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The Town of Whitebridge
Scene 2: Travel and Town


Around town 
Wednesday September 18th, 2019 12:07:28 PM

Tempers start to flare as the Agents of the Fist try and deal with the massive evil in the area. Perhaps the continuous overwhelming aura of evil is starting to wear down the paladin in the group. Everywhere he looks feels like a very strong, overwhelming aura of evil. Certainly it is stronger towards the castle on the hill, but this is unlike anything Sigvar has experienced: the entire area just has a lingering evil aura on it. The people he’s encountered don’t emit evil, but they’re almost covered in it like a tiny drop of NOT evil in an evil area. Clearly there is a source of evil here that is really overwhelming the area.

Some of the group walk and talk outside. Perception, DC 25: Highlight to display spoiler: {You spot the head of a small child peek out of a doorway down the street, looking at you.} Nikolai heads back around the building and inside. He finds the barkeep huddled behind the counter. He jumps when Nikolai stomps into the room. He relaxes when he sees it is Nikolai. After talking with the man, he finds a similar story to that of the woman: the orcs just appeared and starting destroying and torturing. In days before, there were rumors of dark flying things up near and away from the castle. When asked about the castle, he says that it has been there longer than anyone in town can remember. He’s pretty sure that an old man lives there – at least that’s what the stories his father and grandfather had told him. He’s never seen the old man, but there’s no reason to not believe that someone lives there. In fact, he’s never seen anyone go in or out of the place in his lifetime. The castle has just always been there and no one in town has bothered it before – and it’s never bothered the town, it just is.

Sigvar checks out the orc, then heads back inside to check out the other orcs. The room in back is a mess. When he searches for keys or devices, he does find a shiny silver key on one of the orcs. When he works and searches the others, he notices many of their spears have broken in the combat, but the shields did not. The shields are large wooden shields with a metal strap around the edge. Each has a large white eye painted on the shield. When checked, all of the shields radiate magic. In the back corner of the room he also spots a solid wooden chest that has golden straps holding it together (Appraise, DC 20: Highlight to display spoiler: {The chest with the golden straps looks to be worth 5,000 gold!}) The chest is locked.

Meanwhile, Michael heads over towards the castle. The castle is on the east side of town on slightly higher ground than the town. Between the town and the castle, not visible until Michael headed out that direction, there is a small river passing down from an even higher rocky rise to the north. The river and the banks are quite rocky and steep. It is down in a bit of a gully as well, making passing through the river quite difficult. There are holes and large, pointy rocks scattered about. The river flow is strong and steady down the hills and towards the plains. Fortunately a bridge has been built that leads over the river. The bridge is made of white stone. It is about 15 feet wide and arcs up slightly for about 25 feet, then arcs slightly down 25 feet to the other bank.

OOC:
Hope that’s a good enough explanation in-character for the detect evil. Sure, the orcs were evil. But in game terms, they would only have a moderate aura power – and the entire area has a lingering aura that is overwhelming. Because of that overwhelming aura, I would think that it would mess up some of the other detecting abilities, almost like there are two sources, but one is so much stronger than the other that the second, weaker one, just isn’t as clear. Sorry for any confusion on that one, and let me know if that’s not a good enough explanation (or drop me e-mail if you think the power should work in a completely different way!)

P.S. I just noticed the scene and module didn’t get updated, so I’ll update those now.


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+25=34 ; d20+19=33 ;
Wednesday September 18th, 2019 8:58:54 PM

Michael notices that he has to cross a bridge to get to the castle. as in in the open, that is not an optimum outcome. he heads back to the party to try and convince them of the 2nd option recon in force.

walking back he notices the kid peeking out from the door, he stops, waves to the kid then speaks. Hello child, I'm with the Mailed Fist, we are here to save this town, can I speak to your parents?



Prudence Gundle [AC 23; HP 104/104] 
Wednesday September 18th, 2019 10:12:37 PM

Pru looks toward the castle. She's not sure what to do next.

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+14=18 ; d20+2=8 ;
Wednesday September 18th, 2019 10:33:14 PM

(Perception: 18)
(Appraise: 8)

Anna-dragon remains in dragon form for as long as her 11 min Form of Dragon spell lasts. She says to her friends, "I'm not opposed to scouting things out as a bird using my Queen's shape ability. But I would like to remain a formidable dragon for the duration of the spell. If it is okay with you I'm going to get as high as I can and scout from the air as a dragon first, then I'll land let the spell expire and revert to bird form."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Thursday September 19th, 2019 1:09:31 AM

Nikolai lets Sigvar vent. They were all frustrated that the orc-thing would not or could not communicate what they wanted.
"Sigvar, I apologize for calling for its execution before you could glean anything else from it. Albeit, we tried numerous techniques that all failed. Other than Mind Reading, which might just get garbled messages anyway, it was clear it wasn't going to tell us anything. It did say it wanted to kill and eat. Oh well. It might have been saying his orc tribe was all killed and... but probably not, just that he was brain washed to kill all and eat."

Michael returns and reports.
"Anna, you can stay as a dragon as long as you like."

With everyone now gathered and all information shared, Nikolai has to decide the course of action.

"It might be a wild guess that the creature in the castle is tampering with orcs and creating this demonic version, but it fits. Either way, the evil is clearly coming from the castle. Do we waste time still trying to contact the town leadership, which might be in just as bad a shape as the barkeep, or just go to where the evil is emanating? A million gold coin question. However marching up to the door an knocking is not a good idea. If the occupant is indeed just a elderly old man, we can apologize for the intrusion. I suggest the stealthy approach. Most of these castles have an emergency exit, we'll look for that first. Do you want to do this while dark or start right now? If none is found, we go over the wall with flight and climb."

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+16=31 ;
Thursday September 19th, 2019 6:33:32 AM

Pompous throws a thumb back towards the loot...

"Hummm.... maybe somebody should stash those magic shields and check the chest for loot? Maybe check the chest for traps first? I'm no expert but it looks expensive so maybe there's expensive or helpful magic stuff in it? Maybe? "

" I can keep an eye out here here. "

--------------------------

Perception: 31 generic keeping an eye for trouble.


Around town 
Thursday September 19th, 2019 2:07:53 PM

The Agents check the town and castle out and start to organize. Michael reports back about the bridge and the castle. When he passes the child, he speaks to the kid. The kid quickly disappears into the doorway, but a moment later a woman in an old, worn dress covered in what looks like flour appears in the doorway, looking up and down the street. As Michael watches her, a couple other people appear in doorways, looking around.

Dragon-Anna takes to the skies, and quickly people step back into their doorways watching her fly up above the town. She looks around the town and sees just the few buildings and little to no activity at all. She spots a cow or two behind one of the houses in a pen. A small child runs across an enclosed area and back inside. She sees no sign of anything dark or other orc-like creatures.

As Pompous points out the loot the Agents, Nikolai discusses options. Do the Agents just want to walk up to the door of the castle? Do they want to hang around town? Do they want to sneak in? Should they move during the afternoon light or wait until dark?


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday September 19th, 2019 9:35:04 PM

Maybe the locals know of a secret entrance to the castle. Just because they never bothered with it, doesn't mean none of them have taken a curious look around.

Used:
Spells: prayer, death ward, calm emotions

OOC- the detect evil situation may make for a good discussion on the rules board.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday September 19th, 2019 10:01:32 PM

OOC
The detect evil explanation is fine. I didn't get it before. So long as I can tell good people apart from bad people I am fine with it. Thanks for the clarification.
IC
Sigvar notes the chest and uses the key on it, figuring that the key will disarm any traps it may have.

Prudence Gundle [AC 23; HP 104/104]  d20+18=20 ;
Thursday September 19th, 2019 10:48:11 PM

Eager to be of use, Pru casts Detect Magic and tries to figure out what the shields are.

[Spellcraft 20]

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+14=28 ; d20+8=25 ; d20+34=47 ;
Thursday September 19th, 2019 11:08:33 PM

(Perception: 28)
(Stealth: 25)
(Disguise: 47 to act the part of an actual eagle)

Anna-Dragon takes one final look before landing near where her friends are gathered. She dismisses the spell returning to her green humanoid shape for 6 minutes before Anna-eagle is back.

Anna-eagle then flies around in a way that is safer considering birds are natural occurrences.



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+3=4 ;
Friday September 20th, 2019 1:15:26 AM

OOC: Good Luck Rugby Fans! This is your day!

OOC: In most cases, in my opinion, we should still be able to see an aura around each person regardless of the background 'aura'. If two evil beings are next to each other, their auras mix and it might be difficult to know which is more powerful. Here's the thing, if this is a 'feeling' of evil, even if it is overwhelming, then we should still see auras just as normal, since auras don't have a 'feeling' component. Auras are a 'visual' component. As 'auras' have to be surrounding something (like the dust around Pig Pen of Charlie Brown fame), a generic aura that permeates a very large area has to be of such magnitude as to equal a god or object with powers = to a god. But, a Module says what it says and DMs play it as it says to play it.

The Fear aura of a dragon is not the same. The Dragon can turn on or off the Fear Aura so it is a mental ability. An evil or good or neutral person has no control over his/her/its aura, it's just always there and this can't be 'felt', just 'seen' and only with magic. Now, if you KNOW a creature is pure evil, you might think you feel its evil aura but reality it's just your brain warning you to beware. Sometimes a Sixth-sense just tells you someone is evil, but those are different things. And this is a game of fantasy, so anything can happen, even outside the norm.

IC: With the villagers gaining a little more courage, Nikolai tries to talk with them again.
"People, hear us out, please! We are the Mailed Fist, asked to come and liberate your town from this evil that is consuming you. We just dispatched a group of un-holly orcs that were torturing some of you. We'll keep wiping this scourge out of your town until there are no more. However, if this evil comes from the castle, we need to know everything you can tell us about its history and its occupant. This is to save your own lives that you are willing to come and talk to us. So please, gain courage and come and talk to us!"

Diplomacy +2 +1(luckstone) = 4 well, that went well. Feel free to Aid Another or trump my roll!

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+16=25 ;
Friday September 20th, 2019 5:45:14 AM

Aaaaaaaand Pompous stands watch while the others talk loudly, question villagers out in the open, fly around in dragon form and open up chests. Stealthy and suttle, the Fists are not. May as well just walk up to the front door of the ennemi's home and knock on the door.

---------------
Perception check 25

Around town 
Friday September 20th, 2019 12:43:12 PM

The Agents continue checking out the town. Trayvin suggests that the group check with the villagers. Anna flies back down and flits about, then switches into an eagle and flies back up. Nikolai yells at the villagers, spitting while he does so, hoping that his challenge will be accepted. He pauses a moment and wonders if that was the best way to attract the villagers while Pompous stands back and shakes his head.

Finally, a couple more villagers do appear in doorways. They look very wary. A couple men step out of a doorway carrying hammers that don’t look like they’re supposed to be weapons, but they’re making do. As those two step into the street, a couple others step up behind them. One is carrying what looks like a makeshift chair leg as a club. Another has what looks like is a bow made for a child. They stop more than a few paces from Nikolai. One of the ones in the rear nudges one of the men with the hammers. He looks back and then says, “I believe we owe you our thanks for destroying those orcs.”

Meanwhile, Sigvar and Pru work in the back room and check out the chest and the shields. Pru looks over the shields and finds out that there is quite a haul there. There are eight shields that are +2 shields, two that are +3 and the leader had an even more powerful one, a +4 shield! Sigvar takes the key and finds that it does indeed open the chest and there were no traps on the chest at all. Inside the chest does not have a huge pile of coins in it, but what catches his eye first is that there is a golden crown on top of the pile of coins with bright red rubies on it. It is very, very shiny (but Pru does not detect any magic on the crown). Checking back to the small pile of coins, there are about 500 coins, but once Sigvar starts digging in them, he realizes they are platinum pieces.

OOC:
Feel free to add more diplomacy rolls to help Nikolai!


Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+9=18 ;
Friday September 20th, 2019 10:47:21 PM

Anna not really seeing anything interesting apparently flies back down and turns back into her normal form before walking over to where Nikolai is.

(Diplomacy: 18)

"Good people of the city. We need to know anything you've might have seen or heard concerning the castle. We have recent to believe a specific threat has taken residence there but we'd like to potentially verify through your own first hand accounts."

Prudence Gundle [AC 23; HP 104/104]  d20+20=33 ;
Saturday September 21st, 2019 3:20:06 PM

Pro comes out of the inn, intending to tell her companions about the shields, and sees the townsfolk beginning to gather. "Oh, hello!" she says with a welcoming smile. "You're all so brave to come out and talk to us! We've come to help. What can you tell us about the castle?"

[Diplomacy 33]

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Saturday September 21st, 2019 8:04:09 PM

Nikolai worries about the reception they are getting but realizes that these people have been through a lot and have every reason to distrust everyone. Townspeople tend to distrust strangers anyway. But when Pru emerges he has a quiet sigh of relief.

"Be assured that our intent is to fight the evil here and remove it for good. Any information about the castle and its occupant, and everything odd that has happened and when they started, is all we ask. We are the Mailed Fist, this is our job, to remove any evil that plagues you."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+8=25 ;
Sunday September 22nd, 2019 12:37:00 PM

Sigvar snags the +4 shield when Prudence mentions it, a gleam in his eyes. After that he piles the orc bodies on the canvas in his pack and drags tham out of the tavern, into a town meeting.
Lovely.
Tring to make the best of what is going on he hears Prudence praise the townsfolk for being brave. Trying to use his size and the, um, pile of evidence that they are competent soldiers he looks to the nearest importantish looking townsperson and says, " This filth should be burned lest it attract flies, or stink more than it already does. Where would be best to do that to keep the stench out of the town?"
Aid another on diplomacy (aiding Pru) 25

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=23 ; d20+11=26 ;
Sunday September 22nd, 2019 11:15:50 PM

Michael stands at parade rest, eyes to the middle distance, head erect and bearing proper. he doesn't say anything, but his proud erect military bearing should reinforce what Pru has to say.

diplomacy 23
Profession soldier. 26


Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Monday September 23rd, 2019 6:42:44 AM

Pompous' golden armor shines as he stands in the sun light. He doesn't have much to say but makes a presence amongs the agents.

Town 
Monday September 23rd, 2019 10:38:21 AM

Anna addresses the people with Nikolai as Michael and Pompous stand at the ready, but not aggressively. It is when Pru comes outside, looking small and not nearly as armed or dangerous, that the villagers visibly relax. A small girl with long blonde hair, looking a little dirty, runs up to Pru and buries her face in Pru’s side as she hugs her. Sigvar walks out of the tavern with a rather disgusting pile (and a new shield), but fortunately most of the village appears to ignore him. Two rather rough looking fellows, perhaps from the tannery, move to him and help him drag the pile downhill towards the outskirts of town. People relax and more people appear in the town, realizing they’re not still under attack.

The mood of the villagers starts to lift a bit more as they talk with the heroes. They find more people who just say that there’s an old man who lives in the castle, and he’s always lived there. A couple people claim that the old man founded the village here, but there are people who have lived here there whole life, so they’re not sure that’s possible. Some claim to have maybe seen the old man, but when pressed for details, it is revealed that no one has actually ever seen the man. He is just known to be there and to be a kindly old man. No one even knows his name or anything else about him. As for the orcs, for a couple weeks there have been “dark things” appearing from the castle. There are rumors of shadowy things in the night, both flying and crawling. People haven’t gone outside at night for at least week now, so no one can identify for sure what’s been out there. A few livestock have gone missing. The orcs just appeared a day ago, violently attacking the town. The few guards the town had were killed up front, so the town really couldn’t defend itself after that, so everyone tried to hide as best they could. No one has even been to the castle. No one has ever had a need to cross the white bridge, as all the fields and trading is all in the other direction. Since the old man had never invited anyone to visit, no one in the town has been there. The castle has just sort of always been there, but that’s it.

OOC:
27,100 XP each for the orc battle


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday September 23rd, 2019 6:24:43 PM

Sigvar follows the townsfolk and helps dispose of the bodies.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday September 23rd, 2019 9:47:56 PM

Wait a minute, most of you have lived here all your life and not a one of you has ever went to the castle? not even as kids daring each other to do it? thats...well...I don't know what to think of that...but something is screwy if you ask me.. Michael looks at his team mates. guys, I really think we need to pay this old man a visit. Strange things are afoot at White bridge, and all evidence points to the castle. .


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday September 23rd, 2019 10:06:52 PM

I agree with Michael, this whole situation seems very strange. If he had a group of armed orc warriors, why is this the first time they have attacked something? It's not like you can keep a group of orcs busy for years with mundane tasks.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104] 
Monday September 23rd, 2019 10:19:12 PM

"Maybe he...magicked up the orcs somehow," Pru says. "Regardless, we need to go see what's going on. But, I don't understand. Somebody from this town sent for the Mailed Fist. Who was it?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday September 23rd, 2019 10:24:19 PM

Nikolai listens and nods now and then. When they have told them all they know, and Sigvar returns, he calls the team over for a meeting out of hearing of the townsfolk.

"It's almost like the old man was a recluse and nothing to worry about until recently. Did he accidentally open up a portal that let some evil thing in that now has taken over, and thus the sudden change? Or had he been working on being a lich all that time and finally reached that goal and the time to come out and test his powers? We definitely need to solve this mystery. A covert entry into the castle is my choice, by some other means than the bridge. Let us prepare for an entry by flight, and rope if need be. Anna can circle around as a crow, maybe, and look for a rooftop we can land on and work our way down. I'd rather not start in the courtyard. It might take too long to search for a secret entrance. Unless we have a spell that can locate secret or hidden doors. Ideas?"

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Monday September 23rd, 2019 11:47:24 PM

Anna says, "The list of forms I can remain in indefinitely is limited to small and medium animals. I could be a dire rat which would allow me to swim and climb the area. I could also be an eagle or an owl depending on the time of day or a dog."

"If you wanted me to scout as a hawk or a raven I could give you a little over a half hour investigation time but I wouldn't be able to use any of my better animal or magical beast forms in combat if needed and I'm all dragonned out for the day so I'd either have to grow large or become a plant creature. I honestly think dire rat or owl after dark would be better bets as far as scouting out the castle. Rats are pretty much everywhere and owls hunt by night"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Tuesday September 24th, 2019 12:28:05 AM

"Well, that would be funny that if in rat form you met a castle rat that could show us a secret passage big enough for us to get in," Nikolai chuckles.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Tuesday September 24th, 2019 6:34:47 AM

" With the amount of noise we've been making down here, he likely knows we're here. I wouldn't worry to much about how much stealth we use. Just my two coppers. "

Town 
Tuesday September 24th, 2019 12:32:37 PM

Sigvar goes with the two men. They head away from town and down towards a small pit area. There is evidence that things have been burnt here before, but it looks like perhaps mainly a trash pit. Sigvar and the two go to work without saying a word, taking care of their grisly task. The men nod to Sigvar when they are done, but still remain silent as they head back to town.

Michael and Trayvin ponder about what is wrong with this picture. They know something is strange, but they’re not sure what. Pru ponders with them and asks about the requested aid. At this point, the townspeople are starting to warm to the Agents. A couple have thanked them and quickly walked away. One of the men with the hammers finally introduces himself as Tom Smith. He has a smithy down the main street a little ways. He says that the town had a leader and a couple guards, but they weren’t really all that needed. Their leader, Nob, was more of a figurehead and the townspeople thought he felt useful if they called him the mayor. But mostly the town just got along with everyone fine. Nob had two brothers, Arnie and Malorn, that were what passed for a town guard. But of course, they weren’t really needed before now, either. Nob says that all three were killed immediately when the orcs came to town. He thinks that perhaps Nob had sent for help before he was killed, but Nob isn’t completely sure who sent for help, but he’s glad that the Agents have arrived to help.

Nikolai and Anna start making plans for scouting out the castle. Pompous thinks that the idea of being stealthy is long since passed now. As they plot, Anna recalls a little of the castle layout. She didn’t get a complete, low-level view, but the castle was less of a typical castle layout: it was really more of a giant box. There were no rounded towers with crenulations. There were no defensive arrow slits or areas for guards to patrol. It really looked almost entirely like a giant box made of stone.


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday September 24th, 2019 9:05:43 PM

I think we need another look at that castle. It looks like a giant box? Maybe it is not really a castle at all but artificially made with magic.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104] 
Tuesday September 24th, 2019 9:31:40 PM

Pru is a little confused about which one is Tom and which one is Nob, but in the end she decides it doesn't really matter. "We are here to help," she confirms.

"The castle is definitely our next step," she tells her companions. "How much scouting do we want to do? And if we're going to send people on recon, let me cast a Telepathic Bond first so we'll know if something goes wrong."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday September 24th, 2019 9:41:51 PM

You know we might not be able to sneak up on the castle. but we can be sneaky with the castle. Pru cast invisibilty on me and Nikolai, Anna become a rat. the rest of you walk up to the castle and gain entrance. the rest follow along unnoticed. when the hammer falls suddenly what they thought was 4 now turns into 7. that will put a fly in their soup.

Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+14=25 ; d20+8=13 ; d20+35=54 ;
Tuesday September 24th, 2019 9:54:09 PM

Anna becomes Anna-Rat and starts scouting around after allowing time for Pru to cast telepathic bond.

(Perception: 25)
(Stealth: 13)
(Disguise: 54)

Spells in effect:
Barkskin: 110 min - time elapsed
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Wednesday September 25th, 2019 1:02:21 AM

Having a better description of the castle doesn't change much.

"I wonder who and how this castle was built?" Nikolai muses out loud. "I don't want to just cross the bridge and knock on the door. We can land on top and find a way down. If the top has no entry, we use ropes to get to a window. If there is no window, we pick the lock on the door. Best way to make a decision is to get there and see what there is. Pru can cast Fly on one of us to get to the top and see what's up there. Let's go."

Nikolai waves at any people who are left hanging around then heads to the castle.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Wednesday September 25th, 2019 6:39:34 AM

Pompous taps his armor.
" I have a dimension door trick up my sleeve now. Just saying. "
" I'll volunteer for the top recon. My bow is best from up there anyway."



Town 
Wednesday September 25th, 2019 11:03:03 AM

The Agents continue to discuss their options. Some of the townspeople have gone off to take care of their business, but a number are hanging around, still watching and clearly trying to listen in to the group that has come to save their town.

Trayvin suggests they really need to look at the castle more. Pru agrees and suggests using a spell to keep in touch. Michael has an idea to ambush whoever answers the door. Anna turns into a rat and a few of the townspeople gasp when that happens so suddenly and without warning. Nikolai really doesn’t want to walk on the door but wants to create death from above. He starts to head towards the castle as Pompous volunteers to be the one to recon from the top of the castle.

The castle is on the east side of town on slightly higher ground than the town. Between the town and the castle, there is a small river passing down from an even higher rocky rise to the north. The river and the banks are quite rocky and steep. It is down in a bit of a gully as well, making passing through the river quite difficult. There are holes and large, pointy rocks scattered about. The river flow is strong and steady down the hills and towards the plains. Fortunately a bridge has been built that leads over the river. The bridge is made of white stone. It is about 15 feet wide and arcs up slightly for about 25 feet, then arcs slightly down 25 feet to the other bank.


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday September 25th, 2019 8:04:11 PM

Looks like it is time for some scouting. Trayvin trails the group at a distance as the scouts head towards the castle in their various forms of sleuthing. He hangs back with the rest of the group that has little skill with this part of the job, and waits for the report, and Nikolia's orders.

As the Agents get into motion, Trayvin encourages the villagers to return to their shelters and wait till it is over. He offers one last chance for getting some healing or bandages until the Agents return from the castle.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104] 
Wednesday September 25th, 2019 9:54:32 PM

Pru casts Telepathic Bond to include herself, Anna, Michael, Pompous, and Nikolai.

"So, what that means is that Sigvar and Trayvin can't go running off on their own," she says. "Or, I mean, they can if they want to, but they won't be able to communicate with the group.



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=34 ;
Wednesday September 25th, 2019 10:04:24 PM

Still not invisible Michael concludes that his plan was not accepted. he sighs and takes off to scout. mumbling to himself about those with mage armor and field plate sure having a cavalier attitude about fair play.

Perception 34.



Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+14=33 ; d20+8=26 ; d20+25=28 ;
Wednesday September 25th, 2019 10:40:59 PM

Anna-Rat says to the Townsfolk, "Don't be alarmed. It is still I Anna Morphling. My lady Queen Ma'ab has gifted me with this ability."

After trying to alleviate the townsfolk's concern she heads off as part of the scouting party.

(Perception: 33)
(Stealth: 26)
(Disguise: 28)

She keeps in telepathic contact with her FistMates while checking out places she can go as a rat for potential ways to learn more about the castle.

Spells in effect:
Barkskin: 110 min - time elapsed
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=23 ;
Thursday September 26th, 2019 12:38:15 AM

Getting across the river seems just as obvious as getting into the castle. Cross the bridge and knocking on the door. You never know.

"It could be that the people just think these bad things are coming from the castle. People tend to be very superstitious and suspicious of things they don't know or understand. I still favor an infiltration from the top but we can decide that once we get to the other side of the bridge and face the castle doors."

Nikolai leads the way across the bridge.

Perception + 21 = 23

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+20=31 ;
Thursday September 26th, 2019 6:36:56 AM

Pompous takes position to the side of the group allowing his bow to provide the best possible coverage. He strides back, side and ahead of the group in a pattern to provide additional scouting. Looking for signs of movement, tracks and anything els of interest along the way.

-----------------
Perception check 31

Town 
Thursday September 26th, 2019 1:45:54 PM

OOC:
I'm not sure who is going where and how. Is everyone just going over the bridge? Are the scouts going first? Michael and Trayvin? Where is Anna Rat going? Sorry I just don't want to send you somewhere you didn't intend your character to go!

Prudence Gundle [AC 23; HP 104/104] 
Thursday September 26th, 2019 10:22:15 PM

"I can still make you invisible, Michael," Pru says. "I just wanted to connect everybody before people took off. Here you go."

She casts Invisibility on Michael.

[I think Anna, Michael, and Pompous are scouting, each in their own way. That leaves Pru, Nikolai, Trayvin, and Sigvar to wait at the bridge. Is that about right?]

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday September 26th, 2019 10:23:54 PM

Trayvin is hanging back while the scouts do their thing. After the scouting report is complete, the plan will be worked out and orders given.

Used:
Spells: prayer, death ward, calm emotions

Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+14=23 ; d20+8=13 ; d20+25=32 ;
Thursday September 26th, 2019 10:31:21 PM

(Perception: 23)
(Stealth: 13)
(Disguise: 32)

Anna-rat goes exploring. Ideally she would want to stay semi-close to the other scouts but if there are places she can access that the others can't considering she can swim and climb.

Spells in effect:
Barkskin: 110 min - time elapsed
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d6=5 ; d6=3 ; d6=5 ; d6=2 ;
Thursday September 26th, 2019 11:29:19 PM

Michael gives Pru a thumbs up, then remembers he is invisible...so he just says Thanks Pru!. Michael now invisible crosses the bridge to the other side, but waits for the rest of the crew to join him before he closes on the castle.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Friday September 27th, 2019 12:29:31 AM

OOC: Looks like Anna will scamper over the bridge or climb down, swim the river, climb up. I think by the description, it would take too long to climb down/up the cliffs and river seems too swift for adequate swimming by a rat, so scamper across the bridge is the best bet. Michael also crosses the bridge invisible.

IC: Nikolai counts to 20 or so before starting across the bridge with Pru, Trayvin, Pompous, and Sigvar.
Once on the other side he goes straight for the door and looks for some means of getting the occupant's attention. While going there, he mumbles to Michael to check for traps on the door and assess if he can pick the lock.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Friday September 27th, 2019 9:57:26 AM

Sigvar, categorically bored up to this point, falls in wherever Nikolai puts him in the formation. He suggests that the group walking in overtly stay close to him.
" Lord Gargul protects me from many things, fear, possession and the like. Many of those protections extend a small distance from me and can benefit you as well if you are close."
It all boils down to this for the paladin. Unless facing a huge threat that can pierce his armor pin him in place,or get around his god given immunities the paladin feels invincible. Being a large strong minotaur only adds to that feeling. The tedium of getting the less protected of his Fist into the castle holds little interest for him other than he does not wish to see them hurt. He stride confidently in the group. His sword is sheathed as he always has his trusty horns available to defend himself.

Sigvar's Dashboard
4 LoH used

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Friday September 27th, 2019 4:30:13 PM

Pompous pulls out a bottle from his pack.
" I have these potions of protection againt evil... They are new to me... not really sure when I should use them... "



Scene 3: The Castle


The Castle 
Friday September 27th, 2019 6:04:45 PM

Pru casts invisibility on Michael and he heads across the bridge with Anna-rat. The other wait behind for them to scout ahead, but after only a few moments, Nikolai starts across the bridge, leading the rest of the group.

Michael, invisible, gets across the bridge first. He sees a large block that is the castle. The castle on the far side of the white bridge is not nearly as large as you might have expected. Actually, it is sort of ugly, as castles go. The main building of the castle is just a giant block about 50 feet wide, 50 feet deep, and 40 feet tall. It looks to be three stories high, but it is just a rectangle. There is a square tower at the top of the castle, but you can just barely see it because it is on top center of the rectangle. There are no turrets or any of the usual protective features normally found in a castle, it is just a giant stone box. There are few windows, just places that almost look like a block is missing or was left out to let some light in. The walls are solid and smooth and if you were to guess, you would guess the top is going to look just like all the sides: flat and featureless. There appears to be just the one main entrance, a pair of very large wooden doors next to the white bridge.

The walls of the castle are sloped slightly and are smooth with few handholds. Climbing it would be difficult. The land directly around the castle is rather barren. For about 20 feet in all directions there is just dirt -- no grass, weeds, or growth of any kind. Knowledge, nature, DC 20 Highlight to display spoiler: {This is not normal.} Spellcraft, DC 20 Highlight to display spoiler: {Something magical is killing the natural growths.} Outside of that 20 foot range things are quite normal: trees, grass, and overgrown weeds are common.

Anna-rat scrambles across the bridge and sees much the same from a lower viewpoint. She wanders over towards the castle and it appears to be well-constructed, like the bridge. There are no gaps in the walls and no holes anywhere. In fact, beyond the edge of the grass there looks to be no signs of life at all.

The rest of the Agents make it about halfway across the bridge as Michael and Anna-rat explore. A number of townspeople stay in the town and watch the Agents depart. None offer to go with the group and they just stare in amazement at the brazenness of the Agents.

OOC:
Just paused halfway across the bridge to give scouts additional time to make some decisions, if desired.

Crossing the bridge:
Knowledge, Engineering, DC 15 Highlight to display spoiler: {The bridge is very, very old, over 200 years old.}
Knowledge, Engineering, DC 20 Highlight to display spoiler: {The bridge is very strongly constructed and has no current weak areas or weakness -- it should last a long time}
Knowledge, Geography, DC 15 Highlight to display spoiler: {These white stones are not native to this area, they must have been imported from some other region}
Detect magic or Spellcraft, DC 15 Highlight to display spoiler: {There is no magic related to the construction of the bridge}



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Friday September 27th, 2019 6:07:34 PM

" If you have a magic ring that already deflects attacks from you the best use for those potions is to free the minds of your comrades if they are charmed or possessed."

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+6=16 ; d20+6=22 ; d20+7=13 ; d20+6=12 ;
Friday September 27th, 2019 7:25:48 PM

Trayvin nods his head with Sigvar's advice. They can also offer some limited protection against magically summoned creatures.

I estimate the bridge at over 200 years old. It looks pretty sturdy, I don't think the townsfolk will need to worry about it for quite some time. Trayvin finishes examining the bridge while the scouts do their thing.

Actions: skill checks:
kn engineering = 16
kn engineering = 22
kn geography = 12
spellcraft = 13


Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+18=35 ; d20+8=11 ; d20+8=21 ;
Friday September 27th, 2019 10:33:54 PM

(Know[nature]: 35)
(Spellcraft: 8 for check near the know[nature] roll = failure)
(Spellcraft: 21 for check near know [engineering or geo] = pass)

Anna-Rat sends over the link "There was no magic in the construction of the bridge but something unnatural is keeping the land 20 feet around the castle clear of vegetation in any direction. Furthermore there are no gaps in the stones where an enterprising rat might just sneak in."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Saturday September 28th, 2019 11:27:11 AM

" I don't think they worry about it at all actually. Sounds like they have never touched it, crossed it or even thought about it."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday September 30th, 2019 12:10:18 AM

OOC: DM wrote There are few windows, just places that almost look like a block is missing or was left out to let some light in.

Well, that sounds like something a rat might get through, if you could climb up to it. But, …

DM also writes There are no gaps in the walls and no holes anywhere.

So, I don't know. Who really knows? Only the Shadow knows.

IC: "We'll, at least we didn't spend all day on a plan to sneak in. Let's go up to the door and knock. What's the worse that can happen? If no one comes to open the door, we pick it."

Nikolai marches on up to the door and bangs on the door. If there is a door knocker, he uses it. If not, he uses his fist. He'd ask Sigvar or Trayvin but if there is a trap somewhere, he has a good chance to avoid it.

The Castle 
Monday September 30th, 2019 12:27:17 PM

Michael and Anna continue to explore and share what they find with the others. As Nikolai leads the ground down the bridge and towards the door he stops as he spies some movement just past the edge of the bridge. In the space between the bridge and the castle door (off to the side slightly, so it’s not blocking the door), a massive creature just sort of appears from the ground, almost flowing to a height of twenty-two feet tall.

The creature is a blue-skinned woman with a third eye in her forehead. She wears long, flowing blue robes that match her skin and appear to be soaking wet, dripping with water. She carries and absolutely massive spear that is at least twenty feet long. Her face is very plain as she looks over the group coming down the bridge. She calls out in common, in a voice that grates and bubbles, “Ah yes, you will be paying the toll for the bridge use now.”

OOC:
Sorry for the confusion on the walls description. Indeed, there are a few places where there are bricks missing that look a little like tiny windows. However, those are not near the levels where a rat could sneak in, they’re twenty feet or more off the ground.

Knowledge, Planes, DC 28: Highlight to display spoiler: {This creature is immune to acid and ignores many spells (spell resistance)}
Knowledge, Planes, DC 33: Highlight to display spoiler: {This creature can regenerate}
Knowledge, Planes, DC 38: Highlight to display spoiler: {The creature can move easily through the air, water, and on land}
Knowledge, nature, DC 10: Highlight to display spoiler: {This is not a natural creature}


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+45=64 ;
Monday September 30th, 2019 1:26:20 PM

Well, well what do we have here? .
Michael is a non person, he's a breath of wind on a dusty plain, though he wonders what the toll is, he'll let his fist field that one, he takes his time and gets into position to backstab this blue babe and show her what her insides look like. He holds his blow until his boss gives the order to start the bloodletting though.

stealth 25+20=45 roll 64!

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Monday September 30th, 2019 5:27:15 PM

“Kinda big to be acting like a troll aren’t you??? What’s the price if I may ask?”

Waiting for an answer, Pompous downs a potion of protection from evil.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Monday September 30th, 2019 6:32:57 PM

Sigvar shakes his head and strides forward, undeterred by the giant woman.
" We are the Mailed Fist, contracted to end the evil coming from the castle. We have business inside so state your toll and let us be on our way. If your toll is lawfully levied and your intent is not evil we will pay it and trouble you no more. If not we will still pay it, but in steel."
If the creature is within 60' Sigvar will concentrate on it and determine if it is evil ( Reading the paladin power I actually shouldn't see anything BUT the creature targeted when concentrating like this, but I doubt it takes into account a place of evil like this so what we discussed before is still cool)
If the creature is more than 60' away then Sigvar calls the spirit into his bonded weapon making it Axiomatic and Flaming.

Sigvar's Dashboard
4 LoH used


Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+11=25 ; d20+11=25 ; d20+11=22 ; d20+6=16 ;
Monday September 30th, 2019 9:47:58 PM

Trayvin likes Nikolai's bold plan. Walk up to the door and let the evil within cower as it should. The blue creature is a bit unexpected, seeming more elemental than evil, but Sigvar's challenge will determine that score. Trayvin isn't sure what it is, except that the creature is not natural.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104]  d20+18=27 ; d20+12=15 ;
Monday September 30th, 2019 10:39:04 PM

Pru also notes that the bridge was built without magic, but the appearance of the blue woman drives all that out of her mind. She gives it some thought, but can't figure out what sort of creature the blue woman might be.

Since Sigvar's answer was perfectly good, Pru waits to see what will happen next.

Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+18=36 ; d20+8=27 ;
Monday September 30th, 2019 11:19:46 PM

Know: Nature: 36
Know: Planes: 27

Anna-Rat draws a blank with respect to the Hovering Giant Blue Woman. She sends over the link, "I don't know what she is, but whatever it is it isn't natural."

Anna-Rat waits to see what goes on with respect to the reply, still though better safe than sorry. She activates her stoneskin Morephamancy.

Spells in effect:
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+6=21 ;
Tuesday October 1st, 2019 12:22:09 AM

Knowledge Nature +5 +1 (luckstone) = 21

"Definitely not natural, but some form of water creature, summoned here perhaps to guard the bridge. And exact a toll."

Nikolai waits for the blue woman's answer. He suspects it will be so high they will have to fight it to get past, though.



A toll? 
Tuesday October 1st, 2019 12:25:30 PM

Michael sneaks around behind the massive creature. She does not appear to acknowledge him, she only focuses on the group coming across the bridge. Sigvar steps forward as Pompous and Sigvar talk to the woman. She looks from one to the other and says, “Approach no closer until you have paid the toll or return back across the bridge. The toll? How much do you have?” She turns her head to the side and says, “Perhaps you can make an offer that is acceptable.”

OOC:
Sigvar is about 50 feet from the woman when she says to stop. Using his detect evil and from what he has learned about this place, he cannot see that she is good (as he can with the other Agents), so while he cannot clearly detect the level of her evil, it is certainly more evil than the orcs, and most certainly evil overall. He can detect a tiny little blob of good coming from directly behind her.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet  d20+21=24 ; 2d6+14=26 ; d6=3 ; d6=6 ; d6=1 ;
Tuesday October 1st, 2019 7:17:21 PM

"Oh, we can set our own price? I offer roughly eight pounds of enchanted adamantite delivered forcefully and repeatedly until you go away. Sound fair?"
Sigvar charges, covering 40 feet in the blink of an eye, his adamantine sword flashing from it's scabbard. Just as it seems he won't be able to reach her, his reach comes into play and he swings.
(yeah, big as she is and probably ready for it she should get an AoO)
Attack hits AC 24 for 26 damage +9 holy +1 precision

Sigvar's AC due to the charge is 33 for this round.
Michael has a flanker

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday October 1st, 2019 8:51:38 PM

Well, Sigvar must have sensed something he didn't like. Looks like it will be aggressive negotiations this time.

Pru, do you know anything about it?

Trayvin casts a spell which will hopefully be of use against the creature. magic circle vs evil, centered on himself

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil

Prudence Gundle [AC 23; HP 104/104] 
Tuesday October 1st, 2019 9:43:25 PM

"Well, I guess we're starting."

Pru casts Haste on the party, or as much of the party as she can reach. Can she target Michael, because he's in the Telepathic Bond, or does she actually need to be able to see him?

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=26 ; d20+20=34 ; d20+15=20 ; d20+15=18 ; d4+3=5 ; d4+3=5 ; d4+3=5 ; d4+3=4 ; 7d6=24 ; 7d6=22 ; 7d6=24 ; 7d6=21 ; d20+20=29 d4+3=7 7d6(6+3+2+3+2+6+6)=28
Tuesday October 1st, 2019 9:49:54 PM

man! I love Sigvar! 8 pounds of Adamantium! LOL.

Michael lays into the blue babe. up close and personal like.

Attack bonus 16 +4 AotF flanking = 20

1st attack
Rapier +1 keen
To hit AC 26{27} for 5 points of damage and 24 points flanking.
Short sword +1
To hit AC 34 {35}for 5 points of damage and 22 points flanking.
2nd attack +15 attack bonus.
Rapier +1 keen
To hit AC 20{21} for 5 points of damage and 24 points flanking.
Short Sword +1
To hit AC 18 {19} for 4 points of damage and 21 points flanking.

she also takes 7 points of bleed damage/per round starting her round.

Oh didn't see Pru's post. if I am hasted add 1 to all my to-hit rolls and here is my extra haste attack.

haste attack +20 bonus. (crap didn't add the +1 for haste.
Rapier+1 Keen
To hit AC 29{30) for 7 points of damage and 28 points flanking.


Anna Morphling (Hugh C) -- HP 83/99-- 30/10/29 CMD : 31 
Wednesday October 2nd, 2019 12:38:48 AM

Anna-rat lets her rat form be subsumed by her use of Beast Shape III to become a Behemoth hippopotamus.

She then moves towards the giant blue floating woman trying to get within 20 feet of her if she can otherwise will go as close as she can.

Spells in effect:
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+14(4d8+9 plus grab),
trample (2d6+9 DC 21)



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Wednesday October 2nd, 2019 12:40:19 AM

Spells in Effect: Mage Armor, Haste

Nikolai won't argue with Sigvar's judgment. He suspected they'd have to fight this creature anyway. He feels a quickness come over him and recognizes Pru's Haste spell. He casts Magic fang on himself, then moves closer. just out of her reach.


Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Wednesday October 2nd, 2019 6:15:40 AM

Pompous casts barskin on himself and holds his attack.

—————
Hast
Protection from evil.

Ooc> I‘m on the road today. Will post better this evening.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Wednesday October 2nd, 2019 7:12:09 PM

Part 2
After casting the spell, Pompous waits to see how successful the melee fighters are in their attack.

" Get her fellas! "

========================================================
Protection from evil: the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
-the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect.
-the spell prevents bodily contact by evil summoned creatures.

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.

Barkskin: +3 armor

A toll? 
Wednesday October 2nd, 2019 8:40:25 PM

OOC:
ACK! I swear I posted this morning! Apparently I did not! Post incoming asap!

Charge!  d20+34=53 ; 2d6+14=18 ; d20+21=33 ; d20+40=60 ;
Wednesday October 2nd, 2019 9:08:36 PM

Sigvar taunts the giant woman, then follows up with a charge. As he sort of expects based on her size, she strikes out at him as he gets close and slams him in the side of the head (18 damage). The solid blow rings his bell and his attack completely misses the giant target. Trayvin casts magic circle against evil. Pru casts haste. Michael launches his attacks on the creature from behind. He weapons mostly get caught up in those flowing, watery robes, but he can tell he’s made some solid contact with one strike. Anna shifts her form and moves a bit towards the massive woman. Nikolai also shifts a bit closer while casting magic fang. Pompous casts a spell on himself as well.

The woman spins. As she does so, her spear swings out and in front of Michael. While Michael feels like he has just dodged a blow, he then notices that he wasn’t the target of the attack! He looks down and realizes that the woman just knocked his weapons out of his hands! He looks up as the woman’s third eye blinks at him and spits acid at him. It hits him in the chest and does not burn, but it does smell awful!

OOC:
Trayvin, please roll a check for the magic circle to overcome the spell resistance of the creature for the third effect of protection against evil.
I think Pru knows Michael well enough and has worked with him enough to allow him to be included in the haste spell. However, she is 50 feet from Michael and Sigvar at the moment of this casting. She can reach both Michael and Sigvar or the rest of the party…
Michael, DC 29 fortitude save or be nauseated for the next round. You are unarmed and your weapons are on the ground.

Monster: AC 32
Damage Taken: 27
Effects: Bleed, 7 pts/rnd

Again, very sorry about the late post. Additional notes: it has improved disarm, so no AOO for the disarm on Michael. It also has Spell Resistance, so any spells directed at it will need to include that roll, please.

Prudence Gundle [AC 23; HP 104/104] 
Wednesday October 2nd, 2019 10:38:40 PM

Last round, Pru hasted everybody but Michael and Sigvar. This round, she hurries forward to be closer at hand. Not sure what else to do, she casts another Haste, this time targeting Michael and Sigvar.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=21 ;
Wednesday October 2nd, 2019 11:12:26 PM

Michael falls to his knees and projectile vomits all over the blue babes robes. while down there he picks up his blades and moves them out of the way...this is going to be a bad one.

fort save 21 only have an 8 fort save...so it was an auto fail.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+17=24 ; 2d8+4=13 ;
Thursday October 3rd, 2019 12:04:07 AM

OOC: we need some way to know our distance from it or we just say we do something and it works. Like, maybe a crude map?

IC:
Nikolai rushed to attack, then rushes back.
Hasted, Move is now 80

Attack using Spring Attack (Move, attack, Move back w/o AoO) and moves back just out of reach again.

Unarmed Strike using Spring Attack with Vital Strike: D20 +15 +1 (haste) +1(Mag Fang) = 24
if hit, dmg = 2d8 +4 +1(mag Fang) = 13

Anna Morphling (Hugh C) -- HP 83/99-- 30/10/29 CMD : 31  d20+14=29 ; 4d8+9=26 ; 2d6=5 ;
Thursday October 3rd, 2019 1:35:45 AM

Anna-Behemoth Hippo uses Spring attack to move forward, bite the woman activating her Eberyon's Tear and then move back to where she currently is. She chooses to conduct her grab in such away that only her mouth is engaged (OOC: per rules -20 to CMB roll)

(29 vs AC, miss; OOC: didn't read AC)

Spells in effect:
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+14(4d8+9 plus grab),
trample (2d6+9 DC 21)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet  d20+27=40 ; d20+27=34 ; d20+22=42 ; d20+22=29 ; d20+17=32 ; d20+19=23 ; 2d6+19=27 ; d6=4 ; d6=5 ; d6=4 ; 2d6+19=23 ; d6=1 ; d6=5 ; d6=6 ; 2d6+19=31 ; d6=3 ; d6=2 ; d6=4 ; 2d6+19=26 ; d6=1 ; d6=3 ; d6=5 ;
Thursday October 3rd, 2019 5:54:23 AM

Sigvar blinks as the woman smacks him upside the head with almost no effort. Finally a worthy foe!
He feels haste course through his body and thanks Gargul for Prudence and her spells. Now was the time to strike this creature down. Calling upon Gargul the paladin SMITES the blue woman.
Sword 1 Hits AC 40 for 27 damage + 9 holy and 4 precision damage ( Plus 13 more if she is an evil outsider, dragon or undead)
Haste Hits AC 34 for 23 damage +6 holy + 6 precision damage
Sword 2 Hits AC 42 and fails to confirm the critical threat for 31 damage + 5 holy + 4 precision damage
Sword 3 Hits AC 32 for 26 damage + 4 holy + 5 precision damage
Horns Miss

Sigvar's AC is now 38

The Paladin tries to taunt her away from Michael so that he can recover from her poison." Leave the little on alone wench. I am the threat here. Tremble before the power of Gargul's chosen!"

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+21=28 ; d20+21=39 ; d20+21=31 ; d8+9=16 ; d6=5 ; d6=5 ; d20+18=25 ; d20+11=31 ;
Thursday October 3rd, 2019 7:47:04 AM

" Uh oh,,,,, AT THEE THEN!"

Pompous fires a hasted volley of arrows at the creature.

-------------------
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 28 Physical 0 Shock 0 Fire 0
Attack 1a AC 39 Physical 16 Shock 5 fire 5

Attack haste AC 31 Physical 0 shock 0 fire 0

Attack 2 AC 25 Physical 0 Shock 0 fire 0
Attack 3 AC 31 Physical 0 shock 0 fire 0

Battle!  d20+35=42 ; 3d6+21=34 ; d20+35=54 ; d20+35=36 ; 3d6+21=32 ; d20+30=36 ; d20+25=39 ; 3d6+21=36 ; d20+20=33 ;
Thursday October 3rd, 2019 1:13:57 PM

Pru runs up and gets the rest of the party with haste.

Michael throws up on the flowing blue robes. He bends down and picks up his weapons as he watches the water flow around the marks he’s left on the robes, appearing to self-clean. As he stands back up, he sees the huge spear stab down at him striking him and taking out a very large chunk of his shoulder (Michael: 34 damage).

Nikolai jumps forward and avoid the giant spear. His fist hits nothing but robes. Anna, in the form of a behemoth hippo, does the same, with the same result. Sigvar is excited by being hit in the head and brings forth all his power against this evil foe (and yes, it does happen to be an evil outsider)! His strikes are true and a strange blue blood flows from the massive wounds that appear on the creature. As he slices into her, he yells at her to leave Michael alone. Pompous gets, well, pompous, and yells, “At Thee!” as he launches some arrows through the air. The woman dodges most of them, but one strikes her thigh.

Sigvar finds that he has indeed drawn her attention. She focuses on him with her gigantic spear and thrusts it at him repeatedly. The first blow is aimed at his neck and narrowly misses completely taking his head from his shoulders (that was a critical threat, but not confirmed!). He shifts at the last moment and the spear crashes into his collarbone (Sigvar: 32 damage). The spear moves with amazing speed and stabs towards him again and again. He dodges more blows, but another makes contact with his side (Sigvar: 36 damage). She laughs as her third eye erupts again, spitting the vile acid at Sigvar.

OOC:
Michael has the nauseated condition for one round (this last round, it’s over by the time you read this). That condition only allows a move action. Picking up the weapons is a move action that provokes an AOO. So Michael picks his weapons up, but cannot move this round, and provokes an AOO.

Sigvar, fort save DC 29 or be nauseated for 1 round from the smell.

one crude map, coming up If your placement wasn’t where you wanted to be for the start, please do note a different starting point. I hope I’ve got everyone’s size right.

From last round: Sigvar: 18 damage.

Monster: AC 32
Reach: 15
Type: Evil Outsider!
Damage Taken: 27+163+26
Effects: Bleed, 7 pts/rnd

Random DM notes: 20


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet  d20+17=18 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=2 ; d20+10=28 ; d20+10=18 ; d20+10=15 ; d20+23=38 ; d20+23=39 ; d20+18=22 ; d20+13=23 ; d20+15=17 ; 2d6+19=25 ; 2d6+19=22 ; d6=5 ; d6=5 ; d6=3 ; d6=2 ;
Thursday October 3rd, 2019 3:58:22 PM

Fort save 18 fail
I cannot edit but Sigvar should be more in squres 17-18/R-S. The size is spot on. Also I was under the impression Michael was behind her and in flanking. If that isn't the case alot of my hits will have missed.

Sigvar staggers as the spear nearly takes his head, and his sword arm droops lifelessly from the blow. The acid hits him square in the mouth as he is taunting her and takes full effect. His world spins as the nausea and damage wrack his body. Reflexively his other hand touches him and heals him (LoH) for...
21 damage
Cures poisons of DC 28 (so close) or lower
Cures Diseases of DC 18 or lower
Removes curses of DC 15 or lower
and Removes the fatigued and exhausted conditions from him.
Stomach clenching and unclenching he raises his shield and prepares to weather the storm. Then his Muscles rebel and he heroically shrugs off the worst of the nausea and pushes through, realizing that the damage that crippled him might have killed one of the other Agents and he can not allow that.

Sword 1 Hits AC 38 for 25 damage + 10 holy
Haste Hits AC 39 for 22 damage +5 holy
Sword 2 AC 22 misses
Sword 3 AC 23 misses
Horns AC 17 miss
(took off the flanking bonus. If Sigvar IS flanking then all of these to hits are 4 higher and do +1d6 precision damage

Sigvar's Dashboard
5 LoH used
1Smite evil used
Hero point used for a standard action, combined with my move action for a full attack.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+22=29 ; d20+22=37 ; d8+10=17 ; d6=1 ; d6=6 ; d20+18=30 ; d20+12=31 ;
Thursday October 3rd, 2019 5:00:28 PM

Seeing how hurt Siggy is ..
" HEY! OVER HERE !!!! LOOK AT ME!!! "

He then takes one step towards her and fires.

----------------------------------------------
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot
Point blank

Attack 1 AC 29 Physical 0 Shock 0 Fire 0
Attack 1a AC 29 Physical 0 Shock 0 fire 0

Attack haste AC 37 Physical 17 shock 1 fire 6

Attack 2 AC 30 Physical 0 Shock 0 fire 0
Attack 3 AC 31 Physical 0 shock 0 fire 0

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+15=32 ;
Thursday October 3rd, 2019 6:23:42 PM

Trayvin moves up, preparing to support as needed, either with attacks or recovery.(double move to location P13)

Sigvar, that looks like a nasty wound how are you holding up?

SR check for the magic circle vs evil = 32

Active Effects:
haste
magic circle vs evil

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil

OOC- don't forget to add the +1 on attack rolls for haste, I think we will need it

Prudence Gundle [AC 23; HP 104/104]  d20+17=19 ; d20+12=21 ; d4=2 ;
Thursday October 3rd, 2019 10:34:56 PM

For a moment, Pru considers helping Sigvar with a Greater Heroism, but it's a touch spell, and there's no way Pru's getting any closer to that spear.

Instead, she tries an Enervation, firing a twisting black ray in the direction of the blue lady. [I'm going to assume this thing has SR; Pru's check to overcome it is a whopping 19. On the off chance that actually works, the ray hits Touch AC 21, and gives the blue lady 2 negative levels.]

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=31 ; d20+20=36 ; d20+20=24 ; d20+20=36 ; d20+20=40 ; d20+15=18 ; d20+15=34 ; d4+3=7 ; d4+3=4 ; d4+3=7 ; d4+3=7 ; d4+3=6 ; d4+3=7 ; 7d6=27 ; 7d6=23 ; 7d6=21 ; 7d6=21 ; 7d6=26 ;
Thursday October 3rd, 2019 10:58:03 PM

shaking his head to clear it and spitting to get the last of the foulness from his mouth Michael wades back into the fray. Heres blood in your eyes you azure tart. He has her measure now, the robes thew him at first, he thrusts deep this time and is rewarded with the vibration the blade makes as it sinks into flesh.

attack bonus 20(21 for haste)

attack 1

Rapier +1 Keen
To hit AC31(32) for 7 points of Damage and 27 points flanking =34

short sword +1
To hit AC 36(37)(crit! not confirmed 24) for 4 points of Damage and 23 points flanking =27

Haste attack +20(21)
To hit AC36(37)(crit! Confirmed! 40) for 14 points of Damage and 21 points flanking =35

2nd attack +15(16)
Rapier +1 Keen
To hit AC 18(19) for 6 points of Damage and 21 points flanking =27

Short sword +1
To hit AC34(35) for 7 points of Damage and 26 points flanking =33

If this puts her down Michael stands on her chest and yells at her dying form HOW'S THAT FOR PAYMENT YOU ILLGITIMATE CHILD OF A BLUE DRAGON!

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32 
Thursday October 3rd, 2019 11:18:21 PM

Anna is not liking her odds of striking the evil outsider in her current form so she activates her Bull's Strength SLA

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 size to Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+17(4d8+13 plus grab),
trample (2d6+9 DC 21)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+19=32 ; 2d8+5=15 ; d6=5 ;
Friday October 4th, 2019 12:55:30 AM

OOC: I had the impression Michael had positioned himself right behind as well. I just didn't know where Nikolai was in relation to flanking.

IC: Nikolai keeps up his Spring Attack:
Nikolai rushed to attack, then rushes back.
Hasted, Move is now 80

Attack using Spring Attack (Move, attack, Move back w/o AoO) and moves back just out of reach again.

Unarmed Strike using Spring Attack with Vital Strike: D20 +15 +1 (haste) +1(Mag Fang) +4(flanking) = 32 +2 = 34
OOC: Forgot our flanking bonus is +4 not +2

He's sort of figured out the flowing robes thing and scores a hit.

dmg = 2d8 +4 +1(mag Fang) +d6 (teamwork feat) = 15 + 5 = 20

Battle! 
Friday October 4th, 2019 1:30:53 PM

Sigvar staggers under the massive blows from the spear. He ducks under his shield as the acid hits him in the mouth. He reflexively heals himself and tries to shake off the feelings in his stomach from the stench. Pompous is worried and yells at the massive woman, sending a number of arrows at her. Many get tangled in her robes, but one clearly strikes through them. Trayvin moves up to support and calls out to Sigvar.

Pru considers moving up, but really doesn’t want to be near that spear. She fires a black ray, but those robes seem to twist, block, and deflect the ray from reaching the target (indeed, that’s spell resistance). Michael shakes his head and launches a series of effective attacks against the creature. Strange bright blue blood flows from the various cuts and wounds, mixing with the watery robes and dripping towards the ground. Anna-Hippo makes herself stronger. Nikolai keeps up his movement, quickly stepping up to the creature, making contact, and slipping back out of range of the massive spear.

Very suddenly the space where the woman was is empty! There is just nothing there at all, the massive creature has just completely disappeared from sight!

OOC:
Whew! These higher level battles with lots of things really is, well, a lot! I do apologize in advance for any confusion. Just FYI, when I’m working on these posts, I try to look up every single rule where I’m not 100% familiar with the rules and how they apply. I try to favor the characters, but I also try and apply the rules as they are written. I am sorry when I have to disallow an action because of how I read the rules, please don’t take it personally! I want the characters to win, and I love reading the creative actions you write for your characters.

That said: I sent a longer email to David regarding Sigvar. Short version: Sigvar’s LoH won’t remove the nauseated condition. No swift action is allowed with the move action (nauseated ONLY allows one move action). So if the LoH is used, that takes all of the actions available to Sigvar. If it is not used and a hero point is used to expand his action options, he still can’t attack because nauseated specifically states that someone can’t attack with that condition. So Sigvar can use the LoH to heal himself, but then he’s out of actions – no hero point used.

On Michael’s placement – yes, he was directly behind the creature giving Sigvar flanking. After the creature knocked his weapons down, she shifted towards the top of the map 5 feet, removing the flanking until Michael moves again. Also on Michael: how do you get to apply sneak attack bonus to flanking? Or is there something else you’re doing there to get 7d6 of extra damage on every attack? I have searched the character sheet, but I don’t see anything there. The attacks aren’t sneak attacks now – so if there’s a feature that allows your character to potentially do thirty-five d6 damage in every single round at level 13 (plus 5d4+15), I think there’s something really, really out of balance (that’s an average of 150 points every round without any criticals). Even a CR25 tarrasque can’t do that kind of damage in one round (its average is 148), never mind every round. For this round, I didn’t count all those additions, but if that’s actually a thing (applying sneak attack bonus to all flanking attacks), let me know and I’ll apply it back next round and really, really, really have to beef up monsters in the future.

Oh, and a fun note that I just want to point out because otherwise you wouldn’t know. That magic circle against evil? Yeah, it’s doing a great job. The monster was going to attempt some mind controlling spells that could have made things go bad. She did recognize the spell as it was cast and didn’t go down that road, so that spell actually likely changed the entire balance of this encounter!

continued rough map

Monster: AC 32
Reach: 15
Type: Evil Outsider!
SR: 29
Damage Taken: 27+163+26+24+32+20 (104 pending Michael & flanking)
Effects: Bleed, 7 pts/rnd

Random DM notes: 30, S1


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet 
Friday October 4th, 2019 8:48:48 PM

" It wasn't that she hit so hard, most of the blows were only as hard as mine are, but she got that shoulder one under the plates of my armor. Another inch to the right and my head would be over there" Sigvar gestures off to the side. "That said she did stack up some damage on me, and I think she stabbed Michael pretty good too."

OOC
Thanks for the email Jeff. Despite being in my adress book it shoved your mail into my spam folder and I never saw it until you mentioned it. I sent yo back a reply, you are totally right about Sigvar's attacks.

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32  d20+14=27 ;
Friday October 4th, 2019 10:05:08 PM

(Perception: 27)

Anna-Hippo takes a look around to see if she can figure out where the evil outsider went. "Dangnamit, I think it got away and I wasted my bull's strength too unless we find something or someone to fight in the next 11 minutes."

Prudence Gundle [AC 23; HP 104/104] 
Friday October 4th, 2019 10:39:54 PM

"Anna, you could always bust down the door," Pru says with a teasing smile. "But everybody stay alert. If the blue lady is still around someplace, she's probably pretty upset."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday October 4th, 2019 10:56:46 PM

OOC: Pathfinder reference doc- classes- rogue.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Michael knows about invisibility, so he reaches in his pocket and pulls out his bag of powdered chalk and starts flinging handfuls into the air around where she disappeared. if she's invisible and wet this should point her out handily.

DM Edit: Whoops, my bad! Very sorry, yes, you're completely correct, I absolutelyk mis-read that! I saw the deny dex bit and completely missed the flanking bit. BAM, go get 'em!

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)  
Sunday October 6th, 2019 8:44:52 PM

Spells in effect: mage armor, haste

Nikolai waits for Michael's powder to settle and perhaps reveal something.

"Good idea Pru. Anna, go bust down that door. No point in trying to do it quietly anymore."

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32  d20+8=23 ; 2d6+13=17 ; d20+17=27 ; 4d8+13=25 ;
Sunday October 6th, 2019 9:21:55 PM

Anna-Hippo tries to break down the door. (OOC: I'm just going to try all the rolls I have available, Strength Check, Trample and Bite Attack)

Strength Check: 23
Trample: 17
Bite: 27 vs AC; 25 damage

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 size to Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+17(4d8+13 plus grab),
trample (2d6+13 DC 21)

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Monday October 7th, 2019 6:27:00 AM

Upon hearing that Anna Banana is going to go all hippo on the door, he takes a rear guard position.

" Alrighty then! Let's do this thang! "

----------------
Active still?
Haste
Protection from evil potion
Barksin

Battle! 
Monday October 7th, 2019 3:33:20 PM

Michael starts moving about and throwing chalk in the air. As he does, he trips and stumbles as the chalk starts to show an outline of the massive woman he finds himself almost standing on, but she's still not visible. She does not appear to be moving, either, and as the dust starts to settle, her body does start shimmering and appearing from invisibility, with some missing pieces from Michael's slices.

Pru suggests bashing down the door and Anna-Hippo obliges, quickly heading for the door and crashing into it. Perception, DC 18: Highlight to display spoiler: {The hinges are on this side of the door and the doors open outward.}

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=20 ;
Monday October 7th, 2019 7:13:21 PM

wow that's handy. turn invisible when you get knocked out. I wish I had that power. what do you guys think this thing is? .

Michael searches for a pulse and treasure from the downed blue babe. He gets so imbarrased when he touches a big blue boob that he forgets what he is doing and has to take a breath and start again.

perception 20 nat 1

going to take 10 next round.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet  d20+5=24 ;
Monday October 7th, 2019 7:16:31 PM

Sigvar ignores his wounds for now and takes stock of the door. Hinges on this side? He looks to see if there is a place for a bar on this side of the door too.
" Maybe we oughta not break that.... Especially since some of us aren't ready if there is a fight on the other side. Check the body for loot and lets look at this door more closely. Does it look to anyone else that it was meant to keep stuff IN, rather than OUT?"

Prudence Gundle [AC 23; HP 104/104]  d20=2 ;
Monday October 7th, 2019 8:41:06 PM

Pru winces a little as Anna thumps into the door. "I was only joking," she says with a worried frown. Pru doesn't notice anything about the door, or anything else, really.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+12=21 ;
Monday October 7th, 2019 10:01:07 PM

I'm not sure Michael, but I guess we should try and figure out if it is really dead Trayvin attempts to check if the blue creature is still alive or only unconscious, (heal check = 21), he avoids the spot that made Michael embarrassed.

Trayvin winces as Anna crashes into the door. I agree with Sigvar on checking the door, Anna, before you crash through there, we should check it for traps?

Once Trayvin is finished checking the creature he will gather those who are wounded together for some much needed healing.

Active Effects:
haste
magic circle vs evil

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil

OOC - whoop, I knew the circle would be useful sooner or later ;)

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32  d20+14=24 ;
Monday October 7th, 2019 10:10:45 PM

(Perception: 24)

Anna says, "I think I'm going against the grain when it comes to this thing. Looks like the hinges are on this side of the door and it opens outward. Should we let Michael take a look?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=32 ;
Monday October 7th, 2019 11:26:00 PM

Spells in effect: mage armor, haste?

Nikolai watches as the outline of the blue outsider starts to take shape with the powder.
"Nice touch, that powder stuff, that is," he grins as Michael gets embarrassed.

He takes a closer look at the door after Anna-hippo runs into it once.
Perc +21 = 32

[b]"Well, I'm no engineer, but I think you guys are right, it looks like the way this thing is constructed, it is a wasted effort to try to bash it in inwards. Anyone have 'Warp Wood' spells? Or a good fire will get this door out of our way," he mentions.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Tuesday October 8th, 2019 6:28:08 AM

Pompous looks on in shock at Mickey's embarassing moment... before laughing out loud...

He quickly jots down in his book what will ultimately be the title of this adventure.

[ MICHAEL AND THE BIG BLUE BOOB ]



Battle! 
Tuesday October 8th, 2019 2:32:03 PM


Michael starts to check out the body and looks around when his is slightly inappropriate with the body. He finds mostly just the flowing robes and massive spear. Perception, DC 15: Highlight to display spoiler: {A creature like this with so much water flowing around it might normally live in the water…and there is water flowing along in a pool under the bridge.}

Sigvar checks out the door. It looks like a normal door. There’s no sign of a lock or any way to bar the door from this side. There are simple wooden handles on the door. Pru bumps into Anna as the giant hippo takes up a lot of space. She’s not going to fit through that door very well. Trayvin checks out the body, it is indeed dead. He then heals those who need it. Nikolai takes a closer look at the door while Pompous laughs at Michael. Nikolai also spots the quite normal looking doors with simple handles on the outside.

OOC:
XP: 27,200 each for defeating the blue giant thing


Prudence Gundle [AC 23; HP 104/104] 
Tuesday October 8th, 2019 10:17:20 PM

"Shall we just go in, then?" Pru asks, eyeing the door handles. "I mean, I'm pretty sure they know we're here."

Anna Morphling (Hugh C) -- HP 83/99-- 33/15/29 CMD : 30 
Tuesday October 8th, 2019 10:42:39 PM

Anna waits for someone else to go through the door. She turns into an aranea with the rest of the time left on her beast shape III. (OOC: I need a little healing)

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+17(1d6+10 plus poison) or Web(+12 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+14=29 ; d20+19=21 ;
Tuesday October 8th, 2019 11:33:52 PM

Michael has a truly un-good thought. what if it's invisibility is a defence mechanism to keep it hidden while it regenerates. with that in mind it takes its spear, then thinking that it will be too big to carry with them he weakens the shaft so that it will break if used. then leaves it behind. He then goes and has a look at the door. Though doing so always brings forth a sense of melancholy, This was always Tinker's job, I sure miss that old dwarf. still he always tries to think about how Tinker would do things and that usually nets him pretty good success when it comes to locks and doors. He first checks to see if there is a gap beneath the door or gaps in the boards that make the door up. if any of those things exist he can use a piece of wire to push or lift the bar across the door, if not it's just a matter of drifting out the pins in the hinges, then they can just move the door out of the way. he does try to just open the door first though.

disable device 29
perception 21

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+4=24 ; d20+4=15 ;
Wednesday October 9th, 2019 12:40:02 AM

Spells in Effect: Mage Armor, Haste?

Perception N20 given by the DM.
"No treasure on the body? probably she has a lair down in the water somewhere, seeing as she's a water outsider creature. We can look for it later. Meanwhile..."

Nikolai grabs ahold of one of the door handles and pulls:
Str +3 +1 (luckstone) = 24!
Roll for Crit Pull Open = 15 probably failed on the crit

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Wednesday October 9th, 2019 6:10:03 AM

"Prudy's right, let's go in. Could one of you in front open the door? "

--------------------------------
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet 
Wednesday October 9th, 2019 6:16:54 AM

SIgvar stands back, waiting for that Heal Trayvin talked about. He considers that they are leaving the water lady's treasure behind and it might be helpful but once healed heads into the castle.

Battle! 
Wednesday October 9th, 2019 10:00:42 AM

Pru looks at the apparent front door of the castle. Anna changes shape once again. Michael ponders the massive body. As he weakens the giant spear, Trayvin assures him that the beast is indeed quite dead.

Then Michael heads over to the door. He checks it out. He looks the door over carefully. He touches the edges and latch. He looks for holes and spaces around the door. It looks to be a quality door. There are very small spaces and gaps, but better than your average quality door. He heads over to the hinges and looks them over. They look to be in good service. He starts working on sliding his fingers around the edges of the door and then Nikolai walks up to the doors, grabs the handle, and pulls on the handle.

There is discussion about looking for treasure, but instead the group heads for the open door. When Nikolai pulls on the door handle, the door opens easily. A pile of dust falls down from the top of the door and much of it gets caught in cobwebs just inside the door. There is an open space beyond the door, but little can be seen yet – it is dark inside and the cobwebs covered with dust make seeing into that space even more difficult.


Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d6=5 ; d6=2 ; d6=5 ; d6=4 ; d8=2 ; d8=3 ; d8=8 ; d8=6 ;
Wednesday October 9th, 2019 5:58:18 PM

Trayvin doles out some healing to the group as they head inside. Looks dusty? If it is so dusty then maybe the orcs were not from here?

channel energy = 16 hp healed for all
spontaneous cast cure critical wounds on Sigvar = 32 hp healed

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=35 ;
Wednesday October 9th, 2019 9:12:05 PM

Spells in effect: Mage Armor, Haste?

"Not necessarily so. This entrance looks unused, but the orcs could have come from a different exit. Or, just teleported from inside to outside. Only one way to find out."

Nikolai whips out his Everburning Torch and shines it around, knocking cobwebs away from the entrance with it.

Perception + 21 = 35

Prudence Gundle [AC 23; HP 104/104] 
Wednesday October 9th, 2019 10:41:03 PM

Pru casts a quick Dancing Lights and sends 4 lanterns into the darkened entrance.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ; d20+19=37 ; d20+19=32 ; d20+19=21 ;
Wednesday October 9th, 2019 10:57:05 PM

Nah, I read about this, I think it's in Oxnards Tretis of the Undead. Liches have to have dust, it's part of the ambiance, they get their phylactery pulled if the Undead inspectors don't find the digs to be up to snuff. .

Michael downs a potion of night vision and heads inside to scout ahead of the dancing lights.

perception 21. 37, 32, 21. that aught to take me pretty far into the interior.



Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+14=24 ;
Thursday October 10th, 2019 1:37:03 AM

Anna-Aranea strides up to the door and takes a look down. Does her dark vision pierce the darkness or is it dark even to her enhanced senses?

(Perception: 24)

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Thursday October 10th, 2019 6:44:24 AM

... and Pompous takes rear guard... .

-------------
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed

Scene 4: The Lower Floor


Going Inside 
Thursday October 10th, 2019 1:38:40 PM

Pompous sets up a watch at the rear and looks around. He hears the water crashing along, as it has always been doing, through the gully under the bridge. There is a very light breeze that rustles some trees off in the distance. He doesn’t see anything else that appears out of place or wrong, as far as he can tell.

Trayvin passes out some healing as the Agents tromp into the entranceway, throwing various light forms in front of them: Nikolai uses his torch to get rid of the spider webs as Pru sends a few magical dancing lights into the space. Michael and Anna push their way past as Michael tries to make a joke and walks right in as Anna tries to look around. There is so much light now that Anna really can’t tell if there’s anything unnatural, but the fact that the torch and the dancing lights are providing so much light lead her to suspect there’s just no natural source inside the building.

Inside Michael finds he is in a small entryway. The space is about twenty feet deep and almost thirty wide. There are two old wooden doors that don’t look to be in quite as good shape as the outside door. These look a little older and slightly warped. One door is in the far wall and the other is in a diagonal wall. The space here looks like it was meant as a sitting area as there are a couple very old and dried out benches along the wall here. As he steps into the room and disturbs the dust, a puff goes right up his nose (Fort save DC 10 or sneeze).

OOC:
Simple picture


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet 
Thursday October 10th, 2019 6:26:12 PM

Sigvar steps into the room, taking a position in the middle. He is easily able to reach the whole eoom from here and waits for Michael to pick their path.
" Thank you Trayvin, I feel much better"

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=21 ; d20+19=23 ; d20+19=37 ; d20+19=22 ; d20+19=37 ;
Thursday October 10th, 2019 9:16:55 PM

Michael has been a snake eater for many years, and as such has been in more dusty situations than he cares to remember, being as he isn't that far into the structure, he pinches his nose and lets the urge to sneeze pass. but knowing that he has only bought himself a few minutes until he has to sneeze again. he pulls out a hanky and quietly blows his nose. he then takes a bandanna , wets it and ties it across his nose and mouth to keep out some of the dust. He then keeps on scouting ahead. as long as the path is simple and straight he keeps on but if the path starts splitting he takes out his chalk and puts arrows on the walls pointing back they way they came and marking off corridores they have explored. it's basic dungon craft. and probably overkill, but it pays dividendes to be thorough.

fort save 21.
perception 23, 37, 22 and 37.



Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday October 10th, 2019 9:28:29 PM

Well, what do you think? Shall we have a look around?

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Prudence Gundle [AC 23; HP 104/104] 
Thursday October 10th, 2019 9:55:35 PM

Pru follows her companions. She can send her Dancing Lights ahead as the group explores.

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+14=15 ;
Thursday October 10th, 2019 11:20:36 PM

Anna-aranea says, "I think I'll climb if I can. I'll keep an eye out for anything odd. Also thanks for the healing."

(Perception:15)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)  
Friday October 11th, 2019 12:59:33 AM

Spells in effect: mage armor

Nikolai is used to seeing fortifications with better defenses than a sitting room. But, the mage that build the place seemed not worried about an assault by enemies.

"Michael, check for traps on that side door will you? Let's check it out first and see where it goes before the door straight ahead."

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Friday October 11th, 2019 9:32:28 AM

Pompous stays near the main door and provides archery support and coverage.
“ This looks spoooooky...”

Going Inside 
Friday October 11th, 2019 11:29:41 AM

Sigvar steps into the room as Michael covers his mouth with a bandana. He moves ahead and draws a chalk arrow on the ground a couple feet in front of the watching Sigvar. It points at the door two feet beyond. Trayvin asks if they should look around as Michael draws another arrow on the wall. Pru’s dancing lights dance ahead and bounce off the wall as Anna considers climbing the interior walls all the way to the top of the ten foot tall room. Nikolai asks Michael to check for traps while Pompous makes spooky noises just outside the door, still keeping up the rear guard.

OOC:
Sorry, did I explain this room wrong? It’s a tiny room. It’s so small I’m not sure everyone can actually fit in there at once. And there’s doors there. So there’s nowhere to go until you go through one of them…


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+15=19 ; 4d6+14=28 ; d6=2 ; d6=1 ;
Friday October 11th, 2019 11:48:23 AM

OOC
20x30 room, scale on the map is 10' squares I assumed. One door straight across and the other on an angle to our right. Is that correct?
IC
Sigvar watches carefully and readies an action to vital strike anything that goes after Michael.
Wow, awful
Strike would Hit AC 19 for 28 damage +3 holy

DM Note: Yes, that's correct. It just sounded like some people were posting long-distance exploring in the space and it's not really all that big...

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ; d20+19=30 ; d20+14=20 ; d20+14=21 ;
Friday October 11th, 2019 10:46:12 PM

first off Michael listens at each door intently with all the noisey members of the party a good distance away. then He tries each door to see if they are locked or unlocked. If locked he makes a determination as to the method by which the door is secured. he then comes up with a way of defeating the lock. pick it if it's a tumbler, wire lift if it's a bar. spiked? flex the door and the spike will fall. many different ways to secure a door and an almost infinite number of ways to unsecure it.

perception 21
perception 30
disable device 20
disable device 21

Prudence Gundle [AC 23; HP 104/104] 
Saturday October 12th, 2019 12:33:08 AM

Pru waits. She knows very well she won't be the first one through the door, no matter which door they choose. So she waits.

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30 
Saturday October 12th, 2019 1:21:06 AM

Anna waits for Michael to choose an interior door. She does climb a little way up the wall though because she can while she does so.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=38 ;
Sunday October 13th, 2019 6:44:09 PM

Nikolai keeps his Everburning Torch at the ready to light up the area inside whichever door Michael opens first.

Perception +21= 38

Going Inside 
Monday October 14th, 2019 3:15:30 PM

Sigvar, Pru, Anna, and Nikolai stand by and keep watch while Michael checks out the doors. He listens carefully at each door but hears nothing other than the party members. Neither door appears locked, but based on his careful examination, the doors appear stuck. They look as if they haven’t been opened in a very, very long time and the wood has expanded to fill the space of the doorframe. Unless there is something barring the doors from behind, both look like they could be forced with a little effort (strength check DC 15), but that would likely break the doors.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet 
Monday October 14th, 2019 5:53:10 PM

Sigvar looks down at his adamantine sword and asks " Which door do we want open ?"

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday October 14th, 2019 6:14:37 PM

Try the one on the left. This castle shows no signs of use, but our report indicated a growing evil presence here. I wonder how accurate the report was?

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30 
Monday October 14th, 2019 10:21:29 PM

Anna asks, "Should I turn into something large and try to force the door? Or will one of you folks do the honor?"

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+17(1d6+10 plus poison) or Web(+12 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday October 14th, 2019 10:29:49 PM

"Well, since our Paladin's Detect Evil sense is nearly overwhelmed, the reports of something evil this way cometh is probably correct. Sigvar, take down that door on the angled wall first. It may be just a closet, but let's find out."

Use Bash if necessary.

Prudence Gundle [AC 23; HP 104/104] 
Monday October 14th, 2019 10:34:53 PM

"Ugh. I keep meaning to learn Knock, but there are so many good spells," Pru laments.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Tuesday October 15th, 2019 6:15:41 AM

" Hold the door.... hold the door..... hold the door..... Holdor.... hold the doorr.... "

Pompous maintains his position and waits....

----------------------
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  2d6+14=26 ;
Tuesday October 15th, 2019 9:45:49 AM

Sigvar winds up and destroys the indicated door.
26 damage to the door ignoring hardness
" Not to worry Prudence, I have this covered. Adamantine makes short work of lesser materials."

Going Inside 
Tuesday October 15th, 2019 11:57:57 AM

The group ponders which door to open. After a little discussion, Nikolai points at the door to the right. Sigvar attacks the door. The door is damp and swollen, but not very thick. The door easily smashes and crumbles into smaller pieces under Sigvar’s assault.

Beyond the door is a larger space that is also enveloped in darkness. (Assuming torches and dancing lights are moved there): The space beyond the door looks like it might have once been a sitting room. This area is also completely covered in dust, though there are very few cobwebs here. Along the far wall are what look like wide, low couches that are rotting and appear that they could not hold the weight of a flea today. There are a couple tables at the sides of that couch as well. There is a strange fireplace without a chimney next to the east wall of the room. In the corners of the room there are jet black suits of armor that are also covered with dust. You don’t see any other exits from this room and it appears that it takes up the entire space of the castle (based on what you observed from the outside of the castle).

castle map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+5=22 ;
Tuesday October 15th, 2019 6:48:18 PM

Perception 22
" Sooooo, if that is the center of this castle, which it appears to be from what we saw outside, then this place is SMALL."
"I don't see much but rotting furniture and decay. Anyone else see something?"


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday October 15th, 2019 9:29:17 PM

Other room I guess? I don't think we'll need to resort to checking for secret doors unless we can't find anything else.

Pru do you have any light spells to brighten the place up a bit?

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Prudence Gundle [AC 23; HP 104/104] 
Tuesday October 15th, 2019 9:35:35 PM

"Just the Dancing Lights," Pru replies. "Though I could give people darkvision, if they want it."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=35 ;
Tuesday October 15th, 2019 10:13:47 PM

Nikolai walks around with his Everburning Torch. That and with Pru's Dancing Lights, the place is lit up well enough.

"Well, for a single wizard not worried about a large garrison, a castle just large enough to be a 'home' is all he'd need. A wild guess is that his laboratory is underground. Next room please, Sigvar?"

Perception +21 (books, art, 'souvenirs') = 35

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ;
Tuesday October 15th, 2019 11:14:07 PM

Michael keeps a wary eye on the suits of armor, he remembers the last time supposed statues attacked them. still he searches the room trying to find anthing of use.

Perception 21

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+14=21 ;
Wednesday October 16th, 2019 12:59:59 AM

Perception: 21

Anna-aranea climbs around using her darkvision to seek out whatever this room may offer. She says, "I have a scroll of detect secret doors if you think I should revert to my normal form and check for any secret doors in this room."

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+17(1d6+10 plus poison) or Web(+12 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+16=22 ;
Wednesday October 16th, 2019 6:11:10 AM

Pompous enters the room and draws his everburning torch from his pack, adding it's light to the room.

" Poche.... a little small however... it would make a nice summer cottage.... "

------------------
Perception 22

Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed

Going Inside 
Wednesday October 16th, 2019 11:31:50 AM

Nikolai steps into the room to look around. As he does, he and Michael spot the suits of armor starting to move!

OOC:
Combat rounds start now. Nikolai is in the doorway to the room and Michael is right behind him. There are five suits of armor, one in each natural corner of the room, and another just to the right of the door. More detailed map coming, but feel free to start out with combat plans and actions. Note: since one is just inside the doorway, if anyone moves past or through the doorway, you're going to draw an AOO. Also, Nikolai is standing there, too, so you have to shove past him.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday October 16th, 2019 8:26:38 PM

I guess this is the welcoming party. I'd prefer tea and biscuits.

Trayvin readies his shield and gets out his Morningstar.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+12=26 ;
Wednesday October 16th, 2019 9:27:42 PM

Spells in Effect: Mage Armor

Nikolai notices the suits of armor start to move and quickly takes a 5' step inside and to the left, to give room for any others to enter as well. Then he goes into Total Defense as he studies these mobile suits.

Total Defense +6 to AC

Knowledge Undead +12 = 26

Prudence Gundle [AC 23; HP 104/104] 
Wednesday October 16th, 2019 10:20:46 PM

Fortunately, Pru knows her first move--and for once, everyone is in range. She Hastes the party.

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+13=21 ;
Wednesday October 16th, 2019 10:58:10 PM

Anna-aranea shoots a web at one of the suits of armor. (21 vs AC; DC 20 reflex save or be entangled)

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+18(1d6+10 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=31 ; d20+21=40 ; d4+3=7 ; 7d6=25 ;
Thursday October 17th, 2019 1:00:24 AM

Michael rolls into the room (acrobatics 31) and moves opposite of the one going after Nikolai, he tries to cut the straps that keep the pieces of armor together.

move then attack.

1 attack +16 to hit +1 haste +4 flanking. +21

rapier +1 keen
to hit AC 40 for 7 points of damage and 25 points flanking.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+22=36 ; d6+10=13 ; d6=6 ; d6+10=12 ; d6=6 ; d20+18=31 ; d6+10=12 ; d6=3 ; d20+12=29 ; d6+10=11 ; d6=3 ; d20+22=32 ; d6+10=14 ; d6=3 ;
Thursday October 17th, 2019 6:23:16 AM

ooc> No idea where Pompous is or if he has a shot. But I'll throw some attacks out just in case.

Pompous fires some adamentine arrows over and around his friends and at the closest suit...
" Y'all may want to move out of my way! "



-----------------------

Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 36 Physical 13 Shock 6
Attack 1a AC 36 Physical 12 Shock 6

Attack haste AC 32 Physical 14 shock 3

Attack 2 AC 31 Physical 12 Shock 3
Attack 3 AC 29 Physical 11 shock 3

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Thursday October 17th, 2019 6:23:58 AM

ooc sorry, adamentine arrows, not fire arrows.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+16=30 ; d20+16=28 ; d20+11=24 ; d20+6=10 ; d20+12=20 ; 2d6+14=23 ; d6=5 ; d6=5 ; 2d6+14=21 ; d6=4 ; d6=4 ; 2d6+14=20 ; d6=5 ; d6=2 ; 2d6+14=21 ; d6=3 ; d6=4 ; d8=3 ;
Thursday October 17th, 2019 6:33:22 AM

OOC
That is a critical threat Michael, were you going to roll to confirm?
IC
Sigvar sees the armor moving now and his single eye widens. Those are either undead or animated armor. Either way they are an abomination in Gargul's eyes. He feels Haste wash over him and he puts his thoughts into action.
He steps closer to the door at an angle so that he can swing into the room better. He aims for the suit closest to the door and tests whether or not that black metal is adamantite or not.

5' step and a full attack (with Power Attack), with reach.... ( All attacks are +4 more if Sigvar has flanking, I didn't want to assume he did)
Sword 1 Hits AC 30 for 23 damage + 10 holy
Haste Hits AC 28 for 21 damage +8 holy
Sword 2 Hits AC 24 for 20 damage +7 holy
Sword 3 Hits AC 10 for 21 damage + 7 holy
Horns Hits AC 20 for 11 damage
( All sword strikes are magic, good and adamantine if that matters, the horns are just vanilla damage)


Going Inside 
Thursday October 17th, 2019 1:06:51 PM

In a flash, the agents start moving!

Trayvin requests tea and biscuits, but prepares for battle. Nikolai steps into the room and to the side to free up the doorway. He holds and studies the suits of armor. Pru quickly casts haste, catching the entire party. Anna quickly fires a web in the direction of the armor she can see. The entire corner of the room is now covered in massive, sticky webs. Michael dives and dodges into the room, moving for the rear of one of the suits of armor. The armor takes a swing at him as he moves, but misses him completely. Michael strikes with his rapier, but his arm rings with the blow as he hits solid metal, appearing not to damage it.

Pompous, standing so that he could see in the room, can spot the suit of armor on the far side of the room that was just encased in the magical webs. With the light from the dancing lights, he looks, but it is difficult to see the figure in the webs. He launches a few arrows and hears some strike metal. Sigvar's eyes get wide at the movement and he wonders if they are undead. They do not move like undead, but he steps forward anyway. None of the suits of armor are in range of the doorway.

The first suit of armor steps up and swings a long sword at Sigvar, but it clangs against the remains of the doorway. The knight between Michael and Nikolai swings it's longsword at Nikolai. One blow is easily dodged, but the backswing strikes him hard. Nikolai feels a little swirling in his mind as the sword hits him that sets him on edge (Nikolai takes 13 damage plus 7 chaotic damage). The armor in the web throws off the strands and takes a step forward.

The remaining two suits of armor lean back and a stream of black energy streams forth! One hits Nikolai and Michael, enveloping them in momentary darkness. The other hits Sigvar and Nikolai again! The darkness fades after a moment, but everyone caught in the energy feels the negative energy around them.

OOC:
Saves required by Nikolai, Michael, Sigvar, and Nikolai a second time: Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities) If Nikolai fails both, the effects stack!

Knowledge, Planes, DC 22: Highlight to display spoiler: {It takes cold iron or magic to do full damage to these creatures (DR) }
Knowledge, Planes, DC 27: Highlight to display spoiler: {These creatures can breathe and drain the strength of those it hits}
Knowledge, Planes, DC 32: Highlight to display spoiler: {Anyone killed by the creature's breath will become a shadow demon}

Web requires anchoring, so firing at a thing would not have any effect. Clearly Anna would know that, so I'm thinking that she has a clear shot across the room at X5 and fires to use the walls there as anchors, hoping to pin X5 in the corner with the webs. It has a 20' radius, but since it needs the anchors, part of it collapsed. What remains is on the map in gold. Also, the web

Note: Michael's acrobatics was enough to avoid the AOO, so it was just flavor text because I picture the thing taking a swing anyway! Since the suits of armor are against the wall, he can't quite get the flanking bonus just yet (because Nikolai had to move out of the way to allow others in). And yes, that does look like a critical threat with that d20+21=40 roll!

Sigvar's action was before the armor moved, so they were all in corners. X1 moved up so if Sigvar has reach, he can take an AOO against X1.

Suits of armor:
AC 31; DR 10; SR
X5 has AC 35 due to cover
Damage:
X5: 5

Random DM numbers/notes: U: 0/1/0/2/0

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+16=19 ;
Thursday October 17th, 2019 7:29:24 PM

AoO 16 misses
Hold your actions until I get the rest of this post up. It will be worth it I promise.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+11=25 ; d20+11=25 ; d20+11=14 ;
Thursday October 17th, 2019 9:31:23 PM

What was that? Trayvin tries to recall any knowledge he may have read about these things. They appear to be more than 'just' animated suits of armor.

kn planes checks = 25, 25, 14

Well, I'm not sure what that energy was, but magic and cold iron should damage them.

Active Effects:
haste

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Thursday October 17th, 2019 10:17:51 PM

OOC: Placeholder for Sigvar's actions, just in case I forget and fall asleep.

Anna Morphling (Hugh C) -- HP 99/99-- 31/13/28 CMD : 30  d20+8=9 ;
Friday October 18th, 2019 12:25:29 AM

Know: Planes = 9

Anna draws a blank with respect to the armor.

She takes a full round action to turn into a Dire Tiger.

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+15(2d4+5+grab),
bite+15(2d6+5+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +15, 2d4+5)


Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+14=34 ; d20+14=32 ; d20+20=29 ;
Friday October 18th, 2019 1:02:21 AM

Saves required by Nikolai, and Nikolai a second time: Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities) If Nikolai fails both, the effects stack!

Reflex1 +13 +1 (Haste) DC 20 = 34!
Reflex2 +13 +1 (Haste) DC 20 = 32

Nikolai ducks both rays with panash.

Nikolai's observations o+13 +1 (Haste) DC 20 =f these armored suits leads him to believe they are constructs of some sort. He isn't flanking X3 and sees that Michael might get Flanked, so he Tumbles to H6 to prevent that.

Move:
Acrobatics +19 +1 (Luckstone) vs CMD = 29

Standard:
Then prepares for an attack by going Total Defense again.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=10 ; d20+17=21 ; d20+17=31 ; d20+17=37 ; d20+21=40 ; d4-1=0 ; d4-1=1 ; d4-1=3 ; d4-1=1 ; d20+12=25 ; d20+12=19 ; d4-1=0 ; d4-1=0 ;
Friday October 18th, 2019 1:14:56 AM


Michael was not expecting the animated armor to spew forth chaotic corruption, he was busy figuring out a way to damage the things. thus he takes the full forece of the darkness and feels his strength leaving him.

He's in the pocket though and lays into the armor aiming for the joints and buckles, if we can get the armor to fall apart we can see what's inside and what it is. NOTE: I'm attacking the structure of the armor, not the creature.

attack 1 16 +1 = +17 to hit.

Rapier +1 Keen
To Hit AC 21 for 0 points of damage.

Short sword +1
to hit AC 31 for 1 point of damage.

haste attack +17

Rapier +1 Keen
To Hit AC 37 (Crit +4 for feat 40! confirmed!) for 4 points of damage

2nd attack +12 to hit.

Rapier +1 Keen
To Hit AC25 for 0 points of damage.

Short sword +1
To Hit AC19 for 0 Points of damage.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+17=21 ; d20+10=12 ; d20+19=27 ; d20+19=36 ; d20+19=21 ; d20+19=31 ; d20+14=24 ; d20+9=17 ; d20+15=29 ; 2d6+19=24 ; d6=3 ; d6=1 ; 2d6+19=29 ; d6=6 ; d6=6 ; d8=5 ;
Friday October 18th, 2019 6:45:33 AM

OOC
Crap, sorry! I was pressed for time and i typed out the turn, then left for work without posting it. Duh.
DM please give them until the end of Next turn to use this.
IC
Sigvar was too busy trying to hit the one stepping into his face that he gets zapped with the negative energy ray. Now weak as a newborn minotaur he steps back 5 feet and calls out to his friends.
" Gargul allows a paladin to harm any evil creature, no matter what their protection if the paladin concentrates hard enough. Allow me to bestow that gift from him, to me, to you for the next minute. Pick different targets so that all of them can be hurt by someone."
Sigvar then emits an Aura of Justice, allowing all of the Agents within 10' to smite evil gaining his bonuses.

The Agents gain....
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite

He then Smites and attacks (he is now in C,D/5,6 so the target probably has a +4 to AC from the doorway
Sword 1 Hits AC 23 miss
Haste Hits AC 32 failed to confirm the crit for 24 damage +4 holy +13 more damage if they are dragons, undead or evil outsiders
Sword 2 Hits AC 20 miss
Sword 3 Hits AC 13 miss
Horns Hits AC 25 miss
Sigvar's AC is now 38, T16, FF33 vs X1 and 36, T14, FF33 vs the others

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+25=39 ; d6+36=39 ; d6=4 ; d6+23=25 ; d6=3 ; d20+25=34 ; d6+23=26 ; d6=1 ; d20+21=37 ; d6+23=24 ; d6=5 ; d20+15=20 ;
Friday October 18th, 2019 8:00:55 AM

Pompous switches arrows (to cold iron) and fires into one of the armors (X5)
" AT THEE YA TINNEY TERRORS! "

-----------------------------------

Aura of Justice
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite
Hasted
Protection from evil
Barskin
cold iron arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 39 Physical 39 Shock 4
Attack 1a AC 39 Physical 25 Shock 3

Attack haste AC 34 Physical 26 shock 1

Attack 2 AC 37 Physical 24 Shock 5
Attack 3 AC 20 Physical 0 shock 0

Going Inside 
Friday October 18th, 2019 12:21:37 PM

OOC:

Because of the massive power of the Aura of Justice, indeed I will allow all to change actions, re-roll if you like, or keep the same rolls. Especially because of this little note: these creatures are indeed evil and just happen to be outsiders as well! Be sure that your post indicates the target of your smite due to the AC bonus.

Prudence Gundle [AC 23; HP 104/104]  d20+15=23 ; d20+15=24 ; d20+15=19 ; 4d6+26=46 ; 4d6+26=42 ; 4d6+26=39 ; d20+15=23 d20+15=24 d20+15=27 4d6(3+5+3+5)+26=42 4d6(6+3+4+3)+26=42 4d6(4+1+2+3)+26=36
Friday October 18th, 2019 4:25:05 PM

I wonder if that applies to spells, too, Pru thinks. Well, only one way to find out.

[OOC: I looked up the paladin's smite ability and it doesn't specifically say "weapon." Smiting with a spell just seems weird, but I'll do it anyway.]

Pru shifts over so she can see more opponents [5-foot step to C-5] and casts Scorching Ray. Three rays spring from her hands toward three different targets.

[Against X2, hit Touch AC 23 for 46 damage; against X3, hit Touch AC 24 for 29 damage; against X4 hit Touch AC 19 for 26 damage.]

Then she casts a Quickened Scorching Ray and does it again.

[Against X2, hit Touch AC 23 for 29 damage; against X3, hit Touch AC 24 for 29 damage; against X4 hit Touch AC 27 for 23 damage.]

Afterward, she has a strange urge to blow smoke off the end of her finger, which is weird, because her finger isn't even smoking.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+22=37 ; d8+31=39 ;
Friday October 18th, 2019 7:26:28 PM

Nice move Sigvar, now let's finish them quickly.

Trayvin moves up past Sigvar(location E6) and takes a swipe at the suit of armor being distracted by Michael.

attack X3( AC is now 33 vs X3, target of smite)
hit AC = 37, damage = 39

Active Effects:
-haste
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Anna Morphling (Hugh C) -- HP 99/99-- 29/11/26 (+3 vs X2) CMD : 30  d20+20=39 ; 2d6+7=13 ; 2d6=6 ; d20+20=35 ; 2d6+7=14 ; d20+20=21 ; d20+20=35 ; 2d4+7=14 ; d20+20=27 ; 2d4+7=12 ; d20+20=34 ; 2d4+7=15 ; d20+21=30 ; d20+21=39 ; d20+21=29 ;
Saturday October 19th, 2019 12:24:08 AM

Anna-Tiger Charge Pounces the armor designated X2 biting, clawing, raking and attempting to grapple it.

bite 1 + Holy Eberyon tear =( 39 vs AC; 13 + 6 vs evil + 26 = 45 damage)
hasted bite = ( 35 vs AC; 14 + 13 damage = 27 damage)
claw 1: 21 vs AC; miss
claw 2: 35 vs AC 14 + 13 damage = 27 damage)
rake claw 1: 27 vs AC 12 + 13 damage if hits = 25 damage)
rake claw 2: 34 vs AC 15 + 13 damage if hits = 28 damage)

3 automatic grab attempts = 31, 40, 30 vs CMD to start a grapple with X2 (note my current CMB is 22; 13 = base + 4 from size + enhancement to strength + 1 for being large, +1 for haste, +3 for Sigvar's smite; I missed the +1 from haste in my CMB rolls)

Active Effects:
Charging +2 to hit/ -2 to AC
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+20(2d4+7+grab),
bite+20(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +20, 2d4+7)

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=25 ; d20+20=29 ; d20+20=30 ; d20+15=35 ; d20+15=17 ; d4-1=0 ; d4-1=2 ; d4-1=0 ; d4-1=3 ; d4-1=3 ;
Sunday October 20th, 2019 7:32:03 PM

last round redoo.

Michael feels the holy power of the Aura of Justice suffiuce him and switches from going for the armor to going for the evil inside.

Attack 1
base +16 +1 haste +3 Smite =+20

Rapier +1 Keen
To hit AC 25 for 0 points of damage and (miss)

Short Sword +1
To hit AC 29 for 2 points of damage and (miss)

Haste attack
Rapier +1 Keen
To hit AC 30 for 0 points of damage and (Miss)

2nd attack
+11 base +1 haste +3 smite = +15

Rapier +1 Keen
To hit AC 35 for 3 points of damage and 24 points smite damage.

Short Sword +1
To hit AC 17 for 3 points of damage and (Miss).

Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Sunday October 20th, 2019 11:17:01 PM

OOC: only think I'll have Nikolai do is draw his Kama Cold Iron while he positions behind Michael.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet 
Monday October 21st, 2019 9:32:44 AM

OoC
No smite as a free actin Nikolai? It is now or never.

Going Inside  d4=2 ; d20+17=26 ; d20+12=15 ; d20+24=43 ; d20+24=34 ; d20+19=23 ; d20+14=27 ; d20+14=22 ; d20+9=17 ; d20+24=43 ; d20+24=44 ; d20+24=27 ; d20+24=29 ; d20+17=23 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=12 ; 2d6+8=15 ; 2d6+8=18 ;
Monday October 21st, 2019 12:47:54 PM

Sigvar steps back and bellows, providing extra power to all of the Agents from Gargul! He steps around and attacks around the door at one of the monsters. His strikes land true and he feels his power slamming into the creature. Pru fires blasting rays into a number of the suits of armor, then does so again! Then she looks at her finger, surprised it isn’t smoking. Trayvin steps up to the doorway and with the support of Sigvar’s aura, attacks the creature there, striking true. Michael continues attacking the monster near him, but in his weakened state, he has trouble breaking through the armor of the beast. Nikolai switches up weapons while Pompous fires arrows through the doorway and the combat towards the one creature he can spot from his location. Despite the fighting and the web, some of his arrows make contact with the beast emerging from the webs. The suit of armor stops in the webs and is no longer trying to escape!

Very suddenly, a massive wall of ice appears in the doorway! It blocks Sigvar and the doorway, leaving Trayvin, Michael, and Nikolai inside the room with the creatures and everyone else outside the room! Another blast of negative energy appears and encompasses Trayvin, Michael, Nikolai, and the creature between them. That creature swings its sword at Nikolai, but does not manage to make contact with him. But at the same time, a giant creature appears in the corner of the room! This is some kind of thing with a long, snake-like body and a woman’s torso. It has six arms and each of the arms hold a long sword in it! When it appears, it immediately attacks Michael, swords flying everywhere. The multiple swords catch Michael completely by surprise, and they cut deeply into him again and again (ouch: 2 critical hits, total damage: 73 to Michael)

OOC Notes:
Saves required by Nikolai, Michael, and Trayvin: Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities).

Pru: yes, I’d say the smite applies to spells like that, however you do have to select one single target for the smite and all the bonuses only apply to that single target. Also, the targets do have spell resistance so you’ll need to roll to overcome that (23). It looks like even without the bonus to hit, all those attacks will hit the touch AC of 14, but the bonus +26 to damage only applies to the first of each of the attacks. No need to back up, if you can just roll the spell resistance six times I will apply the damage next round (presuming X2 as designated target: X2: 75, X3: 32, X4: 23).

I really want to allow the Anna-tiger to charge attack, but I can’t see any way to get from that starting location at B3 to get through the doorway where Sigvar and Trayvin are both standing and to get a “clear path to your opponent” that “move[s] at least 10 feet.” And with the tiger being size large, I don’t have any idea how to get through that doorway with the combat in the way: at the moment, both Sigvar and Trayvin are really standing and fighting through a 5 foot wide doorway!

Nikolai, I’m not sure what was meant by “positions behind Michael.” That sounds like a move to H6, but that will certainly draw an AOO, so I didn’t move Nikolai on the map. Also note that Nikolai took 20 damage last round that I don’t see in the header.

P.S. Why did Pompous and Nikolai suddenly switch to cold iron? Just felt like switching things up?

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 41 X3: 66 X5: 105

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2?
Trayvin: X3
Anna:
Michael: X3
Nikolai:
Pompous: X5

Random DM numbers/notes: U: 0/2/0/1/0

updated map

Prudence Gundle [AC 23; HP 104/104]  d20+17=20 ; d20+17=24 ; d20+17=22 ; d20+17=31 ; d20+17=31 ; d20+17=37 ; d20+13=19 ;
Monday October 21st, 2019 12:59:39 PM

Old business:

[OOC: I'm okay with Pru targeting as she did; she's a sorcerer; she doesn't understand how Smite works anyway. So, yes, X2 is her Smite target; the other two were just normal targets. SR checks: 20, 24, 22, 31, 31, 37. So, 20 and 22 would fail. That makes the total damage: X2 29, X3 32, X4 10. ]

New business:

Pru recognizes the spell immediately. "Hey, that's my thing!" she cries indignantly. She casts a Dispel Magic to try to get rid of the Wall of Ice. It's not her best effort, but it still might be enough.

[Dispel check is 19. That is laughably pathetic, except that when targeting a spell effect, Pru only has to beat the save DC, so who knows?]

DM Edit: So everyone else can act in the know, yes, that dispel IS going to get rid of the wall of ice and Pru acted first, so everyone can act as if she made the wall go away! Nice one!

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Monday October 21st, 2019 9:29:33 PM

(OOC: I thought you could move through square's occupied by your allies freely or was that only in 3.5e. If I had known I couldn't do that I would have done something else)

Anna-Tiger howls in rage at not being able to do anything and burns a turn changing into a hawk (OOC: not going to bother to do the damage adjustments for the new form b/c I'm not going to attack as a hawk, I'll just move, transform, and then do something assuming the battle isn't over by then)

-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of tiny hawk
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
10 foot base speed,
fly 60 feet(avg),
low-light vision,
2 talons+14(1d4+2)



Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+8=17 ; d20+8=26 ; d20+18=32 ; d20+18=21 ; d20+13=33 ; d20+13=24 ; d8+18=20 ; d8+18=23 ; d8+18=24 ; d8+18=24 ;
Monday October 21st, 2019 9:50:31 PM

OOC- Trayvin made the check that indicated they would take extra damage from cold iron(or beat the DR anyway)

save vs negative = 17, 26(hero point used whoop!)

Michael, get out of there! Get behind me. Seeing the wall drop behind them, Trayvin sighs in relief. I think we're going to need some help in here with this party crasher

Trayvin lays into the suit of armor, hoping to give Michael a path to get out.
Actions: attack X3, hit AC: 32, 21(haste roll), 33( 24 to confirm crit if needed) -OOC forgot to add +4 to attack rolls for outflank
damage: 20, 23(haste roll), 24(+ 24 if a crit)( adamantine weapon)

Active Effects:
-haste
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining


Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday October 21st, 2019 10:46:50 PM

OOC: Posted on the 18th:
Nikolai's observations of these armored suits leads him to believe they are constructs of some sort. He isn't flanking X3 and sees that Michael might get Flanked, so he Tumbles to H6 to prevent that.

Move:
Acrobatics +19 +1 (Luckstone) vs CMD = 29

Standard:
Then prepares for an attack by going Total Defense again.


Guess you missed that. Nikolai should be at H6 with an Acrobatics check to avoid AoO.

Sorry I missed that Smite, was a bit busy dodging tornados here in Dallas last night.
You could have mentioned that it HAD to be used before the paladin's next turn. I would have paid more attention.

Since Sigvar hasn't gone yet, I consider this as going before his next move.
Posting actions in post to follow.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)   d20+14=29 ; d20+19=34 ; 2d8+30=36 ; d20+19=31 ; d8+17=22 ;
Monday October 21st, 2019 11:33:38 PM

OOC: header updated for HP damage of 20.

As far as Nikolai's position, just keep it as it is or it will be a big mess trying to remove Michael's damage and redo the whole thing.
And since Nikolai went into Total Defense, that his action for that turn.
However, going before Sigvar this turn he can use the Smite as a free action.

IC:
Spells in Effect: Mage Armor, Haste, Smite Evil
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider); a +3 deflection bonus vs the target they smite; The ability to bypass all damage reduction on the target they smite.

Saves:
Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities).
Reflex +13 +1 (Haste) DC 20 = 29

Dodging the black ray again, Nikolai feels greatly empowered against these creatures chooses X4 as his target of the Smite and lays into X4 with gusto with his bare hands.

Hasted attack w/Vital Strike: +15 +1(haste) +3 Smite Evil = 34
dmg = 2d8 (Vital Strike) + 4 (str) + 26 (smite) = 36

Standard Attack +15 +1(haste) +3 Smite Evil = 31
dmg = 1d8 + 4 (str) + 13 (smite) = 22

AC VS X4 is +3: 27, Tch 26, Fltfted 19



Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)  
Monday October 21st, 2019 11:36:14 PM

OOC: Not a Free action on his part, sorry, the giving of the Smite ability to us was a Free Action on Sigvar's part.

You can move through the space of your friends unhindered, I think that the problem is squeezing through the 5' door is the hitch.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+10=14 ; d4=1 ; d20+18=34 ; d20+18=27 ; d20+13=28 ; d20+8=22 ; d20+14=34 ; d20+14=15 ; 2d6+19=25 ; d6=6 ; d6=2 ; d8=5 ;
Tuesday October 22nd, 2019 6:01:12 AM

OOC
@#%%$@!Q$^#@
I did it again and posted a whole round then went to work without submitting it.
I had been much clearer in my first, unposted description of the aura of justice, and if you smite like the paladin that gives you the aura, it is a free action, or swift, either way it is fast.
Hugh, you can move through allies. You can move through opponents with an acrobatics roll. But you can't CHARGE through anyone. Charges require a clear straight path, tough to do indoors, while large, with other large people in front of you, sorry.
OK so now to my post, I'll try to recreate it but some of those numbers no longer apply.

IC
Sigvar sees the Marlith pop into the room and winces as she becomes a storm of slashing blades around Michael. One thing at a time Sigvar he reminds himself. That thing now was this suit of armor in front of him, blocking his way. He renewed his weakened attacks against it.
Sword 1 Hits AC 34 for 25 damage + 8 holy
Haste misses
Sword 2 misses
Sword 3 Misses
Horns Hits AC 34 but fail to confirm the critical threat for 23 damage

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+25=36 ; d6+23=26 ; d6=4 ; d6+23=29 ; d6=1 ; d20+25=42 ; d6+23=24 ; d6=2 ; d6=6 ; d6=4 ; d6=2 ; d20+21=24 ; d20+15=18 ;
Tuesday October 22nd, 2019 6:15:06 AM

Pompous takes a step south, which should allow him to take some shots at the snakey lady... which he does... after switching to flame arrows...

---------------
what Trayvin said about the cold iron..

Aura of Justice
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 36 Physical 26 Shock 4 fire 6
Attack 1a AC 36 Physical 29 Shock 1 fire 4

Attack haste AC 42 Physical 24 shock 2 fire2

Attack 2 AC 24 Physical 0 Shock 0 fire
Attack 3 AC 18 Physical 0 shock 0 fire



Going Inside 
Tuesday October 22nd, 2019 2:31:30 PM

OOC: Working on post, sorry, traveling -- this post should be replaced with the real post, but I'm in an airport and have to get on a plane. Full post should be hopefully by 6:00 Eastern Time.

Update via phone: weather delays, now hope to get post in by 8...

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+16=18 ;
Tuesday October 22nd, 2019 2:59:07 PM

when the big four armed badded appeared and hit michael it ruined his timing for the dodge of the darkness the blackness envelops him and his strenght drops, it drops so far in fact that his heart cannot strain hard enough to pump blood throughout his body. The pain of his wounds fades and he finds himself standing in a corner of the ceiling waching the despreate battle waged against his friends. He looks at his body, he looks awful small with all the giants battling around him.

He smiles at that. That one so small could be as deadly as he has been gives him comfort. still he hopes his comrades can carry on without him.

Reflex save 18 (I don't think Haste adds a bonus to reflex saves, Am I missing a save bonus? what's the +3 deflection bonus? )

Six arms of damage  d20+17=33 ; d20+28=42 ; 2d6+10=18 ; 2d6+3=11 ; 10d6=43 ; 10d6=35 ;
Tuesday October 22nd, 2019 8:00:23 PM

Pru quickly reacts and dispels the wall of ice as it appears. The ground is dry as every drop disappears without a trace! Anna turns into a hawk and prepares to move up for another attack. Trayvin yells at Michael and quickly attacks the creature near them again and again until it collapses with a crash into the ground. Nikolai feels energized and accelerates his attacks against one of the creatures, easily chopping into it. Pieces of armor break off, but it does not fall. Sigvar renews his attack through the doorway and manages to strike the monster enough that it, too, collapses in a heap of crashing armor. Pompous takes aim through the small space of the doorway and the combat all around and tries to hit the many-armed creature on the far side of the room that he can just spot between all the action. He’s pretty sure one of his arrows flew true, but couldn’t really see the results of his actions through the melee.

In the corner of the room, Michael’s small body falls to the ground. The massive six-armed creature ignores the body and steps forward. The arms and swords flash again, this time targeting Nikolai! But instead of attacking him, the creature moves and the massive tail flies out, slamming into Nikolai, then with incredible speed, wrapping around him, tightly squeezing the life out of him! It shifts around him, leaving him caught in the huge tail! Two drops of magic come from the room, from the direction of the suits of armor and suddenly the outer room is filled with flames and heat!

OOC:
Nikolai is grappled, CMD 42 to escape! Damage from tail slap 11, damage from constriction: 18

TWO fireballs explode in the outer room. Everyone in the room need two reflex saves, DC 17. Damage: 43 and 35, save for half damage.

Man, I hate trying to post battles while traveling. Perhaps I should travel less. Ah, no matter, I hope to get this in and posted before the next plane. Hello anyone near Atlanta!

Also, I am sorry about any confusion on actions, spells, and so on. I know some of you DM and these higher level battles always lead to, well, lots of stuff! Combat for these games usually has me with dozens of tabs open on browsers as I look up all sorts of pages, rules, character sheets, and so on. I promise I try and run everything fairly for the characters – if I miss something, it’s simply me not knowing everything about the rules, despite having played for dozens of years. I do apologize if something I interpret or rule makes things bad for your character or your actions! I almost think that these higher level battles need two days for each round just to clarify and determine everything. I might try to find a good way to do that in the future, but for now I’m doing the best I can to hopefully make it enjoyable for everyone. Also, I guess that should have been an email…

battle map

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2 : 29 X3: tons (dead) X4: 68 X5: 105 (dead)

Woman-demon: AC 32 (36 with cover) SR Damage: 61

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2
Trayvin: X3
Anna:
Michael: X3
Nikolai: X4
Pompous: X5

Random DM numbers/notes: U: 0/1/0/0/0


Prudence Gundle [AC 23; HP 103/104]  d20+11=25 ; d20+11=20 ; d20+24=29 ;
Tuesday October 22nd, 2019 9:04:16 PM

Pru manages to dodge the worst of the fireballs, and her affinity for fire means she only takes a tiny bit of damage from the biggest one.

Her primary concern is for her teammates. Michael is down, Nikolai is grappled, and Trayvin may have a hard time helping Michael in all that scrum. Pru scooches past Trayvin to F-6, possibly soaking up an AoO on the way. She grabs the unconscious Michael with one hand and the grappled Nikolai with another. "Let's get out of here!" she says. She nods to Trayvin, hoping he'll take the hint and grab her arm or something; she only has two hands. She casts defensively, trusting Trayvin to remember their team training and give her a hand.

[As a swift action, use the Mailed Fist Team Tactics feature to give Trayvin the Shielded Caster feat for 1 round. Casts Dimension Door defensively. Succeeds with a 29.]

Pru casts her spell, and hops to D-2, bringing her companions with her. Note: the spell specifies the caster can bring willing creatures, so Nikolai doesn't have to come if he doesn't want to. I assume Michael wants to, and that Trayvin wants to go with Michael. :)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)  
Tuesday October 22nd, 2019 9:34:33 PM

OOC: BTW, Haste does give you a +1 on Reflex saves.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday October 22nd, 2019 10:30:58 PM

OOC- Jonathan, I read the note about the tornadoes. I saw that on the news, I hope everyone is ok.

Trayvin doesn't need to be told twice, he reaches out and places a hand on Pru's shoulder as she whisks the team out of the room.

I'll try and give us some breathing room. Trayvin reaches down and touches the floor casting a spell as he does so. Casting stone shape, he wills a portion of the floor, walls, and ceiling to create a crude stone wall blocking the doorway and the creatures now on the other side. I don't think that will hold them for long. Get ready. Trayvin looks at Michael, and hopes it isn't too late.

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape
channel energy 5/6 remaining

OOC- no worries Jeff, lots of experienced players here, and I think everyone can overlook a few snafus to enjoy a good game.

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Wednesday October 23rd, 2019 12:04:48 AM

Tiny Anna-Hawk flies to I6 and lands. Next round she'll turn into a Dire Tiger and the Round after that she'll charge whatever enemy is still standing.

She hates tight quarters combat as she really can't do much

Active Effects:
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of tiny hawk
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
10 foot base speed,
fly 60 feet(avg),
low-light vision,
2 talons+14(1d4+2)



Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)  
Wednesday October 23rd, 2019 12:35:46 AM

OOC: the F3 tornado was heading our direction but then veered northwards. It is a mess for a long ways.
Traffic is horrible trying to get to work and back. Despite all that, I've not heard of any fatalities.

IC: Nikolai starts his Escape Artist trick when a hand grabs him and he's suddenly floating on air for a brief second then appears outside the room. He sees Michael unconscious and casts a spell from a Tattoo.

Casting Stabilize on Michael.

OOC: Per the description, it seems to affect loss of hit points, but I'll let the DM judge whether it would include dying from loss of strength or any other similar thing.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 13/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday October 23rd, 2019 1:09:57 AM

OOC: My kids are in Duncanville Tx the tornado hit Midlothian then jumped over their house and hit Ovilla. they got lucky.

and doing some research, with a str of 0 I'm merely unconscious and too weak to move.

Michael feels Pru's warm hand gripping him by his uninjured shoulder and suddenly he is back in his body, pitiful weak thing that it is now. there is a flash of light and the dimension door opens, Michael holds his breath as they pass through, teleportation, and other such things always make him feel as if he will be someone else when he gets on the other side. Whatever he is, as long as he is with his companions, it will all be alright.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 95/146 Character Sheet  d20+11=17 ; d20+11=16 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ; d20+16=22 ; d20+16=28 ; d20+11=14 ; d20+6=14 ; d20+15=30 ;
Wednesday October 23rd, 2019 3:46:51 AM

Sigvar manages to dodge the first fireball but the second catches him full in the face That is no matter. They are facing demons and the others are trying to save Michael. He and Pompous are now their shield against the horde. He slaps his hand against his chest and feels Gargul's healing power go thorough him mitigating the fireball damage and he steps through the door to face the Marlith. With a bellow he Smites her and goes to work.
Sigvar's AC is now 38, T16, FF33 vs the Marlith and 36, T14, FF33 vs the others
sword 1 misses
Haste misses
sword 2 misses
sword 3 misses
Horns miss

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+18=36 ; d20+18=22 ; d20+25=30 ; d20+25=29 ; d20+25=34 ; d20+25=38 ; d20+18=31 ; d20+15=34 ; d20+15=35 ; d6+23=25 ; d6=2 ; d6=4 ; d6+23=27 ; d6=3 ; d6=3 ; d6+23=26 ; d6=2 ; d6=3 ; d6+23=29 ; d6=1 ; d6=6 ; d6+23=29 ; d6=4 ; d6=6 ;
Wednesday October 23rd, 2019 6:34:40 AM

Pompous' skills and luck holds out as he takes no damage from the fireballs ( saves plus reflex feat).

Seeing two of his partners down, he resolves himself to end this as quickly as he can. No time for jockularity.

" AT THEE!!!"

He moves (4C) and fires at the snake woman!

ooc> 234 points of possible damage will hopefully finish that thing! Switch attack to next closest vilain as needed if possible.

------------------------------
REFLEX
Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot
Burns 2 hero points on re rolls of attack one.

Attack 1 AC 34 (burn two hero points on re roles) Physical 25 Shock 2 fire 4
Attack 1a AC 34 Physical 27 Shock 3 fire 3

Attack haste AC 38 Physical 26 shock 2 fire3

Attack 2 AC 34 (added +3 plus role from the aura) Physical 29 Shock 1 fire 6
Attack 3 AC 34 (crit role successful with a natural 20 =35) Physical 87 (29 x3 for critical) shock 4 fire 6


Six arms of damage  d20+24=42 ; d20+24=29 ; 2d6+8=14 ; 2d6+8=12 ;
Wednesday October 23rd, 2019 2:06:35 PM

Pru runs into the room and heads for her allies. As she does so, she tries to dodge the whirling blades, but is unable to do so as one slices her deeply in the guy (Pru 26 damage). She manages to grab Michael and Nikolai. Trayvin reaches out to touch her and she whisks the group into the other room. As soon as they appear, Trayvin is already reaching to the ground to shape the stone. Stone from the floor slides and moves, closing the space that was a doorway. Nikolai checks on Michael and finds he is simply too weak too move and not in need of the stabilize. He slides back against the wall, even that movement taking all his strength. He feels a pull of darkness and momentarily feels shadowy.

Tiny Anna Hawk heads for the battle, but is stymied when the large mass or rock appears where there was a doorway a moment ago! Sigvar heals himself and prepares to step forward, but stops at the sudden appearance of the stone wall. There is a momentary, sudden silence as the Agents catch their breath and the wall of stone does not immediately disappear.

OOC:
map

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2 : 29 X3: tons (dead) X4: 68 X5: 105 (dead)

Woman-demon: AC 32 SR Damage: 61

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2
Trayvin: X3
Anna:
Michael: X3
Nikolai: X4
Pompous: X5

Random DM numbers/notes: U: 0/0/0/0/0


Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Wednesday October 23rd, 2019 9:15:45 PM

Anna says, "Should I just say the heck with it... revert to my normal form and then use meld with stone to pass through the wall? I'm getting really sick of not being able to do anything here. I'm seriously asking for some advice."

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d6=6 ; d6=6 ; d6=4 ; d6=4 ; d20+14=19 ; d20+6=19 ; d20+11=19 ; d20+11=27 ;
Wednesday October 23rd, 2019 9:18:54 PM

Trayvin channels some healing energy and then begins to examine Michael to determine what sort of healing will be needed to undo the effects of the negative energy.

all heal 20hp

kn heal = 19
kn arcana = 19
kn planes = 19
kn religion = 27

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape
channel energy 4/6 remaining

OOC- wow what are the odds of rolling the same number three times in a row, with three different modifiers?

Prudence Gundle [AC 23; HP 103/104] 
Wednesday October 23rd, 2019 9:21:08 PM

Pru turns to her companions. "It seems we have a moment here. Would anyone like a Greater Heroism? Or an Invisibility?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 79/96 CMD 33/35(Grapple/Trip)   d8=2 ; d8=4 ; d8=3 ;
Wednesday October 23rd, 2019 9:35:50 PM

OOC: forgot to add the 29 hp damage from last round, now added the 20 healing. HP should be up to date.

"Don't worry Ana, there's plenty still. We'll catch out breath, get a bit of healing, then go back in. That space is a bit constrictive for very large types though. So, what say following the wall coming down, throw some magic fireballs or something like that followed by us, Sigvar, Ana in whatever form she wants, me, and whoever else can get in."

Nikolai uses a charge from the Staff of Healing:
3d8+5 = 2+4+3+5= 14 hp healed from staff

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 13/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday October 24th, 2019 12:36:58 AM

Michael tries to speak, but he''s too weak to form words. heck he can't even open his eyes it's like his lids weigh a ton. even breathing is hard, but he's alive and that's good. he feels the healing hmmm...that tastes like good roast beef this time, wonder if it's the strenght drain and negative energy causing that, it usually tasts fruity or even like candy. .

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Thursday October 24th, 2019 6:17:08 AM

Pompous hurries to his fallen comrads and fetches two potions from his kit.
"Here brothers.. potions of restorations (ooc lesser).... drink and be well... "

He poors the first potion down Michael's throat and waits to see who could use the second potion the most.





Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145/146 Character Sheet  d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ;
Thursday October 24th, 2019 6:23:34 AM

" Anything you can do to offset the strength loss Prudence, would be appreciated, so yes Greater Heroism please."
Sigvar lays hands on himself again adding to Trayvin's healing, bringing himself back to full health. He then augments his body with holy power ( cast Divine Favor), then he looks up at the Agents. " Put me back in, I'm ready now."

Prudence Gundle [AC 23; HP 97/104] 
Thursday October 24th, 2019 12:54:17 PM

Pru casts Greater Heroism on Sigvar. "There's more where that came from," she reminds her friends.

Six arms of damage 
Thursday October 24th, 2019 1:51:09 PM

The Agents take the moment to regroup and attempt to heal. Anna is ready to attack. Trayvin heals as best he can and looks over Michael. He can tell that the strength damage is serious and won’t heal on it’s own (lesser restoration could help, but only for 1d4). Pru offers more magic to support the group. Nikolai makes a suggestion based on the wall disappearing. Trayvin notes that the stone was moved, so it’s not a simple matter of just dismissing the stone. Michael looks around, still in a daze. Pompous quickly offers a potion to Michael (1d4 strength restored). Sigvar heals himself up and prepares to head back into battle.

OOC:
Still in combat rounds…


Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d4=3 ; d4=2 ;
Thursday October 24th, 2019 5:55:53 PM

ooc? Strength restore 4. One potion remaining if needed (2).


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d4=3 ;
Thursday October 24th, 2019 7:54:48 PM

Michael takes the potion and finds that he can open his eyes and move. it's a struggle to get up but he manages Gargul! I haven't been this weak since I caught that bug back in basic. to the group he speaks. Anna, do you still have that bag that you can put gold in and it produces stuff? How much do you reckon a potion or scroll of Greater Restoration would cost? Cause I think that's what we need a few of now. or maybe just restoration,

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Thursday October 24th, 2019 9:22:12 PM

Anna turns from Hawk into Dire Tiger once again ready to spring into action and pounce the first evil outsider she sees.

She says to Michael, "I have the bag but i have to be human to access it. Also it can't produce greater restoration scrolls. The best it can do is lesser restoration.:

Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+18(2d4+7+grab),
bite+18(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +18, 2d4+7)


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday October 24th, 2019 9:40:50 PM

I can take care of some of the strength damage, while we come up with a new attack plan.

OOC- Trayvin has a restoration and a lesser restoration to cast. I'm not sure who needs them the most, so I will ask for DM discretion.

Allright Michael, now I will see to the wounds (will wait till next round, I don't want to push too many actions at once)

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, lesser restoration
channel energy 4/6 remaining



Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 79/96 CMD 33/35(Grapple/Trip)  
Friday October 25th, 2019 12:24:24 AM

"I would expect them to try to break through, but then again, they might be happy just waiting for us. How long can that summoned six-armed-she-thing stay? We can't search the rest of this castle until this threat is banished. If they don't try to break through in the next few seconds, we'll do it and put an end to them."

Nikolai starts counting the seconds: 1...2...3...4...5...

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday October 25th, 2019 1:17:08 AM

How about we knock the building down then sift throught the rubble to find things. that would be a lot easier than fighting in that constricted area.

Michael has a str of 3 he could really use a restoration spell as things stand I do 0hp of damage. .

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145/146 Character Sheet  d4=2 ;
Friday October 25th, 2019 12:32:04 PM

While waiting for the barrier to drop or the demons to teleport around it, Sigvar casts Lesser restoration on himself restoring 2 points of his strength.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Friday October 25th, 2019 2:46:21 PM

Pompous stands guard and waits.

Getting crowded in here 
Friday October 25th, 2019 3:10:36 PM

Pru casts a spell on Sigvar. Pompous holds onto a potion to see who needs it. Michael drinks the potion and finds that he can move, but is still tired. Anna turns into a tiger and fills a good portion of the small room. Trayvin starts casting a spell to help Michael. Nikolai starts counting down to breaking down the newly created stone wall. Sigvar starts casting a spell as well.

Pompous stands and waits, but does not have long to wait. The air in the room shimmers and reality appears to shift. Very suddenly the room is crammed full with bodies! The many-armed woman and the two suits of armor quite suddenly appear in the room with the Agents!

OOC:
Trayvin could start casting greater restoration on Michael. Note that this takes 5000 gp of diamond dust, but more importantly, takes 3 rounds to cast! One round has passed. It will be lost if you stop casting it before it is completed. The same goes for Sigvar and the lesser restoration. Pompous has a potion in hand, not a weapon.

Note the tight spaces in the room now. If you’re going to make much movement, you may need to map out a path so everyone can see where everyone else had moved. Please pay attention to those who post before you in case they move in your way or into your intended space. Yes, you can move through spaces occupied by your allies. Beware of AOOs as you move!

map

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2 : 29 X3: tons (dead) X4: 68 X5: 105 (dead)

Woman-demon: AC 32 SR Damage: 61

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2
Trayvin: X3
Anna:
Michael: X3
Nikolai: X4
Pompous: X5

Random DM numbers/notes: U: 0/0/0/0/0


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Friday October 25th, 2019 7:06:37 PM

OOC
So are we mid round? I am very unclear what we can do other than move on to the next round's actions


Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Friday October 25th, 2019 9:12:01 PM

(OOC: I thought tigers were considered long 2 x 1 because they have a 10 foot space but only a 5 foot reach not a true 2 x 2 large creature that has both a 10 foot space and reach)

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday October 25th, 2019 9:14:40 PM

OOC- Trayvin was casting the mid-tier restoration on Michael, that one should take care of the ability damage and costs 100gp worth of diamond dust for that verision. (I forgot about the casting time on those, been awhile since I used them in combat rounds) The lesser restoration was not used yet since we are in combat rounds.

Trayvin hopes to maintain his concentration as the creatures show up for another round. At least he was able to get a little healing out first.

Actions: concentrating to complete spell, round 2/3 completed.

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining



WaterPru [AC 28; HP 123/130]  d20+12=19 ; d20+20=31 ;
Friday October 25th, 2019 9:32:54 PM

The bad guys appear, and all of a sudden Pru is on the front lines? How did that happen? she wonders, looking frantically for a spot to move to.

Then she looks behind her and sees Michael, still sitting on the ground, still weak from the draining effects he'd faced. And she, Pru, is the only thing between Michael and that six-armed whatever-it-is. [Knowledge: Planes 19] Pru stays where she is.

But if she's going to stay, she'll need to be a bit tougher, so she attempts to cast a spell to address that. [Casting defensively. 31 - success.]

Pru transforms into a medium-sized Water Elemental. [Updated Header]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d20+27=45 ; d20+27=34 ; d20+27=31 ; d20+22=34 ; d20+17=26 ; d20+22=27 ; 4d6=16 ; d6=2 ; d6=6 ; 2d6+18=26 ; d6=5 ; d6=2 ; 2d6+6=16 ; d6=4 ; d6=2 ;
Saturday October 26th, 2019 3:59:30 AM

OOC
OK, so apparently we are just starting a new round.
IC
Sigvar see's Prudence change forms to protect Michael and he acts while the Marlith may be distracted. He steps forward 5 feet and Smites her. That added to the spellcasting while in the tiny room means she is about to be sorry that those suits of armor called her for help.

Attack 1 Hits AC 45 and confirms as a critical for 88 damage + 8 holy
Haste miss ( hits x2 though for 16 + 6 holy magic sword should bypass DR)
Attack 2 Hits AC 34 for 26 damage + 7 holy( 13 damage +7 holy if on x2)
Attack 3 miss
Horns miss

If that first blow kills her the rest of the attacks are on x2
I believe long creatures were 3.5 d&d. Also most animals don't have reach when large. But that is off the top of my head, and as you are practically in his armor doesn't apply. I thought teleport took any of your remaining actions away and kinda left you stunned, but I think that was 3.5 too because I couldn't find it anywhere.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+15=23 ; d20+15=16 ;
Saturday October 26th, 2019 3:00:43 PM

Michael isn't used to being in the back rank, he's also not used to being weak as a kitten. He pulls out an a potion of Achemists fire and throws it on the she demon, he then throws a flask of oil on her to feed the flames. sure she has DR 10 but fire makes most things flinch.

Alchemists fire 23
Oil 16. natch 1.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+20=27 ; d20+20=24 ;
Sunday October 27th, 2019 6:53:05 PM

Pompous draws his bow and fires at the suite next to him.

==============
Fires at X2

Hasted

Protection from evil
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person).
Third, the spell prevents bodily contact by evil summoned creatures.

Barskin
Cold Iron arrows
Many shots
Deadly Strike -2/+4
Precise shot
Point Blank shot

Attack 1 Hits AC 27 Physical shock
Attack 1(a) Multi short Hits AC 27 Physical shock
Attack 2 Haste = Hits AC 24 Physical Shock

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+19=26 ; d20+19=33 ; 2d6+7=15 ; d6=6 ; 2d6=8 ; d20+19=32 ; d20+19=32 ; 2d4+7=15 ; d6=2 ; d20+19=27 ; d20+19=24 ;
Sunday October 27th, 2019 8:55:13 PM

Anna-Tiger takes a full round attack against X4

Bite: 26 vs AC (without smite) or 29 vs AC with smite = miss
Hasted Bite 33 vs AC (without smite) or 36 vs AC with smite = 15 + 6 precision damage + 8 damage from holy Eberyon's tear + 26 damage if aura of justice is in effect plus 32 vs CMD to start a grapple for free with X4
Claw 1 32 vs AC (without smite) or 35 vs AC with smite = 15 + 2 precision damage + 13 damage if aura of justice is in effect plus 27 vs armor's CMD to start a grapple for free against X4
Claw 2 24 vs AC (without smite) or 27 vs AC (with smite) = miss

Flanking with Nikolai - +2 to hit + 1d6 precision damage from teamwork feats
Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider) - trying against X4
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+17(2d4+7+grab),
bite+17(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +17, 2d4+7)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 79/96 CMD 33/35(Grapple/Trip)   d20+19=39 ; d20+19=24 ; 2d8+30=42 ;
Monday October 28th, 2019 12:59:47 AM

Spells in effect: Mage Armor, Haste, Smite Evil

Nikolai sees his Smite target right in front of him and takes advantage of that.

Hasted attack w/Vital Strike: +15 +1(haste) +3 Smite Evil = 39
dmg = 2d8 (Vital Strike) + 4 (str) + 26 (smite) = 42

Standard Attack +15 +1(haste) +3 Smite Evil = 24

As a Free Action, he spends a ki point for an extra +4 to his AC:

AC VS X4 is +3: 31, Tch 30, Fltfted 23


Getting crowded in here  d20+24=32 ; d20+24=32 ; d20+19=36 ; d20+14=15 ; d20+9=21 ; 2d6+8=15 ; d20+24=35 ; d20+24=42 ; d20+24=30 ; d20+24=29 ; 2d8+6=13 ; 2d8+6=18 ; d20+24=30 ; d20+24=27 ; 2d6+6=14 ; d20+17=34 ; 2d6+3=9 ; d20+28=33 ;
Monday October 28th, 2019 2:42:27 PM

Trayvin concentrates, trying to restore Michael to full strength. Pru’s eyes widen in shock at the sudden appearance of the bad guys right next to her! She carefully considers the swords as she casts a spell to turn into a water elemental. She can tell this is an outsider, it needs cold iron or good to hurt it (DR 10/cold iron and good), and it is immune to two types of elemental damage (Electricity, poison; DR for acid, cold, fire). Sigvar stops casting his spell (spell is lost), takes a step forward and tries to attack the many-armed woman, but cannot get past the others next to her. Instead, he takes his wrath out on the suit of armor and it falls to the ground with a clatter and a splat. From his seated position, Michael pulls out and throws a small potion of alchemical fire at the woman. It explodes and fire splashes about her side and a little hits water-elemental Pru (1 point of fire damage).

Pompous turns, drops the potion in his hand, and unloads with his bow. The potion crashes to the ground and shatters. He just barely dodges the swing of one of the swords from the creature. The weaving arms and snake-like body dodge the shots and his arrows crash into the wall behind it. Anna-tiger finally gets involved in the battle, quickly biting and slashing the remaining suit of armor. She climbs on top of it to grapple it, but then realizes that she has a limp suit of armor in her claws. Nikolai starts to strike at the suit of armor, but it has fallen to the ground.

The whirling blades of the six-armed woman start flying. One sword in one arm attacks Pompous repeatedly and one finds his flesh (Pompous: 15 damage). The other arms also swing at nearby targets, water elemental Pru (Pru: 31 damage) and Trayvin (Trayvin: 14 damage). At the last moment, the tail of the monster swings around, slams into Trayvin, and starts wrapping around him (Trayvin: 9 damage; grappled) and squeezing!

OOC:
On the aura of justice, I thought you had one round to use it and then you were allowed to keep those smiting bonuses until the target was killed, like a regular smite. Looking it up now, I was close. You do indeed have to start using the ability within one round. Then it lasts for 1 minute. So sorry, no smite for Tiger-Anna (thanks for all the details in the post!)

Sigvar, it’s too crowded to get all the way to the woman, so I redirected the attacks on X2. Sigvar can move through a space occupied by an ally, but cannot end movement filling that space. For Michael, taking out a potion is a move action, then throwing it is a standard action. That’s all he can get done on this turn, though he can do the same again next turn. With everyone there, that’s a ranged attack into combat, so -4 to the attack. That’s a 19, but it still hits. Pompous I don’t know if you have a way to avoid AOO, so if you do let me know. Otherwise, the monster gets an AOO for you attacking it with a ranged weapon while standing next to it. It missed.

Trayvin: Whew! Okay, so it hit with a sword for 14 damage and the tail did 9 damage. In order for that to not interrupt the casting, you need a concentration check, DC 37 or lose the spell. The creature’s tail is going for a grapple. I don’t see a CMD on your character sheet, so I calculated one: 10 + BAB (9) + Str Mod (4) + Dex Mod (0) = 23. Its grapple attack exceeded 23, so Trayvin is grappled. To continue concentrating, if you succeeded with the above check, you need a second concentration check, DC 42! If you make that one (which I don’t think you can with a +15 concentration that I see on the sheet), you can complete the spell this round.

Suits of armor (all dead):
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2: 100+ (dead) X3: tons (dead) X4: 100+ (dead) X5: 105 (dead)

Woman-demon: AC 32 (touch 17) DR 10 SR ?? Damage: 61

Everyone: Please do pay close attention to the map and the actions of the other Agents! These are very tight quarters and there are only so many things you can do. If you get in one another’s way and don’t notice it, things are going to get ugly quickly! Only one person can occupy any space at one time. You can move through a space with an ally, but cannot end movement there. You can use the space occupied by the defeated armors, I’ll remove them next round. I did look up the space for the tiger, and there’s an example with Large (Long), and that creature takes up the four 5 foot boxes. Sorry!

map

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+17=26 ; d20+17=24 ; d20+17=35 ; 2d4+7=10 ; 2d6=8 ; d20+19=23 ; d20+17=37 ; d20+17=36 ; 2d4+7=12 ; 2d4+7=12 ; d20+23=40 ;
Monday October 28th, 2019 5:51:58 PM

Anna takes a 5 foot step forward to occupy squares D4, E4, D5, E5 and then makes a full attack this time against the multi-armed woman.

Bite: 26 vs AC: Miss
Hasted Bite: 24 vs AC: Miss
Claw 1: 35 vs AC hit; 10 damage + 8 damage from Holy Eberyon's Tear (if applicable) plus 27 vs multiarmed woman to start grapple (OOC: I forgot grab gave a + 4 bonus to grapple)
Claw 2: 37 vs AC to hit (threat of critical) 36 to confirm so 24 damage on the critical plus 40 vs CMD to start grappling the multi-armed lady
OOC: all my attacks have not accounted for her DR

Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+17(2d4+7+grab),
bite+17(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +17, 2d4+7)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Monday October 28th, 2019 6:42:23 PM

So, um, I am large and have reach. Why couldn't I reach her?

Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Monday October 28th, 2019 9:44:38 PM

Trayvin drops the spell, it was becoming too difficult to concentrate on it.

Actions: activate freedom's call and get out of the grapple

Active Effects:
-haste
-freedom's call

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining
freedom's call 7/8 remaining

OOC- sorry, apparently I never added the CMB/CMD to my sheet. Will use your number until update is completed. concentration check = level+20, not enough to make the 2nd check.

WaterPru [AC 28; HP 92/130] 
Monday October 28th, 2019 11:29:20 PM

Pru scoffs at fire damage, but the sword is more worrisome.

"Nikolai!" she calls. "Do you want to be up here?"

If possible, Pru would like to switch places with Nikolai so he can whale on six-armed sword lady. She's willing to take a full-round action and soak up an attack of opportunity to make it happen.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 79/96 CMD 33/35(Grapple/Trip)   d20+16=22 ; d20+16=20 ;
Tuesday October 29th, 2019 1:16:34 AM

Spells in effect: Mage Armor, Haste
Ki points used 1/7

OOC: If DM allows it, he and Pru switch places. If not, let me re-do my action tomorrow.

Nikolai doesn't really want to be up there but CERTAINLY does NOT want Pru up there for sure!

Using a 5' step he grabs ahold of Pru's arm and give her a good yank pulling her into his spot as he moves to the spot she just vacated.

With his Cold Iron Kama already in his other hand, he slices at the Snakey-multi-armed-outsider woman.

Hasted attack w/Vital Strike: +15 +1(haste) = 22

Standard Attack +15 +1(haste) = 20

Apparently, shifting positions threw his aim off a little.

As a Free Action, he spends a ki point for an extra +4 to his AC

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+20=26 ; d20+20=22 ; d20+16=22 ; d10+16=19 ;
Tuesday October 29th, 2019 10:27:55 AM

Ooc> must not have hit “submit” on my post !! Pompous didn’t move and shot at the snake lady. He missed all of his shots ( terribly so). Posting this from my phone. Current HP is 102. He has precise shot giving no penalties for shooting in melee.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=5 ;
Tuesday October 29th, 2019 12:45:39 PM

This sux Michael thinks to himself, no room and too weak to do anything anyway. then he has an idea.

HEY DEMON LADY! ALL THE GUYS WHO SUMMONED YOU ARE DEAD, WHY ARE YOU STILL HERE? WE GOT A NUMERICAL ADVANTAGE NOW AND A ANGRY MINOTAUR WHO'S GOT A REAL HANKERING TO KILL HIM A DEMON. SMART THING WOULD BE FOR YOU TO GO. .

this probably won't convince her, but it may distract her. unfortunately due to the strength drain his voice instead of sounding loud, strong and confidente came out weak, scared and whiny.

diplomacy natch 1.



Getting crowded in here  d6=3 ; d20+24=43 ; d20+24=41 ; 2d6+8=16 ; 2d6+8=13 ; d20+24=28 ; d20+19=36 ; d20+14=18 ; d20+9=22 ; 2d6+8=17 ; d20+24=26 ; d20+24=31 ; d20+24=31 ; 2d6+8=11 ; d20+24=43 ; d20+24=39 ; 2d6+8=17 ; d20+24=33 ; 2d6+8=17 ;
Tuesday October 29th, 2019 1:43:58 PM

Anna steps up and takes a dive at the edge of the monster. She manages to damage it when she hits, but feels a horrible draining from an aura of the creature! She tries to grab the huge thing in her claws, but the snake-like body slithers out of her reach. Trayvin tries to shake off the blows from the swirling swords and activates the ability to ensure the beast cannot squeeze him again, at least for a time. Pru yells at Nikolai and the team members quickly swap places, carefully trying to not trip over the still seated and weakened Michael on the ground. He tries to take a swipe at the monster, but his balance is off and sparks fly as he hits the wall instead. Pompous tries to fire some arrows, but they all fly wide. When he does, another sword slashes at him and strikes true (Pompous 29 damage). Michael yells at the creature, but his voice is completely drowned out by the combat around him.

The visage on the face of the creature sneers or smiles, you’re not quite sure, as it looks as the number of targets it has in range. You can almost see it counting that it can reach six different targets and it has six different arms. Swords and arms start flying around, filling the air. Only small Michael, down and below, avoids attacks from the swords (Pompous 17 damage; Trayvin 11 damage; Pru 17 damage; Nikolai 17 damage). The tail tries to close around Trayvin again, but his magic keeps it from grasping him. The creature is starting to look injured, but does not look like it will fall soon.

OOC:
Sorry, Sigvar, I don’t think I knew that you had reach! I don’t know how I didn’t know that, but I don’t think it’s ever come up before now that I can think of. I am sorry about that. After that, after searching all kinds of rules trying to decide what to do with Pompous still there, I think the best I can come up with is that Pompous would allow Sigvar to attack through his space, but I think Pompous would give the beast cover: “When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.” So for Sigvar, the creature’s AC is +4, or 36. Since you didn’t get an attack in this round, please add two (full) rounds of attacks on your next post, if you desire!

Anna your strike initiated an unholy aura from the creature. Please roll a fort save, DC 25 or receive 3 points of strength damage (-1 to attacks, damage, CMD, CMB, etc.)

Woman-demon: AC 32 (touch 17) DR 10 SR ?? Damage: 83

DM Note: Freedom’s call active, all Agents immune to grappling (that is a really nice thing to have!)

map

WaterPru [AC 28; HP 92/130]  d20+20=23 ; d20+17=20 ;
Tuesday October 29th, 2019 6:53:05 PM

[So, Pru also gets +4 to her AC against sword lady? Trayvin is between them.]

Pru knows it's going to be difficult, but she tries casting a spell. She casts defensively, wary of those swords. [Concentration check 23, which barely succeeds.] She points a finger, hoping for a ray. None emerges.

[Tries to cast Enervation; doesn't beat SR.]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d20+26=39 ; d20+26=29 ; d20+21=22 ; d20+16=32 ; d20+16=31 ; d20+22=40 ; 2d6+28=35 ; d6=2 ; d6=4 ; d8=3 ; d20+26=36 ; d20+26=35 ; d20+21=27 ; d20+16=19 ; d20+22=30 ; 2d6+14=23 ; d6=3 ; d6=4 ; d20+24=38 ; d20+24=25 ; d20+24=32 ;
Tuesday October 29th, 2019 9:19:12 PM

OOC
Sigvar has been large for 13 levels. He has had reach the entire time. The fact that Pompous is at best 6 feet tall and Sigvar is 10 feet tall makes that whole statement about cover absurd. That being said, you're the DM and I'll play by whatever Nonpathfinder rules you throw in to make this challenging, but my AC should be 4 higher for every opponent that attacks ME with reach too. See how hard to remember this gets really fast?

IC
Last round Sigvar again smites the demon (third time is the charm).
Sword 1 Hits AC 39 for 35 damage + 6 holy all of it bypassing DR because of smite
Haste misses
Sword 2 misses
Sword 3 misses
Horns hits AC 40 for for 17 damage all of it bypassing DR because of smite
This round
Sword 1 Hits AC 36 for 23 damage + 7 holy all of it bypassing DR because of smite
Haste misses
Sword 2 misses
Sword 3 misses
Horns miss

Fortitude saves vs Unholy Aura, Is that per round, or per hit? I'll roll as if per hit
38 Pass
25 pass, but natural 1 so I fail
32 pass

Sigvar's AC's vs this monster are 38, T16, FF 36 with "cover" are 42, T 20, FF 40

Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Tuesday October 29th, 2019 9:20:11 PM

Trayvin tries to defend those behind him, knowing they won't be able to take too many hits from this demon.

Actions: total defense, AC34/19 till next round.

Active Effects:
-haste
-freedom's call

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining
freedom's call 6/8 remaining

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+16=25 ;
Tuesday October 29th, 2019 11:16:48 PM

OOC: First Trayvin could roll an Aid Another to try to add a +2 to hit for whom he chooses to aid.
Second, there is Partial Cover, which would be the case here between Sigvar and the Woman-demon.
It would work both ways. Pompous could use Aid Another to add to AC for PC of his choice in range of attack. The Aid stacks.
Third, Pru needs that Reduce Spell Resistance spell. :)

IC:
Spells in Effect: Mage Armor, Haste
Ki pts 5/7

Nikolai sees that it is very difficult to hit this snaky-woman-demon, so he tries help his teammates by distracting her.
Standard Action Aid Another d20+16 = 25 vs DC10

Sigvar gains a +2 to Hit next round.

As a Free Action, he spends a ki point for an extra +4 to his AC.
Aid Another

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+10=26 ; d20+17=35 ; 2d6+7=11 ; 2d6=5 ; d20+23=27 ; d20+17=18 ; d20+17=35 ; 2d4+7=15 ; d20+23=27 ; d20+17=36 ; 2d4+7=13 ; d20+23=33 ;
Wednesday October 30th, 2019 12:14:25 AM

(Fort Save 26)

Anna-Tiger takes no Strength penalty from the aura. She continues to make a full attack against the woman.

Bite: 35 vs AC; 11 damage + 5 damage from Holy Eberyon Tear plus 27 vs CMD to start a grapple
Hasted Bite: 18 vs AC = natural 1 = miss
Claw 1: 35 vs AC: 15 damage plus 27 vs CMD to start a grapple
Claw 2: 36 vs AC: 13 damage plus 33 vs CMD to start a grapple

(OOC: None of my attacks took into account DR so assuming I don't beat it that is 6 damage, 5 damage and 3 damage)

Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+17(2d4+7+grab),
bite+17(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +17, 2d4+7)

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 56/117  d20+20=33 ; d8+10=17 ; d6=4 ; d8+10=16 ; d6=4 ; d20+20=21 ; d20+16=29 ; d20+10=11 ;
Wednesday October 30th, 2019 6:35:36 AM

... and fires again....

ooc> Does Precise Shot feat deal with the AoO issue " You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll" ?

-------------------------------------------
Hasted
Protection from evil
Barskin
cold iron arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 33 Physical 17 Shock 4
Attack 1a AC 33 Physical 16 Shock 4

Attack haste AC 21 Physical 0 shock 0

Attack 2 AC 29 Physical 0 Shock 0
Attack 3 AC 11 Physical 0 shock 0


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  3d8+10=25 ;
Wednesday October 30th, 2019 7:35:32 AM

not having anything else that he can do Michael downs a CSW for 25HP healed. at least once the others fall he might make it a few more rounds.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Wednesday October 30th, 2019 9:56:59 AM

It removes your penalty to hit while firing into melee. It does nthing to stop them from beating you up while you shoot and are IN melee.

Getting crowded in here  d6=6 ; d6=3 ; d6=1 ; d6=1 ; d20+24=29 ; d20+24=36 ; d20+24=40 ; d20+14=27 ; d20+9=19 ; 2d6+8=18 ; 2d6+8=16 ; d20+24=27 ; d20+24=28 ; d20+24=27 ; d20+24=40 ; d20+24=39 ; d20+17=22 ;
Wednesday October 30th, 2019 4:43:28 PM

WaterPru spins and tries to cast a spell, but the spell fails. Sigvar launches into the creature repeatedly. Black blood spurts all around, splashing nearly everyone as Sigvar nearly takes off an arm of the monster. It now has his attention, but the black aura reaches out to hit Sigvar as well (Sigvar strength damage: 6). Trayvin turns and tries to block those around him and avoiding the swirling blades.

Nikolai calls out to the others suggestions about working together in this combat. He then jabs and pokes, trying to help open up a spot for Sigvar to hit (Sigvar: +2 to hit next round). Anna-Tiger keeps up her attacks, striking again and again, but she can tell her attacks aren’t quite getting through the magic surrounding the creature and the unholy aura blasts out again and again at her. Pompous continues firing his arrows and hits the creature twice. The creature lashes out at him again with a sword as he shoots, but he quickly dodges the sword. Michael sits in his corner and weakly drinks a potion to heal his wounds.

The massive creature has been severely damaged by Sigvar and he now has her attention. However, Pompous is between them, so she turns and swords start swinging all over the place, flashing around Pompous and Sigvar. One of the sword concentrates on Pompous, reaching past his defenses (Pompous 34 damage). The other arms all swing around him and towards Sigvar, but none get through his armor! She is now bleeding from many wounds and one arm looks like it will become detached very soon.

OOC:
Notes: Yes, the cover AC bonus is working for the Agents as well as against them. So yes, Pru and Sigvar are getting the +4 AC when the creature attacks them (as would Michael). As a note, that’s not non-standard rules. I’m pulling them from the Pathfinder SRD and from the way I read that any time a creature or character with reach attacks through a space with another creature or space, the target has cover. I will seek more clarification and detail on that rule.

On the unholy aura it says, “succeeds on a melee attack,” so I assume that’s per hit.

Anna needs three fort saves DC 25 or take 3, 1, or 1 strength damage.

Woman-demon: AC 32 (touch 17) DR 10; SR 28; Damage: 259

DM Note: Freedom’s call active, all Agents immune to grappling (that is a really nice thing to have!)

map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d20+25=26 ; d20+25=26 ; d20+20=33 ; d20+15=21 ; d20+21=27 ;
Wednesday October 30th, 2019 5:13:20 PM

Sigvar misses with all attacks

WaterPru [AC 28; HP 75/130]  d20+20=27 ; d20+12=27 ; 2d4+1=6 ;
Wednesday October 30th, 2019 5:48:51 PM

Since the sword lady is pretty badly hurt, Pru decides to switch to direct damage. If only she could figure out how to bypass the creature's Spell Resistance--

Pru, you ninny! she thinks, remembering the spell she needs.

Casting defensively [27, success], Pru casts Acid Arrow. SR doesn't apply. She hits Touch AC 27 for 6 points of acid damage. Pru has the Precise Shot feat.

Trayvin AC 30/15 touch Hp 115/138(BrianZ)  d20+15=35 ; d20+15=35 ; d20+15=32 ; d20+10=27 ; d8+5=11 ; d8+5=6 ; d8+5=6 ; d8+5=12 ;
Wednesday October 30th, 2019 10:11:27 PM

Trayvin tries to keep the creature distracted with a few attacks.

Actions: attack, hit AC 35(35 to crit), haste attack hit AC 32, hit AC 27

damage: 17(crit), 6, 12

Active Effects:
-haste
-freedom's call

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining
freedom's call 5/8 remaining

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+10=28 ; d20+10=17 ; d20+10=23 ; d20+16=25 ; d20+16=33 ; 2d6+6=11 ; 2d6=4 ; d20+16=19 ; d20+16=32 ; 2d4+6=10 ; d20+22=29 ; d20+22=29 ;
Thursday October 31st, 2019 12:32:35 AM

(OOC: I'm honestly confused. The entry says she has DR 10 and I'm doing more than 10 each of my attack. Does she have some other ability because of this aura she's got going that is not listed on that is negating the damage I am doing that goes over 10? )

(Fort Saves: 28, 17, 23)

Anna-Tiger having nothing better to do attacks away again.

bite: 25 vs AC = miss
hasted bite: 33 vs AC = hit? 11 damage + 4 damage from holy Eberyon's tear plus 29 vs CMD to start grapple
claw 1: 19 vs AC = miss
claw 2: 32 vs AC = hit? 10 damage plus 29 vs CMD to start a grapple

Active Effects:
Unholy Aura : -2 cumulative strength penalty (recalculating attacks)
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
Current Grab CMD = +22
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+16(2d4+6+grab),
bite+16(2d6+6+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +16, 2d4+6)


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+16=23 ;
Thursday October 31st, 2019 1:01:12 AM

OOC: Sigvar's attacks d20+25=26 ; d20+25=26 ; d20+20=33 ; d20+15=21 ; d20+21=27 vs AC 32
Looks like his third attack hit: 33 vs 32.

IC:
Spells in Effect: Mage Armor, Haste
Ki pts 4/7
Nikolai keeps his tactic of distraction but this time uses it to aid Trayvin.

Standard Action Aid Another d20+16 = 23 vs DC10

Trayvin gets a +2 to attacks next turn.

As a Free Action, he spends a ki point for an extra +4 to his AC.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+17=23 ;
Thursday October 31st, 2019 1:07:45 AM

Michael can see it, in the demons snake body, the way she moves, he knows where the spots are, there along the ventral surface slightly to the right, there's a big vein he can smell it. but she moves so fast and in his weakened condition, she'd have to be stock still for him to hit it. Still, now that he's a bit more survivable he peeks around Pru and uses his rapier to try and deflect some of the blows from her.

Aid another. +2 to her AC roll 23

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday October 31st, 2019 3:49:29 AM

Nope, her AC is 36 for me.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 22/117 
Thursday October 31st, 2019 6:03:04 AM

"MEDIC!"
Pompous goes into full defence mode until he can hopefully does with some of his wounds. No point attacking if he's going to die doing it...

------------------
Total Defence (+4 dodge bonus to AC) 30/36 vs evil



Getting crowded in here 
Thursday October 31st, 2019 1:23:41 PM

Sigvar continues his attacks, reaching over and around Pompous. The nimble creature avoids each blow. WaterPru carefully casts a spell. She watches as the arrow made of acid flies through the air. It looks like it hits the creature. It starts to sizzle. But the creature doesn’t seem to notice it (resist acid 10). Trayvin attacks and manages to stab the tail that keeps swinging around him, unable to get a grip on him. Anna continues her attacks and with a final bite, manages to bring down the massive creature! In a moment, it fades away from existence and the space is empty. The room is quiet except for the heavy breathing of the Agents, exhausted from the incredible battle.

There are two mostly destroyed sets of black dented armor on the floor beside two shiny long swords the creatures were using.

OOC:
Notes: Anna: It is just the DR in the flavor text. The damage applied is the damage you’re doing minus the 10 DR, nothing more on the monster’s defense. As I’m calculating it for this round: hit 1 was 11+4 holy. DR absorbs 10 of the 11 and none of the holy for a total of 5 damage. Second hit of 10 damage, DR absorbs all 10.

27,100 experience each for the battle.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday October 31st, 2019 1:40:43 PM

Sigvar sits down HARD against the wall behind him. " OK, so we are going back to the inn if I can stand up, right?"
Sigvar currently has a strength of 7 and is unable to carry his gear. He is also out of Smite Evil uses and low on LOH so the only actions he will agree to are going out and resting until they all recover. That's Himself, Michael, Pompous and anyone else that is drained or wounded.

I am going to Carnage this weekend so I will not be posting further this week

WaterPru [AC 28; HP 75/130] 
Thursday October 31st, 2019 3:57:39 PM

Pru looks worriedly at Sigvar. "I'm not sure we'd be safe at the inn," she says. "I'm not sure we'll be safe anywhere until this thing is defeated."

She looks at her companions, all wounded, and at Michael, still badly weakened. "But it's pretty clear we can't defeat it now."

"Maybe we should find someplace away from the village, and away from this castle, and use my scroll of Secure Shelter," she says. "That'll give us a pretty safe place to rest without putting the townsfolk in danger."

Trayvin AC 30/15 touch Hp 115/138(BrianZ)  d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ; d6=4 ;
Thursday October 31st, 2019 9:35:53 PM

Now in the clear, Trayvin hits the Agents with some healing energy while they take stock of the injuries and damage.

I like Pru's idea, it will reduce the chance of placing the town in danger.[b] Or at least, Trayvin hopes so. [b]This castle is proving to be more challenging than I thought, recuperating may be the best move. I do still have some recovery magic left, looks like it will be useful.

channel energy = all Agents heal 15hp

Active Effects:
-haste

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 3/6 remaining
freedom's call 5/8 remaining

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday October 31st, 2019 10:14:16 PM

OOC: don't you re-roll 1's for healing?

the healing magic feels good against the huge gashes that have crusted over from the last healing, this one tastes like orange cream, His pants, his backpack...shoot even his sword weigh almost too much to bear. The thought of walking back to the village with all this is...daunting.
so this secure shelter, can you cast it here? I might be able to walk outside the building, might. and I don't think Sigvar can even stand with his armor on. Man, we got to find something to counteract this kind of stuff. I don't think I've ever been as concerned about our chances as I was for this one. of course, part of that could have been me being as useless as Dwarven Shaving soap, but I was really worried. is there a potion or a scroll I can get that'll ward that stuff off?

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+35=37 ;
Thursday October 31st, 2019 10:35:32 PM

Anna-Tiger says, "Maybe I shouldn't have held back turning into the Manticore-Chimera. Aside from dragon that is probably my strongest form but I didn't want to use everything I had on the welcoming committee in case we run into the big bad. If we do decide to rest up, I probably will have to start eating and sleeping as I don't think we'll be able to guarantee me the few hours of sunlight I need for sustenance. I guess I could potentially try to replace my Queen's Minions Beast Shape 1 SLA with Alter Self and see if i could take the form of one of those orc creatures we fought for tomorrow. Mayhap I could even scout things out without triggering whatever alerted the armor / blade lady to our presence?"

When Beast Shape III runs out of juice she tries to use her 1 shot use of alter self for the day to take the form of the orc creature they met in town. (Disguise: 37)

Active Effects:
Unholy Aura : -2 cumulative strength penalty (how long does this last?)
Bull's Strength - + 4 enhancement to Strength
Barkskin: 99 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 99 minutes - time elapsed
Alter Self - Form of "weird orc"? - 11 mins

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Thursday October 31st, 2019 11:56:08 PM

OOC: Yes, you DO reroll 1's when rolling for healing, that's why we make each die roll separately. This only works for healing from spells. It does not work for healing from potions or scrolls. Correct me if I'm wrong on the potion/scroll thing.

IC:
It doesn't take a genius of a leader to see that continuing on would be suicide.
"I agree we best take a break and recoup our strength, no pun there. Or, actually, there is." The stress seemed almost overwhelming and perhaps Nikolai's reaction wasn't quite the best.

"Pru, you know your spell best, is it feasible to cast it in the courtyard outside and be safe or find some woods near by? My word of caution is that if that Evil inside here somewhere managed to dispel the Secure Shelter spell, we'd be in a pickle."

WaterPru [AC 28; HP 75/130] 
Friday November 1st, 2019 12:57:55 AM

"It can be cast just about anywhere," Pru says. "I mean, anywhere there's room for the shelter. Nikolai is right, though; I don't think we want to put it right on top of the castle. But I also know that Sigvar and Michael can't get very far. Maybe we should start heading back toward the bridge and see if we see a likely spot."

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 22/117 
Friday November 1st, 2019 7:17:15 AM

Pompous waits for the order.... and does his best to clean the blood off of his armor....

" I can fly ahead if we decide to go.. and scout... "

" Should we grabe the swords and armor too? Maybe see if there any other loot around? "

Battle Aftermath 
Friday November 1st, 2019 12:05:48 PM

Sigvar crashes into the wall, exhausted. He is ready to recover, as are the rest of the Agents, after this incredible battle with evil. WaterPru suggests using the secure shelter spell to help not draw evil towards the town. Trayvin agrees and works to heal the injuries he can see for everyone. Michael is still horribly drained and can’t imagine making it all the way back to town. He really wants to find a way to avoid feeling like that ever again. Anna talks about her different shapes and then morphs into one of the strange orcs. She thinks about what could have alerted the armor to their presence, then remember that the group had to force the door to get into that room, and that certainly wasn’t quite. The other door out of the room appears just as stuck as the first one, too.

Nikolai asks Pru about the details behind the secure shelter spell. Pru mentions that she could put it up anywhere, but doesn’t think that the others will make it too far. Pompous talks about heading out and mentions the loot. The armor there seems pretty ruined, but the swords look very shiny. He also remembers that they didn’t look for anything after the giant blue woman attacked them outside. Pompous, standing near the door, offers to scout and peeks out the door. The outside appears just as they left it. There is plenty of room between the castle door and the bridge for a shelter. There is also space to the side, away from the castle, but off the direct pathway from the castle to the bridge. On the far side of the bridge, there is plenty of space just before the town starts as well, that is clear and open.

OOC:
I honestly don’t know of a way to prevent ability drain. The only protections against it I can imagine are raising saving throws and stocking up on restoration/lesser restoration potions/scrolls?

The strange orcs were simple orcs with physical mutations.

Ability damage: Those who have received damage from the various magics, this is ability damage. Since it is damage, there’s no set duration. The damage will heal naturally, like hit points, but at the rate of 1 point per day, or 2 points with bed rest. I would think the secure shelter can count as bed rest, so 2 points for 1 night of rest there. Lesser restoration can restore 1d4 points. Restoration appears to restore all ability damage, so that would restore everything for one character.


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20=8
Friday November 1st, 2019 12:44:17 PM

OOC: Look up Death Ward, I think its Effect would apply in this situation. I was simply trying to bring it up organically via character dialog vs going meta in the scene.

hey Anna, instead of turning into a messed up orc and scouting, how about you turn into something that can carry me, Sigvar and all of our stuff. Because I'm not really keen on spending my recovery in the Demon infested castle and since Sigvar and I cannot walk out of here and we are both not keen on leaving all our crap behind large really strong 4 legged broad-backed beasts would be good.

Groaning with the effort, Michael starts policing the battlefield. he uses his hoopak to push all the shiny swords into a pile and poke through all the armor to see if he can assemble a full set from all the ruined pieces.

can someone cast detect magic and see if there are any curses on these things before I start touching them.



WaterPru [AC 28; HP 75/130] 
Friday November 1st, 2019 9:13:08 PM

At Michael's request, Pru casts a quick Detect Magic and examines the gear.

Outside, Pru is in favor of placing the shelter in one of the spaces off to the side, out of the direct path, but she'll defer to the group's preference.

Once a site has been selected, she pulls out her scroll and casts the Secure Shelter.

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Friday November 1st, 2019 10:05:45 PM

Anna says, "I can turn into a Behemoth Hippo for 11 minutes but you guys are going to have to exit the castle on your own power because a Behemoth Hippo will not fit in here. Also I don't know if a Behemoth Hippo is too large to cross that bridge we walked over."

If everyone can figure out a logistic way to get Sigvar and Michael out of the castle and potentially over the bridge she will turn into a Behemoth Hippo and carry them as far as she can in 11 minutes

Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Friday November 1st, 2019 10:47:23 PM

OOC- I have been rerolling the ones for healing spells and channels. not sure if that was what someone was asking.

Trayvin casts heal on Michael, restoring his strength and closing up all his wounds. (heal 130 hp and all ability damage)

That's the only one I have prepared, but I do have a little bit of restoration left. I don't think there is any direct defense against that stuff, we will just need to prepare better in the future.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, heal
channel energy 3/6 remaining
freedom's call 5/8 remaining

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday November 2nd, 2019 5:38:58 PM

wait a second Trayvin, maybe you aught to heal Sigvar, I'm small once he's good he can carry me and all my stuff out, while when I'm healed I can't carry him and all his stuff out.


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+16=32 ;
Monday November 4th, 2019 12:13:03 AM

Nikolai heads out to find a suitable spot to rest.

Survival +16 = 32

When he finds it, he calls for all to join him.

A Cozy Lodge 
Monday November 4th, 2019 1:16:08 PM

Michael checks out the battlefield. The armor is just a wreck, it’s going to take a smith and a forge to make something useful out of that. And there’s still some kind of goo on the inside, as if the creatures within were attached to the armor. Pru casts the detect magic as requested and reveals that the swords are indeed quite magical (two anarchic longswords).

The group discusses how to get everyone outside. Trayvin offers a heal, but Michael suggests he heal Sigvar. Nikolai heads outside to find a place to rest. Pru suggests placing the shelter off to the side.

After some additional discussion, Pru pulls out her scroll and points to where Nikolai suggested, a short distance from the castle, off to the side of the pathway towards the bridge and the town. It takes her some time to read the scroll, but as she reads, rocks start moving and appearing in the shape of a foundation in a 20-foot square. The nearby trees rustle as logs appear, quickly building into the shape of a lodge. The roof fills in with wood and straw, completing the structure. There are two open windows with wooden shutters on the front and a tall stone chimney. The door opens and you can see the inside that holds a number of bunks, a long table, stools, and even a desk in the corner.

The Agents now have a secure shelter, but some are still ailing and injured…

OOC:
Hope you don’t mind me moving things along, I think I can see the direction the group wants to go here…


Pompous Devilbane AC 27 CMD 30, HP 41/117  2d8+10=19 ;
Monday November 4th, 2019 4:56:00 PM

Pompous' hands glow brighly and he casts a blessing on himself. Some of his wounds close but he is still no where near 100 percent.

" I'll review my spell list to see if there's anything that could help better in the future."

------------
Cure moderate wounds- 19

Prudence Gundle [AC 28; HP 49/104] 
Monday November 4th, 2019 6:42:46 PM

Before casting from the scroll, Pru shifts back into a girl, thereby losing a bunch of extra hit points which had been nice while they lasted.

"We're going to need firewood," she says. "The place isn't magically heated. And the bunks are all human-sized; maybe we could push two together for Sigvar?"

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday November 4th, 2019 8:27:06 PM

depending on what Trayvin does Michael either rides on Sigvars back to the secure shelter or if he is healed he makes several trips back, emptying his pants of plenty and his handy haversack to get his big minotaur friends stuff back to the resting place.

once he's done with that he surveys the defencive situation at this camping location. he considers them to be in enemy territory and plans his defence accordingly he scatters caltrops in front of the door and in front of every window, he makes sure the door will close securely and that they have enough water and firewood for a few days. he stiring line to create alarms in case anyone approaches and lastly he goes and explores the river where the big blue lady lived. if he finds nothing...

Hey Anna, could you turn into a fish or something and see if the demonic blue lady had any goodies she left behind?

hmmm...they look pretty solid, you got a shrink spell you could use to make him fit? or an enlarge spell you could use on the bunks to make them fit him? if we need to we can take the boards from a couple and restring the ropes to make a Sigvar sized bed.

Trayvin AC 30/15 touch Hp 115/138(BrianZ)  d4=1 ;
Monday November 4th, 2019 8:57:30 PM

Very well Michael, it is a sound plan. Trayvin shifted the heal spell onto Sigvar instead so he can help the group get to the shelter.

As long as the group is resting, Trayvin will patch them up. Trayvin casts lesser restoration on Michael, restoring 1 point of strength.

OOC- between the channels and spontaneous spells, there should be plenty to go around to get everyone healed. (DM discretion if you would like it rolled out) Who still has ability damage and how much? The bed rest will restore 1 point of ability damage.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, heal, lesser restoration
channel energy 3/6 remaining
freedom's call 5/8 remaining

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d4=2 ; d4=1 ; d4=4 ; d4=3 ;
Monday November 4th, 2019 9:49:09 PM

Trayvin's healing washes over Sigvar and he feels his strength return. He lets out a grateful sigh and thanks Trayvin. He gathers up Michael and returns then to where Prudence will make the shelter. He gathers wood and is not worried about the beds, he has slept on worse than a floor.
" How long will the shelter last Prudence?"
If only a day he only prays for three Lesser restorations. If it will be longer he prays for all 4 that he can cast
So Michael regains either 7 or 10 strength.

Prudence Gundle [AC 28; HP 49/104] 
Monday November 4th, 2019 11:25:23 PM

"Fourteen hours, unless it's dispelled," Pru replies.

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Monday November 4th, 2019 11:33:14 PM

Anna says, "Should I start pulling scrolls of lesser restoration daily? I can pull one scroll then dump gold to refill the bag per day."

If people agree she does just that.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Tuesday November 5th, 2019 12:19:43 AM

Nikolai helps get all their stuff inside the magical shelter and as the group sets about 'making camp', sets up a watch order.

Not needing to rest much, he volunteers to join the exploration detail looking for the lair of the water-woman.

"Might be easier to have some Detect Magic cast along the shore while we explore, that might pinpoint the lair."

OOC: Please describe in better detail that area. I believe there are cliffs that lead down to the river?
How high?

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday November 5th, 2019 12:27:32 AM

Shoot Sigvar, you ain't gotta waste all your spell slots on Lesser restoration, Just let Trayvin get another heal spell up and we are golden.
Michael has an idea, since you gain muscle on the last rep of an excercise and all the other reps are just there to get you to the last one, working out while in a weakend state should help build strength. before he gets healed in the morning he's going to do some calisthenics.

OOC: starting a move from Ohio to Lousiana tomorrow, might not be able to post, but will if I can.

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+22=35 ; d20+16=29 ; d20+20=34 ; d20+14=32 ; d20+10=30 ;
Tuesday November 5th, 2019 6:13:12 AM

Once healed and rested, Pompous joins forces with the exploragtion party. He tries to remember the area from his ranger studies and looks to find the most logical place an entrance may be to a possible lair.

----------------------
Checks
Perception while in a forest - 35
Perception - not in a forest - 29
knowledge nature (forest)- 34, non forest 32
Knowledge geography - 30 (nat 20)

A Cozy Lodge 
Tuesday November 5th, 2019 1:55:48 PM

The shelter appears and the group collectively breathes a sigh of relief. Pompous heals himself a bit as Pru suggests making a space for Sigvar to rest. Trayvin heals up Sigvar and works to help as many of the injured agents as he can. Sigvar gathers some wood and the invisible servant inside takes care of tending a fire in the fireplace. Anna ponders obtaining more scrolls to help the group out if they meet more of the same in the castle. Michael checks out the security around the shelter and Pru can tell him about the standard magical security that’s already in place so it’s more secure than it looks from the outside.

Eventually a group is formed up to check for the lair of the blue woman. The area under the bridge is a fast-moving, but small stream. There is the rush of water and you can hear the water crashing over and through the rocks. The water is about twenty feet below the bottom of the white bridge. Along the sides of the water are large and small rocks lining the edges of the water and the area below. The edges are a bit steep, so anyone traversing them would have to move carefully and step carefully so they don’t slip and tumble and so they don’t dislodge any rocks as they move through, but it is clearly passable.

Pompous steps up as others call for detect magic. With his knowledge of nature in the area, he moves and can see an area of eddys that appears in the shadows under the bridge. Examining a little more, he can see the area is actually quite large and looks like it contains what could be a deep section of water that looks still from where he stands. The area he points out is large enough that the large blue creature could easily fit inside it, if the water is deep enough there. He can’t see any tracks across the stone that might lead down there, but there may be more along the edge of the water closer to the eddy and pool.

OOC:
No need for rolling out all the healings: if you’ve got ‘em, use ‘em!

Walking down thorough the rocks will take a climb check, DC 10. Failure by 5 or more means you’re going to slip and fall in rocks and maybe the water. Two climb checks would get you to the location under the bridge where the water pools.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Tuesday November 5th, 2019 7:52:45 PM

Sorry guys I am sick as a dog.
Sigvar stays with the shelter and keeps it safe

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+13=25 ; d20+13=31 ; d20+16=17 ; d20+16=17 ;
Tuesday November 5th, 2019 8:28:18 PM

Pompous Looks at the spot under the bridge... where the water pools.

" Someone hold my ale. I got this. "

Pompous easily makes his way down to spot in question but gets some dust in his eyes..

------------------------
Climb 25 and 31
Perception 17, nat 1. TWICE !


Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Tuesday November 5th, 2019 8:45:53 PM

Trayvin skips the water lair search, heavy armor and water don't usually mix well.

Anna, I should be able to take care of most of the recovery, it will just take a little time.

OOC- I am unclear on how much ability damage remains, Trayvin should be able to fix it all, but I don't want to have much more than is needed.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, heal, lesser restoration
channel energy 3/6 remaining
freedom's call 5/8 remaining

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+8=24 ; d20+8=10 ;
Tuesday November 5th, 2019 9:20:40 PM

Nikolai watches Pompous scramble down the rocks.
"Tsk, Tsk, Tsk. Show-off," he laughs.

However, it is no funny busyness falling into those rocky waters. "If you find something, you'll need some way to get it up!" he hollers.

He takes his 50' rope and hand and calls over to Trayvin, "Hey, I need that armored bulk of yours to anchor this end of the rope!"
One way or another, Nikolai anchors the rope, ties the other end around his waist, and climbs down.

Climb1 +8 + Luckstone (+1) + rope DC5* = 25
Climb2 +8 +Luckstone (+1) + rope DC5* = 11

*See Climb DC: A rope with a wall to brace against

Once down there he makes his way over to the spot with the eddy pool.

OOC: He plans to dive in, so I'll need some Swim DCs.


Prudence Gundle 
Tuesday November 5th, 2019 10:35:41 PM

Pru stays in the shelter while the other group explores. She accepts some healing from Trayvin, then tries to get the Unseen Servant to make some kind of meal with the provisions on hand.

Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=34 ; d20+18=21 ;
Tuesday November 5th, 2019 11:49:59 PM

Anna turns into a small dire rat using her Queen's Minions Beast Shape 1 giving her both a climb speed and a swim speed.

She joins the others in checking out the rocks. (OOC: Pretty sure climb speed means I get to just autopass the slippery boulder check)

Perception:34 (natural 20)
Know Nature: 21

Active Effect:
Unholy Aura : -2 cumulative strength penalty
Barkskin: 88 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 88 minutes - time elapsed
Beast Shape 1 - at will form of Dire Rat
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack
, +4 stealth,
+2 fly,
-1 CMB/CMD



A Cozy Lodge 
Wednesday November 6th, 2019 12:33:59 PM

In the Lodge, Sigvar lies down in the middle of the floor, just exhausted. A moment later the sounds of the giant taur snoring can be heard even outside the building. Trayvin stays inside with him and provides a little more healing while Sigvar rests to ensure he’s up to par. He also stops Michael from some exploration, ensuring he is healed completely as well. He also heals up Pru who directs the unseen servant to prepare some food. She finds that while the servant is very efficient at following instructions, it really can’t do anything else on its own, so it actually takes quite an effort from Pru to direct its every action. Eventually she manages to get it to prepare a meal for the group.

Meanwhile, outside under the bridge, Pompous heads down the rocks to the pool. He stops and looks around, but a gust of wind blows some of the loose sand in his eyes. Nikolai watches Pompous head down, then calls out to Trayvin, only to find that Trayvin headed inside to take care of injuries. He quickly ties the rope off around the end of the bridge and uses the rope to help himself down over the rocks. He heads to the pool and eyes the water there. Anna turns into a small rat and quickly scampers over the rocks and down with the others. She looks around and into the water and notes that there appear to be some quite shiny things down in the water on the bottom.

OOC:
On the drains, I believe that the heal was used on Sigvar, so restorations would be needed for Michael. I’m not sure how many points he was down at the end.

The water in the pool is in an eddy, so there’s not an issue with the current pulling characters away if they decide to explore the pool. The pool is about twenty feet deep and about twenty feet in diameter. Swimming: swim DC 10 once per round while in the water. Success means you can move up to half your speed. Failure by 4 or less, you make no progress. While underwater, you can hold your breath for a number of rounds equal to twice your constitution score. With those rules and the size of the pit, it should be relatively easy to swim in and explore the area without running out of breath. For each attempt to swim in and explore, you will need two successful swim checks (one going in and one going out) and a perception check to look around the area underwater.


Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d4=2 ; d4=2 ;
Wednesday November 6th, 2019 8:35:12 PM

Trayvin helps Pru with the meal, so the Agents have something warm to eat after swimming around in the river.

Trayvin casts a few spells to help Michael, with Sigvar's help this should get him back to fighting shape.

cast lesser restoration twice on Michael, restores 4 points of strength(plus 1 for resting)

OOC- spells to be cast after the group rests. This should save Sigvar a few spells.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Wednesday November 6th, 2019 10:31:07 PM

Sigvar's spells are after we rest too. He only had the one lesser restore that he lost to the teleporting demons.

Prudence Gundle 
Wednesday November 6th, 2019 10:47:32 PM

Pru glances at Sigvar, sprawled asleep on the floor, and decides he needs rest more than food. She makes sure that dinner is keeping warm by the fireplace, and moves to sit on one of the bunks.

"Hey, Trayvin? Can you do that cantrip that makes water? Um...orison, I mean. Not cantrip. Sorry. But we could heat some water so people could wash up if they wanted."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+8=12 ; d20+8=11 ; d20+21=29 ;
Thursday November 7th, 2019 12:50:27 AM

Spells in effect: Mage Armor

Nikolai eyes the pool and decides it is well within his capabilities to explore.

Swim +7 +1 (luckstone) DC10 = 12
Swim +7 +1 (luckstone) DC10 = 11

It's been a while since he's swam any, and with the rope tied to him still, he struggles a bit, but manages to explore a good bit.
Con 14
Perception + 20 +1(luckstone) = 29



Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=18 ;
Thursday November 7th, 2019 1:16:42 AM

Anna approaches the water's edge as a dire rat. 5 feet away from the water she takes a full round action to transition from small dire rat to small octopus.

Octopus Anna takes a 5 foot step into the water where her 20 foot swim speed checks in. (Pretty sure her octopus form paired with the swim speed means she can explore at leisure without have to worrying about drowing)

Perception: 18

Active Effect:
Unholy Aura : -2 cumulative strength penalty
Barkskin: 88 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 88 minutes - time elapsed
Beast Shape 1 - at will form of Octopus
20 foot speed,
swim 30 feet,
low light vision,
bite +14 (1d3+3),
tentacles +9(-),
can’t be tripped
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD


Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+9=21 ; d20+9=23 ; d20+16=31 ; d20+16=29 ; d20+16=31 ; d20+16=20 ;
Thursday November 7th, 2019 6:15:01 AM

Pompous looks at the water and strips off his gear...

" COWABANGA!! "

The ranger steps off the ledge and dives into the water looking for booty... all along snickering to himself..

{ Booty.... hee hee }

---------------------
Swim checks 21 and 23
Preceptions, 31,29, 31, 20 ( use as needed)
Con 15



A Cozy Lodge 
Thursday November 7th, 2019 1:46:58 PM

Inside the lodge Trayvin helps Pru prepare some food for the others while he helps Michael restore damage. Sigvar snores on the ground while Pru ponders waking him up for food. She decides to let him continue to rest while she asks Trayvin for water.

Meanwhile, down under the bridge: Nikolai jumps in to explore underwater. He quickly spots a very shiny set of chainmail armor on the bottom and a very dark black longsword. They are both in excellent shape, so clearly they are magical or else they have only been underwater for a short time. He can manage to grab them and make it back to the shore. Anna turns into octopus Anna and starts wandering around under the water. She quickly spots all the shiny places in the soft sand at the bottom of the water: gold, gold, and more gold. As she looks, she realizes that most of the bottom of the pool here is covered with gold pieces. She can start grabbing them, eight at a time, but it is going to take a long time to get all that gold up from the bottom. As she pulls out one piece, she can see it is layers deep (there are a total of 10,000 individual gold pieces layered on the bottom of this pool).

Pompous watches the others slip into the water while he takes off his gear. When he’s ready, he does a cannonball into the water. He laughs to himself as he swims around and explores. The experienced ranger can clearly see the telltale signs of a lair. He spots the indentations along the floor of the pool here where the blue woman clearly lived. As he explores around he sees Anna and the gold pieces, but his keen eyes also pick up a few additional shiny spots! Swimming over to check them out, he first finds a number of white emeralds. When he touches one of those, he sees there are also some green emeralds scattered about as well. Now that he’s looking for gems, he sees a blue one as well and notices some blue star sapphires here and there (total of 10 white emeralds, 10 green emeralds, and 5 blue star sapphires).


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday November 7th, 2019 7:39:22 PM

Sigvar snores along quietly, occasionally changing positions to get more comfortable.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 7th, 2019 9:00:36 PM

Sure Pru, I can do that. Trayvin casts create water a few times, filling every available pot. There should be plenty now for cooking, drinking, and cleaning up. Cantrips or orisons, they seem pretty similar to me. I guess the difference is in the style, and how the magic is accessed. I have wondered sometimes, if it would be possible for those who practice magic to study outside traditional discipline. Imagine a cleric casting fireballs, and a sorcerer casting healing spells. It would certainly make things interesting.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Thursday November 7th, 2019 10:03:35 PM

"There are times I wish I could heal," Pru admits. "But you do a pretty good job keeping us all healthy."

Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27 
Thursday November 7th, 2019 11:49:39 PM

Octopus-Anna helps Sigvar carry gold and gems up to the surface. As she breaks the surface she says to the others, "There is so much treasure down here." She calls out to the others.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+9=25 ; d20+9=13 ;
Friday November 8th, 2019 1:07:59 AM

Nikolai deposits his find onto the rocks and when he hears there is a lot of coins, decides it best to gather them up in backpacks.

"Let's make a relay. I'll gather up our backpacks and empty them and bring them here. Pompous and Ana will fill them up. Bring them up and tie them to my rope, I'll hoist them up."

He climbs backup to the cliff edge:
Climb1 +8 + Luckstone (+1) + rope DC5* = 25
Climb2 +8 +Luckstone (+1) + rope DC5* = 13

*See Climb DC: A rope with a wall to brace against

Back on top he unties the rope around his waste and runs back to their secure lodge and gathers up several backpacks, telling the others what they've found. Back to the edge with the backpacks, he hands them to Pompous and Ana and the loot gathering starts.

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+13=30 ; d20+13=32 ; d20+13=16 ; d20+16=17 ; d20+16=31 ; d20+16=24 ; d20+9=11 ; d20+9=21 ;
Friday November 8th, 2019 6:12:25 AM

Pompous assists in the loot recovery. He starts with the gems and then helps with the coins.

For some unknown reasons his sings a little tune to himself during the recovery mission
" Hi Ho, hi ho, it's off to the mines we go!"

" Hey, my armor also allows me to fly... maybe I can use that to help ferry the loot back up?"
And after he climbs back to his armor, he does.

-------------
Climbs 30, 32 , 16
Perception 17, 31, 24
swim 11 and 21

A Cozy Lodge 
Friday November 8th, 2019 1:41:17 PM

While Sigvar snores, Trayvin and Pru prepare the lodge for the night. There are pots of water for every need ready. Pru has to raise her voice to be heard over the snoring of Sigvar at times. They wonder how they’re going to sleep with that noise going on all night.

Meanwhile, back under the bridge, Anna brings up some gold and tells the others about it. Nikolai runs back to the magical lodge and grabs some bags, quickly returning to the water. Pompous starts singing to himself as he makes many trips up and down with Anna. After quite some time, the group is able to bring all the gems, gold, armor, and sword up from the depths of the former lair. As the sun heads towards the horizon, the group manages to get all the stuff up from the lair, through the rocks, and to the magical lodge.


Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=27 ;
Friday November 8th, 2019 11:25:06 PM

After they have successfully salvaged everything from the lair and worked with the others to get all the loot up to Pru's shelter Anna goes from Octopus to Dire Rat to her normal self on her way back to the shelter using the form that is most advantageous to her in each scenario.

She is actually going to rest this night considering she had need to recover the strength she lost from the woman with the blades blasted aura.

Perception: 27

Prudence Gundle 
Saturday November 9th, 2019 2:45:56 PM

When the others return, Pru helps sort the treasure.

"There's stew keeping warm on the fire, and water for washing," she says. "Don't trip over Sigvar," she adds.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Saturday November 9th, 2019 9:23:14 PM

Once the others return Sigvar wakes up and asks " What arrangements need to be made for watch? I am fit to stand watch."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Sunday November 10th, 2019 6:51:06 PM

Nikolai collapses in a corner. It was a lot of work, first the battle, then the treasure hauling.
"Whew! That was a lot of work!" he exclaims.

When Pru mentions warm stew, he scrambles up and scoops out a bowlful.

"Mighty fine, Pru, just what we needed."

Letting others sort through the treasure and look for magic items, he settles for a nap. They'll wake him for his turn at watch.

A Cozy Lodge 
Monday November 11th, 2019 3:46:03 PM

The Agents regroup and gather inside the lodge. Sigvar wakes up and looks outside as he considers watch. There is nothing at the moment coming from either the castle or the town. The Agents finally start to relax, the first time in quite some time now. Pru can explain how the lodge itself can keep watch and is actually quite secure, at least until the magic expires!

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Monday November 11th, 2019 6:44:40 PM

OOC: Loot
a very shiny set of chainmail armor on the bottom and a very dark black longsword
10,000 individual gold pieces
total of 10 white emeralds, 10 green emeralds, and 5 blue star sapphires

Plus what came from the black armor dudes and six-armed demon.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday November 11th, 2019 9:37:51 PM

Well, I'm not sure what is going on at this strange castle, but I don't think we should wait too long to go back in. I don't want to give whatever is in there too much time to prepare surprises for us.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle  d20=15 ;
Monday November 11th, 2019 9:45:20 PM

"The Secure Shelter is pretty...well, secure," Pru says. "The windows are locked and alarmed; the chimney is alarmed and secured with a grate. If we bar the door, we'll be pretty safe. We should still keep watch, though."

Pru will take whatever watch she's assigned. [Perception 15]

Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=32 ;
Monday November 11th, 2019 11:31:04 PM

Perception: 32

Anna says, "I actually require rest and sustenance for once. I will take a normal watch shift but if I get rest in I can recover my strength. I'll still trigger my dark vision before my watch."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+21=40 ;
Tuesday November 12th, 2019 12:25:17 AM

Nikolai usually takes the last watch. Even though the place is well guarded by magic, it would be unwise to relax the watch. He takes his turn when the time comes.

Perception +21 = 40

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Tuesday November 12th, 2019 6:09:22 AM

Sigvar chats, eats and rests as the sun sets. He then dons his armor, slipping into it's steel skin and finally feeling home. He keeps watch through the night and in the morning prays for and casts his spells.
More prep in the morning....

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Tuesday November 12th, 2019 6:13:04 AM

Pompous eats, sleeps and catches up on his writing. Then joins the others in discussing next steps.

A Cozy Lodge 
Tuesday November 12th, 2019 12:26:45 PM

Watches are arranged and taken throughout the night. Those on watch see and hear almost nothing. There are no signs of animals or birds at all during the night. In the early morning shift, Nikolai jumps at a sound, but when he turns towards the source, he realizes that it came from the town in the distance and was likely a smith starting work early.

OOC:
To identify the armor requires spellcraft DC 18; black sword spellcraft DC 32 (you can use identify spell to increase check by 10).


Prudence Gundle  d20+18=26 ; d20+18=24 ;
Tuesday November 12th, 2019 5:55:43 PM

In the morning, Pru casts Extended Mage Armor on herself and Nikolai.

She readily identifies the armor. [Spellcraft 26; Pru actually can't fail an 18.]

The black sword is trickier, and after a few minutes she hands it back, shaking her head. "Sorry," she says. "I don't know about this one."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday November 12th, 2019 8:00:34 PM

OCC: I'm now in Lousiana now after a brutal 3 days of packing a house up in a trailer and moving it to another house, sorry I couldn't get to post. was too bleeding tired and no internet either.

Michael rests, takes his watch, and rests some more. He tries to interest the Unseen servant in a game of mumblypeg, but then realizes how to you know where an unseen servants foot is? in the morning he looks over the black sword. does i look like the black swords we got from the battle? Hey sigvar is this sword evil? or just black. .



Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday November 12th, 2019 9:04:34 PM

I guess we will need some help with identifying that one. Maybe just pack it up for now until we get back to the Citadel?

A quick breakfast, and Trayvin readies to go back into the castle. He doesn't like the idea of wasting too much time on this mission, when an enemy may be preparing for them.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday November 12th, 2019 9:53:51 PM

Anna reaches into her backpack and takes out a scroll of stilled identify CL 3. She hands it to Pru. "Your better at spellcraft than I. Why don't you use this stilled scroll and identify what the sword is? I don't want to run the risk that whatever the sword can do it might be able to help us."

Anna having rested and eaten is now no longer affected with -2 strength. She then swaps her queen's minions of beast shape 1 with alter self. She turns into one of the mutated orcs.

Active Effect:
Alter Self (at will) -Form of mutated Orc
30 foot base speed, darkvision 60 feet, +2 Str

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+17=23 ;
Tuesday November 12th, 2019 11:21:02 PM

OOC: the black sword came from the bottom of the pool. I think we got some stuff from the six-armed demon and enchanted armor, i'll need to go back and look.

Spells in effect: Mage Armor

Nikolai, healed and rested, is ready to tackle the keep again.
"Our biggest problem so far has been the confined space. We've been fighting battles outside for quite some time. We'll need to change tactics in those small rooms," Nikolai advises.

After a filling breakfast, Nikolai heads outside to look around.

Looking for any signs that might indicate anything came close to their lodge, other than flying.

Survival (Tracking) +17 = 23 +1(luckstone) = 24

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Wednesday November 13th, 2019 6:20:14 AM

Pompous gets ready and awaits orders.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Wednesday November 13th, 2019 8:38:52 AM

Sigvar detects evil on the black sword.

A Cozy Lodge 
Wednesday November 13th, 2019 10:59:41 AM

The Agents make it through the night and wake to a pleasant day, at least by outward appearances. The day dawns clear, but again there are no sounds from animals and no signs of anything moving about in the neighboring trees. Nikolai steps outside and checks the area. He finds no signs on the ground that anyone or anything was near the lodge or even in the space between the small castle and the white bridge.

Pru checks out the armor and determines it is a magical set of celestial armor. She isn’t sure about the sword, but can tell it is quite magical and powerful. Michael asks about the other swords and remembers that the group did find two anarchic longswords from the demon knights. He points at the black sword and asks Sigvar if it is evil. Sigvar doesn’t detect any evil coming from the sword. Anna offers a scroll to Pru to help her identify the black sword.

Trayvin and Pompous are ready to go. Nikolai suggests that the Agents need to consider different options for fighting in close space. The castle doesn’t look like it’s going to get any larger on the inside and indeed the Agents were quite crowded in a small space.


Prudence Gundle  d20+28=39 ;
Wednesday November 13th, 2019 2:36:47 PM

Pru accepts the scroll from Anna and tries again to identify the black sword.

"That was much easier, thank you," she says. [Spellcraft 39]

She doesn't have any real suggestions for close fighting. "I only need to be able to see my target," she says. "The magic does the rest. People should feel free to shove me out of the way."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday November 13th, 2019 8:54:55 PM

Michale thinks for a moment. The chief problem we had in the CQB was lack of ability to flank. as a matter of fact the baddies were flanking us most of the time. Ability drain was a big factor as well. as far as flanking is concerned we need to take the corners of each room we enter first thing. that puts us at a disadvantage as far as limiting fighting fronts, getting room intelligence and avoiding traps. but it will give us an advantage when it comes to CQB combat. We need to take the doors off the hinges when we clear a room. worst comes to worst we shag it back to the great out doors and fight the baddies out in the open. I"m still open to demolishing parts of the wall to open the rooms, which will also get some sunlight into the place as well. I figure Anna, Sigvar, Nikoli and me take the room and occupy the corners, Pompus and Pru take the doorway and act as fire support. this allows us to flank anything in the room with 2 soldiers on the walls or all 4 of us if they try to take the center, while at the same time preventing them from getting a good flank on us. this also puts us diametricly opposed to one another so attacks like that ability drain won't be able to get all of us at once.

for emphisis Michael takes draws a room and diagrams the idea on the dirt of the shelter.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday November 13th, 2019 10:00:37 PM

It is a sound plan Michael. This should improve out odds.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 14th, 2019 12:25:34 AM

Anna says "My problem is a lack of space to maneuver and operate in. I have a few forms medium to large that I can fight in but when it comes to plants and animals my best forms are huge. Silver Dragon and Large Chimera Manticore are probably my most versatile forms but between the 2 of them I only get 22 minutes of use total. I might jusr have to buff / enlarge my normal self and strike with weapons.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=28 ;
Thursday November 14th, 2019 12:29:20 AM

OOC: Loot
a very shiny set of celestial chainmail armor on the bottom and a very dark black longsword
10,000 individual gold pieces
total of 10 white emeralds, 10 green emeralds, and 5 blue star sapphires
2 anarchic long swords

IC:
"Well, the front door should not be a problem today. If we do remove doors, we could use them as cover."

When everyone is ready, Nikolai leads the way back to the castle. Cautiously entering the courtyard and checking out the foyer.
Perception + 21 = 28

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Thursday November 14th, 2019 6:13:13 AM

Pompous looks over the armor...

" Nice! I have the same one! By the way, this lets the wearer fly once a day too. "

" Regarding the fighting,,, I just need room to shoot. "

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday November 14th, 2019 6:37:21 AM

" Whatever. They are demons and have no defense from Gargul, and I am his instrument. Michael, let me see your blades."
Sigvar touches each of Michael's blades and with a short prayer each, enhances them. The final part of the casting is the drawing of an eye with his fingertip on the blade. It continues to glow dimly after he finishes. ( GMW, lasts 10 hours and makes Michael's weapons +2 now. Thought I would get to +3 but paladin caster levels...)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday November 14th, 2019 6:37:52 AM

hp fixed

A Cozy Lodge 
Thursday November 14th, 2019 3:10:03 PM

Pru uses the scroll and discovers that the group has found a sword of life stealing. Michael makes suggestions on how the agents should attack. Others agree and the discussion continues. Nikolai is ready to lead the group back into the castle. The group considers that there is another stuck door inside the first room and it will be close quarters.

OOC:
Marching order, additional protections?


Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 14th, 2019 8:36:18 PM

Anna says, "I don't have a magical weapon. If I'm going to enlarge myself and fight with a weapon should I use that longsword? Granted it wouldn't do as much damage as my great sword or if I cast shillelagh on my club but it would probably hit more often and if I struck in a vulnerable area it could weaken our foes."

(OOC: I can be towards front or back; whatever would be better for the group)

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 14th, 2019 9:28:31 PM

It sounds like we're ready to go. Let's go see what other mysteries this castle is hiding.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=30 ;
Thursday November 14th, 2019 9:53:36 PM

OOC: if we are going with the four corner approach we need to enter in order of Acrobatics skill 'cause the first man in is going to take the heat! Michaels is 21 so he'll go first.

Michael puts on the Celestial chainmail. then puts his sneaking leathers on over it. he's amazed at how much lighter and comfortable it is vs his mithril chainshirt.

Michael ghosts down the hall to the stuck door. eyes and ears open to sounds of danger.

Perception 30.

Prudence Gundle 
Thursday November 14th, 2019 10:09:58 PM

Pro keeps to the rear with Pompous. "We'll need to communicate," she says, and casts a Telepathic Bond. Unless her friends have better suggestions, Pru includes herself, Michael, Sigvar, and Anna in the spell.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=29 ;
Friday November 15th, 2019 12:32:45 AM

"I'll lead in, as I can dodge things a bit better than those in metal armor. Michael will be with me. If we need brawn, we'll have our muscle-men close behind. Anna can be right behind us, and Pru and Pompous behind for area and archery attacks.

Pru, you need us to help clean this up or does it just take care of itself?"


When ready, he leads the way to the front doors and moves into the front foyer.

Perception + 21 = 29

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday November 15th, 2019 7:37:57 AM

Pompous takes rear guard with Pru-Pru.

He readies and cast Barkskin on himself when they enter the castle.

-------------------
Barkskin 130 minutes


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Friday November 15th, 2019 11:03:09 AM

Sigvar follows Nikolai into the castle, sword ready.

Back into the depths 
Friday November 15th, 2019 2:31:07 PM

The Agents prepare for action. Anna wonders if she should use the new magical sword. Trayvin is ready to explore. Michael tries on the newly found armor and he likes it! He likes it! Hey, Mikey! Pru prepares with a magical spell so that the Agents can keep in touch. Nikolai suggests the order they should approach as Pompous takes up the rear guard. Sigvar ends up in the middle of the party, ready for battle.

Michael heads for the door and listens carefully as the door while the group shuffles around behind him. He doesn’t hear anything behind the door. The door looks much like the other door: old, wooden, solid, and not locked. It appears just as stuck as the other door and may open with a little pressure (DC 15 strength check to force the door). The inside is only lit from the little light filtering from outside once again.

OOC:

Marching order:
Michael
Nikolai
Anna
Sigvar
Trayvin
Pru
Pompous


Prudence Gundle 
Friday November 15th, 2019 10:18:11 PM

"The shelter will just disappear when the spell expires," Pru says. "It's got a few more hours left. I could dismiss it, but we might as well leave it up. You never know."

She stays at the back with Pompous.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=24 ;
Sunday November 17th, 2019 8:57:35 PM

(Perception: 24)

Anna grabs the longsword. She will use it if she has to against whatever foe comes their way.

She continues pretending to be a mutated Orc.

Alter Self:
30 foot base speed,
darkvision 60 feet,
+2 Str

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+3=21 ;
Sunday November 17th, 2019 9:45:25 PM

Spells in effect: Mage armor

Nikolai makes an attempt to open the door.
Str +3 DC15 = 21

With a mighty feat of strength a la Festivus for the Rest of Us, he opens the door.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday November 18th, 2019 6:18:58 AM

Pompous draws his everburning torch as a source of light...
If a battle starts, he'll just drop it.

" Honey, we're hoooome.... "

---------
Barkskin.


Back into the depths 
Monday November 18th, 2019 3:31:21 PM

The Agents work their way inside the strange castle. After Michael checks the door, Nikolai steps up and shoves the door open. It creaks and groans and a few bits of wood splinter as he forces the door to move out of his way. The light from Pompous’ torch shows the bottom of a spiral stairway that leads up into the castle.

The stairs are narrow and stone – small enough that the spiral stairway fits in a 10-foot square. This makes it quite difficult for the larger members of the group to squeeze through, but it can be done. Heading up the stairs leads into complete and total darkness as soon as the first members of the group are out of range of the torch being held by Pompous in the rear.

(Assuming someone produces some kind of light source near the front): The stairway ends rather quickly, only having led up a single floor. Then the stairs just end in a ten-foot wide hallway that appears to run the length of the castle, along the east wall. The walls here are solid stone and appear unbroken (no windows, arrow slits, or any openings at all). There are some wall hangings and tapestries on the walls that appear quite old and worn. The edges of the one nearest the stairs appear to be rotting slightly.

OOC:
map

Marching order:
Michael
Nikolai
Anna
Sigvar
Trayvin
Pru
Pompous


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday November 18th, 2019 4:17:34 PM

" I am in motion coming up the stairs. A am not stopping so you need to move like 1000 lbs of Minotaur was grinding its way toward you, cuz that is exactly what's happening." Sparks fly from the walls of the stairway As Sigvar starts climbing the stairs. He is pretty sure if he stops he will get jammed so that is not happening while he has the strength to keep going.

Prudence Gundle 
Monday November 18th, 2019 7:04:05 PM

Pru can cast Dancing Lights and move them ahead of the party, if that's what's needed.

Otherwise, she follows along and tries to stay out of the way.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=25 ;
Monday November 18th, 2019 8:30:38 PM

Anna-Orc uses longstrider to boost her base speed to 40 then continues where she is in line. She has darkvision so with or without the light she can see a bit.

(Perception:25)

Alter Self:
30 foot base speed,
darkvision 60 feet,
+2 Str
longstrider +10 feet land speed - 11 hours

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday November 18th, 2019 8:37:14 PM

Looks like stealth is out, let's keep going and see what we find.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=34 ;
Tuesday November 19th, 2019 12:18:09 AM

Spells in Effect: Mage Armor

"Sure Pru, go ahead an cast those dancing light. Might distract something up there, you never know." Nikolai whispers.

Instead of holding his Everburning Torch, he can see well enough with Pru's dancing lights and moves to the top of the stairs and 20 feet down to give room for those big ones behind to get to the landing and out of the narrow stairway.

Perception + 21 = 34

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=28 ; d20+8=20 ;
Tuesday November 19th, 2019 1:19:20 AM

Once he's in the hall Michael looks about and then checks out the tapistries.

Perception. 28
appraise 20



Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=29 ;
Tuesday November 19th, 2019 6:12:28 AM

Pompous follows the others. Once at the top, he puts his back at the wall and watches....

==========
Barkskin
Perception check 29

Scene 5: The Middle Floor


Cramming up the stairs 
Tuesday November 19th, 2019 1:01:43 PM

The group of Agents quickly head into the hallway, massive Sigvar making sure he doesn’t stop moving in the narrow stairway. Pru casts the dancing lights so the group can see better in the hallway. Michael pauses to check out the tapestries. He notices that one of the tapestries doesn’t look quite as worn as the others. It depicts the white bridge, the castle, and a battle with a small green dragon. The tapestry clearly has historical value, and Michael estimates the value of the tapestry to be at least 8,000 gold!

OOC:

Marching order:
Michael
Nikolai
Anna
Sigvar
Trayvin
Pru
Pompous


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday November 19th, 2019 3:32:18 PM

" Is that dragon the same one that has an issue with us? Depending on how long ago this depicts I would be willing to bet it is. I can't believe that there would be a coincidence like that."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday November 19th, 2019 7:40:43 PM

Maybe there is more going on here than we thought. Who was our contact with the town? Could it have been the dragon in disguise?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=22 ;
Tuesday November 19th, 2019 9:16:58 PM

Anna says, "Oh goody if it is the dragon I can turn into a dragon now too and we can have dragon vs dragon"

Perception: 22

Alter Self:
30 foot base speed,
darkvision 60 feet,
+2 Str
longstrider +10 feet land speed - 11 hours

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=25 ;
Tuesday November 19th, 2019 10:11:17 PM

Spells in effect: Mage armor

"Well, don't get your hopes up too much. There's bound to be more than one green dragon within dragon flying distance. Well, who knows."

Nikolai eyes the rest of the corridor and whips out this Everburning Torch and moves another 10' down.

"There's bound to be a door here somewhere. Anyone remember how high the ceilings were in the rooms below us? Michael, see if there are any secret doors behind there tapestries."

Perception +21 = 25

Prudence Gundle 
Tuesday November 19th, 2019 10:21:28 PM

"Please don't turn into a dragon in here, Anna," Pru says from the back. "There isn't enough room."

"If it does turn out to be Slartanus," she continues, "remember that he breathes acid."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=18 ;
Wednesday November 20th, 2019 6:11:20 AM

"... still got the arrow of dragon slaying.... just saying..... "

Pompous peeks behind the rest of the tapestries..

------
perception 18

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=39 ;
Wednesday November 20th, 2019 9:21:11 PM

I don't know, the green dragon we fought was young, and this tapestry is from a long long time ago. could be that one's kid or something though..

Michael carefully folds up the tapestry and puts it in his handy haversack. lucky find...He checks behind the others for hidden alcoves.

Perception 39 natch 20!

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday November 20th, 2019 9:29:19 PM

Trayvin keeps up with the group, staying ready for whatever comes next.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Wednesday November 20th, 2019 9:35:29 PM

Anna says to Pru, "But the Dragon I can turn into right now is sized medium so it is just the right size for a hallway like this."

Prudence Gundle 
Wednesday November 20th, 2019 10:48:27 PM

"Let's push on," Pru says. "I'm sure Sigvar will be more comfortable if we can find a larger space."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20=4 ;
Thursday November 21st, 2019 12:25:15 AM

Spells in effect: Mage armor

"Is that medium sized with or without your tail?" Nikolai grins then moves another 10' down with Everburning Torch held over his head.

Perc +21 = 4 + 21 = 25


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday November 21st, 2019 3:46:11 PM

Sigvar thinks SIgvar is getting ready to move to the front and just start opening stuff with his shoulder. There is more than one way to 'remove a door' like they were talking about in the safe house ....
Oh, thank goodness the fire sorceress has an itchy trigger finger too and is peacefully moving this along. Yay Prudence!

Sigvar says, " Yes this cramped hallway is making me anxious and i would really like to move on and kill some more demons please."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 21st, 2019 8:43:16 PM

I can't argue with that Sigvar. Let's go into the room. Whatever is waiting for us shouldn't be made to wait any longer, its' destiny awaits.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=29 ;
Thursday November 21st, 2019 9:07:43 PM

Anna says, "Medium including the tail. If I gain a bit more experience I can become a large dragon I think through my lady's gifts and I think eventually I might even be able to be a huge dragon."

Perception: 29

Prudence Gundle  d20=3 ;
Thursday November 21st, 2019 10:14:59 PM

Pru tries to look and listen, but it's difficult here at the back of the group. [Perception 3]

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=39 ;
Thursday November 21st, 2019 11:48:11 PM

Being that Nikolai is already up front he 'puts out' his Everburning Torch and creeps to the end of the hallway where there must be a door.

Stealth +19 = 39 N20

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday November 22nd, 2019 7:49:21 PM

Pompous waits... checks his supply of arrows... and waits again....

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday November 22nd, 2019 9:28:34 PM

Anna asks, "Do you think it would be beneficial for me to be something other than one of those mutant orcs right now? Or should I just wait until we find something?"

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=26 ; d20+14=19 ;
Friday November 22nd, 2019 11:40:45 PM

Michael approaces the door, he smiles, heh! just like in Rafferties book on picking locks. and looks the door over. checking out how it's locked, looking for traps and checking to see if it's open. if it's open he signals to the group to "stack up" with Sigvar in the lead he assignes corners to everyone.
Sigvar short right,
Michael Farthest left,
Nikolai Farthest right
Anna Short left.
he also tells everyone that if the room is circular or some shape other than square just do the best you can.

when everyone is ready Sigvar can pop the door and they rush in. peeling off by the numbers to establish flank superiority in the room.

perception 28
disable device 19
Acrobatics 21


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday November 23rd, 2019 1:19:34 AM

Sigvar nods, ready to open the door.

Prudence Gundle 
Saturday November 23rd, 2019 2:13:10 PM

Pru moves closer to her companions. The adventuring world is a big, scary place, and sometimes she feels downright abandoned.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday November 23rd, 2019 7:13:49 PM

Sigvar sizes up the door, looking for just the right place to hit it for maximum effect. When he finds it he holds until the rest are ready. One swing from his sword should render the door into kindling.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday November 25th, 2019 1:16:21 AM

"Anna, just stay in your current form, we know that space will be cramped."

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday November 25th, 2019 1:23:05 AM

Michael psyches himself up for the dynamic entry, He's part of the stack, his fist, blade held back against his arm, is on the back of Sigvars knee, Nikolai's hand is on Michaels head, the moment Sigvar moves Michael moves. done correctly they should catch any red team members unaware for up to 4 seconds, that will give them time to get in position and begin the smack down. if they are ready, we got a full ton of armored bull coming through the door. I don't think they have a good response to that no matter how "ready" they think they are.
Michael grins, He loves this stuf.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday November 25th, 2019 6:21:42 AM

Pompous writes a couple lines in his memoirs.... picks his teeth with the point of an arrow... and waits..

A pit?  d4=1 ; d3+1=2 ; d4=4 ;
Monday November 25th, 2019 1:34:10 PM

The Agents move about in the long, narrow, dark hallway as time feels as if it is standing still. The long, dark tapestries line the hall, slowly crumbling into dust. Could the bright green dragon on the tapestries be Slartanus or a relative? It will likely take a sage with experience to fully answer that question. Anna is more hopeful that she will be able to turn into a dragon soon.

Pompous and Michael move some of the tapestries around. One of the tapestries almost crumbles when Pompous pushes on it. Behind all of them there appears to be nothing but solid stone walls. Michael folds up the large, expensive one, and jams it into his bag. Then he points out the end of the hallway to the others and suggests they proceed around the corner. He imagines there is a door there and then decides to just walk around the corner.

Michael walks around the corner and quickly disappears! A moment later, the floor shimmers and also disappears! Nikolai, walking along in second place, stops and looks down. He can see Michael at the bottom of a ten foot deep hole. The hole takes up the entire space of the hallway, but the hallway continues to the far wall of the castle in darkness, apparently around yet another corner.

OOC:
The pit was covered by an illusion of the floor, so there wasn’t a trap to be spotted. The illusionary floor has disappeared now. Michael fell into the pit. Unless he has other protections or a way to avoid the falling, that’s 1d6 falling damage and he landed on a spike. The spike does 2 hit point damage, but also requires a DC 24 fort save or receive 4 points of dex damage and be confused for 1 round (concentrated blood marsh spider venom). There are spikes all over the bottom of the pit.

map


Prudence Gundle 
Monday November 25th, 2019 2:06:37 PM

If Pru is close enough, she casts Feather Fall to give Michael a slightly softer landing.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+15=29 ; d20+15=16 ; d20+15=24 ; d2+15=16 ; d2+15=17 ; d2=2 ; d2=1 ;
Monday November 25th, 2019 7:55:37 PM

The floor dissapears beneath Michael, and for a moment panic sets in, but the ring of feather falling he has means he's wafting down to the bottom of the pit like a feather. He quickly angles towards a wall and tries to get a hold of something to arrest his fall. if that fails he tries to break a spike or two beneath him before he impales himself on them. Needless to say, he drops his swords to grab the wall.

climb 29

attack the spikes 16 and 24 for 2 and 1.



Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday November 25th, 2019 9:33:54 PM

Michael, are you allright? Trayvin gets out a rope and tosses it down for Michael to use to climb out. [b]If there is one trap, there may be more. We will have to be more cautious now.[b]

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday November 26th, 2019 12:11:50 AM

Anna says, "I could spider climb down there, have Michael hop on my back and then spider climb back up here if we need to?"

She says to Michael, "DO YOU WANT ME TO DO THAT!"

If people agree she uses her spider climb SLA, climbs down the pit and gives Michael a ride back up

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+27=33 ;
Tuesday November 26th, 2019 1:04:03 AM

OOC: Feather Fall would prevent the falling damage, but I think you still 'fall' on a spike. Might get one attack to break one but they seem to be highly concentrated, you'd still prick yourself at some point in landing.

IC: Nikolai gages the distance to the other side of the pit, holding is Everburning Torch to see down the hall, then, provided the pit isn't all the way to the other side, takes a leap across to the other side.

High Jump Feat no need for 10' running start.
Acrobatics (Jump) d20 +19 + 8 (speed 50') = 33

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+5=7 ;
Tuesday November 26th, 2019 5:42:22 AM

OOC
Sorry, but I don't get the description of the pit. Is it 10x10x10? or is it 10 wide, 10 deep and as far as we can see into the darkness?
IC
Sigvar waits and watches as the others try to extract Michael and figure out the trap. He scans the surrounding area, because this would be a great place for an ambush while they were bottled up and distracted.
Perception 7

Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=28 ;
Tuesday November 26th, 2019 6:37:23 AM

Pompous hands over his everburning torch to the closest available first. He takes a defensive position, arrow drawn and provides cover for the other agents.

" I got watch. Get Mickey out of there! "

---------------------
PErception 28- signs of attack.

A pit? 
Tuesday November 26th, 2019 12:57:26 PM

Pru moves quickly as Michael starts to fall she starts to cast a spell, but then sees that Michael is prepared with the spell on his ring. As he drops, he reaches for the walls and isn’t able to find a purchase. He gently lands on the ground and steps on a spike as he attacks and destroys a couple other spikes on the ground. The spikes look very old and there is bits of dust and dirt down there. There is nothing else at the bottom of the wide pit, just steep walls.

Trayvin tosses a rope down while Anna calls down to Michael. Nikolai eyes the pit and simply jumps across the pit, almost without effort. He finds himself on the other side of the pit and the hallway continues to the next turn, still with tapestries along the sides. These tapestries depict some farming areas with some rolling hills in the distance. Sigvar looks around but doesn’t see anything else moving in the area as Pompous does the same.

OOC:
So yes, no falling damage with the feather fall, but still one spike (2 hit point damage, but also requires a DC 24 fort save or receive 4 points of dex damage and be confused for 1 round (concentrated blood marsh spider venom). The pit is 10x10x10 deep.

map


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday November 26th, 2019 9:06:55 PM

Trayvin secures the rope to himself so Michael can climb out of the pit. Nikolai, is there anything over there?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=39 ; d20+21=34 ;
Tuesday November 26th, 2019 9:28:20 PM

Spells in effect: mage armor

Nikolai, holding his Everburning Torch, tucks it away for now and with the little light provided by the others (dancing lights and such) moves quietly down the corridor to the end and peeks around the corner.

Elven Low Light Vision
Stealth +19 = 39 wasted N20

Perception +21 = 34

Prudence Gundle 
Tuesday November 26th, 2019 10:36:44 PM

Pru is not confident in her ability to jump across the pit, but for now she waits while her companions scout ahead.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday November 26th, 2019 10:47:37 PM

Anna waits for Michael to climb back up. If the halfling is having issues she uses spider climb SLA and helps him up.

When it comes time to cross the pit, she will cast spider climb if she already hasn't and just effortlessly cross by climbing across the wall using spider climb.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+4=22 ;
Wednesday November 27th, 2019 6:38:00 AM

He waits until he's the last one to jump across. A ten foot running jump isn't going to be fun. However, he does have his ring of feather fall....

He ties one end of a rope to himself and throws the other end to those on the other side.

" I'm gonna jump it... if if I miss the jump, the feather fall should slow me down long enough for you to pull me across. So... if I my feet don't seem to reach the ledge, yank! "

Pompous takes a running jump across...

------------------
Barkskin.
Jump check 22



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Wednesday November 27th, 2019 9:46:22 AM

Once the other agents have stopped running around trying to do multiple things at once, Sigvar moves up to the edge of the pit. He spends a few minutes with his sword destroying the spikes (adamantite + time vs spikes = spikes lose)
He then grabs the lip of the pit and drops into it. He will help any of the normal sized agents across that need it and then climb out the other side.

Across the tiny pit 
Wednesday November 27th, 2019 5:42:30 PM

Michael smashes and dodges most of the spikes, but the one still hurt him. Trayvin gets a rope ready to help. Pru isn’t sure about crossing the pit. Anna works to help Michael and is prepared to use magic to get across. Pompous prepares to jump. Sigvar waits for everyone else to stop playing around. Then he uses his massive size to reach down into the pit and smash up some more spikes. Then he crams himself into the pit and helps each of the smaller Agents across the pit quite easily!

Meanwhile, Nikolai checks around the next corner. He finds another hallway along the side of the castle. As he looks down the hallway, he sees a bit of a glint of light reflected from one of the tapestries. Checking that tapestry out right at the corner of the hallway, he can see there are threads of what looks like gold in the tapestry. Otherwise the hall looks like the other hallways from what Nikolai can see, but there looks to be something on the floor about halfway down this hallway – he can’t tell what from where he stands.

OOC:
map


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday November 27th, 2019 10:21:04 PM

Thanks Sigvar.

Looks like something else in the hall? Maybe there is another pit trap.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)


Prudence Gundle 
Wednesday November 27th, 2019 11:35:12 PM

"Yes, thank you, Sigvar," Pru says. She's a bit worried, though. With Sigvar being so large, there's no good way to let him squeeze past, so he's stuck at the back of the group for now. "Guess you're the rearguard now," she says with a smile.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday November 28th, 2019 12:03:13 AM

" Not a problem. Everyone that was behind me before take 2 steps back once we have room to maneuver and I'll just pop past. "

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 28th, 2019 12:56:50 AM

Anna remains spider climbing the walls for now. With the existence of pit traps she figures the wall might be safer.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=27 ;
Thursday November 28th, 2019 11:50:56 AM

SPells in effect: mage armor

With no real element of surprise going for his team, he whips out his Everburning Troch again to get a better look at what seems to be half way down the hallway as he continues to peek around the corner.

More Light now.
Perception +21 = 27

Across the tiny pit 
Thursday November 28th, 2019 3:03:54 PM

The Agents work past the pit and into the next hallway. Anna remains on the wall, pretending she is a spider. Nikolai works his way up the hallway and lights up the area. He looks around and can see that there is a ten-foot section in the middle of the hallway that looks slightly loose and raised, as if when it was stepped on that it might sink down into the floor just slightly…

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 28th, 2019 8:10:51 PM

Michael, can you check that? It looks like this section of the Castle is filled with traps.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)


Prudence Gundle 
Thursday November 28th, 2019 9:23:40 PM

Some traps are magical. Pru casts a quick Detect Magic and begins scanning for auras.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 28th, 2019 10:49:07 PM

Anna starts singing softly, "Spider Anna, Spider Anna, does whatever a spider anna does."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday November 29th, 2019 7:11:10 AM

"... spins a web, any size, catches goblins just like flies. Look out, here comes spider Anna banana! "

Pompous maintains rear guard.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+5=16 ;
Friday November 29th, 2019 2:26:08 PM

Sigvar waits for those more well versed in traps to look at it. Otherwise he maintains, um vigilance, yeah we'll call it that, watching for any ambush that might go with the main course of trap.
Perception 16

Across the tiny pit 
Friday November 29th, 2019 3:27:22 PM

The Agents wait for Michael to come up and do his thing. Anna and Pompous start humming a tune while Pru looks around for magic. She doesn’t see any in this hallway, so this thing on the floor must be purely mechanical…

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday November 29th, 2019 7:30:32 PM

Can we just go around the trap or will it need to be disarmed first?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Friday November 29th, 2019 8:25:55 PM

"Well, if we go around, we'll have to remember it's there," Pru says. "Otherwise we'll hit it on the way out."

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday November 29th, 2019 10:25:04 PM

Anna says, "Do you think if I turned into something really heavy I could just outright break whatever that tile is and we wouldn't have to deal with it?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=37 ;
Friday November 29th, 2019 11:19:49 PM

Spells in Effect: mage armor

Nikolai spots the oddity in the floor and points out the nearly undetectable trap.
"Michael, go to it. Anna, go over the ceiling to the other side and warn us if you hear or your spider sense senses anything danger coming."
Meanwhile, he keeps watch also to protect Michael as he undoes the trap.

Perception +21 = 37

John C 
Sunday December 1st, 2019 2:05:52 PM

David will not be posting a for few days, he's managed to land in the Hospital. So he will need a sub. I'll be asking on LnB for a Sub, just letting you here know as well.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=23 ;
Sunday December 1st, 2019 8:06:40 PM

Anna does as requested. (Perception: 23)

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday December 2nd, 2019 6:19:17 AM

Pompous hold true...

ooc> Best wishes to David.

A Hallway 
Monday December 2nd, 2019 3:01:17 PM

The Agents stand near the apparent trap. Anna ponders trying to break it by being something heavy. Wisely, no one comments on her weight. Trayvin and Pru ponder just going around it. The thing that lots a lot like a pressure plate looks to be almost ten feet square, filling the width of the hallway. Nikolai asks Michael to check it out and Michael apparently doesn’t hear him.

Meanwhile, Spider-Anna heads along the wall and towards the next corner. She peeks around and sees another hallway just like the previous hallways, turning again in a few feet down the hallway again.

OOC:
map

Anyone seen Shane/Michael?


Prudence Gundle 
Monday December 2nd, 2019 5:02:12 PM

"Well, we can't hang around here all day," Pru says. "Can we tell what will happen if the trap is triggered?"

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday December 2nd, 2019 9:07:43 PM

Let's just get around it, Michael can disarm it later. I don't want to get caught here by something while we are all bunched up.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

OOC- Get well soon David!

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 2nd, 2019 11:51:37 PM

Spider-Anna reports back to the others and says, "So the next corner has another hallway. I didn't really see anything else besides the hallway."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=25 ; d20+27=37 ;
Tuesday December 3rd, 2019 1:04:05 AM

Spells in effect: mage armor

First, Nikolai reaches over to the 'plate' in the floor and touches it, or attempts to. He wants to make sure it is a real piece of the floor rather than some illusion.

Perception + 21 = 25

Next he suggests, "Looks like a pressure plate trap of sorts. We could cast a spell that puts some weight on it and see what happens. Just get behind the corner before you do.

He then jumps across it.
High Jump Feat no need for 10' running start.
Acrobatics (Jump) d20 +19 + 8 (speed 50') = 37


A Hallway 
Tuesday December 3rd, 2019 12:08:11 PM

The Agents continue to check out the floor. Indeed, it does look like a pressure plate. Anna reports what she sees beyond the hallway as Nikolai examines, then easily jumps over the plate. The others are able to carefully step around the plate and make it to the next hallway. As they turn the corner, Nikolai spots some small holes in the wall that might have been linked to that pressure plate…

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 3rd, 2019 1:32:57 PM

OOC
My guess was that the holidays ate him and stranded him in an airport without wifi or something, but I'll look at his sheet and post for him in a lil bit. BTW I am out of the hospital.

(David F) posting for Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31   d20+25=30 ; d20+20=26 ; d20+22=29 ;
Tuesday December 3rd, 2019 1:39:09 PM

Michael gets up there and looks at the trap. Definitely a pressure trap, not sure how big. Now that there are people on both sides of it he hopes it won't pop out a wall that divides them
" Stand back, I'm gonna disarm it"
Perception 30
Disable Device 26
Reflex save if that fails 29

Prudence Gundle 
Tuesday December 3rd, 2019 2:00:19 PM

If all else fails, Pru just gathers as many companions as she can and Dimension Doors past the trigger.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 3rd, 2019 5:23:57 PM

Sigvar waits for Michael to finish. He didn't want to have t remember that there was a trap here if they had to come back out this way.


Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday December 3rd, 2019 9:12:59 PM

Spider-Anna remains climbing on the ceiling safely away from any pressure plates or tiny holes in walls.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+14=22 ; d20+19=22 ;
Tuesday December 3rd, 2019 10:36:28 PM

OOC: Sorry everyone Thanksgiving got kind of wild

Michael checks the pressure plate, and if he can he disables is. putting a daggers or coins under the edges should make it transversable.
Perception 22
disable device 22

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 3rd, 2019 10:43:35 PM

OOC
Pssst, you get a +6 to each of those rolls for trap finding

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 3rd, 2019 11:43:47 PM

Nikolai holds Michael back a moment and hands him a vest.

"Here, put this on for good measure".
The vest is a Vest of Escape he forgot he was wearing under his uniform and adds a +4 for Disable Device.

A Hallway 
Wednesday December 4th, 2019 2:46:29 PM

Working together Michael is easily able to disable the trap. He can see now that there were wires under the floor that led to the corner wall near the holes, so likely when the plate was stepped on, some kind of projectiles would have fired out the holes. The hallway is clear now and the group can proceed down the next one.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday December 4th, 2019 4:07:05 PM

“Close one!”
And Pompous maintains rear guard.

Prudence Gundle 
Wednesday December 4th, 2019 7:18:50 PM

Pru trails along behind her companions.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Wednesday December 4th, 2019 7:35:19 PM

Trap cleared, hall still clogged, Sigvar waits for developments

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday December 4th, 2019 8:41:09 PM

Let's keep going, just use caution.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ; d20+25=44 ;
Wednesday December 4th, 2019 11:36:28 PM

OOC: already knew about the trap, +6 for trap finding. not for disableing

Micheal ghosts down the hall on the lookout for enemies and traps.

Perception 21
Trapfinding 44



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=33 ; d20+21=34 ;
Wednesday December 4th, 2019 11:59:46 PM

Spells in effect: Mage Armor

Nikolai moves the 10' to the next corner and peeks around.

Stealth +19 = 33

Perception + 21 = 34

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=30 ;
Thursday December 5th, 2019 12:22:58 AM

Perception: 30

Spider-Anna continues to climb across the ceiling being the eyes in the sky as they move through the castle

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday December 5th, 2019 7:01:08 AM

just sayin...
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

A Hallway 
Thursday December 5th, 2019 2:22:41 PM

The Agents head to the next corner and look around. They see yet another hallway leading towards the center of the castle. In this section there are no more tapestries, the walls are simply bare, as is the floor and ceiling. It looks to have been a long time since anyone has been in this hallway.

OOC:
map


Prudence Gundle 
Thursday December 5th, 2019 8:23:31 PM

"This doesn't seem to be going anywhere," Pru says.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday December 5th, 2019 9:18:42 PM

I don't think we have much choice Pru, except to look around. Maybe we missed something.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday December 5th, 2019 10:33:12 PM

Spider-Anna from her ceiling perch takes time to really get a good look around. (Take 20 on Perception if possible so best role is 34 )

Anna says, "Maybe I'll have a better vantage point from up here."

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=29 ;
Thursday December 5th, 2019 10:36:27 PM

OOC: Thanks for the advice Sig,

Michael is a bit peeved, this path seems to go nowhere. why in the sam hill would anybody make a corkscrew shaped hall? could this be an illusion or something?

then using the classic players tactic he attempts to disbelieve.

Will save to attempt to disbelieve 29 natch 20!

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=39 ; d20+21=35 ;
Friday December 6th, 2019 1:09:30 AM

Spells in effect: mage armor

Nikolai whispers, "It's the classic defensive strategy. You force the enemy to get whittled away by traps. Either the bedroom is next or a stairway down. Won't know until we peek around the next corner."

Nikolai moves forward to the next corner.
Stealth +19 = 39

Perception + 21 = 35


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Friday December 6th, 2019 5:56:40 AM

" They made it like this to train morons like us through traps to soften us up. Speaking of which, did you make that save vs the poison Michael? That at least is something I can fix."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday December 6th, 2019 8:23:44 AM

More covering if the rears.

" To bad we can't just levitate and walk right over the traps. No triggers. No issues. "

A Hallway 
Friday December 6th, 2019 7:54:06 PM

The Agents look around and get ready to move. There are no signs of any traps, to all appearances, it looks like just a normal hallway. As Nikolai starts to move forward, Michael suspects something is wrong and looks around. Michael reaches a hand out to stop Nikolai as Michael stares at the ceiling. Something isn't right there. With a shimmer, for Michael, he can see that there is no ceiling there. Instead there is what looks like an upside down pit trap: ten feet into the ceiling and there are long spikes on the top of that pit on the ceiling. (Just picture a pit trap, but on the ceiling).

OOC:
map

Prudence Gundle 
Friday December 6th, 2019 8:23:44 PM

"I think I'm going to pick up another scroll of Secure Shelter next time I'm in the Catacombs," Pru says thoughtfully. "That thing came in pretty handy."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday December 6th, 2019 9:07:08 PM

Looks like this hall is wasting our time. If there is nothing here, then let's double back and try another way.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=28 ; d20+25=45 ;


Friday December 6th, 2019 10:30:54 PM

Hey guys, you know that pit trap I fell into? well there is one above us disguised by an illusion of a ceiling.

now that he can see it, he looks it over really well, is it suspended that he can see? is there an entrance or exit up there in the pit trap? how far does it extend? how long are the spikes? are they coved in posion like the last ones? is there a switch that activates them? could that swtich be the pressure plate we passed earlier?

Perception 28
Trap finding 45 natch 20!



Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday December 6th, 2019 10:40:07 PM

Anna says, "What do I do? I'm on the ceiling? Do I switch to a wall now? I thought I was so clever but even the ceiling is booby trapped."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday December 7th, 2019 1:55:47 PM

Pompous says
" To bad we can't just levitate and walk right over the traps. No triggers. No issues. "
Sigvar finishes " No way to escape once the levitate ends..."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday December 8th, 2019 3:57:52 PM

Spells in Effect: Mage Armor

Nikolai halts as Michael warns of the illusionary ceiling and real pit trap.

"The trigger is something else. The holes in the walls here, here, and there, are from that pressure plate in the floor. The trigger for this one would have to be a magical one to invert gravity and thus 'fall' upwards. Look for magic runes. Destroying them will nullify the trigger," Nikolai advises as he stands at the edge of the of the floor just before the section under the ceiling pit trap.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday December 9th, 2019 6:40:31 AM

"Guess we're going to have to take it step by.... hummm step by step.. I feel inspired... TO SING!!! . "

" Step by step, oh, baby, gonna get to you, girl
Step by step
Rock!
Step by step, oh, baby, gonna get to you, Anna Banana
Step by step, oh, baby, really want you in my world
Step! Hey, girl, in your eyes I see your picture of me all the time
Step! And, girl, when you smile you got to know that you drive me wild
Step by step, oh, baby, you're always on my mind
Step by step, oh, girl, I really think it's just a matter of time
Step by step, oh, baby, gonna get to you, Pru-Pru
Step by step, oh, baby, really want you in my world
Step! Hey, girl, can't you see I've got to have you all just for me
Step! Hey, girl, yes, it's true, no one else will ever do
Step by step, oh, baby, you're always on my mind
Step by step, oh, girl, I really think it's just a matter of time
Step…"



A Hallway 
Monday December 9th, 2019 12:56:09 PM

The Agents pause and look around while in the corner of the apparently spiral hallways in the castle. Pru considers another secure shelter spell while Trayvin suggests going back. Michael and Anna check out the trap and Michael quickly identifies all the details related to the trap. Sigvar wonders about levitating while Nikolai looks around for triggers and Pompous sings.

Michael moves around the edge of the pit and reaches out. He cautions Anna as he feels the trap and all its parts. He can see now that there is a reverse gravity in place in the hallway below the ceiling pit. Clearly it was designed with a hidden illusion ceiling and that anyone who walks into the hallway would get shoved up into the ceiling by the reverse gravity. They would disappear into the illusionary ceiling and slam into the pit and the spikes that appear to have poison on them as well. He cannot find any signs of any other triggers or any ways to disable anything: it’s all magic here.

Spellcraft, DC 20: Highlight to display spoiler: {The illusion and the reverse gravity spell appear to be cast here and permanent, so there’s nothing to disable. A dispel magic, DC 20, would end the reverse gravity.}

OOC:
map (Agents are currently at the corner around F-G 3-4. No one has advanced past the second ceiling pit towards the center of the spiral, it is just assumed that the hallways continue as drawn, the Agents have only seen the outside of those hallways so far.


Prudence Gundle 
Monday December 9th, 2019 4:07:28 PM

At the back of the group, Pru listens carefully to the description of the trap.

"I can Feather Fall us," she says. "That should work. One spell can get multiple people, and it's a little spell, so I can cast it lots of times if we need it."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday December 9th, 2019 6:26:37 PM

But if the spikes are poisoned, someone may still be affected when we land. I think the levitate may work better?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Monday December 9th, 2019 6:45:35 PM

"I can't cast Levitate," Pru says, "although I can cast Fly. That's one spell per person, though. I can do it, but it's going to make a dent in my available spells."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday December 9th, 2019 8:07:47 PM

" Can't we just dispel it and move on to killing the idiot that made all these traps and going home?"
Clearly the paladin is bored by all the standing around when there are perfectly good evil things to be killed up ahead. Also he did not memorize dispel magic today or he would have already done so. He also clearly seems peeved, by his furrowed brow and pained expression, that it is taking all his resolve to not drop his sword and shield and reach over Prudence's head to quietly strangle Pompous into something closer to quiet. For Gargul's sake they may as well have brought a marching band with them at this point.
Narrow halls, Heavy armor, singing archers and debates every ten feet or so about how to overcome the next obstacle in front of them are taking their toll on his patience.
' I mean either that or we use the paladin as a nice cushy floor after he falls into the spikes and we walk to the next trap and pick our brains there. The place seems to be coming to a spiraling close, so I am hoping there is maybe only one more trap between here and the stairs to the next layer of Hell."

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 9th, 2019 11:13:29 PM

Anna says, "I have no scrolls of dispel magic nor do I have the ability to pull one from my bag of tricks. Pru do you have a way to dispel the trap?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 10th, 2019 12:39:50 AM

Nikolai chimes in.

"Feather Fall. Cast feather fall on Michael first, and with a rope around him, Sigvar will toss him as hard as he can to the other side. If he doesn't make it, we reel him in. Once on the other side, it will be easy to get across with Feather Fall as we use the rope. Levitate does not give any sideways movement. However Fly should work as well."

With that, he lets the Agents work out the details. Either Fly across with a rope or toss Michael with Feather Fall.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Tuesday December 10th, 2019 6:23:39 AM

" Excuse me.... excuse me.... feather fall... I have a ring for that... and I can fly.... just saying.... "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 10th, 2019 6:24:04 AM

OOC
Fun as this theorycrafting is, just dispel the bloody thing and lets get this show on the road.
Sigvar's patience at sitting on his hands isn't the only amount that is dying. I am logging in to pick my nose every day here.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 10th, 2019 10:07:47 AM

OOC
That may have been a bit premature. If we are waiting to get upstairs for after the Holiday break then we may as well discuss other methods for defeating these traps.
Also no promises, but the infection that put me in the hospital may not be gone. My last antibiotics are gone and I either have some unruly issues in my lower body like gas or back pain or the UTI is still alive and kicking in me and i will be returning to hospital. Personally I am hoping for the gas or back pain, but this thing is harder to kill than a cockroach so yeah.

A Hallway 
Tuesday December 10th, 2019 2:50:08 PM

The Agents view the trap and discuss options to get past it. Pru offers feather fall for a number of people, but Trayvin suggests that levitate may be a better option. Sigvar wants to dispel the effect, but no one appears to have a dispel or a levitate ready. Pru offers a fly, but only for one while Nikolai suggests throwing Michael across the space with a feather fall. Pompous mentions that he can feather fall as well. Unfortunately, no one takes any actions to cross the trap. Sigvar’s temper is starting to show in the small spaces and the traps that are clearly doing their job: slowing the group down from making further progress. Sigvar is ready to kill something, but cannot find a target.

OOC:
On the break, don’t worry quite yet. I think I know where you’ll end up stopping, but there’s more than one place that you could end up still, so don’t delay just to delay. Sorry to hear about the pain, David! I do hope you feel better quite soon.


Prudence Gundle  d20+13=22 ;
Tuesday December 10th, 2019 4:10:48 PM

"I can try to dispel it," Pru says, "but it's not a sure thing. I don't know whether my magic is strong enough."

She is, however, willing to try. So she squeezes past her companions until she has line of sight to the Reverse Gravity spell, and gives it a try. [Cast Dispel Magic. Caster level check is 22, which I think is a success?]

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday December 10th, 2019 8:34:37 PM

Ok, time to see if the dispel worked, let's try the feather fall and rope trick and see how it goes.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 10th, 2019 11:17:59 PM

Nikolai was hoping for some leadership from the others and Pru takes the initiative and tries to dispel the anti-gravity magic.

"Pru, if that does not work... Pompous, flap your wings and warm up, you are next if this doesn't work. Fly over there and take a rope. Time for A-C-T-I-O-N!"

OOC: To speed things up, if the dispel does not work, would Pompous be OK with a Held Action to Fly over there with a Rope this round?

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Wednesday December 11th, 2019 12:16:02 AM

Anna says, "I can turn into a flying creature too and carry the rope in my mouth if need be, just let me know." If requested to carry the rope she does that.

Otherwise If the trap is disarmed after Pru's spell per the test with Michael she climbs across the wall to join the halfling.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=38 ;
Wednesday December 11th, 2019 1:57:41 AM

Michael grins broadly. I think the toss the halfling idea has merit. .
He then gets out his silk rope slips a bowline in a bight around his waist and coils it carefully to prevent it from tangling, (it's called a burrito coil,). he then hands the bundlle to Nikolai and makes like a spear for Sigvar.

Acrobatics (to stick the landing without taking damage). 38.



Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday December 11th, 2019 1:58:36 AM

OOC; sorry guys, they put me on nights and my I got my days and nights screwed up.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday December 11th, 2019 7:21:52 AM

Pompous hears Nikki-bo- laiki and flaps his edges of his cloak...
" Yeah, that's not how it works Nikko- a-gogo...."

"Since my fly is a single use a day thing, let's go with Anna-bo-bananas idea and let her fly the rope across. I can go next and feather fall my way across. I'll provide guard while the rest of you come across. "

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday December 11th, 2019 7:21:52 AM

Pompous hears Nikki-bo- laiki and flaps his edges of his cloak...
" Yeah, that's not how it works Nikko- a-gogo...."

"Since my fly is a single use a day thing, let's go with Anna-bo-bananas idea and let her fly the rope across. I can go next and feather fall my way across. I'll provide guard while the rest of you come across. "

A Hallway 
Wednesday December 11th, 2019 12:24:14 PM

Pru steps up and casts her dispel magic. Nothing appears to happen, but when she reaches out over the area where the reverse gravity had been cast, there is nothing. She can step out into the space and verify that the reverse gravity is indeed gone.

The Agents can now move along the hallway, looking up to see the strange pit on the ceiling. It is slightly disorienting to look up and see pointed spikes aimed down at the group, but everything appears safe now. Checking down to the end of the hallway and peeking around, Michael can see that the hallway just… ends. Indeed, the long hallway here is nothing more than a spiral that leads to, well, an ending. There does not appear to be any additional space and the expected stairway does not appear to be here at the end of the hall.

OOC:
map


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday December 11th, 2019 8:57:15 PM

It doesn't make any sense, why it was built this way. Maybe there are more illusions?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Wednesday December 11th, 2019 10:58:03 PM

"Looks like we came the wrong way," Pru says.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=24 ;
Thursday December 12th, 2019 12:10:56 AM

well this sucks. things like this aggravate Michael, though in thinking about it, this hasn't ever happened to him that he can remember. so now he has a baseline. he squints and grimaces trying to see things as they really are instead of the illusion.

will save 24 to see the illusion. and attempt to disbelieve.


Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday December 12th, 2019 12:12:59 AM

Anna says, "So this castle is a trapped maze? Have we dealt with those before?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday December 12th, 2019 1:01:30 AM

[b]"Well, I was expecting some stairs or magic portal at the end. See if there is any magic here and if not, let's go back. At least this part has been explored."/b]

When it is determined that the corridor is just a trap maze to dwindle the intruder's, he leads the way back down.

A Hallway 
Thursday December 12th, 2019 11:51:46 AM

The Agents stop and stare at the end of the hallway. Trayvin wonders if there are more illusions, after encountering those on the way in. Pru thinks that perhaps the group has simply gone the wrong way. Michael looks around hard, at the end of the hallway, but doesn’t see anything that doesn’t appear to be exactly what is there. Everything at the end of the hall looks just like a normal hallway to him, including the floor, the walls, and the ceiling. Anna wonders if the group has worked with a trapped maze before, but can’t recall anything about seeing anything like this before. Nikolai wonders about stairs or a magic portal, but decides that might not be the best way to go. He’s not sure where else there might be a place to go yet, but when he thinks about it, from the outside it certainly appeared that there is more castle in the “up” direction, if there were only a way to go in that direction.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday December 12th, 2019 8:18:02 PM

" Enough of this fooling around. How long would it take to get a team of sappers out here? They collapse this place and we kill whatever tries to kill them. Clean easy, gets the job done, plus we get to add to the contract's bottom line."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=22 ;
Thursday December 12th, 2019 10:45:10 PM

"We've obviously missed something along the way. Somewhere there must be a trapdoor in the ceiling leading to the next floors. Remember what the castle looked like on the outside? Well, as we head back, we poke the ceiling until we hear something hollow, hopefully. Anna, you up to crawling along the ceiling and tapping it?"

Nikolai borrows Pru's spear and used the but end to tap the ceiling as well as he heads back.

Perception + 21 = 22
Don't know how many to make on the way back but I can just take 10 on each attempt and get 31.

Prudence Gundle 
Thursday December 12th, 2019 11:32:33 PM

"We probably need to go all the way back to the stairway," Pru says.

"Hey, Sigvar! You're in the lead now!"

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday December 13th, 2019 12:34:55 AM

"If the secret was on the ceiling why don't we strap Michael to my stomach and I spider climb the ceiling while he examines the ceiling for the trigger." Anna suggests.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday December 13th, 2019 12:54:10 PM

" I'm with Siggy."


A Hallway 
Friday December 13th, 2019 1:56:22 PM

The Agents continue their exploration of the strange hallway. Sigvar wants to blow the place down and kill everyone. Nikolai decides the answer must be in the ceiling. Anna wonders about strapping herself to Michael.

Taking his time, Nikolai combines with spider-climbing Anna. They work together to check out the ceiling from one end of the hallway to the other. Clearly, they find the ceiling trap. They work carefully over the other pit trap as well. They can’t find anything at all, the ceiling appears completely solid the entire length (except for that ceiling pit trap area, of course). There does not appear to be any way to penetrate the ceiling to ascend higher into the castle.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday December 13th, 2019 8:22:39 PM

Let's take a look inside the pit trap on the ceiling, maybe there is a door in there. Otherwise I think we try Sigvar's suggestion, except without the sappers. We could just make our own hole in the ceiling with some magic or weapon attacks.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday December 13th, 2019 9:37:02 PM

OOC; sorry guys the night shifts have been murder.

Michael taps and prods trying to find a way to the next floor.

You know the room with the evil armor? maybe it had the entrance to the next level. .

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=27 ; d20+25=27 ;
Friday December 13th, 2019 9:37:56 PM

perception 27.
find traps. 27

Prudence Gundle 
Friday December 13th, 2019 10:37:11 PM

"Anna, can you turn yourself into something incorporeal? Or is there any way to see into the space above?" Pru asks. "I mean, I can Dimension Door a bunch of us up there, but I'd kind of like to know where I'm going. And what I'm landing in."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday December 14th, 2019 7:48:29 AM

" Maybe we should look for trapdoors or hidden stairs going down rather than up from the ground floor. Maybe the concept of 'tower' is getting in the way of us finding the root of the evil here."

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:53:05 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday December 15th, 2019 10:42:51 PM

After their search of the ceiling proves fruitless, he ponders as the others make suggestions.

"Ok, before we spend any more time searching, lets go back outside and taka a long look at the castle and compare the outside with what we have mapped from the inside. A powerful wizard could easily teleport himself to his sleeping chambers and not bother with a physical stairway to get there.

A thorough search of the living room makes sense too, but let's get the outside a good look over from the ground and from the air. Could any towers just be a powerful illusion as well?"

We could split into two groups, one searching the living room, the other measuring the outside."


Nikolai leads the way outside for those who want to measure the outside.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 16th, 2019 12:58:58 AM

Anna says, "I can't go incorporeal but I can turn into mist for 22 minutes. The only thing is I worry about getting trapped on the other side of a secret door assuming we find one. Do you want me to try that?"

"I don't suppose anyone has a adamantine hammer or something we could just start tunneling through the walls with?"

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday December 16th, 2019 6:32:26 AM

" All righty Nikki, I'll be your huckleberry.... "
And prepares to go back out with Nikolai..

"Anna, I don't have a hammer but you're welcome to some adamentine arrow heads if you think they's help. "



The Mysterious Hallway 
Monday December 16th, 2019 3:38:58 PM

Looking around the maze of hallways, the Agents suggest different ideas for proceeding. Trayvin heads to the ceiling pit trap and carefully investigates there to see if he can find anything. He does not find any way past those poisoned spikes. Michael assists in checking the ceiling, but he finds nothing there. He heads down to the room with the evil armor to check there, but finds that the access to that room is still barred by the massive pile of stone that was placed there to attempt to slow the armor down.

Pru asks if Anna can find a way to slip up to a higher floor and then suggests that if she knows where she is going, that she can move a number of the Agents there magically. Anna says she can, but she doesn’t know where to go. Instead, she suggests using a hammer; A big hammer. Sigvar suggests that maybe they should be headed down instead of up because they’ve seen some illusions, so there could be more. Nikolai thinks about that for a moment and decides to head outside. He leads a few Agents outside to check the dimensions of the castle.

Those on the outside carefully look at the castle. Yes, there is a castle there, and quite clearly after taking into account the stairs, there is more to the castle above them. It could be two or three floors, depending on how tall each floor was built, but there is clearly more there. A small rock thrown can reveal that it is solid and there is no illusion in place.

The Agents have now searched outside, the dead-end, the ceiling pit trap, and the ceiling of the hallway floor and there are no other exits in any of those places…


Prudence Gundle 
Monday December 16th, 2019 6:54:36 PM

"We need to think this through." Pru presses her hands to her head. Thinking isn't really her strong suit.

"We heard that things were being shipped in and out of the castle," she continues. "Boxes coming in and going out. They have to go somewhere. And they have to come from somewhere. A magic-using lich might be able to teleport himself in and out of a sealed room, but he isn't teleporting the stuff because the villagers have seen it being moved by mundane means. So there's got to be a staircase or a--I don't know, a dumbwaiter or something. And we're just not seeing it."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday December 16th, 2019 7:10:17 PM

" I am still on the 'raze the place and sift the rubble' team. With teleports we could have an equipped sapper team here tomorrow. It would be nice if I could give us a direction to go but apparently the whole place is still hell level evil. Remind me to get my detector recalibrated when we return to the Citadel."

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 16th, 2019 10:53:23 PM

Anna says, "Well do we have a place where we think the missed door might be? I could go gaseous body near there and try to go underneath any cracks. If I found a door then I would immediately try to get back to you guys and we could try to find the door on this side so that I don't get lost. I suppose if I was careful about the time and cut trying at the 21 minute mark then I wouldn't potentially be isolated on the wrong side of a hidden door when the spell duration ended."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 17th, 2019 1:09:22 AM

"We don't really want to raze the place. The town can use it or we could claim it and use it as a second headquarters. With a town nearby that is grateful for what we did for them, that would be perfect.

Anna, you still got spider form? Climb all around up there and see if there is any window or trap door on the roofs. If that fails, we check out that stairwell again, real good."


Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=22 ; d20+16=29 ;
Tuesday December 17th, 2019 6:38:51 AM

" I can activate my fly abilit'y and go with with Anna banana. I don't think anyone should be going anywhere alone. "

ooc> In the spiri of moving things along...
He waits for Anna and then activates his suit of armor's flight ability He's however near while she scampers up and then lands on the roof. Looking the roof over for signs of doors and what nots.

------------
Perception roles 22 and 29



The Mysterious Hallway 
Tuesday December 17th, 2019 12:48:07 PM

The Agents continue their search. Pru ponders whether there is teleportation going on, but it doesn’t seem too likely. She figures there just has to be a staircase somewhere, but where? The Agents haven’t checked everywhere yet. Sigvar still wants to just completely destroy the entire building. Nikolai figures that’s a very last resort and the Agents might actually be able to use the place if they can cleanse it. He asks Anna to check out the roof.

Anna wonders about where the group might have missed a door. She volunteers to go into mist form to examine cracks for a way through. Pompous looks over the building and suggests that he can go with Anna to check out the roof.

The group waits outside while Anna and Pompous head up. They climb up about three stories to the roof. The roof is square, matching the view from the ground and what the Agents have seen inside. It appears to be a solid box. In the middle of the roof there is a short, squat tower, also nearly completely square, containing what looks like just one floor. Pompous can fly up and see that on the top of that box is just a flat roof. There are no apparent defense structures at all: no arrow slits, no doors, and not even any windows. The building looks very solid and very plain. There appear to be no cracks or any entrances at all, almost like a massive tomb when viewed from above like this.

Back inside, Nikolai heads over to the stairway after suggesting that the group check out the stairwell again, “real good.” The stairway is a spiral stairway that leads from the first floor to the second floor hallway. However, when he checks the stairway “real good,” he can see that the stairs don’t really take up all the space that they could. Instead, when observing the ceiling of the spiral stairway near the top, he can see a place where the stairs could actually continue higher – as if the spiral stairway once went to a higher floor, but they do not now. There is certainly room for the stairway to continue, but it currently simply ends at the first floor hallway…


Prudence Gundle 
Tuesday December 17th, 2019 5:46:36 PM

Pru follows Nikolai up the stairs. She peers upward to where stairs could be, but aren't. "Maybe the stairs are hidden some way?" she ventures. "Like you have to pull them down from the ceiling, or there's a button, or something?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=40 ;
Tuesday December 17th, 2019 11:04:01 PM

"Let's look for indentations in the stone wall or any sort of nobby thing that could be a button."

Perception +21 (look for something around there that could be a secret lever or push button) = 40


Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=23
Tuesday December 17th, 2019 11:09:10 PM

Michael about half agrees with Sigvar...more than half...call it 3/4 no...9/10's but that still don't get them to the top floor...and that's where Michael is determined to go!

Michael goes to where the end of the stairs, closes his eyes and begins to walk into the wall like he was continuing to go upstairs.
he also attempts to disbelieve.

will save 23.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday December 17th, 2019 11:09:32 PM

Good idea Pru. There must be some way to get these stairs going up, let's look around.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Wednesday December 18th, 2019 12:45:59 AM

Anna says, "I think this roof thing is a bust. Let's climb down and report back that this thing is sealed tighter than a drum. Maybe Nikolai found something more interesting?"

The Mysterious Hallway 
Wednesday December 18th, 2019 12:05:15 PM

The Agents cram in around the top of the spiral staircase at the start of the maze hallway. The space there is quite small, but taking turns, individuals can look around and explore. Pru wonders if the stairs are there, but hidden. Michael closes his eyes, walks forward, and bumps into the wall. There is clearly no illusion here, just solid stone. Trayvin suggests there has to be a stairway there somewhere. Anna and Pompous realize the roof doesn’t have an easy way in, so they head back inside to find the Agents gathered at the top of the stairs.

Nikolai searches carefully. With his excellent perception, he runs his fingers along the top of the stairs and traces to where the stairs could be. He looks at the wall blocking what could have been the continuation of the stairs, then focuses carefully on the ceiling there and can easily imagine where the stairs might end up. Thinking a moment, he looks back at the wall and realizes there is still clearly room for a stairway, but there’s just no entrance here. But, he recalls that this stairway wall matches up with one of the walls in the maze hallway right before the ceiling pit trap distracted the group! Could that be the location of the entrance to the stairway?


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday December 18th, 2019 8:36:20 PM

Maybe we just got a break. Time to take a closer look at that wall.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=28 ;
Wednesday December 18th, 2019 10:11:37 PM

Nikolai catches Michael's attention when comes back with a lump on his forehead.

"Hey Michael, try using that noggin of yours on this section of the wall on the other side. It's right before the ceiling pit trap. Could be a secret door to the next stairs up!"

Nikolai heads back to that spot where he pictured such a place and starts inspecting that section of the hallway more thoroughly.

Perception +21 = 28

Prudence Gundle 
Wednesday December 18th, 2019 11:41:59 PM

Pru trails along behind her teammates, smiling a little. Nikolai is so smart!

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=19 ;
Thursday December 19th, 2019 12:43:31 AM

Perception: 19

Anna with her spider climbing climbs to the area nearest where the group surmises the entrance to be and tries to see what she can see.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Thursday December 19th, 2019 6:43:20 AM

"Yes, Pru-Pru, Nikki IS INDEED smart...."

Pompous keeps watch for nasties... nasties... that's Pompous' new word... "nasties".

The Mysterious Hallway 
Thursday December 19th, 2019 2:39:43 PM

Spurred on by Nikolai’s suggestion, the Agents work their way along the hallway one more time, carefully avoiding the pit trap. They pass the same tapestries again and again note their apparent value and the tiny bits of gold woven into the tapestries. They arrive back at the corner before the ceiling trap and Nikolai checks out the wall and asks Michael to help him. Pru and Anna go along, cheering him on, while Pompous keeps guard.

Nikolai and Michael carefully search the wall. They really can’t find anything at all, it just looks like a wall. Just as they are about to give up, Nikolai spots a small dip in the floor, right next to the wall. He checks again and sees that it is just the right size to fit the tips of his fingers in there…


Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=22 ; d20+25=38 ;
Thursday December 19th, 2019 8:13:13 PM

Miichael searches the area with Nikolai,

perception 22
trapfinding 38.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday December 19th, 2019 9:37:58 PM

Get ready, they may have found it

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Thursday December 19th, 2019 10:48:07 PM

"Careful," Pru says. It's a dumb thing to say, but really, she can't think of anything else.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday December 19th, 2019 11:32:59 PM

Anna says, "Hopefully whatever lies in those finger holes doesn't cut ones fingers off."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday December 20th, 2019 12:28:34 AM

"I suppose that if that happens, you'll just have to learn the Regenerate spell," he smiles at Pru as he works his finger tips in the indentations.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday December 20th, 2019 6:36:57 AM

Pompous pulls out a protection from evil potion and drinks it. He then readies wind wall in case any gases decide to surpise the party. If this happens he'll cast it where the gases imminate from to contatin it. (readied action).

-----------
Protection from evil.
ooc> Happy Holidays everyone! I'll be in the land of no internet between the 22nd and 27th.

The Mysterious Hallway 
Friday December 20th, 2019 3:02:00 PM

Michael steps up to the front of the group and looks carefully at the depress Nikolai found. It certainly looks like a switch to him. He looks all around for any signs of a trap, but he is sure there is nothing directly connected to the switch. He runs his fingers along the wall and can now see where the door is going to open. There are no indications of traps anywhere along those lines. He reaches down and slips his hand into the opening. Nothing happens right away, so he starts to lift. A section of the wall easily pivots and turns to the side, disappearing into the wall to the right! As the space opens up, Pompous prepares for battle. The door finishing sliding with a slight grind of stone-on-stone and the space of a doorway is open. Beyond that space you can see indeed that the spiral stairs do continue up to the next level! The Agents have found the way up! It is very, very dark up the stairs, and it almost seems like light cannot penetrate above the ceiling of this floor. What awaits the Agents of the Fist on the next level?

OOC:
Indeed, happy holidays to everyone! I likely won’t be around much for the next two weeks. As per the usual Woldian slowdown tradition, feel free to post and RP all you want. Join in the Loot & Booty if you want some company! When we start back up, you’ll be headed up into the darkness. Also, sorry if the trapped and secret door areas weren’t all that fun and exciting. It wasn’t meant to be that difficult, or take quite that much time. While I can’t promise there’s no more deception coming up, I can promise no more confusing trapped mazes! See you next year!


Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday December 20th, 2019 8:29:10 PM

Merry Christmas and Happy New Year to you Mysterious DM and to everyone in the Agents of the Fist as well. Pru, Nikolai, Trayvin, Pompous, Sigvar and Anna, I truely think that we are the most dangerous 13th level party in the entire Wold. I am honored to serve with you, ya'll are a great group of players and I enjoy out time together. I wish you all the best during this holiday season!

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday December 20th, 2019 9:54:48 PM

Anna wonders if her magical darkvision penetrates the darkened stairwell beckoning the group.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday December 22nd, 2019 8:52:55 PM

"Well, what'd'ya know! Presto! Good work Michael!"

Nikolai waves his Everburning Torch into the darkness to see if the light is 'extinguished'.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=38 ; d20+25=32 ;
Thursday January 2nd, 2020 11:35:44 PM

Thanks Nikolai, sir. I've been feeling a little out of it since that last encounter, maybe I'm getting back in the swing of things.

Michael checks out the area illumintated by Nikolai's torch.

perception 38
Trapfinding. 32

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday January 3rd, 2020 1:01:24 AM

Nikolai stands ready for any mishap that Michael may trigger.

The Mysterious Hallway 
Monday January 6th, 2020 11:09:20 AM

The Agents explore up the mysterious dark stairs. A torch is waved and eyesight is checked. Michael explores a little. What can be discovered is quite strange. The short stairway appears to lead to another floor. It is just normal darkness in the stairway as there are still no lights and no openings to let in daylight from outside. But at the very top of the stairs, even with what should be about the floor level of the next floor there is a special kind of darkness. Anna’s magical darkvision can see absolutely nothing, it is completely dark. When the torch enters that space, it dims down to almost nothing. When the torch is pulled back into the stairway, it brightens back up. Michael can place his hand in the space and it appears to disappear into darkness. It is very, very dark there and clearly isn’t normal darkness. Feeling around, Michael can tell that the stairs do end at the top here, they do not continue upwards. It feels and sounds like a large, empty, very dark space at the top of the stairs…

Prudence Gundle  d20+18=30 ;
Monday January 6th, 2020 12:41:51 PM

"Probably magical darkness," Pru says, peering upward. "Let me make sure."

She casts Detect Magic to try to see whether the area of darkness has a magical aura. If it does, she tries to figure out what it is. [Spellcraft 30]

"If it's a spell," she says, "I guess I could try to dispel it."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday January 6th, 2020 4:25:53 PM

Pompous scratches his chin....

"Innnnteresting..... verrry innntersting indeed..... "



Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday January 6th, 2020 6:04:50 PM

Anna says, "It's probably a spell. My magical darkvision can't see through it at all. You might as well try a dispel Pru."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday January 6th, 2020 6:11:56 PM

" Probably something bad insie it too, waiting. Maybe a construct that can see in he darkness."

The Mysterious Hallway 
Monday January 6th, 2020 6:47:37 PM

Pru concentrates and detects magic. Yes, she does detect magic in the space above the stairs in the darkness. To identify the specific spell, that’s a knowledge, arcana check, DC 24. (Dispel will be a 1d20+your caster level).

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 6th, 2020 10:18:56 PM

Pru, go ahead and try the dispel, if it doesn't work, I will try mine.

Sigvar, do you sense anything in the area?


Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday January 6th, 2020 11:39:58 PM

Michael notices the darkness and comments. guys this is not regular darkness...this is advanced darkness. he steps back and allows the parties spell slingers work on it. I don't think there is a door there, it's just opend into a big room of some sort. we might need to get ready to spread out should a baddie come a calling.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday January 7th, 2020 1:03:52 AM

"Yes, I don't want anyone tripping in the dark on the way down and tumbling off the sides all the way to the bottom. Just get rid of it."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Tuesday January 7th, 2020 6:20:01 AM

Pompous continues to scracth his chin....

{ Maybe I should grow a beard...... No! A goatee!... That's it! }



The Mysterious Hallway 
Tuesday January 7th, 2020 11:54:07 AM

The Agents pause, quite suspicious of the darkness. Pru checks it out and can indeed detect that the darkness is magical. Anna suggests that she try and dispel it and Trayvin says that he can try if that one doesn’t work. She looks at the space carefully as the others pause. Sigvar is sure that something bad is hiding there. Trayvin asks if Sigvar can sense anything in the area. If Sigvar does detect evil: Highlight to display spoiler: {Yes.}. Sigvar, concentrating on detect evil for more than 1 round: Highlight to display spoiler: {The ability allows you to detect in a cone-shaped area. If you’d like to stick your head up into the darkness and look around (to try and focus on and identify specifics and more details), let me know. Otherwise you can simply detect that there is more than one distinct type of evil thing going on up there.} Michael backs away from the darkness to let the magically inclined do their thing. Pompous scratches his chin, keeping up the rear guard.

OOC:
Knowledge, Arcana, DC 24 to identify the spell: Highlight to display spoiler: {Deeper Darkness}
Dispel attempts (DC 31): Dispel check 1d20 + caster level


Prudence Gundle  d20+14=31 ; d20+13=22 ;
Tuesday January 7th, 2020 1:09:20 PM

"All right, it's a Deeper Darkness," Pru says [Knowledge Arcana 31]. "It'll be tricky to dispel, but I'll try."

She casts Dispel Magic. Caster level check 22.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday January 7th, 2020 5:50:50 PM

Sigvar pauses and detects evil. He will scan as much as he can for as long as he can.

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+21=41 ;
Tuesday January 7th, 2020 9:14:09 PM

ok Pru, let me try.

Trayvin casts dispel magic, targeting the darkness. caster level check = 41

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic

OOC- Trayvin used a hero point to boost the roll

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday January 7th, 2020 9:17:38 PM

Anna casts barkskin in preparation for whatever is hiding in the magical darkness

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Wednesday January 8th, 2020 12:20:28 AM

"Great teamwork!" Nikolai congratulates and waves the Everburning Torch in the area again.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday January 8th, 2020 7:54:14 AM

Pompous stops scratching and readies an arrow or three.

The Mysterious Hallway 
Wednesday January 8th, 2020 11:56:22 AM

Pru tries to dispel the darkness, but fails. Sigvar can feel the evil in the space above. It’s not right next to the stairs, and there’s more than one, but that’s all he can tell without entering the space and looking around more closely. Trayvin heroically uses all his magical strength and manages to get rid of the magical darkness above. There is almost a palpable relief as the deep darkness instantly disappears. Anna casts barkskin and looks up to see that it is still dark in that space, just not completely dark. Nikolai reaches the torch up into the air as Pompous prepares a stack of arrows.

With the magical darkness gone, the light from the torch penetrates the space normally and those with darkvision can see up the stairs. The space at the top of the stairs appears clear and open. You can see clearly that the stairs do end here and you can see the walls of the castle – you are in the corner of the space and the talking and sounds echo across the space above, making it sound like it is a wide open space.

OOC:
No one has entered the space above. Please let me know who/how entering, of course expecting nasty things. To try and make the top of the stairs more clear: You are in the upper right corner of the floor, just like the map from the previous floor. The stairs going up are a spiral staircase, just like on the last floor. At the top, the stairs simply end. If you were to view it from the floor above, just picture a flat floor and then suddenly there is a half-circle or so space in the floor. Down into that space head the spiral stairs. There are no stairs, railings, or anything above the level of the floor. I hope that paints a clearer picture. I can note that there’s nothing else within at least a few feet of the stairs, so as you enter the room, there is going to be room for more than one person and those who enter can move and spread out as they enter. There would even be space for one person (non-large) to fit tightly into the small space beyond the hole where the stairs appear, generally across the hole from the rest of the room and in the corner of the room. I’m not sure that last bit made sense, but if it doesn’t, that’s not critical…


Prudence Gundle 
Wednesday January 8th, 2020 1:10:32 PM

Figuring there's no time like the present, Pru casts Haste on the party. She waits for her companions to precede her up the stairs.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+16=23 ; 4d6+14=28 ; d6=1 ; d6=6 ;
Wednesday January 8th, 2020 6:09:18 PM

" Time to go to work."
SIgvar moves (40') up the stairs and into the room. If this brings him within reach of an enemy he will attack it. If it does not he casts Divine Favor upon himself and survey's the room.
If there is an a attack it will be a power attack Vital Strike hitting AC 23 for 28 damage + 7 holy damage

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday January 8th, 2020 9:44:00 PM

Trayvin casts spell resistance on himself, and then follows Sigvar up the stairs and into the room(up to 20ft)

Active Effects: spell resistance 25

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 103/103 Me+18(13)19 F+8, R+19,W+9, CMB+14, CMD+28  d20+21=27 ;
Wednesday January 8th, 2020 10:56:18 PM

Michael downs a potion of Cats Grace then is right behind Sigvar, blade in hands and the twin buzz of haste and The Rush singing in his soul. as soon as Sivar takes a right or a left Michael takes the opposide, if he stops to engage an advasary Michael moves to flank. Aware he may be inviting an AOO he tumbles and jukes to throw off the attack.

Acrobatics. 27. +3 for CAts grace = 30.



Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 24/14/21 CMD : 27 
Wednesday January 8th, 2020 10:59:09 PM

Anna activates her Bear's endurance SLA gaining some more constituition and temporary hit points before moving forward 30 feet.

Active Effects:
Darkvision: 11 hours
Spiderclimb: 110 min - time elapsed (OOC: kindly DM how long has it been?)
Barkskin: 110 min - 1 round
Bear's Endurance: +4 con 11 min

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=27 ;
Thursday January 9th, 2020 12:52:17 AM

Nikolai casts Resist Energy (Fire) on himself and moves quickly behind Sigvar.

Perception +21 = 27

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Thursday January 9th, 2020 6:26:13 AM

" Well, since everyone is casting stuff...."

Pompous drinks a protection from evil potion and follows the others, staying in rear guard position.

------------------
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

Scene 6: The Upper Floor


An Open Space 
Thursday January 9th, 2020 12:03:31 PM

The Agents know that this is the time and place, and they leap into action, Sigvar leading the way into the darkness as many of the others prepare spells and other magical defenses. Sigvar can see most clearly – not because of the light, but because of his detecting evil. Now that he is in the room he can tell that there are eight individual distinct evil creatures in the room that radiate a moderate aura of evil! He can quickly spot and locate those auras around the large open space and point them out to others.

Those with darkvision have a great deal of difficulty seeing what Sigvar is pointing out. They can see vague blobs in the directions he points out, but it almost seems as if most of the room is just blobs of darkness moving about. The everburning torch lights up some of the figures near to the group, but even those just appear to be massive piles of squirming masses of darkness. As soon as you spot the figures, the stench hits you: these things absolutely stink. It smells like rotting dead crap. They are very large piles of squirming something.

Beyond those piles of masses, Sigvar can point out the other roughly humanoid figures. Those with darkvision can see just two dots of light where eyes should be, but little else. Those with normal vision may occasionally see a red dot shining out of what looks like red mist that is sort of humanoid shape, but also moving along the edges, making it unclear exactly what shape those things are.

The rest of the room looks quite empty from what you can see. There is a single round pillar at a strange location, not quite centered in the room, but the rest of the space looks like a trash pit. There are bits of broken furniture around and small piles of trash that look like they should be blowing in a street somewhere. But your attention is quickly drawn back to the eight different masses of shadowy darkness that are now clearly aware of your presence and the castle suddenly feels even smaller than it did before…

OOC:
For the squirming masses:
Knowledge, dungeoneering, DC 20: Highlight to display spoiler: {Only magic can do full damage to these creatures (DR 10/magic) }
Knowledge, dungeoneering, DC 25: Highlight to display spoiler: {There are immune to fire and cold}
Knowledge, dungeoneering, DC 30: Highlight to display spoiler: {These creatures have an insatiable hunger for blood}

For the red vapors:
Knowledge, dungeoneering, DC 20: Highlight to display spoiler: {Magic and silver can overcome their natural defenses (DR 5/magic and silver) }
Knowledge, dungeoneering, DC 25: Highlight to display spoiler: {These creatures engulf and suffocate their victims}
Knowledge, dungeoneering, DC 30: Highlight to display spoiler: {They can easily be destroyed after they feed on a victim}

map link


Prudence Gundle 
Thursday January 9th, 2020 1:55:32 PM

Normally, Pru's Dancing Lights are good enough to illuminate most areas, but she senses that this situation is going to need a bit more. She pulls out a sunrod, somewhat surprised to find it still in her haversack, and strikes it to activate its glow.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+19=28 ; d20+19=38 ; d20+19=39 ; d20+14=31 ; d20+14=20 ; d20+9=26 ; d20+9=19 ; d20+15=20 ; 2d6+17=21 ; d6=3 ; d6=3 ; 2d6+17=25 ; 2d6+17=27 ; d6=6 ; d6=6 ; 2d6+17=27 ; 2d6+17=22 ; d6=2 ; d6=3 ; 2d6+17=24 ; 2d6+17=22 ; d6=4 ; d6=1 ; d8=3 ;
Thursday January 9th, 2020 6:33:54 PM

Sigvar begins hacking at S1

Sword 1 Hits AC 28 for 21 damage + 6 holy
Haste Hits AC 38 and confirms to AC 39 for 25 (52 if critical) + 12 holy
Sword 2 Hits AC 31 and confirms to AC 20 for 27 (49 if critical) + 5 holy
Sword 3 Hits AC 26 and confirms to AC 19 for 24 (46 if critical) + 5 holy
Horns Hits AC 20 for 14 damage
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 2/13 used
Divine Power 2/10 used

Quick DM addition for anyone who hasn't posted yet: Yeah, that thing (S1) is dead.

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+6=10 ; d20+6=19 ; d20+13=30 ; d20+13=14 ; d20+13=28 ; d20+13=21 ; d20+13=27 ; d20+13=27 ; d20+13=30 ;
Thursday January 9th, 2020 9:03:27 PM

kn dungeoneering checks vs squirming masses = 10, vs red vapors = 19

Well, I don't know much about them, except they're evil, so let's just go with that.

Trayvin casts prayer (The spell should? DM discretion affect everything in the room)

You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls

spell resistance checks vs baddies if needed for prayer: 30, 14, 28, 21, 27, 27, 30

Active Effects: spell resistance 25
prayer

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer

Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 32/12/30 CMD : 30 
Thursday January 9th, 2020 9:47:32 PM

Anna takes a 5 foot step back to F 3 and then uses her beast shape IV SLA to turn into a large red dragon headed manticore chimera

28/12/26
Active Effects:
Darkvision: 11 hours
Spiderclimb: 110 min - time elapsed (OOC: kindly DM how long has it been?)
Barkskin: 110 min - 1 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +15 (2d6+6),
bite +15(1d8+6),
gore +15 (1d8+6),
2 claws +15 (1d6+6),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip


Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 103/103 Me+18(13)19 F+8, R+19,W+9, CMB+14, CMD+28  d20+10=12 ; d20+10=28 ; d20+24=42 ; d20+22=38 ; d20+22=38 ; d4+3=5 ; d4+3=6 ;
Thursday January 9th, 2020 11:30:00 PM

squirming black masses 12. red mist 28

Hey, I can't remember the names of the red mist but you gotta hit it with magic weapons and it attacks by engulfing people and suffocating them. .

Hasted Michael flips around S4 on the 3 row to get to B colum row 5. Hopefull Anna or Sigvar will see this and give him a flanking partner. meanwile once he gets in positon he probes the black pile of trash to get a feel for it's weak spots.

Acrobatics. 42

1 attack 19 base +1 haste +1 prayer = +22

Rapier +1 keen
To hit AC 38 (crit! 38 confimed!) for 11 points of damage.



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+7=15 ; d20+21=30 ; 2d6+5=11 ; d6=3 ; d20+12=27 ;
Friday January 10th, 2020 1:28:37 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Knowledge Dungeoneering +5 +1(luckstone) +1 Prayer = 15

Nikolai does not have time to figure out what these things are. He whips out his magical kama as he moves. Anna moves to F3 and becomes large, filling up that whole section against that wall, so Nikolai moves to E4 to help Michael.

Vital Strike w/ Kama +2 on S4 flanking w/ Michael:
D20 + 15 + 1 haste + 1 prayer + 4 flanking = 30
dmg = 2d6 + 5 +d6 (Precise Strike flanking bonus) = 11+3 = 14

Knowledge Undead +12 = 27
If S4 is an undead type, then add +4 to hit (34) and +4 damage (18) for Favored Enemy Undead.

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117  d20+10=14 ; d20+10=15 ;
Friday January 10th, 2020 6:40:27 AM

"Did someone say 'Mist'? Wonder twin powers activate! Form of... a WIND WALL!!!! "

Pompous moves down the stairs and casts Windwall.

OOC> From C2 across to I9

------------------------------------------------
Dungeoneering: 14 and 15

Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

An Open Space  d20+16=24 ; d20+16=18 ; d20+16=36 ; d20+16=26 ; d20+16=20 ; d20+16=35 ; d20+17=37 ; d20+17=34 ; d20+16=29 ; d20+16=32 ; d20+16=35 ; d20+16=30 ; d20+17=32 ; d6+4=7 ; d6+4=5 ; d6+4=6 ; d8+8=11 ; d20+19=24 ; d20+19=22 ; d20+19=37 ; d4=2 ; d20+16=25 ; d20+16=20 ; d20+16=27 ; d20+16=27 ; d20+17=28 ; d8+8=11 ; d20+17=36 ; d20+17=20 ; d20+17=23 ; d20+17=33 ; d20+17=30 ; d20+17=36 ; 4d6=13 ; d6=5 ; d6=5 ;
Friday January 10th, 2020 4:49:42 PM

Pru breaks out the sunrod and brightens up the room. This indeed helps everyone see the squirming masses, though you’re not sure you really wanted to see their ugliness. They look like masses of evil, death, and waste squirming around on the ground.

Sigvar spots the evil and quickly chops and slices into one of them. He slaughers the first one and it stops squirming, though now Sigvar is covered with bits of horrible, sinking nastiness. Trayvin calls out in a prayer, aiding the Agents and affecting some of the evil in the room. Anna shifts and suddenly there is a large red dragon headed manticore chimera monster beast creature thing in her place! Michels turns and tumbles to get around one of the masses, slicing into it as he goes.

Nikolai watches Anna move towards the wall and he quickly moves up. As he does, a long, slimy tentacle reaches out from the mass, but he steps aside and it slaps into the ground. He spins and stabs into the stinky mess. When he does, he realizes that this thing is not undead, just evil, slimy, and smelly. Pompous takes a step and casts a spell. A roaring wall of wind appears in the room which is feeling smaller and smaller by the minute due to all the activity in the room!

Two of the large blobs focus on Sigvar. Their long tentacles slam out at him, a few striking accurately. One slings around his leg and attaches itself to him! He can feel the pain of large wounds in his legs and the creature starts draining his blood! At the same time a rather large set of teeth appear from the wriggling mass and bite him (Sigvar: 29 total damage, grappled). The other lashes out at Nikolai, but he manages to dodge the various tentacles. The massive set of teeth appearing out of the mass surprises him and strikes true (Nikoali: 11 damage).

Michael very suddenly finds himself surrounded by the roughly humanoid red misty figures. Long, strange bits of mist reach out for him from the figures. As they reach him, he can tell they are solid: the strike him and dig into him, causing him pain (Michael: 13 damage). Bu before he can react, the tentacles start pushing and pulling him as the creature moves tries to move into the space Michael occupies!

OOC:
Michael’s move to B3: You mentioned going on the 3 row. I see that move as F4 to E3, then E3 to B3, then B3 to B5. S4 has reach, so starting in F4, you are in a threatened space. That appears to be moving through six threatened squares of S4 and two threatened squares of R1! With a +24 on acrobatics, rolling those eight acrobatics checks should be easy, but you would need to roll seven more of them! Due to later developments, we’ll forget this for now (see below).

Sigvar is grappled. Also has 2 points of con damage: “Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.”

Michael: IMPORTANT! Please don’t miss this part. The red creatures are trying to engulf Michael. All three have made successful attempts. All three are attempting to occupy the space where you are! In theory, you can choose to make an AOO against one if you like. If you do, you do NOT get to save against their attempt. Against the other two (or all three, if you choose not to make an AOO), you can attempt a reflex save, DC 18, to move out of their space. I realize that you have a +20 or so on reflex right now. But since there is nowhere for you to move safely out of their reach, one of them is going to engulf Michael! Therefore, Michael, no need to roll, Michael currently has the pinned condition, is trapped inside the body of one of the things, and receives 5 damage and 5 con damage (see above for con damage rules). CMD is 26 to escape the pin.

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S1: dead S2 (-1): 0 S3: 0 S4 (-1): 25
Red vapor things: AC ??; SR 21; all -1 due to prayer
Damage: R1: 0 R2: 0 R3: 0 R4: 0

map link


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP104/146 Character Sheet  d20+21=33 ; d20+21=37 ; d20+16=29 ; d20+11=18 ; d20+17=35 ; 2d6+30=38 ; d6=3 ; d6=5 ; 2d6+30=38 ; d6=5 ; d6=4 ; 2d6+30=40 ; d6=3 ; d6=2 ; d8=5 ;
Friday January 10th, 2020 7:10:06 PM

Covered in gore, Sigvar steps into the grapple and continues killing evil. He smites the creature grappling him and starts there.
Sword 1 Hits AC 33 for 38 damage (+13 more if it is an evil outsider, undead or dragon)+ 8 holy
Haste Hits AC 37 for 38 damage + 9 holy
Sword 2 Hits AC 29 for 40 damage +5 holy
Sword 3 miss
Horns Hits AC 35 for 30 damage
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 3/13 used
Divine Power 3/10 used
Grappled
2 con damage
1 Smite evil used


Prudence Gundle  d20+17=19 ; d20+17=19 ;
Friday January 10th, 2020 7:30:24 PM

Sigvar is grappled, but looks like he can handle it. Pru is far more concerned about Michael, whom she can't even see, let alone reach.

She activates her Boots of Levitation, which she would use more often if her idiot player would remember she has them, and floats up toward the ceiling. From this vantage point, she attempts to target one of the red humanoids with a spell. She fails.]

[Try to cast on R3. Fail SR. Use Hero point to re-roll. Fail SR again with the exact same roll. Give up and pout.]

Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+15=22 ; 2d6+7=9 ; d20+17=32 ; 2d6+7=14 ; d20+17=27 ; d8+7=9 ; d20+17=24 ; d8+7=12 ; d20+17=30 ; d6+7=11 ; d20+17=26 ; d6+7=12 ;
Friday January 10th, 2020 10:39:09 PM

Anna-Manticore makes a full attack against Squirming Mass 4

bite 1: d20 + 15 = 22+2 because I forgot haste and prayer = 24 vs AC = hit = 0 damage after DR
hasted bite: d20 + 17 = 32 vs AC = hit = 4 damage after DR
second head bite: 27 vs AC = hit = 0 damage after DR
gore: 24 vs AC = hit = 2 damage after DR
claw 1 : 30 vs AC = hit = 1 damage after DR
claw 2 : 26 vs AC = hit = 2 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
Darkvision: 11 hours
Spiderclimb: 110 min - time elapsed (OOC: kindly DM how long has it been?)
Barkskin: 110 min - 1 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +17 (2d6+7),
bite +17(1d8+7),
gore +17 (1d8+7),
2 claws +17 (1d6+7),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+13=28 ; d20+13=25 ; d20+13=24 ; d20+13=25 ; d8=1 ; d8=5 ; d8=1 ; d8=1 ; d8=5 ; 10d6=27 ;
Friday January 10th, 2020 11:25:26 PM

Trayvin tries to help Michael get a little bit more wiggling room. He casts holy smite on the area centered on Michael. Michael, try to withdraw behind the windwall, maybe they cant pass through it

holy smite- should be able to hit:R1, R2, R3, and S4
-spell resistance checks if needed: 28, 25, 24, 25
-damage = 13, will save DC 18 for half
-if any of the creatures are evil outsiders, the spell will instead deal 27 damage and blind for 1 round. will save DC 18 for half and to negate blindness.

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 103/103 Me+18(13)19 F+8, R+19,W+9, CMB+14, CMD+28  d20+14=34 ; d20+22=32 ; d4+3=4 ; d4+3=6 ;
Saturday January 11th, 2020 7:49:36 PM

CMB 34

With a heave Michael repules the filty thing from around him and then stabs it with his blade. OOC: figure with haste I might have the time.
He's surrounded on all sides by these things so his only choice is to attack.

attack 1
Rapier +1 Keen
To hit AC 32 for 4 points of damage.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=29 ; d20+21=28 ; 2d6+5=12 ; d6=1 ;
Monday January 13th, 2020 1:22:51 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Nikolai quickly tumbles over to 3C and strikes out at R1.
Acrobatics check d20+19 +1 (luckstone) +1 prayer = 29

Vital Strike w/ Kama +2 on R1 flanking w/ Michael:
D20 + 15 + 1 haste + 1 prayer + 4 flanking = 28
dmg = 2d6 + 5 +d6 (Precise Strike flanking bonus) = 12+1 +1 (prayer) = 14


Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Monday January 13th, 2020 6:33:10 AM

Seeing Michael stuck on the WRONG side of the windwall, Pompous facepalms his forehead and lets loose an loud and boisterous

" DOH!!!! "

He knows that his arrows aren't going to get past the wall and as such he has no target. So he waits to see if one of the oponents moves in past the wall.

An Open Space  d20+15=17 ; d20+15=31 ; d20+15=25 ; d20+12=21 ; d3=3 ; d20+16=18 ; d20+16=21 ; d20+16=35 ; d20+16=25 ; d20+16=25 ; d20+17=20 ; d6+4=5 ; d20+19=38 ; d4=3 ; d20+16=18 ; d20+16=22 ; d20+16=34 ; d20+16=34 ; d20+17=20 ; d6+4=5 ; d6+4=7 ; d20+19=36 ; d20+19=24 ; d4=1 ; d20+17=26 ; d20+17=31 ; d20+17=27 ; d20+17=34 ; d20+17=27 ; d20+17=28 ; d6=2 ; d6=5 ;
Monday January 13th, 2020 2:49:16 PM

Sigvar steps up, smearing himself with more stinky gore, and chops into one of the masses (S3). He strikes true and slashes and chops another of the beasts into nothing. He now has more bits of gore all over him and the smell is getting worse. Pru pulls out a shiny pair of boots that just don’t seem to get enough use and floats up to the ceiling. She heroically casts some spells, but they just can’t seem to penetrate the strange red creatures. Anna-Manticore violently attacks the mass near her, but the defenses are indeed strong with the mass of evil.

Trayvin casts the holy spell and holiness smashes into the ground around Michael. The creatures are affected and are evil, but are not outsiders. His spell gets through their resistance, but just one takes the full damage (with a failed save). Michael squirms and moves, and quickly throws off the strange creature. As he does so, he takes a quick stab with his rapier, hitting the monster. Nikolai turns and dives between Anna-Manticore and the filthy beast. However, when he turns his head, a strange tentacle slaps out at him, stopping his movement. He manages to stop his roll just in time that the tentacle grabs nothing but air next to him. He spins and stabs out at the tentacle striking it solidly, only to be hit with some of the black goo from the mass.

Pompous, having effectively stopped himself and his arrows from entering the fray, calls out in frustration. He watches Nikolai move into the wind wall.

The other blob near Sigvar does not seem bothered by how quickly he has slashed through the others. Tentacles and teeth flail out at Sigvar. Most miss, but one tentacle hits him in the leg (5 damage) and quickly starts draining his blood (grappled, 3 more con damage). The other creature splits its tentacle attacks, sending two towards the new manticore in the room and two at the moving creature (Nikolai). The two tentacles reaching out for Anna don’t even come close. Both the tentacles attacking Nikolai strike true (12 total damage). They try to grab on to him, and one succeeds! It starts draining his blood through the tentacle (1 con damage) while the massive teeth of the creature miss him.

Along the wall, Michael is fighting for his life. The three creatures reach out again with their tentacle-like arms and slam into him (7 damage). They attempt to move into his space and engulf him again (three reflex saves, DC 18, or engulfed).

OOC:
Nikolai, it was a DC 30 to tumble through S4’s threatened space! With a failure, Nikolai is stopped and receives an AOO. I redirected the attack to S4, hope that’s okay!

Anna: Spiderclimb: it was a bit of running around on the second floor looking for the stairs. I’d say it’s been half an hour to 45 minutes, so still plenty left there.

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S1: dead S2 (-1): 0 S3: 150 dead S4 (-1): 54
Red vapor things: AC ??; SR 21; all -1 due to prayer
Damage: R1: 13 R2: 6 R3: 10 R4: 0

Con damages: Sigvar: 5, Michael: 5, Nikolai: 1. Con damage rules: “Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.”

At level 13, by my math, both Sigvar and Michael are down 65 hit points (both 65 points of damage and 65 off the max hit points)! Adding together round 1 and round 2: Sigvar has taken 34 points of damage plus 65 points from con damage = 99 points of damage. Max hp should be 81, so I calculate that as currently 47/81 hit points! For Michael, 20 points plus 65 from con = 85 points of damage. Max hp should now be 38, so I calculate that as 18/38. Please do check my math!

Nikolai is down 13, with damage of 23, should be at 60/83.

updated map


Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 46/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+21=38 ; d20+21=29 ; d20+21=26 ; d20+21=31 ; d20+16=29 ; d20+16=36 ; d20+16=19 ; d4+3=6 ; d4+3=5 ; d4+3=6 ; d4+3=4 ; d4+3=6 ; d4+3=4 ; d4+3=5 ; 7d6=19 ; 7d6=26 ; 7d6=23 ; 7d6=25 ; 7d6=26 ; d20+19=26 d20+19=32 d20+19=21
Monday January 13th, 2020 8:18:55 PM

OOC: I see as having 13 damage and 5 damage per DM post on 1/10/2020 7 damage per Dm post 1/13/2020 total 25. con reduced to 7 so -2hp natch hp 64 -25 = 39 hp. HP determined by Excel character sheet. 13*3 = 39 hp lost via con damage. 103 -39 -25 = 39 Checksum valid .

Now that he has someone to flank with Michael can get to work. He fights defensively, and jukes around trying to avoid getting engulfed again. but he still lays into the black glob between Nikolai and himself.
Reflex save 26, 32, 25. Look at end of dice rolls. d20+19=

Attack base 19 +1 haste +1 prayer +4 AofF flanking bonus -4 defensive fighting. = +21 bonus.

Attack 1
Rapier +1 keen
To hit AC 38 (crit! 29 confirmed? ) for 6 and 5 points of damage and 19 points flanking. total 25 or 30 crit

Short sword +1
To hit AC 26 for 6 points of damage and 26 points flanking 32 points total.

Haste Attack +21
Rapier +1 keen
To hit AC 31 for 4 points of damage and 23 points Flanking. 27 points total.

2nd attack +16

Rapier +1 Keen
To hit AC 29 for 6 points of damage and 25 points Flanking. 31 points total.

Short sword +1
To hit AC 36 (Crit natch 20! 19 not confirmed) for 4 points of damage and 26 points Flanking. 30 points total.
my blades are magic, so that should bypass DR? 150 total 100 if DR 10 is applied.

if he puts the thing down he sprints for the wind wall. eager to put some distance between him and the red mist and also bring some more bodies to bear against them.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 13th, 2020 10:09:19 PM

Michael needs some relief, the Agents have to break him out of there. Seeing Anna having some trouble with her opponent, he moves up(G4) and casts divine favor on her.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste

Prudence Gundle  d20+17=36 ; d20+11=17 ; 26d6=100 ; 5d6=19 ;
Monday January 13th, 2020 10:11:03 PM

Pru tries again. This time, she manages to cast her spell. A black ray streaks toward R3.

[Cast Disintigrate. SR check 36. Hit Touch AC 17 for 100 damage. A DC 23 Fortitude save reduces the damage to 19.]



Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+17=28 ; 4d6+7=24 ;
Monday January 13th, 2020 10:48:08 PM

Anna-Morphling uses her vital strike ability with her gore attack to go for Squirming Mass 4.

28 vs AC = hit; 14 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +17 (2d6+7),
bite +17(1d8+7),
gore +17 (1d8+7),
2 claws +17 (1d6+7),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 60/83 (96/96) CMD 33/35(Grapple/Trip)   d20+21=41 ; d20+12=28 ; d20+12=16 ; d20+12=21 ; d20+21=39 ; d6+6=9 ; d6=4 ; d6+6=12 ; d6=1 ; d6+6=9 ; d6=6 ; 2d6+6=12 ; d6=5 ;
Tuesday January 14th, 2020 12:56:18 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Nikolai tries to break the tentacle grapple:

Escape Artist check +19 + 1 (prayer) +1 (Luckstone) = 41 N20
(Note: the way I understand escaping a grapple using a skill check (Escape Artist), you can act normally, rather than spend a Standard Action with a Combat Maneuver check)

Slipping out of the grapple, Nikolai takes a 5' step to 3C and attacks R1 (if still alive) or S4.
Flurry of Blows #1 d20+10 +1 (prayer) +1 (hasted) = 28 +4 (flanking) = 32
Flurry of Blows #2 d20+10 +1 (prayer) +1 (hasted) = 16 +4 (flanking) = 20
Flurry of Blows #3 d20+10 +1 (prayer) +1 (hasted) = 21 +4 (flanking) = 25

Hasted Attack w/Vital Strike d20 +15 +1 (prayer) +1 (hasted) +4 (flanking) = 39

dmg #1 = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 9 + 4 = 13
dmg #2 = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 12 + 1 = 13
dmg #3 = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 9 + 6 = 15
Hasted att dmg = 2d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 12 + 5 = 17



Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Tuesday January 14th, 2020 6:27:29 AM

Pompous is itching to get in the battle. However, the windwall would prevent the arrows from reaching their target... does he drop the wall and potentially free the gas creatures on the rest of the party?.... Does he stand true?.....

" ORDERS FROM COMMAND?!?! Do I drop the wall and fire or stand true!!! "

-----------------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.



An Open Space  d20+10=25 ; d20+16=36 ; d20+16=34 ; d20+16=35 ; d20+16=22 ; d20+19=39 ; d20+19=39 ; d6+4=10 ; d6+4=9 ; d4=2 ; d4=4 ; d4=2 ; d20+17=34 ; d20+16=36 ; d20+16=36 ; d20+16=35 ; d20+16=23 ; d6=2 ; d6=5 ; d20+17=34 ; d20+17=18 ; d20+17=24 ; d20+17=23 ; d6=4 ; d20+17=27 ; d20+17=26 ; d6=5 ; d6=5 ;
Tuesday January 14th, 2020 2:30:45 PM

Michael squirms away from the red creatures and instead focuses on the black blob. He quickly slices and dices it into tiny pieces of nasty, smell, evilness. When it stops moving, he starts heading towards the wind wall. Trayvin moves up and aids Anna with divine favor. Floating Pru carefully aims her spell and fires the disintegrate at one of the red vaporous creatures. It strikes, but doesn’t seem to bother it much (made the save). Anna starts to attack the squirming mass, but Michael has defeated it. Nikolai moves up to help out Michael and almost runs into him trying to get away. He is no longer flanking with Michael, but he manages to get one hit on the creature. Pompous calls out, asking for help and direction with his wind wall.

The remaining black mass does not slow down and continues slamming into Sigvar. Two more tentacles slam into him (damage: 19) and both attach to him! There are now three tentacles attached to Sigvar and all of them are draining his blood, very quickly (additional con damage: 6)! Sigvar’s fur is starting to look a bit extra-wilted and is even starting to turn grey in spots! At the same time, the other red creature reaches out at him, striking him with tentacles (7 damage) and trying to engulf him!

The other red creatures see their meal trying to escape, so they follow him along, reaching out with their tentacles. One hits Michael in the back (4 damage) and tries to pull itself into his space. The one that Nikolai attacked, attacks him back with long tentacles, striking him twice (damage: 10) and trying to enter into his space!

OOC:
Thank you for checking my math on the con damages! Yes, if weapons are magical, they overcome DR/magic. I’m not sure on the escape artist – it looks like it is a standard action to escape, no matter how you do it, but it’s not 100% clear to me…

Sigvar two reflex saves, DC 18 to avoid engulfing by the red misty creature. Sigvar is grappled by S2
Michael one reflex save, DC 18 to avoid engulfing by R2
Nikolai one reflex save, DC 18 to avoid engulfing by R1

Remember, if you’re using acrobatics to move through threatened squares, you need one roll for each square that you move to. Two squares = two rolls.

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S2 (-1): 0
Red vapor things: AC 25; SR 21; all -1 due to prayer
Damage: R1: 22 R2: 6 R3: 29 R4: 0

Con Damages: Sigvar: 11, Michael: 5, Nikolai: 1

updated map


Prudence Gundle  10d6=36 ;
Tuesday January 14th, 2020 5:40:22 PM

Pru goes back to her old reliable, lobbing a Fireball at her opponents.

[I've counted twice, and I think if Pru drops her fireball at B-9, she can catch R2, R3, and R4 without hitting any friendlies. 36 fire damage; Reflex save DC 20 for half.]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 74/81 Character Sheet  d6=4 ; d6=1 ; d6=4 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d20+18=35 ; d20+18=25 ; d20+18=23 ; d20+13=31 ; d20+13=25 ; d20+8=19 ; d20+14=30 ; 4d6+36=54 ; d6=5 ; d6=1 ; 4d6+36=52 ; d6=1 ; d6=4 ; d8=8 ;
Tuesday January 14th, 2020 6:55:06 PM

OOC
Hmmm so I thought I posted yesterday. I have rolls here so I probably did and forgot to hit the little submit button at the end. Let me recap that post first. Also I found your math to be correct. I though you lost 1 hp per level per 2 con damage, the way you gain it but that is not the case. So at 12 con loss I have 0 max hp.
IC
Sigvar quickly lays hands on himself to heal some of the damage and then keeps attacking S2.
Heal 27 damage
sword 1 Hits AC35 confirms to AC 25 for 54 damage + 6 holy
Haste Miss
Sword 2Hits AC31 confirms to AC 25 for 52 damage + 5 holy
Sword 3 Miss
Horns Hits AC 30 for 20 damage
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 3/13 used
Divine Power 3/10 used
Grappled
7 con damage
1 Smite evil used
1 LoH used

If it is dead do I still take the hits and con drain?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP -30/3 Character Sheet  d20+8=23 ; d20+8=28 ;
Tuesday January 14th, 2020 7:05:25 PM

reflex saves 23 and 28 ( it is -2 for being grappled right? That's what I subtracted)
Sigvar avoids being engulfed however if S2 is still alive he is down from hp/con loss.
11x13= 143 so 3 max hp and cumulative damage puts him at -30

Sorry I missed putting in that post, It seriously complicates things.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday January 14th, 2020 8:22:24 PM

I think we should leave the wall up, we haven't tested yet if it will stop them from getting to us. Everyone will need to withdraw behind it though before we can find out.

Trayvin begins casting a spell, which will be completed next round.....

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor



Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+20=30 ; 2d6+10=21 ; d20+20=24 ; d20+20=24 ; d20+20=22 ; d20+20=32 ; d20+20=33 ; d6+10=12 ; d6+10=12 ;
Tuesday January 14th, 2020 10:39:47 PM

Anna Takes a 5 foot step to D4 and then attacks R3 with a full attack action

bite 1: 30 vs AC; 21 damage
hasted bite 1: 24 vs AC : miss
bite 2: 24 vs AC : miss
gore 22 vs AC: miss
claw: 32 vs AC : 12 damage
claw 33 vs AC: 12 damage

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 42/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+19=37 ; d20+24=40 ; d20+24=43 ; d20+25=31 ; d20+3=5 ; d4+3=4 ; 7d6=27 ;
Tuesday January 14th, 2020 11:12:25 PM

Michael sees that Sigvar is in some pretty deep dodo, If the fireball toasts any of the red mists Michael runs over and flank the R4 against Sigvar. if some are still moving he jukes and flips to avoid the AOO as he does so.

Acrobatics. 40, 43.
Reflex save 37.

attack 1
+19 +1 haste +1 prayer +4 AotF flanking. +25
Rapier +1 Keen
To hit AC 31 for 4 points of damage and 27 points flaking.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 60/83 (96/96) CMD 33/35(Grapple/Trip)   d20+15=31 ; d20+17=26 ; d20+17=24 ; 2d6+6=11 ;
Wednesday January 15th, 2020 1:19:17 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

OOC: it specifically says that using a combat maneuver check it takes a Standard Action, which makes sense. However an Acrobatics check is a Skill check which do not require Standard actions to do, however, if you Move more than 5', that would be considered a Move Action, I would think.

IC:
Ref +13 +1(prayer) +1 (haste) = 31 vs DC18

Nikolai alerts Michael to step back behind the wind wall and attacks R1 before taking a 5' step back to 2D.

Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) = 26
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) = 24

damage 2d6+5 +1 (prayer) = 11

Move 5' step back to 2D.

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Wednesday January 15th, 2020 6:28:50 AM

Listening to Trayvin, Pompous holds up the windwall and holds true...

------------------------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

An Open Space  d20+11=23 ; d20+11=31 ; d20+11=27 ; d20+15=21 ; d20+15=30 ; d20+15=17 ; d20+15=29 ; d20+16=28 ; d20+16=35 ; d20+16=21 ; d6=4 ; d6=4 ; d6=3 ; d20+18=32 ; d20+18=38 ; d6=6 ; d6=2 ; d6=5 ; d6=5 ; d20+16=32 ; d20+16=25 ; d20+16=31 ; d20+16=31 ;
Wednesday January 15th, 2020 3:31:26 PM

Pru drops her fireball in behind the monsters on the far side of the room. It explodes and catches some of the red things. The duck and dodge, but also let out an ear-piercing scream as they burn. Sigvar launches into the last twisting mass and attacks furiously. He damages it severely, but it is still moving and twisting in the darkness! Trayvin starts a spell and calls out that they should leave the wind wall up for now. Anna steps up and attacks the red creature, striking hard, but some of the blows seem to be absorbed (DR). Michael flips and dodges to attempt to help Sigvar. He stabs the red creature in the side. Nikolai strikes with a quick jab before calling out to Michael and stepping behind the wind wall. Pompous continues to work to keep the wind wall active.

The evil monsters continue their attacks. The remaining mass appears to be in pieces, but the tentacles reach out one more time, trying to finish off Sigvar, but they are unable to make contact with him at all! The red thing near him ignores the attack from Michael and tries to engulf Sigvar again after striking him with a tentacle (6 damage). At the same time, another follows Michael’s tumble, attacking him. Two tentacles slam Michael in the back (8 damage) and it tries to engulf him. The other two are distracted by the massive manticore-like thing and tentacles fly towards it. None of them manage to make contact with the strange creature.

OOC:
Sigvar, my math was incorrect on the con damage. 11 con damage is just 11/2=5 x 13= 65 total. So if my new math is correct, that puts Sigvar at a max hp of 146-65=81 with damage of 34+19=53, so 81-53= current hit points 28/81. Then the heal +27 = 55/81. Plus this round, 6 damage = 49/81. And with a con of 14, he isn’t dead from con damage until he hits 14 damage.

Sigvar: Reflex save, DC 18, or engulfed (4 damage, 3 con damage)
Michael: Reflex save, DC 18, or engulfed (5 damage, 5 con damage)

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S2 (-1): 116
Red vapor things: AC 25; SR 21; all -1 due to prayer; DR 5/magic and silver
Damage: R1: 33 R2: 24 R3: 77 R4: 49

Con Damages: Sigvar: 11, Michael: 5, Nikolai: 1

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 55/55 Character Sheet  d6=3 ; d6=4 ; d6=2 ; d6=3 ; d6=2 ; d6=5 ; d20+18=24 ; d20+18=21 ; d20+13=21 ; d20+8=21 ; d20+14=23 ; 2d6+18=21 ; d6=1 ; d6=6 ; d20+8=9 ; d20+8=17 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; d6=5 ; d20+18=37 ; d20+18=19 ; d20+18=36 ; d20+18=23 ; d20+13=27 ; d20+8=19 ; d20+14=22 ; 2d6+18=21 ; d6=4 ; d6=4 ; 2d6+18=24 ; 2d6+18=25 ; d6=5 ; d6=3 ; 2d6+18=26 ; 2d6+18=21 ; d6=4 ; d6=3 ; 2d6+18=21 ; d6=5 ; d6=1 ; 2d6+18=24 ; d6=3 ; d8=8 ;
Wednesday January 15th, 2020 5:53:37 PM

Sigvar will take 2 rounds of actions to catch up this round.
Sigvar swiftly lays hands on himself again and tries to finish S2. ANy remaining damage will go to R4 ( higher AC but with +4 from flanking

makeup round
19 healing
Sword 1 Hits AC 24 for 21 damage + 7 holy
Haste Miss
Sword 2 Miss
Sword 3 Miss
Horns Miss

This round
Assuming S2 is still up after that dismal performance
Sigvar heals himself and keeps fighting S2 then R4 ( Note +2 for escaping grapple +4 for flanking when S2 dies and attacks swap to R4)
Reflex saves 9 and 18 both fail oh I only needed 1 ( damage taken)
Healing 27 hp

Sword 1 Hits AC 37, no confirmation for 21 damage + 8 holy (45 damage +8 holy if on R4)
Haste Hits AC 36, no confirmation for 25 damage + 8 holy ( 51 damage + 8 holy if on R4)
Sword 2 Hits AC 27 for 21 damage + 7 holy
Sword 3 Miss (damage if on R4 21 damage + 6 holy)
Horns Miss (damage if on R4 20 damage )

Effects
Haste 5/13 used
Divine Power 5/10 used
Grappled
14 con damage
1 Smite evil used
3 LoH used


Prudence Gundle  d20+17=21 ; d20+12=17 ; d20+12=16 ; d20+12=15 ; 4d6=14 ; 4d6=9 ; 4d6=20 ; d20+17=18 ;
Wednesday January 15th, 2020 6:34:36 PM

Sigvar looks to be in serious trouble, so Pru does what she can to help, firing Scorching Rays at the squirming mass. Then she goes after the most badly injured of the red things, but can't get her spell to work.

[Cast Scorching Ray. SR check 21, pass. Hit Touch AC 17 for 14 damage; hit Touch AC 16 for 9 damage; hit Touch AC 14 for 20 damage. Cast Quickened Magic Missile at R3. Fail SR check with a Natural 1.]

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 42/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+19=30 ; d20+25=33 ; d20+25=30 ; d20+25=33 ; d20+20=29 ; d20+20=21 ; d4+3=4 ; d4+3=4 ; d4+3=4 ; d4+3=7 ; d4+3=5 ; 7d6=24 ; 7d6=19 ; 7d6=17 ; 7d6=25 ; 7d6=24 ;
Wednesday January 15th, 2020 10:34:31 PM

Reflex save 30

Michael is in the zone, one more attack and he'll put this red thing down, he's got their number now, and dodges their attempts to engulf him easily. Be there in a minute Sir! I'm gonna go ahead and kill this red mist attacking Sigvar..

Attack 1 to R4
+19 +1 haste +1 prayer +4 AotF flanking =+25

Rapier +1 keen
To hit AC 33 for 4 points of damage and 24 flanking damage =28

Short sword +1
To Hit AC 30 for 4 points of damage and 19 flanking damage =23

Haste attack +25 To R4
Rapier +1 Keen
To Hit AC 33 for 4 points of damage and 17 flanking damage. =21

2nd attack +20 to R4

Short Sword +1
To Hit AC 29 for 7 points of damage and 25 flanking damage =32

Rapier +1 Keen
To Hit AC 21(natch 1 miss) for 5 points of damage and 24 flanking damage.

Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+20=25 ; 2d6+10=14 ; d20+20=27 ; 2d6+10=18 ; d20+20=39 ; d8+10=12 ; d20+20=35 ; d8+10=13 ; d20+20=37 ; d6+10=13 ; d20+20=40 ; d20+20=24 ; d6+10=14 ;
Wednesday January 15th, 2020 11:45:40 PM

Anna makes a full attack against R1

bite 1: 25 vs AC; 9 damage after DR
hasted bite 1: 27 vs AC : 13 damage after DR
bite 2: 39 vs AC : 39 vs AC : 7 damage after DR
gore 35 vs AC: 8 damage after DR
claw: 37 vs AC : 8 damage after DR
claw 40 vs AC (threat of critical); 24 vs AC = not crit; 9 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)   d20+17=20 ; d20+17=23 ; d6+6=12 ;
Thursday January 16th, 2020 12:51:33 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

If R1 is still up, he moves to 3B and attacks it.
If R1 is down, he moves to 4b and attacks R2.

If R1:
Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) = 20 miss
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) = 23 miss

If R2:
Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) + 4 (flanking) = 24 miss
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) +4 (flanking) = 27 hit
damage 1d6+5 +1 (prayer) = 12

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Thursday January 16th, 2020 6:49:39 AM

Pompous' frustration with being effectively out of the battle for now gets to a boiling point. He hopes that he wind wall will hold the red mist back but the rest of party is engaged ON THE WRONG SIDE OF THE WALL.

" HOLD THE WALL... HOLD THE WALL.... HOLD THE DOOR.. I mean the wall... HOLD THE WALL!! "

-------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

An Open Space  d20+17=36 ; d20+17=25 ; d6=1 ; d6=5 ; d6=4 ; d20+17=22 ; d20+17=36 ; d6=5 ; d6=2 ; d6=2 ; d20+17=23 ; d20+17=30 ; d6=2 ; d6=2 ; d6=5 ;
Thursday January 16th, 2020 4:22:19 PM

Sigvar heals himself and squirms away from the enveloping misty thing, pushing it away. He heals himself and chops at S2, and the mass of dark evil finally stops squirming! Pru tries to help, but most of her magic seems to be ignored by the creatures. Michael calls out, but continues his attacks on the red creature Pru hit and it finally falls to the ground as a blob or darkness and blurry redness. Anna-manticore continues a full attack on the creature near her and chops into it, seriously injuring it. It gives out a horrible screeching cry of pain. Nikolai steps back up through the wind wall while Pompous yells about the wall. Apparently the wall or the yelling distract him, and he is unable to hit the creature.

The creature Nikolai attacked attacks him back, striking him with a tentacle (1 damage) and moving forward into his space. The seriously injured one attacks Anna manticore and also hits with a tentacle (5 damage) and it moves into her space as well. The final one next to Michael does exactly the same thing as the others, also striking once (2 damage) and moving into his space.

OOC:
Sigvar makeup round almost kills S2, but it’s alive. The next round the failed save means he is engulfed and pinned. He can use a move action with the escape the grapple, but then only has a regular attack, not a full attack action left, so that attack will kill S2.

Pru, redirected scorching ray that worked to R4, next to Sigvar.

Nikolai: Reflex save DC 18 or engulfed: 5 damage, 4 con damage, pinned condition
Anna: Reflex save DC 18 or engulfed: 2 damage, 2 con damage, pinned condition
Michael: Reflex save DC 18 or engulfed: 2 damage, 5 con damage, pinned condition

Red vapor things: AC 25 (touch 14); SR 21; all -1 due to prayer; DR 5/magic and silver
Damage: R1: 87 R2: 24 R3: 77 R4: 196 (dead)

Con Damages: Sigvar: 15, Michael: 5, Nikolai: 1

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 55/55 Character Sheet  d20+20=28 ; d20+20=37 ; d20+20=38 ; d20+15=24 ; d20+10=20 ; d20+16=24 ; 2d6+18=27 ; d6=5 ; d6=2 ; 4d6+36=50 ; d6=6 ; d6=1 ;
Thursday January 16th, 2020 6:45:17 PM

OOC
OK, cool. No one had failed a save yet so I just kept throwing out attacks 8) All caught up now.
IC
Sigvar is hurting. He is out of breath and feels feverish but can't let his friends down when they had come to his aid. He steps up and tries to kill R2.

Sword 1 Hits AC 28 for 27 damage + 7 holy
Haste Hits AC 37 and confirms to AC 38 for 50 damage + 7 holy
Sword 2 Miss
Sword3 Miss
Horns Miss
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 6/13 used
Divine Power 6/10 used
Grappled
14 con damage
1 Smite evil used
3 LoH used


Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+20=34 ; d20+20=23 ; d20+20=25 ; 2d4+10=13 ; 2d6+10=16 ;
Thursday January 16th, 2020 6:46:47 PM

OOC- Anna was not a legal target for the divine favor. The spell will be placed on Trayvin instead since he is the only target. Sorry for any confusion on this.

Trayvin completes his spell, summoning a dire tiger to aid the Agents against the red mist creatures.(location C/D 7/8)

Go getem Tony!

Tony(the tiger) attacks R3. hit AC 34, 23(miss), 25, damage: claw-13, bite-16(damage reduction not subtracted)

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6,

Prudence Gundle 
Thursday January 16th, 2020 10:30:02 PM

Pru floats back down to the ground, takes a step, and casts Greater Heroism on Sigvar. Among other things, it comes with 13 temporary hit points.

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 40/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+19=27 ; d20+24=38 ; d20+24=44 ; d20+24=42 ; d20+25=29 ; d4+3=4 ; 7d6=24 ; 7d6+24=42 ;
Thursday January 16th, 2020 10:36:21 PM

reflex save = 27

Michael whirls on the Red mist and easily sidesteps it's clumsy attempt to engulf him. he then moves to C7(jumping over or rolling under Tony the Tiger, B6, B5, B4. acrobatics rolls of 38, 44,42, 42
once at B5 Michael lays into the red mist R1,

Attack 1
base +19 +1 haste +1 prayer. +4 AotF Flanking bonus. =+25 to hit.

Rapier +1 Keen
To hit AC 29 for 4 points of damage and 24 points flanking. =28 points


Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30  d20+10=17 ; d20+20=35 ; 2d6+10=16 ; d20+10=14 ; d20+20=35 ; d8+10=18 ; d20+20=23 ; d20+20=34 ; d6+10=11 ; d20+20=29 ; d6+10=11 ;
Friday January 17th, 2020 12:54:48 AM

(OOC: Reflex save bonus: Base 8 in current form + 1 for haste + 1 from prayer = + 10
Save = 17 Hero point used to get to +4 bonus so 21 vs 18 = success)

Anna heroically avoids being engulfed at the last second.

She then takes a 5 foot step to get R1 out of her square and makes another full attack action against it, missing with some of her stronger attacks while hitting with others. Apparently narrowly avoiding getting engulfed was distracting.

bite 1: 35 vs AC : 11 damage after DR
hasted bite 1: 24 vs AC; miss
bite 2: 35 vs AC : 13 damage after DR
gore 23 vs AC : miss
claw: 34 vs AC : 6 damage after DR
claw 29 vs AC : 6 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed / + 1 reflex save
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus, -1 AC, -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)   d20+15=29 ; d20+21=30 ; d20+21=29 ; 2d6+16=25 ; 2d6+6=12 ; d6=3 ; d6+6=12 ; d6+6=7 ; d6=6 ;
Friday January 17th, 2020 1:03:13 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Reflex save DC 18 or engulfed: 5 damage, 4 con damage, pinned condition
Con Damages: Sigvar: 15, Michael: 5, Nikolai: 1
OOC: Nikolai 1 con damage? So if he makes the Save he does not take 5 damage, 4 con damage? I'm confused.

Ref +13 +1(prayer) +1 (haste) = 29 vs DC18

Nikolai easily avoids the grapple again and steps to 4b to flank R1 with Anna.

Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) + 4 (flanking) = 30
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) +4 (flanking) = 29 hit

dmg #1 = 2d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 12 + 3 = 15
Hasted att dmg = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 7 + 6 = 13

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117  d20+19=37 ; d6+11=13 ; d6=6 ; d6=4 ; d6+11=15 ; d6=5 ; d6=1 ; d20+19=34 ; d6+11=17 ; d6=3 ; d6=6 ; d20+14=17 ; d20+9=22 ; d6+11=13 ; d6=4 ; d6=3 ;
Friday January 17th, 2020 8:37:40 AM

" Enough of this "

Pompous drops the wind wall, takes a five foot step down the stairs and fires a voley of arrow at one of the red mists (R4 then DM's discretion).

----------------------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

Uses fire arrows
Deadly strikes - 3 /+6
Point blank, precis shot, multi shot.

Attack 1 Hits AC 37 for 13 physical, 6 shock, 4 fire
Attack 1(a) Hits AC 37 for 15 physical, 5 shock 1 fire
Attack 2 Hits AC 34 for 17 physical 3 shock and 6 fire
Attack 3 Misses 17
Attack 4 HIts AC 22 for 13 physical 4 shock 3 fire

An Open Space  d20+17=28 ; d20+17=24 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ;
Friday January 17th, 2020 11:54:41 AM


Sigvar spots the gap between Michael and one of the red figures. He steps up and swings away, a massive blow that strikes true. The creature responds with another ear-piercing wail! Trayvin brings a tiger into existence and it strikes the red creature that was attempting to engulf Michael. Pru steps up to aid Sigvar with a bit more magic. Michael quickly dodges the attack from one creatures and disappears into the melee of battle only to reappear on the far side, against the wall again, effectively flanking the creature that attacked Anna. He chops effectively into it, but it does not quite fall. This one screams in pain again. Anna just manages to shove the monster out of her space, keeping it from engulfing her, and she lays into it, attacking again and again. Finally the creature falls to the ground. Nikolai steps around the fallen creatures and stabs one of the remaining monsters. Pompous is tired of not being in the fight. He drops the wall of wind and fires arrows. The arrows launch into the injured creature that had attacked Anna and it falls to the ground with arrows sticking out of it.

The eyes of the last creature seem to glance around the room. It turns to what it perceives to be the easy target and wraps its tentacles around the tiger. It strikes and moves to engulf the tiger.

OOC:
Trayvin: I’m pretty sure when the tiger hits with a claw attack it can attempt to grapple (from the grab ability). Also, I believe when you finish the summoning, you also can take an additional action since the summoning ends at the start of your turn.
Nikolai: Sorry for the confusion, the tracker at the end of this section was tracking cumulative con damage and Nikolai took 1 very early in the combat, that’s what that indicates. The save last round was for the additional 4 con damage that he avoided.
Redirected Nikolai’s attack to R2 since R1 was killed by Anna (but not flanking with anyone there) – still hits, but reduced damage by the team flanking bonus).
Tiger: Hit for 11 damage. Reflex save DC 18 or engulfed (if fail save, 5 more damage and 2 con damage, and pinned condition).
Note for everyone: There is just the single creature left. If the tiger fails its save, the creature will occupy the same space as the tiger. You cannot attack the creature without hitting the tiger. You can work together to attempt to help the tiger escape the pinned condition. Of course, if the tiger makes the save, with 96 damage, the creature’s done here.

Red vapor things: AC 25 (touch 14); SR 21; all -1 due to prayer; DR 5/magic and silver; CMD 26
Damage: R1: 151 (dead) R2: 170 (dead) R3: 96 R4: 196 (dead)

Cumulative con damages: Sigvar: 15, Michael: 5, Nikolai: 1

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 55/55 Character Sheet 
Friday January 17th, 2020 2:43:37 PM

OOC
Um, Tony is touching that weird blue pillar. Anything odd happen?

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+11=26 ; d20+20=24 ; d20+20=38 ; d20+20=33 ; 2d4+10=12 ; 2d6+10=16 ;
Friday January 17th, 2020 8:08:22 PM

Tony save vs engulf = 26
Tony hp 94/105

Tony avoids the creature's attempt to engulf it. Trayvin directs the tiger to keep attacking the creature, and it gladly does so. Trayvin moves up and starts to look over Sigvar's wounds. I should be able to help with that, but it will take a little bit of time.

claw: hit AC24
claw: hit AC38, dmg 12
bite: hit AC33, dmg 16

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6,

OOC- yes, the tiger can attempt a grapple with either the claw or bite attacks, but I chose not to since the creature has some sort of grappling ability


Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 40/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+23=32 ; d20+23=43 ; d20+23=28 ; d20+23=32 ; d20+18=25 ; d20+18=37 ; d20+22=38 ; d4+3=4 ; d4+3=4 ; d4+3=5 ; d4+3=5 ; d4+3=4 ; d4+3=6 ; d4+3=5 ; 7d6=23 ; 7d6=24 ; 7d6=19 ; 7d6=25 ; 7d6=17 ;
Friday January 17th, 2020 9:58:15 PM

Michael simply pivots right and suddenly he's in another flank with Tony! Serendipity like that is all too rare in this fallen world. He puts it to good use.

Attack 1
base +19 +1 haste +1 Prayer +2 flanking (non AotF) = +23

Rapier +1 Keen
To Hit AC32 for 4 points of damage and 23 points flanking damage =27 points

Short Sword +1
To Hit AC43(Crit! +4 to confirm 28+4+32 confirmed1) for 9 points of damage and 24 points flanking damage =33 ponts

Haste Attack +23

Rapier +1 Keen
To Hit AC32 for 5 points of damage and 19 points flanking damage =24

2nd attack +18

Short sword +1
To Hit AC 25 for 4 points of damage and 25 points flanking damage =29

Rapier +1 Keen
To Hit AC37 (Crit! 38 confirmed!)for 11 points of damage and 17 points flanking damage =28 points
SCREAM FOR ME YOU MESSED UP CROSS BETWEEN A CLOUD AND A TIC

Prudence Gundle  d20+17=30 ; 5d4+5=19 ;
Saturday January 18th, 2020 12:55:10 AM

Since everyone is in close combat, and there's only one foe left, Pru plays it safe with Magic Missiles. [SR check 30, pass. 19 points of force damage.]

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30  d20+22=25 ; 2d6+10=17 ; d20+22=28 ; 2d6+10=20 ; d20+22=37 ; d8+10=12 ; d20+22=36 ; d8+10=15 ; d20+22=33 ; d6+10=11 ; d20+22=38 ; d6+10=15 ;
Saturday January 18th, 2020 11:19:45 PM

Anna takes a 5 foot step to C 5 and then attacks R3.

She finds herself flanking with the tiger as well.

bite 1: 25 vs AC; 12 damage after DR
hasted bite: 28 vs AC; 15 damage after DR
bite 2 37 vs AC; 7 damage after DR
gore 36 vs AC; 10 damage after DR
claw 1 33 vs AC; 6 damage after DR
claw 2 38 vs AC; 10 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed / + 1 reflex save
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus, -1 AC, -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)55/55 Character Sheet 
Sunday January 19th, 2020 5:56:49 PM

Sigvar watches the rest of the team drop the last foe and gratefully falls to his knees. Sides heaving and sweat pouring from his brow he fights to not pass out.
" Seems like....This place allows....plenty of warning to...it's master. It's like we can....only get so far....each day. This is it...for me today." he gasps out in between deep, wheezing breaths.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)   d20+21=36 ;
Monday January 20th, 2020 1:00:41 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

OOC: I thing it's dead for sure now.

IC: Nikolai walks around the room looking for oddities that might indicate an exit, even though he thinks the blue pillar is the key. "Yes, let us recuperate some before we try that pillar and see what it does.

Perception +21 = 36

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117  d20+19=36 ; d20+19=37 ; d20+14=23 ; d20+9=25 ; d6+11=17 ; d6=3 ; d6+11=17 ; d6=4 ; d6+11=13 ; d6=1 ; d6+11=17 ; d6=4 ; d6+11=15 ; d6=6 ;
Monday January 20th, 2020 6:34:22 AM

Pompous advances and fires arrows with each step
(ooc> for visual purposes only, he only moves 5 feet west. Pretty sure the thing is dead too but, he'll fire regular arrows into the frey anyway).

--------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

Uses normal arrows
Deadly strikes - 3 /+6
Point blank, precis shot, multi shot.

Attack 1 Hits AC 36 for 11 physical, 3 shock,
Attack 1(a) Hits AC 36 for 17 physical, 4 shock
Attack 2 Hits AC 37 for 11 physical 1 shock
Attack 3 Hits AC 23 17 and 4
Attack 4 HIts AC 25 for 15 physical 6 shock

An Open Space 
Monday January 20th, 2020 11:56:39 AM


The tiger quickly moves out of the way of the strange creature. Tony, Michael, Pru, and Anna move up and absolutely slaughter the monster before it can even make another sound. For good measure, Pompous fires a couple arrows into it as well. It slips to the ground and Sigvar nearly follows it down, exhausted.

Nikolai looks around the room. He sees that the pillar is actually yet another spiral staircase leading up. Around the room there are bits of trash and things that look very old. It looks as if no one has been in here for a long time. In the nw corner of the room, he does spot a piece of cloth that looks unlike everything else. While other cloth in the room is rotted and decayed, this folded-up piece of cloth looks to be in perfect shape…

OOC:
27,000 XP each character for this combat.
27,200 XP each character for the trapped floor.
And in case I forgot long ago:
27,100 XP each character for the demon knights on the first floor (suits of armor).
27,200 XP each character from the water oni outside (the blue woman).

Prudence Gundle 
Monday January 20th, 2020 4:43:22 PM

Worried, Pru moves to Sigvar's side. "We need to rest again," she says. "But I don't have another scroll of Secure Shelter. We'll need to go back to town or think of something else."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 20th, 2020 9:49:42 PM

Hold on, let me see what I can do to get him back on his feet.

Trayvin casts restoration on Sigvar, restoring the constitution damage. (spell will take 3 rounds to cast)

I can send the tiger to scout ahead for a few moments until the spell expires, or it can wait here and guard.

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration

OOC- If anyone has specific injuries aside from hp, please let me know.

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Monday January 20th, 2020 11:39:01 PM

Anna-Manticore-Chimera says, "This is one of my more formidable forms, yes. But I still have the dragon, the regenerating plant, and my other beast shape option remaining still lets me be up to huge animals and small or medium magical beasts and I can boost my natural form to be bigger or harder to damage so I can continue. Unfortunately, I can't help Sigvar as all my abilities besides my power to pull low level scrolls from the bag of tricks only impact me, but I do have plenty of firepower to cover a retreat to the town if that is what we want, assuming they don't erect better defenses next time."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)  
Tuesday January 21st, 2020 12:50:48 AM

Spells in effect: Mage Armor, Haste(?), Prayer (?)

OOC: Nikolai has 1 con damage.

"Let's see about some healing before we continue. Meanwhile I can follow the tiger up the stairs a little and let it know when to return. However, I don't trust this place. I want to check for traps on these stairs before anyone starts up."

He hands the piece of cloth to Pru to see if she can identify it.

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Tuesday January 21st, 2020 6:15:58 AM

Pompous joins the others. The rangers feels a bit ashamed that he stayed out of the fight until the last moment. The wind wall totally negated his arrows. Still, having a ranger at full health when all the others are damaged is not a bad thing.

" I'll go with Nikki and act as his back up... "

Pompous suspeciciously feels more.... experienced... and... knowledgeable... a bit more powerful... and his own magical gifts appear to have increased.....

----------------------------
Haste, prayer and protection from evil still in effect.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)55/55 Character Sheet 
Tuesday January 21st, 2020 6:32:01 AM

SIgvar catches his breath some, now that the fighting has stopped." I see no reason why there would be any more defense than we have already overcome. Nothing has changed in the time we have been here. No damage has been repaired, none of the defenders replaced and no traps reset. There is no sign that there is anything here but summoned demons and very dark and obscure monsters. With almost all of my blood gone I am as weak as a kitten (con 3). Walking back to the village is going to wind me, but I can manage. If you think scouting is worth it, go ahead, but once these spells wear off there is going to be very little I can do to help you in a fight."

Effects
Greater heroism
15 con damage
1 Smite evil used
3 LoH used


An Open Space 
Tuesday January 21st, 2020 2:00:38 PM

Pru is worried about Sigvar. She mentions resting. Trayvin reaches over and Sigvar is filled with energy as all his drains are quickly removed. There are still two others with constitution damage. Anna mentions that she can continue or work to help the group move back to the town. Nikolai wants to follow the tiger up the stairs, but he’s wary of traps. Pompous sheepishly moves up to back up Nikolai. Sigvar pauses as his health is quickly restored.

OOC:
As mentioned in email, you can level up to level 15 at this point in the adventure! New spell slots would be filled with new spells, but used spell slots aren’t refilled without a rest.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday January 21st, 2020 9:13:51 PM

Nikolai, I can take care of you with a remaining spell, but let me make sure no one else is worse off. It is the last one I have available for now.

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Tuesday January 21st, 2020 9:39:40 PM

(OOC: I don't really have time to level right now as it takes me the most time to level Anna since I have to verify she doesn't get access to new forms as her level increases and all her forms would need adjusting if her BAB goes up. Can I wait till the weekend to do mine?)

Anna asks, "So are we pressing on?"

Prudence Gundle 
Tuesday January 21st, 2020 10:09:47 PM

"I'm fine to keep going," Pru says. "In fact...I think there are new spells I could try. But only if everyone is all right to continue."

[OOC: 14th level Pru is complete. Will have 15th level Pru as soon as I can.]

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 40/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28 
Tuesday January 21st, 2020 10:31:11 PM

Scouting around right now is a bad idea boss, I'm half dead, so's Sigvar, you ain't looking so hot your self. if we go up there and the big baddie is there we are all going to be meeting Gargul. That will piss off the captain if all die on a mission.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)  
Wednesday January 22nd, 2020 12:06:31 AM

"Well, I wasn't going far, I think. Just up the stairs 10 or 20 feet. However, it would be prudent, er, wise, to take a break and rest to recoup spells and strength. If Pru can conjure up that shelter again, that would save us a trip back to town.

Pru, can you get that shelter again for tonight?"


Pompous Mistbane AC 27 CMD 30, HP 136/136 
Wednesday January 22nd, 2020 6:29:29 AM

An invigorated and somewhat more experienced ranger ( ooc> All leveled up except for choosing a feat) waits for directions.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)55/174 Character Sheet 
Wednesday January 22nd, 2020 7:59:44 AM

" After watching Trayvin do it I think I can restore one persons lost vigor as well, but I think we should go back to town and attack this fresh in the morning. If the next room is the evil we came to face, we will need to be at full strength to take it on."

Sigvar is leveled up

Let's not forget that cloth in the corner before we go.

Prudence Gundle  d20+16=36 ;
Wednesday January 22nd, 2020 10:48:59 AM

"Right, the cloth." Pru casts Detect Magic and studies the cloth to see what she can learn about it. [Knowledge Arcana 36]

"I can't do another Secure Shelter," Pru says, "but I may have another solution."

[OOC: Couldn't sleep, so I leveled Pru to 15. I'm sure I will regret none of the decisions I made while sleep-deprived. Pru can now cast Mage's Magnificent Mansion. Or at least, it's now on her spell list. She doesn't have the focus items, however. But, she can also Teleport now. With the DMs' kind indulgence, Pru would like to teleport somewhere she can buy the focus items (she has more than enough money), return to the group, and cast the Magnificent Mansion.]

An Open Space 
Wednesday January 22nd, 2020 5:01:07 PM

The Agents catch their breath. Nikolai looks up the stairs and can see little since the stairs are spiral stairs and the light does not go far. There is discussion about a shelter, and heading back to town, but no decisions are made as Pru detects a strong aura of conjuration coming from the folded cloth (Spellcraft, DC 32 to identify).

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ; d6=2 ; d6=1 ; d6=6 ; d6=2 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=4 ; d6=6 ;
Wednesday January 22nd, 2020 9:11:11 PM

Trayvin isn't sure if the Agents are pressing on, but it seems they at least have a little bit of time to continue to recover.

Trayvin makes sure everyone who is wounded is close by, and channels some healing energy around.

everyone heals: 18hp, 9hp, 19hp, and 20hp

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration
channel energy 2/6 remaining

Prudence Gundle  d20+12=18 ;
Wednesday January 22nd, 2020 10:38:41 PM

"The cloth is magic," Pru reports, "but I'm not sure what it does. Sorry." She hands it back to Nikolai.

"So, I think I can Teleport now," Pru says. "If you want, I could Teleport us all back to the Citadel to rest and regroup. I'd have to make two trips," she adds, "but I could do it."

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Wednesday January 22nd, 2020 10:54:04 PM

Anna says, "If we are teleporting back to the citadel, put me in the vanguard. I still have a lot of abilities up my sleeve. In my opinion, get the injured back first and the rest of us that are able bodied can hold the line until Pru can get the rest of us back to the Citadel."

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 67/103(125) Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28 
Wednesday January 22nd, 2020 11:13:14 PM

Michael just digs on the healing. it tastes like banana pudding this time.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)  
Thursday January 23rd, 2020 12:06:56 AM

"Save your teleport spells. I don't like the idea of leaving this place unwatched. We don't know if this evil will unleash anything on the town while we are gone. We'll camp the usual way and keep watch. If we are done here, let's get back outside where I can search for a good camp site.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 83/83 (96/96) CMD 33/35(Grapple/Trip)  
Thursday January 23rd, 2020 12:07:50 AM

OOC: updated header for the healing.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)121/174 Character Sheet 
Thursday January 23rd, 2020 6:24:52 AM

Sigvar accepts the heals and thanks Trayvin. He knows Michael was slapped a few times by the mist things and casts Restoration on him, healing his constitution damage. He leaves Healing Nikolai up to Trayvin, the damage should heal overnight though since Nikolai got off with only minor damage.

An Open Space 
Thursday January 23rd, 2020 4:59:50 PM

Healing continues and the Agents discuss their next moves. There is discussion about resting here in the evil place, resting outside in a campsite, heading back to town, or even teleporting back to the citadel. No final decisions are made, but the Agents feel much better.

Prudence Gundle 
Thursday January 23rd, 2020 5:16:36 PM

"Well, whatever else we're doing, I guess we're leaving this place, so let's go." Pru urges her companions out of the castle and toward the bridge. "We're not as bad off as we were last time, so a regular camp will probably be fine," she continues. "I still think we should avoid leading trouble to town."

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d8=3 ; d8=6 ; d8=7 ; d8=3 ; d8=2 ; d8=8 ; d4=2 ; d8=8 ; d8=2 ; d8=7 ; d8=1 ; d8=5 ;
Thursday January 23rd, 2020 6:28:38 PM

Trayvin keeps the healing going while the squad leaders make a decision.

cure serious wounds(spontaneous from magic circle vs evil) on Michael = 31 hp healed
cure serious wounds (spontaneous from stone shape) on Nikolai = 28 hp healed
lesser restoration on Nikolai = 2 points of con damage restored
cure critical wounds(spontaneous from divine power) on Sigvar = 37 hp healed

Active Effects: spell resistance 25

Used:
Spells: lesser restoration, calm emotions, dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration, magic circle vs evil, stone shape, lesser restoration, divine power
channel energy 2/6 remaining

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30  d20+14=32 ;
Thursday January 23rd, 2020 10:31:09 PM

As they travel Anna reverts back to her green skinned plantkin humanoid form. Keeping an eye out for threats as they go to find a campsight. (Perception: 32)

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 67/103(125) Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28 
Thursday January 23rd, 2020 11:22:22 PM

After we purge this place of its taint, let us get all the townsfolk together and tear this den of evil down brick by brick.

restoration feels odd, it's like getting a really good massage on your soul.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 98/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday January 23rd, 2020 11:40:38 PM

updated header.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+16=24 ; d20+21=29 ;
Friday January 24th, 2020 12:37:35 AM

Spells in effect: Mage Armor

All the healing assures that the team will do well during their rest, so Nikolai hunts for a place outside that seems suitable.
Survival +16 = 24

Once picked, watches are set and food is brought out. No camp fire though. It will have to be a cold meal.

He picks a turn at Watch in the middle of the rotation.
Perception + 21 = 29

Pompous Mistbane AC 27 CMD 30, HP 136/136 
Friday January 24th, 2020 9:11:29 AM

Once we pick a place, Pompous will try out his new spells before resting.

Closing his eyes... he reaches up towards the heavens....

A loud sound way up high can be heard... and the flapping of wings.... a flying creature can be seen coming closer... and closer.... until a flying reptile with two huge wings, 30 feet across and a distinctive backward-sweeping crest decorating its head becomes clearly visible....

" No panick guys and gals,,, Maggie's with me.... "

Pompous lets Maggie circle above for a few minutes before dismissing her....

" Thanks Mags, I'll be back in touch soon.... "



An Open Space 
Friday January 24th, 2020 9:39:11 AM

The Agents work their way back down the stairs and outside while Trayvin works to help heal everyone back up to full strength. Nikolai finds a place off to the side of the tainted land, just at the edge of some woods with a solid view of the castle and the bridge. As everyone prepares for rest, Pompous brings forth a massive flying creature. Camp is prepared and all is quiet...so far...

OOC:
Assuming resting, any other preparations for the night? Feel free to prepare spells, RP gaining powerful levels, etc.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)158/174 Character Sheet 
Friday January 24th, 2020 10:39:13 AM

"We are all now stronger and more powerful. How can we compliment each other? That is something we should look at before we reach the final part of this den of evil. Currently I can enchant up to three weapons to a +3 enhancement bonus. Michael was my obvious choice for this as he easily does the most damage of us all in melee. I can also sheathe myself in a new magic to me, dispel evil that will keep me safe from evil enchantments and will grant me even more defense against being hit, especially against attacks that just need to touch me. Additionally those attacking foes within 10 feet of me will find their attacks to be considered good aligned, making DR easier to overcome. This lasts as long as I am conscious."
"Prudence, will you be able to train me better in flight? I still need help learning to use that type of magic."


Prudence Gundle 
Friday January 24th, 2020 2:35:16 PM

Some of her companions may recall a time when Pru was a brunette. Those days are over. Her hair has been growing gradually redder as her fire magic increased, and now it is like a river of flame on her head.

"I've always got a Fly spell for you Sigvar," she says. "Never fear. Practice whenever you need to."

"I can cast Teleport now," she says. "I can't get everybody in one go, but hey, I'm a sorcerer. I'll just cast it a lot. If we need to get anywhere in a hurry. For combat, I've got Chain Lightning now, which lets me bounce a lightning bolt from enemy to enemy. Also, Reverse Gravity, which might be fun. And I seem to be faster." [Pru's base speed is now 60.]

She helps set up camp, then takes whatever watch she's assigned.

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Friday January 24th, 2020 10:23:05 PM

Anna feels more powerful than ever because of her recent ordeal.

She says, "Hey guys I think I can turn into a huge dragon now, and I can also do this"

A 15 foot vine springs forth for her body and bull rushes the nearest tree branch.

"Also watch this. I can turn into a statue now."

Anna turns into Anna-Statue. (OOC: It's like the Tanuki suit in Mario)

Active Effects:
Darkvision: 11 hours - elapsed
Spiderclimb: 110 min - elapsed
Barkskin: 110 min - elapsed
Statue: 13 hours : Turn to stone as well as garments and equipment. While in statue form gain hardness 8 and have normal hp. Can see, hear and smell normally but doesn’t need to eat or breathe. Feeling limited to sensations that can affect granite hard substances. Chipping is equal to a mere scratch, but breaking off one of the statue’s arms constitutes serious damage. The subject of a statue spell can return to its normal state, act, and then return instantly to the statue state (a free action) if it so desires as long as the spell duration is in effect.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)158/174 Character Sheet 
Saturday January 25th, 2020 12:29:50 PM

OOC
DMs, one of the powers Sigvar can impart to his chosen weapon is disruption. Normally that only affects blunt weapons. In this case since it is specific to the paladin's chosen weapon does it apply to a sword or is it still limited to a blunt weapon. I wanted to ask before we encounter undead and he is tempted to use it.
Others, keep commenting on your new powers. We will need every edge to beat the final encounter here since the DM was thinking we were tougher 8).

Thank you Predence, the training will make me almost competent in flying now.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 98/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday January 26th, 2020 8:55:59 PM

Michael helps with the camp prep. but he's been thinking. he thinks he may be able to get a bit more precision out of his cuts and stabs. (8d6 precision damage now). and maybe another series of attacks. (+11,+6, +1 plus blades akimbo equals 6 attacks now, 7 with haste. He' been hoarding his money for a big purchase that may help (sun blade). He's also a bit more resistant to attacks now with his lightning stance feat, he figures since he is always getting all the aggro from the big baddies, having 50% concealment might not hurt.

Well guys I think I figured out a way of widening out the holes a poke in guys to get a little more damage out of them. I also think I'm fast enough now to attack a bit more. and I'm fast enough that if I try I'll be a whole lot harder to hit if I concentrate on it. Really Sigvar, you can make my blades +3? is it like permanent or just for a battle or two? .



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday January 27th, 2020 12:27:14 AM

Nikolai is pleased that the team is growing more powerful together. He spends his spare time meditating, thinking on his own new powers.

Pompous Mistbane AC 27 CMD 30, HP 136/136 
Monday January 27th, 2020 6:39:43 AM

" Well, as you saw, I have a spell now that allows me to summon animals to help us. I can speak with them too. I have a few potions of align weapons that would help with damage reduction and I believe two potions of protection from evil. "

OOC> Character sheet is updated minus one feat. Had a busy weekend on call. I'll finish it up tonight.

An Open Space 
Monday January 27th, 2020 12:36:20 PM

The team discusses more of their individual talents and continue to explore their new abilities. No one knows what lies ahead, up the next set of stairs, but the fire burns brightly at the campsite and it feels much more open in the space outdoors and much safer away from the evil taint of the castle.

Prudence Gundle 
Monday January 27th, 2020 5:18:42 PM

Pru takes whatever watch she's assigned.

In the morning, she casts Extended Mage Armor on herself and Nikolai.

"Ready for more?" she asks her companions.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 27th, 2020 6:55:32 PM

I think the main thing we need to work on is coordination. Battle is always chaotic, but increasing our organization should tip the odds in our favor.

Favor. That is what Trayvin is feeling, as his powers grow and he continues to feel a closer connection to the Gods of the Wold.



Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Monday January 27th, 2020 10:22:44 PM

Anna says, "Well my vine can bull rush, disarm or trip, it extends 15 feet and I can use it 9 times a day. I might as well use my statue spell each day because it lasts for a long time and I can become a statue at will which might be handy. I can also make my body as hard as iron for a short amount of time and regenerate limbs that I might lose once per day. I don't think I'll find any new forms besides being able to turn into a large or huge dragon but now that I can be a huge dragon I can use my cone of cold as many times as I want after a sleight cooldown."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 98/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=26 ;
Monday January 27th, 2020 10:47:01 PM

Hey Trayvin, why don't you hit us with a bit more healing before we go down for the night? I'm still feeling a wee bit sore from those red things.

Michael takes his watch early in the morning.
perception 26

You know Anna, if you turn into a statue, keep your arms and legs close to your body. if you point or spread your legs, somebody might break an arm off. I'd shrug my shoulders up too...just in case anyone is tempted to knock your head off. .

Michael shivers a bit at the thought of being turned to stone then coming back to flesh with a limb or his head missing.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday January 28th, 2020 1:14:59 AM

"All these things sound great, Team, but don't hesitate to use them. If you think an idea will work, go for it. Not all ideas need a consensus. Just saying," Nikolai smiles as he tries to get some shut-eye.

He picks a turn at Watch in the middle of the rotation.
Perception + 21 = 29

Pompous Mistbane AC 27 CMD 30, HP 136/136 
Tuesday January 28th, 2020 6:28:52 AM

Pompous inventories his arrows, checks his armor, double checks his potions and does some stretches and push ups.

" Alrghty then. Let's do this thang! "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 173/174 Character Sheet 
Tuesday January 28th, 2020 7:30:03 AM

OOC
no 3rd attack Michael. It is based on BAB not your attack totals> I have full BAB progression and I don't even have a high enough BAB to get a third attack yet.
IC
SIgvar listens to the others as they discuss their new abilities. After sleeping he is ready to go.

An Open Space 
Tuesday January 28th, 2020 4:41:23 PM

Morning comes quickly and dawns brightly. The day feels like it will be warm, but there is a light breeze coming down the mountain, making it feel a bit cooler. Pru starts out casting a spell and asks who else is ready for more? Trayvin mentions that the group should work more on coordination, noting how their miscoordination in the past has worked against them. Anna mentions a few more abilities she has and describes how she can use them more. Michael wonders what it would be like to be made of stone. Pompous and Sigvar check their weapons.

OOC:
Please be sure to post extra abilities, spells, and such that you have active as we prepare to move along. I assume that you’re headed up the stairs, and I’m preparing the map and such. It is a narrow stairway, so I’m going to need a marching order. Two other notes: the space at the top of the stairs is small and narrow, so I do need to know who will enter the space first, under what conditions, what spells might be leading, going off, etc. Take your time as needed to coordinate, this may be important…


Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Tuesday January 28th, 2020 9:14:23 PM

Anna activates her water breathing SLA, her Longstrider SLA and her new Statue SLA before they head out. She immediately returns to her normal form after being a statue shortly. For the duration of the ability she can turn back into a statue as a free action.

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed

Prudence Gundle 
Tuesday January 28th, 2020 10:41:09 PM

The chances of a rear attack are pretty remote, so Pru willingly heads to the back of the group. To whoever goes first, she says, "I've got protection from arrows, protection from fire, and invisibility. Any of those sound good?" She will cast whichever ones requested.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 115/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday January 28th, 2020 11:01:56 PM

Yeah Pru, once we get up near the stairs I'll take the invisibility, that ought to help me get in position once the battle starts and also let me maybe get a little recon in on the baddies before we get it stuck in.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Wednesday January 29th, 2020 12:56:14 AM

Spells in effect: mage armor

Nikolai sets Michael up front with himself right behind. "We have good acrobatic skills to get past the front enemy, getting our chance to flank."



Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday January 29th, 2020 5:11:34 AM

OOC- everyone should be healed, since we rested, Trayvin had plenty of healing power left

Trayvin follows the team up the stairs, casting a spell as he goes.

Actions: Trayvin casts spell resistance on himself

Used:
Spells: spell resistance

OOC- header updated. spell list normally memorized is listed on character sheet.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Wednesday January 29th, 2020 6:25:21 AM

Pompous armors up and takes rear position.

------------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 173/174 Character Sheet 
Wednesday January 29th, 2020 7:25:41 AM

Sigvar casts Greater Magic Weapon on his sword and Michael's 2 blades. This brings their weapons up to +3. At the bottom of the stairs, before they go up, he casts Resist energy fire, cold and electricity on himself. He lefts Prudence know that he is now pretty well able to shrug off fire damage so if she needs to, she can include him in the area of her fire spells. Since the intel says this is a lich they are facing he also pulls out a scroll and attaches it to the back of his shield, ready to be read if needed (Death Ward).
When Prudence announces her spells Sigvar asks if she can make him fly. He doesn't know the layout of the room but the added speed and the possibility of being able to be above one of his teammates or the opponent adds more flexibility to their group and may open up more floor space to the others.

Sigvar's Dashboard
GMW on Michaelx2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 3/1300 rounds
Fly?

An Open Space 
Wednesday January 29th, 2020 10:21:09 AM

Everyone is healed up and final preparations are made as the group prepares to head back inside the evil castle.

OOC:
No rush, please do prepare all you need and want. I will need to know who and how is going in first. The next set of spiral stairs are narrow, those who are large will have to squeeze. I apologize in advance if things slow down a bit -- because of the narrow stairs, only some actions may end up happening each time (for example, if everyone posts an action and then the first person up the stairs trips, we'd have to pause to allow those who were behind a round to re-adjust their actions).

Prudence Gundle 
Wednesday January 29th, 2020 4:37:57 PM

Pru casts Invisibility on Michael. "Fifteen minutes," she says. "But I can cast it again if need be."

"Sigvar, do you want a Fly spell now?" she asks. "It might help with maneuvering, if things get crowded."

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday January 29th, 2020 9:16:05 PM

[b]Pru, it seems like we are getting closer to whatever evil it is that controls this place. Let's get everything ready that we can.[b]

Trayvin takes his own advice, and casts a few more defensive boosts

Actions: cast spell immunity fear, confusion, enervation
cast resist energy, fire

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Wednesday January 29th, 2020 9:27:36 PM

Anna says, "We need to find a statue garden then I can do that trick that gargoyles do when they pretend to be stone and then before you know it, that's no statue that's a monster."

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+48=68 ; d20+21=23 ;
Wednesday January 29th, 2020 10:21:09 PM

now invisible Michael ghosts up the stairs well ahead of his teammates. he reaches the last stair well and locks it all down. He is a hole in the world now...now what is there to see in this place?

Stealth + invisibility 68 natch 20.

perception 23.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday January 30th, 2020 12:13:01 AM

Nikolai stands ready at the bottom of the stairs. He is fast and can make it up to help Michael in case of trouble. Meanwhile he waits for a report from Michael.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Thursday January 30th, 2020 6:21:49 AM

From rear guard

"Ready here.
And I armor can send me flying as well if needed. "

------------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 173/174 Character Sheet 
Thursday January 30th, 2020 9:09:17 AM

" Yes please Prudence. That maneuverability is what I was hoping for/"
Sigvar then begins concentrating up the stairs. Is the evil thicker up there?

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 4/1300 rounds
Fly 1/150 rounds

Scene 7: The Tower


An Old Man? 
Thursday January 30th, 2020 4:01:11 PM

The Agents continue to prepare. Finally, they move forward, back through the castle. They pass the stone wall that was created to block off the black armor. Heading up the stairs, they move through the spiral maze, past the tapestries and traps, and to the hidden stairway. They move into the larger room that had the horrible evil abominations and towards the final stairway. A number of spells are cast and Anna looks for a stone garden. Maybe she will see a medusa some day. Nikolai stands at the bottom of the stairs and lets the invisible Michael head up the stairs. Sigvar watches him go and concentrates, but the spiral stairway is really making it difficult to detect specific evil.

Michael disappears up the spiral stairs. He is perfectly silent and invisible. He walks around the spiral stairs and peeks up. Like with this floor, the stairs just end at the floor of the level above. He finds himself in the middle of a room about the same size as the floor below. Looking around from the stairway, it looks like he’s entered a study! The room is gently lit with smooth, even light. One wall is lined with a bookshelf, stuffed with books and faded papers. Another area has a table with a couple flames, mortars, pestles, and a few small dishes with crushed ingredients. In the far corner of the room there is a large desk. Behind that desks sits a very old man, writing with a feather quill on parchment on the desk in front of him. There are various books open on the desk and he appears to be concentrating on the writing. The rest of the room looks dusty, but well-used. There are cloaks hung on racks, and other faded, but still usable furniture in the room.


Prudence Gundle 
Thursday January 30th, 2020 6:32:08 PM

While waiting for Michael to scout, Pru casts Fly on Sigvar.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Thursday January 30th, 2020 9:53:18 PM

Ok, Michael has had enough time to get into position, let's go.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+48=63 ; d20+21=35 ; d20+17=36 ; d20+48=59 ;
Thursday January 30th, 2020 10:13:09 PM

From what little Michael knows of Liches. this one must be pretty fresh or must have had a really good mortician work on him. since Michael knows he is undetected he decides it is time he worships Wardd. with a silent grin to himself, he stalks closer. he examins the old man and the items within hands reach of him. What he is looking for are items that he might be able to use for protection should he be attacked. blades, wands, magic items, he also looks for signs of life. sweat, respiration, that sort of thing. After he figures out both what's immediately handy for defence and if he is alive

Stealth 63
perception 35.

Michael tries to relieve him of his items while the man is not paying attention. all the while keeping in mind the time limits of the spell and his placement in the room.

slight of hand 36.

if he gets away clean he ghosts back down the stairs to report whats going on to his companions.
stealth 59

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+25=37 ; d20+19=25 ;
Thursday January 30th, 2020 11:02:41 PM

Anna activates both her Barkskin and Bear's Endurance SLAs
She then uses beast shape IV to turn into a diminuitive bat.

She attempts to stealthily fly after the others moving towards the front of the pack as a nimble bat.

(Fly: 37)
(Stealth: 25)

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 2 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 1 round - +4 con
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=25 ; d20+21=27 ;
Friday January 31st, 2020 1:14:12 AM

Spells in effect: mage armor

Afraid that Trayvin will just barge upstairs and break the deathly silence, Nikolai sneaks up the stairs.

Stealth+19 = 25

And listens carefully.

Perception +21 = 27

An Old Man? 
Friday January 31st, 2020 11:51:34 AM

The Agents below are nervous waiting on Michael. Pru casts a spell. Trayvin wants to move. Anna changes into a bat. Nikolai takes a few steps on the stairs. Overall, though, no one heads all the way up the stairs just yet. Nikolai listens carefully, but does not hear anything.

Meanwhile, upstairs, Michael continues to creep around. The room is quite crowded and it takes a little for Michael to get closer to the man. He continues to work at his desk, occasionally stopping his writing and looking up, apparently to think. He makes his way closer and can see nothing at all defensive on the desk. It is mostly just books, a few pots of ink, and a partially eaten sandwich. There are two dented, plain metal cups there as well with an old wooden pitcher. There is a small pile of quills near the side of the desk. Without reaching out and touching the man, Michael can’t see anything out of the ordinary. The man appears to be breathing, as he occasionally sighs as he stops to think. He is not sweating, but it’s not exactly warm in the room, either. When Michael heads back down to the group, as far as he can tell, he has not been seen. He nearly runs into Nikolai on his way down.

An approximation of the room. There is additional debris and bits of things in the open spaces, so there is no clear pathway to run through the room at all. There are small piles of books, scattered papers, broken glass, etc.


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Friday January 31st, 2020 8:32:05 PM

Trayvin waits for the scouting report.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday January 31st, 2020 8:40:15 PM

Michael gets back down and explains what he has seen to the rest of his companions.
The rooms rather cluttered, there is an old man there sitting behind a desk and writing in a book, He might be a lich, but I looked him over quite well and he was breathing, he didn't really seem to be a lich.. I saw no weapons or wands or anything on him and I checked him out from close range. If I had to guess he's a spellcaster, he is also into alchemy, there's a lab up there, well a mortar and pestle plus some powders and such, lots of books too. I don't know how he avoided hearing the clamor downstairs, but the fact that I was able to sneak into the room pretty much means that the place isn't warded. could be deaf?.

Michael thinks for a moment, then looks at Nikolai, How you want to handle this boss?

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 
Friday January 31st, 2020 11:10:58 PM

Anna in bat form whispers, "I was expecting trouble so I turned into a bat with the expectation I turn into something a lot beefier should this thing devolve into combat. I'm actually a little disappointed that this guy in the room probably isn't some big bad as I probably just wasted a bunch of abilities that will only last minutes for nothing but if you do want to play this more heavy handed I'm ready to stealthily fly in as a bat land then change shape to something that can actually fight and make my presence known if that is the play here."

Prudence Gundle 
Saturday February 1st, 2020 12:52:38 AM

"Well, if he's a real person, maybe we should try to talk to him," Pru says.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday February 1st, 2020 9:24:43 AM

" Well, i would be your stumbling block to stealth. Want me to go up and speak with him first and get all the armor scraping n walls out of the way first?" Sigvar asks.
" I think Prudence has the right of it about talking to him before we make up our minds. Besides, it will give me a chance to determine if he is evil."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday February 1st, 2020 6:03:20 PM

Well Anna, that's the problem, spellcasters, in general, don't really look like the big bad. you can have a guy that looks like an anemic librarian but can level a city block by focusing the eldritch energies of magic. Michael shrugs and gives Anna a "whatdayawannado" look.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=24 ;
Monday February 3rd, 2020 12:31:05 AM

Nikolai ponders the new information for a few seconds then answers.

"Well, guilt by association is a good motto but not always true. He's surrounded himself with evil stuff but they are his bodyguards. Don't mean he's actually evil himself. Only way to find out the mystery of the evil emanations around this place is to talk to him while being totally prepared for combat in case he's not what he seems to be. The true evil could still be hiding in a secret room while this old man is a decoy of some sort.

I'll lead the way with Sigvar right behind. Anna, if you want to stay in bad form and sneak in behind us and just 'hand around', that might be a good idea. And have any Detect Evil you got ready to go.

Ok, let's go."


Nikolai goes up the stairs and into the room. At D7 he stops and looks about the room.
Perception +21 = 24

then moves to E5. If the old man looks up and speaks to him, he starts a conversation, otherwise he will start the conversation.

"Excuse me, Sir, who are you? Are you the owner of this castle?"


Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Monday February 3rd, 2020 6:30:22 AM

In a mid level wispers....

{ keep an eye on the cloaks... they looks sketchy.... }

-----------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

An Old Man? 
Monday February 3rd, 2020 11:58:06 AM

The Agents discuss what to do about the man in the room. Nikolai walks up the stairs and into the room. He stands and talks to the old man. The man briefly looks up and waves his hand at Nikolai in a complicated gesture. He says, “Get out, you’re not wanted here.”

OOC:
E5 Nikolai: Will save DC 21 or be shaken for 20 rounds (fear)
Nikolai: Will save DC 25…


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 3rd, 2020 6:31:06 PM

Trayvin follows the rest of the Agents up the stairs...

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

OOC- not sure exactly what our standard marching order is but I would guess we followed it.

Prudence Gundle  d20+21=22 ;
Monday February 3rd, 2020 6:57:09 PM

Pru steps forward. "We are very sorry to disturb you, sir," she says. "But we need to speak with the person in charge. If you'll just point us in the right direction, we'll be out of your way."

[Diplomacy 22]

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+25=34 ; d20+19=20 ; d20+37=56 ;
Monday February 3rd, 2020 9:23:43 PM

Fly: 34
Stealth: 20
Disguise: 56

Anna-Bat tries to stealthily fly into the room. She copies the bat mannerisms to the best of her abilities in case she gets noticed. Maybe whoever the guy is will think she's just a harmless little bad and she can get into position to turn into something fierce should it be necessary.

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 4 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 3 round - +4 con
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+11=19 ; d20+12=27 ;
Tuesday February 4th, 2020 12:37:10 AM

E5 Nikolai: Will save DC 21 or be shaken for 20 rounds (fear)
Nikolai: Will save DC 25…

Will +12 vs DC21 = (19+1) 20.

Will +12 vs DC 25 = 27.

OOC: If these are two separate saves, then the first is 20 and second is 27. If this is only one save, then spend a Hero point for the second roll.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Tuesday February 4th, 2020 6:26:59 AM

Pompous holds true and waits for the officers to do their thing.

-----------------------------------------------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday February 4th, 2020 10:15:54 AM

Sigvar follows Nikolai up the stairs and stands behind him as a dutiful guard would. He examines the man and begins scanning him for evil.
How high are the ceilings?

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 5/1300 rounds
Fly 2/150 rounds

An Old Man?  d20+24=25 ;
Tuesday February 4th, 2020 12:19:20 PM

The Agents of the Fist clamor up the stairs and into the room. It is much like Michael described, with debris and such all around. There is a large amount of dust in the room, but you can see pathways through the dust, as if someone walked through it often but hasn’t actually cleaned it in a very, very long time.

Pru steps up and apologies for disturbing the man. Anna flies around looking like an innocent bat. Sigvar squeezes his way up the stairs, his armor scraping along the sides of the walls as he squeezes through the last part of the stairway. He stands guard and looks carefully at the old man. Sigvar: Highlight to display spoiler: {When you detect evil, you are taken aback, almost physically! You are very nearly stunned by the overwhelming presence of evil that you detect here. But a moment later, the evil almost seems to disappear, though in another second, it comes back, stronger than ever. The evil that you sense is very, very powerful and overwhelming, but it does not appear constant and steady which is really unlike anything you’ve seen before. It is almost pulsating, like an on-then-off-then-on continuum. }

The old man does not look up and continues writing with his quill pen. He flicks his wrist again in the general direction of the group and mumbles a few words in a magical language. He grumbles, “Just leave me alone. I’m busy.”

OOC:
Everyone not Nikolai As you enter the room, you feel filled with dread. Will save DC 21 or receive the shaken condition (fear, mind-affecting). (Not Nikolai, as you already failed that save and are shaken).
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Everyone including Nikolai Please make an additional will save, DC 24 or feel very sad: An additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. 25 to overcome spell resistance, so Trayvin does not need to make this save.

Nikolai Yes, that was two separate will saves, once for the fear, once for… something else. Glad you succeeded on that one!

updated map


Prudence Gundle  d20+12=29 ; d20+12=18 ; d20+16=29 ; d20+18=32 ;
Tuesday February 4th, 2020 1:54:59 PM

Pru feels very sad, and momentarily wonders why. [If the DM will allow it, that's a Knowledge Arcana check of 29 to identify a spell in place. That's for the "sad" spell; Pru made her save for the "shaky" spell and might not even have noticed it.]

"I really am awfully sorry," Pru continues. "But we can't leave you alone until you tell us where we can find whoever's in charge. Our business is with them." [Diplomacy 32, including the -2 from the effect.]

DM Note: With that roll, Pru can identify that the spell is crushing despair.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+14=27 ; d20+14=34 ;
Tuesday February 4th, 2020 8:22:30 PM

OoC
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Not sure if the enchantment sppell counts as a charm (probably does not) but I threw in the second aura anyway.
IC
Fear save Immune
2nd save 27 passed
Sigvar feels the spells hit him and notes the overwhelming pulses of evil. He suspects he is not seeing the room as it truly is, that he is seeing what the form at the desk wants him to see. He concentrates hard with all of the information he has at hand and tries to see the place clearly ( disbelieve illusion based on the detect evil and the spell attacks)
Will 34 (natural 20)
" This isn't right! We are under attack! With me now use Gargul's power to smite this evil thing and remove it from Gagul's sight!"
(At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. )
Sigvar uses his Holy Justice Aura and empowers all of his allies to smite the creature before them. They must do it now or not at all.(Please allow Prudence time since she posted before me)

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 6/1300 rounds
Fly 3/150 rounds

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+18=36 ; d20+19=20 ;
Tuesday February 4th, 2020 9:42:44 PM

save vs shaken = 36

Trayvin isn't sure what the 'old man' is up to, but there is some magical energy coming the Agents' way. Trayvin casts prayer on the group to bolster their defenses a bit.

roll vs creature's spell resistance(if any) for the prayer = 20(nat 1 lol)

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer

Used:
Spells: spell resistance, spell immunity, resist energy, prayer



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+11=16 ; d20+10=25 ;
Tuesday February 4th, 2020 10:06:35 PM

fear save. +1 vs fear.
16. failed. (I got slippery mind, so I get another save next round. ) +4 for sigvar gives me 20 close but no cigar.

Sadness save 25 passes.

He feels and hears Sigvars call though and the power coursing through him spurs him to action.
He runs up to row 4 slides under the tables on the row till he gets to H4. he downs a potion of Cats grace as he does so. he stays low below the desk, and will move to I2 next round. He will also get his Slippery mind save then as well.


Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+10=19 ; d20+9=29 ;
Tuesday February 4th, 2020 11:58:46 PM

(19+4 from Sigvar vs 21 = success) (OOC: Assuming I'm within 10 feet of Sigvar when I entered the chamber if I'm wrong please let me know and I will update my status as being afraid with the penalties)
(29 vs 24 = succeed)

Anna-bat starts to feel afraid but she does not feel sad. Still though she finds a place to land and as soon as it is declared that she is under attack she uses her bull's strength SLA to boost her strength and declares the smite bonus against the old man.

(move action: land)
(standard action: bull's strength)
(free action: smite)

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 5 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 4 round - +4 con
Bulls Strength - +4 Str : 13 minutes
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes - 2 rounds
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 17 (1d3+3)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+10=23 ; d20+13=17 ; d20+12=15 ;
Wednesday February 5th, 2020 1:31:41 AM

Spells in effect: mage armor
OOC:
Since Sigvar is right behind Nikolai putting him within 10', he gets the +4 vs Fear bonus
Will +12 vs DC21 = (19+1) 20 +4 = 24

Will +12 (+4) DC 24 = 23 + 6 = 29
These are the adjusted rolls for the First and Third Save.

Knowing Sigvar is right behind, he feels the holy aura boost his nerves and Will, allowing him to overcome the magical spells thrown at him. This old man truly isn't what he seems to be, if he is anything at all to begin with.

"Enough of this trickery!" He blurts and throws a shuriken at the figure.

Attack d20 +13 = 17
Will (Disbelief) +12 + (bonus reacting with alleged illusion) = 15 + bonus reacting with alleged illusion)

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136  d20+12=15 ; d20+5=22 ; d20+12=28 ; d20+17=25 ;
Wednesday February 5th, 2020 6:49:37 AM

Pompous shakes off the feelings of fear and sadness but holds true... waiting for the command to strike.


---------------------

Dash Board

Roles
1st 16 non evil oponent or 18 vs evil oponents, 22 with Siggy's paladin bonuses
34 Bonus role for evil/mind affecting spells from protection from evil if applicable (I messed up the
bonus on the role, it's at +12 will save and +5(prot evil, prayer. mind affecting), 38 with Siggy's
paladin bonuses

2nd 28 non evil or 30 evil
25 Bonus role for evil/mind affecting spells
(Plus Siggy's bonuses if applicable.)

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (potion)
Prayer
Plus Siggy's paladin protection stuff



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday February 5th, 2020 8:20:44 AM

So only Anna declared a smite?

I really cannot spell it out ANY clearer guys. If you want to try and slam your way through damage reduction, good on you. Anna and I will be able to hurt whatever this is without an issue.

Prudence Gundle 
Wednesday February 5th, 2020 3:08:27 PM

[Pru had already declared her actions.]

An Old Man?  d4+1=3 ;
Wednesday February 5th, 2020 3:56:40 PM

Pru tries to continue to talk to the man, despite her sadness. Sigvar senses the evil and tries to see through any illusions that are in place. He does not detect any type of illusion. He yells out that the group is under attack! Trayvin doesn’t trust the old man and casts a spell to bolster defenses. He cannot tell if the spell affected the man. Michael runs up, dives under a table, and drinks a potion (makes it to E4 so far). Anna lands and prepares to attack. Nikolai is the first to physically attack the man, sending a shuriken his way while Pompous pauses a moment. The shuriken strikes high on the wall and the man looks up.

All of reality seems to shimmer for a just a moment. A second later there are things flying all around the room, headed for the ceiling (about 15 feet high) but also with large, shimmering cubes of magic all around.

OOC:
Notes: And away we go!
The second item was indeed a spell, but it was not charm, but is mind-affecting.
Everyone: Reflex save, DC 26, or you are trapped in one of the force cages (see map).
Note that the area in green (the whole room) is in reverse gravity. If you cannot fly, you’re headed for the ceiling (no save, no SR). There is a tremendous amount of debris in the room now, as well, all headed for the ceiling, giving the man cover from ranged attacks.

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

map


Prudence Gundle  d20+10=11 ;
Wednesday February 5th, 2020 4:18:24 PM

Hey! Pru thinks as she falls upward. I just learned this spell!

She falls into one of the force cages, which really isn't an impediment for her.

Pru would like to cast Reverse Gravity. As I understand the way the spell works, that would make gravity double-reversed--that is, acting normally. We're going to smack the ground pretty hard, but then gravity should work normally. At least, that's how I read it. Anyway, it'll be fun to find out.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+21=27 ; d20+21=27 ; 4d6+29=49 ; d6=2 ; d6=1 ;
Wednesday February 5th, 2020 7:04:28 PM

Sigvar heroically tries to avoid the forcecage (spend the point before the roll) and barely avoids it
Reflex save 27
Since he is flying, the reverse gravity does not affect him and he charges for the old man.( probably no bonuses for the charge but I have enough movement to make it assuming he can fly around or through the debris, move to G,H/3,4)
Sigvar is AC 38,T16,FF36 vs the old man he executes a Vital Strike.
Hits AC 29 for 51 damage, ignoring DR (add 15 more if this is an undead, evil outsider or dragon)+3 holy damage

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 7/1300 rounds
Fly 4/150 rounds
Prayer
ooc
Forgot the GMW so +2 to hit and damage added after

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+9=13 ;
Wednesday February 5th, 2020 8:58:56 PM

reflex save = 13

Trayvin finds himself trapped in one of the forcecages. So I guess diplomacy is out. I wonder if he is going to tell us what he is up to here before he tries to kill us?

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer

Used:
Spells: spell resistance, spell immunity, resist energy, prayer

OOC- David, I appreciate what you were trying to do, I just don't think most of us were in a position yet to take advantage of it.

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+12=20 ; d20+25=29 ;
Wednesday February 5th, 2020 9:58:10 PM

Anna-bat finds herself trapped in the force cage. (OOC: is this the bar form or the solid wall form? It matters)

Fly Check: 29

Anna-bat flies to avoid being headed to the ceiling or crashing down on the floor when Pru casts her spell.

Move Action: Fly
Standard Action : Cast Cat's Grace (to buff reflex save if she gets another chance against the cage somehow)

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 6 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 5 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 1 round
Cat's Grace: +2 Dex : 13 minutes
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes - 3 rounds
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 17 (1d3+3)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+14=16 ; d20+14=23 ;
Wednesday February 5th, 2020 10:07:46 PM

OOC: sorry Sigvar, I was in a bit of a hurry and missed the Smite thing. Perhaps you can BOLD things like that so they stick out better. :)

Also missed the Prayer, sigh.
BTW, are we supposed to be 14th level now? I gotta work on my level up this weekend.

IC: Spells in effect: mage armor, Prayer.

Reflex +13 +1 (Prayer) = 16

Spend Hero Point for a second roll
Reflex +13 +1 (Prayer) = 23 vs DC 26

Nikolai starts to float up and just can't avoid one of the force cages and gets trapped.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+15=33 ; d20+20=23 ; d20+26=43 ;
Wednesday February 5th, 2020 10:48:32 PM

slippery mind saves vs mind-affecting fear 33 pass, and thanks Sigvar.! OOC: I thought that Sigvars smite ability was automatic, Michael would have declared if he would have known that. DM's call though.

Save vs Force cage. 23. dang.

Michael powers his way through the mind-affecting fear and banishes it as he downs the potion of cats grace. he feels the force cage spell take effect but is already committed to what he was doing and could not respond in time to prevent getting trapped.
Then gravity flips.

Acrobatics 43.

While not being able to avoid the reversed gravity, it does not mean that he cannot control his fall and avoid damage, keep his feet and even flip the table over so it sits upright on the ceiling and he can hide under it. He figures Pru will teleport them out of it in a moment so he moves over closer to her, with a table in tow.



Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136  d20+19=31 ; d20+24=33 ; d6+15=19 ; d6=4 ; d6=3 ; d6+15=16 ; d6=1 ; d6=4 ; d20+19=30 ; d6+15=18 ; d6=1 ; d6=1 ; d20+17=20 ;
Thursday February 6th, 2020 7:23:31 AM

Pompous avoids the force cages (31) and activates his celestial armor's flight ability stabalizing himself in mid air.

A flight of flamming arrows shoot towards the old man.

------------------

Dash board

Many shot
Point blank
Favored ennemi - undead +4
Deadly strike - 3/+6

Attack 1 To hit AC 33 D 19, shock 4 fire 3
Attack 1(a) To hit AC 33 D 16, shock 1 fire 4
Attack 2 To hit AC 30 D 18 shock 1 fire 1
Attack 3 To hit AC 20 assuming a miss

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Plus Siggy's paladin protection stuff :At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Prot from evil potion
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.


An Old Man?  d20+29=40 ;
Thursday February 6th, 2020 1:09:07 PM

As the group starts to fall upwards, Pru reacts quickly and reverses the reverse gravity and people start heading back down towards the floor again with all the debris. The sudden shift in direction makes everyone’s stomach quickly change direction as well. Michael tries to head over to Pru only to realize he and Nikolai are actually in a separate cage! Sigvar and Pompous are the only two who are not trapped in the large, translucent cages. Sigvar turns and his massive body flies through the air directly at the man, headed in just above the desk. He takes a massive swing with his sword, but apparently not used to flying and attacking, he misses the seated man! Pompous fires a barrage of flaming arrows at the man, but a couple strike the wall behind him and others just plain miss him as well.

The old man stands up and tosses a tiny bit of sand in the direction of Sigvar (casting spell on defensive: success). He yells out, “Why won’t you people just leave me alone! Get out of my house!”

OOC:
Everyone Fort save, DC 10, or be nauseated for 1 round from the sudden changes in direction.
Sigvar and Michael: Will save DC 26 or fall asleep (mind-affecting, enchantment, compulsion).

The forcecages are the ones with bars.
Moved Pompous to the side outside the forcecage, but with line of sight to the old man.

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

map


Prudence Gundle 
Thursday February 6th, 2020 2:18:32 PM

It looks like Pru is in a forcecage with Anna and Trayvin? Pru gathers them together and casts Dimension Door to pop them all outside the cage.

Prudence Gundle  d20+10=30 ;
Thursday February 6th, 2020 2:24:40 PM

[Whoops. Forgot the Fort save. Pru succeeds with a 30.]

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+15=24 ;
Thursday February 6th, 2020 8:52:49 PM

fort save = 24

If you want us to leave you alone, then why have you been attacking the town.

Actions: Trayvin casts true seeing on himself

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+10=16 ; d20+18=27 ; d6+24=29 ;
Thursday February 6th, 2020 9:11:31 PM

Fort Save: 16

If: (Pru is able to dimension door Anna-bat outside the forcecage):
Anna-Bat takes a full round action to turn into Anna-Red Dragon Chimera Manticore
She then heroically shoots a tail spike at the old man using the smite she declared against him
else: She uses mist form to turn into mist and escape through the holes between the bars

27 vs Old Man's AC if using the tail spike 29 damage if that hits (OOC: per the smite I think I add Cha bonus of +3 to attack roll from Sigvar plus 15 for his level on damage; without the smite it was 24 vs AC and 14 damage)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 7 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 6 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 2 round
Cat's Grace: +4 Dex : 13 minutes -1
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 4 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+15=30 ; d20+26=42 ; d20+20=29 ; d6+3=7 ;
Thursday February 6th, 2020 9:52:20 PM

will save +11 base +4 from sigvar. roll 30

The old man casts some sand and a spell, a wave of drowsiness and a feeling like being wrapped in the arms of a mother he never knew threaten to make him sleep. but he fights it off with a growl.

The gravity returns.
Acrobatics 43.

if it was not so dangerous and serious, this might be fun, up and down like this. but it's not and that force cage is going to seriously hamper Michaels style. He pushes the table out in front of himself and turns it sideways facing the old man. when he lands he pulls out his Hoopak and begins casting sling bullets at the geriatric fiend.

attack 1
bonus +20 to hit. no haste no AotF flanking bonus.

To hit AC 29 for 7 points of damage.
not sure what kind of disadvantage the force cage puts on the shot. I lll let the DM roll or decide that.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+14=33 ; d20+15=28 ;
Friday February 7th, 2020 12:57:19 AM

Spells in effect: mage armor, Prayer

Fort +13 +1 (Prayer) DC 10 = 33

Nikolai pulls out his bow and takes a shot at the old man.

Comp LongBow +1 (+2 str bonus) +14 +1 (Prayer) = 28

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+19=21 ; d20+15=17 ;
Friday February 7th, 2020 7:04:03 AM

fort save 21
will save 17 Sigvar falls asleep

Sleep
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.
I suspect this is more than a 1st level sleep spell.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136  d20+15=17 ; d20+27=45 ; d6+9=13 ; d6=3 ; d6=4 ; d20+22=35 ; d6=6 ; d6+9=15 ; d6+9=15 ; d6=6 ; d20+20=29 ; d6=6 ; d6=3 ;
Friday February 7th, 2020 8:15:11 AM

Pompous sees his arrows hit the wall behind the old man.

" Well... what a revolting development this is.... "

Pompous yells out with a " HIDEY HIDEY HO"

[Hunter’s bond: This bond allows him to spend a move action to grant half his favored enemy bonus (Bonus 4, half is 2) against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (2 rounds friends).


Another flight if arrows speed of towards the old man.

--------------------------------------------
Dash board

Fort save - 17

Many shot
Point blank
Favored ennemi - undead +4

Attack 1 To hit AC 45 D 13, shock 3 fire 4
Attack 1(a) To hit AC 45 D 15, shock 6 fire 4
Attack 2 To hit AC 35 D 18 shock 1 fire 6
Attack 3 To hit AC 29 D 15 Shock 6 fire 3

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls

Plus Siggy's paladin protection stuff



An Old Man?  d20+15=24 ;
Friday February 7th, 2020 1:16:22 PM

Pru gathers up Anna and Trayvin and quickly slips them out of the cage and to the side. As they do, Tryvin casts a spell on himself and calls out to the man, asking him about attacking the town. The man yells back, “I’m not attacking anyone! I haven’t left this tower in some time. I’m just studying magic and want to be left alone!”

Anna turns into a red dragon chimera manticore. In the process, she smashes into various bookcases, shelves, and other misc debris because there’s not really room for a red dragon chimera manticore in this place. The man cries out when items smash and break. She fires a tail spike in the direction of the man, but it flies wide of him.

Michael fights off the sleep spell that Sigvar cannot avoid and he turns to try and attack the man from behind a table. However, he finds that the force cage containing him has such small slots that he cannot attack (the bars have just half-inch gaps in them). Nikolai tries to shoot the old man with an arrow but finds he has the same problem as Michael, just the half inch gaps, which are not enough to shoot through.

Pompous yells out and takes careful aim once again. Two of his arrows strike the man in the chest and he looks down at them. The man looks up at Pompous and yells out, “Why? I ask you to leave and you attack me!?! I have not hurt you, but now I will!” He reaches one hand in his pocket and points the other at Pompous. A small light blue line appears and flies from his fingertip to Pompous’ chest. It slams into him with a crackle and Pompous is flooded with freezing cold throughout his body. He feels very, very cold. The man yells again, “Now get out of my house or I will destroy you all!”

OOC:
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep. Indeed, it’s a bit more powerful than a typical sleep spell…

Pompous, 120 points cold damage, 4 points dexterity damage
Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class.

map


Prudence Gundle 
Friday February 7th, 2020 2:59:05 PM

Pru uses Dimension Door to pop into the forcecage with Michael and Nikolai. "Hello, boys," she says. "Ready to get out of here?"

Making a heroic effort [spent a Hero point], Pru casts Dimension Door yet again to transport herself, Michael, and Nikolai outside the cage.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday February 7th, 2020 3:35:18 PM

Sigvar snores loudly.

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+15=25 ;
Friday February 7th, 2020 9:00:42 PM

OOC- does Trayvin see anything unusual about the man with his true seeing spell?

Trayvin suspects there is something more about either the man or the situation than is readily apparent. But for now he focuses on keeping the Agents going. Trayvin moves over to Sigvar and tries to do something about the sleep effect.

Actions: Trayvin casts break enchantment on the sleep effect on Sigvar (CL check = 25)

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Saturday February 8th, 2020 1:52:01 AM

Spells in effect: Mage Armor, Prayer

"Thanks Pru!" Nikolai calls back to his liberator. Then addresses the Team.
"OK! Hold off everyone! If it is true he has not commanded attacks on the town, then we really need to talk!"

Nikolai holds his actions and hopes everyone simmers down a little. At least it might give them time to wake Sigvar up.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday February 9th, 2020 10:19:37 PM

When Pru appears Michael smiles and gives her a thumbs-up as he takes the exit she made. he was listening to the exchange between the old man and the rest of the party.

Maybe you were just studying magic, but your studies may have messed up the town. there are monsters coming from this castle and causing all kinds of chaos. not just your bog-standard monsters either. demons and extraplanar creatures of the destroy the town and call in the Iron dragons type. we just battled some sort of Red mist that drained blood and some kind of oozing mound of teeth and claws that did much the same thing. and that was just on the floor below this one. I cannot believe you didn't hear it. we are trying to find out what's going on.



Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Sunday February 9th, 2020 11:56:41 PM

Anna flies to H4 and says to the Old Man, "Shall we have a truce or do you want to see what an angry Red Dragon Headed Manticore-Chimera can do?"

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 7 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 6 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 2 round
Cat's Grace: +4 Dex : 13 minutes -1
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 4 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used?

Pompous Mistbane AC 25/27(30/32(28/30) evil) CMD 30, HP 16/136/ 
Monday February 10th, 2020 7:23:38 AM

A nearly dead and very near frozen Pompous floats with a stunned look on his face....

{ One shot... he almost killed me with one shot....}

"..... medic..... "

ooc> No saves?

--------------------
Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man? 
Monday February 10th, 2020 12:39:53 PM

Pru moves quickly, disappears, re-appears, then disappears and reappears again, whooshing through dimensional space and taking Michael and Nikolai out of the forcecage. Trayvin looks at the man and steps up to cast a spell around the clutter of the room on Sigvar. As far as he can tell, that spell had no effect at all on Sigvar, as he doesn’t wake up. The man just looks very, very, very old to Trayvin. His skin sags and looks quite thin. Nikolai thanks Pru and yells for everyone to hold off on the attacks. Pompous has no problem stopping, as he realizes he is barely alive from one attack from the man.

Anna flies forward and threatens the man. He casually waves his hand and a bright, long wall appears, filling the room. The wall glows with bright light and shimmering colors of the rainbow. It goes from floor to ceiling and one wall to the other, separating Anna from the man entirely. When Michael talks, the man turns to listen to him. He replies, “Oh, now that’s just silly.” He gestures to his papers and his desk and continues, “I haven’t left this spot in…” He thinks for a moment, then scratches his chin. A few whiskers tear off and fall to the floor. “Well, anyway, I have been here studying. Now, are you done being foolish and trying to hurt an old man?”

OOC:
Trayvin, and anyone else staring closely at the man, Knowledge, Arcana, DC 32: Highlight to display spoiler: {This is an incredibly powerful wizard with more power than you have ever imagined.} Failing this check: Highlight to display spoiler: {This is an incredibly powerful wizard with more power than you have ever imagined.}

Sorry Pompous, there was no save because he hit with a ranged touch attack there!

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep.
Pompous 4 points dex damage: Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class.

map


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 10th, 2020 9:31:16 PM

Apparently unable to break the sleep enchantment for the time being, Trayvin moves back to Pompous and helps him recover from the wizards' spell.

Actions: cast heal on Pompous. Pompous heals 130 hp and recovers any ailments.

Trayvin waits for the leaders to give the word, there still seems to be more to this situation than is obvious. Sigvar said there was evil, but it was not constant? Trayvin wonders what is going on, and how the Agents are going to defeat such an obviously powerful opponent.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 10th, 2020 9:31:16 PM

Apparently unable to break the sleep enchantment for the time being, Trayvin moves back to Pompous and helps him recover from the wizards' spell.

Actions: cast heal on Pompous. Pompous heals 130 hp and recovers any ailments.

Trayvin waits for the leaders to give the word, there still seems to be more to this situation than is obvious. Sigvar said there was evil, but it was not constant? Trayvin wonders what is going on, and how the Agents are going to defeat such an obviously powerful opponent.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Prudence Gundle  d20+20=26 ; d20+21=30 ;
Monday February 10th, 2020 10:19:05 PM

When the old man casts the spell, Pru tries to identify it. [Spellcraft 26]

"If you want us to leave," Pru says, "you'll need to drop the wall; it's between us and the stairs. But I really wish you would take a moment and speak with us, because I for one am very confused." [Diplomacy 30]

[Pru would like to ready an action to counter any hostile spell.]

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+4=15 ; d20+4=16 ;
Monday February 10th, 2020 10:22:27 PM

Okay, so you've been here studying for longer than you can remember. I get that. so you haven't been downstairs, hell man when is the last time you ate? or been outside? things have changed, I can bring you the body of one of the creatures or you can go downstairs and see it yourself. I'm really sorry about my friends attacking you, but if you'd have seen what all we've just been through to get up here, we were expecting at least a Demon lord, so we were a bit jumpy when you cast that fear and sadness spell on us. If you will agree to a truce and let us hash out everything, we can probably get you healed up. At least take a break, a little fresh air and walk around will clear your head and make your studies easier to comprehend.

Michael might have rambled a bit, but he had a lot of info to get out and it looked like the guy was listening to him.
Knowledge arcana 15
diplomacy 16


Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday February 11th, 2020 12:11:43 AM

Anna-Manticore-Chimera says," Well that wall is kind of disappointing."

She waits to see what happens next.

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 7 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 7 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 3 round
Cat's Grace: +4 Dex : 13 minutes -2
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 5 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+2=15 ;
Tuesday February 11th, 2020 1:01:18 AM

Spells in effect: Mage Armor, Prayer

Nikolai adds to what Michael just said.
"You have shut yourself up in your home so long you don't even know who or what runs your own home! Evil creatures have infested this place and attacked the town! People have been killed! If you do not care about the town's fate, the at least let us go so we can clean the evil from your home and keep the town safe!"

Aid Another (diplomacy) +2 DC10 = 15 add +2 to Michael's Diplomacy roll.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Tuesday February 11th, 2020 6:31:37 AM

A recovered Pompous looks at Trayvin...
" Appreciation Tray... my friend.... "

The ranger looks about the room at the damage caused by Beasty-Anna reflects on the old man's reaction...

He whispers to his friend Tray...
"... the room.... the damage caused to the room make the man scream... maybe... just maybe... that's the key.... "

------------------------
Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday February 11th, 2020 6:47:43 AM

Sigvar mumbles a bit in his sleep and then continues snoring.

An Old Man? 
Tuesday February 11th, 2020 1:29:27 PM

Trayvin turns to the injured Pompous and quickly restores him to health. Pru can tell that the spell the man cast is prismatic wall and that wall shimmers and shines, filling the room with lots of colorful light. She speaks to the man, but is also prepared for a magical attack. Anna-manticore-chimera looks at the wall, disappointed that she cannot pass through it. Pompous whispers an idea to Trayvin while Nikolai and Michael speak to the man.

The man stands up while listening to Michael and reaches over to pat Sigvar gently on the head. He looks over the group on his side of the prismatic wall. He says, “You are clearly very confused. I am quite sure it has not been that long. I’ve been engrossed in my studies, that is all. I don’t need healing, I don’t need fresh air, I’m quite satisfied here, alone.” When the town is mentioned, he continues, “Pah, the town is the town. They know better than to disturb a wizard when he’s studying. Evil? Good? Who is to say which is which? I just need to learn a little bit more and then perhaps I’ll stop in and visit the town.”

A sudden tic overtakes the man’s face momentarily, and his face bends almost as if in pain. It lasts for a just a single moment, but enough that it’s easily noticeable. Only those who have some sort of protection from evil active: Highlight to display spoiler: {A sudden, very strong wave of evil emanates from the man, but as quickly as it appears, it seems to disappear}.

OOC:

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep

map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday February 11th, 2020 1:38:28 PM

Sigvar coos quietly at the gentle touch. Then he keeps snoring.

Prudence Gundle  d20+21=31 ;
Tuesday February 11th, 2020 2:35:28 PM

Pru tries to sympathize. "It must be vexing, being interrupted like this," she says. "But if there's something harmful plaguing the town, then it might harm, you, too. Oh! It might even harm your books and things! We just want to you be safe, and that means we have to figure out what's going on." [Diplomacy 31]

Although Pru is making nice, she doesn't trust this guy and is still ready to counter a hostile spell.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/  d20+19=20 ; d20+19=28 ;
Tuesday February 11th, 2020 4:40:40 PM

"Careful friends, a sudden, very strong wave of evil just emanated from the distinguished gentelman... "

{I wonder what happened there. }

ooc? Knowledge check arcana ... hero point re roll... 28, 29 if prayer gives a bonus

---------------

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls



Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Tuesday February 11th, 2020 9:21:58 PM

Be careful Anna, don't touch that wall.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday February 11th, 2020 10:16:52 PM

Anna starts pacing back and forth.

She says to Trayvin, "I'm not going to touch it."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 8 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 8 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 4 round
Cat's Grace: +4 Dex : 13 minutes -3 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 6 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+4=6 ; d20+4=19 ;
Tuesday February 11th, 2020 10:47:05 PM

May we get your name sir? My name is Michael. Sgt Michael Wittman of the Mailed Fist. our Batallion was contracted to come out here and do two things. 1. find out what's going on with all the monsters invading the town and 2. put a stop to it. We are a small team, we are called the Agents and we take on missions like this, too big for a simple squad, but too small for a regiment. obviously, if we fail then the regiment takes over. We would like for you to help us find out what's going on. because something very strange is amiss for the kind of monsters of this type to be around here so numerous and so common. I know as well as you do that the terms good and evil are thrown around way too freely anymore. but when a Marilith and shadow knights are hanging out in your Den, some kind of water demon is living under your bridge and you got who knows what living a floor below you, it smells sir, it smells of something wrong. Now, sir, I'm not mystically inclined, but could it be possible that the material that you are studying could be cursed in some way or perhaps of such power that it summons such foul beasts? could the material be affecting you, sir? I know enough about magic to know that sometimes the study can be dangerous.
Diplomacy 6 spend a hero point 19.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+13=26 ;
Tuesday February 11th, 2020 11:00:14 PM

"Evil? Good? Who is to say which? The gods say which is which and the gods have shown us that EVIL emanates from your home! Evil creatures came from YOUR home and invaded the town! If it were not for us, there would be no town left in a few days for you to visit. ANYONE with any Good in him would care that his home is the source of such evil and the cause of the destruction of the town. We certainly can leave you to your studies, but there won't be much of YOUR home left when we finish making sure no more evil comes from it!"

Aid Another (diplomacy) +2 +1(Prayer) DC10 = 26 add +2 to the Diplomacy rolls.

An Old Man? 
Wednesday February 12th, 2020 12:50:02 PM

Pru continues to attempt to talk with the man, as does Michael. Pompous wonders about the evil he just felt. He wonders about what’s going on with the creature, but his knowledge of arcana does not help him here. Trayvin warns Anna away from the shimmering wall and Anna starts pacing, frustrated that she cannot get through the wall. Nikolai joins in the conversation and talks about evil.

The man listens to Michael, but the expression on his face says he’s not really listening. He shakes his head and waves his hand dismissively when Michael mentions all the monsters and demons. When Nikolai mentions evil three times, the man’s face twists again and the skin seems to tighten and shrink around his face, making him look almost dead. He grimaces and points a small rod at Nikolai as he howls, “Evil? Oh, you think you know evil? You do not know evil!”

OOC:
Knowledge, religion, DC 25: Highlight to display spoiler: {This evil appears to be from an undead creature, but something about this creature just isn’t right – it’s not a pure undead lich there’s something “off” about it}
Knowledge, religion, DC 30: Highlight to display spoiler: {This seems like it is a lich. It feels like it’s a lich.}
Sense Motive, DC 25: Highlight to display spoiler: {The man seems like he is telling the truth when he speaks of not having left his room and that he’s just trying to study}

Pru and the counterspell. The man is casting a spell. Pru gets a chance to counterspell. First Pru needs to make a spellcraft check as a free action to attempt to identify the spell. The DC on that is 24. Assuming Pru makes that check, she can tell the spell is Hold Monster, Mass. To counter the spell, she needs to actually cast that spell, which she can’t do, or attempt to cast dispel magic (which she can, I believe). To do that, she needs a dispel check. That check should be a d20+caster level (15). The DC for that is 31. So IF Pru makes the spellcraft AND the dispel check, Pru spectacularly counters a powerful spell and Pru knows what spell was just cast. If she fails the dispel check, everyone except Trayvin and Pompous need to make a will save, DC 29 or be held!

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep

map


Prudence Gundle  d20+18=31 ; d20+15=34 ; d20+19=30 ;
Wednesday February 12th, 2020 3:56:00 PM

Pru readily identifies the spell [Spellcraft 31]. She casts a Dispel Magic to try to counter it, and succeeds with a 34!

"Oh, please don't do that!" Pru says. "We're trying to be nice, honestly, but there's evil here and it's harming the town and we need to put a stop to it." [Diplomacy 30]

Pru re-readies to dispel.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday February 12th, 2020 7:06:22 PM

Sigvar snores louder

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday February 12th, 2020 8:05:09 PM

They are stuck for now, and Trayvin doesn't have any answers for the prismatic wall. He begins looking around the section of room they are currently in to see if there are any items that seem unusual or highly valuable. Maybe something that could be used as a bargaining tool if needed.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+19=24 ; d4=2 ;
Wednesday February 12th, 2020 8:15:34 PM

Michael looks down, the feel of a powerful spell colors the air and he tastes something hot and blue, magic is weird. at his waist lay Sigvar, sleeping peacefully. Michael places his rapier on Sigvars ear and casually leans forward. If a pinch to the ear don't wake him up, nothing will. must be a stronger version of sleep.

take 10 to hit. +20 to hit =30 minus him being helpless.
Slight of hand (to not be noticed doing it) 24
damage 2

Tell me old man, when did you give up your life to become a lich? is that why you haven't left the castle in so long? is that why you cannot empathize with the plight of others? is that why the monsters are so attracted to this place? I'll be a Thown halfling if I can think of another way for you to act this way!


Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+20=32 ; d20+8=25 ; d20+17=30 ;
Wednesday February 12th, 2020 9:28:36 PM

Anna asks, "Just what can this wall do to me and if I had an iron body going on right now would I be immune to the worst of it?"

Anna starts trying to think / look for a way around the prismatic wall.

(Know: Arcana)
(Spellcraft: 25)
(Perception: 30)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 9 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 8 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 5 round
Cat's Grace: +4 Dex : 13 minutes -6 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -7 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+7=25 ; d20+10=20 ; d20+14=30 ; d20+21=22 ; d20+21=39 ; d20+21=38 ; d20+21=22 ; d20+21=30 ; d20+21=28 ;
Wednesday February 12th, 2020 10:25:37 PM

Spells in effect: Mage Armor, Prayer

Knowledge Religion +5 +1 (Prayer) +1 (luckstone) DC 25 or 30 = 25

Sense Motive +8 +1 (Prayer) +1 (luckstone) DC 25 = 20 +1 (SM is 9, not 8) = 21

Nikolai astutely notices the nearly imperceptible change on the old man's face to that of something more like an undead (Knowledge Religion check). Being an expert on Undead (Favored Enemy) he searches his memory of his studies on Undead, specially to Liches, as the rumor was that a lich was the cause of the evil.

Knowledge Undead +12 +1(Prayer) +1 (luckstone) DC ? = 30 + 1 (Kn Und is 13) +4 (favored enemy Undead) = 35

Nikolai tries to egg him on to get him to reveal his true identity as Pru deftly dispels the spell he was casting.

First he Moves and attempts to put himself right next to the old man:
Move Rate 60'
Start 3C move to 3D - 3E - 3F (stepping on Sigvar) - 3G (stepping on desk from prone Sigvar) - 3H - 2I.

OOC: Moving through Friends does not hamper Movement. Stepping on prone Sigvar would be Difficult Terrain. Stepping up onto the desk, across it and to the corner - well, I'll let you figure that out. Nikolai has 60' Move to play with and Double Move if necessary.

IC:
Acrobatics Checks +19 +1 (Prayer) +1 (luckstone) for the Move = 22, 39, 38, 22, 30
(Acrobatics is 22 not 19 so rolls are actually: 25, 42, 41, 25, 33)

Note: Nikolai will take a Double Move if necessary.
If attacked as AoO then AC = 28 due to Mobility.

Assuming he makes it to his chosen spot (italics is where Nikolai really emphasizes the word):
"I know EVIL! I have been fighting EVIL a long, long time! Besides, you smell like a putrid, decaying, maggot infested, old horse and stinky, dead, smelly things that move, talk, and appear alive are decidedly, unquestionably, EVIL!"

IF it only takes one Move to get to 2I, then Nikolai readies a Grapple Attack Move for when the old man tries to cast a spell or wave his rod again.

Grapple Attack d20 + 18 (CMB) +2 (Improved Grapple) +1(Prayer) = 28 +1 (CMB is 19 not 18) = 29

OOC: hope this all made sense, Nikolai is trying to fluster the old man and cause him to react and act rashly.


Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/  d20+16=24 ;
Thursday February 13th, 2020 6:35:23 AM

Pompous lets the others talk but looks around the room for something container-like.

Perception: 24

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man?  d20+15=23 ;
Thursday February 13th, 2020 3:46:45 PM

Pru watches the spell and heroically reacts, quickly blocking the spell! There is a clash in the air as magic crashes around, but the end result is a cancelation and there is nothing. Pru tries to continue the talking, asking the man to please stop. Sigvar snores while Trayvin and Pompous start searching their side of the room. Pompous looks for containers, but mostly where he is there are bookshelves. From what he can see, the books are very, very old. Touching some of them almost makes the pages disintegrate into dust. A few pages are so faded that he cannot read anything on them at all. Trayvin searches as well and in the corner of the room he finds a few very old cloaks. One crumbles as he touches it and leaning up against the wall behind where the cloak was, he finds a pure white staff with detailed silver runes on it, covered with dust, but it appears to be valuable. Anna ponders what will happen to her iron body if she walked through the magical wall of light. She thinks that she could avoid many of the features of the wall, but there are powerful spells related to the mind and transportation to other planes that she doesn’t know how to get past or exactly how they would affect her.

Michael reaches out to Sigvar and carefully slices Sigvar’s ear, trying to do it unobserved. He doesn’t see the old man react, but Sigvar is awakened by the action! Michael continues to talk to the man, trying to drop some hints as he talks. Nikolai decides he is going to see what he can do to provoke the man. He rushes forward as he thinks about what he knows. Nikolai only: Highlight to display spoiler: {With that roll and favored enemy, you’re sure this is undead. You’re sure it’s a lich. But there’s something “off” about this lich. It doesn’t present with the evil you’d associate with a lich. In all your studies, the lich is horribly evil and destructive and should have tried to kill you all on sight. For some reason, this one did not, and that is totally out of character for a lich. You have no idea why or what, but something’s just off.}

As he talks, Nikolai moves through his friends and towards the old man. He steps carefully around the waking Sigvar. As he does, the man watches him, steps back, and steps right through the shining wall! As you watch him, his face appears to settle back to normal, losing its tightness and smoothing out, sagging once again. He looks confused. He looks over at the manticore chimera and reaches out a little, as if to pet it. He shakes his head and says, “Now what was I saying? Yes, I was studying.” He looks at the manticore chimera and says, “Now did I summon you here for something?”

map


Prudence Gundle 
Thursday February 13th, 2020 5:02:59 PM

"Just because he walked through it doesn't mean we can," Pru cautions her Fist-mates. "Still, we probably ought to be over there. Come on, fellas."

Pru casts yet another Dimension Door to move herself, Sigvar, Michael, and Nikolai to the other side of the wall.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Thursday February 13th, 2020 6:44:09 PM

Don't even try it Anna, I don't have any supplies for a resurrection spell.

Trayvin casts detect magic and picks up the staff to examine it.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+1=6 ;
Thursday February 13th, 2020 7:32:06 PM

before he goes through the dimension door, Michael shoves the old man's desk up against the wall at I 3.
but probably fails. He hopes that a newly awakened Sigvar might help him. if they can block the old man from easily crossing the barrier it will be to their advantage.
Str check. 6

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Thursday February 13th, 2020 9:03:49 PM

Anna-Manticore says, "Apparently one of my new abilities would block the worst of it but my mind could be impacted or I could be sent to another dimension so it sounds like I don't want to mess with this wall. I don't really know what we are trying to do here anymore. I mean is this old guy the source of the disturbances to the town or not and if he can almost kill Pompous with a single spell what are we going to do?"

"I mean do you think I could dig around the wall or something?"

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 10 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 9 round - +4 con
Bulls Strength - +4 Str : 13 minutes -6 round
Cat's Grace: +4 Dex : 13 minutes -7 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -8 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=37 ;
Friday February 14th, 2020 1:04:57 AM

Spells in effect: Mage Armor, Prayer

It felt weird being dimension doored again but he knows this can't keep going on, not after he got a real good look at him from real close up.

He warns the Agents, "This old man is anything but. He's an Undead alright, but not quite what we'd expect. It would be a good guess the real old man has been possessed or is in transition. As weird as it seems."

He then launches himself at the old man to tackle him.
Grapple Attack d20 + 19(CMB) +2 (Improved Grapple) +1(Prayer) = 37


Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Friday February 14th, 2020 6:42:37 AM

Pompous looks shocked. That old man almost killed him with a wave of his hands and now Nikki is tackling him !

------------------------
Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+26=41 ;
Friday February 14th, 2020 7:54:53 AM

just before the Dimension Door spell.....
Sigvar raises his head and says " Ow! What the heck? Oh, I'm back, what'd I miss"

After the Dimension Door spell....
Sigvar rises into the air and centers himself among the agents, getting as many of them within 10 feet of himself as he can both to protect them and bolster them.(he is flying after all) He hears Nikolai's words and knows what he saw with detect evil so he tries a few things. He casts Dispel Evil and his entire body glows with white light. He turns to the old man and smites him using double the power required so that the other agents near him can do so as well. He then reaches out and tries to touch the old man hoping the thing he thinks is inside him can be either banished from this plane, or at least banished from the old mans body.
Touch Attack hits AC 41 touch

At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 1300 rounds
Fly 150 rounds
Dispel Evil 1/12 rounds

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Friday February 14th, 2020 7:55:58 AM

Oh, plus prayer so hits AC 42

An Old Man? 
Friday February 14th, 2020 12:00:47 PM

Trayvin checks out the staff he has found. Indeed the staff emanates magic, moderate conjuration magic, in fact. He tells Anna not to walk through the wall as the man steps through the wall himself. Anna ponders going around the wall and whether this old man is really involved.

Then all hell breaks loose. Pru uses her magic to bring the group back to the other side of the wall. Because of the force cages and the furniture, everyone is practically on top of everyone else. Sigvar is flying, but just above the mass of people. Everyone is trying to be in the same place at once and Anna can’t even move a wing or she will likely knock someone or something over.

OOC:
The only way to get people within range of the old man is for Pru to drop everyone in a pile there on the map, so hopefully that’s what you were going for.

Nikolai and Sigvar, will save DC 25 or fall asleep. This is from an effect from getting close to the old man, so actually will happen before your actions. If you fail, you won’t be able to complete your actions. And this is separate from the spell he cast on Sigvar before, it’s an effect on him that affects you because you’ve moved close to him. Unfortunately, I’ll have to hold off on other actions until we have the results of those two rolls because if you both fall asleep, that’s going to be very different from if neither of you fall asleep. If you can get those rolls in this weekend, I can try and get another post up Sunday evening. Sorry for the momentary delay, everyone!


Prudence Gundle 
Friday February 14th, 2020 4:34:25 PM

"Don't try to dig around the wall, Anna," Pru says. "We don't know what would happen. I've got plenty of Dimension Doors left, if we need to get to the other side."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+23=27 ;
Friday February 14th, 2020 7:07:35 PM

Sigvar will spend a hero point before the roll on this save. This is his last hero point.
Will save 27, point well spent I say

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+23=42 ;
Friday February 14th, 2020 7:56:23 PM

OOC: Nikolai will use a Hero point before his roll to get the +8 bonus. This leaves him with 1 HP left.

will save DC 25 or fall asleep: d20 + 14 (Base) +1 (Prayer) +8 (Hero Pt) = 42

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+37=49 ; d20+12=32 ;
Friday February 14th, 2020 8:29:40 PM

Anna let's the old man pet her and scratch her behind the ears preening as he does so. When he prompts her as to what he wanted and if she was summoned she says to the man using the lion head, "I believe you wanted my help with something. What is thy bidding my master?"

She genuflects or as best of a genuflect that a manticore can muster as she asks queries him.

(Bluff: 32)
(Disguise 49)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 11 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 10 round - +4 con
Bulls Strength - +4 Str : 13 minutes -7 round
Cat's Grace: +4 Dex : 13 minutes -8 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -9 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+8=22 ;
Saturday February 15th, 2020 12:59:50 AM

Michael step from the Dimension door and decides to try a different track. He slaps a sinister look on his face and steps towards the old man.

Thou summoned us, Master? What dost thou wish of us? Detail your need.

perform 22

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Monday February 17th, 2020 8:05:20 AM

And Pompous waits...

--------------------

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man?  d20+17=32 ;
Monday February 17th, 2020 5:02:57 PM

Nikolai moves first. He calls out to the others and jumps on the man, trying to get a grip on him. To Nikolai, the man feels very old and frail. There seem to be almost no muscles on the man, just skin and bone. But as he grabs the man, the man’s body twists and turns. He looks at Nikolai in surprise. As he turns and slips out of Nikolai’s grasp, he says, “Why are you doing this to me? What is wrong with you?” Sigvar gathers all his ability versus evil and reaches out to attempt to banish the evil back to another plane. He touches the man and expends the spell. The man flinches and jerks. He quickly steps back through the wall again, leaving everyone on the opposite side of the wall. He yells out, “You people need to leave me alone! I just want to research! Please get out of here before I have to really hurt you!”

Anna tries to talk to the man, but it is too late, since the others physically attacked him as does Michael.


Prudence Gundle 
Monday February 17th, 2020 5:25:26 PM

"All right," Pru says. "He's on that side of the wall and we're on this side. He can't cast spells through the wall. Let's just take a moment. If we think there's a phylactery in here, let's look for it. If we need healing, let's get it. If anybody wants a protection spell or anything, let's figure out how to cast it."

Pru actually doesn't do any of those things; she readies an action to counterspell because the guy could just saunter back through the wall any time he wants.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+23=35 ; 2d6+32=38 ; d6=4 ; d6=4 ;
Monday February 17th, 2020 6:33:48 PM

Map? 2 posts and no map. Kinda need it to plan. Thanks.
Sigvar readies an action to stay across from the man if he moves. Since the wall is 5' thick to end up on the other side an AoO should be triggered as it takes a move rather than just a 5' step. Sigvar has already used Smite evil, I guess successfully and will smash the man if he attempts to cross back to this side of the wall. " Search, I've got this."

So in a nutshell, Sigvar has reach, if he stays parallel to the man and the man crosses he will be moving within reach and trigger an AoO.
AoO hits AC 35 for 38 damage,53 damage if the man is an evil outside, dragon or undead + 8 holy damage

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 1300 rounds
Fly 150 rounds
Dispel Evil discharged
Prayer
Smite evil

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Monday February 17th, 2020 8:25:33 PM

Anna-Manticore-Chimera says, "What are we even doing here anymore? He's on that side. I tried a different tact but it didn't do anything because everyone decided to attack him one more time and now we have to contend with a wall that can do all sorts of mean and nasty things."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 12 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 11 round - +4 con
Bulls Strength - +4 Str : 13 minutes -8 round
Cat's Grace: +4 Dex : 13 minutes -9 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -10 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 17th, 2020 10:12:34 PM

I found a magic staff, but I'm not sure what it does. I haven't seen anything else valuable yet. This all seems so strange, he is evil, but just wants to be left alone? It doesn't make any sense.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday February 17th, 2020 10:52:58 PM

This guy is who is summoning all the badness around the town, his "research" along with his senility are causing all kinds of havoc. I say we leave, let the spell run out and think of something else. Sigvar had a good idea a few days ago.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 18th, 2020 12:05:17 AM

Spells in effect: mage armor, prayer

"This undead bag of bones is one slippery dude!" Nikolai exclaims as the old man slips out of his grasp and move back over to the other side of the shimmering magic wall of force.

"Hey guys, my studies of liches just before we left indicate that such a phylactery holding his life force is not usually found near him for this exact reason. If we did manage to destroy that body, he'd be too vulnerable if the phylactery was in the same room. He's got it carefully hidden somewhere near hear."

Turning to the others, he agrees that a re-evaluation of their tactics is in order. "As long as he keeps moving back and forth across that energy barrier we'll be handicapped. If we split up to catch him on whichever side he goes to we risk a lot of harm to us. It would appear that as long as we don't bother him, he won't bother us. It's like he's got a dual personality, more like a dual soul, one that is the old man who built this place and one that has taken up residence in that body and occasionally takes control. Right now the Good Guy prevails, otherwise we'd be worse off. So we got to figure out how to separate the two. We can stay right here and plan, or go downstairs."

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Tuesday February 18th, 2020 6:31:30 AM

Pompous votes for downstairs.....

" That said Nikki, the old codger got some upset when his stuff was being broken.... maybe, just maybe the phil-doodad is here.... "

-------------------------------------------------------

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man? 
Tuesday February 18th, 2020 12:59:34 PM

Pru suggests the group stop and prepare, now that the man is on the opposite side of the wall from everyone else. She prepares a counterspell, just in case. Sigvar stands near the wall and watches the man. He prepares for the man to step through the wall. The wall is very, very bright. While it is difficult to stare directly at and through the wall, he can see a figure moving and attempts to follow the figure to ensure that it does not step back through the wall. Anna wonders what the group is doing. Trayvin mentions that he found a staff, but is confused as well (to attempt to identify, take 3 rounds to examine the item and make a spellcraft check, DC 23). Michael, as confused as everyone else, suggests they leave the man. Nikolai suggests that they need to find the phylactery. After the very through searching on the spiral level, he is sure that it is not on that floor, at least. He suggests the group needs a plan to separate the evil from the good in the man. Pompous mentions that perhaps the item was here somewhere, in the pile of many things scattered about the room. Looking at all the bookshelves, containers, tables, bottles, books, cloaks, junk, and more, he realizes that it is really going to take a long time if he wanted to search this room. Actually, the entire team might search for a day and not look through everything in this room, presuming someone actually knew exactly what they were looking for…

The old man, seeing the group slow their attacks, nods at them and says, “Yes, yes indeed. Why don’t you leave. Just leave me alone so I can get back to studying. That’s all I want to do right now. I’m just an old man who likes to research.” He stays on his side of the wall, but watches the group.

OOC:
map


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 18th, 2020 7:51:11 PM

Spells in effect: Mage Armor, Prayer

Nikolai tries to by some time while they continue to plan, or discuss a plan. "Ok, so we leave you alone. But there are still EVIL creatures loose in your home. Mind if we remove the EVIL for you? That way you can continue your studies without being bothered by the EVIL here. By the way, what are you studying?"

To the group, in a lowered tone, he says, "The phylactery will radiate powerful magic. That would be one way to quickly scan this room, provided our own magic doesn't interfere. We'll pretend to leave and go down the stairs a ways while someone stays to scan for magic. Michael can stay at the top of the stairs to keep an eye on the old man while the scanning is done. We need to rule out this place as the hiding place for the phylactery, and then go from there. I'm certainly not worried he's going to try to 'get away".

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Tuesday February 18th, 2020 9:22:46 PM

Trayvin already has the detect magic going, before he examines the staff, he will look around the room and see if anything else radiates magic.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday February 18th, 2020 9:47:58 PM

once they get down stairs Michael motions for Pru to cast invisibility on him again. if he's going to watch he needs all the advantage he can get.

Prudence Gundle 
Tuesday February 18th, 2020 10:23:08 PM

Pru will retreat downstairs if that's what the group does, but she has a sneaking suspicion Sigvar won't want to go. She won't leave him behind.

If the group does go downstairs, Pru will gladly cast Invisibility on Michael.

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday February 18th, 2020 10:25:17 PM

Anna says to Nikolai, "You probably want me gone if you are going to scan the room for magic. I've got so many morphamancies activated I probably light up like a yule log."

If the others are in agreement she starts leaving the room so that she doesn't interfere with the scanning.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Wednesday February 19th, 2020 6:29:40 AM

Pompous follows orders and follows the group.

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Wednesday February 19th, 2020 8:41:02 AM

" Look, I know I was unconscious for a little while there, but explain to me why we are leaving? We were tasked to come here and find the source of the evil plaguing the town. Since we arrived the place has been so cloaked in evil it has been hard for me to see much else. We get up here and I find a source of evil far stronger than those I have seen previously, and then you say we are just going to leave? That wall won't last forever.. When it drops we defeat the source of the evil and go home as heroes and get paid."
Sigvar continues to ready an action to stay across from the old man so that if he should cross the wall again it triggers an AoO.

An Old Man? 
Wednesday February 19th, 2020 1:01:57 PM

Nikolai continues to attempt to taunt the man, yelling at him repeatedly. He tells the others that they need to search for magic. Trayvin continues to search the room for magic. He tries to ignore the smaller signals, which come from a number of the books and things in the room. Those bits only radiate little bits of magic, perhaps leftover from something in the past. Of course from each of the Agents there is very strong magic. As well there is powerful magic radiating from the forcecages and the bright wall. He can’t see past the wall for magic, the magic in the wall overwhelms the detection. He can detect around on the edges and far walls, and he does spot a small iron rod seemingly discarded on the ground partway underneath a bookcase that radiates strongly of magic, but yet does not appear to have a school associated with that magic.

Michael and Pru make for the stairs, but pause as the others don’t quite move. Anna and Pompous also start, but stop when Sigvar starts talking. Sigvar stays opposite the old man and says that he’s not leaving because they’ve found a source of evil and he’s going to deal with it. He suggests that the wall won’t last forever and he can wait for it.
Spellcraft, DC 20: Highlight to display spoiler: {The wall typically has a long duration: hours, not rounds or minutes.}.
Spellcraft, DC 26: Highlight to display spoiler: {That’s 10 minutes per level. And this is not your average wizard.}


Prudence Gundle  d20+20=26 ; d20+20=23 ;
Wednesday February 19th, 2020 5:06:57 PM

"It's true; the wall won't last forever," Pru says. "However, [Spellcraft 26] it's going to last for a long darned time. I mean, if I cast this spell it would last about two and a half hours. And this caster is way more powerful. And I'll tell you all now--I can't get rid of it magically. I'd have to cast seven different spells in a row--in the correct order. And I don't remember the order, and I'm pretty sure I don't have all the right spells anyway."

[OOC: She doesn't. I looked.]

"And when we look for the phylactery," she continues [Spellcraft 23], "we probably shouldn't just detect for magic. There's a pretty easy spell called Magic Aura that lets you add a magic aura to something that doesn't have one--or remove an aura from something that should have one. It doesn't work on really powerful auras, so maybe it couldn't be used on a phylactery, but I wouldn't count on it."

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday February 19th, 2020 6:10:04 PM

Trayvin moves to go and pick up the rod, it may prove to be important.
If we're not leaving, and the wall isn't coming down for a while, then we need a new plan. Sigvar, there is something odd about the evil aura about the man and this may not be as simple as we thought. Let's keep him talking and maybe we can figure it out.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday February 19th, 2020 8:42:14 PM

Michael runs up to Sigvar and whispers in his ear, after climbing up him of course.

lets go down stairs and come at this problem from the bottom, or simply tear it all down. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday February 19th, 2020 9:26:12 PM

Spells in Effect: Mage Armor, Prayer

Nikolai realizes that Sigvar didn't understand the tactic.
"Sigvar, I understand your position. As a matter of fact, we are all on the same page here."
He walks over to Sigvar and whispers, [I]"We need to try a different strategy to get this guy. We aren't leaving. Just going down stairs to plan. Now you can come down with us, or stay here to guard. It won't hurt to keep an eye on him, see what changes to his face occurs over time. But putting a plan together in here isn't a good idea.

So, if keeping a watch on him is what you feel you need to do, that's ok. We are going down stairs to plan and catch you up on what we decide. He's not going anywhere, it would seem. So we just might search this keep again for that phylactery. If so, we'll let you know."[/b]

He turns to Pru and asks, "Don't we have a spell we can cast on Sigvar so we know what's going on in here in case the old man decides to harass his guard?"

With that said, he heads on down the stairs to the level below, knowing that Sigvar will do what he feels he needs to do.

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Wednesday February 19th, 2020 10:11:24 PM

Anna wanders over to where Nikolai and Sigvar are whispering and whispers herself, "This guy isn't all there. Do you want me to stay behind with Sigvar and maybe walk nearer to the wall disguising myself as a manticore-chimera again? He might see me and think he summoned me and I could try to bluff my way into getting more information about just what he is up to? I tried to do that last time but people started attacking him."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 13 round - +4 con
Bulls Strength - +4 Str : 13 minutes -10 round
Cat's Grace: +4 Dex : 13 minutes -11 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -12 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday February 20th, 2020 12:45:43 AM

Nikolai answers Anna, "Sure. Good idea."

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Thursday February 20th, 2020 6:51:03 AM

Pompous listens quietly but says little....but goes with those going back downstairs.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Thursday February 20th, 2020 7:23:03 AM

Sigvar finally gets what they are about and will go downstairs to plan with the other Agents.

An Old Man? 
Thursday February 20th, 2020 2:33:50 PM

The Agents continue to discuss what to do while the old man watches them, or at least it appears that he is, through the bright wall. Pru mentions that the wall will last a very long time and that she can’t stop it. She also mentions that the phylactery may be very hard to find. Trayvin grabs the magical rod and finds it is longer than it looked – most of it was under the shelf and the rod is actually three feet long. Trayvin thinks that perhaps they should keep the man talking. Michael and Nikolai whisper to Sigvar, hoping the old man won’t overhear them. Nikolai suggests that everyone go down the stairs, but tells Sigvar he can stay. Anna wonders if she can try and confuse the guy again and work a different angle with him. Pompous looks and listens and prepares to go down the stairs. However, when the group heads for the stairs, they realize the stairs are actually inside one of the force cages! The man waves his hand and the force cages disappear.

OOC:
Is everyone going down? Is Anna staying up?

map


Prudence Gundle 
Thursday February 20th, 2020 3:44:36 PM

"We can keep in contact," Pru says. She casts Telepathic Bond to include herself, Nikolai, Sigvar, Anna, Michael, and Pompous. "Sorry, Trayvin," she says. "I can't quite get everybody. Just don't run off on your own."

She joins the group heading downstairs.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Thursday February 20th, 2020 6:22:15 PM

Trayvin winks at Pru, I'll try not to run away, I'm not too quick in this armor anyway.

Once the Agents are downstairs, Trayvin shows the staff and rod to Pru. What do you make of these?

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+37=49 ;
Thursday February 20th, 2020 9:08:01 PM

(Disguise : 49)

Anna-Manticore-Chimera tries to stick with the pretending to be the Chimera schtick approaching the barrier but not crossing it.

She sits down and waits.

She thinks to the others, "I'm going to try to see if he'll let me play along with his delusions"

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 14 round - +4 con
Bulls Strength - +4 Str : 13 minutes -11 round
Cat's Grace: +4 Dex : 13 minutes -12 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -13 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday February 20th, 2020 9:59:29 PM

when they get downstairs Michael has some theories. I don't think he is a lich. I think he's a senile old wizard that cannot remember what he has done. we need to stop him, but I really don't know how to deal with a wizard of his power.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday February 21st, 2020 12:10:01 AM

"I agree with Michael in that it appears that he has not turned into a lich, rather a powerful undead has possessed the body and manifests itself now and then if provoked enough. The mage, in his good form, is extremely powerful, but clearly mostly benign. I'd hate to destroy the good guy trying to get the bad guy. So, what do we have that might split the two? If it isn't a lich possessing the body, then there won't be a phylactery. I'll have to take a moment and think hard about my Undead lessons and see if I can remember if I've read anything of this sort."

Whereas before Nikolai was simply trying to determine if the old man was an Undead or not, and the answer was obvious when his whole body changed for a few seconds, now Nikolai sits back and ponders about what they know so far and if it might match anything he's studied about.

Take 20 Knowledge Undead: 20 + 13 = 33
Trying to remember anything about such Undead that can possess a body that fits the current circumstances.

An Old Man? 
Friday February 21st, 2020 4:41:13 PM

Pru casts a spell to keep the Agents in touch with one another. As she heads downstairs, Trayvin asks her about the staff and rod (3 rounds and spellcraft 23 and 32 to identify). Anna moves over to the wall and waits for the old man as he watches the others head down the stairs. When the Agents arrive on the next floor down, they remember how dark that floor was. Michael suggests that the man isn’t a lich and doesn’t know how to deal with his power. Nikolai isn’t sure.

Anna remains upstairs with the old man. She tries to watch him through the wall, but the wall is still very bright. She tries to keep up with him, and it appears he is still at his desk, but she isn’t really sure what else might be happening behind the wall.

The group downstairs gathers and thinks. Nikolai racks his brain for what he knows about the lich. He knows that they are indeed intelligent undead and from all he has seen, this old man certainly meets that definition. From all observations, this looks like a lich. He knows that yes, when a person becomes a lich, they need to transfer their soul into a phylactery. This is often a difficult process, but no one understands exactly how to do it because it is different for every lich. Legends describe that to become a lich, a person does indeed need to study and research a great deal to determine how to do what needs to be done. Rumors have it that the actual process is difficult, but no one has really recorded that actual act, so that transfer process is relatively unknown. While any object can serve as that phylactery, it is often a box or a gem, and usually of great value. He has never heard of anything similar to a lich creature doing any kind of possession of another person’s body. When someone becomes a lich, their soul leaves their body, and that’s it.

OOC:
Note: the stairs to the next floor are narrow and spiral. It will take at least 3 rounds for any one person to make it from one floor to the next.


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Friday February 21st, 2020 8:41:23 PM

So we think he is a lich, but we aren't sure. And we still have no idea what the weird evil-not evil aura is all about. I think we need more information than we can get here.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Prudence Gundle  d20+20=23 ; d20+20=23 ;
Friday February 21st, 2020 10:26:43 PM

Pru casts Detect Magic and takes a look at the staff and rod. [Spellcraft 23 and 23]

"Is there some part of the castle we haven't seen yet?" Pru asks. "I mean, we were told there was a lich here, and we're running out of places where it could be."

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+12=29 ;
Friday February 21st, 2020 11:02:16 PM

(OOC: So 8 rounds for everyone minus Anna to make it to the previous floor? ok)

Anna knows she can't stay in Manticore-Chimera form forever and figures even through the bright light that the man is sitting at the desk and can't see her.

Bluff: 29 or 30 (if prayer is still in effect)

She thinks a silent prayer to Ma'ab and then She calls out with her lion head: "You summoned me? "

Then she tries the whole genuflecting / "What is thy bidding my master?" question if he notices her after she called out that she was summoned.

(OOC: previous disguise roll was 49 or 50 if prayer is still in effect)

She thinks down to her companion over the telepathic link This could very poorly for me. He appeared to be sitting at the desk ignoring me. I have a little over 10 minutes left on the manticore-chimera spell so I'm going to try to talk to him as if he summoned me and see if I can't get some information that way. I'll give you a running commentary and worse case scenario hopefully I can turn into something small and hide from him or something fast and run from him. I know this is a risk but if the whole point of having me up here is to try to play along with his delusions and see what we can get out of him I'm gonna do it."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 22 round - +4 con
Bulls Strength - +4 Str : 13 minutes -19 round
Cat's Grace: +4 Dex : 13 minutes -20 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -13 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday February 22nd, 2020 12:06:38 AM

Well, I wonder, if a lich is formed a new, would it still exhibit the signs of life, would it's flesh still be whole? would it still remember to breathe? sweat? He said he's been studying so long he cannot remember when the last time he was out was. if your body is dead, then you would not need to eat or sleep of use the bathroom. maybe it is a lich. . Michael ponders for a moment.

so we have to find the phylactery and we have to destroy the body. but if we destroy the body without the Phylactery, then the lich just regenerates. what if we bound him hand and foot, gagged him and then buried him. he's still "undead" and whole, just put in an obulié for a few hundred years. . Michael thinks again.

you know if I were a lich, I would not have my phylactery here, in this castle. I'd have it somewhere else far from here. maybe in the town or hidden somwhere obscure.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday February 23rd, 2020 10:38:09 PM

"Well, I tried to grab him and pin him with no luck. I can still try, though. Killing him will buy us some time, but since he's not out wandering around creating havoc, we might as well hunt for the phylactery first. We can start with that sitting room. However, this place could have a cellar, or dungeon. We could split up, one party looking for a dungeon and another looking in the sitting room. Let's only take another minute to discuss options, then act on them."

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/  d20+19=24 ; d20+4=6 ;
Monday February 24th, 2020 6:24:55 AM

Pompous, still shaken from his near death experience, wonders if they haven't bitten off more then they can chew....

Using his telepathic bond with most of the group... he relays what he knows of liches.

Knowledge check Arcana 24, knowledge undead 6

An Old Man? 
Monday February 24th, 2020 3:44:47 PM

Trayvin wonders about the old man and decides that the group simply needs more information. Pru examines the rod and staff. She can’t tell what the rod is, but she can tell that the staff is a Staff of Healing! She wonders if there is somewhere else in the castle they need to look. From what she can tell, they’re on the top floor, simply based on the number of staircases they’ve walked up. Michael thinks that maybe it is a lich and it just doesn’t know it? And he thinks that if he were a lich, he’s keep his phylactery far away. But of course, that would be if he was a lich who planned ahead to be a lich. Nikolai mentions that he had trouble trying to pin the guy, which does seem odd for an old man. He also wonders if there are other places the group has yet to find or search in the castle. Pompous wonders if the group is in over their head and tries to think of what he knows of liches. He can’t come up with more than Nikolai did.

Meanwhile, Anna tries to make friends with the old man. She calls out that she was summoned. A moment later the man drops the wall of light. He looks at her across his desk. He says, “I summoned you?” She replies with, “What is thy bidding master?” He steps to the side of his desk so he can reach out and pat Anna on the head while musing, “Well, I must have summoned it, I’m the only one here. But why would I summon something as odd as this?”

OOC:
Anna: Will save, DC 21 or be shaken in fear from being so close to the man. Will save, DC 25 or fall asleep (another effect based on simply being close to him). Also, Fortitude save, DC 24 or be paralyzed.


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 24th, 2020 8:31:09 PM

A staff of healing? Well, if he is a lich, this may prove useful

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+11=28 ; d20+14=16 ; d20+17=30 ;
Monday February 24th, 2020 9:05:37 PM

Anna gives the others a play by play for as long as she can. Guys, he's lowering the wall, Guys he's noticed me, guys he's approaching me, Zzzzzzzzzzzz

(28 vs Will Save = success)
(16 vs Will Save = failure)
(30 vs Fort = success)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 23 round - +4 con
Bulls Strength - +4 Str : 13 minutes -20 round
Cat's Grace: +4 Dex : 13 minutes -21 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -14 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday February 24th, 2020 9:38:29 PM

if Michael is now invisible, he scoots back upstairs while the group searches. if they are still talking he puts his two cents in.
I don't think you can become a lich by accident. from what I've heard it's really involved, it does not matter though in the grand scheme of things. He's the one who's been causing the problems, there is something wrong with him. So we need to either figure out a way of curing him or we need to kill him. because as things stand he's going to kill everyone in the town before too long. now killing a wizard as powerful as he, is no mean feat. We've got to get the drop on him and either grapple him bind him in such a way that he cannot use spells. but with that aura around him, that's going to be hard. taking him out at range is no good either, he's got more firepower than we do.

Prudence Gundle 
Monday February 24th, 2020 10:11:07 PM

"Yes, it's a Staff of Healing," Pru says. "It could be useful. Who should carry it? Trayvin? Nikolai?"

She pauses for a moment. "Anna's down," she says. "We need to get up there. I'd love to sit down and formulate the perfect strategy, but I think we're out of time."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 25th, 2020 12:24:38 AM

Spells in Effect: Mage Armor, Prayer

"Ok, se we try again. This time, we could use some Haste magic."

Meanwhile he pulls out a Thunderstone and a Tanglefoot Bag. Once the Haste spell is cast, he rushes up there (or just rushes up there if the Haste spell is cast once Pru is up there to get as many as possible.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Tuesday February 25th, 2020 6:28:38 AM

{ What??? Oh this is a baaaaad idea..... }

Pompous follows in rear guard.....

ooc> How long since we prepped for the last battle? I'm wondering if my spell effects are still active? Out of protection from evil potions but I can reapply align weapon (good) if needed and re cast barkskin.
--------------------------------------------------------

Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Tuesday February 25th, 2020 6:47:07 AM

" Nikolai is an experienced hater of undead. When he says it has all the hallmarks of being a Lich I believe him. Since we are calling it a Lich, there can be no half measures. It has defied the laws of nature and cheated Gargul(death). As for attacking it, there is no way to surprise it by climbing those stairs. We need to prep and then have Prudence D door us into his room."
If they are indeed going to fight, Sigvar casts a spell (divine favor)

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Tuesday February 25th, 2020 8:56:24 PM

Haste first, I think, then the dimension door.
Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal


Prudence Gundle 
Tuesday February 25th, 2020 9:55:06 PM

"I can't bring everyone with a single Dimension Door," Pru says. "I can bring five people, but Sigvar counts as two, so I'll need to make two trips. Who stays behind?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday February 25th, 2020 10:31:03 PM

Make me invisible and give me two rounds I'll be up there and waiting on you guys. I'll try and get against the wall in the corner that way I can flank him.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 25th, 2020 10:34:05 PM

"I'm pretty fast too, so I'll just go up the stairs. It's narrowness won't hamper me much, and Hasted will even make it faster. I'll stay behind and zoom up immediately as you Dimension Door."

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Wednesday February 26th, 2020 12:01:33 AM

Zzzzzzzzz Zzzzzzzz the snores of a sleeping chimera-manticore echo in the chamber

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Wednesday February 26th, 2020 6:30:48 AM

Would make sense for the range attacker to come up last but I'll defer to the officers...



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Wednesday February 26th, 2020 7:53:19 AM

While the others plan, Sigvar calls on the bond with his weapon and makes it disrupting and +1 more powerful.

An Old Man? 
Wednesday February 26th, 2020 11:41:20 AM

Trayvin appraises the staff and Pru wonders who should carry it. While they’re looking, Michael says he doesn’t think you can become a lich by accident, but since he’s never actually gone through the process himself, he can’t actually be quite sure. The more he thinks about it, the more he wonders if you could actually become a lich by accident. He decides they should probably just kill him, but he has no idea how. Nikolai rushes back up the stairs with Michael and the others. Sigvar says he doesn’t care, he wants that thing dead. But he doesn’t want to just walk up the stairs.

Trayvin likes the dimension door spell, too, but Pru mentions that she can’t bring everyone in one trip. Michael says he can sneak in invisible and Nikolai says he can rush up the stairs, too. Sigvar prepares.

Anna talks over the bond, then suddenly stops talking. She lies down, fast asleep.

OOC:
What happened? I missed a day? Yikes. I completely missed the Wold yesterday, all around. Very sorry about that, work was so crazy I didn’t even realize that I hadn’t stopped in the Wold at all.

Just to confirm the plan: Michael needs someone to make him invisible, then Michael will head up the stairs followed by Nikolai and Pompous; after a little bit Pru will dimension door the rest into the room. Where in the room are you going to attempt to arrive?

Re: time: It has been maybe 5-7 minutes since you were in battle, so short-duration items will have worn off.


Prudence Gundle 
Wednesday February 26th, 2020 2:55:35 PM

Pru casts Invisibility on Michael, then Haste on everyone but Anna, who is out of range.

She can Dimension Door everybody but one; she would like to get everybody but Nikolai, who has a faster base movement than Michael.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+50=57 ;
Wednesday February 26th, 2020 9:17:28 PM

Michael drinks cats grace, bulls str, and shield of faith +5. if they are going to do this, he's going all in.

let me get in position then follow on. when you guys trip the trigger, if I'm in position, I might be able to one-shot him. or at least draw his attention enough to give you guys a chance to take him down. .

with that, and now invisible, Michael ghosts up the stairs.

Stealth skill +30 +20 invis, 57

once up top he positons himself in a positon where he can sneak attack the dude as soon as the rest of the party shows up.

OOC: I'm going to wait to hit my attack, since I've compressed 3 or 4 rounds worth of stuff into this post.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday February 26th, 2020 9:17:47 PM

Allright, let's go

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Wednesday February 26th, 2020 9:43:11 PM

Zzzzzzzzzzzzzzz Anna-Manticore-Chimera dreams she is flying

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 5 minutes +5 natural armor to AC
Bear's Endurance : 13 minutes - 5 minutes - +4 con
Bulls Strength - +4 Str : 13 minutes - 7 minutes
Cat's Grace: +4 Dex : 13 minutes - 7 minutes
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -5 minutes
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday February 27th, 2020 12:22:59 AM

Spells in effect: mage armor, Haste, Prayer(?)

Nikolai starts up the stairs as fast as possible while being safe as Pru casts her Dimension Door. He has a Thunderstone in one hand and a Tanglefoot Bag in the other.

Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ 
Thursday February 27th, 2020 6:49:56 AM

Before going, Pompous uses an oil to align his bow.
" I could use a protection from evil spell or some such... "

------------------------------------------------------

Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
align weapon (good)
Haste

An Old Man? 
Thursday February 27th, 2020 1:18:27 PM

Pru casts invisibility, haste, and then dimension doors everyone but Nikolai upstairs. Michael prepares for combat, but before he can step up the stairs, he is caught up in Pru’s spell. He finds himself in the middle of the room. He starts sneaking around towards the old man. Trayvin is ready. Pompous prepares his bow just before Pru zaps them through.

Nikolai runs up the stairs and slams into a barrier of some kind at the top of the stairs. He cannot see anything, but he cannot make it through the floor. There is a very solid barrier preventing him from entering the room now. It is even with the floor of the room.

In the room, manticore-Anna sleeps away in front of the old man’s desk, easily blocking any approach from that direction. As Michael moves around, he sees that the old man is watching him. Before he can get close to the man (still about 30’ away) the man points at him and says, “You look like you are up to no good. I do not like that, little evil one.” He mutters a few words at Michael.

OOC:
Feel free to use the old map to determine your positions as you enter the room near the center.

Michael: Fort save, DC 25, please. On success, staggered for 1 round, gasping for breath.


Prudence Gundle 
Thursday February 27th, 2020 7:05:35 PM

[I guess put Pru at around D-3? With the others clustered around? The old man was on the "skinny" side of the wall when we left, so that's the side Pru would aim for.]

Nikolai? Pru sends over the link. Are you okay? Do you need help?

She readies an action to counterspell, which won't help Michael, but might help the next person.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+22=33 ; d20+22=38 ; d20+17=25 ; d20+12=20 ; d20+18=28 ; 2d6+20=28 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; 2d6+20=27 ; d6=3 ; d6=2 ; 2d6+20=28 ; d6=6 ; d6=2 ; 2d6+20=28 ; d6=4 ; d6=2 ; d8=4 ;
Thursday February 27th, 2020 7:11:02 PM

Sigvar pops into existence in E,F/5,6, flying above the furniture and other debris in the room.he makes a 5' step towards the old man and swings ( Sigvar has 10' reach). (if he is not in range Sigvar instead charges him and swings only once using Vital strike)

Sword 1 hits AC 35(36 if vital strike) for 28 damage (36 damage if Vital Strike) + 8 holy
Haste Hits AC 40 for 27 + 5 holy
Sword 2 Hits AC 27 for 28 + 8 holy
Sword 3 Hits AC 22 for 28 +6 holy
Horns Hits AC 27 for 12
Sword attacks are slashing adamantine, holy damage for DR. Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.
Horn attacks are piercing and holy damage for DR

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
4/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Thursday February 27th, 2020 9:49:45 PM

Anna-Manticore-Chimera keeps sleeping ZZZZZZZZZZZZZZZzzzzzzzzzzzzzz

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 51 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 51 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 71 rounds
Cat's Grace: +4 Dex : 13 minutes - 71 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -51 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday February 27th, 2020 11:33:21 PM

Spells in effect: mage armor, haste

Nikolai runs into the barrier, an unexpected turn of events, however he figures there will be some way to deal with it.

Hearing Pru through the mental link, he answers, "I'm fine, just a bump on my head. There's a force barrier keeping me out. Don't stop just because of me, but if you get the chance, and still pop me in, I'd appreciate it."

OOC: BTW, Nikolai already has one Staff of Healing, so the other should go to someone else that can use it.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+11=26 ;
Friday February 28th, 2020 1:20:54 AM

something passes thought Michael from the old man and he's left gasping for breath and dizzy. He feels like he just avoided something bad. (Michael has Evasion, if the spell had a 1/2 damage component he would have avoided it completely...just say'n.).

Who you call'n evil wizard? you're the one cause'in all the havoc in the town, we can smell evil on you like stink on a dead pig. maybe you can't smell it, but then again maybe you are possessed by some'tin. .

Fort save 26.



Pompous Mistbane AC 27(31) CMD 30, HP 136/136/  d20+27=36 ; d6=5 ; d6=5 ; d6+27=28 ; d6+9=15 ; d6=3 ; d6=1 ; d6+9=14 ; d20+27=36 ; d6=2 ; d6=4 ; d6+9=11 ; d20+22=26 ; d6+9=15 ; d6=1 ; d6=1 ; d20+20=38 ; d6+9=13 ; d6=1 ; d6=3 ;
Friday February 28th, 2020 6:48:18 AM

"Well, what a revolting development this is.... "
A hasted stream of flamming arrows shoots forth towards the mage.

Location C7ish
----------------------------
Many shot
Point blank
Favored ennemi - undead +4

Attack 1 To hit AC 36 D 15, shock 5 fire 5
Attack 1(a) To hit AC 36 D 14, shock 3 fire 1
Attack 2 (Haste) Hits AC 36 D 11 shock 2 fire 4
Attack 3 To hit AC 26 D 15 shock 1 fire 1
Attack 4 To hit AC 38 D 13 Shock 1 fire 3

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste


An Old Man? 
Friday February 28th, 2020 3:09:36 PM

Pru looks around and checks on Michael while preparing to counterspell an action the old man takes. Sigvar appears and starts slashing at the creature. He can tell his sword hits, but it doesn’t quite do as much damage as he thought it should (DR bludgeoning). He is quite sure, at this point, that the man is undead. Anna continues napping as Nikolai speaks over the bond that he’s a little stuck, but okay. Michael catches his breath and yells at the man. Pompous steps back from the crowd and lets a group of arrows fly. A number of them strike the man, on fire, but they don’t seem to bother him! The man starts muttering a few words to himself…

OOC:
Thank you for the fort save, Michael, that was a save or die, no halfsies, so I’m glad you made it!

Pru has a prepared action to counterspell. The old man is casting a spell (on the defensive so no AOO). Spellcraft DC 24 to identify the spell (free action). If successful, Pru can attempt to cast dispel magic (because I’m reasonably sure she does not have the spell prepared). The dispel is cast, then a dispel check is needed: d20+your caster level (15?). That needs to beat the secret number I’m thinking of… But I’ve got to pause the action because the activity will be very different depending on whether this dispel succeeds…

map

Prudence Gundle  d20+24=34 ; d20+15=34 ;
Friday February 28th, 2020 3:31:40 PM

Pru is able to identify the spell [Spellcraft 30].

She doesn't prepare spells, so if the spell is on her list, she can cast it.

If it isn't on her list, she casts Dispel Magic and her dispel check is 34.

An Old Man? 
Friday February 28th, 2020 3:54:44 PM

The man says a few words, Pru sees what he is doing, and she casts a spell. Her spell crashes into his, and they dissipate into nothingness. He glares at Pru.

OOC:
Quite the nice roll there! The spell he was casting was Time Stop. The dispel was enough to break it, so everyone continue along!

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Friday February 28th, 2020 8:31:33 PM

Anna-Manticore-Chimera keeps sleeping. ZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzz

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 51 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 52 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 72 rounds
Cat's Grace: +4 Dex : 13 minutes - 72 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -52 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+27=32 ; d20+27=31 ; d20+22=24 ; d20+17=36 ; 2d6+35=45 ; d6=3 ; d6=6 ; 2d6+35=44 ; d6=4 ; d6=4 ; 2d6+35=41 ; d6=4 ; d6=3 ; 2d6+35=42 ; d6=6 ; d6=5 ;
Saturday February 29th, 2020 7:13:33 PM

Sigvar digs his horns into Anna as part of his attack this round, hoping to rouse her as Michael did him.

Do we have an AC on the old man yet?

Now certain that the old man is undead, Sigvar sees no reason to hold back and expends his last fragment of Gargul's power to Smite the old man.

Sword 1 Hits AC 32 for 60 damage +9 holy
Haste Hits AC 31 for 44 damage +8 holy
Sword 2 Hits AC 24 for 41 damage +7 holy
Sword 3 hits AC 36 for 42 damage + 11 holy
Horns on Anna
All attacks ignore DR because of the Smite
Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)
Smite evil

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+16=25 ;
Saturday February 29th, 2020 11:35:38 PM

Michael shakes off the remnants of the spell, his mouth thick with the dryness of his tongue, he springs forward and since the man is in the corner, he attempts to grapple him, getting in the way of him casting spells is probably more useful now than any damage Michael can inflict while not flanked.

CMB +16 roll 25.
MyCMD is 30.


An Old Man? 
Monday March 2nd, 2020 12:54:37 PM

OOC:

Where is everyone? I'm tempted to move on to be fair to the three who have posted since Friday, but that's going to get ugly quickly...

P.S. If Pru counterspells, feel free to make those rolls again to keep things moving

Prudence Gundle 
Monday March 2nd, 2020 3:34:46 PM

[From the PRD: "If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round." We don't use initiative, of course, but the way I read that, Pru's turn is over, and she doesn't get another turn until after the bad guy goes again. So, no rolling dispel checks for me.]

Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ 
Monday March 2nd, 2020 5:02:31 PM

ooc> Sorry, life stuff happened.

Seeing that his arrows have had little to no effect. Pompous pauses and waits to see what the others do.

{ HEY! What if I cast my wind wall spell in a way that home would be circled and all of his stuff would go flying off the shelves and stuff? Think that would be good for somehting. Cause my arrows sure arent doing anything! }

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Monday March 2nd, 2020 8:23:20 PM

(OOC: Anna is still sleeping by the old guy unless you rule that the horns wake her up)

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=23 ;
Monday March 2nd, 2020 9:16:16 PM

Michael cranks on the old guys arm, pinches his lips together, scatters his material components to different pockets and pokes him in the ribs when he starts to cast. all the while yelling Al'A'Kazam whenever the guys starts to speak.

CMB +16 +5 =+21 =23.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 2nd, 2020 10:02:07 PM

OOC: I coulda sworn I posted Friday. Oops.

IC: Nikolai ponders what to do. He needs to be ready in case Pru gets a chance to pop him in or bring down the force around the door, but he hates doing nothing. On the other hand, he could go searching for the phylactery...

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday March 2nd, 2020 10:26:42 PM

Trayvin casts a defensive spell, hopefully it will help the Agents defend against the worst of the wizards' attacks.

Actions: Trayvin casts holy aura, targeting as many of the Agents within 20 feet as he can, moving a bit if needed. Spell description seems to indicate it is not blocked by force effects.(DM discretion on those affected)

Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura

OOC- apologies for missed posts, no idea how I spaced out on this

Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ 
Tuesday March 3rd, 2020 6:53:34 AM

ooc> In the previous post, "home" should be "room".

Pompous pouts and his shoulders a slouched.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Tuesday March 3rd, 2020 7:44:46 AM

Sigvar waits to see how effective his smite is.

An Old Man?  d20+24=33 ; d4=3 ; d20+24=25 ; d20+15=26 ; d20+15=16 ; d20+15=21 ; d20+15=29 ; 6d6=18 ; 6d6=28 ; 6d6=23 ; 6d6=17 ;
Tuesday March 3rd, 2020 1:28:01 PM

Sigvar continues his attacks on the old man, pausing briefly to wake Anna. Sigvar puts all he has into trying to kill the undead. Despite all his attempts, only one attack appears to reach through his robes and chop into him (AC 35). Michael moves forward and tries to grab onto the man. The man squirms and moves, and Michael cannot seem to get a grip on him. Pompous pauses and wonders how he can aid the others in the battle. Anna is finally awakened by Sigvar’s stab of the horns. Nikolai prepares to join the battle, but can’t get past the barrier on his own. Trayvin casts a spell to help defend the group.

The old man bellows, “ENOUGH!” Michael and Sigvar see his face twist and turn. The black of his eyes expands to fill his entire eye socket, blacking out his eyes entirely. The skin on his face tightens and twists, pulling unnaturally taught across his face. He raises his hands and magical power flows out from his body. Four massive balls of fire appear from the man’s fingertips. They fly through the air at Pru, Sigvar, and Michael. They hit Pru and Sigvar and they explode in a massive fireball that encompasses most of the room! Papers, books, and shelves light on fire. Heat absolutely fills the space. A fraction of a second later, a massive yellowish-green cloud appears, obscuring all sight in the corner of the room, filling the room with poisonous gas.

OOC:
Michael, Will save, DC 25 or fall asleep.
Trayvin’s spell can reach Pru, Sigvar, Michael, Anna, and Pompous. Nikolai is too far away. (Spell penetration rolls made to overcome the SR). Old man spells cast on defensive, so no AOO.
Pru: Hit by ball of fire. 12 points bludgeoning damage (no save). -4 penalty to fire save (below).
Michael: Missed by ball of fire, but ball explodes next to you.
Sigvar: Hit by two balls of fire. 24 points bludgeoning damage (no save). -4 penalty to fire save (below).
Fiery explosions: Due to the locations of the explosions, Pru, Trayvin, Sigvar, Michael, and Anna need to make four saves (Michael if asleep, no saves). Pompous will miss one, but will still have to make 3 separate saves. The saves are reflex, DC 30. Damages are: 18, 28, 23, and 17. Successful save means half damage. If you have fire resistance, the spell specifies that you add up all damage first, then apply resistance.
Michael, Sigvar, Anna: Fort save, DC 25. Failure means you take 3 points con damage. Success you take 1 point. (Poison)
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets).

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

map


Prudence Gundle [AC 23; HP 40/118]  d20+11=23 ; d20+11=15 ; d20+11=12 ; d20+11=22 ;
Tuesday March 3rd, 2020 3:19:53 PM

Pru takes the bludgeoning damage, then enough fire damage to affect even her.

"Jerk," she mutters.

"I have to go get Nikolai," she tells her teammates. "You know, before that guy kills me."

She Dimension Doors to where Nikolai is. She can take people with her if they want to come, but I don't imagine anybody does.



Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday March 3rd, 2020 4:53:20 PM

(OOC: I got an email in waiting for Jeff to rule; I'm checking in and will post later depending on the answer to my question)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 132/174 Character Sheet  d20=5 ; d20=18 ; d20=2 ; d20=11 ; d20+22=29 ; d20+27=45 ; d20+27=31 ; d20+27=46 ; d20+27=46 ; d20+22=34 ; d20+17=37 ; d20+17=33 ; d20+23=41 ; 2d6+35=39 ; d6=6 ; d6=4 ; 2d6+35=42 ; 2d6+35=39 ; d6=3 ; d6=5 ; 2d6+35=39 ; d6=6 ; d6=1 ; d8=1 ; 7d6=24 ; d6=3 ;
Tuesday March 3rd, 2020 6:54:43 PM

OOC
Please add 15 damage to the attack that hit the Lich. I added he bonus damage from the smite to the first attack because they all seemed good for a guy in robes but, eh, he has a way better ac 8).
IC
Reflex 18,31,15,24
Sigvar twists and dodges but only manages to avoid one of the blasts partially.

Fortitude 29 -1 con damage

Sigvar, flying, steps into G,H/2.3 and continues his assault on the old man (which just sounds so wrong for a 'hero')
Sword 1 Hits AC 45 (fails to confirm) for 39 damage + 10 holy
Haste Hits AC 46 and confirms to AC 46 for 81 damage + 8 holy
Sword 2 miss
Sword 3 Hits AC 37 (fails to confirm) for 39 damage + 7 holy
Horns Hits AC 41 for 27 damage

All attacks ignore DR because of the Smite
Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.


Sigvar swiftly lays hands on himself to stay ahead of the old mans incredible damage output. 26 healing

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)
Smite evil
Holy Aura +3 deflection (I already had +1) SR 25

Trayvin AC 29/14 touch Hp 105/161(BrianZ)  d20+9=28 ; d20+9=26 ; d20+9=25 ; d20+9=23 ; d20+19=39 ; d20+19=20 ; 10d6=32 ;
Tuesday March 3rd, 2020 10:05:13 PM

Trayvin's heavy armor is too bulky to avoid the multiple fiery blasts. At least his magic blocks some of the damage. So much for not wrecking the place, I guess he isn't too concerned about that after all.

Trayvin returns fire with a spell, trying to add to the damage that Sigvar was dishing out.

Actions: cast searing light at the 'old man', hero point used before roll for the bonus. Ranged touch attack = 39(nat 20), SR check if needed = 19 ugh(nat 1) damage if applies = 32( no save if it hits)

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura Highlight to display spoiler: {Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
}

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+15=19 ; d20+15=19 ; d20+15=27 ; d20+15=34 ; d20+21=32 ;
Tuesday March 3rd, 2020 10:10:39 PM

(Reflex: 19; 19; 27; 34) = 57 fire damage
(Fort: 32 vs 25 = success; 1 con damage)

Anna-Manticore-Chimera first got hit by fireballs then got affected by poison gas but she avoided most of it so in reaction to that she activates Iron Body SLA.

Iron Bodied Anna-Manticore-Chimera flies upward (OOC: looks like her new fly speed is 25 feet)

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 52 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 53 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 73 rounds
Cat's Grace: +4 Dex : 13 minutes - 73 rounds
Iron Body: 13 minutes = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -53 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+11=18 ; d20+21=30 ; d20+21=30 ; d20+21=36 ; d20+21=26 ; d20+11=18 ;
Tuesday March 3rd, 2020 11:16:11 PM

OOC: didn't Michael have to do this before? does the sleep spell effect still effect even after you have saved against the effect?

Michael falls asleep.
Will save 18. (but just in case this sleep thing works like all other effects of that nature I'm gonna roll Reflex saves anyway. )
reflex save. 30 30 36 26. so 17 damage.
fort save. 18 fail. 3 points con damage.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 4th, 2020 12:45:46 AM

Spells in effect: mage armor, Haste

Hearing Pru communicate via the message spell that she's coming to get him, Nikolai casts Magic Fang and waits for the 'jump'.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+18=23 ; d20+18=30 ; d20+18=37 ;
Wednesday March 4th, 2020 6:50:15 AM

Pompous rolls with the blasts and avoids all the effects of the fire.
(Rolls 23, 30 and 37, Evasion, resist energy fire)

He sets to casting...
" Here me nature, I call on thee for an ally to be summoned...... "

--------------------------------------------------------------------------
ooc> Summon medium air elemental -

Many shot
Point blank
Favored ennemi - undead +4

Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded


An Old Man? 
Wednesday March 4th, 2020 12:28:52 PM



OOC:
You know, I hate when I have to delay things and make combats take a bit longer than one round each day, but with these higher level battles, it seems to be the case more often than not. I hope those who aren’t as directly affected aren’t too put off by the slowness of the battle – I usually end up spending quite some time looking up many rules to ensure we’re doing everything correctly!

For this move: Sigvar has stepped forward, presumably to avoid the 50% miss chance. However, that puts him in the range of the sleep affect: Sigvar needs a will save, DC 25, or he will fall asleep before he can make those attack actions. If that save is made, for each attack there is still a 20% miss chance because of the extensive thick fog. So if you can please add those rolls, I can tell what’s going to happen next!

As a note for Michael, yes, this particular spell description is specific that any time a creature enters the area, even if they have previously saved, they have to save again. As I read more about the conditions, it appears that in the sleep condition, Michael is helpless, and that means he has no dex bonus to the saves and has an effective dex of 0. I think that means instead of a +8 for his reflex saves, he actually receives a -5, effectively -13 overall to his reflex save. And on top of that, the description of evasion says it does not work if the rogue is helpless. I think that means he actually fails all the saves and takes 100% of the damage: 86 points.


Prudence Gundle [AC 23; HP 40/118] 
Wednesday March 4th, 2020 1:55:43 PM

"The fight's not going well," Pru tells Nikolai. "Nobody can get close to this guy, nobody can hit him, and he's doing a lot of damage. We need you." Feeling bold, she kisses his cheek. "Let's get back there."

She takes his hand, ready to Dimension Door back to the fight.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 132/174 Character Sheet  d20+14=15 ; d100=27 ; d100=23 ; d100=42 ; d100=48 ;
Wednesday March 4th, 2020 5:43:33 PM

OOC
Sadly, that is what I think it means for Michael too.
OK
Will save 15 failed, I am sleeping too, which means that the % rolls aren't needed.but here they are anyway high is good 27%, 23%, 42%,48% all would have hit.
Nighty night guys, resting alsdo cancels the smie so even woken up I can do about 5-10 damage / hit we are probably done.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 106/174 Character Sheet 
Wednesday March 4th, 2020 5:46:31 PM

because of the order I did stuff in, no LOH either. HP adjusted

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 106/174 Character Sheet 
Wednesday March 4th, 2020 5:52:09 PM

the good news is, the fire damage would wake Michael.

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Wednesday March 4th, 2020 8:19:27 PM

Trayvin waits to see the effects(or lack thereof) of his spell as he readies another.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura Highlight to display spoiler: {Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
}

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+20=23 ; d3+3=4 ;
Wednesday March 4th, 2020 10:43:57 PM

Son of a b.... the burning wakes Michael to a world of flame and fog, but quiely. this sleep effect is starting to get on his nerves. He retrieves a dagger from around his neck and tosses it at Sigvar, hoping to stick the big bull and wake him up. but the fog ruins his aim and he misses.

attack bonus +20

to hit AC 23 Miss. for 4


Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Wednesday March 4th, 2020 10:56:14 PM

Heavy Slow Iron Anna-Manticore-Chimera takes to the sky immune from a lot of things that could harm her that the old man can do and has done. She is trying to get some height on the man to dive bomb him from above maybe using some of her enhanced weight to crush him but for now time slows as she slowly rises. That will have to wait for when time resumes to normal time.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+20=30 ;
Thursday March 5th, 2020 12:34:23 AM

OOC: time stop? Is it just for Anna?

Spells in Effect: mage armor, haste, magic fang

Nikolai enters the room with chaos all about him. He knows the old man is in a smoky corner and dives for it.

OOC: not sure where Pru will put me but Nikolai has been watching from the door. Wherever he gets put, he should be able to make his Move to the smoky corner then try to grapple the old man. As grappling puts me in the same square as the old man, I don't know if the 20% miss chance counts.

Also, just let me know what saves to make for being close and I'll roll them later.
But here goes:
Improved Grapple CMB 20+ d20 = 30

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Thursday March 5th, 2020 6:16:17 AM

ooc> I'm assuming that we're still in the previous round? And I'm find with that. Better doing it right then doing it fast.

Pompous continues his casting.... and orders the air elemental to attack the mage once it appears...

-----------------------

Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded



An Old Man? 
Thursday March 5th, 2020 2:17:47 PM

OOC: Indeed, shifting back the round to prep for Sigvar’s sleep save:

The results of the explosion start to fade, but there are still bits of furniture on fire and scraps on the ground still burning. The scent of burnt wood and paper fills the air. Pru quickly moves and dimension doors back to the stairs to get Nikolai. Nikolai says he is ready to join the fray. Of course, he can’t see much in the room because he hasn’t arrived and the massive cloud of fog is still there.

Sigvar steps up into the fog, trying to finish off the old man. However, as he does so, a spell affects him and he stops, falling asleep. Trayvin launches an attack, but the searing light seems to fall just short and disappears before it strikes him! Anna manticore uses iron body and starts to fly up. The ceiling here is maybe 15 feet high, so she can’t get too high. Michael steps up and falls asleep, but the pain of the fiery explosions wakes him back up. Pompous tries to avoid the flames and starts casting a spell to summon some help.

The old man moves around in the fog and Michael feels a bony hand touch him.

OOC:
Sorry, there was no time stop, just an adjustment to check saving throws.

Michael, fort save, DC 25 or become paralyzed.

Michael, Sigvar, Anna: Fort save, DC 25. Failure means you take 3 points con damage. Success you take 1 point. (Poison)
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets).

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 91/174 Character Sheet  d20+22=28 ;
Thursday March 5th, 2020 6:21:48 PM

Fort 28
-2 con
does the sleep and fog need to beat the SR from the holy aura Trayvin cast on us?

Zzzzzz

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Thursday March 5th, 2020 8:29:30 PM

Trayvin moves up to Sigvar and tries to wake him. Failing that, he at least tries to drag him out of the way.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura [b]spoiler]Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded[/spoiler]

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d100=73 ; d20+12=27 ; d6+10=13 ;
Thursday March 5th, 2020 9:54:49 PM

(OOC: no ability damage as Iron Body makes her immune - mwahahahahah)

Anna-Manticore Chimera attempts to use Scent to detect where the old man is. (OOC: looks like this is a move action and if he is within 30 feet she knows what square he is in)

If she figures out where he is she describes his location to her companions and then fires off a tail spike at the old man. (73 vs 50 = success; 27 vs AC; 13 damage)

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 53 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 54 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 74 rounds
Cat's Grace: +4 Dex : 13 minutes - 74 rounds
Iron Body: 13 minutes = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -54 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday March 6th, 2020 12:10:56 AM

OOC: does the old man need to roll a 20% miss chance too?

Rather than jump into the fog and whail about, he holds back. "Pru can you dispel that fog?"

Prudence Gundle [AC 23; HP 40/118] 
Friday March 6th, 2020 12:20:21 AM

Pru casts Dimension Door to move herself and Nikolai back into the lich's room.

Nikolai asks if she can dispel the fog. "Maybe," she says. "Give me a sec."

[OOC: the D-Door was Pru's standard action for this round. She'd need a Hero Point to cast a dispel, and she's out.]

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Friday March 6th, 2020 7:52:34 AM

" Occus pocus smokus.. elementus.... windus... medium-us... appearus... beat upus.... old dude-us...."

continues casting..... orders elemental to find and attach old guy.
-----------------------------------------
Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded



An Old Man?  d4=2 ;
Friday March 6th, 2020 5:03:34 PM

Sigvar falls asleep and Trayvin steps up to try and wake him. He succeeds as the old man reaches a bony hand out to touch Sigvar. Anna tries to find the man in the cloud, but using her scent ability only makes it more difficult as the noxious gasses smell quite bad. She fires off a tail spike, but does not hit him. Pru casts dimension door and brings her and Nikolai back into the room (where?) Pompous finishes casting his spell and the elemental appaears. It heads into the fog, causing all sorts of twisting and swirling winds and greenish fog spinning in all directions.

OOC:
Sleep did check the SR and beat it, sorry. The fog says no SR.
The old man didn’t have a miss chance on the touch to Michael as it wasn’t an attack, it was literally just touching him…and Michael is helpless.

Sigvar, fort save, DC 25 or become paralyzed.

Michael, Sigvar, Trayvin: Fort save, DC 25. Failure means you take 2 points con damage. Success you take 1 point. (Poison) Yes, every round due to the cloud.

Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.


Prudence Gundle [AC 23; HP 40/118]  d20+16=31 ; d20+15=28 ;
Friday March 6th, 2020 6:18:03 PM

[The map hasn't been updated since Tuesday, so I'm not sure where the clear spaces are. The fiery explosions are gone, right? I guess put Pru at F-2 and Nikolai at G-2, unless those spaces have become occupied.]

Pru is able to identify the spell creating the fog cloud. [I assume; the Knowledge Arcana DC to "identify a spell effect that is in place" is 20+level; Pru got a 31]

If it can be dispelled, Pru attempts a targeted dispel. [Dispel check 28.]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/174 Character Sheet  d20+22=37 ; d6=3 ; d6=5 ; d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ; d100=82 ; d20+23=43 ; d20+23=37 ; d100=93 ; d20+23=42 ; d20+23=30 ; d100=41 ; d20+18=21 ; d100=69 ; d20+13=29 ; d100=25 ; d20+18=25 ; 4d6+40=52 ; d6=1 ; d6=4 ; 2d6+20=28 ; d6=1 ; d6=6 ; 2d6+22=34 ;
Friday March 6th, 2020 6:38:53 PM

OOC
That's cool, I was just checking. Sigvar has so many things on him I forget sometimes what effects he has.
IC
Fort 36
-1 con
(sorry, posted all this and reread your post to make sure I didn't miss anything and saw I missed the paralyzed save. It is the last roll on my roll list Fort 34, not paralyzed)

" Trayvin, use the scroll I gave you on me please." (freedom of movement)
Sigvar lays hands on himself, healing 34 damage
Sigvar then attacks from prone trying to find the old man. (High is good for % rolls)

Sword 1 82% hits AC 43 and confirms to AC 37 for 52 damage +5 holy
Haste 93% hits AC 42 and fails to confirm for 28 damage +7 holy
Sword 2 41% misses due to fog or to low AC hit, depends on distance from old man but a miss either way
Sword 3 69% misses due to fog or to low AC hit, depends on distance from old man but a miss either way
Horns 25% misses due to fog
Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.
Sword Attacks are magic slashing holy and adamantite for DR
Horn attacks are piercing and holy for DR


Will save vs sleep 25

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)
Smite evil dissapated due to resting
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/159 Character Sheet 
Friday March 6th, 2020 6:40:23 PM

HP updated for con loss

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/159 Character Sheet 
Friday March 6th, 2020 6:43:59 PM

Ohh, I just read smite evil. Since I did not regain uses of the ability, is my last smite still active? This is the way the text reads...
"The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability."
I just assumed it was gone since I had fallen asleep....

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Friday March 6th, 2020 10:45:47 PM

Anna tries to use her heavy Iron Wings to push the smoke out of the way of herself and her companions.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 54 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 55 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 74 rounds
Cat's Grace: +4 Dex : 13 minutes - 74 rounds
Iron Body: 13 minutes - 3 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -55 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 9th, 2020 12:09:27 AM

OOC: 'just touching him' is a Touch Attack isn't it? Even a helpless person is obscured somewhat by the fog.
SO if I cast a Touch Attack spell, a spell that just requires me to touch the enemy, it isn't a real attack with respect to concealment due to fog or anything else? Just wondering.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 9th, 2020 12:11:29 AM

"That wihirlwind should dissipate the fog a lot faster, but does anyone have some magic that creates a wind gust? That'll help a lot!" Nikolai shouts over the din of combat.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Monday March 9th, 2020 6:29:46 AM

" I CAN CAST A WALL OF WIND.... BUT I DON'T KNOW IF IT WOULD HELP!..."

Pompous continues to command the elemental to seek and attack the wizard.
" Git the old guy Smokey!"



An Old Man?  d4=1 ;
Monday March 9th, 2020 4:42:21 PM

Pru appears with Nikolai right in the middle of the poisonous cloud! At least you think that’s where they are, it is very hard to see any distance at all in the twisting, turning vapors and poison. Pru tries to get rid of the green cloud, but her spell just doesn’t seem like it’s powerful enough. Sigvar spins and turns and attacks where he thinks the old man is. He feels like his sword strikes true for some damage, but in the swirling fog, he just can’t be completely sure, though he feels his holy power destroying evil! Anna waves her mighty wings and the clouds of gas spin and twist even more! The smoke hits the walls, tables, and everything around. It does not appear to have anywhere to go, as there’s no openings to the outside world, so there’s no way for fresh air to enter the room (even the stairs have a wall of force over them). Pompous yells at his whirlwind to find and attack the wizard. It spins towards the corner and the fog continues to move around. It is chaos in the corner and with the gas.

OOC:
Pru, Sigvar, Michael, and Nikolai: Fort Save DC 25 or 1 con damage, failure: 1 con damage. So 1 con damage.
Michael (if not paralyzed): Will save DC 25 or fall asleep.
(Previous rounds: Michael: Fort save DC 25 or 2 con damage, success is 1 damage; Fort save DC 25 or be paralyzed; Will save DC 25 or fall asleep).

Pompous: Please make attack rolls for the elemental, just in case it does happen to find the old man.

Re: Smite evil. Yes. It would seem that it would last through the sleep.

Re: Touch attack. After reading and re-reading a lot of rules and FAQs, I think maybe he does need to make an attack roll for that one. In the first case, the attack roll would have been vs AC 2 and since the two were occupying the same square (during a grapple attempt), I don’t think the fog would have obscured the vision. In the second case it would have been AC 3 (I’m reading a -9 to AC for helpless characters, plus an additional subtraction of whatever the dex bonus is because a character has a dex of 0 when helpless).

Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

map


Prudence Gundle [AC 23; HP 25/103]  d20+10=24 ; d20+12=14 ;
Monday March 9th, 2020 5:39:29 PM

[I assume Pru's 31 Arcana was enough to identify the spell. Is it a Cloudkill?]

Pru takes a point of Constitution damage. She watches the vapors swirl around. "The gasses can't get out," she says between coughs. She looks around. They haven't definitely determined that this is the top floor, but it seems likely.

Pru casts Disintegrate. For this casting, she wants to "simply disintegrate as much as a 10-foot cube of nonliving matter" per the spell description. The 10-foot cube she wants is the ceiling above HI-23. I assume that a 14, while pathetic, is enough to hit the Touch AC of a ceiling. Since the ceiling is not a creature, I assume there is no miss chance. Let me know if I've assumed wrong. :)



Trayvin AC 29/14 touch Hp 105/161(BrianZ)  d20+17=29 ;
Monday March 9th, 2020 9:17:28 PM

OOC- reminder for DM, there is a save for the 'old man' if he touches any of the Agents due to the holy aura

fort save vs cloud = 29, 1 con dmg

Trayvin isn't sure what tactical advantage the spell will give Sigvar, but he isn't about to argue. The Agents were on a short clock as long as that gas was poisoning them. Here you go, I hope it helps

Actions: cast freedom of movement from a scroll on Sigvar.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light
scroll- freedom of movement

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+10=14 ; d20+10=11 ; d20+10=21 ; d20+10=26 ; d20+20=27 ; d20+20=29 ; d6+3=4 ; d6+3=5 ;
Monday March 9th, 2020 10:11:35 PM

OCC; Sorry guys, life happend to me and I got behind.

taking things from my last post.

fort save 14 paralyzed.
2 con
2 con
1 con.

Michael steps away from the old man and begins peling him with sling stones from his hoopak.

attack 1
+20 to hit.
To hit AC 27 for 4

Haste attack. +20 to hit

to hit AC 29 for 5



Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Tuesday March 10th, 2020 12:08:33 AM

Not being able to see the old man Iron-Anna-Manticore continues to try to use her wings to push the noxious fumes out the whole that Pru created.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 55 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 56 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 75 rounds
Cat's Grace: +4 Dex : 13 minutes - 75 rounds
Iron Body: 13 minutes - 4 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -56 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+15=22 ; 3d8+5=19 ;
Tuesday March 10th, 2020 12:23:44 AM

Fort d20+15 Save DC 25 failure: 1 con damage = 22
1 con damage.

Nikolai ops not to jump in as a disintegrate spell goes off.
Instead, he activates his staff of healing on Pru healing 19hps.
Staff of Healing 3d8+5 = 19



Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+4=5 ; d20+4=22 ; d20+4=18 ; d20+4=8 ; d20+4=13 ;
Tuesday March 10th, 2020 6:37:04 AM

Ooc> Attack roles above. 5,22,18,8,13
(Will use the slam attack if he can. The roles increase from +4 to hit to +9, so 10, 27, 23,13, 18 with a 1d6+3 damage. Misses first attack round with a role of 1. )
----------------------------------------------------------------------------------------

Smokey the elemental continues her search for the old man and attacks is able.
Pompous gets an arrow ready but waits for when he can see the foe.

--------------------------------
Medium Air Elemental
N Medium outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +7
DEFENSE

AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +9, Will +1
Defensive Abilities air mastery; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +9 (1d6+3)
Special Attacks whirlwind (DC 14, 10-30 ft.)
Base Atk +4; CMB +6; CMD 22
Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB


An Old Man?  d4=3 ;
Tuesday March 10th, 2020 12:59:49 PM

Pru casts a spell and light appears from the sun through the hole that suddenly appears in the ceiling. Iron manticore Anna flies back slightly and starts flapping her wings to try and move the cloud out the hole. It looks as if a little is going, but the fog likes to sink, since it is heavier than air, so this is going to take a bit to complete. Trayvin casts a spell from the scroll and gives Sigvar freedom of movement. Nikolai reaches over and heals Pru. Pompous stands back and directs his elemental. Pompous cannot see any sign of the man from his distance, and the elemental flails about in the cloud without making contact with any one. The green cloud continues to swirl and twist.

OOC:
Pru, Sigvar, and Nikolai: Fort Save DC 25 or 3 con damage, failure: 1 con damage.
Michael is paralyzed! (8 total con dam, 86 hp damage, current hp: 41/127 minus con = 4*15=60; total = -19? Is that math correct?)

Yes, the fog cloud is indeed stinking cloud.

Thanks for the reminder on the guy touching agents!

Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.

A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions.

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

map

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet  d20+22=33 ; d20+22=39 ; d100=100 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d20+12=25 ; d20+12=18 ; d20+12=18 ;
Tuesday March 10th, 2020 8:15:22 PM

I think I owe you 2 Fort saves. I pulled some muscles at work Sunday night and the muscle relaxers the doctor prescribed were very relaxing. I slept all day and missed last post, sorry.
Fort 33 -1 con
Fort 39 -1 con
Sigvar lays hands on Michael 100% so touch is good
Michael heals 33 hp damage
He is no longer fatigued or exhausted
removes disease DC25
Removes poison DC18
Removes curse DC 18
Oh it also removes paralysis. go get him Tiger !

Sigvar steps into the corner hovering above Michael and scans the room for evil, looking for a better idea where the old man went

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Freedom of Movement
2 of 10 LoH used
5 con damage

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Tuesday March 10th, 2020 8:45:49 PM

What else can we do to get rid of this fog? Pompous do you have that wind spell? If we can't see him, then everyone should back up and we can bomb the area.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light
scroll- freedom of movement



Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Tuesday March 10th, 2020 9:35:18 PM

Iron Anna-Manticore-Chimera continues to try to force the noxious fumes out of the sky light even if it will take a while; she can't do anything that useful until they take care of the fog.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 56 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 57 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 76 rounds
Cat's Grace: +4 Dex : 13 minutes - 76 rounds
Iron Body: 13 minutes - 5 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -57 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=25 ;
Tuesday March 10th, 2020 10:20:09 PM

Michael adjusted hp for -8 con is 75 he has taken 86 hp 75-86= -11 with my con now 3 I'm dead, thanks for trying Sigvar.

Michael realizes that he is hitting this guy with his hoopak, but it's all just his spirit doing it. he notices his body when Sigvar lays on hands. while he is dead and can look around in the spirit world he focuses on the old man if he is a lich and does have a phylactery maybe I can see the silver chain holding his spirit to his bones. not that he can tell the others, but he's been raised before, maybe the info can be useful.

perception 25

while looking around he vents his spleen a bit both me and Sigvar mentioned that it would probably be best to just knock the whole bloody castle down on his head, let the magic-using bag of rotten guts spell his way out of that. Warrds fingers! we always use our strengths against an opponent's weaknesses, but not this time...no...we just charge in like we did that first time and somehow expect a differnt result. The cohesiviness has fallen off in this outfit....I wonder if it has anything to do with what happened in Aisildur, Michael turns pensive, Gods that was a disaster, lots of good men dead, even Nikolai. that had to change him. and Pru...it devastated her, but man she held it together when the city magistrates wanted to mess with the fist, we survived it though, and the Fist came through it, bent but unbroken. Gods I wanted to recruit those Gryphons. but! Michael swings his nonexistent hands through the head of the evil lich. there always pieces of scum like you screwing up MY PLANS Michael Yells into the dead things ear.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 10th, 2020 11:57:17 PM

OOC: the Air Elemental has the Whirlwind special attack. In this form, it can lift creatures off the ground and toss them, per size rules. It does not say that the Whirlwind would dissipate any fog, but being a tornado, it should suck up the fog as it goes and trap it, 'as seen on TV'. If anything, the wind gusts inside the whirlwind should be enough to expedite the expulsion of the fog out the ceiling if the elemental is commanded to direct its wind in that direction.

Just saying.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=18 ;
Wednesday March 11th, 2020 12:12:18 AM

Con 13 (-15hp)

Fort d20+14 DC 25 or 3 con damage, failure: 1 con damage = 18

OOC: BTW, I don't understand what the 3 con damage, failure 1 con damage means.

Nikolai rushes into the cloud, finds Michael and drags him away to the far wall near the door.
'Hand in there, you aren't dead yet!'

Prudence Gundle [AC 23; HP 29/88]  d20+9=13 ;
Wednesday March 11th, 2020 12:12:46 AM

Pru heals, then takes more Con damage.

"I don't feel so good," she says. Then she casts a spell, turns into a Large air elemental, and flies out through the hole in the roof.

OOC: her intention is to help whirlwind the gas out of the room, but that's a standard action and she already cast a spell this round. Going out through the ceiling will get her out of the cloud, which will help her not die. She'll whirlwind next round.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Wednesday March 11th, 2020 6:32:38 AM

Pompous casts wind wall centered under the hole in the ceiling and makes it as wide as he can, funneling the gas towards or through the hole. { The wall is 2 feet thick but "While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points" so I'm going to try to cread a funnel leading out the hole}

ooc- not knowing the language of the outsiders, I don't think that I can command the elemental to do more then attack.

Smokey still looks for the wizard to attack as per last post

------------------------------
Summoned creature- medium air elemental - attack role 27 from last post.

Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded



An Old Man?  d4=2 ;
Wednesday March 11th, 2020 12:20:44 PM

Sigvar fights off the worst of the poison and reaches out to heal Michael. When he touches the body, he realizes that he is indeed too late: Michael is dead. He hovers and looks around the room detecting evil. He scans around the room, but from what he can tell, there is just evil all around the room. There are no clear concentrations of evil that he can detect. Trayvin calls out to Pompous to get his wind wall going while Anna keeps flapping her wings, trying to get the fog to move.

Michael tries to attack, but realizes that he is nothing more than a spirit at the moment. He yells and screams, but no one can hear him, or at least none of the Agents can hear him. Nikolai rushes into the fog cloud and pulls Michael’s body back, out of the cloud. Pru decides to get out and turns into an air elemental and heads out the hole in the ceiling. When she gets outside she sees nothing surprising: it is just the large flat roof of the castle. The sun is shining and the air is calm.

Pompous casts a wind wall and tries to shove the fog cloud up and out the hole. It clearly starts to work, but only in that two foot wide pathway. His elemental spins and twists, but it cannot seem to locate the old man.

OOC:
Nikolai, Sigvar: Fort save, DC 25 or 2 con damage. Success: 1 con damage.

Sorry for the confusion: 3 con dam, failure 1 con means that if you fail on the saving throw you take 3 con dam, but if you succeed, you still take 1 damage. I guess I really worded that poorly!

map

Air Elemental Pru [AC 25; HP 29/88] 
Wednesday March 11th, 2020 2:48:16 PM

Pru uses her Air Elemental whirlwind ability to try to draw the noxious cloud up through the hole in the roof.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet  d20+22=42 ;
Wednesday March 11th, 2020 6:29:09 PM

Fort 42
Sigvar takes a little more constitution damage and then leaves the cloud. He can find no target so staying and losing his strength seems foolish.
Move to D,E/6,7

Trayvin AC 29/14 touch Hp 105/161(BrianZ)  d8=6 ; d8=1 ; d8=7 ; d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=6 ;
Wednesday March 11th, 2020 9:17:33 PM

Trayvin isn't ready to write Michael off just yet. He moves up next to him and casts a spell, hoping it will be enough....

Actions: cast [I]breath of life[/b] on Michael. Michael heals 43hp(ignore the last roll, I hit the button too many times) Michael is brought back to life and stabilized.

Everyone get out of that cloud, we need a new strategy until we can get rid of it.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  6d8=31 ; d4=2 ;
Wednesday March 11th, 2020 9:43:16 PM

With Sigvar and the rest of his fist mates out of the cloud Anna-Manticore-Chimera rains fire on the cloud from above using her breathe weapon.

31 fire damage in 30 foot cone targetting the cloud; DC 22 reflex save for half damage; 2 rounds for breathe weapon to recharge

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 57 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 58 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 77 rounds
Cat's Grace: +4 Dex : 13 minutes - 77 rounds
Iron Body: 13 minutes - 6 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -58 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 11th, 2020 11:08:07 PM

OOC: normal stinking cloud does NOT do con damage, just nausea, so this must not be a normal stinking cloud.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday March 11th, 2020 11:33:31 PM

What is this the 2nd or 3rd time I've been here? , Michael muses to himself. Funny, the frustrations, and energy, stress, and excitement, I can remember them, but I cannot feel them here. I look at my Teammate struggling and want them to win, but I cannot feel the buzz . Michael thinks for a bit then a smile crosses his ghostly face. Well, lets see if this guy is alive or not.. OKay wizard, lets see what your insides look like. Micheal laughs.

Michael sticks his head into the chest cavity of the mad wizard/lich just to see what he can see. blood and guts? dried organs and embalming fluid? a demon curled around his heart?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+13=30 ;
Thursday March 12th, 2020 1:01:49 AM

Con -4
Con 10 (-30hp)

Fort save, DC 25 or 2 con damage. Success: 1 con damage.
Fort d20+13 DC 25 or 3 con damage, failure: 1 con damage = 30

Con -5
Con 9 (-45hp)

Nikolai stands ready with his Tanglefoot bag for when the fog clears and the Lich becomes visible again.

Readied action: Move in to close range (<30') and toss tangle foot bag:
I'll roll it if the fog clears.


Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+9=24 ; d6+3=4 ;
Thursday March 12th, 2020 6:36:24 AM

The wind wall continues to do it's job of clearing out the room and Smokey continues her search for the mad wizard....

" MICHAEL!!!!!! "

--------------
Smokey slam attack AC 24 4 damage

An Old Man?  d4=1 ;
Thursday March 12th, 2020 2:47:48 PM

Pru starts spinning like the whirlwind she has become. The noxious gasses start flowing out the hole in the roof. Anna blows fire into the cloud to try and destroy it. It tries to magically stay in place, but eventually the green fog heads out and into the air. Sigvar steps back as the cloud spins away. Nikolai is ready with a small bag, waiting for the old man to appear.

Trayvin reaches down and heals Michael, bringing him back to life again. Michael steps forward to try and look at the old man, but as the fog clears, there is not sign of the old man. There is a lot of still smoldering wood and bits of trash, but no old man in sight. Pompous calls out for Michael and watches as his own spinning elemental spins around, no target in sight.

OOC:
Wait, did I say stinking cloud? I totally meant to say cloudkill…

Nikolai: Fort save, DC 25. Success: 1 con damage. Failure: 1 con damage.

Michael: 8 con damage (hp dam: 4 x 15 = 60) 24/67 current.


Air Elemental Pru [AC 25; HP 29/88] 
Thursday March 12th, 2020 5:31:51 PM

Pru stops spinning. Between the whirling around and the noxious cloud, she is really not feeling good.

Heroic adventurers don't puke on the floor, she tells herself sternly.

Still in air elemental form, she comes back into the room. Since she is Large, she hovers near the ceiling to give everybody more room. "Is he even still here?" she asks. "He could have teleported. I suppose I could just flood the whole room with damage spells, wait to see if somebody says 'ow.' But I don't want to hurt you guys."

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Thursday March 12th, 2020 8:12:01 PM

I'm not sure if he is still here Pru, but even with true seeing active, I don't see him.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Thursday March 12th, 2020 8:58:35 PM

Anna-Manticore-Chimera says, "Welp; that could have gone better. What do we do now?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 58 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 59 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 78 rounds
Cat's Grace: +4 Dex : 13 minutes - 78 rounds
Iron Body: 13 minutes - 7 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -59 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday March 12th, 2020 11:45:33 PM

Michael jerks up with a start and takes a deep gasping breath. the buzz of the Healing, the holy fire bringing life to dying flesh, it's hard to tell.. is it agony or ecstasy? perhaps both. He tastes Key Lime Pie so strongly it's almost surreal. [/b]Whoa! That will wake you up in the morning![/b].

He looks around, notices the devastation, the damage to his crew and himself. he sighs. guys, lets get out of here, we aren't in any shape to take this guy down, and truth to be told, I don't think we can do it. it's almost like some mad god created that guy just to make us eat humble pie and I for one feel pretty full of it. we need to resupply, regroup and reorganize before we do anything else. right now we are in over our heads. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+12=18 ;
Friday March 13th, 2020 12:49:15 AM

OOC: What's the point in making the Save if the damage is the same? 1/2 damage on save would be .5. I know we usually round up, but in this case, there's no benefit at all in making the Save. Seems like there should be SOMETHING of a benefit for a save. Just saying.
IC:
Con -5
Con 9 (-45hp)
Fort d20+12 DC 25 or 1 con damage, failure: 1 con damage = 18
Con -6
Con 8 (-45hp)

"Well, if he isn't here he's either been destroyed and is floating back to his phylactery or teleported to some other part of the castle. There's bound to be a secret door to some other part somewhere down below. Anyone got 'Find Secret Doors' spell? Or 'Augury'? Or 'Find Treasure'?"


Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+16=24 ; d20+16=20 ;
Friday March 13th, 2020 8:20:49 AM

" On it"

Pompous starts looking ariund for concealed or secret doors.

----------------
Checks - 24 and 20

An Old Man? 
Friday March 13th, 2020 1:40:18 PM

Pru continues spinning and heads into the wrecked room, not feeling well at all. She proposes destroying the room. Trayvin calls out that he cannot see the old man even with true seeing active. Anna-Manticore isn’t sure what to do next. Michael looks around in confusion and smells pie. He feels quite defeated by the old man. Nikolai wonders where the man has gone and suggests there might be a secret door somewhere nearby. Pompous starts looking around the wrecked room for a secret door, but does not see any.

OOC:
On the save for half: I have searched rules and FAQs and cannot find a clear ruling on save for half for ability scores. To avoid decimals and fractions, I had always played to round down, but with a minimum of 1. So if the ability score damage was 1, save for half, you end up with 1 no matter what. I see rules for damage saying its 1 nonlethal damage, but I don’t see how to apply that to ability score damage. I’ll ask on the rules board.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet 
Friday March 13th, 2020 3:41:51 PM

" It's up to you guys. We can sit around a few days and see if the level of evil lessens around here or we can keep looking for him. He totally isn't unkillable, all I needed was a clear shot at him."

Is SIgvar's smite still active? If it is he is alive somewhere, if not he has apparently been killed and is reforming wherever his phylactery is.

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Freedom of Movement
2 of 10 LoH used
5 con damage

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Friday March 13th, 2020 8:03:07 PM

Anna, it could have gone worse too. I'd guess we made out ok. Michael, how are you feeling?

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+17=36 ;
Friday March 13th, 2020 8:36:23 PM

(Perception: 36)

Anna-Manticore-Chimera notices Nikolai picking through the rubble and attempts to also search for hidden doors.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday March 13th, 2020 10:38:47 PM

Like I've been rode hard and put up wet, I guess I also feel a bit disheartened, it does not seem to be that we did any meaningful damage to that guy, and his attack on us kind of had the feeling like his heart wasn't in it, Michael replies to Trayvin,

Sigvars comment catches his ear, I know what you are saying Sigvar, I felt the same way. but the guy was good, he kept us held out while he punished us with impunity, He had us playing his game, to quote David, one of the men that raised me. or as we would say in the Fist he was dictating the operational tempo , he was inside our decision loop, we were marching to his cadence. or to put it another way,,, he was leading us around like a bull by the nose. I don't like that. I much prefer that he play my game, and that cannot happen here in this place, because he holds all the cards.

Air Elemental Pru [AC 25; HP 29/88] 
Saturday March 14th, 2020 1:53:18 AM

"Sorry, no divination spells," Pru says. "I'm more about destruction. Do we want to try to find the lich? Or maybe the phylactery? Or do we need to rest? I think I could magic up a place to rest, with a bit of preparation."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 16th, 2020 12:15:16 AM

"If we hurt him enough to make him leave, then he could have gone anywhere. If we hurt him enough to destroy the body, he would have to go to his phylactery. I don't know if the evil sensation would diminish if he is weakened like that or not. If it does, then maybe we can pinpoint his location by following the Evil feeling. Like, it's weaker up here and stronger down there.

I'm thinking there is a hidden basement below the first level. Let's start looking there."


When everyone is ready to head back down and all goodies are loaded up, Nikolai leads the way down, provided the force field is gone. If not, well, they can climb out the hole in the ceiling and get flown down or use ropes t climb down.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Monday March 16th, 2020 6:20:22 AM

Pompous sits in the corner, holding his head in both hands.

This is the first time he's been in a battle where he and his group have lost so badly. Not only was the bad guy not beaten, but he's been hurt to the point of near death and his friend Michael was killed, only to be brought back to life.. but still....

The young ranger feels shaken to his core and now the group wants to continue looking for this same creature, even though they are are exhausted and with spells depleted.

{ I'm not worthy... I'm just not the hero that the others are... oh great mentor... how did you do this? Battle after battle... death after death... how did you battle through the fear? }



An Old Man 
Monday March 16th, 2020 2:12:44 PM

Sigvar looks around in the sudden calm as a few small fires still burn. He wonders if the creature is gone, if it is coming back, or something else. He feels that he could kill it if he just had a chance. Thinking deep inside himself, he feels the power of Gargul still active inside him. He strongly suspects that the evil creature is still alive, but he has no idea where it could be.

Trayvin checks on Michael who is still not quite sure which way is up. He really feels like the Agents were really outmatched there and that the old man wasn’t even really trying to kill them. Perception, DC 25: Highlight to display spoiler: {If you think about it, the old man actually only attacked in response to attacks. He didn’t try and hurt anyone until he himself had been physically attacked.}

Anna starts looking around a bit as well for a secret door, but doesn’t see anything in the rubble. Nikolai wonders about trying to follow the evil and the evil presence in the entire castle. The castle still feels quite oppressive and dark, despite the large hole in the ceiling. Those detecting evil can still feel the evilness of the entire castle and area. Clearly it was centered on this level of the castle, but it also permeated the entire building. Nikolai wonders if there is a basement. He checks and the field blocking the stairs is indeed gone.

Meanwhile, Pompous sits down in an area not burned to a crisp. He is really and truly feeling the loss in this battle. He knows how close he was to dying and that Michael was killed, at least for a time. He is indeed shaken to the core.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet  d20+5=25 ; d6=3 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ;
Monday March 16th, 2020 6:36:14 PM

" Pretty sure it isn't dead, but I have no idea where it is. Stay frosty, I don't think this is over, although he didn't attack us until we struck him. I have to say that is odd for a soulless evil entity like a Lich."
Perception 25 (woot)
Sigvar reaches out and touches Prudence on the, um, shoulder? hard to tell as she wisps around the room.
She is healed 29 damage and cured of fatigue, exhaustion, curses, poison, disease, and paralysis.

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Freedom of Movement
3 of 10 LoH used
5 con damage

Trayvin AC 29/14 touch Hp 137/161(BrianZ)  d6=6 ; d6=2 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ;
Monday March 16th, 2020 8:30:57 PM

Trayvin sends out some healing energy while the Agents have a moment to rest.

I agree Sigvar, it is unusual. Are we going to keep looking for him, or should we focus instead on whatever this 'source of evil' might be?

Actions Gather everyone up for 2 channels, everyone within 30ft heals 18hp, and then 14hp more.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining


Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Monday March 16th, 2020 8:55:16 PM

Anna-Manticore-Chimera says, "I only have about 12 minutes left on my Iron Body after that he can affect me a lot easier. Where could he have gotten so quickly? I don't suppose anyone knows how to scry on the old man?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 59 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 60 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 79 rounds
Cat's Grace: +4 Dex : 13 minutes - 79 rounds
Iron Body: 13 minutes - 8 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -60 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=33 ;
Monday March 16th, 2020 10:16:36 PM

Michael looks at Nikolai, and Sigvar like they have lost their minds, but he gets up and soldiers on. it's also funny that we were the ones who attacked him first. I think the evil here is in this castle not so much the old man, lets tear down this castle and see what that does.



Air Elemental Pru [AC 25; HP 88/88] 
Monday March 16th, 2020 11:04:02 PM

Pru is now as healed as she can be, given her Constitution damage.

"Where could he have gotten so quickly? Guys. If he can teleport, he could be on the Southern Continent. If he can Plane Shift, he could be in Koshe-Marr. He could literally be anywhere. And no, I can't scry. Not really my thing."

When Michael suggests tearing down the castle, Pru says, "I've got some Disintegrates left."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 17th, 2020 12:15:07 AM

Con -6
Con 8 (-45hp)

"It was quite clear that the old man is the Evil," Nikolai says. With one more look around the desk (and in any drawers if it has any) to see if that whatever the old man was studying has any remains he takes what he finds and heads downstairs to the first level.

"Either way, we need to rest and get our strength and spells back. But before we go make camp again, I want to thoroughly search every room on this level again."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 17th, 2020 12:20:05 AM

OOC: Map 27 shows the Entry Way, Study, and bottom of Stairway.

IC: Nikolai starts at the bottom of the stairway. "There could be stairs going down in a magical way just like the stairs going up to the top level. Let's get some Detect Magic around this area."

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Tuesday March 17th, 2020 6:31:56 AM

Pompous sits and listens. Not much to offer here.

An Old Man 
Tuesday March 17th, 2020 5:22:22 PM

The Agents continue to attempt to catch their breath: Sigvar and Trayvin offer into on the evil creature and healing to everyone. Anna wonders where the man could have gone and Pru responds that he could be anywhere with a teleport. Michael suggests that it is the castle and that they should destroy it. Pru says she has some disintegrate spells left. Looking around the castle, she realizes that her disintegrate might take out a few walls, but it will take dozens, if not a hundred of them, to disintegrate the entire castle. Nikolai searches the desk while Pompous sits in misery. When Nikolai opens a drawer, he finds four quite shiny gold and silver rings in a drawer by themselves. He suggests there might be another stairway to a basement.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Tuesday March 17th, 2020 5:46:06 PM

Sigvar's wounds close up as much as his diminished constitution allows. When he sees the rings his mind starts to work overtime. Questions flood in as he wonders if they could be the source of the evil or maybe a tool to guide the evil along.
Was the old man wearing a ring that hr can recall?
Was the Orc-thing wearing a ring that he can recall? (remember other than fighting them he also helped burn the corpses.)
Are the rings magical?

Dashboard
(all round per duration spells removed, I think they would have faded by now right?)
Resist Fire,Cold,Electricity 30
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Freedom of Movement
3 of 10 LoH used
5 con damage

Air Elemental Pru [AC 25; HP 88/88]  d20+20=21 ; d20+20=30 ; d20+20=29 ; d20+16=30 ; d20+16=29 ; d20+16=26 ;
Tuesday March 17th, 2020 8:49:40 PM

Pru detects for magic on the rings, and then on the area Nikolai points out.

[Some rolls for detecting magic: Spellcraft 21, 30, 29; Knowledge Arcana 30, 29, 26.]

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Tuesday March 17th, 2020 9:07:42 PM

Nikolai, we may need to recover, but so does he. If we rest he will also have a chance to regain his spells. But I wonder if we are focused on the correct target. He may be evil, but the source of the problems for this town could be something else. I agree we should keep looking around, maybe we missed something.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+10=14 ;
Tuesday March 17th, 2020 11:04:10 PM

Anna's wounds heals such as her con damage allows and she tries to use Scent to see if she can't get an idea of the old man's wherabouts or maybe his trail. (survival : 14)

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 60 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 61 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 80 rounds
Cat's Grace: +4 Dex : 13 minutes - 80 rounds
Iron Body: 13 minutes - 9 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -61 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday March 17th, 2020 11:10:42 PM

You know, this guy was totally concerned with his studies, after the fire and the tornado, there is nothing left here to study. so If I were a simi-immortal lich, I would probably abscond to my secret lab at an undisclosed and safe location. we might could ask around town, and get some clues about where that might be, but that's a scouting and information gathering mission. There are two of those shadow demon knight things sealed behind a wall downstairs that need to be taken care of, but with as puny as I feel right not one of those black rays would end me...again. All we really have to do to knock this castlle down is destroy of few key stones and it will fall in on its own weight.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=27 ;
Tuesday March 17th, 2020 11:45:53 PM

Nikolai is surprised at finding anything not burned up or sucked out but magical metal rings can take a pounding, so he grins.

"HoHo! Look what we have here!"

He lets everyone take a look at them and try to figure out there purpose.

"Four rings. Silver and gold. how many gold and how many silver? What if these are keys that open a secret door? Hmm...

Michael, I agree that we are depleted of our strength, but so much as to not be able to search the castle for his hiding place. If we DO find it here, then we put our heads together and decide what to do then. He can't do anything while in his phylactery.

As far as the castle itself, well, let's get rid of the evil occupant first, then see what happens. If need be, we can hire some giants to level it, or buy us a trebuchet and get some target practice."


Nikolai searches the bottom area of the stairs as best he can.

Perception +21 = 27
or Take 20 = 41

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Wednesday March 18th, 2020 8:48:42 AM

" Maybe you weren't listening. He isn't dead, so he isn't in being regrown by his phylactery. The power vested in my by Gargul to destroy him is still active so he is still alive."

An Old Man 
Wednesday March 18th, 2020 12:13:10 PM

Sigvar grunts as he considers the rings. Pru steps up and checks out the rings. Indeed, they all radiate magic and she can identify two of them. Sigvar does not remember seeing any rings on the orc-things, but they were pretty nasty, so he isn’t sure that he’s notice. Perception, DC 25: Highlight to display spoiler: {You think the old man did have a ring or two on each hand}

Trayvin considers that if they rest, so will the lich. He thinks they should continue searching. Anna sniffs around for a scent of the old man, but in this room all she can smell is burnt wood and paper. Michael thinks that the lich would hide in a lab somewhere, and he still thinks they need to find a way to destroy the castle. Knowledge, Engineering, anyone, DC 20: Highlight to display spoiler: {This castle was very well built. It does not appear to have any weaknesses in the structure. It has clearly stood for a very long time and will take a very large amount of effort to take down.}

Nikolai is impressed with the rings and shows them to everyone. He heads out of the room and down the stairs to start searching in that direction. He wonders about hiring giants to destroy the place. Sigvar repeats that he can tell that the creature is not destroyed. He is quite sure that the lich has not been destroyed.

OOC:
Identify rings (with spellcraft):
#1 vs DC 24: 21 = failure
#2 vs DC 20: 30 = success: Ring of protection +4
#3 vs DC 27: 29 = success: Ring of wizardry II
#4 vs DC 22: ??


Air Elemental Pru [AC 25; HP 88/88]  d20+20=40 ; d20+20=25 ; d20+20=40 ;
Wednesday March 18th, 2020 5:53:21 PM

[Spellcraft 40 for the last ring.]

Once she has identified (or failed to identify) the rings, Pru goes with Nikolai to check out the stairs down. As he had requested, she detects for magic in this area.

[If needed, Spellcraft 25, 40]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet  d20+5=24 ;
Wednesday March 18th, 2020 6:25:29 PM

perception 24
Sigvar stays within reach of the others, ready to attack the Lich if it returns.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Wednesday March 18th, 2020 7:09:34 PM

With true seeing still active, Trayvin looks for any illusions that may be covering secret passages.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+10=23 ;
Wednesday March 18th, 2020 9:19:11 PM

Survival: 23

Anna-Manticore-Chimera wonders down the stairs with Nikolai and Pru sniffing as she goes trying to find some sign of the old man.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 61 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 62 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 81 rounds
Cat's Grace: +4 Dex : 13 minutes - 81 rounds
Iron Body: 13 minutes - 10 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -62 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=34 ;
Wednesday March 18th, 2020 10:19:29 PM

Michael checks for unused secret doors and such with Nikolai and Pru. He does not really think they will find anything. why would an ultra-intelligent wizard have his fall back spot in the same place as the place he was attacked? but he knows his Thumb when Nikolai gets a wild hair, you got to follow it through till it works itself out.

Perception 34



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 18th, 2020 11:52:21 PM

"It's not that I'm sure his hiding place is around, here, I just want to make sure it is NOT around here. Knowing that we've thoroughly search for any secret doors or passages here and didn't find any leaves my mind more at ease when we leave and look elsewhere."

Searching for secret doors or some other magic anomaly that would indicate a way down like there was a way up:
Perception Take 20 = 41

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+16=32 ; d20+16=21 ;
Thursday March 19th, 2020 6:26:24 AM

Pompous finaly pulls himself together and help with the seach for secrets what nots.

-----------------
Perception 32

An Old Man 
Thursday March 19th, 2020 3:30:55 PM

Pru checks out the remaining two rings and can tell what they are: a ring of spell storing and a ring of freedom of movement. Sigvar stays wary, knowing that the lich is still out there somewhere. Trayvin also watches with his magical sight, looking for secret passages. He does not see any. Anna heads down the stairs and keeps watch as well. Michael looks around as they descend the stairs and Nikolai isn’t sure where else to look. Pompous joins in the search.

OOC:
Remember that the level below the top level of the castle was utter darkness. There are a total of four floors in the castle. There is a portion of the first floor that was blocked off by stone and last time you looked there were some animated suits of armor blocked in that place. Other than “everywhere,” are you searching anywhere specific? If you’d like to just say “everywhere,” it will likely take a day or two to search every wall, floor, and space in the castle (not including the space that’s walled off).


Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Thursday March 19th, 2020 7:40:29 PM

Pru, do you have any light spells to use? I don't have anything memorized for that floor that is in darkness, just my own vision.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

OOC- I say we give each floor a quick look to see if we missed anything, if nothing turns up I think we need to decide about those remaining statues that we trapped.

Air Elemental Pru [AC 25; HP 88/88] 
Thursday March 19th, 2020 8:05:06 PM

"Yes, of course." Pru casts Dancing Lights to help search the darkened floor.

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+10=25 ;
Thursday March 19th, 2020 8:47:22 PM

Anna-Manticore-Chimera is sniffing around wherever she wonders trying to get a whiff of the old man in order to mayhap follow his scent.

Survival: 25

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 62 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 63 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 82 rounds
Cat's Grace: +4 Dex : 13 minutes - 82 rounds
Iron Body: 13 minutes - 11 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -62 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+5=24 ; d20+21=40 ;
Thursday March 19th, 2020 10:40:58 PM

Michael looks at the castle as they search it, he has a bit of engineering, and thinks hard about what it would take to bring it down.

If we are going to bring this castle down, we are going to need ropes, horses, hooks sledgehammers, chisels, and timbers. it will probably take us a week to do it. less if we can get some of the townsfolk to help. but we will need to make sure the place is sterilized before we let the townsfolk near, some of the stuff we fought will go through them like poop through a sick cat. .

perception 40
Knowledge engineering 24.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday March 20th, 2020 12:15:46 AM

OOC: I did not get that the 'darkness area' was a whole floor, it seemed to read that the stairs went through a dark area and kept on going.

IC:"There does not seem to be anything at the bottom of the stairs, so lets thoroughly check out that dark floor just beneath the study. If Light spells won't cut the magical darkness, maybe some Dispel spells will."

He heads back up to the darkened floor.

An Old Man 
Friday March 20th, 2020 12:26:39 PM

Trayvin asks for light and Pru provides some dancing lights to help with the search. The floor of the dark floor is dusty, dirty, and dark. There are bits of cloth and scraps of wood that you guess might have been furniture many years ago there. Anna sniffs around, trying to track the lich, but on the dark floor she smells mostly the nastiness that was the horrible aberration monsters that attacked the Agents on that floor.

Michael ponders more about the engineering of the building. He realizes it really is going to take a lot of work to try and take down the castle. Nikolai suggests that perhaps some dispel magic can work on the dark floor and that’s when Michael has the insight (with that perception roll) that perhaps instead of physically taking down the castle, maybe they could find other ways to purify the evil. This might actually be a nice castle with a good view if a couple windows were placed in the right places… and now that there’s access to the roof, a nice rooftop garden might fit in place…

OOC:
The dark floor was the floor just below the top floor with the lich. It can be seen in page 14 here. The pillar was the stairway to the upper level. This entire floor is covered with deeper darkness and is quite dark. There was little else on this floor when you came through: dead bodies, scraps of wood and paper trash, and the magical cloth that you found in the corner (that I think you identified).


Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Friday March 20th, 2020 3:33:18 PM

Pompous sits and ponders with the rest of the group. He really doesn't have anything to offer here.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Friday March 20th, 2020 5:50:59 PM

Trayvin takes another look at the bodies on the 'dark floor' to see if he can figure out how they died, or how long ago.

The castle may prove quite useful to the local town, provided it is cleaned out first. Let's try and cleanse the evil before we worry about taking it apart.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Air Elemental Pru [AC 25; HP 88/88] 
Friday March 20th, 2020 6:01:08 PM

"That sounds good, Trayvin, but how do we do it?" Pru asks. "I don't think I have anything that will cleanse evil. Unless fire can do it, in which case I'm your girl."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Friday March 20th, 2020 7:13:10 PM

" Things like consecrate, dispel evil,circles against evil and the like may help purge it, but the evil beings here need to be evicted first. If no one else is going to ask, mind if I put on that ring or freedom of movement. My scroll will wear off soon and since I can relieve the paralysis this guy packs , it would be best if I am not paralyzed."
OOC
what was the magical cloth?

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Friday March 20th, 2020 8:36:24 PM

Anna says, "I can't sniff the old man worth anything. I can smell those aberations we vanquished though. Anybody think it would be worth it for me to try to figure out just where in the castle they might've roamed or do you guys think we are good?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 63 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 64 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 83 rounds
Cat's Grace: +4 Dex : 13 minutes - 83 rounds
Iron Body: 13 minutes - 12 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -63 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday March 20th, 2020 9:49:08 PM

Yeah, Purification might work, the only way I know how to Purify is bleed things out, but I'll go along with whatever our resident paladin and priest come up with.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Sunday March 22nd, 2020 3:06:57 PM

" I think we are good Anna. We smashed them pretty good."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday March 22nd, 2020 11:49:46 PM

"We'll, there are Priest spells that purify an area to make it ready for a temple or worship area. If we can do that to his study, that will keep him out of there or at least make him weaker.
This keep could be a good extension of the Mailed Fist if we can use it as the Agent's HQ. But first we got to get rid of this lich."


Nikolai holds his Everburning Torch up and searches as best he can the whole room.

"Think we can use this room as our camp for the day?"

Take 20 on the search for secret doors and illusions and such:
Perception 21 + 20 = 41

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Monday March 23rd, 2020 7:04:23 AM

Pompous shrugs..
" I got nothin'.... if there tracks I could try to follow it but baring that.... what's the chance that the wizard is in this room....now... invisble to our senses? "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Monday March 23rd, 2020 11:53:41 AM

" None since Trayin is using Truesight."


An Old Man 
Monday March 23rd, 2020 3:34:43 PM

The Agents continue looking and searching. Trayvin wonders about saving the castle for the town. Pru wonders about how to cleanse the castle of evil. Sigvar takes a ring and mentions getting rid of the evil. Anna can’t figure out where the lich has gone. Michael suggests stabbing, but of course the lich cannot be found, not even with Trayvin’s true sight. Nikolai wonders if the castle might be better suited for the use of the Agents once the lich is gone from the place. No one can see anything in the room other than what’s been pointed out at this point. The top floor is still a mess from the burning. The next floor down is still dark and a mess from the monsters that were there.

OOC:
The magical cloth is a well of many worlds.


Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Monday March 23rd, 2020 8:35:11 PM

Iron Anna-Manticore-Chimera asks, "So where are we bunking down at and how are we going to cure the constituition damage we all suffered from that gas?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 65 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 84 rounds
Cat's Grace: +4 Dex : 13 minutes - 84 rounds
Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -64 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Monday March 23rd, 2020 9:27:47 PM

We should be able to figure out a way to purify the place, we do have access to the resources of the Fist if needed for that. But we will need to make sure the lich is taken care of first. Should we check the rest of the floors before resting? If we can't find him before we run out of spots to check, then we may as well recover and then figure out the next move.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Monday March 23rd, 2020 10:35:11 PM

"With spells Anna. Both Trayvin and now I can restore an ability, though I only get one of those per day."

Air Elemental Pru [AC 25; HP 88/88] 
Tuesday March 24th, 2020 12:13:51 AM

Pru nods. "Well, now that I can teleport, I can get to the Catacombs. And of course, I can take other people." She bites her lip. "I think I can cast the Magnificent Mansion spell now. It's extradimensional space, so it's even safer than the Secure Shelter we spent the night in last night. But I need some items to be able to cast it. So I want to make a quick trip to the Catacombs, get my materials, then come back here and cast the spell. Does anybody want to come with me?"

[OOC: I don't know how much time we want to spend on this. To cast the spell, Pru needs "a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp." I'm not sure she even needs the Catacombs for this. Would they have them at the Citadel? I could just mark off a Teleport, spend the gold, and add the items to my inventory. Or we could go through the whole thing. Whatever works.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 24th, 2020 12:51:23 AM

"Maybe Anna's bag can produce the miniature ivory door, polished marble, and silver spoon. Worth a try.
I do think we need to continue the search for a while longer. Perhaps their is another area in that winding corridor that we missed."


Nikolai proceeds to check the winding corridor, especially those tapestries, as one of them might be a gateway to an extra dimensional space.

Take 20 on the whole corridor for each level, however long that takes.
Perception +21 Take 20 = 41

An Old Man 
Tuesday March 24th, 2020 12:28:31 PM

The Agents continue to look around the old castle and ponder their options. They have really searched all over the place for the lich, but as Pur pointed out, if the thing teleported away, it might be on the Southern Continent, for all she knows. Sigvar, however, is still quite sure that the thing is still alive somewhere, and his blood aches to destroy it.

Anna ponders getting fully healed up and where they might stay the night. Trayvin looks around the dark walls and still thinks the Agents might be able to make the place usable for someone else. He wonders if they should keep looking for the lich. Sigvar mentions that he and Trayvin can work to heal the party from the ravages of the lich. Pru mentions that she can create a place that is completely secure in extradimensional space. She needs a few items to make it appear, but Nikolai points out that Anna’s bag could probably produce those items rather quickly. Nikolai looks around the winding hall level and pays close attention to the tapestries. Appraise, DC 20: Highlight to display spoiler: {One of the tapestries has historic value and it in excellent shape, worth 10,000 gold. Two others have gold weaved into the edges of them, making them worth 5,000 gold each. If the appraise check was 25 or more, you can tell these are not magical, just normal but very valuable tapestries.} He does not see any kind of gateways or secret entrances of and kind on this level (other than the one you already found with the stairs).


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Tuesday March 24th, 2020 2:54:57 PM

after reading what a well of many worlds does......
" Could all of the evils visited on the town have come from the well? Other than being evil and undead, Maybe the Lich WAS just studying and not a threat. Of course he is an affront to Gargul and now that he is found, and angry, he will need to be sent before Him.."

Air Elemental Pru [AC 25; HP 88/88] 
Tuesday March 24th, 2020 5:51:11 PM

"The well was probably part of it," Pru agrees. "but you said the whole castle detected as evil. Would the well be able to do that all by itself?"

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Tuesday March 24th, 2020 6:47:06 PM

Pru, is the well still a threat? Do we need to do something to secure it?

If we need to rest and can't get the spell to work, we could just go back to the town and stay at the Inn. We could update the town on our progress while we are there.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday March 24th, 2020 7:56:20 PM

We do not want to find the lich right now. he kicked our asses when we were primed and ready for him, what in Wardds name makes you think we can take him now?!

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 30/15/26 CMD : 29 
Tuesday March 24th, 2020 9:31:29 PM

Anna stops being a manticore-chimera but remains iron. Iron-Anna reaches into her bag of tricks and pulls out the required miniature ivory door, a piece of polished marble and a silver spoon.

"I thought cats and cradles went with silver spoons not miniature ivory doors and polished marble." she says as she hands the required items to Pru

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 65 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 84 rounds
Cat's Grace: +4 Dex : 13 minutes - 84 rounds
Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 25th, 2020 12:12:27 AM

"The Well would be a way for those creatures to be brought in. Obviously, they are not locals. With us in possession of it, that threat should be gone. However, a Lich is evil and will do evil regardless of how he first reacted to us. It is just a matter of time before he completes his research and the evil nature takes total control.

Let's rest and get healed as much as possible. My guess is that he has a secret cave or other some sort of place where he's hidden his phylactery. We'll have to start searching outside tomorrow. Let's think of ways we can start pinpointing where that location is. We certainly can't track it. However, the place probable is guarded by more minions. We can look for it from that angle."


He smiles at Pru and whisper's "Pru, you are such a Homemaker!"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+2=16 ;
Wednesday March 25th, 2020 12:14:40 AM

Appraise d20+2 DC 20 = 16

Nikolai figures the tapestry is valuable but could be only 5gp or 5000gp.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Wednesday March 25th, 2020 7:13:50 AM

A still shaken Pompous is obviously becoming impatient....

" Ok, well, can we just get out of here,.. this place makes me nervous... "



An Old Man 
Wednesday March 25th, 2020 11:56:16 AM

Sigvar insists that the lich must be destroyed… if only he could find it. Pru wonders about the capabilities of the well, but from what she might know about such things, the item itself would not be aligned, it would just be capable of being an opening. Of course, now that it’s been moved from the initial location, there’s no telling where it would open up to now; or, indeed, where it opened up to before. Trayvin wonders if the well could be a threat even now, while folded up. He suggests that perhaps the group could head back to town. Michael realizes the folly of taking on the lich at their current status. Nikolai thinks that if the creatures came from the well, that threat is removed. But he is worried about that lich. Pompous really doesn’t like being in the place that was the source of evil for so long and wants to get outside.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Wednesday March 25th, 2020 4:51:29 PM

" Set up and get your rest. I doubt I will be resting anytime soon. It is a catch 22. If I rest to regain my abilities I lose the smite I have paced against the Lich and am unprepared while I rest. If I rest I regain my spells and abilities. It is a hard choice. I will probably wait to regain my abilities until the rest of you are battle ready."

Air Elemental Pru [AC 25; HP 88/88] 
Wednesday March 25th, 2020 8:18:48 PM

"If we're going to rest, I think we should all rest," Pru says. "Anna, if you think you can use your bag to create my focus materials, that would be great. I'll pay for them, of course."

"We could rest in the town," Pru continues, "but if the lich or any of his minions come looking for us, it could put the people in danger. I'd rather create the Mage's Mansion." She grins. "Besides, I want to try it out!"

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 30/15/26 CMD : 29 
Wednesday March 25th, 2020 9:41:55 PM

Iron Anna says, "I've already pulled your items. Are you going to make the mansion?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 65 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 84 rounds
Cat's Grace: +4 Dex : 13 minutes - 84 rounds
Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday March 26th, 2020 12:52:47 AM

"Sigvar, you know best how your Smite works, however, can't you re-Smite him when we meet him again?"

Nikolai asks Pru "If you'd rather make the Mage's Mansion outside, we'll go outside. I don't like it in here all that much either."



Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Thursday March 26th, 2020 6:52:15 AM

" I'm with Nikki. Let's go outside "



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=23 ;
Thursday March 26th, 2020 7:11:19 AM

Michael does not know for wells, but he will go along with whatever the party is moving towards. He keeps his eyes open though, it would be bad if they were to get attacked right now.

perception 23.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Thursday March 26th, 2020 7:22:28 AM

" Not until I rest to regain usage of them. I spent most of them thinking the rest of you would want to be able to break his Damage Resistance."

Outside 
Thursday March 26th, 2020 3:11:10 PM

The Agents continue their discussion about the lich. Sigvar isn’t sure if he should rest, but Pru thinks they should all rest. She asks for the components for the spell, which Anna points out that she is already holding in her hands. Nikolai suggests that Sigvar renew the smite later and wants to go outside. Pompous agrees and Michael watches carefully as the group heads towards the outside.

Once outside, they can see time has passed and it is later in the day now. The castle and the surrounding lands look the same as when they went inside. Pru steps just a little ways away from the entrance to the castle and starts working her magic. The miniature door quickly expands and the marble and spoon seem to disappear through the door. A moment later the door itself vanishes and in its place is a faint shimmering that is barely visible. The space is four feet wide and eight feet high. The space beckons to Pru, but only those she permits are able to enter it…


Prudence Gundle 
Thursday March 26th, 2020 4:05:22 PM

Pru casts her spell in a likely spot, then invites her companions into the extradimensional space.

The spell is called Mage's Magnificent Mansion, but Pru has very little experience with mansions. Or, for that matter, with magnificence. So her spell is more like Mage's Really Big Farmhouse. The interior is clean, homey, and altogether wholesome. There is a staff of near-transparent servants, ready to perform any task asked of them.

[The rest of this post is pure self-indulgence, and nobody needs to read it.]

Each person has their own room, with an iron bedstead sized to fit them. The beds have clean, sweet-smelling straw ticks and plump down pillows dressed in snowy white linen. Colorful quilts are piled high on the beds, and equally colorful braided rag rugs are scattered on the scrubbed wooden floor. Aside from the bed, each room has a washstand with pitcher and basin, a writing-desk, and a small shrine to the Gods of the Wold.

The windows overlook a twilight apple orchard, the apple blossoms visible as clouds of white. Muslin curtains flutter in the blossom-scented breeze. (Of course, the apple orchard isn't really there, and climbing out the window to visit it would be a really bad idea.)

The common areas consist of a kitchen, a dining area, and a sitting room. All have scrubbed wooden floors, simple but comfortable furniture, and daylight views of the apple orchard.

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Thursday March 26th, 2020 8:57:42 PM

Safely inside the extradimensional space Anna drops all her enchantments and is no longer Iron save for those with a long duration.

Instead of being Iron she is now quite green. She adjourns to one of the private rooms and changes out her mithral full plate donning only her explorer outfit, headband and Ma'ab vestments.

She takes the full plate to the nearest servent and asks for it to give the armor a good polishing.

Anna then eschews any food and decides to pull up a seat nearest a window with sunlight so she can feel it on her plant self.

Active effects
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Thursday March 26th, 2020 9:23:55 PM

Well done Pru. I like it a lot. Trayvin stows his gear in the room appointed to him and then goes around checking on the Agents. He hopes to be able to get them all back into fighting shape for the rematch with the lich.

OOC- please post any ailments that need to be healed, the hp recovery should be no issue

Active Effects:
1 point con damage

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday March 26th, 2020 10:05:07 PM

-8 con damage. heal that and my HP will take care of themselves.

To Trayvin : I would have loved to smite that sorry &^%$#@!, but I could not get a flank on him. he was smart, he kept to the corners and held us out really well. If I can't get a flank, I'm almost worse than useless in a fight..

Michael snoops around the large farmhouse, he strips out of his armor and lets one of the servants clean and mend it for him, He also gets a bath and some chow. he then puts on a fluffy cotton bathrobe and cleans his blades himself. after that's done he writes in his journal for a few hours, trying to capture the last few days. in a way, he feels more powerful than he's ever felt in his life, yet in another way, he feels more vulnerable, like now he's big enough that the big boys will notice him, where before he was so small he was below notice.

still, he welcomes the challenge, so he thinks about how they can turn the tide against this lich.

Okay guys...what's the deal with that depression sleep aura he had around him? can we do something about that? Who's the best Wrestler among us? is that you Nikolai? (mine is CMB 16 CMD 30). if you could grapple him, throw him away from a corner so Sigvar and I could double team him we could take him down quite quickly. but the sleep is a deal-breaker, that I don't know how to get around.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday March 27th, 2020 12:00:40 AM

Con -6
Con 8 (-45hp)
HPs will be back to normal once Constitution is restored.

"Thank you Pru, for this Magnificent Farmhouse. You did marvelously well," Nikolai congratulates Pru.

"It could be the lich had spells like Stoneskin and such as well. I tried to grapple him but he managed to break loose each time."

OOC: Aid Another also works on attacks so if Nikolai tries to grapple him, anyone within melee range can use Aid Another to boost the grapple attack number.

Nikolai finds his room and deposits his gear, then heads back out to the common rooms to join in strategizing.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday March 27th, 2020 12:34:46 AM

Micheal muses I wonder if he has that item...what's it called something freedom of movement.?

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Friday March 27th, 2020 6:59:32 AM

Pompous settles in for a well deserved rest.
He inventories his remaining gear.

" What's the chance that we could go get some more gear. Heck, maybe bring back some additional troops with us? "



Deluxe Farmhouse 
Friday March 27th, 2020 12:08:35 PM

Pru creates the mansion and directs everyone in the opening into the massive… barn. Oh, it’s a nice barn, but those who were expecting a luxurious mansion might be a bit surprised. Anna drops to the ground, then slides a bed in front of an open window where she can relax and soak up some sunlight. Travyin moves in, makes himself at home, thanks Pru, and tries to aid any Agents that are still injured. Many still feel very, very drained from the constitution damage. That was a very tough fight. Michael wanders around the house and relaxes while trying to recover a bit. He cleans up and ponders strategy for when the group faces the lich again. Nikolai also considers strategy and relaxes a little. Pompous moves in and wonders if they can get more troops from the citadel.

OOC:
As a side note, the mansion will last 30 or so hours, so you have plenty of time.


Prudence Gundle 
Friday March 27th, 2020 4:06:05 PM

Pru settles into her room, and makes sure everyone else is comfortable. She makes a mental note to make Anna's room with a sunlight, rather than a twilight, view if she is ever called upon to cast the mansion again.

She goes to find Trayvin. "You had asked about injuries. I'm still...weakened by that fog stuff." [OOC: Pru has taken 4 Con damage, one of which will heal overnight.]

She joins the strategy session. "I wasn't able to take a lot of direct action," she says. "I spent a lot of time blipping people back and forth past that stupid wall. And then I had to blast a hole in the roof so we didn't all die. Or, well, so I didn't die."



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Friday March 27th, 2020 5:38:52 PM

" The sleep is tough, and I don't know how to get around it. Yes he probably has a ring just like the one we found. Despite my size an expert wrestler like Nikolai should be able to take me down, but with this ring on he should slide off of me like water off of oiled metal. The other stuff, Stoneskin, his natural damage reduction, none of that matters in the light of Gargul's power. A smite bestowed by Gargul will pierce any of that and allow you to freely damage him."
Sigvar has taken 5 con damage. He is able to heal his own con damage after resting. Rest and rstoring of the con damage will heal his wounds.

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Friday March 27th, 2020 9:59:32 PM

Anna says, "When I activate my iron body Morphamancy I am immune to sleep for a little over 10 minutes. I didn't think to activate it before I approached him to fool him into thinking I was a summon because I didn't know about it. I think I might need to sleep tonight to get over that fog after all."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday March 28th, 2020 12:39:15 AM

I think the area of effect is like a 10' radius around him. because every time I tried to attack I took a nap. if you can resist the sleep Anna, you might need to be the one to rassle him out of a corner. then me and Sigvar can flank him against you and we can wake each other up if the sleep gets us.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Sunday March 29th, 2020 11:56:18 AM

" The radius is smaller. I did not feel sleepy while using reach, but when I moved closer to avoid the fog I felt sleepy. So I think you need to be right next to him to be affected."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday March 29th, 2020 9:26:04 PM

Con -6
Con 8 (-45hp)
HPs will be back to normal once Constitution is restored.

"All good stuff. Glad we can sit back and analyze the battle. We need to have that wind again to knock out that green fog well before it does us any harm again. But tomorrow, we search the grounds all around. We need a way to determine where the Evil is centered. If he's not in the castle anymore, there may be a spot that radiates more evil than the castle. It's either that or turn over every stone and pebble looking for a hidden cave or something."

Deluxe Farmhouse 
Monday March 30th, 2020 12:52:48 PM

The Agents are very weary and tired. The drain from that cloud was much more than many could imagine. It will indeed take magic and time to heal up from all the damage. Discussions continue in the main room regarding the tactics used against the list. Pru isn’t sure how much more she could do since she was on the defensive most of the time. Sigvar is sure he could kill it with just the right blow, no matter its defenses. Anna realizes she might have approached the creature differently to save herself and to be more effective. Michael wants to flank him, but knows that sleep effect is dangerous to him. Sigvar notes that he had to be right next to the creature for the sleep to affect him. Nikolai wonders what they can do to find the creature and destroy it once the group is back at full strength.

Prudence Gundle 
Monday March 30th, 2020 1:31:52 PM

"Well, about the sleep effect," Pru says. "I mean, Nikolai should be immune to it, being a half-elf and all. Sigvar can attack with reach without stepping into the zone. Anna can take on a form that's immune to sleep, too. Pompous and I fight from a distance anyway, and Trayvin usually has his hands full keeping everybody healthy. So really, we would just need to figure out how to help Michael."

Trayvin AC 29/14 touch Hp 137/161(BrianZ)  d4=3 ;
Monday March 30th, 2020 7:30:51 PM

I think Michael will be fine. Maybe some stealth magic to get him in close to flank with Sigvar. I like the idea of getting everyone some smiting, but the timing will have to be perfect for everyone to take advantage.

spells cast:
on Michael -restoration
on Nikolai -restoration
on Pru -lesser restoration (3 points restored)

I'm not sure if there is a lot we can do about the sleep magic, it might mean we only get one good shot each before dropping. Maybe Pru and I can try to suppress it with dispels, not sure how long they will stop it though.

OOC- If there is any leftover damage, they will heal at the rate of 1 per day. I will be able to cast more recovery spells if needed. I did not heal Sigvar as it was stated that he would be able to cover his own.

Active Effects:
1 point con damage - will be healed after rest

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Monday March 30th, 2020 10:46:10 PM

Anna says, "Iron body is very powerful. It makes me immune to not only sleep but to the gas effect so it seems like if we can pin him down one of the effects I have to make sooner rather than later is Iron Body so that his gas and his sleep won't bother me."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Monday March 30th, 2020 11:21:20 PM

Sigvar uses restoration on himself and has 4 lesser restorations he can use on others.
Who is still down con After Trayvin heals?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday March 30th, 2020 11:27:14 PM

heck lets just strap a few caltrops to me, when I fall over they will poke me and wake me up then I can maybe hit him once before I go back to sleep.

the restoration feels so good, Michael is almost instantly drowsy, you'd think to be weak would make him sleepy, but he was so keyed up and frustrated, that he could not rest. now that he is whole, sleep calls.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 31st, 2020 12:12:12 AM

"Thank you, Trayvin. I feel much better. Now to figure out how to grapple the thing... Need to get close enough to use my Tanglefoot bag, as it's not a magical attack, it is not affected by any spell resistance."



Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Tuesday March 31st, 2020 7:08:14 AM

Pompous notices that his mouth is open listenening to the others plan...

" We're going back???.... okee then.... I better check my spells.... "

Deluxe Farmhouse 
Tuesday March 31st, 2020 12:44:23 PM

Trayvin provides magical aid for the incredible tiredness that everyone feels, the after-effect of the gas and smoke in the room. Discussions continue about strategies for defeating the lich. Anna mentions that she can overcome the effects easily with her iron body. Sigvar checks to make sure everyone is healed from the draining damages. Michael almost falls asleep from the magical restoration and ponders if putting caltrops on his body would help him wake up when he falls asleep. Nikolai mentions that he could use his tanglefoot bag and that might overcome some of the powers of the lich. Pompous looks around as the group discusses returning to fight the thing as he remembers the one shot that nearly killed him outright from a distance away from the monster.

Prudence Gundle 
Tuesday March 31st, 2020 2:19:15 PM

"We're not going back until we've rested," Pru assures Pompous. "But what's the plan for when we do go back? Do we want to try to purify the place, or just destroy it?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Tuesday March 31st, 2020 5:12:09 PM

"Instead of the Dispel Evil I used in our last fight, I can use Holy Sword. It would give us a circle against evil while we fought him. Not sure that would help, but it is probably better than me trying to overcome his resistances. Dispel Evil, dimensional shackles or anything else that slows that jerk down might be good though from Trayvin. He is a pure caster and will have a better chance of his spells working on the guy. Also, do we know this guy's name? That might be significant."

Holy Sword

School evocation [good]; Level paladin 4; Domain glory 7

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target melee weapon touched
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time.

If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon’s bonus to attack does not stack with an enhancement bonus to attack.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Tuesday March 31st, 2020 10:13:38 PM

I guess while we rest we could look over the few things we found in there, one of them might be important

OOC- does anyone have a list of the stuff we found?

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Tuesday March 31st, 2020 11:55:04 PM

Anna says, "Wait I forgot about my vine I just grew when we gained experience recently that can trip, disarm and bull rush and it has reach. Can I use that to ready an action to trip him every time he casts a spell?"

She then makes sure to actually sleep tonight although she doesn't need it to sustain herself in order to get the recovery of her constituition damage.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday April 1st, 2020 12:23:53 AM

Nikolai likes all the good ideas.
"Anna, I only have one Tanglefoot bag. Could you pull a couple more out for us? I'll pay for them. Thanks."

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Wednesday April 1st, 2020 11:57:39 AM

Pompous winks at Pru and her reassurance....then joins the others...

" I'm low on potions but I can align my bow before entering battle. I've modified my spells a bit they they are aren't great for combat. Unless I can get my arrows through to hit him, I won't be of much help.. "


Deluxe Farmhouse 
Wednesday April 1st, 2020 12:01:55 PM

Pru moves the discussion on to the castle and what should be done with it. Sigvar has more ideas on how to destroy the lich and he ponders if they have discovered his name. Trayvin looks over the stuff they’ve recovered during the adventure while Anna wonders if she can simply trip the old guy with her new vines feature. Nikolai asks Anna for more tanglefoot bags.

OOC:
Stuff: I’m not sure how much was picked up. There was a chest with the deformed orcs in town that had coins, a crown, jewels, and a pile of shields from the orcs themselves. Underwater under the bridge was a king’s ransom in coin and shiny jewels as well as a set of armor (celestial armor) and a longsword (of life stealing). The suits of armor on the first floor had a couple swords (anarchic longswords). The maze floor had some valuable tapestries. The well of many worlds was on the dark floor. The staff of healing, four rings, and two rods were found on the top floor (metamagic, quicken, lesser and metamagic, silent, greater).


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday April 1st, 2020 12:39:54 PM

" Why not use your spells to protect yourself like I did. You must have resist energy to blunt some of the damage he threw around. I picked the three most common types and warded myself. Paid off against the meteor swarm he threw."

Sigvar took a +4 shield from the orcs and the ring of freedom of movement. If no one else wants to wear it he would take the +4 ring of protection as well. AC is nice.

Prudence Gundle 
Wednesday April 1st, 2020 4:15:00 PM

"We could go back and try to look through all the papers and things in that top room," Pru says. "Maybe his name is somewhere in there."

"I can protect people from fire, if they want it," she continues, "but I don't have much else."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday April 1st, 2020 7:01:43 PM

I think we are going about this all wrong. for one, he's gone now. probably to his other hidy hole somewhere. I seriously doubt he'll be coming back to that castle. for two, we are just using the same old tools but just in a different order. What do we know about this guy?

he's really powerful lich. with all that entails.
he's addicted to knowledge.
he's got mad defence against whatever we can throw at him. from a sad sleep spell that hits everyone who gets too close, to a prismatic wall, that nothing can get through.

He summons creatures, and cannot remember summoning them.

those are the facts that I know about him. we need to look at those facts, add whatever you all can remember and think of a way we can hit him that he won't be expecting.

You know thinking back...when I scouted him, I got really close to him. I didn't get the depressed sleepy feeling then...so I think it's a spell he's casting on himself or an item he's using to make it happen.

Seriously guys I don't think we can out damage him either near or far. we've got to think of something different for the next time we face him. and we need to face him on ground we have prepared for him on our terms or at least we need to dictate the terms instead of react to him.


Michael was about half asleep, and only half listening to the discussion, but the memory of the battle startled him to full wakefulness and the machine took over his mind.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Wednesday April 1st, 2020 7:29:20 PM

That's a good idea Michael. I also think Pru may be onto something. Did anyone take a look at this important research that he was doing at this desk?

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

OOC- I'm going to guess that like all good adventurers, we looted everything along the way. Unless anyone disagrees......


Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27  d20+2=18 ;
Wednesday April 1st, 2020 10:12:49 PM

Int: 18

Anna-tries to remember if she noticed anything when she was pretending to be Chimera-Manticore the lich summoned.

She also pulls some tanglefoot bags for Nikolai.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday April 2nd, 2020 12:36:29 AM

"Thanks Anna!" OOC: how many did you pull out?

"Well, if he walked into a Silence zone, would his magic resistance nullify the silence around him? Would he be able to cast spells? Would he be able to hear us? That fog was a poison fog, Protection from poisons would be good."

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Thursday April 2nd, 2020 7:01:30 AM

Pompous listens intently but really doesn't have much else to offer. He knows that they know that he's the archer guy and not much else.

Deluxe Farmhouse 
Thursday April 2nd, 2020 1:47:45 PM

Pompous considers what he can do to help out and support with his arrows. Sigvar mentions that the group probably needs to be more prepared with magical buffs before they face the lich again. Pru wonders if they should sort through the papers to see what they can find. Michael wakes up and thinks that the Agents are simply outmatched by this powerful creature. He wonders if the thing will even return to the castle now. Trayvin also wonders about the research (no one really examined the papers specifically and tried to read them, though the desk was rifled through a bit). Anna tries to think of anything she noticed on the desk, but nothing stands out on the papers there. Now, likely, many of them may have burnt up in the massive fires. Nikolai wonders if the magical resistance the lich has would work in a silence zone (spellcraft, DC 20: Highlight to display spoiler: {Silence is subject to spell resistance, so even if it were set up, the spell would have to beat the SR of someone walking into the zone or it would not affect them}).

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Thursday April 2nd, 2020 7:45:40 PM

Pompous, I wonder if we could put some spells on your arrows to make them more effective?

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

OOC- I think the silence would still affect him regardless of SR as long as it is on someone else or an object tossed near him. I think if we want to use this tactic against the lich, the use of silence should be hashed out on the rules board? I am ok with whatever DMs would like to rule on this as long as it is clear before we try it.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday April 2nd, 2020 9:12:26 PM

can anybody enspell a book? maybe glyph of warding or something. when he goes to read it gets him.

if we want to find him, I'll bet he's at a library somewhere. .

Prudence Gundle  d20+20=32 ;
Thursday April 2nd, 2020 10:03:03 PM

[Spellcraft 32]

"I think maybe his spell resistance would help him with the silence, but I'm not sure," Pru says. She sighs. "I was able to counter some of his spells as he cast them, but honestly I think that was mostly luck. I like Anna's idea of trying to disrupt his casting."

She smiles at Michael. "The Explosive Runes spell was designed pretty much for that exact thing," she says. "He'd probably spot it in time, though."

"We can talk about fighting him all we want, but we have to find him first. I think we should rest here, then go back and look at the books and papers and things." She looks a little abashed. "And we should try to find the papers that got scattered all over the countryside when I blew that hole in the roof. I'm sorry about that; I was out of ideas."

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Thursday April 2nd, 2020 10:43:01 PM

Anna gives Nikolai 4 bag.

She says, "Yeah I'm going to try to trip him as things happen."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday April 3rd, 2020 12:16:49 AM

Note: 4 extra bags of Tanglefoot

OOC: when Nikolai looked through the desk and found the rings, I thought it would be clear that he would notice any important papers and take them too, not just 'riffle through them' as we KNOW he was studying something and Nikolai was looking for that too but assumed they were burned up since nothing was mentioned about any surviving papers.

"Yes, find him we must, first. Yawn."

Deluxe Farmhouse 
Friday April 3rd, 2020 4:55:00 PM

Discussions continue about how to face the lich as the day winds towards night. Michael wonders if they can trap the lich. Trayvin wants to power up Pompous’ arrows even more. Pru wonders about their tactics and apologizes for spreading the papers out through the roof. Indeed, there is likely little left of any research in the area after the fires, the wind, and the hole in the roof. Anna provides Nikolai with extra bags for his plans.

OOC:
Indeed, there was nothing of note on the desk or around the desk, just shreds of burnt up papers!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday April 3rd, 2020 6:30:21 PM

" Based on the fact that he has not been disturbed in what, centuries?, I don't think it will be hard to find him. Once he is ready he will find us to make us pay for disturbing him at the very least. I think we should prepare for that by taking the treasures found and improving our preparedness. Sure, we can look, but if the rest of you feel this unprepared to face him again, looking will just get you killed. Once I am rested I feel confident that well buffed I can hang with him long enough to put him down. That still leaves us to find his phylactery and destroy it . That is one reason I wanted to raze this place. Once we start destroying his known locations we can start looking for the hidden ones leaving him nowhere to hide."

Prudence Gundle 
Friday April 3rd, 2020 10:58:12 PM

Pru nods. "That makes sense," she says. "And now, I think it's time to rest. Sleep well, everyone."

She retires to her room.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday April 4th, 2020 3:31:35 AM

um, the healing Sivar does is after he rests. Are we resting twice, because having those spells back would be good.

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Saturday April 4th, 2020 7:40:39 AM

Anna sleeps for the first time in a long time in order to regain her lost constituition.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Saturday April 4th, 2020 1:47:49 PM

Sigvar has a point, he may come looking for us. Until we know for sure the castle is cleared, I think that should be our focus. The town isn't safe yet.

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday April 4th, 2020 11:04:57 PM

Michael thinks about it, I don't know, the guy was concerned with his studies, He didn't leave because we were kicking his ass, he left because the stuff he was researching was blown away. Can you say Domination of the battlefield? can you say "force superiority? the only reason he even fought us was that we came back. You need to keep that in mind, we did NOT run him off, he simply wasn't interested in the space any longer. .
Michael looks at his companions, his expression saying " tell me I'm not right!

We are used to dominating the fight, it's it's not something we are used to having an antagonist not only dominate, but doing it so thoroughly it was like he was dealing with an annoying bug.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Sunday April 5th, 2020 4:02:05 PM

" I'd say you are experiencing a very different battle than I was involved in Michael. Liches are powerful undead for sure, but they are former spellcasters and not known for their ability to handle a sword in their guts, present company excluded Prudence, you have more than shown yourself capable. I hit him once or twice and I know how strong the power of Gargul was behind those strokes. The old man may not have been as hale as you are describing. He'll be back angry, count on it. No one gives up centuries of work with an ' oh well, I'm immortal anyways' attitude."
Sigvar prepares for sleep, but before turning in he lays hands on each of the Agents relieving any curses, diseases, poisons or paralysis they are experiencing.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 6th, 2020 12:26:38 AM

"Well, once thing he has less of is minions to sap our strength before we meet him. Also, we met him on his own ground. With those force cages in that small room to limit our mobility, the force field to block the entrance, and so forth. We will rest once then look for his hideout. If we find it, we'll make plans to rest again or take him on.
Good night all."


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 6th, 2020 3:30:05 AM

OK spells set for resting once. This is not a combat loadout. It is the loadout needed t fix gas damage

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 6th, 2020 7:16:22 AM

Pompous makes some slight modifications to his spell list before also bunking down for the night.

" Someone wake me up when it's my turn to stand guard... "


Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 6th, 2020 7:16:22 AM

Pompous makes some slight modifications to his spell list before also bunking down for the night.

" Someone wake me up when it's my turn to stand guard... "


Deluxe Farmhouse 
Monday April 6th, 2020 2:25:21 PM

Sigvar continues to mention his hatred for the lich and his desire to destroy it. He is dedicated to finding and destroying this creature. Pru decides she wants to sleep. Anna heads off to sleep as well as Trayvin reminds everyone that the town isn’t quite safe yet. Michael again points out that they really weren’t getting the upper hand in the battle, but Sigvar is convinced they were almost victorious. Pompous heads to bed but mentions guard shifts: the mansion is really quite safe from nearly any kind of attack, so guards aren’t really needed. Instead, the entire group can really take a night and completely relax for the first time in quite some time. Morning comes and the sun rises, as it does every day. The mansion will remain for at least another 20 hours or so as the group prepares for the day.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 6th, 2020 4:23:36 PM

" I'll poke my head out first once we are ready and see if it gets taken off. You all can follow after, assuming it doesn't." The Minotaur chuckles at the gallows humor, but slips into his kit and is ready to go once the others are ready.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 6th, 2020 5:15:17 PM

I think we should keep in mind, we have seen some of his powerful spells, and should better be able to prepare for them this time.

OOC- everyone should be fully healed. I might be able to take care of Sigvar with a small amount of Tryavin's spells, if you want to reload yours for battle.

Prudence Gundle 
Monday April 6th, 2020 5:51:57 PM

To start the day, Pru casts Mage Armor on herself and Nikolai, as usual.

"Unfortunately, it's just the same spells every day with me," she says.

"If Sigvar gives the all-clear," she says, "I think we should go back and see what can be done with the building. Can we consecrate it to good? If not, can we knock it down somehow?"

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Monday April 6th, 2020 10:48:48 PM

Anna wakes up, rested. She changes into her newly polished mail.

She tells the others, "Well as soon as we find the litch I'm using Iron Body on myself this time and he won't be able to weaken me or make me sleep. I'll also try to get close enough to use my vine attack on him to disrupt his spell casting."

"Anyone else have any other ideas?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday April 6th, 2020 11:10:56 PM

Yeah Sigvar, you hurt him alright, enough that he went from just mildly whooping us like a red-headed stepchild to full on loaned out government mule whipping, and I seem to remember you taking a nap shortly thereafter with me. Look... I want to destroy this guy pretty bad myself, at least as much as someone who does not have a holy edict from his god pushing him forward can have. but if we are going to have a chance of permanently deading him, we cannot allow him to dominate like he did last time. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 6th, 2020 11:58:37 PM

Spells in effect: Mage Armor
Note: 4 extra bags of Tanglefoot

"Well, Prayer boosts our ability to resist his effects and Haste should help up whoop up on him faster. Now whether he can heal as quickly as we can, I don't know, so let's plan a sweep clockwise a couple of hundred yards from the castle and see if we can detect any stronger variation of Evil that points away from the castle."

Nikolai means to go out about 200 yards from the castle gate then start circling the castle clockwise with the Agents Detecting Evil while they circle around, if they have enough Detect Evil capability to do a whole circle.


Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Tuesday April 7th, 2020 7:08:16 AM

No ideas here. Let's get it done.

Deluxe Farmhouse 
Tuesday April 7th, 2020 2:53:33 PM

Morning comes and all of the Agents are feeling refreshed and strong. Many are ready to go find and destroy this lich, especially Sigvar. He is up first and quickly out the entrance to the extradimensional space. Outside the day dawns brightly, without a cloud in the sky. Everything looks just as it was the day before: the castle sits ominously. The bridge still rises across the gently flowing river. The town sits on the far side of the bridge and he can hear a rooster making noises far off in the distance.

Trayvin double checks to make sure everyone is healed and he finds that everyone is in top shape. Pru casts her regular spells to prepare for whatever the day may bring. Anna mentions that she is ready with her iron body and anxious to get to the lich. Michael is still a bit nervous at how quickly the lich brought them down before and urges caution. Pompous is ready to go.

Nikolai steps outside and starts looking for evil. He starts outside and looks towards the castle, looking for evil. He can certainly feel evil, much as it was before, just a strong emanation of evil coming from the very stones of the castle. But he cannot feel any strong presences. He cannot feel any individual sources of evil at all – just something like the remains of a very powerful evil.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 7th, 2020 5:24:04 PM

It's strange, I don't think buildings and castles are likely to radiate evil all on their own. I think there must be a source.

Prudence Gundle  d20=6 ;
Tuesday April 7th, 2020 7:33:48 PM

"Well, perhaps the lich was the source," Pru says. "Let's go have another look at that castle."

On the way to the castle, Pru keeps an eye out for any papers that may have been blown out through the hole in the roof. If she sees any, she retrieves them. [Perception 6]

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Tuesday April 7th, 2020 11:21:41 PM

Anna says, "If the lich is the source then what exactly is going on with the whole forgetful old man schtick?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 7th, 2020 11:25:08 PM

Nikolai follows, pondering...
"Well, if the very stones radiate Evil, then obviously we need a purification ceremony to sanctify the stones. We need to consult with HQ and have them find the appropriate holy items and rituals to do that on a grand scale.
I suppose two of us could teleport to the library, find the books we need, and bring them back here for study.
In the meantime, the others could look for the castle's Cornerstone and see if there's any clue there."



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday April 7th, 2020 11:55:07 PM

Michael goes over to one of the castle's cornerstones. while speaking to Anna.
Evil is by it's very nature selfish. he had no concern for the people in the village he was hurting. he just wanted to study, and with his undead nature, he did not suffer from the pains and desires of the living. He has probably sat there studying for months or years. engrossed, .

Michael pulls out his rock hammer and starts tapping on the corner stone. knocking flakes off it and trying to see if it's just stone on the inside or evil.

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Wednesday April 8th, 2020 7:26:48 AM

Pompous and his bow provid rear guard.

Deluxe Farmhouse 
Wednesday April 8th, 2020 3:49:06 PM

Trayvin wonders about the evil and thinks there may still be a source of evil in the area. Pru looks around for papers as she heads for the castle, but mostly sees a few leaves and maybe some pollen in the air. Anna wonders about the lich vs old man bit. Nikolai says that even if the lich isn’t there now, since there is evil, it needs to be cleared out. Michael finds a stone and ships away at it. Pompous keeps guard and sees there are people starting to walk about the streets of the town on the other side of the bridge and river.

OOC:
Knowledge, Religion, DC 25: Highlight to display spoiler: { Some evil auras can linger for some time after the source of the evil has been removed. The amount of time the aura lingers and the strength of the lingering aura depend on how powerful the initial source of evil was. There is no way to tell whether an evil aura detected by detect evil is from an original source or a lingering aura, though it is usually weaker than the original aura. }

Knowledge, Engineering, DC 27: Highlight to display spoiler: { You can make a guess at where to find the cornerstone of the castle, but you can only narrow it town to half a dozen likely stones. }
Knowledge, Engineering, DC 32: Highlight to display spoiler: { You can locate four stones that support the castle. Taking them out will not destroy the castle, but it will certainly weaken the structure overall. }


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+9=23 ;
Wednesday April 8th, 2020 5:39:11 PM

Knowledge Religion 23
Sigvar begins scanning the area for evil. He wants to see if the overall level has gone down since the Lich fled or if there are specific hot spots to examine.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday April 8th, 2020 9:23:37 PM

Weren't the people hiding in their homes when we got here? I wonder what has brought them outside?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+3=18 ; d20+5=14 ;
Wednesday April 8th, 2020 10:50:50 PM

religion 18
engineering 14

to Trayvin: Yeah they were. there were baddies wandering the streets all the time. We've put paid to most of them, now the aura of evil probably don't extend all the way to town now...that or the Lich wizard has enslaved their minds and now has them out scouting for us. .

Michael gives up looking for the cornerstone. looking at it, he does not think his layman skill in engineering is up to the task of taking this castle down.

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Wednesday April 8th, 2020 10:56:10 PM

Anna says, "Should we check out what is up with the townsfolk or head back to the castle or do something else?"

Prudence Gundle  d20+9=11 ;
Wednesday April 8th, 2020 11:40:14 PM

"If we decide we need to teleport somewhere, I have us covered," Pru says. "Do you think it's possible to de-evil the place?"

Deluxe Farmhouse 
Thursday April 9th, 2020 2:41:55 PM

The Agents continue checking out the old castle. Sigvar stands still and really concentrates on the focus of the evil. He remains completely still and stares at the castle. It takes him a few moments, but then he really feels like there is no clear focus or source of the evil in the area. There is just the entire castle, emanating evil. It might be a little weaker than before, but he really can’t be sure because there is so much evil, still concentrated on the castle that it has just permeated the very stones.

Trayvin notices the people and wonders why they’re outside. Michael suggests that they might be feeling more free with the removal of the lich, or the lich might have mind-controlled them to attack the Agents. Anna isn’t sure if they should continue with the castle or head into town. Pru is prepared to take them anywhere they need to go quickly.


Prudence Gundle 
Thursday April 9th, 2020 6:32:08 PM

"I'm not sure what's left to do in the castle," Pru says. "The lich is gone, and there's no telling if or when he's coming back. Those papers and things are likely mostly gone. Destroying the castle would be good, but I don't think we can actually do it. And people have talked about removing the evil influence, but I'm not sure we can actually do that, either."

She shrugs. "Maybe we should talk to the townsfolk. Because if they're happy with how this turned out, I'd say we're done."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+6=20 ;
Thursday April 9th, 2020 7:00:55 PM

Knowledge Religion +6 = 20

Nikolai ponders the new information, or lack of any new information.

"I've never heard of a lich imbuing it's abode with so much evil that the non-living material retains an evil aura in perpetuity. Either the evil aura will subside or the evil aura is caused by the Evil still inside. I'm wondering again if the old man was NOT a lich but possessed by some evil spirit that could manifest itself through the old man and make it look like the old man is a lich. If the old man teleported away and the evil spirit is tied to the castle, then the evil aura would still remain as the spirit would have to remain fixed to the castle.

Perhaps spending the night in the castle, without any secure shelter, exposed to whatever may be, might help give us a clue."




Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 9th, 2020 8:43:30 PM

I don't think any of my spells can remove the evil permanently. But we can at least make sure there are no more monsters inside the castle.

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Thursday April 9th, 2020 10:39:11 PM

Anna says to Nikolai, "You want us to spend the night inside a possibly haunted castle? Well you are the Thumb. Just let me get an hour of sunlight today and I'll be awake all night inside the castle so that if any evil spirit or anything tries to mess with us I will be ready for them."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 9th, 2020 11:53:33 PM

" It is all still evil. The area, certainly the castle. I think we should look into a king sized consecration to see if that will remove the taint."

Deluxe Farmhouse 
Friday April 10th, 2020 2:07:13 PM

Pru isn’t sure what else they can do with the castle. She suggests that maybe it’s time to talk to the people of the town. Nikolai thinks that spending the night in the castle might help the group determine their next steps. Trayvin says that they can at least make sure the castle is empty of monsters. Anna says, “Ok, Shaggy!” and ponders spending the night in the haunted castle. Sigvar thinks that if they can find the right spell, they should be able to purify the castle.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday April 10th, 2020 9:15:36 PM

It looks like we are rested and recovered. What's the next move Nikolai?

Prudence Gundle 
Saturday April 11th, 2020 12:08:13 AM

"Well, let's follow Trayvin's suggestion and make sure there aren't any monsters left in there," Pru says. "Or traps, either, I suppose."

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Sunday April 12th, 2020 3:24:19 PM

"Does that mean we are staying the night in a potentially haunted castle after all?" Anna asks

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 13th, 2020 12:04:56 AM

"Ok, we know there is a wall keeping out a few, so let's take that down and finish that off. We at least then can do a thorough search of that room, which we haven't done yet."

Nikolai leads the way back to the wall that was conjured up to block some of those magical armored knights in.

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 13th, 2020 7:24:22 AM

Pompous follows the group... not quite sure what to do now...

Deluxe Farmhouse 
Monday April 13th, 2020 1:59:29 PM

The Agents decide to head back into the dark castle. Inside the first room there is still the wall of stone that takes up the place where there had been a doorway. Last time the group was here there were two animated suits of armor behind the wall. The wall is solid stone with no way past.

map (see slide 30 or so)


Prudence Gundle  d20=16 ;
Monday April 13th, 2020 2:23:25 PM

"Well, I can take care of that," Pru says, looking toward the wall. "Everybody ready?"

When her companions are ready, Pru casts Disintigrate at the wall to obliterate a 10x10 section of stone. [That's a 27 to hit, which I assume succeeds unless it's one of those dancing walls. :) ]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 13th, 2020 5:08:40 PM

Having no buff spells Sigvar is as ready as he gets.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 13th, 2020 6:44:20 PM

We know what these things are, let's finish them quickly

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday April 13th, 2020 11:51:09 PM

Michael gets ready a potion of cats grace, bulls strength and Shield of faith +5. if he can help it he's not going to get debuffed again.

B60
C60
S180

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday April 14th, 2020 12:15:13 AM

Anna prepares by buffing herself with Statue, and immediately resuming back to normal form, water breathing, longstrider, and barkskin.

She readies an action to cast Iron Body should the Lich prove to be hiding behind the wall when Pru takes it down.

Active Effects:
Statue: 13 hours - can turn into and revert back from a statue at will
water breathing: 26 hours - can breathe water
long strider: 13 hours - +10 base land speed
bark skin: 130 minutes - +5 natural armor

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Tuesday April 14th, 2020 7:07:00 AM

Still following the group... still not sure what to do next...

Back in the Castle 
Tuesday April 14th, 2020 2:29:04 PM

The Agents prepare for battle. They move up to the wall and Pru keeps an eyes on it to make sure it doesn’t move as she disintegrates the wall. A rough hole appears in the wall and as soon as it does, two of the animated suits of armor rush through the hole to attack. Michael attacks from the side, Sigvar and Nikolai attack from the front, and Pompous attacks from the rear. As soon as it begins, the battle is over and the bent and damaged suits of armor lie motionless on the floor. The Agents can step through the hole in the wall where there used to be a door and explore the long-abandoned room beyond. The place looks as they remembered: quite old and dusty with nothing really to see or find.

OOC:
With two of these left, they’re hopelessly outmatched, so I hope you don’t mind I skipped round-by-round combat.


Prudence Gundle 
Tuesday April 14th, 2020 3:55:39 PM

Pru casts Dancing Lights to help light up the area while her companions explore.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=6 ;
Tuesday April 14th, 2020 5:58:47 PM

Sigvar pulls out his everburning torch and helps light the room for those with better eyes than he has.
Perception 6

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 14th, 2020 6:07:52 PM

Trayvin scans around the edges of the room, where his darkvision may pick something out that other miss.

Well that's one less pile of baddies, let's see what else we can find in this place.

OOC- DM seems to be indicating there is nothing of interest in this room, shall we move on?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=32 ; d20+9=16 ;
Tuesday April 14th, 2020 7:58:59 PM

Michael loots the armor, if memory serves the longsword are worth a pretty copper or two

Perception 32
appraise 16

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 14th, 2020 11:36:44 PM

"As old and unused this place looks, it's the only place we haven't thoroughly searched. We might as well spend the time and do it."

Nikolai goes around the room looking for any oddities.
Take 20 Perception + 21 = 41

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+17=25 ;
Wednesday April 15th, 2020 12:21:31 AM

Anna also thoroughly searches the place. (OOC: Ignore the roll; perception take 20 = 37)

She had asked for beast shape 1 for her queen's shape blessing for the day as she doesn't think she needs to take the form of one of those aberrational mutant orcs they had found in the beginning so she turns into a wolf while searching seeing if her nose can find anything interesting.

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Wednesday April 15th, 2020 7:02:58 AM

Pompous keeps watch while the others search.

Back in the Castle 
Wednesday April 15th, 2020 2:34:18 PM

After making quick work of the remaining animated armors, the group gets light into the room and starts searching. A loose brick is found near a very old fireplace, but wiggling it reveals that it is nothing more than an old, loose brick: there is nothing hidden and it doesn’t appear to reveal any secrets, the brick is just old and loose. Michael grabs the extra longswords and the Agents pause to think.
The entire castle has really been searched top to bottom at this point. While they’ve found the secret doors that have led up to the study, and found a few bits of artwork, everyone is sure that this place has really been searched thoroughly and anything that might have not been found yet is hidden enough that they’re simply not going to find it. The place still radiates evil, but there is no clear source. The lich simply isn’t here any more as far as anyone can tell, and that’s combining searching in detail and detecting for evil all around the place.


Prudence Gundle 
Wednesday April 15th, 2020 4:44:45 PM

"So it looks like nothing's going to break loose and attack the town," Pro says. "So that's something, I guess. Too bad we can't lure that green dragon out here. I bet he'd make short work of this place. But from what I can tell, we can't consecrate it, and we can't knock it down, so I'm not sure there's anything more we can do here."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Wednesday April 15th, 2020 5:08:28 PM

"So,... can we go home now? "



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday April 15th, 2020 10:35:27 PM

"Much like that Green Dragon, looks like that lich has gotten away, for now. We can at least go back to town and report to them what we found and what we got rid of. However, before we head back to the Citadel, I'd like to take some time and fly around a circle about a mile out from the town looking for any evil presence not centered on the castle. It would take some time, but at this point, looks like we got plenty of time. Any one in a hurry to get back to the Citadel? I'd hate to leave without making our utmost effort to insure the town is safe again."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday April 15th, 2020 11:26:49 PM

while you do that, I think I'll go check out the hall of records and see if this place has a library. maybe I can find a bit more history than what we first found here. Might get a hint as to where the lich may have ran too as well.

Michael hates to split the party up, but if the lich has well and truly fled, then there should not be any trouble.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday April 15th, 2020 11:35:36 PM

Anna says, "I could join the flight party. I asked my lady to bless me with the animal form of Queen's shape today so I can fly indefinitely as a hawk, owl or other small or medium bird. Unfortunately I couldn't take a passenger but who ever is flying around detecting evil they won't have to go it alone."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 16th, 2020 10:19:34 AM

" When and how did we rule out consecration? I mean yeah the spell is too small to work on the whole place, but there could be a larger ritual that would work, or several spells cast in succession could do it. There is plenty of evil here, I just can't find a source."
He holds his chin in his hands a moment and then starts to speak slowly.
" There is another type of spellcaster that might be able to do a ritual of the correct size, but most of them do not like my Lord Gargul. A coven of witches I am quite sure could perform a ritual of consecration that would work. Since they also use something called Ley Lines to get their power, they could tell us if this is a converging point for such lines. That might be a source that the evil could be manifesting from."

Outside the Castle 
Thursday April 16th, 2020 2:14:43 PM

The Agents wrap up with the castle and step back outside as discussions about what to do next continue. Pru is ready to move on and Pompous wants to go home. Nikolai wants to fly around and detect for evil just to be sure and Anna is willing to go with him. Michael wants to head back to the citadel and check the library for more information, but Sigvar wants to see about consecrating the castle.

As the group heads outside, Pompous notices a couple older kids from the town peeking over the top of the white bridge. Thinking back, you can remember that most of the townspeople seemed to ignore the castle and bridge – they didn’t say it wasn’t there, but it just seemed like it had been ignored for many years. So it does seem a little different that there are kids out exploring – just a few days ago they likely would have been destroyed by the guardian of the bridge!


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 16th, 2020 8:03:33 PM

If the lich was here a long time, it may have just radiated evil into the castle around it. It is possible the castle will lose the aura over a period of time. Still, just to be safe we should ask the townspeople to stay out of there for awhile.[b]

Trayvin indicates he will go and interact with some of the locals while some of the Agents check the area from the air. He starts by waving at the kids. [b]Greetings! How are you today?


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday April 16th, 2020 9:38:06 PM

Anna says, "Shall we away to the air Nikolai to check for evil auras in the vicinity?"

Prudence Gundle 
Thursday April 16th, 2020 9:57:52 PM

"Well, if anybody knows where to find witches, I can teleport us there," Pru says. "Otherwise, it might be best to teleport back to the Citadel and ask there."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday April 17th, 2020 1:02:00 AM

"Unfortunately, Anna, I don't have the ability to detect evil. It will need to be someone else."

Seeing the kids, he motions to them to come on over.
"It's all right, kids. We've killed all the baddies."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Friday April 17th, 2020 8:30:39 AM

Pompous waits until the higher ranks make up their minds.. he certainly wants to go back to the Citadel.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday April 17th, 2020 10:12:12 AM

" If Prudence will indulge me with Flight I will take a fly over the area and look for evil and would be happy to have you watch my back Anna."

Outside the Castle 
Friday April 17th, 2020 1:59:20 PM


Anna asks Nikolai about taking to the air, but it is Sigvar who can help with the evil detection. He asks and a moment later Pru sets him to flying. Anna turns into a bird and takes to the air with him. They set up and fly into the air above the castle. The gaping hole in the roof of the place allows them to look right down into the place that until recently had been the study of the lich. As Sigvar focuses on evil, he can still feel the focus of the evil coming from the castle. Again, it feels just like a general evilness, not a specific creature or individual entity. And the evil ends right at the edge of the stones of the castle. There is a much smaller spot of evil that can be seen near the bridge, about where the lair of the guardian of the bridge was, likely another bit of evil that is leftover from the being that was there previously. As they fly up and around, Anna spots an eagle flying far off to the north, looking down at the ground, likely looking for a snack. From the air, Sigvar really can’t spot any other evil anywhere else around the castle or area.

Trayvin and Nikolai gesture towards the kids and head in that direction. As soon as the children realize they have been spotted, they turn and take off at a run back towards town without looking back.

OOC:
Pru has the fly spell ready, so I hope you don’t mind I made the assumption that she would cast away!


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday April 17th, 2020 9:21:45 PM

Michael wasn't going back to the citadel, he was thinking that the town itself might have some more information about the castle or the owner. he was going to the town courthouse.


Prudence Gundle 
Saturday April 18th, 2020 9:41:05 PM

Pru gladly casts Fly on Sigvar and anyone else who wants it. She herself stays on the ground and waits for a report from the scouts.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday April 18th, 2020 10:12:55 PM

" The evil has localized to places that have recently been home to evil, namely under the bridge and the castle itself. I would say that those sources will fade in time, provided they are no repopulated by evil beings. We may want to patrol here for awhile to make sure that doesn't happen."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+15=29 ;
Sunday April 19th, 2020 9:22:49 PM

Anna says to Sigvar, "I'm going to check out that eagle and see if I can't ask it if it has seen anything out of the ordinary lately."

She flies over to the bird and asks it, "Excuse me my good eagle have you seen anything odd come out of that structure (indicating the castle) below us anytime recently? Mayhap a flying old man? (Wild Empathy: 29)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday April 19th, 2020 11:25:10 PM

"Well, while we are in town courthouse, we can see about taking possession of the castle for the Fist. Make it our Headquarters. The town would probably rather us there than the possibility of the previous owner coming back for revenge.

After the flying is done, Nikolai leads the way back to town and seeks out the town leader.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday April 19th, 2020 11:47:04 PM

Michael nods. Thats a good idea boss, maybe we have enough clerics and witches working for us we can wrangle a cleansing or something. .

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 20th, 2020 6:20:39 AM

aaaand Pompous follows the others back to town...



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