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Welcome home! - DM Carl 
Tuesday May 8th, 2018 10:57:29 AM

Humble's Sword lands with a *whump* in a sea of red grass. A quick look to regain your bearings shows you've landed right back in the Red Hills near the meteor's impact site. Either time moves differently in the demiplane holding the Sargrass, or the bloodweed is growing very fast. The sparce growth that was here when you left has been replaced by a carpet of the stuff. Nearby trees are choked with it, and all other plant life has been crowded out. Tendrils of the stuff are woven around the crystal. At this rate, it wouldn't surprise anyone if the growth had reached Humble's Ford.

To complicate matters, any casters near the meteor feel their powers fail. Spellcraft check, DC 15, Highlight to display spoiler: {There's an anti-magic field 5' around the meteor.}

Thankfully, you have a shard of the heart of the crystal mountains, and a ritual that will hopefully address all this.

Details of the ritual:

The ritual is detailed in the book given to you by the Manfri. The shard must be placed on the meteor. At least one person must before the ritual itself, which will require a perform check. Everyone else can help in any other of the following ways:

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it
CON: A raw Con check to hold a pulsating piece of pure crystal
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
CHA: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual.
WIS: Will power and concentration to battle the grass mentally.

...but at least one person has to make a perform check each round to make the ritual work. The ritual looks like it's going to take a while, so Humble's Sword better get started!

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=8 ; d20=2 ;
Tuesday May 8th, 2018 1:22:05 PM

After looking at the book, Succotash says, “Well, I guess I have two ways to help, I can play my drum, or try to physically keep the grass away from the crystal, I’m leaning towards the physical, and I think with Miss Piggy’s help, we should hopefully be able to keep the grass at bay”.
Succotash rolled a 8+6=14,
Piggy rolled a 2+6=8

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements, Shield Other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d20+4=24 ; d20+5=25 ;
Tuesday May 8th, 2018 1:48:14 PM

"Hey Rumpo, go fight the grass with the pig," says Kezzem. Rumpus attempts to stop the grass from spreading with his hooves.

Rumpus Strength Check: 24 (natural 20).

Kezzem, meanwhile, shakes a stick of incense about like a young halfling shaking a sparkstick on the Dog Day of the Month of the Sun.

Kezzem Dexterity Check: 25 (natural 25).

OOC: Two natural 20s! Kezzem and rumpus are on point for this ritual.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+5=10 ;
Tuesday May 8th, 2018 2:03:51 PM

"We need someone to perform?"

Hobie takes out Lucille (his lute), and attempts to play. The adrenaline from the almost fight has his fingers a little unsteady, and he kind of messes up the tune.
Perform:Lute 10

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80  d20+9=24 ;
Tuesday May 8th, 2018 2:50:05 PM

Please, everyone, read this whole post. Also, see: Ritual Against the Nasty Meteorite

If Hunter still has the crystal, Murphy asks Pressi to take it from the leopard, and keep it safe in her haversack for a few moments. If Murphy has the crystal (things were left a bit hazy concerning this from earlier conflicting postings), he has it in his left pants pocket (Bill's Pants O' Plenty).

Murphy feels the pull of the red. He knows that he has somehow been infected with it, though, thus far, he has managed to resist the lure. He pushes aside the dark thoughts that would make him who he is not.

"Hey, there's an anti-magic shell going out about five feet all around the crystal meteorite," says Murphy [Spellcraft 24]. "Let's see, I've got the ritual book here, and had a chance to read it earlier. If someone wants to take a look at it now, feel free." He holds out the book so that someone else may take it.

"It's a fairly complex ritual, and will take each of us to help out with it. Words and motion and music all can contribute to the effectiveness of the ritual. If at some point we falter, we'll need to rally and try again. The bloodgrass may fight against us. We need to keep the grass away from our crystal shard. One of us needs to hold the crystal over the meteorite over the course of the ritual, although, if one grows weary, another may help, perhaps take over.

"Exactly how long it will take to fully effect the ritual is hard to say. We need to take a few moments to prepare, then go at it, and not stop until evidence of its effectiveness is clear and conclusive.

"I propose that Hobie, Succotash, Pressi and I be prepared to take turns helping to perform the ritual itself. Perhaps two of us at a time, to support one another, and strengthen the ritual. I may need to take a break from performance from time to time to battle the grass. I have been touched by the bloodgrass, and have been battling its effects within me. That battle I will externalize as needed. The plants that surround us will not be passive.

"Succotash, Bliss, and Hobie - you are strongest among us. We will need one or more of you to lend your strength to physically keep the grass from approaching the crystal.

"Does anyone have any incense? Did the Manfri give us some? Wait, I collected some samples from the Sargrass. Let's see if any of those might serve as incense." [It will be up to our DM as to whether any of the samples of plant life that Murphy collected in a few places - both in Rattledam, and in the grassy sea - might serve as incense for our ritual purposes.]

"Someone who is nimble - Kezzem? Pressi? - can wave the incense over the crystal. This will augment the power of the ritual. Take care not to touch the incense to the crystal, though."

"You can see the bloodgrass has knotted itself about the meteorite. We will need to unknot it. Hobie - you have shown yourself clever with the bow, which takes great dexterity, and I know you are smart. Perhaps you can figure out how to use your strong and nimble fingers to work out those knots. Pressi and Bliss, too, might help with that as needed.

"So, there is the chanting of the ritual itself. I have learned it, so can help direct. All of us need to contribute. What if Hobie begins by playing the lute, which you did so beautifully back in Rattledam, and Pressi begins a dance? Kezzem, can you hold the crystal over the meteorite? Succotash, keep the grass away as you can. I might have you kick in with percussion as we go along. Bliss, you want to try to unknot the bloodgrass?

"Maybe Hunter can try to keep the grass away from us, too, Pressi. And Miss Piggy - Do you suppose she'd like to root away the bloodgrass, Succotash?"

"So, let's take a few minutes to talk this all over, then get at it! Suggestions, ideas, alternatives, volunteers?"

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80  d20+6=10 ;
Tuesday May 8th, 2018 2:55:15 PM


Ah - forgot to refresh before posting. Would have altered the post a fair bit...

Murphy will begin the chant, using Perform: Oratory, trying to fit in with Hobie's opening chords on the lute. All right, rather weak start there, but perhaps a bit of synergy may help (would his trying to fit his words to Hobie's rhythm and music give a +2 aid another?).

We're a little bit 'ready, go, set' here.

Bliss / CatBliss (AC23, CMD29, HP116of116) (Cayzle)  d20+7=21 ;
Tuesday May 8th, 2018 6:40:32 PM


Bliss gets mad and focuses on these weeds! He uses his rage to push the darn bloody plants aside!

Str 24 ... rolls at +7 ... gets a 21!

Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+3=15 ; d20+2=18 ;
Tuesday May 8th, 2018 8:59:45 PM

Pressi doesn't need a spell check to know that something is wrong. It occurs as soon as her old age wears off to her sorta young form and as Bliss begins to lose his young age and presumably loses his cat form.

Murphy's rules make a good first pass but Pressi feels the need to make a couple of corrections:
1) The antimagic field shuts down all magic including belts and headbands, so Murphy needs to track after enchantment stats, as well as the stats of pets and mounts.
2) While most spells and witch abilities, including the rituals, blink out, it's not clear whether Bliss' cat form or Pressi's warding will be considered instantaneous. Pressi's assuming that these things wink out too.
3) The Wis checks are will saves and con checks, not straight checks. It's unclear if they require wis based casting.
4) Rage does work in an antimagic field.

Since the physical checks are all set by a lot of others, including Harper (decent for all three checks), Pressi prefers to start with an Int Check. (Even without her headband, she can pull a 15). Harper takes a stab at a con check (and reaches an 18).

DM Clarification: The WIS part is poorly worded. It's a straight WIS check, not a will save. I see how the wording can be confusing.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 80/80 
Wednesday May 9th, 2018 4:04:28 AM


I know skill checks and saving throws and all kinds of things that wisdom and other attribute modifiers can apply to. But, in Pathfinder, just what is a straight Wisdom check? I'm assuming you roll a d20 and add any modifiers that the wisdom score grants, aiming for some sort of DM-decided score to beat. So if you need a Wisdom check of, say, 12, and your wisdom is 16 (+3), you'll need to roll a 9 or better on the d20 to meet or exceed that target. Anything else going on with that I may be missing out on?

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 9th, 2018 5:27:44 AM

Didn’t think about the effect of the anti-magic field. Without the help from his belt of giant strength, Succotash’s strength is 18 so he would only have added 4 to his roll making it a 12. Succotash grumbles under his breath, “I guess I’m not as strong as I thought I was”.

Welcome home! - DM Carl  2d10=8 ; 1d6=6 ;
Wednesday May 9th, 2018 10:20:56 AM

Humble's Sword has begun the ritual. Though none are particulary skilled at the performing arts, Hobie and Murphy make do.

OOC: Both of you can roll perform checks & they'll both count. Aid another does not apply here.

Everyone else helps as they're able, and it appears to be working. The crystal shudders violently before a large crack bursts open from it. Red light glows from within the crystal, washing over the entire party, animals included. It burns.

Everyone takes 8 negative energy damage. No saves, but any negative energy protections work just fine.

As if that weren't enough, the bloodweed begins to animate. Its stiff leaves slice into anyone on the ground.

Everyone on the ground takes 6 bleed damage, and will continue taking 6 damage each round until healed.

The ritual continues. Remember that at least one perform check must be made, or the ritual does not progress!

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 74/80  d20+6=12 ;
Wednesday May 9th, 2018 11:27:52 AM


Murphy continues with Perform: Oratory, for 12.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 66/80 
Wednesday May 9th, 2018 11:29:15 AM


Fixed hp.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+4=19 ; 5d6=15 ;
Wednesday May 9th, 2018 1:12:11 PM

Rumpus continue to stomp the grass.

Rumpus Strength Check: 19.

Kezzem backs out of the antimagic field. "If anyone needs healing, back up and I'll get you. Otherwise, keep doing what your doing." He'll delay to after everyone else has gone to allow them to opt into the healing.

Channel Positive Energy: 15. That should also take care of the bleed damage.

Lay on Hands 7/day (2 used)
Smite Evil 4/day

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds

Hobie Browncloak (Nick T) HP 74/82 AC 25 CMD 27 Hero Points 2   d20+5=8 ;
Wednesday May 9th, 2018 4:11:14 PM

DM question: Hobie was flying when we were transported back here, I didn't specify in my last post, so I'll leave it up to you, if I was flying when we were transported, would I still be flying now? Or would I be on the ground?

If Hobie was on the ground, he'll fly upwards about 20 feet and continue to pick at his lute.
Perform Lute = 8

Pressi (Melvin) - AC 21, HP 69/83, CMD 20; Harper-AC 21, HP 47/61, CMD 23; Followers  d20+3=14 ; d20+2=17 ;
Wednesday May 9th, 2018 4:50:22 PM

Pressi shook her head at all of this but didn't see a reason to change what she was doing.

Pressi int check: 14

Harper con check: 17

Bliss / CatBliss (AC23, CMD29, HP110of116) (Cayzle)  d20+6=7 ;
Wednesday May 9th, 2018 6:09:04 PM


Bliss's Str is down to 22 in the AM Field. At a +6 check, he shrugs off the damage and rolls a 7! That's no good!

He suggests that a paladin channeling energy would be like a mass cure that stops everybody's bleed damage, right?

Of course, it won't work in the AM Field. We might have to suck down the damage, then step out for healing, then return.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 80/80 
Thursday May 10th, 2018 12:56:00 AM

When Kezzem gives his offer, Murphy steps to where he is outside the radius of the anti-magic of the meteorite, and within the radius of Kezzem's positive energy surge.

Am assuming that one does not need to be immediately adjacent to the sphere in order to continue the performance. Please advise if I am mistaken.

DM Ken: One must, indeed, stay continuously adjacent to the crystal.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=15 ; d20=20 ;
Thursday May 10th, 2018 5:50:08 AM

Lay of Hands 9/9
Smite Evil 2/2

endure elements 0/2
lesser regeneration 1/1
remove paralysis 2/2
heal mount 1/1

Succotash and Miss Piggy step out of the anti magic field just long enough to benefit from Kezzem's channel. Succotash thanks Kezzem, tells Miss Piggy to continue what she was doing, and than pulls out his drum and begins to perform, keeping time for Hobie and Murphy.

Succotash's performance 15+6=21
Piggy's strength check 20+6=26

DM Ken, The Ritual Continues  d6=2 ; d6=3 ; d6=5 ;
Thursday May 10th, 2018 3:02:07 PM


Murphy's oration of chants continues to appease the crystal. When Succotash joins in, the crystal begins to pulsate wildly.

Pressi continues to unbind knots, which is a wise choice, as they continually try to appear to mend the splintering crystal back together. Harper maintains his grip on the now vibrating crystal shard.

Bliss loses his grip on an encroaching patch of grass, but just as it tries to surge forward, Piggy uproots a huge chunk of earth, grass and all, with her tusks. Kezzem steps aside to help heal his friends.

Things are holding together, but the dark energies in the crystal, which were seeping out in small wisps before, are now gushing out in huge bursts. In addition to all present taking 10 negative energy damage, one tendril of dark energy begins to infuse itself with a patch of the red weed. Strange shadows seem to immediately gather around the area. Unless a successful Wisdom check is performed, (Scale of success, 0-10 failure, 11-14 somewhat successful, 15+ complete success), there could be consequences!

DM Note: Performing the ritual requires constant and continues proximity within 5ft of the crystal. This will require some time and action management. Neither Murphy nor Succotash are able to receive healing and keep up the ritual. One will have to back away if he wants healed. Please remove any healing you gained from Kezzem.

Hobie Browncloak (Nick T) HP 52/82 AC 25 CMD 27 Hero Points 2   d20=10 ;
Thursday May 10th, 2018 3:23:26 PM

ooc: Ok, so now that I understand we can't leave the 5ft radius of the circle, I'll retcon the flying bit and I subtracted the bleed from last round and this round as well as this round's negative energy. Geez this thing might kill us.

Hobie will try his best to be wise and use what little wisdom he has. He fails with a 10.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=15 ; d20=18 ; d20+5=6 ; d20+4=8 ;
Thursday May 10th, 2018 3:59:44 PM

Kezzem Wisdom Check: 15. Complete success.
Rumpus Wisdom Check: 18. Complete success.

Kezzem moves back into the antimagic field to assist with the incense.

Kezzem Dexterity Check: 6 (natural 1).

However, he drops the stick and has to pick it up instead.

Rumpus continues to stomp on the mean grass.

Rumpus Strength Check: 8.



Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 61/91, Missy Piggy AC 27 / CMD 23 - HP 77/87  d20=6 ; d20=1 ; d20=5 ; d20=7 ;
Thursday May 10th, 2018 5:13:46 PM

retcon: Succotash decides to take the damage, and keep playing. Miss Piggy get's healed
current: Succotash rolled a 6-1=5 (fail). and Miss Piggy rolled a 1+1=2 (fail) on the wisdom check

Assuming they are able after failing their wis checks, Succotash will continue channeling his inner John Bonham, and Miss Piggy will continue to uproot the grass.

Succotash's performance: 5+6=11
Miss Piggy's str check: 7+6=13

Succotash says,"You know, it sucks when your pig is wiser than you!"


Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 61/91, Missy Piggy AC 27 / CMD 23 - HP 77/87 
Thursday May 10th, 2018 5:17:46 PM

Succotash also says. "It would pretty embarrassing if we all got killed by a rock, we will never hear the end of it!"

Bliss / CatBliss (AC23, CMD29, HP110of116) (Cayzle)  d20=1 ;
Thursday May 10th, 2018 10:47:02 PM

Bliss wisdom: nat 1!

"UGH!" shouts Bliss. "WhAT is hAPPenniNg?!?"

Pressi (Melvin) - AC 21, HP 63/83, CMD 20; Harper-AC 21, HP 41/61, CMD 23; Followers  d20=13 ; d20+1=21 ; d20+3=9 ; d20+2=4 ;
Thursday May 10th, 2018 11:07:05 PM

Pressi Wis Roll: 13 (partial success)
Harper Wis Roll: 21 (Nat 20)

"Yeah, what is it with all these animals having higher wisdom than us. Is it because true wisdom is just laying around most of the day and eating whatever you want? Because I've always expected as such.

"And lets be clear that it's not the rock that kills us. It's the lawn."

Pressi and Harper continue on

Pressi int check 9
Harper con check 4

"Oh, that can't be good."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 58/80  d20+6=20 ;
Thursday May 10th, 2018 11:24:34 PM

Despite the pain - perhaps the pain drives the druid to focus - Murphy's oratory, bolstered by the performances of his friends, rises more to the occasion. After he has spoken his bit, he wild shapes into an air elemental, so as to halt the bleeding condition for the moment. He then continues to orate through the ritual.
Perform: 20

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 48/80  d20+4=16 ;
Thursday May 10th, 2018 11:30:01 PM

Wisdom roll: 16 - complete success.
Noting the dark energy twining itself to the bloodgrass. Any insight Murphy picks up, he communicates to the others...

Hobie Browncloak (Nick T) HP 52/82 AC 25 CMD 27 Hero Points 2   d20+3=16 ;
Friday May 11th, 2018 12:24:20 AM

I’m super confused. Are we doing the wisdom check in place of the STR/DEX/Perform etc checks? Or in addition to it? I thought it was our action but others are posting two different checks.
I’ll add a DEX check for Hobie just in case. DEX= 16

Welcome home! - DM Carl  3d6=5 ; d6=1 ; d20+7=8 ; d20+7=21 ; d20+7=14 ; d20+7=24 ; d20+13=18 ; d8+7=14 ; d8+7=11 ; d20+13=33 ; d20+13=21 ; d8+7=12 ; d20+7=16 ;
Friday May 11th, 2018 11:14:38 AM

Humble's Sword continues the ritual, though they seem shaken. Perhaps they're worried about the dark energy and strange shadows. Perhaps they should be. At any rate, the negative energy from the crystal continues to seep out, inflicting another 5 points of damage to everyone. The grass continues to slice, inflicting an additional 1 bleed damage to everyone.

Murphy and Succotash the ritual forward while the rest of our heroes assist in whatever way they can. There is a shudder, and the crystal splits down the middle. The energy does not pour from it so much as shoot straight downward.

Hobie, Bliss, Succotash, and Miss Piggy all see evil-looking, spiked vines shoot from the ground at their feet (they can reach 30' into the air, so flight is not an automatic defense vs. them).

The vines erupt skyward towards Hobie, but their aim is not on point today (nat 1).

Bliss discovers his armor is useless as the vines slam into him. Hit touch AC 21 - Bliss takes 14 damage. The vines try to grab him, but Bliss is too slippery.

Succotash's armor isn't any more useful. Hit touch AC 14 - Succotash takes 11 damage. The shadowy tendrils quickly erupt further from the ground and nearly completely entwine the paladin. Nat 20 grab check - Succotash is grappled.

Miss Piggy squeals as the vines lash out. Hit touch AC 18 - Miss Piggy takes 12 damage. The pig is too quick to grapple, fortunately.

Pressi knows something's up with these vines, but that doesn't stop them from lashing out. Still, she's able to side step the odd things. Hit touch AC 16 - miss.

Everyone else just sees wispy black shadows flailing around their friends. Murphy communicates their insubstantial nature to his friends, giving them another chance to recognize them for what they are. Everyone who failed their wisdom rolls gets another chance, (Scale of success, 0-10 failure, 11-14 somewhat successful, 15+ complete success). Anyone who partially succeeded last time cannot fall back to total failure; they stay partial successes.


Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 42/80  d20+6=19 ;
Friday May 11th, 2018 2:48:31 PM


The druid winces at the harm that is coming to his friends. And himself. "For the sake of our people, let us keep on."

And he keeps on. Perform, oration: 19.

[Am wanted to write down his words, but am pretty swamped. Will do so when I can catch the time.]

Hobie Browncloak (Nick T) HP 46/82 AC 25 CMD 27 Hero Points 2   d20+5=15 ;
Friday May 11th, 2018 4:12:20 PM

As the blood pours from his veins and the negative energy saps his strength, Hobie grips his lute and tries his best to play on.

Perform (Lute) 15

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+5=15 ; d20+4=11 ;
Friday May 11th, 2018 4:26:34 PM

"Eh, it's only the new guy," says Kezzem. He continues to shake the incense stick.

Kezzem Dexterity Check: 15.

Rumpus continues to stomp on the grass as well.

Rumpus Strength Check: 11.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 38/91, Miss Piggy AC 27 / CMD 23 - HP 59/87  d20=19 ; d20=12 ; d20=14 ; d20=8 ; d20=17 ; d6=3 ; d6=3 ; d6=4 ; d6=2 ; d6=5 ;
Friday May 11th, 2018 5:18:18 PM

Succotash's wisdom check: 19-1=18 (complete success)
Miss Piggy's wisdom check 12+1=13 (partial success)

Succotash tries to break the grapple 14+10=24, if successful, he will step out of the anti-magic field and perform a lay hands on himself healing 17 hp (will add health after next DM's post incase he is still grappled)

Miss Piggy will continue rutting the sod 8+6=14


Bliss / CatBliss (AC23, CMD29, HP74of116) (Cayzle)  d20=7 ; d20+6=13 ;
Friday May 11th, 2018 6:01:18 PM

From last round (sorry forgot to note): +6 bleed damage, +10 neg energy.

New round: +6 bleed damage, +14 grass damage

New wis check 7 Bliss is still clueless!

Crying out like a wounded thing, Bliss tries to wrest the grasses away from the crystal: Str check 13. Is that good enough to be effective?

Pressi (Melvin) - AC 21, HP 57/83, CMD 20; Harper-AC 21, HP 35/61, CMD 23; Followers  d20=11 ; d20+3=5 ; d20+2=4 ;
Friday May 11th, 2018 10:11:20 PM

Pressi Will Save 11 - stays partial success

Bliss and Harper try using a round of shield as a swift action. Yeah, anti magic field but the coven stuff is just that weird.

Pressi Int Save 5
Harper Con Save 4

Welcome home! - DM Carl  d10=8 ; d20+10=20 ; d20+10=29 ; 2d6+2=9 ; d6=6 ;
Sunday May 13th, 2018 6:20:21 PM

Murphy and Hobie wisely decide that though their friends are important, this ritual is more important. Their spoken word jam continues to affect the crystal.

Kezzem needs to update the HP in his header, unless I've missed some healing. He and Rumpus continue their assistance.

Succotash realizes the vines attacking him are shadow. He is instantly freed, though the shadows twirling around him feel pretty yucky. He steps aside and heals. Miss Piggy continues stomping.

Bliss doesn't understand why his friends aren't more freaked out about these vines! He dodges around, stomping the grass back as he's able.

Pressi sighs and glares at the meteor so hard it explodes into large chunks! At least, that's what it seems like, but the chunks stop mid-air, then fly back together. The pieces swirl around before sticking back together in a shape that's vaguely humanoid. The anti-magic field drops.

Murphy and Hobie both sense that the ritual has been complete, but they're both very sure the book said nothing about this! The crystal gives them no time to consider what could be going on. It moves fluidly, pieces of itself flowing to its destination before it reforms. Its fluid movements make attacks of opportunity impossible. Unfortunately for Succotash, it reforms right in front of the newcomer (random roll) and sends two chunks of itself flying at the paladin. One vears off course, but the follow-up attack hits home. Faster than he can blink, tendrils of crystal punchture Succotash, causing gaping wounds.

Hit AC 29 - Succotash takes 9 damage plus 6 bleed damage.

No map since AoO are impossible & there's just one combatant.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 58/91, Miss Piggy AC 27 / CMD 23 - HP 59/87  d6=4 ; d6=5 ; d6=2 ; d6=5 ; d6=2 ; d20=5 ; d20=20 ; d20=14 ; d20=1 ; d10=5 ; d10=2 ; d6=5 ; d6=3 ; d6=2 ; d6=5 ; d20=18 ; d20=3 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=5 ; d6=3 ;
Monday May 14th, 2018 5:54:58 AM

Succotash says:"Finally something i understand!" as he draws Twinkelsting from it's scabbard. as a swift action, he heals himself with a lay of hands, healing 18 health, and stopping the bleeding. He also Detects Evil on the rock dude, as he slashes out with his Holy Greatsword while using vital strike, rolling a 5+19=24, dealing 5+2+10=17 if evil, add 5+3 for a total of 25

Succotash yells out, "Piggy, attack the rock man", and Miss Piggy moves into attack position, trying to flank with Succotash. Miss Piggy will also attack using vital strike, rolling a natural 20, with a 14+14=28 for a confirmation roll dealing 16+10=26 magical piercing damage

occ: sorry about the extra rolls, my mouse button kept getting stuck

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 58/91, Miss Piggy AC 27 / CMD 23 - HP 59/87 
Monday May 14th, 2018 5:58:35 AM

sorry, Miss Piggy's total crit confirmation would be 30 because of the flanking

DM Update: This thing's immune to crits anyway.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilitie (Kim) AC 23 HP 42/80  d20+9=22 ; d6+5=8 ;
Monday May 14th, 2018 12:13:42 PM


Murphy thinks about spell selection in relationship to this creature. Will electricity harm or help it? [Spellcraft 22 - not sure if that is the right thing to roll]. He decides to give it a small dose, and observe whether it seems harmed or helped, or simply not affected, as he sends a lightning arc - 8 hp damage, DC 18.

Murphy touches base with his inner red to discern the measure of control he has over that.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  5d6=19 ;
Monday May 14th, 2018 2:03:17 PM

With the antimagic field gone, Kezzem channels positive energy (standard action)

Healing: 19 to all. And no more bleed damage.

OOC: That should also take care the damage I missed earlier, restoring Kezzem and Rumpus to full health.

Kezzem will also detect evil (move action) on the crystal creature.

"Stay back, Rumpo," shouts Kezzem. "This thing looks tougher than grass. Go protect Hobbie instead."

Rumpus will position himself next to Hobbie and go total defense.



Bliss / CatBliss (AC21, CMD29, HP93of116) (Cayzle)  d20+16=20 ; d3+15=16 ; d6=3 ;
Monday May 14th, 2018 6:46:33 PM


Bliss instantly sprouts thorns on his hands and charges the figure. He swings and punches.

(No AoO with this domain ability)

Attacking at +2, AC at -2, raging hits AC20 for 19 nonlethal.

"Thanks for the healing, Sir Kezzem!" he shouts. He may be a barbarian, but he has not forgotten his manners!

Pressi (Melvin) - AC 21, HP 57/83, CMD 20; Harper-AC 21, HP 35/61, CMD 23; Followers 
Monday May 14th, 2018 9:51:47 PM

OOC: Sorry, it was a travel day today. Not even sure what resources I used and can’t update header.

Dm question: are effects cast before the warp back home/am field still in effect? Like rituals or the change age casts?

Not sure yet of what she’s dealing with, she casts ill omen on the creature.

DM Edit: Assuming the effects in question lasted more than a few rounds, yes. Let's say 10 minutes have passed since the horn was blown. The shell suppressed magic, but didn't dispel it.

Hobie Browncloak (Nick T) HP 46/82 AC 25 CMD 27 Hero Points 2   d20+15=23 ; d20+15=20 ; d20+15=31 ; d20+10=17 ; d6+15=21 ; d6=6 ; d6=2 ; d6+15=21 ; d6+15=20 ; d6=4 ; d6+15=19 ; d6=4 ; d6+15=16 ; d6=1 ;
Tuesday May 15th, 2018 1:23:23 AM

Hobie grins a wry smile as his friends start attacking this thing. He clicks his heals and reaches for arrows, taking deadly aim at the enemy.

Manyshot
Attack 23
Piercing 22, Fire 6
Piercing 22, Fire 2

Rapid shot
Attack 20
Piercing 21, Fire 4

Haste
Attack 31
Piercing 20, Fire 4

Iterative
Attack 17
Piercing 17, Fire 1

(I forgot to include Point Blank in my damage rolls up top, but added them to the total)

Hobie Browncloak (Nick T) HP 46/82 AC 25 CMD 27 Hero Points 4   d20=16 ;
Tuesday May 15th, 2018 1:53:58 AM

Hobie will also think hard about this thing, perhaps some of his knowledge could be relevant in this fight.

d20 = 16
Depending on which knowledge skill is needed, my result would be:
Arcana- 28
Planes or Nature - 25
Anything else- 24

(Updated my hero points to add the one you just gave us, and one from a while back which I added on my character sheet but didn't update on my header)

Welcome home! - DM Carl  d20+10=24 ; d20+10=29 ; d4=4 ; 2d6+9=18 ; d6=3 ;
Tuesday May 15th, 2018 10:01:26 AM

Succotash and Miss Piggy flank the construct before them. Twinkelsting connects with one of the floating chunks of crystal, but only manages to chip it some. Between its hardness and the fact that it seems to float gently in the air, the big slashing weapon probably isn't ideal (damage resistance). Miss Piggy has a similar result.

(Note: drawing your weapon and detecting evil are both move actions, so you'll have to detect on your next round.)

Murphy checks his mind-space and is relieved to discover any homocidal inclinations are gone. He's his old pleasant self again. He's unsure of the thing's reactions to magic (spellcraft doesn't give much, but a knowledge, arcana would help), so sends some electricity its way. The lightning immediately grounds itself when it hits the crystals, seemingly without result.

Kezzem heals his friends how that the anti-magic barrier is gone. He sends Rumpus to go watch over Hobie.

Bliss goes spikey again and lashes out, but fails to connect (though just barely).

Pressi tries to set the creature up to fail, but can't manage to make her magic stick. The spell is cast without effect.

Hobie takes up his role as the party's cannon and unloads. Three of the five arrows connect with their targets. They're well-aimed hits, but he runs into the same issue that Succotash did. The arrows aren't as effective as they would be against softer targets.

He ponders what this thing is. It's unique, but seems to share a lot of the characteristics of a blood golem, but in a crystal form. It's also floating above the ground.

The damage from Hobie's arrows are enough to draw its attention. It flows towards Hobie, reforming just in time to puncture him with one of its shards. Hobie feels the shard branch out inside him, and blood flows freely from the wound left behind.

Hobie takes 18 piercing damage and 3 bleed damage. Bleed damage will continue each round until healed.

The creature's red hue deepens as it absorbs the blood Hobie left on the attacking shard.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Tuesday May 15th, 2018 1:15:39 PM

Did Kezzem "detect evil" detect evil?

Nope.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+16=36 ; d3=2 ; d20+16=36 ; d20+11=12 ; d20+11=23 ; d3+1=3 ; d3+1=2 ;
Tuesday May 15th, 2018 3:02:48 PM

Kezzem will draw his daggers (Quick Draw) and attack the crystal creature, moving to flank if possible.

OOC: Full attack with Improved Two-Weapon Fighting.

Attack #1: +1 Returning Dagger
Attack: 1d20 + 16 = 36 (natural 20).
Auto-hit. Immune to crits.
Damage: 1d3 + 2 = 4.

Attack #2: +1 Returning Dagger (Off-Hand)
Attack: 1d20 + 16 = 36 (natural 20).
Auto-hit. Immune to crits.
Damage: 1d3 + 1 = 3

Attack #3: +1 Returning Dagger
Attack: 1d20 + 11 = 12 (natural 1).
Auto-miss.

Attack #4: +1 Returning Dagger (Off-Hand)
Attack: 1d20 + 11 = 23 (or 25 if flanking).
Damage: 1d3 + 1 = 2.

Pressi (Melvin) - AC 21, HP 76/83, CMD 20; Harper-AC 21, HP 54/61, CMD 23; Followers 
Tuesday May 15th, 2018 3:15:15 PM

OOC: Updating Header and Footer

----------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 3
L2 - 0+1
L4 - 1


Hobie Browncloak (Nick T) HP 25/82 AC 25 CMD 27 Hero Points 4   d20+15=29 ; d20+15=33 ; d20+15=27 ; d20+10=17 ; d6+16=22 ; d6=2 ; d6+16=17 ; d6=2 ; d6+16=22 ; d6=3 ; d6+16=20 ; d6=5 ; d6+16=18 ; d6=6 ;
Tuesday May 15th, 2018 4:18:54 PM

Hobie is in rough shape, down to 25 HP and bleeding, he knows that this thing could knock him out if it were to land another blow on him.

Nevertheless, Hobie has been in enough skirmishes to know that if you don't want to an enemy to take you down, your only choice is to take it down first.

He takes a five foot step back from the construct, and unleashes another flurry of arrows

Manyshot
Attack 29
Piercing 22, Fire 2
Piercing 17, Fire 2

Rapid shot
Attack 33
Piercing 22, Fire 3

Haste
Attack 27
Piercing 20, Fire 5

Iterative
Attack 17
Piercing 18, Fire 6

Rounds of Haste used 3/10

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d20=16 ; d6=6 ; d6=6 ; d12=10 ; d20=10 ; d6=4 ; d6=5 ;
Tuesday May 15th, 2018 5:29:31 PM

Lay of Hands 5/9
Smite Evil 2/2

Succotash detects evil this round, and finds none. He notices Hobie's plight, so he grips his holy symbol, and channels energy healing 26 health to all who need it, and stop's Hobie's bleeding.

Miss Piggy will make a full round attack on the crystal construct.
16+14=30 (32 if still flanking) dealing 6+6+10=22 damage
10+9=19 (21 if still flanking) dealing 4+5+10=19 damage

Hobie Browncloak (Nick T) HP 51/82 AC 25 CMD 27 Hero Points 4  
Tuesday May 15th, 2018 5:32:49 PM

Succotash you are the bomb dot com

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80  d20+5=24 ; 10d6=36 ;
Tuesday May 15th, 2018 6:28:21 PM


The airy druid is most grateful for the healing provided by Kezzem and Succotash. It's nice to have two paladins in Humble's Sword. He wonders whether the creature is damaged by their release of positive energy.

Murphy thinks that, perhaps, the creature is not necessarily immune to electricity - but is able to absorb a fair amount of any particular damage it takes - as it did with the small arc of lightning, and as it is doing with much of his friends' physical attacks. [Knowledge, arcana: 24 - let me know if that helps his understanding]

With perfect flight (and not subject to AoO), as an air elemental he ascends to a height of 45 feet, and about 20 feet away. He'll hold off on testing his hypothesis concerning electricity for the moment, however. Rather, he casts flame strike, such that the bottom of the 40' tall column ends about 7 to 10 feet off the ground - above the height of his friends, but engulfing most of the spikey elemental. The flames extend 10 feet around the turning-toward-red crystalline creature. The flaming column generates 36 hp of damage - one-half from the flames, and one-half from divine damage. If any of the shadow tendrils are still around, and near to it, they, too, will need a Reflex save vs DC22. If the save is made, the damage is 18.

Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+13=30 ; d6+1=3 ; d6=2 ; 2d6=4 ; d20+8=17 ; d6+4=10 ; d20+8=12 ;
Tuesday May 15th, 2018 9:43:34 PM


"Hold on, I'm remembering something of vast importance from back when we first entered the sargrass," Pressi began. "Does anyone remember if I turned the oven off?"

Pressi is quite grateful at the vast amounts of healing (which topped off herself and Harper, thank you) but she still wasn't sure what to do regarding this creature, and didn't want to make a habit of knowledge lore-ing every creature in the world.

So instead, she got into flanking (reach) position and gave her adamantium ice chain a shot.

(Attack 30, damage 3, ice 2, sneak 4)

Harper decided to attack as well, using her bite.

(Attack 17, damage 10, trip roll 12)

----------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 3
L2 - 0+1
L4 - 1



Hobie Browncloak (Nick T) HP 70/82 AC 25 CMD 27 Hero Points 4  
Wednesday May 16th, 2018 12:10:35 AM

Updating Header, I missed Kezzem's channel

Hobie Browncloak (Nick T) HP 70/82 AC 22 CMD 28 Hero Points 4  
Wednesday May 16th, 2018 12:15:37 AM

Updating header again, my HP is actually 21, +1 from haste. I apparently never changed it from the last time I cast Shield on myself, I'm sorry if there was an attack that should have hit me and didn't.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Wednesday May 16th, 2018 7:29:28 AM

Someone post for Kezzem today please (I will be out-of-town most of the day). If his daggers are ineffective, he'll switch to his adamantine short sword and attack twice with that.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+14=31 ; d3+15=17 ; d6=6 ; d20+9=16 ;
Wednesday May 16th, 2018 1:28:18 PM

Bliss attacks again. His first attack is a fist at AC31 for 23 nonlethal damage.

Then his iterative attack is the other fist at AC16, a miss.

[OOC: Power still out at home, typing this at work, connectivity may be spotty.]

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Wednesday May 16th, 2018 5:33:04 PM


"'Turned the oven off?'! The whole town was an oven!" Murphy reponds to Pressi. "I expect the bread crusts will be extra thick this time."

Welcome home! - DM Carl  d20+10=27 ; d20+10=21 ; 2d6+9=15 ; d6=5 ;
Wednesday May 16th, 2018 9:15:34 PM

Kezzem slices and dices as best he's able, but the creature's hardness makes all his attacks ineffective.

Hobie's rough, but never it be said the little dude wasn't brave. He takes a step back & unloads another barrage. The effect is the same as last time: many tiny chunks fly off the thing, but the damage isn't what it would be against a soft target.

Succotash unleashes some much needed healing. If it affected the creature, there's no outward evidence. Miss Piggy is able to reduce a few of its floating bits to dust.

Murphy ponders what this creature is, and how magic affects it. As near as he can tell, it's some variation of a blood golem, but crystalized instead of amophous. Blood golems are immune to almost all magic, but are wickedly vulnerable to blood magic. (Since you pondered this before casting flame strike, I'll allow some reasonable ret-conning if you wish).

Pressi suffers a bit of every traveller's worst nightmare. She lashes out with her chain, and is pleased to see it pulvarize one of the crystals! Whatever issue her companions are having hurting this thing doesn't seem to be an issue with her chain. Harper's unable to catch any of the floating crystals.

Somehow, Bliss manages to bite down on a crystal and inflict non-lethal damage. One wonders how that works, but it does!

Still recognizing Hobie as the greatest threat, inflicting another 15 piercing damage and 5 bleed damage.

***

Sorry for the late, minimal post. My wife and I woke up in Atlanta this morning and spent all morning talking to doctors and getting tests done at Emory, then got caught in a massive traffic jam on what was already a 3½ hour drive home. I'm spent.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+16=24 ; d4+1=4 ;
Thursday May 17th, 2018 12:18:34 AM

Kezzem stows his daggers (move action) and draws his adamantine short sword (swift action with Quick Draw). He makes a single attack on the crystal creature.

Rumpus tries to get between the creature and Hobbie (total defense action).

Adamantine Short Sword
Attack: 1d20 + 16 = 24.
Damage: 1d4 + 1 = 4.

----

Lay on Hands 7/day (4 used)
Smite Evil 4/day (1 used)

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4   d20+15=30 ; d20+15=30 ; d20+15=35 ; d20+10=24 ; d6+16=17 ; d6=2 ; d6+16=18 ; d6=6 ; d6+16=20 ; d6=1 ; d6+16=20 ; d6=5 ; d6+16=19 ; d6=4 ;
Thursday May 17th, 2018 1:31:03 AM

Hobie takes another 5 foot step back and is grateful when Rumpus fills the gap.

Seeing Pressi's Ice chain find success, and then seeing Kezzem draw his Adamantine short sword, Hobie understands, and reaches for his precious adamantine arrows, letting five of them loose at the beast.

Manyshot
Attack 30
Piercing 17, Fire 2
Piercing 18, Fire 6

Rapid Shot
Attack 30
Piercing 20, Fire 1

Haste
Attack 35
Piercing 20, Fire 5

Iterative
Attack 24
Piercing 19, Fire 4

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80  d20+25=32 ;
Thursday May 17th, 2018 3:12:38 AM


Murphy communicates mentally in a flash with Pressi, "Say - this thing is a crystalized blood golem. Remember Garron's golem library? I glanced at a few of the books. It's vulnerable to blood magic. Go for it. Looks like your chain does the trick, too."

Rather than cast flame strike - he's not certain, this being the crystalline form - but flames may feed it. Instead, he casts the relatively innocuous faerie fire (last round), limning the golem in blue light.

This round - Murphy flies down to Hobie. Timing it so that he does not interfere with his archery, he touches him with bear's endurance - granting +4 to con for the next ten minutes (thus +20 hp).

He then flies up and slightly away (fly by attack feat), watching to see what may come next, and calculating how he might best help bring this thing down. It being a golem, he has no inclination to chat with it. Who and what is behind the construct, though? How does all this crystal magic work?
=========
Perception: 32

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=4 ; d20=14 ; d10=10 ; d10=1 ; d20=15 ; d20=1 ; d6=4 ; d6=3 ;
Thursday May 17th, 2018 5:41:56 AM

Lay of hands 5/9
Smite Evil 2/4

Succotash sees how affective Pressi’s adamentine chain works against the crystal golem, he wishes he would have dropped the extra 3000 gp on the adamentine heavy flail he had been eyeing but passed on. As he laments the past, he unloads a full round attack on the golem, and Miss Piggy does likewise.

Succotash
4+19=23 (25 if still flanking) for 10+10=20 damage
14+14=28 (30 if still flanking) for 1+10=11 damage
Miss Piggy
15+14=29 (31 if still flanking) for 4+3+10=17 damage
Natural 1= epic fail



Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+12=15 ; d20+10=30 ; d20+8=19 ; d20+8=10 ; d20+8=11 ; d6+4=8 ; d3+4=7 ; d3+4=7 ;
Thursday May 17th, 2018 2:04:44 PM

"Ok, but I don't think it's just adamantine," she replies. "It might be the use of bludgeoning."

Pressi frowns at the discussion of blood magic. "Well, technically its all blood powered but I don't really have much in the way that's coded blood magic, and certainly few powers that bleed. (Boy, the ritual of blood would have cleaned up here.) If Ill Omen bounced off, then..."

As a test, Pressi casts "Eye of Newt" on the creature, attempting to draw a bit of blood. (Touch Attack 15, +4 from hero point brings to 19 if needed, no spell resistance). With that, she acrobats back 10 feet (Nat 20 to avoid AOOs) and considers her next move.

Harper continues to strike, with attack rolls of 19, 10 and 11. (Damage 8, 7 and 7).

----------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 3
L2 - 0+1
L3 - 1
L4 - 1



Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+14=27 ; d20+9=10 ; d3+15=16 ; d6=3 ;
Thursday May 17th, 2018 7:25:04 PM


[OOC: Bliss is in halfling form, hitting with his thorny fists. Also, um, I think it forgot to attack last round? Hope all is doing ok IRL!]

Bliss punches again, twice! He hits AC27 and AC10! That's one hit for 19 nonlethal!


Welcome home! - DM Carl  4d6=20 ;
Thursday May 17th, 2018 10:38:59 PM

Kezzem strikes out at the creature with his adamantine short sword, but it doesn't seem any more effective than his daggers did.

Hobie also rolls the bones on adamantine being effective, only to find it no more so than his regular arrows. Still, he manages to blow a few chunks off the thing regardless.

Murphy lets Pressi know a possible weakness, then tries landing a faerie fire. It outlines the golem in a violet glow, but the colors drip harmlessly off it and sink into the earth below (the golem is immune to any spell that allows a spell resistance check). He toughens up Hobie a bit, which is good. Dude needs some help. He ponders how this thing works, but the magic behind the bloodweed is new and basically unknown. Maybe there's some power or person behind its creation. Maybe it's a raw manifestation of bloodweed magic.

Succotash and Miss Piggy continue their attack, sending chips of crystal flying until the poor pig trips over her own feet. If pigs could blush...

Pressi's concerns are confirmed when she sees adamantine no more effective than steel. Maybe she's onto something with her bludgeoning idea? She reaches out and snatches a tiny piece of crystal the flies by (Eye of Newt succeeded). She then flits away to avoid being the thing's next target.

Bliss' thorn covered fists knock one of the floating crystals out of orbit. It sails away and thunks into the dirt. The red hue fades and it turns back into an inert lump of crystal.

The golem has taken a beating, but is still very much intact. It flows away from Hobie and spins briefly in the air. Suddenly, every single crystal of the creature shoots straight downards into the earth. The bloodweed immediately reacts, writhing with a life of its own and growing rapidly. It seeks to ensnare anyone it can reach.

Anyone on the ground must make a reflex save vs DC 18 or be entangled. Anyone less than 20' in the air must make the same save or be snared and pulled downwards to ground level.

The ground beneath Kezzem vibrates just a moment before the shards making the creature erupt from beneath him. Kezzem takes 20 damage - reflex DC 16 for half. Remember to apply the -4 to DEX if you're entangled.

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4   d20+8=10 ; d20+12=19 ;
Friday May 18th, 2018 12:01:33 AM

Hobie fails his reflex save and is entangled by the grass.
He pushes and pulls, trying to best escape from the entanglement
CMB 19 to escape grapple

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=10 ; d20=18 ; d20=3 ; d20=15 ; d20=7 ; d10=5 ; d10=1 ; d6=3 ; d6=2 ;
Friday May 18th, 2018 5:36:09 AM

Succotash ‘s reflex save is a 10+9=19 (success)
Miss Piggy’s reflex save is a 18+7-4(prone from tripping)=21 (success)

Miss Piggy looks around to see if anyone saw her trip, after all she’s the proud mount of a Paladin, comfortable that no one saw her (or so she thinks) she stands up and attacks the golem again. Succotash is suprised at his successful evasion, (his track record has been dismal) in his excitement, he unloads another full round attack.
Succotash
3+19=22, 5+10=15 damage
15+14=29, 1+10=11 damage
Miss Piggy
7+14=21, 3+2+10=15 damage


Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Friday May 18th, 2018 7:36:40 AM

Succotash says to Kezzem, “I can tell you like to keep Rumpus out of the fray as much as possible, but her bite and hoof attacks would really come in handy against this thing, you know bludgeoning damage and all”.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+13=30 ; d20+8=24 ; d20+13=33 ; d20+11=13 ; d20+11=25 ; d3+4=6 ; d3+4=5 ;
Friday May 18th, 2018 1:22:11 PM

Kezzem dodges both the bloodweed and most of the crystal shards as the creature erupts from beneath him. Seeing his weapons having little to no effect on the creature, he withdraws from the front lines (withdraw action).

"Get him, Rumpo! Maybe your hooves can hurt this thing more than I can!"

Rumpus rears back and smacks at the creature with its front hooves.

----

Sv Ref vs. DC 18.
Kezzem: 1d20 + 13 = 30. Success.
Rumpus: 1d20 + 8 = 24. Success.

Sv Ref vs. DC 16.
Kezzem: 1d20 + 13 = 33 (Natural 20). Auto-success.

Attack #1: Hooves
Rumpus: 1d20 + 11 = 13.
Damage: 1d3 + 4 = 6.

Attack #2: Hooves.
Rumpus: 1d20 + 11 = 25.
Damage: 1d3+ 4 = 5.

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4   d20+11=31 ; d20+11=21 ; d20+11=14 ; d20+6=22 ; d6+16=18 ; d6=3 ; d6+16=22 ; d6=3 ; d6+16=22 ; d6=1 ; d6+16=18 ; d6=4 ; d6+16=21 ; d6=2 ;
Friday May 18th, 2018 1:49:08 PM

Hobie receives a vision (email) from his god (GM) and realizes that entangled is not grappled.

Instead of trying to escape a nonexistent grapple, he keeps working on firing at the horrible golem creature

Manyshot
Attack 31
Piercing 18, Fire 3
Piercing 22, Fire 3

Rapid Shot
Attack 21
Piercing 22, Fire 1

Haste
Attack 14
Piercing 18, Fire 4

Iterative
Attack 22
Piercing 21, Fire 2

Rounds of haste used 5/10

ooc: I know Hobie feels like the attack isn't doing full damage, but like how much does he feel like it isn't going through? I rolled a 28 on my knowledge arcana, does Hobie feel like he's dealing with more than DR 10 on this thing? Cuz he'd be rethinking his actions if so. You said he knows it shares characteristics with a blood golem, does that mean I can look up a blood golem on the bestiary and Hobie knows that information?

Also, I think someone said this thing was immune to magic effects or something like that, am I wasting my time rolling all these d6s for fire?

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers  d20+14=32 ; d20+10=30 ;
Friday May 18th, 2018 3:42:19 PM

OOC to Hobie (Nick): Blood Golems have DR 5/bludgeoning, and are immune to spells/SLAs with spell resistance unless they specifically touch the blood, in addition to the usual construct immunities. We've already sussed out that this seems to be similar. That means

1) things like arrows and swords are partially ineffectual, but I don't know how much. (Pressi can do her knowledge thing if its that much of a concern.)
2) It's an issue for spells, including elemental damage spells, but not for weapons effects. So Hobie can keep blasting away I think.

----------------

Pressi's leap away from the bloodweed includes a slow motion backflip. Harper's backflip includes what the other PCs swear looks like a moonwalk.

"Ok, lets see if this works," Pressi says. "I don't really have any spells that specifically affect blood - except arguably one."

Pressi runs up to the creature and casts focused bestow curse.

(Pressi can make up her own curse, so she casts bleed effect, 1d2 con damage per round up to -6 con. The DM may modify the curse to a different effect if he feels that is too powerful.)(Will DC save is 19, not counting the -2 to the creature's roll.)

-----------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)
eye newt: -2 against DC rolls, attack rolls

L1 - 3
L2 - 0+1
L3 - 1
L4 - 1


Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80  d20+25=30 ;
Friday May 18th, 2018 6:23:19 PM


[Though I had not specified in my post, I was thinking of Murphy being at about 35-45 above the ground at the end of the last round - we'll compromise at 40.

The airy druid casts freedom of movement, and moves to a place directly above the golem, about 35' above the top of it's head - or whatever it's highest point may be. He remains directly above it, at a constant height above it's top extremity, wherever that may move about - so that at the beginning of the next round, it is directly beneath him.
======
Perception: 30



Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Friday May 18th, 2018 6:24:11 PM


every "it's" in my post above should be "its"


Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+8=10 ; d20+16=20 ;
Friday May 18th, 2018 8:53:01 PM


Reflex save: 10. Bliss is entangled.

He tries to wriggle free! [OOC if it is like the Entangle spell, you can use a Str check or Escape Artist roll to break free].

Escape Artist 20.

If that works (move action), Bliss moves over to Hobie (move action).

Welcome home! - DM Carl  d20+10=16 ; d20+10=26 ;
Saturday May 19th, 2018 10:23:34 AM

Succotash and Miss Piggy both avoid the vines and continue their attacks.

Kezzem is quick enough on his feet to avoid most of what's thrown his way. Rumpus charges in and catches one of the floating crystals with his(her?) hooves. It explodes into tiny shards. Seems bludgeoning damage is indeed effective against the golem.

Hobie worries he's about to be grappled, but the grass isn't THAT tough. He's just entangled. He does his best to continue his attacks. Even if they're not fully effective, they still do a respectable amount of damage to the thing.

OOC: Is it MORE than DR10? Probably not. Are you wasting your d6 fire rolls? Not technically, but they're subject to DR too. You can know all you'd like about blood golems, but don't expect that knowledge to transfer 100% to this thing. It's not a typical blood golem.

Pressi bestows a curse on the golem. Several of the larget floating crystals that make up the thing shutter and crack before blood starts seeping out. The bloodweed shudders and grows rapidly where the blood falls. The bright red hue of the golem fades a bit (curse had full effect: -2 con this round).

Murphy casts a freedom of movement and hovers over the golem, presumably with some cunning plan he'll enact next round.

Bliss is caught, but bursts free and runs towards Hobie.

The golem takes aim at Kezzem, but finds he's already withdrawn. Instead, it whirls around and focuses its attacks on Succotash. Neither attack can penetrate the paladin's armor, though.

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4  
Saturday May 19th, 2018 12:26:41 PM

ooc: Just curious are you saying that the DR affects the fire damage? Or did you mean to say that it has resistance as well? Because the rules for DR specifically say it doesn't negate energy damage dealt along with an attack.

You are correct. My bad. I'll update the golem's damage to include the fire damage you've done.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+11=29 ; d20+11=19 ; d3+4=6 ; d3+4=5 ; 2d8+10=15 ;
Saturday May 19th, 2018 12:55:51 PM

"That's it, boy, keep it up!"

Rumpus continues to attack the golem.

Attack #1: Hooves
Rumpus: 1d20 + 11 = 29.
Damage: 1d3 + 4 = 6.

Attack #2: Hooves
Rumpus: 1d20 + 11 = 19.
Damage: 1d3 + 4 = 5.

Kezzem moves next to Hobbie and casts cure moderate wounds.

Cure Moderate Wounds: 2d8 + 10 = 15.

----

Lay on Hands 7/day (4 used)
Smite Evil 4/day (1 used)

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)


Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+6=10 ; d3+4=5 ;
Saturday May 19th, 2018 3:34:20 PM

It has come to my attention that Rumpus gained a third attack at level 9th since he doesn't qualify for the Multiattack feat.

Attack #3: Hooves.
Rumpus: 1d20 + 6 = 10.
Damage: 1d3 + 4 = 5.

Pretty sure that's a miss though.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=3 ; d20=7 ; d10=1 ; d10=8 ; d20=14 ; d20=6 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ;
Sunday May 20th, 2018 7:37:38 AM

Succotash shouts out, “Well done Guys, I think we have it on the ropes!” Of course, he has no way of knowing whether that’s true or not. “That spell seemed to work well Pressi, and Rumpus’ hooves seemed to confirm our suspicions that bludgeoning is the way to go”. (He again laments his failure to procure a bludgeoning weapon)

After his words of encouragement, Succotash and Miss Piggy unload wilh yet another round of full round attacks

Succotash
3+19=22, 1+10=11 damage
7+14=21, 8+10=18 damage
Miss Piggy
14+14=28, 4+6+10=20 damage
6+9=15, 6+2+10=18 damage


Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Monday May 21st, 2018 12:18:36 AM


Nick / Hobie - Keep in mind that he has Bear's Endurance, +4 to Con, +20 hit points. So, with Kezzem's CMW of 15, and Murphy's spell, Hobie's current total is up to 85/102.
-ADM Kim

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Monday May 21st, 2018 12:20:55 AM


Jeremy C/Succotash - Please add your name (first and last, or first, or first and initial, or last - something to identify you other than your character name) to your header. Standard Woldian header protocol :-)
-ADM Kim

Hobie Browncloak (Nick T) HP 55/82 AC 22 (23 with Haste) CMD 28 Hero Points 4   d20+12=24 ; d20+12=20 ; d20+12=18 ; d20+7=12 ; d6+16=22 ; d6=1 ; d6+16=18 ; d6=6 ; d6+16=21 ; d6=3 ; d6+16=20 ; d6=2 ; d6+16=22 ; d6=1 ;
Monday May 21st, 2018 1:29:45 AM

Temporary Con Bonus ------ HP = 75/102
(I forgot to add the 5 bleed damage the last two rounds, so my hp is 10 less than as Murphy said in his post)

Thanks to Murphy's Constitution boost, and Kezzem's healing, Hobie is feeling even stronger.

He shouts to his group "Thanks for the healing! Can anyone free me from this grass that has entangled me? Its hindering my shots, but I don't want to stop attacking."

He will delay til after his friends in case anyone can help him. (If somebody frees Hobie, then add +4 to each of these attack rolls)

He continues his work at bringing this creature down.
(My attack is 12 instead of 11 this round because I previously forgot about the +1 from Haste.)

Manyshot
Attack = 24
Piercing 22, Fire 1
Piercing 18, Fire 6

Rapid Shot
Attack = 20
Piercing 21, Fire 3

Haste
Attack =18
Piercing 20, Fire 2

Iterative
Attack = 12
Piercing 22, Fire 1

Rounds of haste used 6/10

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 100/100  d20+17=18 ; d20+17=30 ; 2d8+9=12 ; 2d8+9=18 ;
Monday May 21st, 2018 3:44:39 AM


Murphy's air elemental body lies horizontal, arms and legs spread out. He wild shapes into an earth elemental, 16 feet long, 3 tons (6,000 pounds) of solid rock and earth. He accelerates to falling at a rate close to 35 feet per second by the time his now solid body intersects with the body of the crystalline blood golem. If able, he crashes his limbs against the golem. I leave it to a few dice and DM Carl to determine whether he will damage the monster or not. If he slams with feet (nat 1 - quite ineffectual) and fists and forearms (hit AC 30 for 18 hp) on the way down, that's fine. If the descent then continues, Murphy attempts to earthglide as he contacts the somewhat torn up but partially grass-covered earth beneath. If he manages to partially smoosh the golem beneath the 3 tons of weight, then perhaps earth-gliding is not needed.

If a hero point is required to accomplish the above, then let me know.

Murphy Leafwin Pipewood Druid 10a large earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 100/100 
Monday May 21st, 2018 3:45:27 AM


Header for prior post should be the one used in this post.

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers  d20+12=20 ; d6+1=5 ; d6=6 ; 2d6=8 ;
Monday May 21st, 2018 11:33:54 AM

OOC to Hobie: Murphy cast Freedom of Movement before, which should remove the entangled condition for this round.

If not, Pressi can help you for the next round, but Hobie needs to make a strength or escape artist check (move action).

(For the next round, Pressi will cast a guide on Hobie, whether he's free of the entanglement or not. If Hobie posts first, he should take that into account.)

(OOC to DM: Should we continue to make reflex saves. Because the spell RAW is that a reflex needs to be made every round we are in the area.)

-----------------

Pressi's mind boggles that the creature still doesn't see her as a threat, despite her third solid hit in a row. (Friggin constructs, man.) "Hey, pay attention to me when I'm bleeding you. Show some respect."

Pressi sends Harper to stand near Hobie, in case he needs protection, and takes a five step back to strike the construct again. (Attack 20, Damage 5, ice 6, sneak 8).

-----------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)
eye newt: -2 against DC rolls, attack rolls

L1 - 3
L2 - 0+1
L3 - 1
L4 - 1



Hobie Browncloak (Nick T) HP 55/82 AC 22 (23 with Haste) CMD 28 Hero Points 4  
Monday May 21st, 2018 11:44:29 AM

ooc: I think Murphy only cast Freedom of Movement only on himself. I know Hobie can take a standard action to escape it, but I think it makes more sense to keep firing rather than waste a round trying to escape. I was just hoping someone had a spell that could free me or something

Welcome home! - DM Carl  8d6=36 ; d20+6=24 ;
Monday May 21st, 2018 2:23:24 PM

Note: The entangle effect is not ongoing like the spell. Entangled characters remain entangled, but those who are free remain so unless the construct decides to try that again.

Kezzem heals up Hobie while Rumpus rears up and lands a solid blow to the golem.

Succotash and Miss Piggy continue their attacks, but only the pig is able to connect.

Hobie receives enough healing and buffs to allow him to continue focusing on bringing this thing down. Unfortunately, all his shots ding off the crystaline body of the golem.

Murphy, never content to play by the conventional norms, tries something clever. He transforms himself into a large earth elemental and plummets 35' straight down on top of the golem.

OOC: Here's how I'm handling this. Earth elemental Murphy is dead weight as he falls. He can flail, but the damage he'll do is taken from the Falling Objects section of the SRD. I'm treating him like a gargantuan object due to his mass, so that's 8d6 damage. I'm giving the golem a reflex save at DC 15 for half damage, also per the SRD. A falling object takes the same damage it deals per the SRD, but you're trying to earthglide to avoid that. If you were just diving into earth, I'd follow the Falling into Water rules from the SRD. You, however, are falling on a large, hard, pointy golem, so you're taking the same damage the golem does (Newton's third law and all).

Earth elemental Murphy falls quickly. The golem is able to side-step pretty easily (reflex save 24), but it doesn't matter. The golem's battered crystals quiver, then fall to the ground. The red hue drains, leaving them a dull, milky white.

The effect on the bloodweed is immediate. Starting where the crystals fell, the tall red grasses curl back on themselves before the blacken and crumble into dust. The effect radiates outward quickly, and soon the entire valley is back to normal.

All is quiet, except for three of the largest pieces of crystal remaining. Two gently pulse with blue light. The third pulses with an angry red.

Edit: Forgot to say Murphy takes 18 damage from landing on the golem.

Hobie Browncloak (Nick T) HP 55/82 AC 22 CMD 28 Hero Points 4   d20+15=23 ; d20+12=23 ; d20+31=46 ;
Monday May 21st, 2018 2:37:24 PM

Active Effect: Bear's Endurance---- HP = 75/102

Seeing that the creature is destroyed, Hobie takes the time to free himself from his entanglement, and moves over to inspect the three pulsing pieces of crystal.
Perception =23
Knowledge Arcana =23

He will detect magic on the crystals, and if he can see their auras, he will cast Identify with his wand and use Spellcraft to identify them to the best of his ability.

Spellcraft = 46



Hobie Browncloak (Nick T) HP 55/82 AC 22 CMD 28 Hero Points 4  
Monday May 21st, 2018 2:39:14 PM

He also clicks his heels to end the haste effect on himself.


Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  5d6=17 ;
Monday May 21st, 2018 4:10:29 PM

Rumpus goes to stomp on one the crystal.

"Hold on there, Rumpo! Let the big-brains look at them first. Stomping on them might make them all explodey."

Seeing Hobbie is still pretty wounds, Kezzem will lay hands on him.

Lay on Hands: 5d6 = 17.

OOC: Kudos for using Newton's Third Law!

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Monday May 21st, 2018 4:13:20 PM

Bliss stumbles, somehow thinking he was going to hurl a bullet, but then ... nothing.

Well, no matter, his able friends have completed the job.

"HOORAY!" he shouts! "Well done, everybody! We did it!"

He looks around to see who needs help, if anybody.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=10 ;
Monday May 21st, 2018 5:37:59 PM

Succotash detects evil on the crystals, notices that Hobie is going to examine the crystals, and says, "Careful Hobie!" He than tells Miss Piggy to get away from the crystals at which time she moves 40ft away. Succotash than walks beside Hobie (a 5ft step), and makes ready an action to throw himself in front of Hobie, as a human shield, if anything seems amiss (Perception 10+6=16)

Hobie Browncloak (Nick T) HP 55/82 AC 22 CMD 28 Hero Points 4  
Tuesday May 22nd, 2018 3:34:53 AM

Hobie is detecting magic and such WITHOUT touching the crystals. Just looking closely.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+5=6 ; d20+25=40 ;
Tuesday May 22nd, 2018 12:00:04 PM


Though the crystalline blood golem manages to mitigate the damage taken - not enough to save itself - Murphy does not, and takes 36 hp damage (I figure he needed to make a reflex save, too - so the extra 18 were from not quite timing the earthglide properly - got a nat 1 on Reflex save). Worth it.

He stands up, and sees the effects nearby as red grass blackens to dust, said effect then spreading faster than wildfire as far as the eye can see.

"Yes, Bliss. We did it," he says with a rocky smile, a bit of dirt edging up near his blue gem eyes in a happy squint.

He notes the three crystal shards. "We might want to keep all three for research," he suggests. "Back in a few minutes."

Murphy earthglides beneath where the crystal sphere once rested, seeing what the earth is like beneath up to about 80 feet below, followed by spiraling out and upward. On resurfacing, he says, "Going to check out the remains of the purple worm. Might be some fine gems thereabouts." He goes to where the purple worm's carcass lies, and begins slogging through grabbing up as many gems (and other interesting items) as he can. He knows there may be some grubs about - but, as they had been blood-infected, perhaps the dissolution of their blood papa may have rendered them dead, or inert.

He takes his time gathering any gems, coming up about once every couple minutes so that people know he is all right. He communicates telepathically with Pressi to note what he finds.

Perception: 40

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Tuesday May 22nd, 2018 1:03:15 PM

Not really loving the glow of the red one, Pressi casts unseen servant and orders it to tackle that gem.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Tuesday May 22nd, 2018 1:40:06 PM

Updating HP before I forget. Thank you so much my lovely Paladins.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Tuesday May 22nd, 2018 3:12:27 PM


"Pressi - don't have your servant harm the gem. We don't want to destroy it - yet," advises Murphy. "Contain it, yes."

He continues his gem mining operation in and around and under the dead purple worm.

Welcome home! - DM Carl 
Tuesday May 22nd, 2018 3:59:48 PM

In the quiet that follows, celebrations are had and healing is passed around. Nobody seems to want to touch the crystals, which is probably prudent considering they were trying to kill you a moment ago.

Murphy earthglides around. Checking under the meteor's former resting place, there is plenty of evidence of an immense impact. The crater is about an inch-thick layer of glass and ash. Underneath is some seriously impacted dirt. He'll have a chance to investigate the purple worm, but the crystals aren't intent on giving him the opportunity.

Each of the three gems stands at attention. The sharpest point of each crystal embeds itself in the dirt before an aparition erupts from each. Pressi's servant attempts to tackle the red one to no avail. It moves willfully against any attempts to stop it.

The first figure is a half-elf dressed in leather, wearing a wreath of pak leaves. "Hail champions!" he starts. "You have destroyed a great evil."

The second figure comes into focus as a darkened human dressed in the white robes many desert dwellers wear. He squats down on a pair of wooden stilts.

Knowledge, Geography 15, Highlight to display spoiler: {He's most likely a grasswalker, a resident of the Sargrass.}

"Indeed, you have fought bravely to save your homelands." He pauses to glare sideways at the half-elf. "Now hopefully you can help save mine as well."

The third figure forms into the mutated remains of one of the noble races. It was once likely human, but it's hard to tell. It sports red skin and dragonfly wings. "Nonsense!" it roars. "Do you interlopers realize what you've done?"

Both of the first two figures obviously share no love for this third.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4   d20+8=23 ;
Tuesday May 22nd, 2018 4:53:57 PM

"Oh hey, you must be from the Sargrass. There were some nasty fellas there, one of whom nearly killed me. I can't speak for the rest of the group, but I'm really gonna need to stock up on some more arrows before I can consider saving anybody else's homeland."

He takes the last fifteen cold iron arrows from his handy haversack and adds them to the fifteen he's got in his efficient quiver.


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 22nd, 2018 8:56:07 PM

Succotash detects evil on the three individuals, and then asks the darkened human “what do you mean when you say save our homeland?”,and to the mutant, he says “we saved our homes, and the homes of many innocent people, if you have a problem with that, you better start explaining yourself now!” He also readys an action to attack, if the party is threatened.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Tuesday May 22nd, 2018 9:29:22 PM


Bliss looks at the three. "You guys are scary." he says, gasping. He sure is winded after that fight, and he sits down to rest. (fatigued after rage.)

"Before we save anyone's homeland, we gotta get a bit of a breather," he says. "Did you SEE that thing we just beat? Sure we know what we did! We beat the pants off that stone golem!"

"But on the other hand," he says, showing off his WLA badge, "We ARE heroes! So sure, saving people's homelands sounds like something we would want to do!"

"That's a good hero thing, right?"

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+8=27 ;
Tuesday May 22nd, 2018 11:01:43 PM


"What were you trying to do, that we have frustrated?" the earth elemental asks the fellow with dragonfly wings. "And, who are you?"

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Tuesday May 22nd, 2018 11:31:26 PM

Kezzem also detects evil at the three men, especially the third one.

"Um...would you believe that we are mushroom merchants and that the golem was broken when we got here?"



Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers  d20+4=7 ; d20+8=12 ; d20+9=29 ;
Wednesday May 23rd, 2018 10:16:29 AM

Pressi casts "Like Calls to Like" in preparation to deal with... whatever this is. (Know Arcane Check 12 on the third creature). (If she can't cast it on herself, she casts in on Murphy.)

To the first creatures, "we appreciate the kind words but we only did what had to be done, and are hardly heroes." To the third, "one evil at a time. That's the best we can do."

"To be honest, we don't entirely know what we've done, and have been groping in the dark just to get an idea of what is going on. Also, I believe you have us at a disadvantage. We don't even know who you are or where your homeland is. And while we are always ready to help, whoever you are, it would be nice to get some better idea of what is going on. And of course, any time or resources that might help in solving your problems."

(Diplomacy Nat 20, which is why I'm not adding any witch hunt jokes.)

----------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)
like calls to like: +8 to social interactions with various unusual abberations

L1 - 3
L2 - 1+1
L3 - 1
L4 - 1



Welcome home! - DM Carl 
Wednesday May 23rd, 2018 2:51:12 PM

No evil is detected on any of the remaining crystals or apparitions.

The figures listen to the questions laid before them. The human speaks first.

"My homelands are the Sargrass as you know them. We have lived and thrived in the grass for generations. Whatever the plains were like before the grass, it has been far too long to consider that anything other than ancient history. I ask you to choose to preserve my home as it is."

The half-elf speaks up. "Your grasses choke the life from the Sarr. (Knowledge, Religion 20, Highlight to display spoiler: {Sarr is the natural spirit of the Sargrass.} We planted the druid trees centuries ago to hold back the grasses, but it was not enough. The Sarr has suffered long enough. It is time to restore the plains."

The human snaps back, "We honor the Sarr as much as you. She remains the spirit of the grasses, worshiped by Manfri and Monk alike. Do not presume to be the final arbiter on the Sarr."

The mutated apparition begins to speak, but then is struck by Pressi's magic. The two share a moment of shared understanding. Pressi is filled with the apparition's desire to change, to embrace whatever future the fates throw his way. There is no evil, malice, or desire for destruction. Speaking directly to Pressi and Murphy (and ignoring the other two apparitions), it says, "We seek to survive alongside the bloodgrass. To learn its secrets, to experience new wonders. It is not a force for evil. It is merely a new direction for life as we know if on the Wold. We too are monks who sing to the mountains and spread the bloodweed. We too honor Mother Sarr, who loves all children, new as well as old. Who are you to force your will on the entire Wold? To hold back change due to fear and ignorance? We seek mutation, for without it life never grows stronger."

OOC: Apparition is of an aberration. That and the nat 20 means you two get to understand each other. Whether or not you agree is up to you, obviously, but you understand where the thing is coming from and know it is truly not evil or destructive.

The third apparition turns towards Kezzem. "Surely even simple mushroom merchants can understand."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 23rd, 2018 7:09:39 PM

“All I know is the grass and the crystal tried to kill us, if it didn’t have evil intentions, it sure has a strange way of playing nice”, Succotash states, “as far as helping saving the sargrass, I’m down for a rematch with the tall men”.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+4=13 ;
Thursday May 24th, 2018 1:04:30 AM


"Thank you for explaining your desire, Dragonfly," Murphy says to the mutant, granting him a nod of respect. He does not use the designation in any sort of derogatory manner. "Among my names is Bumblebee - though at the moment I am in the form of a mass of stones and dirt."

He listens to each of the representatives, and to Succotash.

He speaks. "A trilemma, then, we have before us. Three visions of the future of the Wold.

"The first is to keep things as they are now. To preserve what we know, that which is familiar to us. Stability. Continuity. Conservation.

"The second is to return it to how it was in the past. To restore the Sargrass in accordance with the Sarr. The grasses, you indicate, druid, have choked out aspects of those lands, causing suffering. You would bring back those good things from an earlier time, and mitigate the dominance of the multivaried plants there now. Sometimes things do get out of balance, and who more than druids understand a proper sense of balance within nature? Do you recall Lord Eberyon's influence over the Wold not that many years in the past, good fellow?" he asks the half elf. "Three different ways to choose were offered at that time, in which some of my siblings and other relatives participated."

"And you, Dragonfly, see many advantages to the bloodweed. It has secrets, a multitude, which may be exploited. Powers untold.

"You make a few assertions, though, which we may wish to examine. You say that mutation makes life grow stronger. I say that most mutations weaken life. They represent a loss of information. Yes, some few can bring strengths. But, likely better than nine out of ten cause harm. Bring disease - even death.

"There is much more we do NOT know about the bloodweed than that which we do know.

"But this I know. Creatures, whether animal, plant, or, as are each of we talking, members of noble races, when touched by the bloodweed, have a large surge of anger, or wrath. I was touched by it. It called me to betray my friends. Even, perhaps to attack them, to destroy them. We saw beasts grow wild with rage - and we saw, also, some that the bloodweed killed. Even the plantlife became vicious.

"You think this sort of mutation a good thing? For rage to grow and spread throughout the Wold? Really? For death and destruction to kill off the many, and leave only the few - and them distorted by it?

"I see wisdom in what this human says. He looks to preserve that which is, those things that are familiar, and to which his people have adapted.

"I see wisdom in what this half elf says, this druid - there comes a time when certain types of plants have forced out others types, and good stewardship over nature calls for a restoration of a measure of balance. Don't wipe out the dominant grasses - but work with them to contain them from choking out other good plants."

"I see danger in what you advocate. Your supposed progress comes at an immense cost, of which we have only observed the down payment. There may be some benefits to bloodweed - but, if it is allowed to survive at all, it must be well contained, heavily constrained.

"Myself - I am in favor of some preservation, some restoration. I am opposed to ANY direction toward rampant mutation. Let us never do evil that good may abound. That warps character."

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Thursday May 24th, 2018 3:07:33 AM

"This grass may not be evil, but it is deadly. Should we not seek to eliminate it and restore the plains?"

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Thursday May 24th, 2018 10:12:27 AM

As various thoughts bounce through Pressi's mind, one in particular rises to the surface over all others. "The Rabbit Defense League," she chuckled.

To anyone looking at her funny. "Every once in a while, you hear stories about seemingly harmless animals being moved to a new habitat. Like a rich guy moving a bunch of rabbits to a new area for hunting or pets and then losing them. Lots of food and breeding space, no natural predators or farmers that know how to deal with wild rabbits, and suddenly you need an army to wipe out such a fierce existential threat the evil and dangerous bunny."

Pressi glared a bit at the three of them. "That's what we are facing now, isn't it? Did someone bring this bloodgrass here or did one of you bring it and lose it?" She thought back to what the abberation said about living among the sargrass. "Or is this a mutated bunny? Do you ask now for balance when you gave no thought to it before?"

Harper flicked her tail, growling slowly. With a wave, Pressi calmed her down.

"You know what, it doesn't matter. What's done is done. What matters is that we need to keep the bloodgrass from continuing to consume wildly. And yes, we will preserve the bloodweed... to a point, if you are willing to compromise and respect balance as well. We are bound to protect all nature, if we can. But we need something from you, the knowledge that you have about where it originated from and how it was originally contained. What is it's natural predator?

"As for the two of you, you are free to whatever holy war measuring contest you would like out of the sight of us, but do it on your own time. We agree only to keeping any homeland from being overrun and the restoration of balance."

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Thursday May 24th, 2018 1:08:33 PM


Bliss listens to everybody and is especially grateful to Mister Murphy for his summary.

"I didn't get it at first, but you guys helped a lot. Thank you." He stands and bows to his friends.

Then he thinks hard and muses. "Well, I want to do what a true hero would do. That means not hurting people, right? Saving innocents. If we pick one side, then we are deciding to fight the other two, right? Seems to me we should try to find a way for everybody to just get along."

He walks up to the strange figures. "What about it? Can you guys find a way to coexist? Does this have to be a war? If you can convince people to take your side peacefully, and agree to disagree with the ones who do not, is that okay?"

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Thursday May 24th, 2018 2:13:35 PM

"I think I follow," says Kezzem. "Your saying without the bloodgrass, this land might be overrun with bunnies...and that would be bad, I guess, even though I like bunnies?"

"My head hurts...."

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Thursday May 24th, 2018 2:49:38 PM

"I'm with Bliss, surely there is some solution that can appease all sides. Let's find it."

"But if there IS gonna be a war, please give me a few hours to run back into town and stock up on some arrows first"

Welcome home! - DM Carl 
Thursday May 24th, 2018 3:34:44 PM

Succotash isn't about to let this force that tried to kill them flourish.

Murphy has much to say on the matter. He notes that most mutations are not positive. A good point. He's certainly not on board with a mutation that enrages and turns beasts and the noble races into the wrathful creatures they've dealt with. Pressi backs this up by pointing out what happens when non-native species with no natural predators are introduced to new environments. Bunny hunting can be problematic, especially when those bunnies seek only to bite and spread disease.

Both agree some preservation of the bloodweed may be beneficial. Kezzem disagrees, stating it should be eliminated. Pressi's example confuses him, though.

Bliss and Hobie both agree some peaceful way exists to make everyone happy.

The half-elf is the first to speak. "We tried co-existing with the grass. The druid trees were planted specifically to keep it at bay. The locals cut them down to make boats and other things that floated on top of the grass, and our preserves were over-run."

"They weren't all cut down,"
responds the human. "We're not foolish or wasteful enough to destroy so useful a tree. Plenty still grow in farms on the Sargrass." He turns to the party. "I have no qualms about areas of the Sargrass being restored to the forests they once were, but the grasses are strong and will eventually take them over." The half-elf nods in agreement.

The mutated one has been quiet up to this point. "...and my bloodweed would do the same to the Sargrass. All three of us want to see the Sargrass come back to the Wold. If any bloodweed remains, it will take over. If the grasses remain, they will take over whatever groves are set up." He crosses his arms. "It's nice to think there can always be compromise, but if it were easy, the three of us would have figured it out long before you folks got involved. We're all passionate about what we want, but we're not so unreasonable that we haven't tried talking to each other."

The half-elf nods again. "There are many across the Wold who are being asked to make the same choice you are. You're all free to choose not to choose if that's what you'd rather do. Either way, I think you'll find the final steps in this quest in the back of that book you carry."

Indeed, the book does contain a final ritual that will shape the future of the Sargrass. The decision isn't yours alone to make, but you certainly have the power to influence it. Four different rituals can be found: restoration, preservation, mutation, or you can simply choose not to participate in the quarrel and end this without making a choice...

Either way, the three apparitions still stand ready to convince you.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Thursday May 24th, 2018 5:57:53 PM

"I still think destroying the Reapers is the best option here....I mean, restoring the druid groves is the best option here," says Kezzem. "It sounds like the grass will take over in either case, but if we restore the groves, it will take longer."

"Wait, I'm confused--what's the difference between preservation and refusing to perform a ritual. Wouldn't both just keep things as they are? And why would we need a ritual to do that?"

"Well I made my thoughts known, but Murph here probably understands all this better than I do, what with him being a druid and all. What do you think Murph?"

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Thursday May 24th, 2018 10:37:29 PM

Well, I guess I’m cool with what ever the rest of the party decides, but I would prefer the elimination of the threat, as innocent life is of to great a value to allow the risk.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+15=27 ; d20+15=21 ; d20+15=18 ;
Friday May 25th, 2018 12:20:47 AM


"Huh," Murphy says, after hearing further comments from friends and from the crystal-carried images. "Kezzem, I'd like to answer you. Before we take a stand, let us examine whereupon we ought to place our feet, first. Let me take a closer look at the back of the book before I comment further."

He takes some moments to read through the rituals, attempting to obtain a clearer understanding of the ways, means, and ramifications of each of the stated options. [Knowledge, nature: 27 on option 1 - restore; 21 on option 2 - preserve; 18 on option 3 - mutate]

"Keep in mind, friends, restoration may involve some changes to the way we see things now. Our three friends, here - may we call you that? - have obvious deeper knowledge of the ramifications than we have. Would each of these rituals focus only upon the Sargrass? Or, would the rituals also encompass rather immediately the rest of the Wold? I think I have some notion there - that is, it would focus upon the Sargrass, but, when the continent is restored to the Wold, the decision cannot help but affect the wider Wold over time, as well - nevertheless, I want to hear your insights."

He pauses, giving space to his other friends to speak, and adds, "I may add a few more thoughts in a moment."

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Friday May 25th, 2018 10:07:36 AM

"The difference, Kezzem, is that we are deciding for them.

"See, the issue is simple. Trees beat bloodgrass, bloodgrass beats sargrass, and sargrass beats trees, unless we intervene and pick one over the other two. And since nobody can tell us what the natural environment is supposed to look like or why things like weather or rivers can't keep things in zones, the solution is actually simple... step back, stop screwing with nature, and let the three things eventually stabilize. Which appeals to me a lot more than picking a side and playing god once again.

"Which is a roundabout way of saying I'm out with all these screwy rituals, and I recommend you three stop as well. Our will produce cure disease potions and take other steps to help you three deal with the adapting environment but I think its a mistake to get further involved in this matter. And if you don't heed my advice, well what do I know, right? As you so hinted to us, I'm sure you three have it under control and don't need us to tell you what to do."

Pressi doesn't walk away far, just enough to clear her head and calm down. "I'm just so tired," she messages to Murphy. "I didn't sign up to fight nature itself or put us in the middle of some civil war."

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Friday May 25th, 2018 10:48:44 AM


Tête-à-tête between Pressi and Murphy

"I'm a bit tired, too, Pressi," Murphy messages back to her. We seem to spend most of our time fighting, pushing, defending, rescuing. I hope we can find some time just to rest before too long." Then he says, "And by rest, I mean start fixing up our new place outside of town. Oh, and I want to finish some of the tunnel system in town. And there's that tower we promised the air elementals - let's talk with my Papa about that. He make all kinds of wind instruments. But, also, just rest. Visit pubs. Do some quiet fishing. Roll in the grass." The latter he says in a sly mental voice. Then, after a beat, he smacks his forehead with his hand. He continues his messaging. "Sorry I brought up grass. Pressi, if we disengage on this choice, that grass to roll in will eventually end up being red. I don't want that. You don't have to join in the ritual if you do not want to do so, but, for the sake of The Wold As We Know It, I believe we need to go with either restore, or preserve. Don't know which, yet. Gonna pray about it. Love you."

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Friday May 25th, 2018 12:20:21 PM


Murphy speaks to his friends, and to the three who appeal to the group to render a decision. "I think that an appeal to those who are wiser than we for direction. They may answer, and help us choose. Or, they may defer to us to choose apart from heavenly guidance. I should feel remiss, nonetheless, if we did not appeal to them for wisdom at such a momentus occasion. Will you join me in prayer, then? And, should you choose, add your own prayers?"

The very large earth elemental drops to his knees, causing a bit of groundshock for a few feet about him. He lifts up his arms of earth and stone, and opens the palms of his hands toward the heavens.

A prayer of the druid Murphy Bumblebee Leafwin Pipewood:
"Lord Eberyon, and Lady Maab, we come before you, appealing for your wisdom and direction. As husband and wife, the realm of Nature falls under your purview. Mother Maab, we passed through your realm on the way to deal with the problem of the bloodgrass. Father Eberyon, your passion for nature is unsurpassed.

"You both know the decision we now face. Do we perform a ritual to restore nature to a time from nearer to the beginning of things? Do we perform a ritual to maintain nature as it has been up until recently? Or, would you have us perform a ritual to allow mutations to sweep the Wold, upending the way things were in early times, and in the present?

"My personal inclination is toward restoration. But that would cause the loss of the wonderful grasses of the Sarr. I am open to preservation, which would mean that the people of the Sargrass would need to continually attend to finding places to serve as local barriers to the aggressive grass, that there may be room for other plant life apart from the grass. I would be dismayed at the destruction and upending of peoples, nations, and creatures which would come of mutation, of full release of bloodgrass. Might there be a purpose in your eyes to allowing such to occur? Your ways are higher than our ways, and your thoughts than our thoughts.

"But I, and we, appeal to YOU. Can you give us a word, or a sign, of what you would have us do? The need to hear is urgent. The effects of the decision will last long.

"Now, in our moment of need, will you answer us? Will you guide us? Selah!"
Murphy remains in an attitude of prayer and supplication, bringing his arms down, and interlacing his fingers below his chin, eyes closed, spirit open.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Friday May 25th, 2018 6:50:05 PM

"I think Pressi's got a point about letting things balance themselves out, that seems wisest. But I'm with the group, whatever is decided."

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Friday May 25th, 2018 9:03:44 PM


Bliss's eyes glaze over when Murphy really gets going, but the words of the figures wake him up and make him mad.

"Look, I understand that peace is hard! Compromise is hard! But that does not mean you give up! You have to do more, work harder, find your hero inside that will make it happen! You tried talking ... keep trying! What's the alternative? A horrible war that gets too many people killed? Honestly, why are we bringing back the Sargrass if you're just going to wreck it. I'm not helping with the ceremony unless you agree to TRY to cooperate. If we leave it with the Silver Lady, at least she will keep it safe. She keeps dreams safe. You can make this dream real!"

The little fellow stands indignant with his hands on his hips.

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Friday May 25th, 2018 9:57:27 PM

To Murphy, "I get what you are saying but it isn't just a matter of difficulty. It's a realization that our town, and me in particular, have just been beset by chaos, by holding on to that which won't hold back. Our town was attacked by a mountain, for petes sake. And I... well, you know what I'm getting at.

"At any rate, I understand where you are coming from... if not which spell you are working on... but I think the analysis is wrong. We DON'T know what will happen if things are left alone. I believe that there will be some eventual equillibrium but cannot tell you which equillibrium will transpire. I just know that it will be more natural than any equillibrium we attempt to impose. And if we wait for the gods to give us the right answer, we will be waiting for a long time.

"I don't expect you to agree with inaction. It's hard for a hero to admit that letting nature take its course might be the best action. Which is why I will reveal my second best choice. If we boost the sargrass, that might be the closest we can get to restoring the plains to its original form, before all three of them started mucking it up. And hey, its the one thing everyone can agree on, while the trees don't seem to be."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Friday May 25th, 2018 10:28:55 PM

I know that I’m new to this group, and I don’t want to be an antagonist, and I will be more than happy to go along with majority rule, but I personally think that life as we know it is far too important to risk and quite personally, I like the Wold just the way it is.

Welcome home! - DM Carl 
Saturday May 26th, 2018 7:42:32 PM

Kezzem thinks restoring the original forest seems like the best option, but wants Murphy's opinion.

Succotash is content to follow the rest of the party, but isn't keen on the idea of letting the bloodweed flourish.

Murphy ponders, a lot. The rituals themselves give little understanding; they're more formal confirmations than magical incantations.

"Your choice would just involve the Sargrass for now," speaks the half-elf. "Though no one can predict what will happen once it rejoins the Southern Continent. The constant shifting of that place helped to keep the grass in check in the past. So long as it keeps shifting, I doubt it will spread beyond its boarders." The human nods in agreement.

Pressi is out. She's not going to play god and decide the fate of an entire ecosystem. She suggests these three do the same.

Her and Murphy share a moment.

Murphy seeks divine inspiration, and asks those who would to join him. He says an impressively well worded prayer. For a moment there is no response. Then, a single rose blooms from Murphy's outstreched hands, then falls and lands at Pressi's feet. A cryptic response, to be sure. Does Maab agree with Pressi? Does Lord Eberyon think she needs to cheer up? Are they just messing with Murphy?

Hobie is keen with whatever everyone else decides, but leans towards Pressi's idea.

Bliss is having none of this, and lets all parties know.

The human is the first to respond. "I would gladly allow sections of the Sargrass to be returned to primordial forest. I would gladly allow consesions that protect them from the grasses so long as they don't damage the rest of the Sargrass. The plains are huge, certainly big enough to share. We'd be quite grateful if you could think of a way to make that compromise happen, since we've failed."

"I supposed," the half-elf starts, "if we could be allowed to protect our druid tree groves with deadly force, and if the denizens of the Sargrass agree to let them stand instead of chopping them down to use them as boats, an arrangement could be made. You'd need to be prepared for war should you preservationists violate the agreement."

The mutated one sees the writing on the wall and pouts.

Pressi reiterates her disagreement with Murphy. She doesn't want to choose a side, but is willing to settle on her second choice.

***

Gentle readers, this is supposed to be the last post for this scene. I can probably drag our feet if you really want to play this out, but if you're ready to move on, discuss things among yourself (over email if you'd rather) and formally decide before my next DM post.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Sunday May 27th, 2018 8:36:34 PM

Murphy post 20180527

The rose grows out of Murphy's earthy hands. Pauses there, then falls at Pressi's feet. "Thank you, Lord and Lady," he whispers skyward.

"As the flower grew first from my hands, then fell next you, I know not whether that means we should yield to your initial thoughts - not to choose, or that your second choice should prevail - let the grass of the Sarr remain. Or, Pressi, does it mean that you might receive from my hand a blessing from the powers above? Does it mean, we heard your prayer - now you decide? I don't know for certain. Feel free to offer your interpretation.

"Whichever be the case, I do believe that Lady Maab - and Lord Eberyon - hold you in good regard. In that the three of us are united.

"We must also consider that our interlocutors here seem to be approaching a concord. Pressi, I believe should we go with your second choice - to preserve the Sargrass," and he motions towards the human who spoke in favor of such, "that the druids of the plains will leave oases of restoration, and yet allow the marvels of the grasses to continue."

He turns to Bliss. "You speak good words, young Bliss. And it sounds that some are hearing your words of heroic striving."
He speaks with the druid. "Can I get from you some seeds, or a few saplings, that I may grow some of the druid trees here in our area?"

He regards the three crystal speakers. "Thank you for presenting your cases." To the reddish one, he says, "I am sorry." To the other two - "If you both do as you say, then I have hope for you all in the Sargrass."

To the group as a whole, he says, "We hold diverse opinions here. I am of the opinion, and perhaps am mistaken, but think that not to choose is in some ways like taking the third choice - the virulent mutations - need I speak of that great harm, to all of us who have seen it first hand?

"As I said before, I tend to desire the first option, restoration. But, as Pressi has spoken of compromise, and our friends who come to us via the crystal magic are willing to move that direction, can I urge you to vote for the second option - preservation?

"However, I think we all should agree to abide by our vote, whichever way it goes. Each one say which one - Preservation - Restoration - Mutation - Abstention you wish to support. Whichever receives the higher vote, let us as a group go that way. And if the vote does not go your way, it is then your choice as to whether you participate in the ritual - if the choice is to include one of the three. Sound good?

"My vote is: Preservation"

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Monday May 28th, 2018 1:20:03 PM

Hobie points his bow toward Pressi.
"I trust her judgement here. Whatever she votes, count it twice."

He runs his fingers through the fletchings of the arrows in his half full quiver.

"Wherever we go, tell me honestly, do we have to go immediately? I'm in dire need of a restock here. I've got thirty arrows before I get down to my specialty ammo. I can go through thirty arrows pretty quick if the going gets rough."

"Plus, Pippa got pretty spooked when we all got teleported to the Sargrass, and I'd love to be able to stable her back in town if it's at all possible. I can't just leave her out here, I don't know if the animals are still going crazy and trying to eat everything."

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Monday May 28th, 2018 1:49:38 PM


[Wait. Was that rose red? Because, if so, Murphy will change his vote to abstention. If it was yellow, or white, he sticks with Preservation.]

Yes. It was red.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Monday May 28th, 2018 5:24:30 PM


Bliss shakes his head, not getting this flower business. However, he votes to help complete the ceremony. He does not favor one faction over another.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Monday May 28th, 2018 8:27:04 PM

Succotash thinks long and hard, and keeps coming back to the same conclusion, innocent life needs to be preserved, and if changing the Wold will put them in harms way he has to vote Preservation.

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Monday May 28th, 2018 9:24:46 PM

“I will respect the majority vote and participate win or lose,” she replies.

It’s a little heady to see some members place so much respect in her thoughts, including the gods apparently. But worth more than the red rose (hope its not a vote for red grass) is that the members have started working out the problem.

She votes abstention, but offers to help them in their compromise, and even to find a way to save the bloodgrass (will explain how tomorrow)

Welcome home! - DM Carl  d8+10=13 ;
Monday May 28th, 2018 11:17:51 PM

The party overwhelmingly chooses to abstain from completing the ritual favoring one faction over another. All three of the apparitions shrug and look at each other before vanishing. They seem sore, and don't much feel like sticking around and getting lectured at regarding any more bright ideas.

...and just like that, it's quiet again.

The rose at Pressi's feet shakes slightly, then the tip of its stem digs into the ground. The flower sticks up as it is rooted, then spins and vanishes into the earth. There is a slight rumbling, then vegetation starts erupting from the site.

Any initial panic at yet another bunch of plants shooting out of the ground is put to rest as they grow into a variety of edible fruits and vegetables. The variety is enormous. Melons, berries, breadfruit, eggplant, even some tobacco that looks like it's already dried and ready for use. Tall calla lilies bloom with their flowers filled with sweet smelling nectar. Cooked or eaten raw, there is more than enough to fill everyone's bellies. There's even a patch of clover for the horses, and a rabbit or two can be seen hopping through should Harper be hungry as well. Obviously Miss Piggy can find plenty to eat.

Murphy and any other follower of Maab or Lord Eberyon feel at peace. It seems they agree with your decision to let nature take its own course.

The feast heals all hit points and re-energizes the party. In addition to being healed, everyone gains 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours (per the Heroes Feast spell).

When everyone's eaten their fill, they realize any spells they've expended have been returned. A small clatter can be heard from behind Hobie, where he sees a pile of all the arrows he fired since they returned from the Sargrass' demiplane (including those adamantium ones). Broken shafts have been mended and the heads sharpened. Looks like some of Maab's sneakier creatures have been busy.

...and with that, the party is ready to complete the ritual. As they do, they feel themselves floating gently up into the air as the world around them glows brighter and brighter, until all is bright white.

***

Bit of a behind the scenes look for you guys. This scene was supposed to reward you based on which option you chose, but you didn't choose. I decided Maab and Lord Eberyon would likely agree with your choice, so I based the reward on that.

Everyone should update their characters to reflect 8 hours of rest, including things like restoring wild shapes, spells, energy channeling, laying on hands, etc. Anyone who wants their mounts left behind, consider them left behind and safely watched over.

Yea, it's literally a deus ex machina, but we're on a schedule and you guys played that scene really well. If you want to change your spell selections for this next scene, that's fine. You don't need to specifically get the last ones you prepared restored.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Monday May 28th, 2018 11:52:25 PM

Hobie is so excited to find the bundle of his arrows, especially his adamantine ones which he had spent a pretty penny on.

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 29th, 2018 5:31:32 AM

Miss Piggy squeals with delight at all the tasty things to eat and grunts with pleasure while munching away, Succotash seems a little concerned, but obviously the gods have rewarded their choice, so he isn’t going to argue, and besides he did say he would go with the majority, and so he offers up a short prayer of thanksgiving to Pantheon, and reaches out for a handful of fruit. He also reaches into his Saddlebags of Holding, and pulls out a jug of ale pours himself a pint and then passes the jug around so the rest of his new friends may do likewise.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Tuesday May 29th, 2018 1:55:31 PM

Monday Post:

OOC: Sorry, I was waiting for Pressi to post

Although his initial instinct was to vote for restoration, seeing both Murphey and Pressi vote for abstention changes his mind. He trusts both of them, and they are far more knowledgeable about nature and magic then him. The fact that the both agree seals the deal.

"I vote to abstain as well."

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Tuesday May 29th, 2018 1:56:43 PM


Bliss bows his head in thanks to the Queen and King. Then he hugely enjoys the meal! He has three helpings of that ambrosia stuff.

He takes a sip of his new friend's jug and makes a face. "I've had better in a dwarfish drinking contest, sorry Succ!" he says apologetically.

When it is time for the ceremony, Bliss does his part, whatever the book calls for.

When he is lifted away from the Wold, he surrenders to the Silver Lady and hopes this works out okay!

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26, HP 62/62 +13, CMD 24; Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear) 
Tuesday May 29th, 2018 2:06:05 PM

Tuesday Post:

"Food!" shouts Kezzem excitedly. "If someone would have told me we would get a feast for not-choosing, it would have saved me a whole bunch of thinkin'."

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Lesser Restoration x2, Protection from Evil
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 29th, 2018 4:54:56 PM

“Bliss my friend, I am far from offended, but I think you have poor taste in ale”, Succotash replies, “In my humble opinion, this is the best ale in the Wold!”

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 29th, 2018 5:02:22 PM

As he is lifted into the air, Succotash gasps, “Here we go again! I hope the new surroundings are of a gentler persuasion”.

Pressi (Melvin) - AC 21, HP 83 (96), CMD 20, Harper-AC 21, HP 61 (74), CMD 23; Followers 
Tuesday May 29th, 2018 9:23:53 PM

"I have to say, I'm actually a bit surprised to have won the day," Pressi replied. "I was sure that there would be far more resistance to the idea of doing nothing. Well, if any of those guys had spent more than 30 seconds preparing for what they'd say to us, maybe I'd have been another mood to listen."

Pressi paused, looking at the hero's feast along the ground. "Clearly, though, my instincts and heart cannot have been completely off. But the team should know that continued deference to my point of view is quite a dangerous precedent."

She partakes in the food and even the drink. "I'm going to agree with you, Succotash," she replied. "The best ale IS what I am drinking now, after all that battle. Still... well, I'll only ask that you keep an open mind as you sample the drinks of our home town."

To Murphy, "I appreciate your guidance in this matter, and your acceptance. As I said, I would have followed the vote regardless. And... maybe I'm still leery of changes through ritual because I understand what went wrong in the soul jar now. Rituals like these. At any rate, all we can do now is worry about what happens next."

Pressi has another thought as she takes out her cauldron. She tries to contact her followers and Humble's Ford.

-------------

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Tuesday May 29th, 2018 9:42:24 PM


Just after Murphy announced his vote for 'Preservation,' something sinks in that the druid had not considered fully. Are the dirts and rock which make up his earth elemental face lightening in color, his face going pale? Nah, probably just a trick of the light as he gazes skyward. "I mean, Abstention," thereby altering his vote. "I think our patron and matron are asking me to yield to your thinking, my Pressi. My folks said that to love another is for each to yield to the other. I do so now."

Some of the others join in with her, others not, but the decision is in line with what she said.

And the heaven-sent flower opens up the wealth of the earth, with a profusion of life and fruitfulness spreading out before them.

"Do you feel the pleasure of Lord Eberyon, and of Lady Maab?" Murphy asks, dropping his earth elemental form, gems buried within a purple worm forgotten. He tastes the nectar, urges his fellows to partake. He moves in a figure eight, grasping the stems of nearby flowers to form a hasty bouquet for Pressi, which he presents to her with a formal bow, and a pleased as a puppy countenance.

"Our humble homes below, battered, now are become as castles in the clouds as our beloved heavenly hosts show hospitality beyond imagining, beyond hopes expressed. You do for us far more than we can ask or think. We small ones bless you from the Wold, you who reign in wisdom over us. Thank you. Thank you. Thank you." Murphy falls back into the pliant verdancy beneath him, arms spread wide.

"Bliss, Hobie, Succotash, Kezzem - this is a foretaste of life after life for those who please the heavens above," he says, raising his head. "I think!" He sits up. "Do you think so, Pressi?"

After some moments of pleasure and refreshment, the still young towhead halfling from Humble's Ford joins his friends in the ritual, and eagerly awaits what comes next. He know it likely will be more challenges for them to face. He does not lack the energy or will to face them, now.

Welcome home! - DM Carl 
Tuesday May 29th, 2018 10:47:21 PM

The whiteness vanishes in the blink of an eye, revealing the entirety of the Southern Continent below. The party doesn't float, but it's unclear what they're standing on. The continent below begins to shake, then the entire landmass shifts.

Know, Nature DC 20, Highlight to display spoiler: {The Southern Continent shifts like this every few decades or so in what's called The Great Migration. The individual biomes more or less stay the same, but they all end up with new neighbors. The particular migration seems localized, like way is being cleared for something.}

A new landmass springs up from within the continent. Neighboring areas shift safely out of the way as our heroes get a once-in-a-lifetime view of one of the greatest mysteriest the Wold offers. To no one's surprise, it is the Sargrass. A land of endless grass broken only by the Crystal Mountains. The party feels an urge to close their eyes, and a voice thick with the accent of the Manfri whispers, "Hold the circle!" in its collective ear.

When eyes reopen, you are back on the plains. Thankfully, the grass is only knee-high to a halfling here and not a hazard like it was before. The sun shines high overhead.

Interestingly enough, you're not alone. All around you are groups of well armed men and women much like yourselves. The two closest groups are about a quarter mile away; too far to make out details. Other groups are adjacent to them, forming a giant, miles long circle.

The center of that circle is dominated by a writhing mass of bloodweed that quickly retracts and coallesces into a single collosal humanoid shape. It is easily 150' across and 400' tall. Its tendrils form a face, then a mouth that opens to scream, "MY HOME! MY HOME! MY CHILDREN!"

Sense motive DC20, Highlight to display spoiler: {It is confused and hurt.}
Sense motive DC30, Highlight to display spoiler: {It is also quite insane.}
Know Religion DC20, Highlight to display spoiler: {This thing is an immortal power. Beings worshiped instead of gods among the people of the Southern Continent.[/spoier]
Know Religion DC30, Highlight to display spoiler: {}...and not just any power. This is the Sarr. It is the immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.
}

...and because nothing is ever easy, hundreds of red, frothing, angry looking creatures erupts from between the vines and weeds that make its body. Out pour creatures that run, as well as creatures that fly, and even some that pour out and vanish beneath the ground. There are incorporeal creatures. There are massive swarms of stinging insects. It would take a fevered imagination to come up with something that's not already speeding away and towards the massed heroes flanking the colossal beast.

Perception DC15, Highlight to display spoiler: {The thing shrinks slightly as monsters wriggle out of it.}

Humble's Shield is no exception. A number of creatures are coming your way. A swiftly moving swarm of large birds (about 9 of them) will get to you first, but they won't be the last...

***

We're in combat rounds. The first of those creatures will reach you in six rounds, giving you five to prepare. They'll be in arrow range for two rounds before they're on you. Please post a total of six rounds in your next post, keeping in mind only the last one will involve any melee.

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 4   d20+9=22 ; d20+8=23 ; d20=12 ; d20+15=27 ; d20+16=25 ; d20+16=21 ; d20+11=16 ; d6+15=18 ; d6=5 ; d6+15=16 ; d6=3 ; d6+15=21 ; d6=6 ; d6+15=20 ; d6=4 ; d6+16=19 ; d6+16=19 ; d6+11=15 ; d20+16=28 ; d20+16=19 ; d20+16=27 ; d6+15=21 ; d6=1 ; d6+15=16 ; d6=2 ; d6+15=21 ; d6=3 ; d6+15=21 ; d6=4 ; d20+17=21 ; d20+17=35 ; d20+12=23 ; d6+16=20 ; d6=1 ; d6+16=20 ; d6=3 ; d6+16=22 ; d6=6 ; d6+16=17 ; d6=3 ; d4+1=5 ;
Wednesday May 30th, 2018 1:35:34 AM

"The Great Migration! This hasn't happened since I was a child! How exciti.... HOLY COW, that's an immortal power..."

As the beasts start flying towards him, Hobie gets excited. He grips Prowler tight, and grins wildly. This is the kind of epic battle he's always dreamed of.

Round 1 and 2 - Hobie casts Shield and Mirror Image on himself (+4 AC, and 5 images of Hobie. So if you attack Hobie, roll a d6, with a 1 hitting me, anything else destroys an image)

Round 3- The six Hobies cast Cat's Grace on themselves, and then move to get into position about 20 feet behind all of his friends, where he can safely attack from distance.

Round 4- Hobie let's loose. The first of the creatures are in range, and Hobie goes to work.
As it sounds like there are a multitude of baddies, Hobie's strategy until mentioned otherwise is going to be to shoot the creatures flying toward them, focusing on each in turn until it drops and then moving to the next target. It sounds like currently it is a group of birds that are all similar moving toward us, but if any look stronger than the others, he will focus his arrows first on the strongest looking. Unless otherwise noted, his arrows are Cold Iron.

Six Hobies reach for their quivers, and let their arrows fly.

Manyshot
Attack 25
Piercing 18, Fire 5
Piercing 16, Fire 3

Rapid Shot
Attack 21
Piercing 21, Fire 6

Iterative
Attack 16
Piercing 20, Fire 4

Round 5- More arrows (If you look at the dice you might notice I accidentally rolled d6s for my attack rolls here on accident first)

Manyshot
Attack 28
Piercing 21, Fire 1
Piercing 16, Fire 2

Rapid Shot
Attack 19
Piercing 21, Fire 3

Iterative
Attack 22
Piercing 21, Fire 4

Round 6- The creatures are within Point Blank Shot range, so Hobie gets a bit more accurate and a bit more deadly!

Manyshot
Attack 21
Piercing 20, Fire 1
Piercing 20, Fire 3

Rapid Shot
Attack 35
Piercing 22, Fire 6

Iterative
Attack 23
Piercing 17, Fire 3

======
Active Effects
13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's
======
Rounds of Haste Used 0/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace


Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+15=21 ; d20+7=17 ; d20+4=15 ; d20+25=31 ;
Wednesday May 30th, 2018 1:46:14 AM


Murphy comments as they watch the shifting of the landmass, "You likely know, but the Southern Continent shifts like this every few decades. Different areas keep their own configuration, pretty much, but it's like a dance in which many dancers move over the floor, each ending up in a different spot. Sort of. Looks like this time, instead of the generalized movement, the land is making room. Guess what for? The Sargrass, of course!"

As he sees the bloodweed coalesce, Murphy casts owl's wisdom, gaining +4 wisdom for the next 10 minutes.
He looks at the colossus, and is reminded of what his sister-in-law, Airin, told him once about a dark creature made up of thousands of crows. "The creature is formed of many creatures, and it diminishes as they now pour out. Prepare for battle. Prepare to hold the circle."

Murphy casts control winds [fort save DC 23], guiding a cylinder of air immediately above the plains to blow whatever is coming toward them back to the source. 800' diameter, 40' in height. How high the base is initially from the ground is determined by how high the large birds are flying. Will try to have the top 10' above them, the windstorm (51-74 mph) blows inward toward the immense collective at the central hub surrounded by the ring of heros. Away from heros, toward center.

Knowledge, nature: 21
Sense motive: 17
Knowledge, religion: 15
Perception: 31xx

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=10 ; d20=3 ; d20=18 ; d20=13 ; d20=17 ; d10=6 ; d10=5 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d20=1 ; d20=11 ; d20=5 ; d6=4 ; d6=3 ; d6=4 ; d6=4 ;
Wednesday May 30th, 2018 6:14:55 AM

1st sense motive 13
2nd 6
Perception 24
Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp, +1 attack and saves, +4 verses poison
Succotash and Miss Piggy see the incoming horde and prepare for combat. Succotash draws Twinklesting, and her blade shines out like a beacon, in Succotash’s mind it is if the sword was saying, “ Come get some!”

When the birds are within striking distance, Both Succotash and Miss Piggy unload with full round attacks

Succotash
13+19+1=33, 6+10=16 damage, (add 8 if evil)
17(possible crit rolled a 1 for the confirmation)+14+1=32, for 5+10=15 damage, (add 7 if evil)
Miss Piggy
11+14+1=26, for 4+3+10=17 damage
5+9+1=15, for 4+4+10=18 damage


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 30th, 2018 6:43:24 AM

Btw, Succotash and Miss Piggy are attacking different targets if possible.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 30th, 2018 6:46:00 AM

Before combat Succotash detects evil day on the source of the hordes as well as the hordes themselves

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20=10 ; d20+20=36 ;
Wednesday May 30th, 2018 12:19:29 PM

Sense Motive 10 (nada)
Know Religion (nada, untrained)
Perception 36

Bliss calls out -- "It gets smaller as monsters crawl out of it!"

More to come for six rounds of actions!

Pressi (Melvin) - AC 21 (24), HP 83 (96), CMD 20; crone, lore, Harper-AC 21 (25), HP 61 (74), CMD 23; Followers  d20+8=25 ; d20+19=27 ; d20+8=26 ; d20+19=21 ; d20+11=28 ; d20+8=18 ; d20+8=15 ; d20+8=11 ; d6+4=10 ; d3+4=7 ; d3+4=5 ;
Wednesday May 30th, 2018 12:52:46 PM


(DM ruled: daily stuff done including rituals)

After some hard discussions with Bliss, Pressi and Bliss began the Ritual of Warding (high risk, high reward) and Bliss reminds Pressi that the followers can't help her. (dc+4 base+5 bliss base +2 from in person familiars=dc+11). To be on the safe side, Pressi uses a hero point beforehand for +8... and the team just makes it with 21.

After some discussion, Pressi and Bliss decide to share the spell barkskin and Pressi takes the lead again. (Roll is 21 base, +2 familiars, +22 from Bliss, no fail).

---------------

(Know Nature 25, Sense 27, Know Religion 26, Perception no fail)

Pressi agrees that the land is making room, but isn't sure it is for the Sargrass.

She stares at the large bloodweed mass. "Didn't we just leave this party?"

"Ok, people listen up. What we are looking at is an immortal power. It is confused, it is hurt, and it is NOT here to get our autographs. It also looks like it's made up from a bunch of scary creatures, but remember the first rule of respecting nature. If you fight it right, it's nature's will.

"Looks like we've got some reinforcements, at least. Hi, mom."

She holds off on casting a fly spell because of control winds.

Round 1: message

Round 2: spectral hand

Round 3: threefold aspect: crone

Round 4: Bloodwitch Lore

Round 5: Deep Slumber on the birds, Will DC 19, 10 HD to sleep.

Round 6: know lore (roll 28 vs touch AC) on the birds, Know DC 15.

Harper unleashes a full round attack on the closest bird. (Attack rolls 18, 15, 11; damage 10+trip, 7, 5).

Both Harper and Pressi spam their barkskin.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +3 nat AC

message (80 mins)
spectral hand (8 mins)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (1 min) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 1/7+1
L2: 1/4+1
L3: 1/4+1
L4: 1/3+1


Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26, HP 62/62 +13, CMD 24; Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear), Protection from E  d20+14=31 ; d20+1=14 ; d20+16=31 ; d20+16=20 ; d20+10=12 ; d20+10=28 ; d3+2=5 ; d3+1=3 ; d3+1=4 ; d3=1 ; d20+16=30 ; d20+16=33 ; d20+11=15 ; d20+11=20 ; d3+2=5 ; d3+2=3 ; d3+1=3 ; d3+1=2 ;
Wednesday May 30th, 2018 1:06:16 PM

OOC: Why is everything bold?

Skills Checks
Sense Motive: 1d20 + 14 = 31.
Perception: 1d20 + 1 = 14.

"Heads up, that thing is confused and hurt," says Kezzem. "Also, quite insane, even by our rather loose standards of sanity."

Rounds 1 and 2: Kezzem will cast Shield Other on Pressi, and Protection from Evil on Murphey.

Round 3: "Anyone know if that thing does any energy damage? If so, a head's up would be nice." If someone identifies the creature as dealing acid, cold, electricity, or fire damage, Kezzem will cast the corresponding Resist Energy on himself. Otherwise, he holds this turn.

Round 4 (in arrow range): I'm assuming this means they are out of dagger range this round. Kezzem will attempt to detect evil (60 ft. range). If they are still too far, he holds this turn as well.

Round 5 (in arrow range): If he hasn't done so in Round 4, Kezzem will detect evil (swift action) here if they are in range. If the birds are in dagger range, then he will full (ranged) attack as well (standard and move action) with Improved Two-Weapon Fighting.

+1 Returning Dagger
Attack: 1d20 + 16 = 31.
Damage: 1d3 + 2 = 5.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 16 = 20.
Damage: 1d3 + 1 = 3.

Dagger
Attack: 1d20 + 10 = 12.
Damage: 1d3 + 1 = 4.

Daggger (Off-Hand)
Attack: 1d20 + 10 = 28.
Damage: 1d3 + 0 = 1.

Round 6 (melee): If he hasn't done so in Round 4, Kezzem will detect evil (swift action) here if they are in range. He will full (melee) attack as well (standard and move action) with Improved Two-Weapon Fighting.

+1 Returning Dagger
Attack: 1d20 + 16 = 30.
Damage: 1d3 + 2 = 5.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 16 = 33.
Damage: 1d3 + 1 = 3.

+1 Returning Dagger
Attack: 1d20 + 11 = 15.
Damage: 1d3 + 2 = 3.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 11 = 20.
Damage: 1d3 + 1 = 2.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+28=38 ; d100=59 ; d20+18=29 ; 3d6+16=31 ; 3d6+21=29 ;
Wednesday May 30th, 2018 5:07:17 PM


Before arriving, Bliss is happy to be blessed with a full recharge! He has his spell slots back and his witchy ritual redone. (Thanks kindly DM!) The roll for the second ritual is a 38, so no problem there. His Ritual of Sharing is a CL9 Barkskin with a +4 enhancement bonus to natural AC. Performing the ceremony costs him 5 of his temp hp.

On arrival, Bliss is quick to see what is going down. "We need to get ready!" he shouts. "Anyone who wants a potion of fire resistance, grab one NOW out of my pack!"

Then he starts prepping.

Round 1: Drinks a CL7 potion of Resist Fire.
Round 2: Casts Shield of Faith
Round 3: Casts extended Divine Favor
Round 4: Casts extended Blink
Round 5: Casts Polymorph (Dire Tiger)
Round 6: Turns on his shared CL9 Barkskin. Readies a bite attack for as soon as an enemy is in reach.

If that readied attack is triggered, Bliss snaps at the target with his bite enhanced by his tear. He focuses his rage and attacks. Miss chance 20%; BAB+7 Str+9 Amulet+1 Blinking+2 DivFavor+2 PowAtt-2 Size-1 equals Att+18; damage 2d6 bite Str+9 Amulet+1 DivFavor+2 PowAtt+4 MercTear+1d6 = 3d6+16 nonlethal. Whew!

That readied attack against a flying thing that comes into range is ... not a miss (59%) ... hits AC29 ... for 31 nonlethal damage.

Dire Tigers also get a free grab attack with that successful bite, so if it hit, the free grapple check is a ... base +7BAB +9Str +4Grab +1size = +21, rolls success to grab CMD 29 and less.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 CMB 14 HP 80/80 
Wednesday May 30th, 2018 5:40:15 PM

[will post rest of prep & stuff in a bit - still workin']

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26, HP 62/62 +13, CMD 24; Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear), Protection from E  d20+11=17 ; d20+11=12 ; d20+6=15 ; d3+4=6 ; d3+4=6 ;
Wednesday May 30th, 2018 7:03:42 PM

Forgot to Post for Rumpus:

Rounds 1 to 5: Rumpus holds his ground, trying to keep between Hobbie and any attacks as Kezzem normally has him protect the archer.

Round 6: Rumpus full attacks with his hooves.

Attack #1: 1d20 + 11 = 17.
Damage: 1d3 + 4 = 6.

Attack #2: 1d20 + 11 = 12. Auto-miss.

Attack #3: 1d20 + 6 = 15.
Damage: 1d3 + 4 = 6.

DireBliss (AC23, CMD30, HP114of106) (Cayzle) 
Wednesday May 30th, 2018 7:03:59 PM

New header and PC sheet for Bliss ... for use in raging dire tiger form.

Oh, note that with Heroes Feast, DireBliss's attack hits AC30 instead of 29, and grapples CMD30.

Heroes Feast: +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 80/80  d20+25=31 ; d20+12=30 ; d20+15=24 ;
Thursday May 31st, 2018 12:20:29 AM

Murphy considers Pressi's insights that an immortal power has arisen before us, hurt and confused, and Kezzem's addition that it is insane.

As the party lands in the grass, Longstrider (10 hours). During the bloodweed transformation - owl's wisdom 10 minutes - figure 8.5 minutes left, a bit before call to action.
Round 1 - Murphy cast control winds near edge is 400 feet away, 800' diameter, 40' in height - consider it touches the ground. Perhaps the birds will fly within it, perhaps above.
2 - He grabs from Bliss's pack a potion of fire resistance and downs it. (30 minutes, 36 hp, right?)
3 - He casts wall of thorns slightly to the left of center of the battlefield, 200 feet distant from where he stands, 100' wide x 10' deep x 10' high (100 minutes)
4 - He casts spike growth to the immediate right of the wall of thorns, 200' across x 20' deep (10 hours), then moves back a bit from the front line.
5 - He casts call lightning storm (10 minutes, up to 10 individual bolts over that time).
6 - He wild shapes into a large air elemental with huge capabilities.

Perception: 31
Survival (identify wildlife?): 30
Knowledge, nature (identify wildlife): 24

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 80/80 
Thursday May 31st, 2018 12:30:19 AM


Saving throw DC for various spells cast above:
Control Winds: 23 (Fort)
Wall of Thorns: 23 (no save)
Spike Growth: 21 (partial Reflex save)
Call Lightning Storm: 23 (Reflex half)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Thursday May 31st, 2018 5:25:26 AM

Succotash thanks Bliss, as he grabs a potion of fire resistance from his pack and chugs it down.

Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Thursday May 31st, 2018 10:21:26 AM

Along with Bliss, Pressi does also cast the blood spell to help keep the spell at CL9.

(The rest updates her numbers accordingly)

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +3 nat AC

message (80 mins)
spectral hand (8 mins)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (1 min) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 1/4+1
L3: 1/4+1
L4: 1/3+1



Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Thursday May 31st, 2018 10:22:07 AM

(OOC: sorry, its +4 nat armor)


Welcome home! - DM Carl  d20+6=14 ; d20+3=23 ; d20+3=14 ; d20+3=17 ; 4d4=10 ; 4d4=8 ; 4d4=8 ; 4d4=11 ; d20+5=20 ; d20+5=15 ; d20+5=7 ; d20=6 ; d20=7 ; d20=4 ;
Thursday May 31st, 2018 11:30:38 AM

Humble's Sword's preparations pay off as the initial onslaught of giant, rabid falcons are cut down before they enter melee range.

(Serious overkill. They're dead before the reach Murphy's control winds area. Kim, you can still cast it or change your mind. Your call, but let me know either way.)

There is no time to celebrate, as the remainder of the beasts spawned from the Power (capital P) are close behind. Leading the charge is a towering, four-armed humanoid with a vertical mouth that seems to split its head in two. It is flanked by three of the biggest ogres any of you have likely seen. All four are bleeding from every orafice. Three of them are limping along thanks to Murphy's spiked growth. The ogres each throw two javelins, but their aim is pretty terrible (seriously bad rolls).

Perception DC 25, Highlight to display spoiler: {Just before Murphy's spike growth, a large fin breaks the surface of the earth momentarily before vanishing below it again.}

***

Map. Everyone has edit rights. Make a marker & plop yourselves down where appropriate. Everyone materialized within that blue box. Also,you folks are responsible for marking any AoEs for spells you cast.

Welcome home! - DM Carl 
Thursday May 31st, 2018 11:33:57 AM

As the fight begins, a message appears in the sky over the Power:

SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 80/80  d20+25=44 ; 5d6=23 ;
Thursday May 31st, 2018 12:02:34 PM


"Landshark!" Murphy calls out in a loud and windy voice. "They burrow underground, then come up and bite, so beware below!" he says.

He lays a 30' tall 5' wide bolt of lightning into the four-armed maw giant for 23 hp damage (reflex save 23 for 1/2). He flies up and toward the wall.

[Yes, he did cast control winds. He wants to see if anyone is coming through that area. BTW, other groups should be able to see it, and it may affect other games' monster routing.]

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 +13, CMD 24  d20+9=13 ; d20+9=12 ; d20+3=13 ; d20+3=16 ; d3+2=3 ; d3+1=4 ; d3+1=4 ; d3=3 ;
Thursday May 31st, 2018 1:08:48 PM

OOC: Since everyone was guzzling resist energy fire potions, I'll assume Kezzem cast resist energy (fire) on himself in Round 3 of the preparations.

Kezzem steps forward and will activate detect evil on "G" (swift action). Since it is not in dagger range, he will instead target the nearest ogre ("O3") for a volley of daggers (full-attack with improved two-weapon fighting; heroes' feast and -8 range penalty included). Rumpus goes total defense as the creatures close.

+1 Returning Dagger
Attack: 1d20 + 9 = 13.
Damage: 1d3 + 2 = 3.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 9 = 12.
Damage: 1d3 + 1 = 4.

Dagger
Attack: 1d20 + 3 = 13.
Damage: 1d3 + 1 = 4.

Dagger (Off-Hand)
Attack: 1d20 + 3 = 16.
Damgae: 1d3 = 3.

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resiste Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds



DireBliss (AC22, CMD30, HP114of106) (Cayzle)  d20+30=40 ; d20+21=31 ; d20+21=34 ; 2d4+16=20 ; 2d4+16=19 ; 2d4+24=27 ; 2d4+24=31 ;
Thursday May 31st, 2018 1:40:32 PM

Blinking DireBliss charges the Ogres and pounces, tumbling the last dozen feet to avoid AoOs. Acrobatics 40 vs their CMDs.

He charges so that if one is put down, the other is in reach for more attacks. He is very optimistic.

Two claw attacks at +21 with charge and heroes feast bonuses. Hits AC31 and 34 for claw damage of 20 hp and then 19 damage.

Two free grapple attempts succeed against CMDs 27 and 31.

Then the bite, using the rolls from yesterday, hits AC30 and grapples vs CMD 30 for 31 nonlethal damage.

Current effects:

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 extended Divine Favor +2
CL7 extended Blink
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves

DireBliss (AC22, CMD30, HP114of106) (Cayzle)  d100=78 ; d100=29 ;
Thursday May 31st, 2018 3:25:28 PM


DireBliss Extra! Two claw miss chances at 20% ...

78 and 29 = A-OK

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 4   d20+16=24 ; d20+16=27 ; d20+16=31 ; d20+11=30 ; d6+15=17 ; d6=3 ; d6+15=17 ; d6=4 ; d6+15=20 ; d6=5 ; d6+15=19 ; d6=5 ; d6+15=19 ; d6=6 ;
Thursday May 31st, 2018 3:56:30 PM

ooc: I mentioned in my six rounds earlier that Hobie moved twenty feet back, so I put him there behind the blue box.

Upon seeing the message in the sky, Hobie looks down at Tink's silver dagger and is filled with a burst of confidence as he remembers her words to him before they left for the Sargrass.

The six Hobies take a 5 foot step back, clicking their heels as they do so, and excitedly let loose aiming at the big four armed one. (If he happens to bring the beast down, he will aim at an ogre with his remaining arrows)

Manyshot
Attack 24
Piercing 17, Fire 3 =20
Piercing 17, Fire 4 =21

Rapid Shot
Attack 27
Piercing 20, Fire 5 =25

Haste
Attack 31
Piercing 19, Fire 5 =24

Iterative
Attack 30
Piercing 19, Fire 6 =25

(If they all hit, then the total is 115)


======
Active Effects
13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's
======
Rounds of Haste Used 0/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,


Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 4  
Thursday May 31st, 2018 4:10:22 PM

Error correction Rounds of Haste Used 1/10

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=8 ; d20=11 ; d6=2 ; d6=5 ;
Thursday May 31st, 2018 7:11:38 PM

perception 14 fail

Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp, +1 attack and saves, +4 verses poison

Succotash makes a double move action to get closer to the enemy, and Miss Piggy charges ogre 1
11+14+1+2(for charging)=28 for 2+5+10=17 damage

Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Thursday May 31st, 2018 9:48:25 PM

Pressi sends Harper to try and track the land shark by scent (can someone roll for me?). This time, she will get her candy gram.

Pressi recognizes that they are in for the long haul and casts vomit swarm.

ADM Kim  d20+1=11 ;
Friday June 1st, 2018 8:01:26 AM

For the map, I duplicated it, so that we can follow the unfolding action round by round. 'Round 7 end' is the one we've been marking. DM Carl will (I trust) use the 'Round 8' tab for updates on his next post this morning.

For Pressi's Harper (Melvin requested a scent tracking roll), I rolled an 11. For scent, you add wisdom bonus or survival. As both are +1 - there you go. Scent needs a 10. However, under the circumstances, with the bulette traveling underground, I imagine it will be tough to detect by scent - but will leave that to our competent DM to rule on.

Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Friday June 1st, 2018 10:02:05 AM


(OOC: Added my pieces and summons to the map.)

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (9 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 2/4+1
L3: 1/4+1
L4: 1/3+1


Welcome home! - DM Carl  d20+8=15 ;
Friday June 1st, 2018 11:10:05 AM

Murphy calls down a bolt of lightning, striking the four-armed giant. He flies towards the wall.

Kezzem finds the creature is indeed evil, then launches a ranged attack at the nearest ogre. The extreme range prevents any attacks from hitting; the ogre has plenty of time to dodge. Rumpus hunkers down.

Bliss tumbles past any attempted attacks and closes rank quickly. All attacks succeed against the ogre, wounding it very badly, but not killing it. The many grapple checks succeed, but Bliss is blinking. Inevitably, he occupies the same space as the ogre and is shunted 5' away, taking 4 damage. The ogre is not currently grappled.

Hobie's gonna Hobie. Five arrows fly from his bow. The first two miss, but the remainder hit home. The giant is also very hurt, but alive.

Succotash starts to close the distance, while Miss Piggy charges and gores one of the ogres.

Pressi sends Murphy off to track the landshark, but she can't find the scent. Pressi herself vomits up bugs.

The first ogre swings his giant axe twice at Miss Piggy, but he's too enraged to make an accurate attack & misses horribly.

The other two ogres move and attack Bliss in unison. They connect twice, but Bliss blinks out of existance for one of them. The other hits for 23 damage.

The giant takes a single step forward to attack Bliss as well.

Bite Hit AC 25 - Blink vs 47 - miss
Claw 1 Hit AC 27 - Blink vs 5 - miss
Claw 2 Hit AC 20 - miss
Claw 3 hit AC 25 - Blink vs 56 - 10 damage
Claw 4 Nat 20 - Threat confirm 28 - Blink vs 62 - 16 damage
Rake attack after 2 claws - 15 damage

Hobie ONLY, Perception DC 29 - Highlight to display spoiler: {Something is walking quickly towards you from the east, but you see nothing.}

***

So, I got logged out of the site while I was writing my post. Luckily I always write my posts in Notepad++, so I didn't lose what I wrote. What I lost were all the rolls, so don't think the lack of numbers up there means I'm just making up what's happening.

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 +13, CMD 24 
Friday June 1st, 2018 12:40:31 PM

"Well, so much for having them come to us," laments Kezzem as the party charges forward.

He and Rumpus move up to just out of range of the nearest ogre. Double move for Kezzem, move and Total Defense for Rumpus.

----

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resiste Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 3   d20+15=27 ; d20+18=22 ;
Friday June 1st, 2018 12:45:11 PM

Using a Hero Point for a +2, Hobie passes the Perception check.
He can hear/feel something approaching him, but he can't see anything.

Hobie reaches into his Handy Haversack (move action) and pulls out the Invisible Peeper Circle he won in the lottery a while back. He activates it (swift action) and can now See Invisibility for 10 rounds.

Depending on what he sees, Hobie will do the following.

If he sees someone friendly, he will fire again at the four armed monster.
Attack 22-- Miss

If he sees an enemy, he will five foot step back from it and if it looks like something that could reasonably be tripped (like a humanoid, or some bipedal creature) he casts Grease at it's feet.

If it is something that looks like it would be hard to trip, like the Bulette or something, he will cast Invisibility on himself.

If he cannot see the creature, even with his See Invisibility, Hobie is going to assume it's one of the Thin Men from the Sargrass, and he will cast Invisibility on himself.


DireBliss (AC27, CMD34, HP46of106) (Cayzle)  d6+3=8 ; d20+15=31 ; d20+15=32 ; d20+15=19 ; 2d4+16=22 ; 2d4+16=20 ; 3d6+16=28 ;
Friday June 1st, 2018 2:21:57 PM


OOC: Map Link.

No longer charging, Bliss's AC rises to 24.

Bliss takes more than half his hit points in one round. He decides to fight defensively! Thus his raging AC now rises to 27. He also takes a -4 on his attacks.

Annoyed at himself for not thinking of it, Bliss activates his Bramble Armor as a free action. That means that all attacking him with melee attacks will suffer 1d6+3 damage per hit. That's 8 damage per hit this round.

He makes his full attacks, first on the very injured ogre, then on the other ogre. He would fight the giant, but it looks out of reach.

Miss chance 20%; BAB+7 Str+9 Amulet+1 Blinking+2 DivFavor+2 PowAtt-2 Size-1 Fight Defensively -4 Feast +1 equals Att+15; damage 2d6 bite Str+9 Amulet+1 DivFavor+2 PowAtt+4 MercTear+1d6 = 3d6+16 nonlethal. Claws 2d4+16.

Claw: hits AC31 for 22 damage
Claw: hits AC32 for 20 damage
Bite: hits AC19 for 28 nonlethal dam

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 extended Divine Favor +2 [4of20 rounds used]
CL7 extended Blink [3of14 rounds used]
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
Plant Domain Bramble Armor [1of6 rounds used]
Rage [2of14 rounds used]

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers  d20+10=29 ; d6+4=6 ; d6=2 ; d4=2 ;
Friday June 1st, 2018 3:45:34 PM

Seeing a hand motion from Pressi, Harper runs to Ogre 2, just as the spider swarm begins to reach ogre 2.

(Harper bite attack: AC 29 almost a crit, Damage 6+trip)

(spider swarm attack: auto, damage 2+poison, distraction)

Pressi casts mislead on the giant (-2 to attack, save) and moves her spectral hand towards Bliss for a potential emergency heal next round.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (8 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 2/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 1/8

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=18 ; d10=5 ; d20=20 ; d10=8 ; d6=2 ; d6=4 ; d20=15 ; d20=9 ; d6=5 ; d6=6 ; d6=5 ; d6=4 ;
Friday June 1st, 2018 6:58:58 PM

Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp, +1 attack and saves, +4 verses poison

Succotash charges ogre 1, and Miss Piggy unleashes a full round attack on ogre 1

Succotash
18 (possible crit, natural 20 confirms)+2(for charging)+1+19=40 for 5+8+10 =23 damage (add 6 if evil)
Miss Piggy
15+14+1=30, for 5+6+10=21 damage
9+9+1=19, for 5+4+10=19 damage

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge (Kim) AC 29 (+2vsEvil) HP 93/93  5d6=18 ; d20+25=31 ; 5d10=32 ;
Saturday June 2nd, 2018 2:20:51 AM


If the giant has not yet fallen, Murphy zaps it for 18 (ref save for 1/2).
If the giant has fallen, Murphy instead sends his 5d6 electrical bolt against a standing ogre, in a 5' square not adjacent to one of his friends. Then he races forward to take a look at who else might be coming along on the far side (or near side) of the thorny wall and spikey ground - or end running. Anyone coming through the windstorm against the 51-74mph headwinds?

Murphy communicates what he sees to Pressi.

If he notices anyone coming his way yet still within the windstorm area, he may send down a lighting bolt for 5d10=32 hp damage, ref sv 1/2... but that would be the beginning of next round. Depends on what else he sees, too.

Protection from Evil (from Kezzem: +2 to AC and Saves vs. evil creatures)
Heroes Feast (+1 Attack & Save, +4 vs poison & fear)
Perception: 31

Welcome home! - DM Carl  d4=4 ; d20+11=19 ; d20+17=33 ; d100=18 ; d100=68 ; d100=65 ; d20+8=22 ; d20=4 ; d20=12 ; d20+17=33 ; d8+7=13 ; d20+3=19 ; d20+15=32 ; d20+10=28 ; 3d6+14=27 ; 3d6+14=23 ; d20+15=26 ; d20+10=20 ; d20+13=28 ; d20=18 ; d6+5=6 ; d6+5=6 ; d20+33=53 ; d20+33=53 ; 3d6=9 ; 3d6=8 ; d4=4 ; d20+13=14 ;
Saturday June 2nd, 2018 3:34:20 PM

Kezzem and Rumpus move towards the danger.

Hobie just barely hears something swooshing through the low grass, but sees nothing. He whips out a mulligan and sees a large, faceless, horned woman moving quickly towards him, holding elaborate kukris in each hand. Hobie takes aim at the creature's feet and casts grease (OOC: getting that thing out of your pack was a move action. Can't do that AND take a 5' step). The creature cocks her head sideways and seems to sigh at being discovered. She avoids falling prone.

Bliss slows things down after getting pummeled. He activates his bramble armor and starts attacking the ogres. His first attack passes harmlessly through the beast (rolled 18 on a d100 since I didn't see where you rolled the miss chance), but the second connects and tears its throat out. He turns and snaps at the other ogre, but misses.

Pressi sends Harper towards the 2nd ogre. Harper latches on to the ogre, but fails to trip the massive thing. Her spiders swarm over it, but it's one tough mother hubbard and shrugs off both the poison and sheer ickyness of having spiders crawl all over it. She makes her spectral hand ready to protect Bliss.

Succotash and Miss Piggy press the attack. They find Ogre 1 dead, and Bliss is blocking the path to everyone else other than the 4-armed giant. The giant tears at the approaching paladin, slashing him for 13 damage. It's a parting blow, though. Succotash chops two of its arms, and it quickly succumbs to pain and bloodloss. (OOC: Miss Piggy will incur and AoO if she moves to attack O3, so I'm not going to assume she does).

Murphy sends a lightning bolt down that hits ogre 3 squarely. He then flies over to see what's coming. He sees absolute horror. Monsters continue to pour from the Power by the dozens, and heroes all across the battlefield are under siege. He's pretty sure he sees five elder chromatic dragons attacking some poor slobs across the way from him. Looking back, he realizes Humble's Sword has been lucky thus far, but that can change. He does spy two stone giants running full speed towards his friends, but hopefully he's learned by now that not all the creatures are approaching by land...or maybe he hasn't? No one knows what's about to happen to poor Hobie in a few moments.

Then, the Power spots the uppity halfling getting too close. It turns and glares pure hatred at the druid, then swoops down and picks up something from the masses of creatures pouring from it. The Power hurls it at Murphy. It's an amazing shot. The howling creature hits Murphy's storm cloud, gets tossed around, comes out on the other end, and STILL manages to run right into Murphy (OOC: two nat 20s). The thing in question turns out to be a hell hound. Both it and Murphy take 9 damage from the impact. The hound falls, taking an additional 8 damage, plus 4 from landing on the spiked growth. It's in rough shape, but alive and angry.

Ogre 2 turns to swing its massive ax at Harper, connecting twice for 27 and 23 damage. Ogre 3 attacks Bliss, but Bliss is way too fast for that stupid ogre. Both attacks miss.

Whatever this thing is that's dealing with Hobie, it moves extremely gracefully, and is able to manuever in the grease with minimal difficulty (acrobatics check 33 - moves half speed). It closes ranks and strikes out at Hobie. It's blade stabs dangerously close to Hobie's femoral artery for 12 damage. It tilts its head and though it has no face, Hobie's pretty sure its smiling at him.

Meanwhile, the landsharks finally make their presence known, errupting from the ground just before the ogres. The first leans down to take a bite of Miss Piggy, but that pig's luck stream continues as the landshark nearly trips over itself trying to eat her (nat 1).

***

Guys, I really need you all to do a better job of putting down DCs for your spells and such for me. Please don't make me look through the SRD and your character sheets to find what DC my creatures need to save against.

Hobie, put the AoE for your grease spell on the map, please.

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 3  
Saturday June 2nd, 2018 5:15:03 PM

ooc: I don't know where to put the grease spell because the horned woman isn't on the map.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=12 ; d10=6 ; d20=3 ; d6=6 ; d6=1 ;
Saturday June 2nd, 2018 5:47:58 PM

Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp,(Miss Piggy only) +1 attack and saves, +4 verses poison

Succotash takes the hit from the 4 armed monstrosity, thinking, "This is going to hurt!", only to discover he never took any real damage. (13 temporary hp gone) after he finishes off the beast, he sees the bulettes, yells to Miss Piggy to get into a flanking position, and then they both charge the first brute.
occ: Succotash realizes that either Miss Piggy or himself will probably trigger an attack of opportunity, but he is willing to take the risk

Succotash
12+19+1+2(charging)+2(flanking)=36, for 6+10=16 damage
Miss Piggy
3+14+1+2(charging)+2(flanking)=22, for 6+1+10=17 damage


Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 +13, CMD 24  d20+20=31 ; d3+2=4 ; d20+12=25 ;
Saturday June 2nd, 2018 9:39:43 PM

Kezzem will close for melee with Ogre 2, risking an AoO from it (move action). He makes a single attack with his dagger while flanking with Harper? (standard action). He will also use detect evil on one of the bullettes.

+1 Returning Dagger (flanking included)
Attack: 1d20 + 20 = 31. Actually, that should be a 32 if I would remembered the bonus form Heroes' Feast. I imagine it's a hit either way.
Damage: 1d3 + 2 = 4.

"Rumpus, go see what's up with Hobbie!" orders Kezzem. Rumpus neighs and double moves towards the creature facing Hobbie. If the creature is invisible, Rumpus will use his nose to attempt to locate it.

Rumpus Perception: 1d20 + 12 = 25.



Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3  
Sunday June 3rd, 2018 11:17:10 AM

Hobie takes a five foot step back from the monster and casts Invisibility on himself. He then grabs his scroll of Fly from his handy haversack.

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 2/10

======
Rounds of Haste Used 1/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3  
Sunday June 3rd, 2018 11:17:47 AM

I forgot to add Invisible to my Active Effects

DireBliss (AC27, CMD34, HP46of106) (Cayzle)  d100=97 ; d100=33 ; d100=40 ; d20+15=17 ; d20+15=24 ; d20+15=17 ; 2d4+16=22 ; 2d4+16=21 ; 3d6+16=27 ; d6+3=8 ;
Sunday June 3rd, 2018 5:18:51 PM


OOC: Map Link.

Bliss keeps on attacking whichever enemies he can reach.

Miss chances 20% : 97, 33, 40 = all A-OK.

Att+15 fighting defensively; damage Bite 3d6+16 nonlethal, 2 Claws 2d4+16.

Claw: hits AC17 for 22 damage
Claw: hits AC24 for 21 damage
Bite: hits AC17 for 27 nonlethal dam

If Bliss is hit, his bramble armor retaliates for 8 damage per hit.

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves

CL7 extended Divine Favor +2 [5of20 rounds used]
CL7 extended Blink [4of14 rounds used]
Plant Domain Bramble Armor [2of6 rounds used]
Rage [3of14 rounds used]

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+17=25 ; d20+17=26 ; d20+17=24 ; d20+12=25 ; d6+16=19 ; d6=1 ; d6+16=21 ; d6=4 ; d6+16=22 ; d6=2 ; d6+16=19 ; d6=4 ; d6+16=19 ; d6=6 ;
Monday June 4th, 2018 12:03:26 AM

ooc: Question- Did this faceless horned woman become visible when she attacked me? I assumed she was still invisible because it wasn't mentioned in the post, but if she was using normal invisibility and became visible, I want to change Hobie's action to a full attack with the bow.

clicking his heels, Hobie unleashes his full fury on the faceless woman, only switching to another enemy if she falls dead.

Manyshot
Attack 25
Piercing 19, Fire 1 = 20
Piercing 21, Fire 4 = 25

Rapid Shot
Attack 26
Piercing 22, Fire 2 = 24

Haste
Attack 24
Piercing 19, Fire 4 = 23

Iterative
Attack 25
Piercing 19, Fire 6 = 25

Total if all attacks hit = 167

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 2/10

======
Rounds of Haste Used 2/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge (Kim) AC 29 (+2vsEvil) HP 93/93  5d6=19 ; d20+25=28 ;
Monday June 4th, 2018 5:26:39 AM

"Hi, pup!" Murphy says to the hell hound which was cast at him, and now lies on the spikey ground. "Let's not run into each other again. And, sorry, but you are not allowed out."

A lightning bolt adds to the poor hell hound's misery, 19 hp, ref sav vs DC25 for half. Reflex save vs spike growth is DC23 for each five feet traveled - so at least 3 more saves, or land speed is halved (and damage with no save allowed of 1d4 per 5 feet) for the doggy to cross the rest of the patch.

From his current vantage point, other than the angry bloodweed embodied spirit who just glared at him and attacked (he stores that image in his mind for a future painting, along with the flying hound), what other opponents can Murphy see coming their way, also other than the two giants he likely might have been able to see earlier before they got this far? One point of his ascension was to gain perspective - and he has other area of effect spells he may use to try to contain them further - but needs the visual intel. The windstorm does not render creatures in that area invisible, I think.

Did the giants (B1 and B2) come across the spiked growth, or over the top of the wall of thorns, or did they end run to get to where they are? Am guessing via spiked growth, and, with 4 saves required vs DC23, there's a chance they have their speed halved (plus the 4d4 poked feet damage each).

After looking about (Perception: 28), he descends to a lower level and off a bit to the lower left so as not to invite the casting of, say, a hippo his direction.

Any intel he gains he quickly passes on to Pressi.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 29/31vsEvil HP 84/80 
Monday June 4th, 2018 5:31:35 AM


Fixed hp in header.

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers  d6=3 ; d20+9=15 ; d20+12=24 ;
Monday June 4th, 2018 11:41:21 AM

Pressi watches Murphy rush through the barrier and stumble back with the hellhound. "Let me know if you're going to do that again," she says.

Harper takes the full brunt of the axe and starts to whine. Murphy wrestles with the hellhound. Bliss looks like he'll pull through but now Hobie needs help (I'm assuming that she sees the horned creature, at least in a flash). Also, landsharks. "Ok, Pressi, you're the one who deep down wanted the firepower. Now that everything's on fire, its time to power through."

The spider swarm takes another chunk out of O2 (3 damage, poison fort DC 11, distraction fort dc 11). (If both O2 and O3 are down at the start of this turn, the swarm instead crawls toward B2, 40).

Wounded, Harper runs her way back to Pressi while she tries to think about her next move. (If needed, acro 15)

Pressi moves to the horned woman and casts knowledge lore upon her (Touch attack 24), trying to calculate what she is.

Both Harper and Pressi continue with the barkskin.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (7 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 2/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 0/8

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers 
Monday June 4th, 2018 1:27:46 PM

(DM Noted that Horned Woman is still invisible.)

Pressi, staying near Harper, casts See Invisible to determine what is going on with Hobie.

She moves her spectral hand instead, towards Miss Piggy and the landshark.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (7 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 3/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 0/8


Welcome home! - DM Carl  d20+13=31 ; 2d8+9=17 ; d20+15=28 ; 3d6+14=28 ; d20=12 ; d20=16 ; d20+15=26 ; d20+10=30 ; d20+10=14 ; 3d6+14=22 ; 3d6+14=27 ; d20+13=17 ; d20+12=16 ; d20+12=23 ; d20+17=35 ; d20+12=15 ; d20+12=24 ; d20+12=16 ; d20+12=16 ; d20+13=23 ; d20+13=31 ; d20+8=18 ; d20+8=10 ; d20+13=22 ; d6+5=9 ;
Monday June 4th, 2018 3:13:26 PM

Succotash and Miss Piggy charge the bulette. The landshark chomps at Succotash as he approaches, taking a bite out of the paladin. AoO hit AC 31 for 17 damage. Both Succotash and Miss Piggy give as good as they get. Both their attacks connect.

Kezzem moves to flank Ogre2. It's greataxe swings at the approaching halfling and hits AC 28 for 28 damage. Kezzem does manage to stab the ogre back before sending Rumpus to go help Hobie. Rumpus has no idea what to attack, though (perception fail).

Hobie takes a step back before vanishing himself. He pulls a scroll from his haversack.

Bliss presses his attack on the ogre, barely hitting the creature. Fortunately, barely counts. The ogre is slashed open by his claws, and its eyes flutter as Bliss' teeth sink into its throat. After a moment, the ogre collapses.

Murphy puts the hell hound out of its misery. Regarding the giants, he did see them early. They're not yet to his wall/spiked growth barriers, but will be able to move through them next round. Vision is somewhat impaired by the control winds spell between himself and the Power. Other than the giants, there aren't any creatures incoming towards Humble's Sword.

Pressi's spider swarm bites into the last ogre, but it remains unfazed. Murphy withdraws to recover (O2 made it's AoO on Kezzem. Murphy can run away w/o worrying about an AoO of her own. Your post said you were staying near her, so I moved her down to where you moved yourself. Shunt her somewhere else if I got it wrong. She's not being targeted by anything this round). She casts see invisible and sees the same large, faceless, horned woman Hobie did.

Knowledge, Planes DC 19, Highlight to display spoiler: {It's a faceless devil}.

The remaining ogre lashes out at Kezzem. He is hit once, then the ogre rears back for what looks to be a mighty blow. Fortunately for Kezzem, he's able to dodge the worst of it.

Hit AC 26 for 22 damage. Hit 30 (nat 20 - crit confirm 14: fail) for 27 damage.

The first bulette bites and claws at Succotash, somehow missing every single attempt.

Hit AC 17, 16, and 23. All miss.

The second bullete leaps into the air and comes down almost on top of Bliss, it's claws a blur as it lands. Fortunately for Bliss, blur is all they do.

Hit AC 15, 24, 16, and 16. All miss again.

Hobie hears an itching in his mind. Then, words form, though not words he recognizes.

Linguistics, DC 20, Highlight to display spoiler: {Infernal}.

Though he can't translate them, the effect is unsettling. Meanwhile, the faceless woman seems agitated that her prey has vanished. She lashes out at the closest target: Rumpus. Those who can see her observe four attacks with two elaborate looking kukris, but her aim is no better than anyone else's this round and she only connects once.

Hit AC 31 (crit confirm 22 - fail) for 9 damage.

Anyone paying attention to Murphy's warnings can see two stone giants approaching, though they have yet to reach the druid's barriers.

Map



Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+9=12 ; d20+9=29 ; d20+4=14 ;
Monday June 4th, 2018 4:48:49 PM

Hobie doesn't recognize the creature (Knowledge Planes 12), but when she speaks, there is no mistaking it, Hobie knows the language is Infernal (Linguistics 29).

"Paladins!!! There is an invisible creature here speaking Infernal to me! She's surely as evil as they come, we need your divine abilities!"

Hobie casts Fly using his scroll and flies straight up, 30 feet into the air. (Needing a caster level check DC 5, he rolls a 14)

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 3/10

Currently Invisible

======
Rounds of Haste Used 1/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 29/31vsEvil HP 84/80 
Monday June 4th, 2018 6:31:57 PM


Both DM and Melvin are calling Harper 'Murphy'.

"No - I'm the air elemental, not the leopard!!"

:-)

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 45/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 + 4, CMD 24  d20+20=23 ; d20+20=31 ; d20+15=26 ; d20+15=34 ; d20+15=20 ; d4+12=16 ; d4+12=16 ; d4+11=12 ; d4+11=13 ; d4+11=15 ; d4+12=15 ; d20+12=27 ; d20+11=14 ; d20+11=12 ; d20+11=16 ; d3+4=5 ; d3+4=7 ; d3+4=5 ;
Monday June 4th, 2018 7:15:36 PM

"Little busy getting smashed at the moment!" calls Kezzem back to Hobbie. "Be there in a second."

"Well, Mr. Ogre-man, I hope you've been stealing candy from babies or jaywalking, because if so, you're about to get smote!"

Smite Evil (swift action) and full-attack (improved two-weapon fighting) with daggers. Heroes' Feast bonus included. Kezzem takes a 5 ft. step after the attack.

+1 Returning Dagger
Attack: 1d20 + 17 + 3 (Smite Evil) = 23.
Damage: 1d4 + 2 + 10 (Smite Evil) = 16.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 17 + 3 (Smite Evil) = 31.
Damage: 1d4 + 1 + 10 (Smite Evil) = 12.

+1 Returning Dagger
Attack: 1d20 + 12 + 3 (Smite Evil) = 26.
Damage: 1d4 + 2 + 10 (Smite Evil) = 16.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 12 + 3 (Smite Evil) = 34. Crit threat.
Confirmation: 1d20 + 12 + 3 (Smite Evil) = 20.
Damage: 1d4 + 1 + 10 (Smite Evil) = 13.
Crit Damage: 1d4 + 1 + 10 (Smite Evil) = 15.

Also, the ogre will take an additional 10 damage from the first hit if it's undead, a dragon, or an evil outsider.

Rumpus, meanwhile attempts to locate the invisible she-devil.

Perception: 1d20 + 12 = 27.
Rumpus also has Scent if that helps.

If Rumpus cannot locate the creature, he goes Total Defense and hopes to draw its attention away from Hobbie. Otherwise, he will attack with his hooves.

Attack: 1d20 + 11 = 14.
Damage: 1d3 + 4 = 5.

Attack: 1d20 + 11 = 12.
Damage: 1d3 + 4 = 7.

Attack: 1d20 + 6 = 16.
Damage: 1d3 + 4 = 5.

DireBliss (AC27, CMD34, HP46of106) (Cayzle)  d6+3=6 ; d100=33 ; d100=72 ; d100=9 ; d20+15=18 ; d20+15=19 ; 2d4+16=19 ; 2d4+16=20 ;
Monday June 4th, 2018 7:20:30 PM


If Bliss is hit, his bramble armor retaliates for 6 damage per hit.

Bliss claws and snaps back at the bulette.

Miss chances 20% : 33, 72, 09 = Bite misses!

Att+15 fighting defensively; damage Bite 3d6+16 nonlethal, 2 Claws 2d4+16.

Claw: hits AC18 for 19 damage
Claw: hits AC19 for 20 damage
Bite: misses due to blink

Bliss hisses and spits in frustration.

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [6of20 rounds used]
CL7 extended Blink [5of14 rounds used]
Plant Domain Bramble Armor [3of6 rounds used]
Rage [4of14 rounds used]

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=3 ; d20=8 ; d10=6 ; d10=1 ; d20=20 ; d20=7 ; d6=1 ; d6=4 ; d6=1 ; d6=4 ; d20=4 ; d6=6 ; d6=1 ;
Monday June 4th, 2018 7:42:00 PM

"I felt that one!", Succotash grunts, "but you look like you got the brunt of that one shark face". "Would love to help Hobie, but my plates a little full at the moment".

Succotash and Miss Piggy both unleash full round attacks on bulette 1

Succotash
3+19+1+2=25, for 6+10=16 damage
8+14+1+2=25, for 1+10=11 damage
Miss Piggy
natural 20 (7+14+1+2=24 to confirm), for 1+4+1+4+10+10=30 damage
4+9+2+1=16, for 6+1+10+17 damage
OOC, if Succotash drops bulette 1, Miss Piggy will instead charge bulette 2

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 29/31vsEvil HP 84/80  2d4=4 ; 2d4=3 ; 2d6+10=16 ; 2d6+10=17 ; 2d6+10=19 ; 2d6+10=17 ; 2d4=7 ; 2d4=2 ; d4=4 ; d4=1 ; d4=2 ; d4=2 ; d4=4 ; d4=2 ; d4=4 ; d4=4 ; d4=4 ; d4=4 ; d20+25=39 ;
Tuesday June 5th, 2018 3:19:32 AM

Murphy post 20180604

Murphy casts wall of fire right in front of the path the stone giants are heading. [DM Carl - adjust positioning as needed - I posited approximate places based upon your text that they would cross over the spiked growth zone in the next round -Kim] Wall of fire: no save, DC25, fire damage 2d4 if within 10' of wall, 1d4 within 20', plus 2d6+10 fire damage to any creature passing through it. The giants, if they continue straight on their course, will pass through the wall twice, therefore taking the 'pass through' fire damage twice. On the map the yellow is the wall, and the red border line shows which side of the wall radiates heat - the inner wall does not.

If they pass through so as to take the most direct path away from the center, then Stone Giant 1 will take 4 hp from being with 10', then 16 hp from passing through the near side, then 17 hp from passing through the far side, for a total of 37 hp fire damage. Stone Giant 2 will take 3 hp from being within 10', then 19 near side passage, and 17 far side passage, for a total of 39 hp fire damage, no save (generally) allowed. Not sure whether they would take another 2d4 from being within 10' as they exit the lower section, or also 1d4 as they move to 20' away. If so, SG1 adds 7+4=11, for 48 total, and SG2 adds 2+1=3, for 42 hp total. DM Carl - please rule on this - and, thank you!

After that, it's the spikes, SG1 takes 2+2+4+2=10hp - and must make 4 Reflex saves DC23, or be slowed to half speed. SG2 takes 4+4+4+4=16 hp, then likewise on the saves versus feet getting seriously poked into slowness.

Unless they try out the wall of thorns, DC25, no save, no MR - see spell for additional details.

He moves a little more to his left after casting the spell, but maintains concentration on the wall of fire.

He does let Pressi know that the dire wolf was a gift from their angry swirling host, and that they are about to receive a pair of somewhat toasted stone giants. "You'll be able to smell them, slightly cooked."

Murphy looks to see if he can perceive (39) any more critters on their way.
============
Perception: 39

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+15=31 ;
Tuesday June 5th, 2018 5:01:19 AM

As he takes to the sky, Hobie is looking for enemies, in particular, any who are flying. Perception 31

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