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Vengeance
Demanding Justice


DM Warren  
Saturday October 15th, 2016 12:36:09 PM

As soon as the group enters Palance’s office, she stands up and almost yells, “What did you do in Sandrill Crossing?!?” Before the group really has a chance to provide much of an answer, she sits down in a huff. She continues, “This is not what we need right now. We are trying to rebuild this place, and this is not helping at all.”

After stopping to compose herself, she asks again for the group to explain what happened outside Sandrill Crossing.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Saturday October 15th, 2016 1:27:47 PM

"We dispatched what we have learned to be a kamarupa per the High Priest of Gargul we talked to.in Wedding City. It was terrorizing that village we told you about. What is going on now?" Anna asks

Prudence Gundle  
Saturday October 15th, 2016 3:00:23 PM

"Well, the kamarupa was later. At Cove," Pru says. glancing at Anna. "Sandrill Crossing was where we stopped at that inn." Pru frowns, trying to remember. "We overheard a conversation. A group of men were headed to Cove, which was where we were heading. The men looked like bandits, so we decided to follow them. But we stumbled into an ambush that they set. There was a fight, and we won. But the fight wasn't in Sandrill Crossing; it was a ways on, in the woods. Nothing happened in Sandrill Crossing itself. That I know of." She looks to her Fist-mates for corroboration.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Saturday October 15th, 2016 10:45:13 PM

Tinker nods at Prudence's version. They didn't do anything in the village. "And the team we fought ambushed us and was joining the bandits at the Cove." The dwarf is respectful but also not at attention. They were supposed to be independent thinkers and not parade ground recruits after all.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Saturday October 15th, 2016 11:51:07 PM

"Hmmm..." Nikolai utters quietly, then speaks, [b]"A group of armed men spoke loud enough for us to hear, on purpose, to goad us into following them. Since we were wearing our uniforms, they concluded that we were heading to Cove and since they were too, they planned an ambush. Unfortunately for them, we whooped them and caught their leader. He's the one that had the magical chain that lowered the water to get us into the underwater cave. However, not knowing really what to do with him, we left him in Sandrill Crossing for trial for banditry.

On the other hand, nothing seemed amiss as we passed back through the place on our way home. Whatever happened there must have happened after that.

It is hard to think we actually did anything since we were only there a few hours at best. We stopped at a tavern, had something to eat, left to follow the bandits, returned with their leader, and that's it."[/b}

Nikolai remains at attention the whole time.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Sunday October 16th, 2016 4:20:12 PM

"I spoke of the kamarupa as the latest scuttlebutt about Sandrill Crossing is regarding a witch found dead near there. I assumed that the dead witch and the commander's question were related. Maybe I was too hasty." Anna clarifies

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday October 17th, 2016 10:26:05 PM

"Maybe the Commander would be so kind as to fill us in, since it seems as though what we did, and what she thinks we did are in fact two separate things."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Monday October 17th, 2016 10:55:11 PM

"Yes, Commander, it would help us a lot by telling us what you've heard and why it should be linked to us."

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Monday October 17th, 2016 11:30:16 PM

Anna waits to hear what the commander has to say at parade rest

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday October 18th, 2016 7:13:55 AM

Like a good soldier, Michael remains quiet and catalogs his sins at his commander's outburst. But since his version of events matches the tales told from his mates, he figures they did nothing wrong. A thought occurs to him. and he speaks.

Ma'am, We know that the sons of Neutronis were ramroding the situation at Cove, maybe they are out causing problems in the country and using their Fist Uniforms to shift the blame over on us.



DM Warren  
Tuesday October 18th, 2016 10:48:39 AM

whew, off the plane and have slept - will double post today, since this is pretty short.

Constance listens intently to each explanation in turn, but when Nikolai speaks, she focuses her gaze more intently on him, seemingly trying to catch him in a lie. She requests confirmation of his statements from the others, and seems a bit conflicted.

Now, I want you all to consider this very carefully. Is Agent Komonov fit to be your Thumb? Has he appeared to lack the control necessary to lead this unit?

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday October 18th, 2016 11:42:25 AM

At first Nikolai is shocked at the question. He firmly takes hold of his monk training in mind control of emotions and says nothing. The memories of the day he was chosen to be the Fist Thumb came flashing back and that was the thing that kept him cool and collected. He didn't volunteer to take command, it was given him by their sergeants. They all were asked theoretical situation questions in private and the sergeants weighed each answer and chose the Thumb that way and nothing was said about it being permanent as Nikolai remembers it.

So he waits, keeping his eyes looking straight ahead. Oddly enough, it didn't seem proper to put the Fist in such an awkward position right there in front of everyone. Would have been best to approach each one in private and if a change was deemed necessary, come up with some 'official' reason and just order the change. He tries to keep his thoughts from wandering what could have happened and focus on the moment.

Oh well...

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday October 18th, 2016 1:31:29 PM

Michael is stunned, his composure drops and his Jaw hits the floor. Memories of Nikolai lying broken and bloodied in the dirt, memories of frustration at the lack of battlefield control, a vision of Nikolai listening to everyone's opinions and using that info to make a decision, without it becoming a democracy. His calm demeanour. it alll becomes a blur in his mind swirling together into a distillation of....

Ma'am, I've had good leaders and poor leaders, smart, stupid, lazy and active. Nikolai has never asked us to do something that he wasn't prepared to do himself. That's why he could order me to charge a Frost Giant with a toothpick and I'd do it... his instincts are sound more often than not, and when he gets something wrong he acknowledges it and gets it corrected. I was trying to think of something he's not very good at and the only thing I could think of is that he don't control the battlefield real well. but when you think about it, nobody controls the battlefield...so that's a non-issue. I guess the best thing I can say is this. Some units are all about the leader, but with ours, at least to me...we are a unit...we are tight we fight well together and we aren't afraid to think outside the box, it's because of Nikolai that we do that. He is probably one of the best small unit commanders in the Fist. If anything I think he needs to be fast-tracked to flag rank...but if you are thinking of relieving him for cause...I think you are on the wrong track

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Tuesday October 18th, 2016 2:59:23 PM

"Having come recently to this unit, I don't have the history that most of the rest have. However, from what I've experienced so far Nikolai seems to be a reasonable leader. He listens to us and takes our feedback when we are developing plans. He also considers our individual Strengths and Weaknesses. He isn't afraid to lead from the front when needed and knows when to step back when his own skills aren't suited to the task at hand. I am proud to serve with Nikolai as my Thumb" Anna says

Prudence Gundle  
Tuesday October 18th, 2016 6:03:53 PM

"Of course he's fit!" Pru says indignantly. "And he's really smart, and he's a really good fighter, too!"

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Tuesday October 18th, 2016 7:15:31 PM

It takes a moment for Tinker to believe that he actually heard the question. Michael's indignation and the others help him to get his mind working again. "He is fit", Tinker states with finality, but the normally taciturn dwarf isn't done. "Tactically sound, strategically aware of things I don't see until it has already happened. He is able to keep our mission, the capabllities of his team, and the repercussions of actions on the populace in his mind all at once. And he is an unwavering servant of the Fist."

And he stands as if daring anyone else to say differently.

DM Warren  
Tuesday October 18th, 2016 10:10:45 PM

Constance looks grave as she listens to the responses of each Agent in turn. When they are done again, she sits for a moment, considering everything that has been said.

Sense motive DC 25 Highlight to display spoiler: { Constance seems conflicted, like she knows that their words are true and she has no cause to doubt them or Nikolai, but has a greater duty to hold to. }

"Thank you for your candor. However, I have received a writ for Nikolai to appear in Sandrill Crossing. He has been accused of murder of Gerard, who you mentioned in your written report."

She shows them a paper that says that Nikolai is to appear before Donnegal, a justice in Sandrill Crossing.

"Because of this, I must relive you of your command and suspend your status within the Mailed Fist, until such time as this issue is resolved. One of you will need to fill the void, and take responsibility to ensure that Nikolai is escorted to the justice."

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday October 18th, 2016 10:11:02 PM

"He is able, competent and intelligent. He is more fit for command than most." Trayvin ponders the Commander's question. It seemed as though she was leading up to something, and he had a bad feeling about it. "As for control, he has our loyalty which more control than many commanders have. We are not a typical structured unit, and we have latitude to act, but orders are still orders, and they are followed."

Trayvin couldn't shake the bad feeling. He had an idea where this might be going, and he didn't like it.

Prudence Gundle  
Tuesday October 18th, 2016 10:27:03 PM

"Well, as far as we know, Gerard is still alive," Pru says. "We turned him over to the authorities in Squatting Crossing. Did the Sandrill Crossing folks think to ask there?"

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday October 18th, 2016 11:43:13 PM

"I'm fine with stepping down. We'll resolve this case and prove our honor. When we left Gerard at the one-cell jail in Squatting Crossing, the jailer had said that a squad from Ailithmar was due in a couple of days. So he was alive and well when we left Squatting Crossing. That jailer is our witness, unless he's shown up dead too. Looks like a trip to Squatting on our way to Sandrill. Weird thing is, none of the bandits, Gerard included, are from there, complete strangers, so why would Sandrill care? Isn't it just one less bandit? I know it sounds callous, but look what he was up to. How many deaths did we prevent by capturing him? Why go to the pains to let him have a trial and then murder him? Was he murdered in his cell or did he somehow get off from the charge of banditry? There's a lot that Sandrill Crossing left unexplained, and sounds very suspicious. Could be a trap.

In the meantime, we'll need a new Thumb. Commander, how do you want to do this? Choose one yourself of have the Fist do the choosing?"


Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Wednesday October 19th, 2016 12:49:25 AM

"I wonder if they think Gerard is dead because I turned into him and we had that skirmish with the other prisoner and then I had to revert back to my normal form. Maybe some of the villagers weren't in on my ruse and they thought Gerard died?" Anna muses

DM Warren  
Wednesday October 19th, 2016 5:06:43 PM

Constance does not acknowledge anything that Nikolai has to say, though she looks uncomfortable while doing so.

"If none wish to volunteer, then I will assign your leader. Agents Gundle and Torvalsson have seniority within the Fist, but Prudence stepped ably up to command in the fight against Neutronis. She will have the responsibility for leading the Agents for the time being, and she will be personally held responsible if Nikolai is not delivered Donnegal in Sandrill Crossing for his trial. You are dismissed."

The mood is somber and confused as the Agents and Nikolai leave the Knight Commander's office. They have little time to prepare themselves before the set date for the trial, and even leaving in the morning will necessitate a grueling pace. As they gather supplies for the trip, there is a cautious tap on the door, followed by Thogo entering their common room and saluting.

"Note for you, ma'am." He hands a folded piece of parchment to Pru before dashing out of the room.

Unfolding it reveals a few short words written in Palance's recognizable scrawl, though it is unsigned. The author writes that there is no doubt in the Fist that Nikolai is fit to lead and innocent of this crime, but they cannot afford any sign of flouting the law, and they have to undergo this trial to justify his actions and prove his innocence.

all receive 1000 xp

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday October 19th, 2016 8:12:17 PM

Tinker frowns but a twinkle in his eyes sees Captain Palance's brilliance. "We are escorting Nikolai to the Justice. Sounds like a great opportunity to figure out what in Pantheon's name is going on!"

Tinker will get ready for another trip out.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday October 19th, 2016 9:25:50 PM

"Maybe there is something else going on that the Commander hopes we will uncover as well. We will have to remain alert, I think there was more going on at that village than we were ever able to discover on our previous trip."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday October 19th, 2016 9:47:18 PM

The contents of the note is passed on to Nikolai but it does not assuage his mood any, really. Commander Constance went from high praise of their work in defeating Neutronis and the new Peace Bargain with Ailithmar and now, even if only on the outside, seems ready to throw him under the ox cart.

'I know she really doesn't want to but didn't say anything about arranging any independent investigation of the matter. Not only that, she didn't even give any details of the accusation. It will be up to US to find all that out one we get there with hardly any time, IF any, to do any investigation of our own, and I'll probably be in jail for all that.'

Once again he suspects a trap orchestrated by the Sons of Neutronis.

He gathers his stuff and makes sure his room is in perfect order before he leaves. He heads to the stables to insure their transport will be ready on time.

Before sunrise he goes to the mess hall and works on one of the best breakfast's he's ever had for it may be the last, then he's ready to move out.

Prudence Gundle  
Wednesday October 19th, 2016 10:00:44 PM

Pru reminds herself that bursting into tears is not an appropriate response when given command of a Fist. She manages to choke out a "Yes, ma'am" before fleeing the Knight-Commander's office.

"Well, I suppose we have to go to Sandrill Crossing," she says. "Let's get ready to go. And let's have everything spit-and-polish, all right? Uniforms clean and mended, boots polished, and so on. We're not going to slink into that town like we're ashamed of the Fist. We're going to march in proudly, and dare them to break us!"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday October 19th, 2016 11:15:44 PM

Michale goes deeply into though. his eyes dart back and forth as he explores scenarios and tests hypothesis, finally he speaks.

This is a trap, We've done a lot of good and royally aggravated a bunch of folks, especially with the whole Neutronis thing, this is a plot to tear the agents apart. I'm guessing we are going to find that the folk we turned Gaston over to are mysteriously gone, and there are probably going to be witnesses who saw Nikolai kill him. We really need to lawyer up, I wonder if there are any lawyers who defend Fist Soldiers? we need to try and track the timeline of his death and show that Nikolai was nowhere near when he died. but we also need to think worst case..what do we do if it's a kangaroo court? I vote we kill everyone...but that's probably not the right thing to do.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Wednesday October 19th, 2016 11:48:48 PM

"I need to buy some scrolls from the catacombs quickly." Anna says.

"I don't want to pull them from the bag."

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Thursday October 20th, 2016 5:51:25 PM

"This is a trap", Tinker agrees. "And we're gonna bust it from the inside since WE are the independent arm of the Fist, right? "

Half-formed plans don't pass the dwarf's lips, instead looking to Prudence for the right direction. "Spit and polish, you got it!", he growls and that night burnishes his equipment to parade ground gloss.

DM Warren  
Thursday October 20th, 2016 6:31:54 PM

Wild emotions lead to hasty words, but there are some gems that come out of the heap. Someone who knows the laws of the land would be very useful, but who knows where they could find one at such short notice? Perhaps the library would have at least a documentation of the laws of Ailthmar and the surrounding areas.

Pru is a bit overcome, but falls back on her training and assumes command. She won't let the reputation Nikolai has helped build for the Agents and the Fist deteriorate under her watch. Dress uniforms are brought out from storage for the upcoming trial.

Anna does some of her own preparations. Tinker, Traying, and Nikolai all see quickly that they will be some investigating of their own to do, and are preparing themselves for whatever trap may be set for them.

The Agents are efficient, and are soon ready to depart.

feel free to shop and prep

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday October 20th, 2016 9:44:20 PM

Trayvin will stop by the library. He asks the librarians if they have any documents which may prove useful or helpful for their current predicament.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Thursday October 20th, 2016 11:11:51 PM

Nikolai has some ideas but nothing can be determined with any certainty until they get to their destination. He expects the worse and to be immediately thrown in a cell and his equipment stripped from him. Either way, someone is lying about what happened and Anna, mentioning her turning into a Gerard clone alerts him to another possibility.

"Trayvin, we're going to need some help determining who may be lying and who's telling he truth. We'll need several Zone's of Truth spells ready for the trial. Michael and Tinker, one of you can wear my Hat of Disguise when we get close, ride into town and get a feel of what's up and get the story from locals without the worry of being recognized. Your investigations as Mailed Fist members will probably be hampered, so what we can learn as an 'interested bystander' would be very useful. Oh, here I go, pretending to still be the Thumb... sigh."

He momentarily thinks about writing his father but then decides against it. If all goes well, it will make a good story at New Years in the Giggling Ghost. If not, his Fist Mates can pass on the sad news.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Friday October 21st, 2016 12:00:04 AM

Anna departs to the catacombs and then comes back with her scroll supply fully replenished.

"Are you sure you don't want me to scout out what is going on in the town using a disguise?" Anna asks

"I am highly trained in the art of disguise and am decent at bluffing people. If I borrowed Pru's headband I'd be even more efficient at both." Anna says

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Friday October 21st, 2016 1:15:48 AM

"Fine with me, but I'm not the Thumb anymore. Pru will have the final word. You and Michael using my hat could do the trick," Nikolai adds.

Prudence Gundle  
Friday October 21st, 2016 1:32:14 AM

"Nikolai's better at this than me," Pru says. "But let's have Michael and Anna do the reconnaissance. If there's a jail or something, I want to keep Tinker on this side of the bars. If worst comes to worst, he can get people out."

She turns to Nikolai. "When we get to Sandrill Crossing," she says, "let's have you take off your gear and give it to us before you turn yourself in. Very publicly. I think that will make a strong impression--and it means that if we do have to break you out, we'll have your stuff." Pru may be the Thumb in name, but she doesn't feel like one, so she follows that with "How does that sound?"

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+12=22 ; d20+23=31 ;
Friday October 21st, 2016 2:41:58 PM

Nikko is wise and Bean Pole has a good plan with keeping Tinker on the outside of bars and access to his lockpicks. Tinker takes a day to get a common set of manacles and engineer how it would work normally but have a hidden catch that would drop the hinge and basically only make it a pair of bracelets. Never know when trick cuffs could come in handy this trip!

Know Engineer 22
Disable Device 31

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday October 21st, 2016 11:23:42 PM

"It sounds good Pru. Don't worry. We will follow your lead, and whatever happens, we are all in it together."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Friday October 21st, 2016 11:30:35 PM

"Sounds like a good plan, Pru. Leadership is coming to you pretty natural-like," he grins.

DM Warren  
Saturday October 22nd, 2016 6:14:43 PM

Tinker strikes on a clever idea. If this whole adventuring business doesn't work out, he could always open a magic shop!

Other a small confidence issue, Pru displays every quality they could ask in a leader. A plan is quickly formed and preparations made.

Trayvin finds a book on local ordinances with the help of he librarian. It will make for some good reading on the trip to town.

Anna and Michael coordinate to best figure out how to suss out the feelings of the town.

Everyone is ready to leave in the morning.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Sunday October 23rd, 2016 1:19:28 AM

Anna is on board with the plan. "I can either use my disguise kit or I can borrow the hat. I don't want to use my Morphling powers because they only work for a short period of time. I don't know what disguise I should use or what story I should spin as we scout it out. I'm open for suggestions."

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Sunday October 23rd, 2016 6:17:03 PM

A successful trick manacles, Tinker packs them away and doesn't shoenthem to anyone until the group is on the road. "Look what I made", he crows as he demonstrates his trick manacles.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday October 23rd, 2016 8:31:09 PM

I guess I'll go in as a begger or ner-do-well and listen around for what I can find. Maybe do a little eavesdropping on the prosecution.

with that in mind Micheal borrows some rags from the stable hands and creates a beggers outfit to wear he puts all of his stuff in his BOH and secrets it somewhere once he gets there. He also looks in the library for any information on lawyers that the fist trusts. he will then craft a letter to the person requesting his presence at the trial.


ooc: sorry guys new job is working 12 to 16 hrs per day and I've been whooped when I get in at night. I'll try to post from my phone

Prudence Gundle  
Sunday October 23rd, 2016 10:02:16 PM

In the morning, Pru makes sure that everyone on the team has what they need before setting out.

During the journey, she whispers prayers nearly nonstop.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Monday October 24th, 2016 12:17:49 PM

Nikolai distributes all of his non-essential equipment to his team members, keeping what he'll need for combat with him, just in case.
"Ideally, we'd wait until any manacles are put on me before inconspicuously switching to those, but that might not be possible. May not even need them, but you are a genius to even think of it," he casually slaps Tinker on the shoulder.

He doesn't hold up much hope of acquiring the services of a lawyer, the Mailed Fist layers being experts in legal matters, not so much on criminal matters, but one can only hope. A military trial is very different than a civil one, but one of the court martial lawyers would work, just as long as he/she is dedicated to the Truth and not intimidated in going along with a Kangaroo trial just for public relations.

He's ready to move out when Pru gives the order.


DM Warren  
Monday October 24th, 2016 4:11:02 PM

Costumes and plans well underway, though a few details remain to be hammered out on the way. A lawyer did not seem to be available, as there is no one really formally trained in the fist. Court Martials are performed by a Tribunal of senior officers, and a couple of spells usually makes it easy to ascertain the truth.

In short order, they begin their trek to Sandrill Crossing, a feeling of deja vu that is only dulled by the fact that they have had a (hopefully temporary) change in leadership. They are fairly quiet the first day, the reality of their situation sinking in, and most talk revolves around how to solve their predicament.

please give me marching orders, anything you're doing on the way, perception checks, and plans for camping

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+13=26 ;
Monday October 24th, 2016 6:56:16 PM

Tinker drives the wagon, as usual. NOT as usual, the wagon is in the middle of the formation and Nikolai is in the back of the wagon. "You are being delivered, Nikko, so you should only defend yourself, not the team, Eh?"

Despite being in the middle, he keeps his eyes on a swivel.

.....

Perception 26

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=21 ;
Monday October 24th, 2016 9:24:56 PM

Michael scouts ahead, his head on a swivel he stays about 50ft in front of the body of the group.

perception 21



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday October 24th, 2016 9:51:52 PM

"Those manacles are pretty nifty Tinker, they may come in useful."

Trayvin reads through the book he got from the library whenever he has time during the trip. "If there is no lawyer available, then we will have to do the best we can without."

Prudence Gundle  
Monday October 24th, 2016 10:19:14 PM

Pru may be the leader, but she is still a squishy mage with no Perception to speak of. She keeps to the middle of the group, just ahead of the wagon.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+6=8 ; d20+4=13 ; d20+7=8 ;
Monday October 24th, 2016 11:35:18 PM

Anna tries to empathize with her mount (Wild Empathy: 8) but doesn't think it will work that well. She rides her mount at rear guard (Ride:13).

She tries to keep an eye out for for anything coming up behind them. (Perception: 8 ;natural 1)

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+14=31 ;
Monday October 24th, 2016 11:42:01 PM

Used to being up front, it felt weird riding in a wagon, although more comfortable. While Tinker keeps his eyes on the front half, he keeps vigilant on the back half, his new bow ready with knocked arrow.

Perc +14 = 31 (33 if in forest)

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday October 25th, 2016 9:44:19 PM

Trayvin prays for guidance from the Gods of the Wold. Maybe one of them will provide some inspiration for the trials ahead.

Prudence Gundle   d20=3 ;
Tuesday October 25th, 2016 10:49:13 PM

Pru tries to be on alert, but she is far too worried. [Perception 3]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday October 25th, 2016 11:06:27 PM

Michael thinks to himself. it's quiet...too quiet.... He loosens his rapier in it's scabbard and gets a tangle foot bag ready to throw.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+9=22 ;
Tuesday October 25th, 2016 11:21:04 PM

Anna looks for a suitable defensible spot for a campsite as it starts to get towards the end of the day. (Survival: 22)

She starts collecting wood for a potential fire and asks Pru, "Should we get a fire going?"

DM Warren  
Tuesday October 25th, 2016 11:45:50 PM

If the feeling of traveling in the middle was strange, then coming into town being held on a wagon, even if unofficial, is even stranger. And this is only the first town on a 3 town tour of the road. The Agents find an Inn and bed down. In the morning, they are ready to go again to the next town of down the road. That would be the one full of churches, so perhaps Pru will be a bit more comfortable there.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday October 26th, 2016 12:55:08 AM

After a while, Nikolai starts to get used to the wagon and realizes there are so pros to riding in a wagon instead of upon a hard bony horse.

Despite what lies ahead for him, he sleeps well, but as usual takes a shift for watch duty. They could have been followed. You never know.

DM Warren  
Wednesday October 26th, 2016 6:47:57 PM

The next couple of days pass like the first, and soon enough, they are ready to make the final approach to Sandrill Crossing.

Michael and Anna assemble their disguises and prepare to go scouting to see what the situation is like in town. The others stay behind in the woods and wait on their report.

Michael and Anna - disguise, perception, and any other checks you may find relevant.

Everyone else staying behind - survival/perception checks.

Other plans - let me know.



AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+2=5 ; d20+13=23 ;
Wednesday October 26th, 2016 8:09:27 PM

Tinker helps make camp, not really helping too much other than keeping a sharp eye out!
...
Survival-5
Perception-23

Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d20+2=14 ; d20+4=22 ;
Wednesday October 26th, 2016 9:25:06 PM

survival 14, perception 22

Trayvin keeps watch for anything unusual. He tries not to make too much noise while doing so.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=21 ; d20+5=23 ; d20+7=16 ;
Wednesday October 26th, 2016 9:39:53 PM

Michael makes a wide circle around town and comes in on foot from the opposite side. he goes by the local bar and sets up. he enters the bar purchases a beer with some copper coins, nurses is like its ambrosia, and sets up in a corner. he works hard to be a non person a hole in the air, empty rags. he listens, and once sure that he is forgotten, he will then get closer to persons of interest and listen. if he finds anything interesting he will tack them, and start developing plans to infiltrate where they are staying.

perception 21
disguise 23
perform 16



Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+16=32 ; d20+7=21 ; d20+9=17 ;
Wednesday October 26th, 2016 11:25:15 PM

If Pru and Nikolai are allowing Anna will ask to borrow Pru's headband and Nikolai's hat.

Anna works her new composite bow into her disguise and poses as a wandering huntress.

(Disguise: 32 w/ hat: 42, w/ headband: 34, w/ both 44)
(Perception: 21)
(Bluff: 17, w/ headband 19)


Prudence Gundle  
Wednesday October 26th, 2016 11:49:18 PM

"Um...well, my spells aren't as good without it," Pru says of the headband. "But I guess I won't need them. Anyway, I hope I won't need them."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+13=20 ; d20+14=33 ;
Thursday October 27th, 2016 1:06:26 AM

Nikolai hands over his magic hat to Anna and wishes the scouts the best of luck. Once they've left, he looks for a suitable site where they can wait for the scouts' return and be hidden as well.

Survival +13 = 20
Perception +14 = 33

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Thursday October 27th, 2016 10:01:10 PM

Anna thanks both Pru and Nikolai for letting them borrow their items. "Don't worry, I will return both as soon as I get back. Thank you both. I'll completely blend in be able to lie really well. I should be able to get really good intel."

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday October 27th, 2016 10:22:29 PM

"Be careful." Trayvin urges Michael and Anna to be cautious with their surveillance. "There is much unknown here, and we are likely expected."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday October 27th, 2016 10:25:44 PM

checking in. Michael plays the down on his luck beggar and listens in the bar for scuttlebutt.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Thursday October 27th, 2016 11:06:00 PM

OOC: Checking in. Shane, your hpts aren't up to max in your header.

Prudence Gundle  
Friday October 28th, 2016 12:25:41 AM

Pru tries to be calm as she waits for the scouts to return from their mission.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Friday October 28th, 2016 7:49:15 AM

Tinker is calm as he awaits the return of the scouts. Of course, he is naturally stoic, has great confidence in the skills of his friends, and isn't in charge (which helps tremendously!).

DM Warren   d20+34=54 ;
Friday October 28th, 2016 10:44:46 AM

Between them, there are enough survival skills to set up a campsite a little bit off the road, where they should remain hidden from any casual passersby. Nikolai and Pru feel a little less prepared with some of their magic borrowed, but it is for the good of the group, after all.

Michael works his way around town, quietly through the fields, until he ends up in one of the taverns in town. He's met with a few angry looks when the proprietors see him in his rags, but the sight of coin and the lack of stench mollifies them, and he sits back to nurse his beer.

Anna the Huntress sweeps into the tavern a short while later with a bit of a better reception. Adventuring types always have coin to spend.

The general buzz of conversation involves normal things for countryfolk - the harvest, a daughter's wedding, and surprisingly, one man mentions that his youngest son has reached 18 summers and wants to go off and join the Mailed Fist!

Some voices seem to think that's a fine idea, especially for a younger son that won't be inheriting any land. But one voice pipes up in the background. "The Fist are just a lot of thieves and murderers! You'll see when we get that fella here for his trial!"

There are some murmurs, both for and against this stance, but when Anna and Michael look around for the source of this accusation, there is no one to be found.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=23 ; d20+2=17 ;
Friday October 28th, 2016 1:07:22 PM

Strange thinks Michael, he was sure he accounted for everyone. He tries to remember the tenor of the voice and where it came from, but it seems it was beyond him. He starts to analyze the makeup of the people in the bar. Taking note of the ones talking of mundane things, the harvest, the wedding, the 18 year old fist aspiring boy, and local gossip. He notes their clothes, mannerisms and accents. He then tries to pick out the ones that stand out from the norm, either by clothes, bearing, or different topics of conversation. By eliminating the median folk, he hopes to discover the outliers

Perception 23
Int 17

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday October 28th, 2016 4:57:16 PM

Header updated

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday October 28th, 2016 9:09:01 PM

Waiting. This was the tough part, almost as bad as the calm before a battle. Trayvin keeps himself occupied by reading through the book the librarians lent him some more. He wonders if this whole mess has anything to do with fallout from the battle with Neutronis.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Friday October 28th, 2016 9:43:50 PM

Chop some wood. Break kindling with bare hands. Create tinder by shaving a stick. Tinker is pretty good at making a fire. Still needs a little work in making it smokeless...

Prudence Gundle  
Saturday October 29th, 2016 6:11:52 PM

Pru paces the campsite restlessly, and decides she doesn't like being in charge.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday October 30th, 2016 12:26:07 AM

Michael keeps trying to find the ringer in the crowd. if he fails he goes outside and hangs around the courthouse.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+19=27 ; d100=90 ; d20+7=11 ;
Sunday October 30th, 2016 7:51:47 PM

Anna looks for some place with privacy and then pulls a 2nd level wizard scroll of see invisibility at caster level 3rd from her bag of tricks and attempts to cast it.

She successfully casts the scroll (27 vs UMD of 23, 90 vs 25 to beat spell failure)

She then returns to the bar looking for a potential invisible instigator (30 min of see invisibility)

(Perception 11)



Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+13=28 ; d20+14=24 ;
Monday October 31st, 2016 11:20:58 AM

Nikolai spends his time keeping watch on the approaches to their location. If he can see the road as well, he takes note of who's passing by.

Hiding to watch the approaches: Stealth +13 (15 in forest) = 28 or 30 (forest)
Perception +14 = 24

DM Warren  
Monday October 31st, 2016 12:32:47 PM

Neither Michael nor Anna can find a ringer or invisible instigator in the crowd.

Outside, the closest thing Michael can find to a courthouse is the town hall, but he reasons that any trial will take place there.

When scouting information about the magistrate, all seem to think he is a decent enough fellow, well versed in local laws and ordinance, and there is much curiosity about a trial taking place in their little town. There doesn't seem to be any talk of the supposed victim though, only talk about whether or not the Fist Captain is guilty.

Out in the woods, the rest of the Fist practices their survival skills and try to be patient while waiting word from their scouts.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Monday October 31st, 2016 8:09:34 PM

Tinker helps scour the dinner pot and takes his turn at Watch.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+7=15 ;
Monday October 31st, 2016 8:26:53 PM

Anna spends the entire 30 minutes looking for the voice they could not pin down. (Perception: 15)

When time is up she sees what she can find by asking around about the victim of the Fist captain's supposed crime.

She looks for 3 types of people, those who may have prestige in the community, those who seem to know the gossip and anyone who looks like an entertainer.

If she finds any of them she will treat them to a drink and remark that the upcoming trial seems to be a big deal and she would like to know what exactly went down.

If she gets the feeling she won't get anymore help from the people she will bid them ado and ask around either in what passes for a market or the town hall.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+7=12 ; d20+14=27 ;
Monday October 31st, 2016 8:53:39 PM

Michael sits on the street corner and bums folk for money, if any stop to give him alms he asks them in an off hand and slightly drunk way what the big deal is with the fist and all is. He is careful to ask open ended questions, look folk in the eye and not interject when they are talking.

Perform 12
perception 27

Prudence Gundle  
Monday October 31st, 2016 10:08:08 PM

Pru tries to say a few prayers, but for once, the thought of the gods does not comfort her.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday October 31st, 2016 10:23:25 PM

Hearing the prayers, Trayvin decides to join Pru. "Sometimes they answer and sometimes not. What most common people do not know, is that they have given us the gift of being able to answer our own prayers. All we need to do is have faith in our own abilities."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+13=21 ;
Tuesday November 1st, 2016 12:43:04 AM

"Hmpf...' Nikolai thinks. 'I believe in the gods,' remembering his own meeting, in a way.'But I don't trust the Good always defeating the Evil of others.'

He continues to keep vigilant.

Hiding to watch the approaches: Stealth +13 (15 in forest) = 21 or 23 (forest)
Perception +14 = 24

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+14=30 ;
Tuesday November 1st, 2016 12:47:50 AM

Perception +14 = 30

OOC; I accidentally hit the submit before updating the perception roll.

DM Warren  
Tuesday November 1st, 2016 10:42:30 AM

Anna's search is fruitless, as the owner of the voice appears to be long gone. The information available from the townsfolk is better though. No one seemed to really know or care about Gerard, but they certainly can't have people running through and murdering folks. They seem more concerned about the general safety of the townsfolk, and want the Fist to answer to whatever justice is deemed appropriate.

Michael gets much the same on the street corner. Many eyes just pass over him, or hurry away at the appearance of drunkenness. However, one man who seems to have left the tavern himself is a bit more chatty. He doesn't have anything against the Fist, but the truth has to be gotten out, and if they did murder someone, then justice must be done.

Overall, they get the feeling that the townsfolk don't really know the details of what Nikolai is being accused of, which leaves Michael and Anna wondering where the accusation could have come from, if not anyone here. The day is getting on though, and they'll have to get back to the others soon to make their appointment with the Magister.

Things are more introspective, and a bit boring even, back at camp. Nikolai remains ever vigilant, but sees no sign of anyone else traveling through the woods. There are a few game trails, and he is so still that some deer pass him by without noticing him.

Tinker keeps a watchful eye out as always, and Pru and Trayvin discuss thoughts of the Gods and their purpose.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+13=32 ;
Tuesday November 1st, 2016 5:43:38 PM

Tinker keeps a sharp eye out.

Perception. 32

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday November 1st, 2016 9:05:09 PM

Nikolai's monk mental control training comes in handy as his patience is tried. 'I hope they are alright. I wonder what's taking them so long?'

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday November 1st, 2016 9:26:06 PM

Trayvin ponders the magic available to him and whether any of it will be useful or even allowed during the trial.

Prudence Gundle  
Tuesday November 1st, 2016 10:09:46 PM

"Well," Pru says. "I suppose we would only need Pantheon's help, though I would appreciate it if Alemi could see his way clear to settling my stomach a little." She smiles wanly.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Tuesday November 1st, 2016 11:11:25 PM

Anna shrugs and decides it is time to head back. She has not really gotten much from the population except that people are concerned for their safety, no one knows much about Gerard and there was that mysterious agitator but she couldn't seem to pin him down.

She heads back to camp to share what she has learned with the rest of her companions making sure to return the hat and headband as soon as she is back.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday November 2nd, 2016 11:47:13 AM

What information that could be gathered has been gathered, at least all that could be gathered in a day. If he had weeks and months to set up cells, recruit agents, bribe officials, he could do more, but as always time is not on his side.
Michael leaves town directly for the camp. Once there he doffs his rags, cleans up and puts on his Mailed fist Scout leathers. He also tells the group what he found out.

It was odd, most folk had no idea why the fist was on trial, or that anything was amiss. There was a voice in the bar that cried out against the fist, but I could not find its source. I think we are being set up for an ambush I think there are hidden agents who have infiltrated the town and are setting us up. I have no empirical proof of that, but it's a strong gut feeling.

DM Warren - MAP   6d6=20 ; d4=1 ;
Wednesday November 2nd, 2016 3:47:55 PM

Michael and Anna are on their way back, chatting amongst themselves to see what information they were able to gather. When they are almost back, they hear quite the ruckus from the underbrush and perceive an odd smell, as of vegetation burning.

Back in the camp, many were distracted, hoping Michael and Anna hadn't been caught, and wondering what preparation would do the most good for the upcoming trial. Not one dwarf though.

Tinker was just thinking he could begin to relax when he notices some scurrying through the underbrush. Small animals are running past him, scared witless it would seem. He looks off in the other direction and almost misses it, but then notices a pattern of green that doesn't quite fit into the foliage.

Tinker: Highlight to display spoiler: {off in the trees is a large green dragon! You have one standard action before it unleashes its breath weapon. Please post your action before and then you have your full turn.}

He has little time to react before a spray of acid erupts from the treeline, giving Pru, Nikolai, Tinker, and Trayvin a most unwelcome bath!

20 Acid Damage - DC17 Reflex for half, all but Tinker are flatfooted.
Anna and Michael are approx 150 ft away.
Map in header.




AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+11=18 ; d20+11=24 ; d10+3=7 ;
Wednesday November 2nd, 2016 7:28:25 PM

"Hem, what?", begins Tinker and then the dwarf shouts, "Dragon!"

He leaps up from the wagon and pulls his crossbow while going fully defensive.

Then the cloud of acid pours over the encampment. Tinker uses the wagon to dodge and avoid the breath of acid, and he weaves back into sight to shoot at the dragon with a single careful squeeze of the trigger.

"By my ancestors", he mumbles into his beard, "a real live dragon!"

....
Free action. Full defensive and draw weapon as free action

Reflex 18 w Evasion

Shot. AC 24. Dam 7



Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+11=31 ; d20+16=30 ;
Wednesday November 2nd, 2016 9:34:41 PM

Flat-footed: looses his DEX bonus to AC and cannot make AoO. Basically.

Spells in effect: Mage Armor.

Nikolai's attention was on the road in the town's direction, whilst the attack came from the road from the opposite direction. Tinker's holler brings him around to face a wash of acid.

DMG 20: DC17 Refl for half

Refl +11 w/ Evasion = 31 w/ evasion = no damage and there goes my N20.

He sidesteps behind a tree just in time to avoid the acid bath casts his Magic Fang spell to affect his right hand.

Peeking around the tree to try to spot the dragon he instinctively yells, "Take cover behind a tree and force it into to come to us. It won't have much maneuverability in these trees!" He suddenly remembers he's not in command anymore. "Sorry Pru!" he adds.

Perception + 16 (Forest Fav Terr) = 30 looking for the dragon.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday November 2nd, 2016 9:37:29 PM

Nikolai addendum: He takes a 5' step away from the road.

Prudence Gundle [AC 20; HP 42/62}  d20+8=10 ;
Wednesday November 2nd, 2016 10:54:36 PM

Pru is unable to get out of the way of the caustic spray, and lets out a little cry as her skin sizzles.

"It's fine!" she calls. "Do what Nikolai says!" Dodging behind a tree, she mutters, "yeah, like I know what I'm doing."

She casts Haste on everybody but Michael and Anna, who are out of range.

Anna Morphling (Hugh C) -- AC 16/12/13 vs AOO: 20/16/17- HP 52/52-- CMD 18/22 vs trip 
Wednesday November 2nd, 2016 11:48:03 PM

"Michael, hop on my back and hang on." Anna calls out, "I'm gonna turn into something and carry us closer."

(OOC: assuming compliance I put us 100 feet out on the map)

Anna waits for Michael and then turns into a massive and majestic elk standing fully the height of a human at its shoulder,with antlers stretching over ten feet across.

Active Effects:
Beast shape 2 [form of megaloceros] - 50 rounds
10 foot space,
5 foot reach,
50 foot base speed,
low-light vision,
scent,
gore+11(2d6+5),
2 hooves+6(1d4+2),
+4 CMD vs trip
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD


DM Warren - MAP   d20+15=24 ; 2d6+7=13 ;
Thursday November 3rd, 2016 4:45:12 PM

Knowledge Arcana DC 23: Highlight to display spoiler: {A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.}

Tinker, as always, uses himself as an obstacle between his friends and danger. Neatly avoiding the acid bath, he sinks a well placed bolt into the dragon's shoulder.

Nikolai's instincts kick in and he also manages to avoid the acid bath. His leadership instincts also take over and he begins to command his unit. Pru doesn't seem to mind. Nikolai is still the leader except in public right now. She invigorates everyone with arcane speed and ducks behind a tree.

Anna, hearing the commotion, shifts herself into a fabulous four legged beast and takes Michael up onto her back, ready to charge into the fray.

Seeing what looks like an easy target, the Dragon slides through the underbrush towards Tinker.

“I am the mighty Slartanus! You shall bow to me this day or die!” His neck shoots out and he chomps onto Tinker. 13 damage

Slartanus - 7dmg


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 78 / 91 "Tinker" (SteveK)  d20+9=16 ; d20+9=22 ; d20+4=21 ; d8+4=12 ; d8+4=9 ;
Thursday November 3rd, 2016 6:13:20 PM

The dragon slithers up and draws blood on Tiinker, who winces in pain. Slartanus, huh? The dwarf really doesn't know why there is suddenly here and so close to a town, but he knows what a hero should do!

He drops his crossbow and draws his urgrosh while taking a single step. "You have made a mistake, oh mighty dragon, by coming close with our sorceress' magic supporting us. You will know the fury of a dwarf!"

Although maybe Tinker is too furious, for his axe is not as accurate as his crossbow.
....

AC 16, 22, 21. Damage. 12, 9

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=32 ; d8+4=10 ; d6=4 ;
Thursday November 3rd, 2016 7:41:18 PM

Spells in effect:
Mage Armor (from Pru)
Haste (from Pru): move +30', +1 att, +1 dodge, +1 Ref saves, +1 att w/ Full attack action
Magic Fang 10/10, +1 att/dmg w/ natural weapon

Nikolai judges the dragon's reach with it's neck and claw then bolts from the trees to circle around to get a flanking attack. Weary of a the tail swipe, he moves in to deliver a punch.

Move 1 70' feet, flanking move. AC vs AoO (Mobility) +4 = 27
Standard - Right hand punch:
Attack +11 +1(M.Fg) +1 haste, +2 flanking (if applc) = 32
dmg = 1d8+3 +1M.Fg, +1d6 (Team Feat) = 10 + 4 = 14

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+17=32 ; d20+17=18 ; d20+13=19 ; d20+13=30 ; d20+13=32 ; d4+2=6 ; 4d6=10 ; d4+2=4 ; d4+2=3 ; d4=1 ; 4d6=17 ;
Thursday November 3rd, 2016 8:29:05 PM

michael grabs onto Anna without even a thought, and is soon rushing towards the dragon faster than he has ever moved. he draws his rapier and short sword out of his pack and tells Anna to get him in close and flank him against Tinker or Nikolai.

if they make it he jumps down and runs his blades into it.

Acrobatics 32 18 Avoid AOO and jump down.

To Hit AC 19 and 30(CRIT! 32 confirmed!

1d4+2=6 short sword, +10 sneak attack. =16
1d4+2=3 rapier 1 crit. +17 sneak attack =21
total 37 points.



Trayvin AC 19/10 touch Hp 50/70(BrianZ)  d20+3=7 ;
Thursday November 3rd, 2016 10:08:00 PM

reflex save = 7

Trayvin grunts from the pain of the acid. "Why do they always want you to bow? And then they wonder why people attack them."

Trayvin draws his weapon and casts prayer on those nearby.(It should affect everyone except Anna and Michael) He moves in front of Pru and sets up a flanking position with Nikolai.

Active Effects:haste
prayer

Prudence Gundle [AC 20; HP 42/62}  d20+10=29 ; d20+10=17 ; d20+8=22 ; d4=4 ;
Thursday November 3rd, 2016 10:28:26 PM

"I'm afraid hiding behind a tree isn't going to be much use," Pru calls. "He can pretty much go right through them." [Knowledge Arcana 29]

Pru maneuvers to get a better angle, then casts her new spell. She's interested to see how it might work.

[Cast Enervation. Caster Level check of 17, in case it has SR. Hit Touch AC 22. If it hits, the dragon takes 4 negative levels. Pru has the Precise Shot feat.]

Anna Morphling (Hugh C) -- AC 14/10/11 vs AOO: 18/12/15- HP 52/52-- CMD 18/22 vs trip  d20-13=4 ; d20+13=28 ; 2d6+5=10 ;
Thursday November 3rd, 2016 11:19:00 PM

Anna charges the distance to the dragon lowering her antlers which also puts Michael in the position he wants to be in as he can easily jump off and gain flanking.

(28 vs AC : 10 piercing damage)

Active Effects:
Charge : +2 to hit / -2 AC
Beast shape 2 [form of megaloceros] - 49 rounds
10 foot space,
5 foot reach,
50 foot base speed,
low-light vision,
scent,
gore+11(2d6+5),
2 hooves+6(1d4+2),
+4 CMD vs trip
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD

DM Warren - MAP   d20+13=32 ; d20+13=21 ; 2d6+7=13 ;
Friday November 4th, 2016 4:50:12 PM

What? It's just a dragon. Tinker isn't impressed, and he wades in and chops away, scoring two good hits.

Nikolai tries to sneak around the back, but despite his agility, Slartanus is able to deliver a powerful bite to him as well. 13 damage

Michael almost flies off of Anna's back, and though his sword bounces off of the armor tough scales, the keen point of the rapier makes its way into a vulnerable spot and causes the dragon to hiss in pain.

Anna's followup goring also finds its mark, leaving several puncture wounds in the hide of Slartanus.

Still, the dragon might be willing to shrug off all of this physical pain, but for a crackling ray of dark energy that crawls up and down his spine. The dragon looks around at the agents in a panic before bounding straight up into the air and catching itself on the air currents.

You get off easy this day! You have not seen the last of the mighty Slartanus!

His voice fades as he zooms off towards the coast. There is nothing left of him here but a few drops of blood.

Sense Motive DC 15 Highlight to display spoiler: {Despite his words, there was a large amount of bravado, and you can tell that he considered himself much mightier than he actually was. He was not ready to meet that level of resistance. }

Trayvin AC 19/10 touch Hp 61/70(BrianZ)  d6=3 ; d6=2 ; d6=3 ; d6=3 ;
Friday November 4th, 2016 9:14:33 PM

Trayvin stares as the dragon flies away. "Well that was.....unexpected. You'd think with all that bluster he would have stuck it out a bit longer."

"Anyway, gather round, I will heal up some of the wounds."

Actions: Trayvin channels energy for everyone who gathers near enough to benefit from it. channel energy = 11hp healed.

Prudence Gundle [AC 20; HP 53/62} 
Friday November 4th, 2016 10:19:46 PM

"Thank you, Trayvin," Pru says. "Michael and Tinker, could you do a quick perimeter check? Make sure there aren't any more surprises lurking out there?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=32
Friday November 4th, 2016 11:18:20 PM

Michael watches as the dragon zooms off, still in the zone his mind runs through options and tactics to take should it return. When the equation comes back zero, the buzz drops and he has to clamp his mouth shut as a torrent of trash talk threatens to gush forth. Michael has done some stupid things in his life, but trash talking a retreating dragon is not one of them...yet!

you'do better run punk! You ain't no great wyrm! You're more like a grub worm. You green son of tree kobold, I'm a call you puce from now on. Run home to momma puce, you are looking a bit green! .

A smile threatens to consume his face, how many times does one get to do something like that.

Then, like a good soldier he obeys his commander and checks the parameter
Perception 32


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 78 / 91 "Tinker" (SteveK)  d20+13=22 ;
Saturday November 5th, 2016 10:31:18 AM

Tinker comes down off his combat focus and starts shaking; he faced off against a dragon!

A wave to Prudence acknowledges the order and Tinker links up with Michael to do a 'bounding overwatch' perimeter sweep with crossbow and eyes open.

By the time he is done with the familiar task, Tinker is more calm and starts to think. "It's a puzzle. Why is there a young dragon so close to a town? "
.....

Perception - 22

'Bounding Overwatch' - As members take an position where they have line of sight within missle range, other members advance to cover; these two groups continually switch roles as they maneuver, thus providing support.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 58/60 CMD 28/30(Grapple)  d20+8=16 ;
Saturday November 5th, 2016 2:28:50 PM

Spells in effect:
Mage Armor (from Pru)
Haste (from Pru): move +30', +1 att, +1 dodge, +1 Ref saves, +1 att w/ Full attack action
Magic Fang 10/10, +1 att/dmg w/ natural weapon
Bless: +1 luck bonus att, dmg, skills, saves

sense motive +7 +1 (prayer) DC15 = 16

"Just a young punk wanting to increase his prestige. I think we knocked that down a few notches. He's a dragon, though, so he'll lick his wounds and rebound as long as the other dragons don't ever find out he got his butt kicked. HA!"

Nikolai stands close and the healing works wonders on his scratch. "Thanks Trayvin. Too bad we don't have a dragon hide to present to the town. Eliminating a dragon from their woods would be a good boon to our, er, my defense. Oh well."

Nikolai hangs around Pru, waiting for orders and the scouting group to return.

Anna Morphling[hawk] (Hugh C) -- AC 18/17/13 vs AOO: 22/19/13- HP 52/52-- CMD 15  d20+14=21 ; d20+27=41 ;
Sunday November 6th, 2016 3:40:27 PM

Anna spends a full round to transform herself into a tiny hawk using her many changes gift Queen Ma'ab bestowed on her.

She then takes to the air with her 60 foot flight speed (120 feet full round or 240 run) after the dragon. Her plan is to avoid its notice and hopefully tail it back its lair. She plans to land right before it wears off and head back to the group.

(Stealth: 21; Disguise: 41)

Active Effects:
Beast shape 2 [form of tiny hawk] - 47 rounds
10 foot base speed,
fly 60 feet(avg),
low-light vision,
2 talons+10(1d4+2)
+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth,
+4 fly
-2 CMB/CMD



DM JeffO (Hiya!) 
Monday November 7th, 2016 10:28:51 AM

Trayvin is amazed that the dragon flew away so quickly. Knowledge, Nature DC: 21 Highlight to display spoiler: {The dragon was large, but nowhere near as large as stories tell of dragons. This dragon must have been quite young to be so relatively small.}

Pru directs the others to check the perimeter. Michael yells at the quickly retreating dragon and then joins Tinker in a search of the perimeter. They see no signs of any other monsters, but happen upon what appears to be an old game trail that leads deeper into the forest. Michael notices there are a couple of large, very old, strangely colored rocks along the trail. They are large (about two feet on a side, cubes) and black and appear almost to be old stones that could have been used in construction of something. The coloring makes them look quite out of place.

Meanwhile, Anna turns into a tiny hawk as quickly as she can. She takes of flying, but very quickly realizes that she is a hawk, while she is attempting to follow a dragon. In mere minutes the dragon has disappeared from even her sight (your max speed: 240; his max speed: 800!). She can see that he was headed directly towards the coastline. Knowledge, local or knowledge, geography DC 18: Highlight to display spoiler: {The area of the coast where he was headed is generally quite abandoned and is known to be full of coastal caves.}

OOC: 4,800 xp each for defeating the dragon (and wow, that was quick!)


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 78 / 91 "Tinker" (SteveK) 
Monday November 7th, 2016 9:28:11 PM

Tinker doesn't know what to make of the find, and waits for more brilliant minds.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=28 ;
Monday November 7th, 2016 10:16:09 PM

ooc: Welcome JeffO!

Now that's curious isn't it Tink?...it's almost like there was a castle here at one time. I wonder if there are and hidden ruins!

Michael starts a wagon wheel pattern centered on the blocks they have found, looking for things not readily seen off the game trail.

Perception. 28

Prudence Gundle [AC 20; HP 53/62} 
Monday November 7th, 2016 10:18:17 PM

Pru isn't sure what to make of the discoveries either, and she's not sure it's important right now.

"Trayvin," she says. "I could use some more healing, and I think Tinker and Nikolai are still hurt as well."

Anna Morphling[hawk] (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Monday November 7th, 2016 11:57:25 PM

Anna flies back to where her team is and reverts back to her normal form. She tells them how fast the dragon was and describes the area of where the dragon was headed. (OOC: I didn't train knowledge geography if I describe it can someone else try the check?)

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 58/60 CMD 28/30(Grapple) 
Tuesday November 8th, 2016 1:06:41 AM

The wonderlust compels Nikolai to yearn to follow the game trail but that must wait the outcome of the trial.
Very disappointed he turns to the task at hand.

"Well, friends, what did you find out from your scouting mission?"

DM JeffO 
Tuesday November 8th, 2016 11:15:07 AM

Michael starts exploring around the trail , looking for things out of place. After a short search, he finds the trail opens up to a relatively large clearing in the middle of the forest.
Knowledge, Nature, DC 18: Highlight to display spoiler: {This appears to not be a natural clearing}
Knowledge, Nature, DC 20: Highlight to display spoiler: {There is no vegetation or grass at all in the clearing, which is very unnatural}
Knowledge, Nature, DC 22: Highlight to display spoiler: {There are tracks and markings that look like tracks a dragon would make}

Meanwhile, Pru calls out for healing while Anna returns with tales of following a very fast dragon (certainly with that description, others may attempt the check).

Others await the return of the scouting team.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20=6 ;
Tuesday November 8th, 2016 6:01:10 PM

With nothing but a clearing found Michael walks back with Tinker and tells of what he found. all clear boss, some strange stones, look like castle blocks and a clearing in the middle of the woods...not much else.


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d10=3 ;
Tuesday November 8th, 2016 6:09:02 PM

Tinker doesn't know anything about natural stuff, but he thinks he knows someone who does! "Let's go back and get the team, Michael. This is something that the whole team needs to look at."

The dwarf waits for Michael then the scouts return and tell the group what they have found.

Anna Morphling[hawk] (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Tuesday November 8th, 2016 8:51:48 PM

After describing what she saw of the dragon Anna then tells them of the mysterious voice at the pub as well as the information she gathered from the town folk that no one really seems to know much about the crime that Nikolai is supposedly suspected of.

She then goes to the clearing and applies her natural knowledge to figuring out its mysteries (knowledge nature take 10 + 13 = 23)

She points out the fact that the clearing is not natural, lacks vegetation and appears to have dragon tracks.


Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=4 ;
Tuesday November 8th, 2016 8:57:16 PM

"Of course Pru, I can help with that." Trayvin channels energy again once everyone who could use it is nearby. "I think of all the gifts the gods are willing to share, that one is my favorite."

Actions:channel energy for 11hp. (rerolled ones)

OOC- welcome Jeff! And I skipped the kn nature rolls, Trayvin isn't trained.

Prudence Gundle [AC 20; HP 62/62} 
Tuesday November 8th, 2016 10:51:29 PM

"Thank you Trayvin," Pru says. To the scouts, she says: "That all sounds really interesting, but we have an important appointment to keep. So unless these blocks are an immediate threat, I say we leave them for now and explore them another time. Hopefully on the way back."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday November 8th, 2016 11:41:43 PM

Spells in Effect: Mage Armor

"I'm sure I could put some light on that clearing with dragon tracks but Pru is right. We don't want them to get the notion that we are trying to avoid this trial and put any weight on the prosecutor's arguments against me. We've got this place well marked and we'll be back."

Nikolai is frustrated at being strapped to this trial thing. It is one thing to have to stick to a mission's goal, but this was a setup by all accounts.

"On the bright side of things, this trial may bring our enemies out into the open. I just hope to be able to take advantage of it," he sheepishly grins.

DM JeffO 
Wednesday November 9th, 2016 9:40:05 AM

The scouting group returns with stories of strange blocks. Anna quickly describes what she saw and then explores the edge of the clearing herself. She shares her discoveries with the others while Trayvin provides some healing for the group. Pru and Nikolai say that the group should ignore the clearing for now and focus on the trial. Meanwhile, the shadows start to grow longer as the sun prepares to set on the eve of the trial of the Agents of the Fist…

OOC:
Preparations for night? Watches? Anything else?


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 

d20+14=30 ;
Wednesday November 9th, 2016 1:10:34 PM

Michael will take first or last watch. He leavesaid the dark hours to those with the vision to make a difference

Perception 30

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Wednesday November 9th, 2016 7:16:54 PM

Harrumph.

Tinker takes the gague of the sky and looks to Prudence. "Bean Pole, We should be able to get to town and no watches with a irritated dragon about?"

Tinker will do whatever Pru decides.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday November 9th, 2016 9:10:57 PM

"We could sleep in the town tonight. But if we aren't doing that, I will take one of the watches."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=30 ;
Wednesday November 9th, 2016 10:46:52 PM

"There is something to be said about entering late at night under cover of darkness. Less people that know we have arrived the better. Unfortunately, that's the common sense way to look at it. Most things don't work using common sense. Our luck, some drunk will see us and go wake up the whole town and create a big ruckus. I think I'd rather put that off until the last minute. But it's your decision Pru," he grins.

If they stay out, he'll take a midnight watch.
Perception +14 = 30

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Wednesday November 9th, 2016 11:46:29 PM

Anna will take one of the later watches activating her Dark Vision SLA when she goes to take it.

"Personally I favor not trying to sneak into the town. Something odd is going on there as no one seems to know much about the supposed crime but some unknown entity was shouting us down in the bar. If neither Michael nor I could find whatever it is I'd rather spend the night outside and enter the town in daylight openly lest our actions be misinterpreted." Anna says.

She also pulls a gem worth 35 gold from her bag before the end of the day and plans to refill the bag with 300 gold the next morning. She figures she can sell the gem later to recoup the gold.

DM JeffO 
Thursday November 10th, 2016 11:31:19 AM

OOC:
I was going to push on, but we appear to have two in favor of heading to town and two in favor of staying outside of town with the dragon. I think I need to wait for Pru to weigh in on this decision, as it could be quite significant...

Prudence Gundle [AC 20; HP 62/62} 
Thursday November 10th, 2016 12:21:18 PM

"No," Pru says. "Sneaking into town would convey exactly the wrong impression. We'll camp here and enter town in the morning."

She takes a deep breath. This is hard for her. "But even though we're staying here, that doesn't mean we have to sleep. I plan to stay awake. I won't recover the spells I just cast, but I have plenty. I can't order everybody to stay awake, of course, but I plan to."

DM JeffO 
Thursday November 10th, 2016 1:55:31 PM

The group has a discussion about whether or not to head into town and away from the dragon they injured. Michael and Trayvin set up for first watch, Nokolai takes the second watch, and Anna takes the final watch. Pru decides to stay awake the entire evening.

The first watch passes with Michael keeping a close eye on the lands around them. He spots a shadow against the stars and starts to get up, but then sees it settle on a branch above and sees that it is only an owl. During the second watch, Nokolai’s keen eyes spot a single mangy dog wander into the campsite from town. It sniffs around the area, looking for food, but moves quickly away when it sees Nokolai. During the final watch, Anna and Pru spot a large shadow flying far to the south along the horizon.

The next day dawns clear and bright, but there are clouds gathering off to the north…


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday November 10th, 2016 8:37:19 PM

"Let's break camp. There's no point in lingering out here any longer."

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday November 10th, 2016 9:46:41 PM

Tinker took his turn at watch, and wakes as dawn, well, dawns. Breaking camp, he returns to the wagon and cleaners in. "OK, Nikolai, up you go"

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+7=21 d20+13=30 d20+13=14
Thursday November 10th, 2016 11:57:36 PM

The gem that Anna pulled worth in the evening was a bloodstone worth 35 gp.

When she sees the shadow she tries to get an idea of what it could possibly be.

(Perception:21, Know[arcana]: 30, Know[nature]: 14)

She then replenishes 300 gold into the bag refilling its capacity for the day before helping the rest of the group break camp.



Prudence Gundle [AC 20; HP 62/62} 
Friday November 11th, 2016 12:03:51 AM

Pru is as eager as anyone to get off to an early start, but they need to do it right. "Everybody polish up and look your best," she says. "We're going to march into that town with our heads held high, like we're on parade. We've nothing to be ashamed of." Suiting actions to words, she tidies her own uniform and re-braids her hair.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday November 11th, 2016 2:35:05 AM

With all but his clothes he wears handed over to his friends, Nikolai makes sure his uniform is clean, then he's ready to go. As they march in to town, he does wonder about the decisions they've made to spare the lives of those whom they've captured. Incidences like this put weight on the execution of justice out in the field.
"Leaving justice up to the locals does not seem to be worth it," he comments as they approach town.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=24 ; d20+5=22 ;
Friday November 11th, 2016 7:17:20 AM

Michael spends a few minutes making shure his leathers look right. then he checks to make sure everyone else is ship shape and bristol fashion.

perception 24

military lore 22

once done the enter the town. Michael suggests that they make this a ritual.

Okay, once we get into town. we stop in front of the courthouse and Nikolai formally gives over command of the fist to Pru, he then disarms himself, we then form a block around him and escort him into the courthouse. if they want to put him in jail, I think we need to post bail. but Pru I think you need to demand to see the evidence against Nikolia.


A Courting We Will Go


DM JeffO 
Friday November 11th, 2016 12:19:28 PM

Anna thinks back as she examined the shadow from the night before. The shadow was quite far away, but there is the possibility that it was the dragon… or maybe a really large bird.

Pru directs everyone to prepare for a triumphant entry into town. Michael helps prepare everyone and ensures they are dressed like a proper military unit. Nikolai hands over his weapons and climbs into the wagon as the group heads into town. Tink takes a moment to ensure the campsite is cleared and joins the group headed into town.

Thunder rolls, far in the distance, as the group enters town. They enter with their heads held high. As they do, a man notices them, and quickly scurries away. A door slams and the street seems rather empty. An old woman walking along the sidewalk spits in the direction of the agents at the same time a tomato flies from the other direction and splatters on the ground. Further along the main road, three men stand on the side of the road, their arms crossed, staring at the group as they pass. Perception, DC 20: Highlight to display spoiler: {You can spot a few different smaller people, they look like children, running around in the distances, behind buildings and such, staying hidden, but keeping up with the group}. Perception, DC 24: Highlight to display spoiler: {You think you can hear some of them laughing!}. After a distance, the group will arrive at the courthouse of the small town. There is a small group gathered outside the courthouse. Perception, DC 15: Highlight to display spoiler: {It does not appear that any of the group are armed.}


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=25 ;
Friday November 11th, 2016 1:50:19 PM

Michael keeps eyes front as they enter the town. When they reach the courthouse he scans over the crowd looking for trouble. If he finds none he forms up around Nikolai to enter the courthouse. Marching order needs to be like so:

Prudence
Anna Nikolai Tinker
Trayvin . Michael

If the formatting does not come out right it's Prudence in the first rank, Anna, Nikolai, and Tinker in the second rank, Trayvin and Michael in the third rank. We are making a pentagram around Nikolai. Reason: Pru is the leader. Anna and Tinker are pretty good tanks and can protect the flanks. Trayvin can heal anyone that needs it and Michael can watch for threats from behind.

Once they are in the courthouse Michael closes the door and bars it. Once they get to an office or somewhere definite he will unbar the door. Reason: it causes confusion, therefore disrupting potential attack on us while in a vulnerable position.

Perception (watching for threats) 25

Prudence Gundle [AC 20; HP 62/62} 
Friday November 11th, 2016 10:06:00 PM

Pru double-checks to make sure Nikolai isn't carrying anything that could be considered a weapon, then takes her position at the front of the group. When everyone is ready, she takes a deep breath, squares her shoulders, and leads the way up the courthouse steps.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday November 11th, 2016 10:54:49 PM

That's it? They're just going to stand there and stare at us?

"Agents of the Fist. Reporting as ordered with Nikolai. How do you wish to proceed?"

The answer should be interesting, and maybe show a bit of their intentions.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=31 ; d20+7=16 ;
Friday November 11th, 2016 11:53:26 PM

Perc +14 = 31

Nikolai takes note of the three. They are certainly different in that they show no emotion, unlike the others. The activity in the background is a little distracting but not enough to keep his attention from the three.

Sense Motive on the three +7 = 16

Nikolai does as he is told, smiling as Pru checks that he isn't carrying anything that could be considered a weapon. He's appreciative of the wall of friends around him.

He whispers, "When you get a chance, Tinker and Michael, scout the alleys around this building and keep a sharp eye out for ways to break in. Just in case."

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+12=14 ;
Saturday November 12th, 2016 2:13:25 PM

Tinker isn't one to notice much about people or say much unless needful. He IS very interested in breaking into or out of places; most specifically this court house.

The dwarf moves as slow as possible, looking at locks, windows, and escape routes.

...

Perception. 14

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+7=9 ; d20+7=9 ; d20+1=21 ;
Sunday November 13th, 2016 1:09:04 PM

Anna is distracted at thinking over the flying shadow in the middle of the night and is not the most observant as they enter the town. (Perception : 9)

She had taken the time to polish her mithral full plate before they entered the city so if the day had not been overcast her armor would glint in the sun. She is carrying her new steel grass Ranseur perpendicular to the ground as she feels it is the weapon in her arsenal most similar to what a stereotypical guard would carry.

She shores up Nikolai's flank as suggested and is prepared to enact crowd control procedures if need be but carries her reach weapon in a non-threatening manner.

(Perception(looking for threats): 9)
(Sense Motive(looking for threats):21)

DM JeffO 
Monday November 14th, 2016 9:51:48 AM

The group heads into town and the people of the town watch them arrive. Pru takes the lead and the rest of the group form up around Nikolai. Michael watches carefully around them, but he sees nothing more dangerous than a glimpse of what might be a piece of rotten fruit in a hand near the rear of a small crowd. Nikolai stares at the three by the door. It appears to him that they are just out watching the spectacle. It is likely a town of this size does not often have much in the way of excitement. Tinker looks carefully as the group heads up the steps and into the courthouse. When Trayvin starts to speak to them, they turn their back and walk away, ignoring him and the rest of the group. There are a couple windows at the front of the courthouse. Tinker sees no lock on the door at all. Anna watches as the group enters, but sees nothing else threatening, especially when compared to the dragon they saw just last night.

The boards of the floor creak as the group enters the courthouse. The building appears to have seen better days. Inside, most of the building is taken up by a single, large room. There are a number of rows of benches, apparently for the audience. There is a low wooden wall, then the standard area at the front (far side) of the room with a jury box, a judge’s seat, and a seat for witnesses. There are two doors on the far wall, beyond the court settings. On the right and left sides are simple windows with a view of the alley on both sides of the building. Michael turns to bar the door when the group enters, but sees there really is no way to bar the door by any conventional means. The door is, apparently, always open.

Just to the right as you enter the courtroom is a desk shoved against the rear corner of the room where a tall, thin man sits, reading papers. The desk has just a few pieces of paper scattered around the desk and there is a quill pen there, but no sign of any ink. The man has wispy, thin hair and is clean-shaven. He looks up, eyes raised, as you enter, but he says nothing.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=27 ;
Monday November 14th, 2016 11:56:52 AM

Nikolai lets Pru initiate the conversation despite his natural urge to do so. He is still puzzled as to how this all came about considering that the reports from the scouts is that no one they heard from knew much of anything of the alleged murderous event, or victim, for that matter.

He commits his attention to the papers on the desk and (no wanted papers pasted on the walls mentioned) what might be on them. It is difficult being they are upside down for him but he tries anyway.

Perception +14 (nature of the papers on the desk) = 27

Prudence Gundle [AC 20; HP 62/62} 
Monday November 14th, 2016 2:22:28 PM

Pru walks up to the desk. "Good morning," she says. "We have brought Nikolai Komonov, as requested." Her tone is cordial but businesslike.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=32 ;
Monday November 14th, 2016 9:09:30 PM

Michael takes and at ease position facing away from the group, looking for existential threats coming from another vector.

perception 32.



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday November 14th, 2016 9:29:49 PM

Hmmmmm. Interesting. So is the non-chalance an attempt at intimidation, trying to get us riled up, or maybe they really don't care?

Trayvin stands beside Pru, ready to back her up as needed while dealing with the court orderly. He leaves the scoping out of the place to Tinker and Michael.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Monday November 14th, 2016 9:32:57 PM

Tinker is quiet but thinking this is really really weird...

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+7=27 ; d20+1=2 ;
Monday November 14th, 2016 9:48:27 PM

Anna stands at attention and plants the base of the Ranseur. She tries to cut an imposing figure as she keeps an eye out for any funny business or any warning signs from the crowd.

(Perception: 27 - natural 20)
(Sense Motive: 2 - natural 1)



DM JeffO 
Tuesday November 15th, 2016 11:59:55 AM

The thin man stands up as Pru explains that the group has brought Nikolai. Nikolai looks over the papers on the desk. One page appears to be a list of names that might be potential jurors. Another appears to be an accounting ledger of some kind. The rest of the group stands guard as the man clears his throat and addresses Pru.

“Ah, thank you for bringing the prisoner to us.” He reaches into a drawer on the right side of the desk and pulls out a piece of paper. He looks over at Nikolai and reads from the paper, “Nikolai, leader of the Agents of the Fist, you are hereby officially charged with the murder of Gerard Parson. These charges are officially presented in my presence in the courtroom of Sandhill Crossing. How do you plead?”


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday November 15th, 2016 8:42:45 PM

Gerard? Didn't we dump him off at a local town jail? Trayvin thinks about the events at Sandhill Crossing. Maybe there was more going on with those bandits than we realized at the time.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday November 15th, 2016 9:31:02 PM

The dwarf stoically keeps quiet and on guard.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday November 15th, 2016 9:50:41 PM

Michael cocks an ear back to listen at what is going on while he guards.

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+7=15 ;
Tuesday November 15th, 2016 11:01:03 PM

Anna remains vigilant, waiting to hear what Nikolai will respond with.

(Perception: 15)

Prudence Gundle [AC 20; HP 62/62} 
Tuesday November 15th, 2016 11:03:38 PM

"You're welcome," Pru says. "but he isn't our prisoner; he's our companion."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday November 15th, 2016 11:41:29 PM

Nikolai looks the man square in the eyes as he replies, "Considering that we left Gerard and two of his bandit hirelings in perfect health at the jail in Squatting Crossing, and proceeded to Cove to squelch an undead uprising, I plead Innocent!" he finishes with forceful determination.

"I presume you have the body of Gerard available for my defense attorneys study and properly identify? Would be a shame if the one you call Gerard wasn't actually the bandit Gerard we left at Squatting Crossing."

DM JeffO 
Wednesday November 16th, 2016 10:36:33 AM

The man ignores Pru and looks at Nikolai’s outburst (Perception: 25 Highlight to display spoiler: {His fingers reach under the counter for just a moment, but then his hand returns empty}. Sense Motive: 22 Highlight to display spoiler: {The man is scared of Nikolai}). When Nikolai is done, the man holds his hands up, trying to calm him. He says, “Easy now, I’ve done nothing to you. I’m just following procedures here. You have entered your plea of innocent, and we can proceed from there.”

He reads some off the paper and then addresses Nikolai again. He continues, “I proclaim that the trial shall begin tomorrow morning. You shall have all the usual time to address the evidence against you in accordance with all standard trial rules. I personally can assure you that the judge is fair and even and will hear all sides of the case. In the meantime, however,” he nervously looks around at the heavily armed group, “there is the matter of bail. I have been directed to hold Nikolai here in the town jail cell until such time as the trial shall begin. We do take charges of murder quite seriously here. The judge has listed,” he checks the paper one more time, “the amount of 5,000 gold to be put up to secure his appearance tomorrow. So this court requests that you, or someone, give us 5,000 gold to ensure that you will show up tomorrow, or you will be remanded to jail.”

At that moment, a door opens at the far end of the courtroom and two rather fat humans step through, dressed in blue, ill-fitting uniforms. They appear to be guards. They walk through the door and stand there, looking at the thin man for instructions.


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Wednesday November 16th, 2016 8:55:28 PM

Tinker doesn't hide his scowl, staring down the two piles of dough in uniform. If it wasn't for orders...

The dwarf gets a hold of himself. but there are orders, and they say play nice. It will be interesting to get the 'evidence'. "Evidence", he grumbles, "and a list of people bringing testimony too?"

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Wednesday November 16th, 2016 9:32:06 PM

"I have enough gold to cover the bail, Ma'am" Anna says to Pru, "but it is with our gear, the pack animals and cart. Are we allowed to go there get the gold and come back?" Anna asks

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=30 ; d20+7=24 ;
Wednesday November 16th, 2016 9:52:08 PM

Perception +14 DC25= 30
Sense Motive +7 DC22 = 24

Nikolai notices the man's hand movements and senses that his forceful statements were taken the wrong way.
"Pardon my abruptness. It was not meant at you directly. You can easily understand the frustration of sparing the life of a bandit who's been preying on the good people of this area and then be accused of murdering him by the people in charge of his own trial for banditry." he replies calmly.

After the two guards enter, he adds.
"It is customary that the Defense Team have access to all the same evidence that the prosecution has seen before said trial. That includes any witnesses. My two guards are welcome to be witnesses to our investigations so there is no charge of any intimidation or tampering with the 'evidence'. It is also customary that the accused and his Defense Team know who it is that is bringing the charges against them. Is it an individual or is it the City?"

He grins to ease the tension, "The Mailed Fist documents everything, so we will need you to put on paper, and sign, your agreement to give us access to all we need to build our defense, and the bail amount of 5,000 gold. You can write it up now while Anna fetches the bail money," he points to a blank sheet of paper and his pen and inkwell.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday November 16th, 2016 10:12:14 PM

"Since it appears we will be spending some time here, can you recommend an establishment where we might find lodging?"

Prudence Gundle [AC 20; HP 62/62} 
Wednesday November 16th, 2016 10:23:51 PM

"Of course, Anna," Pru says. "And thank you. We will wait here while you go out and get the cash for Nikolai's bail."

To the man behind the desk, she says. "I am Sergeant Prudence Gundle, in temporary command of Agents pending the outcome of Sergeant Komonov's trial. I'm afraid I didn't catch your name?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday November 16th, 2016 11:36:25 PM

"Get a receipt for the bail money" Michael speaks back over his shoulder, his eyes never leaving the two guards who walked into the room. and as Lieutenant Komonov says, we are going to need to see all the evidence against him as well as who is bringing charges against him.

That will be the last time I let an enemy combatant live to go to jail. Michael thinks to himself. remembering the blood spurting out of the man as Nikolai held him. how easy it would have been to let him bleed out, then we won't have to put up with this mess.


DM JeffO 
Thursday November 17th, 2016 9:29:50 AM

Tink is upset by the arrival of the guards, but the rest of the group seems to relax a bit, as does the thin man. Anna says that she will go get the gold for the bail while Nikolai engages the man in conversation. He replies, “Indeed, I am sorry for this business, it is quite difficult. I do hope that you will help us ensure that justice is done in this case. As for evidence and motions, I am sorry, but I am just a humble clerk here in the courtroom. The judge will handle everything else. My job is really just to process the paperwork and ensure that everything is in place for the judge.” He digs another paper out of the drawer and continues, “The charges, well, an individual was one who pointed out the alleged crime, but then the town itself takes over the prosecution since, well, the victim is no longer with us. I assure you that all your questions can be answered by the judge tomorrow morning.” He produces yet another paper from the drawer and says, “Indeed, the bail is part of an agreement we shall sign here. Any of you can sign it, as will I, and another witness.” He gestures for one of the overweight guards to come over to the desk.

Trayvin asks about a place to stay. The man pauses a moment and then says, “We do have two inns in town, one at each end of the town on the main road.” He looks the group over, slowly eyeing the weapons and continues, “But please do be careful. Everyone in the town knows of this trial, it is quite the spectacle, if you know what I mean.”

When Pru introduces herself, he puts the papers in his hands down, brushes off his dusty shirt and extends his hand, saying, “Oh dear, I am sorry. Indeed, it is good to meet you Sergeant Gundle. I am Achtan, the clerk of the court and sometimes assistant deputy sheriff in town. I am pleased to meet you, I only wish it could have been under better circumstances.”


Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Thursday November 17th, 2016 6:17:23 PM

Anna goes and grabs 5000 gold pieces from the cart. She makes sure she gets a receipt as she was saving the money for training, enchanting her armor or a magic item to help with her using other magic devices.

After she gets the receipt she asks, "I will get this gold back if and when we prove Nikolai had nothing to do with Gerard's death." She confirms.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday November 17th, 2016 8:43:02 PM

Tinker tries to keep his demeanor under control, but that has never been his strong suit. He snorts. He has never bared weapon against an unarmed person in his life ; he isn't about to start now.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday November 17th, 2016 8:47:50 PM

Trayvin notices the clerk and guards eyeing up the Agents weapons more than once, and tries to reassure them. "Don't worry, we have no intention of causing any trouble here. We have shown up voluntarily, hopefully that shows that we intend to conduct ourselves with honor."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday November 17th, 2016 9:51:58 PM

Michael does not draw his weapons, but this is no different that a storm or an ogre attack. it's a threat. funny....someone brought these charges up, knowing that the state would pursue them afterward. this gives him an idea.

is it against the law to bring false charges against someone? If so, and we can prove Nikolai's innocence, I would like to bring charges agasint this individual for bearing false witness.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday November 17th, 2016 10:37:19 PM

Nikolai is grateful that Anna foots the entire amount of the bail and says so quietly to her when she has the receipt in her hand.

He turns his attention back to the clerk.
"Where can we find this judge? Since the prosecution has had more than ample time to study the evidence, it would be the least he can to is let up see the evidence before the trial also. I presume said Gerard has already been buried? It is vital that we see the body to ascertain what weapon was used to kill him. Relying on evidence we did not collect ourselves is not wise."

Prudence Gundle [AC 20; HP 62/62}  d20+13=29 ;
Friday November 18th, 2016 12:51:52 AM

"It is very nice to meet you, Achtan." Pru says. "What time do we need to be in court tomorrow? Will were able to look at the evidence before then, or do we have to wait until we appear before the judge? We're not sure how all this works, you see, but we want to do everything legally and properly. I'm sure we'd all appreciate your help."

[Diplomacy 29]

DM JeffO 
Friday November 18th, 2016 9:22:19 AM

The clerk responds to everyone in turn:

To Anna he says, “Oh no, this bail money has nothing to do with whether he is innocent or guilty, this is just to ensure he shows up in the courtroom tomorrow. After that it will be up to the judge if he should be held during the trial or if other bail will be required.” As he signs the paper and has the guard make his mark on it, he continues, “As soon as you arrive tomorrow, see me at this very table and I shall return this gold to you.”

To Trayvin he says, “I am very glad to hear that. I can only hope the people of the town will share your ideals. But you know, there are always some who want their own justice…”

When Michael mentions false charges, he says, “Well, that is a little premature at this point. But certainly, should that time come, you can tell me of the charges you wish to bring and I will take them to the judge for his decision.”

When Nikolai speaks, he answers a little slower, saying, “Sir, you are indeed the person who has been charged in this crime, of course. The judge will be here tomorrow morning and you can ask him all the questions that you like. He will explain the rules of evidence and you can make all requests for information or really, anything else at that time. As a clerk, I simply do not know all the intricacies of the rules of the judge’s courtroom. That is why we have the judges, you know.”

When Pru speaks, Achtan smiles and says, “Why thank you. I am here to help you and guide you through this process, I know it can be difficult for those close to the defendants.” He tries to hide a glance of contempt towards Nikolai, but fails. He puts on a good face for Pru and continues, “Tomorrow at half-morning the judge will be here. I can answer any questions about the process, but only the judge can answer the specifics. For some, the first appearance leads directly to a trial and the entire thing is over in a few minutes. Others ask a lot of questions and the court works with the judge to ensure all the questions are answered before the judge renders his judgement. I assure you, the judge will be fair and allow you all the time you need.” He pauses, then continues, “Oh, but I will tell you – do not attempt to needlessly delay things with the judge, that only makes him angry. He is known to give delays for many reasons, but he is a sharp fellow, so don’t try any deception with him.”


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Friday November 18th, 2016 6:08:25 PM

"Be honest". Tinker thinks this goes without being said, but is not the naive recruit he used to be.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday November 18th, 2016 9:53:11 PM

Fair enough Michael says, He then forms up around Nikolai and escorts him to the motel.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday November 18th, 2016 10:32:36 PM

"Come on, there is nothing more to be done here today. Let's get some food and arrange where to stay."

Prudence Gundle [AC 20; HP 62/62} 
Saturday November 19th, 2016 2:08:31 PM

Pru smiles at Achtan. "I think we'll go arrange for accommodations now," she says. "Will you be here the rest of the day? In case we have questions?"

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Sunday November 20th, 2016 7:57:30 AM

"Thank you for the receipt," Anna says, "I will be back to collect the gold tomorrow when we show up to see the judge. Tell me Mr. Achtan, is there any alternative means of settling disputes in these parts? Nikolai is innocent as we traveled together and Gerard was alive the last we saw him, but this whole endeavor seems odd, so if something goes wrong is there a way to opt for something like a trial by combat or an appeals process? Could this be transferred to the Fist for a military tribunal instead? I honestly do not know the customs in these parts. I am however an emissary of King Eberyon and a servant of Queen Ma'ab. I know this is not the same circumstances but a jury of adventurers did vote to allow Lord Eberyon to atone..."

Anna goes into the story of Eberyon's trial

(OOC: Not sure if Anna has the 3 hours needed to give Actan plus her friends and her a +2 divine bonus on next save per Spread the Word)



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday November 20th, 2016 4:55:30 PM

The clerk obviously is not taking to listening to a 'prisoner' and 'accused murderer', so he just notes the man's reactions and decides to leave it at that.

Anna's concern for a fair trial mirrors Nikolai's. They won't have any idea what the 'evidence' is until the trial starts, thus no way to prepare a proper defense. If the judge is as quick as the clerk says, there won't be any time to fetch witnesses from Cove or Squatting in time either. But there are a few things they can still do.

The clerk didn't answer him in respect to Gerard's body. Is the guy just so totally ignorant of anything involving the case? Nikolai just hopes they can find out where the bandit was buried from someone else and dig him up, permission or not.

Nikolai is ready to leave, nothing much else to gain here, he decides.

DM JeffO 
Monday November 21st, 2016 9:39:31 AM

As the group prepares to leave, Pru asks if he will be there all day. He replies, “I have no other plans at the moment, so I expect I shall be here.”

Anna then starts telling the story of Eberyon’s trial (you can take the 3 hours if you like…)

The group heads out into town and the town looks as normal as the average small town can look. People are going about their business and a small wagon slowly moves past. The main street is mostly straight and flat, and there are two larger buildings at the ends of the town to the right and the left, apparently the inns that Achtan mentioned. The group can head for one of them, back out into the area around town, or something else entirely. Looking up, you can see the clouds continue to gather to the west, building more grey and dark.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=25 ;
Monday November 21st, 2016 2:38:55 PM

Michael suggests they stay at the Inn he begged at, all the while listening intently to Anna's tale. His eyes never stop roving the area looking for threats though.
Perception 25


Prudence Gundle [AC 20; HP 62/62}  d20+4=14 ; d20+13=31 ;
Monday November 21st, 2016 5:03:01 PM

"I'll catch up with you," Pru tells her companions.

She attempts to talk to a few people on the street about the building clouds. She reaches back to draw on her childhood memories of the farm, talking about the clouds in the context of weather and crops. She tries to find out whether such building clouds are usual for this time of year, or whether it's an anomaly.

[Profession: Farmer 14; Diplomacy 31]

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+13=18 ;
Monday November 21st, 2016 8:21:10 PM

With Pru saying she will catch up, Tinker shrugs and follows Michael's direction. "We ain't getting more information until tomorrow, so may as well get out of the rain", he says. The wagon and Nikolai is moved to the inn and Tinker stands next to Nikko. Outwardly he is guarding the ranger-monk, but he's really guarding him from any knife in the dark...

Perception. 18

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+7=16 ; d20+9=26 ;
Monday November 21st, 2016 9:08:56 PM

"...and that is why the acorn is the symbol of Eberyon and he has rededicated himself to doing good in this Wold." Anna finishes her story.

"Well, Mr Athan. It looks like we must be off. Good day to you sir. I will be here tomorrow to collect the gold."

Anna moves to the inn with the rest of her companions keeping her eyes out for any threats. After they secure the cart she switches her guisarme for her guitar.

She plays a little on her guitar in the common room. (Perform[String] : 26)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+1=7 ; d20+5=19 ;
Monday November 21st, 2016 9:40:31 PM

Nikolai listens to Anna's story with interest, mainly because there was nothing else do to for the moment, but also out of respect for her.

He follows Tinker and accepts his role of being 'guarded' but laughs inwardly as the dwarf knows well that in his case, being unarmed is a boon.

"Tinker, once we get the horses stabled and feed, lets go looking for Gerard's grave. it may not be here but since the charge were filed here, it's save to assume he wasn't murdered in Squatting Crossing. I wonder if there ever was a trial there. Besides, I'm bored and hate just sitting around. Rain or no rain, at least we find out if he is buried here or not."

If Tinker agrees, Nikolai will look for the local temple or temples first. From there he will ask if they know of where the murdered victim 'Gerard' was buried. If they don't know, he'll ask if they know who took care of the burial and go looking for that person.

Diplomacy +1 = 7
He'll add 10gp to their Benevolence box to boost his chances.

As they go about this, he sniffs the air and studies the oncoming storm.
Knowledge (Nature - identify unnatural weather phenomenon) + 5 = 19

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday November 21st, 2016 9:59:53 PM

Trayvin looks around a bit on the way to the tavern and takes note of which deities have temples in the town.

DM JeffO 
Tuesday November 22nd, 2016 10:49:21 AM

Anna spends a good deal of time telling the story of Eberyon’s Trial. Achtan listens carefully and seems quite interested throughout the story.

Michael keeps watch as the group heads to the inn. He spots a few people glaring at them, but he does not see anything overly threatening. Tink moves with him and keeps Nikolai “under guard.” Nikolai discusses ideas about checking out gravesites. As they head for the inn, he can sense that the rain is not far off now. It does not seem abnormal, but he knows that magical means could have simply been used to encourage natural storms. This storm doesn’t look magical or unnatural in any way, though.

Pru watches the clouds and asks about the weather. She finds a man carrying a large sack of grain who seems to be happy to set it down for a moment and talk. He says, “Ah, you know, we can always use the rain. Never seem to get enough round these parts. Except in the Spring, of course.” He does not seem disturbed or surprised about the gathering clouds. He picks his sack back up and heads towards the coming storm, walking quickly.

Looking over the temples in town, Trayvin notices that the largest temple is to Pantheon, the god of justice. That temple is well-built and clearly maintained. That temple is directly next to the courthouse. A block away is a smaller, but clean temple to Alemi. This one also appears well-kept and has clerics wandering the grounds. Near the center of town is a small seating area that appears to be dedicated to Ffloy and another for Flower.

When the group arrives at the inn, a stable boy comes out to see about the wagon and the horses. He stops dead in his tracks when he sees Nikolai. He looks around, unsure what he is supposed to do. He does not offer to take the horse or wagon, but he doesn’t head back into the stable attached to the inn, either.


Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+9=23 ; d20+7=9 ;
Tuesday November 22nd, 2016 8:47:24 PM

Anna continues to play her guitar, trying to blend into the scenery. (Perform[string]:23)

She tries to listen to the conversations going on in the common room to hear if any of the people in the inn sound like the voice of the accuser she had heard earlier. (Perception: 9)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+10=23 ; d20+14=32
Tuesday November 22nd, 2016 9:14:53 PM

Michael looks at the boy and clears his throat, Young man, I am going to need you to take charge of this wagon and these mounts, I need them fed, watered and rubbed down. he flips the boy a gold coin. spoil the mule a bit, she's a good mount. And watch out for them for us will you? we will be staying at the Inn.

bluff 23.

he figures this should snap the boy out of his daze and possibly get word around town and into the ears of interested parties, both good and bad.

he cases the entrance to Inn, making sure to look out for trouble.

perception 32.



AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday November 22nd, 2016 9:40:20 PM

Tinker is interested. He lets Michael take the lead, and gets Nikolai inside. "I think it better that you not walk around, Nikko. These people seem to recognize you and not in a good way. " We get you set in the room and then some of us can move about. I think I'll stay with you since most of this is gathering information. "



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday November 22nd, 2016 10:00:47 PM

"Agreed. In fact, it might be a bad idea for any of us to wander around. We should be cautious in what we do. If we arouse suspicion of any kind that could impact the trial negatively."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday November 22nd, 2016 11:05:26 PM

Nikolai ascertains that the rain is not some bad omen or evil portent, at least he hopes it isn't. That dragon was awful close to the town and it occurs to him that it is just a miracle that the dragon hasn't taken to snatching a cow her and there for a meal. Should they warn the town about the dragon? At this point, probably not.

The young boy stares at Nikolai. Normally the jovial monk would be sociable but the kid looked too scared for that and he didn't want to spook him away. Michael steps in and breaks the ice. Nikolai simply smiles and starts to unload their gear from the wagon.

Maybe when this nightmare is over he can talk to the boy about adventuring and the real Mailed Fist.

Prudence Gundle [AC 20; HP 62/62} 
Wednesday November 23rd, 2016 12:35:43 AM

"Well, it looks to be a regular gully-washer," Pru says with a little laugh. "I'd better get myself indoors before it hits. It was nice talking to you."

She strolls to the inn, but she doesn't rush. A pretty girl with no (visible) weapons can do a lot to make people think a bit more kindly of the Fist. At least, she hopes so.

DM JeffO 
Wednesday November 23rd, 2016 8:34:29 AM


Outside the inn, Michael gets the attention of the boy with a piece of gold. The boy’s eyes grow wide as he clutches the gold coin tightly and nods his head repeatedly at the instructions of Michael. He very consciously does not look back at Nikolai, almost acting if he cannot see him any more.

Inside, the inn there are only a few people since it is mid-morning. There is a stereotypical bartender standing behind the bar, wearing an apron and cleaning a glass. Behind him is a door, apparently to the kitchen. There are a number of stools at the bar and about a dozen tables scattered around the room. The tables and chairs do not match: there are small round tables and larger rectangular tables. It almost looks like a conglomeration of all the different kinds of chairs and tables that can be found for hundreds of miles around – or that everyone brings their own chair to the inn.

There is a large fireplace on the left side of the room, slightly smoldering at the moment, but there is a pile of wood next to it, ready to be placed in the fire. Seated just to the side of the fire is what appears to be an old farmer, nursing a mug of something. He looks tired, old, and quite unkempt. He does not look up when you enter the room. There are two other couples of people seated in different places in the room. Four sets of eyes look up when the door opens, but no one says a word. When Anna starts playing, the bartender looks over, eyebrows raised, but he does not say anything to her.

Knowledge, Local (to the entire peninsula), DC 18: Highlight to display spoiler: {From the Woldopedia: Many of the old ways of the peninsula continue, especially in the small towns. In many cases, when someone is accused of murder, the accused is considered guilty just in case. The criminal suspect is “stuck” with his loot since his reputation and breaking of social taboos prevents anyone from doing business with him or even communicating with him.

Anyone associating with a person or group that has been labeled outcast by lawful or social means becomes associated with the outcast person and is outcast as well. The effect of this is that word travels ahead of the person and all talk stops in the person’s presence. No one will let him purchase food or needed supplies. This “treatment”, in principle, serves to break the spirit of the guilty and increase the honor of the innocent. The only action the accused can take to clear his name is to endure the ostracizing for 10 years or to admit guild and turn oneself over to the local temple for penance.

Another option is to leave the country which to the Fargunians is an admission of guilt. Those who choose this option have their citizenship revoked if they refuse to reappear within 30 days.
}

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+8=20 ;
Wednesday November 23rd, 2016 10:23:13 AM

Tinker, fairly versed in the ways of local customs, finally realizes what is the strange response to most people. He explains to the others about the customs of being accused. (Know Local 20;; tells the team about the DM spoiler)

"And that's not only why the locals are acting weird, but also important that Nikolai or any of us don't over-react. Stoically enduring the ostrication will only increase our honor and that of the Fist. And acting like the jailer and not companion of Nikolai will distance ourselves from his crime to enable us to find out what's going on. If we look like we're pals with Nikolai, they won't serve or even acknowledge we exist."

He turns to Nikolai and puts a hand on the monks shoulder. "Need a room to guard the prisoner. Courthouse said we could get support here."

....

Know Local. 20

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday November 23rd, 2016 9:25:40 PM

Michael can play act, He visualizes Nikolai as being a bad guy and acts accordingly. he does not look at Nikolia nor speak to him.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday November 23rd, 2016 9:39:13 PM

Guard duty. Felt kinda weird to be guarding one of their own. But there's not much choice now but to follow it through. Trayvin hopes Commander Palance knew what she was doing when she sent them here.

Prudence Gundle  
Wednesday November 23rd, 2016 10:38:59 PM

True to her word, Pru rejoins her Fist-mates at the inn. She listens quietly to Tinker's explanation, then sighs a little. "I guess we're lucky they're letting us appear before a judge at all," she says.

She helps the others get Nikolai squared away. Once that's done, she says, "Unless people have other ideas for today, I'm going to go back and talk to that clerk some more. I think the more information we have, the better off we'll be."

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Thursday November 24th, 2016 3:36:27 AM

When Anna finishes playing she straps her guitar to her back, sidles up to the bar and orders a small beer. She asks the bar keep if he knows anything about Gerard's murder. Considering bar keeps hear all kinds of gossip maybe she'll learn something new, she hopes.

After she talks to the bar keep and pays for her drink she returns to her friends and says to Tinker, "Guilty until proven Innocent? Where is the justice in that? They have a temple of Pantheon here but how is assuming guilt fair? How many innocent people get slandered in this system? How many unscrupulous people take advantage of this system to destroy their rivals? Do you think the judge would allow me to cast zone of truth from a scroll and question Nikolai inside of it? Then again he is strong willed so he could probably resist it, so maybe it is a bad idea?"

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday November 24th, 2016 8:23:13 AM

Tinker shrugs and responds to Anna. "Who am I to debate justice? I'm an orphaned dwarf raised by gnomes and joined the Fist. In Faragunia, if it turns out someone is falsely accused, that is a crime and then THEY get the ostracizing treatment until they submit for justice."

He considers a while to choose his words. "They are much about free will and peaceful solutions here. Maybe that's why their leaders ennobled the Fist Commander and we are on retainer to be part of their army. They need a ready force for those times when the peaceful solution won't work."

He thinks more. "Huh, it sorta makes sense that free will is so important when they neighbor Alisidur which was until recently the complete opposite."

DM JeffO 
Thursday November 24th, 2016 1:37:45 PM

Tinker explains to the others the likely situation and the group agrees to treat Nikolai as a prisoner instead of a friend.

Inside the inn, Anna heads over to the bartender and asks about Gerard. The barkeep raises his eyes and replied, “Well, I’m guessing you know a bit more than I, what with the company you’re keeping there,” he nods over towards Nikolai. He continues, “Word round here is that that fellow killed some other fellow in cold blood. Neither one is much from around these parts, so it ain’t like there’s family around for either side, but I’ve heard that someone showed up to the magistrate, made the accusation and demanded justice. Hadn’t heard who exactly demanded it, but that don’t much matter when it comes to justice, now does it? Sure enough someone from town will be at the trial tomorrow and will be lettin’ everyone else know how it goes – not much excitement around these parts these days.”

Anna and Tinker discuss a few options of what to do next while the rest of the group guards Nikolai in the inn. He gets a couple dirty glances from the pair by the fireplace, but the others in the inn appears to not even see him at all.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+2=5 ;
Thursday November 24th, 2016 4:41:25 PM

OOC: started a post yesterday, got pulled away, fell asleep, rest is history... :}

Knowledge Local: +2 DC18 = 5

Nikolai had been in the Mailed Fist from birth and knew most things Mailed Fist, but local traditions from places relatively distant from the Citadel was a 'lean-as-you-go' thing. So what Tinker explained made sense with respect to how the people were reacting, but as Anna said, it leaves a lot open for unscrupulous people to take advantage of and since the Burden of Proof lies upon the Accused, a determined clever enemy can really do a lot of damage.

"Dead men tell no tales," Nikolai mutters under his breath just for those next to him to hear. They'll know what he means.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday November 24th, 2016 9:31:26 PM

the more Michale thinks of this place, the more he wishes he were somewhere else. suppression of free will from one side of destruction at the hands of people's slander on the other. there has to be a better way, and Michael's thoughts turn to his dream of a country of honor, bravery, justice and egalitarian meritocracy.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday November 24th, 2016 9:51:57 PM

Tinker goes back to his more normal silent stoicism. He keeps guard of Nikolai until they get a room and then takes the 'prisoner' up to the room to guard, only asking for a couple of plates to be sent up for the dwarf and the 'prisoner'.

Prudence Gundle   d20+13=33 ;
Thursday November 24th, 2016 10:32:56 PM

Since her Fist-mates are (relatively) settled, Pru goes back to the courthouse to talk with the clerk again.

"Hello again, Master Achtan," she says. "I'm back. I have more questions, if you will indulge me for a moment." She gives him a winning smile. [Diplomacy 33]

"I'm curious about how this charge was brought. Who made the accusation? And who determined that this Gerard was, in fact, dead? May we speak with the accuser? Or any of the investigators? Today, I mean? Or, is there any evidence we would be allowed to look at? Anything at all we could do today?"

She allows him to answer those questions before continuing. "Also, I know some of my companions were concerned about how we could prove Nikolai's innocence. If we learn of some evidence, or a witness, in another town, will we be allowed enough time to go and investigate? Or will the court send an investigator? Or is it all up to the judge?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday November 24th, 2016 11:13:15 PM

"I guess the Innkeeper is treating us fairly well, considering how they view the guilty around here. We will have to make a good impression on the judge and the townsfolk if we are going to have a chance to come out of this allright."

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Friday November 25th, 2016 12:23:33 AM

Anna says to Nikolai, "Actually the dead can tell tales. They make a spell for that, but I do not have the scroll on hand and it is beyond what I can produce from my bag of tricks. However, Trayvin should be able to cast it if he devotes a 3rd level spell to it. If we can find Gerard's body and exhume it and if it has a mouth it should be able to answer our questions. The only problem is what happens if Gerard believes that Nikolai did kill him. As a morphling I can make a pretty convincing Nikolai. There could be others out there who can as well. I mean I guess it would depend on the resources the person framing Nikolai had at their disposal."

DM JeffO 
Friday November 25th, 2016 9:58:19 AM

Inside the inn, the group works to get a room. The bartender pauses and stares at Nikolai for a moment before he responds to the request. “A room? You know, I am sure the guard will be happy to hold the prisoner in the jail until the trial, then you and I would not have to worry about anyone else getting murdered in town. I do not want any trouble in my inn.” He sighs and then continues as he eyes the weapons in the group, “But I see that you wish a room, so a room you shall have. I have a single room on the second floor with eight bunks. The cost is one silver per night.” When anyone moves for the stairs, he calls out, “I really do not want any trouble here.” He looks down and mumbles, “please…”

Pru heads back to the courthouse to ask questions. Achtan smiles when she arrives and appears cooperative. He looks around conspiratorially and replies, “You know, I am not supposed to say anything, but I hear the accuser is from out of town and no one really knows the person. They just appeared one day and demanded justice. The judge talked to him and then the papers were drawn up to bring charges. That is really all I know so far. I do know that all will be revealed at the trial tomorrow. The judge has leeway to rule however he likes. If he wants to delay the trial so you can bring in evidence, he has the ability to delay it as long as he likes. If he does not want to hear the evidence, he can refuse to delay it.” He shakes his head and says, “I really do not know of anything you can do related to this trial today. I can only assure you that this judge takes his position seriously and he will be as fair as possible to everyone.”


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Friday November 25th, 2016 11:48:58 AM

Tinker doesn't have much ability to be diplomatic, but tries to put the innkeeper at ease. "No trouble. Achtan at the courthouse said it would be available. One room is perfect to take care of the prisoner "

The dwarf escorts Nikolai upstairs and to the directed room.

Prudence Gundle  
Friday November 25th, 2016 7:52:11 PM

"Well, thank you very much for your help, Master Acthan," Pru says. "If the judge is as conscientious as you are, then I'm sure we'll be in good hands." She makes her polite farewells and returns to the inn.

She finds the group in their room. "I really don't think there's anything left to be done until after we speak with the judge," she says. "He seems to be the one who decides everything. I hope he will be fair with us, but if he isn't, we need a contingency plan. Probably several."

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16  d20+7=13 ;
Saturday November 26th, 2016 5:17:15 AM

"Well maybe we have Trayvin prepare speak with dead and zone of truth in case Gerard's body is exhume-able or the judge allows for Nikolai himself to be questioned inside of a zone of truth. Shouldn't questioning Gerard's corpse or Nikolai in a zone of truth be enough to prove Nikolai's innocence? Although if the judge does say we can get witnesses maybe I should be prepared to travel the 40 miles to get them? Also as a contingency if someone does a distraction maybe Nikolai and I could swap places, though if I am morphing into him the disguise will only last for five minutes so you guys will have to move out. When my ability wears off my plan would be to turn into an animal escape and meet up with you guys later." Anna suggests, her head spinning with ideas.

"I mean we don't have to plan to do all these things, but we did say we should be prepared." Anna says.

When it is time to turn in Anna offers to take the last watch again. She figures they need to post sentries just in case someone plans some funny business overnight. (Perception:13)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+10=29 ; d20+14=31 ; d20+20=36 ;
Saturday November 26th, 2016 7:04:30 AM

Since the room has 8 beds and there are only 6 people staying there, Michael takes the pillows and blankets off the two unused beds and creates a pallet beneath the bed he is to sleep in. He puts some cup hooks in the walls at strategic locations around the room, he then strings twine around the room across the shutters and across the door. he will then hook the ends fo the twine to his toe when he goes to sleep so that if anything moves the twine it will awaken him. he puts a loop in the twine and hangs a dagger in it, this way if an enterprising assassin should get clever and cut the twine the dagger will fall, pull the twine and awaken him. He does all this after everyone is in the room. He then makes his bed up to look occupied and gets in his pallet beneath the bed, wraps himself in a blanket and sleeps upon a pillow. He draws his weapons and places them in his hands. this way he wont' have to draw them when silence is needed.

Diable device 29 (to set up the alarm.)
perception 31 (to wake up if the alarm triggers. )
stealth 36 (to silently sneak out from under the bed should the alarm trigger. )

prepared actions should alarm trigger
quaff potion of dark vision
sneak out from under the bed.
flank assassin, his scream will be the alarm to wake the rest of the party up.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=24 ;
Sunday November 27th, 2016 7:10:38 PM

Nikolai has to grin a bit as Anna explains that dead men can tell tales.
"Sorry Anna, it's not what I meant," he whispers. "On the other hand, the bodies can tell tales. We must find that body. Don't want to talk to it, just look for how 'it' was killed."

When the inn keeper begs them to not cause any trouble, Nikolai has a bad feeling. Trouble always followed them, apparently even where they don't even go.

"Fist, you know we stick together, that is, I've never left your sight but to go potty. So this fake Nikolai that killed Gerard was acting alone? If they take your word that I've always been in your sight, that means that you are witnesses or even accomplices to the murder. But only I am charged and none of you are even mentioned, as accomplices to murder means guilty as same. So we got that going for us, it it can be made to work in our favor."

When Pru returns, it seems clear that their won't be a body to study. "So he was killed elsewhere. Doubt the accusers will divulge his burial spot. We'll think of another angle to this. The accusers will need to describe what they saw, maybe we can trick them into giving their lie away that way."

Anna is swirling with ideas, hopefully none necessary. "Anna, all good ideas, but we must not use trickery of any sort. It would only hurt our case. Let me keep my hat, that may be good enough if things go sour."

In the room, Nikolai picks his bed near the middle of the lot. I appreciate all this guarding me, I've never felt safer. HA! Just make sure if you need to answer the call of nature, make sure you Michael know first." he chuckles.

Perception for the night: +14 = 24

OOC: BTW, Nikolai consider his belt as part of his uniform so that one item remains on him.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday November 27th, 2016 9:59:28 PM

Michael, replies to Nikolai why didn't this guy bring charges against us in squatters crossing? where we left Gaston? this has nothing to do with you standing trial for murder, this is bait to get us into a position for an attack

DM JeffO 
Monday November 28th, 2016 9:47:59 AM

The group settles in and hears and sees the large thunderstorm pass by during the day. The rain is heavy, but no one senses anything evil, just a large, wet storm. As night falls, many are starting to get antsy sitting around with nothing to do. Finally Michael sets up a series of twine and traps, just in case.

As the night passes, Michael finds himself suddenly awake. He looks at the twine, but it looks normal. He senses nothing moving in the room. There does appear to be more light than normal outside the window, but from his seat on the floor, he is not really sure. No one else is awake as Michael surveys the room in the darkness. The light from outside the window almost looks like someone is shining a light outside their window on the second floor somehow.

Prudence Gundle  
Monday November 28th, 2016 6:02:26 PM

As the group discusses strategy, Pru clarifies what she meant. "We really only need contingencies for if the judge is unreasonable or unfair," she says. "If he allows a Zone of Truth, we can take the time to figure out who can cast it and what they need. There are temples in town, so maybe they have somebody who can cast it, and maybe they'd prefer that. Or, if we have to go find a witness or some evidence, we can decide at the time who is going and who is staying and how we're going to keep in touch. That's all stuff we can work out later.

"What we need to work out now is what happens if the judge is unfair. What happens if after five minutes," Pru takes a shaky breath, "he decides that N-Nikolai is guilty and should be...should...should be executed immediately." Another shaky breath. "What do we do then? Or, what if he decides that he doesn't have time to try the case now, and Nikolai has to sit in jail until he has time? Or, what if he decides we're all guilty and locks us all up? That's what we should be planning for now."

But, really, there's only so much advance planning to be done with so little information, and eventually Pru says her prayers and tries to get some sleep. She is sound asleep when Michael sees the mysterious light.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Monday November 28th, 2016 8:09:19 PM

"Or if the accuser turns out to be Gerard. ". Mumbles Tinker, but his thoughts are more for sleep than strategy.

He puts Nikolai on a bed away from any window or door and puts the fake handcuffs around a bedpost for Nikolai's hands

In the middle of the night, Tinker is sawing logs!

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Monday November 28th, 2016 9:03:10 PM

Anna says, "If the judge is unreasonable why don't I turn into a Large Arsinoitherium and physically clear a path out of the courthouse. I mean it seems like the judge most likely will be reasonable but we do need some escape plan if it comes to it. I guess we can sort it out in the morning..."

The morphling yawns and then turns in herself.

In the middle of the night she finds herself dreaming of a fete held by her lady Ma'ab and her consort King Eberyon.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday November 28th, 2016 10:05:30 PM

There were some suggestions for various spells that may come in useful. Trayvin meditates on the choices a bit before going to sleep.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=34 ; d20+20=37 ;
Monday November 28th, 2016 11:04:07 PM

Michael quietly slips out from under the bed and shakes Tinker and Anna awake on his way too the window. he uses his mirror to peek out at what is going on outside.

stealth 34
perception. 37

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday November 29th, 2016 12:55:49 AM

"All contingency plans are appreciated," Nikolai says with a yawn. He takes the bed Tinker appoints him. He stays awake for a while as if on guard duty but then slips into a light elven sleep.

DM JeffO 
Tuesday November 29th, 2016 9:12:56 AM

Looking just through his mirror, it is difficult to make sense of what he sees. It seems as if there is light coming from a place... or even more than one place in the air, instead of on the ground. As he moves the mirror about, the light or lights seems to be moving around as well. The lights appear near windows of the inn as best as he can see, and are moving from one place to another...

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday November 29th, 2016 9:03:47 PM

zzzzzzzzzzzzzzzzzzzz

Prudence Gundle  
Tuesday November 29th, 2016 10:44:02 PM

Pru dreams she is back in the swamp, surrounded by the will-o-wisps. The wisps keep moving and darting about, now difficult to see, now shining their lights right in her eyes. She tries to explain to them that Anna and Tinker are waiting for their cake, but she doesn't speak wisp, and anyway the cake seems to have turned into a large dog. Not that it matters, the wisps just keep shining their lights. It's as if they're laughing at her.

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/22/17- HP 52/52-- CMD 16 
Tuesday November 29th, 2016 11:02:00 PM

Anna continues her dream about the ball in the court of the fey.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday November 29th, 2016 11:27:19 PM

Nikolai has an odd dream.
He's in a courtroom full of people and he sits in the accused chair. The judge calls forth the witness and Gerard appears out of the crowd. He looks much like the zombie corpses he's fought many times. He shambles forth mumbling something about his chain, 'Give me back my chain!'. As soon as the zombie-gerard sits, another appears, then another, and another, until the whole front is full of zombie-gerards all mumbling 'Give me back my chain!'.

Can someone wake him from this nightmare?

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday November 30th, 2016 7:04:09 AM

Michael looks around, apparently his attempt to wake Tinker and Anna up was unsuccessful he resolves to wake everone up now.

Since on one is in the room he shakes everyone till they awaken. Paying special attention to Nikolai who looks to be having a nightmare.

DM JeffO 
Wednesday November 30th, 2016 11:26:21 AM

Michael quickly wakes everyone. As he does so, the light near the window gets a little brighter and seems to move in front of the window.

Knowledge, nature, DC 20 and Pru: Highlight to display spoiler: {That certainly appears to be a will-o-wisp right outside your window!}

AC 26 T 26 F 11 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+13=15 ;
Wednesday November 30th, 2016 5:49:20 PM

Tinker rolls out of bed and lands on his feet, his hands grabbing his urgrosh and crossbow.

The dwarf moves to the window. "I'm not gonna wait to see what's there until it comes through the window. Hold on." And Tinker, poised to dodge, tries to find out if the lights are a night watch Torch, a dragon's fire, or something in between.
.......

Fully defensive, no armor.

Perception 15. (With dark vision)



Anna Morphling (Hugh C) -- AC14/14/11 vs AOO: 18/18/11- HP 52/52-- CMD 18  d20+13=29 ; d20+7=24 ;
Wednesday November 30th, 2016 8:36:33 PM

Anna rolls out of bed, her full plate armor useless at the foot of her bed. She activates her darkvision morphamancy in order to get a better feel for the current layout in the darkness.

(Know[nature]: 29; Perception: 24 with darkvision)

She is able to successfully identify the Will-O-Wisp and whispers to her Fist Mates, "What is a Will-O-Wisp doing outside of our window? Isn't this unusual behavior?"

Active Effects:
Darkvision: 5 hours

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday November 30th, 2016 9:11:38 PM

"If that is in fact a Will-O-Wisp, then I would say yes it is. They are intelligent, if it isn't attacking then maybe it is trying to give a message?"

Trayvin grabs his Morningstar and shield, just in case it is looking for a fight.

Prudence Gundle  
Wednesday November 30th, 2016 10:29:16 PM

Pru scrambles out of bed and gets to her feet, and nobody awakened from a sound sleep should look that good. And then she puts her headband on.

"It's a wisp, all right," she confirms. "I remember those. I also remember that they hurt when they attack, so let's be careful."

When her companions are ready, she moves to the window and opens it.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=11 ;
Thursday December 1st, 2016 1:20:33 AM

Knowledge Nature +5 vs DC20 = 11

Nikolai awakens wondering what all the commotion is about and word that some Will-O-Wisps are just outside isn't reassuring.
"Boy, the news of my impending possible death reaches far and wide. No one put odds on these creatures showing up, eh? At least we are much better prepared to deal with their kind than when we first met."

He stands at the ready when the window is opened.

Anna Morphling (Hugh C) -- AC14/14/11 vs AOO: 18/18/11- HP 52/52-- CMD 18 
Thursday December 1st, 2016 7:19:13 AM

Anna readies an action to turn into a deinonychus should the Will-O-Wisp mean business and attack any of her companions after the window is open. She figures her armor is useless when she morphs into things currently anyway so at least as a Deinonychus she can fight back.

DM JeffO 
Thursday December 1st, 2016 11:16:20 AM

As Michael moves about the room, he quickly wakes everyone. Tinkers moves towards the window, prepared for a fight. Anna whispers that the light is indeed a will-o-wisp. Trayvon and Anna prepare for battle while Pru suggests the group be quite careful. Pru carefully opens the window while Nikolai stands ready. When the window is opened, the light stops moving, still hovering outside the window. It blinks and in a moment two other lights join it at the window. They spin around one another for a moment, just outside your window, then they take off into the air, flying up from the small town and off to the west, the direction from which the group had come into town.

Anna Morphling (Hugh C) -- AC14/14/11 vs AOO: 18/18/11- HP 52/52-- CMD 18 
Thursday December 1st, 2016 3:52:07 PM

"Should I fly after them? I can only do so for 5 minutes without having to stop" Anna asks her fist mates

AC 26 T 26 F 11 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday December 1st, 2016 5:39:55 PM

Tinker grumbles. "Blasted Wisps, doing blasted things in the middle of the blasted night." He watches them fly off with a sigh of relief then scowls and grumbles some more. "Blast, blast, blast..."

"If they come back we're gonna have to follow 'me, aren't we?"

And then the dwarf continues to think. What if they don't come back? Does that mean they are scouting for something else? And if so, what?

He'll follow Prudence's lead, whatever she decides.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday December 1st, 2016 8:59:12 PM

"Very odd behavior. I think we should see what they are up to. If they meant to attack, they probably would have already."

Prudence Gundle  
Thursday December 1st, 2016 10:47:35 PM

"I agree, Trayvin," Pru says. "They were probably spying on us, though I'm not sure why. No doubt we'll find out, and no doubt it'll be unpleasant. But I don't think there's anything we can do about it now."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday December 2nd, 2016 12:03:15 AM

Nikolai chimes in.
"Will O' Wisps aren't know for attacking on their own. They feed off of the fear and dying of others, like in the swamp. They can attack us, of course, but prefer to incite violence between others and feed off of that. If they want us to follow them, it can only be to incite us into a fight with something else, otherwise why not attack us here?

We've got a trial tomorrow and we need to keep from getting sucked into something that will only tarnish our witness. Does anyone find it odd that they know where to find us? Why not hang around the other inn? Or another window? Of all the places to go looking for victims, why here?"




DM JeffO 
Friday December 2nd, 2016 9:16:03 AM

The group watches as the will-o-wisps fly away from them and the town and ponder what they could mean. The town seems quiet and dark now that the creatures are gone.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday December 2nd, 2016 11:10:02 AM

Yeah will o wisps ain't like a loyal dog like " what's that boy? Timmy's in the well!". No they are more like the insane murderer who put Timmy in the well to lure you and stupid dog in so he can kill you. One of my cardinal rules is if a will o wisp want you to do something...don't do it and kill the will o wisp

Prudence Gundle  
Friday December 2nd, 2016 7:10:53 PM

Pru shuts the window. "All right, let's try to get some rest for what's left of the night." She sighs, as she returns to her bed, "tomorrow can't get here soon enough."

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday December 2nd, 2016 9:09:57 PM

"Pru, that is probably the wisest course of action. Still, I can't help wondering what it could mean."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday December 2nd, 2016 9:13:47 PM

"They say, 'curiosity killed the cat', but I can't help but wonder what this was about and if we are missing out on something fun. Is that weird or what? Yeah, let's get this night over with faster by getting some more sleep."

However Nikolai has had enough sleep, or sleep just didn't come back, as he lay awake pondering their defense strategies for the morrow. No point on pondering the significance of the presence of the Will O' Wisps. Nothing good ever came from meeting one.

AC 26 T 26 F 11 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Friday December 2nd, 2016 9:22:03 PM

Tinker sighs, happy that Prudence has called for going back to sleep.

He takes his turn at watch and waits for morning.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday December 2nd, 2016 9:41:40 PM

will o wisps are bad, I don't care if they are trying to lead us back to where Gaston is hiding wringing his hands as he contemplates Nikolai's downfall. Following a will o wisp is like having a staring contest with a medusa. nothing good comes of it. they are evil and all they want to do is feed upon us as we die.


Anna Morphling (Hugh C) -- AC14/14/11 vs AOO: 18/18/11- HP 52/52-- CMD 18 
Friday December 2nd, 2016 11:33:26 PM

Anna prepares to turn back in, a little disappointed she didn't get to turn into a bird and fly to investigate whatever is out there.

"I was not with you guys the last time you encountered wisps. I would still like to know why they showed up but I will defer to your judgement in this matter if you think it more prudent not to follow them to the Gods know where."

DM JeffO 
Monday December 5th, 2016 8:55:48 AM

The group is wide awake in the middle of the night and discusses will-o-wisps, medusas, and Timmy in the well. Are the will-o-wisps sending a message? Are they trying to get the group to follow them? There are many questions and few answers on this dark night. After pondering and coming up with no answers, the group decides to attempt to go back to sleep, massive amounts of adrenaline running through the body be damned!

Some lie awake for a bit, trying to relax. The darkness and quiet make it relatively easy, but it is still difficult to fall back asleep after such midnight excitement. Michael wakes up one more time just after he falls asleep, thinking that the string trap had been hit. He sees nothing amiss in the darkness and once again tries to go back to sleep. The morning dawns early and anyone who normally needs eight hours of sleep is understandably a bit tired and perhaps cranky from a lack of quality sleep. The smell of bacon cooking from the first floor is evident and that might improve the mood of some at least a little. Outside the sun is shining brightly, not a cloud in sight, quite an improvement over the previous day. Does this portend good things for our group?


AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Monday December 5th, 2016 7:57:01 PM

Tinker is a proponent of the old military adage of 'never', and sleeps just fine.

In the morning, he puts on his best uniform and all his weapons. "Nikolai the prisoner, you and I will stay here for breakfast. No sense in courting trouble. When Prudence is ready, we'll all go to the courthouse together "

Tinker toys with his trick cuffs, wondering if they should put them on now to avoid real ones being slapped on Nikko or not. The dwarf looks at Prudence. He just doesn't know.

Anna Morphling (Hugh C) -- AC14/14/11 vs AOO: 18/18/11- HP 52/52-- CMD 18 
Monday December 5th, 2016 8:40:27 PM

The next morning, Anna, is still disappointed she did not get to go check out the wisps and is also a little hang-dog from the night before.

She changes into her mithral full plate after taking some time to polish it. She hopes to cut an imposing figure in her armor like she did the last time. She lays her arsenal out on her bed, bow, guisarme, great sword, oversized club and guitar/club.

She finally settles on the guisarme again as it may be useful for keeping any trouble at arms length should anything happen.

She leaves her weapons in the room when she goes down for breakfast and makes sure she gets a large plate of eggs, bacon, flap jacks, biscuits and hashed browns.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=31 ;
Monday December 5th, 2016 9:11:21 PM

Michael, having lived in a society where he could have been in a society where he could have awakened in the hands of a all pervalent, ruthless secret police, which pretty much encompased the entire population, goes to sleep just fine. He does though make sure to have his alarms ready though.

when he gets up he eats a hearty breakfast and brings plates up for Nikolai and Tinker. once he has eaten he dresses in his best uniform, his mithril shirt beneath it. once he is dressed and ready to go, he steps outside to check the lay of the land, looking for potiental trouble.

Perception 31


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday December 5th, 2016 10:06:55 PM

Trayvin puts on his armor and eats downstairs. He tries to assess the mood of anyone eating at the Inn that morning.

Prudence Gundle  
Monday December 5th, 2016 10:26:17 PM

After a moment's internal debate, Pru casts the extended Mage Armor spell on Nikolai just as she always does. "You never know what's going to happen," she says.

She casts it on herself, too, of course.

"I agree, Tinker, there's no point in bringing Nikolai down to breakfast; it's only going to upset people. We'll bring something up to you."

Asked about the manacles, Pru shakes her head. "Keep them. Nikolai is our companion, not our prisoner. That's what we want to convey." She smiles a little. "So if they put real ones on him, we're counting on you to be able to take them off again! If necessary."

When the group has breakfasted and prepared, Pru leads the way to the courthouse.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=17 ; d20+7=27 ;
Monday December 5th, 2016 11:57:41 PM

Nikolai agrees to stay in the room. "Fine with me, just don't bring us any cold eggs," he grins.

He dons his uniform, ties his belt on good, and for extra measure puts on his hat. "You never know. However, if that judge is smart, he'll have some way to detect magic. At least so as to determine if anyone is under any compulsion spell or such thing."

He enjoys the food from Michael and eats heartily. His next meal may be prison fair.

He accepts the position in the middle of the pack again once they head to the courtroom. He scans the people they pass looking for some look other than the usual contempt or apprehension.

Perception +14 = 17
Sense Motive +7 = 27!

DM JeffO 
Tuesday December 6th, 2016 10:35:30 AM

The group rises and prepares for the day. There is much preparation in the way of uniforms and armor. Everyone works to look their best for the court. Breakfast is quiet with only a couple other farmers in place in the room. Trayvin checks out the farmers, but they appear to be in a hurry, simply grabbing some food before they head out for their work for the day. They barely give him a nod before they depart. Tink and Michael take extra helpings up to Nikolai who enjoys what may be his last breakfast.

They group gets ready to head out after a hearty (and costly) breakfast. Michael steps outside first to check the lay of the land. The street looks much like it did yesterday, only with fewer people out. There are a few puddles in the low spots on the road, leftover from the rain last night. There are people walking about, leading wagons and a couple riding on old donkeys. Looking down the street to the courthouse, he can see a couple people walk into the building, but other than that things look as normal as you might expect in a small town.

The rest of the group comes out of the inn and Pru takes the lead with Nikolai in the middle, heading towards the courthouse.

OOC:
Before you enter, is anyone carrying visible weapons? Any other spells cast or preparations before you enter the building?


AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday December 6th, 2016 7:57:37 PM

Tinker defers to Prudence as she leads the team to the courthouse. Tinker follows Nikolai, his two-handed urgrosh at 'port arms' resting easy across his chest in a non threatening pose.

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Tuesday December 6th, 2016 8:04:33 PM

Anna is carrying her steel glass guisarme in a non-threatening manner as the group approaches the courthouse.

She says to Pru, "Should I activate my bark skin SLA in case this is a trap or something or should I save it?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday December 6th, 2016 8:22:01 PM

Michael has his rapier and his short sword at his side, as an agent of the Fist and part of Farangua milita he is entitled to wear it

Prudence Gundle  
Tuesday December 6th, 2016 10:08:54 PM

Pru is armed with nothing but her dazzling smile, which is on full view as she steps up to the courthouse door. "Save it," she replies to Anna's question. "And let's all keep level heads. It's possible that somebody may try to provoke us into a confrontation, and we want to avoid that if we can."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday December 6th, 2016 11:40:59 PM

Nikolai is armed to the teeth (almost). His two deadly arms with iron hitting fists swing nonchalantly by his side as he walks. His two vicious feet easily sidesteps the puddles in the road and leaves hardly a trace of where he stepped.

On the other hand, who'd know that that tall, handsome half elf easily striding down the street seemingly totally defenseless surrounded by an impressive armed guard was a vicious murderer?

He scans the people they pass looking for some look other than the usual contempt or apprehension.

Perception +14 = 17
Sense Motive +7 = 27!

ooc; keeping the rolls from above as they are still part of the same action.

DM JeffO 
Wednesday December 7th, 2016 9:19:27 AM

When the group arrives at the courthouse, they are met at the door by Achtan. He smiles widely at Pru, but the smile disappears when he sees the others, the weapons, and the plainly very, very vicious feet (?!?). He says, “Normally we do not allow weapons of any kind in the courthouse…” he trails off and look at Pru, smiling once again, “But I suppose in this case, as you are in the Fist and all, I suppose it would be acceptable.” As he says so, a person to the side spits on the ground, clearly in contempt. He looks the group over and says, “Achtan, he’s a murderer. The Fist is no good here.” He turns and walks into the courthouse with two other men.

As the group heads into the courthouse, Achtan speaks to Pru, “Good Sergeant, since this is such an important case here, there are no other cases scheduled for today.” He pauses, then continues, “Well, actually, there are not many cases ever scheduled here. We are a quiet town, most of the time. Just take a seat and when the judge comes in, he will call for the murderer. When he does, make sure that Nikolai walks up to the front. The judge will take it from there.”

Inside the courthouse, there are about a dozen people seated in groups of two and three. All talk stops the moment the group enters the courthouse. At the front the two overweight guards from yesterday stand beside one of the doors. As the group is preparing to find seats, a person in black robes, clearly the judge, enters from the door and steps up to the raised seat in front of the room. He is bald and tall, with a large, bushy mustache. You cannot see much more about him with the flowing robes. He quickly takes a seat and slaps the arm of the chair with his hand to get the attention of everyone in the room. He calls out in a deep voice, “Bring forth the murderer!”


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday December 7th, 2016 5:57:11 PM

Trayvin looks around for a murderer. Not seeing one, he shrugs his shoulders.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+13=25 ;
Wednesday December 7th, 2016 6:40:20 PM

Tinker growls under his breath. "I don't like this farce. It's like a trap that just keeps getting tighter no matter which way we wiggle."

Still, orders are to be cooperative, and the more suffering before exoneration will only increase the prestige of Nikolai, the Agents, and the Fist.

Tinker descends into silence and keeping a watchful eye.

Perception DC 25

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Wednesday December 7th, 2016 7:17:51 PM

"Your Honor, may I approach the bench?" Anna calls out to the judge. She is hoping to tell the judge that Nikolai is only an alleged murderer and that they intend to show that Nikolai is innocent.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday December 7th, 2016 7:47:26 PM

Michael nudges Nikolai, I guess he's talking to you, this isn't Fist justice, here you are guilty until proven innocent.

Prudence Gundle  
Wednesday December 7th, 2016 10:15:05 PM

Pru takes a deep breath before placing one hand lightly on Nikolai's arm. She leads him forward--clearly not coercing or pulling--and stops before the judge.

"This is Nikolai Komonv," she says, "although he didn't murder anyone, and we're all anxious to get this cleared up."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday December 7th, 2016 10:39:04 PM

Nikolai hides the anger of being called a murderer on the presumption that anyone can accuse someone of anything and the assumption is that they are guilty until proven innocent. But that's the way things have been in these lands for centuries, so, oh well.

"Thanks for the reminder, Michael," he mutters as he follows Pru's lead and they both approach the judge. He keeps silent for the time being, not sure what the protocols are, but figuring the judge will ask him how he pleads. No point in sounding like a bleating sheep or a whinny brat.

He does have a few seconds to ponder where was this judge when Cove was being overrun by bandits, it's citizens held captive and tortured. If his Fist had been fully aware of the laws of the land, they could have held that prisoner until this judge arrived for a trial. Would have made a big difference, maybe.

DM JeffO 
Thursday December 8th, 2016 8:57:33 AM

Anna calls out to the judge as Pru and Nikolai approach. The judge finally looks up and looks over Nikolai and Pru. After a moment he says, “Yes, yes, of course. You shall have your turn.” He looks at his paper and mumbles, “But I do not appreciate the weapons in my courtroom.” He calls out once again, while looking around the room, “And where is the accuser? Who declares this Nikolai a murderer?”





There is a quiet pause and the people in the room look around as well.





The door at the rear of the room opens and a figure shuffles in. The figure wears a long coat with the collar turned up, covering it from head to toe. It also wears a cowl of some sort, pulled down so that their face is shrouded in shadow. Peer as you might, and many of the crowd are doing just that, you cannot see the face of the figure. It slowly shambles across the room, up the side aisle, towards the front of the room. It seems quite uncoordinated. As it reaches the front of the aisle, it starts speaking just before it stops shuffling. The voice is squeaky and has a strange, lilting accent, “It is I. Yes, that’s the murderer right there.” It slowly raises an arm, the hand not appearing past the end of the sleeve and almost appears to lose its balance as it points…


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday December 8th, 2016 7:21:04 PM

Trayvin is pretty sure this seems really unusual. He's also pretty sure that just about any action will cause a scene. He waits anxiously, for the figure to finish pointing and doing whatever it is that it is doing. Trayvin isn't even sure if the figure is going to point at Nikolai, or someone else.

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+19=22 ;
Thursday December 8th, 2016 7:29:21 PM

Anna notices the odd movements of the accuser and wonders if the accuser is actually alive considering how it moves and the fact that they just came from an encounter with a death worshiping cult so she reaches into her bag of tricks and pulls out a 1st level cleric scroll of deathwatch.(OOC: full round action)

She then casts the spell off the scroll and turns her sensory cone towards the accuser (OOC: 30 foot sensory cone, standard action UMD 22 vs 21 = success)

(OOC: per the spell: You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct))

If she determines the accuser is an undead or neither alive nor dead she approaches the bench and respectfully says to the judge, "Your honor what is the custom if the accuser is not living? Are the charges dropped?"

(OOC: Active effects:
Death Watch: 10 min, 30 foot sensory emanation - tell if something is alive, dead, dying, undead or neither dead nor alive


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+8=23 ;
Thursday December 8th, 2016 10:26:31 PM

The accuser strikes Nikolai as being the said dead Gerard by it's movements. He's seen plenty of zombies and how they walk to see the resemblance. Most zombies, though, are mindless, but not all undead zombie types are, some retain some intelligence upon death. An intelligence just enough to motivate the once alive creature to seek revenge.

Knowledge (Undead) - favored Enemy +8 = 23

He keeps a keen eye on the shrouded figure, studying it.

"Your Honor, the Fist carry their weapons as a precaution against anyone who would try to prevent this trial. I'm sure the'd put them away as soon as this accuser disrobes to prove he is weaponless likewise."

Prudence Gundle  
Thursday December 8th, 2016 10:29:54 PM

When the mysterious robed figure approaches the judge, Pru takes a step away from it, giving it a sideways look.

When Nikolai speaks, she clarifies, "That is, we would like the person to remove their cowl." Now Nikolai gets the sideways glance. "Obviously, it isn't necessary that the person disrobe completely. In fact, I'd rather he didn't."

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Friday December 9th, 2016 6:50:41 AM

Tinker automatically takes a disliking to the accuser. But, mindful of the judge and showing any confession may help the final outcome, the dwarf nods and lays his urgrosh on the ground behind his feet. And places his crossbow on the pile too.

DM JeffO 
Friday December 9th, 2016 9:01:06 AM

As the accuser moves forward, Anna starts working on a scroll. When she starts reading it, the judge motions towards her and the two overweight guards move forward, placing themselves between her and the judge. While she is reading the scroll, Nikolai carefully eyes the figure. He watches the steps and realizes that it is all wrong – the way it is moving, while completely unnatural, is not at all like a zombie would move. He can’t quite put into words why it’s wrong, but he is quite sure that the movements are not those of the undead.

Anna finishes reading her scroll and the judge starts slapping the arm of his chair, yelling, “Order! We will have order in here, or I shall throw all of you in jail!” When Anna turns towards the accuser, she is at first quite confused about the reading. Part of it is quite clear – there is no one dead there. The strange part is that while she is looking at one figure, the spell seems to be indicating to her that there are two healthy life forces there!

Nikolai and Pru ask the judge that the accuser reveal himself while Pru gives Nikolai a glance. At the same time, Tinker defers to the judge and places his weapons on the ground. The judge continues slapping the arm of his chair until there is quiet. He says to Anna, “If you cast another spell here without my permission, you’re going to jail.” To Nikolai he says, “You are the murderer. You will have your chance to speak, but not until I tell you to.” He says to Tinker, “Thank you, good sir.” Finally he turns to the accuser and says, “Indeed, that is enough. This is not a place of theatrics, you will remove your cowl immediately or I will throw you in jail, too!”

The figure sort of wobbles a bit and then the same voice says, “Okay, sure.” Two arms reach up and grab the edge of the hood and pull it back. When the hood is removed, you can see a rather small face and head, much too small for the body, with red, curly hair, a full red beard and tiny pointed ears. With eyes twinkling, the figure says, “I guess the jig is up, eh?” The robe suddenly drops to reveal two very short people that look almost like twins with the same hair and beards, one standing precariously on the other’s shoulders. When the robe drops, the one on top jumps off and onto a railing. The other sticks it’s tongue out at the judge and says, "And gone!". The first one points at the gathered group of the Fist and laughs. On the other side of the room there are howls of laughter and two more of the people, looking somehow almost exactly like the others jump up from one of the rows and are pointing at the judge and the two in front alternately, howling in laughter…

Knowledge, Nature, DC 20: Highlight to display spoiler: {The “people” are fey: leprechauns!}


Prudence Gundle  
Friday December 9th, 2016 2:14:09 PM

Pru feels a weird sense of nostalgia watching the scene. Her younger brothers used to get up to all kinds of mischief. True, Rye and Pye had never attempted anything this elaborate--but the tone of the laughter is very familiar.

Pru ignores them--the best thing to do with giggling little pests, really--and turns her attention to the judge. Something tells her he doesn't share these....creatures' sense of humor.

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+13=31 ;
Friday December 9th, 2016 6:25:39 PM

(Know[Nature]:31)

Anna apologizes to the judge, "I'm sorry your honor for casting a spell without permission. I suspected the accuser was undead and was casting a spell to determine if this was the case but as it turns out the accusers are of the fey. As a servant of Queen Ma'ab and cradled emissary of Lord Eberyon may I address these leprechauns?"

Anna figures the sprites were just playing a prank on Nikolai and may not have realized the ramifications of their accusations.

If the judge allows her to address the Leprechauns She says in Sylan Highlight to display spoiler: {"With all respect my good leprechauns I enjoy a good prank as well as the next person, but Nikolai is a good man and by falsely accusing him of murder you have endangered his life. He is my fist mate and leader and I would be most grateful if you told the judge the truth with respect to your accusations. If this prank was to get us back here because you need help of some sort we would be willing to hear you out but I may need to talk to my friends first as they may not be as aware of your customs as I am." }

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+3=22 ;
Friday December 9th, 2016 8:39:19 PM

Michael recognizes the creatures for what they are. The knot of worry he had been carrying around for his friend and commander evaporates with the appearance of the leprechauns. when things calm down he will respectfully ask the judge to drop the charges against Nikolai, that is if the judge doesn't go ahead and drop them himself.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday December 9th, 2016 10:22:43 PM

Trayvin shakes his head. This may very well be the oddest trial the Fist has ever been a part of. He waits to see the judge's response to these fey. "I wonder if they are friends with the Will-o-Wisps?"

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Friday December 9th, 2016 10:40:15 PM

Tinker keeps quiet; laughter never killed anyone yet and the laws of this land still have Nikolai accused. The dwarf isn't about to breathe a sigh of relief or drop his guard. He watches the judge to see what is his reaction.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=14 ;
Monday December 12th, 2016 1:06:18 AM

knowledge Nature +5 DC20 = 14

Nikolai remains tense. Still not sure of the nature of what just happened, he's not prepared to assume these leprechauns, as Anna identified them, are just pranking him. How did they know about Gerard and his relationship with Nikolai's Fist?

He mutters to Tinker, "Think Gerard put them up to this himself? We really don't know whether he ever had a trial and may have just bribed himself free."

Nikolai keeps an eye on the fey imps but tries to notice the judge's reaction from his peripheral vision.

DM JeffO 
Monday December 12th, 2016 11:03:43 AM

When the fey reveal themselves, the judge stands up and his face turns very red. “What is the meaning of this?” he bellows at the top of his lungs. The leprechauns look at him, laugh, and start running around the room. He yells out, “GUARDS!” The two overweight fellows move into action. One tries to grab one of the leprechauns and it jumps right through his arms as the guard crashes into a chair and falls to the ground. Anna tries to speak to the judge and the leprechauns, but the entire room has now devolved into total chaos. People in the audience are standing and yelling. The leprechauns are running around the room laughing. The judge is continuing to yell. The guards are bumbling around. Achtan has come into the room and is unconsciously blocking the exit and he stands there, mouth agape, watching the circus…

Prudence Gundle  
Monday December 12th, 2016 3:28:40 PM

Pru stays where she is. She lightly grasps Nikolai's wrist to indicate that he should stay where he is, too. She's pretty sure that she and her Fist-mates could capture these creatures, and she's also pretty sure that the judge and townsfolk will resent them for trying.

"Let's wait until we're asked to help," she tells her companions. Or tries to; it's pretty wild in there.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Monday December 12th, 2016 6:25:51 PM

Tinker can't see any danger, the little fey are trying to cause an uproar but not hurt anyone. When Prudence makes her call, the dwarf grins in his beard. "Our orders are to bring Nikolai here to stand trial. If they want to hire us to get some leprechauns..."

He grins wider.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday December 12th, 2016 9:58:51 PM

Nikolai restrains himself with Pru's gentle touch. His first instinct was to nab one and have him spill his story and get this charade over with but Tinker had the right idea. If they want help to capture a leprechaun, they'll have to pay the going fee for capturing leprechauns.

He nods at Pru and smiles. "How much does the Fist charge for the capture of leprechauns? A pot of gold for each one maybe?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday December 12th, 2016 10:42:38 PM

"Achtan, my dear fellow, you may want to get out of the doorway in case anyone decides to start running through it."

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Tuesday December 13th, 2016 12:03:01 AM

"You know, Nikolai, we may be able to trap them using gold as a lure. They really like the stuff. However I'm waiting until they ask us to help as Pru suggests. My other ideas are to try to entangle them with a tangle foot back or try to make them slip with a grease spell from a scroll." Anna says

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday December 13th, 2016 7:31:56 AM

with the way they have been treated in this town, if the leprechauns burn the town down he would be alright with it. now if they want to pay, he will be glad to catch them.

DM JeffO 
Tuesday December 13th, 2016 9:52:32 AM

The leprechauns continue their antics for a few minutes as the Fist stands and watches. After seeing the guards fall down a few times, they seem to tire of their actions and head for the door. Achtan wisely quickly gets out of the way and the leprechauns head out the door. As the last departs, he sticks his head back in the room and calls out, “See you later, Agents of the Fist!” He winks, then quickly disappears.

The room is still in chaos and the people are still talking quietly as the judge tries to restore order and finally succeeds. Achtan helps stand some chairs up and stays in the rear, looking quite red-faced. The judge glares at him a moment before addressing the Agents and the audience. He pauses and waits for the fat guards to regain their position near the rear door.

“Nikolai and Agents of the Fist: I do hope that you can accept my most sincere apologies. This apology comes from me, personally, and the town of Sandrill Crossing.” He looks up to Achtan and he is nodding his head quite profusely. The judge continues, “This is not something that normally happens here in this town or in my courtroom. I was provided with clear evidence of accusations and I truly believed them to be true. As you can see, we were all apparently quite fooled for some purpose. I would have no idea what that purpose might be, though perhaps you, as experienced Agents of the Fist, would have more knowledge of that area.”

“Know this: I am aware of the reputation that has preceded you into town regarding these accusations. Again, I am truly sorry that these came to be, I will investigate my own people to find how we could have been tricked so easily. I will issue proclamations throughout the town and throughout the land declaring your innocence in this matter and explaining that Nikolai is indeed, no murderer, at least according to this court. I can also provide that in writing to you, should you desire a copy to carry with you.”


AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday December 13th, 2016 10:30:13 AM

Tinker breathes a sigh of relief; it appears Nikolai's court with death is over. The dwarf begins setting back a couple of chairs and brushing off a guard or two with his spade-like hand. It's not his job to reply or accept any apologies; that being Prudence and Nikolai respectively. There are, however, two pieces of duty that do need addressing...

The first is chain of command. He turns to Prudence. "With charges dropped, are you still Agent Officer in charge, or are you ending command in favor of Nikolai?" Tinker is clear, it is Prudence's choice to keep or give up command, and the dwarf will back up her lead to the hilt.

The second is this town. "And after that is settled, maybe we talk with a couple of key leaders?" He looks around so the townsfolk can't hear. "Dragons, Will-o-wisps, and Leprechauns all in a day and all around this particular town. What's going on here?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday December 13th, 2016 9:39:43 PM

"I agree with Tinker. We should send a message along with a copy of the judgement to Commander Palance. After that I think we need to do a bit of investigating. The fey mostly seem interested in causing a bit of chaos for the laughs, but there is still the matter of where this accusation came from in the first place."

"Judge, how do you feel about us poking around a bit?"

"And Pru, I think you did a fine job filling in as commander. If Nikolai has no objection maybe you should hold onto it a bit longer for some more experience."

Prudence Gundle  
Tuesday December 13th, 2016 10:04:52 PM

Pru breathes a sigh of relief when she says, "no, that's all right. Nikolai's back in charge now."

She looks at the judge. "For my part, I willingly accept your apology. And I'd like to take a moment to thank Master Achtan for being so kind and helpful. And yes, we definitely need a written copy of your judgement to give our commanding officer."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday December 13th, 2016 11:52:40 PM

Nikolai watches the leprechauns prance out of the court room. In a way he feels disappointment in not getting to try Tinker's trick handcuffs, or putting forth a defense that would put the most astute judge to sleep. However it is with a sigh of relief he answers Trayvin, "Until we get the official word from Commander Palance, Pru is still the Thumb."

He turns to the judge and answers him, "I don't see how you could have avoided this. You were doing your job and leprechauns are notorious for their pranks. Our Commander will need the official pronouncement of innocence for her to file the case away. We'll need the copy to send to our Commander and a copy to carry with us in case word of your judgement does not spread fast enough. At your convenience. Meanwhile, these leprechauns are not finished with their pranks, as they just said."

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Wednesday December 14th, 2016 12:02:30 AM

Anna makes it a point to take the receipt to Achtan and get the gold she surrendered in bond money back, having forgotten to take care of it before the leprechauns appeared. She hopes the gold is still there as the leprechauns are known for their pranks and love of gold.

She adds her own voice to the that of her companions in talking with the judge, "As I was trying to say when pandemonium broke loose I am a servant of Queen Ma'ab and Cradled emissary of Lord Eberyon. If the Leprechauns insist on remaining in the area and causing a nuisance in your fair town mayhap I can talk with them and convince them to not bother the town folk or other passers by. Sometimes the leprechauns prank people to teach them lessons but ultimately they are chaotic creatures so who can say really why the leprechauns falsely accused Nikolai of murder?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday December 14th, 2016 7:15:42 AM

Michael stands a few chairs back up, and just generally makes himself useful. He says nothing to the judge, or anybody else. what more need be said? Nikolai is free, his honor is intact, and adventure awaits! life is good.

DM JeffO 
Wednesday December 14th, 2016 11:00:34 AM

As order settles, the visitors start filing out of the room. Achtan appears quickly with the gold deposit. When the agents mention judgements, the judge interrupts, “Achtan, see to it that there are a number of copies of my order written up. Be sure it mentions that the Agents of the Fist are completely blameless and not guilty of any charges. I want a copy immediately sent to their commander, and another copy for them. I need a copy for this courtroom, and another for the town. Make up two more copies that we might also send them to neighboring towns.”

The judge thanks everyone for their understanding and continues to apologize, now having left his lofty seat and joining the group on the floor. When he is asked about poking around and checking with the leprechauns, he says, “I have no idea why they are here or what their purpose might be. They had to work awful hard to convince this court of these charges, so I would suspect they had help of some kind. And this is beyond simple pranks, I don’t know what is going on. Feel free to look around the town with my blessing. I will ensure that the people here know that are you not guilty.”

“Achtan, send a crier throughout town right now to proclaim the innocence of the Agents of the Fist.”


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Wednesday December 14th, 2016 5:11:45 PM

"So now that that matter is settled what do we investigate first? That clearing with the dragon tracks? The direction the wisps moved or the Leprechauns. For such a small community it sure seems to have its fair share of unusual creatures. That dragon could be a danger to others in the area, the wisps certainly did behave oddly and the Leprechauns lied to besmirch Nikolai's good name. I'm up for trying to figure out what is going on with any of these fantastic creatures." Anna says to Nikolai and Pru, "Where are we headed?"

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Wednesday December 14th, 2016 7:46:47 PM

"Yer pardon, sir", says Tinker to Nikolai, "but you were only removed because you were under arrest. Since you are no longer under arrest and Prudence (who as ranking Fist in this town) says you are the Thumb, well, you are the Thumb." Tinker draws himself to a parade-ground position of attention. "Waiting for your orders, SIR!"

It's a little melodramatic and not necessary for the looser style of the Agents, but Tinker feels the pomp and circumstance could do well for the village audience as well as a formal passing of authority from Prudence to Nikolai.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday December 14th, 2016 9:28:10 PM

"I think the people here will be much more willing to talk to us now than before. I think we should give the news a chance to spread around and then see what kind of information might be available around the town."

Prudence Gundle  
Wednesday December 14th, 2016 10:24:35 PM

"It seems a shame to waste the whole day, though," Pru says. "Maybe we should stroll out to where we saw the dragon? Talk to folks when we return?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday December 15th, 2016 1:40:36 AM

Nikolai assures the judge that their report will not blame him. "By the way, is it true that once absolved of a crime one can't be charged for the same crime again?" He is not sure of the customs here, but if he is right, he can never be charged for murdering Gerard again.

"I think some time in the woods would do us good. My vote is to pick up where we left off after the dragon attack.Perhaps we'll meet those Will O' Whisps again. Or could they have not been real but also a prank from the leprechauns?" he shrugs.

DM JeffO 
Thursday December 15th, 2016 8:41:08 AM

The group discusses leadership and where to go next. When Nikolai speaks to the judge, the judge replies, "Well, I don't believe that is a formal law here, but you can rest assured that any charge against the Fist will be difficult to get past me again!"

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+7=16 ; d20+9=24 ; d20+13=23 ;
Thursday December 15th, 2016 2:35:50 PM

Anna says enthusiastically, "To the clearing with the dragon tracks that I found then."

If everyone is on the same page she moves to the clearing as fast as she can making sure everyone is sticking together. She hopes to find the same dragon tracks she found last time and hopefully be able to follow them.

(Perception:16, Survival: 24, Know[Nature]: 23)

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+14=30 ;
Thursday December 15th, 2016 7:19:50 PM

Tinker is happy the judge is firmly on the side of the Fist, and nods about the castle ruins.

There's really nothing to be said, so the dwarf hikes his equipment to the ready and moves to his normal place in the rear.

Perception 30

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday December 15th, 2016 9:17:32 PM

Michael contemplates giving this town and it's inhabitants a piece of his mind about the concept of justice and guilt. Nikolai is taking being called a "murderer" with the calmness and honor he always has. but it really aggravates Michael. in the end, he keeps his mouth shut and soldiers on. He is, though, more convinced than ever that the Fist needs it's own country and not be subject to the idiocy of civilians.

Prudence Gundle  
Thursday December 15th, 2016 10:02:43 PM

Pru thanks the judge again before turning to leave with her companions. "The cart is back at the inn," she says. "Are we going to need it? Or can we leave it there?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday December 15th, 2016 10:27:46 PM

"I think we should leave it for now, no sense getting bogged down with it while looking for a dragon."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday December 15th, 2016 11:48:01 PM

Nikolai thanks the judge again for doing his duty. It was easier for him to say that now than 30 minutes ago but the Fist gains it's pay from working for others and acquire many enemies. He's amazed that cases like this are rare, at least he's not heard of any in his lifetime other than Neutronus, but that was different in so many ways.

"To the ruined castle and dragon hunt," he exclaims exuberantly. As they head out, he gathers up his equipment from the divers Fist members. "I don't think the cart could make it down that path anyway," he comments. "We obeyed their law so if we treat this town as if nothing happened, we gain their respect and good will. That being our second mission no matter where we go." he adds.

It bothers him though that he does not know how the leprechauns came across Gerard's name and his association with them. He sense that this isn't over just yet.

"If we can spare the time, we really need to go check on what happened to Gerard. Did he face a trial? Was he released?"

DM JeffO 
Friday December 16th, 2016 9:16:25 AM

The Agents of the Fist continue to discuss for a bit what’s going on. They are sure that there is more going on than they can see at this time, but they’re not really sure which way to go or what they can do about it. In the meantime, Anna starts leading the way back to the clearing with the dragon tracks, hoping everyone will follow. Pru thanks the judge and the group heads out, with a little discussion about whether they need the cart or if it will be safe back at the inn. Nikolai, relived of the charges, but still wondering about the reasons for them, exclaims, “To the ruined castle and dragon hunt!”

As the party reaches the edge of town, they can hear a town crier yelling about in town. Careful listening can reveal “Agents of the Fist,” “Nikolai,” and “innocent of all charges.”

Back in the forest, a bit from the edge of town (repeated from explorations before):

They see no signs of any other monsters, but happen upon what appears to be an old game trail that leads deeper into the forest. Michael notices there are a couple of large, very old, strangely colored rocks along the trail. They are large (about two feet on a side, cubes) and black and appear almost to be old stones that could have been used in construction of something. The coloring makes them look quite out of place.

After a short search, Michael finds the trail opens up to a relatively large clearing in the middle of the forest.
This appears to not be a natural clearing
There is no vegetation or grass at all in the clearing, which is very unnatural
There are tracks and markings that look like tracks a dragon would make

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday December 16th, 2016 10:27:12 PM

Trayvin readies his Morningstar and shield. If the dragon spends time here then it may come back at any moment.

Prudence Gundle  
Friday December 16th, 2016 11:09:34 PM

"We injured it pretty badly before," Pru says. "Do you think it will come after us again, or will it stay in hiding?"

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+13=32 ; d20+13=33 ;
Saturday December 17th, 2016 8:53:44 AM

Anna searches her memory concerning Green Dragons (Know[arcana]:32 ooc 33 was misclick) and shares everything she can think of with Pru for an idea as to what the one they injured might do.

Anna realizes that all she has is the steel glass ranseur, her ability to turn into creatures and her bag of tricks. As none of her weapons were magical except for the bow this is no big lost as she can grab a scroll of either magic weapon or magic fang from her bag depending on what weapons she decides to use to confront the dragon.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+14=22 ;
Saturday December 17th, 2016 10:08:58 AM

Tinker isn't a good woodsman, and so is happy Anna, Nikolai, and Michael all seem to have some skill. He, crossbow in hand, keeps a sharp eye out on their backtrail, ensuring no one will come up unawares from behind.

Perception 22



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=29 ; d20+16=24 ;
Saturday December 17th, 2016 5:15:50 PM

Nikolai goes to work studying the area. Considering the storm the day before, he figures not much evidence is left except those since last night. On the other hand, a dragon is pretty big and heavy, those tracks may linker a while longer despite the weather.

Survival Forest (Favored Terrain) +13 = 29
He tries to determine how old the tracks are and if they are the kind the creature leaves when it settles down or just passing through.

Perception (Forest Favored Terrain) +16 = 24
He also looks for any sign of hiding leprechauns or other unusual things.
OOC: kinda generic but...

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday December 19th, 2016 10:01:35 PM

Trayvin doesn't have much skill with tracking, so he just a watchful eye on the area while the others check for tracks and other signs.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday December 20th, 2016 7:08:08 AM

(OOC: sorry guys, work in the Great White North sucks. it takes twice as long to do anything. I've been late at work and late getting home.

Michael looks around for entrances, artifacts, or anything else of interest here. He organizes a search or the area. laying it out in a grid using reference points and grid points. he takes his time looking over the area. (take 20 on perception).



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=29 ;
Tuesday December 20th, 2016 10:54:27 AM

Nikolai chooses one of MIchael's grid points on the opposite end where MIchael starts his search to start his own. What is he looking for? If the dragon spent any time here at all he may have left a 'goodies' cache or some sort. You never know?

From previous rolls:
Survival Forest (Favored Terrain) +13 = 29
He tries to determine how old the tracks are and if they are the kind the creature leaves when it settles down or just passing through.

Perception (Forest Favored Terrain) +16 = 24
He also looks for any sign of hiding leprechauns or other unusual things.

new roll:
Perception +13 looking for what Michael is looking for, like a hidden hidey-hole, stone runes, whatever is not naturally found in a forest enclave = 29

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday December 20th, 2016 8:49:40 PM

Tinker keeps a steady eye out.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday December 24th, 2016 4:09:47 PM

Nikolai wonders that if the dragon spent some time here, where's his poop? What does dragon poop look like? Maybe they don't poop near their resting place?

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday December 30th, 2016 11:30:00 PM

Nikolai stumps his toe on a small rock so consumed he is of finding dragon poop.

DM JeffO 
Monday January 2nd, 2017 1:30:53 PM

It has been a little time since the dragon attacked, and since the group checked out the clearing. As Nikolai notices, due to the previous night and day’s rain, there are few fresh tracks. Trayvin stays ready, watching the sky for the return of the dragon while Pru wonders if it will return quickly or not. Anna tries to prepare to fight it once again, but cannot think of what an injured dragon might do. Would it attack in a rage? Would it hide in a hole and nurse itself back to health? Or maybe it would seek out a dragon cleric for some quick healing before attacking again…

Meanwhile, Tinker watches the rear to ensure the group isn’t surprised from behind. Nikolai and Michael search the area carefully looking for anything of interest. While Nikolai is fascinated by his own search for dragon poop, it is Michael who first notices something out of place. When he steps into the depression, he finds his foot slips deeper into the ground than it should. In fact, it is almost as if his foot disappears into the ground, but not quite. He picks his foot up and puts it down again on the ground, but his foot keeps doing down a couple more inches than the ground. It feels quite odd to him and he shakes his head in confusion (will save, DC 20, Michael and anyone who can see him. Michael gets a +2).


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+5=17 ;
Monday January 2nd, 2017 3:00:34 PM

Anna notices something is off with Michael as she, him and Nikolai search the clearing (Will Save: 17 or 18 if it is a fear effect)

She is also affected by whatever targeted Michael.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+9=28 ;
Monday January 2nd, 2017 9:43:55 PM

Spells in effect:
Mage Armor

Will Save + 9 vs DC20 = 28

Nikolai happened to be looking keenly for hidden leprechauns at the moment Michael came across something odd and noticed him testing the ground and his foot seemingly passing through the earth, and not like he was stepping in muck or quicksand either. He saw plenty of that in the swamps. This was very different, so different as to be magical?

"Hey Michael. Take a care will ya?"



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+8=10 ;
Monday January 2nd, 2017 9:53:53 PM

Michael hears Nikolai in a far off corner of his mind, but the fascination of his find consumes him foot up, foot down...
Will save 10

Prudence Gundle   d20+8=23 ; d20+12=26 ;
Monday January 2nd, 2017 10:06:56 PM

Pru's interest in the effect is purely professional. [Will save 23] "Now, what do you suppose that's about?" she wonders aloud. [Spellcraft 26]

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+14=33 ;
Monday January 2nd, 2017 10:07:30 PM

Tinker, hefting his crossbow, continues to patrol the backtrail.

Perception 33

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday January 2nd, 2017 10:09:21 PM

Trayvin shakes his head. It looked like Michael was trying out some new dance move he must have learned from one of the villagers. Trayvin returns his gaze to the sky and watching out for the dragon.

DM JeffO 
Tuesday January 3rd, 2017 9:22:13 AM

While Michael tries to tell what is happening on the ground around him, Nikolai calls out for him to be careful. Nikolai and Pru are able to see some sort of shimmering at the edge of the clearing and when they blink, they can see that the ground in the clearing is actually a shallow pit, no more than a few feet deep, but with steep sides. One more step and Michael would have fallen into the pit. Pru notes that it is indeed a magical effect, likely an illusion to keep people out of the shallow pit. There is a small pile of something in the center of the pit, shining.

Tinker and Trayvin keep watch on the skies and the area around. Tinker smells the scent of some sort of animal on the light breeze. Perhaps a deer?


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+19=20 ; d20+19=39 ; d20+8=24 ; d20+7=20 ; d20+13=21 ;
Tuesday January 3rd, 2017 9:49:48 AM

Anna reaches into her bag of tricks and pulls out a cleric scroll of detect magic at caster level 2. She wanders over to the edge of the pit and attempts to cast the spell.

She is a little dismayed when the spell fizzles and she realizes she can't try her luck with that particular scroll for 24 hours.

She reaches into the bag and pulls another cleric scroll of detect magic at caster level 2. This time she is successful in its casting.

She attempts to determine what the spell disguising the pit might be and if there are any other spells in effect. She also is curious if the shiny objects in the center of the pit radiate magic.

(Spellcraft: 24, Perception: 20, know[arcana]:21)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=33 ;
Tuesday January 3rd, 2017 5:22:27 PM

focused and having seen is foot disappear multiple times, Michael flops down on his belly to get a closer look at this effect.

perception 33

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday January 3rd, 2017 8:37:39 PM

Hmm. Something going on over there. "Is everything ok? I can try to help with the detect magic if you need it."

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+14=22 ; d20+2=22 ;
Tuesday January 3rd, 2017 9:30:58 PM

Tinker is completely assured that his companions will call out if they need his services. Meanwhile, he keeps careful watch, and tries to hone his meager survival skills by stalking the deer.

Perception 22
Survival. 22

Prudence Gundle  
Tuesday January 3rd, 2017 10:21:19 PM

"All right, I think everyone should stay where they are," Pru says. "The ground isn't real; it's some kind of illusion. And there's something in the center there, but it's hard to make out because of the illusory ground. I wonder if we could dispel the illusion?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday January 3rd, 2017 11:09:36 PM

Spells in effect:
Mage Armor

Nikolai makes his way over to Michael while describing to the bemused friend that apparently there is some kind of illusion disguising a pit. Michael seems to take heed as he gets on his belly to inspect the anomaly in the ground.

While his friends busy themselves with their detect magic spells, Nikolai kneels beside Michael and keeps a hand on one ankle.

"It's a pit in disguise. If you don't see it, you could fall in and bonk your head. Pull back and see if you can clear your head."

Nikolai tosses a twig into the pit.

DM JeffO 
Wednesday January 4th, 2017 10:07:25 AM

Anna fumbles around with a couple scrolls before she realizes that the pit is covered with a simple, but large, illusion to make it look like there is no pit there. When Michael, Pru, and Nikolai continue their investigation, they all determine the same – there is an illusion over the top of the pit (the twig falls harmlessly into the pit and hits the ground just a couple feet down). It appears there is little else here, but Anna does notice that the pile of stuff in the center of the pit does indeed radiate magic.

Meanwhile, Tinker starts trying to stalk a deer. He steps carefully, but steps on a twig and the area around him goes completely silent.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+17=18 ; d20+14=24 ;
Wednesday January 4th, 2017 1:16:49 PM

Michael pulls up and squats at the edge of the pit by Nikolai. Wow, that was strange. I didn't know quite what to think of it there for a minute.. Michael hears the world go silent and hairs on the back of his neck rise. He rolls down into the pit and draws his rapier and short sword. the illusion should give him some sort of concealment and the pit a bit of cover. He looks around beneath the illusion. whats at the bottom of the pit? what does the illusion look like from the inside? does the silence presage an attack? or is he just being paranoid and super curious about what's at the bottom of the pit? either way he's ready for battle and satisfying curiosity at the same time! Win-Win! Unfortunatly that's not quite what happens.

As he goes to roll tactically into the pit he did not see that the edge where he was at did not slope off gently but rather dropped off quite suddenly. He slams onto his back quite suddenly at the bottom, and it takes him a few moments to roll around and get his bearings. and he fumbles about for his weapons. This reminds me of basic training... he thinks as the fiasco goes quickly from frustration to absurdity.

acrobatics 18 (Natural 1 unsure what disadvantage that may entail)

perception 24. (what does an illusion look like from the inside and what is the stuff at the bottom of the pit? )

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+8=27 ; d20+7=19 ; d20+13=25 ;
Wednesday January 4th, 2017 5:28:58 PM

Anna activates her spider climb morphamancy to climb down the sides of the pit and join Michael in the bottom. She is curious to get a closer look at the magical objects in the center of the pit.

"Careful Michael, the objects in the center of the pit radiate magic." She moves towards it herself sticking to the sides of the pit.

(Spellcraft: 27, Perception: 19, Know[arcana]: 25)

Active effects:
Spider Climb SLA: 50 minutes



AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Wednesday January 4th, 2017 6:46:46 PM

Tinker harrumphed and grins at himself; he's hardly a woods-dwarf!

He tugs his beard and returns to the others, always turning his head to look over his shoulder every third step as taught back as a recruit.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday January 4th, 2017 9:35:53 PM

It's a good thing they mentioned something about a pit. Otherwise Trayvin might be a bit more worried about them disappearing like that. Still, it wouldn't hurt to check....

"Is everything allright down there?"

Prudence Gundle  
Wednesday January 4th, 2017 10:27:39 PM

"Or, we could just all tumble into the pit and see what happens next," Pru says with a little sigh. Despite her words she stays out of the pit, for now.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=30 ;
Thursday January 5th, 2017 12:43:24 AM

OOC: I do believe that rolling a 1 on a skill's check is not an automatic failure. Nor is a N20 an automatic success. Automatic Failure/Success only applies to Attack rolls.

Spells in Effect:
Mage Armor

His team mates react differently when the natural forest noises suddenly subside. His woodsman's instinct tells him that the simple snapping of a twig would not be sufficient to bring such a quiet to the neighborhood.

"Be alert everyone. This quiet does not feel normal. My instincts tell me something rather ominous approaches. Have your weapons at the ready. If nothing happens after a few moments, then we finish checking out that treasure pile."

He draws his longbow and readies an arrow. He scans the sky past the treetops as best he can and listens for the approach his instincts warn him of.

Perception +13 (listen for wing beats or other such subtle noise) = 30

Readied attack if the threat

DM JeffO 
Thursday January 5th, 2017 9:36:29 AM

Michael moves up to the pit and prepares for a tactical move, but then rolls and falls flat on his back in the shallow pit. Looking from the inside out, the illusion is just a little bit blurry so that everything outside the pit looks fuzzy. Anna more graciously steps into the pit, warning Michael about the magic in the pile in the center. Pru laughs at the antics of Michael as the others in the group gather around the edge to see what’s going on.

Looking from the outside in, now that everyone knows what is going on, is possible, but also still with a sort of fuzzy look. Those on the outside can see Michael flopping around like a turtle, but he just doesn’t quite look clear, almost as if looking through a thin layer of water.

Nikolai remains at the ready outside, scanning the skies, perhaps wondering if the dragon has returned. He jumps when a tree suddenly sways and almost lets fly an arrow before he realizes it was a heavy, large bird with long narrow wings that had just taken off from a tree and starts a slow, winding climb into the sky.

Back inside the pit, Michael rolls over and looks around. He can see the pile in the center clearly from inside the pit, and it looks like a tidy pile of treasure. There is a good-size pile of silver coins and ingots, a shield leaned up against it, some cloth or leather peeking through the stack, and a few other things that he can spot from his location. The ground underneath the illusion is strangely exactly like the illusion – stripped, bare, without a single bit of grass or sign of life. As he rolls over, dust covers him and falls of, as if the ground at the edge hasn’t been disturbed for a long time. Perception, DC 25, Michael: Highlight to display spoiler: {After noticing the ground at the edge, you can see the ground near the pile of treasure has certainly been disturbed recently.}


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+8=28 ; d20+7=11 ; d20+13=21 ; d20+8=14 ; d20+8=28 ; d20+8=19 ; d20+8=15 ;
Thursday January 5th, 2017 6:28:09 PM

Anna steps closer to the magic pile and starts investigating the pile to see if she can tell anything about the magical properties of the loot.

(Spellcraft: 28, 14, 28, 19, 15)
(Perception:11)
(Know[arcana]: 21)

Prudence Gundle  
Thursday January 5th, 2017 8:13:39 PM

Pru jumps a little, too, when Nikolai reacts to the bird, but she soon sees it is nothing to worry about. She turns her attention back to her companions. "Just be careful," she says. She remains where she is, not wanting to chance the pit. There's something weird here.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+14=17 ;
Thursday January 5th, 2017 9:01:00 PM

Tinker finally gets back and sees the illusory pit and the treasure coming out and also gets nervous. "There is no treasure without a guard or trap. So where's the guardian?"

He keeps looking about.

....
Perception. 17

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday January 5th, 2017 10:51:53 PM

"I agree with Nikolai, I don't like it. It feels like a trap. Why would a pile of treasure be laying around here? I can't believe the villagers never stumbled across it."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=24 ;
Friday January 6th, 2017 12:25:18 AM

Nikolai saves his arrow in the nick of time. Although a good roasted bird for supper sounds good, he'd rather use his arrow on something that actually threatens them.

"That's what I figure. Dragons don't leave their treasure just for anyone to wander by and swipe. He was flying around last night so he can't be too far away," Nikolai agrees with Tinker.

"Besides, those leprechauns could be watching and readying a prank,"

He keeps vigilant while the others search the treasure.

Perception +13 = 24 with Forest Favored Terrain +2 = 26

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=25 ; d20+7=20 ;
Friday January 6th, 2017 2:30:14 AM

Once he regains his center Michael moves closer to the treasure pile. He looks it over with a sharp eye, looking for tripwires, sigils, oils and mimics. anything that could be an initiator for a trap, booby or otherwise. He notices the disturbed ground near the Treasure. Lets be careful approaching this loot, the ground looks to be recently disturbed, could be a trap...
He looks over the disturbed ground, trying to tease out the events that led to the disturbance.

Perception 25
survival (tracking) 20.


DM JeffO 
Friday January 6th, 2017 9:56:35 AM

Michael and Anna approach the treasure. Those watching them see the top half of their bodies normally, but the bottom half is in the lower part of the pit, under the illusion, so it almost looks like they are walking through water with the blurry illusion. Anna starts examining the treasure more closely while Michael checks out the area around. He spots a couple thin, broken dragon scales and a clear footprint of what certainly looks like a dragon. The way the edges of the pile of coins looks, it almost appears that a dragon may have been curled around the sides of the pile. He does not see any signs of any additional traps or tripwires.

Anna can more clearly see that there are two shields, and they radiate magic. There is some leather sticking out of the pile that looks like leather armor that also radiates magic. There is a very old box on one side of the pile that only radiates a little magic, as if it is something inside the box. Another bit of clothing, perhaps a cloak, is in the pile that also radiates magic. The coins seem normal and shiny.

Meanwhile, Nikolai spots a game trail with some deer droppings. He can see that the trail clearly an without apparent reason, turned away from the clearing and pit. In fact, all signs of animals in the area here stop at the pit and absolutely do not enter it. The edges are green grass and weeds, but as soon as the pit starts, there is nothing but dead dirt.


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday January 6th, 2017 10:40:53 PM

"If it is the dragon's treasure, he may retaliate against the town if we take it."

Prudence Gundle   d20=3 ;
Saturday January 7th, 2017 11:48:48 AM

Pru keeps a wary eye out. Like many of her companions, she suspects a trap. But even her wary eyes aren't much good for spotting things. [Perception 3]

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+15=33 ;
Saturday January 7th, 2017 10:59:44 PM

Tinker hears the words 'trap' and his hands start shaking; it has been so long! Eagerly, he stops worrying about what's going on around the area and focuses on the illusionary pit.

"May be important to make sure, you know", he calls out. But he's already focused on the pit. Hopping down, he ducks under the illusion and does a careful inspection to look for a trap, almost eager to find one...

Perception Trap Finding. 33

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+15=33 ;
Saturday January 7th, 2017 10:59:44 PM

Tinker hears the words 'trap' and his hands start shaking; it has been so long! Eagerly, he stops worrying about what's going on around the area and focuses on the illusionary pit.

"May be important to make sure, you know", he calls out. But he's already focused on the pit. Hopping down, he ducks under the illusion and does a careful inspection to look for a trap, almost eager to find one...

Perception Trap Finding. 33

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday January 8th, 2017 12:49:29 AM

"Well, we could always leave a note to the dragon. Like an IOU and where to find us," Nikolai quips with a grin. He does not take his eyes off the surroundings. It is obvious the animals of the region sense the danger of this place and avoid it.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday January 8th, 2017 12:49:29 AM

"Well, we could always leave a note to the dragon. Like an IOU and where to find us," Nikolai quips with a grin. He does not take his eyes off the surroundings. It is obvious the animals of the region sense the danger of this place and avoid it.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Sunday January 8th, 2017 10:54:16 AM

"Not obvious at all", replies Tinker when Nikolai speaks aloud. "If animals avoided the dragon, ithe deer would be miles away and not walking right up to the pit. Almost like they were lured by magic."

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+8=26 ; d20+8=20 ; d20+8=17 ; d20+8=20 ; d20+8=15 ;
Sunday January 8th, 2017 3:32:55 PM

Anna says, "There are a couple of magic shields, some leather armor, a cloak and a box with some magical contents. Perhaps Tinker should try to examine the box for traps and then maybe we could try to identify the magical properties on the magical items here?"

After Tinker has checked everything out she attempts to identify the items.

Spellcraft: 26 on shield 1
Spellcraft: 20 on shield 2
Spellcraft: 17 on cloak
Spellcraft: 20 on leather armor
Spellcraft: 15 on box contents



DM JeffO 
Monday January 9th, 2017 11:28:49 AM

Anna starts to check out the items in the treasure pile as Tinker starts looking for traps. Tinker sees nothing that looks like a trap as Anna picks up the first shield to look it over. The first shield is +1 heavy shield. The second shield is a Lion’s shield. The cloak is a cloak of resistance +1. As she pulls the cloak out of the pile of coins, she notices a ring fall out of the pile (ring of feather falling). The leather armor is +1 glamered leather armor. Hidden beneath it was a masterwork silver dagger, a black pearl, and a medium-sized aquamarine gemstone. When she attempts to open the box, she finds that the box is locked and she cannot open it.

Meanwhile, Nikolai keeps an eye to the outside world while Pru watches Nikoalai’s back, her mind apparently wandering. Nikolai hears more brush cracking and it sounds like another deer might be walking around, but then he spots something very large moving around. Very suddenly a large, muscled minotaur appears walking down the path from town. His hair is worn in a warbraid that comes from the back of his head. Other than that he wears no hair, it is shaved so that if he chose, a helmet would fit properly. He has a few silver tattoos on his body. He has scars on his hide, lighter colored stripes mostly on his forearms and torso. All of them appear to be battle wounds.

(Everyone please welcome David, aka Sigvar, to the party!)

Sigvar 
Monday January 9th, 2017 1:33:21 PM

(Quick lead in post, I'll post a header and stuff later when I have the time)
Sigvar pushes his way through the brush that most would call a path and wonders why no path was ever large enough for him. He sighs and continues making his way towards what the townsfolk said was a clearing.
He wears heavy looking blackened plate armor (so most of thos tattoos and scars are still not in view) topped by a Mailed Fist tabbard. Most would think that the armor had been scorched by a fire until they got a closer look. Those experienced in the wearing and care of armor would realize that he is clad in adamantite armor, probably why crashing through the brush makes that shrieking, nails on a chalkboard sound, also why the brush leaves no marks on the armor.
He hums softly as he advances. Letting the brush annoy him would be beneath him. Looking up to see if he is anywhere near the clearing yet he notices the man and woman in the clearing. Neither obviously armored but both wearing what looks like the dressiest field uniform that the Fist has. The man also has a longbow, drawn and nocked and pointed in his general direction. Sigvar stops dead where he is, raises his hands in a nonthreatening way, and calls out to the pair.
" Easy there friends. I'm not here looking for trouble. Rather I am looking for Nikolai's Fist, First Agents. I've been sent to bolster your ranks. And it looks like I have found them. You HAVE to be Prudence, the Citadel talks enough about you for there to be no mistaking that. Which makes you Nikolai. My orders are in my pack sir, may I pull them out?"
As he speaks to each of them he indicates them with a tilt of his chin, not wanting to point while still being covered by the bowman, whom he assumes is his new commander.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Monday January 9th, 2017 7:46:22 PM

Tinker gets excited, his hands itching to get that locked box. The crashing through the forest is an unwanted distraction. And then the distraction talks. Tearing himself away from the pleasure of picking a lock, Tinker is in a foul mood. He grabs his repeating crossbow and hops out of the shallow pit, ready to back up Nikolai if needed.

Flecks of rust streak the dwarf’s dark chocolate hair and trimmed beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin. The relating crossbow, a dwarven urgrosh, tools, and a large backpack stuffed with more implements completes the image of an adventurer expecting the worst and ready for anything.

“Daemar Torvalsson, called Tinker, Agent of Nikolai's Thumb, Mailed Fist at your service”, rumbles the bass voice. "Nikko, he's big enough and recognizes our faces, you want to see his bonafides?"

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Monday January 9th, 2017 9:07:47 PM

Anna realizes the lock box is beyond her or rather decides she does not want to waste her bag of tricks on a scroll of knock when she has Tinker in the pit with her or rather she had Tinker in the pit with her until he climbed out of it b/c of some adamantium plate mail wearing minotaur.

She effortless climbs out of the pit herself using one arm and her legs thanks to the spider climb SLA and hands the lock box to Tinker, "You left this." as she takes in the newcomer.

She has a feeling of deja vu at his appearance. "Sigvar is it?" she asks, "Didn't we meet before at some sort of party? The details are a little fuzzy but I swore I spoke with you there. Anyway you may or may not remember me. I am Anna Morphling."

Anna is wearing glistening sliver full plate in sharp contrast to Sigvar's scorched black ensemble and anyone familiar with armor and the exotic materials it can be made from can see that her armor is made from mithral such that it makes less noise than one might expect a suit of full plate to do.

She has auburn hair, green eyes and a messenger styled bag strapped to her person with a guisarme nearby.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+17=24 ; d20+13=27
Monday January 9th, 2017 10:05:40 PM

Michael thinks, I got good reflexes, I'm pretty tough...the dragon was young and his spells probably aren't up to snuff...heh..a rhyme!. his mind made up he yells FIRE IN THE HOLE grabs at a shield, to toss it out of the pit and dive for cover! Just about the time that Pru picks one up and wrecks his groove. still its foolish to waste a good duck and cover so he goes ahead and dives for it, in case it's a trap!

Acrobatics 24
Reflex save 27

if it goes off or not he will then sticks his head above the pit edge and regard this new development.

Michael is a slightly small halfling, handsome in a forgettable sort of way. His bright eyes regard the approaching minotaur with a look of rapt fascination, both for the joy of meeting someone new and the tactical need to assess their weak points and formulate an attack profile. that's never stopped him from talking, though.
HOLY Fish fingers! you are a big one ain't ya? Hey is that Adamantine armor you are wearing? Man, that's cool! Polly hard to move quietly in it, but shoot, it's not like anything can get through it if they do hear you. I'm Michael Wittman, a sergeant under Nikolai Fist. 1st Agents Wolf Company, Hurricane troop. Are you from Bear Company? Are they folding Bear Company soldiers into the remaining companies? We go around mounted quite a bit, what kind of mount do you ride? I usually ride a mule, but I ain't really got close to any of them since Daisy died. do you like mazes? I've heard that minotaurs are good at mazes? Whaddya you fight with? We just found a dragon horde! We think he might come back for it. or if we take it he might gas the village...I'm personally hoping he comes back. It would be a great story to tell at the last assignment.

Michael smiles, This guy is gonna be great! In the back of his mind, it feels like his family is finally complete



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday January 9th, 2017 10:16:19 PM

Well, if he was looking for trouble, he probably would have attacked instead of introducing himself, Trayvin thinks to himself. "Greetings, I am Trayvin." The half-orc looks over Sigvar as though appraising his weapons and armor. "You look capable enough. And I think you'll find that as an Agent we get into a fair bit of trouble. My mother fought alongside some minotaurs once. She said they were formidable warriors. I look forward to seeing you in action."

OOC welcome aboard David! I didn't know we were getting a new player.

Prudence Gundle  
Monday January 9th, 2017 10:54:28 PM

Pru blinks. Then she blinks again. "Um," she says. "Um, yes, I'm Prudence Gundle. It's nice to meet you." Pru is a very pretty human woman with hazel eyes and a long reddish-brown braid. "Um....who did you say sent you?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday January 10th, 2017 1:13:40 AM

OOC: Welcome to the game, Sigvar. Don't be surprised at our PC's initial reactions. :)

Nikolai does not relax a bit. When they left the Citadel, it was Pru's Fist. Was the Commander re-instating Nikolai or was this some trick?

"Just stay where you are until we verify your legitimacy," Nikolai calmly states. He wouldn't put it past those leprechauns playing another trick on them.

"You guys still got your Detect Magic going? See if he's truly a minotaur wearing Mailed Fist uniform. Anna, inspect his transfer papers."

But then he realizes he's acting like it's Nikolai's Fist and not Pru's.

The half-elf maintain's his guard, his experiences since in the Mailed Fist teaching him to be weary and cautious. His Mailed Fist uniform sports a multi-colored belt. Since the events of the morning he now wears his full complement of gear, his kama, nunchaku, and bandolier of shuriken, and his longbow.

Pru asks her question and is glad she also is cautious.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Tuesday January 10th, 2017 4:33:51 AM

Sigvar is a bit stunned when the ground erupts and spits out three more people. All of them match the descriptions he had heard while he was at the Citadel, so he is sure he is in the right place.
Anna speaks to him and she does sound familiar, like a half remembered dream. Then the rapid fire questions from the halfling hit him. Head swirling he tries to answer the more important questions, the ones that keep that arrow out of his liver.
" My name is Sigvar Ironhorn I was sent by Knight Captain Palance to meet up with what is called Nikolai's Fist. She mentioned that Prudence may be in charge of it when I arrived, depending on local conditions. Based on the crier and fliers I saw back in town though, all charges against him have been dismissed. Hold on, let me drop this pack so that you can get to my papers. Don't mind the cat."
Sigvar crouches while keeping his hands raised, not an easy feat to accomplish in full armor. When he gets closer to the ground he shrugs off his pack and allows it to slowly slide to the ground. As it hits a feline head pokes out of the pack and takes in the surroundings. When it is clear that people are intent on going through it's traveling home, the cat hops out and scampers to Sigvar's legs, foe now avoiding any attention paid to it.
Standing back up he tries to answer some more of the questions.
" Yes, Anna, right? I seem to remember a dream where we shared a drink at some party once. We exchanged a few stories about our capabilities and then the party broke up and we moved on. Nice to meet you in the flesh."
" Yes Michael, I am originally from Bear company. We tend to walk to where the fighting is, or ride in a wagon. Most animals would be crushed trying to carry a fully armored Minotaur. Stealth has never been my game. One look will tell you that. Our Fist was usually tasked with either creating a breach in the enemy's lines and using it to punch a hole to their center or to hold open a breach created by others so that it could be exploited. As such we sought out the most protective gear we could find."
" What's this about a dragon?"

Sigvar's armor, shield, sword and a ring on his finger will radiate magic, as will a tattoo on the back of his sword hand and a few items buried deep in his pack.

OOC
Sorry Brian, I couldn't find an email for you so I couldn't include you in my planning emails the past few weeks.

DM JeffO 
Tuesday January 10th, 2017 8:55:15 AM

Introductions continue as Michael spots a bird flying high above, slowly circling the area. Maybe a hawk? It is too high to really tell.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=28 ;
Tuesday January 10th, 2017 7:22:05 PM

Michael spots the bird, and strains to get a better view of it. with the thought of the Dragon still fresh in his mind he debates calling attention to it to the rest of the party. If it's just a bird he will look paranoid, if its the dragon, surprise attacks really really suck. Put that way it's no question. better to be paranoid than dead he thinks. Hey guys! we may have some company incoming he says in a loud yet calm voice, pointing up at the circling creature.

perception 28.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=16 ;
Tuesday January 10th, 2017 8:45:23 PM

Perception 16
Sigvar glances up. It might be a bird, but didn't they mention a dragon? A far off dragon could look like a closer bird...
" So are we cool or...."
If they are more concerned about the flying creature than Sigvar he draws out his own bow and arrows and reseats his pack on his shoulders.
He looks at the cat and says " You better hide... for now"
If they are nt yet convinced he is on their side, he still tells the cat to hide, but patiently waits for them to verify his papers.

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Tuesday January 10th, 2017 8:50:17 PM

Anna says to the others, " I could turn into a bird and check out the incoming creature from the air."

She picks up her guisarme in case whatever it is means business.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+23=26 ; d20+23=27 ; d20+23=37 ;
Tuesday January 10th, 2017 9:42:09 PM

Tinker glances up and sees a bird, just like he'd see just about every other time he would look in the air. The dwarf tries to keep his attention on Sigvar, but Anna waves that box in front of his nose again. Sigvar isn't acting hostile, he's alone, and Nikko is being wary enough for everyone. So Tinker can't wait any more.

All his attention goes to the box. He lovingly brings out of his pack his set of masterwork thieves tools. "Hello my friends", he says to the picks and slides in a leather roll. Whistling happily, he checks the box for traps, disabling any he finds before picking the lock.

Trap. 26
Disable 27
Pick Lock. 37

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday January 10th, 2017 9:50:53 PM

"A bird? If the dragon is going to come back, I doubt it will advertise it is coming. I think we should finish up here and move on."

OOC- David, my email is bblopeATyahooDOTcom please send me a mail so I can add you to my email list for this game.

Prudence Gundle  
Tuesday January 10th, 2017 10:06:47 PM

Pru squints skyward, but can make out nothing. "If it is the dragon," she says, "we should deal with it. There are too many towns and villages around here; it isn't safe."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=30 ;
Wednesday January 11th, 2017 12:05:13 AM

Nikolai relaxes a little, just a little, and looks up to the sky to see what the fuss is about.

Perception +13 = 30

"No Anna, stay with two feet on the ground. We are strategically better located here in the forest. If it is him, let him come and good riddance."

Nikolai puts away his bow and inspects Sigvar's papers while Tinker plays with a box.
"Tinker, if you set it off, don't forget to warn us, eh?"[/b" he quips as he looks over the document.

[b]"Well, it looks legit. We certainly could use a brawler like you. Seems intimidation is not one of our strong points. Pru is too pretty, Tinker is too distracted, Trayvin tries but with a halfling next to him it is hard. Anna and I just rather hit them before they can blink, then pick up the pieces of what's left. Anyway, welcome to Pru's Fist. Even though I've been exonerated by the antics of a half dozen leprechauns, only Commander Palance can re-instate me as Thumb,"
he says as he returns the Mailed Fist Orders to Sigvar.

He smiles at Pru, "Best way to deal with a dragon is to steal its treasure. I'll make out a note to come find us if he wants it back, if he is brave enough to tackle us again. Of course, he could bring his mama if he wants. We got a minotaur and half-orc itching for a fight.".

Nikolai fetches a piece of parchment from his backpack and scribbles a note.

"Thanks for the loot. You were entertaining. We welcome more of your games. Stop by anytime. Pru's Fist, Hurricane Company, Wolf Regiment.
Bring your mama if you are afraid you can't handle it."


DM JeffO 
Wednesday January 11th, 2017 10:31:39 AM

Michael points out the bird above and nearly everyone looks up to check it out as well. It is Nikoali’s keen eyes that can identify the bird and he indicates that it is indeed a hawk of some kind. It is a good think that Anna didn’t turn into a small bird, as she may have been dive-bombed by the hunting fowl.

Meanwhile, Tinker ignores the bird and focuses on the small box. He checks it out and does not see any taps on the box. He works to pick the lock and notices that it is a very old, detailed, and difficult lock. He is impressed with the lock itself and the ingenuity of the lock-maker. After a little work, he does manage to get the lock to open and he quickly opens the box. Inside the box are two large, white pearls and a signet ring.

Nikolai then writes a note to leave for the dragon, taunting it and daring it to come after them.


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+8=23 ; d20+8=28 ; d20+8=10 ;
Wednesday January 11th, 2017 6:32:40 PM

Anna examines the jewels and the signet ring to try to determine what they are, magically speaking.

(Spellcraft: 23, 28, 10)

She says to the others, "Well if we are planning to continue to stay in the town should we really taunt the dragon? Do you guys reckon he may have fled elsewhere? Do you think there is any other clue as to the dragon or should we try to figure out the wisps or the leprechauns."

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Wednesday January 11th, 2017 7:55:37 PM

"Signet Ring", Tinker announces. "Does anyone have knowledge of nobility or history? Could be the lord of these ruins."

He looks about, his hands again calm, and thinks aloud. "Nothing more to find here. I can't think of any clues to which way to go for searching the leprechauns or will o wisps. Anyone?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Wednesday January 11th, 2017 8:24:04 PM

" So you came hee to answer charges of Murder, that much I learned before leaving the Citadel. Why exactly are we looking for wisps and Leprechauns?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d20+6=7 ; d20+6=7 ;
Wednesday January 11th, 2017 9:52:55 PM

Trayvin shakes his head at Nikolai's note, but he doesn't protest. "MY momma said it's never a good idea to antagonize a dragon."

"Hmmm, let me take a look at that ring." Trayvin looks it over for a few moments, bares his small tusks in concentration, and comes up empty. He shrugs and hands it back to Tinker. "Not sure, it's nothing I can recall right now. Maybe our friends at the library in the Citadel can help us research it."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+2=9 ;
Wednesday January 11th, 2017 11:24:39 PM

Michael Chuckles. Well it's like this Sigvar, we received word at the Citadel that Nikolai was wanted for the murder of a thief named Gaston that we captured around these parts on his way to join up with a cult of Pavillions mom's ghost squad! we turned him over to the authorities at the next town down the way. so we took Nikolai to this here town to face the charges. Turns out nobody knew who accused him of the crime. So we stayed the night, the trial was supposed to occur today, anyway at about 3 am something woke me up. it was will-o-wisps floating around outside our window....spooky! we ignored them and went back to sleep. so then that morning...get this...we went to the court house..this odd looking dude in a long overcoat, big hat and scarf hiding his face came in to answer for the prosecution...when the judge ordered him to doff his hat so we could see who it was...turns out it was a bunch of leprechauns pulling tricks! charges were dropped and we came out here to look over these ruins.

I personally don't care to have anything to do with will-o-wisps...except perhaps an extermination raid or some sort punitive action...and Leprechauns...I mean really are they even worth the trouble? I dont' want them to get vindictive and all of us wind up with our shoes tied together and our food spoiled for the next 3 months... Huh?...you know it might have been the Leprechauns doing the will-o-wisp thing outside our window..trying to get a rise out of us.


Michael looks at the ring...but no luck he does not recognize it at all.

knowledge(nobility) 9.

Prudence Gundle  
Thursday January 12th, 2017 12:16:34 AM

"Yes, I think it's logical to assume the wisps and the leprechauns were somehow connected," Pru agrees. "As for the dragon treasure, I think we should go ahead and take it. We did defeat the dragon, even if it ran away instead of staying to be slain. And if its treasure is gone, it may just decide to start over somewhere else."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday January 12th, 2017 12:57:33 AM

Nikolai laughs a good hearty laugh when Trayvin shows his concern over the note he wrote. "Well, that's usually good advice."

Nikolai then goes into relating their battle with the dragon two days ago. "Since then, we think we spotted it once flying around at night. Having attacked us without provocation, we lay claim to its treasure. But it could exact revenge on the towns nearby. Last thing we want is to be blamed for that! It's already bad enough to be blamed for something we didn't do,"

The then explains their puzzlement on the actions of the leprechauns. "We have no idea why they did this or how they came to know us. We'd like to have that resolved before we return. It has the signs of something bigger behind it. But it may be we are just paranoid," he finished with a fake maniacle laugh.

DM JeffO 
Thursday January 12th, 2017 9:24:22 AM

The group continues discussing the dragon and brings Sigvar up to date on their recent adventures. A few clouds float lazily towards the group from the far south, just light, fluffy clouds probably from the moisture of the sea far to the south pushed by a light southerly breeze.

Trayvin, Tinker, and Michael check over the signet ring, but none can recognize anything about the ring. The metal is very dark and it looks old, it is clearly not a new ring. Anna checks out the pearls and finds that they are pearls of power (1 x level 1 spell, 1 x level 3 spell)! She notes that the signet ring has a very, very faint bit of magic about it, but she can’t quite determine anything more about the ring.

The morning slowly moves towards noon as the group continues to discuss whether they should take the treasure, leave the treasure, hunt for the dragon, search for will-o-wisps, look for leprechauns, head back into the small town, or simply head back to the citadel for more orders.


AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday January 12th, 2017 5:34:35 PM

Tinker doesn't have a clue what direction to go, and , inddeed, that there even should DM be one other than a return to the Citadel.

Not a normally chatty person, he keeps silent and waits for word from Nikolai.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday January 12th, 2017 9:20:52 PM

"Well, at least if we get blamed for this, we actually did it. So it looks like we're taking the treasure. Is our business in the town concluded?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=26 ; d20+6=23 ;
Thursday January 12th, 2017 10:02:13 PM

having failed to identify the signet ring Michael scoops up the mundane gems, the black pearl and the med aquamarine and begins to look them over for value.

Appraise black pearl 26
Appraise Aquamarine. 23.

Really guys, unless someone has an inkling of something else we need to do around here I'm all for high-tailing it back to the Citadel. It's just that I don't' really see much mystery here to solve. Leprechauns are crazier than a march hare, so who can understand why they do anything, but if you wanna track them down and ask I'm game. the Will-o-Wisps were probably an illusion, but if you want to look into them, I'll go. I need to stock up on CSW and Protection from energy (lighting) potions before we go, though. Will-o-Wisps ain't no joke. and I'm not joking when I say "if we find some, we need to kill every bloody one of them".



Prudence Gundle  
Thursday January 12th, 2017 10:24:46 PM

"We left the wagon in town," Pru reminds her companions. "We really should go back for it. And it's probably polite to warn them about the dragon."

Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+13=32 ; d20+13=27 ;
Thursday January 12th, 2017 10:38:19 PM

Anna asks, "Should I pull a scroll of augury from the bag of tricks and ask about a specific option being good or bad in the next half hour? Personally, I'd prefer to try to hunt down the leprechauns if we aren't going to be going after the dragon, I just don't know if we have a good way to track down either."

Anna thinks about what she knows about Dragons and Leprechauns for potential ideas.

(Know[nature]: 32 re: Leprechauns)
(Know[arcana]: 27 re: Dragons)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Thursday January 12th, 2017 11:21:37 PM

Sigvar has just joined this Fist and has little idea what they should be doing. In the past his Fist always had a clear plan and task to accomplish and they did it. This is different. One thing does strike him though so he speaks up to put the idea out there.
"We could just camp out here for the evening. From the tales I have heard dragons love their treasue and would visit it regular ly. If these fey want to talk to you and lured you here for that purpose, they will contact you. Doing nothing and waiting here for the other parties to make the first move might show you the way."
"Or we could go back to the Citadel, I'm fine either way."


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+11=21 ;
Thursday January 12th, 2017 11:34:07 PM

OOC: I think we left our mounts and wagon back at the in.

IC: "I agree we are done here but we need to pay our bill at the inn and pick up our mounts and wagon. After that, return to the Citadel and report. Sorry it's been a short trip for you Sigvar, but knowing our luck, we'll get sidetracked somewhere along the way."

Nikolai urges his friends to hurry up and starts scooping coins into his backpack, motioning the others to pick the area clean. Once all that is done he puts the note in the middle of the pit and works brushing their tracks away.

Survival +11 (erase tracks) = 21

Back at the town he pays their bill for the rooms and food and boarding their animals, then consults his map for the way home.

DM JeffO 
Friday January 13th, 2017 10:27:05 AM

Michael carefully looks over the gems and decides on their values (Black pearl approximate value: 500 gp; aquamarine approximate value: 500 gp). The discussions continue about where to go next and the wagon is still back in town. Anna thinks about what she knows about Leprechauns. She knows a lot about them, and she knows that everything she knows is almost worthless when it comes to figuring them out. The leprechauns like chaos and they do things without reason. Sometimes they work together, sometimes they work for others, but sometimes they just do things because they feel like it. They can live in cities, towns, or in the wilderness with equal ease. They can take up residence in a town and look like good neighbors until they decide to so something silly. Hunting them down without have a direct trail to follow could take a very long time.

As for dragons, she knows they are generally solitary creatures. Based on what she observed about this dragon, it seemed rather young. But even for a young dragon, this treasure pile doesn’t look like all that much. It should have accumulated much more treasure already. This also doesn’t look much like a dragon lair – it is relatively out in the open and usually dragons take more care to hide their lairs, or at least make them more defensible – until the dragon is so powerful that no one will be able to stop it. Dragons also tend to have a large area where they roam, so the dragon might return soon, or it might not return for days.

Nikolai suggests that the group gather up their things and head back to the citadel.

(Barring any other actions/preparations, are we ready for the return trip to the citadel?)


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17 
Friday January 13th, 2017 6:26:51 PM

"Well you are right about Leprechauns being children of chaos," Anna says to Michael, "Really without a better lead those fey could be anywhere or anyone. We might as well head back. As for the dragon, they usually stake large swathes of territory. This trove is rather small so it could be a satellite hoard. He may not come back here for a while, especially if he thinks we are still in the area considering how bad we beat him last time. I wonder if there might be a way to convince the Leprechauns to trick the dragon into thinking we are still around? That voice at the bar that badmouthed the Fist probably belonged to them. Are we really going to leave that antagonizing note? If so maybe it would be a bad thing to convince the dragon we are still here."



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday January 13th, 2017 9:17:58 PM

"Children of Chaos? Where have I heard that before?" Trayvin shakes his head. "Oh well. Anyway, I think Sigvar's suggestion is a good one. We could camp here tonight, and if nothing happens, settle our bill at the town and head back to the Citadel."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Friday January 13th, 2017 11:47:03 PM

Sigvar calls his cat back and hoists it up to sit on top of his pack. If they decide to stay he tries to hunt down a good spot to camp. If they decide to head out then he follows along.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday January 14th, 2017 2:12:08 AM

I'll tell you what lets split the difference. Why don't two of us go back to town and pick up the wagon and settle the bill, then we will all camp out here for the night and head back to the citadel in the morning? If the leprechauns want to talk, the dragon come back for a rematch, or some will-o-wisps come looking for a meal, they will have their shot

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Saturday January 14th, 2017 9:56:10 AM

Tinker chortles at Trayvin's comment, but doesn't speak. At Michael's suggestion, the dwarf lifts his pack and starts walking back to town with the halfling. Tinker and Michael settle all bills, retrieve the wagon, and return to the ruins. There, Nikolai can decide if they camp or start the return journey.

Prudence Gundle  
Sunday January 15th, 2017 12:12:46 AM

Privately, Pru doesn't think walking back to town is so onerous a task they can't all do it together, but she know some of her companions don't like towns. And Nikolai, at least, has reason to avoid the place. She abides by whatever the group decides to do.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday January 15th, 2017 1:07:05 AM

Nikolai looks at Pru but sees she's not making the decision. "Putting things in perspective, we've no reason to stay. The dragon messed with us once and left nearly dead. He may be young and greedy, but he probably knows when he's beat and certainly won't show up while we are expecting him. As for the leprechauns, if it was just for fun, they had it and now they are gone. If something else motivated them, let them work for it, I'm not going to just sit around and wait for something that may or may not happen.

As much as the Thumb values the opinions and suggestions of everyone, it is up to the Thumb to make the final decision."


He looks at Pru really, really hoping she takes the leadership reins at least one more time and sets the course, stay or leave.

DM JeffO 
Monday January 16th, 2017 12:50:34 PM

There is more discussion and Nikolai waits for Pru to make a command decision. Pru hesitates and Tink and Michael head back to town to gather up their wagon and settle their debts. Back at the inn, the innkeeper is profusely apologetic and assures the pair that it was a misunderstanding. He says that the group is welcome back any time and he will ensure they get the best treatment when they return. He agrees to provide anything they ask for as they load up the wagon to return.

Back in the woods, the group prepares… to spend the night? (If so, I’ll need watch order, any preparations for the night, etc).


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+7=27 ; d20+9=27 ;
Monday January 16th, 2017 9:02:59 PM

Assuming the group is going to camp for the night, Anna volunteers to take the first watch.

"Unfortunately I spent my darkvision already when the will o' the wisps showed up but hopefully I will see or hear anything if it decides to visit the camp."

She then looks for a defensible position to start setting up camp.

(Perception: 27 = natural 20)
(Survival: 27 to find a defensible position to setup camp in case of wisps, leprechauns or dragons)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Monday January 16th, 2017 9:06:43 PM

If they are staying, Sigvar finds a good spot and sets up his canvas to keep the rain off.
" Where would you like me in watch rotation when we do finally camp? Remember I am not able to see in the dark."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=15 ;
Monday January 16th, 2017 9:17:31 PM

OOC: Tink? LOL. Overlapping games? LOL

IC: While Tinker and Michael go for the wagon and pay their bill, Nikolai busies himself looking for a better place to camp. The open area leaves them too exposed.

"Sigvar, help me find a suitable place to spend the night. If we don't, at least it is a good exercise, right?"

Nikolai observes Sigvar's technique on finding a suitable, defensible spot and assesses his choice. If it passes Nikolai's own assessment, he gives the newcomer a pat on the shoulder and congratulates him. If it does not pass, he suggests another spot but says nothing else.

Survival +11 +2 (Favored Terrain) = 15



Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday January 16th, 2017 9:25:00 PM

Trayvin offers to take one of the watches. "I can see in the dark better than most of you. Doesn't mean I will see a dragon swooping in at us, but I can at least offer to try."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday January 16th, 2017 9:33:24 PM

Michael is down for first watch or last watch. this gives the folk with infravision (Tinker and Trayvin) the deep night watches, I'm guessing we are posting a lone watch for 2 hrs per shift but with the manpower we have now we could post either a 1 hr watch or a 2 person 2 hr watch

7pm to 5 am everyone gets 8 hrs.

7 Anna
8 Anna
9Trayvin
10 trayvin
11 Tinker
12 Tinker
1 Michael
2 Michael
3 Sigvar
4 Sigvar
5 Awake.

this gets everyone 8 hrs of sleep and 2 hrs on watch. I'm on board with changing it to accomodate anyones spell renewals and or proclivities.



Prudence Gundle  
Monday January 16th, 2017 9:38:09 PM

"Um, I know I'm not good at noticing things, but I'm happy to stand a watch if I'm needed," Pru says.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+4=12 ; d20+4=18 ;
Tuesday January 17th, 2017 4:31:42 AM

Sigvar evaluates the terrain and using his professional knowledge points out some ruins that still have some structure to them.
Survival 12
Profession soldier 18
" I'd set up there. The walls are crumbled but still offer some defense and the other ruins give enough structure to set up a dry place to sleep. It's within sight of the illusion you found but not right on top of it. The sight lines could be better, but we have axes and a few hours before turning in so we can improve them."
The thumbs that Sigvar has served with were more functional and less into comfort. They would sleep in a muddy hole covered with a tarp and dirt if that was what the mission called for. But Sigvar can see that this Thumb wants to evaluate what he knows about operations and defense so the Minotaur tries his best to oblige.

DM JeffO 
Tuesday January 17th, 2017 3:35:31 PM

While the pair is getting the wagon, Nikolai and Sigvar check the area out for a place to spend the night. The ruined area has few actual ruins – there are actually just a few blocks of stone that look like one time, perhaps a long time ago, they were part of something else. They are the wrong color and shape, and they just look like stones that were part of a wall. Sigvar checks out the area around the pit and finds a bit of forest. He can see a clear game trail or two that lead around the pit. He selects an area that has a couple trees by a stone that might be used to keep someone from sneaking up on the group while they sleep. It is slightly within the forest so that there is cover, preventing the group from scanning the skies, but it is quite unlikely that anyone could spot a dragon flying overhead at night anyway. Nikolai can’t see any reason to not use that location, after all, the group is in the forest and a bit off the main road to town.

As the wagon returns, the group can load the pile of coins and silver into the wagon easily enough. The shadows start growing longer as discussions occur related to sleeping and watches. Anna, Trayvin, and Pru volunteer for a watch and Michael suggests a watch schedule. The group has plenty of time to chat and wonder about the leprechauns, the dragon, and other things as the night approaches. Sigvar has time to share his exploits and experiences with other units in the Fist. Eventually the darkness takes over and yawns start appearing in the group, and they are quite contagious. The watches confirmed, individuals take to their bedrolls and settle in for the night.

Anna sees nothing during her watch and starts to get tired towards the end of it with nothing to see or do. She is glad when it is time to wake Trayvin for his watch. During Trayvin’s watch, one of the moons rise, giving him a bit more light. The light is shadowy and he jumps a few times when the wind bends the trees and branches just right. He is glad to let Tinker take over the late watch. Tinker wanders around a bit during his watch and he looks over to the pit at least once, wondering about the pit and the illusion and how it all works together, and why. He sees nothing else during his watch. Michael takes the darkest part of the watch as the moon sets. A bat flies overhead and he almost lets out a cry before he realizes that it is just a bat and not a dragon. Even in the darkness, he can easily identify and find Sigvar for the final watch. Sigvar contemplates his old unit and how this unit will be different as the sun starts to break above the horizon, signaling the start of the next day.

OOC:
Sorry about the late post, busy day! Preparations, marching order, anything else for the heading home?


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+6=25 ; d20+7=10 ;
Tuesday January 17th, 2017 7:00:29 PM

(OOC: per the archives we have both individual mounts and the cart with the beasts that pull it)

The next morning Anna helps break camp and then sees to the animals. (Wild Empathy: 25; natural 19 :D)

She actually finds herself working up a fine rapport with animals and hopes to motivate them to quickly carry the party back to the citadel.

As for marching order she volunteers to take an outrider position with her mount and intended to keep a sharp eye out for any dragons or brigands but the connection she felt with the mount was just too distracting (Perception: 10)



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=26 ;
Tuesday January 17th, 2017 7:54:57 PM

as they chat, Michael counts the silver and ingots to determine the gold piece value. he takes his time and utilzes the groups knowledge to help him if they are willing to help out.(take 20 + any help) He volunteers stories about his and the fists adventures. He tries to bond with the new fist mate and tries to make him feel welcome. As they leave he takes his turn as outrider, and seeing that Anna is really digging her mount he helps her out as well. it's a beautiful day and he enjoys the open road.

appraise (take 20 )
perception. 26

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday January 17th, 2017 8:36:23 PM

Wagon, and camp, and watch. All are duty and done with the best competence the dwarf can muster. Comraderies around the camp fire? Tinker isn't as good at that, but he loves listening to the others, feeling the comradeship and silently being a part of the team.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday January 17th, 2017 9:00:54 PM

Looks like it was time for the road. Trayvin helps break camp and prepare for the trip like a seasoned veteran. While on the road, his thoughts wander a bit...like they always do.

"You know, I was thinking about the trial. If there was just fey and leprechans playing a big old prank, then how did the judge in that town not see it? Seems kind of suspicious that such chaotic creatures could be so organized and formal, just to have the whole thing fall apart the moment they entered the courtroom."

Prudence Gundle  
Tuesday January 17th, 2017 11:03:42 PM

"Well, in answer to your first question, Trayvin," Pru says, "I'd say it's a small town, and they're always willing to believe the worst of outsiders. And the Mailed Fist doesn't exactly have a good reputation. And small-town folk might not have a lot of experience with fey mischief. I'll bet that judge will know better next time."

She pauses, then shakes her head, "I'm not sure what they hoped to accomplish. Perhaps it was a diversion? I wonder what we'll find when we return to the Citadel?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=12 ;
Tuesday January 17th, 2017 11:26:03 PM

Sigvar relates some of the exploits of his unit previous to joining the Agents. He holds back a few, knowing that they will need to be told carefully, since they might not be well received. He helps break down the camp in the morning and is more than willing to drive the cart holding th Agent's gear.
Perception 12

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday January 18th, 2017 12:49:05 AM

Nikolai enjoys getting to know their new companion and relates some stories of their own. He concentrates on their adventures in the swamp hunting down the gnolls and their encounter with Will 'O Wisps.
With watches set, he assists the last watch and helps get the horses and wagon ready.

"Remember, the judge was not in town when the accuser filed the accusation. It was the clerk that was on duty at the town court house and he would not have been as astute as the judge. The judge simple came upon the request of the town.

At least they forgive quickly and hold no grudge, although why hold a grudge against someone who allegedly killed a bandit that was preying on them? If we have the time, it would be a good closure by paying a visit to the town where we left him and find out what happened after we left.

Your decision, Pru."


Homeward Bound


DM JeffO 
Wednesday January 18th, 2017 9:50:17 AM

The group prepares for the trip home and discussion continues regarding the recent events. Michael counts about 1,500 gold worth of silver in the large pile as he helps load it into the wagon. There is no sign of the dragon as the Anna helps prepare the animals for the trip home. Were the leprechauns just playing a prank? It did seem a bit coordinated. Was the clerk in on the joke? Why did the town care so much about a bandit, anyway?

The day proceeds nicely with a warm sun and clear skies. There is a light breeze blowing from the south keeping it from getting too hot. The group figures if they ride all day they should have no problem reaching the citadel by nightfall where they can report back and hopefully Nikolai will be officially restored as the thumb of the group.

As the group starts considering a place to stop for lunch, the road turns a corner and the group stops. A distance down the road (around 300 feet) there is a clear blockage in the road. Perception, DC 20: Highlight to display spoiler: {There are three very large (over nine feet tall), shaggy, humanoid-looking things completely blocking the road.}. It is still half a day’s travel to the citadel, but this is certainly out of the ordinary for this location. The area here is some forest and some brushy grasslands with open area all around. There are a couple small hills off to the left of the road and blue, clear sky above. The road continues past the blockage towards the citadel. The area to the right side of the road is flat and clear and the wagon could easily pass beyond the blockage on that side. The left side has a ditch, rocks, and is much less clear.


Anna Morphling (Hugh C) -- AC 23/14/20 vs AOO: 27/18/20- HP 52/52-- CMD 17  d20+7=14 ;
Wednesday January 18th, 2017 7:10:22 PM

Anna still communing with her mount does not notice anything or anyone near the blockage in the road. However considering they have options for navigating around the blockage she reigns in her horse and says, "Looks like we will have to navigate around a blockage in the road."

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+13=16 ;
Wednesday January 18th, 2017 8:37:02 PM

Tinker takes the days and camping home to relax with his companions and to get to know Sigvar. Tinker isn't used to talking, but he trades stories with the Minotaur; His growing up with a family of gnomes, training at the Citadel, and the early adventures of the Double Fist.

Tinker, minding the wagon, doesn't notice much about other than the unusual traffic jam. He calms the horse with a quick click of his tongue. "Now calm, Bildie, take some grass now. "

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=15 ;
Wednesday January 18th, 2017 8:46:31 PM

Perception 15
"Yeah, so I'll just drive around it to the right, that looks clear."

Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d20+4=8 ;
Wednesday January 18th, 2017 9:24:00 PM

"Ok Sigvar, sounds good." Trayvin continues telling the newest agent about the holiday party where he received his gold nose ring as a gift. "They said it once belonged to a minotaur elder. "I don't know if it's true, but the ring used to have some magic about it, so I kept it."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=21 ;
Wednesday January 18th, 2017 9:40:38 PM

Wow, now that's interesting! Hey Nick, What are those big shaggy man shaped things in the road? Man they are almost as big as Sigvar...heck maybe even bigger!

Michael pulls his mule up. and squints at the things. Looks like three of them, the middle one has a small mole on it's cheek and the one on the left has a tattoo of a heart with "I love long pig" written in it. He sniffs the air and the third one has been eating something with a lot of garlic and blue cheese in it, his breath smells..

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Wednesday January 18th, 2017 9:52:03 PM

"What figures?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=15 ; d20+11=22 ; d20+13=14 ; d20+14=31 ;
Wednesday January 18th, 2017 11:12:42 PM

Perc + 14 = 15 go figure :(

Nikolai is bringing up the rear at the moment and can't see ahead enough to make out anything.

"If you have to go around, then it must be what they want. We should scout the detour route first before we go any further."

Nikolai moves his mount up to the front for a better look and dismounts.

"These scouting missions are best done afoot," he comments. "Who else going with me?"

Nikolai surveys the approach to the obstruction and picks a path to it that keeps himself concealed as much as possible.

Survival +11 (+2 forest favored terrain if applicable) = 22 (24)
Finding a suitable route that keeps himself concealed as much as possible, he starts moving in.

Stealth +13 (+15 forest) = 14 (16)
Make way at half speed going from tree to bush, etc.

Perception +14 (+16 Forest) = 31 (33)
looking for an ambush or other oddity

Prudence Gundle   d20=8 ;
Thursday January 19th, 2017 12:33:15 AM

Pru, as usual, sees nothing out of the ordinary. "We'll have to go around if we can't clear it out of the way," she says.

If a group goes to scout, she stays on the road with the wagon.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Thursday January 19th, 2017 2:43:44 AM

" I'll come with you, but not sneaking. I'll be your distraction if there are ambushers as Michael says."
Sigvar climbs down from the wagon and stretches. he then draws a longsword and shield out. The shield is made of wood and has a scuffed and scarred face, as if it smacks into things often. He is sure to keep to the oposite side of the path, so that his noises do not attract attention to Nickolai.

Anna Morphling (Tiny Compsognathus) (Hugh C) -- AC 19/18/14 vs AOO: 23/22/14- HP 52/52-- CMD 16  d20+7=15 ; d20+9=11 ; d20+16=17 ;
Thursday January 19th, 2017 8:38:42 AM

Anna volunteers to go scouting with Sigvar and Nikolai; she waits until they get closer to the brush and then turns herself into a tiny dinosaur known as the Compsognathus.

Anna gains scent from her now reptilian form and sniffs the air as Nikolai, Sigvar and her check it out. She is so distracted by scents that she makes as much noise as her tiny form allows which still isn't much considering but something with sharp senses would still notice the tiny green dinosaur making it's way through the brush.
(Perception: 15, Survival : 11, Stealth: 17 = natural 1 :( )

Active effects:
Beast Shape II (Tiny Animal - Compsognathus (dinosaur) [5 min or 50 rounds] :
+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth,
+4 fly
-2 CMB/CMD
40 foot base speed,
swim 20 feet,
low-light vision,
scent,
bite+10 (1d3+3)

DM JeffO 
Thursday January 19th, 2017 9:51:14 AM

The group pauses at the blockade, but only Michael is able to make any sense out of the blockage. He points out that the blockage appears to be some sort of huge shaggy creatures. Nikolai, Sigvar, and Anna start closing the distance to the blockage to check it out. On the way, Anna turns into a small dinosaur so that she can sniff the air. As soon as she gets a whiff, she regrets having an increased sense of smell. The wind blows the scent of the blockage towards her and she almost gags from the smell. The smell is that of something rotting mixed with an earthy smell of very old things. It is a bit like some rotten eggs mixed with some moldy straw. It is not pleasant.

After the scouting group has moved about halfway to the creatures (about 150 feet away), the others can start to smell a bit of the smelly smell. It is more clear from this distance that there are indeed three nine-foot tall, shaggy, ugly, smelly humanoid creatures standing in the road. They are doing nothing other than standing there, almost immobile. You realize they are not statues not only by the smell, but when the one of the left moves to scratch an itch.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+6=7 ;
Thursday January 19th, 2017 6:21:27 PM

With the leaders of the Fist in hiding or hanging back with the wagon, Sigvar is kinda on his own here in the middle of the road. The creatures in the road arent any bigger than he is, and as far as he can see, are not armed or armored. Since they stand on two legs he assumes they have some understanding of what they are doing, intentionally blocking the road, so he assumes they mean harm to passers by. He has not been contracted to make the road to the Citadel safe, but this is something no average farmer or merchant is prepared to deal with, So Sigvar does.
He steps further away from the bushes and calls out in a loud clear voice to the creatures.
" Hey! This is a road! Get off of it and stop lurking about! Leave now and there will be no trouble!"
Intimidate 7
Apparently in his eagerness to prove he was worth having in his new Fist, Sigvar failed to clear his throat first and his voice comes out more like the squeak of a frightened deer than a bellow.

Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 16/12/14 vs AOO: 20/16/14- HP 52/52-- CMD 19  d20+7=18 ;
Thursday January 19th, 2017 7:55:15 PM

Anna-Compy sees Sigvar attempt to dissuade the smelly giants from her tiny dinosaur perspective and figures there is no need for stealth anymore so she spends a full round action turning into something that could back Sigvar up.

Where once a tiny green dinosaur stood there now slinks a powerful sabretooth tigress. Anna-tigress lets out a fearsome roar. She now measures over 12 feet long and weighs in at over 6000 lbs. She bears her saber-like teeth at the would-be brigands and then moves over to Sigvar and nuzzles the Taur to try to communicate to the creatures through body language that she is with the minotaur. (Intimidate: 18)

Active effects:
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [estimated 44 rounds remaining (4 rounds movement; 1 round changing shape; 1 round intimidating let me know if I need to update O kindly DM)] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday January 19th, 2017 9:44:01 PM

"Anna is roaring and Sigvar is yelling around. Something must be up." Trayvin ties up the horses pulling the wagon to the nearest tree or stump and gets his weapons ready.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Thursday January 19th, 2017 9:54:54 PM

Tinker has an uneasy feeling, and puts the wagon in park. Pulling up hid crossbow, he flanks Nikolai. "Since when does a haystack smelling like garbage move?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+20=30 ; d20+14=20 ; d20+7=27 ;
Thursday January 19th, 2017 10:50:52 PM

As soon as Nikolai says "on foot" Michael is off his mule and going forward with the rest of the crew. far be it from him to miss out on a good scrap with...well...what ever the heck those things are. he fills his hands with the tools of his trade and follows along behind the big minotaur. if he is not noticed that will be a good thing. when Anna morphs into a big cat he uses her as cover too. He also trys to figure out what the heck those things are.

Stealth 30.
Perception 20
knowlege (dungenoneering) 27! natch 20!

Prudence Gundle  
Friday January 20th, 2017 12:18:21 AM

"Why are they yelling at rocks?" Pru wonders, but she moves forward with the others.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=14 ; d20+13=25 ; d20+14=17 ;
Friday January 20th, 2017 12:36:22 AM

Nikolai, from behind a tree, now sees the three shaggy creatures. And the smell. What are those? They are intelligent enough to know to block the road, probably for extortion, if indeed they can communicate that. Sigvar initiates first contact and Nikolai uses the distraction to move to a flanking position. Are there others hiding as backup?

He searches his memory of his studies of forest denizens for anything resembling these things.

Knowledge Nature +5 = 14

Stealth + 13 (+2) = 25 (27)

Perception + 14 (+2) = 17 (19)

1/2 Move x2 to their left in a flanking move, stay in the trees/bushes, but where he can still see their position.

DM JeffO 
Friday January 20th, 2017 12:02:14 PM

Sigvar stands up and squeaks at the large beasts in the road from a distance of 150 feet. As the creatures slowly shift about, Anna joins him in the form of a massive sabretooth tiger. As the two attempt to stare down the creatures, they can see in the shagginess of the beasts that they have large, long, pointed claws. They do not appear to respond to the threats, intimidation, or instructions to move.

Trayvin, still 150 feet back from the two, secures the horses and prepares for battle with Tinker. Michael and Pru move up behind Sigvar and Tiger-Anna while Nikolai shifts off to the side. Michael thinks about all that he knows about dungeons and the underground, but these creatures don’t really fit the description of anything he has seen or knows about as far as underground creatures go.

Nikolai cannot really get into a flanking position yet, as the group is still over a football field away from the monsters. He does move closer to them so that he is now the closest to the beasts (about 100 feet away). He thinks about what he knows about monsters and he knows that this group really stinks. The more he thinks about it, they smell a little like a swamp.


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday January 20th, 2017 10:27:28 PM

"Well, whatever they are, they aren't attacking yet." Trayvin begins circling around to the other side from where he saw Nikolai and Tinker go.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday January 21st, 2017 3:37:32 PM

From his place behind Anna and Sigvar Michael hollers out in goblin Highlight to display spoiler: {Hey! What are you guys doing in the road? you need some help? or are you contemplating evil on this find day? We got places to be and things to do, we dont' need trouble, but we don't mind it either. }

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Saturday January 21st, 2017 4:11:14 PM

Tinker sees Nikolai move off to a flanking and decides to stay with the group catching up to Sigvar and Anna. A quick spell gives the dwarf extra speed (Expedious retreat) so he is able to keep up with the advance and be ready for a quick flanking move if needed.
....

Cast Rogue Major Talent: Expedious Retreat. +30 feet movement

Move: Towards Sigvar and Anna 50 feet

Prudence Gundle  
Sunday January 22nd, 2017 2:06:53 PM

Pru continues to approach cautiously. "Um....does anyone know what they are?" she asks. "Or what language they speak?"

Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 18/12/16 vs AOO: 22/16/16- HP 52/52-- CMD 19  d20+13=29 ; d20+13=28 ; d20+8=22 ;
Sunday January 22nd, 2017 6:34:16 PM

Anna-Tigress attempts to ascertain what manner of creature the beings in the road are. She then activates her barkskin SLA (OOC: Should be usable in beast shape as SLAs have no verbal, somatic, focii or material components) and moves 40 feet closer to the stinking giants.

(Know[nature]: 29)
(Know[arcana]: 28)
(Know[planes]: 22)

Active effects:
Barkskin: +2 Natural AC : 50 minutes or 500 rounds
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [estimated 43 rounds remaining (4 rounds movement; 1 round changing shape; 1 round intimidating, 1 round move / SLA let me know if I need to update O kindly DM)] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=17 ; d20+14=16 ;
Sunday January 22nd, 2017 8:11:51 PM

Spells in effect: Mage Armor

It's a slow process to move silently and try to remain concealed as much as possible to reach a flanking position. He got a whiff of their smell and it reminded him of the swamp. Moving to tree to bush to tree the images of the swamp flit through his mind and it bugs him.

"There's no swamp around here! I wonder... it would be a huge ironic twist that I'm also accused of murder in the swamp and these have come to serve the warrant for my arrest."

H continues his flanking movement.

Stealth + 13 (+2) = 17 (19)

Perception + 14 (+2) = 16 (18)

Continue 1/2 Move x2 to their left in a flanking move, stay in the trees/bushes, but where he can still see their position.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet 
Monday January 23rd, 2017 10:38:17 AM

"Dunno what they are. Some small giant or big ogre maybe. They look too feral to plan something like this. All I know is that tiger is a shredding machine so if a fight breaks out I want to be close enough to help it."
Sigvar moves up, staying with Anna-tiger

DM JeffO 
Monday January 23rd, 2017 10:42:57 AM

Michael calls out in goblin, but there appears to be no reaction from the blockade. Tinker moves up with the group while Pru starts moving towards them slowly. Anna prepares for battle and ponders what the creatures could be as Nikolai moves along the side. Anna only: Highlight to display spoiler: {You are not sure what these creatures might be, they’re not something you have seen before. Based on what you do see and your knowledge of such things, they look like simple animal-like beasts: they do not appear to be all that intelligent. They look like simple predators that kill things so that they can eat. They also look quite out of place. Predators seldom just stand around waiting for food to come to them. Their large size and fur also do not make a lot of sense out in the open. Their likely home would be something more shaded and perhaps watery, like a swamp or thick forest.}

A feeble attempt at a map


Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 18/12/16 vs AOO: 22/16/16- HP 52/52-- CMD 19  d20+6=7 ;
Monday January 23rd, 2017 2:13:43 PM

(OOC: If we are going round by round only have Anna do the movement)

Anna-Tigress moves 80 feet up. This puts her 30 feet away from the moldy smelling creatures.

She then attempts to use her wild empathy ability on the creatures. She isn't sure if it will work but since the creatures seem out of place maybe she can somehow convince them to move on back to whatever swamp they may have originally hailed from. However she seems to have used up all her ability to commune with nature on the horses.

(Wild Empathy: 7; Natural 1 :( )

Active effects:
Barkskin: +2 Natural AC : 50 minutes for 498 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [estimated 41 rounds remaining (4 rounds movement; 1 round changing shape; 1 round intimidating, 1 round move / SLA; 1 round move; 1 round wild empathy let me know if I need to update O kindly DM)] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=17 ;
Monday January 23rd, 2017 3:38:12 PM

michael, getting no responce from the...things...concentrates on reinforcing his team mates. peeking out from around his friends he attempts to ascertain the mood of the trio. are they scared, confused, angry asleep?

sense motive 17.

Prudence Gundle  
Monday January 23rd, 2017 5:52:29 PM

Pru continues to move forward. "Maybe we can just shoo them out of the road?" she wonders.

AC 25 T 25 F 18 CMD 23 27vBull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+13=32 ;
Monday January 23rd, 2017 6:03:22 PM

Tinker shakes his head. "This is a major throughway. We don't move these creatures to a more permanent circumstance, they're gonna block the road for regular travelers.."

The dwarf continues to move up until he is only 40 feet from the moving garbage piles. He takes a careful look to see if there is evidence of other travelers,

"The Fist is part of the forces of Faragunia. Our responsibility to keep the roads open while we are here, eh?" Tinker doesn't know if that is true or not, but it conveniently gives him justification of what he wants to do anyways.

Perception. 32

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=10 ;
Monday January 23rd, 2017 6:22:17 PM

"Not technically true sir, but I agree with the jist of what you are saying. WE could handle these, a farmer or merchant happening upon them, well, look at the claws. Removing them from here is something we should do. I just wonder why they aren't doing ANYTHING. Just nothing. I mean I am not the sharpest sword in the stack but if folks show up with weapons and armor and act threatening like, I am either gonna leave or prepare to fight, not just stand there and contemplate my navel."
Sigvar moves up too and looks to see if there is a reason they are just standing there.
Perception 10


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday January 23rd, 2017 10:00:19 PM

Trayvin continues to move forward cautiously. This whole situation seems weird, just like the trial and the group's recent encounters with fey creatures.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=16 ; d20+14=29 ;
Monday January 23rd, 2017 10:58:12 PM

Nikolai cant hear what the others are talking about but sees they are gathering around Anna and Sigvar. The creatures have not responded, one way or another, to their presence.

"Shaggy creatures from the swamp. May not be as intelligent as the vegepygmies we met. Or their tactics may be to lure creatures into thinking they are not hostile until close enough," Nikolai wonders as he continues to carefully move to their flank to make sure there are no reserve 'troops', so to speak.

He continues his flanking movement.

Stealth + 13 (+2 forest) = 16 (18)

Perception + 14 (+2 forest) = 29 (31)

Continue 2 moves at 1/2 speed to their left in a flanking move, stay in the trees/bushes, but where he can still see their position.

DM JeffO 
Tuesday January 24th, 2017 1:25:34 PM

The large Anna-Tiger moves forward and the rest of the group moves with her. She stares at the creatures as if she is trying to do something, but the creatures simply stand there. From this distance the rest of the group can smell them now and see the large black eyes staring at the group, long, sharp claws hanging at their sides.

Michael tries to sense something from the creatures, but they just stare back at him with their cold, dead eyes while Pru suggests that the group “shoo them out of the road.” Tinker looks around as the group moves and sees that the road looks pretty normal. There are signs of passage, but not too recently. It would appear this “blockade” is less than a day old. Sigvar cannot see any reason that the creatures are just standing there, blocking the road.

Meanwhile, over in the edge of the trees under cover, Nikolai continues his own advance. He reaches a point where he can see past the creatures and there is nothing there but the road continuing on towards the citadel. He cannot see anything behind them or anything out of the ordinary at all.

Very rough map


Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 18/12/16 vs AOO: 22/16/16- HP 52/52-- CMD 19  d20+13=25 ; d20+7=10 ; d20+1=2 ; d20+8=22 ; d20+5=23 ;
Tuesday January 24th, 2017 2:30:29 PM

Anna-Tigress stays put and observes the misplaced creatures, trying to tell if they are under some sort of spell.

If she thinks they are under the effects of a spell she will attempt to signal the other agents somehow perhaps using Morse code (Profession[Soldier] 23 to tap out S-P-E-L-L)

(Know[arcana]: 25;
Perception: 10;
Sense Motive: 2
Spellcraft: 22)

Active effects:
Barkskin: +2 Natural AC : 50 minutes for 497 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [estimated 41 rounds remaining (4 rounds movement; 1 round changing shape; 1 round intimidating, 1 round move / SLA; 1 round move; 1 round wild empathy; 1 round studying creatures for spell effects; let me know if I need to update O kindly DM)] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+7=12
Tuesday January 24th, 2017 6:10:24 PM

Michael finds it stange that the creatures seem strangely "docile" he wonders if perhaps they are under a spell or sick or something. when Anna pauses and taps out something on Michael pauses too, unsure of what she's tapping out, but curious as to what's going on with the creatures. Hey, Sigvar, lets stop and observe these things for a moment..something is off with them.

AC 32 T 25 F 18 CMD 30 34 v Bull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday January 24th, 2017 6:23:28 PM

Tinker is looking to end the standoff. He hangs his crossbow and pulls out his urgrosh, moving forward and to the left of Sigvar. As he approaches the rotting animated piles of garbage, the dwarf keeps in a defensive crouch.

"Oy! You beasties get off da road and leave people be, ya hear! Gonna have to knock you back if you don't."

....

Fully defensive. +6 AC
Two-handed weapon in defense. +2 AC

Tinker moves to within 20' of the garbage pile to the left of Sigvar.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 81/81 Character Sheet  d20+9=26 ; d20+2=10 ;
Tuesday January 24th, 2017 8:41:12 PM

" I'm not used to having such diverse Fist mates. But none of you can speak in a tongue that they understand? Not even with Magic? That's too bad."
Sigvar had been taught to always use his senses to figure things ut, his mother had insisted he learn how to notice things as a child. She had given him puzzles and riddles to make him think before acting. The others were right, something about them didn't add up. They stood in one place, they didn't make any noise, just stood around and , well, stood there. Could they be an illusion? wasn't the group being plagued by some Leprechauns? wouldn't those Fey find this side-splittingly funny? Sigvar stood his ground and really LOOKED at them.
Perception 26
Then he tried to see if they were really there.
This may be dumb, but are we sure they are real? sure they stink, but they aren't moving or really reacting to us, nor are they making any sounds. I don't know what Leprechauns can do as far as magic, but this is something that if I were able to make illusions, would amuse me to no end."
Having said that, Sigvar sheathes his blade and steps up to the creatures and touches one of them. He pushes on it a bit to see if it has mass and waits to see if they use those claws to try and shred him.
Will save 10 ( Yeah, so here is where my super awesome will save comes into play. 8) )


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday January 24th, 2017 9:20:11 PM

"I'm not even sure what language they speak." Trayvin waits to see how they react to being poked by a minotaur. If there is still no reaction, then it will be time to try and figure out what is going on. "Could it be another fey trick?"

Prudence Gundle  
Tuesday January 24th, 2017 9:20:49 PM

Pru stops and waits to see what the creatures do in reaction to Tinker.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday January 24th, 2017 10:29:22 PM

Spells in effect: Mage armor

Nikolai watches for a moment what happens when Sigvar pokes at the shaggy swamp beasts. Their behavior seems very planned, not a random thing. How long had they been here? The traffic on the road seems normal, with no remains or evidence of battle, so if they've been here a while, it was for a specific purpose.

"And that purpose must be to find us," he mumbles.

Unfortunately, communication seems a problem, so to know why they came will be difficult. There must some some commonality that they think links them, creatures from a swamp, and the Agents. That something must be involving the swamp, the only common place the Agents and these creatures share.

So what would bring such swamp creatures this far searching for them?

The vegepymies were able to communicate with the Agents and work together against the gnolls. Could these creatures want their help too? Only one way to find out.

With Sigvar poking the creatures, Nikolai comes out of the woods and heads towards the three shaggy creatures. If they do nothing to harm Sigvar or the others, he approaches them, then in the dirt draws a pictures of a flindbar.

DM JeffO  d20+10=16 ; d20+10=25 ; d20+10=24 ; d20+10=17 ; d20+10=28 ; d20+10=22 ; d6+5=10 ; d3=1 ;
Wednesday January 25th, 2017 11:28:17 AM

Anna-Tiger stays still and carefully observes the beasts. Something does seem a bit off about them, but she’s just not quite sure what. From what she can tell, they might be under a spell of some kind, but she can’t quite tell exactly if they are, or what even it could be. Could they be held? They seem to be shifting about and moving their eyes enough that it doesn’t seem likely. They’re clearly not paralyzed. Could there be some other magical power holding them still? They can move their feet, so they are not trapped physically…

Michael suggests watching a bit more, but Tinker has had enough standing around. He moves around the side of Sigvar and yells at the beasts to move. One of them turns its eyes to look at Tinker, but it does nothing else. Pru, Trayvin, and Nikolai watch and think as Sigvar moves forward.

Sigvar suspected they were illusions. He stared hard at them, but they did not disappear. He decides to step forward and close the distance between them and he reaches out to touch them. Before he can reach them, rather suddenly, the air is filled with the smell of rot and lots of fur. The beasts reach out with their long arms and sharp claws. Fortunately Sigvar has full plate on and many of the claws slash and scratch the plate mail without finding purchase. One claw, however, slices into his shoulder, drawing blood (10 damage). All three of the creatures have struck out at Sigvar.

A slighter better map?

Beasts: Reach
1: 100%
2: 100%
3: 100%


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+17=32 ; d20+11=30 ; d20+11=23 ; d20+11=17 ; d4+2=6 ; d4+2=4 ; d4+2=6 ;
Wednesday January 25th, 2017 1:56:38 PM

Whelp. That was a bust Michael mumbles to himself as he moves forward to engage the beasts. He notices their long arms and being the cautious fellow he is he jukes and tumbles to get inside their guard. He takes the one on the left, reasoning that most creatures are right handed it will make it more difficult for it to get to him and also open it up for Sigvars attack. He'll try to get into a flanking positon once the rest of the crew piles in. he wonders as he is going forward if these things are some sort of ambush predator, with their long arms they could probably reach all the way to the other side of the road. he thinks he's going to call them road bugbears.

Acrobatics 32
Two weapon attack:
Rapier +1 keen to hit AC 30 (Crit! 17 to confirm) Damage: 6 ( 4 for crit) = 10 or 6 if crit failed.
Short sword +1 to hit AC 23 Damage 6

ooc:

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 74/81 Character Sheet  d20+11=25 ; d20+10=21 ; d20+6=21 ; d20+6=26 ; d20+6=15 ; 2d6+7=14 ; d8+4=11 ; 2d6+7=9 ; d8+2=10 ; d8+2=9 ;
Wednesday January 25th, 2017 4:40:57 PM

Sigvar stands proud as the monsters claw ineffectively at his armor. One hits hard enough to hurt him, but the armor deflects some of the blow. (10 damage reduced to 7 by the adamantite full plate armor)
" Huh, not illusions after all."
Whatever had been holding them back now seemed to be gone. Sigvar's hand dipped to his sword and it leaped into his hand. He tore into the one in the middle. (I'm going to assume that Michael can't move far enough from the above map to offer me flanking this round)

Sword 1 Hits AC 25 for 14 damage

Shield 1 Hits AC 21 for 11 damage, also triggering a bull rush Combat manuver CMB 21 vs the monsters CMD. If Sigvar wins the beast is knocked back per the bull rush rules, Sigvar can follow up with a 5' step to remain in range to keep hitting him.

Sword 2 Hits AC 21 for 9 damage

Horns Hits AC 26 ( critical threat confirms to AC 15) for 10 damage, 19 if the critical confirms

Sigvar stands up straighter and prepares to receive their return attacks, his posture suggesting that they must not have really tried on their initial swings.

AC 32 T 25 F 18 CMD 30 34 v Bull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+13=24 ; d20+13=15 ; d20+10=30 ; d20+10=19 ; d8+4=9 ; d8+4=8 ; d8+4=5 ; 3d6=8 ;
Wednesday January 25th, 2017 5:13:26 PM

Tinker is happy for his preparations, though the swamp-things attacked Sigvar. He slides up and around Garbage Pile #3 with a weaving gait to avoid becoming a target of opportunity, and stations himself flanking opposite Sigvar.

Then the dwarven urgrosh gets to work, lifting up and slicing down against the tough fiber of the beast!
...
Acrobatic past #3 and #2 AOOs. 24, 15

Attack #3. (With team flanking) 34 crit! 23 to confirm.
Dam. 9
Crit Dam. 13
Sneak Dam 8. (Possible total = 30)


Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 18/12/16 vs AOO: 22/16/16- HP 52/52-- CMD 19  d20+7=25 ; d20+11=25 ; 2d6+5=11 ; d20+16=24 ;
Wednesday January 25th, 2017 6:12:21 PM

Anna-tigress tries a weaving gait of her own to avoid the reach of the other creatures opting to focus her attention on creatures opting to focus her attention on number 1. (acrobatics: 25)

At the end of her movement she attempts to bite number 1 with her fearsome maw. (25 vs AC) (11 bludgeoning / slashing / piercing damage) + (24 vs CMD to start a grapple) and if successful starts to grapple with the stinking creature.

Active effects:
Barkskin: +2 Natural AC : 50 minutes for 496 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [estimated 40 rounds remaining (4 rounds movement; 1 round changing shape; 1 round intimidating, 1 round move / SLA; 1 round move; 1 round wild empathy; 1 round studying creatures for spell effects; 1 round attack let me know if I need to update O kindly DM)] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday January 25th, 2017 9:59:15 PM

Trayvin moves to catch as many Agents as possible and casts a prayer spell. (I think it will get everyone except Nikolai). The spell also catches the shaggy beasts in the area.

"Try not to kill them, something still doesn't seem right here."

Active Effects:prayer

Prudence Gundle   d20+8=20 ; d6=2 ;
Wednesday January 25th, 2017 10:57:45 PM

Pru is mentally calculating the best spot to place a Fireball when Trayvin calls out not to kill them. "That's not really my best thing," she mutters, but targets one of the beasts and tries to make it weaker.

[Cast Ray of Enfeeblement at beastie #3. Hit Touch AC 20. The creature takes a 6-point penalty to Strength; DC 17 Fortitude save for half.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday January 26th, 2017 12:20:24 AM

OOC; can't see the map. Clicked on the link but the page took too long to load, never way a map.

Spells in effect: Mage Armor

Nikolai's idea is quickly thrown out as the creatures finally do something, attack Sigvar. He stops in his tracks and Casts Magic Fang on himself. Then continues to move in towards their backs.

OOC: put me somewhere out of reach after 1 40' move.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday January 26th, 2017 12:22:17 AM

OOC; that was weird. Map shows up fine now. not anything like the first page that came up. oh well...

DM JeffO  d20+10=20 ; d6+5=6 ; d20+5=14 ; d20+7=8 ; d3=2 ; d20+11=18 ; d20+10=14 ; d20+10=20 ; d20+10=30 ; d20+10=30 ; d20+10=27 ; d6+5=7 ; d6+5=8 ; d20+8=27 ; d20+16=34 ; d20+16=27 ; 2d8=2 ; 2d8=14 ;
Thursday January 26th, 2017 1:07:51 PM

Michael takes off and heads for the stinky monsters, moving around to attempt to get behind them. Sigvar wastes no time in drawing his sword and taking a swing at the monster in front of him (#2). His shoulder burns where he was struck, but his sword hits and chops through the thick fur of the beast, resulting in a splash of nasty-smelling blood. Tinker starts towards the creatures, but decides that attacking from behind is where he can do the most damage. He runs around, staying out of reach of the massive creatures.

Anna-Tigress rushes forward and attempts to dodge under the claws of the beast. As she closes, she feels the claw slash out and slice into her back (5 damage). The cut burns as she jumps up and bites into the disgusting pile of fur with her sharp teeth. Her teeth find purchase and she holds on tightly (grapple started). The creature reaches out with its claws and attempt to push her away, but her jaws hold tightly (attempted to escape grapple, failed).

Trayvin casts prayer and everyone but Nikolai can feel the warmth of the prayer spell affecting them! Pru carefully takes a few steps forward and then fire off her ray. Nikolai also shifts towards the rear of the creatures as he casts a spell on himself.

The two not grappled monsters continue their attack on the obvious target, Sigvar. The first monster’s claws bounce easily off the armor, not even leaving a mark. But the second monster takes advantage of Sigvar’s stance and slips a claw into the space of the armor at his neck, slicing deeply (critical, 15 damage).

As the group is starting to really close in on the garbage creatures, both Pru and Trayvin are suddenly shocked with a massive electric shock (Pru: 2 electrical damage; Trayvin: 14 electrical damage)! Two will-o-wisps have suddenly appeared right next to them and have attacked them (Note: It will take others a perception 24 to notice these wisps because everyone is quite focused on the beasts.) The group can also hear a cackling laughter from somewhere off to the south of the battle.

OOC:
Beasts: Reach, AC 17, affected by prayer (-1)
1: 11 damage
2: 14 damage
3: (-6 str) 100%

Wisps:
1: 100%
2: 100%

Please see e-mail for details related to moves and actions!

New Map


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 62/81 Character Sheet  d20+9=28 ; d20+11=29 ; d20+10=14 ; d20+6=15 ; d20+6=15 ; 2d6+7=13 ; 2d6+7=16 ; d8+2=7 ; d8+4=6 ;
Thursday January 26th, 2017 5:24:03 PM

Perception 28
Sigvar ignores the beast grappling with the Tiger. As he see's it the beast is in for a world of hurt. He does hear cries behind him and glances back to see two balls of light, probably the Will o' Wisps mentioned by the Fist, attacking behind the group. He calls out a warning about them to the others.
While distracted, the beast in front of him manages to slip a claw through his armor and slash him (15-3 for armor for 12 damage). He begins to think that this is not a good idea, but knows that his friends will see that he lives through this.
He sets to work at his trade. Ignoring the beast that was struck by the ray since it seems somehow feebler he concentrates on the one in the middle (#2).
Sword hits AC 30 (so close) for 14 damage
Shield hits AC 15, (miss unless a flanker enters the picture) for 7 damage and makes a bull rush with a CMB of 15 (feeble)
Sword hits AC 16 for 17 damage
Horns hit AC 16 for 8 damage
( I totally forgot the prayer while rolling and adjusted the AC hit and damage afterwards in the text. I rolled damage for near misses in case there should be some flanking in my future)

Spells Affecting Sigvar Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 15/9/15 - HP 47/52-- CMD 16  d20+8=10 ; d20+22=40 ;
Thursday January 26th, 2017 6:17:06 PM

Anna-Tigress is utterly caught up in grappling with the stinking mass of fur to notice the Wisps show up. (Perception: 10)

She does recall Trayvin saying try not to kill them, so she attempts to and succeeds at pinning the creature (40 vs CMB; adding +1 luck bonus to previous modifier of +16 due to bonus from prayer and an additional +5 circumstance bonus due to the grapple not being broken)

Active effects:
Grappled (pinning) Condition: Cannot move; denied dex bonus to AC; -4 penalty to Dex, - 2 penalty on attack rolls & non grapple related CMB
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Barkskin: +2 Natural AC : 50 minutes for 495 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [39 rounds remaining] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce


AC 32 T 25 F 18 CMD 30 34 v Bull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+7=27 ; d20+7=19 ; d20-2=1 ; d20+7=15 ; d8+4=12 ; d8+4=12 ; d8+4=9 ;
Thursday January 26th, 2017 6:50:34 PM

Tinker is in position behind the middle garbage pile. He feels he has to get stuck in quickly and so discards any subtle movement, and merely slides up to the monster and begins hacking with his urgrosh. "Attend to our work, Sigvar!" He calls to the new team member. "Take this one down quick and then we can help the others. Don't worry about them, especially Prudence; she's tough!"
....

5 foot move to C,12 (no AOO)
Full attack with double weapon. (+1 for Prayer) 28 crit! 20, 2, and 16
Dam 13
If crit landed. +23 more
(Assuming with the 5 foot step has no flanking)

Expedious Retreat. 3/10. +30 feet move
Prayer. +1 all rolls.



Trayvin AC 19/10 touch Hp 56/70(BrianZ) 
Thursday January 26th, 2017 10:27:28 PM

"OWW!!" That one hurt. Trayvin rubs his shoulder as he steps back from the will-o-wisp. Darn things are nasty, better beef up the defenses he thinks. "Watch out! We got some will-o-wisps over here!"

Actions: Trayvin casts resist energy on himself

Active Effects: prayer
resist energy (electricity 20)


Prudence Gundle [AC 20; HP 60/62]  4d4+4=14 ;
Thursday January 26th, 2017 11:26:02 PM

[OOC: I didn't get an email. Are you sending it to my new (gmail) address?]

'Oh, for Domi's sake," Pru glowers up at the Wisps. "This wasn't funny the first time."

She fires a full spread of Magic Missiles at the Wisp closest to her. "Go, 'way, you little pests!" she adds.

[The Wisp takes 14 points of force damage.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=22 ; d20+14=17 ; d8+3=7 ; d6=5 ;
Friday January 27th, 2017 1:05:30 AM

Spells in effect: Mage Armor, Magic Fang

Perception +14 DC24= 22

Nikolai's position prevents him from seeing the Will O' Wisps but he does here the cackling laughter. His mind quickly assesses the situation but is puzzled at one possible conclusion: The wisps working together with the leprechauns? The leprechauns working with the wisps? For what purpose? Simple mischief? Not anymore!

He wishes he could go after the leprechauns but decides upon one thing at a time. He chooses Shaggy 1.

Using Mobility (+4 AC vs AoO): AC26

Using Spring Attack (no AoO from Target)

Nikolai moves (40' move Fast Move) in and back out to (total 40') and delivers a blow to Shaggy 1.

Using Stunning Fist and Flanking (if they can be flanked):
Att +11 +2 flanking +1 Magic Fang = 17
If hit: dmg = 7 + 5 (if flanked)
Stunning Fist: Fort DC17 negates

He hopes that by not staying closed with the enemy he can keep a better eye on things.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=29 ; d20+15=25 ; d20+15=20 ; d4+2=6 ; d4+2=5 ; 4d6=12 ; 4d6=13 ;
Friday January 27th, 2017 4:19:51 AM

The things must have been bigger than what Michael though. the rush that would have put him into the beast for a vicious double thrust put him about 15 ft short. he pulls up, checks his 6 then charges in to put himself in a flanking positon with Tinker or Sigvar. and whatever beast they have started on. he weathers the AOO in order to get in postion. once in positon he runs his rapier up the inside of the beasts thigh and into it's abdominal cavity and tries to open up its belly with his short sword so he can see what it's insides look like.

To hit AC 29 with a +1 keen rapier for 6 damage 12 for flanking (sorry thought i had a crit there...but it was a 14)
to hit AC 25 with a +1 short sword for 5 damage. 13 from flank.

total damage rapier 18 .
total damage short sword 18
for 36 +4 points of bleed damage per round. starting this round.


DM JeffO  d20+7=16 ; d20+10=11 ; d20+16=22 ; 2d8=4 ; d20+22=23 ; 2d8=14 ; d20+13=33 ; d20+13=20 ; 8d6=25 ; d20+10=29 d20+10=13 d6+5=6
Friday January 27th, 2017 1:29:50 PM

Sigvar continues attacking one of the beasts, his sword drawing forth more nasty blood. His other attacks seem almost to be absorbed by the fur of the beast as they fail to appear to affect it. At the same time, Tinker moves up behind it and slams into the rear of the monster viciously! It slumps to the ground from the massive blow. Right next to them, Anna in the form of a Tiger, quickly manages to shove the beast to the ground and her mouth grips its fur as she tries to hold it down. As they fight, Nikolai steps forward and slams the creature in the head, knocking it senseless, at least for the moment, so it does not struggle and try and escape. At the same time, Michael steps up to the other creature and slips his blades deep into the massive beast, splattering himself with its blood. The other beast (#3) continues to mindlessly attack Sigurd, drawing blood with its dirty claws once again (5 damage).

Meanwhile, Trayvin steps away from the Wisp that attacked him and casts a spell to protect himself from more electricity. Pru also steps back so she can get a clear shot and attacks the Wisp next to her. However, the wisp next to Pru flies forward towards her again and zaps her with another small bolt of electricity (4 more electrical damage). The other wisp senses the dying beast and quickly zips over towards the larger battle. It spots Michael at the edge and surprises him with a massive shock (14 electrical damage).

About that time, Pru and Trayvin see the source of the laughter from the south. Rising out of a ditch is not a leprechaun, but the image of a beautiful woman floating up and hovering above the ground. She looks slightly insubstantial and her hair is wild and dark. There are strange green flames surrounding her body and she laughs as she looks over at the group. She points at the largest target, Sigvar, and a small green bolt flies through the air at him. The bolt slams into his armor and bursts into green flames that burn him immensely (25 damage!) (Sigvar, will save, DC 22, please. On failure: Highlight to display spoiler: {You are bathed in the green flames and you gain the sickened condition: -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.} She laughs as the flames singe his fur.

OOC:
Beasts: Reach, AC 17, affected by prayer (-1)
1: (pinned, stunned) 18 damage
2: 65 damage – dead!
3: (-6 str) 36 damage (bleeding -4)

Wisps:
1: 14 damage
2: 100%

Woman:
100%

Updated Map


Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 15/9/15 - HP 47/52-- CMD 16  d20+22=34 ; 2d6+6=10 ;
Friday January 27th, 2017 2:56:46 PM

Anna-Tigress maintains her pin (34 vs CMD) and then sinks her teeth further into the creature opting to try to subdue the creature and not cause potentially lethal harm per Trayvin's directive (10 S/P/B nonlethal damage)

Grappled (pinning) Condition: Cannot move; denied dex bonus to AC; -4 penalty to Dex, - 2 penalty on attack rolls & non grapple related CMB
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Barkskin: +2 Natural AC : 50 minutes for 494 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [38 rounds remaining] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+11(2d4+5+grab), bite+11(2d6+5+grab),
+4 CMD vs trip,
pounce



AC 32 T 25 F 18 CMD 30 34 v Bull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+11=25 ; d20+5=21 ; d8+4=6 ; d8+4=7 ;
Friday January 27th, 2017 5:23:54 PM

Tinker notes that some of Sigvar's power from his strokes is absorbed by the garbage piles. "So they resist damage, do they?" He grips his Urgrosh in two hands and pivots against Garbage Pile # 3. He doesn't use the full capabilities of the weapon, preferring accuracy to getting in another swing.

"What is that Laughing Lady?", he calls to Trayvin. "Some kind of undead?"

....

Full attack with double weapon. (+1 for Prayer) 25 , 21
Dam 6 and 7

Expedious Retreat. 4/10. +30 feet move
Prayer. +1 all rolls.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 35/81 Character Sheet  d20+2=5 ; d20+12=19 ; d20+11=29 ; d20+7=19 ; d20+7=12 ; 2d6+6=17 ; d8+3=6 ; 2d6+6=16 ;
Friday January 27th, 2017 5:40:27 PM

The beast to his side nicks Sigvar again.(5-3 for armor=2+25 for the flames)
Will save 5
Sigvar is immolated by the fire. Most soldiers would panic, but he was born into the Mailed Fist and they were the best trained soldiers in the Wold. The smell of his burning hair and hide does however turn his stomach and while choking back a mouthful of bile he taunts her.
" Do you really think tht lighting me on fire will stop me from gutting your minions and then working my way to you? Hardly. It just means I need to try harder now."
Sigvar notes that Anna is trying to subdue the creature rather than kill it. While he is pretty sure the beasts are mere pawns and would rather be anywhere else, There are more threatening targets on the field.
" Anna, There's a flying witch lady back here lighting fires."
Sigvar turns to the beast with Michael directly behind it and attacks it.
11 base+2 flanking -2 sickened +1 prayer
Sword hits AC 19 for 17 damage
Shield hits AC 29 for 6 damage and initiates a free bull rush beating a CMD of 29 Sigvar will take a 5 foot step to follow up the bull rush if it suceeds
Sword hits AC 19 for 16 damage
Horns miss

Spells Affecting Sigvar Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Trayvin AC 19/10 touch Hp 56/70(BrianZ)  d20+7=12 ;
Friday January 27th, 2017 9:18:34 PM

Actions: kn religion check to determine if the floating woman is undead: = 12

"I don't know Tinker but she seems about as friendly as the witch from that cave!"

Actions: Trayvin moves up behind the nearest shaggy beast.(number3) "Michael, let's drop this one down. I have a feeling that woman is behind this."

Active Effects: prayer
resist energy (electricity 20)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP66/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+16=36 ; d20+16=25 ; d20+16=31 ; d4+2=4 ; 4d6=10 ; d4+2=6 ; 4d6=19 ;
Saturday January 28th, 2017 1:18:05 AM

Michael feels that old familar sting...will-o-wisp. Wardd how he hates them. This situation just took a turn for the worse. at his friends call he turns to beast #3 and ignores his desire to fill the little balls of light full of holes. Engaging in a flank with his friend his vision sharpens and he places the both his Rapier and his short sword through the kidneys thing in front of him.

To hit AC 36 (nat 20! Crit! confirm...25) damage: 8 + 10 for flank 18
To hit AC 31 witih short sword. Damage 6 + 19 for flank 25
total 43 points.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+12=24 ; d8+3=7 ;
Sunday January 29th, 2017 7:57:47 PM

Spells in effect: Mage Armor; Magic Fang 8/10
Stunning Fist 4/5
Ki pool 5/5

Nikolai takes a quick survey and thinks quickly. After their return from the swamp, he studied the wisps and remembers how they regenerated off the fear of the dying. How, as evil intelligent creatures, they enticed the gnolls to the Agent's hidden position and nearly caused the death of them all. If not for their friend's sacrifice, they might have succeeded.

"As long as these shaggy things are alive, the wisps will feed off their dying life force. Either tie up those that are down or kill them quickly."

Putting action to his words, he moves to C16 and takes a swipe at the wisp on Michael.

Using Stunning Fist:
Att +11 +1 Magic Fang = 24
If hit: dmg = 7 + 1 MF = 8
Stunning Fist: Fort DC17 negates

Prudence Gundle [AC 20; HP 56/62]  d20+12=14 ;
Sunday January 29th, 2017 8:07:39 PM

Pru moves away from the wisp to cast Protection from Energy: Fire on Sigvar. She also tries to figure out what the insubstantial woman is casting, but she has a hard time concentrating [Spellcraft 14].

DM JeffO  d20+11=27 ; d20+16=17 ; d20+16=18 ; 2d8=11 ; d20+13=32 ; 8d6=24 ;
Monday January 30th, 2017 1:46:01 PM

Anna continues holding onto her pin of the first of the creatures and beats it with her long fangs, attempting to beat it into submission. The creatures shakes its head and squirms beneath her. A moment later Anna realizes that she no longer is in control, but the beast has escaped the grapple.

Tinker, Sigvar, Trayvin and Michael all converge on one of the beasts in a pile. It takes quite a few of the blows from the Agents, but eventually the succumbs to the series of blows and falls in a disgusting, smelly pile on the ground. Trayvin considers whether the woman is undead, but he can’t tell from this distance.

Nikolai sees that the Agents appear to have the beasts in hand, so he runs around the side and attempts to strike out at the wisp. The wisp moves with amazing speed and dodges just out of his reach. The wisp ignores Nikolai and continues focusing on Michael with another electrical zap. Michael is fortunate as the electricity seems to miss him and flows directly into the ground this time.

Pru steps back from her wisp to attempt to aid Sigvar, but the wisp flows with her. While she tries to watch the woman casting, she is quite distracted by the additional electrical shock from the wisp (11 electrical damage). The woman spots Nikolai moving quickly and another bolt of green flame flies from her fingertips. The bolt slams into Nikolai (24 damage). Nikolai, Will save, DC 22 or Highlight to display spoiler: { You are bathed in the green flames and you gain the sickened condition: -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.}

OOC:
Beasts: Reach, AC 17, affected by prayer (-1)
1: (pinned, stunned) 18 damage +10 nonlethal
2: 65 damage – dead!
3: 80+ damage – dead!

Wisps: AC 26
1: 14 damage
2: 100%

Woman:
100%

Updated Map

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP66/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=31 ; d20+15=32 ; d20+15=18 ; d4+2=3 ; d4+2=4 ; 4d6=11 ; 4d6=10 ;
Monday January 30th, 2017 3:38:42 PM

That's enough out of you! Michael shouts he turns and flanks the Will-o-Wisp against Nikolai he skewers the sponge ball on his rapier then runs his sword down the blade to give it a vicious cut while it's impaled on the point of his blade. Take that! you gods cursed sadistic fool!

To hit AC 31 (Crit! fail 18) for 3 points +11 points for flanks +4 bleed starting his round. 14 total.

To hit AC 32 for 4 points +10 points flank 14 total.

28 points total +4 bleed.

AC 32 T 25 F 18 CMD 30 34 v Bull Rush or Trip; HP 91/ 91 "Tinker" (SteveK)  d20+11=24 ; d20+6=7 ; d8+4=6 ; 3d6=10 ;
Monday January 30th, 2017 4:57:14 PM


Tinker looks up from one down pile just as the last bit of garbage wriggles free from Anna-Tiger. "Agent to your 12!", he shouts to Anna as the dwarf steps in reach and flanks the putrid pile. His Urgrosh rises and falls, rises and falls, seeking chinks in the vegetable's armor..

He looks about, still seeing the Wisps and Green Witch lobbing lightning and flame, and not much Tinker can do about it at the moment!

...

Move. 5-foot step to D,11 (direct line with Anna = flanking!)
AC 24, second attack nat 1
Dam 6+10 sneak = 16

Expedious Retreat. 5/10. +30 feet move
Prayer. +1 all rolls


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 35/81 Character Sheet  d20+12=15 ; 2d6+6=15 ;
Monday January 30th, 2017 6:25:25 PM

Sigvar looks over his one shoulder and see's Tinker help Anna out with the remaining monster, so he heads off at a trot for the witch.
(double move, my second move being mostly half speed because of the difficult terrain. From what I see I should end up in G,H/21,22 which is within reach of her.)
She can't be allowed to keep hitting the Fist like she is. Even though his body is hurting and she can easily hit him because she is insubstantial, Sigvar hopes his allies will be able to keep him alive long enough to deal with her. With a Heroic effort he launches a swing at her once he gets near.

Adamantite Sword +1 hits AC 15 for 15 total damage ( if she is incorporeal that'll get halved, provided that feeble AC is good enough to even hit )

Spells Affecting Sigvar
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Resist fire 20



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday January 30th, 2017 6:27:32 PM

OOC: this Tinypic website where the map is located has been giving headaches from day one. It takes forever to load up and most of the time I get a blank page where the map should be and adds everywhere else.

So far, today, no luck on getting the map to load. :(

Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 16/10/16 - HP 47/52-- CMD 17  d20+11=27 ; d20+11=28 ; d20+11=26 ; 2d4+6=12 ; 2d4+6=11 ; 2d6+6=11 ; d20+13=18 ; d20+13=25 ; d20+13=27 ;
Monday January 30th, 2017 7:36:27 PM

Anna-Tigress is now flanking with Tinker and she is conflicted by Nikolai's order to dispatch them quickly and Trayvin's suggestion of not harming them.

She decides to attack the monstrosity with all options available, the bite and the 2 claws but she retracts her claws and tries to cuff the beast with her fangs again. (OOC: attempting for nonlethal; Tinker + Anna have outflank so flank bonus is +4)

Anna-Tigress makes a full attack at the pile of wretched fur. (27 vs AC; 28 vs AC; 26 vs AC) and hits with both claws and her bite.. (12 nonlethal damage claw 1 B/S) (11 nonlethal claw 2 B/S) (11 nonlethal bite B/P/S) and once again finds herself grappling with beast (OOC: between an 18, 25 and 27 one of those is good enough to beat its CMD with grab)

Grappled Condition: Cannot move; -4 penalty to Dex, - 2 penalty on attack rolls & non grapple related CMB
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Barkskin: +2 Natural AC : 50 minutes for 493 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [37 rounds remaining] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+10(2d4+5+grab), bite+10(2d6+5+grab),
+4 CMD vs trip,
pounce

Prudence Gundle [AC 20; HP 45/62]  4d4+4=15 ;
Monday January 30th, 2017 8:37:45 PM

"Ow!" Pru turns to fire a full spread of Magic Missiles at the same Wisp Michael attacked.

[14 force damage.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 36/60 CMD 28/30(Grapple)  d20+9=24 ; d20+8=15 ; d20+12=18 ; d20+12=25 ; d8+3=8 ; d6=1 ;
Monday January 30th, 2017 9:25:04 PM

Spells in effect: Mage Armor; Magic Fang 7/10
Stunning Fist 3/5
Ki pool 5/5

Will save +9 DC 22 = 24

Nikolai is enveloped in green flames. It is painful but he shrugs off the after effects. He now has a good view of the floating witch creature.
Knowledge Undead +8 = 15

"If you've got those shaggy things under control or are immune to this electric shocks, pull all your efforts at occupying that floating witch!" he yells.

Meanwhile he takes a step to E16 and expends a Ki point to get an extra attack (at highest BAB) on the Will O' Wisp. Not sure if the wisps can be stunned, he forgoes that part of his attack:
Normal Attack 1:
Att +11 +1 Magic Fang +2 flanking (if possible) = 18 + 2(flanking) = 20
Att +11 +1 Magic Fang = 25 +2 (flanking) = 27
dmg = 8 + 1 MF = 9 + 1(if flanked)

Trayvin AC 19/10 touch Hp 56/70(BrianZ)  d6=6 ; d6=6 ; d6=1 ; d6=4 ; d6=5 ;
Monday January 30th, 2017 10:44:36 PM

Trayvin moves into a position where he can heal as many Agents as possible(and as few enemies), making sure Sigvar is in range after seeing who his target is. Then he channels energy.

Actions:channel energy = 21 healing

Active Effects:
prayer+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
resist energy (electricity 20)

OOC- Trayvin does not have selective channeling yet.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday January 31st, 2017 12:42:34 AM

Header updated. Thanks Trayvin!

DM JeffO  d20+16=35 ; 2d8=15 ; d20+16=36 ; d20+16=28 ; 4d8=10 ; d20+13=21 ;
Tuesday January 31st, 2017 10:01:46 AM

Michael turns and screams at the nearby wisp, stabbing it repeatedly. Pru ignores the wisp near her and also attacks that same wisp, hoping to take it down. Nikolai moves around to also attack the same creature. Instead of giving up, the wisp attacks Michael once again with another shock (10 damage). The other wisp continues blasting Pru with more electricity (15 damage).

Tinker shifts over to the last remaining beast and slams into it while Anna-Tiger continues her own attacks, once again grabbing the monster who now seems rather limp in her paws.

Sigvar quickly steps around the chaos and bodies and heads over towards the woman. He reaches the edge of the ditch and pauses. He can now see clearly that the ditch drops almost straight down at the edge. The ditch is about 20 feet deep at its lowest point and the woman is hovering in the air. Sigvar can run down into the ditch, but he will still not be able to reach the woman.

Trayvin tries to help out with healing. To avoid healing the beast, he steps a little south of the road and the healing can reach all but Anna, Tinker, and Pru, but also reaches the wisp.

The floating woman throws another green bolt, this time at the screaming Michael, but the bolt hits the ground at his feet. A moment later there is a rather sudden silence with the fading sound of the laughter of the woman. The wisps have completely disappeared! The woman has disappeared from sight!

OOC:
Beasts: Reach, AC 17, affected by prayer (-1)
1: (grappled and unconscious) 34 damage +44 nonlethal
2: 65 damage – dead!
3: 80+ damage – dead!

Wisps: AC 26
1: 44 damage (bleed 4)
2: 100%

Woman:
100%


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+5=14 ;
Tuesday January 31st, 2017 2:22:24 PM

SON OF A &*%$!

Michael shouts as he looks wildly around himself for more enemies. Realizing that they have disappeared he stalks angrily around the area looking for something to kill. The flow is different this time, there is a desperate flavor for completeness in it, and he has a sneaking suspicion that the Whisp just used them to kill, just like they used the Gnolls to kill Tinker. He goes over and checks the Trash monsters and sees if there is anything he can do for them. There is probably nothing he can do, but the action calms his blood lust, and now he just feels sad. curious he looks the monsters over well. Are they flesh and bood? plant based? He tries to make a detailed list of descriptions to use when he gets back to the Citadel. He is curious to find out what these things were/are.

Heal 14.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet  d8+1=7 ;
Tuesday January 31st, 2017 4:18:37 PM

Sigvar stares warily at the spot the woman was. She was floating all right, weird. Mostly his Fist had fought flesh and blood opponents. Floating incorporeal opponents were something new. With a queasy turn he shambles back to the group. As he walks he taps the tattoo on the inside of his forearm and his hamd glows briefly before some of the burns heal ( cure light wounds tattoo 7 healing).
He looks at Michael, stalking around like a bloodraging barbarian and tries to couch his question so as not to offend the halfling.
" So you guys have run into things like this before? That woman was floating, 20 feet off the ground she was floating. That presents a problem, especially if the is incorporeal. A mage floating like that I can turn into a pincushion, but my bow isn't magic so I wouldn't even scratch her. So, does anyone know what these things are or what that was all about. It was too elaborate to be random."

Spells Affecting Sigvar
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Resist fire 20


AC 32 T 25 F 18 CMD 30 34 v Bull Rush or Trip; HP 91/ 91 "Tinker" (SteveK) 
Tuesday January 31st, 2017 6:26:50 PM

"Too elaborate to be random", echoes Tinker. The dwarf nods. That just about sums it up. He looks up at the big Minotaur. "Yeah, we fought Wisps before, and hate 'em. But I've never seen witchy-woman, did you see how high she flies?"

Tinker startshummong a tune while seeing if there as any traesures stuck in the dead monster's plants

Anna Morphling (Large Dire Tigress) (Hugh C) -- AC 18/12/16 - HP 47/52-- CMD 19  d20+7=27 ; d20+9=15 ;
Tuesday January 31st, 2017 6:46:32 PM

Anna-Tigress releases the grapple on the unconscious fur pile, she is glad that she managed to incapacitate the one she was fighting without killing it per Trayvin's directive and on the off chance that the creatures were under the dominion of Ma'ab she wouldn't upset her lady by killing the one she was fighting.

She doesn't figure the creatures were fey as her claws and bite did as much damage as expected but they could still be animals, plants, magical beasts or some sort of humanoid.

After her brief moment of reflection and releasing the unconscious beast she moves 50 feet toward the ditch and then 15 feet into it once she gets there, sniffing the air for a trace of the floating woman everyone was making a fuss about. (OOC: think she ends up at F23)

(Perception: 28 OOC: forgot the bonus from prayer; natural 20)
(Survival: 16 OOC forgot the bonus from prayer)

Active Effects
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Barkskin: +2 Natural AC : 50 minutes for 492 rounds remaining
Beast Shape II (Large Animal - Dire Tiger (Smilodon) [36 rounds remaining] :
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+10(2d4+5+grab), bite+10(2d6+5+grab),
+4 CMD vs trip,
pounce

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/60 CMD 28/30(Grapple) 
Tuesday January 31st, 2017 8:27:50 PM

Spells in effect: Mage Armor; Magic Fang 6/10
Stunning Fist 3/5
Ki pool 4/5

Nikolai is not too surprised that their foe is gone.
"Well, those bolts of green fire rule out a ruse by the leprechauns. Perhaps the leprechauns really have nothing to do with the wisps and their presence is due more to that witch thing. Was anyone able to determine what type of spell that was? it would help identify what kind of undead that was."

Nikolai holds himself back and let's Pru do her Thumb duties. "That one shaggy critter that Anna mauled is still alive, what do we do? If we let it go, it could menace others, besides, it's a long ways to a swamp. Nor can we communicate with it, unless Anna can become a tree-thing or something. What do you say Pru? " Nikolai throws the question at Pru with a grin, knowing it will bug her.

'Boy, I get she can't get back to the Citadel soon enough,' he muses and his grin widens.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet 
Tuesday January 31st, 2017 8:39:56 PM

[b]" All I saw her do was hover. She was about 20' off the ground. I was too busy not falling in the ditch when she disappeared to notice how she did it.

Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d20+7=21 ;
Tuesday January 31st, 2017 9:05:42 PM

spellcraft check to identify the 'green flaming ray' spell = 21

"I'm thinking about that spell.....maybe I will remember something about it?"

"I was concerned that the shaggy beasts were under some kind of control. But be careful with the last one in case it is still hostile when it wakes up."

Actions: Trayvin casts comprehend languages.

"Even if we can't speak to it, maybe it will say something useful when it wakes."

Active Effects:
prayer+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
resist energy (electricity 20)

Prudence Gundle [AC 20; HP 47/62] 
Tuesday January 31st, 2017 9:39:30 PM

"We don't know for sure that she was undead," Pru points out. "She could be a regular person, and those are just spells she cast on herself, to fly and stuff." She shakes her head. "But as spellcasters go, I'm a bit of a dunce, so I'm not sure what all that was. Also, ow."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet  d8+1=5 ;
Wednesday February 1st, 2017 3:27:57 AM

Sigvar touches his tattoo again and then touches Prudence on the shoulder, healing some of the damage the Wisp did to her ( cure light wounds tattoo 5 healing).

DM JeffO 
Wednesday February 1st, 2017 12:53:11 PM

Michael is infuriated that the wisps have escaped him. Sigvar works on some healing and tries to calm Michael, or at least not make him more angry.

Meanwhile, Tink starts checking the bodies of the two dead beasts. It is quite a smelly job. Nikolai wonders what they should do with the remaining beast that groans a bit on the ground. Trayvin ponders the woman, but he does not recognize the spell or the flames at all. Perhaps it was not a spell at all? He prepares for the waking up of the remaining beast. Pru mentions her pain and Sigvar provides her with a bit of healing.

Anna leaves the unconscious beast and heads for the pit. It is very easy for her to follow the path, clearly these beasts had come out of the ditch. In fact, just a short distance into the pit she follows the tracks to a pile of rocks that appear to be some sort of shelter. Inside the sheltered area the stink of the beasts is even stronger and she spots a few bones, bits of fur, and a pile of stuff. It appears to be a relatively new place, not a lair that has existed a long time, though the pile of treasure is rather large for such a small cache. She sees no sign of the woman.

Note: Those affected by the flames and sickness are still affected. There are light green flames flickering around your body without creating any heat or pain. The sickened condition still applies.

XP awards: 1,000 for the town (forgot to post that earlier)
8,000 xp for the encounter with the stinky beasts

Pile ‘o treasure (assuming identifications are made):

Burglar's Buckler
Longbow (+1 weapon) (sheds light)
Scroll of Charm Person
Scroll of Mage Armor
Wand of Cause Fear
Wand of Light
Masterwork Battleaxe
Masterwork Light Steel Shield
Masterwork Scythe
Agate (8 gp)
Bloodstone (60 gp)
Jade (110 gp)
Malachite (10 gp)
Milky Quartz (40 gp)
Opal (350 gp)
Pyrite (7 gp)
730 pp, 4116 gp, 40 sp, 50 cp


Anna Morphling (Hugh C) -- AC 23/14/20 - HP 47/52-- CMD 17  d20+9=24 ; d20+13=25 ; d20+13=29 ; d20+13=26 ; d20+9=23 ; d20+8=10 ;
Wednesday February 1st, 2017 7:28:57 PM

Anna finds the treasure and spends the requisite time sniffing around for any trace of the flying green woman from where she was last seen. (OOC: taking 20 so perception roll becomes 36 because of the +8 from the scent special ability) if she gets a whiff of the woman she attempts to follow the trail (survival: 24) for the remaining duration of her beast shape other wise she reverts back to her human form and starts carrying treasure up from the ditch, taking the time to work with Pru and Trayvin to find out what it is.

She then sees to the creature. She spends a full round pulling a pair of large manacles with an average lock from her bag and then uses them to secure the creatures arms. After she has finished that she activates her enlarge person SLA and drags the bodies of the slain creatures down into the ditch away from the one that is still alive.

"Don't kill the one I incapacitated. I'm going to study the anatomy of the dead ones to try to figure out if they are one of my lady's creations. If our friend here is one of my lady's children I want to help it get to somewhere where it can live without being a danger to others. Maybe a swamp?"

Once she is out of sight of the living creature she cuts into one of the dead ones trying to get a clue as to what manner of being the creatures are, offering a prayer to Ma'ab before she cuts into it. "Dear Lady, I'm sorry if these beasts we slayed were some of your creations. I suspect they were manipulated into being where they were. I'm trying to get to the bottom of this and I did my best not to kill the creature I was fighting."

(Knowledge[nature]:25)
(Knowledge[arcana:29)
(Survival: 23)
(Knowledge[planes]:10)

After she has gleaned all she can from the field dissection she turns into a Mandragora and uses her burrowing capabilities to dig a hole to put the bodies in. She uses the earth and stones in the bottom of the ditch to cover up the bodies of the deceased and erects a little cairn if she discovers that the creatures are indeed among her lady's creations, saying a little prayer for them as she does so.

OOC: SLAs used so far today:
bark skin
beast shape II
plant shape I
enlarge person



AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Wednesday February 1st, 2017 7:57:01 PM

Tinker carefully moves to the ditch and helps out with Anna in collecting the goods and bringing them back to the road. He figures the others will be able to take care of the beastie, whatever it is.

Prudence Gundle [AC 20; HP 47/62] 
Wednesday February 1st, 2017 8:51:36 PM

Pru helps sort and identify the magic items. "I suppose I ought to hang onto that scroll of Charm Person," she says. "It might come in handy. Does anyone else want any of this?"

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday February 1st, 2017 9:27:27 PM

"Michael, let's secure the last beast, help me with the knots?"

"It looks like she's gone. I have a feeling we will see her again."

Trayvin helps identify items with detect magic(spellcraft is +7) "I wonder how long they have been raiding here."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday February 1st, 2017 10:01:02 PM

upon seeing the Treasure and what having it there says about the beasts a burden lifts from Michael. He had built them up in his mind into peaceful forest creatures. but with this load of loot, those guys have been preying on folk for quite some time. He was about to offer to put down the last one, but it seems his companions have other plans. He helps with getting the loot sorted and identified. Counting the gold since he has no magic.

OOC: will add this stuff to the loot list.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/60 CMD 28/30(Grapple)  d20+14=29 ;
Wednesday February 1st, 2017 10:06:53 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki pool 4/5

Nikolai Assists Anna and Tinker, specially in carrying the dead shaggies down into the pit. He tries to be reverent but has difficulty feeling the same way as Anna. For him, it was a necessary thing for their own survival. Depriving the wisps of their energy source was necessary. He is glad, at least for now, that the one he stunned survived. Perhaps they'll be able to learn how they came to be here and why.

"This treasure seems quite impressive for unintel... well, for these creatures."

Nikolai figures that determining what type of spell the green fire ray was could determine if the leprechauns were still involved in some sort of illusory trickery or if the floating lady was real.

"Looks like we got some research to do back at the Citadel. Anna, sorry about these creatures, but with them swiping at us, it was hard to get to the wisps. Maybe a spell that can freeze creatures should be in our repertoir?"

While Anna dissects the creature, he takes up a guard position on the road. He wouldn't put it past any leprechauns just yet.

Perception + 14 = 29

DM JeffO 
Thursday February 2nd, 2017 9:24:09 AM

Anna continues to search for traces of the woman, but the overwhelming stench from the beasts really hampers her effects and she finds no trail at all. She carefully ties up the creature left alive and examines the others. She determines that the creatures are simply beasts. They are not magical, created, or anything else. They look like simple predators from a swamp. She carefully buries the bodies of the dead.

The rest of the group piles up and counts the treasure as the remaining beast starts to wake up and struggle in its bonds.

Nikolai watches the road and sees a few birds flying in formation a distance away in the direction from which the group had come. Back towards the citadel, he sees a few clouds starting to gather together in the otherwise clear sky.


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Thursday February 2nd, 2017 6:30:27 PM

"Too big a haul for the beasties? Trayvon, I think we need some evil and curse detecting on this stuff. If I were trying to interdict a stronger group, saddling then with cursed items would be one way to whittle them down to size!"

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 47/52-- CMD 17 
Thursday February 2nd, 2017 6:46:33 PM

Anna says to her friends, "Well after further examination I can confirm that these swamp things are indeed animals, but no animals I have ever seen. While animals do fall under the dominion of my lady, these ones don't appear to be special creations of her or anyone else like a monstrologer. With that being said the 3 creatures did look out of place and animals generally are limited in their intelligence so I am unsure if they put the pile of gear in that cave or if the encounter was manipulated to make us think they did. Furthermore I still was once a druid and do consider myself an ally of nature and would like to help this creature get to a swamp, potentially one that isn't well traveled. I have a few ideas with how to handle this creature and I even have some credit left in my bag of tricks. I only have enough money in the bag to pay for a single first level spell scroll. I can grab a scroll of charm animal and it will be my friend for an hour, provided the creature doesn't resist the effects of the spell or I can grab a scroll of speak with animals and attempt to question it. Personally I'd rather question the creature as if I did that we could at least potentially get some intel. I could always try to make it my friend tomorrow when I put more gold in the bag. I just need to make sure to pull something from the bag worth 10 gold after I grab the scroll and before the day ends so I can put more coins in tomorrow. If I speak to it, I'll only have a minute so what questions should I ask?"

OOC: SLAs used so far today:
bark skin
beast shape II
plant shape I
enlarge person

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet 
Thursday February 2nd, 2017 8:55:06 PM

" Ask it who the green flaming lady was. If she set them there to pull us into the trap then the critter may be able to tell you something useful about her. I don't like fliers, they make my head hurt, so we will need some intel to get her down where most of us can deal with her."
" Trayvin, could you channel and heal us? I'm hurting and Prudence is still banged up. I feel sick and this fire is making me woozy, any ideas how to fix that?"

Sigvar seems annoyed that the woman floated out of his reach. Minotaurs take slights personally, and to him she was rubbing his face in the fact that he couldn't reach her.

Trayvin AC 19/10 touch Hp 70/70(BrianZ)  d6=4 ; d6=4 ; d6=2 ; d6=4 ; d20+8=17 ;
Thursday February 2nd, 2017 9:39:06 PM

"Of course, everyone gather around." Trayvin channels energy for those who still need it.

Actions:channel energy = 14 hp healed. Heal check on Sigvar = 17 to determine the ailment.

"I can detect evil on the items if you like, but not until after we rest. The problem is most items won't detect that way unless they are evil artifacts. And the curses are even tougher to check. Spellcraft could do it, possibly. The good news is I can cure a curse after a good night's sleep."

Prudence Gundle 
Thursday February 2nd, 2017 10:04:35 PM

"Thank you, Trayvin," Pru says. To Anna, she says, "you might want to ask it which swamp it's from, although it might not be able to tell us in any way that will mean anything to us. But it's worth a try."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=21 ;
Friday February 3rd, 2017 12:30:45 AM

Nikolai thanks Trayvin for the healing.

"See what you can find out from the survivor then let it go. If it tries to attack us, we'll be ready. If it wanders off, hopefully it has a way to sense where water is. That's the best we can do unless you plan to take it back to the Citadel. Perhaps one of the sages can do better. A ship could take it up to that beloved swamp of ours and let it loose." Nikolai suggests.

He maintains a watch on the road. There's bound to be some traveler or caravan due to pass by soon.

Perception + 14 = 21

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday February 3rd, 2017 3:31:51 AM

Michael thinks about the ambush, the dragon, the leprechauns and all the weird stuff that's happened of late. If I were ramroding this to get to the agents what would I do? there is a lot he does not know. how many of "them" there are, what the limits of their resources are, what their ultimate plan is. What does he know? well, they have it out for us, they are trying to hamper us at every turn...every turn.... suddenly it all become clear to him.

Hey guys, gather round for a bit I think I might have figured something out. we are being led into a trap. The charges against Nikolai were to get us out of the citadel and onto their territory. The Dragon was to test us, maybe whittle us down a bit, and cofirm that we were there. they probably put the leprechauns up to doing this as a joke, The "witch and the Will-o-Wisps were to pin our location down and whittle our strength down some more. I'm thinking that if we continue on this road the way we are going sometime before we reach the Citadel we are going to get hit and hit hard. if it were me, once the witch got back and reported contact I'd probably start moving my force up the road toward us, at least put out pickets to track us as we move down. Now the fact that they have sent out penny packets to harry us, probably means that they don't have an overwhelming force, but they woudn't be doing this if they didn't have some sort of advantage in place to give them better odds. that means that they want us to run into them, but they want it on their terms.

What we need to do is run into them on our terms! and that means either delaying our running into them, running into them before they are ready or circumventing them. The probably have an expectation that we may camp for the night, we got hit pretty hard, so we can't just camp here to delay them. our best bet would be to go back to town if we were to try to delay.

If we got on our horse and rode like smoke and oakum toward the citadel we might hit them before they are ready, but we also take the chance of hitting them ready or passing through their lines without even knowing it.
Sgt Taggert used to say that the easy was was always a trap, rough hills were always covered by archers and roads were just killboxes wating to happen. I think we need to get off the road and cut trail through the woods, go deep and then angle back up to come in at the citadel. then we can get a few units of men to follow us and we sweep back up the road toward this location. Unless we have some way of contacting the citadel, then we just march down the road and catch them in a pincer movement with fist froces from behind.



Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+6=7 ;
Friday February 3rd, 2017 6:43:32 AM

"Well Michael's observation changes things. I technically have a way to communicate with the citadel. It will mean we will have to forgo talking to swamp thing and it isn't guaranteed to work as it is a blood witch spell so a ley line could shift unfavorably but I can cast animal messenger from a scroll get us a hawk and compel it to take a written message to the citadel. It could get there in the duration of the spell but it will take time. The hawk flies at about 6 miles per hour so it would most likely reach there 3 hours at most (OOC: Going by distance a cart covers in a day since it was stated they could reach the citadel today w/ a cart) but it would at least let us send a message to the commander. As for swamp thing well I was thinking maybe one of the sages could help it get home. I have it in manacles and I could attempt to use wild empathy on it again."

Anna then attempts to use wild empathy on the manacled swamp thing but something about it once again throws her off (Wild Empathy: 7)

OOC: SLAs used so far today:
bark skin
beast shape II
plant shape I
enlarge person

DM JeffO 
Friday February 3rd, 2017 8:55:19 AM

As the beast starts shaking off his unconsciousness, the group discusses what to do next. Looking around, there are clearly no large swamps nearby. The area here is mostly grassland with some rolling hills. There may be some small swampy depressions, but none are visible from your current location.

Trayvin channels some healing and examines Sigvar. He does not recognize the ailment, but because he can reach out and touch the green flames, he suspects the source of the problem is magical instead of something natural (meaning that it is a magical effect, not just magic was used to cause an illness).

Nikolai keeps watch on the road as Michael outlines what he sees as the plans of their enemy, whoever that enemy might be. Anna responds by trying to decide whether to talk to the beast or send a message to the citadel.


Prudence Gundle 
Friday February 3rd, 2017 3:51:55 PM

Pru sighs. "This would all be so much easier if I could just learn to teleport," she says.

"I like the idea of leaving the road and going around any potential ambush, but won't that be difficult with the wagon and all?" she says.

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Friday February 3rd, 2017 5:16:37 PM

Tinker snorts. "I like Michael's thinking. Either there is an enemy behind these events or there isn't. If there is, we'e prepared and if there isn't we look foolish, but better foolish alive than foolish dead." What's in the wagon that we need? We abandon it and go on our own."

As usual, Tinker makes his proposal but will backup whatever Nikolai suggests.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday February 3rd, 2017 8:20:35 PM

Lets leave the wagon here, start a false camp up, and camp several hundred yards away from it. if the baddies come and attack the camp we will have notice of it, we can watch them and learn something about them. it's about time we turn the tables on them for once. it means we wont get good rest tonight. with making our bedrolls up to look slept in and all, and we will feel kind of foolish if nothing happens...but like Tinker said...better alive and foolish. You know if we were caught with our pants down I think that would be more foolish than a cold camp.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday February 3rd, 2017 9:59:25 PM

"Well Sigvar, I'm not sure, except that it's magical. Let's wait a bit and see if it wears off. If it doesn't I could try to dispel it."

"As for our situation, I agree we should do something unexpected. If you want to try the fake camp, I'm in. But what will we do about our 'friend'? Won't he give us away?"

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Saturday February 4th, 2017 11:22:58 AM

Anna says, "This may be unorthodox but what if we split up? Whoever our enemy is is looking for 7 Fist agents, their mounts and a cart. Suppose for a moment we re-knock our friend out and disguise it as something, I don't know maybe a hay stack? I think I could pull up to 2000 pounds of hay from my bag of tricks with my remaining gold after I cast a spell. (OOC: per equipment page animal feed weighs 10 pounds and costs 5 copper) I disguise myself and one other member of the fist as farmers taking animal feed to the citadel, we move on. In fact I think I could potentially forgo the spell and pull a second cart from the bag of tricks instead so that anyone watching the decoy camp would still see a cart. I honestly don't know if I could pull a cart from the bag, but it could be worth a try. I think I could lift a cart if I wasn't carrying anything else and a cart is only worth 15 gold so I could try to grab one. Technically we wouldn't need the spell if we were sending some of our number to the citadel anyway. We could obtain reinforcements and be back here the next day or shorter if the sages agree to teleport the reinforcements in."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday February 4th, 2017 9:05:29 PM

Nikolai pays attention to the various plans while he keeps watch then adds his opinion.

"We've never asked the Citadel for help before, I'd rather not start now. More important than sending a message to the Citadel to alert them of our situation and position, is to interrogate this creature if possible, then let it go.
Our next thing would be to hide the cart, which shouldn't be that hard in these woods, then cut a trail to the Citadel through the hills. I've got a good map so we can easily avoid roads and towns.

Instead of asking for them to jump out and get us by using the road, if we foil them often enough, they'll eventually make a mistake.

So, if we do the cold camp - hot camp thing tonight and that does not pan out. I'd suggest hide the wagon and trail blaze it to the Citadel.

Pru, which option do you prefer? You're still It you know,"[/b] he grins.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet 
Saturday February 4th, 2017 10:12:22 PM

" Or to use Anna's Idea, disguise some of us as farmers and the rest as hay, in this cart and travel to the Citadel. Just one more fodder delivery for the mounts of the Fist."

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Sunday February 5th, 2017 9:14:18 AM

"My problem in letting the creature go is it really does appear to be a fish out of water, metaphorically speaking.. The nearest swamp lands are small patches. Isn't there an actual large swathe of swamp about a week's travel north of the citadel we could release it at?" Anna says.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday February 5th, 2017 11:14:13 AM

"Why not ask it what it wants? Fist, see if we can communicate with it, then make the decision on what to do. It wasn't brought here blindfolded so it may be able to get back home on its own. But any speculation on what to do without first talking to it is an exercise best left to the couch potatoes.

If we can't talk to it here, someone at the Citadel is bound to be able to and we can let a ship take it to the swamp. Disguising ourselves as farmers might work. I've got my hat, so i can drive the cart and look very farmer like."


Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+19=29 ; d100=22 ;
Sunday February 5th, 2017 6:27:50 PM

Anna prepares to do as Pru commands.

If Pru instructs her to send animal messenger, Anna asks what message her Thumb wishes her to convey and grabs a blood witch scroll of animal messenger, message writing supplies and something that will let her attach the message to a hawk or an owl. She writes the message as directed and then doffs her armor and casts the spell, attracting a tiny hawk with some some meat before attaching the message and sending it on its way to the citadel.

Otherwise if :Pru instructs her to cast speak with animal she grabs the druid scroll of speak with animals and prepares to speak with Swamp thing.

She will say the following adding anything else the company may come up with," I'm sorry if we hurt you, right now we need some information. We want to ultimately get you home. Do you know how you came to be here? Which swamp are you originally from? Do you know to get back there? Who was the flying woman who threw green flames? What does she want with us?"

(OOC: rolls for casting: UMD: 29 = success; leyline roll = 22 = success if needed)

DM JeffO 
Monday February 6th, 2017 10:03:19 AM

The group continues to discuss options, trying to decide what they should do. As Pru thinks to make a decision, Nikolai spots a dust trail coming up the road from the direction of the citadel. From what he can see, it looks like a simple wagon led by a single horse. The cart is staying in the middle of the road and the driver doesn't seem to be looking around very much.

It is just after mid-day.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=21 ;
Monday February 6th, 2017 1:40:39 PM

Nikolai motions to the group to pipe down and points down the road towards the Citadel. He holds one finger up and makes the motions of riding a horse, the points to their own wagon. He then slips to the side of the road and hides behind a convenient tree/bush/rock and continues to watch from there.

Stealth +13 (hide to watch road) = 21

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet  d20+10=12 ;
Monday February 6th, 2017 7:07:00 PM

Sigvar knows that hiding is out of the question for him. He heads back to the cart and once there pulls out his bow and stands behind the cart, where it is not immediately obvious he is holding a bow. He wouldn't want to scare an actual farmer.
Perception 10

Spells Affecting Sigvar
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Resist fire 20


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+20=31 ;
Monday February 6th, 2017 8:03:27 PM

Michael looked at the big minotaur when Nikolai said hide, and could almost read his thoughts as he sort of crouched behind the wagon. He always kind of felt at a disadvantage being so short but looking at
Sigvar, he guesses there are some advantages to being small. He looks around and spots a clump of Pompous grass not far away. he walks over to it and just sort of disappears.into the baughs

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+4=5 ; d20+7=8 ;
Monday February 6th, 2017 8:33:03 PM

Anna tries to hide herself but she is so distracted by trying to figure out what scroll Pru will instruct her to pull from her bag of tricks that she doesn't choose a very good spot. The sun gleams off her mithral plate and she doesn't have a good vantage spot to see the road.

(Stealth: 5, Perception: 8 ; natural 1s on both)

OOC: SLAs used so far today:
bark skin
beast shape II
plant shape I
enlarge person

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday February 6th, 2017 9:57:59 PM

Trayvin stays in the road, to greet if it a farmer or merchant, or distract if it is an attack.

Prudence Gundle  d20+4=21 ;
Monday February 6th, 2017 10:31:24 PM

Pru slips off the road and ducks behind a clump of foliage, trying to stand still. She manages. [Stealth 21]

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Tuesday February 7th, 2017 5:54:11 AM

Tinker thinks a man coming on a wagon will wonder why there is a wagon here. It could have broken down, but the dwarf is a lousy bluffer. So... why bluff?

Tinker moves to the back wheel of the wagon facing away from the road and starts taking it apart, laying parts on his cloak that he laid on the ground to keep track of them and protect the greasy parts from dirt. After locks, the big parts of the wheel are child's play!

His fingers stop twitching and he absorbs himself in his work, confident the guarding Sigvar and hiding friends can support the ruse.

DM JeffO 
Tuesday February 7th, 2017 10:19:07 AM

The group takes up positions moving quickly. Some hide and Trayvin moves to greet the wagon. Anna stands to the side, trying to figure out how her own armor is shining in her eyes while Tinker starts tinkering with the wagon.

As the wagon gets close, the driver finally looks up. Trayvin can see that to all outward appearances this is nothing more than an old farmer driving an empty cart. He pulls up the reins and calls out, “Hey there, do you need help with that wagon?”


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Tuesday February 7th, 2017 6:25:45 PM

Tinker looks up at the old man and again decides perfect honesty is the best answer. "I'm just finishing up, won't be too long. How's the road?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=28 ; d20+6=12 ; d20+2=19 ; d20+2=10 ;
Tuesday February 7th, 2017 6:51:29 PM

Michael take the opportunity afforded by the hiding spot to give the wagon and farmer a good once over. He has seen many farmers and seen many fighting men. he compares what he knows wth what he sees to try and figure out if the man is what he says he is.

perception 28
sense motive 12
intelligence 19
Wisdom 10

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday February 7th, 2017 9:08:53 PM

"Well, um no. It looks like we have it under control." Trayvin glances over at Tinker, with a bit of amazement at how quickly he took the wagon apart. Shaking his head, he turns back to the farmer. "So how is business? Did you do well at the market?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet  d20+8=9 ;
Tuesday February 7th, 2017 9:25:54 PM

Sigvar glances at the swamp thing that no one moved away from the road and wonders why the farmer is making no mention of it. He keeps his bow low so as not to draw attention to it. He looks the farmer over, but the nausea and green flames keep distracting him.
Perception 9

Spells Affecting Sigvar
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Resist fire 20

Prudence Gundle 
Tuesday February 7th, 2017 10:09:47 PM

Pru stays where she is. This appears to be an innocent traveler, and it's probably best not to have people popping out of the bushes like something in a pantomime.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Tuesday February 7th, 2017 11:39:55 PM

Anna acts casually she has the feeling she didn't hide well this time but doesn't want to startle the man.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=28 ; d20+14=32 ;
Wednesday February 8th, 2017 12:13:16 AM

Nikolai keeps watch on the road, expecting his friends to handle the wagon occupant.

Stealth +13 (hide to watch road) = 28

Perception + 14 (keep an eye on surrounding area) = 32

DM JeffO 
Wednesday February 8th, 2017 1:15:52 PM

The farmer talks to Tinker and Trayvin, “Not a bad day, but not great, either. You know.” He squints, looking closer at the two and continues, “Are you some of them Fist people? They’ve been getting a bad rap lately, but I know they’re good.”

When Trayvin indicates that the wagon is under control he says, “Well good then. Road’s clear all the way to the citadel back that way. Not many people out today, but some days are like that. I’m getting a move on to get back to the old homestead, then.” He cracks the whip and the wagon starts moving.

Michael looks closely at the wagon and the farmer. It is a wagon and a farmer. It doesn’t look to be anything else. The wagon looks a bit old and used, but is still sturdy enough for the farmer’s use. It looks like the back might have had hay in it.

Sigvar looks at the swamp monster and back at the farmer. The farmer doesn’t seem like he has noticed anything other than what’s right in front of him. Nikolai doesn’t spot anything else out of the ordinary from his location.


Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Wednesday February 8th, 2017 5:40:28 PM

After the farmer has passed Anna comes out of hiding and asks Pru, "What action should I take? Try to send a hawk messenger to the citadel or question swamp thing?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet  d20+8=17 ;
Wednesday February 8th, 2017 8:31:36 PM

Sigvar just scratches himself and tries to keep an eye out while the finger wigglers discus what spells to use. The smouldering green flames and the nausea distract him, but not as much as they had when the wagon approached.
Perception 17

Spells Affecting Sigvar
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Resist fire 20

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK)  d20+12=18 ; d20+21=40 ;
Wednesday February 8th, 2017 8:58:53 PM

Tinker sees Trayvon has things all under control and so happily re-greases the metal wheel bearings and cotter pins and puts them together like one of his finger puzzles.

Know Engineering 18
Disable Device. 40

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday February 8th, 2017 9:22:31 PM

Trayvin nods to the farmer's question and points to the insignia that he wears. "We hope to turn that reputation around. One day people will be glad we are here again."

"Good day to you sir."

Once he is out of hearing range, Trayvin will relay the news that the road is clear all the way back towards the Citadel.

Prudence Gundle 
Wednesday February 8th, 2017 9:52:41 PM

Pru frowns, and starts thinking out loud. "The farmer said the road was clear. Of course, anybody waiting to ambush us wouldn't jump out and attack him. And, given that he didn't seem to see the swamp creature, he probably wouldn't have noticed an ambush lying in wait."

She looks at her companions. "Can we take the wagon off the road? Because I think that's the way to go; avoid the road, get back to the Citadel, gather reinforcements, and sweep back this way. An animal messenger is all very well, but messages can be garbled or misunderstood--or the Citadel may be facing some crisis and be unable to send help. So if we can, I'd like to go off the road."

She looks at the wagon, considering. "Or, if we can't take it with us, can we conceal it someplace? Return to the Citadel on foot, then pick up the wagon when we come back this way?"

She turns to Anna. "If we just release that creature, what will it do, do you suppose? Is it free of whatever spell kept it here? Will it just wander off in search of swampland? Or will it be a threat to travelers?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+11=19 ;
Wednesday February 8th, 2017 11:18:59 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki pool 4/5

Nikolai still resists the urge to 'help' in the decision making. Pru needs to learn to take command in case something really happens to him. Of course, the others are experienced too. But Command isn't as easy as it seems when suddenly the decisions you make can cause harm or death to your friends.

Nikolai returns from his hiding place and joins the conversation.

"Does this wagon have any sentimental value that we can't leave it behind? We leave it behind for some lucky farmer with a note that it is a gift from the Mailed Fist and waste no more time with it. Our report will simply state that it was sacrificed for benefit of stealth and speed."

Nikolai hops in and starts unloading the wagon, distributing the gear to his friends.

"Anna, do the language thing. There's no guarantee, but it's our best bet to discover what's going on, or at least get a stop closer, then let's move out."

Once the wagon is unloaded and the gear and loot distributed as best as possible, he takes out his map of the region and studies it for the best rout through the hills towards home.

Survival +11 = 19

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+19=25 ; d100=11 ; d20+8=20 ; d20+13=20 ;
Wednesday February 8th, 2017 11:42:31 PM

(OOC: thought i needed a leyline roll but I don't as speaks with animal is druid so UMD = 25 = success)

Anna pulls a druid scroll of speak with animals from her bag of tricks. She then casts the spell.

She says to the creature, "I'm sorry if we hurt you, right now we need some information. We want to ultimately get you home. Do you know how you came to be here? Which swamp are you originally from? Do you know to get back there? Who was the flying woman who threw green flames? What does she want with us? If we let you go will you attack travelers or head home or look for a swamp land?"

She observes the creature for signs of it being under the effects of a spell. (Knowledge[arcana]:20, spellcraft: 20) She tells Pru what the creature told her as well as her impression of whether or not the creature is still under the effects of magic.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday February 9th, 2017 2:02:40 AM

burn for home through the woods. lets get to it! Michael thows in to the wagon unloading with a will.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+19=20 ;
Thursday February 9th, 2017 7:16:57 AM

(UMD: 20 = natural 1)

As she observes the monster for magic effects Anna tries to cast that scroll of detect magic she pulled the other day but failed to activate but there is just something about that scroll that prevents her from activating it once again. She'll have to wait at least another day to try her luck.

DM JeffO 
Thursday February 9th, 2017 9:21:44 AM

The farmer goes on his way, nodding and waving as he departs. When he leaves, the group continues to discuss their next move. Pru asks a few questions before making a final decision and Nikolai lets her be the thumb while Tinker puts the wheel back on the wagon perhaps better than it was on before. Nikolai and Michael start unloading the wagon as Anna heads over to the creature.

She has no trouble casting the spell and she asks a number of questions of the monster. While it seems to understand her, it stares at her and wiggles in its constraints. Finally it says, “Me hungry. Want food.” It looks around at the others and sees no one else of its kind. It continues, “Me leave you, no hurt. Me go home.” She does not observe any signs that it is under any magical constraints or effects.


Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Thursday February 9th, 2017 1:22:32 PM

"Welp, that was not super helpful." Anna says to the group, "Apparently swamp thing is hungry and it wants food, but if we let it go it will not hurt us and it will head home. I don't think it is under any spell and I am inclined to cut it loose, throw it some steaks that I'll pull from my bag and send it on its way, unless anyone has any objections."

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Thursday February 9th, 2017 7:38:20 PM

Tinker grunts; there is no objection from him. There really isn't much in the wagon either (I actually don't know if we had anything in it!).

So, we hide it and go overland, or do we set a campsite and watch from the trees?

The dwarf is fine with either direction.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday February 9th, 2017 8:21:06 PM

it's your call Anna, if it won't attack, lets let it go. if you can, ask it why it was standing in the road like it was. was it under some sort of compulsion?

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday February 9th, 2017 9:27:30 PM

"Just give it some food and let it go then. We gave it a good beating, it is likely to avoid anyone it sees until it gets to it's home."

Trayvin picks up the wagon supplies as needed until he has a good bundle. "Ok, I'm ready to head out."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+11=31 ;
Thursday February 9th, 2017 11:17:56 PM

"Give it some food. It may get more talkative. Once it feels more comfortable around us it might say who that witch was. We've got nothing to loose for trying,' Nicholai chimes in.

He then starts looking for a good place to hide the cart.

Survival +11 = 31

Prudence Gundle 
Thursday February 9th, 2017 11:43:44 PM

"Yes, let's release the poor creature," Pru says. "Are you sure it's a meat-eater? Perhaps it would rather have some nice leaves or something."

But she leaves it up to Anna to deal with the swamp creature, and turns her attention back to the wagon. "All right. Let's leave the wagon here, but let's pull it off the road so it isn't immediately obvious. Hopefully we can come back for it, and if not, well, some lucky farmer will get a wagon to use."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet 
Friday February 10th, 2017 12:03:57 AM

Sigvar helps get the wagon off the road and then waits to see what order they will use marching off road to the Citadel. He offers to take point, beiing the largest he will break a trail that will be easy to move through, but suspects that the stealthier agents will want to scout.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+13=33 ;
Friday February 10th, 2017 7:04:36 AM

Anna tries to figure out what food is suitable for swamp thing. (Knowledge[Nature]:33 = natural 20)

She then pulls from the bag of tricks the type of food that is appropriate for swamp thing (OOC: up to 10 gold worth; let me know value)

On the off chance the spell is still in effect she gives it the food and then asks, "Why were you standing in the road? Do you know who the green woman was?"

Whether it answers any more questions or not after it has been fed she unlocks its manacles and sends it on its way, "May my lady, Queen Ma'ab see you safely to your home." Anna says wishing the creature well.



DM JeffO 
Friday February 10th, 2017 10:24:06 AM

The group quickly packs up the wagon and stows it in the brush alongside the road. Nikolai helps find a place where the cart will be well-hidden. Sigvar is ready to head off the citadel, as is Tinker and Trayvin.

Anna works with the creature. Looking it over, it is quite clear from the stench, claws, and teeth that the creature is a meat-eater. It is likely a scavenger as well. She presumes there is little that the thing wouldn’t eat if it were hungry enough. She pulls out some meat (a few silver, maybe) and the creature jumps at the chance to eat it. It sloppily devours all that Anna gives it. When she asks about the road and the woman, the creature spits some meat at Anna while it answers, “Woman say food in road, me wait and food come to me. Me no hunt.” After she lets it go, it takes a last look around, then moves quickly off into the brush towards the north. It makes a great deal of noise crashing through the brush and trees as it heads away.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday February 10th, 2017 8:26:29 PM

There goes trouble Michael says as the creature crashes off into the distance. I can't wait to get back to the Citadel and start researching what the heck that thing was. He hitches his pack up for a better fit and looks around. He starts breaking trail where ever his commander points him.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday February 10th, 2017 10:30:53 PM

"Well, it is smart enough to talk, and maybe smart enough to cause trouble. I agree it will be worthwhile to know more about it."

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK)  d20+13=14 ;
Saturday February 11th, 2017 8:56:05 AM

Tinker grunts again, this time in the negative. He's not certain the animal will be future trouble and he has zero curiosity about what the thing is! OK, was.

Taking his usual spot as rear-guard, the dwarf has his crossbow out and eyes peeled on the back trail.

Perception 14

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17  d20+7=21
Saturday February 11th, 2017 10:54:10 AM

Before the creature leaves in response to the fact that the green woman told it to wait in the road because food would come to it Anna says to the creature, "You saw how poorly that worked out. My friends and I are the Mailed Fist and among other things we protect the roads. Do not wait in the road for food in the future, next time you will not survive. I am not threatening you, If we wanted to slay you we could have. Right now we have your best interest in mind, so avoid the roads. In fact you would probably do well to avoid settlements, camp sites, or anything else having to do with the noble races or taurs, for your own good of course."

==================================================================

After it is gone Anna says to her friends, "It is a scavenger. I gave it some food, hopefully any future meal it needs on its way home will come from from something already dead or something in nature that is lower in the food chain. Animals are neutral beings ruled by instinct. I cannot in good conscience put it down because of something it might do in the future. Plus perhaps this encounter with us is a learning experience for it and it will avoid run ins with noble races or taurs in the future. Apparently the green woman told the creatures to wait in the road and food would come to them so they wouldn't have to hunt. I did warn it against waiting in roads in the future."

"Will our mounts be ok with going off road? I would hate for one of them to break a leg in the undergrowth or something." Anna asks the group.

(Perception: 21)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet  d20+8=16 ; d20+3=16 ;
Saturday February 11th, 2017 5:21:09 PM

" Um, Michael? I admire your desire to break trail, but I am better suited to the task. May I?"
Sigvar reaches back and removes a shovel from his pack.
A shovel? you may wonder.
One edge of the shovel glistens as if sharpened. When he starts swinging it like an axe it proves to be just as capable as one.
" A friend, one of the best smiths I have had the pleasure to know, made this for me. He said that a soldier has limited room for tools in their kit, so combining them when possible just made sense. This shovel can dig a fortification, cut the trees and stakes to reinforce it and drive them with the flat side. Further I don't need to carry and axe, hammer and shovel to accomplish all of those tasks."
Sigvar's mood sobers as he thinks about his friend.
"Aloias is no longer with us now. He was a decent soldier and an exceptional smith. Decades ago he made this armor for my Great Great Grandfather, Herkamir. Through time it has been passed down from one soldier in our clan to another. Each time he resized it and made it fit the wearer both in shape and fighting style. He had served as the master smith in the Bear Company for almost a century. Though he couldn't have been my father, he taught me a great deal about the non combat side of soldiering. Even in death he taught me a lesson..."
Sigvar pauses, not sure he should continue, but knowing that his new Fist needed to know him, all of him. He sighs and plunges on, determined that they hear this from him and not as gossip when they return to the Citadel.
" When Neutronious declared that the Fist would have a country, Aloias was shaken. He knew better than most of us that the way we were headed was not the way of the Mailed Fist. He left his forge, where I had been helping with the bellows since we were between campaigns and marched to Runkuk's lodge. He announced himself and stated that he would no longer be able to serve the Fist if it was going to deviate so far from it's original charter. He said that the siege that was planned and the conquet of a former employer was wrong. Well, that was what he was going to say at least. Runkuk turned and, without hesitation, buried Brainbiter in Aloias's forehead, er chest, well it hit him in the forehead and ended up in his chest. My mother always told me to observe with all my senses and learn from all I saw, heard, smelled, touched and tasted. That day I learned that our company was on the side of taking that land and making a home for the Fist, no matter if it was right or wrong. You were with the Fist, or meat on the floor. Aloias had been a huge asset to the Fist and he was discarded out of hand. That day he taught me that I could speak my mind and join him on the floor, or stay silent, do what I could to stay out out of the fight and maybe it would be alright. You and your Agents made it all right."
" I stayed silent, lost some of my honor, and stayed out of the fighting. I was green then, only my Fist knew what I could do. I surrendered once the battle was joined and was held for trial by the civilian authorities. I was found to not have participated in the atrocities that took place. While I awaited trial I helped rebuild their city. When I was freed I sought out the Agents and applied to be admitted. And here I am. I thought it only fair that you hear that from me, not from the rumor mill at the Citadel. They didn't like me much there, bad blood I guess. That's why when I was offered the chance to meet you on the road rather than wait for you to return I jumped at it."

Sigvar returns to hacking a path for them back to the Citadel.
Perception 16
Survival 16

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday February 11th, 2017 9:53:46 PM

OOC: RL business first. I'll be out of town Sunday and Monday. May be able to post via cell phone but I'll be with family for a family funeral. I should be back posting Tuesday night. I someone would fill in for me on Monday that'd keep our posting record good. :)

IC:
From previous post:
He then starts looking for a good place to hide the cart.

Survival +11 = 31

Nikolai approaches Sigvar. "Since you want to take the lead, here's our best route away from the road and horse-friendly. We may have to dismount and lead them here and there but nothing too difficult."

He lets Sigvar study the map for as long as he needs then takes the spot behind Pru, ready to move out on her word.

Prudence Gundle 
Saturday February 11th, 2017 11:28:34 PM

Pru listens to Sigvar's tale. "Neutronis's treachery cost many lives, and disrupted many more," she says. "We witnessed some of it firsthand, and it was a bad business all around."

DM JeffO 
Monday February 13th, 2017 10:11:57 AM

Sigvar takes the lead with his fancy shovel-axe-machete-hammer. As he works through the brush, he tells a tale of his time before joining the rest of the group. The group follows him along as he speaks. The brush is not too thick here and by moving Sigvar can easily lead the group through the forest and surrounding area, roughly paralleling the road. The story is informative and entertaining and before long the group can see the citadel.

By taking the longer route and avoiding the road, the travel has taken longer and the darkness is quickly growing as the day disappears. There are a few people about around the citadel, as usual, and the guards are posted at the gate. The small town around the walled fortress has a few trails of smoke leading into the sky, likely from the main tavern in town.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet 
Monday February 13th, 2017 8:17:52 PM

Sigvar smiles as they approach the Citadel.
" Not bad, I can follow a map at least. I will want someone to look at this fire and see if they can get rid of it. I feel nasty with it on me."
Unles the group has suggestions, Sigvar will head for the sages and or medic to see what they can do to remove the green flames plaguing him.

Spells Affecting Sigvar
Sickened -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Monday February 13th, 2017 8:30:10 PM

Tinker listens, quiet, and watches the backtrail.

As the team gets back to within sight of the Citadel (and incidentally, where they can relax and walk side by side) the dwarf finds the time to walk with Sigvar.

"Takes great courage to admit that and recognize what you could and could not do. I probably would have fought. And does. And that may have been honorable, but foolish, and would have accomplished nothing."

Walks for a while.

"We have fought side by side and are battle-brothers. We will stand together at the Citadel too."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday February 13th, 2017 9:34:33 PM

Michael listens closely to the tale of the big minotaur. It was a bad deal all around. he thinks for a moment then speaks. You know Me, Tinker, Trayvin, Anna and a Dwarf named Thak were the ones to put an end to Unruk. Tinker was the one to give him the coup de grace. I cut his head off and showed it to everybody. That kind of took the fight out of the rest of the troops. the clerics of Ffoy had caused cracks to open up in the ground, we had fallen into one with Unruk, Pru and Nikolai had fallen into another with Neutroinis. . He shakes his head. I tried to rally what was left of the force, I wanted them to form ranks and march back to camp. once the seige was broken I feared what the citizens would do to the remnants of the force. The clerics did a good job forstalling all that, but it was a near thing. Neutronis ran Nikolai through, then surrendered, coward that he was, but the gods brought Nikolai back to us. That's all over now, but the chief cause is still around. We don't have a home. We are just one bad rumor away from being cast out at best or labled as bandits at worst.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday February 13th, 2017 10:03:48 PM

"It's true Michael. But I think we all believe that with hard work and leading by example, we can help the Fist become what it was always meant to be. A force for good in the Wold."

Prudence Gundle 
Monday February 13th, 2017 10:12:45 PM

Pru looks over the situation. "I'd feel a lot better if we slept in the Citadel tonight," she says. "Do you think we can make it if we press on?"

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Monday February 13th, 2017 11:26:50 PM

Anna says to Michael, "I have changed much since that time. When we fought Neutronis I was still a druid and could become an elemental. Now I can no longer turn into elementals but I can do other things thanks to my lady's blessing."

To Pru she says, "I'll help us get to the citadel if I have to use my dark vision to guide us there."

Home at Last!


DM JeffO 
Tuesday February 14th, 2017 9:46:57 AM

The group approaches the citadel and Pru is glad to be there. Sigvar prepares to head off to find some aid, but he finds that the fire has actually been fading a bit, and he doesn't feel as sick as he did. In fact, as time continues, the effect fades more and more until he cannot even really see the flames, except occasionally here and there, and he doesn't feel sick any more (condition removed!).

The group continues to the gate as the sun continues to set. It is evening now and everyone is quite tired from the trip across the uneven ground. As they approach the gate, and visions of resting inside the citadel dance in your heads, the guard comes to attention and looks carefully. He calls out, "Hoy! Thumb Pru? We were told to watch out for you. Knight Commander Palance wants to see you the moment you return."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 63/81 Character Sheet 
Tuesday February 14th, 2017 2:54:38 PM

Sigvar actually stops and looks at Michael when the halfling comments.
" I have to say that you are wrong. One bad rumor will not destroy the Fist, and the Citadel is our home. Why do I think no rumor could stop us? Agents like you. Your Thumb was accused of a murder. The accusation had no merit, and could have destroyed the Fist, causing us to be labeled as murderers all. But insted you all went to the town where the charge was and faced it, honorably. When the folk saw that the accusation was without merit, it was dismissed and you were publicly exonerated. That is what it takes to maintain this force, this family. That too is why I wanted to become an Agent."

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Tuesday February 14th, 2017 8:25:50 PM

Tinker looks up at the imposing structure, listens to Sigvar, and smiles. "Yes. We are Home."

He marches straighter, with more swing, and falls in with Prudence to go to the Commander's office.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday February 14th, 2017 10:12:19 PM

"Hmm, looks like we will be waiting a bit to get that rest. Maybe she will have some news for us. Surely word of the result of the trial is spreading by now."

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Tuesday February 14th, 2017 10:13:11 PM

"An Agent's work is never done." Anna says to her companions, "Wonder what we are faced with now that the Commander wants to see us ASAP?"

She falls in line with the rest at the Commander's office.

Prudence Gundle 
Tuesday February 14th, 2017 11:00:05 PM

"Well, then, let's not keep her waiting," Pru says. And there's no need to mention the wagon unless she brings it up, she decides.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday February 15th, 2017 12:45:15 AM

I hope and pray that you are right Sigvar, Michael says as they pass through gate guards, but I know and curse the evil nature of man, and the ease by which evil can take root. If you look at how we, the very troops who saved that miserable Asildurian cesspit were treated by them, you might think a bit differently. we, their saviors and the Heros of the day now have to pay those thieving bas...folk...100,000 gp per year in perpetuity. The one thing I've learned and learned well is that gold is king. you never see a poor man rule a nation, and rich men don't have to wait. Those Clerics of FFoy are probably getting their share off the top of the Danegeld we have to pay. Honor is the gift you give yourself, you can't wear it, other people can't see it and to spend it you have to lose it. There are only two things most people respond to predictably. violence and gold, and sadly it usually brings out the worst in folk.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday February 15th, 2017 12:46:35 AM

Nikolai listens to Sigvar's story and Michael's reply. There was nothing to add so he remains quiet and enjoys the scenery. To him, it was much more enjoyable crawling through woods than following a road and he takes full advantage of it.

The Citadel was a comforting sight. When he saw it last he knew not his fate. He still doesn't, but at least he feels he as a bit more control. At least until the word that his Commander wants to see them even before they've had a time to shower.

"Pru, lead the way. Let's not keep the Commander waiting," he tries to grin.

DM JeffO 
Wednesday February 15th, 2017 2:16:41 PM

The group heeds the guard’s advice and quickly heads to the office of the knight commander. When they arrive, despite the late hour, they find the knight commander sitting at her desk, reading some papers. As the group enters the office, she sets the papers down and rubs her eyes.

She nods to the group and says, “It is good to have you back here. I have heard good things from messengers from Sandhill Crossing. I am quite glad to hear of your success. Your success is success for the Fist.” She pauses and takes a deep breath before continuing, “Nikolai, you are re-assigned as thumb. I am sorry that your command had to be taken from you, but I hope that you understand. We are still working on our reputation and we must be as clear and fair as we can be, even to those who would detract from us.”

“I wish that I had time to give you all a break, but that is not to be yet. Hopefully soon there will be time to rest. However, there has been more information revealed related to that incident in the library. The librarians have been researching and have discovered more information. We do not have time tonight to deal with it, but first thing tomorrow morning you are all to report to the outdoor meeting hall for more information about this event. You are dismissed until that time.”

Sense Motive, DC 22: Highlight to display spoiler: {Palence is rather pained and knows something that she is not telling you.}. Sense Motive, DC 25: Highlight to display spoiler: {You can tell that Palence wants to say more to you, but she is stopping herself for some reason}.

Note: The outdoor meeting hall is usually used for announcements and public events. It is an open area, open on three sides, the final side up against the wall of the citadel. There is a light canvas-type cover to keep the sun out and there are rows of benches there, so anyone can join in. It has many uses: sometimes plays are presented there, while other times public court is held there.


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Wednesday February 15th, 2017 5:45:57 PM

Tinker nods and salutes. It IS late, they ARE tired, and, conveniently, their apartments are in the same tower as the Knight Commander.

It takes a bath, some food, and settling into the new bed before Tinker starts thinking about where the meeting is going to be tomorrow. Nah, he trusts Commander Constance, the Agents are part of the team. There is no way she would blindside the team.

Comforted, he goes to sleep without a care in the world.
....

The next morning is up and raring to go. A fresh uniform, a good breakfast, and a stretching exercise, and Saemae Torvalsson is ready to stand with the Agents once more.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=20 ;
Wednesday February 15th, 2017 7:00:54 PM

Michael is in too dark of a mood to look deeper into what his commander isn't saying. He drops his gear off at his room then goes for a bath. once the bath is done, he cleans his equipment and writes up his field notes for the mission. He's tired but he perseveres till he is done. he puts his things away sets up his hide and tell tells then snuggles down beneath his bed on his pillow. As he begins to drift off he hears the voice of one of his old thumbs in is mind. Men, Mission, Me. While he commands no men at the moment, one day, this assignment will be over and the habits he cultivates now will serve him well later on.

When morning comes Michael awakes ravenous! He grabs a towel and runs over to the mess hall to grab a quick bite to eat, some bread with sausage , egg, bacon and cheese between the slices, and trots over to the ampitheater to catch the skinny on what's up. he wraps the towel around shoulders to keep from getting his uniform soiled and to give him something to wipe his hands on. He's through with his meal and has the towel stowed in a pocket by the time he reaches the meet point.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday February 15th, 2017 9:24:33 PM

Trayvin isn't quite sure what to make of the Commander's orders. But they were home now, time for some rest and food. He had no doubt the morning would bring a new mission for the Agents.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 52/52-- CMD 17 
Wednesday February 15th, 2017 9:45:33 PM

The old Anna had been more perceptive when it came to things but new Anna was more of a projector than a receptor. She doesn't realize anything additional from the Commander's remarks or body language (OOC: not even bothering to roll b/c DC above her ability) and happily leaves Palance's quarters.

She too heads off for a bath, some grub and then rest. Before she goes to bed that night she makes sure to spend some time polishing her armor and then grabs a freshwater (irregular) pearl from her bag of tricks worth the remainder of the gold she poured into it.

The next morning she makes sure to pour 300 gold coins into the bag of tricks and then heads down to the mess hall to grab some biscuits that she cuts apart and loads with sausage, egg and cheese giving her some sandwiches. She then cleans up and dons her armor before falling in at the outdoor meeting hall.

(OOC: do I have to get rid of the 2 gems I pulled from the bag so far at the catacombs, do I have to roleplay selling them or can I just turn them back into cash?)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+7=20 ;
Wednesday February 15th, 2017 10:36:02 PM

Sense Motive + 7 = 20

In his mind Nikolai nearly shouts 'No Fair! Giving me back command before Pru writes the report and now I have to? No Fair!', but outwardly he salutes the Commander and says "Yes Sir! As you wish, Sir."

Outside as they leave he chuckles and gives Pru a big hug.
"You did a marvelous job Pru,"[/b[
He turns to all of them and gives each one a hug too, even Sigvar, as best he can.

[b]"I had thought that the job of Thumb would rotate so that each one could get the experience of Leadership. Truthfully, I had hoped that the Commander would appoint another for a while. It was quite fun not to carry the decision making burden for a while. But alas I have it back.
First order of business is to thank each one of you for a job superbly done. A round of drink of your choice at the Last Assignment is on me when next we meet there,"
he grins.

As they walk up to their rooms they find out that a room has been made for their new member, Sigvar. As he gets settled in, Nikolai tells him the story of the library's book monster and how it nearly tore up the library. They had to lure it outside before they could destroy it lest they imperil the whole library.

'I guess that's what this is all about. We'll know for sure tomorrow. May your rest be peaceful," he finishes and heads to his own room.

"I thought I'd never see you again," he says as he enters and heads towards his desk. First thing is to write a letter to his father telling him what happened while it was fresh on his mind. Then the official report for the Commander. Just as he runs out of ink he finishes. Too tired to take a bath, he puts that off for the morning before breakfast.

He reports to the outdoor meeting hall with the others.

Prudence Gundle 
Wednesday February 15th, 2017 11:34:15 PM

"Yes, ma'am," Pru says, all but sagging in relief. Nikolai is Thumb again! Pru doesn't have to be responsible for everybody anymore!

"Er. ma'am, I should probably mention--Nikolai's trial seems to be part of a larger pattern of--I guess you could say harassment? We're not sure who's behind it or what they want, but I'm pretty sure they're not finished. And I don't think they could strike at us in the Citadel, but you never know. We'll get you a full report tomorrow, but in the meantime, I just wanted to let you know."

Dismissed, she heads for quarters with her Fist-mates, glad for a chance of a bath and a rest, even if tomorrow will bring fresh challenges.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 75/81 Character Sheet  d8+1=4 ;
Thursday February 16th, 2017 3:09:19 AM

Sigvar is beat. It's all fun and games in a fight when you are bigger than a horse, quite another matter when the others can ride and you need to hoof it. When they are dismissed he touches his tattoo again and heals himself for 4 damage. He takes the room appointed to him and after his armor is off falls dead asleep.
Up at dawn he hits the training yard and goes thrugh his sword forms. His mother had insisted that he do this every morning before the rest of the Fist awoke, and old habits die hard. After his work out he gets cleaned up, gets some grub and heads to this meeting, in full kit

DM JeffO 
Thursday February 16th, 2017 8:52:22 AM

The group relaxes as Nikolai takes charge once again. Pru tells a bit about the harassment to Palence, she nods, and the group heads out. Everyone makes preparations for the night. Along with Sigvar’s rack, there is another rack in the area that looks like it was hastily tossed there for some reason. That’s not all that uncommon, though you’re not sure why it would be there. As the group is preparing for sleep, a small boy arrives and sticks his head in the room. He says, “Message for Sir Nikolai?” When someone takes the paper, he quickly scampers off before anyone can question him.

The paper is folded and not signed. It is a simple scrawled note that says, “Be careful. Something is not right here.”

The next morning the sun rises bright and the day is clear. Many head off to breakfast and Sigvar does some training in the yard. When the group gathers and heads towards the outdoor meeting hall, you notice a small crowd has started to gather. Knight commander Palence is in full dress regalia and standing at the front of the space. She is speaking with a man in robes that looks like one of the librarians you had seen before your adventures to Sandhill Crossing.


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday February 16th, 2017 8:50:40 PM

Trayvin enjoys a morning meal and joins the rest of the Agents at the parade field. "This can't be good. Too formal, especially after the extremely light debriefing we got last night."

OOC- if anyone was still injured, Trayvin would have been able to care of it before resting.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 75/81 Character Sheet 
Thursday February 16th, 2017 8:56:05 PM

Sigvar makes it to the meeting and doesn't look that ready for action. He is in his full kit, but is sweating now more than he had been either on the hike off road or after the exertion of combat. He appears distracted and small things seem to bother him far more than you had seen previously.
" Looks like a big deal. What are we supposed to learn here today again?"

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Thursday February 16th, 2017 9:50:18 PM

Tinker, fresh face and fresh uniform, attends the meeting with the others. He and the Agents are home, they are safe, the dwarf has no thoughts that anything could be different.

The night before with the additional bedding, Tinker looks around to see the new Agent. The team is in a suite of rooms in the Knight Commander's own Tower. Anyone in this suite, thinks Tinker, must have been assigned to he team, and he is eager to meet the new teammate



Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15 
Thursday February 16th, 2017 10:25:19 PM

Anna was in such a rush to grab breakfast, get cleaned up and join the gathering that she didn't realize how bad she actually felt until she got to the meeting hall.

She hurts all over from her head to her joints and her forehead is warm to the touch. She feels weak, less coordinated, her nose is stuffed and her ears are clogged and will not pop. She also looks flushed and is moving a little slower than normal.

She keeps a safe distance from the other members of the Fist and says to Trayvin, "I think I caught something from swamp thing. Do you have remove disease prepared?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=27 ;
Thursday February 16th, 2017 11:10:54 PM

Nikolai notices the new cot but no one seems to occupy it for now. The message was not what he expected either but he shrugged as these things are becoming pretty common lately. He passes on the information to all the others and suggests each one keep an extra sharp eye out. "Look, it could be that whoever is behind this just wants to make us paranoid and do something stupid or rash. But we can't ignore it either."

Next morning, after breakfast, Nikolai readies himself for the meeting. As meetings go, he didn't expect anything all that formal. On the other hand, his eyes probe here and there, looking for anyone he does not recognize.

Perception +14 (looking for strange faces and uneasiness in those faces) = 27

Noticing Anna's standoff-ishness, he calls to her, "Anna, what's the matter? Get over here with us. You're acting like you got the plague."

Information about the paper library monster. This should be really interesting. He pays very close attention.

Prudence Gundle 
Friday February 17th, 2017 12:03:33 AM

Pru is up early enough for breakfast, and by the time she heads off for the meeting, she is neat and tidy in appearance as is her wont. Her long braid swings behind her as she catches up to her Fist-mates.

"Hang in there, Anna," she says. "We'll take you to the infirmary after this, and I'm sure they'll get you all fixed up."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+20=29 ; d20+6=12 ;
Friday February 17th, 2017 2:14:19 AM

Michael was early to the meeting, he stands around unobtrusively and watches as everyone gathers. Something seems off, Anna seems sick and the new guy Sigvar seems a bit off as well. Not to mention the Knight commander is dressed to the nines. As is his want, he watches and listens as the crowd gathers, then quietly moves to stand beside his Fist as they begin to arrive. He is aware of most things, but interpretation of interpersonal communication mostly eludes him.

Perception 29
sense motive 12.



DM JeffO 
Friday February 17th, 2017 9:42:01 AM

Trayvin is a bit nervous as the group arrives at the meeting hall. Sigvar, looks around, irritated, at the hall as well. Tinker is glad to be home and safe. Anna joins the group and stays a bit away from the others, hoping someone can cure her disease. Pru tells her that they will head to the infirmary after the meeting. Nikolai looks around the crowd and sees that there are many he does not know – most of the crowd appear to be from the town and he wonders if it would improve relations with the Fist if he started getting to know more of the people of the town. Michael observes the area and the people as well, but he sees nothing out of the ordinary – though since he has not really participated in many meetings here in the town, he is not quite sure what “ordinary” might be.

Eventually, Palence takes up a position behind the podium. The crowd gets quiet and people start to take their seats. Without waiting for everyone Palence starts speaking, “Today, we are to address the recent issues in the library. As many of you know, there was a paper golem of sorts that managed to infiltrate the library.” A few people gasp as Palence quickly continues, “The situation was dealt with quickly by the Fist, but we do want to assure you good people that we are taking this seriously. We are having this open session to show you that we have nothing to hide and that you will be safe with the Fist here and around you. The Fist is on your side.”

“Today we would like to address these issues as best we can in an open forum for all to see. I would first ask that Prudence Gundle come forward to give an account of the situation that day in the library.”

She steps aside of the podium. People start looking around to identify Pru. At this point, nearly everyone is seated. It looks to be a calm affair. There are a couple guards here and there, looking bored. There are a few people slowing as they pass by to look in and see what’s happening in the meeting hall. There are about 20 people seated in the audience rows. There are a group of 5 people to the side of the stage, standing behind Palence. At least two of them are recognizable as librarians.

OOC:
Note for Trayvin: Yes, Trayvin could have healed injuries last night. The sicknesses that have appeared were not visible last night at all, sorry.


Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday February 17th, 2017 6:38:54 PM

As Pru moves to make the statement, Trayvin whispers to Anna. "Sorry, I don't. I didn't know anyone was affected that way. If the infirmary can't take care of it today, I will try it tomorrow."

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Friday February 17th, 2017 8:17:29 PM

Tinker understands, this is a chance for the Agents to do another non-standard mission; this one is talking to people and get them on the Fist's side. "Must be local leaders from nearby villages", murmurs the dwarf, but that's all he says. Tinker stands and acts like the strong subordinate that he is. It is for others to convince people!

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+20=27 ;
Friday February 17th, 2017 8:56:33 PM

Michael frowns at Palence's statement. "we are in the citadel, the fists home, surrounded by fist soldiers and others of the fist. who's she trying to reassure?" sure civilians come and go, but the affairs of the fist should not be their concern. Strange. still he keeps his own counsel and listens, she may be angling for something here...

perception 27

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 75/81 Character Sheet  d20+9=25 ;
Friday February 17th, 2017 8:59:24 PM

Sigvar has seen Prudence be unsure of herself, but honestly, with her reputation among the troops he isn't sure why.
" Go win them to our cause. Remember, you are well known to the troops in the Fist. Stories of your Fist's exploits and yours in particular are an inspiration to those around you. Most magically inclined soldiers fold under the pressure of the enemy advancing on them. I saw you with those Wisps, you don't. Use that. Don't worry about those you don't know in the crowd, concentrate on us. Let us be your anchor. You are a respected soldier. Tested, and veteran. Go tell them what it is we do and how they are the better for it. Knock them dead."
Sigvar feels far less confident than he sounds. Right now a long soak in a scalding tub are what he wants to ease the aches and fever he feels. There is no reason to show that weakness though. Project what you want the enemy to see and they will see what you show then.
Perception 25.
Sigvar looks over the crowd, watching for potential trouble. If he sees any he will first nudge Tinker and nonchalantly point it out, then follow the Dwarf's lead. Tinker seems to be pretty level headed and will know what to do.

Prudence Gundle 
Friday February 17th, 2017 11:29:54 PM

Pru takes a deep breath and steps up to the podium. She turns to face the assembled crowd. Flower's Love, but there are a lot of people here! Pru reminds herself that she knows most of them. She takes another deep breath.

"Good morning," she says, smiling at the throng. "This was several weeks ago. My Fist-mates and I," she waves her hand to where the others are sitting, "were coming from Captain Palance's office when we heard a disturbance from the library. We went over there, and heard the librarians calling for help, so we went in. The place was a mess. Shelves and tables were knocked over, and the librarians were trying to hide. And in the back of the library was this big--thing, like a man, but made of paper. One of the librarians said he'd opened a book and the thing had just--burst out. Anyway, we helped the librarians to safety, and fought the paper thing. Ordinary weapons weren't much use, but we had enough magic to defeat it. It sort of collapsed into a pile of loose paper."

She stops, and looks at Captain Palance. "That's basically it, unless there's something you wanted me to describe further, ma'am?"

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15 
Saturday February 18th, 2017 3:16:43 AM

Anna gives Pru a weak thumbs up as her sister in arms goes to take the podium. For a second there Anna considered turning herself into Pru and taking the stage herself as Pru did seem a little uncertain but Palence's words about transparency giver her pause and she isn't sure if the 5 minute duration of the SLA would be enough. She is a little annoyed that a scroll of remove disease is beyond the power of her bag of tricks to produce as right now she just wants to be either magically healed or go to bed and curl up in a ball. She keeps her composure though for now and listens as Pru addresses the crowd.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday February 19th, 2017 12:13:58 PM

Nikolai is pleased with Pru's account. It was direct and to the point. The Agent's power and tactics was seen to those inside so no point in detailing that for all ears. Nikolai remembers how Pru felt frustrated that her major power, fire, was the best answer but inside the library would have been disastrous, more so than the rampaging paper golem. He remembered how each member, Tinker, Michael, he, and so forth, took turns standing their ground while the others fell back a short ways, then turning to fall back, and so forth, thus luring it outside where they could finally put some fire to it.

He grinned at how that teamwork worked perfectly. He restrains the urge to clap at Pru's presentation and awaits what Commander Palance has next.

DM JeffO 
Monday February 20th, 2017 9:30:21 AM

Pru steps forward and carefully tells her story. When she is done, Palence nods and steps back up to the podium. She addresses the crowd and says, “The Fist has investigated the source of the monster in the library. It was discovered that the monster was placed in the library through a book that was donated and not fully checked. After further investigation, the source of that donation was located.”

She turns to the librarians and steps back from the podium again and gestures for them to take up a position at the podium. The librarian hesitates and Palence gestures again towards the podium. The librarian slowly moves towards the podium…

OOC:
Here is the map to give you an idea of the layout. Feel free to mention where you’d like to gather, or spread out, on the map.
map


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 75/81 Character Sheet  d20+9=10 ;
Monday February 20th, 2017 1:30:45 PM

Sigvar's head is pounding and he would like nothing more than to return to his rack and try to sleep this sickness away. But the librarian hesitating to speak snaps him awake. Librarians are book people. They thrive on learning and speaking. Why would this one be hesitant to speak. Afraid for his life for what he is about to say? Maybe, but if he was Fist then unlikely. Afraid of someone he was about to mention running and getting away? Maybe, and more likely.
Sigvar looks to Anna, knowing she is sick too and he motions with his head toward the tent flap. " I'm not doing so hot, gonna get a little air." With that he heads for the tent flap. He wants to be outside in case someone bolts. He also is now intrigued by what the librarian is about to say.
Perception 10
Move to the W9 area

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=27 ;
Monday February 20th, 2017 6:15:41 PM

OOC: since we all entered as a group and tend to stick together, I'm putting Nikolai in the center isle, 3rd bench and the rest can either occupy the adjacent seats and the row behind or anywhere else you want.

IC: Nikolai takes a seat at N14 and greets the civilian siting next to him. A casual conversation with him/her is interrupted by the commander as the proceedings start.

He simultaneously notices when Sigvar gets up to leave, hard not to, and the hesitation of the librarian spokesperson. In his experience, librarians are the secluded bookish types that hate public appearances, much less speaking in public. Now he has to address the massive crowd of some 20 civilians and some odd Mailed Fist members that happen to have nothing to do at the moment.

Poor guy.

Nikolai chuckles and glances around.

Perception +14 = 27

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+20=32 ;
Monday February 20th, 2017 6:30:18 PM

Michael sits at H11

Either the Librarian is scared of public speaking or scared of something, Michael watches with interest to see what happens. He has his hands on his weapons and is ready for something.

perception 32.

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK) 
Monday February 20th, 2017 9:03:15 PM

Tinker is oblivious to any social cues and remains next to Nikolai and watching Prudence, Commander Palance, and the Librarian.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Monday February 20th, 2017 9:04:13 PM

Trayvin sits at K8

Trayvin takes a seat next to a few of the local citizenry. While he waits for the librarian to make a statement, he tries to engage the citizens in conversation to get their view of the matter.

Prudence Gundle [AC 20; HP 62/62] 
Monday February 20th, 2017 10:11:32 PM

When she stepped away from the podium, Pru wasn't sure whether she was still needed, or whether she should take a seat, or what. So she stepped aside, but still lingered near the front. [Put her at D-3 or so.]

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  d20+6=8 ;
Monday February 20th, 2017 10:53:49 PM

Anna says to Sigvar in Tauric Highlight to display spoiler: { "I'll join you in catching some air." }

She then stands up and follows Sigvar through the tent flap to the W9 area.

(Perception: 8)

DM JeffO  d20+13=16 ; 8d6=25 ; d20+3=18 ;
Tuesday February 21st, 2017 11:10:03 AM

Sigvar and Anna get up and head to the edge of the tent for some air. There is a light breeze outside, but it is getting warm as the sun continues to rise in the sky. Nikolai takes a seat in the middle of the room and starts up a conversation with a woman seated there. Tinker plops down next to him. The woman is nicely dressed, perhaps a merchant in the town. When he glances around, he notices the guard to his right seems a bit nervous as his hand strays to his weapon. Michael takes a seat in the front row and watches the librarian as she approaches the podium. She looks very nervous and Michael can see she is openly sweating. It is not THAT warm here in the outdoor meeting hall.

Trayvin sits towards a side and tries to talk to the man seated near him, next to another woman. The man shrugs when questioned and then everyone’s attention is focused on the librarian. The librarian looks over at Palence, who gives her an encouraging nod. Then she looks over at Pru in the corner. She speaks quietly, but fortunately the meeting hall has some magical amplification from the podium. She says, “The book came from her,” she points at Pru, “from Prudence.”

There is a collective gasp from the audience and all eyes look at Pru at the front of the room. One of the other librarians points at the librarian at the podium and screams, “No! She lies!” The librarian at the podium looks down and starts crying. She looks over at Pru and whispers, “I’m sorry.” People in the crowd start talking now and Palence moves up to the podium. She speaks to the woman quietly, but the amplification picks up their conversation clearly:

“Is this really true? Did you get the book from Pru?”

The woman whimpers, then whispers, “No.”

As there is another gasp from the crowd, the woman near Trayvin stands up and yells, “Noooooo!” She then points at the librarian at the podium. A familiar green bolt flies from her fingertips and slams into the librarian. There is an explosion of green fire and flames as the woman and Palence are knocked to the ground, bathed in a green glow! Everyone in the audience jumps to their feet!

updated map


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 63 / 63 "Tinker" (SteveK)  d20+3=16 ;
Tuesday February 21st, 2017 8:09:49 PM

Tinker also jumps up. What's going on!? The green ray attracts the dwarf like nothing else. He pauses to touch his chest and give himself Expedious Retreat.

And then he launches himself towards the woman who cast the green ray, drawing his dagger as he dodges around the crowd. Even if he can't reach her, maybe he can distract the caster with a well-timed bellow. "WITCH!!! FACE YOUR DEATH!!!"

....
Expedious Retreat. +30 feet movement

Move 50' towards Trayvon and the woman casting the green ray

Intimidate - 16

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday February 21st, 2017 8:54:44 PM

Trayvin isn't sure if he is shocked or not at the sudden appearance of the witch. But he has no doubt after their last encounter how this was going to play out. He casts a spell and draws his Morningstar. "All right Agents, time to earn that hazard pay!"

Actions: cast shield of faith on self

Active Effects:shield of faith

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  d20+19=22 ; d20+19=29 ;
Tuesday February 21st, 2017 9:12:26 PM

Anna hears the commotion in the tent and then takes a 5 foot step back inside the flaps (V11) She retrieves one of her scrolls of shillelagh & casts it on her oversized club.

UMD to use scroll: 22 = pass; UMD to emulate ability score: 29 - 15 = 14 = pass)

Active Effects:
Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +7/+2 (3d6 + 4 magical bludgeoning damage / x2) - 10 rounds

The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+12=18 ; d8+1=4 ; d6=1 ; d8+2=4 ; d6=5 ; d20+7=12 ; d8+2=6 ; d6=5 ;
Tuesday February 21st, 2017 9:15:42 PM

As suddenly as the woman fires her green fire, a black cloaked and hooded man draws his bow and lets loose three arrows towards the attacking woman.
----------------------
Position M2
Point Blank shot +1
Many Shots
Uses Composit long bow +1 (shock) with +1 arrows

Hits AC 18 with 2 arrows. Each causes 9 damage (forgot the Pblank damage for the first arrow) and 6 shock damage = .30
Hits AC 12 with 1 arrow for 6 damage and 5 shock damage = 11

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+13=29
Tuesday February 21st, 2017 9:21:59 PM

Michael is up and running like a shot. the buzz starts and suddenly his hands are filled with his rapier and short sword, in a split second decison he drops his blades and wraps his left leg around the outside of her right leg, he then pushes with all his might on the inside of right knee, taking her to the ground in a grapple.

cmb =29



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 73/81(73 max currently) Character Sheet  d20+9=29 ;
Tuesday February 21st, 2017 9:39:23 PM

Sigvar bursts into action. The swamp monsters may have given him this ailment, but he blamed her. He moves diagonally around the right side of the row as Tinker comes from her left. As he passes the guard he says to the man, " Get these civilians clear, that fire will crisp them like sausages.The Agents have this."

Moving at a hustle he rounds the corner and comes up behind her, not quite close enough to reach her. Double move to O,P/2,3 Draw his sword if he can, I am assuming his shield would be on his arm.

I am assuming the benches count as difficult terrain. How high is the top of this tent and what material is it made of? does she appear insubstantail this time?

Perception 25


Prudence Gundle [AC 20; HP 62/62] [Haste; Mage Armor] 
Tuesday February 21st, 2017 10:16:58 PM

Peru's first thought is to protect the librarian and Captain Palance. She hurries onto the stage [single move to C-9], and pauses to cast Haste on anybody she can get. She especially wants to include the librarian and Captain Palance, and she'll include herself as well. Michael is the only one of her companions close enough to be included, so he is Hasted. She'll also include any librarians, civilians, or guards that she can.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=29 ;
Wednesday February 22nd, 2017 12:01:14 AM

Spells in effect: Mage Armor

The Agents spring into action at the revelation that the witch is in their midst. It is incredulous that this woman would do such a thing right in front of... everyone.

However, as those thoughts race through his mind there is also the realization that this woman does not work alone. There must be others here to support her. That's the way it was out on the road and more likely here also!

Nikolai catches a glimpse of Anna reenter the tent as he starts scanning the meeting hall and makes the motions of two fingers to his eyes and then a circle around his head.

Next he casts his Magic Fang spell and moves to stand upon the bench at K15.

He scans the room as best he can to spot anyone behaving unusual, guards, civilians, or even a librarian. That is, anyone making a move against the Agents, librarians, or the Captain.

Perception +14 = 29

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 73/81(73 max currently) Character Sheet 
Wednesday February 22nd, 2017 4:17:14 AM

OOC
Hmm seems I was tired when I wrote this, That perception roll should be a 29
Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.



DM JeffO  d20+16=25 ; d8+8=9 ; d20+16=33 ; d20+16=22 ; d20+16=35 ; d20+16=23 ; 2d8+8=19 ; d8+8=14 ; d20+13=32 ; 8d6=29 ; 8d6=34 ;
Wednesday February 22nd, 2017 1:27:23 PM

Chaos erupts in the meeting hall. The meeting hall is mostly open to the air – at least on three sides. The rear of the hall is the wall of the citadel, but the other sides are open to the town. The cover of the hall is held up by tall wooden pillars and it is thick canvas so it is a semi-permanent structure. The highest point of the canvas ceiling is about 25 feet, but it is closer to 10 feet at the edges.

Tinker jumps up and focuses on the green ray he recognizes. He casts a spell on himself and starts towards the now obvious, beautiful woman. He yells at the woman, calling her a witch and screaming about her death. His voice is just another in the room that is now filled with screaming people as he runs towards her and towards Trayvin as Trayvin manages to get to his feet while pulling out his weapon and casting a spell himself. Beyond them, a hooded man stands up and fire three arrows. The arrows miss, one striking the bench and a second embedding itself in the podium! At the same time, Michael takes off at a run towards the woman. He throws his weapons to the ground and prepares to dive at her feet. Just before he reaches her, he runs into a large, armored guard. The guard hits Michael with his sword as he blocks him from reaching the woman (9 damage). Michael finds himself standing in front of the armored guard while now completely unarmed.

Near the rear of the hall, Anna steps inside and pulls out a scroll, preparing for battle. Sigvar moves quickly around the side, ready to attack the woman from behind. He quickly draws his sword and starts around the guard. As he gives instructions to the guard, he suddenly feels a massive pain in his side. As he looks down, the guard takes another swipe at him, striking him a second time with his sword (33 damage!)

At the front of the hall, Pru rushes on the stage to help the commander and the librarians. When she arrives, she casts haste, but Michael has already moved beyond her, so she can only cover herself and the group at the stage. She finds that the commander is semi-conscious at the moment, but appears to not be seriously injured, though she is burned. The librarian with her has been burned severely and is clearly dead. Nikolai moves from one bench to the next, scanning the area. He is quick to spot the two guards that have attacked Michael and Sigvar. As he casts his spell, he watches the civilians quickly start to scatter.

The woman laughs and looks over as Tinker and Trayvin rush towards her. She points at the yelling Trayvin and a bolt of the green flame flies from her fingertips. The bolt slams into Trayvin with massive power, almost knocking him to the ground with the force (29 damage). The green flames quickly engulf him as well (Will save, DC 22 or you glow in green flames and obtain the sickened condition). A moment later, Nikolai feels a heated blast fly past his head and suddenly there is a massive explosion of fire. You don’t need to know spellcraft to recognize the massive fireball explosion in the tent. The fireball is centered just behind the group rushing the woman, so Michael, Trayvin, Tinker, Nikolai, and two of the civilians are caught in the blast (Reflex save, DC 17 or 34 fire damage, save for half). Anna: Highlight to display spoiler: {You are the only one in position to notice the source of the fireball – the guard at H23!}. Special note to Trayvin: if you failed the will save, the green flames surrounding you increase the damage of the fireball to 51 or 25 with a save.

OOC:

The guard that hit Michael had a readied action. Sigvar: normally you could only draw and move OR double move, not both. In this case, I’m going to guess you would have attempted the draw and move halfway there (otherwise you would be a sitting duck, still without a weapon drawn).

Updated map


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 46/81(73 max currently) Character Sheet  d20+11=12 ; d20+10=24 ; d20+6=21 ; d20+6=14 ; d8+4=5 ; 2d6+7=10 ; d8+2=9 ;
Wednesday February 22nd, 2017 3:15:08 PM

Sigvar took 27 damage after DR from my armor. It sounded like 2 hits. Please do not neglect to mention if this DR does not apply, such as an adamantite weapon negating it. Sigvar is one of the few (but not only) Agent that can walk around butt naked and still be fully armed thanks to the horns on his head. He is around the corner though so that means he can charge this round if needed. Can you box or bold the squares that he occupies so I know which 4 he is in? Remember he is large.

Were those guards wearing Fist colors? I assumed they were otherwise it would have been suspicious.

Sigvar sees Michael in trouble, faced by an armed soldier and unarmed himself. The Minotaur want's to help him but has problems of his own. A fair amount of his blood is leaking from his wounds and that guard is NOT on their side. Rounding on the guard the Minotaur does the only thing he can, try to put the man down fast to minimize the damage.

Sword 1 hits AC 12 natural 1 so miss
Shield hits AC 24 for 5 damage also initiating a bull rush that beats CMD 24
Sword 2 hits AC 21 for 10 damage
Horns hit AC 14 for 9 damage

Clearly this illness has affected Sigvar's motor skills because that was a poor showing

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.


Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15 
Wednesday February 22nd, 2017 3:38:45 PM

Anna yells, "That guard on your left if you face the stage threw the fire ball!!!"

She then uses her longstrider SLA to boost her movement as she is not well enough to charge or run so the faster she can move the better.

Lastly she draws the oversized club while moving 40 feet ending her move at S15.

Active Effects:
Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +7/+2 (3d6 + 4 magical bludgeoning damage / x2) - 9 rounds
longstrider: +10 movement speed - 5 hours [3000 rounds]



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+17=32 ;
Wednesday February 22nd, 2017 3:44:32 PM

with the opening granted him by Sigvars attack Michael dodges backward and picks up his weapons and tries to avoid getting mutilated by spell or weapon in the process.

total defence +4
Acrobatics 32

The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+12=29 ; d8+2=8 ; d6=4 ; d8+2=9 ; d6=6 ; d20+7=19 ; d8+2=5 ; d6=4 ;
Wednesday February 22nd, 2017 4:31:35 PM

The archer sees the three new enemies but decides to concentrate his attack on the woman some of the other defenders are calling a witch. Frustrated, the Hooded Man steadies himself and shoots again at his foe. Three arrows fly towards the foul creature.

---------------------------------------------
Position M2
Point Blank shot +1
Many Shots
Uses Composit long bow +1 (shock) with +1 arrows

* If the witch is human, there is a (+2) favored enemy bonus to attack and damage.*

Hits AC 29 (31) with 2 arrows. One causes 8 (10)damage and 4 shock damage, the other 9 (11) damage and 6 shock for 27 (31) damage
Hits AC 19 (21) with 1 arrow for 5 (7) damage and 4 shock damage = 9 (11)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+13=27 ;
Wednesday February 22nd, 2017 4:36:05 PM

reflex save 27 rogue evasion means I take no damage from the blast.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+11=19 ; d20+12=24 ; d8+3=9 ;
Wednesday February 22nd, 2017 10:19:05 PM

Spells in effect: Mage Armor, Magic Fang
AC this round 20 due to Charge if allowed.

Reflex +11 DC 17 = 19 for half damage = 34/2 = 17 fire damage
Evasion reduces half damage to no damage for area effects.

Nikolai, scanning around for other support enemies, catches the fireball in his peripheral vision and ducks nimbly and resists the blast effects. Screams of the civilians next to him anger him. He turns to the source of the fireball and sees what he had thought to be a guard. Anna confirms his suspicions. Time to act!

In one swift move he leaps from the bench and charges G3.

OOC: leaving the bench may negate the Charge (ie. leaping down) so I'll post the reg roll and the charge bonus roll.

Charge (Move w/ speed 40') G3 = Move Action 40ft
Attack w/Stunning Fist +11 +1 MF = 24 +2 Charge = 26

Damage = 9 +1 MF = 10
Stunning Fist Fort Save DC 17. Fail = Stunned for 1 round, see Stunned Conditions.

Prudence Gundle [AC 20; HP 62/62] [Haste; Mage Armor]  d20+9=17 ; d4=1 ;
Wednesday February 22nd, 2017 10:31:15 PM

There are a lot of spells being tossed around, but Pru focuses on the closest caster to her. "Oh, no you don't," she mutters, moving closer to the green-fire woman. "Not again. Not this time."

She casts a spell, and points at the woman. A nasty-looking black ray bursts from Pru's outstretched hand.

[Move to F-8. Cast Enervation. Hit Touch AC 17. If that hits, the green-fire lady takes 1 negative level.]

Trayvin AC 22/13 touch Hp -10/70(BrianZ)  d20+8=16 ; d20+3=16 ;
Wednesday February 22nd, 2017 10:46:04 PM

Will save = 16, failed. Reflex save = 16 failed.

Trayvin takes the hit of green flame and then gets turned around by the blast of the fireball like a one-two punch. As he loses consciousness.....

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday February 22nd, 2017 11:16:43 PM

Nikolai ends up at I22.

AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 29/ 63 "Tinker" (SteveK)  d20+11=14 ; d20+8=9 ;
Wednesday February 22nd, 2017 11:26:22 PM

Tinker growls, his hope that HE would be shot by the green flames foiled, but then a fireball erupts behind him and, distracted, the normally nimble dwarf takes the full force of the spell!

Tinker sees Michael needs a distraction, and so jumps in front of the guard menacing the halfling (hopefully allowing Michael to retrieve his weapons unobstructed). The dwarf's dagger slices (since at a public meeting, Tinker didn't bring his urgrosh nor crossbow)

.....
Expedious Retreat. +30 feet movement

Reflex 14 miss! Take 34 damage

Dagger. Nat 1

(Ooc: well, that's about the worst round Tinker has ever had!)


DM JeffO  d20+10=20 ; d20+13=22 ; 8d6=20 ; d20+16=25 ; d20+11=23 ; d8+8=11 ; d20+10=29 ; d20+5=23 ; d8+3=10 ; d20+11=14 ;
Thursday February 23rd, 2017 1:36:26 PM

Sigvar stops and turns to attack the guard that has sliced into him. He manages to hit the guard with his shield, but the guard pushes the shield to the side to avoid the bull rush maneuver. Sigvar is indeed feeling the illness. As he moves the shield to the side, he strikes at Sigvar, missing once, but hitting him once in the head (10 damage).

Nearby, the hooded man continues to fire arrows at the woman. One arrow appears to go right through her, but two others strike her, then fall to the ground. Pru has an unobstructed view of the woman, steps forward and casts a spell at her. The black ray’s aim is off and the ray harmlessly hits the dirt near the woman. The woman spots the black ray and laughs again. She cries out, “Victory is mine!” as she looks over the smoking bodies. She points at Pru and another green bolt appears, slamming into Pru (20 damage, Will save, DC 22 or you glow in green flames and obtain the sickened condition).

Anna points out the caster that sent the fireball, then moves quickly around the fleeing civilians. Michael, realizing he is in trouble without his weapons, quickly backs up to retrieve them. As he does so, Tinker moves quickly around the fallen body of Trayvin to confront the guard. He slashes with his dagger, but the guard slaps it aside and slashes back with his own sword, missing once, but striking Tinker in the shoulder (8 damage).

Nikolai leaps off the bench and takes off at the spellcasting guard (the other bench is in the way of a full charge). And slams into her hard. She shakes off the stun attempt and starts casting a spell, but she moves to avoid Nikolai and her spell fails (failed at casting on defensive)!

OOC:
Guard #1: AC 20, 0 damage
Guard #2: AC 23, 5 damage
Guard #3: AC 14, 10 damage
Witch woman: AC 24 (touch 24), incorporeal, 18 damage
Updated Map


Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15 
Thursday February 23rd, 2017 2:38:40 PM

Anna takes a double move of 80 feet total to stand protectively over Trayvin. She sheathes her oversized club along the way so she can have both hands free to administer to their downed cleric next round.

"I'm by Trayvin, anyone got a potion or do I pull one from my bag next round?" she asks.

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +7/+2 (3d6 + 4 magical bludgeoning damage / x2) - 8 rounds
longstrider: +10 movement speed - 5 hours [2999 rounds]



The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+12=29 ; d8+2=10 ; d6=4 ; d8+2=5 ; d6=3 ; d20+7=13 ;
Thursday February 23rd, 2017 2:43:09 PM

The mystery man's lips twist unseen under the hood in frustration. What IS this beast that thwarts his arrows? Assessing that there are to many allies near the witch to keep shooting, he turns and fires off three arrows at one of the guards (G2).

----------------------------------
Position M2
Point Blank shot +1
Many Shots
Uses Composite long bow +1 (shock) with +1 arrows

Hits AC 29 with two arrows for 10 and 5 physical and 4 and 3 shock damage. total 15 physical and 7 shock
Hits AC 13 (miss)

Hits AC 29 (31) with 2 arrows. One causes 8 (10)damage and 4 shock damage, the other 9 (11) damage and 6 shock for 27 (31) damage
Hits AC 19 (21) with 1 arrow for 5 (7) damage and 4 shock damage = 9 (11)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+12=30 ;
Thursday February 23rd, 2017 4:35:08 PM

Michael pauses in picking up his swords, reaches into his pocket and tosses a CMW potion to anna.

to hit anna with the CMW without busting it and putting it right into her hands =30

then moving faster than he has ever moved in his life he picks up his swords and moves to flank the guard that Tinker is attacking

(hero point spent).


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 39/81(73 max currently) Character Sheet  d20+11=16 ; d20+10=17 ; d20+6=21 ; d20+6=7 ;
Thursday February 23rd, 2017 4:38:28 PM

The guard manages to get around Sigvar's shield again, drawing a thin ine of blood across the Minotaur's wrist. This is not looking so good. Trayvin is down and the rest of the Agents are clumping up to protect him, setting them all up for the killing fireball. Nickolai is on top of the caster, let's hope he can put that guard down fast.
When all seems grim the guard in front of Sigvar sprouts a pair of arrows in his chest. Odd, none of the Agents had displayed bow use as a skill in the previous fight. Then Sigvar notices the hooded man firing into the enemies. He doesn't know who that person is but he is sure thankful for him. He turns back to his job and then really feels the effects of the sickness kick in. He whiffs, not just missing but completely swinging wide of the mark, four times.
Sword 1 hits AC 16, miss
Shield hits AC a7, miss
Sword 2 hits AC 21, miss
Horns Hit AC 7, natural 1, miss

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 21/ 63 "Tinker" (SteveK)  d20+12=26 ; d20+7=17 ; d4+2=6 ; d4+2=6 ; 3d6=13 ; 3d6=15 ;
Thursday February 23rd, 2017 8:01:58 PM

Tinker grunts as blood slides out of his shoulder. He looks at his silvered dagger and then at the guard's sword. And then smiles as Michael scuttles around the guard. "Gotta look out for that halfling", he says, "looks like the turns have tabled."

The dwarf slashes, and then again in a wild backhand.

.....
Expedious Retreat. +30 feet movement

Dagger. AC 26, 17. Dam. 6+13 sneak, and 6+15 sneak.


Prudence Gundle [AC 20; HP 52/62] [Haste; Mage Armor]  d20+8=17 ; d20+7=10 ; d20+7=12 ;
Thursday February 23rd, 2017 10:20:31 PM

Pru shrugs off half of the damage; fire doesn't hurt her that much. She is unable to withstand the rest, however, and the green flames envelop her, interfering with her concentration.

"Well, it's a good thing I'm a sorcerer, then," she mutters. "I can do this all day."

She casts another Enervation, but this one is worse than the first. [Hit Touch AC 10. Used Hero Point to re-roll, and hit Touch AC 12. Sigh.]

Trayvin AC 22/13 touch Hp -11/70(BrianZ)  d20-7=3 ;
Thursday February 23rd, 2017 10:54:36 PM

Actions: stabilize check = 3 (+3 con, -10-current hp, DC 10 con check)forgot the -2 sickened

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

OOC- welcome aboard Yves!

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+7=9 ; d20+7=18 ; d8+3=5 ; d20+12=26 ; d8+3=5 ; d20+13=29 ; d20+13=16 ; d8+3=8 ;
Friday February 24th, 2017 1:08:32 AM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 4/5
Ki Pool 5/5

Nikolai's solid hit reveals that this guard isn't wearing much in armor but tough with respect to being stunned.

He steps to I23 and goes into full attack mode, spending some of his life force and Karma.

Flurry of Blows:
Attack 1 w/ Stunning Fist +6 +1 MF DC14 = 9
Attack 2 w/ Stunning Fist +6 +1 MF DC14 = 18

Damage = 5 +1 MF = 6
Stunning Fist Fort Save DC 17. Fail = Stunned for 1 round, see Stunned Conditions

If not stunned on Attack 2:
Spending a Ki point for extra Attack and Stunning Fist
Attack 3 w/ Stunning Fist +11 +1 MF DC14 = 26

Damage = 5 +1 MF = 6
Stunning Fist Fort Save DC 17. Fail = Stunned for 1 round, see Stunned Conditions

If Stunned on Attck 2, spending Ki point for Grapple Attack:
Attack 3 CMB +11 +2 (Imp Grp) = 29

If Grappled in Attack 3 spending Hero point for Attack 4
Attack 4 (damage while grappled) automatic hit

Damage = 8 +1 MF = 9

If not Grappled in Attack 3 spending Hero Point for Attack 4
Attack 4 CMB +11 +2 (Imp Grp) = 16



DM JeffO  d20+10=20 ; d20+5=21 ; d20+16=26 ; d20+11=27 ; d8=7 ; d8=8 ; d20+4=19 ; d20+13=26 ; 8d6=17 ;
Friday February 24th, 2017 4:29:15 PM

Anna moves quickly to Trayvin as Michael passes her a potion. She grabs the potion and quickly prepares to use it on Trayvin. Then Michael slips around the benches and to the other side of the guard. As he does so, Tinker points him out to the guard, then slashes into him as he turns, striking once hard. The guard grunts and slashes back at Tinker, drawing a good deal of blood from his side (15 damage).

Sigvar is distracted by the arrows and he sees two more arrows slam into the guard. Apparently the pretty colors on the arrows are enough to make Sigvar miss… again and again and again. The guard tries to laugh, but ends up spitting some blood from the arrow damage instead. He shakes his head and presses his attack on Sigvar with the same goal as the others, to quickly negate a threat so he can focus on others. Apparently the arrows are so shiny they distract him as well, as his swings do not even make contact with Sigvar.

Meanwhile, Nikolai steps to the side and starts hitting the other guard. He punches to stun, but it does not bother her. He continues punching her and beating her, and eventually she drops to the ground in a heap. Pru continues to throw black rays of energy all around the room, everywhere but at her actual target. The witch laughs again and again throws another of her green bolts at Pru and it hits her solidly in the chest (17 fire damage). The woman laughs some more and screams, sounding if she is in pain, “Today the Fist ends! Slartanus, where are you!?!”

OOC:
Guard #1: AC 20, 19 damage
Guard #2: AC 23, 27 damage
Guard #3: AC 14, 31 damage, unconscious
Witch woman: AC 24 (touch 24), incorporeal, 18 damage
Updated Map

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 39/81(73 max currently) Character Sheet  d20+11=21 ; d20+10=28 ; d20+6=7 ; d20+6=21 ; d8+4=6 ; d20+11=14 ; d20+11=26 ; 2d6+7=14 ;
Friday February 24th, 2017 4:39:16 PM

Sigvar again presses his size and bulk to try and stop the guard. He again slashes wide with the sword and horns but manages to hit with the shield, again trying to overpower the guard and throw him back.
Sword 1 hits AC 21, miss
Shield hits AC 28 for 6 damage and initiates a Bull Rush beating a CMD of 28
sword 2 hits AC 7, miss
Horns hit AC 21, miss
IF the Bull Rush works, Sigvar takes a 5 foot step AWAY from the guard and prepares to slash him if he closes.
AoO hits AC 14, miss
AoO2 hits AC 26 for 14 damage if the guard provokes a second AoO

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.

The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+12=24 ; d8+2=8 ; d6=4 ; d8+2=6 ; d6=1 ; d20+7=15 ;
Friday February 24th, 2017 4:51:03 PM

The twisted grin quickly turns into a smile as two of the hooded man's arrows hit their mark. He draws and continues to fire his shockingly shinny, colorful arrows.

----------------------------------
Position M2
Point Blank shot +1
Many Shots
Uses Composite long bow +1 (shock) with +1 arrows

G2
Hits AC 24 for 8 and 6 physical and 4 and 1 shock= 19 damage.
Second attack misses with a 15.



Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  2d8+3=14 ; d20+7=15 ;
Friday February 24th, 2017 5:04:45 PM

Anna pours the cure moderate wounds potion down Trayvin's throat healing Trayvin for 14 points of damage. (standard action)

She then moves 10 feet, drawing her oversized club along the way to J7 and heroically attacks guard 1 however her aim is off and she misses. (15 vs AC)

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +7/+2 (3d6 + 4 magical bludgeoning damage / x2) - 7 rounds
longstrider: +10 movement speed - 5 hours [2998 rounds]



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=23 ; d20+15=20 ; d4+2=3 ; 4d6=11 ; d4+2=4 ; 4d6=19 ;
Friday February 24th, 2017 5:33:56 PM

now in position by the witch and flanking the guard Michael lays into him with his rapier and short sword. As the guard looks toward him he slips his rapier up into his chest, the point deflects off a rib and does not go as deep as he would have planned, His short sword finds the crack in the man's Faulds and pierces up through his groin, between his pelvic girlde and up into his abdomen, as he withdraws the blade a gush of blood follows it out.

to hit AC 23 for 3 points rapier and 11 points flanking damage.

to hit AC 20 for 4 points short sword and 19 points flanking damage.

total 37 points +4 bleed starting his round.


AC 25 T 19 F 18 CMD 25 29v Bull Rush or Trip; HP 6 / 63 "Tinker" (SteveK)  d20+12=22 ; d20+7=22 ; d4+2=3 ; d4+2=5 ; 3d6=12 ; 3d6=14 ; d20+8=25 ;
Friday February 24th, 2017 10:20:06 PM

Tinker is barely on his feet, and he's not going to let this guard survive Michael's hits if he can help it. As he jabs with the dagger, he can't help but wonder... who is Slartanus? Was there an inscription on the signet ring?

.....
Expedious Retreat. +30 feet movement

Dagger. AC 22. 22. Dam. 3+12 sneak, and 5+14 sneak.

Know Local. 25


Prudence Gundle [AC 20; HP 45/62] [Haste; Mage Armor]  4d4+4=14 ;
Friday February 24th, 2017 10:25:25 PM

Again, Pru shrugs off a substantial chunk of the damage. She smiles a little to herself. The more fire gets thrown her way, the less gets thrown at her Fist-mates. And she can handle it.

"Fine," she says. "We'll do it the hard way."

She releases a full spread of Magic Missiles. The witch takes 14 points of force damage.

Trayvin AC 22/13 touch Hp 27/70(BrianZ)  d8=6 ; d8=1 ; d8=8 ; d8=1 ; d8=2 ;
Friday February 24th, 2017 10:40:25 PM

Trayvin coughs and sputters, mumbling something that resembles 'thanks' between his tusks. He shakes his head, looks like the fight wasn't over just yet. He's gotta recover a little more, then maybe he can help do something about that witch.

Actions: drop raise dead and spontaneously cast cure serious wounds on himself (healed 16+8 for 24 hp healed. rerolled 1s)

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday February 25th, 2017 12:37:17 AM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 3/5
Ki Pool 4/5

The guard lays unconscious at Nikolai's feet. Glancing around he notices the rest of the action. He's seen his friends get hurt before and figures that once Trayvin gets back on his feet, he'll try to heal them. His mind quickly judges the distance between him and Trayvin. Well over 50 feet it seems, far enough away to be out of any healing surge from the cleric.

He also notices for the first time the hooded archer. His or her arrows are aimed at the witch. An unexpected ally. A Fist member? or just a warrior that just happened to be so bored he or she stopped to watch the proceedings?

The witch is the priority and seems to be dueling with Pru. She needs someone in front of her to cover her spellcasting. He rushes to her side. From there he'll decide what to do next, but at least he can provide her some protection if that guard with Tinker and Anna decides to hop the bench and attack her.

Take double move (80') and end up at G8.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday February 25th, 2017 1:00:47 AM

Nikolai addendum:
Nikolai draws his +2 Kama as he rushes to Pru's side. If he's going to engage the witch, his bare fist won't be of much help.

DM JeffO  d20+10=29 ; d20+5=25 ; d8+3=10 ; d20+13=21 ; d6+4=6 ;
Monday February 27th, 2017 12:34:44 PM

Sigvar presses the attack on guard #2. He manages to hit him with the shield and shove him back. As expected, the guard steps forward again and Sigvar misses the extra opportunity to hit him. Two more arrows slam into him from the hooded man and he staggers a bit but still manages to get his axe around Sigvar’s shield, hitting him again in the shoulder (10 damage).

Anna provides healing for Trayvin, then moves up to confront the now nearly surrounded guard. She makes a feeble attempt at an attack, but the guard sees her coming and slips out of her way. As he does, Michael slices deeply into him at the same time Tinker slips the dagger in just the right spot. He wonders about the name “Slartanus” and remembers that was the name of the green dragon the group had fought what seems like months ago. The guard slips off the dagger and onto the ground.

Trayvin struggles to his feet and heals himself to the point where he doesn’t quite feel dead any more. A the same time Pru sends some magic missiles towards the woman and they slam into her with full force. Nikolai draws his weapon, leaves the body of the guard, and rushes to Pru’s side. As he does so, the woman looks out the sides of the meeting hall towards the skies and calls out again, “Slartanus, we had a deal! Come and destroy the Fist today with me!” The then looks over at Michael and reaches out her her hand. A small black ray flies forth and hits him in the head (Michael: Fort Save DC 18. On failure, take 6 strength damage, on success, take 3 strength damage).

OOC:
Guard #1: AC 20, 90 damage, dead
Guard #2: AC 23, 52 damage
Guard #3: AC 14, 31 damage, unconscious II
Witch woman: AC 24 (touch 24), incorporeal, 32 damage
Updated Map

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  d20+11=22 ;
Monday February 27th, 2017 1:14:55 PM

Anna uses her spring attack feat ability to move past the Witchy Woman without provoking an attack of opportunity and gain flanking with Michael.

She then lets into the witchy woman with her oversized magic club but alas still misses even with the flanking bonus (22 vs AC)

Active Effects:

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +7/+2 (3d6 + 4 magical bludgeoning damage / x2) - 6 rounds
longstrider: +10 movement speed - 5 hours [2997 rounds]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+16=23 ; d20+12=13 ;
Monday February 27th, 2017 1:35:48 PM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 3/5
Ki Pool 4/5

Nikolai hears the ghostly witch call out the name 'Slartanus' again and look towards the skies outside the tent. Whoever she's made a deal with Nikolai intends to spare him/her/it the necessity to ante up. With G1 now down and not going to threaten Pru, he rushes towards the ghostly witch and leaps upon the bench and next to Anna, intending to keep a good line of sight between Pru and their foe.

If needed, Acrobatics check to fight while standing on the bench:
Acrobatics +16 = 23

Standard Attack with +2 kama +12 DC24 = 13

The bench must have had some blood splatter and it's slippery surface causes him to miss miserably.


Prudence Gundle [AC 20; HP 45/62] [Haste; Mage Armor]  4d4+4=14 ;
Monday February 27th, 2017 3:58:48 PM

"Wanna know how many more of these I can cast?" Pru asks, and sends another spread of Magic Missiles at the incorporeal witch.

[14 more Force damage.]


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 32/81(73 max currently) Character Sheet  d20+11=18 ; d20+10=25 ; d20+6=17 ; d20+6=22 ; d8+4=8 ; d20+11=18 ;
Monday February 27th, 2017 4:26:14 PM

Sigvar grunts as he misses his chance to score a telling blow. He see's the second guard slump to the ground and feels the blade of his opponent find his shoulder.
He ha to admire this soldier. He is hanging in there while wounded, outnumbered and the only melee fighter left.Sigvar tries another tactic.
" Two down, just the boss and you left. Doesn't look like he ally she is expecting is coming either. You know what happened to the animals she used against us on the road right? She left them for dead. One survived because one of my Fist won't kill animals unless they leave her no choice. You have a choice to make. Stand down and live, or I or one of my shield brothers will end you. Better alive and captured than dead. Drop the axe and surrender."
Sigvar will wait for a response, if the man surrenders then he will disarm him and turn his attention to the woman. If not, then he will try to finish him off.
Sword 1 hits AC18, miss
Shield hits AC 25 for 8 damage and initiates a Bull rush that beat CMD 25
Sword 2 hits AC 17, miss
Horns hit AC 22, miss

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.

If Sigvar only gets one attack because of the delay it will be the shield slam, since that can knock the man back again and allow for AoO. It will hit an AC 2 higher, so AC 27 and beat a 27 CMD since it will not suffer two weapon penalties. The AoO will hit AC 18, a miss

The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+12=17 ; d8+2=5 ; d6=2 ; d8+2=3 ; d6=3 ; d20+7=22 ; d8+2=8 ; d6=3 ;
Monday February 27th, 2017 4:53:59 PM

The Hooded Man frowns again under his cloak... {"Tough bugger"} he thinks to himself. He can see that the Minotaur is saying "something" to the armored guard. { " Talking in battle is never wise" }. He lets loose another volley of arrows.

Position M2
Point Blank shot +1
Many Shots
Uses Composite long bow +1 (shock) with +1 arrows

Aaaaand both attack roles miss with a 17 and a 22.

AC 31 T 25 F 26 CMD 32 35v Bull Rush or Trip; HP 6 / 63 "Tinker" (SteveK)  d20-1=1 ;
Monday February 27th, 2017 8:28:47 PM

Tinker sways on his feet, the dagger in his hand, and he considers jumping to the next opponent, knowing he would surely be cut down before completing his act, but he doesn't know what else he can ....

The dwarf drops to a weaving crouch, attempting to look beat, and looks at the Green Witch. "Who is this Slartanus? And why do the both of you hate us so?"
....

Expedious Retreat.

Full Defense. +6 AC.

Bluff. 1


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP61/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+5=9 ; d20+15=25 ; d20+15=30 ; d4-2=2 ; d4-2=2 ; 4d6=15 ; 4d6=12 ;
Monday February 27th, 2017 9:27:53 PM

The ray hits Michael and he feels his strength go, he smiles as he switches over to flank the witch against Anna, As he works his blades in and out of her incorporeal form he shouts "Hey Nick, Wasn't Slartanus that green dragon we drove off a few days ago? His rapier passes though a where her belly button should be, but he feels some resistance as his short sword cuts into her thigh.

To hit AC 25 with rapier 2 points damage 15 points flanking damge.
To hit AC 30 witih short sword 2 points damage 12 points flanking damage.

4+27 =31 points total +4 bleed starting her round if she is not an undead.

as he feels the blade bite he can't help but taunt some more "Oh yeah, witch, my mojo don't rely upon strength"

Trayvin AC 22/13 touch Hp 27/70(BrianZ)  d8=4 ; d8=6 ; d8=8 ; d8=4 ;
Monday February 27th, 2017 10:12:49 PM

Seeing how badly injured he is, Trayvin reaches out and heals Tinker a bit. "Hang in there, teamwork will see us through."

Actions: drop restoration spell and spontaneous cast cure critical wounds on Tinker. Hp healed = 30

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


DM JeffO  d20+13=26 ; 8d6=23 ;
Tuesday February 28th, 2017 1:34:03 PM

Anna and Nikolai rush towards the woman, but neither manages to land a blow while Pru blasts her again with more magic missiles. Meanwhile, Sigvar and the hooded man continue their attacks on the remaining guard. While the arrows miss, Sigvar tries to talk to the man. When he does not immediately surrender, Sigvar slams him with his shield. The guard falls back and crumples to the ground.

Tinker steps back, trying to talk to the witch about Slartanus while Travin quickly heals him. Michael continues his vicious assault on the woman and she screams as he slices into herm but he can tell his weapons aren’t doing the damage he expects (incorporeal). As he strikes her, the green flames flow from her body and towards Michael (will save DC 22 or you are covered with the green flames and gain the sickened condition). She responds by reaching out and touching Michael with a bolt of flame (23 fire damage, if you made the first save, save a second time, same conditions).

OOC:
Guard #1: AC 20, 90 damage, dead
Guard #2: AC 23, 60 damage, dead
Guard #3: AC 14, 31 damage, unconscious III
Witch woman: AC 24 (touch 24), incorporeal, 65 damage


Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  d20+11=17 ; d20+6=20 ;
Tuesday February 28th, 2017 1:44:45 PM

Anna continues to press the attack this time making a full attack with with her oversized club but she continues to whiff (17 vs AC; 20 vs AC)

Active Effects:

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +7/+2 (3d6 + 4 magical bludgeoning damage / x2) - 6 rounds
longstrider: +10 movement speed - 5 hours [2997 rounds]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+12=17 ;
Tuesday February 28th, 2017 2:41:13 PM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 3/5
Ki Pool 4/5

Nikolai notices that hitting the ghostly witch is a dangerous affair in itself, but what are the options? What puzzles him most, though, is that the young dragon Slartanus would entertain the prospect of hopping right in the middle of the Mailed Fist Citadel for a fight that includes the Commander of the Mailed Fist herself. He didn't think that young dragon was that foolish, but, y'a never know...

"You, Archer! Keep alert for a possible dragon strafing the tent!" With the last guard down, that should be the best thing for the archer to busy himself with.

Then he concentrates on the witch. He focuses on accuracy rather than number of attacks.

Normal +2 kama attack +12 vs DC24 = 17

Still having trouble on the bench, he misses.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP38/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=25 ; d20+6=25 ; d20+15=29 ; d20+15=22 ; d4=1 ; d4=2 ; 4d6=15 ; 4d6=12 ;
Tuesday February 28th, 2017 2:57:28 PM

The green flames follow on the tip of his blades threating to engulf him, he pirouettes, jukes and sidestep to make them flow past him and dissipate. he is so focused on avoiding the green flames, that he didn't notice her hand snaking out to touch him on his head. the touch is light, and his focus and movement didn't leave a place for the flames to stick, but the burn was incredible like his soul was on fire!
That all takes place in a far-off corner of his mind, he recognizes it, catalogs it and works it into the equation, but it doesn't effect him. The buzz is still strong. in the split second of time between one moment and the next plans flow through his mind, only to be discarded. Her hand is extended exposing her rib cage and arm pit. He thrusts he rapier into her armpit, but his short sword passes through her ghostly robes, so he dosent think he got here with it.

will save 25 & 25.
to hit AC 29 for 1 point 15 points for flank.
to hit AC 22 for 2 points 12 points for flank.

since as long as she's trying to kill him, she's not trying to kill the rest of the party, he keeps taunting her. did ya like that witch? looks like your little ambush ain't working so well. Once I've killed you I'm gonna take your hair as a trophy, and if your buddy Slartanus shows up I'll wear his skin as a cloak. if you surrender now, you can probably avoid that fate.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 32/81(73 max currently) Character Sheet  d8=7 ;
Tuesday February 28th, 2017 3:48:17 PM

Sigvar looks to the front of the tent. The area is thick with Agent's trying to bring the woman down. Prudence seems to be having the best luck at it since she is immune to the fire and capable of damaging the incorporeal woman. Sigvar looks at the guard he just dropped and assesses his wounds, then, with a srug he tuches his tattoo and then the man, healing enough to hopefully stabilize him. He kicks the man's weapon away, in case it was enough to wake him.
If the man stirs Sigvar tells him how it is. " Stay down and you can live through this. The Fist will have questions. If you answer them, you might gain mercy. Run or attack us though and I will have to put you down again."
Hopefully Sigvar can heal him. He just went down and the hit wasn't too hard. If not and if it is obvious he can't then Sigvar will use the heal on himself.
8 healing

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.

Prudence Gundle [AC 20; HP 45/62] [Haste; Mage Armor]  4d4+4=15 ;
Tuesday February 28th, 2017 4:00:48 PM

Pru does some quick math. "Eighty," she says, in answer to her own question. It's a slight exaggeration, but nobody needs to know that. "Eighty more missiles. Including these." She lets fly. "And your dumb fire thing doesn't hurt me. Give it up, lady."

[15 force damage]


The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+12=24 ; d20+7=21 ;
Tuesday February 28th, 2017 8:33:40 PM

The hooded man notches an arrow and looks to the sky....

{ Did he say "dragon"... Oh no he did-n't! }

" DID YOU SAY DRAGON!?! YOU'RE KIDDING RIGHT? "

--------------------
Readied action
Should anything scaly or reptilian pops it's head anywhere in range, Pompous will fire three arrows in it's general direction. Uses +1 arrows.
Attack roles if needed, 23 and 20 ( I subtracted one each for the obvious mistake I made of adding the point blank bonus)



Trayvin AC 22/13 touch Hp 27/70(BrianZ) 
Tuesday February 28th, 2017 8:48:22 PM

Trayvin isn't sure there is much he could do to the witch that isn't already being done by the other Agents. Instead he moves to the stage area to check on the Commander and librarians.

Actions: double move to stage area.

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 36 / 63 "Tinker" (SteveK)  d20+7=18 ;
Tuesday February 28th, 2017 9:26:49 PM

Very appreciative of the healing, Tinker nods at the half-orc. Then he looks about for some weapon besides his dagger and lead-filled sap. Oh, how he wishes he brought all his gear with him!

Drawing his sap, so he has a weapon in each hand, Tinker continues to jink and weave in a defensive style, going in to flank the Green Witch before slicing a blow, missing.

"So, who is this Sturavent, and why do you hate the Fist so?"

Defensive +3 AC
2 won defensive +2 AC

Attack AC 18



DM JeffO  d20+13=20 ;
Wednesday March 1st, 2017 10:49:41 AM

Anna attacks the air near the woman. Nikolai yells to the arches and makes a feeble swing at the woman, but misses as well. Michael continues his attacks, hitting as well as he can while continuing to taunt her. His strikes draw the green flames once again (Will save DC 22 or covered in green flames and sickened) while Pru taunts her with more magic missiles that slam into her. Tinker moves around and waves at the woman with his sap. The woman cries out to Michael, “You shall be the next Fist to die in a long line! You all will pay!” She reaches out with a green bolt, but the bolt flies high and misses him.

Sigvar reaches down and heals the guard he had just taken out while kicking the weapon away from him. The hooded man is worried about a dragon and scans the skies for one.

Trayvin heads over to the stage and helps the commander to her feet. She shakes her head and takes in the situation around her.

OOC:
Guard #1: AC 20, 90 damage, dead
Guard #2: AC 23, 60 damage, dead
Guard #3: AC 14, 31 damage, unconscious III
Witch woman: AC 24 (touch 24), incorporeal, 88 damage


AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 36 / 63 "Tinker" (SteveK)  d20+8=22 ; 2d4=3 ;
Wednesday March 1st, 2017 4:53:45 PM

Tinker cocks his head. "Trayvin, is she undead? Could that be why she is untouchable?"

The dwarf grabs a pocket of his Handy Haversack. "Holy water!", he calls, and gets his vial of the pure stuff slapping into his hand. Pulling the stopper, he pours it through the space where he hopes to be the Green Witch.

"Wonder if that will work?"

.....

5 foot move for no AOO
Move action to retrieve holy water
Standard action to throw.

AC (supposed to be 11+4 = +15, not +8). 29. Hit! Damage. 3?

Holy water Highlight to display spoiler: { Ranged Touch Attack. To use iagainst an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.

A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.
}



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP38/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=20 ; d20+13=27 ; d20+13=30 ; d4-4=-1 ; d4-4=-2 ; 4d6=16 ; 4d6=15 ;
Wednesday March 1st, 2017 6:57:39 PM

will save 20 fail.

Michael knew it was only a matter of time before he got his dose of green flame. ugh! vertigo and queasiness, the dynamic duo of the make you ineffective gang. well if it was easy then everyone would do it. with the rest of the crew swinging at her, she's leaving places open all over herself. he puts his rapier right back into her armpit when she was imperiously ineffective at casting green fire at him, then he drives his short sword deep into her liver.

will save 20

to hit AC 27 for 1 point of damage plus 16 flanking for 17 points total.
to hit AC 30 for 1 point of damage plus 15 flanking for 16 points total.
2 points blade 31 points flanking for a total of 33 points total

his taunts take on a philosopical bend without him even realizing it.
ignorant silly stupid witch, Of course I'm going to die! What do you think we join the Mailed Fist for safety? Yes I'll die here one day, but YOU aren't good enough to kill me, but We are going to kill you.


The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+11=24 ; d20+6=8 ;
Wednesday March 1st, 2017 8:23:20 PM

The hooded man continues keeping an eye out for anything lizard like.
" Not to be rude, but will someone PLEASE cut that witche's head off!!!!! "

---------
Readied action. Same as before.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+12=20 ;
Wednesday March 1st, 2017 8:57:01 PM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 3/5
Ki Pool 4/5

Seeing how hard it is to hit the ghostly witch, Nikolai sees Tinker try to bluff her to get an advantage. He tries much the same but for a different effect.

"Vile Witch, what satisfaction is there to kill ONE Mailed Fist and then die? Your cohorts are down and dying. Your dragon friend already got whupped by us. You are so gullible to trust in a cowardly dragon? HAHAHHAHAHAHAHAHAHAHAHA!"

Aid Another (Anna) attack bonus vs AC10: Standard Attack +12 = 20

Anna's Attack gains a +2 to Hit.


Trayvin AC 22/13 touch Hp 27/70(BrianZ) 
Wednesday March 1st, 2017 9:11:16 PM

Trayvin hollers back to Tinker as he helps the Commander up. "I'm not sure, try different attacks on her."

Trayvin isn't sure he agrees with his fellow Agents regarding her comment. "I wonder if she has destroyed previous Fist groups or agents? Commander, have you heard of anything like that?"

Trayvin glances around the stage area. If any of the wounded librarians look like they could be saved or stabilized with some healing, he will channel energy.

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 32/81(73 max currently) Character Sheet 
Wednesday March 1st, 2017 10:00:25 PM

The guard didn't get up. Sigvar shrugged and turned to the business at hand.
" You burned me on the road. Touching you seems to have the same effect, but I'll gladly take on that sickness again to feel you writhe on the end of my sword. I don't know what your problem is with the Fist, but I had never seen you before yesterday."
Sigvar moves, then moves again, bringing his huge form toward the woman (Move to I,J/1,2)

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.

Prudence Gundle [AC 20; HP 45/62] [Haste; Mage Armor]  4d4+4=15 ;
Wednesday March 1st, 2017 10:53:47 PM

"No, I think it's your turn to pay!" Pru tells the witch. More Magic Missiles fly.

[15 more force damage.]

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  d20+13=16 ; d20+8=26 ; 3d6+4=17 ; d20+4=14 ;
Wednesday March 1st, 2017 11:36:21 PM

Anna sees Nikolai attempt to give her an opening and tries another full attack against the witchy woman.

Her first attack misses (16 vs AC) but her follow up manages to connect. (26 vs AC; 17 magical bludgeoning damage)

(Will Save : 14 against green flame assuming = fail :( )

Active Effects:

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +5/+0 (3d6 + 2 magical bludgeoning damage / x2) - 5 rounds
longstrider: +10 movement speed - 5 hours [2996 rounds]
sickened / green flame ? : -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks ; x2 damage from fire attacks


DM JeffO 
Thursday March 2nd, 2017 9:55:34 AM

Tinker maneuvers some holy water and manages to pour it over the woman. The water looks like acid as it bubbles over her skin burning her! Michael continues his attacks while the green flames burn over him. He yells at her and continues to taunt her. Nikolai joins in the taunting, being so brave as to laugh at her face. He manages to get her to glance at him as Anna strikes with her massive club. The club makes contact, but Anna can tell the insubstantialness of the woman keeps it from doing as much damage as it should. As the woman turns to strike at Michael once again, Pru’s final missiles slam into the woman. She screams as she starts to fade, “Noooo! It cannot end like this! My revenge!” She quickly fades and disappears from sight.

Meanwhile, The hooded man keeps a watch on the skies, but still sees nothing from his vantage point.

Trayvin helps the commander and asks about other groups. The commander looks over at the woman as she starts to fade and whispers, “Can it be Madam Wizard? No, no, it cannot be.”

OOC:
Guard #1: AC 20, 90 damage, dead
Guard #2: AC 23, 60 damage, dead
Guard #3: AC 14, 31 damage, unconscious III
Witch woman: AC 24 (touch 24), incorporeal, 130 damage, dead.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP38/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday March 2nd, 2017 12:38:28 PM

when she fades out, the buzz fades and Michael calmly walks outside the tent and loses his breakfast. He washes his mouth out with a little water from his bota, then walks back in, still sickened, still dizzy, and still glowing with green flames. He walks up to the Commander,salutes and asks her. Did you... hurrr.. know that Witch...urp..Ma'am..hic?

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 32/81(73 max currently) Character Sheet  d20=7 ; d20+9=22 ;
Thursday March 2nd, 2017 9:18:47 PM

Sigvar sheathes his blade aand goes to check on the guard he helped drop. He checks for signs of life. If he finds them he binds the prisoner's hands. If he does not then he interrogates the corpse looking for intel.
Heal 7
perception 22

AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 36 / 63 "Tinker" (SteveK) 
Thursday March 2nd, 2017 9:39:42 PM

Tinker is really happy the Green Witch is gone. "Undead or outsider for certain", he notes, and then Commander Palance makes a comment. "Madam Wizard? I think we need to get the Commander back to her office and talk."

The dwarf cleans and sheathes his dagger and sap, then moves to assist Constance Palance.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 52/52-- CMD 15  d20+4=18 ; d20+11=22 ; d20+11=22 ; d20+6=18 ;
Thursday March 2nd, 2017 9:54:54 PM

(OOC: Was I correct in assuming Anna was sickened by the green flame when her oversized club struck the woman?)

Anna was not having a good day. It was bad enough that she woke up fatigued and plagued by disease, she know has sickening green flame to contend with. On the plus side at least their enemies were defeated though the witch did say she was expecting that dragon. Maybe it was waiting for the Agents to drop their guards before it attacked?

She keeps an eye turned to the sky and ponders further what she knows of green dragons and if the powers manifested by the woman further ring any bells.

(Perception: 18 Know[Arcana]:22 Know[Planes]:16 Know[Nature]:22 )

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +5/+0 (3d6 + 2 magical bludgeoning damage / x2) - 4 rounds
longstrider: +10 movement speed - 5 hours [2995 rounds]
sickened / green flame ? : -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks ; x2 damage from fire attacks

Prudence Gundle [AC 20; HP 45/62] [Haste; Mage Armor] 
Thursday March 2nd, 2017 10:12:49 PM

Their foe has fallen, but Pru's blood is still up. She sends a couple of Scorching Rays into the ground where the incorporeal woman had last stood. "And this time, stay dead!" she shouts.

A few deep breaths, and she is ready to help with the cleanup.

"Maybe we should take Anna to the infirmary, and then speak with the Commander?" she says.

Trayvin AC 22/13 touch Hp 42/70(BrianZ)  d6=4 ; d6=4 ; d6=5 ; d6=2 ;
Thursday March 2nd, 2017 10:14:14 PM

The fight was over. The witch was one tough customer. Trayvin gathers the wounded to be near him and channels energy. "I hope we've seen the last of that one."

Actions: channel energy healing = 15hp of damage

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+9=25 ;
Thursday March 2nd, 2017 11:36:03 PM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 3/5
Ki Pool 4/5

Nikolai wished he'd had the chance to got to the library when they got back yesterday and look up this form of undead they met in the form of this witch woman, but there was just so many hours in the day and he really needed the sleep. Now she was gone and them none the wiser.

He looks over himself and realizes he's untouched but many of his team are hurt pretty bad. This should call for more R'n'R than the usual. Fortunately, none are down, and that is a prayer answered.

While his team start to gather themselves and check the wounded, he goes over to the guard he tackled. He didn't think he had killed her and needed to check.

Administer First Aid to stabilize +9 DC15 = 25

He hears the Commander say something about a madam so he listens carefully as he checks to see if his healing did any good. He reaches for his backpack to retrieve some rope. He's not going to leave anything up for chance.

"Tinker, give me a hand in tying her up and gagging her, when you get a chance."

DM JeffO 
Friday March 3rd, 2017 3:18:59 PM

Those who are sick remain sick and sickened. Michael struggles to keep down his breakfast and fails. He asks the commander more about the woman as two teams of Fists come running out the main gate, ready for battle. They look around and spot the commander, who is attempting to wave them away as Tinker comes up to assist her as well. The commander shakes off the assistance and looks around, shaking her head one last time to clear it as she takes in the scene.

Anna, who is really feeling bad now (indeed, sickened from the blow), looks up to the skies and feels dizzy, but does not spot any dragons. She cannot make any connections between the dragon and the woman other than the green flames and the green scales. Pru throws some additional rays into the ground, as if daring the woman to come back and then she moves to assist Anna.

Trayvin channels some energy to heal those around him as Nikolai heads to the guard he took out. He stabilizes the guard and asks Tinker to help him tie up the guard.

Sigvar checks out the other guard and finds that the guard is indeed dead. Checking over the body, it looks just like any other Fist guard. The hooded man steps out of the meeting hall and looks to the skies. He sees a tiny speck a long way to the south that looks too large and out of place to be a bird, but it is a long ways away.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 47/81(73 max currently) Character Sheet 
Friday March 3rd, 2017 3:40:55 PM

As the two fists appear, Sigvar stops his inspection of the body and draws his sword again. No one else is coming into this tent unless the Knight Commander clears them. He was fooled once, shame on him. It wasn't happening again. Once things are settled down, assuming they are, Sigvar will hoist the guard and his gear onto his shoulder and bring it along. There may still be more to be learned from this corpse

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP38/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday March 3rd, 2017 3:53:22 PM

Since it's pretty obvious that the commander has better things to do than entertaining a lowly Sargent, Michael busies himself directing any unled Fist soldiers into doing something useful. straightening up the tent. policing the bodies, it occurs to him that there is a possibility that a dragon may show up. He picks out the most competent looking corporal of the bunch and calls him over. Corporal, there is a strong possibility that we are going to be hit by a Dragon shortly. I want you to detail some of your squad to getting the villagers away from this area. I want you to go talk to the Sargent of the Guard and tell him I sent you and that we need a Ballista squad set up to take this thing under enfilade should it show up. I need this all done as soon as possible....I need to get a read back from you to make sure you have all this.



The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Friday March 3rd, 2017 5:34:00 PM

{ Oh oh,,,,}
In a loud booming voice, the hooded man announces...

" LOOKS LIKE WE MAY HAVE AN INCOMING! Southward High! "



The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+5=11 ;
Friday March 3rd, 2017 5:35:50 PM

ooc> Sorry folks, hit submit by mistake.

The hooded man seeks a safe place that will provide him cover yet allow him to fire arrows at whatever is coming his way.

Knowledge nature check 11 - identify the flying speck



Prudence Gundle [AC 20; HP 60/62] [ Mage Armor] 
Friday March 3rd, 2017 7:06:53 PM

"Anyone not prepared to fight a dragon, please get to safety," Pru says, hurrying to join her Fist-mates. "There's time if you don't dawdle."

She turns to her team. "I can protect people against fire damage, but if I remember right, this thing breathes acid," she says. "Does anyone want to be invisible? Michael?"

Trayvin AC 22/13 touch Hp 62/70(BrianZ)  d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ;
Friday March 3rd, 2017 8:26:38 PM

"Is it really the dragon?" Trayvin shakes his head. They drove it off once, but maybe they got lucky that time. "Just in case, let's prepare. Everyone who still needs some healing gather in close."

Actions: Trayvin channels energy again healing 20 hp of damage(rerolled ones)

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 36 / 63 "Tinker" (SteveK) 
Friday March 3rd, 2017 9:55:01 PM

Tinker moves off, but looks sideways at Commander Palance. He thinks she recognized the Witch and is now being hush about it. The dwarf is loyalty personified, but even he has been affected by Pavilion Nutruis, and he isn't blindly loyal to everyone anymore.

Still, there are more pressing things to do, so Tinker grabs some rope and does a quick tie up of the captured guard; "you got some answers that need to be questioned", he tells the captive.

And then he moves to block the new Fists from the Knight Commander with Sigvar. Dagger in one hand and a sword scooped up from the ground in the other, the dwarf, his own blood splattering his shirt and vest, is in no mood to be fooled again. "Commander? Your orders?"

....

Bind w Rope (per Corebook Escape Artist = Binder CMB+20). Binding DC 28

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 47/81(73 max currently) Character Sheet 
Saturday March 4th, 2017 3:59:28 PM

Sigvar looks down at the plucky dwarf and smiles. He reaches into the bundle of dead guard he has over his shoulder and produces and axe that the guard had been wielding.
" This cuts pretty good, though it won't penetrate Adamantite. It's magic but I don't know what it does."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=34 ;
Sunday March 5th, 2017 8:55:34 PM

Spells in effect: Mage Armor, Magic Fang
Stunning Fist 3/5
Ki Pool 4/5

With their hostage tied and Pru organizing the evacuation of the tent, the Commander already seen to, Nikolai is a bit reluctant to start ordering orders with a superior officer present and subverting the chain of command. Right now that didn't seem necessary so he keeps his attention to his captive.

"If there is going to be a dragon visiting, we need to get this wizard to a safer place. He's the only one left alive that can answer some questions. Trayvin, you take this fake guard to the infirmary. This will give you a chance to see if they can heal your sickness, then return as fast as you can. I don't trust our captive with anyone not of my Fist and if you can return healed, so much the better."

He then moves to where he can turn his attention to the skies and the spot pointed to.

Perception +14 = 34! scrutinize the flying thing spotted by hooded man.

Anna Morphling (Hugh C) -- AC 26/15/21 - HP 68/68 -- CMD 15 
Sunday March 5th, 2017 9:42:23 PM

"Um, hooded new guy, how far away and how fast is the dragon approaching?" Anna asks

Depending on the answer Anna will activate some spell like abilities in preparation for it's arrival.

Round 1: Barkskin
Round 2: Bear's Endurance
Round 3: Bull's Strength
Round 4: Cat's Grace

(OOC: Oh kindly dm let me know how many rounds have elapsed)

Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
Shillelagh: oversized club stats become +5/+0 (3d6 + 2 magical bludgeoning damage / x2) - 4 - ? rounds
longstrider: +10 movement speed - 5 hours [2995 - ? rounds]
sickened / green flame ? : -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks ; x2 damage from fire attacks
Barkskin : +2 natural armor - 50 minutes [500 - ? rounds]
Bear's Endurance : +4 con - 5 minutes [50 - ? rounds]
Bull's Strength : +4 str - 5 minutes [50 - ? rounds]
Cat's Grace : + 4 dex - 5 minutes [50 - ? rounds]

DM JeffO 
Monday March 6th, 2017 12:23:03 PM

The hooded man sounds the alarm! Other Fist teams come running out the main entrance to the citadel and there are now a dozen or more armed and armored Fistians moving about, trying to decide what to do. Sigvar looks to stand against them with Tinker, which confuses some of the guards. Pru and Nikolai start to give instructions. Tinker asks the Commander for instructions while Nikolai scans the skies for the dragon and Anna prepares spells. Nikolai squints and as best he can determine if it is the dragon, it is likely miles away at this point. It looks as if it is heading east to west, not towards the Citadel at all.

Commander Palence then takes charge with a booming voice, “Nikolai, see to your Fist. Take the captive to the cells immediately. Then meet me for a debrief.” She points over at another Fist group and calls out, “Tolartin, get your Fist out here and see to the citizens. Secure this area and help those who can be helped. Spare no effort.” She looks to the sky and continues to another, “Galtorn, get your group in a defensive posture. Watch the sky and report to me if there is any chance of anything happening.”


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday March 6th, 2017 4:35:15 PM

When the Commander steps up, Michael cede's commanding the troops instantly. When she tells Nikolai to gather his fist he runs over to stand by him. While not lawful by any stretch of the imagination Michael understands the need for order in a military operations,
quite well.
Sickened- -2 to all rolls

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday March 6th, 2017 6:53:30 PM

Spells in effect: Mage Armor, Magic Fang (probably expired by now)
Stunning Fist 3/5
Ki Pool 4/5

Nikolai informs everyone what he sees an what he deduces from what he sees. In turn, Commander Palance gives him his orders to the Fist. Michael is quick to his side.

"Yes Sir!" he replies back with a salute.

Relieved that the citizens have someone else to take care of them, he grabs the unconscious wizard under the arms and calls for Anna to pick up the legs.

"Nikolai's Fist! To the infirmary!" He orders.

"You! Hooded Archer! You're with us. I need your eyewitness for my report! And don't argue!"

Nikolai has given the orders and as soon as Anna picks up her half of their captive, they head to the infirmary as fast as they can.

"Anna, I want to make sure this one survives, so we take him/her to the infirmary first, then to the prison. If we go to the prison first, who knows when a medic will show up. Besides, if we can revive him/her on our own once in the prison, we can get first crack at an interrogation. Once we leave him/her, we may not get that chance." he mutters quietly over his shoulder as the enter the Citadel.

Action: pick up unconscious bound prisoner and make due haste to the infirmary.


Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday March 6th, 2017 8:45:26 PM

The Commander seems to have regained some control of herself. Trayvin hopes that's a good thing. "How many of us have this sickness from the witch? I lost track during the fight."

Active Effects:
shield of faith - +3 AC
sickened - The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

OOC- I channeled last round, not sure if everyone who is injured caught that.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday March 6th, 2017 9:21:47 PM

Since one is on the shoulders and one is on the legs Michael, since he is so short supports the prisoner from the bottom

AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 36 / 63 "Tinker" (SteveK)  d20+14=23 ;
Monday March 6th, 2017 9:51:56 PM

Tinker keeps his scraped up sword across his shoulder for easy use and flanks his Fistmates as they frogmarch the prisoner inside. He doesn't pause for any salutes or glares, the prompt actions showing more than pauses that he is part of the Fist and obeys.

Perception. 23

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81(73 max currently) Character Sheet 
Monday March 6th, 2017 10:04:39 PM

Sigvar sheathes his sword once the Knight Commander takes charge of te situation. He answers Trayvin.
" I did not get hit by her fire this time, but I am sick nonetheless. I think the claws of those animals yesterday infected me with something."

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.


Prudence Gundle  
Monday March 6th, 2017 10:08:53 PM

"I think most of us could benefit from a visit to the infirmary," Pru says. "As could our prisoner. We should get going."

Anna Morphling (Hugh C) -- AC 26/15/21 - HP 68/68 -- CMD 15 
Monday March 6th, 2017 11:58:19 PM

Anna grabs the prisoner's legs and does as she is ordered by her thumb.

"On it" she says to Nikolai.

(OOC: Oh kindly dm let me know how many rounds have elapsed on the way to the infirmary, I know at least the shillelagh wore off)

Active Effects:
Fatigued:can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Illness: -2 penalty to wisdom
longstrider: +10 movement speed - 5 hours [2995 - ? rounds]
sickened / green flame ? : -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks ; x2 damage from fire attacks
Barkskin : +2 natural armor - 50 minutes [500 - ? rounds]
Bear's Endurance : +4 con - 5 minutes [50 - ? rounds]
Bull's Strength : +4 str - 5 minutes [50 - ? rounds]
Cat's Grace : + 4 dex - 5 minutes [50 - ? rounds]


The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Tuesday March 7th, 2017 8:45:09 AM

The hooded man follows the barking commander's orders and follows the group to the infirmary. Really, if the flying going towards them IS a dragon, being anywhere else then out in the open will be a step up.
{ "Well, guess I've been drafted?!? "}

The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Tuesday March 7th, 2017 8:45:09 AM

The hooded man follows the barking commander's orders and follows the group to the infirmary. Really, if the flying going towards them IS a dragon, being anywhere else then out in the open will be a step up.
{ "Well, guess I've been drafted?!? "}

DM JeffO 
Tuesday March 7th, 2017 12:43:16 PM

The group gets to work and the efficiency of the Fist shows up quickly. As some move to assist the people, Nikolai’s Fist grabs the injured, bound attacker and heads inside. It takes a few minutes (let’s say 20 rounds) to collect everyone together and get to the infirmary. The infirmary is a relatively small section of rooms, but there are four beds in the main room and a doctor greets you as you arrive. His eyes rise as he sees the injured person bound. He gestures to the bed and asks, “What would you have me do with this one since they are bound?” He notices the Fist colors on the guard and gives another look to the group.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81(73 max currently) Character Sheet 
Tuesday March 7th, 2017 1:17:01 PM

" Don't look so troubled, the bound one and the dead one are either imposters or traitors, they attacked the assembly outside the walls. Bound one is a mage, so the bonds stay, unless you ant fireballs going off in here.Bound one is unconscious, the rest of us are sickened and diseased, different diseases on each myself and Anna. The green flames on them are from an apparently undead attacker, who is now really dead. Please do what you can. The prisoner is bound for the brig and we are needed in the Knight Commanders office ASAP."
Sigvar is still carrying the guard he killed. No real reason to put it down, and maybe Trayvin can get answers from him even if the mage won't talk. Clerics can sometimes talk to the dead.

Effects on Sigvar
Filth fever: -1 to dexterity, -2 to constitution.


AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 36 / 63 "Tinker" (SteveK)  d20+14=34 ;
Tuesday March 7th, 2017 5:39:27 PM

Tinker guards the door of the infirmary as everyone enters. "Don't worry about me ; look worse than I am".

While the others make arrangements and see to magical sicknesses, the dwarf stoically maintains his post.

Perception. 34

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday March 7th, 2017 9:16:58 PM

"You may be able to treat the prisoner with only his hands bound, but be cautious. Are there guards about? If not I think we should remain here for now to keep the prisoner secure."

Trayvin describes the details of the witch's magical attacks as best he can. Hopefully the doctor has heard of it, and the cure.

Prudence Gundle  
Tuesday March 7th, 2017 10:48:02 PM

"Everybody who has these green flames is feeling a little sick," Pru elaborates. "I think that'll take magic to cure. And then there's the whatever-it-was that they picked up from those swamp animals. Anna really wasn't feeling well this morning."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday March 8th, 2017 12:06:32 AM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

Nikolai deposits their captive on a bed. His Fist mates have given all the pertinent information about him.
"Just get him stabilized and healed enough to be conscious," he says then pats the body down thoroughly looking for everything that isn't clothes.

"Check for magic on the clothes," he mutters as he pats the body down, depositing anything he finds on the floor.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday March 8th, 2017 12:20:25 AM

Heres what we can do doc, you get the mage woken up, I'll stand by and if she looks like she's going to be trouble I'll put her out again, I need you to understand that I have no wish to harm or kill this person, but at the same time I will not allow her to hurt the people in this room. cut her loose as you will. I'll give her a second smile if she acts up.

with that he pulls one of his daggers, feels for a pulse in the cartroid artery in her neck and sets the poing of the dagger gently against it.. he then grabs a handful of hair and positons himself such that he can do what needs to be done if she thinks to cast a spell.

(ooc: is it possible to "take 20" for a stab on an unconscious person? if so I take it as a readied action.

not going for coup de grace, just wanting to put a bleed attack on her should she get randy. if she's at 1 or 2 hp the bleed should put her back out without killing her.

Anna Morphling (Hugh C) -- AC 26/15/21 - HP 68/68 -- CMD 15 
Wednesday March 8th, 2017 12:36:45 AM

Anna says, "Yeah I could use some healing. If you can remove disease that should help but I'm not sure how to put out the green flames."

She follows up, "As for our friend here, maybe we should gag her before she comes to. Also have we found a material component pouch on her? Probably good to take away as well. if we take those precautions the only way she will ever be able to cast a spell would be if she could cast it without material, verbal or somatic components."

DM JeffO 
Wednesday March 8th, 2017 2:28:17 PM

The doctor nods in understanding. He says, “I assume the commander is fully informed.” He then instructs those with diseases to line up and he pulls out a few scrolls from a drawer. He casts remove disease on Sigvar and Anna. The diseases from the monsters is quickly removed as Tinker guards the door to the infirmary.

When Trayvin and Pru explain the green flames, the doctor tries an additional scroll. He frowns when it has no effect on the green flames. He digs around in a drawer and pulls out another scroll and reads it. When he does, the green flames flicker and disappear. He says out loud, “Interesting. That required a remove curse spell to remove.” He is able to cast it again to remove the green flames from anyone else that needs them removed.

Michael and Nikolai ask for the unconscious guard to be stabilized. The doctor nods and casts a healing spell as Michael guards the guard’s neck with his dagger. The guard’s eyes flutter open, she starts to move, but quickly stops as she feels the dagger pressed against her neck. She looks at Michael, but does not say a word.

From searching the guards, the group has found a staff that the magical guard had been using, a rather nice, shiny, reddish longsword; and an axe that looks to be of quality material. The rest of their belongings look rather normal and standard fist-issue.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet 
Wednesday March 8th, 2017 5:16:42 PM

Sigvar releases a breath he didn't know he was holding. The throbbing headache that had made it hard to see what was going on, hard to piece together the ambush was gone. So too were the joint aches that had made it hard to strike cleanly and clearly, leading to the prolonged fight rater than a quick clean kill. Now he felt more himself.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+4=10 ;
Wednesday March 8th, 2017 10:04:20 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

Nikolai stares at the woman guard.
"You aren't going to believe this but you are still alive. Whether you like it or not. Now we can do this the easy way or the painful way, it's up to you. You have nothing to gain if you choose no to cooperate with us. You are the only survivor. Not even Slartanus dared come to your aid.

So, who are you? What was this all about? What was worth risking your life for?"


Nikolai expects the others to throw in their two coppers as well.

Aid Another to Intimidate +4 DC10 = 10

Someone else with a higher Intimidate can do a Skill check and add +2.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Wednesday March 8th, 2017 10:23:43 PM

"So it was a curse. Good to know. When we have some free time, I'd like to see if the library here has any more information about it. Thanks Doc."

Trayvin watches as Nikolai begins to interrogate the prisoner. There were many questions, maybe they would now get some answers.

Prudence Gundle  
Wednesday March 8th, 2017 10:35:32 PM

Pru breathes a little sigh of relief when the green flames disappear. She has nothing against flames, of course, but they should be properly flame-colored.

Pru isn't very intimidating, so she stands back and waits for an opportunity to be "the nice one," if it seems appropriate.

Anna Morphling (Hugh C) -- AC 25/14/20 - HP 68/68 -- CMD 16  d20+11=16 ;
Wednesday March 8th, 2017 11:02:31 PM

(OOC: I got 2 more rounds for disease cures, 1 round on the scroll that didn't work, 4 rounds for the remove curse scrolls, 1 round reviving the captive & 1 round poking through there stuff for 9 more rounds elapsed, let me know if more time was used)

Anna picks up on what Nikolai is attempting and activates her enlarge person morphamancy to gain some weight. She then joins in interrogating the prisoner.

"If you know what is good for you, you will tell us all you know with respect to the plot, the witch and the dragon, leaving nothing out." (Intimidate : 16 or 18 w/ Niko's plus 2 as I'm including +4 for being large; takes minute to intimidate adjusting duration)

Active Effects:
longstrider: +10 movement speed - 5 hours [2966 - ? rounds]
Barkskin : +2 natural armor - 50 minutes [467 - ? rounds]
Bear's Endurance : +4 con - 5 minutes [18 - ? rounds]
Bull's Strength : +4 str - 5 minutes [19 - ? rounds]
Cat's Grace : + 4 dex - 5 minutes [20 - ? rounds]
Enlarge Person : Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, +4 intimidating medium charcters -2 fly, space 10 ft, reach 10 ft, weapons go up a size category5 minutes [40 - ? rounds]


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+5=10 ; d20+10=28 ; d20+6=12 ;
Thursday March 9th, 2017 12:59:28 AM

Michael stares deeply into the prisoner's eyes, his eyes dead as a sharks. the thousand yard stare. Easy sweetheart, easy, if you play this right, you might live to a ripe old age, if not...it would be a shame to get these nice clean sheets bloody, but a pure pleasure to watch the light die in your eyes as you bleed out he smiles an innocent smile, but keeps the dagger point ever so softly against her neck.

intimidate 10
bluff 28
sense motive 12

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet  d20+6=20 ;
Thursday March 9th, 2017 5:16:44 AM

Sigvar also picks up on Nickolai's plan and using his natural size and the reputation of his race leans in.
" That fireball hurt my friends, nearly crisped a few of my new Fistmates. You really want to answer his questions."
Intimidate 20 + my size bonus +4 + Nickolai's aid +2 for 26 total

The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Thursday March 9th, 2017 6:37:52 AM

The hooded man stands watch....


DM JeffO 
Thursday March 9th, 2017 8:39:40 AM

The guard shakes a bit on the table, then closes her eyes, clearly frightened. She then whispers, "It no longer matters. It is over now." She leans towards the knife that is held at her throat.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet  d20+6=8 ;
Thursday March 9th, 2017 3:48:15 PM

Sigvar hooks a finger around Michael's wrist and pulls it away from the woman who is trying to cut her own throat.
" Not that easy honey. You crossed the Fist, now you need to answer to it. We wanted the answers so we knew what was going on. The Knight Captain will likely want them worse than we do. You can sit in the brig bound and gagged until an interrogator gets the time to really, really ask you questions. No easy way out from this. I imagine once they crush your hands and break your jaw so that spellcasting is not an option they will then get around to the nitty gritty of what we want to know. You are missing your shot at the easy interrogation. Your loss."
Not so impressive this time...
intimidate 8+4 for size + any adds from aid= 12 and counting

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Thursday March 9th, 2017 8:45:33 PM

Trayvin stands off to the side and then casts zone of truth. Then he leans over and nudges Pru, nodding towards the prisoner. Maybe a gentler tactic will work where intimidation has failed. You can't intimidate someone who has lost the will to live.

AC 29 T 22 F 22 CMD 32 35v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Thursday March 9th, 2017 9:32:23 PM

Tinker stoically guards the door. Every part of the team has a place, and his is to stay out of delicate information gathering.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+1=4 ;
Thursday March 9th, 2017 9:43:50 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

"Your actions to terminate your own life are futile. We've got plenty of healers here that will just stop any bleeding and bring you right back. So spare yourself the 'Death by a Thousand nicks' over and over again and just answer the questions. The Mailed Fist can extract that information by probing your mind but that can leave you rather... mindless, at times. Life in prison is a choice. Cooperate and the Fist may find a reason to be more lenient."

Aid Another (Diplomacy) in case Pru tries that tactic +1 DC10 = 4

Prudence Gundle   d20+13=17 ;
Thursday March 9th, 2017 10:18:32 PM

Pru moves closer to the guard, and, if possible, maneuvers around until she can look into her eyes. "It doesn't have to be over," she says. "You and your companions were very brave, and very dedicated. I'd like to understand why you fought. This seems like something deeply personal, and if that's the case, there may be another way to get what you want. A way that doesn't involve hurting and killing. But in order to find it, we have to know your story. What happened to you? And how was this going to make it right?"

[Diplomacy 17, ugh.]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+5=18 ;
Friday March 10th, 2017 1:23:10 AM

though his hand is pulled back, Michael's eyes never leave the woman. brave?, Hopeless? or stupid? he thinks. he keeps the dagger at the ready, this time far enough back that she cannot end herself on it, and keeps watch for any duplicitous actions on her part.

Sense motive: 18.

Anna Morphling (Hugh C) -- AC 25/14/20 - HP 68/68 -- CMD 16  d20+7=25 ;
Friday March 10th, 2017 2:19:58 AM

(Diplomacy: 25)
Anna softens her stance and looks down at the woman from her enlarged state.
"You know something? Pru is right. You obviously have skills with magic and subterfuge. Why not atone for those you killed like the librarian. The Fist is not in the habit of throwing away talent if it can be redeemed and really wants to atone. You obviously could fit in with the Snake company? Put your passion to good use? But you need to be honest with us now."

Active Effects:
longstrider: +10 movement speed - 5 hours [2956 - ? rounds]
Barkskin : +2 natural armor - 50 minutes [457 - ? rounds]
Bear's Endurance : +4 con - 5 minutes [8 - ? rounds]
Bull's Strength : +4 str - 5 minutes [9 - ? rounds]
Cat's Grace : + 4 dex - 5 minutes [10 - ? rounds]
Enlarge Person : Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, +4 intimidating medium charcters -2 fly, space 10 ft, reach 10 ft, weapons go up a size category5 minutes [30 - ? rounds]


The Hooded Man AC 25 CMD 23/18, HP 77/77 Position M2 (Yves)  d20+10=30 ;
Friday March 10th, 2017 10:59:50 AM

{ Why isn't anyone preparing for the dragon coming our way???? }
The hooded man continues to stand watch. He peeks outside of the tent to see if the flying lizard is still heading their way.

Perception check 30! (nat 20)

AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Friday March 10th, 2017 2:05:20 PM

Tinker looks over at the Hooded Man. "Thanks for the help back there. I am Daemar Torvalsson, usually called Tinker, Agent, Wolf Company, Nikolai's Fist." He looks up into the sky, and shrugs. "Nikolai got a look at the flying speck you saw too, and said it was going away from the Citadel [DM Post 6 Mar]. Besides, Galthon's Fist is on high watch. If there is a change, we'll get warning."

The dwarf isn't concerned that he doesn't know the Hooded Figure. Knight Commander Constance Palance does, and that's good enough for Tinker. He pushes down the nagging questions about how much loyalty she deserves by withholding important information ... for now.

He looks for a nearby recruit without leaving his post. "You! Message to deliver to the Commander's Tower. Begins: The Agents are at the infirmary. Bring Agent Daemar his Urgrosh and Crossbow ASAP. Ends." He gives the recruit an agate glare. "Repeat to me". As soon as the recruit can repeat the message verbatim, Tinker growls. "Good. Now scoot!"

He hopes his equipment gets there soon. He feels like he's missing an arm without his weapons!

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Friday March 10th, 2017 7:27:50 PM

Trayvin waits and watches with interest to see if the prisoner decides to talk to the Agents.

Active Effects:
zone of truth

DM JeffO 
Friday March 10th, 2017 9:28:54 PM

Sigvar holds Michael back a bit and continues the threats. Tinker stays at the door and then sends a recruit off after his things. The recruit nods and takes off at a run, sure to return very quickly while the hooded man looks outside. The infirmary is a bit inside the walls, so there is no easy access to the out of doors to watch the sky, but he does spot a few small spiders running along the far wall of the hallway.

Meanwhile, Anna, Pru, and Nikolai work together to try and convince the guard to give up some information. She finally breaks and replies, “Look, I’m dead now. The Fist is going to kill me. You know it, and I know it. So nothing else really matters, nothing! Not my life, not the Fist, not my brother’s life, none of it makes any difference to me or the Fist now or ever, as if it ever did. Its over, so just kill me now.”


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday March 11th, 2017 12:28:34 AM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

"Not so fast! We aren't murderers. IF we kill you, it will be after a trial. There, you will be able to explain why you attacked us. You say nothing else matters. Perhaps. But why bring your brother into this? Who is he? Is he being held captive while you try to kill Commander Palance to save his life? You may not know this about the Fist, but if you an honorable reason you need our help, we can postpone a trial until then. If we just kill you now, whoever is behind this will keep on trying and harming many others in the process. Do you want others to go through what you are going through?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday March 11th, 2017 2:41:59 AM

still alert, and still poised. Michael is caught by something she said. gently and with a bit of heartflelt interest he quietly asks her. Who is your brother? Was he killed by the Fist? or is he being held for your cooperation? .


AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK)  d20+21=38 ; d20+21=29 ;
Saturday March 11th, 2017 9:04:17 AM

Tinker takes his ease, standing with his hands clasped lightly behind his broad back. Waiting for his weapons; they are coming. The Hooded Man; he'll talk when he's ready about what he wants, no problem. What's Palance hiding? His fingers start to itch and he pulls out his set of manacles, playing with the lock to pick it. Close it. Try to pick it again.

Disable Device. 38, 29

Prudence Gundle   d20+13=17 ;
Saturday March 11th, 2017 10:52:10 AM

"Well, it matters to me," Pru says firmly. "And I'm pretty sure it matters to my companions. And it matters to the gods. They see everything, you know, and death is not the end. There is still time to make things right. Perhaps not everything, but some things. We really do want to help you, but you have to tell us what's going on."

[Diplomacy 17]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet 
Saturday March 11th, 2017 9:39:35 PM

Sigvar growls.
Clearly this is not a good excuse to fireball a crowd in his opinion.
" So you fight to avenge or rescue a sibling? Hardly a reason to fireball a crowd of innocent civilians. What should they do now? Seek you out, your friends, relatives, pets, so that they can seek revenge on you? That way lies only chaos and more random killing. If you have a vendetta, you call out the offender. Stand your ground and fight. Sneaking is for assassins, and fireballing women and children is so low as to be beneath contempt. Coward."
Clearly his demeanor has not improved despite his disease being cured. Sensing his mood you hear a soft meow. His cat sticks it's head out of his pack and climbs onto his shoulder. Idly his hand reaches up and scratches the cat. He walks away from the prisoner, still scratching the cat.

Anna Morphling (Hugh C) -- AC 25/14/20 - HP 68/68 -- CMD 16  d20+19=36 ; d100=59 ;
Sunday March 12th, 2017 2:58:56 PM

Anna pulls a stilled copy of blood witch detect thoughts scroll (CL 3) from her bag of tricks and proceeds to cast it. (UMD: 36, leyline 59)

She then focuses on the prisoner attempting to read her thoughts.

(OOC: Will Save is 12 I believe to resist unless stilling a spell raises the spell level to 2nd level in which case the save would be 13)

DM JeffO 
Monday March 13th, 2017 9:46:46 AM

The group continues to talk to the guard, and the idea of her brother being held captive comes up. Nikolai mentions that she may not know the Fist and Sigvar calls her a coward. It is when Pru mentions making things right that she finally reacts. About that time, Anna reads her scroll and detects plenty of thoughts and anger.

The guard suddenly sits up and shoves Michael’s hand with the dagger to the side. She starts yelling, “I don’t know the Fist? Do you see this uniform? I AM the Fist! I am a full member, this is no disguise! I know the Fist inside and out! I know what the Fist does and that is exactly why they need to be stopped! And you, you are part of this and them!”

She stands up and pokes Sigvar in the chest, continuing, “A coward? You call me a coward while you hide behind the Fist colors? I went through all the training of the Fist and I am no page boy to be shoved around. I am no coward! If you want to see a coward, look in the mirror! See the Fist group that runs around trying to help people, but don’t care who they kill in the meantime! You say I shouldn’t kill innocents when you are part of the group that kills without regard to who they hurt!”

She turns back away from Sigvar and addresses Nikolai, “The blood of my brother is on your hands, and now you and your precious group will kill me as well. Oh sure, you will have a mock trial, but it will be much like the one we just saw! Come on Fist, let’s see more of that justice!” She shoves Nikolai with both hands, surprising him with her strength as he stumbles backwards. “Go ahead, get your Fist justice on me now, no one is looking!”


Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Monday March 13th, 2017 4:25:17 PM

- Going back a few minutes.. -

Pompous flips his hood back and nods at Tinker. The clean cut young man with the flat top hair cut turns from his post.
" I am Pompous Marcus Maximus, ranger. You are most welcome. Even though it looked like everything was well in hand, I thought that my superior marksmanship skills would be useful. You all impressed me with your skills."
He leans on his bow.
" I am new."



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday March 13th, 2017 5:24:05 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

Nikolai easily keeps his balance from her push but not so easily keeps his cool.
"Pooh! You claim to be a Fist member but show true ignorance of the Fist Code. Ignorance is no excuse for what you did or planned to do. You are talking to the Fist that fought Commander Neutronis and defeated him, bringing balance back to the Mailed Fist and restored our Purpose. Now we work hard to restore the Honor of the Mailed Fist.

You actually sound like one of Neutronis' followers. This 'mock trial' you refer to, is it Neutronis' trial?

If you truly had a concern for your brother you would explain yourself and his situation. You accuse us of killing innocents but the only ones that I'm aware that do that are the Son's of Neutronis rebel band. Surely you can tell the difference between those scoundrels and us. So your accusations are hollow unless you can be specific.

Besides, it was well publicized that Commander Palance gave Honorable Discharge for any Fist members that were displeased with how things were working out for them, so if you didn't like the Mailed Fist anymore, then why didn't you just resign?

But apparently now you seem to think you have no choice but to be a traitor to the Mailed Fist. If you refuse to answer us as to who put you up to this and how we can liberate your brother, you leave the Mailed Fist no choice in a verdict against you. You can't blame the Mailed Fist for what you call a 'mock trial' when choosing to be silent. YOU choose your own verdict!"
he says vehemently while poking his index finger forcefully square in the center of her chest.

AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Monday March 13th, 2017 7:23:28 PM

Tinker nods at Pompous' words. "Good to meet you." And as the dwarf hears raised voices he shrugs and jerks his head inside. "Maybe we are needed inside?"

The dwarf turns to go in and calls. "Maybe we all calm down and hear about this brother, eh?

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday March 13th, 2017 10:24:56 PM

Maybe his blood was on their hands. It's not as though they hadn't killed anyone while in service to the Fist. They were part of a pretty large battle not that long ago.

"So....who was he?" Trayvin looks at the girl with sincerity, and maybe a little bit of remorse.

Active Effects:
zone of truth

Prudence Gundle  
Monday March 13th, 2017 10:32:08 PM

Pru frowns and shakes her head. There's something she isn't seeing. "Like the one we just saw?" she echoes, puzzled. "What trial did we just see? We just saw an explanation of what happened with the paper golem. It wasn't a trial. Or do you mean Nikolai's trial in Sandrill's Crossing?"

Anna Morphling (Hugh C) -- AC 25/14/20 - HP 68/68 -- CMD 16 
Tuesday March 14th, 2017 12:22:55 AM

Anna focuses on the prisoner's thoughts letting everyone else do the interrogation.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday March 14th, 2017 2:01:58 AM

Michael has no idea what this silly mage is talking about, but if she's talking she's not trying to kill everyone. maybe she's under a spell? still, the only way to get answers is to talk so he does.

What is it we have done? Speak our crimes, If you are of the fist you know that fist law is absolute! WE BROKE THE FIST BECAUSE OF THE LAW! Tell us what we have done! tell us how we have violated Fist code? Michael pauses, a thought occurring to him. Quietly he asks can someone see if she is under some form of compulsion, this isn't making a lot of sense.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet  d20+9=15 ; d20=6 ; d20+4=6 ;
Tuesday March 14th, 2017 5:28:06 AM

Sigvar snorts.
He would answer these foolish charges but Thumb Nickolai has already said, more eloquently than Sigvar would, what needs to be said. The only one killing innocent people here so far as Sigvar knew was this Mage. She had fireballed the tent. Her helpers attacked from surprise, quite effectively. Sigvar had even offered the man he faced quarter, though the man decided to face his death with honor. He had fought well and Sigvar saw no loss of honor had the man accepted. He decides to follow his mother's advice and gather more information before speaking again
Perception 15
Sense Motive 6
Profession Soldier 6

DM JeffO 
Tuesday March 14th, 2017 10:29:57 AM

Marcus introduces himself to Tinker and the two converse near the door.

Meanwhile inside tempers have started to flare. Nikolai addresses the guard and pokes her right back. Trayvin and Pru try to take the soft approach while Michael joins Nikolai in demanding answers. Anna continues to work on the thoughts of the guard and feels that by next round she might get more information.

The woman stands back and sighs. She looks around the room at each of the members gathered. She glances at the door, not as if looking to escape, but checking to see if anyone else is there. She says, (truthfully, as far as Trayvin can tell) “The Fist killed my brother. It was a long time ago, but I swore I would have vengeance. I have studied long and hard and had my chance. Obviously, it did not work. I failed at my life’s goal. Now it is over. None of the Fist have died and my brother will never have his vengeance. Now I will get a trial and be executed myself. Unless…” She glances over at the door again. “Perhaps you could see your way to… well, going about your business somewhere else?”


AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Tuesday March 14th, 2017 4:51:45 PM

Tinker sighs. He was secretly hoping there was a kidnapped brother and someone was forced to actions against her will. This sounds like she planned her betrayal even before joining the Fist; an oathbreaker through and through. "Mercy to the guilty is punishing the innocent", he says with years of sadness.

He walks back to the door, nothing more to see here.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet  d20+11=20 ; d8=5 ; d20+11=16 ; d8=3 ;
Tuesday March 14th, 2017 6:34:31 PM

Sigvar needs to physically close his mouth as it falls open at her request.

" Just let you walk away? Admit that it is OK for you to fireball a tent full of mostly civilians, killing them and then say ' we let her go because she had her head screwed on wrong'. That would be a fine example of leadership. The people at large in the Wold would laud our intelligence to let someone who admitted that they planned, poorly, to punish the Fist and ended up killing innocent bystanders instead, go."
"On a related note, the only people that seem to be on a sham of a trial here is The Fist. You make wild accusations and say we should defend ourselves, but offer no details. The Fist is a Mercenary Unit. We take jobs, usually jobs that protect the innocent and stop evildoers. People get killed on those jobs because the average bandit, or strong arm brigand or other military unit we are going against didn't get into their line of work to be reasonable, so they fight us and they lose. If your brother died when the Fist executed a Lawful contract against him then apparently he didn't want to be reasonable either."


Now that he knows she wants to get away, things are simpler for Sigvar. He makes sure that he remains within 10 feet of her and stands ready that if she attempts to flee or cast a spell he will strike her with his horns.
Held action, attack her if she tries to flee or cast a spell
Hit AC 20 for 7 damage
If she persists and provokes an AoO then
Hit AC 16 for 5 damage
Add 2 to those to hit numbers if there is a Fist member flanking her when she does whatever she does.

Prudence Gundle  
Tuesday March 14th, 2017 10:22:05 PM

"Well," Pru says. "You'll only be executed if you're guilty. Are you guilty? Because it sounds as if you believe you are, in spite of all your protestations. And we cannot let you go; don't be absurd. But here's what I can promise you--if you give me the name of your brother, and tell us what happened, then my companions and I will investigate. And if we find there was wrongdoing on the part of the Fist, we will do our best to ensure that justice is done. I think that's the best offer you're going to get, and I think you'd better take it."

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday March 14th, 2017 11:06:05 PM

Trayvin has nothing more to say to the girl. Pru has made her the best offer she is likely to get. Now to wait and see if she is interested. Screaming at her will do no more good.

Active Effects:
zone of truth

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=28 ; d20+6=23 ;
Tuesday March 14th, 2017 11:39:54 PM

Michael is stunned, A lifetime of study just for simple revenge? Surely she had friends in the Fist, people she bled beside, risked her life for, and who did the same for her...did these things count for nothing? He cannot fathom such betrayal, such hate....well he can...he lived with the minons of Ga'al for most of his life...still for someone to willfully embrace such evil.
He stands ready for action on her part and says nothing,

perception 28
sense motive 23


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday March 15th, 2017 12:02:43 AM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

Nikolai backs off a little. "Regardless of how or why or by whom your brother was killed, you still need to accept responsibility for your actions. By your own admission you purposely chose to infiltrate the Mailed Fist for revenge. You must answer to that.

You've explained your reasoning, but how about the others in your team? What about the other guards? What about that ghostly woman? How did you come to be associated with them? And who was it that the ghostly witch was calling out to?

Nikolai's Fist has a certain degree of freedom to pick missions that the other Fists are not equipped to handle. Be specific about your brother's circumstances and we will look into it. You can trust us to find the Truth, just as we were trusted to find the Truth about Commander Neutronis. We found that he had broken a contract and murdered a messenger. We didn't hide that fact and sweep it under a rug. If an investigation shows wrongdoing on a Fist's part, we will bring it out in the open.

I can't speak for any Fist other than mine, that we have never intentionally killed innocents, however some have been caught between us and our enemies. Hopefully your brother was not one of them. But be aware that your brother may not have been one of those innocent bystanders but one that chose to be our enemy."


Nikolai put a lot on the table and he regains a little of his patience in order to give the guard some time to respond.

Anna Morphling (Hugh C) -- AC 25/14/20 - HP 68/68 -- CMD 16 
Wednesday March 15th, 2017 4:09:35 AM

Anna focuses hard on the captive. She really wants to know what is going on in the woman's head and how it either reinforces or clashes with what is being told to the group.

DM JeffO 
Wednesday March 15th, 2017 10:07:08 AM

Anna concentrates on the guard. She reads powerful thoughts of fear, hatred, and failure. When the guard glances at the door, there is a glimmer of hope, but that thought goes away quickly as Tinker moves to continue to guard the door.

Pru and Nikolai attempt to reason with the guard, makings offer to investigate any wrongdoing. She looks at Pru with sad eyes, but then quickly her eyes turn back hard. Sigvar has taken up a defensive position with Michael, so they are ready when she starts to cast a spell. As soon as she moves, he is there with his horns, quickly stopping her and bringing her down to the ground. She is once again unconscious.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet 
Wednesday March 15th, 2017 11:08:45 AM

Sigvar looks at the others.
" She is an admitted infiltrator and all of us saw her blatantly kill those civilians. Wronged or not she is a murderer. She won't answer questions and is wasting our time keeping us from the Knight Commander. Is that a coincidence? Or is it part of a larger plan?"
Sigvar straightens his kit and prepares to move.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday March 15th, 2017 4:47:16 PM

Stupid, stupid, stupid Michael says to himself and he binds her up. Hands behind back, backs of hands together, elbows, ankles and knees. he braids a piece of cord into her hair and ties it off to the bindings on her elbows. He then gags her and blindfolds her. I guess the interrogators, will probably get more out of her than we can.

Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Wednesday March 15th, 2017 9:07:13 PM

{ So these are the Fists?.... Effective fighters I suppose... Most would have just killed the prisoner by now.. guess they aren't most... }

Pompous continues to lean on his bow and listen.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Wednesday March 15th, 2017 9:10:06 PM

"There is nothing more to be done here. Shall we go and see the Commander?"

Active Effects:
zone of truth


AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Wednesday March 15th, 2017 9:16:02 PM

"Nothing more for us here", grates the bass voice of Tinker. "Keep her toes and then go see Commander Palance."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday March 15th, 2017 9:47:16 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

OOC: side note - correct me if I'm wrong, but I don't remember ever releasing her but for her to speak. Not relevant now but... :)

IC: Nikolai has very little patience with obstinate people.
"Yes, we are done here. We did everything we could to get her to open up so we could help. Some people are just so eat'n up with hate they don't want help. Her brother is dead and we can't fix that. She won't give us details of how or by whom so we can't investigate that. She won't tell us who her cohorts were so that's that. Commander Palance can choose other means to get the information, but that's not our call to do it.

At least Commander Palance seems to know who the ghostly witch was. Maybe that'll be enough."


Nikolai thanks the medics for their help in curing the Fist of their curses and diseases, then commandeers a stretcher to aid in carrying the guard to the dungeons.

Picking up the front, he says, [b]"Let's go make this deposit and then stop by Commander Palance's office. I'm curious as to how that librarian was coerced into blaming Pru for the Paper Golem."[/b[

He leads the way to the prison, then to their commander's office.

Prudence Gundle  
Wednesday March 15th, 2017 10:31:38 PM

Pru had hastily prepared to counter any hostile spell, and is relived when her help isn't needed. She looks sadly at the unconscious form. "I'll pray for you," she says softly.

To her companions she says, "Yes. We've kept Captain Palance waiting long enough. Let's go report in."

Anna Morphling (Hugh C) -- AC 25/14/20 - HP 68/68 -- CMD 16 
Wednesday March 15th, 2017 11:05:05 PM

Anna tells the others about the emotions she got from the prisoner. "I got strong emotions of fear, hatred and failure and then a glimmer of hope when she saw the door before we stopped her."

"Let's go drop this prisoner off and then see the commander."

(OOC: Let me know how much time has elapsed on way to the commander)

Active Effects:
longstrider: +10 movement speed - 5 hours [2952 - ? rounds]
Barkskin : +2 natural armor - 50 minutes [453 - ? rounds]
Bear's Endurance : +4 con - 5 minutes [4 - ? rounds]
Bull's Strength : +4 str - 5 minutes [5 - ? rounds]
Cat's Grace : + 4 dex - 5 minutes [6 - ? rounds]
Enlarge Person : Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, +4 intimidating medium charcters -2 fly, space 10 ft, reach 10 ft, weapons go up a size category5 minutes [26 - ? rounds]
detect thoughts [27 - ? rounds]


DM JeffO 
Thursday March 16th, 2017 10:32:46 AM

The group escorts the guard to the prisons. The citadel has only a few cells, but they are all empty when the group delivers the guard. The prison guard nods without saying a word and locks the cell after she is deposited there.

It takes about 15 minutes total for the group to drop off the prisoner and return to Palence’s office. When they arrive, she is standing behind her desk, pacing. She looks up when the group arrives and says, “I don’t know what’s going on here. Give me the debrief of your time away. I received messages from the town that you were all innocent. I knew that before I sent you, but we had to make things look good. Tell me everything that happened while you were gone.”

OOC:
11,000 xp each from the battle!
When the guards were searched, 3 items of value were found: a nice, shiny axe, a longsword that has strange red lettering along the length of the sword, and a twisted staff made of reddish-brown wood from the guard that is in prison now.


Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Thursday March 16th, 2017 5:21:00 PM

Pompous looks around a bit confused...

" Pardon... should I still be here with all of you? "


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet 
Thursday March 16th, 2017 6:09:34 PM

Sigvar was not with the Agents while they were in town or when they fought the dragon so he remains silent, only adding to the descriptions of the Swamp Beast battle if asked.
To Pompous he motions for the man to stay. Sigvar owed him for the assistance he lent and would pay it in drinks later on.

AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Thursday March 16th, 2017 9:46:29 PM

Tinker looks at Pompous. "Yes. You pitched in when needed, your bow, body, and brains. That's something the Agents could use, if you and Commander Palance agree."

The dwarf allows Michael, Anna, Nikolai, and Prudence to describe the activities; never been much of a talker. He stands at parade rest, but his eye wanders, sneaking glances at Palance.


Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Thursday March 16th, 2017 9:54:09 PM

"Well Commander, first we should mention that we have returned two members stronger than when we left. If it is agreeable to you, would you mind writing orders for the transfer of Sigvar and Pompous to Nikolai's Fist?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday March 16th, 2017 11:02:37 PM

Spells in effect: Mage Armor
Stunning Fist 3/5
Ki Pool 4/5

Now the the prisoner is off their hands Nikolai can pay attention to other things, like their new companion.

"Good to meet you, Mr. Maximus. What name do you prefer to go by? My name is Nikolai Komonov and this is Nikolai's Fist, our newest member is Sigvar, the minotaur, just recently only days ago.

Do come with us. You were in the battle as much as us and your own report will be required, besides, as an unbiased party, you can verify that our interrogation of the traitor guard was above board and by the book, and delivered in good health."


Nikolai says little else as the others introduce themselves and soon the doors to Commander Palance's office stands in their way.

When asked for their full report of their trip, Nikolai hands his commander a scroll tube labeled 'Mission to Sandrill Crossing'. Nikolai felt it unnecessary to label it for what it actually was, a trial based upon a bogus accusation of murder.

Nikolai stands stiff and salutes his commander. "Here is the longer long version of our trip. The shorter long version starts with your orders to go to Sandrill Crossing to answer the accusation that I murdered the bandit Gerard. Our trip to Sandrill was rather uneventful until a day out when a young green dragon waylaid us and we whupped his butt and sent him flying with his tail between his legs. As the song says, 'Well he flew through the briars, and he flew through the brambles. And he flew through the bushes where a rabbit wouldn't go...'.

Arriving at Sandrill, we presented ourselves, myself as a captive, to the city council official who recorded that we had arrived as ordered and told us where we could stay and what time to present ourselves in court the next day. The town seemed very unfriendly so we took a room and kept to ourselves.

Next day we showed up in court as ordered and the judge read the charges. We demanded that the accuser show himself to press the charges himself. A tall cloaked wobbly figure approached the bench but before he got there he fell, revealing that he was not a 'tall' person at all but two leprechauns. The room erupted in chaos as other leprechauns caused mayhem and mischief whilst the first two got away.

Once the room settled down again, the judge ruled a mistrial and cleared us of all the accusations listed and set us free. The town then suddenly became pretty friendly, as must add.

Free of that burden, we hastened to the spot were the dragon attacked us and looked for its lair. We found a treasure stash, that's when Sigvar found us. We gathered up all our stuff from town and headed back home. A couple days out, we came across some odd stinky swamp creatures in the middle of the road. We tried to converse with them to get them to move so our wagon could pass but their language is that of plant creatures and they attacked us.

In their defense, they had been compelled to do so by that ghost witch we fought today. She had enlisted some Will O' Wisps to aid in the fight also. Once we dispatched three of the swamp creatures and had the fourth unconscious and our efforts turned to her, the witch knew it was time to flee.

We have no idea why this ambush, but that ghost witch apparently was not satisfied in being just undead and staged the events of this morning.

My longer long report details more of the trial details and our expenses, including the loss of our wagon, is on that scroll in that tube."


Nikolai salutes again to accentuate the end of his report.

Prudence Gundle  
Thursday March 16th, 2017 11:09:03 PM

"The witch may have been behind the bogus accusation against Nikolai as well," Pru adds. "There were will-o-wisps flying around outside our room at the inn where we were awaiting the trial. It looked as if they were keeping an eye on us."

Anna Morphling (Hugh C) -- AC 25/14/22 - HP 52/52 -- CMD 17 
Thursday March 16th, 2017 11:39:16 PM

Anna is saddened that most of her boosts have expired without having any further enemy to confront and that she didn't get to potentially learn the commander's surface thoughts if they were to question her about the witch. It seems rude to recast detect thoughts in the Commander's presence.

Anna tells the Commander of their recent experience in the field from their encounter with the dragon to their travels to the village and the intelligence gathering to will o wisps in the middle of the night to the trial and the leprechauns. She then informs Constance of their encounter with the witch and the swamp things on the way back home.

When she is done she offers a smart salute and said, "Do you know who the green woman was who kept harassing us?"

Active Effects:
longstrider: +10 movement speed - 5 hours [2802 - ? rounds]
Barkskin : +2 natural armor - 50 minutes [303 - ? rounds]


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday March 17th, 2017 1:43:16 AM

Micheal comments of his role in the whole fiasco, from his infiltration of the town to his paranoia over a waiting ambush. He tries to be concise but is really feeling kind of maudlin.

DM JeffO 
Friday March 17th, 2017 9:42:04 AM

Commander Palence stops and listens. When Pompous speaks up, the commander interrupts and says, “Oh, yes, I almost forgot.” She points to Sigvar and says, “I see that Sigvar managed to meet up with you. Indeed, he was sent from here, I hope there were no issues finding them.” She then points over to Pompous and continues, “Yes, this is Marcus Maximus. He had trained and we were preparing to have him added to your team when all this happened on your return. It appears that you have already met him. In any case, Marcus, this is Nikolai’s Fist. Nikolai’s Fist, this is Marcus. Now please, go on.”

When Nikolai starts narrating the story, Palence interrupts here and there to confirm details. When the dragon is mentioned her eyes grow wide. Then when it is mentioned that it was chased off she says, “Wait, you attacked the dragon and lived?” She thinks a moment and says, “Ah, but now we have a dragon roaming free. We will have to see to that.”

“Swamp creatures and will-o-wisps on the road? I certainly hope that’s the last we hear of that.”

When Anna asks about the ghost witch she says, “I was hoping you might be able to tell me more about her. There was this woman, years and years ago, that tried to take over the area here. The Fist defeated her, though, so I don’t know how this could be her. Did she tell you her name at any point? Clearly she is allied with things of the swamp, but the one I am thinking of lived in a castle that was utterly destroyed by the Fist a long time ago. Do you have any other ideas that might help us confirm her identity? I mean, if it were the woman I’m thinking of, that was hundreds of years ago.”


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/81 Character Sheet 
Friday March 17th, 2017 3:52:40 PM

" No problem finding them at all Commander, they were the talk of the town by the time i arrived."
Sigvar then listens to the narration of the trial and todays fight. When asked for more details he mentions what Tinker confirmed.
" I think it could be the same one. I mean she HATES the Fist and had a pretty bad reaction to the holy water Tinker splashed on her. In my book that makes her undead or some kind of extra-planar demon."

Prudence Gundle  
Friday March 17th, 2017 7:15:26 PM

"She was a spellcaster," Pru adds. "A lot of casters have spells they like to use a lot. She really liked this green-fire spell. She had others, but she used the green fire a lot. Are their records of what kinds of spells this long-ago person liked to cast?"

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Friday March 17th, 2017 9:06:00 PM

"Do you know the location of that castle? Maybe we could find some information there that would be helpful."

AC 25 T 17 F 17 CMD 25. 29v Bull Rush or Trip; HP 56 / 63 "Tinker" (SteveK) 
Friday March 17th, 2017 10:38:15 PM

Tinker keeps quiet as usual until the Commander speaks of an utterly ruined castle and needed proof. The dwarf digs out the signet ring and places it on the Commander's desk. " we got this from an utterly ruined castle a half day from sandhill. Could that be the connection?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday March 18th, 2017 11:10:20 PM

"No sir, she did not give her name. She also befuddled us in her true nature. Our understanding of ghosts is that they are rather affixed to the place where they died. This one obviously has freedom to move around. But my understanding of ghostly natures is rather limited. I shall study more on the subject. I'll also look up the incident with this lady in our archives. If the Fist who filed the report on the incident is as thorough as we were taught to be, it should include the offensive details she used against the Fist. I'll look into that immediately," Nikolai volunteers.

Anna Morphling (Hugh C) -- AC 25/14/22 - HP 66/66 -- CMD 17 
Sunday March 19th, 2017 10:45:40 PM

Anna says, "Well she certainly wouldn't stop. I wonder if she is done or if she'll be back again when she came at us with Swamp Things she just disappeared and it seems like that kind of just happened right now. I think we definitely need more information. Would it be wise to cast speaks with dead on the charred remains of the librarian that slipped the book into the library?"

Active Effects:
longstrider: +10 movement speed - 5 hours [2802 - ? rounds]
Barkskin : +2 natural armor - 50 minutes [303 - ? rounds]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday March 19th, 2017 10:49:43 PM

Whoever she is, she was able to draw together a lot of different actors to work against us. A young green dragon, Will-o-Wisps, leprechauns, bog beasts and dissatisfied Fist members. That's not typical ghost behaviour. The holy water burned her, but she is much more than a ghost. I'm thinking she's lich or some other advanced form of undead...and if she is...we haven't seen the last of her.

DM JeffO 
Monday March 20th, 2017 9:49:05 AM

Palence listens to interest to the various answers given to her questions. She nods thoughtfully and then looks up in surprise when Tinker provides the signet ring. She picks it up quite carefully, as if she is afraid she will break it. Then she whistles and a young trainee runs into the room. He looks over at Nikolai in awe, but listens carefully to Palence.

“Take this to the head librarian. Tell her is it from me. Go.”

The young man grabs the ring and runs out of the room.

“If anyone knows the history of this area, it is our librarians. She will know if that is a significant ring, or if it is nothing. We may need to know the exact location where you found that if it is something.”

When Nikolai offers to look into more on the woman she says, “First, let us go outside and see what else needs to be done here to clean this up.” She turns and heads down the hallways and towards the gate to the citadel.

The group steps outside and sees that a crowd has gathered around the outside meeting area. There are a few Fist members around milling about, but the excitement seems to have ended…until a person spots you Fist members coming out the door. He points and shouts, “That is them! They are the ones who saved us from the ghost witch! Hooray for the Fist!”

The crowd joins in a cheer and starts moving towards the group. The commander wisely steps back and out of the way as the crowd reaches the Fist. Everyone wants to reach up and pat members on the back, shake your hands, and thank you. One woman tries to kiss Nikoali on the lips. Another rubs Tinker on the head. A couple of guys that look like they might be twins wink and nod as Anna. Palence leans back against the wall, watching, and you see a very rare smile appear on her face.


Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Monday March 20th, 2017 10:10:45 AM

At Commander Palence's introduction, Pompous bows in salute towards the group.
" My honour".
" You may address me as Pompous".

---------
Pompous follows the group and observes.
{ These are famous warriors... I will do well here. }

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday March 20th, 2017 7:52:19 PM

Tinker is surprised about the reaction of the people. Despite his usual stoic demeanor, he doesn't really know what to do and so succumbs to back pats, head rubs, and awed adoring faces.

Tinker is more bemused by anything else. They have been getting more noteriety even though their exploits have been in other locations. This was very public, and is a very public reaction.

The dwarf ceded to be manhandled.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday March 20th, 2017 8:52:23 PM

Trayvin looks decidedly uncomfortable at the public show of affection from the crowd. The Agents are a bit 'special' within the ranks of the Fist, but still, it's not something he is used to. "Err, thank you. We're not heroes you know, just doing our job."

Prudence Gundle  
Monday March 20th, 2017 10:09:56 PM

Inside the office, Pru greets Pompous with a "Hello....er, Pompous. Most people call me Pru."

Pompous? she is thinking. I have brothers named Righteous and Pious, and even I think that's excessive. Poor guy.

Outside, she is momentarily taken aback by all the cheers, but soon her sunny smile is back in place. "You're giving us too much credit, really," she says. "Mostly we were just in the right place at the right time."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=29 ;
Monday March 20th, 2017 10:11:37 PM

Nikolai at first grins and repeats over and over again that the safety of the town is all that matters but is caught off guard by one woman's amorous affection. His thoughts race 'Oh NO! I hope she didn't see this! What will she think of me?' and takes a quick glance over towards Pru and tries to wipe any vestiges of her lips the woman may have left on his lips.

He manages to communicate with the Fist, "Looks like things are well under control here, let's get back inside and start getting ready for another trip." Any excuse to extricate themselves from this uncomfortable situation is fair game and he tries to do just that.

Stealth +13 (Sneak away and back into the Citadel) = 29

Anna Morphling[Pru] (Hugh C) -- AC 25/14/22 - HP 66/66 -- CMD 17  d20+17=33 ;
Monday March 20th, 2017 10:37:38 PM

Anna says to Pompous, "Well met sir Ranger, tell me is your bond with the land or a companion? I believe I can talk to animals and plants without the use of a spell regardless of my current form & if you are bonded to a creature of fur, feather or scales I would like to introduce myself."

When she gets out to the hall she flashes the twins a mischievous grin and says, "Look Pru, twins. One for me and one for you. She takes Pru's hand and pulls her over to where the two men are to introduce herself and Pru. When she gets close to the brothers she whispers to Pru, "watch this." and then activates her alter self SLA to look and sound like Pru (Disguise: 43 from the polymorph effect)

Anna-Pru says, "Boys I'm flattered by your attention I really am, but isn't my sister in arms Prudence more radiant than I?" Anna-Pru spins around as she says this. She then continues, "Also look now we are twins too, though our twinship is only temporarily. I know why don't we go on a double date to the Last Assignment? What say you Pru?" Anna-Pru asks to Pru-Pru.

Active Effects:
longstrider: +10 movement speed - 5 hours [2802 - ? rounds]
Barkskin : +2 natural armor - 50 minutes [303 - ? rounds]
Alter Self: Human (medium humanoid[Pru]) - 6 minutes [60 rounds]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 27 HP 67/89 Character Sheet 
Tuesday March 21st, 2017 9:48:51 AM

Sigvar nods to the new recruit, owing him a few rounds for his timely intervention. Secretly he is also relieved to not be the new guy any longer.
Outside he is more at home than many of his companions seem to be. Shock troops in the Bear company were often held in higher respect and well treated. He nods at Nickolai's order and heads back inside to prep for the trek they will probably be taking to this ruin that the team found the ring in.


DM JeffO 
Tuesday March 21st, 2017 10:46:46 AM

The group accepts the adoration of the crowd in different ways. Anna approaches the twins and suddenly appears to match Pru. The eyes of both of the twins go wide and their mouths drop open. After a moment’s pause, they move forward and attempt to take Anna and Pru in their arms to swing and dance with them, despite the lack of any music.

Nikolai tries to extricate himself from the crowd. He succeeds, but is met at the door by Commander Palence. She tries to hide a smile as he addresses him, “And just where are you headed, Nikolai?” Without waiting for an answer, she addresses the crowd, “Here, here!” she shouts to get their attention. As they calm down a little she continues, “How about a celebration for these heroes? Let us have a dinner and celebration here, at the meeting house, this very evening!” With that proclamation, another cheer goes up from the crowd. She smiles at Nikolai and says, “And you will attend, that is an order.” She tries to be serious but she cannot hide the pride and smiles she has for the group.

The time is late morning.


AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday March 21st, 2017 6:23:43 PM

Tinker actually breathes a sigh of relief at the Commander's timely intervention; a feast in the evening is a much more controlled environment than a sudden display of affection. Respect and even a little admiration (from the city guard at Ailthmar) he was used to getting, but adoration was something else.

Tinker stays until the crowd disperses and the goes back to their quarters in Commander Palance's Tower. "Sigvar, Pompous, come along and I'll show you the Agent's quarters." Tinker leads the new Battle-buddies to the suite of rooms that Palance designated for the Agents. A sturdy, reinforced wood door opens onto a large common with windows and a balcony that overlooks the Fist's training grounds. From the common room, two corridors run left and right with individual sleeping quarters enough for the whole group. Tinker indicates the two rooms not yet taken and still has Fist-issued furniture decorating the chamber; bed, desk, chair, wardrobe, chest, washbasin, arming stand, rag-rug, and fireplace. "Quartermasters is open for any standard issue items of course."

Tinker spends the morning and afternoon getting clean and then dumping his equipment and doing maintenance on every item before neatly placing back in his rucksack. Armor and weapons get the same treatment. Only then does he get a quick wash, clean clothes, and is ready in the common room idly picking his mantacles locks while waiting for everyone to go to dinner together.



Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Tuesday March 21st, 2017 8:07:30 PM

Pompous bows towards Anna " And well met to you miss Anna is it? "
" As said before, I am Pompous Marcus Maximus of the house Maximus." Long pause...
"Yes, I am indeed a ranger. Skilled in bow and glaive. My calling is to nature and protecting both fauna and flora. My family is from Delume where my father is a very important merchant. During my apprenticeship, I learned the glory of the great father trees, the winds, and the water that brings life to everything that lives. While I do indeed know much of, well most things really, I know most of the ways of the great forests and majestic swamps."
Pompous pauses, for dramatic effect more then anything.
" I'm sorry to disappoint you but I do now have an animal companion like many rangers would. I specialized in tracking and knowing the ways of the great fauna."
" Your professed gift of communicating directly with the fauna intrigues me dear lady. I've known a few druids that were able to do the same. When convenient, I would appreciate a demonstration? "

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday March 21st, 2017 9:05:32 PM

Trayvin thankfully retreats to his room. Some quiet meditation will be most helpful before attending the dinner. Still, there was something nagging at the back of his thoughts that they were still missing something in this whole situation.

He ponders on it while cleaning up and preparing for the 'celebration'.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Tuesday March 21st, 2017 9:35:54 PM

Sigvar follows Tinker's lead and thanks him for showing him the layout of their quarters. Last night they were pretty exhausted so the layout was kind of overlooked. Thankfully he had been here before traveling to meet the Agents, He had already had the standard Fist furniture replaced with Minotaur sized accoutrements. He too cleans and reorders his gear while his cat climbs into his rack and catches some rest. He adds no polish, but cleans and oils or waxes everything to protect it. He then goes for a bath, to soak out the lingering effects of the disease. He catches some rest himself before redonning his armor and weapons for the night's feast.
Unless specifically ordered, Sigvar never roams unarmed, and seldom unarmored.

Prudence Gundle  
Tuesday March 21st, 2017 10:27:50 PM

Pru stays where she is for a time, chatting easily with the assembled Fist members, looking forward to the evening's celebration. She moves away, not seeming to be in any particular hurry. Her real goal, of course, is to be sauntering casually past the mess right about the time they begin serving the midday meal. She had been too nervous to eat much breakfast, and now she is famished!

Lunch out of the way, she goes to check if there is a letter for her--Verity's letter a few weeks ago had given her hope that more might follow. Then she returns to her quarters. She washes quickly, then takes the time to unbraid, brush, and re-braid her very long hair. As the time for the celebration approaches, she dons a clean tunic and checks to make sure her boots are clean and polished.

Anna Morphling[Pru] (Hugh C) -- AC 25/14/22 - HP 66/66 -- CMD 17 
Tuesday March 21st, 2017 11:14:27 PM

Anna enjoys the time dancing with the twins and then sends them on their way with a peck on the cheek after she reverts back to her normal form.

She goes with Pru to the mess and eats a hearty lunch of stew and rustic bread.

When she has a moment she says to Pompous, "Yes my name is Anna and my Lady Queen Ma'ab has seen fit to bless me with her speech. As such I can talk to humanoids, fey, plants, animals and magical beasts regardless of my own form at the moment as I said."

She then asks Sigvar's cat, "How are you today, Mr Cat?" considering that Pompous did want a demonstration.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday March 21st, 2017 11:31:23 PM

[b]"All right, all right. As you ordered, I'll, we'll be there. Sir," Nikolai salutes and slips on by. One last look back he sees the two twins flirting with Pru and Anna-Pru. It disturbs him a little that he can't tell between Real Pru and Anna-Pru.

To keep his mind off this, he heads to the library. He seeks out the librarian on duty and asks for the archives going back to the supposed battle with this witch woman. He spends the rest of the afternoon in the librarian looking for the report of that event.

An hour before the celebrations start he heads back to his room. He showers and picks out his Dress Uniform for the night. 'She wants it a grand affair, she'll get it.'

As he approaches the meeting house at the appointed time and he can hear the noise of the celebrations in full swing, he can't help but ponder the irony that here they are, eating and drinking and having a good time while another, a traitor, sits in a dark, damp, cell, unwilling to open up and perhaps get a reprieve of sorts. The irony that it could have been him sitting in a dark, damp, cell somewhere in Sandrill Crossing if that witch's plan had worked and the leprechauns had been a wee bit more reliable. You gotta hand it to the leprechauns for their inability to take things too seriously and treat most things as some king of prank or joke.

He peeks in to see if any other of his Fist are there but he had rather they all enter together so he waits outside for anyone that has not shown up yet. He fidgets and mentally kicks himself for not stuffing his Hat of Disguise inside a pocket so he could manage an escape when he felt he'd spent enough time to fulfill his obligation. 'Sigh, oh well.'

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday March 22nd, 2017 12:07:53 AM

Michael is a bit uncomfortable with adoration, being well known is bad tradecraft and likely to get you killed. but at the same time, it feels good to be appreciated and he smiles as he makes his way through the crowd.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday March 22nd, 2017 4:14:26 AM

The cat stretches and looks at Anna.
" Wha? I was taking a nap, why are you bothering me? Besides, no one ever talks to me but the big guy. He keeps me safe and I keep vermin out of his room, or tent or wherever he is living, guy moves around alot."
"Wait, can you understand me? You have that look that says you know what I'm saying. Weird, no one even listens to me."
"Leave me alone, I'm trying to sleep here, It's like 75% of my job."

The cat the gets up walks around in a circle to get comfy and then goes back to napping.

DM JeffO 
Wednesday March 22nd, 2017 8:57:31 AM

The afternoon passes and food is served at the mess hall. After lunch, and before naps, a squire appears at the door. He starts to speak and then looks around at the group in the common room and stumbles, "I... You... You're..." He swallows and then stares at the wall and says, "The commander has indicated that the affair this evening will be a formal affair and you are to appear as appropriate."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday March 22nd, 2017 2:45:22 PM

As the sqiure leaves Sigvar sighs and mutters,
" I came from being imprisoned, where am I supposed to get a dress uniform in a couple of hours. Do any of you have anything that can make it look like I am in a dress uniform? I haven't got one and don't think they could even get me fitted before this party starts, much less get one stitched together. Besides, It couldn't hurt to go prepared to a shin dig like this, what with the way the last 'meeting' turned out. I mean if you all want me to carry something for you and can illusion me up so that I am dressed appropriately, what's the harm right?"
Sigvar looks especially at Tinker, who he knows fought the last battle with nothing more than grit and a boot knife. Heck the other's weapons were small, they wouldn't even make his pack look used, and if they had some magic to cover it over....

Anna Morphling[Pru] (Hugh C) -- AC 25/14/22 - HP 66/66 -- CMD 17 
Wednesday March 22nd, 2017 4:08:38 PM

Anna says to Sigvar, "Not to worry, you got gold to pay me back either now or later, right?"

She reaches into her bag of tricks and pulls out a large sized dress uniform (OOC: reskinned courtier's outfit valued at 30 gold x 2 for being large = 60 gp) and hands it to her new companion.

"Personally I'm just going to wear my shiny mithral armor, as that look never goes out of style."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday March 22nd, 2017 9:17:29 PM

" I was gonna wear my armor, until that dweeb, I mean squire showed up with all these rules. Heck, formal dinner in Bear Company meant everyone wore pants and used forks.This uniform kinda takes all the fun outta this. But thanks Anna, I'll get you the gold once we identify those weapons."

With a stretch and a soft 'Meow', the cat looks at Anna with one half lidded eye.
" He's not kidding about the Bear Company parties. I made sure to be scarce at those things, They would throw or eat almost anything, not necessarily in that order. Halflings, cats, sheep, on one occasion a horse, no lie, a horse. You guys are way more sedate."
The eye closes and with a luxurious stretch and a purr, the cat is asleep again.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Wednesday March 22nd, 2017 9:19:28 PM

Trayvin expected as much and already inspected his dress uniform to make sure it didn't have any stains or damage. "Fear not squire, we will try not to embarrass anyone." The Commander was a soldier too, she would likely forgive a few minor points of etiquette.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday March 22nd, 2017 9:20:19 PM

Tinker looks at the recruit and nods. "Message received." He responds, feeling mildly irritated that they are no longer 'one of the troops'.

For Sigvar, Tinker shrugs. "Commander said formal and didn't specify dress uniform. I'm just going to use the same uniform I had from graduation." He goes to pull it from his wardrobe and puts it on. "Hrmm, a little tight about the chest. "

Tinker is clean and in his graduation uniform. He leaves his armor and most weapons in his room, but has his magical cloak and ring along with his silvered dagger and sap tucked away with his lockpicks. You never know!

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday March 23rd, 2017 1:13:25 AM

Nikolai already had planned to use his Dress Uniform so he simple smirks, but not where the page could see it.
"Thank you Sir Page. It's good to Know. Showing up underdressed would be an embarrassment."

Nikolai was about to suggest his Hat of Disguise to Sigvar but Anna pulls what's needed out of her bag of tricks. Then he wonders what would happen if he used his hat for a third Pru and see how those twins react to that and chuckles as he goes to his room.

Prudence Gundle  
Thursday March 23rd, 2017 2:25:39 AM

After brushing and braiding her hair, Pru gets into her dress uniform, which she hasn't had occasion to wear for a while. She is ready to go when the hour arrives.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday March 23rd, 2017 3:11:00 PM

Michael Dresses in his best scout leathers but wears his Mithril shirt beneath them. It's light and fits nice. he takes his weapons as well. it may gather him strange looks, it may be a social faux pas, but it's better to be alive and a fool than dead and socially accepted.

Michael looks at Sigvar. you know with your coloration, a good brush and oil and then a minimal uniform, perhasp just a sash and a kilt and you'd look awesome!

DM JeffO 
Thursday March 23rd, 2017 4:47:44 PM

The group takes their time and prepares for the celebration. Anna helps Sigvar prepare with a nice new uniform. Everyone else gets out what they can or their best. When it is time to go, the group opens to door to their suite to find a small crowd gathered outside their room. The crowd consists of a couple large guards, fully dressed in fine, bright uniforms. There are four other squires there, also in full uniform, pressed and polished. There are a few others there as well. Before anyone can ask them, one of the guards says, “Greetings Fist! We are your escort to the celebration, per our orders.” One of them turns with two of the squires and takes up the lead and starts down the hallway. The others wait for the group to follow and then bring up the rear. The procession feels very formal as you wind your way through the familiar hallways that you have traversed before in various states.

The guards lead you out the main entrance of the citadel into the twilight. What first catches your eyes is the lights and the meeting hall. Since you have last seen it, the meeting hall has completely changed. Gone are the benches and burn marks and instead there are a number of tables and chairs. The stage is still in place, and there is a row of tables there with empty seats behind them. There are a number of different sources of light hanging from various points and places along the edges of the tent and inside the large, open tent. There is food and drinks aplenty throughout the room and there is even an open space in the middle of the floor that appears to have been left open intentionally. Then you see all the people.

It looks like the entire town has showed up for the celebration and all their related relatives as well. There are people at all the tables and many others standing, talking, and walking around. Along the far side there are a number of kegs setup with a bar in front and plenty of mugs of ale being served to a number of people gathered around the bar. In the rear of the tent a group of musicians have setup an area and are playing music. There are a number of different string instruments and two singers, a man and a woman, singing a familiar tune. Beyond there are a number of temporary pits setup and a cooking area. There are various servers moving from the cooking area to the tables, serving food continuously.

One person at a near table notices the group coming out of the citadel. They nudge the person next to them and point. Quickly the word spreads and once again a cheer goes up from the group. The lead guard leads the way to the head table on the stage where there are enough seats for everyone. Two servers quickly appear, ready to provide you with food and drink.


Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Thursday March 23rd, 2017 8:06:18 PM

Pompous, looking almost regal in his polished chain mail and pristine uniform. His short sword slung in it''s scabbard to his side, A tight, blond, flat top hair cut and shaved chiseled features makes him look quite handsome. Pompous takes a seat with the others at the table.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Thursday March 23rd, 2017 9:34:38 PM

Trayvin is a bit out of place. A soldier's life is a humble one, except where equipment was concerned. And growing up his family didn't make much room for 'fancy' stuff. He is not ashamed of who he is though, and smiles broadly, displaying his tusks. "Thank you lads, some food and drink would be welcome. Err Nikolai, they might be expecting some sort of speech from one of us."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20+10=16 ;
Thursday March 23rd, 2017 9:42:21 PM

Sigvar has chosen the dres uniform that Anna was so kind to conjure for him. He really wanted his armor, but upon seeing the crowd, the open floor and the close quarters is glad to have not worn the bulky armor. His warbraid swishes from side to side as he takes in the assembled crowd. He first looks for threats, namely the green witch woman. When he does not see her he begins to note faces he saw earlier in the day, both at the meeting, and in the crowd afterward. They seem genuinely glad to see the Agents, so he returns their smiles and cheers with a broad smile of his own.
Perception 16
He takes the seat set out for him, it could be meant for none other in the group, since it is made to hold someone his size. He places an order with one of the servers, ale for now, and meat vegetables and bread along with wine for the meal. He smiles and chats with those that wish to speak to him and tries his best to be on his best behavior.

Sigvar is wearing a dress uniform, his long sword, and his ring of protection. This makes his AC 14, 13 touch and 11 Flat footed

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday March 23rd, 2017 9:44:46 PM

Tinker gives a wave to the crowd. It's not polished but genuine. As the squires seem attentive, Tinker quietly asks for an ale and full plate. He's used to trail rations or the common mess, so is not really choosy about what kind of food is available!

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday March 23rd, 2017 11:57:45 PM

Nikolai is still tired from their long trip and fight from the morning, then spending a whole afternoon perusing the library records, but plays the part expected of him. His dress uniform has barely been worn but it fits just fine, life on the trail keeps one trim and fit. He follows right behind the lead guards. He is so used to not wearing any armor or carrying much in terms of weaponry that it does not occur to him how the others will manage in that area and follows gracefully on.

The size of the crowd is a surprise to him though. When was the last time the Mailed Fist honored a Fist in this manner? Not in his memory! Perhaps when Neutronis became Knight Commander? Certainly didn't have any such thing when Commander Palance became Knight Commander. Would not have been appropriate considering the circumstances.

Things is, many Fists have worked hard and suffered much. They were just in the right place at the right time and it didn't seem quite right to get this much praise. On the other hand, it was kind of fun. For those that stare at them or wave and such, he waves back with a big smile.

He sits at the place indicated for him and first politely orders a mild drink and an appetizer, preferring to hit the heavy stuff later.

Prudence Gundle  
Friday March 24th, 2017 12:12:12 AM

Pru is surprised and delighted by the size of the crowd. She takes her time making her way through the room--stopping to exchange greetings and to chat with anyone she knows, and probably a few people she's never met. She is determined to enjoy every minute of this.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Friday March 24th, 2017 1:14:56 AM

Anna spent some time in the afternoon polishing her mithral plate. With her unique history of being a Druid turned Morphling through the magic of Ma'ab and starting out as an at large special agent, then joining the Shark company before getting re-assigned to Nikolai's Fist where she would later have her transformation she never really got a dress outfit of her own, but she really doesn't like being without her armor unless she is sleeping so she splits the difference and pulls a Tabard from the bag of tricks (OOC: valued at 5 gp per ultimate equipment which puts it equal in value to scholar outfit or cleric vestments so let me know what I should use for reskinning) for herself that bears the heraldry of Wolf Company and Nikolai's Fist. She is wearing the Tabard over her armor for the formal dinner.

She orders a meed from the server that Sigvar had flagged down for herself.

DM JeffO 
Friday March 24th, 2017 11:43:43 AM

The group takes their seats at the table and finds no shortage of servers or ale. Beyond the regular servers are the occasional guest who wanders up to the table to talk with the heroes. A rather large, buxom woman with bright red hair and a dress that shows off many of her assets appears beside Pompous and offers him a large, frothy mug of ale while winking at him. A couple children that might be brother and sister scamper up and around Trayvin, then stare openly at his tusks before they run off under the table. A finely dressed fellow approaches Sigvar and starts talking about investments in the land outside the town and how he believes the success of the Fist will help expand his business. Tinker is served a rather large plate of some meat with a single potato by a young female gnome who bows to him as she serves him. The twins spot Anna from their location at the bar and take turns looking at her and trying to find Pru in the crowd. Meanwhile Pru works the crowd and is extremely well-received. Everyone wants to talk to her and be able to claim that they knew her.

Nikolai ends up with a seat next to Commander Palence. She engages him in some small talk for a bit, then stands, raising her hands for attention. It takes a few moments, but eventually the music stops and people start looking around. Palence steps up to the podium at the side of the stage and addresses the crowd.

“Today we are here to honor Nikolai’s Fist and their recent adventures. But their adventures have unearthed some of the past of the Fist, and I would like to share some of that story with all of you here. A long time ago, there was a powerful, magical woman that lived in the area east of here. No one ever knew her name, but she called herself ‘Madam Wizard.’ She had started to claim the middle lands of the peninsula of Farguina as her own. She dared others to try and claim her land. She was more powerful than the local governments, and she knew it. She did what she pleased, when she pleased. As she watched the towns give in to her, she planned to take over the entire peninsula and then, perhaps the world. She wanted more power and saw conquering others as a way to feel powerful.

“While the individual towns could not fight her, eventually a group of mayors got together and pooled their resources. They managed to put together just enough money to hire the Mailed Fist to send a group to stop this woman. The Fist sent a small group to attack her when she was out visiting ‘her’ lands. The group was quickly destroyed as the Fist had greatly underestimated her power. She was wounded, however, and headed back to her stronghold, a keep to the east of God City.

“The mailed fist wanted revenge and required no additional payment. They sent a large force to fight her at her keep. She was prepared for them and a long battle ensued. After days of fighting, the battle was a draw -- the Fist could not penetrate her defenses, but she could not come out to the battlefield and defeat the Fist, either. The Fist called on all their magical powers and people and executed a tactical feint -- the martial forces drew her in one direction while the magical powers snuck up on the keep from behind. With their combined forces, the Fist managed to create a huge magical explosion that utterly destroyed the keep and all those within. The keep was levelled and the Fist ensured nothing survived from the battle. The stones were scattered and the location of the keep was forgotten. Only a small depression and a few blocks remained at the site of the keep.

“However, we have now learned through the efforts of the Fist, that the spirit of Madame Wizard was not completely defeated. She had not completed her plan for dominating the peninsula. After the magical blast, it took many years, but finally her spirit had combined and created a dreaded witchfire. She had risen from the ashes of the old, forgotten keep, and she has not forgotten those who had destroyed her mortal body -- the Mailed Fist.

“This is the green woman that some of you saw here today and that Nikolai’s Fist destroyed. She had worked to gather a number of allies to work with her including mythical beasts and even a dragon! She would have continued her undead rampage and would have likely enslaved and taken over the entire peninsula as her own! For that, we salute these Fist members this evening.”

The commander makes a gesture and a number of additional guards step forward. They lift their arms and show they have medals on ribbons to place around each of the members at the table. The commander speaks again, “The Fist honors these members with the Legion of Merit, and all Fist members will treat them with the greatest honor and respect due such an award from this time forward.” As the medals are placed on each member the commander finishes with, “I give you Nikolai’s Fist of Wolf Company!” The crowd erupts with applause and soon they are all standing and clapping, some clapping their hands on their mugs of ale. A few cries of “Speech, speech!” are heard throughout the crowd.


Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Friday March 24th, 2017 9:21:48 PM

Hmmph. He knew it. Somebody was gonna have to give a speech. But it wasn't going to be himself. Trayvin wasn't sure what was worse, facing down an undead creature or facing down the adoring crowd. He lifts his freshly filled mug of ale, and waits for an Agent to give a speech.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Saturday March 25th, 2017 8:27:06 AM

Tinker Lanliss and relaxes when the recruit serving him turns out to be a gnome: finally a social situation where he was comfortable! He bows in return, the formal gnome greeting of a senior to junior in the same profession, a mark of respect and the dwarf begins a conversation in gnomish. "Good of you to meet. My foster family is living in Trader's Corner, east side of Culverwood. ". And the light reparte continues.

He is fascinated in Palance's story, making so many things more clear from their recent days. "She must have heard of our actions with Gerard and saw her opportunity. And the rest matches the Commander's Story. "

The medals make the normally taciturn dwarf silent again. Silent in awe. The LEGION OF MERIT??? He never thought, he couldn't think... Standing when told, the silk ribbon and heavy medal rests on his chest, and Tinker can feel its weight; the weight of responsibility. He glances at the young gnome who served him and knows the eyes of every Trooper will always be on him and his battle-buddies from now on. So, time to stop thinking only of himself and mechanical puzzles!

Tinker is the first one to the podium! His bass voice reverberates in a controlled parade ground cadence to be heard anywhere in the pavilion. "We live for the Fist, we die for the Fist. That's our motto, but the Mailed Fist teaches more than that, it IS more than that. Listen to the story from commander Palence and the story's of the Agents recent fights and you will see what I mean."

"We take care of our own. To pay back the actions taken against us, or in retribution for evil done in our name, we take care of our own!"

"We find a way to win. Working with strategic allies like the battle of Aithimar, tactical maneuvers like the battle at Madam Wizard's Keep, or this morning when you keep on your feet and working to win after covered by magical green fire or with nothing but a dagger... we find a way to win!"

Tinker steps back and goes to 'parade rest', allowing another Agent to speak.

Prudence Gundle  
Saturday March 25th, 2017 11:12:28 AM

Pru is having a grand time. She reminds herself that jumping excitedly up and down on her toes is not proper behavior for a member of the Fist. Neither is whooping with joy when presented with a medal. She strives for dignity, but her grin is all but incandescent. She cheers Tinker's speech, but does not attempt one of her own.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Sunday March 26th, 2017 12:59:27 PM

Anna waves at the twins from her table with the Agents and then listens attentively while the commander tells them the story of Madam Wizard.

She stands to accept her Legion of Merit medal and then decides to address the crowd after Tinker had finished although the Dwarf is certainly a tough act to follow.

However she wouldn't be a good emissary for her Lady, her Lady's consort nor the fist if she did not take this opportunity and she has just the words to tie everything together.

"Thank you, everyone!" Anna says. "The Fist has certainly been going through a difficult time lately in the aftermath of the invasion of Alithmar. It is fortunate indeed that we were allowed to atone for our actions instead of being disbanded and so far we have been doing an exemplary job. Lord Eberyon was also permitted to atone by my Lady Queen Ma'ab and a group of adventurers and he too is proving worthy of that trust. I have personally gone through a transformation granted by my lady when I became a Morphling and so too has the Fist been transformed for the better in our efforts to make up for Neutronis's folly. The story of Madam Wizard proves that not all transformations are good though. Madam Wizard was transformed in death into that spiteful green hag wreathed in green flame who wanted nothing more than to see us all destroyed. We should take this time to reflect on transformations and moving forward always strive to change into a better version of ourselves. If we do this moving forward, there is nothing The Mailed Fist cannot achieve!"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Sunday March 26th, 2017 8:52:32 PM

Sigvar is floored by the presentation of the medal. He had seen Fists do great things, fight unwinnable battles and still prevail and yet he never thought HE would be awarded for doing his job.
He sits back down after the award, incapable of putting his feelings into words. As he listens to the others speak he holds and rubs the holy symbol around his neck. Mom would be proud. They faced an undead abomination and destroyed it. In doing so they spread the fame of the Fist and nudged it closer to being what it once was. Trusted, elite, and unstoppable.
His heart fills with pride and he feels his honor regained after slinking along following Neutronius just to survive.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday March 26th, 2017 10:32:53 PM

Nikolai enjoys the feast and merriment but keeps an eye on the twins. This does not distract him though, and he receives the medal with pride. They protected not only the citizens of Citadel Town, but their own commander as well. He would have liked to have stayed closer to home hunting down the Son's of Pavilion but were sent far away on a more vital mission. Doing jobs here and there and getting fame out there is one thing, but defending one's own home is much more gratifying.

The story of Madam Wizard tied off some loose ends but he was not entirely satisfied. If she died once and her spirit reformed, it could happen again in another hundred years. They need to visit the ruins of her castle and verify there was no receptacle her spirit could return to and start over again.

He listened to his friends' speeches and did not think he could add to it but felt that the Thumb should say something. He waits until all have had a chance to speak before standing and giving his own.

"The Mailed Fist thanks the citizens of this town for their support in the past year. It has been hard on the organization, but you good people who have lived here for generations know the true spirit of the Mailed Fist and stuck by us. Today, we were tasked to protect you from a villainous foe, who's target was indiscriminate and some of you suffered loss. We lament that deeply.

In our work we do garner enemies. That can't be helped. But we have an obligation to protect you from them as much as the Citadel and we promise to continue to do our best. But because of the nature of our business, it also lies upon you to keep an ever watchful eye on possible dangers entering our town. Never hesitate to bring to our attention anything you see that is suspicious.

So, here is a toast to YOU, good citizens, for all that you do for the success of the Mailed Fist!"


He holds up his drink and takes a large gulp in honor of the town.

DM JeffO 
Monday March 27th, 2017 11:56:38 AM

Tinker makes the first speech and then stands back to cheers to allow the others to speak. When he does, the gnome he spoke with slips up behind him and whispers in his ear, “I am Brenna.” She steps back, not sure if she’s allowed to talk to him while he is standing there, looking important, but she does not move far away.

Pru tries to hold herself in check when receiving the medal, but her huge smile gives her away. Anna steps up to the podium next to speak for the Fist and Ma’ab. The crowd cheers again when she is done. Sigvar sits down, overwhelmed. As he fingers the holy symbol, he feels another hand over his own and realizes the redheaded woman is still there, arm now around him, holding his hand.

Nikolai next addresses the crowd and is a hit. With his toast, the crowd explodes and there are clinks, clanks, and outright smashes of mugs as everyone toasts to the Fist and everyone and everything else they can think of. Palence nods to him in approval. The feast continues and the music starts back up. A few people, perhaps those who started earlier, wander out to the open space and start dancing to the music. The attendants are still quite attentive to those at the head table, quickly refilling any mugs that reach the halfway point. More food is brought from the nearby food pits to keep plenty of food on the table and plates. You can sense it has been a long time since this town has really had a good celebration, or perhaps even anything to celebrate.


Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Monday March 27th, 2017 8:17:25 PM

Having only joined the group in the most recent battle, Pompous really doesn't have much to say. While it's nice to have his wondrous skills acknowledge. His tremendous bravery revered. His unparalleled good looks fawned over by the dozens and dozens of admirers. Pompous chooses to demonstrate his modesty, eat, drink, and enjoy the evening without making any of his well crafted and skillful speeches.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20+10=11 ; d20=11 ;
Monday March 27th, 2017 9:23:55 PM

Sigvar is startled. How did this woman get so close to him without him noticing her? She must be a skilled server to be so close and yet unobtrusive. He smiles at her but returns to his enjoyment of the party. He tries to keep an eye on her and decide what she was up to.
Perception 11
Sense Motive 11

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday March 27th, 2017 9:24:55 PM

Trayvin takes in the sights and sounds of the revelry while enjoying some food and drink. Enjoy it now he thinks, soon enough it will be time to go back to work.

Prudence Gundle  
Monday March 27th, 2017 10:10:45 PM

Pru hastily swallows a few bites of food, because tonight is all about the dancing. She joins the revelers on the floor, stepping and twirling and hopping as energetically as anyone. Her thick braid swings behind her; her eyes sparkle; her cheeks are flushed. She is having a grand time.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday March 27th, 2017 11:27:11 PM

Nikolai watches the fun festivities and finally wrestles up the courage to join the dancing. At home, parties had dancing and he had fun. There was this one girl... but here, it has been work, work, work, so much that he felt out of place on the dance floor.

Watching Pru having fun, though, was enough to bring himself back to his younger days some few years ago.

He takes a deep breath and catches Pru at a slower moment and asks her, "We spend so much time together warding off danger and fighting evil, how about this one dance together? Er, it would look good that we not only fight well together but get along well when the pressure is off. Hummm... right?" he grins with a very red faced blush.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Monday March 27th, 2017 11:59:03 PM

Anna enjoys the festivities. She eats, drinks and is merry. She joins Pru in dancing catching the twins and doing a double dance with them & Pru.

When Nikolai asks Pru to dance Anna walks up to Pompous and says, "May I have this dance, brave sir ranger? We've only just started working together but the best way to get a measure of someone is either through dance or combat. We've experienced some of the latter now how about some of the former. I don't bite...at least not in this form." She says playfully teasing the archer.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday March 28th, 2017 12:02:29 AM

Michael has been quiet during all of this. but a quiet pride and joy suffuses his being. He is deeply honored by the inclusion into the Legion of Merit, it is the greatest honor he has ever received. when the time comes to speak he pulls up a chair and does so.

Hail! my brothers and sisters! For you are my family! If Duty and Honor fail to hold our family strong then surely the blood we have shed for each other must! A wise man once said that Kings fight for power, Priests fight for souls, and Mercenaries fight for money! but I tell you now that while we receive coin for our work, when the chips are down, the flanks are threatened and the heavy horse are approaching fast! It is not money that we fight for! It is for the men and women beside us that we fight! We of the Mailed Fist are the finest army in the entire Wold! Our Honor is stong, it was forged in blood, our Duty is Iron forged in the heat of battle!
Some of you here, will make the Fist your home and some of you here will one day return to your hamlets and farms. but make no mistake, you are not the same person you were. You that have seen what you've seen! You that have done what you have done! You honor us with this party, it's an honor to be part of the Legion of Merit. but all I can say besides thank you is this. I was just doing my job. Any of you, ordered to do as we have been ordered could have done the same thing. it just so happens that our skills were needed for the tasks at hand. I seriously doubt that the commander would have ordered us to besige a keep or guard a wagon train or bolster a lards line troops. We would if ordered, surely, but one of the things that makes the Mailed Fist great is that we know how to place our people in the most effective and efficient way possible. So heres to you my Comrades!
He hoists his tankard of ale into the air. May the gods smile forever on the Mailed Fist

DM JeffO 
Tuesday March 28th, 2017 9:34:38 AM

The dancing and the celebrations continue into the night. Michael rises and gives another rousing toast and there are more mugs of ale slammed together. The ale supplies do seem to be quite neverending at this celebration. The music continues and all the people rejoice. The dancing starts up and a couple of the Fist join in the dancing and celebrations as well. Sigvar tries to watch what the large redheaded woman is doing and she takes it as a good sign. She slides around his side and tries to work his way onto his lap (Sense motive reveals that she likes Sigvar…). Commander Palence continues to remain seated for the most part, content to watch. The normally very stoic commander often smiles as the night continues along. A number of people come up to her to speak to her, as they do to many of the Fist. It does appear to be a night where no one is truly unhappy here.

Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Tuesday March 28th, 2017 5:01:11 PM

Pompous smiles at Anna's request and gleefully shows her his impeccable dance skills. The ranger definitely likes his new team and especially the females....

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday March 28th, 2017 5:16:28 PM

Tinker listens to his companions speak (he doesn't think of them as speeches) and his heart is full. Late into the night, he eats and drinks and speaks with Brenna about home and crafting and other loves of life. He watches his friends dance and carouse, content to watch and not participate!

It is a very good day.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Tuesday March 28th, 2017 7:38:17 PM

Sigvar slides his chair out a little, giving the redhead a chance to sit on his lap if that is what she wants so much. He continues to enjoy the feast and watch his fistmates revel and enjoy themselves. This was more common he thinks in the Bear company, but they were less reserved. They displayed their happiness at surviving a rough contract with a huge feast that was, well, less restrained than this one.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Tuesday March 28th, 2017 8:43:02 PM

Anna enjoys her dance with Pompous, he is a skilled dancer and she is as impressed with his dance moves as she was his bow work. A ranged attack specialist will certainly come in handy considering most of the other group is focused on melee.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday March 28th, 2017 8:54:07 PM

Trayvin enjoys the food and drink, but he goes a bit easy on the drink. The soldier in him doesn't want to fully relax.

Prudence Gundle  
Tuesday March 28th, 2017 10:24:03 PM

Pru's smile grows even wider when Nikolai asks her to dance. "Of course!" she exclaims, catching his hands eagerly.

Nikolai said one dance, but Pru attempts to stretch that to two, and then to three, and then to four.....

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday March 28th, 2017 11:27:40 PM

The night suddenly got a bit warmer as Pru takes his hands and they both twirl to the music. At home, this would have been an easy dance, with Pru, Nikolai is so worried he'll step on her toes he has trouble enjoying the first dance. When it is over he starts to pull away but feels Pru hanging on, to his relief. He relaxes and finally finds himself. The music is marvelous and he hopes Pru is having as much fun as he is.

'Thank you Pru. You are a marvelous dancer. Much better than I. I'm afraid though that I deprived dances with others that you may have wanted to dance with. I hope I have not been too clumsy to spoil your evening," he says, haltingly as he searches for the right words as a strange euphoria clouds his mind.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday March 28th, 2017 11:43:23 PM

Michael spots Qualtmie the quartermaster sipping a drink and kind of off by herself. he hops down from the chair and runs over to her. he takes her by the hand and smiles Care to dance ma'am? he laughs as he gently pulls her onto the dance floor.

DM JeffO 
Wednesday March 29th, 2017 1:13:51 PM

The dances continue. The Fist and the town has a good night and there aren’t even any fights. Some of the Fist get to know one another better and Sigvar has a new friend that starts whispering in his ear sweet nothings. Tinker has met a gnome that reminds him of home. Michael gets a little closer to Qualtmie as well. Eventually, the night starts to grow long. The commander tries to stifle a yawn, but eventually takes her leave, telling those around her that she will see them in the morning. Some of the people seem determined to spend the entire night at the party, while others start making their way back to their homes.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday March 29th, 2017 5:07:18 PM

Knowing that he will still need to rise in the morning, Sigvar is wise enough to not stay all night. He speaks to the woman throughout the party though finding out about her and relating things about himself. When the hour starts to grow late he takes his leave after getting her name and finding out how to contact her. He knows he will need to rest because in the morning he begins his training in how to better use his allies flanking ability to expose weaknesses in his opponents.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Wednesday March 29th, 2017 8:54:09 PM

Trayvin ducks out after the Commander leaves. Probably not going to offend anyone since she left first. In the morning it would be back to work. The party may be over but there were many loose ends to tie up.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday March 29th, 2017 9:05:13 PM

Tinker knows to not leave a gathering until the Commander leaves; that's tradition! But he's also not a party animal, so says goodnight to Brenna and slips out with Sigvar, companionably walking back to the tower; the Minotaur and dwarf.

"Glad you are staying with us", he says to Sigvar.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday March 29th, 2017 10:26:38 PM

Michael notices the Commander leave. My dear, the hour grows late, My commander has retired and it behooves me to follow her lead. I would see you again if you would have me, if not, This night has been wonderful, and you are a dream, I am content. he leans in for a kiss, if she stiffens he pecks her on the cheak, if she melts he follows through. Then he is away! his pallet underneath the bed is calling him and all things told this has been a wonderful day!

Prudence Gundle  
Thursday March 30th, 2017 12:01:35 AM

"Oh, but there wasn't! Anybody else...um, that I wanted...to um...." Pru's declaration starts out strong, but trails off and she begins blushing furiously. "I mean, that was fun. I mean, you're a good dancer." Suddenly, she is aware of how much hair has escaped her braid with all her flinging about. And true, Nikolai has seen her covered in ash and gnoll guts, but this is different somehow. Hastily, she smooths her hair. "Uh, we should...we should do that again. Sometime."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday March 30th, 2017 12:03:09 AM

Nikolai realizes that if any of them are to be coherent for their meeting with their commander in the morning, it's time to let this night end. After their current dance, he kisses Pru on the back of her hand and tries his best to express how wonderful the evening was for him and how he hoped it was likewise for her.

"Alas, work begins anew in the morning. We don't want the new heroes disheveled and bleary eyed for the Commander, now do we?" he tries to grin as he gives Pru a hug and sets to follow the rest of the Fist to their quarters.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Thursday March 30th, 2017 1:14:25 AM

"Why thank you Pompous for the dance. I really enjoyed it." Anna says curtsying to the Ranger, "You really are a fine dancer, We'll have to do this again some time..."

Anna would have liked to stay at the party all night and maybe perhaps one day her lady will grant her another transformation, one in which she would no longer need sleep but that day has not yet arrived so she too heads to bed when the rest of her companions do so.

DM JeffO 
Thursday March 30th, 2017 10:08:58 AM

After the commander leaves, the group is quick to make their own exits. Sigvar entertains the woman who simply tells her, “Come on down to the dry duck and ask for Big Red. Anyone there can find me!” Before he can depart, she leaves him with a wet, sloppy kiss. Michael gives Qualtmie a kiss and then quickly departs. There are some other flames perhaps growing, that need attending, but the group decides to not spend the entire night out and heads for their quarters.

Morning comes early and sounds of birds chirping invade the sleeping chambers of the group. A new day has come for the newly minted heroes.


Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Thursday March 30th, 2017 8:05:22 PM

Pompous gets up, exercises, reads a bit; washes up, stares at himself in the mirror for a bit and then starts his day.
" Time to make the donuts."


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Thursday March 30th, 2017 8:12:09 PM

Sigvar wakes with a full tummy and a contented feeling. He heads out to the practice yard and after going through his sword forms heads out to find his instructor for training in flanking tactics.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Thursday March 30th, 2017 9:38:59 PM

Trayvin washes up and then goes to the mess hall for breakfast. After overeating the previous night, he keeps the meal light. Selecting some fruit and a biscuit he eats while listening to see how everyone's night went.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday March 30th, 2017 9:39:26 PM

Tinker wakes all at once, as is usual for the dwarf. Morning exercise, followed by a wash, breakfast, and then off to the armory to assist as he can with the armors and more specialized tools of the warrior and roguish trades.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday March 31st, 2017 12:03:25 AM

Nikolai notices that Pru seems just as nervous as he. Fortunately, his meditation training helps him keep his composure better and his nervousness hidden. "Yes, we should do this more often. Once a year at least," he smiles. "You did great Pru. You could put my dance moves to shame if you tried. Thanks for not humbling me too much."

Sleep does not come quickly, his mind turning the day over many times. The dancing with Pru crowding out his thoughts about Madam Witch and if she could possibly return. Exhaustion finally takes over and he falls asleep.

He wakes at reveille and spends the first hour in meditation getting his daily spells ready, then heads to the mess hall for breakfast. Despite the feast the night before he eats heartily. You never now when your next meal will be. Then, after a quick clean up, he gathers the rest of the Fist and heads towards the commander's office.

Prudence Gundle  
Friday March 31st, 2017 12:20:46 AM

Pru floats rather than walks back to the barracks, or at least that's how it feels. In the morning, she makes sure to tidy her hair before going to breakfast. She makes sure to cast Extended Mage Armor on Nikolai, because it's their standard procedure. And it's a touch spell, which is a nice bonus.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Friday March 31st, 2017 12:51:08 AM

Anna wakes refreshed the next morning and idly strums on her darkwood guitar a bit before heading down to the mess hall for breakfast.

She grabs some porridge, biscuits and fruit.

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