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DM Warren - The Warehouse District Blues The "Were"house  d100=52 ; 2d6+7=15 ;
Wednesday July 1st, 2015 6:41:57 PM

Jasper is finally able to land a blow and puts down the last rat that he can see.

Tinker and Michael take advantage of some breathing room to close up some wounds of their own.

Nikolai and Pru keep their eyes peeled, but are not able to perceive anything new.

Anna and Drake home in on the invisible Gnarlfang with surprising ease. What's more, instead of empty air, Anna's jaws crunch down on flesh, making an audible snapping noise. prone -4AC, miss chance 52, attack hits, 15 damage There is no other sound from Gnarlfang though, and the were-house has gone eerily quiet.



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Wednesday July 1st, 2015 7:33:24 PM

Anna-Tigress sniffs down the rat and chomps down real hard. When it doesn't look like she is struggling with her catch, Nikolai thinks quickly. 'He could be playing dead!'

He quickly takes out his bedroll and drapes it over where he deduces the invisible wererat chief lies. This way at least his form is visible and if he wiggles any, it should make the bedroll ripple.

He lets Jasper take charge of diplomatically tying up the loose strings on these wererat thugs.

OOC: if we are out of combat rounds...

IC: then, once the form of Gnarltooth is discernible under the bedroll, he takes a rope and fumbles around to clasp the invisible ratpaws behind the body and ties them good. Then he does the same with the legs.

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK) 
Wednesday July 1st, 2015 7:59:06 PM

Tinker moves to the first Subdued rat guard with all the rats on him. "Keep him steady, boys, and we will truss him up in no time."

The first rat gets a set of manacles around the wrists.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 22/41 -- CMD 16  d20+11=26 d20+7=21 d8+1=2 d8+1=9 d20+9=22 d20+5=8 d20+8=26
Wednesday July 1st, 2015 8:33:44 PM

Anna-Tigress reverts back to her normal form. She shrinks in both weight and height and resumes standing as a biped.

She then says, "Neat trick with the bedroll, Nikolai, but I can do you one better."

She retrieves a 1 pound sack of flour from her haversack. "Always be prepared." She says, brandishing the flour sack.

If the party is out of combat rounds she will approach Gnarlfang, lift the bed roll and coat the downed were rat liberally in flour, dumping the contents of the flour bag over his prone form and hopefully revealing him. She will then re-cover him with the bed roll and start checking to see if the were rat yet lives.

(Perception: 26 / Heal : 21 to determine the were rat's condition)

If it looks like he will expire without immediate attention, then she will take her wand of cure light wounds out and use a charge on Gnarlfang. (9 hp healed)

If however it looks like he isn't in immediate danger of joining Gargul in the lands of rest she will take out her healer's kit instead and attempt to stabilize him the old fashioned way.
(Heal: 22)

Otherwise if it is a ploy she will take out some rope and tie him up. (Str check: 8 or CMB : 26, OOC: not sure which?)

Active Effects
30 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : 89 rounds - time after combat
+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - combat
+ 4 enhancement bonus strength : 42 rounds - time after combat
shilelaghed club : 43 rounds - time after combat

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Wednesday July 1st, 2015 10:35:32 PM

Not sure how things are going to shake out, Pru re-readies her Elemental Bolt.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+4=17 ;
Thursday July 2nd, 2015 12:06:18 AM

Jasper turns and addresses the gathered loaders and workers.
"We were told that your former leader was still alive and among you. We would like to speak with him."
If the old leader presents himself Jasper plunges on.
" Gnarlfang led your people in a foolhardy plan, to steal from the Fist with impunity. That clearly did not turn out well for him. I want your word that your people will never do this again. Our people at the Citadel hold your drivers and workers that were employed against us. When I return I have already promised to speak on their behalf. I would also think that the Citadel may have use for a ring with your group's stealth. If approved you may end up working for the Fist, under its protection to do what was done here, to opponents of the Fist. I am not of rank to negotiate that, but will suggest it in our debrief."
"See to yer people. Gnarlfang is no longer your problem, but the Fist's. And the Fist does not have problems like him for long. "

Diplomacy 17

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP30/43 Me+11(4), R+11, CMB+9, CMD+20  d20+12=28 ; d20+17=27 ; d20+14=16 ;
Thursday July 2nd, 2015 12:45:17 AM

seeing that the battle is well in hand and coming to an end, Michael slips through the door behind him and commences to explore the offices and rooms...quietly, thoroughly, with full situational awareness and looking for traps. if he finds a chest or hidden place, he get Tinker to help, any loot he finds he stages in an unused room. any intel he finds he pockets.

Perception 28
stealth 27
Trapsense 16



Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=21 ; d8+6=12 ; d20+3=6 ;
Thursday July 2nd, 2015 1:51:12 AM

As Gnarlfang is dealt with, Hope traiins her weapon on him, ready to put another arrow in to him should he be faking. Drake will also be at the ready with his teeth bared.

Ready Action Attack: 21 Damage 12
Drake: Meh.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d8=6 ; d8=7 ; d8=8 ;
Thursday July 2nd, 2015 2:21:17 AM

oh! and he chugs 3 more CLW potions while he's at it. well since he healed up on 2 he does not take the 3rd one.

CLW 6
CLW7 13 points.


DM Warren - The Warehouse District Blues The "Were"house 
Thursday July 2nd, 2015 5:57:12 PM

Anna and Nikolai see to making the invisi-rat unable to escape their sight again. Anna can tell that it an exercise in futility though, as he is not moving, and will not be doing so ever again. After a minute, the invisibility wears off, and they are surprised to see a dumpy man in once fine clothes, now torn and covered in blood. It seems that once he lost consciousness, he reverted to his human form, and a tiger bite became much more lethal. (are they ever not?)

Tinker sets himself to restraining the former guards under Hope and Pru's watchful eyes. The guards are not much resisting now that their benefactor is not around, and the workers much outnumber the remaining two of them.
Michael focuses on the important stuff - treasure! And intel, if he should come across it. He does find a back office set up with everything one would expect for a successful business venture: desks, paper, pens and ink, and the like. There is also a chest that sports a very sturdy lock that does not seem to be trapped.

In due time, the former and reinstated pack leader does arrive, looking a bit haggard for his time in captivity. He is accompanied by several children that look quite happy to be reunited with their parents. To Jasper's speech, he replies "We can't thank you enough for dealing with Gnarlfang. He seemed to have no care of his pack, which any true leader would put before all else. And because of this, I have to decline your offer. We have no love of fighting. We only wish to pursue out livelihood in peace. You are free to make your offer to the pack in general though. There are several younglings that will be wanting to make their own place in the world, and the Fist may suit them as a fine place to start.

After seeing the corpse of "Gnarlfang," he looks at them in confusion. I believe that you killed Gnarlfang, my own men watched you do it. But are you sure this is him? He does not smell right...


AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+3=8 ;
Thursday July 2nd, 2015 7:35:32 PM

" Wait, what?" is Jasper's educated response to the pack leaders question.
He saw no trap door open, nor any other movement on the floor, but there are poles leading to the rafters right near where Gnarlfang disappeared. He quickly casts detect magic and searches the rafters for any magic that the head rat may have been wearing, since his sword was clearly magical. He curses under his breath realizing the sword was not found on the corpse, where it would surely be if the corpse belonged to Gnarlfang.
" I saw no trapdoor, did any of you? Where's the blasted sword he nearly took yer head's off with?!"
Perception 8

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK) 
Thursday July 2nd, 2015 10:10:54 PM

Tinker continues to immobilize the other rat guards, using rope as bindings.

When the call arises that the dead one may not be Gnarlfang, Tinker frowns, and looks at the helpful ratfolk. "You ever see Gnarlfang not transformed? You ever see that man around? If you can identify the dead man as being around the same time as Gnarlfang, we'll know that they are two different people.



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+7=19 ;
Thursday July 2nd, 2015 10:37:36 PM

Nikolai answers the old boss, "That is quite understandable. The life of a merchant is a bit less dangerous than that of a mercenary warrior. Unless you mess with those mercenary warriors, that is," he grins back and extends his hand for a hand-shake.

"My name is Nikolai. I speak for this Fist and for the Mailed Fist as a whole, that we are thankful for the assistance of your pack in catching this thief. The Fist's now will be receiving their much needed supplies."

When the old boss mentions that the smell of dead Gnarlfang isn't right, Nikolai muses, "Well, we know he was bleeding bad when he became invisible. We followed his bleeding tracks. Our Tigress followed is scent and caught him. So let's see what equipment he has and what manner of wounds. Meanwhile, maybe Drake can look around for more blood tracks. But now that this one is dead and in his human form, he may not exude that smell you are used to. Once we get back to the Citadel, we can look into this phenomenon."

The dead alleged Gnarlfang is stripped of his gear and his wounds looked over. Nikolai specifically looks for kama-like wounds. His gear is carefully looked over for blood, like Nikolai and Michael's blood, and whether it even is of the same type as the were-Gnarlfang used.

He comments to the other wererats and the old boss, "You are not aware of a twin of his are you?"

On a whim, if the dead man is wearing a hat, Nikolai takes it off and tries it on and experiments looking like someone else same as he does with his Hat of Disguise.

Heal +7 (look for kama induced wounds) = 19



Anna Morphe (Hugh C) -- AC 18/13/16 - HP 22/41 -- CMD 16  d20+12=20 ; d20+7=26 ;
Thursday July 2nd, 2015 11:59:19 PM

Anna aids Nikolai in his inspection of the corpse. She renews Toros Taur Try and then takes a look at the slain were rat (Perception : 20 ; Heal : 26) searching for the puncture wound left by the Stirge. If she doesn't find it she will say, "It's not him, there is no mark from the stirge."

She then walks over to where the over sized club is and retrieves it from the ground and stows it in the quiver.

She then takes her wand out and asks, "Who needs healing?"

Active Effects
30 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : 10 minutes
+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - (combat + time after)
+ 4 enhancement bonus strength : 42 rounds - time after combat
shilelaghed club : 43 rounds - time after combat

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d20+12=26 ; d20+14=30 ;
Friday July 3rd, 2015 1:19:00 AM

going through the drawers in the office, do I find a ledger or letters bills recipets..things of this nature. I am careful to shut the door behind me as I explore, if anyone comes through it should let me know. Once I find what useful info I can I go get Tinker.

perception 26
trapfinding on the desk 30


Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+9=27 ; d20+9=28 ;
Friday July 3rd, 2015 6:19:03 AM

Hope and Drake begin trying to track down more blood in case this is not the real Gnarlfang.

Hope Aid another: 37
Drake Survival: 30 w/scent

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Friday July 3rd, 2015 6:19:37 AM

Hopes aid another is 27 not 37

Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Friday July 3rd, 2015 10:32:53 AM

Pru doesn't really know about blood, or scent, or tracking, or wounds. Nor does she know about ledgers or accounts. So she helps as best she can, and stays out of the way when there is nothing for her to help with.

When Anna asks about healing, she says, "Just a smidge."

DM Warren - The Warehouse District Blues The "Were"house 
Friday July 3rd, 2015 3:35:43 PM

Jasper's old eyes are a bit fuzzed for a moment, but he does eventually pick up the glow of the magic sword lying on the ground where the dead man dropped it. Additionally, his armor and belt radiate magic, as do a ring, an amulet, and two potions. The swords that were wielded by the bodyguards also glow with magic.

Tinker continues immobilizing the guards (two of whom are bleeding on the floor still), and divests them of their swords.

Nikolai finds wounds that seem to be consistent with the battle they just fought, and Anna finds the spot where the Stirge was draining him. But without her improved feline senses, she cannot smell for anything anymore. Drake and Hope find no blood trails but this one.

Michael finds only blank papers and ink stains in and about the desk, and his eyes are once again drawn to the locked chest.

Pru accepts Anna's offer of healing, but defers to the more wounded first.

In answer to their questions:

No, we never saw him as a human. That was part of the problem. If we could have found him in his human form, we could have rid ourselves of his domination long ago. This man must be him, but it is strange that his scent has changed. That must be why we could never find him. The pack master also gives his gratitude to Nikolai and the others for their assistance, as it was as much or more as what they were able to give, and they will be forever grateful.


2000 exp for combat
1 hero point to Jasper for sticking to his convictions and allowing the rats to help themselves
1 hero point to Anna for preventing the escape of the big bad


AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK)  d20+12=19 ; d20+18=23 ; d20+16=31 ;
Friday July 3rd, 2015 5:31:18 PM

Tinker's head whips around when Michael calls out about the locked chest. His fingers start to itch and his eyes light up with an eager glow. The dwarf trots over with an enthusiasm like a little boy going to a candy store.

Once present with the chest, Tinker slows down and calms his breathing. He casts Taurs Try to make him more perceptive like a Minotaur and then checks for traps, tries to clear any trap, and tried to pick the lock.

Perception For trap - 19
Disable trap - 23
Disable Lock - 31

OOC: 6th level! Thanks DM KenE and Wayne!


AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d4=3 ; d4=4 ; d8=3 ; d8=5 ;
Friday July 3rd, 2015 6:57:53 PM

OOC
<cough> Warren, not Wayne
IC
Satisfied that tey have their man, Jasper turns back to other more spiritual concerns. He steps over to each of the downed prisoners and with a touch of his hand, pushes Gargul's touch back gently. Gargul will get them, but not yet. Flower will make nice with Gargul and assure him of this, Jasper has no doubt.

Rebuke death on the 2 downed rats. One is healed for 4 points, the other for 5.

When Tinker heads off to go possibly get hurt by a trap, Jasper stops him for a moment and, with a few words to Flower, closes the wounds the Dwarf suffered in the fight. He then pats the younger dwarf on the shoulder, sending him on to what he truly loves.
Cure Moderate Wounds on Tinker for 11 points of healing
He steps to Nikolai's side and whispers," All of Gnarlfang's guard's weapons are magic, as was his weapon, belt, armor, amulet, ring and 2 potions. I can't do any more healing, unless of course, the target is unconscious and dying. All 4 guards are stabilized either for transport for trial or to be let go, at your discretion. Orders sir?"
Jasper finishes more loudly and snaps to attention. He may have won the hearts of the lycanthropes so far, but they need to know that Nikolai is in charge here. What he says goes.

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison
3/3 channel energy used (2d6 healing per use)
3/6 rebuke death used
1/6 calming touch used


Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16  d20+9=13 ; d20+9=26 ; d20+9=17 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=5 ; d8+1=5 ; d8+1=6 ; d8+1=9 ; d8+1=8 ; d20+11=18 ; d20+11=19 ; d20+11=31 ;
Friday July 3rd, 2015 7:17:19 PM

Anna attempts to stabilize the thugs who are bleeding on the floor using her healer's kit. (Heal : 13, 26)

If either is still not stable afterwards she will attempt to stabilize again. (Heal : 17 if needed)

She then uses her wand on Nikolai, Tinker, Pru and herself.

Nikolai heals 14 hp (+9 hp, +5 hp)

Anna heals 19 hp (+9 hp +5 hp, +5 hp)

Pru heals 6 hp (+6 hp)

Tinker heals 17 hp (+9 hp, +8 hp)

After that the druidess pauses to reflect about lycanthropes and scent. Trying to figure out a way to mask one's scent when in humanoid form using either mundane or magical means.

(Knowledge [Nature] : 18 , Knowledge [Arcane] : 19 , OOC: ignore the 31 misclick)

"Could it be possible that Gnarlfang was somehow tipped to the investigations into his activities and used someone else as a stand in, prior to us arriving?" She muses.

(OOC: I won't level till sometime next module as I joined late and still need 6k more exp)

Active Effects
30 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : (10 minutes - time since last post)
+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - (combat + time after)
(OOC: I think it has been at least 5 min since the bull's strength + shillelagh, let me know otherwise)

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/2) times remaining
2 times per day up to 5 hours per shift
small and medium humanoids and animals
}



Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d20+10=27 ;
Saturday July 4th, 2015 2:13:56 AM

While Michael is a decent lock pick, He knows he has neither the talent nor the love that Tinker has. I get pumped by the big dwarfs enthusiasm though and try to make myself useful as the dwarf works on the safe. Holding the the light, handing him picks, listening at the tumblers as he manipulates them. that sort of thing.

aid another. (disable device) 27 +2 to Tinkers skill check.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Saturday July 4th, 2015 6:31:09 AM

OOC: I keep forgetting to mention to the new folks that Nikolai has a wand of CLW as well as the Necklace of Fireballs. Just an FYI. :}

IC: "Thanks Jasper, for the report. I think it is safe to say we got Gnarlfang. Unless this is a twin, of course. We've made sure these others survived and we'll have them bound up tight for our trip back. We can borrow a wagon from the Shark Regiment, maybe even a cage. That would be nice. I think a return by land is a better deal at this point. They'll stand trial I'm sure. However we need to have some other form of evidence as well. Anything here that can tie this operation to the Mailed Fist needs to be gathered up and taken with us. Look for crates and barrels with the Mailed Fist mark. We can have the Shark Regiment Commander come and inspect this place as a third witness as well."

Nikolai turns to the old boss and explains that his Fist will need to confiscate any materials found in any Mailed Fist containers as proof of evidence. He assures them that the pack won't be implicated in the thefts, only those four they take with them, and that the others that were caught along the road will be given a fair hearing with the evidence here that they were acting under duress.

One the wererat thieves are securely tied up, the Fist go looking for Mailed Fist property in the were-house.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Saturday July 4th, 2015 2:37:57 PM

Jasper turns to the loaders, his newest comrades, and asks a simple question to move things along.
" Can ye show us any of the Mailed Fist gear that Gnarlfang took? It will help get us outta yer hair faster and to prove to our leaders that Gnarlfang and his supporters, and not the rest of ye were to blame for the thefts. This in turn'll help clear the drovers we already captured and get them free and on their way back home to ye."

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison
3/3 channel energy used (2d6 healing per use)
3/6 rebuke death used
1/6 calming touch used


Prudence Gundle [AC 18; HP 44/48] (Kathy)  d20=18 ;
Saturday July 4th, 2015 4:58:12 PM

"Thank you, Anna," Pru says when her wounds are healed.

She starts helping to look for evidence. [Perception 18]

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Sunday July 5th, 2015 7:18:46 PM

Hope smiles to her companions. "Wow, very good job. That was quite impressive work everyone did."

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Monday July 6th, 2015 6:05:30 PM

Checking in.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16 
Monday July 6th, 2015 7:53:02 PM

"You are welcome, Pru." Anna replies, smiling, "I think I figured out how to cast spells while wild shaped."

DM Warren - The Warehouse District Blues The "Were"house 
Monday July 6th, 2015 8:05:24 PM

Between the rogues' efforts, the lock to the chest is easily thwarted. All that practice back at the Citadel really paid off!

The chest contains all sorts of damning evidence that was created on the adjacent desk. Inside, they find the ledgers that have tracked the source and destination of stolen goods from many different outfits, though none were so profitable as what was stolen from the fist. With the books to guide them, it is a simple matter to pick out which crates belong to the Fist.

The four rats that were playing guard to Gnarlfang are bound and breathing, ready to be transported back to the Citadel for judgment. The other rats, back under the direction of the true pack leader, are more than willing to help load anything that the Agents care to take back with them.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Monday July 6th, 2015 11:35:06 PM

Nikolai thanks the wererats for all their help in sorting out the Mailed Fist stuff. He'd rather not impose upon the wererats for a wagon or two to carry the prisoners and gear, so he asks Jasper to organize the stuff while he goes to the Shark Regiment headquarters to requisition wagons. He takes Anna along with him as a witness of what they just accomplished and what they need.

He explains the events to the Shark Regiment commander and asks that the Shark Regiment take the stolen stuff and send them on to their proper destination. He wonders if the Shark Regiment might have a cage they could use to keep the prisoners safely imprisoned for their trip back to the Citadel.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 
Monday July 6th, 2015 11:42:57 PM

Jackpot!...well sort of...no gold though Michael frowns, these yahoo's had to be making gold off this stuff. if Gnarlfang don't keep the gold here, he probably keeps it at his home. We need to find out who the man we know as Gnarlfang was when he wasn't a were rat. crap, this is probably going to get the city involved in some way Michale thinks a bit... still we need to go over this place, see if there are any secret hiding places or anything, maybe interrorgate the prisoners see if they know anything more..

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 48/48 -- CMD 16 
Tuesday July 7th, 2015 8:33:47 AM

(OOC: based on Jasper's / Anna's actions everyone should be at full hp. Also since Jasper posted first during the last posting window may I reclaim the healing kit uses and one charge on the wand?)

Anna confirms Nikolai's story with Shark Regiment HQ.

After the report she asks her superior officer, "Permission to transfer regiments, sir. My talents could greatly benefit Nikolai's Fist and given the superstition of the town folk, my transfer would be one less headache for you to deal with."

Active Effects
30 ft speed (adjusted for longstrider)

+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - (combat + time after)

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast, +1 spell after rest, Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium and large animals, small and medium humanoids, small elementals
}



Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Tuesday July 7th, 2015 11:35:00 AM

Not really one for heavy lifting, Pru volunteers to guard the prisoners while the others load up the evidence.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23  d20+10=28 ;
Tuesday July 7th, 2015 3:26:13 PM

Hope is glad things seem to have concluded. She helps load items when the time comes and keeps a watchful eye on both the prisoners and the horizon, should reinforcements appear. Drake pays no heed to this and curls up in the shade of the wagon for a nap.

Perception; 28

OOC: Header Updated - CS is updated, still have to update Drake though.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 
Tuesday July 7th, 2015 4:16:03 PM

Michael goes through Gnarlfangs clothes looking for some form of ID, or some evidence of who he is. keys to a house, letters, cards, even tailor marks on his clothes, some way of finding out who this guy is.

DM Warren - The Warehouse District Blues The "Were"house 
Tuesday July 7th, 2015 5:35:45 PM

ooc: yes, no extra charge from the heal kit of wand is necessary

Between Anna and Nikolai, the situation at the were-house is quickly explained and corroborated with the Shark Regiment. As for a transfer, it is hard to let a good trooper go, but Anna never quite fit in with the ordinary Fist structure anyway, and the Agents would be a good home for her. There should be no issues, so long as Constance approves as well. Paperwork is drawn up and sealed detailing Anna's service record and transfer request.

Michael is excited by the haul, though disappointed in the lack of hard currency. He investigates the paperwork, but finds no clues as to the real identity of Gnarlfang. Unfortunately, the rats are unable to help in this matter either.

In remarkably short order, Anna and Nikolai return with a wagon and the workers are only too glad to help load up the Fist owned crates, and the prisoners, under the careful eyes of Pru and Hope. Drake takes the opportunity to catch a quick nap.

Michael prowls around the Were-house during all the activity, looking for any nooks or crannies that may have been overlooked. feel free to make some rolls for the searching

All too quickly, it is time to depart and take their cargo and their charges back to the Citadel.

any last actions before hitting the road?

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+10=25 ;
Tuesday July 7th, 2015 9:08:57 PM

Tinker takes the time to stroll around with Micheal, assisting the smaller rogue in a search of the place. "Do not worry, Trooper, anything we find we hand over to the Fist anyways and get our bonuses from the treasury."

Perception Aid Another 25 +2 to Michael

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+9=14 ;
Tuesday July 7th, 2015 11:52:16 PM

When the wagon is handed over to Nikolai, he asks the Shark Regiment commander for a favor.
They have the body of the Wererat leader that instigated the theft ring, but non of the old timer wererats recognized him in his human form. Nikolai asks if the Shark Regiment could store the body and keep it fresh using magic while the Shark Regiment searches the city for his identity.

"It could be he lived entirely in the sewers, but he didn't smell that bad. Maybe you could have some city officials try to identify him. If he's registered as a citizen, there should be some record of his identity somewhere."

Either way, Nikolai says they can't take the body with them as the trip is at least a week long and if the Shark Regiment could see to the body's burial. He does say that he would prefer to keep the body fresh at least until the end of the wererat trial.

Returning with the wagon, he helps load up the Mailed Fist stuff and checks the bonds on the prisoners. He then thanks the New Old Wererat Big Cheese for his help and cooperation and wishes them well. He promises to do his best to send the drovers home as soon as possible.

"They'll stand as witnesses first, you understand. but you have our word that we will represent them to exonerate them."

He asks to take possession of the chest that held Gnarlfang's documents and has Tinker put all the paperwork back into it and lock it, trusting the dwarf can get back into it at the right time.

Looking up at the sun, he tries to calculate how many miles they'll be able to manage before dark and then starts the trip back home. Each Fist member that wishes to take turns driving the wagon gets a turn and each Fist member gets a turn at the passenger seat. Those not on the wagon get to walk. The prisoner's bonds are check hourly.

Getting close to dusk, Nikolai starts looking for a decent campsite.

Survival +9 = 14

Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Wednesday July 8th, 2015 1:08:56 AM

"I'm almost completely out of magic," Pru informs her Thumb. "So if we're attacked before we make camp, I'm afraid I won't be of much use."

She walks along beside the wagon, and declines a turn driving. The horses seem placid enough, but she's not strong enough to hold them back if they take it into their heads to run.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d20+17=28 ; d20+17=25 ; d20+17=22 ;
Wednesday July 8th, 2015 2:42:36 AM

it's not so much that I want all the booty to myself, it's just that I feel that if we can find out who this guy is we can maybe uncover more corruption, was he an agent for someone? Who was he running material too, was he big in the city counsel? His identity can answer a lot of questions. The gold would be nice, but it's the questions that pique my interest.

perception +2 for trap sense. +2 for tinkers help, total bonus +17 I figure I will search for 3 hours, so 3 rolls.
28, 25, 22.

No matter what they find, Michael takes his turn on the wagon, when we stop for the night he volunteers for the whole night watch, He can sleep in the wagon while they travel tomorrow.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 48/48 -- CMD 16  d20+11=18 ; d20+11=22 ; d20+12=31 ; d20+6=24 ; d20+6=19 ; d20+13=31 ; d20+15=31 ; d20+13=27 ;
Wednesday July 8th, 2015 7:06:56 AM

==Back at the "were" house==
Anna attempts to aid in the thorough search done by Michael. She casts the Minotaur version of Toros Taur Try and Guidance on the rogue as many times as needed and then also lends her eyes as well (18 vs 10 to aid another = success). (OOC: This boosts Michael's rolls by 4 giving him 32, 29, 26 as his new totals)

She checks if there are any normal or exotic saddles in the gear they are returning to the Fist (Perception:22). If she finds any exotic saddles she uses her knowledge of nature to try to figure out what type of animal could use them. (know[nature]:31) If she finds any she asks Nikolai if it would be okay if she borrowed one if she shifted into an animal on the way home, explaining, "I can't take any new forms today, but tomorrow is another matter. I could become a mount tomorrow and carry a rider. I could buy a saddle, but these saddles do belong to the Fist and we are agents. I will return the saddle when we get back."

==On the trail==
Anna uses wild empathy on the horses to get them to like her at the start of the journey. (Wild empaty: 24, 19). She walks until she notices longstrider wearing off then opts for her turn at the wagon as both passenger and driver.

==When they stop to make camp==
Anna casts the centaur version of Toros Taur Try and Guidance on Nikolai. She also aids him in his camp site selection (survival: 31 vs 10 = success) (OOC: Nikolai's new total is 19). She sees to the horses, brushing, feeding and watering them. She then looks for some berry bushes casting the centaur version of Toros Taur Try on herself. (Survival: 31). She volunteers to take mid watch as being a divine caster she does not need 8 hours of uninterrupted rest to recover her spells and abilities. She casts guidance, the minotaur version of Toros Taur try,Detect Magic, and Detect
Poison as needed while on watch. (Perception: 27)

Active Effects
+1 Perception/Intimidate 10 min
Detect Magic 6 min
Detect Poison as needed every so often on the 5 ft squares within 40 feet of her

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast, +1 spell after rest, Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium and large animals, small and medium humanoids, small elementals
}


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