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DM Ken - Battle on the Sea Fang! 
Wednesday May 27th, 2015 9:11:56 PM

(Will post after I get something from Nikolai.)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+8=21 ; d6+3=6 ;
Wednesday May 27th, 2015 9:56:54 PM

Spells active: Mage Armor
Stunning Fist 3/4

With no time to celebrate their success so far, Nikolai notices Jasper move behind him to help Tinker. That also puts Jasper in danger of being flanked!

He moves 10' to the right to keep the water troll from taking a step forward and swiping at Jasper from behind, but that also opens up an opportunity for Michael to flank the creature as well.

AC24 vs AoO

Att w/Stunning Fist +8 = 21, dmg 6

Stunning Fist: Save Fort DC15 or Stunned for 1 round - can't take actions, loses any Dex bonus to AC, takes -2 penalty to AC.

Stunning Fist 2/4 used.

DM Ken - Battle on the Sea Fang!  d20+8=14 ; d20+8=18 ; d20+11=19 ; d20+8=16 ; d20+8=22 ; d20+8=21 ; d6+5=10 ; d6+5=7 ; d6+7=12 ; d20+8=13 ; d20+8=14 ; d20+8=11 ; d20+11=22 ; d20+11=12 ;
Wednesday May 27th, 2015 10:43:48 PM


Michael starts off the assault against the next scrag by thumping it in the chest with a rock. It grunts, barely registering the bullet. When Hope adds her shots however, it yowls in pain! Jasper sneaks inside it's grasp while it yanks out the arrows, but his attack is wild and misses badly.

Prudence relishes the chance to make something burn, and despite their aquatic nature she finds that Scrags burn just fine. The scrag on the deck convulses, then is no more. Tinker rolls over the burning corpse and near the flailing troll, smashing it with his urgosh.

Nikolai moves to position himself out of Michaels way, easily batting aside a swipe from the troll as he moves. He slams a fist into the Troll, which doesn't really seem to notice.

- End Round 3-

- Round 4-

Snarling, the troll lets out a fierce yowl and sets its beady eyes on Prudence, who has just displayed an affinity towards fire. Loping closer to her, he lashes out fiercely, jabbing two gore encrusted claws into her side, then rending flesh apart as it rips them out. It yells something out in it's strange tongue.

In Giant: Highlight to display spoiler: {"Fire witch has burned Scrik!"}

Vs Prudence: Bite 16, Claw 22, Claw 21 for 29 damage.

The last scrag, which has slapped unsuccesfully at Nikolai, steps towards Prudence, but stops to take a shot at another, closer enemy. This Scrag however, is combat deficient, and once more swings stupidly at air, giving Jasper another round of reprieve.

Vs Jasper: Bite 13, Claw 14, Claw 11

The captain of the ship tosses his last two crossbows on the ground and tumbles forward, cutlass and dirk in hand, but his sword bounces harmless off the Scrag.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP29/43 Me+9(4), R+9, CMB+7, CMD+18  d20+11=27 ; d4=4 ; 3d6=10 ;
Wednesday May 27th, 2015 11:50:36 PM

When the opportunity opens up Michael is there like a shot. Charging through the intervening space and running his rapier up into the trolls kidneys, he feels the vibration in the blade subtly change and knows he bisected one of the spongy masses, he wiggles the blade as he withdraws and is rewarded with a veritable fountain of blood from the wound.

to hit AC 27 (+2 for charge)
rapier 4 damage +10 for sneak attack = 14 3 points bleed damage per round starting with creatures turn.

AC 19 Touch 11 FF 18 CMD 18 HP 23/51 Jasper Steelfist (David Feest) 
Thursday May 28th, 2015 11:28:46 AM

OOC
Are the sailors obviously dead, dead, really dead (head or limbs missing, completely lifeless) or is there still some hope they are alive?

DM Ken - Battle on the Sea Fang! 
Thursday May 28th, 2015 1:29:20 PM

DK Ken: A standard action heal check could tell you the answer to that question.

AC 19 Touch 11 FF 18 CMD 18 HP 23/51 Jasper Steelfist (David Feest)  d20+7=22 ; d10+7=8 ;
Thursday May 28th, 2015 5:01:49 PM

Jasper steps up and swings at the troll menacing Prudence. From what he has seen, she is a tough shield sister, but that attack looked pretty bad.
Powerattacking
Attack Hits AC 22 for 8 damage

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
0/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used
-1 hero point

Prudence Gundle [AC 18; HP 29/48] (Kathy)  d20+6=11 ; d6+3=9 ;
Thursday May 28th, 2015 5:17:52 PM

[OOC: Pru's Armor Class is 18, so unless I'm missing some nuance, the 16 would not have hit her. Based on the DM rolls, I'm extrapolating that she took 19 damage instead of 29, and am updating my header accordingly.]

"Nngh!" Pru staggers and grunts as the sea-troll attacks. "Well," she says shakily, "guess I got their attention."

She sidles over behind Hope and shoots an Elemental Ray at the troll.

[Shooting at troll #4. Hit Touch AC 11 for 9 damage.]

DM Ken: 29 is accurate. Two claws hit for 17, and Rend does an additional d6+7 if both claws hit.

Prudence Gundle [AC 18; HP 19/48] (Kathy) 
Thursday May 28th, 2015 6:22:45 PM

[OOC: Thanks, DM Ken! Header updated.]

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 36/47 -- CMD 22  d20+14=31 ; d20+14=31 ; d8+14=16 ; d8+14=16 ;
Thursday May 28th, 2015 6:27:41 PM

Hope steps back and fire twice more into the nearest Scrag unless of course it is down, in which case she will fire one, or both into the other standing troll. She taunts the trolls back in Giant, Highlight to display spoiler: {"Unless you want to burn like Scrik, you should flee now!"}

Drake continues to follow orders and stay out of harms way.

-----------------

OOC: Miss rolled, the first two should both be 27's to hit.

Attack: 31
Attack: 31
Damage: 16
Damage: 16


AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+11=14 ; d20+8=24 ; d20+8=11 ; d8+3=11 ;
Thursday May 28th, 2015 7:37:12 PM

Tinker slides in between the troll and Prudence again, not doing a good job of acrobatics, but not needing it either.

His urgrosh rises and falls to slice the monster. "Die, vile scum!", he shouts!

5 foot move to in between Pru and last scrag

AC 24. Dam. 11

aOO if Scrag moves out of Tinker's threatened area. 11 (miss)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+9=26 ; d6+3=5 ;
Thursday May 28th, 2015 11:06:11 PM

Spells active: Mage Armor
Stunning Fist 2/4

Nikolai is quite unhappy that his attacks are only making slapping noises and seemingly not harming the creature. A second of deliberation produces a kama, which he proceeds to use against the sea troll.

Move: draw kama.
Att +7 +2 (flanking) = 26 dmg = 5

DM Ken - Battle on the Sea Fang!  d20+8=21 ; d8+5=11 ;
Friday May 29th, 2015 12:21:05 AM


As Michael closes in, the embattled Troll rips his teeth into the oncoming halfling. ( Hit AC 21 for 11 damage). The Halfling makes a show of causing pain, and the troll bellows again. Jasper switches targets, and tries to peel the Scrag off of Pru. He smacks it with his axe, and is rewarded with a "splotch" as he breaks skin.

Prudence gives the scrag who tore a little piece off something to think about, and is rewarded with a menacing glare as it's flesh sizzles. Tinker jabs his Urgosh into the wound, and the Scrag screams it's last!

The remaining Scrag seems to heed Hope's warning, or maybe it didn't like the torn flesh courtesy of Nikolai and his Kama, and withdraws, leaping overboard with a splash and vanishing under water.

(Withdraw, no AoO)

As quickly and abruptly as it began, the Scrag assault is over!

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP29/43 Me+9(4), R+9, CMB+7, CMD+18  d20+3=11 ; d20+3=22 ; d20+3=23 ; d20+3=13 ;
Friday May 29th, 2015 12:47:04 AM

When the skrag jumps ship Michael sees the remains of the sailors cut down by their rampage bleeding out on the deck, he rushes to them and begins to triage the remains. Master Steelfist, come quickly! we may be able to save someone!

Heal check for each of the four downed sailors. 11, 22, 23, 13. to stabilize.



Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 36/47 -- CMD 22  d20+1=3 ;
Friday May 29th, 2015 2:25:47 AM

Hope isn't much in the way of a cleric, or medic, and certainly no nurse, but she will do what she can to help Michael and Jasper patch of the sailors. "Just tell me what to do and I'll do it." The problem is, Hope is getting in the way more than she is helping.

Aid Another: Failure 3

AC 19 Touch 11 FF 18 CMD 18 HP 32/51 Jasper Steelfist (David Feest)  d6=4 ; d6=5 ;
Friday May 29th, 2015 8:31:28 AM

Jasper carries healers kits, and Flower would allow him to tend to a large number of wounded one at a time, but the sailors have been on the deck too long for such half measures. Jasper calls his comrades and the captain closer as he rushes to the sailors. Once all are within range he call's upon Flower to heal their wounds and channels her positive healing energy. He does make sure to move at least 30' from the nearest troll before doing so.
Channel energy for 9 healing

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
1/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used
-1 hero point

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP27/43 Me+9(4), R+9, CMB+7, CMD+18 
Friday May 29th, 2015 10:15:51 AM

updated

Prudence Gundle [AC 18; HP 28/48] (Kathy) 
Friday May 29th, 2015 4:45:19 PM

Pru lets out a little sigh of relief as the healing energy washes over her. Hopefully, there's more where that came from, but she realizes that everybody will be a little busy for a time.

"Did we lose anybody overboard?" she asks.

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+11=21 ;
Friday May 29th, 2015 8:48:19 PM

Tinker momentarily slumps as the battle is over, but quickly takes a station to guard. Seeing Hope flounder, the dwarf calls bluntly. "Hope! Maybe get your bow and take a watch. We can cover the others as they do their healing. Never know if the skrags may come back. Hmmm, gonna need to burn em too"

Tinker keeps watch. Perception. 21

DM Ken - Battle on the Sea Fang! 
Saturday May 30th, 2015 1:34:39 PM


After the fight, the ships crew is gathered on the main deck as quickly as possible. The men tensely watch their fallen friends as Jasper focuses his healing channels, and a few of their chests rise and fall once more. The troll remains are burned, ashes scattered. The captain gets a small short party together to bury and say farewell to their lost friends.

Back on path, the ship encounters some gentle rains, the refreshing kind that makes you feel brisk and spry for having been in it. The gentle rain-spatter accompanies you all the way through your journey. Even through the rain, you can see the 1000 Spires of the Cult of Isumbre, which never fails to send chills through the most stalwart heart. As the boat looks for a berth, the bells go off sending a prayer skyward.

A shoreboat rows itself alongside the ship and calls out a dock to the captain. He yells some sea jargon back, and retrieves an item from his belt that looks like a silver shark. He whispers the number into it's ear, then throws it overboard. Within moments, the ship lurches and is steadily dragged to it's pier.

With a wide, toothy grin, the Captain gives a friendly bow to the Agents, with the exception of Hope and Prudence, who each also get a bow with a flourish, wink, and tip of his hat.

"Thanks fer sailin' with me Agents. It's been grand. If not for you, we might have been lost to those damnable Scrags."

The Warehouse District is easy to spot, being pushed right up against the giant piers. The Agents are literally a mile from their goal.

End of Scene Xp: 500 per player.
End of Scene Hero Points: +1 to Hope, who has earned the eternal hatred and fear of the Scrags of Dirglet's Cove. +1 to Michael, for wonderfully descriptive battle text and the gory finishing of foes.

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+7=22 ;
Saturday May 30th, 2015 2:15:42 PM

Tinker is happy that the agents were able to win the battle. It was tough, but with teamwork, they were able to win again. And now, the team is able to look across the waters to see the 1000 Spires of Isumbre.

Tinker talks with a sailor as he goes about his duties, learning the local knowledge of the town, docks and warehouse district.

Know Local - 22

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 36/47 -- CMD 22 
Saturday May 30th, 2015 5:12:02 PM

Hope smiles back at the Captain as they prepare to disembark. The first chance she gets, she approaches Prudence. "That fiery display back there really got the attention of the Scrags. One of them even called you a Fire Witch. That was quite impressive. You know, almost all of the female recruits at the Citadel look up to you."

Hope also tries to find Jasper. "Thanks for the kind words before. I didn't get a chance to mention that before because of the Scrag attack."

Then to the group she asks, "So what should I know about the 1000 Spires? I'll admit, I don't know too very much about the history. The geography sure, but not much else."

AC 19 Touch 11 FF 18 CMD 18 HP 47/51 Jasper Steelfist (David Feest)  d6=6 ; d6=3 ; d6=4 ; d6=2 ;
Saturday May 30th, 2015 8:19:28 PM

OOC
DO we have a plan? If we do can I hear it again? I remember posing as buyers before we caught Helmbane and his crew. But that's done with right? Was the new plan that we know where we are going, kick in the door and carve ourselves a path to the big cheese? Sorry, I get easily distracted by trolls.

IC
When some of the fallen Sailors stir Jasper lets out a breath he hadn''t been aware he was holding. He draws any more of the crew that were hurt in as well as making sure his friends that are hurt are close and channels again, then again.
Healing 9, then 6 more for a total of 15 healing
Once he is assured everyone is feeling better he goes below and changes back into his armor and vestments. He solomnly helps wrap the dead sailors and will accompany the shore detail to bury them, giving them Flower's blessing to take with them into the lands of rest.
When he returns and finds out if they are going to assault the warehouse straight away or wait until tomorrow he will decide how to heal any remaining wounded.( I think that is just Pru and myself and a tap from the wand should heal each of us if the raid is today. If it is tomorrow then 2 CLW from Jaspers Spells will do.)

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Saturday May 30th, 2015 9:23:07 PM

Tinker watchers the approach of Isumbre. And looks at Nikolai. "We have enough of a lead to rest a day, I think. And then we kick in the door and carve ourselves a path to the big cheese, right?"

The young dwarf has many skills and loves puzzles, but people and tactics he knows nothing about.

Prudence Gundle [AC 18; HP 43/48] (Kathy) 
Saturday May 30th, 2015 11:32:40 PM

Feeling quite a bit better after the additional healing, Pru smiles at Hope. "Thanks. Fire's about all I do, but I do it a lot." Then she shakes her head. "Look up to me?" she asks. "What for? The only reason the Fist took me at all is because of my magic, and that's just a fluke. If you ask me, they're better off looking up to somebody like you."

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Sunday May 31st, 2015 3:37:27 PM

HP adjusted, +1 point for rest. [bThanks Jasper, this is sure a lot better than what Pru makes us do to heal up...she just says to rub some dirt on it.[/b]

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Sunday May 31st, 2015 5:36:42 PM

I think we should scout the place out and see what we are dealing with first. If I were a rat or thief I would have an escape route, maybe split the party and have one group waiting at the escape route and the other assaulting.
in any case the lay of the land will effect the geometer of the battle. I'd like to try and get the women and the children out before we hit them. If there is one thing if learned in this life it's that it sucks to be a hostage.


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Sunday May 31st, 2015 11:48:07 PM

Nikolai oversees the destruction of the sea trolls, glad to learn that they don't regenerate like their land cousins. He looks into the deep waters and wonders what treasure horde they've accumulated and sighs.

"I wish we could compensate the families of these sailors, but if they had any treasure, it will stay put for a long time."

Nikolai smiled inwardly as Pru's reputation grows when Hope mentions how the other female recruits think of her. His own mother was a formidable mage, but she was sent off with a battalion and never came back to the Citadel. Mixed in with many other mages, reputations are harder to garner. But here at the Citadel where most of the inhabitants are recruits, a reputation can stick easier. Of course Nikolai would rather such attention not be upon himself. He has no desire to have a cadre of recruits hanging around him all the time.

With the sailors healed or buried at sea the ship underway again, talk goes back to what plan to use once they arrive. A frontal assault is mentioned, a days' rest and some scouting is also mentioned.

"With the hat, each one of us can make a pass by the warehouse and study it some without raising suspicion so a scouting trip is a good idea. We can locate any obvious exits. I'd rather not just barge in, but gain entrance by subterfuge pretending to be Helmbane with Jasper wearing the hat. Once inside we try to find out where the families are being kept then let loose with all we got. Our group is too small to split up, unfortunately, otherwise having a couple enter through the back door would be a good idea too. But such places probably have traps against such a thing. Best we stick together."

There is still time before they need to choose a plan and the layout of the warehouse may give them some other option.

"At least for now, lets plan on a scouting trip. Tinker likes such things. Wearing the hat can try to get close and look for some means of stealthy entry we might try at night. Perhaps cut a section of roof of and go in that way. Just won't know anything until we get a look at it."

If the group agrees then, they'll first look for a decent inn to 'camp' out at, then start their scouting trips. Each one who wants, dons the hat, taking on some different look, then passing by the warehouse as best they can without raising suspicion.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d8=2 ; d8=2 ;
Monday June 1st, 2015 12:18:07 AM


Jasper overhears Prudence's response to Hope. His demeanor is light when he answers her question, but his face is serious.

"Lass, you don't seem to understand what they see in you. I belonged to this army for a long time, a long time ago. I know a few things about how they view recruits, and I have seen the file on your unit. Let me explain what they see, and why it inspires them."
"Almost to a man, your unit was created to fail. You were an untrained farm girl, with no instinct to fight or kill anything. The halfling ranger you had never saw an order he couldn't find a way around. The cleric in your original group was stoned out of his mind half the time. Even when he knew where he was, he didn't have any martial training or inclination to gain any. Tinker is a dwarf, that has no roots as a dwarf. With no sense of who he is, they saw little to motivate him to accomplish much. Your halfling marksman was a crack shot, but a little more than slightly insane. Nikolai was from an old Fist family, and the paladin was the right kind of recruit to pass muster, but other than that, the double fist was put together to fail out elements that the command structure saw as weak."

"What the other women in the Fist see in you, and admire is that none of you let the command structure be right. You all did well on your individual written tests because you all knew how to think and act on your best hunch. The ones that fail that test are the ones that look at the question and say, 'but we were never taught that' and give up. Your double fist knew they were on the edge of failing out and applied themselves. So what if you don't know the answer? You know that putting SOMETHING down means you have a chance to be correct. So you guess at a few, and drive home the answers on the questions you know."

"Then after that showing they decided to test you in the field, thinking that surely you would fail at that. You were far from a homogenous unit. You were all different and all fought in a different manner. The thing they didn't count on was that you had everything to lose if you failed, which meant that failing was not an option. You blended your various styles together and made a great showing. Then there was the stealth test. Fist doctrine would have made you leave your loud heavy hitters behind and only use your stealthy assets. Instead, you used those without skill at stealth to distract your opponents and screen your stealthers, to great effect. Every time your should have failed, you came out on top."

"Why do they look at you as a shining example? Because against every wager to the contrary, a simple farm girl like you has not only managed to beat the odds, but to make the top of the scuttlebutt list while doing it. Do you think it is a coincidence that your success at holding off the gnolls at Hornfowl boils down to a tale near the end of the fight where you, a skinny farm girl not only stood tall and delivered when it was needed, but are credited with saving most of your fist by refusing to pass out or die like mst mages would have after being used as a chew toy by a massive hyena? Instead the tale goes that you kept burning the beast until IT fell over dead."

"Most soldiers don't want any kind of fragile mage in their unit because they feel they will have to risk their lives to keep that mage alive. Today, as if to add to your growing legend, you kept your entire Fist alive by putting you magic between us and those trolls. I'm old, and about as agile as a three legged cow. Dodging those trolls was going to do nothing to save my hide. But a quick bit o' magic and a touch from you, and I lived to be able to help save a couple of those sailors. You are the stuff of legends to those girls who are used to seeing a girl like Hope in the Fist, not a woman spell slinger. Maybe if some of those girls start believing in themselves because they have you as an example, then more competent women will join the Fist, and things like what Helmbane was originally reprimanded for won't happen."

"That's why you need to be the inspiration that you already are. Hope is proof herself that not only a man can fire a bow with speed accuracy and enough force to drive nails with the arrows. Soldiers expect that kind of strength from their shield mates. The kind of strength, fortitude and toughness you show every time you fight and return not only alive, but figuring prominently in your whole Fist returning alive makes those soldiers think it might not be so bad to have a mage in their Fist." Let them look up to you. Let them reach to be as good as they can be with you as an insperation. The Fist only grows stronger with idols like you to look up to."


Jasper heals himself and Pru since the plan seems to be to wait until tomorrow.

Jasper heals 5 hp
Pru heals 5 hp

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used


AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Monday June 1st, 2015 6:53:08 AM

Tinker shakes his head and smiles. The older dwarf is a good companion (after a rocky start between them), and his heart is definitely in the right place, but he CAN talk your ears off. Tinker thinks a moment. Kind of like home with a family of gnomes", he murmurs before looking at Prudence.

"And why shouldn't women AND men look up to you, Bean Pole? You are a true and trusted battlemate." Tinker doesn't say any more because for him, that settles the matter right there.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Monday June 1st, 2015 10:46:41 AM

Michael listens to the old dwarf speak, thinks about his words, the contributions Pru has made and his personal experience with Pru. He then pats her on her lower back, smiles up at her and nods affirmative.

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