclined to go along.

Kezzem and Hobie are concerned that, now that the group has keys, they might lose them--as lost keys are a universal affliction. Hobie makes some contingency plans.

Tali asks what kind of temple it is, and who used it. Auntie replies, "We don't know. We don't know who built it, or who used it, or even what god it was dedicated to. It was already a ruin when I was a very young kobold, and that was a very long time ago."

Succotash wishes you could teleport to the plains, but of course if you could do that you would have missed out on this swell adventure! You also ask if you can spend the night.

"Yes, of course," Auntie says. "We would be honored to host you." To Sskurhe, she adds in Draconic, Highlight to display spoiler: {"Run along now. And tell Hrashk I want to see her."}

Sskurhe rolls his eyes--careful to do it so Auntie can't see--and leaves the hut. "You, too," she says to your group. "Run along and let an old woman rest. Your accommodations will be ready soon."

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday May 14th, 2020 1:46:59 PM


"If we're to stay here tonight - if that sits well with you, Aunti and Chief Sskurhe," Murphy suggests, "perhaps you can tell us the story of your tribe, or stories about yourselves. And we can tell you some of ours before we go to rest. Finding a people of such diligence, resourcefulness, peace-loving nature such as yourselves is a genuine pleasure. Have you worked with other adventurers? And Auntie, we would love to hear about how you came to be Auntie for a whole tribe."

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Thursday May 14th, 2020 3:03:14 PM

(Sorry, I've had a little bit of trouble posting at 10 this week.)

Pressi continues to stand by.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday May 14th, 2020 3:26:35 PM

If we are staying the night, then Hobie would also enjoy hearing the story of the tribe. He will take out his lute and play along with her story in a gentle, background music sort of way.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Thursday May 14th, 2020 4:12:22 PM

Kezzem turns to Pressi. "Should I try and sell them mushrooms or do you think that bit is played out?"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Friday May 15th, 2020 7:44:52 AM

Succotash also would love to here the story of Auntie's village. He asks, "Please don't think I'm judging your race, but I find it fascinating to find a whole village of kobolds that are of good, or at the very least neutral alignment. Obviously people of all races have the right and ability to chose their own way, in fact I have heard multiple stories of individuals, of the so called "evil races", who chose to go a different path than the majority of their peers, but to find a whole village of a stereotypical "evil race" who chose a different path is something new to me, and I would love to here how that came to be, as it is quite the spectacular anomaly".

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Friday May 15th, 2020 11:00:59 AM


Bliss laughs at Kezzem and nods with Brother Succotash. That would be a good story. He thinks about how he was born a harpy, but now he is a hero. On the other hand, he sees that Auntie is actually quite exhausted, or so he guesses, for someone that aged.

He nudges Brother Succotash, and whispers to him, "Dude, Auntie is tired. We can ask her for stories later."

DM Kathy 
Friday May 15th, 2020 1:07:47 PM

Kezzem asks Pressi whether the mushroom bit has been played out. Pressi has yet to weigh in on the subject, but your DM thinks the answer is yes.

Murphy, Hobie, and Succotash request to be told the tale of the tribe, and Auntie says she'll see what she can do. You leave the hut then, your audience concluded. Bliss cautions his friends not to bother Auntie anymore.

You watch as the kobolds begin making preparations to host you for the night. Kobolds begin moving in and out of a particular hut, carrying baskets and bundles. You realize that whoever lives there is moving out temporarily to make space for you. Near the hut, other kobolds are building some kind of temporary shelter with open sides and a palm-leaf roof.

Meanwhile, there is increasing activity near the cook-fires. More kobolds gather around them, and the chopping, pounding, and mixing intensifies.

After a while, a kobold approaches you. You don't recognize--uh, her? Probably her. And when she speaks, you're even more sure she is female. "Please, honored guests," she says. "I am Hrashk. Your place is ready. Please to follow this way."

She leads the way to the hut. The interior is clean and tidy. There are a few bedrolls, but not enough for all of you. Either this is all they could spare, or they noticed that many of you carried your own bedrolls. Or possibly both. In the center of the hut are bowls containing dried fruits, nuts, and pieces of flat bread, along with pitchers of water and something that looks like fruit juice.

"Things for mid meal are here. We hope you like them. There is place outside for animals, not ready yet, but soon." She gives you a little bow, and seems to be waiting for your reaction.

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Friday May 15th, 2020 1:13:48 PM


Bliss tries some flatbread. "MMM, this is way better than the fried chunks and lard bread I was expecting."

"But where are the grilled worms on a skewer?" Mookie complains.

Ignoring the talky bird, Bliss mentions to his friends, "I suppose we should detect for poison and set watches, right?"

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Friday May 15th, 2020 1:16:53 PM

"Press?" asks Kezzem when he gets no response. "Murph, I think I broke our witch! Again!"

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Friday May 15th, 2020 1:17:58 PM

"Well, hold on," Pressi tells Kezzem. "If you keep doing the mushroom gag, the kobolds might try to eat you. And that would make the bit hilarious again."

Along with the rest of the group, Pressi continues to rest, break out the entertainment, etc. She still keeps an eye on the guard, just in case someone in the world is tougher than she is.

(Sorry its been short. We came to the busy part of the pandemic.)

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+40=41 ;
Saturday May 16th, 2020 7:46:53 PM

"Hrashk, this is lovely. Thank you, and those who helped you, for showing us your kind hospitality," Murphy says to the kobold girl. Young woman? "Tell those who gave up their space for us, and who are making space for our animals that we are grateful. Say, have you ever gone for a safe flight in the air? I was thinking of giving people rides this afternoon, if they would like. Or, if you ever have envied the birds who fly in the canopy and higher than the trees above, we could help you try that. There is something I'll need to do first, right after this meal, though."

"Tali. How are you doing? Good job today out there in the jungle. May I ask a favor? After we finish eating, could you turn me invisible after I cast a couple of spells myself, and cast haste? I want to shoot up towards the heavens and get a good look around. Pressi, prepare for a mental flow as I take a look around. Unless you want to ride into the sky with me - if so, put goggles on. We'll be going over 71 miles an hour" [(120+5)*5+30=655 ft/round = 71.59 mph] "up maybe five to seven miles - but before we run out of air - you remember how it got thin up on the mountainside? While it's still daylight, I'm wondering whether we'll be able to see as far as the badlands, or the oceans, the plateaus, maybe even the plains. Or, just get a bunch of bugs in our teeth. But yes, let's eat first." Murphy sits with the rest, and enjoys the food. As he munches on the nuts, he says, "If anyone else wants to join me for a vertical flight to look around after this mid-day meal, let me know. I can carry a few of you." He drinks the fruit-like juice, taking in its flavor and texture.

"No, Bliss, we don't need to check for poison. And since it's midday, though I know you were taught to do so in new places. I suppose we can set watches - but maybe just plan to do so for this evening, after stories and dancing and such."
[flight post later]
===========
Perception: 41

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+27=41 ;
Saturday May 16th, 2020 7:48:47 PM

[Weird. In the previous post I was trying to roll sense motive, and instead it posted - before I was done.]

Sense motive for 'reading' Hrashk: 41

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Sunday May 17th, 2020 12:50:53 PM

"I don't know, Press. Usually I would do anything for a laugh, but I'm not sure I'd be willing to get eaten for one."

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Monday May 18th, 2020 11:09:33 AM

Pressi is a bit closer to Bliss than Murphy about keeping an eye on the kobolds. She thinks back to one of the times they trusted the hospitality of an ally they thought they were helping. The time that ally tried to feed them to constructs and pump her personally full of wolds blood.

That said, she doesn't think the kobolds would just straight up attack or poison them. If that were the case, they wouldn't have handed them temple keys.

Pressi also isn't quite sure what the vertical flight is for. She presumes it's so they can get a better idea of where the temple and/or where the animal refuge is, but it sounds like Murphy just wants to show off to the kobolds. Which... Pressi might be more on board with if she can think of something that won't freak out the villagers.

DM Kathy 
Monday May 18th, 2020 12:56:14 PM

Bliss tries some flatbread and finds it good. Mookie complains about a lack of worms, but makes do with nuts.

Pressi wants to keep an eye on the guard, but nobody seems to be guarding you. There is Hrashk, but she seems to be more of a project manager.

Murphy can tell that Hrashk is no longer young, but not really old yet either. She is a little stressed from these last-minute preparations, but confident that she has it under control. She does not wish your group harm; in fact, she is seeking your good opinion. You offer to take her aloft, and she declines politely. You go up yourself, and see--well, jungle. You do see the plains off to the northeast, and think your group could probably cover the distance in a day or two.

The shelter for the animals is soon ready. Mowa stalks into the covered space, then flops regally onto her side, tail twitching. She is obviously enjoying herself. Harper, Valerie, and the ponies soon join her.

You pass a pleasant few hours. The afternoon is warm, but the interior of your borrowed hut stays reasonably cool. Young kobolds periodically refresh your pitcher of water. You can stay in the hut, or wander about the village watching the kobolds work. Some of them seem to get a little nervous when observed, but nobody asks you to stop or go back inside. As the afternoon wears on, the cooking spells become more and more appetizing.

At last, Hrashk reappears and invites you to follow her to your feast.

For something thrown together at the last minute, the feast is pretty impressive. Multiple dishes are brought for you to sample: meat, vegetables, grains, fruit. Many dishes are spicy; some are very spicy indeed! As you eat, a very nervous-looking kobold, playing on a stringed instrument you do not recognize, sings a short ballad. Those of you who understand Draconic realize it is a ballad about you! The musician must have composed it this afternoon, and it's not bad. He seemed to rely heavily on certain pre-written forms, as many bards do, but overall the effort is pleasing, if a bit short.

After the ballad, the young kobold continues to play and sing, songs the villagers obviously know and like. They sing along to some of the songs.

At the end of the meal, clean cloths and bowls of warm water are passed so that everyone can clean up a bit. The mood becomes anticipatory, and the kobolds begin to look in Auntie's direction.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Monday May 18th, 2020 2:00:07 PM

"These kobolds are nicer than the humans were," comments Kezzem. "Maybe it's a height thing. Anyone over 4 feet tall just has their heads in the clouds and need to be more down to earth."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+6=10 ;
Monday May 18th, 2020 2:21:53 PM

Hobie enjoys the Kobold's string playing, and after finishing his meal, he gets up and compliments the song, and then pulls out his lute to play along with him. It's not the best he's ever played

Perform Lute =10

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Monday May 18th, 2020 4:07:22 PM

The Feast

At hearing Kezzem's comment, Tali giggles aloud.

Since she is happy that everyone has had a chance to unwind.

Spell in Effect
Mage Armor - 100 of 900 Minutes
Overland Flight - 100 of 900 Minutes

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle  d20+36=54 ;
Monday May 18th, 2020 10:07:25 PM


Bliss enjoys the feast a LOT, and the music, also a lot, but less than the food.

"Look Kezzem, there's mushrooms in this one!" For half a moment Bliss looks more than half likely to throw a mushroom at his friend, but at the last moment simply hands down the dish to try.

When the music gets to the crowd-pleasing part, he feels inclined to get up and dance, and unless this is a very serious dinner, will!

Alas, Bliss has forgotten most of his good moves since he switched out of shadowdancer. At least he can do some jumps, twists, and turns!

Acrobatics (poor man's dancing): 54

Mookie finds something that reminds him of worms, and he hogs the whole platter. "This is really good," the kobold-sized talking raven declares. He tries to find the chefs to tell them so.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Tuesday May 19th, 2020 5:38:37 AM

Succotash enjoys the meal and the singing very much. He tries to challenge himself into eating some of the hottest dishes, and finds he is able to enjoy them, barely, though he fears there will be repercussions in the morning. He translates the words to the songs to his friends, and overhearing Kezzem's mentioning of size, and human's and such, he chimes in saying, "Well, being a bit taller than out hosts does put things in our advantage I suppose". he chuckles as he says these words. As everyone's attention turns to Auntie, he waits with anticipation as to what the aged kobold may say.

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+5=6 ; d20+5=23 ; d20+38=47 ;
Tuesday May 19th, 2020 5:53:38 AM


Murphy relays to the others that they have either one long day, or a couple of regular days of travel to get through the jungle to the plains. "Unless we get further diverted."

As others relaxed during the afternoon, busy Murphy offered a few things to those who prepared the food - Portions of wheat, flour, cinnamon, ginger, pepper, salt, cloves, and one bottle of fine wine. He also saw to it that the animals were fed and groomed.

He enjoys the food tremendously. Moreso, the people who prepared it for them. Such courtesy and hospitality. He tells Hrashk, "You are an exceptional people."

During the music he tries dancing - but barely avoids falling upon his face. Giving up quickly on that notion, instead he decides occasionally to sing along. Now, coming from a very musical family, though not as good as his father or brother or a couple of sisters, he acquits himself well, adding bits of harmony. And he has a good ear - if a verse or chorus is repeated, and by watching the mouths of other singers, manages to get the pronunciation down pretty well. He figures this is the start of his training to learn draconic. At one point, he offers an iconic Crescent Valley song, 'Our Gratitude We Offer.' Likely most members of the party know it, and the tune.

And now - it's time for Auntie. He sits next to Pressi and takes her hand.
=======
Perform (dance): 6
Perform (singing): 23
Perception: 47 - Taking in as much of the ambience and social interactions as he might as Auntie comes to present.

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27)  d20+8=20 ;
Tuesday May 19th, 2020 10:46:49 AM

Chuckling at Murphy's stumbling, Pressi joins him in dancing, ostensibly to help out.

Dance (Aid another): 20

As Auntie speaks, she continues to take Murphy's hand but her focus switches from fun to business.

DM Kathy 
Tuesday May 19th, 2020 1:11:32 PM

Hobie tries to play along with the musician, while Bliss, Murphy, and Pressi try to dance. This earns puzzled looks from some of the kobolds (none of whom seem at all inclined to dance), but nobody tries to stop you.

Kezzem reflects that maybe shorter beings are nicer than taller ones.

Succotash challenges himself to eat the very hottest dishes. They are tasty, but it's been nearly a half hour and your mouth is still burning!

Auntie speaks. "Our visitors have asked for the story of our tribe." She speaks first in Draconic, then repeats what she's said in Common.

The other kobolds seem to lean in a bit. This seems to be a popular story. As Auntie tells the tale, she switches seamlessly between Draconic and Common, telling the tale in both languages.

"Long ago, it is said, the first kobolds came to the jungle. They saw it was a land of plenty, but also a land of danger. Fierce dinosaurs hunted in the thickets; strange plants tried to entangle and crush. Snakes struck; insects swarmed. And much of the good territory was already claimed by gnolls and goblins and humans.

"In time, two brothers came to be great leaders of the kobolds. The younger brother was a fierce warrior. He rallied the finest fighters among the kobolds and began defending the people from the dangers that hunted them. In time, his leadership ensured that the people were safer.

"The older brother was wise in the ways of nature and magic. He used his abilities to heal, and urged his followers to understand this new land, that they might live in harmony with it. In time, his leadership ensured that people had enough food to eat and medicines to cure their ailments.

"But as the people grew safer and more contented, the brothers began quarreling more and more. They quarreled over tactics, over the placement of villages and the use of resources. But most of all, they quarreled over what was to be done with the others who lived in the jungle--the gnolls and goblins and humans. The younger brother wanted to make war on these other tribes, to drive them from the land so that only kobolds would live here. The elder wanted to find common ground with these other tribes, and perhaps trade with them.

"They quarreled more and more, and finally the differences became too much. The Great Rift occurred. The followers of the younger brother left. Even now, their descendants wage fierce war on any who infringe on kobold territory. They are the ones called Ss'Hathk.

"We are the descendants of the older brother. We seek to live in harmony with the jungle, to unlock its secrets for growth and healing, and to trade peacefully with those who also dwell here. We are the K’tthhykk."

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday May 19th, 2020 1:23:52 PM

"That reminds me, a human and a gnoll walk into a bar," says Kezzem. "The goblin laughed and walked under it."

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +9 
Tuesday May 19th, 2020 2:51:17 PM

Auntie's Origin Story

At hearing Kezzem's comment, Tali giggles aloud, slapping her knee. Tali muses aloud, "if they will ever come across the Ss'Hathk tribe and would the affiliation with K'tthhykk offer them any goodwill?"

Spell in Effect
Mage Armor - 100 of 900 Minutes
Overland Flight - 100 of 900 Minutes

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle  d20+28=31 ;
Tuesday May 19th, 2020 4:27:46 PM


"Well, Auntie, maam, once we set up our new base in the reformed temple, we can set up permanent teleportal circles, and then you can trade with all us halflings in the Crescent Valley! We gotta stick together against the bigguns!"

He turns to Tali and Pressi, asking in a whisper, "We can do that, right? Set up teleportal circles? They are one-way, so we need two sets ..."

Bliss loses himself in thought. [Spellcraft 31 should do it ...]

"hmmmm," he mutters, "Two CL17 scrolls of Teleportation Circle ... that's 25x17x9, +1,000, times 2, okay. Then two CL17 scrolls of Permanency ... also 25x17x9, only +22,500, times 2 again, so ..."

Bliss scratches at his Headband of Intelligence, as he stretches its capabilities ... then he looks up. "I figure we can do it for just about 62 grand! If we all chip in, we can afford that! Easy peasy!"

Mookie groans and lays down. "Oh my achin' head! Kid, stop sending math at my brain! Gosh darn telepathy! Not worth it!"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday May 20th, 2020 2:31:58 AM


Part of the time, Murphy jots notes, and finds in particular Auntie's story a rich source of language learning - and local history. When she finishes, but after Kez, Tali and Bliss talk, he picks up on Tali's thread. "Yes, should we come across the Ss'Hathk tribe, as you are brother tribes - or cousins? - have you any recommendations on how we might pass through their area in peace?

"It is good that your tribe has chosen such a way of wisdom, and prosperity. Sometimes I wish that people would stop attacking our people, that we might live in peace and even greater prosperity."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday May 20th, 2020 6:41:21 AM

Succotash listens intently to Auntie's story. he finds it both fascinating and sad. Fascinating because of Auntie's people choosing wisdom and peaceful living, but sad because of the split between the two brothers. He listens to Bliss's desire to set up trade between the kobolds, and the Crescent Valley, and even though he feels that it could be good for both parties, he feels that those discussions would be better off discussed by the leaders of both parties, and not a band of adventures.

Pressi (Melvin) - AC 25 (28/30), HP 111(125), CMD 24; Harper AC 30 (29/31), HP 85 (99), CMD 29 (27) 
Wednesday May 20th, 2020 11:10:05 AM

To Tali, "I have no doubt that the other side of a civil war splitting over whether to wage war on outsiders would absolutely consider affiliation with the other tribe as worthy of an invite for coffee. But I wouldn't drink it."

To Bliss, "I get your excitement and all, but can we at least see the temple before we make any major purchasing decisions. Get some idea of whether its even still standing, how many rooms it has, does it have a yard, and I'd prefer getting a doom temple base in a good school district. We really shouldn't just move into the first temple that we see, anyway. Maybe wait for some better interest rates."



DM Kathy 
Wednesday May 20th, 2020 1:40:40 PM

After Auntie's tale is finished, Tali and Murphy wonder whether there is any way deal peacefully with the Ss'Hathk, should you ever encounter them. Unfortunately, the answer seems to be "no." The Ss'Hathk are hostile to outsiders, and there doesn't seem to be any way of changing that.

Bliss talks of setting up teleportation circles, in the temple that you will surely reclaim, so that the K’tthhykk can trade with Crescent Valley! Pressi cautions him that such plans might be premature, and Succotash privately agrees with her.

There is more conversation, but essentially the evening is over. The musician packs up his instrument. Kobolds begin drifting back to their huts. In due course, you also retire and get a good night's sleep.

The morning is pleasantly cool, and a light fog clings to the ground. It is a good day to begin your journey to the plains.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 20th, 2020 1:57:55 PM

"Murphey, you are our nature expert," says Kezzem. "Can you tell us what we can expect to encounter in the plains? Or in other words, Murphey! You've got some 'plaining to do!"

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Wednesday May 20th, 2020 6:50:38 PM


Bliss performs his morning rituals -- the Grimalkin ritual on his own, the Sharing with Mookie, and the Ward rituals with Mookie and Pressi and Harper (though he does not himself benefit from that one). As per usual, he boosts the Sharing with a sacrifice of blood (+2CL), and also uses his extend rod to double the Shield of Faith's duration.

(Numerically, he cannot fail his check to Draw Woldsblood to power his magic, or the DC20 Handle Animal check for the Grimalkin ritual, nor the DC30 Spellcraft check for the Sharing ritual. It's nice to be high level.)

Bliss casts the usual Heros' Breakfast for himself and Mookie, Pressi and Harper, Brother Succotash and Valerie, Sir Kezzem and Runpus, Murphy, Tali, Hobie, and of course Mowa. That's 12 eaters, perfect for Bliss's caster level of 12. He gets a worried look.

"Guys! Guys!" he whispers, "Is it rude to make our own breakfast, and not invite our new friends? Maybe Miss Pressi can make another Feast for Auntie and some of our hosts?"

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 20th, 2020 8:44:10 PM

"But what about Second Hero's Breakfast?" asks Kezzem. "Or is that Hero's Second Breakfast? Man, this is the Second Dinner Club all over again!"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+38=43 ; d20+23=24 ;
Wednesday May 20th, 2020 8:50:48 PM


"Lions, Kezzem. Gazelles. Springboks. Buffalo. Mice. Grasses," Murphy begins. "Scattered trees. Giraffes, maybe? I've just heard about some of these animals. Giraffes are said to have very long necks. Snakes. Lots of different types of birds. Hyenas. People. Mud. Beauty. Many other critters - hoppers, climbers, sprinters, crawlers, plants, life and death and mysteries. That is part of the plain's truth, Kez. By this evening, we might be getting close to the plains. I've got a spell - commune with nature. Perhaps nature can tell me more about herself when I cast that. Including - are any other lions out there?"

Once the party gets going, Murphy morphs into a bird similar to one he has seen in the jungle. He scouts along, and occasionally chats with his friends.
=============
Perception: 43
Survival: 24

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d8=3 ; d8=5 ;
Thursday May 21st, 2020 5:42:23 AM

Succotash awakes refreshed and ready to take on the day. he sends his normal hour in prayer to the Wolds deities, and prepares his spells.

"I think if we are careful to leave some room left in our bellies, we should be able to dine with our hosts still", Succotash suggests, "Then again, we are halflings, so that shouldn't be an issue, or we could just eat Bliss's meal, and then say our goodbyes to Auntie and the rest, and not be a burden to our friends here anymore".

Spells active, and other daily stuff:
Succotash
Dimensional Hop 150ft/150ft
Speak with Animals 18/18
Hero's Feast 3+6=9 temp HP

Valerie
Hero's Feast 5+6=11 temp HP

Hero's Feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34)  d8+6=14 ; d8+6=14 ;
Thursday May 21st, 2020 10:40:03 AM

Pressi performs her ritual of warding (thanking Bliss for the help) and the ritual of healing (D12 to healing rolls), I will do rituals later.

As asked by Bliss, she casts Heroes feast for Auntie and... at least their guides as they head out. She goes ahead and casts two shields of faith on herself.

As always, she packs up, looks out towards the woods and takes off in the sky on her flying broom.

-------------

Pressi
warding
healing
shield of faith
heroes feast (14 HP)
flying broom

harper
warding
heroes feast (14 HP)

L1: 1
L4: 1
L6: 1

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +13  d8+6=13 ;
Thursday May 21st, 2020 11:17:57 AM

The Long Journey to the Plains

As she has become accustomed to her after meditation/morning rituals, Tali begins the start of this day like all the others behind her with her morning spells:

1) Overland Flight &
2) Mage Armor

Temp HP

1d8+6 = 13

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

Hero's Feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Cat Homes


DM Kathy 
Thursday May 21st, 2020 2:08:58 PM

[Everybody take 26,000 XP for the previous scene.]

In the morning, you perform your usual rituals. Bliss casts a Heroes' Feast for the party, an Pressi casts an additional one for your hosts. The kobolds seem a little leery of their feast at first, but eventually they seem to enjoy it.

You bid farewell to your hosts and set out on your journey.

The temperature climbs as you travel. It gets quite warm in the jungle, and you have reason to be glad of the insect repellent you bought from the kobolds. Perhaps it's the heat, or the thick growth, or the fact that you're really not in any kind of hurry, but you find that the sun is going down long before you reach the plains.

Of course, that isn't an issue for such experienced adventurers. You soon have a camp set up and are making an evening meal and setting watches for the night.

Survival DC 25 Highlight to display spoiler: {Something about this area is poking at your brain. There's something you need to notice, but you can't figure out what it is.}

Survival DC 40 Highlight to display spoiler: {You realize what it is about this area that's been pulling at you. It isn't something you see; it's something you don't see. There is no sign of ocelots in this area. It's a good area for them, but there don't seem to be any hereabouts.}

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle  d20+17=36 ;
Thursday May 21st, 2020 3:35:13 PM

survival check ... 36!

Bliss has a hint that something is up. He turns on his shield of faith and warns his friends. "Heads up folks!"

He turns into a cat and tries to smell stuff.

Mookie launches into the air to see what he can see.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Thursday May 21st, 2020 4:11:55 PM

"What's that Bliss?" asks Kezzem. "Did Hobie fall inna well again?"

Bliss HP154/154 AC32 | Mookie HP76/76+12 AC40 | Cayzle 
Thursday May 21st, 2020 5:52:04 PM


Bliss falls down prone, laughing.

"Arf arf ruff!" he meows (since he is in cat form).

[OOC: If I die because I'm prone when the vampires attack, it is all your fault, Brian!]

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +13  d20+3=4 ; d20+3=4 ; d20+11=25 ; d20+21=27 ; d20+18=19 ;
Thursday May 21st, 2020 10:11:49 PM

The Long Journey to the Plains

By herself, Tali can't figure out what is the cause of the alarm, but since Bliss, raised the call the arms, Tali will fly 15 feet up into the air while she puts her goggle onto see into the darkness, scanning the horizon, looking for the source of the calamity!

"Where's Moma, can she sense anything?"

Tali will try to perceive what is the situation. {Skill Check: Perception: 25} In case it is a magical event, she will see if this is something she has come across before...{Skill Check: KNowledge Arcana: 27} Then using her newest skill; Gather Information; she will take everyone's reporting into consideration while adding her own for final analysis. {Skill Check: Gather Information:19} She can't figure it out! Must be this humidity!

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

Hero's Feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP

1d8+6 = 13


CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle  d8+6=7 ; d8+6=14 ;
Thursday May 21st, 2020 10:19:32 PM

Extra post for heroes' breakie ...

Bliss: +7 temp hp
Mookie: +14 temp hp

Also note: Standard cast before moving out: Threefold Aspect for both; Barkskin for both, recast after 4 hours. Updated sheet link above for CatBliss.

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp  d8+6=7 ; d20+40=42 ; d20+25=38 ;
Friday May 22nd, 2020 3:25:35 AM

Murphy senses something, so casts owl's wisdom followed by commune with nature. Guided now by wisdom and his druidical weave with nature, focuses first upon what seems out of the ordinary about this particular locale. Having been in the jungle for a few days now, he has a relative sense of the 'ordinary' so far. Is there a powerful force in the area where they set up camp? Some unusual creature or creatures. What seems most salient? He reaches out for the first mile radius, and the second... eventually probing as far away as 15 miles from where he sits, a halfling druid in a little 3' diameter patch of earth he has made by momentarily clearing the vegetation.

Earlier he had thought to see how far out were the plains, and whether any lions might be nearby. But he gave up that notion due to what he was feeling. "I open myself to you, Cthonian selva, beautiful land of lush life. Is something here that ought not be, or something not here that ought be? Or is there no 'ought'? Bring me in. Open my eyes to behold."
===========
Perception: 42
Survival: 38 (plus whatever bonuses in this case commune may provide??)

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+11=19 ; d20+22=24 ; d20+9=12 ;
Friday May 22nd, 2020 5:57:13 AM

Succotash too is oblivious to what may be going on, but he trusts his friends intuition, and waits to see what the jungle has to say to Murphy. He walks over and strokes Valerie behind the ear vents for a bit, keeping an eye out for anything unwelcome. (perception 24) he whispers to Valerie, "Keep your guard up girl!", Valerie then sniffs the air for anything off (perception 12)

Spells active, and other daily stuff:

Succotash
Dimensional Hop 150ft/150ft
Speak with Animals 18/18
Hero's Feast 3+6=9 temp HP

Valerie
Hero's Feast 5+6=11 temp HP

Hero's Feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34)  d8+6=14 ; d20+18=27 ;
Friday May 22nd, 2020 10:44:12 AM

Survival 27, but I can’t highlight on my phone and I’m away from my computer.

If desired, Pressi can use the roll for tracking using her Justicar skill.

As of now, she continues to fly while casting spectral hand.

DM Kathy 
Friday May 22nd, 2020 3:50:27 PM

Many of you sense that there is something about this area you should notice. Something important. Something that's been on your mind. But you can't put your finger on it.

Murphy tries to commune, to figure out what it is. It doesn't take you long before you spot it, and you nearly laugh aloud with the relief. This area, where you are camped, is a good place for ocelots. But there has been no sign of ocelots for miles. No clawed branches, no droppings, no anything. In fact, attuned as you now are to your surroundings, you are confident that there are no ocelots for at least a mile in any direction.

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34)  d8+6=14 ; d20+18=27 ;
Friday May 22nd, 2020 3:55:55 PM

Survival 27, but I can’t highlight on my phone and I’m away from my computer.

If desired, Pressi can use the roll for tracking using her Justicar skill.

As of now, she continues to fly while casting spectral hand.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Friday May 22nd, 2020 5:34:54 PM

"There's something!" says Kezzem as he points at nothing. "Ha, it was nothing! What a relief!"

"Wait, something doesn't feel right."



Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Friday May 22nd, 2020 8:35:38 PM


Murphy does laugh aloud. "Look at that tree trunk over there, hollowed out it is, and a mostly hollow log lying next to it - wouldn't this place be a perfect spot for Lio and Nia, the ocelot siblings?" He claps his hands together. "That was it! This could be their new home! I'm going to plant an oak here. I'll travel home now, tell them we found a place, and they should be ready to leave in a few days. I'll come back within an hour or two, we'll get Mowa where she needs to go sometime tomorrow or the next morrow. When we swing by here again, we'll get the ocelots, and let them sniff around. Weeeee!"

"So, anyone want to come with me? Did you leave your favorite pair of socks back in Humble's Ford? I can take a few of you along. No dawdling once we get there. Two hours from when we get to our town to meet back at the oak between town and the Sanctuary, and come back here. Agreed? Who's coming with?"

As people decide, the halfling druid looks about for a good spot to plant an oak tree. Right, right, this is not their typical habitat. But the oak will have to get used to it. He finds a place about 50 yards away from the hollow log, where there is a scattered clearing with few leaves overhead. He takes out a feather token, and launches it carefully toward its landing spot, jumping back after launch. Bang! Up springs a huge and fully mature oak. "Welcome to Cthonia!" he says in the Sylvan tongue.

Once he has assembled those who want to go along - and he decides to take Sugar the pony back home, too - he has them gather together around the oak. He blindfolds Sugar so she does not get skittish about walking right inside and oak.

Then he rides Sugar - and maybe a few can join him in the ride - back to Sanctuary. He greets his friends - Hazel and others, and finds the menagerie.

Speak with animals. "Hey Lio. Hey Nia. We found a beautiful place in the jungle. Hollow logs to explore, beautiful vines, critters that you might find tasty, others maybe to make friends with. It seems the perfect place for ocelots such as yourselves. We wanted to give you a few days to prepare before you leave. Or, you could come right now. We leave in about an hour to go right back to the perfect place for ocelots in the jungle. What do you think?"

"Oh, Rosehips! You're here, too!" he says to his sister Leska. He gives her a kiss on each cheek. "Have all the critters been behaving themselves? How are the monkeys?" If Pressi decided to come along, he lets them catch each other up on the news.

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Friday May 22nd, 2020 9:08:52 PM

Pressi for one does not laugh with relief. Disruptions of nature - and missing animals - have always been a rather sensitive topic for her.

"Are we sure we want to release the ocelots here?" she messages Murphy. "What if something happened to the original ocelots... and it comes back?"

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Friday May 22nd, 2020 11:59:41 PM


"Mister Murphy, if this is such a good place for medium cats, why aren't there some here yet? Can we check for predators or something? Maybe speak with local animals and plants? Commune with nature? You know from this stuff, my old friend!"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Saturday May 23rd, 2020 9:35:47 AM


With counsel of friends, Murphy answers, "Sure, we can check it out further. All right, let's explore a bit before issuing the invitation. An area search, centered here." He lays out a plan to search the area systematically. "Shall those of us who can fly, do so? Do a flyover of the area within a mile radius, and see if anything outstanding or untoward shows up? I can map out what we find. If we can avoid disturbing local critters too much, that might be discreet. Can we get a couple of message spells up just before we start the search? And Bliss, I just got done communing with nature. Nature told me she would like some ocelots here, and they would like it here, too. But chatting up the local flora and fauna - yeah, not a bad idea. Only thing is, though I can speak with animals today, I'd have to wait until tomorrow to enjoy vegetable talk. How about you? You want to talk with the trees? Say, I could awaken a local tree to serve as a kind of friend and guardian to the ocelots. That would take a full day, but I have the spell memorized. And Mowa doesn't want it. But first, let's take a good look together.

"Hobie, you want to organize this?" he asks, now that he's laid out a search plan already - but not who is doing what. To all he says. "I think we may want to try to avoid killing anything around here, though. Since the local jungle told me it's a good place for ocelots, we don't want to make it a worse place for them." As soon as Hobie or whoever else recommends who does what, then Murphy sets out to play his part in the area survey.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Sunday May 24th, 2020 3:28:28 PM

"I don't know too much about what tasks need to be done. I'm no nature guy. Don't we need to just take the lion to a good place and let her go? And let the ocelots go here? Then we can get moving to where the old kobold lady told us about?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Sunday May 24th, 2020 7:29:07 PM


"Sure, Hobie, more or less," Murphy replies. "But Pressi and Bliss have asked for more information than what communing with nature has revealed. Look, gang, explore with me if you wish - which is what you've requested. My spell let me know this is a great place for ocelots. As you requested we check it more closely, we can run a grid pattern over a square mile, divided into four quadrants of 880-yard squares, centered on where we are. I'll start from the upper left quadrant and scan it in a flyover. If someone wants to take the upper right, someone else the lower right, and a fourth person or team to scan the lower left. If not all four of the square miles are covered by the time I'm done with my corner, I'll take up the slack." As a huge air elemental he covers swaths about 90 yards wide and 880 yards long - that's ten lanes per square - and he looks for signs of interesting flora and fauna as they relate to a hunting ground/playground for ocelots. It takes him about 11 minutes to cover his quadrant, so long as he does not run into anything that slows him up.

Should all additional evidence he and other party members gather agree with what the spell already told him, he does the two-hour visit to the ocelots in Humble's Ford (as outlined May 22nd), either returning with them if they want to go right away or without them if they don't mind waiting a few days. If they come, he'll work with his friends to introduce them to the place.

Before going to sleep, he maps out the area. Then he goes to bed. "I'll take last watch." (I know people are anxious to get moving, as am I - which is why I've tried to concentrate the concatenation of actions which will help us perform due diligence, but not eat up too many posting days.)
=============
Taking 10 on:
Perception: 48
Survival: 31
Knowledge (nature): 29

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday May 25th, 2020 2:19:54 AM

Succotash says, "Wait a moment and I'll cast Augury to see if there is anything that may harm the ocelots in the area. He then cast the spell, and says, "Gods of the Wold, Is there any immediate danger to the ocelots we wish to relocate i this area?"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 TMP HP +13 
Monday May 25th, 2020 1:51:09 PM

Silent Forest

Tali, 15 feet above the forest floor senses nothing as the rest of the Humbles laugh about...

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

Hero's Feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP

1d8+6 = 13

DM Kathy 
Monday May 25th, 2020 2:13:00 PM

Murphy is keen to return to Humble's and fetch the ocelots right away! Pressi, however, advises caution, and Bliss points out that there could be other cats here filling that ecological niche.

You do some reconnoissance. The local ecosystem seems healthy. Tali sees no signs of anything unnatural that might threaten the ocelots--or anything else in the area. You see some signs of larger cats at the very edge of your search area, but there is room for the ocelots. There may be a few territorial scuffles at first, but that's the kind of thing Lio and Nia signed up for.

Succotash uses an Augury to learn whether there is any immediate danger to the ocelots, and receives a reassuring Weal for an answer.

Hobie is anxious to continue with the mission, and there doesn't seem to be any reason Murphy can't plant his oak tree and fetch the cats.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Monday May 25th, 2020 2:28:14 PM

"Hold on a second, Muprh, let me check something first. I've got a bad feeling about this."

Kezzem decides to sweep the area with a detect evil, just in case.

If nothing pings, he givea the druid the go ahead.

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Monday May 25th, 2020 3:47:11 PM

Pressi gets a wicked smile across her face as Hobie whines about wanting to move on.

"Before we do that, I think we all need a moment of reflection and goodbyes as we release these animals that we so tenderly cared for into the world beyond. Hobie gets the first speech. Cool?"

Pressi otherwise gives the go ahead.

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle  d20-4=15 ;
Monday May 25th, 2020 7:13:14 PM


Bliss listen's intently to Hobie's speech and applauds loudly, whatever he says.

Bliss is happy to have found the ocelots a home. If they wanted safety, they could have stayed in Humbles Ford. "Sometimes the choices we make in life may be the right ones, even if they are not the safe ones."

Mookie caws. "Kid, first the math, now the philosophy you're pouring into my brain!? Please, stop, it hurts!"

Sense Motive vs Mookie's Bluff check of 15: Highlight to display spoiler: {It does not hurt.}

"Go for it, please, Mister Murphy," Bliss says.

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Monday May 25th, 2020 11:42:02 PM


Murphy likes Succotash's report of weal; and Tali's view; waits for Kezzem's report; receives the go-ahead from Pressi and Bliss. He waves to Hobie. "Be back soon."

Murphy gets back to Humble's Ford. As no one indicated they wanted to accompany him, he went by himself, taking his pony Sugar along. From the oak tree midway between town and the Sanctuary, he rides to the Sanctuary. He lets those he sees know how things are going. He gives Hazel the latest manuscript he has been working on since they left town. "Get this to my brother, Demko, at my folks' place to make two copies - one for the WLA, and one he'll keep. He'll get the original back to you - you know where I keep those, Hazel. Just put it there."

He talks with his sister Leska, who has been helping out with the animals from time to time, and gets a report on how things are going. He speaks with the ocelot family, and explains the situation. He tells him he will be leaving in an hour. If they want to come, then be ready.

Sugar the pony he leaves behind in the stables. He takes ten minutes to spend in devotion at the shrine on the grounds to Eberyon, and spends a few minutes at Maab's shrine, too. He places a note in Pressi's room with 'For Pressi's Family from Murphy' written on the outside. 'Maybe someone will pick it up, he thinks to himself.

He take five minutes to talk with our mushroom dwarf to see how things fare. He heads to town to check out the tunnels, and pops up at home. "Hi Mom!" He gives her a five-minutes rundown on what they are up to, asks for a three-minute highlight of what's going on, grabs a plate of hot muffins, covering it over with linen, and takes the jar of honey. "Thanks, ma - we'll eat this at camp!" He returns to the Sanctuary. "Ready, kits? Let's go." He leads them back to another oak on the Hovel side just outside the compound, explains the means of travel. "I know you've watched me do this before," and walks with them into the tree, where they are transported to the Cthonian jungle.

"You can open your eyes now, Lio, Nia. Go say hi to Mowa."

With his friends, he helps the young adult ocelots get used to the area. He lets them know there may be bigger cats at the edge of the area. "You can work it out."

"Hey guys - night time snack - my mother baked some muffins, and here's honey to go with 'em."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday May 26th, 2020 2:46:18 AM

At Pressi's suggestion, Hobie uncomfortably steps forward to give the requested speech. He takes his hat and places it over his chest.
"You poor cats, enslaved by that orc I killed. Sorry you had to suffer so much. I hope you can feel free here, and find happiness, and do cat things. Stay away from the river, find some string to play with. And remember, sometimes snakes turn out to just be cucumbers. Adios"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Tuesday May 26th, 2020 6:27:55 AM

Succotash is glad they found a home for the ocelots. He translates Hobie's words to the cats, and bids them farewell, as they scamper into the trees. He tells them that he and Murphy may check in on them from time to time, if that is something they are OK with. He then takes the time to memorize the terrain, so he can easily teleport back here in the future. After sharing a meal with his friends, followed up by Murphy's mother muffins, he volunteers to take the first watch.

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Tuesday May 26th, 2020 10:43:54 AM

Pressi smirked, but remained rather respectful of Hobie's on the spot speech.

She takes some time to give a speech of her own, about how the balance of nature has gotten a step closer to being restored, and how she's going to miss the cats in her care.

She helps Murphy when he finally transports the cats over.

DM Kathy 
Tuesday May 26th, 2020 2:55:13 PM

Kezzem checks, but nothing in the area is evil.

Murphy, using his trusty oak tree, blips back to Humble's Ford and retrieves the ocelots. Among other things.

When he returns, there are speeches. Hobie wishes the cats well. Bliss provides a bit of philosophy. Pressi speaks of nature and says her goodbyes.

You share a meal and set watches. Lio and Nia actually linger in camp for a while before finally succumbing to the lure of the jungle. The last you see of them, they are following one another jumping from branch to branch toward the canopy.

The muffins are delicious, the night passes uneventfully, and in the morning you set out for the plains.

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Tuesday May 26th, 2020 3:00:06 PM


As Bliss waits for Murphy to ride home, visit Hazel, visit Leska, explain things to the ocelots, lodge his pony in the stables, pray at his shrine, pray at a different shrine, drop off a note, chat up the mushroom dwarf, check out the tunnels, visit his mom, and brings the ocelots to an oak, before returning.

As a long long while passes, Mookie whines, "I'm bored! boooored!"

Bliss takes up the refrain. "Booorreeed! Boring bored boredest! Hecka bored!"

Bliss and bird continue in this vein for a while. Then Bliss tells Mookie, "Hold down the fort here at Camp Boring, I gotta go on an adventure."

The halfling wanders off to do the necessary.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Tuesday May 26th, 2020 3:07:05 PM

Silent Forest now with Ocelots!

Tali, having meditated | rested for her standard two hours, goes through her morning rituals of spell castings getting ready for the next phase of this journey.

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes


Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp  d20+15=26 ; d20+38=43 ;
Tuesday May 26th, 2020 9:58:35 PM


Murphy, catching up with what went on when he headed to and from Humble's Ford, says to Bliss and Mookie. "Hey, I said I'd be gone two hours. It was that long, almost exactly! You could have come along, instead of staying around camp here and getting bored." He gives them a big smile. "Not my fault! Here in the jungle, you could have practiced swinging on vines, or something. And for Mookie - there must be a wide variety of tasty worms, grubs, and such. You're responsible for your own entertainment, boys."

As Lio and Nia linger in camp in the early evening, Murphy takes a moment to scratch behind Nia's ears and along her left cheek, and under Lio's chin and the base of his skull as his friends give their speeches. Along with Succotash, he helps interpret. He tells them, "This is a sweet place for you cats. May you enjoy life and adventure here, and stalk your prey with great skill. May you find mates, and raise many cubs." He then tells his friends what he said.

That night, he takes Pressi's hand and leads her a little way off, to sit astraddle a fallen tree trunk. "I left a note for your family in your tower. Let's see how resourceful and bold they may be." He kisses her hand. "Soon, as things go, I should like to meet your family. Your aristocratic family. Your stealthy and arcane-touched family." He kisses her on the forehead. "I want to kiss you without surcease." He takes both her hands in his own. "When the time has time." He does not wish to lie alone in his own hammock that night. But nevertheless he does.

In the early morning, as he ostensibly stands first watch, he mixes his watch with making an ink drawing on parchment of Hobie, hat in hand, talking with the ocelots. Lio looks attentively up at him, ears forward, as Nia scratches along her neck with her hind leg. He places it within a scroll case. Just before breakfast, he prays, switches up his spells somewhat (should make on-sheet adjustments by sometime tomorrow), and says, "We'll likely be out to the plains by afternoon - maybe some bumps through badlands on the way." He offers to arcane archer Hobie a scroll case as they enjoy (a heroes'?) breakfast.

During part of the days' travel he walks along the pathways found, or takes turns riding on Skipper the dog, then Nutmeg the pony. During part of the day he flies as a scarlet macaw (reskinned great horned owl) in the lower canopy, the upper canopy, and occasionally above the treetops to get a broader look around. When he gets tired, he flies down to land on Mowa's back, telling her who he is before he lands. And, lioness permitting, he travels. "So, Tali. Make up a story to tell us. Something about being lighter than air. Or another theme, if you choose."
===========
Profession (artist): 26 for his sketch entitled 'Hobie and the Ocelots' - that sounds like a good name for a band.
Perception: 43 - for noticing things along the way

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday May 27th, 2020 5:56:26 AM

Succotash giggles as Bliss and Mookie complain about being bored. "You know Bliss, there is no need to be so bored, we could play some cards, oh wait, I forgot my cards at the Sanctuary, never mind. I know we can share stories of our pasts, you know like before we met kinda stories. I'll go first:

As you know, before I met you guys, It was just me and Miss Piggy, traveling the Wold looking for evil to vanquish, and good deeds to preform. About five years before I met up with you guys, Piggy and I were traveling through an area, I can't even remember where now, and we came upon a small town being attacked by hill giants. Of course Piggy and I wasted no time as we charged into the fray, goring and slashing as we went. Somehow we were able to rally the towns guard, which was lead by a half-orc ranger named Grindor, and we sent the giants running. In the fight, Grindor was grievously wounded by an exceptional large hill giant, who was the leader of the giants. I'm convinced he was only half hill giant, what the other half was, and why anyone other than a hill giant would want to mate with a hill giant is beyond me, but Grindor was able to slay the fiend as it struck him the blow. Luckily I was near by, and was able to use some lay of hands (I was a paladin then if you remember) to save Grindor's life. with the slaying of the cross-bred giant, the rest fled. I stayed with that village for a few months, just in case the giants decided to regroup, and attack it again, in that time period, I got to know Grindor and his, at the time, 10 year old son Grindar, as well as his wife Bertunie, a half-orc beauty, even by non half-orc standards. I ran into Grindar recently, at the Giggling Ghost, he has followed in his father's footsteps, taken up the way of the ranger, and is down in the Sargrass Plains.


After Murphy returns, Succotash will take his watch, and prepare his spells in the morning after spending time communing with his gods.

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Wednesday May 27th, 2020 9:11:06 AM


[OOC: It very much amuses me that while DM Kathy has kindly advanced us to the next morning, we're not done roleplaying out a couple hours of boredom! LOL!]

Bliss immediately perks up when Brother Succotash tells his story, and ... by this time, likely after Murphy has returned ... tells his own story about how his adopted mom killed an evil harpy and then wrestled with her ghost and made a bargain with her to raise her hatchlings. "And one of those hatchlings was me!" Bliss says, very much not a harpy.

===== ===== =====

In the morning, Bliss performs his morning magic prep and his rituals (sharing and grimalkin) and his castings (threefold aspect, barkskins, sacrifice blood, extended shield of faith). And helps Pressi with hers, especially warding, which Mookie shares.

Then he says to Mowa, "Mama cat, it is time to go home!" He says this as both a halfling and as a cat, not sure she understands him in either form. He looks forward to the push to the plains. He has Mookie go aloft from time to time to let us all know how we're doing.

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Wednesday May 27th, 2020 11:04:07 AM

Pressi to Bliss: "Do not MAKE me turn this adventure around. If you and Mookie are so bored, just fight with each other like normal children."

She asks Kezzem if he wants to tell the story of how they met, or if he wants her to.

Pressi is silent about the letter at first. "Well... I guess it's done, one way or another. Just promise me that you'll stay with me... whatever happens next. But it's fine, I'm sure its fine."

All that, however, gets pushed aside. She gets ready for the morning and prepares to move on.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 27th, 2020 1:10:26 PM

"You better tell it, Press," said Kezzem. "I lied so many times back then I can't remember what the truth actually was."

DM Kathy 
Wednesday May 27th, 2020 1:20:50 PM

The evening before, you told tales, and perhaps squabbled a little, as you spend a lot of time in each other's company and that can grow wearing.

But that was then, and this is now. It is morning in the jungle, and you set off to find the plains. The closer you get, the more eager Mowa becomes, bounding ahead of you and waiting impatiently for you to catch up. By the time you stop for your noon meal, the jungle has become thin and scrubby, and you can see the plains beyond. Mowa is nearly beside herself.

Within an hour, you have left the jungle altogether and are standing under the open sky. Mowa sniffs the wind and paces, eager to be gone.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Wednesday May 27th, 2020 1:57:13 PM

"Goodbye to the jungle," says Kezzem. "It did NOT have fun and games. That's false advertising."

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Wednesday May 27th, 2020 2:38:30 PM


"I will stay with you," he tells Pressi.

Murphy laughs at Kezzem's evaluation of the jungle. He tells the group he is going to change into lion form, to allow for easy conversation with Mowa, and see if she wants him to commune with nature. Unless any object, he does so.

"Mowa, we promised to get you to a place you can live among others of your kind. If you will allow me, I can commune with nature, and tell if there are any lions within 15 miles of us - and if so, which direction. It takes only a short time."

I had meant to mention this earlier - but Murphy at some point in his earlier interactions with Mowa made certain to collect a few hairs from her body - whether directly, or more likely, from places she has lain, so as to make it easier to find her should they desire to do so in the future. Also, he takes in and consciously memorizes her scent. Then, he sits for a moment on his haunches to begin the spell, and then stands to walk slowly ahead into the plains as he continues to commune with nature.

First he 'hunts' for lions, besides Mowa, within the radius of the spell. Next, he hunts for creatures that might prove a threat to lions. Finally, he tries to learn if there are any giraffes out there. As he communes with the plains, he tells the land that a lioness is being returned, and he hopes she finds a good home here.

He has memorized the spell twice, so if he needs to use it again farther in, he can.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=32 ;
Thursday May 28th, 2020 5:31:33 AM

Succotash kicks himself for not preparing beast shape, this morning, so he could join in the fun, running around as a lion, like Murphy. He instead rides Valerie following just behind Mowa and Murph. He tells everyone, "Keep your eyes open, things could get interesting if we run into a pride of lions before we are ready! (perception 32)

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Thursday May 28th, 2020 12:13:56 PM


In cat form and as a halfling, Bliss says good-bye to Mowa.

Mookie, who was always a bit leery of those teeth, just circles around.

Pressi (Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Thursday May 28th, 2020 1:53:18 PM

Pressi says goodbye and moves on.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday May 28th, 2020 2:38:10 PM

Hobie the archer feels much more comfortable being able to see a little farther in the open air as opposed to the confines of a jungle.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Thursday May 28th, 2020 4:09:26 PM

The Plains of Mowa

Tali stays silent as she plays the floating caboose to the Humble gang.

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

DM Kathy 
Thursday May 28th, 2020 4:33:45 PM

As you exit the jungle, Kezzem expresses disappointment that it did not have fun and games. On the other hand, the temple you will be exploring is back in the jungle, so maybe that's where the fun and games will be.

Murphy uses magic to find lions nearby, and finds there is a pride quite close. From the way Mowa is sniffing the air, she knows it, too. You look for anything that will threaten lions. You do find other predators, of course, but none that would be a threat to a healthy adult lion. In lion form, accompanied by Succotash and Valerie, you set off to find the pride. It doesn't take long. Mowa gives you an affectionate nudge before moving to join them. You watch from a distance. There is, of course, some defensive body language when the strange lion approaches, but after a lot of sniffing and a couple of scuffles, the pride seems to accept her.

You were able to obtain some hairs, so you can contact her again if you have need.

Pressi and Bliss have already said their goodbyes. Hobie is just enjoying being out in the open. Of course, that isn't going to last; you're heading back into the jungle to find the temple. It's nice for now, though.

Tali keeps a rear guard but sees nothing untoward.

Your menagerie adventure is officially over. Grnta the bear will remain in Humble's Ford, being gently tended for the rest of her days. Mowa has found a pride. Lio and Nia have found a home. The other ocelots, along with the monkeys, peacocks, tropical birds, and stirges, will travel again in the spring, this time under the more benign management of the dark elf brothers. And, of course, sentient creatures will no longer be exhibited alongside animals.

Your obligations met, you are now ready to see what this temple is all about!

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Thursday May 28th, 2020 9:28:50 PM

"Hey, did you guys hear about the lion who lost his mane gambling? He should have know better--he was playing against a bunch of cheetahs."

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Friday May 29th, 2020 3:34:04 AM


After they observe the acceptance by the pride of lions, Murphy casts upon himself animal growth, and grows from large to huge. He lets out two roars to shake the bones. "FARE WELL, MOWA. HUNT WELL, LIONS" he says in lion speak.

He turns with his friends, and heads back the way they came. About 15 minutes later, he reduces to normal lion size, and decides that is a good time to turn back into his own halfling self.

Traveling snippets of conversation:
- "Back to the confines of the jungle, mighty archer."

- "Does your family know this Shake Spear fellow, Pressi? I'm looking forward to meeting them. Don't worry too much about me getting along with some of them, or vice versa. You should meet some of my cousins in Windhorn Hamlet. Wait - Shake Spear wrote about that place, right? Anyway, if they hear soon enough, no doubt a few will make it out to the wedding. Picture being related to the Bad Apples."

- "Tali - make up a story about what's going to happen in the temple. Ask Kezzem and Mookie for help if you get stuck."

- "Succotash - it's always good to have you and Valerie by my side."

- "Next time we go to Pirnook's General Store, let's all use the list of phrases posted at the entrance to his place as forbidden. And then buy stuff so as to help his face turn from bright red to normal color."

- "I'd been hoping to see a giraffe on the plains. What's your favorite animal, Bliss, besides a big black bird?"


Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Friday May 29th, 2020 5:32:13 AM

"Well, we can return the old fashion two day way, or Tali and I can have us back at Auntie's Village in a few seconds, I'm OK either way, but I have to be honest, I'm itching to check out this temple. Maybe someday they will write a play about it, they can call it "Humble's Sword and the Temple of Doom" or some such thing!"

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Friday May 29th, 2020 12:04:40 PM


Bliss giggles ... "cheetahs." But really not the paladin's best effort.

"Oh, oh, yes Brother Succotash, please do let's teleport back. Much the better choice!"

DM Kathy 
Friday May 29th, 2020 3:12:44 PM

As you leave the plains, Kezzem tells a joke, but he knows perfectly well that cheetahs never prosper.

Murphy chats with his companions, and Succotash offers to teleport everyone back to Auntie's village. Which is certainly a possibility, but you aren't really heading for the village; you're trying to find a temple.

The temple was described as north of the village. You traveled northeast to get to the plains. It's hard to be sure, but at this point, you're probably closer to the temple than you are to the village. On the other hand, if you went back to the village, you might have clearer direction when you set out for the temple. On the other other hand, your group probably has the skill and magic to get where you're going.

Do you want to return to the village?

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Friday May 29th, 2020 3:24:22 PM

"Wait, if we're going to the Temple of Doom, which one of us is Short Round?" asks Kezzem. "And why do we have to always go to places called something like the 'Temple of Doom?' Just once I would like to go to the Temple of Puppies and Pancakes!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Friday May 29th, 2020 3:44:23 PM

“I just remembered, I have “Find the Path” prepared today, I could cast it and let the spell lead us right to the temple, if you guys want to just head there”.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Friday May 29th, 2020 5:37:25 PM

The Temple Ruins

Tali shrugs and says, "I could fly there and do some recon for you if y'all would like?"

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Saturday May 30th, 2020 10:19:14 AM


"I'm short, but not that round," Bliss says to Kezzem, not getting it. But then he winks. "I think the Puppy Temple does not need as many heroes to come by as the Doom Temple!"

Bliss is pretty firmly set on the teleport idea. "We can blip back to the village, then walk to the temple from there!"

He says to party's most talented sorcerer, "Miss Tali, in our very long time adventuring as a group, have we not learned from our dear Mister Murphy? No, you should not go off on your own for a look around! We don't want to visit that old grinchy gargle guy again!"

Bliss is enthusiastic about Succotash's spell. But not yet. "We have a pretty good idea of where the Temple is, good Brother," he says, "so maybe save it for when we are looking for something and we don't know where it is?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Saturday May 30th, 2020 12:08:14 PM


[Thanks for the fun with cheetahs, Brian & Kathy!]

"'Short Round'?" Murphy comments, "We had a short round in the group - he helped us in our first contest, and for a while after. Odo is his name. Odo Tosscobble Barfoot. Round as a ball, yet fairly strong and extremely nimble was he. A fine swimmer. I miss Odo sometimes. He always had good food to share. And his friend, the startling bard, Flimsipold, or 'Hin Billy'. Talented and charmingly outrageous. He wrote a song that included me once, called 'Puttin' up the Tent'." [See the 2nd to the last post in this section of the Humble's Ford archives - the one on 10/23/2013 by Flimsipold 'Hin Billy' Williewhim]

Murphy agrees with Succotash, and Tali in part, and Bliss in small part. "We have the keys. There is no need to ADD to the distance we travel, Bliss." He points in the general direction, roughly north/northwest from where they are in the plains, in which the temple should lie, based upon Auntie's description. "It is that way. And rather than having to travel another day and a half, it should take us less than that. I say we head that way. When we get a little bit into the jungle, let Succotash cast his spell, and that will set us on a more accurate course. Tali and I can fly up above, get our bearings. Then, after his find the path spell wears out in a few hours, we'll still know the right direction to take. Let's not extend the time it takes for us to get there, friends. If need be, I have another commune with nature spell. A large structure in the midst of the jungle will appear like an empty spot in my commune, so we can know where it is by that."

He further considers Bliss's counsel. "Perhaps you are right, Bliss, on the notion of having Succotash reserve the spell for when we need to find something else. Let's decide as we get further on. What do the rest of you think? Village, or straight to the temple? Earlier, Hobie, you mentioned getting right to the temple after we met our obligations to the cats. That's a paraphrase."

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Saturday May 30th, 2020 1:16:01 PM

"Tali, keep an eye out for the Puppy Temple," says Kezzem. "Maybe we can stop there on the way back."

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Saturday May 30th, 2020 5:40:31 PM

"Once we own that Temple, we totally have to use it for a puppy farm!

Murphy Leafwin Pipewood (KimMc) Halfling Druid, and Skipper - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp 
Saturday May 30th, 2020 10:58:38 PM


"So, Skipper. How'd you like to help get a puppy farm started in the middle of a jungle?" Murphy asks his dog in Halfling with a chipper voice. Skipper knows his name was mentioned, so looks over at Murphy, and comes and licks his face. He has no idea what his boy said, but he responded to the happy voice.

Pressi (Kim for Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Sunday May 31st, 2020 3:08:23 AM


"All right, here's another idea," Pressi puts in. "It's easy to walk in the plains, and Hobie likes it better here. Let's walk in the plains in sight of the jungle, follow it north a while, then travel west when we figure that's where the temple lies. Whether Succo uses his find the boulevard, or Murphy his commune with crabgrass, or we just take our best guess. Birds or people checking things out from time to time from above as we tramp through the vines... whatever." She pauses, "So, what do we do now? Rock, paper, machetes?"

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Sunday May 31st, 2020 2:02:54 PM

"Wait, when did Murphey get a dog?" asks a puzzled Kezzem. "Has he always had a dog? Maybe I need to get my Perception bonus checked. And does that mean Hobie is the only one without an animal companion?"



Murphy Leafwin Pipewood (KimMc) Halfling Druid, and Skipper - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp  
Monday June 1st, 2020 1:35:03 AM


"Well, about the time you first met Skipper, Kezzem, you were drinking both ale and wine," Murphy responds. "Remember when we met that interesting fellow, Peremin Kalliwick, on the edge of Hovel, just before we headed south into the Red Hills to see if we could rescue the wizards? That's when you first met Skipper. He's come with us a few other times, but not all the time. He's been with me again since we recently left our town."

"So, what is it, friends? Teleport back to see Auntie, and walk a long ways? Head straight toward where we think the temple is? Or go with Pressi's plan? I vote for what she said. I'm going to slo-o-o-wly start walking that way. I'll look over my shoulder, though, and if others want to go a different direction, well, I'll change my course." And he sets out, walking at half speed northward. Because, he knows which way is north. And he glances over his shoulder to see what others do.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday June 1st, 2020 5:38:02 AM

Succotash scratches his head in confusion, "Ok guys what spell do I cast? with Tali's help, I can have everyone back at Aunties instantaneously, or I can cast "Find the Path",and we can head directly to the temple, or I can cast either "Airwalk" or "Fly" on Valerie, and then Tali, Murphy, Valerie and myself can do some Ariel recon. I just had another thought, I can cast "Find the Path", then Pressi can cast "Shadow Walk", and we can get their real quick. What ever we decide, we need to do so soon, or I think our druid is going to pull a Murphy again and head out on his own".

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Monday June 1st, 2020 8:20:00 AM

The Temple Ruins

Tali shrugs and says, "Why do we always have this discussion? Shadow walk creates issues, walking through this Bandersnacthced Jungle is too much! Let's just go where we know, and then temple walk from there?! Capeesh?!"

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Monday June 1st, 2020 10:38:41 AM


"What Miss Tali says! Got no desire to walk the shadows. Teleport to Koboldtown, then walk to the Temple, please."

Murphy Leafwin Pipewood (KimMc) Halfling Druid, and Skipper - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp  
Monday June 1st, 2020 2:30:59 PM


Murphy shakes his head. "We go back to 'Koboldtown,' and our way through the jungle is much farther. Walking through the jungle is too much? It will be much more if we return to the village." Murphy throws up his hands. "But you want to make it harder, Bliss?" He throws up his hands. "Fine. Get us back there, Succotash, to Auntie's place. Yes, please, make it harder to travel and longer the path."

DM Kathy 
Monday June 1st, 2020 2:40:11 PM

Kezzem wonders aloud about this Temple of Doom. To be fair, nobody has said anything about Doom so far. Perhaps it goes without saying.

The rest of the group is still talking logistics. Bliss wants to go back to the kobold village. Tali offers to do some aerial reconnoissance. Succotash offers a Find the Path spell. Pressi suggests staying on the plains and traveling northward. Murphy concurs, but Bliss is still very keen on going back to the village.

It would appear the group has not yet reached a consensus, so your DM will pause things here.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday June 1st, 2020 3:53:24 PM

“I’m all for trudging further along without going back. I like using Suckers Find the Boulevard”

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Monday June 1st, 2020 9:03:30 PM


Bliss bounces up and down. "Blip! Blip! Blip! Blip! Blip! Blip! Blip! Blip! Blip! Blip!" he chants.

Mookie puts his head under a wing.

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday June 2nd, 2020 1:15:05 AM

"Uh-oh, somebody cursed Bliss so he can only say 'blip,'" says Kezzem. "Or maybe I should say the curse us, eh Mooks?"

Murphy Leafwin Pipewood (KimMc) Halfling Druid, and Skipper - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp  
Tuesday June 2nd, 2020 2:17:52 AM


Murphy walks the few steps it takes to get back to the party. He pulls out a copy of the map he made of Bliss's map, and marks out a few things. "Look at this here," he suggests. "This is about where the kobolds' village is. We had to travel most of the way through Cthonia to reach it. And where the ocelots have their new home. And where Mowa found her pride," as he moves his finger in an east-northeast direction along the map. "Now, we don't know exactly where the temple is, but it's likely about here." And he points to a spot north of the kobolds' village. And not terribly far from the edge of the jungle. "If we move parallel to the jungle until we get to where it's west of us, then we have less jungle to wade through. So, that is Pressi's suggestion.

"However, Bliss is rather strenuously insisting that we return to talk with Auntie. Sometimes taking the shortest route is not the most advantageous option. Heaven's ways may differ from halflings' natural ways on occasion. Having listened to the various things Bliss has had to say recently, he had it in mind from the beginning to return to the village after the animals were placed. Using logic and reason, I differ with him. But using friendship and respect for... oddness? I'm willing to acquiesce.

"So, I wish to opine that, though Bliss's plan does not appear optimum, I'll grant a nod to this vigorous exercise of his will. Maybe his way will bring us more trouble, and Pressi's suggestion more ease. Let's see what Bliss's way brings us. If it's really bad, then we can razz him for years to come, just as he has razzed me for years based upon what I did long ago. And if it brings really good results, why, I'll have my Grandma Eglantine bake him a rumberry pie."

Pressi (Kim for Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Tuesday June 2nd, 2020 2:34:01 AM


"Boys, boys." Pressi sighs. "I think that Hobie is correct. One advantage of what Bliss wants to do, though, is that we can run into more monsters on the way. But, we'll also be able to - no, Murphy will be able - to make a map showing the route between Sskurhe, I mean, Koboldville, and the Temple of Not Too Soon."

She looks at Bliss. "If you can explain with A Really Good Reason why yours is the best way, why it is so important to you, then I might listen. Otherwise, there are no cookies for you at bedtime. Go!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Tuesday June 2nd, 2020 6:26:51 AM

As his friends squabble over/discuss the best next step, Succotash just shakes his head, finally he speaks up:

"Guys, I wasn't trying to cause division here, I was just offering options, and we have a few available to us. Which one is the best? Who knows! but I for one am in favor of taking the shortest and fastest route, which would be the "Find the Path/Shadow Walk" combo. I know better than anyone how badly our one and only time using shadow walk went, as I was the one who was almost taken out, but do we run away from everything that goes poorly? of course not, we are heroes, and we do what needs doing! That said, I'm willing to go back to Humble's Ford and start from there if that is what everyone wants, I will happily go with the flow, but we need to make a decision".

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Tuesday June 2nd, 2020 9:40:08 AM

Bliss grins at the jokes.

"I just think that if we go to the Temple from Koboldtown, the kobolds will see us head there, then see us return, and they will know that we did the quest. It's an optics thing."

"But of course, majority rules! I'm fine with whatever most of us want."

Mookie caws, "Blip Blip Blip!"

Pressi (Kim for Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Tuesday June 2nd, 2020 1:13:44 PM


"Optics can be useful," Murphy laughs. "In this case, going for that might delay our arrival at the temple. My vote: Walk north a bit - cross that river on the map. Once we're a few miles north of it, have Succotash cast his Find the Path, and let that help tell us where to go. I'm fine with majority rules in this matter, too. Blip!"

DM Kathy 
Tuesday June 2nd, 2020 2:12:13 PM

You continue your discussion. Bliss, as it turns out, is mainly concerned with optics--he wants the kobolds to see you leave and then come back. But the kobolds have already seen you leave. The main thing now is to come back with the kobold talisman.

The rest of the group seems inclined to simply head north from here, so your DM will assume that's the course you take. You move northward, keeping the jungle on your left. You actually began north of the river on the map, but as the day begins to wane you arrive at what is probably a tributary of that river. It marks a pretty good place to camp, so you stop for the night.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Tuesday June 2nd, 2020 2:17:39 PM

The Temple Ruins

Tali shrugs and says, "Ok, if we can minimize the amount of time spent in the jungle, is what I am advocating for..last time we trapst through the jungle a Bandersnatch tried to eat us!"

Tali will take her standard 2am watch. She will meditate for 2 hours before hand. Once ready for the watch, will cast Overland Flight & Mage Armor. Will Don her goggles, and then hover above the ground 15 feet, while trying to take into consideration all angles of approach to this camp.

Spell in Effect
Mage Armor - 900 of 900 Minutes
Overland Flight - 900 of 900 Minutes

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Tuesday June 2nd, 2020 2:41:45 PM

"Can someone cast a restoration spell on me?" says Kezzem. "I think I have some Wisdom damage because Bliss just said something that makes sense."

"Yeah Tali, that banderskitty was not fun. I almost died again! Though last time, I did come back with some nifty new powers. I wonder what I would come back as next time?"

Pressi (Kim for Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Tuesday June 2nd, 2020 6:09:33 PM


"Kezzem, when you changed last time, it was as though you had gone from being a caterpillar to a butterfly. Don't press your luck on the next transformation." Pressi thinks about tomorrow. Shadow walk? Mmmaybe.

"Succotash, why don't you do the locate the trail spell before we fall asleep? And tell us which direction it points us in, so we'll know where to head in the morning."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday June 3rd, 2020 6:20:43 AM

"I can do that Press, but just so you know, the spell will only last for a little more than 2 hours, (10 mins per level = 150 min) Also I can cast it on anyone individual, not just myself, so if we decide to say Shadow Walk in the morning, I could cast it on you Press, so you know which way to lead us through the shadow realm".

Succotash then casts Find the Path to give his friends a rough idea of what direction they will be heading in the morning. He helps set up camp, and takes his normal watch. In the morning he gets up early, as that has become his new normal, and goes off to pray and prepare his spells. he then helps prepare breakfast and after eating, pack up camp.

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp   d20+20=21 ;
Wednesday June 3rd, 2020 12:07:11 PM


"That spell works somewhat 'as the crow flies' - right, Succotash?" asks Murphy. "So that, if you cast it in one spot, then move a mile perpendicular to the path, you could do some triangulation, helping us estimate not only direction, but also distance? Or does it tell you distance, too?" he inquires as he casts it. "If it doesn't directly tell you distance, how about I fly you a mile north of here, and you see where it points you from there. I can do mathematics with the results, I think."

If Succotash agrees, then Murphy does the calculations. Knowledge, engineering: 21 to calculate distance from campground to temple.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday June 3rd, 2020 12:46:27 PM

"between all our spellcasters, is there any chance we can move faster for at least part of the distance by turning into birds or some such?"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday June 3rd, 2020 1:10:01 PM

The spells gives the most direct route, and an approximate time frame Murph, and if I prepare animal shapes, I can turn us all into giant eagles in the morning Hobie”.

DM Kathy 
Wednesday June 3rd, 2020 2:43:11 PM

In the evening, before you retire for the night, Succotash casts his Find the Path spell. You sense that you'll need to cross this creek, then continue west-northwest into the jungle.

You set your watches, but nothing disturbs your camp during the night.

In the morning, you discuss possibilities for moving faster, since nobody is anxious to encounter another bandersnatch. No specific plan has been agreed upon, and the day beckons....

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+7temp  
Wednesday June 3rd, 2020 7:31:35 PM


In the evening Murphy caught up on his journal, and prayed in the morning after last watch, and swapped around a few spells learned. Since the group left Humble's Ford, Murphy has been working a little each day on carving and shaping a darkwood halfling staff sling. Maybe another week or so and he'll have it ready.

"All of us flying sounds good to me, but it might be a challenge for a pony and a dog to figure that one out," Murphy says. "I'll talk to them, try to explain it to them, and see if they are good to try it.

"How many people and animals can be included in a shadow walk?" he asks Pressi.

"Also, we can walk. I am up for walking (with some flying for recon), or flying as birds and such, or shadow walking, in that order. No doubt with our growing mix of spells and powers, there are more ways to get there. I'll go with whichever rational decision the group takes. Let's decide and get going - after a heroic breakfast, right?" he asks, slapping his ribs.

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Wednesday June 3rd, 2020 10:43:23 PM


"Are we still talking about this?" Bliss looks around, and sees, per recent DM Posts, that the party has actually walked a bunch, camped, and now ... what?

"Well, we decided to walk, let's walk some more!" Bliss declares. "Brother Succotash, please cast your spell again, and we'll Keep On Truckin'!"

"Besides, aren't there supposed to be dinosaurs all over this jungle? I want to see a dinosaur besides Valerie!"

Kezzem (BrianW) - AC 32; HP 174/174; Rumpus AC 29 HP 74/74 
Thursday June 4th, 2020 3:44:28 AM

"If we're shadowwalking again I better prepare a bunch of restoration spells. Last time we tried that it didn't turn out so great."

Pressi (Kim for Melvin) - AC 25 (30), HP 111(125), CMD 24; Harper AC 30 (31), HP 85 (99), CMD 29 (34) 
Thursday June 4th, 2020 4:11:01 AM


"We're not shadow walking. We're having a heroes' feast. Then we're walking on full stomachs," announces Pressi. "If some of you want to fly to keep an eye on what's coming, good. But no solo acts today." After a hearty breakfast, and joining in the morning rituals with Bliss, she sets out on the path with Harper that Succotash's spell indicated the day before. "When we get closer, dear cleric, if you want to cast it again, then go ahead. Let's get a few miles in us first."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d8+6=13 ; d8+6=9 ;
Thursday June 4th, 2020 6:01:34 AM

OOC...Kind DM, the Find the Path spell give a rough estimate as to ones time of arrival. unless there is some reason you are unable to share that information, would you be so kind as to give us a ETA. Thanks!

"I don't know Murph, from what I understand, and based on my own experience, polymorph spells like Animal Shapes, and so on impart the knowledge of the new bodies abilities to the individual, so turning the animals into birds shouldn't be a problem if we were to go that route. Heck remember the battle of Sargrass Plains? Pressi turned Miss Piggy into a giant eagle so I could get at that pesky dragon who thought he was smart by taking to the sky to avoid a Paladin's smite. Piggy adjusted right away, but it doesn't seem as though that is the way we are going, which is fine too".

Succotash was actually looking forward to using his Animal Shapes spell, but he keeps it to himself, since most of the party feels walking is best. After Bliss's Hero's Breakfast, He straps his handy haversack to his back, and mounts Valerie, and makes ready to cross the creek, to begin heading in the direction of the temple. He is prepared to cast "Find the Path" again if needed.

active spells & daily stuff:

Succotash:
heroes feast (13 temp HP)
dimensional hop 150ft/150ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Thursday June 4th, 2020 6:41:21 AM


"Oh yeah, breakfast! How could I forget!"

Bliss summons the feast and digs in.

"MMMM! Bacon!"

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday June 4th, 2020 1:55:39 PM

Hobie will dive into the Hero's Feast and eat his fill.

"Alright, lead on with your find the Path! I'm down for eagling if everyone else is"

The Temple


DM Kathy 
Thursday June 4th, 2020 2:37:03 PM

[Everybody take 26,000 XP for the previous scene.]

In the morning, you have a Heroes' Feast (don't forget to roll temp HP!) before setting out.

You talk about quicker means of transportation, but in the end decide to just walk. Accordingly, you cross the river and head back into the jungle.

[OOC: It's not going to matter here, but for future reference, there's nothing in the Find the Path spell description about knowing how long it will take to reach the goal. You just know direction.]

Shortly after crossing the river, you come upon what you think is an ancient road. Following it, you arrive at the ruined temple about mid-morning.

Kezzem (BrianW) - AC 32; HP 174/174 + 14; Rumpus AC 29 HP 74/74  d8+7=14 ;
Thursday June 4th, 2020 3:33:57 PM

"Waffles! And pancakes! And French toast! Wait, where is France? Press, do you know?"

Kezzem chows down on heroes' breakfast. Nom nom nom nom.

Temp HP: 1d8 + 7 = 14.

OOC: Is there enough for companions too?

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle 
Thursday June 4th, 2020 3:50:32 PM


[OOC: There's enough breakfast for 12: Bliss, Mookie, Succotash, Valerie, Kezzem, Rumpus, Hobie, Pressi, Harper, Tali, Murphy, and one other I have forgotten. We're quite the travelling show!]

CatBliss HP154/154+7 AC33 | Mookie HP76/76+14 AC40 | Cayzle  d20+26=42 ;
Thursday June 4th, 2020 7:30:49 PM


"Mooks old pal, please fly up and get an idea of how big this thing is."

While he waits for his familiar to return, Bliss looks over this ruin. "Hmmph! This place is a bit of a fixer-upper, hey?"

Perception 42

Murphy Leafwin Pipewood (KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d8+7=14 ; d20+38=50 ; d20+21=26 ;
Friday June 5th, 2020 1:38:38 AM

One other item: Every morning Murphy casts greater magic fang on Mookie, and Bliss typically extends it out to last, what, 27 hours? It gives Mookie a +3 enhancement bonus on attack and damage rolls throughout the day. He also will cast it upon himself just as he goes to explore the old temple site.

"Beautiful building. Very old. Worn down. I'll join you up there, Mooks. Anyone else?" He changes into a hawk (like the Harris hawk), and flies up, over, crisscrossing the area with Mookie to get a good overview of the layout of the temple grounds. Also, he looks to discern if there are other animals - or people. And, how far does the temple area spread out? Are there obvious entrances, windows, etc.?

He watche for potential predators, frequently glancing up and around, and listening for subtle changes in the sound of the air round about, or a sudden change in air pressure. He wants to avoid being struck from above by, say, well, anything! But he also takes the time when he seems to be in the clear to absorb the sights around this site.

He telepathically communicates with Pressi to let her know what he is seeing.

On returning, he catches up his friends on some of the details, but points out on the building they stand before, "Looks like that may be one of the entrances to this place. Shall we enter?"
=================
14 temp hit points from Heroes' Feast
Perception: 50
Survival: 26

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=27 ; d20+6=15 ;
Friday June 5th, 2020 5:45:04 AM

OOC.. Sorry about the ETA thing, I miss read an area in the description, Kathy, you are of course correct.

"I love what they've done with the place, especially the tree growing through the roof! I'm sure it will be all the rave in the near future!, Succotash laughs at his own joke, as he awaits Mookie and Murphy's return. Succotash scans the area, keeping an eye open for anything off. (perception 27) He is also looking for any religious symbols, and if he finds any, he will attempt to identify them (knowledge religion 15)

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d8+7=15 ;
Friday June 5th, 2020 8:28:47 AM

At the Temple Ruins

Tali digs into the feast! Tali loves food...must be a halfling thing! Tali goes over her list of spells in her mind to recall what she might need in case they go spelunking!

Being forward-thinking, Tali removes one of her wands from her haversack and casts its spell. Then Tali hovers awaiting the forward recons reports.

Temp HP: 1d8 + 7 = 15

Spell in Effect
Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

DM Kathy 
Friday June 5th, 2020 1:39:35 PM

When you reach the temple, many of you are still thinking of breakfast, which was indeed delicious.

Now, Mookie flies up to take a look, joined by Murphy in bird form. You can't identify any "grounds" other than the temple itself. If it had a landscaped garden area, it is long since reclaimed by the jungle. The temple itself is not especially large, and the only entrance you see is the front entrance where you arrived.

Succotash keeps an eye on the surrounding jungle, but doesn't see anything untoward. You are not able to identify any of the iconography on the temple--which is a little unexpected, because it's not like you don't know this stuff. But you're pretty sure you've never seen these symbols before. Maybe you've seen something similar....? But you can't put your finger on it.

As Murphy says, your path seems to lead straight ahead and into the building.

Kezzem (BrianW) - AC 32; HP 174/174 + 14; Rumpus AC 29 HP 74/74  d20+23=40 ; d8+7=13 ;
Friday June 5th, 2020 3:47:11 PM

Kezzem will Detect Evil on the entrance way as well as give it the more traditionally look around.

Perception: 1d20 + 23 = 40.

Rumpus munches some Heroes Feedbag.

Temp HP: 1d8 + 7 = 13.

CatBliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+26=31 ;
Friday June 5th, 2020 5:02:41 PM


Stuff from morning ... Bliss and Mookie go through their post-breakfast buffing. Threefold aspect and Extended Barkskin on both of them. He is happy for the GMF from Murphy, but it goes to Bliss not Mookie. And he tries a couple new things. Bliss casts Spite, and Bestow Curse with it.The next enemy that hits Bliss will have to make a DC17 Will save or suffer a -4 on attacks, saves, and other rolls!

=====

As the group enters the temple, Bliss casts Prying Eyes and Dancing Lights. Bliss and Mookie activate their Shields of Faith.

Bliss sends the Lights and a few eyes out ahead. Every minute or so an eye reports back. Especially when they go around corners or into rooms.

Bliss changes into a cat for exploration.

Perception 31

=====
DM Sanity Info

Spells cast
lvl 1: Extended* Shield of Faith (140 rounds x2, +4AC), Surrender Blood
lvl 2: Extended* Barkskin x2
lvl 3: Spite w/ DC17 Bestow Curse (-4 on rolls)
lvl 4: Threefold Aspect x2
lvl 5: Prying Eyes
lvl 6: Heroes Feast

Other stuff:
Extended* GMF from Murphy to Bliss.
*Metamagic Rod of Extend x4 on two rods
-250 gp to cast Spite

Pressi (Kim for Melvin) - AC 25 (30), HP 126(141), CMD 24; Harper AC 30 (31), HP 85(95), CMD 29 (34)  d8+7=15 ; d8+7=10 ; d8+22=24 ;
Friday June 5th, 2020 11:40:25 PM


"This is new - going into an underground temple. Almost like a dungeon of sorts. I always hear of adventurers exploring dungeons. We hardly ever do that." She waits until people are ready [and she has done some witchy prep which this substitute player does not pretend to understand], then enters the building with the others, Harper close behind.
=========
Pressi gains 15, and Harper 10 temp hit points from feast
Perception: 24

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+38=44 ;
Friday June 5th, 2020 11:47:02 PM


Murphy flies into the building. He realizes that a bat form would have been a far better choice. But he remains as a hawk for the time being. And begins to look around within the entrance area, and a bit beyond if the way seems clear.
==========
Perception: 44

Kezzem (BrianW) - AC 32; HP 174/174 + 14; Rumpus AC 29 HP 74/74 +13 
Sunday June 7th, 2020 1:12:21 PM

Forgot to update Rumpus's hit points for Heroes' Feedbag.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday June 8th, 2020 6:36:49 AM

Succotash dismounts, and follows Murphy into the temple. As he does, he casts light on Valerie's pink bow, that she always wares on her head, and is in fact a slotless cloak of protection. He also casts longstrider on her bumping her normal 60ft land speed up to 70ft.

Succotash:
heroes feast (13 temp HP)
dimensional hop 150ft/150ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
Longstrider (15 hrs)
Light (on head bow)

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Pressi (Melvin) - AC 25 (30), HP 111(126), CMD 24; Harper AC 30 (31), HP 85 (95), CMD 29 (34)  d20+23=35 ; d20+11=14 ;
Monday June 8th, 2020 11:15:28 AM

Pressi makes some quick casts before she goes. Shield of faith on herself and Harper. Detect magic on herself. Word of recall set to just outside the temple.

Before anyone goes along the path and in, Pressi does a couple of things. First, she checks for traps, because really, people. (Perception 35). She also tries to consider the symbols further (Know Local 14), and even tries reading the symbols (read magic, from tatoo). She considers a divination, but everyone seems to be impatient already.

And so, she follows the others into the temple.

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - 15 HP
detect magic
shield of faith

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2

DM Kathy 
Monday June 8th, 2020 2:27:46 PM

Before you enter the temple, Pressi casts some spells and checks for traps. The trouble with trying to see inside the temple from outside the temple is that the light in the jungle is pretty bright and there doesn't seem to be a lot of light inside the temple. Looking from a brightly-lit area into a dimly-lit area is challenging. All Pressi can be sure of is that there are not traps immediately inside the entrance. You really can't see much further back.

Kezzem detects for evil but finds none.

As you move into the temple, Succotash casts Light on Valerie's pink bow, which helps illuminate the interior for the group.

Bliss's Dancing Lights give further illumination. Bliss also intends to cast Prying Eyes, but may change his mind once he sees the interior.

Murphy remains in hawk form.

When you step into the temple, you find yourselves in a single large room. The floor is flat stones fitted together--the kind of floor that is ideal for hiding traps, though Pressi assures you there aren't any. Yet. Opposite the entrance is a massive set of bronze double doors. Flanking the doors are two statues. The statues are black in color and humanoid in appearance, but somewhat stylized. Their outlines are blocky; the heads have no faces, and the overall effect is somewhat crude. One holds a sword; the other holds a hammer.

Bliss can cast his Prying Eyes if he wants, but the eyes really won't have anywhere to go until you get those doors open.

CatBliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Monday June 8th, 2020 5:47:08 PM

Bliss does cast the Prying Eyes spell. It lasts for 12 hours, so they can just float around until he needs them.

He says to his friends, "Hold on a sec everybody!" He turns off his shield, casts around for some bugs -- centipedes, spiders, or scorpions. If he finds any, he casts Giant Vermin.

"Let these guys enter first, so if the statues animate and attack, they go for the bugs."

He sends his new vermin pals in toward the statues. And then puts his shield back on and changes into a cat.

[OOC: Kindly DM, is this a chamber (roofed) or a courtyard? If it is roofed, does it look like it goes all the way up, based on the roof we flew over from the outside, or might there be a chamber above the ceiling?]

Kezzem (BrianW) - AC 32; HP 174/174 + 14; Rumpus AC 29 HP 74/74 +13 
Monday June 8th, 2020 11:48:57 PM

"Now why did you have to go and say a thing like says," says Kezzem with a frown. He draws his construct-bane short sword just in case.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+6=24 ;
Tuesday June 9th, 2020 6:47:33 AM

As Bliss is making friends with bugs, Succotash will try to identify the religious significance of the statues. (knowledge religion 24)

Succotash:
heroes feast (13 temp HP)
dimensional hop 150ft/150ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
Longstrider (15 hrs)
Light (on head bow)

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Hobie (Sub-Cayzle) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday June 9th, 2020 10:54:03 AM


As the group prepares to open the door or fight statues, Hobie does some casting of his own: Fly, Heroism, and Flame Arrow, specifically.

Spells Prepped: See link in header!

Note: Post edited by Cayzle because he is a dummy who can't read.

Hobie (Sub-Cayzle) HP 126/126+7 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d8+6=7 ;
Tuesday June 9th, 2020 1:44:52 PM

Also, rolling Hero Breakfast Temp HP for Hobie: 7

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Tuesday June 9th, 2020 2:40:26 PM

Flanked Double Doors

For a light source, Tali casts the spell light on her Unseen servant, to have a customize floating direction light source!

Spell in Effect
Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

DM Kathy 
Tuesday June 9th, 2020 2:53:09 PM

Bliss casts his Prying Eyes, but puts them on standby, and starts looking around for bugs to embiggen. You find lots and lots--pretty much anything you want. The room does have a ceiling, and it looks to be the right height for the roof you saw. You don't think there's extra space up there.

Kezzem draws his construct-bane sword, because it seems like a good idea.

To Succotash's appraising eye, the statues look like they could be some kind of golem. Of course, they're not moving or anything, so maybe they're just statues after all.

Hobie casts some spells, and Tali provides the group with yet another light source.

Here is a map of the room. Please adjust your position. Cayzle, please add Bliss's giant bugs, and put them where you want them. Let me know if there are questions.

Of course, this is just a map. It's not a combat map, because we are not in combat. Those statues are completely motionless. Yep. Not moving at all. Nope. Not a bit.

Kezzem (BrianW) - AC 32; HP 174/174 + 14; Shield Other; Rumpus AC 29+4 HP 74/74 +13 
Tuesday June 9th, 2020 3:27:06 PM

Kezzem moves in front of Hobie and casts Shied Other on Pressi.

"Rumpus, guard Tali," says Kezzem says. Rumpus snorts and moves to protect the sorceress. Rumpus goes full defense.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Tuesday June 9th, 2020 5:11:48 PM


Per the spell, Bliss makes three giant spiders. (Bliss has had an affinity for spiders since he got his Cloak of Arachnida.)

He sees the not-golems and has a funny feeling about this. So he and his spiders take to the wall, climbing up to the ceiling. He calls down, "Hey everybody! Get up here out of statue reach before we give them a poke."

Who cannot fly or scale the wall? Bliss can send a spider-pal to carry you up. They're furry!

When everybody is up out of reach, Bliss sends a spider over to the statues to attack. Are there any handholds for clinging up here? Crown molding, maybe?

Bliss, Mookie, and Spiders are on the map, but exactly overhead on the ceiling.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday June 10th, 2020 6:59:59 AM

At Bliss's suggestion, Succotash casts air walk on Valerie and then mounts up, as Valerie walks, as Bliss put it, above statue reach. He also offers to cast fly on Rumpus, if Kezzem would like to ride him into the air.

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
Longstrider (15 hrs)
Light (on head bow)
airwalk 150 min/150 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday June 10th, 2020 7:37:44 AM


[Four times thwarted from posting here in last two days, due to ... interruptions. Meanwhile, this is what I had planned to do.]

Murphy casts longstrider - so he can hop on the ground as a bird as fast as possible. No, not that. He will not likely remain in this form too long.

It wasn't really settled who was carrying the keys, but let's say Hobie, as he is the last one to examine them closely. "Hobes. We've got three keys. You've checked them in detail. So have I. How about I go check out the door more closely, and see if by the shape of the opening, I might figure which key is the one to use? You hang on to it. I'll let you know - maybe right after one of those things tries to slam me into the door with a hammer, or slap me with a sword. Or maybe they'll figure I'm a bird, and let me be."

But before he flies anywhere near them, he casts stoneskin - before Bliss has his spiders poke anything.

"Want to see what happens if I fly over by the door first?" Murphy asks Bliss. "Or just land on the shoulder one of the statues?" If Bliss concurs, he lands on the shoulder of the statue with the sword - ready to dodge aside briskly should it make a move. The shoulder closest to the door, that is.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Wednesday June 10th, 2020 7:59:14 AM

Spider Poke

Tali directs her glowing unseen servant to hover at 10 feet above the floor and ten-foot pace from the statutes and to keep this ten-foot spacing should the statues move.

Tali asks, "Hey Bliss, how tall are the ceilings?" After learning of the height of the ceiling, Tali will fly up to about 55% of the maximum ( & no more than 50 feet) and then put her goggles on. {What does Tali see when she does this?}

Spell in Effect
Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15


Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Wednesday June 10th, 2020 8:54:30 AM


Bliss says to his bravest friend, "Mister Murphy, no! The whole idea of sending the spider is to let IT get squashed instead of you! Please don't go near the door or the statues yet!"

Mookie just shakes his head.

Calling down to Tali, Bliss gives his best guess at how high the ceiling is.

Hobie (Sub-Cayzle) HP 126/126+7 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday June 10th, 2020 8:57:14 AM


Hobie, flying above the statues' potential reach (if the ceiling is high enough), readies an Obscuring-Mist-imbued arrow to fire at a statue if it moves.

"Probably these not-animating statues don't have blindsense, right?" he asks.

Pressi (Melvin) - AC 25 (30)+blink, HP 111(126), CMD 24; Harper AC 30 (31), HP 85 (95), CMD 29 (34)  d20+23=27 ; d20+22=29 ; d20+15=18 ;
Wednesday June 10th, 2020 10:53:20 AM

(Oy, sorry for flaking yesterday.)

Pressi considers the puzzle before her. Even "use the keys" seems somewhat pat.

She looks to see if there are any symbols on the keys, and tries to study the golems and doors at a distance (Disable Device 27, Perception 29+1 for traps). It occurs to her that they might need to be used on the statues rather than the door. Or that they might need to think about what the hammer and sword represent. (Strike the sword with a hammer? Or is this another ancient god thing?)

Pressi volunteers to go instead of Murphy. "You probably need a thief more than a healer at this point. Or an animal." To Bliss' warning, being the bug is kind of my job.

As the bugs move towards the golems, Pressi casts Blink on herself and sends Harper back. "Ok, here goes nothing."

She moves forward until she spots or sets off a trap, or until the golems move. If she reaches the golems, she uses Lore Keeper on one of them (Touch Attack 18).

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - 15 HP
detect magic
shield of faith
shield other (from Kezzem)
blink 1/14

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1

DM Kathy  d20+41=54 ; 6d10+13=36 ; d3=1 ; d20+41=57 ; 6d10+13=35 ;
Wednesday June 10th, 2020 2:34:45 PM

Kezzem casts Shield Other on Pressi and sends Rumpus to guard Tali.

Bliss creates three large spiders, and cautions his teammates to let the spiders get squished instead of them!

Succotash casts Air Walk on Valerie and mounts up.

Murphy casts Longstrider and Stoneskin.

Hobie readies an arrow.

Pressi studies the area. You see a keyhole in the door. It seems to be just for the door, though. You don't see any keyhole that might belong to the statues. Maybe one of them is standing in front of it?

Knowledge: Arcana CR 20 Highlight to display spoiler: { If these are golems, they are constructs animated by a magical spirit of some kind. Since they are not purely mechanical, it is unlikely that they were designed to be controlled by purely mechanical means such as a key. Which doesn't help much, since you don't know how they are controlled.}

Tali sends her Unseen Servant closer, while Bliss sends his spiders. That does prompt a reaction. Both statues come to life! One of them smashes its sword down on one of the spiders! The spider takes 36 points of damage. The other smashes its hammer down on the same spider! The spider takes another 35 damage.

Tactical info: These are 15-foot creatures with 15-foot reach. Staying 10 feet away is going to get you pulverized; just saying. The ceiling is 20 feet high. So it is possible to fly above the creatures, but you don't have a lot of room for fancy maneuvers.

And the map.

Hobie (Sub-Cayzle) HP 126/126+7 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+28=41 ; 2d6+12=20 ; d6=5 ;
Wednesday June 10th, 2020 3:11:45 PM


Note: Hobie had readied a shot: an arrow imbued with obscuring mist. That went off, right?

His attack roll: hits AC41 for 20 piercing damage plus 5 flame damage, and an obscuring mist rises in the area centered on the golem.

"I was thinking we could listen for them and shoot blind into the mist, right? They're so big odds are we'll hit."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+38=57 ; d20+20=31 ;
Wednesday June 10th, 2020 5:38:16 PM


What materials are they made of? Perception: 57; Knowledge, Engineering: 31.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=26 ;
Wednesday June 10th, 2020 6:48:45 PM

Spider Poked and Smashed

Tali tries to determine the type of arcana used to create the Statues; {Skill Check: Knowledge Arcana: 26} & learns about the statues, mumbling to herself as if this knowledge was a secret: If these are golems, they are constructs animated by a magical spirit of some kind. Since they are not purely mechanical, it is unlikely that they were designed to be controlled by purely mechanical means such as a key. Which doesn't help much, since you don't know how they are controlled.

Tali seeing the creatures animate and crush the poor spider flies to the ceiling to avoid their reach. Once, there, she removes the Wand of Stoneskin and casts one charge onto herself. If no one would like a casting of Stoneskin, Tali puts the wands away into her front pocket.

Spell in Effect

Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15


Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+15=27 ; d6+10=12 ; d100=60 ;
Wednesday June 10th, 2020 10:40:37 PM


Bliss, standing on the ceiling with his spider-magic, digs out his staff sling and whips it at a fog-clouded golem, the same one that Hobie shot. The enemy has not yet had a chance to move, so Bliss shoots at where he knows it still is. He misses anyway on a 1-50 and rolls a 60. Bliss hits AC27 for 12 damage.

Mookie watches.

Kezzem (BrianW) - AC 32+4; HP 174+14/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Wednesday June 10th, 2020 11:53:14 PM

"Your mother was a statue of a hamster and your father smelt of resin-berries!" taunts Kezzem as he moves towards the left golem and goes total defense.

Rumpus stays back and does the same.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Thursday June 11th, 2020 5:47:50 AM

Seeing the statues attack Bliss's bugs, Succotash begins summoning an augmented T-Rex, as he and Valerie airwalk to a more centralized location.

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 150 min/150 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Augmented Tyrannosaurus

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189 (18d8+72+36)
Fort +17, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+24/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15)

STATISTICS

Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

ECOLOGY

Environment warm forest and plains
Organization solitary, pair, or pack (3–6)
Treasure none

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Pressi (Melvin) - AC 25 (30)+blink, HP 111(126), CMD 24; Harper AC 30 (35), HP 85 (95), CMD 29 (34)  d20+4=12 ; d20+17=37 ; d20+15=30 ; d100=46 ;
Thursday June 11th, 2020 9:47:21 AM

Pressi stares upwards upon the yep pretty much golems (Knowledge Roll 12). Still, she's smart enough and experienced enough with golems to know that she might need some sort of identification.

Tumbling towards the golem (Acro 37, nat 20), she reaches out to use her Lore Keeper (Attack Roll of 30 vs touch AC, hits despite blink, success = Know Arcana 31).

Harper runs to just out of reach of the golem and roars at it. Pressi yells at Hobie to pass her the keys along the floor.

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - 15 HP
detect magic
shield of faith
shield other (from Kezzem)
blink 2/14

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Thursday June 11th, 2020 10:58:31 AM

Oh, Bliss hits AC28, Hobie hits AC42. Forgot the Hero Breakfast bonus.

DM Kathy  d20+41=60 ; d20+41=53 ; d20+41=44 ; d100=19 ; d100=29 ; 6d10+13=47 ; 6d10+13=36 ; 6d10+13=43 ; 6d10+13=54 ; d20+41=56
Thursday June 11th, 2020 3:04:20 PM

Hobie's shot does go off, and does a bit of damage. It also casts an Obscuring Mist.

[I placed the mist on the map.]

Murphy believes the golems are made of adamantine.

Tali gains some altitude and casts Stoneskin from a wand.

Bliss fires a shot, but is foiled by the mist.

Kezzem shouts some insults, approaches the golems, and goes full defensive.

Succotash begins summoning. His T-Rex will show up next round.

Pressi tumbles forward, looking for some information. You learn that these are adamantine golems, and that they can sunder armor or shields on a critical hit.

The golems attack! One attacks Pressi, hitting twice, once critically. Pressi takes a total of 113 damage. Pressi's armor takes 54 points of damage. [Yes, I rolled a miss chance due to Blink.]

The other golem moves to get out of the mist. [The T-rex isn't there yet, so the move makes sense.]

And the map.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+16=27 ; d6+10=12 ; d100=57 ;
Thursday June 11th, 2020 3:12:13 PM

Bliss attacks again with his staff sling.

He rolls a 57 for the miss chance, a 27 to hit, and a 12 for damage.



Hobie (Sub-Cayzle) HP 126/126+7 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d100=17 ; d100=100 ; d100=32 ; d20+28=42 ; d20+23=34 ; d20+18=33 ; 2d6+20=29 ; 2d6+20=26 ; 2d6+20=27 ; d6=6 ; d6=1 ; d6=2 ;
Thursday June 11th, 2020 3:24:10 PM

If one of the monsters has left the mist, he'll shoot that one.

Hobie fires thrice, with miss chances of 17, 100, and 32 if both are in the mist.

His shots hit AC42, 34, and 33 for 29, 26. and 27 piercing damage and an additional 6, 1, 2 fire damage.

Pressi (Melvin) - AC 25 (30)+blink, HP 111(126), CMD 24; Harper AC 30 (35), HP 85 (95), CMD 29 (34) 
Thursday June 11th, 2020 3:52:10 PM

Before Pressi does anything else, she starts transmitting the following information to Murphy.

Highlight to display spoiler: {
1) It DR can't be bypassed by adamantium weapons unless it's transmuted from metal to wood.
2) it can't be destroyed, only incapacitated. (Fast healing continues no matter how many HP.)
3) it's immune to all other magic.
3) solving the puzzle might be the only option right now.
}

Kezzem (BrianW) - AC 32+4; HP 159/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+21=33 ; d4+4=8 ; 2d6=5 ;
Thursday June 11th, 2020 11:43:37 PM

OOC: I am assuming that Pressi would take 113 - 54 = 59 points of damage, half of which gets transfered to Kezzem (i.e., 30 damage with Pressi taking the remaining 29).

Kezzem makes his way out of the mist and strikes with his +1 adamantine construct-bane short short sword.

Attack: 1d20 + 21 + 2 (bane) = 33 + 2 = 35.
Damaage: 1d4 + 4 + 2d6 (bane) = 8 + 5 (bane) = 13.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Friday June 12th, 2020 5:35:06 AM


Mookie says to Bliss, "See, Kid, this is exactly what happens when you walk around with a construct-bane short short sword. It's like daring fate to throw constructs at ya."

Bliss asks, "What's a 'short short sword' anyway?"

Mookie caws, "Exactly."

Bliss notices that his two remaining spiders have wandered into the mist. He calls them back up to the ceiling. "Can't use them to search for traps if they get smushed," he says.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+11=16 ; d8=6 ; d8=3 ; d8=4 ; d20+38=51 ;
Friday June 12th, 2020 7:58:22 AM


In halfling, Murphy shouts to Hobie - "KEYS - GIMME THE KEYS!!"

As soon as Murphy has the keys, he will fly into the fog, toward the spot on the door where he saw the keyhole, and try each key in turn.

As he awaits the awarding of the keys, he considers what Pressi just told him. Either a key works, or... "Keep fighting, but be ready to flee." And, maybe Hobie is too busy to turn over the keys that Murphy asked him about before we got into combat.

The druid-hawk casts Mass Cure Serious Wounds (13+15=28 hp) affecting Pressi and Kezzim and, if it's still alive, the spider - and anyone else wounded I may have missed in my cursory reading.
===========
Knowledge, Arcana (left over from immediately after my Wednesday post): 16
Perception: 51 - what else, if anything useful, might Murphy be noticing?

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Friday June 12th, 2020 8:07:55 AM


... and then something else clicks in Murphy's mind, which will have to wait until next round.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Friday June 12th, 2020 9:05:50 AM

Adamantine Golems

Tali directs her glowing unseen servant to drag Pressi out of the fight if she is prone and not moving. In the meantime, Tali will cast Haste on everyone within 60 feet that are no more than 30 feet apart!

Haste

When making a full-attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.

Spell in Effect

Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  15d6=48 ; d20+20=21 ; 4d6+24=40 ;
Friday June 12th, 2020 10:50:06 AM

Succotash cast Flamestrike on the purple golem causing 48 damage (24 fire, 24 divine), as his t-rex lashes out with its powerful bite, hitting AC 21 for 40 damage

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 150 min/150 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Augmented Tyrannosaurus

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189 (18d8+72+36)
Fort +17, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+24/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15)

STATISTICS

Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

ECOLOGY

Environment warm forest and plains
Organization solitary, pair, or pack (3–6)
Treasure none

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Pressi (Melvin) - AC 25 (25/30)+blink, HP 98/111, CMD 24; Harper AC 30 (35), HP 85 (95), CMD 29 (34)  d20+17=20 ; d100=44 ; d100=93 ;
Friday June 12th, 2020 12:35:31 PM

Pressi practically staggers as the creature smashes its fist into her. "Good thing I had my breakfast," she muttered as the mass cure affects her. She looks down at the tears in her now useless mithral chain. "Oh, you are so going to be sued if I can ever find a tailor."

(To Kezzem: no, its 54 points of armor damage in addition to the physical damage. It's a bear. To DM, I had to pour over armor tables for way longer than anyone ever should. I'm actually making an assumption on armor thickness.)

(Also DM: I had to make a guess about what the lore would reveal of its strengths and weaknesses. Prior DMs have been fairly liberal in providing info or at least heads up.)

"You know what, that was uncalled for. You're just doing your job and really busy so why don't I come by another time..."

Pressi rolled out of range of the golem (Acro roll 20) and into the obscuring mist. Quickly, she casts true seeing (domain spell) and quickened spectral hand, hoping to get an idea of what to do next.

Harper, a bit scared, moved her way towards Succotash.

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - no HP
detect magic
shield of faith
shield other (from Kezzem)
blink 3/14
true seeing
spectral hand
broken (destroyed) armor (-9 HP)

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1
L5: 1+1


DM Kathy  d20+41=48 ; d20+41=48 ; 6d10+13=45 ; 6d10+13=57 ; 6d10+13=48 ;
Friday June 12th, 2020 2:57:23 PM

Bliss attacks again with his staff sling, but is unable to hit either golem. He calls his spiders up to the ceiling.

Hobie shoots three times, hitting all three times. Not all of the damage gets through, but he does seem to have damaged one of the constructs.

Kezzem attacks with his sword. He hits, but none of the damage got through. [OOC: Pressi took 113 damage from two hits. In addition, her armor took 54 damage. When these golems score a critical hit, they get to do additional damage against a shield or armor, just as if they had made a sunder attack.]

Murphy heads for the doors, calling for the keys. [Hobie used a full attack action this round, so he didn't have an action to use to get keys to Murphy. Maybe next round.] While he waits, he casts a Mass Cure Serious Wounds.

Succotash casts Flame Strike, but the golem is completely unaffected. His T-Rex bites, but is unable to penetrate the golem's armor.

Tali Hastes the party.

Pressi tumbles back away from the golem. She casts True Seeing and Spectral Hand.

The purple golem (the one injured by Hobie's arrows) heals a little damage. Then it attacks! It has one slam for Kezzem and one for Succotash's T-Rex. Both hit! Kezzem takes 45 damage; the T-Rex takes 57 damage.

The red golem goes for a trample. It can reach Harper, Succotash, Valerie, Hobie, and Murphy. Each of them can decide to either take an attack of opportunity or dodge out of the way. If they attempt to dodge, it's a DC 38 Reflex save to take half damage. Full damage is 48.

And the map.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Friday June 12th, 2020 6:43:48 PM

Adamantine Golems

Tali seeing the battle below, casts Wall of Force around the Blue Adamantine Golem (as per the Map) in an attempt to isolate, divide and conquer...or at least buy us some time to get past this area. Tali yells, "who has the keys?!"

Spell in Effect

Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+19=31 ; d6+10=14 ;
Friday June 12th, 2020 6:56:39 PM


Bliss is not doing so good with his ranged attacks, but he tries again anyway. AFTER using his Quickened SLA to cast Divine Favor!

He hits AC31 for 14 damage.



Hobie (Sub-Cayzle) HP 126/126+7 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+28=32 ; d20+23=29 ; d20+18=38 ; d20+18=33 ; 2d6+20=22 ; d6=4 ; 2d6+20=27 ; d6=6 ; 2d6+20=26 ; d6=3 ; 2d6+20=28 ; 2d6+20=24 ;
Friday June 12th, 2020 7:18:07 PM

Hobie says that the keys can wait. He keeps on shooting, since that seems to be working.

He hits ACs 32, 29, and 38. That last one is a nat 20 crit threat, confirmed vs AC33. Damage is 22+4 fire on the first arrow, 27+6 fire on the second one, and 26+3 fire on the third if it is not a crit. If it is a crit, then the tripled damage is 26+28+24 = 78+3 fire.

Hobie grins.



Kezzem (BrianW) - AC 32+4; HP 158/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ;
Friday June 12th, 2020 9:27:42 PM

In light of Pressi clarifying the armor damage, Kezzem will also lay hands on himself as a swift action.

Healing: 6d6 = 4 + 6 + 2 + 6 + 6 + 2 = 26.

Kezzem (BrianW) - AC 32+4; HP 156/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d8=6 ; d8=2 ; d6=4 ; d6=3 ; d6=5 ; d6=3 ; d6=4 ; d6=1 ; d6=6 ;
Saturday June 13th, 2020 12:52:23 PM

"Hey watch it, I'm stabbing here!" says Kezzem as the wall of force cuts him off from the golem. "Not that it was doing any good. This thing is adamantine and construct-bane, what gives?"

Kezzem moves back into the obscuring mist, casts cure moderate wounds on himself, and follows it with another lay on hands.

Cure Moderate Wounds: 2d8 + 10 = 18.
Lay on Hands: 6d6 = 25.

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Sunday June 14th, 2020 11:44:04 PM


Murphy has been flying (he has the wingover feat), so it may be difficult for the guardian golem to trample him. He simply continues his flight. He goes up high as the guardian tromps through the area and casts owl's wisdom on himself. "Say, friends, if you do not want all of your metal items to be changed into wood, you might want either to stay low, or go out the door we came in through. Gonna see if I can modify the atomic structure of these spiritual hunks of metal - whatever 'atomic structure' means. I think Pressi mentioned it once. Soon, if all goes well, from the knees up they will become wooden. And so will all the metal you've got on you if you're above their knees, and inside this room."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+20=31 ; 4d6+28=45 ;
Monday June 15th, 2020 6:06:53 AM

Succotash who has been riding Valerie as she air walks above the heads of the golems (mentioned in one of last weeks post, after Bliss suggested getting above their heads) would make trampling difficult, unless I missed something, but at Murphy’s suggestion, Succotash directs Valerie towards the door, exiting the building, as a withdrawal action, to avoid an AoA. (70ft per round movement speed) As he departs he says, “I hope that works, nothing I have in my arsenal seems to have any affect!”

Meanwhile Mr Rex will lash out at the golem that slammed it, hitting AC 31 for 45 slashing, piercing, and Bludgeoning damage.

OOC... My laptop is currently in the backseat of the car my wife took to spend the week with her daughter. Please bare with me as I am posting from my phone this week. Could someone move Succotash and Valerie out of the temple as per my post, on the map, I can’t seem to be able to with this device.

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 150 min/150 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Augmented Tyrannosaurus

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 132/189
Fort +17, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+28/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15)

STATISTICS

Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage


Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d6=3 ; d6=3 ; d6=4 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ;
Monday June 15th, 2020 7:58:13 AM

Adamantine Golems

Listening to Mister Murphy's warning of his pending Metal to Wood spell, Tali will follow up that spell casting with one of her own! Tali shouts at the top of her lungs, FireBall Incoming, pauses for dramatic effect, then casts Fireball onto the Red Golem.

Fireball

Damage: 38 points of initial fire damage...

{OOC: @DM assumed the scale is 1 sq = 5 feet -- the wall of force is only 10 sq ft/level = 150 sq ft...it might encase the purple golem}

Spell in Effect
Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 47/85, CMD 29 (34)  d20+18=36 ; d6+7=8 ; d20+12=30 ; d20+11=21 ; d6=2 ; 4d12+14=47 ; d100=25 ;
Monday June 15th, 2020 11:51:01 AM

"What gives is that this thing has DR against anything but epic," Pressi shouts back, "and its immune to magic so hope you brought a backup two handed weapon. Everyone take to the skies or get the pets out of the way."

Harper considers dodging, but Pressi signals that he has some chance to do damage - and no chance to dodge. (I need a ruling in regards to AoO and Multiattack.)

(AOO - attack roll 36, damage 8, trip roll 30).

With that, Harper books it away (Acro Roll 21) to where Pressi is. (If Harper's HP drops to below 20, Pressi uses a hero point to Cure Critical Harper for 47 HP).

Pressi scrambles to think of what to do. She had plenty of steps to fly, but range attacks? The only thing she could think of that could beat immunity to magic AND that DR would be....

Pressi signals to Murphy. "Aim on me," she shouts to Murphy as she begins to transform (her spell firing just in the nick of time). "Aim the spell on me. It'll be ok... I'm not wearing metal. Kezzem, Succotash, get the hell out of the way."

Slowly, she rises out of the mist towards the ceiling, in between both golems (and 40 feet away from Hobie), her black, scaly wings making wind through the area.

"Hello, boys," she roars.

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - no HP
detect magic
shield of faith
shield other (from Kezzem)
blink 4/14
true seeing
spectral hand
broken (destroyed) armor (-9 HP)
Form of Dragon 1: black (+4 Str, +2 Con, +4 AC, fly, darkvision, non-SR breath weapon 6d8 acid)

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1
L5: 1+1
L6: 1


Kezzem (BrianW) - AC 32+4; HP 156/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Monday June 15th, 2020 4:16:55 PM

"Well, that's new," says Kezzem as Pressi turns into a dragon.

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday June 15th, 2020 4:32:44 PM


Once Murphy is certain that others who wear or use metal are at least 40' away from her, he himself flies back to the entrance, then casts transmute metal to wood (DC36) centered upon Dragon Pressi, as she requested. He is impressed with his fiancée. Again, he advises all to get 40' or farther away from Pressi before he casts. If they wear or use no metal, then it is not important where they may be.

DM Kathy  d20+41=52 ; d20+41=61 ; d20+41=48 ; 6d10+13=38 ; 6d10+13=49 ; 6d10+13=52 ; 6d10+13=53 ; d20+41=46 ;
Monday June 15th, 2020 5:05:32 PM

Tali puts a Wall of Force around the purple golem. [I assume this reaches all the way to the ceiling?]

Bliss tries again, but cannot penetrate the golem's armor. This thing is tough!

Hobie needs to switch targets, because his original target is enclosed in a Wall of Force. He hits three times, once critically.

Kezzem cures himself.

Succotash withdraws. His T-Rex attacks, but can't get through the golem's armor.

Harper's attack of opportunity is good enough to hit, but the damage doesn't get through, and the trip attempt is unsuccessful. He returns to Pressi, who turns into a dragon. The effect is somewhat spoiled by the fact that you're inside an Obscuring Mist and nobody can see you.

Murphy casts Transmute Metal to Wood, one of the few spells that can affect these things. You want to center it on Pressi, but you can't see her. You can center it in her general area, though. It affects everything within 40 feet, so that's going to include Kezzem unless he heeded Murphy's earlier warning and got out of range. [Because today's DM post is so late, I'll let you retcon yourself out of the area if you need to.]

As your DM reads the spell, and the monster entry, this can't actually transmute the golems to wood, but it can slow them down, and change their resistance to 15/adamantine, which will probably help.

Tali can cast her spell next round if she wants, but keep in mind these things were not changed to wood, and they're still immune to magic.

The purple golem is inside a Wall of Force, so it was unaffected by the Transmute spell. It begins hammering on the Wall of Force, trying to batter its way out. It actually manages to damage the wall a little bit, but it'll take time to pound its way out of there.

The other golem targets the T-Rex. It hits for 53 damage.

Everyone keep in mind that the ceiling is 20 feet high. These things are 15 feet high with a 15-foot reach. You can stay out of their reach, but if they get directly beneath you, they can hit you.

And the map.



Kezzem (BrianW) - AC 32+4; HP 156/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Monday June 15th, 2020 5:35:06 PM

Kezzem will get out of the way as the GM is kind enough to retcon his move.

Will post more later.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+19=20 ;
Monday June 15th, 2020 10:16:49 PM


Well, thinks Bliss, I have not hit once, but now I have my arcane strike, breakfast blessing, divine might, and I am FOCUSED!

Normally a +15 to hit, but now add +1 breakkie bonus and +3 divine favor, total +19 to hit. Damage raging is 1d6+8 str +3 arcane strike +3 div favor +1 enh = 1d6+15.

Bliss rolls a nat one.

"Darn"

He and Mookie back up some, Bliss still spider climbing, Mookie flying. (moved on map)

The two remaining spiders scurry over on the ceiling to be near Bliss.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+25=31 ; 2d6+17=24 ; d20+20=32 ; 4d6+28=44 ; d6=2 ; d6=1 ;
Tuesday June 16th, 2020 6:29:55 AM

Valerie’s AC 42 (can’t change header on phone)

Succotash casts divine power on Valerie as he dismounts, he then burns a hero point to cast shield of faith on her, as he sends her in to attack the red golem. She slashes out with one of her talons hitting AC 32 for 24 damage + 2 Shock & 1 Frost. Valerie is attacking from the golems eye level.

Meanwhile the t-Rex roars in frustration as it try’s chomping down on the red golem again, hitting AC 32 for 44 damage.

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 150 min/150 min
+5 divine power 15/15 (15 temp hp)
+4 shield of faith 15 min/15 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Augmented Tyrannosaurus

N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 79/189
Fort +17, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+28/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15)

STATISTICS

Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 47/85, CMD 29 (34)  d20+15=17 ; 6d8=29 ;
Tuesday June 16th, 2020 10:41:39 AM

Pressi flies out of the mist, far away enough from the golems. She is a black dragon.

With a shout, she fires a line of acid at the red golem (attack roll if needed 17+1 from breakfast, 29 damage).

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - no HP
detect magic
shield of faith
shield other (from Kezzem)
blink 5/14
true seeing
spectral hand
broken (destroyed) armor (-9 HP)
Form of Dragon 1: black (+4 Str, +2 Con, +4 AC, fly, darkvision, non-SR breath weapon 6d8 acid)

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1
L5: 1+1
L6: 1

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Tuesday June 16th, 2020 11:07:33 AM


Murphy casts call lightning storm

Kezzem (BrianW) - AC 32+4; HP 156/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+10=13 ; d20+24=43 ; d4+4=8 ; 2d6=8 ;
Tuesday June 16th, 2020 1:26:04 PM

"Hobie!"

Kezzem tumbles into range and stabs the construct with his adamantine construct-bane short sword.

Acrobatics: 1d20 + 10 = 13. Pretty sure that's an AoO.

Attack: 1d20 + 21 + 2 (Bane) + 1 (Heroes' Feast) = 43.
I assume they are immune to crits.
Damage: 1d4 + 2 + 2 (Bane) + 2d6 (Bane) = 8 + 8 = 16.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Tuesday June 16th, 2020 2:45:04 PM

Adamantine Golems

Tali realizing the danger at hand, scraps the idea of casting a fireball & instead attempts to wall away the Purple Golem by casting an addition Wall of force to double the amount of walls floor to ceiling sealing away the purple golem, so we can try to isolate the Red golem... "Humble's, try to isolate the Red Golem, this way I can seal that one behind a wall of force as well...once that happens can you drop the mist?" shouts Tali to the Humble team!"

Spell in Effect
Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A wall of force is immune to dispel magic, although a mage’s disjunction can still dispel it. A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level. Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force.

Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force.

The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+24=35 ; d20+24=44 ; d20+24=25 ; d20+24=39 ; d20+19=27 ; d20+14=21 ; 2d6+21=25 ; 2d6+21=27 ; d6=4 ; d6=2 ; d6=5 ; d6=2 ; 2d6+21=29 ; d6=6 ; d6=5 ; 2d6+21=30 ; d6=4 ; d6=6 ; 2d6+21=27 ; d6=1 ; d6=4 ; 2d6+21=32 ; d6=2 ; d6=5 ;
Tuesday June 16th, 2020 4:10:51 PM

Hobie clicks his heels and becomes Hasted, and fires away. Hobie has a +4 Bow, so it counts as adamantine for DR

Manyshot = 35
Piercing 25, Fire 4, Electric 2
Piercing 27, Fire 5, Electric 2

Rapid shot =44 (Critical threat, confirmation= Nat 1)
Piercing 29, Fire 6, Electric 5

Haste = 39
Piercing 30, Fire 4, Electric 6

Iterative 1 = 27
Piercing 27, Fire 1, Electric 4

Iterative 2 = 21
Piercing 32, Fire 2, Electric 5


DM Kathy  d20+9=13 ; d20+41=56 ; 6d10+13=37 ; d20+41=52 ; 6d10+13=41 ;
Tuesday June 16th, 2020 4:12:54 PM

Bliss tries again, but still can't score a hit on the golem.

Succotash casts some protections on Valerie and sends her into battle, but her teeth don't quite penetrate the golem's armor. Neither do the teeth of the T-Rex.

Pressi the dragon shoots a line of acid at the golem. [I don't need an attack roll, but I do need a Reflex save DC.] The golem takes some damage.

Murphy casts Call Lightning Storm.

Kezzem tries to tumble past the golem, but doesn't quite manage. The Attack of Opportunity hits, and does 37 damage. You stab the golem, and hit! [They actually can be critted, so give me updated damage in your next post.]

Tali wraps yet another Wall of Force around the purple golem. She calls to her teammates to try to isolate the other golem so that it, too, can be contained.

Hobie keeps firing. He is close enough to provoke an Attack of Opportunity, which hits. Hobie takes 41 points of damage. And then his arrows hit. The golem stops moving. A few parts fall off. It slumps, inactive.

Of course, Pressi can tell you that it isn't "dead," not really. It's going to continue to heal itself. However, you have several hours before it's going to become an issue.

The purple golem is effectively neutralized. Yes, it's going to batter its way out of those Walls of Force eventually, but that's going to take time. For now, you are free to explore the temple.


Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+24=35 ; d4+4=5 ; d8=1 ; d8=3 ; d8=2 ;
Tuesday June 16th, 2020 4:25:52 PM

Since it's healing and the damage might matter.

Crit Confirmation: 1d20 + 24 = 35.
Add Crit Damage: 1d4 + 4 = 5.

----

"Alright, Hobs, the all stab and shoot combo!"

He hits Hobie with a Cure Moderate Wounds:

Cure Moderate Wounds: 2d8 + 10 = 3 + 2 + 10 = 15.



Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 47/85, CMD 29 (34) 
Tuesday June 16th, 2020 4:27:49 PM

(OOC: I believe it's DC 10+7+2=19, using the rules for breath weapon.)

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+26=27 ;
Tuesday June 16th, 2020 7:25:26 PM


Mookie keeps two eyes on the golems. Bliss takes a look at the doors. His two spiders stay nearby.

Is the door easily opened? Are there keyholes? Any traps?

Perception 27

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  5d6+15=32 ; 5d6+15=35 ; d20+40=49 ; d20+20=27 ;
Tuesday June 16th, 2020 10:40:34 PM


"I suppose, if we are to turn this place into our fortress," Murphy considers, "we might want to figure out how to make friends with these guardians. Unless they are animated by some sort of evil spirit, in which case we might want to figure out how to put them down on a permanent basis. For now, how about we just hit the one that's lying down so that it will take until next week for it to piece itself together again?"

"So, stand back for a moment from the fallen fellow," he advises. Once they are clear, he sends down a bolt of lightning from his call lightning storm spell (DC 34, 32 hp damage 1/2 is divine (16 hp no save), 1/2 is electrical (16 hp save for half damage). Next round, he repeats for 35 hp (18 hp divine no save, 17 hp electrical save for 1/2). "I have 13 bolts left. Will save them for what may be inside which is suffering from a lack of electricity."

"All right, Hobie. Keys! Let's see 'em! Great job as usual, by the way! You were right to delay dealing with the keys during combat."

He turns toward Tali, "We love your walls, Tali. Thanks for the haste, too."

And to Pressi, "I hope you won't often wake up with dragonbreath in the morning. That was impressive, I must say."
========
Perception for keyhole: 49.
Knowledge, engineering for key / keyhole examination: 27

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Wednesday June 17th, 2020 6:28:21 AM

“You know Pressi, you could have chosen a metallic dragon, instead of an evil black dragon” Succotash teases, as he dismisses his t-Rex, and heads over to the doors.

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 149min/150 min
+5 divine power 14/15 (15 temp hp)
+4 shield of faith 15 min/15 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 47/85, CMD 29 (34) 
Wednesday June 17th, 2020 8:55:01 AM

"I was afraid that doing that would have made me vulnerable to transmute metal," she replied to Succotash. "Though, saying it out loud, I'm realizing how insane that belief is. Eh, it's always good to at least use the trappings of evil once in a while, just to remind them that I can."

(OOC: I actually was considering a copper dragon for the spider climb. And I really rejected it because I was afraid of what transmute metal might do to a metallic dragon form.)

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 47/85, CMD 29 (34) 
Wednesday June 17th, 2020 1:11:38 PM

Pressi takes some time to check the keyholes and doors for further traps, warning symbols, and ways to open the doors.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d8+1=9 ; d8+1=6 ; d8+1=5 ; d8+1=9 ;
Wednesday June 17th, 2020 1:13:06 PM

"Thanks for the heal Kez."
Hobie will use four charges of his wand to get himself back up to full. He'll restock his quiver from his haversack.

"Where to next?"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Wednesday June 17th, 2020 2:40:28 PM

Adamantine Golems -- stalled

Tali realizing the danger at hand has past encapsulates the disabled Red Golem in two (2) layers of Walls of Force while she has the chance, to resemble that of the Purple Golem's crypt!

Shouting aloud, "Humbles, please drop the mist!" shouts Tali. Tali removes the goggles from her head and places them back into her front pocket. "Perhaps, we should make haste in trying to find another way deeper into the Temple," suggests Tali!

Spell in Effect

Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A wall of force is immune to dispel magic, although a mage’s disjunction can still dispel it. A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level. Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force.

Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force.

The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15


DM Kathy  d3=3 ;
Wednesday June 17th, 2020 4:29:58 PM

Knowing the golem will eventually rebuild itself, Murphy calls down a few lightning bolts.

Not to be outdone, Tali encases it in Walls of Force. She calls again for the Obscuring Mist to be dispelled.

The Obscuring Mist was created by an item, specifically an arrow from Hobie. Your DM isn't sure whether effects created by items can even be dispelled, but if they can, Hobie would have to be the one to do it. However, the mist isn't completely blocking the doors, and you can still see the keyhole. Hobie is busy healing himself at the moment.

Kezzem also has some healing for Hobie.

Succotash dismisses his T-Rex and heads for the doors, where Bliss and Pressi are already studying the keyhole. Pressi detects no traps on the keyhole or the door.

Moving things forward a bit, then, you get your keys and try them on the door. The first two don't work, and you're starting to get a bit worried, but the last key fits perfectly and turns with a satisfying "CHONK." The double doors swing open.

Beyond them, you see another room, a bit larger than the one you're standing in now. Like this room, it has stone walls, a stone ceiling, and a floor of fitted stone tiles. On the other side of the room, opposite the double doors, you see a stone altar.

Perception DC 22 Highlight to display spoiler: {There is a keyhole on the wall, near the doors. It can't be for the doors; they have their own keyhole. This keyhole is for something else.}

Perception DC 32 Highlight to display spoiler: { There's a trap on the floor over there. Oh, there's another one over there. Oh, and another one. Holy Cow, this place is riddled with traps!}

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+26=33 ;
Wednesday June 17th, 2020 4:55:31 PM

Perception 33

"Watch out!" declares Bliss. "There's traps everywhere!"

"EVERYWHERE!"

"None of us are trapsmiths. Are they only on the floor? Can we fly over? Or spider climb on the walls and ceiling?

Bliss looks up.

"Or should I just send in the spiders?"


Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+24=30 ;
Wednesday June 17th, 2020 9:24:41 PM

Perception: 1d20 + 24 = 30.

"Yeah, I don't think I want to try disarming traps. I lost most of my ranks in the disbling devices guild after I became a paladin.

"There's a keyhole on the wall. It can't be for the doors, they all have their own. Maybe it disarms the trap? We could try that. Then we can release the hounds! I mean spiders. Release the spiders...into the traps...which is the opposite of being released I supposed. I'm going to stop talking now."



Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday June 18th, 2020 1:42:14 AM

Hobie will go ahead and dispel the Obscuring Mist that he cast

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20=3 ; d20+40=56 ;
Thursday June 18th, 2020 3:14:37 AM


Murphy flits above the floor, and indicates each and every trap he is able to discern [Perception: 56]. He looks along the walls, too, and ceiling, seeing if he can spot various aspects of the traps which riddle the room. If there are traps that are triggered by birds flying in the middle of the room, then surely he has set off several more traps. He looks for and finds a tile that does not appear to be trapped, and lands upon it. "Yep, I'm surrounded by traps. Maybe we can deliberately set several off from a distance. Or simply take care to only step on the safe tiles."

If someone wants to try to do so, Murphy signals which ones appear to be safe to tread upon.
================
Perception: 56
[ignore d20=3 - accidentally clicked the d20 button while moving diagonally to the variable point add spot.]

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday June 18th, 2020 3:15:45 AM


"Good idea, Kezzem, on the key in the wall. Someone try that!" Murphy encourages.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=38 ;
Thursday June 18th, 2020 6:34:08 AM

Perception 38
Succotash also sees the traps. He likes the key idea, but is worried that the keyhole may be trapped as well. He asks, “Hey Pressi, can your spectral hand work the keys? If so I think we should try the keys remotely for safety reasons!”

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 149min/150 min
+5 divine power 14/15 (15 temp hp)
+4 shield of faith 15 min/15 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours


Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+22=27 ;
Thursday June 18th, 2020 10:59:38 AM

Perception 27 - Pressi almost misses the traps.

Still, she remains confident in reminding the group that she IS capable of disabling traps. (OK, so she's not maxed ranks or even fully human for the moment. She could certainly give it a try, and she's insulted you didn't ask.)

(Oh, and she uses a CCW to heal Harper back up. From what I can tell, Pressi can still cast spells in dragon form as long as they don't require material components. She casts detect magic on the far altar.)

"That said, has anyone considered the ping pong method? You know, throw a bunch of whatevers in there and just set off all the traps at once for a few minutes? It won't necessarily disable the traps, but it's always cool."

Regarding Kezzem, "Let me do it. I'm still blinking, I can cast protect elements on myself, I can fly and manipulate small tools... oh, and I can apparently swim if the room fills with water."

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - no HP
detect magic
shield of faith
shield other (from Kezzem)
blink 9/14
true seeing
spectral hand
broken (destroyed) armor (-9 HP)
Form of Dragon 1: black (+4 Str, +2 Con, +4 AC, fly, darkvision, non-SR breath weapon 6d8 acid)

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1
L4: 1
L5: 1+1
L6: 1

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday June 18th, 2020 11:02:00 AM

In response to Succotash... "I think Spectral Hand only allows spell use... But I have mage hand, and Bliss has unseen servant. Maybe we could give THAT a try."

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Thursday June 18th, 2020 11:37:06 AM


First, Bliss lets anyone try to disable traps who cares to try. "You go on ahead, Miss Dragon Pressi," he defers.

Then he lets others try with spells or summoned creatures or whatever they got.

Finally he sends in the spiders. He urges them to walk the walls and ceilings especially. If that does not kill them, Bliss follows, walking the walls and ceiling.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday June 18th, 2020 1:16:17 PM

Hobie will try to trigger some traps from afar by shooting arrows at them.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Thursday June 18th, 2020 2:03:34 PM

"Did Murphey just say I had a good idea?" asks Kezzem. "Because that can only mean two things: either (A) I actually had a good idea or (B) I have finally driven Murphey crazy. Or maybe a little of both."

DM Kathy  d6=1 ; d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=6 ; d4=3 ;
Thursday June 18th, 2020 3:05:32 PM

Bliss warns the group that the room is trapped! There are traps everywhere!

Kezzem remarks that he isn't very good at disabling them anymore, but does point to a keyhole in the wall. Maybe that is a way to disable the traps?

Murphy offers to point out which are the safe tiles, and suggests that someone try the keyhole.

Succotash worries that the keyhole may be trapped, and suggests trying it from a distance.

Pressi suggests using Mage Hand to try the key, or possibly Unseen Servant. Or, failing that, she could just try a key herself, since her Blink is still active.

Hobie, after dismissing the Obscuring Mist, tries to trigger some traps by shooting at them. In general, they seem to want a bit more pressure than what you're able to simulate with an arrow, but you do manage to set one of them off. When your arrow hits, a veritable hail of arrows comes flying from a nearby wall, bursting through the trapped area and continuing until they clatter to the floor.

Murphy can tell you that the square is still trapped. That is, setting off the traps does not neutralize them; they reset.

Pressi is able to try the remaining keys in the keyhole; the second one she tries fits into the keyhole and turns with another "CHONK."

Perception DC 32 Highlight to display spoiler: {The traps have all been disabled.}

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+11=23 ; d20+11=25 ;
Thursday June 18th, 2020 3:50:17 PM

Testy Temple

Tali realizing the golem danger has past, knows there is other dangers lurking here. Tali as usual, hover above the flow and offers her glowing unseen servant as trap tester.

Spell in Effect

Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A wall of force is immune to dispel magic, although a mage’s disjunction can still dispel it. A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level. Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force.

Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force.

The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15



Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+40=44 ;
Thursday June 18th, 2020 5:10:37 PM

"Yeah, the key did the trick. We can walk on the tiles now," Murphy says, landing on one, then another if he did not go down in a hail of arrows after hitting the first.

Surviving that, he heads over near the stone altar. "What have we here?" the druid hawk wonders aloud. He visually examines the altar and whatever designs and accouterments it may have.
==========
Perception: 44

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+24=44 ;
Friday June 19th, 2020 1:12:46 AM

Perception: 1d20 + 23 + 1 (Trapfinding) = 44.

"The traps have been disarmed! Kezzem is a genius! Huzzah!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=29 ; d20+22=32 ; d20+6=12 ;
Friday June 19th, 2020 10:06:12 AM

Succotash doesn’t notice whether or not the traps were disabled, but he takes Kezzem’s word for it. He heads over to examine the altar. Perception 32, knowledge religion 12

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+11=17 ;
Friday June 19th, 2020 10:46:43 AM

Pressi wonders if its time to get out of her dragon form (and out of that broken armor).

In the meantime, she detects magic on the alter and tries her local knowledge (Know Local 17). (Oh, and her true seeing should still be up.)

ressi

Ritual Warding
Ritual Healing
Heroes Feast - no HP
detect magic
shield of faith
shield other (from Kezzem)
blink 10/14
true seeing
spectral hand
broken (destroyed) armor (-9 HP)
Form of Dragon 1: black (+4 Str, +2 Con, +4 AC, fly, darkvision, non-SR breath weapon 6d8 acid)

Harper
ritual warding
heroes feast - 10 HP
shield of faith
spells used

L1: 2
L3: 1
L4: 1
L5: 1+1
L6: 1

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Friday June 19th, 2020 1:09:15 PM

“Pressi, let me know when you’re ready to return to halfling form and I’ll go ahead and cast mending on your armor, more than once if needed”.

DM Kathy 
Friday June 19th, 2020 2:26:48 PM

Tali's Unseen Servant and bird-Murphy can verify what Kezzem already knows--the traps are disarmed, and the floor is safe to walk on.

You cross the room to the altar. Succotash doesn't recognize any of the symbology, but he does spot the hidden compartment. Pressi, with her spell active, can report that there is a magical aura inside!

It doesn't take long to get the compartment open. Inside, you find a Robe of Eyes and a matched set of 4 platinum goblets, set with sapphires. You also find a primitive talisman.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Friday June 19th, 2020 5:00:56 PM

"So what now guys?" asks Kezzem. "Don't look at me for suggestions. One good idea for the day and I'm done!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+17=30 ; d20+20=22 ;
Friday June 19th, 2020 5:39:03 PM


Murphy decides to resume the halfling form his parents gave him. "Looks like an early answer to what we sought," he says, "as that certainly looks like a talisman to me. At the base - is that a sort of knife blade? Maybe chipped from flint, I'd guess. Weirdly artistic, frilly."

He says, "Let me take a few minutes to document this altar and the talisman. Anyone want to check to see if there are any secret or concealed doors or compartments elsewhere in this room? Or maybe under the altar?" The amateur artist pulls out his art supplies, and begins to draw what he sees, using his engineering skills to ensure accuracy of scale and proportion. He makes multiple drawings to cover all the sides of the altar. He sketches the room, marking the entrapped tiles, showing the keyhole that disarms them. He'd love to get inside the walls, and come to understand the mechanisms used for the traps. Maybe after his is done with his drawings, he can do so.

"I wonder if there is a finite supply of arrows, or if there is ancient magic at work, somehow replenishing the supply as needed? Anyone care to figure that one out?" he asks. "Oh, and again, Kezzem - well done. You have a genius for additional things I was unaware of until now."
===========
Profession, Artist: 30
Knowledge, Engineering: 22 (I think his artistry on this one exceeds his engineering, but, 22 isn't bad)

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Friday June 19th, 2020 5:43:48 PM


As an afterthought, Murphy asks no one in particular, "Is it possible one bearing and boldly presenting this talisman could walk unharmed past the golems?" He scratches his chin. "Or maybe giving a secret hand signal? If Bliss's idea of turning this into a fortress, or even a bed and breakfast is to come to fruition, we'll need to figure that one out."

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+28=30 ;
Friday June 19th, 2020 6:59:50 PM

Bliss is glad that the traps are disarmed. "I thank you, and my spiders tank you!"

The magically talented witch reaches for the talisman. "I'll take a good look at it!"

He casts Detect Magic and inspects it, trying to identify its magical properties.

Spellcraft roll to do so: 30.

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

Identify the properties of a magic item using detect magic ... 15 + item's caster level


Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Saturday June 20th, 2020 12:16:44 AM

Murphey says, "Oh, and again, Kezzem - well done. You have a genius for additional things I was unaware of until now."

"Me too!" replies Kezzem. "What, I think I think might know this one. If we stand on the share and look at the temple, this talisman will line up with the temple and this hook here will tell us where the treasure is. I saw it one of Pressi's plays.

Bliss is glad that the traps are disarmed. "I thank you, and my spiders tank you!"

"No, Bliss, the traps are disarmed, so the spiders no longer need to tank for us," says Kezzem with a wink.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Saturday June 20th, 2020 12:01:53 PM

“What a minute, is this the talisman we are supposed to obtain for the Kobolds?” Succotash asks as he suddenly remembers why they are here. “If it is, our main objective is done, and Tali and I can get us there real quick! Unless of course we want to explore some more”.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Saturday June 20th, 2020 12:59:03 PM

"We gotta figure this place out so's we can have it as our country home!"

Bliss looks around. "Is this it? Just two rooms? That's not much for a country retreat."

Bliss takes 20 searching everywhere, walls, floor, ceilings, for secret doors or any other stuff.

(Perception bonus is +28)

Mookie helps too for another +2 on checks.

ALSO, is this building all aboveground? Or is it set into a hill? From the outside, are there any indications that there might be more? (bigger on the outside than we have so far explored, etc.)

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Sunday June 21st, 2020 1:58:52 PM

"I don't know, Succo, it seems too easy," says Kezzem. "Nobody almost died this time!"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=25 ; d20+3=12 ; d20+11=19 ; d20+21=28 ; d20+21=36 ;
Sunday June 21st, 2020 2:31:16 PM

Temple of the Robe of Many Eyes

Tali now realizes, "that this temple may have served critters from other planes and that there may be many different talismans in this temple. It's also probably bigger than one believes!"

Tali will look at the talisman while using her Knowledge Arcana skillset {Knowledge Arcana: 28} to determine if she recalls anything about it.

Tali asks her friends, "Would you folks mind is I put that robe on? It might help us, and as a resident, Sorcerer, it may be useful here, in this place."

If given and allowed to wear the robe, Tali will don the robe as she does not have anything in her "Body" slot. Once the robe is on, Tali will look around for hidden or concealed passageways, doors, etc. Perception check with Robe of Eyes {Perception check with the Robe of Eyes if allowed, will take 20 on perception check while wearing the robe}.

{OOC: What do we find?}

If not given the Robe of Eyes to wear...Tali will just hover above the floor halfway to the ceiling.

Spell in Effect

Mage Armor - 830 of 900 Minutes
Overland Flight - 830of 900 Minutes
Unseen servant - 900 of 900 Minutes
Light - 150 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Sunday June 21st, 2020 2:57:45 PM

"Go for it Tali, maybe you will find something we are missing", Succotash urges.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Sunday June 21st, 2020 2:59:32 PM

"Oh, great idea Miss Tali! Please DO put on the robe and look around!" agrees Bliss. "Go for it."

"What are the fancy cups for?" asks Mookie. "Maybe they do something or have some significance."

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday June 22nd, 2020 1:20:50 AM


"Yes, Tali. The robe will help you be a good looker. As if you needed additional help."

"They're for the deluxe suite for our bed and breakfast, of course, Bliss," Murphy answers.

He puts some finishing details on his sketches, then tucks them safely away in a scroll case. "What did we find?" he asks those who have been searching.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Monday June 22nd, 2020 6:31:34 AM

Mookie gapes at Murphy!

"Hey hey! The druid gets off a good one," he crows. "Wacka-wacka-wacka!"

Bliss falls over laughing. "A 'good looker', ha! Sir Kezzem, you've got some competition here!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday June 22nd, 2020 7:45:51 AM

When Mookie mentions the goblets, Succotash says, “let see if those goblets are more then just pretty!”, as he cast detect magic on them.

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 85, CMD 29 (34) 
Monday June 22nd, 2020 1:45:46 PM


Pressi transforms out of her dragon state. "Ok, lets get to it."

Regardless of whether Succotash can repair the armor (she has some doubts), she takes the minute while everyone is exploring to shed it, changing into her only backup outfit (her entertainers outfit). (Wait, is this why these temple stories always have women exploring them in scanty outfits? One more round against the adamantium golems and Pressi would be in high heels too.)

(I'm beginning to think I've put more thought into this than the Indy series has.)

Under Murphy's suggestion, she and Harper take a look around the rest of the room, including where she inserted the key and at some of the arrow traps. As of yet, she doesn't have any particular suggestion about the talisman, but the temple hasn't exactly grown on her in terms of "good base" options. Plus they'd probably need to hire a receptionist just to keep turning away confused adventurers and salesmen.



DM Kathy 
Monday June 22nd, 2020 2:11:02 PM

[Apologies, but your DM is indisposed today. No DM post.]

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+17=31 ;
Tuesday June 23rd, 2020 2:03:37 AM


Pulling out his art supplies again, the gap-toothed sandy-haired halfling sketches a fetching picture of his fiancée in her entertainer's outfit.

He presents it to her.

Profession - Artist: 31

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday June 23rd, 2020 1:19:07 PM

Hobie is also intrigued with the traps like Murphy. He is willing to see if theres a finite supply of arrows. Rather than using his own finite arrows, he'll repeatedly toss his supply of javelins at the trigger that he fired an arrow at before, and use mage hand to bring them back to him each time. He'll do it either until it runs out of arrows or his friends are ready to move on

DM Kathy 
Tuesday June 23rd, 2020 1:52:47 PM

Murphy sketches the altar and the talisman for posterity.

Bliss casts Detect Magic and examines the talisman. The results are--inconclusive. There does seem to be a very, very faint Divine aura about the thing, but you're not sure what it does. If it does anything. It might just be sacred.

Kezzem is his usual jokester self.

Tali dons the Robe of Eyes and has a look around. You don't see anything you didn't see before.

Succotash casts Detect Magic and looks at the goblets, but they are not magical. Perhaps they were used in some ritual or other, or perhaps they're just wealth accumulated by whoever built the temple. Whatever they were for, they're yours now!

Pressi discards her shredded armor in favor of something more fanservice-y. Much is made clear.

Hobie plays--er, experiments--with the same trap he set off earlier. Thus far, it has not run out of arrows.

Many of you have this vague feeling that, somehow, there ought to be more to this place. Something you're missing. Something hidden. One by one, you begin to realize at least part of the reason you're thinking this way. You were given a ring of three keys. You have used two of them.

What's the third key for?

Pressi (Melvin) - AC 25 (30)+blink, HP 98+15/111+15, CMD 24; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday June 23rd, 2020 4:21:51 PM

"Well, lets not go overboard," Pressi responded. "I do still have my robe over this."

"Hey, this is going to sound random, but did anyone try to put the keys together and see if they fit like a puzzle?"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Tuesday June 23rd, 2020 6:08:50 PM

Now that she is back in halfling form, Succotash casts mending multiple times on Pressi's broken armor, each time targeting a different crack, dent, ECT, until the armor is completely repaired.

(The armor is +1 Light fortification armor plus glamour and shadow. Succotash is high enough level to fulfill the prerequisites for all the abilities, the highest of which is light fortification which is CL 10, as such he should be able to fix the armor.)


I didn’t bother rolling since it’s a 0 level spell , and he would just keep casting until it’s fixed.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Tuesday June 23rd, 2020 9:50:15 PM


Bliss can't figure it out, but he has a suspicion there is more here than meets the eye.

"Why don't we just camp out, and in the morning Murphy and Hobie can talk to the stones of this place, and knock open any secrets we have missed."



Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+40=59 ;
Tuesday June 23rd, 2020 10:31:09 PM


"Good idea, Pressi. Someone do that with the keys. Also - it may be possible we missed a keyhole in the entryway. Someone want to check that out? Shoot, I will, but not alone. How about if a couple join me in the search, hit the fallen golem a few more times to ensure it stays down, and see how Tali's Box is faring."

He goes with who chooses to accompany him, first checks on the two golems. If they are basically as before, he, adds some lightning strikes to the guy who is down, and encourages others to bash it further. Assuming the other big fella is not about to burst his enclosure, Murphy begins searching high, mid and low for another keyhole - not only by sight, but also by touch.

That's a 59 on perception for Murphy. DM Kathy, feel free to make additional rolls for the druid if one is not enough.

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Wednesday June 24th, 2020 11:58:47 AM


To Bliss, "because we presumably have a time crunch with the golems and people trying to access the temple.... Although... has anyone seen any signs of anyone else trying to access this place? Because if we have the keys and the traps remain set, I can't help but think we've walked into a bigger trap than a bunch of arrows.

"Speaking of, I think I felt a presence in regards to the golems, like something was controlling them. I assumed it was the temple itself, but I can't confirm that. Maybe it's time to hit a detect thoughts on those things."

If Murphy insists on checking the first room again, Pressi chooses to follow. First, she takes a look outside to make sure nobody is waiting just outside the front door for them. Second, she scans the room with "detect thoughts," trying to tap into what's controlling the golems. Third, she starts detecting magic on the walls themselves, seeing if anything pops out.

------------

Pressi

Ritual Warding
Ritual Healing
Heroes Feast - no HP
detect magic
shield of faith
shield other (from Kezzem)
true seeing
spectral hand
broken (destroyed) armor (-9 HP)

Harper
ritual warding
heroes feast - 10 HP
shield of faith

spells used

L1: 2
L2: 0+1
L3: 1
L4: 1
L5: 1+1
L6: 1

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+40=46 ;
Wednesday June 24th, 2020 12:18:27 PM


Grateful to Pressi for joining him in his search, Murphy also thinks to see if he can discern a keyhole on either golem.

Perception on that effort: 46

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+23=36 ;
Wednesday June 24th, 2020 12:49:47 PM

Kezzem closes his eyes and meditates a minute before trying to look around again.

Perception: 1d20 + 23 = 36.

He also activates Detect Evil just in case he can get a ping.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday June 24th, 2020 1:02:35 PM

"I just remembered that I've got Stone Shape prepared, does anyone notice anything unusual where I might be able to move some stone around to find a keyhole?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid (wise?) hawk - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+40=45 ;
Wednesday June 24th, 2020 1:13:05 PM


If nothing comes of the internal search, the druid thinks to examine the area just outside the entrance. Maybe there is a key slot that can arm and disarm the sentries.

Perception: 45

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=26 ; d20+21=34 ; d20+21=35 ;
Wednesday June 24th, 2020 1:27:55 PM

Temple of the Robe of Many Eyes

Tali uses the Robe of Many Eye to determine if there is anything that would resemble of keyhole base on what the last key looks like; {Perception check:26} Once she finishes at ground level, Tali will rise to 15 feet and check again;{Perception check:34}, & lastly rise to almost ceiling height and try again; {Perception check:35}.

Spell in Effect

Mage Armor - 800 of 900 Minutes
Overland Flight - 800of 900 Minutes
Unseen servant - 870 of 900 Minutes
Light - 120 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

DM Kathy 
Wednesday June 24th, 2020 3:06:35 PM

Now that he has access to the ruined armor, Succotash spends some time fixing it. It does take a while, but he is able to do it eventually.

Pressi asks whether the three keys might fit together somehow.

You examine the keys, and it doesn't look like they're going to fit together.

Bliss is in favor of resting so that spells can be prepared and cast.

Murphy wants another look at the outer room, and Pressi goes with him. The golems are still encased in their Walls of Force. The one golem is still battering at its first wall. The other golem, the one you guys kicked to the curb, has not yet healed itself. Murphy looks, but doesn't see a keyhole on either golem, or in the area outside the temple.

Pressi casts Detect Thoughts, trying to hone in on a presence she believes she felt. [Your DM did not mean to give you the impression that there was any kind of presence in the room. There really isn't.] You detect your companions, and your companions' animals, but nothing else.

Since you have a bit of time, you put your heads together to discuss what you know about golems. [If you're skimming the DM post, looking for your name, I'll tag this for everybody.] Golems are mindless automatons consisting of an artificial body merged with some kind of elemental, usually an earth elemental. Golems obey the commands of their creator. If their creator is not present, they will continue carrying out their most recent command for as long as they are able. For example, these golems' creator may have said, "stand here and attack anyone who approaches this door."

In the absence of the golems' creator, is there any way to control them? You don't know. There may be one, and the creator may have shared this information with trusted confederates, but you don't have access to it. Whatever is used to control them, it is unlikely to be something as purely mechanical as a key. It's probably something more mystical and woo-woo than that.

Hobie offers a Stone Shape to help uncover they keyhole, if somebody can figure out where it is.

Tali, still in the Robe of Eyes begins looking for one, first at ground level, then higher up.

Kezzem closes his eyes and gives it some thought. He's not one of the great thinkers of the group, but everyone has their moments. Alternatively, you're sitting in a temple; maybe it's divine inspiration. For whatever reason, Kezzem realizes something. The inside of the temple matches the outside. You know what's in both rooms. There's no extra keyhole here.

If there's more to this temple, it's got to be underground. Right beneath your feet.


Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=34 ;
Wednesday June 24th, 2020 5:59:53 PM

"Here ya go Press, good as new", Succotash says as he hands Pressi back her armor, "And you doubted my skills!" After handed her armor back, Succotash says , "Well, guys, if that third key leads anywhere it's down, let's check the floor for an opening". He then begins looking for a keyhole, or some other door indicator on the floor. (Perception 34) If he doesn't see anything on the floor, he will try pushing on the altar, making sure to push north, south, east, and west, just in case there is a hidden passage underneath, and the altar only slides one way.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Thursday June 25th, 2020 12:19:41 AM

"Hobie, maybe you could shape stone us a way into the basement?" asks Kezzem.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+26=32 ; d20+17=37 ;
Thursday June 25th, 2020 1:37:35 AM

Bliss changes into a cat and tries to sniff out any air flow or scent that would reveal where there is a passage under the floor.

Perception with scent: 32
Survival / Tracking with scent: 37

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday June 25th, 2020 4:46:36 AM


Murphy says, "Maybe it's time for me to change. How does earth elemental sound? I can take a quick look below."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday June 25th, 2020 1:32:07 PM

"Go for it Murph"

Hobie will wait for Murphy to check it out, and if needed, he'll use the stone shape to create a passage.

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+25=27 ;
Thursday June 25th, 2020 2:02:16 PM

Pressi takes another look around the room. "Ok, lets think this through..."

"The floor is flat stones fitted together, no traps as of yet. The statues... one held a hammer and the other a sword..." Pressi takes some time to check the podiums again (Perception 27). "And the ceiling is 20 feet high... did anyone notice anything flying around up there? Because I'm wondering if these flat stones are meant to fall away or open. Maybe with the pedestal, or the alter...."

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday June 25th, 2020 2:03:08 PM

Oh, and Pressi thanks Succotash for his surprisingly effective work.

DM Kathy 
Thursday June 25th, 2020 2:58:35 PM

Kezzem suggests that Hobie use his Stone Shape to make a way into the basement. Murphy offers to turn into an earth elemental for much the same purpose.

Succotash and Bliss examine the area. Succotash's eyes move over the traps, now disabled, that are all over the floor in the altar room. Most of them follow the same two designs, repeated over and over and over throughout the room. But there's one, in the dead center of the room....now that he looks at it, Succotash can tell that it's different from the others. It covers a larger area, for one thing. And--is it a pit trap? It does seem like it might open somehow.

Bliss, sniffing around nearby, smells--well, not fresh air. Different air. Cooler, damper air, associated with the large central trap.

Pressi would appear to have figured it out. One of the stones in the floor is indeed intended to open to a space below. But--do you have to deliberately set off that trap in order to get down there? That would mean turning on all the traps, which doesn't seem especially safe. Of course, now that you know where the opening is, you have ways to push through it that don't necessarily involve using the trap itself.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Thursday June 25th, 2020 3:11:53 PM


Bliss changes back and points out the spot. "Stone shape there should get us into it," he says.

He changes back into a cat and calls Mookie over. He stands on the edge of the pit.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Thursday June 25th, 2020 4:32:04 PM

"Wait, how does Murphey move through stone as an earth elemental?" wonders Kezzem. "I mean, he's basically a rock, right? If i swash one rock into a bigger rock it doesn't just pass through, right? That's just common sense!"

"Arg, brain, stop thinking!"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=29 ; d20+41=46 ;
Thursday June 25th, 2020 5:30:41 PM

The Unseen Temple

Tali wearing the Robe of Many Eyes hovering about 7 feet off the ground, makes her way outside of the temple, to have a look around. Using the her perception skills coupled with the Robe of Many Eyes will try to "see" another entrance into the underground or alt dimension Unseen Temple --

Skill check: Perception & Robe of Many Eyes = 29 | If allowed to take 20, 46 .

Spell in Effect

Mage Armor - 800 of 900 Minutes
Overland Flight - 800of 900 Minutes
Unseen servant - 870 of 900 Minutes
Light - 120 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday June 25th, 2020 5:34:57 PM


"Yeah, Kezzem, earth becomes my element. It's like I swim through it, sort of. I become one with the rock, and flow through it, along with it. We momentarily meld in my passing. It's like an air elemental flowing through air, water through water, fire through fire." With that, he wild shapes to a huge earth elemental. He gets on his hands and knees - and sees if he can stick his head through the center tile so as to take a look around.

He communicates telepathically to Pressi, 'I hope you don't have to tell the story about how your fiancé was decapitated.'

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday June 25th, 2020 5:35:39 PM


Oh, and he tells her what he sees so she can tell the others.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Friday June 26th, 2020 12:37:23 AM

"Yeah, but...I can pass through water, air, and even fire (albeit a little hot), but ...," ponders poor Kezzem. "I don't get it."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Friday June 26th, 2020 6:32:37 AM

Succotash waits for the updates from Murphy and Tali.

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Friday June 26th, 2020 11:34:20 AM

"But you can't swim through human?" Pressi completed Kezzem's thought. "Look, I don't know what to tell you. A wizard did it, and he can probably explain it better than I can, and its a little late to the game to make this the thing that doesn't make sense when we both used to have completely different DNA."

(In my case, a wizard literally did it.)

She continues to wait with the others.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Friday June 26th, 2020 12:48:35 PM

"A wizard did it? I thought Murpehy was a druid!"

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Friday June 26th, 2020 1:53:51 PM

"No, we're talking before that. Murphy does it now, but I'm talking before that."

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Friday June 26th, 2020 2:02:13 PM


Bliss shakes his head in confusion. "What the heck are you guys even talking about?"

Mookie caws, "Kid, Kid, Kid. Just so out of it."

DM Kathy 
Friday June 26th, 2020 2:25:34 PM

Bliss points out the right spot in the floor, then turns back into a cat.

Tali looks for a different entrance. It's ridiculous to think you access the basement by deliberately triggering a trap. But, that looks to be the only way down. Anyway, you aren't seeing anything else.

Murphy turns into an earth elemental, and sticks his head through the stone to take a look. You see the mechanism of the trap. It looks as if the floor drops away, and a metal chute takes its place, so that people slide into the basement. You look carefully, but see nothing that would hurt anybody. Slide into the basement; that's it.

The rest of the group discuss the improbability of an earth elemental being able to penetrate solid rock. "A wizard did it" is a possible theory. You could also go with, "forget it, Kezzem. It's Magictown."

When you receive your report from Murphy, you have a couple of options. You could turn the traps back on, navigate to the one you want (you can avoid the other traps), and set it off. Or, you could ask Hobie to just make you an entrance and then lower a rope or something.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Friday June 26th, 2020 3:13:25 PM

"Bliss, I don't even know what I'm talking about any more," says Kezzem.

"Now what's this about a slide?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Friday June 26th, 2020 6:41:51 PM


Murphy explains what he saw. "A metal chute. We slide down it. What could be easier?" the druid asks.

Is it large enough to accommodate his bulk, especially if he kind of squeezes himself tight? Or is squeezing even necessary? Is it large enough for, say, an adamantite golem?

"Right, so, we retrigger the traps, step on the center square, then go weeeeee! all the way down. Want me to go first, and score the metal so as to give following people metal slivers on the way down? Or someone else go first? Maybe I, or someone big enough, can be up top and hold a long rope so as to ease us down. All right, decision conference time!"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Friday June 26th, 2020 11:56:49 PM

Tali returns to the group finding nothing outside of the temple. Upon her return, gliding through the air above the ground, Tali is surprised to discover the group found a trapped hatch of sorts...and the group is deciding what to do. Talk vtunteers to giver decend into the whole...

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+33=36 ; d20+26=44 ;
Saturday June 27th, 2020 8:58:27 AM


Bliss says, "Slide, heck. I'll just spider climb down it."

"Unless it is Greased," caws Mookie.

"Oh." Bliss detects magic. If it is not, he casts a few message spells, changes into a cat and spiderwalks down the slide carefully and stealthily.

Stealth 36, Perception 44, using scent, lowlight vision, and hearing. No light if it is dark down there.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Saturday June 27th, 2020 11:47:06 AM

Seeing Bliss turn into a cat to start walking down the slide, Succotash has to stifle a giggle, “Um, Bliss, you may want to wait until we actually open the hatch”. Then to the rest of the party he says, “Since the traps are all pressure sensitive, a nice safe way to open the hatch would be for either Tali, or Valerie, and myself to fly/air walk over and then trigger the hatch. That way there is no way to accidentally trigger death”.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Saturday June 27th, 2020 2:29:26 PM

"Slides are fun! I'll volunteer to go first"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=31 ; d20+21=37 ; d20+21=27 ; d20+21=31 ;
Sunday June 28th, 2020 5:26:52 PM

Temple Basement

Upon rejoining her squadmates inside the temple, Tali orders her glowing unseen servant to descent into the hole in the floor to illuminate the basement area. A few minutes afterwards, Tali herself descends into the hole still wearing the Robe of Many eyes in order to get a better understanding of what is actually down there! Every 5 feet downward in her descent, she will check for what can be perceived assuming the depth is the same as the temple above, and therefore four (4) perception checks will be made:

Skill Checks

Perception with the Robe of Many Eyes:

1) 31
2) 37
3) 27
4) 31

Afterwards, Tali stays 5 feet above the floor hovering while making room for her comrades.

Spell in Effect

Mage Armor - 800 of 900 Minutes
Overland Flight - 800of 900 Minutes
Unseen servant - 870 of 900 Minutes
Light - 120 of 150 minutes

2x Wall of Force

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temp HP: 1d8 + 7 = 15

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Monday June 29th, 2020 8:05:57 AM

Bliss tries to spider climb down the slide and finds that his feet won't go through the solid floor. Looks like Hobie and Miss Tali are having the same problem.

"Hey! Who put this trapdoor here?" demands the indignant Bliss.

"And by the way," Mookie adds, "why don't we ALL go down once we solve the inexplicable challenge of this physical impediment?"

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Monday June 29th, 2020 10:26:12 AM

"You guys know that the bottom of this slide is probably not a nice pad next to a bunch of bunnies," Pressi brought up. "I mean, its not as insane as I might make it sound, because presumably our previous homeowners went down there, too, somehow. But... yeah, I would say a safety rope might be ideal."

Pressi doesn't have much of a thought as to how to go down there, except that her blink is gone. She'd rather not set off the trap, noting not just the danger but that it's unnecessary. (Since they just need to remove the plate - brute force should do the trick just fine.) She's willing to hang back this time around.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday June 29th, 2020 11:48:26 AM


"So long as one of the tiles adjacent to this center tile is untrapped, why, I can just press down on it, and let people descend as they choose." Murphy says. "I can hold a rope at the same time. Now, someone give me a rope - two ropes tied together, in case it goes farther than fifty feet." Once someone gives him a pair of linked ropes, he kneels on a safe adjacent tile, holds the rope, and waits as people, or invisible servants, or magical hands descend to look around. Once everyone is down, and he has heard a report of what it is like, he gives warning to watch out below, and slides down himself. So long as he fits. If he does not fit, then he will see about earth gliding outside the slide, following it until he gets to the end, then cautiously emerging near his friends.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Monday June 29th, 2020 12:41:18 PM

"Bunnies?" says Kezzem. "Well that won't do, Press. I was promised puppies!"

DM Kathy 
Monday June 29th, 2020 2:10:39 PM

Murphy is pretty sure that, at his present size, he's not going to fit through the trapdoor and down the slide. A large-sized creature would probably fit, but huge is going to be too big.

Tali examines the area with her Robe of Many Eyes, but sees nothing she didn't see before. The trap has not yet been sprung, so it just looks like floor at this point.

Bliss wants to spider-climb down the slide, and Pressi wants to use a safety rope. Hobie volunteers to go first, no equipment necessary.

Kezzem was promised puppies, darn it!

Some clarification: the trap opens a trap-door and drops the slide into place. Right now, the slide is not below the opening; it is being held up near the ceiling of the space below. Going through the trapped stone without setting off the trap will lead you into the space below, but will probably not drop the slide into place. You'll need a rope or something.

When Murphy looked earlier, with darkvision and a pretty good Perception check, he didn't see anything that would be harmful to anyone. So, while there may not be actual bunnies, there probably aren't sharks with frickin' laser beams either.

Really, it's a question of how you want to do this. You can cautiously create an opening and slowly and carefully descend by rope, making Perception checks all the way, or you can throw caution to the winds, set off the trap, and slide down the slide.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday June 29th, 2020 2:34:57 PM

"The trap sounds safe enough. Let me trigger it, and worst case, I've got feather fall prepared, and Dimension door to bloop myself back."

Hobie will head over and trigger the trap to make himself fall through the slide


Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Monday June 29th, 2020 3:54:33 PM

"Be careful, Hobie," says Kezzem. "Pressi thinks there might be bunnies down there, but I bet their no ordinary rabbits. They'll be the most foul, cruel, and bad-tempered rodent you ever set eyes on. Death awaits us with big, nasty, pointy teeth!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday June 29th, 2020 5:31:15 PM


"Yet very soft to pet," adds Murphy. "I'll still hold the rope if you all want to be less frisky than Hobie." As Hobie triggers the trap, Murphy holds the door open to the chute, and the rope, if someone provides it.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday June 29th, 2020 9:04:16 PM


"WHO HAS ROPE FOR ME?" Murphy asks in a booming, earthy huge Earth Elemental voice.

[This is about the 7th or 9th time or so a rope has been brought up. Murphy would simply use his own rope, but can't, since he is wildshaped.

Will SOMEONE, PLeaSE, take the HINT and offer a ROPE????? ]
[/rant]

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+22=24 ; d20+9=28 ;
Tuesday June 30th, 2020 6:41:26 AM

"I have 50ft of good hemp rope here Murph, your welcome to it, if you feel the need, though I have no idea if it's enough", With that, he mounts Valerie and airwalks down the chute at a 45 degree angle, zig-zagging back and forth until they reach the bottom. he is using the light spell cast on Valerie's bow for illumination. Succotash is on alert, and he tells Valerie to remain on alert as well.
Succotash's perception 24
Valerie's perception 28

Succotash:
heroes feast (13 temp HP)
dimensional hop 150 ft/150 ft
speak with animals 18/18 (rounds/day)
positive channels 9/9

Valerie:
heroes feast (9 temp HP)
longstrider (15 hrs)
light (on head bow)
airwalk 148min/150 min
+5 divine power 9/15 (15 temp hp)
+4 shield of faith 14 min/15 min

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=28 ; d20+21=23 ; d20+21=33 ; d20+21=30 ;
Tuesday June 30th, 2020 8:28:58 AM

The Temple's Other Side

Tali asks, "Can the unseen servant open the trap, and engage the slide? If not, I can create a wall of force side if we need one." to the group. Regardless of what the group decides, as soon as the trap opening is opened, Tali will descend into the opening after her while wearing both her Goggles of the Night and the Robe of Many Eyes making perception checks every 5 feet or so. After she gets to about 5 feet above the ground, she will hover there and remove her Goggles and then ask her unseen servant to join her...bringing light into the area.

Skill Checks
Perception:
1)28
2)23
3)33
4)30
Take 20) 41

Spell in Effect
heroes feast (15 temp HP)
Mage Armor (750/900 Minutes)
Overland Flight (750/900 Minutes)
Unseen servant (850/900 Minutes)
Light {cast on unseen servant } (100/150 minutes)

2x Wall of Force
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday June 30th, 2020 10:55:44 AM

Pressi hands Murphy some rope. By throwing it at the back of his head. Still counts.

Since everyone seems to be interested in the trap, Pressi uses mage hand to manipulate the keys, turning the traps back on.

DM Kathy 
Tuesday June 30th, 2020 2:58:11 PM

Murphy is getting frustrated. He needs rope, but his backpack has melded with his current form, somewhere near his left hip. And even if he could get to it, he doesn't exactly have fingers at the moment. He calls for help from his companions.

Pressi obliges him by throwing a rope at the back of his head. She uses Mage Hand to re-arm the traps.

Tali suggests an Unseen Servant for the slide trap, but Hobie is eager to try it out! Hobie triggers the trap! You drop through the trapdoor and land on the metal slide, which itself has only just dropped into position. The space below the floor is dark, and soon you are rushing down a slide, though the darkness, toward an uncertain fate. You're pretty sure there's nothing down here to hurt you, and you've prepared contingencies just in case, so it's not that scary. You can imagine, though, that unexpectedly setting off this trap could be terrifying. Your slide ends with a bump, and then you are sitting in a pitch-dark room.

Succotash and Valerie head down the slide at a more sedate pace. The light on Valerie's bow helps illuminate the space. This area is pretty uninteresting--plain stone walls, floor, and ceiling. The slide ends in a small chamber where Hobie is sitting, and that's where things get interesting.

Tali also goes cautiously, using her robe and goggles to see everything. The "slide room" is pretty boring, but the end of the slide opens into a small chamber that is interesting indeed.

Murphy, Pressi, Kezzem, and Bliss are still in the room above. So it is Hobie, Succotash, and Tali who first see the small chamber.

It, too, is fairly plain, with stone walls, floor, and ceiling. But in the middle of the chamber is a large, barrel-shaped...sculpture? Something. And "barrel-shaped" doesn't really do it justice; its lines are sleek and graceful. It is decorated with carvings you don't think you've seen before. Although....

Knowledge: History DC 20; Engineering DC 25; Planes DC 25 Highlight to display spoiler: {You've only ever seen pictures of them, but you're pretty sure this is a Teucri artifact!}

But the most obvious feature of the--whatever it is--is a keyhole set directly in the center of the top.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Tuesday June 30th, 2020 3:51:54 PM

"You okay down there Hobie, or did the bunnies get you?" asks Kezzem. He follows Hobie down the slide.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+10=16 ; d20+20=38 ; d20+20=31 ;
Tuesday June 30th, 2020 8:03:54 PM


The elemental who recently called out loudly for rope when none was provided when calm requests were made thanks, Succotash, then laughs as Pressi throws the rope at his back. "Ah, there, The lesson is, then, shout to get effective results? I don't mind getting a rise from shouting - which as I hope you know by now is not my preferred approach, so long as people do not act when I request politely.

Murphy says, "Well here's the rope, or slide down as you wish. I'll bring up the rear. Murphy figures out a way to earthglide in a roundabout way outside the chute, since he does not fit at the moment. Once he passed through a portion of an underground area half in and half out of stone. Like wading. If for whatever reason there is no reasonable way for him to get there that way, he will change back into halfling form, and slide down.

In whichever form he arrives, he looks at the - sculpture?

Though he knows some bits of history about the them, that is not what gets him through this time. It's his training in engineering and recent trip to the planes that jog his thinking. "Teucri. Those old Teucri people fashioned this lovely item, I'll wager. Some that it was the Teucri who came up with the original design of the Giant Towers, and that Shafbaffum, maybe 110, 120 years ago used some knowledge he'd acquired from them to build the defense against the giants. Who knows? Theories abound.

"Pressi - you want to see what happens if you mage hand the key here? Do we have one that fits?" he asks, looking around at his friends.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Tuesday June 30th, 2020 11:33:42 PM


Bliss spider climbs down as a cat and Mookie flies after. He triggers his Divine Favor as an SLA after everybody has descended.

"Meow!"

Mookie translates, "Once everybody is down, use the key!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells  d20+6=7 ;
Wednesday July 1st, 2020 6:07:45 AM

Knowledge planes 7

Succotash has no idea as to what the item is, but when Murphy mentions the Teucri, his ears perk up a bit. "Weren't the Teucri some sort of alien race?", Succotash asks, "I wonder what they looked like, maybe they were little green men, I mean I know little is relative since we are halflings and all, but don't they usually use humans as a sort of standard in these kind of things?


Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+25=45 ;
Wednesday July 1st, 2020 10:44:13 AM

"Only one key left," Pressi replies as she moves her mage hand to manipulate the key slot. But not before taking a look around the room (Perception Nat 20=45) or casting detect magic around.

To Succotash, "Pretty much, but think crystal creatures, not... what sounds suspiciously like goblins in space. Dolgrin faced a couple at a dinner party recently, so strange coincidence there." To Murphy, "Looks like we're getting that moon trip after all."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+8=18 ; d20+10=19 ; d20+8=13 ;
Wednesday July 1st, 2020 12:50:34 PM

"That was fun, let's see what the key does!"

DM Kathy 
Wednesday July 1st, 2020 2:47:41 PM

Kezzem slides down the slide.

Bliss climbs down it.

Murphy tries to follow, but finds the opening won't accommodate a huge elemental. He turns back into a halfling, and is easily able to slip down.

Succotash wonders about the Teucri, while Hobie is eager to see what happens when the key is turned!

Pressi is ready to oblige. She mentions a moon trip.

But, if this thing really is going to send you to the moon--or Fargunia, or the Southern Continent, or a mysterious magic kingdom ruled by a mouse--there are some logistical considerations first. The halflings are all down in the underground chamber. At least, Pressi didn't specifically say she was down there, but she's manipulating keys so we can assume. Valerie is down there, too, as is Mookie. But Harper and Rumpus are still up in the main part of the temple. Whatever is going to happen here probably won't include them unless you take the time to move them down there. Plus any other animal companions your DM may have lost track of.

Or, maybe you want to move the animals out of the room so they're clear of whatever's going to happen because you don't know what that is. Either way, you need to decide who goes where before you start that thing up.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15 
Wednesday July 1st, 2020 9:12:17 PM

The Temple's Crystal Tube

Tali follows her team and also sends the unseen servant to the basement as well. Tali makes sure she stays 18 inches above the ground, hovering.

Spell in Effect
heroes feast (15 temp HP)
Mage Armor (750/900 Minutes)
Overland Flight (750/900 Minutes)
Unseen servant (850/900 Minutes)
Light {cast on unseen servant } (100/150 minutes)

2x Wall of Force
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Wednesday July 1st, 2020 11:13:01 PM

Bliss is ready! "Meow!"

"The Kid says, 'Push the button, Frank!' "

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20=7 ; d20+27=39 ; d20+40=51 ;
Thursday July 2nd, 2020 12:15:39 AM


"Wait!" Murphy projects. "Before we open this - Succotash, or others, can you first cast some sort of spell, or seek guidance as to whether we ought to open it? Teucri magic is potent, it can be potent beyond measure. We've left a few animals up top. Shall we leave them there, alone, with a trapped floor? Hold, please, before we turn the key. Can we, by touching, see what we might discern? By detection of magic, with a few minutes of concentration? Tali, do you have any tricks up your sleeve? Pressi? Kitty Bliss? Any others?"

He walks up and puts a hand on the surface of the object. He puts his ear to it and listens.
=========
Survival: 39
Perception: 51
Accidental roll which was not intended for anything (but DM may use for whatever if she chooses): 7

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74  d20+24=37 ;
Thursday July 2nd, 2020 12:47:09 AM

"Let me check it out, Murph, but keep an eye out for those bunnies!"

Kezzem will detect the evil. He will also check for traps.

Perception: 1d20 + 23 + 1 (Trapfidning) = 37.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Thursday July 2nd, 2020 6:35:05 AM

Hearing Murphy's warning Succotash casts detect magic to see if he can ascertain the aura of the obviously magical device. He will also cast Augury asking his deities whether it would be safe to use this device. He makes a point of telling his friends what he is doing before hand, and of course, he shares the results with them.

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday July 2nd, 2020 12:33:45 PM

Pressi can barely here over the mewing of Harper going down the slide.

"I guess I can cast a divination, but tricks... I can't really do that without some knowledge of what is on the other side of the door. But, at least I can quicken some of them."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday July 2nd, 2020 1:04:30 PM

Hobie grips his bow tight and gets ready to go!

DM Kathy 
Thursday July 2nd, 2020 2:38:40 PM

Tali brings her Unseen Servant into the room and remains hovering in place.

Cat-Bliss mews! He is ready to go!

Hobie is likewise ready to go!

Harper follows Pressi down the slide.

Kezzem isn't worried about Rumpus because he has Dial-A-Horse. He checks the device for traps, but finds none.

Murphy touches, smells, and listens to the device. You're not able to place the material it's made of--somehow it doesn't seem like stone, or metal, but yet it seems like both of them. Other than that, there's nothing remarkable about it.

Succotash casts Augury, and gets....no reply. He casts Detect Magic, and the device is definitely magic, but it's a kind you've never encountered before.

Tentatively, you put the key into the keyhole to see what happens. Nothing happens. You turn the key, and things start to happen.

First, six handles jut out from the device, near the top, in a semicircle. Is six handles just the standard number, or does the machine somehow know there are six people with hands here? (Bliss is currently a cat.) A few seconds after the handles appear, several other protrusions appear. One is just the right size and height to be bitten by a velociraptor. Another is just right for a big cat. Another is just right for a little cat. One is long and thin, and could be perched on by a bird. There doesn't appear to be anything for the Unseen Servant; either the machine could not detect it, or it's ignoring it.

The handles and other objects are ready for your group. But it's not too late to back out....

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday July 2nd, 2020 3:23:18 PM

“Alright, lets see where this goes!!”

Hobie reaches a hand out and grabs the nearest handle.


Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Thursday July 2nd, 2020 4:16:52 PM


Bliss meows happily and puts a paw on the protrusion at cat height.

Mookie caws, "Wait wait wait! Is this a smart thing to do? Kid, the first rule of adventuring is 'Don't Touch That Idol!' Maybe pause and THINK!?!"

Cat-Bliss stares at Mookie and thinks at him!

If you can read thoughts or eavesdrop on telepathy or are just curious, then Please Highlight to display spoiler: {"Come on, ya big chicken! BAWK BAWK BAWK! All the cool kids are doing it! Don't turn your back on adventure!" The emotion that comes through is rock solid determination to do this thing.}

Mookie sighs and flutters to his perch. "If you die, don't say I didn't warn ya, Kid!"

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Thursday July 2nd, 2020 5:02:27 PM

"Eh, what's the worst that can happen," says Kezzem as he grabs his handle.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Thursday July 2nd, 2020 6:21:33 PM


"My father has been working on a special ride to bring thrills and pleasure to the halflings of Crescent Valley," says Murphy. "A carousel is what he is calling it. He has carved out many figures of animals, monsters, plants for people to sit astride. Some go up and down, some are stationary - except that the large disk upon which they rest rotate on the central axis, so that people go merrily around and around.

"I wonder if this Teucri object is their version of a merry ride?" He turns to Pressi. "The moon, you say? If so, which one, I wonder?" He looks at Harper. "You ready to try this out with us? If so, this big white barrel-shaped thing has made a spot for you," which he indicates with a wave of the hand.

"You willing to give this a try with us, Tali?" he asks.

Then returning to Pressi, he says, "If elsewhere - or elsewhen - well, let's try this - to the moon and beyond!" He places his left hand on the machine, making certain it is adjacent a free one for Pressi.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Friday July 3rd, 2020 11:38:13 AM

Succotash dismounts, and reaches for his handle. As he is reaching, he realizes that Valerie has no idea what to do, so he uses his "Speak with Animals" Spell-like Ability to explain it to her. At first the velociraptor tries to grasp the thing with her talons, but since her protrusion is meant for biting, and not grabbing, Succotash directs her to to so, which she does, as Succotash grabs his handle.

DM Kathy 
Friday July 3rd, 2020 2:38:51 PM

Hobie and Kezzem promptly grasp handles.

Bliss and Mookie disagree somewhat on the wisdom of proceeding, but eventually cat-Bliss's paw and Mookie's feet are on the device.

Murphy decides to give it a whirl, and invites Pressi to do the same.

Succotash has some trouble getting Valerie to bite on her "handle." She can grasp it with a talon if she prefers; it's situated a little awkwardly but she can do it.

Not everyone has posted, but we're going to go forward with this.

Once all the people, and animals, and people temporarily shaped into animals, touch the device...nothing happens. You all kind of look at each other for a moment. But then a subtle vibration begins in the machine. It becomes more and more pronounced. You are shaking with it. Your whole body is shaking. It's getting difficult for your eyes to focus--or is the background actually blurring? Even Tali in her robe can't say for sure. You shake until you think you may shake apart--and then it seems you black out for a moment.

[Everybody take 123,000 XP for this scene, which was supposed to be two scenes, but your DM got all excited. On to the next module.]

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