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To Bombul's Hollow and Woodbridge


The Lollipop Guild - Dm shawn 
Monday March 7th, 2016 10:10:57 AM

The next morning, camp is broken early to reveal a cold, cloudy day. The rain has stoppped, so atleast it's a start.

A few hours in and the woods break to reveal a strange site. A wooden wall of sorts, made out of mud and logs. Some short humanoids are moving around. Perception DC 12 Highlight to display spoiler: {Halflings! }

A loud crash and screams interrupt the day. Perception DC 15 Highlight to display spoiler: {Part of the wall has collapsed and crushed some halflings!!!! }

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+13=14 ; d20+13=24 ;
Monday March 7th, 2016 10:32:37 AM

Perception: 14

"Halflings ahead," says Kezzem. "Alleah, get your cards ready, time to earn some coin!"

Perception: 24

"Nevermind, they's in trouble! Let's move!"

Kezzem rushes to help.

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+22=27 ; d20+22=27 ; d20+6=26 ;
Monday March 7th, 2016 3:47:22 PM


"I hadn't been aware of a forest in the Red Hills," Murphy comments as they travel the way. "Most always one thinks of the dry deserts of this land. Am very glad to find this area in the hills. I'm marking our map along the way. 'Burnt Tree campground,' is where we stayed night before last. Wonder what locals call this forest?"

Further along the way, he notes the wooden walls and, "Hey, halflings ahead!" he says to the others, almost at the same time as Kezzem says the same thing. He hears Kezzem's suggestion to smiles, and adds. "And, maybe we can get a good meal."

Then he hears the crash and screams. "The wall fell down - quick, this way!" he says, urging his mount quickly forward.

[Perception 27, 27
Handle animal: a perfect 26]

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron   d20+12=28 ; d20+6=9 ; d20+12=27 ; d20+8=18 ; d6=4 ; d6=3 ;
Monday March 7th, 2016 4:22:21 PM

Cameron has no trouble seeing that the humanoids are halflings (auto pass) and the crash and resulting screams tell him that some of them were just buried by the wall they are attempting to construct. He spurs Cudgel forward to get within 15 feet of the collapsed wall. Once that close he pulls his goddess's holy symbol out and channels positive energy, attempting to heal the wounds of the buried or crushed halflings. Having grown up with dwarves and miners though, he knows that any buried too deep will ned to be dug out quickly so they do not suffocate.
These are the positive things he does. On the other side of the coin, his free hand (guide mount with knees, auto pass) dips into his pocket and calls to hand the wand of Scorching Rays. He has not forgotten what they were told about anyone they met in the Red Hills. Most people were here because they were not welcome anywhere else. That could be for many reasons, but antisocial behaviour was the leading one. His eyes scan the assembled halflings and his quick to judge heart decides if they mean him or his friends any ill will.
Perception 27
Sense Motive 18
Any that decide to point weapons at him will not be automatically roasted, but will be given a stern look that says 'don't try it buddy' quite well in any language.
The channel heals 7 points of damage to anyone within 30 feet of Cameron.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/5 channel energy used for today

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle)  d20+17=34 ; d20+29=47 ;
Monday March 7th, 2016 8:19:27 PM


Bliss sees what is happening, but some bite of intuition makes him pause. "What are halflings doing way out here in such a dangerous place?" he asks. He sneaks along, alert to something strange maybe.

Perception 34

Stealth 47

Loaded Bah in hand.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Monday March 7th, 2016 8:47:11 PM

"Ok, I see them," Pressi begins as she pulls out her rope and climbing equipment. "Just let me get my strength boost going..."

Pressi hops off of her mount before changing into a bugbear.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+18=19 ; d20+18=23 ;
Monday March 7th, 2016 8:59:16 PM

perception dcs 19 & 23

Bow still in hand Trill quickly moves forward to see what there is to see and help if they truly are in need of help and not just playing opossum.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday March 7th, 2016 9:08:26 PM

Shel casts Invisibiloty on herself, after hearing the warnings of the others. Much better to get the drop on any enemies that might attack the others, and to decide how to respond.

She was surprised at herself. Less experienced Shel would have thrown herself directly into trying to help the buried halflings. Time had taught her to apprise the situation fully, then respond as she could.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Monday March 7th, 2016 11:12:11 PM


"Bliss, it's known that some halflings live in the hills," Murphy answers his tiny friend.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+14=26 ;
Tuesday March 8th, 2016 4:56:42 AM

Perception: 26

Alleah joins the others in rushing towards the scene. If there are halflings trapped under the wall, her plan is to cast Reduce Person on them, making them small enough to hopefully escape. She only needs to be able to see a moving body part to target.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Tuesday March 8th, 2016 11:08:12 AM


Bliss tries to judge distance. How far away is the collapsing wall? If it is more than 300 ft, then he'll run 150 ft closer, abandoning stealth. (Run action, 5x30=150)

When the Walls come crashing down - Dm shawn 
Tuesday March 8th, 2016 7:40:59 PM

Kezzem sees the wall crash and rushes forward to help.

Murphy informs the others of the normal fauna of the area, but when he hears the crash he rushes in to help.

Cameron also rushes forward, just stopping short of the crash. He channels energy helping those who need it. He also reaches in and grabs ahold of his wand just incase. The halflings standing around do nothing aggressive towards him or the others.

Bliss moves closer as stealthily as possible. He doesn't trust halflings being out here but Murphy informs him that in fact some live out here. He is only around 100' away. (So he keeps his stealth?)

Pressi gets her ropes and chains out to help, and changes into a bugbear for some extra strength.

Trill moves with her bow in hand. She wants to know If this is a plouyoung or not.

Shel casts invisibility on herself to get the drop on the enemy, if there is indeed an enemy.

Alleah comes forward also, and quickly carts reduce person helping the process of rescuing the halflings by shrinking them down.

The reduce person spell helps the halflings pull their neighbors out from the collapsed wall. Camerons healing helps stabilize them. The group aids in pulling them out from the knee deep mud, and broken timbers. Two halflings comes out hurt but alive. The third is worse, just hanging on and if not for Camerons spell would probably be gone. The noise dies down as the last halfling is pulled out. His broken body doesn't hide the fact that he is gone as No breath comes from his chest. The closest halflings begin tearing up and some outright cry.

Some of them stop and pull their weapons up staring at Pressi in bugbear form but before a fight can erupt a meekish halfling woman steps forward.

" I am Henwi Greenfoot and I thank you for your help even if we weren't quick enough. May I ask who you are and why you have come to Bombul's Hollow?"


Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle)  d20+17=30 ; d20+29=41 ;
Tuesday March 8th, 2016 8:36:30 PM

Bliss sneaks closer still stealthily. He looks around for clues.

Perception 30

Stealth 41

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron   d20+7=15 ; d6=1 ; d6=3 ; d6=6 ;
Tuesday March 8th, 2016 9:09:33 PM

Cameron steps between the halflings drawing weapons and Pressi. " SHe isn't really a bugbear, just took that form for some extra muscle to help pull your friends out of this mess. Put your weapons down."
Shifting his attention to the woman who seems to speak for the halflings he answers her, the WLA pin on his coat showing forth, as does his holy symbol, still clutched in his hand.
" My name is Cameron,Avenger of Jancassis. We hail from Humble's Ford. We ventured into the Hills looking for some friends who went missing. We have it on good authority that they were snatched. You haven't heard of any halflings being held hostage around here have you?"
"If you move the wounded all together I can heal them some more, some of you are still a bit banged up from the look of it."

He keeps the details vague, still not fully trusting these halflings, but willing to give them the benefit f the doubt. He speaks the truth though and tries to remain friendly. He will channel energy again once they are all gathered up, healing another 9 points of damage.
Diplomacy 15
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/5 channel energy used for today


Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Tuesday March 8th, 2016 10:20:29 PM

Still not totally trusting any of these halflings Trill stands to the side bow in hand listening and watching.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+6=13 ;
Wednesday March 9th, 2016 2:20:29 AM

Alleah takes death very seriously - even for those she does not know. She kneels by the body of the deceased and casts a few spells. Prestidigitation and Clean Blood to clean the body, followed by Gentle Repose so that the body will not decay. With those spells cast, hopefully his loved ones will have time to prepare for a proper funeral and burial. She clutches her holy symbol as she says some final words: "Watch over this man's soul, Lord Gargul, and judge his life fairly."

Alleah too has a WLA badge, though the holy symbol she clutches is for Wardd.

"My condolences for your loss" she says gently to the grieving halflings "My name is Alleah. As Cameron said, we are looking for some friends of ours we believe were kidnapped. We mean no harm"

Aid Another in Diplomacy: 13 = Pass. +2 bonus to Cameron's check

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday March 9th, 2016 6:14:37 AM

Once she sees no violence was forthcoming, Shel concentrated and dismissed her Invisibility. "I'm so sorry for your loss. I wish we were a bit closer and maybe we could have helped more."

She stood by as the others expressed the deeper sympathies. She wasn't terribly comfortable sharing much more than that.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Wednesday March 9th, 2016 6:41:12 AM


"Henwi Greenfoot, my friends largely have answered your question. My name is Murphy, from Crescent Valley. We were passing through on our way to effect a rescue of friends, when we just now came upon Bombul's Hollow - which we really did not know was here. I'm very sad at the injuries and loss of life here. How this wall just now came to fall? Were you attacked? If so, are the attackers still about?" Murphy asks, looking around briefly, as well as up in the air.

If no local enemies are evident or mentioned, he further asks, "Is there anything we can do for you?"

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Wednesday March 9th, 2016 9:26:02 AM

"How dare you!" Pressi growled in her bugbear form as the very people she helped turned their weapons on her. Stretching to her full seven feet did not help her diplomacy roll.

As Cameron and other teammates began to insert themselves between her and the group, she did have the presence of mind to shed her bugbear form and to keep her hands away from her weapons.

"What are you guys building, anyway?"

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+4=16 ; d20+11=16 ; d20+13=21 ;
Wednesday March 9th, 2016 10:37:52 AM

Knowledge (local) on Bombul's Hollow: 16
Sense Motive on Henwi Greenfoot:16

"I don't think feet were supposed to be green," says Kezzem. "Cameron, maybe you should take a look at that."

Bluff 21: Sense Motive Highlight to display spoiler: { Kezzem is attempting to use humor to deflect his irritation about that "not quick enough" comment made by Mr. Greenfeoot }


Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle)  d20+17=22 ; d20+29=35 ;
Wednesday March 9th, 2016 7:57:26 PM

Bliss continues to sneak closer. Hearing Alleah praying over the dead makes him feel bad for being suspicious, but this time at least, he wants to be sure. He peeks around or through the gap in the wall. What's on the other side? A village? Just how many hobbits are there around here? What do they do? Are there roads or paths in or out? Are there fields?

Perception 22

Stealth 35

When the Walls come crashing down - Dm shawn 
Wednesday March 9th, 2016 10:06:51 PM

Bliss sneaks ahead and scans for anything but Nothing is out of the ordinary. Beyond the wall are small huts made of mud and straw. The town is empty as every halfling is at the wall.

When Cameron tells them to put the injured halflings together, the townsfolk listen and gather them up. The extra healing coming in helps mend their wounds but they do have some minor injuries left.

Trill stands by, ready for a fight but listening for now.

Alleah prays over the body and cleans it up. The eyes of the villagers let her know she Is doing the right thing.

Shel dissipates her invisibility spell and steps forward to pay her condolences.

Henwi tellS Murphy that they were building the wall to protect from giants and some bears. They haven't been attacked lately but they were trying to be preparEd.

The halflings jump back at Pressi's roar. When she reverts back to her form the halflings calm a bitt.

Kezzem tries to use comedy to alleviate the situation but the halflings seem very Stonefaced at the moment.he doesn't recall anything about the town and it's inhabitants.

Henwi tells you " There isnt anything in way of coin or treasure but you are more then welcome to stay as long as you need. "

When Alleah asks about the kidnapped dinner club she thinks for a second before saying " seek out a human named Greyson in a town
called Woodbridge a couple days further down the road. Greyson has always been kind to the
halflings here, and seems to travel in the area. He may be able to help. Tell him to say
that Henwi Greenfoot sent them."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday March 9th, 2016 11:11:54 PM

"Henwi Greenfoot? It's a pleasure to meet you. We appreciate your offer of hospitality, but we are in a bit of a rush. Maybe we could share a supper, and then we could head onwards toward Woodbridge. The sooner we get there, the sooner we could find Greyson and attempt to find our friends."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron   d20+2=22 ; d6=2 ; d6=2 ;
Thursday March 10th, 2016 4:34:33 AM

" Oh Shel, you know our mounts are overly sensitive to emotional turmoil. This wall collapse has probably completely stressed them out. There's no need to hurry along now. It might emotionally harm the poor beasts."
"What I don't get is we have a perfectly good lead on whee they were taken, why detour to find another lead before we investigate the one we have?"
" Henwi, we had heard that someone in Bright Springs had been paying for halflings to experiment on. That's where we were headed. You might want to make sure all of your folk are accounted for until we can put a stop to this halfling snatching. I have a little military experience. I'll take a look at your earthworks and see if I can suggest some improvements."

Cameron steps away to look over the shoddy wall they are building to see if he can suggest anything. Though he had been a soldier and in his youth had seen plenty of walls built by master stone masons, he had little in the way of knowledge to actually suggest a solution. But he would help out any other halflings trying to make the wall better.
Knowledge Engineering 22 (untrained)
Cameron will also tend to the other wounded before they leave, channeling a third time to make sure all of the townsfolk that are hurt are back to full health. Life in the Hills looked like it was hard on these halflings, and the Avenger wanted to make sure he had done all he could to help them survive rather than needing to Avenge them if they passed back this way and found them murdered or missing.
Channel energy 4 more healing
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday March 10th, 2016 5:13:31 AM

"I'm inclined to agree with Cameron. We now have two leads. If they are in the same direction, then perhaps whichever we come to first we investigate further? That is, no point completely disregarding Woodbridge if it's on the way"

"We've pushed the mounts quite hard today. What say we rest here the night and be grateful for the hospitality that Henwi is offering? We in turn can help tend to the wounded and perhaps even help with this wall. Then in the morning we set off fresh"

She then adds quietly to Cameron "And we may be able to help them with the funeral as well. Having two clerics on hand might help give them some spiritual peace"

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Thursday March 10th, 2016 6:39:46 AM

Relaxed at there being no apparent subterfuge, Trill lowers her bow and puts it away.

"I'm in favor of some rest for the night and leaving early in the morn. There is no need for us to be exhausted when we get to our destination."

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Thursday March 10th, 2016 11:51:53 AM

"Is this Greyson fellow a wizard or something?" ask Kezzem.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Thursday March 10th, 2016 2:14:27 PM

"So let me get this straight," Pressi began towards Cameron. "We don't have time to meet this Greyson fellow, a person who might be able to corroborate this lead or keep us from wasting time walking in the wrong direction, and oh yeah might give us a better idea of what we are walking into. But we DO have time to hang around here for a spell. And I'm sure the mounts are your only priority...

"Honestly, I don't get this group. Stop. Go. We're running out of time so lets push ourselves to the point of exhaustion until we can find a bed and breakfast..." Presi turned to Henwi. "You guys have alcohol, right."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Thursday March 10th, 2016 4:32:54 PM

" Exactly Pressi. Finally someone else has an opinion. To me, the mounts are tools, nothing more. See, two days ago, I mentioned that we could go alot faster. It would harm us a little, but I was up to the challenge of keeping us all healed, and by doing so, eliminating the fatigue brought on by going faster. That was the plan to help save the halflings."
"Instead, I was told that that would stress the mounts so no dice, we plod along at normal speed. I said what I just said because we SHOULD be riding, hellbent for leather, to get to Bright Springs where our first lead sent us, but instead we are moseying through the Hills as if two very important halfling's lives didn't depend on us saving them. Should we talk to this person? If they are on the way to where we are already going, or can be gotten to without too much delay in the path to where we were headed, then yes, of course. But we need to decide what it is we are really doing. Are we babysitting some mounts, or are we using the tools available to go save some halflings? Until we make up our minds about that we really aren't getting anywhere fast."
"Stopping and holding a service for this fallen fellow will surely make us and the folks here feel better. Of that I have no doubt. But please recall that two halflings you all know, but I have never met, are being tortured while we do that. I know them about as well as I know this poor fellow here, so to me it shouldn't make a great deal of difference either way. But it does matter to me, because the ones still alive I can help. This fellow, nice as he might have been, I can only offer the words of a goddess he probably never prayed to to send him on his way to visit Gargul and hopefully to a deserved rest he earned out here living in these harsh Hills."

Cameron stops, out of breath. He has been holding in the fact that walking towards the solution to their mission instead of running has been driving him nuts, but for the sake of unity he has held that in. Finally someone else has seen this and called him on it. Is his view harsh? Probably more than is necessary, but yes it is. He hasn't lied. He knows the mages actually less well than this poor dead fellow, since he has actually seen this halfling. But it is true that there is little he can do for this dead man, and alot he can still do for the mages, and they for the Crescent Valley. If only others could see that too.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday March 10th, 2016 10:03:03 PM

Shel rolled her eyes at the two arguing. She knew that fighting and fussing wasn't going to help the group on their tasks. Shel nods at Alleah's idea to try and follow no leads, and simply deal with the first one that presented itself first. If that led to a dead end, then they could explore the next one.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Thursday March 10th, 2016 11:08:20 PM


Having heard about half of the conversation and understanding half of that, Bliss sneaks up on Mookie and gives the bird a shove.

"HA! I pushed my mount!" he exclaims (breaking stealth, by the way).

"Oh, wise guy," says Mookie. "We'll see about that!" He cocks his head this way and that.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Thursday March 10th, 2016 11:11:43 PM


Listening to Cam some more, Bliss walks over to him and says, "Well, Cam, you have good ideas. You were right about the circus folks. What should we do?"

He ignores, or does not see, Mookie sneaking up on him, a worm in his beak.

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+4=21 ;
Friday March 11th, 2016 12:43:29 AM

Murphy takes a few minutes to investigate just what they were trying to do - how they were setting up the palisade. After considering what they were up to, he offers a quiet suggestion or two for an alternative, safer way of erecting the structure [Knowledge: Engineering: 21], including having several temporary supportive, tip-pointed poles leaning in close to the structure on both sides of the wall to catch it quickly should it start to lean one way or the other as they work to bury the bottoms of the posts in the ground, and several ropes supported by firmly planted stakes - and helped by halflings - on both sides during the process of raising the sections...

He asks people how Bombul's Hollow came by its name. He mentions he knew there were halflings scattered here and there in the Red Hills, but they were the first he himself has come upon. "How was it you found this place?" Also - do they speak Halfling, or common, as they converse?

"Our mounts are helpers," Murphy answers Cameron. "They move faster than most of us. We may need their help as we take away some poorly treated people. Complain away, if you please, Cameron, but several of these mounts have been with me longer than anyone here except Shel. Good folks have regard for the lives of their animals. And we all have regard for the lives of those we seek to rescue.

"We are not some Dragon group who can teleport here and there willy nilly. We generally get where we are going by walking, or by riding. Some of us could travel faster alone. But to do so means that one or two can get there quickly. Likely, more than one or two of us will be needed once we come to our destination.

"One more thing - according to the maps I have seen, it should be about a hundred to a hundred fifty miles from Hovel to where we are heading. Practically speaking, the question of the time it takes to travel through the Red Hills seems to be a changeable thing, which I do not entirely understand," he says, looking in Trill's direction for some reason or other.

"First time here it took us about a week to travel out to the Parley House. Second time, it took about a day and a half. Doesn't make sense to me," he says, running his hand through his sandy hair. "If we can drive the ponies, but between you and Alleah get them freshened up again from time to time, I'm for that. I won't allow having us kill them, though, to gain an extra mile or two.

"Also, we need sleep. I can stay up overnight once in a while. But it can take time to get over that loss of rest. Several spell casters here must have sleep to renew their spells."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Friday March 11th, 2016 2:21:30 AM

"You'll have to forgive us. It has been a stressful day" Alleah says to Henwi "If there are any chores that need to be done before supper I'm sure we could help. We have an excess of energy to put to use"

When the Walls come crashing down - Dm shawn 
Friday March 11th, 2016 3:52:18 AM

Cameron helps walk around and examine the wall. The mud and logs is so basic he needs no engineer studies to see it is flimsy. A few spots to beef up but nothing else will really work.

Cameron, Pressi and Alleah have a little back and forth about pushing the mounts. Murphy even chips in his opinion.

Shel is in favor of following the first lead.

Bliss and Trill realize they are in no danger and drop the Invisibilty and lower weapons.

Kezzem asks about Greyson, to whichHenwi says she is unsure. " never seen him cast no magic " .

Decisions need to be made on the staying or pushing the horses. Henwi would be honored if Alleah would help with the funeral process but if time is an a issue, she understands.

She tells Murphy it was named so for a small watering hole close by. Bombols Hole it is called so it just fit. She and the others have only spoken common.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Friday March 11th, 2016 8:29:37 PM

"Of course, Henwi. I would be honored to speak the final words for the deceased"

Alleah spends the time before supper talking to the locals and learning about the deceased man. She helps coordinate a few mean to dig a reasonable sized grave whilst the women tend to making the deceased look nice.

Finally the time has come...

Alleah gathers everyone to stand around the grave with the deceased man lying in it. She bows her head, and begins the service.

"Friends. Today we gather to say goodbye to the local baker, Mr Lee. Rikasst, as he was known to many, was a kind man. He was an extremely talented baker, and was always willing to lend a hand to others. Wheverer he went he could always help put a smile on a persons face. He was not the kind to give you up, nor did he ever let you down. He grew up a local to this town, never running around or deserting anyone. And now, as we cry, it is time to say goodbye. Goodbye, Rikasst. Your rolls will be missed."

She gives everyone an opportunity to grieve, before concluding the ceremony. She nods to a man holding a shovel, indicating now is the time to bury him.

"And so, Lord Gargul, we pray you will see fit to look after this man. Judge his soul fairly, and we pray you see fit to send him to the Lands of Rest, and that his soul finds eternal peace"

When the Walls come crashing down - Dm shawn 
Saturday March 12th, 2016 2:55:15 AM

Not a dry eye is among the halfling population as Alleah does her part of the funeral. Some of the others come up and say words for their friend, and some just pay their condolences quietly.

After the funeral, all the halflings of the hovel gather in the center of the town, and start a great fire. They cook some venison that was freshly killed. The time of sorrow is over and the time of remembering their friend and the good times has begun.

The rest of the night is uneventful, but feel free to talk to Henwi or others. And decide were the group would like to go.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Saturday March 12th, 2016 8:50:38 AM


Bliss feels sad at the funeral. Miss Alleah's words are so beautiful! Feeling safe in the halfling community,

He asks around to see if this Mister Greyson in Woodbridge is on the way to where we think the captives are prisoners. Bliss does not want to go to Woodbridge if it means delay in doing the rescue.

But that is for tomorrow. Bliss beds down in his usual summoned cauldron with Mookie and gets a good rest.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Saturday March 12th, 2016 10:26:14 AM

Having no real dog in the fight and having put forth her opinion, Trill listens to the bickering and conversation, watches the funeral and then sits down with the others.

" Look I know we are kind of in a hurry, but we will neither do ourselves nor the captives any good if we show up unable to help. The ponies need a rest more than we do actually as they are doing all the real work, not to mention having nearly been fried to death the other day. Unless we know for a fact that this Greyson guy knows something that is absolutely necessary for rescuing the captives, then I suggest we bypass him and head on. Unless of course we have lost our way of finding the route we have been using."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Saturday March 12th, 2016 11:09:34 AM

" All of us were nearly burned alive, and all are now healed and fit. The mounts get to rest for two thirds of the day since we travel only eight hours. They do not lose sleep to setting watches or making a camp.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Saturday March 12th, 2016 7:27:33 PM

"If Greyson is on the way, we might as well check him out Trill. Like I said, let's not make a set plan now. Let's leave it to Wardd. Whichever lead we come to first we investigate. What do you think?"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday March 12th, 2016 9:02:02 PM

Shel was content munching on the crispy venison and listening to the party discuss their preferences. She still felt it was more pragmatic to investigate whatever clue the group happened upon first, then if it were unfruitful, then follow up on the next clue

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Saturday March 12th, 2016 9:34:03 PM

Pressi does freak out a little bit about Trill's statements. She was sure Trill would talk about how animals were people and the will of nature and all. No morality statements at all?

She had been discussing in the background a good deal about whether to push the horses and all. She agreed with Trill that, great as speed was, it was also good to keep resources. Though there did seem to be a plan developing that would make their speed more efficiently.

As for Greyson, "It is my opinion that we need to figure out not only where our friends are, but who took them and why, and what they might do to keep us from getting it back. If this Greyson fellow can give us even the slightest edge, he's worth going a bit out of the way for. And as for Waard, I prefer to avoid leaving it to him when possible. But it seems to me that if Waard didn't want us to go to Greyson, we wouldn't have randomly acquired his name in the first place."

Pressi goes to bed early once it is clear they don't have alcohol.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d100=7 ; d100=56 ;
Saturday March 12th, 2016 11:11:56 PM

Before bedding down for the night, Alleah will go talk with the ponies. She wants to hear from them what they think about being pushed so hard, in an effort to save the halflings sooner. She wants it straight from the horses mouth, so to speak.

--------------------
Cast Speak with Animals. Leyline check: 7 = Fail! Well, if you're ever going to fail a leyline check, this is a pretty good time.
She recasts, this time successfully. Leyline check: 56 = Pass


Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Sunday March 13th, 2016 4:41:09 AM

Murphy joins in with the community, listening to stories, getting a feel for the people who dwell here. He does ask if they speak the halfling tongue.

Regarding their plans, he says to the group, "From what she said, Greyson is en route the way we are going anyhow. So let us continue our path, and, if he is available, consult briefly with him to see if he may help us come up with a plan as to how we will rescue the wizards."

He is fine with the proposed means to speed their journey for now. "I will be watching the ponies closely to see how this new plan works. The sooner we can get there, the better."

As it is about 100 miles from Angel Springs to Dourscale, Murphy puzzles over why it takes so long to go roughly that distance, mentioning his ponderings to Pressi.

Meanwhile, once the rescue is accomplished - he is all for having a talent show.

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Sunday March 13th, 2016 5:30:10 PM

"I say we check on this Greyson fellow," says Kezzem. "I wonder if he's part elven. I knew an elven wizard once that called himself Grand Elf the Greyson."

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+22=24 ; d20+22=32 ;
Sunday March 13th, 2016 6:39:28 PM

"Alleah," he says sometime during the socializing after the formal service, "those were good words you offered on behalf of Rikasst Lee."

He takes time to talk further with Henwi Greenfoot, in the company of as many of his friends who care to be there, and in the company of whoever she is with. He will try to get to know the names of others from here. "My friends and I make up what is called Humble's Sword - originally from Humble's Ford, up in Crescent Valley. A group of us won the Valley Competition, and soon we found ourselves getting involved here and there as opportunity and need arose. Anyway, we like to help folks out as best we may.

"What is your story, ma'am? How did you come to lead this town? What are some of the things people do here to make a living? And how do things fare for you in general here in this part of the Red Hills? Is there much trade? If so, of what sorts?" On the topic of trade, he mentions his family's toy and music business.

He also asks about the size of the local forest, and what they call it. He shows her his maps, and verifies where to place the town on his main map. He shows her the location of burning tree, and tells her of the attack by the goblins.

"We have encountered giants here in these hills. My sister and brother and cousins ended up fighting a huge white bear in the Red Hills once. Have you heard rumors of any giants on the move? We ran across a two-headed troll some time back, and fought some ogres and ogre mages.

"Besides the palisades you're working to build - which is an excellent idea - what other defenses do you have against attacks?" He mentions the pack of wolves they came across many hours ago.

He speaks with his friends, and says, "I don't know exactly what it is, but we seem to attract attacks. With the folk here preparing against incursions from bears and giants, or maybe even wolves - perhaps some such may choose to attack this place tonight. Despite us being in this nice little town, perhaps we might prepare in case something should occur. I'm sure Bliss has his bah loaded."

For the evening, before watch: Perception 24
During watch: 32

If Ponies could Talk - Dm shawn 
Monday March 14th, 2016 10:45:38 AM

One of the townsfolk, Jago Rumble let's Bliss know that Woodbridge is only a few days down the same path.

Trill finally shares her opinion on the ponies while also throwing out the idea of skipping Greyson unless they know he has some inportant information.

Cameron argues back that the mounts get rest while the menial chores of camp are being done.

Alleah throws out the idea of letting Waard decide for them. Which ever one they come across first they deal with.

Shel ate her venison and quietly thought to herself what the whone situation entailed.

PressI adds to the discussion, saying any lead helping them not only get the missing halflings, but also figuring out why is a good idea.

Before bed Alleah heads over to the mounts to eat their opinion.

Murphy picks up some of the halflings speaking the halfing tongue to each other. Most conversations are in common but even once in a while it goes to the racial tongue.

Kezzem wants to check.out Greyson and even ponders if he has any elven blood.

Murphy meets more with Helwani. Some of the townsfolk are there as well to listen and share.

" We have members of the Soggybottoms, and Undertrees, the Holehoppers and Junk. We are small, but made up of some diverse personalities. Me pa started the town with some others,trying as most new towns do to get away the big city life. Unfortunately there is not much by way of trade.

As for giants, some of our hunters have seen prints bUT nothing factual spotted. "

Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The pony Alleah talks to almost makes a laughing noise. " No.. we would help you as much as we can. The little one who talks alot saved us from the fires."

" Yea.. we'd carry you as much as we can as long as we know we are going to be Ok. "


Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Monday March 14th, 2016 11:25:18 AM

Bliss thanks Bango and tells him that he has often admired his work.

The tiny halfling is eager to get on the road and find this Gruesome fellow

"He may be gruesome, but that's no reason to delay," says Bliss.

"His name is 'Greyson,' Kid," says Mookie.

"I don't care if his NAME is gruesome," says Bliss. "probably he's a very nice person. We can't all have nice names. Like me."

He works hard to get the party on the road.

Mookie hides his head under his wing.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Monday March 14th, 2016 9:30:42 PM

"Huh, I guess it does feel a little like we're moving more slowly than we should," Pressi commented. "Almost as if you can't just compare distances and mount speeds, but you instead get to your destination on a certain day no matter what. I always just blamed my poor survival training. You don't spend a lot of time studying the forest when you travel through city alleys.

"I really wish I had answers for you, but I don't. Maybe it's my paranoia and my sense of unknown but every time I think about these events, I just get more questions. I try to think of why anyone would capture the dinner club or experiment on them. I try to think of who even knows about the second dinner club and can formulate a way to catch them. I just... something is wrong, and I can't shake this feeling that we don't know everything about the tower's collapse."

So later, as Pressi overhears Murphy's discussion, she admonishes him for not mentioning that they fought battles in here before. "Who were these ogres and giants? What did they want?"

---------------

In the morning, Pressi loaded up the horses, pretty sure the mount driving and Greyson destination has been agreed upon.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday March 14th, 2016 10:12:24 PM

"Good thinking, Alleah. If they are okay with being pushed a bit, so long as we heal them up nice, then everyone's happy. Maybe we could sneak them an extra apple or two if we found them," Shel smiles at the thought of babying the remaining ponies. That fire was terrifying for everyone.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Monday March 14th, 2016 10:35:54 PM

"Great idea, Shel. Much like with men, the way best way to keep these ponies on side will be with food"

In the morning Alleah looks for some wild-flowers. She wants to lay a bunch on the grave before they leave.

"Is everyone ready?"

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Tuesday March 15th, 2016 1:05:16 AM

"Well, I did mention in your presence - remember the winged gnomes? - that we had killed giants before. And then as we traveled through the Culverwood, after leaving Cnossia and the waterfall pool, I spent time along the trail going through most of our stories, and did mention the Red Hills, and the ogres, and the two-headed troll named Stupid, and the ogre mages, and lots of other things. Of course, if you weren't listening as I told the tales, but were daydreaming about your own things, well," Murphy says with a twinkle in this eye, "I guess I did not tell them in an interesting enough fashion for you, Miss Pressi!" [The notion was that you read through the game archives, and Murphy's tales along the way filled you in on what you would need to read to grab all of that. Did not wish to fill page after page with his tales.]

"However, by way of review - there were two brothers, ogre mages both, called - and these really were their names, 'Idafeatyu' and 'Noyudint.' Idafeatyu sponsored the assassination of our beloved High Priestess of Flower, Sarabella. That evil deed was somehow laid at our feet, and we had to work hard to clear our names. Idafeatyu had taken over the old Parley House in the Red Hills." He shows her on his map the location. "What did they want? Oh, power, influence, wealth, control, havoc, and general evil things that bad guys like.

"We tried some sort of negotiation with him - Idafeatyu. But the way it wound up, he finally attacked us, and we killed him. He and a few of his companions are buried there on the grounds of the Parley House. Well, at least their ashes are buried there. At a later time in the same place Noyudint showed up with giants and biguns, and proved as skillful a negotiator as his dead brother. Of course, he started a fight, so we killed him, and all of his companions save one. Oh, on that trip, we also got a large, beautiful bell back that had been stolen from our town a while before.

"Now, there are lots of other stories, and I'd be happy to go through them for you as we travel the way. Also," he adds, as he pulls a book from his haversack, "I have this journal I've been keeping. Most of it, except for what I wrote since we left Humble's Ford, I've left copies of back home, and with the WLA. But you can read it anytime you want, except when I'm writing something new in it. Here, look over the first chapter or two before you go to sleep, if you want."

"Oh, it was the Trading Bell - which magically calls out to customers and traders from far and wide, and it was re-installed near our town. The cleric of Ffloy was overjoyed. Hah! That rhymes. Well, except for the 'd' at the end."

Murphy lightens the load of the ponies a bit more. Some of the items had burned in the tree fire, including some food. He tries to get to where most of the ponies have a light load, or something toward the low end of a medium load.

He gives thanks to the villagers, and petitions their prayers on behalf of those they go to help.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Tuesday March 15th, 2016 4:20:26 AM

In the morning when the others wake up, Cameron and Cudgel are ready to go. Cameron watches impatiently as the others plod through breakfast and loading their gear and nearly cries that getting going takes so long.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Tuesday March 15th, 2016 12:02:24 PM

"Dude, those ogres have the best names!" says Kezzem. "We need to find more of these guys!"

If Ponies could Talk - Dm shawn 
Tuesday March 15th, 2016 1:21:43 PM

Bliss has a bit of name trouble but is quickly educated by Mookie.

Pressi shares her opinion on travel while also admonishing Murphy about not sharing past practices

Shel loves that the ponies are willing to push. She also likes the fact she can baby them a bit.

Alleah is in agreementhe with Shel. Before they depart she wants to layou some wildflowers on the fresh grave.

Murphy reminds Pressi that he shared the stories before, but his own lackluster way of telling might not have kept her attention.

Cameron is set to go the next morning, not even looking to partake in breakfast.

Kezzem loves the names of the ogres.

Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

After final good byes, the village of Bombuls Hovel is in your dust. The going is good and fast. The weather is clear and a bit warmer. The ponies are pushed, but cured at the same time. If they were angry, they don't look it.

Once at camp, it is another easy transition. During the night, wolves begin to howl from far away, move a
bit closer and then move off.

The night changes though when during Murphy's watch the Vision from Veseley ­ again appears as an apparition before him. He
says the food is terrible, and it stinks there. But even worse, is a large wood and metal machine
he and Tiana are strapped to for experiments. He does not know what it does, but he is
weakened by the experiences. They are in some sort of a building, in a town near a lake.

Just as quickly as he came, he is gone. Murlhy gets a strong sense of his direction for about an hour ­ southward still.



Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Tuesday March 15th, 2016 1:48:53 PM


Assuming Murphy shares his vision -- and surely Murphy is not one to keep things to himself! :-) -- Bliss tries to align the direction from the vision with the direction in which the party is travelling to meet with Greyson. Are these in the same direction? Opposite? Something else?

The answer to that question seems important, since Bliss will not want to move AWAY from the people they seek to rescue.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Tuesday March 15th, 2016 2:54:59 PM

((OOC: Brian, Kezzem, Those ogre names were actually names of two Orc PCs I used to play when I was Table topping back in the 70s)

-------

Trill accepts the group's decision and is fine with the pony plan and again moves to the front of the group for scouting purposes.

She shivers a bit as the wolves howl and speak as she is not overly fond of dogs and their ilk.

"Wolves, why does it always have to be Canines."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+12=28 ;
Tuesday March 15th, 2016 9:39:13 PM

Shel tries to think of any monsters resembling the one Murphy saw in his vision. Wood and metal together? Interesting.. She ponders on the visual, trying to recall any arcane creations.

OOC: Knowledge Arcana 28. Not sure if that skill will help or not.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+14=17 ; d20+7=8 ;
Wednesday March 16th, 2016 12:15:19 AM

Based on the watch order, Alleah was fortunate enough to again be awake when Vesseley came to the party in a vision.

She tries to see if he still holds that gem in his hand that he used last time.

---------------------------
Perception: 17
Knowl Geography to determine where he might be held: 8. Yeah, probably not :)


Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+7=11 ; d20+8=13 ; d20+8=14 ; d20+8=21 ;
Wednesday March 16th, 2016 12:19:40 AM


Murphy is puzzled at Cameron's grief, as he himself is up for last watch, and uses most of the time for preparations for when the rest arise - including preparing ponies, food, and gear, working with the seldom-sleeping Alleah.

Nonetheless, his normal diligence had been interrupted by the vision Veseley cast his way. He calls for Alleah as he sees it, describing it for her, and asking if she can see. "Veseley, can you see us or hear us? Wink your left eye once, right eye twice, then blink both eyes three times if you can hear. This is Murphy. We are coming for you."

The wood and metal contraptions sound like something the old Sons of Dread might have fashioned, based upon a story or two he's heard here and there, though he really does not know too much about that nefarious organization. [Knowledge: history 11]

He marks the direction that he senses, choosing several landmarks within and shortly outside the village to line up. He then takes out paper and ink, and sketches to the best of his ability the face of Veseley, and the machine he described. The first two sketches were barely passable, but the third seems to satisfy him more [Profession: Artist: 13, 14, 21]

He tells the others about the vision as they rise for the day, and has breakfast ready for them. Unless someone from the town prepared them something. The ponies already have had a bit to eat, water to drink. Murphy with his friends bids farewell to whoever in the town may be there to see them off, thanking them for their kind hospitality, and urging them to go ahead with the building of the palisades, yet with safety of the workers always in mind.

He thinks on wolves, and meditates on the process of shapechanging into a large wolf. He thinks through what he might say should be be able to cast speak with animals just before changing into their form. He envisions something like the wolf they saw recently. He considers their howling, and forms his mouth around the sounds, albeit at a very quiet volume. He rides Pippa for now. Keeping his promise, he tells Pressi and anyone else who would care to listen bits and pieces of the Humble's Sword adventures.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday March 16th, 2016 4:21:23 AM

Based on this current vision, and the ones before, Cameron is sure that they are being held in the town by the Lake, what had the old merchant called it, Bright Springs? That would account for the lake, the foul smell and the direction. As described earlier, he is trying to record where to the south the feeling guides the group from where they are when the get it. ( Do these "south" pointing arrows all seem to go towards that town on the map? We have a few points now to triangulate with and I am sure we are not traveling in a straight line due to terrain and whatnot, so they should be at slightly different angles.) Cameron continues to pray nightly to Jancassis that the wizards have the strength to endure their trials and the desire for vengeance once rescued.

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Wednesday March 16th, 2016 10:39:59 AM

OOC To Kent: Nice

"I've known some ladies that liked to be tied up in bed," says Kezzem, "but somehow I don't that's what the Vesely fellow is talking about. Though it would be mighty awkward if we showed up to rescue him and that was the case."



Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+5=9 ; d20+5=25 ; d20+5=23 ; d20+5=24 ;
Wednesday March 16th, 2016 10:42:32 AM

In the evening, Pressi can be seen flipping through Murphy's journal while making basic notes and sketches in her own. One particular question that jumps out to anyone looking over her shoulder: "Are we the invaders?" Pressi takes a moment to try to remember the origins of Humble Ford (Know History 9, Know Local Natural 20) and adds what she can remember to her guide book.

A little later, she writes down "B" and circles it.

In response to Trill's statement of wolves, she replies "Because we'd abandon the second dinner club to their fate if we were facing Dire Marmosets and Spooky Boll Weevils. We just have to accept the fact that wolves are a classic."

In the morning, Pressi adds her own thoughts about the machine, considering that it might be some part of ceremony (Know Religion 23). She also tries to think about why they might choose near a lake - and in a building in town. "Why not someplace away from prying eyes? Why not in a cave or on a mountaintop?" (Know Dungeons 24).

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday March 16th, 2016 4:30:56 PM

" The merchant in Hovel, the eccentric guy, he didn't give Bright Springs a very high reputation. Said something like it had turned evil the same way that the lake had turned foul with the mining runoff. Where better than an evil town to hold good captives and perform evil experiments on them? It's an evil town in the middle of a dangerous land filled with evil inhabitants that don't care who is being tortured as long as it isn't them."
"We are either going to need to sneak in there, unseen or send in someone they can believe isn't evil and that they haven't seen before if they have seen you guys with the wizards. I am still new so I would be safe, but I'm not a good liar. I do have the fact that almost everyone considers Jancassis evil on my side though."


Visions - Dm shawn 
Wednesday March 16th, 2016 5:38:31 PM

Bliss hopes the direction lines up with their travels and luck be a lady, it does. A few twists and turns but it seems to be the same general direction.

Trill shares her disdain for the wolf sounds. It would be a shame if one of these nights the wolves got closer....

Shel can't think of any monsters that resemble a wooden/metal machine.

Alleah canot tell if he holds the gem. Veseley'S hand is clenched while talking.

Murphy asks Veseley questions but no answers come as the apparition fades before he can answer. As for the description of the machine, nothing comes to mind. For the drawings.. Veseley'S face is easy to replicate, but the machines description of wood and metal leaves much to be desired.

Cameron too noticed that the direction matches up with the way they are headed. He prays to Jancassis for the dinner club to have strength.

Kezzem recalls a past memory that might prove awkward now.

Pressi tries her best to recall a religious ceremony with the machine, but nothing. As for the possible dungeon or cave complex. Who is to say there isn't more then meets the eye. She recalls the origins of Humble's Ford and adds it to her diary.

Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ­

The next morning Cameron and Murphy gets the mounts ready. After a delicious breakfast the ride begins. The Weather remains clear and relatively warm.

After a few hours while riding along, right before Shel's face another Vision from Veseley ­ He appears for a moment, has a sudden
surprised look, and then disapears. Shel gets a strong sense of his direction
for about an hour ­ toward Dour Lake.



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday March 16th, 2016 6:55:24 PM

"We have to head for Dour Lake! Something strange happened with the vision this time. He appeared, looked surprised, and vanished before he could say anything. I'm afraid he's been caught communicating with us somehow! We need to hurry...I'm afraid this might be his very last vision," Shel calls out, very worried by the surprising message, or lack of a message, more precisely.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Wednesday March 16th, 2016 9:51:45 PM


Bliss is eager to head on. "Come on, before it is too late!" he cries.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Thursday March 17th, 2016 1:26:07 AM


"We're heading, we're heading," replies Murphy as he heads forward.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d100=71 ;
Thursday March 17th, 2016 5:24:02 AM

"We've been pushing quite hard. Can we afford to take an hour's break? If Veselley can message out, then perhaps whatever was blocking my scry attempts earlier is gone and I can get a clear picture on him. I know we'd lose an hour's travel time, but being able to see what is around Veselley could be invaluable intel. We could get a clearer picture of where exactly he is, his current state, and perhaps even who has him"

If there aren't any disagreements, Alleah immediately begins to cast a Scrying spell.

Leyline check: 71. Veselley can make a Will Save vs DC19 to stop Alleah from Scrying on him

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Thursday March 17th, 2016 10:34:33 AM


"Fine with me, Alleah," Murphy replies. "How about the rest of you?"

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Thursday March 17th, 2016 11:48:36 AM

" Sure. How far do you think it is to Dour Lake? I'm no good with maps."
Cameron will feed and water the mounts while Alleah scrys on Veseley.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Thursday March 17th, 2016 1:20:04 PM

Pressi responded to Cameron, "People don't just go along with their neighbors experimenting even if they are all evil. I mean, it would just... The lake and people mysteriously turned evil, the economy cratered, we haven't even heard anything from this town in some time....

"The way I see it, there are two possibilities. The first is that they promised the townspeople lots of money and power in exchange for resources now. Food, water, manpower. The second... I have to think on this...."

----------------------------

Pressi continued to ride Sugar as Shel screamed out. As Alleah raised the idea of trying to scry again, Pressi rejected it. "We've already tried scrying a couple of times. It's not going to work now that their security is going in overdrive."

Pressi resists telling the second portion. The part about how evil beings that kidnap and extort, upon finding out that their careful security has been penetrated, are not known for merciful or reasonable behavior. They've already punished Veseley, she thought with grim detachment. Maybe not killed him - they still need him - but they've found a way you don't want to see.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Thursday March 17th, 2016 7:11:41 PM


Bliss is eager to learn more. "Go ahead, Miss Alleah! See what you can find out!"

"I just wish we had another witch so we could make a circle and help you."

Visions - Dm shawn 
Thursday March 17th, 2016 9:08:21 PM

Alleah tries scrying but gets nothing back from Veseley.

The rest of the travel, for the few hours, is uneventful. Finally the woods start to thin out little by little. Eventually the trees break and a clearing before you reveals a small village. Bigger and more secure then Bombuls Hovel but still leaves alot for want.

Some men can be seen walking atop a wooden wall. Logs stand straight up to secure the town, and look sturdier then the ones at Bombuls.

" What warrants a visit from the halflings " one of the men calls down from the wall. The men have crossbows and bows and arrows, they're pointed in your general direction but not directly at anyone. " Be quick, the town of Woodbridge had no visitors schedule for today. "

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+6=19 ; d20+14=15 ;
Thursday March 17th, 2016 10:08:27 PM

The failure of the scrying spell bothers but does not entirely surprise Alleah.

Woodbridge looks to be significantly more protected than Bombuls.

"Well met!" Alleah calls out. She raises her hands in the air and takes a step forward "We're here to see Greyson. Please tell him that Henwi Greenfoot sent us. We only seek his counsel and then we will leave. We aren't here to cause trouble at all, good sirs"

Diplomacy: 19
Perception: 15


Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Thursday March 17th, 2016 11:44:09 PM


"Also, do you have any bread surprise?" Murphy thinks to add.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+9=13 ;
Friday March 18th, 2016 12:00:41 AM

Aid another Diplomacy of 13 to Alleah's roll.

Shel calls out, "She's right. We are just here for a pop in visit and then we have to be on our way. Very busy indeed. We won't take up much of your time at all. I promise!"

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Friday March 18th, 2016 2:12:51 AM

"Would you like to hear about are lord and savoir, Alemi?" says Kezzem.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+15=32 ;
Friday March 18th, 2016 8:06:33 AM

Quietly watching the Guards? as they patrol the walls, Trill tries to get a sense of whether the guards are over vigilant for a reason or if they seem to be doing their job in a particularly routine manner. Perception DC 32

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Friday March 18th, 2016 10:00:01 AM

Pressi continues to ride silently, not really having anything to do at this point.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle)  d20+1=14 ; d20+1=14 ;
Friday March 18th, 2016 1:53:52 PM


Mookie chimes in, "Yeah, Henwi Gweenfoot told us to see Gwayson!"

The bird caws, "We fought dwagons and gobwins to get heah, too!"

Bliss chimes in, "Yeah, and Mister Gruesome, too! We're here to see both of those guys! So please let us in because we are on a proper and honorable quest!"

Sotto voce, Bliss asks Mookie, "I remember the goblins, but when did we fight a dragon?"

Diplomacy Aid Another checks (feel free to add a circumstance penalty): 14 and 14 for something between a +0 and a +4.



Visions - Dm shawn 
Saturday March 19th, 2016 8:14:29 AM

Trill can tell the guards are being very protective but not aggresive.

The gates open and a man steps through. His chain mail is clean and dent free. His blonde hair is long and hangs down the back a bit. On his side is a long sword. In the village of Woodbridge this is probably the best equipped man, but in most major cities he would be an under equipped city watch.

Behind him comes a half orc. His leather armor is very meticulously clean, and his war hammer has a clean shine to it.

"Well met, I am Morrow Thorton and this is Chom. " the human says. " We don't get many visitors here that much and most that do come are nothing short of evil. Greyson, you say. Yeah Greyson lives here, but that doesn't mean we are going to let you just walk in. "

Chom puts his hand on Thorton'S shoulder..

" We do allow people in, but we need to know if you are worthy of sorts. Anything you can do to provide entertainment, or any way you can prove you have goods or services we need. We are flexible on what it is but just want some assurance."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Saturday March 19th, 2016 11:10:27 AM

" Oh, is that all? This was an unnecessary waste of time. We should keep riding and make as many miles as we can. The wizards have been found talking to us and their captors are not going to be very nice about it. We don't have time to entertain people we don't know just to talk to a man that might know something about our quest."
Cameron wheels Cudgel around, ready to leave. He could probably take this town by himself in less than a week, so these humans had good reason to be mistrustful. But they did not have the luxury of time to play nice and entertain them. ENTERTAIN THEM! Goddess how he wanted to cram those words back down this popinjay's throat. Did they look like entertainers? Pressi was, but in her monk garb she was an adventurer just like the rest of them. Were the WLA pins not clear on their chests? Was this place so remote that such symbols meant nothing to them?
It didn't matter to Cameron. His path had been clear to him since the first vision and the meeting with the half mad trader in Hovel. He could tell it was a town by the fouled lake, he just didn't know which town. Bright Springs was what the trader had called it, and the goblin had said that was the place. Cameron would level the place looking for these mages. He had given his world he would return them, and as an ex-mercenary, he knew what weight that held.
Cameron nudges Cudgel into action and begins to leave.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
?/5 channel energy used for today (How many have been used to heal the mounts?)

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+10=21 ;
Saturday March 19th, 2016 8:01:40 PM

"I hate to be rude, but we are in a hurry here! Do you our WLA badges? They just don't give those out to everyone! We need to talk to him. If you let us in, there won't be any trouble and we might toss you some gold on the way out! If you don't love, we will have to run you down, though!". Shel blushed at her outburst, but she was serious.

Intimidate 21.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Saturday March 19th, 2016 9:52:26 PM

Alleah sighs. Not because of the request of these men, but just at the response of her friends.

"Let's see.. I can do this" Alleah casts a Prestidigitation spell to create a small statue of Chom. It's a crude representation and the nose is a little big, but it's obviously him.

"I also have this" she says as she pulls out her holy symbol for Wardd "And as you would know, Clerics of Wardd are thought to be harbingers of good fortune. It's said to be good luck to invite us in"

"And finally I have this" Alleah smiles as she holds up her coin purse. "There's about 200 gold pieces in here. A town can't survive without trade, as you'd know. But if you'd rather I spent my money elsewhere..."

---------------------
Ongoing Diplomacy: 19 (previously rolled) + 2 (Aid Another)

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+9=16 ;
Sunday March 20th, 2016 12:15:24 AM


"Cameron here just recently joined our group," Murphy says to the two who have just come forth with their request, "and may not be fully aware that we have been called upon from time to time to provide entertainment, and have been of service at various times and in many ways to others. Aside from a modicum of firewood and feed for ponies, we do not have much in the way of trade goods, though it appears that Alleah is willing perhaps to purchase some of whatever it is you may produce.

"We are in a situation, however, where time is of the essence. Wicked people have kidnapped some of our land's leaders, defenders and sages, and their lives and welfare are threatened. We need to get to them with due haste.

"But what services do you seek? If it is to serve as reliable messengers, or to convey some light weight goods or items to another point, we may be able to help you there."

Supporting Alleah, the druid adds, "If it is entertainment you want..." and he casts create water off to his side, about 30' up in the air, "we can quickly water a garden," then he sends a lightning arc off a bit to the other side, with a small crack and flash of electricity, "or exercise a wee measure of control over some of the elements. And, we have stories."

He looks to his friends, and says to them, "We will neither threaten nor harm these people. I do not take kindly to rude behavior," and then turns his attention back to the two sent out to them. "Would you not agree that good comportment is mutually advantageous? Now, sirs, if you would be so kind, take us in to meet with Greyson. I speak true when I say it may be a matter of life and death. Not of yours, not of ours, but of our friends and mentors, and of a beautiful and brilliant woman."

[Diplomacy: 16]

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Sunday March 20th, 2016 6:59:41 AM

Trill watches and listens amazed at the temerity of some people. It is not as if we look like a group of thieves and ruffians, she thinks to herself.

Stepping slightly forward, Trill looks at Morrow.

"If you are interested in trade, I can discuss some possible options for bringing in certain beverages from Green Gnomish Industries or at least give you letters of introduction the owner and purveyor of the Brewery/Winery/Distillery."

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Sunday March 20th, 2016 10:19:12 AM

"How dare you," Pressi shouted at the man. "If you think that you could ever get me to just willy nilly entertain you, you have another thing coming."

The rest of the group looked over to see that Pressi was already in her entertainer's outfit and made up.

"Ok, fine,if I have to do it..." Pressi muttered as everyone else in the group tried to get out of it. "No, no, if it's for a good cause, I will somehow find the fortitude to survive the limelight yet again...."

The rest of the group tries to figure out how she changed in 30 seconds without getting off her horse. Right next to them. In the middle of an open field.

"I do have a couple of observations. First, I love that they spent all this time considering who would be the height of trustworthiness and well behaved and decided on entertainer. Second, this would seem to boost my theory that no matter what we do or how much we rush or stress, we will somehow get to the wizards on the same day with them at the same condition. You'd think I'd eventually get tired of being right, but it actually excites me... a lot."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Monday March 21st, 2016 10:58:28 AM

Pressi's naiveté startles Cameron enough to make him stop. He speaks to them in halfling, hoping Bliss will forgive him for leaving him out.
" Wait, you think that they will trust us because we entertain them? Really? "
"What I read from their exchange was that they live in the Red Hills where anyone can be an evil bastard and try to kill them. For that they are actually smart. They should vet people before letting them into their walls. I just don't have time for that right now."
"The other thing I heard them say, was that halflings are small and of no use to them other than traders and entertainers. I could have proven them wrong on both accounts, but chose to not threaten, hurt, poison, kill or curse any of them, just to turn and ride away."
" I'll be heading on, towards the lake. You folks can make nice with these racist jerks and either catch up, or catch up tomorrow if I sleep in. I won't push Cudgel any more today, but tomorrow will be a whole new day. I said I would rescue those wizards, and I do what I say I will. The world is a messed up place, and some things can't be changed in a few easy words or gestures. "
" For the record, I don't think you are right. What we do, and how we do it matters. It always has, and it always will. I have stood before Gargul, and read in his face the depth of hero he expects when he returns someone to the Wold instead of letting nature take it's course. I want to be able top say I did all I could to live up to that gaze. To say I worked to make the Wold better, that I kept my bargains, that I tried my best, despite what others thought. Because one day it could be me he is deciding whether or not I should be allowed to go back. Whether or not I made all the difference I could."
" See, to me it doesn't matter why they were taken. I will get them back. The why either doesn't matter, or can be figured out later. Right now though, two people I made myself responsible for by sayng I'd help are getting tortured and the how or why doesn't matter. What matters is that I get there as soon as I can to help them. Anyone or anything that tries to stop me once I get there will be sorry."

He nudges Cudgel again and keeps heading out the way he came, heading for Dour Lake.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
?/5 channel energy used for today (How many have been used to heal the mounts?)

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+5=20 ;
Monday March 21st, 2016 12:53:06 PM

Perform (oratory): 20

Kezzem recites a limerick to the man.

"There once was a man on a wall,
Who took a most unfortunate fall,
But you need not fear,
For halflings are here,
And we're lucky according to Wald."

Though shall not Pass - Dm shawn 
Monday March 21st, 2016 2:06:01 PM

Cameron outbursts to the human and orc. Both stab dmotinless and wait for him to finish before replying. " So... no one invited you to the village. If you want to leave, then leave. We have people perform because it makes it easier to spot who is here to do harm. "

Shel tries to intimidate and throws around the Wla name. The human again answers wen she is done. " The group holds no power here. You showing me that pin is the same as me showing you a button. "

Alleah uses her magic to make a small statue of Chom. The half orc looks genuinely touched at getting the statue. " You may enter" Chom says.

The human nods his head to Murphy's display of magic.. " You too may enter."

Morrow listens to Trills idea of trade, and Morrow seems Intetrsted. Howeve he adds " That is an issue for you to discuss with the elders of town. I am just a guard capatain. "

At Pressi's sudden outburst, bothChom and Morrow let out a little giggle. They both look intently to watch what she can do as far as a performance.

Kezzem adds a limerick that is a little close to the actual situation, but he too gets the gates opened before him.

Xxxxxxxxxxxxxxx

For those on the outside, the two men do not budge.

Inside, the guards ands villagers passing by Alleah, Murphy, and Kezzem get a wave or a nod. An occasional Good day. The villagers inside, do not seem as tense as the guards.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Monday March 21st, 2016 2:10:11 PM


Murphy holds up a finger, and says, "Excuse me."

He dismounts, then runs full out until he stands before Cudgel. He then steps aside to draw next to the pony, his back to the party, and says, very quietly, and in the halfling tongue, "Cameron, listen to me. I welcomed you into this group. Do not leave us now, regardless how justified you may feel to do so. You may think yourself wiser than all the rest of us. But do this, I request of you. Ride in a wide circle around this place, then back to the front gate. Keep an eye out. Hope to see you soon. Just nod if you are willing."

If Cameron nods, he brushes Cudgel's flank, and lets them go on. If he does not, then Murphy says, "Your leaving may lead to unforeseen peril, and slow us down further in our purpose. Yet, fare well, friend."

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Monday March 21st, 2016 3:46:10 PM

[Note - I posted before I saw our DM post. Murphy still does that, then returns.]

Murphy says, "Thank you. We are Humble's Sword. I will wait until my friends have met your simple request - yet, I do believe that what Trill had to say regarding trade does fall among the options you listed as qualifying for entry. As you said, 'entertainment, goods or services.'

"As well, in such a land as this, testing those who come to your gates seems prudent."

He turns. "Shel, honey, not vinegar. Unless you have some real good vinegar. Bliss? Anything entertaining, or a trade good?"

Regarding Pressi, he waits, and is ready to see what she can pull off. No, he didn't mean it that way. Whew. He didn't say that out loud.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+4=22 ; d20+19=27 ; d20+24=41 ;
Monday March 21st, 2016 4:13:25 PM

[OOC - I'm assuming the wall is roughly 20 feet tall. If it's a different height, adjust accordingly.]

(Dance 22, Acrobatics 27)

With fans in each hand, Pressi flew through the air without hesitation, almost like fluid. Behind her happy and flirty nature, she moved with grace until she seemingly stopped right in front of the gate. She gives Morrow a wink and a smile, preparing her big finish.

(Acrobatics High Jump 41)

Pressi soared easily up the wall, landing among the crossbow wielders, shyly hiding her face with one of the fans. Before they could react, she falls off the wall (slow fall 20), attempting to get the human to catch her. (If he doesn't, she just lands normally.)

"So, did you like what you saw?" she asked.


Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Monday March 21st, 2016 8:45:06 PM

"Glad the let us in, but no I won't get to use my giant wooden badger idea.," says Kezzem.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday March 21st, 2016 9:18:31 PM

While Pressi uses her powers of ...entertainment, Shel takes the opportunity to cast a Silent Invisibility spell. She was quite put off at a request to entertain the guard when something serious was happening. She would just sneak in under the power of her spell. Its about the principle now, she told herself as her magic took effect.

When the others were ready to head on in, Shel followed closely behind them, quiet as a churchmouse.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron   d20+15=35 ; d20+12=20 ; d20+12=19 ; d20+12=22 ; d20+12=16 ; d20+12=14 ;
Monday March 21st, 2016 11:16:21 PM

Cameron didn't think they would all speak halfling, but apparently they do. (everything Cameron said was said in halfling to Pressi, in case that wasn't noted when I said that it was spoken in halfling)
As Murphy tries to pull Cameron back into the fold, and issues him a secret plan to watch their backs the Avenger nods and says in the giant tongue " Send Mookie out if things go badly. I'll be nearby." and heads out. Once he is well out of sight of the place he dismounts Cudgel, and tells the DOG to stay. He then casts Longstrider on himself and circles the town, looking for anything out of place or that makes him feel uneasy about letting his friends enter. He tries to remain hidden as he looks.

Stealth 35 natural 20
Perception 20, 19, 22, 16, 14 not sure how many I will need, so I gave you 5, all pretty mediocre.

If nothing alarms him...
Once his tour is complete he will head back to Cudgel, bed the dog down for the night, and hoist his tent up into a tree to pass the evening, waking for prayers at midnight. He makes no fire and draws no attention to himself.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Longstrider 5 hours duration

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast
Longstrider (domain),

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle)  d20+29=47 ;
Monday March 21st, 2016 11:28:18 PM


Bliss sends Mookie to fly after Cam. "Go take care of him, old pal," whispers Bliss.

Then he tries to sneak into the place with his friends, right under that annoying fellow's nose.

Stealth 47

=====

With Cam, Mookie says, "So, lone wolf, huh? Good luck with that."

The bird pauses and cocks an eye at Cam.

"You know I'm flying away if things go south."

OOC: Bliss does not speak halfling because he was reincarnated, and never learned it.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Tuesday March 22nd, 2016 12:07:18 AM


Dog ... right, dog. Sorry, Cudgel.

OOC: Murphy has offered to teach Bliss the halfling tongue, if he would like to learn it.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Tuesday March 22nd, 2016 1:21:55 AM

" That's what I'm counting on you bag of feathers. Go back with the others and come find me if things inside aren't as rosy as the humans are making them out to be. I'm the escape plan."
"And lone wolf always works out for me, until it doesn't."

Cameron has Mookie stick around until he finds Cudgel a place to wait for him, so the bird knows where he will be. Then he sends him back to the others.
" Remember, secret plan, so mum's the word."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+14=28 ;
Tuesday March 22nd, 2016 4:33:21 AM

"We should make this quick" Alleah whispers to Murphy and Kezzem "The others probably wouldn't see the funny side in us having a banquet and partying all night"

She approaches one of the people who were kind enough to wave "Pardon me, but could you tell me where we could find Greyson?"

Perception: 28 - Are there many guards walking about inside the town?

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+22=26 ;
Tuesday March 22nd, 2016 7:50:02 AM


Murphy does enter the town. He acknowledges the greetings he and the others receive, and looks about to see what the town is like inside. What sorts of architecture, density of population, what the people look like, what types of clothing they wear, whether there is a nearby fruit stand - and, if so, he purchases a bag of apples, or pears, or melons, or what have you.

He attends to the reply Alleah's question engenders, and will head in the direction indicated by the respondent. "Yes," he answers her earlier comment. "time spent here should be brief."

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Tuesday March 22nd, 2016 10:14:15 AM

(OOC: A quick correction to my last post. I forgot that a high jump's distance is basically the acro roll / 4. So Pressi jumped 10 feet in the air. Spending a ki point brings her to 15 feet in the air. Haste adds another 3 feet. So no, Pressi cannot make a 20 foot high jump in her current form. As an elf, she could make it on a natural 20 and hasted.

Anyway, we haven't established the height of the wall, so I leave it up to the DM what flavor he wants to add - and to Alleah or Shel if they want to cast haste beforehand.)

Pressi jumps as high in the air as she can (spending a ki point). It is an impressive distance, capped off by a tumble up the wall, almost as if she is running upwards, before floating towards the ground.

Though shall not Pass - Dm shawn 
Tuesday March 22nd, 2016 3:23:02 PM

Murphy talks Cameron into walkING around the town and coming back to the gate to camp.

Inside the town, the villagers are all human and half orcs. Some are weary and nervous but others are kind to the trio inside. One man stops and thinks for a second... " ehh.. Greyson usually hangs out by the smoke tent. He keeps up with the going ons of town.

Outside Pressi does her best to reach the top of the wall but comes up short. Shel uses the chance to disapear, as does Bliss.

It would be a great plan if everyone watched Pressi's display, or was dumb enough to not notice Shel and Bliss missing when there were only three party members left outside.

"INVISIBILITY " The call comes from the gate. Morrow's sword comes free from the sheeth in a flash. In the spit second fingers are itching on triggers, and now Strings...

" Freeze" Morrow yells. " Move and we attack." Without taking his eyes from the area that Shel was he calls into the wall. " Send those three back out. They lost their Woodbridge privileges."

" This is the reason for the tests. We could care less if you could dance or sing. We just want you to prove to us that you're not here to harm us. But disappearing before us? That seems an aggresive move. ....... You leave now. All of you. We didn't ask you to come here, we didn't Invite you. You needed something from us and we were delivering and then you did this. "

Chom, Who never took out a weapon, puts his hand on Morrow' s shoulders.

" ease the tensions my friend." He says before turning to the gate.

" Come wait back outside and I personally will get Greyson for you. If you do not take this chance now.. then I can only say I am sorry."

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Tuesday March 22nd, 2016 4:38:01 PM

"We should make this quick" Alleah whispers to Murphy and Kezzem "The others probably wouldn't see the funny side in us having a banquet and partying all night"

"This is no time for jokes," insists Kezzem.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+5=24 ;
Tuesday March 22nd, 2016 5:32:16 PM

"Woah, woah, woah," Pressi began as everyone drew weapons against them. "Ok, that's my fault. I saw the wall and decided to show off. But honestly, did you not feel any excitement that.... What do you mean by invisibility?

"Oh come on, do you really expect me to believe that we have two team members who are so stupid as to... oh, right, those two. Yes, they are that stupid. I'd like to tell you this is an aberration, but I can't sell that.."

"But Morrow... Morrow was it? Surely with all that fear that you have for us, you could understand how much we fear you. Certainly, we can find a way to get past this? A better way to show that we are serious in our respect for your town?" (Diplomacy 24)

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Tuesday March 22nd, 2016 6:47:15 PM


So Murphy heads toward the smoke shop - unless he heard the instructions from outside the gate. If not, he seeks Greyson. If so, and if he heard the shout of 'Invisibility!' - then he calls out, "Shel. Did I not say 'honey' and 'not vinegar'? Please just show yourself. Bliss? Come out of the shadows.

"Do not be so easily affronted, my friends," he says, speaking mainly to he companions, but loud enough for Chom and Morrow to hear. "Humility goes before honor. In the Red Hills, caution, as well as courtesy where it may be offered, are two skills further to develop."

And he then turns to Morrow and Chom. "Forgive, please, my friends. Some have thin skin, after all we have been through. I pledge you none of those with me would have done you any harm, so long as you did not advance harm upon us. My name is Murphy Leafwin Pipewood, of Humble's Ford in Crescent Valley. I am the putative leader of this group, and any... inappropriate actions on the part of my companions should be laid at my feet.

"You have never heard of us? Not surprising. You have never heard of the Woldian League of Adventurers? I do not mean to be indelicate, but do any of you get out much? I mistakenly thought that nearly all of the Wold was acquainted with the WLA. We are sworn to fight evil, and to protect the innocent. I see that not all of us have made a good impression upon you.

"I think you may safely sheathe your sword. None of us have drawn against you. And, may I compliment you on your tight security measures.

"As you have offered to bring Greyson to us, we will take you up on that offer - though, again, I tell you that we did not come to bring harm to you or yours. As you did not know of the WLA, neither did we know of you, prior to mention of Greyson by some distant relatives we found on our way southward."

Murphy assumes that all halflings are at least distant relatives.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Tuesday March 22nd, 2016 7:34:03 PM

Trill rolls her eyes at all the nonsense, hoping again that this side trip actually turns out to be worth it.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday March 22nd, 2016 9:04:26 PM

Shel doesn't reappear, but if she did her frown would be quite noticeable. "Just bring Greyson out then," she fumes, still invisible to the group, if no one else. Im surprised this one horse town has such a strong defense. It's impressive, if annoying," she thinks to herself, impatiently tapping her foot on the ground while waiting on the man.



Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Tuesday March 22nd, 2016 11:27:56 PM


Mookie grins an open mouth avian smile at Cam. "Ah. I shoulda remembered that you're smarter than you look," he says. "Okay, I'll play go-between."

===== ===== =====

Bliss wonders if they are talking about him. Well, no matter. He slips out the way he came in. Mookie gets a feeling of chagrin coming though the empathic link.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Tuesday March 22nd, 2016 11:28:36 PM

Cameron stops at the order, and turns Cudgel around to watch the show. " Yup, this was totally worth it. Not like anyone is being tortured while we fool around here."

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Wednesday March 23rd, 2016 12:23:45 AM


"Shel, Bliss. This is no longer a polite request. SHOW YOURSELVES! STOP YOUR HIDING, NOW."

This is a very rare occasion in which he uses the imperative with his friends. He understands that his doing so may be particularly irritating, especially to his good and trusted friend Shel, who he knows is already well settled into irritation by the guards' challenge. If Bliss just pops up somewhere among him, that will be fine.

He adds quietly, a muttered comment, 'What is the opposite of socially functional? There has got to be a word. Because that word describes us as a group.'

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Wednesday March 23rd, 2016 1:41:13 AM

Alleah pulls the hood of her cloak up over her head, and holds it tightly. She is so embarrassed at having to be escorted out of the town.

As she stands there waiting for Greyson, she nods along vigorously at what Murphy has to say.

"Seriously guys? It's not like we're trying to enter the tower of a lich, or some evil lord. This is a peaceful village we have come to to ask for information and aid, and you act like, like, like this?!?

Bliss, Shel, you're not helping. Show yourselves or walk away"


Ready action: If Shel does not drop her Invisibility, Alleah will cast See Invisibility

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Wednesday March 23rd, 2016 11:49:02 AM

Bliss steps up to wherever Cam is and then steps out of the shadows.

"Hello!" he calls. "I'm right here!"

Enter the Mutant Greyson (not really a mutant) - Dm shawn 
Wednesday March 23rd, 2016 12:10:50 PM

No weapons are put away. No fingers come off of triggers or strings. Chom heads inside the gate, first stopping next to Alleah and handing the statue back. Morrow follows behind moving backwards. The gate shuts with a resounding THUNK. After a few minutes Morrow appears back at the top of the wall.

After a couple more minutes the gate opens again and out comes a human. His blonde beard is almost as long as his grayish blonde hair. Hanging from his lip is a rolled cigar. He looks to have a perpetual squint as if the sun is always in his eyes. He wears no armor or weapons, but is is safe to assume the volley of bolts and arrows from the wall would be enough defense.

" I am Greyson. " the man says. " Chom said you requested me? I don't recall knowing you. "

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+13=20 ;
Wednesday March 23rd, 2016 1:02:09 PM

Bluff: 20

"Greyson, surely you remember you're old friend Kezzem! These folk are from Humble's Ford, and we are looking for the Second Dinner Club. I know they were all put off about not being the First Dinner Club, but that's no reason to up and disappear now, is it? So be a friend and tell your all pal if you've seen them about these parts."

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Wednesday March 23rd, 2016 5:16:21 PM


Murphy looks over to Kezzem, highly doubting the claim he is making about his acquaintance with Greyson, as this is the first mention he has made of it, and the day before had been asking questions about him as someone who had never heard of him before.

"Hello, Greyson. Looks like a fair cigar you have there. My family smokes more the pipes. Have you ever tried Thistleleaf Pipe Leaf? It's a favorite in our parts. Oh, my name is Murphy. Thank you for coming out to talk with us. We just came south from Bombul's Hollow, where Henwi Greenfoot spoke well of you, and, after we told her of what we seek to do, said she thought you may have some insight.

"As Kezzem just alluded to, we seek the two remaining members of the Second Dinner Club, wizards both, and long-time defenders of our community, Humble's Ford, and of Crescent Valley. They were captured by someone - we do not know precisely who, but have various reasons to believe they are in the vicinity of Bright Springs. One of the two, Veseley, has been able to establish occasional one-way telepathic connections with various ones of our group who were aquainted with him. He and Tiana Taithen are undergoing torture. He spoke of wooden and metal contraptions they were strapped to, and said he is weakening, feeling drained.

"Yesterday, while trying again to communicate with us, apparently one of his captors came upon us as he did so, and we have not heard from him since then.

"What we hope to speak with you about is whether you may have any idea who it is who holds them captive. We learned from some goblins a few days ago - after they tried to kill some of us, intending to sell us to the same people in Bright Springs - that they are paying money for creatures they can molest, experiment upon, and do heaven knows what."

Murphy takes a breath, and continues. "It all comes down to this: Do you have any knowledge about these matters, or about Bright Springs, which may help us effect a rescue?"

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday March 23rd, 2016 5:59:17 PM

Cameron just shakes his head. Reaching into his pocket he pulls out some dried meat from his rations. He gives a stick to Cudgel and offers some to Bliss and Mookie. If only he had popcorn in his pockets....
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Longstrider 5 hours duration

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Wednesday March 23rd, 2016 6:07:38 PM


Bliss munches the slim jim -- Mookie gives his share to Bliss.

"Hey Cam," he says, "Cam? Cam? Cam, guess what? Cam!"

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Wednesday March 23rd, 2016 8:43:32 PM

"Now, before you say anything," Pressi added after Murphy finished, "you probably think after all this that we're a little stubborn and foolish. I want to put your mind at ease. We are extremely stubborn and foolish. Sorry you had to find out like this.

Pressi backs up Murphy's story, adding how as a transplant to the town of Humble's Ford, the dangers that the club face affects her deeply. "I'm sure that, back in your day, you had people who got you thrown out of town on occasion.

"Speaking of which, I'm going to turn the diplomacy over to Murphy. Shel's invisibility should run out any minute now, and I want to be prepared to bull rush her when it does."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday March 23rd, 2016 10:18:18 PM

"Oh quit kissing up to Murphy, Pressi. You hoping the Sherrif of the group will make you a Deputy? And Murphy, I know you've seemingly appointed yourself leader, but you don't order me to do anything, thank you very much. I dont order you to stop prattling when you ramble on another tangent about nothing at all for half an hour. Cameron is actually right, we should've just passed this place by. Obviously, they don't anything or they wouldn't have made us put on a show for them.". Shel was mad at the whole situation and at Murphy for talking down to her. They were equals.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Thursday March 24th, 2016 12:17:34 AM

Cameron looks toward Bliss and raises an eyebrow.
" Yes Bliss?"
After the tiny halfling spits out his important tale, Cameron leans in close and whispers to him.
" Does this Greyson guy remind you of anyone we used to know? A silver would get you a gold if he isn't some half baked hippie just like Linden was. Someone who sits around all day smoking herbs and seeing things, you know, hallucinating."
" Now hush, Shel just agreed with me. That's never happened before. I want to watch how this plays out.

Cameron slowly chews his jerky, getting all of the flavor out of it before he swallows it.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday March 24th, 2016 2:31:42 AM

Alleah just covers her eyes and sighs to herself. She'd heard tell that it was easier to herd cats than halflings, and that was starting to look very true.

She just needs a moments peace to collect her thoughts.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Thursday March 24th, 2016 2:39:51 AM


"Shel, sorry to hear you are so offended today. We can discuss details later. Right now, feel free to keep talking, or to stop talking, if you think that either approach will help us accomplish our objectives - to rescue the captives, and perhaps break up the wicked enterprise." Murphy replies.

He returns his attention to Greyson. "By the way, I meant earlier to say that one of their captors came upon Veseley, not upon us, as the wizard attempted telepathic communication."

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+13=21 ;
Thursday March 24th, 2016 3:27:29 PM

(Perception 21)

"That's really brave of you to say while hiding. Why don't you come out and say it to my face."

Enter the Mutant Greyson (not really a mutant) - Dm shawn  d20+5=17 ;
Thursday March 24th, 2016 4:27:47 PM

Kezzem tries to use the " old friend" technique and luck has it works a bit. The man squints his eyes more then they should be. " I think I remember you.. but I dont recall any first or second dinner club. Sorry"

He stands and listens to Murphy tell the entire situation up to this point. He takes a big inhale before blowing the smoke out.

" You have any of that leaf to trade? If you have it or some other I can tell you who you're looking for. "

If... ONLY IF Murphy or someone else produces some tobacco. Highlight to display spoiler: { You're looking for Uthvas, a necromancer and a taxidermist, and works on dead bodies. He is tolerated in the town, and supported by the Mayor, a half­orc named Hammish.
He will pay for freshly dead bodies.
}

Cameron feeds cudgel while still upset at the whole matter.

Bliss and mookie share in Camerons meat treats.

Pressi adds to Murphy's story before her and Shel have a full back and forth. Hostilities are thrown back and forth and invisibility iS waiting to be dropped.

Alleah has to collect her thoughts and just shakes her head. Halflings were a handful.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Thursday March 24th, 2016 7:43:18 PM

Her beef with Shel forgotten, Pressi begins to rummage through her bag. "As a matter of fact, I happen to have a bag of special tobacco that I happened to have with me on our way back to... Domi's Betrayal. Yeah, I'm out.

"Ooh, I do have this." Pressi shows Greyson a small hourglass where the sand runs continuously upwards. "I also have some hemp rope that goes with it."


AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Thursday March 24th, 2016 8:13:35 PM

Cameron watches the back and forth of the group and wonders how they haven't been killed yet. They do come together in a fight pretty well though, he has seen that. When it appears Presst is out of tobacco,Cameron reaches into his pocket and pulls out his pipe and pouch. He extracts the pipe, but closes the pouch and offers it to Mookie.
" Think you could fly this to Murphy, Mookie? I don't think those guys on the wall really liked my comments, and I learned a long time ago not to offer people a reason to take a shot at you. You're a bird and haven't spoken in their presence yet. They should have no beef with you. This tobacco isn't special, but it might be enough to get this guy to talk. Who knows, he might know something after all."
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Thursday March 24th, 2016 10:23:43 PM


Bliss looks around, a little wide eyed. "Cam! Cam! Where is everybody? Shouldn't we oughta stick together more, like?"

"Oh wait, I see them over there talking to that fellow. He doesn't look all that gruesome, so it must be the other guy. Let's hear what he has to say, come on!"

Bliss tugs at Cam to get him to move up within hearing range of that fellow.

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Thursday March 24th, 2016 10:25:25 PM


Mookie watches Bliss tug ineffectually on Cam, and caws, "Sure, no problemo, I got this."

He flies the pouch of tobacco over to Greyson, drops it at the man's feet, and takes a bow.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday March 24th, 2016 10:35:07 PM

"Veseley looked positively panicked during his last 'appearance.' Something terrible happened, I could tell that much.". With Greyson finally appearing, Shel finally dropped her Invisibility spell. "And the third member of the Dinner Club was a relative of mine, and we saw him killed in front of us, so I apologize if I came off as a little testy to your guards, but patience isn't my strong suit right now."

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Friday March 25th, 2016 2:09:34 AM

"Tobacco? Sure. Just a moment." He walks back over to where he left Pippa, and gets into the saddlebag. He pulls out a bag containing a pound of tobacco, then takes an empty pouch and fills it with about a quarter pound. Next he reaches into his haversack and extracts a six foot narwal ivory pipe. He brings the remaining bag with 3/4 of a pound of tobacco with him. As he walks back, he sees Mookie drop a bag at Greyson's feet.

"Looks like the bird beat me to it. This here is some of our everyday pipe tobacco - not Thistleleaf. But you're welcome to give it a try. It's called 'Orby's Smooth.' Orby is my father's older brother."

Murphy takes a bit of the tobacco, and tamps it into the bowl of the pipe. He hands over the pipe (perhaps made from a narwal horn). "This pipe smokes smooth, too."

Following the two deliveries of pipeweed, he listens to Greyson's brief information.

"So, just to ensure I've understood correctly, you believe the fellow who has our friends captive is Uthvas. And Uthvas practices necromancy and taxidermy. Mayor Hammish, a half-orc, supports Uthvas in his work. Can you elaborate in what manner he supports him?

"Oh, and have you any recommendations as to how we might best approach the situation? We want to rescue our friends with no further harm coming their way. Should the opportunity show itself, we may want to treat with their torturer, as well..."

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Friday March 25th, 2016 2:12:36 AM


If Greyson wants the help, he will strike spark to pipeleaf as the tobacconist pulls in air.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Friday March 25th, 2016 4:13:19 AM

"putative leader? Oh brother!" Alleah rolls her eyes, but continues to remain silent.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Friday March 25th, 2016 8:31:48 AM

Trill joins the others as Greyson speaks but doesn't say a lot at this point. So far all we have really learned is the name of the Mage and a supporter. Not as much help as she was hoping for.

As Murphy asks a couple of questions, Trill is somehow moved to ask a few of her own as well.

So Greyson,

* Where exactly does this Uthvas hold up?
* Have you ever been there, and if so can you provide any sort of floor plan?
* Does he have any other followers/men/associates that are usually with him. If so do you know anything about them?
* What will mayor Hammish's, and the town's, response likely to be if we end up having to Kill this Necromancer

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Friday March 25th, 2016 9:59:06 AM

"Huh, so now we have information that can allow us some guesses about the second dinner club's condition," Pressi says not at all directly to Shel, Cameron and Trill. "And more to the point, now we have some idea of what to do rather than just rushing blindly towards someone that could turn us into zombies in a blink of an eye. It's almost like this side mission turned out to be time worth spent, is it not. Because I'm beginning to feel that it is. Though there's something that I feel like I'm forgetting, what could it possibly be....

Pressi jumps into Cameron's face. "Booyah!"

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Friday March 25th, 2016 11:23:25 AM


Bliss laughs at Pressi. "Oh, you make me laugh! Maybe we'll see ghosts too! And you can say 'Boo' to them!"

"Boo!"

"Ha! Cam, we're all ghastly ghosts!"

Mookie looks back over his shoulder. Er, wing. "Kid, stop goofing! Be a hero!"

"Oh yeah," says Bliss, standing up straighter. But he cannot help thinking again that he really needs a hat of Disguise. He would enjoy pretending to be a ghost or a zombie. Just a little one.

Enter the Mutant Greyson (not really a mutant) - Dm shawn 
Friday March 25th, 2016 5:09:48 PM

Greyson takes a string pull on the pipe, expands his lungs with the smoke and blows it it in a big ring.

" That is all I really know. He's holed up in Bright Springs and that half orc helps him get away with his experiments as long as he is taken care of. I never was in his residence or even know where it is. "

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Friday March 25th, 2016 9:50:47 PM

Alleah isn't one to look a gift horse in the mouth, but still "Forgive my curiosity sir, but how did you come to know this information?"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday March 25th, 2016 10:25:43 PM

Shel waits for any more information before heading out. "Anything else we need to know about the surrounding area or the necromancer? Necromancy magic is so nasty. I don't know who would want to use much of that stuff!"

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Friday March 25th, 2016 10:33:37 PM


Bliss whispers to Cam and Pressi. "He says the bad guy is in Bright Springs. Is that the same place where they want a song and dance to get in? Maybe we should start practicing the hootchy-kootchy."

Mookie, who has wandered back, laughs harshly. "Yeah, or the macarena!" he says.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Saturday March 26th, 2016 7:44:55 AM


"It sounds, though, if I am not mistaken, that you have at least some acquaintance with Bright Springs." Murphy pulls out some paper and ink. "Might you be able at least to sketch out a simple map of the town? Oh, and, how's the pipeweed? Nice ring!"

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Saturday March 26th, 2016 7:45:52 AM


"I forgot one more thing. Do you know how far Bright Springs is from here? Miles, or time-wise?"

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Saturday March 26th, 2016 5:18:23 PM

Cameron has asked that distance/time question repeatedly, and there has been resounding silence each time. Makes planning in any way very difficult.
As Bliss chatters away about nonsense and Pressi is still more concerned about knowing whats going on rather than fixing the problem, Cameron starts making plans as the fellow is asked to draw a map. He tries to catch Kezzem's eye and motions him over. Cameron has a plan to get them all into this necromancer guy's presence at the very least. It is not nice, nor is it friendly, and he want's the opinion of the guy who is constantly telling stories that may or may not be true to tell him if it will work.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Sunday March 27th, 2016 10:42:42 AM

Trill shakes her head at the lack of information they have received from this visit. They have a name, and the fact that he is a necromancer and that he is at least tacitly supported by the mayor of this town.

"Ok all, so we may be dealing with some sort of unholy, undead beasts of some sort." Who has any thoughts about dealing with them?"

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Sunday March 27th, 2016 11:00:48 AM

"Well, I believe Cameron was thinking about at least some of us walking in disguised as evil traders, particularly him because he follows Jenasscis and wouldn't be recognized by anyone. To add to that, I have a few disguise items (bugbear servant as circumstance bonus?), you could throw someone like me or Murphy in "not at all easy to remove" ropes because we don't need gear, and the rest could walk in invisible.

"I think the other key is that we could weaken him before we strike. The half orc helps AS LONG AS he is taken care of. The people in the town, and it doesn't sound like they're just zombies, are probably relying on the necromancer for food and promises of money. That means we can split them off.

"Also, I'm pretty sure Bright Springs is where my black aviator alter ego is running around right now..."

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Sunday March 27th, 2016 11:01:43 AM

"There is one other thing," Pressi said silently. "We have to assume that the second dinner club has already been killed. At least once."

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Sunday March 27th, 2016 1:52:05 PM


Bliss offers Enlarge Person to anyone who wants to be disguised as a human r a half-orc or a bugbear. He just has to recast it every three minutes.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Sunday March 27th, 2016 8:43:40 PM

"Or since he's a taxidermist we walk straight in with a dead animal" Alleah suggests

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+11=19 ;
Monday March 28th, 2016 12:26:19 AM

Sense Motive (Cameron): 19

Kezzem notices Cam trying to get his attention and mosey's on over to him.

"What's up, Cam?"

"Or since he's a taxidermist we walk straight in with a dead animal" Alleah suggests.

"Nobody's killing an animal!" Kezzem shouts back.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Monday March 28th, 2016 1:19:16 AM

"I wouldn't dream of killing an innocent animal. I would imagine though we would find something deceased between here and there. A dog, a bird, a wolf, a boar. It could be anything already dead"

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Monday March 28th, 2016 10:09:40 AM

Pressi stared a bit at Kezzem, surprised for the first time in a while. "Since when have you cared about killing an animal?"

-------------------

Later on, Pressi took Bliss aside. "I want to talk to you a little about what happened back there. I don't approve of what you did, but I singled out Shel because she's supposed to be the adult. She should have known better, and you....

"Well, I guess I can understand based on how I was at your emotional and intellectual age. It would be nice if it matched your actual age, but we're given the cards we're given. I just need you to understand that resisting authority isn't what makes you an adult. Doing the right thing, even if it's hard or scary or hurts you emotionally is what makes you an adult. And sometimes, you're not going to be sure what the right thing is.

"Anyway, I just wanted to let you know that I used to confuse the two, and that's why I left home. So if you ever felt unsure and wanted to talk about it, I'm here to at least talk about it."

Pressi shuddered at the thought that Bliss might soon discover puberty.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Monday March 28th, 2016 11:36:37 AM

Cameron is about to start explaining what he has in mind when he realizes they are still standing in front of the town and Grayson is kinda right there with them.
" I wanted to talk strategy with you Kezzem, because you seen to be the one that can make people believe the most improbable of stories. But I don't want to do it here. We'll all talk once we hit the road again. I have an idea that is pretty close to your wooden rabbit idea."

Exit the Mutant Greyson (not really a mutant) - Dm shawn 
Monday March 28th, 2016 4:13:58 PM

Greyson turns to Alleah. " About Uthvas, anyone who deals with Bright Springs has knowledge of him. I don't know everything about him, but what I do I shared. "

Turning to Shel. " I know nothing about Necromany. As for the surrounding area.. don't drink the water or eat anything out of the water. It is very dirty to say the least.

Bliss Confuses Bright Springs for the town they are standing in front of.

Greyson takes the paper and draws a very crude map. The town is on the shores of the lake and lays against hills and mountains.

" It's a walled city. Main gate is guarded but easy to get through. Should take you no.more then two days.

Cameron tries to get Kezzems eye to tell him the plan he has for getting close to Uthvas.

Trill doesn't like the ammount of info they received, nor does she like the idea of battling some neceomany. Maybe diplomacy will win.. ( tried with a straight face.)

Pressi brings up the idea of posing as traders and sneaking In.. and also.mentions the elephant in the room... What if the second dinner club is dead?

Bliss can cast enlarge to make the little halflings look like little humans.

Alleah suggests bringing in a dead animal to the taxidermist to which Kezzem snaps back about not killinh animals. AlleahS assures him that wasn't her plan while Pressi was shocked he would snap.

Kezzem is about to share his plan when he realizes Greyson is still there.

Xxxxxxxxxxxxxxx

As if taking the cue Greyson gives a nod and heads back to the wall. He kmocks on the gate and waits for it to open.

He turns, as the door is opening.. " I know I don't know you, but be careful. The people of Bright Springs are good but some bad things happen there. I know you have heard the sayING about poking the bear.. well Uthvas had many stuffed bears and doesn't want them poked. Just be careful. And this is some good smoke. " he adds as he heads in blowing a gigantic smoke ring.

The gate shuts behind him with a resoundING thud.. again the Sword is by themselves.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Monday March 28th, 2016 4:47:21 PM


As the gate thuds shut, Murphy asks, "I wonder if Uthvas has undead bears."

[have to run back to work... more later]

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Monday March 28th, 2016 6:14:24 PM

"They're probably..." starts Kezzem.

Murphy says, "I wonder if Uthvas has undead bears."

"I was just about to say that! Hey, maybe those bears have been...taxizombied."

OCC: Sorry.



Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Monday March 28th, 2016 8:35:48 PM

Oh Great, Zombie Bears!! Well let's get back on the way. We are killing daylight right now.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday March 28th, 2016 10:16:43 PM

"Only two days? That's not so far away. Trill is right! Let's get going. We can discuss plans on the road. I agree that a disguise is probably our best bet, especially if every town in this area has an Invisibility detector at its gate."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Monday March 28th, 2016 11:18:56 PM

After they have ridden on a bit, Cameron explains the plan he had been working on back when Ringrot was part of their lives.
" So Ringrot got me thinking. This Uthvas guy is recruiting every lowlife in the area to 'bring him subjects' for his experiments. Why don't one or two of us pose as people taking him up on the offer. I am not considered a good person because of the holy symbol I wear, but you all know me better than that. I tell the guy a story, a mostly true story, since there are magics that can detect a falsehood. If he buys it you all are my prisoners that 'had it coming' and you will all be in with the Second Dinner Club, or whatever is left of them. I know you guys are resourceful and if given a chance will be able to get free. I keep him busy and you free the hostages. Then I leave, with our business concluded. Once the mages are safe we decide what, if anything else, needs to be done in Bright Springs."
"Would that work? Do you all trust me not to sell you down the river?"
" I thought of Kezzem as the other guy selling you off because he has a knack for telling believable stories. I am not well known in Crescent Valley, so if I wanted you guys to say, disappear so that I could land your cushy job as protector of Humble's Ford, most people would believe that. I tell him that I lured you out by telling you that the mages that almost everyone knows are missing from the Ford were being held in the Red Hills. When I saw my chance I poisoned you all and tied you up. I am quite sure that between myself, Trill and Murphy we can find some sort of herbal poison out here that would knock a halfling out for a few hours."
" What do you think?"

----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Bliss (AC22 hasted, HP47) & Mookie (AC19, HP22of23) (Cayzle) 
Tuesday March 29th, 2016 12:57:28 AM


As Bliss listens to Pressi, a bit of a change slowly comes over his demeanor. He stands up straighter, looks straight at her, and when she pauses, answers, "Yes ma'am." When she is done, he says, "Thank you, Miss Pressi. I'll visit you if I want to talk."

Bliss is grateful to understand that they have to go two day's travel further on to get to the necromancer's village. He worries about fighting undead -- his new bah is less effective against those. And he is worried about the Breakfast Clubbers. He hopes they are still alive.

"Come on, we have travel to do." he says to his comrades in arms.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Tuesday March 29th, 2016 2:36:44 AM


"Sounds like a decent germ of a plan, Cameron. Let's think through it thoroughly as we travel, and work out the details. Does anyone have any other suggested approaches?" Murphy asks everyone.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday March 29th, 2016 5:38:31 AM

Alleah waves goodbye to Greyson and the town.

"Greyson didn't specifically say that this necromancr taxidermist has the Second Dinner Club. Just that we should look for him. I'm not really keen on a plan that involves half of us being drugged and at the mercy of any of this necromancer's associates. Having half of us unconscious weakens the collective group.

A few less risky, and perhaps less direct, plans come to my mind.

The mayor - Hammish - could be our way in. We either find a way to get him on side, or, we charm him to help us.

Failing that, it sounds like this Uthvas necromancer fellow tries to run a legitimate taxidermy business on the side. Well, we could just walk up to his front door asking him to stuff an animal of ours. We could very truthfully say that a much loved pony recently died and we require it, er, preserved. Then we start poking around.

Or we could try and find him from a distance without being detected. If he Detects as evil, we could even try and abduct HIM from the streets and question him ourselves."


Pressi (Melvin) - AC 19, HP 53, CMD 22 
Tuesday March 29th, 2016 11:10:42 AM

"Yeah, and I never agreed to just letting myself be paralyzed," Pressi objected. "Nor did I agree to just let you run around unsupervised, Cameron. Not that I think this is some sort of trick and you'll suddenly turn out to be evil. But no, I don't entirely trust you, or your judgment. Though I suppose if Kezzem is babysitting you... I guess he would be good, especially if things went south."

Pressi leaned back, listening to Alleah's statements. "True, but when someone says you're looking for a kind of guy, that's the guy. I do think we have to go to him directly, though getting the town mayor to vouch for us is not a bad idea. That's going to be the key - to show enough circumstances that they'll buy this. And I suppose to be as subtle as a criminal normally would be.

"I'm kind of wondering, and I know the dangers of this, if this is one of those times we do need to split the party. It's more believable that Cameron would take down two of us than all of us, a couple could follow us, and the rest could see if we can get the town to turn against our Uthvas friend."

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Tuesday March 29th, 2016 11:40:57 AM

" I thought of Kezzem as the other guy selling you off because he has a knack for telling believable stories," says Cam.

"The trick is to tell the biggest lie possible without it being absurd," says Kezzem.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Tuesday March 29th, 2016 12:41:25 PM


Bliss says, "I can just sneak around pretty sneaky like, and probably go unnoticed. Mookie would stay outside to rescue us if things go belly-up."

"Yeah," says Mookie, "I'll be the freaking flying cavalry to save your sorry hides. That's what I'll do."

"Especially since I can see in the dark pretty good now," continues Bliss. "So I would not have to pretend to be a prisoner or a druggy or anything like that. I could also sneak around inside first before we enter to do some scouting. Tiny like I am, I can squeeze in some teensy ways. Then come back and draw us a map of the place and such."

Bliss says to Kezzem, I'm not too good at lying, so you better do that tricky stuff.

He says to Pressi, "Oh, miss, you can trust Cam all right. He's for sure one of the good guys. We trained and adventured together, and he is brave and determined!"

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Tuesday March 29th, 2016 1:22:04 PM

" Oh, I never intended you to still be poisoned when I turned you in. The fact is that if they are dealing with a cleric, follower or, in this case Avenger of Jancassis, Poinson is expected to be used in some way at some point. It would be absurd to claim that the two of us could bring you all down, even while sleeping without some kind of edge. That edge is that you were all slipped a mickey during dinner that dulled your reflexes to the point that we could deal with whoever was on watch and tie the others while they slept a drugged slumber. AFter that, poison would not be needed, you would already be caught. I would never let them take you while you were still poisoned."
"The rest of it, and the reason I would rather poison you mildly, than just say that I poisoned you is truth. I may bend it, but I have to deal in the truth. Every person that comes to me asking for help in gaining revenge I have to believe is doing it from a point of they were hurt and now seek to return the favor. If I am to work on that pemise, that the other people I am dealing with are telling ME the truth, I need to tell it and know when to recognize it is not being told."
"The only problem I see with gaining the mayor's trust is again the spectre that has haunted me this whole trip, time. If we take the time to treat with the mayor, maybe do something to earn his trust, we will be allowing the experiments to continue. I am with Pressi that we may not get beack whole halflings at this point, we may not even get live ones. If this guy is a necromancer, he may be experimenting in a way to remove life from one being and store it for another use. Perhaps eternal life, resurection or something else. If he was proceeding slowly, then discovering that they have been calling for help may accelerate his tests, and that may well kill the mages. I think now more than ever we need to hurry."

----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Plans in motion - Dm shawn 
Tuesday March 29th, 2016 10:11:35 PM

The group heads out bouncing ideas off of each other to figure out how to get inside and to Uthvas. Only an hour into the journey, poof... Veseley appears for the first time before everyone. ­ He appears as an apparition. He says his captor is some sort of necromancer named Uthvas. Uthvas continues his experiments on
the two mages, but also on a great hill giant there. Veseley does not know what Uthvas wants
from the two halfling mages, but they remain very weak after their experiments. The
necromancer seeks something from the giant called Giant Essence. This is what fueled the
protection of the towers around the Crescent Valley.

And just like that he is gone again...



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday March 29th, 2016 10:27:34 PM

Shel was slightly relieved at the vision, as strange as the feeling was. "At least they are still alive. Thank goodness. I agree with Cam that we need to hurry. I doubt we have time to bring in the mayor. That leaves us with either being turned in as captives, or approaching to talk about taxidermy and trying to turn the tables on them. I think I'd rather try the direct approach. Maybe we can wait by the ship for a little bit, until there is no other customers inside. We rush in and ask our questions...if he doesn't cooperate, maybe we could take him and find a quiet spot to talk more to him?"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday March 29th, 2016 11:01:11 PM

"I'm in favour of that direct approach, Shel. We should do it quick and quiet. Try and catch him by surprise and before he can react. Keep in mind that if we do make a scene, the mayor might call the city guard on us."

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday March 30th, 2016 7:40:19 AM


Bliss says, "He's experimenting on giants!"

Mookie says, "Maybe we should cut a deal with this guy. He seems more competent than the Breakfast Club, and probably knows more about fixin the tower than they do! We have not heard that he's killed anybody. Not all necromancers are bad guys. In fact, there was this guy who hung around with the Boss and her crew who was practically a walking corpse. What was his name ..."

Bliss says "What? Wowsy! My mom used to hang out with a necromancer?"

"Sure," says Mookie. "They were like best friends. And even though he was half-undead, boy he was good at killing liches. Wait, I can think of this ... Jester? Joust? Good lookin fellow, even if he was tainted by death. Not that I notice those things much, but this guy was smoooth."

[OOC: Mookie is talking about Jass, an undead bloodline sorcerer and a Hero of Blackbird Lake, a level 20 retired PC with a 34 Chr played by SteveK.)

"Anyhow," adds Mookie, "Maybe this Uteva guy is not so bad, is all I'm saying. Do we KNOW that he has killed anybody or created any undead?"

"I could sneak in and find out!" offers Bliss, enthusiastically.

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Wednesday March 30th, 2016 7:42:49 AM


"Evil and distasteful as Uthvas' investigations may be, if he is trying to acquire essence of giant, might that serve as a key to rebuilding the now fallen giant tower north of Humble's Ford?" Murphy asks. "And we must also ask the question: Is this death spell maker trying to perform a similar extraction from his halfling victims?"

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Wednesday March 30th, 2016 7:46:49 AM


[concurrent post with Cayzle's above]

"I met Jass at The Giggling Ghost," Murphy says to Mookie.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Wednesday March 30th, 2016 9:15:01 AM

"Umm Mookie, we know he is evil because he has kidnapped two innocent halflings and is doing experiments on them without their permission and causing harm to them." This mention of Giant's essence may have something to do with the giant towers and perhaps the reason the one has failed."

"I say we need to get a move on and at the bare minimum remove the mages from his grasp."

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Wednesday March 30th, 2016 10:32:48 AM

"I'm pretty sure the taxizombie guy torturing halflings is not a good guy," says Kezzem.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Wednesday March 30th, 2016 10:57:54 AM

Pressi almost fell over at Bliss and Murphy's conversation, making it quite clear that she is NOT going to strike a deal of any necromancer. Even if this Jass guy was the pinnacle of goodness - and she had doubts that this guy would be fun to be around - the combination of magic and desecration made it more likely than not that striking a deal would be a great idea. She had already decided that, whatever this guy turns out to have done, she was going to pound him into the ground.

"At the very least, are you sure it's unlikely he's evil? Or are you just hoping he turns out to be?"

Pressi sighed, moving on. "Can someone explain to me what 'Giant's essence' actually is? Or what it has to do with the towers?"

Returning to the planning, "Well, in all honesty we all kind of agreed not to do the most direct approach. The most direct approach is to just ride through the town to this guy, weapons drawn, screaming the names of our respective gods in a far more noble manner than anything we've contemplated thus far. So now we're just arguing over how subtle we want to be. And over what we think Uthvas is like and what protections we think he has. That's why I suggested a split party and some investigations - so we could quickly switch if we guessed wrong.

"Though I might be able to convince some of you to do the 'storm the castle' method instead," Pressi said as she turned to Cam. "I'm not familiar with Janasscis having a problem with lying. Even Domi doesn't stop his lawful good monks from just stating outright falsehoods. Is this a personal belief, then?"

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday March 30th, 2016 4:45:27 PM

Cameron had been listening to the discussion, and thought that direct questioning followed by more direct questioning would probably be the best path, until the town guard got involved anyway. Pressi's question sort of caught him off guard. He takes a moment to collect his thoughts and then answers her.
" Yes, it is a personal choice. But from what I know, she has a huge problem with people lying. "
"Look, I see it this way. My goddess is the one folks pray to when they have been given a raw deal and no one else will take their side, and they are too small or weak to enact revenge themselves. She looks into their plight, maybe by using one of her followers in the Wold, most likely an Avenger. If she finds their case has merit, she assigns someone, again probably an Avenger, to mete out a vengeance that is equivalent and just. She doesn't just harm folks willy nilly. If what she is doing is looking for the kernel of truth at the heart of a wrong that has been done, she needs to have honest testimony. I have heard more than one story about those that have lied to her, to get her to harm a rival, or make way for them to overcome someone to make a profit. They find out what real vengeance feels like really fast."
"On that note I try to tell the truth as much as I can, and to be honest and fulfill bargains I have made. The Fist fostered that in me, and Jancassis shows me why it is best to deal honestly and squarely with others. If you screw someone over and they survive the encounter, then you might be the next person she is looking to take vengeance on. It also explains why I try to give people only one chance to kill me. If they fail, they die, no second chances. Basically, if I offer no offense, then I should expect no vengeance be wrought upon me."
"I like the direct approach too, my only question would be what to do if and when the guards are summoned to stop us. I can knock them down, and generally keep them from getting to us and hurting us, for awhile anyway. If their numbers are too great, or they have ranged weapons, well, then we may have to hurt them, and I don;t think we want to go into what was recently described as a town where 'the people of Bright Springs are good but some bad things happen ' and start hurting guards that are just following orders. We need to keep the rest of the town out of this conversation. OR, we need to include them in the conversation, and let them know the truth of what happens in their own town. Evidence like that will not be easy to collect, and it may get the guard sent after us anyways."
" By all accounts that I am hearing, this Uthvas guy and the mayor perhaps have some vengeance coming their way, but the guard and the rest of the town sound like they are either pawns, or just stuck in the middle. If we can get the evidence, and can control ourselves long enough to talk to most of the town, I may have spells available to me that can keep the common folk from getting involved in stopping us. Maybe. It would take preparation, and I would be almost useless in combat if I tried it."

----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday March 30th, 2016 5:15:24 PM


Bliss nods at the things Kezzem, Pressi and Trill say. "You guys are prolly right. I just don't want us to kill the only guy who can fix the tower, is all. Maybe I can shoot him with my bah, so he just gets knocked out, not killed, and that way we can save him to help us afterwords."

Bliss looks up at Cam, listening, and then shakes his head. "Good for you, Cam!" he says. "You got a lot juggled up in your head right there. My little brain would explode tryin to keep up with all that. I have enough trouble remembering that I want to do hero stuff and not mercenary stuff or cowardly stuff or murder stuff or goofy stuff."

"You have a lot of trouble staying away from the goofy stuff," says Mookie.

Bliss laughs. "True!"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday March 30th, 2016 9:49:33 PM

"If we move quickly enough and quietly enough, we won't have to worry about hurting any guards. I can make a few of us invisible, but after getting caught last time, I'm a bit wary of that tactic as our sole cover to approach. Maybe the people in this area have to struggle with invisibility magic more than in the Ford, so they are used to trying to deal with it."

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday March 30th, 2016 10:28:04 PM

" No, they were just smart enough to count. They stopped 7 halflings, one rode away, then four more did what they wanted and entertained or traded with them and were le in. Suddenly there wee no more halflings. A ten year old can do that math, Seven minus one, minus four means if there aren't still two halflings in front of you, then you are being invaded by the two you took your eyes off of, stop everything."
"Simple math really"


Plans in motion - Dm shawn 
Wednesday March 30th, 2016 11:35:09 PM

Plans are being thrown back and forth and actually starting to come together. The day flies by even though the weather is pretty bad. Another soaking rain through out the day.

Camp is another easy set up, and the usuall watches are taken. The wolives are back, howling in the distance.

During Shel and Camerons watch things change though. . The howling goes away.. and a low, laughing sound can be heard in the darkness.



Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Thursday March 31st, 2016 12:36:31 AM


During the discussion, Murphy tosses in a few coppers. "Is what the necromancer doing evil? Surely looks like it concerning our halfling friends, and one may even call into question what he does with the giant. One could argue most hill giants are evil, and seek to justify him on that count.

"But let's say, all right, his practices, at least some of them, fall into the evil category. Well, then, what is to be done about that?

"One could say, 'Hey, he's evil, so kill him.' Or, less drastic, 'Hey, he's evil, so let's stop him, and punish him.' Often attempted here in the Wold. Stop the oppressor, offer a meaningful measure of retribution for his misdeeds.'

"One could also say, 'Hey, he's evil, but perhaps he could be turned towards the good.' Perhaps an appeal to conscience? To the long-term benefits of good versus evil? 'Because your mother would be proud of you'? Or, 'Change your way of thinking, learn to do good. We could come down on you severely for your past misdeeds. However, if you acknowledge the error of your ways, and turn your heart, and hands, and mind toward helping, serving, blessing others, forgiveness and redemption are available.'"

Murphy then adds, "We won't know whether the fellow is persuadable. If so - if we can build a convincing case that he is open to considering, then perhaps he can be moved toward doing what is right. Frankly, though, I am not optimistic.

"However, like Bliss, if, besides rescuing our two town wizards, we can also gain information that may help in rebuilding our warding tower, that could benefit the whole valley, and serve to ensure the future..." he pauses, then grins, "as much as we have lately seen that the future might be ensured."

"Pressi, Shafbaffum years ago build the warding towers. It is commonly said that he used 'essence of giants' in effecting the defense. I would suggest, among other things, that we not include massive burning of the necromancer's goods and possessions as part of our strategy - in case Uthvas has taken careful note of his work."

Considering further, he says, "Like as not Uthvas has other research victims under his roof. Rather than freeing two halflings, we may want to consider whether we may be able to liberate a whole host of prisoners."

Camp
As they set up camp, Murphy casts speak with animals, and spends some time talking with the ponies, praising them for their brave hearts and swift movement. He gives them extra oats with their feed, and sees if others would like to help him brush down their coats. He looks them over with care, checks their shoes, and does what he can to see to their welfare.

Wolves
Murphy thinks he would like to talk with the wolves. Perhaps they can ally? Or, something...

He considers the report of the laughter as he comes on watch.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron   d20+9=29 ; d20+12=30 ;
Thursday March 31st, 2016 4:30:32 AM

Cameron's ears perk up as the laughter begins.
Is it menacing laughter?
Jovial?
Is it in any language he recognizes? He speaks Common, Halfling, Giant, Dwarven, Tauric and Orcish.
Without any more information, it is difficult to give you any reaction to this laughter.
Cameron does call the dogs to him. He orders them to stand alert and prepares to take them with him to check on the other, more skittish mounts.
He casts light on the fletching of a goblin arrow and pulls out a goblin bow to use as he goes to check the mounts as well.
Handle animal 29
Perception 30
--------------------------------------------------------
On the matter of Uthvas, Cameron is flabbergasted at his companions inability to spot evil.
" Um, this guy is hooking unwilling subjects to some kind of device and pulling their essence out of them. Note the unwilling part. If you are questioning if he is evil or not then I am the embodiment of Alemi among you."
" Holy moley folks it would be the same as me tying one of you up and torturing you for information. Hot pokers and knives and acid Oh My. It doesn't matter that one of his subjects might be a giant. That he is extracting giant essence and that it may have been used in the towers creation brings that whole enterprise under my scrutiny too. Screw your heads on straight. Evil is evil no matter who is doing it to whom. I am shocked that I of all people need to point this out."

----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday March 31st, 2016 7:18:16 AM

"I can't believe it, but I think Cameron and I are actually in agreement! Let's nab this necromancer guy and do it quickly. If we take him without raising any alarms we can question him to find out what he knows. If, and that's a HUGE if, he has done nothing wrong then we compensate him and let him on his way.

If the guards are called, I'll do my best to placate them, or, bluff them into heading a different way if I can. Of course, Calm Emotions and Sleep spells might come into play too"


-------------------------------------------
Unless disturbed by Shel or Cameron, Alleah continues her meditations.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday March 31st, 2016 10:23:06 AM

Shel agrees with both Alleah and Cameron. Strange circumstances make for strange bedfellows.

The sorcerer doesn't move to wake up any of her friends as the strange sound still seemed far away,a nd she didn't want to disturb them. If it draws any closer, she will begin waking them up, starting with the ones closest to her.

Plans in motion - Dm shawn 
Thursday March 31st, 2016 10:38:53 AM

Ooc: Sorry. The laughter sounds menacing aND has an animal quality to ut.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Thursday March 31st, 2016 11:09:40 AM

"Well, here's the problem," Pressi said to Cam. "You're operating on the assumption that Shel has the ability to do simple math, or really any intelligence at all. I suppose it's possible, but I have no evidence to verify it.

"I guess on some level, I figured I'd agree with Cameron about tactics. Jenasscis and Domi... I guess we have a lot more in common than we sometimes care to admit. The need for physical and natural conquest. The need to get involved in the truly hopeless. The refusal to back down until the job is done, and to be trustworthy in your dealings. There's a few areas where we quibble... but I don't always want to win the argument. I just want to make sure that in your emotion or your stubborness that you haven't forgotten to keep an interest or tradeoff in mind.

After listening to Murphy, Pressi rolled her eyes and continued with Cam. "Eberryon. A little too far on the mercy, hopey and strategic deal scales for my tastes sometimes. We haven't always seen eye to eye either. Though... you are kind of talking to someone who needed those several chances you never would have granted. Have you never wondered what might have been had you shown mercy... oh, right, you once did. Sorry. It's just.... the key is always about balance. I learned that from Waard.

"One other thing we haven't discussed. Domi and Waard both have this idea that, as good as it is to help the hopeless, it's better to give the hopeless the tools to rise up against their oppressor, and I feel as a good member of Domi that getting the town to rise up would make our lives so much easier. Now granted, I can only speculate as the townspeople-necromancer relationship..."

--------------

Pressi wrestles in her sleep, the laughing filling her ears and invading her dreams. "So much for the element of surprise," she mutters.

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Thursday March 31st, 2016 11:25:17 AM

"I don't know, Murph," says Kezzem. "If you're willing to torture others like that, you're too far gone in my book to be saved."

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+17=19 ; d20+29=33 ;
Thursday March 31st, 2016 5:28:49 PM


Is Bliss asleep when the laughter sounds? Does it wake him up? Well, his perception check in this regard is ... a 19. Hmmm.

If he hears it and is awake, Bliss sneaks out from under his cauldron to investigate. He whispers to Mookie, "Shh. You stay here and pretend to sleep while I check this out." Mookie snores on, which to Bliss means he is doing a good job of pretending to sleep.

Bliss hides behind foliage and flowers, ponies and packs as he sneaks toward the laighter.

Stealth 33

Hopefully he can sneak up, take a peek, then sneak back to report.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Thursday March 31st, 2016 5:51:29 PM

Ooc: Sorry. The laughter sounds menacing AND has an animal quality to it.
Well that is a horse of a different color, pun intended.
Since the laugh is menacing, and apparently low and growly enough to be an animal, Cameron is worried. He once, briefly, before taking up the mantle of cleric, had to fight some wererats. Breaking their resistance to normal weapons was hard, and ever since he has carried a silver dagger, just in case. Instead of the goblin bow, Cameron pulls that dagger and tosses a rock with a light spell on it into the midst of the ponies. It may startle them, but shouldn't alarm them unless it shows predators already in their midst. He encourages Shel to light another quadrant of the camp if she can. He then quietly steps over to the others and wakes Alleah first, since it was she that spoke to the horses, and explains the situation, hoping if it is some kind of intelligent animal, she will be able to speak to it. The wand of scorching ray is quickly put into Cameron's other hand.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday March 31st, 2016 9:31:25 PM

Alleah nods to Cameron as he explains the situation. Her first instinct is to yell out loud and rally the entire party. Since Shel and Cameron think it better to be quiet right now, Alleah doesn't disagree.

She stands and then wakes Bliss.

--------------------------------
Move action to stand up
Move action to wake Bliss


Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+9=18 ; d20+9=16 ;
Thursday March 31st, 2016 10:29:02 PM

Trill helps set up camp and after her watch is lights out to the wold as she sleeps thought howling and laughter.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron  
Thursday March 31st, 2016 10:45:40 PM

" If they are truly beasts, maybe you can convince them that there is no prey here, only death. If they are what I think they might be, shifters, then we might just BE prey after all."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday March 31st, 2016 10:45:45 PM

"I can count one very plain girl who throws herself at every man she sees, Pressi, and still doesn't get the attention she wants," Shel calls out overhearing the mean girl talking about her unprovoked yet again. "Jealousy is such a bad look."

-----------

Shel continues to quietly wait to see if the laughter begins moving toward the campsite before raising an official alarm.

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+17=24 ;
Friday April 1st, 2016 1:23:03 AM


"So, mentioning options and possibilities of approach is counterproductive? By the way, if any think I do not think Uthvas is evil, then perhaps subtleties are counterproductive here.

"Rather than repeating what others have said, I thought I would mention other thoughts. We have yet perhaps a day before coming face to face with the death diviner.

"And, could we lighten up on demeaning one another? Let us not allow respect and courtesy to fall into short supply."

=====
Murphy is asleep unless someone wakes him, or things get particularly loud.

[Perception: 24]

Plans in motion - Dm shawn  d20+4=24 ; d20+4=24 ; d20+4=14 ; d20+4=13 ; d20+4=7 ; d20+4=22 ; d6+4=10 ;
Friday April 1st, 2016 7:07:35 AM

Cameron sends the light spell into the horses. It does startle them but also reveals nothing extra.

As soon as the rock lands everything goes black around Cameron. Spellcraft 16 Highlight to display spoiler: {Darkness }

Shel has three javelins rain down on her. One embeds itself in her shoulder. (Crit confirmed 20 damge )

Two come down by Cameron but miss.

Two hyenas come charging out of the woods. They are still 30' away.

No one else was woken up. The light spell was cast and then attack started

Pressi (Melvin) - AC 18 (21), HP 53, CMD 24; darkvision  d20+11=18 ;
Friday April 1st, 2016 11:32:14 AM

Murphy's outburst gives Pressi the time to think things through. After some time considering Murphy's words (and coincidentally how to react to Shel), Pressi bites back her remarks once again.

"Of course, you are right," she replies to Murphy. "My remark, meant just as humor, must have cut far deeper than I intended to elicit a response of my entire worth, and so I apologize.

"And Murphy, you must know that I do quite respect your positions, even if I don't always share them - or quite get subtlety. As Shel so wonderfully pointed out on several occasions, I'm not exactly subtle myself."

After some riding in silence, she rides next to Murphy, further apologetic. Eventually, the talk turns to that of the pressures of the road and of what they might do, the two of them, when they get back. She makes sure to smile and wave at Shel in the meantime.

------------------

"Back, back, get back," Pressi shouts at Shel as she gets up. "Behind me."

If Shel makes any protests, Pressi cuts her off. "We can continue our argument later, when I can better make a remark about the times you've been penetrated, but for right now, this way."

Pressi transforms into a Dwarf (darkvision 60) and peers out into the darkness (Perception 18). She prepares to block herself and Shel from incoming fire. (Ki point for AC.)

dm shawn: Pressi was not awaken. Cameron casts the light spell and then the attacks happened. He didnt get a chance this round and Shel specifically said she wasn't waking anyone.

AC 23 (T 15, FF 19) CMD 18 HP 61/61 Cameron   d6=4 ; d6=1 ; d6=2 ;
Friday April 1st, 2016 12:42:55 PM

If Cameron hears the Hyenas and knows what they are, his heart goes cold. He isn't afraid, Avengers know no fear. He is angrier than he has ever been before. The laughter, the hyenas, the taunting mocking laughter. These are gnolls. They instill fear by playing with their food before killing. He has faced them before, and he has killed them before.
He hears the javelins land around him, and the meaty thunk of one hitting Pressi. His first instinct is to kill as many of them as he can, but that hit sounded bad. He knows he was within 30 feet of her as they watched so he does what comes naturally, he keeps her in the fight and channels.
Channel energy to heal 6 damage to all within 30 feet
He then calls out to the gnolls, loud enough to wake the others he hopes.
" Gnolls? Really? I hope you brought more than two score with you. Years ago when I was young I managed to kill a pack of over a dozen, by myself. Enough of these games, you can not frighten me. Jancassis has seen to that. Face me, and maybe I will kill you quickly instead of the long suffering you inflict on your prey, and by Jancassis deserve in return."
After taunting them hoping to draw their ire while his friends wake up, Cameron moves quickly towards the mounts. (move 20') He also draws the wand of scorching ray.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/5 channel energy used for today


Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Friday April 1st, 2016 1:27:58 PM

"Huh, what?" says Kezzem as he wakes.

"Hey, look, doggies!"

OOC: I'm assuming waking up counts as my action this turn.

Pressi (Melvin) - AC 18 (21), HP 53, CMD 24; darkvision 
Friday April 1st, 2016 3:21:44 PM

OOC to Shawn: I am operating under the assumption that the sounds of battle - the spells, the javelins, the not so subtle Hyenas - are sufficient to wake up a bunch of people not sleeping under magic. I shouldn't need Cameron to shake Pressi on the shoulder and let her know that there's a bunch of explosions going on.

If it's that big a deal, then have my move after Cameron's shouting. That has to wake us up, right?

OOC to Kezzem: You get the same number of actions as normal, but rising from a prone position is a move action, and getting a weapon is another move action, so yes. Pressi uses a move action to get up and then has one more standard or move action because she doesn't reach for a weapon.

Plans in motion - Dm shawn 
Friday April 1st, 2016 4:15:53 PM

Ooc: if they woke Pressi up I'd say she gets her full actions, buthe waking herself, getting up, telling to Shel and then casting a spell.. all in 6 seconds? I don't feel that's right. I agree.. like Kezzem, if you wake yourself you spend the round getting up. If that's was the case there would be no need to wake anyone as everyone would just wake the next round with full actions. If you want to discuss it more let's do so in email.

Murphy CMD 16 AC 15 HP 60/60 - (Kim)  d20+17=23 ; d20+22=39 ;
Friday April 1st, 2016 5:02:45 PM


Murphy wakes up (perception 23, no eyes of the eagle in play as his eyes are closed), gets up and looks about and listens (perception 39, with eyes of eagle in play).

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Friday April 1st, 2016 5:49:42 PM

Trill hearing the sounds of intruders and a few raised voices doesnt moves but looks around from where she lies to see what she can see as her hand moves into the opening of her haversack.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+13=33 ;
Friday April 1st, 2016 7:39:02 PM

(OOC: replaces second half of my post)

"No, no," Pressi muttered in her sleep. "I asked for the ottoman."

(Perception Natural 20).

"Wha... huh?"

Pressi gets up, continuing to look around (Perception 20 - I'm using the old roll)

"Back, back, get back," Pressi shouts at Shel as she gets up. "Behind me."

If Shel makes any protests, Pressi cuts her off. "We can continue our argument later, when I can better make a remark about the times you've been penetrated, but for right now, this way."

She prepares to block herself and Shel from incoming fire. With a quick flick of her wrist, a number a shuriken appear in her hand (Quickdraw - free action).

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday April 1st, 2016 8:33:26 PM

OOC: With the damage and the channel, Shel is down 14 points right now.

For once, Shel takes Pressi's advice. "Sorry for earlier, Pressi. We've got to stop fighting so much. Everyone wake up! We are under attack," Shel screams as loudly as she can. She casts Haste on the group, giving them all a bit of armor, and hastening their strikes for the upcoming battle.

OOC: Remember your Haste bonuses, please.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d100=68 ; d20+5=18 ; d20+14=19 ;
Friday April 1st, 2016 9:02:42 PM

Alleah's meditation is interupted by the noise of combat.

Things are much darker than they should be. She reaches for a leyline to aid her in removing the source of this unnatural darkness and then gets to her feet to see what is going on

--------------------------------
(Standard Action: Cast Dispel Magic. Leyline check: 68 = Pass. Dispel check: 18. DC = 11 + the Darkness spell's caster level
Move Action: Stand from Prone
Perception: 19 (once the darkness is dispelled)
)

Murphy CMD 16 AC 15 HP 60/60 - (Kim) 
Saturday April 2nd, 2016 12:36:15 AM


Haste - additional move action.

Murphy dons his handy haversack.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Saturday April 2nd, 2016 9:22:50 AM


Mookie wakes up and pokes Bliss.

Bliss wakes up and stands up.

He asks, "Wha?"

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+8=19 ;
Monday April 4th, 2016 2:00:25 PM

slight of hand roll for above roll to removes wand without being seen. [b]DC 19[b]

Plans in motion - Dm shawn  d20+3=13 ; d20+3=17 ; d20+4=9 ; d20+4=23 ; d20+4=11 ; d20+4=12 ; d20+4=18 ; d6+4=7 ;
Monday April 4th, 2016 2:05:58 PM

Cameron calls out that Gnolls are attacking, but gets no reaction from the attackers. He channels energy and heals those around him. He makes a break for the horses and pulls out his wand.

All around the camp, everyone is waking and getting up. Some taking advantage and staying down and some springing right into action.

Because of Alleah the darkness dissipates.. and everyone sees two hyenas making a run for Cameron.

In the distance by a small batch of trees a small group of Gnolls can be seen. Their arms are cocker back to throw another volley of javelins.

Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The two hyenas catch up to Cameron and snap their strong jaws but come up short. (Cameron gets an Aoo).

Most of the javelins miss, but one catches Shel again (7dmg).



Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted  7d6=24 ;
Monday April 4th, 2016 4:01:05 PM


Murphy casts flame strike, centering the 20' diameter 40' tall cylinder of fire right down on top of the group of javelin-hurling gnolls [damage 7d6=24, dc reflex save 18 for 1/2].

He pulls a wand of cure light wounds from his haversack, and moves to stand in front of Shel, adjacent to Pressi, to try to shield his long-time friend from more incoming shafts. He wonders whether Pressi can catch any javelins with her hands.

...
As each night he carries out the practice of placing trip lines at various places around the encampment, and knows where he placed them, he anticipates that, should there be more than the javelin-hurling gnolls and a pair of hyenas about, there's a fair chance additional attackers may be tripped up by the lines. Also, as per his practice, he has each one rigged such that, if one is moved, a measure of sound from falling rocks or snapping twigs will also alert the party to the location of whoever is coming in.

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron   d20+10=24 ; d3=1 ; d20+16=25 ; d20+11=24 ; d6=2 ; d6=3 ; d6=4 ; d6=4 ;
Monday April 4th, 2016 5:40:35 PM

" Nice shot Murphy! Well done, pun intended."
As the hyenas rush in, Cameron slashes at one with the silver dagger he had in hand.

AoO hits AC 25 ( I forgot the haste when I rolled) for 1 damage ( minimum of 1, even with the -1 for silver)

Stepping back from the hyenas he aims the wand in his other hand at the beast he just stabbed and burns it's face off. Dropping the dagger he draws a short sword instead ( Free action to drop, Free action to draw a weapon with a move)

UMD 25 vs DC 20 to activate the wand of Scorching Ray
Hit touch AC 24 with wand of Scorching Ray for 13 fire damage Reflex save DC 13 for half damage
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 1/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/5 channel energy used for today
1 charge used on Scorching Ray wand this combat 48 remaining


Pressi (Melvin) - AC 19 (22), HP 53, CMD 22  d20+9=26 ; d20+9=22 ; d20+9=19 ; d20+4=17 ;
Monday April 4th, 2016 7:25:19 PM

Pressi follows up by focusing her shuriken at the last javelin thrower (if he falls, the remainder hit a different thrower), hitting with every star. (Attack rolls 26, 22, 19, 17)(damage 3 per star). She is, though, somewhat less jubilant having to follow that fire from the sky.

In response to Murphy, "Oh, I have plenty of abilities that will blow you away. Wish I had that one."

(OOC: there is a monk feat that allows me to knock them away, I just didn't take it.)

Pressi does increase her AC +3 (spend ki point)

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20 
Monday April 4th, 2016 8:54:48 PM

(Do we have a map)

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday April 4th, 2016 9:30:22 PM

Current HP: 25/46.

"Don't worry about healing me, Murphy. I'm going Invisible. Go get'em Pressi, I'll be fine!". Shel casts her magicks and becomes invisible, moving 20' away from the hyenas, just to be safe in case they had good noses.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+29=43 ;
Monday April 4th, 2016 11:22:30 PM


Bliss looks for shadows sufficient for the use of his special skill. He sneaks up closer to the humanoids, leaving the animals to others.

Stealth 43 if he can HiPS.

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+16=36 ; d20+16=17 ; d3+2=5 ; d3+2=4 ; 4d6=18 ;
Tuesday April 5th, 2016 12:13:38 AM

Kezzem will move to flank a hyena with Cameron and stab it with a dagger.

Attack: 36 (Natural 20).
Crit Threat: 17.
Regular Damage: 5 + 18 (Sneak Attack) = 23.
Crit Damage (if applicable): +4

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d100=100 ;
Tuesday April 5th, 2016 3:14:58 AM

Alleah focuses on the nearby threat - the hyenas. If either one still stands, Alleah will cast Hold Animal.

She tries to move to a position that puts the others closer to the enemies than she is.

----------------------
Lelyine check: 100!!!
Hyena to make a Will save vs DC20 or be paralysed

IF the hyenas are already dead, Alleah will instead use a Hold Person spell on one of the Gnolls. Will Save: DC21


Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+12=14 ; d6+1=2 ; d4+1=3 ;
Tuesday April 5th, 2016 8:00:29 AM

(OOC, don't know distance ...)

from her prone position trill aims and releases a charge of the wand UMD 14 (magic missile) at the gnolls. 3 points damage

Plans in motion - Dm shawn  d20+3=7 ; d20+3=7 ; d20+3=13 ; d20+5=10 ;
Tuesday April 5th, 2016 2:39:40 PM

Murphy brings down flames upon the Gnolls catching 3 in his spell. All three take the brunt of the flames. He pulls out the wand and heads towards Shel and Pressi.

Ooc: As for the trip lines. No problem setting them, but I need disable device rolls every camp to set them up for a dc.

Cameron first stabs and then torches the hyenas face. The burning, acrid smell clings to his nose as the creature drops.

Pressi's 4 shurukien all hit home.

Shel turns invisible.

Kezzem sneaks up and slices the other hyena, ending it's life.

Alleah holds her spell since both hyenas are down.

Trill sends some magic missle into a wounded gnoll.

Murphy feels a tingling sensation in his eyes. Fort DC or Blind.

The remaining Gnolls Scream Into the night and unleash blood curdling screams before charging down to do battle. If possible their arms and legs look more muscular. Battle axes come out as they charge in.

Murphy, Shel, Alleah, Trill and Pressi all get one gnoll charging them. (One Aoo each, Except for trill who is prone and Murphy if struck blind.

Gnoll 1 23 dmg
Gnoll 2 23 dmg
Gnoll 3 23 dmg
Gnoll 4 13 dmg
Gnoll 5
Hyena 1 dead
Hyena 2 dead
???????

Pressi (Melvin) - AC 19 (22), HP 53, CMD 22  d20+10=28 ; d6+3=5 ; d20+10=19 ; d20+10=25 ; d20+10=14 ; d20+5=6 ; d6+3=8 ; d6+3=6 ; d6+3=8 ; d6+3=8 ;
Tuesday April 5th, 2016 3:52:46 PM

"Yeah, lets get one thing clear," Pressi replied to Shel. "I didn't agree to protect you just so you could..."

Pressi glanced to see that Shel had already vanished before striking a pose, her eyes locked on the Gnoll bearing down on her. "I swear to Domi I may kill her myself."

Letting out a battle cry, her hands flew at the Gnoll.

AAO Roll 28, Damage 5, Stunning Fist DC 15

Flurry Rolls Attacks 19, 25, 14, nat 1. Damage 8, 6, 8, 8

----------------

used: 1 ki, 1 stun

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron   d20+16=30 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ; d20+10=18 ;
Tuesday April 5th, 2016 4:55:58 PM

Cameron listens intently, there IS a spellcaster here, and he doesn't think it is one of the chargers. Having no attacker of his own to deal with he takes aim and blazes another shot at the Gnoll after Alleah.

UMD check 30 vs DC 20 to activate the wand, hitting Touch AC 18 for 18 fire damage with no save ( I was incorrect last round)

Cameron does not wait for anyone to tell him to take charge, he just does. He was fully awake and had as good a handle as any of them on the situation, and then his training kicked in...
Knowing Bliss will be hiding, and remembering that the little fellow speaks the Dwarf tongue he calls out, in Dwarven. " They have a spellcaster out in the darkness. Bliss hunt it and put it down, I'll help out the others." Cameron then steps into the fray, trying to give Kezzem and Pressi flanking on as many targets as he can. In Halfling he says, " Kezzem, Kill them all. Gnolls would only give quarter to use us as slaves or to keep us fresh to eat later. No quarter."
DM Highlight to display spoiler: { Cameron is TRYING to provoke AoOs from as many of the Gnolls as he can. Trill is still prone and most of the others are unarmored and have poor ACs. Cameron is armored and currently killing plenty of Gnolls and shouting orders. It should not be a stretch to provoke them. I am unclear if I can fight defensively while doing this, so he will declare he is, granting him +3 dodge bonus to hs AC since he has 4 ranks of Acrobatics. If you decide that he cannot fight defensively in this case, the still tries to provoke the AoOs to let the others get up and catch their breaths/get out of melee.}
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 2/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron   d20+12=23 ;
Tuesday April 5th, 2016 5:00:27 PM

"Cameron listens intently, there IS a spellcaster here, and he doesn't think it is one of the chargers."
Duh, it helps to make a perception check while listening intently.

Perception 23

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d6+2=5 ; d4+1=5 ;
Tuesday April 5th, 2016 7:10:54 PM

Leaping up as the gnoll runs in Trill lets loose another magic missile into the gnoll for 5 points

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d100=50 ; d20+14=34 ;
Tuesday April 5th, 2016 8:43:36 PM

DM - Highlight to display spoiler: {Per previous post - "IF the hyenas are already dead, Alleah will instead use a Hold Person spell on one of the Gnolls. Will Save: DC21"}

Fortunately, Alleah also speaks dwarven so she understands precisely what Cameron has said. She looks - and listens - for any signs of a hidden spellcaster. As a bloodwitch, Alleah knows that if they were casting spells with verbal components, she should be able to hear them quite clearly. Further, if the caster was invisible, that invisibility would be broken by attacking anyone.

If she is able to pinpoint the caster she targets him with a Hold Person spell

-------------------------------
Perception: 34 :)
Leyline check: 50 = Pass. Cast Hold Person. Will Save vs DC21 or be paralysed


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday April 5th, 2016 9:44:40 PM

OOC: can the gnolls see Shel, DM? From your post, that made it sound like they could, even though she's invisible. Either way, I don't get an AoO as I have no weapons in hand.

If they can't see her:
Shel delays to see if the others could point out the spell caster. If she is able to glean a direction, she will cast Fly on herself and start moving in the opposite direction of the caster while still invisible, not wanting to hurt the team by having to force them to protect her.

If it appears they can see her:
Shel takes a 5' step away from the gnoll threatening her, casts Fly, and flies 30' in the opposite direction of the threatening gnoll.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+11=17 ; d6=1 ; d6=6 ; d20+29=47 ;
Wednesday April 6th, 2016 2:07:49 AM


Bliss falls prone and shoots at Gnoll 5, then tries to hide again in the shadows.

Sniping attack with bolt: hits AC17. Maybe the gnoll loses his dex bonus to AC?

Damage (nonlethal) 12.

Stealth to stay hidden: 47.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+12=17 ;
Wednesday April 6th, 2016 7:53:17 AM

UMD roll 17

Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted  d20+7=21 ; d20+22=29 ;
Wednesday April 6th, 2016 10:02:02 AM


Saving from the cause blindness spell [Fort: 21], Murphy may have a fair idea who spoke to cast the spell [Perception: 29]. He point out to others the direction and distance to the spellcaster.

[Will post actions shortly, must run]

Kezzem (BrianW) - AC 22, HP 56/56, CMD 20  d20+14=30 ; d3+2=4 ; 4d6=12 ;
Wednesday April 6th, 2016 10:41:44 AM

"Roger dodger, mein Captain."

Kezzem moves to flank with Cameron.

Attack: 30.
Damage: 4.
Sneak Damage: 12.


Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted  d20+9=22 ;
Wednesday April 6th, 2016 2:05:01 PM


Murphy pulls out a tanglefoot bag and tosses it at the incoming gnoll.

He then runs up to 65 feet (run 100', plus 30' from haste, divided by 2) toward the spellcaster, but in a diagonal path - not directly toward, but roughly 60 degrees off of direct - finding along the way, if there is any, a good tree or bush or boulder to stand behind for the moment.

Plans in motion - Dm shawn  d20+3=4 ; d20+6=12 ; d20+6=12 ; d20+6=24 ; d6+8=14 ;
Wednesday April 6th, 2016 5:18:14 PM

Pressi connects solidly three times, and to makensure matters worse for the Gnoll it succumbs to the stunning fist.

Cameron torches another gnoll.. it's hair singed, leaving pink skin below.

Trill let's loose with another missle and the magic plops.into the gnoll.

Alleahs hold person spell effects the gnoll charging in on her before it gets another attack. She listens but doesn't see anything or hear anything. Maybe in the dark woods....

Shel, still invisible, flies away from the casters line of site. The Gnoll before her looks dumbfounded that his luck ran out.

Bliss tries sniping but misses.. lucky he is able to duck back into the shadows.

Murphy doesn't go blind. But he also has no idea where the caster is. He can only assume the same direction the Gnolls came from. His Tanglefoot bag makes for a sticky situation for the gnoll before him. He heads out to look for the caster.

Kezzem moves to attack the gnoll Cameron was on and plunges his dagger into the Gnolls kidney. The creature let's out a wail and dies before him...

XxxxxxxxxX

One.gnoll swings at Pressi but misses. Another smashes his battle axe into Kezzem. (14 dmg)

Murphy moves closer and does see another gnoll standing under a tree. Will save DC 15 or shaken. Spellcraft DC 17 Highlight to display spoiler: {gnoll cast Doom }

Gnoll 1 39.dmg stunned
Gnoll 2 45 dmg (Held)...... dead
Gnoll 3 23 dmg(stuck)
Gnoll 4 18 dmg
Gnoll 5
Caster

Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted  d20+7=15 ; d20+10=24 ; d20+22=25 ; d20+13=15 ;
Wednesday April 6th, 2016 7:39:59 PM


Murphy cannot quite tell what spell was cast [spellcraft: 15], but shrugs off the effect [will: 24]. The druid wild shapes into a small air elemental, and flies up and over the tree that shelters the gnoll. He uses his darkvision to see if there are any others in the area in addition to that one. [Was the new gnoll under the tree the spell caster, could he tell? Perception 25] He ends up about 80 feet above the tree, with the trunk below between him and the gnoll. So, if the gnoll is on the south side of the tree, Murphy-air elemental is slightly to the north side of the tree. And, at his destination, he attempts stealth - but not too skillfully [stealth 15].

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron   d20+9=23 ; d20+9=14 ; d20+9=20 ; d4=1 ; d6=5 ; d4=1 ; d6=5 ; d3=3 ; d6=4 ;
Wednesday April 6th, 2016 9:13:32 PM

Cameron decides to save the remaining charges in his wand, Jancassis knows he might need them to shoot his way out of something, and all the targets he can SEE are within reach of his blade. He drops the wand, draws a new dagger and moves 5 feet to flank the unwounded gnoll with Kezzem.His blades flash out, driving into the gnoll and striking vital organs.
Attack 1 hits AC 25 with flanking for 1 damage +5 for sneak attack total 6 damage
Haste attack hits AC 16 with flanking for 1 damage +5 for sneak attack total 6 damage
Dagger hits AC 22 with flanking for 3 damage +4 sneak attack for a total of 7 damage
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 3/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  4d4+4=12 ;
Wednesday April 6th, 2016 9:50:59 PM

Feeling better about the situation, Shel decides it was time to return fire, so to speak. Still impressed by Pressi's defense of her, Shel focuses on her opponent first and blasts that gnoll with an empowered Magic Missile, as she fades back into view. The sorcerer keeps her distance, having felt those awful spears too many times already.

Magic Missile damage 12+6=18 points of force damage to the gnoll fighting Pressi.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+6=21 ; d100=29 ;
Thursday April 7th, 2016 2:35:12 AM

"Alright! Drop your weapons and put your hands up! You! Yes, you!" Alleah yells at the stuck gnoll "Don't make me hurt you!"

-----------------------------
Diplomacy: 21 (or Intimidate 15)
Ready action: Cast Blindness/Deafness on the Stunned Gnoll if it doesn't drop its weapons and put its hands in the air. Leyline check: 29 = Pass. Fort Save vs DC18 or go blind


Pressi (Melvin) - AC 19, HP 51/53, CMD 22; hasted  d20+12=22 ; d6+3=9 ; d6=2 ; d20+12=17 ; d6+3=7 ; d6=5 ; d20+12=25 ; d6+3=8 ; d6=5 ; d20+7=17 ; d6+3=5 ; d6=2 ; 2d6=6 ; d6=2 ;
Thursday April 7th, 2016 8:42:55 AM

"Yeah, well it just goes to show you," she quipped at the stunned goblin. "Some women are dogs and SOME WOMEN ARE BI..."

Pressi quieted down as another goblin took a swing at her, Shel blasted that gnoll in turn, and several other of her teammates swarmed the group. She seems to have some conflicting emotions come at once, but she does give Shel a bit of a wave.

(OOC Rob - I think you wanted to try an intimidate check.)

Pressi swings into action again, splitting her armed attacks between the three gnolls in her reach (the attacking gnoll, the tangled gnoll, and the stunned gnoll).

---------------

(All rolls are for gnolls she is flanking. If she isn't flanking, subtract 2 from the attack rolls and ignore the sneak damage).

Attack 1: AC 22, Damage 9, Sneak 2
Attack 2: AC 17, Damage 7, sneak 5
Attack 3: AC 25, Damage 8, sneak 5
Attack 4: AC 17, Damage 5, sneak 2
vicious attack: damage: 6 to gnoll, 2 to Pressi

------------------

used: 1 ki, 1 stun

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+12=27 ; d20+12=28 ; 2d6+5=14 ; 2d6+5=11 ;
Thursday April 7th, 2016 8:51:35 AM


Bliss gets reckless and just attacks twice with haste!

(with extra +1 for haste, forgot that last round.)

He hits Gnoll 5 at ac27 and 28 for 14 and 11, all nonlethal.

Kezzem (BrianW) - AC 22+1 (Haste), HP 42/56, CMD 20  d20+13=19 ; d20+13=32 ; d20+13=31 ; d20+8=10 ; d3+2=5 ; d3+2=4 ; d3+2=4 ; 4d6=14 ; 4d6=10 ;
Thursday April 7th, 2016 10:28:38 AM

"Youch!"

Kezzem attempts to stab the gnoll that struck him (I'm assuming that Cameron moved to flank with this one).

Attack: 19
Damage: 5
Sneak Attack: 14

Attack: 32 (natural 19)
Crit Threat: 31.
Damage: 4 + 4 = 8.
Sneak Attack: 10

Attack: 10.
Assuming this one misses.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent)  d20+12=17 ; d4+6=7 ;
Thursday April 7th, 2016 7:41:06 PM

Trillium drops the wand and takes a 5 foot step back as she draws her rapier. She then takes a swipe at her opponent AC 17 for 7 points damage

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday April 7th, 2016 9:40:48 PM

"Gold job, everyone, we are routing them now," Shel calls out as she waits to see how the foes react to the decisive counter strike from the squad.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted 
Friday April 8th, 2016 1:46:23 AM

Murphy likes his air elemental shape. He looks like a wispy owl.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Friday April 8th, 2016 3:46:06 AM

Alleah's hands are raised and ready. If that Gnoll doesn't surrender then her angry face will be the last thing he sees. Before going blind that is - not dying.

Plans in motion - Dm shawn  d20+3=4 ;
Friday April 8th, 2016 5:09:36 AM

Camerons blade finds gnoll flesh twice.

Shel calls on a more powerful version of magic missle and slams the bolts home.

Pressi connects twice with the Gnolls, who drops onto his back.

The Gnoll ignores Alleah, and falls victim to her blidness spell.

Bliss twice connects with the gnoll. The best drops unconscience

Kezzem also finds gnoll flesh twice, thus time the gnoll dies.

Trill swipes her rapier across slashing the throat of the laSt standing gnoll.

4 dead Gnolls and 1 unconscience one lay at the groups feet.

Murphy uses his wild shape to go air elemental and move closer. Once above the gnoll he sees three other forms with his darkvision, but they appear to be laying down and bound.one is bigger, like a human whIle the other two are smaller. Smaller even then the halflings. The Gnoll looks around, and not seeing Murphy but seeing all his friends down takes matters into hus own hands.

He pulls a dagger from his side and puts it to the throat of the human.

" Let me.leave or the human dies..." he calls tor Murphy blindly.

Gnoll 1 45.dmg stunned..... dead
Gnoll 2 45 dmg (Held)...... dead
Gnoll 3 45 dmg(stuck)....... dead
Gnoll 4 36 dmg (unconscience )
Gnoll 5 11 dmg(blind)....... dead

Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted  d20+13=18 ;
Friday April 8th, 2016 11:59:46 AM



Murphy hears the gnoll's opening line of negotiations.

He flies down to the tree sheltering the gnoll and his three captives, alighting without too much noise on a stout branch about fifteen to eighteen feet above the gnoll. He transforms back into his halfing form so that he can speak. "Well, I had planned on electrocuting you, Mister Gnoll. However, as you propose an alternative. Here is the deal. You sheathe your dagger. You walk about ten feet away from these people. We talk briefly. You answer my questions. Then, so long as you have caused no further harm to your captives nor to me and my friends, and you promise never to bother us again, nor to take any actions against your captives - then I will permit you to leave, with your skin intact."

If he does sheathe his dagger and step away, Murphy asks him, "To whom were you taking the captives, and how much would you have been paid for this?" As a follow-up question, he also asks, "Why did you choose to attack us?" His third question is, "What is your name?"

If all three questions are answered satisfactorily, he will say to him, "Now, will you promise never to bother us again, and to take no actions against your captives nor their kin?" If he makes this promise, then Murphy lets him go.

[Stealth 18 - trying to land quietly on the branch above in air elemental form.]

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron   d6=1 ; d6=3 ; d6=6 ; d20+16=32 ; d20+10=14 ; d6=1 ; d6=5 ; d6=4 ; d6=1 ;
Friday April 8th, 2016 1:43:24 PM

Cameron can hear Murphy speaking, but cannot see him or the gnoll that he is conversing with. Apparently there are hostages, These are filthy gnolls, of course there are hostages. Cameron can hear them talking about the gnoll swearing to be nice and letting him walk away. Apparently they have never seen what gnolls do to their victims, to their hostages. His holy symbol begins to grow warm against his chest. He can feel it, and knows it will grow warmer. As he retrieves his wand, then his dagger, he silently prays, assuring his Mistress that vengeance will be taken.
They barter for the lives of the captives of this spellcaster, those lives MUST be saved. None of these gnolls will live though, Jancassis. I will use the skills you have taught me and show you that you were not mistaken when you chose me to be your instrument of retribution. They will let them go, and I will hunt them and end them. Just reward for their lives of murder, torture and enslavement of those weaker than they are.
Cameron retrieves the items he has dropped during the fight and gets ready to pursue the gnoll when the others allow it to flee. If this conversation takes multiple rounds he will channel once since Kezzem is wounded ( Shel is too, but her header isn't updated, so I have no idea how badly and no reason to heal her). This may also awaken the unconscious gnoll. Cameron is ready for that as well.
Round 1 pick up wand and dagger, Still hasted
Round 2 channel energy for 9 healing, Still hasted
Round 3 if the gnoll on the ground tries to fight in any way upon being healed, incinerate it . UMD 32 touch attack hits AC 14, plus any prone modifiers for 11 damage. Still hasted
Round 3 if instead the gnoll remains pacified start walking toward the sound of Murphy talking, move 40. Still hasted
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 4-6/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

Pressi (Melvin) - AC 19, HP 51/53, CMD 22; hasted  d20+19=29 ; d20+8=14 ;
Friday April 8th, 2016 3:08:44 PM

Pressi, frowning at Murphy's attempts, does stay silent. But she is prepared to rush over there as needed.

------------

Readied Action: Bull Rush if the gnoll caster does literally anything besides immediate surrender. If the gnoll sneezes, she's knocking his head off.

Bull Rush is part of charge - movement is (30+30)x2, spend a ki point for another 20 if necessary.

Acrobatics Roll to avoid AAO is 29. DC is +10 if I am moving full speed.

Bull Rush Roll is 14. She attempts to shove him away from the hostage.


ADM Kim to Humble's Sword crew 
Friday April 8th, 2016 10:03:18 PM


Gang - If we do not have another DM post, with associated players' posts, we will fall many posts short of full posting for this week. PLEASE get your PC's post in quickly for this round.

====
And, after this weekend, it would be good for someone to delete this post :-)

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday April 8th, 2016 10:32:03 PM

OOC: I have began posting from my mobile phone exclusively and I have no idea how to edit my header. Current HP is the same as I put in my Monday post, the last time I was wounded, 25/46.

Shel moves toward the remaining opponent, using the remnants of her magic to accelerate over the distance. "Why did your group attack us," she asks having missed the earlier conversation between the gnoll and Murphy as she moved in that direction.

Deal.with a Gnoll - Dm shawn 
Saturday April 9th, 2016 3:11:50 AM

The gnoll smiles a wicked smile at Murphy before pulling his hand and blade away from the humans neck. He moves away from the prisoners and continues backing up.

Murphy can see from.this close that the gnoll has hideous, blotches and marks all over his face.

" The human was for sale at the next town. The goblin babies... for sale for meat. Price.. well that was negotiable. As for.. Ashakan is my name.. "

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Saturday April 9th, 2016 8:23:01 AM

Trillium watches with satisfaction as her opponent hits the ground and then quickly wipes her sword clean on the gnoll and then picks up her wand.

" Hey guys, anyone hurt? If so use that wand we were given and get ready you never know when something else might be out there and waiting. Also let's check the prisoners to see if they have any injuries as well."

That said, Trill takes out her bow and keeps it at the ready, for while she is good with her rapier, she is much more dangerous with her bow in hand.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Saturday April 9th, 2016 10:16:34 AM


Bliss says "Ugh! Baby meat! That's not good!"

Mookie sticks a feathered head under his wing.

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Saturday April 9th, 2016 11:41:00 AM

Assuming only 1 round has passed...
Cameron channels energy and heals his companions, ans the unconscious gnoll.
Channel energy for 9 healing (rolled last post)
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 5/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

Kezzem (BrianW) - AC 22+1 (Haste), HP 51/56, CMD 20  d20+13=14 ;
Saturday April 9th, 2016 12:34:42 PM

"Thanks Cam. I'm still a little banged up, but not too bad."

"Now listen, gnolly, let the human go, and we'll let yo leave. Maybe even let you keep the goblins."

Bluff: 14 (natural 1). Kezzem's not keen on letting the gnoll leave and has no intention on letting him keep the goblins.


Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted 
Saturday April 9th, 2016 2:13:00 PM

"Hi, Press," he says as she walks toward them. "You mind keeping an eye on this fellows captives? See how they are doing?"

He returns to attention to the gnoll. "So, Ashakan, who is buying humans in the next town? And what are they doing with them?"

"Oh, and, how was it you thought it would be a good idea to attack us?"

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Saturday April 9th, 2016 11:18:23 PM

In the Halfling tongue, Cameron says, "You're welcome Kezzem. Nice way to follow a lead in the fight back there. I think we will work out as good combat companions.."
"Now, are we seriously talking about letting any of these gnolls live? Have any of you ever SEEN what gnolls do to their captives, their slaves? I have. Trust me,some creatures can't be redeemed, only slain. My vote is they die here and now. Letting them go will slow my arrival in Bright Springs."


Pressi (Melvin) - AC 19, HP 51/53, CMD 22; hasted  d20+13=18 ;
Saturday April 9th, 2016 11:42:37 PM

Pressi cocked an eyebrow at Murphy's instruction but the gnoll did stand down. Kneeling, Pressi checks the human and then the goblins. (Perception 18). She isn't sure what she's looking for, but she figures she will know it when she sees it.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Sunday April 10th, 2016 1:08:59 AM

Alleah stands over the unconscious gnoll and kicks any weapon away from its reach.

"Any that survive will either be taken prisoner by us, or, will be set free. They won't be killed for convenience sake" she responds matter-of-factly in halfling.

Alleah readies herself to cast a hold spell should the gnoll with the captives do anything aggressive (Ready to cast Hold Person. Will Save vs DC20 or be paralyzed. Clerical spell s no leyline check needed)

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Sunday April 10th, 2016 11:38:50 AM

Cameron stops talking as if he had been struck. He then, using the move action still available to him, starts heading for his tent. In Halfling he continues.
" Kezzem, Shel, if you would stay near me for another moment or so I will get you healed up."
" Here I thought we were adults that talked over our differences in opinion, voted on things. I guess not. Letting them go is fine.It will just mean this takes me longer. Someone please clue Bliss in once the pretty gnolls have gone. Let him know how the same monsters that once killed one of his friends are all nice now and not a threat. Eating babies I'm sure is the new thing, it will be catching on all over the Wold. I'm sure he will understand."


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Sunday April 10th, 2016 9:57:49 PM

"It was discussed, Cameron. Back with Ringrot and the goblins. We don't kill prisoners. If that's something you can't accept or are going to bring up every time we take prisoners, then perhaps our way of life isn't for you?"

Murphy CMD 17 AC 16 HP 60/60 - (Kim) hasted  d20+22=26 ;
Monday April 11th, 2016 12:04:22 AM


Murphy listens to the side conversations Cameron is having with the others in the halfling tongue as he awaits the gnoll's response. One of his conditions to letting the fellow go is that he answer the questions he puts to him. So far he is close, but not fully there yet.

[Perception: 26]

Deal.with a Gnoll - Dm shawn 
Monday April 11th, 2016 7:51:05 AM

Trill tells anyone Injured to use the parties wand to heald themselves.

Cameron channels a healing energy to those around him, which includes the gnoll. Being ready Alleah cats hold person and the Gnolls body goes rigid as its frozen in place.

Bliss does not like the idea of baby goblin meat.. but who does.

The Gnoll caster smiles at Kezzems bad attempt at lieing.

Murphy awaits his answers and is rewarded. " I don't know his name. He pays good coin but we keep it business. As for you.. we thought you children at first. Then we figured you were sleepinG. You lucked out... most don't last that long with us."

Pressi checks the captives. Other then bumps and bruises, they appear fine. Theyre tied together, bound at the wrists. The human looks protective of the goblins. With bulging eyes, afraid of his situation, he is able to say thank you.


Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Monday April 11th, 2016 9:55:11 AM

"Tell me what, Cam?" asks Bliss, "What are you talking about? I'm tired. We should just finish our sleep and get going in the morning. Do we want a new camp?"

Bliss either helps re-establish the party camp or helps set up a new one. Either way, he stumbles back to bed and is soon back to sleep.

Kezzem (BrianW) - AC 22+1 (Haste), HP 51/56, CMD 20 
Monday April 11th, 2016 10:25:22 AM

"So...can we kill him?" asks Kezzem. "I mean, he eats people. Goblins, yeah, but still people...sort of."

Pressi (Melvin) - AC 19, HP 51/53, CMD 22; hasted  d20+5=6 ;
Monday April 11th, 2016 2:17:29 PM

"Yeah, don't thank us yet," Pressi responded. "I don't think this is over."

Pressi began to cut the ropes with her sai, freeing all three captives. "I'm Pressi by the way. The guy up there talking to your captor is Murphy and the guy yelling at Murphy is Goober. And you are?"

After getting their names, Pressi tries to get some information about who they are and what they are doing in the woods. She also asks if the Gnoll Caster has been particularly chatty since their capture. (Diplomacy Natural 1).

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial 
Monday April 11th, 2016 2:49:15 PM


"I see. So you are fine with attacking and enslaving and killing children. You prey on those you deem helpless. You cowardly threaten a helpless captive in order to buy your freedom.

"I did say if you met my stipulations - my requirements - that you would leave with your skin intact. You have met some of them. However, all and each must be met. Also - it appears you may have wronged these three people," the druid says, nodding toward the newly unbound captives.

"Before you leave, there is a bit more that needs to be done. Know this, Ashakan, if you try to take any action against any of us, the odds are not in your favor, and your own death will likely result. If you want to live, then, you will submit to a brief trial, as you have not done all that I asked as of yet. Sit down, one of my friends will bind your hands behind you, and hobble your feet and legs. You will sit trial. Your captives will testify. You may present a defense if you choose.

"If you comply, and fully meet our stipulations, then, as I promised, your skin will remain intact, and you will leave. Under what conditions will depend upon what you do and say in the next several minutes. If you attempt to flee before you have met the conditions I have set, then any of my friends who choose to do so may pursue you and do what they will with you. If you submit, and cooperate, and speak truly, that is your one chance for life.

"For this trial, Cameron, will you serve as prosecutor? And, Alleah, will you provide counsel for the defense? Or, would others here prefer to stand those roles? Trill, I see your swift arrows are ready. Will you and Kezzem provide security? Bliss, Shel, Pressi, will you make up the jury? Unless another thinks it should go otherwise, I will serve as judge in this procedure."

Note that the gnoll has not as of yet given a promise that he will not harm any of those present, nor their kin. On that basis, Murphy is aiming for this course of action, though he does not say so, unless asked.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial 
Monday April 11th, 2016 2:52:47 PM


If someone brings to his attention that another gnoll is still alive, Murphy will ask that someone bind him, and he and the spellcaster can stand - or sit - trial together.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Monday April 11th, 2016 3:03:55 PM

Nodding her acquiescence, about security, to Murphy Trill moves so that she has a full view of the area and those in it as well as as much of the surrounding approach as well.

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron   d6=1 ; d6=2 ; d6=2 ; d20+16=28 ; d20+11=16 ; d6=6 ; d6=2 ; d6=3 ; d6=3 ;
Monday April 11th, 2016 4:31:18 PM

" The one over there, the one with Bliss's bolts at his feet stirred when I healed, He's alive, and as of this moment, I think he is confined by Alleah's magic. "
"I'll Prosecute, but this isn't necessary. You can do as Alleah wants, regardless of the emotions involved by the rest of us and let him go free to kill again. He will enjoy a day at most before I manage to hunt him and send him to Gargul for judgement. I'm fine with that, really."
" As for them giving testimony, they are frightened out of their minds Murphy. They don't know us from a hole in the ground. What's to say some evil halflings weren't the ones that enslaved them in the first place? However this is what my goddess would ask of me. I can feel her pacing in the shadows all around the camp. If this is the course you desire us to follow, I will."
"I will require a bit of time to prepare the witnesses, as they are currently at the very least cold, hungry and frightened near to death by the night's festivities."

Cameron had been about to start striking camp. There was no way he was going to sleep here when there were Gnolls on the loose around him, no matter how they promised to behave. Murphy raises an interesting point though, and he would like to see where it leads. He will bind the gnoll that stirred when he healed, and then, with the human, goblins and gnolls in range, channel positive energy again, healing everyone for a pitiful 4 healing. Based on this he is certain that Jancassis would have rather seen the gnolls set loose and him to hunt them, but that was not going to happen, not yet at least.
Cameron takes a lock of fur from each of the gnolls, and uses it as the component for a Detect Victim prayer. He expects that the goblins and human will show as desiring revenge against the gnolls. In any legal court, this would probably call any testimony they were to give into question, but it is something Cameron was expecting.
Cameron goes to their underground fire pit, and wakens the coals, adding some fresh fuel. He bids the human and goblins to sit near the fire and warm themselves, while providing them with a blanket from his bedroll. It will be small, but better than nothing. He will heat a pot of water for them, and provide them with his grooming kit, again small, but again, better than nothing, so that they may wash, and some food so that they can eat. He will explain to them, well the human at least, he has not yet mastered the goblin tongue, that he is both a cleric and Avenger of Jancassis, the goddess of vengeance. All they need to do is answer the questions asked of them truthfully, and he stresses that point, and the gnolls will not hurt them again. When they are more at ease, he will signal Murphy that he is ready to begin.
---------------------------
All of that assumes the gnoll plays nice. In the event that doesn't happen, and the gnoll either tries to flee or attack, then...

Cameron turns and with a simple flick of his outstretched wrist immolates the gnoll caster.

Wand of scorching ray
UMD 28
Ranged touch attack hits AC 16 for 14 fire damage
He then moves to pursue/engage, the gnoll. Move 40
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 6/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today
3 charges used on Scorching Ray wand this combat 46 remaining

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Monday April 11th, 2016 10:08:45 PM


Bliss watches the proceedings. He is not sure what to make of all this.

"Mookie, what's going on? Shouldn't we be getting back to sleep? Tomorrow is a big day."

Mookie shoves his head deeper under his wing.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday April 11th, 2016 10:20:01 PM

"Guys? Bliss is right. We need our rest or we are going to be at way less than our best tomorrow. Sleep is important and us heading out early is important. Remember , we have a mission that needs our undivided attention. But, if you all think his is more important, I'll stand as a juror. But I really hope it doesn't come to that.". Shel waits for the decision to be made.

"And thanks for the healing, Cameron. Very much appreciated. I'm feeling quite a bit better now!"

Current HP 38/46.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial 
Monday April 11th, 2016 11:18:15 PM


"I think we might be able to wrap this up in perhaps 15 to 20 minutes or so, friends. If you'd all humor me, we can get through it, then those not on watch can catch up on sleep. We'll get up half an hour later than usual, so all get sufficient rest."

He does not disagree on the need for rest, but an issue he thought was resolved among party members obviously is not. Besides, this gnoll, if he is to be released, needs to have the smirk wiped entirely off his face.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Tuesday April 12th, 2016 12:49:13 AM

"Woudln't it be better just to hand them over to the local authorities?" asks Kezzem.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial 
Tuesday April 12th, 2016 1:40:03 AM


"Perhaps so, Kezzem," Murphy responds. "But do you want to have these gnolls travel with us over the coming day?" In halfling, he adds, "Or have this fellow tell the people in the city we travel to of our intentions?"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday April 12th, 2016 2:28:08 AM

Alleah speaks in halfling "You promised him that if he answered your questions that you would let him walk, Murphy. You cannot hold him for punishment without going back on your word and honor - regardless of his crimes. However, I think I have an alternative solution, since I made no such promise...

I shall cast a Lesser Geas on each of them. I will command them to head straight to the guardhouse in Angel Springs and confess their crimes. The legal system there can deal with them however they see fit. If it's the death penalty, then so be it. The law will be done and we will be on our way"


Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial 
Tuesday April 12th, 2016 3:02:41 AM


Likewise in halfling Murphy responds to Alleah. "He has not yet promised not to bother us again, nor to avoid any actions against his captives or their kin. No, I have not gone back on my word, Alleah. I have told him what is required for him to be able to walk. Now, let us see if he chooses to meet those terms. He has come part way. Also, if I say, 'Go ahead now and leave,' before he fully complies with the terms I laid down - then I'll wager he'll enjoy his smirk for some time to come.

"At least let his victims have their moment to state their accusations, if they choose to do so. I am open to your general suggestion, dependent upon the results of what should be a very short trial here tonight. I am not wholly unsympathetic to Cameron's desires, despite that he must understand that if we make a decision as a group regarding the disposition of captured opponents, he is not free to usurp that decision. I am not wholly unsympathetic to your inclinations. If the gnoll will not give convincing assurances that he will go by what we lay down, though, I am not certain that Angel Springs should be the destination of a lesser geas, but your general notion has merit."

He then asks, "Alleah, will you help in this short trial? Or perhaps it may better be deemed a hearing. This is a wicked, depraved creature to the best ability of my eyes to see. I want a measure of proper fear and respect to be planted, however tenuously, in his darkened soul, before we send him back into the night."

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Tuesday April 12th, 2016 3:52:00 AM

" I see, I am still the problem. Let me see if I can explain this a bit more so you can understand it."
"Have any of you ever suffered any kind of trauma? Maybe nearly drowning, almost falling from a great height, or being exposed to the predation of a group of gnolls? In normal people, these kinds of things can leave lasting marks. The person that nearly drown might develop a fear of water. The one that nearly fell might fear heights. While I do not fear for myself from gnolls, I have seen what they can do to others, and I would spare others that. You can't just make a blanke statement that all prisoners are allowed to go free and expect that there will be no pushback when someone particularly offensive to one or more of us is a prisoner, and you plan, after hearing how depraved and evil they are, to just let them walk away. It isn't the smirk you are talking about or that he tried to kill us, well that is part of it, but not all of it, that makes this important to me."



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday April 12th, 2016 4:43:00 AM

"None of us are trained in the laws of the land nor on trial proceedings. No law or ruling that we come up with would have any legal basis whatsoever. We could end up doing more harm than good. We are better off leaving this to the professionals. If the legal system in a lawful town sees fit to set them free, or hang them, or anything in between, then that is as close to a lawful outcome as we are going to see.

If you can think of somewhere other than Angels Springs within 5 days walk, then I will happily geas them to go there."


Alleah has no intention to participate in a trial, and would much rather see justice administered by qualified professionals.

-----------------------
OOC: In terms of a trial, it could end up taking days - or weeks - of in game posts to conduct. I'm not really interested in roleplaying that sort of thing. Let's be done with these gnolls and move on with the module :)

Deal.with a Gnoll - Dm shawn 
Tuesday April 12th, 2016 7:41:03 AM

" Listen..." the gnoll starts. " I answered your questions, I gave you the captives, and I am walking away. I gave you what you wanted and Then you changed to a trial. Forget that. I am done with this. You like to claim to be a goodly race, yet you want to hold a trial whose outcome is predetermined. You are so high and mighty to think you are judge ( points to Murphy), jury (points to shel, trill, Kezzem and Pressi) and executioner (points at Cameron.)

It doesn't matter if I tell you that I won't harm you. I am a Gnoll and whatever I say is wrong to you. I am going to turn around and walk away now.. prove to me you have as much evil in your heart as I do. Before i forget.. these tumors and legions you see on my face? They're there due to a disease. A contagious diseas, so come grab me if you want, but do so knowing your life is in your own hands."

With that he turns around and begins walking away. ....

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+11=29 ; 2d6+5=16 ; d20+11=24 ; 2d6+5=16 ; d20+17=27
Tuesday April 12th, 2016 8:01:54 AM


Bliss shoots him with a merciful bolt. A natural 18 is not quite a crit threat. He inflicts 16 nonlethal damage.

It that does not put him down, Bliss shoots again next round. AC24 for another 16.

I figure he is down or we are in combat?

If he goes down, Bliss runs over, strips him down to his underwear, takes everything he has (including spell pouch, holy symbol, etc etc). Perception 27 to make sure he is not hiding anything. Then Bliss says, "Okay, that's fair. Let's go now please."

If he does not go down, then let's roll initiative! Metaphorically speaking.

[OOC: Bliss may be nudging his alignment towards Chaotic Good!]

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Tuesday April 12th, 2016 10:35:25 AM

(OOC: Sorry I didn't weigh into the trial stuff myself. Didn't really have time with the baby and all. WIll have an actual post shortly.)

(OOC to Bliss: I don't know, I think this act might actually nudge Bliss into CN territory. He's shooting a fleeing person in the back to take his stuff. Yes, its a little more complicated than that, but still.)

(OOC to Shawn: Oh my god, we might catch a disease if we touch him. How can our team of range fighters, divines and disease immune monks ever prevail.)

Dm Shawn: That was more for the people who wanted to tie him up.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Tuesday April 12th, 2016 2:48:08 PM

Pressi, kneeling, kept her attention on cutting loose the human and goblin prisoners while deciding whether to even get involved in the screaming around her.

Her cutting stops as she hears a crossbow fire nearby. It takes a second shot before she realizes what has happened. It takes every curse in her vocabulary to express her incoherent anger that Bliss just fired two bolts into the back of someone ambling away when the crisis was over.

"Idiots," she finally screamed in anything resembling coherence. "You're all idiots. We're supposed to be the good guys racing to save whats left of our friends and we're bickering over some schmuck that's barely worth our attention. And now we've gone to arguing over whether to set a quickie court that will add even more time, or just abandoning what is supposed to make us the good guys and just killing him or whatever or ENOUGH. ENOUGH, all of you. Because I can't be the only one in this group that just keeps her mouth shut and let things go. You're all big men devoted to your various gods. Congradu DOMI lations. Someday, you all might even show some loyalty to this group and its mission. Or at least understand that being an adult means not having a tantrum every DOMI time something doesn't go your Mother of Domi way!

"We made a tactical decision to strike a deal to get this guy to stand down, let the prisoners go, and give us some information. It's not the tactical decision I would have made, but we made it, and we will honor it. I know for sure that Cameron will shut up and honor it because he made this big long speech about how he's super honest and always faithful to deals and I don't think we know each other well enough for him to just admit he's a hypocrite. But we're also going to honor it because who seriously gives a shittake? And now we've gone back on our word and shot someone in the back. Was your precious, fragile pride worth it?"

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Tuesday April 12th, 2016 5:16:41 PM


"Pressi, Pressi, it's okay!" says Bliss, honestly confused. "My bah didn't hurt him. Just put him to sleep like. He'll be fine. Knocking him down and taking his stuff is a fair deal, especially for someone who eats babies."

"Without his gear, he'll think twice about doing more bad stuff, and maybe he'll think about not doing bad stuff next time since that's what you get when you do bad stuff. See?"

"And besides, I didn't agree to any deal. What deal, anyway? You want he should keep his gear? OK?"

"We don't even have a sarge or a CO or a boss, and if we did, I'd follow orders like I learned in the Fist. But all we got is Mister Murphy, and half the time I don't even understand WHAT he's saying."

"Besides, we gotta go get a new camp and rest up for the morning. I'm tired."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday April 12th, 2016 10:17:31 PM

Shel stood by and grinned. Pressi's yelling isn't so bad when it's at the others instead of me, she thought to herself. She didn't take any actions, as she was determined to let this play out. The group was going to have to resolve this prisoner issue one way or the other. Might as well get to it now, it was as good a time as any.



Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial 
Wednesday April 13th, 2016 1:06:17 AM


Murphy buries his face in his hands for a moment. He sighs. If the gnoll is still conscious, he says, "I said with skin intact, but that does not include all your possessions. As payment for your enslavements and murders, your items we shall retain. We will send you with a knife, and a waterskin. Likewise your companion." If unconscious, he does not interfere with Bliss's recovery of the gnoll's possessions.

As he comes to, he tells him the above.

To his companions he turns. "I will speak very clearly, in short words," he says in the common tongue, that all might understand. "I suggested the trial in order to save the life of this apparently wicked gnoll, which I agreed to do that he would spare the life of this poor captive human, and the two wee goblins."

To Ashakan he repeats, "The trial was to save your life, as I promised."

And to the party, he continues, "I suggested the trial as a step toward preventing Cameron from doing what yesterday he said he would not do, and now says that he must do - to pursue and kill this gnoll. I did it to save time, by using a short time of a brief trial or hearing, in hopes of persuading and precluding Cameron from acting against the interests of our goal of saving our friends, and by hunting down the gnolls whose lives we exchanged to preserve life."

He looks at Bliss. "When this group first formed, I was asked to lead it. Now, granted, that was in the context of the Crescent Valley games, and we were a team. But as we became an adventuring group, it seemed people still looked to me to take the initiative ... I mean, to help us choose some of the things we were to do. I never wanted to be some sort of leader who says, 'My way or the highway.' I wanted the group to do things because it made sense to all - or at least to most of us. Usually the circumstances led pulled us forward.

"In the beginning, we were somewhat united, with similar backgrounds, similar goals. We were all from Crescent Valley, and so each had a personal stake in defending the land of our homes.

"We have changed. Only Shel and I of the original group are still here. I value each one of you who has joined us since.

"And Bliss is right. I think I have been showing leadership in some ways, but not always with clarity, and not always with consensus.

"Some of you may agree, and some disagree. But I think we need to decide. Will we remain a group of willful, disparate individuals... I mean, Bliss, people with strong differences in purpose and direction, and with each of us pulling in conflicting directions? It has been that way, in some measure, for a while now. Or will we figure out, and agree upon, some core ideas to guide us, to bind us to one another, and to protection of Humble's Ford, and the Valley? And a reasonable system of decision making. And, clarity in leadership structure?"

And he turns to Cameron, "I made an offer to this gnoll to save a life. If you go against my decision in this matter, and attempt to hunt down the gnolls, then you and I can no longer walk together. We need you to help us in the rescue business, not in the revenge business."

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Wednesday April 13th, 2016 2:35:56 AM

"Can you honestly say letting this guy go is a good idea?" asks Kezzem. "How many more people we he eat, kill, or trade? Is keeping your word worth their lives? I'm not saying we have to kill him dead or anything, but just letting him go free does not sit well with me. He was eating people!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+10=21 ; d20+5=20 ;
Wednesday April 13th, 2016 2:45:50 AM

Alleah's ears prick up when the gnoll mentions he has a contagious disease. She doesn't get the chance to ask him any questions before he turns and Bliss knocks him out.

While the others talk, she looks very carefully over the gnolls (both living and deceased) as well as the human and goblins for any signs of the illness. She knows how just one case of a contagious disease can become an epidemic.

Talk of prisoners and such will have to wait. "Uh, anyone who touched that gnoll needs to be examined. If it is a contagious disease, you may need treatment. Until we can tell what the disease is exactly, we'd be better off treating his possessions as contaminated too. Some diseases can be contracted just by touch"

She then has to do something that the others may not agree with. "I have to remove that gnoll's affliction. If he is contagious, we can't have him spreading it all about the countryside. We don't know how it is transmitted, and it could feasibly end up poisoning the water supply. Who knows how many countless could die if it spreads?"

Alleah can finally get some rest to regain her spells. Once done, and if the gnoll is willing, she can cast "Purify" to treat the diseased gnoll.

------------------------------
Perception on everyone to look for signs of disease: 34 (Take 20)
Heal check to identify the disease: 21
Purify: Caster level check: 20 to remove the disease


Deal.with a Gnoll - Dm shawn 
Wednesday April 13th, 2016 8:45:13 AM

Ooc: Some posts are based on the gnoll being knocked out. As you'll see that did not happen.

Bliss fires a merciful bolt and connects with the gnoll. The beat looks over his shoulder, and laughs that hideous laugh.

"As evil as me, I see" he mocks Bliss as he picks up speed aND begins to run.

Pressi has had enough and let's her disdain be known. She screams to the group that they are better then that.

Shel figured now was as good a time as any other to let the prisoners discussion finally play out.

Murphy buries his head in his hands before explaining his reasons for a trial while also lamenting that a leader is needed. He also explains this is a fork in the road for Cameron and decisions need to be made.

Kezzem doesn't like the idea of just letting the gnoll walk away. He does eat people after all.

Alleah is able to look over the other Gnolls and prisoners but none bear the legions and tumors the lead gnoll had. (Holding off on the other parts of your post till the gnoll us actually knocked out or let go.)

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday April 13th, 2016 12:02:07 PM

" See, Kezzem is thinking what I'm thinking. But now two of you have said the same thing, and honestly, it has been on my mind as well, we really can not work together. These guys will be here, killing and eating other humanoids until I return for them. You all can go back to sleep and prepare for tomorrow.I most certainly will not be returning to sleep with that fellow on the loose. He is out of my sight and I will not go play his game to find him.In the morning we will go get our people back, and I will see you back to the Valley and collect my little friends. From there I will take my leave and do as I must. Problem solved."
" I will not kill anyone outside of combat while I am with you. If a fight starts I will not, repeat will not hold back. When it ends you can make nice with as many murderers and baby eaters as you like. May your gods have mercy on you when they kill others after you could have stopped it, because mine won't."

Cameron steps to the prisoners and offers them his hand, preparing to lead them through the darkness and into the camp.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron
Haste 7/7 rounds used +1 dodge AC, +1 to hit, +1 to reflex saves

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday April 13th, 2016 5:50:29 PM


Bliss readies his second bolt and looks around for someone to tell him to fire again or not. [OOC: Readied action to shoot at the fleeing enemy if anyone tells him to. Might as well use the attack rolls from last post?]

Meanwhile, Mookie listens to the discussion and says to Bliss, "Kid, are you pondering what I'm pondering?"

"I think so, Mookie," answers Bliss. "But do we have time to find a liontaur, a rope of entangling, and a flying carpet that's big enough?"

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Wednesday April 13th, 2016 9:36:55 PM

"Now, is it just murderers and baby eaters?" Pressi asked. "Because Murphy wants to focus on bringing baby eaters to the masses, but I feel like we should diversify. Really support the puppy kickers, jaywalkers, really just fall in love with all the monsters we can.

"Look, if it's that clear that we are concerned only with the destruction of as many babies as possible, why even stick around? Nobody's forcing you here at sword point. I'm sure there are plenty of groups that will let you kill whoever you want and you don't even need to wait until tonight. In fact, you know what, there he is to be shot in the back again. Go for it. Blow him away in all your luscious, manly glory because I'm done. Just because you need a mom doesn't mean it has to be me."

Pressi sat for a little bit, trying to calm down. "Look, Domi only knows I hardly have clean hands on this. But this... this is insane. We're trying to figure out how to save the second dinner club and stop a necromancer and all this necromancer guy has to do is leave us alone so we'll kill each other. I don't know what to do, but it's got to start with pushing our pride and emotions aside. I mean, Shel and I aren't going to pick out china patterns any time soon, what with her calling me an ugly whore and therefore of no value, but we can at least put that aside. Cameron, can you really not put this aside? Can you really see nothing of me besides someone that hates kids?"

"Oh, and Alleah, I think you were right. But you should probably hit him with the spell now, while he's still running shockingly slowly."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday April 13th, 2016 9:56:34 PM

Shel decides to speak up at this juncture. "Okay, I agree with most of you that we can't be killing surrendered enemies all willy nilly even if they might have been baby eaters at a prior time. Executing someone isnt what good people and heroes do. We can take them with us, drop them off at a town, or something of the sort. Im even fine with tying them to a tree when we get to the necromancers and then untying them and bringing them back to justice after our task is done. But, I can't in good conscience put up with all the killing of enemies no longer a threat."

Shel doesn't speak to Pressi's point exactly, but nods. "I think we can work together. It's just going to take a bit of an effort, whether we love each other or not. We've got to find the others to see if they can fix our tower. Don't forget that. It'll take all of us to achieve that!"

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Wednesday April 13th, 2016 10:43:13 PM

" Very well then. In the morning I will escort our new friends to one of the towns we passed and you all can continue being heroes. Have a great night."
Cameron stokes up the embers and gets a fire going and food cooking to feed their new guests.( the human and goblins, not the gnoll)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday April 14th, 2016 12:25:08 AM

"We can't let Typhoid Mary there get away until he has been treated" Alleah says, pointing at the fleeing gnoll "Bliss, can you subdue him so I can treat him?"

Alleah will also cast Hold Person on the fleeing gnoll in an attempt to stop him.

-------------------
Clerical spell. No leyline check needed. Will Save vs DC20 or be paralyzed

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Thursday April 14th, 2016 12:35:33 AM

"Well, I suppose that solves that problem," says Kezzem. "Things were getting a little serious there."

"A liontaur, a rope of entangling, and a flying carpet you say? Tell me more!"

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Trial  d6+3=5 ;
Thursday April 14th, 2016 1:03:44 AM

"Go ahead, Bliss. The gnoll figures we're evil, anyhow. As I said, skin intact - and your merciful bolts will allow for such. Go stop him, take his possessions. If anyone else wants to help stop him without killing him, join in. I'll come over and help you tie him up. Alleah, you can do the healing when you're ready."

Murphy climbs down the tree, and runs (move: 100) after the gnoll and, presumably along with Bliss, catches him to tie him up. Murphy has rope. If Bliss's bah does not put him down, Murphy casts entangle so that it catches the gnoll as just as it enters the area of effect.

If a bit more effort is required to bring him down than Bliss's bolts provide, Murphy will add a lightning arc or two (5 hp electrical damage on 1st), but only after slowing their opponent down with the entangle.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Thursday April 14th, 2016 1:20:00 AM


Ah, one more thing. Murphy wears gloves as he ties the fellow. Once the spellcaster is subdued and tied, Murphy also gags him so he can feel free to mumble. He will wash off the gloves well after the task is complete.

If we need to drag Ashakan back, Murphy will head back and get a pony to help pull him back to the group.

Once there, the druid says, "My father told me if I gave my word, to keep it. In this case, an innocent life was spared by a wicked creature. I bargained with said creature that the human would be spared. Is this an excellent idea? That the human's life was saved, yes. That I agreed to let the gnoll leave, skin intact? Kezzem, I do not know. I have seen enemies become friends. But that rarely happens, and I do not anticipate it here.

"Cameron, you are rather fickle. First it was you would remain with us through the rescue of the halflings and their return to the valley. Now, you plan to leave earlier? I would just as soon you stay with us, and help us on the mission we all agreed to. I even hope that we can work through all this, and come to a healthy, honorable, and livable arrangement among us as friends.

"My thought is we should keep the former captives with us as a group, do what we can to see to their welfare. Thank you for feeding them."

He turns to the human. "My name is Murphy. What is yours? Can you tell us a bit about who you are, and how you came to this turn of events?"

Deal.with a Gnoll - Dm shawn  d20+10=20 ;
Thursday April 14th, 2016 10:03:45 AM

Cameron let's it be known his exact stance on the situation. He also let's it be known he will be leaving at the next town.

Bliss readies his bolt and waits for a word to.fire. Murphy gives the word and Bliss unleashes another merciful bolt. It hits the gnoll, but the gnoll keeps moving.

Pressi shares her opinion on the party, noting the necromancer doesn't need to do anything as the party will just kill themselves.

Shel agrees with the majority and even has a theory that her and Pressi can work together. Maybe those China patterns are closer then Pressi thinks.

Alleah casts hold person, but the gnoll doesn't stop. (Made.Dc)

Kezzem doesn't get Bliss's joke about a liontaur, carpet and magic rope.

Murphy gives the word before dropping down and running after the gnoll. (No spell cast, running is a full.round action.)

Distance: the gnoll ran twice, Murphy once,. Murphy is 100' from the group. The Gnoll 140' past Murphy ( 240' from the party.)


Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+7=13 ; 2d6(1+4)+5=10
Thursday April 14th, 2016 10:42:54 AM

Bliss laughs! "This is why I even HAVE a bah! Looong range!"

He shoots again ... 240 ft = -4 range mod. He hits AC13 ... note that unless the gnoll has the run feat, then he loses his dex bonus to AC when running.

On the chance that might be a hit, Bliss does 10 nonlethal damage.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Thursday April 14th, 2016 11:44:21 AM

Murphy stops and casts entangle in the manner earlier stated, then spends the rest of the round running forward.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Thursday April 14th, 2016 12:03:55 PM

"Keeping your word is good and all in general, Murph, but not when life's are at stake. Sometimes it's better to lie. For instance, if Alleah asked you if a new dress made her look fat...you lie and say yes because that's much more fun!"

"Seriously though, I can get wanting to give people a second chance, like those idiot goblins we fought earlier who were misled by that sorcerer whatshisname, but this guy represents a threat to society, and we should not be the ones to determine whether he can be redeemed or not. We are risking the lives of the people here, and they should have a say. Plus, if it makes you feel better, you promised he could leave unarmed, I don't think you promised he would be free to kidnap and eat people."

AC 24 (T 16, FF 19) CMD 18 HP 61/61 Cameron  
Thursday April 14th, 2016 12:44:23 PM

OOC
Not next town, next dawn.
IC
"Pressi doesn't seem to think my help is needed Murphy. All of you want me to bend with no consideration of how or why I feel the way I do. I am who I am because at some point in their lives, my parents and their group spared someone and that someone came back and killed them all, so no, I am not planning on reconsidering my stance."
"A priestess of Alemi stood by me and made sure I didn't die in my trial to become an Avenger. She wanted me to explore forgiveness, and I have. The old me would have killed those baby goblins simply because they would grow up to be full grown evil goblins. I look at Bliss and know that doesn't have to be, if they are taught right from wrong. I have seen places here in the Hills that need someone strong to help them hold back the night and learn to thrive in such an evil place. I plan to do that and make at least a small part of the Red Hills habitable by good folk."
" I hope your forgiveness never comes back to haunt you, but I fear that is not in the cards."

While cooking, Cameron turns his attention to the human and the goblins. Are the goblins old enough to eat solid food? Do they have names? Are the prisoners alright? Are they injured, malnourished?

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Thursday April 14th, 2016 8:12:17 PM

Trill looks around at the other members not at all sure what is going on and starting to have a bad feeling about all the goings on. Keeping an eye out for anything that may be approaching, she stews and wonders what she has gotten herself into.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday April 14th, 2016 9:37:31 PM

She gives chase to the gnoll, gaining some 200ft on him (40ft base speed + Run feat). He won't be escaping if she has anything to say about it.

"I know it doesn't seem it, but we're actually wanting to help you! I want to treat your disease!"

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+19=38 ;
Thursday April 14th, 2016 9:54:43 PM

"Wait, so we're chasing that guy after all? That seems like the kind of thing you either decide early or forget it."

Pressi frowned at the further remarks of Cameron, and surprisingly of Kezzem. Having met him a couple of years ago, she knew a few things from his past that she bet buddy Cam didn't, and vice versa. She pulled on her unusual robe a bit, straightening it. How much forgiveness would these two have given her, all those years ago.

Pressi began to respond to Cam and stopped herself. "We will deal with this later. For now..."

Pressi eyed the floating sorceress carefully. "Hey, so a couple of stupid hypothetical questions. First, how much can you carry. And second, what speed can you go? Ok, one more stupid question."

If Shel allows, Pressi hops on Shel's back and they ride at top speed to the gnoll. (Acrobatics 38).

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday April 14th, 2016 11:24:14 PM

"Um, I've never figured it out. I can Fly and then with my Haste magic, I can go even faster. I'm pretty weak so I don't know exactly how safe this is, but we can give it a try.". Shel thinks a second longer and snaps her fingers.

"You are much stronger than me...how about I cast Fly on you and we both go after him? You'd really never forgive me if I crashed and hurt both of us.". If Pressi is willing Shel casts Fly on her, and heads off in the direction of the diseased gnoll.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Friday April 15th, 2016 9:45:24 AM

After some hesitation, Pressi accepts Shel's offer.

(OOC: My original thinking is that, due to the round by round thing occurring, the only way for either to catch up would be for the other to give up their move, i.e. one carries the other and then the other starts running. But I've reviewed the rules and I don't see any way around the encumbrance rules that would slow either down. My other mechanical consideration was that Pressi hanging off Shel would be funny.)

Deal.with a Gnoll - Dm shawn  d20+4=18 ;
Friday April 15th, 2016 12:14:02 PM

Bliss fires his arrow, but comes up shy.

Murphy stops, and casts entangle. The branches and roots around the gnoll begin trying to capture him but he blows right through. Murphy moves after. (You cannot run and cast in the same round. So Murphy moves 30'.)

Cameron goes more in depth with why he does what he does. As for the rescued prisoners. The human intreduces himself as Nywald.. the babies have no names. Nywald was forced to take care of them.

Trill is angry, and watches for anything trying to sneak up. She sees nothing of the sort.

Alleah takes off after the gnoll, pleading she wants to help him. If the gnoll heard and understood he isn't showing it as he continues running.

Shel casts fly on on Pressi and hops in her arms following after the gnoll..

Camp.... Pressi and Shel (60')... Murphy (130')... Alleah (200')... Gnoll (360')


Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+7=17 ; 2d6+5=14 ;
Friday April 15th, 2016 12:19:11 PM


Bliss grins, moves forward 30 ft, and takes another shot! (-4 for range) He hits AC17 for 14 more nonlethal. And that's with no dex bonus for the gnoll!

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Friday April 15th, 2016 12:54:50 PM

Kezzem full runs after the gnoll.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Friday April 15th, 2016 4:53:29 PM

OOC
Unless it was recast, the haste is long expired...
IC
Cameron Introduces himself and explains that in the morning he will get them to safety. For now, water is heating for washing and he will have food prepared a few minutes after that. He makes a thin porridge for the goblins and whatever else he has as rations for the human. Once they have been fed, they can curl up in his tent, since he will not be sleeping tonight because of an angry double croseed gnll cleric running about in the woods. When midnight rolls around he will pray, and change a couple of spells to make up for his lost sleep.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Friday April 15th, 2016 9:05:55 PM

Pressi has a bit of a moment where she wonders if she should have stayed back with Cameron, especially since it seemed like it would be a while before she and Shel would be anywhere in range of the Gnoll. And also in part because she had gotten caught up in the moment, but still felt like chasing him violated the spirit of the agreement. Also, if it was so important that everyone catch this guy, maybe that should have been made clearer. (Cam's not the only one who's fickle, Murphy, she thought to herself.)

She makes her opinion known to Shel, but if Shel casts haste in her next turn, Pressi dutifully speeds ahead as fast as flight takes her.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday April 15th, 2016 10:38:31 PM

Shel does indeed cast Haste, which will include the two of them, and if any of the others are still in range she will include them as well. "He's probably got too big a start alright, but I want to be sure nothing else jumps out and ambushes the others."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Saturday April 16th, 2016 12:16:51 AM

Alleah slows up. The gnoll has no intention of coming back and she has no spells left to stop him. "At least I tried" she consoles herself as she turns to slowly walk back to the camp.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Saturday April 16th, 2016 12:25:24 PM


Running... "Avoid the entangled area ahead!" He tells those who are moving in the same direction.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Saturday April 16th, 2016 7:43:54 PM

As water heats and food cooks, Cameron expands on what Nywald can expect in the morning.
" So one of the towns I can take you to has it's security well in hand, is mostly human and will probably have you kill the goblins before letting you inside. Plus you might need to perform a dance routine."
" The other town is all halflings that have very little clue about how to secure their town, but will try like heck to do it. They are also tolerant of everyone and you will probably be their hero since you are big enough to help them get things done. No pressure, but I will be going to live with the halflings for awhile. They need a hand and they strike me as folks I can really help."


Deal.with a Gnoll - Dm shawn 
Monday April 18th, 2016 8:29:33 AM

Bliss fires again, hits again, but the gnoll doesn't go down.

Kezzem takes off after the gnoll, better late then never.

Nywald thanks Cameron. " I am not sure what to do, but I was forced to raise these two and I grew attached to them. I would like to conti.he to raise them."

Pressi and Shel moves faster due to the haste, but still the gnoll has a head start on them.

Murphy runs full along, telling for the others to watch the entangle spell.

Alleah has realized the gnoll wants no healing, and instead slows up.

The Gnoll, beaten up by the bolts dosent slow down and starts to increase his lead.

Camp
Kezzem 80'
Pressi and Shel 150'
Murphy 230'
Gnoll 480'

Pressi and Shel

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Monday April 18th, 2016 10:11:21 AM


Murphy casts one more entangle spell (DC 15) (pearl of power) to catch the gnoll, and moves another 30' forward.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Monday April 18th, 2016 10:27:32 AM

Kezzem continues to full run.

OOC: I take it he was not in range of the haste spell.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Monday April 18th, 2016 12:05:39 PM

" If you wish to raise them, then I suggest moving in with the halflings. They seemed much more tolerant of outsiders. If you have any skills as a workman, engineer or soldier, they will also benefit from your experience."
Cameron continues to listen to the spells and tussling going on out in the woods. They were wasting plenty of resources trying to heal that murderer. He hopes they find it worth it.
----------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Resist Energy, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

OOC
By the way, the Recent Casting Limit rules will mean most of these spells will not be available for rememorization tomorrow. This is the rule that stops a cleric or other caster from casting all their spells just before rememorizing them for the following day, you know to stop double healing and spellcasters fighting battle within a couple of hours of each other, both at full casting capacity. Of course, resting another 8 hours after this fight will eliminate that problem.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Monday April 18th, 2016 1:39:10 PM

While cooking, Cameron steps over to the other gnoll prisoner, the formerly unconscious one, and gently slices a tuft of hair from his head. He then casts Detect Victim.
Depending on the results of the spell, Cameron will have some things to say to the Gnoll, and Nywald. I'll wait for the results before continuing.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+13=18 ; d20+8=14 ;
Monday April 18th, 2016 2:04:45 PM

(OOC: Sorry for not posting over the weekend, really busy. I'm going to post Pressi's interactions - and I guess smoothing over since he seems madder at her than anyone else - at a later time today. But first, a question for David. Is this really a way for you to leave the game or to swap characters, or are you actually hoping for Pressi to beg you to stay. Because I'll write Pressi however you want, but if Cameron is really gone in the morning, no matter what, I'd appreciate the heads up.)

Pressi began to slow down. "What in the world?" she asked as Alleah began to approach them in the other direction. (Perception 18).

While her view of the field was not what she always hoped for, it was clear that the Gnoll was disappearing into the horizon, and Pressi doubted that they could even catch up to Murphy. Eventually, however, she did move forward enough to see Murphy casting what appeared to be a final catch attempt.

Seemingly using Leska's fan to cool off, she signalled to Shel and Alleah that they should meet her later (Send Message bluff 14, but you'd have to spot it off her fan first) before approaching Murphy. "I'm sorry," she told him. "But it's time to head back."

(OOC: I'm using the meeting as a way to RP some of the stuff we talked about outside of game in regards to leadership, prisoners, etc.)

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday April 18th, 2016 9:44:32 PM

Shel continues to fly as far as Murphy but once she catches up with him, she begins slowing down as to not risk being alone with the gnoll, wounded or not. But if Pressi forges ahead, she will follow along as well, trying to keep her company and safe from any possible ambushes.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+5=16 ; d20+17=21 ;
Monday April 18th, 2016 9:50:21 PM

Bliss takes a last shot (5th in his bah, I think?) at -6 to hit with range ... ac16 is a miss!

The tiny fellow sighs, looks around, and wonders what the heck the Wold is coming to. Well, his Aunt Priss always said that politeness counts the most. He reloads as he walks up to Nywald and sticks out his hand.

"I'm Bliss!" he says. "Nice to meetcha! What's your name?"

He looks at Nywald carefully. Perception 21



AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Tuesday April 19th, 2016 1:30:43 AM

OOC
Yes, Cameron is leaving. Play Pressi like Pressi is in your head, that's how I play Cameron. Like any real person Cameron has events in his life that define who he is. Letting people go that try to kill him is not who he is. Letting gnolls go is out of the question because of his history with gnolls. Had these been bugbears, or lizard men he still wouldn't like letting a baby eater go, but you would have had a less strident argument.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday April 19th, 2016 3:19:35 AM

Alleah is still catching her breath as she returns to the group. She sees Pressi approach and lets her know what has happened
"That gnoll has a disease that I fear is quite contagious. I'd be worried about him spreading it or causing an epidemic. Unfortunately since I haven't had a chance to rest and prepare my spells yet I don't have any left that could stop him. All I have are a few cantrips"

Alleah kicks a pebble and looks in the direction the gnoll fled "Hopefully Wardd will be kind and that gnoll won't get a chance to spread the disease"

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Tuesday April 19th, 2016 2:49:24 PM

Pressi shrugs as she, Shel and Alleah stand about. "We do the best what we can. We can't punish ourselves for the actions we didn't take or the things that might happen, because we'd never leave bed if we did. Lets just go back, brush ourselves off, and think about what to do the next time."

-------------------

After a private discussion among the three women, about the possibilities of splitting leadership, about what to do with team members with very different codes, Pressi stayed in the forest, waiting for Cameron to show up so she could speak with him privately. She was going to have to sleep in the saddle later, but it had to be done.

"So, bit of a long night," she started.

"Look, if you want me to beg you to stay, I'm not doing it. Nobody begged me to stay. Not even Murphy, and he actually wants to sleep with me, so.... No begging tonight. If you want to stay, I'd be indifferent to have you.

"I'm also not going to talk to you about what happened, except I made a difficult choice. I didn't do it because I like gnolls. I didn't do it because I like baby eaters. I didn't do it because I somehow want to see you suffer. I did it because I strongly believe it was the best option for the time, and yes that's because I am loyal to Murphy. But you should know I'd back you up to if the need arose, and it pains me that you don't think I would... or maybe that you wouldn't consider having my back. And if we don't trust each other, we don't trust each other. But you can at least stick around until the Dinner Club is saved, you know, sense of duty and all. You don't have to like me or agree with me or respect me. But you do have to recognize that we are a team. And if you can't find a way to be part of it...."

Pressi was quiet for a bit. "You asked me before if I ever had a traumatic event. I thought that was obvious. I lived on the street, worked for some of the worst rich men in the world and pretty clearly have trust and anger issues. Trauma is my roommate. Kezzem will tell you how little I joked, danced or flirted when we first met, and people were just beginning to decide that maybe I wasn't a danger to society that needed to be hunted down. But what am I to do? Wage war on men? Attack any rich person that gives me the option? Sullenly stay away from any connection? I've tried all of that; it gets old fast."

Deal.with a Gnoll - Dm shawn  d20+4=7 ;
Tuesday April 19th, 2016 6:18:58 PM

The gnoll continues running away from the party, while some head back. Pressi and Alleah both give up and head back to the group.

Kezzem full runs after the gnoll.

Cameron shares his ideas with Nywald and the human appears to like that very much. " Thank you sir."

Pressi heads back and gets into it with Cameron a bit, letting him know her stance. She also discusses her ideas for leaders.

Bliss misses again.. but he does get a friendly smile from the human. " Nywald, nice to meet you Bliss."

Murphy as last ditch effort catches the gnoll by surprise in the entangle spell. The vines pull up and catch onto the running Gnolls legs and torso.

Murphy 260'
Gnoll 600'



Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Tuesday April 19th, 2016 7:35:02 PM


In halfling, Murphy cries out, "Got him wrapped up in vines. Let's stop him firmly!" He runs forward another 100 feet.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Tuesday April 19th, 2016 7:47:31 PM

Trill watches and keeps watch looking out for other approaching danger, wondering how the mages are doing right now with the necromancer.


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday April 19th, 2016 10:21:38 PM

"Keep him tight, Murphy. I'll go get the others and maybe they can knock him out until Alleah can try to heal him of that ick.". With her Haste spell still active, Shel flies back toward the others.

"Murphy's got him tangled in some weeds. Can any of you come help us knock him out? Alleah might be able to cure that contagion if we can.". Whether or not the others care to help, Shel plans on heading back the other direction to assist Murphy herself.

OOC: that might be several rounds of actions, depending on how far away everyone was.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+9=28 ; d20+9=22 ; d20+9=21 ; d20+9=10 ; d20+9=15 ; 2d6+5=7 ; 2d6+5=8 ; 2d6+5=8 ;
Tuesday April 19th, 2016 10:35:55 PM

After looking around, Bliss says, "Pardon me" to Nywald.

Then he will run for three rounds. That's 450 ft closer -- move 30 plus run feat. Then he'll take a round to reload. Then he'll empty a clip at one range increment away ... five more rounds of firing ... hits AC28, 22, 21, 10, and 15 for likely three hits for 7, 8, and 8 damage.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Wednesday April 20th, 2016 12:00:35 AM

Kezzem continues to run at the gnoll.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Wednesday April 20th, 2016 1:24:30 PM

With half the party now chasing one fleeing gnoll, Alleah stays behind at the camp to keep a watch on things. She checks the other gnoll is firmly bound.

Murphy CMD 17 AC 16 HP 60/60 - (Kim)  3d6=14 ; 3d6=3 ; 3d6=8 ; 3d6=14 ; 3d6=12 ; 3d6=13 ; 3d6=13 ;
Wednesday April 20th, 2016 2:35:09 PM

So that we do not eat up another whole week in our pursuit of the gnoll, here is what Murphy plans to do:

Murphy shouts, "Someone bring a pony out here!"
2. Change into a great horned owl. Fly 60'.
3. Cast call lightning, DC17.
4. Full round 'run' (fly) 240' - so that he is 60' past the gnoll.
5. Lightning strike, 3d6=14 hp. The gnoll is still up, despite what Bliss's bah has done. He does not want to kill the gnoll, but does want to render him unconscious, if possible. He flies another 60' further past the gnoll (120' away)
6. If gnoll is still up, another lightning strike (lowest possible) 3 hp.
7. If need be, another, 8 hp.
8. If needed, another, 14 hp.
9. If needed, another, 12 hp.
10. Extra credit, 13 hp.
11. And last one, 13 hp.

I anticipate others' efforts would have taken care of things well before the last several strikes would be used... so those likely are held in reserve (spell endures 7 minutes, for maximum of 7 strikes any time during its duration)

Once the gnoll is fully under control of the party, Murphy comes down to help tie him up - including gagging him, wrapping rope around and between his fingers to help forestall spell casting, and hobbling him, then works with others on getting the gnoll back to camp.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Wednesday April 20th, 2016 5:12:28 PM

" Beg me to stay? Why would you do that? You aren't dumb and have to know that it would do you no good. Very clearly I am different from the rest of you. It doesn't make me better, or worse than you, just different. I do not think your, that's the collective you, not just you Pressi, I do not think your tactics will favor a stable place where good folk can live. Even if two out of three, of you catch and release bad guys never harms another person, it will still be too many. And not harming another person is not the promise I have heard presented to those you guys release. I have heard 'don't hurt halflings' and 'don't hurt us' but 'never don't hurt anyone' ."
"Explaining it over and over both bores me and makes me wonder what the agenda is for this group. The fact that I am not understood when I explain my viewpoint makes me think you all do not listen. Just a moment ago I agreed to all that you wanted. I stated that I would harm no one unless we were in combat and I would see you all to the rescue of the wizards and their return home. Seconds later , You, this time I mean you Pressi, went on a rant and exclaimed that I had to come around to your way of thinking and that you didn't need my help. Normally I wouldn't be discussing killing prisoners, but we have not had one engagement on this mission where there were NOT prisoners. And they didn't surrender, and have us accept their surrender, they got knocked out and were forced to be our captives. With Bliss's Bah that will be the norm in every fight you folks get into. I am smart enough to avoid conversations where I am not heard and situations where I do not agree with the people I am working with, so I will escort Nywald and the children somewhere safe, and the rest of you can keep doing whatever it is you are doing, if you can agree on what that is. It's very simple, really."
" I haven't raised my voice over this yet and I see no point to do so now. I don't need you to be my mother. My mother, from what I recall would not defend a gnoll baby eater or any evil being . Even as a priestess of Flower she knew that some evils just need to be killed so that the remaining folk in the area can move on. I wish I had known her better, but Morgan made me know her a little at least through his tales of them when they were younger."

Cameron turns back to the food. He spoons some of the porridge into a couple of bowls ( we have bowls right?) and sets them aside to cool. He fills another for Nywald and hands it to him.
" Once you have eaten and this has cooled some, I can feed one of them and you the other, unless you want to care for them both. Oh, and I think naming them should be considered. It makes it easier to keep track of them."

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday April 20th, 2016 6:02:57 PM

Mookie adds to the conversation -- since Bliss is far afield firing bolts into the dark ...

"Hey, Cameron, I've been a familiar to an Avenger. I see where you are coming from. But don't leave on the Kid's account. He got his darn bah just because he has a soft heart and doesn't want to kill things. That doesn't mean he has thought it through to its logical conclusion. He hasn't! Not sure he can!"

"And he would not fuss if unconscious enemies get the knife, or get brought to 'justice,' or get released. Or get left tied up in the wilderness. Or get cursed or marked or branded. The Fist taught him to follow orders and not to ask questions. And as for me, I wouldn't give a Loogie of Lem if you-all want to kill everything in sight. Probably safer that way, and I want to keep the Kid safe, like his mom charged me."

"Just thought I'd toss that out there. Don't make your decisions based on the what the Kid does or doesn't do. Not fair to you to do that. Not fair to him."

Deal.with a Gnoll - Dm shawn 
Wednesday April 20th, 2016 6:03:24 PM

Murphy cries out that they caught him. He zooms ahead another 100'.

Bliss runs full speed.

Trills.mind goes to the Dinner Club and how they are making out. She keeps.her eyes peeled for any dangers bit none present themselves.

Alleah stays back with the camp and hangs out.

Shel calls to.Murphy that she will grab the others and help. She flies back 60' towards the Gnoll.

Kezzem runs full speed after the gnoll.

The Gnoll moves through the entangle.. 15'

After round 1

Camp... Shel 60'... Bliss 150'... Kezzem 240'... Murphy 320'... Gnoll 615.

Round 2

Murphy change into An owl.. everyone else moves.

Camp... Shel 60'... Bliss 300'.. Kezzem and Owl Murphy 320'... Gnoll 630'...

Round 3

Murphy casts Call Lightning .. but the gnoll is more then 100' past his max reach.

Everyone else moves...

Camp.. Shel 180'... Murphy 320'... Kezzem 400'.... Bliss 450'... Gnoll 645' (and clear of Entangle spell)..

Round 4...

Bliss Reloads... everyone moves. ( There is no RUN speed for fly. Fly speed is top speed.

Camp... Shel 240' ... Murphy 380'... Bliss 450'.... Kezzem 480'... Gnoll 765'....

Gnoll 43 Nl

Ooc: I am stopping there.. since the distance might change tactics.


AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Wednesday April 20th, 2016 7:36:55 PM

OOC
You all realize this is happening in the dark, right? Even with 60' darkvision, no one has seen the gnoll in a long time. How the targeting is even happening is beyond my comprehension.

CDM Jerry 
Wednesday April 20th, 2016 7:40:42 PM

I have initiated an email discussion that is in your boxes now. I expect everyone to participate and monitor emails while we talk.

Thanks Gentlemen. :)

[DMs, after everyone has posted here once, this post may be deleted.]

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday April 20th, 2016 8:19:36 PM


Bliss runs until he can see the target with no concealment miss chance. But he does not enter the entangle, please! Then he fires. When he does get to fire, his first shot hits AC28 for 7, then AC22 for 8, then AC21 for 8, then hits AC10 and AC15. Or I can reroll if the DM prefers.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Wednesday April 20th, 2016 8:53:25 PM

" Nice as it would be Mookie, he cannot remain an innocent child forever. It is a sad fact that when people disagree they fight, sometimes with more than words. In those fights, people are hurt. He was a soldier and knows what fighting leads to. Better he learn it on the scum that attacks him, trying to stop him from doing good than to find out that violence kills when it is a friend doing the dying."
" He CAN always wound someone and threaten to hurt them f they don't stop. At least in that case they have to choose to ignore him and not do good. Then he would see that they are not going to be good, that even their life is not worth enough to make them stop doing evil. Then he can choose whether or not to do them actual harm."


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday April 20th, 2016 9:23:15 PM

At this point, Shel broke off the chase. No one could see anything, and the gnoll was definitely better adapted to the woods than she was. She turned around in the flight, again heading back to camp, feeling like a spinning top from all her starts, stops, and reverses.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Wednesday April 20th, 2016 10:58:49 PM

OOC: @Cameron - I don't think it is total darkness. Granted, there was a Darkness spell - or equivalent - cast during the combat. But right now, it is Dim Light ("Areas of dim light include outside at night with a moon in the sky")

-------------------
Alleah stays at the camp, but stands near Thistle. She keeps her ears alert in case Murphy calls again for a pony.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Wednesday April 20th, 2016 11:31:53 PM

Oh, OK. We were on watch, so I assumed it was night time. Granted we were first watch so it could be semi light still.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Thursday April 21st, 2016 12:21:33 AM

Cameron - there are two moons in the Wold. Granting that we faced an unusual evening about a week or so back (the burning tree episode), the moons were either both down, or one or both were in a new moon phase. Most nights should not be pitch black, such as we experienced then.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Thursday April 21st, 2016 12:44:37 AM

Kezzem keeps pace with Bliss.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Persistent Pursuit 
Thursday April 21st, 2016 12:57:04 AM


[DM Shawn - please see the (brief) discussion about a flying 'run' over at the rules board - it is allowed by the rules, so the distances I posted earlier should obtain (and his flight distance should be 300', rather than 240', as Murphy has run feat), and, allowing that the gnoll manages to wade free of the entangled area, Murphy is still in flight ]

Using your count by rounds:
1. Murphy went from 260' to 360' (one round run @100') (gnoll ends at 615')
2. Wild shape, fly 60' to 420' (gnoll at 630')
3. Cast call lightning (note he did not invoke a lightning strike at the end of the spell - he has up to 7 minutes to cast up to 7 vertical lightning bolts up to once per round, but waits until he is closer), at 420' (gnoll at 645')
4. Fly 300' to 720' (gnoll ends at 765')
This round:
5. Lay lighting bolt, 14 hp, on gnoll. Fly another 60' to 780' (gnoll at 885'?)
Next:
6. Lightning bolt, 3 hp. Fly 60' to 860'

If gnoll is still up, Murphy will continue in this vein, perhaps needing an additional full round up to 300' 'run' flight to catch up/get ahead. Additional electrical damage (DC 17, save for half) will be: 8 hp; 14 hp; 12 hp; 13 hp; 13 hp.

His aim is to stop, but not kill the gnoll. He hopes someone will send a pony and reinforcements his direction, as he requested half a minute ago.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+10=19 ; d20+10=22 ;
Thursday April 21st, 2016 10:54:03 AM

OOC: Ok, since it's clear that Valjean and Javert here will never back down, even if it becomes September and they run to one of the two moons, I may as well help out. DM, please enter these moves in retroactively if possible, since I could not post them yesterday.

Round 1: Pressi uses her 1/day action to turn into a medium creature. This raises her base speed to 40+30 (hasted) to 70.

Rounds 2-4: Pressi runs for three rounds, spending a ki point each round. That's 300 feet a round.

Round 5: Pressi grapples the gnoll when she reaches him. Disease immune. Grapple roll 19. No AoO.

Round 6: Pressi pins the gnoll. Grapple Roll 22.

Round 7: The DM either gives us the gnoll or tells us outright we aren't catching him. Pressi really doesn't care either way, but honestly there comes a time when railroading becomes a necessary evil. Take control of this game, please.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Thursday April 21st, 2016 9:37:52 PM

Mookie looks around at the (two) prisoners. Is there anyone else left guarding them except him?

He puffs out his chest and looks as imposing as possible.

"That's right! I'm in charge of ya's now. No mo monkey bweesness!"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday April 21st, 2016 10:49:41 PM

Shel heads back toward Bliss at camp. She was worn out from deciding whether or not to chase the gnoll. She figured it was already gone and if it wasn't the others could take care of it. She grimaced when she saw several lightning strikes, but ignored them.

"Just another boring night, eh Bliss?"

Deal.with a Gnoll - Dm shawn 
Thursday April 21st, 2016 11:06:37 PM

The good aligned group pursues the gnoll into the night shooting weapons, casting lightning down on him and finally Shel tackles him almost 1000' away from camp.

Ooc: Mark will be taking over Monday

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Thursday April 21st, 2016 11:28:08 PM

Kezzem can't help but chuckle at the sight of a halfing tackling a gnoll twice her side.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Persistent Pursuit 
Friday April 22nd, 2016 2:47:13 AM


Murphy descends to where Pressi has grappled the gnoll... He flaps his owlish wings, settles to the ground nearby, and transforms back into his own halfling form. As it turns out, he only landed one lightning strike on the fellow (14 hp damage), as Pressi collided with him an instant later, and she had the canine-looking monster pinned a moment after that.

He withdraws rope, dons gloves, then ties up the creature. "We've got a few things left to resolve before we let you walk away. Miss Alleah wants to heal you of your skin condition, among other things." He hobbles the gnoll with several strands of silk rope, so he cannot run - at best shuffle slowly along, or hop. He also wraps rope about his fingers, takes away weapons and gear, and gags him, to try to preclude any spell casting. He does not blindfold him, however. He instructs him, "Now, if you want to resist, I can knock you out, change into a large creature, capable of carrying you over my shoulder, and it may not be a comfortable ride, and bruising is possible. Or, you can walk with us, and we'll travel peaceably together."

Once the binding is done, he says in halfling, "Thank you, Pressi," as he places his now ungloved hand at the back of her triceps for a grateful and affectionate squeeze.

He is glad he did not have to see how many lightning bolts it would take to bring him down. He really did want to keep his word to the gnoll, to let him live. Chatting with Pressi during the fifth of a mile walk, he says, again in halfling, "With Cameron's promise to hunt him down, I thought that perhaps a trial might move him to reconsider. This fellow we're escorting has shown himself foul, and I take no delight in the notion of releasing him back to do whatever he may do. But Alleah has ways she has used before to make it harder for opponents to return to their evils ways without consequence. I do not regret helping to ensure the human was not murdered.

"Also, I heard you and Cameron disputing. I don't know the details, only that you sounded rather, uh, animated. And Cameron, who at first promised to see things through to the rescue of the wizards, now I understand he plans to leave in the morning? Do I understand correctly?"

He does wait for her replies, rather than delivering a soliloquy, but during the back and forth, says, "I realize Cameron means well. But I fear he inadvertently scuttles us in our purpose in different ways. He is heedless of being unnecessarily rude to others - I do not think he counts it rudeness, but merely efficiency in communication. He also shows genuine concern for others, helping, and striving earnestly.

"I do not want him to leave us. But, Press, I do not know how to help him see how contrary and intractable he can be - nor do I know whether he has any desire to receive counsel. Let me know if you have any insights that might help. I admire his singleness of purpose. I am astounded at how tone deaf." He pauses and asks quietly, "Am I tone deaf, too, Pressi? You tell me if ever I am." He thinks a moment longer, then adds, "I know I can be as dogged in pursuing a thing as anyone."

"Hi, Kezzem," he says as they draw close to one of the pursuers. "Thanks for joining in the chase. Say, just a thought. When I mentioned the trial, and the need to tie up the gnoll - and you likely aren't aware of this, as you've likely never been a sergeant at arms for a courtroom before. Just for future reference - not that we'll likely ever hold a little trial or hearing again, but securing the accused is the sergeant's job. With a bit of quicker action, we may not have had quite the chase we just enjoyed, there."

Because the call lightning spell is welled up within him, Murphy discharges a lightning strike into bare ground on a spot perhaps sixty feet from the group. "Sorry. I've got a lot of those built up inside me."

He turns to Ashakan and says, "I am glad that my friend here slowed you down before I needed to use any more of those to halt your progress. I really have no intention of taking your life. We do want you to consider how many lives you have taken, and intelligent creatures you have enslaved."

[DM Shawn - thanks for DMing, even though it was brief.]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d6=6 ; d6=2 ; d6=2 ; d8+4=11 ; d8+4=10 ; d8+4=7 ; d8+4=9 ; d8+4=10 ; d20+5=21 ; d20+5=11 ; d20+5=8 ; d20+5=21 ; d20+10=18 ;
Friday April 22nd, 2016 3:05:01 AM

With everyone returned to the camp, Alleah unleashes her energy channels for the day. She looks to include everyone - halfling, human, gnoll, pony and everything in between - in the effect. She also uses up her remaining clerical spells to spontaneously cast healing on the injured gnoll.

Finally she is able to get an hours rest and regain her spells.

"I swear to Wardd and Gargul I only wish to see your disease treated before you leave here. Please, let me aid you" she says quietly to the gnoll

She then sets to work.

---------------------------
Energy channels: 6 + 2 + 2 = 10pts healing to everyone.
Spontaneously cast CLW on injured Gnoll: 11 + 10 + 7 + 9 + 10 = 47pts healing to Gnoll

... Rest ...

Cast Witch's Tool to summon cauldron
Cast Create Water cantrip to fill it with water
Cast Prestidigitation cantrip to warm it up
Cast Purify to treat the gnoll's disease: Caster level check = 21.
Other Caster Level checks in case Purify treats any other conditions: 11, 8, 21
If all that fails:
- use Heal check to boost the gnoll's save against the disease: 18
- use Bit of Luck ability to give the gnoll 2 x saves against the disease ("For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result")


AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron   d20+6=21 ;
Friday April 22nd, 2016 4:20:35 AM

The gnoll is dragged back to camp, and Camern looks him over, now able to get closer and examine him.
Knowledge religion 21
" So did you find your great need? I doubt you want to be cured, but they won't release you until they at least try. Will he grant you spells if you are cured?"
Turning to Nywald Cameron says, " My tent is over there, the hanging one. It might be snug with both you and the children, but it will be warmer and keep any rain off of you for the night. Go and get some rest. Your new and hopefully better life starts in the morning."
Cameron excuses himself from the proceedings. He will not interfere, even though the gnoll has now become the powerless one. Maybe losing his connection to his god will serve as his penance, though without gear or his god he will probably return to enslaving and murder to rebuild what he has lost. Cameron sighs. Always seeing the worst in people was not all it was cracked up to be. He settles a little ways off and meditates while Alleah's ritual goes on, communing with Jancassis and changing his prayers to suit the now sleepless night he will endure.
---------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Lesser Restoration, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
3/5 channel energy used for today
2 charges used on Scorching Ray wand this combat 47 remaining

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Friday April 22nd, 2016 7:59:59 AM

Wondering if they are ever going to get any sleep tonight or if they are going to be exhausted wen they try to rescue the mages from the necromancer, Trillia ponders the controversy the party is dealing with and doesn't seem to be able to reconcile the two sides in her own mind.

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Friday April 22nd, 2016 9:46:30 AM

"I don't think you were wrong to make the offer. My grapple could stop a knife but not a fireball. You made the hard choice. But apparently not everyone agrees that you can make it, leader or member.

"But I think the trial was an error. Chasing him down, especially after we let him run, also proved the old adage. A leader can be right or wrong but he can't be inconclusive, even if he has no clue. And Cameron isn't the only problem. I will talk with the others and see if we can smooth these problems.

"And as for cameron, his problem is simple. He's stubborn, rigid, angry and unable to appreciate what cannot be seen. Sounds like anyone you know? At any rate, I will try to smooth things over, but he may need to hear from you as well. "

As they walked, Pressi thought about how she wound up being part of the group.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Friday April 22nd, 2016 12:29:22 PM


At the talk of the trial, Mookie caws out a laugh.

"He got his trial. Trial by Flight. If he got caught he was guilty. And it turns out he was."

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Friday April 22nd, 2016 1:00:38 PM

"Sorry, Murph, I was distracted, though maybe you might want someone else for that job. Securing baddies isn't exactly my skillset if they resist."

OOC: Kezzem has a +5 on grapple, which is probably 50/50 at best against any medium-sized creature.

"We need to figure a quicker way to resolve disagreements so this don't happen again."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday April 22nd, 2016 10:10:35 PM

Shel thanked Alleah for the healing, and stood by as the others brought the gnoll back. She was interested to see if Alleah was able to heal his contagion or not, as that was completely out of Shel's area of expertise. Once the gnoll was secured, Shel tucked back in for a rest, hoping she would be able to get a full night's sleep and all her powers tomorrow.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+10=26 ;
Saturday April 23rd, 2016 4:47:40 AM

With the gnolls treatment under way, Alleah will also once again conduct a spot check on those who pursued the fleeing gnoll. She wants to look for any signs that they may have contracted the disease - whatever it may be...

Perception: 34 (Take 20) - to scan people for signs of the illness
Heal check: 26 - to ID what this mystery disease is


Deal.with a Gnoll - Dm shawn 
Saturday April 23rd, 2016 10:09:33 AM

A big wad of spit is how the gnoll replies to Murphy. Right on the bridge of his nose. " Spare me the you're trying to help me facade. You just want to appease to your own conscience because you saw in your own heart and know you are evil. "

The gnoll doesn't resist the rest of the way as he is bound, hobbled and gagged.

Cameron sees a symbol of Marteus around his.neck. but his questions are unanswered.

The witch Alleah tries her best, but the legions and tumors don't go away. Her knowledge and a better look let's her know the diseas is not debilitating or fatal, but does look hideous. No one else looks to have the disease.

Anyone with comes within 5' of the gnoll needs a will save DC 15 or become shaken.



Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20  d20+4=17 ;
Saturday April 23rd, 2016 12:59:20 PM

Kezzem SV Will: 17. Made.

"Man, and I bet he was ugly before he got sick," says Kezzem.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Persistent Pursuit  d20+3=19 ; d20+22=29 ; d20+10=11 ; d20+10=25 ; d20+4=18 ; d20+4=12 ; d20+4=13 ; d20+4=13 ; d20+4=17 ; d20+4=20 ; d20+7=25 ; d20+7=24 ; d20+7=10 ; d20+7=21 ; d20+7=21 ; d20+7=16 ; d20+7=27 ;
Saturday April 23rd, 2016 8:50:41 PM


"Perhaps you're right. What I am doing might be counted evil," Murphy says, as he removes one of his gloves and takes out a clean, empty bag with which he wipes the spittle off his face. "Apparently going back on my word to you, as far as you can tell. Yep, that could be considered as evil. Though, had I let you walk, at least one among us planned to hunt you down and kill you. I thought if I let that stand, he would be nullifying my word. I am trying to keep my word to you on a longer term basis - and, perhaps that is equally evil, or even more so," he continues as he sees the holy symbol around the gnoll's neck. "Letting someone such as you seem to be go on living, I mean."

"That looks like you are dedicated to someone special. Isn't that the symbol that represents Marteus?" On saying the second name, Murphy himself spits. He has not yet gagged the gnoll.

"So Alleah wants to try to heal you. And, we are going to take a look over the gear you carry. Maybe we will keep it all. Maybe we'll send you along with some of it. But some of whatever the proceeds may be will go to take care of those you captured for slavery or food. Need to consider. I do aim to let you go, skin intact, perhaps in better shape than you came here. By the way, if you so disdain what you think evil in me - why do you not disdain evil in yourself? If you despise evil, why do you walk in wickedness?"

He gives the gnoll a chance to reply, if he so chooses, and carry on a brief interchange, then does place the gag on as he and Pressi head back to the group. If the gnoll moves to spit again, though, he will intercept the missile of saliva with his glove, and wipe it on the chest of the bound gnoll, and immediately gag him.,

As they begin to escort the gnoll cleric back, he is suddenly struck with how deeply wicked this fellow is, as he considers what things followers of Marteus are capable of. Though initially calm, as he usually is even in the midst of crisis, suddenly he finds himself emotionally shaken [will save 11]. Pressi may detect a small trembling in his voice. He takes several deep breaths, and is able to regain a sense of calm - albeit in the back of his mind upset at how he felt himself losing control for a bit will save 25].

He appreciates Pressi's words.

He accepts what Kezzem has to say.

Murphy lays out Ashakan's possessions. He detects magic on the gear. Each item which detects as magic he focuses on for 3 rounds. [Knowledge Arcana: 18; 12; 13; 13; 17; 20; Spellcraft: 25; 24; 10; 21; 21; 16; 27].

[Knowledge Religion: 19 (to tell which deity the hold symbol represented). Realized I needed to roll Perception to notice the medallion first: 29.
Will save: 11, then, a bit later, 25.]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Saturday April 23rd, 2016 8:55:54 PM

OOC: Question to DM - Based on what Alleah knows of the disease, can she tell how contagious it is or how it is contracted? This will influence what she does next

Dm shawn: It takes continued exposure to a carrier.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+15=18 ; d100=1 ; d100=25 ; d100=31 ; d100=33 ;
Saturday April 23rd, 2016 11:49:42 PM

Will Save vs DC15: 18 = Pass

Alleah grimaces. "The good news is, it is neither fatal nor overly contagious. The bad news is that I couldn't remove his disease" she relays to the others.

"It will be a few hours until sunrise. Once everyone has had their rest we should get moving. I don't feel entirely comfortable releasing that gnoll completely free. He should be tried for his crimes"

If noone stops her, Alleah will cast a Lesser Geas upon the gnoll:
"You are to head directly to Angel Springs and confess all of your crimes to the city guard" If he resists her, she will try again and again until he succumbs.

-----------------
Leyline checks: Nat 1 = Spell lost! 25, 31 and 33 for a total of 3 castings of Lesser Geas. Gnoll to make a Will Save vs DC20 or spend the next 5 days trying to accomplish this task

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Sunday April 24th, 2016 7:01:47 PM

Cameron hears the good news/bad news report as he returns from his prayers. A small voice in the back of his head says, You have already angered them tonight, do not say anything . A louder, more insistent voice shouts down the smaller one. You said you would be my cleric and my Avenger. Forged from the nothing that you were when I recruited you, you claimed that you would become my instrument in the Wold. You said you would protect the powerless and answer those that called on me for revenge. The Gnoll is defeated, has been hunted, caught and subjected to an attempt to remove his religion from him. His gear has been forfeited and still he lies bound in your camp. Though you find him vile and not worth the flesh he is made of, he is now the oppressed. The very least you can be is his voice since he is gagged. I demand it!
Cameron sighs and begins to speak." You cannot remove his affliction because he does not wish you to. It is his connection to his god and it is the cause that makes him find what is truly important to him. The cure disease spell assumes that the recipient WANTS to be cured. If that desire does not exist, the spell will not cure them."
" Your proposal to send him to Angel Springs is just, but will almost certainly end in him being put to death, IF he regards the atrocities that we know hi to be guilty of as sins. To him they are a way of life. Gnolls do not prey upon sentient meat because it is what is available, they think meat tastes better when it struggles and begs for it's life. To us this is horrible and evil, a crime. To him it is a typical Tuesday. If he knows the laws of Angel Springs and the magic compels him, he will tell them of these things. But they were not committed in Angel Springs, but here in the wilds of the Red Hills. They are no less heinous here, and he should be put to death for them, but Angel Springs should have no say in it."
"Trust me, I am not faulting the decisions we are making. I would have done this differently, for sure, but would that have been any better? Even now, if I thought he would start a fight if I cut his bonds I would do it in the hopes that I could end this problem by killing him in a stand up fight. But now he is our prisoner, and to trat him less than humanely is wrong. We should ne be stealing his religion from him. If we take his gear he will most certainly fall back into his vicious habits just to survive."
"What then should we do? Honestly I don't know. This is why I seldom offer quarter in combat unless my opponent asks for it. In combat he is a foe, it is either my life or his. Out of combat I am now forced to think of him as a person. Forced to think how I would want to be treated if I were HIS captive. Soon I will show a tattoo that displays the favor of my goddess on me. What would I do if I were captured and my captors tried to remove it from me? His disease is the same symbol of favor from his god. Just because I do not worship his god, do I have the right to deprive him of it. I think the answer is no."
Yet had we not offered him quarter, then Nywald would almost certainly be dead, and the Wold a lesser place because of it. I think the fairest place to send him would be the walled town we left a few hours before nightfall. I am almost certain they will put him to death for his crimes, possibly before he can even confess them, but at least the crimes he is confessing will have been committed on their doorstep rather than miles and miles away. Other than that, I can think of nothing else. I have done as I promised my goddess I would, and looked out for the oppressed person in this situation. Beyond that I feel he has vengeance due to be taken on him, and will aid him no further."

Cameron has spoken his piece and goes silent for a moment. Then he steps over to the gnoll and speaks to him before Alleah sends him off.
" May the gods of Testing find that you have found your great need and done your part in the worship of your god. Though I despise him, you and every gnoll that walks the Wold bringing suffering to others, I hope your god can recognize the devotion you have shown him this night. May you come to feel the full reckoning that is due on your soul."
He makes the mark of the double helix on the gnoll's forehead and turns and walks back to his gear. He retrieves and loads his crossbow and then goes and sits by he fire pit, with his back to the coals, warming himself for the rest of the night as he watches.
---------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Lesser Restoration, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today


Deal.with a Gnoll - Dm shawn  d20+10=21 ; d20+10=21 ; d20+10=17 ;
Monday April 25th, 2016 12:49:51 PM

Kezzem shares how he feels the gnoll was probably ugly to begin with.

"Spare me your dumb rhetoric halfling. You talk out both sides of your mouth and what kills you is I called you out on it. My gear won't end up going to anyone other then this group here. You and your friends will have my items on your belt before I leave the camp. I don't hate my wickedness, I find it perfect. You hide behind yours and make it like you are on the good side of the coin when in fact you are evil as I am, but at least I know where I stand. "

The gnoll just stares at Cameron. Not like he is not intrigued but more due to him being a bit taken back by this Holy man talking.

It takes three tries, but finally Alleah'S gaes spell takes.

Murphy tests the items and some glow with an aura..

wand of cure moderate wounds(7 charges) - passed knowledge and spellcraft
amulet (also holy symbol to Marteaus), - failed knowledge
masterwork breastplate, non magical
Great axe, failed knowledge
Belt, failed knowledge


Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle)  d20+6=25 ; d20+6=25 ; d20+6=23 ;
Monday April 25th, 2016 3:57:20 PM


Bliss watches the proceedings and also takes a close look at the items, after casting Detect Magic. He also casts Guidance to help figure stuff out.

amulet (also holy symbol to Marteaus), Spellcraft roll 25!
Great axe, Spellcraft roll 25!
Belt, Spellcraft roll 23!

Wowsy! That's two 19s and a 17!

Bliss tells his friends what he figures out, if anything.

He listens when the gnoll says, "You and your friends will have my items on your belt before I leave the camp." Bliss answers, "You attacked us, you lost, so you lose your stuff. Fair's fair. Good-by!"

The tiny guy yawns.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Monday April 25th, 2016 6:24:34 PM

"Killing innocents is evil," says Kezzem. "Eating people is evil. Taking your stuff...not so much. There's a different, and the fact that you can't see that is exactly why some of us are having a hard time letting you go free."

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+12=22 ; d20+5=10 ;
Monday April 25th, 2016 8:46:36 PM


(Will save 22)

Pressi stared at Cameron for a while before smiling. "The ability to see our prisoner as a man rather than a monster," she finally said. "You DO understand."

Pressi shook her head. "I think we do have some quibbles... and that's okay. In a situation like this with no easy solution, maybe it's okay to remember that what's really important is..."

Pressi fell silent as the gnoll says his piece. "Even on my worst day of the month, I don't get like that."

To the gnoll, "Ok, maybe this wasn't fully in the spirit of the agreement but I'd love to know what you thought this agreement was. Absolute adoration that you chose to let a prisoner go just because you were clearly outgunned. Absolute freedom to romp the countryside where you could sing death and destruction from the mountaintops. Is all this evil talk because we wouldn't buy your cousin's girl scout cookies?

"Look, this might not be in the spirit but you must have known that the point of the agreement is to stop you. Is it a little dishonorable? Probably. Evil. Eh. Do we not care because you've been a gigantic douche about it this entire time. There we go. Be thankful you surrendered to Murphy because my plan was to turn you into a giant floppy hat. And know this. You have no Domi marked clue what evil lurks in my heart. It would be wise not to push me and find out." With a deep kiss on the gnoll's lips, she was done with thinking about him,

Absentmindedly, Pressi further considers the holy symbol. (Know Religion 10). "I'm sensing this is a symbol of some sort...."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+10=11 ; d20+10=22 ;
Monday April 25th, 2016 9:54:16 PM

OOC: Spellcraft rolls for the greataxe 11 (Natural 1!), for the belt 22.

Shel takes a few moments to examine the unidentified items before she tucked in for her rest. The axe flummoxed her for sure, but she thought she had a basic idea of the belt's properties. She described any of her realizations to the group. While working, she stayed as far from the captured Gnoll as possible.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Persistent Pursuit 
Monday April 25th, 2016 10:37:06 PM


"I shall take your evaluation for what it seems to be worth," Murphy replies to Ashakan. "What items you take with you will shortly be determined."

He concurs with Cameron that the local town a bit north or northwest of here might be a better destination. "It's taken us more than five days to get here from Angel Springs, Alleah."

He lets others know what he has discerned about the items of the gnoll cleric that reflected magic, or was of high quality - and is happy to have others, such as Bliss, see if they can figure out more about them.

1. Wand of CLW - 7 charges left [to Nywald?]
2. Masterwork breastplate (but what sort of materials?) [let Ashakan keep?]
3. Amulet (holy symbol to Marteaus) - (not certain of properties) [let Ashakan keep?]
4. Great axe (not certain of properties) [let Ashakan keep?]
5. Belt (not certain of properties) [retain for party? Give Nywald coins for a portion of its worth?]
"My thought is to let him keep his breastplate - it's too big for us. Instruct Nywald in the usage of the wand, and, if he can properly understand, then let him keep it to heal himself and his charges as need arises, or sell it for some funds. The amulet? I do not know of anyone in our group who cherishes devotion to Marteaus, whose realm some of us recently passed through. Perhaps let him keep it.

"The great axe - again, too big for us. The belt - let's find out more about it before deciding."

He takes Cameron aside for a moment. Any others who would like to join are welcome - he just wants to be out of earshot of the gnolls. "What you said just a bit earlier tonight about hunting down the gnoll - or, as there are two of them still alive - gnolls, and killing them, seemed to be contradicting the promise I gave to release him in exchange for his not killing Nyland. For you to declare that after you found out the agreement he and I made seemed to be pulling the rug out from under me, Cameron - showing a want of unity among the party. Well, we're all halflings, and each has his and her own mind. But in a situation like this, I was taken aback. I had not planned on having a trial, until you made your declaration to pursue them. Thinking it over, that was a convoluted way of dealing with your oppositional stance.

"The sneering attitude of Ashakan as I sat in the tree talking with him further turned my heart against him. I still would have let him walk away, had Bliss not shot him, and had Alleah not petitioned to see about healing his disease. Yep, I stung him with lightning to slow him down, but knew that he was a fairly tough character, having absorbed Bliss's attacks already, and I was watching hard to ensure I did not end his life - which would have made of me a liar.

"Now, this next part may not make sense to you. But I also, once Bliss took his actions, thought that bringing the gnoll back might make it possible that you would not choose to leave our group. Because, all said, I would like you to remain with us. Yep, there are plenty of issues to work through. But I value that you are a principled halfling - despite that there may not be full concurrence between you and me on which principles we share. I love how you have readily attended to the needs of the three rescued.

"And, until you and Pressi started going at it, you had said earlier you would help us rescue the wizards - the whole point of this journey through the Red Hills. Our purpose was not to hunt gnolls, but to rescue Veseley Vortence and Tiana Taithen from the necromancer.

"Now, once that is accomplished, if you want to go gnoll hunting - and you've explained a bit more clearly why you feel the way you do tonight - which perspective I appreciate..." he says, not quite finishing his sentenace. He takes a breath, then continues, "I think you likely are right about them. Also, I picked up that you'll hunt Ashakan and whatever the name of that other gnoll we have only if you find evidence that they have returned to eating intelligent critters. If you will promise me that you will not hunt him for anything he may have done up through this evening, but only for any future wrongdoing, then that will not be gainsaying the promise I made to him, and I'm fine with that. I don't know, maybe the lot of us will do some gnoll hunting together down the road - though, for me, defense of Crescent Valley is my overriding concern.

"But, Cameron, please. Stay with us. We can bring Nyland and the goblin children along - there's room on the ponies, and I can dump some additional gear to keep things light. Will you consider coming with us to rescue Veseley and Tiana? I would be most grateful."

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Perhaps to dream  d20+10=21 ;
Monday April 25th, 2016 11:45:32 PM

Roundup

"There are still many hours left before it is time for us to go. It will be important that all of the spell casters be able to recoup their spells in the morning. Therefore - and feel free to complain about this if you wish - I think we should allow an extra hour and a half or so of rest for those who need it, then be on our way. On my watch, the last one, I can make as many things ready for an efficient departure once all have taken care of their morning needs. Breakfast will be ready.

"The gnolls we will send northward to do as Alleah has directed - but will not leave until we do - they one way, we the other. Each gnoll will be bound to a different tree, with plenty of crunchy things to step on surrounding them. Each watch is responsible for checking their bindings.

"During last watch, I will discard a few remaining excess items to further lighten the ponies' loads. Nyland will have a pony for himself, and I'll use a knife and a blanket and a mending spell to modify a saddle for his comfort.

"So, Shel and Cameron, your watch is complete. Bliss, Kezzem and Alleah - you're on. After that Pressi, Trill - Alleah, you sure you don't want to catch some real sleep for a few hours? Then I'll be on last watch, and Alleah is scheduled for that one, too.

"If we're going to have an extra hour and a half, who among us can get by without the extra, and who really needs it? Who can join in this one-time extended watch?"

Murphy adds, "You've all heard me talking enough tonight. Think about our goals. Think of ways for us to reach them. Pray for one another. And sleep."

His last general request begins, "Who is good with rope? Trill? Kezzem? any others? Let's ensure the gnoll 'guests' are well attended to before most of us go back to sleep in that regard. In the morning - and everyone gets breakfast - we will send them on their way. I don't want them gone from here until we are ready to ride out ourselves."

Murphy helps bind the gnolls to two separate trees. "We will free you for your journey once we are ready to leave," he tells them. Then, unless someone wants to talk with him further, he beds down until his watch.

[Will save: 21 - not further shaken as he secures Ashakan.]

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Tuesday April 26th, 2016 12:17:51 AM

"Eh, I'm not bad with tying rope, but it's not my greatest strength either. Though have you heard about the amazing amazon who had a magic rope? Man, she could tie a fellow up and make him tell the truth!"

He pauses for a moment.

"Oh, I think Bliss might be best at is, actually. Those little fingers can get those knots nice and tight."

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Perhaps to dream 
Tuesday April 26th, 2016 12:18:45 AM


[Note: If Alleah thinks it's safe to send Ashakan on his way, considering the geas, and others concur, then Murphy is fine with that. However, the other gnoll is under no such compulsion.]

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Tuesday April 26th, 2016 12:19:24 AM

Cameron listens, and is grateful that at least someone has heard and understood the things he has said tonight, but there is plenty Murphy isn't understanding. Cameron tries to explain further.
" They are not going to Bright Springs. Baby-eater said they bought them there, why would you haul them back there? The halflings are maybe a day there and back to here, less if I hustle the mount and go by myself , since I understand that the mounts don't need to be pampered. Since we have now spent a good part of the night talking to that festering pile of garbage you will all be exhausted in the morning. Sure Alleah can fix that, but other things still need to be figure out before we walk into a more than likely unfriendly town."
"You all need to sort yourselves out and decide when it is time to stop taking every MONSTER that attacks us and giving it the chance to kill someone weaker than us just because Bliss can't bring himself to kill something. Ringrot is currently happily recruiting another band of fodder to take the hits while he captures more people to sell into slavery, you can bank on that. Alleah's magic will make baby-eater go to a town and confess what he understands to be his crimes. Since nothing he has done is a crime to him, the spell may not even work. The other gnoll, who probably only speaks gnollish since it hasn't spoken a word yet will have no restraints on it when you let it go, so it will be killing and enslaving by nightfall tomorrow."
" I can't allow that. The blood of every person they have ever killed, enslaved or eaten calls to me and demands that they pay for the crimes they have committed. If I thought it possible I would find something larger than them to give them to so that it could eat them. Does it feel good? Does it make me proud that all I see is their evil and their crimes when I look at them? No it doesn't. I have done it before and it sickened me that I could stoop so low as to act like one of the very monsters I hunt. One day, someone may even need to hunt me down for the things I have done and will do in the name of Jancassis, trying to balance the scales with blood is a fools errand. But some creatures only understand blood. Anything that would creep into a camp and try to kill or capture the peaceful inhabitants while they sleep isn't going to reform just because a few halflings were nice to it when they beat it and let it live. I wish I could share your hope that it could be different, but war never changes. Someone is always hungry, always needs more room or always wants the things someone else has. When that happens and the claws come out, the one willing to spill the most blood is going to be the last one standing"
" I don't agree with your bargain, but it did save Nywald's life. Any play I would have tried would have had only a small chance of doing that. I will honor your bargain because it is the right thing to do. I will honor it because it will only matter to the innocent people that baby-eater kills that I didn't end his life tonight instead of a few weeks from now when I find him doing the same things."
" Tomorrow I will take Nywald and the babies to the halfling town and return by nightfall. If you and the others can decide what you are willing to do to save the wizards by then, I will go with you to Bright Springs and help free them. I will abide by the deal I made before the baby-eater ran and only kill people while I am in combat, not after, no matter how much they deserve it. When you talk to them you will have to make clear to them that if the Mayor of Bright Springs protects this necromancer, we may end up fighting the town guard while they do their job and try to stop us. If that happens I will do my level best to not kill them, they are only following the lawful orders of their corrupt Mayor."
" The issue will need to be solved, and I think you will have a better chance of working it out without me present. If we go into that town without resolving this, there is a good chance someone will die. I'll take care of Nywald and the babies/"

Cameron finishes and can tell by the look on Murphy's face that he was preaching again. He takes a deep breath and starts again.
" Look, Murphy. The fact that you even want to talk to me and want my help in Bright Springs means that you are starting to believe that all I am saying isn't just preaching from some evangelical soapbox. I saw you, you know that gnoll is a murderer and maybe regret that your bargain is what is going to allow him to leave here alive. Don't regret it, not for a second. Because of you defusing the situation, Nywald will live, and give those goblins a chance to grow up and not be monsters. Bliss's mother did the same thng with him and he isn't a murdering harpy. He is a sweet little halfling with a heart bigger than his brain. If he can turn out alright, then those goblins can too, because you made a deal for the person that cares about them to live and raise them right."

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron  
Tuesday April 26th, 2016 12:30:11 AM

" I won't be sleeping tonight. Whether they are tied to a tree or let loose I won't be closing my eyes tonight with them still alive and a threat. As I said I will be headed North tomorrow too. If that lone gnoll thinks he can take me, he is welcome to try."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday April 26th, 2016 1:51:43 AM

Holy walls of text Batman! :)

"Anything we can keep from the gnolls, we will. Leaving him with a holy symbol will allow him to continue casting spells. Best be safe and confiscate it all"

"The geas has already been cast. You can't restrain him overnight. But don't worry. The magic has taken hold and he will be making a bee-line towards the town to confess his crimes. He won't have time to stop and chat to anyone"

She bites her tongue as Cameron repeatedly refers to the gnoll as "baby-eater". It just feels antagonizing. Is there a need to provoke the prisoners? Probably not.

She sits quietly during her remaining watches.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Perhaps to dream 
Tuesday April 26th, 2016 2:30:12 AM

"A good thought, Kezzem, but Bliss just fell back asleep. Guess we'll have to do it ourselves," he says with a smile. "But, there's only one gnoll to tie up."
------------
"All right, Cameron, then take them with our blessings to a safe refuge. As the wizards are waiting on our rescue, I do not think we can afford to await your return. Yet, who knows? We might be delayed again. We will mark a trail for you periodically - though with the map I've shown everyone, and updated with details along the way, you've already seen there where we are heading." He quickly fashions a few directional and time symbols that Cameron can read. "You'll find these here and there, and I'll mark either with black charcoal or white chalk low on buildings once we get in town. We're halflings - it's easy to reach there. If I wore shoes, I could pretend to tie my shoelaces as I make the marks," he comments as he wiggles his toes.
------------
"Alleah, that is fine with me regarding the medallion. Let him keep the breastplate, then. It's up to the rest of you whether he takes the axe. We keep the rest for now." He checks the gnoll's belt to see if it has any compartments for hiding things within.

[Alleah - did you change the wording of the geas to have the gnoll go to the human village we left yesterday, after Murphy mentioned Angel Springs is likely farther than 5 days away?]

"Cameron, take this wand of Cure Light Wounds." It has 7 charges. "It is for Nyland and the children's benefit." He takes from his bag a pouch with 100 gold pieces. "This is for them, too."

[Let us hope that among the spells that were cast we learn about the nature of the rest of the gnoll's items. Again - breastplate he keeps, perhaps axe, likely nothing more than those items and his clothes. The dagger he held at Nyland's throat he takes, as well, and substitutes a small dagger. I realize that Cameron disagrees on the medallion, but Alleah's concern seems valid, and Murphy will side with her on this decision.]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday April 26th, 2016 3:38:36 AM

Alleah would have absolutely changed the Geas to the nearby human village. She would certainly know more about distances than her dimwitted player :)

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20  d20+9=19 ;
Tuesday April 26th, 2016 10:26:34 AM

"Guess I'll do it then," says Kezzem.

OOC: Tying someone up is Escape Artist, correct?

Escape Artist: 19.

DM Mark - Escape artist checks for tied up folks are DC=20+CMB of the person with the rope. These Gnolls cannot escape.

All tied up and someplace to go - DM Mark 
Tuesday April 26th, 2016 6:09:06 PM

The voices in Cameron’s head seem to get in an argument and tell him that the tied bound and gagged gnolls that were the oppressors are now the oppressed.

Bliss, untroubled by thoughts, takes a careful look at the items. He finds that:
- the holy symbol to Marteus is also an Amulet of Natural Armor +2
- the great axe is a +1 weapon
- the belt is a Belt of Giant Strength +2

There is more discussion of the nature of good and evil, and when you can kill things, and Geas and justice. The characters take turns lecturing each other, as well as the the bound and gagged Gnoll Cleric Ashakan who cannot respond.

Interrupting everyone, a voice suddenly comes from everywhere in the darkness. “OH, FOR CRYING OUT LOUD!”

A lightning bolt splits the night, throwing those near Ashakan's tree to the ground, and leaving everyone temporarily blinded and deafened. As your sight and hearing return, you see that where Ashakan used to stand against the tree there is now nothing but a black scorch mark and a small pile of ashes. A quick look at the other gnoll will reveal that he seems to be whimpering, and there is a spreading wetness in his clothing below his belt. He slumps, bound against the tree as he looks fearfully into the night sky, then at the party, and back at the sky.

Nywald stares at you in wonder. Oddly, the goblin infants seem somewhat delighted with the noise and excitement. Nywald says, “Wow - you guys are powerful. You know, we can just take that remaining gnoll to my village for justice. It’s about half a day’s walk from here - less with those ponies of yours. You guys can even watch the execution if you want.”

Nywald then realizes that your destination is Bright Springs. “My village is generally in the direction of Bright Springs. Going there will only add about 2 hours to your travel time, and with the ponies, you should reach Bright Springs by nightfall. Bright Springs is a well ordered town. Not really the garden-spot it’s name might suggest, but a decent place to trade.”

The remainder of the night goes by rather uneventfully, punctured occasionally by some sort of chant by one remaining gnoll. If you speak Gnoll: Highlight to display spoiler: {OHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAP}

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Perhaps to dream  d20+4=7 ; d20+7=20 ;
Tuesday April 26th, 2016 7:57:48 PM


"What - who was that? And, uh, thank you!" says Murphy. He detects magic on the area of effect to attempt to discern the source of the effects - plus, he knows at least a moderate amount about electrical discharges [Knowledge, Arcana: 7; Spellcraft: 20].

At learning that Nywald's home is roughly in their direction, he says, "Good. Let's get you and the children safely there. We can give a brief report to the authorities. You have your own testimony to offer. We may not have time to remain for sentencing."

Murphy suggests a party member who desires the belt of giant strength appropriate it. If none else want to, he will do so, and add 1900 gp to the pot besides the other 100 gp he gave Cameron to give to Nywald. If another wants it, he instead offers another 900 gp, and suggests the party come up with another 1,000. "Nywald and the children have suffered much from the recently fried and his gang. Let us provide them some funds to help them get well established, and, if they use it with care and caution, set themselves up for some time to come." He discusses this privately with the party members, apart from Nywald.

Then he goes to sleep until his watch. Then rises, and cares for the ponies, and prepares breakfast, and takes down the trip lines and early warning system around the campsite, spends a short time in prayer, and wakes people up at the appropriate time, offering them warm food and tea, then helps to saddle the ponies, and asks, "Shall we go? Nywald, you may ride Pippa - she's a tough and durable pony. I fixed the saddle for you. I can take a goblin child on another pony, and one of us can do likewise on a third."

"Trill - how do you fare this morning?"

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Tuesday April 26th, 2016 8:26:50 PM

As the voice come out of nowhere and the lightening bolt does its thing Trill looks around trying to decide if they are under attack and then notices that only the Gnoll is gone and fried and relaxes a bit.

At some point Trill when she is relieved from her watch/ guard duty, will find a comfortable spot to sleep.

Waking in the morning she rolls over and finds that Murphy is addressing her.

"I guess that depends on whether we are actually going to do what we came here to do for your mages, or if we are going to putz around some more and let them suffer more."

"I mean I understand the need to defend ourselves and others and I can see the occasional occurance where we end up with an injured captive, but I am don't really see a need for actually going out of our way to capture those that are trying to kill us and or others. They have made their choice. No one forced them to do what they do and they by needs must deal with the consequences of their actions."



AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron   d20+6=25 ;
Tuesday April 26th, 2016 9:09:46 PM

Knowledge religion 25 Which God or Goddess did that?
"Amen"
This is Cameron's only response to the flash and bang that removes baby-eater from the Wold. He knows what they have done this night was watched by some in the Wold's Heavens and this is his proof. He looks at the other gnoll and can not help but smile. He stands watch for the night, refreshing himself in the morning as he had intended with a lesser restoration from his goddess. He helps Murphy prepare for the trip, now that he knows that Nywald will be going their way to his home. Cameron has some gifts and seed money for Nywald. He had been planning on giving these anyway, before Murphy tries to devide the gnolls kit evenly. To Nywald he gives a deck of playing cards. They are magical but will not detect as such. To the right person they could bring a nice sum since they allow all players except the dealer a +1 bonus to their profession gambler checks. He also gives the man a small neck pouch filled with black and red gems ( 50 small gems garnets, onyx, and hematite 10 gp each). They are small, and easily tradable, a good way to carry, or hide a fair sum of money.
For each of the goblins he has a small doll. One is a druid and the other a bear. They are meant to depict the heroes Peerimus and Yorrick. He also draws a small dagger from his pocket for each of the goblins. They are normal daggers, but dwarven forged. He hopes that they never need to use them, but knows the Wold is not a safe place, and wants them to be ready to face it.
He rides out in the morning, prepared to accompany the Sword on what is looking more and more like a doomed trip to what sounds like a nice place, but isn't.
He returns the gold to Murphy, but holds onto the wand for now, since he can use it if needed.
---------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast
Lesser Restoration,

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Pressi (Melvin) - AC 19, HP 53, CMD 22 
Tuesday April 26th, 2016 9:11:09 PM

"Well, that was random," Pressi noted as the gnoll got zapped.

In response to the questions about watches, Pressi notes that she needs only eight hours of meditation to get her ki back, so she can skip the full night sleep. (The 1/day charge probably remains out until the next evening, though.) So she is able to participate in some morning activities.

In response to Murphy's... generosity... Pressi has to put her foot down. "What we're giving them is nothing less than a major fortune, and we aren't exactly raking in the dough ourselves. I'm all for charity and helping people get back on their feet but another... what are we giving them? 1000 total? 2000? Even if some of us have more than 10 gp to rub together, that's a lot of cash that's supposed to go into Humble's Ford defenses. Oh yeah, and to keep some of us gear dependent people who can't just cast spells from just dying. Though I'm beginning to understand how you all were so undergeared when we met."

Pressi does request the belt for herself, offering an IOU or her Kama of cold iron in exchange.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Tuesday April 26th, 2016 9:11:52 PM


Bliss is dazzled by the lightning bolt, and decides to hold his tongue. Honestly, that voice reminded him of his old drill serjant in the Fist, when the man got tired of Bliss dancing or asking quesitons or just talking out loud. Now, as then, he figures the best thing to do is to pretend to be a shadow in the dark. But now he is a lot better at pretending that.

Mookie is nowhere to be found either!

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday April 26th, 2016 11:14:20 PM

Alleah joins Pressi and Murphy in a quiet discussion, out of earshot of Nywald

"I'm all for generosity, Murph, but I think Pressi has the right of it. We've only just met these people and you're about to gift them with 20 years worth of wages*. That seems a tad excessive. 10 gold to each of them would still be generous without stripping our own pockets"

------------------------
OOC: A trained hireling earns 3sp a day. 2000gp works out to be around 18years income. If they are untrained and thus earn 1sp a day, then 2000gp works out to be 54 years income!

Murphy CMD 17 AC 16 HP 60/60 - (Kim) Perhaps to dream 
Tuesday April 26th, 2016 11:52:06 PM


"All right. The 100 gp, and Cameron's gifts should do, then. Thanks for the sound counsel," Murphy responds.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday April 27th, 2016 1:59:03 AM

Shel agrees with the others. "Good job, everyone. We are giving them gold for their trouble, but I don't plan on giving them my entire gold pouch. We did save them after all. That's worth something in and of itself.". She then tucks back in for a nice snooze, trying to ignore any strange bolts of lightning, and giggling a bit thinking Murphy might be trying to subdue something else.

Bliss (AC20, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday April 27th, 2016 8:25:13 AM


Bliss smells ozone and feels a crackling run through his bah. A detect magic confirms it: the weapon is now a +1 shocking crossbow.

"You know what I think, Mookie?"

"What's that, Kid?"

"I think that was Lord Gargul! I think he wants to be the one to decide on Life and Death, not me."

"Hmmm," is all Mookie has to say to that.

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Wednesday April 27th, 2016 4:06:02 PM

Ok all let's get a move on we have some mages to hopefully still rescue.....


AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron (David) 
Wednesday April 27th, 2016 4:38:26 PM

Cameron smiles at Bliss's idea of 'who' threw the lightning. Since it did change his bah, Cameron seems to think that might have been the truth of it.

OOC updated header with name, sorry it took me awhile Kim.

All tied up and someplace to go - DM Mark 
Wednesday April 27th, 2016 4:44:29 PM

Everyone is startled by the sudden end to the gnoll cleric. But no one is particularly sad.

The party discusses who can use what items of treasure.

Trill suggests that those that attack the halfling party earn the death that may result from such actions.

Murphy proposes giving Nywald 1,000 GP.

Cameron adds 500 GP in gems to that, along with some magical cards. He gives the goblin babies dolls and knives.

Pressi, Aleah and Shel object - to the amount for Nywald, not giving knives to babies.

Bliss thinks it was Gargul that sent the lightning bolt in the night. He is surprised and delighted to find that the lightning bolt that destroyed the gnoll also seems to have electrified his Bah. Mookie remains concerned that Bliss may one day shoot his eye out, but stays silent on the matter.

------------------------------------
The party sleeps, and wakes with no event.

The Goblin babies gleefully take the small dolls, and promptly bite and tear them to shreds with much joy. As they reach for Camerons proffered daggers, Nywald snatches them away before the infants can grab them. “Are you insane? They may be goblins, but those are hardly children’s toys. Sorry about your dolls, but the kids seem to like them.”

Nywald is a bit stunned at being offered so tidy a sum of 100 GP and 500 GP in gems. “Oh no, you owe me nothing. It is I that owe you for saving my life and treating me kindly. That is not usual here in the Red Hills. And thank you for letting me keep these goblin babies. I was an orphan, and I know what it’s like to be unwanted. My wife and I have no children, and I’m sure we can raise these two up to be better than their goblin heritage.” He looks at the shredded dolls, and for a moment he seems less certain.

The party mounts their ponies and proceeds to Nywald’s village. The one remaining gnoll is tied up and in tow. He generally seems to keep up well, but seems very fearful, constantly looking around - often at the sky. After a few hours in a southerly direction, you reach a stone and wooden pallisade around a village. The humans at the gate are armed, but recognize Nywald and greet him, lowering their weapons. They tell him someone names Gallia was worried, and will be glad to seem him back. Suddenly a woman runs through the gate, dropping a basket she was carryuing, bursting into tears and throwing her arms around Nywald. As Nywald and the woman talk and look at the goblin babies, the guards ask you, “Hey, who are you kids and what’s up with the gnoll?”

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20  d20+13=18 ;
Wednesday April 27th, 2016 6:59:04 PM

"He fell in with some bad company, but he's seen the errors of his ways, right gnollie? You wouldn't want a bolt of lightning to come down and smite you like it did you former boss. The gods apparently don't take kindly to what he was doing."

OOC: Bluff 18 on the remaining to gnoll to convince him that the gods will smite him if continues his evil ways.



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday April 27th, 2016 8:52:53 PM

"Let's just say we are friends. None of us trying anything sneaky, like going invisible. We wanted to be sure they made it to safety before we continue on down the road." Shel smiles at the scene of Nywald and presumably his wife greeting each other.

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron (David) 
Wednesday April 27th, 2016 9:19:07 PM

Cameron wouldn't have handed the daggers TO the babies, but since it worked out...
Cameron says to Nywald." Keep the daggers for them when they have grown some and are less, spirited. The Wold can be a dangerous place, and should be treated as such. Take the gems too. Goblins are notorious for their appetites and I think you may need the gems to help keep them fed. You can also consider the gems as a fund to get them whatever they need, you and your wife too, since you will be taking on the possibly daunting task of raising them."
" Stay safe and raise them well. If you ever need help, pray to my Lady for it and more than likely, I will be the one she sends to your aid."

To the guards Cameron replies, "We are Humble's Sword out of the Crescent Valley. This gnoll and four others attacked us last night. They had Nywald and the babes as prisoners, and snacks. The others got what they deserved for eating babies. This one, through a miracle, survived the fight. He should be tried for attacking a sleeping campsite and eating sentient folk and justice should be done to him under the laws of your Village. Will you take charge of our prisoner?"
Cameron used the lingo he had heard and been taught in the Fist for delivering a prisoner. The same lingo he heard used when he was tried for abandoning his Fist to save the circus caravan, for that matter. He holds the lead rope out to the guard that asked the questions.
---------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast
Lesser Restoration,

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today


Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Wednesday April 27th, 2016 10:02:19 PM


Before the village
Listening to Trill, and hearing Bliss's comments on the transformation of his bah, Murphy says to her, "Well, that may be a less common occurrence from here on out, I'd wager. Excess prisoners, I mean."

Regarding the belt of giant strength (+2) that Pressi requests, Murphy says, "Well, I don't know that we need anything like an IOU from you, Press. I mean, the belt helping you will be helping us all, right? Unless someone else speaks up, as far as I'm concerned, the belt is yours now. Use your muscles wisely, though, right?" he suggests with a wink and a smile.

At the village walls
Touched by the joy of reunion of husband and wife, Murphy finds he needs to wipe something from his eye. He does not envy them the task of raising such children, but decides he will pray for them regularly. He doesn't even know what gender either one is. He is not planning to check.

He smiles as Kezzem speaks, and nods in agreement with Shel.

"Yes, as Cameron said, we are out of Crescent Valley," Murphy confirms to the guard. "Full grown halflings we are, though we may seem as children to you biguns. My name is Murphy. Nywald here can give you more background on the comportment of this particular gnoll, who struck my good friend Shel with his javelin, trying to kill her as best as we could tell.

"Also, as my friend here indicated,"
as he nods in Cameron's direction, "we will leave it to your discretion as to how to deal with the gnoll. I will say I think that the fear of the divine may have recently entered his miserable soul."

"One favor would we ask of you. Do you have a few folk among you who could meet with us, briefly, just for a few minutes? We need some wise counsel regarding a situation in the nearby city. It's not something we want to be talking about openly, though, for reasons of security."


Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle) 
Wednesday April 27th, 2016 10:59:06 PM


"Oh! Oh! I'll wear the amulet!" says Bliss. "That's the kind of thing a witch would do, right? And I *AM* a witch!"

"HEE HEE HEE HEE HEE!"

"See, I can even cackle like a witch!"

Bliss puts on the amulet and stuffs it down his shirt -- his new hunter green shirt he recently acquired.

He is ready to go!

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Wednesday April 27th, 2016 11:08:56 PM

Alleah stays silent, oblivious to the questions of the guard. She is too entranced by Nywald's reunion. She smiles and feels her eyes start to get a little teary.

This is what being a hero was all about.

Murphy CMD 17 AC 16 HP 60/60 - (Kim)  d8=7 ;
Thursday April 28th, 2016 1:37:31 AM


Backstep

"Uh, Bliss, that is the holy symbol of Marteaus, you know?" Murphy tells the wee halfling. "The evil ruler of Koche-Marr? I do not mind the raw benefit of the item, but would not likely put anything like that on until the holy symbol were removed, assuming such can be done without ruining the magical effect. Natural armor is nice. Marteaus is not. Maybe wearing that amulet could carry some sort of curse, as well."

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Thursday April 28th, 2016 2:30:47 AM


In the interest of helping to keep things moving - should the people provide someone to discuss things in private, the party will ask if any know of Uthvas, a necromancer and a taxidermist in Bright Springs. Murphy will await their response before mentioning, "The gnolls had planned on selling Nywald to Uthvas for some sort of experimentation. Two of our friends are now undergoing some weird process, and we wish to rescue them. Do you think Uthvas' operations should be shut down? Regardless, if any of you might help us, or know information useful for aiding us in effecting such a rescue, we would be most grateful."

Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle) 
Thursday April 28th, 2016 6:49:08 AM


"It's okay, Mister Murphy," explains Bliss. "If it is cursed, I'm affected already, and if I am, I'll just hop in Miss Alleah's pot and she'll Purify me back to normal!"

Mookie cocks his head. "Wouldn't that remove your Reduce magic?"

"Um. Uh ... Well ... probably not?"

Bliss looks worried now.

"I'm probably not cursed," he decides. "I feel fine!"

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Thursday April 28th, 2016 5:51:40 PM

Trill looks a bit affronted at being called a kid but but doesn't seem to be about to kill anyone over it.

All tied up and someplace to go - DM Mark 
Thursday April 28th, 2016 6:05:27 PM

(Sorry Cameron - Nywald doesn’t question Cameron’s sanity, and will keep the daggers for the goblins when they are grown.)

Kezzem attempts to convince the gnoll that gods want him to change his ways. The gnoll does not seem to understand.

Cameron tells the guard, who are little more than armed villagers, that you are Humbles’s Sword out of the Crescent Valley - this means little to them. Then he says the gnolls attacked them as they slept, and this remaining one should be tried for his crimes, and give the gnoll to these armed villagers. This they understand, and take charge of the gnoll.

Murphy explains that you are not children, but halflings. He asks to meet privately with any in the town that could give them information.

Bliss attempts to wear the amulet the gnoll cleric had. The circular holy symbol to Marteus is about like a small breastplate on the tiny halfling. The chain it hangs from will have to be dramatically shortened, and he cannot seem to button his shirt over it. Murphy warns against it’s use.

Trill doesn’t appreciate being called a kid, but says nothing.

Alleah, along with the rest of Humble’s Sword and even some of the villagers seem touched by the reunion of Nywald and his wife. This is indeed what being a hero is all about.
------------------------------------------------

Nywald introduces her as Gallia Highbranch, and says he is Nywald Highbranch. Gallia says, “You little men and women have turned my fear and sorrow into joy this day! And on top of that you offer him a princely sum. This is a happy day! There is no way for me to repay you for returning my husband to me. Will you stay with us? You would be most welcome.”

The Goblin babies are pretty squirmy, and tend to put just about anything into their mouths and bite it. As Nywald puts them down they begin chewing on rocks and dirt, and seem to enjoy it. Nywald and his wife scoop them up. They gleefully squirm as mud oozes out of their mouths. Cameron appears to be right - they are indeed going to be a handful.

With the armed villagers holding the bound gnoll, one in charge says, “Nywald, is this true? Was this creature holding you as a prisoner and as food?”

Nywald replies, “Yes. I was to be sold in Bright Springs, and the babies were to be eaten. Gallia and I will raise these babies as our own.”

“Well, you do what you want with those things. This gnoll’d have to be be pretty desperate to eat goblins, but we can’t have this kind of threat running around.” Without further discussion, the villager raises a cocked crossbow and puts a bolt through the gnoll’s eye socket. With a brief spurt of blood, the bound gnoll falls to the ground dead. Two men drag it away. A few turn away from the gore, but most seem rather satisfied. Nywald pulls Gallia and the babies away from the scene.

In response to Murphy’s request, they are brought to a barn to meet with some of the town elders comprised of men and women, including Nywald. Gallia and a couple stable hands bring in food and drink.

You are given stools to sit. You tell them what happened with the gnoll attack (no need to recount that). “Gnolls eh? Bad business. But you seem pretty tough from the tale of what happened. What questions do you have for us?”

Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle)  d100=6 ; d100=28 ;
Thursday April 28th, 2016 6:41:57 PM


Bliss says, "Huh! Usually these things resize to fit!" He tugs on the amulet, trying to resize it. Failing that, he ties a knot in the loop so that it is shorter by enough to be wearable.

In town, he casts Disguise Self. (Ley Check 6 fails!) "Huh!" he says. He tries again. this time it works. He uses the spell to create the disguise of a halfling who looks exactly like him, but with an Amulet of Gargul instead of one of Marteaus.

He watches the pretty non-controversial execution of the gnoll and ponders a bit about that.

Meeting with the elders, Bliss hops up on a table and asks, "It's a long shot, I guess, but is there any chance you good folks have anything that was touched by Uthvas the necromancer, or carried by him, or worn by him? That would be super useful to us, I think. Maybe."

(DM Mark - My bad - the amulet will resize to fit.)

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron (David)  d20+7=22 ;
Thursday April 28th, 2016 8:06:34 PM

Before the meeting, Cameron thanks Gallia for her offer, but explains that lives are on the line, and time is very important to them in getting to Bright Springs.
Cameron paces for a few moments while Bliss asks the assembled elders if they have anything that belongs to Uthvas. He goes over what little they know. He decides what to say and is ready when Bliss is done. When the little guys enthusiasm wears down, Cameron explains their mission. Both his Holy symbol and his WLA pin are obvious . The one lies around his neck, the other prominantly pinned to his greatcoat.
" The Crescent Valley has been protected for years from the raids of the Giants by several towers that keep the giants out. Recently, one of those towers collapsed. The wizards charged with maintaining the towers were lost. Two of them have been taken to Bright Springs and are being subjected to some kind of tortuous experiments. We believe the taxidermist and reputed Necromancer Uthvas is behind the experiments. We have never been to Bright Springs. We don't know the town. We don't know the layout, the social climate or who is supposedly in charge, and who is really in charge. If you can tell us anything that will make rescuing the wizards easier then we would be very grateful. As my little friend here has said, if you have any belonging of Uthvas's, we could probably use it to answer some of the questions we have through magics we posses. In lieu of that, any information that helps us understand what goes on in the town would be helpful."
Diplomacy 22
---------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast
Lesser Restoration,

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday April 28th, 2016 8:50:09 PM

"Cameron is right! Anything you could tell us would be great! We have to figure a way to get to them without him getting warning and the guard's stopping us, if they are in his pocket. We need a plan, and helping us out with the town could be great."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Thursday April 28th, 2016 9:22:53 PM

Alleah stays silent as the execution takes place. It would have been decent to have allowed the gnoll some last words though. Clutching her holy symbol she says some very brief rites: "Gargul, Lord of life and death. Judge this creature fairly on his deeds - whether good or evil. I pray you forgive us this day that we sent him to you."

At the meeting, the others have asked some good questions. Alleah graciously accepts any food or drink offered and does her best to remember her manners.



Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Friday April 29th, 2016 3:30:41 AM


"Mister and Missus Highbranch, thank you kindly for your offer of hospitality. Perhaps we may be able to take you up on your invitation some other day. For now, though, as others mentioned, for us - no, for our captured friends, time is of the essence."

Murphy nods in support of what his friends have to say. He adds a comment, "Perhaps when we get into town, we might take rooms, get the lay of things, and discretely learn what we may, and make a plan for what to do next." Addressing the elders directly, he asks, "Is there someone among you who may know Bright Springs, and provide us guidance within the town?"

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+13=24 ; d20+5=15 ;
Friday April 29th, 2016 9:52:34 AM

Pressi had been quiet for a while. She didn't really want to get into the issue of how overprotective their parents were of knives when she was rappelling with knives much younger than that. She also didn't want to get into how they didn't really need to do that with the gnoll. Not her place to take on a town when everyone was chomping at the bit to get on with it.

She did think it rather odd how cavalierly Bliss was willing to wear some other god's symbol, especially since we was really sure that his god transformed his weapon and killed the gnoll. Pressi didn't know much about Gargul, but he seemed the type of guy who would turn Bliss into a ring tailed lemur given half the chance.

Murphy and Cameron seemed to have the questioning well in hand, so Pressi took some time to look around (Perception 24, Know Local 15). She tried to get an idea of what these people might be like, and their relationship with the necromancer or Bright Springs. She didn't think anything was out of place, but it never hurt to be sure - who knew how much influence Uthvas had in a region so economically devastated.

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Friday April 29th, 2016 12:22:42 PM

"Sorry Murph," says Kezzem. "Know you wanted to give the gnoll a shot at redemption, but at least now we don't have to worry about him enslaving and/or eating people."

Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle) 
Friday April 29th, 2016 1:09:27 PM


Mookie watches Bliss stiff struggling to fit into the amulet. He cocks his head.

"Kid," he says. "Kid. KID!"

"Oh, yeah, Mookie?"

Why are you fiddling with that filthy thing? First you're shooting people in the back, then you are trying to wear THAT!"

"What would your mother say?"

Bliss stares at Mookie. "Uh ... um ..."

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Friday April 29th, 2016 1:35:40 PM


The druid responds, "Right you are, Kezzem, on all counts."

Eeek! A Ghost! - DM Mark 
Friday April 29th, 2016 4:29:34 PM

As Bliss tries on the Holy Symbol to Marteus/Amulet of Natural Armor, it will shrink to his tiny size (Edit from previous post.) Mookie admonishes him.

Alleah says a short prayer for the dead gnoll. Bliss ponders the execution. Pressi thought it unnecessary. Kezzem notes that the gnoll will no longer pose a threat, and Murphy reluctantly agrees.

The party thanks Gallia Highbranch for her offer, but says they cannot stay. She brings fresh cheese, bread, beer and pickles. The food is pretty good. In addition, you'll see a couple packages of food packed up and ready to go.

With the Village Council assembled, Bliss asks if they have anything that was previously touched by Uthvas the Necromancer.

Cameron explains that the group is in a hurry, and explains what they are after. He says they believe Uthvas is a taxidermist and reputed necromancer. He asks what information they may have about Bright Springs. Murphy says that anything they know maybe helpful. Others concur.

Pressi looks around. Seems like average human villagers. Nothing looks out of the ordinary to her. She concludes that this stable you are meeting is belongs to Nywald and Gallia.

------------------------------------------------

The Village Council listens and is concerned by the information you bring to them. No one there has anything that was used or touched by Uthvas.

“Uthvas is a taxidermist of some skill. At least he was - don’t hear much about him no more. He no longer does taxidermy work, least not that we hear about. He always brought in money for the town. They’re pretty proud of him there.

“As for Bright Springs, it is about a day’s walk from here, less on a mount. It sits on the shore of Dour Lake. It used to be called Bright Lake and once thrived with fish and wildlife. But years ago, with the growth of the iron mines, pollution from the mining and smelting activities destroyed the the lake. We tried to warn ‘em about this, but they wanted none of that when there was money to be made. Now look at ‘em. The mines have declined some, and the lake’s still dead. Heh, they kept the name of Bright Springs thinkin’ they could return the town to it’s former glory. It’s not a bad town, but not great neither. No what it was. Still pretty big though - lots of folks there. Folks there are alright, and the brothels are a draw. There are a couple inns.

“The town’s pretty safe. There’s a wall around the town, but they don’t need it much. Nothing attacks them. Ore ain't worth much, and most goods go out by ship. People, orcs and gnolls trade there from time to time. The mayor is a half-orc named Hammish Iron Fist. He’s a tough one - you don’t want to cross him. He controls the town guard, and he provides security and patrols for some of the mine owners and the iron works. The town does OK, if you don’t mind a lot of taxes and a lot of rules.”

Just then, everyone in the stable is startled by a ghostly apparition that appears before Shel!

Sense Motive DC 15 Highlight to display spoiler: {The figure seems a bit weak and unsteady. His eyes don’t seem to focus or stay on anything for very long.}

“Oh, oh yes, there you are, there you are, there you are. Can’t hear you though. Oooh, it’s very bad here - smells bad, yes, needs to be cleaned. Everything needs to be cleaned. Even the giant. Oh, but the hill giant seems nice, yes, very nice. He’s nice. Who knew hill giants could be nice, eh? Yes. The other giants are not nice. There are dogs here. Dogs. And a cat. And bats and spiders. I think Uthvas is a bat. Do you think he’s a bat? So is Tiana. So am I. So is everyone. I like bats. Do you like bats? Can you eat bats? I could eat a bat. A spider could eat a bat, if it’s big enough. Ooof, I’m tired. Going to go nighty night. Is it night where you are? It’s always night here. Good night.”

The vision ends. Shell gets a generally southward sense of direction for a while.

The men and women in the stable stare at you and say, “What the heck was that?”

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20  d20+11=26 ; d20+5=16 ; d20+13=30 ;
Friday April 29th, 2016 4:44:34 PM

Sense Motive: 26.

"Iron fist you say? I knew an Iron Fist once. He punched a dragon...IN THE FACE! Unfortunately, the dragon was not fond of that, and he was tasty and went good with ketchup."

Perform (oratory): 16.

"Oh, and don't mind the ghost-thing. That's our friend from the Second Dinner Club. See, they wanted to form a dinner club, but were disappointed because Shel here had already had done so, so they had to a form a second club. He's quite sore about it, hence the haunting. Nothing you need to worry about though. All he does is complain."

Bluff: 30.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+8=18 ; d20+6=16 ;
Friday April 29th, 2016 7:49:37 PM

Sense Motive 18.

Pressi eyes the ghastly apparition carefully. "Yep, as Kezzem said, nothing at all to worry about (Bluff 16)." She leaned over to Nywald. "Get the rest of this town someplace safe and hunkered down," she whispered. "Whatever defenses or soldiers you have, you may want them ready for the next couple of days. I don't actually think you're in danger, but... Better to be ready and not panicked."

"At any rate," Pressi addressed the group again. "That would be our cue to get prepared for our trading, but... we've kind of had a disagreement about the best way to go about trading, especially with Uthvas. Have you heard anything about what kinds of goods need to be traded. And if we need to go to this Hammish guy or one of his guards next?

"One other question, kind of off topic. What is the giant situation around here?"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday April 29th, 2016 11:50:56 PM

Shel was struck silent by the vision. Had the torture caused the wizard to finally lose his mind? The thought was too terrible to imagine.

"Um, guys, did he seem a bit different to you? Maybe a touch wonky? I'm really worried about him. Poor Vesely had never went on like that before..."

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Saturday April 30th, 2016 9:06:40 PM


My. Veseley really needs a rescue, right away. Speaking of bats... is there something vampiric going on with Uthvas? Hmmm... perhaps the hill giant might help in the rescue - and be worthwhile rescuing himself. Essence of giant, eh?

"Don't mind Kezzem. His head is filled with amazing stories. I don't even know what ketchup might be."

He observes Pressi, thinks her questions are good.

"Yes, Shel. He needs our help. Likely he and Tiana will be in such a state that it will be hard for them to assist in the matter."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45  d20+13=33 ;
Saturday April 30th, 2016 9:24:14 PM

"His mind is beginning to come unstuck" Alleah surmises. It is enoguh to put her off any more food or drink.

-----------------------
Sense Motive: 33

AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron (David) 
Sunday May 1st, 2016 12:22:38 AM

" If there are spiders, leave them to me.Their venom will not affect me, and without it, they will be much less dangerous. I have met good hill giants. I owe my very life to one in fact. I wonder what Krog is doing these days."
" Thank you all for yor hospitality and all of the information, but I believe that was our cue to hit the road."

Cameron heads for the door and for Cudgel. They need to make Bright Springs tonight.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Sunday May 1st, 2016 2:19:32 AM


Murphy waves to Cameron's back, as he does not think that the elders have said all they may have to say.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Sunday May 1st, 2016 3:17:54 AM

Alleah puts her thumb and fingers to her chin in contemplation.

"I wonder if they are being held in the mines. Even a very small amount of lead in those mines could explain why we have been unable to scry the location of the Second Dinner Club" she says quietly to noone in particular.

Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle) 
Sunday May 1st, 2016 12:05:31 PM


Bliss races after Cam and throws his arms around him. Okay, around his leg.

"Cam, are you leaving leaving? I'm so confused. You would not leave without saying goodby to your old pal, right?"

"Or are you just saying we have to get to the rescue right away? I kind of agree with that! That ghostly guy we're trying to rescue seems in a pretty bad way."

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Sunday May 1st, 2016 10:04:59 PM

Trill watches and listens to the apparition and shake her head. We may already be too late for a full recovery for the mages.

"Did you all note that he mentioned multiple giants, not to mention dogs..."

Eeek! A Ghost! - DM Mark 
Monday May 2nd, 2016 3:49:49 PM

(Ugh - Work is interfering with my fantasy life. Will post later today. Sorry.)

Two Dinner Clubs - DM Mark  d20=1 ; d20=12 ; d20=6 ;
Monday May 2nd, 2016 7:38:18 PM

Several there notice that Veseley seems a bit unsteady.

Kezzem manages to convince the Village Council that Shel is with the First Dinner Club, and the apparition is just a ghost whose anger about being in the Second Dinner Club causes him to haunt her. The Village Council looks a bit confused.

Pressi supports Kezzem’s story, and whispers something to Nywald that the others are unable to overhear. This draws a few concerned looks. She then asks about what kind of goods are traded in Bright Springs, and if they have information about Mayor Hammish. Then she asks about giants in the area.

Shel says Veseley is loosing it. Alleah agrees, and thinks perhaps he’s being held in the mines, and that it may be affecting his sanity.

Murphy agrees with Pressi and Shel, and says to never mind Kezzem’s stories. He says that Veseley and Tiana need rescuing. The Village Council looks more confused.

Cameron says he’ll take care of the spiders, and turn to head out. He suddenly finds he has a Bliss attached to his leg.

Bliss points out that Veseley mentioned giants and dogs.

------------------------------------------------
The Village Council agrees that something must be done, but they are not sure what. They also seem pretty glad that they do not have to do it. Whatever it is.

They will say that there are giants in the area from time to time. They generally cause problems, but usually don’t stay long. They are not aware of any giants living nearby. As for Hammish, he is pretty harsh and unyielding. He controls most things in the town, and works with most of the local business and mines. He’s fair - well, mostly fair. He can probably be bribed, but no one here has tried, and it would be pretty expensive. The guards can probably be bribed to look the other way for between 10 and 100 GP. As for trading, the town needs the usual goods any community may need. There is a central square where goods are often sold by local farmers and traders. A member of the guard will usually assess the value of what they have and what they have left, and expect about a 10% tax on anything sold.

Nywald will respond to Pressi out loud that they do not think their village need fear anything from Bright Springs. They can defend themselves well enough, and have no quarrel with the town. You may certainly say that you came from there, but if you decide to pick a fight with Hammish, you’re on your own there. Should you retreat back to this village, they will certainly defend you as friends, but if Bright Springs said you broke their laws, they would need to reevaluate that.

There is food packed up and ready to go. Do you stay longer, or do you follow Cam out?



AC 23 (T 15, FF 18) CMD 18 HP 61/61 Cameron (David) 
Monday May 2nd, 2016 8:45:11 PM

Cameron looks down at Bliss and says, " Silly, I am going to help Vesely and Tiana, not leave, not yet. They need help and it needs to be on it's way as soon as possible."
At the mention of causing trouble and bringing it to their door Cameron replies to the elders." We may indeed take you up on the need for refuge, especially if the two wizards are as bad off as it sounds like they are. Moving them much further than here until they have time to recuperate might be too much for them. If I cause any trouble in Bright Springs, and I have to admit that is a possibility, I will not bring it to your doorstep. If guards were to come looking for me, I would be happy to surrender to them. Mostly it is about rescuing those wizards. If feelings get hurt doing so then yeah, someone may come looking for me, or all of us. I know I am not the only hot head here, just the most obvious one." Cameron smiles at the last statement. " Let's hope it doesn't come to that."
---------------------------------------------------------------
Notes:

Spells and effects on Cameron

Spells remaining
Create Water, Detect Poison, Detect Victim, Light
Longstrider (domain), Bless, Magic Stone, Magic Stone, Shield of Faith
True Strike* (domain), Hold Person, Sound Burst,
Invisibility (domain), Bestow Curse

Spells cast
Lesser Restoration,

0/1 Goodberry used
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/5 channel energy used for today

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday May 2nd, 2016 9:51:09 PM

"Cameron's exactly right that we might not be able to move the Wizards very far. This has clearly taken a horrible toll on them, and they might have to rest before they are capable of a longer journey. But that's putting the cart before the horse. We need to get them out in one piece, and we can figure out the convelasence plans later. Thanks for the food and the advice. I'm ready to go, when everyone else is."

Trill (AC: 23/18/23, HP: 63/63, CMD: 22,) (Kent) 
Monday May 2nd, 2016 10:24:24 PM

Trill looks around at the villagers and then at the group of adventurers and then goes and joins Cameron to get back on the road.

You know I don't really mind a ginat or two but dogs.... Trill looks a bit "green around the gills" so to speak as she thinks about them.

Bliss (AC22, HP47) & Mookie (AC19, HP23) (Cayzle) 
Monday May 2nd, 2016 10:44:26 PM


Bliss looks up at Cam and smiles. "Whew! That's good news! That's what I want to do too!"

He looks around as he lets go of his friend's leg. "Is everyone else coming?"

He calls out, "Come on, guys! We gotta go do a rescue!"

[OOC: I'm really at sea here regarding fatigue, time, spell recovery, etc! What time is it? How long does it take to get to the town? Do we have spells back?]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Monday May 2nd, 2016 11:05:22 PM

Alleah will enquire as to whether the party could stay in the barn to rest and recover spells. If they are going to be facing a necromancer, some giants and some dogs, they will probably need to be at full strength. Further, the ponies will need a rest

---------------------------------------------
OOC: As to time of day, we arrived around lunch-time I *think*. Assuming a few hours to meet with the townsfolk and council, we'd be getting into the afternoon now.

The townsfolk have said Bright Springs "is about a day's walk from here". So around 30 miles. The way we are pushing the mounts we can achieve that in just 4 hours of travel.


Timing - DM Mark 
Tuesday May 3rd, 2016 1:32:55 AM

You arrived in Nywald's village late morning. It's earely afternoon now. Bright Springs is about 20 miles away.

You would have recovered spells normally, assuming the arcane casters did not stay up all night. You slept a little late to make sure the arcane casters had time to recover.

There may be some question about divine casters having some limitations depending on spells cast during the night and when they received their spells, but I'm now worried about that today. Assume divine caster have their spells as well.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 45/45 
Tuesday May 3rd, 2016 2:19:11 AM

In that case...

"Thankyou very much for your hospitality, but as you can see, our friends are in some distress. We need to seek them out as quickly as we can" Alleah will shake the hands of each member of council and then join the others in the preparations to depart.

Murphy CMD 17 AC 16 HP 60/60 - (Kim) 
Tuesday May 3rd, 2016 6:10:21 AM


"Folks, I wish to add my thanks to you for your time and counsel. The long and short of it is our friends need our help, so we go to help them. The apparition you saw was simply a sending from one of those friends - whose mind has evidently been severely compromised by the ungodly treatment he is receiving at the hands of Uthvas. Please pray for them, and that we be granted wisdom. Whether subtlety, boldness, or craft are required, may we choose well. Thank you for the food."

He comes to Nywald and Gallia. "May heaven help you two with your new charges." He gives them a bow, and extends it to the elders. "Again, pray for us."

He turns and joins the others in departure.

Pressi (Melvin) - AC 19, HP 53, CMD 22  d20+6=8 ;
Tuesday May 3rd, 2016 9:42:13 AM

"My deepest apologies for the fear," Pressi said to the townsmen. "But you should know that our very arrival in this town may have put you in danger, and I would be remiss in not warning you of the danger. There are people in Bright Springs that may not turn out to be as good as you think. I'm fairly familiar with what necessity can do to a person myself. The point is that, though I think an attack on your town is unlikely, and while we will do what we can to keep you from being involved, you should be prepared for the worst.

"As for doing anything illegal or horrible, might I remind you that I personally am a lawful good monk of Domi himself. We will do whatever it takes to free our people and stop the bad guys, but we take being good guys very seriously. Do we LOOK like the kind of people who would get in trouble with the light?" (Bluff 8; she's still pretty upset over the events before).

------------

As they begin to depart for the city, Pressi began to speak out loud. "We have to assume that Vessley did not send this without Uthvas' approval. I mean, lets be honest. He seemed as constitutionally capable of magic as I am of giving compliments. And don't forget he's already been caught once. Whatever happens, we have to assume they are waiting for us, and a plan to bluff our way in may not work.

"But whatever happens, I think it's clear that we are going to have to go through Hammish first."

Kezzem (BrianW) - AC 22+1 (Haste), HP 55/56, CMD 20 
Tuesday May 3rd, 2016 11:25:37 AM

"Okay, Pres, let's go find this Ham Fist guy then."

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