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Scene 4 - The only way is UP


DM Steven - AThe only way is  
Thursday August 19th, 2021 7:29:58 PM

Trayvin considers finding the source of the undead a must do.
Tinker is ready to support the plan... whatever it may be...
Nikolai is the first to actually lay out a plan. Either his Ranger skills or his gut feeling tell him they need to find out more about the west side of the mountain. UP the mountain is what seems the obvious...
Pru is hesitating to go farther up the mountain... there's probably just more snow and more cold no? Not to mention less air?!
Sigvar tends to agree to going up the mountain provided no one else is to die to learn from the immortal powers that seem to dwell on this mountain.
"But... how does one go communing with immortal powers?! " Anna thinks.
Pompous and Michael go along.

After a short preparation the group is ready to go up mountain again. This time, the griffons will not be accompanying them. Ceres and Herema are thankful for the shelter that was created and wish you a safe return... the future of the Aerie and the future of the Griffons here is in your hands.

You all go on foot?

As you begin to walk away from the Aerie you are struck by severe winds (75mph). All medium sized make a DC10 STR check of be checked by the wind. Smaller creatures risk being blown away.
Snow's now covering the whole mounting. Here the snow already comes up to your knees (medium creatures)? Movement through the snow is slow... you go about half speed.

You begin walking the west side of the mountain. So far it's not steep climbing yet. It's like a mountain meadow. The mountain on the west side ominously present. Gradually the meadows you follow become more steep. So far you have no issues breathing.

How long will you walk and I would like to know your marching order.
Please make all relevant skill checks that you deem necessary.
Next post we'll be going up...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=10 ;
Thursday August 19th, 2021 7:57:14 PM

Trayvin is able to move against the wind, but just barely. He stays near the back of the group, his armor should help serve as an anchor if the wind proves too much for anyone, so he remains ready to support others as needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+10=30 ; d20+4=24 ; d20+20=33 ; d20+6=22 ; d20+22=40 ;
Friday August 20th, 2021 12:58:14 AM

Anna continues to take Beast Shape 1 as her at will ability granted under Queen's minions. She then takes the form of a snow leopard and cautiously sticks near Pru.

Survival: 30
Stealth: 24
Perception: 33
Know (geography): 22
Know (nature) : 40

Active Effects:
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=16
Friday August 20th, 2021 12:59:14 AM

Hold up, we need to get cold weather and climbing equipment from Anna's back before we start off.

Michael needs it, at least. since I can't seem to find an entry for Artic weather gear, I guesstimate that 100gp should get me every thing I need? tell me if that just gets me the boots and gloves and if I need to put in more or if it gets me all I need.
skill check survival 16

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=7 ;
Friday August 20th, 2021 1:00:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 13/13

Str d20+6 DC10 = 7

Nikolai hangs back with Trayvin, for now, as the sudden gust of wind catches him and stops him in his tracks.

OOC: What do you mean 'how long do we walk'? we walk until something makes us stop, like a cliff, an Immortal, more undead, blizzard conditions where we can't see jack squat.... wind that blows us off the mountain...

So, how far HAVE we gone at the point where 'the meadows you follow become more steep'.

Prudence Gundle  d20-1=9 ; d20-1=4 ;
Saturday August 21st, 2021 12:06:51 AM

Pru stays somewhere in the middle of the group. Or at least, she does until they start walking and she stands still.



AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=21 ;
Saturday August 21st, 2021 8:39:39 AM

Tinker makes headway but realizes this is a losing proposition, they will never get far against the wind.

Parallel to the West seems the only choice

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+6=14 ; d3=3 ; d20+6=7 ; d20+6=14 ; d20+11=25 ; d20+11=12 ; d20+11=25 ;
Saturday August 21st, 2021 9:44:04 AM

Sigvar takes the lead. He has the height to make breaking a trail easier and the bulk to not worry about the wind. He takes Michael under his wing and has the halfling ride on his shoulder or follow close behind him ( I would guess either negating his needs to save vs being blown away or at least aiding him in the save )Occasionally he takes wing and has a look around, hopefully taking Michael's keener sight with him.
Perception 14, 7, 14
Fly 25, 12, 25

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=24 ; d20+24=36 ;
Saturday August 21st, 2021 11:03:14 PM

Michael takes tail-end charlie on this one. he wiles away the time thinking of getting a sack and seeing if he can parasail in this wind. but the machine keeps him fros...eh...alert to any danger that they may come across. since he's tied to the person before him in line(probably Sigvar or maybe Trayvin), he's pretty confident that if the wind catches him they will keep him grounded. he tries to keep from dragging them down with his massive weight.

Survival 24
acrobatics. 36
he has a necklace of adaptation so the thin air does not bother him.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+3=8 ; d20+17=30 ; d20+15=29 ; d20+15=35 ; d20+25=35 ;
Sunday August 22nd, 2021 6:47:13 PM

Pompous sticks somewhere in the middle. He ties the rope around himself offered by Nikki

His endure element spell keeps him nice and cozy. His boots of levitation ensures that not only won't he take any major falls but will also help in climbing any steep mountain face encountered.

{ Send all:
Are we there yet? Are we there yet? }

----
Strength test 8,stealth 30, climb 29, survival 35 (nat 20) and perception 35

Endure element 24 hours
Boots of levitation
Endurance feat.



DM Steven - Up up and ... up 
Sunday August 22nd, 2021 7:38:40 PM

Slowly the group makes progress. They've been climbing for nearly half a day now... and with no clear end in sight they can only push on. You are going up in a steep climb now. Nikolai pulls out his silk rope and has everyone linked up.

Sigvar takes the lead and he takes Michael under his wing. Close behind Nikolai uses his Staff to poke for holes as they go just in case the snow covers up empty spaces below the surface... The trail you make has higher slopes on each side so you are just a little bit protected from the wind.

Pru and Anna walk in the middle. Anna takes shape of a snow leopard and she trots on top of the snow leaving tracks that are immediately covered again by the continuously falling snow. Pru however has a hard time as the wind checks her in place...

Tinker and Pompous come after Pru and Anna... Trayvin closes ranks. He helps Pru to keep up with the head of the expedition.

With the combined efforts of the group you slowly make progress. The smaller ones are secured... for whoom the wind becomes to strong there are others that have strength for two... When Nikolai's staff touches no hard ground beneath the snow the group skillfully diverts from the trail...

As you are getting higher conditions get worse. Difficult to say exactly how far you went from the Aerie but you've been going for half a day now. Severe winds continue... all medium size 'checked" vs DC10 STR. Small sized blown away.

Thin air / high altitude fatigue : All characters make a FORT DC15 or be fatigued.
Nikolai and Anna Highlight to display spoiler: {Your survival skills make you realize that soon you'll be at risk of altitude sickness. Long term oxygen deprivation affects mental and physical ability scores. After 6 hours a character spends at this altitude there will be risk of ability damage. }

Vision is reduced and you take -8 perception. Snowfall has increased to 2 inches of snow per hour. High wind makes it feel as if the temperature is 20°F colder.

Reminder :
Movement : half speed due to snow
Wind : Medium : STR DC10 of be checked / Small blown away

Perception 20 (don't forget the -8) Highlight to display spoiler: { You can see a large patch of snow breaking of ahead of you... avalanche!! You are in the center of it's path... It's about 2000ft from you... but it will be on top of you in 4 rounds... you need to get at least 100 ft to your left of right to avoid being in the bury zone of the avalanche. }

Survival 20 Highlight to display spoiler: { Avalanche : A landslide or avalanche consists of two distinct areas: the bury zone (in the direct path of the falling debris) and the slide zone (the area the debris spreads out to encompass). Characters in the bury zone always take damage from the avalanche; characters in the slide zone might be able to get out of the way. Characters in the bury zone take 8d6 points of damage, or half that amount if they make a DC 25 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 25 Reflex save. Those who fail their saves are buried.

Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.

The avalanche has a width of 400 feet, from one edge of the slide zone to the opposite edge. The bury zone in the center of the avalanche is half as wide as the avalanche’s full width (ie: 200ft).
}

You can make the next 4 rounds in 1 post if you like but please count in rounds in your next posts...



Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37  d20+10=14 ; d20+12=17 ; d20+10=25 ;
Sunday August 22nd, 2021 11:58:19 PM

Fort: 14; fail - Anna is fatigued

Perception: 17
Survival: 25

Anna if fatigued and she also is having a hard time seeing but due to her knowledge of the natural world she knows about the hazards of Avalanches.

"We have to move!" she yells

"I'm going to turn into a huge animal; I am going to try to make a dash for safety. Hop on my hippo back if you can"

(OOC: How many of her friends can Anna carry on her back?)

See below for actions

Round 1:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus
If capacity of friends get on her back she moves 25 feet out of the path; if not she waits a round
Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. Then if capacity of her friends are on her back she moves 40 feet out of the way of the falling snow and rock
Round 3:
Anna activates Cat's grace in case things don't work out too well giving her a little bit of a dex boost. She really can't wait any longer even if less than capacity of her friends are on her back she has to move 40 feet towards the safe zone
Round 4:
Anna takes a double move action to save zone putting her at leat 120 feet out of the path or as much as 205 feet out of the path if capacity of her friends hopped on her back in the begginning.

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls
Cat's Grace - 168 rounds - +4 Dex

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=18 ; d20+17=31 ; d20+14=33 ;
Monday August 23rd, 2021 12:34:42 AM

Tinker stoically pushes on, adjusting the walking order to ensure the stout dwarf and Pompous are last in order to protect Trayvin the healer and Prudence who so recently returned from Gargul. His Boots of the Winterlands keeps him warm and unimpeded while walking the snow, and he uses his Urgrosh as a ice staff himself.

His boots don’t help with seeing or understanding, however, but Daemar is skilled in his own right. ”Avalance!”, he shouts, echoing Anna’s warnings. ”Trayvin, I’m taking you out of the path! Nikolai, do we move left or right?”

Round 1. The dwarf casts his major magic rogue talent, Expedient Retreat, and moves next to Trayvin (50 foot speed)
Round 2. Pick up Trayvin (Tinker is a dwarf with 22 Str, and can carry 420 extra pounds without slowing), and move Nikolai’s called direction (or left if no call). (50 feet)
Round 3. Move 50 more feet and drop Travin. If needed, he then runs back 50 feet to grab another KC
Round 4. Pick up 2nd KC and move 50 feet to where Trayvin and team are.

…..
Boots of Winter: normal speed over snow and ice, keeps warm
Str Check. 23 (forgot Tinker is actually 22 Str)
Fort Check v Fatigue. 31

Expedient Retreat. +30 movement, 50’ total even with heavy load



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20=3 ; d20+1=5 ;
Monday August 23rd, 2021 10:02:11 AM

OOC1
So everyone has posted a different marching order so this is super chaotic. Add to that the fact we are now roped together whether we like it or not.
Anyway...
IC
Fort save, I didn't roll a 1 Sigvar auto saves provided he doesn't roll a 1 for the first 6 saves
Perception, no chance of success
Survival 5
Sigvar doesn't see anything wrong but when Tinker and Anna both yell Avalanche, he takes action. His Minotaur brain doesn't know anything about avalanches save one thing, don't be part of one. To that end he unfurls his wings and takes flight. He has 200 lbs before he reaches the top end of light load and about 500 lbs before he exceeds a medium load. He flies straight up for four rounds, if the roped on people are holding him down he will have to do some battlefield triage and save who he can.

OOC2
Let me know who is attached to me and what they weigh and then I can finish this post. In the future it might be a good idea to figure out these logistics before engaging in a surprise trap thing, but that's just an idea. If none of this works and the DM decides Sigvar just can't fly away he has a plan B. Lemme know, I'll try and check before I go to work tonight.

Prudence Gundle (Kathy)  d20+12=29 ;
Monday August 23rd, 2021 3:08:21 PM

Pru isn't fatigued. [Fort save 29] She is, however, cold, tired, cross, and miserable. And then somebody yells "Avalanche!"

Pru wastes no time. She casts Elemental Body IV and turns herself into a huge air elemental. Staying fairly low to the ground, she flies after Anna and Sigvar.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:38 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:39 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


DM Steven - Up up and ... up 
Monday August 23rd, 2021 7:01:06 PM

Only 5 - so we'll only have the avalanche come closer for a round...
Don't forget you want to be at least 100ft from where you are no to avoid the bury zone but you'll still be endangered unless you get 200ft away...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=6 ; d20+15=29 ; d20+11=13 ; d20+10=28 ; d20+5=9 ; d20+5=7 ;
Monday August 23rd, 2021 9:30:21 PM

save vs wind = 6, Trayvin's advance is checked
save vs fatigue = 29
perception = 13
survival = 28

Trayvin misses the initial start of the avalanche, but Tinker gets him moving. After Tinker helps him move a bit he casts a wall of stone, creating a curved wall to direct some of the snow and ice away from the Commanders. It may provide them with enough time to move the rest of the way out of the path.

OOC- DM interpretation, needs to be attached to stone, hoping there is stone under the snow that will count.

Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+30=32 ;
Tuesday August 24th, 2021 12:19:32 AM

Tinker isn’t interested in flying up into the gale and getting buffeted even worse than he is now. Not to mention he’s 300 pounds of weight that the flyers won’t need to carry and he has a distinct lack of enthusiasm to be carried like a sack of meal. So he Escape Artist twists from the rope before any other actions.

Escape Artist 32

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Tuesday August 24th, 2021 12:36:21 AM

With respect to just advancing a round and everyone else seeming making their own way Anna changes the following action since only round 1 advanced.

Last Round:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus

Revised Actions:

Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. She then moves 40 feet towards safety
Round 3:
Anna takes a double move towards safety (total distance travelled is 120 feet)
Round 4:
Anna takes a double move action to the safe zone (total distance travelled is 200 feet)

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ; d20+21=38 ; d20+34=49 ; d20+6=20 ;
Tuesday August 24th, 2021 12:39:14 AM

OOC: seems to me the last time we were roped together, it was such as we could just 'undo' and let go. But that was a long time ago.

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Perception +34 vs DC20 = 52
Survival +21 vs DC20 = 38

Nikolai notices the start of the avalanche at the same time as do others, who take to action. {'Let go of the rope if you need to, otherwise go left as fast as you can.}

He quickly notes who might be in trouble (Perception + 34 = 49) and moves to help.
Aid Another (Str check +6 = 20) by grabbing hand/arm/coat/etc. and pulling towards the left.
Aid Another +2 (however that helps who may be slugging through the deep snow.

Nikolai is not hampered by the thin air or the deep snow.
Double Move is 140' (minus helping someone along).

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+18=20 ; d20+14=32 ; d20+18=20 ;
Tuesday August 24th, 2021 2:58:47 AM

perception 20
survival 32

AVALANCH! Michael screams. and since the wind might blow his words away he screams it over the link as well. AVALANCH. Since he is tied to Sigvar he just holds on and climbs up as the big minotaur takes off.

climb 20
Michael has on a necklace of adaptation. he is breathing just fine.

Prudence Gundle (Kathy) 
Tuesday August 24th, 2021 1:49:53 PM

Since Pru is currently Huge in size, she can probably grab somebody and take them up with her. She is flying, but I don't think she's affected by the wind, because Huge.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 4:24:24 PM

Pompous flies up and left with Siggy and whoever is still on the rope.

DM Steven - "AVALANCHE" 
Tuesday August 24th, 2021 6:51:40 PM

With a bit of a backflash we see how a large patch of snow detaches from the unstable fresh layers of snow high up on the mountain. What is a large patch of snow quickly turns into a thunderous rolling pack of snow and debris as it comes racing down the mountain... in its path 8 noble Commanders...

"AVALANCHE" Tinker shouts.
"AVALANCHE" Michael screams

And then things turn into a chaos... the chaos involves a lot of flying in a blizzard...

ROUND 1 : Avalanhce distance 2000 ft :
- Anna, despite being fatigued realizes they need to get out of the way. She turns into a Huge Behemoth Hippopotamus. The strong winds wont bother her now. If there was any rope tied to her it snaps as she grows huge. She's ready to pick up anyone that wants to get them out of harms way.. She moves 25ft away.
- Tinker casts Expeditious retreat and moves next to Trayvin. 50ft. He's not interested in who intends to go flying in this weather...
- Sigvar is strong enough to carry some out the way. He intends to fly away from danger. You are trying to fly 70mph winds. Such wind take Fly penalty of -8 and a Fly DC20 or you can't move
- Pru turns into a huge Air Elemetal and staying close to the groupd she flies after Anna and Sigvar... only Anna stays on the ground and she rushes to safety while Sigvar moves upward. Pru and Anna seem to stick together usually so I'm having Pru in pursuit of Anna.
- Pompous activates the Fly spell on his Celestial Armor. He gains Fly skill bonus 8. Please roll Fly check -8 due to winds vs DC20 or you can't move against the strong winds.
- Trayvin wants to move with Tinker but he is checked by the winds. He casts wall of stone to create a curved wall that will redirect some of the ice away! (love the idea)
- Nikolai is not hampered by the thin air nor the deep snow. He notices how Trayvin is in trouble because of the wind and so he makes sure to grab Trayvin and drag him along to safety.
- Michael holds on to Sigvar as this last one flaps his wings to move upwards in the blizzard.

Summary round 1 :
- Anna and Pru both have no problems against the wind. No one has accepted their help so both just run on.
- Tinker runs solo
- Sigvar Flies upwards and has Michael hanging on the rope while Sigvar flies up...
- Trayvin wanted to run up to Tinker but he is checked had it not been for Nikolai
- Pompous flies solo activates his armor and flies to safety



ROUND 2 : Avalanche distance 1500 ft :
- Anna casts haste to get as far from the bury zone as she can;
- Pru (elemental) flies on
- Tinker does not look back and runs to safetly
- Nikolai helps Trayvin as they run towards safety
- Sigvar make Fly checks from previous rounds first
- Pompous also flies. Please make Fly chekcs from round 1 first.

You all move too chaotic so that it was a bit difficult to catch everything in 4 rounds immediately. So I've been running the avalanche with 2 rounds system.



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+15=22 ; d20+15=23 ;
Tuesday August 24th, 2021 8:02:52 PM

His usual fly skill is +15 in which case he makes the saves otherwise, he doesn't but should be able to fly straight up (?)

Fly check: 22
Fly check 23

DM Steven : yes Pompous makes it. Activating fly on your armor grants +8 fly check with a -8 for wind. So all good. Please mtake actions for rounds 3 and 4 if you can.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 8:04:51 PM

ooc> Missed the -8 from the wind. Guess he fails both rolls

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday August 24th, 2021 9:07:11 PM

OOC- I rolled twice for moving for rounds 3/4, didnt think it would be fair to reroll them
Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Trayvin is in a bit of trouble. The wall will hopefully deflect some of the avalanche, but he will need some help to get moving after getting his boot stuck in the ice, and will take whichever help is first available.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday August 25th, 2021 12:15:40 AM

Round 3. Runs back to Trayvin. ”Get on my shoulders if you will, Trayvin, and I can run us both to safety. Nikolai, your monk abilities look like you can get to safety on your own?”

Round 4. Whether Trayvin or Nikolai accept his offer, Tinker thinks he can be more use to the others if he is free rather than buried behind a stone wall. So the dwarf then runs to safety.


Speed 50’. Run x4 =200’ per round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=9 ;
Wednesday August 25th, 2021 1:09:35 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Tinker realizes that Nikolai's strength (STR 22) pretty much equals the dwarf's as they both lift Trayvin out of his predicament and continue their flight out of the way of the bury zone.

Aid Another Str chk +6 = 9
Stone of Luck and Ioun stone +2 to checks = 11

Double Move is 140' (minus helping someone along).

Anna (sub SteveK) 
Wednesday August 25th, 2021 2:41:51 AM

Round 3: Anna, the fatigued huge hasted behemoth hippo, delays movement to allow anyone (pompous?) to scramble on her back, then hustles out of the avalanche zone. (100’)

Round 4: Anna continues clearing space. Because she is so large, she tries to angle herself to be closer to the avalanche than Trayvin, Nikolai, Tinker, and Pompous; thus being a kind of living wall to provide extra cover. (100’)

….

Move + Haste = 50’ move, Hustle double move = 100’ per round

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+8=20 ; d20+8=28 ; d20+8=10 ; d20+8=18 ;
Wednesday August 25th, 2021 5:56:49 AM

fly check 20 for round 1 so 60 feet straight up(double move)
fly check 28 for round 1 so 60 feet straight up(double move)120 total
fly check 10 for round 1 so checked this round 120' total
fly check 18 for round 1 so checked this round 120' total
Sigvar gets +5 competence for his wings of flying making his fly a 16-8 for the wind brings him to a +8 total

Prudence Gundle (Kathy) 
Wednesday August 25th, 2021 1:06:16 PM

Pru gains enough elevation to avoid the avalanche, but keeps an eye on the trio of Trayvin, Tinker, and Nikolai. She's not used to being super strong, but she's pretty sure she can grab one of them and bring him aloft if the group runs into trouble. So that's her plan.

DM Steven - "AVALANCHE"  12d6=35 ;
Wednesday August 25th, 2021 7:44:58 PM

ROUND 3 : avalanche 1000 ft

Pompous succeeds to put his Celestial armor to work. The Fly spell on it takes him straight up to avoid the avalanche. The wind hits him hard... let's just hope he can land as soon as possible.

Trayvin is less fortunate. This winds lock him in place and ... if no one turns up to help him he'll be in trouble. Luckily for him Tinker sees the trouble he's in and o the dwarf runs back for Trayvin. Nikolai was already pulling Trayvin along so their combined effort is enough to drag Trayvin into safety.

The fatigued huge hasted behemoth hippo also manages to escape from the snowy terror.

Like Pompous, Sigvar decides to hover over the avalanche. He takes of quite easily but once he gets higher trouble starts. (Sigvar's third fly check fails DC20 by 10 - he uses wings - failing by 5 or more makes you plummet to the ground ). Sigvar's wings fail at 120ft above the ground... he plummets dowb for 120ft taking 35HP Damage (12d6 damage)
At the end of round 3 Sigvar is back on the ground... the avalanche just 500 ft from him...

Being an Air elemental Pru has no trouble with the winds. She keeps an eye out for her friends. It does not take her long to realize Sigvar's in trouble..


I've not taken the actions for Rounds 4 to give you a chance to rescue or help Sigvar.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday August 25th, 2021 9:04:43 PM

Trayvin doesn't have any spells which will help Sigvar in time. He hopes the wall of stone will help provide some cover.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  5d6=21 ; 8d6=29 ; d6=1 ; d6=3 ;
Wednesday August 25th, 2021 10:11:03 PM

Sigvar starts acting as his wings fail himon round 3 ( I assume after he hits the ground since this item isn't in hand) he draws his "get out of trouble free card" and slams the bead of force against his armor. More pain washes over him, and the sphere starts to form. He remains motionless, choosing to not try to escape the sphere and tucks himself inside the sphere of fore that forms.
" I am fine, see to yourselves." Is what he tells the other Agents over the link.
He does touch himself and restore some of the lost hp. LoH for 31 hp healed

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=21 ;
Thursday August 26th, 2021 12:15:17 AM

Tinker nods. ”I had forgotten how strong you are, Nikolai. Good thing we were both here.”

He sees Sigvar’s problem and solution, sending assurances over the mental link that the dwarf will stick to the plan and help uncover the Minotaur only after the avalanche.

He looks about, considering any other dangers that may be coming upon the Knights Commander.

…..
Perception. 21 due to storm

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 26th, 2021 12:38:36 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

With Sigvar's assurance he'll be fine, he keeps his attention on getting as far away from the debris field as he can.
{Well, at least Pru can melt enough snow away to dig him out. Don't go rolling away to far you hear Sigvar?}

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Thursday August 26th, 2021 3:52:38 AM

Anna wonders whether the bead of force's ability to not be moved means Sigvar will keep his position relative to where he is now or if he'll end up trapped below the snow in an unmovable sphere until 10 minutes expire. At least she realizes he won't be able to move from where he is so they should be able to dig him out before the 10 minutes expire. Still though in case he does get buried if Sigvar is within 210 feet of where Sigvar is she can use her dancing light at will cantrip SLA to create a circle of dancing light above Sigvar's position in case they have to dig him out

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=37 ; d20+14=28 ;
Thursday August 26th, 2021 10:36:48 AM

[ooc] sorry guys, got called to go to work, 1800 miles in 3 days. I'm in ND right now.

with Sigvar down, Michael looks to see if they are outside the avalanche. nope. this is going to suck. he thinks to himself and over the net. Knowing he cannot get outside the avalanche in time he tucks up under Sigvars force bubble and makes a tent over himself with his cloak.
his necklace of adaptation will make sure he does not suffocate provided he can keep a breathing space, and maybe the lee of the force bubble will keep the worst of the impact from him.
That's his hope anyway. if he tries to fly in this wind, well, they will never find his body.

Acrobatics 37 (minus 8? would be 29
survival 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=25 ;
Thursday August 26th, 2021 5:25:00 PM

Pompous continues to fight the wind... up and west... up and west.

----------------
Flight check 25

Prudence Gundle (Kathy) 
Thursday August 26th, 2021 5:49:24 PM

If she can, Pru grabs Sigvar, sphere and all, and hauls him away to safety.

No point in letting you get buried, she sends over the link. We'd just have to dig you out again. And I don't do manual labor.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday August 26th, 2021 9:24:53 PM

Trayvin waits for the hit, hopefully the group has gotten far enough out of the way to not get completely buried.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday August 27th, 2021 12:06:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Over the link {'With Pru's fire spells we can dig them out, and Anna can turn into a bloodhound and sniff them out,'} he chuckles but really hopes they don't get bowled all the down the mountain.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday August 27th, 2021 12:19:54 AM

Tinker joins in the mental conversation with some self-deprecating humor. ”And with our skills, Pompous and I can be on watch while you do it to make sure we are not surprised.”

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Friday August 27th, 2021 1:03:38 AM

Anna waits to see how this plays out from her safe place

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday August 27th, 2021 1:05:13 AM

if the sphere did not cut the rope, Michael hangs on for dear life and goes with the flow.

DM Steven - "AVALANCHE"  12d6=48 ; 5d6=21 ; d10=6 ;
Sunday August 29th, 2021 6:51:18 PM

(sorry for missing a DM post last week)

One by one the agents manage to get out of the deadly path of the avalanche. Some run to the sides, some are dragged to the sides... some fly and hover over it while being buffeted by the strong winds. For a moment it seems everyone will be safe... and just then Sigvar looses his drag by a sudden changing gust of wind and he plummets to the ground. With him, also Michael plummets to the ground...

(Sigvar took damage previous post but I forgot about Michael. Michael takes 48HP form falling)

Sigvar and Michael are right back where they started... the avalanche only 500 ft from them. Michael looks at the thunderous mass of snow and ice that races towards him and just knows that it's going to hurt... But Sigvar keeps calm. Sigvar has a plan to stay safe. He's not a man to panic easily.

Things go fast now. Sigvar takes a Bead of Force and slams it against his armor. The explosion also hits Michael (Michael takes another 21HP) Both men are standing close together. The bead being CL10 creates a 10ft sphere centered around Sigvar. Sigvar only remains inside the sphere. However, Michael too keeps his wits! Knowing the nature of such a Bead of Force the Halfling rogue figures that he has most chances of survival if he tries to hide under the sphere. The sphere can't move and so the avalanche will break against it.
Badly injured Michael Wittman curls up in his cloak and takes cover under the Resilient Sphere.

Pru intends to drag away Sigvar and his sphere but she probably also realizes the sphere cannot be physically moved. Besides, it's also offering protection for Michael and well...

WHHAAAMMM

Tons of snow and ice come hurling where the agents stood only seconds ago. The snow crashed against the invisible resilient sphere. Sigvar stands in the center of it... Sigvar stands there and you can literally see the snowfront split against the sphere. One would say that day "Sigvar the Snowpiercer" cut an avalanche in two...

Only seconds later the mass of snow gains height and washes over the sphere.
The ground shakes as the avalanche passes. For 6 rounds you no longer see Sigvar nor Michael...

Sigvar Highlight to display spoiler: { : You are perfectly safe inside the sphere and you can tells you haven't moved an inch. Below the sphere you can see a piece of Michael's cloak pressed against the Resilient sphere.}

Michael Highlight to display spoiler: { : The sphere holds and it has provided excellent cover against the thunderous mass of snow. Still you now find yourself burred in the snow. You can move only a little bit and it seems you won't be able to dig yourself up. }

All but Sigvar and Michael : Highlight to display spoiler: { You saw how the sphere did not move as the snow began to crash into the sphere. After 6 rounds the avalanche stops. There's no trace of Michael nor Sigvar at the moment. }



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  8d6=33 ; d6=3 ;
Sunday August 29th, 2021 9:34:33 PM

" Michael, you OK?" Sigvar asks over the KC link..
"I am tempted to dispel this sphere to be able to heal you but I think it is holding alot of snow above you. I'm afraid it might crush you if I do dispel it. How you doing down there?"
Sigvar stoops down a taps on the sphere near where he sees part of Michael's kit.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Sunday August 29th, 2021 9:35:40 PM

oh, ignore those rolls, they are from a post I started the other day and apparently never finished.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Monday August 30th, 2021 12:33:20 AM

Anna takes a full round action to change from a behemoth hippopotamus to a dire badger. She then tries to sniff out where they are and then use her burrowing capabilities to dig through the snow to where Sigvar and Michael are.

Active Effects:
Beast Shape III - Form of Dire Badger (164 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 12 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday August 30th, 2021 1:03:41 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai follows Anna-Badger and helps dig. Over the link he tries to contact Michael and Sigvar, as all others are probably trying to do to.

"Pru, can you turn into a Fire Elemental and melt the snow away?" he asks.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=28 ;
Monday August 30th, 2021 10:54:10 AM

Tinker hears Sigvar over the link, and that several people mentally reach out for Michael. Good. The KC that can dig are already in action. Double Good. The dwarf looks at Pompous and grips his Urgrosh, then begins a scan of the surroundings. Between himself and the ranger, they will have warning of future dangers.

Perception w weather. 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=39 ;
Monday August 30th, 2021 4:13:54 PM

Although his flight ability ended long ago, the boots of levitation allow Pompous to maintain his position. With Tinker and keeps and eye out for trouble .

-----------
Perception 39-weather

Active endure element
Levitation from boots.


DM Steven - "AVALANCHE" 
Monday August 30th, 2021 7:09:28 PM

In hi resilient sphere, surround by snow and ice, Sigvar keeps his cool... he has air to breath. He shoud be fine. Or at least he will povided he gets from under the snow in less than 10min... for then the sphere vanishes and drops tons of snow on top of Sigvae...
Sigvar notices Michael's cloak and tries to communicate with him.
Michael tucked away against the sphere has but a small pocket of air surrounding him?

Anna wastes no time. As soon as the avalanche comes to a full stop she moves out to where they were seen last. As soon as she comes to the location she morphs into a Dire Badger and starts burrowing towards Sigvar and Michael. Turns out there's about 10ft of snow on top of the sphere.
Nikolai runs after Anna and helps digging
Pompous continues to fight against the severe winds...

Tinker sees his friends have everything under control. He sticks his nose in the air and scans the surroundings. The winds are still raging around you and you seem to think the winds are getting stronger and stronger? (Blizzard conditions)
Temperature keeps dropping...

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+11=13 ;
Monday August 30th, 2021 7:10:15 PM

Trayvin tries to contact Sigvar and Michael over the mindlink and see if they are ok. How are you? We are starting our search, if you have anything you can use to signal it may help.

Trayvin casts ethereal jaunt and begins to search under the snow in the most likely area. perception = 13

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt

Prudence Gundle (Kathy) 
Monday August 30th, 2021 7:22:10 PM

For now, Pru hangs back and lets Anna and Nikolai take care of the digging-out process. She does say over the link: Let me know if a fireball or something would help.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday August 30th, 2021 9:50:20 PM

When Anna reaches the sphere Sigvar directs her over the KC link.
"Michael is here! I can see his cloak but he isn't moving or answering me. Dig him out first, I'll be fine in here for awhile yet."
He points to show where 'here' is.
( Michael was fully healed before this right? He just didn't log the healing Trayvin did overnight?)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 31st, 2021 12:16:01 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps digging down to Michael.
"A Scorching Ray would be best at this point, I think."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday August 31st, 2021 12:18:34 AM

Tinker communicates that the storm is only getting stronger. ”Likely magical. Probably wouldn’t matter what direction we tried to climb, it would always be in our face. “

He keeps watch, idly wondering about a gnome story of going to Jericho Space in a balloon. Wondering if the KC tried that to get to the peak of Shadow Mountain, would they still have snow blowing in their face. Yeah, probably.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Tuesday August 31st, 2021 12:31:35 AM

Anna keeps digging down to Michael.

She is hasted which mean she should be able to burrow 20 feet per move action.

(OOC: I don't know if the burrow speed is reduced b/c typically burrow speed just means you have your own burrow ability; you don't produce a mound in the dirt / snow or a tunnel but if Anna-dire badger is trying to clear the snow she'd want to leave tunnels that are usuable to help get the others out)

Active Effects:
Beast Shape III - Form of Dire Badger (163 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 11 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 12:34:19 AM

Michael grunts out over the link I'm fine, your sphere kept the full force from flattening me, I just got a lot of snow on me now, but I got a pocket of air to breath, if anna can get to me I can fly out, but if I fly out I'm probably going back down the mountain. I still think you should tie a rope to my belt and use me as a kite. Hey Pru, have you even tried to teleport? maybe the bird brains were inept or lying. worth a shot maybe. if it won't kill you are anything. it's going to be a hard slog up this mountain if we don't find another way.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=37 ;
Tuesday August 31st, 2021 5:05:13 PM

Pompous continues to hover and do his best to keep an eye out for trouble.

-------------
Perception 37 minues blizzard penalties

Endure element
Levitating via boots.



DM Steven - Back to ... climbing 
Tuesday August 31st, 2021 6:26:48 PM

The Agents begin their combined effort to dig up their friends from under the snow. Pru wonders if a fireball would come in handy... perhaps a bit onorthodox to torch your friends trying to rescue them. But at least they would feel warm...

It takes some time but both Sigvar and Michael make it out of their ice cold tomb alive.

All that time Pompous keeps fighting the wind and the snow as he is still hovering overhead. (please make your Fly DC20 with a -8 penalty for the wind each post you keep hovering)

Tinker muses about the storm. Seems like any path they want to take up the mountain will end up with snow in their face. He could be right... the storm feels a bit unnatural... Tinker is correct that the wind does come from up the mountain and that clearly is the way the party will be heading... but...Tinker also notices that staying close to the right side of the mountain path significatly lowers the difficulty to remain standing. The wind comes hurling down the mountain but it seems the right side of the path does provide some cover against the wind.

OoC Please make sure your headers are updated...

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Tuesday August 31st, 2021 7:13:55 PM

Once out of the sphere and sure everyone is safe, Sigvar has something to say.
" DID YOU ALL SEE THAT AVALANCHE!"
"It was amazing. A raw unfiltered show of Power and Fury. I haven't been this excited since I became a paladin."

The avalanche seems to have broken the funk that the Minotaur has been in since the visit to Gargul. But why? shouldn't a paladin be awed by meeting his god? Why wasn't Sigvar?

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d8=5 ; d8=5 ; d8=5 ;
Tuesday August 31st, 2021 9:27:25 PM

Trayvin looks over Michaels' wounds and casts a spell to heal up the worst of them. I dont think you should try to fly down the mountain right now.

Actions: cast cure serious wounds on Michael(spontaneous from stone shape) Michael heals 30hp

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Tuesday August 31st, 2021 10:36:36 PM

I'm willing to try a Teleport or a Dimension Door, Pru sends through the link. Remember, though, that even the Mansion didn't work properly. I'm honestly not that hopeful.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 11:48:14 PM

OOC; Sorry between all the moving I forgot to update my header.

Michael does not remember the mansion. but he trusts Pru to know what she's talking about. so he just nods and starts cleaning snow out of places it should not be.



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 1st, 2021 12:57:02 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai brushes snow off himself after the two are released from their snowy cocoon.
He mentions to Michael that not only did Pru try to crate the Mansions for the Griffons and it didn't work, he had tried Dimension Step and that didn't work either.

"Whoever this Power is, it does not want adventurers like us just popping in for a visit. So somehow it has closed any type of magical extradimensional travel. At least that what it seems. That would also mean that this Power must fear that it can be defeated, eh?"


AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 1st, 2021 1:00:00 AM

Tinker notices the effect, but how to ensure the KC can take advantage of it? He mentally relays what he has found and some ideas. ”Hey Anna! Pompous! Are you both good survivalists? If you scout out the track for the rest of us, we may be able to get a little relief from the storm!”

The suggestion out there, the dwarf readies to resume the trek, thanking his beard that he bought the Boots of the Winterlands!

He nods at Nikolai’s reasoning: wise!

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=36 ;
Wednesday September 1st, 2021 1:07:49 AM

Dire Badger Anna peers around her surroundings for further hazards (Perception: 36)

Active Effects:
Beast Shape III - Form of Dire Badger (152 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=16 ;
Wednesday September 1st, 2021 3:49:09 PM

The wind is blowing so hard now that even his boots of levitation can't keep him stable ( fly check 16 fail). He decides to lower himself down to joing the rest of the party.

{ Send all: My levitation boots may help with us getting up the mountain. I can levitate up the steep parts and with ropes, help the others up. }

----------------
Fly 16 - fail
endure element.



DM Steven - Back to ... climbing 
Wednesday September 1st, 2021 8:10:23 PM

A paladin's always an interesting person... but the effect the avalanche has on Sigvar is more than interesting. How comes this seems to have a greater effect on him than meeting his god had?!? Is he on the brink of abandoning his faith in Gargul?!?

Once Michael is back up on the surface everyone takes some cover from the wind while Trayvin tends for Michaels wounds.

The ideas of using teleportation spells is dismissed by Pru... what makes Nikolai wonder if this Power that seems to reside on the mountain is actually affraid?!? Affraid of being defeated by just mere mortals?!??

Pompous gave up on flying after he is once again checked by the strong winds.

Before returning to the climb Tinker notices there might be an easier path one could follow up the mountain. He informs Anna and Pompous about it hoping they will be able to track the best trajectory up the mountain.

Dire Badger Anna peers around her surroundings as they move up the mountain again.
You continue up the mountain for about 4 hours again. Turns out Tinker's findings do help Anna for finding a trajectory that slightly less fatiguing.

But still you walking in thin air.
Please all make a FORT DC22 vs Altitude Fatigue - failure means you are fatigued.
Also please make a secondary FORT DC15 vs Altitude Sickness (caused by long-term oxygen deprivation) - failure means -1 point of ability damage on all abilities.

As the day is almost over Anna sends out a warning in the group...
The snow under your feet suddenly sounds differently ... that's not good...
Survival 18 Highlight to display spoiler: {You are walking on a snow bank... from the sound of it this one is about to collapse... }
Survival 24 Highlight to display spoiler: {You should be safe if you' keep your distance from one another}

The path you follow comes to an ice wall... you can't see where the ice wall leads to... about 60ft from the ground it disappears in the mist. Scaling it requires a DC30 Climb check. (if you fail b y4 or less you make no progress. If you fail by more than 5 you fall from watherver altitude. )


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=32 ; d20+20=35 ; d20+10=16 ; d20+10=16 ;
Wednesday September 1st, 2021 8:41:24 PM

fort vs altitude fatigue = 32, vs sickness = 35

Trayvin stops as Anna calls out a warning. He isn't too sure what she is pointing out so he waits for an update. (survival 16, 16)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20+22=36 ; d20+22=24 ; d20+1=9 ;
Wednesday September 1st, 2021 10:47:45 PM

Fort saves 36 and 24, Sigvar is fine with the air up here
Sigvar also stops when Anna calls out. He too has no idea why she is stopping them, but she knows alot more about nature and survival than he ever will.
" So, we burn a hole through the wall? Climbing is for the unarmored and those without a fire mage."


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=23 ; d20+18=21 ;
Wednesday September 1st, 2021 11:20:16 PM

Michael breathes deep. unaffected by the altitude. He's got a Necklace of Adaptation. Ahhhh...

what was that? hey guys, I think we are walking on a snow bank. the snow sounds different. .

Michael laughs at Sigvars remark. then he thinks. You know Pru could melt climbing pockets in the ice or heck even a set of stairs going zig zag across the face. but we need to know if the ice wall is merely a wall or like a cliff that we have to get upon first. I'll give the climb a try and tell you what I see. .

since it's ice, the slippers of spider climb are useless. so he tries to free climb it. he makes sure his ring of feather fall is on though.
climb 21 Wheee!

well that aint happening,



Prudence Gundle (Kathy)  d20+12=29 ; d20+12=31 ;
Wednesday September 1st, 2021 11:39:42 PM

Pru stays a Huge air elemental for as long as she can when the group starts the treacherous climb.

And maybe some of that added strength stays with her, because when she turns back into a person, she is unaffected by the altitude [Fort saves 29 and 31]

"I don't want to burn a hole into a wall without knowing what's on the other side," Pru says.

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+10=17 ;
Thursday September 2nd, 2021 12:39:21 AM

After the 15 minutes she had roughly of being Dire Badger as beast shape III she adopts dire badger form using beast shape I which she can do indefinitely.

Anna hears the strange noises but she doesn't know what it means

Survival: 17

Active Effects:
Beast Shape I - Form of Dire Badger (at will)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=37 ;
Thursday September 2nd, 2021 1:50:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Survival + 21 = 37 vs DC18 and DC24

Nikolai 'feels' the snow with his staff. {'Danger everyone. This is a snow bank that could collapse with our weight, causing our own avalanche. Proceed further only one at a time'} he says over the link.

Testing the Ice wall, he takes his Kama +2 and chips away at it for 1 round to see what happens.


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=24 ; d20+16=32 ; d20+15=26 ;
Thursday September 2nd, 2021 11:42:18 AM

Fort 24 - pass
Fort 32- pass
Survival - 26

{ Send
And again.... boots of levitation.... I can levitate up this thing no problem. I can likely carry someone up with me too. I can ankre a rope and drop it down or come back down for some of the lighter folks. }

ooc> Pompous can repearedly levitate the 60' in three rounds.

.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=18 ; d20+17=30 ; d20+17=30 ; d20+10=26 ; d20+14=31 ; d20+10=24 ;
Thursday September 2nd, 2021 3:38:01 PM

Tinker makes the best of things and keeps moving, but it is difficult to breathe, and the dwarf becomes fatigued (nat 1). Luckily, he is stout enough to avoid the worst effects.

The dwarf listens to the talk of snow different and comes to a different conclusion too. ” Why go up if we can go down? If the snow pile sounds different, maybe that is because it is hollow? As in the lair of the creep we are trying to find?”

He tries to assess by the others’ descriptions and refine his idea.


Fort Nat 1
Fort. 30 pass
(Third roll because of slow dice)

Know Dungeoneering 26
Know Engineering. 31
Profession Engineer. 24



DM Steven - Back to ... climbing 
Thursday September 2nd, 2021 6:13:05 PM

When Anna calls out it is Nikolai who is able to identify the noises... they're on a snow bank that might collapse under the weight if too many of you are huddled together. Tinker wonders if perhaps they could try to find whatever it is they are supposed to find by going downhill with the snow bank... hmm... perhaps... doubtful?! It could also be Tinker is suffering from oxygen deprivation right now.

It's getting late. Either you try scaling the mountain now, you try buring a hole in the mountain or you try to make camp. And while flying didn't go quite as planned earlier for Sigvar and Michael, Pompous is adament his boots of levitation can come in handy right now...

So? Actions? Camp? Burn the mountain down? Flying boots?

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 2nd, 2021 8:25:47 PM

Trying to climb in the dark doesn't seem like a good idea. We could try the levitate, but maybe wait till light? The endure elements should protect us somewhat but a shelter may still be a good idea. If it is agreed, I will summon an elemental to help carve out some sort of shelter from the ice and rock.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Thursday September 2nd, 2021 11:14:43 PM

"Trayvin is right. We should wait until daylight. And we should try to get some rest," Pru says. "Anna, do you have any uses left of that magic bag? I know the Mansion didn't work, but I think a Tiny Hut might. And it's a small enough spell that we could pull a scroll out of your bag."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 3rd, 2021 12:53:43 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

"Let's move back from this loose snow shelf first. An Earth Elemental could help scoop up enough snow to make igloos. Anna can get some more rope, and spikes and a hammer, from her bag for our climb tomorrow. Pompous levitates up a bit, hammers a spike into the ice and ties the rope, then up some more and repeat. That way the levitator has a good rope to grip when levitating us up."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=28 ; d20+14=28 ;
Friday September 3rd, 2021 1:03:06 AM

Yeah, I'm getting pretty tired as well, maybe we can build an igloo. I've heard of them but never built one. I'll try that while you guys try and get the hut.

walking back off the snowbank a bit Michael first steps out a circle 5 meters in diameter 15 ft. He then starts cutting blocks of snow out of the surrounding snow with his sunblade. He sets the blocks within the circle.

survival 28

he then lines the blocks of snow around the edge of the circle. he repeats this bringing the walls in a bit with each successive row until he cannot go up any further. a 4 ft tall igloo is not going to be enough for the resident minotaur. he's going to need at least a 6ft tall igloo to keep sigvar off his knees. and just stooped over. 8ft would be better, but harder to heat. The door goes in last after the cap block is placed.
How deep is this snow anyway? if it's 3 or 4 ft deep then all Michael has to do is build the roof, put the cap block in, and cut the door, he can then dredge snow out to get the height that sigvar needs. He's got to dredge snow out anyway if the party is going to sleep in here and not get wet.

survival 28



Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34 
Friday September 3rd, 2021 5:19:25 AM

Anna says, "I can pull the supplies before we attempt to scale the mountain in the morning. I have the ability to clilmb through the form of an animal or I could use spider climb or I could ascend in some other fashion. I haven't used Gaseous Form in a while."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+10=21 ;
Friday September 3rd, 2021 3:20:59 PM

Tinker helps provide engineering advice to build a shelter for the night after the KC pull back from the unstable area.

Profession Engineer. 21

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 3rd, 2021 8:28:30 PM

Sigvar waits for more than one person to decide on any one of these courses of action. They will need to weather the night and most of the plans sound plausible and doable, they just need to pick one.

Prudence Gundle (Kathy) 
Friday September 3rd, 2021 10:06:33 PM

If no other solution offers itself, Pru turns herself into a huge earth elemental and helps with the igloo project.

DM Steven - Back to ... climbing 
Sunday September 5th, 2021 7:52:31 PM

As night falls on the mountain the Agents sharpen their engineering skills and prepare shelter for the night. Outside the stormy winds still mercilessly blow. Nothing else happens during the night...
"/b[
The next morning you take some time to assess the mountain Ice Wall. You scout for the easiest trajectory to conquer the mountain side and with some magic and simple skill you all push through the mist.. A few hours later you all find yourself atop the massive glacier. There is very little snow on the ground here and even temperature has risen again - only a vast plateau of thick ice and deep crevasses. On the other side of the glacier - almost a mile away - the party can see the mountain rises again, the peak is still far out of sight. It really is tall!

Where to from here though?


Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=24 ;
Sunday September 5th, 2021 11:04:29 PM

Perception: 24

Anna-snow leopard continues to climb the mountain.

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Monday September 6th, 2021 1:42:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai's nature skills are from a very different environment than this one, but to follow their experience so far, he mentions the possibility of snow covered chasms like they encountered before.

He continues to use the Staff of Healing to test the surface as best as possible.

Perception +34 = 47

OOC: DM, shall we go in 100 yard increments? Or 1 mile increments?

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=29 ;
Monday September 6th, 2021 1:43:14 AM

Tinker-dwarf continues to climb the mountain.

….
Fatigued

Perception: 29 (includes -8 environment penalties)



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 6th, 2021 7:35:24 AM

OOC
What are the weather conditions? If we can see a mile to the cliff face has the snowstorm stopped? Is there still terrible wind?
IC
Sigvar will take to the sky to scout ahead if the weather conditions permit it.

DM Steven - Back to ... climbing  d20+3=18 ; d20+3=15 ; d20+3=23 ; d20+3=23 ;
Monday September 6th, 2021 5:54:15 PM

Having climbed through the mist it seems you are now above the storm... the wind has significantly died down and there's even the warm glow of the sun behind one of the clouds. Looking back from where you came you can see the dark clouds and the storm that still rages on ... The grounds are snowy yet not hard to walk on. There's still wind but it will only be difficult for small creatures to fly (if small made a DC20 fly check). Of course the air is ever thin as it was before and that most certainly has not improved.

Please make a FORT DC17 vs Altitude sickness. Failing means 1 point of damage on all abilities.

Ahead of you lies the Glacier known as Frtheja...
There's very little snow on the ground. It's only a vast plateau of thick ice and crevasses. But now you do have plain sight for almost a mile away. The crevasses aren't hidden so the glacier is easy to maneuvre through.

With no clear idea where to go the Agents slowly advance through the barren landscape.
Then suddenly Nikolai spots some movement ahead... some creatures, white, crystal perhaps, they blend in with their surroundings so perfectly that it takes a sharp eye like Nikolai to perceive them. You estimate they are 500ft from you.

You can see the large creatures rising out of one of the smaller crevasses and moving towards a particularly large crevasse... much larger than any other... easily 40ft wide and three times as long.

Much to Nikolai's surprise he notices two creatures that turn their heads towards the Agents... (2 have rolled a nat 20)

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170  d20+16=18 ; d20+15=26 ;
Monday September 6th, 2021 8:32:25 PM

Pompous sees the creatures and casts Barkskin on himself. He also tries to recognize what these creatures could be?

----------------------------------------------------
Fort save 18 success
Endure element 24 hours
Barkskin 170 minutes
Knowlegde nature: 26



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=36 ;
Monday September 6th, 2021 9:21:39 PM

save vs altitude sickness = 36

Prepare for the worst and hope for the best. Let's be cautious, not everything we meet will be hostile. Still, it doesn't hurt to be prepared. Maybe we should spread out a bit. Just in case.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy)  d20+12=32 ; d20=6 ;
Monday September 6th, 2021 9:24:34 PM

Pru is completely fine with the altitude [Fort save 32].

She tries to figure out what these creatures might be.

[Knowledge Arcana 23, or Planes 21, or Religion 16]

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+15=20 ;
Monday September 6th, 2021 10:29:03 PM

Michael takes a deep breath of sea-level pressure air thanks to his Necklace of Adaptation. he fiddles with the runes on it and it even has an air freshener option, he chooses wintergreen, it just seems fitting for this place.

Oh boy! wonder what those things are?
knowledge dungeoneering: 20

Hey Pru, could you go ahead and make me invisible? might help to get a good alpha on these things should they prove obstinate and pugnacious.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20=12 ; d20+5=20 ; d20+10=17 ;
Tuesday September 7th, 2021 12:33:29 AM

" Hopefully they are friendly, but with our luck recently they are not. Oh well prepare for the worst I guess. Maybe they have some relation to the snow storm and avalanche we saw. That'd be cool. I hope they are friendly."
Fort save, not a 1 so pass
Knowledge Nobility 20
Knowledge Religion 17
Sigvar takes the most likely precaution in case they turn out to be hostile, He casts Resist Energy Cold on himself. He does like Trayvin's Idea about spreading out though. He flies up 30' and waves to the creatures, hoping the friendly gesture pays off.

Spells in effect
Resist cold
Endure Elements
GMW +3 on Adamantine longsword


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=49 ;
Tuesday September 7th, 2021 1:11:58 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai points in the direction of the creatures and wonders, over the link, if water elementals that live in freezing conditions would be Ice Elementals?

At that distance, they do have time to discern their intentions so he agrees to see what their move will be. {'If they can meld into the ice, then they can attack from below. Be ready for some serious fire spells,'} he cautions.

His ioun stone keeps him from needing to breath the thin air, so his mind remains clear.

Perception +34 (do they react in any way in seeing the party?) = 49

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=35 ; d20+22=23 ;
Tuesday September 7th, 2021 1:49:39 AM

Tinker srugs off the altitude and appreciates the storm below. “Definitely malignant”, he declares.

He casts an appraising eye at Sigvar. ‘I guess’ is not a phrase the dwarf remembers from the Minotaur. How much was he affected by the visit with Gargul? Daemar grunts to himself, he’s never been good with reading other people. Locks were so much more… stable.

At the others call of creatures, Tinker trots up to Sigvar’s left to form a line between the creatures and Prudence so she could cast if necessary without a creature on top of her. He’s certain the others will line or fan as is their wont.

….
Perception 23

Fatigued

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+10=16 ; d20+20=32 ; d20+6=18 ; d20+22=24 ; d20+22=40 ; d20+8=24 ; d20+6=10 ;
Tuesday September 7th, 2021 2:03:57 AM

Anna heroically avoids the altitude sickness (OOC: rolled a 16; using a hero point for bonus to bump it over)

She then observes and thinks while activating her barkskin SLA

Perception: 32 (34 vs Fey, Magical Beasts or Elementals)

Knowledge[dungeoneering]: 18
knowledge[nature]: 24 or 26 if fey
knowledge[arcana]: 40 or 42 if magical beasts
knowledge[planes]: 24 or 26 if elementals
know[geography]: 10

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip
barkskin: +5 natural armor - 170 minutes

DM Steven - Friends or Foe?! 
Tuesday September 7th, 2021 6:33:03 PM

The sight of the creatures in the distance set the group on edge.

Pompous boosts his protection. Trayvin's Moningstar shimmers deadly.
Sigvar has hopes they are friendly yet the mountain has given them nothing but the opposite so far...
Nikolai wonders if these could be frozen Water Elementals. He warms for burrowing capabilities and advises fo use some serious fire spells...
Tinker considers the newcomers malignant. Anna just barely resists the altitude sickness... she prepares for an unpleasant encounter and hopes to identify the creatures.

There's still a good 500ft between you and the white creatures.
Like Nikolai saw earler... two of them noticed the Agents? They are not moving towards you but instead just constantly stare at you....
-



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 7th, 2021 9:00:34 PM

Well, they aren't charging directly, I hope that is a good sign. We should probably make contact and see what their intentions are.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Tuesday September 7th, 2021 9:55:10 PM

"I agree with Trayvin," Pru says. "Let's approach them slowly and see what happens."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=39 ;
Tuesday September 7th, 2021 10:51:42 PM

in Michael's opinion rubbernecking monsters are usually not the worst you can encounter.

Yeah let us approach. if they are friendly then sneaking up on them is hostile. lets make enough noise that they all know we are here.

Michael says this with no sarcasm whatsoever. Stealth is a good tool, but like all good tools used improperly, it can cause more harm than good.

He observes them as they approach. What are they doing out here? do they seem to be forming a family or tribal unit? tool use?

Perception 39

Michael thinks for a bit. looks at the white creatures, and at the white background....he takes a moment to trade out his cloak of perception for his robe of eyes.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ;
Wednesday September 8th, 2021 1:12:37 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai takes the lead and starts making his way towards them. He moves across the snow/ice barely touching the surface (he has to end each round on solid ground for the Light Steps ability to work, but so far that's not been an issue.)

He methodically plods along towards the creatures and makes sure they know he sees them.

Perception + 34 = 52

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=40 ;
Wednesday September 8th, 2021 1:28:01 AM

Anna asks, "Do we have anything to use as a flag of truce we could wave to try to prove our intentions aren't hostile or signal we want to parlay?"

Perception: 40

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 8th, 2021 1:44:25 AM

Tinker nods, approach and see. He remembered the tale of an old Fist general who said something like ‘Be friendly, but have a plan to kill everyone you meet. That’s how you don’t get surprised.”



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Wednesday September 8th, 2021 6:21:50 AM

Pompoous agrees as well... but just in case... he casts protection from evil on himself before taking a rear guard position with the group.

==================
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Wednesday September 8th, 2021 8:58:01 AM

" Let's go make some new friends."
With his weapons sheathed the Minotaur begins to slowly fly forward towards the white crystal people. He continues to wave and smile.

DM Steven - "Let's go make some new friends" 
Wednesday September 8th, 2021 6:52:11 PM

"Well, they aren't charging directly... ", Trayvin says as he notices the white creatures don't seem to show signs of hostility... Pru agrees and suggest a slow approach. Even the cunning rogue Michael agrees with a non-sneaky approach... Anna feels a white flag or something might be handy..

"Be friendly but have a plan to kill everyone you meet." This mantra pops into Tinker's mind as they approach the creatures.

" Let's go make some new friends.", Sigvar concludes...

And so the agents plan a non-woldianlike approach of this new danger ahead though "Kill first, talk later" has been the prime tactic for many adventurers in the Wold.

Nikolai takes point and lightfoothedly makes his way accross the glacier.

When hitting the 500 ft marker You notice there are two more creatures siding with the ones already there.



Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Wednesday September 8th, 2021 8:30:05 PM

Nobody is attacking them yet, so Pru continues her slow approach.

[OOC: Are the new creatures the same as the existing ones? Or are they different?]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 8th, 2021 8:40:24 PM

Can anyone identify them yet?

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=31 ; d20+22=27 ; d20+8=21 ; d20+22=28 ;
Wednesday September 8th, 2021 11:18:18 PM

Anna continues to move and observe and think

Perception: 31 or 33 if fey, magical beast or elemental
Know[nature]: 27 or 29 if fey
Know[planes]: 21 or 23 if elementals
Know[arcana]:28 or 30 if magical beast

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=30 ; d20+8=15 ;
Thursday September 9th, 2021 12:37:14 AM

Michael whistles a jaunty tune as they approach. in for a copper in for a gold in his book.

he still watches the beings. While the Mailed Fist has had a bloody and violent job and past, they have never been one to attack those who show no malice. Some may hate the soldier for their job, but their job gives them a familiarity with battle and death that makes striving for peace something to shoot for.

Perception 30
perform. 15

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=48 ;
Thursday September 9th, 2021 12:49:23 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps going despite the new creatures now seen. He moves closer (another round of standard human move not to outrun his friends) closer to see what their reactions will be.

Perception + 34 = 48

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=34 ;
Thursday September 9th, 2021 2:48:15 AM

Tinker considers their approach, if they don’t attack, what do they say? We come in peace, take me to your leader doesn’t feel like the proper idiom.

As he moves forward beside Sigvar he ready for trouble but not Readied for immediate action. His thoughts slide to what ‘adventurers’ would do and snorts. Soldiers know force isn’t always the answer. It is only a means to accomplish the mission, and usually not the most effective either. Tinker and the rest of the Fist trains for combat so others who are not trained have to. He snorts again at ‘nobles’ who think they are so much better than mercenaries, but won’t think twice of drafting peasants with pitchforks to be battle fodder. At least any member of the Fist goes into combat with their eyes open!

He keeps his eyes open.

…..
Perception 34


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Thursday September 9th, 2021 6:16:19 AM

Pompous keeps to the rear and keeps an eye out of attacks.

-----------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Thursday September 9th, 2021 7:01:08 AM

Sigvar continues to move forward.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 9th, 2021 9:45:23 PM

Maybe something good, maybe something bad. Pretty soon, the Commanders will find out which.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday September 9th, 2021 11:48:15 PM

the song that Micheal was whislting has words to go with it. he decides to sing them


Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
The hammer of the gods
Will drive our ships to new lands
To fight the horde, sing and cry
Valhalla, I am coming
On we sweep with threshing oar
Our only goal will be the western shore
Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
How soft your fields so green
Can whisper tales of gore
Of how we calmed the tides of war
We are your overlords
On we sweep with threshing oar
Our only goal will be the western shore
So now you'd better stop and rebuild all your ruins
For peace and trust can win the day despite of all your losing
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ahh, ah
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh


That Sargent ThorJarl, such a crack up. he had some good songs though.
Too bad about that Chimera though.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 10th, 2021 12:57:04 AM

Nikolai maintains a stoic attitude, showing no emotion, just moving forward at a normal pace.

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34 
Friday September 10th, 2021 1:03:26 AM

Anna moves forward as a snow leopard showing herself to be part of the company she is travelling with and not a feral cat within their ranks.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 10th, 2021 5:41:56 AM

Sigvar continues to move forward.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday September 10th, 2021 3:21:36 PM

Tinker can’t help but tap out a beat to Michael’s song. Tum ta-da-tum…

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Friday September 10th, 2021 10:39:58 PM

"We're having a heat wave," Pru sings softly to herself. "A tropical heat wave...." Hey, a girl can dream.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Sunday September 12th, 2021 5:34:22 PM

Pompous just shakes his head in disbelief and keeps on keeping on.

-------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

DM Steven - CRYSTAL GOLEMS ROUND 1  d20+23=40 ; d20+23=40 ; d20+23=28 ; d20+23=33 ; d20+23=27 ; d20+23=34 ; d20+23=24 ; d8=8 ; d20+23=24 ; d8=3 ; d8=8 ; d8=1 ; d8=3 ; d8=7 ; d20+23=31 ; d8=4 ; d6+11=16 ; d6+11=13 ; d6+11=15 ;
Sunday September 12th, 2021 7:09:24 PM

(ooc sorry folks... too much to do and too few hours to squeeze everything in)

Situation recap. The weather is much nicer now. A bit warmer even and with a lovely sun shining on the glacier. The air is still very thin causing some to have altitude illness.
There's little snow on the glacier making it easy to maneuver through the many crevasses.
About 500ft from you now are 4 white creatures (Pru can tell all are of the same type) that have obviously spotted you but so far they have only been observing you. Could be a sign of peace of just them waiting till you get close enough...

Getting closer Trayvin asks if anyone can identify them yet... you can identify the creatures as Crystal Golems... these large humanoid figures appear to be cut from a crystal mine deep within the mountain and shine with an inner light.

Looking at the scene from an eagle's perspectve you can see at least 4 Crystal Golems coming from the crevasses in the glacier and 8 brave souls walking towards them... humming a tune and singing a song...

400 ft...

300 ft... As if you have crossed an imaginary boundry the 4 golems begin walking towards you... sided by another 3... (double moves)

200 ft... it's obvious the Agents are not going to draw first blood... but the Golems aren't very intelligent and their orders are clear... KILL

All 7 golems begin shooting crystal shards as they come closer (single move 20ft - single attack)
(range increment +2 penalty / Rolling a d8 to see who gets hit with the crystal shards target)
Sigvar : 1 / Trayvin : 2 / Michael : 3 / Nikolai : 4 / Anna : 5 / Tinker : 6 / Prudence : 7 / Pompous :8
The shards that are fired are treated as magic and adamantine

G1 hits Pompous vs AC40 - damage 16 HP
G2 hits Michael vs AC40 - damage 13 HP
G3 hits Pompous vs AC28 - miss
G4 hits Sigvar vs AC33 - miss
G5 hits Michael vs AC27 - miss
G6 hits Prudence vs AC34 - damage 15 HP
G7 hits Nikolai vs AC24 (natural 1 - auto miss)

You start first round right of the yellow imaginary line.
Between you and the Crystal Golems the terrain is farily flat
CRYSTAL GOLEM MAP

G1 -
G2 -
G3 -
G4 -
G5 -
G6 -
G7 -



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+24=30 ; d6+15=19 ; d6=1 ; d6+15=19 ; d6=3 ; d20+24=30 ; d6+15=19 ; d6=1 ; d20+19=35 ; d6+15=18 ; d6=3 ; d20+14=24 ; d6+15=19 ; d6=2 ; d20+9=29 ; d20+9=28 ; d6+15=18 ; d6+15=17 ; d6+15=20 ; d6=4 ;
Sunday September 12th, 2021 8:39:14 PM

Pompous feels one of the crystal shards hit him. A little stream of blood drips down his leg...

" Oh hells bells no! AT THEE!!!! "

Pomous starts shimmering as his cloak activates. Pompous Sends a flight of arrows in the golem directly in front of him

------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 30 Phys dam 19 elect dam 1
Attack 1(a) many shots Hits AC 30 Phys dam 19 elect dam 3
Attack 1(b) Speed Hits AC 30 Phys dam 19 elect dam 1
Attack 2 Hits AC 35 Phys dam 18 elect dam 3
Attack 3 Hits AC 24 Phys dam 19 elect dam 2
Attack 4 Hits AC nat 20 29, confirm 28 (crit role success) Phys dam 18 (crit 55) elect dam 4



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday September 12th, 2021 11:27:51 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Through the link, Nikolai advises {'That wall of ice between us and them, close to them than us, would really be a good way to stop those shards and give us a chance to close.'}

Meanwhile, he keeps moving closer even with the rest. {'Pru, get behind our big fellows with armor.'}

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Monday September 13th, 2021 1:56:48 AM

Anna turns into a Green Dragon-headed Manticore-Chimera. She then takes to the skies.

Active Effects:
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday September 13th, 2021 2:30:34 AM

Tinker, walking beside Prudence, delays until he knows where Prudence is going, then uses his Boots’ mobility in the snow to get in between her and the Crystal Golems. He weaves his Urgrosh in a pattern of total defense, and acts as Cover for the more physically vilulnerable Sorceress.

He keeps moving towards the Golems even with Trayvin’s advance

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 13th, 2021 7:58:08 AM

[b]" Darn it, no one ever wants to talk things out. They always want us to kill them."[b]
Already 30'n the air Sigvar double moves straight at the group of golems. As he moves he draws his sword.
So move 120' and draw adamantine longsword.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday September 13th, 2021 7:30:30 PM

The crystal shard hit brusing him badly but bouncing off the soft armor.

Well to be fair Sigvar, they have the intelligence of a rock and only follow the commands of the creator. still, I think that they only attack folk that passes a certain distance. and they only follow the pre-programmed commands. if we fight smart we should be able to beat them. What I'm worried about is who they have notified of our presence. .

to Pru via the link. I'm going to go help Sigvar with the Golems. can you spell me up?

DM Steven - CRYSTAL GOLEMS ROUND 2  d20+25=31 ; d20+25=30 ; d20+25=38 ; d20+25=31 ; d20+25=40 ; d20+25=38 ; d20+25=31 ; d20+25=31 ; d20+25=45 ; d20+25=31 ; d20+25=29 ; d20+25=27 ; d20+25=45 ; d20+25=26 ; d20+25=32 ; d20+25=33 ; d6+11=17 ; d6+11=16 ;
Monday September 13th, 2021 7:32:44 PM

Pompous is the first to get fit and while a little stream of blood trickles down his leg he resorts to massive violence... the ranger shoots no less that 6 adamantine arrows from his composite longbow... despite the range increment his aim is still deadly acurate (I think you correctly took a -2 on your range attack right?) G3 gets hit pretty nasty and those adamantine arrows hurt... they hurt badly. G3 wobbles on his massive legs but is not at risk from massive injury.
Having made a full attack Pompous does not move any closer.

Nikolai closes ranges with the rest. He advices the squishier sorceres to stay behind the meat shields...
Anna morphs into a large magical beast and lifts of to the sky... her flight is clumsy yet effective... (I assume she will be as high as Sigvar flies)
Tinker waits to see what Prudence does and will act as a shield for her.
Sigvar, already 30ft up in the air, double moves and races ahead of the others...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

The Crystal Golems are fixed on the flying Minotaur... he's the only one in range and he's on his own.
The golems stop their advance and ALL take a full attack on the Paladin...

G1 hits Sigvar - AC31 - miss
G1 hits Sigvar - AC30 - miss
G2 hits Sigvar - AC38 - miss
G2 hits Sigvar - AC31 - miss
G3 hits Sigvar - AC40 - miss
G3 hits Sigvar - AC38 - miss
G4 hits Sigvar - AC31 - miss
G4 hits Sigvar - AC31 - miss
G5 hits Sigvar - AC45 - Natural 20 - No crit - damage 17
G5 hits Sigvar - AC29 - miss
G6 hits Sigvar - AC27 - miss
G6 hits Sigvar - AC45 - Natural 20 - No crit - damage 16
G7 hits Sigvar - AC31 - miss
G7 hits Sigvar - AC33 - miss

Sigvar gets targetted by a volley of deadly shards but only 2 get through his Mitrhill Full Plate. Total damage taken 34HP.

CRYSTAL GOLEM STATUS :
G1 - AC30 DR10/Adamantine -
G2 - AC30 DR10/Adamantine -
G3 - AC30 DR10/Adamantine - 20+22+20+21+22 = total damage 105
G4 - AC30 DR10/Adamantine -
G5 - AC30 DR10/Adamantine -
G6 - AC30 DR10/Adamantine -
G7 - AC30 DR10/Adamantine -


Prudence Gundle [AC 24; HP 115/130] (Kathy)  d6=1 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=2 ;
Monday September 13th, 2021 9:43:15 PM

Pru winces a bit as the crystal shards find their mark. She considers the battlefield. The creatures are rock crystal, not ice crystal, which is a darned shame for a fire mage. Still, there are things that can hurt them.

She decides on a Sunburst, and aims one where it will get G1, G2, G3, and G4. All of them take 13 damage and are blinded. If they succeed at a DC 24 Reflex save, they take half damage and are not blinded. And if they are vulnerable to sunlight they take double damage.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  8d6=25 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ;
Monday September 13th, 2021 10:27:34 PM

2 hits go through totaling 33 damage -5/evil DR per hit =23 damage
Swift LoH for 39 = 207 total hp
Multiple shards of crystal spall off of Sigvar's armor, but 2 find gaps in his metal sheath. The Taur grunts and lays his hand on himself to heal some of the damage.Having successfully gotten their attention , Sigvar pauses a moment to call his mother's spirit to his blade, granting it +2 bonus on top of the magic already infusing the blade and the speed property. He then flies 50 feet closer and 20 feet lower, hoping to draw them into melee.

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday September 13th, 2021 11:50:14 PM

Sunday September 12th, 2021 11:27:51 PM
Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps even with Tinker and Pru, not having an effective range attack, he wants to make sure Pru does not get flanked.

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday September 14th, 2021 12:18:52 AM

Tinker admires Sigvar’s gambit to stop anyone else from getting attacked. “Nikolai, Michael, Anna, maybe pop over there and give Sigvar a hand? I’ll stay here this combat since I won’t be able to hurt them much.”

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 14th, 2021 12:30:19 AM

Anna activates Stone Skin giving herself DR 10 / Adamantine and as such her natural attacks now have the ability to overcome DR 10/adamantine as we had discussed during a previous battle.

She then clumsily flies forward 50 feet. (OOC: updated positon on the map)

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=43 ; d20+23=38 ; d6+11=17 ; d6+11=16 ; d6+11=14 ; d6=5 ; d6+11=14 ; d6+11=12 ; d6+11=16 ; d6=3 ; d20+23=38 ; d6+11=15 ; d6=1 ; d20+18=27 ; d20+14=16 ; d20+8=25 ;
Tuesday September 14th, 2021 6:34:37 AM

Pompous takes a five foot step forward and shoots again...

-----------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Deadly attack -1 /+2
-2 distance (oops)
Attacks Golem 3

Attack 1 Hits AC 43 (Critical nat 20, crit checl 38) Phys dam 17 (47) elect dam 5
Attack 1(a) many shots Hits AC 43 (crit check 38) Phys dam 14 (41) elect dam 3
Attack 1(b) Speed Hits AC 38 Phys dam 15 elect dam 1
Attack 2 Hits AC 27 Phys dam 0 elect dam 0
Attack 3 Hits AC 16 Phys dam elect dam 0
Attack 4 Hits AC 25 Phys dam elect dam


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 3:33:46 PM

Tinker, has the rear guard. Trayvin keeps moving forward, his weapon should be effective enough to help Sigvar. And it puts him in healing range if it is needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

OOC- Shane, I like the song/poem. If it goes to the lyrics of a particular song, please list it so we can sing along as we read :)

DM Steven - CRYSTAL GOLEMS ROUND 3  d20+25=26 ; d20+25=44 ; d20+25=34 ; d20+25=36 ; d20+25=30 ; d20+25=41 ; d20+25=32 ; d20+25=29 ; d20+25=35 ; d20+25=40 ;
Tuesday September 14th, 2021 6:51:26 PM

Michael moves after Sigvar to help.

Prudence considers the battle field and wonder what spells might be most promising. She excludes fire magic and decides on Sunburst... a globe of searing radiance explode silently centered upon G1, G2, G3 ad G4. You stare into the light hoping to see some battered Golems but as your sight returns to normal the Crystal Golems stand unscathed... (A crystal golem is immune to spells or spell-like abilities that allow spell resistance)

Having succesfully drawn the attention of all Golems - and thus prevented them from attacking the others - Sigvar enhances his blade and then flies towards the Golems hoping to draw them into melee range. (Lowering 20ft means you are now 10ft up in the air right?)

Nikolai keeps even with Tinker and Prudence as they advance. Tinker urges everyone to go and give Sigvar a hand.
Anna clumsily flies towards the Golems.

Pompous again tries 6 arrows (I notice you had the wrong attack bonus last round - taking that into account last round only 2 arrows hit. Made a correction on G3 HP's). While he had hoped more from the previous 6 arrows this time around he does not feel dissapointed. G3 crumbles into a pile of crystals, diamonds and diamond dust... (oooh loot !!!)

Trayvin keeps the rear guard.

G4 and G5 return Sigvar's invitation and they close range to melee.
The rest of the Golems no longer Target Sigvar... instead they target the next one;

G1 attacks Anna - 26 - natural 1
G1 attacks Anna - 44 - miss
G2 attacks Anna - 34 - miss
G2 attacks Anna - 36 - miss
G4 attacks Sigvar - 30 - miss
G5 attacks Sigvar - 41 - miss
G6 attacks Anna - 32 - miss
G6 attacks Anna - 29 - miss
G7 attacks Anna - 35 - miss
G7 attacks Anna - 40 - miss

Crystal Golems aren't intelligent... they will do as the are ordered to do. But when they see it's near impossible to hit someone they will target the next one.


(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 -
G5 -
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 8:12:07 PM

Trayvin continues advancing, it looks like the golems aren't going to stop until they are destroyed.

OOC- I think you had me confused with Tinker. Trayvin should be advancing at least with the rest of the group.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday September 14th, 2021 11:53:20 PM

Nikolai decides that the advance is just too slow considering their range attacks and moves up 70'. As a standard action he goes into Total Defense (AC +6 = 40).

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 15th, 2021 12:26:35 AM

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Ooc: I moved Trayvin as if he had been doing double-moves for three rounds)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  6d8=15 ; d4=4 ;
Wednesday September 15th, 2021 12:40:43 AM

Anna flies another 50 feet and then opens up with the cone of acid targetting G5 but aiming in such a way as to avoid Sigvar.

Golem 5 must make a DC 23 reflex save or take 15 acid damage and Anna has to wait 4 rounds before she can unleash the breathe weapon again.

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=31 ; d20+26=43 ; d20+26=27 ; d20+21=36 ; d20+16=31 ; d20+11=15 ; d20+17=22 ; 2d6+22=28 ; d6=1 ; d6=3 ; 2d6+22=32 ; d6=4 ; d6=3 ; 2d6+22=33 ; d6=6 ; d6=1 ; 2d6+22=28 ; d6=4 ; d6=6 ;
Wednesday September 15th, 2021 6:53:39 AM

Exactly where he wants to be, Sigvar starts attacking the golems.
Power attacking G4, all attacks are adamantine except horns.
Their writeup says they are neutral, I rolled the holy damage in case that is not the case for 'these' golems. If it doesn't hurt them please let me know and save my math impaired brain.

Sword 1 Hits AC 31 for 28 damage +4 holy
Haste Hits AC 43 and confirms to AC 27, not a critical, for 32 damage +7 holy
Sword 2 Hits AC 36 for 33 damage +7 holy
Sword 3 Hits AC 31 for 28 damage +10 holy
Sword 4 misses
Horns miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=41 ; d6+11=15 ; d6=5 ; d6+11=14 ; d6=2 ; d20+23=24 ; d20+18=29 ; d20+13=18 ; d20+8=11 ;
Wednesday September 15th, 2021 10:32:26 AM

The golem shatters....

Pompous pauses briefly admiring his handwork...

" Shiny.... "

And fires again at another foe.

---------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Attacks Golem 4

Attack 1 Hits AC 41 Phys dam 15 elect dam 5
Attack 1(a) many shots Hits AC 41 Phys dam 14 elect dam 2
Attack 1(b) Speed Hits AC 24 Phys dam 0 elect dam 0
Attack 2 Hits AC 29 Phys dam 0 elect dam 0
Attack 3 Hits AC 18 Phys dam 0 elect 0
Attack 4 Hits AC 11 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Wednesday September 15th, 2021 2:25:20 PM

Pru frowns as her spell has no effect. "Cheaters," she mutters.

She begins casting a summoning spell.

DM Steven - CRYSTAL GOLEMS ROUND 4  d20+8=19 ;
Wednesday September 15th, 2021 7:13:38 PM

(OOC Folks please move your characters on the map. It's not easy to keep track of you all)

With one Golem dead the Agents are invigorated to rid the mountain of their existence... oh well that and maybe because of the pile of glittery stuff they leave when they explode...

But once again the Agents are scattered across the terrain. The fast and furious rush up to start the fight compared to the cautious tactical approach of the rest.
Trayvin, Tinker and Nikolai catch up to join the fray. Pru casts a summoning spell.

Anna-Manticore-Chimera flies a bit closer and then opens up with a cone of acid that washes over G5 (Reflex save 19 - fail)

Admiring his handiwork Pompous decides he can do with another volley of deadly arrows... this time he aims for G4

Knight Commander Sigvar is exactly where he wants to be... (the Golems are indeed neutral)
The Golem shatters in a mist of diamond dust, diamonds and crystals...

The Golems have a rough time hitting Sigvar and Anna... Like clockwork they all transform! Their massive legs seem to melt together. Their head transforms to a drill. (full round action for the golems. G5 provokes AoO from Sigvar. What's this?!?

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 - DEAD
G5 - 15
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 15th, 2021 9:13:29 PM

Trayvin keeps moving up to get closer to the golems. He hopes whatever is going on with them isn't going to be bad news for the Commanders.

Actions: Move to O21(double move)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=35 ;
Wednesday September 15th, 2021 11:09:12 PM

with small legs and snow makes for a hard jog to get up to the fight. but with perseverence Michael is able to get abreast of Anna. this next round he's going to try and get a flank on whatever the Wardd that drill headed thing is.

Total defence. +4 to AC as he moves
Acrobatics 35 to avoid AOO.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=38 ; 2d6+22=27 ; d20+26=42 ; d20+26=42 ; d20+21=22 ; d20+16=28 ; d20+11=19 ; d20+17=27 ; 2d6+22=25 ; 2d6+22=27 ;
Wednesday September 15th, 2021 11:09:32 PM

AoO Hits Ac 38 for 27 damage
" Hmmmm This is probably bad." Sigvar thinks through the mind link.
Then, in typical Sigvar fashion he tries to stop it by making the golem die.
Full attack with speed and power attack, all attacks except horns are Adamantite

Sword 1 Hits AC 42 for 25 damage
Haste Hits AC 42 for 27 damage
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 15th, 2021 11:28:22 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai notices the toughness of these rock creatures and figures he won't do much damage to them but if he can distract them some, that could help.
{'Hey guys, a drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.'}

He moves up very little as a precaution as to what the golems are going to do.
Ready attack action.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+9=27 ; d20+16=35 ; 2d6+6=13 ; d20+16=23 ; d20+16=32 ; d8+6=13 ; d20+16=22 ; d20+16=22 ;
Wednesday September 15th, 2021 11:45:02 PM

Anna moves slightly forward and makes a full attack against the same golem she breathed acid on last round.

Fly : 27

Attack 1 - bite: 35 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - bite: 23 vs AC; miss
Attack 3 - gore: 32 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - claw 1: 22 vs AC; miss
Attack 3 - claw 2:22 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1695 rounds
barkskin: +5 natural armor - 1688 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d6+11=14 ; d6=5 ; d6+11=12 ; d6=3 ; d20+23=32 ; d6+11=15 ; d6=1 ; d20+18=26 ; d20+13=23 ; d20+8=17 ;
Thursday September 16th, 2021 6:39:41 AM

Pompoous observes the changes...
" Nioce! "

Pompous fires at the next golem (5)
--------------------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 12 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 40 Phys dam 14 elect dam 5
Attack 1(a) many shots Hits AC 40 Phys dam 12 elect dam 3
Attack 1(b) Speed Hits AC 32 Phys dam 15 elect dam 1
Attack 2 Hits AC 26 Phys dam 0 elect dam 0
Attack 3 Hits AC 23 Phys dam 0 elect dam 0
Attack 4 Hits AC 17 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d6(4+1)+9=14
Thursday September 16th, 2021 1:56:32 PM

Pru finishes summoning, and a huge figure appears next to golems 1 and 2. It is an elder air elemental. It's name is Frank, and it is sick of you darned kids. Frank changes himself into a whirlwind. Golems 1 and 2 must succeed at a DC 27 Reflex save or take 14 damage from Frank's whirlwind. They must succeed at an additional DC 27 Reflex save or be picked up off the ground.

This round, Pru casts Reverse Gravity where it will catch golems 6 and 7. The golems "fall" 10 feet into the air. With no ceiling to smack into, they just hang there.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Thursday September 16th, 2021 2:36:49 PM

Tinker isn’t happy about the golems gathering to be one big golem. He puts his Urgrosh away and unlimbers his Repeating Crossbow. ”Looks like more work needs doing.”

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+8=22 ; d20+8=22 ; d20+8=10 ; d20+8=15 ; 2d6+9=19 ;
Thursday September 16th, 2021 6:55:36 PM

Trayvin and Michael keep on closing range but they are curious what the Crystal Golems are up to...
Sigvar doesn't want to wait to find out. Instead he hopes to destroy them first and then find out...

"A drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.", Nikolai voices... sounds like something these Golems would attempt...

But Anna does not want to see that happen.In her magic beast shape she brutally attacks... when Pompous arrows strike G5 explodes...

Prudence summons an Elder Air Elemental that immediately forms a whirlwind. Both elementals are picked up by the vortex... (both take extra damage from being taken by the votex - I rolled damage...)
Still Prudence has not tricks up her sleeve to stop the Crystal Golems to burrow into the glacier. Suddenly gravity is reversed and the large crystal golems fall upward...

So we have a Whirlwind lifting two elementals up in its vortex and an area where graviry is reversed...

The elementals finish their shapechanging only to end up in Digger state yet being airborne with little changes to espace. Hey that's odd... the Airborne Crystal Golems again start shaping shape... the Drill changes back to it's normal head. It seems there's yet another shape you haven't witnessed yet...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 - 14+19
G2 - 14+19
G3 - DEAD
G4 - DEAD
G5 - DEAD
G6 -
G7 -

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Thursday September 16th, 2021 7:23:01 PM

Sigvar flies south to wait for this new shape to , ahem, take form and casts Divine favor on himself.
Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used
Divine Favor 1/10 rounds passed


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 16th, 2021 8:42:46 PM

Trayvin isn't sure what the golems are up to, but he is still too far away to smack them with his mace. He continues moving, getting closer to support Sigvar.

Actions: double move(40ft) towards Sigvar.

As he moves, Trayvin shares a thought he had over the mindlink. These golems may not be acting independently, keep a look out for a possible controller

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Thursday September 16th, 2021 10:49:59 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai moves up next to Michael, and upon suggestion of a controller, looks carefully for one.
Total Defense (AC +6 = 40)
Perception + 34 = 47

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+16=32 ; 6d6+6=38 ;
Friday September 17th, 2021 1:16:58 AM

Anna flies towards Golem 6 and then makes an improved vital strike against the golem.

Attack 1 - bite: 32 vs AC - hit - 38 damage bypassed DR 10 / adamantine

stoneskin: DR 10 / adamantine for 150 points of damage - 1694 rounds
barkskin: +5 natural armor - 1687 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
3 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=34 ; d20+24=26 ;
Friday September 17th, 2021 2:22:30 AM

Man. I'm missing out on all the action with these guys. Michael says as the ones he's near float upward. he takes a moment to scan around looking for the "controller" that Nikolai suspected.

perception 34

He moves to a place where he can flank 6,
total defence +4
acrobatics 26



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d20+11=23 ; d6=3 ; d20+11=22 ; d6=5 ; d6+11=17 ; d6+11=14 ; d20+23=33 ; d6+11=12 ; d6=2 ; d20+18=28 ; d20+13=21 ; d20+8=20 ;
Friday September 17th, 2021 8:07:19 AM

After dropping the third golem. Pompous fires at the next golem.

-------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 6

Attack 1 Hits AC 40 Phys dam 17 elect dam 3
Attack 1(a) many shots Hits AC 40 Phys dam 14 elect dam 5
Attack 1(b) Speed Hits AC 33 Phys dam 12 elect dam 2
Attack 2 Hits AC 28 Phys dam 0 elect dam 0
Attack 3 Hits AC 21 Phys dam 0 elect dam 0
Attack 4 Hits AC 20 Phys dam 0 elect dam 0


AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK)  d20+22=35 ; d20+24=26 ; d10+6=10 ;
Friday September 17th, 2021 1:22:54 PM

Tinker thinks Trayvin has a great suggestion. The dwarf doesn’t shoot any golems. Instead he keeps his eyes peeled for trouble, and Readies a barrage.

….
Perception. 35

Readied Action: anything attacking him or Prudence. AC 26. Dam 10

Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d8+9=18 ; d6=1 ;
Friday September 17th, 2021 4:04:07 PM

Golems 1 and 2 continue to take damage in the whirlwind; 18 damage this round.

Pru dismisses the Reverse Gravity, and golems 6 and 7 crash down to earth, taking 1 point of falling damage.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+16=28 ; d20+16=17 ; d20+16=18 ; d20+16=31 ; d20+16=29 ; d6+6=7 ;
Sunday September 19th, 2021 11:14:34 PM

Anna makes a full round attack against number 6 though she only hits with a single claw.

bite 1 : 28 vs AC; miss
bite 2: 17 vs AC; miss
gore: 18 vs AC; miss
claw 1: 31 vs AC; hit ; 7 damage bypasses DR 10 / adamantine
claw 2: 29 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1693 rounds
barkskin: +5 natural armor - 1686 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
2 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


ACDM RobC 
Sunday September 19th, 2021 11:16:15 PM

OOC: Hi All. Please check your emails for an important message

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+25=41 ; d20+25=42 ; d20+25=30 ; 2d8+11=18 ; 2d8+11=23 ; d20+8=20 ; d20+8=26 ;
Monday September 20th, 2021 5:29:21 AM

(OOC: I'm sure by now all have read their mails. I'm cutting the actual scene short to give us some options for the last two weeks.)

Two crystal Golems are held suspended in a whirlwind. The other two are hanging upside down in a reverse gravity field...

Sigvar waits to see what new form the Golems will take.
Trayvin shares the thought to look out for the one who's actually controlling these constructs... as there's no immediate danger coming from the Golems Nikolai carefully looks for this 'controller'... So does Tinker
Anna flies into the reverse gravity field and takes a tasty bite of Crystal diamond dust - something to drink with this would be good...
Now Pompous... he's just having a good time with his bow. Assuming he brought enough arrows he can go on like this for quite some time...

Pru's friend Frank continues to batter the Golems in his Vortex. Next she dismisses the anti gravity field expecting the Golems to crash. Which they don't! All 4 golems have frown wings and can now fly... Both have tried Anna... both have tried Sigvar. They could not hit them... and then there's Mikael! A target they haven't tried yet!!

Golem 6 attacks Mikael - hits AC41 - damage 18 (adamantine)
Golem 6 attacks Mikael - hits AC42 - damage 23 (adamantine)
Golem 7 attacks Mikael - hits AC30

Golems 1 and 2 can now fly so they get a new Reflex save to espace from the votex.
Golem 1 - reflex save 20
Golem 2 - reflex save 26 - quite good effort but still not good enough to escape an elder elemental

....

Maybe Trayvin is right... someone might be controlling these Golems.

All four remaining Golems start to glow a light from within. From their chest a bright white light shines that is reflected though the crystalline body. It's blinding to your eyes!
The light just keeps on growing stronger and brighter making you covering your eyes untill ... the 4 Crystallince Golems explode in a clowd of diamond dust, diamonds and crystals. First to fall on the ground are the crystals and diamonds. Then slowly the dust falls down over all of you. Those not flying are covered now in a thin layer of diamond dust.

........

The Glacier falls silent...

Nikolai and Tinker notice how the footsteps from the 7 Golems all seem to come from the same large crevasse in the Glacier. But there are even more footprints going in and out the crevasse.
The Crevasse is some 210ft deep but if you peak down, even from the top you can see a cave at the bottom of it...

------------------

Loot and rewards :

I know this may be bad timing knowing the game is about to close but you are all good for 120K from the previous scene (Griffons Everywhere) which I forgot to reward and another 120K from this scene (The Only way is up)

On the ground there's 100K wortd of diamons, 50K worth of diamond dust and 75K of crystals chunks.


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154 
Monday September 20th, 2021 1:09:11 PM

« Well, all that glitter isn’t always gold… let’s go check out this cavern… « 



AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Monday September 20th, 2021 3:42:21 PM

Tinker tells the others his observations about the crevasse. He keeps with Prudence and moves over. ”So just a jump and Feather Fall away, Bean Pole?”

Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Monday September 20th, 2021 7:01:56 PM

Pru smiles at Tinker. "If that's how we want to do it, sure," she replies.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday September 20th, 2021 10:12:52 PM

Trayvin checks on the Commanders wounds.

OOC - going to need a few days to process everything, rl is kind of busy atm.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 21st, 2021 1:55:10 AM

Anna says, "I think I'll either climb or fly down there if that is how we are playing this but I think I'm going to wait until the rest of you are ready as now probably wouldn't be a good time to split the party."

stoneskin: DR 10 / adamantine for 150 points of damage - 1692 rounds
barkskin: +5 natural armor - 1685 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
2 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

RobC 
Tuesday September 21st, 2021 4:34:50 AM

The party take a brief moment to get ready before making their way safely down the crevasse through flight, climbing and Bean Pole's feather falls.

The bottom has a small layer of snow that makes it soft to land on. Looking around it's clear by the footprints in the snow that you're not the first to be here. Quadrupeds, bipeds, large paws, small footsteps. It’s quite a menagerie. All of them lead into the cave. None lead out.

Pompous can tell that these tracks are all very fresh. All have been made within the last hour, and many sooner than that.

The cave ahead of you is huge. Easily 20ft wide and just as high. The walls are covered in bright white ice and sharp icicles hang delicately to the roof. It disappears deep into the glacier. The way shrouded in darkness.

You can hear noises echoing from the cave but it’s hard to tell what they are. Metal striking metal, groans, roars. You can't tell the specifics but you are veterans and best bet - a fight is happening.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Tuesday September 21st, 2021 5:43:10 AM

Sigvar's hooves crunch in the fresh snow as he lands at he bottom. He listens to the sounds as some of the others read the story written in tracks on the ground. Through the link the commanders share you can feel Sigvar shrug and mentally point towards the sounds. " Sounds like a fight. Lets go see who is involved and what we can do about it. Someone might, maybe want to talk instead of just give their lives away by attacking a heavily armed and prepared group of soldiers."
"Or more of the same. Whichever let me take point. My hide is thick and if they want a fight I'll be sure to oblige them."

He heads towards the sound of fighting.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Tuesday September 21st, 2021 12:39:20 PM

Tinker also looks about with Sigvar, seeing and hearing. ”Pompous, can you read the tracks? I am afraid what we may see is giants, Griffons, and Winged Folk fighting for this immortal. Like all sides have lied to us.”. The dwarf keeps his repeating crossbow at the ready and nearby Prudence. Tactical reserve, he thinks to himself.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=21 ; d20+26=31 ;
Tuesday September 21st, 2021 2:28:08 PM

Of course they all lied to us. we are just a bunch of uncultured barbarians to be used for our blood and violence, they almost seem surprised when we Honor a contract but think it's their due when they break one.

Michael has had to survive in the wild before and isn't a half bad tracker himself. he has a look at the track to see what he can see.

Survival 21
Perception 31

Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Tuesday September 21st, 2021 2:30:29 PM

Pru is definitely not a tracker, and not even very good at walking in the snow. Her greater speed makes up for it, however, and she keeps up with relative ease.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+15=32 ; d20+23=26 ;
Tuesday September 21st, 2021 4:28:45 PM

“ … Reading tracks… on it!”

————
Survival 32
Track 26

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 21st, 2021 6:44:37 PM

We're right behind you Sigvar, Time to find out what's going on.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+24=42 ; d20+34=45 ;
Tuesday September 21st, 2021 11:09:08 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

OOC: LOL. the tracks lead down into a crevasse but the only way in/out is down/up a 210ft drop? so how did all those other creatures get down? hmmm.... oh well, Sherlock Holms is NOT my name.

Nikolai puts a Cone of Silence (actually his Hat of Disguise to appear like he wears a white bear coat/ pants/boots) over his head and moves forward pressed up against the wall, leaving no tracks... into the cave...

Stealth + 24 = 42

Low Light vision
Perception + 34 = 45

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK)  d20+22=31 ;
Wednesday September 22nd, 2021 12:23:33 AM

Tinker harrumphs. He’s not interested in knowing how the other creatures got down here: flying, tunneling, or other abilities and magic are so common even a first level adventurer could do it. But he bets the fighting isn’t low level creatures. ”could also be an arena where captured Griffons are being killed for sport. Don’t forget they were being attacked and killed. Just gotta be ready for anything.”

Sticking with Prudence, Tinker keeps his eyes peeled.

Perception. 31

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+20=25 ; d20+10=27 ;
Wednesday September 22nd, 2021 12:49:40 AM

Anna studies the tracks and her surroundings wary for danger.

She says, "I think I'll keep my buffs from the previous skirmish."

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
barkskin: +5 natural armor - 1682 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

RobC - "Just gotta be ready for anything" - Map 
Wednesday September 22nd, 2021 6:04:58 AM

Pompous sets to examining the tracks. The ranger is careful not to step on any and crouches down to check the depth and spread. The snow is disturbed. Something burrowed through this area and disrupted the surface. The tracks? Definitely at least one medium humanoid. The tracks looks the same as those you found before the wraiths attacked. Some sort of webbed tracks as well. A frog? Large insect prints. Probably a beetle of some kind. A few large humanoid footprints too. Giants again? Hmm. Quite a lot to take in. It would take some time to go through each set for some definitive answers.

As for how they got here? That is indeed very curious. Nikolai Holmes can't see any signs to indicate where they came from. There's certainly no marks on the walls. They just... appear. It's like whatever made them just 'poof' .. appeared in this spot and then started walking into the cavern.

Sigvar takes the lead and guides the others into the cave.

As you enter it doesn't take long before you come across the corpses of different creatures scattered on the ground. Mounds of ice shards, large blue frogs that have been eviscerated, humanoids covered in thick white fur matted with red blood, and massive white beetles that have been split in half.

Knowl Planes DC17: Highlight to display spoiler: {The Ice shards are likely the remains of some ice elementals}
Knowl Arcana DC19: Highlight to display spoiler: {The beetles are gelid beetles}
Knowl Arcana DC16: Highlight to display spoiler: {The frogs are glacier toads.}
Knowl Nature DC14: Highlight to display spoiler: {The humanoids are yetis}


It must have been quite a fight. The footsteps didn't end here though. More continue into the cave. The party the sound of combat grows louder ahead. Sounds like the fight isn’t over yet!

The cave continue on another hundred feet before opening into a wide cavern - some 150ft wide and 20ft high. The walls are solid ice and rock. On the northern side of the room - flanked by two pillars - is a sculpture of a beautiful ice maiden carved into the ice.

Of course that's once you get past all that is actually happening inside the cavern. It is quite the menagerie! Four light blue oozes sliming their way along the ice, four azure swarms of tiny insects, a pair of cold iron elementals that look a little bigger than normal, three huge akhluts who are just as comfortable on land as in the water, and two medium sized red dragons - perhaps the odd ones of the bunch.

On the opposite side of the cavern looks to be their intended taget: a man with white, shaggy hair armed with two swords and currently fighting off two of the oozes. His red dragonhide armor has seen better days but is still in good enough condition to help protect him. One of his swords looks like it is made of pure light and slices into the ooze easier than a normal blade would. Right now though he is backed against a wall, with all the monsters - and you - blocking the only exit.

Despite his focus he is keenly aware of his surroundings and spots Sigvar at the entrance to the cavern. "A little help?"

----------------
The Map

You all start in the bottom right hand corner. Please place yourself on the map and being your combat actions


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+25=29 ; 4d6+22=38 ; d6=3 ; d6=1 ;
Wednesday September 22nd, 2021 6:44:48 AM

Taking in the mans gear Sigvar puts one and one together and decides this is the man, er being that helped the griffins. With the red dragon armor the lil dragons might be on his side so the Mercenary simply asks," Any of these with you or are they all foes?"
Assuming the answer he gets is they are all foes, the Taur goes to work. Moving to the fishy thing he Vital strikes it.
Power attack, vital strike hits AC 30 (probably not a hit but...) Damage 38 adamantine, magic, good +4 holy damage

Spells in effect (assuming it took less than10ish minutes to get here but more than 1 minute)
GMW on longsword
Divine Bond +2 and Speed on his longsword
Resist energy cold
endure elements
LoH 1/12 used

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Wednesday September 22nd, 2021 10:43:11 AM

Tinker looks at the scene and has to do a reassessment. ”It seems the cold is only a part of a battle to see who will be the top Immortal on the Mountain. Let’s help the one who helped our employers!”

Still at his appointed location as Prudence’s meat-shield, Tinker stays with her (maybe Aa,27). He pulls a magical scroll from his Handy Haversack, and gets ready to cast.

….

Move to AA27. (Sorry, my phone can’t manipulate the map well)
Retrieve Item from HH.

Prudence Gundle [AC 24; HP 115/130] (Kathy)  d20+15=22 ; d20+17=24 ; 10d6=40 ;
Wednesday September 22nd, 2021 12:56:55 PM

As they move toward the cave, Pru is able to identify some of the remains. "Those shards probably came from some kind of ice elemental," she says. "The bugs were gelid beetles, and I think those frog things were glacier toads."

Inside the cavern, Pru winces to realize that, once again, she has gone into battle already injured. Last time she did that, she died. Hopefully this time will be different.

While everybody is still close together, she casts Haste on the party. The dead things that she'd seen were vulnerable to fire--at least, some of them were--and she's eager to see if these ones are, too. She casts a quickened Fireball where it will hit swarms 2 and 4, and the two humanoid-looking things. They all take 40 damage, DC 20 Reflex save for half. [Let me know if I need to roll SR]

Pompous (Yves_B) AC 31 (33 vs evil) CMD 30/30, HP 170 /154 
Wednesday September 22nd, 2021 6:34:51 PM

Pompous reactivates his cloak of displacement and uses one of his Brahmah tatoos and casts align weapon on his bow.

-----------------------------------------
Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Protection from evil ( AC 33)
Cloak of displacement - 10 rounds 50% miss
Align weapon - good on bow

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 22nd, 2021 7:20:52 PM

While he still has them somewhat close together, Trayvin casts a spell on the Commanders.

Actions: cast holy aura (I should be able to hit most of the group, DM discretion if someone is out of 20ft range)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
holy aura:
1) +4 deflection AC, +4 resistance vs spells(effect is against all creatures overlaps items if the value is higher)
2) SR 25 against evil spells and spells cast by evil creatures
3) protects the recipient from possession and mental influence
4) Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC = 24

Used:
Spells: greater magic weapon, endure elements, holy aura

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=37 ;
Thursday September 23rd, 2021 12:02:05 AM

now that they are in a cave and out of the wind. Michael uses his Celestial Armor to fly and get in position to flank #1 with Sigvar. Might as well start winnowing these things down from our end and melee over to the position of the principle.

Total defence +4
acrobatics 37

once Sigvar gets stuck in I'll do some sticking myself.

Anna Morphling (Hugh C) -- HP 191/191 [68 con bonus hp; 123 normal limit] - 48/16/45 + 4 AOO due to movement CMD 39  d20+8=11 ; d20+22=25 ; d20+22=26 ; d20+22=42 ;
Thursday September 23rd, 2021 2:12:16 AM

Know Planes: 11 or 13 vs Elementals = fail
Know Arcana: 25 or 27 vs Magical Beasts
Know Arcana: 26 or 28 vs Magical Beasts
Know Nature: 42 or 44 vs Fey

Anna calls out "Gelid Beatles, Glacier Toads and Yetis, Oh My!"

She then replaces her manticore-chimera form with that of a Huge Silver Dragon.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
barkskin: +5 natural armor - 1682 rounds
Form of Dragon III : - 170 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)



RobC - "Let’s help the one who helped our employers!" - Map  d20+27=43 ; d20+27=34 ; 4d8+15=38 ; d20+34=40 ; d20+3=8 ; d20+3=5 ; d20+6=23 ; d20+6=21 ; d20+13=30 ; d20+13=30 ; d3=3 ; d3=1 ; d3=1 ; d3=1 ; d3=3 ; d3=2 ; d3=3 ; d4=4 ; d4=4 ; d4=4 ; d4=3 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=2 ; d4+1=2 ; d4+1=3 ; d4+1=5 ; d4+1=3 ; d20+25=38 ; 2d6+9=18 ; d20+25=32 ; d20+27=36 ; 4d8=10 ; 4d8=10 ; 4d8=18 ; 4d6=14 ; d20+34=38 ; d20+34=35 ;
Thursday September 23rd, 2021 4:37:54 AM

Sigvar wants to get a better idea on who is on what side. "All hostile!" the man in armor calls out as he slashes at one of the oozes, killing it quickly. Regardless, Sigvar goes to attack the nearest Akhlut. It bites at him as he gets within it's range (AoO hits AC43. Crit not confirmed on AC34. Sigvar takes 38pts damage!). It's unable to hold him in it's jaws. Sigvar then delivers a hit of his own

Tinker positions himself in front of Pru, ready to protect the fragile caster. He draws a scroll from his haversack and prepares to use it.

Pru gives a little speed to the party and then follows up with a fireball. She places it to the north-east, careful to avoid the red dragon. The humanoid elementals take the full brunt, but the swarms avoid a little of it.

Pompous activates his cloak and uses a tattoo. He prepares to cast align weapon on his bow when time allows (Highlight to display spoiler: {Activating the tattoo was your standard action I think})

Trayvin is able to cast a Holy Aura spell that covers all the party.

Michael flies over the top of the Akhlut and positions himself on the other side of it.

Anna decides that a dragon form would be far more suitable for this battle.

The enemy act...

With the exception of the oozes, the rest all turn to face the party.

The red dragons each cast a spell centred in the middle group: Greater Dispel Magic!
Trayvin loses his GMW and the Holy Aura spell, removing it from everyone! (d3=1, 1reroll, 3)
Sigvar loses the GMW on his weapon and his Endure Elements! (d3=3, 1)
Anna loses her Barkskin and Form of the Dragon spells! (d3=2, 3)
Pompous loses his Protection from Evil and Align Weapon! (d4=4, 4reroll, 4reroll, 3)
Pru loses her Haste spell, removing it from everone!

Tinker doesn't have any spells in effect and Michael is out of range.

They each then cast a quickened magic missile to bombard Trayvin! (Trayvin takes 3+4+2+5+2+2+3+5+3 = 32pts damage!)

Cold Iron Elemental 1 moves towards the group and slams into Tinker! (Hit AC38. Tinker takes 18pts damage)

Cold Iron Elemental 2 moves towards Sigvar but is unable to hurt the taur! (Miss AC32)

Swarm 1 flies towards the group

Swarm 2 flies south to settle over Sigvar! (Provokes 2 AoOs. Sigvar takes 1pt Con damage)

Swarm 3 flies east to settle over Michael! (Provokes an AoO. Michael takes 1pt Con damage)

Swarm 4 flies south and settles on Tinker and Pru! (Provokes an AoO from each of you. Tinker and Pru takes 1pt Con damage)

Akhlut 1 turns to attack Michael with a Vital Strike! (Hit AC36. Michael takes 43pts damage + 14pts cold damage. Grab CMB:38. Michael is grappled!)

Akhlut 2 advances to attack Sigvar, but misses! (Miss AC35)

Akhlut 3 moves south towards the group.

The oozes move to press their attack on the swordsman. "Just hold on! Once I've taken care of these we can flank the rest!"

----------------
The Map

Akhlut - AC30
#1: 30dmg

Cold Iron Elemental
#1: 40dmg
#2: 40dmg

Swarm
#2: 30dmg
#4: 30dmg

Ooze
#1: Dead


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 202 / 216 Character Sheet  d20+26=32 ; d20+26=36 ; 2d6+22=30 ; 2d6+22=33 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; 8d6=28 ; d20+18=36 ;
Thursday September 23rd, 2021 6:11:44 AM

Single hit on Sigvar fails to bypass 5/evil DR so clocks in at 33 hp damage
the swarm inflicts 1 con damage on the Taur ( DR does nothing to stop that right?)
Sigvar takes 2 swings as the Swarm descends on him ( Do I still have the GMW up then? Assuming I do -2 to hit and damage if not)
AoO1 Hit AC 32 for 30 damage +8 holy damage
AoO2 Hit AC 36 for 33 damage +6 holy damage
The paladin swiftly lays hands on himself, healing 28 damage
He then defensively casts a spell on himself Resist Energy Fire ( need 19 rolled 36)
Over the mind link he says " These things can't like fire, with the exception of those blasted dragons. I have protected myself Prudence, please burn the dickens out of these things all over me."
" Oh, and I really like this guy's style. We need to save him, for real.Just hold on! Once I've taken care of these we can flank the rest! Priceless!"

Surveying his opponents, Sigvar notes that of all of them, the golems will likely be the hardest for the spellcasters to deal with, so he decides that the one that walked into range should be his focus. Heroically (last one), he launches a full out assault on it, after taking a 5 foot step to his right to catch the interest of the second one too.
Sword 1
Speed
Sword 2
Sword 3
Sword 4
Horns (why not?)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 202 / 216 Character Sheet  d20+24=27 ; d20+24=34 ; d20+19=28 ; d20+14=17 ; d20+9=29 ; d20+9=13 ; d20+18=22 ; 2d6+20=28 ; 2d6+20=27 ; 2d6+20=23 ; 2d6+20=22 ; 2d6+20=23 ; d8=7 ;
Thursday September 23rd, 2021 6:22:34 AM

(prematurely clicked the wrong button there)
Sword 1 Hits AC 27 for 28 damage
Speed Hits AC 34 for 27 damage
Sword 2 Hits AC 28 for 23 damage
Sword 3 Hits AC 17 Has to be a miss right? 22 damage (just in case)
Sword 4 Hits AC 29 and confirms to ac nope for 23 damage
Horns (why not?) Hits AC 22 for 24 damage
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 2/12 used

Pompous (Yves_B) AC 31 (33/holy aura ) CMD 30/30, HP 170 /154 
Thursday September 23rd, 2021 6:52:59 AM

Remembering how well this worked in the past, pompous casts a wall of wind in a cylinder shape, floor to ceiling, trying to catch the three swarms into the wall itself. Hopefully, the wind will suffocate and crush them. Hopefully... Hey, one can always hope.

----------
Cast- Wind wall. ( 2' thick, wall to ceiling, cone-ish shape to cath the swarms into the wall)

Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Holy aura
holy aura:
1) +4 deflection AC, +4 resistance vs spells(effect is against all creatures overlaps items if the value is higher)
2) SR 25 against evil spells and spells cast by evil creatures
3) protects the recipient from possession and mental influence
4) if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC = 24
Cloak of displacement - 9 rounds 50% miss


AC 37, +4v AOO T30 F29 CMD 43 HP 141/ 159 Tinker (SteveK) 
Thursday September 23rd, 2021 8:43:18 AM

Tinker growls as the enemy turn on them too quickly. Just a couple of seconds more and…. And there is no time to consider a couple of seconds. He can’t AOO since he is holding a heavy crossbow in one hand and a scroll in the other. The dwarf casts both now-useless things aside and pulls forth his Urgrosh. Weaving a defensive net of steel, he hopes to keep Prudence alive long enough for her and the others to do the actual killing.

……
-1 Con
Fully Defensive. +6 AC
Urgrosh Defensive +2 AC
Coordinated Defense with Prudence. +2 CMD for Tonker and Prudence

Prudence Gundle [AC 24; HP 115/130] [1 point Con damage] (Kathy)  5d4=11 ;
Thursday September 23rd, 2021 1:33:38 PM

Pru steps back [5-foot step] and re-casts Haste. Unfortunately, Michael is now too far away, but everybody else is hasted.

Then she casts a quickened Burning Hands, aiming at Swarm 4. The swarm takes 11 damage, DC 18 Reflex save for half.



Trayvin AC 39/14 touch Hp 167/199(BrianZ)  d20+27=28 ; d20+27=28 ;
Thursday September 23rd, 2021 8:02:45 PM

So much for that one, let's try another. Trayvin casts another spell, and then steps in front of one of the elementals, trying to block it from those in the back.

Actions: cast defensively holy sword DC 29, check = 28, used hero point to reroll, OMG reroll is also 28

OOC- holy aura was dispelled

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword

Anna Morphling (Hugh C) -- HP 157/157 [34 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 38 
Friday September 24th, 2021 12:25:53 AM

Anna Activates Tree Shape III turning into a tendriculous a huge plant with regeneration.

She also uses a hero point to activate haste giving her movement speed, AC and attack a minor boost.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
Tree Shape III - Form of Tendriculous - 169 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 17 rounds +1 to Attack, AC, Reflex Saves and +20 move speed

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+30=41 ; d20+24=35 ; 6d8+7=28 ; d6=5 ;
Friday September 24th, 2021 1:05:36 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai rushes to Michael's aid, drawing his Kama +2 while he goes, and flanks the Akhlut 1.
Mobility +4 AC vs AoO

Improved Trip (no AoO) w/Kama +2:
CMB d20 + 30+1(hasted) = 42 vs Akhlut CMD

He follows up with spending a Ki pt for an attack on the Akhlut 1(prone or not prone):
Improved Vital Strike (unarmed attack) d20 +23 +1 (hasted) = 35 + 4 (flanked) = 39 maybe prone
damage: 6d8+7 +d6 (flanked) = 28 + 5 = 33


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=30 ; d20+25=35 ; d20+15=18 ; d8+6=10 ; d8+6=14 ; 9d6+6=41 ; 9d6=31 ;
Friday September 24th, 2021 3:55:46 AM

[i]well that didn't work out as I thought.[/b] Michael thinks over the link and to himself.

being grappled he can't do the mojo like he usually does. but he's not out of tricks. He whispers "spoon" and stuffs his Sunblade into the creature's eye, flaring brightly as the sun.

Attack 1

Bonus 23 -2 +4 for flank so 25.

Sunblade +4
To hit AC 30 for 10 points of damage and 35 points flanking.
Attack 2

sunblade +4
To hit AC 35 for 14 points of damage and 31 points flanking. 2nd to hit roll was 40 -5 for 2nd attack =35

Attack 3
Sunblade +4
To his AC 18 clean miss.



RobC - "spoon" - Map  d20+6=11 ; 13d6=47 ; 13d6=50 ; d20+25=37 ; d20+25=30 ; d20+39=52 ; 4d8+15=34 ; 4d6=17 ; d20+27=35 ; d20+27=38 ; 4d8=23 ; 4d8=17 ; 4d8=19 ; 4d6=17 ; d20+34=46 ;
Friday September 24th, 2021 6:24:43 AM

Sigvar attacks the swarms that descend on him but is no doubt dismayed to find his weapon does no damage. It flies harmlessly through the cloud of buzzing insects. He determines that they are immune to weapon damage. He has much better success with the cold iron elemental and smashes the thing to pieces.

Pompous casts a Wind Wall to try and keep the swarms from advancing, blasting them up to the ceiling. It won't suffocate them but it will stop them from moving. Highlight to display spoiler: {I can't work out where you want the wall. Can you give coordinates or put it on the map please? I won't have any of the swarms act this round}

Tinker goes from offense to defence. His job right now is to keep Pru safe and that's exactly what he intends to do.

Pru takes a step to the side and casts a couple of spells: the first to hasten the party and the second to burn those pesky swarms. She can hear the bugs burn with a satisfying sizzle.

Trayvin gets closer to the action and tries to defensively cast a spell. The gods aren't with him this time and the spell fizzles.

Anna opts for another shape - this time a huge plant!

Nikolai jumps into the fight with Michael. He's unsuccessful in his attempt to trip the huge creature (Highlight to display spoiler: {You can only use a Ki point to make an attack when you're making a Flurry of Blows I think})

Michael is stuck it it's jaws but that doesn't stop him. He isn't going to be somethings lunch. Not today! He stabs at it repeatadly with his sunblade

The enemy act.

Red Dragon 1 and 2 go for a different tactic this time. They each cast Chain Lightning at Sigvar, and send each chain out to hit all the heroes!

Sigvar takes 47pts electric damage + 50pts electric damage. A Ref Save vs DC23 on each halves the damage
Everyone else takes 47pts electric damage + 50pts electric damage. A Ref Save vs DC21 on each halves the damage


Cold Iron elemental 2 slams heavily into Trayvin, but his armor deflects both blows (Miss AC37, AC30)

The swarms stay stuck on the ceiling, unable to move against the wind wall.

Akhlut 1 still has Michael grappled it it's mouth. It takes one big 'gulp' and the rogue finds himself deep inside it's belly! (CMB: 52. Michael takes 34pts damage + 17pts cold damage and has been swallowed! If he deals 18pts damage against AC19 he will cut himself out and have a story to tell!)

Akhlut 2 pursues Sigvar but the taur is able to dodge the creatures teeth (Miss AC35)

Akhlut 3 moves around the elemental to get close to Tinker! He sees it's jaws open and them feels them around his waist (Hit AC38. Tinker takes 76pts damage + 17pts cold damage and is grappled!)

Sword guy is doing well. He really is very highly trained and it shows. He has disected another ooze just as two more approach him

----------------
The Map

Akhlut - AC30
#1: 120dmg

Cold Iron Elemental - AC23
#1: 40dmg
#2: Dead

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg

Ooze
#1: Dead
#4: Dead


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 184 / 216 Character Sheet  d20+18=38 ; d20+18=30 ; 8d6=29 ; d6=3 ; 8d6+24=53 ; d20+24=34 ; d20+24=31 ; d20+19=31 ; d20+14=34 ; d20+14=27 ; d20+9=10 ; d20+18=34 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=25 ; 2d6+20=29 ; d8=2 ;
Friday September 24th, 2021 6:46:59 AM

Reflex 1 38 pass 24 damage
Reflex 2 30 pass 25 damage
Sigvar then lays hands on himself and starts carving away at Akhlut 2( heals 31 damage)
Sword 1 Hits AC 34 for 26 damage
Haste Hits AC 31 for 25 damage
Sword 2 Hits AC 31 for 25 damage
Sword 3 Hits AC 34 and fails to confirm the crit for 29 damage
Sword 4 Misses
Horns Hits AC 34 for 19 damage
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 3/12 used
Haste

AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK)  d20+21=41 ; d20+21=39 ; d20+30=36 ; d20+30=50 ;
Friday September 24th, 2021 2:17:55 PM

Tinker dodges both Chain Lightnings, his roguish abilities allowing him to avoid all damage.

The Akhlut abomination is a little bit more of a problem. So much of a problem that he is nearly killed with a single bite! No way he can survive another, and he briefly considers getting deliberately swallowed in order to cut the thing a new one from the inside. It’s only a split second: Tinker is sure he wouldn’t survive even five seconds in its cold, cold belly. So then there is only one option. Stay alive to get bitten again.

He heroically flips away from the mouth, and goes back to defending his post.

….
Escape Artist. 36, Hero Point. Nat 20!
Last Hero Point: Fully Defense

Prudence Gundle [AC 24; HP 67/130] [1 point Con damage] (Kathy)  d20+16=33 ; d20+16=29 ; d20+14=19 ; d20+14=31 ; d20+14=26 ; 4d6=14 ; 4d6=17 ; 4d6=16 ; d20+22=26 ; d20+18=25 ;
Friday September 24th, 2021 10:12:10 PM

Pru is able to avoid the worst of the lightning damage. But Akhlut 1 has swallowed Michael and that's a problem. Pru aims a quickened Scorching Ray at Akhlut 1, hitting Touch AC 19 for 14 damage, Touch AC 31 for 17 damage, and Touch AC 26 for 16 damage.

That was a swift action. For her standard action, she would like to ready to dispel the red dragons if they cast a spell (or, you know, one of the dragons since she can only do it once). If a spell is cast, her Spellcraft check to identify it is 26. If the spell is on her spell list, she counters with the same spell, which is an automatic success. If it is not on her spell list, she casts a Dispel Magic; her check to dispel it is a 25. Counterspelling is complicated, and I know some DMs have had trouble in the past, so I'm going to repeat that she casts Dispel Magic only if the spell being cast is not on her spell list.

Pompous (Yves_B) AC 32 (34/holy aura ) CMD 30/30, HP 170 /154  d20+17=20 ; d20+17=26 ; d20+17=22 ; d20+24=29 ; d20+24=25 ; d6+12=13 ; d6=2 ; d6=3 ; d6+12=16 ; d6=1 ; d6=3 ; d20+19=25 ; d20+14=20 ; d20+9=29 ; d20+9=27 ; d6+12=13 ; d6=6 ; d6=5 ;
Sunday September 26th, 2021 8:17:46 PM

Pompous heroically avoids all the damage from the dragons.
He then tries to help out Tinker and fires at the Akhlut (3) with a volley of flaming arrows.

------------------------------------------------------

Reflex - 21 with haste bonus, 22 with haste bonus -Improved evasion - no damage
Wind Wall end points at 11T and 23Mm 2feet thick, wall to ceiling

Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 7 rounds 50% miss

Attacks Akhluk 3
Deadly strike -3,+6

Attack 1 Hits AC (30 with adding the point blank bonus) Phys dam 12 elect dam 2 fire dam 3 (4.5)
Attack 1(a) many shots Hits AC 30 Phys dam 16 elect dam 1 fire 3 (4.5)
Attack 1(b) Speed Hits AC 25 miss (nat 1) Phys dam 0 elect dam 0
Attack 2 Hits AC 25 Phys dam 0 elect dam 0
Attack 3 Hits AC 20 Phys dam 0 elect dam 0
Attack 4 Hits AC 29 (nat 20, 27 to confirm crit) Phys dam 13 elect dam 6, fire dam 5 (7.5)


Anna Morphling (Hugh C) -- HP 124/191 [68 con bonus hp; 123 normal limit] - 47/18/43 + 4 AOO due to movement CMD 38  d20+11=17 ; d20+11=24 ;
Monday September 27th, 2021 12:32:50 AM

Anna manages to partially avoid some of the electricity and heals a little bit thanks to her regeneration

Anna figures that she needs to be even more buffed then she is now and uses Transformation.

Active Effects
Transformation: +4 Natural Armor, +4 Str, +4 Con, +4 Dex
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
Tree Shape III - Form of Tendriculous - 169 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +21 (2d6+9 plus grab),
2 tentacles +19 (1d6+4 plus grab),
space 15 ft, reach 15 ft,
CMB +23/+27 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 16 rounds +1 to Attack, AC, Reflex Saves and +20 move speed
Transformation - 17 rounds - Attack bonus becomes +17; +4 Natural AC; Str, Dex and Con +4 each

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+22=24 ; d20+22=36 ; d20+20=40 ; d20+20=40 ; d20+20=29 ; d20+15=23 ; d20+15=33 ; d20+10=24 ; 4d8+14=30 ; 2d8+7=20 ; 2d8+7=17 ; d20+24=30 ; 2d8+7=12 ;
Monday September 27th, 2021 12:45:53 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

OOC: I keep forgetting it has to be with a Flurry. sorry

Ref1 + 21 +1(haste) = 24 vs DC21
Ref2 + 21 +1(haste) = 36 vs DC21
Save both, no damage (Improved Evasion)

Nikolai does not know how badly Michael is hurt so he unleashes a flurry upon the hungry hippo(Akhlut1).

Flurry of Blows (unarmed attack): Don't think it is flanked at this point.
Attack1 +20 (w/Stunning Fist) = 40 N20
Stunning Fist Fort DC27 or be Stunned for 1 round.
Confirm Crit +20 = 40 N20 crit confirmed
Attack2 +20 (w/Stunning Fist) = 29 maybe stunned
Attack3 +15 (w/Stunning Fist) = 23 maybe stunned
Attack4 +15 (w/Stunning Fist) = 33 maybe stunned
Attack5 +10 (w/Stunning Fist) = 24 maybe stunned

Damage:
Att1 w/crit confirmed: 4d8+14 = 30
Att2: 2d8+7 = 20
Att4: 2d8+7 = 17

Hasted Attack + 24 = 30
Damage: 2d8+7 = 12



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 71/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+23=26 ; d20+25=29 ; d20+27=47 ; d20+27=37 ; d20+23=37 ; d20+20=28 ; d20+18=21 ; d20+15=31 ; d4+4=8 ; d4+4=8 ; d4+4=6 ; d8+6=7 ; d8+6=9 ; d8+6=12 ; d8+6=10 ; 9d6=40 ; 9d6=29 ; 9d6=31 ; 9d6=39 ; 9d6=32 ; 9d6=26 ; d20+9=20 ;
Monday September 27th, 2021 2:47:35 AM

Reflex save 26
since i'm only grappled and not helpless and since I have evasion, I take no damage form the chain lightning, if anything the Akhult should take the brunt since if it hit me I'm being swung around it should ground out through him.

Michael jumps as the chain lightning comes from him and straight down the Akhults throat!
perfect I've got him just where I want him.

according to my calculations a stomach does not have a dex bonus so I get full percison damage on this thing.

calculating where the heart and lungs are, Michael starts to carve his way out of the beast, through the rib cage and throat.

Attack 1

bonus LB 21 SB 23. +4 ATof flanking bouns = LB 25 SB 27

Luckblade +2
To Hit AC 29 for 8 points of damage and 40 points flanking damage.

Sunblade +4
To Hit AC 47(Crit! confirm: 37 Yes!) for 16 points of damage and 29 points flanking damage.

2nd attack

Bonus LB 16 SB19 +4 AtoF flanking bouns = LB 20 SB 23

Luckblade +2
To Hit AC 37 for 8 points of damage and 31 points flanking damage.

Sunblade +4
To Hit AC 28 for 12 points of damage and 39 points flanking damage.

3rd Attack

bonus LB 11 SB 14 +4 Atof Flanking bouns = LB 15 SB 18

Luckblade +2
To Hit AC 21 for 6 points of damage and 32 points flanking damage.

Sunblade +4
To Hit AC 31 for 10 points of damage and 26 points flanking damage.
damage total 257 points.

Michael tears his way out of the creature, decapitating it and painting himself red with the weldter of blood spray from the stump.

He Screams to the cavern
WHO DARES DISTUBE THE GOD OF ENTRAILS, I WILL HAVE ALL YOUR GUTS FOR MY DINNER TONIGHT.
intimidation check. 20 but I think some extra bonuses should be added for the entrance.



RobC - "WHO DARES DISTUBE THE GOD OF ENTRAILS" - Map  d20+13=28 ; d4=4 ; d3=1 ; d4=4 ; d20+25=31 ; d20+25=37 ; d20+27=43 ; d20+27=38 ; 4d8=23 ; 4d8=16 ; 4d8=18 ; d20+27=31 ; 4d6=9 ; d20+34=45 ; d4+1=2 ; d4+1=5 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d4+1=4 ;
Monday September 27th, 2021 4:20:37 AM

Sigvar heals himself and that starts the task of chopping the Akhlut up into small pieces.

Tinker pulls some weird type of contortion maneuver and twists himself out of the akhluts jaws, tumbling free.

Pru does what she can to burn away the akhlut that has swallowed Michael. She levels some very carefully aimed rays at it's head, careful to avoid it's stomach. She sets her sights on the red dragons and prepares to counter whatever they may throw at the party.

Pompous lines up a volley of flaming arrows and launches them at the nearest Akhlut.

Anna decides that more buffing is required before she gets close to the action.

Nikolai starts pummeling the akhlut that swallowed Michael. Michael feels the blows from the inside, but due to the thick layers of muscle in between, for him it feels like a soft-massage. Just what he needs after a hard days work. Unfortunately the massage ends when Nikolai's final blow also stops the Akhlut's heart beating.

Michael makes a triumphant return to the battlefield, cutting his way out of the creature and not looking back as it lays on the cold cavern floor. Whatever it had for lunch doesn't smell too good, and whatever it was now covers Michael. Someone is going to have to give the rogue a bath when this is all done.

Red Dragon 1 starts to cast a Gtr Dispel spell, which isn't on Pru's list. She counters it was a normal Dispel Magic easily enough.

Red Dragon 2 managed to get the spell off though and casts a Gtr Dispel Magic centred on Pru!

Sigvar loses his Haste spell! (d4=4)
Tinker loses his Haste spell
Pru loses her Haste spell
Pompous loses his Endure Elements spell (d3=1)
Anna loses her Transformation spell (d4=4)
The windwall is partially dispelled!
Nikolai and Michael are unaffected.


Each dragon then casts quickened magic missile spells as return fire on Pru (Pru takes 35pts damage!)

The Cold Iron elemental slams harmlessly into Trayvin (Miss AC31 and AC37)

Swarm #2 surrounds Sigvar (Sigvar takes 1pt Con damage!)

Swarm #4 dives down around Pru and Pompous! (Pru and Pompous each take 1pt Con damage!)

Akhlut #2 keeps up its attack on Sigvar! (Hit AC43. Crit not confirmed on AC38. Sigvar takes 72pts damage + 9pts Cold damage. Grapple CMB: 45. Sigvar is grappled!)

Akhlut #3 has had a taste of dwarf and wants more. It pursues Tinker but snaps harmlessly at the air (Miss AC31)

Your ally on the other side of the room does quite a bit of damage to one of the oozes.

----------------
The Map

Akhlut - AC30
#1: Dead
#2: 124dmg
#3: 65dmg

Cold Iron Elemental - AC23
#1: 40dmg
#2: Dead

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg

Ooze
#1: Dead
#4: Dead


AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK) 
Monday September 27th, 2021 11:21:48 AM

Tinker slides a step to the right to keep the Wolf-Whale from getting around him. Bleeding and bruised, he leaves the war-shouts and oaths to the others: he would do it if it would help, but he doesn’t think it will help with these monsters. So what would help besides being a meat-shield?

Nothing is wrong with Tinker’s mind and tactical sense. ”Hey Bean Pole. If you target a fire ball or two at AB,22, you can hit this thing and that ice-bee-swarm. I’m a Rogue, I’ll dodge it, but they can’t!”

……

Fully Defensive.



AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK) 
Monday September 27th, 2021 11:22:28 AM

Tinker slides a step to the right to keep the Wolf-Whale from getting around him. Bleeding and bruised, he leaves the war-shouts and oaths to the others: he would do it if it would help, but he doesn’t think it will help with these monsters. So what would help besides being a meat-shield?

Nothing is wrong with Tinker’s mind and tactical sense. ”Hey Bean Pole. If you target a fire ball or two at AB,22, you can hit this thing and that ice-bee-swarm. I’m a Rogue, I’ll dodge it, but they can’t!”

……

Fully Defensive.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 100 / 216(199) Character Sheet  8d6=33 ; d6=3 ; d20+22=38 ; d20+22=38 ; d20+17=37 ; d20+17=27 ; d20+12=15 ; d20+7=16 ; d20+15=20 ; 2d6+20=24 ; 2d6+20=27 ; 2d6+20=28 ; 2d6+20=28 ;
Monday September 27th, 2021 2:03:54 PM

The same thing Sigvar had said when he was healthy enough to weather a fireball. now that was questionable.
-2 con means Sigvar loses 17 hp
DR5/evil makes the bite damage a little less, but yikes, it still hurts.
Sigvar's Resist energy cold negates the cold damage

OOC
Can Sigvar use LoH without a concentration check? It isn't a spell and I don't think it is a SLA but I wasn't sure. I am certain I can't make the concentration check though. So if there is no check Sigvar Lays on hands as a swift action for 35 healing. If there is a check he does not even try.

IC
Able to see the creature is stronger than he is Sigvar doesn't try to escape. He tries to kill it.
Sword 1 Hits AC 38 for 24 damage
Speed (on sword) Hits AC 38 for 27 damage
Sword 2 Hits AC 37 and confirms to AC 27 ( might crit due to dex loss to grapple?) for 28 damage with no crit 56 damage with crit
Sword 3 miss
Sword 4 miss
Horns miss
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 3/12 used


Trayvin AC 40/14 touch Hp 147/199(BrianZ)  d20+13=24 ; d20+13=23 ; d20+27=38 ; d8=1 ; d8=2 ; d8=4 ; d8=2 ; d8=3 ;
Monday September 27th, 2021 4:38:08 PM

saves vs chain lit: 24, 23, dmg taken = 23+25

Trayvin casts a spell to give the Commanders a boost. cure critical wounds, mass (spontaneous drop a summon8) ALL COMMANDERS heal 28hp Target range = 65feet defensive cast roll = 38(DC 31 success)

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8

Pompous (Yves_B) AC 32 (34/holy aura ) CMD 30/30, HP 170(153) /165  d20+25=43 ; d6+15=18 ; d6=6 ; d6=2 ; d6+15=20 ; d6=5 ; d6=4 ; d20+25=30 ; d6+15=21 ; d6=4 ; d6=3 ; d20+19=38 ; d20+19=29 ; d6+15=16 ; d6=4 ; d6=5 ; d20+14=16 ; d20+9=18 ;
Monday September 27th, 2021 8:50:00 PM

Pompous ignores the swarms attacking him and switches target and fires another firey volley!

---------------------------------------------------------------------------------

Wind Wall end points at 11T and 23Mm 2feet thick, wall to ceiling

Position Y26

Barkskin
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 6 rounds 50% miss

Attacks Akhluk 2
Deadly strike -3,+6
fire arrows

Attack 1 Hits AC 43 Phys dam 18 elect dam 6 fire dam 2 (3)
Attack 1(a) many shots Hits AC 43 Phys dam 20 elect dam 5 fire 4 (6)
Attack 1(b) Speed Hits AC 30 Phys dam 21 elect 4 dam 3
Attack 2 Hits AC 38 (crit role 29 miss) Phys dam 16 elect dam 4 fire 5 (7.5)
Attack 3 Hits AC 16 miss Phys dam 0 elect dam 0
Attack 4 Hits AC 18 Phys dam 0 elect dam 0, fire dam 0

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Monday September 27th, 2021 8:53:06 PM

ooc> Corrected HP 153
Corrected AC 33


Prudence Gundle [AC 24; HP 43/113] [2 points Con damage] (Kathy)  18d6=51 ;
Monday September 27th, 2021 9:33:49 PM

If past rounds are any indication, Pru is going to die next round. She decides she'd rather not.

She steps out of the swarm [5-foot step], and casts Chain Lightning. Her primary target is the cold iron elemental; her secondary targets are the Akhluts and swarms 2 and 4. (Don't think it'll affect the swarms, but she has the targets available so why not).

They all take 51 points of damage; Reflex save for half. The DC for the save is 23 for the elemental, and 21 for everything else.

Then Pru casts a quickened Wall of Ice. She chooses the hemisphere form, and drops the hemisphere on....herself. Nothing on the battlefield has line of sight or line of effect to Pru until that ice wall is dealt with.

Anna Morphling (Hugh C) -- HP 95/191 [34 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Monday September 27th, 2021 11:41:08 PM

Anna promised Gargul she wouldn't leave Pru defenseless again, although what she is about to do could be considered mighty reckless it should at least buy Pru some breathing room so Anna activates her Dimension Door SLA granted from brownie magic and moves to J23 between Dragon 2 and the rest of the party.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1688 rounds
Tree Shape III - Form of Tendriculous - 168 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +19 (2d6+7 plus grab),
2 tentacles +17 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +21/+25 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 15 rounds +1 to Attack, AC, Reflex Saves and +20 move speed


Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   3d8+5=19 ;
Tuesday September 28th, 2021 12:41:31 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai quickly moves over to Tinker, seeing that Pru has encased herself in a wall of Ice. While moving, he pulls out the Staff of Healing. Once there, he touches Tinker for some healing.

Tinker has 19 hps healed

RobC - "I’m a Rogue, I’ll dodge it, but they can’t" - Map  d20+3=6 ; d4=2 ;
Tuesday September 28th, 2021 4:39:52 AM

Tinker encourages Pru to fry him to a crisp. Well, fry the baddies. He's pretty sure he can escape unharmed.

Sigvar doesn't think he can go toe-to-toe with an akhlut much longer. Fortunately his strikes are clean and true. His sword buries deep in the side of the akhluts mouth and the beast stops moving.

Trayvin delivers some much needed healing to the KCs. Everyone is close enough to benefit from it!

With Akhlut 2 down, Pompous is able to fire another volley at the much closer one. His arrows hit and protrude from the creatures thick hide, and though it looks very hurt, it still stands.

Pru takes care of that though. With her chain lightning spell she kills it off and the cold iron elemental as well! Just to be safe, she drops an ice dome on her head to protect herself from the outside world.

With space to move, Nikolai runs over to Tinker to heal him up a bit.

Anna tries to activate her Dimension Door ability but teleportation spells are still locked down on the mountain, and the spell fizzles.

The enemy act...

The Dragons each cast Maximised Magic Missiles at the group - one salvo at Michael and the other at Sigvar (Michael and Sigvar take 25pts damage each!)

Swarm 2 stays on Sigvar (Sigvar takes 1pt Con damage!)

Swarm 4 stays on Pompous but edges to Anna as well! (Pompous and Anna take 1pt Con damage!)

Swarms 1 and 3 are stuck against the ceiling.

Pru finds there are bugs still crawling all over her! (The bugs will linger for d4=2 rounds. Pru takes 1pt Con damage. The bugs can be removed as a full round action with a DC18 Ref Save or a wind spell)

Your ally on the other side of the room has killed off another ooze and has started on the last one. "Nearly there!"

----------------
The Map

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Tuesday September 28th, 2021 6:00:59 AM

Bloodied but not bowed, Sigvar grins as he finishes the Akhult and looks up for a new target. His grin becomes a full on smile when one of the dragons flings a hand full of magic missiles at him and they are harmlessly absorbed by the brooch that clasps his cloak.
" Oops, someone chose poorly. I learn from my mistakes and the mage in the cathedral was a good teacher. Lets see how you like this."
Sigvar swivels to target dragon 2 and smites evil on it as a swif action. He moves towards it a nd vital strikes it (with power attack)
Vital Strike

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet  d20+28=47 ; d20+28=46 ; 4d6+20=37 ; 4d6+20=30 ; d6=3 ; d6=1 ;
Tuesday September 28th, 2021 6:17:35 AM

I did it again. Can someone teach me how to play this game?
Anyway
Vital Strike Hits AC 47 and confirms to AC 46 for 71 damage if not a critical hit 135 damage if the critical confirms +4 holy either way.

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 4/12 used
Smite evil 1/6 used
-3 constitution

AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Tuesday September 28th, 2021 10:51:29 AM

Tinker finds himself free: both from the healing of Trayvin and Nikolai, but that Prudence is holed up in her ice wall. He takes an assessing look, he can’t touch the swarms, but he can make life hard for someone who may hurt Prudence’s ice wall!

The dwarf imbues himself with some Major Magic: Expedious Retreat! And then he glided forward against the Medium-sized Red Dragon #2. Red dragons are supposed to be intelligent so he begins shouting, trying to make himself as much of a threat as possible. ”YOU! Yeah, you, you overgrown sand lizard. I’m coming for YOU and I’m going to decorate this room with your insides!”. He continues to lazily spin his dwarves Urgrosh in a defensive pattern…

….

Cast expedious retreat
Move 50’ north towards RD#2

Fully Defensive.


Prudence Gundle [AC 24; HP 43/113] [3 points Con damage] (Kathy)  d20+15=17 ;
Tuesday September 28th, 2021 2:12:06 PM

[OOC: I am confused. Pru stepped out of the swarm before casting Wall of Ice. But there were still bugs on her? Enough bugs to do the same amount of damage as the entire swarm?]

Pru attempts to brush off the bugs, but is unsuccessful.



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=43 ; d20+30=39 ;
Tuesday September 28th, 2021 7:06:17 PM

Michael follows Sigvar, using him a shield to screen his approach. once within range he will slip in behind the dragon and gut him. using his celestial armor fly ability, what's left of it.

acrobatics 43
stealth 39

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Tuesday September 28th, 2021 9:10:38 PM

OOC- did everyone get the healing last round?

Trayvin begins casting a spell, these swarms need to be dealt with.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)   d20+24=35 ; d6+15=21 ; d6=3 ; d6+15=19 ; d6=4 ; d20+24=28 ; d6+15=18 ; d6=2 ; d20+18=28 ; d6+15=20 ; d6=1 ; d20+13=14 ; d20+8=9 ;
Tuesday September 28th, 2021 9:59:25 PM

ooc> Is the cloak of displacement helpful against the swarms?

Pompous moves forward 5 feet and sends a volley at the other dragon.

----------------------
Position x24
Endure element 24 hours
Barkskin 170 - previous battle
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 6 rounds 50% miss

Attacks Dragon 1
Deadly strike -3,+6

Attack 1 Hits AC 35 Phys dam 21 elect dam 3
Attack 1(a) many shots Hits AC 35 Phys dam 19 elect dam 4
Attack 1(b) Speed Hits AC 28 Phys dam 18 elect dam 2
Attack 2 Hits AC 28 Phys dam 20 elect dam 1
Attack 3 Hits AC 14 Phys dam 0 elect dam 0
Attack 4 Hits AC 9 Phys dam 0 elect dam 0,

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36  d20+6=11 ;
Wednesday September 29th, 2021 12:35:26 AM

Anna attempts to tumble through the swarm's square in an attempt to get to relative safety. Tumble: 11

She then activates Bear's Endurance to make up for the loss of Con she just suffered.

Active Effects
Bear's Endurance: +4 con - 170 rounds
stoneskin: DR 10 / adamantine for 150 points of damage - 1687 rounds
Tree Shape III - Form of Tendriculous - 167 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +19 (2d6+7 plus grab),
2 tentacles +17 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +21/+25 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 14 rounds +1 to Attack, AC, Reflex Saves and +20 move speed



Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 29th, 2021 12:40:26 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai aims to help Tinker some more by moving around to the Red Dragon 1 flank.
Double move path makes a circle around to avoid AoO on approach.

Mobility: +4 AC vs AoO

RobC - "I’m coming for YOU and I’m going to decorate this room with your insides!" 
Wednesday September 29th, 2021 5:10:36 AM

The KCs rearrange themselves on the battlefield to finish off the last of their attackers.

Sigvar brings the pain on one of the dragons. It looks a little (ok, a LOT) wobbly but it's still breathing

Tinker and Nikolai make their way closer to the other dragon

Pru and Pompous continue to get stung by the bugs attached to them

Anna makes it through the swarm unscathed.

Trayvin starts casting a spell, but it's a mystery as to what that spell might be. Chances are it'll be a good one!

Pompous is able to finish off the dragon in front of Sigvar with just 1 arrow and sends the remaining at the last dragon standing.

The injured last dragon stands no chance against a combined assault from the Knight Commanders. As it falls you watch as it reverts to a humanoid form. A woman with pale blue skin that looks like intermingled crystals. The same with the other 'dragon'
Spellcraft DC21 or Anna: Highlight to display spoiler: {You think she used some sort of Form of the Dragon spell or ability}

The mystery swordsman makes light work of the remaining ooze. He uses his forearm to wipe the sweat from his brow, and gives a smile to the group. His hair is white and quite disheveled, but what do you expect from a guy who has been fighting all day. His armor shows signs of blood - in a few different colors too - but you can't see any wounds on him. He gives his neck a 'crick' and then walks over to the ice-maiden sculpture. He raises one of his swords above his head. "Might want to cover your eyes" With that brief warning he then lands a tremendous blow on the statue, slicing cleanly through it. The statue explodes with a blinding, bright light and sends tiny shards of ice in all directions. As the sound of the ice shards 'tinkling' to the ground and your eyes readjust to the light you can see the man propped up against the wall. "Well now. Frethja's not going to be too happy about that. We should be able to finally teleport off this rock now though."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Wednesday September 29th, 2021 5:46:41 AM

Sigvar is gushing like a fanboy over this new person. He tries to hide it but he has SO many questions they all come tumbling out. " Who are you? How did you know to save the griffons when they were attacked by the Dread Wights? Is Frethja behind this sudden deep freeze? Are other races involved? WOn't she come to avenge the destruction of her Statue? Shouldn't we make ready for that?"
As he asks this last question he puts words to action and restores the GMW on his sword.


AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Wednesday September 29th, 2021 9:08:52 AM

Tinker is tried and a little hurt, but triumphant. After looking about to make sure there are no opponents and all his friends, he moves to the statue and hero who they rescued and he rescued them right back. The dwarf is a bit confused by the man’s words (though he is realistic enough to avert his eyes at the right time.)

He nods his head at Sigvar’s questions, but focuses only on one. He repeats: ”Who are you? We took you for an Immortal of Shadow Mountain, but by the way you talk, you are mortal. Oh, forgot my manners. I’m Daemar Torvalsson, one of the Knights Commander of the Mailed Fist. The griffons are under our protection as we end the unnatural cold. The which we thank you. But now, I think, is time for you to fill in the blanks.”

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Wednesday September 29th, 2021 3:40:56 PM

Hearing over the link that the battle is over, Pru uses a quick Dimension Door to get out from under the ice dome. She plonks down in the snow. "I don't feel so good," she says.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday September 29th, 2021 3:44:21 PM

Michael cages a prestidigitation spell off Pru, being covered with wolf/orca blood and offal is not fun.

Hey Pru, can I get a clean up here? I'm not fit to bury right now.

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Wednesday September 29th, 2021 5:46:22 PM

Pompous drops down in a cross legged seating position.
The exhaustion from the battle is quite apparent on his face.

" Well good thing this is over with.. I'm really not made for this cold climate "

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Wednesday September 29th, 2021 8:12:20 PM

Trayvin drops his spell, the fight was over. Some of the Commanders begin questioning this new ally, Trayvin focuses instead on patching them up. Hold on Pru, I'll take care of you. Trayvin thinks she looks bad, but he's seen her in worse shape. It could have been worse.

Trayvin castsheal on Pru. Pru heals up to 150hp of damage and the con damage should be restored.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8, heal

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Wednesday September 29th, 2021 10:37:44 PM

Anna says "One of those dragons was using a type fo form of dragon spell to take that form."

She asks the hero guy, "What was with that statue you just sliced in twain?"

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday September 30th, 2021 1:27:55 AM

Despite the cold, Nikolai worked up a sweat battling these creatures. He wipes the sweat away before it freezes into to little tiny icicles. He comes over to Pru with the staff of healing but Trayvin beats him to it.
So, instead he just gives her a hug.

"Glad you thought to keep out of the way there for a bit," he says with a grin.

The lets the others engage the strange warrior and just listens for the moment.

RobC - "Well good thing this is over with.. I'm really not made for this cold climate" 
Thursday September 30th, 2021 4:06:14 AM

Pru is able to dimension door out of the ice dome. The teleportation block has certainly been lifted. Trayvin is quick to patch ol' bean pole up and Nikolai is there to give her a hug.

Michael cleans the blood, guts, and half a spleen out of his clothes and hair. Not many people can say they were swallowed by an Akhlut and lived to tell the tale! He'll no doubt score a few free drinks in the taverns he frequents.

Pompous has had just about enough of the cold.

Sigvar and Tinker then start with the questions. The swordsman grins and sheathes his swords. "That's a whole lot of questions. I'm not saying I have all the answers, but this is what I know so far."

"Frethja is the one responsible for what's been going on here. She's caused the freezing temperatures and she's the one that locked down the mountain. Here's the thing though, she's not working alone. Looks like the powers here are battling to see who will come out on top. Not enough room for all four of them. The way I understand it is that Frethja and Mighty Granite have partnered up. Granite probably sees her as the most powerful of the four. Grandfather Wind and the Storm-Horse then allied. What you're seeing here is a power struggle between actual powers with mortals caught in the middle."

He continues. "From what I can tell, lowering the temperature made things uncomfortable for the people who weren't followers of hers. She's popular with the Frost Giants you see, but the Griffons and Hawkmen not so much. The more of them she drives from the mountain, the more worshippers of hers remain. The weaker Grandfather Wind and Storm Horse get, the stronger she gets. Locking down the teleportation meant that people can't get back in. She gets them off the mountain and doesn't want them back. Well, not until she's in charge at least."

He gives a smile to Sigvar. "Well I'm not an Immortal Power like them, but yes, I am Immortal. I've been called a different names over time but most now just call me the 'Spirit of the Mountain'. A bit long though. 'Spirit'. I think that works as a name."

Knowl Religion DC10: Highlight to display spoiler: {In the wold the spiritual hierarchy goes something like Mortals, Immortals, Immortal Powers, then Gods. Your DM isn't sure if 'Epic' is still used in the Wold as a level between mortal and immortal}

Anna asks a question about the ice maiden statue. "That? That was an altar to Frethja. Ever since she locked down the mountain I knew she had to have centered her spell somewhere. I figured somewhere on the glacier would be something I could destroy of hers. Of course, she wasn't going to make things easy for me. I've been fighting her minions all day. No doubt she thought they could box me in here." He glances at the corpses "She was probably right. Though I'm Immortal, Frethja still has more power than I do and could likely kill me if she really wanted to. At the least she could keep me busy or wear me down. I think that's what she was trying to do here. Just tire me out or trap me."

Sigvar is alarmed that Fethja might come to avenge the destruction of her statue. Spirit sighs and nods. "Yes. I should say she will." Almost as if on queue the party can hear noises coming from the tunnel opening. Pompous - closest to the entrance to the cavern - can see more creatures approaching. Frost Worms, Greater Gelid Beetles, Adlets, Elder Ice Elementals, two more Akhluts, and more. Frethja has an unending supply of minions she can summon and has them coming this way.

Spirit keeps his swords sheathed. "We've had a victory here today. The mountain is open again. The only way we will defeat her though is by gathering supporters. I'll stay on the mountain and fight where I can. If you're the protectors of the griffons then it will be on you to strengthen them. Supply them. Help them grow. Encourage them to return here. I'll do the same with the hawkmen. A fight is coming and they'll all need allies."

"I hope we'll meet again" Spirit waits to make sure the party have the ability to teleport (back to the Citadel?) before 'blipping' himself away.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Thursday September 30th, 2021 6:20:21 AM

Sigvar bows to Spirit.
" If you are returning to the hawkmen Please extend to them an invitation to return to the Citadel so that we might work on an alliance between the Griffons and them. I know there is no love lost between the two races but with a common enemy I think they might find some reason to at least talk, maybe enough reason to get along and work together. The sooner the better, certainly within a weeks time."
" Prudence, can you return us to the Griffons so that we can tell them the news and try to get as many of their brethren and allies back to the mountain as possible?"
" Spirit, Thank you for your assistance in this matter. If you have any sway with the hawkmen and can get them to tone down their, um, personalities I think we can make this work. If the giants are the problem I think we can do some things to make them less populous on the Mountain."



AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Thursday September 30th, 2021 7:10:25 AM

Tinker nods, nothing more need be said. Get to the Griffons and tell them the results. Message already sent to the Hawkmen. ” someone may need to stay with the Griffons for the long-term as a liaison with the Fist. Who do we know that wouldn’t mind working with Griffons possible for the rest of their career?”

For Tinker, he wants to get back to the Citadel and get down to managing the Mailed Fist as a Knight Commander that doesn’t go out on so many missions.

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Thursday September 30th, 2021 7:42:12 PM

Pru nods. "Now that teleportation works again, I can get us back to the griffins," she says.

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Thursday September 30th, 2021 9:04:36 PM

Looks like the contract is almost finished for now. This will be a fight for another day.

Trayvin make ready for Pru's teleport.

Maybe we can work with the giants too, and try to erode their support for her.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8, heal

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Thursday September 30th, 2021 11:28:23 PM

Anna says, "Seems like it is time to start pulling more feed animals from the bag of tricks until the game comes back."

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday October 1st, 2021 12:23:37 AM

The mystery being solved is good, but Nikolai is still a bit disappointed. The struggle on the mountain will continue for thousands of years to come because some stupid immortals can't grow up and share.
And mortals suffer.

Makes him wander what sort of mortals they were to become this way when becoming immortal and why did they deserve it in the first place.

"Well, mystery solved, but it won't help keep the peace on the mountain. I doubt we will be able to convince the Birdmen and the Griffons that the Frost Giants weren't involved in any way. But maybe it will keep an all out war from starting. For now at least."

Turning to the Spirit of the Mountain, he asks "Which Immortal has the power to broker a binding agreement between these four fools in sharing the mountain and keeping the peace? Can you intercede with Floy to get them to stop this childish stupidity?"

Nikolai is ready to get back to the Citadel and check on their Administrators' management of things while they were gone. And maybe having a loooong hot bath.


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday October 1st, 2021 1:54:29 AM

lets bring a couple of these wolf/orca's with us, the griffons are hungry and I'd like them to eat these things instead of trying to eat me. Wardd knows I smell delicious to them right now.

at Tinker's suggestion Michael perks up. yeah Tink, I think I could handle being in charge of raising up a griffon detachment here. .

RobC - "Looks like the contract is almost finished for now." 
Friday October 1st, 2021 4:50:32 AM

At Michael's suggestion the party quickly gather what akhlut corpses they can and teleport back to the griffon aeries.

The pride are very surprised at the sudden appearance of the party. Their instinct is to attack but they've come to recognise you as friends. Perhaps even allies? Ceres pushes through the pack to get up close to the party to find out what happened.

Now safely back with the griffons, the party can see that the weather has indeed changed. It is starting to get warmer. Not immediately back to normal, but the wind is starting to ease and the sun can be seen through the clouds.

The group relay the story of what they have seen, fought, found and learned to the leader of the griffons. They also hand over the ahklut corpses for the griffons to make a meal out of.

Ceres puffs out his chest, raises his beak and barks loudly into the air, gaining the attention of the nearby griffons. "Brothers! We have an ally in this fight! The Spirit of the Mountain itself will protect us!" He looks back to the party and smiles. "Would you aid us if we called?"

It is something the party are quite keen to do obviously. Michael floats the idea of a griffon detachment based on the mountain. Ceres and Hemera give it some consideration but politely decline. They griffons agree that an alliance is mutually beneficial and is something they want, however, they cannot act as mounts for any except on the rare occasions that they choose. When one of the Knight Commanders is on the mountain they would be agreeable to it from time-to-time. But other Fist troops would not receive such an offer.

"There is something that we have for you. We had them crafted for you in anticipation of your return" Ceres looks back to Aphrilles, who approaches with either dark green, leafy wreathes. Each has a few tiny red berries on it. They are quite loosely held together (griffons aren't exactly known for manual dexterity!) but it is obvious a lot of care went into making them. "These may help you visit us again in the future". The party are each gifted one in turn.

The group consider their next steps. Sigvar considers thinning the number of giants on the mountain, though Trayvin thinks there may perhaps be a diplomatic way to handle it - try and erode their support for Frethja. It might be a tall ask to convince someone to change their religious beliefs though, especially if they are currently benefiting from it.

Nikolai wonders if perhaps the intervention of a God might settle the quarrel between the immortal powers. The Gods of the Wold tend not to interfere in matters unless things are truly dire. If the Powers of the mountain keep things up then it is quite likely at least one of them will intervene. Will it be Ffloy to come up with some contractual arrangement? Perhaps Domi to show them that he will act as protector to all on the mountain? Maybe Jancassis will fight a side to support? It will be interesting to see which.

With the contract finished, the party bid farewell to the griffons and return to the warmth of the Citadel.

---------------
Fate Items: Shadow Mountain Wreath
This wreath has been fashioned from a plant that is normally grown in the higher areas of Shadow Mountain. When found naturally it allows a person to chew it and gain the ability to breathe freely in areas of low oxygen. The plant normally only lasts for a few hours before the ability fades. This wreathes however grant the wearer this same ability indefinitely. In addition, the wreath is treated as having a permanent 'Goodberry' spell in place (CL1. Usable 1/day). Finally, each of the wreathes allow for one use of a Sending spell (CL7. One use only). The wreathes are slotless though must be watered as least once per week or lose their effectiveness. This fate item can stay with your PC if they are moving to a new game.


Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Friday October 1st, 2021 6:39:08 AM

Back at the Citadel, a messenger waits for Pompous with a letter.
The letter is addressed to [ My Son, Commander Pompous Maximus ]

With haste Pompous returnes to his quarters and reads... the letter is from his beloved mother and the news his not good.

A stoic Pompous finishes his letter and starts packing his belongings. The ranger is obviously upset but maintains his dignity.

Fade scene

We come back to the Citadel's council room.

Pompous' badge of leadership is on the council table with two letters.
The first is the letter he received from his mother.
It reads
[ My son. It is with great sorrow that I must tell you that your father has died. I know that you have made a life outside of the family but we need you home now to take charge of the family buisesses. Please come home with due haste. I'm so sorry Pompous. Signed, your mother.] The paper is still wet on the top corners, likely from tears.

The second letter is addressed to the Commanders.

[ My friends.
I find myself at a lost of words.
The pain of losing my father is overwhelming and I do not have the ability to face all of you, my dear, dear, friends, and say what must be said.
I resign my commission as Commander effective immediately and return home to assign leadership of my family's trade interests. My mother may be the stongest woman I know, but I fear that my father's passing was not of natural means and she will need my bow arm to protect her and those we love.

Goodbye my dear, dear friends.

Signed

Pompous ]



AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Friday October 1st, 2021 1:08:08 PM

Daemar accepts the generous offer of the Griffons, the wreath will com in handy he is sure. ”I think a Fist contract for retainer is in order here, Ceres. Only a minor fee to keep the Fist ever ready to defend your rights on Shadow Mountain.”. With negotiations in place, the dwarf is content to let the experts haggle over details.

Back at the Citadel, he takes Pompous’ resignation with stoic fortitude: he knows he will always have a friend in the archer. Others have there own decisions, but he knows his destiny.

”Only close friends call me Tinker. I will stay in the Citadel and be a Knight Commander, but all will know me as Daemar Torvalsson. Any who stay, we will keep the course for a mercenary company more noble than the paymasters.”

…….
Ooc: I hereby authorize Daemar to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday October 1st, 2021 3:01:25 PM

The Teleportation spell that brings them back to the Citadel, it's funny how it always affects him the same. He always wonders if he is the same person he was before the teleport. he checks himself. Yep, still bloody I guess it's still me.

He looks around, there's a page nearby. Page! get me a bath ready, some clean clothes and let's get my leathers, armor, and equipment cleaned the page just stands there in questioning shock. Michael grins and his eyes soften. I had a spot of bother on this last mission, some kind of wolf/orca thing swallowed me whole and I had to cut my way out through his chest cavity, I could really use that bath.

His questions abated, the page remembers his duty and runs off to attend to things.

After the bath, he has food brought to his quarters and sets writing in his journal and contemplating life. The griffons, wild as they are, will be a long-term project. he will need to spend a lot of time among them. learn their language and ways. befriend them and prove his worth to them. the current crop will not be amendable to the Fist. but they young ones, raised on stories of adventure and bravery? while also being freed from the yoke of having to scrabble for subsistence on a daily basis? Maybe not today, but in a few years, a decade at the outside, the fist will have an air wing. Prolly need to try and round up the griffons that left and get them back to the main pride as well.

later when he finds that pompous has left to attend to family. he spends some time making sure that his position and responsibility are covered and that his absence makes as little splash as possible.

There is paperwork to do, he gets it done. rosters to maintain, he does it. he sighs. this is home and he's glad to be back.

later at the Last Assignment, he visits with friends and tells tales that were they not true, would most certainly be considered tall.

when Tinker and Pur, Nikolai, Sigvar, Anna and Trayvin all show up they add details to the stories and the night is complete.
tomorrow will take care of itself, but tonight it's good to be with friends.

ooc: goodbye my friends. it's been a wild ride, full of joy, sorrow, pain, and triumph, I will treasure this experience until my dyng days, and I will miss each of you. I leave you with a Scottish blessing.

May the road rise to meet your feet.
May the wind be ever at your back
May the rain fall soft upon your fields
and until we meet again,
May God hold you in the palm of his hand.

Michael Wittman is now to be considered to be on inactive status, he should be considered to be managing the Mailed Fist and the Citadel and spending time with the Griffons on Doom mountain.

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Friday October 1st, 2021 7:16:23 PM

Trayvin Smithson retires from active assignments, and assumes his duties as a Knight Commander of the Mailed Fist. He hopes to continue to mold the Fist into an active force of good in the Wold.

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Friday October 1st, 2021 9:11:22 PM

Back at the Citadel, Pru can't help but feel that she's done as much as she can as a member of the Mailed Fist. Perhaps it is time to broaden her horizons.

And with luck, she won't be doing it alone.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Saturday October 2nd, 2021 11:52:22 PM

Sigvar returns to the Citadel to find his students training in the yard. The one on defense seems calm and poised as the others try to pick that defense apart. He sees they have learned some new moves and that they are still improving. Good, still more work to do, but they are ready.
Sigvar walks the halls for the next few days. Hee is sadened that some of the Knight Commanders have, or will be leaving. He wishes them well. For his part he is no administrator, but is a strong mercenary that has trained with and fought beside the best there are. That will be enough. He decides that he too will remain in the Citadel and help to run the day to day actions of the Mailed Fist. With himself, Trayvin, Michael and Tinker the Fist should continue to be a resource for good in the Wold.
-------------
Ooc: I hereby authorize Sigvar to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.
What Stephen said, literally



Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Sunday October 3rd, 2021 5:23:34 PM

Anna thanks the Griffons for their generous gift and then it is back to the citadel.

Anna spends the night in the Last Asignment for old time sake.

She does her best to continue to improve the Mailed Fist from here on out.
------------------------------------------------------------------------------
Ooc: I hereby authorize Anna Morphling to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.

RobC - "I could really use that bath" 
Monday October 4th, 2021 3:39:22 AM

The Agents of the Fist.

Mercenaries. Soldiers. Heroes.

The tales of Knight Commanders Anna Morphling, Daemar Torvalsson, Michael Wittman, Nikolai Komonov, Pompous Marcus Maximus, Prudence Gundle, Sigvar IronHorn, and Trayvin Smithson will be told through the ages.

These legends brought peace to many and their noble actions gave hope that the Wold could be a better place. The lives saved cannot be counted and their impact on the Wold forever felt.

For the most part, the Knight Commanders now settle in to their role as leaders of the noble organisation - inspiring greatness in their troops and pushing them to follow the example that has been set.

For others, there are personal needs to attend to before other duties can be fulfilled.

Wherever the future may take them, the Knight Commanders will forever maintain their loyalty and friendship to each other.

~ Fin ~


Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday October 4th, 2021 11:33:59 AM

It is strange how some things seem to stay relatively the same for ages, then overnight they drastically change. Take the Mailed Fist and it's new role. Take Life and Death. Nikolai was not near as bothered by his own death at the hands of Neutronis than Pru's recent experience with Death.

Having returned to the Citadel, he pondered the most recent events heavily. That powers in the Wold would entreat their own desires for more power at the expense of mortals who are treated as mere toys. It is one thing to fight against the greed for power of your own kind (mortals), it is another thing to have to put Immortals shame for their stupidity and greed.

Maybe is was time to step away from all this and take a break. Commander Palance had a point when she resigned before it was too late to enjoy SOME portion of her mortal's short life.

In private, Nikolai comes to Pru and asks, "Does your family know yet of your experience with Death? Shouldn't it be time to return home and set things right with them? I don't know what all of the issues were, but perhaps if they saw you settled down, taking to the farm much like themselves, a cottage, a family.... they could see that you are indeed normal and of their blood after all.

Er, uhm… I could help ('cough cough gulp') if you'd take me, er, uhm, as husband?"


Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Monday October 4th, 2021 5:20:08 PM

Pru beams. "I thought you'd never ask."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Monday October 11th, 2021 9:36:42 PM

OOC: test post.

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