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The Menagerie


DM Kathy 
Monday January 27th, 2020 1:08:13 PM

[Ghaa! I've been planning to change the scene for days. I finally remembered! Everybody take 20,000 XP for the previous scene.]

Murphy's attempts to smooth over things with the admissions-taker and the guard almost make things worse. The men are aware that there are talking ravens, but this is a talking raven! Extensive vocabulary! Complete sentences! They look on in uncomfortable, wide-eyed silence.

Hobie recovers, pays an extra silver, and apologizes. The men exchange glances, then the admissions-taker accepts the extra coin. "Thank you, sir. No trouble at all." He nods toward Murphy. "That's a remarkable bird you've got there." He exchanges another look with the guard before waving you into the tent.

You step into the first tent, which is actually one of the ones Murphy scouted yesterday. You pass between two cages, on opposite tent walls. On your left is a cage of tropical birds. A family group is clustered next to it, oohing and aahing. A sign affixed to the cage says THE BEAUTY! On the opposite wall is the cage of stirges. Its sign says THE HORROR! There are no visitors at that cage at the moment. After the stirges and the birds, you come to a large open area where the rolling cage full of halflings is stationed. Signs on and near the cage read HALFLING CANNIBALS!, SAVAGE HALFLINGS!, CAUTION, and KEEP WELL BACK! The halflings are milling about in the cage, looking, as people have said, not particularly savage. A family group is looking at them curiously, the parents keeping close hold on the younger children to keep them from getting too close. Near the halfling cage, a draped opening leads into the next tent.

Invisible Tali, hovering above the tent, detects magic within. You have to sort out the auras belonging to Hobie and Murphy, of course, but there remains an aura unaccounted for. It is a Moderate aura. Knowledge: Arcana DC 20 Highlight to display spoiler: {Its school is Universal.} If you make that check, it is a Spellcraft check to determine the actual spell.

Meanwhile back at the staging area, the next group is preparing to start down the road into Crofters Crossing. And which group will that be--Pressi and Her Amazing Cats, or the Oddly Well-Armed Mushroom Farmers?

Pressi (Melvin) - AC 25 (30 w/rituals), HP 111, CMD 24; Harper AC 30 (35 with rituals), HP 85, CMD 29  d20+20=33 ;
Monday January 27th, 2020 1:46:40 PM

The next group is Pressi and her amazing cats.

Preparations only slightly modified from before, which I remind here. Pressi switches out from her armor into her old and actual entertainer's outfit and red haired wig, keeps her whips and chains, and uses a disguise kit to cover her face as an entertainer would (and to touch up some of those arm tattoos so they are harder to identify.) She hides the circlet of persuasion using a wig, slips her holy symbol and into a pocket, and hopes nobody else will look too closely at her belt or headband. (She considers taking off her boots and shades, but figures she can pass them off as part of the circus equipment.)

Pressi rides on the horse, while Harper, Bliss and Mookie ride in the cart. Various cantrips should attract the attention of staff and onlookers as the cart comes near. The key to talking her way to management, Pressi surmises, is to put on a show.

Once she reaches a proper entrance (a service entrance in the back?), she breaks out a (vaguely eastern european) accent, and begins to talk her way through (Bluff 33). She introduces herself as Misty (last name Calle), animal trainer and stage magician extraordinaire. She is funny, she is flirty, and she is quite clear that she will not take "no" for an answer, at least, not without a tryout.

Murphy Leafwin Pipewood (KimMc) Druid - AC 31/T-21/Fl-27 CMD 35 HP 132  d20+37=39 ; d20+37=42 ; d20+37=41 ;
Monday January 27th, 2020 3:43:19 PM


"Hey, Boss, let's see what marvels are here," the Raven suggests to Francis. "Uh, would you mind reading the signs to me? How about we take a lap, look at everything quick, look at the other tents likewise, then decide what to stare at longer? Hi, little girl. Yep, it's me, Bombo, the Talking Raven. Don't worry ma'am," he says to her mother. "I don't use cuss words. That's a lovely dress, ma'am." He spots the aviary and exclaims, "Hey, fellow feathered friends!"

He does look for a moment at the pitiful halflings, making certain he sees Hendit Littlefoot's wife with the reddish-brown hair, but not dwelling on looking therein otherwise more than in passing.

Murphy basically encourages Hobie to do as he described - walk quickly through all the exhibits and avoid behaving in a way that will cause them to get kicked out. He relays what he sees to Pressi. He likely does not talk in the tent with the dark elves, and keeps to birdlike, non-loquacious behavior in that one, unless circumstances call for other tactics. He likewise is unlikely to talk in the other tent, either.
==========
Perception 39 -1st tent
Perception 42 - 2nd tent
Perception 41 - 3rd tent


Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle 
Monday January 27th, 2020 6:04:50 PM


Oh, Mookie is not part of the act! He stays behind, looking for a perch in which to hide, sometimes flying over the tent, checking in with Bliss via telepathy from time to time.

Bliss is ready to go in as part of Miss Pressi's act, and he continues his antics as she fast-talks her way in.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20=16 ; d20=15 ;
Monday January 27th, 2020 7:01:22 PM

“Well Kezzem, if Pressi is heading for the back door, why don’t we head to the front?”, Succotash asks his “bodyguard”, then heads towards the tent, but before he does, he slips his mace into his handy haversack. He figures with no visible weapon, and his breastplate under his clerical robes, he may have a better chance of pulling off the role of a traveling priest. He walks up to the ticket taker, and pays his and Kezzem’s entrance fee. While doing so he says, “Hello, I’m Father Ricardo, I’m a traveling priest, and this is my protector Herman. We have heard tales of savage halflings before, but had heard they dwell in the Sargrass Plains. Well, when we heard that you had some in display, we had to see them for ourselves!” Bluff 20, Diplomacy 28


Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells 
Tuesday January 28th, 2020 12:05:08 AM

"Don't forget to ask about the mushroom discount," says Kezzem. "After all, we are small and don't take up much room. Also, we have mushrooms."

DM Kathy 
Tuesday January 28th, 2020 1:15:28 PM

It takes him a moment, but Murphy does spot Hendit's wife and children in the cage, toward the back. He urges Hobie to move on to the next tent, and your DM will assume that happens.

The next tent is the big one. The lioness is the first animal you see as you enter; she is pacing back and forth in her rolling cage. Her sign says FIERCE LIONESS!, with a smaller legend beneath saying she was captured in the Jungles of Cthonia. There are also some CAUTION signs. Next to her is the bear, also in a rolling cage, also with CAUTION signs. A small area next to the cage seems to have been set up for performances, with several balls and a hoop. The bear is sitting with its back to you, not moving (although you can tell it is breathing). Opposite them are wire cages, larger than the stirge and bird cages. One's sign says AMAZING AND AMUSING MONKEYS! There's another family group in front of this cage, the children bouncing and giggling with excitement. The other cage says JUNGLE OCELOTS, and does contain several ocelots, along with much-clawed branches for them to climb on. They all seem to be sleeping, because cats.

Meanwhile, Pressi (and Bliss) arrive at the menagerie. You aren't able to find a back entrance, so you need to start at the front. You explain your purpose to the admission-taker, and he seems impressed. "A moment, if you please," he says. Turning, he calls "Ho! Brae! Torvin! Somebody come take coin!" After a few minutes, another employee hurries forward to take over. The original admissions-taker says "follow me," and guides you around the show tents to the camping area behind them. "Name's Arvin," he says. "It's nice to meet you, Mistress Calle. And your cats. We've got cats in the show already; do you think you could do anything with them?" He leads you to a spot near one of the wagons, then says, "wait here, if you please, I'll see if the boss is available."

As she waits, Kezzem and Succotash approach the menagerie, and express an interest in seeing the savage halflings. The admissions-taker looks dubious, but says, "one silver apiece, good sirs."

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+21=30 ; d20+13=29 ; d20+8=17 ; d20+19=37 ; d20+10=12 ;
Tuesday January 28th, 2020 1:28:34 PM

Secret Infiltration of the Menagerie

As Invisible Tali, using her skills {Skill checks - see below}, Tali will hover close to the tent top in order to cast Detect Magic in a 60 ft. cone to cover as many items as possible for 3 rounds of concentration. Upon discovering her findings, Tali will relay them via Message spell with Mister Murphy, she cast last round.

Tali learns {
Knowledge: Arcana (DC 20) | 30 {Successful check}} that the school of Magic being used is the Universal school, and then she checks her spell-craft to learn the spell being used {Spell-craft: 29 }.

Tali continues to concentrate with her cast spell, Detect Magic for at least 2 more additional rounds. Tali pointing in the rough direct of Mr. Murphy, says to him via Message spell, "Hey, Mister Murphy, the auras are from the Universal school of magic. I'm awaiting addition skill checks and concentrations before I can determine additional information. Spread the good word!"

Spells Cast

Detect Magic - Concentration; Duration up to 1 minute / level

Skill Checks

Knowledge: Arcana (DC 20) | 30 {Successful check}
Spellcraft: 29

Acrobatics: 17
Fly: 37
Perception:12

Spells in Affect
Detect Magic - 15 minutes / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Invisibility: 15 /15 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 9 Prepared Spells 
Tuesday January 28th, 2020 1:37:20 PM

Hobie walks along and follows the advice of Bombo. He excitedly oohs and aahhs at all of the exhibits. While doing so he is taking stock of everything that could be dangerous in the menagerie, particularly guards, dangerous animals, and he's keeping stock of what creatures might seem to be enslaved and what creatures might be willing to fight for their captors if combat were to break out at some point.



Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle 
Tuesday January 28th, 2020 2:24:06 PM


Sitting quietly as Arvin tells them to wait, Bliss casts a still silent See Invisible spell. That uses a 4th level slot, and will last a couple hours. He mentally keeps Mookie up to date so that the bird will not worry.

Pressi (Melvin) - AC 25 (30 w/rituals), HP 111, CMD 24; Harper AC 30 (35 with rituals), HP 85, CMD 29 
Tuesday January 28th, 2020 3:47:25 PM

"Yeah, I might have thought some other things through," Pressi thought to herself. "Like what if they want to add their own cat to the mix? Or what exactly I want to ask of or get from the boss, besides distracting him as long as possible."

(OOC: The best option is probably charm monster, which would at least keep the cat calm.)

Pressi continues the act while staying where she is. She mixes with the crowd, waves to any other employees, and tries to keep an eye out for any more information.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells  d20+11=16 ;
Tuesday January 28th, 2020 6:34:54 PM

"Thank you sir here is payment for both myself and Herman". Succotash says with a smile as he pays the man. When he enters, he waits a few moments to allow his eyes to adjust to the dimmer light of the tent interior, than makes a point of showing horror at the sight of the Stirges, and appreciation for the tropical birds. He doesn't hang out, with the birds/stirges to long, as he already claimed to want to see the savage halflings. He moves into the area that the halflings are being held, and has to swallow his anger at the site of fellow halflings in cages. Turning to Kezzem he says, "Except for their garb, they really don't look any different than us, and here I though they would have claws and fangs or something like that!"

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells  d20+23=26 ; d20+23=35 ;
Tuesday January 28th, 2020 8:14:40 PM

"It that 1 sp price before or after the mushroom discount?" asks Kezzem.

Diplomacy: 26 (ignore second roll)

"Oh, he already pair. Hey priest, I think you forgot about the mushroom discount!" Kezzem chases after Succotash.

"Fangs?" asks Kezzem. "I don't know about that. Have you ever heard of the Snaggletooth Blacklyng clan? I heard they are pretty savage, though as the name might imply, they don't so much have fangs as much as they have, well, snaggleteeth."


Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=20 ; d20+19=21 ; d20+10=27 ;
Wednesday January 29th, 2020 8:52:33 AM

Secret Infiltration of the Menagerie

As Invisible Tali,continues to concentration about detecting magical items within the tent.. Upon discovering her findings, Tali will relay them via Message spell with Mister Murphy, she cast two rounds ago.

Spells Cast

Detect Magic - Concentration; Duration up to 1 minute / level

Skill Checks

Acrobatics: 20
Fly: 21
Perception:27

Spells in Affect
Detect Magic - 15 minutes / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Invisibility: 15 /15 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Murphy Leafwin Pipewood (KimMc) Druid - AC 31/T-21/Fl-27 CMD 35 HP 132 
Wednesday January 29th, 2020 11:42:22 AM


Murphy/Bombo takes it all in through his raven eyes. In particular he considers the various animals he witnesses with an eye to forms for wild shaping in the future. Also, for tactical purposes over the near future. He does a quick visual assay of the apparent health of the animals, especially the slumbering bear. Is its fur indeed patchy?

"Caw, next, next, caw!" he encourages Francis the happy gnome to continue their scouting into the next tent - the one he has not yet been in.

Murphy Leafwin Pipewood (KimMc) Druid - AC 31/T-21/Fl-27 CMD 35 HP 132 
Wednesday January 29th, 2020 1:15:23 PM

Oh, and as they pass through the flaps between the 2nd and 3rd tents, Murphy closely observes how the canvas drapes open and calculates the best way to navigate back out should he feel the need to beat a hasty retreat as a raven, when no one happens to be holding open the passageway. Grab that corner with the beak, flip it over the shoulder, push it aside with a talon, or simply use the beak as a wedge to open a way to slip through, that sort of thing. He does not actually perform this - he simply looks and figures.

He also keeps a mental tally of the number of townspeople who are in the tents along with them, and of workers within. Note that Murphy's feathers have a bluish sheen. When he had wild shaped before, when he had examined two of the tents, his feathers had been black - a slight variance, should the charcoal-bearing worker who shooed him out before be around.

As before, he passes on summaries to Pressi. Just as Hobie approaches the drapes, he quietly messages back to Tali that he received what she said, and tells her they are going into the big baby tent.

DM Kathy 
Wednesday January 29th, 2020 1:52:20 PM

Tali is able to identify the magic aura as a Permanence. With a little more study, she is able to identify Silence as the spell that has been made permanent. Which probably comes as a surprise to nobody, but it's nice to have it confirmed.

Hobie and Murphy continue their tour. In the large tent, you do see an employee (not the same one Murphy saw yesterday) scattering fresh sawdust on the ground. The ground is a little wet, probably from the rain seeping in under the canvas walls. Murphy notes that the bear is missing patches of fur, as are a couple of the monkeys.

You move into the third tent. The first thing that catches your eye is the WORLD'S LARGEST BABY! (according to the sign). The baby is propped up in a cart, very similar to the cart Murphy acquired a few days ago to transport the extra gear (the one Pressi is using now). The baby has dark skin and black hair, and appears to be asleep. You also see a peacock and peahen, not caged, wandering around the tent. On the far side of the tent is a raised platform, on which as sort of library or study has been set up. There is a bookshelf with a few books, a writing desk, a globe, and an easy chair. In this area are two dark elves, one in the easy chair and one at the desk. They are wearing mage's robes--well, they are wearing the kind of mage's robe you might find in a theater. They're a little gaudy for everyday magicking. The dark elves look up as you enter, and one of them gives you a slight nod.

Studying the entrances, Murphy figures his best bet for getting through them as a raven is to fly down to the ground and hop through on foot.

Kezzem's remarks about a mushroom discount gain nothing but a puzzled frown, and he follows Succotash into the first tent. You approach the halflings, and maintain your cover with a scientific discourse. The family group now looking at the cage doesn't seem to notice anything remarkable about you, and the employee passing through the tent mostly looks bored.

Pressi and Bliss pause and look around them. Bliss casts a spell. Pressi looks to interact with the other employees, but doesn't see anybody at present. You wait for several minutes. You see a man come around from the front of the show tents--it's the man who had relieved Arvin as admissions-taker. He gives you a slight frown as he passes, heading in the same direction Arvin went. Then Arvin himself, and an intimidating-looking half-orc, come back toward you. They meet the other employee, and there is a low-voiced conversation. They are several yards away, and keeping their voices down, so you only catch a word now and then. The new admission-taker says something about "halflings...cat trainer...odd," then Arvin says something about a gnome, and all three start to look worried. The half-orc says something you can't hear at all, and the other men head off in different directions. The half-orc then approaches your cart. "Mistress Calle?" he says in a deep voice. "I am Olog Breaktooth. This is my menagerie. Arvin tells me you have cats you would like to show?"

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29  d20+22=26 ; d20+15=28 ; d20+19=28 ;
Wednesday January 29th, 2020 3:09:01 PM

Pressi telepaths an alert back to Murphy, but otherwise keeps her demeanor up. She studies Olog and Arvin carefully, looking for keys, studying his gear and hoping the study continues to sell her friendly nature (Perception 26). She also takes a moment to reach out her hand, inviting him to kiss it. (If he does, she uses her Lorekeeper abilities to scan him, touch attack hits AC 28, Knowledge Check (all) of Olog=31).

In response to Olog's request, Pressi opens up the cart. Out bounds Harper, who stands on one leg before giving Pressi a fist bump. Pressi beckons Bliss out as well, and the three of them do a handful of tricks and cantrips.

"I am looking for... how you say... piece of action? Not so good with the manager stuff, but good with animals and jumping, no? You give me shot, I take 10 percent of gate, we both get the rich. You no give me shot, I walk away and bankrupt you in two weeks. I kid, I kid. But still, can see chance, correct?"

(Diplomacy 28).

-------------------

Rituals of Warding, Spiritual Healing
Armor off - both Pressi and Harper


Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle  d20+38=51 ;
Wednesday January 29th, 2020 4:18:18 PM

Bliss is excited to put on a show. It may well be that he has missed his calling. It makes him think back years ago when he was a dancer.

Acrobatics 51

Bliss's routine of flips, somersaults, pawstands, and more -- always at the direction of Miss Pressi! -- turns out swell.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 9 Prepared Spells 
Wednesday January 29th, 2020 4:33:53 PM

Hobie will speak to the Dark Elves in magic robes “OOOOOOOOOOOOOOH ARE YOU MAAAAAAAAGES!?!?!? What kind of magic can you do!?!? please show me!!!!"

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Wednesday January 29th, 2020 6:47:09 PM

Succotash whispers to Kezzem, "So how are we supposed to know when to act, do you think we should just do something?"

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=23 ; d20+19=31 ; d20+10=15 ;
Thursday January 30th, 2020 9:10:44 AM

Secret Infiltration of the Menagerie

As Invisible Tali learning that a Silence spell has been made permanent, she relays this new information to Mister Murphy using her Cast Message spell. "Mister Murphy, the only spell cast in the main tent has been Silence, and it was made permanent."

Tali, still invisible, uses her skills to make it into the tent the rest of her group is in.

Spells Cast
Detect Magic - Concentration; Duration up to 1 minute / level {15 minutes}

Skill Checks
Acrobatics: 23
Fly: 31
Perception:15

Spells in Affect
Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Invisibility: 15 /15 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells 
Thursday January 30th, 2020 10:37:29 AM

"Listen for someone shouting something like 'Get those meddling fools!' That is usually a pretty good indicator," whispers Kezzem.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+16=36 ; d20+10=20 ; d20+39=44 ;
Thursday January 30th, 2020 10:55:41 AM

"Thanks for the update, Pressi," Murphy telepaths. "Looks like the recommended staggered 20-30 minute arrivals were significantly compressed to maybe 5 minutes and 2 minutes. That alters options considerably, and raises suspicions quickly. They may move on us soon, or at least check us out more deeply. I'll improvise. Was hoping to draw many witnesses from town for the great reveal. May have to happen with a smaller audience. Giving the halflings a voice. Have fun out there."

Bombo the raven has been looking for an alternative way in/out of this last tent, just as the prior two tents provided. He hops down from the shoulder of Francis, and pecks among the sawdust. He hops over, pecks again. If the peacock or hen get territorial, the raven will use that as an excuse to flap/hop over to the entrance to this tent. If they don't, he still goes there. By the description, it seems there is not line of sight to the dark elves from here. He feels bad about leaving Francis/Hobie alone, yet trusts he'll be fine for the moment.

He enters the halfling tent, looks at the halfling prison as it relates to the top of the tent, and exits the way he entered yesterday. Once outside, he briefly whisper-relays (via her message spell) to Tali his immediate plans, and likewise telepaths his intentions to Pressi. He gives them about 15 seconds to try to talk him out of what he intends, or into altering this plans.

IF THEY DON'T, here is what he does: Bombo the Raven puts roughly 80' of distance between himself and the tents, finding a bush or rock or stump or tree or something to hide behind. He casts upon himself, quiet as he can, and round by round: Freedom of Movement; Stoneskin; Bull's Strength; Cat's Grace; Owl's Wisdom. Then, looking before he leaps, he flies back to the tent. He knows right where the 'cannibal' halflings are relative to the tent. He casts a targeted greater dispel magic (35 - the +16 was supposed to be a +15: d20+level - note nat. 20), centered at the caged halflings' feet level inside the cage, and aimed to get rid of the permanency and silence spell there.

The halflings from Thaelhaven should now be able to hear. And be heard. The cleric and paladin and family and worker may notice. From above the tent, he flaps to the next tent, entering, perhaps discretely, by the way he discerned earlier. Kezzem and Succotash may react with suitable dismay and disbelief to what the halflings say, or as they wish. Murphy/Bombo looks to see how things fare with Hobie, but, for the moment, at a distance. He listens.

==========
Perception: 44
Dispel Magic: 35
Stealth: 20

Spell effects at the time of reaching entrance to tent:
Extended Barkskin - Natural armor +5 for 4h 35m
Longstrider: 14h 34m
Magic Fang, Greater: 14h 35m
Freedom of Movement: 2h 28m
Stoneskin: 2h 28m
Bull's Strength: 14m
Cat's Grace: 14m
Owl's Wisdom: 14m

on Bliss:
Magic Fang, Greater: 29h 19m

from Tali:
Message 2h 20m

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Thursday January 30th, 2020 1:20:34 PM

Unaware to what anyone else is doing and getting very impatient, not to mention angry due to the sight of caged halflings right in front of him, Succotash decides to start something. ”Hey, what gives?”, Succotash begins to yell, ”These aren’t savage halflings, that one there is my Uncle Freddy, and the only thing savage about him is his smell after eating to many beans!” Succotash points to a random male halfling as he yells.

DM Kathy 
Thursday January 30th, 2020 2:25:40 PM

Pressi gives Olog her hand to kiss. He doesn't kiss it, but he does shake it, giving her the opportunity to use her ability. You can tell that he really is a half-orc, that he has some fighter levels, and that his armor and weapon are magic. She and Bliss put on a very good show, and Olog seems impressed in spite of himself. "Very nice," he says when you finish. "I have to ask, though--does your act include your gnome friend? Or the two other halflings who just paid their way in?" You now notice that Arvin has returned, and he is not alone. Three tough-looking guards accompany him.

Tali is still flying invisibly over the tents. Clarification: the permanent Silence was in the first tent, not the main tent. You try to go to where your party is, but they're not all in the same place. [See below]

In the last tent, Hobie asks the dark elves if they are mages, and begs for a demonstration. "Yes, we are masters of the Arcane Arts," says the one in the armchair. He has the thickest Elvish accent you have ever heard. You're pretty sure it isn't real. "We will do magic today, but perhaps later, yes? It is very tiring."

Perform (any) DC 12 (trained only) Highlight to display spoiler: {He has a trained voice. He is a singer, or an actor, or some other kind of professional entertainer.}

Murphy, his raven companion, flies to the ground and hops casually to the opening to the big tent. He is able to go through and fly across it to the entrance to the first tent, where the halflings are. He hops through this one, too, and finds himself in the first tent with Kezzem and Succotash.

Kezzem and Succotash are momentarily at a loss for what to do, but then Succotash decides to take matters into his own hands. He starts shouting. The family group looks startled and starts backing away. The employee hurries over to Succotash. "Is there some kind of problem, sir?" he asks.

Where everybody is (because it might be important): Tali is flying invisibly above the tents. Kezzem, Succotash, and Murphy the raven are in the first tent, with the halflings, the tropical birds, and the stirges. Hobie is in the last tent with the dark elves, the giant baby, and the peafowl. Nobody is in the large central tent at the moment. Pressi and Bliss are in the employee camp area behind the show tents, along with Olog Breaktooth and three guards. The fourth guard is presumably still out front.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells 
Thursday January 30th, 2020 4:19:36 PM

"Is there some kind of problem, sir?" asks the employee.

Kezzem backs away for Succotash. "Don't ask me," says Kezzem. "I'm, uh, er...with him!" Kezzem moves to stand by gnome Murphey.

Kezzem gets ready to Quick Draw! his daggers.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Thursday January 30th, 2020 5:23:18 PM

Valerie, the rat, instinctively climbs down from Succotash’s shoulder, and places herself between the employee and Succotash. Meanwhile, Succotash continues to yell, making sure that as many people as possible can hear him, ”Of course there’s a problem! I paid good silver to see savage halflings, and instead I see my uncle Freddy, ah heck Auntie Myrtle is in there too, well at least they’re together, but what I want to know is are they there willingly? Hey Uncle Freddy and Auntie Myrtle, did yo guys chose to be in that cage?” He than dismisses the beast shape spell on Valerie, turning her back into a velociraptor.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=45 ;
Thursday January 30th, 2020 5:47:52 PM


With Succotash's voice providing cover, and Kezzem thinking that a lurking crow is a gnome [that's Hobie, as Francis, two tents away], and while having Kezzem's body between him and the distracted employee, Bombo the Raven/Murphy casts the greater dispel magic as outlined in the prior post (without all the intervening spells). He hops back through the passageway, and flies out the middle tent, hugging the outline, and ending on top of the halfling tent, listening. He chooses a side away from sight of the folks with Pressi. And makes a small rip in the fabric with his magic fang enhanced talon, for the peep show. Only he doesn't peep immediately just in case someone saw / heard the rip amidst all the hubbub below. He waits for a couple beats, then turns his eye downward... while looking elsewhere every few seconds in case someone with bow and arrows might be coming around the outside of the tent.

"All right, Pressi, the halflings can hear, and speak, and Succotash is raising an uproar, and Kezzem is undergoing identity confusion." Murphy mentally sends.
========
Dispel Magic: 35 - as per prior post
Perception: 44
Stealth: 20

Spell effects at the time of reaching entrance to tent:
Extended Barkskin - Natural armor +5 for 4h 35m
Longstrider: 14h 34m
Magic Fang, Greater: 14h 35m

on Bliss:
Magic Fang, Greater: 29h 19m

from Tali:
Message 2h 20m

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday January 30th, 2020 10:40:06 PM

“My common is not so good, not sure I get what you mean. But... I say yes, I can ask more from cover? Wait, gnome has scar and curly hair? You ask him where’s my money. You ask him now.”

Pressi passes the image of Arvin and the thugs to Murphy. Whatever you’re planning, better do it now, she thought.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Friday January 31st, 2020 11:27:56 AM

Secret Infiltration of the Menagerie

Tali, still invisible, uses her skills to make it into the tent the rest of her group is in. Using the message spell, she asks Mister Murphy, " Mister Murphy, what should I do, as I am invisible and flying above the tents! I am not sure where the group is! How may I help ya'll?!"

Spells Cast
Detect Magic - Concentration; Duration up to 1 minute / level {15 minutes}

Skill Checks
Acrobatics: 23
Fly: 31
Perception:15

Spells in Affect
Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Invisibility: 15 /15 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29  d20+20=22 ; d20+10=27 ;
Friday January 31st, 2020 1:33:35 PM

(OOC: Sorry for delay in second part. Needed to decide what to do, but also needed computer to help set up and track resources. Also looked to see if Bliss or Murphy wished to act first.)

Pressi continues to watch the group carefully. "Ok, fine, you win," she replies dropping the accent. "Though I don't know what you mean by gnome. The two halflings are my brother and... lets call the other one my brother's lifelong companion, neither of whom are exactly supportive of 'dishonoring' the family for fortune and fame. So I'm sure one or the other got a little ornery looking for me, but I KNOW that they didn't do anything wrong."

(Bluff 22)

"So I'd like to know what, exactly, you think we are doing that requires a bunch of guards. Do you typically need to stop people from buying tickets or seeking employment, because I've really got to hear your marketing strategy, then. Also, I can take a hint so if you don't want to talk further, I will take my act elsewhere. Or maybe you'd like to put aside whatever narcicism and paranoia and hear me out. But if you think I'm part of some grand conspiracy with a bunch of halflings and gnomes, maybe some you don't even know about, with the purpose of nefarious ehhh, well, I don't know what to tell you. Except that if I did believe that, I probably wouldn't just let them spread through the park, bunch up my security, and then just outright attack one while the rest can burn everything down."

Harper added to Pressi's speech with a number of growls (Intimidate 27).

Pressi readies an action if any of the circus people come a step closer or draw a weapon. She flips out her holy symbol (move action), casts quickened mage armor (swift action), and hits Arvin with a Charm Person (Will DC 18). "If your boss won't listen to reason, perhaps this circus needs a leader with greater vision, and an understanding of a dollar.)

---------

Rituals of Warding, Spiritual Healing
Armor off - both Pressi and Harper
+4 to armor for Pressi if triggered Mage Armor

1/7+1
0/5+1
0/5+1
0/5+1
1/4+1
0/2+1
0/1+1

DM Kathy 
Friday January 31st, 2020 3:20:43 PM

When the employee approaches, Kezzem backs away and claims to be with Murphy-the-raven.

Murphy, meanwhile, casts a Greater Dispel. It has an immediate effect. The halflings all wince in pain and put their hands over their ears. Some of the smaller children start crying. After weeks of silence, every sound seems unnaturally loud. Murphy hops back into the middle tent.

Meanwhile, Succotash continues his loud protest. The employee looks at the now-audible halflings, and at Succotash continuing his tirade, and takes a step back. "HEY, RUBE!" he yells at the top of his voice.

A second later, the armed half-orc rushes through the main entrance.

Pressi, seeing the guards, drops her accent and begins an indignant tirade about narcissism and paranoia, which is unfortunately undercut by the shout of HEY, RUBE! from the first tent. The guards immediately start heading in that direction.

Their path will take them right past the cart where Pressi, Harper, and Bliss are. They are not looking at you; they are clearly responding to an alarm. Do you try to stop them?

In the last tent with the dark elves, Hobie can clearly hear the shout of HEY, RUBE! The dark elves get to their feet. "My friend, there is trouble," one of them says. "You stay here, yes? Out of harm's way."

Tali, flying above the tents, and Murphy, in the large tent, can both hear the shout of HEY, RUBE! In addition, Tali can see what is happening in the employee area. You can respond as you prefer; your icons are on the first-tent map.

Map of the first tent.

Map of the employee area.

Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle  d20+38=52 ; d20+18=20 ;
Friday January 31st, 2020 4:40:50 PM

CatBliss hisses and watches the guards move by. When he thinks one is at its closest, he yowls and leaps into one.

AoOs avoided with tumbling: 52

With a swift action to activate a Quickened SLA Divine Favor AND a Free Action Rage Activation, CatBliss behaves in a catlike way to get tangled in the guard's legs and trip him.

CatBliss does provoke an AoO in making his trip attempt. CatBliss's AC is 27 with no Shield of Faith and raging. His trip attempt is at +18 ... ugh rolled a 2, gets a 20 to trip.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=49 ;
Friday January 31st, 2020 6:31:38 PM

Murphy flies up and out of the middle tent through the passageway he had used the day before, navigates to rest at a point a bit to the side above where the halflings are. He casts transmute metal to wood to envelope their cage, changing all the metal parts of their platform to wood. Metal bars? Wood. Metal nails? Wood. Metal belt buckles? Wood. Wedding ring? Wood.

The altitude of the center of the spell is 40' above the ground, touching the ground, about 15-20 feet* north of the south point of the front of the halfling cage. Due to the curvature of the spell effect, it will be a few feet above the ground, even with the front edge of the platform floor

*The spell center depends upon the height of the halflings' feet above the ground. If, say, their feet are at a height of 5', then that is the height of the spell effect at the front (south?) edge of the display cage. Where Succotash stands, the effect is at a height of about 10', and at 12' where Valerie is. Everyone else is outside the area. Am assuming the squares on the map are 5' per side.

If there is time after all this, Murphy makes a little tear in the canvas to be able to peer below. He does not immediately look through it. Rather, we waits a moment, then looks, initially at an angle, then, if he does not perceive anyone facing up there, then more directly.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells 
Saturday February 1st, 2020 11:38:58 AM

"'Hey rube?'" asks Kezzem. "Well, I suppose that's close enough 'to get that meddling fool.' See Succo? I told you they would signal us when it was time to act."

Kezzem draws his daggers and moves to intercept the half-orc. He also activates detect evil on him to determine smitability.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  d20+20=21 ;
Saturday February 1st, 2020 3:59:12 PM

"Cut that guy off, and help Kezzem", Succotash orders Valerie, then he casts shield of faith on her. Valerie quickly obeys her masters request, putting herself into a flanking position with Kezzem, and blocking the door to the tent. She doesn't attack without Succotash's order however she readies a talon attack if the bad guy chooses to attack either her or Kezzem. However the readied attack will miss if activated (Nat 1)

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 9 Prepared Spells 
Monday February 3rd, 2020 7:56:10 AM

I'm not sure where Hobie is with the dark elves as far as map goes

When the dark elves tell him there's trouble, he assumes somethings going wrong with his friends in the other tents, and he wants to keep the dark elves from leaving this room.

He immediately draws his bow and casts Black Tentacles which covers a 20 foot radius. He absolutely will place it in such a way that the exit is blocked, and if possible, also to also catch one or more of the dark elves in the effect.

(I can't find it anywhere, but I thought I remembered we could spend a Hero Point for an extra action, is that correct? If so:)

Hobie will then cast Greater Invisibility on himself, and disappear.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 9 Prepared Spells  d20+12=27 ; d6+4=10 ;
Monday February 3rd, 2020 8:10:55 AM

Any creatures entering Black Tentacles will face a grapple check of 27 against their CMD.
If it succeeds, they take 10 points of damage and are grappled.

CMD for escaping Grapple = 22

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=20 ; d20+19=27 ; d20+10=15 ;
Monday February 3rd, 2020 10:22:43 AM

Menagerie Encounter

Tali, still invisible, uses her skills to make it into the tent with the halfling display in it. Using the message spell, Tali states to Mister Murphy, " Mister Murphy, I'm on my way!"

Once Tali makes it to the tent top, Tali cuts/ rips a small opening in the tent to see the actions from above. When able, Tali will cast Wall of Force to place a cylinder of force around the enemies coming into the tent as tall as 10' shorter than the height of the tent inside the tent, and as wide as needed to encase all the guards coming this round.

Skill Checks
Acrobatics: 20
Fly: 27
Perception: 15

Spells in Affect

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Invisibility: 15 /15 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

DM Kathy  d20+18=19 ; d3=3 ; d20+13=28 ; d20+15=21 ; d20=1 ;
Monday February 3rd, 2020 1:00:13 PM

In the first tent, Murphy casts a Transmute Metal to Wood. This damages a lot of equipment, but nothing collapses immediately. He makes a little tear in the canvas tent.

Kezzem moves, drawing his daggers as he goes. He detects for evil, and yes, the half-orc guard is evil.

Succotash orders Valerie to get into position, and the velociraptor maneuvers behind the half-orc.

Tali moves to the top of the first tent. She wants to make herself a peep-hole, but she can use the one Murphy just made if she prefers. She wants to cast a Wall of Force. [There is only the one guard this round, and Kezzem and Valerie have him flanked. It would be a challenge to bottle up the guard without catching either the paladin or the dinosaur in the effect. Do you want to attempt it anyway?]

The half-orc takes a 5-foot step to get out of flank, draws a scimitar, and attacks Valerie. He misses with a natural 1! Apart from the scimitar, he has a light wooden shield and a chain shirt.

Map of the first tent.

In the employee area, Bliss pounces on one of the guards as they pass. He attempts to trip the guard, provoking an AoO. The guard attempts to grab the angry cat, but can't hang on. Bliss's trip attempt likewise fails.

Pressi brings out her holy symbol, casts Mage Armor, and casts Charm Person. Arvin fails his save, but doesn't seem to know quite what to do.

One of the guards takes a few steps back and draws his bow. The other draws his rapier. Olog Breaktooth steps up to Pressi and draws his flail. "Call off your cats," he says.

"Whoa, boss! Let's not get hasty!" Arvin says. Olog ignores him.

Map of the employee area.

In the last tent, Hobie casts Black Tentacles. The two dark elves scream and struggle ineffectually against the grasping tentacles. [There is a map now; feel free to add your spell where you want it.] Hobie then casts Greater Invisibility on himself.

Map of the last tent

Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle  d20+38=56 ;
Monday February 3rd, 2020 1:36:12 PM


Bliss sees what's going on. Miss Pressi is trying to calm and control things with enchantments. The last thing she needs is to have her friends attack. The first thing she needs is help with her enchantments.

Bliss tumbles away from the guard he had been trying to trip. Acrobatics 56 to avoid AoOs.

Then he ends his rage. He'll be fatigued for this round and next round.

Then he casts a Still Silent Ill Omen on the chief, Olog. There's SR but no save. For his next three d20 rolls, he rolls twice and uses the worse result.

He hears noises, maybe, and telpathically asks Mookiewhat he sees.

Since he has See Invis, does he see Miss Tali? Is she outside the tent, or inside but near the tent top?

[Cayzle] Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Monday February 3rd, 2020 1:44:18 PM


Pressi takes a step back and calls her cats back. She says to Oleg, "Look, I have a proposition that will earn you a LOT of money. Here's 100 gold just for the trouble of your time. I suggest we all go sit in your tent and talk this over, friendly like."

Pressi is casting a Suggestion Spell. It's a third level spell, Pressi has two feats to boost enchantments, and her Int mod is +5, so call that a DC20 Will save, maybe 21 or 22 for a reasonable request, and he has to roll twice and take the worse result.

Harper readies an attack if anyone attacks Pressi.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday February 4th, 2020 2:09:27 AM


Murphy quickly describes to Tali a good place for a wall of force. "Make a wall a little way out from the halfling cage, but with room to spare - and so that we can fly out through this tear in the tent," he tells her in halfling. He describes the dimensions as shown on the map in a light purple rectangle. "Make it about 20 feet tall, and up to the top of tent at least along the two sides in line of sight of the half orc. The villagers will become wee birds, and we'll fly them to freedom."

He dives through the tear in the tent top, and comes along the back side (I'm assuming there are bars along the whole circumference - correct my understanding if otherwise), grasping the wooden poles with his talons.

Is there enough room for a raven to fly through, or at least squeeze through? If so, good. If not, then Murphy will see to that in a moment.

In halfling, he says, "Hendit Littlefoot sent us to rescue you, and get you back to Thaelhaven. I have a trick for you. Y'see, I'm not really a bird, but I just look like one, and can fly. I'm a halfling. But, how about if we all become birds, and fly away? Don't worry - we'll go back to being halflings. And don't be afraid. It will be fun. Is everyone ready for that?"

He lets Pressi know what he's up to.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  d20+20=28 ; d20+20=21 ; d20+20=25 ; d20+20=38 ; d20+19=32 ; 2d6+19=27 ; 2d6+12=20 ; 2d6+12=21 ; d6=1 ; d6=3 ; d8+12=17 ; d6=4 ; d6=1 ; d4+12=13 d4+12=16 d6=2 d6=4 d6=3 d6=4
Tuesday February 4th, 2020 5:44:59 AM

Succotash hearing Murphy talking to the halflings yells out to Valerie, "He had his chance to surrender, take him out!" He than walks over to the cage, to assist Murphy. He chimes in, "If your planning on using animal shapes, I can handle 15, do you have more than one casting prepared?

OOC.. Kindly DM, how many halflings are in the cage?

Valerie doesn't hesitate to obey her master, and you might almost swear you see a smile on her face as she goes into a full round attack.

First Talon 28 for 20 damage +1 frost & 3 shock
Second Talon nat 1
Bite 25 for 17 damage +4 frost & 1 shock
First Claw 37 for 13 +2 frost & 4 shock
Second Claw 32 for 16 +3 frost & 4 shock

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells  d20+17=25 ; d6+4=6 ; d20+25=31 ; d20+25=37 ; d20+25=45 ; d20+25=28 ; d20+20=25 ; d20+15=32 ; 2d6+22=27 ; d6=3 ; 2d6+22=34 ; d6=3 ; 2d6+22=32 ; d6=6 ; 2d6+22=29 ; d6=1 ; 2d6+22=28 ; 2d6+22=31 ; 2d6+22=27 ; d6=5 ; 2d6+22=32 ; d6=1 ;
Tuesday February 4th, 2020 6:29:27 AM

The Black Tentacles roll a 25 to maintain the grapple on the dark elves. Grappled elves take 6 damage

Invisible Hobie takes aim at the grappled Elves with his Merciful Bow, beginning with the talented singer.

He sends the arrows flying, and makes sure to move from one elf to the other if one falls unconscious. He'd rather not kill the elves unless necessary, but they are clearly working with those who captured the halflings. He needs to take them out, and if they die, they die.

Arrows against AC minus DEX bonus (unless they can see invisibility)

Manyshot =31
Nonlethal Piercing 27, Electric 3 = Total 30
Nonlethal Piercing 34, Electric 3= Total 37

Rapid shot = 37
Nonlethal Piercing 32, Electric 6 = Total 38

(Man, I really hope the first elf is unconscious by now, because if not the Crit probably sends him way past his con)

Haste = 45 (Natural 20, Confirmation Roll =28)

Nonlethal Piercing 29,28,31, Electric 1= Total =89 (If Critical confrimed)
Nonlethal Piercing 29, Electric 1 = Total 30 (if critical unconfirmed)

Iterative 1 = 25
Nonlethal Piercing 27, Electric 5 = Total 32

Iterative 2 = 32
Nonlethal Piercing 32, Electric 1= Total 33

===================================
Boots of Haste rounds used, 1/10
Elemental Bow = Electricity

Rounds of Greater Invisibility used 1/7
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). See the invisibility special ability.

Rounds of Black Tentacles used 1/7
CMD 22 to escape Black Tentacles

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday February 4th, 2020 8:58:01 AM


As he awaits a reply from the halflings, Murphy casts Freedom of Movement on himself. He then answers Succotash, "Just one, for 15, myself. Say, can Valerie attack in a non-lethal manner? We don't want excessive bloodshed, right?" This is says in halfling.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=27 ; d20+19=35 ; d20+10=25 ;
Tuesday February 4th, 2020 10:37:48 AM

Menagerie Encounter

Tali, still invisible, looks through the rip in the tent to realize this location is tilted in favor of our team.She pauses to consider the use of her spell at this location. Pivoting is mid-air, she flies back to the "Employee Area" as she feels this is more pressing as we are out numbered there.

Once back above the employee area, Tali will assess her options for battle. When able, Tali will cast Wall of Force to place a rectangle of force around the three (3) enemies.as needed to encase the guards. The rectangle is 2 x 5 squares in circumference. Height will depend of the size of each square, but I'm trying to bring the top into a cone formation to encase the three (3) guards. See fuscia colored rectangle on the employees area map.

Does this action make me visible? How large are the squares?

Skill Checks
Acrobatics: 27
Fly: 35
Perception: 25

Spells in Affect

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Invisibility: 15 /15 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

DM Kathy  d20+20=27 ; d20+15=23 ; d20+10=12 ; d20+8=23 ; d20+8=10 ;
Tuesday February 4th, 2020 1:16:51 PM

In the first tent, Murphy suggests a use for Tali's Wall of Force, but she has other ideas. Murphy flies down to the halfling cage and is able to squeeze through the wooden bars. You try to speak with the halflings. This proves difficult. Most are in actual pain from the sudden onslaught of noise after weeks of complete silence. You see a few people trying to concentrate on what you're saying, but you're not sure if your message is getting through. Murphy casts Freedom of Movement on himself.

Succotash orders Valerie to take out the guard, then joins Murphy at the halfling cage. Hendit had told you there were 23 people living in Thaelhaven. Nobody asked whether that number included Hendit himself, but either way, there are probably more than 15 people in here [let's say a move action to actually count them]. Some are children, and you see one infant. Most people have their hands clapped over their ears; many of the children are crying.

Valerie, meantime, is attacking the guard. Her left talon and her bite miss; the other blows hit. The guard is bloody but still fighting fit. He attacks in turn, but misses.

Map of the first tent.

In the employee area, Bliss casts Ill Omen on Olog. You can definitely see Tali at this point; she has joined you back here.

In an uncanny act of coordination, Pressi then casts a Suggestion. Olog seems to resist briefly, but then relaxes. "Sure," he says. He calls to the guards, "you boys go see what the trouble is; send for me if you need me." He begins leading the way back toward his wagon. Arvin, looking relieved, beckons for Pressi to follow.

Tali joins the group and casts her Wall of Force. She can encircle the three guards, but she can't quite make the tapered lid she wants. Of course, the wall is invisible, so it's not clear the guards realize that. Right now they're just trying to figure out what happened. There's a lot of pounding and yelling. The archer fires an arrow, and nearly hits one of his companions with the ricochet.

Hearing the shouts, Olog stops and turns. He hesitates for a moment, then his eyes lose focus and he turns back toward his wagon.

Map of the employee area.

In the last tent, the Black Tentacles continue to do damage. Hobie begins firing arrows. Your Manyshot drops the first elf. Your Rapid Shot drops the second elf. There is no reason to fire the remaining shots unless you want to.

Map of the last tent.

[Cayzle] Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Tuesday February 4th, 2020 1:37:30 PM


[Not sure if Melvin needs a sub. If so, here is a post.]

Melvin and Harper agree to travel back with Olog to his tent to keep him occupied until all the other threats are neutralized. She says, "I have some secrets to tell you, Olog. Please, let's have Arvin come along and stand at the door. Just because I sure would hate to be disturbed." She motions to Arvin to come along with her and Olog and Harper.

Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle  d20+33=50 ; d20+26=27 ;
Tuesday February 4th, 2020 1:40:26 PM


CatBliss sneaks into the shadows and follows the other guard moving toward the ruckus, keeping alert.

Stealth: 50
Perception: 27

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Tuesday February 4th, 2020 4:53:05 PM

Invisible Hobie will run toward his friends in the first tent (He will make it to the large tent in this round, what is happening in that tent?)

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells  d20+23=25 ; d20+23=39 ; d20+18=30 ; d20+18=26 ; d20+13=17 ; d20+13=24 ; d3+2=3 ; d3+15=18 ; d3+15=16 ; d3+15=18 ; d3+15=16 ; d3+15=17 ; d6=5 ; d6=4 ; d6=1 ; d10+3=10 ;
Tuesday February 4th, 2020 8:40:51 PM

Kezzem takes choking on the dust that got kicked up in the tent and takes step after the half-orc. He activates SMITE EVIL on the nasty half-orc slaver. "Well, you can either take my daggers, or bacon grease to ya're face."

+1 Frost Returning Dagger : 1d20 + 22 + 3 (Smite Evil) - 2 (TWF) = 25.
Damage: 1d3 + 2 + 13 (Smite Evil) + 1d6 cold = 16 + 5 = 21.

+1 Returning Dagger: 1d20 + 22 + 3 (Smite Evil) - 2 (TWF) = 39.
Damage: 1d3 + 2 + 13 (Smite Evil) = 18

+1 Frost Returning Dagger : 1d20 + 17 + 3 (Smite Evil) - 2 (TWF) = 30.
Damage: 1d3 + 2 + 13 (Smite Evil) + 1d6 cold = 16 + 4 = 20.

+1 Returning Dagger: 1d20 + 17 + 3 (Smite Evil) - 2 (TWF) = 26.
Damage: 1d3 + 2 + 13 (Smite Evil) = 18

+1 Frost Returning Dagger : 1d20 + 12 + 3 (Smite Evil) - 2 (TWF) = 17.
Damage: 1d3 + 2 + 13 (Smite Evil) + 1d6 cold = 16 + 1 = 17.

+1 Returning Dagger: 1d20 + 12 + 3 (Smite Evil) - 2 (TWF) = 24.
Damage: 1d3 + 2 + 13 (Smite Evil) = 17.

Assuming AC 30 hits, Kezzem also Two-Weapon Rends:
Rend: 1d10 + 3 = 10.

"Should have taken the grease."



Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=23 ; d20+19=32 ; d20+10=23 ;
Tuesday February 4th, 2020 11:36:58 PM

Menagerie Encounter

Tali flies to be diagonal with the top of the Wall of Force spell enclosure. Tali when able this coming round, drop another spell inside the enclosure. Tali will cast Stinking Cloud spell to be centered on the inside ground of the Wall of Force spell.

Tali then updates Mister Murphy by using the Message spell casted earlier. While pointing towards Mister Murphy in the first tent, she says, "Mister Murphy, the guards enclosed and dealt with here in the employee area."

Once Tali, realizes she is finished here in the employee's area with respect to the "Glass Menagerie", she rejoins Mister Murphy in the first tent.

Skill Checks
Acrobatics: 23
Fly: 32
Perception: 23

Spells in Effect

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d8+5=12 ;
Wednesday February 5th, 2020 2:35:31 AM


Murphy singles out the 15 children and adults who seem to be coping least well with the sudden auditory onslaught, and casts mass cure light wounds on them, hoping that by channeling the positive energy, their delicate hearing apparatus will be healed, and they will be able to take in a normal level of noise without additional suffering. Each receives 12 hp of healing. That leaves six who may still be feeling edgy. He does take the time to enumerate a census.

"So, our rescue plan involves helping you to change into birds for a short time, so we can fly out of here together, through a hole in the roof of the tent I just made. I'm Murphy, a halfling like you, but, for the moment, magically changed into the form of a bird. You should try it. It's much more fun than being kept prisoners in a traveling menagerie. Any questions?"

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  d6=5 ; d20+20=25 ; d20+20=24 ; d20+20=33 ; d20+20=39 ; d20+19=21 ; d8+12=17 ; d6=5 ; d6=3 ; d4+12=16 ; d6=1 ; d6=6 ;
Wednesday February 5th, 2020 5:49:07 AM

Succotash follows Murphy's lead and spontaneously casts mass cure light wounds, targeting those Murphy wasn't able to get. healing 20 hp, he than takes a quick head count. He answers the druids question by saying, "Unfortunately her amulet of mighty fists doesn't have mercy on it, though it is something I will be adding in the future, but it looks like Kezzem's daggers aren't acting very merciful either". Meanwhile Valerie continues to attack her prey.

Left Talon 25 (Miss)
Right Talon 24 (Miss)
Bite 33 for 17 +5 frost & +3 shock= 25
Left Claw 38 for 16 +1 frost & +6 shock= 23
Right Claw 21 (Miss)

OOC... Hey Kim, Mass cure light wounds allows you to add +1 per level with a max at 25 not 5 so Murphy's spell should have healed 20hp.

DM Kathy  d20+20=38 ; d20+20=39 ; d20+15=16 ; d20+10=20 ; 2d6+16=23 ; d20+23=28 ; d20+43=59 ;
Wednesday February 5th, 2020 3:00:05 PM

In the first tent, Murphy casts Mass Cure Light Wounds, but it doesn't seem to have much immediate effect. You count 22 halflings. You outline your plan. One of the halfling men, looking around at the group, says "I think we're going to need a minute." He starts moving around the cage, trying to calm the other halflings.

Kezzem steps up to smite the half-orc, but only manages to hit him twice. You are able to rend.

Succotash can confirm the headcount of 22. Valerie continues her assault. The half-orc is badly wounded, but not down yet. Now fighting for his life, he lashes out at Valerie again. He only hits once, but it is a critical hit for 23 damage.

Map of the first tent.

In the employee area, Pressi follows Olog back to his wagon. You ask that Arvin be tasked with keeping watch, and Olog agrees. You are moving at normal speed, not combat speed, so you only just reach the wagon by the end of the round.

Bliss hides in the shadows. At the moment, there is nobody to follow. Olog is going with Pressi toward the wagon; the three guards are contained within the Wall of Force. You cannot see the fourth guard from here; he is in the first tent.

Tali fills the Wall of Force enclosure with a Stinking Cloud. The three guards are no longer visible.

That is until one of them jumps clean over the wall! He takes a step toward Olog. "Hey, boss!" he yells. "We got a situation here! Snap out of it!"

But Olog, still under the Suggestion spell, merely waves a hand. "I'm doing something important right now," he says. "You boys handle it, whatever it is."

Map of the employee area.

In the last tent, Hobie moves toward the central tent. You lift the canvas covering and can look into the larger tent. You can see a knot of confused visitors milling around in the center. The animal cages are all still there, and the animals seem to be all right, although some of them are agitated.

You start to leave the last tent, but pause as your conscience begins to bother you. [This is your DM hitting the Pause button to point out a few things from maybe a different perspective. The dark elves are unarmed. They claimed to have magic abilities, but you haven't seen any yet. What you have seen indicates that they are performers playing a role. The extent of their involvement with the capture of the halflings is unknown. They took no hostile actions toward you--on the contrary, when the commotion started, they urged you to stay where you would be safe. From a metagame perspective, you were able to take each of them down with a single shot, suggesting that they don't have a lot of hit points. This tent wasn't part of the initial combat map. And sure, maybe it's because your DM is a senile old woman who forgot, but maybe it's because you weren't in combat. Right now, the dark elves are unconscious in a field of tentacles. If you don't dismiss your spell, they will die.]

Bliss | CatBliss HP154/154 AC33 | Mookie HP76/76 AC39 | Cayzle  d20+11=21 ;
Wednesday February 5th, 2020 3:18:07 PM


Bliss activates his Ritual Shield of Faith, a mental action.

Then CatBliss walks up to the guard who called to Olog, right into his square like any cat would. That provokes an AoO, but I'm hoping the guard will not take it. He says "Meow" most adorably.

Bluff 21. Maybe there is a bonus because after all CatBliss IS adorable.

[Cayzle] Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Wednesday February 5th, 2020 3:20:21 PM


In case Melvin still needs a sub ...

Pressi follows Olog into the tent and asks him where he keeps his drinks. "I want to make a toast to the rishes that you and I will soon share," she says.

Harper settles down casually and starts purring loudly.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  d20+20=32 ; d20+20=36 ; d20+20=30 ; d20+19=20 ; d20+19=27 ; 2d6+12=15 ; 2d6+12=16 ; d6=1 ; d6=5 ; d6=4 ; d20=6 ; d6=4 ; d8+12=14 ; d6=6 ; d6=6 ; d4=3 ; d4+12=13 ; d6=5 ; d6=6 ;
Wednesday February 5th, 2020 6:06:42 PM

Succotash waits for the verdict from the caged halflings while Valerie tries to finish of the guard.

left talon 32 for 15 +1 frost +5 shock= 21
right talon 36 for 16 +4 frost & +4 shock= 24
bite 30 for 14 for +6 frost & +6 shock= 26
left claw miss
right claw 27 for 13 +5 frost & +6 shock= 24

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=48 ;
Wednesday February 5th, 2020 7:30:45 PM

Murphy flies to the side of the cage closest to Succotash, his beak poking through the bars away from the halflings. [b]"DON'T let the saur kill him. We want NO deaths here!"[b] Murphy cries out in the Common tongue.

He realizes that his emphatic voice may hurt tender ears. But death can be rather permanent, too. "Kezzem, what can you do to disable, but not kill?" he asks in Halfling.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=23 ; d20+19=31 ; d20+10=27 ;
Wednesday February 5th, 2020 11:03:16 PM

Menagerie Encounter

Watching one of the Olog's men jump out of the Glass Menagerie, Tali stays in the employee area. From her vantage point, tali cast another Wall of Force to be a flat cover to the first spell, if this is possible, allowing only the smallest of gaps to allow them participants to breath.

Tali then updates Mister Murphy by using the Message spell cast earlier. While pointing towards Mister Murphy in the first tent, she says, "Mister Murphy, I'm going to stay here in the employee area. There is still a possibility of violence. You do what you need to and I'll try and catch up with you later."

Skill Checks
Acrobatics: 23
Fly: 31
Perception: 27

Spells in Effect

2x Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

1x Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

1x Detect Magic - 15 / 15 minutes
1x Message - between Tali & Mister Murphy | 150 / 150 minutes
1x Overland Flight | 540 of 900 minutes
1x Mage Armor | 540 of 900 minutes

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Thursday February 6th, 2020 3:07:44 AM

Hobie will dispel the black tentacles and moves through to the first tent.

(Thanks, I definitely didn't want to kill them I just forgot to dispel the tentacles. I was actually really surprised at how little HP they had. To defend my thinking in that situation, I was thinking about their perform skill that was pointed out, and I never considered that they were just actors, my brain just jumped to assuming they were Bards, and I wanted to take them out before they could get to their friends and make the battle tougher.)
=========================================================================

Boots of Haste rounds used, 1/10
Elemental Bow = Electricity

Rounds of Greater Invisibility used 3/7
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). See the invisibility special ability.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells  d20+25=45 ; d20+25=31 ; d20+25=44 ; d20+25=34 ; d20+20=32 ; d20+20=34 ; d20+15=32 ; d20+15=23 ; d3+15=18 ; d6=2 ; d3+15=16 ; d3+15=18 ; d3+15=16 ; d3+15=18 ; d6=5 ; d3+15=16 ; d3+15=16 ; d6=2 ; d10+3=10 ;
Thursday February 6th, 2020 10:39:17 AM

Kezzem steps to flank with Valerie.

+1 Frost Returning Dagger : 1d20 + 22 + 3 (Smite Evil) + 2 (Flank) - 2 (TWF) = 45. Natural 20.
Crit: 1d20 + 25 = 31. Crit!
Damage: 1d3 + 2 + 13 (Smite Evil) + 1d6 cold = 18 + 2 = 20.
Crit Damage: 1d3 + 2 + 13 (Smite Evil) = 16.

+1 Returning Dagger: 1d20 + 22 + 3 (Smite Evil) + 2 (Flank)- 2 (TWF) = 44. Natural 19.
Crit: 1d20 + 25 = 34. Crit!
Damage: 1d3 + 2 + 13 (Smite Evil) = 18.
Crit Damage: 1d3 + 2 + 13 (Smite Evil) = 16.

+1 Frost Returning Dagger : 1d20 + 17 + 3 (Smite Evil) + 2 (Flank) - 2 (TWF) = 32.
Damage: 1d3 + 2 + 13 (Smite Evil) + 1d6 cold = 18 + 5 = 23.

+1 Returning Dagger: 1d20 + 17 + 3 (Smite Evil) + 2 (Flank)- 2 (TWF) = 34.
Damage: 1d3 + 2 + 13 (Smite Evil) = 16.

+1 Frost Returning Dagger : 1d20 + 12 + 3 (Smite Evil) + 2 (Flank)- 2 (TWF) = 32.
Damage: 1d3 + 2 + 13 (Smite Evil) + 1d6 cold = 16 + 2 = 18.

+1 Returning Dagger: 1d20 + 12 + 3 (Smite Evil) + 2 (Flank)- 2 (TWF) = 23. Miss.

Two-Weapon Rends:
Rend: 1d10 + 3 = 10.

Total Damage: 137 (Youch!)


Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday February 6th, 2020 1:29:03 PM

As Olog goes towards the drinks, Pressi keeps an eye on both him and the guard.

"But before we can make you rich, obviously I need some details about your budget and operations so I can fine tune them. So... lets start with you telling me where and how you got those halflings...."

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday February 6th, 2020 1:29:46 PM

(OOC: Thank you, Bliss for your posts. But the kid is better and going to school, and I am ready to begin posting again.)

DM Kathy 
Thursday February 6th, 2020 2:12:25 PM

In the first tent, the guard falls under the combined onslaught of Kezzem and Valerie.

Succotash and Murphy continue to watch the halflings. They seem to be recovering. Hendit's wife approaches you, children in tow. "Get us out of here," she says. Her voice is quiet but firm. Other halflings also seem to be warming to the idea. "If we have to be birds, we'll be birds," one woman says.

Not everyone is on board, however. There is an older couple still huddled together, looking frightened and confused. The young man who spoke earlier is with them, trying to encourage them, but they don't look ready to leave. The woman with the infant is looking frightened and uncertain--as well she might. Baby birds can't fly.

Map of the first tent.

In the employee area, Pressi goes with Olog to his wagon, which is a wagon and not a tent. Inside the wagon, Olog produces a bottle of whisky and two glasses, which appear clean-ish. From her current position inside the wagon, Pressi cannot see outside to where the guard is. She'll just have to trust Bliss and Tali to deal with him. You ask about the halflings, and get only a sly smile in return. "All in good time," he says. "What do you propose?"

Meanwhile, Tali drops a lid on the Wall of Force. The wall is invisible, even to you, which makes placing the lid a bit of a challenge. Of course, the Stinking Cloud helps considerably. You wind up placing the lid a bit too high, so it falls into place with a bang. It's difficult to tell whether you've left an air hole or not, but you probably have.

As you watch, you see the trapped guards together at one end of their enclosure. One of them seems to have created some kind of wind effect that is blowing the Stinking Cloud away from that end. The men are still trapped, but they are recovering from the effects of the cloud.

Bliss, in cat form, approaches the guard. It's the same one you tried to trip earlier. He doesn't attack you, but he does try to shoo you away. "Stupid cat," he mutters. He rushes past you, clearly heading for the entrance of the first tent. He will reach it next round.

Map of the employee area.

In the last tent, Hobie dismisses his spell. [Ha! I probably should have made them bards, but I didn't think of it.] As you turn to leave, you see some menagerie employees enter from outside. One of them goes immediately to the dark elves. Another says to you, "sir, there has been a disturbance. Please follow me to the exit." You ignore him and go through the large tent. There's an employee here now, too, herding the guests toward the last tent, and ultimately the exit. You push past them and wind up in the first tent. [You are on that map now.]

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+18=28 ; d20+24=32 ; d3=1 ; d6=4 ; d20+24=41 ; d20+24=37 ; d2+20=21 ; d2+20=21 ; d20+26=34 ; d6=5 ; d3=3 ;
Thursday February 6th, 2020 4:16:36 PM


CatBliss was in the guard's square when he rushed away, so that means re-raging Bliss gets an AoO as the guard tries to leave a threatened square, right?

Bliss tries to trip the guard with that AoO. He provokes an AoO himself when he does that, but Bliss is a fearless tiny cat with AC31 and CMD 33. (AC usually 33 but subtract 2 raging).

Bliss's roll to trip the guard is a 28.

Next it is Bliss's turn. He uses a swift action to turn on his Arcane Strike. But did he trip that guy?

(1) IF Bliss does not trip the guard, he charges up to 80 ft to catch up and bites the fellow (provoking an AoO as he enters the fellow's square). His bite (at +2 charging) (roll hits AC32) inflicts 27 nonlethal damage.

(2) IF Bliss does trip the fellow, then the cute kitty has a full round set of attacks against a prone foe! The bite, using the same rolls as above, hits AC34 for 27 nonlethal damage. In addition two claws hit AC41 and AC37 for 21 and 21 lethal damage. THEN, if the guy tries to stand up, that provokes another AoO which hits AC34 for 30 more nonlethal damage.

FINALLY, IF the guy attacks Bliss, then the bloodwitch activates his Plant Domain Bramble Armor ability as a free action (you can use free actions even when it is not your turn). On any successful hit, the enemy takes 1d6+4 damage from thorns.

Current Active Effects
Still Silent See Invisible spell (4th level slot)
Rage (round 3 of 17 used)
+3 Divine Favor Quickened SLA (used 1 of 2, round 4 of 10)
+5 AC Barkskin (lasts hours)
+4 Shield of Faith Ritual Power (used 2 rounds)
Still Silent Ill Omen on Olog (3rd level slot, maybe still has a roll or two left?)
Arcane Strike activated every round unless Bliss needs that swift action for something else.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  2d6+12=17 ; 2d6+12=15 ; d8+12=14 ; d4+12=14 ; d4+12=16 ;
Thursday February 6th, 2020 5:44:17 PM

"Sorry Murph, Valerie doesn't understand the difference between subdue and slay", Succotash says as the guard falls He then calls Valerie over to attack the now wooden cage, so as to bust the bars asunder. "Stand back everyone", he says to the occupants of the cage then Valerie goes into shred mode on the cage bars.

left talon 17 damage
right talon 15 damage
bite 14 damage
left claw 14 damage
right claw 16 damage

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells  d8+1=3 ;
Thursday February 6th, 2020 11:41:38 PM

"And neither does Kezzem, apparently," adds Kezzem. He takes out a wand of cure light wounds and uses one charge on the half-orc if its not to late to stabilize him.

Healing: 3.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=9 ; d20+19=28 ; d20+10=23 ;
Friday February 7th, 2020 10:34:29 AM

Menagerie Encounter

Watching the one of Olog's men that jumped out of the Glass Menagerie, Tali stays in the employee area & tracks him. From her vantage point, Tali will cast Hold Monster if that guard of Olog's moves against his team.

Skill Checks
Fly: 28
Perception: 23

Spells in Effect

1x Hold Monster -
Range medium (100 ft. + 10 ft./level) {250 ft}
Target one humanoid creature
Duration 1 round/level (D); see text {15 rounds}
Saving Throw Will negates; see text; Spell Resistance yes

2x Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

1x Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

1x Detect Magic - 15 / 15 minutes
1x Message - between Tali & Mister Murphy | 150 / 150 minutes
1x Overland Flight | 540 of 900 minutes
1x Mage Armor | 540 of 900 minutes

{OOC: please ignore the first roll was distracted and click the wrong button -- at work}

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Friday February 7th, 2020 1:39:19 PM

Just outside the wagon, Harper watches the pair quietly.

Inside the wagon, Pressi takes a sip of the offered whiskey with the sincerest of gratitude. Inside her mind, she attempts to collect her thoughts, scrambling to come up with a better way to discuss these things.

Finally, she lets out a smile and begins to sprinkle a little stage magic on some nearby papers and cloth.

"Imagine a circus that truly provided an immersive experience. That truly gave the common man himself the feeling that he could fly through the air or connect with the majestic beast. An experience that could compete with the power of blood grass itself."

Thus began a spun tale of acrobats spinning to the top of the tent itself, animals leaping at the flick of a wrist, and entertainers bringing shock and delight to crowds larger than Olog has ever seen. She spun tales of ravens that could recite Shakespeare (its getting him to shut up that's the trick) and fireworks through the skies and and and...

"But before I go further, I need to make sure I am not just wasting your time. See, I can supply the technology, the magic, the artistry. I need you to supply at least some of the talent, and... well, I don't have to tell you that we need a lot of staff - a few towns worth - and they need to be cheap and they need to be... lets call it replaceable.

"Hence my questions from before. How you got the halflings, the elves, the dark baby? Whether we could get so many more? I just need you to give a sign of understanding."

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=57 ;
Friday February 7th, 2020 1:48:53 PM


Murphy gives a raven's sigh at the death of the guard, and Succotash's and Kezzem's explanations. "Yeah." He tells the Hendit's wife, "We will, ma'am." And to the woman who indicated she is fine with the notion of them becoming birds, he says, "Don't be afraid of it. Once your body changes into bird form, flying will seem natural. We..." Murphy's explanation is interrupted as Valerie launches an attack on the now wooden bars. He interposes his fairly small body between the shattering poles and the people inside in an attempt to absorb some of the flying debris.

"Right. So, Succotash, some will need another way out. The elderly, the babes. Can you teleport those who do not become birds?" he asks. All of this is in Halfling "How about to the room we stayed in, you think? Maybe you have a better idea."

He turns to the group. "Everyone who is willing to become a bird to fly out of here to freedom, stand on this side," and he points to the west (assuming top of map is north). "Everyone who wants to try another way out, stand on that side," and he points to the east end.

When the groups are sorted, he casts animal shapes to change them into ravens - up to 15 of them. If more than that are in the 'willing to change' group, then Succotash will have to help with that.

He briefly communicates mentally with Pressi their status.
==========
Perception: 57 (nat 20) - listening, observing

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Friday February 7th, 2020 1:53:05 PM


A note: He changes them all into black ravens, not blue, as Murphy himself is. That way, they should be able to tell whom to follow.

DM Kathy  d20+13=17 ; d20+15=34 ; d20+14=27 ; d20+14=25 ; d20+9=24 ; d20+9=28 ; d20+4=23 ;
Friday February 7th, 2020 4:33:34 PM

In the first tent, Kezzem attempts to Cure Light Wounds on the downed guard, and finds that it is, in fact, too late to help him.

Succotash calls Valerie to the cage and has her start breaking bars. However, we are still in combat rounds and Valerie had to move, so she only gets one attack.

Murphy identifies about a dozen halflings ready to be changed into birds. Of course, all that takes some discussion and shuffling around, and we are still in combat rounds, so you haven't had a chance to change them yet.

In the employee area, Pressi accepts a drink and begins spinning a tale of a big, immersive circus. Olog frowns thoughtfully. We are still in combat rounds, so you basically are just getting started.

Bliss tries and fails to trip the nimble guard. You charge after him and attempt a bite. This time, the guard takes his AoO, but misses. Your bite hits and does damage. The guard swings around to try to attack you. Tali's Hold Monster gives him pause, but he makes his save. He attacks you, but misses.

Map of the employee area.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=53 ;
Saturday February 8th, 2020 3:40:15 PM


"You will be able to hear and understand me, but it will be hard for you to talk. I've had lots of practice," he forewarns the people. "In order, say your name," he says as they line up, starting left to right among the volunteer changers. He focuses hard on remembering their names, and tries to correlate their halfling names with their bird forms once the spell takes place. He also attends to the look, gender, and approximate age of each volunteer. He has had several rounds already to look over the various halflings.

He sees Hobie come in. "Everything all right?" he asks him - if there is time to ask.
======
Perception: 53 - to try to get everyone's name.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=14 ; d20+19=38 ; d20+10=15 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d4+1=4 ; d4+1=3 ;
Sunday February 9th, 2020 11:00:29 AM

Menagerie Encounter | Employee Area

Tali flies to be verticle to the free guard {call it A17}. Now that he attacked, Tali, defending herself will attack back! Tali casts the Magic Missle directly into the free guard. "This guard has been blessed today to receive all five (5) as my special treat!" giggles Tali.

Damage
Missle 1: 4
Missle 2: 4
Missle 3: 3
Missle 4: 4
Missle 5: 3

Total Damage: 18 points of force damage.

Skill Checks
Acrobatics: 14
Fly: 38
Perception: 15

Spells in Effect

Range medium (100 ft. + 10 ft./level) {250 ft}
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
Damage: 1d4+1 (5 Missles at level 12)

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  2d6=5 ; 2d6+12=20 ; d8+12=15 ; d4+12=16 ; d4+12=16 ;
Sunday February 9th, 2020 4:52:30 PM

"I would be happy to teleport the none ravens away, but I prepared Animal Shapes instead of greater teleport, and beast shape III instead of teleport this morning. I can dimensional door them to the center of town where they should be able to find a constables office, but it may take me a bit to get back". Succotash sees Hobie and asks him if he has a couple of scrolls of teleportation he could borrow explaining that he would take them directly home, and pop right back. Meanwhile Valerie continues her assault on the cage's wooden bars.

left talon 17 damage
right talon 20 damage
bite 15 damage
left claw 16 damage
right claw 16 damage

total= 84 damage

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Monday February 10th, 2020 9:40:19 AM

Invisible Hobie speaks up "Absolutely, Sucker. I have two scrolls of Teleport, though one scroll isn't enough to get everyone away. If you used one and I used one, we could probably take everyone directly back to their village, and then I could teleport the two of us back using my free spell slot.

=========================================================================

Boots of Haste rounds used, 1/10
Elemental Bow = Electricity

Rounds of Greater Invisibility used 5/7
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). See the invisibility special ability.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Monday February 10th, 2020 9:45:41 AM

ooc: oh shoot that doesn't work. I forgot Teleport is 5th level not 4th, so I can't actually cast it without a scroll.

"Absolutely Sucker, I have two scrolls, but one isn't enough to take everyone back. Either you could take most of them back to the village and use the second scroll to come back, or two of us could take them away and have no way back until tomorrow"

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+22=33 ; d3+22=23 ; d6=6 ; d20+20=28 ; d20+20=32 ; d2+20=21 ; d2+20=21 ;
Monday February 10th, 2020 11:49:52 AM

Bliss continues his kitty-form assault on the guard.

Bite hits AC33 for 29 nonlethal damage.

He claws and claws ACs 28 and 32 for 21 and 21.

He hisses in anger as he fights to put this guy down.



Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29  d20+20=26 ;
Monday February 10th, 2020 2:09:55 PM


Pressi ponders her choices. Information gathering was proving... difficult, requiring a lot of activity. But she couldn't just put down her drink or ask him to do something else. (Suggestion spell: have a drink with me. If the drink ends, he reverts to normal.)

As she continued her sales pitch, she continued to look around the wagon. She hoped to spot any further clues about his actions (Perception 26).

---------

Rituals of Warding, Spiritual Healing
Armor off - both Pressi and Harper
+4 to armor for Pressi if triggered Mage Armor
Charm - Alvin
Suggestion - Olog

1/7+1
0/5+1
1/5+1
0/5+1
1/4+1
0/2+1
0/1+1

DM Kathy 
Monday February 10th, 2020 2:30:50 PM

In the first tent, Murphy changes the group of about a dozen halflings into birds. They begin trying their wings, hesitantly flying short little hops.

Valerie continues her work on the cage, removing two bars. Succotash discusses options for the remaining halflings.

Hobie confirms that he has scrolls of Teleport available.

In the employee area, Tali launches a spread of Magic Missiles at the active guard. She is now visible. Bliss continues his assault, and the guard drops after the second claw attack. Because his damage was mostly nonlethal, he is unconscious, not dead.

Meanwhile, inside the Walls of Force, one of the guards is boosting the other one up, to try to get over the wall. He has encountered the lid, and is currently feeling along its edges in the hope of finding an opening. It's slow going, because he can't see the walls.

In Olog's wagon, Pressi continues to chat while looking around. About all you can tell at this point is that Olog is a lousy housekeeper.

[For the moment, foes are either dead, unconscious, contained, or distracted, so I didn't update any of the maps.]

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Monday February 10th, 2020 3:01:28 PM


Murphy encourages the halfling crows in their initial attempts. "That's it, right! Spread the wings, feel the air. As you move forward, the wings will lift you through the air."

"Valerie, that's enough, thank you." With four or five bars broken, that should give enough room for halflings to exit. If she stops, he flits up to stand upon the broken base of one of the poles.

"In a moment, we will fly out of this cage, and up through a hole in the tent. I'll be right back." He flies up to the hole, and opens a wider tear to make it easier for the dozen to make it through. When done, he returns to the pole. "Who feels ready?"

[Question: There was another way out of here, right, besides the entrance and passage to the next tent?]

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Monday February 10th, 2020 3:20:30 PM


Having put down the guard, Bliss changes to halfling form and stops raging. He looks up at his fellow caster hero. "Thanks, Miss Tali! Good job. We have to gather everyone else and get ready to take out the leader, Olog, and one more guard."

Bliss heads into the tent to get his friends and gather the posse. He has Mookie help him in that.

When he realizes that the party druid is leading the former slaves to safety, he nods. "Good idea, Mister Murphy! YOu keep on with that while the rest of us finish taking out the boss. We can't leave him too long alone with Miss Pressi."



Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Monday February 10th, 2020 4:27:47 PM

Succotash thanks Hobie’s, as he takes the two scrolls of teleportation. ”I should be able to take the remaining 10 home and be back in a moment”. Speaking to the halflings that haven’t been turned into birds, he says, ”Hold onto each other, and at least one of you hold onto me, and I’ll have you home in literally a few seconds!” he then turns to Valerie and using his speak with animals ability, ha tells her well done, and asks her to follow Bliss. He makes it clear that unless the others engage in combat, she is to refrain from attacking. Than assuming the remaining halflings wish to be teleported home, he uses a scroll to teleport them to the city center of their hometown.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=12 ; d20+19=21 ; d20+10=23 ;
Monday February 10th, 2020 7:52:30 PM

Menagerie Encounter | Tents

Tali listens to Bliss, and then heads towards Miss Pressi while casting Invisibility on herself again. At this point, Tali flies toward the Wagon meeting spot so as to be 15 above it, show she"hell need to rain down "Hell & Brimstone" upon Olog.

Skill Checks
Acrobatics: 12
Fly: 21
Perception: 23

Spells in Effect

[u]Invisibility/u]
Casting Time 1 standard action
Components V, S, M/DF (an eyelash encased in gum arabic)
Range personal or touch
Target you or a creature or object weighing no more than 100 lbs./level {1500 lbs.}
Duration 1 min./level (D) {15 minutes}
Saving Throw Will negates (harmless) or Will negates (harmless, object); Spell Resistance yes (harmless) or yes (harmless, object)

Range medium (100 ft. + 10 ft./level) {250 ft}
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
Damage: 1d4+1 (5 Missles at level 12)

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Monday February 10th, 2020 8:21:52 PM


"Succotash - If you do that, check out their home site to ensure it is safe for them before you return here," Murphy counsels. "If Hendit Littlefoot is there, and he says it is safe, then, fine, return right away. Otherwise - check carefully, all right?"

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Tuesday February 11th, 2020 2:25:44 AM

“Hey Murphy, tell Pressi that I’m coming in, but I won’t look like myself.”

Hobie will walk over and look carefully at one of the guards, before casting Disguise Self to look exactly like the guard.

When out of sight from the guard, he’ll dispel his invisibility (don’t want the guard to see his doppelgänger and freak out)
He will then head into Olog’s tent, without saying a word, and if possible, stand behind Olog, over his shoulder, acting as if he means to be support for Olog. If he can do so without Olog seeing, he winks at Pressi.

(This is more than one round probably but just let me know how far I get”

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Tuesday February 11th, 2020 5:37:02 AM

Succotash, realizing, he mentally confused the number of people he can teleport, with the number he can animal shape, says, ”My bad, I can only take 1/2 of you, my brain must’ve shut down there for a moment!” He ponders a moment and says, ”I can escort you, on foot, to the constables office, getting the authorities involved would probably be wise anyway” he scans the remaining halflings and if he sees any who seem as though they would be to weak to walk, he allows up to two to ride Valerie. If there are more than two who can’t walk, he will summon 1d4 dire crocodiles to carry the rest. The summoning will be a last resort, as he worries he may frighten the children.

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Tuesday February 11th, 2020 2:57:14 PM

Pressi continues to give her sales pitch.

DM Kathy 
Tuesday February 11th, 2020 2:57:28 PM

In the first tent, Murphy encourages the halfling-birds to try their wings. He opens a wider tear in the roof. The tear in the roof, the main entrance, and the entrance to the large tent are the only exits. But, the tent is just canvas walls, and it wouldn't be too difficult to create another exit if you want one.

Succotash gathers the remaining halflings together, believing he can Teleport them all at once. He realizes he is mistaken, however, sparing his DM from having to deliver the bad news. You look over the remaining halflings. There is the woman with the infant, along with her husband and some other children, presumably the baby's siblings. One of the younger ones is still weeping and holding his hands over his ears. There is the older couple, who still seem a bit confused, and the halfling man who was trying to calm them down. You end up putting the older couple on Valerie, and trusting the parents to manage their children, and you set out to find law enforcement, somewhat hampered by the fact that you don't know where it is.

Hobie wants to study a guard. There is one lying dead right here, another one unconscious around the back, and two more around the back enclosed in a Wall of Force. Which one do you choose?

In the employee area, Tali turns herself invisible again, and flies over to Olog's wagon. Inside the wagon, Pressi continues keeping Olog busy. Bliss heads round to the first tent to gather the rest of the crew--or as much of the rest of the crew as he can get--possibly running into Hobie on the way.

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Tuesday February 11th, 2020 2:58:27 PM

Pressi also takes some time, once again, to ask for information about how they got their staff. (I assume that, as halflings come into range, it will become time to get some exposition.)

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Tuesday February 11th, 2020 5:47:30 PM


Bliss continues to gather the party (including Mookie) and urges everybody to converge on the tent where Miss Pressi is delaying the big boss. There is a guard (charmed) at the tent opening, he warns his friends, who will have to be dealt with first. Does anyone have Silence?

If not, Bliss can just sneakup in cat form and then POUNCE on the charmed guard, taking him down before he can give a warning!

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=14 ; d20+19=25 ; d20+10=17 ;
Tuesday February 11th, 2020 11:24:41 PM

Menagerie Encounter | Olog

While hovering over the Olog wagon, Tali waits like a lion stalking its prey. Tali will await signs of aggression from Olog towards Pressi or any living creature where Olog would be acting like a bully. In the meantime, Tali will remove her L1 - Wand of Entangle from her Handy haversack on her shoulder, to prevent Olog from becoming a threat. When he becomes a threat, Tali will cast from her wand, Entangle at Olog.

Skill Checks
Acrobatics: 14
Fly: 25
Perception: 17

Spells in Effect

Entangle
Range long (400 ft. + 40 ft./level) {1000 ft}
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D) {15 minutes}
Saving Throw Reflex partial; see text; Spell Resistance no

Invisibility
Casting Time 1 standard action
Components V, S, M/DF (an eyelash encased in gum arabic)
Range personal or touch
Target you or a creature or object weighing no more than 100 lbs./level {1500 lbs.}
Duration 1 min./level (D) {15 minutes}
Saving Throw Will negates (harmless) or Will negates (harmless, object); Spell Resistance yes (harmless) or yes (harmless, object)

Range medium (100 ft. + 10 ft./level) {250 ft}
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
Damage: 1d4+1 (5 Missles at level 12)

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Wednesday February 12th, 2020 5:36:49 AM

Moving out of the tent, Succotash start leading the Halflings towards the center of town. If I remember correctly, it should be daytime, so I would assume that there are people coming and going. He will try asking any townspeople he comes across for directions to the constables office, and head there as fast as his train of halflings can go. As they are walking, he tears a couple of small squares of fabric off the winter shirt (Presumably wool) he is wearing under his breastplate, which is under his clerical robes, and hands them to the parents asking them if they would want to use them as ear plugs for the child who is still suffering from sensitive ears.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Wednesday February 12th, 2020 11:03:38 AM

Hobie uses Disguise Self to take on the visage of the dead guard, and then moves into the office with Olog.

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Wednesday February 12th, 2020 1:50:20 PM

Pressi watches as her friends enter the room.

DM Kathy 
Wednesday February 12th, 2020 2:33:34 PM

In Olog's wagon, Pressi asks how staff are acquired. Olog shrugs. "I just hire 'em," he says. "Farmers, mostly. Wanna travel and see the world and all." You realize that he is talking about his ordinary staff, the ones who drive the wagons and feed the animals and collect the money and shovel the poop.

Hovering over the wagon, Tali is alert for signs that Olog is doing anything untoward. However, unless you have some kind of x-ray vision, this is going to be difficult. Olog's is a closed wagon--something like the one in this article. You can't see into it from above.

Hobie disguises himself to look like the dead guard and drops his invisibility (right?). He joins Bliss and they approach Olog's wagon. It is a wagon, despite Bliss's repeated insistence on calling it a tent. As you pass by the guards inside the Wall of Force, they pound on the walls and yell for "Muuldran" to let them out!

Olog's wagon is being guarded--however, it is being guarded by Arvin, the ordinary employee who had been collecting money when you arrived. Arvin is not armed, he is not wearing armor, and he is not one of the four "tough customer" guards. "Muuldran!" he calls. "What's going on? Everything okay?"

Meanwhile, Succotash is leading a group of "savage cannibal halflings," some riding a dinosaur, through the streets of town. It is causing quite a sensation. In fact, you may not have to go to the constabulary; they may be coming to you! You are able to get direction to the sheriff's office, and start heading that way. The earplugs for the young child are a flop; he throws them at his mother and is generally being fractious, as young children sometimes are.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Wednesday February 12th, 2020 2:56:43 PM

Hobie disguised as Muuldran replies to Arvin "Everything's fine. Some customers created a ruckus, but we've got it under control. You keep your post here. I just need to inform Olog."

He will just walk past Arvin and into the wagon. In the wagon, "Muuldran" will attempt to just walk up behind Olog without speaking. Acting as if he is just extra muscle supporting his boss.


Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Wednesday February 12th, 2020 5:10:01 PM


"First, fly to the roof of the cage, like this," Murphy says, then demonstrates. If many do so, he follows up with praise and encouragement. "Next, fly up and out through the hole in the tent roof there, then wait on the top for all of us birds to arrive."

He coaches those who are struggling with the notion of flying, giving them pointers. He could just slash a hole in the wall of the tent, or walk out through the front, but he wants the fledglings to learn to catch air. Not try to walk to freedom.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Wednesday February 12th, 2020 5:13:19 PM


Murphy adds, "Kezzem, hide the fellow you helped cut down, or a great uproar will soon ensue," he encourages the paladin, who has been seemingly just standing and staring.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells  d20+12=27 ;
Wednesday February 12th, 2020 5:32:41 PM

"Hey, I heard cut him up and take him out, so that's what I did," says Kezzem. "You guys are sending me some mixed messages."

Kezzem looks for a curtain or something to hide the body.

Note sure what kill that is, but I'm guessing Stealth.
1d20 + 12 = 27.

OOC: Sorry for the crappy posting this week. Been swamped at work lately and next two months or so. I'm going to do my best to keep up and get a post out every evening, but realistically thinking I'm probably going to miss one now and then just from behind exhausted and it slipping my mind (Monday's are especially bad for me).

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Wednesday February 12th, 2020 11:08:33 PM


Bliss, having changed back into a cat, turns on his buffs and pads behind Hobie entering the miniwagon.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Thursday February 13th, 2020 5:30:57 AM

Realizing he and his entourage make quite the spectacle, Succotash almost hopes that law enforcement will meet him half way, as he continues to lead the group towards the sheriff's office.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=17 ; d20+19=21 ; d20+10=24 ; d20+2=9 ;
Thursday February 13th, 2020 1:25:53 PM

Menagerie Encounter | Olog

Tali will descent so see can see into the wagon.

Skill Checks
Acrobatics: 17
Fly: 21
Perception: 24
Sense Motives:9

Spells in Effect

Entangle
Range long (400 ft. + 40 ft./level) {1000 ft}
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D) {15 minutes}
Saving Throw Reflex partial; see text; Spell Resistance no

Invisibility
Casting Time 1 standard action
Components V, S, M/DF (an eyelash encased in gum arabic)
Range personal or touch
Target you or a creature or object weighing no more than 100 lbs./level {1500 lbs.}
Duration 1 min./level (D) {15 minutes}
Saving Throw Will negates (harmless) or Will negates (harmless, object); Spell Resistance yes (harmless) or yes (harmless, object)

Range medium (100 ft. + 10 ft./level) {250 ft}
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
Damage: 1d4+1 (5 Missles at level 12)

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes


Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29  d20+19=23 ;
Thursday February 13th, 2020 1:40:07 PM

“Of course, of course. But I was thinking about the dark elves. And the giant baby, what even is he?”

If Olog answers, Pressi continues.

“And what of those dreadful... savage somethings?”

Diplomacy 23.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+26=44 ; d20+33=38 ;
Thursday February 13th, 2020 3:53:17 PM


Bliss tries to keep alert in cat form as he sneaks in ... perception 44 stealth 38.

DM Kathy 
Thursday February 13th, 2020 4:40:15 PM

In the first tent, Murphy is encouraging the transformed halflings to fly through the hole in the tent. Hesitantly, they follow your lead, flying first to the top of the cage and then out the hole. You exit last, to find a few perched on top of the tent, and the rest on wagons or a nearby tree.

Kezzem looks for something to conceal the guard's body, but doesn't see anything right away. A growing commotion outside suggests you aren't going to have a lot of time to look.

In the employee area, Tali descends to try to see into the wagon. Bliss, in cat form, accompanies Hobie as he tries to get past the employee. Arvin readily steps aside. "And what about them?" He gestures to where the two remaining guards are still trying to free themselves from the Wall of Force. "Guess I'll go get a ladder or something," Arvin says in answer to his own question.

In the wagon, Pressi asks about the dark elves. "Met them in the Culverwood," Olog says. "Entertainers, but they wasn't doing so good. We cooked up this notion, see, to show them as 'mysterious dark elves,' and pay them part of the cut. Kind of like what you're asking' for." You ask about the giant baby. "Got her in Bigtown," Olog says. "She's a giant. Not sure what kind." You ask about the halflings. "Well, I had this harpy, see--" Olog begins. Hobie enters, disguised as Muuldran. "Everything under control?" he asks.

In the town, Succotash almost hopes law enforcement comes to him. You get your wish. A man approaches your group, accompanied by some agitated townsfolk, and another man you recognize as a menagerie employee. The sheriff is an unremarkable-looking man wearing a leather vest with a brass star pinned to it. His gaze drifts over you, the "savage" halflings, and Valerie. "Afternoon," he says mildly. "I'm Polen Vree, town sheriff. Is there something I can help you folks with?"

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells 
Thursday February 13th, 2020 4:58:51 PM

Unable to find anything in the room to conceal the half-orc, Kezzem attempts to hide him behind Valerie.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  d20+22=34 ;
Thursday February 13th, 2020 7:02:58 PM

Seeing the Sheriff Succotash quickly explains the situation:

"Thank you Officer Vree, you saved us some steps, allow me to introduce myself, my name is Succotash Slenderstick, a cleric of the Woldian pantheon, and member of the adventuring group known as Humble's Sword, perhaps you've heard of us? we have gained some amount of fame after slaying a dragon at the battle of the Sargrass Plains. Anyway, these mistreated halflings and I were heading to your office. These fine halflings that the menagerie have been displaying as "savages" are no more savage then you or I. In fact they are the residence of a small town only a few days journey, to which they can attest. They have been kept against their will by brigands, and unable to share their plight with anyone due to a spell of silence, which we Swords have dispelled. We were attacked when we tried to foil the nefarious plans, and were forced to slay one in defense. I know not how many others may be involved, or how many more ruffians are left to be dealt with, as my priority was to free these good people, and get law enforcement involved. Now that you're here, I was hoping I could leave my charges in your care so that my dinosaur and I may return to aid our friends. We will do our best to avoid anymore death, as that is something we abhor and use only as a last resort, and bring the brigands to your office, if we can take them alive.

Diplomacy 34

If Sheriff Vree is OK with this arrangement, he will help the elderly couple off Valerie, and cast dimensional door to return Valerie and himself to the tent with the cages, as he hasn't seen the other areas, and doesn't wish to take unneeded risks. If Sheriff Vree is not OK with this arrangement, he will continue to converse with him, until they can reach a conclusion.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Friday February 14th, 2020 3:29:45 AM


To the ones waiting on the tent, Murphy says quietly, "Good. You can fly. Wait here, I'll get the rest, and we'll fly as a flock." He flies to the ones in the tree. "You flew far. Good. Follow me, and land near where I do. We need to stay together." To the ones on the wagon, he lands, and whispers. "Good. Follow me." He flies back to the tent.

His aim is to have them know they need to stay close to him. Once all are gathered on the tent (rounding up any who may be confused or recalcitrant), he says, "All right. We fly toward the dinosaur, and land off to the left." Blue-raven Murphy leads the way, with frequent backward glances, toward where Succotash et al are now. He lands about 50 feet away from the gathered people, and carefully enumerates the crows who are with him.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Friday February 14th, 2020 5:04:14 AM

Hobie will turn to respond to Olog. "Yeah boss, everythings great, except one thing. There's this halfling out here calls himself 'Hobie.' (If possible without Olog noticing, he will wink at Pressi) He's making a stink, and keeps saying to deliver a message to the boss. He says "Hendit's package has been delivered" He keeps saying the boss will understand."
He maintains the same pace and register in his voice so as not to make Olog suspicious, but at this point he turns his posture toward Pressi and continues.
"What do you say boss, want me to put the guy to sleep?"

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=28 ; d20+19=24 ; d20+10=20 ; d20+2=12 ;
Friday February 14th, 2020 11:01:17 AM

Menagerie Encounter | Olog

Looking into the wagon, Tali tries to determine what Olog is doing now that another Humble stumbled into the scene. Tali decides to spook Olog, by casting a message spell between herself and the Target, [Olog. After casting the spell, Tali whispers to Olog while pointing and in a ghostly crackly voice....Olog! You've been very very Naughty! Those halflings have cursed you....someone dispelled the silence area spell and they have cursed you.....you will be haunted by [b]Rats!....I see them...them are coming for you....to devour you...your soul....run![/b]

Next round, Tali will cast, from a wand stored in her Bill's Pants of Plenty front pocket, Ghost Sounds of Rats! a Large volume of Rat sounds...followed by a casting from another wand in the same pocket, Silent Image, of Rats! Lots and Lots of Rats!.

Skill Checks

Acrobatics: 28 {NAT 20}
Fly: 24
Perception: 20
Sense Motives:12

Spells in Effect

2nd Message Spell | Duration 150 Minutes { 900 round} || 900 rounds left -- between Tali & Olog

1x Magic Missiles - instantaneously
1x Hold Monster - target made save.

Invisibility | Duration 15 Minutes {90 round} || 0 rounds left -- used a action & lost invisibility
Invisibility | Duration 15 Minutes {90 round} || 87 rounds left

Wall of Force | Duration 1 round /level (D) {15 rounds} || 8 rounds left
Wall of Force | Duration 1 round /level (D) {15 rounds} || 10 rounds left

Stinking Cloud | Duration 1 round/level {15 rounds} || 9 rounds left

Detect Magic | Duration 15 Minutes { 90 round} || 80 rounds left
Message | Duration 150 Minutes { 900 round} || 890 rounds left -- left between Tali & Mister Murphy
Overland Flight | Duration 900 Minutes { 5400 round} || 3240 rounds left
Mage Armor | Duration 900 Minutes { 5400 round} || 3240 rounds left

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Friday February 14th, 2020 3:16:35 PM

Pressi takes a moment to signal to Murphy that he should keep a look out.

After a moment of watching this new "guard" carefully, Pressi weighs her options.

"I beg your pardon, this seems important and none of my business. But it does remind me of this time when I thought a package was delivered only to see it destroyed by a sudden storm I hadn't tracked. Speaking of things that might shake things up, how on earth did you manage to get a harpy in the first place and why isn't IT an exhibit?"

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+33=53 ;
Friday February 14th, 2020 4:15:34 PM


Bliss sneaks under Olog's chair.

Stealth 53!

DM Kathy 
Friday February 14th, 2020 4:50:57 PM

Kezzem has a brilliant idea to hide the corpse behind Valerie. Unfortunately, Valerie is no longer in the tent; she is out on the town, meeting the sheriff. You think, however, you may be able to partially conceal the body behind the stirge cage.

Murphy gathers his flock. You see right away that asking everybody to perch atop the tent is probably not going to work. The sloping canvas is impractical for perching, and there isn't room for everybody on the tent pole. You gather on one of the wagons, instead, before flying off to where Succotash is.

Succotash explains the situation to the sheriff. He turns to the menagerie employee, who is looking uncomfortable. "Do you have people there against their will?" he asks.

The man squirms. "Um....maybe. Look, I'm not in charge. Talk to Olog. He's the boss."

"I will," the sheriff replies. To Succotash, he says, "I'm sorry, young man, but I'm going to have to come with you and see all this for myself. Can I ask you folks," he looks at the townsfolk who were with him, "to escort these nice halflings to my office? Deputy Vale is there; she can look after them. Let's go." He heads back toward the menagerie, keeping a close eye on the increasingly uncomfortable employee.

Hobie and Pressi talk in a careful code. They seem to have lost Olog's attention, however, as Tali's spells take effect. Olog suddenly jumps to his feet. "What was that?!" he says. "Who said that? Who's talking?"

Bliss hides under a chair, and everyone in the wagon begins to hear the sound of scurrying feet and little squeaks.

Kezzem (BrianW) - AC 32 HP 174/174; Rumpus AC 29 HP 74/74; Spells 
Friday February 14th, 2020 8:14:57 PM

Kezzem has a great idea to hide the half-orc behind the stirge cage. Then he has the even better idea of hiding the half-orc INSIDE the stirge cage. That way, if in anyone finds the half-orc dead, maybe they will think the stirges got him (you know, with their daggers and velociraptor-sized claws). He will attempt to move the half-orc inside the cage and shut the door behind him.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Sunday February 16th, 2020 11:44:28 AM

“That’s fine Sheriff, it’s probably wise for you to be there anyway, but allow me to save us a few steps!”, Succotash says as he lays a hand on Valerie (after the elderly couple dismount) and his other hand on the sheriff, and casts dimensional door (1000ft range) teleporting the three into the tent where Kezzem and the body are.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Sunday February 16th, 2020 2:15:46 PM

When Olog jumps up and starts shouting, Hobie thinks its time to go to work.

He grabs Prowler, holds it out toward Olog, and casts Glitterdust at him. He's aiming to not get Pressi in the blast, but if its not possible, Hobie trusts her Will is strong enough to avoid the blindness.

DC 16 Will save for Olog or be Blinded for 7 rounds.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132  d20+37=48 ; d20+26=32 ;
Monday February 17th, 2020 1:49:52 AM


"So, Hobie should be showing up in a different guise," Murphy tells Pressi, mind to mind. "Succotash and the Sheriff just left the field, back to the tent, I think. I'm with a flock of ravens - halflings all, and with another nine or ten unchanged. Townsfolk are taking those in halfling form to meet with Deputy Vale, a woman I think." He pauses. "More later. Need to attend to my flock, or conspiracy. Are various people's actions causing chaos as usual?"

He messages Tali, "We flew out to the field, near the halflings who are in their normal form. How goes it?"

To the flock, he says, as the other halflings begin to accompany the townsfolk, "I think we are going to be fine. Let us fly ahead, land on a building, and wait for your neighbors to draw close. Stay together with me, for safety." As he spoke, he made certain that his back was to the unchanged halflings and townsfolk, again about 50 feet away from them. If you are ready, then, let us fly again." He takes what measure of them he can. If he discerns distress, or the like, the raven druid does what he can to provide comfort and encouragement. He takes off, heading in the general direction the townsfolk begin to walk toward, aiming for a building at the edge of town. He glances back to ensure they all follow.
============
Perception: 48
Sense Motive: 32


Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+12=21 ; d20+22=37 ; d6=6 ; d3=3 ; d20+20=27 ; d2+20=21 ; d20+20=23 ; d2+20=21 ;
Monday February 17th, 2020 8:45:37 AM


Bliss, hiding as a cat under Olog's chair, uses Spellcraft to ID the spell Hobie is casting. The DC to do that is 17. Bliss has a +28, so he can't fail that check.

Thus, as soon as Hobie starts to cast Glitterdust, Bliss thinks, "Well, that takes some chutzpah, to cast an area spell in this little tiny wagon!" Bliss immediately focuses HARD on the situation [enters Rage as a free action].

Bliss tries to save vs Glitterdust: a 21, thank goodness!

Well that means it is time to do the job at hand. He bites and claws at Olog.

Bite hits AC37 for 31 nonlethal damage.
Claw hits AC27 for 21 lethal damage.
Claw hits AC23 for 21 lethal damage.

[The above is not modified by any bonuses for attacking with surprise, unseen, vs a potentially blinded foe.]

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101 
Monday February 17th, 2020 1:20:48 PM

{traveling this weekend to the house to see and spend time with our daughter. No proper computer . iPhone will have to do.}

Olog

Tali will await Olog’s exit from the building, especially to see what his friends will do.

DM Kathy  d20+8=21 ; d20+7=10 ; d20+7=26 ; d20+7=21 ; d20+7=26 ; d20+7=15 ;
Monday February 17th, 2020 3:00:29 PM

In town, Murphy updates his companions and then begins leading his flock of transformed halflings. This proves to be pretty straightforward. Your group can fly faster than the people on the ground can walk, so you can fly a short distance, perch and rest, then fly again, always keeping the group in sight. You move from building to tree to building and so on. You aren't acting precisely like natural birds, and a couple of the townsfolk seem to notice, watching you with puzzled frowns. They don't say anything, though, and soon turn back to what they were doing. By the time the halflings reach the sheriff's office, your group is already perched along its ridgepole.

In the employee area, Tali keeps an eye on Arvin as he walks over to the Wall of Force. "I'm gonna go get a ladder," he calls to the trapped guards. "Get a pry bar, too," the one with the rapier calls back. "There's some kinda barrier on top." Arvin nods and walks toward one of the larger wagons, even as the other guard throws up his hands. "What's a pry bar gonna do?" he asks Rapier.

In Olog's wagon, Hobie casts Glitterdust. The interior of the wagon is relatively small; the spell has to cover the entire space or none of it. Bliss makes his save; Pressi needs to save as well.

Olog is not blinded. He draws his flail and picks up his shield. "I don't know what's going on," he says. "But everybody needs to---augh!" Before he quite understands what is happening, Murder Kitty is all up in his business. Bliss's second claw does not hit, but his other attacks inflict a lot of nonlethal damage.

In the first tent, Kezzem decides to hide the body inside the stirge cage. He carries the body in and closes the door. The stirges, of course, are not going to turn up their proboscises at a free meal, and they immediately swoop to attack! Three of them hit, finding gaps in Kezzem's armor, attaching themselves to his neck and wrist. Kezzem takes three points of Constitution damage.

At that moment, Succotash, Valerie, and Sheriff Vree all appear in the tent.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Monday February 17th, 2020 5:28:16 PM


Murphy says, "You are amazing, my new friends. And brave. I will enter with your friends to see Deputy Vale. Hendit's wife - you are in charge here. I will return in a few minutes - and make certain your neighbors are treated fairly."

He flies down and through the open door as people enter. If someone tries to shoo him away, he says in the Common tongue, "I think you're going to want me to be here. We were sent to rescue these kidnapped and enslaved halflings. I am Murphy, and I am more than just a blue raven."

If questioned, he will answer - but thinks that the halflings might best be able to tell their own story.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  5d8=17 ;
Monday February 17th, 2020 6:07:05 PM

Succotash blinks a few times as they arrive in the tent, only to see Kezzem getting his blood sucked by the stirges. "What the! On second thought, never mind!" Succotash says as he sees his friend getting attacked by the stirges. he casts Holy Smite on the stirge cage knowing that Kezzem won't take any damage, but he is pretty certain that the stirges are neutral, so they will only take half damage. half of 17 is 8 holy damage, DC 20 will save for half.

Kezzem (BrianW) - AC 32 HP 174/174 - 15; 1 Con damage; Rumpus AC 29 HP 74/74  d4=2 ;
Monday February 17th, 2020 7:17:09 PM

Once Kezzem is outside the cage (and the door is secure), he will cast Lesser Restoration on himself.

Con Healing: 1d4 = 2.

Cayzle Comments: Sorry my friend, you broke the board by putting too many characters into the post name field. If you want multiple links in your post header, use a URL shortener like bitly to make them shorter first please. Or just put your extra links in your post.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells  d20+23=41 ; d20+23=33 ; d20+23=38 ; d20+18=37 ; d20+18=19 ; d20+13=22 ; 2d6+22=26 ; d6=3 ; 2d6+22=28 ; d6=3 ; 2d6+22=26 ; d6=3 ; 2d6+22=29 ; d6=5 ; 2d6+22=27 ; d6=4 ; 2d6+22=29 ; d6=5 ;
Tuesday February 18th, 2020 2:48:21 AM

Hobie goes to drop Olog. (Preferably Hobie will take a 5 foot step to make sure he's out of Olog's melee range before shooting, but I know we are in tight quarters so if not possible, Hobie will just take Olog's attack of opportunity.)

All arrow damage is nonlethal piercing, and Hobie will stop firing as soon as he sees Olog drop. His preference is not to kill.
For damage below, the format is (Nonlethal Piercing) + (Electric) = Total.

Manyshot - AC 41
26+3 = 29
28+3 = 31

Rapid shot - AC 33
26+3 = 29

Haste - AC 38
29+5 = 34

Iterative 1 - AC 37 (Critical Threat(Nat 19)- Confirm= Nat 1)
27+4 = 31

Iterative 2- AC 22
29+5 = 34


Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+22=24 ; d3=3 ; d6=2 ; d20+20=34 ; d2+20=21 ; d20+20=27 ; d2+20=22 ;
Tuesday February 18th, 2020 11:53:02 AM


If Olog is unconscious, then Bliss changes back into a halfling and calls for everybody to stand down.

If Olog is still up and fighting, CatBliss keeps on until he is defeated ... Bite hits AC24 for 27 nonlethal. Claw 1 hits AC34 for 21 lethal. Claw2 hits AC27 for 22 lethal.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+8=12 ; d20+19=24 ; d20+10=17 ;
Tuesday February 18th, 2020 12:26:16 PM

Menagerie | Olog

Tali will fly up a bit higher into the sky to watch Arvin. As soon as Arvin gets close to the Wall of Force enclosure, Tali will cast with her wand, Entangle onto Arvin! Of course, doing so, makes her visible again...oh well! Tali shrugs, then messages Mister Murphy by pointing to the first tent and explaining what she's done to Arvin & Olog. Then, she points at the wagon, and making more eerily-haunting noises, says to Olog, "I'm coming for your Soouuulll...my rats will devour you!"

Skill Checks
Acrobatics: 12
Fly: 24
Perception: 17

Spells in Effect

Entangle
Range long (400 ft. + 40 ft./level) {1000 ft}
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D) {15 minutes}
Saving Throw Reflex partial; see text; Spell Resistance no

Invisibility
Casting Time 1 standard action
Components V, S, M/DF (an eyelash encased in gum arabic)
Range personal or touch
Target you or a creature or object weighing no more than 100 lbs./level {1500 lbs.}
Duration 1 min./level (D) {15 minutes}
Saving Throw Will negates (harmless) or Will negates (harmless, object); Spell Resistance yes (harmless) or yes (harmless, object)

Range medium (100 ft. + 10 ft./level) {250 ft}
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
Damage: 1d4+1 (5 Missles at level 12)

Wall of Force - close (25 ft. + 5 ft./2 levels {60 feet}) | wall whose area is up to one 10-ft. square/level {150 feet} | Duration 1 round /level (D) {15 rounds} |
Saving Throw none; Spell Resistance no

Stinking Cloud:
Range medium (100 ft. + 10 ft./level) {250 ft}
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level {15 rounds}
Saving Throw Fortitude negates; see text; Spell Resistance no

{stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.}

Detect Magic - 15 / 15 minutes
Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes


Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29  d20+11=28 ;
Tuesday February 18th, 2020 2:45:20 PM

Apologies, computer not working well, tapping on phone.

Pressi resists the glitter dust, knocking the bottle to the ground. The best she can do is watch Harper hop in to flank Bliss (someone roll for her if needed, thanks).

Pressi prepares a slow curse if Olog tries to run or Arvin comes in.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday February 18th, 2020 3:18:19 PM


Murphy likely does not hear Tali, as he is now nowhere near the first tent, but rather a way into the buildings of the town. Earlier he had messaged her that he had flown out to the field, near the escaping halflings.

DM Kathy  d20=7 ; d20=15 ; d20=13 ; d20=11 ; d20=20 ; d20+20=30 ; d20=13 ;
Tuesday February 18th, 2020 3:21:50 PM

At the sheriff's office, Murphy tries to fly in through the door. One of the townsfolk starts trying to shoo you out again, at which point, you explain yourself. The townsfolk stare. The rescued halflings stare. The deputy--a human woman who doesn't look old enough to be out of school--stares. Finally, the deputy speaks. "What--what is all this?" And everyone starts talking at once.

Seeing Kezzem in the cage, Succotash wastes no time in casting a Holy Smite on the area. All but one of the stirges drop to the ground, dead. The remaining stirge, badly injured, flutters to a high corner of the cage.

Kezzem leaves the cage, closes the door, and restores some of his Constitution damage.

The sheriff looks around, seeing the tropical birds flying agitatedly around their cage, the dead stirges, the dead guard, and the wreck that used to be a rolling cage. "Was that one of your ruffians?" he asks, nodding toward the guard's body. He sounds a mite skeptical.

Just then, one of the menagerie employees comes into the tent. "Sorry, folks, you'll need to--" he begins, then looks around. "What? What happened in here? And whose dinosaur is that?"

In the employee area, Tali casts Entangle and becomes visible. The spell is from a wand, so the save DC is pretty low, and Arvin is not entangled. He stumbles out of the area of the spell and looks around, bewildered. He does not look up, however, so he does not spot you. You continue "haunting" Olog, but he has other problems now.

In the wagon, Hobie fires his bow at Olog. There isn't enough room to avoid an AoO, but Olog misses with his flail. After your hasted shot, Olog drops to the floor, unconscious.

Bliss turns back into a halfling and tells Hobie and Pressi to stand down.

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Tuesday February 18th, 2020 4:24:46 PM


Since all the halflings already were at least somewhat acquainted with the talking raven, Murphy finds himself amused at their reaction.

"Deputy Vale, are you?" Murphy speaks loudly over the hubbub from atop a cabinet. "This traveling circus, though educational in some ways and amusing, is also responsible for kidnapping nearly a whole village of innocent halflings from many towns away from here. They came at night, killed their dogs lest they give warning, subdued these people, and a dozen more than these you see, and placed them into a cage with a permanent silence spell. They represented them as vicious cannibals - which they are not. The husband of one of the women - his wife is nearby - he sent us to find and rescue them from their evil captivity and bondage.

"I am Murphy, of Humble's Ford, with the adventuring group Humble's Sword.

"I could tell you more, but, please, let them tell you their own story," and he extends a wing toward the halflings.

He mentally reports the situation to Pressi, if she has the ability to get the message in the midst of her current circumstances.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Tuesday February 18th, 2020 5:08:27 PM

Bliss ties up Olog with anything he can find. Maybe there's a bed with a blanket he can cut into strips or something.

Then he drags the man out of the wagon and tries to gather all his friends together.

Maybe Mookie tells Bliss telepathically that he saw Murphy and the freed halflings headed into town? Maybe he saws the sherriff? If so, Bliss brings the ringleader to the guy with the star on his vest.

Speaking of badges, he makes sure his WLA pin is prominent.

"Come on, we gotta get this guy to the local lawman."

If Bliss sees any other defeated foes lying on the ground, he tries to make sure they do not die, if possible.

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Tuesday February 18th, 2020 5:11:50 PM

Hobie pulls out his manacles and Superior Lock (y’all made fun of me for buying those about 3 years ago, and finally I get to use them!) and binds Ologs hands behind his back.

He turns to Pressi “Well that sure moved quickly. Want me to bring him back to consciousness with my wand so we can interrogate him?”

Hobie (Nick T) HP 126/126 AC 31 Touch 17 Flat 27 CMD 32 Hero Points 8 Prepared Spells 
Tuesday February 18th, 2020 5:14:00 PM

If we are moving out of initiative rounds, Hobie will also detect magic on Olog and remove any magical items from his person before waking him.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Tuesday February 18th, 2020 5:19:41 PM


Overlapping posts!

If Bliss has heard from Mookie that the Sherriff is on the scene, he talls Hobie and Pressi and suggests that we should bring him in.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells  d20+22=41 ;
Tuesday February 18th, 2020 6:11:35 PM

Succotash sighs as he sees the situation: ”Sheriff, allow me to introduce my friend and fellow sword, Kezzem, Paladin of Gargul. Yes that is the body of the ruffian that attacked us, but by the gods, I have no idea as to why Kezzem was putting it in the stirge’s cage. The rest of the ruffians, and Swords, I believe are this way” he says as he opens the curtain to the next tent.

Diplomacy 41

Kezzem (BrianW) - AC 32 HP 174/174 - 15; 1 Con damage; Rumpus AC 29 HP 74/74  d20+23=32 ;
Tuesday February 18th, 2020 6:37:09 PM

Kezzem attempts to aid another on the Diplomacy check.

1d20 + 23 = 32.

"You shouldn't assume that just because I was trying to dispose of a dead body in the stirge cage that I am not a paladin. I'd hate to use the c-word, but that is very classist of you."

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+19=22 ; d20+10=25 ;
Wednesday February 19th, 2020 10:23:25 AM

Menagerie | Aftermath

Tali will drop down to hover three (3) feet off the ground, now that she is visible and join her fellow Humble Swords. Tali also makes sure her WLA pin is proudly displayed on her overalls.

Also soon as Tali realizes that this Masquerade is over and Olog is in shackles, she will drop the two (2) spells -- Wall of force & Stinking cloud, but be perceptive to those two (2) guards in case they should start trouble.

Skill Checks

Fly: 22
Perception: 25

Spells in Effect

Message - between Tali & Mister Murphy | 150 / 150 minutes
Overland Flight | 540 of 900 minutes
Mage Armor | 540 of 900 minutes

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Wednesday February 19th, 2020 3:29:39 PM

Pressi stared down at Olog, thinking of all that he had done. She barely heard Bliss speak of the sheriff.

"You know what, Hobie. Why don't you wake him up."

Energy sparked in between Pressi's fingers. A readied Pain Strike.

"I'm thinking it's time that he and I had a more... productive chat."

DM Kathy 
Wednesday February 19th, 2020 3:38:39 PM

In the sheriff's office, Murphy explains the situation. The deputy takes in the gathered crowd, looking uncertain. "Well." She clears her throat. "Well. Mistress Knowles, Master Finbar, Master Teede, thank you for bringing these folks to my attention. You have certainly done your civic duty." She's laying it on a bit thick, but the townsfolk are looking pleased, so maybe she knows what she's doing. "Sheriff Vree and I can take it from here, and I certainly don't want to keep you any longer. If we need more information, we'll know where to find you."

The townsfolk look less pleased--they were clearly hoping to hang around and pick up some juicy gossip, but the deputy is firm, and eventually they leave. "You folks find seats; make yourselves comfortable," she tells the halflings. With a little sigh, she adds, "I'll start taking your statements. And you," she says to Murphy, "please don't fly away. I'll want your statement, too."

In the first tent, Kezzem assures the sheriff that this isn't what it looks like. The sheriff frowns, but you and Succotash are both very persuasive, so he nods. The menagerie employee is less easily mollified. "Hey!" he says. "You can't just go bringing strange dinosaurs in here! We have valuable animals! How'd you get in, anyway? You're going to have to leave."

"The boy's got a point," the sheriff says. Looking at Succotash, he adds, "Why don't you take the dinosaur outside and tie it up somewhere while me and the paladin," he looks at Kezzem "get that body out of the cage before more evidence is destroyed. As for you," he says to the employee, "don't go nowhere. I've got some questions about those halflings."

In the wagon, Bliss begins industriously ripping bedsheets into strips, but stops when he hears the clunk of Hobie's manacles locking into place. Mookie has indeed informed you of the sheriff's arrival, so Bliss, Hobie, and Pressi leave the wagon to head around to the front.

Outside the wagon, you encounter Tali, who drops nearer to ground level and begins dismissing spells. Because the Walls of Force are invisible, the guards don't immediately notice. They do, however, notice Hobie, still disguised as the half-orc guard. "Muuldran!" the archer calls. "What's going on? Where's the boss?" Arvin, over by one of the wagons, has noticed Tali. "Um...." he says. "Um....begging your pardon, Miss, but have I done something to upset you?"

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle 
Wednesday February 19th, 2020 4:16:47 PM


Bliss gives Miss Pressi a hard look. "Now Miss, remember that we are the heroes here, and there's a sherriff right there, so no, that's not how we roll, right?"

Mookie just stares at Bliss. "Kid," he teleps to his master, "I think that's one for the books. Standing up and saying no like that. I wonder if you're growing up after all, Mister Peter Pan."

"Welp, I'm just trying to be like the leader of the Iron Dragons, Captain Hook!" Bliss grins.

"Come on, let's bring the ringleader to the sherriff."

[OOC: I'm gonna keep referring to Olog as the ringleader until someone chuckles.]

Kezzem (BrianW) - AC 32 HP 174/174 - 15; 1 Con damage; Rumpus AC 29 HP 74/74 
Wednesday February 19th, 2020 4:30:01 PM

"Man, I'm getting lots of mixed signals here," says a very confused Kezzem. "Kezzem, don't kill the slavers. Kezzem, kill the half-orc. Kezzem, you shouldn't have killed the half-orc. Kezzem, hide the body of the half-orc. Kezzem, don't hide the body of the half-orc."

Murphy Leafwin Pipewood (KimMc) Druid/Raven - AC 33/T-23/Fl-29 CMD 37 HP 132 
Thursday February 20th, 2020 12:35:21 AM


"Very well, Deputy. I did promise my flock I would return soon. If I may step out for a moment to explain things to them briefly, I promise to return here within a handful of minutes. If someone could get the door for me?"

Should someone open the door for him, he flies up to the waiting ravens. "Deputy Vale is inside with your friends and neighbors. She wants me to testify as to what has happened, as well as the others. Do you want to come with me to see the deputy? She seems smart, and fair-minded.

"I will point my wing at you, one at a time. If you want to come with me, then caw once. If you do not want to come, then caw twice. So, 'yes' is 'Caw!' And 'no' is 'Caw-caw!' Understand?"

If need be, he will explain it again. Then he goes, one by one, until he has a clear answer from all. He begins with the auburn hair wife - who is now a black raven.

Once the results are in, he instructs all to follow him to the ground. Once all are there, he explains another thing to them - something he did not want to explain when they were in a high place. "The spell that helped you to change into a bird will last for many hours. About fifteen. So, if you want, you may remain as a raven. If you want to change back into your normal self, though, you can do so. You won't be able to change back into a raven, though, at least not today, and at least not without help. But, you will be able to talk, and walk, and all that.

"If any of you want to change back into a halfling now, then lift one wing." To any who lift a wing, Murphy helps them with the change. "Everyone stand back a few feet," he warns those around. "Just say to yourself, 'I want to change back into myself, now!' - just say that in your mind. If you believe it, it will happen."

He adds a warning to those who have not changed - "Only ever do what they just did if you are on the ground. It would hurt very badly if you did that while up in the air. But, it's fine on the ground."

When those who change have changed, and those who plan to try out the bird's life a little longer do so, he asks one who has changed to open the door. If none has changed, then he pecks at the door a few times to notify those within. Once the door is open, he enters with his flock and any halflings among them. "I'm back as promised, along with these other victims of Olog & his crew," he says to Deputy Vale.

At the appointed time, he gives his testimony, as he listens to the stories the others tell the bewildered yet astute deputy. "If you need help writing things down, good deputy, I can help."

If she takes him up on the offer, he says, "All right, I'm going to return to my normal halfling self." He makes sure there is adequate space, then does so. He reaches into his haversack, pulls out pen, ink, and paper, asks if he may sit, does so with permission, then begins to take the next person's statement. His handwriting is very neat, his transcriptions accurate.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Thursday February 20th, 2020 5:39:17 AM

Succotash is about to protest, feeling more than a little insulted by the idea that Valerie may be a "strange" dinosaur, after all, to him, she's his close friend, but he decides to overlook the slight and at least partially agree to the Sheriff's request. He tells her to go outside and stand guard, and that she isn't supposed to attack, but alert if anyone tries to enter the tent. "Will that suffice? Valerie is better trained than any guard dog, and will stay right where she is until I relieve her, besides rope isn't going to stop those teeth, and I refuse to chain her like some slave or criminal!"

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Thursday February 20th, 2020 2:10:33 PM

Pressi drops her spell as Bliss speaks up and the sheriff comes in. "I was just going to see if I could throw a scare into him," she told Bliss rather unconvincingly.

Walking outside, she sees Arvin hanging around and sighs. "Arvin, I need you to go to the sheriff and tell them what you've seen here. They will take care of you as long as you are honest. And its the only way to stop all these disruptions."

Turning to the other two guards. "It's over." Harper, leaping out, growls in agreement.

If either of the guards do anything other than stand there or turn themselves in, Pressi hits one of them with a deep slumber (will DC 20) while Harper trips the other.

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+25=43 ; d20+30=32 ;
Thursday February 20th, 2020 2:57:44 PM

Arvin

Using her Charm, Wit , and fluttering eyelashes, (plus her skill set of bluff & diplomacy) , she asks Arvin,” What so ever do you mean, sir?!”

Skill checks:
Bluff:43
Diplomacy:32



DM Kathy  d20+4=16 ; d20+6=11 ;
Thursday February 20th, 2020 4:08:56 PM

In the sheriff's office, Murphy asks to leave. "You have a flock?" the deputy asks, confused. But one of the halflings opens the door for you and you are able to fly out. To preserve what's left of the DM's sanity, I'm going to say that all the transformed halflings are though being birds, and change back into themselves. This leaves you with the teensy problem that there isn't enough room in the small office for everyone. The deputy is talking to each adult halfling and going as fast as she can, but there's only one of her and she's writing everything down. It's going pretty slowly, and in the meantime about a third of the group is out in the cold.

In the first tent, Succotash offers to have Valerie guard. "If you're sure she'll stay outside, that's fine," the sheriff says. He leads the confused Kezzem back to the stirge cage. "What happened here?" he asks, looking at the dead stirges on the ground.

The employee, who had followed him over, lets out a gasp. "Oh, no! Spike! Stripey! Mok-mok! What happened to them? And is that Muuldran?" he turns to look at Succotash and Kezzem. "What did you do?!"

In the employee area, Tali is trying to play it coy. "I mean the tangling grasses and the invisible walls and suchlike. That was you, wasn't it?" Arvin says.

Pressi, with Bliss and Hobie by her side, tells the two remaining guards that it's over. The archer frowns, puzzled. "Muuldran?" he asks, "why are you all sparkly?" The one with the rapier is in no mood to chat. He draws a knife, but before he can throw it, Pressi hits both with a Deep Slumber and they drop to the ground, sound asleep.

Pressi tells Arvin to go talk to the sheriff. He looks at the sleeping guards, the unconscious monk, the sparkly people, and the big cat. "Um....yeah," he says. "Yeah. I'm....just gonna go talk to the sheriff." He heads around to the front, taking several anxious glances behind him.

Olog is secured, but now you have these sleeping guards, plus the monk Bliss knocked out earlier. The sheriff has not made his way back here yet, and to go to him, you'll either need to leave the guards unsecured, or take a moment to deal with them.

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 35/20/31 CMD 27 HP 93/93 Spells 
Thursday February 20th, 2020 6:50:16 PM

"Don't worry Sheriff, she won't go anywhere unless I tell her too", Succotash answers, then adds, "Sheriff your my witness, you saw me cast the spell that harmed the stirges. I did so out of reflex to protect my friend, who was having his blood sucked out of him! I didn't mean to kill them, I even used a fairly weak spell, I was just trying to maim them so they would let go of Kezzem."

Kezzem (BrianW) - AC 32 HP 174/174 - 15; 1 Con damage; Rumpus AC 29 HP 74/74  d20+23=35 ;
Thursday February 20th, 2020 7:56:43 PM

"The half-orc was killed by some halfling," says Kezzem "and placed in the stirge cage. I was trying to help, but the stirges attacked me! My friend her blasted them with some magic to protect me, though I think he overreacted. I'm quite sturdy!"

Diplomacy: 35.

OOC: Despite his old high bluff score, Kezzem never did too well at Bluffing people. He's been much better at misleading people by sort-of telling the truth!

Tali (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP 101/101  d20+25=34 ; d20+30=32 ; d20+19=37 ; d20+10=13 ;
Thursday February 20th, 2020 10:06:01 PM

Menagerie | Aftermath

Tali uses her Level 01 wand - Entangle wand to secure these sleeping guards, plus the monk Bliss knocked out earlier while hovering 3 feet above the ground to secure the guards and the monk.

Tali says, "you run along after the sheriff. I'll stay here with these three. I've got this!" giggles Tali.

Skill Checks
Bluff: 34
Diplomacy: 32
Fly: 37
Perception:13

Spells in Effect

Message - between Tali & Mister Murphy | 149 / 150 minutes
Overland Flight | 539 of 900 minutes
Mage Armor | 539 of 900 minutes

Murphy Leafwin Pipewood (KimMc) Druid halfling - AC 33/T-23/Fl-29 CMD 37 HP 132 
Friday February 21st, 2020 7:55:36 AM


Murphy helps write reports. He gets each person's name, age, family relations, and report of what happened. [And he would love to know some names - especially Hendit's wife and kids.]

He maintains contact with Pressi, and Tali if he can, and asks her (or both hers) what's going on over at the menagerie. Let's them know what he's up to.

Bliss | CatBliss HP182/182 AC31 | Mookie HP76/76 AC39 | Cayzle  d20+25=45 ;
Friday February 21st, 2020 1:55:13 PM


Bliss for sure stays put to make sure that everybody stays calm and safe and in custody.

"The Sherriff will get here in good time," he says, "and then we'll get it all untangled."

Bliss ties up the captives and guards them.

Perception 45

Pressi (Melvin) - AC 25 (21, no armor, only warding ritual), HP 111, CMD 24; Harper AC 30 (31 with same), HP 85, CMD 29 
Friday February 21st, 2020 2:32:13 PM

Pressi hangs back to help secure the various unconscious as well. Before heading around to the sheriff, she makes sure Harper is sitting on at least one of them.

As she walks, she gets updates from Murphy about how the group is secure and she passes along information about what they've been up to as well.

When she finally meets the Sheriff, she introduces herself and gives a quick overview of the situation. If he brings up anything about dead bodies or dinosaurs, she shrugs. "Forget it, chief. It's halfling town."

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