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AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Sunday January 8th, 2017 10:54:16 AM

"Not obvious at all", replies Tinker when Nikolai speaks aloud. "If animals avoided the dragon, ithe deer would be miles away and not walking right up to the pit. Almost like they were lured by magic."

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+8=26 ; d20+8=20 ; d20+8=17 ; d20+8=20 ; d20+8=15 ;
Sunday January 8th, 2017 3:32:55 PM

Anna says, "There are a couple of magic shields, some leather armor, a cloak and a box with some magical contents. Perhaps Tinker should try to examine the box for traps and then maybe we could try to identify the magical properties on the magical items here?"

After Tinker has checked everything out she attempts to identify the items.

Spellcraft: 26 on shield 1
Spellcraft: 20 on shield 2
Spellcraft: 17 on cloak
Spellcraft: 20 on leather armor
Spellcraft: 15 on box contents



DM JeffO 
Monday January 9th, 2017 11:28:49 AM

Anna starts to check out the items in the treasure pile as Tinker starts looking for traps. Tinker sees nothing that looks like a trap as Anna picks up the first shield to look it over. The first shield is +1 heavy shield. The second shield is a Lion’s shield. The cloak is a cloak of resistance +1. As she pulls the cloak out of the pile of coins, she notices a ring fall out of the pile (ring of feather falling). The leather armor is +1 glamered leather armor. Hidden beneath it was a masterwork silver dagger, a black pearl, and a medium-sized aquamarine gemstone. When she attempts to open the box, she finds that the box is locked and she cannot open it.

Meanwhile, Nikolai keeps an eye to the outside world while Pru watches Nikoalai’s back, her mind apparently wandering. Nikolai hears more brush cracking and it sounds like another deer might be walking around, but then he spots something very large moving around. Very suddenly a large, muscled minotaur appears walking down the path from town. His hair is worn in a warbraid that comes from the back of his head. Other than that he wears no hair, it is shaved so that if he chose, a helmet would fit properly. He has a few silver tattoos on his body. He has scars on his hide, lighter colored stripes mostly on his forearms and torso. All of them appear to be battle wounds.

(Everyone please welcome David, aka Sigvar, to the party!)

Sigvar 
Monday January 9th, 2017 1:33:21 PM

(Quick lead in post, I'll post a header and stuff later when I have the time)
Sigvar pushes his way through the brush that most would call a path and wonders why no path was ever large enough for him. He sighs and continues making his way towards what the townsfolk said was a clearing.
He wears heavy looking blackened plate armor (so most of thos tattoos and scars are still not in view) topped by a Mailed Fist tabbard. Most would think that the armor had been scorched by a fire until they got a closer look. Those experienced in the wearing and care of armor would realize that he is clad in adamantite armor, probably why crashing through the brush makes that shrieking, nails on a chalkboard sound, also why the brush leaves no marks on the armor.
He hums softly as he advances. Letting the brush annoy him would be beneath him. Looking up to see if he is anywhere near the clearing yet he notices the man and woman in the clearing. Neither obviously armored but both wearing what looks like the dressiest field uniform that the Fist has. The man also has a longbow, drawn and nocked and pointed in his general direction. Sigvar stops dead where he is, raises his hands in a nonthreatening way, and calls out to the pair.
" Easy there friends. I'm not here looking for trouble. Rather I am looking for Nikolai's Fist, First Agents. I've been sent to bolster your ranks. And it looks like I have found them. You HAVE to be Prudence, the Citadel talks enough about you for there to be no mistaking that. Which makes you Nikolai. My orders are in my pack sir, may I pull them out?"
As he speaks to each of them he indicates them with a tilt of his chin, not wanting to point while still being covered by the bowman, whom he assumes is his new commander.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Monday January 9th, 2017 7:46:22 PM

Tinker gets excited, his hands itching to get that locked box. The crashing through the forest is an unwanted distraction. And then the distraction talks. Tearing himself away from the pleasure of picking a lock, Tinker is in a foul mood. He grabs his repeating crossbow and hops out of the shallow pit, ready to back up Nikolai if needed.

Flecks of rust streak the dwarf’s dark chocolate hair and trimmed beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin. The relating crossbow, a dwarven urgrosh, tools, and a large backpack stuffed with more implements completes the image of an adventurer expecting the worst and ready for anything.

“Daemar Torvalsson, called Tinker, Agent of Nikolai's Thumb, Mailed Fist at your service”, rumbles the bass voice. "Nikko, he's big enough and recognizes our faces, you want to see his bonafides?"

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Monday January 9th, 2017 9:07:47 PM

Anna realizes the lock box is beyond her or rather decides she does not want to waste her bag of tricks on a scroll of knock when she has Tinker in the pit with her or rather she had Tinker in the pit with her until he climbed out of it b/c of some adamantium plate mail wearing minotaur.

She effortless climbs out of the pit herself using one arm and her legs thanks to the spider climb SLA and hands the lock box to Tinker, "You left this." as she takes in the newcomer.

She has a feeling of deja vu at his appearance. "Sigvar is it?" she asks, "Didn't we meet before at some sort of party? The details are a little fuzzy but I swore I spoke with you there. Anyway you may or may not remember me. I am Anna Morphling."

Anna is wearing glistening sliver full plate in sharp contrast to Sigvar's scorched black ensemble and anyone familiar with armor and the exotic materials it can be made from can see that her armor is made from mithral such that it makes less noise than one might expect a suit of full plate to do.

She has auburn hair, green eyes and a messenger styled bag strapped to her person with a guisarme nearby.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+17=24 ; d20+13=27
Monday January 9th, 2017 10:05:40 PM

Michael thinks, I got good reflexes, I'm pretty tough...the dragon was young and his spells probably aren't up to snuff...heh..a rhyme!. his mind made up he yells FIRE IN THE HOLE grabs at a shield, to toss it out of the pit and dive for cover! Just about the time that Pru picks one up and wrecks his groove. still its foolish to waste a good duck and cover so he goes ahead and dives for it, in case it's a trap!

Acrobatics 24
Reflex save 27

if it goes off or not he will then sticks his head above the pit edge and regard this new development.

Michael is a slightly small halfling, handsome in a forgettable sort of way. His bright eyes regard the approaching minotaur with a look of rapt fascination, both for the joy of meeting someone new and the tactical need to assess their weak points and formulate an attack profile. that's never stopped him from talking, though.
HOLY Fish fingers! you are a big one ain't ya? Hey is that Adamantine armor you are wearing? Man, that's cool! Polly hard to move quietly in it, but shoot, it's not like anything can get through it if they do hear you. I'm Michael Wittman, a sergeant under Nikolai Fist. 1st Agents Wolf Company, Hurricane troop. Are you from Bear Company? Are they folding Bear Company soldiers into the remaining companies? We go around mounted quite a bit, what kind of mount do you ride? I usually ride a mule, but I ain't really got close to any of them since Daisy died. do you like mazes? I've heard that minotaurs are good at mazes? Whaddya you fight with? We just found a dragon horde! We think he might come back for it. or if we take it he might gas the village...I'm personally hoping he comes back. It would be a great story to tell at the last assignment.

Michael smiles, This guy is gonna be great! In the back of his mind, it feels like his family is finally complete



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday January 9th, 2017 10:16:19 PM

Well, if he was looking for trouble, he probably would have attacked instead of introducing himself, Trayvin thinks to himself. "Greetings, I am Trayvin." The half-orc looks over Sigvar as though appraising his weapons and armor. "You look capable enough. And I think you'll find that as an Agent we get into a fair bit of trouble. My mother fought alongside some minotaurs once. She said they were formidable warriors. I look forward to seeing you in action."

OOC welcome aboard David! I didn't know we were getting a new player.

Prudence Gundle  
Monday January 9th, 2017 10:54:28 PM

Pru blinks. Then she blinks again. "Um," she says. "Um, yes, I'm Prudence Gundle. It's nice to meet you." Pru is a very pretty human woman with hazel eyes and a long reddish-brown braid. "Um....who did you say sent you?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday January 10th, 2017 1:13:40 AM

OOC: Welcome to the game, Sigvar. Don't be surprised at our PC's initial reactions. :)

Nikolai does not relax a bit. When they left the Citadel, it was Pru's Fist. Was the Commander re-instating Nikolai or was this some trick?

"Just stay where you are until we verify your legitimacy," Nikolai calmly states. He wouldn't put it past those leprechauns playing another trick on them.

"You guys still got your Detect Magic going? See if he's truly a minotaur wearing Mailed Fist uniform. Anna, inspect his transfer papers."

But then he realizes he's acting like it's Nikolai's Fist and not Pru's.

The half-elf maintain's his guard, his experiences since in the Mailed Fist teaching him to be weary and cautious. His Mailed Fist uniform sports a multi-colored belt. Since the events of the morning he now wears his full complement of gear, his kama, nunchaku, and bandolier of shuriken, and his longbow.

Pru asks her question and is glad she also is cautious.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Tuesday January 10th, 2017 4:33:51 AM

Sigvar is a bit stunned when the ground erupts and spits out three more people. All of them match the descriptions he had heard while he was at the Citadel, so he is sure he is in the right place.
Anna speaks to him and she does sound familiar, like a half remembered dream. Then the rapid fire questions from the halfling hit him. Head swirling he tries to answer the more important questions, the ones that keep that arrow out of his liver.
" My name is Sigvar Ironhorn I was sent by Knight Captain Palance to meet up with what is called Nikolai's Fist. She mentioned that Prudence may be in charge of it when I arrived, depending on local conditions. Based on the crier and fliers I saw back in town though, all charges against him have been dismissed. Hold on, let me drop this pack so that you can get to my papers. Don't mind the cat."
Sigvar crouches while keeping his hands raised, not an easy feat to accomplish in full armor. When he gets closer to the ground he shrugs off his pack and allows it to slowly slide to the ground. As it hits a feline head pokes out of the pack and takes in the surroundings. When it is clear that people are intent on going through it's traveling home, the cat hops out and scampers to Sigvar's legs, foe now avoiding any attention paid to it.
Standing back up he tries to answer some more of the questions.
" Yes, Anna, right? I seem to remember a dream where we shared a drink at some party once. We exchanged a few stories about our capabilities and then the party broke up and we moved on. Nice to meet you in the flesh."
" Yes Michael, I am originally from Bear company. We tend to walk to where the fighting is, or ride in a wagon. Most animals would be crushed trying to carry a fully armored Minotaur. Stealth has never been my game. One look will tell you that. Our Fist was usually tasked with either creating a breach in the enemy's lines and using it to punch a hole to their center or to hold open a breach created by others so that it could be exploited. As such we sought out the most protective gear we could find."
" What's this about a dragon?"

Sigvar's armor, shield, sword and a ring on his finger will radiate magic, as will a tattoo on the back of his sword hand and a few items buried deep in his pack.

OOC
Sorry Brian, I couldn't find an email for you so I couldn't include you in my planning emails the past few weeks.

DM JeffO 
Tuesday January 10th, 2017 8:55:15 AM

Introductions continue as Michael spots a bird flying high above, slowly circling the area. Maybe a hawk? It is too high to really tell.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=28 ;
Tuesday January 10th, 2017 7:22:05 PM

Michael spots the bird, and strains to get a better view of it. with the thought of the Dragon still fresh in his mind he debates calling attention to it to the rest of the party. If it's just a bird he will look paranoid, if its the dragon, surprise attacks really really suck. Put that way it's no question. better to be paranoid than dead he thinks. Hey guys! we may have some company incoming he says in a loud yet calm voice, pointing up at the circling creature.

perception 28.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=16 ;
Tuesday January 10th, 2017 8:45:23 PM

Perception 16
Sigvar glances up. It might be a bird, but didn't they mention a dragon? A far off dragon could look like a closer bird...
" So are we cool or...."
If they are more concerned about the flying creature than Sigvar he draws out his own bow and arrows and reseats his pack on his shoulders.
He looks at the cat and says " You better hide... for now"
If they are nt yet convinced he is on their side, he still tells the cat to hide, but patiently waits for them to verify his papers.

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Tuesday January 10th, 2017 8:50:17 PM

Anna says to the others, " I could turn into a bird and check out the incoming creature from the air."

She picks up her guisarme in case whatever it is means business.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+23=26 ; d20+23=27 ; d20+23=37 ;
Tuesday January 10th, 2017 9:42:09 PM

Tinker glances up and sees a bird, just like he'd see just about every other time he would look in the air. The dwarf tries to keep his attention on Sigvar, but Anna waves that box in front of his nose again. Sigvar isn't acting hostile, he's alone, and Nikko is being wary enough for everyone. So Tinker can't wait any more.

All his attention goes to the box. He lovingly brings out of his pack his set of masterwork thieves tools. "Hello my friends", he says to the picks and slides in a leather roll. Whistling happily, he checks the box for traps, disabling any he finds before picking the lock.

Trap. 26
Disable 27
Pick Lock. 37

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday January 10th, 2017 9:50:53 PM

"A bird? If the dragon is going to come back, I doubt it will advertise it is coming. I think we should finish up here and move on."

OOC- David, my email is bblopeATyahooDOTcom please send me a mail so I can add you to my email list for this game.

Prudence Gundle  
Tuesday January 10th, 2017 10:06:47 PM

Pru squints skyward, but can make out nothing. "If it is the dragon," she says, "we should deal with it. There are too many towns and villages around here; it isn't safe."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=30 ;
Wednesday January 11th, 2017 12:05:13 AM

Nikolai relaxes a little, just a little, and looks up to the sky to see what the fuss is about.

Perception +13 = 30

"No Anna, stay with two feet on the ground. We are strategically better located here in the forest. If it is him, let him come and good riddance."

Nikolai puts away his bow and inspects Sigvar's papers while Tinker plays with a box.
"Tinker, if you set it off, don't forget to warn us, eh?"[/b" he quips as he looks over the document.

[b]"Well, it looks legit. We certainly could use a brawler like you. Seems intimidation is not one of our strong points. Pru is too pretty, Tinker is too distracted, Trayvin tries but with a halfling next to him it is hard. Anna and I just rather hit them before they can blink, then pick up the pieces of what's left. Anyway, welcome to Pru's Fist. Even though I've been exonerated by the antics of a half dozen leprechauns, only Commander Palance can re-instate me as Thumb,"
he says as he returns the Mailed Fist Orders to Sigvar.

He smiles at Pru, "Best way to deal with a dragon is to steal its treasure. I'll make out a note to come find us if he wants it back, if he is brave enough to tackle us again. Of course, he could bring his mama if he wants. We got a minotaur and half-orc itching for a fight.".

Nikolai fetches a piece of parchment from his backpack and scribbles a note.

"Thanks for the loot. You were entertaining. We welcome more of your games. Stop by anytime. Pru's Fist, Hurricane Company, Wolf Regiment.
Bring your mama if you are afraid you can't handle it."


DM JeffO 
Wednesday January 11th, 2017 10:31:39 AM

Michael points out the bird above and nearly everyone looks up to check it out as well. It is Nikoali’s keen eyes that can identify the bird and he indicates that it is indeed a hawk of some kind. It is a good think that Anna didn’t turn into a small bird, as she may have been dive-bombed by the hunting fowl.

Meanwhile, Tinker ignores the bird and focuses on the small box. He checks it out and does not see any taps on the box. He works to pick the lock and notices that it is a very old, detailed, and difficult lock. He is impressed with the lock itself and the ingenuity of the lock-maker. After a little work, he does manage to get the lock to open and he quickly opens the box. Inside the box are two large, white pearls and a signet ring.

Nikolai then writes a note to leave for the dragon, taunting it and daring it to come after them.


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+8=23 ; d20+8=28 ; d20+8=10 ;
Wednesday January 11th, 2017 6:32:40 PM

Anna examines the jewels and the signet ring to try to determine what they are, magically speaking.

(Spellcraft: 23, 28, 10)

She says to the others, "Well if we are planning to continue to stay in the town should we really taunt the dragon? Do you guys reckon he may have fled elsewhere? Do you think there is any other clue as to the dragon or should we try to figure out the wisps or the leprechauns."

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Wednesday January 11th, 2017 7:55:37 PM

"Signet Ring", Tinker announces. "Does anyone have knowledge of nobility or history? Could be the lord of these ruins."

He looks about, his hands again calm, and thinks aloud. "Nothing more to find here. I can't think of any clues to which way to go for searching the leprechauns or will o wisps. Anyone?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Wednesday January 11th, 2017 8:24:04 PM

" So you came hee to answer charges of Murder, that much I learned before leaving the Citadel. Why exactly are we looking for wisps and Leprechauns?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d20+6=7 ; d20+6=7 ;
Wednesday January 11th, 2017 9:52:55 PM

Trayvin shakes his head at Nikolai's note, but he doesn't protest. "MY momma said it's never a good idea to antagonize a dragon."

"Hmmm, let me take a look at that ring." Trayvin looks it over for a few moments, bares his small tusks in concentration, and comes up empty. He shrugs and hands it back to Tinker. "Not sure, it's nothing I can recall right now. Maybe our friends at the library in the Citadel can help us research it."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+2=9 ;
Wednesday January 11th, 2017 11:24:39 PM

Michael Chuckles. Well it's like this Sigvar, we received word at the Citadel that Nikolai was wanted for the murder of a thief named Gaston that we captured around these parts on his way to join up with a cult of Pavillions mom's ghost squad! we turned him over to the authorities at the next town down the way. so we took Nikolai to this here town to face the charges. Turns out nobody knew who accused him of the crime. So we stayed the night, the trial was supposed to occur today, anyway at about 3 am something woke me up. it was will-o-wisps floating around outside our window....spooky! we ignored them and went back to sleep. so then that morning...get this...we went to the court house..this odd looking dude in a long overcoat, big hat and scarf hiding his face came in to answer for the prosecution...when the judge ordered him to doff his hat so we could see who it was...turns out it was a bunch of leprechauns pulling tricks! charges were dropped and we came out here to look over these ruins.

I personally don't care to have anything to do with will-o-wisps...except perhaps an extermination raid or some sort punitive action...and Leprechauns...I mean really are they even worth the trouble? I dont' want them to get vindictive and all of us wind up with our shoes tied together and our food spoiled for the next 3 months... Huh?...you know it might have been the Leprechauns doing the will-o-wisp thing outside our window..trying to get a rise out of us.


Michael looks at the ring...but no luck he does not recognize it at all.

knowledge(nobility) 9.

Prudence Gundle  
Thursday January 12th, 2017 12:16:34 AM

"Yes, I think it's logical to assume the wisps and the leprechauns were somehow connected," Pru agrees. "As for the dragon treasure, I think we should go ahead and take it. We did defeat the dragon, even if it ran away instead of staying to be slain. And if its treasure is gone, it may just decide to start over somewhere else."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday January 12th, 2017 12:57:33 AM

Nikolai laughs a good hearty laugh when Trayvin shows his concern over the note he wrote. "Well, that's usually good advice."

Nikolai then goes into relating their battle with the dragon two days ago. "Since then, we think we spotted it once flying around at night. Having attacked us without provocation, we lay claim to its treasure. But it could exact revenge on the towns nearby. Last thing we want is to be blamed for that! It's already bad enough to be blamed for something we didn't do,"

The then explains their puzzlement on the actions of the leprechauns. "We have no idea why they did this or how they came to know us. We'd like to have that resolved before we return. It has the signs of something bigger behind it. But it may be we are just paranoid," he finished with a fake maniacle laugh.

DM JeffO 
Thursday January 12th, 2017 9:24:22 AM

The group continues discussing the dragon and brings Sigvar up to date on their recent adventures. A few clouds float lazily towards the group from the far south, just light, fluffy clouds probably from the moisture of the sea far to the south pushed by a light southerly breeze.

Trayvin, Tinker, and Michael check over the signet ring, but none can recognize anything about the ring. The metal is very dark and it looks old, it is clearly not a new ring. Anna checks out the pearls and finds that they are pearls of power (1 x level 1 spell, 1 x level 3 spell)! She notes that the signet ring has a very, very faint bit of magic about it, but she can’t quite determine anything more about the ring.

The morning slowly moves towards noon as the group continues to discuss whether they should take the treasure, leave the treasure, hunt for the dragon, search for will-o-wisps, look for leprechauns, head back into the small town, or simply head back to the citadel for more orders.


AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday January 12th, 2017 5:34:35 PM

Tinker doesn't have a clue what direction to go, and , inddeed, that there even should DM be one other than a return to the Citadel.

Not a normally chatty person, he keeps silent and waits for word from Nikolai.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday January 12th, 2017 9:20:52 PM

"Well, at least if we get blamed for this, we actually did it. So it looks like we're taking the treasure. Is our business in the town concluded?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=26 ; d20+6=23 ;
Thursday January 12th, 2017 10:02:13 PM

having failed to identify the signet ring Michael scoops up the mundane gems, the black pearl and the med aquamarine and begins to look them over for value.

Appraise black pearl 26
Appraise Aquamarine. 23.

Really guys, unless someone has an inkling of something else we need to do around here I'm all for high-tailing it back to the Citadel. It's just that I don't' really see much mystery here to solve. Leprechauns are crazier than a march hare, so who can understand why they do anything, but if you wanna track them down and ask I'm game. the Will-o-Wisps were probably an illusion, but if you want to look into them, I'll go. I need to stock up on CSW and Protection from energy (lighting) potions before we go, though. Will-o-Wisps ain't no joke. and I'm not joking when I say "if we find some, we need to kill every bloody one of them".



Prudence Gundle  
Thursday January 12th, 2017 10:24:46 PM

"We left the wagon in town," Pru reminds her companions. "We really should go back for it. And it's probably polite to warn them about the dragon."

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+13=32 ; d20+13=27 ;
Thursday January 12th, 2017 10:38:19 PM

Anna asks, "Should I pull a scroll of augury from the bag of tricks and ask about a specific option being good or bad in the next half hour? Personally, I'd prefer to try to hunt down the leprechauns if we aren't going to be going after the dragon, I just don't know if we have a good way to track down either."

Anna thinks about what she knows about Dragons and Leprechauns for potential ideas.

(Know[nature]: 32 re: Leprechauns)
(Know[arcana]: 27 re: Dragons)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Thursday January 12th, 2017 11:21:37 PM

Sigvar has just joined this Fist and has little idea what they should be doing. In the past his Fist always had a clear plan and task to accomplish and they did it. This is different. One thing does strike him though so he speaks up to put the idea out there.
"We could just camp out here for the evening. From the tales I have heard dragons love their treasue and would visit it regular ly. If these fey want to talk to you and lured you here for that purpose, they will contact you. Doing nothing and waiting here for the other parties to make the first move might show you the way."
"Or we could go back to the Citadel, I'm fine either way."


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+11=21 ;
Thursday January 12th, 2017 11:34:07 PM

OOC: I think we left our mounts and wagon back at the in.

IC: "I agree we are done here but we need to pay our bill at the inn and pick up our mounts and wagon. After that, return to the Citadel and report. Sorry it's been a short trip for you Sigvar, but knowing our luck, we'll get sidetracked somewhere along the way."

Nikolai urges his friends to hurry up and starts scooping coins into his backpack, motioning the others to pick the area clean. Once all that is done he puts the note in the middle of the pit and works brushing their tracks away.

Survival +11 (erase tracks) = 21

Back at the town he pays their bill for the rooms and food and boarding their animals, then consults his map for the way home.

DM JeffO 
Friday January 13th, 2017 10:27:05 AM

Michael carefully looks over the gems and decides on their values (Black pearl approximate value: 500 gp; aquamarine approximate value: 500 gp). The discussions continue about where to go next and the wagon is still back in town. Anna thinks about what she knows about Leprechauns. She knows a lot about them, and she knows that everything she knows is almost worthless when it comes to figuring them out. The leprechauns like chaos and they do things without reason. Sometimes they work together, sometimes they work for others, but sometimes they just do things because they feel like it. They can live in cities, towns, or in the wilderness with equal ease. They can take up residence in a town and look like good neighbors until they decide to so something silly. Hunting them down without have a direct trail to follow could take a very long time.

As for dragons, she knows they are generally solitary creatures. Based on what she observed about this dragon, it seemed rather young. But even for a young dragon, this treasure pile doesn’t look like all that much. It should have accumulated much more treasure already. This also doesn’t look much like a dragon lair – it is relatively out in the open and usually dragons take more care to hide their lairs, or at least make them more defensible – until the dragon is so powerful that no one will be able to stop it. Dragons also tend to have a large area where they roam, so the dragon might return soon, or it might not return for days.

Nikolai suggests that the group gather up their things and head back to the citadel.

(Barring any other actions/preparations, are we ready for the return trip to the citadel?)


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Friday January 13th, 2017 6:26:51 PM

"Well you are right about Leprechauns being children of chaos," Anna says to Michael, "Really without a better lead those fey could be anywhere or anyone. We might as well head back. As for the dragon, they usually stake large swathes of territory. This trove is rather small so it could be a satellite hoard. He may not come back here for a while, especially if he thinks we are still in the area considering how bad we beat him last time. I wonder if there might be a way to convince the Leprechauns to trick the dragon into thinking we are still around? That voice at the bar that badmouthed the Fist probably belonged to them. Are we really going to leave that antagonizing note? If so maybe it would be a bad thing to convince the dragon we are still here."



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday January 13th, 2017 9:17:58 PM

"Children of Chaos? Where have I heard that before?" Trayvin shakes his head. "Oh well. Anyway, I think Sigvar's suggestion is a good one. We could camp here tonight, and if nothing happens, settle our bill at the town and head back to the Citadel."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Friday January 13th, 2017 11:47:03 PM

Sigvar calls his cat back and hoists it up to sit on top of his pack. If they decide to stay he tries to hunt down a good spot to camp. If they decide to head out then he follows along.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday January 14th, 2017 2:12:08 AM

I'll tell you what lets split the difference. Why don't two of us go back to town and pick up the wagon and settle the bill, then we will all camp out here for the night and head back to the citadel in the morning? If the leprechauns want to talk, the dragon come back for a rematch, or some will-o-wisps come looking for a meal, they will have their shot

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Saturday January 14th, 2017 9:56:10 AM

Tinker chortles at Trayvin's comment, but doesn't speak. At Michael's suggestion, the dwarf lifts his pack and starts walking back to town with the halfling. Tinker and Michael settle all bills, retrieve the wagon, and return to the ruins. There, Nikolai can decide if they camp or start the return journey.

Prudence Gundle  
Sunday January 15th, 2017 12:12:46 AM

Privately, Pru doesn't think walking back to town is so onerous a task they can't all do it together, but she know some of her companions don't like towns. And Nikolai, at least, has reason to avoid the place. She abides by whatever the group decides to do.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday January 15th, 2017 1:07:05 AM

Nikolai looks at Pru but sees she's not making the decision. "Putting things in perspective, we've no reason to stay. The dragon messed with us once and left nearly dead. He may be young and greedy, but he probably knows when he's beat and certainly won't show up while we are expecting him. As for the leprechauns, if it was just for fun, they had it and now they are gone. If something else motivated them, let them work for it, I'm not going to just sit around and wait for something that may or may not happen.

As much as the Thumb values the opinions and suggestions of everyone, it is up to the Thumb to make the final decision."


He looks at Pru really, really hoping she takes the leadership reins at least one more time and sets the course, stay or leave.

DM JeffO 
Monday January 16th, 2017 12:50:34 PM

There is more discussion and Nikolai waits for Pru to make a command decision. Pru hesitates and Tink and Michael head back to town to gather up their wagon and settle their debts. Back at the inn, the innkeeper is profusely apologetic and assures the pair that it was a misunderstanding. He says that the group is welcome back any time and he will ensure they get the best treatment when they return. He agrees to provide anything they ask for as they load up the wagon to return.

Back in the woods, the group prepares… to spend the night? (If so, I’ll need watch order, any preparations for the night, etc).


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+7=27 ; d20+9=27 ;
Monday January 16th, 2017 9:02:59 PM

Assuming the group is going to camp for the night, Anna volunteers to take the first watch.

"Unfortunately I spent my darkvision already when the will o' the wisps showed up but hopefully I will see or hear anything if it decides to visit the camp."

She then looks for a defensible position to start setting up camp.

(Perception: 27 = natural 20)
(Survival: 27 to find a defensible position to setup camp in case of wisps, leprechauns or dragons)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Monday January 16th, 2017 9:06:43 PM

If they are staying, Sigvar finds a good spot and sets up his canvas to keep the rain off.
" Where would you like me in watch rotation when we do finally camp? Remember I am not able to see in the dark."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=15 ;
Monday January 16th, 2017 9:17:31 PM

OOC: Tink? LOL. Overlapping games? LOL

IC: While Tinker and Michael go for the wagon and pay their bill, Nikolai busies himself looking for a better place to camp. The open area leaves them too exposed.

"Sigvar, help me find a suitable place to spend the night. If we don't, at least it is a good exercise, right?"

Nikolai observes Sigvar's technique on finding a suitable, defensible spot and assesses his choice. If it passes Nikolai's own assessment, he gives the newcomer a pat on the shoulder and congratulates him. If it does not pass, he suggests another spot but says nothing else.

Survival +11 +2 (Favored Terrain) = 15



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday January 16th, 2017 9:25:00 PM

Trayvin offers to take one of the watches. "I can see in the dark better than most of you. Doesn't mean I will see a dragon swooping in at us, but I can at least offer to try."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday January 16th, 2017 9:33:24 PM

Michael is down for first watch or last watch. this gives the folk with infravision (Tinker and Trayvin) the deep night watches, I'm guessing we are posting a lone watch for 2 hrs per shift but with the manpower we have now we could post either a 1 hr watch or a 2 person 2 hr watch

7pm to 5 am everyone gets 8 hrs.

7 Anna
8 Anna
9Trayvin
10 trayvin
11 Tinker
12 Tinker
1 Michael
2 Michael
3 Sigvar
4 Sigvar
5 Awake.

this gets everyone 8 hrs of sleep and 2 hrs on watch. I'm on board with changing it to accomodate anyones spell renewals and or proclivities.



Prudence Gundle  
Monday January 16th, 2017 9:38:09 PM

"Um, I know I'm not good at noticing things, but I'm happy to stand a watch if I'm needed," Pru says.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+4=12 ; d20+4=18 ;
Tuesday January 17th, 2017 4:31:42 AM

Sigvar evaluates the terrain and using his professional knowledge points out some ruins that still have some structure to them.
Survival 12
Profession soldier 18
" I'd set up there. The walls are crumbled but still offer some defense and the other ruins give enough structure to set up a dry place to sleep. It's within sight of the illusion you found but not right on top of it. The sight lines could be better, but we have axes and a few hours before turning in so we can improve them."
The thumbs that Sigvar has served with were more functional and less into comfort. They would sleep in a muddy hole covered with a tarp and dirt if that was what the mission called for. But Sigvar can see that this Thumb wants to evaluate what he knows about operations and defense so the Minotaur tries his best to oblige.

DM JeffO 
Tuesday January 17th, 2017 3:35:31 PM

While the pair is getting the wagon, Nikolai and Sigvar check the area out for a place to spend the night. The ruined area has few actual ruins – there are actually just a few blocks of stone that look like one time, perhaps a long time ago, they were part of something else. They are the wrong color and shape, and they just look like stones that were part of a wall. Sigvar checks out the area around the pit and finds a bit of forest. He can see a clear game trail or two that lead around the pit. He selects an area that has a couple trees by a stone that might be used to keep someone from sneaking up on the group while they sleep. It is slightly within the forest so that there is cover, preventing the group from scanning the skies, but it is quite unlikely that anyone could spot a dragon flying overhead at night anyway. Nikolai can’t see any reason to not use that location, after all, the group is in the forest and a bit off the main road to town.

As the wagon returns, the group can load the pile of coins and silver into the wagon easily enough. The shadows start growing longer as discussions occur related to sleeping and watches. Anna, Trayvin, and Pru volunteer for a watch and Michael suggests a watch schedule. The group has plenty of time to chat and wonder about the leprechauns, the dragon, and other things as the night approaches. Sigvar has time to share his exploits and experiences with other units in the Fist. Eventually the darkness takes over and yawns start appearing in the group, and they are quite contagious. The watches confirmed, individuals take to their bedrolls and settle in for the night.

Anna sees nothing during her watch and starts to get tired towards the end of it with nothing to see or do. She is glad when it is time to wake Trayvin for his watch. During Trayvin’s watch, one of the moons rise, giving him a bit more light. The light is shadowy and he jumps a few times when the wind bends the trees and branches just right. He is glad to let Tinker take over the late watch. Tinker wanders around a bit during his watch and he looks over to the pit at least once, wondering about the pit and the illusion and how it all works together, and why. He sees nothing else during his watch. Michael takes the darkest part of the watch as the moon sets. A bat flies overhead and he almost lets out a cry before he realizes that it is just a bat and not a dragon. Even in the darkness, he can easily identify and find Sigvar for the final watch. Sigvar contemplates his old unit and how this unit will be different as the sun starts to break above the horizon, signaling the start of the next day.

OOC:
Sorry about the late post, busy day! Preparations, marching order, anything else for the heading home?


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+6=25 ; d20+7=10 ;
Tuesday January 17th, 2017 7:00:29 PM

(OOC: per the archives we have both individual mounts and the cart with the beasts that pull it)

The next morning Anna helps break camp and then sees to the animals. (Wild Empathy: 25; natural 19 :D)

She actually finds herself working up a fine rapport with animals and hopes to motivate them to quickly carry the party back to the citadel.

As for marching order she volunteers to take an outrider position with her mount and intended to keep a sharp eye out for any dragons or brigands but the connection she felt with the mount was just too distracting (Perception: 10)



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=26 ;
Tuesday January 17th, 2017 7:54:57 PM

as they chat, Michael counts the silver and ingots to determine the gold piece value. he takes his time and utilzes the groups knowledge to help him if they are willing to help out.(take 20 + any help) He volunteers stories about his and the fists adventures. He tries to bond with the new fist mate and tries to make him feel welcome. As they leave he takes his turn as outrider, and seeing that Anna is really digging her mount he helps her out as well. it's a beautiful day and he enjoys the open road.

appraise (take 20 )
perception. 26

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday January 17th, 2017 8:36:23 PM

Wagon, and camp, and watch. All are duty and done with the best competence the dwarf can muster. Comraderies around the camp fire? Tinker isn't as good at that, but he loves listening to the others, feeling the comradeship and silently being a part of the team.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday January 17th, 2017 9:00:54 PM

Looks like it was time for the road. Trayvin helps break camp and prepare for the trip like a seasoned veteran. While on the road, his thoughts wander a bit...like they always do.

"You know, I was thinking about the trial. If there was just fey and leprechans playing a big old prank, then how did the judge in that town not see it? Seems kind of suspicious that such chaotic creatures could be so organized and formal, just to have the whole thing fall apart the moment they entered the courtroom."

Prudence Gundle  
Tuesday January 17th, 2017 11:03:42 PM

"Well, in answer to your first question, Trayvin," Pru says, "I'd say it's a small town, and they're always willing to believe the worst of outsiders. And the Mailed Fist doesn't exactly have a good reputation. And small-town folk might not have a lot of experience with fey mischief. I'll bet that judge will know better next time."

She pauses, then shakes her head, "I'm not sure what they hoped to accomplish. Perhaps it was a diversion? I wonder what we'll find when we return to the Citadel?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=12 ;
Tuesday January 17th, 2017 11:26:03 PM

Sigvar relates some of the exploits of his unit previous to joining the Agents. He holds back a few, knowing that they will need to be told carefully, since they might not be well received. He helps break down the camp in the morning and is more than willing to drive the cart holding th Agent's gear.
Perception 12

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday January 18th, 2017 12:49:05 AM

Nikolai enjoys getting to know their new companion and relates some stories of their own. He concentrates on their adventures in the swamp hunting down the gnolls and their encounter with Will 'O Wisps.
With watches set, he assists the last watch and helps get the horses and wagon ready.

"Remember, the judge was not in town when the accuser filed the accusation. It was the clerk that was on duty at the town court house and he would not have been as astute as the judge. The judge simple came upon the request of the town.

At least they forgive quickly and hold no grudge, although why hold a grudge against someone who allegedly killed a bandit that was preying on them? If we have the time, it would be a good closure by paying a visit to the town where we left him and find out what happened after we left.

Your decision, Pru."


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