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Scene 3: The Antechamber


The Entrance 
Tuesday August 28th, 2018 12:06:50 PM

The Agents looks into the room, quickly lighted by Pru’s dancing lights spell. There is a momentary shadow from behind as the giants watch from the doorway to see how the Agents fare. Pompous points out the scrapes on the floor as Trayvin points out that the statues are actually golems. Nikolai doesn’t like the giants behind them, but he looks around the area for any sign of human footprints. He does not see any. Perception, DC 22, Nikolai only: Highlight to display spoiler: {There are no footprints, but as you look for them, you can see that some of the piles of trash and debris are much newer than others…}.

Anna and Sigvar talk about some options for giants and golems. Sigvar moves up with Michael to examine the door beyond the golems. However, as soon as Michael and Sigvar get close to the golems, they immediately start moving, the two of them standing up tall, raising their large, bulbous fists!

OOC:
Dang it. I have an Excel map. The link appears below. However, I can’t seem to do anything with the map. When I try and copy and paste it tells me to use Ctrl-V – and it tells me that WHEN I press Ctrl-V. So there’s the map. It doesn’t have you on it. The permissions should be set so that you can edit it and place yourselves on the map. Oh, and the space at the bottom has the giants standing outside, but I can’t place them, either, other than some text...so yes, we’re in combat, your move. Place yourselves on the map if you’re able with Michael and Sigvar starting adjacent to the golems and post away actions for combat round 1!
Map


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+14=17 ; d20+9=26 ; d20+9=20 ; d20+4=5 ; d20+10=12 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ;
Tuesday August 28th, 2018 12:38:42 PM

Sigvar's weapon clears its sheath and slams into the golem. His first swing misses, second hits but fails to confirm a critical and the third swing misses and his horns fail to connect.
Sword 1 hits AC 17, 21 if Michael is flanking
Sword 2 hits AC 26, critical threat, fails to confirm unless Michael is flanking 19 damage adamantine and magic if not a critical 38 damage if critical
Sword 3 hits AC 5, miss
Horns Hit AC 12, 16 if flanking miss

Prudence Gundle 
Tuesday August 28th, 2018 3:38:49 PM

Sigvar's suggestion is a good one, and Pru wastes no time in putting a Wall of Ice across the entrance.

[Not sure how high the ceiling is in here, or how tall the doorway is. I put a blue line where the wall can go; at that size it can be up to 40 feet high.]

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+15=24 ; d6+5=11 ; d6=1 ; d6+5=10 ; d6=6 ; d20+10=30 ; d20+16=24 ; d6+5=10 ; d6=5 ; d20+8=20 ;
Tuesday August 28th, 2018 4:33:14 PM

" ORC DROPPINGS!!! "

Pompous lets fly a volley of arrows at one of the golems (1)

ooc ( I labeled the golems 1 and 2 on the map for clarity. Hope that's ok.)

--------------
Barkskin 110 minutes from when cast (effective AC 28)

Precise shots and many shots
Using arrows +1

Attack 1 Hits (AC 24 but had forgotten to include Dex bonus- Hits AC 27) for 11 physical and 1 shock
Attack 1(A) Hits AC 27 for 10 physical and 6 shock

Attack 2 Hits AC (33, added +3 dex bonus) Crit threat roll 24 for 10 (or 30 if crit threat successful) physical damage , 5 shock damage.

Attack 3 Hits AC 20 Miss


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday August 28th, 2018 9:00:38 PM

It was too late to prepare, but not too late for a warning. "They will try to slow us down, magically. Pru might be able to counteract the effect. I don't know if there are any spells that will work on them directly, so I think we follow Sigvar's advice and just smash them down one at a time. Adamantine will be best if you have it."

Actions: Trayvin draws his adamantine Morningstar and casts shield of faith on himself.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=27 d20+8=25 d20+8=9 d20+3=16 d4+2=6 d4+2=3 d4+2=3 6d6(4+2+1+3+4+1)=15 6d6(4+4+3+1+5+6)=23 6d6(1+6+4+5+6+1)=23
Tuesday August 28th, 2018 9:23:21 PM

The giants can just retreat behind their walls if it comes to battle, we need to get them into the temple of entirce them outside their walls to have any hope. then the golems come alive, oh boy! Michael flanks with Sigvar, his little +1 weapons won't do much good and rock things have not organs nor blood, but if he can keep them occupied while Sigvar gets to work it will be a job well done.
fighting defensively +2 To ac.=24 I also have combat expertise and a +8 bab so I get -2 to hit and +2 more to AC =26

first attack, main hand
to hit bonus +14 -6 for defence = +8
rapier +1 to hit AC 31 for 6 points of damage. add 15 for flanking damage

off hand same bonus due to magic item negating TWF penalties.
Short sword +1 to hit AC 29 for 3 points of damage. add 23 for flanking damage.

second attack +9 -6 =+3 attack bonus
Rapier +1 to hit ac 20 for 3 points of damage. add 23 for flanking damage.

notice the rolls above do not take into account the Agent flanking bonus which I have added to the rolls in the text. the bonus is +4. also I read over golems and they have construct traits, it says nothing in the writeup about constructs being immune to rogues backstab abiltiy(flanking damage). Ps> I like the new roller showing the rolls like that.



Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Tuesday August 28th, 2018 10:58:16 PM

Anna uses her bull's strength morphamancy to grow stronger.

(OOC: don't forget anyone who participated in spread the word you have +1 coming to you on your next save)

Active Effects: Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [80 rounds]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=20 ; d20+18=36 ; 3d6+5=14 ;
Wednesday August 29th, 2018 12:06:52 AM

Spells in effect: mage armor

Perception +19 DC22 = 20

Not particularly knowledgeable in rock things, more like animal things and undead, Nikolai at least assumes that sharp things don't work well against stone. Unfortunately his magic kama is a sharp thing, not a blunt one.

Nor was he quite ready for them to react, expecting the trigger to be messing with the door, so he instinctively pulls out his +2 Kama. He didn't relish punching rocks.
'Y'know, it could be they were just moving into position to block the doors rather than actually attack, but too late for that now,' he muses as he quickly steps up next to Michael and takes a swing at the golem with his magic kama to see what happens.

Kama +2 w/vital strike and flanking (+4) d20 + 18 = 36
Dmg = d6 +d6 (Vital Strike) +d6 (flanking teamwork) + 5(STR+magic) = 14

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday August 29th, 2018 10:45:36 AM

Tuesday.

Akir is displeased. Leave it to a halfling to get all handsy on what was confirmed to be a golem.

He casts Blink, and shuffles his positioning.

The Entrance  d20+22=40 ; 2d10+9=20 ; d20+22=27 ;
Wednesday August 29th, 2018 12:42:38 PM

Sigvar wastes no time and quickly draws his sword. It clangs against the massive golem, but one strike knocks a chunk of stone off the construct. Pru moves and places a wall of ice up between the group and the giants, effectively blocking the entrance. Pompous lets a number of arrows fly, but he can tell they are doing little to affect the pile of stone. Trayvin shouts some advice and prepares to attack. Michael easily slips behind the creature Sigvar has attacked and tries to stab it repeatedly with his dagger. He can indeed tell the dagger isn’t quite working against the stone like it would against flesh. Anna grows stronger. Nikolai tries to stab the creature, but realizes that his kama isn’t going to do much, either. Akir prepares for battle as well, momentarily fading out of sight.

The attacked golem looks around through its gem eyes and a burst of energy goes out from it. With a grinding of stone against stone, a large fist slams down and connects with Nikolai, hitting him hard (20 damage). The other moves up behind Sigvar, stone sliding across the floor. Sigvar feels the wind from a massive fist flying behind him, just missing him.

OOC:
Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: 51
#2 Damage: 0

I see Sigvar’s longsword is adamantine & Trayvin has adamantine. If anyone else can overcome the DR, please let me know, otherwise I’ll assume you cannot and deduct the 10 per attack damage. They are susceptible to flanking damage & criticals.

Pompous arrows: 11-10=1, 10-10=0, 10-10=0, total damage applied after DR: 1 + 1 shock + 6 shock + 5 shock = 13

I’m not completely sure on how to apply the flanking damage and DR. If that is an additional damage, then I would think DR would apply separately. In other words, Michael’s first attack is 6 damage (-10 DR) + 15 flanking damage (-10 DR) for a total of 5 damage. But if it ISN’T separate damage, it would be 21 damage (-10 DR) for a total of 11 damage. I’ve applied it the first way, but I’m open to other interpretations. Michael damage: 6-10=0, 15-10=5, 3-10=0, 23-10=13, total applied: 18

Nikolai damage: with a d6+5 str facing a 10DR, anything other than a 6 will result in zero damage, so I applied 1 damage here.

Sigvar, Michael, Nikolai: Will save, DC 17 or be affected by slow: staggered, can only make 1 move or standard action each round (cannot take full-round actions, which means only 1 attack). Also, -1 to attack rolls, AC, and reflex saves. Move at half normal speed.

Map

Prudence Gundle 
Wednesday August 29th, 2018 1:26:11 PM

Pru casts Haste on Pompous, Nikolai, and...is that Michael? Not everybody has made it onto the map, so it's hard to say. There may be others in that area she can get, too, but those three for sure.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 123/123 Character Sheet  d20+10=19 ; d20+19=35 ; d20+19=26 ; d20+14=23 ; d20+9=12 ; d20+15=23 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ;
Wednesday August 29th, 2018 6:07:40 PM

OOC
Precision damage is added to the weapon damage for 1 total and then applied. That is how it is done for any other creature, I don't see why it would be different here.
Sigvar is on the map and is one of the people that can actually hurt the golems and is only 20 feet from Michael, so I am going to assume he got hasted. Remove the haste attack if that isn't the case/
Ic
Will 19 pass.
Sigvar shrugs off the magic the golem uses to hamper him. He is flanked, but does not worry about it, just concentrates on dropping the golems before they can do more damage.
Sword 1 hts AC 35 for 21 damage
Haste hits AC 26 for 19 damage
Sword 2 Hits AC 23, miss
Sword 3 hits AC 12 miss
Horns hits AC 23 miss

Hasted 11 rounds +1 to AC, reflex saves and attack rolls

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=23 ; d20+19=28 ; d20+19=30 ; d20+19=24 ; d20+14=32 ; d20+14=33 ; d4+2=6 ; d4+2=3 ; d4+2=3 ; d4+2=5 ; d4+2=4 ; 6d6=16 ; 6d6=18 ; 6d6=23 ; 6d6=14 ; 6d6=23 ;
Wednesday August 29th, 2018 8:11:50 PM

OOC: Michaels avatar is on a disk. Also, I take sneak attack damage as a form of precision damage that a rogue can get by exploiting weaknesses in his opponent. So I think the DR 10 would apply to each attack not to the weapon damage and sneak attack damage respectively. if the blade had some kind of poison effect it would be subject to the DR as well as the weapon damage. but the weapon damage is all that is being rolled here, the extra dice are just indicating how well I did with the attack. Another way to look at it would be that if he got a save vs the extra damage it would be separate and thus subject to the DR. but it's not so that means its all in the single attack.

Michael feels the world begin to speed up but with focus and determination he fights off the effect. then Pru's spell takes effect and the world slows down, he welcomes it with fierce glee. A larger stone fist whistles past Michael to hit Nikolai, he drops his defence to better quickly end the threat.

The creature is stone, but magical stone nonetheless, it moves via magic, keeping stone joints whole and together and allowing the hard unyielding stone to flex when needed to allow movement. still, it is stone and cracks form from the imperfections in the magic and stone. While his Rapier and his short sword cannot penetrate the stone, they can certainly worry a crack into something a bit more deadly and mess around with the wizardry that keeps the joints together. With speed as his ally now, he should be more effective. he works on a joint. leveraging the blades in a crack to widen it.

1st attack full attack, +14 bonus +4 flanking +1 Haste = +19
Rapier +1 keen To hit AC 23 for 6 points of damage and 16 points flanking

Short sword +1 To hit AC 28 for 3 points of damage and 18 points flanking.

secondary Short Sword +1 to hit AC 30 for 3 points of damage and 23 points flanking

2nd attack +14 -5 secondary +4 flaking +1 haste = +14

Rapier +1 keen to hit AC 32 for 5 points of damage and 14 points flanking

short sword +1 to hit AC 33 for 4 points of damage and 23 points flanking.

Will save 23

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+19=25 ; d6+5=9 ; d6=1 ; d6+5=7 ; d6=1 ; d20+14=18 ; d20+9=13 ;
Wednesday August 29th, 2018 8:20:21 PM

Pompous looks on in frustration as his arrows only do minimal damage. But at least it looks like the bow's shock damage in affecting the rock creatures.

Pompous feels that familiar feeling of being hasted and goes back to work.

===================================
Hasted 11 rounds +1 to AC, reflex saves and attack rolls
Barkskin

Precise shots and many shots
Using arrows +1

Attack 1 Hits AC 25 for 9 physical and 1 shock (miss)
Attack 1(A) Hits AC 25 for 7 physical and 1 shock (miss)

Attack 2 Hits AC 18 miss

Attack 3 Hits AC 13 Miss

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday August 29th, 2018 8:49:46 PM

Trayvin casts another spell, and then moves into position to flank with Sigvar.

Actions: cast divine favor , move into position

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

OOC- I added the haste, if DM feels Trayvin was out of range, no problem, I will remove it next round.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Wednesday August 29th, 2018 10:44:43 PM

(OOC: Anna is the A on the map)

Anna grows huge as her head shrinks and twin rows of dorsal plates grow down her back. She sprouts a tail which ends in vicious spikes. When her transformation is all said in done she weighs in at 5000 pounds and stands 14 feet tall.

She says, "I'm gonna try to use whirlwind attack as soon as I am able to target multiple golems and hopefully trip them up with my tail. I have a 15 foot reach now guys."

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [79 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [80 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 18



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+3=16 ;
Wednesday August 29th, 2018 11:24:48 PM

Spells in effect: mage armor

OO: Actually, the Vital Strike is part of the original attack, the way I read it because I can only use the Vital Strike as One attack. That is, I can't use it as part of a flurry. It is a bonus for knowing where to hit with most effect, so the damage would be 2d6 +5 for the purposes of DR. Of course, that still doesn't mean a whole lot, but a bit more.

IC:
Nikolai is next to Michael and knowing he can't do much to hurt it, he attempts to distract it for Sigvar.

Use Ki point for +4 dodge bonus (swift Action)

Aid another (sigvar's attacks) d20 +3 = 16 bonus of +2

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+12=22 ;
Wednesday August 29th, 2018 11:27:06 PM

oops:
Will save, DC 17 : d20+12 = 22 success

The Entrance  d20+22=29 ; d20+22=28 ;
Thursday August 30th, 2018 12:48:01 PM

Pru sees the power emanating from the golems and quickly casts haste to counteract the effect. Fortunately, no one was affected, so they are now hasted! Sigvar continues hacking away at the creature, his sword lopping off large chunks of stone. Michael continues to focus on the joints of the monster and his sword manages to find some weak spots. His final blow is enough to break off the arm joint. The arm falls off and the massive thing simply stops moving.

Pompous, thinking quickly, changes targets to the other stone beast. However, perhaps because of changing targets, his arrows fly wide, deep, and around. Trayvin casts another spell and moves behind the other stone creature. Anna turns into a dinosaur and realizes she is standing in a pool of water – the wall of ice is already starting to melt in the heat. She can also hear pounding on the outside of the ice wall. Nikolai steps back as the creature stops moving.

The other beast, standing in place now behind Sigvar, sends out another wave of energy (slow, will save, DC 17 or slowed for Trayvin and Sigvar). The two massive fists swing, but Sigvar manages to duck and weave out of their way completely!

OOC:
Sounds good on the reasonings behind additional damages to overcome DR. I’ll go with that. Added 10 additional damage from last round.

Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: Dead
#2 Damage: 0

DM Note: Sigvar’s longsword is adamantine & Trayvin has adamantine.

Map

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 123/123 Character Sheet  d20+10=18 ; d20+19=27 ; d20+19=35 ; d20+14=16 ; d20+9=16 ; d20+15=27 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d8=5 ;
Thursday August 30th, 2018 4:37:47 PM

Will 18
Sigvar blocks the last swing with his shield and pivots, turning to engage the new threat.
Sword 1 Hits AC27 for 19 damage
Haste hits AC 35 for 17 damage
Sword 2 hit AC 16 miss
Sword 3 hit AC 16 miss
Horns hit AC 27 for 13 damage (not Adamantine so 3 damage after DR)
OOC
About the wall....remember "Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through it (including the one who broke through the wall) takes 1d6 points of cold damage + 1 point per caster level (no save)." I thought it damaged those attacking it but it seems only when they step through the hole. As they are desert giants they might take increased cold damage. They will likely be angry. Not that SIgvar cares, he is pretty convinced the giants would have back stabbed them.
Also thank goodness Sigvar is power attacking, he can;t roll damage to save his life it seems.



Prudence Gundle 
Thursday August 30th, 2018 5:01:35 PM

This time, Pru casts Haste on herself, Anna, Trayvin, and Sigvar. I think she can get Akir, too.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Thursday August 30th, 2018 7:52:17 PM

Spells in effect: mage armor, haste

Nikolai pulls back, knowing space is at a premium now, and stands next to the entry way to provide flanking against the giant that steps through.

He cautions the group, "Just in case the giants are just wanting to help us, don't be too hasty on attacking them. Let them make the first hostile move."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+21=31 ; d20+19=39 ; d4+2=6 ; d4+2=3 ; d20+2=15 ; 6d6=16 ; d20+19=20 ;
Thursday August 30th, 2018 8:13:27 PM

The golem quits moving, so Michael runs over to Trayvin and takes a flanking position up with Sigvar, he tumbles and jukes to throw the remaining golem off as he does so. As he rolls past the thing and into position he Thrusts into a leg joint with his rapier.

Acrobatics 31. +1 for haste =32 (gotta remember to include all these bonuses.).

standard action attack base bonus +14 +1 for haste +4 for AotF flanking bonus.

Rapier +1 Keen to Hit AC 31(Crit! 20 natch 1 not confirmed) for 6 points of damage and 16 flanking damage.

A thought occurs to Michael. he speaks, loud enough to be heard but hopefully quiet enough that the giants beating on the ice wall can't hear him.

once we get these golems taken care of, lets all of us except Sigvar and Nikolai lay down on the floor like we are dead or injured just to make sure the giants are as evil as we think they are.



Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+14=27 ; d20+20=36 ; d20+15=17 ; d8+8=16 ; d8+8=12 ;
Thursday August 30th, 2018 10:01:07 PM

will save = 27

Trayvin attacks the golem, with Sigvar across from him it might not last long. He wonders briefly how the giants are going to react to that wall.

Actions: attack golem 2, hit AC 36, 17. damage = 16, 12

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+15=30 ; 4d6+12=26 ; d20+19=32 ;
Thursday August 30th, 2018 10:33:46 PM

Anna-saurus moves up a little and then swings her spiked tail at the remaining golem hitting it squarely with her tail and potentially knocking it prone.

(30 vs AC; 26 damage (-10 = 16 after DR) plus 32 vs CMD to trip the golem for free)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [78 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [79 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+16=30 ; d20+16=32 ; d20+11=16 ; 2d4+19=22 ; 2d4+19=23 ;
Thursday August 30th, 2018 11:43:16 PM


Step. Swing. Step Swing. With Prudences haste spell running through him, he attacks faster than before. His scythe manages to tear small chunks of the golem away.

Hit AC 30 and 32 for 22 and 23 damage. 43 - 20 = 23 damage adjusted for DR.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Friday August 31st, 2018 6:31:52 AM

Seeing that his arrows have little to no effect, and that the melee experts have matters well in hand, Pompous decides to save his magical arrows, move 15 feet south and cover the ice wall in case the giants break through,

-----------------
Haste
barkskin

The Entrance  d20+22=29 ; d20+22=35 ; 2d10+9=26 ;
Friday August 31st, 2018 2:28:28 PM

Sigvar spins, blocks, and continues his assault on the monster, chopping large pieces of stone off of the beast. They clunk as they hit the ground around him. Pru continues with magical aid for the Agents. Nikolai moves back to the ice wall and prepares for giants to appear. When he looks at the wall, he doesn’t see many cracks in it yet, so it doesn’t look like the wall is going to come crashing down immediately.

Michael dives and tumbles, stabbing his rapier into another stone leg joint. He calls out a plan at the same time Nikolai prepares for the giants. Trayvin also continues the massive, coordinated assault on the remaining stone creature. Dinosaur-Anna slips forward and joins the attack, slamming into the monster and trying to trip it, but her massive tail just bounces off the leg of the creature. Akir feels the need for speed and chops some additional stone bits off the monster. Pompous moves and prepares for the giants as well.

The remaining golem mindlessly continues its assault on Sigvar. Sigvar easily blocks one of the massive fists, but the other fist slips around his shield and hits him quite solidly in the chest (26 damage). The puddle of water continues to expand from the melting ice, but the pounding seems to have lessened at the moment.

Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: Dead
#2 Damage: 98

DM Note: Sigvar’s longsword is adamantine & Trayvin has adamantine.

Map


Prudence Gundle 
Friday August 31st, 2018 11:12:02 PM

Pru isn't sure she has any spells that will hurt rock monsters. Then again, Magic Missile will hurt most things, so she casts it.

[Yes, I know this won't work, but Pru didn't make the Knowledge DC and I don't think anybody mentioned the SR thing.]

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+20=37 ; d20+15=25 ; d8+8=12 ; d8+8=16 ;
Saturday September 1st, 2018 12:25:20 AM

Trayvin continues trying to smash the golem. There was nothing for it now but to finish them off.

Actions:
attack golem, hit AC 37, 25. Damage: 12, 16

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+15=33 ; d20+15=19 ; 4d6+12=24 ; d20+19=34 ;
Saturday September 1st, 2018 12:56:02 AM

(OOC: My attack did no damage? do these things ignore 30 points of damage? I didn't have any percision damage or anything and I thought these things have AC 26 and my attack roll was 30 last time)

Anna continues to try to trip up the golem with her spike tail, taking advantage of being hasted to attack twice.

(33 vs AC; 19 vs AC; miss)
(1st attack: 24 damage (-10 from = 14 damage) ; plus CMB of 34 vs Golem's CMD to trip it)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [77 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [78 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

DM Note: Sorry about that, me just adding flavor -- the attack did damage, it was only the trip that failed!

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet  d20+19=21 ; d20+19=22 ; d20+14=19 ; d20+9=28 ; d20+15=25 ; d20+9=16 ; d6=2 ; d6=4 ;
Saturday September 1st, 2018 8:53:24 PM

Sigvar ruts as the fist smashes into his armor. The armor saves his ribs from cracking like twigs, but there will be bruising. He shrugs it off and continues his assault.
Sword 1 AC 21 miss
Haste AC 22 miss
Sword 2 AC 19 miss
Sword 3 AC 28 Fails to Critical, but hits for 18 damage
Horns AC 25 miss

OOC
gotta love those rolls. This is typical of how my PF2 play test went today as well.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+16=18 ; d20+16=35 ; d20+11=12 ; 2d4+19=23 ;
Monday September 3rd, 2018 12:41:10 AM


Akir keeps swinging, and his cheapon keeps taking the smallest of chips off the creature.

Miss AC: Nat 2.
Hit: AC 35 for 23 damage. 13 after DR
Miss: Nat 1.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Monday September 3rd, 2018 2:02:40 AM

Nikolai stays quiet and hunched down, kama at the ready. He figures his friends will finish off he golem soon enough. But what will the giants actually do when they see that the Agents won?

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Monday September 3rd, 2018 9:22:43 AM

Pompous holds true and keeps his bow aimed at the ice wall.

The Entrance 
Monday September 3rd, 2018 1:51:40 PM

The Agents do not let up on their assault against the remaining stone golem. Pru fires a few magic missiles, Trayvin hits it hard, Anna slams into it, Sigvar swings and his sword clangs against the metal. Akir continues to hack at it while Nikolai and Pompous carefully watch the slowly melting wall of ice.

After the continued assault, the second stone golem creaks and grinds to a halt and it stops moving, missing large chunks of stone. There is a momentary silence in the large, dimly lit room. The pounding on the ice wall has stopped. After a few seconds, there is a crack. Looking over at the doors beyond where the golems were standing, you can see a light puff of dust and dirt as the doors release and shift. They do not open, but there is a tiny space between the doors – apparently, they just unlocked…

Each character receives 6,400 xp

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday September 3rd, 2018 2:22:45 PM

Whelp...do we play dead and see what the Giants do. or do we design to delve into the dark depths of this dungeon? We don't have much time to decide, but If we do delve, we got potential enemies at our back and unknown dangers ahead. if we play dead. we need to look weak. I propose that Sigvar, Anna, Trayvin and Nikolai play dead, while Pru, Akir and myself greet our large friends. if they prove to be decidedly unfriendly you guys wake up and we'll take them out.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Monday September 3rd, 2018 5:18:18 PM

".... Fine....."

Pompous says to Michael ( ooc> In my best ex wife voice )

" I do think we need to explore. Where do you want me? "



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet 
Monday September 3rd, 2018 5:23:44 PM

OOC
Has there been any sign that the scouts were here, either dead or alive?
If it took killing the golems to get the door to unlock, why are there marks on the floor that indicate that the door has opened before? Are those marks recent? DO the golems appear to be slowly rebuilding themselves?
IC
Sigvar considers Michael's plan. It would be an excellent test of the Giant's motives, but it would mean he lies to them. This would tarnish his honor and betray the trust Gargul set in him when the god granted him his powers.
" A good plan Michael, but I will not deceive them. Some of you made bargains with them to sign papers once we opened the door to the temple. We have done so and I expect they will sign those papers, probably without reading them based on their desperation to open the doors. I hope those papers are readily available, as I doubt they will let us come back with them later."
" Which leads me to my other concern, which I could not voice in front of them. They seemed to detect on the edge of evil when I looked at them. They are belligerent, territorial and I believe had we not stood up to them they would have done us harm. No idle passer by is going to stand up to them like we did and I think that would mean that the giants would at the very least take advantage of them, either by robbing them or possibly even killing them. That as the impression I got. As such we can not in good conscience leave them here. We need to either make them move on, or kill them to protect anyone else that might enter this valley."
"How did the resat of you read their answers?"


Sigvar's Dashboard
Endure elements
Haste

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 3rd, 2018 9:38:27 PM

"Maybe they activated the golems and then retreated. So what do we do now, explore without them or let them in?"

OOC- are these inside doors large enough for the giants to enter?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Monday September 3rd, 2018 11:36:57 PM

Anna-saurus says, "I agree with Sigvar, we did try to treat with fairly and I invoked the name of my queen and her consort as part of the negotiations. It would not do for their emissary to renege on a promise. If I could recharge my bag of tricks I could pull some papers that would do what we want them to I think but I would need like 180 or so more gold pieces to do so. I would also have to stop being a stegosaurus and this form has better reach and damage potential than my natural form so perhaps I should speak to the giants as a stegosaurus considering I am now closer to their size?"

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [76 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [77 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Tuesday September 4th, 2018 1:08:08 AM

Spells in effect: Mage Armor, Haste

"I agree with Sigvar. Besides, they can see through the wall of ice can they not? So playing dead won't work. Also, we've got the advantage that they can't move in here easily or throw rocks, so we've got the cards right now, let's play them. We'll bargain again with them, but knowing they will backstab us if they get the chance. Pru, ready for some negotiations again?"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday September 4th, 2018 10:15:57 AM


Akir balks.

"Certainly they will understand that it takes time to draw up official paperwork."



The Entrance 
Tuesday September 4th, 2018 1:19:00 PM

The Agents consider what to do next.

OOC:
Mostly OOC answers today.

Sigvar asked about signs of the scouts. The group hasn’t really had time to explore and search the large room. Remember, it is partially dark with flickering dancing lights. There are piles of debris in various places, some look very old, some not as old. It will take a few minutes to search the room.

The marks on the floor near the large doors aren’t necessarily from the doors opening. They may have been from the golems moving. Examining them more closely would support the idea that the golems had moved across them recently.

The golems appear to be nothing but piles of stone at this point and do not appear to be rebuilding.

The inside doors are very large and tall and the giants could easily walk through them.

The wall of ice I picture as sort of opaque instead of a clear window. I imagine that you can see light and figures through it, but you really can’t clearly see through it.


Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=39 ;
Tuesday September 4th, 2018 3:52:07 PM

"How about we wend a ranger, me, and a rogue, Michael, to do a but of exploration through the door and then we can make some decisions."

" Feels kinda silly for us to be having these discussions where there's an unlocked, partially opened door in front of us and no one has even tried to see what's on the other side.... Oh the heck with it.... "

Pompous walks to the door, peeks inside (perception 39) and if there's no concerns noted, he pushed the doors open.....

Prudence Gundle  d20+18=28 ;
Tuesday September 4th, 2018 4:22:33 PM

Confident in her ability to stall the giants if needed, Pru dismisses her Wall of Ice.

"Hello!" she says to the giants with a sunny smile. "Sorry about that; some of the team don't like an open door at their back during a fight. I'm sure you understand. We're just getting to the door now."

[Diplomacy 28]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=30 ;
Tuesday September 4th, 2018 5:38:04 PM

Michael is a bit frustrated. without proof positive of the giants evil intent killing them is morally ambiguous. Not that it's ever stopped Michael, but since Tinker left, he's been trying to be a bit more conscientious. He finds himself pacing a bit and catches himself. he goes over to the destroyed Golems and starts rummaging through the debris. those gem eyes might be worth a gold or two.

Perception 30



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet  d20+5=13 ;
Tuesday September 4th, 2018 7:20:33 PM

" It seems to me that going into the temple would violate some of the agreements you all made with the giants as well. Perhaps in the future we could talk about making agreements with people before blurting them out, on the off chance that they agree to our offers. I plan to have a look around though, since that is what I said I was doing."
"Or we could open the door and talk to the giants."

Inwardly sighing Sigvar draws his everburning torch and proceeds to look around the room. He remembers that Nikolai wanted to look for tracks before people immediately started touching things and got them attacked, now tracks are probably too muddled for that.
Perception 13 look in the piles of debris, newest first.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 4th, 2018 9:25:14 PM

Trayvin doesn't have any light spells prepared, but he takes a look around the room to see if any evidence of the Fist scouts is about. He keeps an eye on the door, not sure how the giants will react to the wall. Based on their behavior so far, he doesn't expect them to be too happy about it.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+12=29 ;
Tuesday September 4th, 2018 11:17:46 PM

(OOC: Unless a monstrous humanoid counts as a humanoid, Anna can't communicate with the giants while in Stegosaurus form.)

Anna says, "I'm not sure if the giants will be able to understand me in Stegosaurus form so other people will have to talk to them."

(Perception: 29; to keep an eye out for any new threats whether from the giants or the temple)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Wednesday September 5th, 2018 12:04:34 AM

Spells in effect: Mage armor, haste

Nikolai moves to stand next to Pru. "Besides, if you were going to help us, there really wasn't enough room in here and we didn't want any one of you getting hurt if the golems were to see you as the bigger threat and go after you. As it was, the golems were forced to deal with us."

Nikolai has the impression that at least one of these giants is smart enough to realize the Thumb leader was sort of bluffing but that didn't bother him very much. The giants saw how quickly they dealt with the two golems and should be smart enough now to not mess with the Fist just yet.

If the giant's reaction is not hostile, that is, they stay put and talk, Nikolai retrieves his Everburning Torch and hands it Trayvin to search the place with some light.

The Entrance 
Wednesday September 5th, 2018 12:38:08 PM

Pompous heads over to the large stone doors. Pru moves to the wall of ice and the entrance on the far side of the room. Michael heads over to the unanimated stone golems. Sigvar heads to the sides of the room, looking at the debris piles. Trayvin starts searching another area of the room. Stegosaurus Anna stands still in the middle of the room while Nikolai joins Pru in greeting the giants.

When Pompous heads to the doorway, he can smell things that are old, dank, and dusty. Clearly this door has not been opened in a very, very long time. He tries to peer through the doorway, but the space beyond is completely and utterly dark. Clearly there are no sources of light beyond the doorway and without a source himself, he cannot see anything past the opening. The doors open outward if he should wish to open them (OOC: I wasn’t sure with that description if you wanted to open them or not).

Pru dismisses the ice wall and greets the giants in a friendly way. One of them takes a step forward and looks around the room. He can see the Agents scattered around the room and then he spots the unmoving stone golems right next to Pompous and Michael. He looks at the Stegosaurs in confusion. He says, "So, you opened the doors for us. That is good. Maybe we will let you be our friend now as you desire." Sense Motive, DC 22: Highlight to display spoiler: {He appears to be slightly less confident and impressed with the Agents.}. A second giant remains just outside the entrance way. You can hear small rocks tumbling around outside, likely the other two walking around.

Michael starts digging around the golems, not wasting time and going right for the eyes. One of the golems has bright red eyes and the other has deep green eyes. Indeed, they are gems and Michael can easily pry them out of the stone now. Appraise, DC 20: Highlight to display spoiler: {Two emeralds and two rubies with a value of 7,000 gold each.}

Trayvin and Sigvar search the debris in the room. Various items here make it look like different people and things over the years have used this entrance as a resting point or even an extended campsite. There are bits of fire remains, some bits of trash, pieces of string, some woodchips as if from carving, and bits of leather here and there. Nothing really looks to be of value. There are a few bones in a couple of places, but they are very small bones, likely from a squirrel or rabbit. Inside the door Sigvar does find a relatively new, but worn pack that looks like one that is used by scouts from the Agents. It is empty and appears in reasonable shape (it has not been torn, ripped, and does not have any blood on it or anything else). It almost looks like it was just taken off and dropped there.


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday September 5th, 2018 8:29:38 PM


Akir goess through the pack for identification and rations. He figures that if the scout escaped, he probably took some food.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=28 ;
Wednesday September 5th, 2018 8:31:29 PM

In a low voice...

" Doesn't feel like anything alive has been past these doors in ages.... "

Pompous takes out his lantern and lights it. He then pulls one of the two doors open enough to stick his arm in the room and use the lantern as a source of light to look in....

----------------------------
ooc> How long has it been since we started talking with the giants?

Barkskin (110 - however long it's been since casting?)
Hast (?)
Perception check - 28


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 5th, 2018 9:11:41 PM

Trayvin takes a break from the search, it looks like the backpack is the only item of interest. Well, maybe whatever Michael is digging at as well.

He joins the discussion with the giants in case they try and say something in their own language that they would rather not have the Agents hear.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Wednesday September 5th, 2018 10:25:30 PM

Anna-Saurus says to Nikolai and Pru, "Explain my presence by saying my lady has blessed me with the ability to alter my form as our giant friend looks confused by my appearance and it seems like we are still treating with them civilly for the time being."

Anna-saurus lowers her spiked tail in a non agressive manner to try to communicate to the giant that her fight is not with him at the moment

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [74 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [75 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Prudence Gundle  d20+18=23 ;
Wednesday September 5th, 2018 10:56:34 PM

"I think it would be better if we could be friendly," Pru agrees. She relaxes a little, now that it appears the giants aren't going to attack immediately.

"We are still concerned about our scouts, though. Could you tell us what happened to them?" [Diplomacy 23]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=10 ;
Wednesday September 5th, 2018 11:14:33 PM

michael finds the 4 gems, but in the faltering light of the dark room he cannot tell if they are glass or diamond. he puts them in his pocket to look at later.

appraise 10.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+9=14 ; d20+3=11 ;
Thursday September 6th, 2018 1:25:12 AM

SPells in effect: mage armor, maybe Haste

Sense Motive +9 DC 22 = 14

It is hard to tell if the giant mean what he says. For now, Nikolai has to take his word for it.

"We did say we came in peace. One of our members found your hunter yesterday and tried to talk to him. When he was chased, instead of calling us to fight, he sped off. If we had wanted war, we would have picked him off while alone. But, as we said, we are looking for our scouts. You've claimed this area fair enough, so we leave it be. We still make the offer to explore past that door, but we must make a deal on whatever it is we find. We won't do it for free." Nikolai states in a simple manner.

Aid Another (Diplomacy) for Pru +3 DC10 = 11, add +2 to Pru's roll.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+6=10 ; d20+6=10 ; d20+5=16 ; d20+4=17 ; d20+5=24 ; 5d6=16 ; d6=2 ; d20+8=17 ; d20+8=26 ; d20+8=18 ; 5d6=18 ;
Thursday September 6th, 2018 6:29:39 AM

" We DID open the door, and defeat the Golems guarding it, IN SECONDS, with little to no damage." Sigvar says without stopping his search.
Aid Another Diplomacy 10, Passed +2 to Prudence's diplomacy roll
Sense Motive 10 He does not pick up on the Giant's feelings
Perception 16 If the pack is here, there might be more....
Sigvar ponders the pack and it's state. If the scout left it behind, but took the contents, why? The pack is undamaged, he sees no reason to leave it especially since a standard load out for a scout would be too hard to carry without the pack.
Profession soldier 17 Why would the scout drop the pack but keep the contents?
It seems to Sigvar much more likely that someone else either took the pack and removed the contents and then tossed the pack, maybe because it was too small to be useful, like a giant might find it. Or that the giants found it and just tossed it there.
Perception 24
Sigvar looks the giants he can see over more closely, again applying his ability to DETECT EVIL. Are they wearing any gear he would expect the scouts to be carrying? Swords as knives, rope as a belt, tents as shirts maybe, anything that would be in the pack he found?
As he finishes the search he steps over to Nikolai, the only other Agent he remembers being hit by the golems and lays a hand on the Thumb's shoulder.
Nikolai heal 17 damage from Lay on Hands, also remove any fatigue, cure disease vs DC 17, remove curse vs DC 26 and cure poison vs DC 18, if any of those apply. ( I don't think they do )
Sigvar then touches himself and heals 18 damage.

OOC
I am assuming all this healing and detecting can be done while searching and talking. If any of that is too much for this post's worth of actions please edit it as needed.

Sigvar's Dashboard
Endure elements all day
Haste probably fading or gone
2 of 7 LoH used

The Entrance! (DM Warren) 
Thursday September 6th, 2018 6:02:25 PM

The Giants seem happy to talk, as they are quite impressed with the Agents' performance, especially when Sigvar points out just how impressive they were. The one that talked takes a moment to think upon responding to the questions about the scouts and confers with the others about an exploration deal.

DM switch - please forgive me a little bit of time to catch up and formulate a proper response! Second post incoming later this evening.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Thursday September 6th, 2018 9:39:03 PM

Anna-Saurus patiently awaits the giants' replies to Pru, Nikolai's and SIgvar's attempts at diplomacy.

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [73 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [74 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 6th, 2018 9:48:37 PM

The giants seemed much more pleasant now. He wonders how important their interest in this temple really is.

The Entrance! (DM Warren) 
Thursday September 6th, 2018 10:21:34 PM

The Giants don't seem aggressive, but they are eyeing the temple doors and the depths that have been revealed. We don't know your scouts, but if they invaded our camp, they probably ended up in the stewpot. They don't seem at all concerned about this, taking it as a matter of course.

The Giants aren't evil, they just defend what they decide is their territory fiercely. The pack, once examined, is clearly from an Agents scout. You would guess that he got caught sneaking about the Giants' camp. They ignored the pack, or didn't find it, or didn't care about it. We will allow you into our temple, but any gold and gems are ours. You may keep whatever other trinkets you find.

Pompous, directing his light beyond the doors, sees little in the dimly lit room. The light filters through dust and debris from the opening doors and the only source of light is the outdoors -- you see no signs of light or windows inside. The stale air assaults your senses as you look into the space beyond, but mostly can see only shadows and darkness. He vaguely sees the outline of what looks like benches or pews.



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 6th, 2018 10:42:26 PM

Michael sits back and watches the interplay. it's pleasing to him that reality conforms to expectations. Respect is equal parts fear and self-interest. now they will be obsequious and also aware of how powerful the agents are. He fears the agents have backed themselves into a corner. if they are a threat, the agents have effectively camouflaged their true intentions, now we are perhaps leaving a treat to the community behind us. still it's not for him to question why, it's just for him to do and make die.

Prudence Gundle 
Thursday September 6th, 2018 10:49:57 PM

Pru is feeling a little sick. "Stewpot?" she echoes. "You--you eat people? I mean, I--oh, dear." She is silent a moment, then says quietly. "Well, if there's no helping them, we'll get on with the exploration."

Pru turns to the doors. She re-tasks her Dancing Lights to shine in the doorway, so that they illuminate both the antechamber and the space beyond the doors.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Friday September 7th, 2018 1:30:34 AM

Spell in effect: mage armor

Nikolai ponders things a bid. If the scouts got here before the giants, that would explain the pack inside. Otherwise there'd be clear evidence of them outside. But how did they get inside without fighting the golems? Do the golems regenerate once a day? That would explain the agents getting through and the golems reforming after that.

"Oh, I see, we get the doors open, which you couldn't, but you want all the gems and gold. That could leave both of us with nothing, or you with all the stuff and us nothing for all the work. Nothing doing. The doors are open, you go in. Have fun. See if we care? This place is yours, you do the rest of the work."

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Friday September 7th, 2018 9:18:23 AM

Pompous turns and looks at Nikki as he hears his friend threatening to just leave.....

{ Brother, your better be kidding! } He thinks to himself. And no, we won't be leaving the gold and jewels behind.. we gots expenses to pay for!

Since one of the doors is open, Pompous slides on the other side of it (in the room), planning on using it for cover should things go wrong.

----------------
Barkskin
Haste?

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Friday September 7th, 2018 11:00:30 AM

Sigvar's hand on Nikolai's shoulder tenses slightly.
" You MIGHT have eaten the people we have been looking for all along, the ones you have not even answered questions about until we did your dirty work. But you apparently eat anything, or anyone you like, so you can't be sure."
"What I am pretty sure of is that the scout was here, because his pack is here. What I am also pretty sure of is that you have just said you will eat anyone that shows up here that isn't powerful enough to stop you. "
"That answers all of the questions I was sent here to get answers to, and my path is pretty clear, evil or not."

His hand drops to the hilt of his sword. As he steps in front of Prudence he draws his blade.
"Orders Sir?" he asks without turning.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Friday September 7th, 2018 11:58:29 AM


Akir is for once, of the same mind as Sigvar. He often thought the paladin a bit too brash, but there was no better place to settle grim work with the giants than here and now.

Akir drinks an enlarge person potion, nullifying a key advantage of the giants.

"Nikolai, they just more or less admitted to eating one of ours. Something, which, I point out with no satisfaction, I warned you all about earlier." He adjusts his grip on his scythe. "I can't in good conscience walk away."

(Blink and haste have probably expired, since they are rounds per level. )



The Entrance! (DM Warren)  d20+6=16 ; 7d6=27 ; 2d4=6 ; d20+15=35 ; d20+15=31 ; 6d6+30=62 ;
Friday September 7th, 2018 9:50:06 PM

Pru is a little bit put off by the thought of eating an intelligent race, and Nikolai gives an ultimatum. His fellow Agents however, aren't about to let the death of one of their own go unpunished. Akir and Sigvar prepare for fighting the giants to end their menace to the area.

However, the posturing on both sides comes to a halt at a sudden scream from inside the doors. Just inside where Pompous had disappeared. Or is it more of a moan?

Pompous only: Highlight to display spoiler: {As soon as you walk inside, you are assaulted from all sides, as if whatever was in here was waiting for you. Take 27 damage, Fort Save 18 for half. Also, DC 18 Will save as a ghostly moan assaults your ears, or be panicked for 6 rounds. Finally, a dark shape descends onto you, starting to smother! Critical hit for 62 damage}

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday September 7th, 2018 10:03:24 PM

Yep. this place is travelled by civilians. anyone chancing by here risks being eaten. it's no different than a tribe of orcs, bugbears or cannibalistic brigands, they are just bigger. but hey, everyone is bigger than Michael. he puts his hands on his blades but stands relaxed, if the boss says go, he'll go, he thinks they should go, but if the boss says no, he won't go.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Friday September 7th, 2018 11:18:19 PM

Spells in effect: mage armor

Nikolai's patience was waring thing. He was trying to buy some time while the room was checked as well as the other side of the temple door. His team mates didn't seem to understand that but everyone was on edge anyway so fair enough.

"Don' worry Sigvar, the news of one of our packs inside the temple changes things. These giants know a lot more than they pretend too and we'll …" Nikolai is cut short by the moan.

"MIchael, Trayvin, Anna, open those doors wide and see what that was all about. You giants stay put or we just might force some of your own flesh down your throats!"

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Saturday September 8th, 2018 12:33:59 AM

Anna-Saurus says to Michael, "You are sure the doors aren't trapped or anything?"

If she gets assurance from the little rogue she'll put her considerable dinosaur muscle into widening the opening in the doors.

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [72 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [73 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Prudence Gundle 
Saturday September 8th, 2018 12:59:06 AM

Pru shifts a bit, re-positioning to give her Fist-mates clear access to the giants. Just in case. She can cast spells from just about anywhere, when it comes to it. She keeps her Dancing Lights in the doorway.

Pompous AC 25/28 CMD 25/20/15, HP 23 /98 
Saturday September 8th, 2018 5:56:13 PM

[ Posted privately to DM]

From the other side of the door... a shrieking yell from Pompous clearly indicates that the ranger is in serious, maybe deadly, trouble.

" HEEEEEEELP!!!!!!!"

-------------------
Is Hate and barkskin still active? How long has it been since we started talking with the giants?

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+15=34 ; d20+13=20 ; d20+18=30 ;
Saturday September 8th, 2018 9:58:17 PM

Michael runs to the doors and yells Pru! Light! , but Pru is already ahead of him and his way is lit. knowing that trapped things are usually trapped where a person's hand will most likely be, Michael uses his short stature to get low on the door and push it completely open. relying on dexterity and quickness to avoid any traps. while the door is swinging wide and the light begins to shine in, he scans the area.

reflex save. 34

diable device. 20

perception. 30.



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+15=24 ; d20+5=6 ;
Sunday September 9th, 2018 1:31:13 PM

Sigvar growls at the giants as he steps back towards the inner door and sheathes his blade. He reaches through the door (If close enough) and physically grabs Pompous by the armor and drags him out of whatever mess he has gotten into. He places the archer behind him putting his armored bulk between Pompous and whatever was molesting him.

Dunno what to roll so I'll make some rolls and the DM can use whatever feels right.
Attack roll to grab Pompous 24
Strength roll to pull him out of the other room 6 (oops)

Copy/paste from Thursdays post to get people to take their healing
Nikolai heal 17 damage from Lay on Hands, also remove any fatigue, cure disease vs DC 17, remove curse vs DC 26 and cure poison vs DC 18, if any of those apply. ( I don't think they do )

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+8=11 ;
Sunday September 9th, 2018 10:52:49 PM

(OOC: forgot strength roll to open door = 11)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 10th, 2018 12:21:15 AM

OOC: I meant to update the header for the healing and forgot. Thanks for the reminder. :)

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Monday September 10th, 2018 8:23:40 PM

omw to work, I'll post tomorrow

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Monday September 10th, 2018 9:10:24 PM


With Sigvar in motion, Akir keeps his face to the giants. He drags a slow line across the floor with his scythe and casts his Stoneskin spell.

"Do not cross please, big ones. We shall handle this new development quickly, then return to our conversation,"



The Entrance! (DM Warren) 
Monday September 10th, 2018 9:16:25 PM

Pompous's cries are muffled, but he is still clearly heard over the conversation outside. It's been several rounds of conversation - haste is probably off, but Barkskin is good.

Pru quickly gets light to the door and Michael and Anna push it open. Pompous's form is right inside, though it appears as if a dark cloak if smothering him. There's nothing else visible in the entryway.

Knowledge: Dungeoneering 17 = Highlight to display spoiler: {This is a cloaker }

Sigvar grabs the whole package, and luckily Pompous is willing to move out. He comes into the light, but the creature is still trying to smother him. It's getting hard to breathe.

Reacting to being pulled into the light, the cloaker emits a piercing sonic vibration, causing everyone to become unnerved. (-2 attack/damage) round 1/6

The Giants look on, Akir and Nikolai holding them back for the moment. But who knows how they'll react.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+10=16 ; d20+5=20 ; d8+5=7 ; d8+5=8 ;
Monday September 10th, 2018 9:37:08 PM

Trayvin wasn't sure how it was going to go with the giants, did they really just admit to eating the Fist scout? But for now his focus was on Pompous. Something was attacked him, was still attacking him and it required immediate attention.

Actions: attack the cloaker, hit AC: 16, 20, damage:7,8

used:
spells: shield of faith, divine favor

Prudence Gundle  5d4+5=16 ; 5d4+5=17 ;
Monday September 10th, 2018 10:11:24 PM

Pru can see immediately that lighting the whole area on fire is probably not the best idea. She fires a full spread of Magic Missiles, and then, for good measure, she casts a Quickened Magic Missile and does it again.

[The Cloaker takes a total of 33 force damage.]



Anna Morphling[aranea] (Hugh C) -- 31/14/28 HP 80/80 -- CMD 29  d20+10=26 ;
Tuesday September 11th, 2018 12:01:26 AM

Anna-saurus realizes her current form is too clumsy to adequately aid Pompous so she takes a full round action to turn into an aranea, shrinking down to a medium looking spidery creature.

She heroically shoots web at the creature attacking Pompous (26 vs touch; 50 feet max range; each 10 foot past 10 feet incurs -2 penalty) if the web hits the creature is entangled in Anna's web. ( An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. The strength check to burst the web is 20 and the web has 10 hp)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [68 rounds]
Beast Shape III - form of aranea; medium magical beast- 8 minutes [69 rounds]:
+4 str,
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+15(1d6+10 plus poison) or Web(+10 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=27 ; d20+18=29 ; d20+13=16 ; d4+2=5 ; d4+2=5 ; d4+2=5 ; 6d6=18 ; 6d6=23 ; 6d6=22 ; 6d6=19 ; d20+8=23 ;
Tuesday September 11th, 2018 12:15:18 AM

As sigvar draws the engulfed and struggling pompous into the antechamber Michael use the motion to take up flanking position with either pompous, Anna or Sigvar as pompous is drawn past him. He runs his blades in cuts and shallow stabs. Like giving an injection, trying not to stab his team mate as he kills whatever thi...Hey! This is a cloaker! I recognize them from the library!
Attack 1. Base +14 +4 flank =18
+1 keen Rapier to hit AC 27 for 5 points and 18 points flanking. 22 points total

+1 short sword to hit AC 29 for 5 points and 23 points flanking. 28 points total.

Atwf off hand attack base +9 +4 atof flanking=13
+1 short sword to hit AC 16 for 5 points of damage and 19 flanking. 24 points total.
Creature begins taking 6 points of bleed damage per found starting its round.
Sub tract 2 points from to hit for special ability.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=17 ;
Tuesday September 11th, 2018 1:53:48 AM

spells in effect: mage armor

Knowledge Dungeoneering +6 DC 17 = 17
The Agents act quickly against the cloaker. "It's a cloaker!" Nikolai shouts out.
However, he keeps his guard against the giants and does not let this distraction turn his eyes away from the giants.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ;
Tuesday September 11th, 2018 7:09:36 AM

Sigvar tightens his grip on Pompous and heals him with Gargul's power.
Pompous, heal 24 damage (This is a touch delivery, not area, I don't think the cloaker should heal.)

OOC
Michael, you made the check to identify it, maybe you want to dial the damage back some after you realize what hurting it does? I can't keep up with half your damage and Pompous was in sad shape when we got to him....
That said that was a sweet LoH roll

3/7 LoH used
Endure elements active all day

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=4 ; d4+1=3 ; d4+1=3 ; d20+17=36 ; 2d4+18=20 ;
Tuesday September 11th, 2018 1:01:20 PM


Akir continues to hold his place with Nikolai. The others could handle the Cloaker quickly enough. The Giants held his attention still, and he was glad Nikolai was with him.

Readied Action: If giants attack, cast magic missile into one of them. 13 damage.
Attack of Opportunity if needed: Hits AC 36 for 20 damage.

Pompous AC 25/28 CMD 25/20/15, HP 47 /98  d20+14=25 ; d4+6=8 ; d6=3 ; d20+10=16 ; d20+6=24 ; d4+6=7 ; d4=4 ; d4+6=8 ; d6=4 ;
Tuesday September 11th, 2018 4:43:06 PM



Regaining his wits, somewhat, Pompous and draws his seldom used short sword. The blade bursts into flames as he stabs at the engulfing creature.

----------------------------
Barksin +5 AC
unnerved -1a/-1d 1/6 rounds
Teamwork Feat:
Outflank : Gain +4 bonus on attack rolls when flanking
Power attack -2 attack/+4 damage

Attack 1 Hits AC 25 for 8 physical and 3 flame damage
Attack 2 Hits AC 16 miss
Attack 3 Hits AC 24 for 7 physical and 4 flame damage

( is the creature flat footed? is so, Attack 2 should it? 8 physical and 4 flame is this is the case)




The Entrance! (DM Warren) 
Tuesday September 11th, 2018 7:45:13 PM

Between Missiles of Force, Maces to the Face, and Slicing Swords, the Cloaker is quickly dispatched. But Sigvar is correct, and Pompous takes 29 damage in the process! And he's webbed up too!

Luckily, Sigvar comes through in the pinch and keeps him from falling under the unintentional assault. If Michael hadn't stopped once it was in tatters and clearly dead, it may have been a different story.

Akir still holds steady with Nikolai just in case, in time for Pompous to come slashing out of the already dead cloaker with a fiery sword. The noise it was making stops, but there's still something eerie coming from the direction of the crypt. It doesn't seem to be coming outside though.



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday September 11th, 2018 10:26:27 PM

when the hideous thing falls from Pompous Michael realizes he was hurting his friend as well. Warrds balls! I'm sorry Pompous, I was trying to keep for hitting you, but I guess I missed. He pulls one of his CSW potions from his pack and offers it to Pompous.

he then turns to the giants. Yeah..no..I think you guys ought to go exploring the caverns

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d8=2 ; d8=5 ; d8=5 ;
Tuesday September 11th, 2018 10:29:40 PM

Trayvin adds to Pompous' recovery with some additional healing

"I wonder if the giants are going in or if they just expect us to do the dirty work for them?"

Actions: drop prayer to cast cure serious wounds on Pompous, who heals 22hp

used:
spells: shield of faith, divine favor, prayer

Anna Morphling[aranea] (Hugh C) -- 31/14/28 HP 80/80 -- CMD 29  d20+10=18 ;
Tuesday September 11th, 2018 10:52:59 PM

Anna-aranea says to Pompous, "Sorry to get you entangled in my webbing. I was aiming for the cloaker but they killed it first."

She then readies an action to shoot off another web at the thing that is also coming from the crypt.
(18 vs touch 50 feet max range; each 10 foot past 10 feet incurs -2 penalty) if the web hits the creature is entangled in Anna's web. ( An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. The strength check to burst the web is 20 and the web has 10 hp)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [67 rounds]
Beast Shape III - form of aranea; medium magical beast- 8 minutes [68 rounds]:
+4 str,
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+15(1d6+10 plus poison) or Web(+10 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday September 11th, 2018 11:21:49 PM

Spells in effect: mage armor

"Ok, next time, no one goes alone, ok? Nikolai shoots back over his shoulder. He continues looking at the giants and adds in a casual tone, "You were saying something about how you love to explore dark, dank, dangerous, cramped, caves and crypts? We don't mind but we want a share of all we find. Otherwise, go and have your fun in that narrow, musty, death smelling place. We can come back in a few days to see if you are dead, or Undead."

Pompous AC 25/28 CMD 25/20/15, HP 81 /98  3d8+15=21 ; 3d8+15=31 ; 3d8+15=32 ; d8+5=12 ; d8+5=8 ;
Wednesday September 12th, 2018 6:41:34 AM

The still shaken Pompous cleans himself off of cloaker parts and sheaths his blade.

He finds a clean-ish spot in the corner and sits down.

{ That was NOT fun } he thinks to himself.

He nods at Mickey and Anna's apologies..

" No need my friends, your actions saved me from that thing, whatever it was... "

He gladly accepts the potion from MIchael.

He shoots a light smile to Nicky " No promises Nik, exploring is what rangers do after all . But I'll let you know next time I get an itch to endanger my own behind."

He takes out two of his own potions of cure light wounds and drinks them.

" Before we all get to comfy, there's more baddies in there... Maybe our overgrown friends would like to go take care of them for us? "

----------------------
Barkskin
Heals 21 (mis clicked the other two), 12 and 8

Prudence Gundle  d20+18=19 ;
Wednesday September 12th, 2018 11:44:17 AM

Pru moves her Dancing Lights back into the antechamber, away from the doors.

"You said you wanted the doors opened," she says to the giants. "There they are. If you like, we can take your offer of a truce to the surrounding villages while you explore here."

[Diplomacy 19]

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Wednesday September 12th, 2018 6:18:09 PM

Sigvar grabs the door, one in each hand and closes them with a slam. He then rolls a portion of the golem in front of them so that they are harder to push open. That done he turns and surveys the room.
" OK, so you [i]may]/i[ have eaten our scout, whose backpack is in the room you were all standing guard over empty. You say that no trespassers are allowed, and it seems you will eat any that stray onto your land. You have in no way marked the boundaries of your land to warn people away, so it seems like you will be eating anyone that happens to unknowingly step on your land. That is unacceptable. I am a lawful person and the options I have under the law charge me with detaining you and bringing you to a judge for trial. Will you submit?"

The Entrance! (DM Warren) 
Wednesday September 12th, 2018 9:24:59 PM

The Giants consider their words for a moment, then begin to laugh.

"First you almost kill your friend, then you lecture us about killing a human we caught sneaking about our camp. Maybe we should have let you come here band accidentally kill him yourself. All this talk of laws and territory. We only wish to go to our homes. You think we care to claim this terrible wet country? We think we will find something to take us home inside, and you will not have to worry for your villagers anymore."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=28 ;
Wednesday September 12th, 2018 9:44:08 PM

Michael looks at Sigvar, wow, Sig layin' the smackdown on those giants. with new respect in his eyes for the stand the big Minotaur is making. he moves to put himself in a better position to flank the big baddies should the need arise. he does so quietly and unobtrusively. nothing to see here, just minding my own business.

he hears what the giants say, and suddenly he is not so sure anymore.

Giants! let there be no BS between us! Tell us your story! That we may understand you better. How came you here? Where do you hope to go? what is this thing you seek?

Stealth 28.



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 12th, 2018 9:46:31 PM

Well, that was the best negotiation they have received from the giants so far. Unfortunately, Trayvin didn't think the admission of what happened to the scout would go over too well with most of the Agents.

"There will need to be compensation for the scout." Trayvin hopes an agreement can be reached.

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Wednesday September 12th, 2018 11:02:30 PM

Anna-Aranea takes another full-round action to turn into a 30 foot long huge dinosaur with rows of razor sharp teeth and weighing in at 10,000 pounds.

Anna-Allosaurus says to her friends, "Yes have the dragons explain what they mean by finding a way home. If the giants want to be out of here as much as we want them gone then mayhap we can work in a common purpose. I do agree though that if they did eat our scouts something should be done about that."

(OOC: I don't think monstrous humanoids can understand what Anna is saying while she is morphed because Queen's speech does not list their creature type)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [66 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [67 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 13th, 2018 12:06:59 AM

Spells in effect: mage armor

Mailed Fist assignments are often fraught with danger. It's expected. Some of that danger is getting caught and eaten by some marauding monster. Because these 'marauding monsters' are intelligent, does that change anything?

"Our scouts have orders to investigate what has been attacking the farms around here. If he was sneaking, as you say, it was only to see if you were the ones doing the marauding. You could have stripped him and sent him on his way as a lesson, but to kill him? One who would not do you harm? That changes things. You wanted the doors open, well there they are. You go in, find your way home, and get yourselves lost. If you don't find anything in there to get you home, we'll send you to your eternal home. If WE go in there, we keep everything except what you are looking for to get home. That's the deal. If you don't like it, tough. We'll put you in a stewpot just like you did one of ours. And that's the final word."

Prudence Gundle 
Thursday September 13th, 2018 12:19:23 AM

"If Nikolai says that's the final word," Pru says softly, "then it's the final word."

I'm not eating them, though, she thinks. Ewww!

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d8+5=6 ;
Thursday September 13th, 2018 5:11:11 PM

Pompous takes another potion of cure light wounds from his bag and drinks it down. He sheathes his sword and readies his bow.....

" Why Anna, what big teeth you have.... "

---------------
Barkskin
Heal 6 points

The Entrance! (DM Warren) 
Thursday September 13th, 2018 5:15:45 PM


Michael's attempt at Stealth is somewhat ruined by him issuing forth several questions and drawing attention. If he'd like to bluff to hide the motivations for his movements, he is welcome to do that.

We know not how we came to these lands. But a sign has told us that the way back to our kind lies here. We do not know the method, but just that we should follow.

Trayvin and Anna seek recompense for their deeds. For their part, they do not acknowledge having done anything wrong.

Nikolai tells them in no uncertain terms that they will help them be gone from this place, but they have forfeited claim to anything else in the temple. Pru just wants to get it over with. From what you can tell, these giants are not evil, and once they strike a bargain, they will abide by its terms.

Had he not intended harm, he would have approached in the open and asked our intentions. Regardless, we can accept these terms. We have no wish to stay here. Tell your men to stand aside and we will enter. Or we will stand aside until you find our means of departure.


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 13th, 2018 10:08:35 PM

"Well, then it looks like we have a deal." Trayvin nods his head in approval, both at Nikolai's leadership and for laying out the giants options with the Agents.

Trayvin is ready, and waits to see if Nikolai would like the Agents to go first or let the giants lead the way in. Either way, Trayvin will back him up.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 13th, 2018 10:11:32 PM

Spells in effect: mage armor

Well, finally the Agents were getting somewhere!

[/b]"I hardly think a scout would approach a band of giants friendly like when the word was that giants were on a rampage around here. Be as that may be, what happened, happened. I more than happy to let you through, but due to your size, it may be pointless. What you are looking for may be well hidden in small narrow chambers and then it would be a waste of your time. We'll have much better success through narrow tunnels, corridors, and dark places. I don't mind having a strong arm of a giant like yourself in helping fight off evil, but in this case, I think Nikolai's Fist has a better chance."[/b]

He surveys his Team for approval of the deal, then turns back to the giant. "Tell us about this sign. Can you show it to us? If not, can you draw it for us? We'll need to know what signs to look for. This is a temple and may have many differing signs."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 13th, 2018 10:12:06 PM

Just as Michael thought. he's okay with this. if the Agents would have caught a monster skulking around their camp, it would have probably signed its death warrant. He feels bad, about the soldier, they should have trained him better. but he can assign no blame for doing what they would do themselves.

Alright lets do this

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29  d20+12=23 ;
Thursday September 13th, 2018 11:34:59 PM

Anna-saurus says, "I'm game for delving into the temple looking for a way to get the giants home. she then walks over to the door and sniffs the air and listens for clues about what creature might be on the other side"

(Perception: 23)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [65 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [66 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)


Prudence Gundle  d20+18=32 ;
Thursday September 13th, 2018 11:55:40 PM

"If they want to explore the temple, I say let them explore," Pru says. "They were here first, after all. If it turns out they need help, they can ask us for help and we can negotiate terms then. You don't mind if we hang around for a bit and see how this all comes out?" she asks the giants. "We'd like to be able to make a full report to our commander. I'm sure you understand." [Diplomacy 32]

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Friday September 14th, 2018 4:46:48 AM


Akirs hands flex on the haft of his scythe. In his minds eye, he sets upon the giants with a terrible wrath. In reality, he does nothing. It is an angry, hateful nothing filled with disbelief, but he still does nothing.

Whether Nikolai tells him to stand aside, or to come along, he will listen.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Friday September 14th, 2018 7:54:35 AM

Sigvar closes his eye and looks heavenward.
They killed our man, a questionable call since he was of little threat to them. Then they ate him, a clearly intelligent being.
That was what raised Sigvar's hackles. He might have done many of the same thing if stranded alone in a hostile place, but he would not have resorted to eating a sentient being. Then Prudence speaks up and he steps behind her.
" I am very willing to allow them to explore, maybe find their way home. I'll not stand in the way of that."

The Entrance! (DM Warren) 
Friday September 14th, 2018 6:03:21 PM

We know not what the sign itself may be, only that it will lead us back to our kind. It may be a map, or portal, or some kind of teleportation magic. Our omens are not specific. He shrugs.

Most of the group is willing to let the giants explore for themselves, but Nikolai makes a fair point. Perhaps they are too big to fit in, and will need assistance anyway.

Anna sniffs around the door, but smells naught but dust and decay. With Sigvar having pressed the doors mostly closed, there is no light to speak of going in. If there's anything else inside, it's certainly not making any noise.

All that's left to do is make the final decision about whether to kick back, or kick in the door.


Prudence Gundle 
Friday September 14th, 2018 10:18:40 PM

Pru stands off to one side. She is content to let the giants go in.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ;
Friday September 14th, 2018 11:47:51 PM

Michael is a rogue. stuff like this is like biscuits and gravy to him. he starts examining the door, peeking under the threshold and using his bullseye lantern to try and see what he can see. and snffing around to smell what can be smelt.

perception 24

once satisfied he leverages the doors open a crack, but not before setting up a stop to keep the crack from becoming an invitation. some pieces of destroyed golem ought to do nicely for that.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Saturday September 15th, 2018 2:11:13 AM

Sigvar steps back next to Prudence and passes the time.
" Nice weather we are having here eh? Smells like justice in the morning I think."

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Saturday September 15th, 2018 2:52:26 AM


Akir watches the Giants, making sure that they wouldn't be getting the drop on the Agents. If the party files in, he will be the last one into the passage.


Prudence Gundle 
Saturday September 15th, 2018 10:02:53 PM

Pru smiles at Sigvar. "Not our usual sort of mission, I suppose," she says. "Still, if we can keep the loss of life to a minimum, the gods will be pleased."

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Sunday September 16th, 2018 11:00:31 PM

Anna-Saurus says to the other agents, "So are we going in or are the giants going in or are we going in together or what?"

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 17th, 2018 12:22:54 AM

spells in effect: mage armor

"Ah, omens. We well understand the vagueness of omens. And we also understand the deep desire for one's own home. This place was not built to accommodate giants and it would be a shame for you to go through perils and dangers, maybe even getting killed, only to find you can't reach the portal. We'll at least find out what it is for you and hopefully it will be easily accessible to you. Best you can do right now is stay out here and have a deer ready for a going-away party when we return."

It is in Nikolai's understanding that the giants have given up on loot prospects so it is just a matter of finding out what this omen was talking about and getting the giants to it.

"Ok Mailed Fist, let's go find this sign that will bet the giant's back home. Open those doors again, check for magical traps, traps, and more traps. Look for undead, or not dead.

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Monday September 17th, 2018 6:27:51 AM

Pompous stands and cleans the dust off his clothes and armor.

" There's at least one more creature in there Nikky, Likely the same think that almost did me in. We need to be prepared for the shrieking and smothering that those things like to do. "



The Entrance! (DM Warren) 
Monday September 17th, 2018 5:16:37 PM

Now that it seems decided that the Agents will be delving into the temple, Pompous sees fit to warn the others about the other creature or creatures that attacked him. He describes a shrieking noise, and recalls that had he not had kept his wits about him, he may have been overcome by fear.

Michael props the door open a crack, but finds no more traps than he found before. As he plays the light into the room, he can see what looks like a few moldering benches, but the room is wider than his light can reach. At the very end of where his light reaches in the back of the room, he can dimly see a raised stone area, maybe an altar? And near it is a large, dark, slowly moving shape.

Knowledge Dungeoneering: DC20 Highlight to display spoiler: {The quivering dark mass is some sort of ooze.}
Knowledge Dungeoneering: DC25 Highlight to display spoiler: {This is a black pudding. Not only does slashing/piercing cause it to split into more creatures, but metal and wooden weapons take damage in the process!}


Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+6=18 ;
Monday September 17th, 2018 5:47:42 PM

Dungeoneering 18

Pompous sees the large, dark, slowly moving shape. He draws an arrow, but not knowing what the creature is, holds true and waits for the others to act....

---------------
Barkskin.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Monday September 17th, 2018 6:12:51 PM

OOC
I think it might have been a bit premature to say we are in agreement about how we are proceeding.
IC
Sigvar blinks in confusion and looks to Prudence and Akir for support.
To Nikolai he asks, " Are you serious?"
" They admitted to killing and eating our brother in arms and we are going to walk through an abandoned temple to find them something to send them home? "
"Why? What purpose could that possibly serve?"
"The room is a temple, it is huge. Let the murderous bastards go get their own shiny bauble. Why risk more Fist assets on it?"


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Monday September 17th, 2018 9:36:12 PM


Akir chooses his words carefully, making eye contact with Sigvar and holding it.

"Because our Thumb has ordered we move forward, is why." He pauses and looks at Nikolai, then puts some strong emphasis on his next works. "If we aren't pleased with our immediate chain, it's not our place to argue with it, but to report to our superiors on the situation, at which point our Thumb will be either supported or reprimanded by the Knight Commander."

Akir points to the entrance.

"At this point Nikolai has entered us into something of a verbal contract in the field. Thumbs have had this authority for some time. They take a large risk when doing it, because when doing so they put themselves into the position of representing the Mailed Fist without actually having the Mailed Fists blessing. Sometimes it works out, and sometimes the road to a gallows is paved with good intentions."

He stifles the start of his next sentence, and decides to save it for later.

Prudence Gundle 
Monday September 17th, 2018 9:45:21 PM

Pru peers around and through her companions into the darkened room. Seeing the lack of light, she sends her Dancing Lights as far into the room as she can, to help illuminate things.

Of course, that leaves the antechamber pretty dim, but if the giants decide to attack, she'll just conjure another light.

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Monday September 17th, 2018 10:40:36 PM

Anna asks, "What is that black mass back there and would a dinosaur be effective against it or should I find a new form? Any suggestions?"

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [64 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [65 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 17th, 2018 10:53:22 PM

Trayvin adds nothing to the conversation. The giants may have killed the Fist scout, but there was little point in arguing leaving a dangerous location unchecked so near to the Fist Citadel.

He nods at Akir's words as he peers into the room. "Caution, there appears to be something moving back there. A little light maybe?"

Trayvin casts light onto a stone and tosses it into the room.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+9=15 ;
Monday September 17th, 2018 10:56:00 PM

still looking through the door Michael replys to Sigvar. Put your self in their shoes for a moment Sigvar, what would we have done if we would have caught an unknown agent skulking around our camp? They are strangers in a strange land, they don't know how they got here and are just trying to get home. If we attack them, then we have struck first against beings that have shown no malice towards us. I'm no saint, but even I can see that that's an inherently evil act. being as we cannot kill them, our best bet at getting them out of here so that they cannot do further harm is to get the gods blasted item they need to get gone and get it to them. Other wise we got a put a garrison up out here to keep people from wandering into the giants camp, or a sign or something. .

Michael carefully watches the moving form at the end of the hall, but draws a blank as to what it is.

he does stand ready to slam the door close should it rush towards the entrance.
dungeoneering 15

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=20 ; d20+6=18 ;
Tuesday September 18th, 2018 12:03:18 AM

Spells in effect: mage armor

Knowledge Dunegoneering +6 DC 20,25 = 20, 18

Nikolai does not ignore Sigvar but holds his hand up for silence as he peers into the darkened temple. Pru's light illuminates the shadowy thing and Nikolai nods. "Sigvar, your concerns are noted. A formal complaint can be made at the Citadel. Right now, this decision buys us time. Now, anyone have an idea how to kill an ooze? Looks like that's what's over there near the altar."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Tuesday September 18th, 2018 6:24:49 AM

" Very well."
" I will be sure to volunteer our Fist to deliver the condolences to the Scout's family. I am sure THAT will be a very interesting conversation about how we not only didn't bring his killers and the creatures that ATE him to justice, but helped them return to their homeland where we have no hope of them ever seeing justice."
"Might I remind you Akir that we are all the same rank. Thumb in this fist is a title only. We all have a say and should an unlawful or evil order be given, I will relieve the thumb of command. This order is neither, it is simply unjust."

Sigvar assumes the point position. He has no idea what the black mass is, but apparently neither does any of his Fist as they have not offered any insight. Surely his sword will kill it, as it has everything else they have faced

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Tuesday September 18th, 2018 6:32:34 AM

Additional post..

While aiming down a shaft, a still somewhat shaken ranger starts to loses his temper with the rest of the Fists....

" BROTHERS AND SISTERS!! Argue later! In private! Not in front of the bigguns! And in case you hadn;t notice, we have a new foe in front of us!!! "



Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday September 18th, 2018 2:42:27 PM


"Few creatures have issues with force damage. Oozes are no exception. Don't hit it with a weapon you want to keep, or one that pierces or slashes. Help me out Prudence?"

Akir sends a volley of magic missiles into the being.

The Entrance! (DM Warren) 
Tuesday September 18th, 2018 4:03:09 PM

There seems to be some dissension in the ranks, but Nikolai shuts it down for discussion at a later time. Sigvar's concerns are real, but it doesn't seem like the best idea to argue in front of the Giants.

The creature inside is identified as some sort of ooze, which perks up at the sound of voices coming closer.

If you didn't have its attention before, you certainly have it now. Once Akir's missiles strike the ooze, it turns towards the door and begins a slow slide towards them. Pru's lights also reveal more of the creatures moving about, which also are drawn to the light and noise.

go ahead and roll damage for Red

MAP

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=5 ; d4+1=3 ; d4+1=2 ;
Tuesday September 18th, 2018 4:34:31 PM


10 damage to ooze.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=31 ; d6=1 ;
Tuesday September 18th, 2018 8:03:52 PM

stabbing and cutting, whelp that puts me out...wonder what they do against fire... Michael reaches into his pocket and pulls out an alchemists fire and tosses it onto the black one.

to hit ac 31 for 1 point fire damage,

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.



Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Tuesday September 18th, 2018 10:40:36 PM

Anna-saurus takes a full round action to turn into a Stegosaurus again, hoping her 15 reach with a tail that does bludgeoning damage will be effective.

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [63 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [64 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 18th, 2018 10:55:33 PM

Trayvin doesn't want to watch the weapon his parents forged for him to dissolve into a puddle of acid. He waits to see whether the magical attacks are effective before trying his own.

Prudence Gundle  10d6=43 ; 4d4+5=13 ;
Tuesday September 18th, 2018 11:15:41 PM

Pru slides over behind Akir, so she can see what she's aiming at.

"I wonder how they feel about fire?" she asks, and launches a Fireball. She tries to place it so that it gets both the red and the blue oozes. They take 43 damage, DC 20 Reflex save for half.

Then she sends some quickened Magic Missiles at the red one, as she'd been asked to do. The red ooze takes an additional 13 points of force damage.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=33 ;
Wednesday September 19th, 2018 1:24:19 AM

Spells in effect: mage armor

Nikolai berates himself for not restoking his Alchemical Fire arsenal and not having a normal torch. Two things he'll add to his list.

He looks upwards to make sure no more cloakers lurk up above.

Perception + 19 = 33
Low light vision

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+15=26 ; d4=1 ;
Wednesday September 19th, 2018 6:11:53 AM

Sigvar moves up to get between the oozes and his friends. He has to hustle so he has nothing readied to attack them. He sheathes his sword as he goes and will use his gauntleted hand to fight them.
AoO if needed hits AC 26 for 6 damage

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+20=37 ;
Wednesday September 19th, 2018 6:28:21 AM

Pompous holds true his shot and waits... keeping one eye on the giants and one eye on signed of any other dangers...

--------------------
Perception: 37

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 19th, 2018 9:47:10 PM

Trayvin looks to see what reaction the giants have, if any, to the presence of the ooze.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=18 ; d6=4 ; d6=1 ;
Wednesday September 19th, 2018 11:36:48 PM

figuring that if he can create a barrier of sorts between the Oozes and the party he can give them time to wear them down, Michael tosses another Alchemist flask. This one centered on the red one.

To hit AC 18 for 4 points of damage. the other one takes 1 point of damage.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 20th, 2018 12:25:05 AM

Nikolai, if not seeing any other cloakers in the room, stays by Pru, Steelgrass Nunchaku at the ready if an ooze gets too close.

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29  d20+14=16 ; 4d6+12=23 ;
Thursday September 20th, 2018 3:17:14 AM

Anna-Saurus moves to stand by Sigvar and readies an action to strike the first ooze to come within 15 feet of her w/ her tail slap.
(16 vs AC; 23 bludgeoning damage)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Thursday September 20th, 2018 6:35:16 AM

"HoldTheBow....holdTheBow......holdTheBow.... "

ooc> Get it?

The Entrance! (DM Warren)  d20-2=2 ; d20-2=1 ; 2d6=4 ; d20+8=26 ; d20+8=27 ; 2d4=5 ; d20+6=20 ; 7d6=27 ; d20+16=24 ; d20+16=23 ;
Thursday September 20th, 2018 12:37:28 PM

Apologies: Had no reception during field work all day yesterday

Magical attacks start flying into the room to strike the newly illuminated creatures. There is little they can do except hope for a miracle to avoid the fire (-2 on reflex!) and they take full damage.

Sigvar and Anna move into the room to shield the casters.

Pompous and Trayvin hold their actions, waiting for threats they can respond to.

Nikolai looks up into the dimness, but sees no cloakers above him.

Anna's huge reach allows her to strike red when it gets close, dealing her damage but getting sizzled back for 4 acid (DC21 reflex negates).

Two oozes attempt to slam the frontliners, but have no luck getting around their armor. (and they don't have touch attacks against the armor for some reason) A forth one oozes its way from the back of the room, but can't get in range.

The giants are sitting back, since it seems like the Agents have this well in hand.

Things seem to be going well, until an eerie moan permeates the entryway. Everyone behind Anna and Sigvar feel the effect, though Pompous recognizes it and is able to shake it off.

Nikolai, Pru, Michael, Trayvin, Akir: DC 18 will save or be panicked for 5 rounds. flee along a random path, 1d8 determines direction

Sigvar doesn't hear the moan, but certainly feels some corrupting effect as a ghostly hand passes through his back. 27 damage, DC18 Fort for half



Damages!
Ooze Red: 93 (and on fire)
Ooze Black: 44 (and on fire)
Ooze Purple: 0
Ooze Green: 0
Ghost White: 0
Ghost Red: 0

Prudence Gundle  d20+10=13 ; d8=2 ;
Thursday September 20th, 2018 1:58:49 PM

Pru is panicked. She tries to flee, but finds only a wall where she wants to run! She cowers.

[I believe that's right. The random d8 would lead her into the wall next to her, so she just cowers?]

DM: Correct! I should have specified 1 is up

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+14=34 ; d20+8=28 ; d20+16=33 ; d20+16=32 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ;
Thursday September 20th, 2018 6:40:07 PM

At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Anna and Michael are within 10 feet of Sigvar and get this bonus to their save.

Fortitude save 34 for half damage

Sigvar avoids the worst of the creatures touch but feels it's unclean power damage him.

Knowledge religion 28
SIgvar identifies the undead creature and moves to destroy a foe of his god. He draws his blade and SMITES the evil undead creature, swinging to strike it.

Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.

Touch AC vs this foe remains at 13 due to previous math errors

Attack 1 Hits AC 33 ( confirms to AC 32, but I don't think I can critical this) for 41 damage ( 84 damage if it can be critically hit)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+12=16 ; d20+18=36 ; d4+2=4 ; 6d6=17 ; d20+18=20 ; d4+2=3 ; 6d6=16 ; d20+9=14 ; d4+2=4 ; 6d6=17 ;
Thursday September 20th, 2018 9:54:14 PM

will save vs DC 18
will save +8 near Sigvar +4 = =+12
will save+16...oh...forgot Halflings get +2 to fear saves so 18

Michael hears the moan and the hair raise up on the back of his neck Wow! That's a spooky sound! he thinks but what really made his hair stand up was the fount of power that rose up through Sigvar as he calls down the power of Heaven on top of that ghost! He's not sure if the ghost has been dissipated or not, so he adds his own point of power to the powwow.

attack 1 +14 to hit +4 flanking = +18 to hit

Rapier +1 keen to hit AC 36 for 4 points of damage and 17 points flanking damage. (undead and incorporeal traits do not preclude flanking damage...yay! )

Short Sword +1 to hit AC 20 for 3 points of damage and 16 points of flanking damage.

Off hand ITWF attack +14 -5 = +9.

short sword +1 to hit AC 14 for 4 points of damage and 17 points of flanking damage.


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+14=23 ;
Thursday September 20th, 2018 9:59:12 PM

Trayvin shakes off the negative energy from the new threat. This is not a good time to be running around. Trayvin is concerned about any appearance of weakness in front of the giants. He uses freedom's call, and any allies within 30 feet will have the panicked condition suppressed.

Active Effects freedom's call

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 76/80 -- CMD 29   d20+8=17 ; d20+14=21 ; d20+14=15 ; 4d6+12=28 ; 4d6+12=33 ;
Friday September 21st, 2018 12:38:20 AM

(17 vs 21 = failure)

Anna takes 4 damage from the Ooze's acid but can't really do much about the ghost so she takes a 5 foot step and uses whirlwind attack to lash out at both nearby Oozes with her tail.

"Can anyone hit me with a magic fang so I can attack the new comers with my tail?" she asks

(21 vs AC; 28 bludgeoning damage to one ooze)
(Natural 1: miss)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+12=13 ; d8=7 ;
Friday September 21st, 2018 1:53:41 AM

Spells in effect: mage armor
Will save + 12 DC 18 = 13
panicked for 5 rounds. flee along a random path, 1d8 determines direction = 7

Nikolai panics and runs due west into the doorway wall.

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+17=23 ; d6+13=19 ; d6+13=16 ; d6=2 ; d6=2 ; d20+12=28 ; d6+13=17 ; d6=5 ; d6=6 ; d20+7=16 ; d6+13=15 ;
Friday September 21st, 2018 8:57:24 AM

The ranger cries out " GHOSTS ! MAGIC WEAPONS ONLY!!! "

Pompous takes aim and lets fly a volley of arrows. towards the red ghost.

-----------------
Barkskin
freedom's call
Many shots
Precise shot
Deadly strike -3/+6

Attack 1 Hits AC 23 Damage 19 Shock 2
Attack 1A Hits AC 23 Damage 16 Shock 2
Attack 2 Hits AC 28 Damage 17 shock 5
Attach 3 Hits AC 16 Damage 15 shock 6

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Friday September 21st, 2018 10:49:39 AM

ooc> Arrows are +1. Any sense of distances. Pompous gets a +1 for foes within 30'

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=2 ; d4+1=3 ; d4+1=2 ;
Friday September 21st, 2018 1:44:13 PM


Akir whirls and stops Nikolai, who isn't panicked thanks to Trayvins spell.

He focuses in the most damaged ooze, others can handle the ghosts for now. He empowers a magic missile spell and sends it into the enemy.

14 force damage to the ooze.

The Entrance! (DM Warren) - MAP  2d6=6 ; d6=1 ; d20+8=22 ; d20+8=22 ; d20+6=17 ; 7d6=28 ; d20+16=25 ; d20+16=31 ; d20+16=35 ; d20+16=32 ; 2d6+6=13 ; 2d6+6=10 ; 2d6+6=15 ;
Friday September 21st, 2018 5:52:32 PM

Even with Sigvar's aura, Pru is not quite able to resist the effects of the fear and cowers in the corner.

Sigvar, being immune to such paltry things as fear, is glad of a target for his weapon, which he plunges through the ghost with purifying force. In one blow, the ghost poofs into dust!

With Sigvar's help, Michael overcomes his fear, but also has no target. Instead (if he wants), he moves to the other ghost to offer Pru some protection and slices it once.

Trayvin knows that they cannot afford to be running around willy nilly, and calls upon divine power to suppress the chilling effects of the ghost.

Panicked, but able to act anyway with Trayvin's help, Nikolai has to decide what to do!

Anna splatters one of the oozes (reflex 21 or 6 acid damage) but gets a bit dizzy and misses the other.

Pompous hits the other ghost several times, but can tell his weapons aren't doing full damage, though he is close enough for the bonus. Had he been any further away, his last attack would not have connected. 5 foot squares

Akir continues his force assault on the next ooze.

No sooner did one ooze fall than another takes its place. AOO for Anna They have no more luck than they did before in getting past Sigvar or Anna's armor.

Red ghost takes a swipe at Michael, causing wounds to break out on his body. 28 damage, fort DC18 for half After attacking, it floats backwards through the wall.

Additionally, some unknown sources slams into Sigvar from behind. 13 damage
Anna takes damage twice from some unknown source also. 10 and 15 damage

Ooze Red: Splattered
Ooze Black: 59
Ooze Purple: 0
Ooze Green: 0
Ghost White: Poofed
Ghost Red:44

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=20 ; d6=4 ; d6=6 ;
Friday September 21st, 2018 9:17:03 PM

The ghost touches Michael and it feels like 10 knives are stabbed into him, he's a bit tougher than the ghost realized so 5 of them slide off his body.

fort save 20. 14 damage.

with the ghost out of the picture for a moment Michael looks toward where Anna and Sigvar are, maybe they need some help.

the red ooze is dead but the black one is still on fire. it takes 4 damage for this round and 6 damage for last round unless it somehow put itself out.

Prudence Gundle  10d6=36 ;
Friday September 21st, 2018 10:36:14 PM

Thanks to Trayvin, Pru is able to pull herself together. She wastes no time in sending another Fireball at the oozes, this time targeting the black and purple ones.

[The oozes take 36 points of fire damage, DC 20 Reflex save for half.]

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 51/80 -- CMD 29   d20+8=23 ; d20+14=33 ; 4d6+12=30 ; d20+14=21 ; d20+14=26 ; 4d6+12=23 ; 4d6+12=25 ;
Saturday September 22nd, 2018 12:00:36 AM

(Reflex: 23)

Anna dodges the acid only to take 25 damage from some unknown sources. She takes her AOO against the new ooze that shows up (33 vs AC; 30 bludgeoning damage)

Anna then uses another whirlwind attack against the oozes in range (21 vs AC; 23 bludgeoning damage)
(26 vs AC; 25 bludgeoning damage)

Anna also says, "I'm being attacked by something I can't see. Can someone heal me?"

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+18=24 ; d20+14=22 ; d6=2 ; d20+14=29 ; d6=1 ; d6+14=20 ; d6+14=20 ; d6=5 ; d6+14=20 ; d6=4 ; d6+14=20 ; d6=6 ;
Saturday September 22nd, 2018 7:40:58 PM

" 'Sigh... alrighty then... more arrows away!!! "

Pompous fires again at the remaining ghost.

-------------------------
Arrow +1
Barkskin
freedom's call
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 24 Damage 20 Shock 2
Attack 1A Hits AC 24 Damage 20 Shock 5
Attack 2 Hits AC 21 Damage 20 shock 4
Attach 3 Hits AC 23 Damage 20 shock 6

Prudence Gundle[AC 20; HP 83/83] 
Saturday September 22nd, 2018 8:17:58 PM

[Updating header]

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d6=6 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ;
Sunday September 23rd, 2018 10:49:48 AM

Sigvar had planned to wit for the other ghost to pop from the wall to attack and then kill it, but he can't leave the spot he and Anna are blocking and she needed healing so he stays and touches her.
LOH for 19 healing to Anna.
" Definitely something I can't see up here. Purge it or glitterdust or something please."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet 
Sunday September 23rd, 2018 10:50:30 AM

4 LOH used

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 24th, 2018 2:13:05 AM

Spells in effect: mage armor

Not much Nikolai can do against the oozes but he can do a good deal against ghosts. He focuses the power of his Ebyron's Tear with Ghost Touch and Readies a fist against any other ghosts that come near enough.

The Entrance! (DM Warren) - MAP  d20-2=13 ; d20-2=18 ; d20-2=11 ; 2d6=4 ; 2d6=7 ; 2d6=10 ; d20+8=22 ; d20+8=20 ; d20+14=23 ; d20+14=19 ; d20+14=26 ; d20+14=24 ; 2d6+6=11 ; 2d6+6=10 ; d20+6=10 ;
Monday September 24th, 2018 4:44:52 PM

Michael looks around for a target and sees nothing but ooze. Maybe all the shifting between animal brains is making Anna crazy? The (black) ooze seems to forget it's on fire for a moment before the flames start up again. I did roll for last round - it'll take 4 more now

Pru stays tucked in her corner and lobs another explosion at the oozes, easily targeting all three. Miraculously, ooze (purple) avoid some of the damage. (Nat 20 save)

Anna is getting the hang of her tail now and crushes oozes left and right. Reflex saves DC21 or take 4, 7, 10 damage One of them is splattered and moves no more. Still, something else appears to be hitting her, and she requests assistance.

Pompous looks for a ghost to fire upon, but it is behind a wall for now. Dang tricky incorporeals.

Sigvar confirms Anna's suspicions since something unseen is hitting him too. For now, he heals Anna's wounds.

Nikolai readies himself to attack a ghost should it come near.

Ooze (green) glorps on through purples space to fill the hole left by the other. It's really gross to watch. It fares no better at getting past Sigvar's armor.

The evidence seems to be stacking up now. Either that or something really likes Pompous. He is also being struck by invisible blows now. 11 and 10 damage To make things worse, the ghost pops its scary face up in front of him again, but it doesn't come close to striking him this time.

Ooze Black: Splattered
Ooze Purple: 73
Ooze Green: 36
Ghost White: Poofed
Ghost Red:44

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 24th, 2018 10:14:28 PM

Something seems to be hitting some of the Agents, and there is nothing to be seen. Trayvin 'sees' what he can do about that:

Actions: cast [I]invisibility purge[/b]

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Prudence Gundle[AC 20; HP 83/83]  10d6=38 ;
Monday September 24th, 2018 10:41:20 PM

Pru can't do much about invisible attackers, so she tosses another Fireball at the oozes.

[38 fire damage, DC 20 Reflex save for half.]

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 49/80 -- CMD 29   d20+8=16 ; d20+8=16 ; d20+8=14 ; d20+14=31 ; d20+14=15 ; 4d6+12=23 ;
Monday September 24th, 2018 11:35:29 PM

Anna-saurus took all the damage from the ooze's acid and then uses another whirlwind against the assailants.

(31 vs AC; 23 damage)
(15 vs AC; miss)


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=32 ; d20+14=23 ; d20+9=28 ; d20+14=19 ; d20+9=23 ; d4+2=4 ; d4+2=6 ;
Monday September 24th, 2018 11:36:10 PM

Michael was just wating for the red ghost to poke his fat head out again. he runs up and pokes it once with his poker.

Attack 1 +14 to hit.

Rapier +1 keen to Hit AC32 (crit! 32 to confirm for 10 points of damage.


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 24th, 2018 11:59:27 PM

Spells in effect: mage armor
Panicked 3/5 (suppressed)

Nikolai has too many friends in front of him to do much but he can call out orders.
"Get away from the walls!" and takes a 5 foot step sideways.



Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ;
Tuesday September 25th, 2018 5:56:56 AM

Sigvar continues to tend to the wounded dinosaur killing all the oozes. He touches Anna and heals her for 23 damage.
5 LOH used

Pompous AC 25/28 CMD 25/20/15, HP 66 /98  d20+18=24 ; d20+13=29 ; d20+8=21 ; d6+14=16 ; d6+14=16 ; d6+14=15 ; d6+14=19 ; d6=2 ; d6=3 ; d6=2 ; d6=6 ;
Tuesday September 25th, 2018 6:29:16 AM

When the ghost shows it's face, pompous unloads a stream of arrows at it.

" Take this Casper!!! "

-------------------------------

Arrow +1
Barkskin
freedom's call
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 24 Damage 16 Shock 2
Attack 1A Hits AC 24 Damage 16 Shock 3
Attack 2 Hits AC 29 Damage 15 shock 2
Attach 3 Hits AC 21 Damage 19 shock 6

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