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Heroes of the Mountain
Scene 0 - Who's the Boss?


DM Warren 
Monday January 25th, 2021 5:02:24 PM

ooc: got a meaty scene 0 for you, so no rush on shopping, reading manuals, and all that other good citadel business

A new day dawns peacefully at the Citadel. Birds sing in the trees, beneficial insects buzz around the gardens, the sun slowly climbs above the wall as the recruits are put through their paces.

The Agents don't need to participate, but some of you watch the trainees to give advice, some watch the instructors for the same reason. Others of you are probably taking your morning coffee with a good book of obscure lore that may just happen to come in handy on your next mission.

Eventually, Palance's pages find all of you though, and let you know that you've been summoned to her tower office for a post lunch meeting.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday January 25th, 2021 6:04:00 PM

Sigvar finishes his training and bathes, eats lunch and is in the waiting room at the appointed time.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 25th, 2021 6:16:25 PM

Trayvin enjoys a meal at the 'mess hall'. The recruits don't know how good those meals are until they get assigned to some field work. After lunch, he walks to the Commander's office, wondering which books he should be reading next.

Prudence Gundle [AC 23; HP 124/124]  
Monday January 25th, 2021 9:49:08 PM

Pru avoids the recruits; her own basic training isn't something she likes to dwell on.

After lunch she heads for the meeting, curious about the group's next assignment.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday January 26th, 2021 12:15:26 AM

Anna answers the summons, her upgraded Setanos Vestments and buckler worn with her mithril full plate. She carries the helm. Her headband and circlet adorning her head.

"Commander" she says upon entering and giving the woman a smart solute

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 26th, 2021 4:21:20 AM

Michael is up with the recruits. after talking to the Drill corporal and the Thumb he slides in with a Training run for the first time ever he's able to run with the larger folk his boots of string and springing allowing him to keep up with the bigguns.

he starts a cadence. it takes a bit for the recruits to get into the groove of it but it eventually catches on . it's called Hard work.
Everybodys doin it right (Hard work, work)
Hard Work, thats what they say (Hard work, work)
Hard Work, to earn my pay (Hard work, work)
Hard Work, do it everyday (Hard work, work)
I get up bout' a quarter to three (Hard work, work)
Gotta go and earn my pay (Hard work, work)
Put my boots on and lace em' up (Hard work, work)
I got another days work (Hard work, work)

Hard Work, thats what they say (Hard work, work)
Hard Work, I earn my pay (Hard work, work)
I put on my ruck and move on out (Hard work, work)
Gotta go make the call (Hard work, work)
Im bangin' on the doors in the morning (Hard work, work)
Get up and lets go to work! (Hard work, work)
Hard work, you pack up the packs (Hard work, work)
Hard work, you loading em' up (Hard work, work)
Its a Hard Work manafest! (Hard work, work)
Hard work, you gotta do it right (Hard work, work)
Hard work, and here we go (Hard work, work)
Well son, im ready to rock (Hard work, work)
Hard work, im earning my pay (Hard work, work)

Hard work, thats what they say (Hard work, work)
Hard work, we're movin on out (Hard work, work)
We gotta go and do the job (Hard work, work)
Load em' up on the wagon (Hard work, work)
In the early morning rain (Hard work, work)

The fun run was just that, for Michael at least. some of the recruits are looking a little green.

a Page finds him as he jogs into the training yard. Michael takes the missive, hits' the baths and dresses in his finest Leathers black Scout Dress for the meeting.

Thats a really Nice bow you got there Devilbane

Sgt Michael Wittman reporting as ordered Ma'am.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday January 26th, 2021 6:57:36 AM

Pompous makes his way to the archery field and shows the recruits a few pointers with the bow. He puts on a bit of exhibition with Wabbit, placing a lightning fast stream of six electrified arrows in the 10 ring.
The combined damage from the arrows is to much for the target and it explodes in bits and pieces. The recruits ( and the instructors) look on, slack jawed , at the precision and damage one single attack from Wabbit did.

" And now, to see the Commander"
-------------------

Arriving, he finds the others..

Pompous tips his cap to Michael and his kind comments.
" She is at that Mikey.. she is at that. "



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 26th, 2021 9:14:21 AM

Nikolai puts away his incomplete shopping list for some lunch, then heads up to the now familiar commander's office.

DM Warren 
Tuesday January 26th, 2021 5:40:19 PM

(went ahead and deleted your duplicates Yves)

The Agents arrive promptly, a couple of minutes before the appointed time, being the good soldiers that they are. The door opens immediately upon knocking, almost like Palance had been waiting at the door to answer.

Come in, Agents. Make yourselves comfortable.

She retreats to the chair behind her desk, which looks oddly clean and organized at the moment. There are neat stacks in boxes labeled in and out, and a new cabinet that looks like it may contain files. Commander Palance herself looks neater than usual, too, with her hair in a neat regulation do, every line of her uniform in place.

Right on time, as always. Please, present your report of the dealings with Slartanus. We have much to discuss. Nikolai has already made his concerns known to me, and I'm sure he's shared the story. But I want to answer any questions you may still have and hear from all of you.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 26th, 2021 9:31:32 PM

Well, have we found out yet why he kidnapped you? It seems like a lot of trouble to go through for a dragon of his status.

Prudence Gundle 
Tuesday January 26th, 2021 11:36:06 PM

"I don't have any more questions, ma'am," Pru says. "I'm just glad we can put it all behind us."

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday January 27th, 2021 12:54:29 AM

Anna says, "Are you aware of any reason in particular that Slartanus and his little cult might have had for targetting a temple of Ma'ab to setup shop in to corrupt the teachings of and attract cult followers in Wedding City or was it more of a move driven out of opportunity. It would be remiss of me as not only a Soldier of the Fist but as a Champion of my Lady Queen Ma'ab to not inquire if perhaps there were others out there besides Slartanus with some sort of vendetta against her as this could be a destabilizing force in our world we have to contend with."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 27th, 2021 12:58:12 AM

Nikolai stands at attention like the others. When Commander Palance says to make themselves comfortable, he remains standing, but 'at ease'.

When the commander asks for the report, Nikolai hands it over. He has no questions.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday January 27th, 2021 3:45:35 AM

I've been dominated by a Vampire once, it's not something I'm proud of, but there was little I could do about it. Have you given any thought to putting a procedure in place to sniff out troopers who have been subject to magical domination?

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday January 27th, 2021 8:06:29 AM

Sigvar remains silent having no questions

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday January 27th, 2021 8:27:34 AM

Pompous waits and listens... and plays with his new bow.....

DM RobC - "I'm just glad we can put it all behind us." 
Wednesday January 27th, 2021 6:31:32 PM

Palance leans back in her chair as she takes in the questions from the group.

"Yes, that Temple of Maab news was troubling. Your guess is as good as mine on that I'm afraid, Anna. Maybe it was just an opportunity to take, or perhaps part of some larger plan. We should be careful though. We can't be sure it was contained just to Wedding City"

"As for Slartanus' reasons, I think that is more troubling. Was it just a dragon looking to settle a score or an opening salvo on the Mailed Fist? Whatever the case, it seems quite clear to me that I was used as bait to draw you to him."

Palance smiles to you all "I know how difficult the challenge was for you, so know you will have always have my thanks for saving me."

"The fact of the matter though is that if I can be used to bait you, then it can happen again. It's just one of the reasons that I called you here. I wanted you all to be the first to know that I have notified the other Knight Commanders that I will be stepping down. Slartanus is just one of the many reasons though for me to come to this decision. I will be leaving the Fist"

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday January 27th, 2021 7:29:31 PM

Sigvar's brow furrows, confusion showing on his face.
" Why? I mean I know that this Fist and you have history, but why wouldn't we have gone after anyone that took ANY leader of the Fist. First and foremost we are an organization that takes care of our own. If another of the Fist leaders had been taken do you think we wouldn't have lent whatever aid we could? Unless you have other things to pursue in your future that the Fist would hold you back from, this is an illogical move."

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 27th, 2021 8:49:01 PM

[b]Commander, I agree with Sigvar that this may be a bit premature. But as long as you are sure, then I want to thank you for everything you have done for us.[b]

Prudence Gundle 
Wednesday January 27th, 2021 11:04:02 PM

Pru swallows. "We'll miss you, ma'am," she says.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday January 28th, 2021 12:29:58 AM

Anna says, "With all due respect ma'am whose to say your replacement Knight Commander isn't vulnerable to the same type of things. I'm pretty sure we face enemies that have mind effecting abilities fairly regularly now and we don't always resist those abilities, what I mean to say is what happened to you could have happened to anyone. If you are really worried about mind control couldn't you get a protection from evil Brahmah tatoo and use it to protect yourself or take other precautions?"



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 28th, 2021 1:08:22 AM

Nikolai hates to see Commander Palance go, but she has been a Commander for a long time and the pressures of being THE commander since the war was very taxing. What Anna said made sense, of course, but the commander has to face the recruits and new recruits, and the embarrassment might have something to do with her decision.

"Your happiness is what is important. If that happiness is no longer being a commander, then the units under your command would suffer. We certainly will miss you and hope that your next endeavor will bring you happiness."



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 28th, 2021 1:34:58 AM

Michael gets really quiet for a moment. thinking.

Ma'am, are you leaving because you thought you failed? because we have all failed at one time or another, that's how we get better so don't quit because of that. is it that you had to be rescued by your troopers? we are a team and helping each other out is what we do. it's the whole basis for an army. he opens his mouth to speak more but then pauses....
you are leaving because you are lonely, being the commander you have no eligible bachelors in the Fist, and since it takes all your time here, you cannot find anyone anywhere else. The dragon used that to get to you, and now you feel it plainly and it's not a weakness to be purged, it's an injury that needs tending.. .

he stands and renders a sharp salute.
It has been an honor and a privilege to have served under you Commander, I wish you the best .

he holds the salute until it is returned. as is proper.

Who is going to take over the position commander? You aren't decommissioning the unit are you?.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday January 28th, 2021 6:28:23 AM

Pompous' jaw drops at the news.

He says nothing and listens.

DM RobC - " Who is going to take over the position commander? You aren't decommissioning the unit are you?" 
Thursday January 28th, 2021 6:42:10 PM

There is collective disbelief across the party. Why?

"It's not just Slartanus, although he is a part of it. That last adventure had me thinking back over my journey. I've seen many things and fought many battles. I've been fortunate to have made more friends than I’ve lost. Now just seems the right time for me to take my leave. I've spent most of my life in the Fist and now feels like the time for me to slow down and take some time just for me. I hope that doesn't come across as sounding selfish." Palance exhales as the weight drops from her shoulders. This may have been weighing on her for some time. "Thankyou all for understanding. It was a difficult decision to admit to, but I think it's the right one"

Of course the reason isn't just the only question the party has. What next? Who will be the replacement?

Palance smiles calmly and looks to Sigvar and Anna. "Right as always. Any leader of the Fist could have gone through what I did, and there's no telling if the same would happen to my replacement. Slatanus’s attack has revealed a weakness of the Fist. A weakness shared by many organizations in fact: there is one person in command. That person is a target, and when removed can weaken the organization as a whole. This isn't intended as me big-noting. Simply an observation that is shared by the other Knight Commanders as well." Palance gets a little more serious now and sits upright in her chair once more. "For that reason, once I depart there will no longer be an individual leading the Fist. Instead a leadership group is being appointed. They will have oversight of the Fist and that's why I have called you all here. My final act as Knight Commander is to appoint you all to that leadership group. The entire Mailed Fist will be yours to command."


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 28th, 2021 8:48:54 PM

The enormity of the announcement has yet to sink in, but a question has already come to Trayvin.

How do the other Knight Commanders feel about this?

Prudence Gundle 
Thursday January 28th, 2021 8:50:56 PM

Pru's jaw drops. She had not expected this! Her spinning mind gropes for a response.

No. Nope. No way. Too negative.

You do know I'm only 20 years old, right? Too confrontational.

Running around killing monsters doesn't make us qualified for leadership! Yeah, she can work with that one.

"Ma'am?" she manages. "Are--are you sure we're even qualified to do something like that?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday January 28th, 2021 9:20:57 PM

Pompous’s chest puffs out with a sense of pride...
{ Knight Commander Pompous Marcus Maximus..... I like it.... }

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 28th, 2021 11:29:05 PM

Nikolai has to let the others say something first while his mind tries to analyze what their commander has just said.

"Well, uhm, are you sure? Like you said, you have been with the Mailed Fist for the most part of your life. We, only a couple years. It only seems like yesterday we passed the graduation tests. Besides, we are not the administrative types. We excel in solving problems that the Evil brings, not in spending our time training recruits, buying supplies, and maintaining the Citadel. Surely the other Knight Commanders, those that have been here much longer than us, could form a Council that would serve the administrative purposes far better than us.

My suggestion would be, if you still wish us to be in a Command position, to promote us to Knight Commanders and each of us take turns at being on this Council. But putting us in such a position full time would be wasting our talents."


Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday January 29th, 2021 12:52:37 AM

Anna is a little taken aback by the commander's offered promotion?

She says, "Ma'am. I don't really know what to say. I didn't really come up through the citadel the way most of the rest of the group did but you folks have taken me in as one of your own. If it is your desire for us to have this role I hope we can live up to it. The thing is and my other fistmates have pointed this out our skillset is a bit eclectic. I'm not sure if it is necessarily compatible with command though some of us do have the wisdom of higher powers to guide them like Sigvar, Trayvin and myself. In my case though I need to ask are the fey king and queen too chaotic for the Fist? I am a champion of my queen, an emissary of her king and you want me to serve on this leadership group with the rest of my fist mates? I will give it my best attempt if that is your last order but perhaps before we run everything may we have the current knight commanders minus yourself of course act as Regents of their respective current command. Our Fist could then either serve as a leadership counsel of sorts for the citadel and our organization only. We could either take turns learning being knight commander or be equal in the leadership council model you are propsing here. Then once we think we've gotten a handle on how things run here and we are ready we would assume command of the entire mailed fist as the leadership council you have envisioned. Unless, is there a reason we have to move quickly in taking the mantle of the new role you would have for us? Are you concerned that you stepping down would leave a power vaccuum that could potentially lead to further conflict within the Fist? Would a peaceful transfer of power to your chosen successors meaning us do things to show that the Fist is stable?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday January 29th, 2021 2:42:17 AM

Michael's face scrunches up like he smelled something bad.

Are you drunk or just out of your EVER LOVING MIND! okay ... he holds up his hand with finger up.
one. that's what a chain of command is for, if the general gets killed the next one in line takes over. that's the way armies operate.
he holds up a 2nd finger.
two. we have been a skirmisher, infiltration force since we got out of basic, we are good for small scale combat against powerful foes. while I have the theory on how to run an army, I've no practical experience and none of the on the job knowledge that comes from doing it.
he holds up a 3rd finger
Three. You know how I feel about the agreement with the cleric of Ffoy, the money we have to pay to Aislidiur is an affront and I will not stand for it on my watch. how do you think the gods are going to look down upon that?
he holds up a 4th finger.
Fourth, You have a peerage with the ruling body of Fargunia, they are not going to look favorably upon hosting what amounts to a foreign army in their country that they don't have a handle on.
he closes his fingers and sticks out his thumb.
and FIve, Four does not really matter, because if I'm head of the Mailed Fist we are moving to Cthonia because that's where the money is, it gets us away from Aisildur, and Dinosaurs!

he closes his hand, stands up in his chair and puts his hands on Palances desk. he stares her hard in the eye as he waits for her to reply.



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday January 29th, 2021 5:13:38 PM

Sigvar has been in the Fist since the day he was born. His family has served in the Fist since it's creation. Command was always something that he had expected, at some point, but that process was supposed to be gradual. Because it was gradual, you learned the things you needed at each level, and how the level beneath you worked. This was probably a bad idea.
" Ma'am. Some of these responses you have received have been thought out, some have been shocked,some questioning and some a bit violent. My response has elements of many of my Fistmates, but mine is delivered with respect since you are still the commander I follow and the commander that gave myself and others that were swept up in the rebellion a chance to remain and be of use in the Fist."
" My questions echo Trayvin's, how do the other commanders feel about this? Do you have the authority to make this decision? If the answer is they are not happy, they may not accept it or 'no I don't have the authority to do this but I am anyway' then it is my duty to do what I should have done but was unable when the Fist went to war with Ailsidur and strike you down here and now to prevent another fracturing of the Fist."

Sigvar's hand travels to his blade but he doesn't draw it. He awaits the commander's response to the questions and he continues.
"Being part of a ruling council almost certainly means that I will no longer be able to go on missions in the field, where I am of the most use to the Fist. The field is where I belong and the field is where I wish to be. Therefore I must decline your offer, or your command if that is how this is to be regarded."


DM Warren 
Friday January 29th, 2021 7:51:20 PM

Palance does her best to answer everyone's questions. Ever since the fracture, we have been as different units anyway. What we do here doesn't impact the other groups in the slightest. I will be recommending that they implement the same or similar measures though.

You've all proved yourselves over the last many months. The unit needs leadership that can command, as well as be in the field. The fact is that I've been out of the field so long that I'd be somewhat useless there now. We're not an army, we're mercenaries. And you much outstrip me in field experience now. And you support each other, making up for any weaknesses you have with the strengths of your companions.

You can certainly appoint a group to do your administrative duties while you're in the field. But you will be making the decision about how to deploy yourselves, and when needs will be best served by other units.


She pauses to take a breath, ready to answer any more concerns.

Regardless of how you organize your command and deployment duties, it's time for me to retire. I can help with your transition, but don't be leaning on me for too long. And you're all long overdue for a promotion.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 29th, 2021 10:47:48 PM

Nikolai can not think of any comment regarding Commander Palance's answers that would be helpful so he says nothing more about it.

"Well, Commander, you certainly have put your time in to the Mailed Fist in the most honorable fashion anyone could wish to. Deciding to step down, become something else, pursue other dreams, maybe even have a family, is totally understandable even without the Slartanus Incident. Perhaps we'll see one, or all, of your kids enrolled in the Mailed Fist someday just like I did, my father, my grandfather, and my great grandfather did. But we won't burden you with any Mailed Fist stuff, when you leave, it is best to make a clean break. Although a letter from you on your new adventures would be very welcome by all," Nikolai smiles then salutes in the best form he was trained to do.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday January 29th, 2021 11:10:32 PM

Sigvar's brow furrows.
" So you would teach us the things we need to know to be effective at this post and I would not need to leave the field? That could change my mind. Also knowing it will not cause a further rift in the Fist is a bonus."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday January 30th, 2021 1:13:20 AM

Seeing that she is serious Michael deflates.
Well this is going to end in fire, I can see that right now. but one of the things I learned from my Thumbs is that you learn by doing, and you are never ready for your first command. or joint command as the case may be. spit on it. I always said "if I were in charge there would be some changes around here" looks like I'll get my chance. .

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Saturday January 30th, 2021 1:23:30 AM

Anna says, "So if we are to be in command if we accept and it looks like we are leaning towards yes, does that mean we can finally see to that Griffin pride we encountered oh so long ago that we figured were just hungry and we could come to some mutually benefitial agreement for the pride and the Fist? I mean I'm better at animal empathy now and I think I can actually just be understood by them by talking to them. Heck I could even approach them in Griffin form if you guys think that would help."

"I mean it seems like our taking the reigns won't ruffle the feathers of the other group of mailed fist folks at the other bases and we could recruit our own administrative staff to see to the day to day while we are deployed in the field so is there really any reason to say no at this point?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Saturday January 30th, 2021 8:26:37 AM

Junior member Pompous pipes up....

"...... I've heard the others... and they make good points.... and..... I'd like to accept the offer.... this is just to good of an oportunity to turn down. Think of the good we could do? "

and with a grin..

"And besides, 'Knight Commander Pompous Maximus' has a certain panache to it... "

Prudence Gundle 
Saturday January 30th, 2021 1:10:38 PM

"I--I mean--I--yes. All right. I'm willing to try," Pru stammers. "Though I don't know if I'll be any good at it."

DM Warren 
Monday February 1st, 2021 2:36:02 PM

The Fist is honoured to have your line be a part of it, Thumb Komonov. Who knows if I'll have any children of my own, but I've certainly come to see some of the young folks and foundlings as family. I'm sure I'll find others in need along my path.

Yes, Sir Ironhorn. Nothing is going to keep our most effective units from the field. Maybe if I'd kept up my training and been going on missions like you have, we wouldn't be in quite the same position. I've had a lot more on my shoulders since the business with Neutronis. It's another strike against me that I didn't find suitable advisors to share the burden.

I'll look forward to seeing what positive changes you can implement, Mr. Wittman. If you lot don't assume command, then someone else will and bring their own style to how things run around here.

Forging new alliances and fortifying our assets will be part of the duties, Miss Morphling. It's up to you if you share command to determine the cost-benefit ratio of seeking out and aligning with the Griffons.

Yes, Knight Commander Pompous Maximus does sound inspiring - but maybe we should find a new title for your group, such that there aren't suddenly 7 knight commanders running around the Citadel when there was one before. Maybe you're all members of the Knight's Circle or something now.

Pru. Do you think I felt ready when I was promoted? Its scary, terrifying even, to be placed in command, responsible for the safety and wellbeing of everyone below you. But you grow into it. You'll make mistakes, but you'll learn, and grow, and find your confidence.

I'm proud of all of you. And if you're ready to accept this responsibility, I know you'll make sure the Fist remains a respected name throughout the lands. So! Are you ready to accept the challenge? Or should I post a sign-up sheet for auditions to be the new head of operations around here?




Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 1st, 2021 7:31:29 PM

We can do this. We have overcome many obstacles as a team and we will succeed with this as well. I have confidence in all of our abilities and accomplishments and I have no doubt that we can continue to set an example for the rest of the Mailed Fist.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday February 1st, 2021 9:48:25 PM

Nikolai chuckles at the commander's humility with respect to her leadership skills. He assumes she is referring to her promotion to Sergeant commander her first Squad of Fists.

"Well, Field Marshal Neutronis saw your obvious leadership qualities. You went from Squad Leader to Troop Leader, and then to Wolf Company Commander. My father told me about you. You were just a Calvary Sergeant in the Wolf Company when he returned from Bryn Baraz and when he retired you had already made Lieutenant and Troop Leader. He told me that he had no doubt you'd make it to Company Commandant or even Knight Commander soon. So when I told him that you were the Wolf Company Commandant, he just laughed and said 'I knew she'd make it'.

When I told him you had held out against Field Marshal Neutronis, he told me to stick by you, for you had the True Heart for the Mailed Fist and the Code.

So I have, all of us have. And we intend to keep the traditions that made this mercenary outfit more than just a another band of money grubbing warriors. We will make a profit, but we will also show our compassion. That is one very important thing we were able to grasp as a small independent unit. Although profits are what keeps the Mailed Fist alive and able to function serving the towns, cities, and kingdoms, being able to help those who have no means to pay is a way to honor our gods by showing that we believe that the lives of those less fortunate than ourselves are important to our gods too."


Nikolai steps back. He said a lot, and didn't want to suddenly get emotional. Besides, her retirement was not really all that bad, in comparison to Neutronis' betrayal.

"Commander, if I may, I suggest a big party. I know that under the circumstances you may feel awkward about such a thing and would rather just say your goodbyes, but I think that the Leadership giving you a fantastic goodbye party would be a great moral booster and it will answer any doubts in the minds of the rank-and-file that your retirement is entirely your own decision and are not being forced out."

Prudence Gundle 
Monday February 1st, 2021 9:58:36 PM

"Yes, you're giving us a lot to live up to, ma'am," Pru says. "But rest assured, we'll do our best."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday February 1st, 2021 10:33:40 PM

Yes. I will take this challenge, we will grow the Fist. We will dedicate ourselves to good, to compassion, to Justice and Truth. and we are also going to throw one legend of a party, and have all the fist turn out in parade kit to say their good byes.

All military organizations have their rituals, their parades, and their symbols for the changing of the guard. this is no different, but it may have to be modified a bit. he may have to do some research, talk to the old salts, but we will get it done.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday February 2nd, 2021 1:00:41 AM

Anna says, "Maybe we should call our leadership club the Knight's Watch? Nah that sounds too close to another organization I heard of in a story once and they were kind of a depressing group. We could be the Knights of the Round Table but we'd need to get one of those first and again I think I heard of something like that in a tale somewhere too. Maybe we can do a play upon physiology I mean it works for the Fist so far with Fist, Hand and Thumb. The only question is what else has 7 components...or maybe wait there are 7 of us isn't Septem a fancy word meaning 7 could we be the Knights Septem? Of course the only problem is if a future governing body has more or fewer members than 7 everyone would be like why are they called the Knights Septem when there are 6 or 8. Knight Guardians? Knight Sentinels? Knight Watchmen? Nah that won't work we have Pru and I and besides who would watch the Knight Watchmen. We'll figure out a name and a good one. We also will work to prove ourselves worthy of your faith in us as your successors and do you proud, Ma'am."

She takes a deep breathe and says, "Now did I hear someone say something about a party?" She then uses her new Brownie magic to conjure up a circle of lights using dancing lights SLA at will and then follows that up with prestidigitation at will to color the light being emitted in a variety of festive colors.

"Should I get my Darkwood Guitar?"



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday February 2nd, 2021 6:19:08 AM

Pompous just can't stop grinning....

" Mom will be so proud.... "

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 2nd, 2021 10:59:27 AM

Sigvar rolls his shoulders. He is clearly uncomfortable at being the leader in this kind of situation. Being neither smart nor wise, he generally relies on his force of personality to get him through. While that works for things in the field, in the commanders chair would be different.
Honor prevents him from declining though. A member of his clan has served in the Mailed Fist since it's creationand he could not turn down the opportunity to help mold the Fist into a more helpful and compassionate organization than it already was. Having an other, maybe less in tune soldier rise to the leadership or even an outsider would be wrong. It had to be them and it had to be all of them.
Sigvar nods. " I would be honored to train more soldiers to shield their Fists by being the heavily armored center of the enemy's attention. I accept this position provided all of my Fist does. We work well together. We give and take ideas from each other and make sound plans. I think we can lead the Fist in the right direction, with some guidence from our former commander , at least to start off with."

DM Warren - Time to Party? 
Tuesday February 2nd, 2021 3:18:23 PM

Palance breathes somewhat a sigh of relief at your acceptance. She knows what a big responsibility it is, but also knows that you will be more than equal to the task.

I knew that you would want a party of some sort. And don't worry, we've already sent some notices to our field groups that are able to return right now. In fact, every member of the Fist that can be here, should be here.

There will be a formal knighting ceremony to make your promotions official. We'll call each of you up, officially offer the promotion, and give you a chance to address the troops. We can roll my retirement into the post event festivities.


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday February 2nd, 2021 7:47:03 PM

Trayvin wasn't much of a party planner, so just nods in agreement to the details that are presented.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday February 2nd, 2021 11:05:26 PM

Nikolai nods and grins.

"I'm sure one of us can get with Q to start requisitioning all the food and drink we'll need for the party. I can go into town and get the meadow set aside and contract with the local carpenters to start building the booths, tables, and benches. Also need a music band... maybe Anna and Pru can hunt down the best entertainers in the area. I'm sure our wizards and sorcerers can handle any lighting, and …." Nikolai lists off other duties that the others can volunteer to take charge of.

"And Michael, we certainly need an impressive military parade to show our Commander our respect and loyalty. So if you can get with the drill sergeants and coordinate the marching training, that'll be great. We'll need to make sure all the Fist's dress uniforms are in top shape, and …" so on and so forth.


Prudence Gundle 
Tuesday February 2nd, 2021 11:13:43 PM

"We aren't limited to the best in the area," Pru says. "I can Teleport. Maybe we can get some fancy band from Plateau City! Wouldn't that be something?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 2nd, 2021 11:54:54 PM

Michael nods toward his...well he was his boss, but...dang..that just hit him in the gut.
You got it boss..

Michael shaps back to what he was thinking about. looks like he's going to have to write a speech as well.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+11=17 ;
Wednesday February 3rd, 2021 2:27:46 AM

Anna says to Pru, "Your teleport beats my ability to fly as a bird. I suppose if I take the beast shape variant of Queen's Shapes I could fly indefinitely at 30 feet per 6 seconds but then a small bird or medium animal is not conducive to bringing back some entertainers. Tell me if you were to teleport to some place like Plateau or Wedding City would I just be empty space getting in the way of bringing back the entertainment or do you have enough spell power to teleport the two of us and anyone we managed to find to entertain back with us?"

Assuming Pru has the teleportation power Anna goes with Pru to whatever far away destination to find entertainment and attempts to negotiate a good price (Diplomacy: 17)

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 3rd, 2021 7:01:45 AM

"Paaaaaaaaaaartay!.... WHOOT WHOOT "



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday February 3rd, 2021 6:56:28 PM

Sigvar stands and listens. He doesn't care about the party, but is slowly planning how to make his visions of the Fist work out.

DM Warren - Time to Party? 
Wednesday February 3rd, 2021 7:51:48 PM

Don't forget to invite any friends and family. This is a momentous occasion for you all.

She also gives you a couple names of shops she remembers in Wedding City, if you're going through the trouble of finding vendors from that far away.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 3rd, 2021 10:34:37 PM

Trayvin sends off some letters to his family. He's not sure if they will make it here in time, but he can still look forward to seeing them anyway.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday February 3rd, 2021 11:50:35 PM

Nikolai smiles broadly as he says "My parents and grandparents will most certainly come. Both my parents keep their Fist uniforms in top condition and I'm sure mom will make sure dad's medals will be quite shiny!"

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 4th, 2021 12:57:20 AM

Anna says, "I was a foundling but Kara Greeneleaf, the retired specialist Druid who trained me before I joined you guys and underwent my Morphling metamorphosis should be invited. Last I heard she was still in the wilds of Fargunia. Do we have a way to send word to her?"

"I have another question and it is somewhat relevant to the topic of family, if we are to be in charge with the Fist with the ability to form alliances, negotiate contracts and determine who deploys where including ourselves could we also use the resources of the Fist to investigate something? I don't really know who the Morphes were or why they abandoned me at the Mailed Fist but I always wondered. Would it be wrong to allocate a small amount of Fist resources to investigating this query?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday February 4th, 2021 2:04:31 AM

I'm going to see if Tinker can come. I miss that old rusty bearded dwarf.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday February 4th, 2021 6:23:03 AM

[Dear Mumsy,
I am well.
I hope you and Father are too.
I’ve gotten a big promotion at work and I would to invite both of you to attend the ceremonies that are being help to honour me and my friends.
I know that Father is busy this time of year, this being yacht racing season and all, and would understand if you can’t come.

If you can, you can meet my new friends.
It’s been a long time since someone has like me for me and not Father’s wealth and I really like them too.
Hope to see you soon.

Your son,
Pompy]

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 4th, 2021 6:39:36 AM

All of those that have ever meant anything to Sigvar are dead, save those in the room now. For him, having them there is more than enough.

DM Warren - Time to Party? 
Thursday February 4th, 2021 4:49:31 PM

For many of the Agents, their closest family is in the room. However, messages are sent far and wide to those that can come. Trayvin and Nikolai and Pompous get letters off to their parents, and Michael makes sure to invite other retired folks that would be proud to see the Agents elevation.

Anna can easily get a Sending spell fired off to Ms. Greenleaf, and being a powerful druid in her own right, likely has the means to get here if able.

Meanwhile, word has been spreading through the Citadel with rumours of changes in management. It seems like there isn't a clear story. A couple people are in the know - Qualtmie of course has heard the right story by now. There's no keeping secrets from her for long. Other cadets and officers stop the Agents in the hallways every so often, to offer congratulations or to confirm if what they've been hearing is true.

The ceremony is slated to commence in 4 days time, giving you ample time to prepare. in other words, Monday - unless you feel like you need more time.



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 4th, 2021 6:07:28 PM

Sigvar starts doing the things he will need to do to lay the foundation for the cadre he would like to see in the Fist. He goes through the records looking for soldiers that fit the criteria he lays down for his team. Heavy armor, combat veterans , survivors of combats that should have been lost because of numbers that were won through teamwork and tactics. those are the soldiers he looks for and he starts building a list of recruits to speak with once his promotion is official.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday February 4th, 2021 6:54:36 PM

Trayvin downplays the rumors going around, without giving out too much additional information. He encourages them to attend the ceremony if they would like to hear all the information directly instead of through rumors.

Then he sends off another letter to an old friend. Hopefully the courier will be able to find him at this Inn called the Loot N Booty.

Prudence Gundle 
Thursday February 4th, 2021 10:44:39 PM

Pru really isn't sure about her family. After so much time--not to mention almost getting killed by vampires--would they even come? In the end, she writes her parents, uncertain whether it was the right thing to do or not.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 4th, 2021 11:59:25 PM

As the preparations continue, Nikolai confers with the Master of Ceremonies making sure that the family members, or special guests of any of the Agents that come to the ceremony, have a reserved seating up front.

He also helps oversee the marching training, spending some time in the library looking up the past history of Fist parades. As members start showing up from the outer branches, he starts to worry about the numbers. Seems fewer than he recollected right after Commander Palance took over the Field Marshal position. But there were still 4 more days to go, maybe more will show up.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday February 5th, 2021 12:15:33 AM

Anna would like to send 3 sendings total

The first will go to Kara Greenleef : Dear Kara, It is I Anna. Big News. We are having a ceremony in 4 days to celebrate my Fist's promotion. At Citadel. Please Come

The second will go to Queen Ma'ab : Dear Lady, Your humble servant begs the honor of your attendance at a celebration for her to be held 4 days hence at the Citadel

The third will go to Lord Eberyon : Lord Eberyon, Your humble emissary requests the honor of your attendence at a celebration for her to be held 4 days hence at the Citadel

Anna figures the King and Queen of the fey probably have better things to do but as a Cradled Morphling maybe just maybe they'd show up and if they do perhaps there is a place in the new Fist for those inspired by the Fey afterall

(OOC: Sending should work to reach those on other planes w/ a 5% failure chance)

Party Guest Tinker. (SteveK) 
Friday February 5th, 2021 5:40:37 AM

A respectful but large series of knocks thuds into the door of the Agents current quarters. Opening the door reveals a dwarf, frowning around rust-colored hair and beard. Although he has clothes with lots of pockets and a large backpack, they are overshadowed by a set of dulled Sargrass breastplate and a wicked-looking Dwarven Urgosh held in a relaxed pose.

“I heard you are moving up in the Wold”, he says in a deep voice. “Had to come and pay my respects. Daemar Torvalsson at your service.”

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday February 5th, 2021 10:26:22 AM

Pompous finds a clearing nearby and summons ( ooc animal summons, speak with animal spells) a griffon.The magestic beast makes a few circles above the clearing before landing and sqawking a quick hello to the ranger.

Pompous has a quick chat with the beast before soaring on up on it's back into the skies above the citadel.

After a most enjoyable period of time with his new friend, Pompous makes one last fly by above the parade grounds before leaping off the back of the griffon and flying down using the power of his celestial armor and landing in a crouching position. A bit of the showy display.. but he is Pompous Marcus Maximus after all.



DM Warren - Time to Party!  d100=19 ; d100=83 ;
Friday February 5th, 2021 5:39:59 PM

Sigvar sits down in the records room and pores over the lists of current recruits and their records. He's able to find several veterans of multiple combats, as well as a couple standouts that survived and pulled their teams out of near impossible situations. There should be at least a few hungry for promotions to a new squad, especially if the offer comes from him.

Trayvin sends a notice to the inn where his bud usually spends his time. He also tells a few people around the Citadel to act like soldiers and listen to their commanding officers rather than listening to rumours.

Pru thinks her family may have seen enough of danger that's associated with her, but she sends off a letter anyway, just in case, and because it's polite.

Nikolai is taking care of some nuts and bolts, putting together a VIP list.

Anna's messages all go through, but she gets no immediate responses from her patrons. Kara though sends back almost immediately. Congratulations! I always knew you were meant for greatness. I'll see you soon.

Pompous summons a Griffon for a flight around the parade grounds. His spell only lasts a little over a minute, but he has time to feel the wind on his face and find out his summoned friend's favourite type of fish before it poofs away and he rides gently down on celestial wings.

Trayvin and Michael must have gotten through, because upon opening the outer chamber door, a familiar face is there to greet them. It seems an old friend is here to say hello already!

(if there's anyone else specific, let me know. I'm reaching out for some guest posts for the event)



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday February 5th, 2021 6:11:40 PM

Sigvar goes to the Fist Temple and prepares spiritually for the ceremony.

Prudence Gundle 
Friday February 5th, 2021 8:23:27 PM

"Tinker!" Pru shouts. "Oh, it's so good to see you! Where have you been? What have you been doing? You have to tell me everything!"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 5th, 2021 8:47:17 PM

You came! Michael is overjoyed that his friend showed up. Didja bring your family? Hows the mining going? Have you worked on any more locks? man, I've seen some humdingers sinch you've been gone. When he gets excited he has either two modes, deadly quiet or verbal diarrhea. one comes before blood, the other before friends. before he even realizes it, he's up to Tinker and wrapped the big dwarf in a bro hug. I've missed you, my friend. .


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Friday February 5th, 2021 11:37:10 PM

Trayvin smiles at the new arrival. I'm glad to see my message reached you in time

Party Guest Tinker. (SteveK) 
Saturday February 6th, 2021 5:19:11 AM

Tinker isn’t able to put his backpack down before confronted by Prudence and Michael. “I haven’t come through ghasts and trolls and giants to be killed by the likes of you!”, he complains gruffly. Yet his beard’s grin belies the rebuke.

“The family is fine, both of them!”, he declares, “my foster parents Jaspertink and Posiepocket both send their own congratulations to the Agents, and sent a toffee pudding to share with my friends.” Tinker produces a tin with a well-soaked whisky-cake with crumbles of hard toffee as garnish.

“What’s more, I found my dwarf clan as well!” He is about to say more, but Trayvin’s comment makes Daemar frown. “Your message? Nay, I got yours and Michael’s message on the road. I was already answering Commander Palance’s message to come to the ceremony. I never ended my oath to the Fist and have taken the odd contract, too. So when she asked me to come...”. Daemar shrugs, having said more than normal already.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Sunday February 7th, 2021 11:15:16 PM

Nikolai simply shakes his head and hides a grin when Pompous has a joy-ride around the Citadel on the back of a griffon. It couldn't really hurt showing off a bit, now could it?

When he hears Tinker has arrived, Nikolai excuses himself from the hammering and sawing going on at the meadow where the bleachers and booths are being set up and walks briskly to the gate.

"Tinker, old chap. Other than a thicker beard, you don't seem to have changed a bit. Welcome back. We'll have you set up in our own wing of rooms here at the Citadel so's we can get caught up."

Nikolai then pulls out a parchment and checks off Tinker's name on the guest list.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday February 7th, 2021 11:44:34 PM

Anna turns into a Griffon and takes her own flyby round the citadel in Griffon form. She'd go Silver Dragon but it is probably wrong to waste such power on frivolities.

In Griffon form with her vestments on Anna can get a full 17 minutes and takes the majority of them flying around.

She finally comes back down and greats Tinker with the rest of her Fistmates.

"Tinker!" She calls out "It is great to see you. Though we don't go as far back as some of the others I often wondered what became of you and your family."

She shakes his hand

DM Warren - Time to Party! 
Monday February 8th, 2021 3:43:27 PM

The Agents handle the return of their long-absent friend with various levels of enthusiasm. Tinker may not have realized how much he had been missed until now. They talk long into the night over his mom's delicious pudding and show Tinker back to the room that had never seen his replacement.

Over the weekend, the Citadel saw more and more members, families, friends, and well-wishers turn up until it was full near to bursting, but no one seemed to mind the general uptick in cheer, especially after such a recent harrowing circumstance.

Every willing hand is put to work and training grounds are temporarily cleared for construction of a platform. The tailors visit each of the Agents as well, so that they may look their best for the big day.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday February 8th, 2021 4:47:06 PM

[ Dear son.
Your father and I are very proud of you and your big promotion. Your father used some of his contacts to pry and found out just how important of a promotion you have been offered. He is very impressed and you know how hard that is to do. He may even have cracked a smile.

Unfortunately, you are correct and it is yatch racing season and your father's team has a big race coming up. This makes it impossible for us to come to see you for your big day.

We've made arrangements with Brushwin the master painter and commission a portrait of you with your new uniform and emblems of leadership. The painting will of course hang proudly in our primary mansion on the coast along with the other great men and women of our illustrious family.

We are proud of you Pompous.

Have a wonderful assession ceremony my son.

Never forget that you are a Maximous.

Kindest of regards.

Momsy ]



Prudence Gundle 
Monday February 8th, 2021 4:52:10 PM

Pru is friendly and pleasant, talking to everyone, taking an interest in what is going on. But she also finds time to visit the Citadel's library to see if they have any books on how to be a good leader.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday February 8th, 2021 5:06:05 PM

Michael still has chores, he goes through Mailed Fist Doctrine and combs the records over the proper parade and ceremony for the changing out of a night commander. he get with officers and thumbs to hash out the particulars of the thing. ,

they even sit up a mockup with rope and steaks to practice on.

he also take some time to find the Fist Tanner and show him the shrunken and stabilized dragon he has in his bag of holding. does he know how to flense it and tan it? does he know anybody that knows how?

Tinker is welcome to tag along with Michael, but if he has other plans Mike still tries to get together with him for lunch or second lunch or something.

Question? would it not be easier to skin a shrunken Dragon than a full sized one?

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 8th, 2021 5:28:23 PM

Trayvin enjoys the festive atmosphere, even if it is a bit crowded. It was nice to have a break from missions which affect many lives if the team is not successful. There is a lot of pressure on the Agents sometimes, and he is glad of their successful track record.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday February 8th, 2021 6:35:18 PM

Returning from the Temple Sigvar runs into Tinker and chats happily with the Dwarf. He suffers through the tailors, making sure the new uniform is still cut to be spacious enough for combat, should the need ever arise. He also stops by the Library. He wants to do more research on liches, knowing that there is still a lich out there that migt be miffed at the loss of his home.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday February 8th, 2021 11:36:41 PM

Nikolai receives word that his parents and grandparents will be arriving the next day with his brother's and sisters. He is nearly overwhelmed at this, but his heart skips a beat when he comes to the prospect of introducing his Fist to them, specially Pru. 'Dad met mother here at the Citadel and they got married...'

He tries to find something to do to get his mind off this and goes to the stables to check on the cavalry unit horses. His father was a cavalry commander, he'd want to see the horses in their parade best...

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday February 9th, 2021 12:09:15 AM

Anna greets the tailors and asks them if it is okay if she wears her mithral plate, Setanos Ma'ab Vestments and buckler to the ceremony. She explains, "While we haven't figured out what our new titles are, I think it behooves me of one of whatever we are to always be ready to spring into action and defend the Mailed Fist and the Citadel at a moments notice. Therefore any outfit you would design for me needs to work with my mithril plate, buckler and vestments. I do not anticipate an attack at our celebration but as one of our leaders it would be irresponsible of me to let my guard down just in case."

She also makes sure to learn the tailor's names and thank them by name for the work they are doing personally and for honoring her request.

Anna also takes time to work with those erecting the platform on the training ground. She knows that Palance said they'd be able to recruit a command staff to see to the day to day while deploy in the field but while they are in citadel she wants to be approachable by the troops and wants to convey to them she's not afraid to get her hands dirty and do hard work.

She also takes the time to get to know those she is working with in building the platform and learn their names to and where they come from.

She understands the burden of command is a heavy one and if she is going to potentially command these soldiers to fight and potentially die in the future she needs to know who they are.

She also makes a point to spend some time with Tinker and the rest of the Agents as she doesn't want to miss time to visit with her former Fistmate or to appear aloof from her Fistmates as they are to be some kind of command unit now.

Party Guest Tinker. (SteveK) 
Tuesday February 9th, 2021 12:40:24 AM

Tinker greets Anna and Nikolai warmly and pauses at the door Nikolai shows him before going in. “My... own rooms?” He looks back at the Agents, he has been on missions with all of them, even Sigvar and Pompous. And they never replaced him? He goes to unpack, a look of wonder and other thoughts in his deep eyes.

The next few days, he spends time with all of the Agents, not often talking but being a presence. Using his engineering skills, he helps Michael with the stakes and ropes for the parade ground. With Pru and Anna he speaks in fond exasperation of his foster family, “they ARE gnomes”, he explains.

With Pompous and Sigvar and Trayvin and Nikolai, he spends time at the tailors, or just quietly enjoying the festive occasion. And, in short sentences, tells of his own time away from the fist. How he engineered up better mines for his family. Took a scouting commission for the Fist in searching the Dread for the Pitchfork Council of Crescent Valley. Was in the Emerald Kingdom when had to fight and kill a Rakshasa who claimed he was fleeing Dirt City. And in the Scar where he found the Torvalsson Family is a member of the Deepforge Clan. “I went. They have a giants problem. Led a scout-and-snipe team to teach a fire giant clan some manners. Just reported to Forge Lord Uthern when Commander Palance’s message arrived.”

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 9th, 2021 6:29:54 AM

Sigvar shares their most recent fight with Tinker.
"Most recently we tracked down and killed a Green dragon. Were you with us when Slartanus started making trouble for the Fist? He won't make trouble any more. If you need that giant problem handled, think of us, it sounds like alot of fun."

DM Warren - Time to Party! 
Tuesday February 9th, 2021 4:07:04 PM

Pompous reads his letter with a small tinge of disappointment, but takes heart that he is doing his family proud.

Pru finds some quiet time for reading in the library. It seems that the force of her personality may see her through any difficulties in leadership. And if Sigvar can read a book to become more nimble, maybe she could find a book that gives her a leadership boost as well? (you can always buy a tome ;-) )

Michael regales Tinker with their recent exploits, showing off a dragon head. He wonders about skinning one, but the leatherworkers theorize that working on a smaller scale may cause some problems with the product one it returns to full size. Something about cuts and the grain and such. Though it's never been tried as far as they know, and who knows what magic may do to any process?

Trayvin is enjoying his time off to catch up with friends old and new. It's nice not to have lives on the line for a brief moment.

Sigvar sees Pru in the library, though his focus is on proper fighting and disposal of the powerful undead. He of course is always practical, and makes sure that he can move in his uniform, and that it could be worn under his armor if it came down to it.

Nikolai starts realizing that his whole family will be in attendance, and hopes they approve of his teammates. He knows there should be nothing to worry about, but that doesn't mean his nerves aren't firing wildly. He brushes up on proper brushing down of horses and sees that the mounts in the parade have fresh tack as well.

Anna kindly introduces herself to the tailors - Vera and Gunn. They can work with any style it seems and have no problems incorporating her armor into the final design concept. Her new uniform should work just as well with or without armor on.

Tinker tells of his own adventures as well. Is it coincidence that the Agents had to fight off some giants and a Rakshasa as well? And his engineering expertise comes in quite handy in construction activities around the Citadel. He works in a mechanism to help the stage contract for the parade and expand back out once everyone is in place. How did the Agents ever do without him?

Far too soon it seems, the day of the ceremony has arrived. It is oddly quiet in the early morning hours after days of frantic bustling to make everything ready. The uniforms are done and pressed, the drills have been marched and marched again, and the aroma of fresh flowers is filling the morning air.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday February 9th, 2021 6:08:49 PM

Trayvin briefly considers getting some breakfast, but then decides better of it. Instead he makes sure his dress uniform is ready and he prepares for the ceremony.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=42 ; d20+15=29 ;
Wednesday February 10th, 2021 12:32:42 AM

Tailors, ugh....well nothing but to do it. Michael stands still as a statue as he is poked and prodded, he asks the Tailor what he thinks would be good clothing for a Halfling Rogue, I normally don't try and stand out, my job was always to sneak up from behind and do the dirty work. but I'm guessing I need to "Project Power" at the ceremony. but i don't want to look like I'm trying to be a human or nothing like that. so no platform shoes or anything. Heck just make me look dangerous, that usually works with soldiers. .

he thinks for a minute then asks the talior, Hey where do you get your leather from? do you know any master tanners or anything like that, or maybe know someone who knows someone?

after getting his fitting he goes out to watch the squads drilling in the quad. he wants this to be right, so if it looks like things are shoddy, he's not above chewing some poor private a new 4th point of contact, if it's needed

Perception 42
Profession Soldier 29



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday February 10th, 2021 12:34:03 AM

Nikolai enjoys sitting with Tinker at night in their common room reminiscing of their times together and how he kept himself busy after he left. Hanging a wall in the common room are some trophies Nikolai points out:
A Flindbar, Unruk's Battle Standard, a large silver chain with Gargul's holy symbol, and Pavilion's Battle Standard.

He tells in detail the acquisition of each except for Pavilion's standard, which he glosses over a bit.

When his family arrives, his time is divided even further. However they all understand, and since they know the Citadel very well, don't need escorts or guides. With great pride he introduces his friends but when he comes to introducing Pru, he nearly chokes, blushes a bit, but manages to keep going.

Alexi, Nikolai's dad, helps take charge of assisting the other guests, relieving several corporals of the task of guide and escorts. Palance remembers him but mostly as a senior officer and only for a short time before he retired to start a family.

The tailors have an easy time with Nikolai, no armor to deal with, and have him set in no time.

For all that is going on, he is appreciative that Anna has kept her sense of alertness up front and reminds himself and his friends, 'no time is a right time to fully relax'.

On the morning of, Nikolai stands in the Common Room, new uniform all spiff and crisp, waiting for his friends to gather so they can all march out to the parade grounds together.


Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday February 10th, 2021 1:18:33 AM

When Kara arrived Anna spent time with the Druid though she takes the time to explain to Kara how Ma'ab's change to the Morphling class has changed her. She says "You trained me in the ways of being a druid but Queen Ma'ab's blessing metamorphasized more than just my skin tone and hair. I've been reborn in a way as a fighter, cradled and morphling, while I miss the bond with nature I once had as a druid I still have one albeit different as a cradled morphling. It is weird though having no knowledge of druidic when I know I knew it once upon a time."

Anna puts on her mithral plate, wild buckler, Ma'ab Setanos Vestments and Mailed Fist dress uniform. She has to give it to Vera and Gunn they were good.

When Nikolai complements her state of alertness, Anna smiles and says to Nikolai, "When my lady blessed me with the quality of becomming a plant kin, I knew as long as I got my sunlight I wouldn't need to sleep. It was always my intention to stand tall as a sentinel for our group but now I will act as a sentinel for the Fist as a whole as well. I just hope the grunts don't refer to me as the creepy plant lady that never sleeps"



Party Guest Tinker. (SteveK) 
Wednesday February 10th, 2021 1:33:19 AM

Tinker gives a short chortle. “Not that Anna, too long, probably just “Cee-Pee-El”, and gives her a comradely smile.

Daemar moves about the Citadel, remembering and meeting both new people and old; his seeing “Q” again especially enjoyable, remembering how a ‘rat’ problem used to be a big deal. Tinker shows her he still has his silvered dagger.

The dwarf greatly enjoys the late night talks with Nikolai and the others, remembering many of the trophies in the common room, and nodding in understanding over Nikolai not saying much about Pavillon Neutronis and the battle along the walls of that city in Ailsildur.

The day of the ceremony, Tinker jumps out of bed as usual, does his morning workout, his ablutions, and breaking his fast. He dresses in Deepforge Clan formal and his cleaned Sargrass breastplate, but includes his Fist badge proudly displayed. Tucking about him his dagger and cosh, and his urgrosh at ‘easy arms’ for a martial display, he bows to Alexi and allows himself to be escorted to the visiting dignitaries area, very close to the main event.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday February 10th, 2021 7:28:17 AM

Sigvar rises, prays, dresses and is ready for the event. He realizes that the pomp and ceremony are necessary but doesn't want to have them take too long. Then he thinks about how the ceremony allows those in the Fist that have seen them in passing to get to know them and realizes it helps even more.

DM Warren - Time to Party! 
Wednesday February 10th, 2021 4:14:00 PM

Anyone that managed to sleep in today is woken by a fanfare of horns. Visitors and Citadel staff flood out into the courtyard and onto the walls to see all ranks of soldiers forming into lines in the parade ground to begin their presentation.

Michael has had them well drilled, and Nikolai has made sure that the mounted troops are well turned out. Several more heavily armored troops are included in the show drills as well, where they seem set on showing off their prowess to Sigvar, in hopes that he will pick them for his project.

As the festivities get well underway, the kitchen staff and visiting caterers are hard at work setting up tables and bringing out all manner of delicious things. With everything running smoothly, messages arrive to all the Agents from Palance to come inside for some final preparation before their promotion.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 10th, 2021 4:29:25 PM

Having received his summons, Pompous throws the letter from his mother in the nearest fire place and makes his way to joing the others.

{ The more things change, the more they say the same }... he thinks to himself....



Prudence Gundle 
Wednesday February 10th, 2021 5:26:57 PM

Pru makes sure her hair is brushed and braided, and that her gleaming white Robe of the Archmagi is clean. She'd had the tailors make a uniform tunic to fit over the Robe, but even so she doesn't look much like a soldier, especially with the orange pearl spinning about her head.

She is smiling as she joins the others.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 10th, 2021 9:40:34 PM

Trayvin calms down a situation at the gate as his family arrives, it wasn't every day that a group of orcs shows up at the Citadel and Trayvin makes sure his family gets settled and has plenty of food and drink before hurrying off to the summons to see the Commander. It might be a little dusty in here with all the activity, or maybe there was a tear in his eye as he realizes this will likely be the last time the Commander will be calling the Agents to her office.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday February 11th, 2021 12:21:23 AM

Michael is bemused by the arrival of Trayvin's family. orcs alright, but orcs that are civil, yet still orcs. it almost causes a cognitive disconnect, until he sees his mom hug him and his dad box his ears in a loving way. it makes Michael a little be melancholy, but the summons from the Commander is what really hits him. there will be time for that later. He looks in the mirror one last time. He had always thought that scout leathers were sharp-looking, but the tailor has done magic with them, the straps and brass buckles, the dress rank insignia vs the field it looks both covert and outstanding. The Tailor could not get the fit right with the celestial armor underneath, and he and Michael had argued about it for over an hour. but Michael has to admit, the fit is perfect and he looks damn good.

Okay Michael, Don't draw it in this time, push it out. You've got to wear authority now, just like you wore shadows. . it's subtle, but his shoulders come back more, his head comes up a bit and a smile crosses his face as he strides from his room towards the commander office down the hall.

Ensign Wittman reporting as ordered, Commander.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 11th, 2021 12:27:15 AM

Nikolai politely excuses himself from his family when he receives the summons. He joins the others as they head towards their commander's office.

On the way, he nudges Pru, "Remember our Graduation Ceremony? Now it looks like WE will be presiding over Graduations!" then he whispers, "You look Marvelous!"

As the Thumb, he stands before the office door, but just before he knocks, he turns to the others, "This probably is the last time I act as the Thumb. It has been great being your Thumb and friend." Then he knocks three times and calls out "NIKOLAI'S FIST AWAITS AS ORDERED!"



Party Guest Tinker. (SteveK) 
Thursday February 11th, 2021 1:40:58 AM

Tinker follows the Agents to Commander Palance’s office, and moves to one side as he waits for them to report. Once they have, he comes briefly to attention as well. “Reserve Specialist Daemar Torvalsson arriving as requested, Commander.” He then breaks the position to go into a modified ‘stand easy’, his interest focused on his friends with a twinkling eye on the current Commander.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 11th, 2021 4:29:15 AM

Anna answers Palances summons, she had thought about using alter self to appear human but if she is to lead the fist she should appear as she is, save the morphamancy for use on her enemies or if she needed to appear "normal" for a diplomatic mission.

She had been trying to figure out which weapon to wear with her dress uniform when she desided on just her bag of tricks as she could pull whatever weapon she needed at the time using it if for some reason something happened and turning into a creature wasn't appropriate

"Anna Morphling reporting in." and gives a smart salute



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 11th, 2021 7:47:11 AM

Sigvar drops what he is doing and heads to the commander's office. Then it strikes him.
Where will we have our offices? I don't plan to be in it much but surely I will need one.
He pushes the though aside as he reaches the door. He lines up and waits for Nikolai to announce them.

DM Warren - Time to Party! 
Thursday February 11th, 2021 4:14:59 PM

Welcome to your first day, Agents! I bet you never thought to hear that again.

It's good to see that Palance looks more like her normal self. A bit frazzled, running herself ragged to see that everything is in place and ready to go on her last mission. Her office is back to the expected organized mess, but instead of papers full of fund balances and training and assignments and rotations, there are all manner of retirement gifts. I told everyone I didn't want presents, but you know how people can be. [b]

She clears her throat, then acknowledges the Tinker in the room.

I know you wanted Daemar to be here for sentimental reasons, but there is one final question for you. You've been down a man for a long time, and he's ready to take on the assignments too tough for a solo agent again. Are you ready to have your Tinker back full time?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday February 12th, 2021 12:55:05 AM

Other than the fact that everyone liked Tinker, Tinker also was not involved in any form or fashion with the Civil War, something that would probably be a big help, diplomatically, in some of the more sticky situations they will encounter as they work on regaining their former political relationships with neighbors a little further afield. Whether he has the leadership skills... well, none here have all that much either.

But Nikolai usually waits for others to speak, then adds a last word, so, he waits for the others to speak.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday February 12th, 2021 1:47:02 AM

To Palance she says, "Considering I joined the unit at a later date I never heard 'Welcome to your first day, Agents the first time. I will say it was something I didn't think I'd hear."

Regarding Tinker Anna says, "As long as his gnome family and Dwarven clan are ok with his being here I see no reason not to have Tinker rejoin us. I would hate to cause conflict between the Fist and the Deep Forge Clan as was pointed out one of our responsibilities is to forge alliances and I'd rather have his clan be an ally than an enemy plus his foster family were such nice people that if they still needed him for any reason I wouldn't want to deprive them. I still remember that time we went spelunking to help them."



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 12th, 2021 3:35:11 AM

Michael remembers Tinker in the hole in the ground with him, Domi but that barbarian was a tough customer, he took his head though, and held it up for the traitors to see. if it were not for Tinker, he would have died in that hole. if it were not for tinker Micheal would have prolly been hung in Traitors Square by now.
”Yeah, Tinker is one of us.” .



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday February 12th, 2021 6:44:26 AM

Pompous smiles and nods in agreement.


Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Friday February 12th, 2021 8:55:16 AM

Tinker gives a quick smile and holds up two fingers at the mention of his families. “Already squared CTL”. He holds up another fiinger, “contract ready to activate on your decisions.”

The dwarf then puts his urgrosh across his hands as if giving fealty. “TRUE steel for HONEST coin”, he intones, emphasizing what he believes are the most important words of the Mailed Fist creed.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Friday February 12th, 2021 12:48:35 PM

That almost sounds like an oath. Trayvin smiles, if something had been missing from the Agents work, then surely Tinker was it. Glad to have you back. Our next assignment should be a grand adventure.

Prudence Gundle 
Friday February 12th, 2021 2:38:09 PM

Pru beams. "Of course we want Tinker back!" she exclaims.

DM Warren - Time to Party! 
Friday February 12th, 2021 6:25:03 PM

If Palance was expecting shock, she certainly didn't get it. Tinker is welcomed back wholeheartedly.

Well that's settled easily enough. Give me a moment and I'll announce you!

She escorts you back down the stairs and beckons you to wait just inside while she makes her way onto the stage. The crowd begins to roar in admiration of their commander for not very much longer, and she lets them continue for a couple of minutes before raising her hands to quiet them.

Thank you all for coming! We have honoured guests from around the Wold, teachers, alumni, dignitaries and family, all come to see this momentous occasion. Let me be the first to officially welcome the newest leaders of the Mailed Fist!

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday February 12th, 2021 11:22:45 PM

OOC
Real life intruded, my apologies.
IC
Sigvar had served with Tinker when the dwarf returned to his family and a little bit before. He was happy to have another companion back in the fold, especially one with the knowledge Tinker possessed.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 12th, 2021 11:30:26 PM

Michael remembers Tinker in the hole in the ground with him, Domi but that barbarian was a tough customer, he took his head though, and held it up for the traitors to see. if it were not for Tinker and Anna he would have died in that hole. if it were not for tinker Micheal would have prolly been hung in Traitors Square by now.
Yeah, Tinker is one of us. .



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 12th, 2021 11:34:15 PM

Michael Stands proudly, parade rest, eyes front and forward bearing. he does not let it show, but he thinks. crap, I didn't write a speech.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37  d20+22=23 d20+10=23
Saturday February 13th, 2021 2:27:30 AM

Tinker stands between Michael and Prudence, his urgrosh cradled in his folded arms in a ‘stand easy’ pose. His eyes track not the crowd but the troops, eyeing their steadiness and preparation.

The dwarf has been gone from the Fist ranks a while, and with a small shoulder roll and neck crick, he says without words that standing at attention is not going to be the pose for Daemar Torvalsson, not when he needs to keep alert and aware of the needs of his troops.

He glances at Prudence and clears his throat so only the Agents can hear. “Got a speech ready, Bean Pole?”

.....
Perception check 23
Profession Soldier. 23

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday February 15th, 2021 12:14:39 AM

Nikolai follows Commander Palance out onto the stage leading the Agents, soon-to-be Knight Commanders. He stands at ease at the front of the group. The introduction was just all too brief and he is not sure what was expected next. They didn't rehearse this part! Of all the...

He holds still and waits for the crowd's reaction and if Palance was going to add anything else.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+11=25 ;
Monday February 15th, 2021 12:48:38 AM

(Diplomacy:25)

Anna clears her throat and says, "Thank you Commander."

To the assembled crowd she says, "Members of the Mailed Fist, Family and Friends, It is good to be here today. As you all know the Fist is a strong organization with a storied history and as times have changed so too has the Mailed Fist. However, just because we have to evolve doesn't mean we need to forget where we came from or how we got here. Although our leadership group is different from what used to be I'm sure my colleagues share my sentiment that we have shining examples of what good leadership looks like from the retiring Knight Commander and others that have come before her and while we have several more pairs of feet between us it is going to take all of them to fill her shoes. Thank you Commander Palance for everything over the years."

"Now we can talk more about how things will change moving forward later but for now we have celebrating to do. Celebrating the career of Knight Commander Palance and the promotion of my fistmates and I formerly known as the Agents to the new leadership group. Let's get to it shall we?"

Prudence Gundle 
Monday February 15th, 2021 1:33:41 PM

Pru has never looked much like a soldier. She looks even less like one now. Her Robe of the Archmagi is snowy white, gleaming in the sun. The Mailed Fist tunic worn over it looks almost like an afterthought. The orange pearl still spins about her head. Her red braid sways, looking like a twist of living fire. When she steps up and smiles at the gathered crowd, she is riveting. [With her headband in place, Pru's Charisma is 24.]

"Hello," she says. "A lot of you who know me may be surprised to see me up here in such distinguished company. I'm a bit surprised myself. All I can say is that I will do my very best. That is my promise to you. I will learn about my responsibilities, then do the very best I can to carry them out. I hope I can make you all proud."

She steps back.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday February 15th, 2021 5:26:53 PM

Pompous will wait until the rest have their say.
Then, he will walk to the podium, wave at the crowd and say in a hushed and totally non Pompous tone...

" Thank you. "

and then rejoin the others.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 15th, 2021 9:24:51 PM

It looked like Trayvin's turn was next. He didn't want the crowd to start getting bored, so he decides to keep it short and to the point.

Thank you Commander. I would like to say that we will continue to do as we have, and lead by example. The people standing on this stage are a fine example, of how hard work and humble beginnings can lead to where we are today.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Tuesday February 16th, 2021 12:24:20 AM

Tinker listens to the Agent Commanders and nods at the wisdom. By the Lands of Unrest, it is good to be back!

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+20=34 ;
Tuesday February 16th, 2021 12:45:40 AM

Anna waits for the party to start and she wonders if maybe the king or queen of the fey will make an appearance.

Perception: 34 or 36 vs Fey; Magical Beasts or Elementals

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday February 16th, 2021 1:17:09 AM

Nikolai steps up last.

"Mailed Fist! and raises his fist up over his head. "I was elected Thumb of the newly formed Agents what seems years ago. As you know, the Thumb leads the unit in Strategy, Battle, Diplomacy and whatever else comes up. However, each one of these up here that were under my command took active part in each of those. Strategy, Battle, Diplomacy, and whatever, was successful because of the whole Team! It was recognized that choosing one of us to be The Knight Commander, or defacto Field Marshal, would split the Team up and loose the effectiveness of what made the Team work! Thus the title of Field Marshall will be retired and a Team of Knight Commanders will lead the Mailed Fist. As a Team, we will be answerable to the Team, and the Team will be answerable to the Mailed Fist.

We will see that the Code is adhered to! Long Live the Mailed Fist!"


He steps back, a bit on the nervous side, having never addressed such a crowd. This was it, this was the beginning. At least he knew he was not alone.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 16th, 2021 3:41:43 AM

Michael rolls up to the podium, pulls out the stool for short folks that's kept therein, and mounts it.

he gives the crowd a long look, these are his people.

Years ago I was lost, but the Mailed Fist gave me a path. I didn't have a home, till the Mailed Fist gave me one. I have fought for the Mailed Fist, True Steel for Honesty Coin, and I tell you now that under my watch we will continue to do so, Honorably, Bravely, and with doing the most good ever in our mind. It's going to be an adjustment, but I think we can become stronger for it. but until that time, we shall continue doing what we do best. and that's being the most disciplined, the most skilled and the most fell mercenary corps in all the lands. I shall be my great honor to lead you.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 16th, 2021 9:12:21 AM

Finally Sigvar steps up. He looks over the assembled faces and smiles.
" Many of you know me. We have stood against the near breaking of the Wold together and we still stand here today. Alive and Victorious. Those of us who are still in the Fist know what a privilege it is to serve here and are honored to wear this uniform. That will continue, and grow. I look forward to helping nurture that honor within all who wear this uniform and helping others, outsiders, see that honor among our ranks."
As he speaks his hand rests on the pommel of his sword. Within the blade he can feel his mother's spirit. He feels the soft thrum of approval as she shares the honor of her son's promotion.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Tuesday February 16th, 2021 1:25:22 PM

Tinker moves forward to stand with the others. He looks for faces familiar in the crowd; Qualtime and her helpers, those from the armory and smithy, old soldiers who were his earliest instructors. So many not there. And Tinker doesn’t know what side of the Fist Civil War they may have been on. And, for Tinker, it doesn’t matter. He looks to the battlements, the pennants in the wind.

“So the gauntlet is passed, and the gauntlet remains. We few, we happy few, we band of brothers and sisters. So raise a shout for ... The Mailed Fist!”

DM Warren - Time to Party! 
Tuesday February 16th, 2021 5:23:28 PM

After each of you has said your piece, Retiree Palance comes back to the stage. She beckons you over one at a time, to where she has a plain box made of Darkwood that shines in the sunlight.

As each of you approach in turn, she gives a crisp salute, then shakes your hand. She removes a badge from her box and affixes it it to each our your tunics. As your badges are fastened, you begin to feel a familiar sensation. It would be strange, had not Pru connected your minds telepathically before.

(all receive a slotless Badge of Leadership. While prominently displayed, you can communicate through telepathy with others wearing the badge, and monitor their condition as through the Status spell)

Congratulations again. Knight Commanders.

When this is done, you all stand on the stage before the assembled Mailed Fist, and a new round of cheers erupt. Mostly for you, but probably also a bit for the party to come.

Towards the side of the crowd you notice a man not standing in formation. He is obviously some kind of warrior - you can make out his muscles even through his shirt. His head is covered with close cropped black hair and he is smiling politely as you each step forward. When he makes eye contact with you you feel invigorated. Leading the Fist is something not only you can do, but something you have faith you will excel in. Standing next to, but slightly aloof, is a silver half-dragon woman, who seems to shine with an inner light. It's a wonder that people are not blinded by her radiance.

With the presentation complete, they walks towards the rest of the troops and disappear into the crowd. Noone else seems to have noticed them.

Knowledge Religion DC15 Highlight to display spoiler: {Was… was that Domi and Maab? }



Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+15=19 ;
Tuesday February 16th, 2021 6:05:17 PM

kn religion check = 19

Trayvin mentions the unexpected guests to the other Agents. If it was truly them, I hope they approve.

We will need to have a discussion on job duties and assignments, but I think that can wait until after the celebration

Prudence Gundle  d20+10=14 ;
Tuesday February 16th, 2021 10:45:10 PM

Gosh, she's awfully pretty is Pru's only thought at seeing the silver half-dragon. Then Trayvin explains who they were, and Pru is completely incoherent for at least the next half-hour.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+5=23 ;
Wednesday February 17th, 2021 12:50:42 AM

Knowledge Religion +5 = 23

Nikolai recognizes them, specially the warrior! His father worshiped Domi and have even become a cavalryman as well as a cleric of Domi. That's why he himself had taken up Domi as his Patron. And there he was, approving the promotions!

He quickly glances over at his father in the front row and tries to motion, inconspicuously, towards the duo, but when he glances back at them, they'd vanished into the crowd.

Nikolai swallows hard, then smiles.
Domi and Maab! Who'd believe it? By the looks on his team mates faces, he knows they saw them too and he can feel those thoughts through the new link of the badges.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday February 17th, 2021 1:16:31 AM

(OOC: Anna doesn't have Knowledge Religion; but yay Telepathy)

Anna sees the shiny Half-Dragon woman and something resonates with her but she doesn't know what at first but then over the telepathy of the Badge of Leadership she hears the thoughts of Nikolai, Pru and Trayvin.

She thinks back to them, I see my lady got the invation I sent. I sent an invite to her consort as well but honestly I didn't expect either of them to show. Considering my situation as far as family went it seemed fitting to send invites to those that have empowered me to do the good that I do. I really do think we should make it a priority to see to those Griffons we encountered oh so long ago as Magical Beasts are in my lady's purview and that pride looked like it had seen better days.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=21 ;
Wednesday February 17th, 2021 6:31:36 AM

Knowledge Religion 21
Sigvar notes the two figures and has a good idea that they are the members of the Wold's Pantheon come to see what the mortals have gotten up to. The Minotaur respectfully bows his massive horned head to each of them as he makes eye contact. He thinks that Imod still looks noble as a Human and Ma'ab is just as Anna had described her. The feeling of confidence they bestow on him when he makes eye contact with them leaves little doubt in his mind that they approve.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 17th, 2021 7:20:06 AM

Before.

Pompous receives his badge of leadership from Palance.

The grinn on his face is unmistakable.
The single tear in his eye however is a bit more of a mystery.

Once he finishes shaking Palance's hand he turns to the crowd and throws up and a big smile

{ Alright-alright-alriiight }
He broadcasts to the others.

{ Let's get this party started Nooooow! }



Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Wednesday February 17th, 2021 11:25:49 AM

Tinker allows Palance to pin on his badge with a bit of trepidation: he doesn’t feel like he earned this, not like the others. The awareness in his mind of the other Knight Commanders comes as a shock, but he quickly assesses that the abilities would be very useful in combat. The warrior and woman at the edge of the crowd make him stand taller, especially after Trayvin relays who they really are. “By my ancestors!”, he breathes, “I will strive to be worthy of this honor.”

Tinker grunts in irritation at Pompous, but then shrugs, for the man has a point. Achievements need to be celebrated. And, the dwarf admits, he needs something to bring him down to earth.

DM Warren - Time to Party! 
Wednesday February 17th, 2021 4:45:09 PM

With business taken care of and speeches made, it is time for the business of celebration! There will be time for policy discussions later.

Palance has officially removed her tabard and grabbed a tankard. Did you really get me a cake from Charlie, Alpha, Kilo, and Echo bakery? They're my favourite!

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 17th, 2021 9:05:45 PM

Looks like it's time for shaking hands and drinking ale. Let's try not to embarrass ourselves.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+8=26 ;
Thursday February 18th, 2021 12:38:44 AM

knowledge religion.
26

Michael notices the warrior and the dragon lady, and from the talks he has had with Nikoli and Anna, he figures it's probably Domi and Maab. Michael is not a religious halfling, but for some reason the knowledge that powerful beings such as them watching over the Fist, a knot in his belly he didn't even know was there relaxes and he feels that things might actually work out. he smiles, grabs a tankard and starts to mingle.
the thing about mingling with tall ones, is that you have to avoid the doughty ones, chances are they have eaten beans some time in the last 48hrs and...well you are right in the line of fire. a couple more beers and Michael is taking to the tables. he drinks a bit, till he gets a nice buzz, then the idea hits him. it's been a song, more of a poem chanted to words, he's been working on for a few weeks. it finally congeals in his mind. he goes over to the band when they are on break.
it's an easy tune, mostly drums, but with a bagpipe coming in every 4 beats, but only during the chorus the band is good and get it down pretty quickly. they even give him a intro into the song when he jumps up on stage.
he lets the beat play for a few moments until he is sure everyone is following the beat. then he starts.

Pack it up, pack it in, let me begin
I came to win, if it’s battle then I’m in
soldiers gonna stack up, Ogres better back up
Try and kill one of us and yo the whole crew'll act up
Get up, stand up c'mon! hrow your hands up
If you've got the feeling, jump up touch the ceiling
Muggs lifts and beer flow, Old salts and young punk
sit down to have some pie, and some fish in fried dough
Feelin’ Lucky, In the fist you’re not alone and I got more rhymes
Than there's magic at the Catacombs
shop
Sho' nuff, I got props
From the soldiers on the hill plus my mom and my pops
I came to get down, I came to get down
So get out your seat and jump around!
Jump around!
Jump around!
Jump around!
Jump up, jump up and get down!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump!
we serve the wold like a figting man should
If an evil steps up, we’ll bury them in the wood.
Word to your moms, I came to drop bombs
I got more rhymes than the hands have got Palms.
And just like the Prodigal Son we’ve returned
Anyone stepping to Us they'll get burned
'Cause we got tactics, but They ain't got none
If they come to battle its going to be short one
But if they do their a fool, 'cause we fight to the death
Trying to step to the fist, you'll take your last breath
we got the skills, come get your fill
'Cause when we shoot the gift, we shoot to kill
I came to get down, I came to get down
So get out your seat and jump around!
Jump around!
Jump around!
Jump around!
Jump up, jump up and get down!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump!
We’re the cream of the crop, and rise to the top
once we take contract we never stop
Oh yes, we fog the winders, because we are the winners.
Try to play me out like, as if my name was Flinders
But we aren’t going out to do no dead switch
We killed Neutronis because he did a dead switch.
It up up and around, then keep your bleedin’ head down
Put out your head and then you are going to wake up very dead
we’er coming to get ya, We’re coming to get ya
Spitting out arrows, homing in till they’ll hit ya
I came to get down, I came to get down
So get out your seat and jump around!
Jump around!
Jump around!
Jump around!
Jump up, jump up and get down!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump!




Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 18th, 2021 1:16:09 AM

Nikolai steps off the platform and meets his family, who congratulates him, each in their own way, proud of the accomplishments of the Team. As they are more at home here, more so than some others, they mingle easily, which allows Nikolai to go about the Mailed Fist members, exhorting their work and dedication with a tankard in hand.

However, he keeps an eye out for Pru. At some point, when the dancing starts... nerves of steel just melt into jelly when he thinks of asking her for a dance.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 18th, 2021 1:20:18 AM

Anna wanders over to Cara and says, "Did you ever think I'd become a knight commander from who you had to train? Still though it would be nice to know just where I originally came from, who my parents were and why they thought to drop a baby on the doorstep of the citadel was a good idea."

She also makes sure to get a glass of mead. Although she doesn't need to eat or drink as long as she gets sun light she still likes the taste of mead on occasion and it was a party so why not?

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Thursday February 18th, 2021 4:19:26 AM

Tinker takes his cue from the other KCs, and goes down to mingle with the party. He soon finds that he doesn’t need to ‘make the rounds’ since so many people want to meet with him! He stakes out a table near the cake and beer on one side, and the music and dance floor on the other. He often stands on his chair to watch the celebration and gauge the morale of the Mailed Fist.

He watches Nikolai and Prudence on the dance floor, roars his appreciation to Michael’s singing, and makes a point to have a word with every officer, and a longer social meeting with those four who oversee Personnel and Training, Intelligence and Scouting, Operations and Contracts, and Logistics (Crafts, Quartermaster, and Healers). Those four more than others, will enable Tinker and the KCs a better awareness of the readiness of the company.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 18th, 2021 7:51:12 AM

Sigvar gets himself a drink and mostly tries to stay ot of the way. He may have a strong personality, but it didn't tend towards this kind of frivolity.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday February 18th, 2021 9:41:04 AM

Pompous joins the others on the dance floor. Once a slow romantic song begins, he asks the prettiest lady in the room to dance.

Part way through the dance, he activates the flight ability of his celestial armor and rises in the air holding on to the fair maiden.

The glimmer off light shinning off his golden armor adds to the sight as the lovely couple dances above the rest of the revelers.



Prudence Gundle 
Thursday February 18th, 2021 2:40:02 PM

Pru lasts for all of 5 minutes of making polite conversation before the dance floor beckons. But Pompous will have to settle for the second-prettiest lady in the room, because all of Pru's attention is on Nikolai.

She watches Pompous and his partner dance through the air for a while and then, with a mischievous grin, activates her Boots of Levitation. "Shall we join them?" she asks Nikolai.

DM Warren - Time to Party! 
Thursday February 18th, 2021 6:37:09 PM

Most of the Agents take some time to mingle. Pru and Nikolai show off their grace on the dance floor. Pompous must have meant the prettiest available lady, right? He easily finds another willing partner and struts his stuff.

Sigvar prefers to remain more somber, standing aloof with his beverage. He can't stay out of the light completely though, big as he is. Several people try to stamp his dance card, most noticeably a young taur woman who he recognizes from the drills he was running to find an armored unit.

Trayvin is in the same boat. He tries not to step on many toes, but even when he fumbles, people still want his company. He has a lovely chat with Kara and Anna about the appearance of the Gods before being caught up in Michael's song.

Tinker spends his time trying to catch up on what he'd missed in the Citadel, and starts laying the groundwork for updated policies. It's also easy to catch up, because he can get a psychic cue anytime he forgets a name or face around the Citadel.

Palance enjoys herself immensely, seeming to have relaxed quite a bit in her retirement. She's not flustered, and has obviously not had much to drink in a long time, as she's become quite red in the face and quite chatty. Festivities continue long into the night, with a handy cleric refreshing the food and drink when supplies start to run low.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 18th, 2021 10:04:24 PM

Finally when asked by the young Taur woman Sigvar relents a little and dances a few dances. The young woman may find that he knows more about her than she might have thought since his research has pointed her out as one of the advanced armored fighting c;ass. He tries really hard to not make his knowledge creepy though.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday February 18th, 2021 10:23:12 PM

Trayvin is amused by the looks his parents are getting. Though it isn't every day you get to see an orc and a human dancing together. His half-orc siblings join in the fun, and he is glad someone is keeping the food and drink topped off so they don't get too rowdy.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday February 19th, 2021 12:23:01 AM

Anna danced a bit that is if non of the assembled revelers were too offput by a green plantkin human woman in mithril plate with red sargrass like hair.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday February 19th, 2021 1:27:52 AM

Nikolai is almost floating on the clouds as it is when dancing with Pru when Pru asks if he wants to 'dance in the air'! He manages to say, 'Uhuh' before starting to float up.

It would seem to be that soon all his friends will be able to lift off the ground in way or another. He'd better think about something for himself as well so he won't be left behind.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Friday February 19th, 2021 2:54:37 AM

Tinker smiles through his beard, watching his former (no, he reminds himself... current!), his teammates enjoy themselves. Though happy with a beer or two, he doesn’t begrudge others who blow off steam with too much food or drink, nor in flying through the air while dancing.

’You look natural, Nikki and Bean Pole, and I’m happy for you.. Then he snorts at Nikolai’s thoughts, for Tinker also has means of magical flight, and battlefield mobility for the normally slow-but-steady dwarf is a must.

Sigvar with a young female, Trayvin’s family, Anna’s exotic confidence... Tinker looks over at Michael and winks. They are all so different, but make a strong family. A grunt of pleasure escapes Tinker’s lips. Yes, he is very happy indeed!

His hands move into a pocket and remove a lock, unconsciously picking and resetting the mechanism.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 19th, 2021 5:56:49 AM

When his song is over, Micheal laughs and jokes with everyone. He watches Pompous air dance with a darned good looking brown-haired girl. then he watches Pru, drags Nikolai and his feet of clay up onto the dance floor as well.

he catches Tinker's wink and grins back at him and is not surprised when he pulls a lock out of his pocket to start picking.

he notices Q and her Husband it seems picking through the buffet line, (so that's why she ignored my advances). he chuckles at that.
he has an epifany. he's happy, he feels at home here.. The fist has been his home ever since he came out of the woods, but this is different. he has a family now, bound by blood. today has been a good day.

DM Warren - Time to Party! 
Friday February 19th, 2021 4:12:14 PM

The party has pretty much run its course by now. Palance has been hydrating and she makes her way to all of you at some point to thank you for the celebration and wish you well on your new journey.

I've got a couple of surprises for you still, I think. But don't worry, there will be plenty of work ahead of you!

Accommodations are set up for those friends and family that are staying the night to sleep off the night's indulgences. Others make their way back to their own homes. Kara bids Anna a fond farewell and steps into a tree.

In the morning, they find a note in their chambers asking them to go to Palance's office. They are confused for a moment, was this all a dream? But no, it's just the easiest way to identify the large tower room where she worked and held appointments.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Saturday February 20th, 2021 5:36:09 PM

Anna spent the night patrolling the citadel as she had since she had become a plantkin and was back at base. As she paces the grounds she gets saluted now by the normal guards on duty.

She returns the salutes she is given and wonders what else will be different moving forward. Anna returns to her chambers after a night on patrol to find a note to go to Palance's office so that is where she heads after taking a little time to clean herself using her at will prestidigitation.

She then falls in at Palance's office

Prudence Gundle 
Saturday February 20th, 2021 11:42:45 PM

Pru is still a teensy bit hungover the next day, but she makes herself presentable and heads to Palance's former office.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Sunday February 21st, 2021 10:41:00 PM

Was this all a dream? His uniform with the new badge says 'NO'!

OOC:BTW, if I understand it correctly, Telepathy does not mean Mind Reading. That is, I can send a message to one of the team, but no one can read my thoughts. Thoughts have to be sent. On the other hand, the Status spell allows anyone of the team to know the general health of each other. 'Happy' is not a health status, but having a hang over from the party the night before is. Am I correct in this?

IC: Nikolai interprets the note as Palance giving the keys to her office over to them as the final act of command transference. But regardless why, he gulps down a sweet pastry on the way over as he does not want a growling stomach distract anyone.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Monday February 22nd, 2021 12:26:44 AM

Tinker leaves the party early, not because he isn’t enjoying himself, but to allow the troops to party without being watched by al the leaders all the time. Never a heavy drinker, he is up at the crack of dawn with stretches and exercise before a simple breakfast in the common dining hall.

The summons has the dwarf mop up the last of his soggy eggs with a corner of slightly burst toast, put his lock picks and picked lock in a pocket, and head for the command tower. He takes care to walk briskly without rushing: a running leader causes troops to panic.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday February 22nd, 2021 3:28:53 AM

Michael awakes as he always does, his eyes pop open and he scans the room before committing to movement. He's in his bed. That's odd? He usually sleeps beneath his bed, with his bed made to look like he in it. the shadows on the wall say that it's just past daylight. he feels a weight on his arm and looks to find a really cute gnomish girl asleep on it. That's a problem if she's in the fist, and Michael looks around for her clothes to see if he can ascertain her rank and unit. He spies a Cornflower blue sundress laid over the back of a chair. He breathes a sigh of relief. He's not hungover, but for the life of him, he cannot remember her name. That's bad. He does not want to be that kind of guy. he's at a loss so he adjusts himself to look her over, perhaps he can draw clues to her name or maybe activate the memories associated with her.

Gnomes are so interesting. Tinker is lucky to have gnomes as parents. he thinks to himself. She has Purple hair and skin like heavily creamed coffee. her face is broad but her features are, if not sharp at least not bulbous. She's glued to him like a limpet and he chuckles quietly at the feeling of closeness.
blue dress, looks to be Silk, blue is a hard color to come by, so shes well off or at least well provided for.

then it comes to him. the memory.

The party was coming to a close, Tinker, Sigvar, Trayvin, Sgt Mackinaw, Commander Swain, and Palance. we were all sitting around a table swapping war stores and laughing at the things we have seen in the field.
Macinaw: so the wizard cast some kind of spell on Pvt Jones bending him to his will, but Jones is a smart one, when he told jones to attack me, He stopped, looked at me and said, "Sgt Macinaw snores, his feet stink, He is behind on his paperwork and he drinks too much. I'll tell you folks right now, those words hurt, but the wizard was confused enough that he lapeed in his concentration and Billings was able to cosh him in the back of his head and end the fight. when we got things squared away I asked Jones about what happened. he said "Well sarge, I knew I'd didn't stand a chance of hurting you with a sword or spear, but I knew I could at least hurt your feelings. " Heh...I miss that kid.
he picks up his glass of fruit juice and offers a toast.
"To absent companions"
to which we all toast back with our beers "Absent companions"

a gnome in a blue silk dress walks up to the table with a beer glass almost a big as she is.
Palance and Swain seem to know her and tell her to pull up a chair. I get up and get her situated.
Palance, "Gentlemen and ladies may I introduce Cili Ruthenqa, she represents the firm of Olmsted, Ruthenqa and Giles. they handle some of the legal contracts we have to deal with from time to time over in Cloud city and other areas, and have more than once acted as arbitrators on matters of dispute.

Ruthenqa: "Yes, we've had a mutually beneficial relationship with the Mailed Fist for quite some time. its regretable that we were not called in on the whole, "Neutronis" fiasco.

Palance: Yeah, but to be fair, Neutronis was in charge of all that when all that happened.and he was actively trying to break a contract. we did not have a way of getting in touch with you until we were going through his old office.

Ruthenqa: I've seen the contract that Ffoy put on you, you really should have had some legal representation during the trial.

Palance nods, True, by the way have you met Michael Wittman.

Michael was grinning like a fiend.

the whole table cracks up.


so her name is Cili, good.

Michael slowly disengages himself from the pretty lawyer and gets out of bed, she mumbles something about tax-deferred annuities and snuggles deeper into the covers.
Michael gets dressed and does his morning absolutions. that done he opens the door fully intending to run down stairs and get some breakfast for himself and his Paramore, but page sitting outside his door Jumps to attention and gives a slightly sleepy and ragged salute.
Michael gives him a hard eye. "were you sleeping on watch private?"
the private looks shocked "no sir, this is not a watch position, it's an on-call position."
Michael laughs, "that's right, so I guess you've been waiting outside my door all night?
yes sir.
dang, that's a hard duty. when do you get relieved?
not till 8 sir.
good, take a note, I want a full breakfast for 2 delivered up here. get yourself something while you are down there. I don't know what my guest will want and I'm not going to wake them up to ask. so just bring a bit of everything.
Yes sir.

with breakfast taken care of Michael sits down to write in his journal, till breakfast shows up.

with breakfast comes his friend still has not stirred, so when he gets the note he writes a note and leaves it on the table, he makes sure that he is ship shape and sailor fashion i's dotted and T's crossed then he leaves to meet, for perhaps the final time, the person he has called commander for all these years.



DM Warren - Time to Party! 
Monday February 22nd, 2021 4:17:25 PM

Yes to Nikolai - you don't automatically know everything, it still has to be communicated. As for a hangover, I'd say the status spell can tell drunkenness as a state of minor poison, the hangover itself may be more subtle.

Some exploratory knocking quickly reveals that there is no one in the office now, which was expected. However, as you make your way inside, you are quite surprised at the changes. Somehow between now and last night, Palance has managed to get everything of hers cleared out. Where there used to be standing room for several, as well as chairs and couches and a massive desk, there is now a massive, circular, Darkwood Table and 8 matching chairs.

On the table, there are three folders in a stack, with a note from Palance on top. You can almost hear her reading it to you.
Since you won't be here all the time, I thought it might be good to have a chief of staff of sorts. I've got 3 good options here, and of course you can find someone else that suits your needs. -Constance.

In each folder, there appears to be an application for a new position, serving directly at the Knight Commander Council's command and taking care of many administrative duties as they arrive.

1) Lieutenant Cedric de Mowbray - an aging human officer, looking to transition out of field work.
2) Claire Novik - A younger woman who has training as an acolyte of Ffloy and has been working as a scribe
3) Xiron - A centaur scholar who was a teacher in his tribe before deciding to travel the wider world.

Prudence Gundle 
Monday February 22nd, 2021 4:41:26 PM

Pru looks through the folders. "I suppose we should talk with each of them?" she asks.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 22nd, 2021 5:50:24 PM

Agreed, let's schedule the interviews. Maybe we'll even need more than one of them depending on how many duties there will be to attend to when we are not here. No need to dump all of the work on just one person.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday February 22nd, 2021 6:01:42 PM


" I was thinking the same thing Trayvin. These three have different skill sets that could all be useful. "

ooc>Sorry folk, super busy at work.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday February 23rd, 2021 12:48:11 AM

Nikolai looks over the folders when he gets the chance.

"Before we start the interviews, let's find out a little about them first? Kind of doing a little homework on who they are that's not on paper? I will go to the library and see what kind of books they've studied. Someone else can check with Q, as she has a way of knowing all the scuttlebutt about everyone. There's no hurry in this that I know of, is there?"

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday February 23rd, 2021 1:43:46 AM

Anna says, "I don't know if it would be unethical or not but with my abilities I can appear as any humanoid indefinitely now if I chose the right SLA for my Queen's shape ability. Would it be wrong of me to use this ability to try to surrepticiously gather intel on them by either turning into someone they know and trying to get more information that way or by turning into Claire or Cedric themselves and see how others react to them? I can't become a Centaur though. Alternatively I could take beast shape instead and we could see how they treat a lost or injured animal. I'm just trying to come up with ideas for how my unique gifts could help us find the right candidate."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 23rd, 2021 2:35:25 AM

Well I'll tell you one thing. That cleric of Ffoy can get bent as far as I'm concerned. Unless she's here to help us reverse the travesty of a danegeld we are paying to Aisildur, she can go pound sand. .



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 23rd, 2021 7:30:15 AM

Sigvar was about to say something when Michael adds his 2 copper, loudly and blasphemously. The Taur takes a deep breath and speaks, quietly.
" You need to stop that Michael. You are looked to as a leader now. It is not becoming to have you maligning a god or damning an agreement that saved the lives of many of the Fist that now serve under you, and alongside you. I have heard it from you before and I have held my tongue. Please let this be the end of it. You see that agreement as having ruined the Fist. I and many other soldiers caught on the wrong side of that fight saw it, nay still see it as a lifeline that allowed the Fist to continue being. Do you not think that if one of the Wold's gods wanted that fight to be over and the Fist destroyed it would have happened? Instead there was a bargain that heavily taxed the Fist, but allowed it to continue, to rebuild, and to be delivered into our hands to be certain that a civil war like that NEVER happens again."
"You don't have to like it. If you think it is unfair you could attempt to renegotiate the terms as one of the Knight Commanders. But until that comes to pass, it is the agreement that allows the Fist to still exist and it will be honored."

Sigvar stops and takes another deep breath.
" I think Nikolai is correct. We should interview them all and we should do our homework before we perform the interviews. We should know the answers to at least some of the questions we will ask them. I for one do want this to get done soon, mostly because I have little head for this type of thing. Facing down a dragon is one thing, that is easy. But paperwork and making a decision that will ruin the Fist terrifies me."

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Tuesday February 23rd, 2021 4:10:26 PM

Tinker looks troubled and rubs the back of one of the chairs. A raised eyebrow at Michael acknowledges his friends thoughts and Sigvars words at the same time. “Ffloy priest as Chief of Staff may be a good way to heal a rift. We should meet them all.”

Tinker agrees the Knights should use all information means at their disposal, but first... he picks up a folder and reads. Then another. And the third. ’Lets see what Palance says about them first, eh?’

DM Warren - Back to Business 
Tuesday February 23rd, 2021 4:15:39 PM

Everyone seems to agree that they should hold some sort of interviews with these candidates, after doing a few proper background checks of course. It only remains to see what questions they would like to ask. They certainly have the option of hiring multiple. They're a council of commanders, why not have a surfeit of stewards?

Anna's question goes unanswered for a moment. Thinking about it, it isn't exactly a lawful act to assume someone's identity, especially when not in a wartime scenario. Sigvar expresses strong opinions on Gods of the Wold, reminding Michael that Ffloy had a hand in saving the Fist, even if at a cost.

How are you going about asking for information on the applicants? Mowbray is already a Fist member, but the others may be slightly harder.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday February 23rd, 2021 6:17:44 PM

These are important positions, I'm sure former Commander Palance has some useful information on them?

And if we feel it is needed, I might be able to try a few spells that could help.

Trayvin puts a hand on Michael's shoulder for support. Sigvar is correct, but I think we can all agree to hope that one day the Fist will emerge from the shadow of that agreement and move forward as an improved force for good in the Wold.

Prudence Gundle 
Tuesday February 23rd, 2021 10:24:00 PM

"Commander Palance wouldn't have given us these options if she didn't think they were good choices," Pru says. "What do you think we could find out that she could not? I just think we need to talk to them."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 23rd, 2021 11:02:10 PM

Michael's face reddens with long held back rage, and unimaginable hurt. it flashes before him....all of it..but with a loud swallow he chokes it back down behind a mask of dead calm.

I had to kill my brothers Sigvar, men I'd bled with, I killed them, we all did. it was the hardest thing I've ever done and I feel dirty, unclean, and damned by it. and then they spread the hurt around even more by punishing the ones that were trying to stop it. In no life, in no universe is that "fair" and to Aisildurians to boot. they won't get any benefit from the money we send them..it will all go to enrich that demon they worship. If Ffoy wants to damn me for the mistake he made then so be it. I'll look him in the eye while he does it. he he'll know that though he can damn me and destroy me, he's still in the wrong..
his eyes go back further...he's not in the room anymore, he's back there.


We won that fight. the Aisildurians were still behind the wall. I was getting the NCO's under control..I was going to have them retire in good order back to the base camp. it was fortified. the city folk couldn't have taken it. we could have gotten the remainder of the fist back to base, then we could have sorted this thing out. The fist would have been glad to pay death benefits to the courier that Neutronis killed, shoot we would have paid death benefits to all the soldiers killed, taken care of their families even. but no. we had to make decisions when everybody's blood was still hot. and now we are saddled with a debt that we cannot pay off. .

he lets out a deep breath and comes back to the present. he thinks a bit.
You know what Sigvar you are right. I should not judge a person by the beliefs they keep. I won't hold them against her. if she's the best candidate, she'll get my vote. I can be the bigger person in this case. .
looking up at the big minotaur he cannot help but chuckle a bit at his double entrandrey.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday February 24th, 2021 1:00:58 AM

Anna says, "We all had to fight people we once were aligned with in that war. It was hell and yes in the aftermath those that remained were force to pay dearly for Neutronis's folley. I don't know much about contracts but I do know about attonement and forgiveness at least thanks in part to Lord Eberyon my Lady's consort who I am technically an emissary of. Palance said we were empowered to forge alliances, I have to imagine we are also empowered to negotiate or renogotiate contracts that were entered into by our predecesors. The good we have done since the Civl War, fending off the Sargrass invasion with other heroes of the Wold, helping that town with the weird castle, putting an end to Slartanus's cult has to stand for something. Perhaps we bring these things up with Asilduran representatives and Cleric's of Ffloy and see if more amicable terms could be arranged. As you said Michael, we were forced to accept a bad deal when everyone's tempers were hot. Things have cooled since then and we've proven I think that the Fist is still a force for good, that we are a force for good and under our leadership we intend to continue that way."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday February 24th, 2021 1:04:10 AM

Nikolai looks a Anna, askance, "We don't need to use subterfuge to do our background checks. Last thing we want is for our men and women that look up to us find they can't trust if who they are looking at is really them. No, we'll ask their drill teachers in here and ask them what they think. We will go over their detail records, their grades, and simply watch how they act around everyone else. And this does not have to be done today or tomorrow.

I want to go over the Mailed Fist records, the financial records, any outstanding contracts, and the roster. I want it all cleaned up. I also want to know if Aisildur ever payed us for the work Neutronus did do, that which got the whole civil war started in the first place. In every contract, there's some way to find a catch, if you are good enough of a lawyer to find it. I want that repayment contract to Aisildur studied until the parchment wears out to see if there is a way to shorten it. There may be the option to declare reorganizational bankruptcy and declare wha's left of that repayment null in void.

We'll have to study all angles and that will take some time. So point rushing into any appointments. Let our people go about their normal business for a few weeks while we figure out what shape we are in in the first place, that way we know what to tell our new administrators."


He let's that sink in for a few moments.



Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Wednesday February 24th, 2021 7:11:45 AM

Tinker is confused. He remembers Neutronis’ hubris, the fight before the walls (and within the town!) of Ailsidur, and he keeps the secret that only Michael, Anna, and Daemar know: the person who really killed Unruk the Undying. But he doesn’t remember.... Tinker clears his throat.

“Been gone awhile. What contract with Ffloy? What conditions?”

.....

For the CoS (Chief[s] of Staff), Tinker suggests to send each candidates invitations for interviews at the Citadel for 2-week’s time. That gives two of three the time to get there, and time for the KCs to use magical and non-magical means of information gathering. “Scrying and records are good, but we also need to know if the Fist know of any closet skeletons or enmities. The best qualified who can’t work in the Fist culture is not qualified,”

He thinks at Michael. ’Care to go to the tavern with me and let slip some names on the short list?’



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 24th, 2021 8:56:42 AM

“ If we wanted to out source this, I’m sure I can convince my father to send us someone from his human resource department to do the interviews and back ground checks. This all seems to be tasks below our pay grade now. “

DM Warren - Back to Business 
Wednesday February 24th, 2021 6:28:30 PM

The Agents discuss how to proceed with choosing their person, but haven't come to any agreements yet.

Pompous suggests outsourcing. However, they're choosing the person that they would be outsourcing to in the future, so they may want more of a personal stake in the decision. As for checking records, only one is currently a member of the Fist, but his records are easy to come by.

The tavern is maybe as good a place as any to hear any scuttlebutt. Divinations are a tried and true method as well.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 24th, 2021 6:29:35 PM

Trayvin adds to the discussion about the end of the war. I like to think that Ffloy was trying to teach the Fist a bit of humility. Was it really about the money, or was it about a lesson learned?

Trayvin will contemplate on some spells that may be of use for the investigation and interviews to follow. I like Tinker's idea on the schedule. Should give everyone enough time to do anything needed before we meet with them.

Prudence Gundle 
Wednesday February 24th, 2021 8:32:46 PM

Pru frowns a little at Pompous. "Why only humans, though?" she asks. "One of the applicants is a centaur, right?"

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 25th, 2021 12:20:32 AM

Nikolai stifles a smirk at Pompous' comment. "Pay grade? What is our paygrade?

"It is easy enough to outsource our information gathering, but not the interviews. Only we here in the Fist can truly ascertain whether they fit in the Mailed Fist organization. I'll ask my parents to gather a few of their old time Mailed Fist comrades and start looking into Claire Novik and Xiron. They will all know how important this is and know how to be subtle and discreet. My mom's friends can look into Claire and my dad may even know a centaur or two. My family won't leave for another day or two and I will get with them when we are done here and ask. I'll make copies of these for each one of us, just make sure you don't leave any around."

He looks for ink, quill, and parchments, then sits down and starts making copies. It will be tedious and his hand will probably cramp up but he does not want to outsource this sensitive information at this point.



Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 25th, 2021 1:44:11 AM

Anna says, "Well if Ffloy was trying to teach us humility can we let him know he succeeded and can we get out from under the huge financial burden that as it stands will be a huge obstacle to any improvement we want to make to the standing of the Fist? How much out of what we take in from all our contracts go to Aisildur and how much do we need to just keep the citadel running?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 25th, 2021 5:59:36 AM

Sigvar frowns. Michael may have had to kill comrades, but Sigvar had tried to save his. He had held the line and taken fire as his forces retreated under the Agent's assumed leadership. This had seen him caught by the Alsidurians and held on war crimes. Thankfully the judges had used truth spells during the trials and he had been returned to the Fist since he was against Neutronis's entire plan and had tried only to save his fistmates and friends. But he had seen many Fist soldiers that had embraced the insanity, and he saw some of them executed. He wanted the sanctions eased or lifted too, why wouldn't he?
Anyway, they were looking into these candidates and trying to get a feel for them. Some of them were powerful spellcasters. Couldn't the Fist use sending spells to contaact the 2 nonsoldiers and then telport them here. Allow them to interact with the Fist and observe them as they looked over the position and decided.
Sigvar had said enough already he simply stood and listened as the others discused the positions.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Thursday February 25th, 2021 11:32:05 AM

Tinker shrugs. He’ll find out eventually, he usually does. Like he didn’t know Sigvar was at the battle too, only in the other side, which brings its own set of problems... and potential solutions.

With Nikki talking plans and the spellcasters thinking of how they can work this problem, Tinker already knows what he is going to do. A raised eyebrow to Michael and a glance to Sigvar silently inviting both, the dwarf leaves the room and goes to the Citadel’s tavern.

Once there, he sits and pretends to drink more than he actually is. He talks to those who talk to him and joins in the general occasional choruses. He feels he has to set up that this is normal for Tinker and let the room get used to one of the Knight Commanders before he tries any overt information gathering.

“Yellow bird, with a yellow bill...”

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday February 25th, 2021 1:56:34 PM

Pompous bows to Prudence
“ You are of course correct Prudence. I choice of words did not reflect the diversity of the applicants or our group. My father’s organization has had the unfortunate and short sighted policy to only employ humans. A position I don’t support at all. “

While the rest of the party discusses how best to make the choice of who will be the administrator, Pompous offers to do an inspection run of the guard posts.

DM Warren - Back to Business 
Thursday February 25th, 2021 7:10:25 PM

Discussions continue, leaning a bit toward the differing philosophies of command and hiring practices.

Pompous decides to continue his day doing an inspection of the posts around the Citadel, and Sigvar likely sees to the recruits doing their training. Despite the hour, the Last Assignment has plenty of folks ready to drink. The joys of coming off of night shift mean there are plenty of morning drinkers.

Tinker doesn't find that anyone has reservations about talking to him. Probably because he's not been familiar enough around here for people to really remember him yet. There are several newbies since he's been gone, and those are the ones likely to pull the less wanted shifts. In fact, you do see Lieutenant de Mowbray himself, though he's drinking coffee and having some lovely smelling eggs, bacon, and toast.

Perusal through records shows that De Mowbray has volunteered for the less desired assignment, and carries out his duties with great discipline and competence.

Nikolai finds assistance in sending a message to his family to try to gather information on the other applicants. Any specific questions? and/or divinations from Trayvin?

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday February 25th, 2021 8:33:54 PM

Trayvin inquires about the applicants religious perspectives, and favored deities(if any).

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+41=56 ; d20+41=43 ;
Thursday February 25th, 2021 9:09:43 PM

Anna says to Pompous, "Well humanoids of the non-monstrous variety of size medium or small certainly make things easier for me. Taurs are one group of creatures that I simply cannot become. Also I swung by the gaurd posts overnight as I don't sleep anymore since becoming a plantkin but they are likely staffed by different folks in the day time so it couldn't hurt to keep them on their toes."

Anna reaches into her bag of tricks and pulls out 2 scrolls of augury. She casts both. The first she asks "Would hiring Claire Novik be a good idea?"

The second she asks, "Would hiring Xiron be a good idea?"

UMD: 56 = pass
UMD: 41 = pass

(OOC: DM rolls a secret 73% roll that the casting has meaningful result. On success one of four results are obtained: weal for good result; woe for bad result; weal and woe (for good and bad results); nothing (for results that are not particularly good or bad)



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday February 26th, 2021 1:43:48 AM

Once his family is on their way back home, Nikolai takes to the books. The Accounting books, and starts learning all he can about the finances of the Mailed Fist. He makes a stack of open contracts, contracts finished in the past year, and new potential contracts. He takes the finished contracts first to determine the income from that, then the open ones for the expected income, and the new potential ones for possible future income.

Naturally, this takes several days. His next goal is to tackle the Expenses books.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 26th, 2021 3:50:46 AM

Michael feels a bit of kinship towards De Mowbray, but he realizes that as the bias it is.

You know, if there are 7 of us. then that means that having one "aid" will work that aid to death. if they are already on the fist payroll why not bring all three in and assign them separate duites to work on. one could work procurement, another organize logistics and the third keep books. we would obviously have more duties for them but it would be better shared among three than just one.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+10=29 ;
Friday February 26th, 2021 3:55:04 AM

Tinker nods at Michael’s insight: it’s nice to not need to be in the same room to coordinate with the KCs. He thinks to the team: “ bring ‘em all... provided they are satisfactory. But.. only one Chief of Staff. We also need a Staff. Training Officer, Supply Officer, and a Bursar for the accounts.”

(Meanwhile, at the Last Assignment)
Tinker waves Lieutenant De Mowbray over to his own table. “Bring your plate. Sit with me. Been gone while, making a point to meet the officers. Trust is built on knowing each other, eh?”

Tinker stays off topics of decisions or changes. He listens more than he speaks, learning about not the Fist as a group, but the people who make up the team. He willingly answers questions about himself, but won’t discuss scuttlebutt or what the Knights Commander are planning. “Won’t talk about it. Wouldn’t be right. “

Know Local. 29

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=14 ;
Friday February 26th, 2021 11:53:18 AM

Sigvar does go and look in on the troops training. It has been awhile so when their instructor takes them out for a run he joins in. Being exceptionally fit thanks to his Taur heritage and the belt he wears he isn't really winded at all as he runs with the team. He is therefore ale to ask some questions about the one person they are considering that is in the Fist currently.
Diplomacy, gather info 14

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday February 26th, 2021 4:39:03 PM

Pompous talks to the captain of guard and asks about Fist patrols. How many are out at a time and how far do they go out.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 26th, 2021 7:34:05 PM

While Tinker gets to know the troops, and Sigvar reacquaints himself with the Joys of PT. Michael takes to the offices and gets a handle on the bane of a troop's existence. Paperwork and bookkeeping. An army may travel on its stomach, but beans and sling bullets have to be requisitioned and paid for. The paperwork for that is important as well as What, when, where, why and how the money gets into and out of the coffers. He gets a strong pot of coffee and an egg salad sandwich for when he gets peckish or sleepy. He's not just going through the books. He's talking to the secretarial staff, Warrant officers, quartermasters, and anyone else who knows whats' going on.

Intelligence +5 to rolls
Sages guild membership so bardic knowledge. 13 ranks in Hunter. 14 in the others, I've never taken any benefits form it, but I'm using the research to help get a handle on the paperwork and also find any problems.

Michael will take 10 for this first day. but if it's over a month long, he's taking 20.



Prudence Gundle 
Friday February 26th, 2021 10:46:46 PM

Pru tries to talk to all three applicants for the aid position. She isn't really interviewing them as such; it's more getting to know them and what kind of people they are.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday February 28th, 2021 10:12:49 PM

After casting her divinations, Anna joins some of the others at the last assignment and says to Michael, "If Constance could do it all couldn't we get by with one person when we are away. Granted if they ever had illusions of grandier then they could try to pull of a coup while we are gone considering there is just one of them and 7 of us but I don't think any of the candidates are as powerful as we are. Then again if we are to choose quality over quantity there may come a day when a group rises through the ranks to rival us and that situation could be taken advantage of. I don't think things would happen this way but after Neutronis, probably couldn't hurt to wargame out potential worstcase scenarios, unlike although they may be."

DM Warren - Back to Business  d100=44 ; d100=12 ;
Monday March 1st, 2021 5:51:43 PM

Trayvin's questions find that only Claire has any preferred Deity, which is Ffloy, unsurprisingly. The Lieutenant is not religious, and Xiron is in tune with the natural world.

Anna's scrolls both function normally, and both questions come back with a "Weal".

Nikolai gets to work wrapping his head around the finances. Things are complicated, but this makes sense for an organization such as this. Michael sits down and helps out, and between them, they've got plenty of knowledge to figure things out. Qualtmie is happy to walk them through the books as well.

Michael wants to hire everyone, but notices that only one is currently working for the Fist. And Tinker reminds him that they wouldn't be by themselves, but rather as a chief of staff. Tinker has a nice chat with De Mowbray, but makes sure to keep things congenial and away from any official business.

Sigvar flexes his leg muscles and social muscles and is quite pleased that the troops can hold a conversation while on the run, even without quite the level of gear that Sigvar is rocking. He gets the same idea as Tinker. A reliable man, doesn't run his mouth, gets his work done, and never complains.

Pompous talks to the Captain on duty and gets the rundown of the patrol structure. It seems like the guard rotations are well run and efficient.

Pru finds that Claire is somewhat like herself. A little on the quiet side, but with obvious strength. Xiron hasn't made it here yet, but with her power, it's simple enough to teleport out to his digs if she wants. She gets the same read of DeMowbray as the others.

Anna starts getting some concerns about what can happen, but they'll do the best they can with hiring, training, and support to make sure that never becomes an issue.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 1st, 2021 6:02:53 PM

Pompous climbs the highest guard tower and looks out towards the sunset....

Becoming a Knight Commander was not something he had ever aspired to become.

The concept... was almost intoxicating.

The rise in rank... so quickly... was difficult to grap.. difficult to understand... understand what it all meant.

It was all glory and glamour.... but was it was he wanted?

It could have more power... more glamour... more notoriaty... staying in the family business.....

What he wanted... was adventure... and renown.... and... and..... doing good.....



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 1st, 2021 8:30:16 PM

Trayvin inquires whether the Fist could afford to hire all three. If the finances are too tight then a decision would have to be made.

Prudence Gundle 
Tuesday March 2nd, 2021 12:07:31 AM

"If we do hire more than one of them," Pru says, "we should give them clear areas of responsibility. Otherwise it's three people trying to do the same job and getting in each others' way."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Tuesday March 2nd, 2021 12:12:46 AM

Tinker spends the rest of the time before the interviews training muscles, skills, and brain. Even though the equipment shop and fighting salle are his favorite places to be, he not so coincidentally spends this training and working in every part of the Citadel, and rotates around so he works with every thumb and fist.

Trayvin’ question keeps in his mind, and the sturdy dwarf often needs a lock or iron-puzzle in his hands: opening and closing the mechanism helps him think.

“Palance was one person and got everything done. Did she do it alone or did she have her own discrete staff? There may be the skill sets we are looking for already here, and the thing we really need is someone reliable and trustworthy to keep things running when our special skills are needed elsewhere.”

Tinker makes some queries to find out.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 2nd, 2021 1:19:48 AM

1) Lieutenant Cedric de Mowbray - an aging human officer, looking to transition out of field work.
2) Claire Novik - A younger woman who has training as an acolyte of Ffloy and has been working as a scribe
3) Xiron - A centaur scholar who was a teacher in his tribe before deciding to travel the wider world.

Despite spending much time with the books, it still comes around that they need some help. Nikolai likes the idea of bringing all three in.

"It is not a matter of hiring anyone, really. As members of the Mailed Fist, they perform duties. Yes, they will get a pay, but they will all be members of the Mailed Fist. So first, we have one that is already a member, and second, we will need to verify that the other two are willing to go through the Basics with the new recruits, as all new members have to. As far as a Chief of Staff, someone who has been around a long time and knows just about everyone would be best. And why not promote Qualtmie to the Chief of Accounting position?

Now whether Commander Palance did everything or not, I don't know, but she did say she hadn't been in the field in a long time due to the paperwork to keep this place running. She probably had a few assistants, but did all the major stuff herself.

I'll take some time out from the finances and speak to these candidates after everyone's had their turn. They know they applied for the job of Chief of Staff, so it won't be a surprise interview. I'll just need to know what motivates them to want this position."


Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 2nd, 2021 2:06:54 AM

Anna says, "Well I've casted some simple divinations on Claire and Xiron and what is likely if we hire either one and both came back positive. I didn't bother with the lieutenant as he is already a member of the Mailed Fist."

She sighs and says, "I don't suppose we have any organizational charts back from when Palance was in charge. I'd be curious if this might list if she had any command staff potentially helping her, those assistants you are speaking of potentially, Nikolai, that is if they exist. I mean I get she gave us dossiers on these folks but you are right, if someone else within the Fist has the experience related to the kind of work we are looking for assistance with I say we seek them out as well and add them to the talent pool we spoke of. "

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 2nd, 2021 6:46:46 AM

Sigvar puts aside the hiring of the aide and concentrates on the cadre of soldiers he wants to build. He will participate in the interview when they are all here but each of them seems to be getting the same impression of each candidate they look into so he sees no reason to have all of them concentrating on this.

DM Warren - Back to Business 
Tuesday March 2nd, 2021 2:50:55 PM

In terms of payment, it shouldn't be an issue. If you all continue with your pay structure, then there's Palance's salary that isn't on the books anymore. That could easily cover these 2 new hires.

Palance did seem to do the work of three people, but then again, she practically never left the Citadel. This doesn't jive with your plans for leadership, hence the new hiring. And yes, there are probably several people around that are much overdue for a promotion, Qualtmie being one of them. She's been doing more work than her station technically requires for ages now, so a promotion would be mostly a formality.

Sigvar finishes up his run, before taking the sergeant aside and letting him know he'll be taking some of the troops for special drills. He has his pick of the group, and has good recommendations from the sergeant and his own observations.

Nikolai takes his turn getting a read on the applicants.

Claire, though softspoken, is not intimidated by the parade of Knights Commander that want her for conversation. She seems used to dealing with superiors. Why do I want the job? I've been looking for a new challenge. I've been traveling between several cities, helping small merchants improve their business practices and function more efficiently to increase their profits. I'm ready for a bigger assignment.

Xiron answers calmly. I have been a teacher, and a teacher of teachers. However, my tribe has become insular. I crave new experiences, and your organization works with people, tribes, cities, all races and walks of life. It is time for me to learn again.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 2nd, 2021 9:30:39 PM

Trayvin asks for some copies of Claire's work. He would like to have the Fist's scribes look it over and see how effective her work was.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 2nd, 2021 9:35:21 PM

Anna says to Claire, "Based on your observations of our organization so far do you have ideas to increase the efficency and profits of The Mailed Fist and if you do can you give us your best idea for an improvement?"

Anna says to Xiron, "You say you are a teacher and a teacher's teacher and that it is time for you to learn again? What is the most important lesson you've learned personally, the most important lesson you teach your students and the most important lesson you teach your students who are teachers themselves?"

When not around the applicants current being questioned she asks the other Knight Commanders, "Do we have any plans to interview the Lieutenant or possibly Qualtmie for the position?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday March 2nd, 2021 10:22:54 PM

ah man! I completely forgot about Q, she's a shoe in for logistics chief, as long as we have someone to take care of rats for her. I guess we need to figure out what we need then hire accordingly. I'd like to keep administrative staff to 3% or less of total manpower.

so for bookkeeper we have Claire,
Logistics we have Q.
Taining we have Xiron, he'll have to come up to speed on the physical limitations of all the races other than centaurs.
Since the Loot has combat experience, and knows fist doctine I think he should be chief of staff. making a bookkeeper chief would starve the troops.
making a quartermaster chief would work, but the troops will not follow a quartermaster if the battle is coming. and she don't know doctine and tactics.
Xiron is a teacher, He'll have the respect of the troops, but we would be wasting his talents as chief of staff.




Prudence Gundle 
Tuesday March 2nd, 2021 11:14:33 PM

Pru is, honestly, a little bewildered by all this. "Bookkeeping is...keeping the books, right? It's an important job, but I don't think that's what Claire's talking about. She's talking about new ways of doing business, maybe new ways of writing contracts. She'd be like a Chief....Financial.....Officer. Or something."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 3rd, 2021 1:03:50 AM

[b]"It is possible that Commander Constance had already looked into getting some help before this happened to her and that is how she has these three names. We were not here for the position postings and she certainly has not had the time in these few days to put up a posting for any position without us knowing it. So any else interested was probably already weeded out.
As far as Qualtmie, she probably didn't want that high a position. However, what we are proposing is different. Giving her the promotion she deserves as Chief Materiel Officer, with the pay, should not be much for debate.
The Chief Financial officer can be Clair Novik, but we need to make sure that Clair and Qualtmie will get along, as those two will be working very, very close together.
Chief Training Officer would be Xiron, provided he is comfortable dealing with horses as mounts, as he will be overseeing the cavalry unit.
Chief of Staff then goes to Lieutenant De Mowbray.

If this can be agreed upon, then I'll approach Clair and Xiron and make sure they understand that if they accept these positions they will first need to undergo Basic Training. This is only fair. We can't have a Fist member not having gone through the Basics and Code training.

We'll take a vote, in secret if need be. We can slip our vote under the office door in the next couple of days. So we meet back here in two days and count the votes.

I need a drink, I'll be at the Last Assingment for a bit. Se y'all around."[/I]

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Wednesday March 3rd, 2021 3:39:11 AM

Tinker nods his head, even though the others can’t see it. The lay down makes sense for the dwarf except for two minor parts. He thinks to the others.

“Agree de Mowbray for Chief of Staff, and if the others accept they must go through Training for common culture and skills and esprit de Corp.”

“Suggest we have four Chiefs subordinate to the Chief of Staff (CoStaff)
1. CoFinance as Clair Novik, books and... contract negotiations. Let’s use that Ffloy training for us.
2. CoTraining as Xiron, for everything from Recruiting, Basic and all the training programs... and mustering out. The Fist takes care of our own after active retirement. The recruiting and retirement will keep Ciron meeting many cultures like he wants.
3. CoLogistics as Qualtmie. She works with but not under CoFinance, and she is in charge of everything: procurement, supply, maintenance, and the magical armory process.
4. CoOperations. De Mowbray can wear this ‘hat’ too, but it is different than CoStaff. CoOps is the field commander for the Fist when we aren’t there, while CoStaff main job is coordinating everything into one Fist focus based on the Knights Commander vision.”

Somehow, Tinker finds thinking words much easier than speaking them!

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 3rd, 2021 7:14:11 AM

Pompous shakes himself back to reality.

Regardless of how he feels about the the mundane life of an administrator, he must support the others and do his part.

He leaves the tower to rejoin the others.

On his way, he calls one of the corporals over...

" Walk with me... "

For a short time no words are exchanged... until...

" Corporal, what do you know of Clair Novik, Xiron, Qualtmie and De Mowbray...take your time... "



DM Warren - Back to Business 
Wednesday March 3rd, 2021 5:05:24 PM

Pompous reaches the same stumbling blocks as the others for the non Fist members. Until he happens upon a corporal that just recently came back from helping the cleanup in Wedding City. Oooo, I heard about her! My brother runs a shop out in the city and he was about on his last copper. But someone tipped him onto Claire, and she turned him right around. Now his shop is the only place you'd want to get a waistcoat!

Trayvin finds that all Claire's t's and i's are crossed and dotted. As for specifics to Anna, she says I wouldn't know without getting a look at your books. But most organizations such as this run into waste in several areas. Literal waste in some cases. Even a small redesign in the layout of waste disposal can lead to healthier troops and many saved man hours of cleaning.

Xiron stresses the importance of communication. Even when correcting behavior, you don't want to discourage your students. It's all about finding their motivation.

Between everyone though, the Agents have worked out an innovative leadership structure that appears to play to the strengths of each applicant, as well as the hardworking staff already at the Citadel.

As for basic training, Claire seems to not be the most enthusiastic, but is ready and willing to follow protocol. Xiron is ready to begin right now, if only for the joy of running in a new environment. De Mowbray, if hired, will immediately see to drafting the descriptions of the new positions and getting their hiring paperwork started so they can start basic and get down to business.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday March 3rd, 2021 9:52:10 PM

To Xiron,
"Training a recruit to be a soldier is a bit more than just making sure you don't discourage them. We also have to insulate them against fear. the only way to do that is for them to do brave things, dangerous things, and surmount them. they also need to get used to stress and pain. these are a soldier's two constant companions. Thats one of the reasons that Basic is such a miserable experience. one of my old sargents told me one time "the more you sweat in training, the less you will bleed in combat." Ive found that to be very true. Physical fitness also helps. a tired man exibits the same symptoms as a man who is scared. heavy breathing, shaking, lack of focus, reduced mental capacity. so a man in good shape is less subject to fear than a man in poor shape.
it's a simple fact of numbers that you have wash-outs in training. on average you lose about 10% that just cant cut the regimented lifestyle. then you will lose another 10% due to accidents, death, crime, cannot pass physical and any other reasons that I cannot remember right now.
In general you don't really want to encourage folk during basic. you want to try and separate the sheep from the goats so to speak. not by activly trying to make them quit. Anyone can do that, but you want to make the training tough enough that it weeds out the poor soldiers, and strengthens the good ones.
Now after basic, sure motivation is big thing, some of the tasks they have to learn are boring and try patience. so a motivated troop will do better than one who is not.




Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday March 3rd, 2021 10:02:47 PM

Trayvin thinks most of this is shaping up quite well. He only asks if the applicants will agree to an active zone of truth spell during part of the interviews. He is more interested in their reaction to the use of the spell, than the results of actually using it.

Prudence Gundle 
Wednesday March 3rd, 2021 10:43:37 PM

Pru is glad that everything seems to be settled. She is eager to embark on this new journey.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday March 4th, 2021 1:09:27 AM

Anna says to Claire, "To think something that is so easy to overlook could cause so much problems."

Anna says to Xiron, "Communication is important. I remember some of the problems my fist mates and I had when I took the form of other creatures before my lady granted me the ability to communicate in my altered state."

She says to Tinker, "I like your idea for the co-leadership staff positions. I know for a fact we have good things coming in hiring Xiron and Claire and Q and De Mobray are essentially premotions of people we already have working for us so we have their records to speak of their fine work."

She says, "I'm sure with the combination of not having the Commander's salary to worry about and Claire to help improve our efficiency and profitability we will not have problems affording the support staff structure you speculated. Furthermore aside from room and board when we are in the citadel, the services of the armory and quartermaster when provisioning missions in the field I'm pretty sure we can just plan on continuing how we've been getting paid so far which mostly came from the spoils of the foes we have defeated."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday March 4th, 2021 1:25:58 AM

Nikolai likes the plan, not because it follows along the lines he was thinking, but because it makes the most sense. With the command structure divided such, less chance any one administrator get a swollen head. Each one has just as an important part in getting the Mailed Fist back into the competing market for mercenary services and show any clients that the Mailed Fist's reputation is as good as it ever was.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Thursday March 4th, 2021 1:39:04 AM

Tinker idly plays with a new locking mechanism and considers what he doesn’t know. Nikolai’s musing makes a focus for his unasked questions and he engages the team of Knights Commander.

“I thought everyone in the Wold knew the Mailed Fist is the best. Best trained, best disciplined, best reliable. That the Battle of Ailisidur ended Neutronis’ attempt at nation-building and crushed the people who failed to live up to Fist standards and moral character.”

“Can anyone tell me what I don’t know? What am I missing here?”

DM Warren - Back to Business 
Thursday March 4th, 2021 4:41:14 PM

Xiron in thoughtful during his conversation with Michael. You make some interesting points. And a great scholar once said that "fatigue makes cowards of us all." But I disagree with one point. We must not insulate ourselves from fear. Fear is useful. Fear helps us make good decisions rather than being reckless. Why avoid your opponents blows if not for fear of being cut?

And I also educate the mind, so that each recruit can make good decisions in stressful situations.


None of the new staff objects to a zone of truth. Xiron wonders why anyone would ever lie, and Claire admits that it's a tool she's used herself to root out problems in the past, like finding a barkeeper that was skimming from the owner's till.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 4th, 2021 9:24:47 PM

The candidates all seem to pass 'the test' for Trayvin and he has no further questions for them. He keeps the zone of truth active for a bit in case anyone would like to make use of it.

Prudence Gundle 
Friday March 5th, 2021 12:17:20 AM

Pru has no more questions for the applicants.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday March 5th, 2021 12:35:56 AM

Nikolai does better by observing rather than grilling. Only time will tell if these candidates will work out, but they will have a lot of help from those who were helping Commander Constance.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Friday March 5th, 2021 2:44:05 AM

Tinker keeps silent and nods: he’s already made his vote

Chief of Staff. De Mowbray
Chief of Operations. also De Mowbray
Chief of Finance. Claire
Chief of Training. Xiron
Chief of Logistics. Qualtrime

He keeps quiet about what he doesn’t know. The others will tell him in good time; or he will just find out himself. He is a rogue after all.

The thought makes Tinker smile in his beard.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday March 5th, 2021 2:50:07 AM

Michael is satisfide with the selection.. and thinks that Xiron is flexible and smart enough to adapt to the life of a soldier.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday March 5th, 2021 4:04:31 AM

Anna has no objections to the plan that Tinker laid out. She trusts Q and De Mowbray and her lady indicated that Claire and Xiron could only bring benefit by hiring them. Claire seems to have a good head on her shoulders and Xiron wise.

She asks a final question to Claire though, "Sometimes deals are struck in haste when emotions are high, do followers of Floy allow any provisions for renegotiating such deals later when things have calmed down? I speak of course of a specific high costing obligation the Fist owes Aisildur for peace following Neutronis's folly. While we can shoulder it, the cost incurred is a heavy burden and we could do so much more if it would be possible to lighten the load, especially since the Fist has been fielding heroes that have done things like help save the Wold from the Sargrass invasion or save Wedding City from a dragon cult masquerading as followers of Ma'ab. Do these good deeds not count for anything?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday March 5th, 2021 11:55:13 AM

Sigvar poke his nose into the selection process. He had been monitoring the others input and nodding here and there as they made points and clarifications. He agreed with the layout Tinker had suggested.

DM Warren - Back to Business 
Friday March 5th, 2021 4:08:48 PM

De Mowbray graciously accepts his new assignment with little fanfare. Despite his age, he offers a crisp salute that no drill sergeant could find fault with.

I look forward to assisting you in my new position. I'll go draw up the rest of the paperwork for the new other assignments and have it on your desk in the morning. The newbies can start their training immediately.

I also took the liberty of bringing your missives up with me.
He lays several letters on the table, which bear the seals of several organizations around the Wold.

The Dragon Consortium (and Iron Dragons)

The letter is penned with impeccable handwriting on paper that smells faintly of sandalwood.

Esteemed sirs, madams, and otherwise:

It is good and proper for persons of all races, stations, and temperaments to come together in difficult times. That is why I felt the need to reach out when I learned of your plight. It seems that you have at last suffered the harshest, final punishment forced upon persons of exceptional ability and competence: leadership. In this, I can offer no assistance. Your professionalism, outstanding achievements, and noble hearts have left me no avenues with which to speak against this dreadful burden.

Though my inability to assist you will weigh heavily on me for some time, I take solace in the fact that the Wold will indeed be a fairer, juster place with the Fist under your combined leadership. I can only hope your own upcoming trials will be eased by this knowledge as well. Know that The Dragon Consortium stands ready to work with you towards these ends.

Should the need to commiserate together arise, I hope you will not hesitate to reach out.

Sincerely yours,
Restlin the Mendicant
Iron Dragon
Head Archanist, House Avon


The Woldian League of Adventurers

Dear Sirs and Madams,

Please accept our warm congratulations on your new appointments and our best wishes for your success as you prepare to take up the responsibilities and challenges of your high office.

As you embark upon your new responsibilities, we wish to assure you and the people of the Mailed Fist of the continued friendship and sympathetic interest of the Woldian League of Adventurers.

We look forward to working with you not only to develop closer relations between our organisations but also to concert our efforts in the cause of peace and the brotherhood of all peoples.

Sincerely,
The League Council of the Woldian League of Adventurers.


Included with the letter is a gift: a detailed map of the Wold, painstakingly drawn and carefully colored on a thick - and no doubt expensive - canvas. It measures some 6ft by 10ft in total. It would have taken a craftsman weeks (even months) to create this work of art.
Special: Can be used as a scrying focus, and provides a +2 bonus to the DC of the spell

Fargunia

I write to congratulate you on your appointment as the leaders of the Mailed Fist. I send you all the good wishes for the exercise of your new mandate and I pray Ffloy's blessing on you, your families and the people of the Mailed Fist.

Your people and, indeed, the whole Wold will be watching closely to see how you, as the new leaders, will deal with the current events of the Wold.

Your Sirs, I am fully aware of the immensity of the task that lies before you. Please be assured of the support of Fargunia and Zarthmoor and of our willingness to work with you and your people in maintaining an organisation founded on justice, peace and protection

With respect and good wishes,

Barmurg
Archbaron of Fargunia


Included with the letter is a gift: A rosewood box containing 8 delicate quills. The nibs are made from polished adamantite, and the long royal purple feathers are from jub-jub bird hatchlings. A fitting gift from a nation known for its sages.

The Temple of Ga’al

The temple of Ga'al hereby acknowledges the new leadership of the Mailed Fist.

We hope this signals a new time of strength across the Northern Continent and provides direction to those sorely lacking it.

May your will be as strong as your steel.

Kelofalous
High Priest of Ga’al.



Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Saturday March 6th, 2021 5:52:31 AM

Tinker’s eyebrows rise into his hairline at the signatures on the missives. He doesn’t recognize them all, but... impressive.

“KCs, Claire, are any of these a lead for contracts?”

He glances and gives a head bob at Michael. “We’re birds of a feather and I got a hole in need of plugging.”

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday March 7th, 2021 11:26:23 PM

Michael is unaware of Tinker, his eyes are on the message from Ga'al. the hair rises on his neck and he breaks out in a cold sweat. Ga'al does not offer vague pleasantries without a reason. Maybe it's just his way of rubbing their noses in the Danegeld, or maybe it was a way of opening them up for infiltration by his minions. Kelofalus, the name means nothing, the heartseeded all speak with the god's voice.

He snaps back to the present. and realizes that Tinker had said something.

Sorry old friend, did you say something?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday March 8th, 2021 12:20:23 AM

Nikolai agrees with the nominations and intends to stay around to watch the first weeks of training for all new recruits, but especially to watch Clair and Xiron.

Nikolai was not expecting any type of acknowledgement from anyone regarding the promotions, and is surprised when he read them. He fells better about their new positions new, but does ponder if Ga'al has any ulterior motive. That they strived very hard to put things back together, it does not seem the type of thing Ga'al would really care about, unless he believes that the Mailed Fist might turn to him for strength to overcome the adversities that lie ahead.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Monday March 8th, 2021 1:56:02 AM

Anna says, "My what nice gifts and acknowledgments. Well except for maybe from the priest of Ga'al as that sentiment about 'a new time of strength across the Northern Continent and provides direction to those sorely lacking it' seems like something Neutronis would have agreed with, Megolomaniac that he was."

She thinks on the sentiment and then says "Though I mean maybe his words don't have to have a negative canotation. I mean we obviously aren't fielding the kind of numbers we used to back in the day, but what if one of our new functions is as a sort of adventurer / noble reform school. Think about it. Got a prince that is acting up and you are worried they won't be fit to rule when the time comes? Send them to the Mailed Fist Military Academy Training program and have us instill in him the discipline to become a good man and just ruler. Got an adventuring party member that either just won't follow the rules or is otherwise inept? Send them to the Mailed Fist Reform School Military Academy Training program and have us instill in them the discipline to do the right thing and the skills needed to get the job done right. Or am I kind of just not having good ideas here. I mean couldn't we charge for the privilege of attending if our methods get results?"

Prudence Gundle 
Monday March 8th, 2021 3:19:01 PM

Pru winces a little at Anna's speech. Her own parents had used the Fist as a "reform school" for something Pru couldn't help and had no control over. And yes, it had turned out all right, but....

"We want to be careful with that," she says. "Sometimes the person being blamed isn't really misbehaving."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Monday March 8th, 2021 3:43:18 PM

Tinker motions for Michael to move a little away from the others. “Wanna talk under the roses?” He asks, looking for a private talk.

“So... what has happened since I’ve been gone? I thought the six companies were reorganized after the Battle of Alisidur. And the bargain through the clerics of Ffloy at the battle enabled many who were dead and not traitors to be returned to us, Nikolai included.”

“But I’m also hearing hints that there was a further falling out of companies in the Fist and the Bargain is different than what I remember. You ready to tell me what’s going on?”

Tinker looks to his friend to fill in the blanks. The dwarf knows that leadership decisions without vital information can easily lead to disaster, and Tinker isn’t sure of his footing right now.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 8th, 2021 4:22:33 PM

Before
Pompous stands apart but listens intently as proposals are made for positions. He sees the wisdom in what is being proposed and also nods his agreement.

Now
Pompous' pride shows as the various messages are read out loud.
His cheeks redden and his grin is wide.

Such a feat to attend this level of achievement at his young age.
A feat indeed.

DM Warren - Back to Business 
Monday March 8th, 2021 4:29:03 PM

Tinker needs a bit of catching up on Fist operations since the reformation. He's sure to get the situation update once Michael comes out of his haze. Was there something weird about that letter from Ga'al? Probably not, and Michael is just having an abundance of caution.

Anna comes up with an idea for bringing in some more money, possibly having wealthy donors or patrons. Pru is worried that they only take in students for the right reasons. Give them a place to learn and grow, rather than being all but abandoned by families that don't understand their childrens' gifts.

Meanwhile, a few things have caught the KCs' eyes as they review the operations. Nikolai finds a contract that is soon to be cancelled. It looks like a small town that employed the Fist to deal with increased orc activity in the Red Hills can't afford to extend their contract, even though the problem is ongoing.

Pompous was approached by a haggard looking farmer while he was out inspecting patrols. He's been being harassed by some local thugs and has come looking for someone to send a patrol around his way every so often to discourage them. He can't pay much, but he can offer a share of his upcoming harvest.

While out in the yard training, Sigvar sees a man in Fist uniform in manacles and being escorted to the holding cells. Several other Fist members are observing, and don't look too happy about the situation.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 8th, 2021 8:27:33 PM

Trayvin is impressed with the letters, and the gifts. The map is quite impressive, we will need to find a good place to display it, and protect it from damage. Trayvin does not show much concern over the letter from the Temple of Ga'al. Let's hope that the letter means simply what it says, and does not contain any nefarious subterfuge. Still, I suppose it would be wise to be vigilant.

It looks like there are several issues for the former Agents to look into, and one of them very close indeed. Sigvar, what is going on over there?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 9th, 2021 12:13:48 AM

Nikolai inquires of the library staff for a magical means of preserving those parchments. "We have a lot of old valuable documents here being preserved in some manner, see about preserving these."

The contract with the village harassed by orcs catches his eye. He looks into the books for the unit that is currently assigned to that contract then summons the Thumb.

"So, tell me everything you have found out about this village and their orc problem," he asks.

As Anna and Pru discuss the financial possibilities their military school can offer, he chimes in, "We must make sure we make a distinction between those who come here to be a member of the Mailed Fist, at least for one Tour, and those who come here for military education and training but won't be joining the Mailed Fist. Like that prince you were talking about, or the bungling adventurer. There are those who cannot afford to send their son or daughter to apprenticeship in a craft or profession so they send them here in hopes of a future for them. So, let us be careful as we start our new recruiting campaign, as we will need different approaches for the different cases."

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 9th, 2021 1:00:20 AM

Anna says, "Right we can differentiate between the different programs. Obviously the princling won't be staying with our organization if the whole point is making him fit to rule. The adventurer on the other hand who can say? I mean our group of 8 specialists has been very effective at what we set out to do. Suppose we reformed and we refined the would-be thief and we find he has a knack for intelligence gathering or analysis, would be a real shame to let a talent like that go to waste."

To Pru she says, "Didn't your experience in the Fist work out to the benefit of your family and yourself? You never would have met Nikolai had you stayed on the farm and your family would have either been vampire food or thralls"

When she hears about the town with the orc problem that is ongoing and they are running out of a means to pay she asks, "What have we done about these orcs so far?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday March 9th, 2021 3:07:33 AM

How many men do we have at the village in the red hills? how big is the village? what is their livelihood? could we send cadre there to form up a town millita? if it's a farming village that won't work, they work away in the fields and could not form up in time. if they are craftsmen, it could work, they all stay in town mostly.
Maybe we need to eradicate the orcs within a 20 mile radius of the town if they aren't amenable to reason. mainly we need to find out why the orcs are being a bother. if they are trying to raid the village are they doing it because orcs are savage and they want to kill or are they doing it for some other reason?
lets see what the farmer grows, maybe, and slap me if I am stepping on any toes, maybe instead of a share of his harvest we could buy the whole harvest for a reduced price. you ladies run the numbers and see if it can work out, we go through a lot of food, if we can eat well and save money we should. even if it does not, I'm not going to sit around and let thugs make life hard for a working man. lets send a patrol out to the farmers farm to catch these thugs. if it's just young men who are down on their luck, it might be we could help them get a new start, if it's something else, well...that what we soldiers do.

As far as teaching a young princeling how to rule, that's a tough one. they need to be able to put themselves in the shoes of the common man, and at the same time keep their eyes on the big picture. putting them through a really rigorous ranger course will ensure that they never allow their subjects to starve without reason. and giving them leadership opportunities will help prepare them for leadership. but the ranger school could make him into a miser with no fire to rule and the leadership could turn him into a monster who uses people, it's a fine line to walk, and sadly the rougher it is the more likely he will turn out right, if he lives.




Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 9th, 2021 6:06:31 AM

I am unsure Trayvin, but will find out presently
Sigvar concludes his review of the yard and heads to the stockade. He steps inside and as he does recalls the cramped cells he had been held in.
" Guards, what have we got here? Why has this soldier been sent to the stockade? What are the charges?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday March 9th, 2021 6:56:44 AM

Pompous hears the pleas from the farmer.

{ Oh no, not on my watch! He says to himself }

"Don't fret my friend, We'll deal with these thugs, even if I need to do it myself. Now, let's go get a meal and some ale. I for one could use both "

Once back to officer's mess, he encourages the farmer to fill his plate with as much food as he can eat. There are a few sideways looks at the sight of the poor farmer eating with the officers, but no one dares say anything to the new Knight Commander.

Pompous spots a captain walking by. He pushes back a chair back and directs in a firm tone that she takes a seat with them.

" Captain, my new friend here has been tormented by some ruffians. Lets hear his tales and set to helping him shall we. "

There were no questions in the Knight Commander's tone. With a by your leave, the Captain sits. The hall come to a hush.

"Now, tell me all you know about them. How many, what race, where do they come from, their arms. Anything at all "



Prudence Gundle 
Tuesday March 9th, 2021 3:23:30 PM

Didn't your experience in the Fist work out to the benefit of your family and yourself? Pru has a sudden image of her thirteen-year-old self, alone in the world, crying herself to sleep. "I suppose that depends on how you look at it," she responds tactfully.

On the village in the Red Hills: "It might be that one final push will get rid of the orcs, or at least persuade them to go elsewhere. That's something we could do ourselves. Might be fun."

On the farmer harassed by thugs: "Is it just this one man being harassed? Or are there others? Either way, I think we can send a patrol out there way. It might be good training for some of the new recruits."

DM Warren - Back to Business 
Tuesday March 9th, 2021 7:20:51 PM

just some housekeeping
1) We'll do our best to know when you're all using badge telepathy.
2) I'll give you info on all 3 issues now since you've asked, but let me know if you want to focus on one in particular


(Sigvar and Trayvin)
The Thumb turns and salutes. Desertion, sir. This soldier didn't show up for duty this morning. He wasn't hard to track down though, and we brought him back. I think 5 days in holding should do, being a first offence and all.

(Nikolai, Anna, Michael)
We got 2 Fists out right quick to deal with a couple isolated raids on a 2 week contract. We drove off the attackers, who were raiding outlying ranches for their livestock, but they only seemed to increase with resistance. We helped fortify the center of town, but they can't afford to keep us out there any longer.

(Pompous and Pru)
The farmer seems overwhelmed at the show of support so quickly. Pompous is quick to promise assistance, but despite his rank, he should probably think and discuss a bit before committing Fist resources. He opens up to them pretty easily, glad to have a supportive ear. Oh, it's just a few ruffians. They come by every few days and demand some protection money. Not that there's anything to be protected from besides them! Humans, I think. Though some stay hooded and out of sight, so they could be other races? I couldn't tell you where they come from though.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 9th, 2021 8:26:06 PM

Turning to the soldier in chains. " Why were you not at your post?"
A level, unassuming question. The Thumb already has the right of it, five days confinement was the penalty most often meted out for desertion. Sigvar wanted to know why though. If there were a reason to be deserting then maybe he should know about it.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 9th, 2021 8:47:36 PM

Trayvin joins in the questioning of the soldier. He does not indicate there will be any leniency on the penalty, but maybe the cause of the situation can be improved.

What is your name? This is a concerning offense, but we would like to know your reasons for this act.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Wednesday March 10th, 2021 12:17:06 AM

Tinker waits for a bit of catching up on Fist operations since “the reformation”.

The dwarf frowns into his red beard at the KCs giving away free services: very unprofessional! If they keep doing this, how will they pay the troops and upkeep of equipment and logistics train: quite unsupportable! But on the other hand, a bit of publicity that the Fist takes care of our own local area wouldn’t be a bad thing. So in the end, Tinker only glowers and keeps his mouth shut. Otherwise known as acting normal.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 10th, 2021 1:26:12 AM

Nikolai hears, from one source or another, the different cases. If two Fists could not root out the orc problem, then it calls for tougher measures, one that won't cost the MF the resources for other contracts. That means Nikolai's Fist to deal with the orcs.

He passes out this to his friends but adds, "I will go, in disguise as a poor farmer, and get some intel on those ruffians. Someone else who can look like a poor farmer can come with me. When the ruffians show up, we will teach them a lesson by knocking them silly and bringing them to the Mailed Fist jail. No one extorts from our own people from right under our noses."

The problem with the desertion he sees that Trayvin and Sigvar have that well in hand and just asks the two to led him know what excuse the deserter has. There are provisions to release a member from their Tour of Duty, no point in having someone be a danger to the others.

With that, he goes to meet the farmer talking to Pompous and Pru. "Hi, I'm Nikolai. Tells us everything you know about these scoundrels. What is their schedule? What is their territory? What do they call themselves? When do you next expect them to come around to collect?"

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday March 10th, 2021 4:32:38 AM

Anna uses the badge and sends to Nikolai on the party line, "I can disguise myself as either a poor farmer or a poor farmer's dog or mule, which would you prefer? Heck give me a beat to study our poor farmer friend here and I can even appear as him."

Anna is also interested in taking care of the orc problem once and for all especially if a small detail only made the problem worse. She agrees with Nikolai's plan for the Knight Commanders to nip things in the bud with respect to the orcs.

She takes her leave with Nikolai and goes to rendezvous with Pompous and Pru. She says to the farmer, "This may sound like some odd questions but do the Ruffians hastle farmers with animals with them or tend to leave them alone? If we were to potentially teach these ruffian's a lesson would you be ok if I made myself appear as you or do you think any benefit like them thinking you had mystical powers would not be worth the risk of retaliation?"



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 10th, 2021 6:53:43 AM

Pompous nods as Nikki joins them.

" Well, friend farmer, you now not only have the attention of the good Captain here but three Knight Commanders. Me thinks that these never do wells will be delt with. Please, my friend Nikki here has asked you some important questions. "

{ Message- Pru and Nik- Me thinks that we can take our payments off the ruffians and in the process gain an ally with the farmer and some good public relations with the locals. One never knows when having access to a season's harvest, at a reasonable price, will come in handy, Besides, if these bandits are running a protection racket, odds are good that this poor fellow is not the only victim. If you two want to play infiltrator, I can take a few troops, including the captain here, and bivouac near by until called upon. }

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 10th, 2021 6:55:21 AM

... ooc> ooops, and Anna... change "three Knight Commanders" to four.

DM Warren - Back to Business 
Wednesday March 10th, 2021 6:07:13 PM

1)The soldier being led to serve his time in the cells is sullen and reluctant to speak. I'm sure my Thumb will have everything detailed in his arrest report, sirs.
Sense Motive 20 Highlight to display spoiler: {You catch a few subtle glance that give you the impression that he doesn't want to discuss this around his Thumb.}

2)The farmer doesn't have any more information for Nikolai. There's no set schedule and I couldn't tell you where they base themselves. I don't know if they hassle other folk or if it's just me. I just figured that a Fist presence in the area every so often would discourage them. Anna seems to have struck on a good idea. If she impersonates the farmer and shows the ruffians what for, it would probably prevent them coming back in the future.

3)What would take a double Fist of Fists to accomplish is probably an afternoon's work for the KC Council. Plus, it would give the impression that the leadership takes a personal interest in the successful completion of every contract. Tinker will also make sure that they get their due from the bad guys in the scenario, so there should be no issue of working for free.

Prudence Gundle 
Wednesday March 10th, 2021 8:42:52 PM

Pru decides to skip the recon mission. She....is no longer inconspicuous. Her braid is now the color of living flame, and there is red around her eyes and brows as well. She needs her headband to be able to cast her spells, but wearing it, her Charisma is ridiculous. She doesn't blend.

Instead, she studies all the information the Fist has about the village being plagued by orcs. Hopefully, she'll be able to teleport the team there when the time comes.

Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+15=16 ;
Wednesday March 10th, 2021 8:44:01 PM

sense motive check = 16

Trayvin feels like he missed something important but isn't sure what. Umm, of course. I look forward to reading the report.

If Sigvar is finished with the soldier, Trayvin lets them proceed with taking the man to the jail. Unless there is another lead to follow, Trayvin goes to find the report and read it.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 10th, 2021 8:58:42 PM


{ Message - Nikki and Anna- How about Anna and I play farm hands with a few elite soldiers. We wait for the thugs to show up and we arrest them. We confiscate anything of value they have to pay for the Fists' services and throw them in irons for a few months. If they were shaking down other farmers, we locate them and show the flag. If it's determined that innocents were harmed by this crew, we hang them.

End result, we send a message that this land is under the Fist's protection.}



Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Thursday March 11th, 2021 12:32:53 AM

Tinker has to nod at Pompous’ reasoning: after all, ‘under new management should mean something positive , both for the Fist as those who the mercenary company depends on.

The dwarf, unless on a sneak, is also conspicuous (being an extremely well-armed dwarf in human lands), and stays near Prudence for a teleport meet if things are bigger than they appear. He unconsciously plays with a smithy iron-puzzle, solving and unsolving it with blunt but deft fingers.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+40=45 ;
Thursday March 11th, 2021 1:31:12 AM

Using her Queen's Minion ability and alter self chosen for the day Anna turns into the farmer (disguise: 45)

She uses the badge and sends back to Pompous, Nikolai and Pru on the party line so others can hear too if they want It seems like if I take the form of our poor farmer friend here and give them what for then the ruffians won't be back. I worry if we have too big a crowd in the immediate area that they won't attack at all but if I disguise myself as the farmer like so and Nikolai uses his hat of disguise to become a farm hand they'd attack us. If you really want to have a cadre of elite troops on standby in case Nikolai with his Monk and Ranger training and I with the fury of nature aren't enough then have Pru be ready to teleport them to where Nikola and I are if things go south but if the 2 of us can't subdue a local gang of ruffians what are we even doing. Heck I'll take the form of a bear after they hastle us and tell the ruffians our farmer friend is a wearbear with excellent self-control but enough is enough

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday March 11th, 2021 1:31:50 AM

Michael is a bit disconcerted, Money is always an issue, but with the appearance of the gods at the ceremony he feels they must dedicate a least a portion of their manpower, wealth and skills to good works in spite of ability to pay. this leads to a quandary though. if they are seen as doing stuff for free, then the troops think it's alright to do stuff for free then the next thing you know folk aren't watching their posts, thumbs aren't following orders and the whole thing catches fire. on the bright side though. if they are broke they don't have to pay Aisildur any gold. so good with the bad.

While the other KC's go out and have a bit of fun with the farmer, Michael stays behind to run the shop, but when they get ready to go to Izen and the Red Hills, he's all over that. he lets Pru know, that if this look to develop into something deadly to teleport him in if they need help.


Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday March 11th, 2021 6:32:23 AM

ooc>

I'm a bit confused here. The farmer approches Pompous, Pompous takes him to the officer's mess to role play the encounter out.As hinted, Pompous would have likely send the captain out with a patrol, maybe join in if determined that it was needed.

Then suddenly Nik, Anna and Pru show up, At no time were any of you summoned nor did Pompous use the badge com to inform anyone of what what happening. How did they know?

And now his plans are being dismissed and the matter taken over by two other players? And, Pompous isn't needed at all in the encounter anymore.

So, he'll be leaving. Anna and Nik can deal with the issue. .

I didn't realise that there are levels of Knight Commanders with Pompous still the junior member.

Not cool.

( And yes, I'm intentionaly posting this to the board in ooc vs emails. I'm not a happy dude)

If I missed something, I'll apolagize.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+7=22 ;
Thursday March 11th, 2021 7:44:59 AM

Sense Motive 22
Sigvar thinks at Trayvin, He isn't saying why because his Thumb is here. Do you think you could take the Thumb and get him started on that report and I'll keep you posted on what the prisoner has to say?
Aloud he says. " Sounds good to me. Trayvin why don't you go look over that report with the Thumb. I'll secure the prisoner and be along shortly."
Once the Thumb is gone Sigvar asks again why the guard wasn't at his post.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday March 11th, 2021 8:28:18 AM

(OOC: We really need to come up with a better way of dealing with everything. We are now in a rule by committee situation with the Fist for better or for worse and I honestly didn't mean to steal Yves / Pompous's thunder in dealing w/ the farmer situation but Nikolai / Jonathan asked for someone who is good at Disguise [Max ranks in disguise, deceptive feat, bonus from alter self effect + morphling only ability to actually impersonate someone = Anna is perfect for the job] Looking at the situation logically you have a local band of ruffians hastling singular or small groups of farmers, if you have pompous, nikolai and anna all disguised with a cadre of elite fist guards pretending to be farmhands what are the odss that the ruffians take one look at the assembled force and give it a pass, opting to instead come back when there are smaller numbers of farmers. The Nikolai plan of 1 to 2 people scouting or springing the ambush logistically makes better sense considering the likelihood differential in power between high level PCs and likely low level NPC thugs picking on even weaker lower level NPC farmers and seeing themselves get utterly thrashed by said small groups of farmers would really make said ruffians think twice, but that is just my opinion; honestly if we have multiple ideas to how to deal with the situation and we really are a committee where everyone gets equal votes then I say outline the differing aspects of the plan and put it to a vote by all the Knight Commanders not just Nikolai and Anna)

DM Warren - Back to Business 
Thursday March 11th, 2021 4:53:33 PM

Pru is able to easily find her background information. The town is at the foot of the Red Hills, and the squad has quite a detailed map of the area, the routes there, and the layout of the town, including their reinforcements of the square, the new walls, and the outbuildings and farms that have been razed.

Pompous is miffed. He raises a good point. How much are they running things by committee versus their individual authority? Is his own seal good enough to get a loadout from Qualtmie, or do they need everything signed 8 times? It seems like there is some procedure to work out.

The soldier is visibly relieved once his officer has gone off, happy to talk to Sigvar by himself. Thank you, sir. I'm sorry, sir. But my child fell ill, and my wife soon after taking care of him. They've no one else right now and I just wanted to go home for a few days to take care of them. I know deserting my duties was wrong, but my thumb wouldn't give me the time off. I'll be happy to serve my sentence, but can I please defer it until after I've seen them recovered?




Prudence Gundle 
Thursday March 11th, 2021 9:53:12 PM

Pru continues in her studies. It doesn't hurt to be prepared.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 11th, 2021 10:10:54 PM

Trayvin nods in understanding, knowing Sigvar will fill him in later with the soldier's story. He meets with the Thumb and reads the report to hear the other side of it before he meets with Sigvar.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday March 12th, 2021 1:45:12 AM

OOC: I had no intention of stealing anything from Pompous, but have him and Nikolai and one other do the intel work disguised. In my post I stated Nikolai hears, from one source or another, the different cases. because of exactly what Yves said, he had not convey the info.

However, I did not think it was the DM's idea to limit the interactions of the PCs to only those immediately approached. If that was the case, then Nikolai would have nothing to do but to putter around until someone said something, however many days later.

Nikolai asking questions does not take the Leadership Rod away from Pompous. Pompous can just as easily use the Hat of Disguise, as Nikolai can look like a poor farmer without it.

IC:
Nikolai looks at Pompous, "Pompous, looks like finding these guys in action will take several of us spread out. We can't go bunched up. You take the immediate neighborhood around this farmer's home. I'll stake out the next one over. Anna, you take another neighborhood, however you might be able to cover far more territory and see and hear much more as a small bird. It's up to you. Pru can stand ready to teleport in a Fist of guards with manacles after we've got them identified and rounded up."

OOC: I get the point that Yves feels the rug has been pulled out from under Pompous. However, once pointing that out, a post where Pompous steps up and takes the lead in putting forward a plan would put the rug right back under his feet. The ball was free to pick up and run with. And still is.



Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Friday March 12th, 2021 1:48:15 AM

Tinker continues his re-familiarization with the Citadel. He makes a point at stopping and chatting with each of the new Chiefs wherever they may happen to be. Besides pleasantries, the dwarf ensures he says two things:

First, “What do you need from the KCs to do your job better?”

And second, and the more public the better, “Keep up the great work, you are doing the Fist proud.”

Tinker keeps his weapons and handy haversack with him at all times, ready to sprint to Prudence in case anything hits the winnowing fan. As Bean Pole says, ‘It doesn’t hurt to be prepared.”

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=19 ;
Friday March 12th, 2021 1:54:22 AM

Michael listens in on the argument, it's going to be hard for Nikolai to get used to being just a KC and not a Thumb anymore, Technically we are all the same rank now. but Thumb habits die hard. and ego's will get bruised until things work out.
Michael wonders if troop medical benefits encompass the Troups family, Wardds sight what a headache that will be to get a handle on!. Imagine a world without clerics, where you had to heal normally, just paying the bloodletters would get expensive quick. still the cleric only have so many spells a day, so it's a finite resource, but setting up an inexpensive clinic. with 10% of the clerics and corpsmen working at daily would be a great way to train up medical skills and it may be able to pay for it's upkeep.

he does some research into the cost associated with training medical staff, clerics and materials cost. then puts the idea to Claire, as a cleric of Ffoy she might have some insights into how something like this would work.

Research Sage chamber of records 14

19

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday March 12th, 2021 2:18:51 AM

Anna says, "Well I could be a bird for 17 minutes a few times or I can be a humanoid indefinitely based on what I asked my lady for. I also can dimension door once per day for myself and travel a little over 800 feet so I could always fly out to the far neighborhood, turn into our farmer and dimension door to the next one if the thugs are not there."

(OOC: I didn't mean to come across as defensive I just wanted my thoughts to be out there. I'm more than happy to help Jonathan and Yves resolve the issue and as for my vote on how we move forward I like the badge option as this gives this more flexibility than some of the other options. I think there will be some getting used to the new dynamic and hopefully after this incident we'll be more cognizant moving forward.)

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday March 12th, 2021 6:52:48 AM

ooc> I'm good. Let's RP it out.

Pompous hears the others but it is still evident that the chain of command within the inner circle hasn't changed. He is still the little brother doing what the older siblings tell him with a "There there whipe your tears and have a treat" when he expresses his discontent.

This will not do. A large organisation like this cannot operate this way,

He certainly knows better then to air the group's dirty laundry in public. There will need to be a clear way of doing things.

Pompous rises...

" Friend farmer, I leave you in these Lord Commander's hands. They appear to have decided on plans. The Fist will protect you and yours. My word is my bond. "

" Captain, pick two men and join me at the stables. We ride within the hour. We will patrol the area around our new friend's homestead for a few days and track these hooligans. Tracking IS afterall what a ranger does best. Pack accordingly. "

Without awaiting any further discussions, he turns heel and walks out.

{
We will need to discuss this in private at my return, away from the troops, I am not amused with how this played out. If we are to be equals in our commanding roles, there will need to be an understanding that I am no longer your underling.

End message }

The lack of "Nikkis" and "Anna Bananas" in Pompous' message clearly sets the tone. The ranger is obviously troubled.



DM Warren - Back to Business 
Friday March 12th, 2021 4:45:12 PM

Pompous acknowledges the good ideas of his co-commanders, but holds his ground in the need to reassess their working relationship. Between the 3 of them though, they're able to agree on a workable plan. They set a trap for the man's abusers, and indeed they didn't need a huge presence. These men would not be a threat to anyone with even some basic training, and they can scare the living daylights out of them and imprison the leader, all while making a few coins on the side for their efforts.

The new chiefs appreciate Tinker's sentiments. They're all new to the jobs for now, other than Qualtmie of course. And she's known you all long enough to have a sense of what's going on behind the scenes. For now, the best help will be hammering out your new work dynamics. And of course, get us a list of priorities that we should be working on when you go out on assignment.

Trayvin keeps the officer occupied, getting his side of the story. As far as you can tell, there was no real reason to deny a few days leave. Other than the rest of the squad would have had to work a bit harder to pick up the slack in his absence.

ooc: yes, these were proposed as a few scenarios to see how you would react to them, how you'd use your new authority, and now has turned into figuring out more of your working relationships. The next module is close to being approved.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday March 12th, 2021 6:05:57 PM

" Your sentence is deferred right now. Go care for your family. If the other Knight Commanders have an Issue with this then They can take it up with Me. In fact I will accompany you and see what My Lord can do for them."
" Release this soldier."
Sigvar says to the remaining guards.
Sigvar relays the reason for the desertion to the other Knight Commanders as well as the information that he is accompanying the soldier to see if he can help with healing the family. He was willing to commute the sentence to served but that he wanted to speak with the other KC's about first.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Saturday March 13th, 2021 3:25:19 AM

Tinker waits patiently for one of the KCs to give him better insight on what has happened since he had left.

To Qualtmie, Daemar nods. “Good ideas. The vision for the Fist remains the same: the Mailed Fist will be the best trained, disciplined, and effective mercenary company in the Wold, proud that we practice war so good people can have peace. But you and the other Chiefs need something more specific, and I will bring this to the other KCs.”

And he does, thinking the recommendations to the others that evening when they are less busy.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday March 14th, 2021 10:20:47 PM

Seeing as Nikolai, Pompous and Anna have worked out a plan with how to deal with the Ruffians Anna settles on becoming the Farmer and then a Dire Bear when the ruffians show up. If word spreads that these farmers have Werebears among them perhaps brigands will think twice before picking on them.

She sighs, heavy is the shoulder that bears the badge, and thinks to herself that things were so much simpler when they were just Nikolai's Fist. Sure Anna was opinionated when it came to plans of attack or areas involving her expertise but she usually was ready to back his play which is what she did when he sent a broadcast for someone who could disguise themselves. She never thought at the time that she was overriding what Pompous had planned. It will certainly be interesting getting adjusted to have us all be co-equal Knight Commanders. All Anna wanted to do was the right thing and spread goodwill on behalf of her Lady and her Lady's Concert as well as accomplish the mission but now the mission was rebuilding the Fist while not disentegrating as a unit with co-equal leader powers.

She thinks back to the party deciding that they needed a command staff and how some of the Commanders are starting to look for units to take under their wing and Anna thinks she needs to do that. Plus if she was occupied in this manner maybe she wouldn't have potentially alienated Pompous the way she had with Nikolai. Having a project as a leader that was wholly her own would certainly reduce friction with the others.

Before heading out with Nikolai disguised as their farmer friend she pays a visit to the 4 members of their command staff, Xiron, Clair, De Mowbray and Qualtmie and asks, "How many members of the fist do we have that can wildshape, cast polymorph spells or use polymorph spell-like abilities? How many members of the Fist do we have that are specialized in disguise, How many members do we have who know how to use magical devices whether they are mage trained or not? I would like to build a unit and I'm essentially looking for those who have skill sets compatible with mine. Ideally they should all at least be able to assume alternate forms through some power of their own but if they are comfortable enough around a scroll or wand then that needn't discourage them from joining my unit. I guess if someone is good at using disguise kits to disguise themselves then that needn't disqualify them either as I can probably teach them to use a magic device if they have no aptitude for transformation magics themselves. I mean unless we have a large complement of druids or morphlings who have reached the point where Ma'ab has bestowed upon them the blessing of the Queen's Minions then a member of this unit doesn't need to be an animal indefinitely. I guess the specialization of this unit would be able to adapt to changing conditions and mount operations on land, sea and air, with some capibilities with respect to recon, surveilance and espionage. If we don't really have anyone who meets what I am looking for then maybe it is time to let the Wold know the Mailed Fist is looking for a few good polymorphers"


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday March 15th, 2021 12:41:54 AM

Nikolai learns quickly that it is hard to step back from being the Thumb after so many years. It will take a bit getting used to not being a Fist when at the Citadel, and even when they go out now, it will be quite different.

To Pompous, through the link, he sends his apologies for any misconceptions. {I'm sorry I stepped on your toes. You do bring up a good point, since now we are all Knight Commanders, when we DO go out, there will be no Thumb. It's only been a day or so in this new position. We'll get things worked out.}

Nikolai takes some time for preparations to catch these extortionists by donning his Hat of Disguise, buying a small cart and a dozens baskets filled with fruits and vegetables, then wandering the neighborhood where the farmer saw them last.

While peddling his fruits and vegetables, he casually asks any other street merchants he meets if any of the guards from the citadel give street merchants any problems. "Where my Pappy sells his goods, the guards that patrol around sometimes want free samples, or else. So I came here to help my Pappy. Any such things around here?"

DM Warren - Back to Business 
Monday March 15th, 2021 4:14:24 PM

Sigvar takes the soldier in custody himself and sees to it that his family is on the way to recovery and that he has a couple days to spend with them. With Sigvar's gifts, he could wipe out the disease for them, but that leads back into the hospitaling discussion and how to effectively use the Fist resources.

Despite being the best fighting force for hire out there, the KCs show that they can also use softer power when necessary. Nikolai doesn't find any other likely suspects to deal with, so it looks like this incident was isolated. The farmer is very happy to both no longer be extorted by the ruffians and not be in arrears trying to pay for the Fist presence to discourage it.

Claire and Xiron are both busy with their new training regimen, but De Mowbray is able to give Anna a list of soldiers that can assume other forms. There are quite a few artists that can paint a new face for themselves or their squadmates, but finding a druid or morphling among the soldiers is a bit tougher. There are a few that are willing to learn from Anna's example though, and one wizard that has a particular enjoyment of the polymorph spell.

Whatever wonders soft power is capable of, it won't solve the problem in the Red Hills. It's up to the KCs whether to leave them to their own devices, renegotiate the contract, or give it their personal touch.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Monday March 15th, 2021 5:19:35 PM

Tinker is startled at Anna’s declaring recruiting priorities to the Chiefs of Staff without even mentioning it to the other KCs. When he hears about it he thinks a message to the morphing. “Anna, you need to explain you are speculating, and that your looking for changlings wasn’t an order. We need to be more deliberate when changing recruiting, training, or contract priorities. If I go to the Chiefs and countermand you, it won’t look good for either of us or the rest of the KCs.”

Prudence Gundle 
Monday March 15th, 2021 6:41:18 PM

Pru is intrigued by Anna's plans. Maybe she should do something similar? Build a unit of spellcasters? A group of arrogant wizards and unpredictable sorcerers, none with much experience in weapons or close combat....

You know what? Maybe not such a good idea. Pru decides against it.

"If we want to go to the Red Hills," she tells the others, "I think I'm ready to teleport us."

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 15th, 2021 8:53:50 PM

It looks like Sigvar has the situation with the 'deserter' well in hand. I think we will need to have some discussion around possible future incidents, but I think that can wait until the concern in Red Hills is resolved. Pru, I am also ready to leave whenever everyone else is.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 16th, 2021 12:05:16 AM

Anna gets the message from Tinker.

Before she leaves his presence Anna says to De Mowbry, "I'm not use to command, forgive me...that last part about looking for a few good polymorphers was me thinking allowed. Obviously I need to discuss any change in recruiting tactics with the other members of the Knight Commander council but as for anyone we already have if you could deliver their dossiers to my room to look through at your earliest convenience I would greatly appreciate it. Keep up the great work De Mowbry"

She sends back to Tinker, Sorry, it was me thinking out loud. I countermanded my musing. We want to emphasive quality over quantity right? Well suppose we as Knight Commanders started putting together new squads of 8 built around what we know and have them start to train as units we could deploy in the future? Obviously taking other forms and using thems as a disguise or in combat are my areas of expertise so if I am to build a unit I can mentor specifically then I want them to fight like I can or similar to the way I do. I guess when you are a knight commander among subordinates you need to be careful about musing out loud"

To everyone else she sends The farmer thing seems to be a bust as far as an opportunity to get some exercise. Are we gonna head out to deal with the Orc problem in the red hills?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 16th, 2021 1:18:25 AM

In a way Nikolai is glad not to find that ruffians and extortionists have set up base in their own home town. However he is not pleased that such types can come around, take a bit, and vanish. Whether this was an isolated incident of a group just passing through or not, he brings up the subject with the others when they all meet again.

"I think that building a network of informants from our own town citizens a good way to keep in touch with them and help them out best. Not a cadre of spies to spy on each other, but to keep watch for these types that roam about and extort or bully, then vanish. It will also help us if some enemy were to try to infiltrate. Michael and Tinker can take several under their tutelage to learn the basics of keeping out of sight or being inconspicuous. Food for thought while we tackle these orcs."

That night, he checks his backpack, then tries to get some shut-eye.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Tuesday March 16th, 2021 1:54:32 AM

Tinker sends back. ‘The Deepforge Clan has a story about a ForgeLord who, while sleeping, dreamt he was fighting werewolves. When he awoke, there was a cask of powdered silver waiting for him at the forge. His apprentices had worked all night to grind a silver tea set commissioned for an elf lord to begin negotiations. They ground it to powder because of what he said out loud.”

Tinker pauses as if thinking. “Depending on the reason for the telling, the dwarves of Deepforge have different morals of the story. Leaders must watch their tongue, dreams are sometimes just dreams, or elf tea sets are only good for grinding up.” The dwarf pauses again, then finished unnecessarily. “I’m using the first moral.”



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 16th, 2021 6:15:19 AM

Sigvar feels that his healing powers, as well as the martial ones he uses far more often, were given to him by Gargul to be used. He sees that the soldier was indeed telling the truth and his family is indeed ill. SIgvar takes the opportunity to lay hands on both of the family members and cure their disease as well as fatigue and a few other things that they probably are not suffering from. He bids the soldier return to duty once his family has recovered and when the Taur returns to the Citadel he speaks to the jailor and commutes the soldiers sentence.
" I am ready when you are Prudence. Let me know when and where to assemble to head out."

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday March 16th, 2021 6:46:12 AM

Pompous "hears" the other's call. He takes his pack and bow before sending..

{ Message: All

On my way

End message }

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 16th, 2021 7:59:56 AM

Anna sends back to Tinker, "Although my former mentor was half elf, my Mithral plate was not made by elves therefore can I chose moral 3, that Elvish tea sets are only good for grinding up? Just kidding. Message received."

DM Warren - Battle at the Red Hills  
Tuesday March 16th, 2021 3:39:19 PM

After catching up on their recent deeds and having an all important rest, Pru gathers he might to zap them all to the Red Hills. This is pretty commonplace for most of them, but Tinker has to gather his wits after a sudden change of place.

The directions prove true, and the KCs pop into the town centre to the sounds of hammers and axes. There's smoke in the air, and people are fletching arrows and reinforcing buildings. At the moment, it seems that everyone is too busy to take proper notice of them.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 16th, 2021 7:14:38 PM

Looks like maybe preparing for a battle? We should probably announce ourselves so we don't alarm everyone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday March 16th, 2021 8:43:37 PM

Michael appears, still after all these years, he vaguely expects to arrive as someone else. the smell Wood smoke, and pitch assault his sense of smell, axes and hammers bang with a cadence that says haste. voices raised in a serious and intense tember. before he opens his eyes he knows that this town is preparing for war. Lets see what we can do to maximize that.

He catches a person nearby and asks them a question. You! where can I find the bosses of this lash-up?

Prudence Gundle 
Tuesday March 16th, 2021 11:23:19 PM

For the moment, Pru just looks around, trying to get her bearings.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 17th, 2021 12:14:57 AM

Popping in, Nikolai reminds himself he is not a Thumb anymore. On the other hand, he knows this group well and over-debating a course of action is common. But, Michael takes a step out and 'breaks the ice', as it were, so Nikolai scans the area, taking note of the activities.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Wednesday March 17th, 2021 1:18:30 AM

Tinker is still smiling over Anna’s comments as he arrives for the teleport; a very uncommon sight!

The spell, instant transportation to the Red Hills, and obvious hasty preparations for defense wipe the humor away in an instant. He trusts Prudence like she were an old friend who have had years of combat experience together, but his hands still go through an automatic basic arms check to make sure everything is still there: urgrosh, crossbow, sap, lock picks, pouch, backpack, 2 arms, 2 legs, head and beard...check.

The dwarf’s bass roar calls out after Michael. “Mailed Fist Knights Commander arriving!” That should bring the senior Mailed Fist here in a hurry!

Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33  d20+20=25 ;
Wednesday March 17th, 2021 2:18:14 AM

Considering the people are preparing for battle when they arrive it probably wouldn't hurt to make some preparations of her own. She uses her barkskin and longstrider morphamancy SLAs on arrival and tries to figure out where the threat is coming from that everyone appears to be preparing for. Once she knows just what it is they are likely to be fighting she'll choose her initial combat form and become even more armored than she currently is.

(Perception: 25)

Active Effects:
Barkskin: +5 natural AC - 170 minutes
Longstrider: +10 movement speed - 17 hours

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 17th, 2021 2:13:11 PM

Pompous falls back into his traditional role and watches for attacks and directions from the "senior KC ". Missions are not a time to be debating rank.
At the end of the day, someone needs to be in command.

{ Send Message
All:
Pompous awaiting orders from Senior Commander.

Send Nikki:
Someone needs to be in charge in the field Nikki. It should still be you.

End Message }

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday March 17th, 2021 8:57:30 PM

Trayvin looks around while waiting for the local commander to show up. Shouldn't take too long with the commotion the Commanders' appearance created.

DM Warren - Battle at the Red Hills  
Wednesday March 17th, 2021 9:05:47 PM

sorry folks, been in meetings all day!

It's an interesting strategy, sending the smallest and usually least noticeable member of the group to be the ambassador, but Michael's ability to conceal his dangerousness makes him a pretty good choice after all.

Some of the bustling townsfolk look over and start, but they've gotten familiar with the Mailed Fist insignia over the last few weeks and the prominent badges indicate that they're here to help.

An older woman comes over to greet Michael. We appreciate you coming out here, but we still have no means to pay for a contract extension. You're welcome to a meal for your trouble, but don't expect great service. We're all a little busy, and the orcs could be back anytime.

Prudence Gundle 
Wednesday March 17th, 2021 9:47:40 PM

"Hmm," Pru says. "Well, I have Fly spells available. Who's up for some aerial recon?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday March 17th, 2021 11:40:28 PM

" Very similar to my thoughts Prudence. I can fly and I am ready if you want to take a look around."
Sigvar's cloak suddenly becomes a pair of flesh and blood wings matching his hide. He continues to think out loud to the Knight Commanders.
" Have we determined why the Orcs have set their sights on the town? If not it might be a good time to seek them out and speak to them about that. I know I am not invulnerable, but I am hard to kill. I wouldn't mind landing among them and talking to them if any of the townfolk know where they are. Thoughts?"

Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Thursday March 18th, 2021 12:20:28 AM

Anna says, "I can fly as any of my 4 beast shapes or my dragon form for 17 minutes each. I can accompany anyone that chooses to fly over there and if the orcs are as occupied as the townspeople I may be able to slip among them indefinitely with my alter self SLA and learn more about them if you guys think that is prudent."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday March 18th, 2021 1:26:48 AM

"Pru, what we need is some aerial reconnaissance. We need to know from what directions they are going to come and give us a few more minutes of warning. No engaging at this point.

Sigvar, we'll find out their true motives when we capture one. If Anna wishes to be a dragon to go snatch one of their captains for us, fine. But otherwise we negotiate with weapons first. After all these weeks of their attacks and predations, it is too late to try to parlay until we have them beat."


To Pompous through the link {Thanks for the confidence. Soon we can have each one take turns as Thumb, though.}

Nikolai then quickly catches a townsman and holds him still for a moment. "The Mailed Fist is here to help. Who is in charge here? Go fetch him on the double!"

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+14=25 ; d20+10=23 ;
Thursday March 18th, 2021 2:38:07 AM

Tinker strides purposefully to the construction, looking over the works, and seeking out the foreman/woman who can only be in a couple prominent places. He provides (in his gruff no-nonsense way) introductions, questions on the situation and what is needed, and then suggestions to improve the current activity or just a strong back if that’s all that’s needed. He’ll even take off his pack and Unsling his urgrosh and crossbow in order to work better.

The dwarf isn’t worried about contracts or justification on why the Knights Commander are here; that is for someone else to explain. The decision to BE here in the first place was already made, and Tinker will make it his priority to make the decision a success and improve the Fist’s reputation.

.....
Know Engineering. 25
Profession Engineer 23

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday March 18th, 2021 6:46:38 AM

Pompous' chest puffs out a bit before sending

{ Message: All

I volunteer my bow as well for recon.
If can use my celestial armor's flight ability if needed.

And, I speak orcish fluently. That may come in handy.

End Message }



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday March 18th, 2021 1:51:00 PM

I'll take that fly spell Pru, I'm going to look over the fortifications, see if we can stiffen up this bucket of spit with some rocks and wood.
Michael passes the convo over to folk better suited to it. Pru, Sigvar, Nikolia and Trayvin.

with the fly spell Michael rises up until he is several hundred feet above the village. he is looking for:

how the town is laid out and if there is a wall.
what the villagers are doing to reinforce the defenses
hills, woods, rocks, streams, lakes, or any other salient geographical features we can use close to the village.
an approximate number of villagers working on the project.
from this height can I see the orc horde approaching?

he puts all this information into the link so that everybody else knows of what he sees.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday March 18th, 2021 6:40:44 PM

Sigvar's face never changes expression, but through the link he responds to Nikolai.
" I would prefer to talk first. Having to beat them means any kind of negotiations are going to be at a disadvantage. For all we know a clan of giants moved in on these ors ant took their hunting grounds forcing them to expand this way or die. Or possibly a Rakshasa is forcing them to come this way. Not like we have seen that before. I don't want to send my Lord any souls he hasn't specifically asked for. I don't need your permission, I just wanted to throw this out there so we aren't killing someone without giving them a choice first. You want a fight, that's fine. I want to be sure we are fighting the right people."

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 18th, 2021 9:18:26 PM

While the recon begins, Trayvin looks for whatever passes for a recovery area, and checks on the wounded these people may have suffered in a previous attack. From what the old woman said, orcs have attacked at least once.

Prudence Gundle 
Thursday March 18th, 2021 9:45:17 PM

Pru casts Fly on Michael. "Anyone else?" she asks.

"I agree with Sigvar," she says. "And I'm happy to try to talk to them. But let's go up and take a look around first."

She transforms herself into a small air elemental and goes aloft. She does not reconnoiter alone, but accompanies one of her companions.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday March 19th, 2021 1:19:23 AM

Nikolai responds via the link, {I certainly can't argue against your point with reference to the giants and Rakshasa. Those giants didn't register as evil, so talking to them was a first choice. So, if you don't sense evil in these orcs, I'm fully behind talking with them to negotiate some kind of peace, or at least a truce. But if you DO sense evil, be prepared. If you can, have a zone of Truth around them if they give you a chance to parlay.}



Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Friday March 19th, 2021 3:33:02 AM

Anna says, "I'm confused am I trying to snatch one of them up or not? I mean orcs are only medium and I don't see the wisdom in potentially wasting a good combat form like a dragon on a snatch and grab. I can easily do a snatch and grab as a giant eagle or griffon and while I would be out a manticore-later, since dragon is my most powerful form I think I should save it. However if I'm not snatching one of them then I'll use a lesser form and save my more powerful magical beast forms for potential battle."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday March 19th, 2021 4:43:02 PM

" No need to grab them. If we see them and can determine their opinion of us we can land and spek with them."
Sigvar will fly around a bit, looking over the tactical situation, looking for defensible choke points and the like and then look for the orcs. If/when he finds them he will descend close enough, maybe under an invisibility spell from Prudence to determine their alignment.

DM Warren - Battle at the Red Hills  
Friday March 19th, 2021 4:58:14 PM

Several of the KCs immediately get to work planning aerial recon. Tinker sees the construction efforts and is quite impressed by the job the townies are doing. It seems that the squads that were here before had some experience doing fortifications and were able to set them on the right path.

Michael abruptly leaves his conversation to fly out and do a recon sweep. Pompous and Pru join him in the sky. They sees that the townies have pulled back into the town square area where they have built out a wall to connect the large and sturdy buildings while fortifying the outer walls and sealing off entrances. There are a few building outside that show signs of damage, but it doesn't look like any battles have come to the center of town yet, since there are still easy pickings. There is certainly a bit of movement should Anna and Sigvar watnt to execute their snatch and grab plan. There's no horde to speak of, rather a few pockets of movement in some of the buildings outside the wall and some campfires in the distance up into the foothills.

The woman huffs once when Michael flies away, and huffs again with her arm across her chest when Nikolai demands to see the "man" in charge. The man just silently points at the woman who is stalking away and obviously a bit offended. She makes her way over to Trayvin, who obviously has his priorities straight, administering to the few folk that seem to be wounded.

Thank you for your services, Sir Cleric. I'm Agnes, the Headwoman of Redvine. I wish I could welcome you properly, but things have been hectic, despite the services already rendered by the Fist.

DM Warren - Battle at the Red Hills  
Friday March 19th, 2021 4:59:30 PM

Sigvar's post came in while I was typing - assuming you do fly down invisibly, they do indeed register as evil.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday March 19th, 2021 9:27:16 PM

Michael puts this into the link.
Okay, so the enemy is in contact, the townies have pulled back to town center. we can see the orcs staging point a ways away from the town. I'd want to start any negotiations there, probably the leaders, support personnel and walking wounded to deal with, plus any reserve forces they have.

Michael thinks for a bit...

do we want to go in as a group? we would be there to support each other if the negotiations went south and taking an enemy's rear rather than facing the tip of the spear is an excellent choice tactically. roll them up from the back while they are pinned at the walls. decapitate the leadership, screw up the supply lines...whooo! I'm getting a little hot and bothered by this idea.

another choice would be for Pru, Anna, Nikolai, Trayvin, and Sigvar to go, while Pompous and I try to take some pressure off the walls. The reason I put Trayvin in is that as a Half orc he has a bit of commonality with them, and Sigvar is intimidating as hell, Orcs respect strength and if you look in a dictionary under strength you see if a drawing of Sigvar. The problem I see with this option is that we are separated and not there to support each other.

OOOO!...all of us, except Sigvar could go in invisible! Total surprise as well as attacking from the rear....

Squeeee!

as a rogue few things give him more pleasure than catching an enemy in the perfect trap, he finds it's even more fun when you do it Strategically, even on a small scale such as this, or perhaps macro Tactically would be a better term....hmmmm...

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Friday March 19th, 2021 9:33:58 PM

Greetings Agnes. We're here to help. We are the new Commanders of the Fist, so I want to assure you that this situation has our attention. I believe most of the others are doing some scouting. Maybe you could fill us in on the current situation? I'm sure everyone will be along shortly for the update.

Trayvin will pass along through the mindlink the information he receives from Agnes

Prudence Gundle 
Friday March 19th, 2021 10:35:06 PM

Michael, let's try to talk to them first, Pru sends back. Then, does anybody speak Orcish? Some of them speak Common, I think, but perhaps not all. Regardless, I'm willing to try.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Saturday March 20th, 2021 2:01:05 AM

" So they are evil, I can look at them fine from over their heads and see that, invisible or not. I totally endorse starting this up in their camp. My reasons are a little different than Michael's but his points are totally valid too. I would like to keep any fighting up there out of the town."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+14=20 ; d20+10=22 ; d20+22=30 ;
Saturday March 20th, 2021 5:02:56 AM

Tinker nods, solid job. They don’t need his help, and getting along fine here, so the dwarf moves over to Trayvin and Headwoman Agnes. He gives brief bow and introduction. “Daemar Torvalsson, called Tinker, one of the Knights Commander of the Mailed Fist.”

The dwarf is hardly a diplomat, but sometimes gruff straightforwardness gets the job done. “This isn’t a contract, but the need to get something done right. We think we can take our payment out of the orc’s war chest, which will reduce thier ability to be a bother around here.”

He listens to Michael’s plan and Anna’s question. “I don’t speak Orc but I’m sure Trayvin does”, he thinks with a bit of a chuckle. “ if we are talking position of strength and they are clearly evil, why don’t we stick together, clean out the town first, and then arrive at the camp from a position of strength?”

Iff Agnes doesn’t want to bend Tinker’s ear, While the KCs decide what to do, Tinker walks the perimeter of the walls-and-buildings looking for weak spots and access points.

Know Engineering. 20
Profession Engineer 22
Perception 30


Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/  d100=69 ;
Sunday March 21st, 2021 9:55:03 PM

{Message all

I speak fluent orc. I wouldn't bet that they'll be willing to talk howver.. not until we kill off a good percentage of them anyway.

Once they settle down a bit I can relay mind speech what they are saying to the rest of you and you can feed me info and questions.

If you want me to start turning these orcs into pin cushions just let me know. I can land and start firing.

End }



Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Monday March 22nd, 2021 12:30:57 AM

Anna sends across the party line, I can speak to any humanoid, be understand and understood thanks to my lady's blessing regardless of my current form. Do I take an intimidating form for negotiations or do you want them to underestimate me?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday March 22nd, 2021 4:20:12 AM

" Tinker has the right Idea I think. Kill their scavengers in the town and then roll up on their camp. If they are smart they'll back down and negotiate. If not they'll all die by the sword."

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 22nd, 2021 2:43:22 PM

{
Send all

Beginning operation orc purge

End send }

Ooc> double posting. Seemed appropriate.

DM Warren - Battle at the Red Hills  
Monday March 22nd, 2021 3:47:55 PM

Agnes confirms to Trayvin and Tinker that the Orcs have been raiding for a while, but none have come to test the new fortifications with the easier pickings on the outskirts of town. There was no provocation, and there have been orcs in the hills since time immemorial, but they've never had issues before, and had even traded with them on occasion. This town makes quite good wine which is much sought after in the area.

However, these orcs are confirmed of evil within and cruel intentions, and the Agents are ready to go to work. Very little subtlety is needed for the few scavenging in the town. A few arrows and well placed cantrips are enough to send them off to Lord Gargul's domain (or capture one if you like). It takes only a little bit of scouting to find their camp, which isn't exactly hidden.

Prudence Gundle 
Monday March 22nd, 2021 4:04:25 PM

"Right," Pru says. "Well, should we go take care of the camp today, or do people need to make preparations?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 22nd, 2021 5:22:36 PM

Pompous joins Prudence and the others

" Well.. that was quick... I'm good to go and deal with that camp if the rest of you are. "



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 23rd, 2021 1:16:24 AM

When the recon reports start coming in, Nikolai takes a few of the fighting men (and women), forming a squad, and starts the cleanup of a section of town while the others do the same. He makes a note on how the report from the Mailed Fist assigned to this town failed to mention who the town leaders were, making things a bit awkward on their arrival.

Meanwhile, the squad under his command take to learning house-to-house combat tactics and do very well, routing a couple pockets of marauding orcs, with but a few scratches and cuts. They were not inclined to take any prisoners and Nikolai did not pressure them to do so. None surrendered anyway, they either tried to put up a fight and died quickly or fled outright.

Back at the town center he congratulates his squad on their work and returns to his Fist. He opts to let one of the others take the leadership role this time. He points to Sigvar, "Take the lead, draw up a plan, and we'll follow," he says with a grin.

Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Tuesday March 23rd, 2021 1:59:12 AM

(OOC: How much time has elapsed for my barkskin?)

Anna says, "Give me a plan Pompous and I'll chose my form on what is the best to accomplish it." She waits to here what Pompous is planning before preparing to hit the Orc camp.

Active Effects:
Barkskin: +5 natural AC - 170 minutes
Longstrider: +10 movement speed - 17 hours

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday March 23rd, 2021 6:33:05 AM

To Anna
And mind speak to all the others.

" I suggest that we go in right down the middle. Loud and hard and fiery. We send a strong and severe message. We let one or two escape to tell the rest that the Fist came and destroyed them. Fear is our best weapon against these orcs. "

In Orcish
"THE FIST WILL CRUSH YOU!!! Flee and never return!!! "

back in common
" Good and loud... "

Ppmpous grins

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 23rd, 2021 6:41:03 AM

"I'm ready, Let's get this done."
Sigvar heads towards the orc encampment. Once there he waits for the other KC's to form up and then they can get started.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Tuesday March 23rd, 2021 2:24:58 PM

Tinker nods, hard and strong. He limbers up and gets ready.


DM Warren - Battle at the Red Hills Red Hill Camp 
Tuesday March 23rd, 2021 4:27:52 PM

The Agents assessed the town and cleaned up the scavengers quickly, but it still took a bit of time. Perhaps an hour or two in total. (still plenty of time on barkskin).

The orcs have assembled on a somewhat isolated hill and surrounded their encampment with large stakes.

map in header - make checks to determine what all you can make out
let me know distance, perception, stealth, whatever else you might be using


Prudence Gundle 
Tuesday March 23rd, 2021 6:30:48 PM

"All right," Pru says, "who wants what? Invisibility, Darkvision, Protection from Arrows, Protection from Fire, Fly?"

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 23rd, 2021 9:50:16 PM

Pru, I think invisibility for yourself, so you are not an early target.

Trayvin casts resist energy(fire) on himself as the group approaches the camp. I am not opposed to resolving this with a show of force if needed, but I hope we will at least attempt some diplomacy. Trayvin follows Sigvar's lead to the camp when the group is ready to go.

OOC- Trayvin does speak orc if needed, learned from his mother ;)

Active Effects: resist energy(fire 30)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 24th, 2021 1:01:12 AM

Nikolai nods at the plan. In his experience, no plan really works as planned, but this one just might.
"Pru, I'll take Invisibility, but time it just before we get there. I'm not a flyer, but I can run, so I'll keep up on the ground."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+37=54 ; d20+22=33 ;
Wednesday March 24th, 2021 1:35:13 AM

Tinker approaches with the KCs. He hasn’t been with a team of his level in a while. And while he has travelled with all of these heroes in the past, he hasn’t done so recently. He needs to blend his skills into the teams, not the other way around. As they approach, if there isn’t a scout trip, he just tries to take it all in.

So, he just gets ready. “No invisibility or flying for me, I got me boots for flying and skill for not being seen. He does a quick slide around to another side of a tree and becomes Stealthy for a second in demonstration.

“Scout, Locks, or bash heads. I’m ready”

.......
Stealth. 54
Perception 33

Anna Morphling (Hugh C) -- HP 157/157(34 increased HP) -- 43/19/39 CMD: 36  d20+20=22 ;
Wednesday March 24th, 2021 2:22:46 AM

Anna sends over the badge, I'll take protection from arrows

She then activates Cat's Grace, Bull Strength and Bear's Endurance while trying to make out how the Orcs are arranged to choose the form best suited to the current endeavor. (OOC: How they are bunched will determine if she chooses a huge animal, large magical beast or huge dragon; trying to figure out best use of any breathe weapon or trample)

(Perception: 22)

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 168 rounds left
Bull's Strength: +4 Str - 169 rounds left
Bear's Endurance: +4 Con - 170 rounds left


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+23=29 ; d20+31=37 ;
Wednesday March 24th, 2021 6:35:27 AM

Casting barsksin on himself,
activiating Brahmah tatoos- Protection from evil
Aligne weapon good on bow

I'll take an invisibility Prud. Then activate fly from my celestial armor. I'll fly in aheag and find a perch on top of one of the structures and wait for you others to attack. I'll provide bow support.

Once Prudence casts, the other hear a "whoooosh" as the invisible ranger takes off

Stealth 29
Perception 37 (orcs and a place to land that would offer a strategic advantage)

-------------------
Active
Invisibility
Barskin
Fly
Prot evil
Aligne weapon Bow - Good



DM Warren - Battle at the Red Hills Red Hill Camp  d20=19 ;
Wednesday March 24th, 2021 3:07:15 PM

The KCs buff themselves up like they would for any big battle. It wouldn't do to get sloppy, especially now that their own names are on the line. Tinker relies on himself for the moment, hoping to slip back into the feel of battle with this group of heroes as seamlessly as possible.

Things seem fairly quiet at the camp, and the smell of roasting meat shows you were some of the stolen work animals have gotten to. Tinker sees a couple of guards relaxing at the front of the camp, where a cleared narrow strip leads up from the base of the hill. Pompous sees a little more on his flight overhead. There are a few orcs drinking around the camp, some small tents with sleeping mats, and a large closed tent on the side. You estimate 6-10 orcs to be in the camp and whoever may be in the large tent.

The only structure that Pompous sees that could support him is a large wooden leanto that shelters four large creatures with minimalistic saddles. knowledge nature 17 Highlight to display spoiler: {these are dire bears}

[i]take another 2 rounds off your tracked buffs for Pru and Tray to get all their buffs casted. shouldn't matter until you start casting things with round durations


Prudence Gundle 
Wednesday March 24th, 2021 4:31:59 PM

Pru casts Protection from Arrows on herself, and when they are closer to the camp, casts Invisibility on Nikolai.

For now, she holds, knowing it's not a good idea for her to be the one to kick things off.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday March 24th, 2021 6:13:48 PM

Sigvar places his faith in his armor and Gargul's power. Aside from the normal enhancement he casts on his sword each day he simply protects himself from fire and when the others are ready draws his blade and stride to the center of the camp to get the attention of the orcs. He takes no hostile action, simply waits for them to acknowledge him and begin the process of negotiation. He does mention that he is there to talk to them when they notice him and gather.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday March 24th, 2021 8:04:45 PM

Following Sigvar into the camp, Trayvin translates his opening comments for the guards.

Active Effects: resist energy(fire 30)

AC41 T30 F31 CMD 45 HP 159/159 Tinker (SteveK)  d20+22=25
Thursday March 25th, 2021 1:19:51 AM

Tinker takes no more than a blink of his eyes to note the plan is ‘just walk up and talk’. He trot up to Sigvar, going 10’ left and 10’ behind, setting up a possible wedge with the Paladin as the apex: the most versatile skirmish formation, he thinks absently.

His Urgrosh is in both hands in an easy grip, the magical spear point providing its Defender bonus on the dwarf, and he’s Ready to fight defensively.

He keeps his eyes peeled for anything that shows this is more than Orcs. Being sure to report his observations to the team.
.....

Perception. 25

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+32=46 ;
Thursday March 25th, 2021 1:20:49 AM

Nikolai approaches the camp looking for look-outs. If he sees any, he alerts the Team through the link then climbs a tree near him/them and watches, ready to pounce. He perches some 10' to 20' feet above the ground best the tree branches allow.

If he does not come across any look-outs, he climbs a tree near their makeshift palisade to a height that will allow him to jump over the stakes and into the compound.

Climb: slippers of Spider Climb

Perception + 32 = 46 +2 in forest

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  d20+24=42 ; d20+20=36 ; d20+22=40 ;
Thursday March 25th, 2021 5:53:52 AM

Anna decides to try out a new form since she isn't sure what exactly is going on yet and she doesn't want to be that far behind to that end Anna becomes a Dragon Horse.

She takes to the sky, her shiny alabaster coat becoming a blur trying to catchup after her fist mates

Fly (42)
Perception: 36
If relevant knowledge nature: 40

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 166 rounds left
Bull's Strength: +4 Str - 167 rounds left
Bear's Endurance: +4 Con - 168 rounds left
Beast Shape IV: Form of Dragon Horse
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+15=35 ; d20+31=41 ;
Thursday March 25th, 2021 6:34:16 AM

{ Send all

Dire boars in the leanto shelter. I'm perched on top... Six to 10 orcs in sight plus whoever is in the large tent

First sign of aggresion and I'll strike,

End send }

---------------------
Knowledge nature 35 (nat 20) to determine dire boars.
Perception 41 - signs of aggression.

Active
Invisibility
Barskin
Fly
Prot evil
Aligne weapon Bow - Good


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday March 25th, 2021 3:05:40 PM

" You sure those are boars Pompous? They look bigger and furryer than I would expect a boar to be. Either way thanks for the heads up"

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/ 
Thursday March 25th, 2021 4:33:00 PM

occ> Dire bears. Typo. My bad.


DM Warren - Battle at the Red Hills Red Hill Camp 
Thursday March 25th, 2021 5:36:53 PM

Sigvar strides boldly into a camp of orcs. His divine senses clearly indicate they are thoroughly evil.

They don't seem intimidated though, and their ranks close up behind Sigvar and Tinker. They trade some words with each other in orcish, which amount to a bit of trash talking. One eventually steps up when you express wanting to talk and grunts in orcish.

You must be here to pay tribute to the new rulers of this land! You can drop that shiny armor and weaponry and be on your way. Unless you'd like to grovel at the mistress' feet personally.

Prudence Gundle 
Thursday March 25th, 2021 6:13:58 PM

Pru activates her Boots of Levitation and gains some elevation, the better to see the battlefield. Er, camp. Not a battlefield. Yet.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 25th, 2021 9:41:36 PM

Trayvin grips the handle of his shield more tightly. Looks like this one is headed towards aggressive negotiations.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20=14 ;
Thursday March 25th, 2021 10:01:45 PM

OOC: Sorry ya'll, snap kick to get to the new job site. Schumbarger IL. I'm back and settled now, dadgumit I though I posted when Pru was handing out spells.

spell me up oh mistress of fire.

Michael took 4 potions.
cats grace
bulls strength
shield of faith +5
displacement (minor)

he's now floating invisibly above the scene unfolding with Tinker and Sigvar. that is if you'll let Pru cast invisibility on me retroactivly?


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+6=15 ; d20+10=13 ;
Thursday March 25th, 2021 10:14:09 PM

Sigvar stands there, a towering pillar of what the Mailed Fist has become and looks down at the orc. Trayvin passes along the trash talk and it amuses Sigvar that they are so confident. Ah the brashness of youth. Sigvar attempts to make this sound like the orc has a choice. He fails and it comes out as more of an intimidation rather than a diplomatic request. Knowing Trayvin will translate he tells the orc, in common.
" We came to talk to your leaders, not their pups. Go fetch them. This can still end in a way that your tribe remains an honorable force in the Red Hills so long as you don't do something foolish before we all have a talk."
"Run along and Fetch them."

Intimidate 15
Diplomacy 13
Use whichever you feel applies
Sigvar stands tall and waits for the orc to either go get his leaders, or start the irreversible walk down the wrong path

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=30 ; d20+32=48 ;
Friday March 26th, 2021 1:07:51 AM

OOC: I was going to have Nikolai perched in a tree close to the stakes but now that I look at the map closely, I see that's not a possibility.

IC: Nikolai, invisible thanks to Pru, approaches the camp from the tent side, climbs up the slope, and approaches the tent from the backside. He Awaits a signal from the Link that a battle is on, or not.

Stealth +22 = 30 +20 (invisible) = 50
Perception + 32 (listen for voices inside tent) = 48

AC41 T30 F31 CMD 45 HP 159/159 Tinker (SteveK)  d20+22=35 ; d20+22=34 ; d8+16=23 ;
Friday March 26th, 2021 2:42:07 AM

Tinker reassesses the situation and moves to make a triangle, backs facing inward, with Sigvar and Trayvin. He waits for the talking just in case, but growls under his breath, “I’ll bow to the mistress after I take my Urgrosh out of her skull.”

He keeps in a defensive stance, eyes peeled, and readies an attack the first enemy that attempts to attack or grab Trayvin or Tinker.

.....
Perception. 35
Readied Attack. 34. Damage 23

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+31=41 ;
Friday March 26th, 2021 6:35:36 AM

{ Send all:

" I have the large tent covered..... "

End }

Pompous makes ready to fire if any attacking orcs come out of the large tent.

Perception 41 - signs of aggression from the tent

Active
Invisibility
Barskin
Fly
Prot evil
Aligne weapon Bow - Good

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  d20+24=28 ; d20+20=39 ;
Friday March 26th, 2021 8:38:31 AM

Anna the flying dragon horse continues her approach at her 120 foot fly speed preparing to swoop in and blast a clump of orcs with her breathe weapon should it prove necessary.

She sends over the badge I'm ready to swoop in and blast with a 30 foot cone of fog, ice or wind, as the way things currently are ice would probably be most useful

(OOC: Looks like something happened to the map...Do we have fog of war now?)

(Fly: 28 - should allow Anna-dragon horse to hover if she needs it)
(Perception: 39)

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 165 rounds left
Bull's Strength: +4 Str - 166 rounds left
Bear's Endurance: +4 Con - 167 rounds left
Beast Shape IV: Form of Dragon Horse - 169 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.

DM Warren - Battle at the Red Hills Red Hill Camp 
Friday March 26th, 2021 6:58:27 PM

(Woops - the map must have been deleted somehow. I'll have to fix that when I get back to the computer tomorrow)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday March 26th, 2021 10:19:37 PM

Michael has his blades in his hand. while Anna destroys the flanks, Michael will position himself to flank the with Sigvar once the Mistress makes her ridiculous demands and seals her fate.

Prudence Gundle 
Saturday March 27th, 2021 2:14:25 PM

[Pru is happy to cast Invisibility on Michael, and I think she would have had time to do it.]

DM Warren - Battle at the Red Hills Red Hill Camp 
Saturday March 27th, 2021 4:59:15 PM

OK - I think I got everyone in the position they described. I'll continue the convo on Monday - Nikolai will need a climb check to get up the side of the hill there since I don't think he took a fly spell.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Saturday March 27th, 2021 6:04:30 PM

Trayvin translates as Sigvar has asked. He does not try to tone down the words, as he feels they may respond better to a position of strength.

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40 
Sunday March 28th, 2021 10:44:48 PM

Anna gets ready to swoop in from on high and expell a 30 foot cone of ice at the tightest clump of orcs on the flanks.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday March 29th, 2021 12:15:18 AM

OOC: Sorry, forgot to mention the Slippers of Spider Climb this time.

no worries, gotcha!

DM Warren - Battle at the Red Hills Red Hill Camp  d20+17=31 ; d20+25=40 ; d20+20=22 ; d20=10 ; d20=20 ; d20=2 ; 2d6+17=27 ; d6=4 ; d4+7=8 ; d20+27=41 ; 2d6+17=24 ; d6=6 ; d8+11=19 ;
Monday March 29th, 2021 2:13:08 PM

Sigvars words turn out not to be too intimidating, and these orcs were hostile to begin with. It seems that they didn't need the translation anyway, as they roar with laughter at the threat before Trayvin has a chance to finish translating.

Fine then, big man. We will take them from you, and you'll be lucky to escape with your tail between your legs!

The speaker whistles, and one of the bears charges out of its enclosure to swat at Sigvar. He doesn't have a chance though, and swings wide. The orc steps around to flank with his friend and manages to get in one blow, and then a lucky bite. (unconfirmed crit) 27 slashing, 4 cold, 8 piercing - 39 total

The gate orc steps up behind Tinker and takes a big whack, but takes Tinker's Urgrosh to the face for his trouble. (24 slashing, 6 cold - 30 total) His buddy casts a spell, causing a whirling wall of blades to surround Trayvin. Trayvin recognizes this spell as a blade barrier.

Two orcs in the back also cast spells. spellcraft 20 Highlight to display spoiler: {fire shield} The others reposition a bit, eager for combat. The one by the tent speaks a quick word, then disappears inside. Upon his word, there's a small but intense explosion of fire, hitting Sigvar and Tinker for 19 damage. Reflex 23 for half

B Red - 23 damage

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+24=42 ; d6+15=16 ; d6=3 ; d6=1 ; d6+15=16 ; d6=3 ; d6=6 ; d20+24=26 ; d6+15=19 ; d6=2 ; d6=4 ; d20+18=34 ; d6+15=20 ; d6=2 ; d6=5 ; d20+14=18 ; d6+15=18 ; d6=5 ; d6=2 ; d20+11=29 ; d6+15=19 ; d6=2 ; d6=4 ; d20+10=29 ;
Monday March 29th, 2021 6:07:47 PM

Pompous shimmers back into view as he attacks and the invisibility spell is dispelled. He targets the closest spell casting orc.

In Orcish and in a very loud voice, Pompous attempts to distract and intimidate (check 29) the orcs.

" FACE US! FACE POMPOUS MARCUS MAXIMUS AND THE WASKALY WABBIT!

TURN AND FACE YOUR DOOOOM!!!! "

A sped up flight of arrows surrounded by lightning and fire speeds off towards the orc shamans in the back!

occ> I'm only assuming that they are shamans.

----------------------

Deadly strike -3/6
Many shots
speed ( from bow)
fire arrows

Attack 1 AC 42 for 16 physical shock 3 fire 1
Attack 1(a) many shots AC 42 for 16 physical shock 3 fire 6
Attack 1(b) speed AC 26 for 19 physical shock 2 fire 4
Attack 2 AC 34 for physical 20 shock 2 fire 5
Attack 3 AC 18 for physical 18 shock 5 fire 2
Attack 4 AC 29 for physical 19 shock 2 fire 4

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 29th, 2021 9:14:24 PM

Trayvin raises an eyebrow at the sudden appearance of the blade barrier. There are some accomplished casters among the orcs. He starts casting a spell of his own.

Active Effects: resist energy(fire 30)

Prudence Gundle 
Monday March 29th, 2021 11:20:05 PM

Pru casts Reverse Gravity to affect all the bears and orcs to the northwest of Sigvar.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=66 ;
Tuesday March 30th, 2021 12:11:11 AM

while still invisible, Michael flys down and positions himself such that he can land on the orc that cast the blade spell on trayvin. he does not attack this round, getting into positon to see what that shamans blood looks like next round.

stealth 66

AC41 T30 F31 CMD 45 HP 129 /159 Tinker (SteveK)  d20+20=27 ; d20+20=32 ; d20+15=23 ; d20+10=13 ; d20+16=22 ; d20+8=13 ; d8+13=19 ; d8+13=16 ; d6+10=11 ; d20=3 ; d20=15 ; d20=2 ;
Tuesday March 30th, 2021 12:19:29 AM

Tinker delivers his readied attack at the attacking Orc and is surprised when it doesn’t get sliced in two. “Magic defenses too?”, he calls to Trayvin, but the action catches him off-guard and his blood also splashed the ground. Being struck, he keeps fighting defensively.

The dwarf sways, and completely avoids the small explosion. (Reflex 33, improved evasion)

“OK, then, the hard way”, he growls. His urgrosh flashes the axe head, then glittering spear returning the favor. If his opponent falls, he puts the remaining attacks on the one flanking Sigvar, then takes a step next to the Minotaur.
....

Urgrosh axe. AC 27, 23. 13miss. Dam- 19, 16+ 2 dispelling attack
Urgrosh spear. AC 23. 13miss. Dam. 11+ 1 dispelling attack
Total. 46 damage and Targeted Dispel Magic on the struck Orc. DC 20. 32. 19 vs CL of any spell on the Orc

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  10d6=42 ; d4=3 ;
Tuesday March 30th, 2021 1:08:18 AM

Anna uses her 120 flight speed to swoop in and hit the bear riders with the breathe weapon opting for cold damage.

Everything inside of the cone takes 42 cold damage; save DC 24 for half; recharges in 3 round.

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 165 rounds left
Bull's Strength: +4 Str - 166 rounds left
Bear's Endurance: +4 Con - 167 rounds left
Beast Shape IV: Form of Dragon Horse - 169 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+33=37 ;
Tuesday March 30th, 2021 1:27:15 AM

Nikolai, up against the back of the tent, listens carefully for any close noise from just the other side inside the tent, then when certain there is no one close, he 'blinks' in.

Perception +32 + 1 Luckstone (listen for anyone close inside the tent) = 37

Nikolai grins as he tries a new trick he has learned from his meditations. He concentrates very hard, and suddenly he vanishes, to reappear just inside the tent.
Move Action: spend 2 Ki pts for Monk Abundant Step (as Dimension Door).

OOC: I think he's still invisible, but you be the judge for time according to Pru's spell level.

Ki pts: 11/13

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 214 / 216 Character Sheet  d20+24=38 ; d20+19=38 ; d20+19=35 ; d20+14=20 ; d20+9=21 ; d20+17=20 ; 2d6+20=28 ; d6=5 ; d6=4 ; 2d6+20=26 ; 2d6+20=32 ; d6=4 ; d6=5 ; 2d6+20=32 ; d6=1 ; d6=3 ; 2d6+20=32 ; d6=6 ; d6=5 ; d8=3 ; 8d6=24 ; d6=2 ; d6=3 ; d6=4 ; d6=3 ;
Tuesday March 30th, 2021 5:57:23 AM

OOC
do the attackers beat DR evil? I will assume no for now. At 17th level Sigvar has constant DR5/evil. Also preped with ressist fir so the blast of flame is meaningless to him.

IC
Sigvar isn't surprised by the attack. He is surprised that they ht him, hard, and almost slipped the blade through between the plates. " I tried the softer way Lord Gargul. Receive these souls since they crave audience with you."
Sigvar begins attacking the orc on has left, the one behind(?) Tinker. If it drops he switches to the other axe wielder, swinging over the dwarf's head.
sword 1 hits AC 38 for 28 damage +9 holy damage
sword 2 hits AC 38 and confirms to AC 35 for 26 damage 9 holy damage if not a critical, 58 damage +9 holy if the critical confirms
sword 3 hits AC 20 for 32 damage +4 holy
sword 4 hits AC 21 for 32 damage +11 holy
Horns hit AC 20 for 20 damage
After the flurry of attacks the paladin lays hands on himself, negating almost all of the damage he took (healed for 32, there were alot of 1s in there)

DM Warren - Battle at the Red Hills Red Hill Camp  d20+8=27 ; d20+8=10 ; d20+8=17 ; d20+5=12 ; d20+5=22 ; d20+5=15 ; d20+27=41 ; 2d6+14=18 ; d6=5 ; d20+27=29 ; d20+22=35 ; d20+17=20 ; d20+22=29 ; 6d6=22 ; d20+11=17 ; d20+27=40 ; d20+17=36 ; d20+12=25 ; d20+7=11 ; d8+5=13 ; d20+26=41 ; 2d6+13=21 ; d20+10=24 ; 5d8=24 ; d20+34=50 ; d20+32=51 ; d20+32=44 ; d20+27=39 ; d20+22=39 ; d20+17=20 ; d8+6=12 ; d8+6=7 ; d8+6=13 ; 2d6=8 ; 2d6=6 ;
Tuesday March 30th, 2021 6:04:57 PM

The orcs thought they had the upper hand, but then their enemies double in an instant as some of the cloaked KCs make their move.

Pompous announces his presence with words and arrows, pincushioning the rearmost shaman in a few seconds.

Trayvin couldn't be less bothered by the swords in the air around him and calmly casts a buff of his own and Michael positions himself for an explosive next round.

Pru keeps up her long range support, and there's no ceiling to get in the way this time. The back group of 5 starts falling upwards, just in time to be engulfed in cold from Anna. One of the bears avoids it a bit in his tumble, but the rest take the full brunt.

Tinker resets his stance and slashes and stabs away at the orc. He notices that his strikes don't hit quuuite as hard as they could, but are still highly effective.

Nikolai phases himself inside the tent just in time to see the orc who ran in going back out, followed by a dangerous looking orc woman with a bow. Seated inside is another strange woman, though not as strange as it could be considering he's been adventuring with a green woman for ages now. He can tell she must be a plant influenced creature of some kind, and she has a hawk sitting comfortably on her arm. She doesn't seem inclined to join the battle at the moment, and hasn't made any sign of noticing the still invisible Nikolai.

Sigvar brushes the fire off without a thought, and winces a bit from the hits, but not so much as they could have. (Nope - I'm giving raw damage, apply your DR as necessary. I'll make sure to let you know number of hits as necessary. last round was 2 hits). The orcs are surprisingly sturdy, and with all that flurry from Sigvar, his target looks like it should drop, but is hanging on from sheer ferocity! orc ferocity that is

Enemy Turn
Sigvar's target can only muster himself to make one attack, spitting blood and a tooth on the ground as he does so. He turns on Tinker, hoping to find an easier target, and barely manages to slip past his defenses. (18 slashing, 5 cold) The one on the other side of Tinker makes a full attack, but can't get around the weaving Urgrosh.

The shaman behind has a way around that, and channels a burst of negative energy.
Sigvar, Tinker, Michael, Trayvin - 22 damage, DC19 Will for half damage

The upward falling group has severely limited options. The shaman reaches out and casts a spell on one of the bears. Purple bear gets himself under purple orc and charges at Anna. He has no luck getting through her armor, but at least he isn't falling anymore.

The other bear keeps tumbling, but the green orc pulls a bow off his shoulder and shoots some back at Pompous, connecting once. 13 damage Additionally, the last bear on the ground finally sits up and charges himself at the glorious archer. The bear gets a solid bite in. 21 piercing

The shaman that disappeared before comes back out of the tent and points at a finger at Sigvar, blasting him with a searing ray of light. 24 damage (divine)

Behind him comes a figure more imposing than any of the others, and you immediately assume she is the leader of this band. She assesses the closest threat, makes a quick spelllike gesture, and follows her lackey's searing light with a stream of arrows that almost rivals that of Pompous. Only 2 hit, but they hit pretty hard.
1 hit, 1 crit confirmed
unholy weapon bypasses DR
20 damage and 26 damage


B - (neg 14 hp, but still fighting!)
B Red - 57 damage
B Green - 39 damage, falling up
B Purple - 39 damage, riding
DB Green - 21 damage, falling up
DB Red - 42 damage, falling up
DB Purple - 42 damage, air walk
DB - unharmed
S Red - 42 damage, falling up
S Green - unharmed
S - unharmed
Leader - unharmed

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d20+21=24 ; d20+21=37 ; d20+25=38 ; d20+25=37 ; 2d8+9=23 ; 2d8+9=17 ;
Tuesday March 30th, 2021 9:39:03 PM

will save = 24, Trayvin takes 11 damage
concentration check to avoid losing spell vs DC 29(10+11dmg taken +8 lvl of spell) = 37

Trayvin shrugs off the pain from the orc's spell, and completes his own spell, summoning an elder air elemental. He sets the elemental next to the shaman and archer that just came out of the tent, and it attacks the shaman.

Hit AC: 38, 37 dmg: 23, 17

Active Effects: resist energy(fire 30)

elemental stats: current hp 152
DEFENSE
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27, 10-60 ft.)
combat reflexes feat

Prudence Gundle  18d6=59 ;
Tuesday March 30th, 2021 9:43:13 PM

Pru casts Chain Lightning. Her primary target is the leader; her secondary targets are the shaman and the purple bear and rider. Each takes 59 damage, with a Reflex save for half. The leader's save DC is 23; the others' DC is 21.

AC41+4 v AOO T30 F31 CMD 45 HP 95 /159 Tinker (SteveK)  d20+12=27 ; d20+27=37 ; d20+28=41 ; d8+16=21 ; 6d6=25 ; d20+17=21 ;
Wednesday March 31st, 2021 12:37:15 AM

Tinker grins even getting hit: the Orcs are trying to sandwich a master rogue, but they’ll get no benefit from an attempted flank! He takes another wound, and then partially resists the negative energy effect, and gets an idea.

Acrobatics usually means flashy tumbling, but Daemar is from a more subtle discipline. A twist of foot and shift of body, and the dwarf slides past the Orc at the gate, avoiding an AOO! And now Tinker is flanking the Gate Orc with the massive Sigvar on the other side.

“Outflank Team Tactics!” He announces, focused on the Gate Orc and delivers a wicked cut with his urgrosh blade!

.....
Acrobatics to avoid AOO. 37.
Fist Tactics: swift action select one ally to have same Team Feat for one round
Urgrosh Blade. AC. 41. Dam 21+26 sneak attack+6 bleeding+Dispel DC 21 one effect on Orc

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+43=63 ;
Wednesday March 31st, 2021 12:38:35 AM

Spells in effect: Mage Armor, Invisibility

Nikolai would like to take on the green lady with the hawk, but chooses to help his friends decimate the minions first. He hears a lot of commotion and blasting going on outside and just hopes to get out there in time before his friends finish it off without him.

Through the link he conveys { 'Green Lady with Hawk sitting on throne inside must be the leader. I'm heading towards the entrance to flank the two that just exited'}

He pulls out of his backpack a Tanglefoot bag, then moves to position himself 10' from the shaman and green archer.

Stealth +22 +1 (Luckstone) + 20 (invisible) = 63 N20 on a Stealth!


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 166 / 216 Character Sheet  d20+17=28 ; d6=5 ; d6=5 ; d6=4 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=4 ; d6=4 ; d20+26=40 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ;
Wednesday March 31st, 2021 3:47:01 AM

Will save 28 for half damage
Sigvar swiftly lay hands on himself and then takes flight and arrows into the bear menacing Pompous. " Think you can out-shoot that orc lady Pompous?" The Minotaur quips, Knowing thaat the prideful archer will undoubtedly try.
LOH for 33( those arrows smarted)
Bloodied he tries to get the bear's attention hitting AC 40 for 29 damage +6 holy if the Bear is evil. (Sigvar charged so his AC is 2 lower this round. He also would have provoked from the teetering orc, unless the negative energy blast killed the orc.)

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  d20+18=30 ; 6d6+8=29 ; d6=2 ;
Wednesday March 31st, 2021 4:51:16 AM

Anna uses improved vital strike to kick the purple orc riding the bear with one of her hooves.

30 vs AC; 29 damage + 2 electricity damage

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 165 rounds left
Bull's Strength: +4 Str - 166 rounds left
Bear's Endurance: +4 Con - 167 rounds left
Beast Shape IV: Form of Dragon Horse - 169 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/  d20+24=30 ; d6+15=18 ; d6=3 ; d6=5 ; d6+15=18 ; d6=5 ; d6=1 ; d20+24=40 ; d6+15=19 ; d6=1 ; d6=5 ; d20+18=21 ; d6+15=20 ; d6=3 ; d6=3 ; d20+14=33 ; d20+14=34 ; 3d6+15=26 ; d6+15=20 ; d6+15=16 ; d6+15=18 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d6=5 ; d6=1 ; d20+11=12 ;
Wednesday March 31st, 2021 8:34:00 AM

The ranger starts shimmering and suddenly appears about 2 feet away then he was previously.

(ooc> cloak of displacment - The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment

{ Send all
"I got this Siggy, hold my beer.... "
End }

Pompous fires a volley of arrows.
Another stream of lightning and fire speeds off towards the orc leader

--------------------
Deadly strike -3/6
Many shots
speed ( from bow)
fire arrows
Displacement - 15 rounds
Barskin
Prot evil
Align weapon good.
Spell resistance 20

Attack 1 AC 30 for 18 physical shock 3 fire 5
Attack 1(a) many shots AC 30 for 18 physical shock 5 fire 1
Attack 1(b) speed AC 40 for 19 physical shock 1 fire 5
Attack 2 AC 21 for physical 20 shock 3 fire 3
Attack 3 AC 33 (crit confirmed 34 nat 20) for physical 54 shock 18 fire 7
Attack 4 AC 12 (nat 1) for physical 0 shock 0 fire 0

ooc> How tall is the leanto? Pompous should still be on top of it. Is it taller then the average dire bear's bite reach ?

DM Warren - Battle at the Red Hills Red Hill Camp  d20+16=31 ; d20+5=25 ; d20+5=18 ; d20+11=29 ; d100=85 ; d20+25=36 ; d20+25=30 ; 10d6=22 ; d20=1 ; d20=12 ; d20=20 ; d20=16 ; 2d6+13=17 ; d20+29=36 ; d20=16 ; d20=9 ; d20=20 ; d20=15 ; 2d6+17=24 ; d6=1 ; d6=2 ; d6=2 ; 3d8+11=24 ; d20+17=28 ; d20=1 ; d20=11 ; d20+25=27 ; d20=5 ; d20=9 ; d20+14=27 ;
Wednesday March 31st, 2021 7:22:00 PM

Trayvin finishes his summon and the elemental immediately unloads on the caster. Pru follows that up with an explosion of lightning, finally revealing herself in her glory. The leader is slippery though and completely sidesteps the shot. The bear dodges the worst of it, as does the caster, who also seems to be a bit resistant. The rider takes the full shot though.

Tinker tries a flanking move himself, but realizes he can't quite get an angle on the orc either. he also has improved uncanny dodge! He still takes a solid blow though. moved you on the map - not much room without smushing Michael

Nikolai provides some intel to his team and moves into a better position.

Sigvar doesn't like being shot, but knows how effective an unfettered archer is. He zooms through the gravity field without a though and smashes into the bear. Up close, he can see that it's a bit taller than average, and standing up was able to just bite at Pompous' legs. The bear is not evil, and sure doesn't like a sword in its back. The teetering orc does take a swing (feat excluded him from damage), but can't connect. The bear also tries to get an AoO on Pompous, but didn't quite connect, even though he was going for the right target (85%, but miss).

Anna delivers a swift kick while she charges up her breath.

Sigvar may have to give Pompous a talking to about drinking during battle, but he still puts an impressive 4 arrows into the leader.

Enemy Turn

Red Bear, Green Bear, and Green Orc have now fallen too far to bee of any use. Red caster still has options though, taking a trick from Pru's book and lobbing a fireball to just graze Anna. 22 damage, reflex 20 for half

The purples beat away at Anna, and a lucky bear paw manages to grapple her in the air! unconfirmed crit, 17 damage, grapple attempt 36 Perhaps aided by the distraction, the rider also gets a lucky hit in. unconfirmed crit, 24 slashing, 1 cold, 4 dragonbane damage

The gate caster sees an opening and tries to help his bleeding out friend. potential aoo from Michael? Trayvin easily recognizes the healing spell. That lets the no longer bleeding orc shoot a few shots at Pompous, but can't get past his aura.

The gate orc laughs, seeming like he's enjoying the sparring session with Tinker, even though he doesn't connect this round. The tent caster defensively casts a spell at the air elemental, hoping to take it out of the combat. Dismisal - DC19 Will Save or it's sent back to its plane.

The leader stumbles back into the tent and grunts something Nikolai doesn't understand at the plant woman. For her part, the sitting green woman just continues to relax and sips her tea. The leader scoffs and casts a spell, readying herself to continue the fight.

B - positive 10 hp!
B Red - 75 damage
B Green - 39 damage, falling up
B Purple - 126 damage, riding
DB Green - 21 damage, falling up
DB Red - 42 damage, falling up
DB Purple - 71 damage, air walk
DB - 29
S Red - 42 damage, falling up
S Green - unharmed
S - 49
Leader - 183

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=27 ; d20+24=29 ; d20+17=27 ; d20+19=34 ; d20+12=29 ; d20+14=27 ; d4+5=8 ; d4+5=6 ; d4+5=9 ; d8+7=9 ; d8+7=12 ; d8+7=12 ; 9d6=44 ; 9d6=32 ; 9d6=30 ; 9d6=30 ; 9d6=32 ; 9d6=38 ; d20+26=27 d8+7=10
Wednesday March 31st, 2021 7:51:20 PM

Positioned, invisible Michael starts his attack at the orcs exposed back. Lots of good stuff is available in the back. the kidneys are there, spinal column, heart and lungs, you can even hit a thin spot on the skull to each side of the neck, just behind the jaw, it's like an Rouges all you can kill buffet!
(I forgot to add the +2 bonus to my "to hit" due to dex boost by Cats grace, I'm adding it after the fact. so AC numbers will be 2 higher than what is shown in dice rolls. )

Attack 1
base 22 LB 24 SB 26 (feels weird not putting bless, haste or ATof bonuses here.)

Luck Blade +2
To hit AC 29 for 8 points of damage and 44 points of Sneak attack damage.

Sunblade +4
To hit AC 31 for 9 points of damage and 32 points of Sneak attack damage.

Attack 2
base 17 LB 19 SB 21

Luck Blade +2
To hit AC 29 for 6 points of damage and 30 points of Sneak attack damage.

Sunblade +4
To hit AC 36 for 12 points of damage and 30 points of Sneak attack damage.

Attack 3
Base 10 LB 12 SB 14

Luck Blade +2
To hit AC 31 for 9 points of damage and 32 points of Sneak attack damage.

Sunblade +4
To hit AC 29 for 12 points of damage and 38 points of Sneak attack damage.

he says to the Ork, as he works, in goblin, Hows that feel?

Orc shaman takes 9 points of bleed damage starting his round.

AOO: attack sunblade base 22 sb 26

Sunblade +4
To hit AC 27 (natch 1) for 10

Prudence Gundle  d6=1 ; d6=4 ; d6=2 ;
Wednesday March 31st, 2021 8:59:38 PM

[OOC: For Reverse Gravity, creatures only "fall up" for one round. After the first round, they just hang suspended, probably wondering how they're going to get down. And then when the spell ends they smack back down to the ground.]

Pru reaches for a new spell, and casts Finger of Death on the leader. The leader takes 180 points of damage, which is reduced to 25 damage with a DC 23 Fortitude save.

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d20+7=22 ; d20+25=42 ; d20+25=43 ; 2d8+9=19 ; 2d8+9=18 ; 15d6=49 ;
Wednesday March 31st, 2021 9:27:01 PM

elemental will save = 22, saved

The elemental continues the attack on the caster, hitting AC 42 and 43 for 19 and 18 damage

Trayvin casts a flame strike and drops it on the party near the tent. He tries to catch as many of the enemies in that area as possible in the strike(tough to tell on the grid, but he is aiming near the purple guys, the archer and the shaman) damage is 49, reflex DC 19 for half. damage is half fire and half divine

Active Effects: resist energy(fire 30)

elemental stats: current hp 152
DEFENSE
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27, 10-60 ft.)
combat reflexes feat

Used:
spells: summon 8, resist fire, flame strike

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+43=46 ; d20+25=29 ; d20+23=35 ; 2d8+7=19 ; 2d8+7=21 ;
Thursday April 1st, 2021 1:19:25 AM

Spells in effect: Mage Armor, Invisibility

Nikolai takes advantage of the leader stumbling into the tent. If All the spells that hit the tent entrance don't knock that spell caster leader out, he steps up behind the spell caster and readies his attack to when the spell caser starts casting another spell:
Move to Striking Distance: Stealth 22 +1 (Luckstone) + 20 (invisible) = 46

Attack 1 w/Invisible and w/Stunning Fist +23 +2(invisible) = 29
OOC: Att with invisibility I think catches the opponent Flat footed.

Stunning Fist DC 27, Fort negates or Stunned for 1 round.

Attack 2 (not invisible) +23 = 35

Dmg: Att1 = 19
Dmg: Att2 = 21


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday April 1st, 2021 1:21:57 AM

OOC: If the spell caster is knocked out of the fight, he holds his action to see what the green tea-sipping leader does.

AC 38 +4 v AOO T30 F31 CMD 42 HP 95 /159 Tinker (SteveK)  d20+27=41 ; d20+24=36 ; d8+16=17 ; d20+27=41 ; d8+16=21 ;
Thursday April 1st, 2021 3:45:20 AM

Tinker sees the Orc grin but doesn’t answer: this isn’t a contest or a challenge but business. With Michael appearing, Tinker thinks to his shield-brother, ‘The Orc has rogue levels, and I can’t get a sneak in, be careful. I’m going to engage that caster.’

Another twist and slide, and Tinker moves again, this time positioning himself next to green caster and nearly-staggered Orc. He slams his axe-hard into the very wounded Orc, and turns to the caster. “Cast a spell”, he growls in Dwarfish, “I dare you.”

Acrobatics 41
Urgrosh Axe. 36. Dam. 17
Saving AOO vs Caster if tries to cast. AC 41 Dam 21

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 166 / 216 Character Sheet  d20+24=44 ; d20+24=29 ; d20+19=27 ; d20+14=18 ; d20+9=21 ; d20+17=26 ; 2d6+20=27 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=30 ; 2d6+20=27 ; 2d6+20=29 ; 2d6+20=23 ; d8=7 ;
Thursday April 1st, 2021 4:23:21 AM

Sigvar wants to be sure that Pompous gets all the help he needs to drop that other archer, so he continues to beat on the dire bear to keep it busy.

Sword 1 Hits AC 44 and confirms to AC 29 for 27 damage if the crit does not confirm, 53 damage if the crit does confirm. IF this kills the bear then Sigvar aborts the rest of his attacks and moves to flank the caster with Tinker. If not he keeps swinging at the bear

Sword 2 Hits AC 27 for 25 damage
sword 3 Hits AC 18 for 30 damage
sword 4 Hits AC 21 for 27 damage (I over rolled, ignore the other 2 2d6+20 rolls)
Horns Hit AC 26 for 25 damage

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+18=24 ; 6d6+8=23 ; d6=1 ; d20+24=37 ;
Thursday April 1st, 2021 6:55:28 AM

Anna kicks the Orc again with her hoof and then flies a little bit away from the purples as next round she will have her breathe weapon again.

24 vs AC; 23 damage + 1 electricity damage if that hits

(Fly 37)

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 164 rounds left
Bull's Strength: +4 Str - 165 rounds left
Bear's Endurance: +4 Con - 166 rounds left
Beast Shape IV: Form of Dragon Horse - 168 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/  d20+24=33 ; d6+15=19 ; d6=4 ; d6=2 ; d6+15=21 ; d6=4 ; d6=3 ; d20+24=25 ; d20+18=22 ; d6+15=18 ; d6=6 ; d6=4 ; d20+14=30 ; d6+15=21 ; d6=5 ; d6=3 ; d20+11=18 ;
Thursday April 1st, 2021 7:47:52 AM

Pompous aims at the orc archer firing at him and and injects a quick dose of death it it's blood stream!

-----------------------

Deadly strike -3/6
Many shots
speed ( from bow)
fire arrows
Displacement - 14 rounds
Barskin
Prot evil
Align weapon good.
Spell resistance 20

Attack 1 AC 33 for 19 physical shock 6 fire 2
Attack 1(a) many shots AC 33 for 21 physical shock 4 fire 3
Attack 1(b) speed AC 25 (miss nat 20) for 0 physical shock 0 fire 0
Attack 2 AC 22 for physical 18 shock 6 fire 4
Attack 3 AC 30 for physical 21 shock 5 fire 3
Attack 4 AC 18 for physical 0 shock 0 fire 0

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Thursday April 1st, 2021 9:24:41 AM

ooc>
Q. With all this fire flying around, are the tents catching fire?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet  d6=6 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=6 ;
Thursday April 1st, 2021 11:00:23 AM

Oops
was half asleep when I posted

Sigvar also lays hands on himself this round, Swift action healing 37 damage

DM Warren - Battle at the Red Hills Red Hill Camp  d20=17 ; d20+12=24 ; d20+11=19 ; d20+5=24 ; d20+5=7 ; d20+5=14 ; d6=6 ; d6=4 ; d6=5 ; d6+15=21 ; d20+15=17 ; d20+15=29 ; d20+25=31 ; d20+20=40 ; d20+15=17 ; d20+14=34 ; d20+14=29 ; d20+9=16 ; d20+4=18 ; 2d6+17=26 ; d8+5=7 ; d8+5=8 ; d8+5=6 ; d8+5=8 ; d6=5 ; 2d6+17=24 ; d6=4 ;
Thursday April 1st, 2021 2:04:52 PM

Michael finally catches up to the flow of combat, just in time to miss the caster. However, he still has a perfectly good target in front of him. It seems like he's just a little bit better at rogue-ing than Tinker, as he manages to pounce on his target and find all the right spots to take him down.

Pru reminds the DM of how the rules work, which means that the floating green orc managed to fire some more ineffectual arrows last round. She can't see the leader at the moment as she stepped into the tent, but she has another easy target who just misses the save, clutches his chest, and is officially one-shot by the sorceress.

Trayvin's summon denies the banishment and beats up the caster some more, then he throws his own fire into the mix, setting the tent on fire as the leader dodges out of the way again, but her cronies all take some damage, and the caster's fire resistance isn't enough to save him. bear and rider save for half

Tinker thinks that the beefy orcs have some rogue levels, not being accustomed enough to barbarians to know about their surprising dodginess. He positions himself to make the green caster regret casting any more spells.

Sigvar keeps doing his best to draw the bear's attention (all hit but the 18), and keeps himself in tiptop shape as well.

Anna kicks the riding orc again, which is enough to dislodge him from his seat where he plummets to his death.

Pompous also can't see the leader, but he still has a few targets to choose from. His most likely target is the hovering spellcaster, who now resembles a dripping pincushion.

Enemy Turn
The leader bellows in rage at the inaction of the green woman and tries to cast a spell to stop the bleeding, just in time to run into Nikolai's fists. The 1-2 punch is just enough to knock her over death's door.

The Green Woman looks at Nikolai as he appears, but doesn't look at all surprised by his presence. Whether she's a great actress or already knew about him sneaking around is for him to wonder. Sense Motive DC30 (Nikolai Only) Highlight to display spoiler: {You suspect she has some way of noticing things around her that aren't visible. }

She sighs, makes a small gesture that extinguishes the fire in the tent, and speaks to him in Common. I suspect you'll have to put the rest of the soldiers down, but if you could tell your Fist to not hurt the bears any more, I'd take it as a personal favor. It is not their fault what their trainers do.

Outside, the fight rages on, but you notice that the bears that are in control of their bodies sit themselves down in the dirt. The orcs continue their increasingly futile fighting though. The caster has been floored by Pru's spell, so the orc is alone to fight Tinker.
26 +6cold Damage and 7 damage

B - positive 10 hp!
B Green - 39 damage, hovering

DB Green - 21 damage, hovering
DB Red - 42 damage, hovering
DB Purple - 95 damage, air walk
DB - 136
Leader - 183

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+30=32 ; d8+7=11 ; 9d6=25 ;
Thursday April 1st, 2021 8:39:16 PM

Michael flies over to flank the orc against Tinker. sure he may not get percison damage but he's missing that sweet sweet flanking bonus.

Attack 1

base 22 sb 26 +4 flanking. = 30

Sunblade +4
To hit AC 32 for 11 points of damage and just in case I do get a flank 25 flanking damage.

Prudence Gundle 
Thursday April 1st, 2021 10:11:11 PM

The fight seems to be just about over, so Pru holds her spells for the moment, trusting her Fist-mates to finish the job.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+15=29 ; d20+20=26 ;
Friday April 2nd, 2021 12:59:58 AM

Spells in effect: Mage Armor
Sense Motive +14 +1 (Luckstone) +1 (Pale Green Ioun Stone) = 30 Dang!
OOC: nearly forgot the newly acquired Ioun Stone!

Nikolai eyes the Green Woman, squinting a little bit, and makes a quick decision. He got the impression she knew he was there all along and didn't warn the orcs or make any move against him. So, could be she is being coerced into this somehow.

"All right, but you have a lot of explaining to do. This is quite a mess and going to take a lot straighten out!" he replies.

Through the link he tells everyone {'Hey folks, don't harm the bears. Do your best to keep from injuring the bears. But certainly put down any orc.'}

He then turns his attention back to the fight but doesn't seem to be much left. He stoops to check the vital signs of the orc spellcaster he just pummeled.

Heal check +18 +1 (luckstone) +1 (Ioun stone) = 26
If he senses that she has not gone to Gargul yet, he activates his tattoo 'Stabilize'.

AC 38 +4 v AOO T30 F31 CMD 42 HP 95 /159 Tinker (SteveK)  d20+24=43 ; d20+19=20 ; d20+14=32 ; d20+22=32 ; d20+14=25 ; d8+16=17 ; d3=2 ; d6+13=17 ; d6+13=17 ; d8+16=23 ;
Friday April 2nd, 2021 5:00:05 AM

Tinker gives a grin now: with Michael on the other side, the two Mailed Fist rogues will make short work of this Orc! Team tactics flanking makes it so much easier!

“It’s good to be working together again”, the Dwarf says to the Halfling in a burst of talkative exuberance.

TT Flank +4 to hit
Full attack, no defensive.
Axe. 43. 20nat1. 32. Dam. 17. 23
Spear. 32. 25 Dam. 17. 17



Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+24=42 ; d20+18=26 ; 6d6+8=27 ; d6=2 ;
Friday April 2nd, 2021 5:40:57 AM

Anna moves within range of the green orc and readies an action to vital strike kick him should he make any aggressive moves.

Anna sends over the link What is going on? You know after my initial breathe weapon I had a hunch to focus on the orcs and not attack da bears

Fly : 42
Readied atk against green orc: 26 vs AC;
27 damage + 2 electricity damage

Readied attack:

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 164 rounds left
Bull's Strength: +4 Str - 165 rounds left
Bear's Endurance: +4 Con - 166 rounds left
Beast Shape IV: Form of Dragon Horse - 168 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Friday April 2nd, 2021 8:03:18 AM

Pompous lowers his bow.
This fight is apparently finished.
He's glad that they don't have to kill the dire bears. They are such majestic beasts after all.

He casts speak with animal on himself, then addresses the closest bear.

{ Friends now? }

and he turns off the displacement from his cloak.

---------------------------

Displacement - 14 rounds
Barskin
Prot evil
Align weapon good.
Spell resistance 20



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet  d20+10=21 ;
Friday April 2nd, 2021 9:59:23 AM

Sigvar flies up to flank the orc Anna is prepared to strike and tells the orc, " You don't need to die here. Your tribe is beaten. Do the smart thing and continue their legacy in a more gentle manner. Surrender and live."
Diplomacy 21

DM Warren - Battle at the Red Hills Red Hill Camp 
Friday April 2nd, 2021 4:31:52 PM

The last remaining orc is lucky that he got stuck in the gravity field. Not having gotten the opportunity to engage in melee, he didn't enter the same battle rage that the others had, and is pretty easy too convince that it's smart to surrender.

Pru is saving her spells for now, but maybe be convinced to spend a slot when the still floating orc and bears start to plummet.

The bear looks a bit confused to hear someone speaking its language and cocks its head in what would be an adorable fashion, if it weren't still a huge and intimidating spiny bear. He gives a little whuff noise that Pompous can only interpret as true friends bring treats.

The Green Woman seems intrigued that Nikolai cares enough to try to stabilize the orc leader, but the downside of that orc fortitude is that when you go down, you're really dead. Do not worry for her. She is better gone to the next world I think. She would not find satisfaction in this one.

You should not judge the tribe by this one's actions. We have lived in the hills for generations, and where her father wanted to build a better life for us all, she thought to prove her strength by returning to the old ways, and she was able to convince some few of her brethren to join her in her folly.


Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Friday April 2nd, 2021 5:40:33 PM

Trayvin sets the elemental to patrol around the camp until the duration runs out, in case it is needed again. It can probably try and set the floating bear back down to the ground if Pru doesn't want to use a spell for that.

After that, Trayvin waits for the blade barrier to end.

Active Effects: resist energy(fire 30)

elemental stats: current hp 152
DEFENSE
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27, 10-60 ft.)
combat reflexes feat

Used:
spells: summon 8, resist fire, flame strike

Prudence Gundle 
Friday April 2nd, 2021 6:13:52 PM

Pru does indeed have a Feather Fall for the surrendered opponents when the Reverse Gravity ends.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+28=47 ; d20+30=41 ; d20+23=26 ; d20+25=29 ; d20+18=38 ; d20+20=32 ; d4+5=7 ; d4+5=6 ; d4+5=6 ; d8+7=11 ; d8+7=9 ; d8+7=12 ; 9d6=36 ; 9d6=29 ; 9d6=34 ; 9d6=31 ; 9d6=17 ; 9d6=32 ; d20+18=30 ; d4+5=9 ; 2d6=11 ;
Friday April 2nd, 2021 10:22:46 PM

Good to flank with you again you ol' rusty bearded dwarf

if the orc is still feisty Michael lays into him.

Attack 1
base 22 +4 AotF flank =26 LB 28 SB 30

Luck Blade
To hit AC 47 for 7 points of damage and If I get the flank 36 points of flanking damage.

Sun Blade
To hit AC 41 for 11 points of damage and If I get the flank 29 points of flanking damage.

Attack 2
base 17 +4 AotF Flanking bonus = 21 LB 23 SB 25

Luck blade
To hit AC 6 for 26 points of damage and If I get the flank 34 points of flanking damage.

Sun Blade
To hit AC 29 for 9 points of damage and If I get the flank 31 points of flanking damage.

attack 3
base 12 +4 AotF flanking bonus =16 LB 18 SB 20.

Luck Blade
To hit AC 38( Crit! 30 confirmed ) for 15 points of damage and If I get the flank 17 points of flanking damage.

Sun Blade
To hit AC 32 for 12 points of damage and If I get the flank 32 points of flanking damage.

also, if I get the flank, he starts taking 9 points of bleed damage starting his round and because I have the bleeding critical feat he also takes 11 points of Con damage. (I get crits so infrequently this is the first time I've gotten to use it! )

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Saturday April 3rd, 2021 3:46:02 AM

Tinker gives Michael a Fist salute in response and cleans his blades to calm his battle high and take care of his equipment. Another salute to Sigvar and Trayvin, battle-brothers standing shoulder to shoulder when needs must.

He’s unsure of the Dire Bears and keeps his distance, dispite Pompous and Anna seeming to have things in hand with them. Prudence is impressive and Tinker gives her a bit of a bow-and-wave as he makes his way up to Nikolai and the Green Woman. The report from the monk sparks his interest: unusual in the dwarf.

“Daemar Torvalsson, one of the Knights Commander of the Mailed Fist”, he says by way of introduction. “So if you didn’t agree, why did you come with her? And what are your plans now?”

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Saturday April 3rd, 2021 4:13:11 AM

Seeing the last orc has chosen surrender, and not sure how long he has Sigvar tells him to stow his weapon and hold on to the Minotaur. He flies the orc to the ground and then goes back up for the bear.
" Um Pompous, can you let this bear know I just want to get him to the ground so that he doesn't try to tear my head off?"
The bear is probably way too heavy to actually lift, But Sigvar should be able to slow his descent so that he doesn't get hurt.

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+15=25 ;
Sunday April 4th, 2021 8:00:18 PM

Anna tries to use wild empathy and talks to the bears in calming tones asking them where there are homes are and what they'd like to do.

Wild Empathy: 25

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 163 rounds left
Bull's Strength: +4 Str - 164 rounds left
Bear's Endurance: +4 Con - 165 rounds left
Beast Shape IV: Form of Dragon Horse - 168 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Sunday April 4th, 2021 10:17:57 PM

Nikolai bows slightly to the Green Woman. Tinker brings up the point for which Nikolai suspects this one's cooperation with the orcs and brings it out more directly.

"For someone with such power as yours over Nature, did these orcs hold hostage something of yours to coerce your cooperation? The Mailed Fist came here to insure the safety of the town and its surroundings. If that has been done, then we have no more quarrel with these orcs, or you. However an explanation of your involvement will help clarify our records of the events that brought us this far."

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Monday April 5th, 2021 7:49:37 AM

Pompous takes out some rations and throws them in front of the bear in front of him...

In dire bear
" Treats for you. Treats for the others. Treats for friend bears. "

" Siggy give the bear some food. They are looking for treats ! "

--------------------
Barskin
Prot evil
Align weapon good.
Spell resistance 20
Speak with animals



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Monday April 5th, 2021 9:50:05 AM

Sigvar nods and rummages around in his kit for a moment, then finds some of the banana bread that was part of his rations, when he offers it to the bear he hopes i will not try to eat his arm too.

DM Warren - Battle at the Red Hills Red Hill Camp 
Monday April 5th, 2021 2:38:34 PM

Half of the crew enjoys to some degree petting, talking to, and feeding the bears. The rest of you still want an explanation.

I came to keep an eye on poor Liath here, for her father's sake. You will remember that none of the villagers were killed. I was able to do that without too much interference. You would do well to inform the villagers that the rest of the tribe had no part in this senseless exercise, and can take them some of this equipment to pay for the damages. I will also use my magic to reverse the damage done to their crops.

I will convey what happened here back to the tribe, and I agree that we have no further quarrel. I'm sure our chief will make some gesture back to the village to confirm your report to them.


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/  2d8+10=16 ;
Monday April 5th, 2021 5:05:06 PM


Pompous scratches the bear behind the ear and gives him some more berries from his rations. While is does this, his scratching hand glows a bit as he mumbles a few soothing words. Some of the damage the bear suffered heals.

{ Send all

Well, that was relatively simple.

YAY US! }

-----------------
Cure moderate wounds on the bear - 16



Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Monday April 5th, 2021 7:55:16 PM

Well, it looks like we can make a report to the villagers now. I hope this brings an end to the hostilities

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike

Prudence Gundle 
Monday April 5th, 2021 10:54:16 PM

Pru sighs. "It's too bad we weren't aware of this earlier. The village drained their coffers hiring protection, when a direct assault would have solved the problem months ago." She turns to her companions. "We need to see if we can improve communications for situations like this one."

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Tuesday April 6th, 2021 12:19:34 AM

Tinker gives a grunt of approval and a shrug as if adjusting a load, his gesture that business is finished. He looks to Nikolai to tie up negotiations, and moves through the camp collecting things into piles, putting aside anything someone identifies as magical.

Prudence’s voiced concern adds to something the dwarf has been gnawing, and he thinks to the KCs. “I like doing something good, but we are heads of a whole company of mercenaries too. How do we keep every sad story from driving us out of business?” A pause, and continue, “I say we give all the loot to the village since it is on their land, and then they ‘pay’ us most of the loot for our work. We get paid, they have enough to rebuild, and contacts with a friendly Chief.”

He tracks down Trayvin while waiting for the others to mull over his idea.

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday April 6th, 2021 3:45:18 AM

Anna reverts back to her normal form and seeing the bears are in order joins the others near the plant woman. Anna, a plant woman herself is curious to see another plant woman and wants to take the measure of this other plant woman.

When Anna sees her she asks, "Are you a plant-kin too? Has my lady Queen Ma'ab provided you with the same blessing she has provided me?"

DM Warren - Battle at the Red Hills Red Hill Camp 
Tuesday April 6th, 2021 5:17:26 PM

Oh I have nothing against Maab, but she and I run in different circles. If I speak to her anytime, I'll let her know that her chosen in the Fist fights with honor.

The bears seem to thank Pompous for the attention and are actually quite friendly. But they are also well trained and trot off to follow the green woman when she whistles. She walks with them out into the fields and makes a few large workings. spellcraft 18 Highlight to display spoiler: { Plant Growth - targeting the 1/2 mile radius several times }

There - that should make up for any damage done to the vineyards. And with that, she gets all the bears leaning against each other and disappears with them. spellcraft 21 Highlight to display spoiler: {Transport via Plants}

The Agents are then able to gather up all the fallen gear and haul it back to the village. They take the assessment, and discover that the one bow being used by the leader would be more than enough to pay a day's fees for the KCs, though there are several other magical pieces to pick through should they want to. +2 unholy composite longbow

do you want a full list, or are you giving the bulk of the stuff to the village?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday April 6th, 2021 8:43:48 PM

To be fair, they were sent here to guard the village, it's bit much to ask troops trained to follow orders to go out and find trouble. also I don't think the average Troop could have handled this. This called for at least a full squad of 20 men with support to take to these guys on.

as for the loot, except for the Unholy longbow, if they can use the stuff without killing themselves or others lets let them have it. and if they will sell the longbow instead of using it, they can have it too.

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Tuesday April 6th, 2021 9:18:59 PM

It might be better if we took the bow and had it decommissioned at the catacombs. That way it keeps it out of the hands of someone who would use it for ill purpose.

Trayvin mulls over some thoughts about a unit of trained bears working alongside a Fist when Tinker catches up to him. [/b]hmmm....trained bears. Tinker? What is it, do you have an injury in need of tending?[/b]

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Wednesday April 7th, 2021 12:29:36 AM

For the Green Woman, Tinker hasn’t a clue as to what she is talking about or the spells she used, and lets someone else spill the beans on her.

For the equipment, Tinker has already had his say, and waits for the rest to make the decision.

For Trayvin, Tinker looks up at the half-Orc. “Just a couple”, he responds while peeling off his over-vest to display three nasty cuts from the battle at the gate. “I can wait, but best to be prepared.”
(Ooc: Tinker lost 64 hit points in the brief battle)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday April 7th, 2021 1:44:53 AM

Nikolai accepts the word of the Green Woman, he really has no choice, but would have like to know more about her relationship with the orcs. However, he shrugs, knowing that asking such details would be shrugged off, or at least answered in a non-answer way.

"The village owes you much gratitude for keeping things in as much control as you could and managed to spare their lives. For our part, we would like to extent a hand of friendship and let you know that if you encounter something you know will be of great danger to deal with, please call upon us. We certainly would rather the animals in your care not be killed if we can be of help."

With the aid of Pru and Anna sorting out the 'good' magical items from the 'bad' ones, he makes sure that the villagers don't get ahold of some unholy stuff.

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+24=37 ; d20+24=34 ;
Wednesday April 7th, 2021 2:50:55 AM

Anna is left with only more questions after seeing the other plant woman. She is perplexed by the phrase, "She and I run in other circles and if I speak to her anytime..."

As far as Anna knew normal folks typically don't speak to Ma'ab and asks the others, "Do any of you know who or what that other plant woman was? I can tell you for a fact she wasn't a plantkin like myself at least."

(Know [nature]: 37 - anything relevant to the other plant woman)
(Know [arcana]: 34 - anything relevant to the other plant woman)

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Wednesday April 7th, 2021 6:39:50 AM

At the mention of giving away the loot...

" Now hold on! I'm all for sharing and what not but that's my blood that was spilt, and his and his and hers, and so on and so forth... I didn't joing no charitable organization... I joined to help people sure, but also to be paid! We did a service, spent resources and took some lumps. We SHOULD be well compensated for that. Do what ya will with your share... hades I'll even kick back a portion of mince to the village too for good will... but let's not get rediculous here. I want what's mine and owing. "



Prudence Gundle  d20+22=32 ; d20+22=39 ;
Wednesday April 7th, 2021 12:42:57 PM

"I didn't mean the troops should have handled this themselves," Pru clarifies for Michael. "But there should have been some way they could alert the commanders of the situation. Something like 'these orcs are going to keep coming unless they're dealt with.'"

"The green woman cast Plant Growth," Pru tells her companions. "That will help plants in the surrounding area grow more quickly. Then she and the bears left with Transport via Plants. All druid spells, of course."

"If that bow is actually evil, we should decommission it," she agrees. "But 'unholy' doesn't necessarily mean 'evil;' it just means it can damage certain kinds of creatures."

Pru is fine with giving her share of the loot back to the village.

DM Warren - Battle at the Red Hills Red Hill Camp 
Wednesday April 7th, 2021 7:08:06 PM

There seems to be agreement to take the bow, most likely to use the Fist resources to turn it to a better purpose. Pompous seems to want to keep a fair share of the equipment for payment, but they may get more benefit from returning most of the loot to the town and letting them dispense with it and pay the KCs and the Fist in gold.

The green woman didn't give Anna much to go on. Best she can tell, she was more plant than Anna, and a powerful druidess as well.

As they make their way back to town, the Headwoman is grateful to hear of their success, and even more so to know that the threat to her town is gone and the tribal relationship not completely compromised. She is willing to offer a good meal if you plan to spend any more time here, which may help if you want to workout a better payment plan than you'll get selling gear at the catacombs.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Wednesday April 7th, 2021 7:18:46 PM

"And that is an issue we can fix, well maybe. Can sending scrolls be made into potions?Also I Know Prudence can teleport, and Tinker said he has an item to allow him to, Can we get a teleportation circle installed in the Citadel? If we can and a group suddenly encounters more than it can handle, we can send reinforcements, or be the reinforcements. I think some of the loot should go to compensate the village but what I just proposed won't be cheap."

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d6=4 ; d6=5 ; d6=6 ; d6=2 ;
Wednesday April 7th, 2021 10:05:36 PM

Trayvin sees to the wounds with a bit of an apology. Sorry Tinker, I should have seen to the wounds quicker, just wanted to make sure things had calmed down first.

Trayvin channels some healing, and there is plenty more where that came from. If there is no imminent combat, he should be able to have everyone patched up pretty quickly.

channel energy = 17 hp healed all around for those gathered close.

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike
channel energy 5/6 remaining

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Thursday April 8th, 2021 12:23:42 AM

Tinker nods his thanks to Trayvin, magical healing is not something the dwarf has been used to since leaving the Agents several years ago.

He corrects Sigvar. “I can’t teleport, only fly”

And to Pompous and the others, he clarifies his plan. “I didn’t say to permanently give all loot to the village; just enough for them to hand it back to us as a Fist payment, and then we hand it back to them as ‘we weren’t on contract’ so they have a nest egg for their rebuilding. About 200gp worth of equipment would work for that.”

“ That’s a years wages for these people. It’s not honorable to skim those who are in trouble and can’t afford it: that’s bullying.”


.....
Appraise take 10. 22 for metallic goods

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday April 8th, 2021 12:30:50 AM

OOC: give us the whole list. Hard to say 'give it to the village' when we don't know what they are.
As for village compensation, the fist could always send some engineers to help rebuild rather than cash or magic items.

IC:
Before leaving for the village, Nikolai asks his friends to assess the fortifications these orcs build and give their opinion if they should be demolished or given to the town as an outpost. He also has the loot inventoried.
"Our archives will need an accurate account of the loot. Remember, we hired an accountant, so anything given back to the town will need to be notated for the records. If the town wants this fort as a satellite outpost to extend the town's protection, then we count that as 'loot'. Otherwise we demolish it so other unwanted critters can't use it."

Only after the assessments are made and loot truly decided upon do they head back to town.

Nikolai encourages his friends to spend the night and enjoy the town's hospitality. There's no real hurry to get back, to his knowledge.


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday April 8th, 2021 6:19:28 AM

Anna says, "I still do have things on my wish list. With that being said, I do not know if it would be better to earn good will by doing this one pro-bono or give them the loot and arrange payment later or send engineers and medics in exchange for the loot. As for the fort, if the village doesn't want it, before we raise it do we have the staff available to potentially turn it into a training outpost or something?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Thursday April 8th, 2021 9:25:25 AM

" Oh, I misunderstood what you meant by 'all the loot'. I see what you mean now and I am totally OK with that."

Prudence Gundle 
Thursday April 8th, 2021 12:45:22 PM

Pru smiles a bit. "Sigvar, I don't think any scroll can be made into a potion. Anyway, you can't make a Sending potion because it's too big a spell."

She frowns, lost in thought for a minute. "Maybe we should start by improving non-emergency communications. The situation here wasn't an emergency, but it would have been helpful to know about it."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday April 8th, 2021 8:35:03 PM

Michael will gladly give his share of the loot up.

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Thursday April 8th, 2021 8:40:37 PM

Shall we eat? I think we could work on the details over dinner

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike
channel energy 5/6 remaining


AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Friday April 9th, 2021 12:19:28 AM

Tinker wholeheartedly agrees with Trayvin, and is ready to eat after appraising the loot and moving it to the village.

Appraise take 10. 20. (22 for metallic goods or gems)


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday April 9th, 2021 12:36:23 AM

"Well, take a good look at the contract they signed before we make any decisions. If much of the loot is what the orcs took from the town, then naturally we give it back. The rest, we'll see."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday April 9th, 2021 5:28:29 AM

Anna says, "Yes, if the spoils originally belonged to the village then the items should return to their rightful owners."

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Friday April 9th, 2021 6:35:58 AM

Tinker corrects the ranger and the Pompous frowns.

" Fine... and I'll help with the rebuilding funds as well... "


DM Warren - Battle at the Red Hills Red Hill Camp 
Friday April 9th, 2021 12:01:45 PM

Full List
4 each
+1 breastplate, +1 heavy steel shield, masterwork heavy mace, amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, silver unholy symbol

3each
+1 mithral shirt, +1 dragon bane frost greatsword, belt of giant strength, masterwork composite longbow (+5 Str)

1each
+2 mithral chain shirt, +2 unholy composite longbow, +1 rapier, belt of physical might (Str and Dex) +2

The KCs discuss terms with the town over dinner, and Sigvar starts a discussion of how to provide backup quickly and easily to other squads in the field that encounter situations like this.

Just wrapping up stuff now - new module should be approved to begin early next week.

Prudence Gundle 
Friday April 9th, 2021 2:09:29 PM

Pru joins her companions for a meal. "I'm not sure how much actual rebuilding needs to be done," she says. "The Fist detachment did its job, for the most part. The real concern is the crops in the fields, and the green lady helped with that."

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Saturday April 10th, 2021 2:45:18 AM

Tinker agrees with Prudence. “Walls are a solid job”, he confirms in his understated way.

His tucking in to the offered food without words is the dwarf’s way to compliment the cooks of the village.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday April 11th, 2021 2:22:49 AM

I think we should have some sort of messaging system set up and a codebook. a message scroll spell has a 25-word max. but if we had a codebook each word could stand for a sentence. there also messenger pigeons. and we could have one of us go check a site periodically, we could also train Thumbs to look out for opportunities like this, to put down a problem before it can reach the level that this one did. there are options, we just need to figure out which ones do the most good. .

Michael makes his point and then digs in. a good meal is welcome after the bloody mess that they made.



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Monday April 12th, 2021 12:43:25 AM

Anna says, "Wouldn't we need an exhaustive code to be able to cover everything with a message spell? What happens if the Thumbs encountered things we didn't think of when setting up our code book"

So as not to offend Anna eats although she doesn't need to being a plant kin.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday April 12th, 2021 1:35:56 AM

Nikolai takes inventory of the loot. Any mundane items is marked to return to the village, including any animals and stores fit for human consumption. The magic items are set aside for the Mailed Fist.

Nikolai enjoys the meal in town. He works his way over to the lady leader and brings up their relationship with the orc tribe.

"For the Mailed Fist records, what is exactly the town's relationship with this orc tribe? What are the boundaries? What do you know of this Green Lady, apparently a druidess?"



Prudence Gundle 
Monday April 12th, 2021 2:07:46 PM

"I think animal messengers are going to be more practical than Message scrolls," Pru says. "Actually, don't druids have an animal messenger spell?"

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Monday April 12th, 2021 4:17:28 PM

Tinker thinks his friends have some good ideas. He doesn’t have anything to help right now, but he sits, eats, and listens.

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Monday April 12th, 2021 8:49:07 PM

Trayvin seems to be in agreement with Tinker, eating in silence during the discussion.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday April 13th, 2021 12:05:24 AM

Michael is not one to indulge very often but if any of the men have a pipe, he bums a bowl off of them. with the thick smoke rolling around his head, and the smell of good tobacco in the air. he relaxes and wonders at how life gets back to normal after a disaster.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday April 13th, 2021 1:14:53 AM

Nikolai does his best to make friends with the townsfolk as he eats and listens to their tales of the orc invasion.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday April 13th, 2021 1:34:27 AM

Anna says to Pru, "You know it is funny you should mention animal messenger. I would like to setup a unit in the Mailed Fist that kind of does what I do. Shapeshifting for battle and espionage with some using of magic device thrown in. I imagine if I can put together a unit that specializes in these things we'd get some more druids and folks that could trick an animal messenger spell into working. The only thing I'm concerned with for animal messenger is could the animal messenger be interdicted in sending?"

RobC - "The Fist detachment did its job, for the most part." 
Tuesday April 13th, 2021 2:59:53 AM

The party enjoy what turns out to be surprisingly good food for such a small place. Michael is easily able to find someone to share a little tobacco with. "Halfling stuff" the fellow explains as he offers his tobacco pouch. Not too shabby.

There is some talk about long range communication. A Message spell is too limited. A Sending spell might work, but you could be restricted by the number of words. Sure a code might work, but as Anna points out the code might not cover every situation. Animal messengers could allow for very detailed messages as Pru explains, though there is the time factor if something is urgent. There are no doubt several other spells that might be useful (scrying, dreams, etc), or even a combination of those already suggested. Another consideration might be how someone from the Citadel could contact the party while they are out adventuring should something urgent arise. So many things to think about!

Right now though it is time to eat, drink and relax before whatever the Wold might next throw your way.

-----------
OOC: Everyone about ready for the next module? Should be a good one!

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK)  d20+42=45 ;
Tuesday April 13th, 2021 3:57:02 AM

Tinker is fine with relaxing and enjoying the moment. As a game, he brings out several of his twisted metal puzzles, and offers a silver piece for any child who can solve any of them. He himself watches and idly demonstrates what a master lock picker can do by picking and closing an average lock, then offering 10 gold for any villager who can do the same.

Twisted Iron Puzzles
Average Lock. DC 25

Tinker’s disable device minimum=43

(Ooc: ready!)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Tuesday April 13th, 2021 2:02:19 PM

Sigvar enjoys the meal provided by their hosts. He begins planning the training regimne for his cadre . It will need to be standardized so that it can continue in his abscence. It will consist of physical conditioning performed in heavy gear, thus helping to assure that armor check penalties are not a hampering factor to the participants. Book work, something the taur was never a fan of but accepts as the best way short of guest teachers to learn new techniques. Sparring on a constant basis, with a weekly ranking to promote healhy competition and to foster the students to learn new techniques and then demonstrate them to the class.
Guest teachers, hmmm, Sigvar might want to look into that. People like Nikolai and Michael did not reach the physical conditioning the Minotaur paladin did, At least not in damage taking ability, but their ability to evade damage and survive on the battlefield is well known to Sigvar. There must be other combat practitioners with similar knowledge. Maybe the DC, WLA or even the Chancer's had people willing to teach. The Sage's Guild and possibly the Star Mages could be valuable sources for the book learning portion too. Hadn't most of these guilds recognized the new Fist commanders and offered whatever help they could?

Prudence Gundle 
Tuesday April 13th, 2021 4:35:27 PM

Pru relaxes and enjoys the meal and the company.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday April 13th, 2021 4:54:24 PM

Pompous sits near Pru, and after a good meal, spends the evening writing tales of their adventures for his memoirs.

(ooc> Good to go )

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Tuesday April 13th, 2021 10:11:27 PM

Trayvin enjoys a cup of tea after dinner, and perhaps a pastry if there is one.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday April 14th, 2021 1:13:33 AM

Nikolai is still miffed at the evasion of his inquiries on the Green Lady and the town's relationship with the orcs. How are they to deal with any future mishaps? What type of ally can they expect from the Green Lady? But alas those questions will remain a mystery for now, and maybe the Mailed Fist may never need to intervene in anything around here again so knowing wouldn't matter much anyway.

He turns his attention to the people around him and the mundane topics, however he does pick here and there someone to tell some story of their participation in the orc conflict, always attentive to possible new recruits.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+12=31 ;
Wednesday April 14th, 2021 4:19:43 AM

After dinner Anna takes out her darkwood guitar and plays some.

(Perform[strings]:31)

RobC - "Good to go!"  d20=3 ; d20=13 ; d20=16 ; d20=18 ; d20=6 ; d20=15 ; d20=4 ; d20=2 ; d20=14 ;
Wednesday April 14th, 2021 4:38:31 AM

Tinker comes up with a way to keep people entertained. The kids have a lot of fun with the metal rings but none manage to solve the puzzle. One bright young girl came close, while another rugged lad tried to see if he could use brute force, but to no avail. The villagers had some fun with the lockm, but again, it was just a little too difficult for them.

Nikolai is a little frustrated by the lack of information that is forthcoming, so chalks it up to something the Mailed Fist might never be called on again.

The others set to enjoying the food and the company, while Sigvar starts mentally planning a vigorous training routine.

Pru's relaxation is ruined a little when out of nowhere a swallow lands on the table right in front of her! Tied to it's leg is a tiny scroll, and it remains quite still to allow her to retrieve it. The writing is very small. The poor bird would have struggled to carry a larger piece of paper: "Need you back at Citadel. Several factions from Shadow Mountain on brink of war. Emissaries already here, each seeking to employ Fist against the others. CdM."

Evidently Cedric had the same thought about using Animal Messengers.

With the paper removed from it's leg the robin quickly flies off to go do bird related things.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday April 14th, 2021 9:24:52 AM

Tinker goes ahead and gives a silver piece to the girl who came close with the iron puzzle, and then a copper to every other child who tried to solve it. “Nobody always wins. It is important (he pauses for emphasis) to try.”

The messenger is a surprise, and Tinker looks at the others. The only thing he knows about Shadow Mountain are bad bedtime stories.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Wednesday April 14th, 2021 12:54:15 PM

Sigvar stands and looks to Prudence.
" Ready when you are."

Prudence Gundle 
Wednesday April 14th, 2021 1:11:22 PM

"It seems we are urgently required elsewhere," Pru says. She lets any of her companions read the message if they want to.

She thanks the villagers for their hospitality, then begins the process of teleporting everyone back to the Citadel. She needs to take them in two goes, but that's not a problem as she has spell slots to spare.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday April 14th, 2021 3:08:35 PM

" I'm ready to go but... what are we doing with all this loot? I know we're giving some coin to the village but we're not leaving everything behind are we? "



Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Wednesday April 14th, 2021 8:51:03 PM

Pompous, I'm sure we can take what we need to right now, and send people to settle up with the town and take care of the rest.

Trayvin bids the townsfolk well and good luck with their new relationship with the orc tribe. Not all orcs are bad, he says as he gives them a wink.

OOC- Rob, would you mind emailing the loot we are keeping to avoid confusion?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday April 15th, 2021 12:43:58 AM

Nikolai reads the note. He knows nothing of these mountains. He'll sleep little as he'll be spending time in the library looking it up.

"Michael, Trayvin, Pompous, gather up the magic items. We'll leave all the non magical stuff behind. The Masterwork Composite Longbow can be left here for the town to give as a prize in a skills contest next Holliday Fair."

Nikolai is ready to go and anxious to read up on the history of Shadow Mountain.



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+6=16 ;
Thursday April 15th, 2021 1:11:56 AM

Anna says, "Right. duty calls. Anyone know anything about the shadow mountains?" She asks.

(Know[geography]:16 re: shadow mountains)

Scene 1 - The Blame Game


RobC - "Nobody always wins. It is important...." 
Thursday April 15th, 2021 3:32:09 AM

Tinker is a good sport about it all and gifts each of the children a coin for having a go.

There is a quick discussion about what to do with the loot until Nikolai declares that the party only need to take the magical gear. The mundane things and the bow would make a good prize at the next fair - and also provides some good will for the Fist!

Among the party the knowledge of Shadow Mountain is scarce. Nikolai plans to go to the library to do a little study on the topic but there's no telling how current the information will be. Anna knows that it's in pretty much the center of the Elennian Peninsula. The mountain is impossibly tall such that it's height has never been determined. It is known that it extends up beyond the air envelope of The Wold. It also has a base width of close to 100 miles at it's widest point. It's a monster of a mountain. To be clear that's "monster" as in size, not "monster" as in your DM gave it a stat block.

Without any further delay Pru teleports the party back to the Citadel and into the office.

De Mowbray is sitting by the desk, moving pages of paper about into perfectly arranged piles. The pile on the left look like empty forms, whereas the different piles on the right have been filled and signed by him. You've caught him by surprise, but on seeing your arrival in the room he jumps to his feet to stand at attention and delivers a sharp salute.

"Perfect timing. I wouldn't have sent for you if it wasn't important"

He goes on to explain that he has started taking care of the minutia in your absence. Contract renewals, staff movement and payments, rearranging the training schedules to make them more efficient and such. He's been busy. This matter though is a little outside his paygrade.

"We've got some visitors from Shadow Mountain. The griffons of the north slope, the frost giants of the east slope and the hawkmen of the south slope have all sent delegates here. They arrived separately earlier today. From what I've been able to ascertain they're all blaming each other for something and it's about to blow up. One of them had the idea to hire us to fight for them and it sounds like the others wanted to try and get in first."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Thursday April 15th, 2021 12:17:12 PM

" Have them situate their camps outside the walls and since they are all rival parties I think we can all agree that they will not go about armed if they wish to garner our help. Any attacks on the other delegates or on our surrounding folk will earn then immediate expulsion from negotiation and possible execution. If you would be so kind can you prepare a briefing in the morning about Shadow Mountain and what we know about each of the factions present?"
"Once they are situated and have made camp I for one would like to meet and , um, assess the intentions of each group. Have I missed anything or overstepped in these orders, Councilors?"

Sigvar wishes to walk among their camps and detect for evil among the delegates and their followers.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday April 15th, 2021 12:23:16 PM

If his orders are not overstepping, he turns his attention to a nearby page.
" Please rouse and assemble my cadre of soldiers. I have need of them tonight to patrol and keep peace. I will brief them in the courtyard in half an hour."

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d20+17=34 ;
Thursday April 15th, 2021 3:46:54 PM

Tinker listens in on the situation and merely grumbles an old military quote, “The first report is usually wrong”. He checks in with “Q” and gets three cups and a ball, starting to practice an old carnival game.

Sleight of Hand. 34

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday April 15th, 2021 5:17:50 PM

Pompous leans back on his bow and listens intently.

May be time for a little rangering soon and scope out the situation.

Prudence Gundle 
Thursday April 15th, 2021 6:12:08 PM

"That sounds good," Pru says of Sigvar's plan. "I'd like to come with you when you visit the camps."

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Thursday April 15th, 2021 9:21:29 PM

It sounds like a good start. Let's make sure those camps are far enough apart so they don't get any ideas about attacking each other.

Do we know who is speaking for or with the griffons? I didn't know they had much of a spoken language.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday April 16th, 2021 12:50:59 AM

Nikolai nods at Sigvar's plan. "If we met the delegates separate, we could hear each story in full without interference from the others. We'd need to split up and meet them at the same time so we aren't accused of playing favorites.
How does that sound?
We can get them settled in their camps first, then split into three groups for a visit. How about tomorrow morning? I'd like to spend the night in the library doing research."


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday April 16th, 2021 1:44:08 AM

Anna says "I can speak to Griffons thanks to my Lady's blessings. If we don't yet have a way to translate their request, then I'll take the job of Griffon translator."

RobC - "... to try." 
Friday April 16th, 2021 3:28:32 AM

Sense Motive DC20: Highlight to display spoiler: {De Mowbray seems a little uneasy as you detail your plans, no doubt aware that he's already done the exact opposite of each of them! Whoops!}

"There are no camps as such, sir" De Mowbray explains to Sigvar. "Just two delegates from each of the factions. The leaders I believe." He hesitates a moment before clearing his throat and proceeding "We've, that's to say I've already set them up with rooms in the Citadel. Separate of course and well distanced from each other. We do have guards positioned outside each room however to ensure they don't go wandering. I thought it best they were somewhere that we could keep an eye on them and keep them apart."

"Disarming them was... problematic. The hawkmen refused as in their words it would leave them defenseless against the griffons. With the hawkmen refusing, the giants did too. I couldn't see them as trying anything while inside our walls or under our eyes, so to avoid a diplomatic incident I didn't push the issue any further. I did however clearly remind them that we were more than capable of quelling any violence should it arise and that any hostile act against a member of the Fist - or anyone in our care - would be swiftly and severely dealt with."

He looks towards Trayvin on the topic of the griffons "I didn't think griffons had much of a language either, sir, but these ones seem more than capable of speaking. Granted most of what they say isn't terribly pleasant but they are most certainly, well, talking". That must come as a surprise to some!

There is a short rapping on the door before Novik enters, looking a little flustered. "Sir" She stops as she enters the office to salute De Mowbray, but on seeing you all she stands a little straighter and maintains the salute. "They're at it again"

"Thankyou" De Mowbray sighs and looks to the group "I wasn't sure how long it would take for you to return. We've tried to start facilitating peaceful discussions with them however it has been a little rough. We set aside one of the war rooms on the third level for the talks - far enough away that they wouldn't disturb any of the troops. We do of course have guards posted by the doors."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+7=8 ;
Friday April 16th, 2021 9:27:29 AM

Sense Motive 8
To De Mowbray, Sigvar says, " I would have thought they would have sent more per group. In this case having them inside the Citadel is preferable, As you say we can watch them better. Putting them in a shared talking space though, that sounds problematic."
To Novik, Sigvar returns the salute and says "Show us please."
Sigvar loosens his sword and follows Novik to the war room. If they were all assembled it would be easier to feel out their motives.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d20+22=30 ;
Friday April 16th, 2021 11:03:07 AM

Tinker nods at Sigvar’s message and preparations. ”You did right Chief. To the room. Immediately.”

The dwarf follows to the room, ready to shout down any noise from the Fist’s ‘guests’.

....
Perception to read the room. 30

Prudence Gundle 
Friday April 16th, 2021 1:17:08 PM

"Very sensible," Pru says of de Mobray's arrangements. "Let's go see if we can straighten this out."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday April 16th, 2021 3:49:46 PM

With their current response laid out before them, Nikolai returns the salutes and follows the group to the war room.
"Hopefully we will be able to visit them separately if necessary. Right now I guess we work on getting the animosity issue down a level or two."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday April 16th, 2021 3:57:13 PM

OOC: updating header, forgot to with new level.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Friday April 16th, 2021 6:08:03 PM

" Hi ho hi ho, on our way we go ! "


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday April 16th, 2021 8:49:00 PM

you know we ought to take all their contracts. then we can report that they didn't lay a hand on us and that we gave them what for. get paid Three times! for doing nothing!


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+24=29 ;
Saturday April 17th, 2021 4:08:38 AM

Anna says, "Wait the Griffons can talk on their own?" She takes a moment to ponder this.

(Know Arcana : 29 with respect to magical beasts and griffons being able to talk )

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d20+15=29 ;
Saturday April 17th, 2021 9:38:30 AM

sense motive = 29

Relax, De Mowbray you did fine. Looks like we'll take it from here.

If talks are already underway, then perhaps we should make haste to join in before it gets too heated.


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Monday April 19th, 2021 12:13:24 AM

Tinker casts a jaundiced eye at Pompous. The veteran is familiar with the tune. For an unknown reason, humans like to sing it when dwarfs are around. But then he shrugs, not worth the effort. He doesn’t have to like everyone to work well with them.

RobC - "Right now I guess we work on getting the animosity issue down a level or two."  d20+15=30 ; d20+17=27 ; d20+17=18 ; d20+18=24 ; d20+15=21 ; d20+8=14 ; d20+8=28 ;
Monday April 19th, 2021 3:10:52 AM

Anna has never heard of griffons speaking before. They lack the right vocal cords for it. If these two can actually speak then they are unlike any she knows of. There are sometimes anomalies though. Perhaps these two are special and it's how they got to be the leaders?

Novik nods to Sigvar and then starts leading the way through the stone corridors.

"Each group has sent two delegates. From what I've been able to understand they've left their forces at the mountain so as not to make themselves vulnerable there. The griffons have sent Ceres and Herema. They might be the smartest of the lot. Bruvag and Dludnar are here for the giants. They are probably the best diplomats that the giants have. The hawkmen are Doralle and Soliphis. They have been polite enough to us, but I think see themselves as superior to everyone else in the room."

Novik gives the party enough information so that they know who they are dealing with:
Griffons
Ceres: Male. The smaller of the two. Still very big though! Has flecks of grey appearing on the fur of his body, indicating that he is quite old.
Herema: Female. The larger of the two. Also has grey hairs starting to appear though not as many as Ceres.

Giants
Bruvag: Male. 15ft tall. Light blue hair and eyes. He wears a chain shirt dotted with diamonds, and a black bear pelt as a cape. Unarmed, though given the size of his arms he could probably crush things quite easily with his bare hands.
Dludnar: Male. 15ft tall. Light blue hair and eyes. He wears direwolf pelts adorned with gold clasps and jewelry. Also unarmed.

Hawkmen
Doralle: Male. Looks a bit like a skinny elf. He has dark hair that’s been cut in uneven chunks and vaguely looks like ruffled feathers. He wears tight fitting, black clothing with a few blue opals around the collar. He has multiple silver piercings in both ears, and a piercing on each eyebrow.
Soliphis: Female. Smaller and somehow even skinnier than Doralle. She has short dark hair that sticks out in all directions. She wears tight fitting black clothing that matches that of Doralle, however hers has emeralds around the collar. She has a gold piercing in each ear, in each eyebrow, and each nostril.

As the party approach the room they can already hear shouting from inside and see a mug of water hurled out the door and into the corridor. Some of the shouting starts to become clearer.
"THE SOUND OF GIANT SKULLS CRASHING ONTO ROCKS WILL SERVE AS A WARNING TO YOUR PEOPLE!"
"THE FIST MIGHT PROTECT YOU HERE BUT ONCE YOU LEAVE YOUR HEAD WILL HANG FROM MY WALL!"
"HAWKMEN HAVE ALWAYS WANTED TO FLY. IT WOULD BE MY PLEASURE TO TAKE YOU UP IN THE AIR AND LET GO!"
"THE NEXT GIANT WHO SETS FOOT ON THE SOUTH SLOPE WILL DOOM YOUR ENTIRE RACE TO EXTINCTION!"

Doesn't really sound like much diplomacy is happening yet.

The six guards by the door have their hands on the hilts of their swords. They haven't drawn them yet however look prepared to should the need arise.

Novik slows down her pace a little. "I was able to convince them to leave their weapons in their rooms this time and in return I would see to it they were fed according to the diets of their race. A small price to pay to minimize any bloodshed I think."

Inside the room everyone is on their feet, standing behind their tables. The frost giants are on the right hand side of the room, alternating pointing and shouting at the griffons and the hawkmen. The griffons sit at the north end of the room. Their wings are open and Ceres has risen onto his hind legs and is cursing at the hawkmen. The hawkmen are on the left and are mimicking and mocking the frost giants.

Tinker reads this much like everyone else. It's a powder keg. It wouldn't take much to push any of them over the edge. With these each being the leaders of their people, any actions taken here could influence an entire race - for better or worse.

---------------
Notes: If you make any skill checks here please be sure to say who the check is directed at.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday April 19th, 2021 9:23:51 AM

Sigvar walks briskly into the room and steps aside to allow the others to enter without his bulk being in their way. He slowly surveys the occupants of the room and snorts. He concentrates on the powers that Gargul has lent him to determine if any of the diplomats are evil.
Detect evil on each person in the room. I f any do detect as evil, linger on them long enough to determine HOW evil they are (intensity).
Sigvar remains silent. He could feel Tinker winding up his drill instructor voice on the way here and he wanted to be sure to have a front row seat for that. Thanks to his size he can see pretty well.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d6=6 ; d20+16=21
Monday April 19th, 2021 11:06:04 AM

Tinker sticks his hand in his Handy Haversack and pulls a vial of Alchemist Fire. The dwarf activated his boots and flies to the center of the room, bellowing. “Attenn-SHUN!”

He hovers in a slow turn to look at each contingent and then, smiling, crushes the vial allowing the alchemist fire to flare up, burning in his hand.

Tinker ignores the smell and pain from his own flesh cooking as he glares at the ‘embassies’. “WE ARE THE KNIGHTS COMMANDER OF THE FIST. THIS IS NOT A DIPLOMACY TABLE NOR A FREE FOR ALL. YOU WILL SHUT IT OR BY DOMI AND KEVINTAR, WE WONT CONTRACT WITH ANY OF YOU!!”

Mentally, he is much calmer to his friends. ‘OK, I’m the bad cop. Who wants to be the good cop?’

....
Alchemist Fire. 6 damage.
Hover. DC 21

Prudence Gundle  d20+22=35 ;
Monday April 19th, 2021 12:34:04 PM

"Tinker." Pru steps up next to him and lays a gentle hand on his arm. In Dwarven, she says, "next time let me cast a Protection from Fire before you try anything like that."

If any of the assembled delegates understand Dwarven, they'll know she cares about her companion. If they don't, she hopes they'll believe she's trying to calm Tinker down. Either way, she establishes herself as the "nice one."

"Welcome to the Citadel," she says to the assembled delegates. "I do apologize for the delay in coming to speak with you. It was unavoidable, but of course it's always irritating to have to wait. And when we're irritated, we're easily angered, don't you find?"

Pru is attempting diplomacy on all six assembled delegates, offering them a way to calm down while saving face. [Diplomacy 35]

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday April 19th, 2021 8:43:42 PM

Pompous stands by the entryway and leans up against the door.

Pompous' bow is slung across this shoulder and he has hone hamd on the pummel of his sword.

Quietly, he listens to the others as they engage on "discussions" with the three parties.

Trayvin AC 33/15 touch Hp 182/182(BrianZ)  d20+20=29 ;
Monday April 19th, 2021 9:07:13 PM

Trayvin tries to support Pru with some more diplomacy. He'll leave the intimidation to others.

Perhaps we could begin by agreeing to take our seats.

diplomacy check = 29 directed at all three parties

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+4=5 ;
Monday April 19th, 2021 10:27:17 PM

Nikolai pops in (Abundant Step) next to Pru.
"HoHo! What do we have here? A nice three-way squabble? When does THAT happen? Well, it happens when there's a FOURTH to benefit from the three eliminating each other eh? The Mailed Fist hasn't been in business for centuries and learned nothing from it. Now SIT DOWN and a drink, one that won't go straight to your heads and start this bickering all over again!"

Aid Another (Pru and Tinker) Diplomacy + 2 (+1 Luckstone, +1 Ioun Stone) = 5 WOW!

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday April 19th, 2021 10:59:29 PM

Michael communicates through the link.
lets split up, split them up, and take them somewhere where we can talk to them alone. we can get each of their stories, compare notes and see if we can figure out a way of arbitrating them out of this mess. .

Michael walks over towards the Griffons...

Please, be at ease, we will allow no violence to befall you here, and would ask that you refrain from violence as well. I'd like to get your side of the story, why you are having trouble with the Hawkmen and the giants?



RobC - "OK, I’m the bad cop. Who wants to be the good cop?"  d20+17=26 ; d20+17=32 ; d20+8=18 ; d20+8=27 ; d20+14=31 ; d20+14=32 ; d20+4=9 ; d20+4=19 ;
Tuesday April 20th, 2021 3:43:34 AM

Sigvar looks to detect evil in the room. All the delegates notice but only the hawkmen react. Doralle places his hands on his hips. "Do you treat everyone this way?! Not so much as a 'how do you do'? Just straight with casting spells. Does that mean we are permitted to cast spells too?" He looks angrily towards the griffons. Ceres snaps back, extending his claws towards Doralle "Try it and you'll lose your hand". "Finally we can agree with the birds" Bruvag clenches his fist and glares to the hawkmen. "Birds?!" Herema extends her neck in the direction of the giants. The shouting then resumes. It seems any perceived slight is enough to trigger an argument here.

Sigvar does not detect anyone as evil - even the giants. That isn't to say everyone in the room is good though. After all, he is only able to detect evil on a person if they are sufficiently strong. Highlight to display spoiler: {Detect Evil doesn't work on anyone with 4HD or less, no matter how evil they may be}.

Tinker then does something unexpected. Rushing into the room and setting himself on fire certainly gets the attention of the delegates. They all immediately stop bickering and take a step away from the fiery dwarf. The giants are obviously the most alarmed. Dlugnar places his hand to his side where a weapon should have been.

Had she known the plan Pru could have prepared the dwarf for his pyro display. If anyone here speaks dwarven she can't tell. They're all too focused on the fire.

With the room now quiet she is able to start with some diplomacy. There is grumbling and muttering all around but no further words are spoken loud enough to be heard. Trayvin follows up by calmly suggesting everyone take a seat again. The hawkmen are the first to sit down and are slowly followed by the griffons. Only once they are sure the others have calmed down do the giants sit back down. They all eye each other but none dare speak.

Then comes Nikolai's attempt at diplomacy. Had he been speaking on his own then chances are he would have made things a lot worse. As it is he doesn't hurt things, but doesn't really help them either. He does suggest everyone take a drink to pause for a moment. That would be fine for everyone except Soliphis whose mug isn't in the room right now.

Between them Pru and Trayvin have done a good job to at least get everyone to take a breath.

Michael starts discussions with the griffons and wants to know what the trouble is.

"They seek to drive us from our lands! That's what the trouble is." Ceres responds to Michael. He isn't shouting or speaking with his voice raised, but it is clear enough for everyone else to hear.

"Lies!" yells Dludnar. He appears ready to stand again but looks to Trayvin and then shuffles back into his seat.

"Do not deny it!" Ceres glances to the giant. Hemera places her claw on Ceres'. She is now noticeably calmer that Ceres, and continues with Michael "They have found some way to change the weather on the mountain. It is getting so cold that we will soon be driven away from our homes. The only ones who could benefit from such a thing are them".

Bruvag grins a little but doesn't respond. Dludnar nudges him and they mutter something in giant
Perception DC15 AND if you speak Giant.. Highlight to display spoiler: {
"How long must we sit here and listen to the lies of these --insert giant curse word here--?"
"The Fist aren't stupid. They'll see through the deception and be more inclined to side with us. Be patient."
}


Ceres obviously isn't happy. "They're not smart enough to do it on their own though. That's where the hawkmen came in. They taught them how to do it. They're going to share the mountain once we've gone!"

Now it's Soliphis' turn to speak up. "Lies! Well, the part where we're being blamed for something. The part about the giants not being smart is about right."

------------
Current attitudes to the party...
Griffons (Ceres and Hemera): Friendly
Giants (Bruvag and Dludnar): Indifferent
Hawkmen (Doralle and Soliphis): Indifferent (though Doralle might be considered Unfriendly with Sigvar)


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+20=24 ; d10=8 ; d20+20=26 ; d20+22=27 ; d20+11=12 ; d20+11=12 ; d20+13=30 ;
Tuesday April 20th, 2021 5:35:21 AM

Anna takes in the scene and the respective differences among their would-be clients. She looks over each party before finally speaking.

Perception:
Giants: 24
Hawkmen: 26
Griffons: 27

She finally speaks, "I have once heard that extraordinary claims require extraordinary evidence. What proof do you have, Ceres and Hemera that the Giants and Hawkmen conspire against your people? If all you have is the circumstansial evidence gained by answering the question of who benefits from the change to your mountain then it is not enough to proove that the changes are caused by the hawkmen and giants are doing it."

She pauses then continues, "For how many years have your people's shared the mountain in peace?" She asks the assembled groups

If she gets an answer she says, "...and that is a long time."

Regardless of it is a rhetorical question or not she continues, "What if in the interest of keeping that peace and if my fellow Knight Commanders agree rather than accept a contract on behalf of any single group against the other, we accept a contract from your three groups collectively to restore and keep the peace you all had going prior to the change to your mountain. We will investigate the cause of the recent coldness that is settling in and try to stop whatever is causing it. If it turns out that our investigation yields proof that the griffons claims are true then some kind of restituition might be in order for the griffons. However, if it turns out that there is some other explanation behind the coldness and we can put an end to it, then maybe the Griffons owe the Hawkmen and the Giants an apology. We've seen first hand the horrors of what can happen when peacible neighbors go to war against each other in error and we are still dealing with the ramifications of it in our own past. In the interest of sparing your people's this experience let us look into your mountain's cold spell and see if we might not be able to put things back to the way it once was and avert war, which will be bad for all your people's regardless who wins."

Diplomacy
Giants: 12
Griffons: 30
Hawkman: 12

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=29 ;
Tuesday April 20th, 2021 8:57:41 AM

Sigvar's arm is long enough to reach Tinker without his needing to step forward. As he does so he heals the dwarf and removes various states from him that probably don't exist. Over the link hr quips" Drama queen. It was highly effective though, good show."
Turning to Doralle he continues, aloud, in Common. " I am Sigvar Ironhorn, one of the Knight Commanders of the Mailed Fist and Paladin of Lord Gargul, Lord of Life and Death."
"The Mailed Fist has never, and will not accept a contract from an evil employer. I seek to keep that from happening. I would recommend not casting any spells yourself as your fellow representatives would have no way of knowing if you were threatening them or gathering information. If you like, this conversation can be tabled until tomorrow at which time Trayvin and I can provide a Zone of Truth for it to take place inside of. Is that your desire? If you have nothing to hide and none of your fellow representative do either, it may get this entire problem sorted in the space of a few moments conversation."

To the Griffons he says, " I can see your plight but ask yourself, are giants of any kind subtle?" Turning to the Frost giant contingent he raises a hand to forestall any perceived interruption. " I mean no offense, just that like my own race yours is known for strength of arm and not for long reaching plans or deceptions. We say what we mean and if it offends, back it up with strength of arms, no?"
Returning to the Griffons. " I would wager that this is either some natural occurrence or the work of another party. I think what Anna says has Merit and you and the others should consider a fact finding mission by the Fist to see what is actually going on before pressing a war that will damage all of you populations. Think of your young. Forge alliances now that will keep wars like this from happening in the future."
Diplomacy 29 ( unadjusted, please add any adjustments for attitude and size and what not)

Prudence Gundle  d20+22=33 ;
Tuesday April 20th, 2021 12:12:33 PM

"Anna's suggestion is an excellent one," Pru says. "But I think that, in order to draft a contract that addresses everyone's concerns, we should speak with the three groups individually. We need to get a clear idea of the situation from each group's point of view, and that will be easier with less yelling." She smiles to take the sting out of those last words.

"Perhaps each group could select one of us to hear them out in private. Each selected person could bring one or two of their companions, as extra eyes and ears are always welcome. That way, none of you needs to wait to be heard, and we can get a full understanding of the situation."

[Diplomacy 33]

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday April 20th, 2021 1:46:01 PM

Prudence and then Sigvar take care of any problem with the alchemist fire, so Tinker just lets the fire burn itself out. Mentally he thanks his friends, “I didn’t think they would listen to reason unless they had a break. Fried dwarf isn’t something you see every day.”

Now that people, griffons, giants, and beastfolk aren’t shouting at each other, Daemar slowly hovers down to the floor and moves back to the door, not even bothering to pat out the last bit of flame. He knows his strengths, and talking people around is NOT one of them! ‘Keep it up’, he thinks to the KCs, ‘I think you are on the right track with the negotiations.’

He keeps his glare up, ready to jump in between anyone if words become real weapons.

Trayvin AC 33/15 touch Hp 182/182(BrianZ)  d20+7=9 ;
Tuesday April 20th, 2021 8:20:07 PM

So, it seems as though the primary issue is the changing conditions on the mountain itself. Trayvin continues to address all three groups of representatives. How do you feel about the current proposals, to negotiate under a zone of truth, and to each state your request separately before we reconvene?

Over the mind link: It will be interesting to see how they feel about resolving the issue instead of kicking each other off the mountain.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday April 20th, 2021 8:49:56 PM

{ Send all:

So, flying things vs the giants? Interesting....

Shouldn't we be listening to their offers for our services before trying to play peace maker? }

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+4=12 ;
Tuesday April 20th, 2021 11:50:16 PM

Nikolai tries again, although he's getting the impression that logic and reasoning is going to be less effective than expected, none of the three races are known for any great wisdom or intelligence.

"Ceres, you claim that the mountain is starting to get too cold for comfort? I ask this: how cold does it need to get to drive you out?"

He turns to Soliphis. "Are the hawkmen immune to cold? How cold will it need to get to drive you out?

He turns to Dludnar, "I suppose that giants are pretty hardy when it comes to weather, but you aren't of the Frost Giant kin are you? How cold will it need to get to drive your Giant kin out?"

He positions himself to best address all three. "The word we received is that each one of you is accusing each other of trying to get the mountain for themselves. Yet, a mountain so cold to drive one or another out, is going to be too cold for any of your three. So give your accusations a rest and give us time to find the real source of your problem.

Diplomacy Aid Another +4 = 12
+2 for Diplomacy checks.

Through the mental link he agrees with the suggestion to split them up and get each story without interference from the others.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday April 21st, 2021 12:19:53 AM

if the Griffons seem friendly toward him, Michael speaks quietly to them.

Indeed Anna speaks of a way forward in which no blood on either side needs to be shed, letting us investigate brings a neutral party into the argument that's sole purpose is to find the truth and find an equitable solution to all concerned. We are a mercenary company, but all-out war makes everyone poorer, and we find that clients who can avoid war make better long-term partners. Please give us a chance to help.

DM RobC - "So give your accusations a rest and give us time to find the real source of your problem."  d20+17=22 ; d20+17=18 ; d20+8=20 ; d20+8=21 ; d20+3=23 ; d20+3=5 ; d20+4=9 ; d20+4=21 ;
Wednesday April 21st, 2021 3:07:25 AM

The party put on their best diplomacy faces and start probing a little more into the claims.

Hemera grunts and calmly responds. "The Giants are moving further and further onto the edges of the North Slope, encroaching on our lands. We've seen them gathering! They seek to overrun the mountain and force us to leave. Changing the weather is all part of their plan".

Dludnar slams his fist on the table. "I knew it! The griffons HAVE been spying on us. Sending their scouts to our lands, looking for ways to attack us. This baseless conspiracy of theirs is just a way to gather the necessary strength to defeat us. Well it won't work! The cold is a sign from Frethja. She embraces us and wishes these others to leave!" Bruvag smiles and nods in complete agreement.

Nikolai comes to the realization that these are Frost Giants. The cold certainly benefits them.

Ceres though is still riled up. "The Hawkmen are providing support to the Giants, even encouraging them to invade the North slope! They have done for many years now. With us gone there will be more land for them to share. They have allied against us and we need the support of the Fist to defend ourselves from these invaders. Force them off our territory for good!"

Doralle gest to his feet. "The Griffons have been spying on us too, and don't say you haven't! We've seen you circling us." Soliphis stands next to him "They all know that we are the most vulnerable to the cold. We'll have to be the ones to leave and then the cold will 'magically' stop and wouldn't you know, more mountain for THEM!"

Ceres roars back "Spying?! We were looking for food! There would have been plenty on our slope if it weren't for the giants invading our lands!"

Things start to get a little heated again. Anna and Pru manage to calm the griffons and hawkmen, while the giants fold their arms as they listen to Sigvar.

The party then offer a few suggestions.

Anna, Sigvar and Michael put out the suggestion of a fact finding mission. Doralle nods his head and then rests his hands on the table. "We would happily welcome you to our land on the condition that we have an exclusive contract with the Fist. We need to know that there is no conflict of interest and that OUR needs are put first".

Bruvag shakes his head to Anna and flatly refuses her idea. "No. I will not allow it".

He then says something in giant. The griffons and hawkmen eye him suspiciously.
IF you speak Giant (which I think Trayvin does)... Highlight to display spoiler: {"Many of our kin wouldn't be accommodating of your presence. It would be in both our interests if you stayed away for now."}

Hemera puffs out her chest and nods to Michael. "We have nothing to hide. The Fist would be welcome on our lands to see for themselves what these others are up to" She eyes each of the other delegates.

Then comes the suggestion of breaking into separate groups for further discussions. Ceres and Hemera look to each other. Once Ceres gives the nod, Hemera speaks "We would be happy to speak with Anna and Michael privately"

With the griffons accepting the offer the giants are quick to do the same. "We would speak with the taur" Bruvag looks to Sigvar "He understands us". Dludnar sits quietly, having not been consulted.
Sense Motive DC20... Highlight to display spoiler: {Based on the way these two have been looking at Tinker you get the sense they perhaps don't entirely, well, like him. It could be because he's a dwarf, or perhaps that he brought fire to the party}

Doralle and Soliphis take their seats. "We'll speak with whoever can agree to our terms."

----------------
Current attitudes to the party...
Griffons (Ceres and Hemera): Friendly
Giants (Bruvag and Dludnar): Indifferent (though starting to like Sigvar. Tinker might not be their favorite person though.)
Hawkmen (Doralle and Soliphis): Indifferent (though Doralle might be considered Unfriendly with Sigvar)


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday April 21st, 2021 5:30:39 AM

Tinker waits, listens, then gives a snort. ”Ill speak to Doralle and Soliphis without the other ambassadors, but you will have to agree to Fist terms as well as us to yours. Otherwise, no contract and you deal with your problems without the Fist.”

Tinker pokes his head out of the room and beckons a Thumb.. ”Make arrangements for three meeting areas, just in case we get this sorted out to three possible contracts.”

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Wednesday April 21st, 2021 8:16:05 AM

Anna says to her Knight Commanders over the rings, I guess Michael and I were tapped by the Griffons and the Giants took a shine to Trayvin. I don't know if the giants would appreciate having more than Trayvin talking with them. Perhaps Pru should accompany Tinker to speak with the Hawkmen and see if she can't talk them into relaxing the restriction of them wanting an exclusive contract. If we can hammer out three seperate contracts instead of one single contract does it really make a difference if we can keep the. peace?

To Ceres and Hemera she says, "I agree to speak with you and Michael later, if he agrees that is. Would you feel more comfortable taking the meeting outside or are you okay meeting in one of our rooms inside the citadel?"



Prudence Gundle 
Wednesday April 21st, 2021 11:52:33 AM

Over the link, Pru says, I could cast a Magnificent Mansion for each group to meet in. They'd have fancy surroundings, and servants to provide refreshments. Too much?

Aloud, she says, "I'll go wherever I'll be of most use."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+19=21
Wednesday April 21st, 2021 8:55:16 PM

when they get someplace private, either outside or in one of pru's mansions. (can the mansion make Horse Tartar? ). Michael gets down to business.

Thank you for choosing to speak with me, I noticed something during the negotiations back in the other room. Both the giants and the hawkmen were aggressive towards you. I find that interesting. this does not seem to me to be a three-way but more of a two-on-one situation. I may have a solution that can work out to your benefit.

Three ways are unstable. two will always unite against one. and what those two might be thinking is that if they can unite to destroy you, then the other will be weak enough to be destroyed later. I think we should give them what they want and let them destroy each other. meanwhile, you can bring your pride here to the Citadel, we will see to your needs while you are here, you are free to come and go as you please. When those two Knuckleheads destroy each other you can go back, mop up the survivors, and reclaim your mountain.
What's the catch?
I am glad you asked,
While you are here I am going to try my level best to convince you that the Malied Fist is a home for you, a place where you can be protected, adored and participate in some important work. If I fail to convince you, it's alright. I would only want you to stay if it was what you wanted. While you are here though I'd like to see if perhaps we could learn to work together, get to know your pride and you get to know us.

I know it's a lot to take in, but the way things stand right now, the three groups are unknowns. Yours has been the most forthcoming, and I know what it means for a griffon to allow an outsider into their lair. but that's not going to be enough for us to exterminate a tribe of giants or an aeire of Hawkmen, and I can tell you right now that their obstinance is not going to win them any favor either.
so what you are looking at is going back to the way things were, the giants and the hawkmen slowly pushing you out.


Michael pushes this to the rest of the Knights via the link,
diplomacy + hero point = 21

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday April 21st, 2021 9:24:46 PM

Over the link Sigvar sighs and says
" Lets talk to them then. They all detect as not evil, however I do not know if they have masking spells on them or if they are just too inexperienced ( read as low level) to have an evil aura. "
" From what I see here we may as well pick the group we find it easiest to live with their conditions, hire on with them and kill all of the others because if these are their most level headed and peaceful diplomats they will kill each other next week if we resolve this peacefully. Over what might they fight you ask. 'The sun is too bright and it is your fault' ' I smell a foul stench and clearly someone else caused it' Take your pick. I am pretty sure these delegates would fight over the color of the sky."
" So my read thus far... This is a no win situation. We may as well take someone's coin for this fight because there will be a fight no matter what we do."

Aloud to the giants he says " Very well, we can meet tomorrow and discuss your reasons for seeking our employment. Take your rest tonight, no one will disturb you once you are in your rooms."
Sigvar will usher the giants to their quarters and then heads to the courtyard to address his Cadre.
" We have several delegations form Mount Shadow in the Citadel. They are bent on war and each wants to Hire the Mailed Fist to fight for their side. They Hate one another. I want you to break into pairs. One of you will post up outside each of the rooms assigned to our guests and allow no other delegates to go near them tonight. In the morning the other will accompany their assigned delegates around the Citadel as they attend their meeting with the knight commanders and continue to protect them from the other delegates. Use only nonlethal force to defend yourselves and that only after warning off the intruders fails to work."
" Dismissed."


Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday April 21st, 2021 9:25:42 PM

Anna, I think you had me confused with Sigvar.

Trayvin translates the giants' words over the mindlink. I'm not sure if the giants have caught on yet, that I understand their tongue. If it is ok with them, I may be of use during Sigvar's meeting

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday April 22nd, 2021 1:36:58 AM

OOC: Well, there's 'Frost Giants' reference all over the place, don't know how I missed it. oh well.

IC: Nikolai turns to the Frost Giants, "You seem pretty smug about all this. That does not encourage your claim of innocence. And if you are innocent, you can't be sure the cold won't get so bad as to freeze your helmets to your heads. It would be to your best interest to find out what is causing this, at lest to know what danger it could put your people in. Far be it for the other two to laugh when finding your frozen corpses because of your smugness and indifference."

He turns to Pru, "Set up three mansions. It will provide each one the appropriate food without taxing our kitchen staff. points to the giants.

Through the link, {it will also give them ample room to wander around without seeing each other. And we can guard the entrances better.}

Nikolai then approaches Doralle and Soliphis . "I will be glad to speak with you and formulate an appropriate contract. We will first write down your grievances and your proof that supports them. Then we will discuss the Mailed Fists Terms."


DM RobC - "I am pretty sure these delegates would fight over the color of the sky" 
Thursday April 22nd, 2021 3:19:11 AM

The party split up to meet with the groups separately. Fortunately they have that telepathic link to share all the details with each other instantly. The group discuss separate rooms, using the mansion, and such. Whatever they choose, the meetings proceed.

Pompous and Pru are free to join in any meetings of their choice. It probably wasn't that the delegates were being rude. They just had preferences not exclusions.


~.~ The Griffons ~.~


Anna and Michael go to speak with the griffons. They don't seem too concerned whether they speak in their rooms, in a mansion, or on the roof in the open air. Michael makes them an offer for coming to stay at the Citadel, whether on a temporary or permanent basis. A lot of what he says makes sense.

"While I appreciate the offer it isn't one we can accept. We came here looking for help to protect our homes, not help with an evacuation." Hemera is polite in her response "The mountain has been home to our race for many, many generations and we won't give it up without a fight. I'm sure you understand."

Ceres already has his plan worked out. "We cannot back down to these brutes. If we do they will know they can do it again. If that means we need to strike at the Frost Giants to get them to stop this nonsense then that is what we must do. With the Frost Giants out of the way the other giants will take over their territory. Those ones I imagine would not become the servants of the hawkmen and we'd have solved our problem."

You're starting to get a real sense of the personalities here. Hemera is certainly trying to play the calm diplomat whereas Ceres is passionate and a griffon of action.

"Hopefully it won't come to that". Hemera is still optimistic. "Our offer stands. Come with us. See the problem for yourselves. Then, if you are able to provide us aid, we can discuss an alliance".


~.~ The Giants ~.~


Nikolai gives the giants something to think about. "They'll freeze before we do" Dludnar responds angrily. Bruvag shakes his head a little and grumbles.
IF you speak giant... Highlight to display spoiler: {"Hold your tongue. They already think us guilty"}

Whatever was said is enough for Dludnar to cross his arms and slump into his chair.

Sigvar first addresses his Cadre and gives them specific instructions to only use force - non-lethal at that - as a last resort.

Trayvin and Sigvar are to meet with the giants in the morning. Though since the other meetings are taking place now it is up to the pair if they'd rather meet now as well.


~.~ The Hawkmen ~.~


Tinker and Nikolai agree to speak with the Hawkmen.

Away from the other groups the hawkmen are far less confrontational.

"Grievances? Of course." Doralle takes a deep breath and shakes his head. "They have colluded to disrupt the weather. The giants no doubt did this at the encouragement of the beasts."

Soliphis then speaks calmly. "We've seen them. The beasts circling in the skies above us. They think we don't see them, but we do. There is no physical evidence I can provide to support this other than my word and I would say as such under a truth spell."

Doralle continues "Then they go and fly off towards the giants, no doubt reporting what they saw. They are working together against us. Like I said, they know that the cold affects us the most. It's the perfect weapon and we have no means to fight back against it."

Soliphis tries to explain their position further. "We have families that are freezing. Food is becoming scarce. We didn't ask for this to happen. We need help. We need you to stop them."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+13=24 ;
Thursday April 22nd, 2021 5:57:23 AM

(Diplomacy: 24)

Anna says to the griffons, "I can understand you not wanting to leave your home. What else can you tell us about this encroaching cold? Approximately when did it start? Did you notice anything unusual around the time the cold started?"

She then says, "I mean I can understand the reasoning in associating the cold with the giants as they are frost giants meaning they like the cold, but how do the Hawkmen fair in the cold? They don't have the fur or the feathers you do nor the affinity for cold the giants do and as you said yourself game has become scarce. If the Hawkmen and the Giants have an alliance against you and the giants are controlling the cold why would they ease it up on the Hawkmen? Surely to the giants having the mountain to themselves would be superior to sharing it? Is it possible you have read the situation wrong and the hawkmen are victims of the cold too, whether it is being caused by the giants or not? Don't get me wrong I do want to go to your home and investigate the coldness and hopefully find a way to stop it and peacefully resolve your situation but as an outsider I'm just trying to understand everything that is going on."

She continues, "I also hope you are not offended in me asking this as I can communicate with any magical beast per the gift Queen Ma'ab gave me, but how is it you are able to speak the common tongue? You speak it quite well by the way, but I had thought that griffons didn't have the physiology to speak. I know this is a deviation from your problem but I am curious being somewhat of a study of animals, plants and magical beasts"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=20 ;
Thursday April 22nd, 2021 10:18:41 AM

As his cadre disperses and moves to their duties.
Sigvar sighs, it has been a long busy day, but the reports flowing in from the other Knight Commanders show the day is not done. Listening to their reports he understands that the cold is crippling and though the non giant races are holding out for now, their plight is becoming desperate. He needs to move this meeting up to now.
He contacts Trayvin and Prudence and asks them to meet him before the meeting. Trayvin because he was willing to meet with the giants as well an Prudence because she can help him understand the giants better. Offering her his lesser rod of extend spell the Taur asks Prudence if she would be able to cast an extended tongues spell on him so that the giants, who seem to be prone to speaking to each other in Giantish will be more understandable. Ready now he heads to the giant's quarters and knocks on their door.
Assuming they are willing to meet he steps inside and addresses them. " Thank you for meeting with me earlier than I had said. The other Knight Commanders have already begun their meetings and in the spirit of resolving this issue as quickly as possible I have decided that we also should meet now. Again I apologize for any inconvenience. Outside your door is one of my personally trained soldiers, Erika." Sigvar gestures toward the statuesque and heavily armored Minotaur standing at parade rest outside the Giant's door. ( careful readers will remember her from the party when the Knight Commanders were promoted) " She and others of my personal cadre will be seeing to security for the delegates going forward. I have a few questions for you that will help me understand the issues you are having and help me determine if the Mailed Fist will take a contract to help your people personally or if we will be working for the inhabitants of Mount Shadow as a whole. Allow me to ask them and then you can answer and present questions of your own. Fair? Good, these are the things I wish to know, My friend Trayvin may also have questions."
"What is going on on Mount Shadow? The other delegates mentioned a sudden and profound cold wave has been happening and since your folk are immune to the effects of the COLD they blame you. I have gathered from you defensiveness that you too are suffering from this effect. My assumption is that while the cold does not hamper you, the food that you hunt and gather is not so lucky. Please explain to me what is happening and how it affects your people."
" You may have guessed my thoughts on this, but for the sake of completeness I will ask, Are your people the cause of this sudden cold?"
"Do you know who is responsible and do you have any proof you can present?"
" What other peoples live on the mountain ( other races not represented here)?"
" What, specifically, do you want the Mailed Fist to do for you on the Mountain?"
"What questions do you have for Trayvin and myself?"

Sigvar is doing his best to be understanding and diplomatic. From what the other KC's are sending him people are dying and there is general overall hardship on the mountain. He actually does not believe the giants to be the cause. So far the rest of the Kc's have been at best indifferent to the giants, following the stereotypes set out by Lore in the Wold about the giant races. Sigvar senses no evil in these delegates and wishes to get their genuine answers without the taint of lore. He projects himself and interested in their words and eager to come to a resolution of this problem.
Diplomacy 20

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday April 22nd, 2021 10:39:07 AM

Before Questioning, Sigvar does offer some aid to the Giants.
" It has been a long day for me, and I am sure for you as well. As a paladin of Gargul I am able to remove any fatigue or exhaustion from you with merely a touch. I would offer this to you so that it is easier to gather your thoughts and communicate without weariness to could your mind."
With this he lays hands on himself and Taryvin if the cleric wishes.
His touch removes Fatigue, exhaustion, disease, poison, paralysis,and curses.
If the giants wish this Sigvar will happily comply

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday April 22nd, 2021 1:49:05 PM

Tinker listens and thinks. He’s not a diplomat, nor any good at bluffing or sensing motives. What he’s fairly good at, however, it thinking tactically. He shakes his head, ” you aren’t asking for a platoon of Fist soldiers, or even the whole company, are you? The lads and lasses can’t fight cold weather. You are seeking a team of Specialists.”.

He waits for confirmation or Nikolai’s assessment before continuing.

Prudence Gundle 
Thursday April 22nd, 2021 2:14:19 PM

First things first. Pru creates a Magnificent Mansion for each delegation. Each Mansion consists largely of a grand, open meeting space, although each Mansion also has two appropriately-sized bedchambers in case the delegates would prefer to sleep there.

The griffons' Mansion has a lot of natural wood in the interiors, along with large picture windows and skylights.

The giants' Mansion has a lot of stone in the interiors, although the furniture is comfortable.

The interior of the hawkmen's Mansion is decorated with airy, geometric designs.

All of the Mansions have windows overlooking mountain scenes. Not Shadow Mountain--Pru has never been there--but mountains in general. And of course, all of the Mansions can only be designed and created to the best of Pru's ability. She is not a griffin, or a giant, or a hawkman, and can only guess at what they might like.

Sigvar requests spellcasting, but "I'm really sorry, Sigvar, but I don't know how to cast the Tongues spell. And the rod won't help me cast a spell I don't know. The giants do speak Common, but if it's important I can go to the Catacombs and get a scroll."

If she has time to attend one of the one-on-one meetings, Pru meets with the hawkmen. That's where Nikolai is, after all.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday April 22nd, 2021 7:48:30 PM

Pompous decides to take a more pragmatic view of the situation. The others are better at diplmacy and as they say " to many cooks spoils the broth. "

He'll patrol between the three locations, paying attention via mind speech to the developing situations.

He'll dispatch some missives ordering that the guards be doubled and eye kept peeled to the skies.

He knows that not every situation is black or white, good or bad. Sometimes it's a matter of perspectives. The needs of one does not always mesh with the needs of the others.

He know that the Fists are not just common mercernaries to be hired by the highest bidder... but they are still mercenaries and a contract IS a contract.

Let's see how the others fare for now.



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday April 22nd, 2021 8:53:20 PM

Trayvin thinks Sigvar has covered all the bases until the giants respond. He has nothing further to ask at the moment, and so retrieves a messenger to order food and drink brought to the meeting. Enough to sate a giant or two.

Trayvin does wonder what the giants want with the Fist, since they seem to be in the best position with the cold affecting the mountain.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday April 22nd, 2021 11:40:06 PM

Nikolai is glad to be inside the Mansion for the hawkmen and out of sight of the others. The confrontational atmosphere was starting to get him riled up and now he can simmer down and focus his thoughts.
Tinker, the Strategist, follows and Nikolai sighs with relief. The Monk turned 1st level Diplomat now summons some Mansion servants and asks the Hawkmen what their favored refreshments are and has the servants bring plenty of it.

The Hawkmen answer Nikolai and Tinker makes a good point.

"I agree with Tinker. Whereas in most cases we would select the proper Fist contingent to address the issue presented us, in this case we would be putting them in the same cold situation as your people are in to keep the peace. And that's all they would be able to do, keep the peace. But a handful of Specialists, equipped to withstand the cold, is what you need.

But before we get into a contract, I would like to know what your backup plan is. It is quite evident that neither of the three of you will give up their homes without a fight. But a smart leader will prepare a plan in case the fight goes against them. Giving up your homes is one thing, giving up your race is another. Homes can be replaced, your people can't be. You need to have a place you can take your young ones to before it gets too cold for them. It's just the smart thing to do, be prepared.

So, let's start with your home. Tell me all about your home. The Mountain. The weather in each season. The peaks. And detail as best you can when this cold started and did it start from the peaks and flow down or just start getting cold all over at once.

I also want you to think back to when you first noticed the Griffons spying on you. I may be wrong, but my guess is that all three of you have been actively spying on each other since the first generation of your peoples came to the mountain. A wise leader will always want to keep an eye on his neighbors, friendly or not."


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday April 23rd, 2021 12:21:52 AM

Tinker holds off on talking contracts to back up Nikolai’s play. He thinks to his teammates, telling them what’s going on in the Hawkmen talks. I think we need to get them each to agree to hire a team of Specialists, and the measure of success is a return to the status quo. A rider for a patrol to ensure the peace would be great for a longtime rider on the contract, but not necessary. To do that, we need to get them to agree on what the status quo was or ensure the contract states the Fist determines the pre-cold borders.”

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+13=27 ;
Friday April 23rd, 2021 2:21:34 AM

Diplomacy: 27

Anna says to the Griffons, "Before we go anywhere, though my fellow knight commanders are after getting you to sign a contract where we would send a team of specialists out to your mountain and the conditions for success are a return to the pre-cold status quo on your mountain. I guess my question on that is in your opinion what were the boundaries of each group's territory prior to the cold sinking in? Bear in mind my fellow knight commanders are asking the other groups the same question and if your group and the other groups have differing views of what consitutes the status quo then we would like the contract to specify that the Mailed Fist determines the pre-cold borders. I am hoping that you and the others are all in agreement on the borders as I would prefer to have the Fists only interest in the matter of solving the cold as I meant what I said about wanting to avert a war. Border disputes can cause conflict."



DM RobC - "It has been a long day for me, and I am sure for you as well"  d20+18=27 ; d20+18=21 ; d20+8=26 ; d20+8=11 ; d20+11=23 ; d20+11=14 ; d20+4=13 ; d20+4=14 ;
Friday April 23rd, 2021 4:17:45 AM



~.~ The Griffons ~.~


The griffons are quite impressed by the lodging that Pru provides. Herema shakes out her feathers and gets comfortable before they start responding to Anna's questions.

"The cold started perhaps two months ago. It was very gradual. We thought it might have been seasonal, but it's getting worse every day." Hemera explains

Ceres then has his 2c "It's not natural."

"No, it isn't" Hemera continues "We believe the giants and hawkmen have joined forces. The Frost Giants obviously like the cold. We believe the hawkmen discovered how to change the weather and in exchange for the Frost Giants doing it and driving us from the mountain that they would share what remained."

"You must know the reputation of the Frist Giants. Evil, evil creatures" Ceres mutters.

Anna points out the hawkmen's susceptibility to the cold. The griffons pause for a moment in consideration.

Ceres has a thought. "Perhaps it's a waiting game? They think they can outlast us? That could be it. Once we're gone the weather goes back to normal. A short period of suffering for a long term gain."

Anna then very tactfully touches on the fact that these two can talk. How is that?

Ceres puffs out his chest. "Our bloodline has been gifted with things our brethren have not. All can understand you, but it's only we who can speak. It's one of the reasons that we take on the leadership of the prides"

Finally the topic of a contract.

"The boundaries are quite clear but never formally agreed I suppose. The North Slopes have always been our home. The Frost Giants have the East Slopes, though they must share it with other giant tribes. The Hawkmen have the South. That is the way it has always been. There is no disputing these."


~.~ The Giants ~.~


The giants enter the mansion and take in the surrounds. "No food?" Dludnar asks as he looks about. Bruvag sighs loudly.

At the introduction of Erika neither giant shows any sign of being impressed or thankful. "We can take care of ourselves if any of those bird brains get any ideas" Dludnar responds as he starts poking and prodding around the room trying to find out where the larder is.

Sigvar offers to remove any fatigue from the giants but they shy away from the idea of the taur touching them.

Finally Trayvin's order of food arrives. "Now that's what I'm talking about" Dludnar approaches but is pushed aside by Bruvag. He has a look to work out which plate has more food on it then leaves the other for Dludnar.

Sigvar fires off the questions.

"Direct. I like it" Bruvag responds and settles into the chair. He takes a giant size bite out of a side of mutton. "Right. Here it is. We're being framed. We didn't cause all the cold, though we do give thanks to Frethja for it. She's certainly made things better for us."

"You're right about the food though. Things are getting pretty scarce and while those lots have their own slopes, we have to share ours and that means even less food!" Dludnar has started digging in to his meal.

Bruvag takes the lead again. "Who else is on the mountain? That's a long list. We've got all the different giant clans on our slope. No idea what else is on the North or South slope. We keep away from there you see. Not sure what's up the West Slope. That's the whole other side of the mountain. Far as we know some Lord Thingo has built himself somewhere comfortable round the base"

"Far as what we want from you? Easy. We don't want you to work with the griffons and hawkmen. They came here to get your help to attack us by spouting some lies about us doing something. We didn't do anything! Fighting you lot off would open us to attack from those dumb stone giants."

Dludnar stretches and smiles, his face covered in meat juices. "Reckon we could beat you one at a time. Just not at the same time."

Bruvag glares at him "BUT we don't want to fight at all. We don't want a war. Leave us out of it."


~.~ The Hawkmen ~.~


Doralle and Soliphis look about the mansion. They are most taken by the window and stand near it, looking out over the illusion. The food and drink they ask for is quite simple. Rabbits, quail, any small game really. For drinks it is just water and mild ale.

It certainly helps them relax a little more.

"The mountain." Doralle leans against the window frame. "It's beautiful. The fresh air, the clouds above and the ground below. I don't know what else to tell you. It's the most majestic place in the Wold". Ok, he might not get out much but it's still a really nice place.

He seems lost in thought now so Soliphis continues. "We were just coming out of winter. Things had started to warm and then it just went colder again. Two maybe three months ago? It's been getting steadily colder, not just a snap freeze or anything like that"

Doralle comes back to the present. "The beasts have been spying on us for as long as I can remember. Always flying around. Our plan was to come here for your aid in stopping them. Surely you know the frost giants would want this. They must be behind it. We need your help to stop them."

"As for what to do if the fight goes against us, as you said. Well, I'm not sure. I don't want it to get that far. If you are unable to help us then we will reach out to other allies and organizations for aid. Surely someone can stop them. Stop THIS. I won't let my people down. I won't be remembered as the Hawkman who lost his people the sky." His anger is clearly visible now. If he were back in the room with the other representatives this would be when things came to blows. "I WILL find a way to save us."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=20 ;
Friday April 23rd, 2021 8:32:49 AM

Frethja thinks Sigvar. It must be their god, or goddess?
Knowledge religion 20
Through the link he asks Trayvin if he recognizes the name.
Sigvar also sends the words of the giants through the mental link. He is not happy with what he hears. Tactically it is a sound idea. Take advantage of the growing cold to weaken your foes and then take what they cannot hold. Realistically this means that the giants will also eventually stave if they are not in control of the growing cold.
" I know what the other Knight Commanders are discussing and us being hired by you to sit by and watch the other two races starve and freeze to death is not part of the plan."
" In my opinion that is a coldly evil act and I would not recommend it in any case. I also find it to be a foolishly short sighted plan, since eventually the food sources you rely on will freeze to death or migrate away leaving you the victors, but also doomed to a slow death by starvation."

Sigvar is, as always, prepared for violence. He is aware that his words are probably not about to be well received, but he is here to negotiate with the giants and he feels they have a better chance of coming to an agreement if they know where they stand.
" I would offer you an alternative. Hire a team of specialists from the Fist to determine from where and for what reason this cold snap has settled into your homeland and put a stop to it, thus returning your homes to the status quo that they enjoyed before this cold snap began. Return to the previously established boundaries of your lands."
" If you desire after that the Fist might be contracted to patrol the boundaries and maintain peace. "
" What do you say to this proposal?"


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday April 23rd, 2021 10:45:37 AM

Tinker thinks of the desperate fighting that went on in Deepforge Clan mines when his people were threatened. And by frost giants too. His eyes glitter in shared anger with the Hawkmen.

”Nor should you, Ambassador Dorelle. How about this? We will contract with you for a team of specialists to determine from where and for what reason this cold snap has settled into your homeland and put a stop to it. Thus, saving your homeland, and returning Shadow Mountain to the status quo before this cold snap began. Return to the previously established boundaries of your lands."

Prudence Gundle  d20+22=39 ;
Friday April 23rd, 2021 8:40:22 PM

"Yes, let our people figure out what is causing this," Pru says, backing Tinker. "I have my doubts about it being the frost giants. They seem as unprepared for this as the rest of you. But, whatever is causing the cold, surely it is better to understand it so as to prevent it from happening again."

[Diplomacy 39]

Trayvin AC 33/15 touch Hp 182/182(BrianZ)  d20+15=19 ;
Friday April 23rd, 2021 9:03:35 PM

kn religion check regarding Frethja = 19

I agree with Sigvar, war is not the answer. The cause of the problem must be found. Surely you see that even if the hawkmen and griffons do not attack you, the other giant tribes may also blame you for the cold.

Trayvin orders more food and drink, no need to let grumbling bellies interfere with possible progress.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday April 23rd, 2021 10:40:41 PM

Michael listens in on the convo while Anna talks. he then speaks when she is done.

I guess the best we can do is send an investigative team out to your home and try and find out what is causing all this. then we can take action against the perpetrator. I seem to remember a lord of some sort building a structure near your mountain? is this true?

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/  d20+22=35 ;
Saturday April 24th, 2021 9:54:46 AM

Pompous continues to roam between the three sites. Keeping an ear to the discussions and an eye out for signs of threats.

----------------
Perception 35- general signs of threats

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday April 25th, 2021 11:17:06 PM

Nikolai noted that the hawkmen avoided saying anything about their spying efforts.
"Having to leave your homeland would be a last option to save your young ones. But it is wise to have that planned out just in case. Pru is right in that the best option is finding out what is the true cause first, as that will most likely prevent much bloodshed. And as Tinker suggested, hiring a team of specialists is the best option. Naturally, the Griffons and the Frost Giants will want to hire at team themselves as well. They know the Mailed Fist honors their contracts, so each team is bound to work for the best interest of their employers. However the Mailed Fist will not fight each other. We will not hire out to fight your wars. At least not until we find out the true cause of this change in weather.

Any contract, on either side, will be specific in that if hostilities were to break out between any of the Parties, then all three contracts will be voided and the Mailed Fist leaves.

But tell, me more about the mountain. Doesn't this mountain have more than three sides? What's on the west slope and how's the cold affecting them? Why aren't those residents represented here as well?"


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+13=25 ;
Monday April 26th, 2021 12:21:34 AM

Diplomacy: 25

Anna says to the Griffons, "I know you offered to have us out and take a look around then discuss an alliance as an alternative would you accept a team of investigators as Michael stipulated. The goal as we've discussed previously would be to get to the pre-cold status quo and keep the peace between your peoples. If hostilities did break out all active contracts between any and all parties would have to be void. Our other knight commanders are having similar discussions with the Hawkmen and the Giants. We are sympathetic to your plight and as a neutral party are looking to avert war. Considering it wasn't possible for all three groups to collectively agree to a single contract it seems we have to make seperate arrangements with each group. I know that this isn't exactly what you had in mind, but we are trying to help. Also there is one last thing and I mean no offense but it seems like your scouting activities have set some of the other groups on edge. In the interest of keeping the peace, while our investigators are active I don't suppose there is any way you could try to limit flight activity to your territory? Our people will get to the bottom of this and in the event that either the Hawkmen or the giants are found to be the responsible party they will be held accountable. However if the cause is something else we will also deal with that. Does that sound agreeable?"

DM RobC - "What do you say to this proposal?"  d20+17=21 ; d20+17=26 ; d20+4=24 ; d20+4=9 ; d20+11=17 ; d20+11=22 ; d20+8=26 ; d20+8=17 ;
Monday April 26th, 2021 3:09:08 AM

Pompous keeps an eye on all three meetings and wanders between them. From what he can see, the griffons appear quite calm and eager to receive assistance. The hawkmen are deep in thought. They will likely only agree to a contract that specifically benefits them. He observes that Bruvag is the more diplomatic of the giants and seems the more 'senior' of the pair. Dludnar is likely his right-hand man.


~.~ The Griffons ~.~


Michael asks about the western sloper. Hemera nods. "Lord Whatnot, yes. His area is near the lower regions of the mountain. I can't say we've ever had much dealing with him. We don't tend to venture that low, nor into his territory."

Anna asks - very politely - for the griffons to stay away from the giants and hawkmen for the time being. There is a pause as Hemera and Ceres both contemplate the request. They nod to each other and Hemera continues "We will instruct our kin to try and minimize the time they spend near the other slopes. It cannot be avoided entirely, but in the interest of peace we will agree to this term."

Ceres gets to the point "How soon can you come?"


~.~ The Giants ~.~


Trayvin has never heard of Frethja before but Sigvar remembers overhearing a snippet. As far as he recalls, Frethja is a vast glacier covering parts of the North and East slopes of Shadow Mountain. Her Immortal Power, also called Frethja, is honored by the Frost Giants and acknowledged by all sentient races on the mountain.

Bruvag exhales so deeply it comes close to a growl. "What I said was we came here to stop you from allying with them to fight us. If you want to help them, go right ahead, but don't expect us to help them. They allied and came here to contract you to join a fight against us. Isn't that right? Why should we aid those that are already planning and recruiting to attack us? If you ask me, waging a war against innocent people is a coldly evil act. I trust your other Knight Commanders have taken that position and that you aren't just discriminating against us."

"As for being shortsighted about our food sources, I disagree. When the others leave the mountain we'll be able use what resources we find on those slopes and trade for food if we have to. I'm sure we'll be fine. If the other giants blame us for some reason, then we can move and have a slope of our own."

Dludnar sucks the last bit of meat off a bone "Not a bad idea that. A place of our own"

Bruvag shakes his head to Sigvar. "We've no intention of contracting with you. We came here to stop an ill-conceived, pointless war, and to be left in peace."

Dludnar tosses the bone he'd been chewing over his shoulder as the next course of food is brought in. Giants aren't particularly well know for having good table manners.


~.~ The Hawkmen ~.~


Tinker, Pru and Nikolai keep up their talks with the hawkmen.

Soliphis shrugs. "The west slope? That lot mainly stick to the low regions, so I hear. The cold hasn't reached far enough down the mountain yet to probably be of concern to them. I'm not sure they're even aware of it."

Pru is perhaps the most diplomatic of the party. The hawkmen look more at ease with her there, and start to open up a little more.

"Well, they might be aware of the teleportation issue." Doralle adds, and no doubt seeing the surprise on your faces, explains further. "We're not sure when it first started but we're pretty sure it was shortly after the weather turned. None of our teleportation spells work on the mountain. Not being able to fly it was useful for our mages to be able to travel to different destinations, not to mention for our hunters to quickly return to the aeries. Now though, it's like we're locked down. We can teleport to get off it, but not onto it."

Soliphis adds "The beasts and giants don't teleport as our mages do. We're not sure they even know how to. It's possible they aren't aware of the impact to us. If they were to learn of it then it would severely weaken our position. The giants enjoy the cold, while the beasts enjoy the mobility that flying provides them. We're the losers all around."

Doralle and Soliphis consider the current situation and the suggestions put forward. They seem mildly in agreement with what is being said so far, though Doralle now has questions for the party.

"I do have some questions first. Will the terms of any contracts be shared with the others? For instance, if we agree to a contract with you, will the wording and knowledge of the contract be shared with the beasts and giants? Is there a way we can exclusively contract with you? Finally, is this intended just to be an exploratory contract, or will military aid and numbers also be provided to enforce our borders and skies? I would also presume that agreeing to a contract with you does not preclude us from contracting with other organizations."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday April 26th, 2021 9:18:18 AM

" I see. Interesting."
" You twist my words but most of the meaning is preserved. One of your neighbors has decided to contract with the Fist to look for the source of the cold snap and put an end to it. The other is considering it. Should we find it do you wish for us to leave it in place on your slope? That would make it increasingly cold on your slope while the others will return to their seasonal norm. I mean that would be only fair since they hired us to do something about it while you elected to let it continue, right?"
"Very good then. I have sent your sentiments to the other Knight Commanders and I see no need to waste my time talking to you if you are only a spoiler sent here to thwart others in their attempt to help their kin. That is not how we work and you should have known from the Fist's reputation."
" I bid you good night."

Sigvar stands and begins to make his way towards the entrance to the mansion.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday April 26th, 2021 9:21:02 AM

To the other KC's
" This conversation is over. The giants only wish to hire us so that we will not contract with the other races involved so they can freeze and starve them off the mountain. The giants negotiations are complete."
" Do you need me in either of the other negotiations?"


Prudence Gundle  d20+22=23 ;
Monday April 26th, 2021 3:33:46 PM

"If you want us to keep the terms of the contract confidential," Pru says, "I think that's easily done. However, I do think we should let the others know that you have a contract with us, even if we won't tell them what it says.

"I don't think we can offer you an exclusive contract at this time," she continues. "Although we will not play both sides against the middle. We wouldn't, for example, agree to spy on the giants for you, and agree to spy on you for the giants.

"Since we're not offering an exclusive contract," she concludes, "I don't think it's fair for us to demand one from you. So yes, you are free to contract with other groups if you choose. Just please keep us informed."

[Diplomacy 23]

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday April 26th, 2021 8:45:35 PM

If the giants seems satisfied that the meeting is over, Trayvin only has a few parting words for them. We do not quickly or rashly engage in war. It is a last resort only. Do you have any further questions for us? If not it appears as though we are retiring for the evening.

I'm not convinced the giants are behind this. They do seem confident of surviving if the unnatural cold continues, but that doesn't mean they are the cause. They do not seem opposed to us helping the hawkmen or griffons, their main point of negotiation is to prevent everyone from fighting a war with them when they seem to just want to be left alone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday April 26th, 2021 9:39:11 PM

well...I cannot fault that sentiment, I wish other folks were all about being left alone and leaving others alone as well! .

Hey Pru, ask them if their Mages have found any sign of magic causing the cold.

to the griffons.

did your pride suffer through a famine a few years back? I'm asking because we were riding through an area and a pride fo griffons attacked us for our horses. They killed my mule, but they were so lean I couldn't fault them for it. Just wondering if you might be from the same pride or know of them.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday April 26th, 2021 11:26:50 PM

Nikolai sees BRF(*) going up everywhere.

* BRF: Big Red Flags

"Hold on a minute. Pru is correct in that ALL our contracts are confidential. But, you make a deal with us only or no deal. And that goes for the other two as well."

Nikolai pauses just for a moment. He's getting information from the other teams and is trying to sort through everything.

"For example. It might make sense that you hire another team to guard your borders and the Mailed Fist to look for and deal with the cause. I've already said the Mailed Fist won't fight a war for you against the others, so, another mercenary group may be the answer.
But that also means the Griffons will do the same. Now the Giants came here to prevent either of you two hiring anyone! So they'll hire a mercenary group too or antagonize the ones you've hired.

Now you'll have possibly three mercenary groups that won't care about discovering the source and not have a problem with a good ol' fight. Which leaves the Mailed Fist not only trying to find the cause of the cold, but also trying to keep the peace between Frost Giants, Griffons, Hawkmen, and three other mercenary groups. That's a quagmire the Mailed Fist will NOT sink their boots into.

At least with the Mailed Fist you know our goal is to keep all three sides in their own homelands without bloodshed."


Nikolai hopes that the cessation of talks with the giants is a bluff but he would not be surprised if indeed the giants are done.

"Now, do you want us to continue? Are you sure the west slope is a detached from all this as you think? Since you know so little of that side, couldn't it be possible some creature with great power, such as a Greater Ice Elemental, or Cold Demon, or powerful Elemental Sorcerer has moved in? It would be easy if that side had very little opposition. And the teleportation problem bothers me. It keeps you from teleporting over there to find out what is going on. The Griffons, flying, would be seen in time to warn the Whatever and hide, and the Frost Giants are too far away. You, though, pose the greater threat of discovery.

Think on that."


Through the link he postulates {'The Giants get what they want if a Specialist Team is hired as they would not expect that one Team constitutes the military force the others were expecting. And if payed for by all three, then they can feel part of the negotiations and the Mailed Fist won't play favorites with the ones with the cash.'}

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday April 27th, 2021 12:17:51 AM

Tinker harrumphs and nods with what Nikolai said. The dwarf has nothing to add: no provisions, advisors, or quid pro quos. ”we ain’t a blue genie in a children’s story”, he growls.

DM RobC - "We ain’t a blue genie in a children’s story"  d20+11=26 ; d20+11=29 ; d20+8=27 ; d20+8=14 ; d20+4=13 ; d20+4=10 ;
Tuesday April 27th, 2021 4:09:21 AM


~.~ The Griffons ~.~


"Oh? Where was that?" Hemera is genuinely curious about these other griffons. "We've had no issues with food until now."

Ceres waits with anticipation to see whether an agreement has been reached, no doubt keen to get back to the mountain.


~.~ The Giants ~.~


The giants and Fist look almost in agreement.

"If you're able to leave things as they are now? Hmmm..." Bruvag contemplates the idea while Dludnar starts digging in to the second course of meat. "If you can keep things as they are now, then we'd be for it I suppose."

Sigvar then comments on the giants motives.

Bruvag throws his hands up in the air in exasperation. "'A spoiler sent here to thwart others in their attempt to help their kin'? Your words need no twisting! Didn't hear me?! I distinctly said if you want to help them, go right ahead! I distinctly said we only came here to make sure we were left alone. Don't try and paint us as the bad guys here. I feel like I'm banging my head against a rock. We came here to be left alone. Nothing more."

Bruvag grumbles and turns his back to Sigvar to instead focus on the food. Dludnar comes to the conclusion that he can eat more if he uses both hands.

Neither have any last questions and are happy to eat until the food stops coming.


~.~ The Hawkmen ~.~


Doralle nods. "I suppose we could compromise and agree to the existence of the contract being public knowledge"

The hawkmen get some confictling advice from the Knight Commanders. Since the Fist can contract with more than one party, Pru is happy to allow the Hawkmen to as well. Nikolai and Tinker have other ideas.

"So you won't provide an exclusive contract with us, but you want us to have an exclusive contract with you?" Soliphis doesn't look impressed by this.

Doralle slowly paces and then responds. "If you're prepared to meet all of our conditions then that would be acceptable. If you can't agree to all of these then we would need to be able to contract an additional group who could 'fill in the gaps', so to speak."

Doralle then lays out the terms he wishes in the contract:
1. The terms of the contract are to remain secret
2. Investigating the source of the cold weather
3. Correcting the weather back to what it should be
4. Provision of food and medical supplies until the weather can be corrected. Ongoing costs to be determined based on market value.
5. Military forces to deal with intruders to their lands (and skies)
5a. Where possible, intruders are to be captured and handed over to the hawkmen
5b. Where intruders cannot be captured they are to be treated as hostiles and eliminated.
6. Military strikes against whichever race is found to be responsible
6a. Strikes are to continue until the race responsible either leaves the mountain or unconditionally surrenders to the hawkmen
7. Any information gathered about the hawkmen during the course of this contract is to remain secret

"If you can't agree with all of these or allow us to contract out to other parties, then I understand and bear you no ill will. We will take our leave in the morning."

"Hold on." Soliphis interjects. "What have the others decided to do?"


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday April 27th, 2021 4:27:36 AM

Anna thinks at the others, The Griffons want us to come out and take a look and try to get things back to their pre-cold conditions. Additionally while we are investigating the Griffons have agreed to do what they can to lesson their flying into other territories

Anna says to the Griffons, "So you would agree to a contract where we would send a team of specialists out to investigate the source of the cold and try to get things back to the pre-cold conditions? Additionally while we are there you agree to lessen your flight activities into other territories. Shall I get someone to draw up this contract and we can all sign it and get you on your way? Are there any other conditions you would want added to it?"

Prudence Gundle 
Tuesday April 27th, 2021 4:00:26 PM

Pru sends, The hawkmen want investigation, too, but they want a lot of other things as well. We're still talking.

Aloud, she says, "Items 1 through 4, and item 7, should all be fine. Nikolai, what is your opinion about the military actions?"

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday April 27th, 2021 7:19:12 PM

Pompous keep making the rounds from group to group.

He hears the sends and awaits further information.

{Send:
I smell a rat... but I don't know if the rat is in one of these groups or if the rat belongs to an outside group. Only one way to find out I suppose. }

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday April 27th, 2021 10:03:45 PM

Outside the meeting, Trayvin orders another round of food to be sent to the giants. They seem to be appeased for the moment, and may remain so as long as the Fist does not enter an agreement to wage war on them.

I think the giants are content to let us conduct an investigation. Sounds like the discussion with the hawkmen is a bit more tedious.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday April 28th, 2021 12:12:07 AM

Tinker considers and nods at Prudence’s counterproposal but keeps quiet. He does think to his other Knights Commander.

”5 and 5a are also not a problem, standard contract. 5b and 6 only if we turn ‘race’ into ‘whoever is’. And if they don’t agree to that, I think you let them off the hook to being an exclusive contract with the Fist. Kingdoms fight wars including hiring multiple mercenary units. The Fist isn’t big enough (and too expensive) to force kingdoms to do everything our way. They consider themselves a kingdom, let’s treat ‘em like a kingdom.”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday April 28th, 2021 1:31:42 AM

Nikolai does not like the idea of committing a large military force for one side. They'll have to commit two large forces to buffer the Hawkmen and Griffon borders. At least the Giants don't really want anyone.

"What you have here are basically two contracts. One contract to find the true source of the cold, whether it be from outside the influence of any of the other two or collusion with any of the other two, while keeping the peace. A second contract to wage war against the guilty party, presuming it is one or both of the other two, if they don't comply to reparations.

Let's deal with the first contract, as the second one might be superfluous.
1. The terms of the contract are to remain secret

Some of the terms are going to have to be communicated to the others. I'm sure the Griffons will want to know what the penalties will be if they send some scouts into your territory.

2. Investigating the source of the cold weather.
That's the main purpose here.

3. Correcting the weather back to what it should be
There are no guarantees here. If the Wold is changing, we can't fight that. Nor are we going to fight a god. But we promise to do our best.

4. Provision of food and medical supplies until the weather can be corrected. Ongoing costs to be determined based on market value.
This can be easily arranged.

5. Military forces to deal with intruders to their lands (and skies).
We can set up a buffer zone along the boundaries and sent up patrols. Mind you, the Griffons may want the same thing. Not a problem if the patrols are all members of the Mailed Fist. They will not play favorites and will report the truth.

5a. Where possible, intruders are to be captured and handed over to the hawkmen.
I suggest that any captured intruders be held at the Citadel. It is neutral territory, and if some ill were to come to the captured ones, the Mailed Fist will take responsibility and you won't be blamed, thus preventing any further hostilities.

5b. Where intruders cannot be captured they are to be treated as hostiles and eliminated.
The Griffons and Giants will need to know your sentiments on this, but it will be our decision as to how we go about dealing with intruders. Before any intruders are 'eliminated', the consequences of such intrusion will need to be made quite clear to the offending parties.

Let's get this first contract agreed upon before we go into what to do if one or both the others are found to be colluding with changing the climate on the mountain. Such evidence will have to be presented to a tribunal with all parties present. The Tribunal should be Neutral, and not the Mailed Fist. We'll get into that once the first contract is agreed upon.

Now, as far as the details, it will be a good idea that the other Knight Commanders know, since they are also working on contracts with the Griffons and Giants. It will do no good for any two contracts to contradict each other."


Nikolai lets the Hawkmen think on this and looks at Pru and Tinker for any improvements or adjustments.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Wednesday April 28th, 2021 4:26:06 AM

Anna thinks back to the others, You realize the Griffons have told me they cannot avoid being near the other slopes entirely. They said they will minimize it, but I'm worried about the agressive stance the Hawkmen seem intent on taking with their border considering I think I did the best I could with the griffons on this. I don't know how we can communicate this to the Hawkmen or if they'd even be willing to listen to things from the griffon perspective right now but I can see the potential for further tensions.

DM RobC - "Shall I get someone to draw up this contract and we can all sign it and get you on your way?"  d20+11=24 ; d20+11=15 ;
Wednesday April 28th, 2021 6:20:30 AM

Pompous suspects something is up. He's not sure who or where, but he's pretty sure it is.


~.~ The Griffons ~.~


Hemera gives a nod of acknowledgement to Anna. "That sounds correct. As long as we both agree to act in good faith I don't think any other specifics need to be added. The Fist have a reputation for being fair, and though there may not be a specific condition in the contract for a given situation, I'm sure we can agree to handle things as they arise."


~.~ The Giants ~.~


Trayvin is happy to leave the giants to their food. Dealings with them have come to a close.


~.~ The Hawkmen ~.~


Pru and Tinker are inclined to agree to most of the terms that the hawkmen has proposed. Not all though, and Nikolai gives some explanation as well as counter proposals.

Doralle shakes his head to Nikolai's amendments. "I'm afraid I can't accept those changes. I've spelled out our position and the terms we require. If the Fist can agree to those terms, fantastic. Let's proceed to draw up a contract. If you cannot agree to all of them, that's where we'll have a problem. Either we can contract out to another party to take care of those for us, or we part on good terms here."

Prudence Gundle  d20+22=35 ;
Wednesday April 28th, 2021 11:23:33 AM

"I think Nikolai's modifications to your fifth point are reasonable," Pru says. "Which only leaves your sixth point unresolved.

"Let us suppose,"
she continues, "that we sign a contract along the lines Nikolai has laid out. And let us suppose that one of the other races is found to be responsible. That first contract will effectively be completed. We can then sign a second contract dealing with punishing the offenders. And we'll both be in a better position to negotiate that contract, since we'll have a better understanding of the situation.

"So perhaps,"
she concludes, "what we want is some kind of option clause, rather than making punishment part of the initial contract. I really think that's better for everyone."

[Diplomacy 35]

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday April 28th, 2021 12:02:38 PM

Nikolai chimes in to add to Pru's statements, "Besides, how can we quantify a price for services that may not be needed? If we are to have a contract that stipulates military action, we will need to agree upon a price. But that Price is indeterminate since we don't know if one or both other parties are involved, or neither. Obviously the price will be much higher if both are involved. Obviously, if neither are involved, it would be unfair for you to pay the full price to deal with the culprit.

You see how convoluted and complicated a contract that includes all your conditions will get?
Mind you, we can put together very, very, complicated contracts, but only as a last option. The three of us here will bring your accepted final copy of your conditions to the rest of the Team. As a Team we will discuss them and make a decision."


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday April 28th, 2021 12:13:12 PM

Sigvar listens to the talk from the hawk people camp and sends this." Is it just me or are the hawk people being stubborn just to be stubborn. Just say no and let them hire someone else who will be their lapdog. I for one have no intention of walking a tightrope to cater to their insignificant whims. Either they want help or they want someone else."
" I also am not comfortable turning captives over to them. Just the way they are being with us tells me no good will come of that. Cut ties and we can help the Griffions who seem very genuine in their needs and realistic in their requests. You might also offer the griffions food and warmth imported to them while we work to avoid their need to hunt and possibly stray over hawk territory. There may be more than one reason the Hawk lady doesn't like me and I am not certain it all applies to my casual check for evil over all of them. The Giants, normally knownm to be evil had no whiff of it on them and were transparent in their goals for negotiation. The Hawks are hiding something and I want no part of it."


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday April 28th, 2021 1:32:05 PM

I have to agree with Sigvar, it seems to me the Hawkmen are doing a power play to get control of the mountain. I am all for helping sustain the gryphons, they seen to have been honest and forthright in their dealings with us, and I've still not given up on the idea of a gryphon squad in the Fist. .

He replies to Hemera. (OOC: our travels had us three days out of the citadel, but while Michael would know the location, I don't have a clue, we were investigating something to do with the Sons of Neutronis.). We think the actions of a rogue group of former Fist members drove game from the area, and caused the Griffins hardship.

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday April 28th, 2021 9:57:02 PM

Trayvin weighs in on the hawkmen discussion.

I agree that the hawkmen seem to be too demanding. We need to keep this contract as simple as possible, so they can't back us into a corner with it. I think everyone remembers what happened after the last major contract that didn't work out as expected.

I say we agree to points 2, 3 and 4. Number one could put us in direct conflict with the giants, and I think we should leave all military discussion out until later.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday April 28th, 2021 10:13:00 PM

OOC: Ok, the 'Eagle-Taurs', as Tinker called them, were found as we headed to the town of Delume, about 24hrs away as the DM described it. Delume is on the coast, and we were to get a ship across the Bay of Elenna to Alithmar.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday April 29th, 2021 12:24:15 AM

Tinker looks at Doralle, then Nikolai. “So you will take KC Nikolai’s modifications if this isn’t an exclusive contract? Nikki, we wouldn’t tell the Queen of New Elennia or the Forge Lord of Deepforge they couldn’t hire with more then one mercenary company: we should treat all kingdoms the same.”

Besides, I don’t like the specifics. It feels like an easy way to reneg and not pay at all. Why don’t we get our Contract Chief to look these over: that’s why we hired her in the first place!”



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday April 29th, 2021 1:14:30 AM

Anna sends, The stipulated griffon contract seems straight forward. The hawkmen contract seems much more demanding. A pity the giants don't want anything to do with us but I guess the cold works for them?

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday April 29th, 2021 1:40:45 AM

{I don't like the specifics either, or the possibility of someone else's screwup force us into a war,} Nikolai sends to Tinker and the others.

"I don't think you are considering the ramifications of your conditions. Suppose the Griffons and Giants have the same clauses? Capture and possibly kill all those that are 'found' to be in their territory? Like you perhaps?

Ok, if the Mailed Fist team working for the Griffons catch a hawkman on their side, the Griffons can execute him, no trial. That would be all right with you? What would that be promoting? How would that affect your lives when this cold issue is resolved?

Right now you mistrust the other two but you are not at war, yet. These conditions, 5 through 6, could possibly bring about the war we are trying to avoid.

At this time, the Mailed Fist must remain impartial and withhold any military forces for anyone unless it is to patrol the borders and only that. We will not commit any military force until we discover the source of this unnatural cold.

You have our guarantee that the Mailed Fist will keep everyone out of the border buffer zones, but if you insist on hiring another military force before we find the truth, fine, but the Mailed Fist will not be held responsible for any hostilities brought about through their actions.

{I think it is time for all of us to get our heads together and let each party, specifically the Hawkmen, mule over their conditions. Let us adjourn and we can all meet the Hawkmen together on the morrow.} Nikolai sends through the link.

He addresses the Hawkmen again. [b]"Don't get us wrong. We have taken a keen interest in this mystery and we will be relentless in the pursuit of the truth. In order to prove the Giants are innocent or guilty, we will need an investigative team on their side of the mountain, the same with the Griffons. We need to be able to move about freely on all four sides of the mountain. However, your conditions 5, 5a, 5b, 6 and 6a are Totalitarian and I can guarantee the other two will balk and, accusing the Mailed Fist of playing favorites, will exclude us from any investigations on their side.

Think on this and we will meet back tomorrow to discuss this further."


Nikolai nods at Pru and Tinker and after they've added any comments, turns to leave.

DM RobC - "I don't think you are considering the ramifications of your conditions" 
Thursday April 29th, 2021 3:52:04 AM



~.~ The Griffons ~.~


"Hmm. No. I hadn't heard of them or that situation." Hemera respond to Michael. "Are there often problems with former Fist members?"

Ceres looks to Anna and Michael for a response.


~.~ The Hawkmen ~.~


The party have some serious concerns about the terms the hawkmen want on the contract. Pru and Nikolai make a few suggestions. A two part contract or perhaps even two separate ones?

Doralle shakes his head. "The griffons and giants venture further and further into our lands even as we speak. We don't know how long this investigation would last, so would require a military force on our borders and in our skies to stop their invasion now."

Sigvar has a few ideas. The hawkmen either agree or they don't, but don't expect the Fist to cater to their whims. He does have an idea about providing additional support to the griffons - more than they have currently asked for but could no doubt use.

Tinker tries to try and find a middle ground but the specifics being asked for by Doralle give him concern.

Nikolai then brings up a few good points.

Soliphis places her hands on her hips. "A hawkman found - let alone captured - on the griffon slopes? How would that happen? We'd have to venture on foot through either the east or west slope to get to the north slope. We can't fly or teleport. We're stranded. There's no way we could spy on them even if we wanted to."

Doralle places his hand on her shoulder before addressing some of Nikolai's other points. "You might convince the brutes and beasts here to agree to stay on their own territories, but do all of their kind listen to them? Giants aren't well known for getting along. What if a small group of them don't listen and come onto our lands anyway? We would have them captured so we can question them."

"As for the conditions, they would only balk at them if they were made aware of them, and only then, if you had contracts with them as well as I understand it." Doralle then has a thought. "If we were to hire another military force, could we include terms in this contract that ensures you will not get in their way?"

Trayvin and Anna are looking right about the hawkmen being demanding.

Nikolai thinks now might be a good time to call it a day. Perhaps after a good nights rest some progress will be made.

Knowl Local DC20... Highlight to display spoiler: {Hawkmen - as a race - are known to be warlike, insular, and xenophobic. That doesn't necessarily mean they're evil though. These two may be diplomats and perhaps not have as strong feelings as the rest of their kind, but still.}

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday April 29th, 2021 8:40:08 AM

Anna relays the stipulated terms of the conditions of the griffon contract to the rest of the commanders, We would send a team of specialists out to investigate the source of the cold and try to get things back to the pre-cold conditions. Additionally while we are there the griffons agree to lessen their flight activities into other territories. As I've previously stipulated I don't think this can be avoided entirely and if the hawkmen get their contract with either us or another military force, at some point a griffon may venture too close and that could set things off. I am not sure what to do about the hawkmen as they seem pretty insistant about being able to enforce their border

Anna says to the griffons, "That was an unfortunate and unusual situation. The Knight Commander at the time got delusions of grandieur and thought he could conquer a neighboring country. Those of us who had no interest in aspirations of Woldian domination put a stop to him but it cost us. Michael, Nikolai, Trayvin, Pompous, Sigvar, Tinker, Prudence and myself are all Knight Commanders now and we are in agreement that the way Neutronis went was wrong. We are trying to make a better Fist and since the time of that civil war we have not had those issues again."

Prudence Gundle  d20+22=34 ;
Thursday April 29th, 2021 2:00:40 PM

Pru smiles. "If we can agree that any military action to punish those responsible for the cold can be pushed to a second contract, then the only thing we have left to negotiate is how to secure your borders and what to do about those who violate them. I think we can come to some agreement, but perhaps we should adjourn briefly so that we can speak with the other Commanders."

[Diplomacy 34]

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday April 29th, 2021 6:57:02 PM

Previously

{ Send
I'm with Sigmund... The Hawkmen are hiding something... I'm wondering if this this group of mercenaries that they have waiting in reserve is pulling the strings. }

Currently

Pompous continues to wonder between the groups and listens...

.

}



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday April 29th, 2021 6:57:13 PM

Michael replies to Hemera,
No. For all of its history, the Mailed fist has fought with Honor, Dignity, and Good, but in any endeavor that goes on long enough there is bound to be a bad member that gets in everyone in a while. Normally the Fist has rules and mechanisms in place to catch these aberrations before they can do too much damage.
You saw the courtyard when you came in. there is a spot off to the side we call "Traitors Square" it's where we hang the ones who break Fist rule. it does not happen often, but it does happen.

HIs name was Pavillon Neutronis, he was considered by many of us to be the best of us. He was strong, handsome, charismatic and a natural leader that all the Fist looked up to. He was ambitious, but until the Troubles, his ambition had been to make the Fist the best Mercenary force in all the World. When he contracted with Aisildur to do some work for them, we were impressed, Aisildur had been closed to any other military force for as long as there had been a Mailed Fist. When he claimed they didn't pay, and was going to attack and take one of their cities as recompense, it caused many problems.

You see part of our charter is that we do not attack to hold land. We have never held land, save for a space to bury our dead. but Pavillon was determend. We fought him and we hung him for being a murderous, traitor. It came out shortly before the battle that he had killed the messenger that was sent to bring him the fee.

It's the worst thing that ever happened to the Mailed Fist. It's also one of the reasons we have multiple Knight Commanders now instead of just one. We hope that by splitting the power up among us all it will ensure that nothing like this will happen again.


Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday April 29th, 2021 7:49:25 PM

The hawkmen do have a right to defend their border, but that doesn't mean we need to do it for them. I'm not sure if we will be able to come to an agreement with them, they don't seem very willing to negotiate on the points raised.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d20-1=3 ;
Friday April 30th, 2021 12:19:07 AM

Tinker stands, stretches, and gives a huge and very fake yawn (bluff 3), but he hopes it will be more effective as a hint because it was obvious. ”we’ve said the starting positions and done some talking. Time to sleep on it and discuss in the morning. The Fist Chief of Contracts will look over the proposal for refinements, and we’ll talk after breakfast, eh?”

The dwarf is ready to stop the talking and let the real experts in. ”Why don’t we get our Contract Chief to look these over: that’s why we hired her in the first place!”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday April 30th, 2021 12:54:21 AM

Nikolai shrugs at Soliphis' outburst. "What's fair for one is fair for all. I've heard of no Frost Giants wandering around your territory but your condition implies that one might. As far as the Griffons, if they are told to stay on their side, we'll make sure they do. But we are not going to assume you are incapable of sneaking over to either side either. We'll capture any non-hawkmen that venture into your territory, but our condition is that they stay under Mailed Fist custody. And that goes for any hawkmen found wandering on non-hawkmen territory. That's a fair deal."

Nikolai bows and then exits the mansion.

Outside, Nikolai mutters to Tinker and Pru, "These hawkmen seem paranoid. We offer a deal to protect their borders and keep the others out but if their conditions were to be met in full, the others will certainly feel more threatened by US being there for sure. It can't end good."

To the group he shares his thoughts, {[I don't mind other mercenary groups being hired to patrol and protect the borders if they will guarantee our right to move about freely in our investigations. That frees us up from patrol and diplomatic quagmires. But the best way to assure each side stays put is to only have one mercenary group patrolling the borders. Meaning the Mailed Fist. We'll see what happens tomorrow."}



DM RobC - "Time to sleep on it and discuss in the morning."  d20+11=12 ; d20+11=16 ;
Friday April 30th, 2021 3:15:50 AM



~.~ The Griffons ~.~


Michael and Anna explain the story of Pavillon Neutronis to the griffons. They listen with interest and without interupting.

When done, Hemera nods to Michael. "I agree. No matter how hard you might try there will always be those few bad apples. The important thing is finding and removing them. It sounds like under your collective leadership the Mailed Fist is well positioned for the future."


~.~ The Hawkmen ~.~


Even with Pru calm words, little progress is made with the hawkmen. It sounds like all think it a good idea to adjourn for the evening and try again tomorrow.

Tinker's 'yawn' draws a raised eyebrow from Doralle but he says nothing. (Highlight to display spoiler: {Sense Motive check vs DC3=Autopass}). "Yes. Perhaps after a good nights rest we will make progress."

The party are still undecided on the motives of the hawkmen and what they hope to achieve. Trayvin acknowledges that they have the right to defend their homes, Pompous thinks there's another party backing the hawkmen, and Nikolai wants to make sure that no outside Merc outfit interferes with any Fist groups. There's a whole lot of ways this could all go wrong.

That's all a discussion for tomorrow though. Tinker suggests that the group have a Contract Chief who is probably good with these sorts of things. Couldn't hurt to ask?

-----------------------------

The night is uneventful. Everyone sleeps well. Your DM doesn't know if you sleep in a mansion or not while in the Citadel, so for tonight assumes you all have your own quarters that you are comfortable in.

Shortly after dawn Sigvar is woken by a loud rapping at his door. On answering he sees Erika standing at attention. "Sir, sorry for waking you but I have news of the giants. They're asking to leave the Citadel and return to their homes. How would you like me to proceed?". Erika fills him in on the events of the night. The giants remained in the mansion all night, requested food and ale twice, and did not harass anyone. The interior of the mansion is a mess (how did they get gravy on the ceiling?) and it's probably a good idea they weren't given proper lodgings.

Michael is also woken by an unassuming private. "Sir, uh, my apologies for waking you. The griffons have requested to speak with you." Anna receives a similar message.

There is no word from the hawkmen.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday April 30th, 2021 6:02:38 AM

Anna being plant kin does not need sleep so she would probably do her normal rounds of the citadel. She'd likely use Queen's Minions though while near their guests so as not to be recognized. However, knowing that the others do sleep and that any missives tend to come in the morning she would be back in her room a little after daybreak.

When she gets the message Anna says, "Right. I'll be right there. Did we get anyone to draw up a contract for the griffons last night? Things seem pretty straight forward with them and they want to get back. If not can you have De Mobry or whoever he suggests do it? The terms are as follows : The Mailed Fist would send a team of specialists out to investigate the source of the cold and try to get things back to the pre-cold conditions. While the Mailed Fist are there the griffons agree to lessen their flight activities into other territories."

Anna sends, I'm trying to pre-emptively draw up the griffon contract as they seemed eager to leave last night and we had the details pretty much hammered out. Terms are as I stated last night. We senda team of specialists to investigate, goal is to get things back to pre-cold conditions. They would lesson their flight activities into other territories while we are there. When it is drawn up and the griffons agree is it ok if Michael and I sign on our behalf and the rest can ratify it after? We seem to be making the most progress with the Griffons and I know they'd like to get on their way. They inquired about it last night.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday April 30th, 2021 9:58:06 AM

" Have them prepare to depart and I will be there to walk them out in a few moments. They wish to be left alone and I see no reason to not honor that request."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday April 30th, 2021 9:43:09 PM

Michael cocks his head in curiosity at Hemera's words.
Do your people have such troubles as well? I must admit to a little hero worship, I had always thought that griffons were all brave and noble creatures, but I guess it's not just Humans, Dwarves Elves, and the lot that have the monopoly on bad eggs in the basket.

I think we can find grounds for a contract with your pride, let's recap.

The Agents will contract with your pride to search out and find the cause of the decreasing weather conditions at your home.
once this information is acquired it will be presented to you and then we can discuss what can and cannot be done to fix it.
if it is found that your pride was responsible, the information will be turned over to the other tribes and our contract with you will be null and void.
if it is found that it is one of the other tribes that is causing it, you will be told of it and any contracts with them will be null and void.
since we are in an area with plenty of resources, and your pride has assurances that they will not fly into the other tribe's areas during our investigation, The Fist will provide food for your tribe while we conduct our investigation.


Prudence Gundle 
Friday April 30th, 2021 11:43:16 PM

Pru is sure to tell each group that they may sleep in their Mansion if they like. The unseen servants will continue to attend them, and the other groups will not be able to enter. Of course, if they would rather return to the quarters assigned them by the Fist, they are welcome to do so.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Saturday May 1st, 2021 8:24:06 AM

Tinker makes sure the three draft proposals get to CoS Claire before turning in. “Need to make sure we’re not stepping in something, Claire”, he says, and then turns in.

Anna’s mental call instantly awakens the dwarf, and, not hearing immediate alarms, the experienced warrior takes the time to don armor and grab weapons before leaving his yet-sparse room.

(Don breastplate = 4 minutes)

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Sunday May 2nd, 2021 4:58:21 PM

Trayvin reiterates his concern about going out of their way to capture any non-hawkmen found in hawkmen territory. We don't even know what each of these tribes considers to be 'their' border

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 3rd, 2021 12:53:23 AM

Nikolai agrees with Trayvin's concern about the borders. "Before we start on this, we will need a map of the area, then each of the delegates, witnessed by all three, will need to mark on the map their borders. That's just for starters.

We technically only have two borders to really patrol. The North-East border and the East-South border. It might be good to know why the Griffons fly from the north side to the south side to spy on the Hawkmen. That's a long way. And do they fly across the west side or over the top?

So, two patrol groups and us, the Investigative Team.

How does everyone else feel about outside mercenary groups? The Hawkmen may insist on hiring one if they don't like the fact we aren't keen on all their conditions."


DM RobC - "So, two patrol groups and us, the Investigative Team." 
Monday May 3rd, 2021 3:42:32 AM


~.~ The Contracts ~.~


Tinker is sure to leave the draft contracts with Claire to look over. In the morning she finds him to relay her thoughts.

"Well, no contract is needed with the Frost Giants. They've chosen not to enter into a contract with us."

"The contract with the griffons looks quite straightforward. Did you want to set a timeframe on that contract though or will it run indefinitely?"

"The hawkmen contract is where things get interesting. It is already quite complex and I suspect unless everything is 100% air tight that they will find loopholes and be able to turn things in ways that may not have been intended."


~.~ The Griffons ~.~


Anna and Michael continue with the discussions with the griffons. The griffons seem happy to see the pair again. Michael lays out some high level terms.

It's Ceres that speaks. "You should be aware that we're here not just for our pride. We're here representing a great number, but we speak on their authorities."

"Those terms sound agreeable" Hemera nods.


~.~ The Giants ~.~


Sigvar makes his way over to see the giants in their mansion. He finds them standing outside the mansion, arms folded. They're not in a particularly great mood but they have been fed (again). "Can we get our weapons back now? We're ready to leave this place." Dludnar asks. They each came with greataxes and daggers, all of which were confiscated when they sought entry to the Citadel.


~.~ The Hawkmen ~.~


The party are yet to meet the hawkmen. They want to get some agreement between themselves. What are the borders? The groups seem to agree that they each have their own slopes, at least that's what they've all been saying. Nikolai tries to work out some of the logistics.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Monday May 3rd, 2021 12:07:00 PM

Tinker dutifully reports what Chief Claire says about the contracts, and then gives his two cents. “I’m fine with just accepting the Griffon contract only. Defend Griffons and investigate the cause of the cold. It helps everyone, the Fist gets paid, and we don’t stick our head in a contract trap with the Hawkmen.”

The dwarf will do what the majority decide.

Prudence Gundle 
Monday May 3rd, 2021 1:57:58 PM

"Perhaps it would be best to only contract with the griffons," Pru says. "I mean, the hawkmen want mostly the same things, but they're all paranoid about the others. If we don't contract with them, they're free to hire some other group to patrol their lands. We just have to be careful not to run afoul of them."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 3rd, 2021 7:14:53 PM

Michael keys upon something that Ceres says.
You say you are representing more than just your tribe? That is important information that we need to be aware of. who all are you speaking for in this arrangement? it's not that it's a deal-breaker or anything, but knowing who all the players are in a theater of operations is a basic SOP for the Fist.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday May 3rd, 2021 7:27:41 PM

A quiet up to this Pompous pipes in...

" How about offering some 'consultants' to the Hawkmen? No charge. Some eyes to confirm that they are not at fault here. Maybe do some recon for the Fists while they are at it. The consultants then come back and praise the Hawkmen for the honesty and honour. We get some good will with the Hawkmen and get some intelligence. Next time they come looking for mercs. we may be ameable to sign a contract. "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 3rd, 2021 9:06:00 PM

I really like that idea Pompous. Maybe they will agree to a minor contract for us to send consultants, and in the meantime we can start investigating the weather issue.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday May 4th, 2021 12:36:50 AM

Anna sends over the link [i]"Yes try to get aboard the hawkmen as consultants if nothing else; it might help us avert a conflict."

Anna echoes Michael's sentiments, "Just how many prides of griffons do you represent?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 4th, 2021 1:31:27 AM

Nikolai thinks they are on the right track.
"It does appear we only need one contract, with the Griffons. We insure the Griffons won't go flying over to the Hawkmen side and that fulfills the wants of the Hawkmen without a bothersome contract. If they catch anyone else in their territory and dispose of them, it's not on our hands, but theirs.

As far as consultants, let's call it 'Embassies'. We get a minor contract to establish an embassy with all three. That allows us to communicate with the leaders of each with respect to our progress with our investigations and to allow us someone to keep an eye on things in each camp. The Embassies can either be temporary or permanent, as each side wishes."


DM RobC - "It does appear we only need one contract, with the Griffons." 
Tuesday May 4th, 2021 4:05:30 AM


~.~ The Griffons ~.~


Michael and Anna just want to make sure they have all the details before proceeding.

Ceres is the one who answers. "Including our own we represent eight prides, though there are others that have already left the mountain that we would speak for had they stayed."

Anna knows that there are typically 6-10 griffons in a single pride.

---------

The party discuss options to proceed. A contract with the griffons seems a near certainty with unanimous support from the party, but it's the hawkmen that are still the 'unknown' in this equation.

Pompous comes up with the idea of offering some consultants (to use his words) free of charge to the Hawkmen. Nikolai puts forward a different name - 'embassies' - and suggests a contract with all three might be beneficial. He may have a hard time of it with the giants already on the way out the door.

There is no word from the hawkmen themselves yet.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 4th, 2021 10:06:00 AM

Over the link." For my part, leave the hawkmen out of it. They are looking to set a trap and we don't need to play those kind of games right now. Contract with the griffons as they seem straightforward and want help. Leave the giants alone, that is what they want."
" Speaking of the giants, they would like to leave. Is there anything further we need to discuss with them?"

Assuming that the answer is no and the giants are free to leave, Sigvar says to the giant delegates. " Your weapons , of course." He sends 2 soldiers off to get the gear taken from the giants." The Fist, it appears, will be contracting to look into the cold snap. I do not believe you have a part in it , but if we need to investigate something on your slope we will try our best to get in touch with you first and get your assistance so that we are not intruding. I wish you pleasant travels and thank you for your patience."

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday May 4th, 2021 12:27:31 PM

Tinker agrees with Sigvar. “K.I.S.S.”, is the only thing he says.

(Keep It Simple, Soldier)

Prudence Gundle 
Tuesday May 4th, 2021 1:37:35 PM

"I worry that if we leave someone with the Hawkmen," Pru says, "that person will be unavailable if we encounter trouble. I think it's best we stick together."

[My best in-character 'don't split the party', LOL]

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 4th, 2021 6:05:01 PM


" Who said anything about one of us going with the Hawkmen? We have very qualified soldiers that could do the job. Do the job very well indeed. "


Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 4th, 2021 8:47:39 PM

So, we could offer the hawkmen a contract, for food and medical supplies, and we will provide an ambassador and consultants while a team is sent to investigate the weather issues. Does that sound about right?

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Wednesday May 5th, 2021 12:14:03 AM

Anna says over the link, Yes Trayvin, that seems right. With respect to the Griffons Apparently we are entering into a contract with the 8 remaining prides on the mountain. That is roughly 48 to 80 griffons and there are others that left the mountain that I'm trying to see if they can be contacted to try Michael's idea

To the Griffons, Anna says, "I don't suppose you have a way to get in contact with the prides that left? I'm sure Michael's original offer of a safe haven here stands and if they left the mountain anyway even if lodging with us is a temporary arrangement at first until we fix things maybe some would be interested in staying on and joining the Mailed Fist proper?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday May 5th, 2021 12:44:46 AM

Nikolai answers Sigvar, "Sigvar, try to get at least a verbal contract that the Mailed Fist can have an office, er Embassy, next to Dludnar's home so we can have an easier means to communicate our findings and so they'll have someone of the Mailed Fist to bring things to our attention."

Nikolai tries not to embarrass Pru, "No, no, Pru. Of course none of us will be left with the Giants or Hawkmen. However I do suggest we establish our headquarters with the Griffons."

"I'll pose that suggestion to the Hawkmen, Trayvin. Let's hope they'll take it. C'mon Pru and Tinker, let's pay a visit to the Hawkmen, see if they've mellowed a bit."

Nikolai starts towards the Magnificent Mansion of the Hawkmen.


DM RobC - "Let's pay a visit to the Hawkmen, see if they've mellowed a bit."  d20+11=19 ; d20+11=17 ;
Wednesday May 5th, 2021 3:32:02 AM


~.~ The Griffons ~.~


Anna asks a few more questions, still trying to get griffons at the Citadel.

"The lands here are too low for them to be comfortable." Hemera explains. "They may have left the mountain though I hope it is only temporary. Most likely they have found some other peaks to settle on. Hopefully when the weather is returned to normal they will hear word and return home."

"Are we in agreement on the contract then?" Ceres asks hopefully, referring to the conditions put forward by Michael.


~.~ The Giants ~.~


Sigvar is happy to let the giants leave. He has their weapons brought to them and escorts them to the gate.

Assuming he relays Nikolais message... Dludnar snorts. "You want an embassy on the east slope, next to my house? Pfft. Not gonna happen. Like we keep saying, we didn't come here for any contracts and we're not going to be pressed to sign one now." The giants walk off, shaking their heads as they go. At least they go a free meal (or 5) out of it.


~.~ The Hawkmen ~.~


Ah the hawkmen. There is still no clear and agreed path between the Knight Commanders. Sigvar and Tinker are inclined to just sign up with the griffons and keep things simple. No tricks or possible manipulation by the hawkmen. The others consider different approaches to at least get some Fist troops on the ground there. There is a minor miscommunication regarding who to send, but it is quickly resolved.

Nikolai makes for the Mansion to see what the hawkmen are up to. The answer? Not much.

He enters to find Doralle and Soliphis seated at a table and talking quietly.

"The start of a new day" Doralle smiles "Let's see if we can come to an agreement on the terms of a contract. Have you agreed on the clauses we require?"

"And what of the others?" Soliphis asks. "Do you have contracts with either of them yet?"

Prudence Gundle  d20+22=38 ;
Wednesday May 5th, 2021 1:25:35 PM

"We really can't agree to all your terms," Pru says. "But that leaves you free to contract with someone else, if you choose. We would like to send some consultants with you to help with communication, though of course it's up to you whether you want to allow that."

[Diplomacy 38]

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday May 5th, 2021 2:11:06 PM

Tinker takes the morning to unpack and repack his equipment, cleaning and preparing all his weapons, shining his buttons. In the open. So the Hawkmen can see what they aren’t gonna get if they don’t contract.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+7=23 ;
Wednesday May 5th, 2021 3:51:52 PM

(self set target of 20 on sense motive to NOT ask Nikolai's question based on the giant's previous responses) Sense Motive 23
Sigvar sends back to the other KC's " The giants want nothing to do with us. Their plan was to hire us to not hire the other factions. They don't want an emissary, a friend or a spy in their camps. I mentioned to them that if the investigation of the peak led us to their slope we would contact them as guests, not intruders. I think that is the best we can hope for.."
" From what I hear of the hawkmen and their questions, they are on a prolonged fishing trip here to gather information. They want their contract to be secret and exclusive but want ALL of the information about the other 2 factions. I stand firm on telling them nothing and cutting them loose. I just don't trust them."

Sigvar sends the giants off and mentions nothing of sending an emissary with them.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 5th, 2021 8:10:31 PM

Pompous doesn't have much to add and waits

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday May 5th, 2021 10:02:55 PM

Trayvin hopes the hawkmen will agree to something, otherwise there could be some difficulty investigating an area with only one out of three groups there being cooperative.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 5th, 2021 11:28:59 PM

Michael nods to Ceres.
I do believe we are. I look forward to meeting your pride and the others who you represent

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday May 6th, 2021 12:24:47 AM

As Tinker polishes his urgrosh, he reminds Nikolai and the others. ”We only need one contract to go anywhere we need to in order to fulfill that contract. Anything tries to get in the way of the Mailed Fist doesn’t for long.”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 6th, 2021 1:38:55 AM

Nikolai has the information from the others stored (somewhere) as he enters the Hawkmen's temporary mansion. He didn't really think the Giants would allow an embassy, but didn't hurt to ask. All that means is investigations on that side will have to wait until investigations on the other 3 sides are nearing completion. May not even need to go there.

"Good Morning. I hope your accommodations were at least satisfactory. The news is that the Giants are leaving. They don't want a contract, just want to make sure you or the Griffons don't get one. The Griffons are in negotiations for a contract and it's in the final stages, just needing to sign.

As Pru mentioned, we cannot come to an agreement with you regarding your conditions. Although most of your conditions are acceptable, you want an agreement that includes all of them or nothing doing. So we will not be making a contract with you.

Don't take it that we don't care about your wellbeing. Our agreement with the Griffons includes discovering what is the cause of this cold and stopping it. That benefits you as much as the Griffons. It also includes them limiting their flight pattern and avoid your territory. And we will be in contact with you regarding our findings. On this matter, we would like to open a formal relationship with the Hawkmen by establishing an Embassy. The Embassy would be staffed by only one Mailed Fist Ambassador and Assistant. This is not a contract, no payment due, and temporary if you'd rather, but as a means of communication between us. This will also put one of the Mailed Fist on your side to be an Eye Witness to the conditions on your side, experiencing what you experience. And if something goes awry and we need to come to your aid, we will know immediately.

Can we at least agree upon an Embassy?"


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday May 6th, 2021 2:11:18 AM

Anna says to the griffons, "I believe we are too."

Anna sends again over the link, Is it okay if Michael and I ink this thing and you guys ratify it later?

DM RobC - "I do believe we are."  d20+11=13 d20+11=24
Thursday May 6th, 2021 3:46:48 AM


~.~ The Griffons ~.~


Anna and Michael confirm that they have an agreement.

"Excellent" Ceres stands "When shall we leave?" He is quite keen to get things resolved as quickly as possible.

Getting to Shadow Mountain may be a problem though. Teleportation to the mountain is apparently blocked. However will the party and griffons make the trip there? :)


~.~ The Giants ~.~


Sigvar makes a Sense Motive check! He decides against asking or pushing the giants any further about signing a contract of even setting up a post on their side of the mountain. He doesn't sense any ill-will from the giants as they walk away. They've had a chance to have their say. It's strange. As diplomats, these two weren't the worst giants in the Wold. Chances are though that the rest of their kind would attack the Fist on sight (to their own detriment, of course) if you were to be seen on their turf.


~.~ The Hawkmen ~.~


The group are in agreement now. The terms the hawkmen want just cannot be agreed to. Trayvin and Tinker talk and decide that the group really only needs one contract. Without a contract with the hawkmen though, perhaps they would be agreeable to a less formal relationship?

Pru breaks the news very tactfully, and Nikolai adds to it.

Doralle frowns. "It is regrettable that we couldn't come to an agreement. It is good news though that you didn't take a contract with the giants, however. As for an embassy. Hmmm. Give us a moment please."

Doralle and Soliphis step away from the table and out of earshot of the party. They look to simply be talking. Neither raises their voice, looks angry, or gesticulates.

They return to the table and sit down. It's Doralle that speaks again. "Keeping the beasts from our skies would certainly help us, though you being in their employ does give us reason to be concerned. If they are the cause you might keep it confidential. With that being said, if you are able to resolve the cause of the weather then I think at that time it would be good for us to discuss opening a more formal - and hopefully mutually beneficial - relationship."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 6th, 2021 7:12:21 AM

" Well, at least we didn't tell the hawkmen what color underwear we would wear on this mission, that would have given FAR too much away." Sigvar thinks aloud, dripping sarcasm.
" So what preparations do we need, how are we getting there and when are we leaving? A wand of endure elements might be handy, do we have one? What is the range on the teleport ban, do we know? I should be able to leave shortly, I will just need time to gather my gear and some provisions."

Prudence Gundle 
Thursday May 6th, 2021 12:09:07 PM

Pru laughs a little. "I am a wand of Endure Elements," she says. "But if we want to get one, that's fine, too."

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday May 6th, 2021 2:48:56 PM

Tinker nods, all too sure Sigvar is right, and is reminded of the wisdom of Trayvin. ”More than a pretty face.”, he teases the half-Orc.

The dwarf has to chortle at Prudence’s jest. The team is ready. He makes a final meeting with the Chiefs of Staff to ensure things will run smooth while they are gone.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 6th, 2021 7:54:26 PM

Pompous waits...


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 6th, 2021 9:36:47 PM

Don't forget we need to detail some soldiers to act as force security and some drovers to bring some cattle over to the mountain, though I guess we could buy livestock from a nearby town once we get there. in any case we probably need at least a platoon of troops to deal with the general housekeeping and ancillary things, guarding the clients, scouting things of that nature. They can show up later if need be, but it's a good idea to have some around

to Ceres

I believe that we shall dispatch some troops in a day or so. In the meantime, I believe that I and the other Knight Commanders will probably head out toward to the mountain just as soon as we can get packed up to go. How long did it take you to fly here?

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday May 6th, 2021 9:41:21 PM

Hmmpph. Better not tell my mom, she might be offended. Trayvin accepts the jibe for what it is. Since negotiations seem to be wrapping up, Trayvin goes to collect his gear and think over any last changes to spells he might want to memorize in the morning.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday May 7th, 2021 12:54:05 AM

Anna says to Michael, "Probably longer than I can fly for unless I take beast shape as my Queen's minions ability for the day then I can fly as fast as I move on land indefinitely."

She asks, "Is there a trail or something to get to your mountain? Alternatively what is the closest geographic point that is teleportable or don't you know?" She asks the griffons

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 7th, 2021 1:44:30 AM

Nikolai assures the Hawkmen that anything thing they find out the Cold, they will find a way to let them know. "But seriously, though. Do you think the Griffons would hire the best mercenary outfit with a crack team of detectives to find the cause of the Cold if they were in the least bit involved in it?" Nikolai grins.

"Once this is over, we look forward to discussing a formal relationship. Be safe on your journey back home." Nikolai bows.

{'We can have our Chief Training Officer hand pick a platoon for this mission. We'll set up a rendezvous point to meet them later while we go scouting ahead and getting our headquarters and their barracks set up.'} Nikolai replies through the link.

"Looks like we'll need some climbing equipment, camping equipment, and Cold Repellant."

DM RobC - "Looks like we'll need some climbing equipment, camping equipment, and Cold Repellant." 
Friday May 7th, 2021 3:07:07 AM

The party and hawkmen fail to come to an agreement on a contract, but do part on good terms. Perhaps in the future these discussions can be revisited.

The real progress though is with the griffons. There is agreement all round and the party begin preparations.

"It took us a day and a half to fly here and we took the direct route" Ceres answers Michael. Anna knows that griffons fly pretty fast too. "There is a trail you could take from here I suppose, though it would lead you to the southern slope. We'd need to make our way around to the north."

Shadow Mountain is NNW of the Citadel.

"You could teleport us all back to our aerie right now, couldn't you?" Hemera asks, a little puzzled by the question. Apparently it's only the hawkmen that are aware of the teleportation issues.

Tinker and Trayvin enjoy a little friendly ribbing, as Pru explains that she can keep others warm with her own spells (and the warmth of her heart too no doubt).

Pompous waits patiently. Things have just been too quiet and he hasn't had a chance to shoot something lately.

The color of Sigvar's underwear remains a mystery.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday May 7th, 2021 3:24:25 AM

Tinker shakes his head in Micheal’s planning suggestion. “Those details are why we have a chain of command. Give the Chiefs the mission and let them do the planning and give us a backbrief so we know they know.”

He snorts at the Hawkmen. “Not without a contract”, he says pointedly.

The dwarf looks into some cold weather purchases at the Catacombs before being ready to hit the trail.

Prudence Gundle 
Friday May 7th, 2021 4:19:37 PM

"I wonder if it's all magical transport that's barred, or just Teleports," Pru says. "I think the druids have a thing where they can travel through plants, though I must admit I don't understand how it works."

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Friday May 7th, 2021 10:29:46 PM

Do we have druids available to call on for that? If teleporting is out, then we may need to travel by land. Unless the griffons have a few friends nearby and would be willing to assist with transport?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday May 7th, 2021 10:56:53 PM

To the griffons.

Well since you are clients now, I can tell you that during our interviews with the Hawkmen, they mentioned that there is a teleportation ban in place around the mountain. As you can imagine, this has them pretty worked up and nervous. We have other methods of getting there that we will have to explore. one option would be for one of you to carry Pru with you on your way back. you could then land her at the base of the mountain and she could teleport us all in, she'd have to teleport back to the citadel pick us up and teleport us back. I'd probably need to go with her as her bodyguard just in case any problems arose. You guys are probably one of the fastest ways to cross the long distances in the world, barring magic.
.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Saturday May 8th, 2021 12:26:00 AM

Sigvar asks a few questions." What did they say happens if you try to teleport there? Is the result fatal, or bad or does the spell just fail? I ask because I am not sure I believe anything they told us. Wouldn't a dimensional anchor that big be a really big deal and someone somewhere would have surely noticed? you know I mean alot of someones, not just the Hawkmen."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Sunday May 9th, 2021 11:55:37 PM

Anna sends over the link, In my quarters are the dossier of folks who can transmute themselves into other things. I don't think we have many druids aside from my old mentor. When Ma'ab metamorphised me into a Morphling I lost my ability to be a druid of course if we had enough coin to purchase a scroll of tree stride I could finangle it into working

Anna says, "I can become a bird indefinitely but I'd only have a 30 foot fly speed. I could become a griffon for a 17 minute burst and a dragon for another 17 minute burst and probably something else that could fly approachably at griffon speed for another 17 minute burst followed by something else that capped at slighlt slower for a 17 minute burst. Alternatively I have a speedy dinosaur form however it would be restricted to land but pair it with longstrider and it can run just slightly slower than a griffon can fly. I could maintain that form indefinitely. I'm not sure of the wisdom of splitting the party especially if we are not sure what happens to those who attempt to teleport"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 10th, 2021 12:18:09 AM

Nikolai is not sure of why the rush to get to the mountain or impose on the Griffons to carry Pru and Michael. As fun as that might be, it might be demeaning for them.
"If the Griffons agree, then ok. Meanwhile, let's make our last minute preparations. I'd like to see what our archives say about any previous Fist activity in those mountains."

DM RobC - "If the Griffons agree, then ok" 
Monday May 10th, 2021 4:15:53 AM

"I knew they were hiding something" Ceres turns to Hemera "Could it be possible that they found a way to block the teleportation? Perhaps they've already started assembling armies and have blocked teleportation to stop us from calling on aid and gathering our own? We should return without delay". Hemera doesn't answer though is obviously considering the possibility.

The party have a number of ideas and thoughts on the matter.

Michael finds a way to bring up the topic the party have been thinking about but haven't been able to ask. Can they ride the griffons? It does bring about a bit of an uncomfortable pause before Hemera answers. "We've never carried riders before. However, if it means that we can leave today then we can try."

Sigvar isn't quite sure what would even happen if the party tried to teleport. The hawkmen didn't elaborate on it specifically. He wonders if it may be something akin to a dimensional anchor. That would be quite the spell! He's right in that others may have noticed, but to be fair, it may only be affecting Shadow Mountain and the group have only spoken with three races so far. How far it extends from Shadow Mountain is a mystery too.

Pru and Trayvin wonder about other ways to get there including some druidic type ways. Anna goes through the list of forms she can take and comes up with quite a combination. Nikolai wants to do a little more prep before the group leave.

Tinker has some thoughts on what the party should share with the hawkmen, though his take is different to the others. Should they share what they learn about the weather for some goodwill, or should they only share if they have a contract in place?

It's still very early in the day. Most have only just awoken with breakfast still to be had.

Prudence Gundle  d20+22=30 ;
Monday May 10th, 2021 2:33:43 PM

If the Hawkmen are still there, Pru would like to ask them for any details they have about the Teleportation block.

[Diplomacy 30]

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 10th, 2021 2:51:51 PM

Sigvar is clearly too big to ride a griffin. If Prudence is willing they can teleport towards the mountain, as close as she is willing and use their own flight to complete the journey while the others fly on or with the Griffins.

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 10th, 2021 5:52:20 PM

Pru won't be able to teleport everyone at once, and we don't know the dangers involved yet. Maybe we should just set out on foot as soon as possible? The situation there is bad, but I think they can hold out until we get there.

Are we making arrangements for food and other supplies to be sent?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 10th, 2021 8:30:06 PM

To Anna:
go for the bird. if it's small enough I can fit you in my pocket. The Griffons are entertaining the idea, but we want to make it as easy on them as we can, I figure a scroll of shrink person would be helpful if more than two of us are going.

To the griffons. I know you've carried meals back to your cubs larger than me! , he says with a grin and a small chuckle. in all seriousness though, we do have some magic that can mitigate our weight..
I don't know if it fits the picture we've been painting of the Hawkmen. if they were planning on attacking, it would have been prudent to keep the teleport ban secret, and they seemed to think that it was you guys and the giants that put it in place to get them at a disadvantage.

I'm looking at this all as a third party with no skin in the game. That gives me a perspective unclouded by past animosity, but to be fair, not having had to deal with the Hawkmen, I also don't know how treacherous they can be.

Be all that as it may, it does not really change what we can do. we have a contract and are in the process of discussing how best to get to The Mountian as fast as possible. we would be doing the same thing even if we didn't know. .

Michael shrugs, worrying has never been something he was very good at, but then again, he's never had much in the way of family besides the Fist...and as his old Sargent used to tell him, "When your numbers up Gargul comes for you, and all the worrying in the world won't stay his hand."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday May 11th, 2021 12:34:14 AM

Anna thinks to Michael, You got the bird scale all wrong. Think Eagle, Owl or Hawk not Sparrow or Thrush. I could become a Tiny bird but again I have that 17 minute cap.

Anna asks, "Could we split the difference? Is there a point somewhere between the citadel and the moutain we could reeasonably assumee we could teleport to and then travel the rest of the way by land? "

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 11th, 2021 1:35:12 AM

Nikolai points out that it took them a day and a half to fly. That was not carrying anyone. If they do carry anyone, even as small as Michael or light as Pru, it will take longer.

Nikolai fetches a map from the library that shows a good level of detail around Shadow Mountain and shows it to the Griffons.
"Ok, show us here on the map where you think it best we meet up. We'll come by land according to the straightest route by road. Since our contract does not prevent you from flying anywhere off the mountain and not in any of the other two territories, you can keep a few of your members patrolling along those roads approaching the area you designate. May take us three, maybe four days, depending on the roads. Then you can guide us in."

Once there, it will be easy for Pru to teleport back to the Citadel with a good route for the troops to take and with a few message scrolls, they can let us know of their progress until we meet them.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday May 11th, 2021 1:46:30 AM

Tinker is done with negotiations, and strategy has never been his strength, only tactics.

His hands automatically go to a lock in his pocket, and he begins to pick it, close it, pick it again.

DM RobC - "Could we split the difference?" 
Tuesday May 11th, 2021 4:01:12 AM

Pru wants to ask the hawkmen a little more about the teleportation block but she finds they're not in a particularly great mood. They're packing and preparing to depart when she arrives. Tinker made it clear that the Fist wouldn't be sharing any further information with them in regards to investigating and addressing the weather. With that being the case, they have no interest in sharing any further information either.

---------

There's still discussion as to how to get to the mountain. Without knowing how far the teleportation block extends there's no way of knowing at what point it will or won't work. There's also the unknown of what the hawkmen meant about the troubles. Will the spell simply fail? Will it send casters to a completely different location? Will there be unintended or even hazardous consequences? So many unknowns. Anna wants to go for a mid-point. Teleport half-way and travel the rest. Sigvar has a similar thought.

Trayvin is ready to just start walking now. They're going to get there eventually, right?

Michael tries to come up with ways that the griffons could carry him. They can handle the weight of course. They've just never had anyone on their backs before. It could be a bumpy - albeit exhilarating - ride.

Nikolai suggests that the griffons might be a little slower with a rider, but the griffons are confident that wouldn't necessarily be the case. Highlight to display spoiler: {In terms of the time it took for the griffons to get to the Citadel I was going with the overland rules. With or without a rider would be the same time.}

He puts forward the option of having the griffons fly on ahead and to pick a point where they can all meet. Nikolai checks the map and finds that the southern edge of Shadow Mountain is around 100miles north-ish of the Citadel.

Tinker fiddles with his locks.

It sounds like the party are not yet in agreement as to how to proceed.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday May 11th, 2021 4:48:12 AM

Tinker fiddles with his locks.

While strategy and transport are discussed, he checks in with the Chiefs to see if anyone needs KC guidance while they are gone. Oh, and we’ll be gone on this contract. Operations good? Finances? Logistics? Training?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 11th, 2021 11:19:34 AM

Sigvar sets up study projects for his cadre and states his expectations for them. He then waits for the others to come to a decision.

Prudence Gundle 
Tuesday May 11th, 2021 11:28:53 AM

"Trayvin is right," Pru says. "I'd have to teleport us in two trips. It wouldn't take long, but it would be better in a safe place."

She asks the griffins, "Are there any towns or cities near where we need to go? That might be our best option for a Teleport."

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 11th, 2021 4:28:41 PM

I'm with Tray Tray on the "let's get going"... BUT... walking is for the birds... get it? For the birds?!?!?
Griffons... hawkmen... for the birds!

I slay me sometimes.



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 11th, 2021 8:21:16 PM

Well, I was thinking more like horses and a wagon than walking. But If the griffons are amenable, then it might be the quickest way.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d4=3 ; d20+6=24 ;
Tuesday May 11th, 2021 11:38:14 PM

Anna says, "Yes, but there are only 2 griffons here and 8 of us and as Sigvar pointed out a Minotaur is not really able to ride really anything most medium sized creatures can consider potential mounts."

She says to the Griffons, "Not that we consider you mere mounts. You are probably the most remarkable griffons I have come across."

Know Geography: 24 for cities / towns in the vicinity of the mountain

If she figures out a nearby city she asks the griffons, "How do the people of insert populated area name here feel about your kind? Would it be safe for you to start flying there and we'd teleport there and then make the last leg of the journey to your mountain together?"


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday May 12th, 2021 1:26:56 AM

"If it was just us, then teleporting to a place near the mountain would be fine, but we have the platoon that will be following us. I want to go on land to map out the way for them," Nikolai says. He looks on the map for the nearest city/town to the mountain's foothills and waits for the Griffons' answer.

Nikolai rolls his eyes at Pompous' jest.

Meanwhile, his mind starts calculating the time on the road. Distance of 100 miles doesn't sound bad but that's not accounting for winding roads and the speed of a wagon. But the wagon is nice because it will carry some supplies they can give to the Hawkmen and Griffons. He poses this to the others.

"Pru, we need to research some magic that can animate a wagon so it can move without being pulled by horses and move faster. I wonder if our Mage School here can work on this project. Could be a great money maker as well."

DM RobC - "I slay me sometimes." 
Wednesday May 12th, 2021 3:38:07 AM

Tinker checks in with the Chiefs to make sure everything is well in hand before the party depart. De Mowbray seems confident that he has everything under control, though does ask one question: "How should we contact you if we need you?"

Sigvar sets very clear expectations for his Cadre. He's sure his orders will be followed to the letter.

Pru is happy to go with a teleport option if there is a safe place to do so. Fortunately Anna's quite familiar with the region and as she speaks with the griffons more details come to mind. She identifies two possible locations on the northern side of the mountain. Drago Hamlet is a very small place and is the closest to the mountain, practically at the base of the north slope. If the teleportation issues affect the whole mountain then there is a chance that the hamlet may also be affected. Further out is Heiron. It's a small town situated where the Phosy and South Phosy rivers meet, and is about 30 miles northwest of the mountain. The land to the east of Heiron (directly north of the mountain) is just wide open plains.

Anna asks the griffons about the towns. "They're not places we tend to go. I don't think we'd be particularly welcome there though" Hemera responds. Anna knows enough about griffons to realize that they have a bit of a reputation for hunting and eating horses they've stolen from ranchers. It's likely it wouldn't be safe for the pair to be seen near the town.

Nikolai wants to make sure that the routes are clearly marked so that troops can follow along. Nikolai is thinking a platoon, Michael had told the griffons 'some troops', and earlier it was only a few specialists. How many boots on the ground are the KCs planning on bringing to the mountain?

Anna's knowledge of geography is enough that she knows most of the routes in the area that could lead to Shadow Mountain. Ceres and Hemera have never had such need of paths and trails, preferring to keep away from civilized areas and seldom (if ever?) ventured away from the mountain. In fact, you all vaguely recall seeing trails on that nicely detailed map the WLA sent you as a gift. Still need to find a good place to hang that.

Trayvin seems happy to go with the flow.

Pompous is getting a little bird-brained, cracking himself up in the process.

Prudence Gundle 
Wednesday May 12th, 2021 12:12:07 PM

"I'm not sure," Pru answers DeMowbray. "I suppose I could Teleport some of us back here each morning to check on things, but--if there really is some kind of Teleport block on the mountain, there wouldn't be a way to get back. Hmm."

"I don't think we should bring more than two or three Fists," Pru says of the troops. "Especially if the Hawkmen are going to contract mercenaries of their own. We don't need a lot of armed troops running around up there; that's a recipe for trouble. If we find we need more, we can always send for them."

Pru assures the griffons that there's no need for them to venture close to the towns. "If we Teleported there, we'd come and meet you someplace safer for you," she says.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday May 12th, 2021 2:41:46 PM

" Ahem, why do we need more than a thumb with a bag of coin and his fist to drive the livestock to an open area out of sight of the town? Correct me if I am wrong but the griffions were made for flight and will not want to be cooped up on the mountain since the hawkmen are being such divas. The prides can fly down to the place where the Fist drives the animals and get their meals on the hoof, as they would naturally hunt."
"As for communications can any of you use scrolls of Sending? That's the easiest way that I know of to get us."


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday May 12th, 2021 2:51:23 PM

Tinker nods, de Mowbray knows what’s important, and he grins at Prudence. ”I got this one Bean Pole, no teleporting needed. Chief, there has to be a Fist outpost within a hundred miles of Shadow Mountain, right? I have Ring Gates I just purchased from the Catacombs. Give the Outpost this one, and I keep the other, and you can pass messages via the Fist Armory.”

(Ooc: Tinker is in Catacombs right now making this purchase)

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 12th, 2021 8:06:14 PM

Pompous looks at the hour glass on the table across the room and starts tapping his foot lightly...

" Like sand through an hour glass, these are the days of our lives... "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday May 12th, 2021 8:52:36 PM

So, just to confirm. The Chief has some sending scrolls to use if needed to get ahold of us. One or two thumbs will bring a herd of livestock and other supplies and will meet us near one of the mentioned towns. And we will teleport along with the griffons to a location near the mountain and begin scouting before the Fist troops arrive. Does that sum it up? If so, I think we are just about ready to go.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 12th, 2021 11:53:26 PM

Michael groans...the pun is the lowest form of humor and the groan after the joke is part of the stick. it was pretty good though.
the fact that the Hawkmen are bringing their own mercenaries is the reason I want to bring a few double fists. the more you bring the less you bleed. I don't know how many troops the Hawkmen are bringing, so i want to have more than a token force just in case they decide to get froggy if they think they have force superiority. Fist troops are well trained, they won't start anything, other troops may. .



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 13th, 2021 1:06:10 AM

North: Griffons
East: Giants (Frost and such)
South: Hawkmen
West: who knows

OOC: a platoon is 20 to 50 troops. And we want to patrol two borders with a Fist of 5 troops, or double Fist of 10 or 12? So how many miles of border are we to patrol?

IC: Nikolai takes parchment and ink and sketches out a route by the roads they have a record of, marking towns and villages and 'points of interest', leading to Heiron. He hands the map to their Chiefs with instructions for the troops that are sent to patrol the Griffon's territory bring a heard of cattle to the plains east of Heiron. He notates the estimated size of the Griffons' population and let's them figure out how many cattle to bring according to the Mailed Fist's records in the library on how much griffons eat.

Then he packs his gear and gets set to go.



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday May 13th, 2021 1:26:57 AM

Anna says, "I'm pretty sure we can all teleport if Pru is willing to that plane North of the mountains and then travel to the mountains from there. In that way we can avoid the towns. I understand wanting backup in case the Hawkmen's mercs start something but the contract we agreed to was a team of specialists."

She says to the Griffons,"Are you okay with additional troops considering the fact that the hawkmen are going to try to contract some other mercenaries to guard their borders?"

DM RobC - "Does that sum it up?" 
Thursday May 13th, 2021 4:06:19 AM

The party are all in agreement on the teleportation plan. It might take two trips but if it means Pru can get everyone safely towards the mountain then it's worth it.

How many troops to send is still a bit undecided. Nikolai asks a good question though. How many miles of border are you planning to patrol? Based on what Anna has told everyone the mountain is about 100 miles across at the widest part of the base and its height has never been determined. That's an awful lot of space to cover.

"If the hawkmen and giants are rallying to attack us then we need sufficient number to defend ourselves, even push back!" Ceres is adamant. Hemera has a more cautious approach. "Resources are scarce and there is already very little to share."

Looks like everyone is about ready to go.

Tinker returns from the Catacombs with some shiny new toys.

----------------
OOC: Does anyone else want to do any shopping or are we good to go?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 13th, 2021 9:32:56 AM

" When did we add patrolling to the contract?" Sigvar adds over the link.
" I thought the Griffons wanted the source of the cold found and reversed and that was it. We added the support part to be sure they wouldn't need to fly anywhere near the hawkmen who were getting antsy. I don't know who the Hawkmen might contract but I am pretty sure our group can handle almost any number of them."

Prudence Gundle 
Thursday May 13th, 2021 12:53:08 PM

"I'm not sure it's a good idea to bring a lot of troops into this situation," Pru says. "It's just going to escalate things, and we need to be de-escalating. If it turns out we need troops, we can get them, and with the magic at our disposal, we can get them quickly."

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday May 13th, 2021 6:16:03 PM

I feel that 10 to 12 troops should be plenty. Their primary goal will be to bring supplies for the griffons, and set up some sort of base camp that we can utilize if needed. Those are my thoughts, I am willing to concede on this if anyone feels strongly about it, but I agree with Pru, that too many troops could make the situation worse. Remember the hawkmen seemed kind of anxious and a large number of troops may make them more so.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 13th, 2021 9:29:00 PM

Pompous is quite satisfied that the others have the planning well in.

He wishes he had his share of the orc loot to go spend at the Catacombs. Where is that loot now he wonders?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 13th, 2021 10:05:44 PM

my fear is this. that either the giants or the hawkmen are the ones pushing the griffons out. if so they may attempt an attack, if they do, and we don't have sufficient men on site to repel them, it will be a slaughter. if we are only going to bring two fists of troops I want a plan in place to get everyone, including the griffons out before they breach the area. yes WE are strong enough to take on a couple of long companies but two fists or soldiers are not. I don't want to have the deaths of Fist soldiers on my conscious because we didn't bring enough troops.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday May 14th, 2021 12:25:18 AM

Tinker is quite satisfied that the others have the planning well in.

He starts thinking if DeMowbray has a couple Sending scrolls, maybe he should keep both ring gates. He starts thinking of tactical surprises the team could use a ring gate for: Michael squeezing through, sneak attacks, remote lock picking...

...an invisible or telekinetic force moving the gate to an advantageous position ...



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday May 14th, 2021 1:23:28 AM

Anna says, "Yes, the Giants seemed adamant that the Hawkmen and the Griffons did not reach a contract with us. The hawkmen wanted muscle to supposedly protect their borders but some of their stipulations could escalate things quickly. I guess the question is, can we get back in time to defend the griffons from wherever we are investigating the cold. If the answer is no, then my next question is do we have troops we could station to buy us time and not get killed in the process. If the answer to that is possibly, what can we do to help those troops be able to defend the griffons and survive until we can get back."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 14th, 2021 1:33:07 AM

OOC: I'll see if I still have the loot e-mail.

IC: Nikolai explains the reasoning for more troops than just a Fist or two. Firstly, they can be an eyewitness to things along the border, perhaps, that can dispel any notions from the hawkmen that the griffons are purposely flying all the way south to spy on them, or crossing to the giants to 'collude' with them. Although a long shot at this point. Secondly, a patrol may come across some clue. You never know.
"However, I'm not pressing the issue. Michael is right, though. Even though we really think there's a fourth party involved, the Frost Giants don't control their whole side. On the other hand, enough troops to stop a force of giants and, or, hawkmen, will be way to suspicious for the other two as well. And you know the Hawkmen don't need any more fuel for their suspicions. So, how big a herd of cattle do the Griffons want? Be good to know before we start a cattle drive."



DM RobC - "When did we add patrolling to the contract?" 
Friday May 14th, 2021 4:06:38 AM

Discussions continue on how many troops to send but the general consesus is 10 - 12 for now. If things turn out to be worse (or more troops are required) then the party can likely deter any potential threats long enough for more troops to arrive.

How many cattle for the griffons? How many have you got! It will all depend on how long it takes to address the weather concerns. If things are resolved quickly then hopefully the fauna of the mountain will flourish and provide a readily available source of food once more. If the weather continues, well, longer term arrangements might be required.

There is a question over what happened to the recently recovered loot. Those last few pieces of gold could end up buying something very useful. You just don't know.

Final preparations are made. It's all very exciting!

OOC: I'll wait until someone posts that they are casting the teleport spell before moving on. You go at your own pace

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday May 14th, 2021 4:21:51 PM

Tinker makes his final preparations, and presents himself ready for Prudence.

Prudence Gundle 
Friday May 14th, 2021 7:21:17 PM

Pru is ready to cast her Teleports whenever her companions tell her.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Friday May 14th, 2021 8:40:45 PM


Let's go then.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday May 14th, 2021 8:49:36 PM

let us go. DeMowbray can figure the logistics. note to tell the XO that he needs to send a sending scroll with the troops when they depart. that way they can call for aid if they need it.

(OOC:it's a good question though. I did some research back when the griffon thing happened. A tiger in captivity gets about 25lbs of meat per day. in the wild they will gorge themselves with up to 100lbs of meat and then fast for 3 or 4 days. Since flight takes so much more energy than stalking prey I estimated that the griffons would need about 75 to 100 lbs of meat per day if they were active, but they could get by on 50 lbs if they were sedenary. )

Scene 2 - Nice day for a ride


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 17th, 2021 1:19:48 AM

OOC: if the a griffon requires that much meat per day, count all the griffons on that side of the mountain, count how much meat all the giants need per day, and then add the meat the hawkmen will need, I do wonder how the mountain's wild game can sustain that kind of predation even in the best of times for a month, much less the time they've all been there.

Nikolai packs up this stuff and is ready whenever everyone else is.


DM RobC - "Let's go then" 
Monday May 17th, 2021 3:11:22 AM

Everyone gives the nod and Pru casts the teleportation spell. It goes off without a hitch.

It only takes a moment for your eyes to adjust from the stony interior of the Citadel to the sunlight shining on the prairie.

The skies are clear and you can already start to feel the warmth of the rising sun. It's still quite early in the morning but it promises to be a lovely day - in terms of weather at least. There's no wildlife about that you can see right now.

Shadow Mountain lies some 25 miles directly south of where you currently stand. About 15miles away to the south west is Drago Hamlet. There are no trails or paths about. Just grasslands and the occasional copse of trees.

The griffons look to you for direction.

---------------
Everyone gains 60,000xp and 1 hero point for completing the negotiations without any fights breaking out!
Everyone gains 1 hero point for successfully negotiating a contract with the griffons!
Tinker gains 1 hero point for finding a fiery way to stop a fiery argument!


OOC: If you want to nominate a PC for a hero point please let me know.

Shane/Brian: Please check your emails for my feedback on your PC sheets


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+22=37 ; d20+2=16 ;
Monday May 17th, 2021 11:26:01 AM

Tinker blinks and unlimbers his repeating crossbow. He skips away from the huddled group until he is 40’ away, and scans the horizon in the direction opposite the mountain, setting up an overwatch position until the team has oriented for their next move.

As he scans his self-assigned sector, he wonders what the weather is going to be like. Probably wrong, he thinks to himself.

Perception. 37
Survival 16 to predict weather

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 17th, 2021 1:14:58 PM

Not the most perceptive of soldiers, Sigvar still knows trouble when he steps on it. Once he arrives he follows Tinkers lead and starts walking a perimeter, Tinker ste the radius and Sigvar follows. He gets 40' out and walks a slow circuit to make sure their teleport point is clear.Once the whole group is here and ready to move, he will take to the sky and keep watch from above.

Prudence Gundle 
Monday May 17th, 2021 1:50:18 PM

"No teleportation problems so far," Pru says. "Let's head for the mountain."

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday May 17th, 2021 9:32:42 PM

Pompous unslings the Wabbit... then takes position next to Prudence.

With a nod...

" And to the mountain we head. "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 17th, 2021 10:10:34 PM

Trayvin asks the griffons, Do you have a suggested course for travel to the mountain, or should we just take the most direct route?

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+20=31 ;
Monday May 17th, 2021 11:59:27 PM

Anna decides that asking for Queen's Shapes blessing in the form of beast shape I is the order of the day and turns into a bird to take to the air and see how things are from up there.

(Perception: 31)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=38 ;
Tuesday May 18th, 2021 1:58:28 AM

Nikolai takes in the sights and the smells. As he follows Sigvar, he looks for signs of wildlife, like crushed grass, doodoo droppings, trails, etc.

Track +18 +1 (Luckstone) +1 (ioun stone) = 38

OOC: looks like IE does not work on this site anymore. gonna have to move my Woldian favorites to Edge I guess. Sigh...

DM RobC - "And to the mountain we head."  d100=69 ;
Tuesday May 18th, 2021 4:01:13 AM

The party all know their roles and like a well oiled machine set to tasks. You set up a perimeter and make sure that the immediate area is secure and free from any sign of hostiles. Anna and Sigvar take to the air but don't see anything terribly exciting.

There are very few clouds in the sky, the breeze is gentle and the horizon looks clear. Tinker is pretty sure the weather is going to be pretty good here today. No natural storms or anything like that, nor an extreme heat wave. Just a nice spring day. The land to the north looks clear. No signs of movement save for the wind rolling through the grasses.

Most people would think there weren't any creatures about, but then there's Nikolai. He can see a few signs that suggest animals have been about at some point. Some crushed grasses suggest that something ventured from east to west recently. He'd guess a large animal - a horse or some such. Nothing to get worked up about.

"We would fly there directly." Ceres answers Trayvin. "It's safer for us in the air. Less people."

Neither griffon looks particularly comfortable right now.

-------------
OOC: I just tried posting on this board from IE and it worked fine

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 18th, 2021 2:35:02 PM

Sigvar hovers in the air waiting the order to move out. The Griffons can fly with him since it will be far more comfortable for them, though he can not hope to match their pace.

Prudence Gundle 
Tuesday May 18th, 2021 2:37:11 PM

"Then you should fly," Pru says. "We don't want to hold you up, and we'll join you when we can."

"I'm really curious what would happen if I tried to Teleport us all to the base of the mountain," she adds, "although if it's something unpleasant, perhaps I'd better not try it."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 18th, 2021 3:42:33 PM

OOC: I can post from IE, but when I hit the dice roller nothing happened. could be a fluke. I'll try again, without dice roller, then with.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 18th, 2021 8:03:49 PM

Pompous is ready to go when the others are.

" If the rest of you want me to do some scouting or any other ranger like tasks, just let me know. "

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 18th, 2021 8:15:17 PM

I think the griffons should return to their people and give them an update. We will follow as quickly as we can. If there is a pressing emergency, they can come back for us, and we can try riskier methods to get there quicker.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday May 18th, 2021 9:57:29 PM

Michael talks to the griffons.

You guys alright? was it the teleport or something else?



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 18th, 2021 10:38:15 PM

"I agree with Trayvin. They can send a scout to watch for us when we reach the end of these grasslands and the forested foothills start."

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Tuesday May 18th, 2021 11:43:55 PM

Tinker keeps up his sentry duty until a decision is made. ”Town or mountain, we should Walk and save the magic.” he thinks to the group. The dwarf, by his actions, volunteers for ‘rear end Charlie’ and is the last person in marching order, keeping his crossbow and eyes peeled. Every fifth step he turns around to ensure the back trail is covered.

....
Marching speed. 20’
Tinker sold his flying boots and can’t fly on his own anymore

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33   d20+40=46 ; d20+4=12 ; d20+20=30 ;
Tuesday May 18th, 2021 11:59:38 PM

Anna thinks to Tinker over the link, Yes but my Queen's shapes gives me at will Beast Shape I as a spell like ability for today so I can't really waste it, but if we are slogging it out on the ground I will adatpt.

Anna-hawk lands and turns into Anna-Deinonychus.

Anna-Deinonychus activates her long lasting longstriding SLA as well.

She says, "I'll act as advanced scout even on land since I can move faster than the rest of you."

Perception - 30
Stealth - 12
Disguise - 46

Active Effects:
Beast Shape I - at will
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
Longstrider : 17 hours - +10 land movement speed


DM RobC - "You guys alright?" 
Wednesday May 19th, 2021 3:38:23 AM

The party start to spread out and take up roles. Anna in dino form heads out in front to take point, Tinker brings up the rear, and everyone else sticks somewhere in the middle.

There is a suggestion for the griffons to fly on ahead. Ceres smiles and stretches out his wings, ready to take to the air. Hemera pauses though. "How long will it take you to reach us?" She casts her eye across some of the slower non-flyers.

The mountain may be 25miles away, but that's just to the base. After that will be the ascent. At the current pace it will take at least 2 days - perhaps more. Slow and steady wins the race?

-----------
OOC: Trying to work out the party formation and the speed you're travelling.

Anna is on point (70ft)
Sigvar is flying above the party (60ft)
Michael (20ft)
Nikolai (70ft)
Pru (20ft)
Trayvin (30ft)
Pompous (30ft)
Tinker is read-end Charlie (20ft)

Also, what spells/effects are currently active? Just asking...


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday May 19th, 2021 10:44:48 AM

Sigvar ALWAYS has GMW extended with a lesser extend rod on his sword. That lasts 28 hours, He refreshes it each morning. Beyond that he has no spells active.

Prudence Gundle 
Wednesday May 19th, 2021 1:24:05 PM

"Two days at least," Pru tells the griffons. "Unless we figure out a way to cut that down. Feel free to come and find us if anything urgent comes up."

Pru has extended Mage Armor on herself and Nikolai.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 19th, 2021 8:20:59 PM

" I'm not opposed to double timing it to cut on travel time. As long as everyone else can keep up... some haste spells could probably help speed us up as well.. "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 19th, 2021 9:58:31 PM

Well, Im probably the slowest one in the party, Tinker and I that is. but at the same time I'm also the lightest one in the party. I probably weigh less than Sigvars Sword. so if someone wants to make good time, sling me onto your back and run on.
that or if either Haemera or Ceres want to let me hitch a ride I can scout ahead and for any problems going forward.
as it stands if it takes two days to get there for you long legs, us we folk will make it three.
.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday May 19th, 2021 10:46:24 PM

OOC - Trayvin's speed is 20ft while in armor

We are soldiers, we can travel faster and farther in a day than most. I don't think we have any long lasting fly or speed spells, so it will need to be mundane unless you know where the limits of the teleportation block are located.

Trayvin is agreeable to whatever scouting or traveling arrangement is made.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 20th, 2021 12:30:47 AM

Tinker patiently waits until the team has a destination and decision, and follows along, keeping his eyes peeled. ”Anna, just ‘cause We’re walking doesn’t mean you had to. Coulda stayed a bird for overhead cover, ‘specially since you are concerned about misusing gifts of the gods.”. The dwarf mentally shrugs, demonstrating it doesn’t matter either way.

He privately thinks about Michael’s proposal and chuckles. Someone may give the Halfling a pig-back ride, but he doesn’t think even Sigvar could easily accommodate an extra 300 pounds of dwarf and gear. Not that Tinker would accept even if offered! He also doesn’t think a haste spell nor his own Expedious retreat spell would do anything other than a tactical advantage.

......
No active effects
20’ move

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33  
Thursday May 20th, 2021 12:46:29 AM

Anna says to Michael over the mental link, How would you like to ride a dinosaur? I'm medium, you're small. I could be your dino mount. No need to offend our clients or split the party

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 20th, 2021 1:08:13 AM

Nikolai asks Ceres to have one their pride to keep watch for them when they reach the foothills, then guide them onward.

Through the mental link, Nikolai suggests, {"Michael, let's stay together. If Anna will give you a ride, that would be better than ask the Griffons. Between the two of you, scouting ahead will be a cinch. If it is ok with Anna, that is."}

Nikolai takes a position near Pru.

"Let's move out."

DM RobC - "If it takes two days to get there for you long legs, us we folk will make it three."  d20+22=42 ; d20+22=25 ; d20+22=39 ; d20+22=33 ;
Thursday May 20th, 2021 3:35:35 AM

It seems the party are split between the fast movers and the slow movers. Pru is happy to keep going at current pace and send the griffons on ahead. Nikolai is of the same thinking to send the griffons on ahead separately, although he does want the party to stick together.

Pompous is happy to try and move at a faster rate. Hustling would cut the time in half and mean the party could be at the base of the mountain by the end of the day, though they might get a few blisters on their feet and be quite fatigued afterwards.

The idea of rides is put out there. Both Ceres and Hemera had earlier agreed with Michael that they would try and carry riders, so it is an option that is still available. Anna is also happy for a small statured person to hitch a ride on her back.

The party are all just so agreeable with each other! Walk, hustle, fly, it doesn't matter to them. They'll arrive in due time.

-----------
Party order as I understand it:
Anna is on point in dino form. How far ahead of the group does Anna want to go?
Sigvar is flying above the party. How high up is Sigvar?
Michael
Nikolai next to Pru
Trayvin
Pompous
Tinker is read-end Charlie. How far will Tinker hang back?

Do the party travel with weapons drawn? Is the DM making the players suspicious? :D


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 20th, 2021 2:00:04 PM

Tinker keeps going at a hustle to keep the team moving qickly. He’s confident he can keep this up a long time. He only keeps 20’ behind the last person.

The dwarf prepares to hustle for the next 8 hours.

...

Hustle. 40’ move
1. 0 non lethal
2. 1 non
3. 2
4. 4
5. 8
6. 16
7. 32. Tinker realizes he can’t hustle for 8 straight hours without collapsing unconscious.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 20th, 2021 2:25:45 PM

Sigvar will fly just above treetop level. If we don't have trees ( you said it was a plain) he will fly at 60' above He can fly at 60' speed so if 40 is ou hustle speed then he flies normally. Sigvar can also LOH to remove damage and fatigue so if the group wants to hustle and takes nonlethal damage and fatigue he can remove it

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 20th, 2021 5:39:29 PM


Pompous signs to himself...

".... Do the Hustle! .... do do do do .... Do the Hustle!.... do do do do .... "

ooc>
Bow is in hand.
SR 20
Acide resistance 10


Prudence Gundle 
Thursday May 20th, 2021 6:09:24 PM

"I'm faster than I look," Pru says calmly. Indeed, she seems to hustle without actually hustling.

[Pru's base speed is 60, thanks to a bloodline bonus.]

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:53:11 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 20th, 2021 9:08:23 PM

Michael grins up at Anna.
Sure Anna!, you know I've always wanted to ride you.!


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday May 20th, 2021 9:34:19 PM

Trayvin casts greater magic weapon on his Morningstar. (just in case)

He keeps up with the teams' marching speed as they head toward the mountain.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Friday May 21st, 2021 12:18:35 AM

Tinker hears Sigvar and thinks his lay of hands is brilliant. [b]”Sill need to do that only once a day, beginning of the 6th hour of jogging”, he tells the Paladin thankfully.

In reach day of hustle, Tinker’s amended non-lethal damagenshould be
1. 0
2. 1
3. 2=3
4. 4=7
5. 8=15
6. LOH. = 0
7. 1
8. 2=3. At 8 hours of jogging, Tinker has 3 non-lethal damage and is fatigued.

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33  
Friday May 21st, 2021 1:10:09 AM

Anna assumes the position that their halfling rogue can easily climb aboard her back and then takes off. She tries to not be too far away from the main group, while at that same time being far enough in front to hopefully see any threats early

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=39 ;
Friday May 21st, 2021 1:27:00 AM

Noting that hustling does not mean non-stop, Nikolai paces the group by hustling for an hour and walking normally for 15 minutes. He also makes sure they stop for a bite to eat, about 15 minutes. It won't totally remove any fatigue, but will help. He knows they have some magic that will remove any fatigue.

Perception + 32 + 1(luckstone) +1(ioun stone) = 39

OOC: yeah, the die roller won't work on my IE anymore. I can post but can't roll the dice. Gonna have to switch to Edge or Chrome I guess.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 21st, 2021 1:28:13 AM

OOC: i get this:
Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])

DM RobC - "I'm faster than I look"  d8=5 ; d20+22=35 ; d20+22=28 ; d20+22=27 ; d20+22=24 ; d20+40=55 ; d20+40=46 ; d20+40=57 ; d20+40=49 ;
Friday May 21st, 2021 4:01:43 AM

Anna and Michael go to the front far enough to see something approaching but no so far as they can't get back to the party safely. Your DM is going to chalk this up as 70ft.

Noone accepts the offer of riding griffon-back. Ceres and Hemera take to the sky but don't venture too far away. They keep pace with the party.

The party decide to hustle it and cut the travel time in half. At this speed you'll be at the base of the mountain by late afternoon or early evening. Nikolai suggests a little pacing but that may not work. Highlight to display spoiler: {"Hustle: A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage" Whether the party take a break or not it would still be multiple hours between sleep cycles I think. Probably won't make too much difference if Sigvar has the magic touch.}

Indeed the first few hours of travel are largely uneventful. Sigvar startles a few birds, and Tinker notices a some hares scarper away from the party. There no sign of any humanoids about though, and that includes giants and hawkmen.

Things are otherwise calm. A little over 5 hours into it Nikolai does notice a particularly low, white cloud moving against the wind. Moving towards the party in fact. It's about 400ft or so south of you and closing. You're in grassland. The grass is around 3ft high. There are no trees about for several hundred feet on either side.

-------------------
OOC: If anyone has been getting an XML error lately, check that you are using https in the address and not http. That seems to fix it.

@Shane: Please see the email I sent you re Michael's sheet and the corrections needed. Thanks

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  8d6=27 ; d6=2 ; d6=6 ; 8d6=21 ; d6=4 ; d6=4 ; d6=3 ;
Friday May 21st, 2021 8:41:12 AM

Sigvar descends at the mention of the cloud and touches first Tinker and then Trayvin to eliminate their Fatigue.
34 healing on Tinker
29 healing on Trayvin
From what I heard in the posts they are the only 2 hustling, LMK if I'm wrong

Dashboard 2 of 12 LoH used
GMW on longsword

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/  d20+25=44 ;
Friday May 21st, 2021 12:47:06 PM


One of Pompous's tatoos glows and he is now protected from evil... stuff....

Pompous then looks towards to cloud and tries to determine what it is and relays what he sees to the others.

{ Send all -

Windwall online... ready to cast...

End Send }

ooc)
Casts from Brahmah's tatoo -prot. evil
Perception check 44. Pompous ate his carrots today!

Pompous was hustling as well. Would Endurence reduce the damage?

----------------------
Scarab of protection
Prot. Evil
SR 20
Acid reduction 10


Prudence Gundle 
Friday May 21st, 2021 2:49:59 PM

Seeing a fake cloud gives Pru a sudden urge to say, "Tut-tut! It looks like rain," but she resists it.

Instead, she moves closer to her companions and watches the cloud with them.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  8d6=30 ;
Friday May 21st, 2021 3:34:17 PM

Pompous was healed 30 hp and has his fatigue removed

Dashboard
3 of 12 LoH used
GMW on longsword


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+22=23 ;
Saturday May 22nd, 2021 5:34:09 AM

Tinker thanks Sigvar for washing away his fatigue, and the dwarf is energized.

Good thing too! For this cloud moving against the wind is very very suspicious. He nods at Pompous’ announcement, that defense would make sense, but will only protect from one direction.

So the dwarf keeps his crossbow and his 20’ distance from the last person, and keeps a look at behind them to reduce surprises: he trusts the others to get more data on the ‘white cloud’.

Perception 23 (thankful skill checks don’t nat 1)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday May 22nd, 2021 7:13:32 PM

Ugh...I hate obstinate clouds. why can't they just go with the other clouds. .

Thinking about their employers Michael shouts up to them.

Ceres! Haemera! you see that cloud?! I'm going to need you to get clear for a few minutes while we take care of it. Looks to be magical or at least unnatural. Please get clear. I don't want you to get hurt.

Michael then draws his blades and hops off Anna's back so she can move freer.

Anna Morphling (Hugh C) -- HP 123/123 -- 44/18/41 + 4 AOO due to movement CMD 33   d20+20=26 ; d20+22=24 ; d20+22=31 ; d20+8=20 ;
Sunday May 23rd, 2021 9:48:19 PM

Anna peers at the clouds.

She tries to figure out what their shadow might be while preparing for the worst.

(OOC: Activate Barkskin SLA)

(Perception: 26 or 28 if fey, magical beast or elemental)
(Know[nature]:24 or 26 if fey)
(Know[arcana]:31 or 33 if magical beast)

Active Effects:
Beast Shape I - at will
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
Longstrider : 17 hours - +10 land movement speed
(Know[plane]:20 or 22 if elemental)
Barkskin: 170 min - +5 nat armor

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ;
Monday May 24th, 2021 1:43:49 AM

From DM:
OOC: If anyone has been getting an XML error lately, check that you are using https in the address and not http. That seems to fix it.

"Thanks. I've added the 's' for https. The error message has gone away. :) Let's see if I can use the dice roller."

Also, I think Sigvar is right. If anyone else hustles, then the slower ones will be left behind.

IC:
Perception + 32 +1 (luckstone) + 1 (ioun stone) = 35
Nikolai's first thoughts, judging by it's movement and his own party's elemental spells, that it is an Air Elemental and conveys that idea to the others. Hard to prepare to battle a cloud, but he holds his ground next to Pru.

DM RobC - "Ugh...I hate obstinate clouds."  d20+22=41 ; d20+22=34 ; d20+22=37 ; d20+22=39 ; d20+40=60 ; d20+40=53 ; d20+40=46 ; d20+40=48 ;
Monday May 24th, 2021 4:11:10 AM

Sigvar descends down to 10ft in order to deliver some healing and remove the fatigue from Tinker and Trayvin.

Pompous protects himself in case the clouds are evil, whereas Pru thinks they look totally fake. She moves in close with the party to admire them.

Tinker covers the rear of the party. He doesn't see anything approaching from the north.

Michael is concerned for the griffons and asks them to leave for a moment. They aren't going to argue and start flying back the direction the party came. They're now 80ft in the air and a bit further north than Tinker.

As it approaches it becomes clearer to see that it isn't just one big cloud, but four smaller clouds. Smaller, but still huge.

Anna improves her armor though isn't quite sure what these clouds things are. Nikolai has a good guess. Fast moving cloud-like creatures? Sounds like air elementals.

The 'air elementals' continue their approach flying right over the top of Anna and Michael as they go and descending to the same height as the griffons.

--------------
Notes: Map
Ceres: 80ft up
Hemera: 80ft up
'Air Elementals': 80ft up

@Pru: Please include your HP and AC in your post name. Thanks


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 24th, 2021 9:16:18 AM

" Umm, guys, they are leveling off with the Griffons. can't get between all of them and the griffons, need a lil help here."
Sigvar thinks to himself 'fighting air elementals in the air, this is going to really, really suck'
Sigvar is closer to Hermera so he double moves upwards and towards he to try and head off what looks to be some hostile elementals. He draws his sword as he moves.

Dashboard
3 of 12 LoH used
GMW on longsword



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 24th, 2021 10:14:36 AM

whoops! SORRY GUYS. CIRCLE ROUND AND LAND BEHIND US, LOOKS LIKE THEY ARE AFTER YOU! WE WILL HAVE AN EASIER TIME OF IT IF YOU CAN GET THEM NEAR THE GROUND.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+24=39 ; d20+19=36 ; d20+14=34 ; d20+14=23 ; d10+5=7 ; d10+5=6 ; d10+5=11 ; d10+5=12 ;
Monday May 24th, 2021 3:28:12 PM

Tinker jumps to a conclusion. “They are attacking out employers!” He takes aim at one elemental and unloads a full clip of his repeating crossbow at the lead elemental!

Crossbow of Seeking (no concealment miss chance. 120’ without to hit penalty. AC 39 36 34crit23. Dam 5, 6 11, Crit 12



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Monday May 24th, 2021 3:41:33 PM

Wind wall coming online!...

Pompous waits for the griffons to get behind them then casts

---------------
Pompous casts a wall of wind, 85 metres high and 170 metres long in an oval shape 20 metres in front of him.

Duration: 17 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Monday May 24th, 2021 3:43:20 PM

ooc Oval should be cone, surrounding the party.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday May 24th, 2021 8:50:57 PM

Do we know if they are elementals? All we know right now is that there are clouds moving on their own. Should we spread out a bit?

Looks like Michael was working to position the griffons away from the clouds. Trayvin concentrates on the clouds and sees if he can determine anything else about them.

Active effects:
greater magic weapon(on Morningstar)

Prudence Gundle 
Monday May 24th, 2021 9:45:23 PM

Pru isn't sure what to do. Haste everybody? Turn into an elemental herself? Throw fire--her go-to response to everything? She isn't sure, so she does nothing for now.

Anna Morphling (Hugh C) -- HP 140/140 (+17 hp from con bonus) -- 46/16/44 + 4 AOO due to movement CMD 35   d20+10=11 ;
Monday May 24th, 2021 11:53:15 PM

(know [planes, specifically elementals]: 11)

Anna activates her Beast Shape IV taking the form of a dragon horse again and takes to the skies.

If she can get to audible range of the griffon she calls for them to land so the fist can better protect them from the elementals

(OOC: using pythagorean theorem B squared = 80, C squared = 120, A squared = 40; Anna is 80 feet up and 40 feet towards the griffons with her 120 diagonal move)

"You are being followed by hostiles! Land behind our Fist so we can better defend you!"

Standard Action - Activate Beast Shape IV SLA
Move Action - 120 fly towards the griffons

Active Effects:
Beast Shape IV - 170 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 25th, 2021 1:24:27 AM

"That's true Trayvin, we don't know if they are, but if we can call an Air Elemental of our own, we might be able to find out quicker. Either way, these 'clouds' are ignoring us and going after the griffons. That means we'll need the griffons on the ground and near us."

Nikolai unslings his magic composite longbow and knocks a flaming arrow.
2 Move actions.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 25th, 2021 1:33:44 AM

OOC: Actually, movement in the air is the same as on the ground. Diagonals count as 2 squares = 15'.
So climbing from Ground to 10' up and 10' away = 2 square move (or 15') just like if you were moving on the ground diagonally 2 squares = 15'.

They do it that way so you don't have to remember your geometry to play. :)

DM RobC - “They are attacking out employers!”  d20+25=43 ; 2d8+9=14 ;
Tuesday May 25th, 2021 4:19:26 AM

Trayvin questions whether these actually are elementals. Now that they are closer everyone can see them quite clearly and it becomes almost certain that these are in fact huge air elementals.

There is a little confusion though as to how to handle the situation.

Sigvar and Anna take to the air to try and get close to the griffons to protect them. Anna and Michael though direct them to land. They can't outrun the elementals, that's for sure. The griffons follow Michael's directions and circle behind the party, landing on the ground. Ceres snaps at the air as he does and rears on his hind legs. He's ready to fight.

Tinker comes to the same conclusion as the others. They're here for the employers, er, griffons. He unloads on the nearest air elemental plugging it with a few well aimed arrows. If it were any other creature he's pretty sure he would have hurt it a lot more. Tinker learns that they're immune to crits and have some pretty serious DR (DR10/-). This proves beyond a doubt in his mind that these are air elementals of the greater or elder variety.

Pompous creates a wall of wind around the party. The elementals aren't gaseous beings and likely won't be stopped by the wall. They might be hindered by it though. Highlight to display spoiler: {I can't see anything that would stop an air elemental from going through a Wind Wall but I like the creativity of it. The Wall will be treated as difficult terrain for them to pass through. If this isn't what you intended you can instead keep the spell if you choose.}

Pru and Trayvin just aren't sure what to do right now. I mean, the elementals haven't attacked anyone yet.

Nikolai is ready to start slinging some arrows around and gets a flaming one ready to go.

The elementals ignore most of the party and continue their approach towards the griffons. Sigvar is in the path of one of them and it slams him as it passes by. (AE3. Flyby attack. Hit AC43. Sigvar takes 14pts damage).

If it wasn't clear before then it is now: these things are hostile.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.
AE1: 1pt damage. AC28. Immune to crits.

@Pompous: Please include your Wind Wall on the map. Thanks
@Pru: Please include your HP and AC in your post name. Thanks


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Tuesday May 25th, 2021 7:07:23 AM

ooc> Hindering is fine. I was thinkink more as a protection against their whirlwind attacks. The wall will be oval ish:13 N, 16 J, 16T, 25N

I'll post my turn later today.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=45 ; d20+26=27 ; 2d6+20=28 ; 2d6+20=28 ; d6=1 ; d6=6 ;
Tuesday May 25th, 2021 7:24:39 AM

(I am assuming they can't break DR5/evil)
Sigvar hasn't determined if they are evil yet and doesn't really care. They attacked him and are going after the griffons which makes them foes. He smites evil on AE3 and charges it.
Charge hits AC 45(49 if evil) and confirms to AC 27(31 if evil) for 28 damage(45 if evil, 62 if evil outsider) 56 damage if critical is confirmed(90 if evil, 124 if evil outsider) +7 holy damage

Because of his charge Sigvar is AC 40 this round

Dashboard
3 of 12 LoH used
GMW on longsword
1 smite evil used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Tuesday May 25th, 2021 7:27:09 AM

OOC
Duh, I just reread the DM post, ignore the critical part of my post. So much effort, so little point to it. 8)

Prudence Gundle [AC 24; HP 130/130] 
Tuesday May 25th, 2021 4:03:13 PM

Pru hurries over to the griffons. [With a base speed of 60 she can get there in a single move.]

"Will you trust me to get you away from here?" she asks them.

Assuming they agree, she grabs both griffons and casts Dimension Door, moving to about M-20-ish.

"I can keep doing this," she tells the griffons. "That'll give the others enough time to fight these things."

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/ 
Tuesday May 25th, 2021 8:12:47 PM

Pompous knows that he can't fire through the windwall.
He takes the oportinity to cast barkskin and increase his protection.

---------------------
Barkskin
Windwall - 16 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday May 25th, 2021 8:57:56 PM

Kind of curious that they went straight for the griffons. I wonder if they are being controlled

Trayvin begins casting a spell.....

Active effects:
greater magic weapon(on Morningstar)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+29=40 ; d20+27=40 ; d20+29=39 ; d20+24=37 ; d20+22=26 ; d20+19=36 ; d20+17=36 ; d20+17=22 ; d4+5=8 ; d8+7=10 ; d4+5=9 ; d8+7=15 ; d8+7=8 ; d4+5=7 ; d4+5=8 ; d8+7=13 ;
Wednesday May 26th, 2021 12:00:07 AM

Wish I spoke elemental. we could probably talk to these guys while we were fighting them, maybe find out who summoned them. .
Michael flys up using his Celestial armor.

Knowing that flanking doesn't work on an elemental, this big guy probably has some DR. Michael lays into the one that hit Sigvar. on the opposite side form sigvar

Attack 1

Base 20 SB 24. LB 22 +4 Atof flanking feat +1 haste. = 29 SB 27LB.

Luckblade +2
To hit AC 40 for 8 points of damage.

Sunblade +4 (if evil, if not +2)
To hit AC 40 for 10 points of damage.

Haste attack.
Sunblade
To hit AC 39 for 15 points of damage.

2nd attack
base 15 SB19 LB17 + 4 +1 = SB 24 LB 22

Luckblade +2
to hit AC 26 for 9 points of damage.

SunBlade +4
To hit AC 37 for 8 points of damage.

3rd Attack.
Base 10 SB 14 LB 12 +4 +1 = SB 19 LB 17

Luckblade
To hit AC 36 Crit=22+4crit focus= 26 for 16 points of damage.

Sunblade
To hit AC 36 for 13 points of damage.

wait a minute. I only get one attack because I moved. crap.

okay I positon this round and unleast that attack next round.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+26=37 ; d8+16=19 ;
Wednesday May 26th, 2021 12:16:07 AM

Tinker puts away his crossbow after realizing he won’t be able to more than pinprick these beings. He also, fate would have it, turned in his boots of flying, so can’t chase the elementals, which leaves...

Hey Bean Pole! Dim Door them next to me next time and then keep taking me with you if you can! I’ll be ready to defend our employers.

The rogue moves into the wind wall for just a little more protection and gets his Urgrosh Ready in case an elemental gets within reach.

Readied attack. AC 37. Damage. 19

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+23=26 ; d20+18=30 ; 2d8+6=15 ;
Wednesday May 26th, 2021 1:32:54 AM

Spells in effect: Mage armor

OOC: the windwall keeps all creatures in gaseous form out. Air is a gas and these 'cloud-like creatures' are air elementals for a reason, it would seem their 'Natural' form IS gaseous. But …

IC: The magical windwall making his arrows useless, Nikolai puts the bow and arrow away for another day. He then positions himself at J14 (DM will have to move Nikolai because the map won't let me pick up Nikolai, it picks up the whole square). When or if the elemental decides to pass through the wall, he will take advantage of it's difficulty and clobber it.

Held Attack until elemental enters the windwall:
Attack 1 d20 + 23 = 26
Attack 2 d20 + 18 = 30

Bludgeoning dmg: 2d8+6 = 15


Anna Morphling (Hugh C) -- HP 140/140 (+17 hp from con bonus) -- 46/16/44 + 4 AOO due to movement CMD 35   d20+16=32 ; 2d6+6=16 ; d6=3 ;
Wednesday May 26th, 2021 1:55:57 AM

Anna flies over the windwall (up to 90 feet then flies above it then lowers herself to attack the elemental 70 feet over the griffons

Hoof: 32 vs AC; 16 + 3 electric damage

Active Effects:
Beast Shape IV - 170 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor


DM RobC - "Hey Bean Pole!" (Map)  d20+25=26 ; d20+25=32 ; d20+25=42 ; 2d8+9=17 ; d20+25=29 ; 2d8+9=14 ; 2d8+9=21 ; 2d8+9=21 ; 2d8+9=17 ; 2d8+9=18 ;
Wednesday May 26th, 2021 4:45:58 AM

Sigvar charges the nearest elemental and gives it a solid whack. Had it been anything else the blow would have been super impressive, but as it is, well, not so much. He discovers that they aren't evil though. He does provoke an attack from the elemental, though it misses wildly (Aoo Hit AC26. Nat1!)

Pru gets the griffons together and teleports them safely inside the windwall. Ceres almost looks disappointed that he didn't get to bite something.

The windwall is a bit of a hindrance to Pompous' arrows, so he buffs himself instead.

Trayvin begins casting a spell. What spell is anyones guess but it's probably going to be a summons.

Michael has some grand ideas but doesn't get to see any of them work. He moves closer instead. Highlight to display spoiler: {Celestial armor gives you a fly speed of 60ft. A double move means 120ft. You were 120ft south of the elemental and it's an additional 80ft up. You can't get adjacent to it this round - which actually saves you from getting attacked this round :) Also note that they are immune to crits and flanking, so no flank bonus/feats or crit damage.}

Tinker laments the sale of his flying boots. But hey, based on where the party are destined there's a good chance these current boots are going to have been a good investment. He moves inside the windwall and prepares to defend himself.

Nikolai moves to the edge of the windwall and also prepares to defend himself Highlight to display spoiler: {You can ready a standard action which would be one attack I think}

Anna in horsey form flies through the air to attack one of the elementals from above. It has a greater reach than she does and attacks her as she gets in close, but misses (Hit AC32=Miss!)

The griffons prepare to defend themselves.

The enemy act...

AE1 flies south in pursuit of the griffons. It gets close enough to reach out to Hemera. (Hit AC42. Hemera takes 17pts damage)

AE2 does the same, drawing in close enough to bash Ceres but just beyond his reach. (Hit AC29. Ceres takes 14pts damage)

AE3 turns into a whirlwind and makes its path through Sigvar and Anna. (Anna and Sigvar to make DC27 Ref Saves. Fail=21pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. Note that if Sigvar is picked up then Anna won't be)

AE4 tries the same. It turns into a whirlwind and heads southerly. (If Anna or Sigvar haven't been picked up by AE3 they need to make DC27 Ref Saves. Fail=17pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. Note that if Sigvar is picked up then Anna won't be)

"Cowards!" Ceres flaps his wings and is ready to take to the air and bring the fight to the elementals.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.
Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 1pt damage.
AE3: 18pts damage.
AE4: 9pts damage.
Hemera: 17pts damage.
Ceres: 14pts damage.

@Pompous: I've added the Wind Wall to the map using the coordinates you gave


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+17=22 ; d20+17=37 ; d20+17=28 ; d20+17=22 ; d20+26=40 ; 2d6+20=28 ;
Wednesday May 26th, 2021 6:59:16 AM

Saves.....
VS AE3 Fail and take damage succeed and not picked up.
VS AE4 Succeed for no damage
SIgvar manages to avoid being caught up in the first whirlwind to hit him and avoids the second one entirely. He again charges , this time at AE2 diving at the creature as he goes.
Charge attack hits AC 40 for 28 points of adamantite damage (does that break their DR?)
Sigvar is still AC 40 from charging

Dashboard
3 of 12 LoH used
GMW on longsword
1 smite evil used

Prudence Gundle [AC 24; HP 130/130]  d20+29=40 ;
Wednesday May 26th, 2021 12:17:38 PM

"Oh, bother." Pru's plan had been to keep blipping the griffons away from the elementals, but since the griffons wanted to fight--or anyway Ceres seemed to--that idea probably wasn't going to work.

So it's time to cast a spell. And she's not sure how far these things can reach, so she casts defensively. [Concentration check 40-success.]

She casts Maze on Air Elemental 2. There is no saving throw, but there is Spell Resistance, so let me know if I need to roll that. Air Elemental 2 is in an extradimensional maze, and can escape with a DC 20 Intelligence check.

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+17=37 ;
Wednesday May 26th, 2021 1:45:21 PM

Tinker feels he can’t attack, and can’t defend, and he is absolutely not the type of person to do nothing.

So if he can’t, maybe... Fighting defensively, he bounds forth while pulling a scroll from his handy haversack. When he gets beside Ceres, he casts a scroll to give the Griffon “Stoneskin”!

Fighting defensively +3 AC
Mobility +4 AC
UMD to cast Stone Skin. 37

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+25=36 ; d20+25=37 ; 2d8+9=19 ; 2d8+9=16 ;
Wednesday May 26th, 2021 9:34:55 PM

Trayvin completes the spell, looking to fight fire with fire. Or in this case, air. The summoned air elemental appears in front of AE3, trying to block its' path so it can't carry anyone away.

air elemental attacks AE3, hit AC: 36, 37 damage:19, 16

Elemental(elder, air) quick reference:
AC 28, hp152
F+14,R+21,W+7
+25, 2d8+9

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+22=33 ; d6+19=25 ; d6=6 ; d6=1 ; d6+19=20 ; d6=5 ; d6=2 ; d20+22=38 ; d6+19=20 ; d6=2 ; d6=1 ; d20+17=31 ; d6+19=20 ; d6=6 ; d6=1 ; d20+12=24 ; d6+19=20 ; d6=2 ; d6=1 ; d20+7=20 ; d6+19=24 ; d6=3 ; d6=6 ;
Wednesday May 26th, 2021 10:00:18 PM

Quietly, Pompous aims and fires a stream of fire and electrified arrows fly towards the closest elemental.

------------------------------
Barkskin
Windwall - 1 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks Air Elemental 1

Attack 1 to hit AC 33 Physical 25 fire 6 electric 1
Attack 1a to hit AC 33 Physical 20 fire 5 electric 2
Attack 1b to hit AC 38 Physical 20 fire 2 electric 2
Attack 2 to hit AC 31 Physical 20 fire 6 electric 1
Attack 3 to hit AC 24 Physical 20 fire 2 electric 1
Attack 4 to hit AC 20 Physical 24 fire 3 electric 6

Anna Morphling (Hugh C) -- HP 119140 (+17 hp from con bonus) -- 47/17/44 + 4 AOO due to movement CMD 35   d20+11=20 ; d20+11=16 ;
Thursday May 27th, 2021 12:57:43 AM

Anna fails both reflex saves and is sucked up inside the vortex of AE3

She activates her Cat's Grace SLA while inside the vortex

Active Effects:
Beast Shape IV - 168 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 170 rounds

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+39=42 ; d20+25=39 ; 3d6+8=26 ;
Thursday May 27th, 2021 1:25:50 AM

OOC: DM - Nikolai's height it 5' 8" which counts as 5' with a reach of 5' so he can hit something 10' up. The AE is 20' up, so to attack it he needs to jump up only 10' by my calculations. That would be a DC of 16 + (4*6) = 16 + 24 = 40. Let me know if you figure differently.

Spells in effect: Mage Armor
Monk High Jump (standing jump counts as running jump, add monk levels to acrobatics check)
Move: Jump up d20+ 25 (Acrobatics) + 12 (Monk lvl) +1 (luckstone) +1 (ioun stone) = 42 DC 40

Attack AE2: Improved Vital Strike D20 + 23 + 1 +1 = 39
dmg = 3d6+8 = 26

DM RobC - "Oh, bother." (Map)  d20+25=42 ; 2d8+9=16 ; d20=2 ; 2d8+9=20 ; d20+25=34 ;
Thursday May 27th, 2021 4:20:39 AM

Sigvar takes a knock from the whirlwind but isn't going to let that stop him. He charges the nearest elemental and hacks at it. It lashes at him as he approaches but misses. (AoO hit AC34=Miss!) Highlight to display spoiler: {You'd beat DR10/adamantite but not DR10/-}

Pru takes another approach and just *blips* the elemental from the field.

Tinker pulls out a scroll and moves up next to Ceres ready to cast the spell. Highlight to display spoiler: {You've got me a little confused with your actions. Move action to retrieve scroll, move action to get to Ceres, standard action to cast from scroll, standard action to fight defensively. I'll go with the main part which I think was get the scroll and get next to Ceres}

Trayvin completes his summoning spell and brings an Air Elemental to the party. He isn't able to summon it next to his target, but he can get it close enough that it can fly the rest of the way. It moves to attack the opposing elemental/whirlwind and gets one good shot in. Highlight to display spoiler: {Trayvin can have something appear 25ft + 5ft/2 levels = 65ft away, but with the fly speed of these things it made the rest of the way comfortably.}

Pompous finally gets to shoot something. He unloads on AE1 for some serious damage.

Anna gets stuck in the whirlwind and goes to get some extra dexterity. Highlight to display spoiler: {Pretty sure spell like abilities still follow the concentration check rules like normal spells. Anna will need to make a DC17 concentration check to cast Cats Grace}

Nikolai isn't going to let his stature stop him from getting into the fight. He prepares to jump up and attack the nearest elemental but Pru has already blipped it away. Instead he's able to turn his attention to the other one. He gives a running jump and punches it in the underbelly as he goes. Nice.

The enemy act...

AE1 isn't going to hang around and keep getting hit. It takes a step closer to Hemera and delivers a solid blow to the griffons beak. The elemental then retreats outside of the wind wall.(Hit AC42. Hemera takes 16pts damage)

AE2 finds itself on a whole other dimension. It's probably going to be there for a while (Int check=2)

AE3 keeps hold of Anna and flies further north (Anna takes 20pts damage!)

AE4 drops out of its whirlwind form and descends, preparing to launch an attack.

The elementals have stayed outside the reach of the griffons. Hemera is looking hurt, but otherwise, as much as these things are a nuisance they really haven't hurt the party.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 87pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg
AE4: 9pts dmg

Hemera: 33pts dmg
Ceres: 14pts dmg


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  8d6=31 ; d6=6 ;
Thursday May 27th, 2021 6:34:43 AM

Sigvar can't move nearly fast enough to keep up with the elementals. So, as they whizz away to regroup he flies near Hermera and touches her, healing 35 hp damage.

Dashboard
4 of 12 LoH used
GMW on longsword
1 smite evil used


AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 27th, 2021 10:38:33 AM

Tinker provides Ceres with a Stoneskin spell.

He turns to look for Anna-Dragonhorse. ”Can you get out on your own, Anna, Or do you need help? Pompous! Feather that elemental!”

Prudence Gundle [AC 24; HP 130/130] 
Thursday May 27th, 2021 5:52:30 PM

Well, that worked. I should do that again.

Pru looks around, and sees that Elemental 4 hasn't taken much damage, so she decides to Maze it. It's a short-range spell, and neither Pru nor her player really wants to calculate the square of the hypotenuse, so she moves to stand under it, then casts her spell.

Maze on Elemental 4.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+22=33 ; d6+19=22 ; d6=3 ; d6=5 ; d20+22=40 ; d20+22=30 ; d6+19=22 ; d6=1 ; d6=5 ;
Thursday May 27th, 2021 9:19:57 PM


Now that all the griffons are on the inside of the wind wall structure, Pompous holds true until one of the elemtals crosses back past the windwall.

He then fires.

----------------------
Barkskin
Windwall - 14 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+1

Attack 1 to hit AC 33 Physical 25 fire 6 electric 1
Attack 1a (haste- bow ability) to hit AC 40 Physical 22 fire 1 electric 5


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+25=37 ; 2d8+9=18 ;
Thursday May 27th, 2021 9:28:54 PM

Trayvin directs his friend to chase after the elemental that is carrying Anna away.

move to AE3, Hit AC 37, dmg 18

Elemental(elder, air) quick reference:
AC 28, hp152
F+14,R+21,W+7
+25, 2d8+9

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 27th, 2021 9:37:55 PM

Well, crap, Micheal sends in frustration over the link. they are faster than him, but at the same time he knows what they are going for. So he's going to go stick with the Gryphons.
he flies back to the griffins and once there starts fighting defensively defending them.
I figure it will take me a round to get back to the Gryphons.

Anna Morphling (Hugh C) -- HP 119140 (+17 hp from con bonus) -- 47/17/44 + 4 AOO due to movement CMD 35   d20+23=42 ; d20+13=22 ;
Friday May 28th, 2021 12:20:57 AM

Concentration Check: 42
Reflex Save: 22

Even with the improvement to Dexterity Anna fails to escape the vortex

She flies as low as she can in the vortex as she cannot stay inside of it indefinitely or the damage will kill her at some point. (OOC: has 120 foot fly speed want to fly as low as she can inside the vortex; if the cyclone is 80 feet up there has to be that 5 foot lowest section of the funnel at some point

Active Effects:
Beast Shape IV - 167 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 169 rounds

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 28th, 2021 1:31:16 AM

Spells in effect: mage armor
Nikolai suggest to Anna over the link {'Can't you breath out your cone of cold? That may hurt enough to let you go!'}

Meanwhile, he isn't going to let the elemental get too far away, Anna may need some healing. He activates his monk Abundant Step and flits over there.
Abundant Step range 880'.
Ki pts 11/13

Once threre, he tries to distract the elemental by saying some not-so-nice things about it.

DM RobC - "Well, that worked. I should do that again." (Map)  d20+25=40 ; 2d8+9=13 ; d20=4 ; d20=4 ; 8d8=34 ; 8d8=44 ; 8d8=43 ; 8d8=30 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; 2d8+9=19 ;
Friday May 28th, 2021 3:07:27 AM

Sigvar swoops in to deliver some much needed healing to Hemera. The cure has an immediate effect and her cuts and bruises clear.

Tinker also gives some help to their allies, buffing up Ceres defenses. The griffon is ready to get into the fight but based on what you know about elementals like this it would be a one-sided affair and not in Ceres' favor.

Pru decides that if it worked once then she should do it again. She blips another elemental away.

Pompous prepares to shoot one of the elementals if it pops it's head back inside the windwall.

Trayvin directs his elemental to stay in pursuit of the other one. His elemental delivers another good knock to the whirlwind.

Michael isn't too happy about being excluded from the group, so he returns to the party and prepares to defend the griffons from the attackers.

Anna tries to move further down the whirlwind but finds she is quite stuck in its spin. She continues to be battered by the winds. The whirlwind is 60ft high and Anna is right in the middle. (Anna takes 19pts damage. Anna also has a –4 penalty to Dexterity and a –2 penalty on attack rolls while in the whirlwind. Ref DC27 to escape.) Highlight to display spoiler: {'Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind.' With that in mind I don't think Anna can freely move within it.}

Nikolai flits over to where Anna is trapped in the whirlwind. It's still 80ft in the air over his head but if she drops out he'll be there to heal her. He calls out some air elemental insults, none of which can be repeated here.

The enemy act...

AE1 does another flyby on Hemera. As it breaches the wind wall Pompous plugs it with an arrow however it's not enough to stop the elemental. It attacks Hemera and backs away again. (Hit AC40. Hemera takes 13pts damage)

AE2 still hasn't worked out how to get out of the maze. AE4 is in a similar predicament.

AE3 continues to play 'keep away' with Anna.

The party look to have things well in hand. That's usually when things start to go wrong and this might be one of those times.

Pru is the first to feel it. A strong blast of wind from above catches her completely by surprise. (Pru to make a Ref Save vs DC22. Pass=17pts damage. Fail=34pts damage and knocked prone!)

Tinker, Pompous and Travyin then feel the same! A tremendous gust of wind blasting down on them from above.
(Tinker to make a Ref Save vs DC22. Pass=22pts damage. Fail=44pts damage and knocked prone!)
(Pompous to make a Ref Save vs DC22. Pass=21pts damage. Fail=43pts damage and knocked prone!)
(Trayvin to make a Ref Save vs DC22. Pass=15pts damage. Fail=30pts damage and knocked prone!)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 109pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg and on some other dimension.
AE4: 17pts dmg

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+26=43 ; 2d6+20=31 ;
Friday May 28th, 2021 5:54:47 AM

Sigvar rises up and charges over Hermera's head, right at AE1. He stops short of the elemental bu close enough to hit it. If it wants to try that move again he will take as many AoO as it gives him. ( which is 1 I think, but he does now have combat reflexes so...)
charge hits AC 43 for 31 damage

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+17=26 ; d20+22=33 ; d6+19=20 ; d6=5 ; d6=4 ; d20+22=24 ; d6+19=21 ; d6=6 ; d6=6 ;
Friday May 28th, 2021 12:00:44 PM

Pompous' agility is exceptional and he avoids all damage from the wind attacked.

He wonders however how an air based attack is getting past an 85' wall.

He readies another attack should one of the air elementals passes through the wall again.

-------------------
Reflex roll - 26 pass. No damage Improved Evasion

Barkskin
Windwall - 13 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10
Improved Evasion ½ damage on a failed save. No damage on a successful reflex save

Deadly strike -5/+1
Pinpoint targeting
add +1/+1 if target is within 30' - Point Blank shot

Attack 1 to hit AC 33 Physical 20 fire 5 electric 4
Attack 1a (haste- bow ability) to hit AC 24 Physical 21 fire 6 electric 6

Prudence Gundle [AC 24; HP 113/130]  d20+15=31 ; d20+13=27 ; 36d6=141 ; 5d6=15 ;
Friday May 28th, 2021 6:57:26 PM

Pru is buffeted by sudden winds, but is able to stay on her feet. [Reflex save 31]

She doesn't see a source for the sudden wind--maybe one of her companions can point to something she can blast with fire.

In the meantime, there are two elementals left. The one closest to Pru looks to be the most badly injured, and she decides to try to finish it off with a Disintegrate. Her ray streaks out, hitting Touch AC 27 for 141 damage. A successful Fortitude save (DC 23) reduces the damage to 15.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=33 ; d20+25=33 ;
Friday May 28th, 2021 11:09:03 PM

Michael jumps at whatever went into the the other KC's but was unaffected himself. What the heck was it though

Perception 33
Reflex save 33 evasion so if I was hit I avoided it.
I guess I just got back with the griffons. and did not get there in time to AOO the one that came it to hit them?

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+23=24 ; d20+23=28 ;
Sunday May 30th, 2021 10:33:47 AM

Tinker is caught flat at the blast from above, but heroically overcomes the blast, and is able to avoid all damage.

“Greater invisibility!”, he shouts, and follows up with.KC mental communication. ”That had to be a Shout spell, so close and right above us. The spellcaster that sent these elementals is nearby. Prudence, Trayvin, do either of you have anything to see or dismiss the magic?”

Tinker can’t fly, can’t see, can’t help. He keeps defensive and ready to attack anything he can see in reach that is attacking the griffons. “Stay ground-bound, Ceres and Hemera! Fighting master of the air could have only one outcome.”

Anna Morphling (Hugh C) -- HP 50/123-- 45/15/43 + 4 AOO due to movement CMD 35   6d6=30 ;
Sunday May 30th, 2021 10:05:20 PM

Anna takes a full round to turn into a huge behemoth hippo.

She falls 60 feet taking 30 damage

Beast Shape IV - 166 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 169 rounds



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+39=50 ; d20+22=35 ; 6d8+8=34 ;
Sunday May 30th, 2021 10:54:02 PM

Spells in effect: mage armor
Ki pts: 11/13

Nikolai, from right under the Elemental Whirlwind looks up and sees Anna caught up in the middle. Since his verbal abuse of the Elemental's family didn't work, he tries his jump attack once more.

OOC: map labels the elemental as 80' up, the vortex is 60' high. So, if the top of the vortex is the 80' mark, then then bottom of the vortex is 20' off the ground.
On the other hand, if the bottom of the vortex is 80' up, disregard Nikolai's action.

IC: Monk High Jump (standing jump counts as running jump, add monk levels to acrobatics check)
Move: Jump up d20+ 25 (Acrobatics) + 12 (Monk lvl) +1 (luckstone) +1 (ioun stone) = 50 vs DC 40

Attack AE3: Improved Vital Strike D20 + 22 = 35 vs DC 28
dmg = 6d8+8 = 34

OOC: I screwed up last damage using Vital Strike stats rather than the Improved version. Oh well...

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday May 30th, 2021 10:56:14 PM

OOC: Anna's post was not there when I started mine. Now that I see it, hopefully Nikolai will notice the plunging hippo and make his attack such that he's not right under the falling behemoth. Gulp!

DM RobC - “Greater invisibility!” (Map)  d20+25=29 ; d20+14=32 ; d20+25=34 ; d20+25=28 ; d20=14 ; d20=10 ; 2d8+9=19 ; 8d8=40 ; 8d8=44 ; d4=1 ; d4=4 ;
Monday May 31st, 2021 3:31:50 AM

Sigvar charges AE1. He dodges it as it strikes at him and he lands a solid counter in return (AoO Hits AC29=Miss!)

Pompous isn't sure how an air based attack made it through the wind wall. It would be some trick! He prepares to ping anything hostile that dares step through the wall again.

Pru is also confused as to what just buffeted her. She sends a disintegrate at AE1 to try and finish it off, but the elemental shrugs off most of the damage (Fort Save vs DC24:32=Pass!)

Michael is taken by surprise as well. He hadn't been targeted but can see the others were hit by the wind. The elementals had been attacking with their superior reach and never got close enough for Michael to give them a return-stab.

Tinker suspects there may be something invisible around. The master of these elementals perhaps? He keeps the griffons grounded while scouring for the source of the blast.

Anna comes up with a very creative way to get out of the whirlwind: make herself so big the whirlwind can't contain her! She drops heavily to the ground.

Nikolai is ready for the drop and steps to the side as Anna falls right in front of him. The elemental is indeed too high for him to reach at the moment: it's base is at 80ft. He instead readies to attack it should it get in range.

The enemy act...

AE1 is starting to run out of wind and limply bashes at Sigvar, missing on both attempts (Hit AC34 and AC28. Both miss!)

AE2 and AE4 are each lost in their separate mazes.

AE3 descends to batter both Anna and Nikolai and then flies southward, rising again as it goes. Nikolai is ready for it and his attack goes off. It doesn't stop the whirlwind but at least he got to damage it. (Anna and Nikolai to make DC27 Ref Saves. Fail=19pts damage. If Nikolai fails he needs to make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it)

Once again, another two blasts of wind bluster straight down on the party...
(Pru to make a Ref Save vs DC22. Pass=20pts damage. Fail=40pts damage and knocked prone!)
(Pompous to make a Ref Save vs DC22. Pass=22pts damage. Fail=44pts damage and knocked prone!)

If it was a shout spell it was the quietest shout spell you've ever heard. There was no loud noise with it other than what you'd expect from a very sudden, very strong gust of wind.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 145pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg and on some other dimension.
AE4: 41pts dmg

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=29 ; d20+24=36 ; d20+14=29 ; d20+9=29 ; d20+9=25 ; d20+17=37 ; d20+17=23 ; 2d6+20=27 ; 2d6+20=23 ; 2d6+20=24 ; 2d6+20=23 ; d8=4 ;
Monday May 31st, 2021 6:22:09 AM

AE1 is clearly mostly spent as it has finally done what Sigvar wants, Hold Still. The minotaur attacks it once, hoping to drop it and move up above his comrades who are taking some kind of wind gusts from above. if the first attack does not make AE1 die though he will keep swinging until it does indeed die. ( If he can move he moves to P Q/ 19 20 and rises to 70 feet)
Sword 1 hits AC 29 for 27 damage
Sword 2 hits AC 31 for 23 damage
Sword 3 hits AC 29 for 24 damage
Sword 4 hits AC 29 and fails to confirm the crit (Duh they can't be crit) for 23 damage
Horn Gore Hits AC 37 and fals to confirm the crit (Duh they can't be crit) for 21 damage

Prudence Gundle [AC 24; HP 93/130]  d20+15=35 ; d20+13=25 ; d4=1 ; d4=2 ; d20+13=19 ; d4=4 ; d4=4 ;
Monday May 31st, 2021 2:30:57 PM

Pru is buffeted again, and again keeps her feet [Reflex save 35].

She is starting to get annoyed, but without a known target her options are limited. Sigvar seems to have that first elemental well in hand, though, so she focuses her attention on the other one. "Slow and steady wins the race," she reminds herself, so she moves closer and casts an Acid Arrow, followed by a quickened Acid Arrow.

[Against AE4: hit Touch AC 25 for 3 acid damage, then hit Touch AC 19 for 8 acid damage.]

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+10=28 ; d20+23=31 ;
Monday May 31st, 2021 3:06:44 PM

Tinker again reminds the griffins to stay in the ground: “your opponents are targeting you, so let’s not make it easy for them, eh?”

The dwarf tries to think about a monster he would know about that could do these wind buffets while invisible without much hope, but it is nearly the only thing the rogue can think of doing. ” Anyone think of a monster or spell that can do these wind buffets?”, he asks the KC.

He then activates his Taur Try minor Magic to become more observant like a Minotaur. Even invisible creatures can give away their location, one just has to look for the clues...

And he drops his Urgrosh and again unlimbers his repeating crossbow...
......
Swift. Know Dungeoneering. 28. (Know of an Aberation or Ooze that has the wind buffeting skill, ability, or spell)
Standard. Taurus Try. +1 intimidate and perception skills
Swift. Perception 31 (to locate an invisible creature. )
Free. Drop weapon
Move action. Get new weapon

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+17=34 ;
Monday May 31st, 2021 8:33:30 PM

Pompous again lands on his feet and without taking any any damage.

However, he realizes that his strategy isn't getting us anywhere.

{ Send all

" Dropping the windwall. Be ready to deal some damage! "

End }

And he drops the shield.

----------------

Reflex roll - 34 pass. No damage Improved Evasion

Barkskin
Windwall - Dispelled

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10
Improved Evasion ½ damage on a failed save. No damage on a successful reflex save



Trayvin AC 39/14 touch Hp 184/199(BrianZ)  d20+13=30 ; d20+25=38 ; 2d8+11=19 ;
Monday May 31st, 2021 8:43:05 PM

Trayvin - reflex save for last round, DC 30, pass, 15 dmg taken

Trayvin directs his friend to chase the remaining elemental that is not being slammed by Sigvar. (I believe it is #3, but 3 is listed in post as in the maze) hit AC 38, 19 dmg

Trayvin heard the report that there may be an invisible force. He casts a spell, and hopes whatever it is, is in range. cast invisibility purge range is 85 feet radius centered on Trayvin.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 101/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=26 ; d20+21=28 ; 3d8+5=21 ;
Monday May 31st, 2021 11:42:56 PM

Spells in effect: mage armor
Ki pts: 11/13
Ref d20 + 21 = 26 vs DC27 fail (19pts dmg)
Ref d20 + 21 = 28 vs DC27 success

Nikolai gets buffeted a bit but manages to stay put by grabbing onto a giant hippo leg.
Nikolai answer's back {'Could be Greater Invisibility. Someone who likes Air Elementals could be an Air sorcerer like Pru is with fire.'}

Nikolai meanwhile slips the Staff o Healing out of his belt and gets some healing power into Anna.
Anna is healed 21pts



Anna Morphling (Hugh C) -- HP 70/123[149 max]-- 45/15/43 + 4 AOO due to movement CMD 35   d20+13=19 ;
Tuesday June 1st, 2021 12:34:49 AM

Reflex Save: 19

Anna takes another 27 damage from the whirlwind; she is starting to look really beat up

She is grateful for Nikolai's Healing and takes some steps to make herself hardier.

She activates Bear's Endurance SLA raising her con by 4 and getting more HP in the process

Beast Shape IV - 165 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 168 rounds
Bear's Endurance: +4 Con - 170 rounds


DM RobC - “Be ready to deal some damage!” (Map)  d20=8 ; d20=3 ; d4=1 ; 8d8=28 ; d20+21=27 ; d20+21=25 ; d20+21=28 ; 2d8+6=16 ; 2d8+6=11 ; 2d8+6=18 ; 2d6=4 ; 2d6=5 ; 2d6=8 ; 2d8+9=17 ;
Tuesday June 1st, 2021 3:53:19 AM

Without breaking a sweat Sigvar finishes off the injured elemental. He rises into the air and prepares to defend his comrades from whatever attacker might be lurking about.

Pru sends a couple of Acid Arrows at the remaining elemental. Only one hits, but every bit helps!

Pompous warns the others and then drops the wind wall. If there is another threat about then the wind wall was perhaps hampering the ranged attacks of the party. Besides, with only one elemental about it's probably less useful now anyway.

Trayvin keeps his elemental in pursuit of the whirlwind. Just in case there is something invisible about he casts an Invisibility Purge spell. It goes out to quite a good range too!

Nikolai can see that Anna is hurt so whips out the cure staff to heal her a bit. Similarly, Anna buffs up her constitution for a little more health.

Tinker tries to think of an aberation or ooze that could create the types of wind blasts he has observed. Your DM is confident that he can think of some, but whatever this is isn't one of them. He works out that there are at least three invisible enemies flying above the party! He's pretty sure there's at least a fourth one about going for Pru. He gets his crossbow out but will need to reload it.

The enemy act...

AE2 and AE4 are still lost in their separate mazes. They're probably going to be there for a while.

AE3 gives Anna and Nikolai another fly-by. It descends, strikes them, then ascends again as it moves south. (Anna and Nikolai to make DC27 Ref Saves. Fail=17pts damage. If Nikolai fails he needs to make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it)

There is another gust of wind, this time it comes from the southwest of Pru! (Pru to make a Ref Save vs DC22. Pass=14pts damage. Fail=28pts damage and knocked prone and blown 5ft along the ground to the NE!)

Something invisible buzzes by Tinker, and even though he knows it's coming it hits him anyway as it passes by! (Hit FlatAC27. Tinker takes 16pts damage + 4pts sneak attack damage!

The same then happens to Pompous and Michael. Some sort of invisible 'thing' hits each of them. (Hit FlatAC25. Pompous takes 11pts damage + 5pts sneak attack damage! Hit FlatAC28. Michael takes 18pts damage + 8pts sneak attack damage!

The Invisibility Purge doesn't seem to have affected them at all.
Knowl Arcana DC25: Highlight to display spoiler: {There are some forms of invisibility that aren't subject to an Invisibility Purge. Some creatures, for instance, are naturally invisible.}

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

NOTE: I've included the locations of the invisible things you know about on the proviso that at least one of you makes a perception check each round. As long as one of you makes a perception check each round we'll assume they communicate it to the others and we're good. Sound fair?

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 53pts dmg
AE4: 27pts dmg and on some other dimension.

Unknowns: Invisible. All 10ft off the ground.
UN1:
UN2:
UN3:
UN4:

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=29 ; 4d6+20=33 ; d6=5 ; d6=1 ; d20+24=38 ; 2d6+20=26 ; d6=6 ; d6=1 ;
Tuesday June 1st, 2021 6:07:34 AM

Sigvar moves to the area around the boys getting attacked, descending near the ground since they were physically stuck (say to 16' off the deck, he has reach and should be able to engage ground targets from that height). Tinker says there are invisible foes here. He draws out a pouch of dust he had bought in case Slartanus decided to go invisible to fight, but the dragon never got that far. He open the pouch and Poof a cloud of dust surrounds him and coats everything within 10 feet of him with dust (Dust of Appearance) Sorry Tinker!
If he finds a foe he heroically vital strikes it.
Vital Strike hits AC 29 for 33 damage + 6 holy(if evil)
when the invisible thing moves during its turn Sigvar will make an AoO
AoO hits AC 38 for 26 + 7 holy(if evil)

Dashboard
4 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used

AC 32+4 v AOO T22 F25 CMD 37 HP 139 /159 Tinker (SteveK)  d20+23=36 ; d20+24=27 ; d20+19=25 ; d10+3=4 ; d10+3=7 ;
Tuesday June 1st, 2021 11:30:20 AM

Tinker winces at the pain but is confident it won’t happen again: his ability to uncannily dodge even invisible opponents means they shouldn’t catch him flat-footed!

He keeps track of the invisible things and mentally calls them out to the KCs, then takes a bead on one with his repeating crossbow. Three shots gone to the elements, which means the crossbow still has two shots left. What’s more, the dwarf gives a grim smile, the heirloom of the Torvalssons has been magically enhanced with Seeking, which will negate any miss chance... hopefully.

And he aims at Invisible #1. Shot. The second shot follows into #1 (or #2 if #1 is gone). Shot.

......
Perception. 36. Keeping track of invisible things
AC. 27. 25. Damage. 3, 7. (Assuming not needing to roll for sneak attack)

Improved Uncanny Dodge: not flat-footed vs invis opp; can’t be flanked

Prudence Gundle [AC 24; HP 79/130]  d20+15=20 ; d20+17=19 ; d4=2 ; d4=3 ; 15d6=53 ; 5d4+5=20 ;
Tuesday June 1st, 2021 12:53:54 PM

Pru again keeps her feet. "Okay, that is really getting annoying," she says. She tries to figure out what's going on, but she's never really been good at magical theory. [Knowledge: Arcana 19]

Air Elemental 3 takes another 5 points of damage as the acid continues to sizzle.

Tinker is good enough to describe where the invisible things are, so Pru activates her Boots of Levitation and rises 10 feet. She casts a Cone of Cold, angling it to hit Invisibles 3 and 4 without hitting Sigvar. Invisibles 3 and 4 take 53 points of cold damage, DC 22 Reflex save for half.

For good measure, she casts a quickened Magic Missile at Air Elemental 3, who takes another 20 points of force damage.



Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+17=21 ; d20+25=39 ; d20+22=39 ; d6+19=23 ; d6=2 ; d6=3 ; d6+19=25 ; d6=3 ; d6=4 ; d20+22=32 ; d6+19=24 ; d6=2 ; d6=6 ; d20+17=24 ; d6+19=23 ; d6=3 ; d6=4 ; d6=6 ; d20+12=32 ; d20+12=29 ; d6+19=22 ; d3=3 ; d6+19=20 ; d6+19=21 ; d6=5 ; d20+7=21 ; d6+19=22 ; d6=5 ; d6=2 ; d6=6 ; d6=4 ;
Tuesday June 1st, 2021 8:22:03 PM

Pompous spots one of the creatures ( perception 39) and fires a stream of arrows at it.

" AT THEE"

----------------------
Barkskin

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks Unk 3

Attack 1 to hit AC 39 Physical 23 fire 2 electric 3
Attack 1a to hit AC 39 Physical 25 fire 3 electric 4
Attack 1b to hit AC 32 Physical 24 fire 2 electric 6
Attack 2 to hit AC 24 Physical 23 fire 3 electric 4
Attack 3 to hit AC 32 (Nat 20 Crit 29) Physical 22 (62) fire 6 electric 5
Attack 4 to hit AC 21 Physical 22 fire 5 electric 2

Trayvin AC 39/14 touch Hp 184/199(BrianZ)  d20+27=33 ; 2d8+11=16 ;
Tuesday June 1st, 2021 9:53:28 PM

Trayvin has his friend continue chasing the elemental, and try to prevent it from scooping up anyone else in the whirlwind.

elemental hit AC 33(AE3), dmg 16

Then he casts true seeing on himself, hopefully he will be able to point out the location of the invisible attackers.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing

OOC- dice roller started acting up a bit during composition of post.

Anna Morphling (Hugh C) -- HP 53/123[149 max]-- 42/11/40 + 4 AOO due to movement CMD 35 / DR 15 adamantium  d20+13=20 ;
Wednesday June 2nd, 2021 12:12:48 AM

(20 vs reflex = fail)

Anna is being whittled down slowly but surely despite her best efforts. She also appears to be powerless against the elementals.

She didn't want to do this, but it might be her best hope.

She activates Iron Body

Beast Shape IV - 164 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 167 rounds
Bear's Endurance: +4 Con - 169 rounds
Iron Body: - 170 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=42 ; d20+20=26 ;
Wednesday June 2nd, 2021 12:52:49 AM

Michael has been carrying a load of powdered chalk around with him for years. it's useful. a little on the floor and you can tell how crossed it the next day. but thrown up into the air at juusst the right time and it can make invisible creatures visible for a short time. or it should at any rate.

anybody got a fairy fire spell that can illuminate these invisible guys?

Perception 42

To hit AC 26 to target the area where the invisible creature is at.

(Michael has Uncanny dodge so he does not take precision damage from sneak attacks. )


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 101/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=33 ; d20+34=44 ; d20+3=14 ;
Wednesday June 2nd, 2021 1:25:27 AM

Spells in effect: mage armor
Ref d20 +21 = 33 vs DC27 pass

Since the elemental has reach and can keep swooping down and striking all day, and Nikolai had rather be doing something else, he takes a look at the new iron bod of Anna and figures she'll be fine for a while. Activating his monk Abundant Step again, he vanishes from V4 and reappears at U16 in front of Pru.

Move: Activate Abundant Step, Ki pts 9/13

Once there:
Perception + 34 = 44 to locate the general area of Invis4 as indicated by his team mates.

Now having a good idea of where Invis4 is, he slaps his Brahma's Tattoo of Faerie Fire and casts it at Invis4.

Faerie Fire: R 400' + 40', 5' Rad burst, Dur 1 min, Save: none, SR: yes.

Caster level check d20+1 (+1 luckstone) (+1 ioun stone) = 14



DM RobC - "AT THEE" (Map)  d20+14=28 ; d20+14=22 ; d100=32 ; d100=35 ; d100=13 ; d100=10 ; d100=59 ; d100=63 ; d20=17 ; d20=20 ; 2d8+9=17 ; d20+6=15 ; d20+6=12 ; d20+21=28 ; 2d8+6=18 ; 2d6=9 ; d20+19=34 ; d20+19=31 ; d20+23=36 ; 2d8+6=18 ; 2d8+6=15 ; d20+23=29 ; d20+25=27 ;
Wednesday June 2nd, 2021 4:47:47 AM

Sigvar gets close enough to one of the invisible enemies to coat it in very fine, very light golden dust. His target now sparkles nicely in the sun. The sparkling though gives Sigvar a target to strike and he does so. Hard.

Tinker had thought himself out of the battle, but now is the time for a seeking weapon! He plugs the invisible attacker with two good shots

Pru is getting flustered at being blustered. The air elemental continues to burn in acid, and though your DM likes the idea of an acid whirlwind running amok, it doesn't spread from the elemental. She casts a Cone of Cold their way but they dodge most of it. (Ref Saves vs DC22: 28, 22)

Pompous sends a string of arrows at the invisible creature nearest to him. 4 arrows fly harmlessly passt it and only 2 arrows stick - one really sticks (50% miss chance rolls: 32,35,13,10,59,63)

Trayvin's trusty elemental keeps picking away at the whirlwind. He gets some true seeing in effect though.

Anna is getting a bit tired of the whirlwind so activates Iron Body presumably to give her a bit better protection.

Michael throws some dust at the invisible creature to the east of him. The chalk remains long enough for Nikolai to get a lock and light it up with Faerie Fire.

The enemy act...

AE2 is still trying to work its way out of the maze.

AE4 escapes the maze!

Invisible thing #1 flies in and slams heavily into Hemera. (Hit AC17. Hemera takes 27pts)

Invisible things #2 and #3 position themselves on either side of Sigvar and work together to try and grapple the taur. It doesn't work. (Grapple CMB: 27). One would think it might be the last mistake they make.

Visible thing #4 is airborne and out of Nikolai's reach. It's visible now so doesn't see the point in trying to hide. It steps closer to Pru and attacks, grabbing tightly at her as it does! (Hit AC34 and AC31. Pru takes 18pts + 15pts damage. Grab CMB:29. Pru is grappled!. Pru will need to make a concentration check of 39+Spell level to cast a spell)

With both Nikolai and Pru now a bit closer and higher, AE3 has a new target. It descends as it goes, and is able to tear a path right through the middle of the bunched up party! It heads south then west, whipping up dust as it goes and then ascending a little. (Pru, Nikolai, Michael, Trayvin, Pompous, Tinker, Ceres and Hemera to make DC27 Ref Saves. Fail=17pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures. If Pru gets picked up she is no longer grappled).

Ceres takes some blows to his wings. Hemera though looks much worse. Her head gets jarred backwards and she drops to the ground (Hemera is dying!). Ceres gives a tremendous roar and positions himself between Hemera and the invisible critter.

Trayvin sees something a little alarming. He can see another four invisible things approaching...

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 84pts dmg
AE4: 27pts dmg

Unknowns: Invisible. AC23.
UN1: 10pts dmg
UN2: 33pts dmg (Dust of Appearance)
UN3: 148pts dmg
UN4: 26pts dmg (Faerie Fire)
UN5:
UN6:
UN7:
UN8:

Hemera: 57pts dmg and dying
Ceres: 31pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=40 ; d100=56 ; d20+19=38 ; d20+19=33 ; d100=65 ; d20+14=18 ; d20+9=17 ; d20+9=16 ; d20+17=29 ; d100=20 ; 2d6+20=24 ; d6=6 ; d6=5 ; 2d6+20=29 ; 2d6+20=27 ; d8=6 ;
Wednesday June 2nd, 2021 7:02:08 AM

Sigvar winces as Hermea goes down, unfortunately he is too far stuck in to help her. He can see the invisible thing in front of him and knows (mostly) where the one behind him is. so he sets to work evening the odds, starting with the visible UN2.( If at any time UN2 dies move on to UN3 will roll miss chance on all attacks High is a hit 51+)
Sword 1 (56%) Hits AC 40 for 24 damage + 11 holy
Sword 2 (65%) Hits AC 38 and confirms to AC 33 for 56 damage
Sword 3 miss
Sword 4 miss, double click, ignore the 16
Horn gore (20%) Hts AC 29 for 25 damage

AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+21=26 ; d20+21=36 ; d10=10 ; d20+17=32 ; 2d8+3=19 ; d20+22=25
Wednesday June 2nd, 2021 7:09:27 AM

Tinker is buffeted by the powerful winds, but his improved ability to evade reduces it somewhat, and he agilely avoids getting picked up. (8 dam)

Since he is next to Hemera, he also braces to be a living shield for the Griffon, and pulls from his handy haversack another scroll and reads it while touching the Griffon. (19 hp to Hemera). “The knights will get this sorted. Stay here with me. They will sort out these invisible assassins!”

....
Reflex 26 fail. Improved evasion 1/2 dam to fail
Reflex 36 save
Perception 25

5 foot step to be a shield (intent is any targeted attack on Hemera has to go through Tinker, thus giving Hemera a Cover Bonus)

Move action. Retrieve scroll
Standard action. Activate scroll. UMD. 32 v 23 to activate. Cure Moderate Wounds.



Prudence Gundle [AC 24; HP 79/130] 
Wednesday June 2nd, 2021 2:22:57 PM

Pru is going to try to cast a spell. To give herself better odds, she is going to spend a Hero Point before she rolls, so today's post will be in two parts to demonstrate that I'm spending the Hero Point first.


Prudence Gundle [AC 24; HP 46/130]  d20+37=42 ; d20+15=27 ; d4=3 ; d4=4 ;
Wednesday June 2nd, 2021 2:27:50 PM

Pru attempts to cast a spell. She succeeds--not by much, but it sill counts! [Concentration check 42=success for a 4th level spell.]

Pru casts a Dimension Door and blips over near the rest of the party. Nikolai can come with her if he wants.

Pru does take the damage, of course, [adjusted header]. She manages to avoid the whirlwind. [Reflex save 27].

The acid continues to sizzle, and AE3 takes an additional 7 points of acid damage.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+17=35 ; d20+22=23 ; d20+22=26 ; d20+17=28 ; d6+19=23 ; d6=5 ; d6=6 ; d20+12=20 ; d20+7=15 ;
Wednesday June 2nd, 2021 7:55:22 PM

Pompous issues a command word and activates his cloak of displacement ( 50%) before shooting another stream of arrows at one of the elementals ( AE 3)

----------------------------------------------------
Reflex save: 35

Barkskin

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3

Attack 1 to hit AC 23 Physical fire 0 electric 0
Attack 1a to hit AC 23 Physical 0 fire 0 electric 0
Attack 1b to hit AC 26 Physical 0 fire 0 electric 0
Attack 2 to hit AC 28 Physical 23 fire 5 electric 6
Attack 3 to hit AC 20 Physical 0 fire 0 electric 0
Attack 4 to hit AC 15 Physical 0 fire 0 electric 0

Trayvin AC 39/14 touch Hp 189/199(BrianZ)  d20+13=17 ; d20+13=28 ; d20+27=46 ; 2d8+11=20 ; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ;
Wednesday June 2nd, 2021 9:07:01 PM

Trayvin gets blasted by the wind, but manages to avoid getting sucked up in the whirlwind.

I can see more coming, don't hold back. Trayvin shouts out the locations of the invisible creatures to give the Commanders a better chance to target them.

The elemental continues to chase AE3, hit AC 46, dmg 20

Trayvin channels energy, giving a boost to those around him. Those within 30ft including the griffons, heal 22 hp. (I think most are in range, except maybe? Nikolai, DM call)
*EDIT DMRobC: Yep, let's say Nikolai is in range too

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing
channeling, 5/6 remaining

OOC- Does Trayvin's elemental get AoO when AE3 moves away?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=29 ; d20+24=29 ; d8=4 ; d8=3 ; d8=4 ; d8=3 ; +7
Wednesday June 2nd, 2021 9:35:53 PM

Michael feels it coming and lays low. the whirlwind passing over him. He crawls over to Haemera, and trickles a CCW potion down her throat .
CCW potion 21 points.

Anna Morphling (Hugh C) -- HP 53/123[149 max]-- 42/11/40 + 4 AOO due to movement CMD 35 / DR 15 adamantium 
Thursday June 3rd, 2021 1:07:51 AM

Anna uses her dimension door SLA and rejoins the rest of the party, covering the griffons on their exposed flank.

Beast Shape IV - 163 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 166 rounds
Bear's Endurance: +4 Con - 168 rounds
Iron Body: - 169 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 106/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ; d20+21=40 ; 3d8+5=23 ;
Thursday June 3rd, 2021 1:13:33 AM

Spells in effect: mage armor
Ki pts: 9/13
Ref d20 + 21 = 22 vs DC27 fail (17pts dmg)
Ref d20 + 21 = 40 vs DC27 success

OOC: Nikolai will elect to go with Pru, figuring he can do some healing on her, so that should put him within Trayvin's healing since he would have been moved when Pru moved and before Trayvin's healing.

Question though: if Pru had been sucked up, Pru was grappled and the grappler would have HAD to be sucked up too as the grappler can only release the grapple on HIS turn which would have been next round, right?

IC: Nikolai does not hesitate to accept the invitation to escape with Pru. He knows she's been hit hard and even though he feels the healing from Trayvin, he uses the Staff of Healing on Pru, seeing that the griffons are being taken care of.

Staff of Healing on Pru: 3d8+5 = 23
Pru healed for another 23pts


DM RobC - "I can see more coming, don't hold back" (Map)  d20=7 ; 2d8+9=24 ; 2d8+9=21 ; d100=35 ; d20+6=22 ; d20+6=18 ; d20+6=14 ; d20+6=13 ; d20+21=31 ; 2d8+6=17 ; 2d6=11 ; 8d8=26 ; d20+19=26 ; d20+19=30 ; 8d8=37 ; d4=3 ; 8d8=32 ; 8d8=32 ; 8d8=32 ; d4=2 ; d4=4 ; d20+6=8 ;
Thursday June 3rd, 2021 4:33:33 AM

Sigvar really lays into the critter in front of him. It still stands but you'd think it doesn't have much more in it. Sigvar is pretty sure one of those strikes should have done more damage (Sigvar discovers they are immune to crits and have DR10/Magic)

Tinker ducks under the worst of the wind. He makes it to Hemera to deliver some much needed healing. He has a few calming words for her as well. It wouldn't do well to lose their employer after all.

Pru finds herself in a bit of bother. Grappled and facing an oncoming whirlwind! She takes a few hits but there was never any doubt that the clever young sorceress would find a way out of it. She focuses as hard as she can and dim doors her way to safety. (Highlight to display spoiler: {Did Pru need 42 on her concentration check or 43? We'll say close enough :)}

Pompous decides now is the time to get some protection going and activates his clock. The brush with the whirlwind must have upset the archer, as in a rare occurence only one of his arrows finds its mark.

Trayvins elemental gives chase, but the whirlwind was fast and moved far from it. It takes the whole round for the elemental to catch up to it (Highlight to display spoiler: {"The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies."}). Trayvin for his part released a wave of healing energy, including most of the party and the griffons.

Michael crawls his way over to Hemera. He pries her beak open a little and pours the healing potion into her mouth. The effect is instantaneous. Her eyes open and focus right on Michael. In her confusion it looks like she is ready to attack, but the thought quickly passes as she recognises him.

Anna blips back to rejoin the party. She takes a position to cover the flank of the griffons and protect them from any more fly-bys. The griffons are indeed well protected now, though it does mean the party are in a tight formation.

She might have been 10ft in the air at the time, but that doesn't stop Nikolai from blipping across the battlefield with Pru :) He uses the Staff of Healing to treat some of her wounds. Highlight to display spoiler: {The whirlwind went through Pru's space, not the grapplers so I'd think she'd have been ripped free. They're two different beings after all, just like how Pru is able to dim door away. It could also have been in her favor. It would have been much easier to dim door from within the whirlwind than from the grapple. Concentration check of just 19 (which Anna would autopass) compared to 43.}

Hemera is completely healed and Ceres also looks a whole lot better. He snaps at where the invisible critter is but he misses! (Miss chance: 35)

The enemy act...

AE2 wanders through the maze, quite sure that it has seen a particular intersection once before.

As a whirlwind, AE3 continues to cause trouble. It descends as it heads east before turning to abruptly go north, zig-zagging through the party as it goes. (Anna, Hemera, Ceres, Tinker, Michael, Pompous, Trayvin, Pru, and Nikolai to make DC27 Ref Saves. Fail=24pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

AE4 then turns into a whirlwind! It can't move very far this round but it does manage to move through the griffons and Anna. (Anna, Hemera, and Ceres, to make DC27 Ref Saves. Fail=21pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

UN1 does a flyby of Nikolai, clipping him as it passes by (Hit FlatAC31. Nikolai takes 17pts damage + 11pts sneak attack damage)

UN2 takes a step back from Sigvar and unleashes a gust of wind. It blows right through Sigvar (Sigvar to make a DC22 Ref Save. Pass=13pts damage. Fail=26pts damage)

UN3 gives one last throw of the dice to try and scratch Sigvar. It gets close, but not close enough. (Hit AC26 and AC30 = Misses) Ok, so it wasn't even close.

UN4 decends down to ground level. It has recharged enough to be able to also create a gust of wind. (Nikolai, Pru, Trayvin and Pompous to make a DC22 Ref Save. Pass=18pts damage. Fail=37pts damage, knocked prone, and blown 15ft NW along the ground)

The newly arriving critters all do the same.

UN5 descends to ground level and unleashes a gust of wind in a line that catches Trayvin and Pompous, if they haven't been blown away yet. (Trayvin and Pompous to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 10ft E along the ground)

UN6 descends to ground level and unleashes a gust of wind in a line that catches Tinker and Trayvin, if they haven't been blown away yet. (Tinker and Trayvin to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 20ft NE along the ground)

UN7 descends to ground level and unleashes a gust of wind in a line that catches Anna, Ceres and Pru, if they haven't been blown away yet. (Anna, Ceres and Pru to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 15ft N along the ground)

UN8 flies across the field.

Hemera and Ceres are looking pretty beat up again, and no doubt some of the party are too.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 115pts dmg
AE4: 27pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 10pts dmg
UN2: 111pts dmg (Dust of Appearance)
UN3: 148pts dmg
UN4: 26pts dmg (Faerie Fire)
UN5:
UN6:
UN7:
UN8:

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 198 / 216 Character Sheet  d20+17=37 ; d20+24=38 ; d100=74 ; d20+19=20 ; d20+14=26 ; d100=74 ; d20+9=13 ; d20+17=20 ; 2d6+20=27 ; 2d6+20=26 ;
Thursday June 3rd, 2021 6:06:12 AM

Reflex save 37
Collectively Sigvar heals a few scratches from Travin after deftly avoiding the wind from the thing in front of him. Apparently all that training from the book paid off. He renews his onslaught against UN2 and will switch targets to UN3 if/when UN2 dies (Miss chances rolled are for UN3) all attacks except his horns are magical.
Sword 1(74%) Hits AC 38 for 27 damage
Sword 2 miss
Sword 3(74%) Hits AC 26 for 26 damage
Sword 4 miss
Horn gore (not magic) miss


AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+22=33 ; d20+22=25 ; d20+22=26 ;
Thursday June 3rd, 2021 11:00:59 AM

Tinker avoids AE3 and then another gust from UN6 (improved evasion =0 damage). He keeps his eye on the invisible wind bags, but has a growing realization the KCs will not be able to save the griffons. The dwarf is in nearly no danger, but has nearly exhausted all of his surprises, and has only delayed the inevitable: and that not by much.

This makes the dwarf angry. “Keep em alive if you can, Trayvin, Sigvar. I’m going to whittle down a couple enemy.”

He stows his crossbow, then picks up his urgrosh, taking a 5 foot step towards where AE4 hover above him.

Heroically, he tries to get some Devine hint at how to beat these invisible, flying, and windy assassins before they kill the griffons.
.....
33 save
25. Save
Perception 26

Use Hero Point for Inspiration

Prudence Gundle [AC 24; HP 7/130]  d20+15=18 ; d20+15=29 ; d20+15=17 ; d20+15=22 ; 18d6=63 ; 10d6=24 ;
Thursday June 3rd, 2021 3:45:19 PM

Pru takes the full brunt of the elemental's damage [Reflex save 18], but is not swept up [29]. She takes the full brunt of the other thing's damage, too, and is knocked along the ground. This places her out of range of the last attack, which is just as well because she's almost dead.

Luckily, being prone isn't really an impediment to casters. Also luckily, as more opponents arrive, they are forced to cluster closer together. Pru will now demonstrate that with a Chain Lightning.

Her primary target is formerly-invisible-and-now-visible-thing 2. Secondary targets are Air Elementals 2 and 4. Invisible things 3 and 5 are in range; DM's discretion whether Pru knows enough about their location to actually target them.

Each target takes 63 damage; Reflex save for half. The save DC is 23 for the primary target; 21 for the secondary targets.

Then she drops a Quickened Fireball where it will hit AE 3 and invisible things 3 and 8 because she is getting tired of this nonsense. They all take 24 damage; DC 20 Reflex save for half.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+17=32 ; d20+17=24 ; d20+22=23 ; d20+22=31 ; d6+19=25 ; d6=6 ; d6=3 ; d6=2 ; d20+17=33 ; d6+19=20 ; d6=2 ; d20+12=25 ; d6+19=25 ; d6=4 ; d6=4 ; d20+7=22 ;
Thursday June 3rd, 2021 7:35:00 PM

Pompous again avoids the attacks and fires.

{ Send
This is getting annoying!! }

----------------------------
Reflex save: 32 pass
24 pass

Barkskin
Cloak of displacement 50% (round 2)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3 then UN1

Attack 1 to hit AC 23 Physical fire 0 electric 0
Attack 1a to hit AC 23 Physical 0 fire 0 electric 0
Attack 1b to hit AC 31 Physical 25 fire 6 electric 3
Attack 2 to hit AC 33 Physical 20 fire 2 electric 2
Attack 3 to hit AC 23 Physical 25 fire 4 electric 4
Attack 4 to hit AC 22 Physical 0 fire 0 electric 0

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=38 ; d20+24=25 ; d20+25=38 ; d20+27=38 ; d20+22=28 ; d8+5=6 ; d20+22=25 ; d8+5=13 ;
Thursday June 3rd, 2021 8:39:47 PM

Michael avoids the damage but loses his hold on the ground. he flies off into the air with the whirlwind.
Well at least I'm close to it... he thinks over the net, as he goes looking for something he can kill within it

perception 38
Acrobatics 38

To hit AC 28 for 6 no damage due to DR.

hast attack.
To hit AC 25 for 13 three points due to Dr if I hit.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+13=16 ; d20+13=32 ; d20+13=20 ; d20+13=24 ; d20+13=19 ; d20+27=46 ; 2d8+11=16 ;
Thursday June 3rd, 2021 10:46:39 PM

save vs elemental, 24 dmg taken, not grabbed by whirlwind
save vs UN4, fail=37pts damage, knocked prone, and blown 15ft NW along the ground
save vs UN5, Pass=16pts damage
save vs UN6, Fail=32pts damage, knocked prone, and blown 20ft NE along the ground

Trayvin switches his friend to a new target, UN5, hopefully it will have better luck than it did against the AE. hit AC46, 16 damage

Everyone is hurt, but it looks like Pru has the worst of it. Fortunately all the rolling around on the ground places him not too far away. He moves over and casts heal on Pru. Pru heals up to 150 hp(does not exceed max)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal
channeling, 5/6 remaining

Anna Morphling (Hugh C) -- HP 115/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=25 ; d20+9=21 ; d20+9=25 ;
Friday June 4th, 2021 12:20:23 AM

Anna continues to be powerless to stop the wind from damaging her but at least with the iron body she doesn't take as much damage.

Still though eventually she has to take the fight back to their assailants so she replaces Beast Shape IV with Form of the Dragon III

Next round she's gonna start breath weaponing the assailants

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 166 rounds
Bear's Endurance: +4 Con - 168 rounds
Iron Body: - 169 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 17 minutes Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 78/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=41 ; d20+21=36 ; d20+29=48 ;
Friday June 4th, 2021 1:54:40 AM

OOC: I coulda swore I saw somewhere that creatures in a grapple occupied the same space, but, until I find it...

IC:
Spells in effect: mage armor
Ki pts: 9/13
Ref d20 + 21 = 41 vs DC27 success (whirlwind)

OOC: I'm assuming the 'gust of wind' is a spell or spell like ability that where Improved Evasion works.
Improved Evasion
Ref d20+21= 36 vs DC22 (gust of wind)

With UN4 outlined with Faerie Fire, Nikolai studies what it looks like as he rushes it, now that it is on the ground, and tries to grapple it.

Greater Improved Grapple 24 + d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 48 vs UN4 CMD



DM RobC - "Well at least I'm close to it..." (Map)  d20+21=24 ; d20+21=27 ; d20+21=36 ; d20+14=23 ; d20+14=33 ; d6=4 ; d6=6 ; d6=6 ; d20=9 ; 2d8+9=19 ; d20+21=32 ; 2d8+6=11 ; 2d6=5 ; d20+17=18 ; d20+17=18 ; d20+21=40 ; 2d8+6=10 ; 2d6=8 ; d20+21=24 ; d20+21=29 ; d4=3 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=4 ;
Friday June 4th, 2021 5:17:35 AM

Sigvar delivers two good blows and dispatches one of his targets

Pru finds being low to the ground is a good spot to be - defensively speaking. She casts a Chain Lightning targeting both elementals. The both avoid the worst of it (Ref Saves 24 and 27). She follows up with a fireball. The elemental tries to avoid as much as it can, but not enough. It disappears into thin air (so to speak). UN3 is also not so lucky, as it can no longer be seen/sensed anywhere. (Ref Saves: 36, 23, 33)

Pompous looks to fire on the air elemental nearest to him but it's already been taken care of! He changes targets and attacks the other one.

Michael was all ready to fight a whirlwind with his bare hands, but unfortunately (fortunately?) Pru has already taken care of it. Michael falls to the ground. His acrobatics allows him to avoid some of the damage though (Accounting for his acrobatics, Michael takes 10pts damage + 6pts non-lethal damage from the fall and lands prone)

Trayvin gets blown about the field a little. On the bright side though, it puts him close enough to Pru to deliver some much needed healing. His elemental switches target.

Anna changes form once again. She sure likes to do that!

Nikolai rushes over to grapple the nearest visible enemy.

The enemy act...

AE2 is still stuck.

AE4 cuts back through the party. (Pompous, Anna, Trayvin, Sigvar and Michael to make DC27 Ref Saves. Fail=19pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

UN1 attacks the grappled Nikolai (Hit FlatAC32. Nikolai takes 11pts damage + 5pts sneak attack)

UN4 is grappled, but is able to lash out at Nikolai as well but is hopeless in it's attempt (Miss AC18 and AC18. 2 Nat 1s!)

UN5 does a flyby of Sigvar (Hit FlatAC40. Sigvar takes 10pts damage + 8pts sneak attack)

UN6 moves in closer for a kill. It can't get to Tinker or the griffons this round.

UN7 does a flyby on Anna, but isn't able to land the blow (Miss FlatAC24)

UN8 buzzes Michael but also misses. (Miss AC29)

Tinker makes a few observations. Their only means of a ranged attack seems to be their wind blasts. When the wind wall was up their only way to hit the party was from above. It sounds like the wind wall prevented that type of attack. They also haven't been using those wind blasts all the time. Surely it would be better to attack from range than to be up close to the party? Why not use them all the time? Best he can tell is that there must be some sort of recharge time. If they're immune to crits and flanking then chances are they could be elementals of some type as well. They might not have been able to even pass through the wind wall and saw it as a barrier. They did attack from above - over the wall - when first encountered. They've faced a few different skills and spells and Tinker hasn't noticed them as having any particular 'weakness' nor any sort of 'resistance', though Sigvar's horn didn't seem to be of much use.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE4: 125pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 10pts dmg
UN4: 26pts dmg (Faerie Fire + Grappled)
UN5:
UN6:
UN7:
UN8: 12pts dmg

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+24=34 ; d20+19=20 ; d20+14=26 ; d20+9=20 ; d20+17=18 ; 2d6+20=30 ; 8d6=23 ;
Friday June 4th, 2021 6:22:39 AM

SIgvar opts to fail the first save and takes some damage. He gleefully fails the second save and is swept up by AE4. Now that he doesn't have to chase the bloody thing he full attacks, hoping to rip it apart.
While he swings his sword, happy as a bee in field of wildflowers he sends to the group.... "Prudence, Make a mansion NOW and get the wounded and the griffins inside. These things CANNOT follow you. Get healed up and then rejoin the fight. I have plenty of my own healing to deal with the love taps they are giving me. Hell I am taking damage just so I can get in position to be able to kill them. Everyone else....If you cannot hurt them, get in the mansion. I NEED them to come to me. I can not match their speed so when they come fight me I get more attacks on them. It sounds dumb but they are having quite a time even hitting me."
VS AE4
Sword 1 Hits AC 34 for 30 damage
Sword 2 miss
Sword 3 miss
Sword 4 miss
Horn Gore miss
well that was terrible!
Sigvar lays hands on himself for 23 healing

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Friday June 4th, 2021 6:24:04 AM

That sounded SO COOL until I missed all but 1 attack, sigh.

AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+22=35 ; d20+27=47 ; d20+24=44 ; d8+16=20 ;
Friday June 4th, 2021 8:05:22 AM

Tinker tells his friends his inspritational ideas via thier KC badges, and keeps an eye on the invisible opponents. He jumps upward to get close enough and wings his urgrosh at UB6. “You don’t wanna die, you stay away from those Griffons”, he tells the invisible being. “Otherwise, I will hunt you down if it takes until the next Cataclysm!”

Perception 35
Acrobatics. 47. (Wasted Crit) Vertical jump of 11’

Urgrosh hit. 47 (wasted Crit). Dam 20 magical weapon bypasses DR/magic


Prudence Gundle [AC 24; HP 130/130] 
Friday June 4th, 2021 7:17:35 PM

Pru is feeling much better. "Thanks, Trayvin!" she calls.

She is inclined to balk at Sigvar's plan. But I just got healed! wars with Have you met Ceres?

But she scrambles to her feet and makes her way to the griffons. "Please follow me, and let us take it from here," she tells them.

Making a heroic effort (Hero Point because she started prone), she casts a Magnificent Mansion, and invites the griffons inside. Over the link, she invites everyone else inside who wants to come.

This Mansion, incidentally, is one massive open room with a skylight, with chairs, tables, and couches scattered about.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=27 ; d20+24=39 ; d20+9=15 ; d20+16=36 ; d20+27=45 ;
Friday June 4th, 2021 9:07:42 PM

Reflex saves 27, 39

OOOFFF! Michael hits the ground in a roll (I've got a ring of feather falling so I don't think I take any damage.) but then hugs the ground as the other unknown rages above him. Since he cannot effectively damage these things he needs to change his modus operadi a bit.

to the net: I'm going to see if I can get them to concentrate on me so that you all can get hits on them.

with that, he starts running and tumbling away from the griffons and the rest of the party, Yelling and screaming for all he is worth.

Perform: 15
Bluff: 36
Total defence +4 to AC.
Acrobatics: 45

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+17=30 ; d20+22=27 ; d6+19=25 ; d6=4 ; d6=2 ; d6=1 ; d6+19=22 ; d6=3 ; d20+22=27 ; d6+19=20 ; d6=2 ; d6=3 ; d20+17=33 ; d6+19=24 ; d6=1 ; d6=3 ; d20+12=29 ; d6+19=21 ; d6=6 ; d6=4 ; d20+7=24 ;
Sunday June 6th, 2021 8:38:09 PM

Pompous avoid being damaged yet again. He then turns and fires at the closest ennemy, whatever that may be.

" At THEE!!!! "

---------------------------------------------------
Reflex save: 30 pass

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3 then UN1
Point Blank (Add 1 if within 30')

Add plus 1 damage if with 30'
Attack 1 to hit AC 27 (28 if within 30') Physical 25 fire 4 electric 2
Attack 1a to hit AC 27 (28) Physical 22 fire 1 electric 3
Attack 1b to hit AC 27 (28) Physical 20 fire 2 electric 3
Attack 2 to hit AC 33(34) Physical 24 fire 1 electric 3
Attack 3 to hit AC 29 (30) Physical 21 fire 6 electric 4
Attack 4 to hit AC 24 Physical 0 fire 0 electric 0



Anna Morphling (Hugh C) -- HP 111/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=25 ; 12d8=46 ; d4=1 ;
Monday June 7th, 2021 12:16:15 AM

Anna awkwardly angles her breathe weapon skyward at an angle. (OOC: believe since 7,8 and elemental 4 are all in range and 10 feet up, Anna could aim her breathe weapon in such a way that it misses her allies on the ground and hits the 3 of them, if this is not the case please change this to a readied action against a flyer that is aimed in such a way to miss aliies.

7, 8 and elemental 4 or whoever have to make a DC 25 reflex save or take 46 cold damage; success means only 23 cold damage. Anna can use her breathe weapon again in 1 round.

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 165 rounds
Bear's Endurance: +4 Con - 167 rounds
Iron Body: - 168 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 169 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 78/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=46 ; d20+34=43 ;
Monday June 7th, 2021 1:15:49 AM

Spells in effect: mage armor
Ki pts: 9/13

Now that the sparkly thing is in his grasp, he tries to determine what it is while upping the pressure and goes for a pin.
Perception + 32 + 1(luckstone) +1(ioun stone) = 46
What does it feel like (general shape (humanoid, etc.), solidity (flesh and bones, etc), and whatever else he can determine by touch.

Greater Grapple: maintain the grapple is a Move, not Standard Action.
For a Pin (Move Action):
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 43 vs UN4 CMD

Standard Action:
Carry UN4 into the Mansion.
Move = 1/2 speed = 45'

Through the link he says {'Going into the Mansion! Pru, got a room we can stuff it in if we can't tie him up?'}


DM RobC - "I'm going to see if I can get them to concentrate on me so that you all can get hits on them." (Map)  d100=61 ; d100=66 ; d100=88 ; d100=46 ; d100=12 ; d20+14=28 ; d20+14=22 ; d20=16 ; d4=3 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=2 ; d20+19=31 ; d20+17=37 ; d20+17=22 ; d20+17=27 ; 2d8+6=16 ; d20+19=33 ; d20+19=33 ; 2d8+6=16 ; d20+23=37 ; d20+19=28 ; 2d8+6=12 ; d20+21=32 ;
Monday June 7th, 2021 4:10:39 AM

Sigvar goes with the flow, allowing the elemental to pick him up and then hacking into it from the inside.

Tinker starts attacking anything in reach. He does well.

Pru agrees that a strategic retreat is in order. She conjures up the mansion and invites everyone - including the griffons - inside the extradimensional space.

Michael gracefully floats down to the ground before trying to get the attention of any enemy who will listen.

Pompous turns to attack the nearest invisible thing. 3 arrows hit however 2 sail wide (Miss chance: 61, 66, 88, 46, 12)

Anna is able to angle her breath upwards enough to catch UN1 and UN7. The elemental is just outside her 50ft range. One dodges some of the blast. (Ref Saves: 28, 22)

Nikolai keeps his grapple on the thing and tries to work out what it is by touch. Well, it feels solid (otherwise he couldn't grapple it) and cold. It doesn't have fur or scales or skin or anything like that. It feels sort-of humanoid and probably lighter than it should be. He moves it into the mansion.

Ceres and Hemera quickly follows.

The enemy act...

AE2 is still stuck in the maze. It's taking a long time to get out!

AE4 - with Sigvar aboard - runs north, taking him far away from the battle before unceremoniously dumping him 400ft away.

UN1 flies in to attack Trayvin but misses! (Miss FlatAC31)

UN4 flails against Nikolai (Hit AC37. Nat20. Crit not successful on AC22. Miss AC27. Nikolai takes 16pts damage!)

With no griffons about the rest turn to the party...

Michael gets his wish as UN5 does a fly-by. If he wasn't being defensive about it he would have been hit! (Miss AC33!)

UN6 attacks Pru and grabs on to her tightly! (Hit AC33. Pru takes 16pts damage. CMB:37. Pru is grappled!)

UN7 flies towards where the griffons went but is unable to get through the portal. (Hit AC28. Pru takes 12pts damage)

Trayvin is nearest UN8 and it swoops down to attack him, missing in its attempt. (Miss AC32)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE4: 145pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 115pts dmg
UN4: 26pts dmg (Faerie Fire+Grappled+Mansioned)
UN5:
UN6: 20 dmg
UN7: 46 dmg
UN8: 12pts dmg

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+24=32 ; d20+19=27 ; d20+14=21 ; d20+9=23 ; d20+17=18 ; d6=3 ; d6=2 ;
Monday June 7th, 2021 6:00:45 AM

Is AE4 still next to, or within Sigvar's 10' reach after it dumps him?

If so Sigvar launches another series of attacks against it.
Sword 1 Hits AC 32 for 25 damage (minus their DR of course)
Sword 2 miss
Sword 3 miss
Sword 4 miss
Horns miss
If not he moves 60 feet back towards the fight and as a standard action calls his Mother's spirit to his sword. He implores her to add Flaming Burst and Speed to his blade.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes


AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+20=37 ; d100=49 ; d100=56 ; d20+22=25 ; d20+27=30 ;
Monday June 7th, 2021 9:16:22 AM

Tinker lands and snarls as UB6 ignores the dwarf and goes after Prudence. “Come back here, ya varmint!” He yells angrily through his red mustachios. A step and he is there with UB6 and Prudence. Dropping his urgrosh and reaching out for the much less dexterous opponent. “We haven’t finished yet”, he states and grabs UB6 himself!

Then, heroically, he tries to PIN UB6 in the same action, intending that Pinning UB6 means it is not longer grabbing Prudence!

Perception
5 foot step
Free action Drop Urgrosh.
Grapple UB6. (UB6 is grappling so not AOO). To hit 37 vs UB without dex bonus CMD
49% if needed to target invisible, 49. Hero re-roll 56 to hit

Hero Point to Pin in same round if needed (or full attack?) CMB. 30


Prudence Gundle [AC 24; HP 102/130]  d20+29=31 ; 15d6=60 ;
Monday June 7th, 2021 1:37:41 PM

[I'm going to assume Tinker's actions worked the way he said they did and Pru is no longer grappled.]

Pru wants to cast a spell, but she is too close to that--whatever it is. She casts defensively [Concentration 31 - success], and a Cone of Cold bursts forth, angled to catch UNs 1, 7, and 8. They take 60 damage; DC 22 Reflex save for half.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+22=33 ; d6+19=22 ; d6=4 ; d6=4 ; d6+19=24 ; d6=1 ; d6=6 ; d20+22=38 ; d6+19=25 ; d6=5 ; d6=1 ; d20+17=33 ; d6+19=21 ; d6=6 ; d6=1 ; d20+12=17 ; d20+7=22 ;
Monday June 7th, 2021 9:27:10 PM


Aaaaaaand Pompous fires again....

-----------------------------------------------------

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks closest UN
Point Blank (Add 1 if within 30')
Add plus 1 damage if with 30'

Attack 1 to hit AC 33 (34 if within 30') Physical 22 fire 4 electric 4
Attack 1a to hit AC 33 (24) Physical 24 fire 1 electric 6
Attack 1b to hit AC 38 (39) Physical 29 fire 5 electric 2
Attack 2 to hit AC 33 (34) Physical 21 fire 6 electric 1
Attack 3 to hit AC 17 Physical 0 fire 0 electric 0
Attack 4 to hit AC 22 Physical 0 fire 0 electric 0

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=40 ;
Monday June 7th, 2021 10:11:18 PM

Michael looks over the battelfield and what's happening with Tinker and Pru. Might be an opportunity there he thinks to himself.

he flies over to the one grappling Pru and gets in position.

Total defence +4
acrobatics 40

If they are still wrasslin' next round, Michael is going to bring the pain.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+27=32 ; d20+27=40 ; 2d8+11=19 ;
Monday June 7th, 2021 10:35:14 PM

Trayvin directs the elemental to attack UN6. He continues to try and point out where the invisible creatures are when it is convenient.

elemental attack, hit AC 32, dmg 19

Trayvin casts a prayer on the group, giving a small boost to lots of things( +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.) range 40ft radius centered on Trayvin.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ; d20+34=39 ;
Tuesday June 8th, 2021 1:32:18 AM

Spells in effect: mage armor
Ki pts: 9/13
Maybe Prayer, if the effects can go inside the Mansion.

Nikolai needs to get back out there so he makes quick work of the glittery thing.

Greater Grapple: maintain grapple (and those things that can be done at the same time) = Move Action

Maintain the Pin and Tie up (Move Action):
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 35 (or 36 if Prayer reaches inside) vs UN4 CMD
If this succeeds, it is tied up. If not, Nikolai will use his second Move to do the same:
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 39 (or 40 if Prayer reaches inside) vs UN4 CMD

If the first Move succeeds in maintain the Pin, then Nikolai's second Move is to pop back outside and rejoin the battle.
As he leaves, he tells Ceres and Hemera to literally sit on the thing.


Anna Morphling (Hugh C) -- HP 111/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  12d8=52 ; d4=2 ;
Tuesday June 8th, 2021 2:17:16 AM

One round has elapsed and her breathe weapon is recharged so she moves diagonally a little, lands and angles her head to hit 8 and 5.

8 and 5 must make DC 25 reflex saves or take 52 cold damage; success means only 26. Breathe weapon usable in 2 rounds.

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 165 rounds
Bear's Endurance: +4 Con - 167 rounds
Iron Body: - 168 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 169 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

DM RobC - "Come back here, ya varmint!” (Map)  d100=17 ; d100=41 ; d100=8 ; d100=100 ; d100=81 ; d20+14=29 ; d20+14=32 ; d20=1 ; d20+21=36 ; d20+21=34 ; d3=3 ; d2=2 ; 8d8=42 ; d20+12=27 ; d100=32 ; d20+9=23 ; d3=2 ; d20+9=17 ; d100=38 ; d100=74 ; d20+20=37 ; d100=92 ; 2d8+6=10 ; 2d6=6 ; d20+22=35 ; 8d8=38 ; d4=1 ; d20+20=30 ;
Tuesday June 8th, 2021 3:57:50 AM

Sigvar finishes off the elemental that had the misfortune of picking him up in the first place.

Tinker dives in to help rescue Pru. He find something resembling arms and tries to grab them. He struggles with the creature but can't pull it off of Pru just yet.

Pru remains firmly held by the invisible creature.

Pompous fires again though only one of his arrows finds it's mark (Miss chance: 17, 41, 8, 100)

Michael jumps on over, ready to attack one of the invisible creatures

Trayvin sends his elemental over to attack one of the invisies. It hits (Miss chance: 81)

Nikolai goes to tie the invisible enemy up (Highlight to display spoiler: {OOC: What with? If you don't have any rope in your hand - or handed to you at the time - then I think all you can do is keep it pinned. Also I think this might apply: "If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty."}) His first attempt fails but his second succeeds at keeping his target pinned.

Anna breathes on two of them. They take some damage from the cold but not the smell. (Ref Saves: 29, 32)

The enemy act...

AE2 is still mazed.

UN1 is near death. It attacks Trayvin but misses on both attempts (Miss AC36, 34)

UN4 is pinned in the mansion. It may be pinned but it still has some fight in it. It uses it's supernatural ability to unleash a blast of wind, right into Nikolai's chest! The blast catches Hemera in its path (Ceres=1, Hemera=2. d2=2). (Nikolai and Hemera to make a Ref Save vs DC22. Pass=21pts damage. Fail=42pts damage). Hemera drops to the ground, dying again. Ceres takes the opportunity to attack the creature with all he has, but his bite and talons fail to leave a mark.

UN5 flies in to get close to Pompous. It catches the archer by suprise. (Hit AC37. Miss change:92. Pompous takes 10pts damage + 6pts sneak damage. Grab CMB:35. Pompous is grappled!)

UN6 releases it's grapple on Pru and tries to turn the tables on the dwarf that is currently attacking it! (Free action to release Pru. CMB to Grapple Tinker: 35=Fail!)

UN7 moves away from Michael, heads to the west and then turns around to unleash it's gust of wind! (Tinker, Pru, Michael and Anna to make a Ref Save vs DC22. Pass=19pts damage. Fail=38pts damage. Anyone that fails - and isn't Anna - is blown 5ft east).

UN8 moves in towards it's closest target - Trayvin - but misses (Miss AC30)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 143pts dmg
UN4: 26pts dmg (Faerie Fire+Pinned+Mansioned)
UN5: 26 dmg (grappling)
UN6: 29 dmg (grappled)
UN7: 46 dmg
UN8: 38pts dmg

Hemera: 66pts dmg and dying
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 118/ 159 Tinker (SteveK)  d20+27=32 ; d20+27=43 ; d20+17=29 ; d4=2 ; d4=3 ; d20+22=42 ; d20+15=17 ;
Tuesday June 8th, 2021 5:50:05 AM

Tinker has no hope to get past UB6’s damage reduction by only wrestling it, but he doesn’t plan to hurt it, only keep it off Prudence. “How do you wrestle someone you can’t see?” He growls. But he already knows the answer and lets his muscles act and react without conscious thought.

Grab a shoulder, left goes up in an automatic block, twist into an elbow lock…. With the benefit of maintaining the grapple, Tinker tries to twist UB6 into a pretzel and pinning its ability to keep fighting.

He wonders if UB6 is getting damaged or refreshed by the blasts of air that buffet him about. Moved 5 feet, he retains his hold on his opponent and keeps him adjacent.

…..
Perception. 42
Grapple. Full round. 32, 43, 29. Dam. 6, 7, non magical
Reflex. 17. 1/2 damage on failed reflex save. 19 damage

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Tuesday June 8th, 2021 6:23:00 AM

Sigvar moves 60 feet back towards the fight and as a standard action calls his Mother's spirit to his sword. He implores her to add Flaming Burst and Speed to his blade.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes

Prudence Gundle [AC 24; HP 64/130]  d20+15=16 ;
Tuesday June 8th, 2021 1:51:09 PM

Pru is completely unprepared for the blast and takes the full brunt of it, skidding 5 feet away.

To make the accounting easier, Pru will take the same actions, with the same rolls, she tried to take last round. Except now only UNs 1 and 8 are caught in the Cone of Cold. They take 60 damage; DC 22 Reflex save for half.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+27=44 ; d20+27=45 ; d100=95 ; d100=6 ; 2d8+11=23 ; 2d8+11=24 ; d20+19=28 ; d20+14=25 ; d20+9=27 ; d8+6=14 ; d8+6=12 ; d8+6=9 ;
Tuesday June 8th, 2021 8:11:35 PM

Trayvin's friend, E.L.E., finally has a chance to make more than one attack at a time, and strikes at UN7

Hit AC: 44, 45 (rolled miss chance, 95, 6), damage 23, 24

Trayvin takes a few swings at the invisibles in front of him, since he can actually sorta see them.
hit AC: 28, 25, 27, damage 16, 14, 11(aiming at UN1 first, then UN8 with leftover attacks if any)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11)
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

OOC- forgot to add the gmweapon on the rolls, I added to the damage after

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+27=30 ;
Tuesday June 8th, 2021 8:39:22 PM

Pompous attempts to break free from the grapple but falls short.

" Well.... goblin droppings! .... HELP!!!! "

--------------------------------------------------------------

UN5 vs CMD35 =30 fail

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=42 ; d20+28=33 ; d20+30=34 ; d20+30=32 ; d20+28=39 ; d20+23=34 ; d20+25=41 ; d20+18=29 ; d20+20=30 ; d4+5=8 ; d8+7=15 ; d4+5=9 ; d4+7=9 ; d8+7=11 ; d4+5=8 ; d8+7=10 ; 9d6=34 ; 9d6=29 ; 9d6=29 ; 9d6=37 ; 9d6=31 ; 9d6=41 ; 9d6=27 ; 9d6=24 ; d100=66 ; d100=77 ; d100=55 ; d100=43 ; d100=88 ; d100=100 ; d100=33 ;
Tuesday June 8th, 2021 9:03:06 PM

Michael feels the wind a comin
coming right at him.
but he made his save though,
so its mighty thin.

Ref save 42 natch 20!

with the thing wrassling with his friends. Michael has pretty good idea of it's general dimensions. carefully he lays into it while on the ground.

first attack base 20 +1 haste +1 prayer +4 Aotf flanking bonus.
Luck blade +2 22 sunblade +4 24

Luckblade +2
To hit AC 33 for 8 points of damage and 34 points flanking damage.

sunblade +4
To hit AC 34 for 15 points of damage and 29 points flanking damage.

Haste attack 20 base +1 haste +1 prayer +4 Aotf flanking bonus.
Luck blade +2 22 sunblade +4 24

Luckblade +2
To hit AC 39 for 9 points of damage and 39 points flanking damage.

2nd attack 15 base +1 haste +1prayer +4 Atof flanking bonus.

Luck blade +2 17 sunblade +4 19

Luckblade +2
To hit AC 34 for 9 points of damage and 37 points flanking damage.

sunblade +4
To hit AC 41 for points of damage and 31 points flanking damage.

3rd attack 10 base +1 haste +1 prayer +4 Atof flanking bonus.

Luck blade +2 12 sunblade +4 14

Luckblade +2
To hit AC 29 for 8 points of damage and 41 points flanking damage.

sunblade +4
To hit AC 30 for 10 points of damage and 27 points flanking damage.

Not sure if i have to roll a %chance to miss against a grappled creature. but here goes just in case.

66,77,55,43,88,100,33

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=11 ; d20+20=36 ; 2d8+11=17 ;
Wednesday June 9th, 2021 12:15:36 AM

Anna fails her reflex save.

She flies up and bites at 1 considering her breathe weapon is still charging (36 vs AC; 17 damage)

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 164 rounds
Bear's Endurance: +4 Con - 166 rounds
Iron Body: - 167 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 168 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=39 ; d20+34=37 ; 6d8+7=27 ; d20+34=51 ; 2d8+7=16 ;
Wednesday June 9th, 2021 12:38:24 AM

OOC: Ok, so I forgot to mention Nikolai would spend a Move to get the rope from his backpack. As far as pinned, Nikolai can pin the thing with his free hand and feet, since his feet are weapons too, I would think.

Spells in effect: mage armor
Ki pts: 9/13
Maybe Prayer, if the effects can go inside the Mansion.

Ref Save d20 + 21 + 1(Prayer?) vs DC22 = 39 (or 40) w/ Improved Evasion dmg = 0.

Nikolai calls out to Ceres to grab a rope from his backpack (on his back) and positions himself to Ceres can reach in and grab the rope.

Move 1: Maintain Pin and do dmg
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 37 (or 38 if Prayer reaches inside) vs UN4 CMD
dmg: Improved Vital Strike 6d8+7 = 27 (28 if Prayer reaches inside)

Move 2: Maintain Pin (if necessary) and damage
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 51 (or 52 if Prayer reaches inside) vs UN4 CMD
dmg: 2d8+7 = 16 (17 if Prayer reaches inside)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 9th, 2021 12:42:51 AM

OOC: on further review, if Nikolai's first Maintain Pin does not work, he can't attack so the Improved Vital Strike would be on his second Maintain Pin since that's when he can attack, so apply only the 28 dmg.

If he does get the Maintain Pin on his first Move, then nothing changes. Damage = 43 or 45.

DM RobC - "Well.... goblin droppings!” (Map)  d20+14=27 ; d20+5=14 ; d20=20 ; d20=4 ; d20+28=38 ; 2d8+6=12 ; 2d8+6=14 ; d20+23=36 ; d20+21=35 ; d20+21=38 ; d20+23=26 ; 2d8+6=14 ; d20+19=36 ; d20+19=33 ;
Wednesday June 9th, 2021 4:13:35 AM

Tinker manages to keep hold of his opponent and keep it off Pru. He fails to hurt it, but at least it isn't hurting anyone else. Tinker keeps his eyes open and ears alert, but he doesn't see anything else nearby - friend or foe. He does make the observation that the invisible things have avoided attacking (where possible) anything bigger than they are.

Sigvar keeps moving back towards the party, empowering his sword as he does.

Pru is free of the grapple and unleashes a cone of cold. UN1 fizzles away into nothing, but UN8 avoids most of the damage (UN1 was dead regardless. Ref Save for UN8:27)

Trayvin's elemental friend finally gets to double slam something, though this time only one blow lands. Trayvin takes the opportunity to attack one of the other invisible things.

Pompous is well and truly stuck in the grip of her attacker.

Michael was all set to unleash on the attacker in front of him but darnit, Pru already obliterated it! He's instead able to move and flank with Tinker. He gets one attack in against his grappled target. (Highlight to display spoiler: {Note that these things can't be flanked, so no flanking bonus or damage})

Anna then goes to bite UN1, but like Michael, she faces the disappointed in knowing that Pru got to it first. Anna instead switches target to the other one in reach.

Nikolai keeps his target firmly pinned and punches it a couple of times to reinforce the point. (Highlight to display spoiler: {Outside conditions don't affect what's going on inside the mansion so I don't think the prayer spell passes through. If it passed through then so would the area of a fireball I think >:) })

Ceres manages to hook some rope from Nikolai's backpack around a talon.

Hemera fails to stabilize and is NOT looking good

The enemy act...

After 10 rounds of being stuck, AE2 finally makes its way out of the maze. (d20=20)

UN4 is well and truly stuck in Nikolai's grasp.

UN5 maintains a tight hold of Pompous and starts crushing him (CMB:33. Pompous takes 12pts damage + 14pts constrict damage)

UN6 struggles against Tinker but fails to reverse the grapple (CMB: 36)

UN7 sees that the nearest 'non-big' thing to it is Tinker. It attacks him. It manages to hit him once but fails to grapple him (Miss AC35. Hit AC38. Tinker takes 14pts damage. CMB26 misses)

UN8 is almost out of the game, but that's not going to stop it! It attacks Trayvin but misses on both attempts (Miss AC36 and AC33)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and back in action

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+Pinned+Mansioned)
UN5: 26 dmg (grappling)
UN6: 29 dmg (grappled)
UN7: 59 dmg
UN8: 134 dmg

Hemera: 67pts dmg and dying
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 105/ 159 Tinker (SteveK)  d20+27=36 ; d20+22=36 ;
Wednesday June 9th, 2021 7:11:59 AM

Tinker grunts at UN7s attack but takes it as the price of doing business and keeps UN6 tightly pinned and positioned for Michael to deal with … well, whatever it is.

It tries to wriggle from his grasp, tries to pull a reverse, but the dwarf shifts a foot and leverages to keep the things head touching its knees in a pinned up ball. “I can’t hurt you, but…. Haaave you met Michael?”
……

Grapple 36
Perception 36

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Wednesday June 9th, 2021 7:44:44 AM

@DM Rob, You are correct about the Prayer, it does not have LoS or Lo Effect and thus does not go into the mansion.
Sigvar double moves 120 feet closer to the fight. ( What height is he at?)

Prudence Gundle [AC 24; HP 64/130]  18d6=64 ;
Wednesday June 9th, 2021 1:17:07 PM

Pru looks around and decides it's time for another Chain Lightning.

AE2 is the primary target. Pru can tell where UNs 5 and 6 are, because they are grappling her friends, so they are secondary targets. UNs 7 and 8 are also in range, but I'm not sure whether Pru knows enough about their location to target them.

All targets take 64 damage, Reflex save for half. The save DC is 23 for the primary target; 21 for secondary targets.

[OOC: Hemera is inside the mansion, so the group doesn't know her situation unless Nikolai informs us over the link. There are Unseen Servants in the Mansion, and I don't think it's beyond their capacity to, say, retrieve a healing potion and pour it down someones throat. Just to give a random example. :) ]

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 128/170  d20+27=35 ;
Wednesday June 9th, 2021 8:19:14 PM

Pompous is feeling the crunch... pun intended... but is now able to break free from the big squeez...

Pompous then moves (M13).

" I'm getting quite tired of fighting these things.... "

----------------------
35 vs CMB 33 - breaks free

Barkskin
Cloak of displacement 50% (round 4)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=41 ; d20+26=34 ; d20+26=35 ; d20+19=25 ; d20+21=24 ; d20+14=19 ; d20+16=25 ; d4+5=7 ; d4+5=8 ; d3=2 ; d4+5=8 ; d8+7=9 ; d8+7=13 ; d8+7=14 ; d8+7=11 ;
Wednesday June 9th, 2021 8:29:29 PM

Michael now let loose on this creature with Tinker. maybe no flank. but he does what he can.
over the net does anybody need a healing potion? check on the clients. I can toss one to you if need be.

Attack 1
base 20 +1 haste +1 prayer =22
LB +24 SB +26

Luckblade +2
To hit AC 41 for 7 points of damage.

Sunblade +4
To hit AC 34 for 9 points of damage.

Haste attack

Sunblade+4

To hit AC 35 for 13 points of damage.

Attack 2
base 15 +1 haste +1 prayer =17
LB +19 SB +21

Luckblade +2
To hit AC 25 for 8 points of damage.

Sunblade +4
To hit AC 24 for 14 points of damage.

Attack 1
base 10 +1 haste +1 prayer =12
LB +14 SB +16

Luckblade +2
To hit AC 19 for 8 points of damage.

Sunblade +4
To hit AC 25 for 11 points of damage.


Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+21=35 ; d20+16=22 ; d20+11=24 ; d8+9=10 ; d8+9=17 ; d8+9=14 ; d20+27=39 ; d20+27=33 ; d100=27 ; d100=6 ; 2d8+11=20 ; 2d8+11=23 ;
Wednesday June 9th, 2021 10:17:09 PM

Pompous, get behind me I will try to provide some cover.

Trayvin continues attacking UN8, and directs E.L.E. to attack UN7 in front of it.

Trayvin attacks: hit AC 35, 22, 24. damage: 10, 17, 14
E.L.E attacks: hit AC 39, 33(27, 6 miss chance), dmg 20, 23

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=26 ; 2d8+11=25 ; 2d8+11=14 ; d20+20=24 ; d20+20=39 ; 2d8+11=20 ; 2d8+11=19 ; d20+18=38 ; d20+18=38 ; d20+18=25 ; 2d6+7=15 ; 2d6+7=15 ; d8+7=15 ; d8+7=9 ;
Thursday June 10th, 2021 1:19:32 AM

Anna makes a full attack against UN 8

Bite - 26 vs AC; 15 damage after DR
Claw 1 - 24 vs AC; 10 damage after DR
Claw 2 - 39 vs AC; 9 damage after DR
Wing 1 38 vs AC ; 5 damage after DR
Wing 2 38 vs AC; 0 damage after DR
Tail 25 vs AC; 5 damage after DR

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 163 rounds
Bear's Endurance: +4 Con - 165 rounds
Iron Body: - 166 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 167 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=37 ; d20+34=36 ;
Thursday June 10th, 2021 1:32:55 AM

Spells in effect: mage armor
Ki pts: 9/13
Didn't know it would, figured it wouldn't, but put it in there just in case. :)

Great PC name Justin Case. :)

Nikolai thanks Ceres for the rope and is amazed at the griffon's agility, he having forgotten that griffons don't have hands and fingers.

Move 1: Maintain Pin and tie up
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 37 vs UN4 CMD

If Nikolai manages to get the thing tied up his next move will be to toss him in a room and close the door.
If this Maintain Pin was not enough:

Move 2: Maintain Pin (if necessary) and tie up
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 36 vs UN4 CMD

However, if the first Maintain Pin works and the thing is tossed into the room, Nikolai spends a Hero point and activates his Brahmah's Tatto Stabilize on Hemera.

If the first Maintain Pin didn't work, then the second one won't either and he calls for First Aid for Hemera through the link.


DM RobC - "Haaave you met Michael?” (Map)  d20+21=23 ; d20+5=22 ; d20+21=26 ; d20+21=38 ; d100=18 ; d20+21=27 ; d20+21=41 ; d20+21=34 ; 2d8+6=10 ; d20+21=28 ; d20+21=40 ; 2d8+6=19 ; d20+22=39 ; d20=10 ; 2d8+9=20 ; d20+10=29 ; d20+9=19 ; d20+9=27 ;
Thursday June 10th, 2021 4:02:30 AM

Sigvar starts closing back to the battle. His sword is fully enchanted and ready to cut something to pieces.

Tinker holds the creature pinned, and in very unsportsmanlike behavior invites Michael to hurt it. Michael obliges by introducing him to the playbook (of pain).

Pru casts a chain lightning spell, but even though she has a pretty good idea (a very good idea) of where the invisible enemy are she still can't target them. The air elemental looked ready to dodge most of the blast, but Trayvin's prayer made it that much more difficult for it! It takes the full hit (Ref Save23 but -1 for Prayer=22)

Pompous is not happy. It's much easier to plug things from a distance, but these things can get up close quickly and are hard to see from far away. A frustrating combination for an archer. He escapes it's grasp and steps aside.

Trayvin kills off one invisible attacker. His elemental has less success, missing on both its attacks.

Once again Anna watches on as someone else in the party beats her to the punch. Perhaps she's a lucky charm? Everything she goes to attack gets instantly killed off! She moves further forward to attack the next nearest target (Highlight to display spoiler: {Moved you on the map so you could attack a new target. Hope that's ok}

Nikolai tries to tie up the creature however it keeps wriggling out of his grasp (Highlight to display spoiler: {"If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty." With a -10 penalty Nikolai isn't able to tie it up}). He looks about for a room and laments that Pru conjured it as "one massive open room". He calls out to the rest of the party via the link for help, letting them know of Hemera's predicament.

Hemera again fails to stabilize. This might be it for her.

Ceres keeps attacking the thing but failing to make any damage.

The enemy act...

AE2 does what air elementals do: it turns into a whirlwind and cuts through the party. (Pru and Trayvin to make DC27 Ref Saves. Fail=20pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures.).

UN4 remains pinned and unable to escape Nikolai's pin.

UN5 stays close to Pompous. It attacks him, and even though one attack gets close, it isn't close enough (Hit AC26, 38. Miss chance: 18)

UN6 doesn't try to escape from Tinker. It tries to attack him. One attack misses but the other hits him squarely in the chaw (Miss AC27. Hit AC41 (Nat20). Fail to confirm on 34-3=31. Tinker takes 10pts damage)

UN7 keeps up its attack on Tinker as well, hitting him in the back. (Miss AC27. Hit AC39. Tinker takes 19pts damage. CMB: 39. Tinker is grappled![/i])

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 74pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+Pinned+Mansioned)
UN5: 41 dmg
UN6: 99 dmg (grappled by Tinker)
UN7: 59 dmg (grappling Tinker)

Hemera: 68pts dmg and dying
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Thursday June 10th, 2021 6:05:53 AM

" HOW!? How did Hermera get hurt? I saw her go into the SAFE MANSION? Granted I was spinning alot but I definitely saw both Griffions go into the Mansion. No one Prudence doesn't invite gets in there, that's why it's safe."
Sigvar moves 60 feet closer to the fight and casts Divine Favor on himself, granting him Gargul's blessing to kick ass.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 10 of 10 rounds remaining +3 to hit, +3 to damage

( How high is Sigvar flying ? What height did he kill the elemental at?)

Prudence Gundle [AC 24; HP 64/130] 
Thursday June 10th, 2021 1:11:00 PM

I don't know, but I'm on it, Pru says. She can't target the invisible things, and she's not sure they're desperate enough for her to start tossing area spells where they will catch her companions. So, she might as well help.

She dives into the Mansion, hurries to Hemera's side, and removes her own Ring of Regeneration. If she can, she jams it somewhere onto one of Hemera's limbs and hopes it works. She has nothing else.

"Nikolai!" she calls. "Don't suppose you have a healing potion?"



AC 32+4 v AOO T22 F25 CMD 37 HP 76/ 159 Tinker (SteveK)  d20+22=41 ; d20+27=29 ;
Thursday June 10th, 2021 1:37:03 PM

Tinker tries to keep his eyes peeled, ignore UN7 and keep UN6 tied up in wrestling knots: he succeeds only in the first.

Now grappled by two invisible opponents, Tinker thinks of his next move.

(OOC: Can one use a full attack in grappling?)

Perception 41
Grapple 29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=44 ;
Thursday June 10th, 2021 6:59:37 PM

With their client in trouble and nobody taking the time to help her, Michael breaks off and runs to the mansion to try and save her.
while moving he puts his swords away and gets a potion of CSW out of his pocket

when he hits the door he pours it down her throat.

He uses a hero point to make it happen if need be.
Acrobatics 44
Total defence. +4

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 10th, 2021 7:51:50 PM

OOC: I forgot about the -10 on the Tie Up. However I wonder...
The Pin itself worked right? but not the Tie Up. So it is still Pinned, right?

I have an idea that I will post and see if the DM will allow a slight change in Michael and Pru's actions.
I will post in a little bit since supper is calling right now. :)

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 128/170  d20+23=29 ; d6+20=24 ; d6=5 ; d6=6 ; d6+20=25 ; d6=1 ; d6=5 ; d20+23=41 ; d6+20=26 ; d6=3 ; d6=1 ; d20+18=21 ; d20+13=28 ; d6+20=26 ; d6=1 ; d6=1 ; d20+8=27 ; d20+8=21 ; d6+20=26 ; d6=3 ; d6=6 ;
Thursday June 10th, 2021 8:39:06 PM

The now free Pompous tries to help Tinker and fires at the creatures.

----------------------------

Barkskin
Cloak of displacement 50% (round 5)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks UN6
Point Blank (Add 1 if within 30')

Add plus 1 damage if with 30'

Attack 1 to hit AC 29 Physical 24 fire 5 electric 6
Attack 1a to hit AC 29 Physical 25 fire 1 electric 5
Attack 1b to hit AC41 Physical 26 fire 3 electric 1
Attack 2 to hit AC 21 Physical 0 fire 0 electric 0
Attack 3 to hit AC 28 Physical 26 fire 1 electric 1
Attack 4 to hit AC 27 (critical hit 21) Physical 26 fire 3 electric 6

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d20+13=21 ; d20+13=33 ; d6=3 ; d6=6 ; d6=3 ; d6=3 ;
Thursday June 10th, 2021 10:33:15 PM

reflex saves: miss, take 20 dmg, success, avoid whirlwind

Trayvin isn't sure how many Commanders are rushing to Hemera's aid, but he wants to make sure their expert healer is one of them. He moves into the mansion and as soon as he is in range he channels energy, healing everyone inside. (everyone inside the mansion heals 15hp)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 4/6 remaining

OOC- I think the small oval on the map is the entrance, and Trayvin is right next to it. If that is not the entrance, Rob please adjust these actions as needed.

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=22 ; d20+20=33 ; d20+20=33 ; d20+18=24 ; d20+18=38 ; d20+18=33 ; 2d6+11=22 ; 2d6+11=21 ; d8+7=9 ; d8+7=11 ; 2d6+7=17 ;
Friday June 11th, 2021 12:42:36 AM

Anna tries a full attack against UN5 not being able to help the griffons any, but after she stopped being a druid, healing wasn't really her thing.

Bite: 22 vs AC; miss
claw 1 : 33 vs AC; 12 damage after DR
claw 2: 33 vs AC; 11 damage after DR
wing 1 24 vs AC; 0 damage after DR
wing 2: 38 vs AC; 1 damage after DR
tail slap: 33 vs AC; 7 damage after DR

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 162 rounds
Bear's Endurance: +4 Con - 164 rounds
Iron Body: - 165 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ; d20+34=41 ;
Friday June 11th, 2021 1:24:32 AM

Spells in effect: mage armor
Ki pts: 9/13
OOC: Michael is taking a Move to get in the mansion, a Move to get the potion, and a Standard to administer the potion. What I would like the DM to do is forgo Michael's action over Trayvin's, saving the potion.

As KCrs start pouring into the mansion to help, Nikolai sighs with relief. Michael, Pru, and Trayvin all come through the entrance. As Trayvin starts the healing incantations, Nikolai calls out to Michael 'Michael, get this rope and follow me outside to tie him up. He's about to let loose another burp of cold air and I don't want to be in here for that.'

Move 1: Maintain Pin and carry Sparkly outside
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 35 vs UN4 CMD

If that stupid attempt does not work (the die roller has been against me for several days now) Nikolai tries again to get him outside.

Move 2: Maintain Pin and carry Sparkly outside
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 41 vs UN4 CMD

Move 45' while grappling. Hopefully Michael manages to follow, (Move inside, Move outside) even if he can't tie him up just yet.

DM RobC - "He's about to let loose another burp!” (Map)  d100=77 ; d100=17 ; d100=34 ; d100=27 ; d100=52 ; d20+27=40 ; 2d8+6=16 ; 2d8+6=16 ; d20+21=38 ; d20+21=41 ; d20+21=24 ; d100=51 ; d100=57 ; d20+22=33 ; 2d8+6=17 ; 2d8+6=16 ; d20=19 ; 2d8+9=22 ;
Friday June 11th, 2021 3:36:34 AM

Sigvar is in disbelief. How did the invisie get in the mansion? He gets closer to the battle. He's still some 130ft away and 60ft off the ground (per the map).

There is a concerted effort to save Hemera. Pru, Michael and Trayvin all rush into the mansion. There is some thought as to how best render aid. Pru is ready to offer a ring, but those griffon claws are too darn big. Trayvin releases a healing channel. It stabilises Hemera however she remains unconscious. Things must have been bad for her.

Michael has a potion ready to go (Highlight to display spoiler: {Since someone posted a healing action after you I'll leave it with you if you want to use the potion or keep the hero point})

Tinker finds himself in all kind of knots, caught between two critters. (Highlight to display spoiler: {While grappled you can make a full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. Stab away :)})

Pompous finishes off one of the creature Tinker released. (Pompous miss chances: 77,17,34,27,52)

Anna chomps away at another one.

Nikolai has had enough of this creature. Keeping it in the mansion is just a recipe for disaster if it keeps doing those air-burps. It takes him a try or two but he eventually drags it out the door.

The enemy act...

AE2 does a flyby on Nikolai and then drops out of whirlwind form. (Nikolai to make a DC27 Ref Save. Fail=22pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it then dropped from 60ft)

Assuming Nikolai didn't get taken away by the whirlwind, UN4 tries to turn the grapple on him but fails (Can only win on a Nat20. Rolled 19)

UN5 attacks Pompous, grabbing him as it does (Hit AC38, AC41. Crit not confirmed AC24. Miss chance: 51,57. Pompous takes 17pts + 16pts damage. CMB:33. Pompous is grappled)

UN7 keeps a hold of Tinker, squeezing him tightly. (CMB:40. Tinker is still grappled and takes 16pts damage + 16 pts from constriction)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 74pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+grappled)
UN5: 72 dmg (grappling Pompous)
UN7: 59 dmg (grappling Tinker)

Hemera: 53pts dmg. Unconscious but stable.
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 47/ 159 Tinker (SteveK)  d20+30=41 ; d20+22=34 ;
Friday June 11th, 2021 6:33:36 AM

Tinker, thankful Pompous took out one of his opponents, realizes something while wrestling with UN7. “These guys either have tails or are more like serpents than people!” And over the mental link. ”c’mon anyone, any planar knowledge on what these elementals might be??”

The dwarf sees that the invisies have a small advantage over him in wrestling, but he hasn’t showed all his cards yet. Surprisingly hard to hold of for such a burly dwarf, Tinker makes a lithe twist and disengages from UN7 while still keeping track of his opponent.

”C’mon, AirBud, make my day.”. He calls out its location to Pompous.

….
Escape Artist. 41 end Grapple
Perception. 34

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Friday June 11th, 2021 6:59:40 AM

Sigvar closes another 120 feet.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 9 of 10 rounds remaining +3 to hit, +3 to damage

Prudence Gundle [AC 24; HP 64/130]  d20+15=35 ; 18d6=60 ; d20+14=22 ; d20+14=20 ; d20+14=26 ; d100=41 ; d100=95 ; d100=55 ; 4d6=14 ; 4d6=7 ; 4d6=13 ;
Friday June 11th, 2021 1:09:35 PM

Pru jams the ring back on her finger and pops out of the Mansion in time to hear Tinker's question. She does have some planar knowledge, though it's rarely enough to be useful. Today, though, danger seems to have sharpened her memory. [Knolwedge Planes 35]

What time is it? Time for another Chain Lightning! Primary target is AE 2; secondary target is UN 4, which is still visible thanks to Faerie Fire. They each take 60 damage; DC 23/21 Reflex save for half.

Then, since Tinker was good enough to point out UN 7's location, Pru tries to hit it with Quickened Scorching Rays. [Hit Touch AC 22, 20, and 26. Do I roll a miss chance? I will anyway. Miss chance 41, 95, and 55. Damage is 14, 7, and 13; no save.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=41 ; d20+3=18 ; d20=11 ;
Friday June 11th, 2021 10:53:24 PM

Michael runs up to the mansion just as Pru and Trayvin dart inside. Nikolai calls for his aid, so he tosses the CSW potion into the mansion and grabs the rope to help him drag the creature outside.

Acrobatics 41
Strength check 18
general d20 roll for whatever else the DM feels is apropos for the situation at hand 11

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d8=4 ; d8=8 ; d8=7 ; d20+27=45 ; d20+27=38 ; d100=25 ; d100=10 ;
Friday June 11th, 2021 11:21:32 PM

Trayvin heals Hemera some more, making sure she is ok before heading back outside. It looks like that creature has been taken back out. You should be safe in here until the fight is over.

cast cure serious wounds on Hemera(drop stone shape spontaneous) heal 34hp

Without further direction, E.L.E continues to swipe at UN7 in front of it. hit AC 45, 38(miss chance 25, 10)

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 95/170  d20+27=45 ;
Sunday June 13th, 2021 8:38:15 PM

" This is getting embarrassing! "

Pompous powers out of the grapple and readies his next attack

{ Send:
Tink and I could use some help folks! }

----------------------------------------------------------------------
45 Vs UN5 CMB 33 - breaks grapple

Barkskin
Cloak of displacement 50% (round 6)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10



Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=34 ; 2d8+11=21 ; d20+20=26 ; d20+20=26 ; d20+18=36 ; d20+18=19 ; d20+18=32 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+7=17 ; d8+7=14 ;
Sunday June 13th, 2021 11:59:45 PM

Anna makes a full round attack against UN5

(OOC: Wait if Anna as a dragon gets DR 10 vs Magic doesn't that mean she damages the elementals normally)

Bite: 34 vs AC; 11 Damage after DR or 21 if yes above
Claw 1: 26 vs AC;6 damage after DR or 16 if yes above
Claw 2: 26 vs AC; 8 damage after DR or 18 if yes above
Wing 1: 36 vs AC 4 damage after DR or 14 if yes above
Wing 2: 19 vs AC; miss
Tail:32 vs AC; 7 damage after DR or 17 if yes above

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 161 rounds
Bear's Endurance: +4 Con - 163 rounds
Iron Body: - 164 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=32 ; d20+34=51 ; 6d8+7=38 ; 2d8+7=13 ;
Monday June 14th, 2021 1:52:47 AM

Spells in effect: mage armor
Ki pts: 9/13

Ref + 21= 32 vs DC27 no dmg, not picked up

Nikolai manages to tumble with his 'cargo' and perhaps because of his 'cargo', he is not picked up by the sudden swooping of the whirlwind.

Trying to find out who summoned these creatures is no longer an option but get rid of them as soon as possible.

Move 1: Maintain Grapple and Punch
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 51 vs UN4 CMD
Punch w/ Improved Vital Strike dmg 6d8+7 = 38

Standard: Grapple already maintained and Punch
Punch dmg 2d8+7 = 13

OOC: I never was quite sure if with Vital Strike meant you ONLY get one attack in the round, or only ONE attack in the round gets the extra damage. DM, let me know.

DM RobC - "This is getting embarrassing!" (Map)  d20+21=33 ; d20+14=28 ; d20+21=32 ; d20+21=37 ; 2d8+19=31 ; 2d8+19=28 ; 8d8=45 ; d20+21=38 ; d20+21=30 ; d20+21=31 ; d20+21=39 ; d100=70 ; d20+23=32 ; d20+23=39 ; 2d8+6=21 ; 2d8+6=13 ;
Monday June 14th, 2021 4:52:29 AM

Tinker manages to break free from his grapple and implores anyone with knowledge of all things plane to try and think what they might be.

Pompous is also able to break his grapple and calls for some assistance.

Pru comes to the realization that these things are aerial servants. Well, they're most likely aerial servants. They're showing different tactics and abilities to most of the ones she's heard of, but her best guess is that's what they are. She sends a chain lightning at the elemental and the faerie-fired servant. They both dodge it a little. She follows up with a scorching ray on the other invisible thing.

Sigvar keeps closing in.

Trayvin heals Hemera some more, enough that she regains consciousness. He then heads outside to see what is going on. His elemental misses on both attacks.

Anna keeps attacking the nearest servant to her. Highlight to display spoiler: {DR10/Magic gives you a resistance to attacks that aren't magic. It doesn't make your attacks magical though.}

Michael goes to help Nikolai get the critter out of the mansion. It isn't tied up so he just helps wrestle it out the door.

Nikolai keeps his foe grappled and decides now is the time to put these things down. Highlight to display spoiler: {Pretty sure Vital Strike requires a separate action to perform and can't be done as part of the damage while maintaining a grapple. It would be move action to maintain grapple+damage, then standard action to Vital strike and would require an attack roll. But yes, you can vital strike in the same round IMHO}

The enemy act...

AE2 is out of whirlwind form. It steps closer to Pru and pummels her with its windy fists. (Power Attack hits AC32 and AC37. Pru takes 31pts + 28pts damage!)

UN4 can't break out of the grapple but it has been ejected from the mansion just in time. It releases a wind blast at Nikolai. (Nikolai to make a Ref Save vs DC22. Pass=22pts damage. Fail=45pts damage and blown 5ft east).

UN5 hits Pompous again (HitAC38. MissAC30. Miss chance:70. Pompous takes 21pts damage. CMB:32. Pompous is grappled)

UN7 isn't ready to let go of Tinker either. (Miss AC31. Hit AC39. Tinker 13pts damage. CMB: 39. Tinker is grappled)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Everyone is awarded 1 hero point for a perfect posting week!

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 104pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 99 dmg (Faerie Fire+grappled)
UN5: 106 dmg (grappling Pompous)
UN7: 79 dmg (grappling Tinker)

Hemera: 19pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Monday June 14th, 2021 6:34:46 AM

Sigvar closes another 120 feet.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 hero point gained
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 8 of 10 rounds remaining +3 to hit, +3 to damage


AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK)  d20+22=23 ; d20+22=36 ;
Monday June 14th, 2021 6:48:11 AM

Tinker is grappled and damaged again, and he calls out the next plan to Pompous. “Coordinated Defense Team Tactics!” (Both Pompous and Tinker get +2 CMD for 1 round) The dwarf, keeping an on the Aerial Servants, then tries to reverse his grapple and holds the UN7 tight.

…….
Free action. Team Tactics Coordinated Defense. +2 CMD to Pompous and Tinker. (Mailed Fist Feat)
Perception 23
Reverse Grapple 36


Prudence Gundle [AC 24; HP 5/130]  18d6=75 ;
Monday June 14th, 2021 2:19:32 PM

They're Aerial Servants, Pru sends over the link. Also, ow.

She casts one more Chain Lightning. AE2 and Aerial Servant 4 each take 75 damage; DC 23/21 Reflex save for half.

Then she and her five remaining hit points flee back into the Mansion.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday June 14th, 2021 7:42:06 PM

OOC: I keep forgetting to add Nikolai's Ki ability 'treat unarmed attacks as magic weapons with respect to overcoming DR.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 74/170  d20+27=37 ;
Monday June 14th, 2021 8:41:57 PM

" AGAIN!!! OH HADES NO! "

Pompous attempts to break the grapple and .... succeeds!

These grapple attacks are getting old. So, since he holds his bow in his left hand, he draws his short sword... Shadow's Cry.... with his right!

" Let's finish these things Tinder! "

------------------------------------------------------
37 Vs UN5 CMB 33 - breaks grapple
Barkskin
Cloak of displacement 50% (round 7)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Free action. Team Tactics Coordinated Defense. +2 CMD to Pompous and Tinker. (Mailed Fist Feat)

Shadow's Cry". +2 Adamantine Flaming Frost Shock Shortsword

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d20+27=32 ; d20+27=37 ; d100=74 ; d100=85 ; 2d8+11=26 ; 2d8+11=20 ; d20+21=35 ; d20+16=23 ; d20+11=14 ; d8+9=10 ; d8+9=11 ; d8+9=17 ;
Monday June 14th, 2021 8:51:31 PM

Trayvin directs E.L.E to continue attacking UN7 in front of it. Hit AC 32, 37(miss 74, 85) damage 26, 20

Trayvin steps over to UN5 covering Pru's retreat, and trying to help Pompous out. Hit AC 35, 23, 14. damage: 10, 11, 17

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=32 ; d20+24=31 ; d20+24=44 ; d8+7=12 ; d8+7=13 ;
Monday June 14th, 2021 11:10:34 PM

reflex save 32 (I was by the whirlwind too also have evasion so no damage. )

helping to drag the thing out the door before it blows, Michael withstands the blow and pulls out his swords to hit the beast.

Attack 1
single attack with Sunblade

SB +24
To hit AC 31 for 12 points of damage.

Haste attack
SB +24
To hit AC 44 for 13 points of damage.

he'll go full pit bull on it next round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=31 ; d20+34=47 ; 2d8+7=15 ; d20+23=37 ; 6d8+7=33 ;
Tuesday June 15th, 2021 12:10:12 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes

Ref + 21= 31 vs DC22 no dmg, Improved Evasion.

OOC: Vital Strike is part of an Attack, so in this case, since his Greater Grapple allows for maintaining the grapple as a Move, he can still use a Standard and thus use the Improved Vital Strike and maintain the grapple.

IC:
Nikolai keeps his grip on the creature and ups the pressure some more.

Move 1: Maintain Grapple and squeeze
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 47 vs UN4 CMD
Squeeze dmg 2d8+7 = 15

Standard: Give it a solid punch (attack)
Punch w/ Improved Vital Strike d20+23 = 37
dmg 6d8+7 = 33



Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=27 ; d20+20=24 ; d20+20=21 ; d20+18=35 ; d20+18=34 ; d20+18=23 ; 2d8+11=18 ; 2d6+11=14 ; 2d6+7=13 ; d8+7=12 ; d8+7=12 ;
Tuesday June 15th, 2021 12:37:35 AM

Anna makes a full attack against 5 again. She lashes out with her bite, a claw, 2 wings and a tail slap.

27 vs AC; 18 damage
24 vs AC; 14 damage
21 vs AC; miss
35 vs AC; 12 damage
34 vs AC; 12 damage
23 vs AC; 13 damage

ctive Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 160 rounds
Bear's Endurance: +4 Con - 162 rounds
Iron Body: - 163 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)



DM RobC - "Coordinated Defense Team Tactics!" (Map)  d20+21=23 ; d20+25=35 ; 2d8+9=14 ; 8d8=34 ;
Tuesday June 15th, 2021 4:19:21 AM

Sigvar is now so close to the action that he is once again a threat to anything that wanders too close to him.

Tinker reverses the grapple AGAIN. It's a wrestling match and right now there's no clear winner.

Pompous also breaks his grapple. He's had enough of this. It's time to get down to business. He draws Shadow's Cry and prepares to defeat them with Tinder (which the DM assumes is an unfortunate typo).

Nikolai and Michael team up against the faerie fired foe. Under their combined assault it never had a chance and is quickly killed off.

Anna finishes off the one that had been giving Pompous a hard time.

Pru casts a spell at the remaining elemental. It dodges most of the blast. She ducks back into the safety of mansion.

Trayvin moves up to cover Pru's retreat as his elemental works on the remaining servant.

The enemy act...

AE2 knows that the battle is lost. It delivers a flyby attack to Nikolai as it departs (Hit AC35. Nikolai takes 14pts damage)

UN7 is pretty well stuck but doesn't know the meaning of the word quit. It unleashes a wind blast that catches Tinker and Trayvin (Tinker and Trayvin to make a Ref Save vs DC22. Pass=17pts damage. Fail=34pts damage and blown 5ft east).

You get a good sense that the battle is pretty much over. All that's left now is bragging rights on the last kill.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 141pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN7: 105 dmg (grappled by Tinker)

Hemera: 19pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+27=39 ; 4d6+23=37 ; d6=2 ; d100=99 ;
Tuesday June 15th, 2021 5:58:24 AM

Sigvar flies into combat, descending as he goes. He closes the distance with UN 7 and delivers a vital strike of his own.
Vital strike hits AC 39 for 37 damage +2 fire (99% on miss chance, I can't recall if this one is lit up or not)
He had briefly considered charging the Air Elemental, but it was juuuussst out of his reach.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 hero point gained
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 7 of 10 rounds remaining +3 to hit, +3 to damage

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=33 ; d20+20=24 ; d20+20=24 ; d20+18=23 ; d20+18=29 ; d20+18=31 ; 2d8+11=20 ; 2d6+11=14 ; 2d6+11=21 ; 2d6+7=19 ; d8+7=10 ; d8+7=15 ;
Tuesday June 15th, 2021 8:27:00 AM

Anna takes a 5 foot step and attempts to finish off number 7.

She hits it with her dragon bite, dragon claws, dragon wings and dragon tail.

bite 33 vs AC; 20 damage
claw 1 - 24 vs AC; 14 damage
claw 2 - 24 vs AC; 21 damage
wing 1 - 23 vs AC; 10 damage
wing 2 - 29 vs AC; 15 damage
tail slap - 31 vs AC; 19 damage

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 159 rounds
Bear's Endurance: +4 Con - 161 rounds
Iron Body: - 162 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 165 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Prudence Gundle [AC 24; HP 5/130] 
Tuesday June 15th, 2021 12:22:51 PM

Pru isn't going to do her friends any good by rushing out and getting herself killed. She stays where she is.

She smiles nervously at the griffons. "We'll have this sorted out in a moment," she assures them. "Then we can get some healing."

AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK)  d20+14=25 ; d20+27=42 ; d20+22=29 ;
Tuesday June 15th, 2021 2:06:52 PM

Tinker, even wrestling with the Aerial Servant (thus no dex bonus) still manages to completely evade the wind blast. The dwarf is nearly spent, and he’s fairly sure his opponent is dead after Sigvar and Anna’s attacks, but he wants to make sure. A quick twist and he pins his opponent so it can’t move.

Oh, and he keeps his eyes peeled.

He looks up from his exertions to his companions. “OK, Prudence says Aerial Servants are often used as assassins. And they were attacking the griffons. Why? Who? We need answers or even a lead. Continuing blindly is gonna get someone killed; and it’s probably me. Again.”

Reflex. 25. (Improved evasion)
Grapple. Pinned. 42
Perception. 29

Trayvin AC 39/14 touch Hp 60/199(BrianZ) 
Tuesday June 15th, 2021 6:59:37 PM

Trayvin directs E.L.E to follow the air elemental as long as it can, and try and see where it is going.

Then he looks around to assess the battle damage. Pru, how are things in there? Looks like this is almost wrapped up

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 74/170  d20+22=26 ; d6+5=11 ; d6=1 ; d6=4 ; d6=5 ; d20+17=24 ; d6+5=7 ; d6=3 ; d6=5 ; d6=6 ; d20+12=21 ; d20+12=19 ; d20+7=22 ;
Tuesday June 15th, 2021 9:26:52 PM

" TIME FOR US TO SWIPE LEFT YOU... YOU.... MONKEY BOTTOM!!! "

And he jabs at the grappled whateverthatis....

ooc> Tinder, swipe left... see what I did there???

----------------------------------------
Barkskin
Cloak of displacement 50% (round 8)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Attacks UN7

Attack 1 to hit AC 26 Physical 11 fire 1 electric 1 frost 5
Attack 2 to hit AC 24 Physical 7 fire 3 electric 5 frost 6
Attack 3 to hit AC 19
Attack 4 to hit AC 22

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+18=21 ;
Tuesday June 15th, 2021 10:37:20 PM

Nikolai and his foe now dead, Micheal runs over to the one grappled by Tinker and jumps on it!

Lets see if we can take this one alive! .

with this roll he either sinks his own grapple into the thing or assists Tinker with his, whichever is most helpful.
21



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 48/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 16th, 2021 12:10:01 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes
Faery Fire 2/3

If their last foe is still alive and possibly pinned, Nikolai uses his Faerie Fire Tattoo again to sparkle it up a bit.

Faery Fire 1/3


DM RobC - "Continuing blindly is gonna get someone killed; and it’s probably me." 
Wednesday June 16th, 2021 3:39:49 AM

Between the three of them, Anna, Sigvar and Pompous put down the last servant with minimal effort. Tinker finds himself grappling a dead body and gives it a few twists to make sure.

Michael considers taking prisoners but the thing is already very, very dead. Nikolai admires the handiwork.

Trayvin's elemental goes off in pursuit of the other one. Does he want to give it a limit as to how far it should travel? The hostile elemental continues running off into the distance.

Despite bleeding profusely, Pru advises the griffons that the party have things well it hand. This is just another day at the office.

All that's left now is to patch everyone up and reflect on what just happened. Tinker is concerned about the fact that aerial servants are often used as assassins. Who would send them against the griffons, and why? There's probably a few things on that short list right now.

It's a little after 3pm and the party are around 6miles from the base of the mountain.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Wednesday June 16th, 2021 6:28:41 AM

Still in decent shape, Sigvar starts asking questions to decide how to proceed. He is upset that they nearly killed their employers by trying to take a prisoner, especially one that very likely would not have talked, but everyone lived so lesson learned.
" Prudence, can you cast another mansion today? You were casting chain lightning like candy and , well that's alot of spells."
"Trayvin, please get everyone inside and healed up, we need a moment to think and sort this out."
" In my opinion, those were not summons. For one I have never seen a summon run or fear for it's own welfare. Plus with their time spent here attacking and closing with us I think the caster would need to be very powerful to summon creatures like that. The were also very deftly picked to get around almost all of our fighting techniques. Not evil, DR we couldn't defeat leaving us at a disadvantage and having few ways to combat them."
"To date we have only fought one other being that was so prepared for us we looked like rank amatures and oddly that foe got away. He would be reformed by now, how long has this cold snap been going on? We need to ask the griffons."


OOC
I had my GMW calculated wrong. I used class level instead of caster level. It is fixed now.

AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK) 
Wednesday June 16th, 2021 12:24:52 PM

Tinker glares at Pompous, but makes no other notice of the human’s joke or mispronouncing his nickname. He wonders if the bowman was also raised by gnomes.

The dwarf’s mind is very much running the same as the Paladin: these had to have been called, not conjured. But then Sigvar says something strange. ”Eh, what’s that? An enemy at large who knows the Agents fighting styles?”

Tinker settles back into a bruised silence. That would be another bit of information that he’s asked about and never gotten. A grim and determined set of his mouth makes it certain he will find out.

Prudence Gundle [AC 24; HP 5/130] 
Wednesday June 16th, 2021 12:43:24 PM

Pru smiles reassuringly at Sigvar. "I could cast....let me see....seven more Mansions today. Although I hope we don't need that many."

She supports the general plan of using the existing Mansion to heal up and discuss what happened; then she can cast other Mansions if they're needed.

Trayvin AC 39/14 touch Hp 122/199(BrianZ)  d6=2 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d6=6 ; d6=2 ; d6=3 ; d6=1 ; d3=3 ; d3=2 ;
Wednesday June 16th, 2021 8:35:07 PM

Trayvin can no longer direct the elemental after it has moved out of range, so he lets it go and watches which direction they both are moving in.

Trayvin waits until the group has convened inside the mansion to administer some healing.

channel energy for everyone inside the mansion: hp healed:19, 18, 15, 10(total 62 after 4 rounds)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday June 16th, 2021 9:00:24 PM

hmmm...wonder if it was that lich we fought a while ago. also, they left when the Gryphons were out of sight and functionally outside their ability to be attacked, so the target was gone and thus their mission was at an end.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 138 /170 
Wednesday June 16th, 2021 9:00:52 PM

Pompous re sheathes Shadow's Cry. He's not really a swordman, but... when the need is there, the need is there....

Pompous provides cover for the rest of the group and waits until he's the last person outside and then goes in the mansion himself.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 17th, 2021 12:26:17 AM

Nikolai follows the others back inside the mansion.

'Good point Sigvar. If they had been summoned, the summoner would have had to stay close, just like Trayvin, to maintain control and contact with those elementals. So whoever it is, has access to their Plane, a two-way gate of some sort, and has made a bargain with them.
On the matter of why the Griffons, well, in my wild guess, they would have been sent to attack whomever the employer turned out to be, either Griffons, Birdmen, or Giants.

Since Pru can cast more mansion spells, I suggest get as close to the mountain as possible before dark and spend the night in another, more suitable, mansion. This One-Room-for-All is good for a rest stop, but not an overnighter'
Nikolai chuckles.

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium 
Thursday June 17th, 2021 2:46:17 AM

Anna iron dragon enters the mansion.

She says, "Well that was embarassing. For a good chunk of the battle I did nothing and I had to waste my best form just to rejoin. Also I'm in bad need of healing b/c most of my health is coming from the fact I temporarily made myself a lot heartier."

DM RobC - "I could cast....let me see....seven more Mansions today" 
Thursday June 17th, 2021 3:33:01 AM

Trayvin watches as the elemental flies off into the distance - straight towards the mountain.

There is some thinking that these elementals weren't summoned but were brought to this plane somehow. It's a good theory. Certainly the evidence supports it.

There is also the threat that these enemies were specifically sent to exploit any potential weakness the party might have or to minimise their effectiveness. Could that be the case? Is there something bigger going on here?

The party dwell on those points, each throwing out some thoughts and possibilities.

The decision looks to be to heal up here first, travel the rest of the way before nightfall, and then create a more comfortable mansion at the base of the mountain.

Trayvin starts by channeling some healing energy. It's enough to cure some of the minor and even moderate wounds. Some of the severely injured still show signs of battle however.

Hemera is fully healed now. "I've never seen their like before" she says as she gets to her feet. Ceres snorts. He still has a few feathers out of place. "It wouldn't surprise me at all if the Hawkmen had a hand in this."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Thursday June 17th, 2021 8:46:23 AM

Sigvar agrees with Nikolai on getting as close to the mountain as they can before calling it a day.

AC 32+4 v AOO T22 F25 CMD 39 HP 96/ 159 Tinker (SteveK)  d20+22=38
Thursday June 17th, 2021 8:49:17 AM

Tinker thanks the half-Orc for the bursts of healing magic: now he only looks half-pummeled.

Not fatigued, the dwarf is ready to continue trotting to the mountain. He holds off on making any judgements with no information. Other than the elemental and aerial servants weren’t conjured and they targeted the griffons, the rest was all speculation, and Tinker didn’t want to get distracted by what people ‘believed’ had happened.

He collects his discarded Urgrosh and repeating crossbow, Then he carefully attempts to search any Airy invisible dead elements and servants for treasure or clues.

With that done, he begins the long jog.

…..
Perception to search for treasure or clues. 38. Take 10 for 32 on additional needed rolls.

Prudence Gundle [AC 24; HP 62/130] 
Thursday June 17th, 2021 1:56:42 PM

Even after Trayvin's burst of healing, Pru is still in pretty rough shape. But, she's capable of moving with her companions, as long as nothing else leaps out to attack them.

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Thursday June 17th, 2021 8:38:04 PM

Since it looks like the group has agreed to travel to the mountain before resting for the night, Trayvin will continue to treat everyone's wounds as they travel.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

OOC- Trayvin has plenty of healing spells to use. I am not going to track specifically unless the DM requests. Everyone should be healed by the time we get to the mountain.


Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 138 /170  d20+25=35 ; d20+25=38 ; d20+25=29 ;
Thursday June 17th, 2021 8:45:50 PM

When everyone is ready to go, he takes off at a jog and takes point. He stay in mental contact with the others but stays far enough ahead to scout.

-----------------------
Perception checks: 35, 38, 29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday June 17th, 2021 8:54:00 PM

The healing magic flows. Michael smacks his lips. This magic of Theologic aracana tastes like a really good Chicken dinner complete with mashed potato and gravy and peas.
OOhhh! that's the stuff! Thanks Trayvin!

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=49 ;
Thursday June 17th, 2021 10:46:51 PM

When Pompous takes off, Nikolai follows along. His keen eyes again look for signs in the grasses as well as in the skies.
Perception + 32+1(luckstone) +1 (Ioun stone) = 49

Anna Morphling (Hugh C) -- HP 169/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium 
Friday June 18th, 2021 3:01:27 AM

Anna keeps her buffs up and falls in with the others.

She says, "Thanks Trayvin. I'm still a bit beat up but if I need to I could probably turn into a regenerating huge plant."

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 155 rounds
Bear's Endurance: +4 Con - 157 rounds
Iron Body: - 157 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 161 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

DM RobC - "OOhhh! that's the stuff!" 
Friday June 18th, 2021 3:52:04 AM

The party agree that it's best to get moving while there is still some daylight. The group isn't completely healed but they're fit enough to travel.

Tinker searches the bodies of the dead elemental and servants for any clues. His search comes up empty. No clues or treasure. Nothing that could indicate why they attacked the party or where they came from.

It's getting very late in the afternoon by the time the party reach the base of the mountain. As promised, the top of the mountain can't be seen. It extends well above the clouds. You can see the challenge that awaits. The gentle, grassy slope ahead quickly becomes rocky and steep. Even in good weather it's not going to be an easy climb so you can only imagine what awaits you on the upper slopes.

Ceres and Hemera look happy to be back. "It's not much further now". They do understand though that it would be reckless to rush ahead now when so many are still wounded so are ready to sleep in whatever mansion Pru constructs.

There's no immediate sign of trouble around you. Everything is quite peaceful right now.

All that being said, Nikolai can make out the shapes of two 'things' high above you flying close to the mountain. If he hadn't been looking so closely he may have missed them. They're just dark specks from here but they're there, whatever they are.

AC 32+4 v AOO T22 F25 CMD 39 HP 96/ 159 Tinker (SteveK)  d20+24=44 ;
Friday June 18th, 2021 7:08:14 AM

Tinker urges Trayvin to jog and not stop for healing. After all, it is The dwarf and half-Orc who are the slowest of the KC

Once at the base of the mountain, Tinker takes the time to study the base of the mountain: it sure doesn’t look natural!

He will tell the others what he finds out once relaxing in Prudence’s mansion and getting healed by Trayvin. (Ooc: Brian, Tinker needs 64 hp to heal)

….
Perception 44 for stonework.

Prudence Gundle [AC 24; HP 62/130] 
Friday June 18th, 2021 1:46:30 PM

When they arrive at the base of the mountain, Pru casts two Magnificent Mansions, taking care to ensure that people can move back and forth between them if they choose. But the party has grown, and some of them are large in size, and Pru wants to make sure everyone has enough room to be comfortable.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday June 18th, 2021 6:39:12 PM

Assuming Nikolai points out the 2 forms above them....
" Are we going to see what they are or ca,mp? The mansion should keep them at bay until we want to deal with them, but when we enter they will know where the doors are and be able to lay an ambush, assuming they can see us."
Fully healed, the paladin awaits the groups decision. He still has plenty of fight left in him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday June 18th, 2021 8:29:37 PM

Well if that's the things we fought I guess we've got a location near where the bad guys are.

while in the mansion Michael has a chicken dinner. that healing spell has got him craving chicken.

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Friday June 18th, 2021 9:50:03 PM

Well, we do have the mindlink, we could send someone out first in disguise or invisible to scout before we all tumble into an ambush.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=31 ;
Sunday June 20th, 2021 11:15:54 PM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes
Faery Fire 1/3

Nikolai points out the two specks and asks Ceres and Hemera if the two specks could be griffons from their pride on the look-out.

With possible spies about, Nikolai suggests some camouflage tricks to hide the entrance. If there are any trees in these foothills, then the trees will conceal where they go in. If not, maybe some rock outcropping might conceal what they do.

Survival +21 (look for some form of concealment to the entrance to the mansions) = 31

Anna Morphling (Hugh C) -- HP 169/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=28 ; d20+22=34 ; d20+8=17 ; d20+22=37 ;
Sunday June 20th, 2021 11:23:11 PM

(OOC: How much time has elapsed between the battle and where we are now? Trying to figure out Anna's current buffs / stats)

Anna tries to see what is out there and if she can identify it.

(Perception : 28 or 30 if elementals, magical beast or fey)
(Knowledge[arcana]: 34 or 36 if magical beast
(knowledge[planes]: 17 or 19 if elemental
(knowledge[nature]: 37 or 39 if fey

DM RobC - "Are we going to see what they are or camp?" 
Monday June 21st, 2021 3:47:49 AM

About 3hrs has passed since the encounter with the elementals.

While others are looking up, Tinker is looking 'less' up. He studies the base of the mountain and the surrounding rock. To his eyes it just isn't right. The rock is different to the rest of the area and in fact is different from any other type of rock that can be found within a thousand miles of here.

He does recall hearing a story from his mentor Unrak. Dwarfs do like stories about rocks, of course. The story goes that there are two theories for the origin of Shadow Mountain. The first is that the mountain was thrust upward from deep within Yrth itself. The second theory claims that the mountain came not from below, but from above. A moon or other celestial body fell from the sky and became the Shadow Mountain you see today. There's never been a definitive answer on the topic though, so it's all up for debate.

Pru creates two very comfortable mansions for the group to safely rest in.

Those two blips in the sky though cause some concern. Sigvar worries that if the party camp that those things could prepare an ambush. Trayvin considers someone scouting and Nikolai want to cover the entrances 'just in case'. There are plenty of places around where the mansion could be cast to give it a little concealment. Michael tucks in to a chicken dinner. It was a tough fight and a long day and nothing feels better than a full stomach right now.

Anna can't make out what those things are from this distance just yet. Nikolai points them out to Ceres and Hemera. They each look where Nikolai pointed and have a good squint. "Yes, most likely some of our scouts. They may have seen us coming."

The dots in the distance grow larger as whatever they are clearly approach. It soon becomes quite clear that they are, in fact, two griffons. They keep their distance though and start circling the party from high in the air.

Ceres looks back to Nikolai. "They might be unsure if we are with you voluntarily or if we are your captives. Wait here." Ceres spreads his wings and jumps into the air, flying towards the scouts. Hemera stays with the party and watches on. She doesn't look concerned at all. "I expect they've been watching each day for our return."

AC 32+4 v AOO T22 F25 CMD 39 HP 96/ 159 Tinker (SteveK) 
Monday June 21st, 2021 4:58:25 AM

Tinker again relays his findings on the mountain to the other KCs. Maybe nothing, maybe something, just in case.

The dwarf takes his cue from Hermera, not concerned at all with Ceres going it alone to the Griffon scouts. After all, if the KCs start pulling Missle weapons or casting spells it may be seen as a hostile act!

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday June 21st, 2021 6:04:51 AM

Everything was fine until those elemetals showed up too. Sigvar sheathes his blade, but rises to try and keep pace with Ceres. He knows that is futile, but he wants to be closer in case some other invisible thing jumps the Griffon.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Monday June 21st, 2021 6:42:07 AM

Pompous rejoins the group and waits for directions.



Prudence Gundle [AC 24; HP 62/130] 
Monday June 21st, 2021 1:01:22 PM

Pru watches the griffons fly, a little envious. Sure, she could cast a Fly spell and be right up there with them, but it's not the same as having wings.

She hopes the scouts are satisfied that all is well.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday June 21st, 2021 7:32:47 PM

Michael stands in awe of the Gryphons. He's been enthralled by them since that day. He turns to Hemera.

Dame Hemera, how would be the best way for me to introduce myself to your pride? do I approach slowly? let them smell me? would an offer to scratch their necks and any hard-to-reach places be in order or would that be too forward of me? .

he looks thoughtful for a moment
I want to become a friend to your pride, any advice you can give would be appreciated.

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Monday June 21st, 2021 8:39:04 PM

Trayvin relaxes a bit. If these were scouts from the griffon pride, then there were hopefully no more enemies about.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday June 22nd, 2021 12:15:30 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes
Faery Fire 1/3

Nikolai figures that Ceres and Hemera's eyesight is better than his, so when they say that the specs are griffon scouts, he accepts it and hopes that it is not something else in disguise.

He picks a nice spot for Pru to anchor the two Mansions and points them out to her.

"These spots are well sheltered so no one spying from above or from a distance will know why we suddenly have vanished and have no idea where the entrance is."

Anna Morphling (Hugh C) -- HP 123/123 - 42/18/39 + 4 AOO due to movement CMD 36   d20+22=27 ;
Tuesday June 22nd, 2021 2:04:03 AM

Anna says, "If only I hadn't entered combat as a dragon horse I could have turned into a dragon and joined them."

She waits to see what happens with the scouts.

(Perception: 27)

Longstrider : 14 hours - +10 land movement speed
Barkskin: 10 min - +5 nat armor

DM RobC - "Do I approach slowly? Let them smell me?" 
Tuesday June 22nd, 2021 3:19:24 AM

"You are outsiders and will likely be viewed as such. You won't be in any danger however it would be best not to approach anyone without Ceres or myself being there. At least initially." Hemera responds to Michael and then adds "and it would be best not to make any requests or offers to touch anyone."

Sigvar wants to stay close to Ceres and flies up with him. The scouts notice the taur approaching and one breaks away to dive and give Sigvar a very close fly-by. It wasn't an attack but the message was clear: keep your distance. Sigvar manages to stay about 60ft safely from Ceres but obviously has their attention.

Pompous, Pru and Trayvin watch from the ground. Anna laments not being able to join the griffons in the air. Given Sigvar's reception it might be fortunate she couldn't.

There is no sign of any trouble as Ceres speaks with the griffon scouts. They look comparable in size to him, indicating they are both male. Whatever they are talking about doesn't last long. The two scouts start the trip back up the mountain and Ceres descends back to the ground. You haven't known him very long, but you can tell that he's concerned.

"Things are getting bad. Another pair left this morning." He looks to Hemera "Eurus and Naggina". Hemera shakes her head.

Ceres looks back to the party. "I've told them that we will be resting here the night. In the morning they will send four down to meet us. We'll carry you the rest of the way. It would take too long for you to climb." It isn't said or intended as an insult. More a statement of fact.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday June 22nd, 2021 8:57:03 AM

" Ceres, did they say anything of having air elementals attack them, or that they noticed anything out of sorts near your home? They have keener senses than we do and would probably have a better chance of noticing more of those invisible servant things we fought if they were lurking about your home."

Prudence Gundle [AC 24; HP 62/130] 
Tuesday June 22nd, 2021 4:15:16 PM

"Thank you, Ceres," Pru says. "That does sound sensible."

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Tuesday June 22nd, 2021 7:27:31 PM

Since it looks like the Commanders will be venturing up the mountain quickly tomorrow, Trayvin sees to everyone's wounds.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

OOC- everyone will be fully healed before resting

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Tuesday June 22nd, 2021 9:08:56 PM

Pompous thinks to himself that his celestial armor's flight ability would likely get him a good way, if not all the way, up the mountain, but..... the oportunity to ride a griffon is just to good to pass up.



Anna Morphling (Hugh C) -- HP 123/123 - 42/18/39 + 4 AOO due to movement CMD 36  
Tuesday June 22nd, 2021 10:45:20 PM

Anna asks, "Is the flight 17 minutes or less? Should I fly out on my own?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 23rd, 2021 12:06:31 AM

Nikolai thanks the two griffons and really, REALLY, looks forward to the flight up! WOW! Not that his slippers would guarantee an easy climb, bur FLYING up is so much more fun!

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday June 23rd, 2021 12:30:56 AM

Tinker nods at Ceres words: matter-of-fact is just the way Daemar likes it. A nod and quick smile shows he remembers Michael’s interest in Griffons for a long time.

So tomorrow they fly? He gets a good night’s rest and is sure to thank Trayvin for his ministrations.



Scene 3 - Griffons everywhere


DM RobC - "That does sound sensible." 
Wednesday June 23rd, 2021 3:51:28 AM

"I didn't ask them but they didn't mention anything about being attacked or seeing elementals about" Ceres responds to Sigvar.

Hemera answers Anna's question "It will take closer to 30 minutes flight to get to the aeries. At our speed that is." Anna is able to extrapolate that out to somewhere in the 3 mile ballpark.

Trayvin sets to patching up wounds while the others start thinking of what the next day might hold. Most focus on one thing: griffon rides!

It does leave one question though... what about the big guy? What about Sigvar?

The party have all evening in the mansion to figure that out. For now there is rest and probably some planning for tomorrow. Food will no doubt be served as well to fill some empty bellies.

-------------------------
Everyone receives 80,000xp for completion of the previous scene... and surviving!

If the party want to do any planning, prep certain spells, etc, now's the time


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday June 23rd, 2021 8:43:11 AM

Sigvar isn't worried. He can fly there on his own although it will take him, longer. If one of the griffons is willing to guide him that would work out fine. Otherwise the resourceful asters could find a way to reduce him for the time it takes, he has 2 rods of lesser extend that will allow them to double the duration of a reduce spell which should cover the flight time.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday June 23rd, 2021 1:38:49 PM

Tinker has no personal preparations to make, but he does have some questions. Over a slab of roast and a mug of ale, the dwarf cocks an eye. “So, get to the top and start asking around to see if there are something besides speculation and accusations?”

He’s willing to listen to any other reasonable plan.

Prudence Gundle  
Wednesday June 23rd, 2021 3:14:40 PM

"If we're only talking about 30 minutes' flight, I can just cast Fly on Sigvar," Pru says. "Even if it's a longer flight, I can cast it several times."

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Wednesday June 23rd, 2021 6:29:27 PM

Looks like the flying was covered. Trayvin settles in for some food and mentally prepares for the next day.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday June 23rd, 2021 9:36:02 PM

Michael follows Hemear's instructions to the letter. but he cannot help but be excited to fly on the back of one of these noble creatures.

he bows once introduced to the one he is to fly upon.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Wednesday June 23rd, 2021 9:58:12 PM

Pompous checks his gear and is ready to take flight.

Anna Morphling (Hugh C) -- HP 123/123 - 42/18/39 + 4 AOO due to movement CMD 36  
Thursday June 24th, 2021 12:14:46 AM

Anna says, "I can turn into several huge animals but only for a limited time and sadly none of them fly. I might opt to use my Queen's minions for beast shape I again, turn into an eagle and ride on a griffon as an eagle so that I could fly on my own and investigate things if we need it."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 24th, 2021 12:33:11 AM

Nikolai sits back, belly full, and wonders about the situation.
Once they get to the aeries, then what? Alright, so they ask a few questions. Then what? Ultimately, they need to get back down and start the search on the ground, by climbing as far to the top of the mountain as they can, by investigating the East side, and so forth.

To the others he mentions, {At least the others will know we are here and get to meet them. That should give them some hope and bolster their morale. But ultimately, it's on the mountain we'll need to be. It's all on the mountain.}

DM RobC - "It's all on the mountain" 
Thursday June 24th, 2021 3:59:17 AM

In the morning, true to the plan, four griffons can be seen perched on the rocky slope above you. Who knows how long they've been waiting but they've obviously been waiting for you to emerge from the mansion. On spotting Ceres and Hemera they leap down and form a very loose line.

"Aphrilles. Nereus. Shasta. Arkell." Ceres walks along and greets them all in turn before introducing you "These are the leaders of the Mailed Fist. They are here to help us and they are our guests."

There are a few grunts from the griffons and they don't look especially happy to see you.

Aphrilles is clearly the smallest - though still large. He's probably also the youngest. His plumage is a chestnut brown colour and every feather in perfect position as you would expect from someone who hasn’t seen much adventuring.

Nereus is much the same in appearance though perhaps a little larger. They are more than likely brothers or perhaps related in some other way. He is clawing at the ground, ready to get moving and into the safety of the air.

Shasta is larger than those two and has dark black feathers that match against his dark fur. He is very thin for his size and you can see some of his ribs through his fur. You notice that he is watching Michael very closely.

You'd pick Arkell as being the strongest and you'd be right. He clearly has the biggest wingspan and his tan fur covers some obvious muscle. Anything that gets stuck in his claw would snap pretty easily. He's not as large as Ceres though.

Hemera - being the only female - is larger than all of them.

"You'll ride with me" Ceres approaches Michael. He looks squarely at Shasta as he does so.

-------------
Choose your mounts!

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday June 24th, 2021 4:11:00 AM

Sigvar shrugs his shoulders, opening his wings." I'll follow at my best speed, but I know can't fly as fast or as gracefully as you ."

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Thursday June 24th, 2021 4:20:08 AM

Tinker bows to the group of griffons. “ Daemar Torvalsson, called Tinker, one of the Knights Commander of the Mailed Fist at your service”, rumbles the bass voice.

As Ceres has already chosen Michael, the dwarf considers further pairings. Despite his size, Tinker and his gear surely outweighs everyone except Trayvin and Sigvar. With the Minotaur not riding anyone and leaving the Half-Orc to Arkell, the dwarf approaches Shasta. “You look like a warrior, noble sir. We should get along then.”

Flecks of dark brown streak the dwarf’s rust-colored hair and full beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin. Weapons, tools, and a large backpack stuffed with more implements completes the image of an adventurer expecting the worst and ready for anything.


Prudence Gundle  
Thursday June 24th, 2021 2:11:51 PM

Pru approaches the group. "Hello," she says. "My name is Prudence Gundle, but people call me Pru. Aphrilles, will you please give me a ride?"

Apart from Michael, Pru is probably the lightest in the group, especially since she doesn't wear armor.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday June 24th, 2021 8:07:18 PM

Trayvin introduces himself to all the griffons, and Arkell in particular. I offer my thanks for this help you provide us. It will speed us on our journey to help your people.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

OOC- hola, dropping a notice here, I will be at Scout camp next week and unable to post. Would someone mind dropping some placeholder posts? I'd like to see our good posting streak continue.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday June 24th, 2021 10:49:40 PM

Michael winks at Shasta as he takes Ceres's offer. Michael is light, but he takes care in mounting, ensuring that his scabbards don't poke his client.

he whispers to Ceres after they take off.
Shasta looks a bit thin, was he looking at me as a meal, or did I offend him some way? if he is sick or something our Cleric Trayvin can probably set him right once we land. .

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Thursday June 24th, 2021 11:12:05 PM

Anna activates Queen's Minions to turn into an eagle and lands on Nikolai's shoulder, "Pick your griffon and I'll ride with you. If you need to send out a scout to get a closer look at anything I'll fly out and see what we can see."

Active Effects:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +15 (1d4+3),
bite +15 (1d4+3)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday June 25th, 2021 12:27:24 AM

Nikolai approaches Nereus and bows, asking Hemera to tell the griffons that the Mailed Fist is honored for being allowed to ride with them.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday June 25th, 2021 5:54:50 PM

Tinker patiently waits, feeling that any intelligent person who is militaristic and touchy will not take silence well. Shasta is sure to do something if given the opportunity. And the dwarf feels sure that he can out-wait the Griffon.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Friday June 25th, 2021 10:07:53 PM

Pompous is ready and waits to be assigned a Griffon. To bad Steffon the Griffon wasn't here.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Saturday June 26th, 2021 1:03:47 PM

Sigvar waits for the pride to take off.


Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Sunday June 27th, 2021 11:40:14 PM

Anna rides Nereus on Nikolai's shoulder if Nereus allows, "Thank you noble Nereus." She says.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday June 28th, 2021 6:43:25 AM

Tinker thinks about what they will need to do up at the Griffon aeries. He thinks Nikolai has a good plan.

Prudence Gundle  
Monday June 28th, 2021 10:48:28 AM

As the group gets ready to fly on griffons, Pru makes sure she has a Feather Fall ready to go. Just in case.

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:30:33 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday June 28th, 2021 10:00:52 PM

Time stops, space warps, and the Agents are gone, but the wold is frozen in this moment of time and will be until the ultimate powers deem it to continue.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Tuesday June 29th, 2021 2:20:16 AM

Anna waits on Nikolai's shoulder

DM RobC - "Thank you noble Nereus."  4d6=16 ; 4d6=16 ;
Tuesday June 29th, 2021 4:07:58 AM

Hemera whispers to Nikolai "They can understand you. It's just that you can't understand them" she explains.

Despite the thanks many of the group give and their gratitude for the ride, none of the other griffons look particularly happier about the situation. Still, they aren't going to argue with Ceres and Hemera and so reluctantly take on the role of mounts. Aphrilles and Nereus trot about a bit to see how they manage with the weight. Shasta may as well have been made from stone. He doesn't budge under the weight of Tinker.

"Yes, you might want to keep your distance for the time being" Ceres explains to Michael "You probably look like a good meal. I wouldn't expect him to try anything, but it doesn't hurt for me to make a show just to remind him"

The griffons start the slow ascent with Ceres taking the lead. The north face is very rocky with occasional patches of snow that turned into vast snow covered areas the higher you go. "It's not normally snowy at this altitude" Ceres explains. The flight is slow. The griffons aren't used to carrying this sort of weight nor having riders on their backs. They are obviously trying to keep things stable but this a first for them and they all struggle at times.

Michael, Tinker, Trayvin and Pompous to make a DC10 ride check to stay on the back of their griffons. Failure = a 40ft fall and 16pts damage.
Pru and Nikolai to make 2 x DC10 ride checks to stay on the back of the griffons. Failure = a 40ft fall and 16pts damage.


The winds are picking up and the sky is almost completely overcast. The temperature is steadily dropping too. 40’f drops to 30’f drops to 20’f. The party are about 3miles high by now. The summit is still nowhere to be seen and the air is starting to become thin.

"Things are much worse than only a few days ago" Hemera tells Pompous "We're almost there now"

-------------
Ceres: Michael
Shasta: Tinker
Aphrilles: Pru
Arkell: Trayvin
Nerues: Nikolai & Anna
Hemera: Pompous
Sigvar


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday June 29th, 2021 5:40:38 AM

Sigvar had not counted on the difficulty that the Griffons might encountertrying to balance people on their backs for the first timehe tries to stay alert in case he can catch someone that falls but it seems once the griffons try it out for a bit at low altitude they mastert the skill and begin to climb.
As the temperature drops, Sigvar touches himself and prays to Gargul to be able to withstand the cold. (Cast endure elements on himself)

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+7=17 ;
Tuesday June 29th, 2021 4:28:17 PM

Tinker knows a lot of skills, but riding isn’t one of them. He knows he has the grace of a sack of potatoes trying to hold on, but at least his natural agility comes in handy and he keeps his balance!

The dwarf is going to be happy when this is over!

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20+9=11 ;
Tuesday June 29th, 2021 7:56:40 PM

Spells in effect: Mage Armor

Nikolai has ridden horses plenty of times but these griffons aren't horses. And horses don't fly. And griffons don't have saddles and stirrups. The wind and the body movements due to the flapping of the wings puts Nikolai to task to stay on.

Ride check 1 D20 + 7 + 2 (Luckstone and Ioun stone) vs DC10 = 11

He hopes Anna does not poop on his shoulder as they laboriously climb upwards.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20=9 ; d20+27=44 ;
Tuesday June 29th, 2021 8:06:49 PM


Oops here's more:

Ride check 2 D20 + 7 + 2 (Luckstone and Ioun stone) vs DC10 = 9

Nikolai finally looses his grip as a gust of wind catches him sideways and off he goes. Unable to use a 'wall' to slow his fall, and not sure how far he is to go before he splats, he instinctively activates his Abundant Step to plop right back on Nerues' back.

Ki 11/13

Don't know if the Abundant Step won't work, since Teleport won't, but Abundant Step works like Dimension Door.
If not, he hits the rocky cliff side.
Acrobatics to Soften Fall d20+25 +2 (Luckstone, Ioun stone) = 44, ignore 1st 10' of fall.

DM, let me know what the adjusted damage is if any damage is taken.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Tuesday June 29th, 2021 9:35:06 PM

If Nikolai can abundant step back Anna who started flyinh when nikolai fell uses her brownie magic sla to get back.

(OOC: lost power; short post)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=20 ;
Tuesday June 29th, 2021 10:34:50 PM

ride = 20

Michael lays along Ceres back, he adjusts his position, feeling the changes in the gryphons movement and tension to try and find the best way of riding, in this case that means making his mounts job easier.



DM RobC - "Thank you noble Nereus." 
Wednesday June 30th, 2021 3:46:12 AM

The party have mixed results staying aboard the griffons. Michael and Tinker are naturals, though riding on Ceres and Shasta probably means there's more for them to hold.

Nikolai has a little more trouble with things. Nerues falters against the weight of the half-elf and it's enough for Nikolai to be thrown free. He loses his grip and falls gracelessly to the rocks below. It all happens so fast that he didn't have time to even think of his Abundant Step ability. Now on the rocks he can see it wouldn't have made much difference anyway. Try as he might he just isn't able to magically transport himself back on Nereus. The griffon circles back around to allow Nikolai to jump back aboard.

The party finally arrive at the aeries on the northern slope, some 10 miles from the eastern slopes - the lands of the giants. You can count some 50 nests in the immediate area though only a little more than a dozen griffons are currently home. "This is just one of many of our sites" Hemera advises.

The griffons don’t seem tired from the flight, but they occasionally use their wings to protect themselves from the high winds.

The weather is particularly bad now. You can see why the griffons are in trouble. The wind is strong, and the air is so thin that you may even start to feel light-headed.

----------------
Current conditions..
Strong Winds: Tiny sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check if airborne.) -2 to Fly checks and ranged attacks.
High Altitude Fatigue / Thin Air: All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per hour) or be fatigued.


AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+2=22 ; d20+24=27 ;
Wednesday June 30th, 2021 5:44:02 AM

Tinker dismounts as soon as feasible from Shasta. Breathing hard, he is glad of his Boots of the Winterlands keeping him warm. “Is it always like this? What has changed?” And he also looks to see what direction the wind is coming from. “Is this wind always from the same direction? Is it only where the nests are?”

He also checks the stonework up here on the side of the mountain to compare what he saw at its base.

Survival. Know direction. 22
Perception. Know stone. 27

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday June 30th, 2021 6:20:36 AM

Sigvar lands. The winds were a bit problematic while he was flying but now that he is landed he does not feel their force as acutely.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170  d20+8=16 ; d20+8=11 ; d20+16=35 ; d20+16=25 ;
Wednesday June 30th, 2021 6:51:12 AM

ooc> Sorry folks. It was my youngest's high school grad last evening. Totally forgot about the game,

Ride check from last round 16 and 11

Fort checks- 35 and 26

----------------------------------------

Pompous, on Hemera's back, lands. The wind is strong but not problematic for the ranger.. so far...

He descends from the griffon's back, wraps his cloak rightly about himself and tips his head in a nod of thanks.

" My thanks for the ride good Hemera. "

He then slings his bow. Shooting in this wind would be a problem. Best let his blade do his talking if things go bad.



Prudence Gundle   d20+6=9 ; d20+6=17 ; d20+12=27 ;
Wednesday June 30th, 2021 12:18:59 PM

[OOC: Well, I didn't actually die from the heat, but I did get pretty sick. I'm better now.]

When Pru realizes that Aphrilles is having trouble carrying her, she activates her Boots of Levitation and basically gets towed through the air. [Ride checks 9 and 17, but I'm hoping that there's a little bonus for the levitating.]

Pru isn't yet troubled by the thin air [Fort save 27], but it's not exactly comfortable up here.


Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32   d20+10=24 ; d20+20=33 ;
Wednesday June 30th, 2021 11:42:57 PM

Fort Save: 24

Anna flies down from Nikolai and takes in her surroundings. (Perception: 33)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=22 ;
Thursday July 1st, 2021 12:10:22 AM

Nikolai manages to soften his fall some but still suffers some bruises on the rocky slop. He shrugs it off and climbs back on.

At the griffon aerie, he takes in the defenses of the nest. The main defense is the altitude. Not many could wage a flying battle with the wind, thin air, and the griffons used to both.

Fortitude save d20 + 20 = 22

For now, he is managing.

DM RobC - "Is it always like this?" 
Thursday July 1st, 2021 3:48:18 AM

Tinker tries to take stock of the current landscape. The stone here looks much the same as it did at the base level. All the same mineral (whatever it is). The wind is currently blowing from the west to the east.

"No. It wasn't this bad when we left, and that was only a few days ago. Things have deteriorated fast" Ceres shakes his head to Tinker. "We've reports of high winds and storms all across the mountain. It's not just here."

Hemera adds her view. "The numbers remaining here are few now. Those that remain don’t want to leave their homes and they can't be forced. If they don’t leave though, they will die."

Nikolai has the right of it. The height of the aeries is most certainly a key factor when it comes to defense. Based on what you've observed, adversaries without a means of flight would have difficulty just getting here.

Ceres and Hemera flank the party and escort you around the nests. Michael continues to garner the attention of many of the hungrier griffons. They watch the party carefully but keep their distance.

You observe that most of the griffons that are still nesting here are female, likely unwilling to leave their nests until their broods hatch.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=32 ; d20+10=27 ; d20-1=3 ;
Thursday July 1st, 2021 4:13:11 AM

Tinker grunts. From the west means the most likely origin of nefarious intent is from the west.

While waiting for group consensus on moving west, the dwarf pulls a small hammer from his masterwork engineering set and looks to see if he can erect windbreaks around some of the nests to help the clutching mothers and elderly. “Michael! Need your expertise here!”, he calls, doing a poor job of bluffing the griffons to make them think the Halfling is more useful when not eaten.

……
Know Engineer - 32
Profession Engineer - 27
Bluff - 3

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+22=25 ;
Thursday July 1st, 2021 6:56:08 AM

" I'll assist you too Tinker, a little bulk and strength might make it a bit easier."
over the badges Sigvar mentions to Prudence. " Do you think you could make a mansion so that the griffons up here can fill their bellies and not look at Michael like he was an appetizer?" To everyone he asks, "Who was it that lived to the west? Like Tinker said, if the wind i blowing from that way makers sense to head that way first."
Fort save 25 for the first hour

Prudence Gundle  
Thursday July 1st, 2021 12:12:15 PM

"Do they know that?" Pru asked Hemera. "I mean, do they know that if they don't leave here, they will die? Is there anything that would help them be able to move? For example, if we could help move any eggs safely?"

To Sigvar, she replies, "That's a possibility, but let's wait a bit and see what the overall plan is."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday July 1st, 2021 7:43:05 PM

What you need brother?
The question is only for form's sake, he lends a hand with a will to help Tinker.
privately over the link, he talks to the rest of the Knights.

These guys are starving, we are going to have problems with them shortly if they don't get something to eat, can any of you magic guys conjure up some good red meat for them, something to hold them till the Fist gets here with the livestock? .

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Thursday July 1st, 2021 8:15:39 PM


{ Send: No magic but if there's any game nearby I can go hunt.... They are welcomed to my field rations for as long as they last... }



Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Thursday July 1st, 2021 10:36:40 PM

Anna sends over the link I have no magical ability to effect things other than myself, although I do have the ability to use regeneration. Do you think I could turn into a large enough animal, hack off limbs then use regeneration to regrow, course if I revert to my normal form do my larger animal limbs become human limbs again? If so we would only have like 18 minutes to feed the animals, Ana-animal limbs. Alternatively I could join Pompous in the hunt.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday July 2nd, 2021 12:38:39 AM

Nikolai points out that Pru's Mansions are the most logical. They last a long time, protection from the wind and cold, and plenty of food. It is temporary, but the best option. It will be up to them to take advantage of it.

Having seen the plight of the aerie, and assuming these weather conditions are not the normal storms that occur high up in mountaintops, he suggests heading west as soon as the griffons have had a good night's rest in one of Pru's Mansions. Staying up here won't be of much help.

DM RobC - " Do you think I could turn into a large enough animal, hack off limbs then use regeneration to regrow..." 
Friday July 2nd, 2021 4:31:20 AM

Tinker grunts, and with Michael's help the pair start setting up some windbreaks. It's a small thing but makes a noticeable difference to the nests that they are able to provide shelter to. It's enough for some of the griffons to reconsider Michael as more than just a meal.

There is some talk of a couple of mansions to provide some magical shelter for the griffons. It would require care to move the griffons inside but could potentially be a good temporary shelter for them. Pru wants to understand what the overall plan is first though.

Anna has the disturbing idea to turn into some sort of regenerating creature and just start hacking off limbs. Desperate times call for gruesome actions?

There is a consensus that whatever is causing the poor weather must be coming from the west and that exploration in that direction is warranted.

At the same time, Ceres and Hemera both look up and to the east. It takes a moment but you work out that they have spotted a griffon flying in from the east. It's flying low and against the wind but doing it's best. When it gets to the group it lands and barks to Ceres. It's grunts and cries are loud, and though the party can't understand what's being said it is obvious that something is up. Ceres grunts and cries back and the two have some sort of conversation.

Anna... Highlight to display spoiler: {"Attack! To the east! Need reinforcements!"
"What? Where's Tempus?"
"Don't know. Sent me to get you. Quick. They need help!"
"Is it the giants?"
"D... Don't know!"
"What do you mean you don't know?"
"Too fast. Couldn't see."
}

When it looks done Ceres gives a very loud roar. The griffons in the immediate area - the ones you rode on - approach Ceres.

Ceres explains. "One of our scouting groups to the east has come under attack. Moradin came back here to call for aid". He doesn’t sound happy. "If this is the work of the giants then it is inexcusable. We will retaliate with all that we have. Their deaths will be swift". The nearby griffons start screeching and clawing at the ground. They are ready to fight.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32   d20+13=25 ;
Friday July 2nd, 2021 8:19:52 AM

Diplomacy : 25 (OOC: get +2 when dealing with magical beasts)

Anna addresses Ceres and the rest of the assembled griffons as well as her compatriots, "My Lady Queen Ma'ab has blessed me with the ability to understand and be understood by magical beasts. From what I understand based on your scout's report he couldn't tell if the attack was the giants or not because whoever made the attack was too fast. Forgive me but I don't remember giants being known for their stealth or speed abilities but for their strength and size. Furthermore if you remember we were attacked by a combination of elementals and invisible assailants on our way here. It is entirely possible that the attack your scout reported was made by the same things that attacked us as they came in fast and we couldn't see them. Before we launch a retalatory sortie against the giants I think we, meaning the Mailed Fist, need to back up your forces to the east, take care of whatever is threatening them currently and then investigate to figure out if we can determine the source of the attacks. While I do not doubt there is enmity between the yourselves and the giants and the hawkmen it seems like what is going on here is impacting everyone so the possibility exists of a fourth faction we don't know much about. Please let my team do what they do in combat and investigation before taking any action against the giants. If this fourth unknown faction does exist conflict between others on the mountain may be exactly what it wants. "

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday July 2nd, 2021 10:41:01 AM

Sigvar attempts to Aid Anna's diplomacy check ( +10 diplomacy, auto success)
" A third party using invisible attackers could easily rile up all three of your factions and get you at each others throats while just sitting back and watching. Listen to Anna. Allow us to go and aid your scouts."

To the other KC's " this could also be an elaborate distraction to get us away from here so that the aerie can be attacked. We need to be mindful of that too."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday July 2nd, 2021 10:42:43 AM

also to Anna " Do you still have your magic bag? how much meat is 300 gold worth of say horse. The bag could produce that daily, couldn't it? "

Prudence Gundle  
Friday July 2nd, 2021 12:00:20 PM

Pru is happy to cast as many Mansions as the griffons need, but it will take a little time. Not too much time (1 round per Mansion), but if the group wants to leave right away it could cause a delay.

She is happy to do whatever the group decides.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday July 2nd, 2021 12:43:55 PM

Tinker frowns. Stay here, go East, go West. The KC can’t split up, they proved they need everyone to defeat an invisible elemental attack. No other Mailed Fist group could defeat the same. And where ever they go, the other two places would be vulnerable.

But the dwarf is a man of action. Act! And if it turns out wrong, act again to correct it!

“OK, let’s go East.”

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday July 2nd, 2021 9:06:24 PM

A thought occurs to Michael.

he asks Ceres and Hemera is it customary for the entire arie to go on reinforce when something like this occurs? or do some of the pack stay behind? this could be a ruse to lead us away so that they can attack the Aire.

to the rest of the agents.
Let's get the ones who are staying behind and starving into the mansion so that they can eat and be safe. The ones in good shape can get us to the East faster than we can ourselves. unless Pru can teleport us there? The thing is if it is the elementals they have been tasked to kill Griffons. taking the griffons to the battle will be putting them in danger. maybe put could put a mansion up when we get there for them to get in and be safe.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Sunday July 4th, 2021 11:13:02 PM

Anna says to Sigvar over the mental link for the group to hear, I forgot about my magic bag. I can change back to human and pull animals or meat from it yes.

(OOC: I think 300 gold gives me 15000 chickens, 300 goats, 150 sheep 100 pigs, 30 cows, 20 oxen using the bag of tricks at these prices in the PHB:
2 cp One pound of flour, or one chicken
1 gp One pound of cinnamon, or one goat
2 gp One pound of ginger or pepper, or one sheep
3 gp One pig
10 gp One square yard of silk, or one cow
15 gp One pound of saffron or cloves, or one ox
)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday July 5th, 2021 12:30:10 AM

Nikolai figures they can spare 5 minutes to set up a magical mansion and get everyone in that wants in.

He suggests that Hemera stay and show them how it works. Then gets ready for another ride and starts brainstorming a way to stay on more securely.

DM RobC - "OK, let’s go East" 
Monday July 5th, 2021 3:04:36 AM

Anna has doubts that it's actually the giants and it's a theory that Sigvar agrees with. Ceres is unmoved. "Whatever it is, we need to go now and provide support before it's too late"

Tinker isn't happy as it opens up another choice. East, west or stay put? It's clear that the griffons won't be standing idle he agrees it's best to support them.

Michael is a little concerned though about leaving things unguarded. "If any call for aid we go and help." Ceres explains "We can't leave them".

Anna has plans for retrieving things from her satchel. There are lots of things she could do, however it will take a lot of time to pull them out one by one and you get the feeling the griffons aren't keen to wait for that to happen. Not with a patrol under attack.

Ceres looks to the group and the assembled griffons. "We're heading out. It's up to you if you join us or not. Obviously we'd stand a better chance with you but we can't stand by and wait. Not with our people already under attack."

Assuming she is in agreement with the plan, Pru casts her first Mansion spell. The magical portal appears but for some reason none of the griffons can pass through into the mansion. None of the KCs can either! The spell was cast however no-one can get into the magical mansion. This might be a problem.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday July 5th, 2021 7:36:40 AM

" Want a ride Tinker?":
Sigvar flaps his wings and takes off with the griffons to go support their pride. If tyhe dwarf needs a lift he can provide it.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday July 5th, 2021 11:35:55 AM

Tinker frowns. “Teleportation-type magic isn’t working”. Just to prove his worst fears, he tries to retrieve an Anything Potion from his Handy Haversack. If it works, great, and he puts it back. If not… great.

The dwarf isn’t sticking around the nesting with maybe danger when there is a fight with definite danger.
” I’m coming, but will fly on Shasta again if you will allow. Not disrespecting a true warrior.”.

Tinker is a horrible diplomat, but hopes sincerity can help without honeyed words.

Prudence Gundle  
Monday July 5th, 2021 1:18:43 PM

Pru frowns a little when the Mansion doesn't work, but, "It's probably the same effect that's blocking teleportation," she says. "Sorry I can't be of more help."

She casts Fly on herself so she doesn't actually have to ride a griffon, but she asks permission to hold onto one so it can help guide her through the wind.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday July 5th, 2021 9:19:58 PM

Let's go, they need our help. We'll worry about the mansions later.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Monday July 5th, 2021 10:08:18 PM

Pompous approaches Hemera and asks...

" May I ride on you again great Hemera? "

If the answer is positive, he mounts the griffon.

" Mountain archery ready for battle. Let's ride ! "



Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Monday July 5th, 2021 11:20:35 PM

Anna either takes to the air herself or hops on Nikolai's shoulder again if he's riding on the griffon again to give backup.

(OOC: Did we get a rest between the battle we had and this one or are we still penalized whatever resources we used in that last battle)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday July 6th, 2021 12:07:20 AM

"Well, it's good to find these things out now rather than later. Ok, mount up, let's go."

DM RobC - "Ok, mount up, let's go." 
Tuesday July 6th, 2021 3:34:18 AM

Tinker is a bit alarmed at the revelation of the blocked mansion. He does a quick check of his haversack and is no doubt relieved to find he has full access to the contents. Pompous will also be relieved to know that his quiver is likewise unaffected. Nikolai looks at it as glass half full - much better to find out about these things now!

Shasta doesn't complain when Tinker declares he'd like a ride once more. None of the griffons complain as far as you can tell. Hemera lowers herself down to make it easier for Pompous to climb aboard. "You should hold on tight. The conditions are not good for flying right now."

Ceres looks to Sigvar. He knows how fast the taur travelled via flight to get up the mountain. "We're not going to be going slow. They need us and we must make haste. If you can't keep up we'll meet you there." Ceres indicates that they'll be flying approximately 10miles east.

Pru is ready to be towed by Aphrilles

Anna still feels quite fresh from the rest the party had at the base of the mountain. She is a little undecided about taking to the air herself or riding on Nikolai's shoulder. Given the wind conditions she might find the latter a bit easier.

Do the party stay with the same mounts? Are there any other actions the party take before departing?

--------------------
Ceres: Michael
Shasta: Tinker
Aphrilles: Pru
Arkell: Trayvin
Nerues: Nikolai & Anna
Hemera: Pompous
Sigvar

Current conditions...
Strong Winds: Tiny sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check if airborne.) -2 to Fly checks and ranged attacks.
High Altitude Fatigue / Thin Air: All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per hour) or be fatigued.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday July 6th, 2021 7:17:53 AM

Sigvar makes his best speed at 120' per round ( 60' move) toqrds where the fight is. They will outpace him some, but not by alot

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday July 6th, 2021 12:51:36 PM

Tinker nods and gets a firm grip on Shasta. There is nothing else for him to do until they get there.

Prudence Gundle   d20+6=9 ;
Tuesday July 6th, 2021 2:17:54 PM

Pru lets Aphrilles tow her. Hopefully, his greater size and familiarity with flight will help her manage in the wind. [Fly 9]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday July 6th, 2021 8:49:28 PM

Trayvin will ride with the same griffon as earlier as long as he is accepted. Let's get going, and hopefully start getting a few answers as well.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Tuesday July 6th, 2021 9:22:33 PM

Pompous readies some buff type spells but waits until they get closer to the frey before casting.
A barkskin spell will be first cast.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday July 7th, 2021 12:05:20 AM

OOC: Sorry guys, my wife's dog just got diagnosed with cancer, she is bringing him home to be with family before he passes on.

Michael mounts up on Ceres. while there he practices holding on with his knees, but does not draw his blades until he is sure that he can do so without falling off.
if it's possible, or perhaps possible for Ceres to overfly the battle and drop him above an enemy that needs some attention....ideas fill his head and he speaks of them to Ceres.
I am trying to feel you as you fly, it would be good if we could work as a team. with my hands full of blades I cannot use my hands to tell you things. and I don't know you well enough to know what you are going to do. if you can fly low over the battle and drop me behind an enemy engaged in battle I can do the most good, but my primary goal is to protect your pride, so if you have a better Idea that will allow me to do that better I will listen. .
since this is probably going to be a tough battle Michael starts downing potions 3 rounds before they enter battle.

Sheild of faith +5
cats grace
Bull's strength.
lastly Displacement 5 rounds duration.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday July 7th, 2021 12:15:05 AM

Nikolai thinks about tying a rope around the belly of Nerues, loosely, to give him something to hang on but decides that they aren't on such good terms to do that.

He'll just have to hang on somehow.

Anna Morphling (Hugh C) -- HP 123/123 [141/141 w/ con bonus] - 41/16/35 + 4 AOO due to movement CMD 35   d20+20=37 ;
Wednesday July 7th, 2021 12:17:30 AM

Anna takes time to go Dragon Horse giving her 120 feet of flight speed and good manueverability using her beast shape IV morphamancy.

Fly: 37

Active Effects: Beast Shape IV : Form of Dragon Horse - 18 minutes
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth
, -2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 60 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.;
Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.
Current Fly Check is made at (20 base - 2 size +4 manueverability -2 wind) = 20

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday July 7th, 2021 12:21:56 AM

update header to reflect changes

DM RobC - "Let's get going, and hopefully start getting a few answers as well."  2d6=11 ;
Wednesday July 7th, 2021 3:59:03 AM

Sigvar is happy to go slow-and-steady (if you can count 60ft speed as slow!) and catchup to the griffons at their destination.

Anna decides to take on the form of a dragon horse and fly like that. The griffons nearby recoil from her as she makes the unexpected change. Aphrilles and Nereus growl and snap at the air and start to move to flank her. Shasta eyeballs her but doesn't move. Arkell takes a step backwards. Hemera places herself between Anna and the other griffons which serves to calm them down. "You're all still very much outsiders here" she explains quietly to Anna "They still don't know if they can trust you and will be jumpy at surprises."

"This will be only the second time I've allowed someone to ride me." Ceres responds back to Michael. "Earlier today you were the first. I can't promise that I won't drop you sooner but I'll do my best to get us there safely."

Nikolai decides that he and Nereus just aren't at that point in their relationship where a rope can be introduced. He wisely decides to just hang on as best he can.

Pompous prepares to cast some spells when a fight looks imminent. Michael also plans to drink some potions but isn't exactly sure when is the right time to drink the first one. He decides he'll just have to make the call when the time comes.

Pru is ready to be towed.

The time comes. Ceres gives a loud roar into the sky which the other griffons copy. With that they start flapping their wings and spring into the air.

The griffons take on a classic 'V' formation with Ceres (Michael) at the front. Behind them are Aphrilles (Pru) and Arkell (Trayvin), with Hemera (Pompous) and Shasta (Tinker) behind them. Nereus (Nikolai) and Moradin are at the rear. Sigvar flies along separately behind the pack. Anna may choose in which position she flies.

The wind is at their backs and that makes the flight all the more exciting. The griffons are flying nap of the earth to avoid the dangers and even stronger winds of flying high. They are barely a couple of feet off the ground and if you were to lean down you are sure you'd be able to touch the rocks below. Normally a griffon flies at a top speed of around 35mph. Right now you'd guess you were flying closer to 70mph with the strong winds doubling their fly speed and the griffons using every bit of strength they can muster to fly as fast as possible. They may be exhausted when they arrive but they're going to arrive as quick as they can.

If the party were trying to fly and navigate this way on their own it would be extremely difficult. Fortunately the griffons are very familiar with this area and know the lay of the land and natural hazards. They zip around trees and rocks that appear so quickly you barely saw them coming in these conditions.

The weather is getting worse. The wind has gathered even more strength and dark clouds cover the sky. It might be early afternoon but you could be forgiven for thinking it was dusk.

The journey so far has covered close to 3miles. Sigvar has covered 2.25miles. The griffons are showing no signs of slowing down.

Sigvar, Anna and Pru to make 3 x DC20 Ride checks. Each fail results in 11pts damage as you crash into a rock or tree at high speed. (Note that you have a -2 penalty to Fly checks in these winds)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+14=19 ; d20+14=25 ; d20+14=16 ;
Wednesday July 7th, 2021 7:54:26 AM

Sigvar bounces off of a few trees and rock outcroppings as he flies after the griffons. None of the damage is serious but his ego takes a fair amount of damage too.
( for damage from sources like the ground do I count my DR? The ground isn't going to beat DR5/evil and it is up so long as I am conscious.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Wednesday July 7th, 2021 7:55:16 AM

also I assumed you meant fly checks since none of us are riding

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday July 7th, 2021 8:06:59 AM

Tinker holds on as best he can and buries himself as close as he can into the feathers of Shasta. Flying on a Griffon! He doesn’t get a chance to look at Michael, but he thinks to the group. ”Michael, is Griffon flying everything you wanted?”. Daemar’ inner voice is obvious he is not enjoying the sensation, only enduring.

Prudence Gundle [HP 97/130]   d20+6=12 ; d20+6=13 ; d20+6=9 ;
Wednesday July 7th, 2021 12:05:10 PM

[I don't have ranks in Ride, either, so it doesn't make much difference.]

Pru is unable to keep from smashing into rocks. She has a bruised shoulder and a bloody nose, but she hangs grimly on.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=37 ; d20+28=29 ; d20+17=19 ; d20+15=26 ; d20+8=28 ;
Wednesday July 7th, 2021 5:43:57 PM

Ceres, I do not view what we are doing as me "riding" you. I see it as you giving me the honor of accompanying you into battle. Ever since I saw some of your people starving on the plain, and attacking my group in hopes of getting some food to fill their bellies I've hoped for nothing more than for your folk and my folk to form an alliance and fight as one in battle. Don't worry about dropping me, I've got some tricks that will keep me from coming to harm, you fly as you would in any battle, I will adapt to what you do.

Reflex save 37 (Just in case we hit a bump or something)
Acrobatics 29 natch 1
ride 19
Fly 26
Dex check 28 natch 20!

to Tinker;
Brother if I die today, I will have no regrets and I'll bore every soul in the lands of rest with the retelling of this ride and these creatures. .


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Wednesday July 7th, 2021 8:02:28 PM

Pompous continues flying on/with Hemera.
Between his boots of levitation and his celestial, he's not overly scared of falling off. He is however wondering how he's going to be shooting volleys of arrows from the back of the V.



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday July 7th, 2021 9:44:48 PM

Trayvin approves of the strategy, the griffons will get them there, and the Commanders will hopefully handle the danger.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Anna Morphling (Hugh C) -- HP 123/123 [141/141 w/ con bonus] - 41/16/35 + 4 AOO due to movement CMD 35   d3=3 ; d20+20=23 ; d20+20=37 ; d20+20=27 ;
Wednesday July 7th, 2021 11:51:58 PM

Anna says to the griffons, "Next time I change form I'm going to let you guys know ahead of time so you don't get suprised."

Fly : 23, Fly: 37, Fly 27

Anna as a graceful dragon horse is able to easily avoid the obstacles the mountain throws at her. She takes point in the flying formation with the griffons being faster.

(OOC: 3 miles = 3 x 5280 = 15840 / 240 = 66 rounds; 66 x 6 = 396 seconds / 60 = 6.6 minutes elapsed

"How much further is it? Anna asks the griffons. If she is going to run out of flight time before she gets to their destination she will land and change into a dragon, giving the griffons a heads up first.

Active Effects: Beast Shape IV : Form of Dragon Horse - 11.4 minutes left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth
, -2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 60 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.;
Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.
Current Fly Check is made at (20 base - 2 size +4 manueverability -2 wind) = 20

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday July 8th, 2021 12:23:29 AM

Apparently Nikolai has managed to learn a bit of Griffon Riding having taken the Griffon Riding 101 course just hours before and so far is hanging on.

Now, how this will turn out once they get to where they are going and get into combat, well....

DM RobC - "Brother if I die today, I will have no regrets"  2d6=11 ; 2d6=8 ;
Thursday July 8th, 2021 4:09:35 AM

Michael's time has come. The moment that he plans to tell his future grandkids and anyone who will listen: the time he not only rode a griffon, but rode the lead griffon in a pack going really really fast and really really low. It's exhilarating.

Anna apologies for startling any of the griffons and explains it wasn't her intention. She considers taking point, but without knowing the destination it's hard to lead. She settles in directly behind Ceres, to at least remain prominently at the front.

Pru and Sigvar take a few knocks along the way but it's nothing that a couple of healing spells won't take care of when they reach their destination. (Highlight to display spoiler: {}DR only applies against attacksHighlight to display spoiler: {}). How far off are they going anyway?

"Not too far" Ceres advises Anna through gritted teeth/beak. It does distract him from the task at hand though. "Patrol was on the border. Need ... to concentrate". Ceres gets a little too close to one of the trees and Michael can see the branch approaching at his eye level. (Michael to make a DC20 ride check to stay aboard Ceres and avoid the branch! Fail=11pts damage.)

Aphrilles and Arkell quickly bank either side of the tree, leaving Pru and Trayvin momentarily hanging on sideways. The other griffons dart over it. The leaves brush the underside of Tinker's boots as Shasta gets uncomfortably close to it. If the griffon was worried you wouldn't know it.

You can really feel the wind chill now (those of you not protected from such things). The weather has gotten so cold that it has even started to snow. It's only light but it is a clear sign of how cold things are getting.

Another 7 (?) minutes pass as the griffons cover another 4 miles. Fortunately they are more or less heading due east so when they eventually stop it will be easy for Sigvar to find them.

If the scouts were in combat before then it is highly likely that the fight will be over by now. What will the party find though?

The griffons show no sign of slowing down, though they are starting to show signs of exhaustion. All are panting heavily with the exception of Shasta and Arkell.

(Sigvar, Anna and Pru to make 3 x DC20 Fly checks. Each fail results in 8pts damage as you crash into a rock or tree at high speed. Note that you have a -2 penalty to Fly checks in these winds)

-------------
Griffons: 7 miles.
Sigvar: 5.25 miles.

'V' formation with Ceres (Michael) at the front. Behind them are Anna, Aphrilles (Pru) and Arkell (Trayvin), with Hemera (Pompous) and Shasta (Tinker) behind them. Nereus (Nikolai) and Moradin are at the rear. Sigvar flies along separately behind the pack.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+14=21 ; d20+14=16 ; d20+14=21 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ;
Thursday July 8th, 2021 6:21:24 AM

Sigvar again bounces off of a rock, but flies on undaunted. He does touch himself and heal the damage though

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+7=24 ; d20+7=8 ;
Thursday July 8th, 2021 9:22:14 AM

Tinker calls for Shasta to stop the next, first time Prudence is thrown. ”More important for the mage to get there in one piece than for a tough dwarf that can take some licks. Please have us switch mounts.

Ride 24, 8 on Aphrilles.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+17=18 ;
Thursday July 8th, 2021 2:06:15 PM

ride 18 natch 1 adding a hero point to make it pass. +4 to roll = 22.

Michael sees the branch coming, time slows, it's too close to bend forward, and if he misses the timing the branch will break his neck. The Machine takes over.

His legs rise and his hips scoot forward, his big halfling feet lock around the gryphons feathered neck as he lays his head and torso back along its lion body. even so the branch scrapes against his chest and he gets a leaf or two up his nose.

WAAAAHOOO! he yells, popping back up and wrapping his arms around his battlemates neck, streatching out to make himself a part of the magnificent creature and to cut down on wind resistance.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday July 8th, 2021 8:38:20 PM

It is taking longer to get there than Trayvin expected. He is hopeful that the griffon patrol withdrew if they were outmatched. He makes a mental note to discuss with Pru regarding protecting the group with some spells from the weather when they get the chance. It may be needed if they are going to spend some time in the area.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Thursday July 8th, 2021 9:16:25 PM

Pompoux and Hemera the wonder Griffon continue on...

{ Snow??? Fun.... }



Prudence Gundle [HP 73/130]   d20+4=11 ; d20+4=10 ; d20+4=17 ;
Thursday July 8th, 2021 9:40:01 PM

Pru is bumped, bashed and dragged. Her arm is bleeding, and her hair is coming unbraided.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday July 9th, 2021 12:04:51 AM

Nikolai can only hang on and hope Pru can get some healing.

Anna Morphling (Hugh C) -- HP 123/123 [141/141 w/ con bonus] - 41/16/35 + 4 AOO due to movement CMD 35   d20+20=35 ; d20+20=40 ; d20+20=24 ;
Friday July 9th, 2021 12:24:19 AM

Anna asks the Griffons, "I know you are concentrating but is our destination greater or less than 2 miles away? If it is greater then I'll need to land and take a new form at some point and I don't want to startle you because that next form is going to be a dragon as that is the only thing that can keep up with your speed."

Fly: 35, 40, 24

Active Effects: Beast Shape IV : Form of Dragon Horse - 4.4 minutes left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth
, -2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 60 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.;
Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.
Current Fly Check is made at (20 base - 2 size +4 manueverability -2 wind) = 20

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+14=18 ; d20+14=25 ; d20+14=17 ;
Friday July 9th, 2021 6:27:12 AM

Sigvar continues to not roll a 6 or higher twice n a round, so he bounces off more terrain. (glad this isn't the combat i'm rolling for)

DM RobC - "WAAAAHOOO!" 
Friday July 9th, 2021 10:10:50 PM

Sigvar takes a few hits but relieves the pain with some healing touches.

Anna wants to know how much further. Are we there yet? Are we there yet? Ceres doesn't answer, but after 2 more miles it becomes clear that it is further. She gives a headsup to Ceres that she will be changing form. He doesn't acknowledge it but she has done her part.

Michael ducks down in time for the branch to pass harmlessly overhead.

The others hang on for dear life through the dangerous ride.

The snow continues to fall lightly however the area you have flown into is already snow covered. The trees and rocks are topped with snow and you can no longer see any grass.

It takes another 2 miles after that before you can see the signs of a battle and the sight is not a good one. The bodies of 4 griffons lay in the snow. Another stands and is slowly walking in the snow around the bodies.

Ceres and your mounts land, making deep tracks in the snow as they skid to a halt. Ceres and Hemera raise their wings slightly as they land to protect Michael and Pompous from the snow that is thrown up. The rest of the party get a dusting. The snow is about a foot deep here, the wind is stronger than earlier and the sky is completely overcast. Given the current conditions it is going to be difficult to move about unhindered.

Ceres loudly - and angrily - barks some orders to the griffons "Stay alert for giants. Attack any on sight!"

The griffons that flew in with the party start circling the immediate area. It looks like they’re setting up some sort of perimeter.

Sigvar is about 2.7miles behind the group (about 6mins), though with telepathy he has a sense of what the group are seeing and can provide his input.

Based on how far you've travelled, you're pretty sure you've crossed the border and are on the eastern slope.

--------------
Relevant environment rules right now:
Snowy ground: Entering a snow-filled square requires an extra square of movement.
Light Snow: Light snow reduces visibility to three-quarters of the normal range, resulting in a –2 penalty on Perception checks.
High Winds: Small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne) and tiny sized 'blown away')


Prudence Gundle [HP 73/130]  
Friday July 9th, 2021 11:40:42 PM

Pru casts a Wall of Ice, creating a wall that is 30 feet high and 60 feet long. She places it to block some of the wind, creating a lee. She tries to incorporate it into the perimeter the griffons are establishing.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Saturday July 10th, 2021 2:57:03 AM

Tinker, for all his bulk, lightly hops to the ground, and finds his Boots of the Winterlands not only keep him warm but enable him to move up impeded over the snow. He gives a professional nod to Shasta, warrior to warrior: the Griffon did his job and it’s time Daemar did his.

The Rogue begins his own perimeter sweep, counting on Nikolai or Anna or others to get the intel briefing from the lone Griffon. He looks for signs and tracks, mentally calling them out to Pompous and the tanner’s tracking and know nature abilities.

He makes a deliberate and slow circle within sight of Prudence and Trayvin, lightly moving on let the snow, and keeping his eyes peeled.

…..
Boots of the Winterlands. Stay warm and not impeded by snow or ice.

Perception. (Take 10 around the circle). 32



Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39  d20+20=21 ;
Sunday July 11th, 2021 10:29:14 PM

Anna swaps her dragon horse form for that of a Huge Silver Dragon as she warned the griffons she was going to do.

She keeps her eyes peeled (Perception: 21; or 23 vs elementals, fey, and magical beasts)

Form of Dragon III - 13.6 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday July 12th, 2021 12:27:40 AM

Note to DM: see PC sheet for description of Light Steps (Ex)

Nikolai notices the deep snow and concentrates for a moment before hopping off the griffon.
Then, rather than sink into the snow, he walks along the surface, making the slightest tracks.

He asks Ceres, "We need a full report of what happened here and who were the opponents as quick as possible. Every detail is important."

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=41 ;
Monday July 12th, 2021 3:07:21 AM

Michael steps off his companion and feels the cold air before he was a bit too excited to notice it. He wonders why his Necklace of Adaptation does not affect it, but then remembers it's only useful against gas attacks. Still, his cloak should keep the worst of the wind from getting to him, he starts to observe the area. looking for signs of the battle, footprints, and such.

Perception 41.

DM RobC - "Every detail is important" 
Monday July 12th, 2021 4:02:00 AM

Pru sets up a wall of ice to act as a break. Not only does it provide some relief from the wind but it helps preserve the scene a litle.

Tinker circles the aea looking for tracks. There are footprints still in the snow, though they are rapidly disappearing in the weather. He's able to recognise some as coming from griffons. There are no large giant-ish footprints though. What is interesting is that there are medium sized humanoid footprints all about the place. There's no sign of how they got here - no trail leading in any direction. They are located around this immediate area and the griffon bodies.

Anna keeps her eyes open, ready for something to jump out and attack the party. Fortunately nothing does.

Ceres and Moradin approach the injured griffon. "Tempus! What happened here?" There is some barking and cries as they communicate. Ceres and Hemera act as translators for anything the party wish to know (with Anna able to verify that it is accurate).

The one called Tempus is equal in size to Ceres. Has scars on his beak and legs, though the wounds aren't fresh. This is a griffon who has seen action in the past. This griffon is a warrior. Right now he is lying in the snow, panting, shivering and unable to stand.

"Shadows. Shadows of the mountain. They caught us by surprise. About a dozen of them. We tried to fly but they were too fast and the wind was too strong." Tempus is laboring to 'speak', no doubt hurt in some way.

"We were just out scouting and hunting for food. Nothing out of the ordinary. With the weather getting worse we flew low. I didn't even see where they came from. Before I knew what was happening Tyr and Akadi were down." He looks in the direction of the two griffons bodies on the western edge of the circle.

Michael notices that there are no signs of injuries on the dead griffons. None at all. No blood, no open wounds. They're just... dead.

Sigvar continues his flight. It's going to take some time for him to reach the party but at least with the telepathy he knows what is going on and can direct his questions/thoughts through the others.

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=30 ;
Monday July 12th, 2021 4:34:09 AM

Tinker makes his report aloud so Griffons as well as Knights Commander can hear. ”No Giant footprints. Many medium-sized humanoids around the Griffon bodies. Strange. Incorporeal Shadows wouldn’t leave prints. Something strange going on here.”

Tinker readies his urgrosh. If the unseen enemy is looking to kill more Griffons, they just brought another band in striking distance…
…..

Perception. 30. For hidden or invisible opponents.

Prudence Gundle [HP 73/130]   d20+17=27 ;
Monday July 12th, 2021 3:06:52 PM

Pru realizes that the dead griffons are unmarked, and that Tempus, though acting wounded, does not have a visible wound on him. She tries to think of spells that might injure and/or kill without leaving marks.

[Knowledge: Arcana 27]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday July 12th, 2021 7:25:06 PM

Trayvin makes sure to stabilize Tempus. How long have they been dead? I may be able to save one of them if it hasn't been too long.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Monday July 12th, 2021 7:41:13 PM

Sigvar flies on.
He thinks to the other KC's, Find out what is wrong with Tempus. It sounds as if he were level drained or strength drained, neither of which would leave wounds.I do agree with Tinker though, the things that would do that kind of harm, undead, would be incorporeal and not leave tracks.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170  d20+15=21 ; d20+15=34 ;
Monday July 12th, 2021 7:53:47 PM

Pompous doesn't like what he's hearing.

He tries to figure out what the creatures could be...
( Knowledge Arcana check 34)

He readies his arrows but also readies to activate one of his Brahma's tattoos (protrection from evil) at the first sign of the shadown creatures.

------------------------


Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39  d20+20=31 ; d20+24=44 ;
Tuesday July 13th, 2021 12:10:19 AM

Anna asks, "Can anyone cast detect evil? I wonder if whatever got them left some sort of aura"

Perception: 31
Knowledge (Arcabe - magical beasts ): 44

Anna investigates the fallen griffons for any more clues about what could have done this as in smells or noticeable changes to their anatomy by whatever attacks.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=29 ; d20+17=32 ;
Tuesday July 13th, 2021 12:25:21 AM

Spells in Effect: Mage Armor
Light Steps

Nikolai finds that each time he moves, he walks on TOP of the snow, not even leaving a mark, but when he stops, he sinks into the drift. It makes for very interesting marks in the snow.

He makes his way over to the dead griffons and studies their corpses.

Heal Check + 20 = 29

He looks for the tell-tale signs of undead damage he has learned form his training to learn what type of undead attacked, if they were undead.
Favored Enemy (Undead) +2 Knowledge checks:
d20 + 17 = 32



DM RobC - "Something strange going on here" 
Tuesday July 13th, 2021 4:12:00 AM

The party are faced with a bit of a conundrum. If the attackers were shadows - or some other type of ethereal critter - why are there humanoid footprints around? Tinker isn't quite sure but readies to pound on something should it dare make itself known.

Pru, Anna and Nikolai look over the griffon corpses. As they had had already noticed, there are no obvious signs of trauma. No cuts, bruises, blood, etc. They do look a little pale, but it's hard to tell whether that is the result of some sort of life-draining attack or just a result of being dead and in the cold. Anna is quite sure that there are a number of spells that could kill them in this way. That would explain the lack of visible wounds on the corpses. They simply had their strength and life sapped from them.

It's Nikolai who draws on his religious knowledge. There are a plethora of undead creatures who could have done this. Based on what the griffon said, sure, a shadow does sound plausible. Although if Tempus hasn't seen a shadow before it's possible that what attacked them was "shadow like".

Between the dead griffons and the condition of Tempus, the trio feel quite confident that the griffons were the target of a life-draining attack.

Pompous nocks an arrow. If something attacked the griffons it could still be lurking about.

Sigvar flies on. It's a long, lonely flight.

Trayvin asks about the dead griffons to see how long they've been down, just in case there is something that he could do to help. Tempus replies "I.. I'm not sure. It's been a while though". Based on the amount of snow that lies atop them, you'd guess the griffons have been dead for several minutes.

Ceres still wants answers. "Where did they go? How did you survive?"

Tempus is still drained. He coughs/barks before answering. "I'm asking that too. The others had fallen and I was surrounded. I knew it was the end. Then, it was the strangest thing, Ceres. I saw a light in the sky and it was getting closer. I thought it was Maab calling me home, you know? That one of the shadows had killed me. Anyway, the light got closer and closer, and you know what, you might not believe me but it looked like, well, a dragon. It's wings were spread open and it's claws were stretched out towards me. It had this white glow or aura around it. I can't describe it. Maybe I was still a little dazed. It was either Maab come to take me or a dragon come to eat me. Either way I was sure my time was up."

"The dragon dove down, and when just above the surface it... it transformed into a man, Ceres. He landed in the snow and I don't know how he did it but he drew two glowing swords as he tumbled towards the nearest shadows. He hit each one and they just, you know, disappeared. He was a blur. Spinning, tumbling. It was like a dance. They couldn't touch him, Ceres. It was only when one of them got too close to me that he got hurt. He leapt in and shoved me aside. He took the hit for me. He saved me Ceres."

With that bit of information, Tinker looks back at the tracks. There is an order to them. It isn't multiple tracks - they were all made by the same person! With his expertise as a soldier Tinker is are able to recognize them now as the footwork of someone highly proficient with a blade. He is able to follow them around the site. There are no stumbles and each step looks deliberate and made with fluid motions. Whoever it was moved about with an expert level of skill unlike any he has seen before - and he's seen a lot! It may even rival that of any of the party.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Tuesday July 13th, 2021 9:48:17 AM

Sigvar was about to turn around and head back to the aerie, convinced they had been drawn out when Tempus tells his tale. Sigvar is at a loss as to what entity might have saved the griffon, but he knows that the KC's very much need to seek out and speak to this entity. Had it struck open handed or with magic he would have thought it an avatar of Alemi but as he thinks there is no reason it can not be very much like Anna. A very skilled warrior of Maab able to assume her divine form and here to aid the Magical beasts that this cold and elemental scourge is attacking.
Interesting.
He flies on.

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=25 ;
Tuesday July 13th, 2021 12:58:51 PM

Tinker states in wonder at the footprints that confirm what Tempus says. Then the dwarf shakes himself: Anna, Trayvin, and Sigvar were best to know if it was an avatar. Trayvin can also heal the Griffon of ability draining… probably. The rogue thinks Sigvar is right, they should try and find this being to ask him.

”pompous! You’re a Ranger! Can you follow these tracks to the direction he was last going?”. Not. Ranger, Tinker tries to assist



Aid Another 25 for Pompous to track

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday July 13th, 2021 1:52:53 PM


Michael studies the scene in front of him. He asks Tempus.
Did the man say anything to you before he left?

Through the link.
.
Now that is interesting. This Dragon/Human is now a person of interest to this investigation. it's interesting to me that it would turn into a man to fight. I would think a Dragon would offer far more combat utility than a man's body would. so what can we glean from that?

1. either the person was a man who could transform into a dragon, so he turned into the form he was most comfortable with to engage in combat.

2. or he was an entity of power and wanted us to know that he was here. a dragon flying through and incinerating the shadows would have sent one message, and a man jumping in and dispatching the shadows would have sent another message. Leaving Tempus alive was also important. because the message needed to be sent.
What I don't get this; if he was a being of power, why didn't he come sooner and save the rest of the griffons? it's bit of a stretch that a god-like being just happened to be in the neighborhood at just the right time to save Tempus?
I'm not saying it's impossible, but we need to keep in mind that this could all be a setup. if he was controlling the shadows, then all this fancy footwork and awesome swordplay would have been very easy to set up. also can't dieties destroy undead with a thought?


Prudence Gundle [HP 73/130]  
Tuesday July 13th, 2021 3:10:36 PM

It's possible the dragon form was an illusion, Pru sends through the link. I agree with Michael. This seems suspicious.

This does not seem like a time for arcane casting, so Pru retreats to the lee of the ice wall and tries to remain alert.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170  d20+23=26 ; d20+23=38 ;
Tuesday July 13th, 2021 8:40:07 PM

Pompous bends down and looks at the tracks...

" I'll do my best Tinker"

----------------
Swift Tracker 26, re roll (uses Hero Point) - 38
Plus Tinker's aid of 25

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+17=29 ; d20+15=34 ;
Tuesday July 13th, 2021 9:29:18 PM

Trayvin continues to look at Tempus while the others figure out the tracks. I may be able to restore the damage, let me take a closer look. It may be too late for the others but surely Trayvin could help restore Tempus.

heal check = 29(trying to figure out what type of damage was caused so Trayvin can heal it)

religion check = 34

Trayvin tries to recall if what Tempus saw could have been an avatar

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday July 14th, 2021 12:09:31 AM

Nikolai ponders the story.
"Which deity do we know of that manifests himself as a silver dragon? As for the human form, it was easier for him to attack the shadow things while in human form rather than a dragon's, as the size could pose danger to the griffons too. Although all that could be an illusion, the residual magic might reveal what school of magic has been used here. Pru, cast Detect Magic and see if you can detect any residual magic. It's a long shot but worth a try."

He asks Ceres if Tempus was able to notice how the human/dragon left. Did it return to dragon shape and fly away?

Nikolai is convinced that the mysterious unknown side of the mountain will hold a vital clue, possibly where this being came from.

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Wednesday July 14th, 2021 2:17:37 AM

Anna says to the griffon, "You said the dragon man glowed? Do you remember what color were his scales? Were they Silver, Gold, Bronze, Copper or Brass? Also how big was this dragon was it smaller than you, roughly the same size as you or larger than you?"

Anna sends to Michael over the link, It would depend I suppose on what exactly the man was. If the man was a true dragon with the ability to take mortal form then yes remaining as a dragon would probably be the better option considering the limitation of spells and effects that change one's shape. If the man was a morphling or maybe an eldritch knight then I guess it would depend on what their particular background was whether it make sense to fight as a dragon or man. Just because I've specialized in fighting in a transformed state does not mean another morphling would.

DM RobC - "This seems suspicious" 
Wednesday July 14th, 2021 3:42:23 AM

"He took the hit that was meant for me, Ceres. It looked like it hurt him too so I can only guess what would have happened had it hit me. It didn't stop him from fighting though because he took care of the rest of them quickly."

"I was still sure I was a goner, but he knelt next to me and placed his hands on me. I think he cast a spell or something because I felt a bit better from it, though I'm still hurting."


Trayvin examines Tempus and agrees with the assessment. There are no visible wounds but he is weakened. Trayvin is quite sure Tempus has taken some sort of negative energy damage and probably some sort of energy/ability drain too.

There are some theories being thrown around. Could an illusion have been in play here? Was it a god-like being? Was it a man who could transform into a dragon?

Michael wants to know what else this dragon-man said.

"He said he was the Spirit of Shadow Mountain and he'd only recently awakened due to the imminent threat. I was still a little out of it, but I asked him what he meant."

"He said it's Frethja and that she's trying to grow in power. He said she's trying to expand her domain down the slopes of Shadow Mountain and that's why the weather on the mountain has been getting colder. Do you think that's true, Ceres?"
Tempus looks to Ceres for an answer. Ceres doesn't have one. He looks to Hemera however she is lost as well.

Pru takes some shelter by the ice wall, not entirely sure that casting any spells would be wise. Nikolai urges her to cast a Detect Magic spell though.

Anna wants a little more information on the dragon part of the story. "It looked white to me but it had that pale glow to it too. I didn't get a good look at it like that, but it was easily twice my size" Highlight to display spoiler: {Gargantuan}

"I had a better look at him as a man. He had long, white, shaggy hair. His face was thin and pale and he had blue eyes. He was wearing a red dragon scale for his armor too."

Tinker and Pompous try following the tracks. They end as abruptly as they started. You can follow the trail up to Tempus and then it goes no further. (Pompous keeps his hero point). Tempus provides an explanation.

"He said he was injured and didn't have any more magic left to heal himself. He said by staying here he'd be vulnerable so he turned back into the glowing dragon and flew up. That was only a couple of minutes ago."

Sigvar is still flying along and hasn't seen any signs of trouble (or glowing dragons).

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday July 14th, 2021 12:06:49 PM

Spirit of Shadow Mountain? Frethja? Tinker doesn’t know who they are, but since the Sarr, it appears more and more Immortals are returning to have interest in the Wold. His suspicious nature thinks the dragon-man could have been an act, that the guy was on the same side as the shadows, but no, it was hurt. It story makes sense.

”so, it looks like the Griffons have an Immortal supporting them but said Immortal needs support to. Let’s head upwards!”



Prudence Gundle [HP 73/130]  
Wednesday July 14th, 2021 1:27:12 PM

Pru casts Detect Magic and walks around the area, looking for residual auras.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday July 14th, 2021 3:37:06 PM

Michael does not know a lot about immortal powers. could the blow of a shadow drain one enough to make a difference? could turning into a mortal form weaken him in some way?

Well, whoever he is we need to find him and get some more information. He is the First lead we've had in this fiasco and we need to follow up on it.
The question is though, where would a sprit of a mountain go? do any of you guys know of a path to the heart of a the mountain or anything like that?


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Wednesday July 14th, 2021 7:36:44 PM

Sigvar flies onard
" Wasn't frethjya the spirit that the Giants worshiped? Keep that on the down low tho, The griffons want blood and we can't keep reacting to them and hope to get to the bottom of this."

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+15=19 ;
Wednesday July 14th, 2021 7:43:54 PM

Trayvin casts restoration on Tempus. There, let's see if that helps.

[b]I agree with Michael, we should follow the lead we have. And this dragon/man would seem to be a friend to the griffons, he may be agreeable to giving us some information.[b]

Trayvin considers the extra information that Tempus has provided about the glowing man, and if he can recall anything useful about him. kn religion = 19

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

used:
Spells: greater magic weapon, restoration

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170  d20+25=34 ;
Wednesday July 14th, 2021 8:12:12 PM

Pompous stands guard and walks the parameter looking for trouble.

----------------------
Perception 34


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)   d20+19=21 ;
Thursday July 15th, 2021 12:18:19 AM

{'Well, just because this deity is gaining in power doesn't mean it is due to any Frost Giant doing. Remember, their are other giants on that side of the mountain that will suffer. Of course, the Frost Giants will benefit, but I'll not accuse them of collaboration yet."}

Gathering all the new information on the creatures that attacked, negative energy drain, ability drain, shadowy form, etc. he sits down to search his memory of his Undead Studies to try to come up with a match.

Knowledge Undead + 19 = 21
The cold must be getting to his head as he has trouble concentrating.

"Ok, can this Frethja summon undead? Or is this the work of some high powered evil priest? Hmm... just wondering."

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Thursday July 15th, 2021 3:10:39 AM

Anna says, "The dragon was gargantuan. That was no spellcaster or morphling. That was something supernatural."

DM RobC - "Ok, can this Frethja summon undead?" 
Thursday July 15th, 2021 3:37:00 AM

"He said he's only just awakened and isn’t strong enough to challenge her outright just yet, and for now he can only fight her minions and try and protect those he can. Like us. He said he will try and protect the griffons." Tempus advises Tinker. "He said he will fight her as best he can."

Pru casts a Detect Magic spell and looks around. She is nearly blinded! There are overwhelming functional auras everywhere she looks. Not just in the immediate area, but as far as the Detect Magic spell extends. She identifies one as Transmutation and another as Abjuration. Any lingering auras would be masked behind these.

Sigvar recalls that the Frost Giants mentioned Frethja earlier. A coincidence? Nikolai warns about jumping to conclusions about the Frost Giants.

Nikolai wonders whether an Immortal Power could summon undead. With Immortal Powers being one step below actual Gods it seems well within their power. Could Frethja in particular do it? He can't be sure. Gargul might not be too pleased if that's what she was up to, but most of the Gods of the Wold don't interfere with Immortal Powers - provided they don't present too great a threat to the Wold.

Trayvin casts a restoration spell on Tempus and and see that it provides immediate relief. He tries to recall what he can about undead things but think of anything in particular.

Pompous walks the perimeter. The griffons are holding their positions, widely circled around Tempus and the rest of the party.

Ceres shakes his head to Michael. "A path to the heart of the mountain? No, I've never heard of anything like that."

Hemera looks to Tinker "You should know that 'up' will lead you to Frethja". As Sigvar told the party only a couple of days earlier, the vast glacier covering parts high up the North and East slopes of Shadow Mountain has been called Frethja.

Anna deduces that if the dragon was that big then there's no way it could have been a simple caster. This was something much bigger and likely powerful.

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Thursday July 15th, 2021 4:11:00 AM

Tinker returns a grim smile to Hemera and hefts his Urgrosh. “I won’t mind talking to Frethja either.”

The dwarf moves out to support Pompous. His manner is obvious: the Knights Commander can do no more work here. It’s time to travel up to see either the Shining Dragon or Frethja. And to the red-bearded dwarf, it doesn’t really matter which.

…..

Ready to travel
Boots of the Winterlands

Prudence Gundle [HP 73/130]   d20=14 ;
Thursday July 15th, 2021 4:29:52 PM

Pru squeezes her eyes shut. "GHAAA!" she cries. Then in a more normal tone, she continues. "Sorry. I think I found the cause of the cold. There is some very powerful magic at work, through the entire area." She blinks a couple of times, then continues. "There's an Abjuration of some kind, which is probably what's blocking teleportation. And there's a Transmutation, which I have to think has something to do with the cold."

[OOC: I never know whether to roll Spellcraft or Knowledge Arcana. So, with a 36 Spellcraft or a 31 Knowledge Arcana, can Pru tell how powerful the caster is in relation to herself?]

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Thursday July 15th, 2021 6:24:58 PM

" Ask if there are pathways INTU Mount Shadow. If this shining fragon is the spirit of the mountain I would expect him inside rather than up. Also ask if there are any stories, old, old stories of a dragon that perhaps laired here ."
Sigvar flies on.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday July 15th, 2021 8:48:00 PM

Well what do we know about immortal powers? I know that the Sargrass "awoke" a while back, I know it has 3 aspects to it as well, I never learned which aspect was dominant. I don't think I've ever heard of this Frethja character, is there a new God in the Wold? or is it an immortal power?

when we fought during the red grass stuff, we had to face intermediaries, I wonder if that's going to be the case here as well. could this cold be the outward expression of the immortal power like the red grass was for the Sargrass?


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday July 15th, 2021 9:45:18 PM

I don't think we're going to get any more answers here. Do we have some endure elements spells? If not I think it will be rough going for most of us.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

used:
Spells: greater magic weapon, restoration

OOC- Trayvin does not have any endure elements memorized.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday July 15th, 2021 11:35:24 PM

Nikolai asks Ceres if the griffons know of any way into the mountain. Via the link, he suggests that the giants probably know of caves and such that might lead them to the heart, or upward, as some giants like delving into the depths of mountains. At least he thinks some do.

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Thursday July 15th, 2021 11:38:46 PM

Anna says, "If memory serves I think the 3 aspects of the Sarr kind of resolved their differences and entered into a kind of truce. I don't think any of them are dominant per se and they strive to keep each other in balance."

Anna continues, "Here though it sounds like we have 2 powers; assuming they are actual powers and not someone pretending they are something they aren't like our venture in Wedding City though given the fact that Pru is being blinded by detect magic I think we are safe to assume that we are dealing with actual powers and not just a cult in a grift. I guess the question is are the mountain dragon guy and the glacier the only to immortal powers at play here or are there other factions and how do we make contact with either of them?"

DM RobC - "Well what do we know about immortal powers?"  d10=5 ;
Friday July 16th, 2021 4:13:05 AM

Tinker is ready for the climb and isn't to fusssed who it is he meets. Dragon man? He meets the group. Fethja? She meets his urgosh.

Pru has to blink a number of times to get her eyes back in focus. She's unable to specifically identify the power of the caster however she does know that a functioning spell with an overwhelming aura is the equivalent of a 10th level spell, and almost certainly beyond the power of mortal beings.

A few of you ask the griffons about a way into the mountain. Ceres shakes his head. "No, it's not something I've ever seen before". Nikolai suspects the giants might know a way in, but that's just a thought.

There is also some talk about Immortal Powers and Shadow Mountain, with Anna wondering how many might be at play. Hemera gives the party the run down on the key four: Mighty Granite, Grandfather Wind, The Storm-Horse, and of course Frethja. Trayvin knows enough about religion to know that there are literally dozens of Immortal Powers revered by the denizens of Shadow Mountain. It's like an immortal power hot spot.

Sigvar wants to know if there are any old, old stories of dragons that lived here long ago. Hemera recalls one. "There was a dragon long ago who started on the western slope. Flamelich. He was beaten by the Gold Dragons. They were some tough adventurers so I was told.".
(Highlight to display spoiler: {Sorry, I'm not sure on the timelines and where the Gold Dragons fit in. I searched but I'm not sure how 'old' it might be compared to this games timeline. They were in the Platinum Dragons game that can be found on the game archives if anyone wants to read about them though and were one of the first DC groups I think})

Michael has an interesting thought. The bloodgrass spread with the coming of the Sarr. Could the cold weather be the start of something even bigger to do with Frethja?

Trayvin is starting to feel the cold. Of all the days not to prepare an Endure Elements spell!

--------------------
OOC: Guess what time it is?

Please position yourselves on this map but do not take any action (other than speaking to each other). The enemy have the initiative and will be acting first, but I want to give you the chance to position yourselves on the map where you think you would be rather than where I think you would be.

Assuming Sigvar starts to run when the trouble starts he will be on the map in d10=5 rounds


AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday July 16th, 2021 5:01:45 AM

The grizzled veteran thanks his ancestors he thought to purchase the Boots of the Winterlands. He hefts his urgrosh and is ready to meet some Immortals.

……
Ooc: Tinker is at I21, on the side of the Ice Wall, facing the cold wind, and ready to start walking to the left of the map

Improved Uncanny Dodge: not flat-footed vs invis opp; can’t be flanked

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Friday July 16th, 2021 6:39:13 AM

ooc> Yesterday's post....

Pompous continues his patrol of the paramter....

Location: Z13

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Friday July 16th, 2021 10:42:28 AM

OOC
Sigvar has endure elements up already. He cast it as the group ascended the mountains this morning.
What Time is it in Game?
Why hasn't Sigvar been making his best speed to the location until now? Whatever, 5 rounds of running. If when I start casting spells to survive arriving late to a major fight you'll need to let me know how that affects my timing.
Sigvar flys on.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Friday July 16th, 2021 3:45:06 PM

Michael was talking to the group at large and also taking some shelter from the wind behind the ice wall. as such he wasn't off by much from where he was placed initially.

Michael was talking and thinking, but he does have uncanny dodge and evasion, so keep that in mind before the fireball hits.

Prudence Gundle [HP 73/130]  
Friday July 16th, 2021 4:47:46 PM

"I've got you, Trayvin," Pru says. She casts Endure Elements on Trayvin.

[OOC: Okay, I know you said no spells, but that's a routine out-of-combat spell so I hope it's allowed.]

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday July 16th, 2021 10:26:39 PM

OOC: Nikolai would be near Tempus, if he's griffon 1, then where he's at is just fine.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Saturday July 17th, 2021 12:52:05 AM

Immortal Powers? This could get interesting.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

used:
Spells: greater magic weapon, restoration

OOC- Trayvin was treating Tempus, and should be positioned near him.

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Monday July 19th, 2021 12:10:57 AM

(OOC: If we took less than 13.6 minutes investigating the griffon presumably Anna never left dragon form; this has nothing to do with your post and everything to do with not wanting to waste a powerful spell so she would have remained in dragon form till it expired;to that end please give me a new time limit; oh kindly DM)

Anna says, "Apparently this mountain has many immortal powers on it. This could get interesting."

Form of Dragon III - 13.6 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

DM RobC - "This could get interesting" - Map  2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=5 ; d20+20=38 ; d20+20=24 ; 3d6=5 ; 3d6=8 ; d8=5 ; d8=6 ; 2d6=4 ; d20+20=36 ; d8=5 ;
Monday July 19th, 2021 4:26:06 AM

It has taken the party around 21mins to arrive at the scene and they have spent another 5 minutes investigating the surrounds and speaking with the griffons. Anna has another 5 to 6 minutes before her dragon form expires.

Tinker is kept warm by his boots and Pru helps Trayvin with a little protection from the cold. The party consider the options of the immortal powers. There are a lot of them. As Anna and Trayvin agree: this could get interesting.

Could Frethja create undead? Possibly. Whatever the case, the party have discussed the topic so long that they may have drawn the attention of the 'shadows'.

Five dark, ghostly creatures spring from the ground surrounding the group - griffons and all. The translucent figures are little more than dark shapes with flickering pinpoints of red light where their eyes should be. The air surrounding them is very cold, even in these already frigid area. Unnaturally cold. The temperature and mere presence of these terrors is enough to leave the most seasoned of adventurers shaken.

Michael takes 8pts cold damage and is shaken for 1 minute. Michael to make a Fort Save vs DC23 or be paralysed
Pompous takes 7pts cold damage and is shaken for 1 minute. Pompous to make a Fort Save vs DC23 or be paralysed
Nikolai takes 5pts cold damage and is shaken for 1 minute. Nikolai to make a Fort Save vs DC23 or be paralysed
Tinker takes 5pts cold damage and is shaken for 1 minute. Tinker to make a Fort Save vs DC23 or be paralysed
Anna to make 2 x Fort Saves vs DC23 or be paralysed

"Shadows!" Ceres barks loudly - although perhaps stating the obvious.

They act quickly and in a coordinated manner to attack the group from all sides.

Moradin and Aprilles are attacked before they realise what has happened. The griffons each take a hit.

The one to the east ignores the two griffons to instead attack Pompous! (Hit TouchAC38. Pompous takes 5pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

The one to the south attacks Anna! (Hit TouchAC24. Anna takes 8pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

The one to the southwest attacks Tinker! (Hit TouchAC36. Tinker takes 4pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

The griffons fight back however they've no way of touching these incorporeal creatures, even with their best attacks.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Sigvar will be on the map in 5 rounds


AC 32v AOO T22 F25 CMD 39 HP 155/ 159 Tinker (SteveK)  d20+19=20 ; d20+19=28 ; d20+19=39 ; d20+24=31 ; d20+19=26 ; d20+14=31 ; d20+16=36 ; d20+16=36 ; d20+16=36 ; d8+16=21 ; d8+16=19 ; d8+16=19 ;
Monday July 19th, 2021 8:06:28 AM

Tinker sees the shadows rise and he is more than shaken, he is paralyzed! It takes a heroic effort to throw off the sheer terror, but the dwarf is both stubborn and experienced: he overcomes the worst effects.

And then it touches him, a coldness like a tomb! He shakes it off again.

“More than Shadows! Trayvin, what does your knowledge tell you of these King Shadows!?”. If nothing else, he is sure they are immune to critical hits and sneak attacks!

Daemar Torvalsson doesn’t wait for the answer, but concentrates only using the axe blade of his Urgrosh. The blade specially magicked to affect incorporal beings!

………

Fort. Nat 1! Hero Point re-roll. 28. Success!
Fort. 39. Save vs CON damage

Urgrosh Axe Ghost Touch Attack 31, 26, 31. Damage. 21, 19, 19. (Shaken penalty included)

(Ooc: please excuse the three d20+16 rolls. Wrong sided-die)

Shaken. -2 attacks, saves, skills, and ability checks

Prudence Gundle [HP 73/130]   d20+22=37 ; d20+14=19 ; d6=2 ; d6=5 ; d6=3 ; d6=6 ; d20+14=19 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d20+14=21 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d20+22=38 ; d20+14=21 ; d6=3 ; d6=6 ; d6=4 ; d6=6 ; d20+14=24 ; d6=6 ; d6=5 ; d6=2 ; d20=15 ; d6=1 ; d20+14=15 ;
Monday July 19th, 2021 1:48:16 PM

Pru looks around. The darned things are scattered, not grouped for a convenient Sunburst.

"All right," she mutters. "One at a time it is."

She moves a little closer to the ice wall to get a better angle, then aims a Scorching Ray at Shadow #2. Then she aims a Quickened Scorching Ray at the same target.

[First spell: SR check 37. First ray hits Touch AC 19 for 17 damage. Second ray hits Touch AC 19 for 17 damage. Third ray hits Touch AC 21 for 17 damage. Second spell: SR check 38. First ray hits Touch AC 21 for 20 damage. Second ray hits Touch AC 24 for 15 damage. Third ray misses with a natural 1.]

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 133/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+16=21 ;
Monday July 19th, 2021 6:43:47 PM

Fort save 21 + hero point = 25

The shadows come forth, evil, and so cold it hurts. the horror threatens to freeze him up, but The Machine kicks in and he finds himself in motion toward shadow 2, hoping for a flank against Aphrillies, He spends this round getting in position, he'll attack next round.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+10=28 ;
Monday July 19th, 2021 7:08:05 PM

Sigvar flies on, too far away to help his companions in any way other than to moves faster.
Knowledge religion 28
Does Sigvar know what they are?


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+16=22 ; d20+16=24 ; d20+16=31 ; d20+26=44 ; d20+26=43 ; d20+26=34 ; d6+14=15 ; d6=4 ; d6=5 ; d6+14=17 ; d6=3 ; d6=6 ; d6+14=16 ; d6=4 ; d6=2 ; d20+21=22 ; d20+16=33 ; d6+14=19 ; d6=6 ; d6=3 ; d20+11=25 ; d6+14=15 ; d6=1 ; d6=5 ;
Monday July 19th, 2021 7:24:10 PM

Pompous' great resolve avoids him being paralyzed by the undead
( ooc> used a hero point to reroll the 22 and got a 24).

Pompous also avoids the constitution damage from the second attack.

Pompous then unleashes a volley of arrows at the shadow attacking him (S3).

" OH NO YOU DID NOT JUST DO THAT! "

----------------------------
Dash Board

Scarab of protection (12 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit
High winds -4 to hit

Attack 1 AC 44 Physical 15 shock 4 fire 5
Attack 1a AC 43 Physical 17 shock 3 fire 6
Attack 1b AC 34 Physical 16 shock 4 fire 2
Attack 2 AC 22 miss nat 1
Attack 3 AC 33 Physical 19 shock 6 fire 3
Attack 4 AC 25 Physical 15 shock 1 fire 5



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+15=17 ;
Monday July 19th, 2021 8:52:27 PM

Pru has it, focus fire and burn them down. Ceres, Tempus, get your people back from them, your claws won't hurt them without magic. Trayvin tries to recall some useful information about the creatures, other than that they look like shadows. kn religion check = 17(doh) I'm not sure Tinker, but whatever works on a shadow should be effective.

Trayvin switches weapons, going for the silver mace.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration

Anna Morphling (Hugh C) -- HP 66/72 [118/126 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+14=34 ; d20+14=32 ; d20+10=14 ;
Monday July 19th, 2021 11:19:21 PM

(Fort Save paralysis - 34; 32)

(Fort Save con drain 14; failure)

Anna manages to avoid getting paralyzed but still takes the con drain.

She says, "They are sapping our vitality. If this keeps up we are done for."

She then takes a 5 foot step away from the shadow and activates her Iron Body SLA, eliminating the risk of her taking further con drain.

Active Effects
Form of Dragon III - 5.5 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 17 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ; d20+21=27 ; 2d8+7=20 ;
Tuesday July 20th, 2021 12:07:36 AM

Spells in Effect: mage armor
Other effects: Shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)

DM Note_ Nikolai wears a Ring of Freedom of Movement (negates paralysis). Also being grappled, by the way.

The sudden appearance of the shadows throw's Nikolai off guard for a moment and the extra cold from the touch of the creature saps his energy some. He is unaware of the paralysis power as his ring negates it. However as he retaliates, he studies his foe to figure out what they are.

Treat unarmed attacks as Magic for DR purposes
Attack the shadow that attacked him:
Att1 w/ Improved Vital Strike d20 + 23 - 2(shaken) = 22 N1
Att2 d20 + 23 - 2(shaken) = 27
dmg = 2d8 + 6 (+1 Mighty Fists) = 20


Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 133/141 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday July 20th, 2021 3:06:50 AM

Michael yells to Ceres and Hamera. Have your guys distract the shadows, but don't let them touch you, we can take them, but we can't do it and protect your people as well.

DM RobC - "More than Shadows!" - Map  d20+20=35 ; 3d6=8 ; d8=4 ; d20+20=29 ; 3d6+8=21 ; 3d6+8=15 ; d8=7 ; d20+20=32 ; d20+20=35 ; d20+20=22 ; 3d6=10 ; 3d6=10 ; d20+20=27 ; 3d6=7 ; d8=5 ; 2d6=7 ; d20+20=23 ; d20+20=29 ; 3d6=13 ; 3d6=7 ; d20+20=25 ; d20+20=29 ; 3d6=9 ; 3d6=8 ; d8=7 ;
Tuesday July 20th, 2021 4:05:06 AM

Tinker knows a Shadow when he sees one and these are no Shadows. He doesn't have a chance to work out what they are suffice to say he knows they're undead. That's enough for him. He hacks away with his ghost touch weapon

Pru sends six scorching rays at the nearest not-Shadow. Despite the number of rays she casts she somehow misses on each one!

Michael moves in to position ready to flank with Aphrillies. (Highlight to display spoiler: {Please see the email from Steven}).

Sigvar and Trayvin try to work out what these things are as they are certainly not the lowly Shadows the party have heard of. No. These things are more like Wraiths of some kind, though it's no kind either of them are familiar with. For starters, even though they are incorporeal the party have no trouble seeing them (ie: they're not invisible, which is a good thing for this party!). Secondly, even though the sun is pretty much hidden, it's still there and they don't seem weakened by it. They also have that weird aura to them that freezes and paralyzes things. Trayvin works out that the aura radiates out 30ft from each wraith.

Pompous is greatly saved by his Scarab of Protection. He unloads on the nearest shadow as best he can.

Trayvin brings out a silver mace. That oughta work. He calls for the griffons to flee. There's nothing they can do to assist in this fight.

Anna uses an SLA to add a little iron to her form. Activating her ability however provokes an attack from the long arms of the wraith before she can complete the transformation. (Hit TouchAC27. Anna takes 7pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

Nikolai wants to strike back against the wraith that hit him, only to find that none of them actually did. He simply stands within the aura of one.

The griffons scatter north and south as fast as they can.

The enemy act...

Wraith 1 closes in on Pru! She feels it's icy presence and it shadowy touch.(Pru takes 7pts cold damage and is shaken for 1 minute. Pru to make a Fort Save vs DC23 or be paralysed. Hit TouchAC35. Pru takes 8pts negative energy plus 4pts Con drain. Fort Save vs DC23 negates the Con drain))

Trayvin is close enough to it that he too feels its aura. (Trayvin takes 7pts cold damage and is shaken for 1 minute. Trayvin to make a Fort Save vs DC23 or be paralysed.)

Wraith 2 attacks Michael with both claws outstretched! (Hit TouchAC29 and 32. Michael takes 13pts + 7pts negative energy plus 7pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 3 attacks Pompous again, but this time with two claws rather than just one! (Hit TouchAC35 and 22. Pompous takes 10pts + 10pts negative energy plus 7pts Con drain. Fort Save vs DC23 negates the Con drain. This is all unless he expends 2 charges from his Scarab)

Wraith 4 pursues Anna! (Hit TouchAC23 and 39. Anna takes 13pts + 7pts negative energy)

Wraith 5 returns Tinkers attacks with some of its own! (Hit TouchAC25 and 29. Tinker takes 9pts + 8pts negative energy plus 7pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal
W3 - 50pts dmg
W5 - 59pts dmg

Sigvar will be on the map in 4 rounds


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Tuesday July 20th, 2021 7:33:02 AM

Sigvar continues to close at his best speed.

OOC
that con drain.....In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
That amounts to each point of con losing us 17 hp. That is as much as I get per level IF I roll a 10 on my 10 sided die.
Are you sure that's right? It seems kinda steep

AC 32v AOO T22 F25 CMD 39 HP 138/ 159 Tinker (SteveK)  d20+19=28 ; d20+19=31 ; d20+24=39 ; d20+19=31 ; d20+14=29 ; d8+16=20 ; d8+16=23 ; d8+16=20 ;
Tuesday July 20th, 2021 10:57:48 AM

Tinker thanks the toughness of both dwarfs and his warrior training, the undead horror is hurting him, but not the soul-sucking death that overcame the griffons.

This is a tough opponent, and he keeps hitting as he can with his Ghost Touch urgrosh axe blade. "Pompous, you have the reach and they don't hurt you. Let's concentrate on one at a time to whittle them down!'

The urgrosh swings three times and bites hard.
.............

Fort 27 and 29; save both overcome the CON drain. (Shaken removed after rolls)

Urgrosh Axe Head (Ghost Touch) AC 39, 31, 29 Damage: 20, 23, 20 (63 total)

Shaken 2/10 -2 attack, saves, skills, ability rolls

Prudence Gundle [HP -9/62] [Con drain 4]  d20+10=11 ; d20+10=12 ;
Tuesday July 20th, 2021 12:21:27 PM

Pru is paralyzed and unconscious.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+26=46 ; d20+26=36 ; d6+14=20 ; d6+14=19 ; d6+14=16 ; d6=5 ; d6=4 ; d20+26=33 ; d6+14=18 ; d6=2 ; d6=2 ; d20+26=36 ; d6+14=15 ; d6=5 ; d6=4 ; d20+21=27 ; d6+14=19 ; d6+14=17 ; d6=3 ; d6=1 ; d20+16=24 ; d20+16=36 ; d20+11=21 ;
Tuesday July 20th, 2021 7:44:38 PM

That scarab was the best thing Pompous bought... ever!

Pompous hears Tinker and nods before continuing his attack and unleashing another attack

-------------------------------------------------

Dash Board

Scarab of protection (10 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 2/10
High winds -4 to hit

Attack W3

Attack 1 AC 46 (crit roll confirmed with a 36) Physical 55 shock 5 fire 4
Attack 1a AC 33 Physical 18 shock 2 fire 2
Attack 1b AC 36 Physical 15 shock 5 fire 4
Attack 2 AC 27 Physical 19 shock 3 fire 1
Attack 3 AC 24 Physical 0 shock 0 fire 0
Attack 4 AC 21 Physical 0 shock 0 fire 0

Trayvin AC 39/14 touch Hp 192/199(BrianZ)  d20+20=29 ;
Tuesday July 20th, 2021 9:38:49 PM

save vs paralysis = 27(forgot to subtract the -2 from the roll)

Trayvin sees Pru is down. He moves to protect her from any further hits from the creature, casting a spell as he goes. The Commanders are too spread out, this is going to be a tough fight.

Actions: move, cast divine power

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power

used:
Spells: greater magic weapon, restoration, divine power

Anna Morphling (Hugh C) -- HP 39/72 [125/160 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+11=31 ;
Tuesday July 20th, 2021 11:41:13 PM

Fort Save: 31

Anna resists the constituition drain.

She then takes a 5 foot step away from the wraith again and tries to use her bear's endurance SLA,

Next round she will be fortified enough to start going on the offensive.

Active Effects
Form of Dragon III - 5.4 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 16.9 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+23=38 ; 6d8+7=27 ; 2d6-1=7 ; 2d6=10 ;
Wednesday July 21st, 2021 12:01:07 AM

Spells in Effect: mage armor
Other effects: Shaken 1 min (9/10 rds) (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)
Eberon's Tear (Ghost Touch, Undead Bane, Holy).

DM Note_ Nikolai wears a Ring of Freedom of Movement (negates paralysis). Also being grappled, by the way.

Nikolai also puts himself between the Super Shadow and Pru, than takes a swing at it.

Attack #4:
Nikolai feels the power of his Eberon's Tear tingle as he chops at #4
Att w/Improved Vital Strike d20 + 23 + 2 (Undead Bane) - 2 (Shaken) = 38
The power of his Ghost Touch and Holy Hand Chop reverberates through his body

Damage w/Improved Vital Strike 6d8 +7 = 27
Add: Undead Bane 2d6 = 8 (see Die Rolls, error 2d6-1, should be just 2d6)
Add: Holy 2d6 = 10

Total damage: 27+8+10 I think


DM RobC - "More than Shadows!" - Map  d20+20=33 ; 3d6=17 ; d8=6 ; d20+20=37 ; 3d6=11 ; d20+20=26 ; d20+20=31 ; 3d6=14 ; d8=1 ; d20+20=37 ; 3d6=11 ; d8=5 ; d20+20=35 ; d20+20=30 ; 3d6=8 ; 3d6=15 ; d8=2 ; d8=2 ; d20+20=32 ; d20+20=36 ; d20+20=29 ; d20+20=31 ; d20+20=35 ; d20+20=23 ; 3d6=13 ; 3d6=12 ; d8=4 ;
Wednesday July 21st, 2021 4:13:39 AM

Sigvar closes in.

Tinker keeps chopping away at the wraith in front of him. His urgosh proves to be very effective.

Pru is unable to withstand the attack of the wraith. Paralyzed, shaken, unconscious and dying, her statue-like figure falls to the snow.

Pompous is thanking Domi for the scarab of protection. It's turning into a real life saver! He unloads another volley on the nearest wraith, though is a little disappointed when he sees his attack isn't as effective as he had hoped. He comes to the realisation that as an incorporeal creature it is immune to critical hits.

Trayvin rushes to help Pru, provoking an attack as he draws closer to the wraith. (Hit TouchAC33. Trayvin takes 17pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain). He prepares to attack and empowers himself with a spell.

Anna takes another step away from the wraith but she remains within its reach. She activates another SLA, provoking another attack as she does so. (Hit TouchAC37. Anna takes 11pts negative energy). She's a lot more 'buff' now though.

Nikolai puts himself between Anna and the wraith and takes a good punch at it. It's like his Eberyon's Tear was made for this as everything about it bolsters his attack.

The enemy act...

The wraiths are both evil and smart. It's a deadly combination. Wraith 1 is the embodiment of this and doesn't think twice about hitting a person while they're down. It strikes out at Pru to try and finish the job. (Hit TouchAC31. Pru takes 14pts negative energy plus 1pt Con drain. Fort Save vs DC23 negates the Con drain). It shows no emotion as it then changes target to Trayvin. (Hit TouchAC37. Trayvin takes 11pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 lashes out at Michael with both claws. (Hit TouchAC35 and AC30. Michael takes 8pts + 15pts negative energy plus 2pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 3 presses its attack on Pompous but the scarab continues to be worth every bit of gold. (Hit TouchAC32 and AC36 but negated by the scarab).

Wraith 4 attacks Nikolai but misses on both accounts (Miss AC29 and AC31)

Wraith 5 keeps up its toe-to-toe fight with Tinker. (Hit TouchAC35 and AC23. Tinker takes 13pts + 12pts negative energy plus 4pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W3 - 98pts dmg
W4 - 45pts dmg
W5 - 122pts dmg

Sigvar will be on the map in 3 rounds


AC 32v AOO T22 F25 CMD 39 HP 138/ 159 Tinker (SteveK)  d20+17=18 ; d20+17=26 ; d20+17=26 ; d20+24=25 ; d20+19=34 ; d20+14=32 ; d8+16=22 ; d8+16=19 ;
Wednesday July 21st, 2021 5:07:59 AM

Tinker feels Prudence go down, permanently, and grinds his teeth. He is certain these things are faster than he, and any attempt at disengaging will only make it easier for the undead horror to gain the upper hand.

Another icy touch, and another heroic avoidance. Tinker knows that his luck will not last much longer. ”Go down, you worm, go down!”. His blades continue to blur.

….

Fort: Nat 1. Hero Point 26 and 26 save both overcome the CON drain.

Urgrosh Axe Head (Ghost Touch) AC nat1, 34, 32. Damage: 22, 19. (41 total)

Shaken 2/10 -2 attack, saves, skills, ability rolls


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Wednesday July 21st, 2021 7:06:32 AM

Sigvar flies on and pulls a scroll from his pack.

Prudence Gundle [HP -40/45] [Con drain 5] [dead]  d20+8=16 ;
Wednesday July 21st, 2021 12:02:55 PM

Pru dies.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 133/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+16=34 ; d20+25=35 ; d20+27=38 ; d20+20=26 ; d20+22=29 ; d20+14=31 ; d20+17=24 ; d4+5=7 ; d4+5=6 ; d4+5=9 ; d8+7=13 ; d8+7=12 ; d8+7=11 ;
Wednesday July 21st, 2021 2:27:15 PM

Michel avoids the con drain fort save 34.

he sees Pru go down. but the machine is in control now and Michael will have to deal with that later.

he concentrates on the enemy before him.

attack 1

base 23 LB 25 SB 27

Luck blade +2
To hit AC 35 for 7 points of damage.

Sunblade +4
To hit AC 38 for 13 points of damage.

attack 2
Base 17 LB 20 SB 22

Luck blade +2

To hit AC 26 for 6 points of damage.

Sunblade +4

To hit AC 29 for 12 points of damage

Attack 3
base 12 LB 14 SB 17

LuckBlade +2

To hit AC 31 for 9 points of damage.

Sunblade +4

To hit AC 24 for 11 points of damage.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+26=43 ; d6+14=18 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6+14=15 ; d20+26=27 ; d20+21=31 ; d6+14=17 ; d6=2 ; d6=5 ; d20+16=25 ; d20+11=17 ;
Wednesday July 21st, 2021 8:16:13 PM


" PRUDENCE!!!! NOOOOOOO!!!! I"LL END YOU ALL FOR THIS !!!!!!"

Pompous focuses all of his rage into his bow and fires again.

-----------------------------------------------

Dash Board

Scarab of protection (8 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 3/10
High winds -4 to hit

W3

Attack 1 AC 43 Physical 18 shock 5 fire 3
Attack 1a AC 43 Physical 15 shock 4 fire 4
Attack 1b AC 27 Physical 0 shock 0 fire 0
Attack 2 AC 31 Physical 17 shock 2 fire 5
Attack 3 AC 25 Physical 0 shock 0 fire 0
Attack 4 AC 17 Physical 0 shock 0 fire 0

Trayvin AC 39/14 touch Hp 181/199(BrianZ)  d20+20=34 ; d20+20=39 ; d20+23=30 ; d20+23=40 ; d20+18=30 ; d20+13=30 ; d8+11=17 ; d8+11=14 ; d8+11=19 ; d8+11=18 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=9 ;
Wednesday July 21st, 2021 8:49:11 PM

saves vs con drain = 32, 37(-2 removed after rolls)

Trayvin shrugs off the draining effect from the creature and then shakes his head at it. His spell will not help Pru now. He looks at his mace, all he can do now is avenge her.

Actions: attack wraith(silver, undead bane mace) , hit AC:28, 38, 28, 28(-2 removed after rolls) damage= 25, 22, 25, 27(undead bane added after 2nd set of rolls made)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=36 ; d20+21=35 ; d20+16=32 ; d20+16=19 ; d20+11=14 ; 2d8+9=15 ; 4d6=9 ; 2d8+9=19 ; 4d6=13 ; 2d8+9=17 ; 4d6=13 ; 2d8+9=25 ; 4d6=11 ; d20+25=29 ; 6d8+9=35 ; 4d6=11 ;
Wednesday July 21st, 2021 11:26:26 PM

OOC: Dang it! I forgot one Nikolai's Favored Enemy is the undead. He's not had to use it for so long.... sigh
Also, I thought I was near Pru, pays to look at the map better. Sigh...

Shaken 1 min (8/10)
IC: Nikolai is not fully aware of Pru's condition but snow flies as he whirls his fist against #4:

Flurry of Blows:
Att1 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 36
Att2 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 35
Att3 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 32
Att4 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 19
Att5 d20+9 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 14

Dmg:
Damage Att1 2d8 +7 +2 (F.E.) = 15 + 4d6 (U.B. & Holy) = 15 + 9 = 24
Damage Att2 2d8 +7 +2 (F.E.) = 19 + 4d6 (U.B. & Holy) = 19 + 13 = 32
Damage Att3 2d8 +7 +2 (F.E.) = 17 + 4d6 (U.B. & Holy) = 17 + 13 = 30
Damage Att4 2d8 +7 +2 (F.E.) = 25 + 4d6 (U.B. & Holy) = 25 + 11 = 36
Att 5 I'm sure is a miss.

If not dead-dead, one more attack, Swift Action activate Ki pt for extra attack at normal bonuses
Att6 w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 29

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 35 + 4d6 (U.B. & Holy) = 35 + 11 = 46



Anna Morphling (Hugh C) -- HP 39/72 [125/160 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=30 ; d20+20=34 ; 6d8+11=38 ; 2d6=2 ;
Thursday July 22nd, 2021 12:40:47 AM

Anna is also not aware of Pru's condition being on the other side of the snowy battlefield and mostly concerned about keeping herself alive for the past few rounds.

With her 15 foot reach Anna attacks wraith 3 seeing Nikolai laying waste to wraith 4.

She makes a single bite attack using her improved vital strike feat and her holy eberyon tear.

(30 vs AC; ignore 34 it double clicked; 38 + 2 holy damage if that hits)
Active Effects
Bear's Endurance - +4 con bonus - 16.9 minutes
Form of Dragon III - 5.3 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 16.8 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.



DM RobC - "I"LL END YOU ALL FOR THIS !!!!!!" - Map  d20+20=23 ; d20+20=39 ; 3d6=12 ; 3d6=8 ; d8=6 ; d20+20=21 ; d20+20=28 ; 3d6=6 ; d8=6 ; d20+20=34 ; d20+20=31 ; d20+20=29 ; d20+20=23 ; 3d6=9 ; 3d6=14 ; d8=1 ;
Thursday July 22nd, 2021 4:13:05 AM

Tinker - fueled by Pru's fall - takes out his anger on the nearest wraith with a few good blows.

Sigvar pulls a Scroll from his pack as he draws closer to the fight.

Trayvin proves to have a good eye when it comes to swinging a mace about.

Michael unleashes a small flurry of attacks against the wraith he stands by.

Pompous keeps firing arrows at the nearest wraith.

Wraith #4 is no match for the combined assault of Nikolai and Anna.

Even though Pru has gone, the party can still feel her presence.

The enemy act...

With Pru deceased the Wraith 1 turns its attention to Trayvin! (Hit TouchAC23 and AC39. Tinker takes 12pts + 8pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 returns fire on Michael! (Miss TouchAC21. Hit TouchAC28. Michael takes 6pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 3 keeps up its attack on Pompous. (Hit TouchAC34 and AC31 but both negated I assume)

Wraith 5 and Tinker continue to trade blows. (Hit TouchAC29 and AC23. Tinker takes 9pts + 14pts negative energy plus 1pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------

Pru still feels cold, but it's a different kind of cold. She feels the cold within her rather than on her skin. The inside of her mouth feels cold and numb, like she's been eating ice. Looking at her arms though she can tell something is very wrong. They're translucent. That's probably not good. She's able to see through her entire body - a body that can only be described now as ghostly.

The world around her looks grey, as if all the color in the world has been drained away. She can still see the wraith menacingly close to her and she can see Trayvin by her side. Reaching out she notices that her hand starts to glow, and the glow gets brighter the closer she reaches towards Trayvin.

Though he can't see her, Trayvin can feel Pru's spirit aiding him. Guiding him.

OOC:Pru has a 60ft Fly speed. Whoever she places both hands on gains a +4 Aid Another bonus to their D20 rolls for that round

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W1 - 48
W2 - 22
W3 - 132pts dmg
W5 - 163pts dmg

Sigvar has arrived on scene


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+29=33 ; 2d6=4 ; 2d6=6 ;
Thursday July 22nd, 2021 6:04:10 AM

OK, so I read my email after I wrote my first draft but before I submitted my post.
I'm going to close this post and it's die rolls and start over in a fresh post


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Thursday July 22nd, 2021 6:23:24 AM

Sigvar arrives on the scene, but he is too late. Prudence has been called to stand before Gargul's throne. He looks to his hand, at the scroll and reads the holy words printed on it, granting him a death ward. He takes a 5 foot step closer to the wraiths.

AC 32v AOO T22 F25 CMD 39 HP 121/ 159 Tinker (SteveK)  d20+17=36 ; d20+19=32 ; d20+24=40 ; d20+14=16 ; d8+16=23 ; d8+16=18 ;
Thursday July 22nd, 2021 7:15:35 AM

Tinker and his incorporeal opponent are locked in battle. As long as he only has one on him at a time, he thinks, I can win. That brings a darker thought: there is no ‘winning’ with Prudence already killed, and more potentially there.

……
Fort: 36 save overcome the CON drain.

Urgrosh Axe Head (Ghost Touch) AC 40, 32, 16(miss). Damage: 23, 18. (41 total)

Shaken 4/10 -2 attack, saves, skills, ability rolls



Ghost Pru 
Thursday July 22nd, 2021 2:56:19 PM

Michael feels the icy hand of death on the back of his neck as Pru flies over to aid him.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 127/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+21=24 ; d20+25=42 ; d20+27=33 ; d20+20=23 ; d20+22=37 ; d20+15=32 ; d20+17=24 ; d4+4=7 ; d4+4=6 ; d4+4=8 ; d8+6=12 ; d8+6=12 ; d8+6=7 ; d8+6=11 ; d8+6=7 ; d8+6=12 ;
Thursday July 22nd, 2021 7:54:58 PM

Hero point before roll for save. Fort save 24.

Michael feels pru near him and the part of his mind, not the machine, uses that knowledge to fight off the chill of the undead shade. he smells her, she loved flowers, and would often keep a sachet about her, he guesses the smell follows her in death. it's almost as if she is guiding his hand.

He unloads on the thing yet again (My sunblade does Double damage against undead and negative energy creatures)

Attack 1
base 19 +4 blessing from Prudence Gundle. LB 25 SB 27

Luckblade +2

To Hit AC 42 for 7 points of damage

Sunblade +4

To Hit AC 33 for 24 points of damage.

Attack 2
base 14 +4 Blessing from Prudence Gundle LB 20 SB 22

Luckblade +2

To hit AC 23 for 6 points of damage.

Sunblade +4

To Hit AC 37 for 18 points of damage (sunblade damage is double against undead and neg energy )

Attack 3
base 9 +4 blessing from Prudence Gundle LB 15 SB 17

Luckblade +2

To hit AC 32 for 8 points of damage

Sunblade +4

To hit AC 24 for 19 points of damage.

Trayvin AC 39/14 touch Hp 161/199(BrianZ)  d20+20=28 ; d20+21=32 ; d20+21=40 ; d20+16=20 ; d20+11=22 ; d8+11=16 ; d8+11=17 ; 2d6=8 ; 2d6=4 ;
Thursday July 22nd, 2021 9:07:15 PM

save vs drain = 28

Trayvin realizes how intense the fight is. The Commanders may not all know so he advises them over the link. Pru is down, and beyond the help of my spells. Still, I thought I felt something...

Trayvin continues attacking wraith1
hit AC:32, 40, 20, 22
dmg: 24, 21

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+26=36 ; d6+14=18 ; d6=3 ; d6=2 ; d6+14=17 ; d6=1 ; d6=1 ; d20+26=29 ; d6+14=20 ; d6=5 ; d6=6 ; d6=5 ; d20+21=31 ; d6+14=16 ; d6=5 ; d20+16=34 ; d6+14=15 ; d6=4 ; d6=1 ; d20+11=28 ; d6+14=20 ; d6=2 ; d6=5 ; d6=5 ;
Thursday July 22nd, 2021 9:24:19 PM

Pompous continues to vent his anger at the wraith. Another flight of flamming, electified flies.

--------------------------------------------------

Dash Board

Scarab of protection (6 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 4/10
High winds -4 to hit

W3 then next nearest

Attack 1 AC 36Physical 18 shock 3 fire 2
Attack 1a AC 36 Physical 17 shock 1 fire 1
Attack 1b AC 29 Physical 20 shock 5 fire 6
Attack 2 AC 31 Physical 16 shock 5 fire 5
Attack 3 AC 34 Physical 15 shock 4 fire 1
Attack 4 AC 28 Physical 20 shock 5 fire 5


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+25=33 ; 6d8+9=33 ; 4d6=16 ;
Thursday July 22nd, 2021 11:40:59 PM

Spells in effect: mage armor
Shaken (7/10)
Ring of Freedom of Movement
Light Steps
Ki pts 12/13

Very faint footprints in the snow mark where Nikolai races across the snow to help Trayvin.

Att w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 33

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 33 + 4d6 (U.B. & Holy) = 33 + 16 = 49


Anna Morphling (Hugh C) -- HP 39/72 [125/160 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=25 ;
Thursday July 22nd, 2021 11:54:55 PM

Anna makes another vital strike attack against NUMBER 3 this time.

25 vs AC; miss

Active Effects
Bear's Endurance - +4 con bonus - 16.8 minutes
Form of Dragon III - 5.2 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 16.7 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Friday July 23rd, 2021 6:22:59 AM

Taking in the battle Sigvar warns the other KC's. "Many incorporeal undead create weak versions of themselves from fallen foes, keep that in mind."

AC 32v AOO T22 F25 CMD 39 HP 121/ 159 Tinker (SteveK) 
Friday July 23rd, 2021 4:05:59 PM

Tinker growls at the unpleasant information. ”Keep it coming, the information may lead to a way to beat these critters easier next time.”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday July 25th, 2021 10:16:59 PM

Nikolai replies "Not if we bless the body first, hopefully!!"

DM RobC - "Not if we bless the body first, hopefully!!" - Map  d20+20=23 ; d20+20=35 ; 3d6=11 ; 3d6=8 ; d8=8 ; d20+20=22 ; d20+20=32 ; 3d6=6 ; 3d6=13 ; d8=3 ; 2d6=5 ; 2d6=2 ; 2d6=8 ; 2d6=11 ; d20+20=31 ; d20+20=24 ; 3d6=6 ; d20+20=30 ; 3d6=9 ; d20+20=40 ;
Monday July 26th, 2021 3:39:00 AM

Tinker keeps up his toe-to-toe battle with Wraith 5 and, with a final attack, is the victor.

With spiritual aid from Pru, Michael is able to land several attacks on the wraith nearest him.

Trayvin attacks the wraith next to him and does some damage. Nikolai joins the fight, also damaging the wraith.

Pompous finishes off another wraith and then plugs an arrow into the wraith attacking Michael.

Anna tries to attack the wraith nearest to her but misses.

Sigvar arrives on scene and can see the state of the combat. He uses a scroll to protect himself from negative energy.

The enemy act...

Wraith 1 attacks Trayvin (Hit TouchAC23 and AC35. Trayvin takes 11pts + 8pts negative energy plus 8pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 attacks Michael (Hit TouchAC22 and AC32. Michael takes 6pts + 13pts negative energy plus 3pts Con drain. Fort Save vs DC23 negates the Con drain)

The party seem to have things well in hand until the second wave of enemy wraiths appear. They spring into attack, circling the party as the previous attackers had. The freezing and terrifying auras are immediately felt.

Pompous takes 5pts + 2pts cold damage and is shaken for 1 minute. Pompous to make 2 x Fort Save vs DC23 or be paralysed
Anna to make a Fort Save vs DC23 or be paralysed
Tinker takes 8pts cold damage and is shaken for 1 minute. Tinker to make a Fort Save vs DC23 or be paralysed
Sigvar takes 11pts cold damage and is shaken for 1 minute. Sigvar to make a Fort Save vs DC23 or be paralysed

Wraith 6 attacks Pompous, striking once (Hit TouchAC31)

Wraith 7 attacks Anna. (Hit TouchAC24. Anna takes 6pts negative energy)

Wraith 8 attacks Tinker. (Hit TouchAC30. Tinker takes 9pts negative energy)

Wraith 9 attacks Sigvar, unaware of his current immunity. (Hit TouchAC40. Damage doesn't matter)

-------------------
Pru only...

To the south Pru can see four figures standing on the rocks. It doesn't appear that the rest of the party can see them, of if they have, they haven't done anything about it.

The first you would describe as an ice maiden. A beautiful woman made of crystal blue ice. Her face is emotionless and her hands are clasped before her. A long cape of ice and snow drapes from her shoulders and along the ground behind her.
To her right stands some sort of large quasi-like horse creature. It is dark and shadowy and the 'air' surrounding it is wispy, almost like smoke. The ground crackles with electricity when it stomps its feet.
Next to it is what looks like an elderly gnome. His skin is extremely pale to the point of almost being white, and his long, bushy beard moves about in the wind.
Finally is a large, muscled man made entirely of stone. His thick arms are folded as he watches the fight, nodding along at each successfully delivered blow. "Do you think they can win?" he asks. If he were cheering for a side you couldn't tell which. "Perhaps we should intervene?"
"It's not for us to do so." The gnome responds.
"One has fallen so far." The stone man nods to Pru. Not to Pru's body - but to Pru. He can see you!

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W1 - 119pts
W2 - 64pts


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+20=25 ;
Monday July 26th, 2021 6:01:07 AM

In the description, shaken is described as a fear effect, does it affect Sigvar since he is immune to fear?
Fortitude save 25
Sigvar has seen enough. Tinker is the threat here, since he is doing full damage. Therefore he gets Sigvar's prepared spell. Sigvar flies around the wraith threatening him and as he moves he drops his shield and draws his sword . Once he reaches Tinker he casts Death Ward on the Dwarf.
With a heroic effort he then converses with his Mother's spirit in his sword asking he to bless the blade with speed and accuracy. ( Bonded sword, add +2 and the Speed enhancement)

Dashboard
Speed and +2 on longsword 1/170 rounds used
Death Ward 2/140 rounds used
Endure elements
Flying, 5' off the ground
1 hero point used
1 lay on hands used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Monday July 26th, 2021 6:03:37 AM

Dashboard
Speed and +2 on longsword 1/170 rounds used
Death Ward 2/140 rounds used
Endure elements
Flying, 5' off the ground
1 hero point used
1 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+17=18 ;
Monday July 26th, 2021 11:11:23 AM

Tinker let’s out a sigh of relief that one Wraith is felled; but it only lasts a moment. More appear, and before the dwarf can even shout to Trayvin to set up a protective bastion to fall back on, it happens: his luck runs out. His muscles won’t move, his arms won’t obey.

Daemar stares at the undead horror and can do nothing other than wait for its claws!

……
Fort: Nat 1 fail. Paralyzed!

Shaken 1/10 -2 attack, saves, skills, ability rolls
Paralyzed: cannot move, speak, or take any physical action. helpless.

Ghost Pru  d20+10=14 ; d20+22=23 ;
Monday July 26th, 2021 4:39:36 PM

Knowledge: Religion 14. Does Pru have any guess as to who these beings are?

Whoever these entities are, they are very powerful. Pru flies toward them. "If you please," she begins. "I'm sorry for coming right over here without an invitation, but things are getting pretty dire." She looks pleadingly around. "Can you help my friends? Will you help my friends? If you cannot intervene directly, is there something else you can do? Some way you can help them?"

[Diplomacy 23]

Trayvin AC 39/14 touch Hp 143/199(BrianZ)  d20+20=30 ; d20+21=23 ; d20+21=31 ; d20+16=32 ; d20+11=15 ; d8+11=13 ; d8+11=14 ; 2d6=5 ; 2d6=7 ;
Monday July 26th, 2021 8:45:01 PM

save vs drain = 28

Trayvin, unaware of Tinker's paralysis, continues to attack the wraith in front of him. Did more of them just appear? This is getting out of hand

attack wraith 1:
hit AC 23, 31, 32, 15
damage: 18, 21(2d6 vs undead rolled separate and added in)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power
OOC- Rob, hope you are feeling better :)


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+16=33 ; d20+16=30 ; d20+26=32 ; d6+14=20 ; d6=6 ; d6=1 ; d6+14=20 ; d6=3 ; d6=3 ; d20+26=33 ; d6+14=18 ; d6=6 ; d6=5 ; d6=6 ; d6+21=22 ; d20+16=25 ; d20+11=12 ;
Monday July 26th, 2021 8:57:25 PM

Pompous sees the other wraiths join the frey.

He sighs deeply.

" Well, what a revolting development THIS is! "

And with that, he ignores the Wraith attacking him and takes a five foot step (south/West) and fires at W1 .

---------------------------------
Dash Board

Fort saves 33 and 30. Saves x2

Scarab of protection (5 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 4/10
High winds -4 to hit

W1

Attack 1 AC 32 Physical 20 shock 6 fire 1
Attack 1a AC 32 Physical 20 shock 3 fire 3
Attack 1b AC 33 Physical 18 shock 6 fire 5
Attack 2 AC 22 Physical 0 shock 0 fire 0
Attack 3 AC 25 Physical 0 shock 0 fire 0
Attack 4 AC 12 Physical 0 shock 0 fire 0

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+25=29 ; 6d8+9=27 ; 4d6=13 ;
Monday July 26th, 2021 11:39:32 PM

Spells in effect: mage armor
Shaken (6/10)
Ring of Freedom of Movement
Light Steps
Ki pts 12/13

Through the Mind Link, Nikolai senses Tinker's thoughts of being frozen and helpless. Not if Nikolai can help it. He leaves Trayvin to deal with his wraith and dashes to Tinker's aid, hoping to draw the Wraith8's attention by giving it a wallop.
Very faint footprints in the snow mark where Nikolai raced across the snow to help Tinker.

Att w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 29

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 27 + 4d6 (U.B. & Holy) = 27 + 13 = 40



Anna Morphling (Hugh C) -- HP 20/72 [122/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+17=35 ; d20+20=33 ; 6d8+11=44 ; 2d6=11 ;
Tuesday July 27th, 2021 12:16:34 AM

Fort Save: 35

Anna resists the paralysis, takes a 5 foot step and makes an improved vital strike attack with her dragon bite paired with her holy eberyon tear.

33 vs AC; 44 damage + 11 holy damage from tear vs evil

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.8 minutes
Form of Dragon III - 5.2 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 118/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=22 ; d20+23=35 ; d20+21=35 ; d20+18=24 ; d20+16=23 ; d20+13=26 ; d20+11=25 ; d4+4=8 ; d4+4=7 ; d4+4=5 ; d8+6=8 ; d8+6=11 ; d8+6=11 ;
Tuesday July 27th, 2021 12:17:47 AM

Save 22 hero point 26.

The Machine grows through the evil touch once again.

he keeps cutting the shade.
he will destroy it or die trying.
(sunblade does x2 damage to undead and negative energy creatures. )

Attack 1
Base 19 LB 21 SB 23

Luckblade +2
To hit AC 35 for 8 points of damage.

Sunblade +4
To hit AC 35 for 16 points of damage.

Attack 2

Base 14 LB 16 SB 18

Luckblade +2
To hit AC 24 for 7 points of damage.

Sunblade +4
To hit AC 23 for 22 points of damage.

Attack 3
base 9 LB 11 SB 13

Luckblade +2
To hit AC 25 for 5 points of damage.

Sunblade +4
To hit AC 26 for 22 points of damage.

DM RobC - "Well, what a revolting development THIS is!" - Map  d20+20=22 ; d20+20=22 ; d20+20=31 ; 3d6=4 ; 3d6=5 ; d8=6 ; d20+20=36 ; d20+20=34 ; 3d6=10 ; 3d6=8 ; d8=8 ; d20+20=39 ; d20+20=24 ; d20+20=25 ; d20+20=40 ; d20+20=29 ; 3d6=6 ; 3d6=11 ; 3d6=11 ; d20+20=29 ; d20+20=31 ; d20+20=37 ; 3d6=12 ; d8=6 ;
Tuesday July 27th, 2021 3:46:11 AM

Tinker breathes a sigh as his target falls, but the sight of a new threat rising catches him off-guard. He can no longer fight it and becomes paralysed by the sight. This could be the end and he waits to feel its claws reach into his chest.

Sigvar has other ideas though. He makes his way to Tinker's side and casts a Death Ward on the dwarf. The perfect defensive spell. It doesn't break Tinker from the paralysis but it will (should?) keep him safe for a while.

Nikolai quickly moves in to provide support to Tinker. He provokes an attack as he moves away from wraith 1, but ducks under its claw as he runs (Miss TouchAC22!)

Trayvin keeps swinging away with his mace and delivers a couple of good hits.

Pompous ignores the nearest wraith to try and finish off one of the others. His shots are good but the wraith still floats about.

Anna attacks hers and Michael attacks his. There are plenty to go around and the party have it under control.

The enemy act...

Wraith 1 attacks Trayvin (Hit TouchAC22 and AC31. Trayvin takes 4pts + 5pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 attacks Michael (Hit TouchAC22 and AC32. Michael takes 10pts + 8pts negative energy plus 8pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 6 attacks Pompous, but like the others, ony drains charges from the life-saving Scarab. It keeps pace with him, keeping him within reach. (Hit TouchAC39 and AC24. Two charges drained)

Wraith 7 attacks Anna (Hit TouchAC25 and AC40. Crit confirmed on AC25. Anna takes 6pts + 22pts negative energy)

Wraith 8 attacks Nikolai, but misses on both attempts! (Miss TouchAC29 and AC31)

Wraith 9 needs a new target. It's intelligent to know that it wasn't able to hurt Sigvar though. It glides effortlessly through the icewall to attack Trayvin instead. (Hit TouchAC37. Trayvin takes 12pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Pru only...

Pru approaches the four figures - which is to say she floats across the battlefield. She doesn't know exactly who these beings are, but based on the descriptions of the immortal powers she heard earlier she deduces that this is likely some of them.

"It's not for us to intervene, Prudence" The gnome responds to Pru, but doesn't look at her. His eyes remain on the battle. "You aren't helpless villagers after all. You came seeking a fight, didn't you? Or at least expecting one?". His voice is calm and you sense the question is asked out of curiosity, not accusation.

"What is it that you would ask us to do though, specifically?" The stone man asks. He looks to be watching Sigvar, no doubt wondering what the taur is capable of.

Pru catches the briefest flicker of expression from the gnome man. Frustration perhaps? Anger? Indignation? It was only there for a moment.

The other two don't acknowledge Pru and remain straightfaced as the fight unfolds.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W1 - 178pts
W2 - 87pts
W7 - 27pts
W8 - 40pts


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Tuesday July 27th, 2021 4:55:36 AM

Tinker realizes he can’t move but can think, and the KC badge is mental! Trayvin, if you have any Sanctuary or Protection from Evil spells, that may help!

He is thankful for Sigvar’s spell, but now angry that a Wraith isn’t wasting its attacks trying to kill him. C’mon, you imbecilic shade! I’m right here! Claw me!

….

Shaken 2/10 -2 attack, saves, skills, ability rolls
Paralyzed: cannot move, speak, or take any physical action. helpless

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  8d6=24 ; d6=2 ; d6=2 ; d20+27=47 ; d20+27=41 ; d20+22=27 ; d20+17=26 ; d20+12=13 ; d20+19=20 ; 2d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=11 ; 2d6=3 ; 2d6=6 ; 2d6=7 ;
Tuesday July 27th, 2021 6:47:07 AM

Sigvar sighs as Tinker goes rigid." Tinker, you are making this tougher you know. I need help in order to manage to kill them all."
Sigvar again reaches out and touches the dwarf, laying hands on him.
The touch does the following
Heals Tinker for 26 damage
Removes Fatigue
Removes Exhaustion
Removes Disease
Removes Curses
Cures Poison
Removes Paralysis
Over the link Sigvar tries to calm the other KC's. The odds have worsened with the reinforcements, but Sigvar and Tinker are about to start the killing.
" I have him sorted out, look to yourselves. Try to draw together and use our assets. These creatures are undead, so POSITIVE energy hurts them. Tinker and I are protected for the moment from their negative energy and we can hurt them so hang in there and survive."
The paladin looks at wraith 8. " You have been naughty and need to die. My lord hates your kind and requires you to come and see him. Now."
He takes a 5 foot step towards the wraith and Smites it with the power of Gargul's disdain. He then heroically begins slashing at the wraith with a 2 handed grip on his longsword.

(Full attack with power attack and speed on the blade)( If I understand Smite Evil properly, It should allow me to do full damage to him without reduction. Up to you if the nonmagical horns cam hurt him since they shouldn't normally touch him. The damage I listed is full damage for all attacks.)
Sword 1 Hits AC 47 Critical threat but target immune to criticals for for 73 damage +7 holy damage
Speed Hits AC 41 for 56 damage +7 Holy damage
Sword 2 Hits AC 27 for 58 damage +3 holy damage
Sword 3 Hits AC 26 for 53 damage +7 holy damage
Sword 4 misses
Horns miss

Dashboard
Speed and +2 on longsword 2/170 rounds used
Death Ward 3/140 rounds used
Endure elements
Flying, 5' off the ground
2 hero points used
2 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+24=27 ; d20+19=37 ; d20+14=30 ; d8+16=23 ; d8+16=23 ; d8+16=20 ;
Tuesday July 27th, 2021 1:30:53 PM

Tinker, with Sigvar’s touch, explodes into action. If the WraithShadow is still up after the Minotaur, the dwarf seeks to finish it off. ”Can’t let you think we don’t need you, Sigvar.”

….
Axe Urgrosh. 27, 37, 30. Damage. 23, 23, 20

Shaken 2/10 -2 attack, saves, skills, ability rolls

Ghost Pru  d20+22=41 ;
Tuesday July 27th, 2021 4:01:24 PM

Pru hesitates. "It's true we are not helpless," she replies. "But our foes are formidable, and we could use some small assistance. Perhaps...perhaps one of you would be willing to give us a blessing?"

[Diplomacy 41]

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+26=41 ; d6+14=16 ; d6=2 ; d6=3 ; d6=4 ; d6=3 ; d6+14=15 ; d20+26=41 ; d6+14=15 ; d6=1 ; d6=2 ; d6=2 ; d20+21=31 ; d6+14=18 ; d6=6 ; d20+16=19 ; d20+11=31 ; d6+14=15 ; d6=6 ; d6=1 ;
Tuesday July 27th, 2021 8:47:54 PM

Pompous decides to help Anna, still ignoring the wraith attacking him...

-----------------------------------------------

Dash Board

Scarab of protection (3 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 9/10
High winds -4 to hit

W7

Attack 1 AC 41 Physical 16 shock 3 fire 3
Attack 1a AC 41 Physical 15 shock 4 fire 3
Attack 1b AC 41 Physical 15 shock 1 fire 2
Attack 2 AC 31 Physical 18 shock 2 fire 6
Attack 3 AC 19 Physical 0 shock 0 fire 0
Attack 4 AC 31 Physical 15 shock 6 fire 1

Trayvin AC 39/14 touch Hp 122/199(BrianZ)  d20+20=37 ; d20+20=40 ; d20+21=36 ; d20+21=35 ; d20+16=28 ; d20+11=26 ; d8+9=15 ; d8+9=10 ; d8+9=13 ; d8+9=12 ; 2d6=9 ; 2d6=7 ; 2d6=10 ; 2d6=2 ;
Tuesday July 27th, 2021 9:37:18 PM

save vs drain = 35, 38

Trayvin nods, he probably has something that will work on the paralysis, but Tinker is ok for now. Trayvin focuses on his own foe, while the Commanders get back to work.

hit AC 36, 35, 28, 26
damage: 24, 17, 23, 14

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+25=45 ; 6d8+9=39 ; 4d6=11 ;
Tuesday July 27th, 2021 11:23:25 PM

Spells in effect: mage armor
Shaken (5/10)
Ring of Freedom of Movement
Light Steps
Mobility
Ki pts 12/13

Sigvar arrives and delivers a pounding the wraith will never forget and Tinker miraculously is released from his paralysis. But Trayvin is now surrounded, so Nikolai quickly moves to attack wraith 9.
Mobility, if necessary, to avoid AoO, +4 AC.

Very faint footprints in the snow mark where Nikolai raced across the snow to help Trayvin.

Att w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 45 N20 but since they are immune to Crits, wasted.

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 39 + 4d6 (U.B. & Holy) = 39 + 11 = 50


Anna Morphling (Hugh C) -- HP -8/72 [94/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+17=27 ; 6d8+11=31 ; 2d6=6 ;
Tuesday July 27th, 2021 11:57:05 PM

Anna calls out, "When I'm not as beefy as I am right now I'm going to need healing or else Pru won't be the only ghost."

She then continues to make a vital strike dragon bite holy tear combo against the wraith she's fighting.

27 vs AC; 31 damage + 6 holy damage

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.6 minutes
Form of Dragon III - 5.0 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Iron Body - 16.5 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 100/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=22 ;
Wednesday July 28th, 2021 12:53:52 AM

Save 22 last hero point to make it a 26.

The is useless the machine tells him.

he disengages going to total defense as he backs away toward Pompous.

over the link he talks to Pompous.

Hold the line brother, keep him engaged, and I'll end him next round, but I'll probably get whacked by the one I'm fighting after I do it. if you could aid me then I might survive.

Michael moves to get a flank between Pompous and himself, he hopes that Pompous will Aid another to keep the Wraith he is fighting from hitting him next round.



DM RobC - "Can’t let you think we don’t need you, Sigvar." - Map  d20+20=28 ; d20+20=24 ; d20+20=39 ; 3d6=12 ; d8=6 ; d20+20=33 ; d20+20=29 ; 3d6=13 ; 3d6=13 ; d8=3 ; d20+20=24 ; d20+20=23 ; d20+20=26 ; d20+20=28 ; 3d6=14 ; 3d6=13 ; d20+20=32 ; d20+20=36 ; 3d6=6 ; 3d6=14 ; d8=5 ;
Wednesday July 28th, 2021 4:33:59 AM

Tinker is stuck. There's not much he can do other than wait for his inevitable death.

Speaking of inevitable, Sigvar crashes into the scene! He frees Tinker from whatever was holding him and then orders the undead to go visit Gargul. He smites the wraith, though the incorporeal creature still avoids most of the damage.

That's ok though, because Tinker snaps to and goes back on the attack and finishes off what was left of the wraith.

Pompous turns his attention to the wraith attacking Anna. The scarab is getting awfully drained.

Trayvin has his own troubles though. He takes a couple of good swings and is able to kill off one wraith and before delivery a blow or two to the other.

Nikolai bounds over, ducking aside as the wraith tries to attack him (AoO Miss TouchAC28). He punches the undead monster hard.

Anna bites at the wraith for all she's worth. This would be a really bad time for her form to change back to normal.

Michael can see that going toe-to-toe with a wraith isn't working out well. He goes into full defensive mode and moves over to flank with Pompous. He draws attacks from two of the wraiths as he does so (AoO from Wraith2 misses TouchAC24. AoO from Wraith6 hits TouchAC39. Michael takes 12pts negative energy plus 4pts Con drain. Fort Save vs DC23 negates the Con drain)

The enemy act...

With Michael now out of reach, Wraith2 takes a step towards Trayvin and reaches out to attack him! (Hit TouchAC33 and AC29. Trayvin takes 13pts + 13pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith6 continues to hack away at Pompous's defences! (Hit TouchAC24 and AC23. Two more charges gone!)

Wraith7 keeps attacking Anna. (Hit TouchAC26 and AC28. Anna takes 14pts + 13pts negative energy)

Wraith9 turns its attention to Nikolai. (Hit TouchAC32 and AC36. Nikolai takes 6pts + 14pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Pru only...

"They don't look formidable" The gnome man responds to Pru as two wraiths are disposed of in quick succession.

The stone man turns his head to look down at the gnome. "A small blessing is hardly interfering."

"There is already too much interfering taking place." The gnome glances at the ice maiden and then at the stone man. "I warn you it will end badly."

"It will only end 'badly' for whoever I find summoned those creatures." The stone man says pointedly, looking back at the battle.

Their voices are level and their faces don't portray any emotion. It's hard to tell what any of them feel about the situation other than by their words.

There is silence before the gnome finally speaks. "There is nothing more for us to do here. Come. Leave them."

The four figures slowly fade from Pru's sight until it's like they were never there.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W2 - 87pts
W7 - 98pts
W9 - 68pts


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  9d6=27 ;
Wednesday July 28th, 2021 6:11:56 AM

" Can you help Anna Tinker? I'll head up there and try to sort the group out."
Sigvar moves to where he can do the most good and channels positive energy to harm the undead.
DC 22 will save for half damage, 27 damage to each undead

Dashboard
Speed and +2 on longsword 3/170 rounds used
Death Ward 4/140 rounds used
Endure elements
Flying, 5' off the ground
2 hero points used
4 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks. 3 of 10 rounds passed
1 smite evil used.

Ghost Pru 
Wednesday July 28th, 2021 1:01:51 PM

Disappointed by her failure, Pru can only turn and watch the battle, hoping that none of her friends will be joining her in death.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday July 28th, 2021 1:45:49 PM

Tinker nods, mentally agreeing with Sigvar, and lmmediately turns to Anna. She and the wraith are too far away for him to hustle over or charge, so the dwarf chooses to simply run, deliberately inviting an attack in order to close with the undead horror more quickly!

…..

Run x4. Boots of Winterlands no snow impediment. Move to next to Anna and Wraith

Shaken 2/10 -2 attack, saves, skills, ability rolls

Trayvin AC 39/14 touch Hp 96/199(BrianZ)  d20+18=37 ; d20+21=39 ; d20+21=26 ; d20+16=22 ; d20+11=13 ; d8+11=16 ; d8+11=12 ; d8+11=18 ; 2d6=5 ; 2d6=7 ; 2d6=6 ;
Wednesday July 28th, 2021 9:11:20 PM

save vs drain = 37

Trayvin is starting to wear down from all the attacks, but with Nikolai setting up a flanking opportunity, Trayvin takes advantage of it. The best strategy still seems to be taking them down as quickly as possible. The commanders are hurting and Trayvin hopes he has enough time to heal them up before anyone else is killed.
attack wraith 9(added flanking bonus after rolls) hit AC: 43, 30, 26, 17
damage: 21, 19, 24(silver undead bane)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+26=39 ; d6+18=23 ; d6+18=23 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; d20+26=36 ; d6+18=21 ; d6=1 ; d6=4 ; d20+21=23 ; d20+16=22 ; d20+11=13 ;
Wednesday July 28th, 2021 9:20:57 PM

With Michael now flanking the wraith attacking him, Pompous turns to help rid the world of this creature.

-----------------------------
Dash Board

Scarab of protection (1 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot
Flanking bonus +2 to hit
Deadly attack -2/+4 damage

Shaken -2 to hit 9/10
High winds -4 to hit

W6

Attack 1 AC 39 Physical 23 shock 5 fire 1
Attack 1a AC 39 Physical 23 shock 4 fire 6
Attack 1b AC 36 Physical 21 shock 1 fire 4
Attack 2 AC 23 Physical 0 shock 0 fire
Attack 3 AC 22 Physical 0 shock 0 fire 0
Attack 4 AC 13 Physical 0 shock 0 fire 0

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 100/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=24 ; d20+27=47 ; d20+27=32 ; d20+25=40 ; d20+22=25 ; d20+20=29 ; d20+17=24 ; d20+15=23 ; d4+4=8 ; d4+4=6 ; d4+4=6 ; d8+6=9 ; d8+6=14 ; d8+6=8 ; 9d6=34 ; 9d6=40 ; 9d6=34 ; 9d6=35 ; 9d6=40 ; 9d6=36 ;
Wednesday July 28th, 2021 10:24:12 PM

Fort Save 24 is about time i made it.

Michael flanks against Pompous, hitting wraith 6.

Attack 1
base 19 +4 AotF flanking bonus. Lb 25 SB 27

Luckblade +2

To hit AC 40 for 8 points of damage and 34 points flanking damage.

Sunblade +4

To Hit AC 47(Crit! 32 confirmed! for 27 points of damage and 40 points flanking damage.

2nd attack
base 14 +4 Aotf flanking bonus LB +20 SB +22

Luckblade +2

To hit AC 29 for 6 points of damage and 34 points flanking damage.

Sunblade +4

To Hit AC 25 for 14 points of damage and 35 points flanking damage.

Attack 3

base 9 +4 AotF flanking bonus LB +15 SB +17

Luckblade +2

To hit AC 23 for 6 points of damage and 40 points flanking damage.

Sunblade +4

To Hit AC 24 for 8 points of damage and 36 points flanking damage.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=35 ; d20+25=30 ; d20+25=32 ; d20+20=27 ; d20+20=25 ; d20+15=33 ; 2d8+9=12 ; 4d6=12 ; 2d8+9=16 ; 4d6=20 ; 2d8+9=17 ; 4d6=15 ; 2d8+9=23 ; 4d6=11 ;
Wednesday July 28th, 2021 11:34:20 PM

Spells in effect: mage armor
Shaken (4/10)
Ring of Freedom of Movement
Light Steps
Mobility
Ki pts 12/13

Fort Save d20 + 20 vs DC 23 = 35
OOC: So, how do you record negative energy? Just subtract from HPTs?

Nikolai shrugs off the worse effects of the wraith's attack and turns the tables on the undead.

Flurry of Blows:
Att1 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 30
Att2 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 32
Att3 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 27
Att4 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 25
Att5 d20+9 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 33

Dmg:
Damage Att1 2d8 +7 +2 (F.E.) = 12 + 4d6 (U.B. & Holy) = 12 + 12 = 24
Damage Att2 2d8 +7 +2 (F.E.) = 19 + 4d6 (U.B. & Holy) = 16 + 20 = 36
Damage Att3 2d8 +7 +2 (F.E.) = 17 + 4d6 (U.B. & Holy) = 17 + 15 = 32
Damage Att5 2d8 +7 +2 (F.E.) = 23 + 4d6 (U.B. & Holy) = 23 + 11 = 34

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+17=24 ;
Thursday July 29th, 2021 1:14:59 AM

Anna says, "I can't take much more of this and when my dragon form and bear's endurance wear off in a little over 6 minutes for 1 and 16 minutes for the other I'll be joining Pru if nothing changes."

She then makes another holy improved vital strike bite against wraith 7 but her attack misses this time.

24 vs AC; miss

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.6 minutes
Form of Dragon III - 5.0 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Iron Body - 16.5 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

DM RobC - "I'll be joining Pru if nothing changes." - Map  d20+18=32 ; d20+18=36 ; d20+18=22 ; d20+18=27 ; d20+20=35 ; d20+20=23 ; 3d6=10 ; 3d6=14 ; d8=3 ; d20+20=24 ; d20+20=38 ; 3d6=3 ; d8=6 ; d20+20=40 ; d20+20=29 ; d20+20=25 ; 3d6=17 ; 3d6=14 ; 3d6=8 ;
Thursday July 29th, 2021 3:46:04 AM

Sigvar moves to a central position to channel some positive energy to harm the wraiths. They all take a little damage from it, though perhaps not as much as Sigvar would have hoped for. (Will Saves vs DC22: 32, 36, 22, 27. All pass.)

Tinker runs over towards Anna, ready to provide support. Anna is having trouble landing attacks on the wraith and is starting to worry about what will happen when her spells run out.

Nikolai and Trayvin work in tandem and make light work of another wraith.

Pompous and Michael combine to try and down another wraith. Each of them land three hits, as Michael remembers that they are immune to crits. In his shaken condition he only just saves against the wraiths draining attack.

The enemy act...

Wraith2 takes a step closer to Trayvin and attacks. (Hit TouchAC35 and AC23. Trayvin takes 10pts + 14pts negative energy plus 3pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith6 is surrounded now and isn't going out without a fight. It takes a swing at each attacker. (Hit TouchAC24. Michael takes 3pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain. Hit TouchAC38. Pompous loses that precious last charge!)

Tinker hasn't bothered Wraith7 yet. The one who has been harming it is still in reach, so it presses its attack on Anna. (Hit TouchAC40. Crit confirmed on AC29. Hit TouchAC25. Anna 31pts + 8pts negative energy)

-------------------
Pru only...

Pru feels like she has failed. Changing the mind of one immortal power - let alone 4 - would be hard at the best of times. It sounds like they were already firm on not intervening in the fight. Her spirits must be buoyed to see the numbers now favoring the party though.

She is still able to aid the party, and given Anna's current condition the morphling might need a little help.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W2 - 100pts
W6 - 121pts
W7 - 111pts


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+26=36 ; d20+19=27 ; d20+16=25 ; d8+16=23 ; d8+16=23 ; d8+16=22 ; 6d6(4+3+1+4+5+6)=23 6d6(2+3+6+4+3+4)=22 6d6(2+5+5+1+3+1)=17
Thursday July 29th, 2021 4:05:21 AM

Tinker slides a step to flank the Wraith with Anna and sends his ghost touch weapon into the monster again and again! ”Keep upright Anna, and Trayvin will fix you up!”
…..

Axe. 36. 27. 25. Damage. 23. 23. 22. (Boy! The possible damage if I could include sneak attack! Sigh. But these undead are probably immune) (23, 22, 17)

Flanking +4 to hit
Shaken 2/10 -2 attack, saves, skills, ability rolls

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+27=47 ; d20+27=31 ; d20+22=35 ; d20+17=30 ; d20+12=32 ; 2d6=5 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=12 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 2d6=5 ; 2d6=6 ;
Thursday July 29th, 2021 6:13:03 AM

Sigvar flies closer to W2 Smites evil on it and heroically slashes it repeatedly.
Sword 1 Hits AC 47for 69 damage +5 holy damage
Speed Hits Ac 31 for 53 damage +6 Holy damage
Sword 2 Hits AC 35 for 59 damage +3 holy damage
Sword 3 Hits AC 30 for 53 damage +6 holy damage
Sword 4 Hits AC 32 for 52 damage +6 holy damage

Dashboard
Speed and +2 on longsword 4/170 rounds used
Death Ward 5/140 rounds used
Endure elements
Flying, 5' off the ground
3 hero points used
4 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks. 3 of 10 rounds passed
2 smite evil used.

Ghost Pru 
Thursday July 29th, 2021 6:57:32 PM

Still feeling helpless, Pru flies over and puts her ghostly hands on Anna. Anna is now +4 for all d20 rolls.

DM RobC - "I'll be joining Pru if nothing changes." - Map 
Thursday July 29th, 2021 7:51:15 PM

****
Update: W2 is dead and has been removed from the map
****

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+26=35 ; d6+18=20 ; d6=2 ; d6=4 ; d6+18=24 ; d6=2 ; d6=3 ; d20+26=37 ; d6+18=22 ; d6=6 ; d6=3 ; d20+21=27 ; d6+18=23 ; d6=3 ; d6=4 ; d20+16=17 ; d20+16=28 ; d20+11=21 ;
Thursday July 29th, 2021 8:57:12 PM

Pompous' scarab of protection turns to dust and crumbles to the ground.

{ What a revolting developement this is! }

He thinks to himself... before sending another volley of arrows into the wraith.

ooc> Incommunicado until Tuesday nights folks. Adios. If anyone wants to pick up Pompous and play him, feel free.

=========================
Dash Board

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot
Flanking bonus +2 to hit
Deadly attack -2/+4 damage

Shaken -2 to hit 8/10
High winds -4 to hit

W6

Attack 1 AC 35 Physical 20 shock 2 fire 4
Attack 1a AC 35 Physical 24 shock 2 fire 3
Attack 1b AC 37 Physical 22 shock 6 fire 3
Attack 2 AC 27 Physical 23 shock 3 fire 4
Attack 3 AC 17 Physical 0 shock 0 fire 0
Attack 4 AC 21 Physical 0 shock 0 fire 0



Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Thursday July 29th, 2021 10:04:11 PM

Trayvin understands Anna's predicament. He moves to support, and help Tinker smash the wraith down so he can start healing Anna.

Actions: double move to current location next to Tinker and Anna.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday July 29th, 2021 11:46:16 PM

Spells in effect: mage armor
Shaken (3/10)
Ring of Freedom of Movement
Light Steps
Mobility
Ki pts 12/13

Nikolai also responds to Anna's predicament by dashing over to her side, drawing a weapon (Staff of Healing) as he goes, then uses a charge on her - Lesser Restoration.

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+21=40 ; 6d8+11=37 ; 2d6=8 ;
Friday July 30th, 2021 12:05:06 AM

Anna makes another improved vital strike bite against the wraith near her bolstered by her friends' assistance.

40 vs AC; 37 + 8 holy damage

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.5 minutes
Form of Dragon III - 4.9 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Iron Body - 16.4 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=21 ; d20+27=33 ; d20+25=42 ; d20+22=23 ; d20+20=24 ; d20+15=26 ; d20+17=24 ; d4+4=5 ; d4+4=6 ; d3=1 ; d4+4=7 ; d4+4=7 ; d8+6=12 ; d8+6=10 ; d8+6=8 ; 9d6=28 ; 9d6=29 ; 9d6=37 ; 9d6=29 ; 9d6=23 ; d3=3 ; 9d6=38 ;
Friday July 30th, 2021 12:10:14 AM

Focused as he was on killing the creature the wraith gets a hit on him that the machine can't push through, he feels the weakening of his body.

Still the machine is focused on killing this abomination. so he ignores it and keeps at his grisly work.

Ooof!, How's this feel? he asks it as he works.

Attack 1

Base 19 +4 Aotf Flanking. LB 25 SB 27

LuckBlade +2
To hit AC 42 for 5 points of damage and 28 points of flanking damage.

Sunblade +4
To hit AC 33 for 12 points of damage and 29 points of flanking damage.

Attack 2
Base 14 +4 Aotf Flanking. LB 20 SB 22

LuckBlade +2
To hit AC 24 for 6 points of damage and 37 points of flanking damage.

Sunblade +4
To hit AC 23 for 10 points of damage and 29 points of flanking damage.

Attack 3
Base 9 +4 Aotf Flanking. LB 15 SB 77

LuckBlade +2
To hit AC 26 for 7 points of damage and 23 points of flanking damage.

Sunblade +4
To hit AC 24 for 8 points of damage and 38 points of flanking damage.


DM RobC - "Ooof!, How's this feel?" 
Friday July 30th, 2021 3:10:39 AM

Finally, with one last push, the party are able to finish off all of the wraiths.

Now to take stock of the damage.

The party are pretty banged up. Everyone has taken at least one hit of some kind.

Nikolai tries to heal Anna with a lesser restoration spell however it has no effect on her. While in her Iron Body form she is immune to all spells that affect her physiology - for better or worse. It probably doesn't matter too much right now. The damage she has taken is certainly the more pressing issue.

It is still bitterly cold and the wind whips snow around you.

The griffons are nowhere to be seen.

The snow is falling gently on Pru's body.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Friday July 30th, 2021 4:28:17 AM

Sigvar sheathes his blade and flies over to where his shild lays in the deepening snow. He retrieves is and stows it on his back. He then flies over to Prudence's body and wraps he in the anvax he arries for when he needs to make shelter. He ties it so that he an sling her body so to carry it back to the airie.
While he does this he speaks over the KC link
" How do you wish to proceed Trayvin, with healing? I can heal some of the damage suffered, but I can't do anything about the drain some of you have suffered. I also appears that all of your rides have disappeared. I am pretty sure I can find my way back to the Aerie but I can't carry you all. Also we need to act swiftly, this ward will not last overly long and I have no desire to fight more of those things. I think you will all agree on that point.
The minotaur is grim. Splitting up was necessary to get to the battle but he is sad to have lost one of his friends because of it. He feels responsible for the death even though he was miles away when it happened.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Friday July 30th, 2021 6:02:16 AM

Tinker keeps his guard up and, breathing hard, turns looking for more enemies.

His breath frosts in the chilly air, and he looks to Anna before leading her and Trayvin over to where Sigvar is preparing Prudence’s body. The dwarf shakes his head. ”No, not back to the Aerie. Up. We were going to go up before the Wraiths attacked so something doesn’t want us to go that way.”

“Trayvin, we need to contact Gargul. Can you cast a Raise Dead or something? Without Prudence’s shelters and endure elements, we aren’t going anywhere.”


If the half-Orc doesn’t have anything, the dwarf pulls a Special Anything Potion. ”Been saving for an emergency, and if this ain’t it, I don’t know what is.”

……

Anything Potion CL17 - Ooc. Unsure if this is within the rules, but thought it might be a good storyline reason to attract the Grey One’s attention.

Ghost Pru 
Friday July 30th, 2021 8:31:39 PM

Pru, being dead, has no opinion to offer.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Saturday July 31st, 2021 12:48:45 AM

the Wraith dissipates from his blade and as it fades so does the part of his mind that takes over when combat is pressing.

He looks over to where Sigvar is preparing Pru's body for Transport. and where Tinker is pulling out a bottle of some sort.

He walks over to them. and whispers to Pru. I'm sorry Pru, I should have stuck by you and protected you, but I misread the battle and thought I needed to protect the Griffons. They can fly so if you come back that won't happen again. he exhales hard, partly from the cold, but more to keep a sob and tear from escaping.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Sunday August 1st, 2021 3:39:26 PM

" So we are not preparing her to return to the Citadel for her funeral?"
Sigvar seems genuinely puzzled. His family has had a long history as Gargul worshipers and , well, dead is dead. Gargul is the Lord of life and death. He decides when a person is born and at the same time it is his decision when a person dies. Many women wishing to conceive will visit a priest of Gargul to gain his blessing, then never again once they are with child, since now that Gargul has granted them a life they only see him as the source of taking that life back when it ends.
He knew that sometimes, powerful groups of adventurers would petition Gargul for a lost comrade but the price was often high. Is that what Tinker was proposing?

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=39 ;
Sunday August 1st, 2021 10:50:51 PM

Anna says, "Do you think there are anymore around? I can drop my Iron Body and still remain a dragon but if I do and they show up again my only hope might be to become a statue."

She drops her Iron body while keeping a sharp eye out for any other threat and a preparation to activate her Statue SLA if she see's any threat. (Percepton: 39)

She then says to Sigvar

"Did not Gargul come to us that one time Tinker fell in battle and brought him back and did not that spot be known as Tinker's Rest?"

"Granted he just showed up for Tinker but we are one Fist so if we could convince the Lord of Death to do it for Tinker why not Dear Prudence?"

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.5 minutes
Form of Dragon III - 4.9 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday August 1st, 2021 11:10:28 PM

Nikolai does not want to see a 'dead Pru' and stays in the back, holding back his grief. He remembers when he was killed during that fight against Neutronus and floated around a little. It was all a blur at that point but he seems to remember Ffloy having something to do with him being brought back. Maybe Gargul was there too. Either way, he hopes Gargul will see the importance of allowing Pru to return so their mission of maintaining a balance between the three groups won't end just as they got started.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Monday August 2nd, 2021 12:22:31 AM

Tinker gets a determined look on his face. He has no need for reminding that the willingness of his companions was instrumental in the place he died is named Tinker’s Rest and not Tinker’s Tomb.

He opens his Anything Potion, declaring ”Raise dead”, and slowly pours it over Prudence’s still form, willing it too work, too stubborn to consider any other possibility than having an audience with The Gray One.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Monday August 2nd, 2021 6:25:05 AM

Sigvar remains silent. He was not a member of this Fist when Tinker's Rest was named. ( At least I don't recall it) They all seem determined to confront Gargul and ask for Prudence's return, and Sigvar dearly wishes for that as well. Maybe there is something to their belief and faith that this can be made to work. He watches and waits to see the outcome.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday August 2nd, 2021 5:51:37 PM

Michael holds his breath. He does not know gods. he understands they are beings of power, but then again so is a dragon. he is a soldier he understands hierarchy he understands that these beings have power the likes he cannot even comprehend. then why do they require you to kneel?

He thinks back to his time in Aisildur how the Hartseeded bowed to Ga'al, when in all reality they were Ga'al, the people they were consumed by his quest for Domination.

He never knows what to do when a god comes calling, but kneeling is what slaves do, and it always seemed to him that if a god wanted slaves he would use his power to make them. it always seemed to him that a god would want loyal soldiers not sheep.

So Michael cleans himself up as best he can, puts away his weapons and prepares to face divinity.


DM Steven - "Raise dead!" 
Monday August 2nd, 2021 6:22:28 PM

Fresh snow gently falls down... soon it will cover all traces from the grim battles that were fought on the icy slopes. While Nikolai has no need to see Pru´s dead body, Sigvar prepares the sorceress for heading back to the aerie. What Pru needs is beyond his powers...

"No, not back to the Aerie.", Tinker firmly says. They need to petition before the Grey One for Pru’s return and why not try it right here! Perhaps his special potion will work?

"So we are not preparing her to return to the Citadel?!" Sigvar asks genuinly puzzeled. He knew that sometimes, powerful groups of adventurers would petition Gargul for a lost comrade but the price was often high. Is that what Tinker was proposing?

"Did not Gargul come to us that one time Tinker fell in battle and brought him back and did not that spot be known as Tinker's Rest?", Anna replies to Sigvar...

While Sigvar, Tinker and Anna debate Michael and Nikolai hold back their grieve thinking on how Pru could have been saved... if that even would have been possible.
Pompous and Trayvin don’t know what to say right now and just show their respect to a fallen comerade.

Tinker steps forward and pours a powerful potion over Pru... if the potion isn’t strong enough his desire for Pru’s return will make up for it...

"Raise dead" he chants... Sigvar quietly observes...

Nothing happens... but you do notice the snow to become thicker... a few seconds later you no longer see the mountains around you! There! Look!!... the falling snowflakes seem to have created some archway...

And then you all see a ghostly pru hovering over her body... she is pulled gently towards the portal... you sense no evil there...
As you follow Pru you find yourselves in a vast hall. White all around... the floor touches the wall and reaches up into the ceiling in pure white...
The chamber is empty... empty apart from the throne at the far side.
Pru’s translucent body floats towards the throne. You can all see and hear her... and Pru sees and hears you all...

(Please welcome ACDM Cayzle)



Ghost Pru 
Monday August 2nd, 2021 9:03:28 PM

Pru is very disoriented, Is she still dead? Are they still on the mountain? What is this place?

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Monday August 2nd, 2021 9:32:58 PM

Tinker, I have access to such spells, but we would have had to wait a day, the potion is clearly the quickest way.

Trayvin works on the Commanders as they travel, to make sure they don't need to make this trip more than once today. Trayvin casts heal on Anna, and follows up with restoration if the heal spell does not cure the ability damage.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Gargul (ACDM Cayzle) 
Monday August 2nd, 2021 10:02:42 PM


The entire party, including a ghostly Pru, are in a vast marble chamber. You immediately sense by the scale that this is no mortal place. The walls are, maybe a mile away, and the ceiling just as high.

If you make a perception check vs DC15, then Please Highlight to display spoiler: {You see that the marble is veined, and that the veins are a pinkish color.}

If you make that check AND you make a Know Planes or Know Religion check vs DC15, then Please Highlight to display spoiler: {The veins in the marble bring to mind the rivulets of Woldsblood that lace the Realm of Shadows.}

The throne is perhaps the least amazing thing here. It is an unadorned marble seat, sized for a large man, and you approach ...

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=31 ; d20+8=14 ;
Monday August 2nd, 2021 11:28:33 PM

Perception: 31
Planes: 14

Anna observes the veiny marble but doesn't know the significance of it.

Although Anna is a follower of Ma'ab she still respects the Lord of Death so she is solemn as they approach the throne.

She doesn't think it is her place to raise the point to Lord Gargul, but when someone else makes the petition then Anna will add, "Please Lord Gargul, Sir, let our Prudence come back to us. Her fight is not over yet. We are a team. We only just reunited and we are strongest and can do the most good when we can all work together. The command of the Mailed Fist was shared for a reason and Pru is one of the best of us."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=46 ; d20+6=22 ; d20+7=11 ;
Monday August 2nd, 2021 11:55:17 PM

Michael cannot help but be awed at the locale, he notices everything.
perception 46 natch 20!
he even notices the red veins through the throne.

Hey guys, The veins through this marble look like the Woldblood. Hey Pru! I felt you with me during the battle, thanks for the help. I knew you wouldn't abandon us.

he walks over to her and tests to see if she's corporeal If she is he gives her a hug around her knees and hips.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+22=31 ; d20=5 ;
Tuesday August 3rd, 2021 12:09:03 AM

Tinker is quiet, the snow falls hard and the archway and the marble halls. They muffle his footsteps, silent, empty. When Michael mentions Woldsblood, the dwarf instinctively looks about to make sure none of the walls are close to him. He keeps looking at Prudence, not having the boldness to chat away like his Halfling friend, just wishing…

As if going to an audience with the First Dwarf Lord of Durandal, Tinker respectfully walks towards the throne.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 3rd, 2021 12:42:50 AM

Nikolai recognizes the place, they've been here before. So, with a sigh of relief, not having to worry that Pru will become a wraith but a chance to return to her 'normal' self, he makes his way towards the throne. Humbly.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+6=11 ;
Tuesday August 3rd, 2021 5:55:31 AM

perception 11
Sigvar follows the others. From what he knew this was how Gargul's throne was described. Thus he kept silent and moved at a reverent pace.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Tuesday August 3rd, 2021 9:20:27 PM

Trayvin approaches alongside the other Commanders. He feels guilty over the group even having to be here. It is his job to keep them all in the fight, and he let them down.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday August 4th, 2021 12:19:09 AM

Nikolai pauses as the group gathers and makes their way to the macabre throne. Something is missing...
Where's that pesky imp?

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday August 4th, 2021 12:21:41 AM

Michael stands beside Pru, he's not going to let her down again.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday August 4th, 2021 12:28:58 AM

Tinker continues to walk, silent. He’s never seen this particular place before, but figures Gargul can make his place look however he wants. Or has more than one place; big kings have more than one castle, right?

Woolgathering, he chided himself, gathers no wool. That was a saying his foster-father always said, the crazy little gnome. Tinker didn’t understand it then, used to laugh, but it’s not so funny when understood.

The dwarf chides himself again.

Anna Morphling (Hugh C) -- HP 7/72 [41/106 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  4d8+17=42 ;
Wednesday August 4th, 2021 3:21:32 AM

Anna realizes she is still in dragon form but does not want to die herself so she activates her regeneration SLA taking the rounds necessary to do so. She heals 42 damage assuming she had time to complete the spell like ability.

After that since she is no longer in danger of dying should she lose some of her borrowed constistuition bonus she finally dismisses the dragon form.

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.0 minutes
SLAs used:
Beast Shape IV
Form of Dragon
Bear's Endurance
Regeneration
Iron Body

Gargul (ACDM Cayzle) 
Wednesday August 4th, 2021 9:36:38 AM


Gargul says, "You have come seeking the boon of life."

Hey wait! He was not there a moment ago! Now you see a big and muscular man with long black hair sitting on the throne. His locks are tousled and his face worn with travel. He frowns.

He seems unutterably weary, as if he has had this meeting too many times before.

"Each of you, explain to me the circumstances of this death, and how it came to pass."

Gargul, lord of life and death, looks at each of you in turn, and you feel compelled to speak.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday August 4th, 2021 12:35:35 PM

Tinker blinks and wastes no time. ” Sir, The Fist is in a support-and-relief contract to defend Griffons on Shadow Mountain. Weather turning, survival in Jeapardy.”

On arrival, received attack report on Griffons, raced to support. Arrived and Enemy, strong incorporal undead, were gone. Lone survivor reported all killed by an unknown Immortal. We were separated when two more undead waves ambushed us. Commander Prudence was killed in the fighting. We have no hope to stop the instigating Immortal without Prudence’s help. Sir.”


Ghost Pru 
Wednesday August 4th, 2021 2:35:44 PM

"It was all my own doing," Pru says. "I was injured on the journey, but didn't insist on being fully healed. I thought I could manage the combat and get healed afterward. I was wrong."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Wednesday August 4th, 2021 5:55:21 PM

Sigvar drops to one knee upon meeting the Lord of Life and Death, his and his clan's patron.
" Tinker shortened the scenario, probably so that we can return and continue to aid our charges. The flight to rescue the embattled griffons took a fair bit of time and the griffons could not carry me, because of my size. I chose to fly under my own power and was 30 seconds away when the Fist was ambushed."
"The attackers wee some kind of giant wraith that drained vitality and caused negative energy damage when they touched the living. With physical protection useless the Fist was hit repeatedly. Still flying to the combat I was not present to defend them as I normally would. All I could do was avenge Prudence's death when I arrived."


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170 
Wednesday August 4th, 2021 8:46:27 PM

Pompous stands apart from the others. He hasn't raised his head since the beginning. His hood is up on his cloak.

" Prudence died because I failed to protect her. I was to buried protecting myself from the undead that I failed to react. I could have.. should have disengaged from my foe when I saw her in trouble... I should have charged her foe and given her a chance at survival... but I didn't... I kept firing at my own foes instead of protecting my Pru Pru. "

" She died because I failed her. "



Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Wednesday August 4th, 2021 9:40:16 PM

OOC- Hugh, I cast heal on Anna right before we came in here

We are trying to help the griffons, and by extension all of those who inhabit the mountain. Pru died while fighting the undead that ambushed us. I should have been there to heal her, but the undead did not give us much chance to support each other.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Thursday August 5th, 2021 12:39:12 AM

(OOC: I didn't see the healing; Kindly DM can I retcon the regeneration since the heal would have rendered it moot?)

Anna says, "We were flying out to render aid to the griffons that were attacked from the clan that had requested our help in investigating the cold snap affecting their mountain. I made the mistake of using limited SLAs to fly there thinking the journey would be short only to see reaching our destination take a half hour and burn through most of the time in my more powerful combat forms. Shortly after that we were ambushed. I was on the opposite side of the battlefront from Pru and concerned with taking what precautions of my own I could so I did not join her. My gifts are not really suited to empowering others but maybe had I formed up near her I could have absorbed some of the hits she took instead. After I was iron bodied the only thing I really had to worry about was damage but I had become fairly hardy so I could have been Pru's meat shield."

Active Effects
Bear's Endurance - +4 con bonus - 16.0 minutes
SLAs used:
Beast Shape IV
Form of Dragon
Bear's Endurance
Iron Body


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 5th, 2021 12:42:19 AM

Nikolai takes his turn. He steps forward and bows low first, then begins:

"There appears to be a struggle of Immortal Powers to control Shadow Mountain. Those living there, the Giants, Birdmen, Griffons, and all other creatures, are in jeopardy of loosing life and home. Many already have lost their lives.

Even though our contract is with the Griffons, the goal is to discover who is behind this weather situation that is killing those on the mountain, and thus aiding all parties.

The Immortal Power that is causing this ambushed us as we neared the mountain, whitch drained our resources. As we arrived at the Griffon Aerie, a Griffon patrol was attacked by powerful wraiths, killing all but one. This one was saved due to the intervention of an unknown Powerful Being, maybe an Immortal himself. We had left the Aerie immediately upon receiving the news of the ambushed griffons, and thus had not re-equipped ourselves as we should have. But time was critical!

Upon arrival at the battle scene, we healed the lone surviving griffon only to be ambushed by more wraiths. Two waves of them, in fact. In the process of trying to protect the griffons, as our contract required, we lost track of our own defensive positions. The extreme cold, snowy weather, and heavy snow on the ground impeded us also.

We offer no excuses, however if we do not have Pru's aid in this matter, our ability to set the balance back to normal on Shadow Mountain will be greatly reduced. It is not as much so we can fulfill our contract, but to prove to the Birdmen, Griffons, and Giants who the real culprit is, as they accuse each other of trying to permanently removed them from the mountain.

Whichever this Immortal Power is, it can call fourth many power Elementals and Undead, a threat perhaps not limited to Shadow Mountain, just the beginning.

This is our reason for such a great request. Find out who this Immortal Power is and stop this destruction of Life on Shadow Mountain. Re-establish the homes of the three races, dispel the suspicions, and hope to prevent a horrible war."

On the other hand, if this is the Will Of The Gods, we will not fight Gods."


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday August 5th, 2021 2:07:23 AM

Michael listens and nods with the explanations of the other KC's when his turn comes

We were approached by griffons, giants, and birdmen. all claiming that the others had conspired to drive them off the mountain. after interviews, the griffons seemed to be the most forthright and open, inviting us to inspect and use their Airye for our needs and they also seemed to be the most hurt by the worsening conditions. in the interest of full disclosure I must admit to that I was hoping to recruit the griffons into the Mailed Fist and while that put me favorably toward them, it was the recalcitrance and secrecy of the other two which ultimately decided things.

On our way there we were attacked by...it was more than 3 but less than 9, elder Air Elementals that were almost exclusively targeting the two griffon envoys who were with us. Obviously, if they would have been lost it would have been impossible to find the Aire and the Griffons there would have been hostile towards us. The Elementals were driven off, mainly by Pru hiding the griffons in an extradimensional mansion that she can create. we took some damage during the fight. but we were close. we figured we could push on to the Aire set up a base of operations, then start our investigations.

We had not been there 15 minutes before word came that a griffon patrol had been attacked. As per our contract, we were duty-bound to help. the flight down was hard. the griffons were flying hell-bent for leather to get to their downed men. we took some damage there as well. Since Sigvar is too big to fit on a Griffon, he had to fly down under his own power. which put him a few minutes behind us.

At the site, we found 1 griffon still alive, the rest dead. the live griffon spoke of a large
Michael consults his notes "Dragon surrounded by a white glow" that turned into a man and pacified the "shadows of the mountain" which I guess were some sort of elder wraith. the man claimed he was the "spirit of Shadow Mountain" and that he had been awaked by the changes going on and that the changes were being caused by..and I quote:
"He said it's Frethja and that she's trying to grow in power. He said she's trying to expand her domain down the slopes of Shadow Mountain and that's why the weather on the mountain has been getting colder.". that was a direct quote for the griffon "Tempus" if you want to cross-examine.

we got him healed up enough to fly when the Elder Wraiths showed up. They came up out of the ground and engaged us and the griffons individually. We were spread apart looking for clues. if we could have stacked up we could have supported each other, but before that could happen we were being decisively engaged and could not easily break contact. in retrospect, I should have been at Pru's side. but I moved to drive off one of the Wraiths that had attacked one of our griffons. they have not trained with us, so my request for them to distract the wraiths so I could get a flank on them was not taken into consideration and they bugged out. I fight best when I can get a flank with a teammate. I did not have that with this one. Pru went down in the first attack. and was finished off in the second.

I feel as though I am to blame for this, but looking through it I also feel that I was presented with a list of bad options and I chose what I thought to be the least bad one, but it turned out to be the worst one.



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Thursday August 5th, 2021 3:40:48 AM

Tinker frowns, and gives a glare at Sigvar for assuming then belittling the dwarf’s motives in a single sentence. Tinker, however, is too disciplined to say anything in public, especially the Gray Wanderer.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Thursday August 5th, 2021 8:29:23 PM

Trayvin waits patiently for whatever comes next. It would not do to appear impatient before a God.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 5th, 2021 11:59:57 PM

Nikolai awaits patiently. Gargul has a lot to put together here.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Friday August 6th, 2021 1:04:25 AM

Anna feels that everyone has said their peace and she doesn't really have anything else to add save for, "If you deem it with in your power to grant our request and return Pru to us then I will form up with her moving forward so that in the future I'll absorb blows she shouldn't have to take."

Gargul (ACDM Cayzle) 
Friday August 6th, 2021 2:03:20 AM


Sense Motive DC50: Highlight to display spoiler: {Gargul's interest perks up when you talk about fighting the incorporeal undead, but otherwise you get a sense of weltschmerz from the god.}

He listens to Tinker and has no comment.

He nods when Pru accepts responsibility for not being fully healed up.

He also nods to Sigvar, who admits that his choice of a slower mode of movement kept him from the fight at the first.

He frowns at Pompous, when the hero claims it was his fault too.

He nods when Trayvin admits he should have healed her, but the god clearly does not like to hear his excuse that "the undead did not give us much chance to support each other."

Anna, like Pompous, tries to claim responsibility despite being far from Pru. Gargul does not seem to give that much consideration.

Nikolai explains at length the political jockeying and the struggles of immortal powers, and their surrogates, trying to pursue their own interests. Gargul waves his hand dismissively. Clearly he cares little about such trivia for its own sake.

Michael too delves deep into the details. Gargul yawns ... but is more interested when Michael says that there were no good choices.

The god looks at the ghost first. His face twists ... is that a grimace, or is he trying to smile? "You were valiant, Prudence Gundle, and you died fighting undead, which makes your death a good one. You are also concise and analytical about your own mistake, without making excuses. So I ask you -- Do you feel that your tale is over? Or do you feel that fate has more in store for you?"

"Sigvar Ironhorn, you say you were late to aid your friends because you chose to be slow. Was that choice a matter of pride? or miscalculation? Or foolishness?"

"Trayvin Smithson, you were close to Prudence Gundle as she was in need of healing. How did the undead stop you from aiding your comrade, as you seem to say? Could you not Channel Energy? Or touch her with healing? Were you afraid of the undead, and unwilling to expose yourself while aiding her?"

"The rest of you I absolve. No one is obligated to baby another, even a caster; not all should stand and say, 'I am guilty.' But also know that to declare all choices bad is no excuse. As experienced heroes, you will be in that situation, and you must learn to do better."

"I will return Prudence to life, should she will it. But my favor is not free. Each of you, what would you offer to pay as the price for her return?"

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday August 6th, 2021 2:39:22 AM

Michael thinks. He would offer his life to save his friend, but that is kind of like borrowing from Bilbo to Sam. He does not think that Gargul is the kind of God that would want him to whistle past a graveyard or wear a black patch for 10 years. He would offer to destroy any undead he sees, but he was going to do that anyway, so it seems unfair.

Lord Gargul, where is your servant? I ask because I would be willing to serve you in whatever fashion you see fit for as long as you feel is fair. I would ask that you do not make.
me violate my contract with the griffons prior to the start of my durance.


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Friday August 6th, 2021 3:10:27 AM

Tinker is abruptly brought back to the reason they are here as Gargul speaks. He didn’t realize how tense he was until the Gray Lord says the word ‘absolve’, but then listens intently to his warning. He considers and stows that bit of advice away. As an Agent, he chose to put himself between good hearth and war’s desolation, and the Commanders did that again when choosing both this contract for themselves and in rushing to the Griffon’s aid. Those were strategic decisions. Being capable and powerful also means making tactical decisions like foregoing advantage and safety to defend anyone in need.

And forego undying glory. ”Great One, I will give my name and my stories for future generations in my clan to have Prudence back. I am willing to end my name as Daemar Torvalsson, and be ever after only known as Tinker.”. The dwarf mercenary salutes again.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170 
Friday August 6th, 2021 10:58:06 AM

At the prospect of Prudence being returned to them, Pompous looks up and smiles.

" For the return of sweet Prudence, I offer all that I have and all that I am. Ask, and if it is in my power to do so, it is yours. "



Ghost Pru 
Friday August 6th, 2021 12:27:43 PM

So I ask you -- Do you feel that your tale is over? Or do you feel that fate has more in store for you?

"I--I hardly know, my lord," Pru replies. "I'm not afraid to meet my end. But...we did promise that we would help the people of Shadow Mountain. And I hate to leave before we've kept that promise. And I think I have more to offer the Wold, if you'll allow it."

Each of you, what would you offer to pay as the price for her return?

Pru is silent for a long time, considering the question. She has heard of adventurers, recalled to life, who became priests or holy warriors of Gargul in his honor. But that isn't the path for her. She has always been devout, but she realized some time ago that she has no vocation for the priesthood. Nor can she be an effective holy warrior (or any kind of warrior, really). She has also heard of those who dedicated themselves solely to the worship of Gargul, forsaking the other gods. That isn't her path, either. She has always honored all the gods, and she sees no reason to start now. Just because, say, Ffloy wasn't able to restore her to life, that doesn't mean he deserves to be snubbed.

But, then, what else could she do? She hears her companions offering extravagant promises, and winces a little. She hopes Gargul doesn't accept those. There's no need, really. Finally, she answers.

I will build an alms-house in your honor," she says. With a little smile, she adds, "That is, I will leave the actual building to people who know what they're doing. But I will pay for it, and I will set up a fund to keep it operating. We all must meet you in the end, my lord, but surely no one should have to meet you early because they could not afford a good roof or a warm fire. That is my pledge." She hopes it is enough. She doesn't want her companions sacrificing everything they have just for her.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Friday August 6th, 2021 5:31:22 PM

" Pride was certainly part of why I was too slow. I have striven all of my life to be able to defend my Fist, like my mother did before me. My armor, however light, still slows me. I got these wings so that I could fly faster than run, but they can not keep up with a griffon. Part of my pride is being intimidating and drawing the combat to me, and my armored body so that my Fist is safe. That would have availed me little here since the foe could reach through physical armor. I could have allowed myself to be reduced to be able to ride a griffon, but instead chose to fly on my own under my own power."
" I have always been willing to offer my life for my Fistmates. In combat I am ever trying to draw the enemies ire toward me and away from the less armored of my brethren. Today I was not able to do that because I was late to the fight, so I offer it here, to you. Me in her stead. No different than any other combat."

Gargul (ACDM Cayzle) 
Friday August 6th, 2021 11:58:41 PM


Gargul looks at the three who offer nothing but silence for their friend's life.

Anna, Nikolai, Trayvin. You feel the focused attention of a god. What say you?

As for the rest, Gargul is mostly dismissive.

"The only thoughtful offering is Prudence's," says Gargul.

"Why would I want a name? A life? A slave? I appreciate the earnest and heartfelt nature of such offerings, but please, think. I release those from death who have not fulfilled their fate. Why would I accept offerings that derail fate, by denying one's life, or by denying one's heritage, or by denying the hero's path that leads to fate fulfilled?"

"Come, Tinker, Michael, Sigvar, and Pompous, be mindful. Try again."

"Prudence, you have done well. Encourage your friends to wisdom and common sense."

[OOC: In addition to any other result, Prudence gains a hero point for her response.]

Ghost Pru 
Saturday August 7th, 2021 3:19:17 PM

Encourage your friends to wisdom and common sense.

Pru frowns a little. Her friends have wisdom and common sense; they don't need any from her. But she tries a few suggestions anyway.

"Think of something specific," she urges. "Something that will help people. After all, Lord Gargul is the god of life and death, which pretty much covers everybody. So, who needs your help?"

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Saturday August 7th, 2021 4:06:24 PM

Tinker ponders, certain that Gargul knows exactly what he is thinking. What would he give? He’d give up nearly everything, and giving up his name as a dwarf is the biggest sacrifice he could make! The dwarf actually thought Prudence’s offer was weird, but hers was the only one Gargul accepted? That’s crazy!

The dwarf mentally slaps himself. He prides himself on practicality, and his line of thinking was not accepting reality for what it was. So: Prudence’s offer was accepted. Change your thinking, Daemar! Gargul isn’t interested in a ‘give’ that only made a negative. What could he ‘give’ that could help: be a positive?

”So, a ‘give’ that helps others to show how much we care about Prudence? Um, well, Prudence came to the Mailed Fist because her family didn’t know how to help her, and she had some hard years as a misfit. What if I give my time after retiring to seek out and help guide people like her? Maybe to the Fist, maybe the other guilds or leagues or people who could help? That would help others fulfill their lives like the Fist helped Prudence. It feels weird for a dwarf to ‘give’ without sacrificing something, but is that what you are talking about?”

Uncomfortable with new ideas, Tinker shifts from foot to foot, looking his question at the Gray One.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Saturday August 7th, 2021 8:45:10 PM

Sir, I was not close enough. The undead killed her before I got close enough to use those gifts from the Gods. I was too slow. I am not afraid of the undead, but I have been found lacking in the means to deal with them.

My gift to you is my promise, to better prepare myself with knowledge and skill, and to destroy undead wherever I may find them, I will be a Champion for life, and a bringer of destruction for those which should not exist.


Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Saturday August 7th, 2021 11:35:38 PM

" Help someone in need eh? The Fist, engine for good though we try to be, kills folk. This leaves orphans and widows in its wake. I can become a land owner outside of the Citael and provide shelter and food to those so affected until they can aquire the skills and knowledge to see to themselves."

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170 
Sunday August 8th, 2021 9:01:23 PM

“ I will sponsor an orphanage…. Nay, many orphanages…. I will take under my wing all those children that are alone in the Wold and ensure that they have warmth, a full belly and someone to love them. They shall all be my children, in your name great one. “

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Sunday August 8th, 2021 10:49:27 PM

Michael knows what the life of an orphan entails. but since he is the size of an child himself he does not feel that ministering to them is a thing he can do. but he does know something he can do though.

Many fall to evil when they feel they have no other choice in the matter. I will seek out those who can be saved and give them a home, training, honor, and purpose. The Mailed Fist has always offed such, but I will set up special squads and recruiters to find those that can be saved and get them saved. Humans, nonhumans, monsters and whatever else is out there, if there is an ounce of good in them we will try and find it and bring it out.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Sunday August 8th, 2021 11:54:35 PM

Anna says, "I am sworn to help lead the Fist and to serve my Lady Queen Ma'ab and act as Emissary for her consort Lord Eberyon."

She continues, "However, you said yourself you do not want a servant. I imagine there are other things one would ask what a God would want with."

"My own personal gifts are more geared toward nature and the fey but one of the things about Nature is that it can sneak up on the unwary and cause them to meet you before their time might otherwise be. My offering is two-fold. I would fund the building and upkeep of a combination shrine / shelter in a part of the Wold subject to cold winters and I will stock it with things like firewood, blankets, preserved food, and water. In more temperate times either myself or someone I pay the salary of will teach folks about certain natural hazards to avoid if they don't want to meet you early. I'm talking about things like poison plants, animals or other natural hazards folks would be best avoiding."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday August 9th, 2021 12:29:41 AM

Nikolai also thinks that some gods are too pompous for their own good, but...

"Not so, Your Godness. I am not silent, you only see what you wish to see. You dismiss the foundation of the events that lead up to Pru's death like we are as wise as you and with great foreknowledge as you have. We are mere mortals and do the best we can with the knowledge we have.

We make mistakes.

And sometimes mistakes get ourselves killed.

It is as simple as that.

The price of a Life is priceless for us mortals. The best I can offer is my own Life in exchange for hers. Anything else will cheapen her return. You restore her Life, if she wills it, and if you can't think of anything for me to offer other than my Life, then take it in exchange for hers."


Nikolai bows then stands straight and resolute.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday August 9th, 2021 12:32:15 PM

with Nikolai's words, Michael shakes as though arising from a dream.

I have to agree with Nikolai,
yes, I had infinite choices. but the two most pressing to my limited mortal mind were I go and protect a Griffon with whom I have an honor-bound contract or I stack up with Prudence and try and repel the Wraith. Granted I could have just stood there and waited for things to unfold. I could have started walking back to the citadel. But that does not make for a very good hero now, does it? So I tried to do my best, How pray tell could I have been a "better hero"?

Why the push for us to build orphanages and other humanitarian works? We already do all that. We are in the process of setting up public free-to-use hospitals, Yes the reason is twofold. one to help out the poor and downtrodden in the communities we set up in, but it's also to get our medics and healers real world training.
Everything we do is to make ourselves a better, more efficient Army.

why?

So that when next time some world-ending horror comes calling, or some power-mad king decides to start a war, or a Horde of Orcs decide it's time to raze, rape and ruin we can STOP THEM or at least buy some time with our LIVES for the innocents to get to safety.

Using us as an orphanage just gives us more troops, and since we have them from a very young age you can be sure they will be loyal to the Fist. is that really what you want?

We are soldiers. If you command me to go pick sunflowers in a field, I'll do it. but it's like using a mace to crack a walnut, or sword to cut cheese, yes you can do it, but it's a menial job for a weapon and it looks foolish to do it.


I'm no good at reading a god's mind, how about you just tell me what you want of me and we go from there.

Gargul (ACDM Cayzle) 
Monday August 9th, 2021 9:01:50 PM


Gargul remains dismissive.

"Trayvin, too vague. Tinker, too vague and too postponed," the god says.

"Anna, Sigvar, Pompous, and Prudence, you will work together to pay to found an alms-house, orphanage, and shrine to myself. You will not recruit any orphans for the Fist. Call it 'Gargul's House of Life.' Go to a Temple of Gargul, tell them I sent you, and they will assign a cleric to staff and help run the House."

[OOC: The costs to create and maintain Gargul's House is a permanent 2.5% ding to your WBL.
17 10,250 gp each for Anna, Sigvar, Pompous, and Prudence
18 13,250 gp (extra 3,000)
19 17,125 gp (extra 3,875)
20 22,000 gp (extra 4,875)
Please record these costs on your PC sheet.]


"Trayvin, Tinker, Michael, and Nikolai, you will go to the Temple of Gargul, request an interview with the High Priest, and ask him or her for a service to perform. Whatever the High Priest asks, you will do."

"Are there any questions?" He pauses and regards you. "Suggestions? Objections?"

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Monday August 9th, 2021 9:56:39 PM

Tinker doesn’t understand why, but then understands enough that he doesn’t need to understand why.

”For Prudence, I will do it.”

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Monday August 9th, 2021 10:08:27 PM

Gargul has ruled, Trayvin has no further comment for the God, and does not feel it is his place to question. He merely nods agreement.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Tuesday August 10th, 2021 12:01:50 AM

Anna says, "I think I got most of my gear as magicked as I want it to be. I guess the next 10,000 plus gold I get is going to pay for our offering to Gargul but hey at least we get Prudence back. "

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 10th, 2021 1:07:50 AM

Nikolai nods slightly to indicate he understands.

Through the mental link to all, he comments, although he figures Gargul can probably hear the thoughts, {It's not just 10,000 gp, it is 10,000 + gp for the rest of your adventuring lives and we were going to build an orphanage anyway but name it a Mailed Fist name. Now we lost that and any kids that decide to be Heroes now will be under Gargul's control and not be working for the Fist. But, as you say, we get Prudence back.}

Pru is definitely worth the sacrifice, as any other Knight Commander. However it would be interesting to see how Gargul would fare as a mere mortal for a year or so.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Tuesday August 10th, 2021 6:07:58 AM

Sigvar is more than willing to pay the price to retain his friend among the living. But this bargaining has, how to put it, opened his eye? He always saw, always was taught that Gargul was the god of life and death. He understood that everyone gets one go at it and that is why life is precious. Now it seemed that life has a gold value and as in the Wold, so in the afterlife, the rich are favored to buy it back.
Still on his knees and at his lord's mercy, Sigvar raises his voice.
" We had spoken of an orphanage and hospital before but not made any concrete plans. I am grateful that you are able tocement ourdesire into action to get this done. And I am happy to do it to have Prudence back. But...."
He trails off for a moment, not sure how to bring his thoughts to words and still walk out of here. Mentally he sighs and continues.
" But, I can not help but notice that when non monetary offers were made to return her to the living they were discarded, but here, as in the Wold it seems that Gold has it's own tongue. A wealthy adventurer can return a companion from the dead, but how does a goodly farmer, a husband, father and upstanding member of his community, willing to give from his excess to those who are struggling return if he is slain by a robber on his way home from town? We are no more good than he is, why should we have a chance to continue living when he does not?"
Sigvar's gaze has risen to meet Gargul's and in his face sits this honest question.

Gargul (ACDM Cayzle) 
Tuesday August 10th, 2021 7:50:19 AM


Gargul sighs.

"If you did not seek to use gold, why did you offer to pay to build something? It wasn't my idea to build an orphanage or alms house. When you offered to do so, did you think it would be free? If you had already intended to build such a thing, then it was not much of a sacrifice. But I am not without mercy. If any of you do not wish to build the thing you offered to build, fine. Go with the other group and offer a service to a High Priest."

"But do not think that raising the dead is a gift without price of some sort."

Gargul waves his hand, and you find your vision fades to black. Then you find yourselves back where you started.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 10th, 2021 10:11:57 AM

Pompous, being back where we started.. starts counting the coins in hispouch....

{ I hope Gargul takes IOUs..... Oh well, as papa often says... it's only money.... }

Very secondary to losing Prudence, Pompous scatches where scarab of protection used to be... at almost 40 000 gps to replace and no loot in the last few battle, that item will remain gone for the forseable future.

He tightens his cloak around him, trying to fight off the cold....

" Any chance those wraiths had some loot laying around? Becoming father to a whole orphanage full of children will require a lot of porridge ! "



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=26 ; d20+21=34 ;
Tuesday August 10th, 2021 12:22:38 PM

Nikolai tries to shake off the bad feeling about the whole thing. Pru was back and that was the objective. Gargul couldn't take any lives in exchange, that was not the point, the willingness to give oneself up in exchange reveals the Heart.

"I think Gargul realized that his Word was a Formal Contract, with numerous ways it could be voided. So having us all go to his temple and get some guidance there was just far more simpler. Let the temple priests do the work of working out the details. Building an orphanage in his name would not guarantee any orphans to occupy it. Stuff like that."

Nikolai looks around. Now which way back to the aerie? He takes his bearing, from what he remembers of their hasty trip to the ambush spot.

Knowledge Geography + 7 = 26
Survival + 21 = 34

"It's a long way back on foot. Without the Mansions, we will need to endure the elements, like the old days. Best we head down the mountain a ways until out of this cold, then make plans for our next move. Any one still need healing? Restoring?"

If all agree, Nikolai starts heading down.



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 10th, 2021 1:31:49 PM

Fair enough

I wonder how we are going to get back in touch with the Ceres and Hemera. We didn't agree upon a meeting point and I don't know if they are going to be patrolling after the wraith attack.

Ghost Pru 
Tuesday August 10th, 2021 1:32:16 PM

"I will do as you say, my lord," is Pru's reply.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Tuesday August 10th, 2021 8:31:57 PM

Sigvar sat down in the snow when they arrived back in the Wold. Gargul was the deity that he and his clan had idolized and worshiped for centuries. In all that time death had always been a final sacrifice that they paid when times were dire. Most of his clan had died in combat, mos of those on the battlefield with the Fist and most of THOSE somehow saving their brethren with the sacrifice. To find out that they could have been bought back with something as simple as coin is....unsettling.
The taur has no input as the others discuss returning to the aerie, he just sits and ponders his faith.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Tuesday August 10th, 2021 11:46:07 PM

Anna says, "Well my lord I only have a little over 1,000 gold in cash right now and we are in the middle of a mission where we have yet to find any real payment. I'm not saying we probably won't come into money over the course of the rest of this mission but for right now I don't have the money needed to help fund the almhouse/orphanage/shrine. When I get the money I have no problem funding it, but well our group usually functions as a unit so if a subset of us has to do some service for your high priest the rest of us will probably end up helping them anyway."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday August 11th, 2021 1:10:31 AM

Nikolai grins at Anna, 'He didn't say when, just said do it. So I'm sure he won't hold us to it until we finish this contract at least. Then we will need to find his temple and then they'll need to choose a spot, that could take weeks. Then they'll need to hire an architect to design the building, that could take months. Then they'll need to procure the materials and have them delivered, that could take months and since it won't be ALL the materials, just those needed for the foundation and stuff...

I think we'll come by enough coin when the time comes."


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Wednesday August 11th, 2021 9:26:58 AM

" What Anna said.... "

"Let's get moving folks. I'm freezing here... "



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday August 11th, 2021 9:38:24 AM

(Ooc: wait: I thought Prudence is alive again???)

Tinker disagrees and agrees with Nikolai. ”we are back so Prudence is alive, right?”. He looks around to make sure. ”so we still have Mansion and we still go up, not down the mountain. We can visit Gargul’s Temple after we do THIS contract.”

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Wednesday August 11th, 2021 5:42:01 PM

" The mansions don't work here because of the teleport thing" Sigvar says morosely from his spot in the snow.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Wednesday August 11th, 2021 6:49:13 PM

Trayvin is glad to be back in the 'real' Wold. He starts looking over the Commanders' injuries and sees to whoever is most in need.

OOC- Trayvin has lots of healing available, but no endure elements without a rest. Will wait on DM post before rolling some heals.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

DM Steven - Gargul waves his hand... 
Wednesday August 11th, 2021 8:11:51 PM

The meeting with Gargul will most certainly linger in your minds. You have done well. Pru's back to full health and is feeling alive and well. That was after all the whole purpose for petitioning Gargul. Still, there are a few things that prove to be hard for Knight Commander Sigvar to comprehend. To find out that some of the ones he lost during his life could have been bought back with something as simple as coin is....unsettling. Nikolai too tries to shake off the bad feeling about the whole thing...

But even though you don't know yet when the prize for Pru's resurrection will be payed, it's the end result that matters! Pru is back! Anna and Nikolai joke around a little on how to interpret Gargul's requests for the Alm's House.

Back on the mountain the icy cold bites hard. Snow keeps falling covering the bodies of the slain Griffons.

Pompous tightens his cloak around him as he looks for any belongings the wraiths could have dropped but he finds nothing... Trayvin makes sure this time everyone is back to full health. Not way telling how soon more of these Wraiths will pop up...

Nikolai looks around and tries to come up with a way to return to the aerie. He realizes you have flown to this place with strong winds in your back... the flight back will be a lot harder and will take longer. Michael too wonders how they will get back without having Ceres and Hemera.
Tinker does not intend to go back to the Aerie... Sigvar points out that the Mansion spells won't work to protect the during the mountain ascend.

And then Ceres, Hemera and Tempus return to the scene... Ceres looks dismayed that they haven't been able to help. Tempus though, being a warrior, knows that battle was out of their league.

So... where to you go from here? Back to the Aerie or up the mountain? Fly? Walk? Stick together or split up...


Prudence Gundle 
Wednesday August 11th, 2021 11:44:40 PM

"Yes, I'm sorry I mentioned the almshouse," Pru says. "I literally couldn't think of anything else. Being dead is distracting."

She tells the griffons and her companions, in as much detail as she can, about the beings she saw watching the fight. "I assume they were Immortal Powers of some kind," she says, "but I don't know which ones. I'm afraid I'm not as familiar with them as with the Gods of the Wold. They seem concerned, but also determined not to intervene."

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Thursday August 12th, 2021 12:05:47 AM

Anna says, "Well if the flight back will be even longer the only option I really have to get back under my own power would be to be a medium or small bird capped at a limited flight speed. It took most of my dragon and dragon horse forms just to get here so if we are flying back I'll be the one lagging behind like Sigvar was getting here. Considering what just happened, I really don't think it is wise to split the party so whereever we go we probably need to try to go together."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 12th, 2021 12:30:48 AM

Nikolai scoots over to Pru and gives her a big hug and a kiss on the cheek.

"Welcome back, Pru! And don't worry about the almshouse. Last I heard Gargul, he said to forget the orphanage and upkeep and we all just go to his temple and let the priest decide what service we should do for him.

For now, we have this mystery to solve and these Wrongs to Right. Since flying is not an option as it will split us up, my instinct is to go down to a warmer climate and plan our next move from there. At least if we are attacked again, we won't have this snow to hamper us. If you all agree, down is that way,"
and he points downhill.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday August 12th, 2021 2:39:09 PM

We've got several priorities, The Griffons are starving, and have been decimated. we need to get them fed and secured. we also need to look into this "spirt of Doom mountain" and this Frethja person. if the griffons are going to stay in their Ayre, then we need to do something about the wind and get some kind of insulation in there so they won't freeze.

we aren't in any kind of position to project force We don't have food or security. we really can't show the love until we get those things taken care of.

Anna can you turn into something very small, you can ride in my pocket on the way back.
.

He approaches Ceres. Bows to him Ceres, I would be honored if you could carry me back to your Ayre. he tells him awaiting permission to get on.



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Thursday August 12th, 2021 4:06:10 PM

Tinker is happy to have Prudence back, walks up and gives her a nudge. ”Making sure it is you, Bean Pole.”

Without the Mansion and others freezing, Tinker doesn’t have a clue, and so will back up Nikolai’s idea.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Thursday August 12th, 2021 6:46:05 PM

If we head down to where it is warmer, how long will it take to return? Can we manage to recover here, and then fortify with some spells to continue on?

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Prudence Gundle 
Thursday August 12th, 2021 8:17:55 PM

"The Mansion may not work," Pru says, "but I've got plenty of Endure Elements spells--enough for all of us and then some."

Unless someone tells her not to, Pru starts casting.

DM Steven - Down to the Aeire if up higher?  
Thursday August 12th, 2021 8:35:49 PM

It feels wonderful to having Pru back. Whatever the price may be, it was a fair bargain. Nikolai gives her a big hug and a kiss on the cheeks. Pru tells everyone of the presence of some immortal powers.

The griffons are ready to leave the area before any more undead appear and the current weather conditions are picking up. They won't stay much longer. Anna knows the griffons can't take everyone back in one go, but her own morpfling abilities won't be sufficient either ... she'll be lagging behind still. A thought backed up by Nikolai's thinking. He would rather decent to a warmer climate and plan your next move from there.

Michael sums it up nicely. The Griffons are starving and so you need to get them fed and secured, you need to look into this 'spirit of the mountain" and then of course this Frethja person.
Tinker doesn't have a clue what to do next... He backs up Nikolai's ideas. Going down to the Aerie and then afterwards, back up ... or is there a way to rest here on the mountain slopes.

Trayvin can't decide what to do... go down?

So? Back to the Aerie it is? Then pick your mounts Ceres, Herema or Tempus and... brace yourself...

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Thursday August 12th, 2021 9:13:21 PM

After giving Prudence a big hug... Pompous ponders...

" Well, I can fly off a ways the side of the mountain and then feather fall all the way back down to the base. Then hunt game for the griffons if there's any to be tracked.

I'm more concerned about what we'll do if more of those wraiths come after us. Without my broche, the next fight may not go as well for me. "



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday August 13th, 2021 1:03:26 AM

Tinker agrees with Nikolai but the half-elf also understands the need to take care of the griffons, despite what Gargul might think about such things.

"Ok, so we go back to the aerie, conjure up food for them, and have Pru keep us warm. Ceres, if things get too cold for your people, PLEASE take them down slope to stay warm. Our contract with your people will be voided if all of you freeze to death."

Nikolai can move fast and the snow will not slow him down as he practically moves on the surface of the snow and has Endurance, so he can, if need be, go back on foot.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Friday August 13th, 2021 1:17:36 AM

Anna says, "I thougth we established I could pull a bunch of animals from my bag of holding that we could use to feed the griffins but we had to deal with the attack first. As for getting back the smallest I could become and maintain indefinitely is an 8 pound eagle, I don't think I could fit in your pocket, Michael but I could probably ride on a medium person's shoulder. Pru, would it be okay if I as an eagle road on your shoulder so that if we were attacked again I could turn into something larger and provide cover for you?"



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Friday August 13th, 2021 6:42:35 AM

Sigvar brooded.
FOR MERE COIN!!
The betrayal simply kept coming up to him and slapping him in the face over and over.
SIMPLE COIN!!
All those he had ever loved who had died, lost because of an ideal that wasn't even true.
COIN!!
His mother lost.
JUST A FEW GOLD!!
All those who had taught him and been a father to him.
MEASLY STINKING COIN!!
All those who fought and died beside him.
MERC'S FIGHT FOR COIN, SO LOW A COST!!
Sigvar is rarely angry outside of combat, but cols as the frigid wind is, driving the snow aainst him he can feel it melting on his brow.
A PITTANCE FOR SUCH A BOUNTY!!

" Enough!" Sigvar shouts. He is clearly angry now. There is fire in his eye and he shouts his words rather than using the mind link to be heard over the rising storm.
" We return and we fortify the aerie with lumber and canvas walls, easily bought through Anna's bag. Once the snow begins to pile u against the walls it will become an insulating wall all it's own. Some straw also via the bag will help insulate the inside as well. There should still be room to get meat as well."
"We will not be going down the mountain, retreating now spells certain doom for this mission. We find the power that is making this happen and either discuss it;s options or kill it, and I am not in a discussing mood."
"To get back we will need some fly spells, we are not splitting up again. I cn carry Michael and Anna provided that she is something reasonably small. That's 3 accounted for. If the Griffons can carry three more then we need 2 more flyers. Try to pick those with flying skill because the weather looks bad. Let's make this happen. Time is short. Any questions or suggestions?"


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Friday August 13th, 2021 1:44:15 PM

Tinker keeps quiet, with no additional suggestions. In his opinion, there were already too many opinions running around already.

Prudence Gundle 
Friday August 13th, 2021 2:45:57 PM

Pru keeps casting Endure Elements.

"If we want to fortify the Aerie," she says. "I can cast Wall of Ice." She grimaces. "It's not great, I know, but even ice walls can block the wind until we can get fortifications in place. And then I can dismiss them."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=23 ;
Friday August 13th, 2021 5:54:09 PM

Michael nods. Yeah, that'll work.

Sense motive. 23

Micheel has known Sigvar for years. He has a pretty good idea why the big bull is so incensed, but now is not the time and Michael is not the person to discuss such things with. Since his time in Ga'al's kingdom, he has known that gods were basically people who had access to unimaginable power and all of Man's foibles. The thought chills him. it's the ultimate scam, and he knows that if they ever find out he knows they will end him.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Friday August 13th, 2021 8:39:32 PM

Trayvin is agreeable to whichever path is decided upon. Either way, he will need to swap out a few spells to help the griffons and prepare for another possible fight with wraiths.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

DM Steven - Let's make this happen. Time is short. 
Sunday August 15th, 2021 6:45:25 PM

Snow no longer gently falls down... high winds are taking up constantly blowing the snow in your face. The snow reduces your visibility to three-quarters of the normal range and you get a -2 on perception from here on. The wind blows up-mountain so you'll be riding into it as you decent towards the Aerie.

"We must go now... it will be a dangerous flight. You may even be safer on foot...'" Hemera says as she narrows her eyes while staring in the wind, "not only the wind... the air is getting thin."

Survival DC15 Highlight to display spoiler: { : All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per hour) or be fatigued.}

Pompous ponders how to get back to the Aerie a different way... Ceres raises an eyebrow but says nothing...

Michael has known Sigvar for years and he can feel the Paladin's pain. The encounter with Gargul has left a serious scar on Sigvar's faith but he soon returns to the harsh reality. First things first. The plan is clear... Get back to the Aerie, make sure the Griffons are well protected and see about the rest later. Pru, Anna and Nikolai are on the same page. But Nikolai asks Ceres to take the remaining Griffons down slope to stay warm.

Tinker adds no additional suggestions. Trayvin is agreeable to whichever is decided upon.

Between you and the Griffons you have enough ways to get back to the Aerie. Like Hemera informed you flying on the Griffon's back is becoming very dangerous. They press on...
Night is falling on the mountain. The winds don't stop and neither does the snow. I

It takes three times as long as it did earlier to get the Aerie back in sight. Snow has come down the mountain with you. The Aerie looks deserted... or all remaining Griffons are taking shelter...



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Sunday August 15th, 2021 9:21:20 PM

Tinker endures the travel back to the aerie, warm for his boots, but not able to do anything to help at the moment. He waits for something useful to do.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d3=3 ; d20+20=38 ;
Monday August 16th, 2021 12:02:58 AM

Perception: 38

Anna makes it back to the aerie whether it was by her own power or as a bird riding on Pru or Nikolai's shoulder she couldn't say all she knows is that she is here now.

She says, "300 gold can pull a lot of animals. What do you think guys? pigs, chickens, cows, goats? We should probably make sure everyone is okay first before we start provisioning them though"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ;
Monday August 16th, 2021 12:59:06 AM

Spells in effect: mage armor
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 12/13

Survival +21 DC15 = 22
Nikolai informs everyone of the dangers of staying this high up the mountain, not that anyone hadn't noticed the thin air and cold, yet.

OOC: OK, if you need us to roll a For save at this point, just say so.

IC: Nikolai lets Sigvar vent his frustrations and disappointments. There will be time later to talk things over.
Once back at the aerie, he hopes that the missing griffons have flown down the mountain and asks Ceres if that is where they are.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+22=39 ;
Monday August 16th, 2021 6:01:04 AM

Fort save 39 minus however long we spend getting back.
( How do you want to handle the saves? each post, or when you tell us to? The second way you can tell us the minus to use
" I would say either the pigs or cattle, chickens will be hard to manage. We will also need the supplies to make wind breaking walls, so timber, straw and canvas, unless Prudence can overcome the duration of the walls of ice. As far as I remember they don't last long, unless the cold will preserve them."
( I used firewood and canvas by the square yard from the PHB to get an idea of the windbreaks. They seemed cheap but I don't know how much we would need. If it is really alot then it could get too expensive to do in 1 day)

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+15=31 ; d20+16=25 ; d20+16=20 ;
Monday August 16th, 2021 6:39:55 AM

Survival - 31

Casts endure element on himself before taking to the air. (24 hours)
---------------------

Pompous flies to the aeries on the back of a griffon, pondering what spells he has access to and how to better prepare for their next excurcion.

While he understands Siggy's frustrations, they'll need to have a private discussion about rank and the group's need for a command structure.



Prudence Gundle 
Monday August 16th, 2021 4:36:19 PM

As far as I remember they don't last long, unless the cold will preserve them.

"Eighteen minutes," Pru confirms. "But I can keep casting them. I've got lots of spells left."

DM Steven - Pigs, chickens, cows, goats? 
Monday August 16th, 2021 6:30:54 PM

The moment you arrive again at the aerie several Griffons come into view again. The wind has been throwing snow against the nests and seem to have created some shelter. Ceres, Herema and Tempus land in the center of the aerie.

Tinker has endured the way back. The eagle head popping up from under Pru's robe must he Anna... despite the harsh weather and bumpy way back she's been quite comfortably though. The meeting with Gargul seems to linger in your heads... especially it's effect on Sigvar. But toughened adventurers as you are, you realize you need to let go of those thoughts for the time being. Gargul instructed you to meet with a high priest. Perhaps he could also bring some answers or closure to this matter?

Here in the aerie snow is not as bad as it was on the mountain... yet. The wind is picking up and already temperature sure is a few degrees colder than it was earlier this day. Immediately a few smaller griffons hurry towards Herema and begin shrieking and grunting at her. Herema turns to you : "We have to protect the nests... they won't leave."

You have about 2 hours before nightfall. Temperature here is a bit higher than it was up on the mountain so no need for the saves yet - we'll see what morning brings.

Anna mentions pigs, chickens, cows, goats... the moment she says goats Ceres clicks his beak. Sigvar definitely prefers an animal that will be easy to handle... chicken are not...
Making windbreaks seems to be high on the agenda. Only the 'how' needs some work?



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday August 16th, 2021 9:34:04 PM

Michael helps out as best he can.

he speaks to Heremea, Won't leave? or cannot leave? if it's lack of ability to get off this mountain we can get them down come morning. once Pru has had some rest.
Heremea, we can stave off the cold for a bit, but this position is going to become a deathtrap sooner rather than later. We have a contract to see to your safety, and we take it seriously. but it will become harder and harder to see to your safety and find out what is doing this as time goes on. Your people are already getting off the mountain, for the sake of your pride, you need to get the rest of them off as well. ON my honor once we get whatever this is taken care of, you can come back
.

Michael hopes that his word have an effect, it will be much easier to investigate if they don't have to save the griffons every 15 minutes.



Trayvin AC 39/14 touch Hp 127/199(BrianZ)  d6=3 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ;
Monday August 16th, 2021 10:26:32 PM

Trayvin gathers all those injured, including griffons, and sends out some healing energy.

OOC- let me know if too many actions:
channel energy, all within 30 ft heal: 14, 16, 18

Well, we should be able to make some kinda permanent wind breaks. I have a wall of stone, and Pru has some ice. They will remain after the spell is cast.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal
channel energy 4 used

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+10=11 ; d20+15=27 ;
Monday August 16th, 2021 11:26:10 PM

Tinker sees there is not much time to make ready for nightfall; and it doesn’t matter much if the reason is ‘can’t’ or ‘won’t’ to him, the effect will be the same. So he pitches in.

“Can’t have separate nests, not enough time to wall them all off. Need to concentrate on one bigger location!”. He tries to set up a plan to make igloos or something for a large Griffon nest so they can all crowd in and keep warm enough.

Know Engineering. 11
Profession Engineering. 27

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+13=16 ; d20+10=24 ;
Tuesday August 17th, 2021 12:40:24 AM

Diplomacy : 16

Anna goes to the Griffons in their nest and tries to convince them to take action that will protect them. She says, "If you want to survive you need to either temporarily relocate or come to a central location we can create windbreaks for. We don't have enough time to wall off each individual nest right now but we can probably fortify a central location"

Anna then tries to help with the shelter construction - Survival 24

If she can get the griffons to a central location she will say, "I have a magical bag and with this magical bag I can pull 300 goats in a day. I think I can solve your food problem, if you will give me the chance.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 17th, 2021 1:09:29 AM

Spells in effect: mage armor
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 12/13

Nikolai remembers what his father has told him many times and he repeats that through the link, {You can lead a horse to water, but you can't make him drink'.}

{"One large enclosure is best as they can huddle together for warmth. We will do that for them, and leave plenty of food, pigs and goats are best. Once we go up the mountain, though, they are on their own, we can't baby sit them AND search for the answer to this mystery at the same time. They'll have to understand that or die."}

He leaves the logistics of how to get the wood planks and nails up to Anna and pitches in to set up the giant 'igloo-barn'.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=45 ; d20+25=29 ; d20+25=36 ; d20+25=42 ;
Tuesday August 17th, 2021 6:39:39 AM

Pompous suggests that he would be best used to keep a lookout for signs of attacks

-----------------------
Endure Element

Perception: 45, 29, 36, 42

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Tuesday August 17th, 2021 10:34:29 AM

Sigvar reaches into his pocket and removes some lint a nd 300 gold. He hands Anna the gold, he lint her saves in case they need to start a fire.
( I saw the aerie as kind of a flat shelf we could wall off on one side. I still don't have a map of it so I can go with the move everyone to more centtral location, since it will reduce the need for as much material to make the windbreak. )
[b ] Pull out what you need for the windbreak and we will start on that, Anna. After that enough food for tonight and we can get the rest in firewood. Griffons may not be able to set or tend a fire, but we can and they might want it for warmth."[/b]
Sigvar helps with the windbreak, and a wall of stone would certainly help matters. It needn't be thick, but it will stop the wind nicely.

Prudence Gundle 
Tuesday August 17th, 2021 6:15:32 PM

Pru lets her companions (and the griffons) choose a location to be protected, then starts casting Walls of Ice..

DM Steven - You can lead a horse to water, but you can't make him drink 
Tuesday August 17th, 2021 6:37:48 PM

Michael makes a few good points as he talks to Hemera but she has to admit that most, including her, just don't want to leave the Aerie. This aerie is the last one of just many sites across the north face of the mountain. Here there used to be over 50 nests but now there's little more than a dozen griffons still around. They don't want to leave this place... Leaving is considered giving up their last claim on the mountain.

(ooc there's no map on the Aerie itself like David also notes - an earie to me is like a nest that is very hard to reach. Usually perched high up a tree on a mountain cliff. In this situation I consider the Aerie to be a bowl shaped area between the mountains with but one access and steep cliffs on all other sides)

While Michael debates with Herema Trayvin gathers those injured and send healing energy. He also comes up with a plan to make sort of a permanent shield break.

Seeing there's no time to argue with the griffons on can't or won't, Tinker pitches in. He lays out a plan to make an iglo or something large enough for the remaining Griffons to take shelter. Anna immediately plans on going to the Griffons in their nests to convince them to gather in a central location. Ceres stops her... "Wo go together... they can't understand what you are saying and right now all they can't understand who is drving them away from their nests is considered hostile... "

Nikolai observes what is going on and he remembers what his father has told him many times... "You can lead a horse to water, but you can't make him drink

Pompous suggests they lay want to set a lookout for any signs of attacks. Sigvar takes action and helps with the preparations for the windbreak.

Ceres and Anna go from one nest the other rounding up the remaining Griffons. It takes some time to convince every one of them bu(, not counting the occasional Griffon beak to snap at Anna, they manage to gather all Griffons near the Iglo site. Already some griffons are very weak... luckily Trayvin will take care of the injured an exhausted ones.

The others, aided by some of the griffons, begin building the Iglo sheler.
An ice wall spell keeps the wind out and allows you to fortify the inside zone. good creative thinking that is. It takes deep into the night before the shelter is ready. Goats are being summoned for lunch.

Herema and Ceres come sitting near you :

"Thank you...Of course you are right..."Herema says to Wittman, "Maybe we have to leave here but then at least we've given all we could .Thanks you to we may survive...

"If only we could find out more on that dragon earlier... , Ceres chimes in...



Trayvin AC 39/14 touch Hp 127/199(BrianZ) 
Tuesday August 17th, 2021 7:10:27 PM

Now that the shelter is taking shape, we can start planning our next move.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal
channel energy 4 used

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Tuesday August 17th, 2021 11:20:20 PM

Tinker works hard, putting extra effort into the shelter for the Griffons the energy he couldnt do to protect them or Prudence earlier. He tries to work out his feelings of inadequacy while the more strategic thinkers can plan for the next moves.

He makes sure to take some time occasionally to tramp over to Pompous and make sure the Ranger is good to go: being on guard is just as important as the shelter itself!

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday August 18th, 2021 1:15:49 AM

Spells in effect: mage armor
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 12/13

While Nikolai helps set up the 'igloo', he points here and there for wooden pillars to help support the ceiling. 'A more permanent solution would be walls of stone. The ice will vanish at the end of the spell time, the stone is permanent but can be removed with Disintegrate when not needed anymore. But...for now..."

With all the snow, finding firewood is made more difficult but he does not want to use Anna' bag of goodies for simple firewood, so he goes on the search. He brings back armloads and asks Pru for cantrips to dry out the logs and branches. It is not up to him to worry about any warmth melting the walls of ice. The walls of ice was just to buy them some time to get a wooden walled structure up to break the wind.

He makes a note to meditate for his Ranger spell Endure Elements come evening.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Wednesday August 18th, 2021 2:02:37 AM

Anna starts pulling goats from her magical bag to feed the griffons. (OOC: as I said I can pull 300 goats in a given day. How many goats does she have to pull to feed them?)

Anna says to Ceres, "You mean the shiny dragon guy that fought those things?"

Prudence Gundle 
Wednesday August 18th, 2021 2:29:06 PM

"Walls of Stone would be better," Pru agrees. "But sorcerers don't get many spells and I have to pick carefully. I wanted something I could dismiss if I had to."

[OOC: How many spells should I mark off? Or is it going to matter?]

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday August 18th, 2021 4:14:46 PM

Michael accepts Herems explanation and her apology.
I understand. Sometimes you get pushed back and pushed back until finally, you say "no more" I've been there, done that. If I thought you were in a place you could appreciate it I'd explain a concept called "the counter-attack" where you let the enemy drive you from your position, only to come back when they are vulnerable and take it back from them, but that is for another day. We will get you warm, get you fed and we will find what is doing this.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=33 ; d20+25=39 ; d20+25=32 ;
Wednesday August 18th, 2021 4:33:50 PM

Pompous continues to keep watch

- ---
Perception
33, 39, 32

DM Steven - A shelter and goats... lots of goats.  
Wednesday August 18th, 2021 7:13:07 PM

With joint effort and some magic you manage to create quite a nice shelter, made with walls of Ice at first... strengthened with some wood... basically strengthened with nearly all you could find... slowly the shelter grew stronger as the snow kept on thickening the wall. After the magic fortifications ended the shelter didn't collapse with it... the walls just kept on growing thicker and stronger.

By midnight everyone is exhausted but it's a delight to see the spherical shelter. The roof's not closed nor is the back side but behind the wall you are well protected from the winds and snow. Anna starts pulling goats from her magical bag to feed the griffons. There are but a dozen Griffons here anymore so unless Anna want's to give them all a serious indigestion a goat per day each will do. Even in this dreadful cold the group has regained strength and courage. You have gained respect and trust from all the Griffons here. Soon all curl up for the night seeking body warmth with each other. Guards are set giving you all a chance to recover as well but the night passes quite uneventful.

During the night the wind continues howling around the shelter. Wisps of snow curl over the edges of the wall and the wall occasionally cracks under the weight of the snow but nothing to be worried about.
Dawn comes with just more wind and more snow. Fresh snow covers the mountain.

You share a quick breakfast bite with the Griffons and you make sure they all are ok.
Anna turns back to Ceres commenting on what the Griffon said last night about 'that dragon earlier'.

Ceres turns to Anna :"Yes! This dragon must be a good thing! We aren't ready to deal with those undead or worse. If the undead become a common occurrence then we will have no choice but to leave the mountain... if only we can find a way to ally with that dragon... or perhaps we should support him in his fight against the undead?! Even better... if only we could find the source of the undead." Ceres finishes while he gazes up the mountain...



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday August 18th, 2021 8:36:11 PM

Finding the source of the undead...now that sounds like something we should do.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

OOC- If we rested then all should be fully healed. If I wasn't clear, Trayvin has access to wall of stone and usually keeps one memorized. He would have fortified or added to the shelter as it was being constructed.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday August 18th, 2021 11:56:09 PM

Tinker is ready to support the plan. Whatever it is.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Thursday August 19th, 2021 1:03:26 AM

Anna says, "How does one go communing with immortal powers? Clearly the dragon guy is one immortal power and whoever is behind the undead could be another. If they are on the same level maybe having the dragon guy on our side before we root out the cause of the undead might be a good option?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 19th, 2021 1:28:46 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 13/13

In the morning, Nikolai chooses his Ranger spell Endure Elements and uses it on himself to free up that spell from their clerics for others. As far as communing with Immortals, that is beyond his knowledge or experience.

"My gut feeling says we need to find out more about the west side of this mountain. It could be that this Dragon-man is the 'eccentric' that lives over there. However, if UP the mountain is what seems the obvious, then let's do it."

Nikolai gets ready to do some climbing. Good thing he has his Slippers of Spider Climb.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Thursday August 19th, 2021 10:23:28 AM

" Well, if yesterday was an example, the Immortal powers seem to be drawn by either conflict, or the emotional distress caused by conflict. Aside from that Prudence needed to be dead to see them. I don't want to try that again. So going west to met a faction we have not met yet is a plan, then either check in on the other 2 factions or go up, like Tinker was saying."
Sigvar renews his endure elements and readies his other spells

Prudence Gundle 
Thursday August 19th, 2021 4:55:39 PM

Pru casts Mage Armor on herself and Nikolai, and Endure Elements on herself and anyone who needs it.

"We don't know what's farther up the mountain other than more snow and more cold. And less air," Pru says. "Maybe start by going west? Because I'd rather not go up if we don't have to."

Scene 4 - The only way is UP


DM Steven - AThe only way is  
Thursday August 19th, 2021 7:29:58 PM

Trayvin considers finding the source of the undead a must do.
Tinker is ready to support the plan... whatever it may be...
Nikolai is the first to actually lay out a plan. Either his Ranger skills or his gut feeling tell him they need to find out more about the west side of the mountain. UP the mountain is what seems the obvious...
Pru is hesitating to go farther up the mountain... there's probably just more snow and more cold no? Not to mention less air?!
Sigvar tends to agree to going up the mountain provided no one else is to die to learn from the immortal powers that seem to dwell on this mountain.
"But... how does one go communing with immortal powers?! " Anna thinks.
Pompous and Michael go along.

After a short preparation the group is ready to go up mountain again. This time, the griffons will not be accompanying them. Ceres and Herema are thankful for the shelter that was created and wish you a safe return... the future of the Aerie and the future of the Griffons here is in your hands.

You all go on foot?

As you begin to walk away from the Aerie you are struck by severe winds (75mph). All medium sized make a DC10 STR check of be checked by the wind. Smaller creatures risk being blown away.
Snow's now covering the whole mounting. Here the snow already comes up to your knees (medium creatures)? Movement through the snow is slow... you go about half speed.

You begin walking the west side of the mountain. So far it's not steep climbing yet. It's like a mountain meadow. The mountain on the west side ominously present. Gradually the meadows you follow become more steep. So far you have no issues breathing.

How long will you walk and I would like to know your marching order.
Please make all relevant skill checks that you deem necessary.
Next post we'll be going up...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=10 ;
Thursday August 19th, 2021 7:57:14 PM

Trayvin is able to move against the wind, but just barely. He stays near the back of the group, his armor should help serve as an anchor if the wind proves too much for anyone, so he remains ready to support others as needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+10=30 ; d20+4=24 ; d20+20=33 ; d20+6=22 ; d20+22=40 ;
Friday August 20th, 2021 12:58:14 AM

Anna continues to take Beast Shape 1 as her at will ability granted under Queen's minions. She then takes the form of a snow leopard and cautiously sticks near Pru.

Survival: 30
Stealth: 24
Perception: 33
Know (geography): 22
Know (nature) : 40

Active Effects:
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=16
Friday August 20th, 2021 12:59:14 AM

Hold up, we need to get cold weather and climbing equipment from Anna's back before we start off.

Michael needs it, at least. since I can't seem to find an entry for Artic weather gear, I guesstimate that 100gp should get me every thing I need? tell me if that just gets me the boots and gloves and if I need to put in more or if it gets me all I need.
skill check survival 16

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=7 ;
Friday August 20th, 2021 1:00:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 13/13

Str d20+6 DC10 = 7

Nikolai hangs back with Trayvin, for now, as the sudden gust of wind catches him and stops him in his tracks.

OOC: What do you mean 'how long do we walk'? we walk until something makes us stop, like a cliff, an Immortal, more undead, blizzard conditions where we can't see jack squat.... wind that blows us off the mountain...

So, how far HAVE we gone at the point where 'the meadows you follow become more steep'.

Prudence Gundle  d20-1=9 ; d20-1=4 ;
Saturday August 21st, 2021 12:06:51 AM

Pru stays somewhere in the middle of the group. Or at least, she does until they start walking and she stands still.



AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=21 ;
Saturday August 21st, 2021 8:39:39 AM

Tinker makes headway but realizes this is a losing proposition, they will never get far against the wind.

Parallel to the West seems the only choice

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+6=14 ; d3=3 ; d20+6=7 ; d20+6=14 ; d20+11=25 ; d20+11=12 ; d20+11=25 ;
Saturday August 21st, 2021 9:44:04 AM

Sigvar takes the lead. He has the height to make breaking a trail easier and the bulk to not worry about the wind. He takes Michael under his wing and has the halfling ride on his shoulder or follow close behind him ( I would guess either negating his needs to save vs being blown away or at least aiding him in the save )Occasionally he takes wing and has a look around, hopefully taking Michael's keener sight with him.
Perception 14, 7, 14
Fly 25, 12, 25

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=24 ; d20+24=36 ;
Saturday August 21st, 2021 11:03:14 PM

Michael takes tail-end charlie on this one. he wiles away the time thinking of getting a sack and seeing if he can parasail in this wind. but the machine keeps him fros...eh...alert to any danger that they may come across. since he's tied to the person before him in line(probably Sigvar or maybe Trayvin), he's pretty confident that if the wind catches him they will keep him grounded. he tries to keep from dragging them down with his massive weight.

Survival 24
acrobatics. 36
he has a necklace of adaptation so the thin air does not bother him.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+3=8 ; d20+17=30 ; d20+15=29 ; d20+15=35 ; d20+25=35 ;
Sunday August 22nd, 2021 6:47:13 PM

Pompous sticks somewhere in the middle. He ties the rope around himself offered by Nikki

His endure element spell keeps him nice and cozy. His boots of levitation ensures that not only won't he take any major falls but will also help in climbing any steep mountain face encountered.

{ Send all:
Are we there yet? Are we there yet? }

----
Strength test 8,stealth 30, climb 29, survival 35 (nat 20) and perception 35

Endure element 24 hours
Boots of levitation
Endurance feat.



DM Steven - Up up and ... up 
Sunday August 22nd, 2021 7:38:40 PM

Slowly the group makes progress. They've been climbing for nearly half a day now... and with no clear end in sight they can only push on. You are going up in a steep climb now. Nikolai pulls out his silk rope and has everyone linked up.

Sigvar takes the lead and he takes Michael under his wing. Close behind Nikolai uses his Staff to poke for holes as they go just in case the snow covers up empty spaces below the surface... The trail you make has higher slopes on each side so you are just a little bit protected from the wind.

Pru and Anna walk in the middle. Anna takes shape of a snow leopard and she trots on top of the snow leaving tracks that are immediately covered again by the continuously falling snow. Pru however has a hard time as the wind checks her in place...

Tinker and Pompous come after Pru and Anna... Trayvin closes ranks. He helps Pru to keep up with the head of the expedition.

With the combined efforts of the group you slowly make progress. The smaller ones are secured... for whoom the wind becomes to strong there are others that have strength for two... When Nikolai's staff touches no hard ground beneath the snow the group skillfully diverts from the trail...

As you are getting higher conditions get worse. Difficult to say exactly how far you went from the Aerie but you've been going for half a day now. Severe winds continue... all medium size 'checked" vs DC10 STR. Small sized blown away.

Thin air / high altitude fatigue : All characters make a FORT DC15 or be fatigued.
Nikolai and Anna Highlight to display spoiler: {Your survival skills make you realize that soon you'll be at risk of altitude sickness. Long term oxygen deprivation affects mental and physical ability scores. After 6 hours a character spends at this altitude there will be risk of ability damage. }

Vision is reduced and you take -8 perception. Snowfall has increased to 2 inches of snow per hour. High wind makes it feel as if the temperature is 20°F colder.

Reminder :
Movement : half speed due to snow
Wind : Medium : STR DC10 of be checked / Small blown away

Perception 20 (don't forget the -8) Highlight to display spoiler: { You can see a large patch of snow breaking of ahead of you... avalanche!! You are in the center of it's path... It's about 2000ft from you... but it will be on top of you in 4 rounds... you need to get at least 100 ft to your left of right to avoid being in the bury zone of the avalanche. }

Survival 20 Highlight to display spoiler: { Avalanche : A landslide or avalanche consists of two distinct areas: the bury zone (in the direct path of the falling debris) and the slide zone (the area the debris spreads out to encompass). Characters in the bury zone always take damage from the avalanche; characters in the slide zone might be able to get out of the way. Characters in the bury zone take 8d6 points of damage, or half that amount if they make a DC 25 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 25 Reflex save. Those who fail their saves are buried.

Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.

The avalanche has a width of 400 feet, from one edge of the slide zone to the opposite edge. The bury zone in the center of the avalanche is half as wide as the avalanche’s full width (ie: 200ft).
}

You can make the next 4 rounds in 1 post if you like but please count in rounds in your next posts...



Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37  d20+10=14 ; d20+12=17 ; d20+10=25 ;
Sunday August 22nd, 2021 11:58:19 PM

Fort: 14; fail - Anna is fatigued

Perception: 17
Survival: 25

Anna if fatigued and she also is having a hard time seeing but due to her knowledge of the natural world she knows about the hazards of Avalanches.

"We have to move!" she yells

"I'm going to turn into a huge animal; I am going to try to make a dash for safety. Hop on my hippo back if you can"

(OOC: How many of her friends can Anna carry on her back?)

See below for actions

Round 1:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus
If capacity of friends get on her back she moves 25 feet out of the path; if not she waits a round
Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. Then if capacity of her friends are on her back she moves 40 feet out of the way of the falling snow and rock
Round 3:
Anna activates Cat's grace in case things don't work out too well giving her a little bit of a dex boost. She really can't wait any longer even if less than capacity of her friends are on her back she has to move 40 feet towards the safe zone
Round 4:
Anna takes a double move action to save zone putting her at leat 120 feet out of the path or as much as 205 feet out of the path if capacity of her friends hopped on her back in the begginning.

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls
Cat's Grace - 168 rounds - +4 Dex

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=18 ; d20+17=31 ; d20+14=33 ;
Monday August 23rd, 2021 12:34:42 AM

Tinker stoically pushes on, adjusting the walking order to ensure the stout dwarf and Pompous are last in order to protect Trayvin the healer and Prudence who so recently returned from Gargul. His Boots of the Winterlands keeps him warm and unimpeded while walking the snow, and he uses his Urgrosh as a ice staff himself.

His boots don’t help with seeing or understanding, however, but Daemar is skilled in his own right. ”Avalance!”, he shouts, echoing Anna’s warnings. ”Trayvin, I’m taking you out of the path! Nikolai, do we move left or right?”

Round 1. The dwarf casts his major magic rogue talent, Expedient Retreat, and moves next to Trayvin (50 foot speed)
Round 2. Pick up Trayvin (Tinker is a dwarf with 22 Str, and can carry 420 extra pounds without slowing), and move Nikolai’s called direction (or left if no call). (50 feet)
Round 3. Move 50 more feet and drop Travin. If needed, he then runs back 50 feet to grab another KC
Round 4. Pick up 2nd KC and move 50 feet to where Trayvin and team are.

…..
Boots of Winter: normal speed over snow and ice, keeps warm
Str Check. 23 (forgot Tinker is actually 22 Str)
Fort Check v Fatigue. 31

Expedient Retreat. +30 movement, 50’ total even with heavy load



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20=3 ; d20+1=5 ;
Monday August 23rd, 2021 10:02:11 AM

OOC1
So everyone has posted a different marching order so this is super chaotic. Add to that the fact we are now roped together whether we like it or not.
Anyway...
IC
Fort save, I didn't roll a 1 Sigvar auto saves provided he doesn't roll a 1 for the first 6 saves
Perception, no chance of success
Survival 5
Sigvar doesn't see anything wrong but when Tinker and Anna both yell Avalanche, he takes action. His Minotaur brain doesn't know anything about avalanches save one thing, don't be part of one. To that end he unfurls his wings and takes flight. He has 200 lbs before he reaches the top end of light load and about 500 lbs before he exceeds a medium load. He flies straight up for four rounds, if the roped on people are holding him down he will have to do some battlefield triage and save who he can.

OOC2
Let me know who is attached to me and what they weigh and then I can finish this post. In the future it might be a good idea to figure out these logistics before engaging in a surprise trap thing, but that's just an idea. If none of this works and the DM decides Sigvar just can't fly away he has a plan B. Lemme know, I'll try and check before I go to work tonight.

Prudence Gundle (Kathy)  d20+12=29 ;
Monday August 23rd, 2021 3:08:21 PM

Pru isn't fatigued. [Fort save 29] She is, however, cold, tired, cross, and miserable. And then somebody yells "Avalanche!"

Pru wastes no time. She casts Elemental Body IV and turns herself into a huge air elemental. Staying fairly low to the ground, she flies after Anna and Sigvar.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:38 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:39 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


DM Steven - Up up and ... up 
Monday August 23rd, 2021 7:01:06 PM

Only 5 - so we'll only have the avalanche come closer for a round...
Don't forget you want to be at least 100ft from where you are no to avoid the bury zone but you'll still be endangered unless you get 200ft away...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=6 ; d20+15=29 ; d20+11=13 ; d20+10=28 ; d20+5=9 ; d20+5=7 ;
Monday August 23rd, 2021 9:30:21 PM

save vs wind = 6, Trayvin's advance is checked
save vs fatigue = 29
perception = 13
survival = 28

Trayvin misses the initial start of the avalanche, but Tinker gets him moving. After Tinker helps him move a bit he casts a wall of stone, creating a curved wall to direct some of the snow and ice away from the Commanders. It may provide them with enough time to move the rest of the way out of the path.

OOC- DM interpretation, needs to be attached to stone, hoping there is stone under the snow that will count.

Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+30=32 ;
Tuesday August 24th, 2021 12:19:32 AM

Tinker isn’t interested in flying up into the gale and getting buffeted even worse than he is now. Not to mention he’s 300 pounds of weight that the flyers won’t need to carry and he has a distinct lack of enthusiasm to be carried like a sack of meal. So he Escape Artist twists from the rope before any other actions.

Escape Artist 32

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Tuesday August 24th, 2021 12:36:21 AM

With respect to just advancing a round and everyone else seeming making their own way Anna changes the following action since only round 1 advanced.

Last Round:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus

Revised Actions:

Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. She then moves 40 feet towards safety
Round 3:
Anna takes a double move towards safety (total distance travelled is 120 feet)
Round 4:
Anna takes a double move action to the safe zone (total distance travelled is 200 feet)

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ; d20+21=38 ; d20+34=49 ; d20+6=20 ;
Tuesday August 24th, 2021 12:39:14 AM

OOC: seems to me the last time we were roped together, it was such as we could just 'undo' and let go. But that was a long time ago.

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Perception +34 vs DC20 = 52
Survival +21 vs DC20 = 38

Nikolai notices the start of the avalanche at the same time as do others, who take to action. {'Let go of the rope if you need to, otherwise go left as fast as you can.}

He quickly notes who might be in trouble (Perception + 34 = 49) and moves to help.
Aid Another (Str check +6 = 20) by grabbing hand/arm/coat/etc. and pulling towards the left.
Aid Another +2 (however that helps who may be slugging through the deep snow.

Nikolai is not hampered by the thin air or the deep snow.
Double Move is 140' (minus helping someone along).

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+18=20 ; d20+14=32 ; d20+18=20 ;
Tuesday August 24th, 2021 2:58:47 AM

perception 20
survival 32

AVALANCH! Michael screams. and since the wind might blow his words away he screams it over the link as well. AVALANCH. Since he is tied to Sigvar he just holds on and climbs up as the big minotaur takes off.

climb 20
Michael has on a necklace of adaptation. he is breathing just fine.

Prudence Gundle (Kathy) 
Tuesday August 24th, 2021 1:49:53 PM

Since Pru is currently Huge in size, she can probably grab somebody and take them up with her. She is flying, but I don't think she's affected by the wind, because Huge.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 4:24:24 PM

Pompous flies up and left with Siggy and whoever is still on the rope.

DM Steven - "AVALANCHE" 
Tuesday August 24th, 2021 6:51:40 PM

With a bit of a backflash we see how a large patch of snow detaches from the unstable fresh layers of snow high up on the mountain. What is a large patch of snow quickly turns into a thunderous rolling pack of snow and debris as it comes racing down the mountain... in its path 8 noble Commanders...

"AVALANCHE" Tinker shouts.
"AVALANCHE" Michael screams

And then things turn into a chaos... the chaos involves a lot of flying in a blizzard...

ROUND 1 : Avalanhce distance 2000 ft :
- Anna, despite being fatigued realizes they need to get out of the way. She turns into a Huge Behemoth Hippopotamus. The strong winds wont bother her now. If there was any rope tied to her it snaps as she grows huge. She's ready to pick up anyone that wants to get them out of harms way.. She moves 25ft away.
- Tinker casts Expeditious retreat and moves next to Trayvin. 50ft. He's not interested in who intends to go flying in this weather...
- Sigvar is strong enough to carry some out the way. He intends to fly away from danger. You are trying to fly 70mph winds. Such wind take Fly penalty of -8 and a Fly DC20 or you can't move
- Pru turns into a huge Air Elemetal and staying close to the groupd she flies after Anna and Sigvar... only Anna stays on the ground and she rushes to safety while Sigvar moves upward. Pru and Anna seem to stick together usually so I'm having Pru in pursuit of Anna.
- Pompous activates the Fly spell on his Celestial Armor. He gains Fly skill bonus 8. Please roll Fly check -8 due to winds vs DC20 or you can't move against the strong winds.
- Trayvin wants to move with Tinker but he is checked by the winds. He casts wall of stone to create a curved wall that will redirect some of the ice away! (love the idea)
- Nikolai is not hampered by the thin air nor the deep snow. He notices how Trayvin is in trouble because of the wind and so he makes sure to grab Trayvin and drag him along to safety.
- Michael holds on to Sigvar as this last one flaps his wings to move upwards in the blizzard.

Summary round 1 :
- Anna and Pru both have no problems against the wind. No one has accepted their help so both just run on.
- Tinker runs solo
- Sigvar Flies upwards and has Michael hanging on the rope while Sigvar flies up...
- Trayvin wanted to run up to Tinker but he is checked had it not been for Nikolai
- Pompous flies solo activates his armor and flies to safety



ROUND 2 : Avalanche distance 1500 ft :
- Anna casts haste to get as far from the bury zone as she can;
- Pru (elemental) flies on
- Tinker does not look back and runs to safetly
- Nikolai helps Trayvin as they run towards safety
- Sigvar make Fly checks from previous rounds first
- Pompous also flies. Please make Fly chekcs from round 1 first.

You all move too chaotic so that it was a bit difficult to catch everything in 4 rounds immediately. So I've been running the avalanche with 2 rounds system.



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+15=22 ; d20+15=23 ;
Tuesday August 24th, 2021 8:02:52 PM

His usual fly skill is +15 in which case he makes the saves otherwise, he doesn't but should be able to fly straight up (?)

Fly check: 22
Fly check 23

DM Steven : yes Pompous makes it. Activating fly on your armor grants +8 fly check with a -8 for wind. So all good. Please mtake actions for rounds 3 and 4 if you can.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 8:04:51 PM

ooc> Missed the -8 from the wind. Guess he fails both rolls

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday August 24th, 2021 9:07:11 PM

OOC- I rolled twice for moving for rounds 3/4, didnt think it would be fair to reroll them
Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Trayvin is in a bit of trouble. The wall will hopefully deflect some of the avalanche, but he will need some help to get moving after getting his boot stuck in the ice, and will take whichever help is first available.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday August 25th, 2021 12:15:40 AM

Round 3. Runs back to Trayvin. ”Get on my shoulders if you will, Trayvin, and I can run us both to safety. Nikolai, your monk abilities look like you can get to safety on your own?”

Round 4. Whether Trayvin or Nikolai accept his offer, Tinker thinks he can be more use to the others if he is free rather than buried behind a stone wall. So the dwarf then runs to safety.


Speed 50’. Run x4 =200’ per round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=9 ;
Wednesday August 25th, 2021 1:09:35 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Tinker realizes that Nikolai's strength (STR 22) pretty much equals the dwarf's as they both lift Trayvin out of his predicament and continue their flight out of the way of the bury zone.

Aid Another Str chk +6 = 9
Stone of Luck and Ioun stone +2 to checks = 11

Double Move is 140' (minus helping someone along).

Anna (sub SteveK) 
Wednesday August 25th, 2021 2:41:51 AM

Round 3: Anna, the fatigued huge hasted behemoth hippo, delays movement to allow anyone (pompous?) to scramble on her back, then hustles out of the avalanche zone. (100’)

Round 4: Anna continues clearing space. Because she is so large, she tries to angle herself to be closer to the avalanche than Trayvin, Nikolai, Tinker, and Pompous; thus being a kind of living wall to provide extra cover. (100’)

….

Move + Haste = 50’ move, Hustle double move = 100’ per round

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+8=20 ; d20+8=28 ; d20+8=10 ; d20+8=18 ;
Wednesday August 25th, 2021 5:56:49 AM

fly check 20 for round 1 so 60 feet straight up(double move)
fly check 28 for round 1 so 60 feet straight up(double move)120 total
fly check 10 for round 1 so checked this round 120' total
fly check 18 for round 1 so checked this round 120' total
Sigvar gets +5 competence for his wings of flying making his fly a 16-8 for the wind brings him to a +8 total

Prudence Gundle (Kathy) 
Wednesday August 25th, 2021 1:06:16 PM

Pru gains enough elevation to avoid the avalanche, but keeps an eye on the trio of Trayvin, Tinker, and Nikolai. She's not used to being super strong, but she's pretty sure she can grab one of them and bring him aloft if the group runs into trouble. So that's her plan.

DM Steven - "AVALANCHE"  12d6=35 ;
Wednesday August 25th, 2021 7:44:58 PM

ROUND 3 : avalanche 1000 ft

Pompous succeeds to put his Celestial armor to work. The Fly spell on it takes him straight up to avoid the avalanche. The wind hits him hard... let's just hope he can land as soon as possible.

Trayvin is less fortunate. This winds lock him in place and ... if no one turns up to help him he'll be in trouble. Luckily for him Tinker sees the trouble he's in and o the dwarf runs back for Trayvin. Nikolai was already pulling Trayvin along so their combined effort is enough to drag Trayvin into safety.

The fatigued huge hasted behemoth hippo also manages to escape from the snowy terror.

Like Pompous, Sigvar decides to hover over the avalanche. He takes of quite easily but once he gets higher trouble starts. (Sigvar's third fly check fails DC20 by 10 - he uses wings - failing by 5 or more makes you plummet to the ground ). Sigvar's wings fail at 120ft above the ground... he plummets dowb for 120ft taking 35HP Damage (12d6 damage)
At the end of round 3 Sigvar is back on the ground... the avalanche just 500 ft from him...

Being an Air elemental Pru has no trouble with the winds. She keeps an eye out for her friends. It does not take her long to realize Sigvar's in trouble..


I've not taken the actions for Rounds 4 to give you a chance to rescue or help Sigvar.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday August 25th, 2021 9:04:43 PM

Trayvin doesn't have any spells which will help Sigvar in time. He hopes the wall of stone will help provide some cover.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  5d6=21 ; 8d6=29 ; d6=1 ; d6=3 ;
Wednesday August 25th, 2021 10:11:03 PM

Sigvar starts acting as his wings fail himon round 3 ( I assume after he hits the ground since this item isn't in hand) he draws his "get out of trouble free card" and slams the bead of force against his armor. More pain washes over him, and the sphere starts to form. He remains motionless, choosing to not try to escape the sphere and tucks himself inside the sphere of fore that forms.
" I am fine, see to yourselves." Is what he tells the other Agents over the link.
He does touch himself and restore some of the lost hp. LoH for 31 hp healed

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=21 ;
Thursday August 26th, 2021 12:15:17 AM

Tinker nods. ”I had forgotten how strong you are, Nikolai. Good thing we were both here.”

He sees Sigvar’s problem and solution, sending assurances over the mental link that the dwarf will stick to the plan and help uncover the Minotaur only after the avalanche.

He looks about, considering any other dangers that may be coming upon the Knights Commander.

…..
Perception. 21 due to storm

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 26th, 2021 12:38:36 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

With Sigvar's assurance he'll be fine, he keeps his attention on getting as far away from the debris field as he can.
{Well, at least Pru can melt enough snow away to dig him out. Don't go rolling away to far you hear Sigvar?}

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Thursday August 26th, 2021 3:52:38 AM

Anna wonders whether the bead of force's ability to not be moved means Sigvar will keep his position relative to where he is now or if he'll end up trapped below the snow in an unmovable sphere until 10 minutes expire. At least she realizes he won't be able to move from where he is so they should be able to dig him out before the 10 minutes expire. Still though in case he does get buried if Sigvar is within 210 feet of where Sigvar is she can use her dancing light at will cantrip SLA to create a circle of dancing light above Sigvar's position in case they have to dig him out

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=37 ; d20+14=28 ;
Thursday August 26th, 2021 10:36:48 AM

[ooc] sorry guys, got called to go to work, 1800 miles in 3 days. I'm in ND right now.

with Sigvar down, Michael looks to see if they are outside the avalanche. nope. this is going to suck. he thinks to himself and over the net. Knowing he cannot get outside the avalanche in time he tucks up under Sigvars force bubble and makes a tent over himself with his cloak.
his necklace of adaptation will make sure he does not suffocate provided he can keep a breathing space, and maybe the lee of the force bubble will keep the worst of the impact from him.
That's his hope anyway. if he tries to fly in this wind, well, they will never find his body.

Acrobatics 37 (minus 8? would be 29
survival 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=25 ;
Thursday August 26th, 2021 5:25:00 PM

Pompous continues to fight the wind... up and west... up and west.

----------------
Flight check 25

Prudence Gundle (Kathy) 
Thursday August 26th, 2021 5:49:24 PM

If she can, Pru grabs Sigvar, sphere and all, and hauls him away to safety.

No point in letting you get buried, she sends over the link. We'd just have to dig you out again. And I don't do manual labor.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday August 26th, 2021 9:24:53 PM

Trayvin waits for the hit, hopefully the group has gotten far enough out of the way to not get completely buried.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday August 27th, 2021 12:06:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Over the link {'With Pru's fire spells we can dig them out, and Anna can turn into a bloodhound and sniff them out,'} he chuckles but really hopes they don't get bowled all the down the mountain.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday August 27th, 2021 12:19:54 AM

Tinker joins in the mental conversation with some self-deprecating humor. ”And with our skills, Pompous and I can be on watch while you do it to make sure we are not surprised.”

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Friday August 27th, 2021 1:03:38 AM

Anna waits to see how this plays out from her safe place

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday August 27th, 2021 1:05:13 AM

if the sphere did not cut the rope, Michael hangs on for dear life and goes with the flow.

DM Steven - "AVALANCHE"  12d6=48 ; 5d6=21 ; d10=6 ;
Sunday August 29th, 2021 6:51:18 PM

(sorry for missing a DM post last week)

One by one the agents manage to get out of the deadly path of the avalanche. Some run to the sides, some are dragged to the sides... some fly and hover over it while being buffeted by the strong winds. For a moment it seems everyone will be safe... and just then Sigvar looses his drag by a sudden changing gust of wind and he plummets to the ground. With him, also Michael plummets to the ground...

(Sigvar took damage previous post but I forgot about Michael. Michael takes 48HP form falling)

Sigvar and Michael are right back where they started... the avalanche only 500 ft from them. Michael looks at the thunderous mass of snow and ice that races towards him and just knows that it's going to hurt... But Sigvar keeps calm. Sigvar has a plan to stay safe. He's not a man to panic easily.

Things go fast now. Sigvar takes a Bead of Force and slams it against his armor. The explosion also hits Michael (Michael takes another 21HP) Both men are standing close together. The bead being CL10 creates a 10ft sphere centered around Sigvar. Sigvar only remains inside the sphere. However, Michael too keeps his wits! Knowing the nature of such a Bead of Force the Halfling rogue figures that he has most chances of survival if he tries to hide under the sphere. The sphere can't move and so the avalanche will break against it.
Badly injured Michael Wittman curls up in his cloak and takes cover under the Resilient Sphere.

Pru intends to drag away Sigvar and his sphere but she probably also realizes the sphere cannot be physically moved. Besides, it's also offering protection for Michael and well...

WHHAAAMMM

Tons of snow and ice come hurling where the agents stood only seconds ago. The snow crashed against the invisible resilient sphere. Sigvar stands in the center of it... Sigvar stands there and you can literally see the snowfront split against the sphere. One would say that day "Sigvar the Snowpiercer" cut an avalanche in two...

Only seconds later the mass of snow gains height and washes over the sphere.
The ground shakes as the avalanche passes. For 6 rounds you no longer see Sigvar nor Michael...

Sigvar Highlight to display spoiler: { : You are perfectly safe inside the sphere and you can tells you haven't moved an inch. Below the sphere you can see a piece of Michael's cloak pressed against the Resilient sphere.}

Michael Highlight to display spoiler: { : The sphere holds and it has provided excellent cover against the thunderous mass of snow. Still you now find yourself burred in the snow. You can move only a little bit and it seems you won't be able to dig yourself up. }

All but Sigvar and Michael : Highlight to display spoiler: { You saw how the sphere did not move as the snow began to crash into the sphere. After 6 rounds the avalanche stops. There's no trace of Michael nor Sigvar at the moment. }



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  8d6=33 ; d6=3 ;
Sunday August 29th, 2021 9:34:33 PM

" Michael, you OK?" Sigvar asks over the KC link..
"I am tempted to dispel this sphere to be able to heal you but I think it is holding alot of snow above you. I'm afraid it might crush you if I do dispel it. How you doing down there?"
Sigvar stoops down a taps on the sphere near where he sees part of Michael's kit.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Sunday August 29th, 2021 9:35:40 PM

oh, ignore those rolls, they are from a post I started the other day and apparently never finished.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Monday August 30th, 2021 12:33:20 AM

Anna takes a full round action to change from a behemoth hippopotamus to a dire badger. She then tries to sniff out where they are and then use her burrowing capabilities to dig through the snow to where Sigvar and Michael are.

Active Effects:
Beast Shape III - Form of Dire Badger (164 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 12 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday August 30th, 2021 1:03:41 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai follows Anna-Badger and helps dig. Over the link he tries to contact Michael and Sigvar, as all others are probably trying to do to.

"Pru, can you turn into a Fire Elemental and melt the snow away?" he asks.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=28 ;
Monday August 30th, 2021 10:54:10 AM

Tinker hears Sigvar over the link, and that several people mentally reach out for Michael. Good. The KC that can dig are already in action. Double Good. The dwarf looks at Pompous and grips his Urgrosh, then begins a scan of the surroundings. Between himself and the ranger, they will have warning of future dangers.

Perception w weather. 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=39 ;
Monday August 30th, 2021 4:13:54 PM

Although his flight ability ended long ago, the boots of levitation allow Pompous to maintain his position. With Tinker and keeps and eye out for trouble .

-----------
Perception 39-weather

Active endure element
Levitation from boots.


DM Steven - "AVALANCHE" 
Monday August 30th, 2021 7:09:28 PM

In hi resilient sphere, surround by snow and ice, Sigvar keeps his cool... he has air to breath. He shoud be fine. Or at least he will povided he gets from under the snow in less than 10min... for then the sphere vanishes and drops tons of snow on top of Sigvae...
Sigvar notices Michael's cloak and tries to communicate with him.
Michael tucked away against the sphere has but a small pocket of air surrounding him?

Anna wastes no time. As soon as the avalanche comes to a full stop she moves out to where they were seen last. As soon as she comes to the location she morphs into a Dire Badger and starts burrowing towards Sigvar and Michael. Turns out there's about 10ft of snow on top of the sphere.
Nikolai runs after Anna and helps digging
Pompous continues to fight against the severe winds...

Tinker sees his friends have everything under control. He sticks his nose in the air and scans the surroundings. The winds are still raging around you and you seem to think the winds are getting stronger and stronger? (Blizzard conditions)
Temperature keeps dropping...

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+11=13 ;
Monday August 30th, 2021 7:10:15 PM

Trayvin tries to contact Sigvar and Michael over the mindlink and see if they are ok. How are you? We are starting our search, if you have anything you can use to signal it may help.

Trayvin casts ethereal jaunt and begins to search under the snow in the most likely area. perception = 13

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt

Prudence Gundle (Kathy) 
Monday August 30th, 2021 7:22:10 PM

For now, Pru hangs back and lets Anna and Nikolai take care of the digging-out process. She does say over the link: Let me know if a fireball or something would help.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday August 30th, 2021 9:50:20 PM

When Anna reaches the sphere Sigvar directs her over the KC link.
"Michael is here! I can see his cloak but he isn't moving or answering me. Dig him out first, I'll be fine in here for awhile yet."
He points to show where 'here' is.
( Michael was fully healed before this right? He just didn't log the healing Trayvin did overnight?)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 31st, 2021 12:16:01 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps digging down to Michael.
"A Scorching Ray would be best at this point, I think."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday August 31st, 2021 12:18:34 AM

Tinker communicates that the storm is only getting stronger. ”Likely magical. Probably wouldn’t matter what direction we tried to climb, it would always be in our face. “

He keeps watch, idly wondering about a gnome story of going to Jericho Space in a balloon. Wondering if the KC tried that to get to the peak of Shadow Mountain, would they still have snow blowing in their face. Yeah, probably.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Tuesday August 31st, 2021 12:31:35 AM

Anna keeps digging down to Michael.

She is hasted which mean she should be able to burrow 20 feet per move action.

(OOC: I don't know if the burrow speed is reduced b/c typically burrow speed just means you have your own burrow ability; you don't produce a mound in the dirt / snow or a tunnel but if Anna-dire badger is trying to clear the snow she'd want to leave tunnels that are usuable to help get the others out)

Active Effects:
Beast Shape III - Form of Dire Badger (163 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 11 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 12:34:19 AM

Michael grunts out over the link I'm fine, your sphere kept the full force from flattening me, I just got a lot of snow on me now, but I got a pocket of air to breath, if anna can get to me I can fly out, but if I fly out I'm probably going back down the mountain. I still think you should tie a rope to my belt and use me as a kite. Hey Pru, have you even tried to teleport? maybe the bird brains were inept or lying. worth a shot maybe. if it won't kill you are anything. it's going to be a hard slog up this mountain if we don't find another way.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=37 ;
Tuesday August 31st, 2021 5:05:13 PM

Pompous continues to hover and do his best to keep an eye out for trouble.

-------------
Perception 37 minues blizzard penalties

Endure element
Levitating via boots.



DM Steven - Back to ... climbing 
Tuesday August 31st, 2021 6:26:48 PM

The Agents begin their combined effort to dig up their friends from under the snow. Pru wonders if a fireball would come in handy... perhaps a bit onorthodox to torch your friends trying to rescue them. But at least they would feel warm...

It takes some time but both Sigvar and Michael make it out of their ice cold tomb alive.

All that time Pompous keeps fighting the wind and the snow as he is still hovering overhead. (please make your Fly DC20 with a -8 penalty for the wind each post you keep hovering)

Tinker muses about the storm. Seems like any path they want to take up the mountain will end up with snow in their face. He could be right... the storm feels a bit unnatural... Tinker is correct that the wind does come from up the mountain and that clearly is the way the party will be heading... but...Tinker also notices that staying close to the right side of the mountain path significatly lowers the difficulty to remain standing. The wind comes hurling down the mountain but it seems the right side of the path does provide some cover against the wind.

OoC Please make sure your headers are updated...

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Tuesday August 31st, 2021 7:13:55 PM

Once out of the sphere and sure everyone is safe, Sigvar has something to say.
" DID YOU ALL SEE THAT AVALANCHE!"
"It was amazing. A raw unfiltered show of Power and Fury. I haven't been this excited since I became a paladin."

The avalanche seems to have broken the funk that the Minotaur has been in since the visit to Gargul. But why? shouldn't a paladin be awed by meeting his god? Why wasn't Sigvar?

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d8=5 ; d8=5 ; d8=5 ;
Tuesday August 31st, 2021 9:27:25 PM

Trayvin looks over Michaels' wounds and casts a spell to heal up the worst of them. I dont think you should try to fly down the mountain right now.

Actions: cast cure serious wounds on Michael(spontaneous from stone shape) Michael heals 30hp

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Tuesday August 31st, 2021 10:36:36 PM

I'm willing to try a Teleport or a Dimension Door, Pru sends through the link. Remember, though, that even the Mansion didn't work properly. I'm honestly not that hopeful.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 11:48:14 PM

OOC; Sorry between all the moving I forgot to update my header.

Michael does not remember the mansion. but he trusts Pru to know what she's talking about. so he just nods and starts cleaning snow out of places it should not be.



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 1st, 2021 12:57:02 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai brushes snow off himself after the two are released from their snowy cocoon.
He mentions to Michael that not only did Pru try to crate the Mansions for the Griffons and it didn't work, he had tried Dimension Step and that didn't work either.

"Whoever this Power is, it does not want adventurers like us just popping in for a visit. So somehow it has closed any type of magical extradimensional travel. At least that what it seems. That would also mean that this Power must fear that it can be defeated, eh?"


AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 1st, 2021 1:00:00 AM

Tinker notices the effect, but how to ensure the KC can take advantage of it? He mentally relays what he has found and some ideas. ”Hey Anna! Pompous! Are you both good survivalists? If you scout out the track for the rest of us, we may be able to get a little relief from the storm!”

The suggestion out there, the dwarf readies to resume the trek, thanking his beard that he bought the Boots of the Winterlands!

He nods at Nikolai’s reasoning: wise!

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=36 ;
Wednesday September 1st, 2021 1:07:49 AM

Dire Badger Anna peers around her surroundings for further hazards (Perception: 36)

Active Effects:
Beast Shape III - Form of Dire Badger (152 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=16 ;
Wednesday September 1st, 2021 3:49:09 PM

The wind is blowing so hard now that even his boots of levitation can't keep him stable ( fly check 16 fail). He decides to lower himself down to joing the rest of the party.

{ Send all: My levitation boots may help with us getting up the mountain. I can levitate up the steep parts and with ropes, help the others up. }

----------------
Fly 16 - fail
endure element.



DM Steven - Back to ... climbing 
Wednesday September 1st, 2021 8:10:23 PM

A paladin's always an interesting person... but the effect the avalanche has on Sigvar is more than interesting. How comes this seems to have a greater effect on him than meeting his god had?!? Is he on the brink of abandoning his faith in Gargul?!?

Once Michael is back up on the surface everyone takes some cover from the wind while Trayvin tends for Michaels wounds.

The ideas of using teleportation spells is dismissed by Pru... what makes Nikolai wonder if this Power that seems to reside on the mountain is actually affraid?!? Affraid of being defeated by just mere mortals?!??

Pompous gave up on flying after he is once again checked by the strong winds.

Before returning to the climb Tinker notices there might be an easier path one could follow up the mountain. He informs Anna and Pompous about it hoping they will be able to track the best trajectory up the mountain.

Dire Badger Anna peers around her surroundings as they move up the mountain again.
You continue up the mountain for about 4 hours again. Turns out Tinker's findings do help Anna for finding a trajectory that slightly less fatiguing.

But still you walking in thin air.
Please all make a FORT DC22 vs Altitude Fatigue - failure means you are fatigued.
Also please make a secondary FORT DC15 vs Altitude Sickness (caused by long-term oxygen deprivation) - failure means -1 point of ability damage on all abilities.

As the day is almost over Anna sends out a warning in the group...
The snow under your feet suddenly sounds differently ... that's not good...
Survival 18 Highlight to display spoiler: {You are walking on a snow bank... from the sound of it this one is about to collapse... }
Survival 24 Highlight to display spoiler: {You should be safe if you' keep your distance from one another}

The path you follow comes to an ice wall... you can't see where the ice wall leads to... about 60ft from the ground it disappears in the mist. Scaling it requires a DC30 Climb check. (if you fail b y4 or less you make no progress. If you fail by more than 5 you fall from watherver altitude. )


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=32 ; d20+20=35 ; d20+10=16 ; d20+10=16 ;
Wednesday September 1st, 2021 8:41:24 PM

fort vs altitude fatigue = 32, vs sickness = 35

Trayvin stops as Anna calls out a warning. He isn't too sure what she is pointing out so he waits for an update. (survival 16, 16)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20+22=36 ; d20+22=24 ; d20+1=9 ;
Wednesday September 1st, 2021 10:47:45 PM

Fort saves 36 and 24, Sigvar is fine with the air up here
Sigvar also stops when Anna calls out. He too has no idea why she is stopping them, but she knows alot more about nature and survival than he ever will.
" So, we burn a hole through the wall? Climbing is for the unarmored and those without a fire mage."


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=23 ; d20+18=21 ;
Wednesday September 1st, 2021 11:20:16 PM

Michael breathes deep. unaffected by the altitude. He's got a Necklace of Adaptation. Ahhhh...

what was that? hey guys, I think we are walking on a snow bank. the snow sounds different. .

Michael laughs at Sigvars remark. then he thinks. You know Pru could melt climbing pockets in the ice or heck even a set of stairs going zig zag across the face. but we need to know if the ice wall is merely a wall or like a cliff that we have to get upon first. I'll give the climb a try and tell you what I see. .

since it's ice, the slippers of spider climb are useless. so he tries to free climb it. he makes sure his ring of feather fall is on though.
climb 21 Wheee!

well that aint happening,



Prudence Gundle (Kathy)  d20+12=29 ; d20+12=31 ;
Wednesday September 1st, 2021 11:39:42 PM

Pru stays a Huge air elemental for as long as she can when the group starts the treacherous climb.

And maybe some of that added strength stays with her, because when she turns back into a person, she is unaffected by the altitude [Fort saves 29 and 31]

"I don't want to burn a hole into a wall without knowing what's on the other side," Pru says.

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+10=17 ;
Thursday September 2nd, 2021 12:39:21 AM

After the 15 minutes she had roughly of being Dire Badger as beast shape III she adopts dire badger form using beast shape I which she can do indefinitely.

Anna hears the strange noises but she doesn't know what it means

Survival: 17

Active Effects:
Beast Shape I - Form of Dire Badger (at will)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=37 ;
Thursday September 2nd, 2021 1:50:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Survival + 21 = 37 vs DC18 and DC24

Nikolai 'feels' the snow with his staff. {'Danger everyone. This is a snow bank that could collapse with our weight, causing our own avalanche. Proceed further only one at a time'} he says over the link.

Testing the Ice wall, he takes his Kama +2 and chips away at it for 1 round to see what happens.


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=24 ; d20+16=32 ; d20+15=26 ;
Thursday September 2nd, 2021 11:42:18 AM

Fort 24 - pass
Fort 32- pass
Survival - 26

{ Send
And again.... boots of levitation.... I can levitate up this thing no problem. I can likely carry someone up with me too. I can ankre a rope and drop it down or come back down for some of the lighter folks. }

ooc> Pompous can repearedly levitate the 60' in three rounds.

.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=18 ; d20+17=30 ; d20+17=30 ; d20+10=26 ; d20+14=31 ; d20+10=24 ;
Thursday September 2nd, 2021 3:38:01 PM

Tinker makes the best of things and keeps moving, but it is difficult to breathe, and the dwarf becomes fatigued (nat 1). Luckily, he is stout enough to avoid the worst effects.

The dwarf listens to the talk of snow different and comes to a different conclusion too. ” Why go up if we can go down? If the snow pile sounds different, maybe that is because it is hollow? As in the lair of the creep we are trying to find?”

He tries to assess by the others’ descriptions and refine his idea.


Fort Nat 1
Fort. 30 pass
(Third roll because of slow dice)

Know Dungeoneering 26
Know Engineering. 31
Profession Engineer. 24



DM Steven - Back to ... climbing 
Thursday September 2nd, 2021 6:13:05 PM

When Anna calls out it is Nikolai who is able to identify the noises... they're on a snow bank that might collapse under the weight if too many of you are huddled together. Tinker wonders if perhaps they could try to find whatever it is they are supposed to find by going downhill with the snow bank... hmm... perhaps... doubtful?! It could also be Tinker is suffering from oxygen deprivation right now.

It's getting late. Either you try scaling the mountain now, you try buring a hole in the mountain or you try to make camp. And while flying didn't go quite as planned earlier for Sigvar and Michael, Pompous is adament his boots of levitation can come in handy right now...

So? Actions? Camp? Burn the mountain down? Flying boots?

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 2nd, 2021 8:25:47 PM

Trying to climb in the dark doesn't seem like a good idea. We could try the levitate, but maybe wait till light? The endure elements should protect us somewhat but a shelter may still be a good idea. If it is agreed, I will summon an elemental to help carve out some sort of shelter from the ice and rock.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Thursday September 2nd, 2021 11:14:43 PM

"Trayvin is right. We should wait until daylight. And we should try to get some rest," Pru says. "Anna, do you have any uses left of that magic bag? I know the Mansion didn't work, but I think a Tiny Hut might. And it's a small enough spell that we could pull a scroll out of your bag."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 3rd, 2021 12:53:43 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

"Let's move back from this loose snow shelf first. An Earth Elemental could help scoop up enough snow to make igloos. Anna can get some more rope, and spikes and a hammer, from her bag for our climb tomorrow. Pompous levitates up a bit, hammers a spike into the ice and ties the rope, then up some more and repeat. That way the levitator has a good rope to grip when levitating us up."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=28 ; d20+14=28 ;
Friday September 3rd, 2021 1:03:06 AM

Yeah, I'm getting pretty tired as well, maybe we can build an igloo. I've heard of them but never built one. I'll try that while you guys try and get the hut.

walking back off the snowbank a bit Michael first steps out a circle 5 meters in diameter 15 ft. He then starts cutting blocks of snow out of the surrounding snow with his sunblade. He sets the blocks within the circle.

survival 28

he then lines the blocks of snow around the edge of the circle. he repeats this bringing the walls in a bit with each successive row until he cannot go up any further. a 4 ft tall igloo is not going to be enough for the resident minotaur. he's going to need at least a 6ft tall igloo to keep sigvar off his knees. and just stooped over. 8ft would be better, but harder to heat. The door goes in last after the cap block is placed.
How deep is this snow anyway? if it's 3 or 4 ft deep then all Michael has to do is build the roof, put the cap block in, and cut the door, he can then dredge snow out to get the height that sigvar needs. He's got to dredge snow out anyway if the party is going to sleep in here and not get wet.

survival 28



Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34 
Friday September 3rd, 2021 5:19:25 AM

Anna says, "I can pull the supplies before we attempt to scale the mountain in the morning. I have the ability to clilmb through the form of an animal or I could use spider climb or I could ascend in some other fashion. I haven't used Gaseous Form in a while."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+10=21 ;
Friday September 3rd, 2021 3:20:59 PM

Tinker helps provide engineering advice to build a shelter for the night after the KC pull back from the unstable area.

Profession Engineer. 21

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 3rd, 2021 8:28:30 PM

Sigvar waits for more than one person to decide on any one of these courses of action. They will need to weather the night and most of the plans sound plausible and doable, they just need to pick one.

Prudence Gundle (Kathy) 
Friday September 3rd, 2021 10:06:33 PM

If no other solution offers itself, Pru turns herself into a huge earth elemental and helps with the igloo project.

DM Steven - Back to ... climbing 
Sunday September 5th, 2021 7:52:31 PM

As night falls on the mountain the Agents sharpen their engineering skills and prepare shelter for the night. Outside the stormy winds still mercilessly blow. Nothing else happens during the night...
"/b[
The next morning you take some time to assess the mountain Ice Wall. You scout for the easiest trajectory to conquer the mountain side and with some magic and simple skill you all push through the mist.. A few hours later you all find yourself atop the massive glacier. There is very little snow on the ground here and even temperature has risen again - only a vast plateau of thick ice and deep crevasses. On the other side of the glacier - almost a mile away - the party can see the mountain rises again, the peak is still far out of sight. It really is tall!

Where to from here though?


Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=24 ;
Sunday September 5th, 2021 11:04:29 PM

Perception: 24

Anna-snow leopard continues to climb the mountain.

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Monday September 6th, 2021 1:42:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai's nature skills are from a very different environment than this one, but to follow their experience so far, he mentions the possibility of snow covered chasms like they encountered before.

He continues to use the Staff of Healing to test the surface as best as possible.

Perception +34 = 47

OOC: DM, shall we go in 100 yard increments? Or 1 mile increments?

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=29 ;
Monday September 6th, 2021 1:43:14 AM

Tinker-dwarf continues to climb the mountain.

….
Fatigued

Perception: 29 (includes -8 environment penalties)



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 6th, 2021 7:35:24 AM

OOC
What are the weather conditions? If we can see a mile to the cliff face has the snowstorm stopped? Is there still terrible wind?
IC
Sigvar will take to the sky to scout ahead if the weather conditions permit it.

DM Steven - Back to ... climbing  d20+3=18 ; d20+3=15 ; d20+3=23 ; d20+3=23 ;
Monday September 6th, 2021 5:54:15 PM

Having climbed through the mist it seems you are now above the storm... the wind has significantly died down and there's even the warm glow of the sun behind one of the clouds. Looking back from where you came you can see the dark clouds and the storm that still rages on ... The grounds are snowy yet not hard to walk on. There's still wind but it will only be difficult for small creatures to fly (if small made a DC20 fly check). Of course the air is ever thin as it was before and that most certainly has not improved.

Please make a FORT DC17 vs Altitude sickness. Failing means 1 point of damage on all abilities.

Ahead of you lies the Glacier known as Frtheja...
There's very little snow on the ground. It's only a vast plateau of thick ice and crevasses. But now you do have plain sight for almost a mile away. The crevasses aren't hidden so the glacier is easy to maneuvre through.

With no clear idea where to go the Agents slowly advance through the barren landscape.
Then suddenly Nikolai spots some movement ahead... some creatures, white, crystal perhaps, they blend in with their surroundings so perfectly that it takes a sharp eye like Nikolai to perceive them. You estimate they are 500ft from you.

You can see the large creatures rising out of one of the smaller crevasses and moving towards a particularly large crevasse... much larger than any other... easily 40ft wide and three times as long.

Much to Nikolai's surprise he notices two creatures that turn their heads towards the Agents... (2 have rolled a nat 20)

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170  d20+16=18 ; d20+15=26 ;
Monday September 6th, 2021 8:32:25 PM

Pompous sees the creatures and casts Barkskin on himself. He also tries to recognize what these creatures could be?

----------------------------------------------------
Fort save 18 success
Endure element 24 hours
Barkskin 170 minutes
Knowlegde nature: 26



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=36 ;
Monday September 6th, 2021 9:21:39 PM

save vs altitude sickness = 36

Prepare for the worst and hope for the best. Let's be cautious, not everything we meet will be hostile. Still, it doesn't hurt to be prepared. Maybe we should spread out a bit. Just in case.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy)  d20+12=32 ; d20=6 ;
Monday September 6th, 2021 9:24:34 PM

Pru is completely fine with the altitude [Fort save 32].

She tries to figure out what these creatures might be.

[Knowledge Arcana 23, or Planes 21, or Religion 16]

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+15=20 ;
Monday September 6th, 2021 10:29:03 PM

Michael takes a deep breath of sea-level pressure air thanks to his Necklace of Adaptation. he fiddles with the runes on it and it even has an air freshener option, he chooses wintergreen, it just seems fitting for this place.

Oh boy! wonder what those things are?
knowledge dungeoneering: 20

Hey Pru, could you go ahead and make me invisible? might help to get a good alpha on these things should they prove obstinate and pugnacious.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20=12 ; d20+5=20 ; d20+10=17 ;
Tuesday September 7th, 2021 12:33:29 AM

" Hopefully they are friendly, but with our luck recently they are not. Oh well prepare for the worst I guess. Maybe they have some relation to the snow storm and avalanche we saw. That'd be cool. I hope they are friendly."
Fort save, not a 1 so pass
Knowledge Nobility 20
Knowledge Religion 17
Sigvar takes the most likely precaution in case they turn out to be hostile, He casts Resist Energy Cold on himself. He does like Trayvin's Idea about spreading out though. He flies up 30' and waves to the creatures, hoping the friendly gesture pays off.

Spells in effect
Resist cold
Endure Elements
GMW +3 on Adamantine longsword


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=49 ;
Tuesday September 7th, 2021 1:11:58 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai points in the direction of the creatures and wonders, over the link, if water elementals that live in freezing conditions would be Ice Elementals?

At that distance, they do have time to discern their intentions so he agrees to see what their move will be. {'If they can meld into the ice, then they can attack from below. Be ready for some serious fire spells,'} he cautions.

His ioun stone keeps him from needing to breath the thin air, so his mind remains clear.

Perception +34 (do they react in any way in seeing the party?) = 49

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=35 ; d20+22=23 ;
Tuesday September 7th, 2021 1:49:39 AM

Tinker srugs off the altitude and appreciates the storm below. “Definitely malignant”, he declares.

He casts an appraising eye at Sigvar. ‘I guess’ is not a phrase the dwarf remembers from the Minotaur. How much was he affected by the visit with Gargul? Daemar grunts to himself, he’s never been good with reading other people. Locks were so much more… stable.

At the others call of creatures, Tinker trots up to Sigvar’s left to form a line between the creatures and Prudence so she could cast if necessary without a creature on top of her. He’s certain the others will line or fan as is their wont.

….
Perception 23

Fatigued

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+10=16 ; d20+20=32 ; d20+6=18 ; d20+22=24 ; d20+22=40 ; d20+8=24 ; d20+6=10 ;
Tuesday September 7th, 2021 2:03:57 AM

Anna heroically avoids the altitude sickness (OOC: rolled a 16; using a hero point for bonus to bump it over)

She then observes and thinks while activating her barkskin SLA

Perception: 32 (34 vs Fey, Magical Beasts or Elementals)

Knowledge[dungeoneering]: 18
knowledge[nature]: 24 or 26 if fey
knowledge[arcana]: 40 or 42 if magical beasts
knowledge[planes]: 24 or 26 if elementals
know[geography]: 10

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip
barkskin: +5 natural armor - 170 minutes

DM Steven - Friends or Foe?! 
Tuesday September 7th, 2021 6:33:03 PM

The sight of the creatures in the distance set the group on edge.

Pompous boosts his protection. Trayvin's Moningstar shimmers deadly.
Sigvar has hopes they are friendly yet the mountain has given them nothing but the opposite so far...
Nikolai wonders if these could be frozen Water Elementals. He warms for burrowing capabilities and advises fo use some serious fire spells...
Tinker considers the newcomers malignant. Anna just barely resists the altitude sickness... she prepares for an unpleasant encounter and hopes to identify the creatures.

There's still a good 500ft between you and the white creatures.
Like Nikolai saw earler... two of them noticed the Agents? They are not moving towards you but instead just constantly stare at you....
-



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 7th, 2021 9:00:34 PM

Well, they aren't charging directly, I hope that is a good sign. We should probably make contact and see what their intentions are.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Tuesday September 7th, 2021 9:55:10 PM

"I agree with Trayvin," Pru says. "Let's approach them slowly and see what happens."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=39 ;
Tuesday September 7th, 2021 10:51:42 PM

in Michael's opinion rubbernecking monsters are usually not the worst you can encounter.

Yeah let us approach. if they are friendly then sneaking up on them is hostile. lets make enough noise that they all know we are here.

Michael says this with no sarcasm whatsoever. Stealth is a good tool, but like all good tools used improperly, it can cause more harm than good.

He observes them as they approach. What are they doing out here? do they seem to be forming a family or tribal unit? tool use?

Perception 39

Michael thinks for a bit. looks at the white creatures, and at the white background....he takes a moment to trade out his cloak of perception for his robe of eyes.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ;
Wednesday September 8th, 2021 1:12:37 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai takes the lead and starts making his way towards them. He moves across the snow/ice barely touching the surface (he has to end each round on solid ground for the Light Steps ability to work, but so far that's not been an issue.)

He methodically plods along towards the creatures and makes sure they know he sees them.

Perception + 34 = 52

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=40 ;
Wednesday September 8th, 2021 1:28:01 AM

Anna asks, "Do we have anything to use as a flag of truce we could wave to try to prove our intentions aren't hostile or signal we want to parlay?"

Perception: 40

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 8th, 2021 1:44:25 AM

Tinker nods, approach and see. He remembered the tale of an old Fist general who said something like ‘Be friendly, but have a plan to kill everyone you meet. That’s how you don’t get surprised.”



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Wednesday September 8th, 2021 6:21:50 AM

Pompoous agrees as well... but just in case... he casts protection from evil on himself before taking a rear guard position with the group.

==================
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Wednesday September 8th, 2021 8:58:01 AM

" Let's go make some new friends."
With his weapons sheathed the Minotaur begins to slowly fly forward towards the white crystal people. He continues to wave and smile.

DM Steven - "Let's go make some new friends" 
Wednesday September 8th, 2021 6:52:11 PM

"Well, they aren't charging directly... ", Trayvin says as he notices the white creatures don't seem to show signs of hostility... Pru agrees and suggest a slow approach. Even the cunning rogue Michael agrees with a non-sneaky approach... Anna feels a white flag or something might be handy..

"Be friendly but have a plan to kill everyone you meet." This mantra pops into Tinker's mind as they approach the creatures.

" Let's go make some new friends.", Sigvar concludes...

And so the agents plan a non-woldianlike approach of this new danger ahead though "Kill first, talk later" has been the prime tactic for many adventurers in the Wold.

Nikolai takes point and lightfoothedly makes his way accross the glacier.

When hitting the 500 ft marker You notice there are two more creatures siding with the ones already there.



Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Wednesday September 8th, 2021 8:30:05 PM

Nobody is attacking them yet, so Pru continues her slow approach.

[OOC: Are the new creatures the same as the existing ones? Or are they different?]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 8th, 2021 8:40:24 PM

Can anyone identify them yet?

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=31 ; d20+22=27 ; d20+8=21 ; d20+22=28 ;
Wednesday September 8th, 2021 11:18:18 PM

Anna continues to move and observe and think

Perception: 31 or 33 if fey, magical beast or elemental
Know[nature]: 27 or 29 if fey
Know[planes]: 21 or 23 if elementals
Know[arcana]:28 or 30 if magical beast

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=30 ; d20+8=15 ;
Thursday September 9th, 2021 12:37:14 AM

Michael whistles a jaunty tune as they approach. in for a copper in for a gold in his book.

he still watches the beings. While the Mailed Fist has had a bloody and violent job and past, they have never been one to attack those who show no malice. Some may hate the soldier for their job, but their job gives them a familiarity with battle and death that makes striving for peace something to shoot for.

Perception 30
perform. 15

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=48 ;
Thursday September 9th, 2021 12:49:23 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps going despite the new creatures now seen. He moves closer (another round of standard human move not to outrun his friends) closer to see what their reactions will be.

Perception + 34 = 48

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=34 ;
Thursday September 9th, 2021 2:48:15 AM

Tinker considers their approach, if they don’t attack, what do they say? We come in peace, take me to your leader doesn’t feel like the proper idiom.

As he moves forward beside Sigvar he ready for trouble but not Readied for immediate action. His thoughts slide to what ‘adventurers’ would do and snorts. Soldiers know force isn’t always the answer. It is only a means to accomplish the mission, and usually not the most effective either. Tinker and the rest of the Fist trains for combat so others who are not trained have to. He snorts again at ‘nobles’ who think they are so much better than mercenaries, but won’t think twice of drafting peasants with pitchforks to be battle fodder. At least any member of the Fist goes into combat with their eyes open!

He keeps his eyes open.

…..
Perception 34


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Thursday September 9th, 2021 6:16:19 AM

Pompous keeps to the rear and keeps an eye out of attacks.

-----------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Thursday September 9th, 2021 7:01:08 AM

Sigvar continues to move forward.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 9th, 2021 9:45:23 PM

Maybe something good, maybe something bad. Pretty soon, the Commanders will find out which.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday September 9th, 2021 11:48:15 PM

the song that Micheal was whislting has words to go with it. he decides to sing them


Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
The hammer of the gods
Will drive our ships to new lands
To fight the horde, sing and cry
Valhalla, I am coming
On we sweep with threshing oar
Our only goal will be the western shore
Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
How soft your fields so green
Can whisper tales of gore
Of how we calmed the tides of war
We are your overlords
On we sweep with threshing oar
Our only goal will be the western shore
So now you'd better stop and rebuild all your ruins
For peace and trust can win the day despite of all your losing
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ahh, ah
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh


That Sargent ThorJarl, such a crack up. he had some good songs though.
Too bad about that Chimera though.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 10th, 2021 12:57:04 AM

Nikolai maintains a stoic attitude, showing no emotion, just moving forward at a normal pace.

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34 
Friday September 10th, 2021 1:03:26 AM

Anna moves forward as a snow leopard showing herself to be part of the company she is travelling with and not a feral cat within their ranks.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 10th, 2021 5:41:56 AM

Sigvar continues to move forward.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday September 10th, 2021 3:21:36 PM

Tinker can’t help but tap out a beat to Michael’s song. Tum ta-da-tum…

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Friday September 10th, 2021 10:39:58 PM

"We're having a heat wave," Pru sings softly to herself. "A tropical heat wave...." Hey, a girl can dream.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Sunday September 12th, 2021 5:34:22 PM

Pompous just shakes his head in disbelief and keeps on keeping on.

-------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

DM Steven - CRYSTAL GOLEMS ROUND 1  d20+23=40 ; d20+23=40 ; d20+23=28 ; d20+23=33 ; d20+23=27 ; d20+23=34 ; d20+23=24 ; d8=8 ; d20+23=24 ; d8=3 ; d8=8 ; d8=1 ; d8=3 ; d8=7 ; d20+23=31 ; d8=4 ; d6+11=16 ; d6+11=13 ; d6+11=15 ;
Sunday September 12th, 2021 7:09:24 PM

(ooc sorry folks... too much to do and too few hours to squeeze everything in)

Situation recap. The weather is much nicer now. A bit warmer even and with a lovely sun shining on the glacier. The air is still very thin causing some to have altitude illness.
There's little snow on the glacier making it easy to maneuver through the many crevasses.
About 500ft from you now are 4 white creatures (Pru can tell all are of the same type) that have obviously spotted you but so far they have only been observing you. Could be a sign of peace of just them waiting till you get close enough...

Getting closer Trayvin asks if anyone can identify them yet... you can identify the creatures as Crystal Golems... these large humanoid figures appear to be cut from a crystal mine deep within the mountain and shine with an inner light.

Looking at the scene from an eagle's perspectve you can see at least 4 Crystal Golems coming from the crevasses in the glacier and 8 brave souls walking towards them... humming a tune and singing a song...

400 ft...

300 ft... As if you have crossed an imaginary boundry the 4 golems begin walking towards you... sided by another 3... (double moves)

200 ft... it's obvious the Agents are not going to draw first blood... but the Golems aren't very intelligent and their orders are clear... KILL

All 7 golems begin shooting crystal shards as they come closer (single move 20ft - single attack)
(range increment +2 penalty / Rolling a d8 to see who gets hit with the crystal shards target)
Sigvar : 1 / Trayvin : 2 / Michael : 3 / Nikolai : 4 / Anna : 5 / Tinker : 6 / Prudence : 7 / Pompous :8
The shards that are fired are treated as magic and adamantine

G1 hits Pompous vs AC40 - damage 16 HP
G2 hits Michael vs AC40 - damage 13 HP
G3 hits Pompous vs AC28 - miss
G4 hits Sigvar vs AC33 - miss
G5 hits Michael vs AC27 - miss
G6 hits Prudence vs AC34 - damage 15 HP
G7 hits Nikolai vs AC24 (natural 1 - auto miss)

You start first round right of the yellow imaginary line.
Between you and the Crystal Golems the terrain is farily flat
CRYSTAL GOLEM MAP

G1 -
G2 -
G3 -
G4 -
G5 -
G6 -
G7 -



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+24=30 ; d6+15=19 ; d6=1 ; d6+15=19 ; d6=3 ; d20+24=30 ; d6+15=19 ; d6=1 ; d20+19=35 ; d6+15=18 ; d6=3 ; d20+14=24 ; d6+15=19 ; d6=2 ; d20+9=29 ; d20+9=28 ; d6+15=18 ; d6+15=17 ; d6+15=20 ; d6=4 ;
Sunday September 12th, 2021 8:39:14 PM

Pompous feels one of the crystal shards hit him. A little stream of blood drips down his leg...

" Oh hells bells no! AT THEE!!!! "

Pomous starts shimmering as his cloak activates. Pompous Sends a flight of arrows in the golem directly in front of him

------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 30 Phys dam 19 elect dam 1
Attack 1(a) many shots Hits AC 30 Phys dam 19 elect dam 3
Attack 1(b) Speed Hits AC 30 Phys dam 19 elect dam 1
Attack 2 Hits AC 35 Phys dam 18 elect dam 3
Attack 3 Hits AC 24 Phys dam 19 elect dam 2
Attack 4 Hits AC nat 20 29, confirm 28 (crit role success) Phys dam 18 (crit 55) elect dam 4



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday September 12th, 2021 11:27:51 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Through the link, Nikolai advises {'That wall of ice between us and them, close to them than us, would really be a good way to stop those shards and give us a chance to close.'}

Meanwhile, he keeps moving closer even with the rest. {'Pru, get behind our big fellows with armor.'}

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Monday September 13th, 2021 1:56:48 AM

Anna turns into a Green Dragon-headed Manticore-Chimera. She then takes to the skies.

Active Effects:
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday September 13th, 2021 2:30:34 AM

Tinker, walking beside Prudence, delays until he knows where Prudence is going, then uses his Boots’ mobility in the snow to get in between her and the Crystal Golems. He weaves his Urgrosh in a pattern of total defense, and acts as Cover for the more physically vilulnerable Sorceress.

He keeps moving towards the Golems even with Trayvin’s advance

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 13th, 2021 7:58:08 AM

[b]" Darn it, no one ever wants to talk things out. They always want us to kill them."[b]
Already 30'n the air Sigvar double moves straight at the group of golems. As he moves he draws his sword.
So move 120' and draw adamantine longsword.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday September 13th, 2021 7:30:30 PM

The crystal shard hit brusing him badly but bouncing off the soft armor.

Well to be fair Sigvar, they have the intelligence of a rock and only follow the commands of the creator. still, I think that they only attack folk that passes a certain distance. and they only follow the pre-programmed commands. if we fight smart we should be able to beat them. What I'm worried about is who they have notified of our presence. .

to Pru via the link. I'm going to go help Sigvar with the Golems. can you spell me up?

DM Steven - CRYSTAL GOLEMS ROUND 2  d20+25=31 ; d20+25=30 ; d20+25=38 ; d20+25=31 ; d20+25=40 ; d20+25=38 ; d20+25=31 ; d20+25=31 ; d20+25=45 ; d20+25=31 ; d20+25=29 ; d20+25=27 ; d20+25=45 ; d20+25=26 ; d20+25=32 ; d20+25=33 ; d6+11=17 ; d6+11=16 ;
Monday September 13th, 2021 7:32:44 PM

Pompous is the first to get fit and while a little stream of blood trickles down his leg he resorts to massive violence... the ranger shoots no less that 6 adamantine arrows from his composite longbow... despite the range increment his aim is still deadly acurate (I think you correctly took a -2 on your range attack right?) G3 gets hit pretty nasty and those adamantine arrows hurt... they hurt badly. G3 wobbles on his massive legs but is not at risk from massive injury.
Having made a full attack Pompous does not move any closer.

Nikolai closes ranges with the rest. He advices the squishier sorceres to stay behind the meat shields...
Anna morphs into a large magical beast and lifts of to the sky... her flight is clumsy yet effective... (I assume she will be as high as Sigvar flies)
Tinker waits to see what Prudence does and will act as a shield for her.
Sigvar, already 30ft up in the air, double moves and races ahead of the others...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

The Crystal Golems are fixed on the flying Minotaur... he's the only one in range and he's on his own.
The golems stop their advance and ALL take a full attack on the Paladin...

G1 hits Sigvar - AC31 - miss
G1 hits Sigvar - AC30 - miss
G2 hits Sigvar - AC38 - miss
G2 hits Sigvar - AC31 - miss
G3 hits Sigvar - AC40 - miss
G3 hits Sigvar - AC38 - miss
G4 hits Sigvar - AC31 - miss
G4 hits Sigvar - AC31 - miss
G5 hits Sigvar - AC45 - Natural 20 - No crit - damage 17
G5 hits Sigvar - AC29 - miss
G6 hits Sigvar - AC27 - miss
G6 hits Sigvar - AC45 - Natural 20 - No crit - damage 16
G7 hits Sigvar - AC31 - miss
G7 hits Sigvar - AC33 - miss

Sigvar gets targetted by a volley of deadly shards but only 2 get through his Mitrhill Full Plate. Total damage taken 34HP.

CRYSTAL GOLEM STATUS :
G1 - AC30 DR10/Adamantine -
G2 - AC30 DR10/Adamantine -
G3 - AC30 DR10/Adamantine - 20+22+20+21+22 = total damage 105
G4 - AC30 DR10/Adamantine -
G5 - AC30 DR10/Adamantine -
G6 - AC30 DR10/Adamantine -
G7 - AC30 DR10/Adamantine -


Prudence Gundle [AC 24; HP 115/130] (Kathy)  d6=1 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=2 ;
Monday September 13th, 2021 9:43:15 PM

Pru winces a bit as the crystal shards find their mark. She considers the battlefield. The creatures are rock crystal, not ice crystal, which is a darned shame for a fire mage. Still, there are things that can hurt them.

She decides on a Sunburst, and aims one where it will get G1, G2, G3, and G4. All of them take 13 damage and are blinded. If they succeed at a DC 24 Reflex save, they take half damage and are not blinded. And if they are vulnerable to sunlight they take double damage.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  8d6=25 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ;
Monday September 13th, 2021 10:27:34 PM

2 hits go through totaling 33 damage -5/evil DR per hit =23 damage
Swift LoH for 39 = 207 total hp
Multiple shards of crystal spall off of Sigvar's armor, but 2 find gaps in his metal sheath. The Taur grunts and lays his hand on himself to heal some of the damage.Having successfully gotten their attention , Sigvar pauses a moment to call his mother's spirit to his blade, granting it +2 bonus on top of the magic already infusing the blade and the speed property. He then flies 50 feet closer and 20 feet lower, hoping to draw them into melee.

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday September 13th, 2021 11:50:14 PM

Sunday September 12th, 2021 11:27:51 PM
Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps even with Tinker and Pru, not having an effective range attack, he wants to make sure Pru does not get flanked.

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday September 14th, 2021 12:18:52 AM

Tinker admires Sigvar’s gambit to stop anyone else from getting attacked. “Nikolai, Michael, Anna, maybe pop over there and give Sigvar a hand? I’ll stay here this combat since I won’t be able to hurt them much.”

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 14th, 2021 12:30:19 AM

Anna activates Stone Skin giving herself DR 10 / Adamantine and as such her natural attacks now have the ability to overcome DR 10/adamantine as we had discussed during a previous battle.

She then clumsily flies forward 50 feet. (OOC: updated positon on the map)

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=43 ; d20+23=38 ; d6+11=17 ; d6+11=16 ; d6+11=14 ; d6=5 ; d6+11=14 ; d6+11=12 ; d6+11=16 ; d6=3 ; d20+23=38 ; d6+11=15 ; d6=1 ; d20+18=27 ; d20+14=16 ; d20+8=25 ;
Tuesday September 14th, 2021 6:34:37 AM

Pompous takes a five foot step forward and shoots again...

-----------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Deadly attack -1 /+2
-2 distance (oops)
Attacks Golem 3

Attack 1 Hits AC 43 (Critical nat 20, crit checl 38) Phys dam 17 (47) elect dam 5
Attack 1(a) many shots Hits AC 43 (crit check 38) Phys dam 14 (41) elect dam 3
Attack 1(b) Speed Hits AC 38 Phys dam 15 elect dam 1
Attack 2 Hits AC 27 Phys dam 0 elect dam 0
Attack 3 Hits AC 16 Phys dam elect dam 0
Attack 4 Hits AC 25 Phys dam elect dam


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 3:33:46 PM

Tinker, has the rear guard. Trayvin keeps moving forward, his weapon should be effective enough to help Sigvar. And it puts him in healing range if it is needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

OOC- Shane, I like the song/poem. If it goes to the lyrics of a particular song, please list it so we can sing along as we read :)

DM Steven - CRYSTAL GOLEMS ROUND 3  d20+25=26 ; d20+25=44 ; d20+25=34 ; d20+25=36 ; d20+25=30 ; d20+25=41 ; d20+25=32 ; d20+25=29 ; d20+25=35 ; d20+25=40 ;
Tuesday September 14th, 2021 6:51:26 PM

Michael moves after Sigvar to help.

Prudence considers the battle field and wonder what spells might be most promising. She excludes fire magic and decides on Sunburst... a globe of searing radiance explode silently centered upon G1, G2, G3 ad G4. You stare into the light hoping to see some battered Golems but as your sight returns to normal the Crystal Golems stand unscathed... (A crystal golem is immune to spells or spell-like abilities that allow spell resistance)

Having succesfully drawn the attention of all Golems - and thus prevented them from attacking the others - Sigvar enhances his blade and then flies towards the Golems hoping to draw them into melee range. (Lowering 20ft means you are now 10ft up in the air right?)

Nikolai keeps even with Tinker and Prudence as they advance. Tinker urges everyone to go and give Sigvar a hand.
Anna clumsily flies towards the Golems.

Pompous again tries 6 arrows (I notice you had the wrong attack bonus last round - taking that into account last round only 2 arrows hit. Made a correction on G3 HP's). While he had hoped more from the previous 6 arrows this time around he does not feel dissapointed. G3 crumbles into a pile of crystals, diamonds and diamond dust... (oooh loot !!!)

Trayvin keeps the rear guard.

G4 and G5 return Sigvar's invitation and they close range to melee.
The rest of the Golems no longer Target Sigvar... instead they target the next one;

G1 attacks Anna - 26 - natural 1
G1 attacks Anna - 44 - miss
G2 attacks Anna - 34 - miss
G2 attacks Anna - 36 - miss
G4 attacks Sigvar - 30 - miss
G5 attacks Sigvar - 41 - miss
G6 attacks Anna - 32 - miss
G6 attacks Anna - 29 - miss
G7 attacks Anna - 35 - miss
G7 attacks Anna - 40 - miss

Crystal Golems aren't intelligent... they will do as the are ordered to do. But when they see it's near impossible to hit someone they will target the next one.


(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 -
G5 -
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 8:12:07 PM

Trayvin continues advancing, it looks like the golems aren't going to stop until they are destroyed.

OOC- I think you had me confused with Tinker. Trayvin should be advancing at least with the rest of the group.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday September 14th, 2021 11:53:20 PM

Nikolai decides that the advance is just too slow considering their range attacks and moves up 70'. As a standard action he goes into Total Defense (AC +6 = 40).

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 15th, 2021 12:26:35 AM

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Ooc: I moved Trayvin as if he had been doing double-moves for three rounds)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  6d8=15 ; d4=4 ;
Wednesday September 15th, 2021 12:40:43 AM

Anna flies another 50 feet and then opens up with the cone of acid targetting G5 but aiming in such a way as to avoid Sigvar.

Golem 5 must make a DC 23 reflex save or take 15 acid damage and Anna has to wait 4 rounds before she can unleash the breathe weapon again.

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=31 ; d20+26=43 ; d20+26=27 ; d20+21=36 ; d20+16=31 ; d20+11=15 ; d20+17=22 ; 2d6+22=28 ; d6=1 ; d6=3 ; 2d6+22=32 ; d6=4 ; d6=3 ; 2d6+22=33 ; d6=6 ; d6=1 ; 2d6+22=28 ; d6=4 ; d6=6 ;
Wednesday September 15th, 2021 6:53:39 AM

Exactly where he wants to be, Sigvar starts attacking the golems.
Power attacking G4, all attacks are adamantine except horns.
Their writeup says they are neutral, I rolled the holy damage in case that is not the case for 'these' golems. If it doesn't hurt them please let me know and save my math impaired brain.

Sword 1 Hits AC 31 for 28 damage +4 holy
Haste Hits AC 43 and confirms to AC 27, not a critical, for 32 damage +7 holy
Sword 2 Hits AC 36 for 33 damage +7 holy
Sword 3 Hits AC 31 for 28 damage +10 holy
Sword 4 misses
Horns miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=41 ; d6+11=15 ; d6=5 ; d6+11=14 ; d6=2 ; d20+23=24 ; d20+18=29 ; d20+13=18 ; d20+8=11 ;
Wednesday September 15th, 2021 10:32:26 AM

The golem shatters....

Pompous pauses briefly admiring his handwork...

" Shiny.... "

And fires again at another foe.

---------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Attacks Golem 4

Attack 1 Hits AC 41 Phys dam 15 elect dam 5
Attack 1(a) many shots Hits AC 41 Phys dam 14 elect dam 2
Attack 1(b) Speed Hits AC 24 Phys dam 0 elect dam 0
Attack 2 Hits AC 29 Phys dam 0 elect dam 0
Attack 3 Hits AC 18 Phys dam 0 elect 0
Attack 4 Hits AC 11 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Wednesday September 15th, 2021 2:25:20 PM

Pru frowns as her spell has no effect. "Cheaters," she mutters.

She begins casting a summoning spell.

DM Steven - CRYSTAL GOLEMS ROUND 4  d20+8=19 ;
Wednesday September 15th, 2021 7:13:38 PM

(OOC Folks please move your characters on the map. It's not easy to keep track of you all)

With one Golem dead the Agents are invigorated to rid the mountain of their existence... oh well that and maybe because of the pile of glittery stuff they leave when they explode...

But once again the Agents are scattered across the terrain. The fast and furious rush up to start the fight compared to the cautious tactical approach of the rest.
Trayvin, Tinker and Nikolai catch up to join the fray. Pru casts a summoning spell.

Anna-Manticore-Chimera flies a bit closer and then opens up with a cone of acid that washes over G5 (Reflex save 19 - fail)

Admiring his handiwork Pompous decides he can do with another volley of deadly arrows... this time he aims for G4

Knight Commander Sigvar is exactly where he wants to be... (the Golems are indeed neutral)
The Golem shatters in a mist of diamond dust, diamonds and crystals...

The Golems have a rough time hitting Sigvar and Anna... Like clockwork they all transform! Their massive legs seem to melt together. Their head transforms to a drill. (full round action for the golems. G5 provokes AoO from Sigvar. What's this?!?

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 - DEAD
G5 - 15
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 15th, 2021 9:13:29 PM

Trayvin keeps moving up to get closer to the golems. He hopes whatever is going on with them isn't going to be bad news for the Commanders.

Actions: Move to O21(double move)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=35 ;
Wednesday September 15th, 2021 11:09:12 PM

with small legs and snow makes for a hard jog to get up to the fight. but with perseverence Michael is able to get abreast of Anna. this next round he's going to try and get a flank on whatever the Wardd that drill headed thing is.

Total defence. +4 to AC as he moves
Acrobatics 35 to avoid AOO.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=38 ; 2d6+22=27 ; d20+26=42 ; d20+26=42 ; d20+21=22 ; d20+16=28 ; d20+11=19 ; d20+17=27 ; 2d6+22=25 ; 2d6+22=27 ;
Wednesday September 15th, 2021 11:09:32 PM

AoO Hits Ac 38 for 27 damage
" Hmmmm This is probably bad." Sigvar thinks through the mind link.
Then, in typical Sigvar fashion he tries to stop it by making the golem die.
Full attack with speed and power attack, all attacks except horns are Adamantite

Sword 1 Hits AC 42 for 25 damage
Haste Hits AC 42 for 27 damage
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 15th, 2021 11:28:22 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai notices the toughness of these rock creatures and figures he won't do much damage to them but if he can distract them some, that could help.
{'Hey guys, a drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.'}

He moves up very little as a precaution as to what the golems are going to do.
Ready attack action.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+9=27 ; d20+16=35 ; 2d6+6=13 ; d20+16=23 ; d20+16=32 ; d8+6=13 ; d20+16=22 ; d20+16=22 ;
Wednesday September 15th, 2021 11:45:02 PM

Anna moves slightly forward and makes a full attack against the same golem she breathed acid on last round.

Fly : 27

Attack 1 - bite: 35 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - bite: 23 vs AC; miss
Attack 3 - gore: 32 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - claw 1: 22 vs AC; miss
Attack 3 - claw 2:22 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1695 rounds
barkskin: +5 natural armor - 1688 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d6+11=14 ; d6=5 ; d6+11=12 ; d6=3 ; d20+23=32 ; d6+11=15 ; d6=1 ; d20+18=26 ; d20+13=23 ; d20+8=17 ;
Thursday September 16th, 2021 6:39:41 AM

Pompoous observes the changes...
" Nioce! "

Pompous fires at the next golem (5)
--------------------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 12 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 40 Phys dam 14 elect dam 5
Attack 1(a) many shots Hits AC 40 Phys dam 12 elect dam 3
Attack 1(b) Speed Hits AC 32 Phys dam 15 elect dam 1
Attack 2 Hits AC 26 Phys dam 0 elect dam 0
Attack 3 Hits AC 23 Phys dam 0 elect dam 0
Attack 4 Hits AC 17 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d6(4+1)+9=14
Thursday September 16th, 2021 1:56:32 PM

Pru finishes summoning, and a huge figure appears next to golems 1 and 2. It is an elder air elemental. It's name is Frank, and it is sick of you darned kids. Frank changes himself into a whirlwind. Golems 1 and 2 must succeed at a DC 27 Reflex save or take 14 damage from Frank's whirlwind. They must succeed at an additional DC 27 Reflex save or be picked up off the ground.

This round, Pru casts Reverse Gravity where it will catch golems 6 and 7. The golems "fall" 10 feet into the air. With no ceiling to smack into, they just hang there.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Thursday September 16th, 2021 2:36:49 PM

Tinker isn’t happy about the golems gathering to be one big golem. He puts his Urgrosh away and unlimbers his Repeating Crossbow. ”Looks like more work needs doing.”

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+8=22 ; d20+8=22 ; d20+8=10 ; d20+8=15 ; 2d6+9=19 ;
Thursday September 16th, 2021 6:55:36 PM

Trayvin and Michael keep on closing range but they are curious what the Crystal Golems are up to...
Sigvar doesn't want to wait to find out. Instead he hopes to destroy them first and then find out...

"A drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.", Nikolai voices... sounds like something these Golems would attempt...

But Anna does not want to see that happen.In her magic beast shape she brutally attacks... when Pompous arrows strike G5 explodes...

Prudence summons an Elder Air Elemental that immediately forms a whirlwind. Both elementals are picked up by the vortex... (both take extra damage from being taken by the votex - I rolled damage...)
Still Prudence has not tricks up her sleeve to stop the Crystal Golems to burrow into the glacier. Suddenly gravity is reversed and the large crystal golems fall upward...

So we have a Whirlwind lifting two elementals up in its vortex and an area where graviry is reversed...

The elementals finish their shapechanging only to end up in Digger state yet being airborne with little changes to espace. Hey that's odd... the Airborne Crystal Golems again start shaping shape... the Drill changes back to it's normal head. It seems there's yet another shape you haven't witnessed yet...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 - 14+19
G2 - 14+19
G3 - DEAD
G4 - DEAD
G5 - DEAD
G6 -
G7 -

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Thursday September 16th, 2021 7:23:01 PM

Sigvar flies south to wait for this new shape to , ahem, take form and casts Divine favor on himself.
Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used
Divine Favor 1/10 rounds passed


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 16th, 2021 8:42:46 PM

Trayvin isn't sure what the golems are up to, but he is still too far away to smack them with his mace. He continues moving, getting closer to support Sigvar.

Actions: double move(40ft) towards Sigvar.

As he moves, Trayvin shares a thought he had over the mindlink. These golems may not be acting independently, keep a look out for a possible controller

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Thursday September 16th, 2021 10:49:59 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai moves up next to Michael, and upon suggestion of a controller, looks carefully for one.
Total Defense (AC +6 = 40)
Perception + 34 = 47

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+16=32 ; 6d6+6=38 ;
Friday September 17th, 2021 1:16:58 AM

Anna flies towards Golem 6 and then makes an improved vital strike against the golem.

Attack 1 - bite: 32 vs AC - hit - 38 damage bypassed DR 10 / adamantine

stoneskin: DR 10 / adamantine for 150 points of damage - 1694 rounds
barkskin: +5 natural armor - 1687 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
3 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=34 ; d20+24=26 ;
Friday September 17th, 2021 2:22:30 AM

Man. I'm missing out on all the action with these guys. Michael says as the ones he's near float upward. he takes a moment to scan around looking for the "controller" that Nikolai suspected.

perception 34

He moves to a place where he can flank 6,
total defence +4
acrobatics 26



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d20+11=23 ; d6=3 ; d20+11=22 ; d6=5 ; d6+11=17 ; d6+11=14 ; d20+23=33 ; d6+11=12 ; d6=2 ; d20+18=28 ; d20+13=21 ; d20+8=20 ;
Friday September 17th, 2021 8:07:19 AM

After dropping the third golem. Pompous fires at the next golem.

-------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 6

Attack 1 Hits AC 40 Phys dam 17 elect dam 3
Attack 1(a) many shots Hits AC 40 Phys dam 14 elect dam 5
Attack 1(b) Speed Hits AC 33 Phys dam 12 elect dam 2
Attack 2 Hits AC 28 Phys dam 0 elect dam 0
Attack 3 Hits AC 21 Phys dam 0 elect dam 0
Attack 4 Hits AC 20 Phys dam 0 elect dam 0


AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK)  d20+22=35 ; d20+24=26 ; d10+6=10 ;
Friday September 17th, 2021 1:22:54 PM

Tinker thinks Trayvin has a great suggestion. The dwarf doesn’t shoot any golems. Instead he keeps his eyes peeled for trouble, and Readies a barrage.

….
Perception. 35

Readied Action: anything attacking him or Prudence. AC 26. Dam 10

Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d8+9=18 ; d6=1 ;
Friday September 17th, 2021 4:04:07 PM

Golems 1 and 2 continue to take damage in the whirlwind; 18 damage this round.

Pru dismisses the Reverse Gravity, and golems 6 and 7 crash down to earth, taking 1 point of falling damage.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+16=28 ; d20+16=17 ; d20+16=18 ; d20+16=31 ; d20+16=29 ; d6+6=7 ;
Sunday September 19th, 2021 11:14:34 PM

Anna makes a full round attack against number 6 though she only hits with a single claw.

bite 1 : 28 vs AC; miss
bite 2: 17 vs AC; miss
gore: 18 vs AC; miss
claw 1: 31 vs AC; hit ; 7 damage bypasses DR 10 / adamantine
claw 2: 29 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1693 rounds
barkskin: +5 natural armor - 1686 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
2 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


ACDM RobC 
Sunday September 19th, 2021 11:16:15 PM

OOC: Hi All. Please check your emails for an important message

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+25=41 ; d20+25=42 ; d20+25=30 ; 2d8+11=18 ; 2d8+11=23 ; d20+8=20 ; d20+8=26 ;
Monday September 20th, 2021 5:29:21 AM

(OOC: I'm sure by now all have read their mails. I'm cutting the actual scene short to give us some options for the last two weeks.)

Two crystal Golems are held suspended in a whirlwind. The other two are hanging upside down in a reverse gravity field...

Sigvar waits to see what new form the Golems will take.
Trayvin shares the thought to look out for the one who's actually controlling these constructs... as there's no immediate danger coming from the Golems Nikolai carefully looks for this 'controller'... So does Tinker
Anna flies into the reverse gravity field and takes a tasty bite of Crystal diamond dust - something to drink with this would be good...
Now Pompous... he's just having a good time with his bow. Assuming he brought enough arrows he can go on like this for quite some time...

Pru's friend Frank continues to batter the Golems in his Vortex. Next she dismisses the anti gravity field expecting the Golems to crash. Which they don't! All 4 golems have frown wings and can now fly... Both have tried Anna... both have tried Sigvar. They could not hit them... and then there's Mikael! A target they haven't tried yet!!

Golem 6 attacks Mikael - hits AC41 - damage 18 (adamantine)
Golem 6 attacks Mikael - hits AC42 - damage 23 (adamantine)
Golem 7 attacks Mikael - hits AC30

Golems 1 and 2 can now fly so they get a new Reflex save to espace from the votex.
Golem 1 - reflex save 20
Golem 2 - reflex save 26 - quite good effort but still not good enough to escape an elder elemental

....

Maybe Trayvin is right... someone might be controlling these Golems.

All four remaining Golems start to glow a light from within. From their chest a bright white light shines that is reflected though the crystalline body. It's blinding to your eyes!
The light just keeps on growing stronger and brighter making you covering your eyes untill ... the 4 Crystallince Golems explode in a clowd of diamond dust, diamonds and crystals. First to fall on the ground are the crystals and diamonds. Then slowly the dust falls down over all of you. Those not flying are covered now in a thin layer of diamond dust.

........

The Glacier falls silent...

Nikolai and Tinker notice how the footsteps from the 7 Golems all seem to come from the same large crevasse in the Glacier. But there are even more footprints going in and out the crevasse.
The Crevasse is some 210ft deep but if you peak down, even from the top you can see a cave at the bottom of it...

------------------

Loot and rewards :

I know this may be bad timing knowing the game is about to close but you are all good for 120K from the previous scene (Griffons Everywhere) which I forgot to reward and another 120K from this scene (The Only way is up)

On the ground there's 100K wortd of diamons, 50K worth of diamond dust and 75K of crystals chunks.


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154 
Monday September 20th, 2021 1:09:11 PM

« Well, all that glitter isn’t always gold… let’s go check out this cavern… « 



AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Monday September 20th, 2021 3:42:21 PM

Tinker tells the others his observations about the crevasse. He keeps with Prudence and moves over. ”So just a jump and Feather Fall away, Bean Pole?”

Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Monday September 20th, 2021 7:01:56 PM

Pru smiles at Tinker. "If that's how we want to do it, sure," she replies.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday September 20th, 2021 10:12:52 PM

Trayvin checks on the Commanders wounds.

OOC - going to need a few days to process everything, rl is kind of busy atm.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 21st, 2021 1:55:10 AM

Anna says, "I think I'll either climb or fly down there if that is how we are playing this but I think I'm going to wait until the rest of you are ready as now probably wouldn't be a good time to split the party."

stoneskin: DR 10 / adamantine for 150 points of damage - 1692 rounds
barkskin: +5 natural armor - 1685 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
2 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

RobC 
Tuesday September 21st, 2021 4:34:50 AM

The party take a brief moment to get ready before making their way safely down the crevasse through flight, climbing and Bean Pole's feather falls.

The bottom has a small layer of snow that makes it soft to land on. Looking around it's clear by the footprints in the snow that you're not the first to be here. Quadrupeds, bipeds, large paws, small footsteps. It’s quite a menagerie. All of them lead into the cave. None lead out.

Pompous can tell that these tracks are all very fresh. All have been made within the last hour, and many sooner than that.

The cave ahead of you is huge. Easily 20ft wide and just as high. The walls are covered in bright white ice and sharp icicles hang delicately to the roof. It disappears deep into the glacier. The way shrouded in darkness.

You can hear noises echoing from the cave but it’s hard to tell what they are. Metal striking metal, groans, roars. You can't tell the specifics but you are veterans and best bet - a fight is happening.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Tuesday September 21st, 2021 5:43:10 AM

Sigvar's hooves crunch in the fresh snow as he lands at he bottom. He listens to the sounds as some of the others read the story written in tracks on the ground. Through the link the commanders share you can feel Sigvar shrug and mentally point towards the sounds. " Sounds like a fight. Lets go see who is involved and what we can do about it. Someone might, maybe want to talk instead of just give their lives away by attacking a heavily armed and prepared group of soldiers."
"Or more of the same. Whichever let me take point. My hide is thick and if they want a fight I'll be sure to oblige them."

He heads towards the sound of fighting.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Tuesday September 21st, 2021 12:39:20 PM

Tinker also looks about with Sigvar, seeing and hearing. ”Pompous, can you read the tracks? I am afraid what we may see is giants, Griffons, and Winged Folk fighting for this immortal. Like all sides have lied to us.”. The dwarf keeps his repeating crossbow at the ready and nearby Prudence. Tactical reserve, he thinks to himself.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=21 ; d20+26=31 ;
Tuesday September 21st, 2021 2:28:08 PM

Of course they all lied to us. we are just a bunch of uncultured barbarians to be used for our blood and violence, they almost seem surprised when we Honor a contract but think it's their due when they break one.

Michael has had to survive in the wild before and isn't a half bad tracker himself. he has a look at the track to see what he can see.

Survival 21
Perception 31

Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Tuesday September 21st, 2021 2:30:29 PM

Pru is definitely not a tracker, and not even very good at walking in the snow. Her greater speed makes up for it, however, and she keeps up with relative ease.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+15=32 ; d20+23=26 ;
Tuesday September 21st, 2021 4:28:45 PM

“ … Reading tracks… on it!”

————
Survival 32
Track 26

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 21st, 2021 6:44:37 PM

We're right behind you Sigvar, Time to find out what's going on.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+24=42 ; d20+34=45 ;
Tuesday September 21st, 2021 11:09:08 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

OOC: LOL. the tracks lead down into a crevasse but the only way in/out is down/up a 210ft drop? so how did all those other creatures get down? hmmm.... oh well, Sherlock Holms is NOT my name.

Nikolai puts a Cone of Silence (actually his Hat of Disguise to appear like he wears a white bear coat/ pants/boots) over his head and moves forward pressed up against the wall, leaving no tracks... into the cave...

Stealth + 24 = 42

Low Light vision
Perception + 34 = 45

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK)  d20+22=31 ;
Wednesday September 22nd, 2021 12:23:33 AM

Tinker harrumphs. He’s not interested in knowing how the other creatures got down here: flying, tunneling, or other abilities and magic are so common even a first level adventurer could do it. But he bets the fighting isn’t low level creatures. ”could also be an arena where captured Griffons are being killed for sport. Don’t forget they were being attacked and killed. Just gotta be ready for anything.”

Sticking with Prudence, Tinker keeps his eyes peeled.

Perception. 31

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+20=25 ; d20+10=27 ;
Wednesday September 22nd, 2021 12:49:40 AM

Anna studies the tracks and her surroundings wary for danger.

She says, "I think I'll keep my buffs from the previous skirmish."

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
barkskin: +5 natural armor - 1682 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

RobC - "Just gotta be ready for anything" - Map 
Wednesday September 22nd, 2021 6:04:58 AM

Pompous sets to examining the tracks. The ranger is careful not to step on any and crouches down to check the depth and spread. The snow is disturbed. Something burrowed through this area and disrupted the surface. The tracks? Definitely at least one medium humanoid. The tracks looks the same as those you found before the wraiths attacked. Some sort of webbed tracks as well. A frog? Large insect prints. Probably a beetle of some kind. A few large humanoid footprints too. Giants again? Hmm. Quite a lot to take in. It would take some time to go through each set for some definitive answers.

As for how they got here? That is indeed very curious. Nikolai Holmes can't see any signs to indicate where they came from. There's certainly no marks on the walls. They just... appear. It's like whatever made them just 'poof' .. appeared in this spot and then started walking into the cavern.

Sigvar takes the lead and guides the others into the cave.

As you enter it doesn't take long before you come across the corpses of different creatures scattered on the ground. Mounds of ice shards, large blue frogs that have been eviscerated, humanoids covered in thick white fur matted with red blood, and massive white beetles that have been split in half.

Knowl Planes DC17: Highlight to display spoiler: {The Ice shards are likely the remains of some ice elementals}
Knowl Arcana DC19: Highlight to display spoiler: {The beetles are gelid beetles}
Knowl Arcana DC16: Highlight to display spoiler: {The frogs are glacier toads.}
Knowl Nature DC14: Highlight to display spoiler: {The humanoids are yetis}


It must have been quite a fight. The footsteps didn't end here though. More continue into the cave. The party the sound of combat grows louder ahead. Sounds like the fight isn’t over yet!

The cave continue on another hundred feet before opening into a wide cavern - some 150ft wide and 20ft high. The walls are solid ice and rock. On the northern side of the room - flanked by two pillars - is a sculpture of a beautiful ice maiden carved into the ice.

Of course that's once you get past all that is actually happening inside the cavern. It is quite the menagerie! Four light blue oozes sliming their way along the ice, four azure swarms of tiny insects, a pair of cold iron elementals that look a little bigger than normal, three huge akhluts who are just as comfortable on land as in the water, and two medium sized red dragons - perhaps the odd ones of the bunch.

On the opposite side of the cavern looks to be their intended taget: a man with white, shaggy hair armed with two swords and currently fighting off two of the oozes. His red dragonhide armor has seen better days but is still in good enough condition to help protect him. One of his swords looks like it is made of pure light and slices into the ooze easier than a normal blade would. Right now though he is backed against a wall, with all the monsters - and you - blocking the only exit.

Despite his focus he is keenly aware of his surroundings and spots Sigvar at the entrance to the cavern. "A little help?"

----------------
The Map

You all start in the bottom right hand corner. Please place yourself on the map and being your combat actions


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+25=29 ; 4d6+22=38 ; d6=3 ; d6=1 ;
Wednesday September 22nd, 2021 6:44:48 AM

Taking in the mans gear Sigvar puts one and one together and decides this is the man, er being that helped the griffins. With the red dragon armor the lil dragons might be on his side so the Mercenary simply asks," Any of these with you or are they all foes?"
Assuming the answer he gets is they are all foes, the Taur goes to work. Moving to the fishy thing he Vital strikes it.
Power attack, vital strike hits AC 30 (probably not a hit but...) Damage 38 adamantine, magic, good +4 holy damage

Spells in effect (assuming it took less than10ish minutes to get here but more than 1 minute)
GMW on longsword
Divine Bond +2 and Speed on his longsword
Resist energy cold
endure elements
LoH 1/12 used

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Wednesday September 22nd, 2021 10:43:11 AM

Tinker looks at the scene and has to do a reassessment. ”It seems the cold is only a part of a battle to see who will be the top Immortal on the Mountain. Let’s help the one who helped our employers!”

Still at his appointed location as Prudence’s meat-shield, Tinker stays with her (maybe Aa,27). He pulls a magical scroll from his Handy Haversack, and gets ready to cast.

….

Move to AA27. (Sorry, my phone can’t manipulate the map well)
Retrieve Item from HH.

Prudence Gundle [AC 24; HP 115/130] (Kathy)  d20+15=22 ; d20+17=24 ; 10d6=40 ;
Wednesday September 22nd, 2021 12:56:55 PM

As they move toward the cave, Pru is able to identify some of the remains. "Those shards probably came from some kind of ice elemental," she says. "The bugs were gelid beetles, and I think those frog things were glacier toads."

Inside the cavern, Pru winces to realize that, once again, she has gone into battle already injured. Last time she did that, she died. Hopefully this time will be different.

While everybody is still close together, she casts Haste on the party. The dead things that she'd seen were vulnerable to fire--at least, some of them were--and she's eager to see if these ones are, too. She casts a quickened Fireball where it will hit swarms 2 and 4, and the two humanoid-looking things. They all take 40 damage, DC 20 Reflex save for half. [Let me know if I need to roll SR]

Pompous (Yves_B) AC 31 (33 vs evil) CMD 30/30, HP 170 /154 
Wednesday September 22nd, 2021 6:34:51 PM

Pompous reactivates his cloak of displacement and uses one of his Brahmah tatoos and casts align weapon on his bow.

-----------------------------------------
Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Protection from evil ( AC 33)
Cloak of displacement - 10 rounds 50% miss
Align weapon - good on bow

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 22nd, 2021 7:20:52 PM

While he still has them somewhat close together, Trayvin casts a spell on the Commanders.

Actions: cast holy aura (I should be able to hit most of the group, DM discretion if someone is out of 20ft range)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
holy aura:
1) +4 deflection AC, +4 resistance vs spells(effect is against all creatures overlaps items if the value is higher)
2) SR 25 against evil spells and spells cast by evil creatures
3) protects the recipient from possession and mental influence
4) Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC = 24

Used:
Spells: greater magic weapon, endure elements, holy aura

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=37 ;
Thursday September 23rd, 2021 12:02:05 AM

now that they are in a cave and out of the wind. Michael uses his Celestial Armor to fly and get in position to flank #1 with Sigvar. Might as well start winnowing these things down from our end and melee over to the position of the principle.

Total defence +4
acrobatics 37

once Sigvar gets stuck in I'll do some sticking myself.

Anna Morphling (Hugh C) -- HP 191/191 [68 con bonus hp; 123 normal limit] - 48/16/45 + 4 AOO due to movement CMD 39  d20+8=11 ; d20+22=25 ; d20+22=26 ; d20+22=42 ;
Thursday September 23rd, 2021 2:12:16 AM

Know Planes: 11 or 13 vs Elementals = fail
Know Arcana: 25 or 27 vs Magical Beasts
Know Arcana: 26 or 28 vs Magical Beasts
Know Nature: 42 or 44 vs Fey

Anna calls out "Gelid Beatles, Glacier Toads and Yetis, Oh My!"

She then replaces her manticore-chimera form with that of a Huge Silver Dragon.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
barkskin: +5 natural armor - 1682 rounds
Form of Dragon III : - 170 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)



RobC - "Let’s help the one who helped our employers!" - Map  d20+27=43 ; d20+27=34 ; 4d8+15=38 ; d20+34=40 ; d20+3=8 ; d20+3=5 ; d20+6=23 ; d20+6=21 ; d20+13=30 ; d20+13=30 ; d3=3 ; d3=1 ; d3=1 ; d3=1 ; d3=3 ; d3=2 ; d3=3 ; d4=4 ; d4=4 ; d4=4 ; d4=3 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=2 ; d4+1=2 ; d4+1=3 ; d4+1=5 ; d4+1=3 ; d20+25=38 ; 2d6+9=18 ; d20+25=32 ; d20+27=36 ; 4d8=10 ; 4d8=10 ; 4d8=18 ; 4d6=14 ; d20+34=38 ; d20+34=35 ;
Thursday September 23rd, 2021 4:37:54 AM

Sigvar wants to get a better idea on who is on what side. "All hostile!" the man in armor calls out as he slashes at one of the oozes, killing it quickly. Regardless, Sigvar goes to attack the nearest Akhlut. It bites at him as he gets within it's range (AoO hits AC43. Crit not confirmed on AC34. Sigvar takes 38pts damage!). It's unable to hold him in it's jaws. Sigvar then delivers a hit of his own

Tinker positions himself in front of Pru, ready to protect the fragile caster. He draws a scroll from his haversack and prepares to use it.

Pru gives a little speed to the party and then follows up with a fireball. She places it to the north-east, careful to avoid the red dragon. The humanoid elementals take the full brunt, but the swarms avoid a little of it.

Pompous activates his cloak and uses a tattoo. He prepares to cast align weapon on his bow when time allows (Highlight to display spoiler: {Activating the tattoo was your standard action I think})

Trayvin is able to cast a Holy Aura spell that covers all the party.

Michael flies over the top of the Akhlut and positions himself on the other side of it.

Anna decides that a dragon form would be far more suitable for this battle.

The enemy act...

With the exception of the oozes, the rest all turn to face the party.

The red dragons each cast a spell centred in the middle group: Greater Dispel Magic!
Trayvin loses his GMW and the Holy Aura spell, removing it from everyone! (d3=1, 1reroll, 3)
Sigvar loses the GMW on his weapon and his Endure Elements! (d3=3, 1)
Anna loses her Barkskin and Form of the Dragon spells! (d3=2, 3)
Pompous loses his Protection from Evil and Align Weapon! (d4=4, 4reroll, 4reroll, 3)
Pru loses her Haste spell, removing it from everone!

Tinker doesn't have any spells in effect and Michael is out of range.

They each then cast a quickened magic missile to bombard Trayvin! (Trayvin takes 3+4+2+5+2+2+3+5+3 = 32pts damage!)

Cold Iron Elemental 1 moves towards the group and slams into Tinker! (Hit AC38. Tinker takes 18pts damage)

Cold Iron Elemental 2 moves towards Sigvar but is unable to hurt the taur! (Miss AC32)

Swarm 1 flies towards the group

Swarm 2 flies south to settle over Sigvar! (Provokes 2 AoOs. Sigvar takes 1pt Con damage)

Swarm 3 flies east to settle over Michael! (Provokes an AoO. Michael takes 1pt Con damage)

Swarm 4 flies south and settles on Tinker and Pru! (Provokes an AoO from each of you. Tinker and Pru takes 1pt Con damage)

Akhlut 1 turns to attack Michael with a Vital Strike! (Hit AC36. Michael takes 43pts damage + 14pts cold damage. Grab CMB:38. Michael is grappled!)

Akhlut 2 advances to attack Sigvar, but misses! (Miss AC35)

Akhlut 3 moves south towards the group.

The oozes move to press their attack on the swordsman. "Just hold on! Once I've taken care of these we can flank the rest!"

----------------
The Map

Akhlut - AC30
#1: 30dmg

Cold Iron Elemental
#1: 40dmg
#2: 40dmg

Swarm
#2: 30dmg
#4: 30dmg

Ooze
#1: Dead


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 202 / 216 Character Sheet  d20+26=32 ; d20+26=36 ; 2d6+22=30 ; 2d6+22=33 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; 8d6=28 ; d20+18=36 ;
Thursday September 23rd, 2021 6:11:44 AM

Single hit on Sigvar fails to bypass 5/evil DR so clocks in at 33 hp damage
the swarm inflicts 1 con damage on the Taur ( DR does nothing to stop that right?)
Sigvar takes 2 swings as the Swarm descends on him ( Do I still have the GMW up then? Assuming I do -2 to hit and damage if not)
AoO1 Hit AC 32 for 30 damage +8 holy damage
AoO2 Hit AC 36 for 33 damage +6 holy damage
The paladin swiftly lays hands on himself, healing 28 damage
He then defensively casts a spell on himself Resist Energy Fire ( need 19 rolled 36)
Over the mind link he says " These things can't like fire, with the exception of those blasted dragons. I have protected myself Prudence, please burn the dickens out of these things all over me."
" Oh, and I really like this guy's style. We need to save him, for real.Just hold on! Once I've taken care of these we can flank the rest! Priceless!"

Surveying his opponents, Sigvar notes that of all of them, the golems will likely be the hardest for the spellcasters to deal with, so he decides that the one that walked into range should be his focus. Heroically (last one), he launches a full out assault on it, after taking a 5 foot step to his right to catch the interest of the second one too.
Sword 1
Speed
Sword 2
Sword 3
Sword 4
Horns (why not?)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 202 / 216 Character Sheet  d20+24=27 ; d20+24=34 ; d20+19=28 ; d20+14=17 ; d20+9=29 ; d20+9=13 ; d20+18=22 ; 2d6+20=28 ; 2d6+20=27 ; 2d6+20=23 ; 2d6+20=22 ; 2d6+20=23 ; d8=7 ;
Thursday September 23rd, 2021 6:22:34 AM

(prematurely clicked the wrong button there)
Sword 1 Hits AC 27 for 28 damage
Speed Hits AC 34 for 27 damage
Sword 2 Hits AC 28 for 23 damage
Sword 3 Hits AC 17 Has to be a miss right? 22 damage (just in case)
Sword 4 Hits AC 29 and confirms to ac nope for 23 damage
Horns (why not?) Hits AC 22 for 24 damage
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 2/12 used

Pompous (Yves_B) AC 31 (33/holy aura ) CMD 30/30, HP 170 /154 
Thursday September 23rd, 2021 6:52:59 AM

Remembering how well this worked in the past, pompous casts a wall of wind in a cylinder shape, floor to ceiling, trying to catch the three swarms into the wall itself. Hopefully, the wind will suffocate and crush them. Hopefully... Hey, one can always hope.

----------
Cast- Wind wall. ( 2' thick, wall to ceiling, cone-ish shape to cath the swarms into the wall)

Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Holy aura
holy aura:
1) +4 deflection AC, +4 resistance vs spells(effect is against all creatures overlaps items if the value is higher)
2) SR 25 against evil spells and spells cast by evil creatures
3) protects the recipient from possession and mental influence
4) if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC = 24
Cloak of displacement - 9 rounds 50% miss


AC 37, +4v AOO T30 F29 CMD 43 HP 141/ 159 Tinker (SteveK) 
Thursday September 23rd, 2021 8:43:18 AM

Tinker growls as the enemy turn on them too quickly. Just a couple of seconds more and…. And there is no time to consider a couple of seconds. He can’t AOO since he is holding a heavy crossbow in one hand and a scroll in the other. The dwarf casts both now-useless things aside and pulls forth his Urgrosh. Weaving a defensive net of steel, he hopes to keep Prudence alive long enough for her and the others to do the actual killing.

……
-1 Con
Fully Defensive. +6 AC
Urgrosh Defensive +2 AC
Coordinated Defense with Prudence. +2 CMD for Tonker and Prudence

Prudence Gundle [AC 24; HP 115/130] [1 point Con damage] (Kathy)  5d4=11 ;
Thursday September 23rd, 2021 1:33:38 PM

Pru steps back [5-foot step] and re-casts Haste. Unfortunately, Michael is now too far away, but everybody else is hasted.

Then she casts a quickened Burning Hands, aiming at Swarm 4. The swarm takes 11 damage, DC 18 Reflex save for half.



Trayvin AC 39/14 touch Hp 167/199(BrianZ)  d20+27=28 ; d20+27=28 ;
Thursday September 23rd, 2021 8:02:45 PM

So much for that one, let's try another. Trayvin casts another spell, and then steps in front of one of the elementals, trying to block it from those in the back.

Actions: cast defensively holy sword DC 29, check = 28, used hero point to reroll, OMG reroll is also 28

OOC- holy aura was dispelled

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword

Anna Morphling (Hugh C) -- HP 157/157 [34 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 38 
Friday September 24th, 2021 12:25:53 AM

Anna Activates Tree Shape III turning into a tendriculous a huge plant with regeneration.

She also uses a hero point to activate haste giving her movement speed, AC and attack a minor boost.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
Tree Shape III - Form of Tendriculous - 169 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 17 rounds +1 to Attack, AC, Reflex Saves and +20 move speed

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+30=41 ; d20+24=35 ; 6d8+7=28 ; d6=5 ;
Friday September 24th, 2021 1:05:36 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai rushes to Michael's aid, drawing his Kama +2 while he goes, and flanks the Akhlut 1.
Mobility +4 AC vs AoO

Improved Trip (no AoO) w/Kama +2:
CMB d20 + 30+1(hasted) = 42 vs Akhlut CMD

He follows up with spending a Ki pt for an attack on the Akhlut 1(prone or not prone):
Improved Vital Strike (unarmed attack) d20 +23 +1 (hasted) = 35 + 4 (flanked) = 39 maybe prone
damage: 6d8+7 +d6 (flanked) = 28 + 5 = 33


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=30 ; d20+25=35 ; d20+15=18 ; d8+6=10 ; d8+6=14 ; 9d6+6=41 ; 9d6=31 ;
Friday September 24th, 2021 3:55:46 AM

[i]well that didn't work out as I thought.[/b] Michael thinks over the link and to himself.

being grappled he can't do the mojo like he usually does. but he's not out of tricks. He whispers "spoon" and stuffs his Sunblade into the creature's eye, flaring brightly as the sun.

Attack 1

Bonus 23 -2 +4 for flank so 25.

Sunblade +4
To hit AC 30 for 10 points of damage and 35 points flanking.
Attack 2

sunblade +4
To hit AC 35 for 14 points of damage and 31 points flanking. 2nd to hit roll was 40 -5 for 2nd attack =35

Attack 3
Sunblade +4
To his AC 18 clean miss.



RobC - "spoon" - Map  d20+6=11 ; 13d6=47 ; 13d6=50 ; d20+25=37 ; d20+25=30 ; d20+39=52 ; 4d8+15=34 ; 4d6=17 ; d20+27=35 ; d20+27=38 ; 4d8=23 ; 4d8=17 ; 4d8=19 ; 4d6=17 ; d20+34=46 ;
Friday September 24th, 2021 6:24:43 AM

Sigvar attacks the swarms that descend on him but is no doubt dismayed to find his weapon does no damage. It flies harmlessly through the cloud of buzzing insects. He determines that they are immune to weapon damage. He has much better success with the cold iron elemental and smashes the thing to pieces.

Pompous casts a Wind Wall to try and keep the swarms from advancing, blasting them up to the ceiling. It won't suffocate them but it will stop them from moving. Highlight to display spoiler: {I can't work out where you want the wall. Can you give coordinates or put it on the map please? I won't have any of the swarms act this round}

Tinker goes from offense to defence. His job right now is to keep Pru safe and that's exactly what he intends to do.

Pru takes a step to the side and casts a couple of spells: the first to hasten the party and the second to burn those pesky swarms. She can hear the bugs burn with a satisfying sizzle.

Trayvin gets closer to the action and tries to defensively cast a spell. The gods aren't with him this time and the spell fizzles.

Anna opts for another shape - this time a huge plant!

Nikolai jumps into the fight with Michael. He's unsuccessful in his attempt to trip the huge creature (Highlight to display spoiler: {You can only use a Ki point to make an attack when you're making a Flurry of Blows I think})

Michael is stuck it it's jaws but that doesn't stop him. He isn't going to be somethings lunch. Not today! He stabs at it repeatadly with his sunblade

The enemy act.

Red Dragon 1 and 2 go for a different tactic this time. They each cast Chain Lightning at Sigvar, and send each chain out to hit all the heroes!

Sigvar takes 47pts electric damage + 50pts electric damage. A Ref Save vs DC23 on each halves the damage
Everyone else takes 47pts electric damage + 50pts electric damage. A Ref Save vs DC21 on each halves the damage


Cold Iron elemental 2 slams heavily into Trayvin, but his armor deflects both blows (Miss AC37, AC30)

The swarms stay stuck on the ceiling, unable to move against the wind wall.

Akhlut 1 still has Michael grappled it it's mouth. It takes one big 'gulp' and the rogue finds himself deep inside it's belly! (CMB: 52. Michael takes 34pts damage + 17pts cold damage and has been swallowed! If he deals 18pts damage against AC19 he will cut himself out and have a story to tell!)

Akhlut 2 pursues Sigvar but the taur is able to dodge the creatures teeth (Miss AC35)

Akhlut 3 moves around the elemental to get close to Tinker! He sees it's jaws open and them feels them around his waist (Hit AC38. Tinker takes 76pts damage + 17pts cold damage and is grappled!)

Sword guy is doing well. He really is very highly trained and it shows. He has disected another ooze just as two more approach him

----------------
The Map

Akhlut - AC30
#1: 120dmg

Cold Iron Elemental - AC23
#1: 40dmg
#2: Dead

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg

Ooze
#1: Dead
#4: Dead


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 184 / 216 Character Sheet  d20+18=38 ; d20+18=30 ; 8d6=29 ; d6=3 ; 8d6+24=53 ; d20+24=34 ; d20+24=31 ; d20+19=31 ; d20+14=34 ; d20+14=27 ; d20+9=10 ; d20+18=34 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=25 ; 2d6+20=29 ; d8=2 ;
Friday September 24th, 2021 6:46:59 AM

Reflex 1 38 pass 24 damage
Reflex 2 30 pass 25 damage
Sigvar then lays hands on himself and starts carving away at Akhlut 2( heals 31 damage)
Sword 1 Hits AC 34 for 26 damage
Haste Hits AC 31 for 25 damage
Sword 2 Hits AC 31 for 25 damage
Sword 3 Hits AC 34 and fails to confirm the crit for 29 damage
Sword 4 Misses
Horns Hits AC 34 for 19 damage
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 3/12 used
Haste

AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK)  d20+21=41 ; d20+21=39 ; d20+30=36 ; d20+30=50 ;
Friday September 24th, 2021 2:17:55 PM

Tinker dodges both Chain Lightnings, his roguish abilities allowing him to avoid all damage.

The Akhlut abomination is a little bit more of a problem. So much of a problem that he is nearly killed with a single bite! No way he can survive another, and he briefly considers getting deliberately swallowed in order to cut the thing a new one from the inside. It’s only a split second: Tinker is sure he wouldn’t survive even five seconds in its cold, cold belly. So then there is only one option. Stay alive to get bitten again.

He heroically flips away from the mouth, and goes back to defending his post.

….
Escape Artist. 36, Hero Point. Nat 20!
Last Hero Point: Fully Defense

Prudence Gundle [AC 24; HP 67/130] [1 point Con damage] (Kathy)  d20+16=33 ; d20+16=29 ; d20+14=19 ; d20+14=31 ; d20+14=26 ; 4d6=14 ; 4d6=17 ; 4d6=16 ; d20+22=26 ; d20+18=25 ;
Friday September 24th, 2021 10:12:10 PM

Pru is able to avoid the worst of the lightning damage. But Akhlut 1 has swallowed Michael and that's a problem. Pru aims a quickened Scorching Ray at Akhlut 1, hitting Touch AC 19 for 14 damage, Touch AC 31 for 17 damage, and Touch AC 26 for 16 damage.

That was a swift action. For her standard action, she would like to ready to dispel the red dragons if they cast a spell (or, you know, one of the dragons since she can only do it once). If a spell is cast, her Spellcraft check to identify it is 26. If the spell is on her spell list, she counters with the same spell, which is an automatic success. If it is not on her spell list, she casts a Dispel Magic; her check to dispel it is a 25. Counterspelling is complicated, and I know some DMs have had trouble in the past, so I'm going to repeat that she casts Dispel Magic only if the spell being cast is not on her spell list.

Pompous (Yves_B) AC 32 (34/holy aura ) CMD 30/30, HP 170 /154  d20+17=20 ; d20+17=26 ; d20+17=22 ; d20+24=29 ; d20+24=25 ; d6+12=13 ; d6=2 ; d6=3 ; d6+12=16 ; d6=1 ; d6=3 ; d20+19=25 ; d20+14=20 ; d20+9=29 ; d20+9=27 ; d6+12=13 ; d6=6 ; d6=5 ;
Sunday September 26th, 2021 8:17:46 PM

Pompous heroically avoids all the damage from the dragons.
He then tries to help out Tinker and fires at the Akhlut (3) with a volley of flaming arrows.

------------------------------------------------------

Reflex - 21 with haste bonus, 22 with haste bonus -Improved evasion - no damage
Wind Wall end points at 11T and 23Mm 2feet thick, wall to ceiling

Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 7 rounds 50% miss

Attacks Akhluk 3
Deadly strike -3,+6

Attack 1 Hits AC (30 with adding the point blank bonus) Phys dam 12 elect dam 2 fire dam 3 (4.5)
Attack 1(a) many shots Hits AC 30 Phys dam 16 elect dam 1 fire 3 (4.5)
Attack 1(b) Speed Hits AC 25 miss (nat 1) Phys dam 0 elect dam 0
Attack 2 Hits AC 25 Phys dam 0 elect dam 0
Attack 3 Hits AC 20 Phys dam 0 elect dam 0
Attack 4 Hits AC 29 (nat 20, 27 to confirm crit) Phys dam 13 elect dam 6, fire dam 5 (7.5)


Anna Morphling (Hugh C) -- HP 124/191 [68 con bonus hp; 123 normal limit] - 47/18/43 + 4 AOO due to movement CMD 38  d20+11=17 ; d20+11=24 ;
Monday September 27th, 2021 12:32:50 AM

Anna manages to partially avoid some of the electricity and heals a little bit thanks to her regeneration

Anna figures that she needs to be even more buffed then she is now and uses Transformation.

Active Effects
Transformation: +4 Natural Armor, +4 Str, +4 Con, +4 Dex
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
Tree Shape III - Form of Tendriculous - 169 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +21 (2d6+9 plus grab),
2 tentacles +19 (1d6+4 plus grab),
space 15 ft, reach 15 ft,
CMB +23/+27 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 16 rounds +1 to Attack, AC, Reflex Saves and +20 move speed
Transformation - 17 rounds - Attack bonus becomes +17; +4 Natural AC; Str, Dex and Con +4 each

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+22=24 ; d20+22=36 ; d20+20=40 ; d20+20=40 ; d20+20=29 ; d20+15=23 ; d20+15=33 ; d20+10=24 ; 4d8+14=30 ; 2d8+7=20 ; 2d8+7=17 ; d20+24=30 ; 2d8+7=12 ;
Monday September 27th, 2021 12:45:53 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

OOC: I keep forgetting it has to be with a Flurry. sorry

Ref1 + 21 +1(haste) = 24 vs DC21
Ref2 + 21 +1(haste) = 36 vs DC21
Save both, no damage (Improved Evasion)

Nikolai does not know how badly Michael is hurt so he unleashes a flurry upon the hungry hippo(Akhlut1).

Flurry of Blows (unarmed attack): Don't think it is flanked at this point.
Attack1 +20 (w/Stunning Fist) = 40 N20
Stunning Fist Fort DC27 or be Stunned for 1 round.
Confirm Crit +20 = 40 N20 crit confirmed
Attack2 +20 (w/Stunning Fist) = 29 maybe stunned
Attack3 +15 (w/Stunning Fist) = 23 maybe stunned
Attack4 +15 (w/Stunning Fist) = 33 maybe stunned
Attack5 +10 (w/Stunning Fist) = 24 maybe stunned

Damage:
Att1 w/crit confirmed: 4d8+14 = 30
Att2: 2d8+7 = 20
Att4: 2d8+7 = 17

Hasted Attack + 24 = 30
Damage: 2d8+7 = 12



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 71/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+23=26 ; d20+25=29 ; d20+27=47 ; d20+27=37 ; d20+23=37 ; d20+20=28 ; d20+18=21 ; d20+15=31 ; d4+4=8 ; d4+4=8 ; d4+4=6 ; d8+6=7 ; d8+6=9 ; d8+6=12 ; d8+6=10 ; 9d6=40 ; 9d6=29 ; 9d6=31 ; 9d6=39 ; 9d6=32 ; 9d6=26 ; d20+9=20 ;
Monday September 27th, 2021 2:47:35 AM

Reflex save 26
since i'm only grappled and not helpless and since I have evasion, I take no damage form the chain lightning, if anything the Akhult should take the brunt since if it hit me I'm being swung around it should ground out through him.

Michael jumps as the chain lightning comes from him and straight down the Akhults throat!
perfect I've got him just where I want him.

according to my calculations a stomach does not have a dex bonus so I get full percison damage on this thing.

calculating where the heart and lungs are, Michael starts to carve his way out of the beast, through the rib cage and throat.

Attack 1

bonus LB 21 SB 23. +4 ATof flanking bouns = LB 25 SB 27

Luckblade +2
To Hit AC 29 for 8 points of damage and 40 points flanking damage.

Sunblade +4
To Hit AC 47(Crit! confirm: 37 Yes!) for 16 points of damage and 29 points flanking damage.

2nd attack

Bonus LB 16 SB19 +4 AtoF flanking bouns = LB 20 SB 23

Luckblade +2
To Hit AC 37 for 8 points of damage and 31 points flanking damage.

Sunblade +4
To Hit AC 28 for 12 points of damage and 39 points flanking damage.

3rd Attack

bonus LB 11 SB 14 +4 Atof Flanking bouns = LB 15 SB 18

Luckblade +2
To Hit AC 21 for 6 points of damage and 32 points flanking damage.

Sunblade +4
To Hit AC 31 for 10 points of damage and 26 points flanking damage.
damage total 257 points.

Michael tears his way out of the creature, decapitating it and painting himself red with the weldter of blood spray from the stump.

He Screams to the cavern
WHO DARES DISTUBE THE GOD OF ENTRAILS, I WILL HAVE ALL YOUR GUTS FOR MY DINNER TONIGHT.
intimidation check. 20 but I think some extra bonuses should be added for the entrance.



RobC - "WHO DARES DISTUBE THE GOD OF ENTRAILS" - Map  d20+13=28 ; d4=4 ; d3=1 ; d4=4 ; d20+25=31 ; d20+25=37 ; d20+27=43 ; d20+27=38 ; 4d8=23 ; 4d8=16 ; 4d8=18 ; d20+27=31 ; 4d6=9 ; d20+34=45 ; d4+1=2 ; d4+1=5 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d4+1=4 ;
Monday September 27th, 2021 4:20:37 AM

Sigvar heals himself and that starts the task of chopping the Akhlut up into small pieces.

Tinker pulls some weird type of contortion maneuver and twists himself out of the akhluts jaws, tumbling free.

Pru does what she can to burn away the akhlut that has swallowed Michael. She levels some very carefully aimed rays at it's head, careful to avoid it's stomach. She sets her sights on the red dragons and prepares to counter whatever they may throw at the party.

Pompous lines up a volley of flaming arrows and launches them at the nearest Akhlut.

Anna decides that more buffing is required before she gets close to the action.

Nikolai starts pummeling the akhlut that swallowed Michael. Michael feels the blows from the inside, but due to the thick layers of muscle in between, for him it feels like a soft-massage. Just what he needs after a hard days work. Unfortunately the massage ends when Nikolai's final blow also stops the Akhlut's heart beating.

Michael makes a triumphant return to the battlefield, cutting his way out of the creature and not looking back as it lays on the cold cavern floor. Whatever it had for lunch doesn't smell too good, and whatever it was now covers Michael. Someone is going to have to give the rogue a bath when this is all done.

Red Dragon 1 starts to cast a Gtr Dispel spell, which isn't on Pru's list. She counters it was a normal Dispel Magic easily enough.

Red Dragon 2 managed to get the spell off though and casts a Gtr Dispel Magic centred on Pru!

Sigvar loses his Haste spell! (d4=4)
Tinker loses his Haste spell
Pru loses her Haste spell
Pompous loses his Endure Elements spell (d3=1)
Anna loses her Transformation spell (d4=4)
The windwall is partially dispelled!
Nikolai and Michael are unaffected.


Each dragon then casts quickened magic missile spells as return fire on Pru (Pru takes 35pts damage!)

The Cold Iron elemental slams harmlessly into Trayvin (Miss AC31 and AC37)

Swarm #2 surrounds Sigvar (Sigvar takes 1pt Con damage!)

Swarm #4 dives down around Pru and Pompous! (Pru and Pompous each take 1pt Con damage!)

Akhlut #2 keeps up its attack on Sigvar! (Hit AC43. Crit not confirmed on AC38. Sigvar takes 72pts damage + 9pts Cold damage. Grapple CMB: 45. Sigvar is grappled!)

Akhlut #3 has had a taste of dwarf and wants more. It pursues Tinker but snaps harmlessly at the air (Miss AC31)

Your ally on the other side of the room does quite a bit of damage to one of the oozes.

----------------
The Map

Akhlut - AC30
#1: Dead
#2: 124dmg
#3: 65dmg

Cold Iron Elemental - AC23
#1: 40dmg
#2: Dead

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg

Ooze
#1: Dead
#4: Dead


AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK) 
Monday September 27th, 2021 11:21:48 AM

Tinker slides a step to the right to keep the Wolf-Whale from getting around him. Bleeding and bruised, he leaves the war-shouts and oaths to the others: he would do it if it would help, but he doesn’t think it will help with these monsters. So what would help besides being a meat-shield?

Nothing is wrong with Tinker’s mind and tactical sense. ”Hey Bean Pole. If you target a fire ball or two at AB,22, you can hit this thing and that ice-bee-swarm. I’m a Rogue, I’ll dodge it, but they can’t!”

……

Fully Defensive.



AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK) 
Monday September 27th, 2021 11:22:28 AM

Tinker slides a step to the right to keep the Wolf-Whale from getting around him. Bleeding and bruised, he leaves the war-shouts and oaths to the others: he would do it if it would help, but he doesn’t think it will help with these monsters. So what would help besides being a meat-shield?

Nothing is wrong with Tinker’s mind and tactical sense. ”Hey Bean Pole. If you target a fire ball or two at AB,22, you can hit this thing and that ice-bee-swarm. I’m a Rogue, I’ll dodge it, but they can’t!”

……

Fully Defensive.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 100 / 216(199) Character Sheet  8d6=33 ; d6=3 ; d20+22=38 ; d20+22=38 ; d20+17=37 ; d20+17=27 ; d20+12=15 ; d20+7=16 ; d20+15=20 ; 2d6+20=24 ; 2d6+20=27 ; 2d6+20=28 ; 2d6+20=28 ;
Monday September 27th, 2021 2:03:54 PM

The same thing Sigvar had said when he was healthy enough to weather a fireball. now that was questionable.
-2 con means Sigvar loses 17 hp
DR5/evil makes the bite damage a little less, but yikes, it still hurts.
Sigvar's Resist energy cold negates the cold damage

OOC
Can Sigvar use LoH without a concentration check? It isn't a spell and I don't think it is a SLA but I wasn't sure. I am certain I can't make the concentration check though. So if there is no check Sigvar Lays on hands as a swift action for 35 healing. If there is a check he does not even try.

IC
Able to see the creature is stronger than he is Sigvar doesn't try to escape. He tries to kill it.
Sword 1 Hits AC 38 for 24 damage
Speed (on sword) Hits AC 38 for 27 damage
Sword 2 Hits AC 37 and confirms to AC 27 ( might crit due to dex loss to grapple?) for 28 damage with no crit 56 damage with crit
Sword 3 miss
Sword 4 miss
Horns miss
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 3/12 used


Trayvin AC 40/14 touch Hp 147/199(BrianZ)  d20+13=24 ; d20+13=23 ; d20+27=38 ; d8=1 ; d8=2 ; d8=4 ; d8=2 ; d8=3 ;
Monday September 27th, 2021 4:38:08 PM

saves vs chain lit: 24, 23, dmg taken = 23+25

Trayvin casts a spell to give the Commanders a boost. cure critical wounds, mass (spontaneous drop a summon8) ALL COMMANDERS heal 28hp Target range = 65feet defensive cast roll = 38(DC 31 success)

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8

Pompous (Yves_B) AC 32 (34/holy aura ) CMD 30/30, HP 170(153) /165  d20+25=43 ; d6+15=18 ; d6=6 ; d6=2 ; d6+15=20 ; d6=5 ; d6=4 ; d20+25=30 ; d6+15=21 ; d6=4 ; d6=3 ; d20+19=38 ; d20+19=29 ; d6+15=16 ; d6=4 ; d6=5 ; d20+14=16 ; d20+9=18 ;
Monday September 27th, 2021 8:50:00 PM

Pompous ignores the swarms attacking him and switches target and fires another firey volley!

---------------------------------------------------------------------------------

Wind Wall end points at 11T and 23Mm 2feet thick, wall to ceiling

Position Y26

Barkskin
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 6 rounds 50% miss

Attacks Akhluk 2
Deadly strike -3,+6
fire arrows

Attack 1 Hits AC 43 Phys dam 18 elect dam 6 fire dam 2 (3)
Attack 1(a) many shots Hits AC 43 Phys dam 20 elect dam 5 fire 4 (6)
Attack 1(b) Speed Hits AC 30 Phys dam 21 elect 4 dam 3
Attack 2 Hits AC 38 (crit role 29 miss) Phys dam 16 elect dam 4 fire 5 (7.5)
Attack 3 Hits AC 16 miss Phys dam 0 elect dam 0
Attack 4 Hits AC 18 Phys dam 0 elect dam 0, fire dam 0

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Monday September 27th, 2021 8:53:06 PM

ooc> Corrected HP 153
Corrected AC 33


Prudence Gundle [AC 24; HP 43/113] [2 points Con damage] (Kathy)  18d6=51 ;
Monday September 27th, 2021 9:33:49 PM

If past rounds are any indication, Pru is going to die next round. She decides she'd rather not.

She steps out of the swarm [5-foot step], and casts Chain Lightning. Her primary target is the cold iron elemental; her secondary targets are the Akhluts and swarms 2 and 4. (Don't think it'll affect the swarms, but she has the targets available so why not).

They all take 51 points of damage; Reflex save for half. The DC for the save is 23 for the elemental, and 21 for everything else.

Then Pru casts a quickened Wall of Ice. She chooses the hemisphere form, and drops the hemisphere on....herself. Nothing on the battlefield has line of sight or line of effect to Pru until that ice wall is dealt with.

Anna Morphling (Hugh C) -- HP 95/191 [34 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Monday September 27th, 2021 11:41:08 PM

Anna promised Gargul she wouldn't leave Pru defenseless again, although what she is about to do could be considered mighty reckless it should at least buy Pru some breathing room so Anna activates her Dimension Door SLA granted from brownie magic and moves to J23 between Dragon 2 and the rest of the party.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1688 rounds
Tree Shape III - Form of Tendriculous - 168 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +19 (2d6+7 plus grab),
2 tentacles +17 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +21/+25 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 15 rounds +1 to Attack, AC, Reflex Saves and +20 move speed


Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   3d8+5=19 ;
Tuesday September 28th, 2021 12:41:31 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai quickly moves over to Tinker, seeing that Pru has encased herself in a wall of Ice. While moving, he pulls out the Staff of Healing. Once there, he touches Tinker for some healing.

Tinker has 19 hps healed

RobC - "I’m a Rogue, I’ll dodge it, but they can’t" - Map  d20+3=6 ; d4=2 ;
Tuesday September 28th, 2021 4:39:52 AM

Tinker encourages Pru to fry him to a crisp. Well, fry the baddies. He's pretty sure he can escape unharmed.

Sigvar doesn't think he can go toe-to-toe with an akhlut much longer. Fortunately his strikes are clean and true. His sword buries deep in the side of the akhluts mouth and the beast stops moving.

Trayvin delivers some much needed healing to the KCs. Everyone is close enough to benefit from it!

With Akhlut 2 down, Pompous is able to fire another volley at the much closer one. His arrows hit and protrude from the creatures thick hide, and though it looks very hurt, it still stands.

Pru takes care of that though. With her chain lightning spell she kills it off and the cold iron elemental as well! Just to be safe, she drops an ice dome on her head to protect herself from the outside world.

With space to move, Nikolai runs over to Tinker to heal him up a bit.

Anna tries to activate her Dimension Door ability but teleportation spells are still locked down on the mountain, and the spell fizzles.

The enemy act...

The Dragons each cast Maximised Magic Missiles at the group - one salvo at Michael and the other at Sigvar (Michael and Sigvar take 25pts damage each!)

Swarm 2 stays on Sigvar (Sigvar takes 1pt Con damage!)

Swarm 4 stays on Pompous but edges to Anna as well! (Pompous and Anna take 1pt Con damage!)

Swarms 1 and 3 are stuck against the ceiling.

Pru finds there are bugs still crawling all over her! (The bugs will linger for d4=2 rounds. Pru takes 1pt Con damage. The bugs can be removed as a full round action with a DC18 Ref Save or a wind spell)

Your ally on the other side of the room has killed off another ooze and has started on the last one. "Nearly there!"

----------------
The Map

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Tuesday September 28th, 2021 6:00:59 AM

Bloodied but not bowed, Sigvar grins as he finishes the Akhult and looks up for a new target. His grin becomes a full on smile when one of the dragons flings a hand full of magic missiles at him and they are harmlessly absorbed by the brooch that clasps his cloak.
" Oops, someone chose poorly. I learn from my mistakes and the mage in the cathedral was a good teacher. Lets see how you like this."
Sigvar swivels to target dragon 2 and smites evil on it as a swif action. He moves towards it a nd vital strikes it (with power attack)
Vital Strike

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet  d20+28=47 ; d20+28=46 ; 4d6+20=37 ; 4d6+20=30 ; d6=3 ; d6=1 ;
Tuesday September 28th, 2021 6:17:35 AM

I did it again. Can someone teach me how to play this game?
Anyway
Vital Strike Hits AC 47 and confirms to AC 46 for 71 damage if not a critical hit 135 damage if the critical confirms +4 holy either way.

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 4/12 used
Smite evil 1/6 used
-3 constitution

AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Tuesday September 28th, 2021 10:51:29 AM

Tinker finds himself free: both from the healing of Trayvin and Nikolai, but that Prudence is holed up in her ice wall. He takes an assessing look, he can’t touch the swarms, but he can make life hard for someone who may hurt Prudence’s ice wall!

The dwarf imbues himself with some Major Magic: Expedious Retreat! And then he glided forward against the Medium-sized Red Dragon #2. Red dragons are supposed to be intelligent so he begins shouting, trying to make himself as much of a threat as possible. ”YOU! Yeah, you, you overgrown sand lizard. I’m coming for YOU and I’m going to decorate this room with your insides!”. He continues to lazily spin his dwarves Urgrosh in a defensive pattern…

….

Cast expedious retreat
Move 50’ north towards RD#2

Fully Defensive.


Prudence Gundle [AC 24; HP 43/113] [3 points Con damage] (Kathy)  d20+15=17 ;
Tuesday September 28th, 2021 2:12:06 PM

[OOC: I am confused. Pru stepped out of the swarm before casting Wall of Ice. But there were still bugs on her? Enough bugs to do the same amount of damage as the entire swarm?]

Pru attempts to brush off the bugs, but is unsuccessful.



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=43 ; d20+30=39 ;
Tuesday September 28th, 2021 7:06:17 PM

Michael follows Sigvar, using him a shield to screen his approach. once within range he will slip in behind the dragon and gut him. using his celestial armor fly ability, what's left of it.

acrobatics 43
stealth 39

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Tuesday September 28th, 2021 9:10:38 PM

OOC- did everyone get the healing last round?

Trayvin begins casting a spell, these swarms need to be dealt with.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)   d20+24=35 ; d6+15=21 ; d6=3 ; d6+15=19 ; d6=4 ; d20+24=28 ; d6+15=18 ; d6=2 ; d20+18=28 ; d6+15=20 ; d6=1 ; d20+13=14 ; d20+8=9 ;
Tuesday September 28th, 2021 9:59:25 PM

ooc> Is the cloak of displacement helpful against the swarms?

Pompous moves forward 5 feet and sends a volley at the other dragon.

----------------------
Position x24
Endure element 24 hours
Barkskin 170 - previous battle
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 6 rounds 50% miss

Attacks Dragon 1
Deadly strike -3,+6

Attack 1 Hits AC 35 Phys dam 21 elect dam 3
Attack 1(a) many shots Hits AC 35 Phys dam 19 elect dam 4
Attack 1(b) Speed Hits AC 28 Phys dam 18 elect dam 2
Attack 2 Hits AC 28 Phys dam 20 elect dam 1
Attack 3 Hits AC 14 Phys dam 0 elect dam 0
Attack 4 Hits AC 9 Phys dam 0 elect dam 0,

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36  d20+6=11 ;
Wednesday September 29th, 2021 12:35:26 AM

Anna attempts to tumble through the swarm's square in an attempt to get to relative safety. Tumble: 11

She then activates Bear's Endurance to make up for the loss of Con she just suffered.

Active Effects
Bear's Endurance: +4 con - 170 rounds
stoneskin: DR 10 / adamantine for 150 points of damage - 1687 rounds
Tree Shape III - Form of Tendriculous - 167 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +19 (2d6+7 plus grab),
2 tentacles +17 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +21/+25 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 14 rounds +1 to Attack, AC, Reflex Saves and +20 move speed



Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 29th, 2021 12:40:26 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai aims to help Tinker some more by moving around to the Red Dragon 1 flank.
Double move path makes a circle around to avoid AoO on approach.

Mobility: +4 AC vs AoO

RobC - "I’m coming for YOU and I’m going to decorate this room with your insides!" 
Wednesday September 29th, 2021 5:10:36 AM

The KCs rearrange themselves on the battlefield to finish off the last of their attackers.

Sigvar brings the pain on one of the dragons. It looks a little (ok, a LOT) wobbly but it's still breathing

Tinker and Nikolai make their way closer to the other dragon

Pru and Pompous continue to get stung by the bugs attached to them

Anna makes it through the swarm unscathed.

Trayvin starts casting a spell, but it's a mystery as to what that spell might be. Chances are it'll be a good one!

Pompous is able to finish off the dragon in front of Sigvar with just 1 arrow and sends the remaining at the last dragon standing.

The injured last dragon stands no chance against a combined assault from the Knight Commanders. As it falls you watch as it reverts to a humanoid form. A woman with pale blue skin that looks like intermingled crystals. The same with the other 'dragon'
Spellcraft DC21 or Anna: Highlight to display spoiler: {You think she used some sort of Form of the Dragon spell or ability}

The mystery swordsman makes light work of the remaining ooze. He uses his forearm to wipe the sweat from his brow, and gives a smile to the group. His hair is white and quite disheveled, but what do you expect from a guy who has been fighting all day. His armor shows signs of blood - in a few different colors too - but you can't see any wounds on him. He gives his neck a 'crick' and then walks over to the ice-maiden sculpture. He raises one of his swords above his head. "Might want to cover your eyes" With that brief warning he then lands a tremendous blow on the statue, slicing cleanly through it. The statue explodes with a blinding, bright light and sends tiny shards of ice in all directions. As the sound of the ice shards 'tinkling' to the ground and your eyes readjust to the light you can see the man propped up against the wall. "Well now. Frethja's not going to be too happy about that. We should be able to finally teleport off this rock now though."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Wednesday September 29th, 2021 5:46:41 AM

Sigvar is gushing like a fanboy over this new person. He tries to hide it but he has SO many questions they all come tumbling out. " Who are you? How did you know to save the griffons when they were attacked by the Dread Wights? Is Frethja behind this sudden deep freeze? Are other races involved? WOn't she come to avenge the destruction of her Statue? Shouldn't we make ready for that?"
As he asks this last question he puts words to action and restores the GMW on his sword.


AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Wednesday September 29th, 2021 9:08:52 AM

Tinker is tried and a little hurt, but triumphant. After looking about to make sure there are no opponents and all his friends, he moves to the statue and hero who they rescued and he rescued them right back. The dwarf is a bit confused by the man’s words (though he is realistic enough to avert his eyes at the right time.)

He nods his head at Sigvar’s questions, but focuses only on one. He repeats: ”Who are you? We took you for an Immortal of Shadow Mountain, but by the way you talk, you are mortal. Oh, forgot my manners. I’m Daemar Torvalsson, one of the Knights Commander of the Mailed Fist. The griffons are under our protection as we end the unnatural cold. The which we thank you. But now, I think, is time for you to fill in the blanks.”

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Wednesday September 29th, 2021 3:40:56 PM

Hearing over the link that the battle is over, Pru uses a quick Dimension Door to get out from under the ice dome. She plonks down in the snow. "I don't feel so good," she says.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday September 29th, 2021 3:44:21 PM

Michael cages a prestidigitation spell off Pru, being covered with wolf/orca blood and offal is not fun.

Hey Pru, can I get a clean up here? I'm not fit to bury right now.

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Wednesday September 29th, 2021 5:46:22 PM

Pompous drops down in a cross legged seating position.
The exhaustion from the battle is quite apparent on his face.

" Well good thing this is over with.. I'm really not made for this cold climate "

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Wednesday September 29th, 2021 8:12:20 PM

Trayvin drops his spell, the fight was over. Some of the Commanders begin questioning this new ally, Trayvin focuses instead on patching them up. Hold on Pru, I'll take care of you. Trayvin thinks she looks bad, but he's seen her in worse shape. It could have been worse.

Trayvin castsheal on Pru. Pru heals up to 150hp of damage and the con damage should be restored.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8, heal

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Wednesday September 29th, 2021 10:37:44 PM

Anna says "One of those dragons was using a type fo form of dragon spell to take that form."

She asks the hero guy, "What was with that statue you just sliced in twain?"

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday September 30th, 2021 1:27:55 AM

Despite the cold, Nikolai worked up a sweat battling these creatures. He wipes the sweat away before it freezes into to little tiny icicles. He comes over to Pru with the staff of healing but Trayvin beats him to it.
So, instead he just gives her a hug.

"Glad you thought to keep out of the way there for a bit," he says with a grin.

The lets the others engage the strange warrior and just listens for the moment.

RobC - "Well good thing this is over with.. I'm really not made for this cold climate" 
Thursday September 30th, 2021 4:06:14 AM

Pru is able to dimension door out of the ice dome. The teleportation block has certainly been lifted. Trayvin is quick to patch ol' bean pole up and Nikolai is there to give her a hug.

Michael cleans the blood, guts, and half a spleen out of his clothes and hair. Not many people can say they were swallowed by an Akhlut and lived to tell the tale! He'll no doubt score a few free drinks in the taverns he frequents.

Pompous has had just about enough of the cold.

Sigvar and Tinker then start with the questions. The swordsman grins and sheathes his swords. "That's a whole lot of questions. I'm not saying I have all the answers, but this is what I know so far."

"Frethja is the one responsible for what's been going on here. She's caused the freezing temperatures and she's the one that locked down the mountain. Here's the thing though, she's not working alone. Looks like the powers here are battling to see who will come out on top. Not enough room for all four of them. The way I understand it is that Frethja and Mighty Granite have partnered up. Granite probably sees her as the most powerful of the four. Grandfather Wind and the Storm-Horse then allied. What you're seeing here is a power struggle between actual powers with mortals caught in the middle."

He continues. "From what I can tell, lowering the temperature made things uncomfortable for the people who weren't followers of hers. She's popular with the Frost Giants you see, but the Griffons and Hawkmen not so much. The more of them she drives from the mountain, the more worshippers of hers remain. The weaker Grandfather Wind and Storm Horse get, the stronger she gets. Locking down the teleportation meant that people can't get back in. She gets them off the mountain and doesn't want them back. Well, not until she's in charge at least."

He gives a smile to Sigvar. "Well I'm not an Immortal Power like them, but yes, I am Immortal. I've been called a different names over time but most now just call me the 'Spirit of the Mountain'. A bit long though. 'Spirit'. I think that works as a name."

Knowl Religion DC10: Highlight to display spoiler: {In the wold the spiritual hierarchy goes something like Mortals, Immortals, Immortal Powers, then Gods. Your DM isn't sure if 'Epic' is still used in the Wold as a level between mortal and immortal}

Anna asks a question about the ice maiden statue. "That? That was an altar to Frethja. Ever since she locked down the mountain I knew she had to have centered her spell somewhere. I figured somewhere on the glacier would be something I could destroy of hers. Of course, she wasn't going to make things easy for me. I've been fighting her minions all day. No doubt she thought they could box me in here." He glances at the corpses "She was probably right. Though I'm Immortal, Frethja still has more power than I do and could likely kill me if she really wanted to. At the least she could keep me busy or wear me down. I think that's what she was trying to do here. Just tire me out or trap me."

Sigvar is alarmed that Fethja might come to avenge the destruction of her statue. Spirit sighs and nods. "Yes. I should say she will." Almost as if on queue the party can hear noises coming from the tunnel opening. Pompous - closest to the entrance to the cavern - can see more creatures approaching. Frost Worms, Greater Gelid Beetles, Adlets, Elder Ice Elementals, two more Akhluts, and more. Frethja has an unending supply of minions she can summon and has them coming this way.

Spirit keeps his swords sheathed. "We've had a victory here today. The mountain is open again. The only way we will defeat her though is by gathering supporters. I'll stay on the mountain and fight where I can. If you're the protectors of the griffons then it will be on you to strengthen them. Supply them. Help them grow. Encourage them to return here. I'll do the same with the hawkmen. A fight is coming and they'll all need allies."

"I hope we'll meet again" Spirit waits to make sure the party have the ability to teleport (back to the Citadel?) before 'blipping' himself away.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Thursday September 30th, 2021 6:20:21 AM

Sigvar bows to Spirit.
" If you are returning to the hawkmen Please extend to them an invitation to return to the Citadel so that we might work on an alliance between the Griffons and them. I know there is no love lost between the two races but with a common enemy I think they might find some reason to at least talk, maybe enough reason to get along and work together. The sooner the better, certainly within a weeks time."
" Prudence, can you return us to the Griffons so that we can tell them the news and try to get as many of their brethren and allies back to the mountain as possible?"
" Spirit, Thank you for your assistance in this matter. If you have any sway with the hawkmen and can get them to tone down their, um, personalities I think we can make this work. If the giants are the problem I think we can do some things to make them less populous on the Mountain."



AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Thursday September 30th, 2021 7:10:25 AM

Tinker nods, nothing more need be said. Get to the Griffons and tell them the results. Message already sent to the Hawkmen. ” someone may need to stay with the Griffons for the long-term as a liaison with the Fist. Who do we know that wouldn’t mind working with Griffons possible for the rest of their career?”

For Tinker, he wants to get back to the Citadel and get down to managing the Mailed Fist as a Knight Commander that doesn’t go out on so many missions.

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Thursday September 30th, 2021 7:42:12 PM

Pru nods. "Now that teleportation works again, I can get us back to the griffins," she says.

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Thursday September 30th, 2021 9:04:36 PM

Looks like the contract is almost finished for now. This will be a fight for another day.

Trayvin make ready for Pru's teleport.

Maybe we can work with the giants too, and try to erode their support for her.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8, heal

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Thursday September 30th, 2021 11:28:23 PM

Anna says, "Seems like it is time to start pulling more feed animals from the bag of tricks until the game comes back."

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday October 1st, 2021 12:23:37 AM

The mystery being solved is good, but Nikolai is still a bit disappointed. The struggle on the mountain will continue for thousands of years to come because some stupid immortals can't grow up and share.
And mortals suffer.

Makes him wander what sort of mortals they were to become this way when becoming immortal and why did they deserve it in the first place.

"Well, mystery solved, but it won't help keep the peace on the mountain. I doubt we will be able to convince the Birdmen and the Griffons that the Frost Giants weren't involved in any way. But maybe it will keep an all out war from starting. For now at least."

Turning to the Spirit of the Mountain, he asks "Which Immortal has the power to broker a binding agreement between these four fools in sharing the mountain and keeping the peace? Can you intercede with Floy to get them to stop this childish stupidity?"

Nikolai is ready to get back to the Citadel and check on their Administrators' management of things while they were gone. And maybe having a loooong hot bath.


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday October 1st, 2021 1:54:29 AM

lets bring a couple of these wolf/orca's with us, the griffons are hungry and I'd like them to eat these things instead of trying to eat me. Wardd knows I smell delicious to them right now.

at Tinker's suggestion Michael perks up. yeah Tink, I think I could handle being in charge of raising up a griffon detachment here. .

RobC - "Looks like the contract is almost finished for now." 
Friday October 1st, 2021 4:50:32 AM

At Michael's suggestion the party quickly gather what akhlut corpses they can and teleport back to the griffon aeries.

The pride are very surprised at the sudden appearance of the party. Their instinct is to attack but they've come to recognise you as friends. Perhaps even allies? Ceres pushes through the pack to get up close to the party to find out what happened.

Now safely back with the griffons, the party can see that the weather has indeed changed. It is starting to get warmer. Not immediately back to normal, but the wind is starting to ease and the sun can be seen through the clouds.

The group relay the story of what they have seen, fought, found and learned to the leader of the griffons. They also hand over the ahklut corpses for the griffons to make a meal out of.

Ceres puffs out his chest, raises his beak and barks loudly into the air, gaining the attention of the nearby griffons. "Brothers! We have an ally in this fight! The Spirit of the Mountain itself will protect us!" He looks back to the party and smiles. "Would you aid us if we called?"

It is something the party are quite keen to do obviously. Michael floats the idea of a griffon detachment based on the mountain. Ceres and Hemera give it some consideration but politely decline. They griffons agree that an alliance is mutually beneficial and is something they want, however, they cannot act as mounts for any except on the rare occasions that they choose. When one of the Knight Commanders is on the mountain they would be agreeable to it from time-to-time. But other Fist troops would not receive such an offer.

"There is something that we have for you. We had them crafted for you in anticipation of your return" Ceres looks back to Aphrilles, who approaches with either dark green, leafy wreathes. Each has a few tiny red berries on it. They are quite loosely held together (griffons aren't exactly known for manual dexterity!) but it is obvious a lot of care went into making them. "These may help you visit us again in the future". The party are each gifted one in turn.

The group consider their next steps. Sigvar considers thinning the number of giants on the mountain, though Trayvin thinks there may perhaps be a diplomatic way to handle it - try and erode their support for Frethja. It might be a tall ask to convince someone to change their religious beliefs though, especially if they are currently benefiting from it.

Nikolai wonders if perhaps the intervention of a God might settle the quarrel between the immortal powers. The Gods of the Wold tend not to interfere in matters unless things are truly dire. If the Powers of the mountain keep things up then it is quite likely at least one of them will intervene. Will it be Ffloy to come up with some contractual arrangement? Perhaps Domi to show them that he will act as protector to all on the mountain? Maybe Jancassis will fight a side to support? It will be interesting to see which.

With the contract finished, the party bid farewell to the griffons and return to the warmth of the Citadel.

---------------
Fate Items: Shadow Mountain Wreath
This wreath has been fashioned from a plant that is normally grown in the higher areas of Shadow Mountain. When found naturally it allows a person to chew it and gain the ability to breathe freely in areas of low oxygen. The plant normally only lasts for a few hours before the ability fades. This wreathes however grant the wearer this same ability indefinitely. In addition, the wreath is treated as having a permanent 'Goodberry' spell in place (CL1. Usable 1/day). Finally, each of the wreathes allow for one use of a Sending spell (CL7. One use only). The wreathes are slotless though must be watered as least once per week or lose their effectiveness. This fate item can stay with your PC if they are moving to a new game.


Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Friday October 1st, 2021 6:39:08 AM

Back at the Citadel, a messenger waits for Pompous with a letter.
The letter is addressed to [ My Son, Commander Pompous Maximus ]

With haste Pompous returnes to his quarters and reads... the letter is from his beloved mother and the news his not good.

A stoic Pompous finishes his letter and starts packing his belongings. The ranger is obviously upset but maintains his dignity.

Fade scene

We come back to the Citadel's council room.

Pompous' badge of leadership is on the council table with two letters.
The first is the letter he received from his mother.
It reads
[ My son. It is with great sorrow that I must tell you that your father has died. I know that you have made a life outside of the family but we need you home now to take charge of the family buisesses. Please come home with due haste. I'm so sorry Pompous. Signed, your mother.] The paper is still wet on the top corners, likely from tears.

The second letter is addressed to the Commanders.

[ My friends.
I find myself at a lost of words.
The pain of losing my father is overwhelming and I do not have the ability to face all of you, my dear, dear, friends, and say what must be said.
I resign my commission as Commander effective immediately and return home to assign leadership of my family's trade interests. My mother may be the stongest woman I know, but I fear that my father's passing was not of natural means and she will need my bow arm to protect her and those we love.

Goodbye my dear, dear friends.

Signed

Pompous ]



AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Friday October 1st, 2021 1:08:08 PM

Daemar accepts the generous offer of the Griffons, the wreath will com in handy he is sure. ”I think a Fist contract for retainer is in order here, Ceres. Only a minor fee to keep the Fist ever ready to defend your rights on Shadow Mountain.”. With negotiations in place, the dwarf is content to let the experts haggle over details.

Back at the Citadel, he takes Pompous’ resignation with stoic fortitude: he knows he will always have a friend in the archer. Others have there own decisions, but he knows his destiny.

”Only close friends call me Tinker. I will stay in the Citadel and be a Knight Commander, but all will know me as Daemar Torvalsson. Any who stay, we will keep the course for a mercenary company more noble than the paymasters.”

…….
Ooc: I hereby authorize Daemar to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday October 1st, 2021 3:01:25 PM

The Teleportation spell that brings them back to the Citadel, it's funny how it always affects him the same. He always wonders if he is the same person he was before the teleport. he checks himself. Yep, still bloody I guess it's still me.

He looks around, there's a page nearby. Page! get me a bath ready, some clean clothes and let's get my leathers, armor, and equipment cleaned the page just stands there in questioning shock. Michael grins and his eyes soften. I had a spot of bother on this last mission, some kind of wolf/orca thing swallowed me whole and I had to cut my way out through his chest cavity, I could really use that bath.

His questions abated, the page remembers his duty and runs off to attend to things.

After the bath, he has food brought to his quarters and sets writing in his journal and contemplating life. The griffons, wild as they are, will be a long-term project. he will need to spend a lot of time among them. learn their language and ways. befriend them and prove his worth to them. the current crop will not be amendable to the Fist. but they young ones, raised on stories of adventure and bravery? while also being freed from the yoke of having to scrabble for subsistence on a daily basis? Maybe not today, but in a few years, a decade at the outside, the fist will have an air wing. Prolly need to try and round up the griffons that left and get them back to the main pride as well.

later when he finds that pompous has left to attend to family. he spends some time making sure that his position and responsibility are covered and that his absence makes as little splash as possible.

There is paperwork to do, he gets it done. rosters to maintain, he does it. he sighs. this is home and he's glad to be back.

later at the Last Assignment, he visits with friends and tells tales that were they not true, would most certainly be considered tall.

when Tinker and Pur, Nikolai, Sigvar, Anna and Trayvin all show up they add details to the stories and the night is complete.
tomorrow will take care of itself, but tonight it's good to be with friends.

ooc: goodbye my friends. it's been a wild ride, full of joy, sorrow, pain, and triumph, I will treasure this experience until my dyng days, and I will miss each of you. I leave you with a Scottish blessing.

May the road rise to meet your feet.
May the wind be ever at your back
May the rain fall soft upon your fields
and until we meet again,
May God hold you in the palm of his hand.

Michael Wittman is now to be considered to be on inactive status, he should be considered to be managing the Mailed Fist and the Citadel and spending time with the Griffons on Doom mountain.

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Friday October 1st, 2021 7:16:23 PM

Trayvin Smithson retires from active assignments, and assumes his duties as a Knight Commander of the Mailed Fist. He hopes to continue to mold the Fist into an active force of good in the Wold.

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Friday October 1st, 2021 9:11:22 PM

Back at the Citadel, Pru can't help but feel that she's done as much as she can as a member of the Mailed Fist. Perhaps it is time to broaden her horizons.

And with luck, she won't be doing it alone.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Saturday October 2nd, 2021 11:52:22 PM

Sigvar returns to the Citadel to find his students training in the yard. The one on defense seems calm and poised as the others try to pick that defense apart. He sees they have learned some new moves and that they are still improving. Good, still more work to do, but they are ready.
Sigvar walks the halls for the next few days. Hee is sadened that some of the Knight Commanders have, or will be leaving. He wishes them well. For his part he is no administrator, but is a strong mercenary that has trained with and fought beside the best there are. That will be enough. He decides that he too will remain in the Citadel and help to run the day to day actions of the Mailed Fist. With himself, Trayvin, Michael and Tinker the Fist should continue to be a resource for good in the Wold.
-------------
Ooc: I hereby authorize Sigvar to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.
What Stephen said, literally



Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Sunday October 3rd, 2021 5:23:34 PM

Anna thanks the Griffons for their generous gift and then it is back to the citadel.

Anna spends the night in the Last Asignment for old time sake.

She does her best to continue to improve the Mailed Fist from here on out.
------------------------------------------------------------------------------
Ooc: I hereby authorize Anna Morphling to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.

RobC - "I could really use that bath" 
Monday October 4th, 2021 3:39:22 AM

The Agents of the Fist.

Mercenaries. Soldiers. Heroes.

The tales of Knight Commanders Anna Morphling, Daemar Torvalsson, Michael Wittman, Nikolai Komonov, Pompous Marcus Maximus, Prudence Gundle, Sigvar IronHorn, and Trayvin Smithson will be told through the ages.

These legends brought peace to many and their noble actions gave hope that the Wold could be a better place. The lives saved cannot be counted and their impact on the Wold forever felt.

For the most part, the Knight Commanders now settle in to their role as leaders of the noble organisation - inspiring greatness in their troops and pushing them to follow the example that has been set.

For others, there are personal needs to attend to before other duties can be fulfilled.

Wherever the future may take them, the Knight Commanders will forever maintain their loyalty and friendship to each other.

~ Fin ~


Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday October 4th, 2021 11:33:59 AM

It is strange how some things seem to stay relatively the same for ages, then overnight they drastically change. Take the Mailed Fist and it's new role. Take Life and Death. Nikolai was not near as bothered by his own death at the hands of Neutronis than Pru's recent experience with Death.

Having returned to the Citadel, he pondered the most recent events heavily. That powers in the Wold would entreat their own desires for more power at the expense of mortals who are treated as mere toys. It is one thing to fight against the greed for power of your own kind (mortals), it is another thing to have to put Immortals shame for their stupidity and greed.

Maybe is was time to step away from all this and take a break. Commander Palance had a point when she resigned before it was too late to enjoy SOME portion of her mortal's short life.

In private, Nikolai comes to Pru and asks, "Does your family know yet of your experience with Death? Shouldn't it be time to return home and set things right with them? I don't know what all of the issues were, but perhaps if they saw you settled down, taking to the farm much like themselves, a cottage, a family.... they could see that you are indeed normal and of their blood after all.

Er, uhm… I could help ('cough cough gulp') if you'd take me, er, uhm, as husband?"


Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Monday October 4th, 2021 5:20:08 PM

Pru beams. "I thought you'd never ask."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Monday October 11th, 2021 9:36:42 PM

OOC: test post.

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