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The Cult of the Dragon
Scene 0: The Town of Whitebridge


Back to Town 
Monday April 20th, 2020 2:17:57 PM

Sigvar reports back to the group as Anna flies over to the eagle. The eagle looks over at Anna and replies, “Hungry. Looking for food. Man no food. Only one flying man-beast.” It continues to coast around in the air currents, watching for prey below.

Nikolai leads the others across the massive stone white bridge and into town. As they enter town, a few townspeople appear in front of doors and eye the group cautiously. One portly man gives the group a thumbs up as they pass. There are a couple smiles, but a few others look back towards the foreboding castle the group has just left. About midway through town, a man steps out of a building an approaches the group.

“Hail, and well-met friends! I am Earl Segarus, and let me be the first to welcome you back.” He gestures towards the door to what appears to be a tavern: there is a sign hanging over the door with a mug of something on it. Earl continues, “Please, come in, sit down, let’s talk!”

Earl is a human, about 30 years old, and dressed in not quite finery, but not common clothes, either. He is of average size, but a bit taller than most, at just over six feet tall.


Prudence Gundle 
Monday April 20th, 2020 5:29:42 PM

"Thank you, Master Segarus," Pru says. "I am Sergeant Prudence Gundle." She is ready to accept his invitation, but she waits to see what Nikolai, the Thumb, decides to do.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 20th, 2020 6:30:58 PM

Trayvin thinks this may be a good opportunity to interact with the people of the town, hopefully everyone else agrees.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+17=30 ;
Monday April 20th, 2020 10:28:18 PM

Anna assumes the bird is talking about Sigvar as the flying man-beast considering Sigvar is a minotaur. She tells Sigvar the bird has only seen him and suggest they fly down to meet with the others.

She lands on the sign posts and observes this Earl Segarus who is welcoming the Agents (Perception: 30)

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+12=14 ; d20+21=36 ;
Monday April 20th, 2020 10:42:12 PM

suddenly feeling quiet, Michael just nods at Mr. Segarus but he puzzles on him and looks around.

sense motive 14

Perception 36

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 21st, 2020 12:09:12 AM

Nikolai casually waves at those townsfolk that watch then pass by.
Upon the invitation to enter the tavern, Nikolai accepts.

"Thank, Mr. Segarus. My name is Nikolai and we are special agents of the Mailed Fist. We certainly would like to discuss the situation here over some drinks. Cleansing that castle made us thirsty."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Tuesday April 21st, 2020 6:31:35 AM

Pompous enters the tavern with the others.
He puts down the hood from cloak and softens his stance.
He slings his bow over his shoulder but lazily rests his hand on the hilt of his short sword.
He nods at the tavern keeper's welcome.

" How goes it my fine fellow? "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday April 21st, 2020 8:19:18 AM

Sigvar lands and will follow the others into the tavern. Before he enters though he casts his three resistance spells on himself, just in case.
Resist Fire 30
Resist Lighting 30
Resist cold 30
He also throws GMW on his longsword
He also has whatever time remains on the Fly spell.

The Mug 
Tuesday April 21st, 2020 2:04:06 PM

Earl welcomes the group in and gestures that they should make themselves comfortable (Sense Motive, DC 20: Highlight to display spoiler: {He seems genuinely happy to the see group}). Inside there is a common room that isn’t that large, but big enough for a town of this size. There is a long bar along one side that has about a dozen stools. There are also a couple large, rectangular tables that can seat six easily. There is an open staircase that leads up to the second floor. Behind the bar is a slightly overweight fellow that looks jovial and happy as well. His appears to be a bit older as his hair has started to grey and there’s actually quite a bald spot appearing on the top of his head that he has tried to comb over.

As the group heads in, Earl welcomes them, “Yes, please be at ease and welcome to The Mug.” The large man behind the counter mutters, “That’s The Full Mug Tavern and Inn.” Earl nods at him and continues, “This is Earl behind the counter, and his wife, Portia, well, she must be out running some errands at the moment. Please, have a seat. Earl, I believe some ale is in order. Are any of you hungry? Care for a meal or a snack?”


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 21st, 2020 8:38:08 PM

Actually, a meal sounds pretty good. And some ale too. Smashing some evil stuff tends to work up an appetite.

Prudence Gundle 
Tuesday April 21st, 2020 10:12:33 PM

Pru looks back and forth between the two men. "You're both named Earl?" she says.

CDM Jerry [OOC post] 
Tuesday April 21st, 2020 10:17:13 PM

Warren you have important mail....again sir. :)

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+12=27 ;
Tuesday April 21st, 2020 11:03:14 PM

Food sounds good to Michael. and a beer like mana from the gods. He sits down with the rest of the party and quietly surveys the situation.

sense motive 27

he senses that the man has no hidden motive, and is just generally glad to see them. perhaps because they purged most of the evil from the Castle? that must be it.

when the beer comes, Michael reflects once again on the Trials and Triumphs of living amongst the big folk, Pints of ale are one of the Triumphs, having to jog while they walk is one of the trials...

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+9=26 ;
Wednesday April 22nd, 2020 12:49:56 AM

Sense Motive +9 = 26

Nikolai notices the change in attitude since their last appearance in town. A good sign. With introductions over, Nikolai can't help wandering how many Earls are in this little town.

"Thank you Earl, and Earl. Some beer and food would do nicely. We hope that cleaning out that castle from some evil stuff will put the town more at ease and get back to normal. NO one seemed willing to tell us much about it a couple days ago. Perhaps now we can get the full story."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+1=14 ;
Wednesday April 22nd, 2020 1:45:00 AM

Anna lands from the sign post and reverts back to her normal green plant kin self and enters the bar with the others.

(Sense Motive: 14) she finds she can't get a read on the Earl, but reading people was never her strong suit, fooling people though, that was something she can do, so she sees what Michael does in respect to the proferred food and drink. Seeing him take a mug of beer relaxes her.

Although she doesn't need to eat or drink, a beverage doesn't sound like a bad idea right now and asks Earl if he has any Mead or Wine, in which case she wouldn't mind a cup of that.

Anna adds onto Nikolai's start, "Specifically, what do you know of seemingly forgetful yet potentially studious seemingly "old man" we found dwelling in the castle."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday April 22nd, 2020 6:30:45 AM

Sigvar is cautious, but not above some beer and food when it is offered. He listens as the others ask about the tower and waits to hear the reply.

The Mug 
Wednesday April 22nd, 2020 4:05:44 PM

Earl looks at Pru in confusion. He says, “Well, yes. I mean, he’s Earl Evans and I’m Earl Segarus, but no one has ever confused us before.” He looks over at the other Earl and says, “We don’t really look alike, do we?” Earl (the bartender) starts pouring some ales into rather large mugs. About that time a portly woman comes in from the back and stops, looking around at everyone. Earl (Segarus) says, “Ah yes, Portia, this is the group from the castle. They’ve said they’re hungry, I’m sure you have something back there ready?”

Portia nods and quickly heads into the back room. Earl sits down at the bar and gestures that the Agents should take a seat at the table. He says, “So you were so kind as to help us with our horrible creatures that were here and we truly thank you for that. And you’ve been up at the castle for a few days, yes? What happened up there? What did you do?” A old man at the end of the bar has his head on the bar. He turns it to the side and looks over at the group, but doesn’t lift his head. He looks like he is quite comfortable there.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday April 22nd, 2020 9:49:49 PM

Trayvin notices the peculiar old man but says nothing. Some of the other Agents will be better at checking him out without causing an issue.

Well, there were a number of nasty critters in there and most of them are not too friendly to have as neighbors. The castle itself is in good shape except for a hole in the roof, but it is probably a good idea to leave it alone until the Citadel can send a unit of clerics to cleanse and purify it.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=38 ;
Wednesday April 22nd, 2020 9:55:05 PM

Turns out at the top of the castle was what appeared to be an old wizard, but was most probably a form of undead called a Lich. he was also apparently suffering from either absent-mindedness or dementia, We gather that he had been summoning these creatures and then forgetting that he summoned them. Before things went pear-shaped, we talked a bit, He hinted that he had been sitting at that desk studying some scrolls and books for so long he could not remember the last time he had done anything else.

he was completely ambivalent to what the monsters were doing to the town. When we found that we could not come to an agreement and things dropped in the dung heap. he put up some really powerful spells that held us out. and some really potent defensive spells that made attacking him all but impossible. We finally ran him off, or he decided to leave because we had burnt up all the paper in the study...but we were not able to destroy him. if he is a lich he has a phylactery around here somewhere. it will allow him to regenerate if we do kill him. I'm sorry for all the "we surmise this and hinted at that" stuff but it's the truth. we had a lot of interactions, but no hard facts from the lich.
.

Michael eyes the old man as he speaks. could it be the lich in disguise?

perception 38.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday April 23rd, 2020 12:17:20 AM

Nikolai notices the old man and wonders about him. He nudges Anna and motions with his head towards the old man, the whispers, 'Sidle up over to that old man and see if you can determine if he is legit.'

Getting close to Earl, he whispers, 'That old man over there seems quite comfortable. Not at all concerned about the humanoid predations that plagued the town just yesterday. Who is he?"

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday April 23rd, 2020 1:00:21 AM

Anna whispers back to Nikolai,"If you'll pardon me for a bit, I think I got just the thing. I'm going to fake using the bathroom first so I can pull a scroll of detect undead from my bag of tricks and cast it. It does not allow for spell resistance and if the Lich is in someway affecting that man mayhap he'll radiate something."

Anna makes a show of either heading to the restroom or the outhouse and while there she reaches into her bag of tricks and pulls out a scroll of detect undead CL 10. (OOC: deducted the cost of a scroll of detect undead CL 10 = 250 gp from character sheet; there is no save allowed and it doesn't allow for spell resistance so if the old man at the bar is somehow the lich or giving off an undead aura she should be able to detect it) and casts it in the bathroom.

For up to 10 minutes as long as she maintains concentration she can detect the presence and strength of undead auras.

She returns back to the bar and nonchalantly takes a seat nearish to the old man but out of his line of sight so that he falls within the range of her 60 foot cone of detection.

Depending on if the old man turns out clean she turns her sensor to the bar in general in case the lich is hiding in the bar somewhere.

Active Effects:
Detect Undead : 10 minutes - detects the aura surrounding undead creatures in a 60 foot cone shaped emanation


Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Thursday April 23rd, 2020 6:11:37 AM

Pompous sits near but not with the others.
He takes quill and ink out of his kit and records the other's tales of their adventure.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 23rd, 2020 10:41:34 AM

Assuming he is too large to be seated, Sigvar steps into the bar and just leans against the wall as the conversation goes on. He casually begins to scan the room for evil, it should be small enough to be mostly covered. Since he only detected a few strong emanations before, where some of the truly bad stuff lived he should be able to pick something 'more evil than the background' out if it is around, he hopes anyway.

CDM Jerry [OOC post] 
Thursday April 23rd, 2020 11:18:05 AM

Warren please reply to my emails sir. Our plans have changed and I need a reply before I can announce the plans.

The Mug 
Thursday April 23rd, 2020 1:30:37 PM

The Agents settle into the bar. Everyone notices the old man at the end of the bar. Anna even heads out for a moment and reads a scroll in the bathroom. She returns and notices Sigvar attempt to detect evil on the old man. Anna does not detect undead on the old man or anywhere in the range of her spell at all. Sigvar does not detect evil in the old man or either of the Earls. Sigvar is quite confident that the old man is not the lich, as his smite is still active and he would know if that was his target. Nikolai asks about the old man. Earl glances over and says, “Oh, that’s Lennox. He, well, that’s kind of his seat at the bar, if you get my meaning.” Lennox raises up his mug and takes a drink, then sets his head back down on the bar.

Michael explains the story of the castle as Earl and his wife bring out some stew and keep the mugs of ale full. Earl smiles and nods as he explains. Then Earl says, “So wait. You’re telling me you found a lich and that you left it there? What does that mean that you ‘ran him off?’ It sounds like he’s not dead and his house is still there. That sounds a bit like you just annoyed a powerful evil being and then left.”


Prudence Gundle 
Thursday April 23rd, 2020 2:59:41 PM

"Er--well," Pru says. "We didn't exactly leave him there. He teleported away. We don't know where he is, or whether he's coming back. If we knew where he was, we would chase him, but right now we have no way to find that out." She looks around at her Fist-mates. "We need to figure out a way for you to contact us immediately if he does come back."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 23rd, 2020 5:52:27 PM

EXACTLY thinks Sigvar.
He raises his Mug to Earl as the man finally drives home his point.

OoC
Sigvar's smite should have faded when he rested, The smite is active until the target dies or the paladin rests to recover spells. Sigvar rested so the smite should be gone too.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 23rd, 2020 9:29:55 PM

The man makes a good point. The Agents work is not yet finished. Trayvin drinks his ale while he considers what will need to be done to make sure this town is safe.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday April 23rd, 2020 11:13:54 PM

Yes, that is exactly what I'm telling you. He escaped to someplace we know not where. I was hoping to do little research to find out some history of this castle and the lich that owned it. maybe that would give us a lead we could follow to find him. .
Michael takes a pull of his mug o ale, then continues.

and as far as annoying him, I think we burnt up his books and scrolls and that's why he left. not that we pissed him off or anything. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday April 24th, 2020 12:28:23 AM

"We looked all over the castle, up and down, even in the toilets, but we could not find any trace of him. He's got a hiding place nearby, we suspect, but rather than spend a few months looking for it, we came here in hopes someone in town may have come across something unusual, a cave or such, in their hunting trips or taking their herds to pasture."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday April 24th, 2020 1:26:39 AM

Anna says to Earl, "For just how long has Lennox been a fixture in these parts?"

If Earl indicates that Lennox has been in town for a good long while, Anna says to Lennox, "What do you know of the castle over yonder and any stories concerning it or its owners past or present? Someone as distinguised as yourself must surely know a lot about it."

The Mug (DM JeffO) 
Friday April 24th, 2020 1:42:53 PM

The conversation with Earl continues while the other Earl and his wife continue to provide food and ale to your heart’s content. Earl seems a bit concerned with the Agents spell out that the lich isn’t really gone. When Michael asks about research, he replies, “No, we really don’t have so much of a library or historical area, we’re just a small farming town that is more concerned with getting by each day than creating fancy libraries. I’m not sure what to do about the lich still being here, apparently. I think I will have to call a town meeting where the people might be able to ask you and make a decision on what to do next. Of course, that will take a little time to get everyone here.”

When Anna asks about Lennox, Earl looks over at him and calls out to him, “You’ve been there at the bar, what, 40 years now, Lennox?” Lennox grunts, sits up, and says, “Ayup, I spose so.”

When Anna asks him about the castle, he says in a surprising clear voice, “Well now, it’s just really always been there. Been there longer than I’ve been here. Never much seen a’one come or go to it b’fore your group. Just been sittin’ there all this time.”


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday April 24th, 2020 8:12:18 PM

Anna says to Lennox, "I don't suppose you know of anyone who has been in this town longer than yourself?"

To the bar in general she says, "I don't suppose your village keeps any historical records or has a museum or library?"

Prudence Gundle 
Friday April 24th, 2020 11:11:34 PM

"I think a town meeting is a good idea," Pru says. "We can answer any questions you have, and the townsfolk can decide what to do next."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday April 25th, 2020 6:32:37 PM

Yeah, I think meeting with the town council would be a good idea, we need to come up with some options to protect the town, and also see if we can get some more info on that castle.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 27th, 2020 12:52:03 AM

"Yes, a town meeting is necessary. The whole town needs to hear what has been going on and what we have accomplished, and what the future may be. Please get the word out to meet us in an hour at your town center. Two hours if necessary, but no longer than that."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 27th, 2020 7:55:31 AM

Pompous doesn’t seem overly impressed with the idea of a town meeting. He checks in with the others and offers to perform perimeter duty around the village.

The Mug (DM JeffO) 
Monday April 27th, 2020 5:15:01 PM

Anna asks Lennox and he replies, “No one longer than me that I can ‘member, that’s fer sure. And no, we don really have time fer no liberry, either.”

The group seems to be happy with a town meeting, but when Nikolai says in the next hour, Earl holds his hands up, “Now wait a minute there. We can’t just have everyone drop everything. There’s cows what need to be milked and so on. I can call a meeting, but that’s a gonna take some time. Maybe in two days, that would be more proper.”


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 27th, 2020 5:30:27 PM

Sigvar watches as the Agents prepare to walk into a meeting where everyone will blame them. Hopefully the Lich shows up to die within the next two days with a note in his pocket saying, this isd where my secret lair is.
The Paladin sighs.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 27th, 2020 5:44:29 PM

Trayvin isn't sure the meeting is a good idea, the townsfolk are probably mostly farmers and may get stuck on the wrong questions. In the meantime, there was still something useful that could be done.

We should send a message to the Citadel, and give them an update on our progress.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 27th, 2020 8:08:52 PM

Nikolai nods as Earl expresses his concerns about an early meeting.
"Well, the sooner the better but if it will take two days to get the word out and the folk further out to make it in, then two days it is. We will keep our patrols up and continue our search for the lich in the meantime."

He turns to the rest of the group, "Well, let's sit and eat."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday April 27th, 2020 9:18:08 PM

Anna says. "Is there any divination we could potentially try to get more information on the lich? I mean I know Pru is a sorcerer so she just can't go into a spellbook or anything but don't we have a paladin and a cleric? Do the Gods have a way to maybe give us divine inspiration about where we could potentially look for the lich?"

Prudence Gundle 
Monday April 27th, 2020 9:49:25 PM

"I can teleport a group back to the Citadel," Pru reminds her friends. "We can report in person, rather than sending a message." She frowns. "Maybe somebody at the Citadel could cast a divination for us? Because I don't think I have anything that will help. I could go to the Catacombs and get a scroll of something, but all the really good ones are cleric spells which I can't cast."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday April 28th, 2020 12:12:17 AM

Michael nods his head. with a farming community even the city council does double duty mucking the stalls and weeding the fields. lord knows the big city rules could do with some of that.

Michael tucks in and enjoys the feed and beer. The fare may not be Haute cusine, but it's simple flavorful and filling. what more could a soldier ask for?

The Mug (DM JeffO) 
Tuesday April 28th, 2020 2:23:43 PM

Sigvar and Trayvin are a little nervous about meeting with the entire town. Nikolai tells Earl that two days is acceptable. Earl replies, “Well now, for you, since you folk are clearly in a hurry, I could see if I could use my influence to set things up for tomorrow, in the evening.” Sense Motive, DC 25: Highlight to display spoiler: {He is simply trying to show that he has influence, perhaps his head is just a little inflated…}

Lennox calls out, “Sure, tomorrow. Maybe with some ale.” About that moment, a rather stout-looking human female steps through the door. She has short, cropped, uneven hair and her face is tanned and worn. She looks very fit and strong. She stands just inside the door and surveys the group. She calls out, “Earl, now what’s all this going on?”

Earl replies, “Ah, Marina, these are the folks that have been over to the castle. Fought with a lich or something over there. We’ll be calling a town meeting tomorrow eve to let everyone know about and give everyone a chance to ask questions.”

Marina looks over the group, eyeing each member, sizing up everyone. She says, “Dealt with it, then?”


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday April 28th, 2020 7:23:18 PM

Sigvar has simple paladin spells, mostly smiting and protection, so he has no way of finding the lich other than pissing it off and waiting for it to come for him

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 28th, 2020 7:45:11 PM

I can try to use most of the divination spells that may be of use. The better one requires 500gp worth of incense, which I do not currently have. If we can get the incense, think of some questions to ask and I will try it. Aside from that we will need to continue our search. The divinations will likely only lead us in the right direction, they are not usually perfect answers.

Marina, we have been in combat with this creature and survived. We believe we can defeat it completely if needed, but it's current location is unknown. The rest of the castle has been cleared of a number of undesirables that will no longer threaten the town.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 28th, 2020 10:11:12 PM

OOC: spending some Hero Points for Divine Inspiration can, up to the DM, reveal what we need, or close enough to it. It is all up to the DM and could be cryptic enough not to do us any real good if the DM is 'EVIL'.
:)

IC:
"Tomorrow eve it is, then."

He turns to Pru, "That gives us time to jump to the Citadel and see what we can scrounge up there that might help locate the lich, give the Commander an update, then jump back. If the Fist agrees to this little trip."

OOC: Put your votes in, foks. Stay here for two days or jump back to the Citadel for a day.

Prudence Gundle 
Tuesday April 28th, 2020 10:16:39 PM

"I would suggest that some of us go back to make a quick report, while the rest stay here," Pru says. "I can use Telepathic Bond to keep in touch with both groups, so if the lich does make a sudden reappearance, we can blip right back here."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday April 29th, 2020 12:21:33 AM

Anna says, "I can go to either place. You know if we are providing the refreshment for the meeting do you guys know how much kegs of beer cost? I'm thinking maybe I just start pulling full kegs out of my bag of tricks and working with Earl to get them tapped and ready to serve."

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday April 29th, 2020 7:17:58 AM

Pompous says
"I'd like to be of the group going back to the keep. I don't feel that I have much to offer here. "



The Mug (DM JeffO) 
Wednesday April 29th, 2020 12:56:49 PM

When leaving is mentioned, Earl puts up his hands in surrender, “Now, now, there’s no need to go running off quite yet! Please, stay, be our guest. We would be glad to host you and ensure your needs are met here, right Earl?” The other Earl nods his head and Lennox calls out, “Meet your needs!” Portia serves another plate of stew and says, “Oh yes, please do stay. I’m sure others would be glad to meet you and talk to you. It would only be proper, of course.” Marina pipes in, “Sure. Planning to run off, then? Running to something or running from something, eh?” About that time a face appears behind Marina. It is a tall and skinny fellow that looks a little pale. He says, “Adventurers? Here?” Marina rolls her eyes.

OOC:
Divine Inspiration: It would benefit the townspeople and show them much more respect if you were to stay here and meet with them. Any of the group leaving would certainly engender quite a bit of suspicion from many of the people.


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday April 29th, 2020 1:26:57 PM

Michael looks over the townsfolk who are around them right now. to his mind they have been living under the cruel indifferent tyranny of that lich for so long, it's almost like someone showed up in the middle of winter, the snow quit and the sun came out, they say they killed the winter, and now they want to leave? Michael does not know if that's the whole story. but this smoked sausage with onions and peppers is awesome. just a little fire that the beer cools down nicely.

could we just use a sending spell to update the commander on our progress. I'd suggest something like. "arrive town, heavy powerful monster infestation, and lich, lich at large, meeting with town to discuss. heavy evil presence at castle and lich. .



Prudence Gundle  d20+21=31 ;
Wednesday April 29th, 2020 6:14:03 PM

"Meeting our needs sounds nice," Pru says with a smile. "But, you know, we are soldiers. We answer to a commanding officer. We really ought to report in, let her know the situation. I want to magically transport some of us there, so we can make our report. We'd be back by suppertime. And if you like, one of you could come along. See the Citadel for yourself, tell our commanding officer what you think of us." Pru smiles.

[Diplomacy 31]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday April 29th, 2020 9:37:38 PM

Well hello there, and who might you be? Trayvin says to the man behind Marina. It would seem the townsfolk are much more willing to meet with the Agents now that they have returned from the castle. Trayvin still feels as though there is more going on here than is currently known.

OOC- I think Pru and Nikolai should make a quick report to the Citadel, even if only by sending spell. Please let me know if you want me to prep those div spells the next time we rest.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday April 29th, 2020 11:42:19 PM

Anna takes the oppotunity to spread the word of Eberyon and his reformation to whoever will enjoin Anna in conversation.

(OOC: anyone engaging NPC or PC gets +2 to next save; this can only happen once per module for each non cradled participant)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday April 30th, 2020 12:32:06 AM

Nikolai is quick to affirm that they Fist is NOT abandoning them.
"Rest assured that we will be here tomorrow for the meeting and we certainly don't think our job is done here. But a few of us do need to report our findings to our commander."

He turns to Pru, "You and Pompous go back to report our findings. Then go to the library what you can find out about cleansing the evil and finding the lich. The rest of us will stay here and make sure no wandering monster bothers the town. Our presence will affirm our resolve to fully cleans the castle. Just be back before the meeting. Give my regards to the Commander."

"So, is there an Inn here?"

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday April 30th, 2020 7:08:18 AM

Unintentianaly, Pompous cracks a smile when he hears that he and Pru Pru are going back to the citadel. His near death experience has shaken him. Hard. The ranger isn't used to taking damage and this incident has sent him in a bit of a depression.

"Well my lady Pru Pru... shall we be on our way? "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 30th, 2020 7:43:35 AM

" I'll be staying. This food is great and I want to be sitting here when ol' dead and confused comes back looking for payback."
Sigvar agrees that the sausage is quite nice, but thinks an apple slice is a much better way to cool the spices from it.

The Mug (DM JeffO) 
Thursday April 30th, 2020 2:40:26 PM

The group considers their next option. Michael suggests sending a simple message. Pru suggests going with Pompous to report in. Anna enjoys the company and starts conversations about Eberyon. Nikolai tries to reassure them the Agents aren’t abandoning them. Trayvin engages the new arrival.

Marina looks over Pru and crosses her arms in front of her chest. She says nothing. When Travin greets him, the skinny fellow steps out and tries to cross the room but almost trips over his own feet, stumbling along. He gets to his feet and his small dagger almost falls off his belt. It is clearly strapped in the wrong place. He holds his hand out and says, “I’m Michael. I’m going to be an adventurer one day, too!”

Earl says, “I’ll go out and start spreading the word of a meeting tomorrow. Earl and Portia will take care of you here in The Mug.” The other Earl mumbles, “The Full Mug Tavern.” When Nikolai mentions an inn, Portia speaks up, “Well, we’ve got some rooms here, upstairs.” She looks over at Sigvar and continues, “But I’m not sure they’re quite large enough for all of you…”


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 30th, 2020 6:16:45 PM

Greetings Michael. So what made you decide to want to be an adventurer? It can be a very difficult job. I'm sure there are many jobs here in town that you could try first. Maybe you want to make sure before deciding eh?

Prudence Gundle 
Thursday April 30th, 2020 8:50:26 PM

[Pru had offered to take one of the townsfolk to the Citadel with them. It was mostly a goodwill gesture, but it was a serious offer. Do any of the townsfolk seem to want to go?]

"One moment," she tells Pompous. She casts Telepathic Bond on herself, Sigvar, and Nikolai. "Holler if the lich comes back," she tells them.

She smiles at the townsfolk. "Back in a jiffy!" she assures them.

Then, if none of them want to come along, she teleports herself and Pompous back to the Citadel.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday April 30th, 2020 9:01:48 PM

Anna says to Michael, "Hello Michael. You know adventurers have the capacity to shape the Wold. For example when the Sargrass crisis occurred all the heroes of the Wold came together and prevented the out of control red sargrass from spreading over everything and it was a group of adventurers that spared Lord Eberyon and gave him a second chance for which to atone and ever since then he's been offering assistance to mortals. While I respect Eberyon and have entered into a pact with him of sorts my Lady Queen Eberyon has also blessed me too. Have you thought about working with the fey in your adventuring career?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday April 30th, 2020 9:41:22 PM

Michael matter- o- factly walks over and making sure that Michael sees him, he begins to rearrange the kids dagger so that it's more secure and accessible. once he gets it right he motions for the kid to mimic his actions.

He first draws his dagger with a saber grip. then quickly spins it to a reverse grip. he shows how the saber is best for the attack, but the reverse is best for defense.

after watching for a bit, he speaks. You've got the fire in your belly. but don't have the skill or discipline to do much besides be a casualty. We could use a man like you, you'd get the training you need, and the discipline, see a bit of the world. then you would be ready to become a real adventurer.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday May 1st, 2020 8:47:45 AM

Pompous stands next to Prudence awaiting the Big Poof back to the Citadel.

Bow slung over his should and his hand on the hilt of his blade, he welcomes the trip back home. Even if it's only for a short time.

The Mug (DM JeffO) 
Friday May 1st, 2020 4:17:55 PM

Trayvin, Anna, and Michael all engage with skinny Michael. He looks down as Michael adjust his dagger. Michael can tell it is little more than a butter knife with a point at this stage. As his belt is adjusted, he tells Trayvin, “I had a dream! It was a really good one and in it I was slaying a giant green dragon! So I know I’m destined to be a powerful adventurer of legend!” He listens intently when Anna describes the Sargrass. He replies, “Oh, working with fey sounds wonderful. I can imagine fighting back the red grass myself!” He mimics swinging a sword and knocks Nikolai’s mug off the table and onto his lap. He doesn’t appear to notice that he’s even done so as he is looking up and fighting imaginary monsters.

Meanwhile, Pru and Pompous poof back to the citadel. They arrive in the gathering room, a place they have used in the past for gathering before and after adventures. This place is usually used only by their group, so no one is there, but there is seldom anyone there.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday May 1st, 2020 6:17:21 PM

" What was the Dragon's name?" Sigvar still leans casually against the wall, but he is now slightly on edge.If it is the same dragon, the kid may actually be important to their cause.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 1st, 2020 6:44:17 PM

If you are serious about becoming an adventurer, then you will need some help. There are several organizations that will train new recruits in the basics, including the one we work for. Would training be of interest to you?

Well, it could be just a dream, or maybe the kid had an actual vision. Trayvin is mostly interested in Michael's answer to Sigvar's question. But he doesn't want to push it more since it may lead him into telling a story instead telling the details of his dream.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday May 1st, 2020 10:58:44 PM

yep. dreams can carry you to awesome places. but don't let dreams be your master. What was that poem.....

Ah yes!...ahem...

If you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you,
But make allowance for their doubting too;
If you can wait and not be tired by waiting,
Or being lied about, don’t deal in lies,
Or being hated, don’t give way to hating,
And yet don’t look too good, nor talk too wise:

If you can dream—and not make dreams your master;
If you can think—and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same;
If you can bear to hear the truth you’ve spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to, broken,
And stoop and build ’em up with worn-out tools:

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breathe a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: ‘Hold on!’

If you can talk with crowds and keep your virtue,
Or walk with Kings—nor lose the common touch,
If neither foes nor loving friends can hurt you,
If all men count with you, but none too much;
If you can fill the unforgiving minute
With sixty seconds’ worth of distance run,
Yours is the Earth and everything that’s in it,
And—which is more—you’ll be a Man, my son!



Prudence Gundle 
Saturday May 2nd, 2020 12:20:08 AM

Knowing their time at the Citadel is limited, Pru immediately seeks an audience with Captain Palance.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday May 3rd, 2020 9:44:48 PM

Nikolai doesn't think filling the kid's head with stories will be the wisest thing but lets his friends go on. When his drink is bumped in his lap, he mutters, "Dang, Pru just left and I need a clean-up cantrip!"

He politely moves further away from the young Michael and gets a refill.


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday May 3rd, 2020 11:17:53 PM

Anna says to the kid, "Mayhap your dream is a portent of what your destiny is. When I changed to become a morphling I thought my lady came to me in a dream but it was no dream. It was real. She changed who I was and I metamorphisized into something new. Mayhap your dream will do the same for you?"

DM Warren (transition town) 
Monday May 4th, 2020 3:44:51 PM

The boy Michael looks up in confusion. I was too busy slaying the Dragon to catch its name. I hope I don't have to memorize Dragon names or poems to be an adventurer. That doesn't sound as fun.

Back at the Citadel, Pru is a woman on a mission. She and Pompous come to the base of the tower where Commander Palance's office is and finds her page, who gets up to climb the stairs and let the Commander know that the Agents are here. Where's the rest of you? Did everything go ok on your mission? He looks genuinely worried that something could have happened to the rest of them.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday May 4th, 2020 4:48:27 PM

Pompous stands at attention and awaits Prudence's response.

He does wisn that he would have had time to put a shine on his boots before presenting himself in front of the commander.

Oh well. C'est la vie.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+6=25 ;
Monday May 4th, 2020 5:47:47 PM

Sigvar steels himself and manages not to laugh. He then asks, "Where is this dragon you killed." As he does so it occurs to him that this was the perfect story to lure some of the Agents out of town. This makes him look the boy over more closely and to detect evil on him.
Sense Motive 25

Prudence Gundle 
Monday May 4th, 2020 6:56:47 PM

"We're fine," Pru assures the page. "Just checking in. And we needed a bit of advice, so here we are."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday May 4th, 2020 7:43:23 PM

Well you wont need to memorize names or poems, but being able to remember details can sometimes be useful. Do you remember any more details about your dream?



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=24 ; d20+12=32 ;
Monday May 4th, 2020 8:26:17 PM

quietly Michael is sizing this guy up.

perception 24

sense motive 32 ( natch 20!).


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday May 4th, 2020 9:31:17 PM

If Anna's detect undead cone is still in effect she idly turns her gaze towards Michael the young dragon dreaming adventurer just to make sure that the kid doesn't have some kind of undead spirit tormenting him the way that weird lich did.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday May 5th, 2020 12:17:55 AM

Nikolai does not take the kid's story to heart. When a person has a strong desire, it sometimes comes out in dreams, and those dreams can appear very real to the person dreaming it. But it is only a dream.
Naturally, he didn't kill it with his pocket knife.

"Maybe a clue to your destiny is in the weapon you used to kill your dragon. What weapon and armor were you wearing? That would indicate what martial arts school to enroll you in," Nikolai chimes in.

DM Warren (transition town) 
Tuesday May 5th, 2020 3:17:47 PM

ooc - I'm going to try to do updates around lunchtime PST

The page runs up the stairs, with Pompous and Prudence following behind at a more dignified pace. They reach the office which is in it's usual comfortable state of disorder and find a slightly more harried than normal looking Knight Commander. She doesn't look abnormally stressed, it's just as though she didn't have time to make herself presentable since there was no notice of her Agents coming home.

Is showing up unannounced to be a new thing for you? I didn't even have time to pull my hair back. I take it you have something urgent to report.

Back in Whitebridge, the other Agents continue their interview of the aspiring adventurer. He racks his brain, and you can almost imagine steam coming out of his ears as the gears turn. His motives are genuine, as he tries to remember his glorious dream.

You know how dreams are. They fade so quickly. Ummm - all I can remember is swinging a sword. I gave the dragon one of these, and one of these! He swings his butterknife around somewhat haphazardly, and the Agents can tell that he doesn't have any idea how to use a real blade. There is no sense of evil about him, and all Anna can tell from her spell is that the background evil in the town may be ever so slightly less.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 5th, 2020 4:20:58 PM

Sigvar's shoulders relax at the indication that the lad is, as far as the Paladin can tell, not evil.

Prudence Gundle 
Tuesday May 5th, 2020 6:40:14 PM

"It is, ma'am," Pru says. "I apologize for the short notice. I just learned to Teleport, you see, and strictly speaking, we aren't exactly finished with the mission but we're kind of stuck and aren't sure how to proceed."

She pauses for breath. That all came out wrong. She wishes Nikolai were here. He's better at this. "Ahem. What I mean is, we traveled to the town of Whitebridge and spoke to the locals. They reported that the castle has 'always' been at the edge of town, and that an old man had 'always' lived there. They also reported strange phenomena coming from the castle. There was a group of orcs, which we fought. They were....not like normal orcs. They'd been changed somehow.

"After we dispatched the orcs, we made our way into the castle. Exploring it took several days. There were traps and nonliving guardians. Finally we made it to the top floor and confronted the old man. We fought. It was a hard fight. He cast a spell that filled the room with a toxic cloud nobody could see through. By the time we figured out how to clear the room, he was gone. I didn't hear him cast a spell, but it was pretty noisy in there. He could have teleported, or plane shifted; I don't know. We used detection spells, but could find no trace of him.

"So we decided to come back here, report in, and get some direction for what to do next. We don't have access to good divination spells, so we can't figure out where he is or whether he'll come back. Sigvar says the entire castle radiates evil, and we'd like to do something about that, but we're not sure if there's a ritual powerful enough to cleanse it. And bringing it down would take more power than we can muster.

"So, um, that's the situation. Pompous, anything to add?"

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 5th, 2020 9:01:44 PM

The boy seems harmless. Well Michael, that sounds like a wild adventure of a dream.

Sigvar, what do you say we do a patrol around town after we eat? Maybe we can find some clues to the old man's disappearance.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 5th, 2020 9:56:23 PM

(OOC: my spell was detect undead not detect evil; so I will take the reading I get is the kid is not an undead)

Anna says, "Michael, if you are to be an adventurer you are going to need some training. The way you wielded that butter knife is no way to enter combat. Let me show you something." She reaches into her bag of tricks and pulls out 2 blunt wooden practice swords, one for her and one for the kid. She tosses one to Michael and says, "right, first rule is the pointy end goes in the other guy..."

She then attempts to share with the kid some of what she has learned I mean she did start out as a fighter herself so before she followed the path of the fey she did have a more martial bent.



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday May 5th, 2020 11:27:19 PM

Michael moseys over to the barkeep. and strikes up a conversation with him. Earl, I'm kind of confused. I'm a soldier, but I've always been curious. and from what I'm getting from the town, this castle has been here for as long as anyone can remember, but nobody was curious about it? surely someone ventured over to it at some point?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday May 5th, 2020 11:28:32 PM

Nikolai hides a grin as the kid describes his battle with the dragon. 'You always win in a dream, and always wake up just before your hands grab the treasure."

"I'll go with you Michael and Sigvar. I'd like to get the lay of the town anyway."


DM Warren (transition town) 
Wednesday May 6th, 2020 2:53:06 PM

@Anna - intended to be a no on evil and undead

Kid Michael struggles to hold up the sword. He's not used to holding something the size of a real sword, much less the weight. Gee, adventuring is hard.

While Anna takes the kid's measure, the others patrol town. Earl tells them about some kids that would dare each other to play some game called ding dong ditch, where they would go to the castle door, ring a cowbell, and run away. But otherwise, it was just a fixture of the landscape. Nothing seemed to go in or out, and it eventually faded into the background.

There's still no sign of the old man, any more orcs or guardians, or any further evil.

Back at the citadel, Palance mulls over the Agents' report. Well, we can always see about getting someone from the church out to consecrate the grounds. It may take more than one casting, or more than one cleric. They could do the divinations as well, but that would start getting expensive. I'm not sure the town, or we, have the funds to facilitate all that.

For now, keep patrolling. If there's a sign of the lich, take care of him. Maybe we can divine the location of his phylactery. If we take care of that, maybe the evil will dissipate on its own.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=9 ;
Wednesday May 6th, 2020 3:08:08 PM

Sigvar goes on patrol with the others and keeps his eyes open for trouble.
Perception 9


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=37 ;
Wednesday May 6th, 2020 8:34:56 PM

Michael walks with the others. patrol is a part of being a soldier, and it's also a good way of interdicting trouble before it finds you. Michael keeps his eyes open. being alert is a zen thing. Hyper alertness is too focused on one thing. when you are scanning for trouble, you have to let your eyes wander, and to a certain extent your mind as well. not a daydream, but an open mind, no thoughts, just the subconscious cataloging of experience to try and find the off thing. sometimes its a washerwoman, who hangs a shirt up still full of suds. other times it's the town folk, walking a bit too stiff, or giving the crew a panicked eye. other times it's just a rustling of brush, just before the Orcs charge out. once it was the smell of tobacco smoke and unwashed bodies that allowed the agents to get the jump on a potential ambush. Michael is a lot better at picking out the subtle clues now, so many battles, so many adventures. he falls into his breath so easily now it's almost his constant state of being.

perception 37.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday May 6th, 2020 10:03:20 PM

Earl, are there any other pressing issues for the town? Until we can track down the lich, maybe there is something else we could help out with.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday May 6th, 2020 10:26:55 PM

Anna says to Michael, "Would you prefer a quarterstaff, training rapier or training dagger? I can pull any of those from my bag if you want if you think any of those weapons might be more to your liking? What about a short bow or a sling? I'm trying to help you as I'd hate to see you get hurt so I figure if I share with some of what you know maybe you'll be better prepared if an adventure does end up finding you."

Prudence Gundle 
Thursday May 7th, 2020 12:38:54 AM

Pru lets out a little sigh of relief. "Thank you, ma'am," she says. "We will return to Whitebridge and continue patrols. Would you like me to check back in a few days? Or how do you want to stay in touch?"

DM Warren (transition town) 
Thursday May 7th, 2020 2:56:56 PM

Earl ponders Trayvin's questions for a moment. Well, we can always use more hands raising a barn or two... We didn't really have any problems until those Orcs started harassing us.

Little Michael thinks about choices of weapons for a minute. I don't think a staff is suitable for a future adventurer of my caliber! I guess I can start with a dagger though, until I get big and strong like you.

The Agents on patrol are pleasantly surprised by how quickly the town is going back to normal. Yes, Michael still sees some people walking stiffly or looking over their shoulders for danger, but there are also children running through the streets, kicking a ball and getting underfoot, and mothers aren't shepherding them inside so quickly, offering apologies to the Agents before getting back to choring.

Commander Palance tells Pru and Pompous to stop by and see Q, she should be able to give them a couple of scrolls of sending to use to check in. I'll let you know if we get any leads on purifying rituals in the meantime.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 7th, 2020 6:46:44 PM

Pompous salutes Commander Palance, spins on his heels and holds the door open for Prudence.

" After you mam. "



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday May 7th, 2020 8:37:55 PM

Trayvin is glad to see the town getting somewhat back to normal, but he still feels the Agents work here is not yet complete.

Well Earl, we certainly should be able to help with that. I might even be able to scrounge up some magic to aid in the construction.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday May 7th, 2020 8:38:10 PM

Sigvar watches the children as they play and run and get up to the kind of trouble children will get into. It was good. They needed to be able to run about and grow up tough. Not that that would help them against a lich, or demon orcs, but it was still good.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 7th, 2020 9:46:18 PM

Anna takes out 2 training daggers from her bag of tricks, gives one to Little Michael and says, "Right so this should be more managable. The principle is still the same. Pointy end goes in the other guy, now en garde!"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday May 7th, 2020 11:05:24 PM

Michael can feel the peace of the town. the people have the look of folk who've been given a reprieve. but the kids. Ah, kids. given half a chance nothing stops the play No ma'am, the kids are okay. it's good to see them out playing, I enjoy the sounds of happy kids. . and he does. maybe it's because his childhood was alternately focused on learning skills or focused on survival. he thinks it might have been nice to grow up without a care in the world. not that he is regretful or bitter or anything, he rather enjoys his life as it is. the skills and the watchfulness have served him well and living a different life...well he would not have had those things when he needed them. Whos to say he cannot enjoy being a kid now.

Hey kids! want to play hide and seek? I'll go hide and whoever finds me before the sun goes behind that tree over there, I'll give them a silver piece! Michael produces a silver piece and shows it to the kids. now you got to give me to the count of 30 to get hidden, but then you try and find me. okay?.

if the kids take him up on the game. Michael finds a spot to hide that has a DC 15 chance. my stealth is 30 so I an intentionaly nerfing it. the time I've framed euals about an hour. if no one finds me in 30 min I move to a DC 13 spot. 15 min...dc 10. I want to get found, but I want the kids to work for it.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 8th, 2020 12:26:42 AM

Nikolai watches and takes in the village layout as they patrol. He waves to a villager here and there and smiles. Nikolai chuckles at Michael's attempt to get some cash back into the village.

Meanwhile he wonders how Pru and Pompous are doing...

Prudence Gundle 
Friday May 8th, 2020 1:27:28 AM

"Thanks." Pru grins at Pompous, then heads off to get the scrolls from Q.

[Reminder: Pru is telepathically linked to Nikolai and Sigvar. If Nikolai wants an update, all he has to do is ask. :) ]

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday May 8th, 2020 5:47:37 PM

To Pru...

" Well, after the scrolls are we heading right back? "

DM Warren (transition town)  d6=3 ; d20=14 ; d20=14 ; d20=18 ;
Friday May 8th, 2020 7:05:14 PM

Nikolai, Sigvar, and Pru have a quick mental chitchat to update on the status of the citadel and the town. Seems like they'll be in town for a little bit, just to make sure things stay on the up and up.

Anna finds a much more enthusiastic partner, now that he can hold the training weapon for more than a few moments without his arms beginning to strain from the weight. It seems like he might need a training regimen before any real weapons training can begin. And some extra dinner might help, too.

Michael entices 3 kids into playing his game. He's wondering if he made it too easy, two of them have almost caught on when the third sneaks up behind him and tags his shoulder. Michael plays it so that he thinks he didn't notice, but is pretty proud of these kids for their amateur sleuthing skills.

Trayvin is eager to begin helping the villagers, and Pompous starts taking care of business around the citadel so they can get the team back together.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 8th, 2020 7:41:13 PM

Earl, how many temples do you have in town? I'd like to stop by and see how they are doing.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday May 8th, 2020 8:30:33 PM

Michael laughs. and gives the kid the silver. you are pretty good. not many folk can sneak up on me when you get a bit older, you could be a great scout. Look up the Mailed fist and mention Michael Wittman, if you ever want to see some adventure. . Hey. what do you kids know about that old castle across the bridge? you ever meet the guy that lived there? got any good stores?



Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday May 8th, 2020 9:09:49 PM

Anna says to Little Michael, "I think that is enough for one day. Now let's get you something to eat and we can discuss training regimens that can help you become stronger over dinner."

She escorts the lad back to Earl's and orders him a hearty meal, paying for it of course.

She details to Little Michael some of the exercises she's done over the course of her career as conditioning and tries to figure out if there are any analogs in the surrounding village that Little Michael could do to get himself into shape.

Prudence Gundle 
Saturday May 9th, 2020 1:59:18 PM

"I had planned to go right back," Pru tells Pompous. "But if you have something you need to do, we certainly have time."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday May 11th, 2020 12:15:55 AM

It bothers Nikolai that the Lich seems no where to be found. The old man had been cloistered in his castle for so long it didn't seem likely that the phylactery could have been hidden any place else. It appears that only time will tell, and Nikolai didn't know if he had the patience to wait, or that any other job that came their way would wait either.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday May 11th, 2020 2:48:57 PM

“ I’m good to go back as well. Let’s rejoin the others then. “

DM Warren (transition town) 
Monday May 11th, 2020 3:14:52 PM

Temple...s? We don't really have any organized worship. Everyone just makes their own dedications. If we ever need a rite performed, we go to a bigger town, or ask Gamma Herry. She's old enough that she knows just about everything.

The kids don't know anything about the castle inhabitants. And stores are things for the big city on market day. Nothing here in town, other than local balcksmithing, carpentry, and the like.

The Agents start wrapping up their chores in town and thinking about dinner and accomodations. Pompous and Pru take care of whatever last things they want to do back home before coming back. don't want to rush you, just making sure you're ok with moving on.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday May 11th, 2020 5:14:27 PM

Sigvar will roll out his bedroll with the others if no bed is available. Best they stay together for now.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday May 11th, 2020 7:43:30 PM

Gamma Herry huh. Michael ask the kids if they can take him to see this person. she might be a good source of info.

Prudence Gundle 
Monday May 11th, 2020 8:35:21 PM

Pru teleports herself and Pompous back to town. She arrives outside the inn, with some vague idea that just popping into the inn might unsettle some people.

If the townsfolk offer accommodations, she accepts, and tries to make the best of it.

She can cast the Magnificent Mansion again, if needed, but she wants to avoid "putting on airs," or acting as iff the accommodations aren't good enough. Pru's from a small town herself; she knows how that can be misinterpreted.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday May 11th, 2020 9:16:36 PM

While dining with Little Michael she can't help but overhear something about Gamma Herry from Regular Sized Michael and the kids he had been dealing with so she asks Little Michael, "So what can you tell me about this Gamma Herry character that the Fist's Michael and the children of your village are going on about?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday May 12th, 2020 12:54:05 AM

Nikolai returns from the patrol and finds Pru and Pompous returned. He doesn't ask any questions, figuring they will give an update when out of earshot of the villagers.

The story of the old woman catches his attention and comments that they should pay her a visit. If they are going to be around a while, they might as well meet all the residents. He hopes she will be at the town meeting, but if not, they will go see her themselves.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Tuesday May 12th, 2020 4:44:31 PM

Pompous sticks close to Prudence and follows her around town.

DM Warren (transition town) 
Tuesday May 12th, 2020 5:41:59 PM

Oh, Gamma is nice. Old as anything. But she doesn't need help with aught. She makes clothes for some of us from her sheeps' wool, and looks after Colin. She's probably abed right now, but she gets up earlier than anyone, too.

When they start thinking about sleep, Portia says that she has beds for 4, but nothing that will fit Sigvar. I don't even think you would fit through the door, sir. Marina may have some room for you to bed down, if you ask nicely.

Pru thinks about her mansion, but worries about insulting the accommodation of their hosts. Sense motive 15: Highlight to display spoiler: {Pru is right - making a mansion would probably make Earl and Portia upset.}



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 12th, 2020 5:50:16 PM

Sigvar just sets up camp on the outskirts of town. He stays awake and watchful throughout the night and removes his fatigue in the morning with a lay on hands before his prayers.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 12th, 2020 7:52:05 PM

Trayvin will join Sigvar's campsite. It might prove useful to keep an eye on things around the town at nighttime.

In the morning, Trayvin intends to visit Gamma Herry with the other Agents who expressed interest. If anyone here could tell them something new about that castle or its' inhabitants, it would be her.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+1=4 ; d20+27=39 ; d20+12=24 ; d20+17=31 ;
Tuesday May 12th, 2020 11:23:31 PM

Sense Motive: 4

Anna tries to gauge whether Portia and Earl would be offended if she told them that she didn't need to sleep. She goes to Pru and whispers, "Think they'd be offended if I told them that plant kin don't need to sleep?"

If she gets the sense about offending their hosts or Pru tells her she would she only pretends to sleep keeping a watchful eye through the night.

(Disguise: 39)
(Bluff: 24)
(Perception: 31)


Prudence Gundle 
Tuesday May 12th, 2020 11:38:26 PM

Pro whispers back to Anna, "we need to fill the rooms they offered. After that, people can do whatever."

To her host and hostess, Pru says, "thank you so much for finding room for us. I know we can be a lot to handle!" She accepts one of the rooms.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday May 13th, 2020 12:11:29 AM

Michael takes a room, he asks for an empty bottle or tankard to take with him to the room. once in the room he closes the door, balances the bottle/tankard on the handle, then runs his string around the room across the shutters, across the door, and then to a loop placed around his big toe. anyone opening the shutters or opening the door will tug on his toe waking him and giving him a precious few seconds to get ready. Michael can Iron man if he has to. but with no magic, it's best to get a good night's sleep. so he doffs his leathers, his armor, and his blades but sets them where they are within easy reach should he need them.

he checks beneath the bed if it's dirty he cleans it up. then he makes the bed to look as though it' is being slept in, but he sleeps under the bed on a pillow with his camp blanket. (as a halfling a pillow is a pretty good bed in its own right.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday May 13th, 2020 1:00:16 AM

Nikolai thanks them for the rooms and lets the team choose who will use them. He joins Trayvin and Sigvar camping out.

"Sigvar, Trayvin, think we should bring some kind of gift when we visit this old lady? Wonder what she'd like? Any ideas?"

DM Warren (transition town) 
Wednesday May 13th, 2020 2:51:51 PM

Pru, Pompous, Michael, and perhaps Nikolai happily take the rooms offered so graciously by their hosts, while Sigvar, Trayvin, Anna, and perhaps Nikolai rough it outside so as to keep watch through the night for any suspicious activity. Earl and Portia seem satisfied with the arrangement, and offer to feed everyone in the morning anyway.

Michael is extra careful with his room, though he finds no speck of dust beneath the bed. Nothing disturbs the sleep of those inside or out, other than the occasional animal sounds normal to the darkness.

They also wonder about some sort of gift to bring to Gamma Herry, though they don't know enough about her to bring anything specific. Perhaps something to comfort an old woman's aches and pains, or something to help in her shearing or crocheting.

They have most of the day to figure out what to bring her, and do whatever other chores, investigating, or socializing they'd like to do before the town meeting this evening.

Prudence Gundle 
Wednesday May 13th, 2020 8:00:34 PM

Pru agrees that Gamma Herry could be a valuable source of information. Privately, she thinks being respectful and minding her manners will be better than chancing any kind of gift, but she doesn't stop they others if that's what they want to do.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday May 13th, 2020 9:19:33 PM

Anna says, "Well I can pull a variety of mundane items from my bag of tricks and even some low level scrolls and potions. I guess the question is what kind of things does this Gamma Herry like and what could my bag produce that would be exceptionally of interest to her?"

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 14th, 2020 7:18:41 AM

" How about as nice warm blanket?.... older people get cold easily... a nice blanket might be nice..."


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday May 14th, 2020 4:20:31 PM

If there is anything she needs, I'm sure she will let us know.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday May 14th, 2020 5:15:14 PM

Sigvar Says his prayers in the morning, preparing for battle and s then ready to see the headlady of the village. He suspects she is the real power in this place.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday May 14th, 2020 7:35:59 PM

Michael is up before breakfast. he performs his morning absolutions and meditates for a bit before the day. Mornings are almost as special as sleeping late. when he hears movement begin in the taven he goes downstairs to find out whats going on. He asks the barkeep what Gemma Herry's favorite food is. and once he finds out he puts a gold piece down on the bar and asks if the establishment can make it for her.

then Michael is off for his morning run. but he is sure to be back when breakfast is served.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 14th, 2020 9:23:38 PM

Anna hears the suggestions of her Fist mates concerning getting Gamma Herry a blanket or her favorite food and decides to also ask around to find out what the woman might like. She also tries to find out if the woman is fond of any particular god or immortal power or if she likes any particular types of potent potables or has any hobbies.

Once she has that information she figures she can pull a decent enough gift.

Prudence Gundle 
Thursday May 14th, 2020 10:16:50 PM

"Maybe some nice tea?" Pru suggests. "Something she can't get locally?"

DM Warren (transition town) 
Thursday May 14th, 2020 10:31:05 PM

The Agents ponder what an old woman could like, and figure that just being nice and respectful may be the best way to win her approval. They could always ask Colin if they like (her young ward).

Luckily, Anna can get most anything they could think of, and by the time they knock on her door, they have a suitable gift.

A woman that looks nowhere near 80 years opens the door. Good morning. You must be those folks that kicked those nasty brutes out of town. Well, how can I help you? Would you like some tea and cookies?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 15th, 2020 1:16:33 AM

Nikolai is expecting a rickety old woman and is surprised at who opens the door. At first he thinks that the woman is a helper or family member. However, in these circumstances, Pru does much better in taking the lead and remains quiet for now.

He smiles at the invitation for tea and cookies.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday May 15th, 2020 10:41:29 AM

"Cookies? Yes Please."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 15th, 2020 10:49:13 AM

We would like to speak with you, if you would indulge us.

Trayvin agrees to have some tea, and helps her serve it if she lets him.

Prudence Gundle  d20+21=37 ;
Friday May 15th, 2020 12:10:10 PM

"Good day, ma'am," Pru says politely. "Yes, I think we would enjoy some tea, thank you for asking. We're looking for Gamma Herry. Is she at home?"

[Diplomacy 37]



DM Warren (transition town) 
Friday May 15th, 2020 3:32:04 PM

Gamma Herry perks up at the respectful address. She is certainly still sturdy, but when she walks, you can effect of the years on her. Little things, like the effort to keep her back straight and a slight tremor in her hands.

Yes, that's me. Looking at Sigvar, she thinks for a second. Maybe I'll bring those cookies out to the patio. Nik, was it? Come help me carry the tray. She turns and walks in, with no doubt that her help is coming. Soon enough, they're all out on the patio in improvised chairs with fresh hot tea and cookies to dunk in it.

Now, what questions did you have? You won't find anyone that knows more about this town than me, though Earl might say different. He'd be wrong though. She sips her tea with a quiet confidence and rocks a bit in her chair.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday May 16th, 2020 9:18:45 PM

I guess we should start with the castle, how long has it been here, and do you know anything about the occupants?

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Sunday May 17th, 2020 12:05:38 PM

Pompous bows politely to the lady before taking a spot out of the way.
He politely declines the offer of tea bit will accept a cookie when offered.

- Many thanks Ms. Herry. -

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday May 17th, 2020 11:24:31 PM

Anna says, 'I will try your tea and cookies, ma'am." She leaves the part out about not necessarily requiring food and drink for sustenance but she is showing herself as the plant kin that she is complete with the green skin and red sargrass colored leafy hair.

Anna says, "Regarding the castle, do you know how it came to be and who or what dwelt there?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday May 18th, 2020 1:00:46 AM

Nikolai helps gammy bring out the goodies but lets Pru take charge. Anna and Pru are better suited to chit-chatting with gammy than Nikolai, who'd sound way to professional rather than personal.

Prudence Gundle  d20+21=26 ;
Monday May 18th, 2020 1:11:51 PM

Pru sits and accepts the refreshment's she's offered.

"The reason we're asking all this," she explains, "is that the...the being we found in the castle has fled. We'd like to try to figure out where he went, because he seems to be quite dangerous. We would appreciate any insight you might have for us."

[Diplomacy 26]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday May 18th, 2020 5:35:13 PM

Sigvar remains silent as the others are more personable and have this well in hand

DM Warren (transition town) 
Monday May 18th, 2020 6:00:46 PM

Hmmn. Well... She leans back a bit in her chair, rubbing her chin and thinking. A large brown cat takes advantage of her suddenly free lap and snuggles in for some chin scratching.

The castle has just always been there. We didn't think anything about it until recently, it was just part of the landscape. Now that you mention it, it does seem a bit lighter around here. There's been a heaviness in the air.

The heaviness had been getting worse recently. Settling in, and then those brutes. The kids weren't even daring to play on the bridge. Come to think of it, I did see a youngin going up that way this morning. I hadn't even thought about it until now, but that must be a sign that things are getting back to normal.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday May 18th, 2020 7:36:30 PM

Trayvin looks around at the other Agents. They did clear the place out, but with the 'old man' missing there was no guarantee the place was safe. Probably should have expressed that better to the townsfolk they have been talking to. This might have to be a quick visit.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 19th, 2020 12:06:10 AM

Anna says to Gamma Herry, "You know that always just had been there response was what we got from Lennox too. Isn't it just a bit odd to build a town around a castle which you know nothing about? I'm not criticising you guys or anything but is it possible there was some kind of spell or something on the castle that made you guys not question it"

Anna waits until they have taken their leave of Gamma Herry and tells the others a plan that is starting to form in her head.

She says, "You know how the Dragon groups are based out of castles? We aren't a dragon group, but if we decided to occupy this castle as our new base of operations? I mean Pru can teleport people back to the Citadel if we need to talk to commander or anything but if this job isn't done and we are worried about the old man coming back, what better way to ensure this then have this place be where we are stationed when we aren't adventuring. The only problem is if we are stuck here then we can't go adventuring. I don't think the citadel wants to relocate here though and I'm not sure what with the fallout from the Fist Civil War if we have enough recruits to garrison a permanent force that wouldn't be just our Fist here. Do you guys have any thoughts on this?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday May 19th, 2020 7:07:02 AM

Sitting with big folk when you are one of the wee folk can be a challenge. barstools offer the best opportunity to remain social, but chairs, they can be a problem, especially when the table is high. so Michale has taken to keeping his backpack handy as sort of a booster seat.

to Anna after they have taken their leave.
. The rooms are too tight. and I'm saying that as the smallest guy on the team. I would not even call it a castle...it's more of an oddly apportioned blockhouse.



Prudence Gundle 
Tuesday May 19th, 2020 11:37:07 AM

"Thank you, ma'am," Pru says as they take their leave of Gamma Herry. "It's nice to know that things are getting back to normal."

Afterward, talking with her companions, Pru says, "Captain Palance wants us to continue to patrol here for the time being. I have some Message scrolls so we can communicate with her if something comes up. There wasn't any mention of a permanent relocation, but I suppose anything could happen."

DM Warren (transition town) 
Tuesday May 19th, 2020 5:40:48 PM

Trayvin and Anna discuss checking out the activity at the castle, and do some planning regarding long-term basing here, if appropriate. Michael doubts that the castle is big enough to be called that, or to suit their needs. Still, it has some good bones if future expansion should be deemed necessary.

Pru fills in the others on the direction from Palance, and how to let her know of any developments. The others enjoy the chat and the company, and then let the old woman get back to her choring.

They still have several hours left before the town meeting to do with as they'd like, whether that's interviewing more people around town, checking out the activity back at the castle, or just kicking back and relaxing before the meeting.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 19th, 2020 5:59:27 PM

" Do you know the name of the child you saw this morning, and who in town he belongs to?"
Sigvar was starting to have a bad feeling. The child could just be a town kid going for a look see at the castle, which was full of traps that rearmed themselves if he recalled correctly. OR he could be the wizard sneaking back home in disguise. Either way it bore investigation.
He rose and thanked the old lady for her hospitality and checked his gear, making the excuse that they should go check on that kid before he got hurt.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 19th, 2020 8:51:59 PM

I agree with you Sigvar, we need to find that kid and make sure he is safe, and then maybe put something at the castle to keep curious townspeople out until it is completely safe.

Prudence Gundle 
Tuesday May 19th, 2020 10:31:04 PM

Pru is all in favor of making sure the kid is all right, though she's pretty sure he is. She shakes her head a little at Trayvin's suggestion. "I think the best way to keep people out is to explain at the town meeting why the place is still dangerous," she said. "A sign or something like that isn't going to have nearly the same impact."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 19th, 2020 11:35:04 PM

Anna says, "That is why I think we stay there if our orders are to maintain here and continue the patrol. By basing ourself out of the castle we can prevent curious townfolk from entering unattended and if the wizard lich old man comes back we can actually have surprises in store for him this time around. I understand that it is less than ideal so maybe we send Pru, Sigvar and myself out on patrol in the nearby areas to look for him or the Phylactery. Sigvar can detect evil and Pru can teleport us back to the town if we find anything and I can pretty much fly indefinitely if I use my queen's shapes blessing as beast shape. I mean we could do other things but might that be a good idea? It would allow us to look for the lich or his phylactery nearby and it would protect curious villagers from the castle. Maybe we could even cast other wards on the place if we all need to leave for somewhere to deter people from entering."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday May 20th, 2020 1:39:27 AM

"I agree. We need to stay here a while, even if it is to make sure that 'evil' presence' feeling goes away for sure. As far as adapting the castle for our big and shorter folk, that's easier. Those floors with the trap corridors can be redone to accommodate whomever and whatever size, and just a few stone shaping spells can enlarge the doorways without much trouble."

Nikolai surmises that a few farmers, seeing a castle, thought it would be protection enough to keep baddies away, and apparently it did and the hamlet grew to a village. After a while you just get used to seeing a castle but no garrison. Going unmolested all this time they had no cause to put much thought into it and just happy to raise crops and feed their families.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday May 20th, 2020 10:03:35 AM

Pompous listens intently. He slowly resolved himself to the thought that the group will be staying here. Thus the life of a military man. Follow orders and keep your mouth shut.

- I can go look for the boy. -
He offers.



DM Warren (transition town) 
Wednesday May 20th, 2020 4:04:30 PM

While they may not have figured out their long term course quite yet, The Agents know that kids shouldn't be poking around the castle. When they ask Gamma Herry who it was, she thinks a bit. You know, I couldn't rightly tell. He was far away, and moving a sight slower than any of the kids I can think of. But not sneaking, moving with purpose. I wonder that I didn't think it odd earlier. My wits must not be with me this morning.

As the Agents go towards the bridge and the castle, you continue to plan out their course of action for protecting the town. Patrols and searching mostly, and laying some traps for the lich should he show his face again.

As you move across the massive white bridge, you can see the figure more clearly. You relax a little as you see the figure is little more than two feet tall: clearly not a child from town, and not the old man lich that you fought so hard in the castle. The figure has brown robes and a hood pulled up over its head. It holds in its old, but alive looking hands some sort of flat device that appears to have a number of flashing crystals on it. The figure moves about, taking steps in seemingly random directions and the crystals continue to flash, perhaps in some sort of pattern.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday May 20th, 2020 8:34:29 PM

Something new? Trayvin wonders what the creature is, and what it is up to. I guess we should be ready for anything here, this seems a bit unusual, like everything else about this castle.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday May 20th, 2020 8:50:08 PM

Michael advances ahead a bit and sees the small creature. Hello, I'm Michael. who are you and what are you doing here? Are you looking for the lich as well?

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+20=29 ; d20+20=32 ; d20+8=26 ; d20+17=19 ;
Wednesday May 20th, 2020 10:07:17 PM

Anna tries to identify what the 2 foot tall aged creature could be.

She listens intently for what it has to tell Michael.

Know: Nature: 29
Know: Arcana: 32
Know: Planes: 26
Perception: 19

Prudence Gundle 
Thursday May 21st, 2020 1:04:18 AM

Pru casts a quick Detect Magic. She is curious what this fellow is up to.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 21st, 2020 8:53:52 AM

Pompous stays back takes flanking position to the right of the rest of the party.

DM Warren (transition town) 
Thursday May 21st, 2020 6:09:39 PM

When you reach the edge of the bridge, the figure apparently hears you, stops, and turns. Now that you're nearer, Anna (and the others) can see that this is an elderly halfling male with bits of white hair peeking out from the edges of his hood.

He ponders a moment, looking at the group with a tilt of his head. He takes the strange device and places it into a large pouch hanging from his belt, then walks towards the group saying, “Greetings, Michael. I am Isumbras Featherbottom. And who are your friends that I have the pleasure of meeting on this fine day?”

Pru's spell sees the device Isumbras was holding light up a bit. If she continues to concentrate, she finds that it radiates fairly complicated seeming divination magics, but they are somehow different than anything she has seen before.

Yes, Lich. I'm something of an expert on the undead and their auras you see, and I couldn't stay away from this place any longer. Have you met him? Is he still here?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+12=16 ; d20+21=38 ;
Thursday May 21st, 2020 8:50:57 PM

Well met Mr. Featherbottom, The large fellow is Sigvar Ironhorn. The green lady is Anna Morphling, The fellow with the Bow is Pompous Demonbane, The handsome fellow with the tusks is Trayvin Smithson,
the pretty human is Prudence Gundle, and the guy with the pointed ears is Nikolai Komonv, We are with the Mailed Fist. we were hired by the town to come to take care of a monster problem.


OH we met him alright. remarkably well preserved. looked just like a living man, Very powerful spell caster, and I think he was going senile. when we met him, he was studying scrolls, and he spoke like he had been sitting there studying for...well so long he couldn't remember the last time he'd been outside. it turns out he had been summoning the monsters and then forgetting he has summoned them. He didn't care about the town or the people, and we could not make him see the error of his ways. We had no choice but to engage him in combat. and to be fair, we would probably stil be fighting him if we hadn't burnt up all his scrolls. at that point he decieded to depart. .

Michael casually takes out his Book Akimbo, with its marks of the Three Houses of the sages Guild engraved in the leather. he pages through it looking for his notes,

as Michael speaks and flips, he casually pays close attention to the halfling. do his words incite interest or disgust? shock or anger? is he an undead friend or a scholar?
Perception 38
sense motive 16,

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 21st, 2020 10:48:38 PM

Anna smiles at the halfing and the device and says, "Charmed I'm sure."

She clears her throught and says to the halfling, "Isumbras, is it? If I'm not being to forward. The lich well he had this aura that caused those who got near to him to fall asleep. It gave us all sorts of trouble as my attempt at subterfuge failed because of it and one of our strongest warriors tried to go toe to toe with him only to fall asleep long enough for him to erect a barrier we were unable to remove. Is the information that Michael and I have shared consistent with the lich that you are looking for? If it isn't I wonder just how many liches could be running around this rather out of the way place. Might I ask is your interest in the undead and their auras academic or does something else motivate your expertise?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday May 22nd, 2020 12:50:23 AM

Sigvar nods as he is introduced and scans the man for evil intent

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 22nd, 2020 1:20:36 AM

Nikolai is surprised that the creature's name is not Yoda and is a halfling at that!

"Hi, Mr. Featherbottom. It is great to meet another expert in the Undead. I consider myself somewhat of an expert, however in this case we've seem to hit a stone wall. We are unsure whether the old man actually is in the process of turning into a Lich, or a Lich managed to posses him. At times he looks like an ordinary old man, but when he gets very angry, you see another form, that of an Undead phase in, then go away when his anger subsides. Never read anything like that in the Annals of Undead Studies at the Citadel, the Mailed Fist headquarters. Not only that, when he vanished, we went looking for his phylactery, but have come up with squatt! Maybe you've come across some research into this kind of thing."

Prudence Gundle 
Friday May 22nd, 2020 1:31:51 AM

“Also,” Pru says, “we’d really like to figure out where he went.”

DM Warren (transition town) 
Friday May 22nd, 2020 5:31:58 PM

Isumbras radiates no evil. Oh, just always been fascinated. I can see the appeal, having as much time as I could want to study, learn, innovate, instead of being shackled by a mortal body. Maybe it's lucky that I have no aptitude for the sort of magic it would take to become one myself. Considering how long he would have been in the area for his essence to become so infused in the landscape, if he was after conquest, it would have happened long ago. I think he would be lot like me, getting lost in the mysteries of the universe. If I didn't have to come up for meals and to use the privy, I can see how I'd lose track of everything else.

Based on my readings, I'd say that his phylactery went along with him. Without that concentrated source, the background levels are fading already. They may be here for a long while, and I credit the townsfolk to have not succumbed to its influence.


He seems interested in everything you can tell him about the old man or lich or whatever hybrid thing he might have been. hmmn, sleeping aura? fascinating, rather ingenious defense mechanism. Or maybe just to make sure people didn't annoy him without good cause? He does quite a lot of thinking to himself under his breath. I'd like to meet this fellow too. Maybe I can figure out a way to track him? In any case, I don't see myself going anywhere for a while.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday May 22nd, 2020 7:35:07 PM

Michael ponders the words of the scholar. I think, in the lands of rest we have the ability to do just that. only as spiritual beings, we are not constrained to the speed of our eyes. we can absorb volumes at a time, travel back to the point where history was made to see it with our own ghostly eyes, and also visit with those self same people who are there with us....at least that's my view of the whole deal. I'd have to ask Gargul next time I see him....ask him if I can get over the whole, "i'm in the presence of divinity and a cats got my tongue, thing. .

Michael shrugs. then brightens.
Hey Nikolai, if were going to be down for a couple of days. How about I take the loot to the Catacombs and cash it in. maybe we can figure out some stuff to help us out next time we meet him. .

OOC: DM I've lost track of all the loot we acquired, I usually keep a list, but I did not this time...can you help a brother out?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 22nd, 2020 10:43:51 PM

It would be useful if we can find out where he went. We aren't entirely sure that his intentions will not be harmful to this town, or maybe others and we need to be sure.

Prudence Gundle 
Saturday May 23rd, 2020 10:44:14 PM

"If you really do plan to stay here for a time, can we ask you to contact us if the man--or lich, or whatever he is--returns? We don't want to leave the village undefended, you see, but I'm not sure how much longer we'll be able to stay."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday May 24th, 2020 10:21:50 PM

Anna asks, "Isumbras If you can figure out a way to track him would you be on board with us accompanying you?"

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday May 25th, 2020 12:22:50 PM

Seeing that the party appear relaxed talking to the person, Pompous rejoins the group but stays somewhat in the back.


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday May 25th, 2020 10:27:16 PM

Anna waits for the halfling's response

Prudence Gundle 
Monday May 25th, 2020 11:52:45 PM

"If you can't cast the Message spell," Pru adds. "I have some scrolls of it I could give you." Inwardly she winces. Giving away Mailed Fist scrolls will involve a lot of paperwork, but it'll be worth it.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 26th, 2020 7:23:05 AM

" We still have unfinished business with him."

DM Warren (transition town) 
Tuesday May 26th, 2020 12:27:45 PM

Yes, of course. I've been able to track down entities by their energy before. I'm usually too late though, and some aspiring adventurer has already taken care of the problem. I'm getting faster though! He tries to do a sprightly kick, and barely catches himself before stumbling. Well, faster in the brainy parts at least.

I don't have the magic to do that, but I could make use of a scroll. I will let you know if he comes back here, or if I can track him down. It will depend on how far he's gone, and if he stays put for a while. Maybe I can find something he left here to help me focus in.


Prudence Gundle 
Tuesday May 26th, 2020 6:20:19 PM

"Well, we would really appreciate it," Pru says. She hands over one of the Message scrolls.

"If you're looking for something of his he left," Pru continues, "the best place to look is probably his study. It's on the top floor of the castle there. Um...I think we cleared out all the dangerous stuff, but we'd be happy to escort you up there if you like."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 26th, 2020 8:35:17 PM

Out of hearing range of Isumbras, Trayvin reminds the Agents that they still have several of the items that they found in the old man's study, if needed.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday May 26th, 2020 10:24:36 PM

Michael listens. then comments. I've been around everything from zombies to liches, Frost Ghouls to Demons. they may be immortal they may have a lot of information. but one thing is true more than anything. they either want you dead or want something from you that will cost you dearly. . He thinks a moment more. The Raksasha we met was very powerful. he had enslaved a race of giants, the one we took alive, she wanted to die rather than face the wrath of her master. I've tried to reason with them, but it's never worked out.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 26th, 2020 10:37:59 PM

Anna says, "Isumbras, please do be careful in dealing with these creatures without having a party of adventurers on hand. When we came here the lich was creating mutant aberrant orcs. Whose to say doesn't have the power to create a mutant aberrant halfling? You need some means of defense if you are going to persist in studying these creatures. I don't suppose you know any spells of your own in addition to your tracking device?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday May 27th, 2020 1:41:22 AM

Nikolai doubts that the lich could have gone far.
"The old man was secluded in this castle for as long as the villagers can remember. As a fact, the castle was here before the village. So how far would he go if he's been stuck here for a hundred years or so? Anyway, we have the permission from our Commander and the villagers to stay here a while longer and make sure he does not return so soon."

DM Warren (transition town) 
Wednesday May 27th, 2020 3:34:54 PM

Oh, don't worry about me, youngins. I'm pretty good at getting myself out of tight spots. And I've had a good run.

I don't do much magic myself, but I have a few devices that replicate spells. And I know he's far enough away for the aura to have begun to dissipate already.


He tucks the scroll away for future use, and gives Pru a good studying so he can make sure to contact her accurately. I'll do some looking around - maybe after a good nosh, and after that town meeting I heard about earlier.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday May 27th, 2020 4:15:39 PM

Pompous leans on his bow and listens to the old fella.

Sounds like everything is coming up roses.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday May 27th, 2020 5:40:32 PM

Looks like the Agents need to get ready for the meeting, not much to do until then.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday May 27th, 2020 9:47:22 PM

Anna polishes her mithral plate armor prior to the meeting.

Prudence Gundle 
Wednesday May 27th, 2020 11:28:08 PM

Pro thanks Isumbras and goes to prepare for the meeting.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday May 28th, 2020 1:12:11 AM

Nikolai has his reservations about this guy. Too convenient to pop up just now. 'We'll see how long he sticks around' he muses.

"Ah, yes, the meeting. I guess we'd better head back to town and show up at our own meeting."



Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 28th, 2020 1:27:20 PM

And off they go to meet at the meeting. Let’s go meet the meeters. Meetors? Meetorins? Le Meetors?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday May 28th, 2020 5:59:40 PM

"Sure, this should be amusing."


DM Warren - Town Meeting 
Thursday May 28th, 2020 6:20:51 PM

Come early evening, everyone you've met in town and more gather at the Mug. The place is full nigh on to bursting, and a couple large agents aren't helping matters. They open up all the windows, as the heat is getting stifling.

There are murmurings of conversations as the group enters, but Earl quickly brings the townsfolk to order. Ah, our esteemed guests. For those of you that don't know them yet, these are the Agents of the Fist. They came to investigate the goings on at Whitebridge Castle.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 28th, 2020 8:28:06 PM

Anna says, "Hello everyone. That is true we did come to investigate your castle and what we found was rather alarming. When we first got here we fought with some mutant aberrant orcs that had originated from there and upon further investigation we found the place to be teaming with traps and monsters. We successfully navigated the traps and put an end to most of the monsters, but unfortunately we weren't able to take care of the strange lich that had been creating those mutant aberrant orcs and was responsible for the evil presence in the castle. The good news is we drove him off. The bad news is we don't know where he is but we are currently working on trying to hunt him down and have no plans to leave until the job truly is done."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday May 28th, 2020 8:49:01 PM

Trayvin wonders how the townsfolk will react. Hopefully it will go well, the Agents are better at combat than negotiation.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday May 28th, 2020 8:57:17 PM

For those of you who do not know a lich is a very powerful human wizard who has found a way to extend his life via becoming an undead creature. He has all the knowledge and power from his old life and then gains the powers of the undead as well. What's more is that while they may have been good yet misguided people in their living life, they lose that when they become undead and instead become creatures of will with no ability to feel remorse, mercy or empathy for anything.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 29th, 2020 1:16:32 AM

Nikolai adds, "That is why, for so long a time your town was peaceful and quiet, but eventually his evil side took over and started bringing in those M.A.O's, Mutant Aberrant Orcs. Now, it could be that his good side still have some sway and he decides to leave for another quiet place to continue his studies, but then again, he could come back for revenge. So we need everyone to keep a sharp eye out for unusual stuff and let us know immediately what you find."

DM Warren - Town Meeting 
Friday May 29th, 2020 6:28:26 PM

Most of the townsfolk knew about the monsters already and nod along as Anna and Nikolai describe the aberrations and putting them down. There is a collective feeling of relief that the monsters shouldn't be troubling them any more.

A lich however is no laughing matter. One shaky voice cries out from the back You guys need to make sure he's gone for good!

This is followed by a few shouts in agreement, which evolves into a general clamour until Earl is able to shout everyone down into some semblance of quiet. If he's as powerful and unremorseful as you say, what's to say he doesn't just come back and blow up the town as soon as you're gone?! He points a finger at Nikolai. And how do we even contact you quickly enough to deal with him? By the time you get back, he'll be holed up in the tower again and have more traps and monsters than before!

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 29th, 2020 9:37:54 PM

It is clear that our task is not yet complete.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday May 29th, 2020 10:14:02 PM

Anna says, "As I've explained...we have no intentions of leaving the area until we've nipped the root cause in the bud and that root cause is the lich. We have some promising leads we are working on and in the meantime we aren't going anywhere."

Prudence Gundle 
Saturday May 30th, 2020 1:23:14 AM

"Our commanding officer has ordered us to stay here and patrol," Pru adds. "We won't be leaving anytime soon. But this is why we've been asking everyone what they know about the castle, and the man who lived there. So we'll ask again. Think hard. The slightest thing might be a clue. Has anyone seen anything, heard anything, read anything that might hint as to where he's gone?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Sunday May 31st, 2020 12:24:52 AM

Sigvar shakes his head.
A word of recall spell would have silenced the outcry of too long of a response time, but was never discussed. Aside from that the Lich's fight is with the Agents, not the town. Even if he lost his last marble he would likely come for the Agents, not the quiet citizens of a town he didn't care existed. The cry has settled down now, so Sigvar simply stands, listening to the grumbles of the crowd.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday May 31st, 2020 10:27:15 PM

That lich lived her for as long as you all can remember. when he started losing his mind the started to become a problem. he didn't even seem particularly interested in us and after we destroyed his book collection then he took off. there are two types of liches. those that wish for more power and prestige. and the ones who just want to study more. he seems like that type

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 1st, 2020 12:51:29 AM

"Rest assured that we will stay here as long as there is any doubt the lich is gone for good. We plan to make the castle our residence. This will alleviate any burden upon you for our stay, prevent any wandering creatures to claim it as their own, and provide a focus for the lich, if he does return. In the case he does return, he will ignore your village and try to boot us out of his castle.

In the meantime, if you see anything unusual, please report it too us. We are here to help, lich or no lich."


Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday June 1st, 2020 10:58:46 AM

Pompous breaths heavily. The thought of going against the lich again is not appealing to him. He still hasn’t shaken off his recent near death experience and his confidence isn’t what it used to be.
Still, he’s part of a group and he will do as he’s told.

DM Warren - Town Meeting 
Monday June 1st, 2020 3:24:04 PM

At this point, Isumbras jumps in to offer his expert opinion. Good townsfolk - this man, lich may he be, lived here just as a citizen of the town, leaving everything alone, and far longer than any of you can say. I believe good Sir Michael is correct and that he has no concerns for taking power, but rather pursued knowledge for its own sake. It's a shame that he took to evil means to continue that pursuit, but there's no helping that now.

In my professional opinion, he is well and truly gone, as this device can tell you. These readings show that even now, in his absence, his lingering aura is fading. And should he return, I will be the first to know. The Agents have given me the means to contact them and assured me that they can return at a moment's notice should the threat return. But they have too much important work to do to be tied down here when there is no real continued threat. Even the monsters were exploiting his presence, rather than being used by him to expand his own power.

I suggest that you update your commander and let her know that you are free to continue your important work as I stay to interview the townsfolk and continue the search.


There are a couple of holdouts among the townsfolk, but most of them seem ready to put this ordeal behind them and get back to their lives. A few of the younger couples have already grown bored with this meeting, and the keen eyed among you noticed them slip out to do what young couples may on a warm evening.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 1st, 2020 10:13:55 PM

If the threat is gone, then our mission is complete. If the lich or any other evil returns, the town only needs to contact the Citadel for aid, and aid will come. All that remains is determine the fate of the castle.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday June 2nd, 2020 12:07:18 AM

Anna says, "It wouldn't due to have townsfolk wondering around the castle unescorted. We need to secure the castle in some way to prevent people from wondering in and getting hurt from the remainder of the traps and probably close that hole in the roof of the study to prevent some sort of animals or new monsters from wondering in."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday June 2nd, 2020 12:19:19 AM

Eh? leave it alone. these folk lived their entire lives here without ever going over to the castle. what makes you think they are going to start going over there now?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday June 2nd, 2020 1:08:46 AM

"We, the Agents of the Fist, that is, will stay here another week to assure you that the lich will not return." Nikolai tells the town. Coming from the Thumb, that is also an order to the Fist.

To Anna he turns and grins, "That will give us a chance to make the necessary repairs and put some of the young men here in charge of garrisoning the keep. It will keep them busy and give them some feel of importance at the same time keeping wandering monsters out. We can send a sergeant from the Citadel to give them some training. I'll propose that to the Commander."

If the town seems in agreement with their week extension, them Nikolai presumes the meeting over.

With the Fist aside, he comments, "All that seems left is the matter of payment. We have not found out who it was that made the contract and no one here has volunteered any such information. If the payment puts a burden on the town, we could claim the keep as payment and pay a stipend for those young ones who want to garrison it. I guess we will start looking for our payment tomorrow."

Prudence Gundle 
Tuesday June 2nd, 2020 1:31:35 AM

Pru smiles. "I think that's about settled. We'll patrol for a week, just to be sure, and pledge to return immediately if the lich comes back.

"We'd like to thank you for your hospitality last night, but we don't want to continue to impose on the town. If you don't mind, we'll make our own arrangements for tonight."

If the townsfolk seem all right with it, Pru will cast another Magnificent Mansion when the group is ready to retire for the night.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Tuesday June 2nd, 2020 9:04:18 AM

Pompous nods in agreement. A week patrolling doesn’t sound to bad at all.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday June 2nd, 2020 10:10:30 AM

Sigvar is glad that Nikolai sorted this out. The job was done. Any return of the lich would be sorted in short order and the Agents would move on to their next assignment

DM Warren - Town Meeting 
Tuesday June 2nd, 2020 3:23:10 PM

Over the next week, the Agents get organized in the town. They assure the town that the threat is gone, and promise to patrol over the next week to make sure it's true.

They begin by starting up repairs to the keep/castle/fortification area, patching holes, removing traps, and making it safe. Some local boys help out with their time, materials, and labor. An added benefit is that this could be a fallback shelter in case of some other emergency that might come to threaten the town. It's always good to be prepared.

The town doesn't have any extra cattle to help the Agents start a herd, but they can give some starter sheep and goats, and Gamma Herry's young ward agrees to help tend the herd for now. Once the keep is cleaned up, a couple of the young men agree to stay to keep the place free of cobwebs, rodents, and any curious children that might get themselves in trouble now that there's been some activity here.

Pru keeps the group housed and fed with her magical mansion, so as to prevent any additional hardships on the town. They've all been willing to pitch in, but soldiers tend to eat a lot, which would be hard for any small town.

Isumbras continues to bustle around the keep, keeping barely out from underfoot. The background readings are going down all the time, reinforcing the idea that the old man is gone for good. After a week of no sightings, the Agents are ready to head back to home base to update the Knight Commander and receive new orders.

Payment - Whitebridge keep and the surrounding lands, seed stock of sheep and goats
Experience - 34,500
Hero point to all

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 2nd, 2020 7:45:34 PM

After a few final words of advice and encouragement to those locals who may one day follow in the Agents' footsteps, Trayvin gathers his things and makes ready to depart for the Citadel.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday June 2nd, 2020 9:28:38 PM

Anna makes sure to spend time with Little Michael if he was one of the volunteers helping shape a training regiment so he can be ready to join the Fist formally at some point in time should he so desire.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday June 2nd, 2020 10:28:51 PM

After a week of patrolling Michael knows about everything, there is to know about this town. all the people, whos' sleeping with who, he even knows how many cats and dogs are in the town. (43 cats, 104 dogs. ). he is torn. these are good solid folk. not really the sort for adventure, but certainly a good place to raise kids. will he miss it? maybe not, but he will think of it often.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday June 3rd, 2020 12:56:04 AM

Nikolai is pleased on how things turned out. It was tough but they toughed it out.
With the help of Sigvar, Pompous, and Tryvin, they pick out the best young men to 'man the fort', so to speak, and teach them some basic military drills and how best to use their improvised weapons to defend themselves. It's not much to go on, but now the town has what could be called a town militia.

He asks Michael to design a simple town logo that could be stitched onto their clothing. He hopes all this will boost the town moral and give them more of a civil purpose.

Also, before they leave, he makes sure the town has the proper civil leadership. When they arrived, there did not seem to be anyone in charge. Now the town has the blueprint to elect Elders and town Mayor. They may not follow it, but they have it nonetheless.

"I can't wait until our next vacation, we can come here to rest and maybe fish in that river. Maybe even build a barn for the animals...."

When all is set and the town has the Message scroll, and someone that can use it, Nikolai asks, "Do we head back on foot or take the easy way back?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday June 3rd, 2020 8:02:17 AM

Sigvar is interested in helping Michael look over the loot they won while taking the keep. He is keen for a few upgrades.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday June 3rd, 2020 12:35:27 PM

Pompous does his share of the work and reflects on recent events. He updates his journals and talks with some of the locals to get a better sense of the history of the community.

Prudence Gundle 
Wednesday June 3rd, 2020 3:51:53 PM

Pru makes sure to say goodbye to all the townsfolk she has met, and to thank them for everything they've done.

When her companions are ready to depart, she says. "I can teleport everybody. It'll take me a couple of goes, but that shouldn't be a problem."

DM Warren - Town Meeting 
Wednesday June 3rd, 2020 4:18:38 PM

It's a bright morning as the Agents are wrapping up their improvements to the town: it's infrastructure, management, and morale. A couple young men (and notable also some young women) have volunteered to continue to run the training exercises that they've been taught every day, so that they can be ready in case of a future emergency. No one in town can use the scroll, but thankfully Isumbras is sticking around to manage that.

It would almost be the perfect morning for goodbyes, except for a panicked message that knocks on Pru's brain. The resident cleric of the Citadel imparts these words to her.

Commander Palance left her office. Walked outside, no weapons. Green Dragon swooped in and snatched her up. She did not seem to resist. Return immediately!

Prudence Gundle 
Wednesday June 3rd, 2020 8:00:52 PM

On our way Pru sends back.

"Guys, we need to go now. Commander Palance was just carried off by a green dragon."

Not waiting for a discussion, she grabs Michael, Sigvar, and Pompous, and teleports to the Citadel.

Assuming nothing interrupts her, she returns for Nikolai, Anna, and Trayvin.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 3rd, 2020 9:00:13 PM

with Pru's look of surprise, I look that Michael knows well, the machine takes over and time seems to slow down. not like a haste spell but in his mind, things stand out, her words imprint themselves on his mind like a brand. When she grabs him and the world flashes, during the breatless instant between here and there Michael wonders again if he will be reborn as another person, just like he always does.

the moment fades and he finds he is still himself. He locks eyes with the first person he sees and asks "Is the commander missing? without waiting for a reply. he walks with authority towards the Provost Marshal's office.

once there he salutes and announces Sgt Michael Wittman reporting as ordered via Teleport. Tech Sgt Prudence Gundle is bringing the rest of the Agents back as I speak. Where do you need us and what can we do to help?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday June 3rd, 2020 9:12:48 PM

Green Dragon, guess it was only a matter of time till he showed his ugly face again. Wonder why he hates the Fist so much?

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday June 3rd, 2020 10:52:18 PM

Anna says, "It's time for a rematch and this time we will see how the green dragon fairs against a silver one."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 4th, 2020 12:54:01 AM

Nikolai is more than puzzled, he is dumfounded. Good thing Pru takes him last and he has a few moments to let things set in.
"Walked outside unarmed" very unusual.
"Didn't seem to resist" highly unusual to not even let out some kind of yelp!

So, how did the green dragon know exactly when to swoop down? How did the sentries not notice the green dragon's approach? Has discipline gotten that lax?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 4th, 2020 9:54:42 AM

" It doesn't matter Trayvin, he is not getting away this time. No Half measures on this one."
Sigvar let's Michael go his way, while the paladin goes his own. He heads for the Quartermaster's office and tries to be polite as he ticks off his needs.
" Good morning Q, I need a few supplies to retrieve the commander please. I need 6 scrolls of resist energy, a potion of Fly, 3 potions of invisibility and a bead of Force if you have one."
He doesn't have a clear plan yet and he probably doesn't need all of those items but he wants to give the Agents a fighting chance this time against Slartanus, who else could it be?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 4th, 2020 10:04:11 AM

OOC
Do we have the loot list from the taking of the castle? I recall several items in there that might be useful, but don't quite remember them all.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday June 4th, 2020 11:04:19 AM

Pompous takes position near Prudence and notches and arrow before being teleported. Looks like that dragon bane arrow may yet be of use.

“ Ready!”

DM Warren - Town Meeting 
Thursday June 4th, 2020 4:09:49 PM

Pru wastes no time, and in the span of less than a minute, she's expended great sorcerous energies to bring the entire crew back to the Citadel.

Michael takes a brief moment to orient himself. They've arrived in their barracks room, so no one is immediately around to question. He heads off towards the highest authority he can think of that's still here. We don't know what happened. One minute, Commander Palance just up and leaves her office and heads out to the middle of the field. The next, a giant green dragon just comes in and takes her away. It's almost like she was waiting for him.

Many of them quickly assume that it can only be Slartanus, back to exact his revenge on the Fist, for reasons unknown. Many of them are excited to finally be taking him down. Sigvar especially takes no chances and goes to prepare for whatever could be facing them.

Q doesn't have all the items on hand, but she's ready to rush you off to the Catacombs to place your orders. She's an island of calm amidst an otherwise hectic Citadel.

I'll look back and figure out the last loot list


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 4th, 2020 8:50:18 PM

Could she have been influenced by magic to go and surrender herself? The actions seem unusual.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday June 4th, 2020 8:51:57 PM

Anna asks, "Do you think I could catch him if I changed into a Huge Silver Dragon and immediately went after him? I can do that now. Granted he's still a giant but I'm willing to have that battle to save the commander. Maybe if I can get close enough to her I could alway pull the disguise myself as the commander bit and see if he can tell the difference."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 4th, 2020 10:41:00 PM

Sigvar assures Q they will all be back shortly to head to the catacombs. Heheads up top again and finds Michael. When he hears the tale he frowns, scanning the room with detect evil. If he is still mind linked with Prudence and Nikolai he will send " This sounds fishy, like standing on the dock, shank deep in cod fishy. I think our dragon has a new spellcasting ally."
"I think goading us into individual action IS the plan. Someone please start scanning for magic. I would bet she was charmed and sent out there. My statement still stands though, no half measures this time."
He asks the Provost Marshall for a quill and ledger and poses this question to the Agents...."Who, right now, can ward against the elements and how many times? I can, 4 times at decent resistance (30 points)"
He writes it hoping to keep it from any who shouldn't be seeing it if they were say, ivisible and among them right now.

OOC
thanks for looking up the loot Warren, I think some of those rings are about to be key.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=41 ; d20+3=10 ;
Friday June 5th, 2020 1:07:33 AM

"I agree that this is no time to go off singly. I believe the Commander is OK for now. Let's get ourselves prepared and then start the hunt."

Nikolai gets Michael and anyone else who wants to, to thoroughly search their commander's office. What they are looking for is some document or correspondence that could hold some powerful charm spell. Or perhaps some item sent as a present, maybe even falsely under the Agent's name.

"We also need to question everyone who's had contact with the Commander in the last week or so and see if there was any change back then that might have gone unnoticed but now makes sense."

So: thorough search of the office and thorough questioning about the Commander's behavior over the past week.

Perception +21 = 41 N20
Questioning - Diplomacy(?) +3 = 10

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday June 5th, 2020 8:14:32 AM

To Sigvar.
“ One resist energy spell. Sir. And one arrow of slaying dragons. Sir!”

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday June 5th, 2020 10:19:08 AM

To Sigvar.
“ One resist energy spell. Sir. And one arrow of slaying dragons. Sir!”

Prudence Gundle 
Friday June 5th, 2020 2:39:31 PM

"I can only ward against fire," Pru tells Sigvar. "And that's no good, because we know this dragon breathes acid."

When Nikolai starts asking around, Pru says, "Find out whether she had anything delivered to her recently. I suspect this was a Suggestion spell, but I don't know how the dragon got it to her."

At Sigvar's request, she casts Detect Magic and starts scanning the Commander's office for lingering auras.

DM Warren - Vanished into the Knight 
Friday June 5th, 2020 4:08:58 PM

knowledge arcana 27: Highlight to display spoiler: {Sufficiently powerful green dragons have the ability to charm, or even dominate, people. They can also conceal themselves in any natural terrain, regardless of the presence of cover. }

Trayvin and Pru try to figure out how this could have happened. Anna proposes winging off after him immediately, but Sigvar and Nikolai counsel caution against letting them be drawn out individually.

They sift through the loot from the Lich's tower, finding many things that could be useful for the upcoming fight. Pompous has a few things he wants to add.

Anarchic longsword x5
Historical tapestry, value: 10,000 gold
Gold-woven tapestry x2, 5,000 ea
Well of many worlds
Ring of spell storing
Ring of Wizardry II
Ring of freedom of movement
Rod of Metamagic, Quicken
Rod of Metamagic, Silent, greater
Staff of Healing

Oddly enough, there are no strange traces of magic in the Knight Commander's office. Everything is in place (meaning scattered with ordered chaos all over). No signs of any change in her regular patterns.

Luckily for Nikolai, everyone is on his side (no diplomacy needed here). Unfortunately though, no one can think of any other instances of strange behaviors from Palance. He does get a little tidbit though. The dragon was spied flying at full speed to the south/southeast. Additionally, there has been no sign of ransom notes, demands, or other communications from the dragon (though they got back so quickly, there may just not have been time.)

Scene 1: A Message


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 5th, 2020 10:00:51 PM

OOC
Warren we also need the treasure from the thing under the bridge and the orcs in the inn I believe. Thanks again

IC
Sigvar pulls out a map ( the commander surely has one in he office) and looks to the south/southeast. He looks for anyplace they have been in that direction or any suitable lair for a green dragon, probably forest or swamps. There isn't a question if they will go after the commander, just where to look first.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday June 5th, 2020 11:17:38 PM

Michael looks at the map in the Provost office. south. if he headed south that puts him having to cross the upper king's channel to get off the peninsula, so unless he turned right or left after he got out of sight he's in a limited section of land. we need to send out riders along that souther route to question farmers and folk who may have seen the dragon pass by. we also need to send riders out east and west of that line questions folk in case he turned. we ought to be able to narrow his lair down to a few square miles if we do that. we need to make up a code for the riders and give them a scroll of message so they can report back since it's 25 words the first word will be their unit designation, 2nd word how many hours they are from the citadel. 3rd-word loss of contact, direct visual, found a turn, 4th word unit integrity. 5th word supply situation. 6th word change in heading/same heading. Michael keeps going on writing the beginnings of the code book that can be used to transfer much more useful information than a simple 25 word message spell can normally send.

Many of the Soldiers in the Citadel know a lot more about search patterns and the endurance of men on horseback than Michael does. we get them in to help with the planning and supplying info on what questions each word of the message needs to address. 25 words can address at least 25 questions. more if we can breaks each world down so that each letter can represent something. we ought to be able to make a fairly comprehensive code book in a few hours.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday June 5th, 2020 11:46:15 PM

I have one resist energy ready, and I can prepare more later. These spells do not last long however, and timing will be critical.

Prudence Gundle 
Saturday June 6th, 2020 5:00:14 PM

"Maybe somebody should go to the Catacombs and grab a wand of Resist Acid?" Pru suggests. "I mean, if we have time."

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Sunday June 7th, 2020 2:23:34 PM

Pompous reviews the loot list... list of loot?.....

" I concure with Miss Pru Pru... if we have time... but I would add that transferring the booty to useful dragon huntil gear may make the difference between a win and a lose. "



Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday June 7th, 2020 5:53:50 PM

Anna asks, "Do we still have that arrow of dragon slaying we dumped a lot of gold on last time? If so how many more do we need? I also think wands that allow us to handle acid could be a good idea and I mean I can trick pretty much any wand into working at this point so we don't necessarily have to worry who will use it."


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday June 7th, 2020 11:35:50 PM

"We will just have to make the time to do some shopping. If the dragon wanted to harm Commander Palance, he would have just dropped her from way up. If he wants some kind of restitution for something, he will hold her up for a while in his lair. So leg's get this stuff appraised, claimed or sold, and get ourselves re-equipped.

Those scouts are a good idea. The whole Citadel is in this together, not just us. The scouts should verify from eye witnesses what direction the dragon came from as well as the direction he went."


Nikolai uses the map to draw up a search plan in all directions from the Citadel and hands the plan to their Second-in-Command.



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday June 8th, 2020 10:27:40 AM

Michael speaks to Anna. You don't remember that Anna. you can't buy Arrows of dragon slaying singly, you got to buy them like you buy arrows 20 at a time. Nobody can afford that. and the Catacombs won't list you part the lot of them out among the other folk at the store either. Something fishy going on there. .

Michael remembers that the Mailed fist keeps fairly detailed maps fo the areas they operate in. in 1:250,000 and also in 1;10.000 resolution. he gets the maps out and starts assigning search areas based on their search plan.

OOC: did you all want me to go to the catacombs? I usually do but I kind of got into the role play.

DM Warren - Vanished into the Knight 
Monday June 8th, 2020 3:59:04 PM

From the orcs:
500 pp from leader’s chest
Crown with jewels
Gold-encrusted chest
+2 shields x8
+3 shield x2
+4 shield
From the underwater lair:
10,000 gold pieces
10 white emeralds
10 green emeralds
5 blue star sapphires
Celestial armor
Sword of life stealing


Sigvar and Michael begin looking at all maps that are available - Sigvar trying to narrow down destinations and Michael to create a search pattern. Together, he, Nikolai, and the Citadel scouts devise a plan for searching. Preliminary investigations of the land that direction shows generally forested and marshy conditions. In fact, the Agents traveled this general direction not too long ago when they visited Wedding City out near the Coast.

Pru, Trayvin, and Anna discuss magical defenses that can help them fighting a Green Dragon once they do find it. Nikolai also reasons that Commander Palance isn't in immediate danger, as she was abducted rather than killed. He and Pompous figure out more of their gear needs.

They are correct. The entire Citadel feels this impact, and many in command are relieved that they have their most experienced field crew here to walk them through the dangers they haven't experienced in normal campaigns. It's not as simple as they had hoped though. There are not enough people who can cast Sending or even use a scroll to include one on each team, so they still need to rely on more traditional messengers. They also have to figure out where to start, so as not to waste too much time in the lands near the Citadel.

Still, they organize quickly and get teams in the field. Now the Agents have to decide how best to deploy themselves.



Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday June 8th, 2020 8:03:37 PM

{ ooc> I'm quite sure that we have an arrow of slaying-Dragon. I remember pooling the coin for it and it's been on Pompous' inventory list for a lon time now... right? Could be wrong on course. I'd need to know Pompous' share of the loot before deciding on gear. }

Pompous keeps discussing gear with Nikki but is available to scout if called upon to do so.





Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 8th, 2020 8:37:03 PM

I think we should investigate the Commander's office, and also the location where the dragon picked her up. There could be some valuable clues to where the dragon has taken her.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+17=36 ;
Monday June 8th, 2020 10:23:32 PM

(OOC: I too have part of the cost of an arrow of dragon slaying on my sheet. I could have sworn they relented from that purchase of 20 thing once they realized how prohibitedly expensive the arrows were)

Anna says, "I concur." to Trayvin and then sets off for the commander's office looking for any clues.

Perception: 36

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday June 9th, 2020 7:51:17 AM

OOC
Remember that a wand will cast the spell at base level, not the kind of protection we want/need. Also Sigvar claimed the +4 shield, putting in his +3 shield in it's place.
IC
Sigvar awaits the total so that he can visit the catacombs

DM Warren - Vanished into the Knight 
Tuesday June 9th, 2020 4:54:35 PM

The Agents finally divide up the loot from their last adventure and total up what they decide to offload. you're welcome to visit the catacombs OOC and apply things to your sheets when they're approved

Anna and Trayvin visit the office again to see if there are any clues as to where or why she was taken, but they find it much the same as the previous agents to visit. Ordered chaos, normal to what you would expect from Palance's office.

It's easy enough to find someone to show you where Palance was taken in the fields. Whoever is heading that way feel free to make a survival roll to determine more info.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 9th, 2020 7:26:38 PM

I don't see anything here Anna. We'll have to ask the staff if they noticed anything unusual.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+10=15 ;
Tuesday June 9th, 2020 9:46:54 PM

Survival: 15

Anna goes to the field not sure of what else to do since the office isn't yielding any clues.

Prudence Gundle 
Tuesday June 9th, 2020 10:43:45 PM

"I'll nip out and get that wand," Pru says. "I can sell some of that stuff from the castle, too, if nobody wants it. Do we want anything else?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 10th, 2020 12:55:56 AM

OOC: DM could you give us a gold piece value for the chest, gems and crown? it will make it easier to sell in the catacombs.

if they have messenger pigeons we send one out with each squad, those that don't can have a spell caster, those than have neither can have extra horses to send a message back. each office in charge get 150gp from the treasurer to defer costs and also have bribe money if he needs it.

Check your email guys, I've got the preliminary loot breakdown sent out.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday June 10th, 2020 1:13:05 AM

OOC: I also remember we got ONE arrow of dragon slaying to prevent that green dragon from getting away again.

Nikolai picks out the Staff of Healing and adds it to the one he already has.

"I was going to spend the coin to recharge this old one, but with this new one, I can save the coin for other stuff."

OOC: how many charges does that staff of healing have?

DM Warren - Vanished into the Knight 
Wednesday June 10th, 2020 5:42:33 PM

Staff of Healing - I don't see anything to indicate that it's not fully charged (so 10 charges) Even if discharged, Trayvin and Sigvar could have easily recharged it (and your other one) in downtime. RAW - use one 4th level spell slot a day to add one charge to the staff.

treasure - I was gonna ask for an appraisal check, but now I'm thinking that's tedious
Crown with jewels, value: 12,000 gold
Gold-encrusted chest, value: 5,000 gold
10 white emeralds, value: 4,000 ea (value: 40,000)
10 green emeralds, value: 1,000 ea (value: 10,000)
5 blue star sapphires, value: 2,000 ea (value: 10,000)
Historical tapestry, value: 10,000 gold
Gold-woven tapestry x2, value: 5,000 ea (value: 10,000)


Anna finds it easy enough in the field to confirm the direction that the dragon flew off. There are indents in the field to show where a very heavy creature launched from powerful hindquarters. Confirmation with other fist personnel say that the dragon flew off in a single direction until out of sight.

It's easy enough to send a few birds with each group that needs it to carry a swift message back, but Michael doesn't have the authority to start handing out cash. He could bankroll that himself, or go through the proper channels. Q may be able to help with this.

With some of their shopping accomplished, a report comes back from one of their scouting groups that they found some spoor a hard day's ride away that would indicate that the dragon had not veered from the initial course.


Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday June 10th, 2020 8:52:01 PM

Pompous makes a list of items he’ll want to purchase. He then hangs around the officers and waits for orders.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday June 10th, 2020 9:32:39 PM

I think we should let the scouts we sent continue on, but we have a clue as to the direction they traveled and as soon as everyone is ready we should go.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 10th, 2020 10:43:38 PM

We need to set up a basecamp at the spoor location, bring resupply and fresh horses with us. if he's heading south and we've got scouts out that way. they will have to pass back north to get to the citadel, if we have a camp further south we can save time.

Michael talks to pru about getting some money out of petty cash to give to the officers in charge of the groups. they will need it and we have to keep them supplied.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday June 10th, 2020 11:52:47 PM

Anna informs the others of what she has learned from the field. She then starts preparing a list of the things she might be able to use moving forward not related to the loot that they got.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 11th, 2020 1:08:34 AM

OOC: Nikolai will know what to purchase once the final amount is tallied, since he won't need to pay for the recharging of his Staff of Healing.

IC: Nikolai wants to make sure that the proper command structure is not compromised in any way before they leave. Not that he has any authority in that matter, but his mind would be more focused on the chase if he's not worrying about the leadership left behind.

So, he visits each of the captains and lieutenants to make sure that they all are up to par with the Mailed Fist protocols regarding the absence of Senior Commanders. Since the Agents are a separate entity, not of the rank and file of the Mailed Fist, he confides with each one that if they feel there is any problems, they are to report this to him, a Neutral Party, and their confidentiality will be assured as the issues are resolved.

Prudence Gundle 
Thursday June 11th, 2020 12:58:18 PM

"Remember, we can teleport now," Pru reminds her companions. "Although if we want to bring horses, it might be better just to ride them."

DM Warren - Vanished into the Knight 
Thursday June 11th, 2020 4:18:20 PM

The Agents finish establishing lines of communication and protocols for the emergency. Michael makes sure that the scouts are called back to center around the freshest traces. For the commanders in the Citadel, should they need to consult with Nikolai, the head cleric can send a spell, in between scribing as many scrolls as possible. It seems now that there's ample reason for a stockpile in case of emergency.

All that remains is for the Agents themselves to decide how and when to proceed.

Are you ready to move out?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 11th, 2020 6:14:46 PM

I think we should set out with horses, the clues to follow by teleport may be far apart. Thoughts?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 11th, 2020 7:58:01 PM

" I can't ride a horse"
Sigvar also notes the +4 shield on his arm that he claimed when it was found in the tavern. " I took this for use in the castle and would like to keep it. As far as the ring of freedom of movement, so long as Trayvin draws breath and is with us, I prefer to rely on him to keep me moving. I have other plans for the gold."
Sigvar has few if any thoughts on how to pursue the dragon. Since it took Palance as bait he assumes it will contact them when it is ready to fight them. Not ideal, but good enough. Sigvar continues to refine his plans to get his regular loadout ready for most threats.

OOC
Sorry about the missed posts the past couple of days . 10 hour days and sleeping during the day rather than at night ( I work nights) has made posting rough. I'm trying to kep up and just need the gold total to get my purchases done. Also I have a question both for Warren and the rest in email and I will put that out once I post this.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday June 11th, 2020 9:16:42 PM

Pompous loads up his gear and joins the others.

"I'm fine with riding horses. They can be finicky in a fight however unless they are trained well. "

Pompous keeps the dragon slaying arrow in a safe yet handy spot in his quiver.

" Ready when the rest of you are. "



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday June 11th, 2020 11:16:04 PM

Michael should have the Catacombs done pretty soon, I had to pull the +4 shield and the Ring of FOM from the list. it's being recalculated now.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 11th, 2020 11:21:52 PM

Nikolai grabs up the Ring of Freedom of Movement, as no one else seems to want it.

Ring 40,000 gp worth.

"Well, I for one would rather be here when or if a ransom note comes. Naturally, we can't wait long for one, but if there is one, it would be nice to know what we are expected to do before we head out."

OOC: DM, how much time has past for all the scouting we've done so far?

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday June 11th, 2020 11:55:43 PM

(OOC: Until we know how much money we have to work with I don't know if I'm ready to move out unless catacomb deliveries can come in after we leave)

Anna says, "Aren't we still waiting on the proceeds of all those items we got from the last adventure?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday June 12th, 2020 12:19:56 AM

okay we can split 112,000 gp amongst us right now. for the gold, gems, crown and chest.
so everybody gets 18,667gp
next we do the items.
total loot value 558,198. so everyone gets 93,033 in un sold value of loot.
so Pur, Anna, Pompous and Trayvin get this much unsold value,, after sale it becomes 46,516gp 5sp. +the 18667 give a grand total of 65,183gp ( I rounded up on the gold so I rounded down on the loot. you lost about a sp in the deal.

now
Nikolai 90033 -40k for Ring of FOM = 50,033gp.= 25,016.5 +18667=43683.5gp
Sigvar 90033 - 16157 = 73,876gp =36938 +18667=55,605 gp.
Michael 90033 - 22400 = 67633gp 33816 +18667=52483 gp

Thats the numbers as close as I can get them.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 12th, 2020 3:15:24 AM

Sigvar nods at Michael's math and hefts the sack of platinum that the halfling gives him.
" I'll be right back after I visit the catacombs. I will be ready to spank the dragon when I return."
The minotaur clomps off, slower than normal, towards Q's shop and the catacombs entrance

Prudence Gundle 
Friday June 12th, 2020 1:37:53 PM

"Sigvar, would you mind if the rest of the group rode horses?" Pru asks. "Or, how would you like us to travel?"

DM Warren - Vanished into the Knight 
Friday June 12th, 2020 4:27:08 PM

ooc - 1.5 days or so to organize, begin scouting, and get the first report back

yes - feel free to shop and update sheets when the catacombs finalizes, don't need to be at the Citadel for a shopping montage.


Q has a wagon ready if the Agents prefer to travel that way again. I can also look into suitable mounts for you, Ser Sigvar. There are of course spells to increase your travel speed if you want to look into wands, boots that accomplish that without needing spells, or something to make a normal horse strong enough to carry you?

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday June 12th, 2020 8:40:49 PM

" I'm going with Siggy! Be right back!"



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday June 12th, 2020 10:07:50 PM

Michael will take the wagon, they can hook a string of horses to the back and Sigvar can ride in the back or set up front

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 12th, 2020 11:07:55 PM

Sigvar smiles at Q as he looks at his hooves. " Seems boots are not going to work either. I didn't know there WERE mounts that could carry a Minotaur, I would be quite thankful if you would make inquiries."
Turning to Prudence he says, [b]" I am fine if you all want to ride. I think my visit to the catacombs will let me equal your speed unless you get really fast horses."


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday June 15th, 2020 12:17:04 AM

Anna says, "I can ask for queen's minions to give me beast shape I and I can live as a bird or deinonychus so that is what I'm going to do do. I don't think I'll need a mount."

"If you'll excuse me I'm also going to the catacombs."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 15th, 2020 1:07:45 AM

Comfortable that the citadel is maintaining order and not falling apart, Nikolai visits the catacombs.

DM Warren - Vanished into the Knight 
Monday June 15th, 2020 5:16:54 PM

As she thinks about it more, Q starts listing off more options for Sigvar, chatting quickly as she goes about her duties. It seems like brainstorming around this problem is taking her mind off the larger problem. Oh of course you can ride! It's all about finding the right mount. You remember Bliss? I don't think you want to make yourself smaller, but he loved riding his bird around. Making a horse bigger would be a similar solution. Or you could get something exotic - I've heard about a dwarf that rides an elephant into battle! I think it's some sort of construct, but something that size would suit you fine. How do you feel about a huge crab or insect mount? That could be fun to train!

All the Agents make their decision and get to the Catacombs, returning soon after with some bright and sparkly new gear, ready to be field tested.

Soon enough, they're headed southwest from the Citadel to rendezvous with the scouting party that discovered the dragon manure.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 15th, 2020 7:16:02 PM

Since we have access to a wagon, Sigvar could ride in it. Two to four horses should be plenty to bring it along.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday June 15th, 2020 7:56:55 PM

ooc> In his best Matthew McConaughey voice

Pompous, with his shiney new stuff mounts a fresh horse.

" Well alright alright alright... let's ride! "





Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 15th, 2020 11:27:20 PM

"Something perfect for Sigvar to use as a mount might be a Figurine of Wondrous Power - Rhino. The magical beast does not eat, is not cantankerous, understands the language to obey orders, and can be carried in your backpack when not in use, like when climbing mountains, or going on ships, and so forth.
Just a thought."


OOC: Nikolai is still, technically, waiting for the catacomb's answer to a question, but we'll move along.

Nikolai has what horses and wagon(s) the party needs ready the morning they decide to leave. Provisions are loaded up on the wagon(s) also.

He makes one last stop in the library to look up Dragon Dung and study the different turds the various dragon types drop. You never know what can become useful in times like these.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday June 15th, 2020 11:33:05 PM

Micaell shrugs. he will ride or drive, does not really matter to him. what he is really worried about is the mysterious way that his captain disappeared. something fishy is going on.

Prudence Gundle 
Tuesday June 16th, 2020 12:47:18 AM

Pru double-checks her gear, making sure she has everything. "Let's get going," she says.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31  
Tuesday June 16th, 2020 1:12:04 AM

Anna uses Queen's Minions ability to take the form of a deinonychus indefinitely using a beast shape 1 SLA which has a 60 foot movement speed; allowing Anna to keep pace with the horses that the rest of the team are riding.

"Ready" Dino-Anna says

Active Effects:
+2 size bonus to Strength
+2 natural armor bonus
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
60 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)

DM Warren - Vanished into the Knight 
Tuesday June 16th, 2020 4:31:07 PM

The Agents finish loading up, mounting up, packing up, and whatever other up related activities they needed to do.

Nikolai runs up last, still reading a passage about the latest fascinating discoveries of normal and magical animal excrement.

Moving quickly, the Agents are able to rendezvous with one of the scouting party who remained at the site while the others continued their tracking efforts. It doesn't seem like they've found anything yet, but looking at the droppings and the splatter pattern, Nikolai concurs with their assessment that the dragon was still travelling southwest at the time of release.

Prudence Gundle 
Tuesday June 16th, 2020 5:04:05 PM

"Southwest it is," Pru says. She frowns. "I still have a scroll of Message," she says. "Should I contact the Captain? Let her know we're on our way? Or should I save it for later?"

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 16th, 2020 7:47:07 PM

Let's save it until we have more to report. In the meantime, we can send this scout back to the Citadel with an update for our teams there.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday June 16th, 2020 8:12:31 PM

" Shall I scout ahead some? "
Pompous asks...



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=29 ;
Tuesday June 16th, 2020 10:31:18 PM

what kind of timeframe are we talking about here? has she been gone for a week? a day? hours? it feels like hours. but I'm not sure. if it is hours we need to ride hard and keep the pressure on. if it's days, we can be more sedate

in any case Michael though driving the wagon keeps a sharp eye out.

perception 29.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31   d20+17=23 ;
Tuesday June 16th, 2020 11:01:00 PM

Anna-dino moves a little ahead of the wagon and riders seeing as how she is faster. Perception: 23

Active Effects:
+2 size bonus to Strength
+2 natural armor bonus
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
60 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=34 ;
Wednesday June 17th, 2020 1:38:50 AM

Nikolai agrees that it is always best to have a couple scouting ahead. Despite their major concern being the dragon, there are other things out there that might just happen to be at the wrong place and the wrong time.

"Yes, Michael and I can scout ahead"

Scouting ahead, Perception +21 = 34

DM Warren - Vanished into the Knight 
Wednesday June 17th, 2020 3:12:41 PM

Thanks to Pru's teleportation magics, the dragon has not gained as much time as it could have. Still, between ensuring the Citadel was functional, organizing scouts, and getting to the dragonsign, it's fast approaching evening a little over 2 days since the Knight Commander's abduction.

While scouting out the scene, Pompous, Michael, and Nikolai fan out a bit, but there is no more immediate sign of which way to go other than generally southwest.

Anna tests out her dino powers, and finds that she can outpace the horses by a little bit without too much effort. (horses are generally 50ft speed, slowed a tiny bit hauling a wagon of minotaurs and supplies. There's also the option to try to stick to some roads, or go directly the way the dragon went, which will be rougher going.)

The Agents can push on into the night, rotating shifts of riding and driving. The horses can handle that right now, but that will get exhausting eventually.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday June 17th, 2020 7:39:10 PM

I'm not sure how hard we can push the horses, but if they seem ok for now, I think we should continue to try and keep gaining ground on the dragon. Do you think we should use the roads or go directly overland?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 17th, 2020 8:03:15 PM

Yes, Please do scout ahead Pompous. this is your type of thing, isn't it. sorry man, I was woolgathering and didn't hear you.

Prudence Gundle 
Wednesday June 17th, 2020 8:40:49 PM

"Most of the animals can rest while the scouts are out scouting," Pru points out. "In fact, if they can scout on foot, all the animals will be able to rest for a bit while they're gone."

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31  
Wednesday June 17th, 2020 11:50:59 PM

Dino-Anna waits with the other "animals." When they resume she really kicks in the afterburners by activating longstrider giving her another 10 foot base land speed.

Active Effects:
Longstrider: 13 hours - +10 base movement speed
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
+2 size bonus to Strength
+2 natural armor bonus
70 foot base speed (with longstride),
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+16=18 ; d20+16=29 ; d20+16=29 ; d20+16=35 ;
Thursday June 18th, 2020 6:55:32 AM

Pompous acknowledges Michael with a simple nod.
As the junior member of the squad he automatically differs to the others since they are superior in rank.
Ranger Pompous however acknowledges that he needs to hide his disappointments better,

Since Tray Tray is asking, Pompous suggests that keeping to the road is better for the wagons and that likely it would be safer. He is fine however with doing some long range scouting on foot and flying (celestial armor) if we wanted to check the overland routs for trails that the wagons could use.

Once they do stop for the evening, Pompous helps to set up camp and then waits for his guard assignment.

----------
Perception checks, 18, 29, 29, 35





Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 18th, 2020 11:29:58 AM

Nikolai studies their maps and charts a path that the wagons can take using roads and still head in the general direction.

Meanwhile he sets Michael, Pompous, and himself a more direct path not using the roads. They stay within visual contact as much as possible and meet up with the rest of the group where the roads and their direct path meet. (OOC: if possible, of course, don't know how much roads there are around here)

"Regardless of whether we rest the horses or not, I'm sure the dragon has already reached his destination, so resting the horses as we make camp each night won't make any difference. If the dragon has done this to use the Commander as bait for us, he'll wait and keep her relatively unharmed until we reach his lair."

However, Nikolai will push on if the party feels it necessary.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 18th, 2020 5:32:37 PM

After returning from the Catacombs Sigvar listens to all of the ideas about mounts and is a little overwhelmed.
" All of this mount business is too much to take in right now. We need to get on the move as soon as possible. I can ride in the wagon or provide overwatch for now."
As he says that the the black fur and leather cloak he acquired at the catacombs transforms into a set of leathery/furry wings. He tests them out some and it is clear that the training time with Prudence's spells has paid off. While not graceful he is quite capable of flight.
" Daylight's burning, let's get rolling"
As time progresses on the trek he will Provide overwatch from above , especially as the wagon and scouts separate. He is not concerned about the dragon spotting him, if it chooses to attack him it will save him the work of chasing it down.

DM Warren - Vanished into the Knight 
Thursday June 18th, 2020 5:43:08 PM

Trayvin is still feeling fresh and wants to push on for a bit. Pru points out that the horses should get plenty of rest while Pompous is doing his scouting. Michael bows to Pompous' expertise, which says that sticking to the roads would be a better idea for the wagons.

Anna keeps up her field testing of her abilities, and it seems like the horses are a little bit inspired by a quick pack leader, and do their best to keep up with her.

Nikolai reasons that the Knight Commander should be safe, since it's likely that she's bait for them. Pompous returns with news of fresh sign as Nikolai is studying maps of the region. It looks as if the dragon (or something similarly sized) landed on its course to pounce on some prey, but when it took off was bearing a few points towards the south.

The road continues for a little farther southwest, but curves generally more south as it gets closer to the coastline.



Prudence Gundle 
Thursday June 18th, 2020 7:00:31 PM

"I would be in favor of camping, actually," Pru says. "I mean, I can't see in the dark, for one thing, but I guess the horses can. But I think it's better if we're rested."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 18th, 2020 7:18:59 PM

Nikolai ponders the logistics of tracking and using roads and with the new information plots new paths for the wagon. 'How is this dragon pouncing around with a captive in tow? Wouldn't our commander try to escape while the dragon occupies himself with other things?

Nikolai is further convinced that their commander is under some compulsion that prevents any thoughts of escaping. Which means, they are safe to camp and not push too hard.

"We camp at night. Move during the day. It is safer that way in all respects. We'll set up watches as usual."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+22=37 ;
Thursday June 18th, 2020 7:27:57 PM

You know, I wonder if this is the same dragon we fought before? I mean he was a dragon but he wasn't nearly as powerful as the Jubjub bird or the Bandersnatch we fought. and the little bit I know of dragon they have to have ages to really come into their power. I guess it could be Slarnatus's mom or something.

while Michael talks he still keeps a lookout for trouble.

Perception 37 (notice the extra point, I did not know that a luck stone affected skill rolls. I do now. )



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 18th, 2020 7:53:02 PM

It could be a different dragon, I guess we will find out when we catch up to it. Does anyone have some maps? What terrain or towns lie along this route?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 18th, 2020 10:24:48 PM

Nikolai spreads the map out so all can see what towns lie in the general direction they are heading.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31   d20+18=34 ;
Friday June 19th, 2020 12:17:31 AM

Anna says, "As long as I get sun, I can move as a dinosaur all day and keep watch all night.

She turns on her darkvision. For this trip she will activate longstrider while they travel during the day when they have 13 hours left in their daily travel. When they stop for the night she'll switch over to nightvision.

(Perception: 34)

Active Effects:
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
+2 size bonus to Strength
+2 natural armor bonus
60 foot base speed (with longstride),
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
darkvision - darkvision 60 ft - 13 hours

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+22=28 ; d20+22=31 ; d20+22=30 ; d20+22=30 ;
Friday June 19th, 2020 9:21:09 AM

After Pompous shows the others the direction where the dragon is likely headed, he stands back and awaits orders. He’s fine with stopping or pressing on. Officer’s choice .

———-
Perception checks if needed. I added the preferred terrain bonuses this time.
28, 31, 30 and 30.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 19th, 2020 11:20:55 AM

When Sigvar lands he suggests a wider campsite than normal. " I wouldn't bunch up the tents. If the dragon decides to double back and go after us in the dark we don't want to give it too easy of a breath weapon target."

DM Warren - Vanished into the Knight 
Friday June 19th, 2020 4:29:37 PM

Nikolai makes the call to track in the daytime when everyone can be alert for sign and to set up camps at night. Sigvar makes sure that the camps are defensively set up, ready to fight a dragon should it come back for an ambush. The night passes quietly though, nothing bothering them. Still, they are professionals, and don't let one peaceful night allow them to relax.

Maps show very little in the way of towns on this route. It doesn't seem to be a very well traveled area. The next day of tracking is a little more difficult, as some areas of the road show signs of nature trying to reclaim it's domain. The next night, they come upon an area that seems well disguised from the air due to tree cover, but has a surprising amount of clear space on the ground and proceed to set up camp for the night.

All make will saves DC22

If you pass your will save - Perception 27: Highlight to display spoiler: {As you are preparing camp, you notice one of the trees around the clearing seems to move a little out of time with the wind. When you look again, you can see that there are actually a number of trees spaced around the clearing that look a little different than most of the trees. Looking carefully you can see that there are various vines hanging down and many of the vines end in loops with a few having thorns sticking out of them. }

If you succeed the perception - Knowledge Nature DC 27 Highlight to display spoiler: { These appear to be hangman trees!}




Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+13=33 ; d20+5=20 ;
Friday June 19th, 2020 5:46:59 PM

will save 33
Perception 20
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
I don't know what the save was for, but please keep this in mind for anyone near Sigvar if it applies

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+18=32 ; d20+7=25 ;
Friday June 19th, 2020 8:03:05 PM

will save = 32, perception = 25,

Trayvin isn't what is going on, but the hairs on the back of his neck are standing up. Guess it is too soon to relax for the evening?

Prudence Gundle  d20+12=23 ;
Friday June 19th, 2020 11:09:01 PM

"If we want," Pru says, "I can cast a Magnificent Mansion for us at night. I think there would be room for the horses, too. Of course, camping also has its...." [Will save 23] "Did anybody else get a creepy feeling just now?"



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+13=21 ; d20+22=33 ; d20+5=11 ;
Friday June 19th, 2020 11:27:38 PM

Michael looks at the peacful glen of happy trees and thinks this will be a good place to camp. then he feels Sigvar shift in that characteristic way he does and looks again. these trees don't look right.

I like the way you think Pru. something about these trees reminds me of Traitors Square back in the citadel. do those brances look like nooses to you? What kind of trees are these? .

Will save 21 +4 for Sigvar = 25
Perception 33
Knoledge nature 11

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31   d20+9=12 ;
Saturday June 20th, 2020 11:37:23 PM

Will save 12

Anna doesn't notice anything being off. She says, "I don't know what you guys are talking about this place looks fine to me but if Pru wants to make us a mansion, that is cool."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=17 ;
Sunday June 21st, 2020 6:39:33 PM

OOC: I kinda thought we would use the Magnificent Mansion each night if possible. Oh well. we move on.
Unfortunately, my saves are hampered by the slow response from the catacombs. I'll just have to use the 'old' values rather than any 'new' values, as they aren't approve purchases yet. Sigh.

IC:
Will save +14 DC22 = 17
+4 vs Enchantment spells/effects
+4 for Sigvar if applicable
Immune to Magical Sleep


Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d3=1 ; d20+13=14 ; d20+15=18 ;
Sunday June 21st, 2020 7:18:28 PM

Failed will check natural 20
SR check if applicable needed

Knowledge Nature if SR check successful 18
------------------------------------------------------------

Paladin doesn't likely notice anything.. unless he does... but likely he doesn't .



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday June 21st, 2020 10:35:42 PM

seeing as some of the crew don't see what he sees, Michael takes the lead.

OKAY, then let's get out from under this copes of trees and get that mansion up. There is a reason that halfling exections don't' involve hanging. we have thick necks for our size and it takes days for us to strangle that way. .

using the old saw that a Sargent in motion outranks a lieutenant that does not know whats going on, and also having the wagon with a big minotaur in the back, Michael moves the party away from the copse.

DM Warren - Vanished into the Knight Map  d20+13=14 ; d20+13=15 ; d20+13=17 ; d20+13=24 ; d6+9=15 ; d20+21=27 ;
Monday June 22nd, 2020 3:39:17 PM

Apologies if I missed the bit about the mansion - if using, then this happened sometime between stopping the horses to camp and casting the spell.

Sigvar is not immune to this effect, but he powers through regardless! Still, he doesn't notice anything strange. Likewise for Trayvin and Pru. Nikolai is almost taken in, but for his extra resistance and Sigvar's assistance (you can also apply your new goods if you like).

Pompous and Anna just think it's nice night in the woods.

Michael's rogue-y sense is tingling though, something isn't quite right here. But he isn't quite quick enough to do anything about it, as tree vines erupt in motion all around them.

3 vines lash out at Michael, being the only person trying to organize the others to the threat he's seeing. None of them even come close to connecting with the wily halfing (not gonna hit on rolls of 1, 2, and 4!)

1 other tree gets in position to go after Nikolai, with slightly better results. He finds himself raked by thorns as the tree tries to grab him, but he's a little too slippery for it. 15 damage - Nikolai only perception 15 Highlight to display spoiler: { This tree ignored Anna and Pompous to come after you, likely because of their failed saves }

Now that they're looking (all but Anna and Pompous), there is a slight shimmering in the air, which increases as two more of the trees shake their foliage around, releasing what appears to be spores.

These trees are large, but slow moving. It looks like there is another rank of them closing in behind the first, but only 4 are engaged right now.

[i]Everyone not affected make 2 more DC22 Will Saves. Everyone that fails will perceive the trees as being not threatening and will not attack the trees. Each round that an ally is attacked, affected characters can make another DC22 Will Save to end the effect. Anna and Pompous can do that this round.


Map in header

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+17=28 ; d20+17=27 ; d20+17=28 ; d20+12=14 ; d20+7=8 ; d20+13=21 ; 2d6+14=23 ; 2d6+14=26 ; 2d6+14=21 ; d8=5 ; 2d6=8 ; 2d6=9 ; 2d6=8 ;
Monday June 22nd, 2020 6:53:09 PM

will save 24 and 23 without paladin bonus, 28,27 with
Sigvar shakes off the spores and narrows his one remaining eye " The trees are hostile! Mind their nooses!"
With that warning uttered he springs into action attacking the nearest tree.
Sword 1 Hits AC 28 for 23 damage +8 holy (if they are evil)
Sword 2 Hits AC 14 for 26 damage +9 holy
Sword 3 Hits AC 8 for 21 damage +8 holy
Horns Hits AC 21 for 13 damage
All attacks are good, sword attacks are magic and adamantine as well

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+19=39 ; d20+19=25 ;
Monday June 22nd, 2020 6:56:19 PM

will saves = 39, 25

Trayvin casts a spell on the Agents, along with the creatures attacking them.(most of the nearer trees should be in range) Looks like this isn't such a nice place to sleep after all

actions Trayvin casts prayer 40ft radius

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+17=28 ; d20+12=29 ; d6+5=9 ; d10+4=7 ; d20+23=31 ;
Monday June 22nd, 2020 10:10:19 PM

OOC: My new Cloak of Resistance came through just in the nick of time!

IC: Nikolai senses what Michael is talking about but only has time to avoid being grabbled by a barbed vine suddenly trying to grab him. It rakes him bad but it can't hold on. He cries out the alarm!

"The Trees! They are ALIVE and attacking!"

Pulling out his Kama +2, he takes a 5' step (NW) to the attacking tree next to him and slashes at the trunk with the Kama on his first attack, but uses his bare hand for his second attack.

Basic 2 Attacks:
Kama Att +17 = 28
Unarmed Att +12 = 29

dmg w/ Kama = 1d6+5 = 9
dmg w/ hand chop = 1d10+4 = 7

Perception check, which attack mode seemed more effective (slashing vs blunt): 31

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 22nd, 2020 10:11:49 PM

Nikolai addendum:
OOC: posts crossed so I didn't see the Prayer.
dmg with Prayer, 10 and 8

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  d20+10=27 ; d20+17=32 ; d20+20=27 ;
Monday June 22nd, 2020 10:24:10 PM

Will save: 27

Anna manages to come to her senses and says, "I'll say those trees are hostile."

Perception: 32
Know Nature: 27

"They're hangman trees! Hit em with electricity if you got it." (OOC: assuming now that Anna succeeded on the will save she can get the checks to recognize them and being able to turn into a hangman tree herself she could advise the others"

She then lets her beast shape IV override her deinonychus form turning her into a blue dragon headed manticore chimera.

Beast Shape IV - form of blue dragon headed manticore chimera
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+17=37 ; d20+17=36 ; d20+25=41 ; d20+25=38 ;
Monday June 22nd, 2020 10:43:35 PM

Will save 33 and 32 without Pally bonus 37 and 36 with. 38 and 37 with prayer.

The holy rage of the big paladin is a nice bonus, but Michael holds his own against the spores. (If Sigvar is attacking the one occupying 5:G Michael Runs around to the opposite side to flank the beast. 4.5:f? since it's a full run no attack This round. but he does juke and dodge to avoid AOO and attacks while he does so.

Acrobatics 41 and 38 +1 for prayer =42 and 39.

Total defence +4 to AC. =AC 36.



Prudence Gundle [AC 22; HP 118/118]  d20+13=26 ; d20+13=16 ;
Monday June 22nd, 2020 11:40:38 PM

Pru draws herself up, and then....

"Guys; they're trees. Get a grip." She shakes her head. "Here. I'll cast the Magnificent Mansion, and then we can all hide from the big bad scary trees."

[Will saves 26 (pass) and 16 (abject fail). I really do think that, given the circumstances, Pru would go ahead and cast the Mansion.]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+13=32 ; d20+15=19 ; d20+16=17 ; d20+16=21 ; d20+22=28 ; d8+17=23 ; d6=1 ; d6=3 ; d8+17=22 ; d6=4 ; d6=3 ; d20+17=26 ; d8+17=20 ; d6=5 ; d6=2 ; d20+12=14 ;
Tuesday June 23rd, 2020 7:04:35 AM

Pompous snaps out of it and hearing Anna Banana direct the use of lightnight lets fly a volley of electrified arrows at the foe closest to Nik

" AT THEE YA WOODY THINGIES YOU! "

--------------------------------------------
Save 32 (33 prayer)
Knowledge 19(20 prayer)
Perception 17 (nat 1) (double clicked, ignore the 21)

Prayer
SR 20

Deadly strike -5/+10
Many Shot
Point blank
Flame arrows
Shock bow

Attack 1 HITS AC 28 Dam 23 fire 1 shock 3
Attach 1a Hit AC 28 Dam 22 fire 4 shock 3
Attack 2 Hits AC 26 Dam 20 fire 5 shock 2
Attack 3 Hits AC 14 miss

DM Warren - Vanished into the Knight Map  d20+13=26 ; d20+13=27 ; d20+13=15 ; d20+13=28 ; d20+15=27 ; d20+15=23 ; d20+15=35 ; d20+15=35 ; d20+23=41 ; d6+9=13 ; d6+9=10 ; d20+13=22 ; d20+13=15 ; d20+13=31 ; d20+13=20 ;
Tuesday June 23rd, 2020 4:06:26 PM

With his long reach, Sigvar just has to step up to start hacking away. He does register the tree creatures as evil, so his sword burns with holy fire to carve through its braches. He's almost as bad at attacking as the trees were at hitting Michael a moment ago, other than his first well placed strike. Michael gets himself in place behind the tree and prepares himself for some sneak attacking.

Trayvin calls upon his own holy power to bless his friends.

Nikolai points out that the trees are not just alive, but mobile, and attacks. He connects with both attacks, but cannot see that one was more effective than the other. Anna calls out though that they hate lightning, and shifts to take advantage of that fact. Pompous takes advantage as well, and skewers one with many arrows tipped with electric energy, completely blowing apart the one that Nikolai had started pummeling.

Pru however feels powerful and confident. They're just trees after all. She goes ahead with setting up for her night of glamping. Will save 22 to overcome complacency as they're still attacking your friends.

The trees for their part continue to close in around the Agents (slowly), eager for a taste of blood.

Attacks
1vs Trayvin - miss
3vs Sigvar - 3xmiss
3vs Michael - 1crit (double nat 20) 23 damage and you are grappled/pulled (vs cmd 41)
1vs Pompous - miss
3vs Anna - 3xmiss

Others close 20ft

Hangman trees - AC24, vulnerable to electricity, speed - 10

T1 - 31
T2 - down

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+18=26 ; d20+13=31 ; d20+13=19 ; d20+8=24 ; d20+14=17 ; 2d6+15=22 ; 2d6+15=23 ; 2d6+15=21 ; 2d6=6 ; 2d6=7 ; 2d6=7 ;
Tuesday June 23rd, 2020 5:53:29 PM

Sigvar continues attacking, trying to make his way to help Michael.
Sword 1 Hits AC 26 for 22 damage + 6 Holy
Sword 2 Hits AC 31 possible critical fails to critical for 23 damage + 7 Holy
Sword 3 Hits AC 24 for 21 damage + 7 Holy
Horns misses

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+17=35 ; d8+5=11 ;
Tuesday June 23rd, 2020 8:50:15 PM

Trayvin steps up to the nearest tree, hopefully blocking an easy path for it to get to Pru. As long as she has some room, she should be able to light these things up.

Actions: move to tree#4, attack hit AC 35, damage = 12(forgot to add the prayer damage in the roll)

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  6d8=22 ; d4=1 ;
Tuesday June 23rd, 2020 10:02:18 PM

Anna flies to be near Sigvar and Hangman Tree 1 and unleashes a line of lightning that strikes tree 1 and tree 5 (yellow line)

Tree 1 and Tree 5 must make reflex saves vs DC 22 or take 33 damage (accounting for vulnerability) Success means they only take 16 damage (accounting for vulnerability)

She can use the breathe weapon again in 1 round.

Beast Shape IV - form of blue dragon headed manticore chimera - 13 minutes [129 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+19=30 ; d20+23=40 ; d8+3=6 ; d20+20=34 ; d4+3=6 ;
Tuesday June 23rd, 2020 10:30:14 PM

getting into postion Michael fails to realize these things don't attack like he is used to, they are grapplers. . this is a problem. but Michael is pretty good at getting out of things like this, the vine is wrapped around him clockwise, so he spins counterclockwise and steps away, unspooling the vine from himself like unwrapping a mummy.

CMD 30.
At the end of the unwrap he chops at the vine with his Sun Blade. and rapier.

Attack 1
To hit base. 18 +4 Sunblade vs evil +1 prayer. =+23. Rapeir +1 +1 prayer =20.
Sunblade +4
To hit AC 40 for 9 points of damage. (forgot to add the +4 to the damage roll.

Rapier +1 keen
To hit AC 34 for 6 damage.


Prudence Gundle [AC 22; HP 118/118]  d20+13=30 ; 15d6=60 ;
Tuesday June 23rd, 2020 11:59:31 PM

[Will save 30]

"Oh!" Pru feels silly. The trees are attacking. Why hadn't she seen that before?

And hadn't Anna said something about electricity? "I don't think I have any--oh, wait!"

She casts Chain Lightning. Her primary target is tree #4. Her secondary targets are trees #1 and #3, plus the two other trees on the east side of the map that appear to be unnumbered.

Each target takes 60 points of electricity damage. The primary target can make a DC 23 Reflex save for half; the secondary targets can make DC 21 Reflex saves for half. Let me know if I need to roll SR.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+18=21 ;
Wednesday June 24th, 2020 1:52:32 AM

Spells in effect: Mage Armor, Prayer

Nikolai rushes around the northern hangman's tree and flanks with Michael.
Move 60' Monk Fast move.
He lashes out with a solid kick.

Unarmed w/Vital Strike +17 +1(prayer) = 21

He hits a nob in the tree that just jars his foot.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+22=27 ; d8+17=22 ; d6=1 ; d6=1 ; d8+17=24 ; d6=4 ; d6=1 ; d20+17=32 ; d8+17=25 ; d6=5 ; d6=5 ; d20+12=24 ; d8+17=24 ; d6=2 ; d6=6 ;
Wednesday June 24th, 2020 7:33:00 AM

Pompus spins and fires at the tree behind him ( lower left corner).
" AT THEE AGAIN!! "
--------------------------------------

Prayer
SR 20

Deadly strike -5/+10
Many Shot
Point blank
Flame arrows
Shock bow

Attack 1 HITS AC 27 Dam 22 fire 1 shock 1
Attach 1a Hit AC 27 Dam 24 fire 4 sho5k 1
Attack 2 Hits AC 32 Dam 25 fire 5 shock 2
Attack 3 Hits AC 24 Dam 24 fire 2 shoke 6



DM Warren - Vanished into the Knight Map  d20+13=17 ; d20+5=12 ; d20+15=16 ; d20+15=35 ; d20+15=34 ; d6+9=12 ; d20+13=33 ; d20+13=26 ; d20+21=31 ; d6+9=15 ; d6+9=11 ;
Wednesday June 24th, 2020 3:53:58 PM

Sigvar puts down the tree between him and Michael in a flurry of swordplay.

Trayvin is taking the threat seriously, even if Pru is not, and puts himself in between her and the thorny vines.

Anna flies in to utilize her breath, even though one of her targets is down already. The tree she left flails uselessly against her scales. (aoo missed) Trees aren't known for being terribly agile, and her target takes full damage.

Michael escapes the grapple without too much difficulty, but it takes a little longer than he thinks, and he doesn't have the time to attack quite yet. (escaping a grapple is a standard action - you can move if you like, but no attack unless you're using a HP for an extra action)

Pru comes to her senses. Even if these aren't a threat to the Agents, they must be eating something. She unloads some arcing lightning on three trees (SR of 19 for each, you can also switch your secondary targets as some were taken down before your turn).

Nikolai provides some cover to Michael's escape, distracting it with a foot up it's tree rear end.

Pompous could make some sport out of hunting these trees and his volley of arrows tears it to shreds.

The trees for now keep looking for a meal, though this one is not proving to be easy. One gets an lucky blow on Sigvar (nat 20, no confirm, 12 damage)

Tree 4 might attack (unless Pru succeeded in blowing it to bits) - tree 6 approaches closer, and 7 tries to interrupt the rain of deadly arrows. It lands a critical blow on Pompous and wraps him up into its branches, drawing him in. (26 damage and grappled)

You're thinking that these things will go down easily, when you hear a different sort of sound. Two other huge treelike creatures approach, faster and quieter, and there's a gentle singing sound in the air.

Nikolai and Trayvin each make a will save vs DC21 (charm effect)

T4 - 12 damage
T5 - 33 damage

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+18=25 ; d20+13=21 ; d20+8=21 ; d20+14=16 ; d6=1 ; d6=4 ; d6=1 ; d6=6 ;
Wednesday June 24th, 2020 5:39:04 PM

Sigvar staggers a few steps as the Huge tree smacks him. He uses the momentum to step closer to the remaining trees and keep working. Noticing the humanoidish looking giants moving towards them he cals out to Anna. " Anna, Are those new things going to attack us or can you talk them down?"
Attacks on tree 8
Sword 1 Hits for 19 damage + 7 holy
Sword 2 miss
Sword 3 miss
Horns miss

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Wednesday June 24th, 2020 5:39:54 PM

updated header

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 110/136/  d20+19=20 ;
Wednesday June 24th, 2020 7:33:36 PM

Pompous fails to break the grapple ( natural 1)

" OH oh..."

-------------------------------------------------------

Prayer
SR 20

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+20=21 ;
Wednesday June 24th, 2020 9:04:29 PM

Well the fight seemed to be going well Trayvin thought....

will save = 21(nat 1, fail)

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer

OOC- will await results of failed save before taking other actions

Prudence Gundle [AC 22; HP 118/118]  d20+19=26 ; d20+19=20 ; d20+19=30 ; d20+19=36 ; d20+19=38 ;
Wednesday June 24th, 2020 9:35:05 PM

[Pru is a 15th-level caster with both the Spell Penetration and Greater Spell Penetration feats, so her SR check is at +19. She can't fail a 19 check, unless this game is using the house rule that a natural 1 always fails (some DMs like that one). I rolled some checks, and did get a natural 1, so that one might have failed. The others succeeded.]

[Secondary targets have to be within 30 feet of the primary target, so picking new secondaries would mean picking a new primary, and let's just not.]

It's a little unclear how many trees there are, and how hurt they are, so instead of picking new targets, Pru decides to speed up her friends. She casts Haste.

Everybody is Hasted.

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  d20+15=22 ; d20+20=32 ;
Wednesday June 24th, 2020 10:31:36 PM

Anna-Morphling tries to use her queens creations ability to reason with the new plant creatures.

Wild Empathy: 22 works on plants per Morphling and plants can understand her

"Hello plant creature. We are only defending ourselves from the hostile hangmen trees. If you are peaceful we are too. We are just passing through on a rescue mission."

Knowledge [nature]: 32 to figure out what the new plants are.

Beast Shape IV - form of blue dragon headed manticore chimera - 13 minutes [128 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+20=36 ; d20+20=27 ; d4+3=6 ; d4+3=4 ; 7d6=18 ; 7d6+23=51 ; d20+23=38 ; d8+3=7 ; 7d6=19 ; d20+15=22 ; d4+3=4 ; 7d6=27 ; d20+18=22 ; d8+3=9 ; 7d6=25 ; d20+9=13 ; d4+3=6 ; 7d6=24 ; 7d6+13=41 ; d20+13=31 ; d8+3=6 ; 7d6=19 ; d20+24=29 d8+7=15 7d6(1+5+6+2+6+4+6)=30
Wednesday June 24th, 2020 11:40:01 PM

What was in Michael's mind vs what occurs in reality sometimes do not coincide. Michael closes in close to the woody horror and lays into it. Though a tree, its' body moves like some wooden fleshy thing, Michael wonders, now that it's distracted by Nikolai, if he can get it to bleed.

Attack 1
To hit base 18 +1 for prayer +1 keen = +20 Sunblade 18 +4 +1 =+23.

Rapier keen +1
To hit AC 36 (Crit! 27+4crit focus = 31 confirmed) for 10 and 18 flanking.

Sunblade +4 vs Evil.
To hit AC 38 for 7 points of damage and 19 flanking.

2nd attack
To hit base +13 +1 prayer +1 keen.= +15 for Sunblade +13 +4 +1 = +18..

Rapier +1 keen
To hit AC 22 for 4 points of damage and 27 points of flanking damage.

Sunblade +4 vd Evil.
to hit AC 22 for 9 points of damage and 25 flanking.

3rd attack
bonus +8 +1 +1= +9 for keen +8 +1 +4 = +13 for Sunblade.

Rapier +1 keen
To hit AC. 13 for 6 and 24 flanking.

Sunblade +4
To hit AC 31 for 6 points and 19 flanking.

Creature takes 7 points of bleed damage per round starting his round

Oh! haste forgot about that
Haste attack
+18 +1 prayer +4 sunblade +1 haste. =+24

Sunblade +4 vs Evil.
to hit AC29 for 15 and 30 points flanking.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+17=24 ; d20+23=28 ; d20+23=43 ; d20+23=35 ; d20+23=38 ; d10+4=5 ; d6=1 ; 2d10+8=18 ; d6=5 ; d10+4=10 ; d6=6 ;
Thursday June 25th, 2020 1:22:05 AM

Spells in effect: Mage Armor, Prayer, Haste

Will save vs DC21 (charm effect) +16 +1 (Prayer) = 24
also +4 vs Enchantment Spells/Effects (Half Elf and Monk Still Mind)

Nikolai shrugs off the singing effects, but rather than face the new threat, he tries to finish off the one in front of him.

Punch Att1 d20 +17 +1(prayer) +1(haste) +4 (flanking) = 28
Kick Att2 d20 +17 +1(prayer) +1(haste) +4 (flanking) = 43 N20
Confirm Crit = 35 confirm
Haste Punch d20+17 +1(prayer) +1(haste) +4 (flanking) = 38

Damage 1 = d10+4 +1 (prayer) + d6(flanking team feat) = 7
Damage 2 (crit) = 2d10+8 +2(prayer) + d6(flanking team feat) = 25
Damage Haste att = d10+4 +1 (prayer) + d6(flanking team feat) = 17



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   3d10+5=22 ;
Thursday June 25th, 2020 1:28:34 AM

Addendum:
Michael probably took it down so he turns to the singing thing next to him. Hell have to move 15' so won't get the Haste Attack or the second Critical hit attack.

In this case, Nikolai would use his Improved Vital Strike feat for his only attack and damage would be:
3d10+4 + 1 (prayer) = 22

DM Warren - Vanished into the Knight Map  2d6+7=15 ;
Thursday June 25th, 2020 2:48:21 PM

With her sorcerous oomph, Pru took down the tree engaged with Trayvin. Just in time too, since he's become preoccupied.

Sigvar continues his bloody (sappy?) work, occupying another tree and being too big to get wrapped up.

Pru gives her friends a boost of speed, which isn't quite enough to help Pompous get out of his predicament.

Anna knows that these new threats are Witch Trees, and the one in the north responds in soothing tones. You have killed several of my companions, creatures. But if you want to part peacefully now, we will take your archer and that delicious orc and call it even. There is some magic behind her words, trying to affect Anna since she didn't have any luck on Nikolai. DC21 will save - charm effect

Michael's target would be bleeding sap, if his flurry of strikes hadn't caused it all to come flying out at once.

True to her words, the other trees start retreating, one of the hangman trees drawing Pompous into its trunk and Trayvin following along with the second witch tree into the darkness.

Pompous takes 15 acid damage and is swallowed into the trunk.
Trayvin has been dominated and moves after the southern tree


W1 - 22 damage
T8 - 26 damage

Prudence Gundle [AC 22; HP 118/118]  15d6=59 ; d20+19=22 ; d20+19=37 ; d20+19=23 ;
Thursday June 25th, 2020 5:04:22 PM

"Oh, no you don't, you rotten trees!" Pru yells.

She casts another Chain Lightning. This time she targets tree #6 as her primary, with tree #7 and the southern witch tree as secondaries.

Each target takes 59 damage; Reflex save for half. DC is 23 for the primary target and 21 for secondaries. SR checks 22, 37, 23.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet  d20+12=20 ;
Thursday June 25th, 2020 7:52:17 PM

OOC
Sorry, it wasn't clear if Anna is the only one able to understand the Witch Tree. I am responding as if Sigvar could understand it.
IC
" Thanks for trying Anna. No deal tree lady, they all stay with us. Try to fight this decision and you get to be kindling too. Get lost."
Sigvar points at Trayvin and casts DISPEL MAGIC (beats DC 20 spells). Sigvar then takes to the air on his new wings and heads off the Witch tree to the south.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+25=42 ; d20+25=27 ;
Thursday June 25th, 2020 7:54:32 PM

There was a time when Michael would take a moment to "follow through" on his handiwork, but those days are long past. His head on a swivel he catches pompous disappearing into the gullet of one of the trees.

He is off like a shot toward 7 (haste doubles speed so 40 and running is 4x so my move is 160. unless I'm charging then it's 80. but I'm just trying to get close to them within 5ft.

no attack this round, but I'm in full defense mode. and juking and dodging for all I'm worth.

+4 to AC. AC36
Acrobatics 42 and 27.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 25th, 2020 8:14:47 PM

Trayvin follows the witchtree, thinking how nice it is to relax in a nice outdoor setting.

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer

OOC- will need to wait on results of the dispel before acting

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+19=38 ; d20+14=34 ; d20+14=33 ; d20+19=25 ; d10+5=7 ; 2d10+10=24 ; d10+5=8 ; d20+19=36 ; d10+5=12 ;
Thursday June 25th, 2020 11:12:27 PM

Spells in Effect: mage armor, Prayer, Haste
Note: Monk LVL 4 Ki, treat unarmed attacks as magic weapons for purpose of DR
I was mixing the magical Kama with unarmed attacks to see if one worked better than the other but forgot that the Monk Ki gives his unarmed attacks the benefit of overcoming DR/Magic.

Nikolai is not aware at this time of the wandering Trayvin, only that this Singing Tree tried to affect him somehow with her(?) singing and thus must be in cahoots with those hangman trees!

Not knowing how tough this new foe is, he forgoes any Flurry and just uses his normal attacks.

Punch Att1 d20 +17 +1(prayer) +1(haste) = 38
Kick Att2 d20 +12 +1(prayer) +1(haste) = 34 N20
Confirm Crit = 33
Haste Punch d20+17 +1(prayer) +1(haste) = 25

Damage 1 = d10+4 +1 (prayer) = 7
Damage 2 (crit) = 2d10+8 +2(prayer) = 24
Damage Haste att = d10+4 +1 (prayer) = 8
Total = 39

Then he spends a Ki point for an extra attack:
Punch Att4 d20 +17 +1(prayer) +1(haste) = 36
Damage d10+4 +1 (prayer) = 12

Grand Total = 51


Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  6d8=22 ; d4=1 ;
Thursday June 25th, 2020 11:25:30 PM

Anna says, "No deal. Your allies attacked us first. You may leave but my Fist mates stay here with us. All of them or else suffer the consequences."

Anna then flies after the trees nearest Pompous and fires off another line of lightning breathe targetting 6 and 7.

Tree 6 and Tree 7 take 33 electric damage DC 22 reflex save for only 16 electric damage (vulnerability already applied)

Beast Shape IV - form of blue dragon headed manticore chimera - 13 minutes [127 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 105/136/  d20+19=35 ; d6+9=11 ; d6=2 ; d20+19=32 ; d6+9=12 ; d6=1 ; d20+14=29 ; d6+9=15 ; d6=4 ; d20+12=32 ; d20+12=14 ; d6+9=10 ; d6=2 ;
Friday June 26th, 2020 10:07:40 AM

From inside the tree and likely only to himself

" WHAT A REVOLTING DEVELOPMENT THIS IS"

======
Pompous has a DR 10 acid (ring) I adjusted the damage accordingly
Haste
Prayer
SR 20

Power attack -2/+4
short sword, flame.

Attack 1 AC 35 Dam 11 fire 2
Attack 1a (haste) AC 32 Dam 12 fire 1
Attack 2 AC 29 Dam 15 fire 2
Attack 3 AC 32 (Nat 20, failed crit 14) Dam 10 fire 2


DM Warren - Vanished into the Knight Map  d20+5=18 ; d20+5=14 ; d20+4=14 ; d20+18=32 ; d20+5=22 ; d20+5=11 ; d20+13=22 ; d20+18=22 ; d20+18=26 ; d20+18=26 ; d20+18=19 ; d20+18=23 ; d20+25=29 ; d20+25=40 ; 2d6+11=13 ; 2d6+11=16 ; 2d6+11=16 ;
Friday June 26th, 2020 4:33:19 PM

Pru isn't about to let the trees take her friends away. The hangman trees take the full brunt of her spell, and her spell overcomes the Witch Tree's resistance as well, but it seems to resist it a bit.

Sigvar did indeed hear the tree, as she was speaking in common. However, his spell is not quite up to the task of dispelling the effect on Trayvin. knowledge arcana DC25 Highlight to display spoiler: {} Trayvin is under a dominate person spell (requires dispel check 21) The feminine tree's tendrils strike at Sigvar as he flies into range, but cannot get past his armor. (aoo miss)

Michael is off like a shot, charging at the tree for all he's worth. He easily gets in range and is ready to strike. (you had plenty of movement to be anywhere around the tree you like - started off about 75 feet away)

Trayvin goes off with the nice tree lady and hears some gentle whispering in his mind. do be a dear and bless me with your magics (spell still in place - please cast some sort of buff on W2)

While a little tougher than the other trees, they're a smidge easier to hit and Nikolai gives his target a good pummeling. (AC21)

(Did Anna made her DC21 will save?) Even making the saves, Anna's powerful dragon breath finishes off the trees that Pru had begun blasting. Pompous pops out, gasping for air and wiping away the acid that had been starting to dissolve him, very slowly, over the course of 1000 years.

For their part, the trees scream in frustration and begin flailing after the failed parley. W2 attacks Sigvar once after giving an order to Trayvin, but fails to connect.

The other tree goes full out on Nikolai, seeing that she's got him somewhat isolated at the moment. Her tendrils strike at him 4 times, connecting twice, and one of them wraps around him and begins to squeeze. 1 hit AC26 for 13, 1 hit AC26 for 16, 1 squeeze vs CMD 40 for 16 (total 45 damage)

W1 - 73 damage
W2 - 49 damage
T8 - 26 damage

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet  d20+23=38 ; d20+23=24 ; d20+18=25 ; d20+13=29 ; 2d6+30=38 ; d6=6 ; d6=2 ; 2d6+30=37 ; d6=4 ; d6=2 ; 2d6+30=37 ; d6=3 ; d6=6 ; d20+19=25 ; d8=7 ;
Friday June 26th, 2020 4:56:25 PM

" Very well, Kindling it is"
Smite Evil on W whatever in the south.
Sword 1Hits AC 38 for 38 damage + 8 Holy
Haste Hits AC 24 Miss nat 1
Sword 2 Hits AC 25 for 37 damage +6 holy
Sword 3 Hits AC 29 for 37 damage + 9 holy
Horns Hits AC 25 for 30 damage
All damage is good aligned Sword damage is Magic, good, adamantine damage

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+25=26 ; d20+28=38 ; d8+7=10 ; 7d6=30 ; d20+28=37 ; d8+7=15 ; 7d6=27 ; d20+20=30 ; d4+3=7 ; 7d6=36 ; 7d20+23=75 ; d20+23=28 ; d8+7=10 ; 7d6=23 ; d20+15=22 ; d4+3=5 ; 7d6=22 ; d20+18=20 ; d8+7=12 ; 7d6=19 ;
Friday June 26th, 2020 8:46:44 PM

A knot of worry eases in Michael's mind when Pompous cuts his way free form the tree, Michael passes him and positions himself on the other side of the tree from him. The flank bonus is just way too sweet.

He's got the trees number now, turns out hangman trees do bleed! He's going to see if he can maximize that fact.

Attack 1
keep rapier +18 +1 prayer +1 blade +1 haste +4 AotF flank =25
Sunblade +18 +1 prayer +4 blade +1 haste +4 Aotf Flank. =28

Rapier +1 Keen
To hit AC 26 natch 1 miss

Sunblade +4 vs Evil
To hit AC 38 for 10 points of damage and 30 points flanking damage. =40

Haste attack Sunblade +28

Sunblade +4
To hit AC 37 for 15 points of damage and 27 points flanking.damage. =42

2nd Attack
Rapier +1 13 base +1 prayer +1 haste +1 blade +4 AofF Flanking. =20
Sunblade 13 base +1 prayer +1 haste +4 blade +4 AofF Flanking = 23

Rapier +1 Keen
To hit AC 30 for 7 points of damage and 36 points Flanking damage. =43

Sunblade +4 vs Evil
To hit AC 28 for 10 points of damage and 23 points Flanking damage. =33

3rd attack
Rapier +1 Keen +8 base +1 haste +1 prayer +1 blade +4 AotF Flanking. =15
Sunblade +4 +8 base +1 haste +1 prayer +4 blade +4 AofF Flanking = 18

Rapier +1
To hit AC 22 for 5 points of damage and 22 points flanking damage. =27

Sunblade +4 vs Evil.
To hit AC 20 for 12 points of damage and 19 points of flanking damage. =31

once he's through with that one he turns toward the curvaceous Hickory messing with his cleric.
Let him go you Maple Trollop or I'm going to turn you into paneling for our new castle.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday June 26th, 2020 9:27:36 PM

Sure, that sounds nice Trayvin finds the suggestion very agreeable. Since there has been a lot of lightning in the area, he casts resist energy -lightning on his new friend. Wouldn't want them to get hurt if there was a storm.

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer, resist energy

Prudence Gundle [AC 22; HP 118/118]  d20+19=30 ; d20+12=31 ; 30d6=105 ; 5d6=20 ;
Saturday June 27th, 2020 12:11:24 PM

"Anna!" Pru calls. "These witch tree things--do you know what might be good for hurting them?"

The lightning hadn't seemed to work, but Pru had other options....

"You know what? Never mind," she says. She casts Disintigrate on the tree closest to Nikolai. [SR check 30. Hit AC 31 for 105 damage. A DC 23 Fortitude save reduces the damage to 20.]

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  d20+10=29 ;
Saturday June 27th, 2020 8:45:25 PM

(Will Save: 29) (OOC: Didn't see the will save affecting Anna; saw Nikolai)

Anna says to Pru, "Anything but fire or electricity now. Disintegrate should work"

Anna then takes a full round action to change her blue dragon head to a black dragon head.

Beast Shape IV - form of black dragon headed manticore chimera - 13 minutes [126 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of acid; 6d8 damage; dc 22 save every 1d4 rounds

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 46/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=31 ; d20+19=21 ; d20+12=22 ; d20+19=25 ; d10+5=9 ; d10+5=14 ; d10+5=13 ; d20+19=24 ; d10+5=11 ;
Sunday June 28th, 2020 11:15:46 PM

Spells in Effect: mage armor, Prayer, Haste
Note: Monk LVL 4 Ki, treat unarmed attacks as magic weapons for purpose of DR
Ki pool: 8/9
If the Curvy Oak is still alive after the Disintegrate Spell:
Escape Artist +21 vs DC = 31 + 1 Luckstone = 32

If he breaks the grapple:

Punch Att1 d20 +17 +1(prayer) +1(haste) = 21
Kick Att2 d20 +12 +1(prayer) +1(haste) = 24
Haste Punch d20 +17 +1(prayer) +1(haste) = 25

Damage 1 = d10+4 +1 (prayer) = 9
Damage 2 = d10+4 +1(prayer) = 14
Damage Haste att = d10+4 +1 (prayer) = 13
Total = 36

If still standing:

Then he spends a Ki point for an extra attack:
Punch Att4 d20 +17 +1(prayer) +1(haste) = 24
Damage d10+4 +1 (prayer) = 11

Grand Total = 47

If the Disintegrate spell killed it, Nikolai will chase after Hangman Tree 8. That will probably take his Full Move.

Pompous (Yves_B) AC 26 (32) SR 20 CMD 30, HP 105/136/ 
Monday June 29th, 2020 10:08:48 AM

Pompous recovers from being partially digested by a tree.
Something he never thought he would experience. He's glad that his new ring was able to protect him from most of the acid damage. Money well spent indeed.

Pompous considers his next action but hears Anna Banana say that fire and electrical damage won't work now...

He holds true for now, seeing how the others fair, but casts Barskin on himself.

--------------------
Prayer
Hast
Barkskin (+5 AC)


DM Warren - Vanished into the Knight Map 
Monday June 29th, 2020 6:13:39 PM

No worries, Anna. Thanks! She didn't succeed on the elf, so switched the the next closest large threat. That was perfect, Tray - very clever.

Between disintegrations, technically helpful but ineffective buffs, and much hacking and slashing, both witch trees are down, and Trayvin comes out of the fog he was under.

Nikolai switches direction to chase the last tree under the fading light. He runs straight into a facefull of spores as it continues to try to make good its escape. It unfortunately cannot hope to outrun the agents and is quickly dispatched.

The sounds of combat fade away and the night quiets. The spores slowly drift down from the air until the haze is gone and you can all see and breathe a touch more easily. The door to Pru's mansion still hangs in the air, ready to be utilized by the Agents.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 29th, 2020 8:55:45 PM

Well that was....unpleasant. Remind me not to let my guard down around trees anymore. This must be why orcs usually chop them all down.

Are we going to rest? Looks safer than the forest.

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer, resist energy

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday June 29th, 2020 10:28:45 PM

You know I'm not a forester or a lumber man, but I'd kind of like to see what witch wood and hangman tree wood look like milled out with a nice stain on it. Michael thinks for a bit.

I'll try and remember this place, I'll see If I can get some loggers in here to log all these trees, I might can make my curiosity a reality.

Yeah, lets get some rest, I could use a bath too...this tree sap is sticky.

Prudence Gundle [AC 22; HP 118/118] 
Monday June 29th, 2020 11:58:10 PM

"Right. Well, the Mansion is right here," Pru says. "There's room for the horses, too."

She doesn't say much.

But the next time she is called on to cast a Magnificent Mansion, the windows overlook a placid duck-pond instead of an orchard.

[Note to DMs: this is NOT a challenge to attack us with evil killer ducks.]

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33 
Tuesday June 30th, 2020 12:20:13 AM

Anna-Manticore-Chimera says, "I wanted to use my acid breathe against the Witch Tree..."

She enters the mansion as a manticore-chimera asking Pru as she goes in, "I don't suppose this mansion of yours has targets set up for target practice?"

She says to Michael, "Probably for the best I didn't get to use acid against the trees. Didn't want to spoil your lumber. I do wonder if we will get to claim that wood considering we never got back to see about them griffins. I mean think about it. If we could get that wood you could repair the paneling in our new castle with it. We could also probably build out an aerie in the new castle where those Griffons could live. Maybe we could also arrange for a cattle drive or something to reach whitebridge and ask the town to help manage the herd?"

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 46/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday June 30th, 2020 1:06:54 AM

Nikolai is relieved that they finally got all the killer trees dealt with.
"I for one would not mind having a nice table or book shelf made out of this killer timber. So her goes what I can do."

He picks a branch limb that's the right size and shape for a good sturdy quarterstaff and cuts it and shaves it into a crude quarterstaff to be finished off later by an expert carpenter to make a Masterwork Quarterstaff. "Maybe it could be enchanted to work extra damage vs plants, eh?

With everyone set up inside the Mansion, wounds being worked on and food being prepared, Nikolai takes a rest.

OOC: would be all be healed up by morning?


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Tuesday June 30th, 2020 6:15:22 AM

Sigvar isn't interested in the color of the tree's lumber. He wants to make a circuit of the area in case they have missed any of these trees, but doesn't want to put Prudence out by making her wait to lock up. He enters the house and prepares to rest.

DM Warren - Vanished into the Knight Map 
Tuesday June 30th, 2020 6:10:20 PM

Michael, ever practical, ruminates on the uses of the wood. He thinks that even better than looking good, it could be used to make wooden shields and the like. (quite a bit of raw darkwood - heavy, but valuable) Additionally, several of the thorny vines seem like they would make quite good ropes.

Pru shepherds man, woman, plant creature, minotaur, and horses and wagon into the mansion, where she immediately directs Michael and Pompous towards the baths.

Nikolai hefts a piece of the tree, and notices that it already feels like it's magically balanced. It reminds him oddly of his staff of healing.

Sigvar is ready to patrol the area to make sure the threat is gone, but is willing to wait until daylight when everyone is feeling a bit more rested.

The last thing they see before falling asleep is visions of cute yellow ducks swimming in a pond, but are ducks supposed to have that many teeth?

should be fairly simple to heal up before resting

Prudence Gundle [AC 22; HP 118/118] 
Tuesday June 30th, 2020 7:57:52 PM

Pru isn't especially interested in the bones of their former foes. She's more interested in getting rested up so they can continue the search for Knight-Captain Palance.

In the morning, she casts Mage Armor on herself and Nikolai, as usual.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 30th, 2020 8:43:16 PM

As the Agents rest and recuperate, Trayvin checks on their wounds and makes sure they are patched up for the next day.

I'm glad there is room for the horses, so we don't have to worry about them.

OOC- healing up completely when resting shouldn't be an issue for Trayvin to cover everyone unless there are unusual debilitations or we are severely taxed on resources.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday June 30th, 2020 11:13:49 PM

Anna returns to her normal form and asks, "Should I actually bed down or would you prefer I kept watch out for those ducks? As a plant kin I don't need sleep as long as I get some sun."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP97 /121 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday June 30th, 2020 11:13:58 PM

Stripping out of his leathers and armor Michael gets a stitch in his side when he pulls off his silk undershirt, looking in the mirror there is deep bruising running diagonally down his torso where the big tree grabbed him. He leaves the water on the stove to heat and walks out into the living room, with a towel wrapped around his waist for modesty.

Check this out, guys! I'm tiger-striped.
Michael does a pirouette so his mates can see the funky bruises.

now hit me with some of that sweet sweet healing so I can get this bath done.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 1st, 2020 1:04:06 AM

"Eh, Michael, you sure you want to get rid of those scars? Make a good story for the ladies next time we have a drink at The Last Assignment, you know," Nikolai jibes.

Nikolai also has a few stripes and is more than happy to get rid of them. Good thing they can all get some rest. 'Maybe we'll have some duck soup for breakfast...zzzz'

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Wednesday July 1st, 2020 7:57:41 AM

Sigvar washes up and settles in for some rest.


Pompous (Yves_B) AC 26 (32) SR 20 CMD 30, HP 105/136/ 
Wednesday July 1st, 2020 3:17:29 PM

Pompous follows Siggy’s lead and does the same

Ooc > Happy Canada Day!

DM Warren - Vanished into the Knight Map 
Wednesday July 1st, 2020 6:42:58 PM

Once you wake up and have a nice duck themed breakfast, the forest seems calm and pleasant. You can track down wherever the trees liked to settle in for the night, or get right back on the dragon's tail.

Survival rolls to track the trees or the dragon, please let me know which you're rolling for

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 1st, 2020 6:54:21 PM

Trayvin cleans his armor while he waits. Some of the Agents may be keen to look for more killer trees, but he is not. I hope we gave them a sound enough beating that they wont be bothering any travelers for awhile.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Wednesday July 1st, 2020 6:59:43 PM

" I would like to take a few moments and make sure of that Trayvin. No group of travelers is going to travel armed or skilled as we are. We should make sure the road is safe."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday July 1st, 2020 8:48:30 PM

To Nikolai: Scars sure, chicks dig scars, but these are bruises, if I don't get them cured now, I'll be stiff in the morning, it'll slow me down.

in the morning after rest...a good breakfast, morning absolution and a bit of light PT Michael checks his kit and makes sure the unseen servants got everything right.

to Sigvar: I agree, but it might take us a while to scour the forest for those magic trees, I think we ought to mark the area, as a warning to travelers coming through. After we find the Commander we can come back, harvest the trees we killed and then do a thorough cleansing of this area of magical murder trees.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30  d20+17=27 ; d20+10=20 ;
Wednesday July 1st, 2020 9:33:52 PM

Anna checks to see if the trees that attacked them were carrying anything useful like items or gear with them.

(Perception: 27)

If they didn't have anything with them she tries to figure out where they were retreating to and if it isn't that far could they maybe take a detour from the Commander to check to see if those trees had anything that could aid their quest.

(Survival: 20)



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+19=22 ;
Wednesday July 1st, 2020 10:05:54 PM

Spells in effect: Mage Armor

"Well, it won't take but just a moment to see what direction they went," Nikolai chimes in and searches for any tracks the killer trees may have made.

Survival (tracking) +18 +1(luckstone) = 22

While Nikolai looks for the killer-tree tracks, Pompous can look for the Dragon signs.

Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 1st, 2020 11:15:53 PM

"Some kind of warning would be a good idea," Pru says. "Also, if we pass through a town or anything soon, we can let them know there."

Pompous (Yves_B) AC 26 (32) SR 20 CMD 30, HP 105/136/  d20+16=21 ;
Thursday July 2nd, 2020 4:57:26 PM

Track 21 survival

---------------------------------------
And Pompous looks for signs of where the dragon went.

" Hi Ho etc. etc. etc.. to seek a dragon I go.



DM Warren - Vanished into the Knight Map  d20+23=30 ; d20+8=11 ; d20+13=32 ; d20+14=24 ;
Thursday July 2nd, 2020 5:59:58 PM

It does not take long to find the place these trees tended to rest, especially since the last one tried to flee in that direction. It's a good thing they did though, as they find several more of the trees that are not quite mature yet and are able to excise them before they become a threat to less well prepared travelers.

Looking through the trees husks the next morning also provides for some interesting finds. There is another long, straight shaft of wood that continues to radiate magic. In fact, the two lengths of wood seem to hold some residual magic.

Treat these two as one staff of charming and one staff of enchantment.

Three of the ropes from the trees seem like they could come alive at any moment. treat as 3x ropes of entanglement

In the hollow where the trees were stationed you find the remains of a small body, that was discarded after the trees got all the nutrients they could from it. On the body are the remains of its gear. The clothes are tattered and useless, as is a necklace of a thin chain of silver with a faded symbol of Ffloy. However, several items are still in prime condition, and you confirm that they are also magical to have survived unscathed.

A thick, red cloak has been bundled so tightly and for so long that the creases in it will never come out. It is dry, immaculately clean and has a kind of ‘wooden’ smell to it, thanks to its stay in the tree. The initials “J. R. T.” are stitched into the collar. (Treat as a +4 Cloak of Resistance that resizes to fit and magically cannot be stained.)
A sword in a scabbard sits among the bones, which makes whoever holds it feel incredible lucky. Obviously luck was not enough to save its former owner. (1x Luckblade)
A thick gold ring with a circular red ruby rests on one of the finger bones. Sigvar feels similar energy to a spell he cast yesterday sitting in it. (Ring of counterspells with a ‘Dispel Magic’ spell cast into it.)

This, in addition to the haul of darkwood, is a sizable (though heavy) haul.

Once they have loaded up what they intend to take with them, they are able to resume the trail of the dragon with little difficulty.


Prudence Gundle [AC 22; HP 118/118] 
Thursday July 2nd, 2020 6:52:45 PM

Pru looks at the staves. "I don't cast any of those spells," she says. "So I couldn't recharge them if we used them. They might come in handy in a pinch, though."

If nobody else wants it, Pru takes the holy symbol.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday July 2nd, 2020 8:31:25 PM

Michael takes some regular small trees and cuts them down with the camp ax, he lays them on each side of another tree he can roll the dark wood logs upon the cut trees and keep them off the ground so that they don't rot. it will only take a few minutes and will keep the wood dry till they can come back for it later.

Michael looks at the sword and the cloak. I'll take either one of these or both if no one wants them. I figure someone will want the Cloak, so I'll take the sword if nobody else wants it. I'll replace my rapier with it since nobody else uses a short sword and it seems to have a bit more magical power than the rapier.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 2nd, 2020 9:18:18 PM

As the Agents finish off the trees, and get back on the trail of the dragon he can't help wondering what the dragon has planned.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 3rd, 2020 1:32:00 AM

Spells in effect: mage armor
Treasure: Staff of Enchantment, Staff of Charming, Rope of Entanglement x3, Red Cloak or Resistance +4 (belonging to J.R.T), Luckblade, Gold Ring of Counterspells (Dispel Magic inside) with a red ruby stone.

With this business of cleaning up the forest done, piling the logs of good wood to a side, he marks the place on his map for later collection.
"This wood should do fine for a while. Now, onward to our main goal. Pompous, show us the way again."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 3rd, 2020 2:03:59 AM

"I tend to magic myself up for major fights, the kind that a spellcaster might try to dispel e in. I would like that ring if no one else wants it. "

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Friday July 3rd, 2020 3:39:50 AM

Anna asks, "Can counterspelling counter spell like abilities? I mean my whole schtick is activating a bunch of SLAs and then going into battle."

She also says, "Alternatively, should I improve my cloak? I have a weaker version of the cloak that belonged to J.R.T. and last time I was fooled by those trees."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+16=20 ; d20+16=36 ; d20+16=29 ;
Friday July 3rd, 2020 6:56:39 AM

Pompous takes on of the ropes and adds it to his kit.
" I'll just hang on to this for now. Could come in handy. "

And with that he tries to track the dragon.

---------------------
Swift Tracker
Woodland stride

(Add 1/2 level ranger bonus (7) )

Tracking/Survival rolls 27, 43 and 36



DM Warren - Vanished into the Knight Map 
Friday July 3rd, 2020 5:21:14 PM

The Agents leave their camp area, after Michael leaves a sign for themselves so they don't have to deal with the pile of darkwood right now. They continue along with their previously decided course, keeping the wagon mostly to the road with scouts going out to see if there is any new sign or other reason to change their course.

So far, there is none. They can almost pretend that it's just a nice day for a drive out to the coast. But there are always those thoughts in the background of Commander Palance, the dragon, and what dastardly plans are in the works.

The end of the day finds them coming mostly out of the forest into a wide open field area where you can see a beautiful view of the sunset. The road continues it's gradual turn to the southwest.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=26 ;
Friday July 3rd, 2020 7:14:20 PM

after the shade of the forest when the enter the Prarie Michael is struck by the beauty of the sunset. the colors from gold to carmine, purple and crimson, coupled with towering clouds of a far off Thunderstorm, it takes his breath away.

Man, that sure is pretty. this area sure has some nice sunsets. .

Don't luck blades sometimes have wish spells stored in them? how would I tell if there is one in this one? .

perception 26


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 3rd, 2020 9:44:41 PM

" Prudence is good with things like that, maybe she can tell Michael."

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30  d20+17=21 ;
Friday July 3rd, 2020 11:20:00 PM

(Perception: 21)

Anna keeps her eye out for anything of interest in the field.

Prudence Gundle [AC 22; HP 118/118]  d20+20=21 ;
Saturday July 4th, 2020 6:36:22 PM

Pru does her best with the Luckblade, but can tell nothing more about it. "Sorry," she says. "I'm not actually very clever." [Spellcraft 21]

Since they are making camp, she casts another Magnificent Mansion.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday July 5th, 2020 11:13:39 PM

Nikolai is more comfortable in the forest. Out on the plains they can't sneak very easy. But, at least nothing can sneak up on them very easily either, unless... coming in so the sun blinds them?

"Well, Michael, one way to know is to make a wish. If it nothing happens then I guess it never had any or they got all used up."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday July 6th, 2020 12:01:43 AM

Eh? yeaaah. but I was hoping to use it to save us when something like the lich fight comes up again. You see my quandary? test it on something of lesser value and waste it or wait till we really really need it and then find out it won't have any wishes. I'm caught between a rock and a hard place.

Michael thinks for a little bit...

do you think that the Catacombs could tell me? I wonder how much they would charge?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+23=37 ;
Monday July 6th, 2020 12:56:39 PM

Pompous takes a look around the camp and nearby to see if he find traces of the dragon.

———
Track check 37

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Monday July 6th, 2020 1:16:21 PM

Anna says, "What would happen if I pulled a scroll of Barnum's appraisal from my bag of tricks and just cast it on your blade? Do you think that would tell us if the blade had any wishes on it?"

DM Warren - Vanished into the Knight Map 
Monday July 6th, 2020 5:16:03 PM

The night of camping allows the Agents to assess their recent discoveries a bit more, and while Pru doesn't know the exact metrics of the luckblade, she can tell there isn't enough power in its magical aura for there to be any wishes left. If there had been, it's former owner probably wouldn't have been eaten by trees.

The Agents pass the night as pleasantly as they can, and see no sign of any predators or prey in the area, and nothing disturbs them in the night. The next day is more of the same. Pompous finds no convenient evidence of dragon passage nearby the camp, but efforts during the day's travel do discover more sign more of less following the road as it curves southward.

As the day draws long, you begin to smell salt on the wind, evidence that you are drawing closer to the sea.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 6th, 2020 9:05:03 PM

Sorry Michael, about the wishes. At least the blade is still magic. Maybe the catacombs can recharge it?

OOC- I will be out of town until Friday, with little access to internet. Would someone be able to toss up a few placeholder posts? I will be able to post again on Friday.

Prudence Gundle [AC 22; HP 118/118] 
Monday July 6th, 2020 9:32:02 PM

Pru makes sure her Protection wand is ready to hand. "What do you think?" she asks her companions. "Camp one more night, or seek the dragon out right away?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday July 7th, 2020 12:11:39 AM

Well shoot! I hope he hasn't crossed the bay. that will make it a lot harder to track him and we will either have to find a boat or go around the peninsula to pick the trail back up.

OOC: Yeah I'll put a few posts in for you Trayvin.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 7th, 2020 1:13:02 AM

Spells in effect: mage armor

"Well, Michael, you can always try making ONE wish that the blade has THREE wishes, hehe! Can't go wrong there. But, oh well."

As they smell salt in the air, Nikolai suggests, "We should camp here. We are probably going to have to procure the services of a boat. I'd rather have more daytime at hand to go looking."

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday July 7th, 2020 2:48:19 AM

Anna says, "I can't help but feel I heard a story once where a guy finds a magic lamp with a genie and one of the stipulations about what could be wished for was you couldn't wish for more wishes. Are Luck Blades like Genies? Do you think I'll need to take an aquatic form to continue our pursuit when I use Queen's Minions? Sadly all the aquatic forms I can take indefinitely do not allow more than a 30 foot swim speed. Don't think that is fast enough to keep up with a ship, is it?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday July 7th, 2020 6:39:00 AM

" The spoor still follows the road, why not keep following it until we know that we need a ship. The last time we faced Slartanus was on the seashore too, he might lair underwater. Are any of us prepared for that? I know I am not."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday July 7th, 2020 6:48:49 AM

Every 12 hours now Sigvar casts Greater Magic Weapon on his sword making it +3 for the next 12 hours. This is a continual process, Cast at dawn and dinner time.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+23=27 ;
Tuesday July 7th, 2020 2:57:03 PM

When the group is ready to push on, Pompous tries to track the dragon again.

————-
Track 27

DM Warren - Vanished into the Knight Map 
Tuesday July 7th, 2020 5:20:20 PM

Noted for Sigvar's weapon buff - any other new buffs amidst the party?
Also for clarification, please note any camping practices now that you're sleeping in the mansion. Any watches still happening, inside or out? Just want to get this all clear for the party.

Thanks!


The Agents, fairly confident that they're dealing with Slartanus again, start thinking back on their previous encounters with him. If they do need a ship, then Wedding City ( a couple more days down the coast road) would be the best bet for hiring one.

They also think about preparing for some underwater scouting, in case his lair is in some below water caves. For now, they are following the road though, following their best current information on the dragon's route.

Prudence Gundle [AC 22; HP 118/118] 
Tuesday July 7th, 2020 9:54:21 PM

Pru is willing to cast the Mansion, or not, as her friends prefer. Not being able to see out is a definite drawback, but on the other hand, it would be very difficult for anyone to find them.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday July 7th, 2020 11:56:29 PM

Anna says to Pru, "Well I have long lasting darkvision and I can indefinitely take the form of a myriad of animals so you guys could designate me as watch morphling outside while you slept inside if that would make you feel better about the whole mansion thing."

(OOC : Anna didn't take a horse instead she is relying on Queen's minions at will beast shape I SLA combined with longstrider for quick movement under her own steam

Travel Form Stats:
AC 32/17/29 CMD / Flat CMD: 31 / 28
+2 size bonus to Strength,
+2 natural armor bonus,
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday July 8th, 2020 12:44:18 AM

when I was at the catacombs John offed me a Necklace of Adaptation., would have been perfect for a water trip. but I went with other things instead.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 8th, 2020 1:03:07 AM

"Ok Anna, if you want to stand guard outside, that's great. If trouble rears it's ugly head, just pop in and warn us," Nikolai says with a smile.

No point in getting lax with the sentry duty just because of the security of the Mansion, so Nikolai offers to keep First Watch and others volunteer to take the next ones. Need only one per watch, he concludes, with Anna outside also.

"By Land or by Sea, we'll play it by ear. If by sea, looks like on the map Wedding City would be our best bet. Problem is, if by sea, then where? all the way across? Along the coast? North? South? Let's keep asking everyone we meet, farmer, traveler, etc. if they saw anything like a flying dragon."

DM Warren - Vanished into the Knight Map 
Wednesday July 8th, 2020 4:18:23 PM

Nikolai quickly lays out a plan for gathering information as soon as they encounter someone on the road, or once they get to the city. Someone is bound to have noticed a dragon hanging around, right?

The Agents also establish a watch order for the night, with Anna lurking outside in rotating stealthy animal forms and a backup set of eyes.

The last night of journey before reaching Wedding City has them on the road near the beach, where it winds along the water with cool ocean breezes, bird calls, and salt smells. The last to the east begins to rise up again to form some cliffs, while the road stays down below until it reaches the city.

The Agents settle down to camp and expect to be in town late in the day tomorrow.

To confirm - Watch order is:

1) Anna and Nikolai
2) Anna and ??
3) Anna and ??
additional watches??




Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=30
Wednesday July 8th, 2020 7:42:22 PM

Michael retires early so that he can take the last watch with Anna. Up early he takes the time to cook a good breakfast for his companions and friends. the mansion is stocked, Correct? he does this after watch has ended but before everyone is up.

perception 30

buttermilk biscuits
sausage
fried eggs
sawmill gravy
fried potatoes.

muskeydime jelly
sorghum syrup
coffee.

he takes his time, (take 10) and makes sure everything is right 10+10=20.


Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 8th, 2020 7:54:45 PM

[the mansion is stocked and there are unseen servants to help you!]

"I could try to cast a Telepathic Bond," Pru says. "That might let those inside the mansion communicate with anyone left outside. But it only works if we're on the same plane, and I'm not sure inside the mansion counts as being on this plane. I guess we could find out."

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+37=40 ; d20+17=31 ; d20+8=9 ;
Wednesday July 8th, 2020 11:37:20 PM

Anna says, "I don't see what we have to lose beside your spell. I mean I don't need to sleep as long as I get sunlight so I'll hang around outside. It was always my intention when I became a plant-kin to act as a sentinel when we decided to rest. Plus my ability to shape shift means I can maintain watch as different animals gaining their scent and enhanced vision capabilities. With me asking my lady for a beast shape at will SLA each morning I can indefinitely stay in these forms."

As she watches throughout the night she disguises herself as varying animals preferring small animals for their stealth bonuses but even as a small animal she doesn't seem to do well at hiding. Still she makes a very convincing small animal.

Disguise: 40
Perception: 31
Stealth: 9

Notes:
Has Scent; Lowlight vision and Darkvision 60 ft
The darkvision lasts 13 hours
Updated header with small animal AC stats

CDM Jerry [OOC post] 
Wednesday July 8th, 2020 11:40:00 PM

Shane, you have an important email. :) This post may be deleted once Shane has seen it.

[Sleep well Agents!]



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday July 9th, 2020 1:54:29 AM

Nikolai approves of Anna's choices, "Whatever you feel comfortable with, Anna."

Nikolai remembers last time they were in Wedding City and the special chocolate the city has to offer and his mouth salivates.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday July 9th, 2020 8:30:04 AM

Sigvar will take any watch he is needed on. He is not worried about not being able to see outside when exiting the mansion. His armor is thick and can turn away most attacks, so him leading the way out is a natural choice.

DM Warren - Vanished into the Knight Map 
Thursday July 9th, 2020 5:12:46 PM

per the reading of Mage's Mansion, it's an extradimensional space, not on any plane - thus, you would not be on the same plane for the use of a telepathic bond spell.

During the middle of third watch, Michael and Anna hear the noise of the ocean begin to change. It sounds like singing originating from the edge of the water. It's especially enticing to Michael though, and he feels the urge to start walking out towards the water.

Michael, before ending watch and making breakfast, please make a DC20 Will Save

(map in header - also please let me know if you hate hexes. Though it was a fun change, but happy to go to a grid if you prefer. )

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=31 ;
Friday July 10th, 2020 12:17:00 AM

OOC: love hexes, easier to move at an angle. map coordinates are bit of a pain, but that can be mitigated in several creative ways.

Wow Anna, that sure is some pretty singing. kinda makes me want to go down there. suspiciously so.. I mean I've heard love songs before, but this stuff's got me feeling kind of...randy. probably best if I don't go see whos singing. I mean once they have had a taste of me I'd ruin them for other men, and I move around too much for a wife...she'd cramp my style don't you know.

will save 31.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 10th, 2020 12:25:37 AM

OOC: just to make sure I was thinking the same thing as the others, Anna was to be the only one outside, right?

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+20=28 ; d20+20=29 ;
Friday July 10th, 2020 12:36:41 AM

Anna says, "You seem awful sure of yourself. Tell me how do you feel about green women?" She teases Michael playfully.

(Know: Arcana = 28 ; wrt to the singing)
(Know: Nature = 29 ; wrt to the singing)

As she listens to the eerie music she thinks back to what she may know about it from a magical or natural perspective.

If anything comes to mind she tells Michael what she thinks is and if whatever it is, is hazardous to travellers she says, "I don't feel comfortable leaving that creature around to do harm. You may be able to resist its pull but the next person might not be so lucky. Shall I go fly down there to see what it is while we raise the others to take help take care of it or should I scout first, come back and then we figure our next move"

Prudence Gundle [AC 22; HP 118/118] 
Friday July 10th, 2020 12:39:12 AM

As it turns out Telepathic Bond only lasts 10 minutes/level. Pru can use the Extend Spell metamagic feat, but the spell will still only last a total of 300 minutes, or 5 hours. Better than nothing, so she does cast it to include herself, Anna, Nikolai, and up to three more people who want to be included.

But but the middle of the third watch, it has probably expired. Pru is asleep.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+20=36 ;
Friday July 10th, 2020 8:07:43 AM

Pompous sleeps, watches, writes and waits.

--------------------
Perception check if needed.
36
SR 20

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=12 ; d20+5=17 ; d20+5=13 ; d20+5=16 ; d20+5=7 ; d20+5=14 ; d20+5=19 ; d20+5=17 ;
Friday July 10th, 2020 8:36:53 AM

Sigvar also takes his turn at watch.
Roller not working for me so no perception for watch, ooo there are my rolls
Perception 12


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday July 10th, 2020 4:15:51 PM

Trayvin relaxes in the mansion until or unless he is needed for the next watch. We're getting close to the town, soon we will need to start asking around to see if anyone has seen a dragon.

OOC- back from vac, I will be back to usual posting now.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Friday July 10th, 2020 6:40:39 PM

Heh! I think you'd be too much for me Anna, but it would sure be a wild ride eh? Michel teases back. but it's put an idea in his head and he looks at Anna appreciatively for a moment.

I think we need to retire to the manse, have some breakfast and get the whole crew before we go check that out. .

with that he opens the door and steps in, holding it open for Anna as well.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 10th, 2020 10:41:48 PM

Nikolai sleeps comfortably and with a full stomach, oblivious to the singing outside.

DM Warren - Vanished into the Knight Map 
Saturday July 11th, 2020 12:12:28 AM

sorry about the late post! it's been a day

I understood that someone would be outside with Anna each watch to keep her company. If I'm wrong, then this'll have to switch to an ambush on Sigvar as he exits the mansion in the morning. Let me know!

Can do a real/clarify post early tomorrow.


Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30  
Saturday July 11th, 2020 12:00:57 PM

(OOC: Anna does not need sleep. As such she will stay out the whole night)

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday July 12th, 2020 12:10:45 AM

OOC: no problem, keep it as is.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=12 ;
Sunday July 12th, 2020 3:27:45 AM

as is is OK with me

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Sunday July 12th, 2020 9:04:27 PM

it goes without saying that if Sigvar gets up during Michaels watch Michael will keep him from going out and apprise him of the situation.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday July 13th, 2020 7:07:02 AM

ooc No issues here.

Pompous prepares for the day before exiting the mansion and joining the others.

----------------
SR 20



DM Warren - Vanished into the Knight Map 
Monday July 13th, 2020 1:08:40 PM

sorry about the late post! it's been a day

I understood that someone would be outside with Anna each watch to keep her company. If I'm wrong, then this'll have to switch to an ambush on Sigvar as he exits the mansion in the morning. Let me know!

Can do a real/clarify post early tomorrow.


DM Warren - Vanished into the Knight Map 
Monday July 13th, 2020 6:07:20 PM

The site seems to be eating/double posting some of my stuff. I'll see if I can get that figured out.

When Michael doesn't seem to be affected, the singing changes a bit and amplifies, as if in harmony. another dc20 will save please

Anna starts thinking about what the source of the singing could be, and being familiar with plants as magic as she is, she thinks they're dealing with 1, or now 2, Seaweed Sirens. Certainly nothing that Michael wants to smooch.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 13th, 2020 6:59:40 PM

Trayvin is up on time as he is used to the military life. He gets ready to start the day while eating some dried rations. Are we close enough to the town to start making plans for some information gathering?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=19 ;
Monday July 13th, 2020 7:04:10 PM

standing holding the door for Anna, with thoughts of Anna on his mind in a way he is not used to thinking about a teammate, the second song mixes as perfect counterpoint to the first. Michael feels tight, and hot, and finds himself walking towards the sounds, with thoughts of green flesh and other more personal things on his mind.
it's just so beautiful....

Will save 19



Prudence Gundle [AC 22; HP 118/118] 
Monday July 13th, 2020 8:34:43 PM

Pru remains asleep.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday July 13th, 2020 11:54:38 PM

Little Yellow Duckies with tiny sharp teeth keep swimming in and out of Nikolai's dreams. He dreams of pulling out his bead of Holy Fireball of Antiochious and blasting them all to bits.

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+13=25 ;
Tuesday July 14th, 2020 12:18:14 AM

Small Seabird Anna attempts to grapple Michael provoking an AOO against Michael as she does so but sadly Seabirds are not really equipped to grapple things 25 vs 28 = miss.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday July 14th, 2020 6:24:56 AM

Pompous is wondering what is going on....

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=13 ;
Tuesday July 14th, 2020 8:57:39 AM

OOC
I have a permanent, it seems, extra roll in my die rolls.
IC
Sigvar sleeps.
If the commotion is enough to wake them He tries to figure out what is going on.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=31 ; d20+15=29 ; d20+25=29 ;
Tuesday July 14th, 2020 7:53:43 PM

OOC: Michael has slippery mind. just so's you know.

lost in the dreams the song provides Michael wanders on. but that damned pesky sea bird keeps harshing his mellow! what's up with that bird anyway it's almost like its trying to grapple me or something? OH! that's Anna, what's she doing? Oh crap, I got enraptured by the song!

Come on Anna we are going into the Manse NOW!

since she was trying to grapple him he just scoops her up in his arms and retires post haste into the mane with a slammed door to boot!

grab Anna. 29 since shes a tiny sea bird if I get a bonus that's a 30. also as a bird she has not hands so that should be worth something

acrobatics to slam door with my foot as a dart in. =29.
SLIPPERY MIND 31

DM RobC 
Tuesday July 14th, 2020 9:50:40 PM

OOC: Taking this to email to sort through a few things

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 14th, 2020 11:54:12 PM

OOC: I'm ok with the two being outside. I was thinking the rest would be asleep but I didn't know only Pru could open the door. I thought the door could be programmed to let in whomever Pru designated.

IC: Sweet Slumber, ah, sweet slumber. ZZZZZZ.

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30  
Wednesday July 15th, 2020 12:41:20 AM

(OOC: Anna is only a small seabird not a tiny one as beast shape 1 only allows for medium or small critters)

Anna is glad her ineffectual attempt at grabbing the halfling failed and that she wasn't walloped for it but now where are they w/ respect to Pru's Manse?

DM RobC - "it's just so beautiful...." (Map)  d6=2 ; d6=2 ;
Wednesday July 15th, 2020 4:44:22 AM

While the others sleep soundly, Michael and Anna are having quite the adventure.

It was such lovely music. Michael couldn't help but walk towards the ocean. It just sounded so beautiful. Fortunately the seagull swooping him is enough to bring him to his senses.

In the shallow waters ahead of him he can see two things that certainly aren't beautiful. It's difficult to even describe. They look like some sort of large green crabs with sharp teeth, covered in moss, and each with three heads sticking out of it. Lurking in the shallows they would have been very difficult to see. When they're on the surface though you can't miss them.

Anna is clever enough to recognize them as Seaweed Sirens. Or at least, she's pretty sure they are.

What Michael thought sounded lovely now sounds just plain awful! All six heads are singing and talking, but the words are gibberish and don't even make sense. You're not even sure what languages they're speaking.

What you are sure of though is that all eyes - and there are a lot of them - are on Michael (Gaze attack. Michael to make 2 x Will Saves vs DC22. Fail 1 = Staggered for 2 rounds. Fail both = Staggered for 4 rounds)

-----------------
OOC: Phew! Looks like we're all on the same page. Went back to using a square grid for the map. It was a bit tricky showing 'large' creatures on the hex grid, and this way also gives you coordinates.

The portal to the mansion is open though neither side can hear/see what is happening on the other and no monsters may enter.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=14 ;
Wednesday July 15th, 2020 8:14:14 AM

Sigvar continues to sleep.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday July 15th, 2020 4:31:08 PM

Pompous sleeps the sleep of sleeping sleepers.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 15th, 2020 8:51:48 PM

Trayvin tries not to snore, but by now the Agents are probably used to it....

Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 15th, 2020 10:44:48 PM

Pru sighs a little and rolls over in her sleep. One drawback of her Mage's Magnificent Farm-House is that she's more likely to dream of home, and a simpler time before....all of this.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday July 16th, 2020 12:18:25 AM

Somehow in Nikolai's dream of duckies with sharp teeth, he remembers that Pru was the one that created them. They suddenly turn into beautiful white swans swimming in synchronized patternszzzzzz...

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=22 ; d20+14=17 ;
Thursday July 16th, 2020 12:25:14 AM

Will save 22 Yes!
Will save 17 Awwww

after the sweet sweet song, the view that confronts him is made worse like chocolate makes mustard taste worse. The horror of such beauty coming from such horror stuns him and he stands transfixed

OOC: DM Rob: Just checking you know, but Michael is only staggered, not stunned. He can still take an action :)

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34   d20+23=37 ;
Thursday July 16th, 2020 1:09:24 AM

(OOC 1: If Michael is staggered does Anna have to roll a grapple check to pick him up and move with him or because they are allies; Anna could just pick him up?)
(OOC 2: Where is the Manse Door?)

Anna uses Beast Shape III to turn into a huge allosaurus and then either heroically picks her ally up or tries to if she has to grapple him first. (37 vs CMD; +4 from grab; +2 huge; +3 size bonus increase) either way the huge 10,000 pound 30 foot long dinosaur succeeds in picking up the small halfling. She then motors 50 feet away from the sirens with her back to them (OOC: looks like if you turn your back to a creature with a gaze attack you don't have to worry about it but they gain concealment against you) and towards the door of the manse. If the brown thing on the map is the Manse portal she goes through it and says to her friends "Hey you guys; Michael and I got attacked by some Seaweed Sirens and would like some backup"

Action Summary:
1 standard action : use beast shape III to turn into an Allosaur; beast shape 1 is dismissed as part of this process
1 heroic standard action: pick up or grapple Michael
1 move action : 50 feet with back to seaward sirens towards the door of the manse (her 50 foot move puts her partially off the map; unless that brown thing is the manse portal in which case she can totally go through the door and does so)

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 130 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)



DM RobC - "Michael and I got attacked by some Seaweed Sirens and would like some backup" (Map) 
Thursday July 16th, 2020 6:10:36 AM

Twas the third round of combat and everyone's posted. The DM is happy and no-one is roasted.

The adventurers are nestled all snug in their mansion, while Anna and Michael are stuck in the action.

The sirens stern gaze has staggered the rogue and the trouble he's in is truly a load

But Anna comes quickly to render some aid, her awesome heroics cannot be downplayed

She gathers him up in her huge dino mouth, then turns on her heels and bolts for the south

Now safe inside she tells of the plight. So what to do now? Will this be a fight?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=7 ;
Thursday July 16th, 2020 9:09:25 AM

A groggy Sigvar rolls over to see a 50' tall Allosaurs in the house. His heart skips a beat before he realizes that they are safe in the Farm house and that this MUST be Anna. The dinosaur tries to say something but most of it is garbled by the thing she is chewing on.
" Anna, stop talking with your mouth full. ...What's going on? You were attacked? Whats a seaweed siren?"
With the words 'attacked' and her plea for help, Sigvar rolls out of bed and looks to his armor. "[/b] Do I have time to get dressed first or is Michael still out there?"[/b]

OOC
I still have phantom rolls in my die rolls box. Am I the only one seeing them or do they show up for you guys too? I must have mashed that button ALOT when it wouldn't roll for me.

DM Rob: Removed some rolls at the back end. Let's see if it happens again

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday July 16th, 2020 5:45:32 PM

Hickory dickory dock. The ranger is dreaming of socks. The socks were dancing. The ranger was prancing. Hickory dickory dock.

Pompous suddenly awakes at the sounds of a not so quiet Anna Banana and Mikey

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 16th, 2020 7:18:19 PM

Seaweed Siren? Is it dangerous? Trayvin isn't sure if the group will be headed into combat, so while the Agents chat, he prepares to flat-en the enemies like a gnat.

OOC- David, I can see the roll in your post, it may be worthwhile to have our resident webmaster take a look so the phantom rolls don't interfere with combat rolls.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday July 16th, 2020 9:01:30 PM

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

Oh shoot she's up to my foot
Oh gee she's up to my knee

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

OH Fiddle she's up to my middle

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

oh heck shes up to my neck.
Oh Dread she's up to my .....

even still shaken by the horror of the seaweed sirens, Michael can't help but chuckle at his poem.



Prudence Gundle [AC 22; HP 118/118] 
Thursday July 16th, 2020 10:42:06 PM

Roused from a sound sleep [presumably], Pru dresses quickly and moves to the foyer. "Seaweed sirens?" she says around an enormous yawn, "what are those?"

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 17th, 2020 12:57:37 AM

Sweet little duckies all swimming in a row
Up comes a gator, and down one goes...

'Snort, grumph, ah... wha...' Nikolai wakens when one of his teammates stops by and gives him a shake and says something about some strange commotion outside and a purple dinosaur inside... what? Pruple? no Purple! oh.

Nikolai joins the impromptu meeting to hear what's going on outside.

"These seaweed sirens seem to be quite a danger to the people here. We can get better cooperation if we show the people who live here that we've saved them from these horrible creatures. Best tale the time and get rid of them," Nikolai states.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Friday July 17th, 2020 1:00:15 AM

Anna gingerly puts her dinosaur head down and sets Michael down on the floor.

She then answers her friends her mouth empty, "Well they have a gaze attack that staggers you; charmed Michael into going down and seeing what was up in the first place and I'm pretty sure if they are what I think they are they have some ranged attack options in addition to bite and trampling and they like to eat intelligent creaturea and humanoids so it would probably be a good idea to take care of them lest the next travellers that come this way get eaten. If you think we can take them that is. I think we can."

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 129 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

DM RobC - "Anna, stop talking with your mouth full" 
Friday July 17th, 2020 3:38:58 AM

Anna and Michael finally have a chance to breathe. They wake the others from their sleep and give them the basic rundown as to what is going on outside.

Seaweed sirens? What are they? Anna gives a good summary on what they normally look like and do.

There is a consensus though: they're dangerous and innocent people might get hurt if they are left untended.

How will our heroes proceed though? You are safe in your mansion after all

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 17th, 2020 10:48:14 AM

" OK, So when we go at them, I need you all to gather either around me, or Trayvin. Trayvin, you have a Magic Circle Against Evil prepared right? I think you normally do. Anyway, My anti-charm aura, and the magic circle I will project will guard the melee folks and Travin can hang back a bit with the ranged people. Sound good?"
" Can someone train me in blind fighting. We have group skills from the Fist, lets use them. Also if things go badly do we have some water breathing?"


Sigvar starts donning his plate. His Holy Sword spell will provide the magic circle and his arm will provide the damage to send these things to meet Gargul.

OOC
ha, after you mentioned it the rolls stopped showing up. I think it was because the button got mashed so much while I was trying to roll perception for watch and it wouldn't roll

Prudence Gundle [AC 22; HP 118/118] 
Friday July 17th, 2020 3:58:22 PM

"I can cast Darkvision on you, if that will help," Pru tells Sigvar. "I don't really have anything for underwater, but I can cast Fly on people. It might be easier to engage with them flying over the water rather than trying to go through it."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday July 17th, 2020 8:04:26 PM

Yes, I have that one. I can cast silence also, it may be effective against what they used on Michael. You will need to move away from me though to cast most spells. If these things like to eat intelligent creatures and humanoids, then I think we need to take them down.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 17th, 2020 11:56:20 PM

Nikolai thinks for a minute then adds, "Aren't we going at this the wrong way? Like meeting them on THEIR ground? Why not try to lure them onto OUR ground first? If we make the water too hot for them, won't they come on shore? That is if there is a way to make the water around them boiling hot. Just an idea. Or place a wall of force or stone in the water behind them to keep them in the shallows, that would help us a bit too.

We can try to pretend to be enchanted but not go into the water and just stand on the shore, that might bring them out. All standing as a group around Sigvar and Trayvin, swaying back and forth, singing along with them... that might give them the confidence that we are fodder just for the taking.

Any other ideas?"


Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Saturday July 18th, 2020 2:35:05 AM

Anna says, "Sadly any ability I have the ability to grant only impacts myself and that includes water breathing. As for making the water too hot that is interesting but is there any spells for heating water? I mean there is a spell for heating metal but I don't know if there is anything for heating water."

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 128 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Saturday July 18th, 2020 12:34:19 PM

Michael shakes himself of the horror of the gross things. it's like finding a bug in a piece of cake.

I'd be willing to train with you in blind fighting Sigvar. as we get more experienced we are going to run into things where it would be useful. we are a good team, if we train together on it, we can do great things.

[b]Oh and it wasn't the sounds that shook me, it was the horrible visage they had. they really look gross. and that's an understatement.


DM RobC - "If we train together on it, we can do great things" 
Monday July 20th, 2020 5:45:07 AM

The party are safe in the mansion and go through different battle strategies that might help.

Magic Circle Against Evil, an anti-charm aura, silence, and pretending to be enchanted are just some of the ideas that are thrown about.

The group are yet to agree on a strategy and for the moment are happy to put all options on the table.

It's still very early morning. By now the sun would have started to rise. Darkvision won't be necessary.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday July 20th, 2020 6:50:39 AM


" Well.."
Pompous offers...
" ... my new trinket offers me some spell immunity but I'm not sure if that would work here.. but I also have these... "

Pompous shows his hands...
Tatoos are visible on the top of both hands, still fresh from the Catacombs,,,,

" With the one on the right I can protect myself from evil... the one on the left aligns my bow with the powers of good. "

Pompous strings his bow...

" I'll take the rear and shoot fired arrows at the creatures. I could use my armor to fly above them but I'm likely better off on the ground... "

" Couldn't we just stuff cotton in our ears to by pass their charm songs? Just a thought... "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday July 20th, 2020 9:44:26 AM

A consensus not apparently easy to reach, Sigvar steps out the door and activates his Holy sword. He will wait an additional round for others to emerge anf after that will head down to the beach to dispatch the seaweed thingees.
Holy sword 1/15 used

Prudence Gundle [AC 22; HP 118/118] 
Monday July 20th, 2020 8:05:15 PM

Pru watches Sigvar depart. "I guess the planning session is over," she says. She exits the Mansion after him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday July 20th, 2020 9:13:29 PM

Michael is on his feet behind Sigvar and Pru, Don't dispell the manse Pru, I still need to cook breakfast!

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 20th, 2020 9:18:12 PM

Trayvin prepares the magic circle vs evil as discussed, and readies the silence spell in case it is needed.

Actions: cast magic circle vs evil
move: follow Sigvar into the fray

used:
spells: magic circle vs evil

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Monday July 20th, 2020 10:01:05 PM

Anna exits the Manse. She prepares to attack the Seaweed sirens.

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 127 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 21st, 2020 12:52:07 AM

With everyone leaving, Nikolai follows despite no plan. His ideas apparently ignored as no one offered that they could do one thing or another of the plan.

"I guess we will tackle them the same way we always do. Play it by ear and trust we win."


DM RobC - "Play it by ear and trust we win"  d20+17=23 ; d20+17=18 ; d20+17=30 ; d20+17=19 ; d20+17=32 ; d20+17=35 ; 5d6=22 ;
Tuesday July 21st, 2020 6:18:24 AM

The book-ish people might be here for a while discussing strategies and tactics, but Sigvar isn't keen to wait. He activates his holy sword and steps out the portal.

Pru and Nikolai seem quite surprised by it but go along. Trayvin casts a defensive spell and Michael is concerned about breakfast (first breakfast or second breakfast?). Anna plods along still in dino-form. Pompous had some ideas but the others have already started leaving the mansion.

The party emerge from the mansion into the chilly morning air. There is enough light to be able to clearly see the surrounds. Two seaweed sirens still sit nestled in the water.

As soon as Sigvar is out the door the sirens start making a tremendous noise. It makes it hard to concentrate*.

They focus their attention on the taur sending a wave of sonic beams at him (Sigvar gets hit for 22pts sonic damage!)

------------------------
Map

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+21=34 ; 4d6+18=37 ; d6=6 ; d6=3 ;
Tuesday July 21st, 2020 7:14:37 AM

Sigvar waits for Trayvin to exit the mansion so that there is a second circle to protect the others from being charmed. He then flies over to the nearest siren and power attack, vital strikes it. If he has enough movement he flies as far to it's opposite side as he an to allow others to flank with him.
Attack Hits AC 34 for 37 damage + 9 holy damage. Damage is good, magic, slashing, and adamantite damage.
Holy Sword 2/15 used

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet 
Tuesday July 21st, 2020 7:15:30 AM

forgot to take the damage....Fixed

Prudence Gundle [AC 22; HP 118/118]  d20+15=18 ;
Tuesday July 21st, 2020 12:55:49 PM

Pru Hastes the party, hopefully before Sigvar flies off.

[Concentration check 18, which just barely succeeds for a 3rd-level spell.]

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Tuesday July 21st, 2020 4:31:23 PM

Pompous casts Barksin on himself before heading out of the mansion. He stays near the door entry way and covers the others exiting the house.

----------------------------
Barskin
Haste


Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+19=30 ;
Tuesday July 21st, 2020 8:30:01 PM

Hearing the chaotic noise coming from the creatures, Trayvin thinks it is a good idea to go ahead with the silence.

After casting the spell, he lets any Agent who intends to get in close to the creatures to take it from him. Otherwise he positions himself to defend against their sonic attacks.

Actions: castsilence target on a coin(concentration check = 30)

used:
spells: magic circle vs evil, silence

OOC- silence is radius 20 feet around Trayvin or whichever Agent takes it from him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=31 ;
Tuesday July 21st, 2020 10:26:53 PM

hasted, Michael utilizes his Celestial armor's fly feat to engage the Sirens on top of the water. He attempts to flank with Sigvar and focuses on the one he is attacking. I don't think we will make it this round so Michael attempts total defense and tries to avoid AOO with Acrobatics.

AC 32 +4 total defence
Acrobatics 31
Mobility +4 to AC to avoid AOO when moving into or out of a threatened square.



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 21st, 2020 10:33:05 PM

Since Nikolai won't be casting spells, at this time at least, he stands near Trayvin and takes the coin with the Silence spell on it (Move Action). Drawing his bow and a Flaming Arrow (Move Action) he is ready to plug those noisy mouths.

Anna Morphling (Hugh C) -- HP 113/113 -- 33/14/31 CMD 34   d20+16=35 ; 2d6+6=15 ; d20+23=35 ;
Tuesday July 21st, 2020 11:41:56 PM

Anna speedily moves to F12 and tries to attack the seaweed siren with a bite.

(35 vs AC; 15 damage; 35 vs CMD to start a grapple against the seaweed siren)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 126 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft,
low-light vision,
scent,
bite +16 (2d6+6 plus grab),
2 claws +16 (1d8+6),
pounce,
rake (2 talons +15 1d8+6)

DM RobC - "Trayvin thinks it is a good idea to go ahead with the silence"  d20+17=35 ; d20+17=27 ; d20+17=33 ; 5d6=16 ; d20+19=25 ; d20+19=25 ; d20+19=31 ; d20+19=24 ;
Wednesday July 22nd, 2020 4:57:39 AM

Sigvar moves into the fray, hastily flying towards the nearest siren and hacking into it.

Michael is right behind him. He can't quite get into a flanking position right now, but he gets close. He prepares to defend himself against an attack.

Pru, Pompous and Trayvin all stand back by the mansion casting spells.

Nikolai draws his bow and gets ready to start raining them down on the sirens.

Anna stomps in an chomps at the siren to the west. She doesn't manage to grapple it, but does manage to rip a chuck of seaweed away. It tastes terrible.

The enemy act!

The siren next to Anna babbles away, making an absolute racket. In the words though Anna can hear something (Use SLAs defensively. Hit TouchAC35. Anna to make a Will Save vs DC18 or be cursed! Curse: Each turn she has a 50% chance to act normally, otherwise she can take no action. Anna to also make a Will Save vs DC18 or be confused!)

The other siren does the same to Michael. (Use SLAs defensively. Hit TouchAC27. Michael to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Michael to also make a Will Save vs DC18 or be confused!)

Each siren then back away and partially submerge themselves, so that only their top halves can be seen. (5ft step)

Things start to look a little worse when a third siren surfaces. It attack Anna and hurts her ears a little (Hit AC33. Anna takes 16pts sonic damage)

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 15dmg (Partially submerged. Cover)
Siren 2: 37dmg (Partially submerged. Cover)
Siren 3:

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.

I'm liking the perfect posting this week! Keep it up folks and I'll see if we can throw some more loot in the mix


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet  d20+30=46 ; d20+30=31 ; d20+25=34 ; d20+20=32 ; d20+26=38 ; 2d6+10=15 ; d6=4 ; d6=4 ; d6=3 ; 2d6+10=15 ; d6=4 ; d6=3 ; d6=2 ; 2d6+10=16 ; d6=5 ; d6=6 ; d6=2 ; d8=2 ; d6=2 ;
Wednesday July 22nd, 2020 8:21:05 AM

OOC
Since Sigvar's attack has reach and I am assuming the water is the object granting the cover so they have a +4 AC to his attacks.
IC
Sigvar moves in (5' step) and once Michael takes up a flanking spot The Taur begins the attack.( Outflank, precise striking, no power attack)
Sword 1 hits AC 46 for 15 damage +8 holy +3 precision
Haste Miss natural 1
Sword 2 Hits AC 34 for 15 damage +7 holy +2 precision
Sword 3 Hits AC 32 for 16 damage +11 holy +2 precision
Horns Hits AC 33 for 7 damage +2 precision
Sword attacks are good aligned, adamantine and magic
horn Attacks are good aligned
Anyones attacks vs 3 will also be considered good aligned (Aura of Faith)

Holy Sword 3/15 rounds used

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=36 ; d6+13=17 ; d6=2 ; d6+13=15 ; d6=5 ; d20+22=42 ; d20+22=26 ; d6+13=19 ; d6+13=17 ; d6+13=15 ; d6=1 ; d20+16=18 ; d20+12=20 ;
Wednesday July 22nd, 2020 12:26:32 PM

Pompous lets fly a volley of arrows at the soggy noisy foes.

" YOU'RE SINGING OUT OF TUNE!"

Pompous shoots at the creature attacking Siggy, then if needed, the one involved with Anna Banana,.

------------------------
Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 36 Dam 17 shock 2
Attack 1A Hits AC 36 Dam 15 shock 5
Attack 2 (Haste) Hits AC 42 (nat 2, 26 to confirm crit) Damage 19 (51) shock 1
Attack 3 Hits AC 18 miss
Attack 4 Hits AC 20 miss



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 22nd, 2020 6:17:44 PM

Since Nikolai has the coin, Trayvin moves off to support and casts a spell that may help.

Actions: move to J26
cast summon monster 7 -summons a greater water elemental behind siren 3

used:
spells: magic circle vs evil, silence, summon 7

Anna Morphling (Hugh C) -- HP 127/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+9=23 ; d20+9=26 ;
Thursday July 23rd, 2020 12:06:26 AM

(WIll Saves: 23, 26)

Anna is neither cursed nor confused. She takes the damage from the sonic blast and takes a 5 foot step back before using a standard action to activate Plant Shape III allowing the plant polymorph effect to replae the animal based one as she would like the regenerative capabilities of the tendriculous considering she can't die as long as her regeneration isn't infringed.

She feels the regeneration starting to heal the sonic blast damage.

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 130 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)



Prudence Gundle [AC 22; HP 118/118]  d20+15=20 ; 10d6=38 ;
Thursday July 23rd, 2020 12:12:36 AM

Pru moves away from Nikolai to get out of the Silence. Of course, that puts her back in the Cacophony. Sometimes there's no winning.

She tries to cast a Fireball, and manages to get it off. Sirens 1 and 3 take 38 points of fire damage, DC 20 Reflex save for half.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=22 ; d8+3=4 ; d6=3 ;
Thursday July 23rd, 2020 12:35:31 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Nikolai takes a shot at #1:
Flaming Arrow Missile attack d20 +14 (Precise Shot) = 22 +1 (haste) = 23
if hit
dmg d8 +3 = 4 + 1d6 fire = 3 = 7

Dropping the Bow, he Moves next to Anna and stays with her, the Silence around them blocking any sound effects. He hopes.

DM RobC - "YOU'RE SINGING OUT OF TUNE!"  d20+12=20 ; d20+12=21 ; d6=4 ; d20+17=27 ; d20+17=28 ; d20+17=36 ; 5d6=23 ; 5d6=15 ; 5d6=20 ; d20+17=22 ; d20+17=27 ; d20+19=20 ; d20+19=25 ;
Thursday July 23rd, 2020 4:58:08 AM

Sigvar steps in to deliver a number of good hits on the siren. Highlight to display spoiler: {With no post from Michael I can't allow flanking. For him to flank would mean dropping down to sea level, moving into melee range and becoming the target this round. Needs to be his call}

Pompous sends a nicely worded barb the way of the sirens, and follows up with a whole heap of nicely aimed arrows too! It's tough though and stays breathing. Do all it's heads breathe? Probably.

Nikolai tries shooting as well, but the noise is so bad that he has trouble focusing on his target. His arrow goes wide and sizzles harmlessly into the water.

Trayvin backs up as far as he can and considers casting a spell. Highlight to display spoiler: {SMVII has a 1 round casting time. You can't take a move action and start casting in the same round, unless you have a special ability}

Anna saves against the spells and takes on a different form: one that can regenerate damage. She'll be good as new in no time!

Pru whips out a classic spell: fireball! Maybe it's the water or maybe they saw her casting it, but the sirens dodge most of the flames (Ref Saves: 20, 21)

The enemy act...

Siren 1 tries to confuse that annoying person that's causing all the silence. It gazes at Nikolai as it carefully descends into the water, fully submerging itself (Nikolai to make a Will Save vs DC18 or be confused! Nikolai to make a Will Save vs DC22 or be staggered for 4 rounds!).

Siren 2 has seen better days. It's barely clinging to life right now. It is intelligent though. That big minotaur looks really well protected. There has to be something more squishy around here somewhere. Hey, that caster just made fire! The siren focuses in on Pru sendin three sonic beams at the sorceror! (Hit AC27,28,36. Pru takes 23 + 15 + 20 pts sonic damage! Pru to make a Will Save vs DC18 or be confused!). Like the first one, the siren then submerges into the water.

Siren 3 moves closer to Sigvar and tries to curse and confuse him! (Hit TouchAC22. Sigvar to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Sigvar to also make a Will Save vs DC18 or be confused!). It starts a Cacophony to keep things loud.

Unfortunately for Sigvar, the newly emerged Sired 4 attempts the same. (Hit TouchAC27. Sigvar to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Sigvar to also make a Will Save vs DC18 or be confused!). It starts a Cacophony to try and sing in key with Siren 3. The key? Awful.

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 24dmg (Fully submerged)
Siren 2: 141dmg (Fully submerged)
Siren 3: 9dmg
Siren 4:

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.

Keep up the good posting!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet  d20+15=29 ; d20+15=33 ; d20+15=32 ; d20+15=29 ; d20+20=39 ; d20+20=38 ; 6d6+36=53 ; d6=5 ; d6=5 ;
Thursday July 23rd, 2020 8:23:51 AM

Will saves 29,33,32,29
None of the siren's attacks effect Sigvar's one track mind. Getting at his target will now be more difficult though. Sigvar decides to rely on his flight and dives into the water, straight down from where he is, allowing him to continue the fight.
Power attack and vital strike
Sword 1 Hits AC 39 and confirms to AC 38 for 26 damage +10 holy damage ( ((2d6 doubled to 4d6 +2d6 for vital strike +2x bonuses)/2 for slashing underwater ))+holy

Holy Sword 4/15 used

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=39 ; d6+13=19 ; d6=2 ; d6+13=15 ; d6=3 ; d20+22=27 ; d6+13=18 ; d6=5 ; d20+16=34 ; d6+13=17 ; d6=3 ; d20+16=30 ; d6+13=16 ; d6=5 ;
Thursday July 23rd, 2020 2:13:39 PM

Pompous frowns as he sees the water creatures hurt his friends.

He is not going to let that go unanswered

" OH NO YOU DID NOT JUST DO THAT !"

ooc> Pompous fires at 3
---------------------------
Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 39 Dam 19 shock 2
Attack 1A Hits AC 39 Dam 15 shock 3
Attack 2 (Haste) Hits AC 27 Damage 13 shock 5
Attack 3 Hits AC 34 Dam 17 shock 3
Attack 4 Hits AC 30 Dam 16 shock 5

Total = Physical 80, Shock 18 = 98



Prudence Gundle [AC 22; HP 50/118]  d20+12=22 ; d20+15=17 ;
Thursday July 23rd, 2020 2:14:46 PM

"Owww!" Pru isn't the least bit Confused [Will save 22] about who hit her or what she wants to do to them.

Unfortunately, they keep hiding in the water, the big cowards!

She tries to cast a spell; unfortunately, the Cacophony defeats her.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 23rd, 2020 8:30:11 PM

Trayvin works on casting a spell which will hopefully be of use once it is completed.

OOC- sorry been playing another system at home lately and I keep mixing up with these rules which I used to have mostly memorized.

Trayvin moved last round, this round will be the full round cast, summon will be complete start of next round

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:27:28 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=29 ; d20+24=34 ; d4+4=6 ; 7d6=30 ; d20+27=30 ; d20+27=34 ; d20+27=47 ; d8+4=5 ; 7d6=19 ; d20+27=32 ; d8+6=12 ; 7d6=23 ; d20+20=34 ; d4+3=4 ; 7d6=29 ; d20+22=38 ; d8+6=12 ; 7d20=60 ; 7d20=111 ; 7d6=26 ; d20+15=26 ; d4+3=7 ; 7d6=19 ; 7d6+17=48 ; d20+17=30 ; d8+6=14 ; 7d6=26 ;
Thursday July 23rd, 2020 11:15:39 PM

The curse fails.
MIchael lays into the mossy beast

1st attack
Luck blade base 20 +1 haste, +4 AotF flaning = 24 sunblade base 22 +1 haste +4 AofF flanking =27

Luckblade +2
To hit AC 34 for 5 points of damage and 30 points flanking =35

Sunblade +4 vs Evil
To hit 34 for 7 points of damage and 19 flanking. (Screwed up the roll D8+4 should have been d8+6 rolled a 1 ) =26

Haste Attack: Sunblade +4 full bonus =27

Sunblade +4 vs Evil.
To hit AC 32 for 12 points of damage and 23 flanking. = 35

2nd attack
base 15 +1 haste +4 AotF flanking = 20(luckblade) 17+1 haste +4 flank = 22

Luckblade +2
To hit AC 34 for 4 points of damage and 29 points of flanking damage. = 33

Sunblade
To hit AC 38 for 12 points of damage and 26 points of damage. = 38

Attack 3
Luckblade base 10 +1 haste +4 AotF flanking =15 sunblade base 12 +1 +4 = 17

Luckblade +2
To hit AC 26 for 7 and 19 flanking = 26

sunblade +4 vs Evil.
To hit AC 30 for 14 damage and 26 flanking. = 40

Total damage 255.

if at anytime I've killed it I stop attacking and move with Sigvar to the next siren in line.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet 
Thursday July 23rd, 2020 11:56:53 PM

OOC
Cool Michael, except it moved and you need to move to be able to attack it at all.
See previous 2 DM posts.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+16=33 ; d20+16=25 ;
Friday July 24th, 2020 1:07:19 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Will Save 1 +16 vs DC18 = 33
Will Save 2 +16 vs DC22 = 25

Nikolai shrugs off the gaze attacks by using the mental control discipline of the Monk Masters.
"So, you hide under water, eh? Can't face us in a square fight?"
Not being able to hear himself is strange, but nevertheless, he dives into the water swimming to 8J and remains submerged.
Base Move 90'
Move to 8J.

He hopes the 20' silence radius will affect creature 1 and 3, and being under water their gaze attack won't work so well.


Anna Morphling (Hugh C) -- HP 132/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+5=24 ; d20+17=36 ; 2d6+7=11 ; d20+23=37 ;
Friday July 24th, 2020 1:42:19 AM

(Swim check 24)

Water breathing tendriculous Anna dives in after the seaweed siren nearest her.

(OOC: per the swim rules it looks like she can move 1 quarter her current speed as a move action with a successful swim check so she can move 10 feet towards the creature)

If 10 feet puts her within her 15 foot range of the seaweed siren 1 she attempts to bite it as her bite which counts as blunt, slashing and piercing will not be impinged by the water due to being of the piercing type.

(Bite: 36 vs AC; 11 damage; 37 vs 39 to start a grapple = fail)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "So, you hide under water, eh? Can't face us in a square fight?"  d6=4 ; d20+25=42 ; 4d6+15=28 ; d20+25=45 ; d20+25=33 ; 4d6+15=22 ; 4d6+15=34 ; d20+25=37 ; 4d6+15=29 ; d20+25=36 ; 4d6+15=25 ;
Friday July 24th, 2020 5:11:43 AM

Sigvar dives into the water in pursuit of the siren. With his tremendous reach he is able to stab at it safely from range. Would the term "sea cow" be offensive to a minotaur? We'll leave that for another day.

Pompous just goes to town on siren #3. 5 arrows with absolute precision, shot in the space of just 6 seconds. Incredible! Despite the onslaught, the siren is still alive.

Pru feels a little worse for wear and that unnatural noise keeps her from casting any more spells.

Trayvin concentrates on a summoning spell. At his distance he feels pretty safe that he can't be reached.

Michael goes to lay into the creature but finds a slight problem. It's fully submerged. He can't reach it without diving into the water himself.

Nikolai pursues the siren, not content to let it hide in the water.

Anna dips her toes/tendrils in the water and bites at the siren near her.

The enemy act!

Things aren't going well for the squishy sirens. On land they open themselves up to too many hostiles. Spread out they're easy pickin's. Now they have meat in the water though. Time to eat!

Siren 1 limply moves away from Anna to get within 10ft of Nikolai, gazing deep into his soul. The water isn't clear, so vision is hampered but at 10ft away it's close enough to see. (OOC: Since the water is murky and dark, let's go with the range of the gaze attack halved to just 15ft. Nikolai to make a Will Save vs DC22 or be staggered for 4 rounds!)

Siren 2 knows it's in trouble, but isn't going down without a fight. It paddles to Sigvar and bites him as hard as it can (5ft step. Hit AC42. Sigvar takes 28pts damage!)

Siren 3 decides to swim up to Nikolai and hopefully do something about the coin. It sure does it's best, biting him heavily around the face and ears! (Hit AC45. Nat20. Crit confirmed on AC33. Nikolai takes 22 + 34pts damage! Nikolai to make a DC35 Fort Save! Pass = deafened for 1 round. Fail = Permanently deaf!)
Highlight to display spoiler: {I couldn't find anything that had Deafening Critical as a sound/noise/sonic attack, so I don't think a silence spell protects against it}

Siren 4 sees how successful the other sirens are with their bites, so swims up to Sigvar to try for itself (Provokes an AoO from Sigvar. Hit AC37. Sigvar takes 29pts damage!)

Siren 5 arrives on scene and goes straight for Nikolai. (Hit AC36. Nikolai takes 25pts damage!)

All of the sirens are now fully submerged and can't be seen on the surface. The good news for those up top though is that there is no longer a cacophony effect on the surface.

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 35dmg (Fully submerged)
Siren 2: 167dmg (Fully submerged)
Siren 3: 107dmg (Fully submerged)
Siren 4: (Fully submerged)
Siren 5: (Fully submerged)

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=41 ; d20+22=26 ; d6+13=14 ; d6=6 ; d6+13=18 ; d3=3 ; d20+22=25 ; d20+16=27 ; d6+13=18 ; d6=6 ; d20+12=24 ;
Friday July 24th, 2020 8:51:41 AM

Seeing that all of the targets and most of the party are now under water, Pompous feels frustrated. Archery is not know for it's effectiveness under water. Besides, Pompous really doesn't want to get his hair wet.

" Well... what a revolting development this is... "

The ranger holds true and waits for a creature to pop it's head back up before firing.

-------------------------------

Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 42 (critical check 26) Dam 14(42) shock 2
Attack 1A Hits AC 42 (critical check 26) Dam 18 (56) shock 3
Attack 2 (Haste) Hits AC 25 Damage 0 shock 0
Attack 3 Hits AC 27 Dam 18 shock 6
Attack 4 Hits AC 24 Dam 0 shock 0

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 123/174 Character Sheet  d6=4 ; d6=3 ; d6=5 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d20+20=33 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d20+20=25 ; d20+20=35 ; d20+15=30 ; d20+10=24 ; d20+13=28 ; 2d6+18=23 ; d6=5 ; d6=5 ; 2d6+18=25 ; d6=2 ; d6=5 ; d8=2 ;
Friday July 24th, 2020 12:27:59 PM

well ow...
Sigvar swiftly lays hands on himself healing 28 damage and solving plenty of afflictions he doesn't have. He can still feel the pain of the bites though. As the second creature closes in he strikes out at it scoring what amounts to a superficial wound.
AoO hits AC 33 for 30 damage +4 holy.
He holds his place hoping Michael would have used last turn to reorient himself to strike underwater and this round the rogue will finish the wounded one. Thus Sigvar turns most of his attention to the new threat. (( #4) power attack))
Sword 1 25 miss
Haste Hits AC 35 for 23 damage +10 holy
Sword 2 Hits AC 30 for 25 damage +7 holy
Sword 3 24 miss
Horns (on #1) Hits AC 28 for 10 damage

Holy Sword 5/15 used
Haste
Underwater 2 rounds

OOC
does the holy damage seem to be hurting these sirens?

Prudence Gundle [AC 22; HP 50/118] 
Friday July 24th, 2020 2:10:37 PM

"All right, let's try that again without the noise," Pru says.

She casts Reverse Gravity.

She can target the area where all five sirens are, which will also include Sigvar and Nikolai (sorry, guys!). She can leave Michael out of the area.

Hopefully, the sirens, the water, and maybe some really confused fish will begin floating upward and the sirens will have less cover. Anyway that's Pru's thinking.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=28 ; d4+3=6 ; 7d6=22 ; d20+27=46 ; d20+27=32 ; d8+6=8 ; d8+6=11 ; 7d6=24 ;
Saturday July 25th, 2020 2:20:44 PM

As I read the combat section of the Pathfinder doc, it says that an unarmed attack promotes an AOO. Since Michael was flanking it with Sigvar he gets an AOO as well, and since it exposed itself to bite Sigvar, he get an attack for that as well.

Attack 1
2 +1 +4 = 25 (luckblade) 22 +1 +4 (sunblade) =27

AOO
Luckblade +2
To hit AC 28 for 6 and 22 flanking

attack

Sunblade +4 vs Evil.
To hit AC 46(Crit! 32 confirm) 19 points of damage and 24 flanking.



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+22=24 ; d20+22=24 ; 2d8+12=23 ; 2d8+12=27 ;
Saturday July 25th, 2020 10:32:10 PM

The battle has moved under water, but Trayvin was counting on that. He has summoned a greater water elemental. (which may be going for a ride with the gravity spell?)

The elelental attacks siren4( flanking with Sigvar if possible)
hit AC 25, 25
damage: 23, 27

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

OOC-I don't think the silence will block any sonic damage(bit of a gray area in the rules)but I thought it would be effective against the cacophony

Anna Morphling (Hugh C) -- HP 132/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+5=14 ; d20+17=37 ; d20+17=18 ; 2d6+7=12 ; d20+23=24 ;
Sunday July 26th, 2020 11:07:42 PM

(Swim check : 14)

Anna swims closer towards the submerged tendriculous and then bites and attempts to grapple it again.

(37 vs AC; threat of critical; 18 to confirm = no crit; 12 damage; 24 vs CMD = no grapple started)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 25/106 CMD 34/36(Grapple/Trip/Disarm)   d20+16=33 ; d20+16=35 ; d20+18=30 ;
Monday July 27th, 2020 12:47:41 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Will Save 1 +16 vs DC22 = 33
Will Save 2 +16 vs DC35 = 35

Blood swirls in the water around Nikolai as three of the abominable three headed seaweed creatures converge on Nikolai. He is able to shrug off a gaze attack but the bites are horrendous.

However, he still hangs on.
Barely.

Oddly enough, just as he is about to make a strategic retreat, he starts floating upwards and out of the water! ['unattached objects and creatures...']

He was going to swim away, but now he'd have to fly away, but he can't fly. So, Nikolai takes advantage of the weird situation and using both feet kicks out at Siren5, not for damage, but to push himself away.

Kick at Siren5 to push himself way vs DC? = 30
At the same time he uses a Ki point for extra protection (+4 dodge)
Ki 8/9
Also, Mobility grants a +4 AC bonus when moving in/out/within a threatened area.

New AC is 34

OOC: I'd get at least a 5' step out of this but hopping for a lot more. DM can judge how much distance a push will get with a Strength of 17, strength bonus +3. Just kicking to push away could be a touch attack.


DM RobC - "All right, let's try that again without the noise"  d20+25=29 ; d20+25=32 ; d20+25=34 ; d20+25=32 ; d20+25=34 ; 4d6+15=32 ;
Monday July 27th, 2020 5:15:24 AM

Michael stays up top, ready to attack anything that surfaces. Highlight to display spoiler: {It's been mentioned a few times now - including by Sigvar - that the siren is underwater. Michael needs to move underwater to be able to attack it. Also, a natural attack is different to an unarmed attack and doesn't provoke an AoO}

Trayvin finishes summoning and brings a greater water elemental into play. He conjures it to appear behind the siren attacking Sigvar so that they can flank it. It attacks but misses with both slams.

Sigvar can see the blood flowing from his arms but a quick touch heals some of that up. Sigvar realises that as these creatures aren't evil that his sword isn't dealing the holy damage he so wishes it would. He finishes off the dying siren before putting the hurt on another one.

Pru then does something kinda interesting. She casts a reverse gravity spell covering the combat area. It does raise a few interesting questions. Line of sight, line of effect, how can she tell which squares the underwater enemies are in? But let's just go with the 'rule-of-cool'. Everything in that area rises 10ft upwards such there there is a 10ft high, 20ft wide and 80ft long, rectangular block of water atop the ocean. Like a swimming pool with invisible sides, if you will. The sirens, Sigvar and Nikolai are still considered underwater even if they are 10ft above where the ocean should be. Hero point for Pru for a very clever way to get back in the battle!.

Nikolai has taken a real beating. The reverse gravity spell has propelled him upwards, but he is still alongside two very angry (albeit confused) seaweed sirens. He decides that now is the time for a strategic retreat. He pushes himself away from one of the sirens as hard as he can. Both snap their jaws at him as he sails past, but neither connects with the monk (AoOs Hit AC29 and 32. Both miss!). Nikolai ends up treading water, quite near the shore.

Anna is able to reach the nearest siren, even if it is a little higher now. It's not a lot of damage, but every bit adds up.

The reverse gravity has also popped the sirens up nicely for Pompous to take a few shots at. They're still surrounded by water which makes them very tricky to see, and the reverse gravity isn't helping either, but he manages to get two good shots on the one near Anna (Highlight to display spoiler: {We'll say that any on the south of the gravity area only have Improved Cover rather than Total Cover})

The enemy act!

Siren 1 swims downwards through reversed water to get alongside Anna. It bites at her and does a little damage. Nothing that won't regenerate. (Provokes an AoO from Anna. Hit AC34. Anna takes 32pts damage!

Siren 3 swims over to attack Sigvar. It bites at him but all it gets is a mouthful of water (Provokes an AoO from Sigvar. Hit AC32=Miss!)

Siren 4 isn't about to give up. It too bites at Sigvar and also misses (Hit AC34=Miss!)

Siren 5 swims as fast as it can to get over near Anna, but is too puffed to be able to attack yet (Provokes an AoO from Anna)

A great round for the heroes!

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 84dmg (Fully submerged) + 12 + 14 + 2 + 18 + 3
Siren 3: 107dmg (Fully submerged but 10ft higher than sea level)
Siren 4: 65dmg (Fully submerged but 10ft higher than sea level)
Siren 5: (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 123/174 Character Sheet  d20+30=36 ; d20+30=45 ; d20+25=41 ; d20+20=38 ; d20+20=37 ; d20+20=22 ; 2d6+21=25 ; 2d6+21=28 ; 2d6+21=32 ; 2d6+21=28 ; 2d6+21=23 ;
Monday July 27th, 2020 8:50:39 AM

Clearly this is getting out of hand. Sigvar is now underwater, above the level of the ocean and last time he saw Nikolai The man was being devoured. This is bad. He is fairly sure he can weather their attacks but Nikolai needs healing, or a diversion. He can't reach the thumb to heal him, but he hopes ha can draw enough ire from the 2 critters up here to let Nikolai get away. On the bright side, A friend just showed up and Sigvar can use that to his advantage.
First he takes a "5'step" to gain flanking on both critters ( the elemental has 15 foot reach so it can threaten both of them, and after the step he is in line with the elemental to flank). Next he spends a fraction of a second (swift action, Sigvar gains the advantages of the feat, the elemental does not) to train the elemental in Fist tactics, teaching it he Outflank maneuver for just this round, it should be enough. He then Heroically, and defensively casts Divine Favor, granting his attacks more accuracy and power. He then attacks first Critter 3 until it is dead and then Critter 4.

Sword 1 Hits AC 36 for 25 damage
Haste Hits AC 45 for 28 damage
Sword 2 Hits AC 41 for 32 damage
Sword 3 Hits AC 38( possible Critical, confirms to AC 37) for 51 damage
Horns Miss
( I skipped all the holy rolls since they are not hurting them)

Mentally he pleads to Nikolai "Run, run while you can!"

-----------------------------------------
Holy Sword 6 /15 rounds used
Loh 1 used
Hero point 1 used
Haste
CoP evil 10'
Divine Favor 1/10 rounds used

Prudence Gundle [AC 22; HP 50/118]  5d4+5=18 ; 5d4+5=18 ;
Monday July 27th, 2020 2:36:44 PM

Pru would like to help Anna, but she can't see the targets. She could hit the whole area, of course, but that would mean hitting Anna.

Instead, she helps Sigvar and Michael. She casts a full spread of Magic Missiles at Siren #4, then follows it with a spread of Quickened Magic Missiles. Siren 4 takes a total of 36 force damage.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+24=44 ; d20+24=27 ; d6+9=12 ; d6=5 ; d6+9=13 ; d6=5 ; d20+24=27 ; d20+18=30 ; d20+14=30 ;
Monday July 27th, 2020 8:21:32 PM

Seeing so few of his arrows hitting the super duper covered creatures, Pompous rethinks his strategies aims at the southermost, most visible of the creatures and hopes for the best.

" Well, this is super awkwaaard. "

------------------------------------------------------------
Haste
Barkskin
Manyshots
Deadly strike -2/+4
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 44 (critical check 27) Dam 12 shock 5
Attack 1A Hits AC 44 (critical check 27) Dam 13 shock 5
Attack 2 (Haste) Hits AC 27 Damage 0 shock 0
Attack 3 Hits AC 30 Dam 0 shock 0
Attack 4 Hits AC 30 Dam 0 shock 0



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=37 ; d20+23=41 ; 2d8+12=25 ; 2d8+12=21 ;
Monday July 27th, 2020 10:32:28 PM

Trayvin directs the elemental to continue attacking, to help out Sigvar. He is ready to help with some healing if anyone has been seriously injured.

The elelental attacks siren4( flanking with Sigvar if possible)
hit AC 37, 41
damage: 25, 21

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

DM RobC - "All right, let's try that again without the noise" 
Monday July 27th, 2020 10:36:49 PM

---
UPDATE: Sirens 3 and 4 have both been killed and removed from the map
---


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday July 28th, 2020 12:42:48 AM

Michaels desire to help his friends is at war with his rouges instinct to "never play another mans game" freezing him out from going in the water. then the water comes to him! rising above sea level and engulfing Sigvar Michael gets a good view of his big minotaur friend slaughtering the sirens. He also sees the two sirens persuing his Thumb, so he starts flying over towards Nikolai to give him some relief. He interposed himself between his Thumb and the sirens.

Go see Trayvin Sir, I'll hold them off you.

Total defence +4 AC 36



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 28th, 2020 1:27:52 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell
Ki 8/9

Nikolai takes advantage of falling OUT of the water and INTO the water to take a deep breath of air. Coming back to the surface he takes a moment (Standard Action) and spends 2 ki points to heal himself (10 pts).

He then swims to the shore and gets out of the water.

Ki 6/9

Anna Morphling (Hugh C) -- HP 100/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+17=24 ; d20+17=37 ; d20+17=36 ; 2d6+7=16 ; 2d6+7=12 ; d20+23=43 ; d20+15=24 ; d20+15=17 ; d6+3=7 ;
Tuesday July 28th, 2020 1:51:29 AM

Anna takes a full round attack against Siren 1. It looks like she bit it and hard and even managed to grapple it.

Bite : 24 vs AC; miss
Hasted Bite: 37 vs AC; threat of critical; 36 to confirm 28 damage; 43 vs CMD to start a grapple = success)
Tentacle 1: 24 vs AC; (OOC: is this a hit since after my last attack the siren would have the grappled condition giving it -2 to AC? if so 7 damage or 3 damage if blunt attacks do half damage underwater)
Tentacle 2: 17 vs AC; miss

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "Go see Trayvin Sir, I'll hold them off you"  d20+23=41 ; 4d6+15=31 ; d20+21=30 ;
Tuesday July 28th, 2020 4:48:36 AM

Pru goes with the ol' faithful magic missiles. They strike Siren 4 quite solidly.

The water elemental is now in a good position, and flanking with Sigvar makes a big difference. It hits the siren from behind and lands both slams.

Sigvar then goes nuts. In the blink of an eye he has moved, cast a spell, trained the elemental a little, and ultimately stabbed one of the sirens so many times it would be impossible to put it back together again. The other siren fares a little better and isn't sent to the afterlife.

Until Pompous steps in, of course. Even shooting into a block of water the ranger is just too good of a shot. Two arrows pierce the siren and come out the other side, leaving a siren corpse floating by Sigvar's face.

Michael flies around to where the injured thumb gasps for air. He interposes himself and is ready to take any blow that would be intended for Nikolai.

Nikolai for his part is just happy to breath again. He heals himself and swims to the safety of the shore.

Anna takes advantage of the movement of the sirens and finally gets one grappled! She bites savagely at it and gives it a small tentacle slap (You are correct. Half-damage for bludgeoning)

What a great round for the party!

The enemy act...

Siren 1 may be grappled, but it's still got a bite on it. It chomps into Anna-plant (Hit AC41. Anna takes 31pts damage!)

Siren 5 goes for it and tries to do some serious damage to Anna. Fortunately it misses. (Power attack. Hit AC30=Miss!)

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 115dmg (Grappled by Anna. Fully submerged)
Siren 5: (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d6=6 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Tuesday July 28th, 2020 6:53:27 AM

Sigvar isn't going to leave Anna alone to fight 2 of these things. He flies out of the water in the air, catches himself before falling to the ground and flies over to give her a hand. He can't attack ( I don't think he has enough move to do all this in one move action) But he can menace the remaining siren and give her flanking. He heals himself (Swift lay on hands for 30 healing) as he flies over to her.

Prudence Gundle [AC 22; HP 50/118] 
Tuesday July 28th, 2020 1:31:37 PM

Pru is right back where she started. She can't see any targets, and an area attack would hurt her friends. She briefly considers another Reverse Gravity, but concludes it would do more harm than good.

She very much wants to hurry to Nikolai's side, but that's a terrible idea because Nikolai is the center of the Silence, and she couldn't do anything once she got there.

Instead, she hurries over to Pompous (an easy single move for a Hasted person). "Hey, Pompous, do you want to be able to fly?" she asks. If Pompous agrees, she casts Fly on him. If not, she looks around for some other way to be useful.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+24=34 ; d6+9=15 ; d6=6 ; d6+9=13 ; d6=2 ; d20+24=30 ; d20+18=24 ; d20+14=27 ;
Tuesday July 28th, 2020 7:16:45 PM

" No thanks Pru-Pru... I'm can do my best work from right here... I can always use my celestial armor if I need to do a quick take off. "

And with that, he fires another volley towards the closest beasty.

--------------------------
Haste
Barkskin
Manyshots
Deadly strike -2/+4
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC34 Dam 15 shock 6
Attack 1A Hits AC 34 Dam 13 shock 2
Attack 2 (Haste) Hits AC 30 Damage 0 shock 0
Attack 3 Hits AC 24 Dam 0 shock 0
Attack 4 Hits AC 27 Dam 0 shock

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=37 ; 2d8+12=22 ;
Tuesday July 28th, 2020 8:57:14 PM

Trayvin directs the elemental to circle around and attack the siren that is underwater. He then moves up to help Nikolai and check his wounds.

The elelental attacks siren5( flanking with Sigvar if possible)
hit AC 37
damage: 22

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 29th, 2020 1:10:30 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell
Ki 6/9

Unable to get a good attack on the sirens, he drops the stone with the Silence spell (Free Action), since they are fighting 'under' water anyway, and pulls out his Staff of Healing (Move Action), them moves behind Anna (Move Action 25') using her massive body to shield himself and gets ready to do some healing on her (next round).

Anna Morphling (Hugh C) -- HP 100/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+28=46 ;
Wednesday July 29th, 2020 2:17:30 AM

(OOC: rules say any penalty to AC also applies to CMD so a grappled siren's CMD target should be 37 with the -4 penalty to dex from being grappled; furthermore since the Siren did not break the grapple last round Anna should get a +5 circumstance bonus to maintain the grapple)

(Grapple check vs CMD 37 = 46)

Anna uses her leverage to give the Siren she is grappling the pinned condition.

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "No thanks Pru-Pru"  d20+27=35 ; d20+20=39 ; d20+20=24 ; 4d6+30=48 ;
Wednesday July 29th, 2020 4:26:33 AM

The party start moving into position to finish the last two sirens off.

Sigvar flies over to join the battle while Nikolai gets closer to tend to Anna.

Pru considers reversing some more gravity but everyone is pretty close to each other by now. Could do more harm than good. She offers to aid Pompous with a spell but he declines. Instead, he waits to see if any either of the sirens surface so he can get a shot.

Trayvin's water elemental circles around and damages siren #5.

Anna gets a very good grip on the siren she grapples and pins it in close.

The enemy act...

Siren 1 does what it can to turn the grapple around (CMB35 vs Anna's CMD of 34=Success! Siren #1 is now the grappler!)

Siren 5 takes a step closer to the shore and tries once again to rip into Anna. It does a better job of it this time (Power attack. Hit AC39. Crit not confirmed on AC24. Anna takes 40pts damage (also need to update your header for the dmg last round and a few rounds of your regen ability))

The sirens are now comprehensively surrounded. You get the feeling it isn't going to take the party long to finish this fight!

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 115dmg (Grappling Anna. Fully submerged. -2 AC/CMD)
Siren 5: 22dmg (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d20+29=31 ; d20+29=39 ; d20+24=40 ; d20+19=25 ; d20+20=26 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=28 ; d8=3 ;
Wednesday July 29th, 2020 6:32:53 AM

( Not sure if I am flanking with Anna, I added the bonus to my rolls, If I am not flanking subtract 4 from the attacks.)
Sigvar starts attacking into the grapple. If the Siren in there dies he shifts his follow up attacks to the other one.
Sword 1 Hits AC 31 for 28 damage
Haste Hits AC 39 for 29 damage
Sword 2 Hits AC 40 for 28 damage
Sword 3 miss
Horns Hits AC 26 for 14 damage

-----------------------------------------
Holy Sword 8 /15 rounds used
Loh 2 used
Hero point 1 used
Haste
CoP evil 10'
Divine Favor 3/10 rounds used

Prudence Gundle [AC 22; HP 50/118] 
Wednesday July 29th, 2020 1:39:17 PM

Pru can't do much more than cheerlead at the moment. Now that the Silence is gone, she moves up next to Nikolai and Anna, ready to Dimension Door them away just in case things get out of hand. She doesn't think it's likely, but it's all she can think to do.

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+27=45 ; d20+27=41 ; 2d8+12=24 ; 2d8+12=27 ;
Wednesday July 29th, 2020 6:37:33 PM

Trayvin lets the elemental continue its' assault on siren5 as he joins the Agents that are huddling up by Anna and Pru.

The elelental attacks siren5( flanking with Sigvar if possible)
hit AC 45, 41(including flanking bonus)
damage: 24, 27

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7


DM RobC - "No thanks Pru-Pru" 
Wednesday July 29th, 2020 8:17:49 PM

---
UPDATE: Siren #1 is dead
---


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Wednesday July 29th, 2020 8:58:33 PM

Feeling like a fish out of water.... get it??..... Pompous holds true.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=38 ; d4+3=5 ; 7d6=24 ;
Wednesday July 29th, 2020 11:01:44 PM

Michael flies over and around and attempts to flank #5 with Sigvar He dives into the water to get at the beast if need be.

Attack 1
Luckblade +2 20 +1 +4 =25

to hit AC 38 for 5 and 24 flanking


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=16 ;
Thursday July 30th, 2020 12:33:09 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9

Nikolai uses a charge from his staff of healing on Anna:
healing 3d8+5 = 16
charges 9/10.

Anna Morphling (Hugh C) -- HP 50/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Thursday July 30th, 2020 12:57:22 AM

(OOC: Looks like the only time regeneration was active was the time she had the other Siren pinned)

Anna now totally beat up and not able to regenerate for several rounds considering that bites do all three types of damage and bludgeoning is what prevents her from regenerating takes a full round withdraw action to get out of melee.

DM RobC - "Pompous holds true" 
Thursday July 30th, 2020 4:28:26 AM

Sigvar, the water elemental and Michael take care of one of the sirens. Pompous and Pru stay on alert, while Anna gets herself to a safe distance where she can get some much needed healing from Nikolai.

Only siren 5 remains and it isn't crazy enough to try and take on the whole party by itself. It tries to flee the scene, withdrawing as far as it can (Withdraw action still provokes AoOs from Sigvar and the Water Elemental. No flanking bonuses)

----------------
Map

Sirens: AC26, CMD39
Siren 5: 102dmg (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d20+25=36 ; 2d6+21=26 ;
Thursday July 30th, 2020 7:54:47 AM

AoO Hits AC 36 for 26 damage
Sigvar does not pursue the Siren. He can not keep up with it and needs to surface for air soon.

Prudence Gundle [AC 22; HP 50/118] 
Thursday July 30th, 2020 12:59:51 PM

Pru still can't see an opponent, so she stays where she is for the time being.

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=42 ; 2d8+12=24 ;
Thursday July 30th, 2020 6:01:00 PM

Trayvin directs the elemental to give chase to the siren to make sure it doesn't decide to come back. Hopefully it will be awhile before the creature decides to attack travelers again.

The elelental attacks siren5 (AoO)
hit AC 42
damage: 24

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Thursday July 30th, 2020 6:53:42 PM

Pompous double times it (P15) but takes no other actions.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20=1 ;
Thursday July 30th, 2020 9:06:24 PM

using his armors fly function Michael goes back to the beach and helps Nikolai get to Trayvin for some attention.

aid another 1

He trips over his own feet though and falls face-first into the sand.

Anna Morphling (Hugh C) -- HP 55/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Thursday July 30th, 2020 10:03:29 PM

Anna says, "You spend all that gold to upgrade the magic ring and mithral full plate and you still end up as a chew toy for giant water monsters. Maybe I should have activated barkskin but with the way things have been going I don't know if I'll need that ability later in the day. As it is I've used up my Beast Shape III and Plant Shape III spell like abilities for the day. At least if I take a beat for a while as a Tendriculous I will heal up."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 55/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday July 30th, 2020 11:09:25 PM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9

Nikolai uses another charge from his staff of healing, this time on himself:
healing 3d8+5 = 20
charges 8/10.

"I'd like to go after it, but under the circumstances, I think letting that water elemental have the fun would be best overall."

DM RobC - "At least if I take a beat for a while as a Tendriculous I will heal up" 
Friday July 31st, 2020 4:45:14 AM

Sigvar gives the siren a parting shot as the water elemental takes after it in pursuit.

The siren and elemental will continue to flee from the shoreline and disappear far into the water. In all likelihood the elemental will clobber it to death before the summoning spell ends. Even if it doesn't, it will be the last anyone sees of that siren around here again.

The party gather around to take stock of the situation. There are some cuts, grazes and open wounds. Michael's intentional act to camouflage his face with sand is impressive.

Chopped up siren pieces float on the surface of the water.

The beach is quiet once more. No loud noises. Just the gentle sound of small waves lapping at the shore.

Everyone gets 81,300xp for a well fought battle!

Prudence Gundle [AC 22; HP 50/118] 
Friday July 31st, 2020 1:09:26 PM

"The Mage's Mansion is still up, if we want to rest there for a bit," Pru says. "Also, ow. Is there healing available.?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet 
Friday July 31st, 2020 4:39:37 PM

" In addition to the damage I felt them try to curse us. Is anyone cursed? I should be able to help if so."
If no one requires the help the Paladin waits for Trayvin to channel them back to health. Standing in full armor, dripping wet he looks rather bedraggled. Hopefully for the others no one points this out

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ; d6=3 ;
Friday July 31st, 2020 9:27:39 PM

Trayvin gathers the wounded members of the team and channles some much needed energy for those who were injured by the sirens.

Actions: channel energy for those who need healing: 11, 17, 17 points healed

used:
spells: magic circle vs evil, silence, summon 7
3/6 channels remaining

OOC if anyone still needs a good boost, let me know


Anna Morphling (Hugh C) -- HP 96/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Friday July 31st, 2020 11:27:21 PM

Anna-Tendriculous says, "I wasn't cursed just chewed on."

She too had been playing in the water with the sirens so she would be a wet plant. She takes some moves away from her friends and attempts to shake herself dry like a dog presumably spraying droplets of water in a myriad of directions.

"If we are headed back to the mansion do you want me inside or outside?" She asks Nikolai, "or do we have to rethink our strategy regarding patrols and the mansion?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet 
Saturday August 1st, 2020 9:54:55 AM

" Yes, lets do that. If the mansion is undetectable and on an extraplanar space I see no reason to watch the outside. Someone would need to be following us, watching us closely and SEE us enter it to find the area we would exit in the morning. I find that extremely unlikely. I do not think we need watches when we are in the mansion. When we are not, then we should watch as normal."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 100/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday August 2nd, 2020 11:33:01 PM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9
staff of healing charges 8/10.

"Well, our idea was not a bad one, but it does appear that we really don't need an outside guard. Let us all enjoy the benefits of the mansion and just be weary when we exit. SO, since we've not had any breakfast yet, let's get cleaned up and have a morning feast!"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+10=20 ;
Monday August 3rd, 2020 12:38:14 AM

After cleaning his face off and waiting for the red to leave his face Michael goes into the manse and cooks breakfast. bacon, eggs, sausage, gravy, Biscuits and flapjacks. with sorgum syrup and fresh butter. a hearty meal for a hard-fought battle.

Cook 20

DM RobC - "Well, our idea was not a bad one" 
Monday August 3rd, 2020 4:05:31 AM

The party retire to the comfort of the mansion.

Which is sweeter: the healing dished out by Trayvin's channels, or the breakfast buffet prepared by Michael? Only one of them has bacon, so that's probably it.

However you look at it the party are safe to rest and recover. The chances of being disturbed are slim to none.

It is still morning though. Do the party plan to spend another night here or just wait a few hours before venturing out again?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 3rd, 2020 8:16:48 AM

With a little food in his tummy, Sigvar is ready ti head out for the day.

Prudence Gundle [AC 22; HP 95/118] 
Monday August 3rd, 2020 1:40:54 PM

Pru thanks Trayvin for the healing. "They got me pretty good, though," she says. "I could use a little more."

The breakfast is sublime, and makes Pru very nostalgic. "Do you like these kind of flapjacks better, or buckwheat ones better?" Pru asks Michael with her mouth full. "I could never make up my mind."

All other things being equal, Pru would prefer to rest long enough to get her spell slots back, but all other things are not equal. "We need to find that dragon," she says.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Monday August 3rd, 2020 2:48:07 PM

"..... hummmm..... I keep thinking that we forgot to do something...... Any check for loot after the battle? "

And with that, Pompous goes searching for treasure. He looks very very carefully.....

ooc? Sorry folks, holidays in my home province.



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d8=3 ; d8=5 ;
Monday August 3rd, 2020 8:59:55 PM

Of course Pru. That last wound could use some extra healing, let me get that for you.

Trayvin spontaneously drops calm emotions and casts cure moderate wounds on Pru. Hp healed = 18

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Anna Morphling (Hugh C) -- HP 113/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Monday August 3rd, 2020 11:15:59 PM

While Anna appreciates Trayvin's healing, she is not going to request anymore as her Tendriculous regeneration will heal her while it lasts. She allows the spell like ability to heal her and run its course before resuming her normal form.

She paces the mansion while Michael makes breakfast and tells him, "You know I can chose to eat or sleep but I normally don't since becoming a plant kin. What is the point of having these abilities if you aren't going to use them?"

Taking stock of her remaining SLAs she says, "I take it that I won't recover the beast shape III or plant shape III I used in our most recent combat today? Well I still have plenty of combat capability without them so I'm good to press on if the rest of us are."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 100/106 CMD 34/36(Grapple/Trip/Disarm)   d20+10=13 ; d20+23=31 ;
Tuesday August 4th, 2020 12:49:01 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10

Nikolai enjoys the breakfast and suggests a plan that will keep them busy but also get some rest.
"Well said Pompous. Why don't we do two things. Look for their treasure, will require some swimming exercise, and fly around the are some making sure that thing does not come back. We spend a day doing that we get rested up and ready to move on."

Nikolai helps Pompous look for treasure.
Swim +10 = 13
Perception +23 = 31

DM RobC - "Do you like these kind of flapjacks better, or buckwheat ones better?" 
Tuesday August 4th, 2020 4:21:30 AM

Breakfast - to use Prus's words - is sublime. More than enough to fill any belly.

Trayvin patches up a few of Pru's wounds while Anna allows the regeneration of her form patch her up.

The party take stock and believe themselves to still be well equipped enough to handle any dangers the rest of the day may throw their way.

Pompous suggests having a look around to see if the sirens may have left anything useful behind.

The group emerge from the safety of the mansion to enjoy the daylight once again. The corpses of the sirens have now washed ashore and will no doubt prove good pickings for some sea birds.

Pompous doesn't see anything on the shoreline, so Nikolai goes for a swim. It makes sense. Seaweed sirens spend almost all of their time underwater.

A short way out to sea Nikolai does make a find. The sirens had built themselves a nest of some kind. A nest made out of pearls. Anna recalls that seaweed sirens target clam diggers strolling the beaches, lone fisherfolk, and even passing ships. These sirens have been quite prosperous.

OOC: Your DM assumes detect magic is cast, spellcraft checks and appraise checks successfully made....

- Trident of fish command (the sirens probably never figured out how to use it)
- 30k worth of pearls (a mixture of white, black, and natural colors)
- Five blue pearls worth 5k each (each can also be used as a material component for a Raise Dead spell)
- A pearl of the sirines
- Two rose colored pearls (each function as 3rd level Pearls of Power)
- Two orange pearls (each function as Orange ioun stones)
- Two green pearls (each function as Pale Green ioun stones)
- An iridescent pearl (functions as an Iridescent ioun stone)
- A bronze pearl (functions as a +3 equivalent Eberyon tear: Speed)
- A silver pearl (functions as a +4 equivalent Eberyon Tear: Holy, Ghost Touch, Undead Bane)
- A gold pearl (functions as a +5 equivalent Eberyon Tear: Holy, Shocking Burst, Dragon Bane)

It takes many laps of going back and forth to retrieve them all, but Nikolai is finally able to place them all in a pile on the sand.

Chances are the sirens had been hunting these 'grounds' for years to accumulate such a haul.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday August 4th, 2020 11:33:59 AM

OoC
- Two orange pearls (each function as Orange ioun stones) +1 caster level
- Two green pearls (each function as Pale Green ioun stones) +1 competence bonus on attack rolls, saves, skill checks, and ability checks
- An iridescent pearl (functions as an Iridescent ioun stone) Sustains without air

Are these correct?
DM Rob: Yup!


IC
Sigvar looks over the pearls and is quite happy. Many of them would make it easier for him to help out the others around him. He particularly like the pearl of the sirens. the green pearl and the gold pearl.


Prudence Gundle [AC 22; HP 113/118] 
Tuesday August 4th, 2020 2:26:53 PM

"It seems the ladies liked pearls," Pru says. She is somewhat awestruck by the bounty.

"Obviously, one of the orange pearls would be a help to me," she adds.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Tuesday August 4th, 2020 6:18:52 PM


"WHOOT WHOOT WE IN THE MOOOOOOONEY!!!!! "

" The green pearl would match devinely with my outfit! "



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday August 4th, 2020 8:55:07 PM

Quite the haul. I'm just glad the shores in this area will be safe for awhile.

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

OOC- since there seems to be some immediate interest in using the treasure we just found, I would like to suggest we take the rest of that conversation to email.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday August 4th, 2020 11:49:57 PM

to Anna: Michael smiles and offers her a slice of bacon. it's better if we drink from the full tankard of what life has to offer, you never know when it's all going to go away.

To Pru, he thinks for a bit. well I like the tenderness of the wheat ones but the buckwheat ones have a more toothsome flavor. I have a hard time choosing too. .

Michael gets in on the healing.

on the haul. Yeah Sigvar I think you would get a lot of use out of those stones. but I think we need to keep them in common. to a certain degree. one would be really useful if I needed to pick a lock or something, and the gold one, well that would be just dandy when we have to fight the dragon,. so let who want to hold one hold one, but let us also share and share alike when we need them.



Anna Morphling (Hugh C) -- HP 113/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Wednesday August 5th, 2020 12:53:30 AM

Anna says to Michael , "True and not that there is any danger here." taking a piece of bacon afterall, "but if we find ourselves in a foreign place where there is a risk someone might try to poison our food, that is one less thing I do not have to worry about."

Anna asks, "Do orange ioun stones work for boosting SLAs or just spells?"

She observes, "Considering we are most likely about to fight a dragon, I would hazard either Nikolai, Pru, Sigvar or myself should wear that gold pearl. Pru should only wear it if she is planning to fight as an elemental. I have 2 tears already, one of which gives me a bonus against evil and the other gives me a bonus against dragons but if I turn into a dragon myself I could wear 6 tears if I wanted to."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 5th, 2020 1:10:56 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10

Nikolai finally takes a rest. His muscles ache but it was well worth it.
"Boy, with that trident, we could have a fish fry every day!" he quips, although he suspects that's not the proper use of the trident.

He watches as everyone gets a good look at the pearls and the mages ascertain their value and properties. Meanwhile he uses some Ki points to finish healing up.
2 ki pts heals 10 hps of damage.



DM RobC - "WHOOT WHOOT WE IN THE MOOOOOOONEY!!!!!" 
Wednesday August 5th, 2020 4:32:38 AM

The party take a careful look over their prizes. Some pearls stand out as immediately useful. The orange and green ones seem popular.

Trayvin takes the noble view that the shores are now safe for others, as Nikolai considers charming sea creatures on to a frying pan. Probably in jest.

It is safe for now to relax and take stock of the spoils. Wedding City is only a few hours down the road and there isn't a dragon in sight.

By all accounts it's going to be a pleasant day.

--------------
OOC: Great posting the past couple of weeks, team. Let's go for that elusive perfect week!

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 5th, 2020 2:33:33 PM

"We should go," Pru says. "The dragon has Knight-Captain Palance, and we don't know what it's doing to her. If nobody has any objection, I'll use this orange pearl until the dragon is defeated. I think the gold pearl would be wasted on me; somebody else should have it."

[OOC: I believe SLAs are usually tied to character level, rather than caster level, though there may be exceptions.]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 5th, 2020 9:01:19 PM

Pru makes a good point, we need to keep moving and not get sidetracked.

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Anna Morphling (Hugh C) -- HP 113/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Wednesday August 5th, 2020 11:35:13 PM

Anna says, "right we need to move along."

She then takes her traveling form as a Queen's Minions Quick moving Deinonychus with longstride activated with the 60 foot move speed.

(OOC: on vpn; don't have character sheet access will through up stats as soon as I can)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday August 6th, 2020 12:52:15 AM

Michael sticks a +3 tear of speed to his forehead. that aught to help him a lot.

Nikolai, you and Anna are the only two who use Unarmed attacks. one of you should take the gold tear and the other the Silver Tear. .

Michael is ready to go.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday August 6th, 2020 1:07:01 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10

"Good idea Michael. Considering my expertise against the undead, i'll take the silver pearl."

Outside, Nikolai takes a long sniff of the salty air, then points towards Wedding City, "Chocolate! Here we come!"

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday August 6th, 2020 6:45:22 AM


"... So... yes to me taking the green one for now then?....... "

Pompous picks up his pack and falls in with the others.

--------------------
Pale Green ioun stones) +1 competence bonus on attack rolls, saves, skill checks, and ability checks

Scene 3: Wedding City


DM RobC - "Chocolate! Here we come!" 
Thursday August 6th, 2020 7:32:58 AM

A few of the pearls are shared and claimed. The others tucked away in a backpack somewhere. Probably best not to lose it.

The journey to the city is uneventful. Sure, you pass a few travelers on the road but nothing sinister. Just nods of acknowledgement that passing strangers make to each other.

Following the road leads the party right into the eastern district of Wedding City: "East Town".

East Town. The newest and largest section of the city. This is really the section that’s developed in response to the idea of the city being a destination for weddings.

There are all of the normal shops and places in this district, including plenty of residences, but the vast majority of them really support the wedding industry.

The busy main street through the town is lined with stores and hawkers to try and entice people in to join them.

Every major religion is represented here and plenty of minor and completely random religions that may or may not have been invented just to fleece the unwary. There are small and medium temples and places of worship in this section for every religion known in the Wold.

Most of the buildings here are newer. Those that are on the main road into town all look very new and are often kept painted and cleaned up to attract the tourists. The further from the main street one goes, the more the places look like a normal town and less of a fantasy/tourist version of a town.

Highlight to display spoiler: {I'm not exactly how much time the game has spent in Wedding City so please forgive me if the details don't match up}

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 6th, 2020 10:34:31 AM

Sigvar tries to look at his horns, but the angle just isn't there. He sighs and just pops a green pearl into the air over his head. He isn't sure what unarmed attack Michael will use the tear on, but just ambles down the path behind the others

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 6th, 2020 10:46:47 AM

Sigvar looks around at the various temples. He frowns when he sees the ones to the dubious deities, but since he is not exactly an authority he says nothing. He looks toward the area where the docks should be as they traverse this part of the city and an idea strikes him.
" Trayvin, Prudence, can either of you cast a spell to locate an object, specifically the Knight Captain's rank bars? If we are going to go sailing and go looking for her out under the sea maybe we need some help finding her. Also maybe we should try a sending spell to see if she can tell us where she is, maybe whatever has convinced her to go with the dragon doesn't restrict her from talking about it."
He stops, then considers the other thing that has been on his mind. It struck him when Anna was transformed into the plant creature when they fought the sirens. " Have we considered that this dragon we are chasing might not be a dragon? Anna can assume dragon form, and the 'dragon' we have faced continues to get bigger and stronger each time we face it. Perhaps it is a spellcaster assuming dragon form when it encounters us."

OOC Made 2 posts today to 'make up' my missing post. Hope that's OK. I lost power Tuesday from the tropical storm and didn't get internet back until just before these posts.

Prudence Gundle [AC 22; HP 113/118] 
Thursday August 6th, 2020 2:09:48 PM

Pru is bewildered at the wide variety of "churches" available. Who is "Elvis," and why does he have his own church?

"Sorry; I don't have much in the way of Divination spells," she tells Sigvar. "All the really good ones are priest spells, anyway. I do have a couple of scrolls of Sending; would you like me to use one to ask the Captain where she is?"

If the group agrees, Pru uses one of her scrolls to send the following: Captain Palance, Sergeant Gundle here. We're in Wedding City looking for you. Do you know where you are? Or how we could find you?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday August 6th, 2020 7:35:21 PM

Sigvar, I can prepare many of those if we need them. I do think we should try and gather information around town also, if a dragon flew this way, I would expect many people saw it.

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Thursday August 6th, 2020 11:36:08 PM

Anna accepts the gold tear. As a Deinonychus at will she has 5 natural attacks so she can comfortably equip the 3 tears she owns.

She currently has: 1 holy tear, 1 dragon bane tear, 1 shocking holy dragon bane tear equipped

Anna says to Sigvar, "That is an excellent point. My own dragon form taking abilities have matured considerably. When I first figured out how to become a dragon I could only become a medium silver dragon, then I figured out how to become medium or large and now I know how to be medium, large or huge. As far as I can tell though shape changing into dragons is capped at size huge have we determined the size of the dragon that abducted the commander?"

She tells Pru as she casts her spell, "Good thinking."

Anna also takes in the buildings and wonders just what sort of deity Banjo the Clown is

Active Effects:
Water Breathing: 26 hours (cast daily)
LongStrider: 13 hours +10 foot base land speed
Beast Shape I - At Will (form of Deinonychus, medium animal)
+2 size bonus to Strength,
+2 natural armor bonus
70 foot base speed(with longstrider),
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=26 ;
Thursday August 6th, 2020 11:37:33 PM

Michael is not a very religous man, but he does pray to Wardd every once in a while. he looks Wardds temple over really well as they walk past. he has been meaning to make a pilgrimage and it would be good to know the lay of the land when he does.

perception. 26

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 7th, 2020 12:29:49 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10
Treasure: A silver pearl (functions as a +4 equivalent Eberyon Tear: Holy, Ghost Touch, Undead Bane)

It has been a while that Nikolai's Thumb has been to Wedding City and when they were here, they were on business. Getting a special chocolate was one item. The place has grown and some things have changed, but for the most part, it is as Nikolai remembers it.

"Ok, Fist. Do we find a nice fancy touristy inn or go for the more nostalgic older inn? Michael, you want to do a little information gathering and see which inn would fit us best? A place that handles the more common traveler might be the ticket."


DM RobC - "Do we find a nice fancy touristy inn or go for the more nostalgic older inn?"  d100=70 ;
Friday August 7th, 2020 7:22:25 AM

Sigvar takes advantage of a green pearl, and pops it into place over his head. He asks the others about potential spells that could be used to help find the Commander and the .. dragon? Hey, was it a real dragon after all? It's a question that has suddenly occured to him. Anna concurs that it's a distinct possibility if the person was powerful enough (OOC: I'm assuming that Anna is walking the strets in human form, and not scary dinosaur form.)

They urge Pru to cast the Sending spell.

The party move to the edge of the busy road to begin the process. It takes ten long minutes for the spell to be cast, and you do draw the attention of people near to you. A group of obviously powerful, well-armed people casting a spell in the middle of a crowd? Yeah... those nearby start to look a little afraid and give you a wide berth. There's even a little pushing to get clear of you. By the time the spell is finished there is noone within 20ft of you, and those closest to you look uncomfortable.

Pru finally gets to send her message. There is a delay, but she does get a response back: "Gundle. Gundle. I know a Gundle. Good soldier. They all are. Palance. That's me isn't it? Not sure. So confused"

Trayvin is happy to prepare more of the sending spells if they will help. Maybe they will? He also makes a very valid point: if a dragon flew this way someone surely saw it, right?

The party continue on and admire the many different temples of the city. With the place so popular a destination it's no wonder there are so many.

Michael gives the Temple of Warrd a good look over. It's bigger than many he has seen. The doors are open and he can see groups of people inside talking with clerics in green robes. Standing outside the temple are two men that look a little down on their luck. Their clothes are a little soiled and not in great shape, they obviously haven't shaved in a while, and you'd be right if you thought they had a bad odour to them. By the way they are swaying the inn might have gotten the better of them last night. Michael manages to overhear their conversation as he passes "Don't drink the Red Ale from the Cornish Hen Tavern. Old lady Miller drank so much one night she turned into a weasel. Yes, a weasel! No. I'm not drunk man. I'm telling ya the truth." When he notices Michael looking he stops talking, and turns away.

Nikolai starts coming up with some possible places the party might learn things. There are certainly inns to choose from. Finding a room in one might be a challenge though.

"Oh! Would you just look at you two?!" A rather round man in a very gaudy red and gold outfit approaches the party. His smile is very wide, and his arms spread even wider "Such a lovely couple" He moves in quickly and reaches to take a hand from Pru and Trayvin. "You could not have chosen a better place to come to celebrate your nuptials. May Serenbeth bless your union with many children! Come. Let Sumidi show you a range of options available to mark this occasion as the beginning of your beautiful new journey together" He gestures towards a nearby market stall of silverware.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 7th, 2020 7:22:59 AM

“ Let’s find a place with some patio lanterns and go for a soda?”

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 7th, 2020 7:22:59 AM

“ Let’s find a place with some patio lanterns and go for a soda?”

Prudence Gundle [AC 22; HP 113/118] 
Friday August 7th, 2020 2:09:07 PM

Pru looks distressed when she receives her reply. "Captain Palance isn't herself," she says. "She's not thinking clearly. I don't know why."

She is taken aback when the merchant approaches. "Oh. Um," she flounders. "I'm sure your things are very nice, but we're not getting married. I mean, not to each other."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday August 7th, 2020 7:50:30 PM

Trayvin smiles at the man. As she said, we are not together. But I wish you well in your efforts to marry the couples in this town.

I think Pompous may be on to something, let's find something to eat and observe the townspeople. Unless, anyone would like to stop and get married instead?

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 7th, 2020 7:59:22 PM

Pompous turns white at the thought of marriage... not an option he would choose for certain...

" I'll take a pass on the marriage thing..."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday August 8th, 2020 2:04:43 PM

OOC- greetings, I will be out of town next week until Wednesday with little or no access to internet. Would someone be able to cover posts for Trayvin for Monday and Tuesday?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Sunday August 9th, 2020 12:24:31 AM

Sigvar is distracted from his pondering on the "new" and "strange" gods that are presented here b the merchant.Prudence and Trayvin as always handle the interruption with style and grace and let the merchant down easy.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=41 ; d20+9=24 ; d20+22=30 ;
Sunday August 9th, 2020 7:23:00 PM

Yessit Michael thows a quick salute and walks off, ready to find a good secure inn for them to plan their next move. He wants X things in this inn.

Security, locking doors, more than one exit.
good food, at least 2 meals a day, and good beer
social. staying in a dive can only hurt them at this point, more is to be learned among the tradesmen and craftsmen this time around.

but to find these things he will need a guide. he adopts the attitude and bearing of a tired traveler and walks down the road looking lost. he asks city guardsmen where the inns are and hopefully one fo the inns is smart enough to hire some street urchins to scour the city for folks like him. heck, the better ones might pay the urchin enough he won't try and steal from Michael.

Perception 41 (looking for guards, street urchins, and callers for inns.
perform 24 (to play the part of the weary traveler)
Perception 30 (looking out for my wallet and stuff, keeping it safe from grubby little fingers.



Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+20=22 ;
Sunday August 9th, 2020 9:18:41 PM

(OOC: Anna was getting beast shape I as her daily unlimited SLA so she is either walking around Wedding City as a Green Woman with Red Grass hair or she borrowed Nikolai's hat of disguise in which case she looks human.)

Anna hears about how interesting the temple of Warrd is herself and decides to wander down there herself. If she hears the 2 men talking about how someone drank so much they turned into a weasel she tells them, "You mean like this?" and she uses her Beast Shape 1 to take the form of a dire weasel (reskinned badger) before returning to her original form.

She then regroups with her squad and says, "Do you think the commander could be struck by a spell? Aren't there spells out there that reduce your mental capacity? (Know:Arcana) Wouldn't that lend creedence to your theory that she isn't being abducted by a dragon but an actual caster?"

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday August 10th, 2020 12:20:53 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10
Treasure: A silver pearl (functions as a +4 equivalent Eberyon Tear: Holy, Ghost Touch, Undead Bane)

Nikolai suppresses a giggle when the merchant tries to flatter Pru and Trayvin and get some business. He has to turn away to hide his mirth, but also to hide the very fast heartbeats. 'I don't think we'll ever be here for anything other than work...'

Nikolai turns back and asks the merchant, "The best present for a wedding is the perfect nuptial suite. Which inn would you recommend for this, uhm, special present?"

DM RobC - "I'll take a pass on the marriage thing..."  d20+10=16 ;
Monday August 10th, 2020 3:35:48 AM

"Oh no. Please accept my apologies. I didn't realise." Sumidi takes a step back from Pru and Trayvin and looks awfully surprised "Not to each other? Of course! How could I miss it. THIS must be the gentleman who has captured your heart" He turns from Trayvin to look at Sigvar "Such a strong and powerful man too. Please, allow me to offer you a discount for my mistake, sir. Just for you I will give a 10, no, 20 percent discount off my prices!"

Sense Motive vs DC16: Highlight to display spoiler: {You get the feeling this is a very well rehearsed routine. No malice or foul intentions mind you. Just a salesman trying to bring in business in a competitive environment}

Nikolai keeps with the wedding angle, inquiring on where they might stay the night. "A nuptial suite? Wonderful! Why, there would be no better than the Blushing Queen! Delicious food, exquisitely decorated, and they are very discreet. It's just down the way there, and turn left. Be sure and tell them that Sumidi sent you and they'll take very good care of you. If you are interested in flowers or perhaps some tailored clothes, I would be glad to be of service. I could have them sent straight to you there if you desire?"

Anna decides to cause a little mischief by scaring the two poor guys standing harmlessly outside the front of the temple. Their jaws drop and they back away until their backs are right at the wall of the temple, clearly scared. As if life wasn't tough for them already. Meanie.

If there is good news it's that Captain Palance is alive. Anna knows that there are plenty of spells that can affect a persons mind and the way they think. Does that mean Palance was captured by a caster rather than a dragon?

Michael leaves the party to scout around a little. He is gone for around 30mins before returning to the party.

He didn't need to look far for an inn. There are plenty to choose from. It's harder to find one that isn't nice in this part of town! Some advertise that there are no rooms available though the tavern areas are all open for food and drink. Others advertise specials, such as "Free ale for father of the bride". He asks any local guards he sees and they are happy to give him a few tips. He may play the part of the weary traveler but they recognise someone with money easily enough.

He gathers all the information and in terms of a place with a room, he narrows it down to three:
- The Bell and Bulette. This place is of comfortable quality. The kind of place a traveler might stay. Its main draw is their selection of wines imported from several far away places. There are currently 2 rooms available.
- The Sultry Sanctuary. An inn of modest quality. Good for the average person looking to have a special time. It's known for the varied cuisine prepared by a talented chef. There are currently 3 rooms available. 1 is a suite.
- The Gilded Glass Inn. This inn is for those with gold to spend. It's always a comfortable temperature inside no matter what the weather is like outside. If you are looking for delicacy then this is the place for you. There are currently 4 rooms available

All of them meet the other basic criteria he had, though none have any patio lanterns (sorry Pompous). All have the option of candles on the tables though if you're looking for mood lighting.

He does find out a little more about the Blushing Queen: it is tailored for romance and couples. Meals for two, live music, flowers and chocolates sent straight to the room, dedicated room attendants, etc. It has a very good reputation and it's owned by someone named Sumidi.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 10th, 2020 7:50:43 AM

Sigvar is not charmed by this city. It is filled with actors and fools and they need neither right now. They need info and to get on with the mission.
He snorts when the merchant changes targets to him and pointedly ignores the man.

Prudence Gundle [AC 22; HP 113/118] 
Monday August 10th, 2020 1:40:49 PM

Pru isn't any more enamored of the situation than Sigvar is. She cannot fathom why anyone would travel to a strange city, away from friends and family, to get married. She thought of weddings she'd attended back home, with Brother Talford beaming as he performed the ceremony, and Dalia Sharpe singing a lovely solo hymn. Then would come the reception, with Granny Teabury's chicken salad, and Farmer Ryman's special wine, and a wedding-cake lovingly decorated by the Croft sisters. How could Wedding City possibly compare to friends and neighbors gathering to celebrate?

Pru puts those thoughts aside, and drags herself back to the present. "I can cast a Magnificent Mansion inside an inn room," she reminds her friends. "Though it might look odd, one room for all of us. Let's concentrate on taverns for the moment, and see if we can find anyone who's seen a dragon."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 10th, 2020 10:02:07 PM

Pompous may be a ranger by trade, but he was born the son of a wealthy trader and is no stranger to the pomp and circumstances around him. He sees how uncomfortable the others are but as the least of rank among the group his job is to wait for orders and provide support to the others.

He does offer somewhat sheepishly...
“ The Gilded Glass Inn sounds nice... “

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Monday August 10th, 2020 10:48:37 PM

Anna says, "I like the idea of just getting one room and then staying in the magnificent mansion inside of the room. I wonder what the gossip would be like if we did this trick but chose the Blushing Queen after all? I'm sure we'd give 'em something to talk about."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday August 10th, 2020 10:51:17 PM

Michael knowing that Pru will probably cast that manse spell where ever they go. opts for the Sultry Sancturary. he gets the suite. he also orders food for the party. asking the chef if he can "make us something good." then telling him that yes it's vague, but all that means is that he has a lot of wiggle room.

Michael makes his way back to the party and gives them the room keys. he then wanders over to the Temple of Wardd. and goes in. He wanders the place for a while. listening to the folk talk, keying on the mention of a dragon or other interesting tidbits. he finds the head cleric and asks where the basement is? he says he has a donation for it. and shows him is old Rapier +1 keen.
It's been really lucky for me, I'd like to pass this luck on to someone else that needs it.

He then goes and finds a day laborers bar. he hangs around it and listens for news of a dragon.

around 5 ish he goes back to the Hotel and has dinner then it's back out to the streets looking for clues.


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday August 11th, 2020 1:19:49 AM

Nikolai remembers how persistent the merchants are here. When Michael returns with the Inn situation, he reminds everyone "Just remember, we are wearing the Mailed Fist uniforms. Let's make sure we don't leave the wrong impression."

Michael's choice seems a good one so that's where they'll go for 'appearances'.


DM RobC - "Let's make sure we don't leave the wrong impression." 
Tuesday August 11th, 2020 3:11:23 AM

The party have lost interest in the 'bargains' on offer in the market stalls and have no wish to keep discussing things with Sumidi. He doesn't seem too sad about it though as he leaves you to approach another unsuspecting nearby group "Oh! Would you just look at you two?! ... "

Pompous doesn't mind shelling out a couple of extra gold for somewhere nice, but Michael has already booked and paid for a room at the Sultry Sanctuary. Michael, in fact, has his whole day planned out! (...but we'll be pacing that to fit in with the rest of the party)

The party decide to go with the plan of casting another Magnificent Mansion regardless of the room they book at an inn.

The Sultry Sanctuary is a pretty nice place. The kind of inn that you might spend a night away with your significant other.

There are about ten other patrons in the tavern area of the establishment. They're sitting in small groups, sharing meals, drinks and laughs. It's only a little after noon so the lunch crowd is probably still on the way.

The place is known for its cuisine and Michael places an order to let them serve whatever is good. The bartender is a quite attractive young-looking female dwarf. She has shiny blonde hair, kept in a top-knot style. Physically, she looks like she'd be strong enough to take on unruly customers. She smiles to Michael and gives a nod, knowing full well that they will be in for a treat.

He excuses himself and heads back to the temple of Warrd

---------------------
The rest of the party...

The party (sans Michael) arrive and are able to find a table big enough and await the meal. It does take a little longer than you would normally expect for meals to be served, but when they finally arrive you can understand the delay.

An older male dwarf arrives at the table and carefully places three plates in the middle of the table. He heads back to the kitchen area, then returns with three more. All are placed in the center of the table for the party to choose from.

"Ladies. Sirs." he gestures to each plate in turn "Blackened chunks of veal with a ginger marinade served over rice and artichoke. Braised duck in a thick gravy served with noodles and a side of red peppers. A scallop chowder with assorted grains, mushrooms, garlic, and turnips. Herb-crusted venison in garlic sauce on a bed of noodles and a helping of caramelized onions. Leaves of red lettuce coated in a balsamic dressing and tossed with baby artichokes. Rotisserie-cooked fish in a thick sauce served over mashed potatoes and a helping of celery."

"Would you like any drinks with your meals?"


---------------------
Michael...

Michael heads back to the Temple of Wardd. The same two men are still standing outside. They watch Michael very carefully, still unsettled by the person who changed shape in front of them not long ago.

Inside it is quite busy. Priests in green clothes are scattered about the room and are speaking to small groups and pairs of people. It's unusual to see priests of Wardd wear matching outfits but they probably have their reasons.

He slowly walks the perimeter of the room. The conversations that he overhears are all very similar: people looking for a little luck for their 'special day', for their lives together, for their children, and so forth. In almost all cases he observes people handing items over to the priests as offerings. "My grandmother wore this locket every day and lived to be 202!" (that from an elf woman), "I found this single pearl on the sand and the next day I met my wife", "This arrow was shot straight at my head! My brother got in the way and was killed, but how lucky was I that I lived!", and so on.

---------------------
OOC to All: Feel free to make any checks that you think could apply to gathering information, whether actively asking people, eavesdropping or anything else you come up with :)

Prudence Gundle [AC 22; HP 113/118]  d20+21=38 ;
Tuesday August 11th, 2020 3:08:13 PM

"Goodness." Pru looks at the food, then her companions. "I've never cared much for venison, but I'd eat any of the others. Who wants to choose first?"

Assuming they eventually get the food sorted out, Pru would like to chat to other people in the dining room. The usual: isn't this a nice place, isn't the food sublime, where are you from, I've never been there; is it nice, and oh, by the way, have you seen a dragon. Diplomacy 38.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+9=25 ;
Tuesday August 11th, 2020 6:14:47 PM

Sigvar is impressed by the food. Either the scallops or the herb crusted venison would be a nice appetizer....wait, these are entrees? Luckily he has his rations to pad out the small portions meant for normal sized people.
Sigvar too uses diplomacy to find out any information on the passing dragon. Diplomacy 25

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+17=32 ; d20+9=27 ;
Tuesday August 11th, 2020 11:05:13 PM

Anna says to the server, "May I have a glass of mead?"

She then samples the various delicacies. She doesn't really need to eat, but this is a special occasion and she doubts anyone is coming for them here.

As she eats she observes the people in the dining room and the conversations being had (Perception: 32)

When she is ready she too joins the conversation (Diplomacy: 27)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=35 ;
Tuesday August 11th, 2020 11:15:53 PM

Though he may have missed the dining experience. Michael still listens in on what's going on at the Temple of Wardd.

When he comes back to the Hotel after his absolution he is a bit disappointed he missed the spread but he realizes that he did not set the time for the meal as he should have so the fault is on him.

He asks the pretty dwarven lady if he might have a bowl of "whatever they have on the stove".

He eats quickly and chats up the dwarven lady. asking open-ended questions to get her to talk about herself. Before he leaves he asks a particular question.

"has anyone mentioned seeing a dragon in the last few days?

perception 35 (did i hear anything useful at the temple of Wardd? )
will take 10 on diplo rolls, I"m not trying to seduce or get anything off the dwarven lady, but some non critical information. and being as folk love to talk about themselves and love to give their opinion to DC bar should be pretty low.


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 12th, 2020 1:13:34 AM

Nikolai practices his dwarven with the serving dwarven lady. He's a bit rusty as he's had very few occasions to use the language since the early days in the Fist.
in dwarven "Good afternoon Miss. How are you stocked up on dwarven ale? I know it is early for such a strong drink, but we've had a mess of a time getting here I'd like a mug of your best dwarven ale you got in stock. I bet your customers don't have half the problems getting to Wedding City that we've had, hah!"

DM RobC - "Has anyone mentioned seeing a dragon in the last few days?" 
Wednesday August 12th, 2020 3:55:34 AM

Michael returns from the Temple of Wardd with a few interesting tidbits of information. Apparently the temple of Kevintar has seen a tenfold increase in business since his return to the Wold. People no longer feel the need to hide their devotion to him.

The dwarven bartender smiles on seeing his return, and at his request for food, puts through an order for the scallop chowder. She heads into the kitchen and returns with a steaming bowl of chowder and two thick chunks of crusty bread to help mop it up with.

Michael's attempt to chat her up and get her to talk about herself is met with mixed results. An attractive female barmaid in a place called Wedding City? Yeah, she's heard it all before. She doesn't really get into talking about herself and the open-ended questions are tactfully avoided. She's professional enough though to answer his question about a dragon. "Yeah, a few people say they saw a big one flying around nearby a week or so ago. Why do you ask?"

There is a break in the conversation as Nikolai joins them for a drink and a chat.

"Best dwarven ale it is" The bartender takes a pewter tankard from behind the counter and fills it from a nearby cask. She places it on the counter in front of Nikolai, but before he can take it she proceeds to drop a small rock into it! "This stout is Mountain's Bounty. Volcanic rocks from the Scab give it a true mining flavor. Don't worry. We clean them in between drinks"

"So..." she seems a little more comfortable now and speaks to both Michael and Nikolai ".. what problems did you have getting here, and why the interest in dragons?"

---------

Anna and Pru strike up a conversation with a nearby half-orc couple enjoying a lunch away from the kids. They've finished their meals and are relaxing with some glasses of red wine. They're happy to have a chat with the friendly pair "We try and have some time to ourselves once a month and love the food here" the woman explains "They do an AMAZING slow cooked roast beef here. I'm not sure what ingredients they use, but they must be hard to get. They only make it once a month. You just need to be lucky enough to be here on the day."

"You remember the last time we ate it?" The man smiles and Anna notices the woman blush a little.

The server arrives with a mug of very sweet mead for Pru.

Talk shifts from the food, to the establishment ("I don't think anyone knows when it was built. The staff are so lovely here"), to the town ("Such a wonderful and happy place. We've lived here all our lives"), and then on to any local excitement. Pru nudges the topic of dragons.

The woman places her hand on Pru's "You know, I heard that a green dragon was sighted last week flying just off the coast! Can you believe it? An actual giant dragon here?"

She seems excited by the idea.

---------

Sigvar turns to the table behind the party. It's a group of three young men - a dwarf, an elf and a half-elf - who look like they're enjoying a 'liquid lunch'. They're already starting to collect a few empty mugs on the table. They're in good spirits, telling stories and laughing, having a good time but not disturbing anyone. When they see Sigvar looking at them they give a good spirited "Hey! Join us!" Best Sigvar can tell is that these three are catching up and reminiscing about their childhoods. Some of the stories are really funny and no doubt exaggerated to make them so. He waits for the right time to jump into the conversation and then brings up the topics of dragons and one that might have been seen nearby.

The elf's eyes goes wide. "Dragon? Wow. Sounds like you might want to talk to Nooks"
The dwarf shakes his head and sighs "Nooks? Are you sure?"
The elf nods insistantly "Yeah! Nooks!" He looks to Sigvar and leans in a little closer "You want to go find ol' Nooks Juyoe. He's a secretive little halfling guy. He's always looking for investors to help fund his expeditions. I hear he's got an interest in dragons right now."
"Of course people that fund his ventures often don't see their money returned" The half-elf chimes in
The dwarf just sighs again.

---------

Trayvin and Pompous enjoy their food, as more patrons enter the tavern and start to fill the tables.

---------
OOC: In case anyone was wondering, you have CC access right now. Feel free to do some shopping there and then we'll work out how to get the gear in game :)

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday August 12th, 2020 6:48:32 AM

Pompous sees a flyer on the tavern's wall...

CATACOMBS pop up store!
OPEN NOW!
Trade in your pearls and other excess treasures!

" SWEET! "
"GUYS! GUYS! BRING THE LOOT!"



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday August 12th, 2020 4:57:48 PM

" Since no one else wanted it I'll take that Pearl of the sirens too. If this dragon is underwater like we think I want to be able to fight there. The sirens were a wake up call.
To the men at the table.
" Where can I find this Nooks fellow? Sounds like he may have information I am looking for."

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 12th, 2020 5:01:41 PM

Pru carefully slides the mead over to Anna, the person who ordered it.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 12th, 2020 8:49:20 PM

Looks like we have a few leads to follow up on. If those don't work out I will make some new inquiries at some of the temples we have not visited yet.

OOC- I'm back. And kudos to the DM for making me hungry from reading a post. Can I nominate you for a hero point in your own game?

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Wednesday August 12th, 2020 9:34:28 PM

Anna says, "Are both orange Ioun Stone pearls spoken for? I know Pru took one. It may make sense to give them to an actual caster but it would increase the power of my morphamancy and more-phamancy"

Anna sips her mead and asks the 2 women, "By Giant Dragon do you mean size Huge, size Gargantuan or size Collosal?"

Trayvin, posted by Shane P 
Thursday August 13th, 2020 12:15:43 AM

Trayvin sits back and listens. this meal is really really good.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday August 13th, 2020 12:19:53 AM

Michael looks at the Dwarven lady with interest. We are with the Mailed Fist and we are on a mission to rescue a VIP from a Dragon, we've been tracking it for the past week, he led us here, now we are looking to pick the trail back up and find him and the VIP.



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+2=11 ;
Thursday August 13th, 2020 1:29:47 AM

Nikolai grins as the rock is put in. 'Washed after each use? The ale itself is a cleanser!' he muses, then takes a loooong drink.

Cons +2 = 11

"Man, they DO make it strong here, hic," he blurts.

"Like my short friend here said, we are looking for a specific dragon. It would seem that people see dragons flying by and don't think twice about it. Rather unusual, wouldn't you say? But we need to know about where the dragon crossed over from land to sea, you see? Haha!" Doing his best to hold his liquor, Nikolai can't help himself with the pun. On the other hand, he does NOT order another Mountain Stout.

DM RobC - "Like my short friend here said, we are looking for a specific dragon" 
Thursday August 13th, 2020 4:04:08 AM

Michael and Nikolai get more direct with their questions and intentions. "VIP huh? Have to be pretty important for a dragon to take an interest in you I'd wager." she then looks to Nikolai and grins as he enjoys the ale.

"A lot of people around here look for omens and often in places there aren't any. To some a dragon sighting means that their children will be born strong, or that such a rare event means the marriage is blessed. It didn't hurt anyone after all. You don't need to tell me it's not that. Dragons mean trouble. That's all there is to it. Green ones I hear are some of the nastiest. Probably do a bit of damage if it wanted to."

"Good to know that some of the Fist are here looking into it. Who, ah, who's footing the bill? Paying for Fist mercs to be here, that is. That VIPs family got gold or something?"


She pauses and looks at the pair before continuing "Listen, I'm not sure if there's a finders fee or anything or if this even helps you or not, but the way I hear it there have been two sightings. First was a dragon flying along the coast, away from the city at night and into Fargunia. Not sure what color it was but given dragons aren't everyday occurrences here, chances are it's that green one you're after. Not many people saw or heard about that one. The next day was when one was spotted flying back this way. That's the one people have been gossiping about."

The girl starts lining up a few mugs on the counter in anticipation of lunch time business.

"You seem like nice guys. I'll ask some of the regulars to see what they know. See if I can find out any more for you. You're staying here, right?"

-----------

Pru passes the mead along to Anna after the careless waiter delivered it to the wrong person.

Anna tries to get a little more information about the dragon that was sighted "Well, ah, I don't know. I didn't see it. I heard about it from my friend Haldir, who heard from Mr Torqen, that... " The story goes on for a couple more people. In the end Anna is able to piece together that the dragon was somewhere between gargantuan and super-colossal (bigger than colossal: 40x40) and may depend on who you ask. People haven't seen a dragon around here before and the reports vary. It was also flying at the time and off the coast so they weren't close enough to gauge it other than to say 'really big'.

"What do you think?" The half-orc woman drinks from her wine and leans closer, clearly engaged "Is it dangerous?".

-----------

The elf winces and leans back a little in his chair "Ooh. Well. I'm trying to remember the last time I saw him. Sometimes my memory is that bad I can barely remember my own name" He eyes the empty mugs on the table and looks back to Sigvar. The party clearly stand out as wealthy. The standard ale in this place is pricier than some, but you pay for the atmosphere :) (1 pint = 2sp)

The dwarf doesn't want to be a part of this any more. He shakes his head and stands "I have to go. Good luck finding your dragon, friend"

The elf and half-elf bid him well and then focus back on Sigvar... and the empty mugs.

-----------

Pompous is ready to do some shopping. He's got a lot of gold in his pocket and wants to spend it. The others discuss keeping some of the treasure.

Trayvin is feeling good that the party have some leads. Whether any of them will be fruitful is a whole other question

-----------

OOC: LOL! Thanks Brian. I'm just glad you're enjoying the game. I haven't DM'd for a while so am still feeling a little rusty. If anyone has any feedback on what I could do better please email me.

Good posting so far this week too folks!


Prudence Gundle [AC 22; HP 113/118] 
Thursday August 13th, 2020 3:48:35 PM

"Dragons are quite dangerous," Pru assures the half-orc woman. "I'm very glad this one doesn't seem interested in the city. We need to find it before it hurts more people."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday August 13th, 2020 5:25:55 PM

Pompous joins Nikki and Mikey.
The ranger looks quite excited...
Seeing that he's interupting something,,, he bows to the ladies... before addressing the the duo...

" Pop up Catacombs.... here.... now.... need my share of the loot.... need to buy shiney stuff.... LET'S GO!!! "


Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Thursday August 13th, 2020 8:48:56 PM

Anna takes another sip of her mead and says, "Yes, dragons can be a real hassle. Bigger than Collosal you say? I didn't know that was possible."

Anna says to Pru, "Do you think the massive dragon could be an illusion? I don't see how a spell caster could grow to such a large size through a spell unless the caster is ridiculously powerful."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 13th, 2020 9:29:09 PM

Sigvar is more than happy to buy a couple of rounds for the table, either this same ale or something a bit better. To him, Nooks sounds like an outfitter who values his clients, um, exclusivity to their particular expedition. But if he has solid information then it is worth talking to him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday August 13th, 2020 10:36:03 PM

Michael seeing how the Mountain Stout hit his Thumb, orders one as well. He also speaks to the barmaids questions. The contract has a confidentiality clause, I cannot divulge names, but I can tell you that it is a landed noble. that about as far as I can go.

Michae puts 2 gp on the table for the drink and puts the change for it in her tip jar. if you find out any more good leads, I would be happy to compensate you for your trouble.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 14th, 2020 1:04:31 AM

"But, there are clauses for finder's fees. And considering the size of a dragon's hoard, that could be quite a sum. In any case, we gotta find it first. So, knowing where it crossed from land to sea will give us a good vector point to continue our search. If you can scrape up that information, you'll definitely be on the list of contributors to its capture." Nikolai assures the female dwarven barkeep.

"We'll be staying here for about a day as we look for reliable eyewitnesses."

DM RobC - "Need to buy shiney stuff.... LET'S GO!!!" 
Friday August 14th, 2020 3:52:03 AM

Michael stays hush about the contract but wants to try one of these dwarven stouts. The bartender is more than happy to oblige. She grabs another pewter tankard and repeats the pouring process, finishing with a rock in it and everything. She slides the drink over to Michael to see how he fares (OOC: Want to make a Con check? Nikolai rolled 11. Just a bit of fun to see who feels it more and who gets bragging rights). There isn't a lot of change from the 2gp, but what is left he leaves for the bartender as a good patron should. It's met with a polite nod from the dwarf.

Nikolai suggests that there is the potential for a finders fee - and a good one at that. "We tend to get a lot of patrons in the evening. I'll ask around to see what people know. Might have something for you tomorrow. The chef puts on a good breakfast. Why don't you stop by then?"

Pompous then hurtles himself at the duo with exciting news. Shopping time! He's in a rush to spend some gold. Not to worry though. The Catacombs doesn't have closing hours.

--------

Anna and Pru explain that dragons basically aren't very nice. The woman seems a little worried now. She sits back in her chair and places her hand on her husbands "Maybe it would be best we go check on the children? Perhaps take them camping for a while? I'm sure they'd like that"

The man smiles warmly back at her, clearly not as worried as she is "Alright. Let's go." They stand and excuse themselves "It was nice talking to you. Good luck, er, finding it." They head out of the tavern, hand in hand.

The potential size of the beast has Anna wondering. An illusion spell? A caster of immense power? A dragon type previously unheard of? So many possibilities.

It doesn't change the mission though. Palance has been taken by it and that makes it the target.

--------

Sigvar shows his appreciation for information by buying a couple of rounds for the table. 2 pieces of gold results in 10 mugs of ale. A drop in the ocean for Sigvar. "Wow! Wasn't expecting so much! One would have been plenty" The elf reaches for one of the mugs, but seeing so many on the table, reaches for a second as well.

"Nooks is a very secretive person. Your best would be to go hang around by the town gates around sunset" The elf says to Sigvar, mug in hand.
"Remember. Short little halfling guy" the half-elf adds "Can't miss him".

The pair are no doubt going to have a memorable afternoon.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday August 14th, 2020 9:08:39 AM

Should we split up for gathering more information? Seems like we have a number of leads to follow up. And we need to get the information as soon as possible so we can stay on the dragon's trail.

Prudence Gundle [AC 22; HP 113/118] 
Friday August 14th, 2020 12:55:52 PM

"Um. Well, camping," Pru says as the half-orc couple make their plans. "Camping isn't great because you're out in the open. Maybe visit relatives or something? Though I'm sure we'll have this whole situation handled very soon."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday August 14th, 2020 8:06:13 PM

Sigvar thanks the two men and after drinking a tankard with them (again, a drop in the ocean) he heads over to shepherd his tipsy Thumb and Michael away from where they can get in trouble. When they are all together he states that he will need someone to accompany him to the town gates at sunset to find this Nooks fellow.
" Short little halfling guy they said, can't miss him." Though Sigvar is not sure. He barely has any idea where Michael is most of the time, unless they are in a fight. Then Michael is grinning from behind some unlucky enemy.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+1=19 ;
Friday August 14th, 2020 9:43:16 PM

Michael takes a good sip of the beer, nutty with mineral aftertaste that is quite pleasant. from the burn in the back of his throat he estimates the alcohol content to be somewhere between 9 and 14%, the brewer must use a Champaign yeast or really robust bread yeast. the brew settles in his stomach and warmth begins to radiate around his body. Con check 19

Man this is some good beer, it does not hold a candle to a flagon of Lot #69, but it's really good.

to Sigvar, He does not know what he is talking about, we halflings are very easy to miss, it's why we make good thieves. I'm even easier to miss now that I've upgraded my armor. The bar tender had heard some info about a dragon, she's gonna pump her customers for info for us and see what she can find out. any idea where we can find this short halfling guy? I'll go see if I can scout him out.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 14th, 2020 10:21:55 PM

Nikolai thinks it a good idea to split up while following the leads.
"When gathering information, staying in a large group does not fare as well as it does in onezies or twozies. Michael and Sigvar can tackle the hafling at the gates. But when you do go out, go out in two or more. And don't stay out too late..." Nikolai trails off.

As for himself, he sticks with Pru, whether she goes out bar hopping or stays in.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Saturday August 15th, 2020 10:31:43 PM

Anna says, "We will have everything sorted out soon. We are the Mailed Fist and that dragon took something of ours that we intend to have back. In the meantime probably best to do as Pru suggests and visit relatives if any live someplace that has strong walls and basements."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Sunday August 16th, 2020 3:38:44 PM

Trayvin volunteers to see if there is any information to be found at some of the more reputable temples like Ffloy and Pantheon. Anyone care to tag along?

DM RobC - "Anyone care to tag along?" 
Monday August 17th, 2020 4:34:08 AM

Pru and Anna try to calm the couple as they leave. They make the point that perhaps this isn't the best time for camping. Leaving town though is probably a good idea.

Nikolai thinks it's a good idea to split up and start chasing down leads. They can cover more area that way and hopefully reconvene here later in the evening with some information on the dragon and Commander.

Michael and Sigvar are going to head to the gate and find Nooks. Surely it can't be hard to find a halfling? Michael advises that is just not the case. Hopefully Nooks won't be expecting trouble and will be easy to spot. If he chooses to hide it could make things more complicated.

Trayvin is going to check out some temples. First stop? Temple of Ffloy. Anyone interested in joining him?

Nikolai, Pompous, Pru and Anna aren't sure where they want to go yet. With all the food and drink available in this inn, there's really no need to go out anyway.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 17th, 2020 6:59:34 AM

Pompous makes a quick exit with a “ by your leave “ and makes his way to the Catacombs.

“ Be right back with some new shiny stuff. Hee hee ! “

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=14 ;
Monday August 17th, 2020 7:40:59 AM

perception 14
Sigvar trys to keep an eye out for Nooks but almost everything here seems to distract him.

Prudence Gundle [AC 22; HP 113/118]  d20+21=29 ;
Monday August 17th, 2020 2:18:34 PM

Pru looks at Nikolai and Anna. "Let's find another tavern to ask questions at," she says.

She wants to try to find a sort of "blue-collar bar;" a place where the ordinary working people of the city go for a drink. She has an idea that's the place to find somebody who's actually seen this thing.

If the group can find such a place, Pru tries to find out if anybody has seen a dragon. [Diplomacy 29]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday August 17th, 2020 7:42:16 PM

Looks like Trayvin is solo for now. He informs the Agents still at the Inn where he will be going.

Trayvin stops in at the temple of Ffloy first. He introduces himself and asks some general questions on the state of things in the town before steering the conversation around to recent dragon sightings.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday August 17th, 2020 10:26:11 PM

Micahel passes out the gold divisions to everyone and finishes his beer, depending on the time of the night, (early? late? he debates whether or not to go to bed or go out and ask around some more.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+9=16 ; d20+17=27 ;
Monday August 17th, 2020 11:48:18 PM

Anna goes with Pru to the next bar (Diplomacy 16 vs 10 to aid another = success: Pru gains a +2 meaning her diplomacy is actually 31)

While at the bar she keeps her eyes and ears open for any interesting discussions regarding dragons (Perception: 27)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+10=16 ; d20+2=8 ;
Tuesday August 18th, 2020 1:16:17 AM

OOC: FYI to DM, some of the Agents have been to Wedding City before and spent several days investigating the mystery of the missing Mailed Fist equipment. So Nikolai and Pru and maybe Anna should have a good idea of the city layout and know where the blue collar parts of town are.

Nikolai follows Pru. Maybe the folklore that a couple seeing a dragon before their wedding is a lucky thing might help pry some information that otherwise might be more difficult to get. He advises Pru of that idea, to pose as an engaged couple, Anna the chaperone, and see how that works.

He puts on his Hat of Disguise to hide the fact he's half elven and to look like a handsome male human of moderate means, and the physique of a dock worker, the hat being that of a sailor.

Having been on ships numerous times, he knows a good bit of the lingo and the mannerisms.
He let's Pru do most of the talking though.

Disguise check +10 = 16 +1 (luckstone) = 17
Diplomacy Aid another +2 = 8 +1 (luckstone) = 9


DM RobC - "Let's find another tavern to ask questions at" 
Tuesday August 18th, 2020 6:26:16 AM

The party split three ways again. It's getting to the later part of the afternoon now. The sun won't be in the sky much longer

-------------
Pru, Nikolai and Anna head out to look for a working class tavern. There aren't any on the main road, but it's easy enough to find one off the path: The Boot and Badger. A tavern for the people if ever there was one. The ale is cheap (and probably watered down) and the atmosphere loud. The language from some of the nearby tables can be described as 'colorful' at best.

Pru and Anna find two men who are more than happy to have a couple of women join them. They sit up straight and everything. The conversation starts normally enough as the men discuss the developments in the town

"Can you believe it? Another three temples have just been built. Surely that's enough for the town"
"Get out. There's four new ones. There's a new one for Gargul. That other temple has seen better days so no wonder they need another. There's a new one for Maab too. No idea why they need a fourth one. It's massive too! I thought those people liked the outdoors. Then there's that one for Serenbeth. I'm kind of glad about that. It'd be good for families I think. There's that new one just down the way too. Some god I've never heard of. Scald? Is that it?"
"I dunno. Temple for Domi is all I need" He nods and flexes his bicep (what little there is of it).

Pru then subtly turns the talk towards dragons. "Hey, I heard one was seen not far from here. Just off the coast. A real big m.. dragon" He catches his tongue before using any unsavory language in front of the ladies.
"Yeah, great big green one I heard." The other one join in. He starts shuffling his seat a little closer to Anna "Of course, it's lucky it didn't land. I'm pretty handy with a sword, you see. It'd be another nice trophy to mount on the wall at my house". He's close enough that you can smell his breath. It's one of those smells that is so strong you can taste it.

Nikolai finds a man who smells of the sea. You know, salt water and 'fishy'. He's happy to have a chat, though it doesn't look like he'll be buying any rounds. Where others are drinking large pints, he only has a small mug. He's happy to have a chat though, and starts talking about his latest catches and the one-that-got-away. At the topic of dragons he just shakes his head. "I missed all the excitement. Me and the boys were out fishing. Didn't see a thing. We were only a few miles off the coast too"

-------------
Trayvin heads to the temple of Ffloy. The inside is set up with a series of small tables, to which he is waved over to by one of the priests. The priest is ready to start talking to him about his finances "Now tell me, have you made sure you have invested wisely? Not all of the businesses here will be profitable", though Trayvin turns the talk back to general topics about the town.

The cleric is more than happy to talk with a fellow follower "Trade in the town has been very good lately. Though we're told by reliable sources that the best spots on the main road for vendors are obtained by paying bribes to city officials. Not sure if there is anything we can really do about it. Taxes get paid and business thrives"

As for talk about a dragon, Trayvin isn't able to gather any new information. A dragon was sighted. Some people excited. Some people scared. No definitive location for it.

-------------
Sigvar goes out to try and find this Nooks fellow.

He positions himself near the gates per the directions of the young elf lad. There is a lot to see and distract him. Some of the traders are closing up their stalls and the crowds are thinning. There are still a few stalls open should anyone head out to the streets later looking for that last minute item. There are people still on the streets but no obvious halfling.

Outside the gates Sigvar can see a couple of guards on smoke break. They still have uniforms on but have obviously popped outside the gates for some peace and quiet.

One of them notices the taur standing there and gives a nod. He whispers something quietly and the other guard turns to have a quick look at Sigvar before looking back to his friend. They don't seem alarmed at all. Just two guys having a smoke. Whatever they're saying though, you can't hear it.

-------------
Michael and Pompous aren't exactly sure what they want to do just yet. Shopping is still a priority though.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=18 ; d20+9=13 ;
Tuesday August 18th, 2020 10:16:08 AM

Perception 18
Sigvar continues to look for the halfling. Noticing the guards he steps over and greets them. He asks them about their day, comments on how calm and well mannered the citizenry is for such a large town ( He has worked crowd control before but this place seems well ordered for all the crazy goings on). He finally brings the topic around to dragons and asks if they have seen anything. He heard a rumor and wanted to look into it.
Diplomacy 13
After chatting with the guards he resumes looking for Nooks.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday August 18th, 2020 11:57:28 AM

Pompous has a big smile on his face as he makes his way back to the group from the Catacombs. His boots are shiny. His new specks have a glow about them as well. But those bracers... his upgraded bracers look really fletching... I mean fetching....

He pauses in the town center and casts speak with animal starts summoning a flying creature to join him.

He grins as he waits for the griffin to arrive to him.

——
Casts speak with animal then summon nature’s ally (4)

Prudence Gundle [AC 22; HP 113/118]  d20+21=27 ;
Tuesday August 18th, 2020 1:27:45 PM

"Well, I'm glad you're good with a sword," Pru says, "because I'm completely hopeless with weapons." Not a lie; her sergeants had said so on more than one occasion.

"But, who saw the dragon? I mean, actually saw it? Is there anybody you know of?" [Diplomacy 27]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday August 18th, 2020 3:57:30 PM

Trayvin says to the priest, Well it may be a bit early in my career to be worried about investing. But I do agree the economy seems to be going very well. Do you think the bribery is an issue, or more of a business as usual situation?

Once the conversation wraps up, Trayvin will thank the priest and move on to the temple of Pantheon.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=35 ; d20+22=24 ;
Tuesday August 18th, 2020 11:01:27 PM

Michael kind of faded into the background as he is wont to do when in the cities, old habits die hard. still he follows Sigvar out to the gates and looks around for this Nook fellow. he also keeps an eye on Sigvar, big minotaurs can sometimes attract the wrong sort.

Perception 35 to find NoOks
perception 24 Looking for trouble in general.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+9=23 ;
Tuesday August 18th, 2020 11:28:00 PM

(Diplomacy : 23 vs DC 10 to aid another for Pru; Pru's Diplomacy Roll is 29)

Anna says, "I'm not bad with most weapons myself though for the most part I prefer to take the form of a plant, animal, magical beast or dragon and let my natural weapons do the talking for me, though if I have to use a manufactured weapon I can hold my own. Tell me would you say this dragon was somewhere between gargantuan and super collosal?"



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 19th, 2020 1:15:57 AM

Nikolai notices the small mug. When he orders a large ale, he also orders one for the sailor.

"Her you go, have one on me. My crew and I fought some Seaweed Sirens and killed them. So I have a few extra coppers to spend. That's what we do. We travel the coastal areas looking for Sahuagin, Harpies, sea serpents, whatever plagues the sea lanes. For a fee of course. But all for the good of the trading companies and the safety of towns like this one, so near the coast.

That's why I asked about a dragon sighting. Dragons love treasure and ships carry all sorts of stuff so it would be just a matter of time that a dragon would start smacking his lips on such easy prey. However, if we could find where such a dragon is laird, we could put a stop to it before any lives are lost.

In your travels in these waters, do you have an idea of where such a dragon's lair could be? I heard it was a green dragon.

Mind you, anyone with valid information will get a good share of the hoard."


DM RobC - "I heard it was a green dragon" 
Wednesday August 19th, 2020 5:07:15 AM

The sun is starting to set...

---------------
Pru and Anna press the men for more information

"You want someone who saw it? Pfft. Easy, my brother Wes. Came running home so fast. Darn near wet himself he was that scared" He starts laughing like it's the funniest thing he's ever heard. Small drops of ale fly from his mouth and land on the table. "It's a dragon! IT'S A DRAGON! Those were his words. Ahh.. too funny". His laughs die down to chuckles. "By the time he calmed down we got more from him. He wasn't in any real danger. Just saw it flying down by the water's edge. He was so far away from it chances are it didn't even see him. He reckons it was at least... AT LEAST a 30 footer"

OOC: Do NPCs know the relative sizes?

---------------
Nikolai buys the man a drink to which the chap is very appreciative "Aw you didn't have to do that" He raises the mug with a 'cheers' and takes a sip "You took care of the sirens? That's fantastic! It's been years since we've been able to fish there. The things are.. should I say were.. so dangerous that it just wasn't safe. There's going to be plenty of fish on the table soon" He seems happier about the sirens being gone than he does the beer, and that's saying something!

Nikolai then starts talking more about the dragon

"You see. That's just the thing. I wasn't fishing too far from here at the time. People saw it, but I didn't. How come? If you ask me..." he leans in closer to Nikolai "I don't think it went too far. I don't think it went too far at all." He's getting a little more serious now "Look. I think there's a few ways to explain it. Either the dragon flew away when noone was looking. Pffft! Or it up and turned itself invisible and flew off somewhere, or it's made some secret den that noone knows of, or, you know, what if it doesn't look like a dragon any more? What if.. what if it looks just like you or me? That'd be something" He nods to Nikolai and takes a sip of ale.

---------------
"I imagine bribery is just one of those issues that exists everywhere there is something that a person wants and doesn't mind paying for" The cleric responds "Nothing out of the norm. Just something we are keeping an eye on. Trade should be based on the product, not any illegitimate means of attracting business". The cleric bids him well, and as Trayvin leaves, closes the temple doors behind him.

Trayvin starts to make his way to the Temple of Pantheon. It's a few blocks away. By the time he arrives the doors are closed. Evidently justice sleeps around here. He can see that there is a type of noticeboard board at the front of the temple. Looking at it he can see that it is a list of alleged criminals that the Justicars are searching for. No rewards are listed however. None of the names or descriptions sound familiar. Looks like a dead end.

---------------
Pompous is feeling quite pleased with his new purchases. He decides now is a good time to bring a magical animal into the middle of the town. At least most of the crowds have gone. The reaction from those nearby may not have been what he was expecting. There are screams of terror and people fleeing when the griffon magically appears. Keep in mind - the last unusual winged thing they saw here was a big green dragon. Amidst the screams are calls for help: "Guards! Guards! Help!"

The town center has now cleared of people.

It would seem Pompous is going to have some explaining to do when the guards arrive.

Fortunately he does now have a griffon standing beside him.

---------------
Sigvar still can't see that halfling about. He notices the guards and goes over to introduce himself. Fist uniforms are widely recognized and the guards don't seem too bothered by him. One even offers his tobacco pouch to Sigvar, should he care to join them. They're pretty relaxed about things. They are off duty after all. "Yeah, the people here aren't too bad. You get the occasional crazy, and some of the larger events can cause us some grief. Still, much rather be here than in Dirt City"

"You got that right." The other guard gives a knowing nod and looks to Sigvar "So what's your story? What are you here for?"

Naturally, the topic turns to dragons.

The guards smile and start to chuckle "Ah. Big game hunter then. Well, you're right. One was flying off the coast here not long ago. Pretty big one too. I was on duty at the time and saw it myself. Didn't seem to be in much of a hurry. Just flew about here and then disappeared. Poof!" He exhales a puff of smoke to enforce his point.

"You hoping to see one tonight? That why you're out here?"

Michael keeps an eye on the proceedings. Sigvar doesn't look to be in any danger from the guards, other than from potential smoke inhalation. Despite looking, he doesn't notice any halflings in the area.

---------------
OOC: Do you have any way to communicate with each other over distances? I'm curious what will happen if someone actually gets in danger...

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday August 19th, 2020 11:04:06 AM

" Well I wouldn't mind spotting it, would save me alot of time and grief, but actually I was sent here to find a chap that might have more information on it. The men I spoke to called him Nooks. Said if I came here at sunset I should be able to spot him and perhaps talk to him about it. The way they described him was as an outfitter, someone who could get an adventurer to their target. Or they might have sent me here to get robbed, but I wasn't particularly worried about that. The Fist generally teaches their members a bit of swordplay."
" By the way, If I HAD to defend myself what are the rules of engagement in the city? Am I merely supposed to maim the offender and wait for the guard or what? I don't want to be on the wrong side of an argument here."


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday August 19th, 2020 11:07:15 AM

OOC
we have the ability for Prudence to cast Mind Link I think is the name of the spell, but I didn't hear that happen before we left. As far as I know we are each on our own out here.
Also trying to weigh the pros and cons of purchases . I should be done soon and get my order into the catacombs.

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 19th, 2020 3:38:44 PM

"That does sound big," Pru says. "Is there any chance we could talk with your brother?"

[OOC: do we hear the commotion out in the street and somebody calling for the guards?]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+23=25 ;
Wednesday August 19th, 2020 7:07:22 PM

Michael finds a spot on a wall, a corner, or up a flag pole, somewhere that he can observe. he then looks for any halflings in the crowd. but it turns out the place he finds if quite poor. A wagon pulls up in front of him almost as soon as he settles down to watch.

Perception: 25

He thinks to himself. you know, when we are all split up like this would be the perfect time for something to happen, Wardds fingers! we need a way of staying in contact! .

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 19th, 2020 8:43:50 PM

With the temples apparently closing up for the night, Trayvin makes his way back to the Inn the Agents are staying at.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday August 19th, 2020 8:44:10 PM

“ well, what a revolting development this is ... “

In griffonese... if that is even a word... Pompous communicates with the summoned beast .

“ Hello my feathered friend... seems like your presence is upsetting the locals.. how would you feel about me riding on you back for a flight around the block?”

ooc> I’m not clear if the spell allows this. DM call??

If the griffon cooperates, Pompous climbs on and leads the griffon on a quick flight away from the town square. He’s not nervous about falling off the beast. Between his armor’s flight ability and his new boots of levitation, he’d be fine. After the short flight, he’ll lead the griffon back to where they started before dismounting and dismissing the creature.



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday August 20th, 2020 1:11:30 AM

Nikolai acts surprised at the suggestion that the dragon isn't a real dragon.
[b]"Now way! You really mean it? Someone is playing a joke by changing himself into a dragon and flying around? Who's he, or she, trying to impress?

Oh well, could be. But say. Where would someone do such a thing and not be seen to change by any fishermen? Are there caves along the coast it would swoop into and change? Surely it didn't change right over the water and take a dive, do you think?

If someone is playing a joke, then it's just a joke. But either way, it would be safer for all fishermen and merchants to know for sure. Who knows the coast best around here?"[b] Nikolai asks while pushing a gold piece on the table towards the fisherman.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+17=19 ;
Thursday August 20th, 2020 1:59:36 AM

(Perception: 19; don't think that is enough to hear any commotion)
Anna waits to hear the answer to the question posed by Pru.

She then excuses herself and Pru from the conversation with the dragon saying, "You know how it is; Pru and I must use the powder room."

She walks with Pru to wherever the rest room is and says, "I don't suppose you cast telepathic bond on anyone before we split up?"

DM RobC - "well, what a revolting development this is..." 
Thursday August 20th, 2020 4:51:34 AM

Michael finds a nice quiet place to hide and keep an eye out. He's got eyes on Sigvar, but no halflings.

That matter is about to be wrapped up though, as Sigvar explains his reason for being out here.

"Nooks?!" The guards start chuckling and shaking their heads. "Ah, I think some of kids are having a bit of fun at your expense. Which ones led you on a chase?" asks one.

The other goes into a bit more detail "Yeah, long as I can remember kids have been using Nooks as a scam. Who broke that window? Nooks. Where's that pie gone? Nooks. Nooks Juyoe. Jokes oN you" he shakes his head as well but keeps on smiling. "Hope they didn't take you for too much"

Sigvar then asks about the rules of combat in the city "I'm guessing you're not talking about a plain ol' barfight. Look, if someone attacks you, well, defend yourself. If they're using force, you're allowed to do the same. As long as you can explain yourself to the Justicars at the end of the day. We'll enforce the law, but at the end of the day it's hard for us to argue against them when it's serious crimes. If you don't go on any murder sprees across the city you should be fine."

-------------------
Nikolai is enjoying the company of the man at the bar. "I dunno. Maybe they are, maybe they aren't. My mother, Gargul bless her soul, used to tell me all sorts of tales about dragons. Said they could block out the sun with their wings, could cast spells like the most powerful of wizards, and even take the shape of other things. I don't mind telling you I checked under my bed for years just to be safe." He smiles at the memory "I'm saying that if there's a dragon about, well, I didn't see it flying over the sea. I didn't see anything flying that day. Clear skies and nothing over the sea. Not so much as a gull. Great fishing weather". Nikolai places a gold coin on the table and pushes it towards the man. "No. I'll not be having that. It's my turn to buy the round" He waves to the barman and signals for two beers. He pulls some coppers from his pocket and places them on the counter "I insist".

While they wait for the drinks "Know the coast? Well, I don't mean to boast but I grew up here, and not noone knows the seas better than me" He's very proud of this fact "Sure. There's plenty of big gaps and caves and things out there. You lookin' for someone to take you for a cruise? I'd be happy to give you a tour. You could bring the lunch."

-------------------
Pompous isn't too keen on the situation he has caused. Fortunately a griffon makes for a great getaway. He tries to explain the situation and his needs in his best griffonese. Ever seen a griffon do an eye-roll? You have now. It would seem that the Speak with Animals spell is not quite right for speaking with magical beasts.

Fortunately it does have a little intelligence and can kind of understand what he wants. It lowers itself for Pompous to climb aboard before lifting into the sky. From high in the air he can see some guards rushing to where he had been standing. They aren't checking the skies.

OOC: Not sure what you're asking, but yep, ride away! Just need a ride check: DC0. But you have a -10 penalty for no saddle and ill-suited mount. With +7 all you need is a 3

-------------------
Trayvin heads back to the Sultry Sanctuary. True to her word, the bartender has been poking around the barflys for information.

She gives a jut of her chin when she sees Trayvin enter - a signal to come to the bar. She grabs a mug and starts filling it with ale. "Might be able to help you. That lot.." she looks towards a table in the middle of the room with three jolly men "They saw it coming and going. Said they didn't see where it landed, but it didn't go past the city. So, unfortunately, it's probably real close nearby"

"Those two.." she indicates an elf couple nestled privately at a table "are saying it's a sign and it should be revered as a new deity around here. Nut jobs"

She leaves the mug on the table and starts to walk away "Drinks on me. Just remember that finders fee"

-------------------
Pru wants to meet the man's brother, to which he is happy to oblige "Sure. He's back at the house right now. I'd, er, be happy to show you the place". The way he raises his eyebrows is just a little too suggestive.

Anna thinks now is a good time to excuse themselves from the table. Looking back at the table, Pru's admirer is taking the opportunity to spit on his hands and use it to get his hair just right. Has to look his best after all.

Anna is getting a little concerned about how spread out the party is across the town. Right now they have no idea how Michael and Sigvar are faring with Nooks, where Trayvin is, and goodness knows what Pompous is up to. They're spread across 5 locations.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 20th, 2020 8:37:23 AM

Sigvar smiles and has a relieved expression cross his face. " a joke eh? Better that than they were leading me to an ambush to rob me. Just a couple of fellas drinking at the Inn I was in. And no, not planning any kind of tussle, just want to be sure what is allowed If I need to defend myself."
After finding he is on a wild dragon chase the Paladin turns and heads back to the Inn where the Agents are staying to see what the others have found out.

Prudence Gundle [AC 22; HP 113/118] 
Thursday August 20th, 2020 3:01:33 PM

"I didn't," Pru says. "I didn't know we'd be separated this long. Should we go back, do you think?" She glances back at her admirer. "I'm not sure that man is telling the truth, anyway."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20=3 ;
Thursday August 20th, 2020 4:50:31 PM

ooc> BWHAHAHA ! THREE!!!

Pompous slips and slides on the Griff but manages to maintain himself on the beast without plunging to his death.

He finally orders the Griffon to drop him off at the edge of town before dispelling him (or her...)

With a big grin, he makes his way back to Anna Banana.

Once he finds his friend and with a big grin on his face he utters...

" HEY ANNA, guest what I've been doing!"

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday August 20th, 2020 5:22:45 PM

Thank you, Trayvin says to the bartender. I won't forget

Trayvin takes the ale and goes over to the table with the three jolly men. Greetings! I wonder if I might join you for a bit. I'm curious about some local information, and I would be willing to buy a few rounds in exchange for your time. If they do not object, Trayvin sits, orders food and drink for the table, and eventually asks them about the dragon sighting.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+23=35 ; d20+30=45 ;
Thursday August 20th, 2020 10:10:33 PM

from where he sits he watches as Sigvar shakes his massive head and begins to walk back towards the Hotel. Michael thinks for a second, shrugs and then gets up and shadows him back.

Perception 35
Stealth 45



Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+1=15 ;
Thursday August 20th, 2020 11:50:25 PM

(Sense Motive: 15)

Anna pauses for a moment and tries to get a read on if the brother really exists or not.

If she is reasonably sure she thinks the man exists she says to Pru, "Should we follow up with this guy and his brother just to get one more firsthand account of the dragon?"

Otherwise she says to Pru, "Let's return back to the hotel. Let's grab Nikolai and get out of here."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 21st, 2020 1:28:17 AM

Nikolai thanks the sailor for the fresh beer.
"Hmmm... You know of a ship that can sail these coastal waters and get in real close? We'll need to be able to go ashore and inspect these caves. You find us a ship and guide us, We'll bring lunch. We'll meet on the dock tomorrow morning and discuss the ship rental and your fee for the tour. I'm Nikolai, what's your name?"

DM RobC - "I wonder if I might join you for a bit." 
Friday August 21st, 2020 3:43:00 AM

The party start to reconvene at the inn.

Sigvar and Michael make the walk empty handed. It had been a wild dragon chase (as Sigvar put it) but if all it cost was 2 gold, well, that's not too bad.

Nikolai agrees to the offer for a boat cruise/tour the following day. "The names Wegwart, but folks call me Weggie." The two shake hands and an agreement is made to meet on the docks the next day.

Anna is unable to get a read on the man. Maybe he does have a brother? Maybe he doesn't? Maybe he does, but the brother lives somewhere else? Too hard to say. She and Pru decide to head back to the hotel with Nikolai in tow

The five make it back to the tavern to find Pompous practically giddy and ready to tell what he has been up to. Go on. Ask him!

The group head inside and find Trayvin already trying to buy some information using the commodity of ale.

The men are more than happy to entertain him with stories

"Yeah I was just coming down the road and approaching the town. I didn't even hear it coming. Just 'whoosh' as it flew over my head. Dirt and leaves all whipped up. It was in quite a hurry I don't mind telling you. Well, I think it was in a hurry. Never seen a dragon before. I guess that was fast for them" says the one you learn to be named Rohan.
"I didn't see it come back but I saw it leave. I was in the town square on the way home and saw it flying off. I didn't see it fly over the town though. Middle of the town, and I could see it off to the north. I'm just glad it avoided the town." Sverd responds.
"What were you doing out at that time of night?" Rohan pries
"Never you mind. That's between me and her and hopefully not her husband" Sverd responds with a huge smile.
That elicits some laughter from the table. The third man then chimes in.
"Don't look at me. I missed it. I was selling my books at the time in the center of the town. Didn't see it at all. I always miss the fun." says Traggart
"Well, I just hope someone kills it before it kills us" Sverd announces.

The elves at the next table turn around to interject. The man speaks up and seems a little offended. "Excuse me, but you can't kill a god. It would eat a non-believer like you for a snack. You need to learn revere it's glory, heathen"

"Pffft. Go worship your little lizard elsewhere"

"How dare.." The elves stand. Sverd, Rohan and Traggart stand. Angry words are spoken between the group as insults get thrown. Things look like they're about to get physical.

-----------------
OOC: Bringing the group together again. Please make sure you conclude any CC shopping. The next week or two could get encounter-y, but don't let that stop you from splitting up again should you choose

Brilliant posting everyone! 1 more post each for the perfect week!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday August 21st, 2020 4:26:52 AM

Sigvar hears enough to try and head off the physical part of this.He makes sure his holy symbol of Gargul is prominent on his chest . And then...
" Powerful certainly, but hardly a god. Better to worship some evil crawling nightmare from the Abyss than to worship an evil dragon. They tried that once, called it the Emerald Kingdom. I hear it wasn't a very nice place, unless of course you were one of the Dragon's lackeys. Those that served the dragon were kept comfortable at the price of their souls. From what the tales say that lasted until Parnoth caught an arrow in the chest. He flopped over dead and those that had carried out his orders no longer had his protection. From what I hear the common folk that suffered under his rule didn't deal so kindly to those 'worshipers'. You think it'll be different this time? Enlighten me with how this time will be better."
This was just another form of combat, with words rather than blades. Because of that, Sigvar did what he normally did in combat and got the enemy to focus on him. He found it easy, really. Standing ten feet tall, covered in scars and missing an eye was normally a show stopper. He wasn't handsome, or cute, but when he tried he could project a presence. Normally that was all it took.

OOC
I am having trouble getting noticed in the CC. could you gently poke someone to work my ticket please? 8)

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 21st, 2020 11:26:15 AM

Pompous doesn’t wait for a response he’s so excited.

“ A griffon! I was flying on the back of a griffon!! “



Prudence Gundle [AC 22; HP 113/118]  d20+21=40 ;
Friday August 21st, 2020 1:13:35 PM

Pru closes her eyes. The last thing they need is to be caught up in a tavern brawl.

"I think what Sigvar means to say," she interjects, "is that it's not a good idea to worship a god until you are sure what he stands for. Or if he is even a god. I know the dragon is a very powerful being," she continues, anxious not to offend the misguided elves, "but not every powerful being is a god. He might be a Power. Or he might just be a big dragon. Only time will tell." [Diplomacy 40]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday August 22nd, 2020 12:58:08 PM

Trayvin certainly did not intend to start a brawl in the tavern, though this may provide a new lead if things can be calmed down. He stands behind one of the other Agents to shield his actions, then casts a spell on the tavern patrons that are about to brawl.

Actions: cast calm emotions on everyone about to brawl.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=31 ; d20+30=31 ;
Saturday August 22nd, 2020 10:43:05 PM

walking into the Hotel tavern, Michale kicks over into murder mode as soon as he enters the bar, his hands go to the tools of his trade as his eyes scan around the bar.
locals...elves..eyes on Trayvin,
Pru playing peacemaker, Trayvin casting a spell. no blood, no weapons drawn.
Summation...potential tavern brawl Pru trying to talk it down, Trayvin trying to help.
Course of action: position to where I can do the most good if things go pear-shaped.

The combat computer in his mind satisfied with it's calculations, Michael releases the handles of his blades and ghosts over to a table or position behind the Elves. He keeps his attention on them while pretending to study something of interest on that side of the room. this is stealth but it's the getting lost in the crowd, type stealth.

Perception 31

Stealth 31

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday August 23rd, 2020 8:42:49 PM

Nikolai has good news about their next day's sailing cruise but a tavern brawl about to erupt puts that on hold.
Poised to exercise some head bonking to settle things down, he watches as first Sigvar, then Pru, try to calm the offended parties down.
Hey, what's Trayvin doing back there...

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32   d20+9=10 ;
Sunday August 23rd, 2020 10:44:30 PM

Anna makes a mental note to talk to Pompous later.

Anna says, "What color was this dragon? I don't think it was silver was it? As far as I'm concerned there is only one Dragon that should be revered and that is my lady Queen Ma'ab when she is taking her silver dragon avatar form. Ma'ab has blessed me with the ability to take my own dragon shape. I am considering doing it here and now, but you probably wouldn't like that. You have been warned."(Intimidate: 10)

She then says, "You know maybe instead of doing that I could tell you some stories about Queen Ma'ab's consort Lord Eberyon and how he's atoned for his actions due to the mercy of my lady Queen Ma'ab and that of an adventuring party as well?"

DM RobC - "A griffon! I was flying on the back of a griffon!!"  d20=2 ; d20=14 ; d20=7 ; d20=1 ; d20=9 ;
Monday August 24th, 2020 3:34:04 AM

"Ha! That's rich. Gargul created all the evil dragons of the Wold AND gave Marteaus power! No other being is responsible for as much misery and death as he is!" The elf scoffs at Sigvar's remarks "Well, MY god certainly isn't"

Pru steps in to try and calm things down in this religious debate, very tactfully explaining that not every powerful creature is necessarily a deity of any kind. The elves seem to respond to her words and relax a little. Anna though has other ideas and tries to intimidate the elf, riling him up again.

"You don't scare me. No power of yours compares to his!" The elf practically laughs "Taking the form of a dragon would simply be honoring his divine being"

Trayvin is the one to give the whole room a mellow vibe by casting Calm Emotions. (Wis saves 2, 14, 7, 1, 9 all fail). The men and elves take a step back from each other as the magical calm settles in.

Michael enters the room and decides that the outnumbered elves are likely the threat. He takes advantage of the crowd and distraction to make his way behind them.

Nikolai isn't entirely sure what's going down, but he's ready to get involved in fisticuffs if it comes to it.

Pompous is still on a high from his recent ride. Does the calm emotions spell ruin his buzz?

There is an uncomfortable silence as all parties eye each other, looking to see who will throw the first punch.

The opinionated elves are the first to act. The loud mouth looks to Pru "We were just leaving any way. Come on Selai, we have mass tomorrow". The elf pair keep a careful eye on the party as they make their way to the exit.

"Open your eyes and go back to worshiping Maab!" Sverd can't help but call out and antagonize the elves.

Selai turns around and sneers at him but continues to leave the building.

The other patrons in the tavern go back to their conversations, no doubt talking about what they just witnessed.

"Well now. That was a bit of fun. Another round of drinks?" Rohan suggests with a smile

------------------------
*** Everybody receives 1 hero point for excellent roleplaying over the past few weeks! Well done all! ***

Prudence Gundle [AC 22; HP 113/118] 
Monday August 24th, 2020 12:41:24 PM

"Drinks, yes, that would be nice," Pru replies.

To her companions, she says, "So. What did we find out?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 24th, 2020 6:15:43 PM

Sigvar isn't sneaky, but others here are. He watches the elves walk out and looks to Michael, then to the door the elves used, then subtly nods after them.
" Prudence, could you telepathically link Micheal so we can find out where they go?" He asks quietly

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday August 24th, 2020 6:51:12 PM

With a wink and a Grin, Michael waits for the link, before he heads out after the Elves. This kind of thing is his meat and drink, and in his opinion, he does not get to do it enough.

while waiting for Pru he goes over the details as he understands them of the city environs. The sun is going down so he will be in shadow. while the streets are long, there are plenty of allies. and since they aren't expecting a halfling to be following them, he won't look out of place just following them like a regular guy. he will play it by ear, if they seem at ease it's passive stealth, face in the crowd, if they are paranoid, it's active stealth, ninja style.

then he remembers that Pompous said he rode a gryphon, so he turns to him.

really, what was that like and how did it happen?



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 24th, 2020 7:52:36 PM

Pompous stands behind Anna and tries to look menacing.
" you wouldn't like it when Anna Banana gets angry! "



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday August 24th, 2020 9:27:42 PM

The elves may be a good lead. And I think while we wait for Michael to come back, we could use some food and drink.

Trayvin is glad the confrontation ended without a fight, the Fist reputation would suffer if they were caught in a brawl.

Rohan, is there a lot of tension between the various temples in town?

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Monday August 24th, 2020 10:29:17 PM

Anna says, "Well we talked to a family that said they say a green dragon bigger than Collosal and we met some people who were hitting on Pru who said one of their brothers saw the dragon and it must have been a 30 footer and now we've come across some elves that worship it as a God here but everyone knows that."

Anna says to Pompous, "What was that about you riding a Griffin?"

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday August 25th, 2020 1:25:39 AM

Nikolai has a hard time finding a good time to tell the others about their boat trip tomorrow, however things start getting back to normal and when he can get all of them together, except for Michael, he informs them of what he learned from the mariner.

"It seems that this dragon is not a dragon after all perhaps. Everyone in town who has seen it only saw it passing over, however the fisher men saw it crossing the beach never saw it actually go over the horizon. It just vanished. So it landed somewhere along the coast. Now if it had been here any time at all, its sighting would be old news. But, either way, there must be a cave or something where it hides. 'It' being either a real dragon or someone who can shape change like Anna.

So, I've chartered a boat for tomorrow to search the coast for any possible hidey-hole. Now, we'll be on a ship tossing around, so don't go drinking it up tonight otherwise you'll be pretty sick tomorrow,"
he grins.

DM RobC - "So. What did we find out?" 
Tuesday August 25th, 2020 3:44:48 AM

The group are left a little suspicious following that encounter. Michael gets the nod and goes off in pursuit of the duo - but not before establishing some telepathic communication with the party. (OOC: I'm going to assume that everyone in the party can now telepathically speak with each other)

Nikolai debriefs the party about the plans for a leisure cruise the following day. Whether it is a real dragon or not is still up for debate. Anna still isn't sure how big the dragon is, though is a little concerned that it might be bigger than anything she has heard of before.

Pru is in agreement for some drinks. Trayvin sits back down at the table ready for some too. Assuming the Fist are paying, the men at the table are happy to enjoy a few drinks with them.

Rohan smiles at Trayvin's question "Ha! Tension? Well, having so many religions in one place is always going to mean some heated debates. There's always tension! Still, things have been a bit more, I don't know, uncomfortable lately. Some new lot in town says they worship Maab but there’s something off about them. I can't put my finger on it though. Ever had one of those gut feels? I can't explain it. I mean, they're nice and all but just... weird." He looks quickly to Anna "No offense intended"

"The way I hear it, a lot of the folk that used to follow Maab now believe this ridiculous story about this dragon being their god. They're turning away from her in droves! It's not even the right color!" Traggart looks to Anna "Well, it isn't"

Rohan shakes his head "Isn't stopping them though. I dunno. So many turning away from her and they build that new temple?"

"You're not feeling any sudden urges to change faith, are you?" Sverd asks Anna directly. They all stop to hear her answer.

Sense Motive DC20: Highlight to display spoiler: {They seem a little uneasy around Anna right now.}

The others then learn of Pompous' encounter and want the juicy details.

--------------------

Michael follows the two elves out the door and down the main road. They aren't acting suspiciously at all and seem at ease. He's staying far enough away that he isn't noticed, but at the same time that means not being close enough to overhear any conversation in detail. Based on what he observes they don't appear too happy at having to leave the tavern.

A few hundred yards away from the tavern they stop at a crossroad to talk. The one called Selai is gesturing back towards the tavern in an animated fashion. He's clearly still unhappy about what happened. The other elf looks like he's trying to calm him down.

--------------------

OOC: BAM! Perfect posting week. Nice job! When was the last time Agents had consecutive perfect weeks? Shall we go for it?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday August 25th, 2020 9:29:04 AM

OOC
A long time ago I think. Life sneaks up one one or the other of us alot. 8)
IC
Sigvar remains tense, waiting to hear if Michael gets in trouble. He drinks sparingly in case there is need for rapid action to extract Michael.
Sigvar is not the sharpest tool in the shed, but his is smarter than the average Minotaur. He listens to what Nikolai says and ventures a hypothesis.
" Dragons are able to cast spells right, or use spell like abilities. So one going invisible isn't out of the question. But why go invisible? It only lasts a few minutes so I think that your idea of it's lair being nearby is quite valid."

Prudence Gundle [AC 22; HP 113/118] 
Tuesday August 25th, 2020 12:58:50 PM

"It might go invisible just before going into its lair so that nobody could see exactly where it went," Pru muses. "Of course, it could use a Teleport or a Dimension Door for the same purpose. Dragons cast spells like I do," she continues thoughtfully. "They just know some spells and cast them whenever. They don't prepare, like wizards." She sighs and shakes her head. "That really doesn't help us narrow it down."

[OOC: Pru can't cover everybody with a single casting of Telepathic Bond. She can cast two, but what she usually does is cast one, and then tell certain people they need to stick with certain other people. Exactly who gets included depends on the circumstance.]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday August 25th, 2020 5:35:55 PM

Ooc> Posting from the beach. With BBQ burgers on one side of me and non PG beverages on the other.

To Anna ( and anyone else linked in.

“ I summoned my new buddy Griff-an. Probably shouldn’t have done it in the middle of the village square but I had a thought... Biiiig buck! He let me ride him circles around town a few times before I sent it away. Me thinks Griff-an will be a very valuable card to pull in a tight spot. “

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32   d20+7=10 ;
Tuesday August 25th, 2020 11:34:44 PM

(Sense Motive: 10)

Anna says, "Rohan is right. My lady Queen Ma'ab takes the form of a Silver not a Green Dragon. Didn't someone say something about a new temple to Ma'ab being recently built? I know that we just reconvened as a party but if this Green Dragon cult is siphoning off followers from Ma'ab might the Temple have a lead as to where the cult might be based out of? One has to wonder if the cult's base and wherever the dragon disappears to might be one and the same. Pru link me with the group or let me take someone who is linked and I'll head off to Ma'ab's temple right away to see if anyone might know where the dragon cult hangs out.
I actually have a chance her to do something meaningful in service to my lady by tracking down her wayward flock and dissuading them against this false deity."

Anna says to Pompous, "I can take the form of a griffon. We also need to at some point see if that griffon pride is still around and maybe see if they want to join the fist."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 26th, 2020 1:19:08 AM

Nikolai is intrigued by the new angle on the mystery.
"Well, looks like we have Plan A and Plan B. So we don't split up, first we take the boat tour and take notes on possible hide out places for dragons. Second, we suddenly become acolytes of Maab under the tutelage of Anna and go visit that temple. Spend some time there, watch the others, and see if we can detect a defector that we can follow.
And with that, I think I'll have a beer."


DM RobC - "And with that, I think I'll have a beer." 
Wednesday August 26th, 2020 3:59:21 AM

The party discuss the different abilities of dragons. Can they cast spells? Sigvar is pretty sure they can. What spells? Pru has a few ideas. She also has some ideas on how such a dragon could move about unseen even if it is really big.

Pompous continues to brag about his trip. Griffons! Yay! It brings up the long running goal of the group: to one day be griffon riders. That would be cool!

Anna sees an opportunity to serve her Queen. There's a chance to bring the wayward flock back to Her embrace. That, or she'll have a chance to deal with any that would be dishonoring the Queen. Win win?

Nikolai lays out the two plans. One is to go meet the fisherman and have a tour of the ocean area over a nice lunch. The other is to check out the Temple of Maab.

Anna wants to head to the temple now but finds two obstacles. The first is that Nikolai really doesn't want to split the party up into groups again. The second, perhaps bigger obstacle, is that the temple has closed for the night with the final service having been held at twilight. The good news though is that it opens early for dawn services. Twilight and dawn are special times for the Queen after all.

Michael, for his part, witnesses the two men shake hands and go their separate ways. He follows behind the one called Selai and watches him return to his house for the evening. If he noticed Michael at all he doesn't show it.

The night is starting to draw to a close. Many patrons are leaving to head home for the night. The tavern area is still open for drinks however the chef has closed the kitchen.

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 26th, 2020 1:12:11 PM

"I don't think there's anything else we can do tonight," Pru says. "And, honestly, I'm not comfortable retreating into the Mansion under the circumstances. What if the dragon attacks the town by night? We wouldn't hear a thing. I think we should sleep in the inn's rooms. We have rooms, right?"

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday August 26th, 2020 7:36:26 PM

Pompous agrees with Anna. Now that he has a taste of riding Griff-an the griffon having access to a pride, or flock, or whatever a group of griffons are, sounds like a good idea to him.

Pompous orders up a late night snack to go before escorting Anna to the Inn in question and hopefully some warm beds.



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 26th, 2020 8:59:17 PM

Nikolai tries to sound nice to Pru when he asks, "Why should this dragon attack the town at all? If it is truly a dragon, it would have done so a long time ago before abducting our Commander. If it isn't a real dragon, some disaffected Maab worshiper that is trying to get his or her own church going, then he isn't interested in attacking the town anyway. So I suggest using the Mansion again. The food is better anyway.

Here's the plan. Since the temple of Maab holds dawn services, we will go there first and just see what can be seen, observe what can be observed, take note of anyone that seems odd or emanates vibes that don't jive. Then we go take the boat trip. The timing seems perfect. By the way, I'm going to buy some fishing gear so we look like we are really out for some deep sea fishing adventure. Who wants in on that? I'll need a count so I know how many fishing poles and bait to get."


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 26th, 2020 9:37:13 PM

It sounds like a good plan. and while we are fishing, maybe Anna and Pompous can scout the coast by air and see something that may not be visible from the water.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Wednesday August 26th, 2020 11:01:59 PM

Anna says, "I will continue to ask for the beast shape variation of Queen's Minions so I can just indefinitely fly when we go on our fishing trip. I will appear as my normal green self wearing my Ma'abs vestments and shining mithril full plate when we go to my Lady's temple. Although I would prefer to use save my Queen's shape for combat do you think given the state of the temple and their proclivity to potentially rever dragons I take the shape of a dragon at the temple in order to convince those their of my lady's abilities?"


DM RobC - "We have rooms, right?" 
Thursday August 27th, 2020 3:58:42 AM

There isn't much more that the party can do other than retire for the evening.

They take their leave from the tavern and head back to their inn: The Sultry Sanctuary.

Pru checks that the party managed to get rooms. Well, sort of. They got a room (singular) and it's the suite. It's bigger than the standard rooms, sure, but it's going to be a tight squeeze. The large double bed is fitted with red silk sheets and far too many throw pillows. Fresh wild flowers are in a vase on the side table, next to a bottle of good quality red wine and bowl of fresh fruit. The sturdy wooden door keeps the room quiet, and has a good quality lock on the inside. The curtains by the window are very thick to help ensure privacy.

Pru's a little wary about staying in the magical mansion in case the dragon attacks overnight. The party wouldn't know about it until the next morning when they're surrounded by ashes and chaos.

Nikolai tries to reassure her a little. He reasons it has had more than enough time to if that was it's plan. Surely nothing the party has done would change that.

The party come up with a plan for the following day. Early breakfast (either in the tavern or the mansion) followed by a stop at Maab's temple. After that will be the boat cruise.

Anna isn't too sure what form to take tomorrow. So many options! Does she dare take the shape of a dragon in the temple? That's a gamble she'll have to consider.

Michael wordlessly rejoins the party with nothing to report.

So what's the plan? Squeeze into the room or stay in the mansion? Is there a middle ground? Who gets the comfy bed?

------------------------
OOC: Per email.. last chance Catacombs shopping.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 27th, 2020 7:35:40 AM

" Do fishermen wear Plate armor where you hail from Nikolai?" Sigvar ribs his Thumb." Is there a custom that I should peacebond my weapon in your Lady's Temple Anna? I wish to go armed and armored but do not wish to offend."
When they get to the room Sigvar will remove his armor and roll out his bedroll in a corner of the living room area of the suite. He knows he is too big for the bed and really just wants to get some sleep.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 27th, 2020 7:37:07 AM

OoC
Rob did you get the email for my purchases? Is there anything not allowed? If not it is all figured in on my sheet.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+24=41 ;
Thursday August 27th, 2020 11:06:58 AM

OOC: Dang! I ruined it. stupid Hurricanes! ruing a two fer on perfect posting! Curse you weather patterns! don't worry guys I'm safe. I got out on Tuesday afternoon, but the place I was staying is probably underwater now.

Micahel seeing the lead dissolve into folk going to bed, and hearing his team mates speak of doing the same, heads back to the Hotel. but ever paranoid he checks to make sure he is not being followed.

Perception. 41.



Prudence Gundle [AC 22; HP 113/118] 
Thursday August 27th, 2020 12:50:06 PM

Pru casts a Mage's Magnificent Mansion, because it's not like she doesn't have the spell slots. She decides to spend the night in the Mansion after all, reasoning she's not much good on watch anyway.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday August 27th, 2020 8:33:21 PM

Trayvin thinks the mansion could be a good idea. After all if some of the Agents stay in there and some at the Inn, they will have plenty of room and someone can warn the Agents in the mansion if need be.

OOC- glad you are safe Shane!



Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32   d20+17=18 ;
Friday August 28th, 2020 12:16:47 AM

Anna says, "I don't mind playing sentinel outside of the mansion again; just leave the door open this time in case I need to fall back. As for tomorrow I think I will play it by ear. Go down as my normal plant kin self and see if the situation warrants such a display of my lady's power."

She tells Sigvar any pertinent information about peacebonding.

(Perception: 18)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 28th, 2020 1:16:11 AM

Nikolai takes advantage of the comforts of the mansion. He grabs a quick breakfast burrito and heads out to the docks to procure fishing gear for 7 made for deep sea fishing and asks for several buckets of the best bait for these parts. He either gets Sigvar to help carry the stuff.

"If you are concerned about your heavy armor, then don't go near the railings. Oh, and get a potion of water breathing, or see if Ana can turn in to a porpoise or some big fish thing to fetch out." he grins at Sigvar.

He meets up with everyone at the temple of Maab towing all the fishing gear, hiring a few kids to help if need be.

DM RobC - "I wish to go armed and armored but do not wish to offend" 
Friday August 28th, 2020 3:41:42 AM

The party settle in for the evening. The mansion is by far a more secure place than a nice bedroom suite. Anna keeps watch outside. The night in quite uneventful. There is the sound of some late night revelers partying somewhere close by but that is all. No dragon sightings or burning houses. Phew!

Sigvar isn't entirely sure what the peacebonding rules are like here. Truth is, they differ from place to place and temple to temple. Some require that you tie a strap of leather around any weapons still in their scabbard (Highlight to display spoiler: {Full round action to untie}), some require you to leave your weapons at the door, and some are happy for you to carry non-lethal weapons about freely. Some probably wouldn't care. Sparring with lethal weapons might be common in the Temple of Domi for instance.

Fortunately... members of the Fist are well known for travelling with weapons. While in Fist uniform you should be fine to have your weapons on you without any restraints. If you aren't in Fist uniform you will need to consider whether you will peacebond your weapons in some way.

The party are awake and ready to start the day. The sun is yet to rise, but the glow on the horizon tells you it will be up very soon.

With seven people having shared the one bedroom suite hopefully "don't ask, don't tell" rules apply.

Nikolai decides to head to the docks first though. What will the rest of the party do? How do you want to play things?

---------

Nikolai has quite a list of things he wants to buy. Poles and nets for 7 and several buckets of bait. The docks are understandably busy with fishermen (and fisherwomen) wanting to get out to the ocean as quickly as they can. It's a kind of organised chaos. They've gone through this routine a number of times and everyone knows their part. The weather is really cold but they don't seem to notice it.

Nikolai tries to find a person who looks the least busy and speaks about his needs for the day. One crusty old sea dog stands out. The old man is leaning against a wall and watching the younger generation do the work of getting the boats ready to leave. "Bait I can help you with. Nets probably too. Hmm... we don't really sell poles here though. Might have to try when the stores open" He looks about to see who Nikolai has with him to help carry things "How big do you want the nets to be anyway?" There's a big difference between a normal fishing net and a trawler net. Seems Nikolai has some options.

Prudence Gundle [AC 22; HP 113/118] 
Friday August 28th, 2020 1:15:08 PM

"I just had a terrible idea," Pru announces at breakfast. "I've still got a scroll of Sending left. I don't think it's much good trying to reach Palance with it. But I could try to contact the dragon. Call him out. Tell him, 'come and face us, you big stupid lizard.' That's a dumb idea, right? Somebody talk me out of it."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 28th, 2020 11:15:52 PM

Nikolai states that a couple of fishing nets will do and he instructs those who help him to carry the stuff to look for Weggie, who will have a boat ready for their fishing cruise, and to deposit the stuff on that boat.

If they find Weggie, they leave the stuff with him while Nikolai goes to Maab's temple, telling Weggie they will be back soon.

If they don't find Weggie yet, he pays one them to keep watch over the stuff and wait for Weggie.

He will get the fishing poles on their way from the temple back to the docks. He then sets off to meet up with the rest of the Fist at the temple.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday August 29th, 2020 8:51:05 AM

" Normally Prudence I would be all for that, but in this case the dragon could just pop up and start destroying the city while we tried to stop it. That could get countless innocents killed and ruin our reputation so today I would say,'no that is a bad idea, don't do it"
Sigvar peacebinds his sword for the trip to the temple of Maab. After helping Nikolai stock the ship he heads there as well.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday August 29th, 2020 11:03:21 AM

I'm with Sigvar on this, let's find the dragon in it's lair instead.

Nikolai, maybe we should rent a boat instead? Something big enough to carry us all. Let the fishermen do the sailing while we take a look around. I'm sure we could make it worth their time.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Sunday August 30th, 2020 9:10:06 PM

Anna says, "I agree with Trayvin and Sigvar. Calling out the dragon over a sending spell could backfire horribly. Now lets go to the temple of Ma'ab and see if we can't set things right what has been going on there and find a lead to the lair."

When they get at the temple she observes whatever tradition she has to to get in and approaches the highest ranking priest there and says to him, "Brother (or Sister if the head priest is actually a priestess), I am Anna Morphling. I am an experienced Morphling in service of our lady and have achieved the honor of being able to be called champion of the queen with the abilities such an honor bestows as such I can also take the Queen's shape. I have heard a terrible rumor and I would wish to speak with you in private concerning it and what I could do to help alleviate the situation if true."]

If the head priest or priestess takes Anna aside and out of the range of prying ears and eyes she says, "I had heard there is a green dragon stealing followers from this temple. I would do what I could to help dissaude people from leaving the faith. I must admit to you though I have a secondary motive as I believe the dragon has my commander. I have the ability to take the form of a huge silver dragon and am willing to employ this ability in service of retaining your followers and finding the green dragon lair if possible."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Sunday August 30th, 2020 9:42:09 PM

After listening to the others Pompous shakes his head in the negative.

" I'm with the other Pru Pru.. it's anonymously no..... I mean, unanimously.... yeah, that the word... "



DM RobC - "I would say,'no that is a bad idea, don't do it"  d20=4 ; d20=9 ; d20=3 ; d20=16 ; d20=10 ;
Monday August 31st, 2020 3:46:18 AM

Nikolai is able to procure the nets and bait easily enough. It's still too early in the day to go and buy the poles he's after, but once the stalls open he is assured someone will have some for sale. Weggie isn't about yet, though the old man does know the name and smiles. "Yep, you're in good hands with 'im. He may not haul in as much as the larger vessels, but he knows his stuff".

With that he joins the others at the temple.

Sigvar elects to peacebond his weapon before entering (OOC: Please describe how you are doing so)

---------------------

True to the description provided by the drunken men to Pru and Anna, the new temple is huge! It's more like a cathedral than a temple. Easily 50ft wide, 150ft long and 60ft tall. Easily. Steps lead to the wide double doors and once inside you see it to be just as grand as the outside. Stained glass windows are evenly spaced to allow the sun to fill the area with the morning light. Above you can see there is even a horseshoe shaped mezzanine level to provide more room for parishioners to witness services held below. To the left and right of the entrance are the stairs that lead up.

It's certainly unlike any other temple you've seen here.

Anna ONLY... Highlight to display spoiler: {You can't help but feel a little uncomfortable. It's like that feeling of walking into a house identical to your own. Everything is where it should be, but it just doesn't feel right. You can't describe it any other way.}

At the opposite end of this huge hall there is a raised platform area (like a small stage) running the width of the temple and with a golden altar in the center of it. Presumably that is the area where the ceremonies are conducted so as to be visible to all. In front of the platform, to the left and right, are curtained off areas.

A middle-aged human woman in green robes is standing next to the altar and is reading over some papers. At each corner of the platform stands a dwarf dressed in a green vest and pants. They each hold a sickle and watch you very closely as you enter.

Knowl Religion DC10 or Follower of Maab: Highlight to display spoiler: {Each of them have the holy symbol of Maab embroided into their clothes}
Knowl Religion DC15 or Follower of Maab: Highlight to display spoiler: {The favored weapon of Maab's followers is the sickle}

It doesn't look like any parishioners have arrived yet.

The woman smiles as she sees you all enter "Welcome to our temple. May Maab bless your visit here today. Have you come to devote your lives to her?".

The party approach, though when they get to around 20ft from the raised platform the dwarves start to take steps towards the front of it - an indication to come no further. Anna introduces herself and wishes to speak with the priestess in private, to which she declines.

"A terrible rumor you say? I suppose there are rumors and gossip in this city, much like others I have no doubt. I try not to pay them much attention." She seems quite calm about it all "If you have come to speak with us here it must have disturbed you. Tell me Anna, Champion of the Queen, one who takes the Queen's shape, what it is that bothers you? Please, you may speak freely here. We are children of the same mother."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet  d20+10=26 ; d20+5=16 ;
Monday August 31st, 2020 8:00:02 AM

The peace binding for Sigvar is simply a leather tie down that wraps around the handle and hilt of his sword and secures it to the scabbard. It will take a full round action to remove.

Know Religion 26

Sigvar is struck by the opulence of the Temple. Isn't Ma'ab the goddess of the trees and the animals? why such a grand Temple? I would expect it to be more....woodsy.
Then Anna speaks to the priestess and reminds Sigvar that Ma'ab assumes the form of a Silver Dragon and he thinks Ah, that may explain it. Dragons enjoy their treasures, maybe that is why they have such an expensive looking temple.
When the guards advance and the priestess speaks Sigvar becomes uneasy. Why so defensive? I mean yeah, a Double Fist of the most well known mercenary company in the Wold just walked through your doors, but we are all peaceful and stuff, I even bound my weapon.

Sigvar nods to the guards as he comes to a halt. As Anna speaks he begins to tactically look at the room. How tough are these 'ushers', where would he put snipers if he were defending this place, where are the fall back positions, how do they not die in the first few minutes if this is a trap?

Profession Soldier 16

Header updated for purchases

Prudence Gundle  d20+9=18 ;
Monday August 31st, 2020 5:40:03 PM

"Right, no calling out the dragon with Message," Pru says with a decisive nod. "Thanks, guys."

At the temple, Pru notes the holy symbols of Maab, and that the dwarves are bearing her sacred weapon. She looks around, wide-eyed, at the grandeur of the temple. "This is so nice!" she says.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday August 31st, 2020 5:42:44 PM

Trayvin lets Anna lead the way here, it was not his temple, and does not know a lot about this faith. He wonders why there are so many guards, maybe that is why there are rumors going around?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 31st, 2020 7:43:46 PM

At the temple...

Pompous looks around ( like a tourist.. )...

" Kinda looks like my parents summer place... a little smaller.... but still nice... "



Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Monday August 31st, 2020 11:06:46 PM

Anna says, "Sister I don't believe I caught your name. My Fistmates and I came here on the trail of a dragon that stole something precious to us. We were trying to find more information on the dragon when we had an altercation with some elves who apparently worship what is potentially the same dragon we were searching for. One of the elves was named Selai. Asking around we were told there was a group of people who used to worship our lady that have converted to worshiping this false green dragon god. If my lady is losing followers to this impostor then I feel it is imparative of me to do something about it especially when I have been blessed with the ability to take the Queen's shape. Perhaps if those who are lost in their faith and have become enamored with a false dragon god could see the power of our queen made manifest in true silver colors they would think twice and the wayward members of the flock could return."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 1st, 2020 1:07:00 AM

Satisfied that the fishing goods procured are in good hands, Nikolai joins the others at the temple.
Not familiar with the proper protocols, he stays in the background, watching.

OOC: I was let to believe that Weggie's boat was a good sized fishing boat, room for all. Correct me if I'm wrong.

DM RobC - "Kinda looks like my parents summer place..."  d20+19=36 ; d20+11=16 ; d20+20=32 ; d20+20=29 ; d20+20=25 ; d20+20=28 ;
Tuesday September 1st, 2020 3:46:22 AM

OOC to Nikolai: The boat is a good size and will fit everyone in the party. I was comparing it to large fishing trawlers with huge nets that other, larger crews might be using

Sigvar checks out the surroundings. If he were going to set up an ambush, he'd put snipers on the mezzanine level on opposite sides of the room. They'd have the high ground and clear vantage points to hit the party from both sides. The hall is large, however there are uprights placed around the room. They could offer a little cover. The dwarves and woman though are backed into the room and have no exits from the raised platform. If it is a trap then they'd have to fight their way through the party - not a very wise thing to do you'd think. While the party stand where they do, the dwarves and priestess are effectively cornered.

He looks over the dwarves. They are stocky (like most dwarves) and they carry themselves confidently. They didn't hesitate to step forward against the party and right now they are looking over each of you carefully. They are no doubt assessing you, as you assess them. They don't seem intimidated at all. If he was to pick a flaw, Sigvar notices that one of the dwarves is holding the blade of his sickle around the wrong way. Noone trained in how to use one would make that kind of rookie mistake.

Pru and Pompous are quite impressed by the temple, though you have to wonder what sort of property Pompous' parents have.

Trayvin and Nikolai stay in the background and let Anna take the lead.

Anna explains why the party are at the temple, as well as her concerns.

"I am High Priestess Eidinth. I run this humble temple in service to the Queen." she places a hand to her chest and then addresses Anna's points. "My, I can see why this may bother you. A false dragon god? Well, I suppose people are free to believe in whatever they choose. Perhaps the Queen taking the form of a dragon might be misinterpreted by those leaving the church? Think about it. If she chooses to take the form of a dragon, then what message does that convey? That an immortal power wishes it were a dragon. You taking that form yourself may send the wrong message"

"Now, before we interfere with their beliefs, I would put this to you. If there is a dragon in these areas, shouldn't we approach it with an offer of friendship first? Wasn't it Maab that said to love and respect all creatures wherever we find them?"

Anna or Knowl Religion DC10: Highlight to display spoiler: {That sounds like something Maab would say}
Anna or Knowl Religion DC20: Highlight to display spoiler: {Did she actually say that? She aided Eberyon in creating many of the animals of the Wold and a lot of good dragons respect her. But did Maab actually say to love and respect all creatures? Animals maybe, but not creatures. It doesn't seem likely she would include evil dragons and other nasties}

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet  d20+10=18 ; d20+6=12 ;
Tuesday September 1st, 2020 6:46:15 AM

know religion 18
Sigvar stands at parade rest and listens to the exchange. While the others speak he looks over the altar area more closely.
Perception 12

Prudence Gundle  d20+9=17 ;
Tuesday September 1st, 2020 3:45:15 PM

Pru frowns. Complex theology is a little beyond her, but she has to admit Maab did say a lot of stuff about being nice to nature. On the other hand...

"Begging your pardon ma'am," she says, "but this dragon has carried off our commander. I'm not opposed to making friends with it, but it has to give her back. That's not negotiable."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+21=41 ;
Tuesday September 1st, 2020 7:13:28 PM

Not feeling fully at ease in this church, Pompous keeps an eye out for signs of trouble....

" Those columns... my parent's winter home had similar ones... ."

-------------
Perception check 41 ( perfect 20!)


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday September 1st, 2020 8:19:25 PM

Trayvin thinks this is a little bit tense, and isn't sure why. He does wonder if the priestess knows where the dragon is, if she is so keen on offering friendship to it. Trayvin waits to see how they react to Pru's statement, it could say a lot about their motives.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 1st, 2020 11:21:10 PM

"One must EARN that kind of respect. Non-intelligent creatures earn our respect because they act out of instinct. Intelligent creatures, have a choice. They choose to do harm to people and the land, we stop them. They abduct our commander, we take her back at the cost of their life if it comes down to that, Nikolai mumbles.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Wednesday September 2nd, 2020 12:36:09 AM

Anna says, "High Priestess Eidinth while loving and respecting all creatures sounds like something Our Lady might say there are key differences between the animals, plants, magical beasts, fey and humanoids that are typically considered to be those beings under her purview and chromatic dragons. I should know as I have the abiility to take the form of them and I have been many different animals, plants, magical beasts and humanoids. As I said I have also been granted the ability to take the form of a silver dragon like our lady as she has earned the respect of many a good dragons. The thing is there are stark differences between good and evil dragons and good dragons are always metallic while evil dragons are always chromatic. This isn't something where these dragons can change their nature easily as it is tied partially to their creation. Furthermore I would think she would care more for the potential harm a chromatic dragon could do for animals, plants and humanoids (like my human commander) than to try to somehow figure out a way to bribe it to behave.

Our Lady is merciful but even mercy has its limit. Besides being a champion of our Lady I am also a Cradled of her consort Eberyon. As you know it was her own mercy in conjunction with that of an adventuring group that allowed for Lord Eberyon to wake from his long sleep and atone for his actions. The fey are a lot more mercurial than dragons as metallic dragons are always good and chromatic dragons are always evil to my knowledge. As my companions have pointed out this dragon abducted our commander so if it was legitimately interested in atoning for this transgression than maybe I could extend a hand in friendship to it but it is really difficult for dragons to change their scales therefore I think the odds of this one atoning for its actions are very slim especially since it has not made any attempt to return our commander as yet and as I said at least one elf named Selai has come to worship this dragon as a god. Are Dragons powerful? Yes but they aren't deities or immortal powers aside from Alemi and Our Lady who both on occasion have taken forms of specific colors of metallic dragons. I can only wonder if this dragon has some nefarious purpose in trying to ammass a following especially if it is leaching followers from Our Lady."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Wednesday September 2nd, 2020 12:36:58 PM

Sigvar remains stone faced. However, on the inside his brain is starting to turn on the fact that Anna, someone he has fought and bled beside is VERY passionate about this loss of followers to her goddess, and rightly so in his opinion, whereas this high priestess is very blase' and seems to not care one way or the other.
While remaining at parade rest Sigvar closes his eye and centers himself. Surely the idea that the new church of Ma'ab was an evil dragon cult was absurd, wasn't it? Having most recently been in the town of an Evil Lich where EVERYTHING was evil, Sigvar expects that when he opens his eye and looks around the room, REALLY looks around the room, (ie detecting evil as subtly as he can. To me it is simply a shift in awareness and shouldn't be that noticeable unless it is made a big deal about it, up to you and how you see it though, he is doing it) he expects to see varying degrees of nothing ranging from 'Oh how pious I am' to 'every now and again I seal some of my neighbor's hen's eggs'. Anything else would be in direct contradiction to what he expects to see.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday September 2nd, 2020 1:55:31 PM

Pompous continues to look around... still opened mouth in typical tourist fashion.

“ I’m starting to wonder if my parents ‘borrowed’ some of the architectural designs of this place... and those arches are similar to the ones in the summer home’s guest house.... “

Prudence Gundle  d20+21=22 ;
Wednesday September 2nd, 2020 1:59:18 PM

[At David's request, I deleted two of Sigvar's posts.]

[Pru got all diplomatic in her last action, so Imma roll a Diplomacy check just for funsies. 22]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Wednesday September 2nd, 2020 3:50:26 PM

OOc
Wow, Nat 1 on that diplomacy roll, and still better than I would probably roll 9 out of 10 times 8)

And Thank you

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday September 2nd, 2020 8:57:10 PM

Trayvin nods as Anna speaks, she very clearly describes the difference between good and evil dragons. He waits to see how the priestess responds.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Wednesday September 2nd, 2020 10:57:46 PM

Anna waits to see what Eidinth says

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday September 3rd, 2020 1:06:29 AM

"This priestess of Maab must have lived a very sheltered life to take for granted the good will of ALL creatures. I certainly don't turn my back on those gnolls that were sacrificing people in order to teleport around their domain. I put those six feet under at the snap of my fingers, that's how I respected them," Nikolai mutters, not particularly to himself.

DM RobC - "Intelligent creatures, have a choice."  d20+19=34 ; d20+20=37 ; d20+20=36 ; d20+20=36 ; d20+20=32 ;
Thursday September 3rd, 2020 3:46:46 AM

Pru attempts a little diplomacy. The dragon kidnapped the commander? Surely returning her would be a good start to forming a friendship. Anything short of that would be a deal-breaker though. The priestess doesn't address it though and instead redirects. "Can I ask though, why did a dragon take in interest in your commander? Do they have a history?"

Nikolai is a little more direct with his point, but Eidinth still stays calm. "Intelligent creatures often have reasons for their choices. Perhaps claiming your commander was for a greater good?". He makes a reference to some gnolls that he sent to the afterlife, but his mutterings don't seem to have been heard.

Anna gives the priestess a lesson on all things Maab (and a little on Eberyon too, for good measure). Eidinth listens patiently, nodding along as Anna speaks and not interrupting. She slowly paces along the platformed area as she does so.

After admiring the structure for a while Pompous turns his eye back to the proceedings. As Anna speaks, Pompous notices two of the dwarves tighten their grips on their sickles. One of the others is obviously clenching his jaw and even adjusts his stance a little. As the priestess moves he also can make out a bulge on the right side of her robe. Best guess is that she is concealing a weapon. Likely a sword.

After listening to what Anna has to say, Eidinth stops pacing. She seems in deep concentration before she finally speaks up. "What you have said is true. For the most part. Tell me, Anna who takes the Queen's shape, have you ever taken the form of a chromatic dragon? Could you, if you so wanted? In doing so, would that make you evil? How something appears is not necessarily how something is"

"Let me also challenge your thinking. What if the true form of our Lady is that of a dragon? That would be evidence that dragons could develop into deities, wouldn't it?"

Sigvar gives the altar a good look. He can see three plates, a large goblet, and four candle holders - all gold. Fancy. He then takes a deep breath and looks about for signs of evil. Highlight to display spoiler: {Going to allow you to use it unnoticed in this scene, however going forwards I'll be going with SLAs have some sort of manifestation (Core FAQ)}

Sigvar ONLY... Highlight to display spoiler: {Priestess? No evil aura. Dwarves? No evil auras. Rest of the Temple? From the floor to the ceiling, front doors to the back wall, there's a faint aura of evil everywhere. Every brick. Every tile. Everywhere.}

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+21=28 ;
Thursday September 3rd, 2020 8:29:48 AM

{ ooc Are we still able to communicte telepathically? If so... below gets sent to everyone in that manner.. otherwise... }

Pompous lightly puts a hand on Sigvar's shoulder... and whispers....

".... dwarves are edgy... watch the sickles... "

"... pristess... sword...right side... ."

and keeps watch for danger....

-----------------------------------------------------------
Perception check 28



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Thursday September 3rd, 2020 10:46:40 AM

Even after the entire town that the Lich had ruled over was tainted, Sigvar thought that it was an isolated incident that inanimate materials would show the taint of evil.
Apparently not.
Pompous leans in. Sigvar had missed all that the bowman sees, but is not surprised. He grunts in acknowledgement of the message.
There was a time and a place for everything. Now, was not the time for a fight. The Fist was in unknown territory fighting a foe that did not reflect the evil taint that was all around them.
The huge paladin had remain silent and observant since they had arrived in the temple. Now for the first time he spoke. Er well, laughed.
The sound was deep and jovial. It sounded like he had just discovered something amusing that he had never seen before. He allows all of the tension in his body go with this laugh, and hopes it also defuses the tension in the room. When he finally contains his mirth he uses his actual words.
" Of course. I had never thought of it that way before. What if the assumed form is the actual TRUE form. I have spoken to many priests and scholars of my own faith and none of them have ever made me stop and reevaluate what I see as true. What if the assumed form of a god is really their true form, rather than an adopted form to make them easier to relate to?"
"Lady Eidinth, you have given me alot to think about with just that one statement. As you say, I also had wondered. Does the commander have some previous relationship with this dragon that has spurred this confrontation?"

Sigvar turns to the rest of the Fist.
" I think we SHOULD speak to the dragon rather than assume it is an evil, rampaging monster. I had had many of the same misgivings that this fine priestess has posed here today. It just took someone outside my circle of expertise to pose them to make me realize how pertinent those questions were. Lets go and find this dragon and ask it."
"Thank you for your time and enlightenment. I now have many things to think about"
"Good day, may yours be sunny and enlightening."

With that the Minotaur turns and leaves with a spring in his step as though he has awakened to a new day with many possibilities ha had never before contemplated.

The rest of his friends may be stunned, but Sigvar takes quite seriously his paladin oath. He does not speak lies.

Prudence Gundle 
Thursday September 3rd, 2020 3:49:12 PM

Why did a dragon take in interest in your commander? Do they have a history?

Pru looks puzzled. "Would it matter if they did?" she asked. "I'm sorry, but I grew up in a house full of siblings, and 'well, she started it' isn't a very persuasive argument."

It seems persuasive to Sigvar however, who leaves the temple with a spring in his step.

"Um...excuse me," she says, and hurries after him.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday September 3rd, 2020 6:16:03 PM

Trayvin knows an oath when he hears one, and he knows Sigvar is serious. He can't really disagree with him either. The conversation with these priests seems to be going nowhere and if there were any evil here, Sigvar would already have his sword out. Trayvin turns to follow but waits for Anna and the rest of the Agents.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Thursday September 3rd, 2020 11:45:39 PM

Anna says, "I have never taken the form of a true chromatic dragon. The only true dragon I can assume the form of is a Silver Metallic Dragon like our lady who lends me her strength. I have taken the form partially of a chromatic dragon by becoming a Chimera but a Chimera only possesses a dragon's head and is only partially a dragon although technically a magical beast. I can / have taken the form of a variety of creatures with differing moral proclivities and yet while I have done so I've always remained in control of my faculties. I however am human or I was before my lady blessed me with the blessing of becoming a plant kin and as such we have a wide range of alignment we can take. I'd like to think that I'm a good person but I do think that one's principals should be allow to overrule an unjust law. I do not think that the draconic form is the true form as everything we've been taught to believe is that Queen Ma'ab and her consort Lord Eberyon are powerful Fey. I think the draconic form is something Ma'ab learned how to do to try to emulate creatures that she has earned the respect of. Alemi's true form is not a dragon and he is the ruler of the Woldian Pantheon. I understand that dragons are special but they were created by the gods and as far as I am aware there has not been a dragon that has ascended to that level. If a green chromatic dragon is claiming to be our lady I would assume that you could cast some divinations to prove whether or not if the claim is true. Have you or have you taken this potential green pretender's words at face value? Furthermore if Ma'abs true form is a green dragon why hasn't she made this announcement in the Vale of Twilight her seat of power? Why would she come to wedding city of all places to make this known? If you know where this dragon is I would beseech you to take me to it. I will hear it out and see if it is perhaps a rarity of a non-evil Chromatic Dragon but I do have among my Fistmates Sigvar a Paladin and he will tell me the truth. Furthermore if this dragon that is claiming to be Ma'ab's true form has my commander than it will have to answer for that transgression."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 4th, 2020 12:54:56 AM

Nikolai is quite surprised at Sigvar's outburst but knows his Fist and no member would just cave in at such an early stage of a theological discussion on theoretical divine behavior without a good reason.

"Well, excuse me, your Priestfullness, I know nothing of Maab really. I do know that Evil is as Evil does and Maab, for all these eons, is not know for evil acts, therefor she could not have started out as an evil dragon. But, that complex theology is beyond me, so I'll just go outside and check on the position of the sun. Great place you have here and hope to be back. Good meeting you," Nikolai bows slightly and follows Pru out of the temple.

Outside, far enough away from any temple servants' hearing, he asks, "Ok, that was awkward. What's up?"

DM RobC - "Well, excuse me, your Priestfullness" 
Friday September 4th, 2020 3:04:42 AM

Pompous laments not having the telepathic bond back on the group. It means resorting to less discrete means of communication. She leans in and whispers a warning to Sigvar.

Sigvar does something that I don't think anyone was expecting. He laughs! Not only that, he THANKS the priestess for giving him something to think about. She looks visibly confused and happy at the same time. Sigvar is ready to take his leave, and Nikolai and Trayvin are ready to follow him.

Anna persists and makes some really strong arguments and points. Eidinth is looking on the ropes now. Between Sigvar catching her off guard and Anna's relentless combination of logic and faith, there isn't really a lot she can do.

"Indeed. Although wasn't it the Queen who said, uh, um..." she is clearly floundering at this point, but can see she is fighting a losing battle. Not only that, it looks like people want to leave! "Look, haven't I stalled these guys long enough?!" she loudly calls out towards the mezzanine level.

And that's when the fight started...

----------
OOC: Combat Map

The enemy will be acting first. Please place your token where your PC currently stands. The next DM post will include the enemy actions. Dun dun duhhhh.

Some notes:
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The priestess and dwarves are on the platform. It's 5ft high.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover.


Prudence Gundle 
Friday September 4th, 2020 2:35:53 PM

Pru turns at the news that they haven't been stalled long enough. "Wait...what?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Friday September 4th, 2020 3:31:31 PM

Sigvar stops walking and sighs.
" It's a trap Prudence. The entire Temple is Evil but the three standing before us are not. My guess would be that Evil paid for the building of the place yet the clergy have somehow been misled and are not in themselves, evil. By that note please do try to spare the three of them, unless they throw their lot in with whatever is coming and attack us. If that happens by all means defend yourselves. Remember though we can't interrogate corpses."
The paladin waits for the other boot to hit the floor.

OOC
Sigvar was walking out a second ago. This is as far as I figure he got before this all went wrong. I can sub for Shane.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 117 /117 Me+17(12)( 7)F+11, R+19,W+12, CMB+15, CMD+29 (D Feest Sub)  
Friday September 4th, 2020 5:27:11 PM

Up until now Michael had been standing at a parade rest watching the conversation on the dias. When the Priestess says "Look, haven't I stalled these guys long enough?!" He snaps back to reality as his combat mind slaps him full across the face to get his attention. Then he hears " It's a trap Prudence. The entire Temple is Evil but the three standing before us are not. My guess would be that Evil paid for the building of the place yet the clergy have somehow been misled and are not in themselves, evil. By that note please do try to spare the three of them, unless they throw their lot in with whatever is coming and attack us. If that happens by all means defend yourselves. Remember though we can't interrogate corpses." from Sigvar and realizes that this is really happening and they are about to be ambushed in the middle of a "friendly" temple!
Having almost never been caught dozing in his life Michael is very unused to this kind of situation and starts looking around quickly trying to figure out how best to survive the next few seconds.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Friday September 4th, 2020 5:30:32 PM

OOC
Ahem, I just really looked at the map. I thought there were only 2 dwarves. Please regard Sigvar's words to mean " all those folks trapped on the dias are not Evil" rather than "the three of them" he actually states.
Thank you

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday September 4th, 2020 7:16:48 PM

Trayvin follows up with Sigvar's request. Yes, I agree let's spare them if we can. But I disagree on one point. We can interrogate corpses if need be.



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Saturday September 5th, 2020 4:54:28 PM

Pompous turns back and looks towards the religious types...

" DOH!"

-------------------------


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=25 ;
Sunday September 6th, 2020 12:31:03 AM

OOC: Alright I'm back...sort of. Lake Charles was decimated. Cameron and Creole were destroyed. I've no power, no water and no sewer. it's like camping! I had to come to Houston to do some business so I've got internet now. I'll have a generator hooked up for Monday. they have internet and phone svc back up as of Friday.

Michael does not peace bond his weapons, although he has been known to drape a cord around the guard with the ends held together with a bit of tar.
Michael knew the Priestess was full of it from the get-go. if you love everyone, then all that means is that you are ambivalent to everyone. No. you love in circles. Friends and family first, the Fist 2nd and maybe a country 3rd, that's all he would give his life for anyway. When someone says love everyone they are usually trying to sell you something that's probably not going to be very good for you. Case in point: this attack. they were just trying to keep us off guard until they could get in position. Briefly, Michael considers the utility of killing all people who talk nonsense, then realizing he would most likely have to kill almost everyone he quickly discards the idea.

all this flashes through his mind as he takes a moment to scan the surroundings. he usually does that automatically, but for some reason, he was daydreaming...must be getting old. he is on the defensive though and is looking for any attacks.

fight defensively +2 to AC. 34

Hey Sigvar, lets play Toss the halfling on these guys. whatdaya say?

Perception 25.



Anna Morphling (Hugh C) -- HP 113/113 -- 36/16/34 CMD: 35  
Sunday September 6th, 2020 9:19:26 PM

Anna says, "I agree. We spare Eidnith and the dwarves. It seems like maybe they were merely misguided."

To Eidnith she says, "I was going to show you the majesty of the queen's shape but I think I'll save it in case I encounter that green dragon. You did ask me about Chromatic dragons though and I think I will become a manticore chimera."

Anna morphs into a manticore chimera

Active Effects:
Beast Shape IV - form of black headed manticore-chimera - 13 min (130 rounds)
Speed 30 ft.
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
breath weapon (usable every 1d4 rounds) 40 foot line of acid (6d8 acid; DC 22 reflex for half)


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+20=34 ;
Monday September 7th, 2020 1:05:25 AM

It takes a second but it finally dons on Nikolai Sigvar's unusual behavior. In that second, he immediately turns around to spot the threat. He notices the Fist is very spread out, but mostly notices Pru alone and vulnerable!

Where is the threat coming from? Those curtains? from above?

Perception +22 = 34

DM RobC - "We can interrogate corpses if need be"  d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d20+29=31 ; d20+29=48 ;
Monday September 7th, 2020 3:14:53 AM

OOC: As mentioned, the enemy got to act first. Michael was unable to fight defensively yet and Anna was unable to change shape yet

The party look to each other. Of course it was a trap! They elect to go easy on the dwarves and priestess.

"Spare us?" The priestess chuckles as she backs up on the stage "Your over-confidence is your weakness." She casts a spell to protect herself.
Spellcraft DC21... Highlight to display spoiler: {Anti-Life shell}

The dwarves all drop their sickles. The jig is up. No use pretending they know how to use them. Some smirk, some are straight-faced. They look like they're moving a little faster than they should be.
Knowl Arcana DC23... Highlight to display spoiler: {It's like they've just come under the effect of a Haste spell}

Dwarf 1 mutters a word and then suddenly appears standing next to Pru! The area around him is in complete silence*.
Dwarf 2 does the same. It first says a word and then it appears standing next to Trayvin, the area around him also becoming silent*.
Spellcraft DC17... Highlight to display spoiler: {They have each surrounded themselves with a Silence spell}
Spellcraft DC19... Highlight to display spoiler: {They've done something like a Dimension Door}

Dwarf 3 makes his way down the stage at a blistering speed and ends up face-to-face with Sigvar. The dwarf doesn't attack him, though he looks ready to.

Dwarf 4 jumps down off the stage and gets up close with Michael. The dwarf doesn't strike, though is bouncing around on his heels with his fists raised. He grins as he looks at Michael.

From somewhere on the mezzanine level to the west, five magic missiles are launched into Anna's back (Anna takes 25pts force damage!). She didn't even hear them coming.

Despite looking, neither Nikolai nor Michael can see the source of the magic missiles.

The party are spread out. Then again, so is the enemy...

----------
OOC: Combat Map

Some notes:
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- *The circles represent an area of Silence.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Monday September 7th, 2020 7:41:10 AM

Sigvar frowns. While not showing as evil, these dwarves certainly are spoiling for a fight. The silence is a problem, but more of a problem is a possible monk standing next to Prudence.
Sigvar is not amused, nor is he silenced, yet. He speaks a single word and grows a pair of feathered wings from his back. They are dark, like his fur and they are completely functional. He then swoops across the cathedral and scoops a hopefully willing Prudence up and hopefully out of the silence. ( wasn't sure how far I could go. The wings give me 60' of move so I doubt I clear the silence in one move. If I do, disregard this next part) Heroically he drives straight up and out of the silence so that Prudence can do what she does best, make people sorry they decided to mess with her Fist. (Sigvar attempts to also draw the dwarf near Prudence into attacking HIM rather than HER as he moves her out of the pickle she is in.)

Prudence Gundle  d20+20=37 ; d20+16=31 ; d20+20=32 ; d20+20=36 ; d20+12=14 ; d6=1 ;
Monday September 7th, 2020 12:55:36 PM

"The dwarves are haste--" Pru calls, and then there's a dwarf right next to her and the world is silent.

Pru is annoyed. Silence is a nuisance, no two ways about it, but the dwarf needn't act as if he'd just defeated Valdor Dragonstone in single combat. Pru is a sorcerer, and spells aren't her only--

Wait, what's Sigvar doing?

Pru finds herself scooped up and heading out of the Silence. Still annoyed, she aims an Elemental Ray (SLA) at the silent dwarf. [Target dwarf 1. Hit Touch AC 14 for 8 damage.]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday September 7th, 2020 6:54:08 PM

OOC- Shane, hope you have a speedy recovery from the storm damage

Trayvin knows silence and also how to beat it, if only for a moment. He moves out of the way, and casts divine power on himself. Now if the dwarf follows he can at least keep him occupied.

Actions move to I12, cast spell

used:
spells: divine power



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+20=27 ; d6+13=18 ; d6=1 ; d6=3 ; d6+13=17 ; d6=2 ; d6=1 ; d20+18=27 ; d6+13=18 ; d6=3 ; d6=3 ; d20+16=17 ;
Monday September 7th, 2020 8:17:26 PM

An annoyed ranger yells out...

"OH NO YOU DID-NOT "

A volley of arrows shrouded in electricity and flames fires towards the dwarf that had been attacking Prudence.

-----------------
Attacks D1 at F16 with flame arrows.

Many Shots
Precise Shot
Point Blank
Deadly Strike -3/+6

(corrected for point blank)
Attack 1 Hits AC 28 Physical 18 Flame 1 Electic 3
Attack 1a Hits AC 28 Physical 17 Flame 2 Electic 1

Attack 2 Hits AC 28 Physical 18 Flame 3 Electic 3

Attack 3 Hits AC 18 (miss) Phhysical Flame Electic

XX Missed one on attack roles in my initial Calc (for Point Blank)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+17=29 ; d10+3=8 ; d20+20=26 ; d20+20=31 ; d20+17=33 ; d10+3=12 ;
Monday September 7th, 2020 11:09:04 PM

Spells in effect: Mage Armor

Pru's safety is first thing on his mind as things unravel very fast. But even faster are the Fist's reaction, in that Sigvar can fly suddenly (OOC: does he need Fly checks for those maneuvers in combat?) and then a hail of arrows pincushion the dwarf threatening Pru. So much for his grins!

"Ok, we need one alive for questioning, and this one's the best chance I'll probably get," he quickly deduces, so pulling out his magic Kama while maneuvering around (to avoid AoO) he positions himself next to the dwarf (if dwarf is still alive) and starts pummeling him.

1st Attack:
Karate chop w/Stunning Fist (Stun) d20 +17 = 29
dmg d10+3 = 8
Stunning Fist (Stun) Save Fort DC21, Fail = Stunned for 1 Round (see Stunned condition)

2nd Attack w/Kama +2_ Trip CMB d20 +16 +2 (Feat) +2 (magic Kama) DC26 vs CMD
Improved Trip_ no AoO

If the dwarf is still on his feet:
Spend a Ki pt for extra attack and try Trip again
3rd Attack w/Kama +2_ Trip CMB d20 +16 +2 (Feat) +2 (magic Kama) DC31 vs CMD
Improved Trip_ no AoO
Ki pool 8/9

If the dwarf was tripped on 2nd attack:
3rd Attack kick with subdual d20 +17 = 33
subdual damage d10+3 = 12

If the dwarf was felled by the arrows, he moves to the one that was engaging Trayvin and attacks him instead (use rolls from above for this).



Anna Morphling (Hugh C) -- HP 118/143 (30 temp hp) -- 35/15/33 CMD: 37  d20+8=16 ; d20+8=10 ; d20+8=22 ; d20+8=18 ;
Monday September 7th, 2020 11:38:27 PM

Anna manages to figure out that the 3rd casting was a casting of silence. The rest she doesn't really know about.

She was going to go Manticore-Chimera but Tendriculous might be the better option for the current situation they find themselves in.

Anna uses Plant Shape III to become a Tendriculous.

Active Effects:
Plant Shape III - form of Tendriculous : 13 minutes (130 rounds)
+8 size bonus to Strength,
–2 penalty to Dexterity,
+4 size bonus to Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +14 (1d6+3 plus grab), space 15 ft, reach 15 ft, CMB +18/+22 to grapple, resist acid 20, regeneration 5 (bludgeoning or fire)


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday September 8th, 2020 12:52:05 AM

What in Wardds name is this joker playing at? .

in Michaels world view bar fights are one thing. and you don't start casting combat magic and try to fool people into a trap in a bar fight. That this yahoo wants to fight with bare knuckles is a foolish mistake unless he is a Monk. and if he is a Monk, well...Michael still won't feel bad about bringing a knife to a fistfight either way.

Michael leaps up and activates his celestial armor's flight ability. he then draws his blades.

he flys towards the West Mezzanine where the magic missles came from.

DM RobC - "What in Wardds name is this joker playing at?"  d20+20=30 ; d20+20=31 ; d20+20=40 ; d20+20=29 ; 2d8+9=14 ; 2d8+9=13 ; d20+20=34 ; 2d8+9=15 ; d20+20=34 ; 2d8+9=17 ; d20+14=16 ; d20+13=21 ; d20+28=38 ; d20+20=39 ; d20+20=30 ; d20+20=27 ; d20+15=28 ; d20+15=23 ; d20+10=18 ; 2d8+9=15 ; 2d8+9=16 ; d20+20=38 ; 2d8+9=13 ; d20+28=42 ; d20+28=32 ; d20+28=45 ; d20+20=25 ; d20+20=25 ; d20+15=28 ; d20+15=16 ; d20+10=22 ; d20+20=37 ; 2d8+9=11 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ;
Tuesday September 8th, 2020 4:33:05 AM

Sigvar doesn't want to stick around. Pru is in trouble and needs to get somewhere she can safely cast spells. He calls on his wings of flying and moves away from the dwarf. The monk narrowly misses him with a roundhouse kick (AoO Miss AC30). Sigvar closes in on Pru and gets low enough to pick her up. Unfortunately that means both he and Pru make themselves open to an attack as they fly away from the monk (AoOs. Hit AC31. Pru takes 14pts damage. Hit AC40. Crit not confirmed on AC29. Sigvar takes 13pts damage)

From her heightened position Pru is now able to retaliate with an elemental ray. Perhaps it was Sigvar's flying, but her ray goes wide.

Trayin moves out of range of the monk. He takes a punch to the back of the head as he does so (AoO Hit AC34. Trayvin takes 15pts damage). He casts a spell to help bolster his defenses.

Pompous isn't at all happy and open fire on one of the dwarves. Despite the number of arrows, they all miss!

Nikolai then steps up for some monk v monk action. His karate chop lands solidly on the dwarf's shoulder, but his attempts to trip with the kama are to no avail. The dwarf stays standing and unstunned (Fort Save vs DC21: 21)

Anna debates what shape is best for the current battle. She opts to go for a plant form over the chimera.

Michael isn't at all happy that there is someone unseen casting spells. He takes to the air (avoiding the readied action), though takes a fist to the back as he does so (AoO Hit AC34. Michael takes 17 pts damage!). He flies to the west to try and find the source of the missiles.

The enemy act...

The priestess decides to try and make things tougher for Anna by attempting to dispel her shape change, but is unable to get enough power to do so. (Dispel check: 16=Fail). Maybe next time...

With Sigvar, Michael and Pru in the air, the dwarfs only have a few targets to go for on the ground.

Dwarf 1 returns the favor by trying to trip Nikolai! He's successful, and then comes the stomping and kicking (Hit CMB38. Nikolai is prone, -4AC. AoO from Trip hits AC39. Hit AC30. Miss AC27, 28, 23, 18. Nikolai takes 15pts + 16pts!)

Dwarf 2 pursues Trayvin. He arrives on scene with a fist straight to the face (Hit AC38. Trayvin takes 13pts damage and must make a Fort save vs DC20 or be staggered!)
If Trayvin tries to move away or provokes an AoO: Highlight to display spoiler: {Dwarf makes a trip attempt. CMB:42}

Dwarf 3 doesn't have Michael for company, so turns to Anna. He tries to sweep the leg, and though he misses at first he collects her on the second pass. This is followed up by some ineffective kicks (Miss CMB32. Hit CMB45. Anna is prone. AoO from Trip Miss AC25. Miss AC25, 28, 16, 22)

Dwarf 4 rushes Pompous and tries to deliver an upward knee, that unfortunately collects (Hit AC37. Pompous takes 11pts damage)

Michael can't see any casters about, but does hear someone say something magical. It's followed up by five magic missiles colliding with him (Michael takes 34pts force damage!). He heard it originate in the vicinity of B12 on the mezzanine level.

----------
OOC: Combat Map

Dwarves: AC29, CMD vs Trip39.
Dwarf 1: 8pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The circles represent an area of Silence.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 161/174 Character Sheet 
Tuesday September 8th, 2020 6:29:35 AM

" Prudence, I think you will need to fly on your own, or tell me where you want to be put down. The boys are getting beat up down there and need a hand."
As Sigvar talks he shifts Prudence onto his shoulder and unbinds his sword.

OOC
The mezzanine is how high above the ground floor? I'm sure you said it once but I have forgotten.

DM Rob: Entire building is 60ft tall. Mezzanine level is 30ft off the ground

Prudence Gundle [AC 22; HP 104/118]  d20+12=17 ; d4=4 ;
Tuesday September 8th, 2020 3:20:17 PM

"Go ahead and let go," Pru tells Sigvar. She casts a quickened Fly on herself.

Now with a Fly speed of 60, Pru flies over toward the priestess and casts Enervation on her. A black ray of negative energy hits a Touch AC of 17. If that hits, the priestess takes 4 negative levels. There is no save now; there may be one later to keep the negative levels from becoming permanent.

DM Rob: How high off the ground is Pru?

Prudence Gundle [AC 22; HP 104/118] 
Tuesday September 8th, 2020 7:41:07 PM

[OOC: I put Pru's height on the map, because I figured that would be easier for the DM. She's 30 feet up. Would you prefer we post height here or on the map?]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+22=36 ; d6+9=10 ; d6=1 ; d6=6 ; d6+9=13 ; d6=1 ; d6=4 ; d20+20=22 ; d20+18=37 ; d20+18=27 ; d6+9=11 ; d6=5 ; d6=2 ; d6+9=13 ; d6+9=13 ; d6+9=13 ; d6=2 ; d6=1 ; d6=6 ; d6=3 ;
Tuesday September 8th, 2020 7:48:17 PM

Trying to avoid making a "knee jerk" reaction... { ooc? Get it? Knee? }

Pompous takes a step back and fires off a close quarter volley of arrows at his assailant.

------------------
Shoots at D4
Many Shots
Precise Shot
Point Blank
Deadly Strike -1/+2

Attack 1 Hits AC 36 Physical 10 Flame 1 Electic 6
Attack 1a Hits AC 36 Physical 13 Flame 1 Electic 4

Attack 2 Hits AC 22 (miss) Physical Flame Electic

Attack 3 Hits AC 37 (role for critical 27) Phhysical 11 (37) Flame 5 (13) Electic 2 (6)


Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 125/136/ 
Tuesday September 8th, 2020 7:51:28 PM

ooc> Misread the dwarve's AC- No confirmed critical hit for Pompous. And forgot to adjust his HP.

Trayvin AC 30/12 touch Hp 148/161(BrianZ)  d20+22=33 ; d20+17=30 ; d20+12=23 ; d8+11=14 ; d8+11=18 ; d8+11=13 ;
Tuesday September 8th, 2020 9:01:50 PM

Trayvin takes a few hits from the dwarf and tries to return the favor.

Attacks: hit AC 33, 30, 23, dmg 14, 18, 13

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=37 ; d20+21=39 ;
Tuesday September 8th, 2020 10:02:00 PM

Ooof!
boy those Magic Missles sting. He's got a bead on the person now and flies toward it. funny if they are invisible shouldn't the spell casting reveal them? or are they merely camouflaged?

Michael tries to tease out the persons location.

Perception 37

since he has Lightning stance he now has 50% concealment from the person. if he spots him/her he attempts to bowl her over with a combination of hitting her at speed in the knees from his flight and a bit of joint manipulation, pushing her knee out to her side and back. we will call it a trip.

CMB 21
to hit AC 39. to put him on his back. if they are hiding behind the curtains he uses them to help with the trip.



Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35 
Wednesday September 9th, 2020 12:20:26 AM

Anna regenerates a little but then realize she doesn't like being prone so she takes a full round action to turn into a viper vine as Viper Vines are immune to trip.

She then takes a 5 foot step away from the monk.

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (129 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped



Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 75/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 9th, 2020 1:22:28 AM

Spells in effect: mage armor

Nikolai finds himself flat on his back. He knows dwarves are tough, but never meet a monk dwarf!

OOC: you can Crawl 5' as a Move Action that provokes AoO
Move: Nikolai Crawls 5' away from the dwarf (AC29 due to Mobility)
Move: Stand
Quick: Spend Ki pt for +4 AC
New AC29
OOC: I noticed my AC was higher from previous combat but I think the results are about the same. Sorry.
Ki pool 7/9



DM RobC - "The boys are getting beat up down there and need a hand."  d20+12=30 ; d20+46=65 ; d20+20=22 ; d20+20=28 ; d20+20=27 ; d20+20=35 ; d20+15=25 ; d20+15=31 ; d20+10=28 ; 2d8+9=20 ; 2d8+9=19 ; 2d8+9=20 ; 2d8+9=17 ; d20+21=31 ; d20+21=25 ; d20+21=31 ; d20+15=23 ; d20+15=24 ; d20+10=15 ; 2d8+9=15 ; 2d8+9=18 ; d20+21=32 ; d20+28=29 ; d20+28=40 ; d20+20=33 ; d20+15=35 ; d20+15=32 ; d20+10=17 ; 2d8+9=16 ; 2d8+9=19 ;
Wednesday September 9th, 2020 4:00:38 AM

Sigvar isn't comfortable in the current situation. He needs to keep a hold of Pru, but the others are getting pretty badly beat up on the ground. He unstraps his weapon in anticipation

Pru has things under control though. She fires off an enervation ray at the priestess and hits hit squarely.

Pompous backs up from the dwarf and fires off a few arrows. The dwarf deflects the first, but takes the brunt from two of the others.

Trayvin goes hand to hand with the dwarf, delivering some solid hits of his own.

Michael can't get a bead on the caster, though there are ways they can cast spells and stay hidden from sight.

Anna opts to take on a different form. Being tripped isn't fun. Let's see how that monk feels about a viper vine!

Nikolai crawls out of trouble, narrowly avoiding a boot as he does so (Miss AC22). He stands, ready to defend himself.

The enemy act...

The priestess is NOT happy at being hit by a spell from Pru. Her lip curls and she casts a spell to protect herself from that sort of attack again. She takes a few steps closer to the edge of the platform and casts another spell - this time to aid the dwarves. At least it distracted her enough from doing any real damage.
Spellcraft DC19: Highlight to display spoiler: {Death Ward}
Spellcraft DC19: Highlight to display spoiler: {Quickened Bless affects D1, D2 and D3}

D1 continues after Nikolai. It steps up and flurries. A lot. (Hit AC29,AC36,AC32,AC29. Miss AC28,AC26. Nikolai takes 13 + 14 + 12 + 17pts)

D2 silently snorts and keeps up the fight with Trayvin. (Hit AC31,AC31. Miss AC25,AC24,25,16. Trayvin takes 15 + 18pts. Also need your Fort save from last round)

D3 keeps after Anna. He gets in close and attacks (Provokes an AoO from Anna. Miss AC32)

D4 isn't having fun with Pompous. It steps in close and with one hand it causes a distraction. With it's other hand it pulls Pompous's bow away, before getting a few kicks in as well. The monk now has a firm grip on Pompous's bow. (Disarm Miss CMB25. Hit CMB36. Pompous is disarmed of his bow! Hit AC33,AC35. Miss AC22,AC17. Pompous takes 16 + 19pts damage!)

Michael can hear someone casting a spell from nearby (B15). He then feels it in his chest as he gets hit by more magic missiles! (Michael takes 31pts force damage!). He still can't see anyone but he knows they are there somewhere.

----------
OOC: Combat Map

Priestess: AC28/Touch15
Dwarves: AC29, CMD vs Trip39.
D1: 8pts dmg
D2: 32pts dmg
D4: 36pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The black circles represent an area of Silence. The green circle represents an AntiLife Shell


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 161/174 Character Sheet  d20+22=23 ;
Wednesday September 9th, 2020 6:56:45 AM

Sigvar draws his sword and drops down right behind the dwarf attacking Pompous. He then attempts to drive his sword through the dwarf.(Vital Strike, Power Attack)
Sword 1 automiss (nat 1)
Sigvar is now on the ground

Prudence Gundle [AC 22; HP 104/118]  d20+20=39 ; d20+20=37 ; d20+12=17 ; d20+12=22 ; d20+12=31 ; 4d6=19 ; 4d6=16 ; 4d6=14 ; d20+20=22 ; d20+15=17 ;
Wednesday September 9th, 2020 2:12:16 PM

The priestess hasn't done anything to protect herself from a Scorching Ray, so Pru casts a quickened one. Three beams of fire streak toward the priestess. All three hit. [19, 16, and 14 fire damage, or 49 total fire damage.]

She gains some elevation then, and to help Michael, readies an action to counterspell whatever that caster casts next. [That's a Spellcraft 22 to identify the next spell being cast; if it is another Magic Missile, Pru can counter it with the same spell. If it's something she doesn't have on her spell list, she'll use a Dispel Magic instead. Dispel check 17.]

Trayvin AC 30/12 touch Hp 115/161(BrianZ)  d20+17=27 ; d20+22=23 ; d20+17=19 ; d20+12=20 ;
Wednesday September 9th, 2020 6:09:17 PM

fort = 27(sorry)

Trayvin tries to keep the dwarf in front of him busy, while rest of the Agents get to work. He pretends to talk to the dwarf, acting like the silence isn't working on him. (or maybe cursing his aim)

Actions: attacks hit AC: 23(nat1), 19, 20 (hmm)

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 125/136/  d20+18=19 ; d20+22=30 ;
Wednesday September 9th, 2020 8:26:44 PM

ooc> Not sur if this is valid scenario but lets give it a try and see.

Pompous is somewhat in shock and awe at the fact that this dwarf disarmed him. But not THAT shocked.

Pompous attempts to grapple the dwarf, activate the flight ability of his celestial armor and fly straight up as high as he can while holding said dwarf. Then, once he's flown as far straight up as he can... he'll drop the dwarf.

-------------------------

1st Grapple roll failed with a natural one.
Pompous Uses a hero point to reroll and 2 hero points to add four to the roll .

Grapple attempt role: 30

Flight - straight up, up to 20 feet high (speed 40, 1/2 that for ascention)



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 90/136/ 
Wednesday September 9th, 2020 8:28:29 PM

ooc. Forgot to correct the HP again. Sorry.

Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=34 ; d20+15=25 ; 2d6+5=11 ; d20+15=30 ; 2d6+5=12 ; d20+13=20 ; d20+13=33 ; d20+13=22 ; d20+13=27 ;
Thursday September 10th, 2020 12:36:38 AM

AOO: 34 vs AC; threat of critical, 25 to confirm = no crit so only 11 damage

She makes a full attack against the monk hitting with a bite and tentacle possibly grappling (OOC: what is the Grapple CMD of the monks?)

bite: 30 vs AC ; 12 damage
tentacle 1 : 20 vs AC - miss
tentacle 2 : 33 vs AC , threat of critical and 22 to confirm = no crit; 3 damage plus 38 vs CMD to grapple the monk
tentacle 3 : 27 vs AC - miss
tentacle 4 : 26 vs AC - miss

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (128 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 19/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=41 ;
Thursday September 10th, 2020 1:06:00 AM

Spells in effect: Mage Armor

Nikolai quickly realizes that these dwarves are far better monks than he is and decides to find a better vantage point to conduct battle than to stand there and get pummeled.

Quick: Spend Ki pt for extra 30' speed.
Acrobatics check d20 + 22= DC41 vs CMD
Slippers of Spider Climb climb speed 20' +30' (ki pt) = 50' total

Move: using Acrobatics to move through threatened area w/o AoO, Nikolai heads strait to the wall and climbs up to the floor of the mezzanine and skitters, upside down, across the floor and over the edge, gaining the mezzanine floor (see new position on map).

Ki pool 6/9

OOC: Total Horizontal move is 30' by my calculations with 5' getting over the edge = 35'. What I don't know is the vertical climb up the wall to the bottom side of the mezzanine floor. But his total Double Move is 100' so that should work. And I'm guessing the dwarf is short and not able to reach him as he crawls past him along the bottom of the mezzanine floor. :)

If by DM calculations this move is 50' or less, than he has a Standard action which he will use to heal himself using Ki pts. Just let me know.
Move (using Slippers of Spider Climb):

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 56 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+30=48 ; d20+21=23 ; d20+21=32 ; d20+22=31 ; d8+7=8 ; 7d6=26 ; d20+20=34 ; d4+4=5 ; 7d6=27 ; d20+17=27 ; d8+7=15 ; 7d6=20 ; d20+15=28 ; d4+4=5 ; 7d6=21 ;
Thursday September 10th, 2020 1:35:25 AM

Ouch! this is getting ridiculous. Michael quiets his mind and allows his awareness to expand forth. he smells body odor. hears a quiet intake of breath, he even feels the air currents coming off the person as they guesture for their next spell.

Using a hero point to up my perception. so +8 +22=30
Perception 48.

if Michael perceives the person he attempts to trip them.

CMB. 23

and since that roll fairly sucked he spends another Hero point for another standard action if that one didn't get her down, then this action will be trying again.

CMB 32.
and if the prior action got her down, then this action will be backstabbing her now that she is on the ground. or backstabbing her next round if the last action got him down.

Attack 1 sunblade 22 luckblade 20.

Sunblade +4
To hit AC 31 for 8 points of damage and 26 points flanking.

Luckblade +2
To hit AC 34 for 5 points of damage and 27 flanking.

attack 2 sunblade +17 Luckblade +15

Sunblade +4
To hit AC 27 for 15 points of damage and 20 flanking.

Luckblade +2
To hit AC 28 for 5 and 21 flanking

on top of that the person takes 7 points of bleed damage each round starting on their turn.


DM RobC - "Ouch!"  d20+21=29 ; 2d8+9=22 ; d20+12=23 ; d20+28=41 ; d20+28=44 ; d20+20=24 ; d20+20=34 ; d20+15=25 ; d20+15=19 ; d20+10=19 ; 2d8+9=18 ; d20+20=32 ; d20+20=32 ; d20+15=22 ; d20+15=29 ; d20+10=27 ; d20+22=25 ; d20+22=23 ; d20+22=28 ; d20+17=35 ; d20+17=19 ; d20+12=32 ; 2d8+9=13 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; d20+46=63 ; d20+20=37 ; 2d8+9=22 ;
Thursday September 10th, 2020 4:59:16 AM

Sigvar drops down to the ground to get into the fight. Unfortunately his attack doesn't live up to his enthusiasm, and the blow goes wide.

Pru sends a little more pain towards the priestess and then rises up to get a better view of the mezzanine level. She can't see this invisible attacker either.
OOC: Per email, you can't counterspell a target you can't see. You keep the spell and hero point

Trayvin attacks as best he can against the monk but to no avail. The dwarf dodges each blow.

Pompous tries a different approach. He reaches out to grapple the monk, though just misses. The monk headbutts him for good measure (Grapple provoked an AoO. Hit AC29. Pompous takes 18pts damage!). At least he manages to get out of reach now.
OOC: Note you can only use 1 hero point per turn. You get to keep two of those

Anna takes advantage of the dwarfs movement to tentacle slap him. She manages to bite him and even hit him again. She feels like she gets a really good hold on the dwarf too, but somehow he just slips through her grip. That's not supposed to happen.

Nikolai feels outmonked. Time to get out of reach. He rolls backwards away from the dwarf and runs straight up the wall and onto the mezzanine level. He even has enough time to heal a wound or two.

Michael is persistant. You have to give him that. He quiets his mind. Where is this thing that keeps attacking him? He's pretty sure they're not standing next to him. Pretty sure. If that's the case there's nothing for him to attack. Where that critter is that keeps attacking him though is a mystery he has yet to solve.
OOC: You can only use 1 hero point her round. Since you can't attack you get to keep those hero points

The enemy act...

The priestess has had just about enough of Pru and returns fire (Hit TouchAC25. Pru takes 40pts damage!)
Spellcraft DC21... Highlight to display spoiler: {Maximised Searing Light}

Dwarf 1 no longer has Nikolai for company. He rushes over to attack Sigvar (Provokes an AoO from Sigvar. Trip CMB41. Sigvar is tripped and prone! -4AC vs melee. AoO from trip Hit AC37. Sigvar takes 17pts damage!)

Dwarf 2 doesn't want Trayvin to get away. He trips him again and starts kicking away.(Trip CMB44. Trayvin is prone. AoO from trip Miss AC24. Hit AC30. Miss AC25,AC19,AC19. Trayin takes 18pts damage!)

Dwarf 3 goes into a flurry of kicks and punches, but doesn't make it through Anna's thick skin. (Miss AC32,32,22,29,27). He starts reconsidering his attack plan.

Dwarf 4 takes a step to the side to flank Sigvar and starts laying into him. Miraculously, he only gets hit once! (Miss AC25,23,28,19,32. Hit AC35. Sigvar takes 13pts damage!)

The mystery caster on the mezzanine has moved about again. Michael can hear the spellcaster at A20 and sees another five magic missiles come his way. These ones don't feel as strong as the last ones at least (Michael takes 24pts damage).

In good news for the party, the silence spells have ended. Will this shift the tide?

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 49pts dmg
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 8pts dmg
D2: 32pts dmg
D3: 26pts dmg
D4: 36pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 167/174 Character Sheet  d20+20=25 ; d20+24=42 ; d20+24=42 ; d20+19=26 ; d20+14=28 ; d20+18=24 ; 4d6+16=31 ; d6=5 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=6 ; d6=6 ; d6=4 ;
Thursday September 10th, 2020 8:03:28 AM

AoO Misses (AC 25)
Sigvar takes a close look at his situation and realizes standing up will just waste his time, they can trip him easily and get extra attacks that way, plus attacks as he stands, soooo....
Full attack while prone, no power attack target dwarf 4, if he dies move on to dwarf 1
Sword 1 Threatens AC 38 and confirms to AC 38 for 31 damage +6 holy if they are evil which I don't think they are
sword 2 Hits AC 22 miss
sword 3 Hits AC 24 miss
Horns Hits AC 20 miss
Sigvar also swiftly lay hands on himself for 36 healing

OOC
I forgot the -4 for prone while rolling, I subtracted it from my totals, sorry

Dashboard
LoH 1 used
Prone

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday September 10th, 2020 11:11:36 AM

OOC: Nikolai heals some wounds by:
Standard Action: pulling out the Staff of Healing
Hero Point: use staff for CSW (3d8 +5) = 20

Staff of Healing 9/10

If I remember correctly, using staves or potions of healing do not get the 'roll 1s over again' bonus. Correct me if I'm wrong. :)

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday September 10th, 2020 11:11:36 AM

OOC: Nikolai heals some wounds by:
Standard Action: pulling out the Staff of Healing
Hero Point: use staff for CSW (3d8 +5) = 20

Staff of Healing 9/10

If I remember correctly, using staves or potions of healing do not get the 'roll 1s over again' bonus. Correct me if I'm wrong. :)

Prudence Gundle [AC 22; HP 64/118]  d20+20=31 ;
Thursday September 10th, 2020 2:33:32 PM

[OOC: Pru didn't use a hero point last round. She cast a quickened spell, moved, then readied the counterspell. No hero point required.]

Pru's squeal when she gets hit by the maximized Searling Light is awfully girly for a proud member of the Mailed Fist. Clearly, Pru hadn't taken enough caster levels off the priestess, but it's too late now with that Death Ward and all.

"Time to put you on ice," Pru mutters, signaling that we have reached the "bad puns" portion of the fight. She casts Wall of Ice, choosing the hemisphere form to cover the priestess. Pru's hemisphere has a 19-foot radius, which means [I believe] that the priestess is not adjacent to any part of it and therefore gets no Reflex save.


Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/ 
Thursday September 10th, 2020 9:18:53 PM


Well, what a revolting development this was for our hero....

Maybe it's time to call in some reinforcements...

Pompous starts casting from way up high....

------------------------------------------------------

Casts Summon Nature's Ally (4)
Form of... a DIRE APE !

Appears right below Pompous and attacks the closest dwarf



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/ 
Thursday September 10th, 2020 9:20:29 PM

ooop....

Before he starts to cast....

" IF SOMEONE COULD GET MY BOW.... IT WOULD BE GREATLY APPRECIATED!!! "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 69 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d8=1 ; d8=2 ; d8=7 ; d8=8 ; d8=4 ; d20+30=33 ;
Thursday September 10th, 2020 11:16:06 PM



Perception Hero point 33

This time Michael has a different plan in mind. he flys over so that he is near where the caster is. not attacking but sticking to this person like glue. he uses he fly speed of 60 to go to where this person is and stick with them.

he then yells to Pru.

PRUDENCE GUNDLE FIREBALL THIS LOCATION NOW!

while he has all this extra time on his hands not swinging at a magic unhittable invisible magic user, he downs a potion of CSW. +2+7+8 + (caster level of 20? ) =37. while on the way over.

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=25 ;
Thursday September 10th, 2020 11:34:35 PM

Spells in effect: Mage Armor

Up on top, Nikola has the opportunity to see what Michael is up against. Seeing the general starting point of the magic Missiles, he takes a double move (120') and ends up at B20.

Perception +22 = 25

Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=16 ; d20+13=31 ; d6+2=5 ; d20+19=27 ; d20+13=20 ; d20+13=33 ; d20+13=29 ; d6+2=4 ; d6+2=7 ; d20+19=38 ; d20+13=15 ;
Friday September 11th, 2020 2:59:45 AM

Anna continues to make a full round attack against the monk. She hits it with 2 tentacles and manages to secure a hold on the monk with one of them.

Bite: 16 vs AC miss
Tentacle 1 : 31 vs AC; 5 damage plus 27 vs CMD to grapple = fail
Tentacle 2 : 20 vs AC; miss
Tentacle 3: 33 vs AC threat of critical; 29 vs AC to confirm; 11 damage plus 38 vs CMD to start a grapple
Tentacle 4 : 15 vs AC miss

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (128 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

DM RobC - "IF SOMEONE COULD GET MY BOW.... IT WOULD BE GREATLY APPRECIATED"  5d8=23 ; d20+20=40 ; d20+20=31 ; d20+20=37 ; d20+20=36 ; d20+15=25 ; d20+15=32 ; d20+10=27 ; 2d8+9=19 ; 2d8+9=20 ; 2d8+9=20 ; d20+20=39 ; d20+20=22 ; d20+20=30 ; d20+20=27 ; d20+15=31 ; d20+15=25 ; d20+10=12 ; d20+10=26 ; 2d8+9=24 ; d20+46=58 ;
Friday September 11th, 2020 4:46:47 AM

Sigvar stays low and chops heavily into the legs of one of the dwarves. He's able to close up some of his own wounds as well.

Nikolai tries to stop some of the bleeding on his arms.
Highlight to display spoiler: {You get to reroll 1s for any healing. If you'd like, you can re-do your rolls from this round. 3d8+5=20 isn't bad though. The decision is yours if you want to take it :) }

Pru gives the priestess the cold shoulder by encasing her in an ice dome. That will give her time to cool off.

Pompous thinks that now is a really really good time to summon some aid. As an afterthought he wonders about his bow, which unfortunately is still in the hands of dwarf 4.

Michael has plans to follow the caster, but try as he might he just can't find him. It's like after he casts a spell he just isn't there anymore. The guy keeps moving around! Where that caster pops up next is anyones guess. Pru might have heard his call, but she's preoccupied with the priestess to be able to cast a fireball right now.

Nikolai comes into the fight though. Surely between the two of them they can trap this illusive foe.

Anna keeps the hurt on her dwarf. She slaps him across the face with two tentacles and then grips him tightly. For some reason though he just won't stay grabbed and slides out of her grasp.

The enemy act...

The priestess is trapped nicely inside her little ice dome. Can you see through an ice dome? Let's say yes. You can see her cast a searing light spell at the wall. A large chunk melts nicely away but she remains imprisoned for now.

Dwarf 1 really starts kicking into Sigvar, showing no mercy to the taur. (Hit AC40. Crit not confirmed on AC31. Hit AC37,36. Miss AC25,32,27. Sigvar takes 19 + 18 + 18pts damage!)

Dwarf 2 bounces on its feet in front of Trayvin, challenging him to fight (Highlight to display spoiler: {Not going to post actions for D2... this time})

Dwarf 3 can see the futility in fighting Anna. He just can't get past her defences. He gives her a wink and then disappears from her sight. Where he DOES appear though is on the mezzanine behind Nikolai

Dwarf 4 keeps the beatdown going on Sigvar. (Hit AC39. Miss AC22,30,31,25,12. Sigvar takes 24pts damage!). He looks to the other dwarf, and in a raspy voice asks "Are we taking prisoners?". The question goes unanswered.

The mysterious caster doesn't make himself known this round. Is someone too close? Does he feel a little close to the action? Outnumbered? Time will tell...

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 49pts dmg
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 8pts dmg
D2: 32pts dmg
D3: 42pts dmg
D4: 67pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 1118/174 Character Sheet  d6=5 ; d6=6 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d20+20=24 ; d20+15=34 ; d20+15=31 ; d20+10=16 ; d20+14=29 ; 4d6+16=28 ; d6=3 ; d6=1 ; d8=5 ;
Friday September 11th, 2020 6:18:33 AM

Sigvar swiftly lays hands on himself ( heal 30 damage) and continues fighting from prone. Still attacking D4.
Sword 1 Miss
Sword 2 Threaten AC 34 confirms to AC 31 for 28 damage +4 holy
Sword 3 miss
Horns Hit AC 29 for 10 damage

Dashboard
LoH 2 used
Prone


Prudence Gundle [AC 22; HP 64/118]  d20=5 ; 15d6=54 ;
Friday September 11th, 2020 2:00:08 PM

Pru wants to fireball that pesky caster; she really does. But now Nikolai is up there, bleeding from multiple wounds, and he's inside the blast area. Pru gets a brief picture of herself explaining to Gargul why she fireballed an ally to death, and decides she'd rather not.

She moves toward the mezzanine to give herself a chance of finding this elusive caster. Almost as an afterthought, she casts a quickened Mage Hand so she can help Pompous with his bow situation--although, having already moved, she can't do anything with that spell this round. Then she readies an action.

Here is her readied action: if she hears somebody casting a spell, or speaking a command word to activate a wand [Perception 6], she will cast a Cone of Cold in that direction, trying to angle it so that it doesn't hit Nikolai or Michael. If she has to hit one of them, she'll opt for the less-wounded Michael. Her intent is to force the caster to make a Concentration check because of the damage, and hopefully lose the spell as a result. Of course, that won't work on a wand, but hey, a girl can dream. If the cone goes off, it does 54 damage, Reflex save DC 22 for half.

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 11th, 2020 7:54:25 PM

OOC: I sent a general e-mail, that when read, and if DM approves and Approves Pru to redo her action, then this post can be deleted. Thanks.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=24 ; d8+7=10 ; 7d6=26 ; d8=5 ; d8=5 ; d8=8 ;
Saturday September 12th, 2020 3:42:32 AM

[I]to Ga'al with this guy[/b] Michael thinks to himself.

He shoots out over the mezzanine, spots a target he can flank seeing Sigvar down and the dwarf beating on him looks like a good target. He quaffs a potion of displacement and another CSW potion. and works on positioning looking to come in above and behind the dwarf next round.

CSW 18 + (Still don't know what lvl so I"m assuming 20. )for 38

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 1118/174 Character Sheet 
Saturday September 12th, 2020 9:39:15 PM

Potions are typically minimum level to cast the spell so 5th for a 3rd level spell, so +5 hp

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/ 
Sunday September 13th, 2020 8:46:13 PM

Pompous hopefully completes his summon spell and directs the dire ape to attack.

————-
Active
Fly round 3

Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=29 ; 2d6+5=14 ;
Sunday September 13th, 2020 11:04:32 PM

Anna slithers forward as she is temporarily without a dance partner and bites Dwarf 2.

(29 vs AC; 14 damage)

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (127 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=23 ;
Monday September 14th, 2020 12:11:55 AM

Spells in effect: Mage Armor

Nikolai knows, from his team mates', that he is close, very close to an invisible attacker. Rather than waste time striking with the odds against him in hitting the correct area, he realizes that now being on the second floor, with less light, he might be able to create a shadow of the enemy, and then Pru will know where the pesky spell caster is.

"Pru, look for the shadow!" he yells out, then pulls out a Sunrod and strikes it illuminating the whole area around him.

Move: fetch sunrod from backpack
Standard: activate Sunrod
Quick: spend Ki pt for +4 AC bonus New AC 29
Sunrod_ Normal light in 30' radius.

Perception (find the shadow) + 22 = 23


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=24 ; d8+7=10 ; 7d6=26 ; d8=5 ; d8=5 ; d8=8 ;
Monday September 14th, 2020 2:08:38 AM

to Ga'al with this guy Michael thinks to himself.

He shoots out over the mezzanine, spots a target he can flank seeing Sigvar down and the dwarf beating on him looks like a good target. He quaffs a potion of displacement and another CSW potion. and works on positioning himself looking to come in above and behind the dwarf next round.

CSW 18 + (Still don't know what lvl so I"m assuming 20. )for 38

DM RobC - "to Ga'al with this guy"  d20+22=31 ; d20+22=25 ; d20+22=29 ; d20+17=35 ; d20+17=36 ; d20+12=27 ; d20+12=28 ; d20+20=23 ; d20+20=26 ; d20+20=40 ; d20+20=35 ; d20+15=23 ; d20+15=30 ; d20+10=21 ; d20+10=23 ; d20+20=30 ; d20+22=35 ; d20+22=34 ; d20+22=27 ; d20+17=30 ; d20+17=20 ; d20+12=25 ; d20+12=22 ; 2d8+9=21 ; 2d8+9=22 ; 2d8+9=14 ; 2d8+9=16 ; 2d8+9=18 ; 2d8+9=18 ; 2d8+9=24 ; 2d8+9=19 ; 2d8+9=18 ; d20+11=27 ; d20+19=25 ; d20+46=56 ;
Monday September 14th, 2020 4:15:42 AM

Sigvar stays low and keeps up his attack on dwarf 4. His cuts slash really deep this time and the dwarf is now bleeding profusely.

Pru decides that fireballing her friends isn't a nice thing to do. At least Gargul probably wouldn't think so. She casts a Mage Hand spell in preparation of helping Pompous retrieve his bow, but her focus right now is on that caster. She prepares to target it with a spell should it try and get another spell off. (Highlight to display spoiler: {Mage Hand has a duration of concentration. Casting another spell would break that, wouldn't it? It also only works on non-magical objects. Might be better to keep the spell slot})

Michael has had it with this caster and decides that the dwarves are much better targets.
Highlight to display spoiler: {OOC: It's a move action to retrieve a stored item/potion and a standard action to drink it. CL for a CSW potion is typically 5th level, which means you were healed for 23pts if you chose the CSW potion over the displacement one. Can't move, draw two items and drink two potions in the same round though}

Pompous completes his summon spell and brings a dire ape into the combat. More muscle! (OOC: Please make actions/roll for the ape)

Anna goes for the next nearest target: dwarf 2. She bites into him, drawing some blood.

Nikolai strikes a sunrod and calls for everyone to look for a shadow. Slight issue though is that invisible creatures don't have shadows. Hey, it was worth a shot, right? Maybe they're just hiding in the shadows and not actually invisible?

Sure enough though, there comes the unmistakable sound of someone casting a spell nearby. The thing is it's not coming from near Nikolai. It's coming in the air behind Pru! (E13. 30ft high) It might be fortunate though, as it means none of the party are in the firing line of Pru's attack! She gets her attack off and what had been arcane words turn into curse words as whatever spell was being cast fails! Nice. If history has proven anything, it's likely that this creature won't be standing still.

There is a small hiss (not from Anna) as the priestess finally melts a section of the ice dome. Her time inside obviously didn't cool her temper. She practically seethes as she casts a spell at Pru (Pru to make a Fort Save vs DC21 or be Blinded!)

Dwarf 1 lays into Sigvar with passion (Miss AC31,25,29,27,28. Hit AC35,36. Sigvar takes 21pts + 22pts damage!)

Dwarf 2 gives Trayvin a beating (Miss AC23,23,21,23. Hit AC26,40 (Crit confirmed 35),30. Trayvin takes 14pts + 34pts + 18pts damage and is still prone!)

Dwarf 3 pushes forward and punches Nikolai (Hit AC30. Nikolai takes 24pts damage!)

Dwarf 4 is looking really hurt right now. He's barely on his feet. He still has a little fight left in him though and won't go down easy. He keeps kicking heavily into Sigvar. It doesn't look like he has decided to take prisoners. (Miss AC27,30,20,25,22. Hit AC35,34. Sigvar takes 19pts + 18pts damage!).

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 49pts dmg
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 8pts dmg
D2: 46pts dmg
D3: 42pts dmg
D4: 105pts dmg
Unknown
U1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell. The blue circle represents an Ice dome with a hole made in the north of it



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 59/174 Character Sheet  d6=4 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d20+20=27 ; d20+15=27 ; d20+10=26 ; d20+14=22 ;
Monday September 14th, 2020 7:34:08 AM

Sigvar again lays hands on himself ( heal 21 points) before laying into the dwarves.

Sword 1 Miss
Sword 2 Miss
Sword 3 Miss
Horns Miss

Dashboard
LoH 3 used
Prone


Prudence Gundle [AC 22; HP 64/118]  d20+10=26 ; d20+11=20 ; 32d6=105 ; 5d6=16 ; 5d4+5=17 ;
Monday September 14th, 2020 2:10:32 PM

Pru shrugs off the Blindness. [Fort save 26] "Oh, we're testing Fortitude now?" she asks. "Try this, then!" She casts a spell and points a finger. A thin green ray shoots toward the priestess, hitting Touch AC 20. If that hits, the priestess takes 105 points of damage, and if that kills her, she is entirely disintegrated. If she makes a DC 23 Fort save, she only takes 16 damage and is not disintegrated.

[The spell is Disintegrate, if that isn't blindingly obvious. :) ]

Since Mage Hand is a cantrip, Pru can cast it over and over and over without using any of her numerous spell slots. However, she remembers it can't grab a magic bow, so she leaves off for now.

Instead, noting that Dwarf 4 is badly wounded and still attacking Sigvar, she hits him with a Quickened Magic Missile. [Dwarf 4 takes 17 force damage.]

Trayvin AC 30/12 touch Hp 49/161(BrianZ)  d20+22=37 ; d8+11=17 ;
Monday September 14th, 2020 4:17:54 PM

Trayvin has had enough of getting kicked around. He gets up(provokes?) and takes a swing at his opponent. He hopes the other Agents are doing better than he is, he is taking a beating from this monk.

Actions: stand from prone
attack: hit AC 37, 17dmg

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

OOC- apologies, the camping trip setup took more of my free time than expected, I should be back to normal posting this week.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/  d20+8=13 ; d20+8=23 ; d20+3=8 ; d20+19=39 ; d20+19=36 ; d4+4=8 ; d6=2 ; d4+4=6 ;
Monday September 14th, 2020 8:49:59 PM

Magilla the dire ape gets to work.
Time to get himself some! All 9 feet and 1200 pounds of him!

Magilla takes a five step due south and starts swinging at the dwarves (D4 first then D1 if he needs an alternate subject)

Seeing that Siggy is in trouble Pompous also gets involved.
Pompous draws his flaming short sword and drops down behind the dwarf that has his bow ( D4) and swings.

---------------------------
Attack 1 Claw Hits AC 13
Attack 2 Claw Hits AC 23
Attack 3 Bite Hits AC 8

Magilla
HP 35
AC 15, touch 11 flat footed 13
10 ft reach

Pompous attack
Attack 1 Hits AC 39 (Crit confirmed with a 36)
Damage 14 physical and 2 flame damage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+20=27 ; d8+7=9 ; 7d6=25 ; d20+20=35 ; d4+3=4 ; 7d6=34 ; d20+15=35 ; d20+15=20 ; d8+7=13 ; 7d6=17 ; d20+15=23 ; d4+3=5 ; 7d6=21 ;
Monday September 14th, 2020 9:52:01 PM

Healed but not displaced Michael grins as Sigvar gets up. The Dynamic duo is going to lay a beat down on this child of the mountains.

He drops in behind the dwarf from 10' My Acrobatics of 26 means I auto pass the roll to take no damage.

as he falls he chooses and strikes at his targets. two veins in the back of the neck, kidneys and the junction in the hip girdle where the arteries converge from the legs. Michael has never gone for them from the back, but he forgets about the tailbone and his stab comes up short.

Attack 1 Sunblade 22 luckblade 20. +4 Atof flanking.

Sunblade +4 vs evil +2 vs all others.
To hit AC 27(31 wth flanking bonus) for 9 and 25 flanking.

Luckblade +2
To hit AC 35 +4= 39. for 4 and 34 flanking.

2nd attack. Sunblade +17 Luckblade +15.

Sunblade+4 +2 vs all others.
To hit AC 35 (Natch 20! crit: 20 no love) for 13 and 17 flanking.

Luckblade +2
to hit AC 23 +4= 27 for 5 and 21 flanking.

opponent takes 7 bleed per round starting their round.



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 15/106 CMD 34/36(Grapple/Trip/Disarm)   d20+23=29 ; d20+45=60 ; d8=8 ; d8=4 ; d8=3 ;
Monday September 14th, 2020 11:08:47 PM

Spells in effect: Mage Armor
Sunrod blazing 30' light

OOC: too bad I can't hope to get such series of high To Hit scores

Ki pool 6/9
Staff of Healing 9/10

Nikolai had figured that a bright light might be enough to reveal some light distortion caused by the invisibility spell but Invisibility powers is not one of his strongpoints.

Not finding who he sought, and being assailed by an expert monk akin to his own mentor, he decides to keep it occupied by making him chase him. The key is to do so without getting hit!

Mobility +4 AC vs AoO, Ki pt +4 AC, and Acrobatics DC=CMD, High Jump (Monk) +10 (10th level) from standing still, Long Jump (Acrobatics) +12 for Speed 60'

Move: Horizontal Jump over the edge and to the pillar at G-20, use pillar for Slow Fall 50'

Acrobatics to Avoid AoO on the Jump + 22 +1 (Luckstone) = 29 vs CMD

AC vs AoO 33

Acrobatics Long Jump + 44 +1 (luckstone) DC25 = 60
Jump of 25' across + Down x' (20'?) < Move 50'?

If so, then Standard Action, use Staff of Healing:
3d8+5 = 8 + 4 + 3 + 5 = 20hp


Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=29 ; 2d6+5=9 ; d20+13=22 ; d20+13=24 ; d20+13=23 ; d20+13=33 ; d20+13=21 ; d6+2=8 ; d20+19=20 ;
Monday September 14th, 2020 11:57:44 PM

Anna makes a full attack against dwarf 2 this time.

bite (29 vs AC; 9 damage)
tentacle 1: (22 vs AC; miss)
tentacle 2: (24 vs AC; miss)
tentacle 3: (23 vs AC; miss)
tentacle 4: (33 vs AC; threat of critical, 21 to confirm no crit; 8 damage plus CMB vs 20 to start a crapple = fail)

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (126 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

DM RobC - "Oh, we're testing Fortitude now?"  d20+14=24 ; d20+20=21 ; d20+20=21 ; 5d8=16 ; d20+14=20 ; d20+20=39 ; d20+20=34 ; d20+20=39 ; d20+15=33 ; d20+15=34 ; d20+10=12 ; d20+10=19 ; 2d8+9=14 ; 2d8+9=16 ; 2d8+9=15 ; 2d8+9=15 ; 2d8+9=12 ; d20+28=45 ; d20+20=31 ; d20+20=26 ; d20+15=25 ; d20+15=20 ; d20+10=19 ; d20+10=19 ; d20+28=36 ;
Tuesday September 15th, 2020 6:24:34 AM

Sigvar is able to heal himself but concentrating so hard on that means paying less attention to his strikes.

Pru casts a disintegrate spell at the priestess and causes a little damage to her. She follows up with a magic missile that causes one of the dwarves to collapse. He may have been dying/mostly-dead, but Pompous makes sure that he is absolutely dead. In other news... the bow is lying on the ground right in front of Pompous. It might have a little dwarf blood on it, but it should still work just fine.

He gorilla now finds itself face-to-face with dwarf 1. Its attacks aren't great but it might make for a good distraction.

Trayvin stands up to meet the monk face-to-face. He narrowly avoids a headbut for doing so (AoO Nat1!) but done manage to back the dwarf a little.

Michael decides to introduce a dwarf to his blade. He drops down and flies over to flank with Sigvar. He gets a good shot in too
Highlight to display spoiler: {Per previous post, you weren't able to move and retrieve/drink a potion in the same round. That means no movement last round and you were still at B12. This round you were able to move and drop down to the lower level. Sigvar was 45ft south of you so I've moved you to flank with him this round and get 1 hit in}

Nikolai gets outta dodge. He hastily tumbles away from the dwarf, who really wasn't expecting it (AoO Nat1!) He jumps, tumbles and falls away to safety. As he catches his breath he has a chance to heal himself a little.

Anna continues chipping away at the dwarf nearest her.

The enemy act...

The priestess is finally able to get some spells away. Pru has been bothering her for far too long! The priestess responds in kind by casting two spells. (Hit Touch AC22. Pru takes 16pts damage (Searing Light). Pru takes make a DC21 Fort save or be blinded!)

Dwarf 1 isn't going to give up on attacking Sigvar. Not with his very dearest bestest dwarf-friend recently slain. He must be feeling emotional as he lands a great number of strong blows (5ft step away from Michael. Hit AC39,34,39,33,34. Miss AC12,19. Sigvar takes 14 + 16 + 15 + 15 + 12 pts damage!)

Dwarf 2 takes out his frustrations on Trayvin, knocking the cleric to the ground. He then turns his attention to Anna, missing all attacks. (Trip CMB: 45. Trayvin is prone! Miss AC31,26,25,20,19,18 on Anna)

Dwarf 3 steps over the edge of the mezzanine and gracefully touches down on the floor, tumbling to land next to Michael. He manages to 'sweep the leg', landing Michael firmly on the ground (Trip CMB: 36. Michael is prone)

Nothing is cast by the mysterious spell caster. Pru.. Highlight to display spoiler: {If you choose to cast a spell this round please make a concentration check}

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 65pts dmg + 16
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 42pts dmg
D2: 71pts dmg
D3: 42pts dmg
D4: Dead.
Unknown
U1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell. The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP -14/174 Character Sheet  d20+4=6 ;
Tuesday September 15th, 2020 9:01:58 AM

Sigvar lies quite still after having the stuffing kicked out of him.
Stabilization check failed

Prudence Gundle [AC 22; HP 48/118]  d20+10=12 ; 10d6=26 ; 10d6=36 ; d20+23=42 ;
Tuesday September 15th, 2020 2:19:16 PM

Pru takes damage and is blinded.

"Ugh, what a nuisance!" she says.

But, she remembers where the priestess is, so she casts a Fireball into the area, and then for good measure, follows it with a quickened Fireball.

The priestess takes 26 damage, DC 20 Reflex save for half; then 36 damage, DC 20 Reflex save for half.

[Concentration check 42]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/  d20+8=9 ; d20+23=41 ; d6+6=7 ; d6=5 ; d6=6 ; d20+23=24 ; d20+18=38 ; d20+18=21 ; d6+6=12 ; d6=3 ; d6=6 ; d20+16=26 ;
Tuesday September 15th, 2020 7:45:33 PM

With a look of shock and awe on his face Pompous sees his bow...

{....... Rosebud........ }

" MAGILLA! KILL!!!! "

Pompous drops his blade, picks up his bow and unleashes a volley of arrows.

--------------------
Magilla moves to IJ16/17 and takes a swipe at the dwarf aaaaand misses

Attack 1 Claw Hits AC 9

Magilla
HP 35
AC 15, touch 11 flat footed 13
10 ft reach

Pompous
Shoots at E24
Flame arrows
Many Shots
Precise Shot
Point Blank

Attack 1 Hits AC 41 Physical 7 Flame 5 Electic 6

Attack 1a Hits AC 24 (misses) Physical 0 Flame 0 Electic

Attack 2 Hits AC 38/nat 20 (Crit 21 miss) Physical 12 Flame 3 Electic 6

Attack 3 Hits AC 26 miss Phhysical 0 Flame 0 Electic 0


Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Tuesday September 15th, 2020 8:52:28 PM

Sigvar was in trouble. Trayvin gets up and moves closer, ready to support him. Anna, try and hold that one off while I help Sigvar

Actionsmove to F15

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 15th, 2020 11:04:27 PM

Spells in effect: Mage Armor

Nikolai senses Pru in a bit of a bind, er Blind, and calls out "Pru, if you drop to floor level, I can get rid of that Blindness", however, he is made aware of Sigvar's prone condition is not of his choice and needs some help more than Pru!

From where he stands, he taps to activate his Brahmah's Tattoo of Stabilize (Range 25') and directs the energy at Sigvar. For his Move Action, he pulls out his Thunderstone.

Hand 1: Staff of Healing
Hand 2: Thunderstone

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=25 ; d8+7=14 ; d20+20=32 ; d4+4=5 ; d20+22=38 ; d8+7=11 ; d20+20=30 ; d4+4=5 ; d20+22=36 ; d8+7=11 ; d20+20=22 ; d4+4=5 ;
Wednesday September 16th, 2020 3:28:31 AM

the dwarf that drops down beside me exposes himself to an AOO. and since I have combat reflexes I get an AOO for each point of my dex bonus, which is 6.

Michael hears the Dwarf drop behind him and whirls towards him his blades flashing as they quickly strike. The dwarf kicks his legs out from under him, but he still continues to poking at the stocky monk even as he falls.

Sunblade +4vs evil +2 all others. +22 Luckblade +20

Sunblade AOO
To hit AC 25 for 14

Luckblade AOO
To Hit AC 32 for 5

Sunblade AOO
To hit AC 38 for 11

Luckblade AOO
To hit AC 30 for 5

Sunblade AOO
To hit AC 36 for 11

Luckblade AOO
To Hit AC 22 for 5


Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=23 ; d20+13=24 ; d20+13=15 ; d20+13=20 ; d20+13=30 ; d6+2=8 ; d20+19=25 ;
Wednesday September 16th, 2020 4:08:14 AM

Anna continues to attack the dwarf only hitting with a tentacle

Bite: 23 vs AC; miss
Tentacle: 24 vs AC; miss
Tentacle: 15 vs AC; miss
Tentacle: 20 vs AC; miss
Tentacle: 30 vs AC; 8 damage plus 25 vs CMD to start a grapple = failure

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (125 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be trippe

DM RobC - "MAGILLA! KILL!!!!"  d20+9=29 ; d20+9=16 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d20+20=27 ; d20+20=30 ; 2d8+9=15 ; d20+20=34 ; d20+20=24 ; d20+15=34 ; d20+15=30 ; d20+10=24 ; d20+10=29 ; 2d8+9=17 ; d20+28=30 ; d20+28=45 ; d20+20=25 ; d20+15=35 ; d20+15=17 ; d20+15=17 ; d20+10=27 ; d20+10=27 ; 2d8+9=16 ; 2d8+9=14 ;
Wednesday September 16th, 2020 5:35:55 AM

Sigvar drops to the ground with a thud. His heart still beats, but it's starting to fade.

Pru may be blind, but she knows the general direction of the priestess. That's enough to lob a couple of fireballs at her. She starts casting one only to be hit by some magic missiles! (Pru takes 25pts damage!). It doesn't both her though and she gets her spell away. She can't tell, but the priestess dodges most of it. She clearly wasn't expecting a second one to follow. The priestess cops the full brunt of it, knocked off her feet and onto the ground.

Pompous gives a fist pump. Yes! His bow is back. He's ready to defend Sigvar before the dwarf finishes the job. (Highlight to display spoiler: {Hero point action to pick up the bow and full attack I think}). The monk deftly avoids the first arrow, but the second one plugs him nicely.

Magilla Gorilla serves as a nice distraction, storming across the temple to aid Anna and Trayvin.

Trayvin wants to get to Sigvar quickly. This fight could be over soon (and not in a good way) if they can't get him to his feet. He hops to his feet and circles behind Anna for safety. He narrowly avoid a kick to the back in the process (AoO Miss AC27)

Nikolai is on healing duty. He is able to stablize Sigvar from a distance and then readies to restore Pru's sight.

Michael lashes out at the dwarf and delivers a few good blows. Without someone to assist in flanking he just doesn't have the same stopping power.
Highlight to display spoiler: {Combat Reflexes only allows you to make one AoO against each act that provokes: "This feat does not let you make more than one attack for a given opportunity". I've counted the other attacks as a full attack action for the round}

Anna continues attacking the monk, damaging piece by piece.

The enemy act...

The priestess has a chat with a deity in the afterlife.

Dwarf 1 is pleased with himself, but isn't so happy about being shot. He moves over and punches Pompous in retaliation (Hit AC30. Pompous takes 15pts damage!)

Dwarf 2 knows how hard Anna is to hit, so takes his frustration out on the Gorilla. It's... brutal. It's the kind of thing that gorilla will remember for a long time. If Pompous was to try and call on that gorilla again it would say no to him. The dwarf has less success against Anna though (Miss AC24,34,30,24,29)

Dwarf 3 wants to weaken Michael before backup arrives. It grab twice before being able to pull the sunblade from his hands. The monk starts kicking into him, though fortunately only one blow lands. (Disarm CMB30=Miss.45=Hit. Michael is disarmed of his sunblade. The dwarf now holds it. Miss AC25,17,17,27 Hit35. Crit not confirmed on 17. Michael takes 16pts damage!)

The greater invisibility spell finally wears off. The caster that has been causing so much trouble can now be seen (by everyone except Pru) hovering over the mezzanine area to the east. He's an elf dressed in very dark clothing. He flies across to the other side of the mezzanine and launches some very strong magic missiles at Anna (Anna takes 31pts damage!)

----------
OOC: Combat Map

Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 63pts dmg
D2: 79pts dmg
D3: 74pts dmg
Elf
E1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP -14/174 Character Sheet 
Wednesday September 16th, 2020 6:15:53 AM

Sigvar's wounds stop bleeding and his pulse stabilizes

Prudence Gundle [AC 22; HP 23/118] 
Wednesday September 16th, 2020 1:23:50 PM

"Oh, look," Pru sneers, though she can't look at anything at the moment. "Skippy is casting more Magic Missiles. How original!" As a sorcererl, she really doesn't have room to criticize somebody else's lack of spell selection, but she's too mad to care.

She is not, however, mad enough to be lost to all sense. She drops down near Nikolai so he can cure her blindness.

Assuming he does, Pru casts a Wall of Ice to create a horizontal plane of ice, anchored to either side of the mezzanine, covering the space in between. She can't create quite enough ice to cover the whole thing; row 27 remains uncovered [so D-G, rows 11-26]. "Have fun with that, Skippy!" she calls.

Then she casts a quickened Haste on herself, Pompous, Sigvar, Nikolai, and Michael.

Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Wednesday September 16th, 2020 7:04:25 PM

Trayvin stays focused on his objective, and makes a double move to get next to Sigvar.

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 57/136/  d20+24=32 ; d6+6=12 ; d6=3 ; d6=3 ; d6+6=7 ; d6=6 ; d6=3 ; d20+24=35 ; d6+6=11 ; d6=4 ; d6=2 ; d20+19=34 ; d6+6=12 ; d6=6 ; d6=4 ; d20+17=20 ;
Wednesday September 16th, 2020 8:19:41 PM

Pompous gives Magilla the Dire Gorilla a quick thought before taking a 5 foot step back and yelling out at his current foe....

" You have the honor of a goblin pacifist ! "

and the releasing a flight of arrows at the dwarf.

---------------------------------------------------
Haste
Fly

Shoots at C22
Flame arrows
Many Shots
Precise Shot
Point Blank

Attack 1 Hits AC 32 Physical 12 Flame 3 Electic 3
Attack 1a Hits AC 32 Physical 7 Flame 6 Electic 3

Attack 1b Hits AC 35 Physical 11 Flame 4 and Electic 2

Attack 2 Hits AC 34 Physical 12 Flame 6 Electic 3

Attack 3 Hits AC 20 miss Phhysical 0 Flame 0 Electic 0



Anna Morphling (Hugh C) -- HP 92/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=19 ; d20+13=19 ; d20+13=30 ; d6+2=8 ; d20+19=22 ; d20+13=16 ; d20+13=31 ; d6+2=7 ; d20+19=24 ;
Wednesday September 16th, 2020 8:51:12 PM

Anna says to her friends, "Can you do something about that elf. I'm kind of stuck down here as a plant and thusly can't fly"

Anna says to the Dwarf, "That wasn't a very nice thing to do to that Gorilla."

She then continues to attack
bite: 19 vs AC; miss
tentacle 1: 19 vs AC; miss
tentacle 2: 30 vs AC; 8 damage plus 22 vs CMD to grapple = fail
tentacle 3: 16 vs AC; miss
tentacle 4: 31 vs AC; 7 damage plus 24 vs CMD to grapple = fail

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (124 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+16=28 ; d20+26=35
Wednesday September 16th, 2020 8:52:20 PM

Michael goes for Total defence, Kips up and takes a 5 ft step outside the reach of the Monk and gets his potion of displacement out of his bag Bills pants o plenty.

You call yourself dwarves? You guy ain't nothing buy goblin jesters. what did you learn your fighting from some street corner fighting shop? Oh that's right, you dwarves don't pay for stuff, too stingy for that. I guess you probably just watched outside while the other kids learned then practiced beating the stuffing out of your wives...sorry sister...you know you can't tell with you dwarves. like you grew up watching your old man do. .

Michael is trying to bluff the dwarves into going after him, and leaving Sigvar to get healed.

bluff 28.

AC is now 36.

Acrobatics check to avoid the AOO 35


Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 16th, 2020 10:27:05 PM

OOC: are you guys forgetting to move your icon on the map?

Spells in effect: Mage Armor, Haste

Sunrod blazing 30' light left on the mezzanine

Ki pool 5/9
Staff of Healing 8/10

Nikolai hears Pru announcing her decent and he guides her so she doesn't hit the floor, "OK, Stop right there!"

He activates the staff to remove the blindness (2 charges).
"There you go. Keep up the good work!" he encourages Pru.

Next he uses another Ki pt for some healing on himself (10 pts).

The Thumb then moves to D-23, standing over the prone, helpless figure of Sigvar (you can end your move in the same square of a helpless figure), and provides Flanking for Pompous in case he needs it. But mostly his goal is to block any attack on Sigvar. That is, they won't have a freebee Coup de Grace against him if Nikolai can help it!



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 16th, 2020 10:28:07 PM

OOC: forgot to update
Ki pool 4/9
Staff of Healing 6/10

DM RobC - "You guys ain't nothing but goblin jesters."  d20+28=41 ; d20+20=36 ; d20+20=37 ; d20+15=29 ; d20+15=17 ; d20+10=21 ; d20+10=15 ; 2d8+9=18 ; 2d8+9=15 ; 2d8+9=18 ; d20+20=36 ; d20+20=39 ; d20+20=30 ; d20+15=25 ; d20+15=27 ; d20+10=25 ; d20+10=18 ; 2d8+9=16 ; 2d8+9=15 ; d20+28=29 ; d20+28=40 ; d20+23=26 ; d20+23=32 ; d20+10=11 ; d20+10=23 ; d4+1=5 ; d4+1=3 ; d4+1=4 ; d4+1=3 ; d4+1=5 ;
Thursday September 17th, 2020 4:25:23 AM

Sigvar stabilizes. He might get a scar or two from this fight, but at this rate he'll at least live to see them.

Pru hovers down to get within reach of Nikolai, just in time for him to cure her blindness. Able to see once more she hastens some of the party while providing some cover in the form of a wall of ice. For an added kick, she throws in a little taunt.

Trayvin focuses on getting close to Sigvar. Seems the party are regrouping.

Pompous briefly considers whether summoned creatures feel pain or not, then backs up to plug the dwarf with a few more arrows. The dwarf starts to sway on his feet. He's still alive but his breathing is ragged. He's coughing up a fair amount of blood too. You'd think one more good short will send him into the afterlife.

Anna still keeps chipping away at that dwarf. She's persistent, you have to give her that!

Michael gets back on his feet and steps back from the dwarf. He does what he can to keep the dwarf's focus on him, and not on the still unconscious Sigvar.
Highlight to display spoiler: {I think you forgot to update your header. Based on the damage and healing from the CL5 potions, I think you might be at 61/121pts.}

With Pru regaining her sight, Nikolai now has a chance to use his ki to fix some of his own wounds. Hmm... monks can do that? Interesting.

The enemy act...

Dwarf 1 is a fighter. He's not going to let some ranger put him down. If he goes, they both go. He steps up to Pompous and delivers what very well might be his last attack in this life. (Trip CMB:41. Pompous is prone. Hit AC36,37,29. Miss AC17,21,15. Pompous takes 18 + 15 + 18pts damage!). Oooh. So close! Pompous will likely have the last laugh you would think.

Dwarf 2 keeps pressing his luck with Anna (Hit AC36,39. Miss AC30,25,27,25,18. Anna takes 16 + 15pts damage!)

Dwarf 3 snarls at Michael's taunts and pursues him as intended. He still has the sunblade well in hand but doesn't swing it. Instead he keeps up his focus of hampering Michael (Trip Miss CMB29. Hit CMB40. Michael is prone. Disarm Miss CMB26. Hit CMB32. Michael is disarmed of his potion. Miss AC11,23). The dwarf now has both Michael's sword and potion but at least he didn't do any bodily harm.

The elf flies north and descends to the stage level (5ft) to get a line of sight to the party. Anna is looking like the biggest threat to him (she is the biggest and closest after all).He mixes it up and casts... Magic Missile (Anna takes 26pts force damage!)

----------
OOC: Combat Map

Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 117pts dmg
D2: 94pts dmg
D3: 74pts dmg
Elf
E1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP -14/174 Character Sheet 
Thursday September 17th, 2020 8:02:35 AM

OoC
I'll keep an eye out for Trayvin's post later today and act after.

Prudence Gundle [AC 22; HP 23/118]  d20+13=20 ; d20+13=14 ; d20+13=23 ; 4d6=15 ; 4d6=8 ; d20+20=28 ; d20+16=18 ;
Thursday September 17th, 2020 2:11:21 PM

Pru gains some elevation

The dwarves are making nuisances of themselves, so she casts a Quickened Scorching Ray, and sends all three rays toward Dwarf 3. [Hit touch AC 20 for 15; miss with a natural 1; hit touch AC 23 for 8.]

The elf is making a major nuisance of himself, so Pru readies to counterspell. Her Spellcraft check to identify the spell being cast is 28.

[There was some confusion about her earlier attempt to counterspell, so I'm going to spell it out more specifically. If Pru is able to identify the spell the elf is casting, and if that spell is on her spell list, Pru will counter the elf's spell with her own version. For example, if he casts another Magic Missile, Pru will counter with a Magic Missile spell of her own. Per the rules, this automatically succeeds, and no check is required. If Pru is able to identify the spell, and has another spell that directly counters it, she will use that spell. For example, if the elf casts Slow, Pru will counter with Haste. Per the rules, and the spell descriptions, this automatically succeeds, and no check is required. However, if Pru is not able to identify the spell being cast, or if she identifies it and has no direct counter, then she will use a Dispel Magic as a last resort. Her Dispel check is 18, but that is only relevant if she's got nothing else to counter with.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 61 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=41 ; d20+16=21 ;
Thursday September 17th, 2020 7:49:27 PM

His attention now on Michael Michael Kips up and back 5ft. Digging into his pocket once again. Michael this time is fishing For a Tanglefoot bag.

Acrobatics 41

oooh! I see now, you arent a monk at all. you are a thief. just like every other fat bearded dwarf I know, tell me are your wives...I mean sisters bearded too? I mean I've seen bearded dwarves that said they were women, but I really think they just wish they were, why anything that ugly would want to be a woman I have no idea. Just let me get this potion down and we will see whats up.

bluff 21

total defence +4 to AC. ac now 36.



Pompous (Yves_B) AC 26(27 haste) SR 20 CMD 30, HP 6/136/  d20+15=32 ; d20+15=34 ; d4+3=6 ;
Thursday September 17th, 2020 9:22:19 PM

Pompous is near his last breath. That monk has beaten his very close to death's door. However, if he's going to go, he's taking him down with him.

Not being able to fire his bow while prone... and knowing that the monk will kick him to death if he tries to get up, Pompous draws the throwing axe from his belt with his free hand and swings it at the dwarf with all his might.

--------------
Prone: -4 AC vs melee attacks.
Die Hard

Haste
Flight

Move action - draw throwing axe.

Standard action:
Attack D1
Hits AC 32 (!!) 6 damage

ooc> Hope that does it or Pompous is done for :-)



DM RobC - "You guys ain't nothing but goblin jesters." 
Thursday September 17th, 2020 9:31:39 PM

OOC: For those making subsequent posts, know that Pompous pulled it off and killed Dwarf #1!

Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Thursday September 17th, 2020 9:34:20 PM

Now that Trayvin has finally hauled his plated butt across the room, he places a hand on Sigvar and casts some healing magic.

Actions cast heal on Sigvar, who recovers 150hp(also removes a number of conditions if there were any)

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

OOC- sorry for the late post David, local group's role20 dnd game ran longer than expected

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet 
Thursday September 17th, 2020 10:41:33 PM

OOC
No big deal, I only work Sunday through Wednesday nights so I am here to post whenever. Now we see if it improved my aim.
IC
Sigvar's eye flutters open and he realizes he is not going to his Lord yet. Pompous in on the ground bleeding like he was beaten as severely as Sigvar had been, but his bow is in his off hand so the gods must be smiling on the Agents again. He sees Trayvin standing over him panting with exertion and he smiles at the cleric. " Not dead yet, thank you brother. Let us end this. Pompous, captain magic missile over there likely has a shield to block Prudence's magic missiles in return, how about you show him real missiles whilst I thank Michael for the distraction."
With a flick of his wrist he begins slashing at dwarf 3.
Sword 1
Haste
Sword 2
Sword 3
horns

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet  d20+21=32 ; d20+21=23 ; d20+16=18 ; d20+11=30 ; d20+15=24 ; 2d6+8=16 ; 2d6+8=13 ;
Thursday September 17th, 2020 10:48:34 PM

OOC
Duh, hit the wrong button
IC
Sword 1 Hits AC 32 for 16 damage
Haste Miss
Sword 2 Miss
Sword 3 Hit AC 30 for 13 damage
Horns Miss
Sigvar isn't flanking ( that I can see) so no +4 to hit and no 1d6 precision damage for his Fist Feats. Hopefully this puts that dwarf down.

Dashboard
Prone
Hasted 1of 15 used
LoH 3 of 10 used

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)   d8=3 ; d8=5 ; d8=5 ;
Friday September 18th, 2020 12:39:04 AM

Spells in effect: Mage Armor, Haste

Ki pool 4/9
Staff of Healing 6/10

Nikolai hastily moves over to Pompous and uses the staff of healing on him.
3d8+5 = 3 + 5 + 5 + 5= 18 hp healed.

Pompous healed 18 hp

Anna Morphling (Hugh C) -- HP 80/173 (60 con increase hp) -- 35/15/33 CMD: 37 
Friday September 18th, 2020 1:41:39 AM

Between the elf and the dwarf things are not starting to go well for Anna but things are starting to go even worse for some of her Fistmates.

Being a Morphling she is not without resources so her first action is to take a 5 foot step away from the pesky dwarf.

Her second action is to take a full round action to turn back into a Tendriculous which will prevent her from dying as long as she doesn't get bludgeoned or burned.

She then heroically uses Bear's Endurance SLA on herself to gain even more vitality

Active Effects:
Plant Shape III - form of Tendriculous : 13 minutes (123 rounds)
+8 size bonus to your Strength
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +14 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Bear's Endurance : +4 enhancement bonus to con - 130 rounds


DM RobC - "Captain magic missile"  d20+24=30 ; d20+28=47 ; d20+20=23 ; d20+20=26 ; d20+15=31 ; d20+15=29 ; d20+10=20 ; d20+10=12 ; 2d8+9=22 ; d20+28=42 ; d20+20=39 ; d20+20=32 ; d20+15=18 ; d20+15=32 ; d20+10=25 ; d20+10=16 ; 2d8+9=14 ; 2d8+9=20 ; 2d8+9=17 ; d20+46=63 ;
Friday September 18th, 2020 3:19:21 AM

Trayvin is finally able to get to Sigvar and heal him.

Pru mixes up the ice with a little fire. She casts a few scorching rays at one of the dwarfs. He dodges two of them, but the third leaves a mark.

Sigvar is feeling a lot better now that he has returned from almost-dead. He immediately gets to work on the same dwarf but the darn guy refuses to go down!

Pompous is just about dead himself. The dwarf standing over him is no doubt ready to deliver the killing blow. It's all Pompous can do but to grab his axe and hope for the best. Domi must be watching over him. The axe gets embedded in the dwarf's chest and he collapses to the ground.

Michael keeps up his taunts. He gets back to his feet and narrowly avoids a kick to the face while doing so (AoO Miss AC30). He keeps up his taunts of the dwarf, desperate to keep the focus on himself.
(Highlight to display spoiler: {It's a move action to stand up, and another to retrieve an item})

Nikolai can see that Pompous is in trouble. Well, WAS in trouble. He uses the staff to help cure some of the ranger's wounds.

Anna decides that being a snake-thing isn't really suited to her right now. She backs away to safely change shape again back to a tendriculous.

The enemy act...

Dwarf 2 sees a new chance to get in a fight with Anna. He gets close again and goes through the all too familiar routine (Trip CMB47=Hit. Anna is prone! Miss AC23,26,29,20,12. Hit AC31. Anna takes 22pts bludgeoning damage!)

Dwarf 3 isn't going to let Michael get away that easy. (Trip CMB42=Hit. Michael is prone! Miss AC18,25,16. Hit AC39,32,32. Michael takes 14 + 20 + 17pts damage!)

The annoying caster goes to cast another spell. The DM had already planned a different spell, but that seems cruel now. Pru recognises the elf casting a magic missile spell and counters it. The elf looks incredibly frustrated so resorts to an all too familiar tactic of his own. He gives her a wink and then disappears from sight.

You've got them on the ropes now. Probably.

----------
OOC: Combat Map

Dwarves: AC29, CMD: Trip39, Grapple35.
D2: 94pts dmg
D3: 111pts dmg
Elf
E1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet 
Friday September 18th, 2020 9:35:30 AM

OOC
I believe that when Michael says "kip up" he means to use this rogue talent. I have heard it called kip up in other systems.

Stand Up (Ex)

Benefit: A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.

Prudence Gundle [AC 22; HP 23/118]  d20+13=19 ; d20+13=27 ; d20+13=27 ; 4d6=13 ; 4d6=19 ; 5d4+5=20 ;
Friday September 18th, 2020 3:36:46 PM

Pru makes a mental note that the caster can cast a spell and disappear in the same round. Maybe he can quicken some of his spells like she can. Or maybe the disappearing is just a...thing he can do. [The caster is still visible on the map; is that on purpose?]

Anyway, there are still dwarves to deal with, and some of her friends are looking pretty hurt. Come to think of it, she doesn't feel so great herself.

She casts a Scorching Ray at Dwarf 2. Three rays speed toward the dwarf, although only two of them hit. [Touch AC 19 is a miss; hit touch AC 27 for 13 fire damage; hit touch AC 27 for 19 fire damage.]

Then she casts a Quickened Magic Missile at Dwarf 3. He takes 20 points of force damage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 10/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=33 ;
Friday September 18th, 2020 7:50:48 PM

OOC: I don't have Stand up, but it's on my list. also fishing for a potion is part of the bluff. if I were still on my feet I would have drawn it this round, but since I'm on my back. wash and repeat.

Seeing as how Sigvar is back on his feet..er..hooves and looking fresh as a daisy, Michael crabs over to H23 so that his friend can get a flanking attack. Michael is not looking so hot, both eyes eyes are swollen almost shut, his nose is bleeding, and their are pop knots all over his skull. he is even a little bit punch drunk, but he's done this sort of thing for years, so you would not know it to see him move, it's only when he stands still that he sways. this might be the end of him, but giving his comrade a flanking point has been his job and he will meet Gargul doing his job.

Stupid dwarf, letting a little guy like me trash talk you, you bloody idiot you were so keen to show off your high kicks you didn't look towards the big picture. and it's going to cost you hard. .

Acrobatics 33, just standing back up and moving 5 ft.

Total defence +4 AC now 36.



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)   d8=6 ; d8=4 ; d8=3 ;
Friday September 18th, 2020 9:22:34 PM

Spells in effect: Mage Armor, Haste

Ki pool 4/9
Staff of Healing 5/10

Nikolai is glad to be of some use in this combat and sees Michael toughing it up despite looking much like a beat up target dummy. He easily makes his way over to him and from behind, uses another charge of the staff of healing.

"You guys better not make me drain this thing, you hear?" he hollers as healing flows into Michael.

Use Staff of Healing on Michael:
3d8+5 = 6 + 4 + 3 + 5= 18 hp healed.

Michael healed 18 hp

Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Friday September 18th, 2020 9:38:10 PM

The spellcasters might still be a problem. Trayvin takes advantage of the Agents all being close to him and tries to provide a bit of 'cover' from the enemy spellcasters.

Actions: cast holy aura 20ft radius should hit all the Agents.

holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp, holy aura
used:
spells: divine power, heal, holy aura
self note: 22/17/12, 1d8+11


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet  d20+25=33 ; d6=2 ; d6=4 ; d6=2 ;
Saturday September 19th, 2020 3:05:58 AM

Sigvar's Ac is now 39 T16 FF37 CMD 37 +2 more to saves. If I change it in the header I'll never figure it out 8)
Sigvar hauls himself to his feet. Michael has given him a flank and he plans on using it. He hopes to just put the dwarf down and strikes to subdue
Single sword strike, nonlethal hits AC 33 for 14 nonlethal damage +2 precision damage

" Go down and stay down. Whether you are taking prisoners or not, I am."

Dashboard
Hasted 2 of 15 used
LoH 3 of 10 used

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 43/136/  2d8+10=19 ;
Sunday September 20th, 2020 7:42:14 PM

Pompous gets off the floor and looks around

There's a good chance that Prudence finished off the dwarves..

Pompous takes this oportunity to heals some of his damage before the ennemi magic user comes back in play.

--------------------------
Fly
Haste
holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

Casts cure moderate wounds on himself- 19 HP



Anna Morphling (Hugh C) -- HP 58/173 (60 con increase hp) -- 40/15/38 CMD: 37 
Monday September 21st, 2020 3:37:24 AM

Anna uses her barkskin SLA and stands up from prone which provokes an AOO.

Active Effects:
Plant Shape III - form of Tendriculous : 13 minutes (123 rounds)
+8 size bonus to your Strength
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +14 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Bear's Endurance : +4 enhancement bonus to con - 129 rounds
Barkskin : +5 natural armor - 130 minutes

DM RobC - "Captain magic missile" 
Monday September 21st, 2020 4:30:39 AM

Between the scorching rays and magic missiles, Pru easily finishes off the last two dwarfs. The rest of the party finally get a chance to breathe.

They've certainly made a mess of things. The fight was waged from one side of the room to the other, and the mezzanine too. Blood is scattered about in drops and pools. That ice dome and sheet of ice will melt before long too. Whoever cleans this place is going to have a fight of their own.

This was a tough, tough fight.

You're left with four dwarf corpses and a charred priestess.

Where Captain Magic Missile has gone is anyone's guess.

-------------
OOC: Great fight team. This combat was meant to challenge each of you in different ways, but...

*** Everyone is awarded 110,000xp! ***

You all have different xp totals listed on your sheets, but by our calcs this should put you all to 895,300 (Level 16)


Prudence Gundle [AC 22; HP 23/118] 
Monday September 21st, 2020 2:26:49 PM

Pru is inclined to assist cleanup by burning the place to the ground, but reminds herself that the temple is not to blame. Probably.

Instead, she calls, "Hey, you! Invisible caster! Yeah, you'd better run! If I see your face again, I'll disintegrate it!"



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet  d6=6 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=5 ;
Monday September 21st, 2020 6:02:07 PM

Sigvar steps over to Anna and Lays hands on her to heal some of the damage she has taken. Anna heal 39 damage.

Trayvin AC 30/12 touch Hp 69/161(BrianZ)  d6=1 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ;
Monday September 21st, 2020 9:36:46 PM

Looks like a moment to catch their breath. Trayvin channels some healing energy, in case the spell caster decides to return.

Actions channel energy hp healed = 20hp

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp, holy aura
holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

used:
spells: divine power, heal, holy aura
channel 5/6 remaining
self note: 22/17/12, 1d8+11


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 48/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday September 21st, 2020 10:04:18 PM

the healing flows. it tastes like a cherries that have been pickled in sugar and lemon juice, the healing is enough to take the swelling from his eyes and he finds that he was facing about 10 degrees off where the body of the dwarf now lay. this was a brutal fight. never has Michael felt so helpless in the face of an adversary. still its by the hard fights and defeat that one learns if they survive, so he chalks this one up as one of their better wins, because he definitely learned something with this one.

he spits out some blood from where his teeth cut his lips from a kick and speaks.

Ahhhh..that's the stuff! lay that healing on me brothers. .

he thinks for a bit. That could have gone better, I think I should have left the invisible spell caster alone and just concentrated on the ground guys. with flight I could have held them out and pelted them with my Hoopak, That spell caster had some serious mojo to be able to move like he did. and I think that by spreading out like we did we made Trayvins job a lot harder and we also could not support each other. that's what I saw I'm sure you guys saw stuff too any of ya'll have any critiques or criticisms? .


Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 43/136/ 
Monday September 21st, 2020 10:05:37 PM

Pompous sits down.
He reaches over and drags his sword back over to him.
The ranger is covered in sweat and blood and is visibly exhausted.

{That was a close one } he thinks to himself....



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)   d20+23=32 ;
Tuesday September 22nd, 2020 12:25:54 AM

Spells in effect: Mage Armor, Haste

Ki pool 4/9
Staff of Healing 4/10

Nikolai tries NOT to feel relaxed just yet. "Well, that invisible spellcaster, if he or she, is still around, could be listening in on us. Let's make sure we ARE the only ones left alive here. Otherwise, that spellcaster is probably halfway back to its boss reporting on these events. So, take a deep breath and let's look! Look even up there all over that ceiling area. EVERYWHERE! Detect Magics at the ready... on my mark..."

Nikolai expects the Agents to scour the temple with detect magics until they are sure they are not being watched.

Meanwhile, he will assist in gathering all the stuff from the bodies. He is specifically looking for any kind of note that might indicate the true purpose of this ambush. Was it mere coincidence they discovered the fake priestess or was this setup part of the kidnapping dragon's grand plan.

Perception + 22 +1 (luckstone) = 32

Anna Morphling (Hugh C) -- HP 122/143 (30 con increase hp) -- 38/23/34 CMD: 27 
Tuesday September 22nd, 2020 2:53:48 AM

With their assailants being either dead or fled Anna holds off on the casting of barkskin.

She thanks her fistmates for the healing and says, "I shouldn't have held back my morphamancy in that last fight. I figured we'd be going after the dragon so I purposely only used only plant shape for most of the battle. When it looked like I was going to die I used bear's endurance. That one was certainly more difficult than it had to be."

She says to Nikolai, "As much as I hate to stop using this form and abstain from the healing it provides, I'll turn into a bat and scout around with my blind sense"

Anna uses Beast Shape III to take the form of a bat and starts flying around the temple looking for captain magic missile.

She flies around in a grid search pattern trying to make sure her blind sense ends up covering the entire temple eventually.

If she finds Captain Magic Missile she shouts "he's over here at _____ o ' clock" (clock position relative to her position)

Active Effects: Beast shape III - form of bat 130 rounds
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Bear's Endurance : +4 enhancement bonus to con - 128 rounds

DM RobC - "Detect Magics at the ready... on my mark..."  d20+46=64 ;
Tuesday September 22nd, 2020 3:15:54 AM

The party start to patch themselves up with Trayvin and Sigvar each lending a hand.

Michael thinks back over the battle, assessing the strategies used and contemplating what could have been done differently.

Pompous is still not in a good shape. He had to rely on all his skills to make it through that fight and it almost wasn't enough.

Nikolai is a little concerned about that invisible caster. Pru is only concerned because she wants to be able to disintegrate his face.

He makes the suggestion for the casters to do some magical scans of the area. In the interest of moving things along, let's say someone does... There are magical auras covering this entire area. Everywhere you look in fact has a moderate evocation aura. As anyone who is able to cast Detect Magic knows, magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Looking for a magical aura may not be sufficient to tell if the mysterious elf is still about.
(OOC: If you want to scan something specific please let me know)

Anna explains her tactics, noting that she was intentionally holding back just in case. She announces her plan to check the area as a bat, then takes off and uses a grid search pattern to make sure she covers it all. It's the best she can do and she doesn't end up locating him. Is that a good or bad thing?

Nikolai then sets to looking over the bodies. Besides all the normal clothes he is able to set aside 4 belts, 4 robes, 4 sickles, a headband, a cloak, a ring, an amulet, a holy symbol of Maab, a vest and a shortsword. There are no notes, maps or secret plans on the bodies.

No parishioners have entered the temple for daily prayers. The sounds of the brutal combat probably scared them off.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 48/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=43 ;
Tuesday September 22nd, 2020 11:39:21 AM

Perception 43

Michael quiets himself, and allows his perception to take over.

Prudence Gundle [AC 22; HP 43/118] 
Tuesday September 22nd, 2020 2:02:22 PM

Pru rubs her temples. The ambient magic makes detection difficult, and she's afraid she's getting a headache. Also, it's making her rethink her decision not to burn the place to the ground.

"Maybe Sigvar should try," she says. "Evil might be easier to detect than magic. That is, I assume that motherless son of a goat is evil."

She tries to focus again, looking for multiple magical auras in the same place. That is, in some place not occupied by one of her companions.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 156 / 174 Character Sheet 
Tuesday September 22nd, 2020 6:07:12 PM

" They were not evil, as I already said."
"My guess is that the dragon's wealth paid for this temple, that is why IT detects as evil, but the others were pawns and though they opposed us, not directly evil, even the priestess who would show the taint more strongly."

Sigvar does detect for evil though. He scans slowly, getting a better feel for the evil he saw before.

Trayvin AC 30/12 touch Hp 89/161(BrianZ)  d6=5 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ;
Tuesday September 22nd, 2020 6:45:52 PM

I can try to purge the invisibility, but unless we are sure the caster is still here we should probably save it.

Well, we seem to have ruffled some feathers in this investigation, after we recover a bit maybe we should take a look around?


Actions: channel energy - all heal 20hp

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp, holy aura
holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

used:
spells: divine power, heal, holy aura
channel 5/6 remaining
self note: 22/17/12, 1d8+11

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 22nd, 2020 10:47:05 PM

Spells in effect: mage armor, haste(?)

Ki pool 4/9
Staff of Healing 4/10

"Well, if that caster was not evil, maybe he or she will decide that the money that paid them off is not worth it and leave the area for good. If not, we know that tactic he or she used and will be ready for it."
He looks at the pile of magic items (4 belts, 4 robes, 4 sickles, a headband, a cloak, a ring, an amulet, a holy symbol of Maab, a vest and a shortsword) and hums to himself a bit.

"When we are ready, we need to search this entire temple. There's bound to be some kind of note or document that will clue us in on who was responsible for getting these people to attack us. Then, I guess we need to alert the authorities on what happened. Hopefully that won't ruin our fishing trip."

Nikolai starts looking for other exits in the room, noting the curtained off areas, and starts going around. "Anyone want to search the dais area?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 68/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday September 23rd, 2020 1:16:45 AM

Yeah, I'll take a look at it. shouldn't the temple have some offices as well? I'm not really into temple design, but somebody has to do the books and keep the records. we can at least find out if this priestess was legit or heck maybe we'll find the realy clergy tied up somewhere. Oh and Tryvin, can't you speak with the dearly departed and stuff? maybe we should ask these dead guys what the heck they were playing at.

This healing channel tastes like buttered caramel and pecan pralines.

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34  d20+17=18 ;
Wednesday September 23rd, 2020 1:37:45 AM

Anna lands as a bat and uses a full round to tranform from the bat into a large gorilla.

Anna says, "I wonder what my lady would think of what went on here? Obstensibly both I and the misguided priestess still followed the same Goddess and yet her path went so horribly wrong. I'd like to see Eidinth buried in a sacred grove. I feel it is encumbant of me that I do this as we are essentially sisters of the same Mother though perhaps she mistook our mother for a green dragon before she died."

She joins the others in searching the Temple (Perception: 18; natural 1) for clues but is distracted.

(OOC: I'd like to go to a sacred grove with Eidnith's body, bury it and complete my pilgrimage to gain another level of Cradled)

Active Effects: Beast shape III - form of bat 130 rounds - time elapsed
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space/reach
30 foot base speed
climb 30 feet
low-light vision
scent
2 slams+15(1d6+5)



DM RobC - "Anyone want to search the dais area?" 
Wednesday September 23rd, 2020 3:50:52 AM

The party search with eyes and ears, detecting evil, detecting magic and with every other thing they can think of. There isn't so much as a trace of the mysterious elf. Either he is the Wold's greatest Hide and Seek player, or he has run away to fight another day.

Pru starts concentrating on the auras that are all over the place. The bodies of the dwarves have many lingering auras to them, as does the priestess. There are no 'gaps' in auras though. If someone was trying to conceal themselves there would be some indication you would think.

She is also able to identify a few of the items as magical...
4 x Belt of Giant Strength +4
4 x Monk's Robes
1 x Headband of Vast Intelligence +4
1 x Cloak of Resistance +3
1 x Ring of Protection +3
1 x Amulet of Natural Armor +2

The priestess had a few interesting pieces on her. What looked like a vest was actually masterwork glamored plate mail. That was a bit sneaky of her. The other interesting thing she had on her was that sword. It is a work of art. It's a fairly small blade held by a grip wrapped in dull, black bear leather. The blade has a thin, twisted cross-guard, just large enough to give the sword the perfect weight balance. A massive pommel is decorated with a single black tourmaline. Etched into the blade in dwarven are the words "Shadow's Cry". Aside from it's beauty, it is also quite a formidable weapon. Pru identifies it as a +2 Adamantine Flaming Frost Shock Shortsword. Nice.

The sickles and holy symbol have no magical auras though. Aww.

Trayvin continues to heal the party. They took a beating. All of them, really. It may take a little while longer before everyone is at full strength.

Anna spares a thought for the priestess. Perhaps she was simply misguided by all of this? Perhaps in her fervor to serve her Queen she simply chose the wrong path? Burying her in a sacred grove might be a nice way to help steer her posthumously back to the right path.

Michael goes through the different flavors that healing provides. Buttered caramel? Almost worth getting hit once more just to taste that one again!

Nikolai is ready to conduct a more thorough search of the temple.

The curtained off areas are rather disappointing really. All they contain are circular stairwells that a person could use to gain access to the mezzanine level. There are some nice tapestries hanging there though.

The dais area has more things to be found. Those gold items would probably be worth a bit of gold. The papers that the priestess had been reading are interesting too. They're written in dwarven, which fortunately Pru can read. Apparently there's some sort of cave network nearby. Not by the sea though. The notes indicate that there are some caverns to the north of the town. It's a warning for people to be more discreet entering and exiting the area and that they are drawing too much attention from the town. The other thing of interest is that the notes seem to indicate that the priestess wasn't a follower of Maab after all. Evidently she was simply using the guise to be a recruiter for this cult.

Michael is perceptive enough to find a book strapped underneath the altar table. Someone had obviously wanted to keep it out of sight and away from others. Its magical aura is so strong that Pru notices it almost immediately when Michael shows it. It is quite a heavy thing. Most of the pages show signs of wear, yet the last few chapters are untouched. It looks like whoever was reading it didn't complete the book. Pru identifies it as a Tome of Understanding +4. If the person had been allowed one or two more days they would have completed it. If that had happened, would this fight have been even tougher?

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 156 / 174 Character Sheet 
Wednesday September 23rd, 2020 7:07:41 AM

" Trayvin, when will you be conducting the questioning of these fine folks? You said you could, and I really would like to know where Slartanis is holding up. How many questions can you ask and what should they be?"
" Now from what I hear, to the victors go the spoils. On that note do you know a deserving priestess of you Goddess that would like a shiny new temple to preside over Anna? I hear there is a gods awful nice one that is vacant here in Wedding City. Just because it was built with evil money doesn't mean it needs to remain evil."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174 / 174 Character Sheet 
Wednesday September 23rd, 2020 7:08:26 AM

Forgot to add the healing.
Are we good to level up Rob?

Prudence Gundle [AC 22; HP 43/118] 
Wednesday September 23rd, 2020 1:28:48 PM

"That's a lot of loot," Pru says, rolling her shoulder. Now that the excitement of battle is starting to fade, she realizes how much she hurts all over.

"When we're ready, I can cast us another Mansion," she adds. "I think we're going to need it."

Trayvin AC 30/12 touch Hp 106/161(BrianZ)  d6=1 ; d6=4 ; d6=6 ; d6=2 ; d6=5 ;
Wednesday September 23rd, 2020 7:45:28 PM

Not sure if this is the best place to cast it Pru, don't want to get ambushed on the way out.

I can cast the spell, and prepare several if you think they are needed. Each casting will allow us 8 questions on a single target. Since the spirit of the dead creature is being interacted with directly, it is possible they could resist the spell or attempt to be deceitful with the answers.

We seem to have a lead in the investigation with those caves, we could turn the bodies over to the authorities, and question them later if needed.


While the Agents mull over the options for questioning the deceased opponents, Trayvin continues to see to their wounds.

Actions: channel, 17hp healed to all within 30ft

used:
spells: divine power, heal, holy aura
channel 3/6 remaining
self note: 22/17/12, 1d8+11

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 63/163/ 
Wednesday September 23rd, 2020 8:16:01 PM

Pompous feels better and picks himself off the floor.

Not quite fully healed but at least he can function again.

Sheathing his own short sword, he seems drawn to the magical short sword...

" Shadow's Cry eh.... to early to call dibs? Unless someone else wants to use the short blade? "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday September 23rd, 2020 10:44:21 PM

seeing as how Pompous was feeling a little down and also Michael is more than happy with his blade set up now, Michael hopes he can cheer the ranger up a bit.

Pompous, I think you and that sword were made for each other. Knock yourself out man, get some!

I'm calling dibs on a belt of giant str, the headband of vast intelligence, and also the book. The smarter I am the more skills I can learn, and since Tinker left I'm kind of the resident skill monkey. That is unless someone else needs an intellect boost?.

so I guess the dragon was trying to start a cult here in Wedding city. I'll bet money that if we go to those caves we will uncover something that smells rotten. I don't think the fishing trip is as good a lead as those caves are. That is also where we will find that invisible spell caster, and I think he's due a little payback.





Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday September 24th, 2020 1:40:54 AM

Spells in effect: mage armor, haste(?)

Ki pool 4/9
Staff of Healing 4/10

Nikolai chuckles at Michael's comments. "Hey Michael, I'm not so sure that the Headband of VAST Intelligence works. Considering their choice to take us on, I'd think that the poor sap got a cursed one. Better double check its real powers. HAHA!

Nikolai picks up one the Monk Robes. He only needs one but contemplates surprising his Mentor back home with one too. 'I bet he already has one, just never told me about it.'

"Hey, are we giving up on the fishing trip? Should I go and cancel it or do you still want some fun fishing once all this is over? Tell you what, I'll just tell our sailor friend to hold off on the trip for a couple of days. But I still want to go fishing. You know, we don't get this chance very often."

Nikolai tells Anna, "I don't see any point in honoring these fake priests, but I also don't think we can just leave this building vacant as is. Why don't we go to the city officials and claim it as a Mailed Fist Temple of Maab? The Fist can send over a trusted Maab priest and start up a true Maab worship here. It would be a very good Public Relations for the Mailed Fist."


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Thursday September 24th, 2020 2:29:47 AM

Anna says, "So wait Eidnith wasn't a real priestess anyway but she wan't evil? Well that is surprising. You know if I ask my Lady for Alter Self with my Queen's Minions ability tomorrow I could make myself a dead ringer for the deceased woman. Perhaps I could even go in to the caves ahead of the rest of you and scout it out? Even if we aren't burying her there I still have need to venture to a sacred grove before I can receive new blessings from My Queen's consort Lord Eberyon. I don't think my lady can bless me any further than she already has but fear not his blessings are complementary to my lady's so that I should still be able to hold forms longer than I currently do by receiving his blessing. I think your idea of trying to make this a Mailed Fist Temple of Ma'ab is a good idea, I just wonder if the buiding can be purged of the taint of evil Sigvar detected. If not might it need to be raised and perhaps replaced with some sort of simple shrine somewhat open to nature? I think that might more be my lady's style if this place can't be purged of the taint."

"As far as the loot goes, I can duplicate the effects of the amulet but stronger and temporary or the belt but on par and temporary. I could use either the cloak or one of the headbands, However I honestly have other ideas about where I should be spending my gold and what additional items I should pick up, besides blessings from my queen or her consort making my abilities last longer I can also improve my Setanos vestment of Ma'ab as well or get one of those Ioun stones we only had a couple of or do both. I also think it might be worth it to me to invest in a wild magic buckler. I could still wield 2 hand weapons in humanoid form if I needed to but when I transformed my armor would be stronger."

Active Effects: Beast shape III - form of gorilla 130 rounds - time elapsed
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space/reach
30 foot base speed
climb 30 feet
low-light vision
scent
2 slams+15(1d6+5)


DM RobC - "Hey, are we giving up on the fishing trip?" 
Thursday September 24th, 2020 3:26:31 AM

Pru is ready to get some more mansion time, though Trayvin might have a point. It's possible there are more followers about or people who might lay an ambush for them.

Sigvar and Trayvin discuss questioning the corpses. What to do and when to do it though? Handing the corpses over to the authorities perhaps? Not the worst idea.

Pompous feels the sword was made for him and is happy to lay claim to it. Not one to be shy, Michael also calls dibs and claims over half of the value of the loot for himself. That's a rogue for you! :)

Nikolai questions whether that headband actually works or not, citing the choice of the former owner to attack the group. Seems like only a minute ago that the party were on deaths door. Had a few things gone the other way, well, the party might have been speaking with Lord Gargul right now. Still, victory is victory. The party live to tell the tale and the priestess, well, doesn't.

There is discussion on what to actually do with the temple now. It may have been used for some nefarious purposes, but surely that can be changed. Surely it can be put towards some good. It's a very noble idea that the DMs hadn't considered. Nikolai has some good ideas here about making it a Mailed Fist branded temple. Not bad. Of course only if it can be purged of evil, as Anna has said, otherwise Pru might get her wish to burn the place to the ground.

Anna starts trying to come up with a few plans. There aren't any sacred groves nearby that she knows of. It might mean a journey away from Wedding City to get to one. She starts coming up with plans as well for infiltrating the caverns by being a dead-ringer for the dead-priestess.

There's still that fishing trip. Sure, it might be the wrong direction - the party certainly have a different lead - but still, it's an opportunity to relax for a little while and do something peaceful (provided Anna doesn't turn into some sort of enormous underwater predator and catch all the fish herself).

-----------------
OOC: You're right to start updating your PC sheets with new levels now. Please email Warren and myself when you're ready to have them reviewed

How good has the posting been lately! You guys rock!


Prudence Gundle [AC 22; HP 43/118] 
Thursday September 24th, 2020 1:03:21 PM

Pru rolls her eyes. She readily admits she isn't the smartest of the Agents, but she isn't exactly dumb, either. "I didn't mean cast the Mansion right here," she says. "I meant, when we're done here, we can find an out-of-the way place to cast it so we can rest up."

She's not especially interested in any of the loot. "I already have that ring," she says. "The cloak is a bit better than mine, but not much. And none of the other stuff does me much good."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174 / 174 Character Sheet 
Thursday September 24th, 2020 6:42:09 PM

Sigvar looks at the ring and amulet, but has need of cash for other purchases and passes on them.

Trayvin AC 30/12 touch Hp 106/161(BrianZ) 
Thursday September 24th, 2020 7:25:26 PM

Are we wrapped up here? It seems like were ready to find a shady spot to recover and plan our next move, 'fishing' trip or maybe check out those caves.

We could rest, question the opponents, and then turn the bodies over to the authorities.

used:
spells: divine power, heal, holy aura
channel 3/6 remaining
self note: 22/17/12, 1d8+11

OOC- I would like to request the loot discussion move to email

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 74/163/ 
Thursday September 24th, 2020 7:53:39 PM


Pompous trades out his own short sword for the new blade.

"Shadow's Cry" now hangs at his belt. Next time someone decides to take his bow away from him, they'll have to deal with more then just a throwing axe.

" I like the resting idea. "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday September 24th, 2020 10:29:03 PM

I think we need some rest too. but at the same time, that invisible guy is probably running back to the caves to tell them of the disaster that happened here, they are going to either be ready for us. or they are going to bug out. Both outcomes are sub-optimal for our stated aim, which is getting the commander back. how about we go find the caves, set up an overwatch from a hidden position, pop the mansion and get some rest. that way we can watch goings-on at the cave and at least have a chance of being at out best should something happen.

to Nikolai.
Nah, that's wisdom, intelligence is what reminds you to bring supplies to the fight, Wisdom is what tells you not to start the fight in the first place.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday September 24th, 2020 11:02:11 PM

OOC: Hang on a minute. Tome of understanding is for wisdom. not intelligence. I think that Trayvin or Sigvar would benefit more from it than I. Don't get me wrong, Michael gets dominated so much he could use it, but I think the party would be better off if one of you guy took it. I'm not trying to be greedy, but Rob has been putting out some killer loot as of late and my eyes get big when he does.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174 / 174 Character Sheet 
Thursday September 24th, 2020 11:25:57 PM

OOC
Wisdom does little for me other than raise my will save. Trayvin gets spells from it.


Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 25th, 2020 1:14:15 AM

Nikolai suggests "Well, the evil taint in that castle slowly ebbed away when the evil was gone. Perhaps that will happen here. If not, the Mailed Fist can get the services of a powerful priest to bless this temple and consecrate it to Maab. That should take care of the evil aura.

I'll go tell the sailor that something has come up and we need to postpone our fishing trip. In the meantime, let's get this stuff stashed away and haul these bodies to the authorities. I don't really care if you want to question their spirits or not. They didn't show as evil so they have no real cause to hold back any information. They are dead, so compensation for their job is pointless. But, they still might lie. So do what you want.

Let's be out of here in 5 minutes. Anna, help me find some parchment and ink and we'll post a note on the door that the temple is temporarily close. For all those misled worshipers, maybe the absence of this influence will help them see the real Maab."


Nikolai looks for material to make a note to put on the door.

Nikolai ponders the use of the Tome of Understanding and sees that it would do him a lot of good.

OOC: would like one of the belts too but need to make sure there is not a stacking problem.

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Friday September 25th, 2020 3:05:39 AM

Anna says, "Do you think we could turn the invisble guy's warning against them? I mean I can still turn into Eidnith for 13 minutes, not as good as being able to turn into her indefinately but I need a rest before I can do so indefinitely so I could always show up, call the invisiguy a liar and then leace."

DM RobC - "Are we wrapped up here?" 
Friday September 25th, 2020 3:30:07 AM

There is more discussion about the loot. Mmmmm. Loot.

There's also the 'what now?' discussion. It seems almost universally agreed that having a rest now is wise. Pru knew what she meant, but there may have been some misunderstanding along the way as to where she was going to cast the mansion spell.

Nikolai lays out some plans:
1. Go tell the sailor about postponing the fishing trip.
2. Stash the loot
3. Take the bodies to the authorities
4. Rest

That invisible guy might be a problem. He might be warning others, setting up an ambush somewhere, or who knows what else. Maybe he is packing up and leaving the city? Michael is concerned and has some thoughts about it, though Anna suspects there may be a way to turn it to the groups advantage. Both favor resting though.

There isn't exactly a lot of blank paper or parchment about, so Nikolai tears a blank page from the Tome. It doesn't harm it at all. What does he plan to write?

Where to next?

Prudence Gundle [AC 22; HP 43/118] 
Friday September 25th, 2020 1:03:23 PM

"I am not," Pru says firmly, "scouring the city for an invisible elf. That strikes me as counterproductive. If they set an ambush, we'll just have to deal with it when we get there.

"And unless we have a reason not to, I suggest we go get the authorities and bring them to the bodies, rather than the other way round. I'd be happy to go get somebody."

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 25th, 2020 2:21:55 PM

Nikolai thinks Anna's idea of looking like the priestess might not work very well.
"Anna, if that invisible caster stuck around long enough, he or she will know that the priestess is dead, so looking like her probably won't work if that person has reported back.
However, my Hat of Disguise might be a better choice as there is no time limit on its functioning and you save a spell slot for something else.
Just a thought."


Nikolai scribbles a note stating, Due to a series of unfortunate events, this temple to Maabe has been temporarily closed for service. Please check with the mayor for a future reopening. Sorry for the inconvenience.

He signs it Mailed Fist.

Trayvin AC 30/12 touch Hp 106/161(BrianZ) 
Friday September 25th, 2020 10:24:28 PM

Pru, that is a good idea. Better than showing up at the local constable and having to explain why we are dropping off bodies.

spells: divine power, heal, holy aura
channel 3/6 remaining
self note: 22/17/12, 1d8+11


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday September 26th, 2020 4:00:09 AM

I don't think you are getting the full picture Nikolai, inviso guy goes back and says "ahh they are all dead" then Anna shows up looking like the priestess. now it's his word against hers. maybe she can even bring the rest of the conspirators around to the idea that he's somehow against them. but the simple fact is that no one at the cave will know what happened at this temple until they send someone to come check on what happened here. it gives us more options. if they do send folk to go check out the temple, that reduces who we have to fight at the cave or allows us to take care of the person they send without having to face everyone at the cave. Even if none of that happens we still get some good info on the layout of the cave. .



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Saturday September 26th, 2020 12:28:36 PM

Sigvar sighs.
" Yes Michael, that might work. But let us assume that our opponent knows us. How often do we let little things slip like not stepping on our kills and checking them after a battle? Her was here to see her get double fireballed and go form priestess to charcoal brickette. He left because he was out of allies to support."
" Could it get Anna inside, it might. But it would quickly turn from Anna being a mole to Anna being surrounded by folks that mean her ill and that's not a position I want to put Anna in.The variables of how many bad guys and what caliber they might be is just to wide. I am cocky about my own ability to survive against long odds but these guys KNEW how we fight. They were prepared for our thick armor and Haste and spellcasters by silencing them from the word go. Then we messed up by not staying and working together. They put me down, almost got Nikolai, almost got Pompous and almost got you down too. Much too close to a fail on our side. I am hoping this was the Dragon's Alpha Team and the rest of his goons are not going to be as well prepared, but I can't bet on that."

He looks at the corpses and then at Nikolai.
" Are we prepared for the authorities? They may not take kindly to a team of mercenaries standing in the remains of the most opulent temple in town saying, 'they swung first and then we just killed them wholesale'. There will be questions and inquiries that I know we can pass, but those are going to take time. Time enough for the Dragon to pick up Palance and take her somewhere else. Also remember that we have no commanding officer to vouch for us if they go asking at the Citadel. I am more than willing to face the law here about this fight, but I think doing so right now will be counter productive. Just my 2 copper."

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 74/163/ 
Sunday September 27th, 2020 1:36:17 PM

Pompous retrieves his axe from the drarf monk's chest.
That was a close one. "Someone" was looking out for him for sure.

He ponders
{ Still find it weird that a miliary unit discusses things this much... aren't we just suppose to follow orders from the ranking NCO? }



Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Sunday September 27th, 2020 11:39:14 PM

Anna says, "Yes my plan was to sow confusion in their ranks by suggesting that the invisible guy was the one being dishonest. Sigvar does have a point though. We all could have handled that last battle better. I still think now that we are in a more urban location I should take Alter Self as my Queen's daily blessing for being able to change shape at will rather than Beast Shape 1. With my superior disguise capability and at will Alter Self I could show up as anyone anywhere. I guess the thing to be worried about with the bodies is did the dragon cult infiltrate any of the local officials here or is it just this temple of Ma'ab? If the local officials are involved in the cult activity then they could keep us busy here with bureaucracy while the rest of the cult abscond with the commander. I also have other bad news. I don't think I can receive an update blessing from Eberyon as I have not yet been to a sacred grove for a day of quiet meditation but fear not his blessing would mostly augment my non-combat abilities minus the duration of my morphamancy. Next time though we face opponents that can trip I think I'm just going to try to trip them back with my verdant vine."

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday September 28th, 2020 12:26:32 AM

Nikolai answers Michael, "Well, maybe I didn't get the gist of the impersonation, but either way, it is a most dangerous undercover spying attempt. That would mean Anna in there alone? I just don't like the idea. It's just too risky. Especially if the boss requires some type of lie detecting test."

Nikolai answers Sigvar, "Indeed, the authorities might not like what happened here, but we are the Mailed Fist and Nikolai's Thumb has already dealt with them in the past clearing up an issue with smuggled Mailed Fist equipment. Besides, we don't have to stick around for an inquiry. We just leave a note at the town hall directing the town guard to check this temple out and leave town. We can deal with any explanations when we get back, hopefully with proof of the scam.

So, as time is crucial, let's be out of here in less than five minutes. Gather up this stuff and let's be off. We'll stop a city guard on our way out and tell him to send a squad to shut the temple. He won't stop us to ask why because we won't give him the chance. Pru can convince him to 'hurry' on."


Nikolai snatches up one of the monk robes and a belt of giant strength.

"Time to Bug-out!"

DM Warren - "Inviso Guy" 
Monday September 28th, 2020 2:51:26 PM

With several new pieces of equipment and some new powers to boot, The Agents seem better prepared to complete their rescue mission. And they certainly need to be, since it seems fighting an old enemy meant that he could prepare for their fighting style and exploit what few weaknesses they possessed.

The remainder of the loot can be sold in Wedding City before or after the body drop. The city guard is a bit confuzzled at suddenly having a surfeit of bodies for the morgue, though the bigger shock is the false priestess that had been subverting the functions of the Temple of Maab. It seems that they will do some investigation while the Agents are about their business.

During their shopping trip, they determine best courses of action for scouting and infiltration, though the escaped foe does complicate things a bit. If they plan to send in one person undercover, they'll need a good escape plan.

The trail leads off to the North....



Prudence Gundle [AC 22; HP 43/118] 
Monday September 28th, 2020 3:32:31 PM

Pru is still a mass of bruises.

"Whether we rest or not, I'm going to need to be healed a little more if I'm to battle a dragon," she says.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday September 28th, 2020 5:05:11 PM

An influx of cash would help Sigvar finish gearing up but he is keen to get to these 'caves' and save the knight commander as soon as possible.

Trayvin AC 30/12 touch Hp 106/161(BrianZ) 
Monday September 28th, 2020 7:59:51 PM

Seems like we are on the move. Trayvin agrees to follow the trail while they still have one. Feels like we are getting somewhere, let's not let up now.

OOC- If we are resting, Trayvin can easily cover all the healing, if not, it is still covered, I just need to mark off what is used for the day

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=36 ;
Monday September 28th, 2020 8:41:07 PM

OOC; I'll take the loot the the catacombs.
I agree with Pru, we need to rest and heal up.

Michael scouts while they get on with getting along.

Perception 36.



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 29th, 2020 12:22:55 AM

Nikolai takes a quick trip to the docks to inform their sailor fishing guide that their trip will need to be postponed.
Returning, he finds the guards starting to investigate the events at the temple and the Fist wandering whether to take a rest or head straight onwards to the caves.

"Once we start into the caves, there'll be no rest, so we take the rest now. However, not in town. We head out of town in a different direction from the caves and see if anyone follows. If so, we catch 'em and interrogate 'em. We then double back towards the caves.

Near the caves, we take our rest.

As far as the catacombs go, I guess we have time. I'll take a Belt of Giant Strength +4, Ring of Protection +3, and a Monk Robe.

As mush as I could really use the tome, the cash (110K gp) will be better used for your needs.
Let's make this snappy, we don't got all day."


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Tuesday September 29th, 2020 1:46:34 AM

Anna says, "That plan works for me. I'm still going to get Alter Self as my Queen's Minion Blessing tomorrow. I could still go first in the cave as Eidnith or I could make myself look like a new convert potentially go in ahead with you guys a little ways behind me and then when the jig is up you guys can catch up."

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 29th, 2020 1:39:25 PM

Nikolai is firm, "You'll not go in alone. However, using my Hat of Disguise I can go in with you as a 'faithful' servant that found you alive and brought you back to 'health' enough to get back here. Your disguise will need to include some 'wounds' and 'blood' to make it more convincing. And a lot of bandages. We can discuss those details later.

But that only puts two in there. So let's see what else we can think of."


DM Warren - "Let's make this snappy" 
Tuesday September 29th, 2020 2:56:50 PM

Lucky for Pru, no one expects to fight a dragon today, so there's plenty of time to heal up the rest of everyone's bruises, ouchies, and booboos.

Speed is still key though, and no one wants to delay rescuing K.C. Palance. However, some new gear may make all the difference in fighting the dragon and his very capable followers. They quickly offload their loot and give an update to the boatman, then get on the road.

They make their way out of town, but even Michael's keen senses can detect no one following them, so they head back to the route that seems to lead to some caves to the north of town. As night begins to fall, they choose a spot far enough away that any lookouts won't be likely to see them summon their mansion, and settle down to camp for the night and hash out the details of their infiltration.

Prudence Gundle 
Tuesday September 29th, 2020 4:10:02 PM

Pru casts the Magnificent Mansion. This time, she avoids both trees and ducks, and everybody's window overlooks a flowery meadow with a little brook running through it.

Pru is able to get healed and refresh her spells, so her player will (finally!) be able to start the leveling-up process.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday September 29th, 2020 7:08:13 PM

SIgvar continues to make sure his weapon stays enchanted to +3 through the Greater Magic Weapon spell. Otherwise he checks and cleans his gear, knowing that if the caves contain followers loyal to the dragon there will likely be a great deal of fighting tomorrow.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday September 29th, 2020 8:46:33 PM

Hmm I'm not sure if we should make a plan, or just go with our usual method of operation.

OOC- everyone will be fully healed by Trayvin as needed upon resting.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Tuesday September 29th, 2020 9:28:21 PM

Pompous does a little of this.. a little of that.... he ducks... he weaves... he rests... he heals....



Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Tuesday September 29th, 2020 11:52:47 PM

Anna is prepared to stand watch all night while the others rest up as she is a plantkin and does not need sleep. She is a little saddened she can't get to a grove to receive Eberyon's blessing but time is of he essense in rescuing The Commander.

(OOC: Does this mean we can put orders in the catacombs? I'm heavily favoring the wild buckler)

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 30th, 2020 12:38:23 AM

OOC: my guess is that we didn't go to the catacombs just yet. I've got some questions on the Rules board I'm waiting for anyway.

Nikolai asks Pompous if he can recharge the Staff of Healing any. "Only if you have any spell energy left after all the healing. I don't want you to use any of your divine energy tomorrow as we'll need everything for the caves."

Nikolai looks out the window of his room and just hope there's no bunnies out there.

DM Warren - "Duck, Weave, Rest, Heal" 
Wednesday September 30th, 2020 5:21:24 PM

Pru creates the most relaxing scene she can imagine, but perhaps it only reminds Anna that she cannot make it to her worship. Anna's power is waiting to burst forth, but she cannot quite open herself up to it yet. Pru wakes up inspired though, and finds new arcane power at her fingertips.

Sigvar renews his prayers, knowing that his weapon will need to serve him well today.

Trayvin rests up after expending his power to bring the Agents back up to fighting form. Despite the recent difficult battle, he trusts that they will overcome any obstacles in their way, as they always do.

Pompous rests up and feels especially limber upon waking.

Nikolai remembers to grab a little extra divine energy for the staff before resting and sings a little song to ward off visions of bunnies.

I had said that you could do a quick run by the Catacombs - there's certainly an outlet in Wedding City to use

The Agents sleep soundly, and though they waken with fresh worry for their commander, they are sure that they will rescue her soon. Their map shows the way to an entrance concealed in the cliff face, but gives no clues as to what awaits them inside.



Scene 5: The Wild Caves


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday September 30th, 2020 6:03:15 PM

OoC
that's not how the staff recharge works BTW
IC
Sigvar starts his day casting Greater Magic Weapon on his sword as usual, only he has more power now, and so does his blade.

Prudence Gundle 
Wednesday September 30th, 2020 9:11:36 PM

[There are no bunnies--or indeed any animals at all--in the meadow view. Just flowers.]

Pru is ready to go. A trip to the Catacombs may be nice eventually, but she's still getting used to the orange pearl orbiting her head.

"We should go," she says. "There's no telling what that dragon might do if we give it enough time."

[OOC: Pru is leveled up to 17.]

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday September 30th, 2020 10:15:57 PM

Trayvin wakes refreshed after resting in the mansion. He hopes today is the day they will be able to rescue the Commander.

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday October 1st, 2020 1:10:32 AM

OOC: woa! Pru at 17th level? I thought we were just moved up to 16th. Nikolai was at 15th, was he still a level behind?

Recharging Staves: Each morning, when a spellcaster prepares spells, or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and is capable of casting at least one of the spells.

SO all I need is Cure Serious Wounds spell energy imbued into the staff to get one charge back per slot.

Do I misunderstand how it works?
However it works, if you got any spell energy of that slot left before we rest, please use it to recharge the staff of healing.

IC: Before Nikolai goes to bed, he tries on the Monk Robe he picked up. He feels extraordinarily more monkish than when he takes it off. It is of some comfort that those dwarven monks weren't all that much better than he without those monk robes and those belts of giant strength.

"There's bound to be sentries, but let's see if we can get Michael up close, invisible, to sniff them out. Any other ideas on how best to tackle the cave entrance?"

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Thursday October 1st, 2020 1:48:25 AM

Anna prays for her at will SLA to be Alter Self for the day

She says to her fistmates, "If you guys think Eidnith is burned then I'll turn into someone who doesn't look like one of us and go in alone as a potential convert to their cult. If Pru casts telepathic bond, then I think we are ok."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 1st, 2020 10:27:59 AM

OOC
Yes you do it seems. We cannot recharge it at the end of the day with 'leftover' spells. So no " If you have spells left over add a charge". The recharge needs to be deliberate and done when memorizing spells in the morning and thus sacrificing that spell slot for the day. Especially for Sigvar since he can not just turn any 3rd level spell (4th level spell for him) into a cure serious like a cleric, he actually needs to memorize the spell. Trayvin would need to recharge it with his memorized spells in the morning, not leftover spells at the end of the day. Also I believe we can each only restore one charge per day.

IC
"On taking the cave we need to be a bit ruthless. No runners, no calls for help, I almost think we might want a silence spell on us as long as we can maintain it. Our strength here is that we overwhelm each group we meet quickly and not let them summon aid and draw out the fight."
" My main question is do we go in primed for the dragon or do we save those defensive spells until we see if he is there. My defensive spells will last almost three hours, but is that long enough to secure the cave and find the dragon?"


OOC#2
I think I have enough gold for some last minute solutions to chinks in my defenses, do I have time to hit the catacombs still?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Thursday October 1st, 2020 11:35:34 AM

Pompous tests out his new blade waiting for the others.

“ swing, swing, perry, THRUST!! “

Prudence Gundle 
Thursday October 1st, 2020 1:36:46 PM

[OOC: I mean 16th. She's a 17th-level caster with the pearl. Math is hard! :D ]

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday October 1st, 2020 5:24:30 PM

Trayvin would need to recharge it with his memorized spells in the morning, not leftover spells at the end of the day. Also I believe we can each only restore one charge per day.

Yep, looking at that last bit of the paragraph, it's just 1 charge per day, and must be specifically set aside for that from the beginning of the day, or when you pray to regain your spells.

Big Bummeroo. :(

DM Warren - "Duck, Weave, Rest, Heal" 
Thursday October 1st, 2020 5:30:38 PM

The divine casters hash out how to properly recharge the staff with Nikolai while preparing for the day ahead.

Pru acknowledges her struggles with math. Good thing her power comes from the force of her personality rather than book learnin.

Sigvar finishes his inventory of his gear (yea, finish up your orders) and Pompous makes sure that he's familiar with his new sword.

Anna and Nikolai finalize plans to get some intel, but Michael seems extra sleepy and may need some coffee before he's ready to spy.

They've been scoping out the entrance, and have seen nobody going in or out. However they're proceeding, they just need to pull the trigger.

Prudence Gundle 
Thursday October 1st, 2020 5:48:11 PM

"Do we need a plan of some kind?" Pru asks. "I mean, I'm no strategist, and I usually follow the same plan. Haste all of you guys, then blast the enemy until they stop moving. But maybe we need something more advanced than that."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 1st, 2020 6:14:18 PM

OOC
Big Bummeroo. :(
Yeah, it is possible to recharge it, and it did come in darn handy but it kinda needs to be a downtime thing.
Sigvar's ticket is in at the catacombs, just waiting to be served


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 1st, 2020 8:46:34 PM

Pru, seems like that is our usual plan, and then where we shine is adapting after meeting with the enemy. I think we should hold off on the dragon specific defenses until we know for sure it is there.

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday October 2nd, 2020 12:02:24 AM

"With my Hat of Disguise I can do the same, two acolytes are better than one. I just hope they don't think to check for magic emanations."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday October 2nd, 2020 2:25:10 AM

Michael slept as hard as he has ever slept, when he hit the hay he didn't even think to set his traps or sleep beneath the bed as is his habit. when he awakens he has been sleeping so deep he does not know where he is for a moment.

He gets out of bed, grabs some coffee and breakfast.
boy that fight really took it out of me, I've not rested that hard in ages. Yeah turn me invisible and cast silence on a rock. that I can carry with me. (YAWN!) Oh my...anyway since I'm going to be silenced do we have some form of telepathy we can use so I can communicate with yall while I scout? scratch that...I'm not leading an assault, I'm looking over the territory so Nikolai and Anna can enter and know what's going on. Sorry still a bit muzzy from the sleep. can Pru teleport us in to where Nikolai and Anna are once they call for us? or are we going to have to assault to their location? .


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Friday October 2nd, 2020 3:18:17 AM

Anna says, "We should still be telepathically linked to Pru and whoever else in the team we can be."

(OOC: I don't know what is going on with the catacombs, there appears to be a logjam)

DM Warren - "Two Acolytes are better than one." 
Friday October 2nd, 2020 1:50:10 PM

So it sounds like we've got an Altered Anna, Hatted Nikolai, and invisible/silenced Michael, all telepathically linked to Pru. Please give me stealth, perform, bluff, perception, or whatever rolls relevant to your approach to the cave.

All others, where are you staying? The mansion will be around all day if you're staying inside, or give me stealth, perception, etc if you're observing the others.


Prudence Gundle 
Friday October 2nd, 2020 3:23:29 PM

Pru casts extended Mage Armor on herself and Nikolai.

She casts Telepathic Bond to include...wow, everybody. There's six of us, right? Pru can get herself plus five, so yeah--everybody.

She casts Invisibility on Michael.

"I have the spell slots," she says. "How about I make everybody else invisible, too? I mean, not the ones in disguise, obviously. But me and Sigvar and Pompous and Trayvin. We could follow along invisibly at a distance."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 2nd, 2020 3:36:56 PM

Sigvar waits for the rest f the spells to be cast. His are complete (baring the catacombs approving his purchases)

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 2nd, 2020 7:13:00 PM

We could follow along invisible, but not very quietly.

OOC- there are 7 of us

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 2nd, 2020 9:05:23 PM

OOC: just updating my headers so I don't forget when things go haywire.
New stats will include the Robe of the Monk, Ring of Protection +3, and Belt of Giant Strength +4
And 11th level Monk
AC stats include Mage Armor

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Sunday October 4th, 2020 7:27:14 PM

Pompous stands near Prudence as she speaks...

" An invisible Pompous... I accept that. "



Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+37=53 ; d20+12=22 ; d20+17=30 ;
Monday October 5th, 2020 12:14:24 AM

Anna says, "Being that those Dwarven monks were with the cult they obviously have Dwarves among their ranks; therefore I'm going to adopt for my disguise the form of a male dwarf with a big red bushy beard."

Anna uses her Alter Self At Will SLA to adapt the form of a dwarf gaining +2 to her Strength and Darkvisio but reducing her base speed to 20 feet. She also gains the +10 bonus polymorph adds to her disguise

Her armor adapts to her slightly smaller form and she keeps the buckler she just acquired and the bow strapped to her back.

"I'm thinking I'm still an out of towner and somewhat wealthy and eccentric, hence my possessions and interest in the dragon cult."

As she goes on ahead with her invisible backup; she keeps a sharp eye out for her surroundings and tests the ability of the telepathy with all her fist mates

Disguise: 53
Bluff: 22
Perception: 30



Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday October 5th, 2020 12:48:03 AM

"I have an idea. Anna, can you pull some pots and pans out of that wondrous bag of yours? I'll attach them to my backpack and look like a kitchen ware sales person convert. That way the clinking and clanking can mask our invisible armored friends."



DM Warren - "Two Acolytes are better than one." 
Monday October 5th, 2020 4:24:17 PM

The Agents begin their infiltration with a few furious rounds of casting from Pru. She armors up herself and Nik for the day, provides all but one a psychic link (who's left out?), and makes a certain small man invisible to the naked eye.

Sigvar has cast his enchantments for the day, ready for battle. Trayvin is ready to follow, either invisibly or not. Pompous also likes the idea of sneaking up on his enemies unseen.

Nik has his new gear ready to go, then camouflages it all beneath his hat. Anna shrinks down to dwarfy stature and tries to get used to seeing the world from this angle. She and Nikolai proceed to the cave entrance, and after a few deep breaths, step inside.

An eccentric dwarf and a elven cookware merchant look around a dark corridor, alert for any danger. The tunnel entrance is narrow, but opens up to about 10 feet wide after a dozen strides. Down the corridor they can hear some sounds. There is someone here, and they're not trying to keep quiet. The tunnel opens up about 30 feet in front of you, and there is a glow akin to some torches that may be spread around the space.

Perception 20 Highlight to display spoiler: {You can hear an echo as if there is a chamber up ahead, and the sounds of ringing hammer and idly plucked strings}

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 5th, 2020 7:01:34 PM

Trayvin prepares to hang back a bit, in case the scouts would like to check it out before the group barges into whatever is around the corner.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/  d20+26=43 ; d20+17=21 ; d20+17=32 ; d20+26=30 ;
Monday October 5th, 2020 7:53:21 PM

Pompous lets the others know that he'll going ahead.

ooc> Stealth 21+4 four being underground + the bonus being invisible would attribute him...

{ Hammers and musical strings } he hears and sends back to the others...

ooc> Perception check 43

Pompous continues moving ahead, to the mouth of the chamber and peers in...

ooc Stealth- (32 plus 4 plus inv bonus)
Perception 30



Prudence Gundle  d20+6=11 ;
Monday October 5th, 2020 11:16:47 PM

Pru leaves Trayvin out of the Telepathic Bond, since he rarely wanders off by himself.

She casts Invisibility on herself, Trayvin, Pompous, and Sigvar, in addition to Michael. She can do nothing about the noise they make, other than to be as quiet as possible herself. [Stealth 11]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+31=34 ; d20+25=39 ;
Tuesday October 6th, 2020 12:39:51 AM

OOC: remember if you are invisible you add +20 onto stealth rolls when moving..+40 if you stand still.
Michael creeps along invisibly

stealth 34+20= 54

he ghosts towards the sounds. keeping a sharp eye out for tripwires, wards and other intrusion detection devices and traps.

Perception 39
Trapsence +5

.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+17=25 ;
Tuesday October 6th, 2020 2:21:28 AM

(Perception 25)

Anna-Dwarf takes the darkwood guitar out of the worn pack and starts strumbing a few bars herself in response to the string plucking as she moves forward through the cave. (OOC: can we get a deliverence moment?)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=18 ;
Tuesday October 6th, 2020 2:22:22 AM

(OOC: forgot to roll perform; perform(strings) : 18)

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20-8=1 ;
Tuesday October 6th, 2020 6:26:30 AM

Stealth 1+40=41
Sigvar tries to be quiet, he really does. He stays still where he is and waits to hear what the scouts encounter. If he was to move up he might step on the other invisible people too, so he stays still until told it is clear ahead and he can move up some.

DM Warren - "he rarely wanders off by himself"  d20+18=29 ;
Tuesday October 6th, 2020 9:39:03 PM

Trayvin knows he's not stealthy, so he stays back until he hears the call to enter. Luckily for Sigvar and the others, being invisible makes up for a lot of things. Any other noise is handily covered up by Anna's playing as she and Nikolai stroll confidently into the cave.

Pompous and Michael are stealthy enough to come right up with the front crew. At the sounds of feet and music, the noise from the cavern stops for a moment.

You can bet that there are only lights in here for the sake of potential converts, as none of the folks in here need them. You see a group of seven dwarfs scattered about a fair sized cavern. They seem normal, except for their skin is an ashy gray colour.

The one holding the guitar speaks up as you enter. "Who's this that comes to us in our home? New converts? Or intruders?"

Sense Motive dc29 Highlight to display spoiler: { His tone seems jocular, but you can tell there is an undercurrent of malice, especially when he looks at dwarf-Anna. }

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 6th, 2020 9:40:39 PM

Trayvin isn't sure what the official Fist protocol is for moving invisibly in a group. He makes a mental note to look up the information, or maybe the Agents could develop it if there isn't one already.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 6th, 2020 10:23:12 PM

Dwarves with gray skin? What did Tinker say about that..

Michael thinks about his conversations with Tinker,
"Aye lad, now seeing as how I was raised by gnomes, I've had to learn about things a dwarf should know. Did you know that like Halflings there are different types of dwarves? hill Dwarves, Mountain Dwarves, and then the Dreaded Dugar.'

never heard of Dugar, Tink, what are they.

nobut the most evil creatures alive, worshipers of strange evil gods. fans of blood sacrifice, and perverted in ways you do not speak about in polite company.

when the memory finishes, Michael sends a message to Pru via the link. "I think these are Dugar, Pru, bad evil dwarves. and the fact they are asking if we are converts...well I think they have pretty much admitted they are part of the group that attacked us.".

Prudence Gundle 
Tuesday October 6th, 2020 10:38:14 PM

[OOC: As far as I can tell, Telepathic Bond is basically a group chat, so Michael's info about duergar was sent to everybody. Except Trayvin. Sorry Trayvin.]

Pru stays where she is. For now, this is Nikolai and Anna's problem to deal with.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=34 ; d20+9=24 ;
Wednesday October 7th, 2020 12:30:07 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

Perception + 23 DC20 = 34
Sense Motive +9 DC29 = 24

Nikolai, holding his darkwood Kazoo with silver filigree, and humming into it trying to keep up with Anna's tune, keeps humming and let's Anna do the talking.

Notes: Nikolai understands dwarven, has low light vision, Darkwood Kazoo (Lotto Win): when playing the kazoo, it produces a variety of annoying sounds. For the next round any creature within 60' of the Kazoo takes a -2 penalty on Perception checks that rely on Sound and a -1 on Concentration checks.


Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+1=5 ; d20+9=17 ; d20+12=13 ; d20+17=21 ;
Wednesday October 7th, 2020 2:28:09 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types.
(Sense Motive: 5)
(Diplomacy: 17)
(Bluff: 13
(Perception:21)

"Converts or rather we're hoping to be. I'm Rimli and this here cookware merchant is Cegolas; We happened to hear the good word while visiting Wedding City and thought we'd check out what goes on here. That temple of yours is truly a marvel. I can tell you spared no expense and I have an appreciation for the finer things; see this armor? Gen-u-ine Mithril; See this here guitar? Gen-u-ine Darkwood. I've been all over and had much success in life, though I must admit I can't help but feel like something is missing in my life and I'm thinking that the fellowship of your group just might be it."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 7th, 2020 6:54:58 AM

Sigvar slowly reaches out around himself, looking for the others that stayed back. When he finds an armored shoulder he is sure that must be Trayvin. The squishy shoulder must be Prudence. It'll hinder his ability to draw his weapons and fight quickly, but he keeps a hand on each of their shoulders.
When Michael gives the word that there are Grey Dwarves ahead Sigvar very quietly whispers this to Trayvin, so that the Half orc has some clue what is going on up ahead.
Aside from that he stands still and waits for instructions to move up.

DM Warren - Rimli and Cegolas 
Wednesday October 7th, 2020 7:08:01 PM

Trayvin does some brainstorming about protocols for invisible group movement. They would come in handy if they have more of these infiltration style missions. Sigvar makes sure he knows where his companions are, and fills in Trayvin quietly on what's going on.

Michael strives to recall some conversations with Tinker, though since his stories were secondhand already, he can't be sure they're true. knowledge local skill 15 to confirm any information regarding these dark dwarvesHighlight to display spoiler: { or Duergar }

Pru hangs out and makes sure that her spells are still functioning properly.

Nikolai "plays" along with Anna, though it works better as a disguise for any extra noises his invisible teammates may make. It may even be intentional.

Anna shows off her gear and wishes she could join the camaraderie of this group.

Be you welcome, here. I'm called Aratorn. How did you find your way to us? Usually Eidinth brings new converts to us personally. You can come to our waiting area while I go fetch the high priest to meet with you.

Aratorn beckons you to follow him down a narrow hallway that leads off to one side of the cavern.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 7th, 2020 8:26:59 PM

Trayvin nods acknowledgement of the information, then realizes no one can see it. No sounds of fighting yet, so he waits patiently to see if the ruse works.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/  d20+41=60 ; d20+23=24 ;
Wednesday October 7th, 2020 9:00:41 PM

Pompous looks for a perch.
Somewhere where he can get some cover and fire off volleys of arrows at the dwarves.
If he can find some high ground, he'll make his way to it using his boots of levitation.

-----------------
Stealth 60
Perception 24



Prudence Gundle 
Wednesday October 7th, 2020 11:22:13 PM

Pru sags a little as Sigvar puts a hand on her shoulder. Even his hands are heavy, she thinks.

She stands still for the time being, waiting to see if the infiltration works.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34 
Thursday October 8th, 2020 12:50:27 AM

Anna as Rimli says, "Oh yes Eidnith. She gave us quite the sermon with respect to Ma'ab and friendship with living things and keeping an open mind and true forms. It was very impressive. A paladin of another deity who happened to be present for the sermon even was swayed by her arguments concerning true forms and wanted to seek out the truth for himself. The whole sermon started when a green humanoid plant woman who claimed to be a 'champion of the queen' (her words) showed up and started asking a bunch of questions. The two women got into somewhat of a heated philosophical argument. We weren't sure how long their debate would last so Cegolas and I thought we'd check things out for ourselves and now we are here. You don't think that humanoid plant woman meant Eidnith any harm do you?"

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=33 ;
Thursday October 8th, 2020 1:03:36 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Nikolai pays special attention to his environs, any branching tunnels? Hideyholes?
Perception + 23 DC20 = 33

"Eidinth! That's her name. Not good with names you know. Didn't she say there was going to be some special ceremony by invitation only? That's why she sent us here. We aren't members yet."

With Nikolai's playin now stopped, he makes sure there are enough rattles with his pots and pans hanging from his backpack to provide a decent background noise to mask his friends. The echoes in the caves help too.


Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34 
Thursday October 8th, 2020 8:39:19 AM

Anna as Rimli asks to Cegolas, "Is that what that plant woman was all about? A specal ceremony? I guess I missed that part. I just knew it seemed like Eidnith's business with that plant woman was going to take a while and I couldn't wait to learn more about your organization. What I've heard so far really resonates"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20-8=9 ;
Thursday October 8th, 2020 10:28:48 AM

Sigvar is not comfortable with them being led into a side room, too much possibility of it being a kill room where all non invited guests are taken.
" Lets move up" he whispers and slowly starts to get closer
Stealth 9+20 =29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+12=19 ; d20+31=45 ; d20+50=63 ;
Thursday October 8th, 2020 2:15:13 PM

Knowledge local 19

"Druegar, not Durgar...sorry you all know how Tinkers accent was weird...Hey I'm gonna lag behind and see if I can help Sigvar be a little quieter.

with the group moving forward, Michael follows close to Sigvar, helping him keep things from clanking

Aid another. stealth 45.

Stealth 63 +1=64 (die roller don't go up high enough to cover my bonus :-)

DM ooc: I sometimes have that problem with my crit damage!

DM Warren - "That Plant Woman" 
Thursday October 8th, 2020 8:39:32 PM

The loud invisibles form a chain. Pru lets out a little telepathic 'oof' to remind Sigvar how strong he is. Michael gives him some stealth pointers too, and comes just short of physically holding up his foot to help him place it more gently on the ground.

Nikolai and Pompous look around the room, but see no place they could think of to hide. The tunnel "Rimli" and "Cegolas" are being beckoned towards has a matching one on the west side, but there are no convenient ledges for snipers or hideyholes for surprise ambushes to help either party.

Aratorn chats easily enough with you as he walks towards the eastern tunnel mouth, idling playing his guitar while he walks. You can tell he's quite proficient with it. He's picked up on Anna's melody and has embellished and refined it already. There's no light coming from the tunnel, and you can't see much past the opening. You can tell though that it's dwarf sized, and anyone taller or wider will have limited mobility. Are you following?



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 8th, 2020 9:19:05 PM

Trayvin follows Sigvar, thankful that Michael's skill with stealth can help keep this group quiet, even without magic.

Prudence Gundle 
Thursday October 8th, 2020 11:17:47 PM

Because there are moving, Pru counts steps "aloud" over the link, so the invisible companions can stay together.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 9th, 2020 12:57:43 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

"Well, you were there before me, so all I heard was about going to the caves for initiation. She seemed anxious to get on with this special ceremony so she didn't give us any time but to get directions. And bad ones at that. It took us a whole day clambering around out there to find this place.

Anyway, Aratorn, you may be able to see well enough in these dark caves, but not us. I don't want to stumble around in here and look like a fumbling fool. Can we have some light? Can I borrow a torch for the two of us to see by?"


Nikolai holds Anna back until some light can be provided and waits for an answer.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=30 ;
Friday October 9th, 2020 2:10:32 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types

Anna-Rimli tries to move Nikolai's hand away and says to Nikolai-Cegolas, "You forget friend Cegolas, I too am a Dwarf and have Darkvision like our new friends here. I am willing to wait for a light if it would make you more comfortable though as I forgot you don't have it, but I can see just fine."

Anna-Rimli keeps playing along on her guitar as well trying to keep up and improv a little if she can (Perform: 30)

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 9th, 2020 11:25:21 AM

"Indeed, I suppose you are right. My very limited interaction with dwarves has been solely above ground. I've no occasion to go peddling cookware in caves. But I do wander, considering the quality of dwarven metal craftmanship, if I could make some deal for dwarven pots and pans, I could move my clientele from the average income customer to the upper crust customer and become rich!

What'd you say? Know anyone that would be interested? Huh?"


Nikolai chirps up, rather loudly and very excited trying to make noise and create the echo effect.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+31=43 ; d20+50=66 ;
Friday October 9th, 2020 8:29:09 PM

Ooof! dang Sigvar, I know there are Minotaur Rogues, what do they do? I guess they cover their hooves with burlap or something?

ah crap, I don't think you are going to be able to get in here sigvar. we will have to...hang on a sec....

....Okay...how about this. Sigvar stays out here. we go inside. when things look to be heading south in the deception sigvar starts a rukus out here, everybody in there turns their attention toward the entrance and we catch them in a pincher movement...the ultimate flank. Pru can stay out here with him...that way if the combat starts in the place we are going she can 'port the both of them to where the action is.
.

aid another 43 stealth

stealth 66+1 = 67

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 9th, 2020 8:32:49 PM

" If Prudence wants to teleport blindly, but I think you'll just need to keep them busy while I get to you. Oh and most Minotaur rogues are tough guys I assume, taking by force rather than finesse."

DM Warren - "That Plant Woman" 
Friday October 9th, 2020 9:44:43 PM

Aratorn cocks his eye at Niko.... Cegolas. Hmmn, could have sworn I could see some elfin features about you, but if your eyes aren't up to the task, you can take a light. Your friend can hold your hand of course, but it would be a shame to stop that music!

He leads you down the dark tunnel, which bends to the north and back around west to a much larger cavern. This one has rows of benches and an altar at the far end. Aratorn directs you to sit at the back and heads off, ostensibly to find the high priest he mentioned.

Prudence Gundle 
Saturday October 10th, 2020 12:08:48 AM

Teleport isn't the spell, Pru replies. It's Dimension Door we're going to want. And I can cast it, no problem. Is that the plan?

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Saturday October 10th, 2020 10:06:05 PM

"Elven features? That's what I've been ribbed about all my life. My so-called friends always laughed at me 'cause I couldn't rumble with them worth a darn. Of course, they even laughed harder when I took on as apprentice to learn how to fashion metal into pots and pans. But I'd rather take copper and mix it with zinc to make brass pans than fuse iron with coal to make steel. Pots and pans are in more demand than swords and armor. But a light would be nice, thank you."

Nikolai asks politely.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Sunday October 11th, 2020 8:25:58 PM

Pompous sends out.

{ Where should the invisible ranger go? In with the bad guys or out with the stealthy minotaur? }

'Sniker...

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=13 ;
Sunday October 11th, 2020 11:55:33 PM

Anna-Rimli says, "I'll keep playing friend Aratorn. The music will continue as long as I have my trusty Darkwood Guitar here." (Perform: 13...oof)

To Niko-Cegolas she says, "Yes well armor has come in handy in my line of work. You don't acquire the kind of wealth I have without being able to see to it that you are protected. Though I prefer Mithril to Steel at least with respect to the armor I wear. Just something about the magnificent lightweight silvery metal that has always fascinated me. It would be a waste though to make pots and pans using it."

DM Warren - "My trusty Darkwood Guitar"  d20+32=45 ;
Monday October 12th, 2020 3:11:43 PM

Anna and Nikolai continue their performance while seated at the back of the large hall. They can see a few people coming and going at the far end, but the duties don't seem to be anything out of the ordinary for a place of worship. Tending candles, cleaning pews and altars, and the like.

Their host seems gone a long time, and their eyes occasionally start to lose focus, as if from boredom or drowsiness.

Anna, Nikolai, and anyone that joined them - will save 22 (mind-affecting) as the smoke from your torch seems to coalesce around you.
Perception 45 Highlight to display spoiler: { You can hear the sound of several footsteps that you cannot place visually. }


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 12th, 2020 6:26:16 PM

Since he is out of the mindlink, Trayvin waits for a signal, whether good or bad.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+33=43 ; d20+15=34 ;
Monday October 12th, 2020 7:14:34 PM

OOC: since I only have a 5% chance of making a 45 on perception I'm going ahead and adding a hero point to the roll so that I'll at least have a 45% chance to perceive 25+8 33

Dang 43 so close.

Michael leaves Sigvar, Pompous, and Pru at the other end of the tunnel as he follows Nikolai and Anna into the "temple. he finds a place to observe that is hidden, even without invisibility, and sets to watch whats going on. he suspects a trap, then again he always suspects a trap so he tries to focus on what may be signs that this is a trap. it's boring, and as always staying awake on a watch is a challenge, but it's a challenge Michael knows well.

Will save 34.


Prudence Gundle 
Monday October 12th, 2020 8:24:09 PM

Pru stays alert. If combat starts, she plans to Dimension Door herself, Sigvar, and anybody else she can grab, and get as close to Anna and Nikolai as she can.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=32 ; d20+31=47 ; d20+23=36 ;
Monday October 12th, 2020 10:50:12 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Immune to Magic Sleep

Will +17 DC22 = 32 (+ one or both +2 bonuses above)
Perception +22 +1 (Stone of Luck) +8 (spend Hero point) vs DC45 = 47

Nikolai, alert despite the awful 'music' he is trying to make, pauses for a breather and notices a smoky wooziness attempting to take hold. His elven blood and strict monk training fights it off. He puts away his kazoo and nudges Anna to stop playing as well.

"Listen," he whispers. "I hear footsteps nearby but I don't see the source."

He sends a message through the link, "Did one of you invisible guys follow us in? Let us know quickly, 'cause there's someone lurking around in here that I can't see!"

Nikolai tries to pinpoint the general location/direction of the footsteps:
Perception +22 +1 (Luck Stone) = 36

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+13=32 ; d20+17=34 ;
Tuesday October 13th, 2020 1:36:44 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types.
Special Will Save Modifier : Plantkin - +4 racial bonus vs paralysis, poison, polymorph, sleep effects, and stunning

Will: 32 if bonus applies; 28 if it doesn't either way save passed
Perception: 34

Anna-Rimli thinks telepathically to Nikolai, "I don't hear anything. Do you think we're burned? Should I act as if we are are? I have my ways of detecting invisible assailants but they aren't subtle."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 13th, 2020 5:37:52 AM

I don't hear anything Nikolai, but then again I chose a spot where i could hide easier than look around. could be that invisible guy again though. .

I think if we were burned we'd be getting a lot more attention than whats happening now. lets give it a few more minutes .

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Tuesday October 13th, 2020 6:45:46 AM

"Hearing" Nikki, Pompous makes his way forward to within sight line of the party. .

{One invisible ranger, on his way. I'll provide cover if you need a quick exit}



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 13th, 2020 7:35:27 AM

Sigvar tenses as the scouts sense something not being quite right.

DM Warren - "My trusty Darkwood Guitar"  d20+20=32 ;
Tuesday October 13th, 2020 3:49:07 PM

Anna, Michael, and Nikolai are all able to shake the effects of the smoke around them, and they wonder if there really was anything there at all. you three only Spellcraft 20 Highlight to display spoiler: { you were feeling a Mind Fog }

Pru, Sigvar, and Trayvin hold themselves alert, waiting for the notice to come assist if necessary. Pompous keeps his eyes on the visible group members.

Nikolai's keen senses is the only one to pick up on the possible dangers. He quickly ascertains that it's not his party invisibly around them. Or at least it's more than just Michael. He can't read exactly where people may be, but he can tell there's at least a few of them.

As they're worrying about being burned, Aratorn comes back in the room. I hope you didn't get too bored waiting, the high priest will see you now. Come right this way! He beckons them towards a door in the back of the room that they hadn't quite noticed before. It appears to be a door to an office, presumably belonging to the high priest.

sense motive 32 - Highlight to display spoiler: {Aratorn is hiding something. }

Prudence Gundle 
Tuesday October 13th, 2020 11:33:13 PM

They're taking them further in, Pru frets. Nikolai, Anna, are you all right with this? Want us to try to get closer?

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+10=11 ; d20+23=33 ;
Wednesday October 14th, 2020 1:21:49 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

Sense Motive +9 +1 (luck Stone) = 11

"Ah, er, uhm… This isn't the way that guy who told us about the Faith described his initiation. Maybe you could tell us about how you came to the Faith and your initiation experience? What drew you to be a believer of Maab rather than one of the others? Why all this secrecy in caves? I thought that the worship of Maab was rather up front and straight forward."

Through the Link Nikolai says, All I need is to know if they are Evil and we can do business right here, right now. Michael, can you try to get a bead on one of the invisible locals?"

All Nikolai needs is to get a feel of the general location of one so he tries real hard again.

Perception +22 +1 (Luck Stone) = 33

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+33=39 ;
Wednesday October 14th, 2020 4:50:06 AM

Yep,

with the music gone, and Nikoli and Anna leaving, Michael frets about leaving them alone, but Nikolai is right we need to get a bead on the invisible threat.

Michael calms his mind, stills his breathing and becomes one with the room. (hero point +8)

39.

nothing jumps out at him, so he settles down to wait. invisible folk think they are...well invisible and usually make mistakes, when they do he will be ready.
(taking as much time as needed to discover the invisible ones.)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+8=24 ;
Wednesday October 14th, 2020 5:36:03 AM

Anna thinks at the others They tried to hit us with a mindfog

Anna thinks at the others I can get blind sense but it will totally blow my cover, a dragon, a mobat, a direbat or a dark mantle suddenly popping up where a dwarf was is anything but subtle. If we are doing this , should I just go dragon or save it?

Anna-Rimli said, "Well Eidnith and that other woman were arguing about dragon colors and Ma'ab if I recall so maybe this cave is where the Ma'ab Dragon is living? Don't some people kind of not like dragons? Maybe they're worried about everyone panicking and running around in terror if a dragon just showed up?"

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 14th, 2020 7:06:22 AM

Sigvar remains ready. He stays silent through the mental link, but wonders why they would use mind fog against possible recruits.

DM Warren - "My trusty Darkwood Guitar" 
Wednesday October 14th, 2020 4:54:10 PM

Don't worry, Cegolas. Just as every worshiper is different, so is their initiation. You can see him tense a bit when Rimli talks about dragons.

All your questions will be answered by the priest. Now, come with me.

This last command would seem sinister, even were there no psychic force behind it. Will Save 22 for Anna and Nikolai. Failure and you follow with no objection [i]Spellcraft 20 Highlight to display spoiler: {mass suggestions}

Michael cannot pinpoint any of the invisible figures. It seems that they are standing as still as he, waiting for the shoe to drop. The rest of the Agents are holding themselves ready, not wanting to spoil the ruse if it's still working, but not wanting to leave their insiders in the lurch if things go south.



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Wednesday October 14th, 2020 7:15:53 PM

Pompous holds true...

{ This place stinks of magic. Just say when and I'll unleash some electrified fiery furry at them}

... he's glad that he has his scarab of protection.....



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 14th, 2020 7:54:10 PM

Trayvin hopes they are far enough from the room for a little whispering to not be overheard. Sigvar, have you detected anything evil in here?

Prudence Gundle 
Wednesday October 14th, 2020 10:32:46 PM

Pru is trembling. This has gone on way too long, she sends. Either they suspect something, or they're ready to take Anna and Nikolai to this priest guy. Either way, we should go now.

She holds for the moment, but she is still ready to blip everybody into the room.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=20 ; d20+2=17 ;
Wednesday October 14th, 2020 10:33:31 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Immune to Magic Sleep

Will +17 DC22 = 20 (+ one or both +2 bonuses above) = 24
Spellcraft +2 DC20 = 17

OOC: Since I don't know if the extra bonuses apply or not at this point, it is hard for me to know how to react. I can spend a Hero Point for a reroll, but I'd rather wait. So maybe DM can shoot me an E-mail or Private Post and let me know if he passes or not and I'll be a good Player and not divulge anything.

DM ooc: it is enchantment, you're safe this time =)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+9=29 ; d20+8=11 ;
Thursday October 15th, 2020 2:05:13 AM

Active Effects:
Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen(OOC are we in what is considered natural caverns? if so this applies; I've forgotten to use this bonus since I've gotten it): DR 10/cold iron and a +2 luck bonus on all saving throws

(Will Save: 29; natural 20 - yay RNG FTW; 31 if Champion of the Queen applies)
(Spellcraft : 11)

Anna knows that Arathorn just tried something against them she doesn't know what but that she managed to resist it.

She sends out over the mental link Arathorn just tried to do something but my knowledge of magic isn't that great being that what I do aren't spells so I didn't catch what he just attempted. I don't know if Nikolai resisted it too or not. If he didn't I'm going with him and I'll play along like I didn't resist until I perceive a threat at which case I'l react accordingly. It may finally be time for me to Dragon depending on how this shakes out. The rest of the Fist might want to be ready - things might be about to Get Real

Anna will see what happens with Nikolai. If he fails to resists or plays along she will go with him with a readied action use Queen's Shape as soon as she perceives a threat.

If the jig is up and Nikolai reacts now as if it is up then she will activate her barkskin SLA


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+19=25 ; d20+19=30 ; d20+19=36 ; d20+16=17 ; d20+16=30 ; d20+16=21 ; d20+50=61 ; d20+50=55 ; d20+50=70 ;
Thursday October 15th, 2020 3:27:42 AM

With anna's admission that something was tried upon them, conditions for an attack were satisfied for Michael.

Pru as soon as they get to the place he is taking them I'm going to need you to get yourself, Trayvin, Sigvar and Pompous to them. I am going to hang back and en place a few surprises for our invisible friends. Come out swinging, there's some bad juju going on.

Michael downs a potion of darkvision. he puts the bottle back in his pocket to prevent detection.

he creeps ever so carefully over to where Nikolai and Anna went with the Durgar. since he cannot set pitons to attach string to, he looks for places to tie sting to. it's dark in the tunnel so the dark vision comes in handy.

he sets up trip lines 3 in all. the first one drags a taglefoot bag underfoot, the second one busts a bottle of acid and the third just trips them. he has fine wire, fishing hooks and glue. something can be done.

diable device 25, 30, 36.

survival. 17, 30, 21

Stealth. 61, 55, 70

once he has the traps in place, he follows Anna and Nikolai's trail towards the waiting battle. He potions up while he follows.

Cats grace
Bulls Str
Shield of Faith +5.

Dang Pru, one of those delayed blast fireballs would be perfect for this tunnel. .



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 15th, 2020 8:47:08 AM

Sigvar pulls out his metamagic rod of lesser extend and quietly casts Divine Favor on himself.

Dashboard
GMW 24 hours remaining
Invisibility ? remaining
Divine Favor19 of 20 rounds remaining

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Thursday October 15th, 2020 5:06:26 PM

{ I should try out these new tatoos doodad... }

Pompous activates his Brahmah Tatoo casting protection from evil on himself.

-------------------------
Active effects
Protection from Evil, AC 28 vs evil
Invisible

DM Warren - "My trusty Darkwood Guitar" 
Thursday October 15th, 2020 5:14:52 PM

You do know you were the target of a spell, so feel free to resolve any other surprise round actions

so far I have:

Nikolai: tbd
Anna: barkskin
Pompous: prot from evil
Sigvar: divine favor
Trayvin: tbd
Pru: teleport
Michael: i'll say you have time to get one of your traps off - likely going into combat rounds, so three is a bit much

Please confirm and I will follow up with a map

[/i]

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=18 ;
Thursday October 15th, 2020 8:40:09 PM

Nikolai - Continued:

Nikolai shrugs off the seemingly innocent command but had a pull on his mind that was definitely an attempt to force him to follow. What must have saved him was his mindset to be inquisitive as much as possible to buy his Team some time, and the fact that he was aware of some invisible lurkers.

Nikolai's hair on the back of his neck stood out as he sensed danger closing in. If they didn't play along, those invisible ones would probably strike!

"Ah indeed. Every experience is different. But wait a moment. Let me divest of all these clanking pots and pans before we go in. I want to be presentable and I'm sure I'll need to remove them anyway. No point in making the High Priestess wait and suffer all this clanking."

Nikolai starts plucking off pots and pans strapped to his backpack and belt and jacket and laying them, rather noisily, in a pile at his feet. While doing so he mentally signals the group, "This is it folks. We need to catch all these in here while the area favors us. Strike NOW!"

At the signal, Nikolai takes his last pot and flings it mightily at Aratorn:

Improvised Weapon -4
Point Blank Shot +1 if range is < 30'

Attack (fling metal pot) d20 +20 - 4 +1 = 18 LOL looks like a N1

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 15th, 2020 9:33:06 PM

Trayvin hears the Agents prepping some spells, so he does the same.

Actions: cast divine favor

Active Effects: divine favor

Used:
Spells: divine favor

Prudence Gundle 
Thursday October 15th, 2020 10:20:49 PM

It was Dimension Door Pru was ready to cast, not Teleport.

At Nikolai's signal, she Dimension Doors herself, Sigvar, Pompous, and Trayvin as close to Nikolai as she can manage. It is not a hostile spell, so Pru should still be invisible, as should everybody else until they act.

Anna Morphling (Hugh C) -- HP 113/113 -- 40/18/37 CMD: 34 
Friday October 16th, 2020 2:07:19 AM

At Nikolai's Signal Anna activates her bark skin.

She can fight as Rimli technically as her darkwood guitar doubles as a club, but she's still probably going to change form soon when she has a chance.

Active Effects:
Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Bark Skin - +5 natural armor - 130 min
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=62 ;
Friday October 16th, 2020 3:35:55 AM

Sigvar get in the Durgars face, I'll get behind him, between the two of us we aught to be able to one shot this guy... Pru, my sweet, get ready to speed us all up. the signal to go will be when this dwarf turns into a gray pile of raw meat. .

Michael keeps his blades oiled so they don't make noise coming out the scabbard. he gets his tools ready and takes his place behind the Drugar. when Sigvar says he's in position Michael will kick this thing off.

he thinks about the invisible folk he left behind....Hey Pru, you wouldn't happen to have a purge invisible spell would ya?

Stealth 62. actually 63.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 16th, 2020 3:12:10 PM

OoC
Invisibility Purge is Clerical, Trayvin Might have it though.

DM Warren - MAP  d20+13=17 ; d20+13=16 ; d20+6=20 ; d20+6=18 ; 2d6+6=9 ;
Friday October 16th, 2020 4:49:54 PM

Aratorn casually leans out of the way of the thrown pot. Bad choice my friend. We would have gone easy on you, but now you'll join Rimli with the other dwarf slaves! His music turns sinister, and all of you cannot resist being shaken to your core All are shaken unless you're immune to fear (-2 to most rolls) - no save as far as I can tell.

To each side of you, another Duergar suddenly becomes visible. But it seems their attacks are waster, as none come close to hitting even flatfooted opponents.

Behind that, two blasts of flying rocks come at them, one of which hits Anna full on. 9 damage


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 16th, 2020 9:35:00 PM

Looks like it will be aggressive negotiations again. Thanks to Pru they are in range of most of the other Agents, Trayvin casts a spell to try and minimize the effect of the bard.

Actions: cast prayer - looks like all Agents except Michael in range, no save for baddies (SR applies, let me know if I need to make rolls)

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=41 ; d8+10=14 ; 8d6=19 ; d20=16 ; d4+7=10 ; 8d6=32 ; d20+17=37 ; d8+10=13 ; 8d6=20 ; d20+15=33 ; d4+7=8 ; 8d6=24 ; d20+12=25 ; d8+10=16 ; 8d6=35 ; d20+10=12 ; d8+10=12 ; 8d6=29 ; d20+22=41 ; d8=3 ;
Saturday October 17th, 2020 1:41:05 AM

well looks like Nikolai kicked things off. Change of plan Sigvar, we can't flank him you want take the 'caster or the bard? You take the casters I'll deal with the bard.

being invisible Michael's attack will catch Aratorn flat footed, at least it should. He steps in front of the bard and being careful not to get caught in his own trip wire, lets loose on the evil Drugar. He plants the first blow right through the sound hole of that foul guitar he's playing.

Attack 1

SunBlade = 24 -2 22 Luckblade 22-2 = 20.

Sunblade +4
To hit AC 41 for 14 and perhaps 19 points of sneak attack damage. (Crit last roll on dice board 41 Confirmed! in lieu of damage I'll take cutting the strings of the guitar. if not give me 13 points.

Luckblade +2
To hit AC 16+20 =36 for 10 and perhaps 32 points sneak attack damage

Attack 2
Sunblade+4 17 Luckblade 15
To hit AC 37 for 13 and perhaps 20 points of Sneak attack damage.

Luckblade +2
To hit AC 33 for 8 points of damage and 24 points of Sneak attack damage.

3rd attack

sunblade +12 Luckblade +10

Sunblade +4
To hit AC 25 for 16 points of damage and 35 points Sneak attack Damage.

Luckblade +2
To hit AC 12 for 12 points of damage and 29 points sneak attack damage.

Prudence Gundle 
Saturday October 17th, 2020 2:26:11 PM

The thing with getting new toys is you want to try them out.

Pru casts Maze on one of the Duergars, and promptly becomes visible.

[Pru's target is the northernmost of the two Duergars on the far side of the room, where Michael was before he moved. That Duergar is banished to an extradimensional labyrinth. There is no save, though there is SR (let me know if I need to roll that).]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+30=34 ; d20+25=35 ; d20+20=33 ; d20+15=21 ; d20+23=37 ; 2d6+24=33 ; d6=1 ; d6=1 ; d6=3 ; 2d6+24=29 ; d6=5 ; d6=5 ; d6=3 ; 2d6+24=32 ; d6=1 ; d6=4 ; d6=3 ; 2d6+24=30 ; d6=1 ; d6=1 ; d6=3 ; d8=6 ; d6=3 ;
Saturday October 17th, 2020 6:04:18 PM

OOC
I have no idea who is a caster and who isn't. By the concept that Anna was hit by rocks I am assuming the southern 2 are the casters? Anyways...

IC
Sigvar steps closer to be sure to flank with Nikolai and lays into the dwarf in front of him. Drop their bard, he is messing up your lives, I am immune to his shenanigans.
Power attack, flanking Precise strike teamwork feat
Sword 1 Hits AC 34 for 33 damage + 2 holy damage + 3 precision
Sword 2 Hits AC 35 for 29 damage + 10 holy + 3 precision
Sword 3 Hits AC 33 for 32 damage + 5 holy + 3 precision
Sword 4( yes I get 4 attacks now Muhhaha!! ) Hits AC 21 for 30 damage + 2 holy + 3 precision
Horns Hits AC 37 for 21 damage + 3 precision

Dashboard
Divine Favor 2/20 rounds elapsed
Prayer 1/10 rounds elapsed
GMW all day long


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+20=38 ; d20+24=37 ; d6+7=10 ; d6=4 ; d6=1 ; d6+7=8 ; d6=6 ; d6=6 ; d20+19=21 ; d6+7=11 ; d6=3 ; d6=2 ; d20+14=32 ; d6+7=10 ; d6=4 ; d6=1 ; d6=3 ; d20+9=12 ;
Sunday October 18th, 2020 8:36:01 PM


Pompous fires a volley of arrows at Aratorn

" SUUURPRISE you evil dude you!"

SR check 38 vs fear

-------------------
Prayer
Protection from evil

Many Shots
Point Blank
Fire arrows

Add plus one to to hit AC and physical damage is Aratorn is within 30 feet.

Attack 1 AC 37(35 if scared) Phys 10 Fire 4 Shcck 1
Attack 1a AC 37 (35 if scared) Phys 8 Fire 6 Shock 6
Attack 2 AC 21 (19 if scared) Phys 11 Fire 3 Shock 2
Attack 3 AC 32 (30 if scared) Phys 10 Fire 1 Shock 3
Attack 4 AC 12 (10 if scared) Phys Fire Shock

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=33 ; d20+21=24 ; d20+23=40 ;
Monday October 19th, 2020 12:33:17 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Shaken_ -2 attack, -2 saves, -2 skill checks, -2 ability checks
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai makes a note to self to practice tossing pots more, then dodges, more instinctively than true skill, a blow from a used-to-be-invisible attacker. However the rocks were easy, they were thrown as bad as his pot was.

"Bad choice? Yeah, I don't normally throw pots, just punches," Nikolai retorts. "But I won't be your dwarf slave either, 'cause I'm not a dwarf."

Perception +22 (what did he attack me with) -2 (bard curse) +1 (Prayer) = 33

Att1 Stun +20 -2 (bard curse) +1 (Prayer) = 24 good start
Att2 Trip +22 -2 (bard Curse) +1 (Prayer) + 2 (Improved Trip Feat/No AoO) = 40 vs CMD

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   2d6+6=10 ;
Monday October 19th, 2020 12:37:23 AM

Nikolai OOC: I'm assuming that the first attack misses with a 24, if not:
dmg = 2d6+6 = 10
Stun save Fort DC 24

Anna Morphling (Hugh C) -- HP 119/128 (15 con boosted hp) -- 44/16/41 CMD: 35 
Monday October 19th, 2020 4:46:28 AM

(OOC: Were the flying rocks a spell or just rocks and subject to my DR 10 which is only ovecome by cold iron in natural environments)

Anna as Rimli smiles and says, "You've made the mistake, Arathorn. I'm no dwarf and my name is not Rimli. I'm Anna Morphling, Champion of Queen Ma'ab and your little cult has been impersonating the wrong religion! I'm here to clean house!"

Anna uses her Morphamancy to turn into a Black Dragon Headed Manticore Chimera

Active Effects:
Bark Skin - +5 natural armor - 130 min
Beast Shape IV: form of manticore-chima - 13 minutes
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 size to AC,
-1 size to Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.
fly 50 ft. (poor)
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged: 4 spikes +12 (1d6+6)
Special: breathe weapon (40 foot line; 6d8 acid damage; DC 22 reflex save for half; usable every 1d4 rounds)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws



DM Warren - MAP 
Monday October 19th, 2020 6:14:41 PM

Yes please on the SR rolls. The flying rocks were magic for overcoming DR

Aratorn has probably never seen true combat, used to letting his words overwhelm and control people. He looks briefly surprised as sword wounds crisscross his body before falling over. As easy as that, his music has ended. moved Michael on the map to where he said he was.

Sigvar steps up, appearing out of nowhere to cut down the duergar trying to stab Nikolai. Even Nikolai is surprised a bit at the sudden replacement of gray dwarf with red mist.

Since Aratorn has already fallen, Pompous can easily switch targets to one of the rock throwers, who is cut down just as quickly.

Nikolai is able to step up to the second melee combatant, deliver a solid punch to the face and then knock him on his back. He is now staring up at an angry monk and a black dragon head.

The last one standing holds his hands to his head and screams. The closest Agents (Nikolai, Anna, Michael) feel a horrific pressure behind their temples. Will Save DC18 or be stunned for 2 rounds Then he runs back into the corridor behind him, the echoes of the scream fading behind him.

Prudence Gundle  d20+21=23 ;
Monday October 19th, 2020 6:28:31 PM

[SR check 23]

"Do we go after them?" Pru says. Then, "do I have time to Haste everybody?"

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 19th, 2020 9:14:06 PM

Haste is short term use, maybe save it for now? That was unexpected, they didn't put up much of a fight. I thought we were in for a tough match after that group at the temple. I wonder what is going on here?

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

OOC- for those making a save this round, don't forget the prayer is active.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+18=20 ; d20+23=36 ;
Tuesday October 20th, 2020 12:09:14 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Will Save DC18 or be stunned for 2 rounds
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will +17 +1 (Prayer) vs DC18 = 20 (+ one or both +2 bonuses above)

With that music now gone, Nikolai has a better time concentrating and blocks out the scream.
"Hold on to that hast. We got one here that might talk a bit."

Grapple attack vs prone (possibly stunned) duegar:
Grapple CMB d20 +22 +1 (Prayer) = 36 vs CMD


Anna Morphling (Hugh C) -- HP 119/128 (15 con boosted hp) -- 44/16/41 CMD: 35  d20+16=36 ;
Tuesday October 20th, 2020 1:50:38 AM

(Will Save 36 = 20 + 9 (base) + 4 (plant-kin bonus vs Stunning) + 2 (Champion of the Queen) +1 (Prayer)

Anna is easily able to resist being stunned.

She says, "That certainly was anti-climatic. If I knew they were going to be such pushovers after the ones we fought at the Temple I would have just clocked one of them with my darkwood guitar and not potentially wasted my Beast Shape IV morphamancy."

"Too bad that other guy escaped. Had I not activated my morphamancy I could have used my verdant vine ability to trip him up as ran past. I mean I can't just disguise myself as Arathorn considering that guy just ran back to who knows where to tell who knows what that they are under attack." One of these days though I'm going to use perfect disguise to sow confusion among the ranks of our enemies.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 20th, 2020 5:57:28 AM

Sigvar sighs as one runs away, no more easy fights today it seems. Stepping over to the prone melee dwarf he kicks the dwarf's weapon away and stands ready to cut the dwarf in half if he tries to stand up or run.

DM Warren - MAP  d20+9=14 ; d20+2=19 ;
Tuesday October 20th, 2020 5:29:26 PM

It would appear that the runner was frightened enough to not worry about his downed companion and caught him with the blast full on. He lolls in Nikolai's grip as he folds him into a shape not unlike a pretzel to hold him down.

Most of the Agents wonder if they expended too much power on these few. Aratorn obviously thought that his covert group could take the 2 converts with not many problems. Instead, he and 4 of his allies now lie dead on the floor, and another is wandering through some infernal maze. He thought he had found the exit for a second, but it led to another dead end. int check 19

Still, it is simple to tell that these quickly killed duergar aren't the ones from the entry cavern, and the size of this cavern would indicate that they have quite a few people that regularly attend services. If you plan to question the one here, you'll have to wait around a few seconds while he comes back to his senses.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday October 20th, 2020 5:42:22 PM

Pompous moves straight up north and covers the East and North tunnel entrances.

" Less talking more actions folks. Skippy might be coming back with a whole army of these evil dudes.

-------------------
Prayer
Protection from evil


Prudence Gundle 
Tuesday October 20th, 2020 6:49:26 PM

"The one I banished will be back in about 10 minutes," Pru adds. She's kind of amazed it worked. "We should try to find out where the dragon is."

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 20th, 2020 8:47:58 PM

Maybe we could send the scouts ahead to look around until we can question this guy.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

OOC- for those making a save this round, don't forget the prayer is active.

Used:
Spells: divine favor, prayer

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Wednesday October 21st, 2020 12:43:28 AM

Anna takes a full round action to turn from being a black dragon headed manticore into an aranea, essentially a slightly larger than human size humpbacked spider.

She starts climbing the wall and says, "Did someone say scout ahead?"

Active Effects:
Bark Skin - +5 natural armor - 1295 rounds
Beast Shape IV: form of aranea - 126 rounds
+4 size bonus Str
+4 Nat Armor
50 ft base speed
climb 30 ft
darkvision 60 ft
low-light vision
bite+16(1d6+7 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws



Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=41 ;
Wednesday October 21st, 2020 1:19:33 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Can't help that one escaped. However it is obvious these are the low tier worshipers, not the big cheese. Michael, get this duergar I've got here tied up good and tight, and stuff his mouth. Pompous and I can check out that room Ye 'Ol Bard was taking us to. The rest keep a sharp eye and ear out for reinforcements."

If Michael takes the prisoner from Nikolai, he then sneaks up to the door that was to lead to the priestess and puts his ear up to it to listen for any commotion on the other side.
Perception +22 = 41 +1 (if Prayer still active) + 1 (luckstone) = 43.


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+23=30 ;
Wednesday October 21st, 2020 6:49:12 AM

" On your six Nik. Checking out the room."

--------------------------------------
Perception check 30
Prayer
Prot from evil


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+6=18 ;
Wednesday October 21st, 2020 8:11:22 AM

Sigvar heads over to the tunnel the dwarf escaped down and keeps his eye open for reinforcements.
Perception 18

DM Warren - MAP 
Wednesday October 21st, 2020 5:31:06 PM

Nikolai heads up to the northern door with Pompous covering him. They listen hard at the door and can hear no commotion from the other side.

Pru reminds the team about her banished foe, but is more focused on the big fish than any of these small fries.

Trayvin suggests scouting ahead while they hold this room, and Anna takes a new form that may be more suitable to stealth.

Sigvar stands ready for any reinforcements to appear, but isn't hearing anything at the moment.

Whether or not Michael has applied the bindings, your captive is beginning to stir. He'll likely recover in only a few more seconds.



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 21st, 2020 8:47:37 PM

So before he wakes up, let's figure out what we want to ask him.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

Prudence Gundle 
Wednesday October 21st, 2020 10:17:26 PM

"We should ask him who's in charge. And where the dragon is," Pru suggests.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday October 22nd, 2020 12:32:30 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai leaves the door and ties up the dazed duergar under-servant.

"Just tell him that all his friends are dead and unless he wants to join them in the dead realm, spill the beans on what's going on here and who's in charge." Nikolai then heads back to the door and prepares to open it.

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34  d20+17=21 ; d20+4=22 ;
Thursday October 22nd, 2020 1:02:29 AM

Anna says, "Also ask about a woman fitting the commander's description" she says

She activates her spider climb SLA and sticks to the ceiling looking down at whatever is coming down the path.

(Perception:21)
(Stealth:22)

Active Effects:
Spider Climb - 1300 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1294 rounds
Beast Shape IV: form of aranea - 125 rounds
+4 size bonus Str
+4 Nat Armor
50 ft base speed
climb 30 ft
darkvision 60 ft
low-light vision
bite+16(1d6+7 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday October 22nd, 2020 3:07:40 AM

OOC: Sorry guys, finally got moved away from Lake Charles. In Dallas now, trying to find a place to overwinter, the Covid shut the SD job down till spring it's been a whirlwind the last 5 days.

Michael ties up whoever needs it, he also takes the time to move some furniture in the way of folk who are going come try in kill them in a few minutes.
He looks at the number of bodies on the floor, one is missing. besides the one that ran off.

where did one of the dwarves go?


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday October 22nd, 2020 6:54:48 AM

Pompous continues to take position being Nikki.

" Just duck down a few inches.... that's it..... if you hear a whistle speeding by your ears... that's just my arrows.... "

--------------

Prayer
Prot from evil

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 22nd, 2020 12:55:13 PM

OOC
You probably mentioned this, sorry if I missed it, what are the ceilings made of and how are the tunnels supported?
IC
" Michael, how hard would it be to cave in this tunnel? If they find exits to the rest of this cavern back there I want to seal our back path so that no one come up behind us. If it is well supported, Prudence, can you fill it up with a wall, maybe ice? And talking to this guy should be all you Prudence, you are much better at making people choose to live after we question them than I am. "
Sigvar eyes the ceiling with a soldiers eye, but he knows that Michael is schooled in some engineering and so defers to his judgement.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 22nd, 2020 6:05:11 PM

Well, we might want to keep the passage open, in case we need to retreat

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

DM Warren - MAP 
Thursday October 22nd, 2020 6:55:13 PM

hope things are settling for you Shane, and that you're staying safe and healthy!

Sigvar looks around at the walls and ceiling. The caverns are carved directly from the rock - you don't see any other supports.

Trayvin starts compiling a list of questions and plans to keep them from being surprised by reinforcements. Michael spends a few moments catching up. He'd like to move some furniture to impede reinforcements, but it's much too heavy for him alone. Filling up a tunnel with ice or causing a cave-in is floated.

The dwarf looks like he's been listening the whole time. His ears and eyes seem to have kept working though he wasn't able to do anything else. He doesn't bother struggling against his bonds, instead choosing to spit on his captors.

You will all join that old woman in a cell soon enough! At least until the master decides to make you his dinner!

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=43 ; d20+26=30 ; d6+20=26 ; d6=2 ; d6=4 ; 2d6+20=23 ; d6=6 ;
Thursday October 22nd, 2020 8:44:43 PM

Not able to help himself Sigvar taunts the dwarf.
" Oh, Slartanus has a cell here, with our commander in it? How refreshing being told what you want to know without asking? Did he bake us a cake? Surely he knew we were coming."
" I wonder, has he told you how he deserted the last two sets of Minions he recruited to try and kill us? Yup, left them to dangle when he realized that we could finish him before he even got to breathe on us. Ah, no matter. You'll be fine I guess. I won't kill a helpless prisoner, however I am the good guy here. The others are somewhat more attached to our commander and may have an axe to grind with you."
" Oh, how long until your buddy drags some more followers to jump on our swords and die? Is the corridor very long or will they be along presently?"

Sigvar waited patiently for either the fresh meat to be led to the slaughter or the missing deurgar to reappear. He readied an attack in either case.
Readied Attack hits AC 43 and confirms to AC 30 32 damage +6 holy damage if not a critical, 55 damage +6 holy if it is a critical

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday October 22nd, 2020 9:58:16 PM

OOC: there should be two alive in here. One was grappled and summarily tied up. The other was sent into a mind maze by Pru and his body is still here but his mind is wandering through the maze. That maze ends soon.

IC:
Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai ignores the ranting of the tied up duegar. Let Sigvar play with him a little bit. He instead tries the door. If it isn't locked, he pushes it open abruptly and shines his Everburning Torch. No point in trying to sneaky at this point.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+23=36 ; d20+31=33 ;
Friday October 23rd, 2020 12:08:39 AM

Michael is in awe of how the big Minotaur operates. getting info from him with noble arrogance as if he were a fly not worth his time.

Michael thinks of tormenting the dwarf some more but decides that his time will be better spent setting up and ambush on the oncoming reinforcements.

how high is the ceiling? is there wall above the entrance to this tunnel where the guard ran out? if there is Michael spends a bit of time getting up on the wall, the better to jump down behind them once they enter. he even takes time to drive a piton into the rock to give himself something to hold onto.

climb 36,

Stealth 33



Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Friday October 23rd, 2020 12:56:41 AM

Anna-Aranea hugs the ceilling moving forward after the other fist mates. She telepathically thinks "Should I lie in ambush from up here ready to shoot webs at the reenforcements that show up?"

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Friday October 23rd, 2020 10:37:38 AM

Pompous stands in the corner and waits at the ready.

Prudence Gundle  d20+22=29 ;
Friday October 23rd, 2020 2:31:04 PM

Good idea, Anna, Pru sends back.

"Where is that cell, exactly?" she asks the captive, with an encouraging smile. [Diplomacy 29]

[OOC: The way I read the Maze spell, it banishes the whole entire person, not just their mind.]

DM Warren - "Somewhat more attached to the commander" MAP  d20=20 ; d20+12=29 ; d20+22=33 ;
Friday October 23rd, 2020 8:18:05 PM

Maze does say banished to an extra-dimensional space. So he'll pop in either after 10 minutes or once he rolls a pretty dang high INT check. Which is now.

Nikolai opens the door, but rather than the office space he was expecting, it's another corridor leading off into the darkness. It's as cramped as the one that they walked through to get here and bends off to the west after 30 feet or so.

Michael might be a little jealous of Anna as he climbs the wall to find a vantage point. He tries to position himself above the corridor, where there is indeed room to maneuver. This space is well vaulted (20 feet high).

Pompous keeps ever vigilant, while Sigvar goads the small man, and Pru turns on the charm.

Those others were just chattel, there to die for the cause. He looks like he's going to answer Pru when the mazed Duergar pops back into the room. He shouts to him instead. Alert the barracks! Go!

Sigvar was ready for the reappearance and gets a solid hit in. It's not quite enough to down him though, as he wipes away some blood, casts a spell, and disappears. defensive casting successfull, no aoo
spellcraft 17 Highlight to display spoiler: {invisibility}
perception 33 Highlight to display spoiler: {sounds like he moved off to the north after casting his spell}



Prudence Gundle  d20+21=39 ; d20+22=34 ;
Friday October 23rd, 2020 10:49:41 PM

"He turned himself invisible," Pru says. "Can anybody tell where he went?"

She turns back to the visible captive. "What you don't understand, friend, is that all of you are 'chattel, there to die for the cause.' That's how Slartanus operates. Sigvar wasn't lying about that. He recruits people, telling them I don't know what lies, then leaves them to die while he turns tail and runs off. He's done it over and over. You seem like a smart guy. Be smart here. Tell us what we need to know, so we can defeat him once and for all." [Diplomacy 34]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday October 24th, 2020 5:02:07 AM

OOC; this means we have two of the enemies who have ran off? I was going to place me ambush positon above the door that they left out of. if that is the northern door I may be in position to get him when he passes through. but if the other dwarf left out of another door then I would be either above the east or west door. I need to know this info before I can move.

basically I need clarification.

DM OOC: first dwarf threw out a stunning shout and ran out the west door, which is where I figure you were camping out.

second dwarf popped in from the maze, got hit, cast invisibility, and ran north.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+6=7 ; d20+6=16 ; d20+1=5 ;
Sunday October 25th, 2020 12:00:35 PM

Sigvar is oblivious o where the duergar went after he smashed it with his sword.
Perception 7
(So I get the impression that people other than me on the map may not be where they really are, which makes it tough to decide what to do. Sigvar has dust of Appearance, but without a decent idea of where the guy went or who if anyone is between him and freedom he can't really use it. Of course if he can get it off likely Pompous will staple the guy to the wall. This leaves me with a bunch of 'if then' statements for you, sorry)
IF Sigvar is given an approximate whereabouts of the Deurgar he will move that way and either bump into the guy or get close enough to dose him with dust of appearance (10' radius burst). If he bumps into him he will dose him with the dust as well and hope for Pompous to murder him.
If no one can make that perception roll (Gods know Sigvar can't) and guide Sigvar he will have to stand there looking for the blood trail and try to follow it.
Perception 16
or
Survival 5 to do that, didn't know which roll you wanted so I gave you options. (Ooo Add 1 to all those rolls, still awful I know, for the Prayer)

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=27 ; d20+21=29 ; d20+16=32 ; d20+11=13 ; d20+19=26 ; 2d6+24=33 ; d6=2 ; d6=4 ; 2d6+24=34 ; d6=4 ; d6=4 ; d8=2 ;
Sunday October 25th, 2020 12:09:43 PM

I just thought of other possibilities...
If he is made visible by someone else, Sigvar will move far enough to attack him, and swing...( Remember Sigvar has 10' reach)
If that is more than a 5' step them Sigvar Vital Strikes him for a solid miss (nat 1)
If it is only a 5' step then Sigvar...
Still misses with the first swing (Nat 1)
Sword 2 Hits AC 29 for 33 damage +6 holy
Sword 3 Hits AC 32 for 34 damage +8 holy
Sword 4 Hits AC 13 gotta be a miss right?
Horns Hits AC 26 for 17 damage

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34  d20+8=10 ; d20+10=12 ;
Monday October 26th, 2020 1:07:35 AM

Anna takes a full round to turn into a Darkmantle and flies north after the invisible Duerger.

Stealth: 10
Fly: 12

Active Effects:
Spider Climb - 1299 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1293 rounds
Beast Shape IV: form of darkmantle - 123 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor)
blindsense 30 ft
darkvision 60ft
low-light vision
slam+15(1d4+4 plus grab)
constrict(1d4+4)
grab(any size)
can’t be tripped


Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+3=19 ; d20+24=32 ; d20+24=40 ;
Monday October 26th, 2020 1:39:46 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

spellcraft +1 +1(Luckstone) +1 (Prayer) DC17 = 19
perception +22 +1(Luckstone) +1 (Prayer) DC33 = 32

Nikolai takes a gamble. He calculates that the duegar will run towards the exit the other one ran through. Calculating the probable speed of the duegar and the obstacles that are in his path (benches, Fist members, etc.), he activates his new tatoo of Faerie Fire, casting it in the appropriate square where he thinks the guy will be.

Faerie Fire: Burst 5' radius (10' diameter) centered on the most probable location calculated from the above calculations using
Perception +22+1(Luckstone) +1 (Prayer) = 40

OOC: that is, Nikolai will guestimate where the dwarf will most probably be, so if he is even in an adjacent square, he'll get got. Now that 'guestimate' is left up to the DM to abjudicate using Nikolai's guess (Perception 40 roll).
I say this because I (the Player) don't know which square he started in but Nikolai does.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday October 26th, 2020 6:54:31 AM

Michael, where he is positioned cannot meaningfully effect where the north dwarf is going, so He just hopes that the attack comes from his door instead of the north door. thinking about it a bit he figures he might need to suggest some things just in case they don't catch him.

if he makes it out the door and we do not catch him. Michael says:
we might need to block off that door that way we don't get flanked when the guys come through this door.

if the do catch him.
good catch, we still might need to block off that door so we don't get flanked.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+27=35 ; d20+19=22 ;
Monday October 26th, 2020 9:39:36 AM

Pompous watches as everyone seems to be involved in a flurry of activities.

“ Guess I’m Anna Banana’s back up... “
and follows after Anna, looking for the missing dwarf

——-
Perception 35
Track 19

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday October 26th, 2020 4:10:17 PM

OOC to DM: Since this guy got hit pretty hard before he turned invisible, it very well may be that he's trailing some blood. So please take that into consideration on Nikolai's Perception check.

Thanks.

DM Warren - "Somewhat more attached to the commander" MAP 
Monday October 26th, 2020 4:33:38 PM

Pru identifies the spell, but keeps her focus on the interrogation. She seems to be getting through to him too. I'm pretty new here, and not super into the whole Maab thing anyway. The others, they're more diehard. Let me go, I can get my buddies from the entry hall to shove off. Back in the barracks though, they will fight to the death for the dragon, and they won't be the pushovers we were.

Sigvar and Anna can't make hide nor hair about where the dwarf went, but they prepare for responding if they find him.

Michael and Trayvin keep at their posts, making sure that no one will be able to surprise them coming in from the entry corridors.

All things considered though, the duergar wasn't that stealthy to begin with, and Nikolai and Pompous's keen senses pick up his footfalls. He's quickly limned by ghostly light from Nikolai's tattoo.

He isn't sticking around to get caught though, and sprints directly east to head out the northeast corridor.


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 26th, 2020 6:09:32 PM

Even if he doesn't get away, they will know we are here before long. We aren't exactly known for stealth.

Trayvin turns his attention back to the prisoner: You seem pretty reasonable. What do you say you give us the layout of the place, then gather your friends and get out of here.

OOC- unless there are any objections? I don't want to speak for everyone.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday October 26th, 2020 6:50:02 PM

Sigvar hears Trayvin's words and pauses. These guys were evil, but like the dwarf had said, pushovers. There was no honor in killing fodder that would flee given the chance. Besides, the goal here was the commander, not stamping out pissant little evildoers. He sees Trayvin's look of 'if the others agree...' and speaks up.
" I can live with them getting out of here, provided that layout gets us to the commander on the double. I would add that they try to do good in the Wold or things like us will happen to them but I doubt it would do much good. So what I will say is don't come back and don't cross us. Second chances are for taking, not squandering."
The paladin hastens to the other side of the room, trying to get to where they say the runner went. He sees nothing but remains ready.

Prudence Gundle  d20+8=22 ;
Monday October 26th, 2020 7:12:43 PM

"Well, you heard them," Pru tells the prisoner. "Give us the layout of the place, then you and your friends can go. And think long and hard about what kind of people you want to be from now on. Sigvar there is a paladin; he can tell when people are up to no good. And I'm a sorcerer; I can teleport our whole group anywhere we want--like to where people are up to no good. So...maybe don't do that." [Bluff 22]

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Tuesday October 27th, 2020 12:14:57 AM

Anna says, "I know you said you aren't into the Ma'ab thing but I am a true follower of my lady. If you want to repent, I'd suggest finding a real temple dedicated to my Lady and helping out there. You don't have to but I mean adventures happen to evil people, perhaps this could be a wakeup call for you? As my companions say if you double cross us, there will be no mercy for you and yes where is the Commander being held?"

Active Effects:
Spider Climb - 1298 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1292 rounds
Beast Shape IV: form of darkmantle - 122 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor)
blindsense 30 ft
darkvision 60ft
low-light vision
slam+15(1d4+4 plus grab)
constrict(1d4+4)
grab(any size)
can’t be tripped
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+24=36 ;
Tuesday October 27th, 2020 12:23:44 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.
Faerie Fire on fugitive Duergar

Nikolai is not about to let that duergar get away. Using a Ki point, he speeds himself up a bit more.
Base Speed 60' + 20' (Ki pt for 1 round) = 80' for one round
Ki pts 8/9

Nikolai sprints after the sprinting sparkling duergar.
Nikolai will spend another Ki pt for another 80' speed next round if it looks like he'll catch him within reasonable distance from this room.
Improved Grapple att +24 = 36 +1 (Prayer if still active) vs CMD

So, that would be two rounds of running after the duergar tops, if not catching him on the 2nd round of running, Nikolai turns back.

Ki pts 7/9

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 12:25:53 AM

OOC: uhm, for Nikolai, that would be 160' double move, or a bit more if running, for 1st round, same for 2nd round.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+29=47 ;
Tuesday October 27th, 2020 1:24:06 AM

Michael stays at his post. [b]you know what, Wardd take this waiting for an attack..lets take the fight to them! we have initiative, if we wait around they have time to formulate an attack! follow the dwarf!

Michael lets go of his perch and follows the dwarf.

acrobatics to land without hurting myself as I do a layout and stick the landing

acrobatics 47


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+23=42 ; d20+23=43 ; d6+6=12 ; d6+6=12 ; d6+6=8 ; d6=3 ; d6=6 ;
Tuesday October 27th, 2020 5:04:58 PM

Pompous follows behind Nik in full chase. If the duegar comes into sight it fires one arrow at the flying ennemi.

---------------------
Hits AC 42 critical hits AC 43 (natural 20) Physical 32 physical, 3 shock 6 flame

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday October 27th, 2020 5:05:34 PM

occ> That should read "fleeing ennemi"

DM Warren - "Somewhat more attached to the commander" MAP  d20+1=21 ; d20+16=30 ;
Tuesday October 27th, 2020 5:09:00 PM

Hampered as he is by lack of knowledge of magic, the dwarf can't contest Pru's arcane ability. That explains how you got your big friend in here.

Yea, I can tell you the layout before skedaddlin. Hell, I bet most of the boys ran off already, seein as how fast you took out the rest of the crew. And you can keep Maab, lady. I won't be using her name for good or ill anymore.


With him well in hand, Nikolai and Michael take off after the fleeing caster. Unfortunately for him, Nikolai proves to be much faster and a flying tackle takes him to the ground. He must have the ability to cast spells while grappled though, as Nikolai senses him trying to make some magic. attack of opp for Nikolai. Read after you roll damage Highlight to display spoiler: {If you dealt at least 16 damage, his spell is interrupted. If not, he dissolves into mist}

DM Warren - "flying ennemi" MAP 
Tuesday October 27th, 2020 5:12:24 PM

Or that would have happened, had Pompous not run up behind and but an arrow right through the grappled, invisible, faerie-fired duergar. Combined with the hit from Sigvar earlier, it's enough to take him down, leaving one less enemy for the coming fight.

caught your update right after I posted, Yves!

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 27th, 2020 7:13:22 PM

OoC
I hadn't asked because I figured our spells would run out before we proceeded but how long did that parley take?
Ic Sigvar keeps moving, leaving Trayvin and Prudence to release the Deurgar with Pompous to overwatch them in case they needed help.

Spells
Divine Favor 2/20 used + parley time

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 27th, 2020 8:57:31 PM

Trayvin listens as their prisoner gives the directions they requested.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 9:38:36 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.
Faerie Fire 2/3
Ki pts 7/9

Nikolai hears the duergar start reciting some arcane words then gurgles up some blood as an arrow pierces him and he goes limp. Well, Nikolai can't complain too much about not having another prisoner to question. At least there's another reason for the remaining duergar pawns to abandon ship, uhm, cave.

He drags the dead invisible sparkly duergar back to the temple room and plops him down with the other dead.

Nikolai wonders about the sincerity of this duergar. He knows little about this offshoot of the dwarves, except they were willing to partner up with an evil dragon and falsely parade around as worshipers of a distorted version of Maab. He remembers having found some gnolls that were willing to put away their evil nature, so maybe a duergar can too.

"You just don't really know how lucky you are to be alive at this moment. That sparkly friend of yours thought he could get away and I had all intentions of bringing him back here alive. Well, you see how well that worked. And yet, here you stand, a bit bruised but otherwise in good shape. And it isn't because whomever you serve prevented your death. It is who WE serve that had us keep you alive. And we serve the side of GOOD! So, it would be a very good idea to honor that goodwill by choosing Good at all times. Just saying, 'cause theFates may come calling on you if you treat your fortuitous survival in a trivial manner.

Now, quickly tells us all you know about these caverns and where the dragon and the prisoner are. And don't forget to mention any traps or other misguided pawns."


Prudence Gundle 
Tuesday October 27th, 2020 10:58:43 PM

"Let's find you something to write with," Pru says to the cooperative duergar. "And you can sketch the complex for us, and tell us where our commander is being held. Then you need to gather whom you can and escape before the action starts up again."

If all else fails, Pru has some chalk in her haversack, and the duergar can make his drawing on the floor.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 11:05:28 PM

Nikolai always carries some parchment and ink.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 27th, 2020 11:56:52 PM

When Pompous puts his arrow in the "ten ring" on the invisible dwarf, Michae pulls up. so much for the mad dash to the barracks to slaughter the troops. still now that he is down he tries to get Sigvar to help him move some pews over in front of some fo the entrances. the room feels too exposed to Michael.

Hey Sigvar, You big bundle of Minotar muscle, help me block off some avenues of attack, this position is too exposed. .



Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+16=28 ; 4d6+9=29 ; d20+17=37 ;
Wednesday October 28th, 2020 12:44:09 AM

Anna-darkmantle flies back to her post on the ceiling and takes a full round to turn into a mobat. She tries to turn her blindsense down towards the floor so that any invisible reinforcement coming down the passageway will be detected by it.

If she detects anything coming down the path towards her group she will sound the alarm before flying from the ceiling to attack with a vital striking bite.

(Perception: 37; does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature.)
(28 vs AC; 29 damage)

Active Effects:
Spider Climb - 1294 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1288 rounds
Beast Shape IV: form of mobat - 118 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+27=39 ;
Wednesday October 28th, 2020 7:23:52 AM

Pompous takes back his position and stands guard.
He can see that some of the others disapprove of his actions. An arrow in a downed and held dark dwarf....

" What? He was casting something........ "

" Someone should search those fine upstanding young duergars. "

-------------------
Perception - 39

DM Warren - MAP 
Wednesday October 28th, 2020 5:04:57 PM

@Sigvar - I've been trying to keep things going in combat rounds, so probably 5-6 additional rounds passed by now. Since there's not any more imminent threats, we can drop from round tracking now.

Trayvin and Pru continue to play good constable, providing their captive with ink and paper and loosening the bonds on his hands to put down what he knows about the layout.

Michael request some burly assistance to use some pews to block off some of the entrances to the cavern while Pompous and Anna keep vigilant on their watch. Pompous worries about taking down the other duergar, but has a feeling that he had plenty of tricks to try to escape, and is better off taken down.

Nikolai makes sure their captive knows what's what, with a stern lecture on decisions he should make in the future.

The duergar sketches out what he can (map is updated to show the full complex). There are two large barracks' on the east and west where teams like mine are garrisoned. There's 3 eleven man teams still in each side, but from how you handled us, they won't be much of a problem, and you could probably convince them to leave.

The back room though guards the entryway to the prisoner cells. The team back there calls the shots. Any one of them is worth our team on his own, and I don't think you'll have much luck convincing them to give up this cult idea.


You all came in the large entrance in the south, and the two side tunnels there lead off to other hidden exits in the cliff face. There are no traps that he knows of - their defense relied on numbers and small tunnels.



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 28th, 2020 6:38:19 PM

If the barracks are full of weak fighters like this that we can convince to leave, why not bypass them with magic and block the passage behind us? Prudence, This will be alot of casting on your part, but can you make the silent folks invisible, dimension door them in and then come back for us louder people? We would be able to prep for the room with all of our combat spells and then just bypass their fodder. What do you guys think? It gets us within striking distance of the Commander and doesn't waste our surprise or spells on their lower followers. If we get rid of this guy we can talk about it and include Trayvin in the conversation.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 28th, 2020 8:19:06 PM

Trayvin isn't too worried about setting defenses here, it looks like the Agents would be moving out soon. Once the prisoner completes the drawing it will be time to continue the assault on the dragon's lair.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday October 28th, 2020 10:04:16 PM

OOC: if you can DM, which side corridor did the screaming duergar run down? Left or Right?

He went out the southwest, back towards the entry hall and the side exits.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=33 ;
Thursday October 29th, 2020 1:35:45 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

Nikolai assumes that the barracks where the screamer went will be warned and know some of what has transpired, however the other barracks may not know what's going on, so, "Thank you for your help. We will keep our word that those of you who reject the dragon we won't harm. Go to those barracks over there", pointing to the one the screamer went to, "and get them out of here. And don't turn back. If those in the other barracks don't resist, we will spare them too. We give our word we will give them a chance to surrender. Now go on. If we find any lingering behind, we will pile their corpses here and you can claim them in a few days or so."

Once the duergar leaves, Nikolai directs a quick search of the dead duergar for any valuables and then heads to the barracks opposite the captured one goes to. If any duergar come passing through from the other barracks while they are still in here, the Fist will be more than ready for them if they give any trouble, but otherwise will let them escape.

Perception +22 (as far as he can see down the tunnel to the other barracks) = 33

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35 
Thursday October 29th, 2020 3:11:16 AM

Anna flies after the others remaining a mobat so that her 60 foot blindsense will hopefully give them a heads up as to any invisible Dueger exiting the barracks they are headed for.

She says to Nikolai, "I can turn into a dragon horse instead and use a breathe weapon to create a fog cloud should you think that beneficial to do."

Active Effects:
Spider Climb - 1293 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1287 rounds
Beast Shape IV: form of mobat - 117 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=37 ; d20+18=24 ;
Thursday October 29th, 2020 3:12:55 AM

(Perception: 37)
(Fly: 24)

Prudence Gundle 
Thursday October 29th, 2020 12:17:13 PM

Well, I can do all that, Pru replies to Sigvar. The only trouble I see is that I'm not really one of the "silent folks," especially if I have to cast a spell. I could give the game away before we're ready.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday October 29th, 2020 6:47:28 PM

Pompous listens, nods when appropriate, stands guard and wonders two things to himself

1. Why are we listening to a duergar
and
2. Why are we searching for loot



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 29th, 2020 6:57:39 PM

Hmm, even if you tip the break in, you would be back on site with myself and Trayvin in 2 rounds. Think our quiet boys can stay hidden until then? I am just keen on avoiding the massacre we had here and the possibility that one or two of the weak guys in the barracks is committed and flees to warn the tougher guards. Not so much a problem that we would end up killing the guards, they are evil and had a hand in taking Commander Palance, they can die in a fire, slowly, for that, but it will weaken and delay us to face them and I don't want her whisked away again.
On that note we also need to remember she may not be herself. She is, from what I recall, a talented swordswoman and I have no desire to face her if she is being controlled by the dragon. We need to get and extended protection from evil on her ASAP or to knock her out so we can deal with her later.


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 29th, 2020 9:41:24 PM

Trayvin hopes most of the garrison surrenders and leaves, he doesn't want to kill anyone unnecessarily. He suspects the dragon won't get that option.

Used:
Spells: divine favor, prayer

DM Warren - MAP 
Thursday October 29th, 2020 11:54:20 PM

woops - the day got away from me

With danger managed for the moment, the Agents take a few breaths to plan. As far as they can tell, there were 3 shifts of mooks, one of which has been dispatched or fled, one is probably asleep in the barracks, and the other barracks may be awake, but not on duty.

No enemies got out that way to warn them, so Pru may be able to block them off while they handle the real threat.

Still, Pompous wonders why they're taking time now for loot, and whether they can really trust a duergar. They do easily notice several sets of shortswords, crossbows, an amulet and headband, and several potions. There's also a quite nice guitar if someone can repair the damage Michael did to it.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=41 ; d20+19=31 ;
Friday October 30th, 2020 12:33:31 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

"Pru, snatch up that amulet, headband, and potions. We'll check them out later." Nikolai says as he starts down the right exit.

Low light vision
Perception +22 = 41
Stealth +19 = 31

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=27 ; d20+18=30 ;
Friday October 30th, 2020 1:22:20 AM

Anna says, "Someone take the remains of the guitar too. Shouldn't mending work to repair the damage? I think I can pull a bunch of scrolls of that from my bag of tricks. Actually I think I can pull up to a 6th Caster Level spell of Make Whole from my bag of tricks. If we need a higher caster level than that I can buy a scroll of pretty much any level from the catacombs and use that to repair the guitar. If it isn't magical mending or a normal scroll of make whole should work. If it is magical we will have to figure out the caster level of the the magic guitar in order to figure what caster level we need for a make whole spell to repair it."

Anna-mobat flies after Nikolai

(Perception: 27)
(Fly: 30)

Active Effects:
Spider Climb - 1292 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1286 rounds
Beast Shape IV: form of mobat - 116 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Prudence Gundle 
Friday October 30th, 2020 1:17:21 PM

"So, wait--I thought I was making everybody invisible and Dimension Door-ing us past the barracks. Is that not the plan anymore?"

DM Warren - MAP 
Friday October 30th, 2020 6:32:49 PM

The Agents grab the easy treasure and stash it away for later. Anna starts chatting about magic guitars and such, confident that she can repair it in one way or another. Pru starts getting whiplash about which bit of reality she's being asked to manipulate with her arcane might.

(added some clarity to the map - can execute your plan when you decide on your course of action)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday October 30th, 2020 7:47:54 PM

I like that plan! Lay that magical goodness on me my beautiful fist mate, slaughtering pleebs is fun, but it takes away from the main mission, and the element of surprise is the best element of all!

Michael spreads his arms out pokes his chest out toward the resident spell slinger closes his eyes and smiles.

OOC: Sigvars idea is the best we need to follow it.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 30th, 2020 7:55:05 PM

Anna, save the scrolls, I can repair the guitar later after the fight is done.

Trayvin is ready to go ahead with the plan as soon as the rest of the Agents are.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday November 2nd, 2020 12:45:02 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

"Pru, if you are up to it, then open that dimension door to the other side of the barracks and get us all over there. If not, we'll take on that barracks and keep moving. Just give the word Pru."

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=21 ; d20+18=26 ;
Monday November 2nd, 2020 1:33:52 AM

Anna-mobat flies after Nikolai and the others.

Perception: 21
Fly: 26

"Ready for either scenario." she whispers

Active Effects:
Spider Climb - 1291 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1285 rounds
Beast Shape IV: form of mobat - 115 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Monday November 2nd, 2020 6:27:35 AM

Pompous gets ready for the fight.
Before they go, he'll cast barkskin on himself and and activate one of his tatoos and cast protection from evil.

"Let's rock!"

-----------------------------------------


Prudence Gundle 
Monday November 2nd, 2020 12:54:54 PM

Pru starts casting Invisibility. She uses up her second-level spell slots and starts on third-level slots. Then she gets ready to Dimension Door.

"All right, so first is the stealthier group," she says. "That's going to be Michael, Nikolai, and Anna? And maybe Pompous? Then I'll come back for the rest."



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday November 2nd, 2020 6:57:34 PM

Remember, he said these were low tier members, shock and awe may convince them to get out of here without killing them.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday November 2nd, 2020 8:33:57 PM

it's cool that silence don't effect telepathy.

Michael refreshes his potions draws his blades and gets ready to save his commander.

shield of fath +5
cats grace
bulls strength.

DM Warren - MAP 
Monday November 2nd, 2020 9:53:51 PM

Sorry for lateness - can you put a dot on the map where you intend to drop your dimension door? Sounds like you're intension is to go into the prison area, Sigvar won't fit in any of the tunnels (or at least not be able to move once he's there), so if you're teleporting him it has to be to an open area.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=34 ; d20+23=40 ; d20+23=26 ;
Tuesday November 3rd, 2020 12:56:02 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

Nikolai will lead the way towards Barrack 1. This way they can bypass the barracks without a fight, unless they are still there on their way back. For those who can't see well in the dark, he uses his Everburning Torch but shielded on the left to block the light from going down the tunnel to Barracks 1.

He pauses at the intersection of the Elite Barracks and gives everyone the chance to catch up.

Stealth +19 +1 (luckstone) = 34
Perception +22 +1 (Luckstone) {passing Barracks 1}= 40
Perception +22 +1 (Luckstone) { at the intersection to Elite Barracks}= 26


Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 46/23/43 CMD: 27  d20+17=34 ; d20+19=21 ;
Tuesday November 3rd, 2020 2:39:51 AM

Anna takes a full round action to turn into a Diminuitive Bat and perches on Nikolai's shoulder.

She says to Pru, "Yes I can go with the first group. Between my reduced size and my blindsense I can be stealthy and detect any invisible assailants."

Perception: 34
Stealth: 21

Active Effects:
Spider Climb - 1289 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1283 rounds
Beast Shape IV: form of bat (diminuitive animal) - 113 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Prudence Gundle 
Tuesday November 3rd, 2020 12:49:49 PM

Pru finishes casting Invisibility, gathers the "stealthy" group, and Dimension Doors them to the blue dot on the map. Note that the spell specifically says what happens if you try to materialize in a solid object.

DM Warren - MAP 
Tuesday November 3rd, 2020 4:29:36 PM

Thanks, Pru!

The stealth agents pop in with a slight woosh of displaced air. Nikolai is leading a second stealthy prong up the western corridor with Anna. They can both report back to the rest of the group what they're seeing.

Nikolai is a little bored with empty hallways, other than the occasional bit of discarded trash or scrap of food. You want Ankhegs? Cause that's how you get Ankhegs. But their informant must have told them true, since all you can hear from the direction of Barracks 1 is some faint snores.

Invisible Pru (and Pompous and Michael I think?) have a much more distressing scene. For those that can see in the dark Highlight to display spoiler: {there are 9 beds and trunks in here, as well as a small table which is occupied by 3 duergar playing cards and snacking. 3 of the beds are empty, and a quick glance can show you a few musical tools and sheets of music that leads you to believe this belonged to Aratorn. 3 of the beds have occupants, one dozing, one reading, and one fiddling with something small and metallic. }

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday November 3rd, 2020 5:02:29 PM

.............
........
...
.

{ It's dark in here.... can we turn on the lights? }



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday November 3rd, 2020 5:45:51 PM

Sigvar prepares as Prudence D doors the first group out. He calls his mother's spirit to his sword and imbues it with an additional +1 and the speed buff. He then casts Divine Favor as she pops back in and is ready to go.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday November 3rd, 2020 9:05:52 PM

Trayvin offers a prayer to the Gods, hoping they are not too late to save the Commander.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=55 ; d20+25=35 ;
Tuesday November 3rd, 2020 9:12:43 PM

Michael appears through the door and finds a place to hide, being small and this being a barracks beneath a bed sounds spar. if their entrance has been unnoticed and the elits are asleep, Michael starts collecting weapons and cutting armor straps. no sense in letting the enemy prepare for whats coming.

stealth 55
perception 35

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=24 ; d20+23=29 ;
Wednesday November 4th, 2020 12:16:54 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9

Nikolai changes his appearance a bit once he gets to the T-section that leads to the Elite Barracks, now he looks like a gnoll, although a short one for gnoll.

He holds those following him back at that point while he sneaks ahead, no light at this point.

Stealth +19 +1 (luckstone) = 24
Perception +22 +1 (Luckstone) {approaching entrance to Elite Barracks}= 29


Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 46/23/43 CMD: 27  d20+17=23 ; d20+19=21 ;
Wednesday November 4th, 2020 3:13:39 AM

Anna-bat stays stuck to Nikolai Gnoll's shoulder

She thinks to him, I'll let you know if I pick up any invisible people within 20 feet of us with my blindsense

Perception: 23
Stealth: 21

Active Effects:
Spider Climb - 1288 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1282 rounds
Beast Shape IV: form of bat (diminuitive animal) - 112 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw


Prudence Gundle 
Wednesday November 4th, 2020 1:31:44 PM

The darkness is a problem, but somebody else is going to have to solve it. Pru casts another Dimension Door, and blips back to get Sigvar, and anybody else left behind. Possibly including people who started through the barracks but changed their mind. :)

DM Warren - MAP  d20=6 ; d20=9 ; d20=3 ; d20=9 ; d20=10 ; d20=9 ; d6=2 ;
Wednesday November 4th, 2020 7:12:04 PM

Darkvision only Highlight to display spoiler: {Ears cock once Pru starts casting her spell and they look around the room, but no one seems to notice an invisible rogue and ranger in the room. They chalk it up to normal bodily functions of their bunkmates and the laughter of people losing money to a bad hand of cards who fully intend to steal it back soon after.}

Michael immediately gets low to the ground and is lucky that he didn't skooch himself into some dangling legs, since he can't make out anything in the room. (unless you have some source of darkvision?)

Sigvar and Trayvin prep themselves for the next teleport, wishing that they had some idea of the situation they were about to pop into.

Anna picks up no invisible enemies around and Nikolai puts on another disguise, hoping his acting has improved over the last few minutes.

Map updated - had fun with Anna-batnana and Niko-gnoll

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday November 4th, 2020 7:48:24 PM

The Agents already teleported into the room, it won't be long now.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=34 ; d20+50=61 ;
Wednesday November 4th, 2020 8:59:21 PM

since it was dark in the tunnels earlier, Michael had downed a portion of dark vision. it should still be in effect.
tying shoelaces together, peace bonding swords in their scabbard, nicking bowstrings so they break.

Perception 34

Stealth 61

Anna Morphling (Hugh C) -- HP 104/113 -- 46/23/43 CMD: 27  d20+27=43 ; d20+17=35 ; d20+19=24 ;
Thursday November 5th, 2020 12:32:16 AM

Since it is dark and Anna got rid of her dark adapted form for one that is very small, stealthy and has blindsense she activates her darkvision SLA on top of all her other buffs she has currently going.

As one who has trained in the art of deception she tries to give Nikolai some acting pointers over the telepathic link for his disguise (aid another on Nikolai's disguise: 43 = nikolai gets a +2)

She tries to remain stealthy and on the lookout while perched on Nikolai's shoulder, her spiderclimb letting her easily stick to him.

Stealth: 24
Perception: 35

Active Effects:
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1286 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1280 rounds
Beast Shape IV: form of bat (diminuitive animal) - 110 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20=4 ;
Thursday November 5th, 2020 12:50:43 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9

Nikolai decides that it is time to see what's in the Elite Barracks. Holding the Everburning Torch up, he ambles into the barracks, trying to act like he belongs there.

Bluff d20 = 4

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 5th, 2020 6:41:05 AM

With his mother's spirit enhancing his sword, Sigvar's weapon sheds light like a torch. He waits anxiously for Prudence's return so that he can get into the action.


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday November 5th, 2020 9:29:18 AM

.... and Pompous waits...

Prudence Gundle 
Thursday November 5th, 2020 2:30:30 PM

Pru gathers Sigvar and Trayvin and Dimension Doors them into the elite barracks, not far from the place she first "landed."

DM Warren - MAP 
Thursday November 5th, 2020 5:23:59 PM

thanks for clarifying on darkvision all

Michael continues to scoot his way around the room. The first pair of boots he comes across get tied together. Unfortunately, they aren't attached to a dwarf right now, but they won't be much use if someone tries to get them on in a hurry. The next bed he comes across has a crossbow leaning up against it, and he manages to foul that mechanism.

Then a light blooms at the cave entrance, giving some light to Pompous who is surprised at the appearance of a smallish gnoll and his shoulder bat.

The look is spot on, but Nikolai doesn't quite have the acting down. Something to do with the fact that his knees aren't backwards, perhaps. The occupants all sit up quick. One at the table says Who are you? You don't belong here! Barumon - Hold him! One of the lounging duergar points almost lazily at Niko-gnoll and casts a spell. Nikolai - Will Save 22 (enchantment/mind-affecting) or you are paralyzed spellcraft 20 Highlight to display spoiler: {Hold Monster}

Just moments after, Pru brings the rest of the party to the party.
I think she made you invisible as well? If not, there will be a few things to resolve when you drop in.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 5th, 2020 6:35:00 PM

OoC
I thought the second group were visible. Honestly even invisibility gives me little hope of avoiding discovery. Let me know, it probably will dictate my actions.

Prudence Gundle 
Thursday November 5th, 2020 7:23:02 PM

[OOC: Pru made everybody invisible. Which means Sigvar is currently invisible and holding a light source.]

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday November 5th, 2020 9:14:47 PM

Trayvin begins casting a spell......

Used:
Spells: divine favor, prayer


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=31 ; 4d6+24=39 ; d6=4 ; d6=6 ; d20-8=10 ;
Thursday November 5th, 2020 11:04:28 PM

Sigvar moves up, trying to be quiet, and readies an action to power attack and vital strike the first dwarf in reach that comes to investigate the light.
Vital strike Hits AC 31 ( I didn't add anything for being invisible)for 39 damage + 10 holy damage
Stealth 30 ( wow, that is almost the highest I can roll 10 on dice + 20 for invisibility)

Effects
Divine Favor +3/+3 18 out of 20 rounds remaining
Divine Bond +1 + speed to weapon 157/160 rounds remaining


Anna Morphling (Hugh C) -- HP 104/113 -- 46/23/43 CMD: 27 
Friday November 6th, 2020 12:53:37 AM

Anna-bat launches herself from Nikolai to move to the nearest wall (move action) she then starts using her full round action to change her form again into her battle standard of manticore-chimera (standard action to start the full round action needed to change forms)

Active Effects:
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1285 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1279 rounds
Beast Shape IV: form of bat (diminuitive animal) - 109 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=35 ;
Friday November 6th, 2020 1:58:03 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will d20 + 17 +4 (see above) Save DC22 (enchantment/mind-affecting) = 35

At the very edge of his light, in shadows, Nikolai thinks he sees the one casting a spell at him. He is familiar with the pull on his mind and easily shrugs is off.

So that everyone can see well enough in the room, he moves up. Meanwhile, he pulls out a Thunderstone from a pocket and readies it.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=61 d20+25=27
Friday November 6th, 2020 6:15:11 AM

Michael keeps working on his little projects. nobody has engaged yet, and he wants to ensure that he has a good solid flank before he reveals himself. in the mean time he works on positioning more than denying the enemy the use of their gear.

Stealth 61
Perception 27



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+19=39 ; d20+19=32 ; d6+6=9 ; d6+6=11 ; d6+6=7 ; d6+6=11 ; d6=5 ; d6=4 ; d6+6=7 ; d6=4 ; d6=5 ; d20+14=20 ; d6+6=8 ; d6=1 ; d6=3 ; d20+9=29 ; d20+9=17 ; d6+6=7 ; d6=4 ; d6=3 ; d20+4=14 ;
Friday November 6th, 2020 6:38:59 AM

{ Well, that can't be good...}

Pompous fires a barage of arrows at the gnoll

And it.. is ...ON!

--------------------
Prot Evil
Barkskin

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 39 (Nat 20 ) AC 32 to confirm Phys damage (9)(25 crit) Fire 5 Elec 4
Attack 1a Hits AC 39 (Nat 20) Phys dam 7 fire 4 elec 5
Attach 2 Hits AC 20 Phys 8 fire 1 elec 3
Attack 3 Hits AC 29 (Nat 20) AC 17 to confirm crit Phys 7 fire 4 elec 3
Attack 4 Hits AC 14

Prudence Gundle 
Friday November 6th, 2020 1:23:36 PM

Pru casts Haste on everybody she can reach, which looks to be everybody except Michael.

Everybody but Michael is Hasted.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday November 6th, 2020 4:23:55 PM

OOC
Nikolai didn't mention over the mind link that he was shifting into gnoll form?

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday November 6th, 2020 4:56:34 PM

ooc> Sigh... can I get a do over???

DM Warren - MAP 
Friday November 6th, 2020 7:10:19 PM

ooc: sent an email to discuss, but it looks like Nikolai may have taken a few arrows at the moment....

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=45 ; d8+8=9 ; 8d6=33 ; d20+24=39 ; d4+5=8 ; 8d6=41 ; d20+21=41 ; d8+8=16 ; 8d6=34 ; d20+19=39 ; d4+5=9 ; 8d6=27 ; 8d6+16=51 ; d20+16=30 ; d8+8=9 ; 8d20=105 ; 8d6=29 ; d20+14=29 ; d4+5=7 ; 8d6=27 ; d20+30=33 ; d20+25=42 ; d20+23=34 ; d8+8=10 ; d8+8=9 ; d4+5=6 ;
Friday November 6th, 2020 11:45:48 PM

Michael is so close to Barumon he can smell what he had for dinner, when the fighting starts he lets the flatfooted wizard have it in the kidneys, descending Aorta, lungs and liver.

1st Attack SB +26 LB +24

Sunblade
To hit AC 45 (Crit 33 confirmed?)for 9+10 points of damage and 33 points of sneak attack damage.

Luck Blade
To hit AC 39 for 8 points of damage and 41 points of Sneak attack damage

2nd attack SB +21 LB +19

Sunblade
To Hit AC 41(Crit! 42 confirmed ) for 16 +9 points of damage and 34 points of Sneak attack damage.

Luckblade
To Hit AC 39 (Crit! 34 confirmed) for 9+6 points of damage and 27 points of Sneak attack damage.

3rd Attack SB +16 LB +14

Sunblade
To Hit AC 30 for 9 points of damage and 29 points of Sneak attack damage.

Luckblade
To Hit AC 29 for 7 points of damage and 27 points of Sneak attack damage.

Crit rolls for attacks 1,3,4 all +4 due to Critical focus. 1 +30 3 +25 4 +23
1. 33 1d8+8=10
3. 42 1d8+8=9
4. 34 1d4+5=6

potions in effect.
dark vision
cats grace
bulls str
Shield of faith +5


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Saturday November 7th, 2020 7:21:26 PM

Trayvin completes his summoning spell.

OOC- I will wait to post it's position until the other fixed posts are completed

Used:
Spells: divine favor, prayer

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Sunday November 8th, 2020 4:03:32 PM

Do over post

Pompous sees a gnoll in a den of evil doers... he draws an arrow, takes aim and... feeling something is wrong here shift his aim quickly to the right as the arrow leaves his bow.
The arrow swishes past the gnoll’s head. By the time the gnoll realizes what is happening Pompous has a second arrow pointing at his heart. He then spins and fires at the closest ennemi.

———————
Barkskin
Protection from evil
( hasted next post)

Anna Morphling (Hugh C) -- HP 119/128 (15 con bonus) -- 45/17/43 CMD: 36 
Monday November 9th, 2020 2:28:10 AM

Anna finishes her transformation and moves forward even with Sigvar so that the duergar have to contend with both a manticore-chimera and a minotaur.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1284 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1278 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 108 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed

DM Warren - MAP 
Monday November 9th, 2020 4:23:56 PM

Confusion reigns in the first moments of combat. Gnoll-kolai's light disguises Sigvar's shining blade long enough for him to get in a surprising strike, but he almost gets skewered by Pompous before he notices he's too short to be anything other than his commanding officer in disguise.

Sigvar uses his surprise to great advantage and scores a solid blow on the closest foe.

Anna jumps in to assist, growing back into her favourite combat shape.

Nikolai avoids the spell and readies his wizbang.

Michael pops up from under the bed with lightning speed and shows Barumon what happens when he tries to ensorcell his commander. With all the free sneak attacking, Barumon quickly goes down in a bloody mess.

Trayvin summons in some help for this battle and Pru hastes most of the party.

IH (1) - 49

Barumon - dead

all caught up on your actions - enemy actions incoming

DM Warren - MAP  d20+21=32 ; d20+31=37 ; d10+11=16 ; d6=4 ; d6=4 ; d6=2 ;
Monday November 9th, 2020 4:51:41 PM

The duergar that Sigvar slashes now has a chimera in his face. He isn't phased though as he disappears in a twinkling and reappears near the back of the room. A chair comes flying from the back at Anna, but it shatters on her chimera scales.

The duergar he's hiding behind stands up and pulls an oversized crossbow up from the floor. He sends the huge bolt sailing down the center of the room to punch a hole into Sigvar. AC37 for 24 damage

The duergar on the bed stands up, retreats a bit, and casts a spell. spellcraft 19 Highlight to display spoiler: {Stoneskin}

The card player in the back casts a spell affecting everyone but Anna. All others - DC 22 Will Save (ench/mind-affecting) or be paralyzed. Spellcraft 21 Highlight to display spoiler: {Mass Hold Person}

The last one in the back casts a spell as well. You all find yourself feeling weightless and begin floating towards the ceiling. All but Trayvin - Reflex 23 to catch or secure yourself on the wall or furniture. Failure and you hit the ceiling (20 ft up) and take 2 damage. spellcraft 22 Highlight to display spoiler: {Reverse Gravity}

IH (1) - 49

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+17=20 ; d20+15=16 ;
Monday November 9th, 2020 6:17:58 PM

Hasted, Sigvar narrowly avoids the incoming fence post fired from the crossbow ( Haste makes his AC 38).
Then misfortune strikes and he fails his Will save versus the Spell cast b the next Dwarf, becoming Paralyzed. Will save 20.
Paralyzed he fails the reflex save and zooms up to meet the ceiling for 2 damage Reflex save 16

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+15=29 ; d20+26=29 ; d20+29=32 ;
Monday November 9th, 2020 8:38:53 PM

a compulsion enters Michael's mind that his muscles have locked up, but that's stupid, if his muscles were locked up he couldn't be gutting a Durgar spell slinger. and the pile of meat on the bed sure looks like a gutted Durgar wizard to him.
Will save 29

when the gravity goes all wonky he catches himself on a wall sconce and then follows the beds to the ceiling using them as cover as he moves closer to the group of Drugar.

Reflex save 29

Acrobatics. 32

Trayvin AC 30/12 touch Hp 161/161(BrianZ)  d20+21=26 ; d20+23=32 ; d20+23=35 ; 2d10+12=27 ; 2d10+12=23 ;
Monday November 9th, 2020 8:51:46 PM

will save = 26

The spell completed, the earth elemental summoned to the back of the room attacks the nearest guard
hit AC 32, 35 damage: 27,23 (DM discretion on location, he should be able to reach at least 2 of the guards from most spots there)

Seeing the effect of the spell on Sigvar, Trayvin activates Freedom's Call. At least for the moment, the Agents can ignore the paralysis.

Used:
Spells: divine favor, prayer, summon monster7
freedom's call 7/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)


Prudence Gundle [AC 23; HP 122/124]  d20+21=35 ; d20+21=29 ; d20+21=26 ; d20+13=14 ;
Monday November 9th, 2020 10:33:12 PM

Pru gestures toward the duergar rising from the bed. "Stoneskin," she alerts her companions.

She recognizes the Mass Hold Person being cast as well, but it doesn't help her make her Will save.

And, she recognizes Reverse Gravity, but, still caught by the Hold Person spell, there's nothing she can do about it.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 109/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=22 ;
Tuesday November 10th, 2020 1:31:39 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will + 21 vs DC22 (ench/mind-affecting) or be paralyzed = 22 (that would be a N1 so fail).
Nikolai is momentarily distracted by the arrow pointed at him from his team mate and quickly mentally signals that he is Nikolai, not gnoll, however this also lowers his guard to another mental attack and he becomes paralyzed, then, falls to the ceiling.



Anna Morphling (Hugh C) -- HP 119/128 (15 con bonus) -- 45/17/43 CMD: 36  d20+10=27 ; 6d8+10=35 ; d4=1 ; d20+8=24 ; d20+8=24 ; d20+8=21 ;
Tuesday November 10th, 2020 4:49:14 AM

(Reflex: 27 = success)

Anna-Manticore Chimera catches the furniture to avoid being rocketed towards the ceiling. She then moves forward and then fires a line of lightning from her blue dragon mouth at Dwarves 1 and the bottom dwarf with with 3 balls. (35 lightning damage; DC 22 reflex save for half)

She can use the breathe weapon again in 1 round

Anna recognizes two of the spells cast as stoneskin and mass hold person

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1283 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1277 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 107 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/  d20+20=40 ; d20+18=27 ; d20+26=28 ; d6+6=7 ; d6=1 ; d6=5 ; d6+6=11 ; d6=3 ; d6=4 ; d20+24=42 ; d6+6=9 ; d6=6 ; d6=4 ; d20+20=29 ; d6+6=8 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d20+15=31 ; d6+6=7 ; d20+10=28 ; d6+6=10 ; d6=2 ; d6=3 ;
Tuesday November 10th, 2020 7:11:42 AM

Pompous clearly ignors the attempt to paralyse him.
( Freedom's Call plus a natural 20 on the spell resistance check)

The world turns upside down as gravity spins on end. Pompous quickly and nimbly secures himself before firing a volley at the closest spell slinger
( likely the one south east from him)

" AT THEE"

--------------------------
SR check 40 (nat 20)
Reflex 27

Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Fire arrows

Add + 1 to hit if within 30'

( Includes above bonuse)

Attack 1 Hits AC 27 (corrected) Phys damage 6 Fire 1 Elec 5
Attack 1a Hits AC 27 Phys dam 11 fire 3 elec 4
Attack 1b( Haste) AC 43 (corrected) Phys 9 fire 6 elec 4
Attach 2 Hits AC 29 Phys 8 fire 6 elec 3
Attack 3 Hits AC AC 31 Phys 7 fire 1 elec 2
Attack 4 Hits AC 28 Phys 10 fire 2 elec 3


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+27=29 ; 4d6+24=35 ; d6=4 ; d6=3 ;
Tuesday November 10th, 2020 8:10:15 AM

If the Freedoms Call allows SIgvar to act this round then....
Sigvar uses flight to cover the distance between himself and the nearest dwarf and Vital Strikes the dwarf.
Hit AC 29 for 35 damage + 7 holy damage

Prudence Gundle [AC 23; HP 122/124] 
Tuesday November 10th, 2020 12:42:02 PM

[Oh, wait, Freedom's Call lets us ignore the paralyzation? If that's the case, Pru would cast Feather Fall as the group starts to fall toward the ceiling.]

DM Warren - MAP  d20+15=35 ; d20+9=26 ;
Tuesday November 10th, 2020 6:07:32 PM

An unexpectedly speedy Sigvar avoids the volt, but then is held fast and flung up to the ceiling. He feels Trayvin's aura free him briefly, but once he flies forward out of the aura, it seizes him again. (You were able to move forward, but the spell took effect again when you got 30ft away). He does get far enough forward for gravity to work right again, so he's on solid ground at least.

Michael catches himself and parkours his way forward, eventually getting himself out of the strange gravity area.

Trayvin plops an earth elemental into the mix which double bludgeons a duergar before suppressing the paralyzing effect on his closer teammates and also hitting the ceiling. (30foot range, should cover everyone but Sigvar at the moment.)

Pru knows all the spells being tossed around, and while she and Nikolai both feel the spell take hold, they also feel Trayvin suppressing it for them. Pru realizes in time to slow the effect, nullifying the damage from falling up. (Nikolai should still be able to act)

Between not being a person and being able to fly, Anna isn't affected by any of the spells and goes to work with her breath weapon. The far duergar manages to flip out of the way and the other resists the worst of the damage.

Agile Pompous secures himself against the back wall and fires a volley at the closest caster. This was the one that Pru said had stoneskin, so while he does chip away, he does not quite as much as he had hoped.

IH (1) - 49
GS (3) - 50
FD (2) - 39 (50 absorbed by stoneskin)

enemy actions incoming

DM Warren - MAP  d20+14=21 ; 34d6=130 ; 5d6=14 ; d20+22=34 ; d20+22=35 ; d4=2 ;
Tuesday November 10th, 2020 6:41:00 PM

Not being up to the task of damaging Anna, the dwarf who threw the chair goes after the elemental instead. He steps up into a spot just cleared for him and grows large.

The one in front drops his overlarge crossbow and pulls out a wicked looking axe. Even paralyzed, most of Sigvar's defense is his armor and hard to get through. Only one axe strike hits (14 damage)

The one that got smacked around by the elemental pulls a trick out of Pru's book, barely avoiding losing the spell for fear of getting hit again. A sickly green ray shoots out of his finger, striking Anna manticore. (130 damage, Fort Save DC23 to only take 14.)

The other two also cast their spells with no problem.
South -Spellcraft 20 Highlight to display spoiler: {Wall of Force}
North - Spellcraft 20 Highlight to display spoiler: {Cloudkill}


Nikoali and Anna - DC 20 Fort Save - 2 con damage on a fail, 1 on success (no damage if immune to poison)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=41 ; d20+26=45 ; d8+8=10 ; 8d6=27 ; d20+26=32 ; d8+8=12 ;
Tuesday November 10th, 2020 8:52:08 PM

when he exits the wonky gravity Michael falls with style and positions himself opposite Sigvar with the Drugar in betwixt them. as he falls he slides His sunblade down into the hollow triangle between the collarbone, trap muscle and neck of the evil dwarf.

Acrobatics 41

That's Flank! but it's only one attack since I technically moved more than 5 ft.

Attack 1 SB +26 LB +24 +4 for flank.

Sunblade +4 vs evil
To hit AC 45 (Crit! see below) for 10 and 27 points flanking damage.

attack 1 crit roll 32 for 12 more points. 27+10+12= 49 points.

also this guy takes 8 points of damage per round starting his round from my bleed attack.



Trayvin AC 30/12 touch Hp 161/161(BrianZ)  d20+23=34 ; d20+23=34 ; 2d10+12=24 ; 2d10+12=17 ; d20+7=19 ; d20+7=13 ;
Tuesday November 10th, 2020 9:03:51 PM

The elemental keeps busy trying to smash the dwarf next to it. Hit AC = 34, 34 damage: 24, 17

Trayvin doesn't recognize the spells by their incantation, but he does see the effects of one of them. Does anyone know what is going on in there? We either need to get in and help or get our people out.

Used:
Spells: divine favor, prayer, summon monster7
freedom's call 6/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

OOC- A big sorry, I have used freedom's call before, I thought most would remember. It will take care of the paralysis(among other things) if you fail the save as long as you are in range(30 feet of Trayvin)


Prudence Gundle [AC 23; HP 124/124]  d20+21=41 ; d20+21=31 ;
Tuesday November 10th, 2020 10:27:31 PM

[OOC: As I read the Hold Person spell, it allows a save every round, but that requires a full-round action. To, like, focus your will or something. Do the DMs concur with my interpretation? Assuming they do, Pru will forego her save in favor of actually doing something this round. :) ]

DM ooc: I agree with this interpretation. So long as you could touch all three, then that DD should work fine.

"Wall of Force," Pru calls after the first spell. "....aaand, that's a Cloudkill. We need to be elsewhere. All aboard for a Dimension Door."

Assuming Nikolai, Trayvin, and Pompous join her, Pru Dimension Doors them all to where the blue dot is now. She can't see the spot now, of course, but she would have been able to see it before the cloud went up, so she'd have some idea where to go.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 109/111 CMD 39/41(Grapple/Trip/Disarm)   d20+19=33 ;
Wednesday November 11th, 2020 12:35:41 AM

OOC: Nikolai goofed, he is wearing a Ring of Freedom of Movement, so even with a N1 on his save vs the Hold Person, he is unaffected.

However, rather than ask for a redo, he'll just grab for some furniture.

Ref +18 +1 (Haste) vs DC23 = 33

Nikolai holds onto a bed post.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20=10 ; d20+21=37 ; 6d8+5=38 ;
Wednesday November 11th, 2020 12:56:23 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai quickly grabs a hold on a bedpost when he sees his friends 'falling' to the ceiling, then realizes that his slippers of Spider Climb keep him fixed to the 'floor'. Then a cloud envelops him and the fumes he recognizes to be poisonous. His Monk training kicks in and he shrugs off the poisonous effects.

Monk Diamond Body - immune to poisons of all kinds.

Nikolai scampers across the room and ends up on the first bed, bottom row, and kicks out at the duergar between Michael and Sigvar if still alive, or the one in on the other side of the bed.

Improved vital strike, kick
d20 + 20 +1(Haste) = 37
dmg 6d8 + 5 = 38

OOC: Ignore the 10 roll, clicked Roll instead of the ^ to change the + bonuses.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 169 / 185 Character Sheet  d20+27=30 ; d20+27=39 ; d20+22=25 ; d20+17=28 ; d20+12=21 ; d20+19=29 ; 2d6+24=29 ; d6=6 ; d6=5 ; 2d6+24=31 ; d6=1 ; d6=3 ; 2d6+24=31 ; d6=6 ; d6=5 ; 2d6+24=34 ; d6=6 ; d6=4 ; 2d6+24=30 ; d6=2 ; d6=2 ; d8=1 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=2 ; d20+17=30 ;
Wednesday November 11th, 2020 6:29:28 AM

Sigvar falls from the sky (damage?) and just kinda stares meanly at the Duergar in front of him. He is about to focus his will and try to save against the spell when suddenly he can move again. With this new development he starts bashing the dwarf with his sword. Out loud he asks " Who was it with the stoneskin?"

Sword 1 Hits AC 34 for 29 damage +11 holy +1 precision damage
Haste Hits AC 43 for 31 damage +4 holy +3 precision damage
sword 2 Hits AC 29 for 31 damage +11 holy +3 precision damage
sword 3 Hits AC 32 for 34 damage +10 holy +6 precision damage
sword 4 Hits AC 25 for 30 damage +4 holy +5 precision damage
Horns Hit AC 33 for 15 damage +2 precision damage

In case the D door is counntered or something and Sigvar isn't part of Freedom's Call again....
Sigvar focuses his will and attempts to override the Hold Person
Will Save 30

OOPS... forgot I am flanking with Michael, That adds +4 to all those to hit rolls and 1d6 precision damage. I added all that in, just mentioning it here to alleviate head scratching when you try to figure out why numbers don't match.

Anna Morphling (Hugh C) -- HP 105/113 (15 con bonus) -- 42/14/40 CMD: 36  d20+16=25 ; d20+12=29 ;
Wednesday November 11th, 2020 7:13:26 AM

(25 vs Poison Save)
(29 vs Green Ray: success)

Anna activates Iron Body becoming an Iron Bodied Manticore Chimera thus not being impacted by the cloud any longer.

She also moves to the bed on the far side to once again be shoulder to shoulder with Sigvar.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1282 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1276 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 106 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 130 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/  d20+22=35 ; d6+12=15 ; d6=4 ; d6=1 ; d6+12=18 ; d6=6 ; d6=5 ; d20+22=27 ; d20+22=32 ; d6+12=15 ; d6=4 ; d6=4 ; d20+18=25 ; d6+12=15 ; d6=3 ; d6=1 ; d20+13=19 ; d6+12=14 ; d6=1 ; d6=5 ; d20+8=15 ; d6+12=15 ; d6=6 ; d6=2 ;
Wednesday November 11th, 2020 8:24:38 AM

Pompous D doors with the others and appears on one of the beds (west of the dot).

Mind link
{ Officers- Wind wall in the queue. Cast at the cloud or shoot}

Pompous fires another volley of firey shocky goodness straight ahead (due East).

=================
SR 20

Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Fire arrows
Point blank (I modified the damage rolls accordingly)

Attack 1 Hits AC 35 Phys damage 16 Fire 4 Elec 1
Attack 1a Hits AC 35 Phys dam 19 fire 6 elec 5
Attack 1b( Haste) AC 32 Phys 16 fire 4 elec 4
Attach 2 Hits AC 25 Phys 16 fire 3 elec 1
Attack 3 HitsAC 19 Phys 15 fire 1 elec 5
Attack 4 Hits AC 15 Phys 16 fire 6 elec 2


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday November 11th, 2020 9:26:28 PM

Trayvin tags along for the dimension door spell, hopefully the dwarves will be surprised.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday November 11th, 2020 10:08:03 PM

OOC: looking at the sprites the DM is using, I'm guessing he's Order of the Stick fan.

DM Warren - MAP 
Wednesday November 11th, 2020 10:10:04 PM

Michael makes his super speedy attack. Unfortunately for Michael though, Sigvar is paralyzed at the moment and not able to help him flank. He hits, but not hard enough to crit or bleed his target.

Trayvin's elemental keeps smashing away, then he's whisked behind the wall of force with Pru.

Nikolai at first bounces off the wall of force in the center of the room, then get's grabbed along with Pompous by Pru's spell, and kicks the dwarf with the axe.

Sigvar is once again under the effect of Trayvin's aura, so he takes full advantage on the surprised duergar. Luckily for him, he is able to take advantage of the flank that Michael couldn't, which makes several more blows connect and results in one dead dwarf.

Anna tries to fly forward but is also stymied by the wall of force. Luckily, she's made herself immune to the poison which floats a little bit down the room, but that doesn't get her through the barrier.

Pompous keeps plugging away at his first target, shedding multitudes of stone flakes away.

IH (1) - 49
GS (3) - 91
FD (2) - 85 (110 absorbed by stoneskin)

(enemy attacks inc)

DM Warren - MAP  d20+18=22 ; d20+18=31 ; d20+13=22 ; d20+13=15 ; d20+8=14 ; d20+8=22 ; 3d8+7=15 ; 3d8+7=16 ; 3d8+7=27 ; 3d8+7=26 ; d20+23=25 ; d20+22=26 ; d20+22=38 ; 17d6=59 ; 4d6=11 ; 15d6=56 ;
Wednesday November 11th, 2020 10:30:48 PM

The enlarged duergar makes a flurry of strikes on the elemental, connecting many times. 4 hits, total of 83 damage

The casters have no armored friend in front of them, but it opens up a path for large spells. All three successfully cast their spells defensively.

Pru is obviously a problem, and is targeted by #5. She must make a Fort 22 save or be turned into a bat. It probably came to mind since he so recently saw one. If she is turned, make a DC22 Will Save or lose all spellcasting and other SLAs. spellcraft 20 Highlight to display spoiler: {Baleful Polymorph}

#3 emits a huge scream, hitting everyone but Anna. All make a Fort 25 Save or take 59 damaged, 1 round stun, and deafened for 11 rounds. Successful save results in only 29 damage, no stun, and 5 rounds deafened. Spellcraft 23 Highlight to display spoiler: {Greater Shout}

#2 emits a huge blast of cold from his hands, also hitting everyone but Anna. Reflex DC22 or take 56 cold damage or 28 on a successful save. spellcraft 20 Highlight to display spoiler: {cone of cold}

Perception 26 Highlight to display spoiler: { You can hear some commotion coming from beyond the door that you were told leads to the prisoner cells}



Prudence Gundle [AC 23; HP 124/124] 
Wednesday November 11th, 2020 11:00:24 PM

Pru will be using a Hero Point before attempting her Fort save, in order to get a +8 Luck bonus.

Bat Pru [AC 23; HP 37/124] [Stunned, deafened, bat]  d20+18=20 ; d20+13=19 ; d20+10=11 ; d20+14=31 ;
Wednesday November 11th, 2020 11:06:44 PM

[OOC: Since making herself invisible, Pru has cast a Haste and three Dimension Doors. None of those are hostile spells as far as I know. She should still be invisible. Does #5 have a way to see invisible creatures?]

Pru tries to tell everyone about the Baleful Polymorph, but then suddenly she is a bat and can't talk. She can't do much of anything else, either. [Fort save 20, Will save 19]

Then she takes sonic damage, and is stunned and deafened.

She does not take all the cold damage, but she is effectively out of the fight.



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=36 ; d20+18=33 ; d20+19=26 ; d20+16=17 ; d20+16=17 ; 6d8+5=30 ; d20+21=38 ; 2d8+5=11 ;
Thursday November 12th, 2020 1:00:40 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 5/5 rounds

Perception +23 = 36
Fort +18 vs DC25 = 33. Successful save results in only 29 damage, no stun, and 5 rounds deafened

Reflex +18 +1 (Haste) vs DC22 = 26 Improved Evasion for no damage.

Nikolai's ears hurt real bad but manages to duck under the cone of cold air that flashes at him. Nikolai assesses the situation as best he can. He still has his Thunderstone in one hand and being deafened, he figures many of his team mates are too, so using it won't hurt them.

Attack 1: toss Thunderstone at the square where #5 is
Range Attack +16 vs AC5 = 17

A loud bang goes off in #5's square affecting 10' rad - Fort DC15 save or be deafened for 1 hour.

Attack 2:
Impr Vital Strike (kick) w/ Stunning Fist at #2
d20+15 +1 (Haste) = 17 probably a miss but...
dmg 6d8 + 5 = 30, Stun for 1 round Fort DC24

Haste Attack:
Kick d20+20 +1 (Haste) = 38
dmg 2d8 + 5 = 11


Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35 
Thursday November 12th, 2020 2:35:04 AM

Anna takes a full round action to turn into a Behemoth Hippo considering her best bet at this point is probably trying to just overcome the wall by sheer force.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1281 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1275 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 105 rounds
+6 size bomus Str
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 129 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 141 / 185 Character Sheet  d20+21=41 ; d20+16=27 ; d20+27=40 ; d20+27=45 ; d20+27=31 ; d20+22=34 ; d20+17=27 ; d20+12=28 ; d20+20=33 ; 2d6+24=31 ; d6=2 ; d6=1 ; 2d6+24=33 ; d6=5 ; d6=5 ; 2d6+24=29 ; 2d6+24=31 ; d6=6 ; d6=6 ; 2d6+24=33 ; d6=2 ; d6=5 ; d8=8 ; 8d6=29 ;
Thursday November 12th, 2020 7:03:14 AM

Fortitude Save 41
Reflex Save 27
Sigvar swiftly lays hands on himself for 29 healing
Sigvar Steps up and swings at the stone skined dwarf with his adamantite sword.( I believe a 5 foot step gets me within 10' of him)
Sword 1 Hits AC 40 for 31 damage + 3 holy
Haste Threatens AC 45 and confirms to AC 31 for 33 damage + 10 holy if not confirmed 62 damage + 10 holy if confirmed
Sword 2 Hits AC 34 for 31 damage + 12 holy
Sword 3 Hits AC 27 for 33 damage + 7 holy
Sword 4 Hits AC 28 for 22 damage (subject to damage reduction)
Horns Hits AC 33 for


Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+20=31 ; d20+20=32 ; d20+20=28 ; d20+18=33 ; d20+18=34 ; d20+20=36 ; d20+22=27 ; d6+12=16 ; d6=5 ; d6=1 ; d6+12=16 ; d6=4 ; d6=1 ; d20+22=33 ; d6+12=17 ; d6=3 ; d6=3 ; d6=5 ; d20+18=38 ; d20+18=21 ; d12+6=12 ; d6=2 ; d6=4 ; d20+13=29 ; d6+12=18 ; d6=4 ; d6=5 ; d20+8=22 ; d6+12=14 ; d6=4 ; d6=5 ;
Thursday November 12th, 2020 4:44:28 PM

" Well...what a revolting development THIS is.... "

The ringing in his ear from the should doesn't stop him from shooting but he has a hard time hearing.
He does however totally avoid the cold blast.

Pompous switches target about 45 degrees to his left and fires.

-------------------
#3 scream
SR 31
Fort save 33 Saves
Takes 29 damage and deaf 5 rounds

#2 cold blast
SR 32
Reflex 36 saved
Evasion- no damage

SR 20

Deaf 5 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Fire arrows
Point blank

Attack 1 Hits AC 27 Phys damage 16 Fire 5 Elec 1
Attack 1a Hits AC 27 Phys dam 16 fire 4 elec 1
Attack 1b( Haste) AC 33 Phys 17 fire 3 elec
Attach 2 Hits AC 38 (nat 20 Critical role 21) Phys 12 (36) fire 2 elec 4
Attack 3 HitsAC 29 Phys 18 fire 4 elec 5
Attack 4 Hits AC 22 Phys 14 fire 4 elec 5


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=29 ; d20+26=30 ; d20+26=28 ; d20+26=39 ; d20+29=33 ; d20+27=40 ;
Thursday November 12th, 2020 9:19:02 PM

fort save vs sonic damage: 29

Reflex save auto saved bonus is 26, plus I have evasion so I miss out on all that cold damage.
Reflext 30 (I rolled in David, just didn't post it. )

Michael watches Sigvar absolutely destroy the Durgar in front of him, then a dragon screams behind him, funny how when you are deafened the only thing you hear is a buzz. Michael senses the air suck back and then push forward as the cone of cold expands out and handily ducks behind one of the beds as the frigid wave passes to the side of him.

seeing the blanket on the bed gives him an idea.

He grabs the blanket, bounces off the table and engulfs the drugar at 7 top. (the one closes to him.).

Acrobatics 33

CMB bonus 25+2 for Imporved Dirty Ttick.

40.

to engulf the Drugars head in the blanket. he is not blinded but he cannot see. he is not incapacitated but he is curtailed. he is also not damaged...yet.



DM Warren - MAP  d20+17=37 ; d20+17=28 ; d20+17=32 ; d20+13=14 ; d20+10=13 ; d6=4 ; d20+22=26 ;
Thursday November 12th, 2020 9:54:43 PM

Pru likely takes some action once she realizes that she's still invisible and not actually a bat.

Nikolai throws his stone, and amazingly manages to deafen 2 of his targets. His next hit misses, but the last chips away some more flaky stone.

Anna turns into yet another amazing creature, but since she can't fly, she pops up to the ceiling again. Likely her armor keeps her from taking damage (4), and luckily she can still hit the force wall from the ceiling.

Sigvar steps up, and thanks to the previous several barrages from Pompous is able to cleave through the last of the protection and kill his target.

Michael pulls a clever trick, wrapping a blanket around the duergar's head.

The spells easily overcame Pompous' resistance, so since Pru was invisible, he should roll that Fort Save or become a bat. If he succeeds, then all but his last shot hit his target (no crit though).

Enemy Actions

#5 casts a spell and disappears. #3 also casts a spell and disappears, but Michael suddenly feels a huge presence next to him. #1 keeps pounding away at the elemental, unless Pompous' arrows took him down.

(1) - 49
(3) - 91, disappeared
(5) - disappeared



Trayvin AC 30/12 touch Hp 76/161(BrianZ)  d20+17=33 ; d20+11=13 ; d20+23=32 ; d20+23=35 ; 2d10+12=22 ; 2d10+12=22 ; 15d6=68 ;
Thursday November 12th, 2020 10:09:13 PM

fort save = 33(29dmg taken), ref save = 13(56 dmg taken)

The earth elemental tries to return the favor to the big dwarf that attacked it. hit AC:32, 35 damage: 22, 22

Trayvin casts a spell and tries to hit the dwarves that just turned invisible as well as the one attacking the elemental. flame strike on the back corner of the room. ref save DC 19

I can counter their invisibility, but it will cancel ours as well

Used:
Spells: divine favor, prayer, summon monster7, flame strike
freedom's call 5/8 rounds remaining

OOC- did the hits on the elemental deduct its DR?

DM OOC: Attacker had adamantine fists effectively, so it was able to overcome the DR. Also, what was the damage from your flame strike?

earth elemental greater: quick notes:
AC 21, 79/162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

Prudence Gundle [AC 23; HP 37/124] [Stunned, deafened, bat]  d100=58 ; d100=3 ;
Thursday November 12th, 2020 11:37:58 PM

Pru was never a bat, but she was stunned and is now deafened. However, the Telepathic Bond is still up, so she can still "hear" Anna needing to get through the Wall of Force.

"I'm not your taxi service," she mutters. Well, she thinks she mutters. Actually, it's pretty loud.

She attempts to cast Disintegrate at the Wall of Force. Since she is deaf, she has a 20% spell failure chance, but she manages to get it off. Per the spell description, Disintegrate destroys Wall of Force.

Realizing she'll probably be dead next round, Pru tries for a Quickened Magic Missile at the visible remaining duergar. This time, however, her spell fails.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 141 / 185 Character Sheet 
Thursday November 12th, 2020 11:46:12 PM

OOC
None of Sigvar's sword attacks were blocked by the DR. It is DR adamantite which his sword slices though like butter.
@Michael, you still need to roll the save. A natural 1 always fails

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=24 ;
Friday November 13th, 2020 1:51:57 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 4/5 rounds

Being deafened means Nikolai can't use his perception very well to sense where the invisible guy has gone. He does take a liking to Michael's tactic and takes a 5' step off the bed, forward, grabs the blanket and tosses it in front of him.

Move: grab blanket
Action: toss the blanket in the square in front of him d20 +20 +1(haste) vs AC5 = 24
OOC: as this is not an attack per se, just flinging the blanket like a net, should it be considered an improvised weapon like Michael's use? I'll let the DM figure it out.
DM OOC: no one in the square, so no need =)

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35  d20+18=32 ; 8d8+13=52 ;
Friday November 13th, 2020 3:23:00 AM

(OOC: Why am I on the ceiling? I saved versus that spell and shouldn't my spider climb allow me to stick to things?)

it's a continuous effect, the save for for catching. But I had forgotten about the spider climb, so you're still good on the ground.

Anna-Hippo makes a vital strike against the wall of force (32 vs AC; 52 damage; meaning 22 damage after hardness)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1280 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1274 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 104 rounds
+6 size bomus Str
-4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+18=34 ;
Friday November 13th, 2020 4:56:11 AM

Ooc> Fort save 34

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet  d20+29=45 ; 4d6+24=28 ; d6=2 ; d6=5 ; 8d6=28 ; d6=1 ; d6=6 ; d100=12 ;
Friday November 13th, 2020 2:32:20 PM

Sigvar goes around the bottom of the map (let me know if I run into an invisible guy) and flanks with the elemental.
Vital strike the enlarged dwarf ( power attack) Hits AC 45 for 28 damage +7 holy damage
Sigvar again swiftly heals himself for 33 damage

If Sigvar runs into an invisible foe and can not get around him he istead attacks that foe ( -2 for no flanking- whatever for the foe being invisible) 12% on the 50% miss chance so the attack will miss


DM Warren - MAP  d4=1 ; 12d8=53 ;
Friday November 13th, 2020 9:27:24 PM

After almost being batified, Pompous says no thanks and his arrows blasted away his target, which Sigvar was able to finish off. He doesn't run into anyone invisible. Neither does Nikolai's blanket find anything.

Anna takes a swing at the wall, but Pru has kindly gotten rid of it for her. For a moment, nothing is left except a cloudkill slowly drifting away.

That is until that presence that Michael felt reveals itself to be a dragon! Not the one you were expecting, as it's red and spewing a giant gout of fire into the room. Nikolai, Sigvar, and the elemental feel the heat, but are out of the cone. It sweeps over everyone else though.

DC27 Reflex or take 53 fire damage

In addition, everyone (but Sigvar) must make a DC23 Will Save or be shaken due to its Frightful Presence.

Knowledge Arcana 28 Highlight to display spoiler: { This is quite possibly the effect of the Duergar casting the spell "Form of the Dragon"}



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+15=35 ; d20+26=36 ; d8+8=15 ; 8d6=27 ; d20+24=38 ; d4+5=6 ; 8d6=19 ; d20+21=33 ; d8+8=11 ; 8d6=30 ; 8d6=31 ; d20+19=39 ; d4+5=6 ; d20+16=36 ; d8+8=15 ; 8d6=22 ; d20+14=18 ; d4+5=8 ; 8d6=30 ; d20+16=32 d8+8=15
Friday November 13th, 2020 9:49:26 PM

Will save 35

Michael lets the Dwarf fight with the blanket while he guts him. He's so focused on killing this dude he does not even notice the dragon in the room.

I'm guessing he's flat-footed while he deals with that, so I get precision damage.

Attack 1
SB =+26 LB +24

Sunblade +4
To hit AC 36 for 15 points of damage and 27 points backstab damage.

Luckblade +2
To hit AC 38 for 6 points of damage and 19 points backstab damage.

Attack 2
SB +21 LB +19

Sunblade +4
To hit AC 33 for 11 points of damage an31d points back stab damage.

Luckblade +2
To hit AC 39 for 6 pints of damage and 31 points back stab damage.

3rd attack

SB +16 LB +14
o
Sunblade +4
To hit AC 36(crit see below) for 15 points of damage and 22 points backstab damage.

Luckblade +2
To hit AC 18 for 8 points of damage and 30 points backstab damage.

Crit 32 for 15 points of damage.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet  d20+31=44 ; d20+31=32 ; d20+26=40 ; d20+21=25 ; d20+16=30 ; d20+23=37 ; 2d6+40=49 ; d6=1 ; d6=3 ; 2d6+40=44 ; d6=3 ; d6=2 ; 2d6+40=46 ; d6=2 ; d6=2 ; 2d6+40=48 ; d6=3 ; d6=2 ; d8=7 ;
Friday November 13th, 2020 10:13:46 PM

Suddenly there is a dragon right next to Sigvar!
The Minotaur takes it in stride. While this IS the most unusual thing that has happened to him today, the day is young and something more fantastic might yet happen.
Sigvar Smites the dragon as a matter of cause and then starts killing it.

SMITE EVIL: a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
Sword 1 Hits AC 44 for 65 damage +4 holy damage
Haste Miss Nat 1
Sword 2 Hits AC 40 for 44 damage +5 holy damage
Sword 3 Hits AC 25 for 46 +4 holy damage
Sword 4 Hits AC 30 for 48damage +5 holy damage
Horns Hit AC 37 for 34 damage
Since these are Smite attacks there is no DR versus any of these attacks


DM Warren - MAP 
Friday November 13th, 2020 10:40:37 PM

clarity for Michael - your blanketed target isn't there anymore, it's only the dragon. and you do need the reflex saving throws still. thanks!



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=27 ; d20+21=22 ; d20+21=29 ; 2d8+5=17 ;
Saturday November 14th, 2020 1:10:08 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 3/5 rounds

Will +17 vs DC23 = 27

Nikolai figures that at least if that invisible duergar shows up in front of him, he'll see the blanket shift and move a bit, but the appearance of the dragon throws all thoughts of this happening to the winds. Fortunately, he's fought a dragon before, or perhaps he does not believe this is a true dragon but a polymorphed duergar. In either case, he feels no fear of its presence. Of its talons and jaws, maybe yes, but not of it just sitting there.

Oddly enough, he's so close to the dragon that its belching of fire is to high and goes over his head. He is staring at it's belly though, and as tough as it may seem, he pummels it.

Monk Ki lvl 4 - treat Unarmed Strike as magic weapons for the purpose of overcoming DR
Monk Ki lvl 10 - treat Unarmed Strike as lawful weapons for the purpose of overcoming DR

Attack 1 w/Improved Vital Strike
D20 + 20 +1 (Haste) = 22 N1

Haste Attack:
D20 + 20 +1 (Haste) = 29
Dmg = 17 (no DR Magic or Lawful)


Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+15=35 ; d20+16=24 ; d20+20=32 ; d20+22=33 ; d6+12=18 ; d6=3 ; d6+12=14 ; d6=4 ; d20+22=25 ; d6+12=18 ; d6=4 ; d20+18=38 ; d20+18=25 ; d6+12=13 ; d6=3 ; d20+13=29 ; d6+12=14 ; d6=5 ; d20+8=27 ; d6+12=18 ; d6=1 ;
Saturday November 14th, 2020 7:52:31 AM

At the sight of the dragon Pompous eyes get much bigger.
".... orc droppings..... "
" NOT A TRUE DRAGON. DRAGON FORM! DRAGON FORM!"
(Knowledge Aracana 35 Nat 20 )

aaaaand fires.....

----------------------
Will save 24
Reflex 32 Evasion - no damage

Deaf 4 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Point blank
Attack 1 Hits AC 33 Phys damage 18 Elec 3
Attack 1a Hits AC 33 Phys dam 14 elec 4
Attack 1b( Haste) AC 25 Phys 18 elec 4
Attach 2 Hits AC 38 (nat 20 Crit 25 Phys 39 elec 3
Attack 3 HitsAC 29 Phys 14 elec 5
Attack 4 Hits AC 27 Phys 18 elec 1


Prudence Gundle [AC 23; HP 4/124] [deafened]  d20+13=15 ; d20+16=18 ; d100=24 ;
Saturday November 14th, 2020 12:37:35 PM

The only reason Pru isn't dead right now is she has natural fire resistance.

"MEDIC!" She is still deafened, so she yells really, really loud.

She attempts to cast a spell, and just barely manages to Maze the dragon.

There's no save, but there is SR if applicable.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday November 14th, 2020 8:37:30 PM

I did roll the reflex save, I just forgot to post it. I have clarified that as of the last post.

I didn't see that my target had turned into a dragon, my computer had rebooted and I didn't have the map up. since I made my save could I simply have redesignated the dragon as the target for my attacks?

DM ooc: yes, that's fine - I'll account for it on Monday's post

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35  d20+20=39 ; d20+12=13 ; d20+16=19 ;
Sunday November 15th, 2020 8:58:03 PM

(Know Arcana:39)
(13 vs Will = shaken; –2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

Iron Anna-Hippo calls out "The dragon, its the Dwarf but he's transformed."

She then moves forward and attempts to vital strike the dragon (19 vs AC; likely miss)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1279 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1273 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 103 rounds
+6 size bomus Str
-4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied



Trayvin AC 30/12 touch Hp 23/161(BrianZ)  15d6=59 ; d20+11=12 ; d20+21=40 ; d20+23=29 ; d20+23=32 ; 2d10+12=31 ; 2d10+12=18 ;
Monday November 16th, 2020 6:46:07 PM

flame strike damage from last round if it still applies: 59
save vs fire breath = 12, save vs fear = 40

The elemental attacks the dragon. Hit AC 29, 32 damage:31, 18

Trayvin hears Pru call for aid. Fortunately he is close. He turns around and casts a spell on her. Pru is affected by heal Along with 150hp healed, the spell will remove a number of conditions including deafened. Well, that should help a bit. Try and give the dragon a bad day.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal
freedom's call 4/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 79/162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

DM Warren - MAP 
Monday November 16th, 2020 8:01:24 PM

Unfortunately for the Duergar sorcerer, he had already taken quite a beating before calling on his dragon power. Michael's flurry and the flank from the elemental finish him off, and he shrinks back down to just a bleeding dark dwarf again. Everything is quiet for the moment as the gas finishes dissipating out the hall and the ringing in your ears dies down.

Your injuries are pretty sever, but for the moment it seems you've won the day. Though there is no sign of the other duergar that disappeared, and counting bodies, there's one of two of the elite team that probably aren't accounted for.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday November 16th, 2020 8:10:46 PM

with all the baddies either fled or dead, Michael gets on with the mission. The info that they got says that the prisoner cells are down this hall. so Michael sets off down the hall, he says via the link.

You guys coming? we got a commander to save.

Prudence Gundle [AC 23; HP 124/124]  
Monday November 16th, 2020 10:35:55 PM

"Thanks, Trayvin," Pru says. "I was worried there for a second." She frowns. "You don't look so good yourself."

She turns to follow Michael. "Right behind you."

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36  d20+17=33 ;
Tuesday November 17th, 2020 12:52:31 AM

Anna takes a full round action to go back to her battle standard of manticore-chimera before following after the others.

(Perception: 33)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1277 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1271 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 101 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday November 17th, 2020 12:58:05 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 2/5 rounds

Nikolai takes a second to send a message to his hat to bring him back to his normal form, then follows Michael.
'Michael, just keep an eye out for those missing duergar, specially the one that went invisible.' he warns through the link.

Perception + 22 +1 (luckstone) =

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=35 ;
Tuesday November 17th, 2020 12:59:46 AM

OOC: dang it. meant to click roll!

Nikolai takes a second to send a message to his hat to bring him back to his normal form, then follows Michael.
'Michael, just keep an eye out for those missing duergar, specially the one that went invisible.' he warns through the link.

Perception + 22 +1 (luckstone) = 35
looking for signs of blood on the floor.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet 
Tuesday November 17th, 2020 5:50:43 AM

Sigvar has only a bruise here and there left to show there was ever a scuffle. He follows along waiting for Michael to find the fleeing elites.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+23=27 ;
Tuesday November 17th, 2020 6:33:19 AM

Before taking off with the rest, Pompous takes time to search the dead bad guys and look around for loot.

{ Stand by... got some bodies to check. There may be some keys or maps or some such }

---------------
Perception check 27

Deaf 3 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

DM Warren - MAP 
Tuesday November 17th, 2020 4:22:48 PM

Michael is raring to go, feeling very close to their objective. He doesn't want the commander to languish in a cell any longer than possible.

He is briefly stymied by a locked door.

Trayvin does what he does best and patches up the more heavily damaged Agents. Pru is especially thankful. Nikolai and Anna get back to more familiar forms since most any need for subtlety is past.

Pompous turns his attention to the bodies, thinking that it may be a good source of information. What he finds depends on how long they spend, but the first body he glances over is obviously stocked with high quality gear. Besides the arbalest, there is some nice armor and bracers, his axe and shield, and probably some more things in his pockets.

Trayvin AC 30/12 touch Hp 37/161(BrianZ)  d6=6 ; d6=3 ; d6=3 ; d6=2 ;
Tuesday November 17th, 2020 8:55:49 PM

Trayvin thanks the elemental, and then sends it back to it's own plane. Taking a look at the Agents after the battle, he splashes a bit of healing around to get them underway as quickly as possible.

channel energy = 14 hp healed to all within range

Trayvin will see to his own wounds as the group sets out back on the Commander's trail.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal
freedom's call 4/8 rounds remaining
channel energy 5/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=33 ;
Tuesday November 17th, 2020 9:58:52 PM

You might need to see to yourself cleric, if you die we all die he turns to the lock, and the healing washes over Michael as he studies it. It would taste like Gnomish babaganoush this time. he pulls out his picks and begins to work on the lock. The melancholy pain in his chest growing as he misses his friend "tinker"

diable device roll 33

Hey do ya'll remember how Tinker used to have the worst luck in combat? man I can remember all the times we had to bring him back, from the brink of death. I think it was through Tinker that I first met Gargul, I wonder how he's doing right now?

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday November 18th, 2020 12:54:26 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
OOC: presumably we'll spend enough time here for the Deafened condition to dissipate.

Nikolai watches over Michael as he works the lock.
"You wanna ask Gargul how Tinker is doing? Just keep your mind on that lock. I would expect anything at this point."

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Wednesday November 18th, 2020 1:46:37 AM

Anna says, "The Duerger guy had an arbalest? Isn't that a siege weapon? I'm impressed."

To Nikolai she says, "Should I turn into a hippo again and just rip the door off its hinges? I'm thinking as a hippo I could probably just destroy the door completely in maybe half a minute"

(OOC: If Nikolai ascents Anna will turn into a hippo using the "jaws of life" to work its magic on the door; with vital strike hippo anna can do 8d8 + 13 damage per round; tell me how many rounds to subtract from the active effects and my move after the door is destroyed will be to turn chimera again)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1276 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1270rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 100 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 127 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/  d20+23=32 ;
Wednesday November 18th, 2020 6:30:16 AM

Pompous encourages the others to take as much as possible.Armor, weapons, and anything else of interest. He also checks the area for trunks and other stash like containers.

" Ladies and gents, we have stuff to grab. If you would be so kind."

----
Perception 32

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday November 18th, 2020 6:45:35 AM

Sigvar pulls out the rod of lesser extend he has been using up until now and casts Resist energy Acid on himself before the lock s opened.

Prudence Gundle [AC 23; HP 124/124]  
Wednesday November 18th, 2020 2:31:01 PM

Pru casts a quick Detect Magic to help find magical gear to grab up.

"Also, see if any of them has a key. That might make things easier."

DM Warren - MAP 
Wednesday November 18th, 2020 4:46:00 PM

Pompous would still like to loot the bodies, since there are several more he hasn't checked plus each of their trunks. He rifles through some pockets and does come up with a key! Maybe it'll even work in the door, since Michael didn't quite get the tumblers to click open. Maybe because of the tear in his eye thinking about an old friend.

Trayvin makes sure the Agents are ready for anything while Sigvar covers some more bases for the next expected fight. Pru catches several auras to check out among the bodies.

Nikolai and Anna keep on track though, and if the key or the lockpicks don't work, then a huge hippo will soon make short work of the door.

However they break through, they are met by a long, dark passage heading north, that bends west just at the end of the torchlight.

Trayvin AC 30/12 touch Hp 72/161(BrianZ)  d8=5 ; d8=5 ; d8=3 ; d8=7 ;
Wednesday November 18th, 2020 7:53:19 PM

Trayvin nods at Michael's words. You are right of course, I just don't care to think of myself until all the Agents are taken care of.

Trayvin heals himself a little while some of the Agents open the door and other look around for anything valuable. cast cure critical wounds healed 35hp

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power
freedom's call 4/8 rounds remaining
channel energy 5/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=44 ; d20+33=51 ;
Wednesday November 18th, 2020 8:16:51 PM

Michael looks over the hallway. any foot prints in the dust on the floor? he smells. do I smell the sweat of a scared dwarf? any loose stones signifying a trap?

perception. 44

if it looks clear he starts ghosting down the hall.

Stealth 51



Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/ 
Wednesday November 18th, 2020 8:50:27 PM

“ Hey guys and gals ... I found a key!”



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=28 ;
Thursday November 19th, 2020 1:23:48 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai backs Michael up.
Perception +23 = 28

"Pru, send some dancing lights down that tunnel and see if you can scare something up."


Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36  d20+17=34 ;
Thursday November 19th, 2020 3:44:09 AM

Anna peers down the long dark hallway. Does the darkvision 60 feet reveal anything?

Perception: 34

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1271 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1265 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 95 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 122 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 19th, 2020 6:46:10 AM

While Michael attempts to pick the lock again, or use the key, Sigvar will lend a hand to Pompous's search for loot on the bodies.

Prudence Gundle [AC 23; HP 124/124]  
Thursday November 19th, 2020 4:46:49 PM

Pru leaves off the treasure hunt for now, and sends Dancing Lights down the corridor as Nikolai suggested.

DM Warren - MAP 
Thursday November 19th, 2020 4:54:05 PM

(map is updated)

Trayvin is reminded that he should look after his own wounds. Sigvar starts looting a body as well, finding a couple of potions and other sundry items. He gets pulled away by new information from Michael.

Michael has snatched the key from Pompous' hand almost before he mentioned finding it and set his sniffer working on the hallway. There are no traps to speak of, and he can't smell any fear (though who knows if he could smell fear whether or not it's there?)

He finds that once he gets to the bend in the hallway, the torch and dancing lights are no longer necessary. What seemed like a lingering effect of the deafness reveals itself to be the sound of the ocean, which you can hear through gaps in the stone wall. Presumably it is a cliff face that drops down to the sea.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=35 ; d20+33=44 ;
Thursday November 19th, 2020 7:30:30 PM

Well that's one way to keep prisioners, must be hard to escape if you are suspended over the ocean. .

Michael informs the party of what he sees, via the link, but he remains vigilant expecting an attack at any moment.

Perception 35

Stealth 44

You know guys this link is pretty handy, I can stay hidden and report back without giving away my position. and it even works when we are deafend.

Michael moves around the bend, first peeking around so that only one eye and an ear are visible, then if nothing is there he moves cautiously out and around the bend.


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=33 ; d20+20=32 ;
Friday November 20th, 2020 1:09:34 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai joins Michael in his careful exploration of the tunnel.
Perception +23 = 33
Stealth + 20 = 32

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Friday November 20th, 2020 4:01:59 AM

Anna-Morphling waits for Nikolai and Michael to go back. If she wasn't Iron Bodied perhaps she would turn into a bat again but it would seem like a waste to dismiss it now

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1270 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1264 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 94 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 121 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodie

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday November 20th, 2020 10:36:34 AM

Since they are still sneaking, Sigvar loots another body.

Prudence Gundle [AC 23; HP 124/124]  
Friday November 20th, 2020 1:37:50 PM

Like Sigvar, Pru switches back to treasure-hunting, casting another Detect Magic to help her.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/  d20+23=30 ;
Friday November 20th, 2020 4:38:13 PM

Pompous continues sorting through the gear and loot.

{ Anyone have a detect magic spell?.... That would help get this chore done quicker }

--------------
Perception 30

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday November 20th, 2020 6:32:05 PM

hearing the thoughts of his companions having fun looting the dead, Michael consoles himself with an internal dialog about his dedication to the mission, the good of the commander, and that he is far to disciplined to want to loot.

smugness +1



DM Warren - MAP  d20+20=38 ; 6d6=16 ;
Friday November 20th, 2020 7:58:26 PM

Pompous, Pru, and Sigvar keep searching through the bodies and have now added several pieces of gems and jewelry, various scrolls and potions, and an assortment of magic glowing weapons and armor. It's quite the haul! Let me know when you want the full accounting.

Michael and Nikolai finish squeezing through into the open area. The sea is much clearer now, but more worrying is the huge green dragon flying around outside! and despite his care and the reduced vision, he has still noticed Nikolai!

What seems like a miniature sun is blinding in its brilliance after being so long in the darkened caverns. Nikolai and Michael - take 16 damage and you're blinded. DC24 reflex for half damage and no blindness. You hear the echoing of the dragon's laughter as he swoops around, enjoying taunting you from outside.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Saturday November 21st, 2020 3:16:05 AM

OOC
If there might be anything useful to us in that loot , now would be a good time to see it all 8).
Is that area Michael and Nikolai are in open to the sea? Can they get out to the dragon and the dragon get in to them?
holding post waiting for answers and an alert that the dragon is actually here )

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=45 ;
Saturday November 21st, 2020 6:25:59 PM

Reflex save 45.

No damage for me thanks I have evasion! so , At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Michael sees the Dragon and dodges back around the corner when the "sun" comes out. deftly avoiding the blinding heat.

Hey guys, we found the dragon. no biggie, he's just casting some kind of fireball at us.

Prudence Gundle [AC 23; HP 124/124]  
Saturday November 21st, 2020 11:21:05 PM

"They found the dragon," Pru says aloud for the benefit of Trayvin, who isn't in the Telepathic Bond. "Or, I guess, he found them. Let's go."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Sunday November 22nd, 2020 12:00:43 AM

[b]" Prudence, could you put Greater Heroism on me? If we are going to engage the dragon I suspect I'll need the help." Sigvar says as he heads towards the tiny tunnel leading to where the dragon has been spotted. He also begins putting more magic on himself , figuring that a fight with the dragon is somehow inevitable.
using a lesser extend rod cast Bless weapon.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/ 
Sunday November 22nd, 2020 6:33:44 PM

{ Buffing up! Stand by }

Pompous uses his Brahmah Tatoos and casts Align Weapon -good on his bow then refreshes his protection from evil.

-----------------
Active

Barskin
Prot from evil
Align weapon good


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+18=28 ; d20+23=26 ;
Monday November 23rd, 2020 12:40:01 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Ref +18 DC24 = 28
take 16 damage and you're blinded. DC24 reflex for half damage and no blindness.

Improved Evasion: on Save reduce half damage to no damage.

Shielding his eyes on instinct, and ducking, Nikolai evades the sudden bright flash.
"So this is the dragon," he mutters. Shouting out, he says "Hey! Your Ugliness! Laugh all you can now 'cause it'll be your Last!"

He quickly scans the area to get a picture of the battleground before ducking back inside.
Perception +23 = 26 What does the area around the exit look like? Is there a beach? Are they high up on a cliff with a rocky shore below? Stuff like that.

"Michael, let's fetch the others."

Back inside a bit, he waits for the others to join up.

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Monday November 23rd, 2020 12:50:05 AM

Anna makes sure she has her Eberyon's tears (Holy Eberyon Tear - +2d6 vs Evil; Dragon Bane Eberyon Tear - +2d6 vs Dragons; Gold Pearl [Holy, Shocking Burst; Dragon Bane] - 2d6 vs Evil; 2d6 vs Dragon; +1d6 electric damage on crit additional +1d10 electric)

(OOC: Is that hallway that Nikolai and Michael went down too narrow for large / huge creatures?)

If she can fit down the hallway in her current form she moves down the hallway(15 foot ground/climb or 25 foot fly) but if it is too narrow for her current form she takes a standard action to turn into a medium silver dragon per her Queen's Shape Form of Dragon III SLA

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1270 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1264 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 94 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 121 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday November 23rd, 2020 7:42:26 AM

For my book keeping and sanity

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon Speed enchantment ~11 minutes remaining


DM Warren - MAP 
Monday November 23rd, 2020 3:07:35 PM

OOC: answering questions and catch up

I was initially waiting on a full loot list as you were kinda still in combat rounds - if you want to assume Michael and Nikolai come back to strategize, we can get a full list. If not, then you can look for something specific and identify a couple per round. But it sounds like you're buffing up?

There is quite an assortment of weapons, armors, potions, scrolls, and other magic items. I'll assume you've done a couple items that people mentioned specifically:

+3 Unholy Heavy Crossbow
The bag full of potions is a bag of holding 1

As for the cave layout, you're approximately 50-60 feet up from the ocean. No beach to speak of, just some painful rocks to potentially fall on. The wall of the cave is stone, but there are several small gaps in it so you can see out / he can see in. Spells are easy enough to target, arrows would need to be pretty close to the wall to fire through the gaps, and you would have to deal with some cover.

The hallway is like the others have been - large can squeeze through slowly, huge cannot fit without the squeeze feature.

Trayvin AC 30/12 touch Hp 88/161(BrianZ)  d6=1 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ;
Monday November 23rd, 2020 4:06:46 PM

Well, this is a situation, the dragon can't easily fit in here, but we can't easily engage it while it is flying around outside. Maybe there is another entrance that it uses?

Trayvin tosses some more healing around while the Agents come up with a strategy.
channel energy = 16hp healed

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Monday November 23rd, 2020 9:08:30 PM

"We need to try to free the Commander," Pru says firmly. "Michael, if I made you invisible, do you think you could sneak past the dragon and get to her cell?"

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=42 ;
Tuesday November 24th, 2020 1:16:05 AM

OOC: ok, now I understand the map.

IC:
Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai climbs up the wall and along the ceiling proceeds past the fissures in the tunnel to the other side.
he crouches as best he can in hopes that with the dragon outside, flying around, it won't be able to notice someone on the ceiling with such a low profile.

Once past this area plops back down to the floor.
Perception +23 = 42

Peeking down the hallway, what does he see?
Low light vision, but if totally dark, pulls out the Everburning torch.

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Tuesday November 24th, 2020 1:53:23 AM

Anna says, "So I've got a couple of ways I can play this. Honestly if we are engaging the dragon it might be time to dismiss my iron body and go full dragon against the green dragon but if we want to sneak by I could turn into a bat again. What is the better play?"

She queries her fistmates for suggestions.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1269 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1263 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 93 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 120 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday November 24th, 2020 6:09:37 AM

" From the research we have done and the short distance the dragon is flying to the room I doubt invisibility would do Michael or any of us much good. What we need is a good old fashioned distraction, or a way to make the dragon unable to harm us, like a wall sealing us in and the dragon out."
Sigvar continues his casting as he starts squeezing down the hallway. Cast Resist Energy Fire.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Tuesday November 24th, 2020 10:45:20 AM

"Distraction is my middle name... well, it's really Eugene but whatever.....
Keep me healthy and I can annoy the gobling poop out of old scally butt. "

--------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

DM Warren - MAP 
Tuesday November 24th, 2020 5:10:31 PM

Now that they've found their nemesis, the Agents take a breath to do some planning. Trayvin makes sure that everyone is topped up and ready for whatever comes next.

They know that they can't let the dragon remain unchecked to do more evil on the land, especially since that now involves creating dangerous cults of followers do to his bidding. But they also can't leave the commander to languish any longer than they can help.

Nikolai gets out of dragon view by slithering along the ceiling. There is enough light that he may change his mind before dropping to the floor. Down the hall, he sees several barred doors, and in front of one of them he sees the caster that disappeared from their earlier fight, as well as another heavily armored duergar. He must have been back here doing the rounds while the Agents carried out their ambush of the barracks. They are currently doing some hushed arguing, which is helping to cover the small sounds that Nikolai may be making.

The others continue to ready themselves, and start getting into position to annoy and/or engage the Dragon.


Trayvin AC 30/12 touch Hp 123/161(BrianZ)  d8=5 ; d8=1 ; d8=4 ; d8=1 ; d8=4 ; d8=1 ; d8=7 ;
Tuesday November 24th, 2020 9:57:33 PM

Trayvin continues to heal himself and get ready for the fight.

cast:cure critical wounds on self(dropped restoration) hp healed = 35

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday November 25th, 2020 1:06:45 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai quickly relays what he sees to the others in the mental message spell.
"Get your butts over here, quit dilly-dallying!" he finishes his message.

While still on the ceiling, he pulls out a Tanglefoot bag then activates his Faerie Fire tatoo and illuminates the 5' radius centered on the spellcaster.

Duration 1min/level = 1 min.
Save = No, SR = yes


Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday November 25th, 2020 4:49:05 AM

Anna says, "Right well unless you need to play the shell game with someone who can look exactly like the commander I guess that puts me on team destraction. Considering how bogged down I am with the iron body I might as well get rid of both it and the chimera form, but I'll replace Iron Body with Stoneskin so I still won't be overwhelmed so quickly.

Stoneskin - 1300 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1267 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1261 rounds
Queen's Shape Form of Dragom III (Large Dragon): 129 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday November 25th, 2020 5:28:45 AM

With a sound that makes the ears of hounds bleed miles away, Sigvar continues to ram himself through the hallway. His armor makes the unholy noise as it scrapes and sparks off the rock walls. " Captain Magic Missile is here? I bought a little something for him at the catacombs. Can anyone make me smaller? I know I said I would never want to be smaller, but right now I think my size will hinder us all in getting in there and quickly dispatching those guards. The mission matters more than my Minotaur Pride right now."

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Prudence Gundle [AC 23; HP 124/124]  
Wednesday November 25th, 2020 10:00:21 AM

Pru moves after the others.

"Don't forget; we still have that wand of protection against acid," she tells the others.

[OOC: Pru's base speed is 60 these days, so she should catch up pretty quickly.]



Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Wednesday November 25th, 2020 4:24:46 PM

" Let's do this thang! "

ooc- If someone could haste Pompous, that would add an extra arrow to the attacks

And Pompous makes his way to the fray!

----------------------------------

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

DM Warren - MAP  d20+12=16 ; d20+19=28 ;
Wednesday November 25th, 2020 4:37:37 PM

for clarity - not captain MM but the duergar mage who popped out of this most recent combat

While they hadn't noticed before, lobbing a spell does get their attention. The mage points Nikolai out on the ceiling to the other duergar, who quickly sizes him up before speaking.

Drop yourself, that bag, and any other weapons you have if you want to keep your commander safe and sound.

Everyone else is making their way to the corridor with the prison cells, but so far they have only seen and are speaking to Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 26th, 2020 12:37:15 AM

OOC
Happy Thanksgiving
IC
Sigvar keeps squeezing and finally pops out of the little tunnel with a grunt and a sigh.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+4=22 ;
Thursday November 26th, 2020 1:15:28 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: Looks like they are about 20' away.
Also, I'm assuming they are lit up with Faerie Fire

Nikolai hopes he'll have reinforcements soon so, with some quick thinking...

He takes a 5' step while pulling out his Nunchaku and answers, "OK. Here's my weapon. I'll drop it," and drops his Nunchaku, but at the same time tosses the Tanglefoot bag at the one who spoke, the non-mage duergar.

Move: 5' step, which includes pulling out weapon, putting him only 15' away.
Free: drop weapon
Action: throw tanglefoot bag.

Ranged (10') Touch Attack +16 - 2 (range increment penalty of 15') = 32
OOC: Ok, I added only +4 instead of +14, so the die roll is 18 and total should be 32.



Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday November 26th, 2020 6:26:22 AM

Anna-Silver Dragon squeezes after Sigvar

Stoneskin - 1299 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1266 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1260 rounds
Queen's Shape Form of Dragom III (Large Dragon): 128 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Prudence Gundle [AC 23; HP 124/124]  
Thursday November 26th, 2020 11:54:11 AM

Pru keeps moving.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Thursday November 26th, 2020 6:37:36 PM

Pompous follows Pru and tries to get to the fray.

------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Friday November 27th, 2020 12:47:35 AM

Anna continues to move towards the fray

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday November 27th, 2020 12:54:34 AM

Nikolai prepares to clobber the spell caster and get some stars floating around that noggin.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Saturday November 28th, 2020 12:54:50 AM

Nikolai's blood is really pooling in his head now and he hopes that will not do any serious brain damage.

Trayvin AC 30/12 touch Hp 123/161(BrianZ) 
Sunday November 29th, 2020 6:06:49 PM

Trayvin follows the other Agents, looks like it is time to face the dragon.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

OOC- I apologize for last week's posts, no reasonable excuse. I will do better this week.

DM Warren - MAP  d20+10=25 ; 24d6=80 ;
Monday November 30th, 2020 1:48:12 PM

no worries about missed posts - I was a little MIA for thanksgiving too
lots of virtual love and support to Shane right now as well


Nikolai easily hits his target with a sticky bag, who is slowed up by it, but not glued to the floor. reflex save - pass

Anna and Sigvar finish squeezing their way into the larger cavern with Pru, Trayvin, and Pompous following closely behind.

The dragon chortles with evil glee as Sigvar finally gets into the open, putting his eye and maw up against the openings in the wall. He breathes his cone of acid into the room, giving Sigvar a corrosive bath.

80 acid damage: DC31 reflex (you get +2 from cover) for half

Trayvin AC 30/12 touch Hp 83/161(BrianZ)  d20+13=32 ;
Monday November 30th, 2020 8:15:59 PM

ref save = 32(wow nice roll)

Trayvin grunts and rolls with the acid, saving himself a bit of pain. Too late, he covers himself with a spell, hoping it won't be needed but experience screams that it will.

Actions: cast resist energy(acid) on self

I think we need to find some cover, this is not a good spot to fight him, he can just keep strafing us.

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Prudence Gundle [AC 23; HP 124/124]   d20+21=33 ;
Monday November 30th, 2020 10:13:40 PM

[I think Sigvar is the only one hit by acid this round.]

Pru hurries up behind Sigvar. "I wish he'd quit bothering people," she says of the dragon. It's a long shot, but she attempts to cast Maze on the dragon.

[SR check 33. No save.]

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=35 ; 6d8+5=36 ;
Tuesday December 1st, 2020 12:32:03 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai moves to the floor now and meets the spellcaster head on.
OOC: according to the map, the spellcaster is in front of the non-mage one.

Then he takes a swing at the spellcaster.

Improved Vital Strike w/ Stunning Fist (Stun)
d20 + 20 = 35
dmg 6d8 + 5 + 1(Mighty Fists) = 36 + Stun
Stun Fort DC24 negates, see Stun for effects.



Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Tuesday December 1st, 2020 12:54:28 AM

Anna says, "I don't suppose anyone has anything to make acid less effective against me? I had some acid protection but it made me a slow iron clod so it diddn't seem worth it if I'm to do battle against a larger dragon seems like maneuverability would be preferable."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 161 / 185 Character Sheet  d20+15=20 ; d20+28=31 ; d20+28=47 ; d20+23=25 ; d20+18=31 ; d20+13=27 ; d20+20=38 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; 8d6=20 ; d6=6 ; d6=2 ;
Tuesday December 1st, 2020 7:29:50 AM

Reflex save 20+2 22 fail
Sigvar basically had his mouth open when the dragon blew a gout of acid into his face and the burning is intense. If not for the Acid resistance he had put on himself before squeezing in this chamber he would be seriously hurt. As it is he has had better days.
Sigvar is right on the other side of the latticework of stone that the dragon is using for cover so once the acid is done he begins trying to hack away at the dragon.
( Since Sigvar got the cover bonus to his save I am going to assume that the dragon gets the +4 AC bonus for cover as well. Sigvar has put the Speed enchantment on his sword using his divine bond so he is effectively hasted. No power attack here just straight up swings. I will not rolling damage for attacks I think will miss, which looks like all but 1 of them)
Sword 1 hits AC 31
Haste hits AC 47 (possible critical auto confirms with Bless Weapon) for 35 damage +8 Holy damage
Sword 2 hits AC 25
Sword 3 hits AC 31
Sword 4 hits AC 27
Horns hit AC 38
All weapon attacks are adamantite, magical, and good
Horn attack is good
Sigvar also swiftly lays hands on himself for 26 points of healing

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 4/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=39 ; d6+12=15 ; d6=1 ; d6=1 ; d6+12=15 ; d6=6 ; d6=3 ; d20+18=21 ; d20+18=32 ; d6+6=8 ; d6=4 ; d6=3 ; d20+13=30 ; d6+12=13 ; d6=5 ; d6=4 ; d20+8=15 ; d8+12=16 ; d8+12=17 ; d8+12=20 ; d8+12=16 ;
Tuesday December 1st, 2020 4:32:23 PM

" Well, this won't be good.... "

And... he fires at the dragon...

--------------------------

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 39 Phys damage 16 Fire 1 Elec 1
Attack 1a Hits AC 39 Phys dam 17 fire 6 elec 3
Attach 2 Hits AC 32 Phys 20 fire 4 elec 3
Attack 3 Hits AC 30 Phys 16 fire 5 elec 4
Attack 4 Hits AC 15

xx I re-rolled the physical damage using a D8 instead of a D6



DM Warren - MAP  d20+10=11 ; d20+19=24 ; d20+15=27 ; d20+9=11 ; d20+6=26 ;
Tuesday December 1st, 2020 5:40:37 PM

Sigvar is right - I was looking at it like no one else was out in the corridor, so he effectively blocked for you.

Trayvin sees the acid happening and takes some cautionary measures with a defensive spell.

Pru knows that they need a little time though, both to rescue the commander and get into battle formation. She pushes past the Dragon's innate resistance (SR31) and sends him off to who knows where. He's probably just as angry in the maze, though at least they can't hear him for now.

Trusting his teammates to keep the dragon occupied, Nikolai keeps on his main objective. The already bruised duergar eats the fist right in the face and spends this round seeing stars.

Sigvar is hurt, but not so badly as it could have been without his quick thinking. He goes to the wall to try to stab through the slits, but the dragon is currently in a magic labyrinth, thanks to Pru. Pompous also finds himself missing a target for the moment. You can both change or ready an action if you like.

The glued duergar fights through the goo to get up to Nikolai, but he is hindered too much to connect with his weapon.

Being rather smart, and also somewhat lucky, the Dragon reappears, having found his way out of the maze in moments. (If Sigvar and Pompous decided to ready an attack, I'll count your first attack each as going off, plus any single attack bonuses you may have)


Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Tuesday December 1st, 2020 9:35:09 PM

[b]Pru, how long will that spell last?....never mind.[b] From the confines of the hallway, Trayvin begins casting a spell......

OOC- please place Trayvin on the map as having moved up behind the rest of the group.

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=24 ; d20+16=30 ; d20+11=31 ; d20+11=27 ; d20+11=25 ; d20-1=5 ; 2d8+6=20 ; 2d8+6=10 ; 4d8+12=30 ; 2d8+6=9 ;
Wednesday December 2nd, 2020 12:42:51 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

With the spellcaster seeing stars (Stunned), and not the ones on his pointy wizard cap, Nikolai lets loose a blur of fist and feet on him.

Flurry of Blows
Attack1 d20 + 16 = 24
Attack2 d20 + 16 = 30
Attack3 d20 + 11 = 31 N20
Crit confirm d20 +11 = 27
Attack4 d20 + 11 = 25
Attack5 d20 - 1 = 5

DMG:
Attack1 2d8 +5 +1(Mighty Fists) = 20
Attack2 2d8 +5 +1(Mighty Fists) = 10
Attack3 w/crit 4d8 +10 +2(Mighty Fists) = 30
Attack4 2d8 +5 +1(Mighty Fists) = 9



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday December 2nd, 2020 12:44:56 AM

OOC: I didn't include Haste in the attacks, is it still active? If not, my AC is 30.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 2nd, 2020 2:17:33 AM

Anna-Dragon is left without the benefit of the giant green target so she moves up since Pru's Maze should keep it occupied for a while.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 161 / 185 Character Sheet  d20+35=52 ; d20+35=37 ; d20+30=40 ; d20+25=43 ; d20+20=36 ; d20+27=40 ; 4d6=12 ; d6=4 ; d6=5 ; 2d6+26=33 ; d6=2 ; d6=1 ; 4d6+50=65 ; d6=6 ; d6=1 ; d8+25=30 ;
Wednesday December 2nd, 2020 6:17:52 AM

Sigvar will change his action for last round to turning to Prudence behind him and casting Resist energy Acid 30.
When the dragon reappears, Sigvar is ready. He heroically casts Divine Favor on himself , Smites the Dragon and then lays into it with his blade.

Sword 1 Hits AC 52 critical threat auto confirmed by Bless Weapon for 96 damage +9 holy damage
Haste attack Hits AC 37
Sword 2 Hits AC 40 for 36 damage +3 holy damage
Sword 3 Hits Ac 43 critical threat auto confirmed By Bless Weapon for 72 damage +7 holy damage
Sword 4 Hits AC 36
Horns Hit AC 40 for 30 damage
All attacks bypass DR due to smite evil

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 4/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 1/20 rounds elapsed
1 hero point removed

Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 2nd, 2020 1:57:32 PM

[OOC: Yeah, I was hoping he'd at least stay Mazed long enough for us to get out of this room. Oh well.]

Pru is able to take advantage of the dragon's absence to scoot through the room and come up behind Nikolai.

She's kind of done messing around at this point. She points to whichever Duergar seems least injured and casts Baleful Polymorph. The Duergar must succeed at a Fort save of 22 or be turned into a turtle.


DM Warren - MAP  d20+14=26 ; d20+19=20 ; d20+14=33 ; d20+9=19 ; 2d4+9=14 ; d20+33=48 ; 4d6+21=39 ;
Wednesday December 2nd, 2020 4:44:35 PM

sorry for the nat 20, Pru!

With a missing target, Sigvar turns instead to offer Pru some acid protection as well. Pompous keep his aim steady though and looses one arrow that sinks into the dragon's cheek as soon as he reappears.

Trayvin hustles up and begins casting a spell. Summoning some more extra-planar help? Highly likely.

Anna also gets herself situated in the room, but she does have a target since the maze was no match for the dragon.

Nikolai promptly removes any plans of the short wizard escaping again, and pummels him into the ground.

Sigvar is ready for the reappearance, and the cover from the rocks seems to make little difference to his holy sword. The dragon screams in defiance as he suffers a plethora of wounds.

Pru's target manages to resist being a turtle, and tries to unload on Nikolai again since his only means of easy escape has just been killed next to him. He does get one lucky lick in, but doesn't see himself getting many more. 14 damage

The dragon, not ready to be face to face with a Paladin, offers one parting slap with his tail before flying up the cliff face and out of sight. 39 damage

Dragon - 273 dmg



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=32 ; d6+12=13 ; d6=2 ; d6=1 ; d6=6 ; d6+12=17 ; d6=4 ; d6=1 ; d6=3 ; d20+18=23 ; d6+12=16 ; d6=2 ; d20+13=19 ; d6+12=14 ; d6+12=15 ; d6=3 ; d6=5 ; d20+8=25 ; d6+12=15 ; d6=1 ; d6=2 ;
Wednesday December 2nd, 2020 4:47:46 PM

" Dragon go poof? "

Not looking a gift orc in the mouth, Pompous fires at the closest Duergar

-----------------------------------------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 32 Phys damage 13 Fire 2 Elec 6
Attack 1a Hits AC 32 Phys dam 17 fire 4 elec 1
Attach 2 Hits AC 23 Phys 16 fire 3 elec 2
Attack 3 Hits AC 19 Phys 15 fire 3 elec 5
Attack 4 Hits AC 25 Phys 15 fire 1 elec 2

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d20+7=27 ; d6=5 ; d6=4 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ;
Wednesday December 2nd, 2020 5:45:22 PM

Sigvar accepts the single swipe and grunts. He lays a hand on his chest and most of the damage melts away(swift LoH for 33). Mildly irritated at the dwarfs refusal to give in he turn, points his sword at the dwarf and bellows.
" You have one chance to leave here with your life. Drop your weapon now and surrender to the Mailed Fist. DO NOT make me come over there!"
Intimidate 27 ( nat 20)
He then uses the break in the action to heal himself again(LoH for 35), closing all of the wounds caused by the dragon

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 2/20 rounds elapsed
1 hero point removed

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Wednesday December 2nd, 2020 8:33:36 PM

Trayvin finishes the spell, and an elder air elemental appears outside. Trayvin directs it to follow the dragon and attack. That should give him something to do for a bit. And nice hit Sigvar, that should keep him from sticking his face where it don't belong.

OOC- who has the wand? we should probably buff that up at least before he comes back.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+24=42 ;
Thursday December 3rd, 2020 1:20:13 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: I don't think Pompous can fire past Anna's bulk which covers the whole hallway, but...

IC: Nikolai is about to plaster the sticky duergar but hears Sigvar's call for him to surrender. So, instead of putting his fist inside his chest cavity and pulling out his heart, he grapples him.

Improved Grapple CMB d20 + 24 = 42 vs CMD

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday December 3rd, 2020 1:46:49 AM

Anna says to the Duerger, "You are clearly outmatched. I'd do as my companion recommends else I'm afraid I'll have to get you with a cone of cold."

DM Warren - MAP  d20+17=26 ; d20+12=18 ; d20+7=19 ;
Thursday December 3rd, 2020 4:51:50 PM

He doesn't have many options, being wrapped up in the clinch by Nikolai. He does still have weapons, and he doesn't seem concerned about breath weapons with Nikolai and Pru being in the way and all. He tries to slug Nikolai in the gut several times with a spiky gauntlet, but can't get the leverage.

The Air Elemental gives Trayvin a little salute and flies up the cliff face to follow the instruction as best it can.

For now though, the only sound is the quiet struggles of an inexpert grappler still trying to beat up Nikolai.


Prudence Gundle [AC 23; HP 124/124]   d20+22=24 ;
Thursday December 3rd, 2020 5:37:08 PM

"You've been very brave," Pru tells the remaining Duergar, "but it's time to give up now. Nikolai isn't letting go. Your friends are dead or fled. You've got no support, and there are six of us. We will accept your surrender, and no further harm will come to you if you just give up."

[Diplomacy 24, minus whatever penalty the DMs wish to assess because Pru just tried to turn him into a turtle.]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 3rd, 2020 6:52:03 PM

over the mental link "psst Prudence, there are seven of us".

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 3/20 rounds elapsed
1 hero point removed

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Thursday December 3rd, 2020 9:12:17 PM

Looks like a quick lull in the fighting. Time to see to the Commander? Nikolai, if he isn't going to surrender, just knock him out. We need to search around before the dragon comes back.

OOC- who has the wand? we should probably buff that up at least before he comes back.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+29=46 ;
Friday December 4th, 2020 12:27:58 AM

Nikolai continues his grapple, but now works on Pinning him.
"I'll get him pinned, then you can tie and gag him, then knock him out."

Improved Grapple CMB d20 + 24 +5 (already grappled) = 46 vs CMD

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+17=31 ;
Friday December 4th, 2020 3:09:21 AM

Anna starts searching around for the Commander that is if her fist mates will allow her to move up that is and does so.

(Perception: 31)

Anna then says, "I agree if the person with the wand would buff the rest of us then that would be preferable."

Stoneskin - 1295 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1262 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1260 rounds
Queen's Shape Form of Dragom III (Large Dragon): 124 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday December 4th, 2020 4:24:59 PM

Pompous readies his bow in case the dragon comes back.

" Hey, is the drag gone? Get it??!! Dragon.. drag gone... I slay me sometimes"

-----------------------------------------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good



DM Warren - MAP 
Friday December 4th, 2020 5:35:20 PM

Luckily for Prudence, this fellow doesn't seem to know enough about magic to know turtle power when he almost feels it. He settles down enough to let himself be tied, harrumphing loudly about it, but admitting defeat.

Sigvar points out mentally that she forgot to include Michael, likely because he's so stealthy in general.

Trayvin looks out for the wand, knowing they still have a dragon to deal with, even if he's disappeared for the moment.

Pompous isn't sure whether his joke landed or not. Maybe he'll set aside some of his usual target practice time to work on his tight 5?

Anna slinks up farther into the corridor, where she sees a bedraggled form lying on the ground in the back of the cell. She is delirious and unresponsive, but alive. Heal DC 20 Highlight to display spoiler: {She appears to have taken substantial constitution damage from some sort of poison.}

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Friday December 4th, 2020 8:58:32 PM

Not bad Pompous, but let's just worry about slaying the dragon, and save the jokes for the victory feast. The wand has disappeared into someone's pack for the moment, so Trayvin moves up and helps look for the Commander instead.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+5=24 ;
Friday December 4th, 2020 10:27:58 PM

Heal 24
Sigvar squeezes past The crowd and down the tunnel opposite the commander's cell/ From the distance he looks her over and examines her wounds.
" Poison damage? Why poison her? Do not open her cell yet, but we will need to remove that poison from her system. I can attempt that Trayvin if you want to save your spells for the dragon or don't have it prepared. I need to examine her aura first though, and hopefully we can remve the mind control she seemed to be suffering from when she was taken."
Sigvar concentrates on the Commander and examines her aura for evil intent.
Detect evil

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 4/20 rounds elapsed
1 hero point removed



Prudence Gundle [AC 23; HP 124/124]  
Friday December 4th, 2020 11:13:58 PM

"Seven of us," Pru corrects belatedly. "I'm a sorcerer. We're not supposed to be smart."

Her face falls when she sees the commander. "Is--is she going to be all right?" she asks worriedly.

She can't contribute much to the first aid, although her Dancing Lights are ready for anyone who needs extra illumination.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=33 ;
Monday December 7th, 2020 12:42:42 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai stuffs a cloth gag in the duergar's mouth to put an end to his harrumphing.

He takes a peek at his commander.
Heal +16 DC20 = 33

"Well, one thing we know for sure is that that dragon isn't going to follow us in here unless he can shrink himself. His minions are all defeated and dispersed so there seems to be no way he can prevent us from taking whatever time we need to get her back in perfect health, mentally and physically. If the poison is still in her body, I can suppress it for a couple of hours and see what happens."

Nikolai awaits Sigvar's word.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+1=20 ; d20+17=33 ;
Monday December 7th, 2020 1:52:33 AM

(Heal: 20)

Anna says, "I concur, The commander has been poisoned. Sadly my gifts are not in the realm of healing others. I can regenerate myself and when I have the ability use my iron body to become immune. I'll stay vigilant in case that dragon comes back."

(Perception: 33)

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=26 ;
Monday December 7th, 2020 4:39:15 PM

Pompous keeps watch for the dra-gone to become the drag-It'sBackAndNowIt'sPersonal

PErception 26

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good


Prudence Gundle [AC 23; HP 124/124]  
Monday December 7th, 2020 8:31:59 PM

Pru chews her lip. "If she needs help right away, I can teleport her someplace," she offers.

DM Warren - MAP 
Tuesday December 8th, 2020 12:02:50 AM

sorry folks, forgot it was Monday!

Palance doesn't look to be in any immediate danger. The poison has run its course and she's suffered all she will from it. Still, she'll need some strong magic to cure its effects.

For now, there is no sign of the dragon as time slowly ticks by.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 8th, 2020 12:55:34 AM

Nikolai, assessing the situation, suggests some options.
"Using a Heal spell would bring her back to normal? Can we all teleport her back to the Citadel, then tackle the dragon when Pru gets back? If we have the Heal capability, let's do it and make it quick unless you know the Heal won't bring her mind back to normal as well."

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+17=24 ;
Tuesday December 8th, 2020 2:33:31 AM

(Perception: 24)

Anna says, "I'm game for whatever you guys feel is the best play. You don't think the Dragon is terrorizing Wedding City while we are currently here do you? I don't think that would do. Is there an option were we cure the commander, swing by wedding city to make sure they aren't being attacked by a dragon and then head back to the citadel?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ; d20+16=18 ; d20+16=19 ; d20+16=21 ;
Tuesday December 8th, 2020 6:03:13 AM

" A fine plan, except that if she is not herself we could return to the Citadel in a day or a week and fiind the Fist is now a tool of the dragon and we are the prime targets they are searching for. I would rather tend her injuries here, go deal with the dragon and then figure out if she is herself. Then we could just go home."
Putting his words into action Sigvar reaches through the bars touching Commander Palance and healing her.
She is healed for 31 hp damage
Cures any fatigue
Cures any exhaustion
Removes any paralysis
Removes any curses with a DC of 18 or lower
Removes any diseases with a DC of 19 or lower
Cures any poisons with a DC of 21 or lower

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 5/20 rounds elapsed
1 hero point removed

Prudence Gundle [AC 23; HP 124/124]  
Tuesday December 8th, 2020 3:19:17 PM

"If need be, we can stash her in a Magnificent Mansion," Pru says.

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Tuesday December 8th, 2020 3:29:12 PM

If the poison has run its' course, then all we can do is treat the aftermath. I have something which may help.

Trayvin casts restoration on the Commander, and closely observes the effect.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

DM Warren - MAP 
Tuesday December 8th, 2020 5:44:39 PM

There is talk of plans between the Agents on how best to care for their commander, but they decide that there are too many uncertainties with taking her back to the Citadel at the moment.

Between Sigvar and Trayvin, Commander Palance is restored both some much needed vitality, and cured of the damage from the poison. She begins to stir, and smiles upon recognizing her elite crew before growing visibly scared again.

The Dragon - you've destroyed him? Please tell me this means you've destroyed him.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 8th, 2020 7:59:00 PM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai whispers to Pru, "You don't happen to have a Magnificent Prison do you? Under the circumstances that would be better, huh?"

When Commander Constance begins to revive and ask questions, Nikolai is in a quandary on how to answer. But he is the Thumb, so he figures he'd better answer, something.
"Your fear of this dragon is alarming. However, if we DID kill the dragon, what would that mean for you? What hold did this dragon have over you? What was his name?"

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 9th, 2020 4:06:38 AM

Anna waits for the commander to answer Nikolai's question. She thinks his reaction seems a bit harsh and she is worried about the fact the dragon is at large too but if the possibility exists that the commander has been compromised then they need to figure out what to do in that case too. She hopes the commander hasn't been and that the dragon isn't raining acid down on Wedding City but she is really worried."

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=25 ;
Wednesday December 9th, 2020 6:26:03 AM

Pompous continues keeping watch for the dragon...

Insta- mind-speech

{ Let's stop dragon our feet folks and let's make like a griffon and get the heck out of here!
Dragon our feet... dragging our feet... oh, they're only going to get worst from here! Let's get going! }

----------------------
Perception 25


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday December 9th, 2020 6:47:20 AM

OOC
I am assuming there was nothing to see from the commander when I detected evil?
IC
[b]" The dragon is about, but he is licking the wounds inflicted on him in the scant seconds he was within our reach. Pompous and I managed to inflict some serious damage on him. Be at ease, He will not harm you."[b]

DM Warren - MAP 
Wednesday December 9th, 2020 7:02:33 PM

Commander Palance is still a bit disoriented, but she doesn't show any signs of evil under Sigvar's scrutiny.

I see why you're concerned. And yes, I was not myself for a while. There is a longer story for you, but the short of it is that he cast a spell to dominate my mind to carry me off and set this trap. Once here, that pretense was gone, and I was so weak from poison as to put up no resistance.

He claims to be Slartanus, but if he is the same Dragon as from your earlier reports, something has greatly accelerated his growth and power since you fought him last. He doesn't fit down here, obviously, but from what I could tell as he flew me over, he has some sort of lair secreted among the trees on top of the cliff. It wouldn't surprise me if he had gone back there to lick his wounds before facing you again.


Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 9th, 2020 7:28:04 PM

"We're very glad you're all right, ma'am," Pru says. Turning to her companions, she says, "I think we should go after him now. If he really is licking his wounds, I don't think we should give him the time to do that."

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Wednesday December 9th, 2020 9:05:16 PM

Don't worry, taking care of the dragon is on our to-do list. I think we should take the Commander back to the city, and then search for this lair. It's time we found out what this is all about.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday December 9th, 2020 9:28:20 PM

OOC; Sorry guys, between a bunch of real world things and only getting internet here as of today I was out of touch. it seems we got the commander back, but the dragon fight is still up in the air?

Michael reappears, he was hiding so good it's almost like he wasn't there for a while.

[/b]Yeah I second Trayvin on that one. we need to get the Commander safe before we do anything else. a lot of cut and dried missions have went awry due to Misson Creep, we don't need that happening on this one. lets get the commander safe and then we can go dragon hunting. [/b]

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday December 9th, 2020 9:41:38 PM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

"It is good to hear that you are on your way to recovery. You do understand our concern about the means he was able to dominate you, don't you?"

Nikolai turns to Pru and asks, "Can you teleport Commander Palance to Wedding City and back to here? Take Sigvar with you. Get her set up in a room and head back here. We can use the time to sort through all that stuff we gathered from the duergar while we wait. Shouldn't take but 15 or 20 minutes."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 10th, 2020 6:11:18 AM

" Commander, are you alone in here? I mean, are you his only prisoner?"
I am currently juiced up to fight the dragon. 15 or 20 minutes from now I will not be. He was not easy to hit. Anna, can you pull a few scrolls from your bag? I have the coin to pay for them, that might get me back in shape to face him.


Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday December 10th, 2020 6:29:48 AM

Anna says, "It depends on the scroll and the spell level. I'm limited to 300 gold per day worth of scrolls from the bag but here's the thing. I'm in Dragon form now. If I return to human form I can't become a dragon and I can't become a manticore chimera and I don't have iron body anymore. I could either turn into a plant, a huge animal or a medium or small magical beast. I'm not quite sure how useful that would be against this ginormous dragon."

DM Warren - MAP 
Thursday December 10th, 2020 9:32:36 PM

ooc: Welcome back, Shane. Hope things are calming down a bit for you.

Nikolai is still skeptical. Pru does think that she could probably tell whether or not Palance is still under the spell's effects. (Knowledge Arcana 20 to determine ongoing spell effects Highlight to display spoiler: { She isn't under any spell effects right now})

Sigvar is ready to fight right now, and like the others, his buffing spells are slowly ticking down. However, many of the Agents are down on resources right now. To fight now? Or hope he will still be in his lair after a rest?

There have been a couple other prisoners in and out of here, but most have been put to work or taken away for some other purpose. As far as I know, I'm the only one here right now.

Trayvin AC 30/12 touch Hp 100/161(BrianZ)  d6=3 ; d6=6 ; d6=5 ; d6=3 ;
Thursday December 10th, 2020 9:49:11 PM

Trayvin nods in agreement with Nikolai's plan. If we can get the Commander out of here quickly, then we should pursue the dragon while we still have some advantage.

While the Agents finalize a plan, Trayvin tosses a bit of healing out. channel energy - everyone heals 17hp

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 3/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=38 ;
Friday December 11th, 2020 1:05:20 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai sets the plan for the next 10 minutes. "Pru, take Commander Constance, by teleport, to Wedding City. Get her a room at that same Inn we stayed at, then return here.

In the meantime, we will scout this place out and make sure no duergar are left behind or any other prisoners are stashed away somewhere else.

Now let's get to it. Time is wasting away."


With that, Nikolai starts scouting for another prison cell and other exits.

Perception +23 = 38

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+20=24 ; d20+17=21 ;
Friday December 11th, 2020 4:09:55 AM

(Know[arcana]:24)

Anna says "The commander is definitely not under any spell effect at least for now. I'll help search for things."

(Perception:21)

Stoneskin - 1292 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1259 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1257 rounds
Queen's Shape Form of Dragom III (Large Dragon): 121 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=35 ;
Friday December 11th, 2020 10:25:21 AM

Aaaaaaand Pompous helps in the search for stuff

—————
Perception 35

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday December 11th, 2020 2:47:42 PM

Sigvar prepares to go with Prudence and the commander but first he squeezes his way down to the other cells and checks them for occupants. If he finds any he will scan then for evil and if none is found, cut them out of their cell to teleport out.
Once they are in wedding city he will go down to the market and purchase a sword for the commander ( I assume we know what kind she uses regularly) and bring it back to her room so she is not left unarmed (no one would ever call her defenseless). He will also buy scrolls or potions if they are available.
(searching for bless weapon, any CL and divine favor at 9th CL or higher)

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
Spells reflect 10 minutes elapsed

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday December 11th, 2020 8:56:43 PM

Hey Pru, get in touch wilth the local Fist Chapter while you are there, they can assign some men to watch over the commander. .

DM Warren - MAP 
Monday December 14th, 2020 7:23:41 PM

ooc - sorry all, been kinda waiting on Pru since a lot hinges on what you're doing here. Anyone heard from Kathy?

Prudence Gundle [AC 23; HP 124/124]  
Monday December 14th, 2020 8:25:09 PM

"Back to Wedding City?" Pru says. "I mean, sure, if that's what we want. I could just cast a Magnificent Mansion right here, though. They're pretty safe."

But if the group would rather she take Palance back to town, and get her a room at the inn, she'll do that instead, and make sure the commander is well situated and Sigvar buys her a sword and everything. And then she casts a Magnificent Mansion right there in the inn room, and explains how it works.

And then returns to the group.

[Sorry; didn't realize I hadn't posted Friday.]

Trayvin AC 30/12 touch Hp 100/161(BrianZ) 
Monday December 14th, 2020 8:30:23 PM

Ok, Pru shouldn't be gone long. Time to send out the scouts and look for the dragon's lair?

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 3/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday December 14th, 2020 8:45:11 PM

one of Michaels jobs is scouting, but he's not as good as Nikolai is at it. still if it needs doing he's more than willing to do it.

where did they say the dragons lair was again?

DM Warren - MAP 
Monday December 14th, 2020 8:59:03 PM

From what the Commander said, the Dragon's lair is above you, on top of the cliff, hidden in the foliage. Whoever goes up to look for it will have to be both sneaky and perceptive if they want to avoid the dragon's notice.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 15th, 2020 1:15:06 AM

Nikolai tries not to look a little exasperated.
"Ok, the Magnificent Mansion right here would be a quicker and best option. We can get a sword from one of the dead duergars if the commander needs one.
Let's take a minute and make sure we are ready to face the dragon. Unless I hear any objections, we'll be heading back out in 5 minutes.
Meanwhile, Michael and I can go back to the entrance and make sure the way is clear of any lurking duergar. Commander Palance can take custody of our prisoner."


OOC: Let's Do It!

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Tuesday December 15th, 2020 2:32:38 AM

Anna says, "I don't suppose anyone can cast resist acid on me so I don't have to worry as much? Other than that I guess we are finally dealing with Slartarius."

Active effects
Stoneskin - 1291 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1258 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1256 rounds
Queen's Shape Form of Dragom III (Large Dragon): 120 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday December 15th, 2020 8:04:01 AM

Sigvar, confused, just stands there waiting for the others to figure out what they are doing and clue him in.

DM Warren - MAP 
Tuesday December 15th, 2020 4:29:41 PM

The Agents are finally organized after their trip through the duergar caves. Palance is safely tucked away with a stockpile of magic items from their slain foes in a mansion. This both protects her and saves on some of Pru's quickly diminishing spell slots, which she'll need to take on their draconic foe.

Sigvar has been ready for what seems like ages, so other than taking a break, he spends his time squeezing slowly back through the tunnels to the entrance, encountering no resistance along the way. All the duergar are either dead or fled. Anna follows along in her dragon form, and hopes that someone can give her some resistance as well, since she'll likely be up close and personal and in the way of acid breath.

Trayvin spends his breather making sure everyone is topped up and ready to go while Pompous checks his gear.

Everyone gets their last minute buffs prepared while Michael and Nikolai squeeze quickly through to the entrance. They get to the entrance and spend a moment deciding the best way to scale the cliff and begin their search. please roll stealth and perception/tracking, plus whomever else may be joining at this stage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=26 ; d20+41=58 ; d20+16=36 ;
Tuesday December 15th, 2020 10:16:14 PM

Sneaky and Perceptive is Michaels middle name. but this is a dragon, so cockiness is contraindicated at this point in time. invisibility would be nice, but knowing a dragon, he's probably prepared for that. Still, a quick prayer to Wardd could not hurt.
Now this O god of Risks is surely a risky situation if I've ever seen one how about a little help there father of chance? .
OOC: I'm going ahead and spending a Hero point before the roll for stealth.

Perception 26 natch 1 fail.
Stealth 58
Survival. 36 natch 20!



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=37 ; d20+23=35 ; d20+19=22 ;
Wednesday December 16th, 2020 12:12:59 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai assures Anna that he can help her resist acid. "I'll cast it when we are all outside, it will only last 20 minutes though."

Nikolai lets his eyes adjust to the outside for a moment before he starts working his way up the cliff. At least he does not have to worry about slippery hand holds this time. He hopes he has plenty of rope though.

Stealth + 20 = 37
Perception + 23 = 35 ( in forest 37)
Survival (Tracking) +19 = 22

Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 16th, 2020 12:40:54 AM

Pru begins tapping her companions with the wand of Protection from Energy: Acid.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 16th, 2020 2:21:32 AM

Anna says, "Right. Let's go."

"I think I can make myself more formidable but the ability won't last so I'll wait till we get closer."

Active effects
Stoneskin - 1290 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1257 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1255 rounds
Queen's Shape Form of Dragom III (Large Dragon): 119 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=32 ; d20+23=24 ; d20+23=26 ;
Wednesday December 16th, 2020 6:46:17 AM

Pompous' hands glow briefly as he recasts protection from evil on himself and alighn weapon (good) on his bow.

(ooc> Barkskin should still be in effect but he'll recast this as well if neede. Sorry, been under the weather the last few days.)

--------------
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20

Perception check 32
Stealth 24
Swift tracker 26

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday December 16th, 2020 8:12:41 AM

Sigvar yawns as his buffs fade and watches the stealthy people climb the cliff.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed

DM Warren - MAP  d20=17 ; d20=7 ;
Wednesday December 16th, 2020 4:24:34 PM

The trees and underbrush are almost unnaturally thick on top to the bluffs. However, Nikolai's training and Michael's sheer aura of slipperiness guide them through. Anyone else would likely need to cut their way in or fly overtop to get there.

It is difficult to see anything, but an errant ray of sun strikes what must be an enormous amount of coinage in a deep depression on the forest floor. This can only be the dragon's lair - and he must be nearby. Fee, Fie, Foe, Felf, I smell the blood of halfling and elf!

The dragon's voice rings through the forest, and Nikolai's trained eyes can catch hints of scales coiling around the trees. One tree begins to move as its trunk splits into dendritic eyes and mouth. knowledge arcana dc30 Highlight to display spoiler: {old green dragons are able to awaken up to 4 treants a day, and conceal themselves in natural terrain, even if too large to normally allow such}

It looks Slartanus knows you are here, but has not precisely pinpointed you. He's harder to see among the trees than you would think, but Nikolai is too keen on the forest to be fooled.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=34 ; d20+33=53 ; d20+16=33 ; d20+9=22 ;
Wednesday December 16th, 2020 9:56:27 PM

Smell me all you want you old tyrant wyrm, you still don't know where I am and I'm not giving you any more clues by breaking silence....besides I make a better rhyme than that.

Perception 34
Stealth 53
Survival. 33
Knowledge Arcana. 22

he's confident in his bushcraft (survival and Stealth) but he's unsure about the trees with eyes or even where the dragon is.

Trayvin AC 30/12 touch Hp 116/161(BrianZ)  d6=5 ; d6=4 ; d6=5 ; d6=2 ;
Wednesday December 16th, 2020 11:06:05 PM

Trayvin takes a last chance to heal up some of the Agents' wounds before they get back into action.

channel energy = 16 hp healed

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=21 ; d20+23=28 ;
Thursday December 17th, 2020 12:58:00 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Protection from Energy: Acid.
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai would like to put some sparkly on Slartanus but has the experience to know that the dragon's spell resistance would far outmatch his casting abilities. Through the link he advises everyone where Slartanus is but remains flat against a tree until 'hell breaks loose'.

Stealth +20 = 21 (in forest 22)
Perception + 23 = 28 (in forest 30)

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+28=48 ; d20+23=32 ; d20+23=28 ;
Thursday December 17th, 2020 6:56:28 AM

Pompous makes his way to the battle zone. He tries to locate the dragon
and then hides and designates the dragon his quarry.

mind call-
{ There-- green genes is there [ describes where the dragon is ] }

--------------------------------------------

Perception (48) locates dragon w/nat 20
Camouflage (32)
Quarry- he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.
Stealth (28)

Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage


Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39 
Thursday December 17th, 2020 7:39:41 AM

Anna takes a full round action to turn into a huge silver dragon instead of a large silver dragon.

Active effects
Protection From Acid : immunity for 12 x level points of acid damage (OOC: Pru what level is the wand?)
Stoneskin - 1289 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1256 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1254 rounds
Queen's Shape Form of Dragom III (Huge Dragon): 118 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Prudence Gundle [AC 23; HP 124/124]  
Thursday December 17th, 2020 2:55:07 PM

Pru stops using the wand, and starts casting Fly on her companions, starting with Sigvar.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 17th, 2020 5:03:53 PM

OOC
Sigvar has wings, please fly someone else.
Greater Heroism would be welcome though.
Also... Are we really starting a fight just days before the Woldian slowdown?

IC
Sigvar starts flying towards where the dragon is and recalls his mother's spirit into his blade. This time he adds a +1 bonus to the weapon, makes it Defending and adds the Flaming Burst quality.
He flies at 60' /round, I don't know how far from the map I am just put me in when I get there.

DM Warren - MAP 
Thursday December 17th, 2020 6:56:31 PM

With Michael and the Rangers giving precise locations over the bond, you're able to skim low over the trees to get into optimal position, just out of sight. Half+ of the team is in position - Pru is casting again to get the others battle mobile.

Meanwhile, a second tree pulls up its roots and begins to threaten the area.

Prudence Gundle [AC 23; HP 124/124]  
Thursday December 17th, 2020 9:16:39 PM

Instead of Sigvar, then, Pru starts with Trayvin, since having the cleric available is probably a good thing. Then she casts Fly on herself, then looks around for anybody else who needs it.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+41=49 ; d20+25=42 ;
Thursday December 17th, 2020 11:05:32 PM

No thanks Pru, I got fly from my Armor. .

Michael knowing that a dragon breath weapon is a potential one shot on everyone in it's path, puts a little distance between himself and Nikolai. he is VERY VERY careful in his movements. (hero point to stealth prior to roll ) he gets behind a tree just shy of the water.

Stealth 49
Perception 42

When it all goes down though, would you be so kind as to make me move fast? .



Trayvin AC 30/12 touch Hp 116/161(BrianZ) 
Thursday December 17th, 2020 11:55:25 PM

Trayvin follows Pru, looking to support the team as they engage the dragon.

Active effects: resist acid(30), fly

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

OOC- If we are not starting the combat until after the slowdown ends, should we note how much duration is left on our buffs?

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=37 ; d20+23=40 ;
Friday December 18th, 2020 1:44:14 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Protection from Energy: Acid.
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: What's the Resist Energy: Acid stats?

IC:
Nikolai spreads out a little too, going to his left and finds another spot behind a rock.
Stealth +20 = 37 (in forest 38)
Perception + 23 = 40 (in forest 42)



Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39  d20+17=33 ; d20+20=24 ;
Friday December 18th, 2020 3:26:06 AM

Huge Anna Dragon Takes Flight ready to do battle with the even larger Slatorius

(Perception: 33)
(Know[arcana]:24)

Active effects
Protection From Acid : immunity for 12 x level points of acid damage (OOC: Pru what level is the wand?)
Stoneskin - 1288 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1255 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1253 rounds
Queen's Shape Form of Dragom III (Huge Dragon): 117 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+23=35 ; d20+23=42 ;
Friday December 18th, 2020 6:16:43 AM

Pompous takes position (ooc Bottom left corner) and holds true.

---------------------------

Stealth (35)
Camouflage (42)

Quarry- he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.
Stealth (28)

Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday December 18th, 2020 12:04:41 PM

AC 39 vs Dragon due to smite evil
Sigvar Adds lightning resist to his defenses and waits for the word to go.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday December 18th, 2020 10:10:13 PM

now hidden behind a (Tree or rock can't tell from the map) Michael takes a moment to refresh his potions.

Cats grace.
Shield of Faith +5
Bulls strength.

I know it's round per potion, so I've got 2 more rounds after this one.

Trayvin AC 30/12 touch Hp 142/161(BrianZ)  d8=8 ; d8=8 ;
Saturday December 19th, 2020 10:37:42 AM

Trayvin takes an opportunity to heal up some more wounds until the team is ready for actions.

Actions: spontaneous cast calm emotions as cure moderate wounds on self, heal 26hp

Active effects: resist acid(30), fly

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Saturday December 19th, 2020 3:01:27 PM

[OOC: Resist Energy provides resist 10 to the kind of energy specified (acid). It lasts 10 minutes per level, so cast from a wand it should last about 30 minutes. Hopefully the battle won't last long enough for that to be an issue. :) ]

"Pompous?" Pru asks. "Do you need a Fly spell?"

Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39 
Monday December 21st, 2020 2:47:02 AM

Time slows down for Anna as the Agents get nearer to their quarry

DM Warren - MAP 
Monday December 21st, 2020 3:40:29 PM

Happy Holidays everyone! I'm only going to worry about buffs that have round durations. Anything in the minutes should be fine for the battle.

Hope everyone is safe this season.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+29=38 ; 2d6+36=48 ; d6=6 ; d6=3 ; d6=4 ; d6=1 ;
Sunday January 3rd, 2021 5:26:39 PM

Already flying above the treetops and seeing no obstructions Sigvar Charges the Dragon.
Hits AC 38 for 48 damage +9 holy damage +5 fire damage. Attack is adamantine, holy, good and magic

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

DM Warren - MAP  d20+33=48 4d8(7+7+2+6)+21=43
Monday January 4th, 2021 11:12:24 AM

Now that their forces gathered to finally rid the Wold of the Slartanus menace once and for all, Sigvar leads the charge to begin the assault, engaging before he has time to summon any more reinforcements.

The rest of the Agents follow after, eager to have done with the beast that has terrorized them, their commander, and the countryside for far too long.

As Sigvar flies in to engage, Slartanus' scaly neck shoots out and his jaws snap down (AoO for 43 damage). Then, the holy sword connects, but Sigvar can tell that he just barely got through the beast's scaly hide.

(everyone else can resolve one round - if you're not flying and don't have woodland stride or similar feature, then movement through the area is half speed)

Slartanus
AC37
62 damage

Prudence Gundle [AC 23; HP 124/124]  
Monday January 4th, 2021 3:12:33 PM

Pru is flying, and so is Trayvin. She had offered a Fly spell to Pompous, so he can be flying too, if he wants.

Pru follows after her Fist-mates.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 172 / 185 Character Sheet  d6=3 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; d6=4 ; d6=5 ; d20+32=45 ; d20+27=28 ; d20+22=36 ; d20+17=33 ; d20+24=35 ; 2d6+27=31 ; d6=3 ; d6=2 ; d6=4 ;
Monday January 4th, 2021 4:33:14 PM

Sigvar smiles as his blade bites into the dragon. He had expected some subterfuge, but apparently the dragon has finally gathered the courage to stand it's ground.
If Sigvar is supposed to be taking a turn now then....
He reaches down and lays hands on himself, staunching the flow of blood caused by the bite ( heal 30 damage, swift action)
Knowing that he needs accuracy now rather than brute force he stops power attacking and gets down to business.
Sword 1 Hits AC 45 for 31 damage +5 holy +4 fire
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss
Sigvar's AC vs the dragon is 39/16/37 and his CMD is 39 due to smite evil. All other enemies use his AC from the header

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 8/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+25=32 ; d20+20=38 ; d8+6=11 ; d6=1 ; d6=2 ; d20+15=34 ; d8+6=14 ; d6=4 ; d6=4 ; d20+10=26 ;
Monday January 4th, 2021 4:34:14 PM


While now able to fly, Pompous stays grounded.

The ranger sighs deeply as he sees how this is NOT going to be easy. He takes aim and fires a stream of firey/shocky arrows flies towards Slartanus.


------------------------
Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage
Many Shots

Attack 1 AC 35
Attack 1a AC 35
Attack 2 AC 38 Phys dam 11, shock 1, fire 2
Attack 3 AC 34 (Critical, auto confirmed by quarry) Phys dam 28, shock 4, fire 4
Attach 4 AC 26

Trayvin AC 30/12 touch Hp 142/161(BrianZ) 
Monday January 4th, 2021 7:50:56 PM

Battle is joined. Trayvin feels like this has been a long time coming. (hehe)

Trayvin casts holy aura and tries to cover as many of the Agents as possible with it. (Since not everyone is on the map, or posted their move, it will be DM discretion how many Agents he managed to buff with the spell.)

Active effects: resist acid(30), fly, holy aura

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

OOC- HAPPY NEW YEAR!!! :)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 4th, 2021 10:31:49 PM

Glug, glug, glug. The Cats grace potion has subtle hints of cilantro and ammonia. Bulls strength tastes of salty beef stew and Shield of Faith is harsh like cheap whiskey going down, but with a refreshing wintergreen aftertaste.

Ready when you guys are, I can run out and draw aggro, I'm figuring he'll try the breath weapon and I can prolly dodge it that may let you all get close, well except for the Treants...hmmm..might need to rethink this I wonder if he would use a breath weapon on his own minions. Eh..he's evil, they probably don't mean that much to him. even if he doesn't I might be able to draw the Treants away while you all deal with the Dragon. Then you can come to save me cute little tushie from becoming plant food. let's call that plan A.

Plan B. we all of us ground pounders, screen for Pompous, Pru, and Sigvar. let them get in close and unleash hell on the dragon. then come back and help us take out the Treants.

Plan C. Draw the Treants out and defeat them in detail, and hope the dragon doesn't come to the rescue. fighting withdraw if you will.

Plan D. everybody just charge and hope for the best. I think we can all the problems with that one.

comments? concerns? alternate plans?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 5th, 2021 1:21:08 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith (6/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai drinks a potion of Shield of Faith.
Move: retrieve potion from backpack.
Action: Drink potion.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+6=7 ;
Tuesday January 5th, 2021 3:28:19 AM

Anna thinks to Michael over the telepathic bond, GROUND POUNDER!?! I'm a huge Silver Dragon right now. I might not be the most graceful but I can fight Slartanus in the sky

Anna activates Transformation becoming even more battle ready, more hardy, more dexterous and stronger, she then flies a little bit forward still out of the enormous dragon's range.

(Fly: 7)

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 299 rounds
Stoneskin - 1287 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1254 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1252 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save
Queen's Shape Form of Dragon III (Huge Dragon): 116 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

DM Warren - MAP  d20+33=35 ; 2d6+13=25 ; 2d6+13=20 ;
Tuesday January 5th, 2021 5:23:20 PM

Trayvin has entered the fray! With his positioning, it looks like he can give his aura's benefits to Anna, Michael, and Pru, possibly Pompous as well.

Pompous, electing to stay on the ground at the moment, is mostly stymied by the undergrowth that's giving cover to Slartanus (unless he has some feature to get around that?) He does get one lucky shot off that somehow manages to wend its way around trees and vines to pierce the scaly hide.

Michael spends a round spinning battle plans through the telepathic link, but all good soldiers know that any plan will start coming to pieces once battle has commenced. It seems like Plan D at the moment.

Nikolai drinks up and compares the taste to Michael's potions and Anna brings some good draconic energy to the field.

Enemy Turn
Slartanus just growls under his breath at the Minotaur in front of him, which he might recognize as a spell, but probably doesn't. Anna may be close enough to hear though. Defensive Cast success
Spellcraft 18 Highlight to display spoiler: { Displacement - all attacks have 50% miss chance}


Sigvar finds himself battered by tree limbs as the treants crash through him where he hovers. 25 and 20 damage, reflex save DC25 for half damage on each. You can make an AoO on one of them with a -4 if you choose

Slartanus
AC37
138 damage

Treants
West
East

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 173 / 185 Character Sheet  d20+15=28 ; d20+15=17 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; d20-3=1 ; d20+28=29 ; d20+32=46 ; 4d6+27=43 ; d6=1 ; d6=1 ; d6=4 ; d100=74 ;
Tuesday January 5th, 2021 5:46:02 PM

Reflex saves 28 and 17 so 32 damage taken.
Sigvar again swiftly lays on hands 33 damage healed
AoO misses nat 1
He then flies up and over the dragon , provoking an AoO from everything around him, hopefully allowing his fistmates access to the dragon's flank. He then Vital strikes the dragon. He tries to hover above(?) the reach of the Treants once on the other side.
Vital strike hits AC 46 for 43 damage +2 holy +4 flaming (74% miss, so hit)

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 9/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Trayvin AC 33/15 touch Hp 142/161(BrianZ) 
Tuesday January 5th, 2021 6:20:43 PM

Trayvin continues to prepare his offense, so he can try and help Sigvar.

Actions: cast holy sword

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 5th, 2021 10:47:51 PM

heh...I love that big paladin,

Michael grins and moves out from behind cover. activating his celestial armor to fly in the straightest possible route to the Dragon.

fly 60' not sure if you can "run" while flying. but if you can then Michael is going 240'.

Michael does this as a full round action. Trying to close the distance to the Dragon while avoiding the Treants. success is weighted towards reaching the dragon, 2nd is avoiding the treants. so fi I have to fly through treants to reach the dragon I will, if I can avoid the treants and still reach the dragon I will.

since this is a full round action. I will attack next round.

Prudence Gundle [AC 23; HP 124/124]   d20+21=34 ; 17d6=53 ;
Tuesday January 5th, 2021 11:54:36 PM

Well, as long as they're going to line up like that....

Pru casts Chain Lightning, with Slartanus as her primary target. [SR check 34 against Slartanus; let me know if I also need checks against the treants.]

Slartanus and the treants each take 53 points of electricity damage, Reflex save for half. Slarantus's DC is 23; the treants' DC is 21.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 6th, 2021 12:46:42 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith (6/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

As fast as Nikolai is, and more adapted to forests than most of the others, the undergrowth slows him down a lot. He advances but not to the point of engaging in combat. He moves with intent to outflank the treat near him.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+6=22 ; d20+23=43 ; d20+23=35 ; d20+8=14 ; 2d8+10=13 ; 2d6=9 ; 2d6=7 ; d6=2 ;
Wednesday January 6th, 2021 1:22:49 AM

(Fly: 22)
(Spellcraft 14)

Anna-Dragon fly charges Slartanus (43 vs AC; threat of critical; 35 to confirm = no crit) 13 damage + 9 bane + 7 holy + 2 electric for 31 damage total

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 298 rounds
Stoneskin - 1286 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1253 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1251 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save - 12 rounds
Queen's Shape Form of Dragon III (Huge Dragon): 115 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied
holy auraed

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+28=42 ;
Wednesday January 6th, 2021 7:24:49 AM

Pompous takes to the skies, looking for a tree top with sturdy branches to land on that will give him a clearer shot at the ennemies, especially the dragon!

----------------
Perception 42
Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
SR 20
Favored terrain - Forest, +6
Quarry - dragon

DM Warren - MAP  d20=19 ; d20=12 ; d20+33=35 ; d100=2 ; d20+33=46 ; d20+33=42 ; d20+33=45 ; d20+31=50 ; d20+31=36 ; d20+31=39 ; 4d8+21=32 ; 4d6+14=29 ; 4d6+14=24 ; 2d8+7=18 ; 4d6+21=32 ; d20+17=28 ; d20+17=18 ; d20+17=32 ; d20+17=32 ; 2d6+9=21 ; 2d6+9=15 ;
Wednesday January 6th, 2021 4:06:29 PM

Sigvar is just taunting Slartanus now. He feels confident zipping around the trees, since they're normal attacks have only the slightest chance of connecting. Even Slartanus seems confused by the flying minotaur, since his great jaws only close upon air. please mind the spoilers though - no one actually id'd the spell

Michael and Trayvin and Nikolai keep getting into position, while Pru lights up the sky with a tremendous blast of lightning, punching through Slartanus' defenses. The treants take damage too, slightly reduced for natural reasons.

Anna zooms in and does a chomp of her own, and connects mightily! Only it's with an image of Slartanus about 2 feet removed from the real thing.

Pompous decides to fly up, since it's too hard shooting through the trees.

Enemy Turn

It seems that Slartanus does not like enemies at his back, and unleashes his full fury on Sigvar, scoring 5 out of 6 strikes of tooth, tail, wing, and claw.
AC 46, 42, 45, 50, 39
32, 29, 24, 18, 32 damage (135 total)

The treants have new targets in front of them, and while they can't get through Anna's scales, the one on the east side wallops Michael twice.
AC 32, 32
21 and 15 damage (36 total)

Slartanus
AC37, 50% miss chance (1-50 on d100 misses)
240 damage

Treants
West 43
East 43

Prudence Gundle [AC 23; HP 124/124]   d20+21=38 ; 17d6=58 ;
Wednesday January 6th, 2021 4:22:49 PM

Pru frowns a little when she realizes that the treants have a natural defense to electricity. Still, the spell seems pretty effective, so she casts it again.

Chain Lightning again, same targets. SR check 38. Damage is 58, DC 23/21 Reflex save for half.

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+25=34 ; d20+25=27 ; d20+20=29 ; d20+15=27 ; d20+10=29 ; d8+6=12 ; d6=1 ; d6=1 ; d6=3 ; d100=9 ;
Wednesday January 6th, 2021 5:31:45 PM



Now with an unobstructed view of the dragon... Pompous fires again....

" HEY UGO! LEAVE SIGGY ALONE! "

=========================================

Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage
Many Shots

Attack 1 AC 34
Attack 1a AC 34
Attack 2 AC 29
Attack 3 AC 27
Attach 4 AC 29 (Critical threat, quarry auto confirms critical) misses with a 9 percent roll


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet  d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=5 ; d20+36=55 ; d20+31=36 ; d20+26=31 ; d20+21=33 ; d20+21=33 ; d20+28=48 ; d20+28=43 ; d100=94 ; d100=25 ; 2d6+27=36 ; 2d6+27=37 ; d6=3 ; d6=2 ; d6=1 ; d10=8 ; d6=5 ;
Wednesday January 6th, 2021 5:48:53 PM

Sigvar's world is suddenly all claws and teeth. He knew this could happen, but the reality is... sobering. He slaps a swift Lay on Hands on himself to close the largest wounds (36 healing) But he knows he can't survive that onslaught again. Put up or shut up son he hears in his head from his sword. The others will need your distraction to score their hits and you know what the halfling can do, Stand and deliver.

Sword 1 Hits AC 55 and Auto confirms from Bless Weapon for 73 damage +5 holy +10 fire +5 precision
Sword 2 Miss
Sword 3 Miss
Sword 4 Miss
Horns Hits AC 48 and confirms to AC 43 ( Miss due to Displacement)

Mentally he exhorts his companions Finish him, for I go to visit Gargul's Throne!"

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 10/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning 130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 6th, 2021 5:50:42 PM

OOPS, sorry that 94% was to check for the sword hit vs displacement. The 25 after it was the horns missing

Trayvin AC 33/15 touch Hp 142/161(BrianZ)  d20+23=31 ; d20+15=28 ; d20+15=33 ;
Wednesday January 6th, 2021 6:14:26 PM

Trayvin casts another spell, and then takes advantage of the fly spell to get closer to the fight with Slartanus.

Actions: cast greater dispel magic at Slartanus and try to take down some of his defenses. Used hero point with first roll. dispel vs active spells:31, 28, 33 (will take down up to 3 spells if the rolls are a success)

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22
active on: Trayvin, Anna, Michael, and Pru, possibly Pompous as well.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+32=39 ; d20+30=41 ; d20+32=50 ; d20+27=44 ; d20+25=40 ; d20+22=36 ; d20+22=38 ; d20+20=30 ; d20+29=42 ; d8+14=19 ; d8+14=15 ; d8+14=16 ; d8+14=15 ; d4+11=13 ; d4+11=15 ; d4+11=15 ; 8d6=25 ; 8d6=27 ; 8d6=23 ; 8d6=28 ; 8d6=21 ; 8d6=29 ; 8d6=25 ; d100=7 ; d100=45 ; d100=22 ; d100=63 ; d100=75 ; d100=19 ; d100=81 ;
Wednesday January 6th, 2021 9:33:50 PM

The Paladin, Sigvar, His teammate, and his Friend has drawn the Dragon's full attention towards himself. a Foolhardy action if ever there was one. Michael is on the dragons 6 like a shot. The Treants blows do not stay him and like an arrow he flys towards the wym killing his friend. Michael has studied dragon anatomy and knows the the lungs and lots of jucy veins are positioned near the spine. so Michael lands on his back, between his wings and goes to work. he just prays he is in time to keep Sigvar from visiting Gargul.

Acrobatics 42 (stick the landing on the dragons back. )

Attack 1 SB +26 LB +24 +1 haste +1 bless +4 Aotf flanking bonus. = SB+32 LB +30.

Sunblade +4
To Hit AC 39 for 19 points of damage and 25 points flanking damage. =44

Luckblade +2
To Hit AC 41 for 13 points of damage and 27 points flanking damage. =40

Haste Attack SB +32 LB +30

Sunblade +4
To Hit AC 50 for 15 points of damage and 23 points flanking damage. =38

2nd Attack. SB +21 LB +19 +1 haste +1 bless +4 AotF flanking bounus = SB +27 LB +25.

Sunblade +4
To Hit AC 44 for 16 points of damage and 28 points flanking damage. =44

Luckblade +2
To Hit AC 40 for 15 points of damage and 21 points flanking damage. =36

3rd Attack. SB +16 LB +14 +1 haste +1 bless +4 AotF flanking bonus. SB+22 LB +20

Sunblade +4 (spend a Hero Point after the roll to bring it up to from 36 to 40.
To Hit AC 36 (40) for 15 points of damage and 29 points flanking damage. =44

Luckblade +2
To Hit AC 30 for 15 points of damage and 25 points flanking damage. = 40

if Trayvins dispel magic took down the displacement I'm golden. but if it did not, here are the % rolls for miss chance.

first attack. 7, 45,
haste attack. 22,
2nd attack. 63, 75,
3rd attack. 19, 81



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=26 ; 3d6+7=17 ; d6=6 ;
Thursday January 7th, 2021 1:08:11 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith +2 AC (5/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai can now move into attack the Treant on the left. He springs in (Spring Attack) drawing his Kamma +2, slashes at the Treant, and springs back out.

Move/Attack: Move in 20', spring back out 10' for his Move (60' move halved due to vegetation), no AoO.
Spring Attack w/Improved Vital Strike +20 = 26
dmg 3d6+7 = 17
Flanking (AoF Team feat) dmg 1d6 = 6



Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+21=23 ; d20+21=32 ; d20+21=31 ; d20+19=26 ; d20+19=37 ; d100=20 ; d20+19=33 ;
Thursday January 7th, 2021 1:14:58 AM

(23 vs AC; miss)
(32 vs AC; miss)
(31 vs AC; miss)
(26 vs AC; miss)
(37 vs AC; 20 vs 50 = miss)
(33 vs AC; miss)

Anna-Dragon makes a full attack this time but none of her limbs connects.

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 297 rounds
Stoneskin - 1285 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1252 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1250 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save - 12 rounds
Queen's Shape Form of Dragon III (Huge Dragon): 114 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied
holy auraed

DM Warren - MAP  d20+13=21 ; d20+13=14 ; d20+3=9 ; d20+3=8 ; d20+13=29 ; d20+13=21 ; d100=80 ; d100=100 ; d20+17=29 ; d20+17=34 ; 2d6+9=16 ;
Thursday January 7th, 2021 5:34:39 PM

Pompous is having no luck today. Even his lucky shots are finding the fake double dragon.

Pru isn't phased at all though and keeps her lightning striking most effectively. Sigvar too, even being on his last legs, manages a strike that practically severs one of the dragon's legs!

Trayvin focuses on taking down the dragon's spell defenses (need an SR check from you though).

Anna shows that she can do that same trick, but between the armor and the spell (that may be dispelled), none of her blows connect.

Michael, suddenly in the middle of the fray and full of concern for his large friend leaps gracefully onto the Dragon's back . gonna ignore your acrobatics other than flavour, because unless you use a hero point, the jump would take your move action and you would only get a single attack). You could hit him from where you were though, so let me know how you want to play it. A flurry of stabs later, Slartanus' spinal column is severed in several places and his wings flop around weakly before he collapses down, bleeding out.

Nikolai, ever practical, knows that the fight isn't quite over, since the Treants are somewhat dangerous in their own right. One was blinded when it hit Michael, but he manages to zip under its thrashing branches and cut it down, and it turns back into just a normal tree leaking some singed sap.

The second treant, though blind, manages to connect once on Trayvin through some wild flailing, but it is not much longer for this world. 16 damage, 80% connects

well done - without those good SR rolls and some crits, that could have been a much different story

Slartanus
Down (Shane's choice of using a hero point to do his fancy jump or not)

Treants
West - down
East 91, blind

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 7th, 2021 8:45:44 PM

OOC: I had Activated the Fly SLA on his Celestial Armor, it wasn't so much jumping on his back it was ending the move phase on his back with style. I was unsure of the distance represented on the map and also if 60" fly speed had a "run" component to it. which would have made it 240" I'll take whatever gets the dragon dead and Sigvar alive. I guess I should have moved my sprite on the round before last. but not knowing fly or distance I felt it was better to let the DM do it. I'll just use the Hero Point.

Michael had more "feel" with his rapier. The thin blade transmitted what was happening along its path better than a thicker sword. but standing on a Dragons back....his bare feet tell him all he needs to know though. There is first a ripple of tension in the muscles, from the pain of impact, then as the spinal column parts it all relaxes, then as blood pressures drops and the body is starved for what the blood gives it, a tremor runs through the body, first fast and weak but as the process evolves, slower but more powerful. feeling it through his feet, the experience is strong and strangely personal.
he puts his hand on the Dragon and bows his head.
Gargul, I've sent many a creature to your lands of rest, and I've tried to only send the ones to you who were a danger to the peace of the world. Please take this magnificent creature into your embrace, explain to him that I had no choice in the matter, he had left me none. Still, I would not have taken such beauty and majesty from the world had i another choice.

Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+19=29 ; d20+19=30 ; d20+19=38 ; d20+20=34 ; d20+15=26 ; d20+10=23 ; d8+9=16 ; d8+9=16 ; d8+9=10 ;
Thursday January 7th, 2021 9:46:21 PM

rolls for SR: 29, 30, 38(I know he is down, but in case he is faking :)

Actions: Trayvin attacks the treant that rolled up on him: hit AC: 34, 26, 23 dmg:16, 16, 10(did not roll holy damage)

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22
active on: Trayvin, Anna, Michael, and Pru, possibly Pompous as well.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

combat note for self: 20/15/10, dmg 1d8+9, +2d6 holy

Prudence Gundle [AC 23; HP 124/124]   d20+13=28 ; d20+13=23 ; d20+13=27 ; 4d6=9 ; 4d6=9 ; 4d6=19 ;
Thursday January 7th, 2021 11:01:06 PM

Well, now that a treant is all that's left, Pru needs something that'll hurt it.

Fire? Sure, let's go with the old reliable.

She casts Scorching Ray, and three beams shoot toward the treant. [Hit Touch AC 28 for 9 damage; Touch AC 23 for 9 damage; Touch AC 27 for 19 damage.]

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  12d8=50 ;
Friday January 8th, 2021 12:07:18 AM

Anna uses her breathe weapon against the last remaining Treant: 50 points of cold damage; DC 23 reflex for half

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 8th, 2021 12:57:20 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith +2 AC (4/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai moves over to the dragon's head and remains poised to slice at it if it seems to have any fight left.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet  d20+23=31 ; 4d6+21=30 ; d6=1 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ;
Friday January 8th, 2021 5:30:59 PM

Sigvar flies in and Vital strikes the Treant
Hit AC 31 for 30 damage +5 holy +1 fire

DM Warren - MAP 
Friday January 8th, 2021 6:07:14 PM

The treant is well and truly gone, especially now that Pru had exploited its weakness to fire. But it feels good for the rest of them to vent their fury, breathing cold, slicing, striking, and making sure that the tree won't get up again.

If the dragon is faking, he's doing an awfully good job with the not breathing aspect. You're pretty sure that he won't be kidnapping anyone or starting cults ever again.

Once your breathing has slowed, you have the chance to assess the truly staggering pile of wealth that his body had been coiled around. There are litereally hundreds of thousands of coins of all denominations, and while there are some empty potion bottles that would seem to indicate his battle preparations, there are several more stones, jewelry, and arms that light up under magic detecting eyes. Not to mention the trove of items that they didn't have time to strip off the elite team they defeated back in the caves.

Prudence Gundle [AC 23; HP 124/124]  
Friday January 8th, 2021 9:01:21 PM

Pru is suddenly exhausted. "Let's gather up this stuff and get the Commander. The Mansion will be up for several more hours if we want to rest."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 8th, 2021 11:59:55 PM

" Rest, yes please. So, um, what are we doing with the body?"

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Saturday January 9th, 2021 6:43:10 AM

I suppose if anyone would like to craft some armor or shield from the scales, we should be able to do it.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday January 10th, 2021 7:45:37 PM

Michael looks over the Huge dragon and the Huge amount of Wealth

Guys...I'm at a loss. I think I'm going to need to buy some extra-large bags of holding to fit all this stuff. I'm also afraid to waste any of the dragon. I don't want to do a ham-handed job flensing the skin from its bones, but I also feel it's a waste to let it all go to rot.

I'll tell you what. I'ma take about 20k gp and go to the Catacombs, buy 2 type IV bags of holding, that should do for the treasure. while I'm there I'll see if they can spare a crew to come to take possession of the Dragon carcass. I'm certain we will get good value for it and they should know how to properly prepare it for whatever we want to do with it. unless anybody has any other plans at the moment?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 11th, 2021 12:59:02 AM

Nikolai sits back and wonders if it really is over. Over with this dragon's fixation, that is. But true indeed, the green dragon that had bit off more than it could chew, and bit off more than it could chew again, and again, is finally dead.

"We can always use a couple of extra bags of Holding, so I go along with your idea, Michael."

Then he sighs and adds, "As far as the dragon hide, we can't just cut into it. We'll ruin it. That's what I've heard. It takes special skill at skinning to be able to get the most out of it. We probably have someone in our Citadel Town that could do that, a Master Butcher. Meanwhile, he could also make use of the bones and other organs, as any decent mage guild would probably pay a good price for those items. We'll have to do some marketing AND keep those parts from rotting. Got any good preservations spells?"

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Monday January 11th, 2021 1:42:52 AM

Anna says, "My abilities are tied to my own physiology but isn't there a low level spell that preserves a corpse's freshness?"

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Monday January 11th, 2021 6:50:49 AM

An unscathed Pompous flies down from the tree tops and joins the others.

" Anyway we can shrink the ugo dragon for transportation? "



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Monday January 11th, 2021 7:12:58 AM

Sigvar looks to Prudence. " The commander will probably want to return home ASAP, couldn't you port the dragon along with her back to the Citadel? That would solve the issue of getting the person that can skin it to the body."

DM Warren - MAP 
Monday January 11th, 2021 3:49:50 PM

Most of the crew is exhausted after several fights back to back, culminating in a fight that almost ripped the normally impervious Sigvar to pieces. Luckily, Pru left them a safe spot to rest back in the caves with the Commander.

Michael and Nikolai show their practicality by scooping up a few armfuls of coin and procuring some bags they can use to bring back the rest of the treasure (not to mention the darkwood they left back in the forest on the way here).

Trayvin does know of a simple spell to prevent the body from deteriorating until they can get it back to the Citadel for a competent butcher can harvest the useful parts. Dragon materials are exceedingly rare though, so it will be dodgy going for even the most skilled artisan. Unless they act quickly too, they will lose out on harvesting any dragon humours. They can watch the blood dripping onto the forest floor, where it is quickly revitalizing the flora broken during the battle.

Dragon hoard:

860,000gp worth of assorted coinage
Vibrant purple ioun stone (36,000 g)
Pale green ioun stone (30,000 g)
Robe of eyes (120,000 g)
Winged shield (17,257 g)
Breastplate of command (25,400 g)
Ring of Spell Turning (100,000 g)
Rod of Lordly Might (70,000 g)

Additional Duergar Equipment
+1 full plate, +1 adamantine guisarme, belt of giant strength +2, boots of striding and springing, cloak of resistance +1, +1 dagger, amulet of natural armor +3, bag of holding (type I), belt of incredible dexterity +2, cloak of resistance +4, hat of disguise, headband of vast intelligence +4, ring of mind shielding, ring of protection +2, slippers of spider climbing, Pearl of Power (5th level), +2 studded leather, +1 short swords (2), amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +1, ring of protection +1, +2 banded mail, +1 unholy heavy crossbow, +1 dwarven waraxe, belt of physical might +2 (Str, Con), cloak of resistance +3, efficient quiver, eyes of the eagle, ring of protection +1, amulet of mighty fists +1, belt of giant strength +2, bracers of armor +4, cloak of resistance +3, headband of inspired wisdom +2, ring of protection +1


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 11th, 2021 8:44:33 PM

I can memorize the spells which will preserve the body until we can determine what is to be done with it. I will need to rest first though, so I don't see any reason not to take the Commander home, and then return tomorrow.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Monday January 11th, 2021 9:26:07 PM

"The Teleport spell is basically for people and the stuff they're carrying," Pru explains. "The only way I'm teleporting the dragon carcass is if somebody picks it up and holds it."

She eyes Sigvar. He's pretty strong. But she doesn't think he can pick up a full-grown dragon.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 11th, 2021 11:41:39 PM

can we at least roll him over so the blood is not pouring out of him. keep the wounds on top or plug them with something so we arent value. .

Michael scoops up a little over 20k worth of gold and pockets it.

I'll be back in a bit.

He stops and does some quick figuring....
860,000 gp....that's about 17,200 lbs of gold. I think a type iv can hold about 1,500 lbs. two bags aren't going to get it all. we will need at least 12 bags to hold all this. 13 if for all the items. that's 120 to 130,000gp in its own right. just buying the bags is going to reduce the number of bags we need by one. but if we leave this stuff here its going to walk off if we leave it alone. Heck even if we go with wagon and mules this is going to take close to 25 wagons. 110 mules 27 droves and probably 100 troopers to guard the load. it would be easier to just get the BOH, but it's probably going to more than quadruple our cost vs wagons.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=27 ;
Tuesday January 12th, 2021 1:09:21 AM

While the team works out the details of getting everything back to the Citadel, including their commander, Nikolai administers some First Aid to stop the bleeding. That is, applying bandages and tourniquets where necessary.

Heal +16 = 27


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+33=51 ;
Tuesday January 12th, 2021 1:27:30 AM

Anna returns to her normal form reaches into her bag of tricks and pulls out a caster level 3 scroll of gentle repose which is a 2nd level cleric spell and valued at 150 gp and casts it on the dragon corpse

(use magic device: 51)

"Problem solved. The dragon corpse will stay fresh for 3 days. I forgot I could do that. Also is a corpse an object because can't I also pull out some scrolls of mend so we repair some of the damage?"

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+26=30 ;
Tuesday January 12th, 2021 6:47:53 AM

Pompous takes back back to the sky and picks a tree. He keeps watch while the others figure out what to do and moves the loot.

----------------
Perception 30

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 12th, 2021 9:04:33 PM

Michael, just get the items, we can make trips to get the coins. With 2 bags, and a few trips with Pru's teleport, it shouldn't take too long.

Pru, are we ready to take the Commander back to the Citadel?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 12th, 2021 9:33:52 PM

Michael takes Trayvin's suggestion. we'll have to be careful and not overfill the bags are we will lose a about 75k in gold plus a bag. I'll get it and be back in few, maybe the Catacombs will have some tanners on retainer as well.

Prudence Gundle [AC 23; HP 124/124]  
Tuesday January 12th, 2021 10:17:04 PM

"Sure, we can go anytime," Pru replies. "We just have to decide what we're doing and who's going. And get the Commander, of course."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 13th, 2021 1:29:09 AM

"Pru, since it is your specialty to teleport, you decide who to take. Any left behind can take refuge in the Mansion, if possible, or take rooms in the city until we and the stuff, dragon hide and all, are all back. Take charge Pru, and do your stuff."

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Wednesday January 13th, 2021 1:42:06 AM

Anna says, "Should I stay here and take the form of the commander in case any remnants from the cult are still after her? In that way we could have me be a decoy?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:00:52 AM

" Why would we need to give away the coin to the catacombs to get bags to carry it? The COMMANDER of the MAILED FIST sits a few hundred feet away and there are no less than a dozen reputable churches within an easy walks distance. Commander Palance could easily walk into those churches and ask for a writ for an amount of money and have the church drive a few carts up here to pick it up. At a later time we simply call in those vouchers, likely in the catacombs who are quite likely to have the means to move large sums of gold easily. We would need to clean up the magic Items and any loose gems that we do not wish the churches to make off with and them simply check their math when they happen by to pick up the amount on their voucher. Based on the fact that the DEAD DRAGON lies within sight of the pile they are drawing from and they will know that WE killed it I doubt there will be any dispute we can not clear up without even raising our voices. "
"Something we need to settle in our minds and in our demeanor very quickly is that we are in a pretty exclusive club right now. We just faced and defeated a Great Wyrm dragon in close combat. In less than 30 seconds, the dragon went from 'Rawr I am being worshiped as a god' to 'I am lying dead on the ground feeding daisies'."
" Let that sink in. "
"The Mailed Fist's asking price for the Agents to help someone out just went up. We as a Fist could probably come close to floating the Fist's coffers with our contracts, and there are hundreds of soldiers in the Fist that are looking up to us right now and will grow up to BE us in a few short years. We need to lead them, groom them and then stand back and watch them make the Wold a safer and better place."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:16:54 AM

OOC
As an aside, none of the items hold any interest for Sigvar, maybe the purple ioun stone but, meh it isn't more than a fancy to him. He is purely after cash to further his build.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:22:05 AM

OOC
How big was the dragon? Either the name size (collassal, huge, large ect) or the space it took up will do. Thank you

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Wednesday January 13th, 2021 6:53:50 AM

Pompous listens to the others but doesn't have much to offer.
All he is thinking about now is how to spend his portion of the booty... {hee hee hee .... booty..... }
He continues to keep watch..



DM Warren - Slartanus feeds the Daisies 
Wednesday January 13th, 2021 5:24:03 PM

The Agents stand around a bit trying to figure out how to successfully monetize the colossal sized dragon. Any method will have its pitfalls. Anna quickly spritzes the corpse so it won't decompose.

Michael suggests doing some trips with some new bags of hauling. Pru starts stretching her magical muscles again in preparation for a bunch of teleports. It only remains to see who will stay behind to watch the loot.

Nikolai rearranges the body a bit to prevent the loss of more precious fluids. There are also several empty potion bottles about to catch some of the drips. they will have to ask the catacombs about dragon harvesting if they don't figure out a way to get it home. because the DM doesn't know if the catacombs does services like that!

Sigvar, who needs the cash more than anything else, hopes for a method that won't eat into the value. In a destination town of so many reputable churches though, he's sure you can find one that can provide a writ for the amount of coinage, though you would expect them to take some amount of tithing for the service. Even better though, they've added a huge, bolded item to their resume, and expects that they shouldn't have any financial woes ever again.

Commander Palance, on her part, is ready to go home and have a nice hot soak in the comfort of her chambers.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 13th, 2021 7:37:07 PM

Trayvin checks the Commander for any remaining wounds while they wait for the teleport spells to start up.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining


Prudence Gundle [AC 23; HP 124/124]  
Wednesday January 13th, 2021 8:50:58 PM

Pru can bring three people with her on a Teleport. She has enough spellcasting left to make multiple trips back to the Citadel.

She does not, however, have enough to bring her companions one at a time, so she waits until three people are standing still enough for her to grab, and brings them. Then she returns and repeats the process. (Sigvar counts as two people.) Eventually, the only people left in the cave are the ones who want to remain there. The Mansion is available to anybody who wants to rest.

[And that's the best I can do. I never was any good at herding cats.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday January 13th, 2021 11:41:42 PM

because greed lurks in the heart of men, and gold tends to walk off when it's not being guarded. let me get back from the catacombs and Ill guard the stuff until pru gets back.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 14th, 2021 1:28:22 AM

Nikolai offers to stay and guard the treasure and dragon body.
"Sorry Anna, but a corps is not an object. It is still flesh and blood and bones, even though the life force is now gone. On the other hand, if you could turn it into stone, then it would be an object. Repair it, then turn it back into flesh. That might work. Don't think that's ever been done before. I'd want to try it on a bug first." Nikolai grins. Then he adds, "Stay here with me and help guard the place. If you'd like, go ahead and look like the Commander, however I don't think anyone of the cult will want to bother us. The cult was based upon Slartanus' influence and promises. Now that he is gone, the purpose and motivation of the cult is gone. But, never hurts to remain cautious and vigilant." He adjusts his Hat of Disguise to look like their Commander.
"This is just too weird. I just don't feel like a woman," then adjusts back to his normal self.

[b]'We will probably be needing those extra bags of holding in the future anyway, so go to the Catacombs and get what you need, Michael. I don't want to get any church here involved. It might create some tension between the faiths if we showed some favoritism. I also rather not proclaim too loudly that we killed a dragon. A good reputation never hurts, but dragons of the chromatic types might take it as a challenge to take us on. Yes, we brought this one down, but I don't want to have to do this every other day either."


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+27=30 ;
Thursday January 14th, 2021 3:59:59 AM

Anna says to Nikolai, "But think of the rewards we'd reap if we became Wold renowned dragon slayers. I get they are a rarity but some dragons are evil. We might be able to rid the Wold of all the remaining big evil dragons if they decided to come after us; though we did have enough trouble trying to pin down this one so I don't know how long it would take us to hunt down the next."

She does use her Queen's Minions ability to take the form of the commander (Disguise : 40 [forgot the polymorph bonus])

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Thursday January 14th, 2021 12:12:58 PM

“ I can stay or I can go now... up to the Thumb”



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 14th, 2021 7:42:58 PM

Except for the cult, I don't think too many others from the town have any idea that there is a dragon lair nearby or that it is so close to the city. I don't think it will be ransacked soon.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining


Prudence Gundle [AC 23; HP 124/124]  
Thursday January 14th, 2021 10:24:19 PM

"And even if they do know there's a lair here," Pru says, popping back into the cave without warning, "they aren't going to know the dragon is dead. Which means they're unlikely to try to steal anything because, you know, dragon. Who's next for the Citadel?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 14th, 2021 10:59:25 PM

from what I know of evil, they aren't going out of their way to destroy the biggest baddest in the world. no they mainly want to dominate their chosen territory and that's it. going out and finding trouble is not conducive to that.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+17=28 ;
Thursday January 14th, 2021 11:45:33 PM

Anna says to Michael, "Well isn't that Lawful or Neutral Evil that just wants to be left alone to its machinations? I thought Chaotic Evil likes to sometimes spread chaos and wouldn't taking out some of the biggest baddest heroes in the land sow chaos because the evil taking out the heroes would be like if these big bad heroes couldn't stand against me, what chance does the average citizen have? Certainly would make a great demorilization tactic, no?"

Anna keeps her eye out for any threats as they discuss the nature of evil while near the hoard and dragon corpse (Perception: 28)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 15th, 2021 1:00:50 AM

OOC: at this rate, it will take a month just to decide who's going back with Pru and who's staying. Unless there's some other plot about this area, I'd rather just jump ahead and get this over with. We know that given a day's time we can have enough normal chests from the Citadel here via teleport, to get all the stuff back. Maybe two days. At worse three? why piddle around discussing who might or might not be coming around to check things out? whoever does, those staying behind to watch can take care of them.

IC:"Pru, Take the Commander back with Pompous Trayvin and Sigvar. Get some chests from the quartermaster and come back. We'll do that until we have everything, including the dragon carcass, back at the Citadel. At Wedding City there's bound to be a Master Butcher, given all the wedding feasts they have here. Michael and I will go look for one to get the hide and inner parts of the dragon. We'll also pick up some big jars to hold the heart, blood, liver, whatever.

Now let's do it, Time's a wasting."


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday January 15th, 2021 6:41:32 AM

ooc> I agree, let's move this along..

Pompous takes a defensive position near the commander and waits for Pru Pru to poof them away.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 15th, 2021 10:07:23 AM

OOC
I agree with Nikolai.

IC
Sigvar posts up in the lair and starts bandaging his wounds. I will stick around and keep an eye out for looters. You guys do what we need to to get things moving. He will put on or pocket as many of the magic items as he can so that they do not wander off (also so thieves can't get past his miserable perception score). All in all go get done what needs doing and Sigvar will hold down the , um, lair.

OOC2
From what I read, the Catacombs does nothing with dragon bits dragon hide or anything to do with dragons. All of that needs to be done in game and in character. While dragon armor might be great, even a colossal dragon can't be made into plate for a large creature by the Wolds rules so really it is useless to me. A shield is meh resistance so not worth dumping my own highly magiced shield for. I suggest we keep it and further the knowledge of the Fist as a whole with it or see if someone from another organization like the Wizard's college wants it. Overall it is pretty underwhelming for such a tough creature to beat, but it is what it is.

Did this bump us near a level up?

DM Warren - Slartanus feeds the Daisies 
Friday January 15th, 2021 10:59:28 AM

Between your guard rotations and Pru's teleport trips, all the loot is guarded safely until it can be brought back to the Citadel. Pru bring the Commander back first, along with a couple of her fistmates, all their arms loaded with as much booty as they can hold.

The staff at the Citadel may be used to seeing Pru pop in to the teleportation area by now, but it's not usually accompanied by multitudes of coins spilling out in every direction.

The commander stumbles into the arms of her pages, who immediately begin helping her to her quarters, while Pru has to ward off a million questions so she can go about her business. She commands the Citadel staff to clear the circle, since there will be more people and loot coming. She also thinks to bring back the archivist and master leatherworker on one trip to assess the dragon for useful components. Between the assortment of things that Michael and Nikolai procured, there's enough chests and jars and bags to bring the pieces back home.

After all that, they're going to need a long rest. There are forms and reports to prepare, but the Commander won't be wanting to see those for a while, not until she's had the chance to recover herself.

Everyone go ahead and level up to 17. Congratz!

Also, I do agree that the amount of hide is a little silly. If you're the only one interested in the dragon armor, I'm gonna see if I can swing it so you can. If more people are interested, you'll need to decide amongst yourselves how to split it up.




Prudence Gundle [AC 23; HP 124/124]  
Friday January 15th, 2021 3:34:30 PM

Pru makes sure everyone is safely teleported from the dragon's lair, and the loot is safely stashed someplace safe. Then she heads off for a bath and a nap.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 15th, 2021 4:09:16 PM

OOC
I am not that interested in it, but thank you. I am leaning more towards what I can do to mitigate damage right now and that looks like selling my current armor and buying adamantite, again. I did want to see if maybe Sigvar could trade his current magical armor into the citadel to get an equivelently priced, lower plus adamantite armor for it though.
IC
WHen Sigvar returns to the Citadel he adjourns to his room and peels the damaged and acid spattered remains of his armor off and after donning a robe, heads to the baths and then to the medics. He knows that he could use Gargul's power that the God of death has invested in him to heal his wounds, but there are healers at the hospital that may never see wounds like these again. Let them hone their skill and make the Mailed Fist that much stronger, besides, he has the time to let the wounds heal while he plots how to improve his kit for the next mission. Commander Palance will need to come up with something special to top fighting an elder wyrm and it's minions, but the Wold is a dangerous place, surely she has jobs tough enough.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Sunday January 17th, 2021 10:59:13 PM

Anna says, "I am no longer a druid, nor have I been for a long time. Maybe once upon a time I would be interested in Dragon plate but at this time I am fully happy with my mithril. I think I might need to spend a couple of days in meditation after this affair so that I can fully get right with Eberyon. While I remain Ma'ab's servant I am also Eberyon's emissary. So if it seems like we have the time to do that I'm going to be in a Sacred Grove for a day or two getting affairs in order with the Fairy King and Queen."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 18th, 2021 1:30:11 AM

Nikolai is glad to finally be back with their commander in one piece. He is worried though. This could happen again, and again, and again, and again, and....

He has lost confidence in the ability of their commander. How could she have been dominated? How are they to prevent such a thing happening again? Could she be dominated to take the Mailed Fist into another war?

A lot of questions and no answers.

For the time being, things will go back to normal, but it won't be the same. If Commander Palance will divulge how this happened, they can work on preventing it from happening again. Or try to. But their enemies will know that if it can happen once, it can happen again.

Just a year ago this would not have happened. Slartanus would NEVER have tried something like this against the old Mailed Fist. But now, anyone with a vendetta against the Mailed Fist can copy-cat what Slartanus did.

With those thoughts, Nikolai gets cleaned up and starts on writing up their report.


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Monday January 18th, 2021 7:15:08 AM

Pompous can be seen sitting in the brightly lite corner in a quiet area of the keep. Paper in hand.. rulers, pencils and the such...

It appears that the ranger is designing... something... but what?...

Three words are visible on one of the parchements....

- THE WASKALY WABBIT -



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 18th, 2021 8:32:41 PM

Trayvin takes advantage of the opportunity to get cleaned up at the Citadel. He checks in on the Commander when he can to make sure her recovery is going well.

OOC- if no one is interested, maybe we can get the dragon hide made into something ceremonial for the Commander of the Fist and get it added to the woldipedia entry ;)

also, is anyone working on the loot list for sale to catacombs?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 18th, 2021 9:09:48 PM

Michael gets back from the Catacombs. the first thing he does is start loading the gold into extra-large sacks. he then takes the Sack and shrinks it with his shrinking wand.

since 17500lbs / 4000 = 4.375 lbs of gold shrunk, he has more than enough room in the bag for all the magic items as well. he starts looking at the Dragon.

maybe if we turn it to stone? eh.. let's get it to the Citadel then we can figure it out.

a shrink charge later and the dragon is in the bag.

cu/ft of gold loose jumble 36,108, 10cu/ft bags 361,080 839000/361,080 = 3 charges of the Shrink wand. +1 for the dragon. =4.

I make sure all the swords, spears and arrows, and daggers are in scabbard and quivers or have something tied around the heads so that they won't puncture the bag. I have 50 extra-large sacks 47 after the gold is all put up that I can use for padding. I even make sure the dragon's claws are padded and its jaws tied shut.
then richer than a Fargunian lord, Michael retires to the mansion to await Pru and the teleport to the Citadel.

Prudence Gundle [AC 23; HP 124/124]  
Monday January 18th, 2021 9:25:45 PM

[Pru does make sure that all people and loot have been transported back to the Citadel before she goes for her bath.]

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Monday January 18th, 2021 11:48:39 PM

(OOC: I'll level as soon as I can)

Anna makes sure she has everything in order with the citadel before taking her leave for her pilgrimage and 2 days of meditation in a sacred grove. All she needs is a sunny grove and she is good not needing to eat or sleep or anything.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 19th, 2021 1:02:51 AM

OOC: I saw some things that Nikolai might be able to make use of. I'll look over the loot list again tomorrow.

IC:
Nikolai, cleaned up, heads to the Last Assignment for a bit of liquid that will strengthen his quill fingers for the report, as it will be quite a long one.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Tuesday January 19th, 2021 7:17:00 AM

SIgvar sits down and starts to work on his gear and what he would need for the catacombs.

DM Warren - Slartanus feeds the Daisies 
Tuesday January 19th, 2021 3:24:56 PM

Sigvar gladly takes some spa time, and donates his body to science for a couple of days. Who knows what the medics will come up with? (I don't see why the fist couldn't accommodate trading in your armor for one of equal price. I see that as being consistent with the weapon trade)

Anna takes the time to get her head right, asking Pru for assistance to visit a grove for a few days of quiet contemplation.

Nikolai begins his reporting, but knows that the Fist has to learn from this experience. How can they prevent it happening again? The Fist can't afford to have its commander be vulnerable like this.

Pompous, not really needing to recover from any serious wounds, takes pencil to notepaper. He seems to be designing some mysterious trap or other. And is that an ACME order form?

Trayvin check in on the commander for a checkup. She's still not really feeling up to visitors, but she knows she has to show that she's improving. Trayvin determines that she's healing as well as can be expected, the poison damage is a thing of the past, and there is no outside influence on her.

Michael tidies up all the loot as Pru performs several trips back and forth. She may need to take a rest to recover spell slots before she gets it all, but she gets it all in the end. She finally is able to kick off her shoes and take a good long soak.

Everyone goes over the gear in some free time. There's lots of gold to go around, and probably some nice finds that someone is going to want to keep. But like good mercenaries and adventurers, their thoughts are always on upping their game for the next epic fight. Q has put it all in the vaults for storage until it is claimed or sold, and Michael certainly enjoys his time in and out, maybe even making excuses to see the plucky quartermaster a few more times than is absolutely necessary.

anything else that you're looking to do in your downtime?



Prudence Gundle [AC 23; HP 124/124]  
Tuesday January 19th, 2021 4:53:26 PM

Pru does not need to rest and recover spells in order to get everybody back. She is a sorcerer, and high-level sorcerers are simply lousy with spell slots.

She spends her down time relaxing. A few times, she thinks about writing her family, but somehow she can't muster a lot of enthusiasm. She realizes she has a new family now, and they are all right here.

[Pru is leveled up.]

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Tuesday January 19th, 2021 6:11:41 PM

Finalizing his design, Pompous heads of to the Catacombs... yes indeed.... time to get some new BLLLLING !!!!! !



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 19th, 2021 7:51:40 PM

Trayvin spends the downtime checking in on the various officers at the Citadel, making sure they are performing as expected but mostly focused on keeping morale high.

He sends a few letters and minor gifts to his family.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 19th, 2021 10:57:52 PM

I'm cool with my armor at present. but I think we need a taxidermied dragon head in the Agent's quarters!

also now that we have some downtime. let's buy a herd of cattle and head out to where those Griffons were. lets see if we can entice them into Fist Service. We might be better served by teleports and such now, but I still think they should be in Fist service for the next groups who shall come on.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Wednesday January 20th, 2021 12:37:28 AM

Anna spends time in the grove reflecting on the dragon cult pretending to be Ma'ab and Eberyon and how he repented and also comes to gain 2 levels of cradled while being there. (OOC: I'll add the second level soon)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 20th, 2021 12:39:23 AM

Nikolai writes up his report but does not hand it in, yet. He pays a visit to his commander to see how she is doing.

"Commander, it is good to see that you are recovering. Although it may be a bit to ask, in order for me to finish my report, I need your account. I need to know how all this happened, and anything you can remember from your imprisonment. It is best to put all that down while it is fresh on your mind, even if painful to relive the events. The report will not be complete without it."



DM Warren - Slartanus feeds the Daisies 
Wednesday January 20th, 2021 3:11:12 PM

The Agents continue to go about the more mundane tasks that have built up around the Citadel. There's shopping for bling, armor, cattle, talk of crafting a ceremonial set of dragon-hide leather for Commander Palance, and catching up on relationships with the officers, recruits, and retainers that make the Fist function.

Nikolai has been doing his job as thumb, and now comes to the least pleasant part. He searches for Commander Palance in her office, but doesn't find her there. Asking around with her pages, he eventually comes to find that she is in contemplation on a bench outside the chapel.

It was only a matter of time, right? I guess I've had enough of a chance to recover. Back to business, right!?

She still looks a bit strained. As much as Nikolai is concerned, Palance is probably moreso regarding her own role in these matters.

If one thing is to be learned, don't let anyone patrol by themselves, even if you think you're not straying far enough from the walls of the Citadel to be in danger. If only I'd had backup, this whole mess could have been avoided.

It was one day beyond the walls, I was out to enjoy to fresh air and sunshine. There was an attractive young man out as well. I didn't think much of it, but he seemed harmless enough, and quite charming. Little did I know, this was really the Dragon in disguise. He beguiled me, with his natural wiles, and then magical compulsion. We kept meeting in secret while he learned more and more about me and the Agents in particular. It seems that even I didn't know more much stronger you had grown. Lucky thing too, or likely he would have waited until he had more overwhelming forces at his disposal.

The time in the dungeon is mostly a blur though.


Prudence Gundle [AC 23; HP 124/124]  
Wednesday January 20th, 2021 6:07:29 PM

Pru tests out her new powers. She can now summon an elder fire elemental, whom she nicknames Scorchy.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 20th, 2021 7:49:15 PM

Sigvar goes to see the soldier that watches over the Fist's Armory portal and checks to see that he would be able to exchange his +4 armor and +4 shield for +3 Mithril armor and a +3 Mithril shield. If this is doable he proceeds and does so. Michael shows up and gives Sigvar the news on his Split and the Paladin starts the rest of his work to decide what items the catacombs holds that he needs. He also agrees that the head needs to be mounted.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 20th, 2021 7:57:30 PM

Trayvin works with the Citadel's priests, teaching them some of what he has learned over the past few months.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday January 20th, 2021 8:41:42 PM

Pompous sits in the Catacombs waiting to be served.
He's really looking forward to getting some new swaggy swag.


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Thursday January 21st, 2021 1:09:57 AM

If it has been 2 days Anna returns, if not Anna keeps meditating on Eberyon and Ma'ab

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 21st, 2021 1:11:56 AM

Nikolai listens patiently. She has all the right to find an attractive mate and fall in love. However not telling anyone about the affair jeopardized the Mailed Fist.

"I thank you for your honesty. I don't think the report needs to detail your time imprisoned. Most importantly is how this happened. Everyone will agree that one's love affair is a private matter, as the Commander of the Mailed Fist, your have responsibilities to the Mailed Fist that do indeed make such matters our concern. There is no need to be ashamed or embarrassed being seen with one you've found true love."

Nikolai wishes her a speedy recovery and returns to his quarters to finish up the report. He'll next take a look at their loot. He is particularly interested in the Eyes of the Eagle and Pale Green Ioun Stone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 21st, 2021 1:53:04 AM

Michael returns from the Catacombs. he gives everyone their split. (you should have received and email to that effect yesterday.

he makes his way around the citadel, Domi it seems like they have been gone for years. but it's actually only been a few days. he drops by the last assignment and has meal and a beer. he talks with old companions and gets the skinny on what's going on in the Mailed Fist.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Thursday January 21st, 2021 8:28:19 AM

Sigvar heads to the quartermaster's office to chat with Q about the mounts that she can acquire that are large enough to carry him without being sqooshed by his weight. He stops by the cafeteria and gets some mugs, a pot of tea and a pie to bring with him. Pie almost always makes people happy and a happy quartermaster might be able to get him a better mount than a harried quartermaster, or at least he hopes so.

Scene 8: Back Home


DM Warren - Choring time 
Thursday January 21st, 2021 3:49:19 PM

Once Pru's had a chance to rest (not that she needs it), she sends forth a call to the planes for a new friend. She is answered by a shifting mass of fire and flame. Scorchy, eh? I guess that'll do.

Sigvar changes out some gear so he's not quite so hard to hit, but he feels sooooooo much more mobile. adamantine or mithril is fine. He also grabs some nosh for a chat with Q. There's some big work horses that could do the deed. Especially if we outfit them with some strengthening barding. If your belt can pump up your muscles, why can't a saddle do that for a horse! happy to give you a strong draft horse for traveling purposes. If you want to ride it to battle though, you'll need to spend some money for outfitting it.

Trayvin has deepened his spiritual connection with the world. He is able to sit and chat with the Clerics at the Citadel to help broaden theirs as well. Some real world perspective does wonders. Anna has also felt her connection to her patron grow after her solo reflection.

Pompous and Michael feel much more blinged out than before, at least once the receipts come through.

Nikolai empathizes with Commander Palance, but he doesn't hold back in his opinion of how she handled matters. You're right. I have some new procedures I'm working on to prevent this from reoccurring. I'll definitely be running them by you and the other Agents before I roll them out.



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Thursday January 21st, 2021 6:58:06 PM

Sigvar answers that if they have a horse capable of carrying the large Minotaur then he was all for it figuring he would fit in with his Fistmates better if the mount were more 'normal'.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 21st, 2021 9:09:14 PM

Trayvin goes shopping now that things seemed to be calmed down a bit at the Citadel.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 22nd, 2021 12:48:06 AM

Nikolai files his report, with Commander Palance's addendum, with the Mailed Fist Archivist. When he returns, he sees the sacks of gold, his share of the loot, and starts planning a trip to the Catacombs.

He finds out Sigvar is looking for a suitable mount. He suggests that perhaps a trained War Ox would be a good fit. He's not aware of a means to enchant non-standard items with standard powers but a saddle cinch belt is a 'belt', right? If a 'belt' can be enchanted for strength or what-not, and the saddle belt is a 'belt', then why not?

Or perhaps a Permanent Enlarge spell on a large warhorse.

He makes those suggestions to Sigvar. "Although I think a War Ox or War Bison would look mighty intimidating and a better fit."

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Friday January 22nd, 2021 2:14:10 AM

Anna returns and says to Nikolai and Sigvar, "Too bad I can only indefinitely stay in the form of small or medium animals. For about 2 periods of 14 minutes I can become a huge animal though but it sounds like Sigvar is looking for something with more permanence. If he needs a flying mount I could totally become a dragon."

Anna sees her gold pile and starts planning a catacombs trip of her own

(OOC: started leveling; have a little more to go; gotta figure out my new gold total and spend at catacombs accordingly)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday January 22nd, 2021 2:28:36 AM

After the first beer, Michael has another. the alcohol warming him but at the same time bringing forth the melancholy. He wonders how Tinker is doing. maybe he ought to go visit his friend. Nah. he's got his Gnome family now, he probably doesn't want to see a reminder of his time in service anymore. He thinks of Jasper Steelfist. Now there was a fighting man. although he thinks that maybe Sigvar has him beat. He remembers Carver and wonders what he's doing now. Hope, quite the good looking girl, but she ran off rather than face the betrayer. Michael does not blame her. If he would have known how horrible it was going to be, he might have run off as well. That's a lie, he loved the fight, it just hurt to kill members of the Mailed Fist.
William, Linden, so many friends, gone. Daisy. He feels foolish getting attached to that mule as he did, but she...she...he loved her. she was a yin to his yang. The straight man to his fool. His mind goes back to the little Eagle Company mage and the night they shared, last he heard she had mustered out and had moved back to Humble Ford. was there something there? or was she just in love with his legend.. Hero of the battle of this or that. he doesn't know. perhaps he is destined to be alone, to die one day on a battlefield somewhere, he smiles at that. as endings go it a lot better than being heartseeded. Finally his memories come back to the beginning of all this he raises his glass to the old man, The Slaag, he never knew his name, but he gave Halfling begger named Arbit and chance at another life.

Heres to you old man, Thank you for the gift. You told me not to look back and I didn't, but the mind can't but look back at times. I'll see you someday, and in the lands of rest, I'll learn your name and thank ye proper. .

he's now in the mood to sing. Corporal Benjamin is at the bar. Michael approaches and asks if he would play his guitar for him. not one to refuse a superior officer he agrees.

Last night I dug your picture out from my old dresser drawer
I set it on the table and I talked to it 'til four
I read some old love letters right up 'til the break of dawn
Yeah I've been sittin' alone diggin' up bones

Then I went through the jewelry and I found our wedding rings
I put mine on my finger and I gave yours a fling
Across this lonely bedroom of our recent broken home
Yeah tonight I'm sitting alone diggin' up bones

I'm diggin' up bones, I'm diggin' up bones
Exhuming things that's better left alone
I'm resurrecting memories of a love that's dead and gone
Yeah tonight I'm sittin' alone diggin' up bones

And I went through the closet and I found some things in there
Like that pretty negligee that I bought you to wear
And I recall how good you looked each time you had it on
Yeah tonight I'm sittin' alone diggin' up bones

I'm diggin' up bones, I'm diggin' up bones
Exhuming things that's better left alone
I'm resurrecting memories of a love that's dead and gone
Yeah tonight I'm sittin' alone diggin' up bones

I'm resurrecting memories of a love that's dead and gone
Yeah tonight I'm sittin' alone diggin' up bones



DM Warren - Choring time 
Friday January 22nd, 2021 8:02:17 PM

The Agents finish up their shopping and wrap up their reports. Palance retires to her study to finish up her draft regulation revisions. Then they all retire to the Last Assignment for a well earned drink.

new module starts Monday

Prudence Gundle [AC 23; HP 124/124]  
Friday January 22nd, 2021 8:50:52 PM

Pru doesn't have any suggestions for mounts for Sigvar, but..."If we're in that big a hurry, we can always Teleport," she reminds her companions.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 22nd, 2021 9:23:04 PM

OOC
I can quite confidently say Sigvar will not be ready by Monday. One of the things he is buying is a manual of quickness of action that will require time to study and use and he might still be in the catacombs by Monday.
IC
Sigvar pushes a wheelbarrow full of coin towards the Catacombs and prepares to make his purchases.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Saturday January 23rd, 2021 8:04:16 AM

Pompous comes back from the Catacombs with a shiny new gear. He's a happy happy happy boy.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday January 24th, 2021 10:24:09 PM

(OOC: finished leveling; waiting on catacomb service; have my sheet updated minus applying bonuses once catacomb service is resolved; will have +2 AC, +2 CL and some bonuses to concentration, use magic device and craft (trapmaking))

Anna asks for some mead and takes her seat at the table with her fist mates. She starts showing off her brownie magic by prestidigitating and using dancing lights for minor effect. "Hey guys look what I can do now. I can also use mending at will too and then once per day I can either use lesser confusion, mirror image, dimension door or ventriloquism". It's a new gift Lord Eberyon bestowed upon me. Between Queen Ma'ab and Lord Eberyon I know a ton of spell like abilities and they are really flexible"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 25th, 2021 12:32:07 AM

when Michael awakens that next day he is strangely clear headed. getting his demons out the night before always makes him feel better. he goes and finds the Fist Tanner and leather worker and talks to them about skinning and making armor from dragon hide. he still has 10 days of shrink spell on the dragon body.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 25th, 2021 1:40:27 AM

OOC: Nikolai will not be totally ready by Monday. But will do for starters. Need to visit the catacombs but need to study what to buy. My WBL is a bit over the limit but since 90% of the 1-17levels we've been way UNDER the limit, I'm not worried. I'll just get some stuff that are consumed and in the end will even out.

IC: Nikolai has many ideas for Sigvar's mount but none that are actually practical. A huge bison or bull would be a good one, but a Minotaur riding a cousin? meh. A Rhino would be a good one but they are very temperamental. Etc.

"Well, Sigvar, perhaps a Figuring of Wondrous Power, of an Elephant or Rhino, that way you can put it away easily when not in use?"

For Nikolai, he is looking for items that will help in battles from his notes on the last battles, like something to see invisible things, and stuff like that.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday January 25th, 2021 7:29:41 AM

Sigvar puzzles his way through the book he purchaed from the catacombs. When not reading it he can be seen in the practice yard testing out the skills mentioned in the book.

OOC
I listed the stuff Sigvar is buying on his sheet already. I got skipped in the catacombs then after restating what I wanted the fellow behind the desk took off again so I may never get my transactions done.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday January 25th, 2021 2:57:45 PM

Pompous joins the others.

In his left hand, he carries a new bow. Obviously a powerful item. Some would even say almost relic like in quality. On the shaft, the shape of a leaping rabbit can be seen burnt into the wood. The grip is wrapped in a rich black leather. The string crackles with electricity.

" This", he tells the others, " is Wabbit, my new bow. Wascaly Wabbit to my ennemies. She's accurate, strong, fast and has the same sparkling personality as my previous bow. We're going to have fun, Wabbit and I.. yes indeed... "



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