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Eeek! A Ghost! - DM Mark 
Monday May 2nd, 2016 3:49:49 PM

(Ugh - Work is interfering with my fantasy life. Will post later today. Sorry.)

Two Dinner Clubs - DM Mark  d20=1 ; d20=12 ; d20=6 ;
Monday May 2nd, 2016 7:38:18 PM

Several there notice that Veseley seems a bit unsteady.

Kezzem manages to convince the Village Council that Shel is with the First Dinner Club, and the apparition is just a ghost whose anger about being in the Second Dinner Club causes him to haunt her. The Village Council looks a bit confused.

Pressi supports Kezzem’s story, and whispers something to Nywald that the others are unable to overhear. This draws a few concerned looks. She then asks about what kind of goods are traded in Bright Springs, and if they have information about Mayor Hammish. Then she asks about giants in the area.

Shel says Veseley is loosing it. Alleah agrees, and thinks perhaps he’s being held in the mines, and that it may be affecting his sanity.

Murphy agrees with Pressi and Shel, and says to never mind Kezzem’s stories. He says that Veseley and Tiana need rescuing. The Village Council looks more confused.

Cameron says he’ll take care of the spiders, and turn to head out. He suddenly finds he has a Bliss attached to his leg.

Bliss points out that Veseley mentioned giants and dogs.

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The Village Council agrees that something must be done, but they are not sure what. They also seem pretty glad that they do not have to do it. Whatever it is.

They will say that there are giants in the area from time to time. They generally cause problems, but usually don’t stay long. They are not aware of any giants living nearby. As for Hammish, he is pretty harsh and unyielding. He controls most things in the town, and works with most of the local business and mines. He’s fair - well, mostly fair. He can probably be bribed, but no one here has tried, and it would be pretty expensive. The guards can probably be bribed to look the other way for between 10 and 100 GP. As for trading, the town needs the usual goods any community may need. There is a central square where goods are often sold by local farmers and traders. A member of the guard will usually assess the value of what they have and what they have left, and expect about a 10% tax on anything sold.

Nywald will respond to Pressi out loud that they do not think their village need fear anything from Bright Springs. They can defend themselves well enough, and have no quarrel with the town. You may certainly say that you came from there, but if you decide to pick a fight with Hammish, you’re on your own there. Should you retreat back to this village, they will certainly defend you as friends, but if Bright Springs said you broke their laws, they would need to reevaluate that.

There is food packed up and ready to go. Do you stay longer, or do you follow Cam out?



AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron (David) 
Monday May 2nd, 2016 8:45:11 PM

Cameron looks down at Bliss and says, " Silly, I am going to help Vesely and Tiana, not leave, not yet. They need help and it needs to be on it's way as soon as possible."
At the mention of causing trouble and bringing it to their door Cameron replies to the elders." We may indeed take you up on the need for refuge, especially if the two wizards are as bad off as it sounds like they are. Moving them much further than here until they have time to recuperate might be too much for them. If I cause any trouble in Bright Springs, and I have to admit that is a possibility, I will not bring it to your doorstep. If guards were to come looking for me, I would be happy to surrender to them. Mostly it is about rescuing those wizards. If feelings get hurt doing so then yeah, someone may come looking for me, or all of us. I know I am not the only hot head here, just the most obvious one." Cameron smiles at the last statement. " Let's hope it doesn't come to that."
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Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast
Lesser Restoration,

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday May 2nd, 2016 9:51:09 PM

"Cameron's exactly right that we might not be able to move the Wizards very far. This has clearly taken a horrible toll on them, and they might have to rest before they are capable of a longer journey. But that's putting the cart before the horse. We need to get them out in one piece, and we can figure out the convelasence plans later. Thanks for the food and the advice. I'm ready to go, when everyone else is."

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Monday May 2nd, 2016 10:24:24 PM

Trill looks around at the villagers and then at the group of adventurers and then goes and joins Cameron to get back on the road.

You know I don't really mind a ginat or two but dogs.... Trill looks a bit "green around the gills" so to speak as she thinks about them.

Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle) 
Monday May 2nd, 2016 10:44:26 PM


Bliss looks up at Cam and smiles. "Whew! That's good news! That's what I want to do too!"

He looks around as he lets go of his friend's leg. "Is everyone else coming?"

He calls out, "Come on, guys! We gotta go do a rescue!"

[OOC: I'm really at sea here regarding fatigue, time, spell recovery, etc! What time is it? How long does it take to get to the town? Do we have spells back?]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Monday May 2nd, 2016 11:05:22 PM

Alleah will enquire as to whether the party could stay in the barn to rest and recover spells. If they are going to be facing a necromancer, some giants and some dogs, they will probably need to be at full strength. Further, the ponies will need a rest

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OOC: As to time of day, we arrived around lunch-time I *think*. Assuming a few hours to meet with the townsfolk and council, we'd be getting into the afternoon now.

The townsfolk have said Bright Springs "is about a day's walk from here". So around 30 miles. The way we are pushing the mounts we can achieve that in just 4 hours of travel.


Timing - DM Mark 
Tuesday May 3rd, 2016 1:32:55 AM

You arrived in Nywald's village late morning. It's earely afternoon now. Bright Springs is about 20 miles away.

You would have recovered spells normally, assuming the arcane casters did not stay up all night. You slept a little late to make sure the arcane casters had time to recover.

There may be some question about divine casters having some limitations depending on spells cast during the night and when they received their spells, but I'm now worried about that today. Assume divine caster have their spells as well.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday May 3rd, 2016 2:19:11 AM

In that case...

"Thankyou very much for your hospitality, but as you can see, our friends are in some distress. We need to seek them out as quickly as we can" Alleah will shake the hands of each member of council and then join the others in the preparations to depart.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Tuesday May 3rd, 2016 6:10:21 AM


"Folks, I wish to add my thanks to you for your time and counsel. The long and short of it is our friends need our help, so we go to help them. The apparition you saw was simply a sending from one of those friends - whose mind has evidently been severely compromised by the ungodly treatment he is receiving at the hands of Uthvas. Please pray for them, and that we be granted wisdom. Whether subtlety, boldness, or craft are required, may we choose well. Thank you for the food."

He comes to Nywald and Gallia. "May heaven help you two with your new charges." He gives them a bow, and extends it to the elders. "Again, pray for us."

He turns and joins the others in departure.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+6=8 ;
Tuesday May 3rd, 2016 9:42:13 AM

"My deepest apologies for the fear," Pressi said to the townsmen. "But you should know that our very arrival in this town may have put you in danger, and I would be remiss in not warning you of the danger. There are people in Bright Springs that may not turn out to be as good as you think. I'm fairly familiar with what necessity can do to a person myself. The point is that, though I think an attack on your town is unlikely, and while we will do what we can to keep you from being involved, you should be prepared for the worst.

"As for doing anything illegal or horrible, might I remind you that I personally am a lawful good monk of Domi himself. We will do whatever it takes to free our people and stop the bad guys, but we take being good guys very seriously. Do we LOOK like the kind of people who would get in trouble with the light?" (Bluff 8; she's still pretty upset over the events before).

------------

As they begin to depart for the city, Pressi began to speak out loud. "We have to assume that Vessley did not send this without Uthvas' approval. I mean, lets be honest. He seemed as constitutionally capable of magic as I am of giving compliments. And don't forget he's already been caught once. Whatever happens, we have to assume they are waiting for us, and a plan to bluff our way in may not work.

"But whatever happens, I think it's clear that we are going to have to go through Hammish first."

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Tuesday May 3rd, 2016 11:25:37 AM

"Okay, Pres, let's go find this Ham Fist guy then."

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