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The Plot Thickens
The First Assignment


Last Call... Not Quite -- DM Zach 
Monday November 25th, 2013 6:17:53 PM

The guard that Nikolai chooses to accost does not take it very well. Maybe it is Nikolai's tone, or his question, or maybe the guard hates his job, but either way he is far from nice to Nikolai. He does sort of answer the question though. "Free time? Get a load of this greenhorn. The Fist is always vigilant, even and old geezer like me. There those who need to teleport know how to. For everyone else... well... let'em try. Go ahead... try it." The old guard laughs a very throaty, gravelly laugh that soon turns into a cough. You realize he probably hates you because he misses the days when he was able to go out on assignment instead of being put here because his worth to the Fist is greatly diminished because of reduced health.

Having found a very efficient way to deal with the rat infestation, the majority of the Double-Fist spend the evening drinking and having a good time with their friends. There are a few people around but the bar is mostly empty.

The next morning, well before sunrise, there is knock on the door to the quarters. Within moments both Sergeants' Trimmack and Helmbane are dressed in their full battle regalia. Trimmack speaks first. "Alright, this is it. We have our first assignment as a Double-Fist. Get dressed, full battle uniforms. Everything you need to travel. Me at the Duty Shop in 20 minutes and I'll go over all the details." With that both Sergeants leave. You realize how deadly both of your Sergeants appear. Trimmack looks as if he has 12 different plans to kill everyone he meets while Helmbane seems to have at least that many weapons and wouldn't need a single of them to accomplish the same task.

Ac 18,Touch 14,Flat 15(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/21 Cameron Honeytamer Steelshaper ( David Feest) 
Monday November 25th, 2013 6:23:03 PM

" See, the bird knows what we mean. There's a whole mess of things that nest COULD mean. Or it might just be a nest of run of the mill rats that had several dead rats in there with them as food. I prefer some kind of conspiracy theory. It helps me not sleep at night from the paranoia."

OOC
I'll make the changes to my character sheet soon, tonight if I can without any interruptions. When next you meet Cameron he will be a Ranger Bard 1/1. The changes to his story are minor. Instead of learning the paladin ways of his uncle, he got more into tracking down folks that he wanted to find. Since he has no defined idea of who might have taken his parents and thus no way to train against them he will take a racial enemy of the Scab Dwarves, Giants. Besides, being stealthy and crafty he was able to leave the dwarves behind when he wanted to be alone and not die in the process this way.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=7 ;
Monday November 25th, 2013 7:05:45 PM

"Well, the rats are no longer our worry, at least until someone says they are. Don't let the distraction draw your attention away from life or death issues that I expect will soon be our new most important mission.
Now, make sure you leave nothing behind, I expect these quarters will be reassigned just about the time our butts are out the front gate."


Carver takes his own advice and makes sure he has everything packed up. He dons his armor and sets his weap0ns where they're comfortable and both his saddle bags and backpack are packed, not quite full, but with everything he owns.....

He chivy those who look a bit slow and double checks the barracks once everyone is out, trusting his speed to let him keep up.

(perception7)

Ac 18,Touch 14,Flat 15(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/21 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=26 ;
Monday November 25th, 2013 7:23:49 PM

Cameron grabs his gear and dons his weapons and armor. A good day to set out he figures, being cooped up here was getting old. No one much to talk to and training being just that, training. He wanted to go see someplace new and maybe meet some new people. He rushes to the mess hall to grab some breakfast and packs some fruit, bread and cheese for later. He asks the staff what the Qualtmie, Quarternaster likes to drink early in the morning and on their advice brings a cup along to surprise her when they all meet up there.
Diplomacy 26 to sweet talk the staff into revealing the correct beverage

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday November 25th, 2013 8:53:51 PM

William nods as it seems they have a challenge coming their way, and he joins the others in hurriedly gathering all he needs for combat or travel... His mood is sobered by their sergeants attire, so he joins Carver and Cameron in grabbing a quick bite to eat... He doesn't say much while doing so, as he's the quiet type... He'd rather observe others rather than step right in while Cameron is quizzing others..

Finally, he makes sure he gets to the duty station a few minutes early, so as to not risk being late...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Monday November 25th, 2013 9:21:58 PM

Nikolai leaves his corner of the barracks as clean and neat as can be. With few personal items, that isn't hard to do. With is backpack packed, uniform on with his bandolier of Shuriken and his other weapons about himself, he joins his friends for a quick breakfast then heads to the Duty Shop.

This was it, then. No more games. The real stuff now. Somehow he seemed he had just lost something.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday November 25th, 2013 10:07:02 PM

Trotting off to dump the rats.

He returns to hear about the mission. Sigh.

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK) 
Monday November 25th, 2013 10:38:37 PM

Tinker only drinks one alcoholic beverage, and doesn't sing worth beans, but he has a grand time with the team and ensures Nickolai gets to bed before the mid of night.

The deadly sergeants break into his sleep, and Tinker heaves himself out of bed. Clothes, armor, weapons, and backpack are soon set and ready. The words of the old guard as relayed echo in his ears.

"The Fist is always vigilant."

Prudence Gundle (Kathy) 
Monday November 25th, 2013 11:00:45 PM

Since they have 20 minutes, instead of 15, Pru takes a chance and dashes to grab a roll and some fruit, which she munches while packing. She gets her gear together, then makes her bunk and makes sure she is leaving her area tidy before grabbing her pack and her weapons.

The sergeants looked formidable, and so do many of her fist-mates. Pru does not. She wears no armor, and the tunic of her battle uniform--like that of her dress uniform--is as long as the regulations allow. It flaps around her as she walks. She puffs a little under the weight of her pack. And although she's less awkward with her weapons than when she first joined the Fist, she does not look as if she knows a dozen different ways of dispatching her foe. Or, for that matter, even one.

However, her boots are very shiny, which ought to count for something.

Bliss (Cayzle) (AC20, HP16 of 16) 
Monday November 25th, 2013 11:07:24 PM


Bliss snaps to attention when Trimmack and Helmbane give the order.

As soon as the order is given to prepare, Bliss gathers all his gear and reduces down to one ft 5 inches. He (literally) hops to it and travels with his friends to the Duty Shop.

"This is it," he says excitedly.

Mookie, following behind, snorts.

OOC to DMs: Have casters had enough time to rest for spell recovery? Certainly, 20 minutes is not enough time for clerics and wizards to prep spells. They need an hour, right? Fortunately, as a spontaneous caster, Bliss has no worries on that score, if he has had enough rest. Also, Whatever is the Duty Shop?

DM Ian Spellcasters have had enough time to recover spells, but not prepare them. The Duty Shop is where the Quartermaster works, also called the Supply Shop, Supply Room, etc.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Tuesday November 26th, 2013 2:26:41 AM

Luckily the cleric hasn't cast anything since the last trial.

He dons his armor and grabs his stupid weapons to prepare for whatever new, unexpected test, which awaits them.

Just another way to test their meddle. If they wanted to break us, why not just break us? They had years to know us. Just do it.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday November 26th, 2013 1:37:41 PM

Checking in

A Real Assignment -- DM Zach 
Tuesday November 26th, 2013 5:23:43 PM

The group grabs breakfast on the go and even has the forethought to get Q her favorite Tava Root Coffee with three sugar cubes. She is happy to receive it and seems almost giddy.

The Sergeants arrive moments later, still looking as dangerous as ever.

Trimmack and Helmbane eye each other almost as if trying to determine who will be the first to speak. Helmbane motions his hands to Trimmack deferring to his seniority.

Trimmack exhales deeply before beginning. "We have our first assignment. I know you will all take it seriously anyway, but this one has some... added pressure. You see, normally an assignment comes from a Briefing Officer, typically a Lieutenant, but sometimes a Captain. This came from the Field Marshall himself. Yes... the Field Marshall." Trimmack gives a few moments to let this set in before continuing.

"Our mission is to head north about 3 days travel to the small town of Cheerful Stay, locate a stolen magic item, and return it to the Citadel so that it may given to the client."

"We have also been given a gold advance to purchase items. Each of you receive 400 gold that you may keep, or spend here at the Duty Shop."

Helmbane interjects. "Time is of the essence, the Field Marshall stressed this. We need to be there and back with that item as soon as possible. Buy what you need and then let us be on our way."

The Sergeants began double checking their packs and go to buy a few items they need for the road.

As they do, the Fist with the Minotaur Sergeant walks up to the duty shop. The Minotaur Sergeant can be heard bellowing to Trimmack and Helmbane, "My Fist has already completed their first assignment. We lost no one got 7 kills. Already have our second assignment too. You may have the Honor Fist, but I have the Fist that knows how to get things done."

Each of the other fist has quite a sack of gold and are spending it on weapon upgrades mostly. They do look like an efficient group of killers. The minotaur fist member says, "Yep, about to head back out on a mission to the north and..." He gets cut very short by a swift punch in the back of the head from his Minotaur Sergeant. "NEVER, EVER, share details of your mission with anyone outside your fist... even other Mailed Fist members!" With that, things calm back down.

OOC: I apologize for late posts... I am unable to post from work. Also, please note you can make any purchases here at the Duty Shop as opposed to the Catacombs.

Ac 18,Touch 14,Flat 15(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/21 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday November 26th, 2013 8:29:30 PM

Cameron bristles at the Minotaur's cool assumption that they are superior, but the Sergeant has good advice. Never share operational information outside your Fists. He throws a glance at his fist mates and motions with his head towards the door. Provided the double fist steps outside Cameron asks the sergeants a few questions. He needs to know more about the job before plucking the gold from the other Ffist's pockets.
" OK, these guys are way too full of themselves. Body count and no wounded aren't the only hallmarks of a good operation. We are apparently handling a high profile client here. Do we know what was stolen? By whom? Is this going to be a stealth mission or an assault? Was a ransom demand made? Will the client pay the ransom? I doubt that since he hired us to retrieve the item. I need something we can accomplish that they can't to toss in there and make a wager with. I know you sergeants want to wipe that smug smile off of his face, and I don't want to be looked down on for the rest of my career. Yes, I realize the irony of that statement, but you all feel it too. Give me some ammo and I'll find a way to get their respect, or at least their pay."

Bliss (Cayzle) (AC20, HP16 of 16) 
Tuesday November 26th, 2013 8:30:52 PM


Bliss scurries off to the Catacombs, suspecting the Duty Shop will not have the esoteric witch scrolls he seeks.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Tuesday November 26th, 2013 9:04:40 PM

"The best way to wipe that semi knowing smirk off their faces is to do our assigned job and do it well. They had their job, it was for a single fist, we are assigned one that requires our specific talents, not theirs. I imagine they could BULL their way through it, but if that's what was required, they would be doing the job, not us.
While you may think everything is a contest, the ultimate prize is remaining alive, not getting gold. I admit gold is good, very good, but wagering our lives against it, is not something I really want to be a part of."

Carver says all that, especially the "BULL" part where he can easily be overheard by the other fist.
To Q, "I would like to buy a Ioun Torch" He hands over the gold for it.(75gp)
"You all might want to look into buying a horse or something, we were request to be quick about it."

Ac 18,Touch 14,Flat 15(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/21 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday November 26th, 2013 9:48:33 PM

" You're right Carver. We have the satisfaction of knowing we are getting the high profile, high risk and high reward missions. Let's just get our gear and get going."
Cameron takes his small strong (12 str) composite longbow into the duty office and trades it in for a Masterwork small strong (12 str) composite longbow.
1/2 price for trade in gets me 87.5 gp back. The new bow costs 475 gp leaving me 12 gp change.

Prudence Gundle (Kathy) 
Tuesday November 26th, 2013 10:27:15 PM

Pru stands quietly aside as the men try to one-up each other. Men always seem to need to do this, and Pru has never understood it. Surely it's better to cooperate with your allies, rather than compete with them?

She doesn't let it worry her, though, and is soon weighing the purse of 400 gold in her hand, trying to figure out what to do with it. One the one hand, she really ought to save for magical protection, since the more she can protect herself, the less she'll have to burden the others with protecting her. On the other hand....

"It's always nice to have things to throw," she says. She goes into the duty post and buys another tanglefoot bag, along with a flask of holy water and another of alchemist's fire. She hands over 95 gold, and is pretty pleased with the transaction; she'll be saving the bulk of the coin, but adding a few bits to her arsenal as well.

[OOC: I don't need to visit the Catacombs for alchemical stuff, right?]

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Wednesday November 27th, 2013 12:27:17 AM

Nikolai fights the temptation to so say "Oh YEAH? Well, you got your 7, we got our two dozen! And we didn't even have to leave the Citadel. We stamped out an invasion while you were traipsing away and leaving the Citadel to the whims of the enemy! Now, we are going to spend out gold.", but he doesn't. He remembers his father never boasting about his missions and never letting himself get drawn down to the level of those that did.

"Congratulations, Sir!" he says instead. "We'd like to join you in your victory parade, but our busness is pressing. Glad to have you all back in one piece." Grinning, he turns and quickly scans the shelves for something he might need.
He picks up a Potion of Healing (50gp), another bag of Caltrops (1gp), a Tanglefoot bag (50gp), and a Thunderstone (30gp).
He has spent 131 gp, leaving 269gp that he stashes in his backpack.

Meeting up outside, he is ready to go.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday November 27th, 2013 2:25:15 AM

The centaur looks at the Minotaur which started the boast. "What evs. Our first assignment was more complicated." The cleric smiles. "Aw never mind. We'll leave you the simple tasks. Even toilets need scrubbing."

A couple scrolls of healing, antidote for poison, vial of acid and some food stuffs enough for six days.

Ac 18,Touch 14,Flat 15(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/21 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday November 27th, 2013 5:18:25 AM

While he has the double fist aside he mentions " Surely they are going on another mission North, not the same as ours, right?"

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK) 
Wednesday November 27th, 2013 8:14:15 AM

Tinker listens to the briefing by Trimmack. While he hears the Minotaur Fist byplay and bragging, he all but ignores it. Already his fingers are itching for finding this missing (perhaps stolen?) magical item. Cameron has asked some good questions and Tinker stoically waits for the answers.

The only things that Tinker buys is 10 Days of rations for travel.

A Real Assignment -- DM Zach 
Wednesday November 27th, 2013 1:24:14 PM

Do we know what was stolen? By whom? Is this going to be a stealth mission or an assault? Was a ransom demand made?

Trimmack answers as best as he can the answers to Cameron's questions. "It is a magical tome that was stolen, whether stealth or assault depends on what we encounter when we get to Cheerful Stay, and no ransom was made that I am aware of... I will not be making any sort of bet... this mission is worth more to the fist and our careers, than any wager with those guys could ever be."

At Carver's suggestion, Trimmack interjects, "Horses are not a terrible idea. The Fist will provide one with full tack at no charge for official use. They also have some for purchase if you want your own."

Helmbane struggles to keep from laughing at Nikolai's retort. "That should get'em fumin'... good job."

When everyone returns the Sergeants suggest meeting at the stables for those who wish to acquire mounts. That is, unless there are any final questions before setting out on your first mission.

Bliss (Cayzle) (AC20, HP16 of 16) 
Wednesday November 27th, 2013 2:17:39 PM

Bliss hurries back from the Catacombs carrying a black basket -- and lighter without any armor or shield.

He announces that he needs no pony or dog or mount. "Me and Mookie will just fly fly fly overhead! Wheeeee!"

He recasts his Reduce, then Enlarges Mookie, and demonstrates.

Well, he would have demonstrated if Mookie would cooperate. In fact, the eagle-size raven just stands there, ignoring Bliss's kicks.

"Kid, stop showing off," the raven croaks. "It's not nice to rub it in the face of those who can't fly."

Bliss immediately looks abashed. "Oh, sorry."

"We'll fly plenty when we leave," Mookie says, consolingly.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20=12 ;
Wednesday November 27th, 2013 3:03:26 PM

OOC: I hope Bliss rolls good on his Ride checks. I doubt Mookie is going to allow a sadle to help keep little Bliss on his back. :)

IC:
Nikolai heads over to the stables to pick out a mount. He chooses to use a Fist mount and not purchase his own yet. He knows his father will get him a good warhorse in time.

Handle Animal (pick a good steady horse) = 12

Nikolai picks a light warhorse and with the many years of practice under his father's teaching, makes sure it is brushed down good and sadles it and gets it ready for travel. The horse, though, to the expert eye, is not noteworthy, just a good horse.
He then takes the saddle bags and stuffs if with dried foods and fruits from the kitchen. He then stops by the Supply shop and picks up an iron pot, which he ties to the saddle bags.

Now he's ready to go.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20=6 ;
Wednesday November 27th, 2013 4:03:01 PM

Carver looks at the horses available and is not much help picking out mounts for the others. (handle animal 6)
He's ready to go, long before the rest, mostly due to the fact he didn't need a mount.

Bliss (Cayzle) (AC20, HP16 of 16) 
Wednesday November 27th, 2013 4:36:53 PM

OOC: I hope Bliss rolls good on his Ride checks. I doubt Mookie is going to allow a saddle to help keep little Bliss on his back. :)

OOC: LOL! Bliss manages just fine for everyday riding by taking 10 on his Ride check. If it comes to combat, Bliss has to get off toot sweet anyways because Mookie is only a role play companion.


Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+5=14 ;
Wednesday November 27th, 2013 4:39:09 PM

Cameron will stick with standard rations provided by the Fist. However he will buy a small wooden heavy shield with his remaining gold.
Cameron looks over the Fist mounts and chooses either a dog trained for combat or a pony if war trained mounts are not available. Either way he feeds it some of the food he got from the mess hall and tries to befriend it. He also adjusts his grandfather's gift to fit the mount ( masterwork riding stirrups)
Wild Empathy 14

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday November 27th, 2013 5:59:17 PM

William reviews his needs, and realizes that 400 gp is too measly an amount to boost up his magic items. He keeps the money, knowing that it might come in useful later...

He smirks at the other fist that acts arrogant, and chuckles at their jealousy of the Honor Fist...

He'll ask the sergeant for more information about the item, especially what it might look like, size, etc., as well as defenses and obstacles that might get in their way...

Finally, he goes with the others, and asks Cameron to help him pick one that would be a good fit.. He'd like a war trained mount, one that's a bit on the small side to fit his own small frame, but one that has excellent endurance...

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK) 
Wednesday November 27th, 2013 6:10:54 PM

Tinker has no interest in purchasing his own mount: why would he want a tool that can think for itself? But having a pony to get from 'here' to 'there' will help the Double Fist, and so the dwarf gets a standard mount.

Prudence Gundle (Kathy) 
Wednesday November 27th, 2013 7:48:58 PM

Pru tucks her new purchases into her belt pouch and goes along to the stables. For now, she is content with a standard Fist-issue mount and gear. Perhaps someday she'll want her own mount, but just now the logistics of feeding and stabling the beast are a bit outside her control.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Wednesday November 27th, 2013 10:28:04 PM

OOC: LOL! Bliss manages just fine for everyday riding by taking 10 on his Ride check. If it comes to combat, Bliss has to get off toot sweet anyways because Mookie is only a role play companion.

LOL, that was what I was referring to. Getting to know Mookie, it would be like him to add a twist or two in flight if Bliss got a little Fly-Happy. :)



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday November 28th, 2013 6:24:40 AM

Linden purchases
8 1st level scrolls of Cure Light Wounds (200gp),
1 Antitoxin (50gp),
1 Acid flasks (10gp),
1 scroll of Detect Magic (12.5),
1 scroll of read magic(12.5),
1 scroll of Create Water(12.5),
1 scroll of Detect Poison(12.5),
1 scroll of Purify Foor and Drink(12.5),
1 scroll of Bless (25),
1 scroll of Detect Evil (25).... total should be right around 372.5gp (all scroll created at minimum CL)

Leaving the Citadel -- DM Zach 
Thursday November 28th, 2013 7:00:08 PM

With everything in order, the group sets off, beginning their trek north.

Happy Thanksgiving. Marching Order and perception checks please. Also, be thinking about how you want to do watches. Your Sergeants are going to be of a mind that since their are 10 people, there should be five shifts, with two people per shift. To have a different set up will probably take some going points and or diplomacy. The Sergeants will be taking watch as well.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=7 ;
Thursday November 28th, 2013 7:18:25 PM

Carver will stay near the front, bow close at hand, but as usual, lance and shield not far away....

perc 7

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=26 ;
Thursday November 28th, 2013 8:35:19 PM

Cameron too will ride near the front. He keeps his bow out and ready. Folks should map out their perceptions so we have a good set of eyes on each watch. Cameron keeps his eyes and ears peeled in the wild to help keep his team safe.
Perception 26
my bonus is +7 for making watches. I can take any watch since I am a spontaneous caster and don't need continuous rest. ( do I?)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=14 ;
Friday November 29th, 2013 11:50:38 AM

Nikolai chooses to take up the rear. Keen eyes are also needed in the back, for most ambushes occur after the group has passed by.

He offers to take the last watch, not being a spellcaster.

Perc +9 = 14

Prudence Gundle (Kathy)  d20=18 ;
Friday November 29th, 2013 1:40:36 PM

Pru slides her longspear into its socket and breathes a little sigh of relief. In many respects, riding wasn't much better than walking. You just traded sore feet for sore....other things. The one real advantage, in Pru's opinion, is that you didn't have to carry things.

As the group starts out, she makes her way to the middle of the party, toward the back, as befits a squishy spellcaster with a poor Perception. She does try to keep an eye out [Perception 18], but hopes the group isn't relying too much on her eyes.

She will take whatever watch she's assigned to, but will remind everybody that she doesn't see or hear worth a darn. And, being human, she has no special vision for dim light.



Bliss (Cayzle) (AC20, HP16 of 16)  d20+11=22 ; d20+21=27 ;
Friday November 29th, 2013 6:07:08 PM

Bliss flies more or less successfully above the group, unless ordered otherwise.

He stays only so high that in an emergency he could get to ground safely and quickly.

Of course, every minute he casts Reduce Person on himself and Enlarge Person on Mookie.

Perception: 22

And at night, he'll take any watch. His preference is for twilight and dawn, unless the moons are out, in which case he is happy to stand watch in the moonlight. When he stands guard, he does so while hiding.

Stealth: 27

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+7=24
Friday November 29th, 2013 6:30:17 PM

Tinker keeps near the back, guarding his fist-mates back. He figures that he will have his shift in the dead of night to use his Darkvision.

Perception: 24

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=16 ;
Saturday November 30th, 2013 2:59:09 PM

William, as a spellcaster with ranged attacks, will remain in the center when they march. This is the best spot for his support role...

As one without dark or low vision, he'll take either the dawn or dusk watch, where he can use the visible light to detect danger...

Perc = 16


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday November 30th, 2013 3:14:12 PM

Linden will be somewhere near the middle and will take last watch, sleeping early and rising early.

Sent Off


On the Road -- DM Zach 
Saturday November 30th, 2013 3:38:31 PM

The first day is rather uneventful save for the occasional traveler headed South to the Citadel. As the group trek's onward the surrounding country side becomes much more inviting, a far cry different from the hard bleak and dreary countenance of the area surrounding the Citadel.

The group encounters a small little village known as Lonn Hamlet. It is quaint, small, and about 6 hours from the Citadel. When someone mentions how nice it would be to stay in Lonn Hamlet they are told unceremoniously by their Sgt's that the group is pushing on as far as they can. It is quite obvious they want to make Cheerful Stay well before the 3rd nightfall.

Any chance at speaking to people in Lonn Hamlet is squashed as the Sgt's keep up their break neck pace.

Dusk sets in as the Sgt's call the group to a halt several hours north of Lonn Hamlet. It is a flat clearing protected by several trees with a small stream about 300 meters to the east. It is obvious that this campsite has been used countless times by other travelers in a hurry from the Citadel.

The Sgt's suggest that some go gather fire wood, while others go get water from a stream to the east. and perhaps others could do a bit of hunting. It is low light visibility, but since the soon isn't quite down and it appears there will be a lot stars, none of the task save the hunting will be terribly difficult.

Ok, I need Watch list and Perception checks for the Night. The Sergeants have decided to allow you guys to make the shift, and even assign them a shift, and pick who they are partnered with.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=15 ; d20+7=14 ; d20+4=20 ; d20+1=11 ; d20+7=14 ; d20+8=15 ; d20+8=27 ; d20+6=13 ; d6+1=5 ;
Saturday November 30th, 2013 4:36:12 PM

Cameron / Sgt Helmbane
Carver / Tinker
Bliss / Prudence
Sgt Trimmack / Nickolai
William / Linden

Is that OK with everyone? If not please amend it. Cameron woud like to watch with one of the sergeants, preferably Helmbane.

Cameron stings his bow, drops his gear and heads into the woods to see what he can find for their dinner.
Perception 16
Stealth 14
Tracking(survival) 21(forgot to add the ranger level bonus)
knowledge nature 11

Once back in camp he sets up his bedroll and helps prepare whatever he found while hunting. During their watch, Cameron uses what he knows of dwarves and tries to get to know Sergeant Helmbane better. If it helps he will tell some stories from his time growing up with the dwarves. Cameron is ready to cast light on the arrow in his hand and fire it if something startles them on watch.
Perception 14 keeping watch
diplomacy 15 getting to know the Sgt
perform oratory 27 storytelling
Hit AC 13(14 if within 30 feet) for 5 damage (6 if withing 30 feet)


Prudence Gundle (Kathy)  d20=16 ;
Saturday November 30th, 2013 4:57:48 PM

Pru evaluates the tasks, and decides that fetching water offers the least opportunity for screwing up. She grabs some buckets and heads for the stream.

[OOC: The watch order is fine with me.]

[Perception 16]

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=13
Saturday November 30th, 2013 5:27:13 PM

OOC: Watch orderi is fine fro me too.

IC:Nikolai does not like the idea of Pru going off by herself to fetch water and and takes a couple containers and joins her.

"We do everything in pairs out here. You get your water, i watch. I get my water, you watch," he grins.

Perc +9 = 13

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+3=22 ; d20+1=19 ;
Saturday November 30th, 2013 5:30:51 PM

Carver, doesn't bother to drop his gear, he just draws his bow and joins in the hunt.

Survival 22 (finding food)
When he returns he gladly accepts the shift Cam worked out and settles in for some rest, then his shift.

Perception 19

Bliss (Cayzle) (AC20, HP16 of 16)  d20+1=8 ; d20+2=4 ;
Saturday November 30th, 2013 6:23:28 PM


That night, Bliss looks for berries.

Untrained Know Nature: 8. Untrained Survival: 4.

Not finding any, he cannot use his Goodberries spell.

"Can anyone help me find some berries?" he asks dejectedly.

He'll stand his watch as ordered.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=7 ; d20+4=17 ;
Saturday November 30th, 2013 7:49:55 PM

posting from phone, that watch order is fine by me too.

He'll sleep and memorize his spells as usual, but will will also aid bliss in finding berries...

Know Nature - 7
Perc = 17



AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+2=18 ; d20+7=16 ;
Sunday December 1st, 2013 5:34:17 PM

Tinker doesn't know much about hunting animals, and it looks like enough of the team is going in that direction. Nickolai's comment about needing everything in teams sounds REALLY good to the dwarf, and he gathers up William and Bliss to gather firewood together. "Berries later, brothers, now is gathering wood for the fire."

After gathering the wood, starting a cook fire is no time at all. A pot of water and various stuff can make a passable stew.

...............

Survival: 18

Perception: 16 (with Darkvision)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+3=13 ;
Monday December 2nd, 2013 12:35:19 AM

Linden will agree to watch with William.
When Linden wakes, he exercises and then eats, then preps spells, partaking of his pipe.

Perception 13

On the Road -- DM Zach 
Monday December 2nd, 2013 4:10:42 PM

The night passes rather uneventful save for a raccoon spotted on the watch of Bliss and Prudence.

Cameron and Helmbane laugh way half of the night telling jokes and war stories to each other. Cam realizes that Helmbane is much easier to get along with out on the open road. He seems to be a much better soldier than a leader.

Trimmack exchanges pleasantries with Nikolai but aside form that stays ever vigilant.

------------------

The next morning, is cool and slightly overcast, but no precipitation. Time to head north.

Perception Checks and marching order if changed.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=18 ;
Monday December 2nd, 2013 6:22:26 PM

William will remain in his usual spot in the middle, xbow ready for any threats. He does try to pass the time by chatting with his fistmates, and enjoying the nice weather...

Perc = 18

(OOC - I'll be traveling tomorrow and won't be able to make tomorrow's post. I should be OK for the rest of the week, but for Tue I'll need someone to post for William)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=25 ;
Monday December 2nd, 2013 6:25:24 PM

Cameron is glad to find out that sergeant Helmbane is more personable than he lets on when he is under scrutiny in the Citadel. Having a good soldier like him around to show them the ropes and direct them will surely be an asset.
The marching order yesterday seemed fine to Cameron, and if it isn't broke there is no reason to fix it, probably something Tinker would say.
Perception 25


Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=21 ;
Monday December 2nd, 2013 6:55:32 PM

Carver keeps an eye out for game, that they can kill and take along for meals as the day progresses, as well as keeping his attention for any other movement that might effect the fists.

Perc 21 (nat 20)

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+7=8
Monday December 2nd, 2013 9:13:28 PM

The marching order yesterday seemed fine to Tinker. If it isn't broke there is no reason to fix it, he thinks.

The dwarf continues to spend his time keeping the pony going forward and watching the backtrail. Darn pony keeps most of the young dwarf's attention!

...............
Perception: 8

:-)

Prudence Gundle (Kathy)  d20=5 ;
Monday December 2nd, 2013 10:26:13 PM

Pru readily returns to her spot in the marching order, since it seemed to work well yesterday. She does try to stay alert, truly she does, but she's not at her most perceptive today. [Perception 5]

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=22 ;
Monday December 2nd, 2013 10:28:50 PM

While the others trade stories after supper, Nikolai brushes the horses down good and makes sure the saddle blankets are stowed carefully as not to gather any burs and such.

Keeping watch with his Sergeant was an honor and shows his professionalism by keeping serious during that time. It takes a while for him to finally fall asleep due to the excitement of their first day out but he finally does succumb to the call of dreams.

Next morning he awakens with stiff joints and muscles due to his unaccustombed day on horseback. He spends a good 15 minutes stretching before putting away his sleeping gear. After breakfast he helps get the horses ready for another day of travel.

Perc +9 = 22

Bliss (Cayzle) (AC20, HP16 of 16)  d100=75 ; d20+2=17 ;
Tuesday December 3rd, 2013 7:11:04 AM


On watch, Bliss is happy that no one managed to find any berries after all, because it gives him a chance to say hi to a raccoon!

He casts his Speak with Animals spell ... ley check 75 no prob ... and tries to make friends. He offers the creature some food and a coin.

"You like shiny things, right?"

If the raccoon is friendly, Bliss asks him about anything interesting nearby. He also asks if he is lonely.

"You want to come along with us, big guy?" [OOC: wikipedia says racoons are 16 to 28 in tall and 8 to 20 lb -- outweighing tiny Bliss in any event!]

Untrained Diplomacy 17!

=====

The next day, Bliss's mode of movement will depend on the whether -- whether or not he has a new raccon friend to bring with.

Bliss (Cayzle) (AC20, HP16 of 16) 
Tuesday December 3rd, 2013 9:58:37 AM


Mookie takes his head out from under his wing when he hears Bliss talking to the raccoon.

"Kid, ask him if he's a spy."

Bliss shrugs and asks the racoon if he has any friends or masters who are people with two legs. If he's going to tell anyone what he finds here.

For good measure, he casts Detect Magic on the animal.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Tuesday December 3rd, 2013 3:28:10 PM

OOC: does Bliss forget that raccoons are good eatin' and make good hats? :)

Bliss (Cayzle) (AC20, HP16 of 16) 
Tuesday December 3rd, 2013 4:22:58 PM

OOC: Raccoons are also good trap detectors ... if you send them in ahead of the rest of the party!

On the Road -- DM Zach 
Tuesday December 3rd, 2013 6:20:31 PM

Bliss finds the little raccoon to be fairly friendly. He gladly accepts any food and coin and talks to the funny little creature that is smaller than he is. "You funny, funny, funny, little man. Not so many, many, many, people lately. Hard sneak, sneak, sneak, food. No come with... stay, stay, stay?" Upon realizing that Bliss is not staying, the raccoon bids Bliss farewell and makes his way back into the night.

The next day there are even fewer people on the road. In fact, by the time the group makes it to the othe rside of the small hamlet of Fewlingham there are no more travelers on the road. The group is probably about 4 hours from Cheerful Stay when darkness engulfs them.

"Ok, let' make camp here." says Trimmack once a suitable campsite has been found. Torches or some sort of light source will be helpful, if not required to perform chores and such for the evening. It is cloudy out no stars are visible.

Perception Checks for Watch is needed as it is for every night.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=24 ;
Tuesday December 3rd, 2013 6:40:18 PM

Cameron casts a light cantrip on the pommel of his sword so that he can see to set up camp. Since it is too dark to head out into the woods in search of game, the camp will likely need to eat rations tonight. He helps gather wood and gets a fire going, then settles down to eat a cold dinner of bread, cheese and dried meat. He tops it off with one of the apples he grabbed before leaving the Citadel and is ready for his watch. As it was last night he again trades stories with Sergeant Helmbane while keeping his bow ready and a light cantrip near to his lips in case of a disturbance.
Perception 24

William the Courageous (David Feest posting for Ken)  d20+4=5 ;
Tuesday December 3rd, 2013 6:47:31 PM

William also creates a light to see by as he helps set up camp. He gathers wood with the others and stands his watch with Linden, just before dawn.
Perception 5 (natural 1)

Prudence Gundle (Kathy)  d20=1 ;
Tuesday December 3rd, 2013 6:54:05 PM

Pru uses her Dancing Lights cantrip to create some floating lanterns to follow her Fist-mates as they set up camp. They aren't as bright as the Light spell, but they do move on their own, which is nice.

Pru helps set up camp, and stands her watch with Bliss, privately wondering what new animal the halfling will try to befriend tonight. She spends a lot more time wondering about this than watching, truth be told.

[My Perception is also a natural 1!]

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=6 ;
Tuesday December 3rd, 2013 6:56:40 PM

Carver uses his Ioun Torch while setting up camp, but keeps it stowed when on watch,

perc 6

Bliss (Cayzle) (AC20, HP16 of 16)  d20+2=10 ; d20+11=21 ; d20+21=31 ;
Tuesday December 3rd, 2013 8:33:51 PM

Bliss spends another day walking, and keeps his eyes open for berries as the party walks along.

Untrained Survival 10.

"If anyone sees any berries, please tell me," he says.

That night, he decides to hide behind a small bush while he is on guard. He pretends he is waiting to ambush robbers that the Fist has been hired to find. He lies prone under his bush, ears alert and crossbow ready. Sometimes he crawls very slowly and quietly to another bush, pretending he is on the hunt.

Perception 21, Stealth 31

Every so often he casts, in addition to his Reduce Person, a Deathwatch cantrip and a Message cantrip, so he can keep watch out for living things, and so he can whisper to Prudence.

"Miss Pru! Did you hear that? I think it's a squirrel!"

"Miss Pru! Look at that cloud! Maybe the enemy is flying in!"

"Miss Pru! That thing over there looks like it could be an orc! Or a tree stump!"

"Miss Pru! Why are you watching the campfire? That's bad for your night eyes!"

"Miss Pru! Do you think we'll meet that raccoon again tonight?"


AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+7=14 ;
Tuesday December 3rd, 2013 8:46:10 PM

Tinker repeats his first day and night activities, although he is also more than a little saddlesore, and walks about stiffly for an hour or so. The darkness does not bother him, though he can only see 60 feet, it is still further than his Fist-mates with the Light and Dancing magic, and the firewood is collected with a blaze going in no time.

Unconsciously, Tinker occasionally is mimicking Sergeant Helmsbane in stance and Sergeant Trimmack in demeanor. During his watch Tinker keeps alert and with his crossbow near his side.

Perception: 14

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=22 ;
Tuesday December 3rd, 2013 11:45:36 PM

Nikolai pulls out his Everburning Torch to light up the area some while helping make camp. While on watch, though, he puts it away.
As usual, he is cordial with his Sergeant but knows that keeping watch is serious business, so keeps quiet and moves to and fro.

Perc +9 = 22

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+3=21 ;
Wednesday December 4th, 2013 1:42:29 AM

OOC: Sorry for the late post. I've been in a transitional period. Job interview to get back into retail after four years in the casino industry. I don't like casino work (especially since they are changing ownership and everyone is on the block for the chop). On the up side, however, I got the job. My sketchy posting may continue to be that way until I settle in. Going from three days off in a row to two spread across the week.

IC:
Linden likes that little raccoon but is worried about how it might be used.

Perception 21


DM Ian - Things That Go Bump In The Night  d20+2=22 ; d20+2=18 ; d20+2=6 ; d20+2=21 ; d20+4=17 ; d6+4=7 ; d8=2 ; d8=8 ; d20+4=11 ; d20+4=16 ; d6+4=8 ;
Wednesday December 4th, 2013 11:46:16 AM

As the Fist settles down to sleep, Cameron takes the first watch with Sergeant Helmbane. The sergeant shares more of his war stories, going over a particularly rough mission his Fist experienced in the Scab a few years ago.

The second watch sees Carver and Tinker keeping a careful eye out on the campsite. As the two peer out into the darkness. Their watch passes uneventfully up until the point where it is time to switch. Out of the corner of his eye, Tinker catches sight of a shadow moving by quickly in the darkness -- but as soon as he sees it, it is gone. Before anxiety or panic can begin to set in, the dwarf and the centaur are quickly overcome with a horrid stench as a creature stumbles out from the brush.

Carver instantly recognizes the abomination as a slight against his Lord Gargul as it swipes at him with a rotting hand.(Attack:17, Damage: 7 -- Is Carver holding his shield at all times? If not, please declare when he has it equipped and when he does not.)

Tinker's dwarven vision allows him to anticipate the incoming undead, but cannot help his sleeping allies as two more of the creatures lumber out of the darkness into the campsite. Linden and Helmbane are awoken suddenly as they are clawed at by groaning humanoids with rotting flesh gently sloughing off onto the ground. (Attack: 16, Linden takes 8 damage.)

Thus concludes the surprise round! Please keep in mind rules regarding sleeping in armour:

Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes a --2 penalty on Str and Dexand can't charge or run. Sleeping in light armor does not cause fatigue. A character with the Endurance feat ignores this penalty.

And just in case you need them, here are the rules for getting in and out of armor.
Helmbane's cries of pain are enough to wake up the camp, although waking up counts as a move-equivalent action in round 1 for anyone that has to do it.

MAP - SURPRISE ROUND

Bliss (Cayzle) (AC17, prone, HP16 of 16)  d100=99 ;
Wednesday December 4th, 2013 1:40:10 PM


Bliss wakes up (move action) and casts his Reduce Person spell (standard action and ley check 99 no problem). He is still prone, and has no armor on.

He is in dim light, so he has concealment ... and he has a 20% miss chance attacking those in dim light.

In fact, I think everyone not within 10 ft of the fire has a 20% miss chance unless you have darkvision!

Undead, of course, usually have darkvision.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Wednesday December 4th, 2013 2:25:06 PM

Pru awakens to Helmbane's yells. Still fuzzy from sleep, she is at least able to understand that there is some kind of battle going on. She casts Mage Armor on herself.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+4=13 ; d20+1=13 ; d8+3=8 ;
Wednesday December 4th, 2013 4:21:28 PM

OOC: Being just at the end of his shift of guarding, and it being night, using a bow at night would be pointless, so I'd assume Carver would have his shield and sabre at hand. (scimitar)

Carver takes the swing of his shield and shouts out, "Everyone up, we're under attack! I need a light if anyone can help."
He attacks back with his sabre, as well as trying to keep an eye out for attackers to be coming at them.

Attack 13 damage 8
Perception 13

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d6=2 ;
Wednesday December 4th, 2013 7:38:38 PM

Not smart enough to sleep in armor, the cleric is wounded. On the other hand, he doesn't sleep without his holy symbol which he wears on a tether around his neck. He lumbers (stands) to his hooves and channels Flower's Powers.

Channel Energy 30 foot radius, for 2 points of damage to the undead.

Linden's active AC is 11.

"Return to your crypts Foul Ones!" He begins to look for his morningstar and shield.

4/5 Channels remaining

Spells and Things


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday December 4th, 2013 7:42:25 PM

OOC: Nevermind... missed that line. Linden does NOT stand, he simply channels from prone. Every other action remains the same.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Wednesday December 4th, 2013 8:35:55 PM

Nikolai wakes up immediately at the warning call and sees in the dim light, with his elven sight, Tinker and Hemlbane being attacked. Able to do little to nothing while from his sleeping spot, he jumps to his feet.

Move 1 - wake up and see the fight, Move 2 - stand up.

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+3=4 ;
Wednesday December 4th, 2013 9:24:02 PM

"Awake! We are under attack!" Tinker bawls out his warning too late, but hopes to wake the others, then his foe consumes his attention.

Rotting flesh, they must be undead like the stories veterans liked to scare recruits with, but these boogiemen are all too real! Too close for the crossbow, Tinker drops it to the ground and whirls while unleashing his dwarven urgosh in one smooth move which slices the axe head through the air in front of the monster!

..............
free: shouting
move: unsheath weapon
standard; attack undead; Nat 1!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday December 5th, 2013 5:33:07 AM

Cameron wakes up and rolls to his feet. Hearing Carver call for light the Bard obliges.He grabs a stone as he rises and he trills the words to the light cantrip, lighting it. He then tosses it between Carver and Linden since they , like him cannot see in the dark.
" Light incoming, shield your eyes!"
Since Cameron is wearing light masterwork armor he would leave it on in the field. His Grandfather sized him perfectly and the shirt fits like a second skin.

OOC
Header fixed, please delete the first one. 8)

DM Ian - Things That Go Bump In The Night Round 2  d100=98 ; d20+4=24 ; d20+4=7 ; d20+4=18 ; d20+4=21 ; d20+4=10 ; d20+4=7 ; d20+4=12 ; d20+4=22 ; d20+4=14 ; d20+4=19 ; d6+4=5 ; d6+4=7 ; d6+4=5 ; d6+4=9 d6+4=7 ;
Thursday December 5th, 2013 2:43:57 PM

Bliss awakens first, reducing himself in preparation for the battle.

Prudence casts a defensive spell on herself.

Carver lashes out at his assailant, missing by a hair. Looking around, the centaur cannot see any other shadows moving in the dark, but his vision is weak in the dim light of the moon.

Linden awakens quickly, sending out a wave of positive energy to damage the undead.

Nikolai jumps to his feet, taking in the impending battle.

Tinker yells to his allies, missing the moving corpse widely.

Cameron grabs a rock and lobs it to his allies to light the way.

The zombie facing Tinker swings both arms rather quickly, both slamming into the dwarf with surprising force! (Attacks: 24 [does not confirm], 18 -- Damage: 5+7=12 total)

The other zombies keep up the assault, as Linden, who is hit once more by the undead! (Attacks: 21, 10 -- Damage: 5+9=14 total)

Carver is a bit more lucky as he smacks the attacks away with his shield. (Attacks: 7, 12)

From the darkness, a zombie lumbers out to attack Nikolai, hitting the monk is a vile, rotting claw. (Attack: 19 -- Damage: 7)

Sergeant Helmbane cries out in pain as he receives two attacks on the ground. Trimmack looks over and jumps to his feet, unsheathing his sword in one swift movement. "Fists! Group around the campfire, casters and unarmoured in the middle!"

ROUND 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday December 5th, 2013 3:50:21 PM

OOC
Oops, I missed posting for William yesterday, or rather used his header to post for me and when I redid it had it erased, if I can, I'll post 2 rounds here for him, last and today's.

IC
Cameron see's, dimly, that Sergeant Helmbane isn't moving to fight his attacker, and that means something is wrong. Choosing to disregard Sergeant Trimmack's orders, Cameron instead heads towards Sergeant Helmbane. Reaching the Sergeant he begins dragging him towards the campfire.

(Move to E8 and grab the sergeant and drag him as far as the DM lets me toward the fire. Check for a pulse as I drag)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 (David Feest posting) 
Thursday December 5th, 2013 4:06:06 PM

Last round...
William rolls to his feet at the sound of combat and also tosses a light when it is called for. He throws his at square C5.

This round...
William sees Cameron trying to drag the dwarven sergeant to cover and does what he can to help the halfling out. While doing so he also armor's himself.

(Cast Mage armor on himself and help Cameron drag the sergeant.)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+4=8 ; d20-1=5 ; d20-1=7 ;
Thursday December 5th, 2013 4:25:28 PM

Carver swings with his sabre again and tries to strike out with his hooves, the flickering shadows seemingly cause the zombie to waver in front of him, causing him to miss with everything.
He then takes a 5' step towards the campfire. (6,7,h,i)

Bliss (Cayzle) (AC17, HP16 of 16) 
Thursday December 5th, 2013 4:56:32 PM


Bliss stands up (move action) and draws his pre-loaded bah (move action). He stands his ground.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Thursday December 5th, 2013 5:08:00 PM

Pru scrambles to her feet. She hears Trimmack's orders, and notices that Linden is not wearing his armor. She takes a step closer to the fire, trying to avoid blocking the light from the glowing stone. She reaches over to touch Linden, careful not to distract him from battle. "It's better than nothing," she says, and casts Mage Armor on him.

[Stand (move action), 5-foot step to H-4, cast spell (standard action)]

Linden has Mage Armor.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Thursday December 5th, 2013 8:49:47 PM

(Sorry for missing post but no internet where we are staying for hunting. I thought we would have some this year but we didn't. Go ahead and post for me tomorrow as we will be out in our blinds all day. Thx)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 16/23 CMD 18/20(Grapple)  d20+2=8 ; d20+2=16 ; d6+2=7 ;
Thursday December 5th, 2013 10:36:33 PM

Undead! His father hadn't talked much about fighting undead.
A light sudenly bursts right next to him as he punches at the zombie thing.

Flurry Att1 +2 = 8
Flurry Att2 +2 = 16, if hit, dmg = 7

He then steps back to D6 whle pulling out his Kama.

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 17/24 Linden (Jay B)  d6=6 ; d6=4 ; d20+3=7 ;
Friday December 6th, 2013 2:49:17 AM

(OOC: Disregard the second d6 roll, my computer lagged and I hit the button twice.)

Linden has Magic Armor (+4 AC)

He stands and uses another channel energy to HEAL his friends and himself, for 6!

EVERYONE HEALS 6 within 30 feet of Linden!!

3/5 Channel Energy remain

Linden now his his eyes open for any of his teammates to be wounded, and counts the total number of undead in view. (Low Light Vision and Perception 7)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 17/24 Linden (Jay B)  d6=4 ;
Friday December 6th, 2013 2:52:36 AM

OOC: Linden intends to Sacrificial Bond Nik or Will if they are hit.

DM Ian - Things That Go Bump In The Night Round 3  d20+4=17 ; d20+4=14 ; d6+4=6 ; d20+4=21 ; d20+4=19 ; d6+4=9 ; d6+4=7 ; d20+4=24 ; d20+4=10 ; d20+4=9 ; d6+4=6 ; d20+4=22 ; d20+4=6 ; d6+4=9 ; d20+4=21 ; d20+4=12 ; d6+4=10 ;
Friday December 6th, 2013 6:29:06 PM

Cameron sees that Helmbane has not moved to deal with the zombie standing over him. He rushes to the dwarf's side and feels for a pulse, which he quickly finds. However, it appears the sergeant is out of commission for now.

William tosses out another light , illuminating the immediate area. Jumping to his feet, he casts a protective spell upon himself before helping Cameron with his sergeant.

Carver makes another swing, less accurate than the first. He takes a step towards the campfire, following Trimmack's orders.

Bliss gets up and loads his new bow, barely visible to the rest of the group.

Prudence jumps to her feet, placing her hands on the nearby centaur to cast a defensive spell on him.

Nikolai turns quickly to face his attacker, landing a blow on the disgusting flesh. He steps back quickly, drawing a blade as he does so.

Linden releases another channelled positive energy to heal his allies and damage his foes.

The zombies continue their onslaught, moving in closer as they attack the group. Tinker takes another hit as the zombie claws at him! (Attack: 17, 14 -- Damage:6) Despite his new armour, Linden is the recipient of two hits! (Attacks: 21, 19 -- Damage: 16 total) The zombie fighting Carver deals one solid blow, but misses widely with the other. (Attacks: 24, does not confirm, 9 -- Damage: 6) Antoher zombie moves closer, finding the small Bliss at its feet, and managing to hit the miniscule creature. (Attacks: 22, 6 -- Damage: 9) Finally, the zombie chasing Nikolai steps forward to attack him, landing a single blow. (Attacks: 21, 12 -- Damage: 10)

ROUND 3

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=25 ;
Friday December 6th, 2013 7:28:11 PM

Cameron and William drag Sgt Helmbane back to the fire. Once there Cameron draws his sword and shield and begins to bolster his allies with a tale, oddly enough one of the tales Sgt Helmbane had told him the night before.

Perform Oratory 25

Inspire Courage (Su): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+5=12 ; d20=1 ; d20=20 ; d20=17 ; 2d6+6=13 ;
Friday December 6th, 2013 7:57:47 PM

Carver winces at the gash he receives and returns the attack, missing with his sabre and one hoof, but the other hoof hits something meaty and crunches nicely.

Attacks:
sabre: 12
hoof 1: 1
hoof2: 20, crit confirm 17, damage 13

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+5=13 ; d6+3=4 ;
Friday December 6th, 2013 8:43:30 PM

Pru peeks out from behind Linden to shoot a fiery bolt at one of the zombies.

"Does anybody else need Mage Armor?" she calls.

[Fire at Z2. Hit touch AC 13, which might actually hit because zombies. 4 fire damage.]

Bliss (Cayzle) (AC17, HP7 of 16)  d20+9=29 ; d20+9=25 ; d6+2=3 ; d6+2=7 ;
Friday December 6th, 2013 9:50:05 PM


Wounded Bliss yells "OW!"

He backs up five feet (to 7G) and shoots at Zombie Four with his crossbow. He aims for the brain.

[Daryl in Walking Dead is Bliss's hero!]

Bliss hits AC29, a crit threat! He follows up to confirm hitting AC25! His damage is 10 points. Right between the eyes!

"BOO YA!" the little guy shouts.

When he hears Prudence, he calls out, "Here! Me please, Miss Pru!"

AC 15, T13, F12, CMD 15(19); HP 5/23 "Tinker" (SteveK)  d20+3=11 ; d20+3=21 ; d20+3=9 ;
Friday December 6th, 2013 10:13:55 PM

ooc: Tinker swears he hit 'submit' yesterday. :-(

..............

Hurting badly, Tinker weaves his urgosh in a totally defensive manner, making him harder to hit while waiting for assistance from his Fist mates. His face flames in shame. This is the second fight where he has done nothing but be a target for the enemy!

................

Total Defense: +4 AC; Temporary at AC 19

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Friday December 6th, 2013 10:36:27 PM

Linden is badly wounded, critically. He does nothing and flees, East. (OOC: This shouldn't provoke AoO.)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple)  d20+3=20 ; d6+3=8 ; d20+3=20 ; d6+3=4 ;
Friday December 6th, 2013 11:03:23 PM

No sooner does Nikolai feel a wave of healing energy he gets hit again!

Hearing Pru call out for anyone who could use Mage Armor, he replies "Me too, if you can." but does not wait for it. Hearing a story of a brave dwarf of certain acquaintance bolster's Nikolai's confidence and he continues to attack his attacker, Z5. However, not wanting to 'touch' the rotting thing, he uses his pointy Kama this time.

Kama Flurry Att1 +2 +1(InspCrg) = 20, dmg = 8
If Z5 is still alive:
Kama Flurry Att2 +2 +1(InspCrg) = 20!, dmg = 4
Then steps back 5' feet to E6

If Att1 killed Z5:
A quick look around reveals that Lindend and Pru need the most help at the moment and he quickly moves over to help.
Move to I3

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple)  d20+9=24 ;
Friday December 6th, 2013 11:07:10 PM

Nikolai tries to get a better idea of what he is up against:
Perception (better details of the zombies - humanoid type, clothing, etc.) = 24

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 (David Feest posting)  d20+7=18 ; d20+1=18 ;
Saturday December 7th, 2013 7:40:25 AM

Good Point Nickolai, Perception and knowledge checks!
Also everyone gets that Bard song bonus, take it, use it, love it.
Perception 18
Knowledge Religion 18 ( the burning question is, what is Z4? Ghoul, Ghast?)
Back up to me Tinker if Trimmack can't handle that one because it was hitting like a mack truck, I can shield/heal you. Thank goodness I took CLW as my other 1st level spell.

Bliss (Cayzle) (AC17, HP7 of 16) 
Saturday December 7th, 2013 9:10:34 AM

OOOH! BARD BONUS!

Bliss hits for 12, not 10!

Thanks!

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20=15 ; d20+5=22 ; d20+5=11 ; d20+5=25 ; d4+2=5 ; d20+5=13 ; d4+2=4 ;
Saturday December 7th, 2013 11:50:58 AM

(Back from hunting and thanks to everyone for covering for me. Since the results of our actions hasn't been posted by DM, I went ahead and modified what David recorded for William... It's good to be back and warm...)

William, knowing that they're in the midst of battle, does what he does best - Summons some help vs. these vicious zombies or whatever they are...

Summon Monster 1 - Eddie the Celestial Eagle... He'll appear at the end of the turn (since casting time takes whole turn) right behind Z3 (if its still alive) or Z2 if its still alive) or whichever one (if Z3 and 2 are dead) seems strongest AND he'll make sure that its in a position to flank... and it'll use its full attack to bite and tear at the flanked foe...

2 Talons - Hit AC 24 (forgot +2 flank) for (assume miss 2nd talon for AC13) 5 pts dmg
1 Bite - Hit AC 27 (critical check 15?) -> If Critical, does 8 pts, if not does 4.

He also tries to see if he recognizes these creatures and what he remembers about them... (Not sure what roll DM wants for knowledge, but my d20 roll is 15 + 4 (int) at least, then some other modifiers if its in one that I took ranks in...)

____
Spells Cast
1. Mage Armor
2. SM1

Eddie's Stats -
http://paizo.com/pathfinderRPG/prd/monsters/eagle.html#_eagle
1. *see #2 and 3; AC 14, 7/7 hps, Speed 10 ft., fly 80 ft. (average), Melee 2 talons +5 (1d4+2), bite +5 (1d4+2)
2. Celestial - (http://paizo.com/pathfinderRPG/prd/monsters/monsterAdvancement.html#_celestial-creature) adds Resist Cold/Acid/Elec 5, gets darkvision
3. Augment Summoning Feat - +2 Att/Dmg, + 2 hps/monster die)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C) 
Saturday December 7th, 2013 5:23:59 PM

OOC:
forgot the bard bonus damage too, add 2 more to Carver's crit damage

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Saturday December 7th, 2013 6:22:09 PM

Ooc - does the bard song count for summoned creatures? if so, then I need to add 2 to the Eagles attacks

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Saturday December 7th, 2013 11:05:26 PM

OOC: Doesn Bard Bonus to Channeling damage? Include it if it does, please.

Linden find a place as safe as houses to recoup and heal...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Saturday December 7th, 2013 11:16:41 PM

OOC: I think the summoned creature would have to understand the language used in the Bard Song.
For example: a gnome bard singing in gnome won't help a human who can't understand gnomish because the words of inspiration are gibberish to him.

But that's the way I'd play it.

Bliss (Cayzle) (AC17, HP7 of 16) 
Sunday December 8th, 2013 11:39:56 AM

Pardon the OOC posting ...

Inspire Courage rules: "To be affected, an ally must be able to perceive the bard's performance. ... Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components."

So it does not require you to understand language. It can consist of playing an instrument, without words. It can consist of visual components only, such as dance (or rude gestures), and dance has no language. The eagle should be fine.

It only affects "attack and weapon damage rolls." A crossbow bolt is a weapon. A natural weapon, like talons, are weapons. Channel Energy is not a weapon. So the eagle is still fine, but not the channelling.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Sunday December 8th, 2013 6:14:46 PM

Inspire courage can use audible or visual components."

True, but doesn't the creature need to understand what those audible or visual components mean?
How does an animal 'perceive' such a performance when the animal has no referrence point or language understanding?

It also says If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description).

In our case, we know that the performance is an 'audible' one. It is telling stories of our sergeant's battle prowess, and thus subject to 'language dependent' clause.

If, however, our bard were simply playing a musical instrument where the audible component did not rely on understanding a language but simply hearing the music, then I'd say the magic should work.

If the performance were 'guestures' of claw attacks and 'screetches' such as eagles do when attacking prey, then I'd give it my two thumbs up.

Just my opinion. :)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Sunday December 8th, 2013 10:25:06 PM

well if I think of how certain singers sing, like Miley Cyrus or Lady Gaga, those probably count as screeches too :) so I'd say the Eagle could probably understand the music, or at least be uplifted by it

Bliss (Cayzle) (AC17, HP7 of 16) 
Monday December 9th, 2013 2:34:35 PM

Wait! Are we talking "Inspire Courage" or "Inspire Nausea"?

:-)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday December 9th, 2013 3:15:08 PM

checking in. And yes, I think the new spell is inspired nausea. maybe we can check with the powers that be about making a new spell? It will play Miley Cyrus music very loud and cause your enemies great pain and vomiting.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Monday December 9th, 2013 4:10:40 PM

I don't think it will work just on the enemies. I think it would cause great pain and vomiting on everyone in earshot.

DM Ian - Things That Go Bump In The Night Round 4  d20+6=17 ; d20+6=16 ; d20+6=15 ; d20+8=18 ; d20+3=9 ;
Monday December 9th, 2013 4:23:46 PM

Cameron helps drag a sergeant back to the fire, beginning a tale of wonder that Helmbane had told him just hours ago.

Carver raises his hooves, striking down the creature before him with a swift blow to the head!

Prudence calls out for anyone else needing help, firing on a nearby zombie and scorching it.

Bliss takes a step back and fires between the eyes of the nearest zombie, dropping to the ground in a shower of blood and gore.

Tinker steps back, raising his weapon to bat back any attacks.

Linden flees. (Fleeing east takes you past a zombie, provoking AoO. I simply removed Linden from the map, assuming he used two move actions to escape the zombie, or some such.

Nikolai takes down the zombie before him quickly, moving back to help his allies. He looks at the other ones still moving around, seeing that their clothes are filthy and generally in rags. Other than that, little can be told of these creatures due to their state of decay.

William summons a familiar eagle, tearing at one of the few zombies left with its claws and beak. The wizard tries to recall anything about these creatures, but never encountered any such things in his studies. (Religion is required for this check, which William does not have. Knowledge checks cannot be made untrained.)

Trimmack swings at the nearest zombie, connecting with his sword, but not killing the creature.

Just as it seems the battle is turning around, more shapes lumber out from the dark to attack! Two run out to charge Cameron and Nikolai, but both attacks fail.

Another creature comes out of the south, one hand raised high as a scream escapes its lips. Bliss, its target, can see that this creature is a bit more "put together" than the others -- which is to say, it doesn't seem to be falling apart at the seams. It reaches out with one stinking claw, striking at the tiny archer with ease. (Attack: 18 -- Damage: 9) As the dead hand of the creature touches his chest, he feels a cold sensation sweep across his body. (Bliss must make a DC 13 Fort save or become stunned!)

ROUND 4

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 9th, 2013 4:30:16 PM

OOC
Ahem, email boys, email. And I am not even the PTB in this conversation. Sheesh.

It is inspire courage and as intended in Pathfinder my Allies should get it. From my experience it also paints a huge KICK ME! sign on the bard's forehead.

Bliss (Cayzle) (AC17, HP-2 of 16, DOWN) 
Monday December 9th, 2013 4:34:42 PM


Bliss sees the new Primo Zombie coming right for him, and shouts, "NOT FAIR!" Then the halfling gets whacked.

Whether Bliss is stunned or not is pretty moot. He's unconscious and bleeding, which pretty much trumps the stunning.

Status: -2 hit points.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 9th, 2013 4:35:52 PM

OOC
That was Cameron's rolls BTW, with Williams header. Sorry bout that. And yes Cameron CAN make untrained knowledge checks He even gets his bard bonus to them. Bards rule!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d8=1 ; d8=8 ;
Monday December 9th, 2013 4:52:12 PM

" Aww crap.." says Cameron as the Zombie punches Bliss in the face and drops the little guy.
" Sarge, you can handle the one on Tinker right? Without a healer here I need to try and keep the wounded breathing, which should be fun."
Hold on Bliss, I'm coming.
" Come on Carver, That's more like it. Get angry at these abominations in Gargul's eyes and throw some righteous smitin' on them... and stuff."
The shufflers don't really scare Cameron, but the one that smacked Bliss down looks tougher. Hopefully Carver can bash it's brains out too while he stands Bliss back up. He slips away from his attacker, hoping William can dump some acid on it and make it go away , and puts the fire to his back as he reaches out and drags tiny blidd into hid space and sings a prayer of healing.
Move to G6, cast cure light wounds on Bliss and try to pull his little bod into my square (he's small enough for that right?)
Cure light wounds for 9 healing on Bliss
As a free action Cameron continues to sing 2 of 8 rounds used


Bliss (Cayzle) (AC17, HP-2 of 16, DOWN) 
Monday December 9th, 2013 5:24:59 PM

Move to G6, cast cure light wounds on Bliss and try to pull his little bod into my square (he's small enough for that right?)

Yes! Per the combat rules, "A Fine, Diminutive, or Tiny creature can move into or through an occupied square." Bliss can totally share a square with other creatures!

Oh kindly DM, does the cure spell mean Bliss can have an action this round after being healed? I presume he is prone and has dropped his weapon?

DM Ian Since post order replaces initiative in the Wold, I'll allow this. Bliss is prone and has dropped his weapon. However, I believe the Reduce Person spell expired as Bliss hit the ground, meaning you are also once again small.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday December 9th, 2013 5:58:35 PM

As both Bliss and Nikolai call for Mage Armor, Pru does some quick calculations in her head. "Okay, Bliss, if you can hang on for a sec--"

At which point Bliss clearly cannot hang on for a sec.

"Oh, no!" Pru cries as Bliss goes down. "Oh. Oh, Domi help me."

Since Nikolai is right there next to her, she casts Mage Armor on him. Then she rushes over next to the fallen Bliss. Making a heroic effort, she casts Mage Armor on Bliss, too.

[Spend a Hero Point for that extra action, and wind up at G-6.]

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday December 9th, 2013 6:00:42 PM

[Read the other players' posts, too, Kathy. Make that F-6.]

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B)  d8+1=5 ;
Monday December 9th, 2013 6:02:29 PM

OOC: Simply moving away... not running, never USED to provoke. When did that change?! Linden's intent was to move beyond the zombies and then heal, cus he can't do crap as a cleric if he goes down. He only has 1 hit point. If he takes a hit while he is in the middle of the onslaught as he Channels, he's done.

Linden looks for a 'safe' spot away from the zombies so that he can heal, and maybe don armor. (If he is safe, he will cast cure light on himself. If he is not, he will continue to evade until he is.) Cure light wounds, from a scroll, healing 5.

3/5 Channels
down one scroll

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B) 
Monday December 9th, 2013 6:07:40 PM

Highlight to display spoiler: { Purchases.......
7/8 1st level scrolls of Cure Light Wounds
1 Antitoxin
1 Acid flasks
1 scroll of Detect Magic
1 scroll of read magic
1 scroll of Create Water
1 scroll of Detect Poison
1 scroll of Purify Foor and Drink
1 scroll of Bless
1 scroll of Detect Evil (all scroll created at minimum CL)
}

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B) 
Monday December 9th, 2013 6:12:18 PM

OOC: From November 5, when Linden was gifted his armor and four potions, I asked what the potions were. No response was given.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Monday December 9th, 2013 6:16:20 PM

OOC: I think what Linden is shooting for is the Withdraw Action.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 12/23 CMD 18/20(Grapple)  d20+3=18 ; d6+3=8 ; d20+3=23 ; d20+3=14 ; d6+3=7 ; d6+3=8 ;
Monday December 9th, 2013 6:30:23 PM

Nikolai feels the touch from Pru and although he does not feel the benefit of magical armor, he calls over his shoulder "Thanks Pru! but she is already gone to help others.

Spells in Effect: Mage Armor: +4 AC bonus.

Just in time too, as another zombie shambles into the light and takes a swing at him. Without further word, he takes it on too.
Kama Flurry Att1 +2 +1(InspCrg) = 18, dmg = 8
Kama Flurry Att2 +2 +1(InspCrg) = 23!, conf. crit =14, dmg = 7 or 15 if crit conf.
Then steps back 5' feet to I4.

OOC: Nikolai is stepping back to give any missile attack the better chance to hit.



Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 9th, 2013 7:12:01 PM

Yes, Linden meant to withdraw, and while doing so,
"If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal."
happened and he got swung at. Also remember there are possibly alot of enemies we can't see out there that would get an AoO under the withdraw action.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+5=13 ; d20+5=13 ; d20=10 ; d20=17 ; d6+9=11 ;
Monday December 9th, 2013 8:37:04 PM

Carver calls upon Gargul to help him identify the undead that is nearest him.(know religion 13)
He then calls for extra power to be granted him against the undead, or at least what appears to be undead. (smite evil PZ(swift action))
He then attacks with his sabre (attack 13) and both hooves (attack 10,17).
Hoof damage 11 (2 bard, 4 smite evil)
AC 22 (+4 vs PZ from smite evil)


AC 15, T13, F12, CMD 15(19); HP 5/23 "Tinker" (SteveK)  d20+4=19 ; d8+3=9 ;
Monday December 9th, 2013 9:09:32 PM

Tinker turns his urgosh to slice Z1, then steps back to stop Z6 from coming in between himself and Carver.

.................

Standard Urgosh: AC 19 Damage 9

5 foot move (no AOO) to E3

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B) 
Monday December 9th, 2013 10:29:55 PM

OOC: Withdraw sounds right. But maybe I need to be more clear and not assume the DM can read into my plans.



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday December 10th, 2013 11:29:40 AM

Ooc - preparing to post but where is Eddie eagle on the map?

Bliss (Cayzle) (AC21, HP7 of 16, DOWN) 
Tuesday December 10th, 2013 11:34:48 AM

If Bliss can act after being cured for 9 by Cameron and fortified with mage armor by Prudence, then Bliss stands up (I think that provokes an AoO), picks up his bah (I think that provokes an AoO), and takes a five ft step back away from the monster. That's two AoOs, but hopefully the monster does not have Combat Reflexes so it can take only one.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+7=22 ; d20+7=18 ; d20+7=27 ; d20+7=9 ; d4=4 ; d4+2=6 ; d4+2=5 ; d20+4=13 d6+1=7
Tuesday December 10th, 2013 1:21:34 PM

Eddie will keep attacking and flanking the zombie if possible.
Talons - hit ac 22 for 6 damage (hit roller before add x dmg) And vs ac 18 for 6.
Bite - hit ac 27 (crt chk 9) for 5.

William will shoot An acid dart at the same target as eddie if its still up. if not, he will use it against the one that is most damaged.
Ranged touch vs ac 13 for 7 acid dmg.

DM Ian - Things That Go Bump In The Night Round 5  d20+6=20 ; d20+6=18 ; d6+3=6 ; d20+4=20 ; d20+4=6 ; d6+4=7 ; d20+5=20 ; d20+5=10 ; d6+5=6 ;
Tuesday December 10th, 2013 3:09:12 PM

Cameron dashes forward, laying his hands on the downed halfling to get him back on his feet.

Prudence has her plans interrupted as she also makes her way to the now-conscious halfling, casting a familiar spell on him and the monk.

Linden keeps his distance, casting a curing spell upon himself as he enters a relatively quiet area. The sounds of combat still ring out just in the distance. (My apologies. I had that written down, I thought I had given it to you. The potions are 2xCure Moderate Wounds (2d8+3), Barkskin +3, and Bull's Strength.

Nikolai takes a few slashes at the nearby zombie, slicing its flesh to ribbons before stepping back.

Carver looks upon the undead nearest to him, recognizing the glow in its eyes. He had been warned of these kinds of zombies during his time as a paladin. They possess supernatural qualities (more so than the average zombie) and can strike much quicker than its kin. This kind of zombie is usually called a "Lord" in the ruling sense, leading other zombies to attacks. It also has an attack that can freeze you in place so that it can tear into your flesh more easily.

Tinker slashes into the nearby zombie before stepping back to provide some cover.

Bliss gets to his feet, provoking an attack from the zombie that just struck him down.(Attack: 20 -- Damage: 6) From the awkward position of getting up from the ground, the zombie manages to hit him with one mangled claw. He manages to grab his bah from the ground, but the zombie strikes out once more! Luckily, this attack misses, glancing off of his new-fangled armor.

William's bird continues to slash at nearby enemies, taking down one of the final zombies facing Trimmack. The wizard himself attacks the weaker zombie, as neither have been touched et, the acid eating away at its flesh with ease.

The now acid-laden zombie reaches out to attack Tinker, managing to connect with one grizzled, rotting hand. (Attacks: 20, 6 -- Damage: 7)

The Zombie Lord, perhaps sensing the centaur's holy connection, steps over to hit Carver with a surprisingly fast attack. (Attacks: 20, 10 -- Damage: 6)

ROUND 5

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C) 
Tuesday December 10th, 2013 3:57:55 PM

OOC:the ac 17 hit missed? and Carver has AC22 vs the Zombie Lord

DM Ian Your attack hit, I simply forgot to record it in the DM post. Don't worry, damage has been recorded.

Bliss (Cayzle) (AC21, HP1 of 16, DOWN)  d20+6=24 ; d6+3=5 ;
Tuesday December 10th, 2013 4:55:53 PM


At but a single hit point, Bliss backs up into the safety of Prudence's square (F6) and takes a shot at the Primo Zombie, with a -4 to attack due to shooting into melee and a +1 to hit with Inspired Courage. Bliss hits AC24 for five damage to the Primo Zombie.

OOC: Sorry, oh kindly DM, for making you somehow put two PCs in one square on your map! If Pru stays where she starts, that is.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=21 ; d6+2=8 ; d100=41 ;
Tuesday December 10th, 2013 4:59:43 PM

Cameron knows Carver has taken a few hits already and has been doing his best to keep them all alive by drawing attacks to himself. Time to help a centaur out. Cameron passes through Bliss's square and skirts the zombie, all the time allowing it to see and swing at him, in fact he encourages this by continuing to tell Helmbane's tale ( maintain Inspire Courage) Once he reaches H9 he swings at the monster.
Attack hits AC 21 for 8 damage
Note Cameron is in a dimly lit area striking into a well lit area, I don't need a miss chance roll do I? If I do it is a 41 so the attack hits. The zombie is bigger than Cameron so his AC is 21

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+6=10 ; d20+1=14 ; d20+1=9 ;
Tuesday December 10th, 2013 5:13:01 PM

OCC:forgot to add flanking so all rolls +2 more

Carver rears up and attacks the Zombie Lord with his sabre and hooves.

Attacks 12 Sabre
Attack hoof 1 16
Attack hoof 2 11

Since the 17 missed, not rolling damage for the 16

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B)  2d8+3=13 ; d20+3=8 ;
Tuesday December 10th, 2013 6:12:53 PM

Linden drinks a potion of Cure Moderate. (heals 13) The cleric keeps his eyes open for down or badly wounded allies. (Perception 8)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Tuesday December 10th, 2013 6:14:51 PM

He will start back toward the clearing when able....

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+6=11 ; d6+3=9 ;
Tuesday December 10th, 2013 7:59:14 PM

Pru is suddenly aware that she is standing weaponless. Not a good thing for a member of the Mailed Fist. Her spear and crossbow are out there somewhere, probably under a mangled zombie body. They might as well be in the Floating City for all the good they're doing her now.

You're a mage, she scolds herself, but you're a Fist mage. How could you leave your weapons lying there? The sergeants are going to yell at you. Both of them.

And, being yelled at by sergeants is the least of her worries. If she had her longspear, she could provide a flank to both remaining zombies simultaneously. But no, she'd left it by her bedroll, and now she doesn't have it.

"Idiot!" she says under her breath. She fires a fiery bolt at one of the zombies.

[Fire at Z6. Hit Touch AC 11, but it's still a zombie, so I'm hopeful. 9 damage.]

AC 15, T13, F12, CMD 15(19); HP 5/23 "Tinker" (SteveK)  d100=90 ; d20+2=17 ;
Tuesday December 10th, 2013 8:03:18 PM

Tinker groans and topples to the ground. His tough dwarf body unconscious, but stable.

................

-2 hp; stable (DC 10 Constitution check; 17 success!)

please ignore the % roll. I was using 3.5 rules until I looked up Dying in Pathfinder. :-)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 12/23 CMD 18/20(Grapple)  d20+8=13 ; d20+9=28 ;
Tuesday December 10th, 2013 10:08:56 PM

If PZ is not dead by now:
Nikolai Charges PZ, and with Cameron now at H9, the monk has flanking bonus.
Charge Att PZ (w/kick, not Kama) d20+ 3 +1(InspCr) +2(charge) +2(flank) = 13!
Charge AC18/18/15

If PZ has already been killed:
Nikolai Charges Z6:
Charge Att Z6 (w/kick, not Kama) d20+ 3 +1(InspCr) +2(charge) = 11!
Charge AC18/18/15

If both are dead:
Perception 28, looking for more undead out there with his low light vision.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday December 11th, 2013 3:28:01 PM

" Nick, Take over flanking with Carver . I need to go pick Tinker up. That'll finish me for spells so we need to wrap this fight up."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+5=11 ; d20+4=23 ; d6+1=3 ;
Wednesday December 11th, 2013 3:43:01 PM

Eddie, knowing that this is his last round, flies at Z6 (if its still up) or PZ (if its the only one left), and rakes at it with a talon. Then, he nods his beak at William, knowing the two will see each other again soon and then he disappears back to the celestial plane...

Attack = Miss AC11...

Meanwhile, William will move to G4 or H5 (depending on if he fires at Z6 or PZ) and then launches his next acid arrow at Z6 (1st choice) or PZ, touch ranged attack AC 23 for 3 acid.

___________
Stats:
Spells Cast
1. Mage Armor
2. SM1

2/7 acid arrows fired

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C) 
Wednesday December 11th, 2013 5:31:54 PM

posting, place holder, will be gone till morning, i'll try to post then for my turn.

Sleep Study tonight

DM Ian - Things That Go Bump In The Night Round 6  d20+5=7 ; d20+4=22 ; d20+4=20 ; d6+4=6 ; d6+4=5 ; d20+5=24 ; d20+5=8 ; d6+4=7 d8+1=4 ;
Wednesday December 11th, 2013 5:56:18 PM

Bliss stumbles backward, bleeding from multiple wounds. He manages to score a hit on the Zombie Lord, but the undead creature does not even notice the crossbow bolt. (Is Bliss small or tiny? Being knocked out would break the Reduce Person spell cast earlier, has he cast it again?

Cameron skirts by the zombie, which takes a swipe at him, but misses wide. The halfing strikes out with his sword, scoring deep into the creature's flesh.

Carver continues his assault on the creature, but it dodges his attacks with an unnatural swiftness.

Linden drinks down a potion, , his wounds stitching themselves up.

Prudence laments her lack of weapons, instead firing a flaming ray at the nearby lesser zombie. The ray strikes it in the back, causing the creature to cry out in a horrid groan.

Tinker falls to the ground, but his breathing seems steady. (My IRL group actually just learned this as well. We kept going by 3.5e rules. Anyways...) Trimmack quickly steps back, falling to one knee and pouring a bitter liquid down the dwarf's throat. (Tinker is healed for 4HP.)

Nikolai charges the powerful zombie, unleashing a powerful kick that simply thuds against the monster's side. It screeches at the half-elf, raising its terrible claws.

William commands his faithful eagle to attack the final zombie, but the eagle vanishes in a puff of magic as it reaches the creature. The wizard takes over, firing a bolt of acid at the creature that chews at its flesh.

Feeling the familiar sting of magic, Z6 turns its ugly head, stepping forward to slice at the fragile wizard with both claws. Both connect, leaving William's head spinning! (Attacks: 22, 20 -- Damage: 5+6=11 total)

The Zombie Lord steps back, assaulting Cameron with its disgusting claws. (Attacks: 24, 8 -- Damage: 7) As the attack connects with the bard, he feels a strange coldness spread over him, threatening to lock up his muscles and halt his tale... (Cameron must make a DC 13 Fort save or become stunned!)

ROUND 6

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+8=24 ; d20+2=4 ; d20+2=8 ; d6+4=7 ;
Wednesday December 11th, 2013 6:51:24 PM

Carver has 35' movement, so with that much, he moves east 15', south 15' and then 5' west to attack ZL again.
Carver hits with his sabre (attack 24) and misses with both hooves. (4,8)
He hits for 7 damage.

Carvers AC is still AC 22 vs the Zombie Lord



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 1/12 
Wednesday December 11th, 2013 8:10:36 PM

William staggers under the zombie's blows, almost knocked unconscious but barely standing...

He'll use the withdraw full round action to get to somewhere safe, away from his foes... (move 2x speed, leaving original square does not give AoO), first going to G4 then moving to D1, where he catches his breath...


AC 15, T13, F12, CMD 15(19); HP 2/23 "Tinker" (SteveK) 
Wednesday December 11th, 2013 8:25:46 PM

Tinker chokes and swallows, weakly rolling to his knees and then his unsteady feet while recovering his Urgosh. "Thanks, Sergeant.", he says, embarrassed at having to be rescued 2 battles in a row!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 15/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=8 ; d20+4=13 ; d20+5=14 ; d6+2=8 ; d100=32 ;
Wednesday December 11th, 2013 8:28:28 PM

OOC
Reduce person isn't concentration, it has a duration. So If Bliss reduced someone, say me, then went unconscious or even died, I would be reduced for the duration.
Also do Zombie Lords have Darkvision? I am in the semi darkness and should have a miss chance. Of course he is now too. Hooray, tough to hit, my flanker bailed because he can't roll and now I have a miss chance. Anyway...

IC
Cameron sees Trimmack heal Tinker just as the Zombie Lord turns and smacks the crap out of him. His muscles start to lock up but with a heroic effort he manages to keep moving.
Fortitude save 8 fail Hero point reroll for 13 just enough to save.
Cameron interjects into his tale a quip, " It'll take more than the chill of the grave to slow ME down zombie!" he then recites away continuing his performance of Inspire courage (3 of 8 rounds used) He lashes out again at the Zombie, this time without assistance.
Attack hits AC 14 for 8 damage 32% means it is a hit if the AC is good enough

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Wednesday December 11th, 2013 9:25:02 PM

Linden gets to within 30ft of the group and prepares to take an ally's hit via SacBond.

(OOC: Specifically, the next large hit taken by William, Tinker or Nikolai. )

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 12/23 CMD 18/20(Grapple)  d20+3=14 ; d6+3=6 ; d20+3=7 ;
Wednesday December 11th, 2013 10:59:29 PM

OOC: There's two Ca's on the map. They must be Carver and Cameron. See if you can change one of them so we can know which is which. Also, I'm not sure where Carver ended up. If everyone stated their Ending Position, that would help. My guess is that Carver ended up at J9 for Flanking?

IC: Nikolai shrugs off the embarrassment and steps 5' forward to H8 and tries his best to finish the abomination off.
Kama Flurry Att1 d20 +2 +1(InspCrg) = 14 or 16 w/flanking; dmg = 6
Kama Flurry Att2 d20 +2 +1(InspCrg) = 7 or 9 w/flanking

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+6=20 ; d6+3=5 ;
Wednesday December 11th, 2013 11:46:21 PM

That zombie has moved entirely too close, so Pru takes a step back [5-foot step to G-7]. She fires another elemental bolt, and scores another hit.

[Fire at Z6 again, unless it is down already, in which case fire at the Zombie Lord. Hit AC 20 for 5 damage.]

Bliss (Cayzle) (AC21, HP1 of 16, DOWN)  d20=15 ; d8+3=10 ; d6+3=5 ;
Thursday December 12th, 2013 11:35:37 AM


Bliss takes another shot at the enemy.

DM Ian please: Highlight to display spoiler: {If Bliss is small, his attack is at +7 for 1d8+3; if he is tiny he is +9 for 1d6+3. Make that +3 and +5 for firing into melee. His raw roll is 15, so he hits AC18 for 10 or he hits AC20 for 5. Thanks!}

After firing, Bliss backs up so that he is not in the same square as Prudence.

DM Ian - Things That Go Bump In The Night Round 7  d20+5=17 ; d20+5=12 ;
Thursday December 12th, 2013 1:25:46 PM

Carver makes a wide path around the Zombie Lord, lashing out with a successful saber strike.

William staggers back, moving away quickly to catch his breath.

Tinker thanks his sergeant, getting helped to his feet by the dark skinned man.

Linden prepares to take the next blow from one of his allies using his divine blessing.

Cameron makes a heroic effort to overcome the undead plague spreading through his veins, striking out with a swing that does not meet its target.

Nikolai steps forward, doing his best to finish the creature off. Even with the centaur running interference on the other side, he cannot seem to strike the powerful undead.

Prudence fires on the zombie familiar with magic, sending it tumbling to the ground in a shower of sparks and ashes.

Bliss takes another shot at the final creature, pegging it in the back to little effect. Bliss is still tiny.

Trimmack kneels down next to Helmbane, pouring something down the sergeant's throat. The dwarf sputters awake, yelling, "ZOMBIE!" at a very loud volume before realize that he is not under attack.

The Zombie Lord seems intent to fight to the bitter end, lashing out in both directions at Cameron and Carver. Luckily, both attacks miss. The undead creature moves so that it is not surrounded and screeches at you all. (Attacks: 17, 12)

ROUND 7

Bliss (Cayzle) (AC21, HP1 of 16, DOWN)  d20+5=19 ; d6+3=6 ;
Thursday December 12th, 2013 2:56:00 PM


Bliss dashes to J^ for a clear shot, then fires at the primo zombie! He hits AC19, even firing into melee, for 6 damage.

He does not shout or taunt the monster, seeing as he has only the one hit point.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 15/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=14 ;
Thursday December 12th, 2013 3:49:16 PM

The creature fails to hit him and Cameron fails to hit it back. Typical of a fight between 2 well matched foes. The Bard does his level best to keep his friends spirits up and is pleased to hear the Sergeant is awake.
Continue Inspire Courage (4 of 8 rounds used)
Cameron Lashes out again, now with a flanker on the Zombie's other side.
Attack hits AC 14 which misses.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 1/12  d20+4=14 ; d6+1=7 ;
Thursday December 12th, 2013 3:51:47 PM

William moves to within 30' of the ZL but well away from its attacks and making sure he has the other members shielding him but ensuring that he does have a clear shot, fires off another acid arrow, hoping to keep knocking it down bit by bit...

Acid Attack -> Ranged Touch Hit AC 14 for 7 more points of acid dmg...

_________
Stats:
Spells Cast
1. Mage Armor
2. SM1

3/7 acid arrows fired

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Thursday December 12th, 2013 3:53:43 PM

The Zombie Lord has moved beyond the light sources, so Pru takes a moment to cast her Dancing Lights spell. She uses it to create 4 lanterns, the puts all 4 into the same square as the Zombie Lord.

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d6=2 ;
Thursday December 12th, 2013 4:49:07 PM

OOC: how is it that Linden ended up on the east side of the group? Not complaining but confused a bit. Is it 50 speed out of armor that got him there?;)

Only seeing the one zombie left, Linden moves in, trying to get all his allies in his 30ft range. Then he channels the healing power of his God, Flower. (Channel, everyone heal 2)

Everyone heal 2

Bliss (Cayzle) (AC21, HP3 of 16, DOWN) 
Thursday December 12th, 2013 5:34:03 PM

Bliss thanks Prudence for the light and Lindy for the healing! I tripled my current hit points!

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+8=22 ; d20+2=18 ; d20+2=21 ; d20+4=12 ; d8+4=8 ; d6+4=10 ; d6+4=9 ;
Thursday December 12th, 2013 7:04:04 PM

(with old map.... posted)
Carver again uses his superior movement to get flanking on the zombie lord since he moved away from Carver's position. (that's how i understood what was was written.)
Carver rears up and slams down on the Zombie Lord with both hooves and sticks him with his sabre as well.
"Time to go before Gargul and pay the price you should have paid the first time you died, you foul creature!"

Sabre Attack 22, damage 8
Hoof 1 Attack 18, damage 10
Hoof 2 Attack 21, damage 9


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple)  d20+3=14 ; d20+3=4 ;
Thursday December 12th, 2013 10:07:04 PM

If the zombie lord is still standing:

Nikolai continues to press on, hoping to put the abberation out of their hair. It occurs to Nikolai that, as foul as the creature is, did it have a choice to be or not to be a zombie? So it seemed an irony to call it a 'Foul Creature', to some degree, an irony.

But these thoughts are mere flashes that occupy the back recesses of the mind. What occupied Nikolai the most was where to hit next.

Kama Flurry Att1 d20 +2 +1(InspCrg) = 14 or 16, missed last time, should be a miss this time
Kama Flurry Att2 d20 +2 +1(InspCrg) = 4!

Nikolai just can't concentrate well when wondering about the soul that used to occupy that body and how can one's soul prevent your remains from being 'used', or 'misused' in such a way.


AC 15, T13, F12, CMD 15(19); HP 2/23 "Tinker" (SteveK) 
Friday December 13th, 2013 7:03:30 AM

Tinker feels the healing and moves to a position to cleave the zombie in two. It need take only a few seconds more...

Double move to J10

DM Ian - Things That Go Bump In The Night Round 8 (technically) 
Friday December 13th, 2013 2:47:45 PM

Bliss moves to get a clear shot, firing a tiny bolt into the zombie's back.

Cameron continues his story, taking an attack against the Zombie Lord that proves ineffective.

William fires his arrow of acid hoping to strike the remaining foe, but this one seems much more deft than its allies, moving to the side to avoid the bolt of acidic material.

Prudence lights up the area around the Zombie Lord, bathing it in bright light.

Tinker takes a long movement to get into position near the final enemy.

Linden releases a wave of positive energy, healing all of his allies for 2HP.

Carver rears up, and with a final roar, tears into the creature with all three of his attacks. The sabre lops off an arms that was dangling by a few fibres, and his two hooves cave in the creature's chest, leaving a heap of bones and flesh twitching on the ground. With a few more pokes of your weapons, the creature lies still on the ground.

"Is everyone still alive?" Trimmack calls out, holding his sword steadily in front of him. "Don't let your guard down. There could be more."

"We need to move," Helmbane growls. "The roads are too dangerous, apparently. Let's get to Cheerful Stay and out of this awful place."

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C)  d6=2 ;
Friday December 13th, 2013 3:30:46 PM

Carver wipes off his blade on the Zombie Lords tattered clothing, then holding the sabre at the ready in case, brings the shield bearing hand to his chest, he says a silent prayer to Gargul and uses a lay on hands on himself.
"We need to check the freshly redead creatures and be sure they are finished,having to killing them yet another time would irritate me. Plus, you never know, they might have something useful from their previous life time."
Carver will check over the Zombie Lord, and once he's searched for anything useful, he'll make a point of crushing it's head before they move on.

(forgot to add the 2 hp from Linden's healing + 2 from lay on hands, increasing hp by 4)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Friday December 13th, 2013 3:48:18 PM

Cameron takes their remaining stockpile of firewood for the night and builds the fire to a roaring blaze. He then attempts to drag each of the zombies to it to burn their remains and send them on their way to Gargul. He searches them as he drags them.
" Carver,is your patron around? She might have liked seeing you come through in the end. That big guy was beginning to worry me the way he was shrugging off hits. What can you tell us about zombies so we can be more effective next time?"
Cameron is already armed and armored. His pack remains packed for just these sort of problems. He is ready to move when the order is given.

4 of 8 Inspire courage rounds used
Hero point used
1 of 2 1st level spells used
( sorry, until I set up my other computer I don't have write access to Cameron's sheet because I *lol* forgot what my login and PW are for google docs. Once I re set up the old computer I will be able to edit)

Bliss (Cayzle) (AC21, HP3 of 16, DOWN) 
Friday December 13th, 2013 4:57:29 PM


The sergeants order the double fist to move out, but Carver and Cameron don't seem to hear them. Bliss rushes over to the sergeants (so that he won't be disobeying orders), and casts Message cantrips to be able to whisper to Cam and Carver. "Guys! Guys! Didn't you hear the sergeants? We gotta move out! If you wanna do something else, at least ask first!

OOC: Nothing personal guys ... but Bliss's approach to being "lawful" is to look for leaders and follow orders!

Then he renews his Reduce spell, calls Mookie over to enlarge him, and mounts up.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Friday December 13th, 2013 5:27:24 PM

Shamefaced, Pru goes over and gathers her weapons. She bundles up her bedroll, then hesitates.

"Are we riding or walking?" she asks. She doesn't have a good feel for how long it's been; have the horses rested enough, or should the group just lead them?

Since she already has a Dancing Lights spell active, Pru moves the lanterns to help illuminate wherever they're needed.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 3/12 
Friday December 13th, 2013 6:36:52 PM

William sighs now that the fight's over, but nows he needs more healing if they're going to get into another fight... He's down to 25% of his total and one good hit could kill him...

"Does anyone have any other healing spells left? I could use one... Besides that, I'm good to continue traveling, as I have most of my spells left..."

If they continue on, he'll stay in the middle, avoiding melee...

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d8+2=5 ;
Friday December 13th, 2013 10:18:37 PM

Linden rushes to Bliss's side and starts administering healing. He imposes himself over the little guy to protect him. (Cure Light Wounds 5, Bliss, domain spell)

Bliss (Cayzle) (AC21, HP8 of 16, DOWN) 
Saturday December 14th, 2013 12:28:49 AM


"Thanks Lindy!" Bliss exclaims. "You're the best!"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple)  d20+9=20 ;
Saturday December 14th, 2013 1:23:18 PM

To Nikolai, Helmbane's desire to leave immediately is a reaction to him being embarrased at being knocked out of the fight and having his pupils save his hide.
"Are you sure we need to leave immediately? Should we not search the area and see if we can find out where they came from and who animated them? Should we leave this area for others to have the same fate?" he asks, looking at both sergeants.

In the meantime, he helps gather the dead undead, search their bodies, and put them on the fire to prevent any further abuse of them.

Perception +9 (search bodies) = 20

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday December 14th, 2013 2:26:49 PM

changed google accounts
test post for new header

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 3/12 
Saturday December 14th, 2013 6:17:15 PM

William agrees with Nikolais astute plan to search the bodies and surrounding area..


AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK) 
Monday December 16th, 2013 5:49:48 AM

Ooc. Short post.

Tinker wipes his blade and aches from the punishing blows. His more than happy to continue on to the town!

DM Ian - Cleanup, Cleanup... 
Monday December 16th, 2013 10:35:24 AM

Carver cleans his sullied blade, curing himself of the wounds suffered in combat. He suggests checking the creatures to ensure their state of being remains permanent.

Cameron beings dragging wood towards the fire, but is cut off by Sergeant Trimmack. "Are you mad? That'll be a shining beacon for any of these other things around here. Put out the fire, we're lit up well enough here."

Bliss urges his allies to listen to the advice of their Sergeants, running up to the two of them. Trimmack looks down at the halfling and says, "Get the fire out, gather the lights and be ready to turn them off."

Prudence wonders aloud if they will be walking or riding, to which Helmbane replies with a harsh growl, "Last I checked, corpses can't run. We ride, stay ahead of anything that might be out there. Get the horses ready, Grundle, and bring someone with you."

William asks for any kind of healing, many of his wounds still weeping blood.

Linden rushes to his smaller ally's side, laying a hand on his shoulder to cure him.

Nikolai sets about the unpleasant task of searching the bodies. Soon, a small pile of loot accumulates.

Tinker cleans his weapon as well, urging that the group move on as well.

Sergeant Trimmack picks up his pack, quickly rolling up his bedroll with a surprising amount of agility. Once he is standing again, the human looks around and calls out as quietly as he can, "Alright, search the corpses and the immediate area."

As this point, Helmbane pulls out his own weapon and begins noisily caving in the skulls of each zombie around him. Trimmack continues; "No more than twenty feet out if you need to, but don't go past the horses. Get them saddled and ready, we ride as soon as-" -thwack- "-as soon as they're good to go. Hang on to whatever you find right now, we'll deal with it when we reach Cheerful Stay. Make sure the corpses stay down and-" -thwack- "-and let's make it quick." Trimmack turns to Helmbane quickly as another -thwack- rings out. "And let's do so quietly, shall we?" There is a cold moment between the Sergeants before they set about disassembling the campsite to remove all trace of your ever being there.

Found On the Zombie Lord
-An intricate necklace comprised of a fine golden chain holding three glistening pearl
-A small vial made of coloured glass, sealed with wax and containing a murky liquid

Found On Misc. Zombies
-A small, grey feather, oddly clean despite sticking out of a rotting corpse's lapel
-A small vial, similar to the one found on the Zombie Lord, but less intricate
-Two bags of gold dust

Bliss (Cayzle) (AC21, HP8 of 16, DOWN) 
Monday December 16th, 2013 11:05:32 AM

Reduced Bliss hops on enlarged Mookie's back.

"Hey! Jezum Crow, kid, watch where you put those feet!"

"Sorry, Mookie," says the halfling.

The bird takes to the sky, and Bliss just holds on tight.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 16th, 2013 4:25:33 PM

" Carver, I have a bad feeling about those vials. Can you concentrate on them for a moment and be sure they aren't evil somehow?"
Other than that Cameron does what he is told and makes ready to leave.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple) 
Monday December 16th, 2013 4:56:15 PM

Nikolai didn't think that zombies liked fire much and the bigger the fire, the better. However, the stink of burning flesh was something awful and no matter which way he went about the fire, the stinking smoke followed him, so it seemed. So, reluctantly, silently, he obeys his sergeant's orders to not build up the fire and pulls out those bodies already pilled on.

With the chance to get away from the stink of burned flesh, Nikolai volunteers to help get the horses ready. "I grew up with horses, I'll help get them ready," he cheerfully comments and joins Pru.

Making sure there are no bristles on the saddle blankets and that they lay perfect with no wrinkles no the horses' backs, he proceeds to heave the saddles on while Pru straps and tightens the cinches.

"Watch your fingers when you put the bridle in. They don't mean to bite them, but it has been known to happen," he cautions Pru.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C)  d20+1=2 ;
Monday December 16th, 2013 6:01:09 PM

Quietly, and taking only a few moments, Carver will cast detect evil upon the items that were found on the zombies. Afterwards, he will remain armed and alert for further attacks.

Perception 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 16th, 2013 6:36:18 PM

OOC
I Love when you are alert... Perception 2
LOL

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday December 16th, 2013 6:45:40 PM

At her Sergeant Helmbane's order, Pru hurries to get the horses ready, bringing one of her Dancing Lights along so she can see what she's doing. She is relieved when Nikolai joins her; she hadn't been looking forward to getting ten horses ready to travel.

"Oh, Juniper wouldn't bite me, would you, boy?" Pru says, slipping on a bit. And he wouldn't. Or at least, he doesn't this time. Pru moves on to the next.

When the horses are ready, she helps Nikolai lead them back to the group. Once everyone is mounted, she reluctantly douses her Dancing Lights. She can't see in the pitch darkness, but the sergeants are right--it won't do to give away the group's position. She will just have to rely on the horses, and on her companions with better night-vision, to find the way.

AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK) 
Monday December 16th, 2013 8:27:31 PM

"Gold dust?" Tinker wonders aloud. "Like they may have recently been miners and caught in an evil spell."

Bliss (Cayzle) (AC21, HP8 of 16, DOWN)  d20+11=30 ;
Tuesday December 17th, 2013 10:29:55 AM


Bliss says, "Wheeeeee! Flying is great!"

Mookie flies around a bit, then says to Bliss, "Are you searching?"

"For what?"

"I dunno. Your sergeant said to search."

"Oh yeah!"

Bliss looks around at the area, searching.

Perception check 30! Wheeee!

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 3/12 
Tuesday December 17th, 2013 3:22:35 PM

William helps collect the items and police their campground. He repeats his request for healing, and he's on bad shape with several bloody wounds. "If anyone could spare some healing, I'm need it badly."

DM Ian - And They're Off! 
Tuesday December 17th, 2013 3:36:32 PM

The group rushes around to complete their duties. As Carver casts Detect Evil, staring at the vials, he is surprised to find that neither the liquid nor the vials contain any evil. Sweeping the immediate area, the taur cannot see any other evil auras in the area.

Soon, the camp is packed up, the fire is stamped out, and all lights, magical or otherwise, are extinguished. The Sergeants lead the Fist back to the road, cautioning about going too loud. One they reach the road, everyone is instructed to jump on their mount. A steady pace is set, not quite a full run, but not fast enough to generate too much noise. The road is dark, but the light of the moon casts everything in a dim, grey light.

It is a long ride to Cheerful Stay. How does your character help the group reach their destination? (AKA, skill checks to help you group get to Cheerful Stay, please.)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Tuesday December 17th, 2013 4:52:39 PM

Linden follows along, somewhere near the middle of the group, and keeps his eyes on the brush and trees at either side of the road. He is worried about ambush or more undead. The fact that the zombie had gold dust is concerning as well. Why would a spell component be with a creature who couldn't ever use it?
"Did that lead corpse use any bogus mojo on anyone? Why would there be spell components on them? Maybe they were being used to mule belongings about the countryside..." He speculates.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=23 ; d20+8=22 ; d20+7=20 ; d20+4=8 ;
Tuesday December 17th, 2013 4:55:41 PM

Survival 23
Stealth 22
Perception 20
Handle Animal 8
Cameron keeps his own mount quiet and manages, from the saddle, to keep them headed in the right direction, When he tries to help the others keep their mounts quiet ( handle animal) he fails, angering the horses more than helping. He also keeps his eyes and ears open for trouble and an arrow nocked in case he sees it.

OOC
Jay's posting will be rough this week. John, do you have enough LoH to go around to William and Tinker to put them out of a single arrow drops me range? Channeling would be better but none of us can do that and I want to, but don't have to save my last spell in case we hit more trouble. If that taps you out too I can cast 1 more CLW.

Bliss (Cayzle) (AC21, HP8 of 16, DOWN)  d20+11=17 ;
Tuesday December 17th, 2013 6:08:15 PM


Bliss flies above the party, keeping an eye out for trouble. Perception 17.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C)  d6=5 ; d6=2 ; d20+1=3 ;
Tuesday December 17th, 2013 6:58:07 PM

"These items, none of them show as being inherently evil. It's doesn't mean they can't hurt you, just that they aren't out right evil."
While everyone else is saddling up, Carver wanders by William and after a short prayer to Gargul lays his hand on his shoulder and heals him a bit. (William +5 hp) He does the same to Tinker as well. (Tinker +2 hp)
Carver will keep his sabre out until it gets light enough and then switch to his bow for ranged and lance/shield for up close melee.
He's still distracted by thoughts of the undead they just fought. (perception)

AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK)  d20+7=15 ;
Tuesday December 17th, 2013 8:04:53 PM

Tinker takes to the back, his crossbow ready and he keeps a wary eye on the backtrail with his Darkvision.

Perception: 15

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple)  d20+1=19 ; d20+9=15 ; d20=16 ; d20+3=23 ;
Tuesday December 17th, 2013 8:53:25 PM

While getting the horses ready, Nikolai gets to know Pru some more and although the half elf thinks her way with animals a bit funny, it seems to work. He takes the opportunity to thank her for the magical protection, "I'm quite sure that magical protection you put on me did its job well. I think they would have hit me another time without it. How long is it supposed to last? I should know, my mother being a mage, but I never did take the time to learn all the fine details of the spells she would tell me about."

He takes a quick look at the gold chain and pearls and some of the gold dust:
Appraise +1 = 19

Nikolai agrees with Tinker. "This gold dust is just that, gold dust that one gets after taking the ore the gold is in and crushing it into a fine dust. The rock is sifted out with water and the gold is left. Some of these zombies were miners when alive. Same goes for the other items they carried. They're most likely the items they had before their unfortunate death. Could be they died in a cave-in and some evil Necromancer took advantage of the bodies for his, or her, own use."

Bringing up the back of the column, Nikolai keeps his eyes tunned to the rear of the column and the side flanks.
Perception +9 = 15

He also tries to help anyone who's horse gets skittyish:
Handle Animal = 16

He aslso looks for signs no the road that might indicate that others on the road may have been attacked in the recent past:
Survival +3 = 23!

The moonlight is shining just right for his half elven eyes to pick out lots of details.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+4=23 ; d20+6=11 ;
Tuesday December 17th, 2013 11:18:47 PM

"The Mage Armor will last another couple of hours," Pru tells Nikolai. "Unfortunately, it will probably take us longer than that to reach Cheerful Stay. And there's no telling what's waiting for us when we get there."

As the group travels, Pru does what she can to spot possible problems with the horses. She may not have grown up around cavalry, but she has some experience with them. [Profession: Farmer 23]

From time to time, she also casts a Detect Magic and has a quick look around. She's not sure whether the undead will detect as magic, but she reasons that it can't hurt to look. [Spellcraft 11]

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B)  d6=2 ;
Wednesday December 18th, 2013 10:34:39 AM

When everyone is within 30ft of the cleric, he burns another Channel to heal people. Specifically Tinker, who looks rung out and put away wet.
(Everyone heals 2)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Wednesday December 18th, 2013 10:35:43 AM

Aw yes. And at some point he dons his armor.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Wednesday December 18th, 2013 10:52:52 AM


Bliss thanks Lindy for the healing. "That's the good stuff, yay!"

[OOC: Double digits! I'm right as rain!]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 5/12  d20+9=22 ; d20+7=22 ;
Wednesday December 18th, 2013 1:45:15 PM

While they travel, William summons small animals to help them scout in front and the flanks of the group. Spellcraft = 22

Also, he'll use his knowledge of the local history to point out potential dangers, as he knows of places where reported ambushes have often occured or where brigands are heard to be active. Know Local = 22

He also thanks Linden and Carver for the much needed healing.


Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C) 
Wednesday December 18th, 2013 3:32:23 PM

ooc william and tinker were both healed some by Carver, please record it.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Wednesday December 18th, 2013 4:45:59 PM

(Thanks and done)

DM Ian - The Long and Winding Road 
Wednesday December 18th, 2013 5:42:59 PM

Incoming...

DM Ian - The Long and Winding Road  d20+4=8 ; d20+3=22 ; d20+2=11 ;
Wednesday December 18th, 2013 7:39:15 PM

Linden keeps to the middle, galloping along next to the horses. He speculates that the zombies may have been used to get some belongings across the vast countryside.

Cameron manages to keep his horse going, mostly due to the fact that he finds himself between two of his allies. Luckily, this allows him to focus on their surroundings. He hears nothing around them save for the galloping of the horses' hooves.

Bliss keeps an eye out above the party. There is some slight movement off the road, but cannot make out what is moving from that distance -- whether it simply be the local wildlife, or something a bit more sinister...

Carver indicates that none of the items they discovered are out-right evil. He heals up the team a bit, and seems distracted as they head down the road towards Cheerful Stay.

Tinker keeps to the back of the ground, keeping a careful eye behind the group as they move. Shadows play at the edge of his Darkvision, but there does not seem to be anything following them.

Nikolai has a look at the items to evaluate their wealth. The necklace is likely worth anywhere from 1,000-2,000 gold, but the bags of dust are likely only worth about forty gold each. (Maybe someone with a keener eye can have a look at them...) He sees no indication of other attacks along the road, but the campsite was a bit off the beaten track so perhaps the attacks aren't occurring out in the open; that is, if there were any more.

Prudence manages to keep a few horses calm as they thunder down the road. As she sweeps the area, a few items on her friends light up, including the brand-new vials of liquid, the pearl necklace, and the grey feather.

William summons small animals to scout around the area. The animals find nothing in the immediate area. He thinks back to any stories from the area, but the only thing that comes to mind is the Cursed Swamp to the north, a dark and dank place that most mortals dare not step to. But the Swamp is more than a day's ride north of Cheerful Stay...

After over an hour of running, lights appear along the horizon, dotting the landscape with twinkling lights that may be mistaken for stars at first. However, as the group draws closer, they see that the lights are tall torchers set into the ground, each one about twenty feet apart. The torches stretch off farther than your eyes can see, curving around the small wooden structures that populate the area.

The sergeants slow the pace a bit, both of their heads whipping around to look at the area. They share a look as Helmbane barks, "Alright, let's move. But do so slowly, and no drawin' yerr weapons unless we give you the go."

Perception Checks
DC 10 Highlight to display spoiler: {Nothing really seems out of place. It's rather dark.}
DC 15 Highlight to display spoiler: {It's rather quiet, even for this time of night. Only the crackling of the torches as your pass them can be heard.}
DC 20 Highlight to display spoiler: {Absolutely nothing in this town is moving. The doors are shut, windows shuttered, and you even make out a few buildings that seem to have come under attack recently. The repairs are shoddy and quickly done.}

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday December 18th, 2013 7:44:02 PM

Carver is still distracted by the puzzle of the Zombie Lord they fought. He still tried to puzzle out what or rather why the Zombie Lord was there and it's purpose.

Perception 5
Know Religion 21

(nuke 1st post please, forgot to update header -- DID IT! -- CAYZLE)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=27 ;
Wednesday December 18th, 2013 7:57:10 PM

Perception 27 ( natural 20)
With his monocle in his eye Cameron whispers back to the Sergeant,
" But sarge, these buildings have clearly been attacked recently. Look at that one, the door is barely been rehung and isn't even straight. You want we should remain unarmed when something might rush us? Unless you think the survivors might shoot first and ask questions later... right, no weapons"
Cameron stashes his bow, but seats his shield so that he can at least block attacks. He also makes sure that his Mailed Fist tabbard can be clearly seen. He casts a light spell on the boss of his shield facing outward to better light the area.


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple)  d20+9=12 ;
Wednesday December 18th, 2013 8:05:11 PM

Perception +9 = 12

"A couple of hours. I hope that it is enough. By its name, Cheerful Stay, I've got my hopes up that we can get some good food and a good night's sleep tonight," he chuckles and grins at Pru.

'I wonder how it got its name?' he ponders.

Arriving where the torches can be seen, he slows down as ordered and wonders if this is normal for this area or if they were set up to keep watch as unusual things have been happening.

"Trimmack, do they usually have these torches set out?" he asks his sergeant.

"Ya know," he whispers to Tinker, "Don't zombies usually stay put in one place keeping watch over something? Whoever was in charge of setting those zombies on us may also be doing the same to the outlying farms of Cheerful Stay."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Wednesday December 18th, 2013 8:08:18 PM

OOC: Cool, Carver's post wasn't up when I typed mine, but looks like Nikolai had the right idea even if his Perc roll wasn't high enough. :)

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=30 ;
Wednesday December 18th, 2013 9:00:22 PM

[OOC: I rolled a 20 on my perception check, highlighted the spoilers, saw that the spolers needed fixing, fixed them, and maybe lost my roll of a 20? Unless it comes back when I post? We'll see.]

Bliss lands and dismounts. "This looks too dangerous for you, Mookie!" he says emphatically. "Keep your head down, pal-a-mine!"

"Okay kid. You too," says Mookie. "Something about this place gives me the willies."

Bliss says, "Looks like they had a fight here not long ago."

He stays a bit off to one side of the party, in shadows, hiding as he walks. He renews his Reduce cantrip.

Stealth 30

AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK)  d20+7=12 ;
Wednesday December 18th, 2013 9:17:17 PM

Tinker keeps an eye on the backtrail, not really looking hard at the village.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20=5 ;
Wednesday December 18th, 2013 10:10:04 PM

Pru is relieved to see the lights. Surely undead wouldn't bother with torches; there must be some actual people here. She is content to keep her weapons where they are, and does not notice anything unusual about the town as they approach.

[If it really has been just over an hour, then everybody Pru gave Mage Armor still has it. Although people who have put on real armor won't notice. :) ]

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B)  d20+3=10 ;
Thursday December 19th, 2013 7:44:25 AM

OOC: Tinker didn't update his header to indicate the healing we gave.

OOC: Does the Magic Armor stack with other forms? I know it used to be good against incorporeal attacks.


Spells and Things
Channel 2/5 remaining
SacBond 6/6
Domain cure gone
Cure Moderate Wounds (2d8+3), Barkskin +3, and Bull's Strength Potions
All other spells remain

Perception 10.

In the dark, Linden does notice one very special toadstool, the glowing kind. It's rare so he picks it, there was only one. He'll brew the 'tea' later when they make camp.
When they finally reach town, the cleric notices that everyone is asleep and remains as quiet as his hooves allow.
Smiling, the centaur says, "We shouldn't wake them. They could be the grumpy sort. We should find the stables and then go to the Cheerful Stay in the morning when everyone has woke up."

As Mookie flies away, the cleric says with a snicker, "Take care Lich Slayer. Wouldn't want you too afraid of a... town."

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Thursday December 19th, 2013 9:18:11 AM

OOC: Mage armor does not stack with any type of ARMOR bonus, it will stack with shield bonus' and dodge or other types of AC bonus, just not Armor. Aztyr cast it every day, even though her robe was AC5, for the incorporeal protection it gave.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12  d20+4=8 ;
Thursday December 19th, 2013 9:27:15 AM

As they draw near, William looks closely at the lights, etc. (Perc - 8), but doesn't notice anything out of the ordinary... As his companions have noted, he adds, "Yes, this place isn't going to be a cheerful stay, I think... "

He's suspicious of this entrance, and has his crossbow ready to fire at any threats that present themselves...

_____
1. Mage Armor
2. SM1

3/7 acid arrows used

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Thursday December 19th, 2013 11:19:02 AM


Mookie caws at Linden, "Jeezum Crow! I'm retired!"

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Thursday December 19th, 2013 3:10:26 PM

Linden draws his morningstar and looks around. "Well, I suppose that we should recon or whatever it's called. We should stick together." He looks at his morningstar with distain, still not liking the massive weight or its function.
"What spells can we access? A detect evil would be fantastic. I can protect against it... Light... lots of light."

Domain Spells -- Cure Light Wounds*
Orisons -- Light, Mending, Guidance, Resistance
1st(3)- Shield of Faith, Bless, Pro. From Evil

Channel 2/5
SacBond 6/6
RebDeath 6/6 (cure, requires target going to 0hps or less)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Thursday December 19th, 2013 3:39:51 PM

2nd post.
William will cast lights where directed by Linden...

DM Ian - PULL NOT STRING. WELCOME. 
Thursday December 19th, 2013 4:38:49 PM

Carver thinks back to the Zombie Lord, trying to remember anything he may have learned about them. He is brought back to one of the final exams the Fist encountered in the library, the written test. The book Carver had decided to read had a short section on these powerful zombies, with glowing eyes and the ability to stop you cold in your tracks. They are usually sent out as "leaders" of weaker zombies, as they usually possess a modicum of intelligence. They are often compared to the mythical Skeletal Champions, horrid undead leaders from myths and legends.

Cameron picks up on the state of Cheerful Stay immediately. When he brings with up, Trimmack mutters, "Exactly. These people have clearly been through a lot. They see a group of ten people armed to the teeth walk into their village, they might just open fire. It's quiet enough. We should hear anyone coming."

Nikolai asks if the torches are usually set out, to which the sergeant shrugs. "Seems a bit much, especially considering there don't seem to be any guards. Then again, no telling what this place has been through."

Bliss lands his raven companion, jumping off of its back. He keeps to the shadows, looking around at the damaged walls and doors.

Tinker keeps his eyes behind the group, ensuring nothing can sneak up on them.

Prudence is simply relieved to see the torches, hoping they come as a sign of real people.

Linden picks a mushroom to be used later in his tea, noting that they might not want to disturb anyone in the town. "We'll be lookin' for the inn," Helmbane growls. "Keep your eyes peeled."

William notices nothing out of place, wondering if the name of the town will at all reflects their time in it.

As the Fist makes their way through the village, you come upon a rather large building (or at least, large for this town) comprised of two stories. It is constructed mainly of stone, although there seem to be some additions around the side that are built out of wood. A faded sign swinging above the front door lets you all know that this is Haggard's Inn, and from what you can tell, there are actually people inside. While the shutters and blinds are still drawn on every window, the slight cracks reveal that the inside is brightly lit, and anyone paying enough attention can hear the loud conversation from within.

The Sergeants hop off of their horses, gesturing for you all to do the same. Trimmack approaches the door, glancing over his shoulder worriedly. "Keep an eye out," he instructs. Looking to the door, there is a small sign over what seems to be a slot for someone to look through.

It seems to read, in Common, "ALIVE -- UNDEAD -- PULL NOT STRING. WELCOME." However, upon realizing that it is simply written in columns, you all realize that it says, "ALIVE -- PULL STRING. UNDEAD -- NOT WELCOME." Whether this warning is to be taken seriously by the undead, or is simply some dark humour from the residents is unclear. Trimmack pulls the string, and waits.

The conversation that could be heard moments ago dies down almost immediately, replaced by a gentle buzzing that may be a dozen whispered conversations going on behind the wall. Some incoherent words are shouted in a language that is not Common before a small slot opens on the door. Inside, you see the stern eyes of what appears to be a human peering out at all of you. "What do you want?" a harsh voice mutters. "We're closed to outsiders."

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=17 ; d20+8=27 ; d20+7=12 ; d20+4=18 ; d20+1=15 ;
Thursday December 19th, 2013 5:09:08 PM

" Weapons away. You heard the Sergeant."

" Odd, sign says you can use a hand with undead problems. We killed a fair number of them tonight and I hear the Mailed Fist is good to have on your side in a pinch. Want to reconsider that closed statement?"
Sergeant Trimmack is good at getting what he wants, but stupid people who ask for help and then turn it away get Cameron irritated. He hopes he isn't stepping on the other sergeant's toes.
Linguistics 17 what language were they speaking? Can I make anything out?
Diplomacy 27 to get them to open up
Perception 12
Sense Motive 18
Knowledge Local 15

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12  d20+4=7 ;
Thursday December 19th, 2013 6:16:22 PM

William also listens to the words of the people, though he's not convinced they'll open up easily... Diplomacy is not his strength, and he's confident that Cameron can handle speaking with them...

For now, he keeps a watch on their environs, wondering if there are other occupied buildings or any other clues to what's happened...

Perc = 7

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK) 
Thursday December 19th, 2013 8:37:28 PM

ooc: Tinker was posting by phone and was having problems adding up everything in the little 'post name' field. :-)

At the string pull of the Sergeant, Tinker puts up his crossbow and stows the bolt. "Right, right. Weapons away." The agreement comes out more of a grumble, the dwarf still suspicious of the area and the night.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d6=4 ;
Thursday December 19th, 2013 9:15:37 PM

Carver, holds his sabre down by his waist, as if it was sheathed, until and unless they are inside, away from where an attack could come from, he wasn't planning on being unready for an attack.
He also makes it a point to pass near Tinker and lay on hands him again.

tinker gains 4 hp

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Thursday December 19th, 2013 10:34:30 PM

Once pointed out, Nikolai notices the condition of the buildings that they pass.
"It looks like recovering a stolen item is going to have to wait," he comments.

Nikolai knew, from growing up in the Fist, that people either shied away from the Mailed Fist or welcomed them with open arms, and sometimes free beer. His Double Fist were all displaying the Mailed Fist as part of their uniform. If only there was enough light on them.

"Pru, can you light us up so they can see that we are the Mailed Fist?"

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=36 ; d20+11=23 ;
Friday December 20th, 2013 11:13:26 AM

Bliss sneaks around on the edges of the light, staying in the concealment of the shadows, keeping alert.

Stealth 36
Perception 23

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+5=24 ;
Friday December 20th, 2013 12:42:09 PM

Cameron seems to be doing just fine, but it might not hurt to give him some help.

"We've ridden an awful long way tonight," she adds. "And we're pretty tired. So are the horses. Can't you make an exception?"

[Succeed in Aid Another; Cameron gets a totally unneeded +2 to his Diplomacy check. :) ]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Friday December 20th, 2013 1:35:47 PM

William can also help in providing light where needed...

DM Ian - Welcome to Haggard's 
Friday December 20th, 2013 1:41:13 PM

Cameron reminds the group that the sergeants wanted to keep the weapons holstered. He takes the lead, stepping forward and speaking to the man inside. He does not recognize the language spoken inside, as it is too muffled to understand what may have been said.

William holds back, waiting for those with the silver tongues to work their magic. Unfortunately, summoning an eagle to fight this man might only serve to irritate him further.

Tinker stows his weapon, grumbling about it the whole way. He receives a look from Helmbane, which might be him agreeing with the rogue, or glaring at him. It's difficult to tell with the dwarven sergeant.

Carver holds his sword low, healing the grumbling dwarf a bit more.

Nikolai comments that their mission may have to wait, depending on the current situation. He asks Prudence to light up the area around them all, hoping that their tabards will be enough to convince the man.

Bliss stays to the shadows, keeping a careful eye out on the surrounding area.

Prudence pipes up, leaning into view as the pair of eyes leers at her, eyebrows arching angrily.

A few seconds pass of absolute silence before a different voice from behind the door, younger and more feminine, hisses, "Oh, let them in, Dad! They're clearly fine!"

"Quiet, Hope!" the man growls, whipping his head around. He turns to look back at the group, his eyes slightly softened. "Alright, alright, I'll let you in. You best have the gold the pay, mercs." He pronounces that word with a hard c, clearly able to see your Mailed Fist insignias. "And the second you cause any trouble, you're outta here, got it?" Trimmack nods quickly, muttering a confirmation and a quick thanks.

The slot on the door closes. Those in the group with keener hearing can hear the distinct sound of key being used and locks being undone before the door swings in, flooding you all with warm air. "Come on, get in, get in," he hisses, gesturing you all inside. The man you were speaking with is enormous, standing well over six feet tall. While he has likely seen better days, his muscles are still quite prominent, and many scars across his arms indicate that he is likely not a man to be trifled with. The large sword at his hip would indicate the same. His head is bald, although he keeps a dark goatee on his face.

The Fist piles into the large room at the behest of their sergeants and this man, and the door is quickly slammed behind you all. The large man and someone else, significantly smaller and less foreboding, begin locking the four locks on the doors before a plank is placed across the door to ensure it will not open.

Looking around, all eyes in the room seem to be on you. If you didn't know any better, you would guess that most of Cheerful Stay is here, drinking and lamenting. While some people eye you with curiosity, others glare at your darkly, muttering to the person next to them and snickering to themselves. The mountain of a main claps Trimmack on the shoulder, making the sergeants knees nearly buckle. "Name's Haggard. This is my inn. And since I'm guessin' I'm the first person you've met here... Welcome to Cheerful Stay."

The room itself is rather large, with a high ceiling to accommodate the tauric races. In the back, there is a low bar where many people are drinking, and a door behind that presumably leading into the kitchens. A staircase in the back right corner leads upstairs. Nearly everyone recognizes the Dancing Lights spell illuminating the room, as well as a few objects sitting on tables that are gently glowing.

DC 15 Knowledge - Local
Highlight to display spoiler: {The only inns and taverns that usually account for the height of the tauric races are adventuring taverns/inns. Cheerful Stay is a bit off the beaten path, and likely not a big spot for adventurers. Rather odd to see such a place out here.}

DC 15 Perception
Highlight to display spoiler: {While everyone is staring at you, many of them are still talking to each other, filling the room with a dull buzz. On top of that, nearly every person has some kind of weapon, from rusty short swords to pitchforks to pickaxes and wood axes.}

DC 20 Sense Motive
Highlight to display spoiler: {You could cut the tension in the air with a knife. These are a people clearly on the edge of their seats. However, a young woman with dark brown hair stands out in the crowd, dressed in bright clothes, smiling at the group.}

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20=7 ; d20+1=19 ;
Friday December 20th, 2013 3:15:27 PM

As the group heads into the Inn, Carver sheathes his sabre, but keeps his shield on his arm just in case.
"Guess there's been some trouble, with all of these weapons at the ready." Carver comments, not really expecting a reply, but more than willing to hear one.

Sense Motive 7
Perception 19

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Friday December 20th, 2013 7:03:49 PM

"Thank you very much," Pru says as the group is hustled into the inn. "Um....is there a stable or something where we can put the horses? I hate to just leave them out there...."

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=4 ; d20+7=19 ; d20+4=18 ; d20+8=9 ;
Friday December 20th, 2013 7:39:53 PM

Cameron slings his shield, allowing the light spell on the boss to continue running. He scans the crowd and tries to take the situation in.
Knowledge Local 4
Perception 19
Sense Motive 18
He notices the tension and the stares, but mostly he notices the weapons. None of them save maybe the giant of a bartender's is comparable to his Grandfather's handiwork. This could be an opportunity for him to win the townsfolk over a bit.
Hungry and thirsty from the road he steps up to the "low" bar and climbs up a stool to see over it. He orders a honey mead and a round for the room (loot and booty cash rules!) he also orders some of whatever passes for bar food here. He was raised by dwarves after all, he can eat almost anything so long as there is alcohol with it. With the bar patrons drinking something he leads off with the tale of how his Grandfather got the magnificent Fire Giant beard cloak that his fistmates all saw at the graduation.
Perform Oratory 9 (natural 1)
His story falls flat on its face, but to his dismay he doesn't notice until too late. Now he has to finish the tale while everyone glares at him. He finishes with as much grace as he can and waits for one of the Sergeants to broach the subject of why the town is held up in the inn.

OOC
Give me a GP total to deduct for the food and drinks. Thanks.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=35 ; d20+11=26 ; d20+8=22 ; d100=26 ; d100=94 ; d100=100 ; d100=3 ; d100=5 ;
Friday December 20th, 2013 7:44:50 PM


Bliss casts a couple Message cantrips outside the inn from the shadows. Inside, he may want to whisper to his friends without being heard. But at his level, he can only whisper to one person per spell cast. How much time will he have to cast before it is time to go in? He does not want to be left outside. And what if he misses the ley lines? Say he has five rounds. He only casts successfully in the first three rounds. That's three people messaged. He casts it on the sergeant who is closest, on his friend Cam who is talking so good up there right now, and on Prudence, since she was kind enough to give him that Mage Armor.

Then Bliss slips in the door just before it closes, and skips under a table before anyone can notice him. Peeking out from hiding, he looks at the tavernkeeper and wonders what he's about.

Stealth 35
Perception 26
Sense Motive 22
Know Local - no ranks.

He whispers to a sergeant, Cam, and Prudence: Highlight to display spoiler: {Look, everybody has a weapon! They're ready to fight. But look at that nice lady over there with the brown hair and the pretty dress. She seems nice.}

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK)  d20+6=15 ; d20+7=19 ; d20+2=6 ;
Friday December 20th, 2013 10:16:12 PM

Tinker has studied enough local customs to notice something strange about the Inn, and he can easily see that these people are ready to fight. Not being very diplomatic, he glares back at the patrons' stares and speaks his mind. "Ceilings too big for me and bigger for anyone except a Taur.... or giant. Who comes around here that you need a tall roof like this?"

And to the patrons. "So you have seen the undead around here have you? We killed some as used to be miners outside of town." The dwarf leaves it hanging to see if any of the patrons want to jump at the chance to hire the mercs who killed undead.

..................

Know Local - 15

Perception - 19

Sense Motive - 6

DM Ian - Welcome to Haggard's 
Saturday December 21st, 2013 1:19:38 AM

OOC :: Haggard mentioned someone taking care of your horses. Your DM forgot to mention it. Also. Bliss manages to message all three people, as it takes three rounds for everyone to get inside.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple)  d20=10 ; d20+9=11 ; d20+7=13 ;
Saturday December 21st, 2013 10:03:15 AM

Nikolai ask Trimmak permission to stay with the horses until they are put up for the night.
"Sir, with your permission, one of us needs to assist with the horses, as they are Fist property," he boldly asks, then whispers "Besides, I might be able to learn something from someone outside Haggards glare."

If permission is given, Nikolai accompanies whoever it is to the stables or, barn and helps with putting the horses up. He will comment on the state of the homes and ask what happend, who did it, and how long has this been going on.
Diplomacy = 10
He will tip each one that assists with the horses 1 gp to help improve his Diplomacy.

If he is not given permission to assist with the horses:
Nikolai enters the inn as ordered and whispers to Cameron (before he starts his story), "People either have a love, hate, or fear relationship with the Fist. My guess here is that they have two of the three, and it isn't love."

Knowledge Local: no ranks
Perception +9 = 11
Sense Motive +7 = 13

Nikolai apparently is too busy being concerned about the horses to notice anything.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+9=11 ; d20+6=18 ;
Saturday December 21st, 2013 12:35:32 PM

Cameron hears Bliss in his ear and works a message casting into his story. When he pauses to take a drink he says to Bliss,
Highlight to display spoiler: { "I didn't see her. Good sharp eyes on you. Keep me informed of whatever else you see. I don't like this ceiling for the same reasons as Tinker. Stay hidden if you can. If you get spotted then play it off as searching for Mookie or something that will make them laugh."}
Cameron scours the Inn as he walks about telling his tale looking for signs of giants (+2 for favored enemy)
Perception 11
Survival 18

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12  d20+7=16 ; d20+4=24 ; d20+2=6 ;
Saturday December 21st, 2013 1:56:08 PM

William looks around at the tavern and its inhabitants... He remembers what he learned about this town (Know Local = 16) and finds it odd that a place this this is found so far out...

Also, he notices (Perc - 24) that nearly every person in the place is armed, sporting a variety to pickaxes to swords... He points this out to his friends and sergeants, glad that the Fist still has its weapons... He looks at their faces and expressions (SM = 6), but doesn't pick anything up of interest...

As he isn't much for diplomacy, he'll volunteer to help Nikolai with the horses and will join him in brushing them down and feeding them for the night...

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday December 22nd, 2013 9:07:40 AM

OOC
What knowledge type would "Spriggan" fall under?

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B)  d20+3=14 ; d20+8=26 ;
Sunday December 22nd, 2013 12:15:35 PM

Perception 14, Sense Motive 26

Linden thanks the keeper for allowing the group entrance, then heads to the bar for hot water and honey. He eyes the female back, and once he receives the water, walks up to her. "Hi there! Why are you the only happy one in this place?" He glances at a grimacing old man with holding a tankard. "There are some nasty things afoot out there... we encounted them as we entered town. Saw the sign too. Does the keeper actually believe the sign would keep the dead from entering her if they REALLY wanted too? It's hard to believe that he might actually believe those could read." He chuckles. "There are the rare kind that retain memories, but if they are around, you'll need more than some bogus signage!" He winks. "I'm Linden by the way." He retrieves his mushroom and smashes it into paste at the bottom of the mug of water, then pours in honey and drinks it down in a single gulp. "For the nerves." His eyes drift, going glassy.

When speaking to the woman (what race is she?), he makes little effort to keep his voice down. Diplomacy isn't his thing either... not really.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=22 ; d20+11=17 ;
Monday December 23rd, 2013 5:26:40 PM

Bliss stealths over closer to the nice lady with the brown hair. He is trying to eavesdrop on any interesting conversations.

Stealth 22
Perception 17

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday December 23rd, 2013 10:38:30 PM

Checking in

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK) 
Tuesday December 24th, 2013 2:23:13 PM

Tinker is tired, beaten, and edgy from the night fight and further travel. The scant welcome from the villagers continues to sour his mood. His hands start playing with a small twisted metal puzzle, the need to solve locks with his fingers nearly overpowering.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday December 24th, 2013 3:42:10 PM

Cameron finishes his story and waits to see the results on his audience. They didn't seem too keen on the tale while it was being told, he waits to see what it's finish means.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Tuesday December 24th, 2013 9:45:09 PM

Nikolai keeps trying to assure the stable hands, by being friendly, an upbeat, that the Mailed Fist is a Friend for those in need.

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Thursday December 26th, 2013 1:52:01 PM

OOC: Checking in

Happy Holidays

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Thursday December 26th, 2013 11:05:57 PM

Check, please. :}

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+10=21 ;
Friday December 27th, 2013 12:23:30 AM

Bliss figures, what the heck, and tries to pick the nice lady's pocket. Sleight of Hand 21!

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Friday December 27th, 2013 6:12:48 PM

Checking in.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Friday December 27th, 2013 10:52:29 PM

Checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Sunday December 29th, 2013 6:14:59 PM

Check and recheck. :}

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday December 30th, 2013 11:28:43 AM

here

DM Ian - Welcome to Haggard's 
Monday December 30th, 2013 5:22:32 PM

Hey all, sorry there's been no holiday post yet. I'm in the middle of moving so free time is a rare thing. I promise I'll have one up later tonight!

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Wednesday January 1st, 2014 12:12:47 AM

Checking in

DM Ian - Welcome to Haggard's 
Wednesday January 1st, 2014 6:49:41 PM

Ugh. I lied. Moving is a nightmare. If I can, a post will be up tonight, otherwise it will have to wait until tomorrow. Really sorry, everyone. Hope you all had a wonderful New Year's Eve/Day.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Wednesday January 1st, 2014 8:43:20 PM

Bliss yawns and turns over in his napping ... dreaming of catching runaway cookies and of fishing for Yule presents!

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday January 1st, 2014 9:24:19 PM

still breathing... survived a second visit to my sisters in a week, i spilled no blood, and left none behind either.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Thursday January 2nd, 2014 1:27:47 PM

Hope everyone had a good New Years holiday...

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday January 2nd, 2014 3:01:43 PM

OOC
As visits to your sister's go, that's pretty good.
Good job guys on posting in the GG over the holidays. Not only were we the first game to have 4 posters as required, we got all of us in there before the deadline this coming Saturday. Like Cayzle said, low level gifts are WAY more potent in our low level hands so let's see what we can do with the prize when they award it shall we?

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK) 
Thursday January 2nd, 2014 8:36:53 PM

yay!

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Friday January 3rd, 2014 12:40:25 AM

Yipeee!

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Friday January 3rd, 2014 3:10:45 AM

Checking in


Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Friday January 3rd, 2014 6:38:10 AM

Bliss rolls over in his sleep, frustration writ large on his small face, as the cookies flee from his grasp in his dreams and his hooks come up empty of presents!

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Friday January 3rd, 2014 11:10:43 AM

Friday post.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Friday January 3rd, 2014 12:52:30 PM

checkin in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Saturday January 4th, 2014 11:16:29 AM

Welcome back, DM. :)

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Saturday January 4th, 2014 1:12:00 PM

Checking in

TOTALLY OOC--A Special Message from DM Donna 
Sunday January 5th, 2014 1:23:00 AM

Greetings, Agents!

I am pleased to inform you that your game qualifies to receive a very Special Yuletide Magic Gift because ALL of you players posted in the Giggling Ghost during the recent Yuletide Festival!

Because of your speed and participation in the Festivities, EACH of you may add the following to your PC's Character Sheet:

One cut-crystal bottle containing a fruity blue potion: it's a Cure Light Wounds potion--but it's one that has been personally brewed by the current Head Cleric of the Clearspring Temple on Centaur Island. That means when you drink THIS potion, the imbiber gets to roll a d8+5 to determine the effects of the curing!

This potion was won at the Yuletide Festival in the Giggling Ghost and its magic will expire on January 5, 2015.


Congratulations to everyone in the Agents of the Fist Game! Please DO note that, as a special Magic Gift won through either the Lotto or the Yuletide Festival, the following rules will apply to this particular item:

1) A PC may have no more than 5 magical "Gifts" at a time. This includes, among other things, Lotto items and Yuletide gifts.

2) All magical "Gifts" have a 12 month expiration date and must be labeled on the PC sheet with the date they were received. When magical gifts expire, they do not disappear, but turn into mundane non-magical items. PCs can still keep them as non-magical items for sentimental/RP value.

3) Non-magical gifts do not expire and you may keep as many as you want.


Congratulations, Agents--and thank you for helping to make this year's Yuletide Festival so very special!

8)

DM Ian - Welcome to Haggard's 
Monday January 6th, 2014 12:15:15 PM

Post is incoming. Due to my new time zone (3 hours behind EST) the posting might be a bit wonky today, but I'll have it figured out for tomorrow. Today's post is gonna be a doozy, so watch out.

DM Ian - Welcome to Haggard's 
Monday January 6th, 2014 4:33:13 PM

When we last left our heroes, they had entered Cheerful Stay after being assaulted by undead along the road there. Upon reaching the village, it appeared they had fallen under the same fate, with many buildings damaged and bordered up. The most noticeable one was Haggard's Inn, which they then entered after a short conversation with the owner, a mountain of a man called Haggard. We pick up where we left off as the Fist walked into the establishment...

Carver sheathes his weapon as he walks into the inn, knowing that it would be seen as a sign of aggression. However, he keeps his shield handy, an old sign of defensiveness. He receives no reply as most people turn back to their drinks and conversations.

Prudence worries about the horses, but an older woman quickly steps past the group, muttering, "I'll take care of 'em. Hope you're not too attached, we've lost half a dozen of 'em to those things already.

Cameron scans the crowd, taking in the strange situation. Most noticeable of all are the weapons that everyone seem to be carrying. None of them seem particularly well-made, save for the sword held by their host. After clambering up to the bar he can just see over, some food is ordered from a grumpy looking cook, a young man with eyes that may have been bright earlier on in his life. Barely anyone pays attention to the story he tells, and at one point, someone actually turns around and asks him to be quiet. He allows his Sergeants to take over from there.

Bliss sends a few messages to his allies, including Sergeant Helmbane. The dwarf turns to glance at the small-than-usual Halfling, nodding ever-so-slightly to indicate that he noticed the same thing. He dashes into the building, hiding under a table and dodging feet to remain hidden.

Tinker notices the high ceiling, curious as to why they would be in a place like this. When he asks the patrons, they simply shrug. One mutters, "Ask Haggard, it's his inn." Whether or not these people are hostile or ignorant, the dwarf cannot tell. When he asks about the undead, a grim smile grows on one man's face while the others grow silent. "Seen the undead? Wow, you folks really are new around here. More miners, huh? Doesn't surprise me." The table Tinker is speaking to consists of a skinny half-elf with brown hair, a bald human man, and a redheaded dwarf that seems to be interested in nothing more than reaching the bottom of his mug.

Nikolai asks for permission to go with the horses, which is quickly granted to him. "But make it back quickly. I want you here in case we need you," Trimmack mutters. The half-elf accompanies an older woman outside to help with the horses. Ask they speak, she seems to have little interest in talking, answering in short sentences. When he tips her the gold, she looks at it and shakes her head. "Don't know who you are, but you can't buy me. I don't need your gold." With that, she strides to the front door and rings the bell. She is promptly let in (presumably with Nikolai on her heels.)

William also notices that the place it built rather oddly, and notices the heavy armament being carried by the people here. He volunteers to help with the horses, and gets as much information from the woman as Nikolai does.

Linden heads to the bar for a drink, quickly noticing the one friendly person in the place. The young human woman greets him with a warm smile. "I'm usually the only happy one in here. My name's Hope, my dad owns this place." She laughs as he continues, mentioning, "Someone else put the sign up. It made Daddy laugh, so he left it up. Not really sure why, he usually never laughs." She eyes the mushroom oddly, but says nothing about it. Like her father, Hope is a human with long, dark hair and bright green eyes.

The Sergeants stay near Haggard, having a quiet conversation with the enormous man. One of the innkeeper's hands remained on his sword, but it quickly falls as the two speak with him. There is a lot of nodding and a few chuckles between the three men before they all walk towards the bar, sitting down next to each other. Trimmack gestures to all of you to join them, and Hope makes her way over as well. Someone calls out, "'Bout time you hired some muscle for this, Haggard!" The burly man turns quickly and barks, "I ain't got the gold to hire these folks, Watson! Maybe if you paid you tab, I actually would!" The room quiets down for a moment before resuming the usual buzz of conversation. Apparently, Haggard commands as much respect (or fear) as one would expect.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=13 ; d20+4=22 ;
Monday January 6th, 2014 6:48:20 PM

OOC
Really, no one else posted yet? You are all soft from the holiday. 8)
IC
Cameron, already at the bar, gets another tankard of mead and shares his bar food with any of the Fist that wants some. It beats trail rations and at least it is warm. He wasn't able to catch much of what was said between the sergeants and Haggard (or was he? Perception 13 to read lips Sense motive 22 to interpret their posture and body language) so he remains wary. However he is pretty sure, but not 100% yet, that the crowd won't try to kill them... yet. Because of this he slings his shield.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday January 6th, 2014 7:10:13 PM

Quietly, Prudence moves to join the sergeants at the bar. She's not sure she understands what's going on. Where are all the undead coming from? Who is this Haggard person, and why to the townsfolk seem to think the undead are his responsibility? If Haggard didn't pay for the Fist's presence here, who did?

She stands uneasily near the bar, fidgeting from foot to foot. She's not sure what to do with her hands. "What's going on?" she murmurs.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday January 6th, 2014 7:22:03 PM

Carver slings his shield, and joins the sargents at the bar. A orders a wine, a dozen or two glasses wouldn't faze him, or one or two will have no effect at all.

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK) 
Monday January 6th, 2014 7:31:27 PM

Tinker comes over, stretching his side where the zombie pounded him through his leather armor.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Monday January 6th, 2014 8:01:55 PM

Bliss remains hiding, eavesdropping, keep alert, and maybe picking a pocket? (see prior rolls for all that).

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Monday January 6th, 2014 10:14:54 PM

Nikolai worries about the horses. The place where they are being kept seems rather unsafe, considering the words of the woman.

"Not buying you," he glares at her. "Just paying for the use of your barn and the fodder for the horses. Geez, woman."

The bribe unsuccessful, Nikolai is puzzled at the behavior of these people. Beset by undead, they seem to suspicous of the living.

Once back in side, Nikolai whispers to Trimmack that he believes a Fist should keep guard over the horses each half of the night. Then he asks "Has this place always been this way towards travelers? Hasn't the Fist come through here often enough over the decades that they would treat us more like customers rather than persons of suspicious intent?

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Tuesday January 7th, 2014 2:05:17 AM

Linden drinks and watches the green eyed woman with some awe.

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Tuesday January 7th, 2014 11:29:57 AM

Checking in

DM Ian - Welcome to Haggard's 
Tuesday January 7th, 2014 11:52:00 AM

Cameron gets some more food from the grumpy cook, sharing his food with any of his friends. As he opens his mouth to ask for payment, Haggard waves him away, much to the cook's displeasure. The halfling is unable to overhear anything from the conversation between the three men, but he is able to see that the conversation moved into a more relaxed tone about halfway through. The men shared a laugh before sitting down at the bar.

Prudence joins them at the bar, unsure of what might be going on and who hired them. The cook from behind the bar quickly approaches her, a large smile on his face as he asks, "Can I get you anything, miss? Meat? Mead? Wine? Apparently, it's all free."

Carver orders a shocking amount of wine, bringing the cook back down to his usual depressed self as he pours them.

Tinker saunters over, still sore from their battle in the woods.

Bliss remains hidden in the shadows, still unnoticed by any and all people in Haggard's Inn.

Nikolai whispers his idea of guarding the horses to Trimmack, catching up to the human before they reach the bar, who nods slowly. "Get anyone else who feels up to it on a rotation. Maybe we can get these people on our good side if we stave off an attack on the horses." As for his other question, his Sergeant simply shakes his head. "I have no idea when the Fist was here last. I don't think it's that we're from the Organization... I think these folks are just scared out of their minds."

Linden joins the group at the bar, followed quickly by Hope, who orders herself a wine. The cook pours one hesitantly for her, keeping his eyes on Haggard, who does not seem to notice or care.

As the group settles at the bar, Haggard looks at each of you, gauging you as he does so. "Been a long time since we've seen any Mailed Fist up here," he comments, grimacing as he does so. "I was hoping some adventurers would show up soon, but to be frank, I was hoping it wouldn't be a bunch of mercenaries."

"Daddy, you don't have to be so harsh, I'm sure they're here to help," the green-eyed girl comments, already halfway done her glass of wine. "And even if they aren't, they're caught up in this just like we are."

"It's not just like we are, Hope," the man growls, one of his hands balling into a fist. "We..." He sighs heavily, shaking his head. "Gods, it's been such a long day. And tomorrow is gonna be just as long. Listen, I know you're not here for these things, and I have no idea who hired you, but any that you come across, feel free to kill. You can keep whatever you find on 'em, no one minds. Most o' these folks seem to be comin' right outta the ground, bringin' up whatever they were buried with. No one'll miss it."

"Thank you, Haggard," Trimmack mutters, nodding his head slowly. "Do you mind if we ask around a bit? About what we're looking for?" The innkeeper shrugs in a way that indicates he likely doesn't care, standing slowly and looking out across the inn. "Alright, I'm off for the night," he calls out. For the first time since you have all arrived, everyone quiets down, turning their attention to Haggard. "You have your watches, I'll be back in the morning. Anyone else shows up, come and wake me before you let them in." With that, he turns and walks towards the stairs, rubbing his eyes sleepily.

The sergeants turn to the rest of you. Trimmack takes a deep breath before continuing. "Alright, Fist. I know this is... difficult, but we still have a job to do. We need to track down that stolen magic item and get it back to the Citadel ASAP. These... things are just another challenge."

"And whatever the lot of you might think," Helmbane speaks up. "We're not here to save these people. We aren't heroes, we're mercenaries. We kill any of the undead that get in our way, and leave the rest. Understood?"

Trimmack grimaces, shaking his head. "As much as I hate to say it, I agree. This is an important mission that needs to get done quickly. Some of you go talk to the townsfolk, see if you can get any information out of them about what's going on. Anyone injured can..."

"Oh, if there's injured, I can help." Hope suddenly pokes her head into the conversation, smiling. "I have a little magic left from today, just show me your wounded and I'll see what I can do."

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=28 ; d20+4=10 ; d20+7=20 ; d20+1=18 ; d20+4=6 ; d8=4 ;
Tuesday January 7th, 2014 4:03:39 PM

" Oh, we're all wounded ma'am, but some of us got rudely awakened while wearing naught but a nightshirt and then soundly beaten into unconsciousness." Cameron smiles at Tinker to let the dwarf know he is joking. Rough humor was after all, a dwarven style of humor and camaraderie. He suddenly regrets it, since Tinker didn't grow up a dwarf, he may not know Cameron is joking.
If mass healing happens Cameron will partake. If it is targeted healing he will not, he is healed enough that he doesn't want a spell someone else may NEED used on him. (HINT: a Channel Energy in here with all these tired and possibly wounded folks may get us a heck of alot of goodwill) Once the healing is done Cameron heads out into the crowd. He knows what he wants to ask based on the undead they faced and some of the old-timers answers to things they have told the townsfolk, he just needs to find the right people to ask.
Cameron circulates with the older folks in the place, dwarves and gnomes if there are any ( I recall 1 dwarf being mentioned). He asks where there are mines in the area, or where the dead from any mines might be. A mine would hold miners, dead or otherwise and an abandoned mine would be a great place for thieves, the people they were really looking for here, to hide.
He also asks if this undead incursion is normal or if it just started recently. They were hired to find a stolen magic item, a book no less. The undead and the item are pretty surely linked in Cameron's mind.

Diplomacy...28
Sense Motive...10
Perception...20
Knowledge Local...18
General charisma check just in case...6

Cameron will also volunteer to stand another watch in the stable, so long as he can do it from the rafters. From there, strapped into the rafters he should be out of reach of the undead and able to shoot any that show up. He DOES need some sleep tonight to be able to relearn spells.

If it looks like Cameron will get the chance to rest and relearn spells he will cast a CLW on the most hurt party member he can. CLW for 5

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Tuesday January 7th, 2014 4:27:31 PM

Carver, having not rested yet all, is tired. "I'll be fine miss, Gargul has seen to my current well being, or at least appearance of such. Some of the others are hurt much worse than the others, if you can help them, it'd be appreciated. I could use a place to get some rest, when we were set upon, it was during the tail end of my guard duty and I'm exhausted after the fight and then rush to get here."
He downs the wine and then if directed where to rest up, he'll head there, if not, he'll need to find somewhere.... and soon....

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK)  d8+5=13 ;
Tuesday January 7th, 2014 6:03:04 PM

Tinker is next to mauled and if Hope is offering for free, well, the dwarf isn't going to turn it down! "Thanks much, Ms. Hope." The Sergeants are right of course. If these folk don't pay and the group does a job anyways, why be mercenaries at all? Still, Hope did him a favor, and Tinker repays his favors. He tucks that into the back of his mind for the next opportunity.

Cameron's jibe is seen for the joke it is: they have been together long enough for it not to sting, but Tinker was never quick on the comeback, so he settles for a shove and a friendly growl.

"I'll take a watch. Mid night to make best use of my darkvision.

........................

ooc: If Hope's healing doesn't heal Tinker by at least 7, he will also drink the Giggling Ghost present for 13 healing.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+5=10 ;
Tuesday January 7th, 2014 7:17:26 PM

Pru smiles back at the cook, formulating a rough plan. The sergeants want them to talk to the townsfolk, and here is a townsman right here in front of her.

"Nothing for now," she says. "You know, when I first came to the Fist, I was too young to take the oath. So they let me help out in the kitchen until I was ready. I washed a lot of dishes and peeled a lot of spuds. Need any help back there?"

[Diplomacy 10. Ugh.]

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Tuesday January 7th, 2014 8:03:40 PM

Bliss's Reduce spell is about to expire, and he'll have to renew it. Of course, casting a spell is not quiet, so he sneaks over to a table near his friends and then renews his spell.

If anyone comments, he puts on a look of "what?" and says, "I been here all along. Not my fault if you did not notice me. Right Mookie?"

His raven caws from the lintel over the door where he had perched. He says, "That's right, kid! I been overlooked plenty, though, so don't let it get ya down!"

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Tuesday January 7th, 2014 9:50:52 PM

William loiters near the stables, befriending any stablehands or youth that are around. He will also ask for any rumors about the undead or the item they are searching for, as children and youth often hear things when adults forget they are around. If needed, he can summon up animals to play and entertain the children and youth and stable workers, hopefully getting them to open up to him.

He'll of course take his turn on watch, and get enough sleep to memorize his spells.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Wednesday January 8th, 2014 12:43:42 AM

Nikolai asks his friends for volunteers to help guard the horses. He will take the first watch.

OOC: what kind of enclosure are we talking about? Barn? Corral? Opened? closed?

This should be just a very late 1/7 post, not an early 1/8 post. :}

DM Ian - Welcome to Haggard's  d8=5 ; d100=65 ; d4=2 ; d12=9 ;
Wednesday January 8th, 2014 2:31:03 AM

Just to remind everyone -- it is just past midnight right now, as you were all awoken halfway through the night when you were attacked.

Cameron moves over towards some townsfolk, hoping to gather some information from them about the current situation. See below for more...

Carver passes on the healing, instead downing the copious amounts of wine he ordered. When he asks for a place to stay, Hope pipes up and says, "We've got a couple empty rooms upstairs, but most of you'll have to share. Luckily, you're the only centaurs in the place, so you can get the bigger rooms." She hands Carver and anyone else who asks for one a key, directing them to the top of the staircase to take the last door on the right or left.

The rooms are, again, surprisingly large with high ceilings. There are four beds per room that can have a medium creature sleep in it plus accommodations for a centaur in each room. Helmbane takes his key and goes upstairs immediately while Trimmack volunteers for part of the watch on the stable.

Tinker gladly accepts the healing, taking the watch closest to the middle of the night, which would be now, as you were all awoken rather early. The only other person in the stables is a rather untalkative and still man who stands near the entrance with a wood axe in his hands. Does the dwarf make any attempt at conversation with him? (Tinker is healed for 9HP.)

Prudence offers to help the young cook in the kitchen. Despite the fact that she stutters over her words a bit, likely due to the general exhaustion of the group, the cook gladly accepts it. "I'll take any help I can get... these people can drink. And eat." With a wide smile, he shows Pru to the stack of dishes in the back. "I'll talk to Haggard to make sure he knocks some coin off your bill."

Bliss scurries out to the bar for a moment, drawing attention to himself briefly. A rather drunk human stumbles up to the bar, looking down at the tiny halfling for a moment before mumbling, "Drek, Haggard's go' a real big rat problem..." With that, he stumbles away to stare at the talking bird that seems to have drawn quite a bit of attention.

William finds that there are no children about, as they are likely all asleep. In the stables, there are no farmhands, simply rotating guards. They seem disinterested in anything summoned by the wizard, should he chose to do so, but appreciative that he's trying. Does William attempt to engage them in conversation?

Nikolai takes the watch with Tinker, as Hope explains quickly that they already have many volunteers to take shifts. He sees the same man with the wood-axe, seemingly unwilling to talk. (Nikolai is healed for 9 HP.)

Meanwhile, some folks turn to the ever-likable Cameron to speak with him. "Aye, there was a mine," the dwarf mutters, patting the pickaxe on his hip. "It's where some of us worked. 'Course, it's pretty much shut down now that those... things are here."

"They've only been here about a month," Hope speaks up. "No warning or anything. People just... started coming back from the dead. Even people we didn't recognize, random bodies no one had ever seen before. It's..." She drops her head, breaking eye contact. "It's tougher when you know who they were. When they were alive."

"Fact is, no one knows what started this whole thing," the dwarf growls. "You can be sure if we did, we'd be out there makin' sure it was dead and gone."

"But we do know what happened!"

A few heads whip around at the voice, but most people simply roll their eyes. Hope sighs, shaking her head, and no one seems to respond. There is an awkward silence before the voice calls out again, "We know what happened and you're all too afraid to admit it!" Anyone caring to look can see an older half-elf standing, glaring out across the crowd. "And now we're not gonna tell these folks! They can help!"

"You didn't see anything, you crazy old man," the dwarf cries out, many more shouting out their support for him. "Your eyes play tricks on you every day, everyone knows it. Stop trying to waste time. Sorry about him," the dwarf apologizes, turning back to Cameron. "He's not... all there, strictly speaking."

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Wednesday January 8th, 2014 2:45:51 AM

When the Seargant says they are not heroes and to leave the villagers the rest of the undead, the cleric's tail whips in irritation. The young cleric can't help but say something. "Doesn't seem right. We are capable of helping these people. Why don't we?"

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+5=13 ;
Wednesday January 8th, 2014 12:24:06 PM

Pru comes back to the kitchen, rolls up her sleeves, pins a towel over her Mailed Fist tunic, and starts washing dishes.

Of course, as she works, it's the most natural thing in the world to gossip with the cook and any other kitchen staff back there. Gossip about the town, and recent happenings, and whether there are rumors of any unusual items in the area....

[Diplomacy 13]

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday January 8th, 2014 2:10:29 PM

Carver heads up the stairs and makes himself at home in one of the rooms, knowing Linden will be in the other, as each room only has one centaur "bed". He strips off his armor and works on cleaning the worst of the grime from it, knowing he'll need to spend a whole lot more time back at base to get it truly clean.
He keeps his gear near by when he goes to sleep....

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday January 8th, 2014 7:53:46 PM

Since there seem to be plenty of takers from the town to handle guard duty and Cameron has already stood one watch tonight he will retire to the bedrooms. He strips off his armor (no need to sleep in it in here, they have walls to protect them, right?) and hums a little tune, which cleans the gore from his armor. Seeing Carver scrubbing at his armor, Cameron will be happy to offer to clean his armor as well.

Bliss (Cayzle) (AC21, HP10 of 16) 
Wednesday January 8th, 2014 9:00:32 PM

Bliss sees his friends head off to bed, and he can't understand it. He isn't even CLOSE to sleepy! He just woke up from a nap, he thinks. Patting his pockets, he does find some things ...

A light helm with a spike on top that you can stick a candle on.

Alemi's Blessed Water (a vial of holy water), +1 to hit when this container is thrown.

A palm-sized tin with a twist-off cover; while the cover is in place, whatever is inside is protected from exposure to both air and water. Inside are three SQUINKY'S SKILL PILLS; Swallowing the pill gives you a +1 Luck Bonus to any one skill being attempted. The Luck Bonus will last until the you makes any Skill check. Once whatever skill check is made -- regardless of whether or not it succeeds -- the effect of the pill(s) wears off immediately afterward. However, one can swallow up to THREE pills at one time to "stack" the effect.

One cut-crystal bottle containing a fruity blue potion: Cure Light Wounds potion -- but it's one that has been personally brewed by the current Head Cleric of the Clearspring Temple on Centaur Island. Cures 1d8+5 for curing!


Then Bliss recalls something and checks a shirt pocket close to his heart.

A small action figure of Vauhwyt, a hero of Blackbird Lake. When squeezed she says 'So I must say, that some grouchy puss woke up on the wrong side of the bed this morning!' Given to Bliss by Carver, who won it parcel fishing in the Giggling Ghost, Yule Party 2013.

From under a table, the thin high voice of the doll may be heard as Bliss squeezes it. Well, hugs it, really.

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Wednesday January 8th, 2014 9:09:14 PM

Tinker is well enough that he doesn't use his little blue bottle from the dream at the Giggling Ghost. A whistful smile fleetingly falls past his face; it was nice.

Spying the man with the axe, Tinker unlimbers his crossbow and gets to a good perch, keeping silent watch and covering the man so Tinker can shoot anything trying to attack the man. "This a good spot?, he asks as he sits down. If the man doesn't wanna talk, Tinker won't push it.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Wednesday January 8th, 2014 9:26:13 PM

William, while disappointed that there aren't many people to speak to outside, tries to engage the guards in conversation... He nods at Trimmack when he comes out, and will try to get the same sort of information from the guards that he intended to get from the non-existent stable hands...

If he has no luck on that end, he'll sigh, shrug his shoulders and bids Trimmack and the guards a nice evening before retiring to bed for the night. He hears the others chatting and discussing various topics in the inn's common area, but he's got to get his spells memorized for what may be a busy day tomorrow... First prayers, then sleep...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+6=21 ; d20+10=12 ;
Wednesday January 8th, 2014 10:01:21 PM

OOC: I imagine that the Mage Armor spell is gone by now, if not, it will by morning.

IC:
Nikolai is much appreciative for the healing and tells Hope so and that he hopes that he can repay the favor with a favor.
Outside, he tells Tinker that if they kept watch over the cemetary, they might find out who's coming and raising the dead. With Trimmack and Helmbane's permission, they could 'bury' a decoy and see what happens.
"I hate that our Sergeants have the mindset of getting that book and then getting out of here leaving these poor folk to their fate. But from their point of view, I understand. We can't risk loosing our reputation in these tasks. If we do, we will be a poor mercenary lot indeed."

At the stables Nikolai greets the man but finding him untalkative, move into the stables proper. With Tinker and the axe-man at the door, he feels better keeping an eye on any back entrance, so he places himself in the middle of the stables, preferably in the rafters.

Climb wood beams to rafters +6 = 21
Acrobatics to move along the rafters to the middle of the stables +10 = 12

DM Ian - What's Going On Here? 
Thursday January 9th, 2014 1:54:01 AM

Linden does not seem very happy with the decision to leave the undead in favour of their mission.

Prudence buckles down in the kitchen, chatting up the two cooks in the back. One is the young man she already met, and the other is a girl around the same age who looks rather similar to him. As they get to talking, the girl reveals that they are indeed brother and sister. See below for more...

Carver settles down into one of the beds supplied for someone of his size, going through the routine of cleaning the muck and dirt from his armour.

Cameron retires to the same bedroom, hoping he can remove his armour safely here, without threat of any attacks. He helps his ally clean his armour as well before they both go to sleep.

Bliss cannot comprehend how his allies could even consider sleeping at a time like this as he goes through the various gifts given to him. A faint voice can be heard from underneath a table, but most people seem to be either leaving in groups or heading upstairs to rest. And a select few have simply passed out in their chairs, slumped over or with their head on the table in front of them

Tinker sits outside, his crossbow trained on the entrance of the stable. "Looks fine," the man comments, looking over at the dwarf. "S'long as you can hit 'em, it's a good spot." See below for more...

William speaks with a few of the guards in the stables, although the wizard is only able to keep his eyes open for the first shift. The stable seems a bit packed with so many horses, as well as a dwarf, a half-elf, and two humans standing guard. "Probably the best watch we've had in a while," the guard comments, hefting the axe in his hand. "That magic o' yours any good against these things? Not like it matters. Hope doesn't seem to have any luck with hers."

Nikolai tells Hope that he wishes to repay the favour with a favour. She smiles widely, replying, "I'm sure we can work something out." When he brings up the idea of watching the cemetery around the guard, his reaction is almost visceral. "The graveyard ?You nuts? That's where most of these things gather when they're not attacking us. It's a death wish."

The other guard at the stable eventually introduces himself as Guy, someone who grew up in Cheerful Stay. "I've never seen nothin' like this," he comments, fidgeting with the axe. "You guys, I bet you get stuff like this all the time. I thought it'd always be cool to join the Fist, but y'know, I'm prolly not good enough, right? You're all soldiers and stuff, I couldn't do any of that." The half-elf also discovers that, while there is a back entrance, it had been boarded up to the point where it is barely recognizable as a door.

Back in the kitchens, Prudence makes quick work of the dishes, allowing the brother and sister to quickly serve anything order that may come back. As the night winds down, the dishes are quickly done, and the three are left to relax in the back for a bit. The brother offers Pru a mug of ale, sitting down on the floor and letting out a sigh. "Sorry you had to come here when everything's so crazy," he mutters. "Usually, Cheerful Stay's really nice. Now it's just... a hellhole."

"No one could have seen this coming," she comments, looking down into her mug. "I mean, we're close to the Cursed Swamp, but... I always thought those were just stories, you know? I never thought that..." She pauses for a moment, tears welling in her eyes. "I'm sorry. We've just been through a lot lately." Her brother moves to her side quickly, putting an arm around her and drawing her in.

"We... we lost our parents in the first wave," he whispers, staring at the ground. "Haggard took us in. Gave us jobs, a roof over our head. Without him..." He lets the sentence trail off, wiping tears from his eyes. "Sorry, you don't need to hear about that. I wish there was something we could do to help you, really, but we don't even know why these things are here. Old Man Cedric keeps yelling about something he saw, but when isn't he screaming his head off?"

"They were here, you know," his sister whispers, looking up at Prudence.

"Of course they were here, but what does that have to do with anything? A few shady people don't make for an invasion of corpses." With that, the brother and sister excuse themselves for the night, thanking Pru profusely for her help. "And if you wanna know about those folks... ask Cedric, I guess. Old man's always got something to say, even if it's nonsense."

Unless anyone had anymore business, we'll assume everyone goes to sleep and wakes up in their today's post.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Thursday January 9th, 2014 9:49:36 AM

William wakes up nice and refreshed, and after eating breakfast and greeting his fistmates, he looks for Hope. Once he finds her, he politely asks about how her magic seemed to fare against these denizens that keep attacking the small village. "Most of my magic is arcane and is yours more of a divine nature? What spells did you try against them, and what sorts of results did you see? If we're going to run into them, I want to get an idea of what works and what doesn't..."

(OOC - DM, did we heal any hit points overnight? I'm down 2 and wondered if those were still around...)

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d8+2=9 ; d8+2=8 ;
Thursday January 9th, 2014 10:55:09 AM

OOC: usually, with uninterrupted sleep, you heal a small amount. How much is usually situational.

Before heading off to bed, he is sure to hit Tinker and Bliss with a cure light wound apiece. (Heal 9 and 8 respectively)

Linden wakes and prepares spells similar to the previous batch, however, he makes sure to prep some undead related stuff.

He eats a good breakfast.

Bliss (Cayzle) (AC21, HP10 of 16)  d100=78 ; d20+6=25 ; d20+6=22 ; d20+6=19 ; d20+6=22 ;
Thursday January 9th, 2014 11:06:57 AM

Well, it seems to Bliss like it is time for a snack, and his friend Prudence is already in the kitchen, so he wanders in there.

"Hiya!" he says brightly. "Is there anything to eat in here? A hobbit gets hungry when he doesn;t get five solid meals a day."

Thinking of food makes him think of Goodberries. He asks the workers in here if they have any fresh-picked berries. He sure would be grateful for a handful.

If there are, he'll try to cast a Goodberries on them. Ley check 78 = no problem.

Thinking of casting makes him think of magic.

"Hey Miss Pru, did we ever look close at those two vials, necklace, and feather?"

Bliss will track those down if Prudence does not have them, and bring them back to Prudence to Identify.

Bliss tries to figure them out as well.

He casts his Detect Magic and a Guidance cantrip for Gargul's blessing ...

Spellcraft checks to ID 4 items: 25, 22, 19, 22!

"Jeezum Crow! Them's Good Spellcrafting!" Mookie declares as he watches his ward.

After the snack, the goodberries (hopefully), and the magic items, Bliss starts to yawn again.

"I'm tired," he declares, curling up on a flour sack by the fireplace.

Bliss (Cayzle) (AC21, HP16 of 16) 
Thursday January 9th, 2014 11:08:41 AM


Bliss is sleepily pleased when his friend Linden finds him for a cure spell. "Lindy, thanks for the healing! You're a pal, old pal!"

He yawns again and falls back asleep.

OOC: Updating PC sheet to note four bolts lost in the last battle and to add Yule gifts.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Thursday January 9th, 2014 4:24:31 PM

If she can, Pru tries to find Cedric and speak with him before retiring for the night.

When Bliss comes into the kitchen, Pru smiles at him. "I'm sure we can find you something," she says. She looks at the magic items, but Bliss seems to have done a pretty good job identifying them already.

If possible, Pru just finds a comfortable, out-of-the-way place there in the kitchen to nap for what remains of the night. It's warm in there, after all, and she doesn't want to disturb her Fist-mates who have already gone to bed.

If she can't find a good spot in the kitchen, Pru heads upstairs to the rooms set aside for their group.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=28 ;
Thursday January 9th, 2014 4:53:34 PM

Cameron wakes at first light as the sun starts to show through the window. He wants to roll over and go back to sleep, allowing the aches and bruises to heal with time. But a soldier of the Mailed Fist gets no such luxury. He rolls out of bed and puts on his fresh, clean uniform and armor and belts on his sword and slings his shield. Today they would get to the bottom of the undead and find the book they had been sent to retrieve.
He heads downstairs and gathers some breakfast, cooked if it is available, cold if not. Cameron didn't survive growing up with dwarves by being picky about what he ate or bashful about getting it himself. He sits down and mulls over the stories and songs he has learned in the past few days from Helmbane and from his own trove of tales from his youth. After a little time doing that he feels prepared for the day.
Cameron will go and chat with the old man everyone calls crazy. Often the crazy do have things to tell us, they just lack the means to do so effectively or an attentive audience. Cameron brings the man a cup of coffee or tea or whatever passes for a morning beverage here and asks what it is he saw before this all happened and why everyone else finds it strange. He surely uses the word strange, because crazy people don't like to be reminded they are crazy, at least in Cameron's limited experience.
Diplomacy... 28 natural 20

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Thursday January 9th, 2014 7:57:08 PM

Tinker isn't one for small talk, but shrugs at the man's comment. "When I first joined the Fist, I wasn't ready for this either. That's why they train recruits! Tinker chuckles. Once. "You standing up for what you believe? Bet the Fist would love to see you at the recruiting table."

In the morning, the dwarf gets a sketchy wash and breakfast and listens to what everyone else said before getting to Sergeant Trimmack. "Where is this magic item supposed to be? Any chance these zombie creatures and recovering the item is connected?"

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=13 ;
Thursday January 9th, 2014 11:26:16 PM

NIkolai takes note of the graveyard comment, thinking that's the best place to start.
He encourages Guy. "If joining the Fist is what you want, do it. They will train you and they will know soon if you are good enough. The worse thing that can happen is that they send you home. But at least you tried. You will never know if you can be a Fist member if you don't try."

Noticing thtat the back has been boarded up well, he focuses on the front. From his perch up in the rafters he adds, "Part of being in the Fist is that we actually look for things like this. To us, it is work, no different then a farmer planting crops to sell."

Lookout Perception +9= 13

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday January 9th, 2014 11:27:58 PM

OOC. Btw, Tinker is completely healed.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Thursday January 9th, 2014 11:31:42 PM

Carver, rested up, dons his gear, armed for the proverbial war, he heads down stairs to find breakfast.
"For some reason, I wouldn't doubt it, this mess is something a double fist would be sent to handle I think." He says softly enough only the others in the unit can hear him, and only before the sargents arrive.
He thanks Cameron for the clean up, if he failed to the night before, it'd been a long day after all.

Have A Cheerful Stay


DM Ian - Magic Items, Experience Points, and Ol' Man Cedric 
Friday January 10th, 2014 3:11:44 AM

With a full night's rest, a character gains HP equal to their character level, so everyone is healed for another 2HP by the morning. Each character gains 420EXP from the last two scenes -- keep in mind you're only level two and it has to be divided in eight! And a hero point is awarded to Cameron for risking his life to save Sergeant Helmbane during the combat!

William is the first to wake up, and he quickly strikes up conversation with Hope, who is already downstairs. "My magic... is magic?" she almost asks. "I dunno, I've just sort of always been able to do it. Dad says Mom could do stuff like that too. The only things I can do are big lights and sounds, on top of healing. These things don't seem very interested by those kinda things."

DC 15 Kn: Arcana -- Highlight to display spoiler: {She seems to be speaking of illusory magic. The way she speaks of her magical powers, she is likely a spontaneous caster, not one that must prepare like a wizard.}

DC 13 Kn: Religion -- Highlight to display spoiler: {Undead are mindless, and generally unaffected by any illusions. They are uninterested, or simply too stupid to realize anything is happening.}

Linden heals his allies before going to bed. Upon waking up, he prays for his spells and eats a hearty breakfast among the townsfolk in the common room.

Bliss wanders into the back, looking for something to eat. While there are no berries, the brother offers him some leftover bread and meat from the night before going to sleep. He quickly tracks down the magical items they received from the undead, hoping to identify them. The necklace has an aura of evocation and is identified as a Necklace of Fireball Type I. The potions both carry conjuration auras and are identified as Cure Moderate Wounds (2d8+3). The feather remains a mystery, although it has a strong aura of conjuration.

Prudence goes out to find Credric and finds herself faced with a room full of mostly asleep strangers. The hunt for the madman will have to wait another day. There is a heap of flour bags that Bliss has already settled down on for the night which the sorcerer is perfectly content with.

Cameron orders some breakfast, which is cooked up quickly by the sleepy looking cook from the previous night. Soon, the one known as Old Man Cedric arrives by ringing the bell attached to the string outside and having someone left him in. The half-elf is getting on in his days, with most of his hair giving way to a soft, pink scalp while wild, half-blind eyes peer at your from beneath two wild eyebrows. Clearly, this man has seen a lot. As Cameron approaches him, he lets out a cackle. "I was wonderin' when you'd finally come talk to me." See below for more...

Tinker jokes with Guy the guard, who smiles at the dwarf. He spends the rest of the shift in a good mood, chatting with the rogue about life in Cheerful Stay. The next morning, he approaches Trimmack and asks where the item might be and its connection with the goings-on here. "We've been hired to figure out where it is. Only intel we got was that it was stolen from around here. As for the connection, well, I wouldn't work on that assumption. Then again, I wouldn't be surprised, either. Magic's tricky like that."

With Nikolai bolstering his courage as well, Guy is positively beaming by the time he leaves to go home at the end of the night. "Thank you both... I'm gonna rethink joinin' the Fist. Might make my family proud." He puffs out his chest and strides off into the night, axe held aloft.

Carver gets downstairs before the Sergeants, speaking to his fist about what he believes to be their true mission.

As Cameron speaks with the old man, a space begins to clear around them. Clearly, no one wants to be near Cedric when he begins ranting. (Anyone who wishes can be part of this conversation -- they are in the common room, and Cedric speaks quite loudly.)

"Yes, yes, I knows what's causin' this awful mess," the half-elf sighs. He seems to whistle slightly when pronouncing his s, making his whole speech rather difficult to follow. "Yes'm, them folks came through just a few weeks ago, righ' before this alls goin' down, I tell you what. A month, most, most. Only five of 'ems, but ol' Cedric noticed them, 'e did. Three o' them round-ears, one o' the shorter kinds, and a big brute uva half-blood, yes'm. Nothin' t'identify, nothin' at all, wanted to be real careful, if you ask me. Only stayed one night, 'n then they left."

The seemingly crazy old man leans in close to the halfling, bringing his voice down to barely a whisper. "I'm only tellin' yas this cuz ya seem so nice 'n such. They's was a strange bunch, not that ol' Cedric is one t' discriminate. No, but they was prayin', I can tells ya that much, prayin' before ev'ry meal, they was. Almost seemed like a ritual, y'ask me. And they was talkin' about somethin' real important, but they wouldn't say what it was." With that, the old man lets out a huge laugh, throwing his head back and devolving into a coughing fit. "But I'm just an old coot, what do I know, aye?"

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Friday January 10th, 2014 7:17:15 AM

Chomping on a carrot, Linden moves over to listen to the old man. "Can you discribe the prayers they did? Any motions? Words? Anything?"

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=13 ; d20+8=27 ;
Friday January 10th, 2014 4:23:05 PM

knowledge religion 13
Its a long shot, but Cameron thinks back on what he knows of religion and which ones might pray at those kinds of times. Nothing comes to mind though.
" I've learned alot of what I know from 'old coots', so maybe you know alot more than people give you credit for. You sure can tell the character of a person it seems. Did any of them have a weighty pack maybe, or some luggage they never left alone? We happen to be here looking for some 'shifty' folks that took something the didn't own. These might be those shifty folks. If you remember anything else be sure to tell me or any other member of our group here, okay?"

Diplomacy 27

Returning to his fistmates, Cameron asks," Did anyone else say anything to any of you about these travelers? Five would be a good number for a magical item theft job. Not too many to blab about it and enough muscle and finesse to pull it off. Since we don't know what the book we are looking for is about it COULD be them messing around with something they don't fully understand that caused this undead mess. Do the undead either come from one central location or loiter around in any one location that we have learned about? If they do the item might be there, either with the theirve alive and using it or dead around it. That would be something worth checking out."
" Otherwise, we are hopelessly behind in finding these guys if they were indeed the theives. I mean I CAN track, but a month worth of weather and an undead horde running amok over their trail I don't think I could track them through that."


Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+6=16 ;
Friday January 10th, 2014 6:35:00 PM

Since Bliss wasn't able to tell what the feather might be, Pru casts her own Detect Magic spell and gives it a go. She isn't any better than Bliss, however, at identifying it [Spellcraft 16]. "Maybe William will have better luck," she says. "We'll ask him later."

In the common room, Pru listens to Cedric's tale, and turns it over in her mind. "So they came through, and they took something," she says, trying to grasp everything that's going on. "Well, probably took something. Are we sure it's a book? Maybe the presence of the book kept the dead from walking, and now that it's gone...." she shakes her head. "We still don't have much to go on."

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Friday January 10th, 2014 8:33:22 PM

Tinker can only agree with Sergeant Trimmack that magic is tricksy. These are good folks, and maybe being too coy don't get the answers. So Tinker goes to find his guard-mate Guy.

Tinker isn't diplomatic, so he just comes right out. "We're hired to find a stolen magic item from around these parts. Who might know something about that?" He then dutifully reports his conversation to the others.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Saturday January 11th, 2014 12:14:51 AM

Nikolai reports to his friends that apparently the undead linger around the graveyard when not wandering around.
"Unless our Sergeants have something else better for us to do today, we should start there. It is as good a place to start looking for the book as any other."

Nikolai accepts whatever breakfast the cook can cook up and when the sergeants arrive, he makes the proposition to start looking around the graveyard.

After Old Man Cedric is finished, Nikolai asks the half-elf which way did the five go when they left.

Bliss (Cayzle) (AC21, HP16 of 16) 
Saturday January 11th, 2014 7:22:48 AM


Bliss wakes for the day to find that everyone else is already up and at 'em!

"Mookie," he complains, "why didn't you wake me up?"

The raven shrugs. "You needed rest."

"Well come on!" Bliss gets dressed and casts Reduce Person. He seems about to run off. "There's stuff to do!"

"Hold your centaurs, kid," says Mookie calmly. "What about your morning quiet time?"

Bliss' face falls. "Oh yeah."

The halfling finds a quiet place to sit and meditate for an hour to get back spells.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday January 11th, 2014 11:20:22 AM

" Do they linger there during the day, or only at night? The necklace allows us to create a destructive fireball, and the town and mine have plenty of lamp. Lamps burn oil. If a fair amount of that oil were left at the graveyard and a fireball were set off, we could look for these robbers without needing to watch out for pesky undead all the time."
Cameron hopes that the practical face he has put on dealing with the undead makes it more suitable to his sergeants. He doesn't like leaving the town to it's fate, but if they have to do so to finish the job, he will, he just won't like it.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+9=16 ; d20+9=20 ;
Saturday January 11th, 2014 2:57:43 PM

William considers Hopes words, and asks her a few more questions about what she saw and used vs. the denizens... (Know Arc = 16)... Finally he replies, "Yes, that sounds like your magic didn't work against undead, since they aren't affected usually by illusory magic... Mine's more of the conjuration type and hopefully I'll have more luck..."

He also takes a look at the feather and tries to discern what it might be... Since he's a conjurer specialist, it shouldn't be very hard to figure out what it does.... (Spellcraft = 20)...

Finally, he listens to the old man ranting and adds, "Yes, I think trying the graveyard might be a good step to start with, but during the daylight would be best for a reconnaissance mission.. I don't want to go there at night until we're better prepared with as much information as possible..."



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Sunday January 12th, 2014 4:35:38 PM

Nikolai asks Hope, "Where is the graveyard? We heard that those undead sometimes linger there. We'd like to investigate the place and maybe see if there are any tracks that lead to who is doing this."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Sunday January 12th, 2014 4:43:19 PM

Checking in

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Sunday January 12th, 2014 5:00:46 PM

"Oil might not be that handy, but some of the drink here might burn nicely enough to do the job.
Before we do too much planning, the Sargents will want to be in on this. We do follow their lead, this isn't like the trials, where we decide how to do things. We may supply ideas, or they might just tell us just how we will be doing this.
So, lets get them before our thoughts get wishes get ahead of our abilities."

With that said, Carver gets the Sargents and brings them over to the group.

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Sunday January 12th, 2014 6:21:19 PM

Linden thinks the recon in the morning would be a great idea. "How many entrances are there to the graveyard? We don't want anything bogus fleeing without knowing where it might go."

"I don't know tracking, but I think I remember someone saying at school that, when tracking, send in the most experienced tracker first and don't take a large group initially. It would ruin the best possible outcome."

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday January 12th, 2014 9:52:21 PM

OOC
Cameron was saying that FOR the Sergeants. They are going to go all 'duty' and 'contract' on us if we just try to kill the undead. The whole ploy of maybe finding the item or at least tracks to follow after the undead are gone was so they would allow us to do it.

Bliss (Cayzle) (AC21, HP16 of 16) 
Sunday January 12th, 2014 10:50:56 PM

Bliss wanders in and listens quietly at first.

Then he throws in his $0.02.

"Well, wowsy, of course the item we want is in the graveyard and all the undead are guarding it. Of course. And our job is to destroy the undead and take back the item. Easy peasy!"

DM Ian - What Was That Noise? 
Monday January 13th, 2014 2:13:32 AM

Linden asks for a description of the prayers. Cedric replies, "Ach, who can tell the diff'rence these days? Prolly some wishy-washy God promisin' 'em somethin' false, aye?"

Cameron tries to recall any specific rituals regarding prays before meal times, but there are so many people that do this, it would be difficult to tell. "I dunno about no luggage, but they was always armoured, head ta toe."

Prudence gives identifying the feather a shot, but falls short of the goal, much like her allies. After hearing the old man's ranting, it appears they do not have much evidence to go on.

Tinker seeks out his new friend, Guy, who is already in Haggard's getting himself some breakfast. His trust axe is leaning against the table as the rogue approaches and asks about the magic item. "Stolen magic item?" The young man's face seems blank. "Uhh... I guess Boone might know about it. He's the local cleric, but he doesn't leave the church much these days. Other than that, I think Hope is the only other spellslinger we got."

Nikolai tells his friends that the zombies seem to linger by the graveyard, according to Guy's reports. When he asks Cedric which way these people went, he replied, "Last I saw, they was eyeballin' the old road east. Don't lead anywhere, 'cept an old church a few miles out."

Bliss has his usual morning routine of arguing with Mookie, reducing himself, and preparing his spells.

William has a look at the feather, but still cannot identify it. He agrees that the graveyard might be the best course of action.

Carver cautions the group that the sergeants will likely want some input into their plans, bringing them over to their table in the common room.

Trimmack and Helmbane listen to your opinions and weigh the options for a moment. Trimmack pulls out a small pad of paper and jots a few things down, while Helmbane simply stares forward with his arms crossed. It is the dwarf that speaks first. "Well, the graveyard does seem like a good place -- assuming these undead are connected with the thing we're lookin' for. That's an awfully big assumption we're workin' on. Which isn't to say it might be wrong, just that we don't have much to back it up. I've asked around, and the graveyard is on the northern edge of the town. Apparently, that part's been all but abandoned since this all started."

At this point, Trimmack speaks up. "I'm pretty interested in these armoured folk that came through. If the zombies are connected, you can bet there's some religious aspect involved. I've seen necromancy before, and it ain't pretty."

"Well that may be true," Helmbane interjects. "But the undead are a threat no matter what. We should take care of 'em first before moving on with the mission."

"We move on with the mission no matter what," Trimack urges. "That's what we're here to do."

As the two sergeants fall into bickering, you think you might hear something off in the distance...

Perception Checks
DC 10
Highlight to display spoiler: {Nevermind, it must have been the wind.}
DC 15 Highlight to display spoiler: {Someone shouts something far off in the distance, but you can't tell what.}
DC 20 Highlight to display spoiler: {From outside, it's as if multiple voices screamed out in terror, and were suddenly silenced.}

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=25 ; d20+4=5 ;
Monday January 13th, 2014 4:49:27 AM

Perception 25

Senses keen for trouble Cameron hears the screams, and then they are cut short.
" BAR THAT DOOR!!" He shouts to the townsfolk nearest, and hopefully prepared to bar the door in case of attack
.
Intimidate 5 ( he tries to throw the authority of a drill instructor into his words, but they instead come out as the shriek of a frightened child)

" I'm headed for the roof where I can see what's going on. From there I'll either shoot or head down the outside, just get that door barred or whatever is coming will be in here with us. THAT won't be pretty." He then heads for the stairs at top speed to get above whatever the ruckus is and gain a clear field of fire.

Bliss (Cayzle) (AC21, HP16 of 16)  d20+11=20 ;
Monday January 13th, 2014 5:47:32 AM


"There's trouble outside!" says Bliss. "Shooting from the roof is a great idea, Cam! I'll do that too."

Bliss follows Can to some upper sniping spot -- and if need be, Bliss can scramble through some cold chimney, vent, or window to get out on the roof. He draws his bah as he climbs the stairs.

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday January 13th, 2014 2:43:47 PM

"Wait. Look to see if any folks are out there b'fore locking up." He grabs his Morningstar and shield and makes sure his armor is tight.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday January 13th, 2014 3:25:27 PM

OOC
If no one else speaks up for the Necklace of Fireballs, Cameron will snatch it before running up the stairs.

Prudence Gundle (Kathy)  d20=14 ; d20+5=12 ;
Monday January 13th, 2014 3:41:06 PM

Pru hears nothing, but she has learned to trust her friends' senses. As the call comes to bar the door and get to the roof, Pru turns to the townsfolk gathered in the common room.

"Folks, let's get everybody back away from the door, all right? It's going to be just fine; we can handle this." I hope she adds inwardly.

[Diplomacy 12]

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=2 ;
Monday January 13th, 2014 6:17:15 PM

Carver is busy stuffing a sausage link into his mouth when some of the others exclaim that there is some sort of attack going on. He grabs a couple more as he unhooks his shield from it's tie own. After shoving them in to be chewed, he pulls his lance, he knows they are inside, but if they need the door charged, he'll want that ready. He hangs back towards the far end of the inn, giving him room to get up a head of steam for a charge. (need only 10')
With the food swallowed,"I'm ready for the door, when you decide we need to exit."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=16 ; d20+9=22 ;
Monday January 13th, 2014 6:34:12 PM

Perception +9 = 16
A little bit on edge, any unusual noise puts Nikolai into defensive mode and takes the other's words for it that what he heard can't be good.
"Pru, got one of those magical armor spells to spare again?" he asks.
Then he yells into the kitchen to secure any back doors.
If there are any windows on the first floor, he peeks through any barriers (I'm sure they are boarded up), to see what he can in the direction of the sounds.

Perception +9 = 22

"I hate to split up, but should some of us go guard the horses? Maybe we can distract whatever is coming to head for the horses, then an attack from the Inn can outflank them," he suggests the tactic to his sergeants.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday January 13th, 2014 7:00:29 PM

William's heart beats faster as it seems the enemy has found them first. .. So after casting Mage Armor, he joins Bliss and Cam in going up to the roof, knowing he needs a good vantage point to snipe with his xbow or acid darts. " Point them out for me guys as my night vision stinks..."

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK)  d20+7=15 ; d20+7=21 ; d20+2=17 ;
Monday January 13th, 2014 9:49:45 PM

Tinker's head snaps up as the two halflings go shouting and sprinting. The shouts sounded a long ways off to the rogue, but he's learned to trust Halfling ears! Looking quickly, everyone else is getting ready, but no one has gone for the door. So the dwarf sprints to the tavern entrance.

Jamming his foot against the bottom like a fleshy doorjam, Tinker reaches up and creaks it just enough to look out a crack. He'll relay what he sees and try to be ready to open the door for anyone fleeing inside or hold the door shut until the villagers can slide the bar shut.

...........................

Perception: 15
Perception: 21 (looking out the door)

Strength check to hold door shut: 17

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+2=5 ;
Monday January 13th, 2014 10:08:30 PM

If the idea of some going to guard the horses does not go well with his sergeants, Nikolai joins Tinker at the door to add his strength to keeping it shut.

Str +2= 5!

DM Ian - What Was That Noise?  d20+7=13 ; d20+11=13 ; d20+4=5 ;
Tuesday January 14th, 2014 2:05:51 AM

Cameron is the first to react, shouting to bar the door as he heads to the roof. It takes a couple of minutes for the halfling to scramble upstairs and up the ladder, forcing the trapdoor open on the roof. See below for more...

Bliss hears something outside as well, following his ally up to the roof. See below for more...

Linden wants to make sure that no one is outside. Unfortunately, there is no way to see outside except for the small slot that opens on the front door. From the small angle it provides, you can see nothing outside.

Prudence cannot hear anything, but trusts the others enough. She urges everyone away from the door, an order with which everyone quickly complies. Someone calls out, "What's happening? amid other various chatter in the room.

Carver readies a charge for the door if the Fist needs to exit.

Nikolai asks for another casting of Mage Armour. Unfortunately, there is no way to see outside except for the small slot that opens on the front door. From the small angle it provides, you can see nothing outside.

William casts a spell on himself, following the others up to the roof. (It is daytime now, you no longer need darkvision.)

Tinker takes the risk of peeking out the front door, but as he opens it up, he sees nothing. However, the screams are much clearer now -- they seem to be rather far off in the distance.

Up on the rooftop, Cameron, Bliss, and William look out over the small village. Despite the fact that the Inn is one of the tallest buildings in Cheerful Stay, they cannot seem to make out anything from their vantage point. The screams are much clearer now, but you can say with confidence that they are not from the immediate area.

Helmbane pushes his way out the front door, pointing down the road to the right. "Fist, you scout out that way. Trimmack and I will take this direction. Loop around the outside road and meet on the other side, that's an order!" The dwarf runs off, his human counterpart quickly catching up after crying out, "You heard him, get going!"

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=24 ; d20+7=16 ; d6=6 ;
Tuesday January 14th, 2014 3:51:07 AM

Cameron secures a rope to the roof so that he can get back up easily if he has to and then climbs down to follow Helmbane's lead. He keeps his bow out, ready and drawn and will pause just long enough to identify friends from foes when he sees something. He will shoot foes.
Perception 24
Attack 16 (if point blank)
Damage 8 (if point blank)

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Tuesday January 14th, 2014 12:46:27 PM

"Tinker, we need to get a sense of what is happening nearby. Let me slip out and recon the immediate block." Says the geared up cleric. "Give me thirty seconds. I'll holler if anything happens."

Bliss (Cayzle) (AC21, HP16 of 16)  d20+11=31 ; d20+21=31 ;
Tuesday January 14th, 2014 2:29:14 PM

OOC: Assuming we are not in combat ...

Bliss calls to Mookie, refreshes his reduce, refreshes Mookie's enlarge, and takes to the air! They fly around to scout for whatever seems to be the problem.

They also try to keep to the rooftops and chimneys. It is always good to be sneaky, and if there is a combat, Mookie can set BLiss down on a roof, which would be better than setting him down near enemies!

Perception 31!

Stealth 31!

Prudence Gundle (Kathy) 
Tuesday January 14th, 2014 2:55:25 PM

"Yes, of course," Pru replies to Nikolai, and casts Mage Armor on him. Then she casts on one herself. At Sergeant Helmbane's order, she grabs her spear and crossbow and follows the rest of the Fist on recon. She stays to the back of the group, because her Perception check is not that great.

Mage Armor on Pru and Nikolai: 2 hours remaining.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=8 ;
Tuesday January 14th, 2014 2:57:10 PM

As the door opens, "Let me through, I'm faster, might not be quieter, but I'm all set to go."
When given the space, he heads out going the direction indicated, shield up, lance held at the ready and looking around. If he can hear the screams, he'll head that direction.

perc 8

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Tuesday January 14th, 2014 4:58:33 PM

Tinker opens the door and trots out with the others, giving a quick salute to Sergeant Helmsbane in acknowledgement of the orders.

Urgosh tucked in its back sheath, Tinker limbers his crossbow and lets Bliss and Carver move out first. "We won't be waiting Bliss, but run and find out while we move along at a more deliberate pace."

Tinker is ready to move with the main body.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday January 14th, 2014 6:58:32 PM

William also climbs down and stays near the center of the main group. His xbow is loaded and he activity looks for threats as they follow the road. He makes sure he keeps the fighting types between him and the edges...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=11 ;
Tuesday January 14th, 2014 10:34:55 PM

"Thank you, Pru," Nikolai smiles, more confident.

Out the door he goes, following the order to scout. Unfortunately, they are already spread out. To keep some semblance of order, he stays near Pru. in one hand he holds a shuriken.

Perc +9 = 11

DM Ian - When There's No More Room... Round 1 
Wednesday January 15th, 2014 2:51:24 AM

Everyone dashes out of Haggard's Inn as the sergeants hustle off in the other direction with the intention of meeting somewhere in the middle. As the Fist ploughs through the streets of Cheerful Stay, the screaming becomes louder until they fall upon the scene of the violence. The sight of civilians attempting to fight off horrible creatures unsuccessfully greets your eyes as you turn a corner. Disembodied hands litter the street, grasping at ankles and crawling up arms to reach the throat. Other pale corpses stalk the street, sharp teeth jutting out of their twisted mouths. Their heads whip around as the Fist comes into view.

But the trip there is grueling! Adrenaline pumped, feet pounding against the ground, the Fist can easily tire themselves out before reaching the battle Everyone must succeed on a DC 13 Fortitude Save or be staggered for this round! Any player moving this round must begin their movement in the green area highlighted at the top of the map. Players, please declare what squares you begin your movement in. Centaurs, you only need to begin your movement with one square inside the designated area.

ROUND 1

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=23 ;
Wednesday January 15th, 2014 3:40:50 AM

Did my shot with a readied missile weapon hit? Damage posted last round, copied here for ease of use.
Attack 16 (if point blank)
Damage 8 (if point blank)
Any of the 3 closest targets is within Point Blank range. The Pale Corpse on #2 would probably be the most noticeable and therefor most likely target.

Fort save 23, not Staggered

More later...

Bliss (Cayzle) (AC17+cover?, HP16 of 16)  d20+4=21 ; d20+5=21 ; d6+2=3 ; d6+11=15 ; d100=17 ;
Wednesday January 15th, 2014 7:17:19 AM


OOC: Save vs staggered is a 21, woot, so question of having to roll or not is moot for Bliss. Also OOC: Bliss's Reduce lasts 10 rounds. How many rounds does he have left on his current spell?

Up in the sky, Bliss sees his friends hurrying toward the commotion. "That way, Mookie!" he says.

Soon, it is clear that there is a fight, and Mookie caws in alarm. "Get off get off get off! I'm not in this fight! I'm just an RP companion!"

"What's RP mean?"

"I'm a Retired Person! You fight your own fights, kid!"

"Okay, okay," says Bliss, drawing his crossbow and hopping off his faithful steed.

If Bliss lands on a roof, say D-3 or I-3 ...

Bliss, using the roof edge for cover, snipes at the enemies below. He shoots and then ducks back under cover.

He shoots at the disembodied hand in space 11-3. He takes a -4 shooting into melee. He hits AC21 for 3 damage. Then he ducks back out of sight. Stealth 15.

OOC: If Bliss spell is about to expire, he'll recast it instead of firing. Ley Line check 17 is OK.

If Bliss lands in a green area, say E-3, then ...

Bliss pulls out his basket (a move action), drops it in front of him (free action) -- it enlarges when it leaves his grasp -- and Bliss hides behind it (move action). His Stealth check (using the roll above, but not sniping so at +10 more) is 25.

Prudence Gundle (Kathy)  d20+2=8 ; d20+5=15 ; d6+2=8 ;
Wednesday January 15th, 2014 12:37:20 PM

Keep up! Keep up! Pru is so intently focused on keeping up with the rest of her Fist that she doesn't realize how dangerously fatigued she's getting. She arrives at the battle weak-kneed and gasping for air. [Fort save 8, Staggered.]

Luckily, she doesn't need to move any farther. She drops her weapons where she stands (let's say E-1) and points a finger at one of the crawling hands. A bolt of flame leaps out, singeing the dead flesh. "Run!" she tells the townsperson.

[Elemental Ray at the disembodied hand at I-5. Hit Touch AC 15 for 8 damage.]

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d6=1 ; d20+3=13 ;
Wednesday January 15th, 2014 1:21:25 PM

Linden moves to E8, just infront of the door and Channels Energy turning undead. (1 damage, dang it!) He keeps his eyes open for wounded or down citizens. (Perception 13)

(OOC: Can someone please remind me what the XP was this last time and date please. :))

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday January 15th, 2014 1:22:27 PM

(OOPs, disregard Magic Armor in the header.... I don't believe its still active.)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+8=25 ; d20+7=17 ; 2d8+6=15 ;
Wednesday January 15th, 2014 1:30:09 PM

Carver starting at at F,G,3,4, lowers his lance into attack position and charges straight south. He ends at f,g,6,7 and having charged the PC there.

fort save 25
Attack 17, damage 15 vs Pale Corpse (if civilian counts as flanker attack +2)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+2=13 ; d6=1 ;
Wednesday January 15th, 2014 3:06:17 PM

Cameron starts in E-3
Assuming Prudence didn't kill the hand in I-5, Cameron draws a bead on it and fires.
Attack hits AC 13 (after subtracting for firing into melee and adding Point Blank shot) for 3 damage

He calls out to the people. " MOVE IT FOLKS, BACK THE WAY WE CAME WAS CLEAR. HEAD FOR THE INN. USE THE BELL. AND FOR GARGUL'S SAKE TELL THEM TO KEEP THE DOOR CLOSED AND BARRED."

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK)  d20+2=12 ; d20+4=10 ; d8=5 ; d20+7=26 ;
Wednesday January 15th, 2014 7:21:43 PM

Tinker is winded by the time the group finds the attacking undead and still attacking pieces thereof. He leans momentarily on the side of a building to steady his shot at the nearest disembodied hand, hoping that his breathing doesn't mess his shot.

He looks around for any other undead or living people in the area. Maybe they got up on the walls or roof?

................

Fort 12 (staggered) only take a move OR standard action this round

Attack DH at I,5 AC 10 Dam 5

Perception: 26 (sure, NOW I roll high!) :-)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=14 ; d20+4=22 ; d6+1=7 ;
Wednesday January 15th, 2014 9:40:57 PM

William continues running with the rest of the group, trying to keep up (Fort =14). He's able to do so but is shocked by the scene of carnage before him... He sees Prudence slow down, and grabs her by the arm, trying to keep her going and steady on her feet... "Let me give you a hand Pru, and try not to fall!"...

It looks like D1 is open (or farthest spot away from the enemy), so he'll stop there, peer at the mass of undead and launch an acid dart at DH@I5 (if it's still up) or the nearest, most injured enemy... Touch attack = Hit AC 22 for 7 acid dmg...

_________________
Spells Cast
1. Mage Armor

Acid darts left = 6/7

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+6=18 ; d20+3=19 ; d6+2=7 ;
Wednesday January 15th, 2014 11:30:28 PM

DC13 Fort Save = 18

Nikolai paces himself as they rush towards the shouting and arrives at the place in good shape. What he sees in front of him is horrid but he steels himself. At least he was better prepared this time.

OOC: strating from square G3, if DH at I5 is still up he moves to H5 to attack it. If that DH is down, he moves to H7, next to Carver and attacks PC at G8 if still up. If PC at G8 is down, he instead ends up at F8 (in front of Carver) and attacks DH at F9.

Kick d20+3 = 19 dmg = 7

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+8=10 ;
Wednesday January 15th, 2014 11:41:05 PM

(Fort save... 10. Apparently Linden has been staggered trying to keep up with himself and basically leading the charge out the door... sigh.)

DM Ian - When There's No More Room... Round 2  d20+5=13 ; d20+5=22 ; d20+5=7 ; d20+3=14 ;
Thursday January 16th, 2014 1:57:11 AM

Cameron is the first on the scene, firing a shot at one of the rotting hands and missing by only a few inches.

Bliss lands on the roof, firing off a quick shot for some damage. (I assume you mean the hand in E-11 since 11-3 isn't a coordinate.)

Prudence, despite being quite out of breath, raises her hand and lets a bolt of fire scorch the nearest hand!

Linden charges in to face the undead, but finds himself too winded to complete the task.

Carver moves in, but he is slightly blocked by the other centaur in the small road. Luckily, he reaches past his ally to strike a solid blow on the pale, toothy corpse!

Tinker arrives, also out of breath, but still manages to take a shot at the nearby creature. Unfortunately, it misses only by a small amount. In the immediate area, there do not appear to be any other civilians or undead.

William arrives just in time to finish off the already-scorched hand attacked the nearest civilian, a young woman clutching what appears to be a large kitchen knife.

Nikolai rushes in, moving in front of his ally to take a swing at the nearest enemy. The blow lands, and the hand writhes around on the ground in what you can assume is pain.

With nothing threatening her, the first civilian makes her escape, running off past the Fist back towards Haggard's Inn.

DH2 retaliates against the monk Nikolai by launching itself into the air and clawing at this throat! Luckily for the half-elf, it flies past his head, landing back on the ground for another attack.

The other two hands scramble up quickly, both launching themselves in to attack! Linden is their targets this time. They miss! (Attack: 7)

PC2 decides to stick to a simple target, tearing into the flesh of the civilian, an older man who seemed to have trouble defending himself. He falls to the ground, bleeding from a wound in his neck, and the corpse turns its attention towards the Fist.

ROUND 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+5=9 ; d6=2 ;
Thursday January 16th, 2014 4:50:58 AM

OOC
Are readied missile weapons useless? I didn't even get a response to my question. How did a DH attack Carver if there are none within melee range of him?
IC
Cameron lines up a shot on the pale corpse and lets fly.
Attack hits AC 9 for 3 damage

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=24 ; d20+4=11 ; d6+1=2 ;
Thursday January 16th, 2014 11:22:44 AM

William sees the first 3 enemies enter melee, and he's not comfortable with the possibility of hitting one of his fistmates... So he changes targets, moves to F5 to improve his range, aims at PC2 and lets fly with another acid arrow... Hit Touch AC 24 (Critical Hit - Check 11 so probably not?)... for 2 points of acid dmg...
________
Spells Cast
1. Mage Armor

Acid darts left = 5/7


Bliss (Cayzle) (AC17+cover?, HP16 of 16)  d20+9=14 ; d6+2=4 ; d6+21=22 ;
Thursday January 16th, 2014 11:37:43 AM


Bliss shoots at PC2, the one not in melee. That makes it easier to get a bead on him. He hits AC14 for 4 damage, then ducks back under cover. Stealth 12 (after the -10 for sniping penalty).

Current Clip: Shot 2 of 5 bolts

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] [Staggered] 
Thursday January 16th, 2014 3:15:22 PM

The other undead are all out of range of her magic. Pru lurches forward to get a little closer, then stops, gasping for breath.

[Move to G-4.]

DM Ian - When There's No More Room... Round 2 
Thursday January 16th, 2014 3:53:12 PM

PLEASE NOTE that all PCs who were staggered in round one are now fine. That condition lasted only for the first round.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+7=25 ; 2d8+6=19 ;
Thursday January 16th, 2014 6:59:10 PM

Carver takes a step backwards, then steps to the side and then charges ahead 10 feet (all he needs to charge) and hits DH4 with his lance, ending up at g,h,6,7.

Attack 25, Damage 19

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=11 ; d6+2=4 ;
Thursday January 16th, 2014 8:14:45 PM

After moving up, Pru realizes that she is no longer staggered, so she fires a bolt at DH4. It's not an especially good shot, however, so clearly she is still feeling the effects!

[Hit Touch AC 11 for 4 damage.]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+3=22 ; d6+2=5 ;
Thursday January 16th, 2014 9:45:13 PM

Spells in effect: Mage Armor

Nikolai tries to clean up around the old man stomps on DH2.

Stomp d20+3 = 22, dmg = 5

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+8=28 ; d4+1=4 ;
Thursday January 16th, 2014 10:47:38 PM

(OOC: How much was recently given out this last time... last month I believe? I failed to enter onto my character sheet.)

Linden looks to the old man who has just fallen, at a glance, he attempts to assess the damage. (Heal check 28... woot?!) Linden will attempt to save the man's life. (Will use the Rebuke Death domain power, if he is below 0 hps, and and reaches out to heal him for 4 hps... yes, I know if NPCs go to zero they generally die, but I had to try.)



DM Ian - When There's No More Room... Round 3  d20+5=20 ; d20=13 ; d20+4=13 ; d20+3=15 ; d20+3=8 ;
Friday January 17th, 2014 1:01:22 AM

Cameron's shot flies wide yet again. (I applied the damage to DH 1. Forgot to post it in Round 1.)

William moves forward, splashing acid on the nearest corpse for a small amount of damage. (The critical did not confirm.)

Bliss lines up a shot and strikes true as the corpse cries out in pain. It may have seen the hafling, for all the good it will do it.

Prudence moves forward, fighting through her exhaustion to just miss with her elemental ray.

Carver skewers the nearby hand, resulting in his lance being decorated with a twitching, rotting hand.

Nikolai stomps down on the hand, dealing his damage, but it grabs onto his boot as he pulls his leg up and begins to crawl up his calf!

Linden pushes past the hands on the ground to bring the old man back from the brink of death. The cleric sees no change in the corpse in his hands... until he suddenly takes a breath, coughing up what little blood is left in his throat. While he is not conscious, he is certainly not dead. (Normally I would ask for acrobatics checks to move past the hands, but considering their abysmal CMD and your size bonus, you pass without effort.)

DH2 crawls up Nikolai's leg, up to his throat and grasping it tightly! (Attack: 20 -- Damage: 2 -- Grapple Check: 13) Luckily, the monk is able to tear the rotting hand off of his neck before it can get a solid grip.

DH3 charges towards Cameron... but at the last second, it veers off and begins scampering up the nearby building! Bliss sees a disembodied, rotting hand flop down on the roof in front of him!

PC2, displeased that its kill was brought back to life, steps towards [b]Linden[b] to exact its revenge! (Attacks: 15, 8) Fortunately, both of its gnarled claws miss.

ROUND 3

Experience Points and Hero Points from Jan. 10th
Each character gains 420EXP from the last two scenes -- keep in mind you're only level two and it has to be divided in eight! And a hero point is awarded to Cameron for risking his life to save Sergeant Helmbane during the combat!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+2=17 ; d6=5 ;
Friday January 17th, 2014 4:42:20 AM

OOC
Cool, thanks on the arrow.
Civilian 2, are they standing there looking pretty for a reason? They have had a clear line of retreat for a round, unless they are attacking and missing. That would be brave, but dumb on their part. We are allies and thus they can pass through our squares when they move..

IC
Cameron takes a shot as the hand charges him. ( I want to shoot DH 3, but am not sure if it is visible in it's final spot. If it isn't then DH2 is the target, both are in PB range)
Attack .hits AC 17 for 7 damage

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=9 ;
Friday January 17th, 2014 9:38:01 AM

"Niko, move to your right, you there, kid, run past me and get to the Inn. We'll see if we can save the old man." [hint] civilian 2 was never described, civilian 3 was described as an old man, took the liberty of doing so.[/hint]
Once Niko steps aside, Carver will step up, but either way, he moves or not, Carver tries to impale another Hand on his lance. Giving orders, and trying not to hit the kid causes him to miss the hand.

Attack 9

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=12 ; d8+2=8 ;
Friday January 17th, 2014 12:24:06 PM

[OOC: Pru is in the wrong spot on the map. Last round, she moved to G-4]

Pru takes aim at another of the disembodied hands. Her fiery ray is slightly better aimed this time, but only slightly.

[Fire at DH3. Hit Touch AC 12 for 8 damage.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d6=3 ;
Friday January 17th, 2014 2:53:21 PM

Linden channels to harm the undead around him. (Channel 3.... within 30ft radius) "The old guy is breathing again! I'll pick him up when I get a chance! Get the others."

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK)  d20+4=8 ;
Friday January 17th, 2014 5:44:12 PM

Tinker loads his crossbow and Readies himself in case there are any other undead that come along. He doesn't have a clear shot and there are so many of his friends in the street that he wouldn't have room to swing his urgosh anyways.

.....................

move: load
standard: READY AC 8

ooc: Let's reduce the number of ooc's friends, and let the DMs do their jobs. I'd prefer going with the flow of the scenario and we can talk by mail afterwards.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+2=15 ; d6+2=4 ; d20+2=15 ; d6+2=3 ;
Friday January 17th, 2014 10:39:21 PM

OOC: If I pulled the thing off my throat, then I'd have it in my own hands, right? Then I could Slam it into the ground, automatic hit? :}

IC: Trying not to be ick'd out by a disembodied hand crawling up his trousers and grasping at his throat, Nikolai cooly yanks it off and the wriggling mass colides with the ground where it started.

"Niko? Who you calling... Nikolai starts to retort, but his mind is already back into the battle and he steps to his right (F8) and kicks at the hand twice.

Flurry of Blows at DH2:
Att1 d20+2 = 15, dmg = 4
Att2 d20+2 = 15, dmg = 3

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20-1=7 ;
Saturday January 18th, 2014 9:42:11 AM

William would try to get to the old man to help him, but he's too far away and there's not enough room to maneuver to get to him... Maybe next round he'll be closer... "Linden, I'll get the old man next round and you take care of the undead!"

He moves to H11, staying out of reach of the enemies by moving through friendly squares, then aims and fires at PC2...

Xbow at PC2 - (Penalty for shooting into melee...) = Miss AC7...

________
Spells Cast
1. Mage Armor

Acid darts left = 5/7

Bliss (Cayzle) (AC17, HP16 of 16)  d10=6 ; d20+9=23 ; d6+2=5 ;
Saturday January 18th, 2014 10:06:54 AM

OOC: First off, a roll to see when my reduce will expire ... Round 6! This is Round 3!

Bliss takes a five ft step back and shoots at the thing in front of him! He hits AC23 for 5 damage.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Sunday January 19th, 2014 2:54:53 AM

Spells and
Things


Channel 4/5
Rebuke Death 5/6

Can't remember if spells were cast since morning.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Sunday January 19th, 2014 2:33:39 PM

OOC: I hope everyone enjoys the playoff games today. Go Hawks! Go Broncos!

IC: Channel is a standard action. As such, Linden readies to move when the old man is moved, interposing himself in case the undead have other ideas.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday January 20th, 2014 10:51:34 AM

checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday January 20th, 2014 12:27:39 PM

Checking in

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Monday January 20th, 2014 2:25:51 PM

Monday post.

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Monday January 20th, 2014 3:03:11 PM

The dwarf scans the village road for an opportunity with his crossbow.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday January 20th, 2014 3:36:39 PM

Monday Post

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday January 20th, 2014 5:49:03 PM

Checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple) 
Monday January 20th, 2014 9:41:11 PM

OOC: dable check!

Bliss (Cayzle) (AC17, HP16 of 16)  d20+11=19 ;
Monday January 20th, 2014 11:46:25 PM

As he confronts the foul thing before him, Bliss also looks around, careful to miss no details.

Perception 19

DM Ezra 
Tuesday January 21st, 2014 11:59:15 AM

Good morning! I do apologize for the untimely hiccup. I'm catching up as fast as I can to continue with the combat scene. Feel free to reminiscence about how you ended up where you are right now.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Tuesday January 21st, 2014 1:16:08 PM

checking in...

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday January 21st, 2014 2:24:17 PM

Reminiscing...

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday January 21st, 2014 4:13:24 PM

Wiggling my toes inside my boots. Boots are comfy.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Tuesday January 21st, 2014 4:54:48 PM

Carver notices a worm crawling away and stomps it with a hoof.

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Tuesday January 21st, 2014 5:20:15 PM

ooc: Tinker's point of view of recent events to sum up for DM Ezra. :-) Other Players feel free to have a different point of view.
..............

Tinker takes the time to think back on how the Double Fist came to be in this predicament. Was it only a few weeks ago that they graduated as Honor Fist and were selected to head a new experimental Double-Fist for special projects? It was only a few days ago the DblFist quietly helped the Quartermaster with the rat problem. Only a couple days ago that they got their assignment to recover a stolen magic item.

Just last night they were attacked in camp by zombies and Sergeant Helmbane was nearly killed. In the wee hours of darkness, they arrived at the village and saw everyone crammed into the inn ready for a seige.

Only minutes ago, they split up from their Sergeants (Trimmack and Helmsbane), to double flank the sound of villagers' screams. And only seconds ago, they ran up, breathless, to spy three villagers being attacked by undead and parts of undead and sprang into action!

Wow!, thinks Tinker, a whole lot has happened in a couple of weeks!

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Tuesday January 21st, 2014 7:37:50 PM

Pru glances around, wondering how a nice farm girl from a decent family came to find herself in the Mailed Fist, fighting undead in the dead of night. It's probably best not to dwell on it, she thinks.

Bliss (Cayzle) (AC17, HP16 of 16) 
Tuesday January 21st, 2014 8:52:59 PM


Fighting dead things makes Bliss remember more than he might like, actually. He thinks about when he was a baby harpy, adopted by a liontaur adventurer, kidnapped by a druid villain, and lost in a torn bag of holding. He floated in the shadows between the worlds for a while. Then he was a dead thing in the shadows between the worlds for a while.

"Was I like these things when I was dead?" Bliss wonders. "Usually dead souls get pulled by Woldsblood to Lord Gargul, that's what Aunt Priss said. But there was no Woldsblood in the shadows between the worlds. I don't remember being dead exactly. But it was lonely for a long long time."

The shadow-touched halfling pauses in the moment. His bolt has left his bah, there it is in midair aimed at a dead thing. Would he have wanted someone to shoot a bolt at him when he was dead? When he was dead, if he had met some living people, would he have hated them? Maybe these dead things are just lonely, like he was.

Bliss is just glad that his mom saved him from the shadows. Even though it did get her in trouble with Lord Gargul. Maybe he can make up for that some day.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple) 
Tuesday January 21st, 2014 10:12:41 PM

Nikolai remembers spending so many nights sitting, listening to his father tells stories of bravery and gallantry from his youth as a Mailed Fist Cavalry Officer, Wolf Regiment. He had dreams of charging hords of evil doers, mounted on a magestic horse and clad in shining armor, like his father.

But the saddle didn't take to him very well. However, he was quick with his hands and feet, and now he is living out his own stories, being written at each passing moment. Even though stomping out disembodied hands didn't seem as glorious as a horseback charge with lance, everyone has his own beginning.

Three years of training prepared them for this fight, but it did not prepare them for their ethical dilemma. Their orders were to find the stolen magic item, recover it and return it with haste. It did not include risking their lives to save the village from the undead and perhaps causing the failure of their mission!

Somehow they needed to weave finding the magic item and saving the village into one.
That, their training did not prepare them for.

DM Ian - When There's No More Room... Round 4  d20+2=13 ; d20+5=16 ; d20+3=20 ; d6+1=6 ; d4+1=2 ; d3=3 ; d3=2 ; d20+4=13 ;
Wednesday January 22nd, 2014 12:52:32 AM

Cameron strikes his target with ease.

Carver yells at the child to leave, but in doing so causes himself to miss.

Prudence fires another ray, but cannot seem to find the target. The hands are skittish and quick.

Linden channels energy to damage the undead and heal his allies.

Tinker prepares himself for any other undead that may appear in the area.

Nikolai succeeds in draining what little life was left from the crawling hand.

William calls for his friend to get the old man, but is distracted when he fires at the remaining corpse.

Bliss steps back and nails the hand, but does not succeed in destroying it.

PC2 goes to bite at the centaur Linden and succeeds! As it does so, the cleric feels a cold sensation begin to sweep through his body, not unlike the mushroom tea he is so fond of... (Attack: 20 -- Damage: 6 -- Linden must make a DC 13 Fort save or be paralyzed for 2 rounds! Linden must then make a SECOND DC 13 Fort save or suffer 3 Con and 2 Dex damage!

A paralyzed creature is rooted to the spot, frozen and helpless.

DH3 skitters towards Bliss, launching itself at his throat and missing fabulously. (Attack: 13)

ROUND 4

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 20/24 (-3con ,-2dex)Linden (Jay B)  d20+8=15 ; d20+8=10 ; d20+1=12 ; d8=3 ;
Wednesday January 22nd, 2014 4:12:45 AM

Saves. First succeeded. Second failed.

The cleric strikes out with his star. AC 12 likely missing, 3 damage. He makes sure to stay a target so that the others can dispatch it. He is a dismal melee fighter.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=21 ; d20+2=13 ; d6=5 ;
Wednesday January 22nd, 2014 6:46:39 AM

Until he sees the attack on linden, Cameron was dumbfounded by the civilians staying here, now he undersstands. " They are paralyzed, like Sergeant Helmbane was last night. Just put that corpse down and we can wait for them to recover, or take them back to the Inn. Where are the Sergeants, anyone see them?"
Perception 21
Attack 13 damage 7
While looking for the sergeants, and more undead, Cameron fires at the hand up near Bliss again with his bow.

DM Ezra 
Wednesday January 22nd, 2014 11:11:56 AM

Watching and plotting...

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=14 ; d6+2=6 ;
Wednesday January 22nd, 2014 11:12:38 AM

Pru steps to a better position [F-5], and fires another ray at the disembodied hand [DH3]. It's a better shot than the first two, at least.

[Hit Touch AC 14 for 6 damage.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 20/24 (-3con ,-2dex)Linden (Jay B) 
Wednesday January 22nd, 2014 1:13:29 PM

OOC: Checking...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 20/24 (-3con ,-2dex)Linden (Jay B) 
Wednesday January 22nd, 2014 2:52:28 PM

OOC: Ac is -1 due to -2 dex...

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=25 ; d20+5=23 ; 2d8+6=13 ;
Wednesday January 22nd, 2014 3:14:54 PM

"William, move south further, I need room."
If William moves south or at least out of the way, Carver rushes forward to 10,11/g,h and will attack the pale corpse (no charge because of squeezing past people.)
He manages to solidly stab the pale corpse with his lance.

Attack 25 (crit confirmed) Damage 13



AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Wednesday January 22nd, 2014 8:25:03 PM

Tinker looks about and sees there is no need for his crossbow, but Linden may need some help more than Carver. Dropping his crossbow, the dwarven rogue trots to where the 2 centaurs are fighting the pale corpse, bringing his Dwarven Urgosh about as he does so.

"Help is coming, Linden, be there soon!", he calls.
....................

x2 Move: to E9 (Tinker doesn't have the movement points to squeeze by Linden and flank this round)

Draw Weapon: while moving (since Tinker has a +1 attack)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=20 ; d6+1=7 ;
Wednesday January 22nd, 2014 9:12:02 PM

William sees his friends frozen but moves out of the way for his friend Carver...

If PC2 is still standing after Carver's strike, he'll shoot an acid dart at it...Ranged attack hits Touch AC 20 for 7 pts of acid dmg...

If not, then he'll drag the old man (civ 3) away from the fight to a safe area down the street...


Bliss (Cayzle) (AC17, HP16 of 16)  d20+9=17 ; d6+2=4 ;
Wednesday January 22nd, 2014 9:31:27 PM


Bliss takes a five ft step back to C1, aims, and shoots at the undead thing. He hits AC17, adding another 4 damage to the undead creature.

"Just DIE, you thing!" he shouts in frustration.

Note: This is round 4 of the combat. Bliss has fired each round, and has used up 4 of the 5 bolts in his current clip. His Reduce Person spell will end in Round 6.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+5=17 ; d6+2=4 ;
Wednesday January 22nd, 2014 10:21:21 PM

OOC: Per post on 1/17, Nikolai should be at F8.

IC: Pleased that the Thing no longer lives to torment and strangle people, Nikolai looks up to assess the situation.

If there is still a pale corpse attacking Linden, he hops over the old man and keeps going through Carver and Willam and ends up at G13.
(Starting at F8: G9-H10-H11-H12-G13)

Att PC2 D20+3 (+2 flanking)= 17 dmg = 4

If PC2 is down he moves to E4 instead and attacks DH3:

Att DH3 D20+3 (+2 flanking)= 17 dmg = 4



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 20/24 (-3con ,-2dex)Linden (Jay B) 
Thursday January 23rd, 2014 12:48:03 AM

check...

DM Ian - When There's No More Room... 
Thursday January 23rd, 2014 2:57:53 AM

Linden manages to keep himself moving, but suddenly feels sluggish and a bit sick.

Cameron realizes why the civilians have been rooted in place, but is too distracted to hit his target. He does not see the sergeants in the immediate area.

Prudence steps back to get a better angle and manages to find her target this time, scorching the hand to a pile of ash.

Carver yells for his ally to stands aside...

...and William acquiesces. The centaur gallops forward, ramming his weapon through the creature's chest and letting it drop to the ground, limp and quite dead.

Tinker moves forward to defend his ally, but quickly realizes that the fight is over.

Bliss steps back to fire a shot, but his sorceress friend has already killed it. The halfling gets to keep his ammo.

Nikolai is ready for more action, but finds himself without any action to be had.

The Fist is left staring at a small child, unable to move, and a slowly stirring old man. "Thank you, thank you," he mutters to Linden as the cleric helps him up. "Please, let me return the favour." He places his hand on the centaur's chest and he can feel the illness seep from his body and flow into the old man's hand. He smiles up at Linden and nods before offering to take the child back to Haggard's Inn. (I misread the power of that creature, so deus ex machina, poof, it's gone!)

Perception Check
DC 10 Highlight to display spoiler: {The blood pounding in your ears is too loud to catch anything else.}
DC 15 Highlight to display spoiler: {You can hear screaming, but you can't tell where it's coming from.}
DC 20 Highlight to display spoiler: {There are screams coming from the south, further down the road. They seem blood-curdling -- just what you might expect from someone being attacked by a zombie.}

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=20 ;
Thursday January 23rd, 2014 9:31:18 AM

William surveys the scene, watching the dead enemies closely, making sure none of them rise again... (Perc = 20)

However, after a minute, he cocks his head, listens closely and says, "I don't think our fight's over... There's something going on South of here... WE've got to keep moving as I think we've got more of them to fight..."

Bliss (Cayzle) (AC17, HP16 of 16)  d20+11=14 ; d20+21=35 ; d20+11=20 ;
Thursday January 23rd, 2014 2:24:40 PM

With combat over, Bliss calls to Mookie, refreshes the Reduce in himself and the Enlarge on Mookie, and mounts up.

He also reloads his bah -- with a new five-bolt clip. After this, all he has is a four-bolt clip. Nine bolts all told for the entire adventure. Either he'll have to buy more, make more, or resort to his slingshot.

He listens and looks around, after hearing what William says -- he hears no more (Perception 14), but figures he should look around. He flies southward, keeping low over the rooftops and hiding among the eaves and chimneys.

Stealth 35
Perception as he flies south on Mookie 20

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 20/24 Linden (Jay B) 
Thursday January 23rd, 2014 2:29:42 PM

(OOC: DM, Even though the illness is gone, do the hit points return as well.)

Linden moves off south, moving at speed.

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20=10 ;
Thursday January 23rd, 2014 2:42:16 PM

Pru hears nothing but her own ragged breathing, but William says there's more fighting to be done, and Pru is inclined to believe him. She darts over to grab her spear and crossbow, then heads off with her companions in search of further trouble.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=14 ;
Thursday January 23rd, 2014 4:32:40 PM

Cameron moves slower than his companions, and takes his time. He hums a little tunes and detects magic. He takes the time to scan the dead monsters before following along. They do not know if any of these monsters have the item they are looking for. For all they know, one of the monsters might be the actual thief and been killed and animated and still have the item that is their goal. He examines the corpses as well.
Detect magic ( if I step back a couple of squares I think I can catch all the fallen monsters in the range and arc of the spell)
Perception 14 (to examine the bodies)
" Keep going, I'll catch up."
He keeps an arrow noched and ready in case he finds more than he bargained for.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=19 ;
Thursday January 23rd, 2014 6:26:23 PM

"Someone should escort these people back to the Inn, and since the rest of you are running to sounds, I guess I'll do it. It makes no sense to save them, then have them not reach safety."
He hears the screaming, and is more resolute in his wanting those saved to remain that way.

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK)  d20+7=23 ;
Thursday January 23rd, 2014 8:26:05 PM

Tinker also hears the screaming. He only nods at what the others have already said, trots to recover his crossbow, and joins his Fist-mates to march to the sound of the screams.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+9=24 ; d20+9=19 ;
Thursday January 23rd, 2014 9:35:59 PM

Active Spells: Mage Armor
Percp +9 = 24

"Uhmm... There's more that way...? Nikolai points to the south. "Helmbane and Tremmack won't like it if we split up. Remember, we are a Double Fist, not a Partial Double Fist. We have to trust these civilians will make it back fine. I know I'm not a Corporal and none of us outrank anyone, but we stick together.

Carver, the old man healed LInden, he'll probably make it back ok. We head south, now.
Cameron, these dead undead are deader than ever now. They'll not go anywhere. Don't stay behind. We'll have plenty of time to check them out later."


Nikolai issues the orders in a calm, matter-of-fact way. He knows he has no authority but at least it will be said that he tried to keep the group together.

He then joins up with the group heading south, sticking close to Pru.

Percep (looking for ambushers as they travel south) = 19

DM Ian - When There's No More Room... 
Friday January 24th, 2014 2:17:10 AM

As screams ring out through Cheerful Stay, only some of the Double Fist is made aware of it.

Cameron begins scanning the immediate area, but an initial sweep finds nothing in the area that is magical.

Carver offers to escort the civilians back to Haggard's...

...but Nikolai protests this, wanting the Fist to stay together.

Regardless of the half-elf's wishes, Bliss flies overhead, spotting something off to the south in what seems to be a bit of a larger area where three roads meet each other.

Please let me know if everyone is moving together or separately, and give a marching order.

Linden Highlight to display spoiler: {Take no damage from the Con damage, but the bite itself still dealt two damage.}

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B) 
Friday January 24th, 2014 8:45:05 AM

Linden decides to pause to allow the rest of the Fist to catch up. His position in the marching order, as always, will be in the middle, keeping his comrades in view.

Channel 4/5
Rebuke Death 5/6

Spells and Things


William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Friday January 24th, 2014 2:21:07 PM

William will remain in the middle of the group, and encourage everyone to stick together as they move south. He will reload his xbow as they move... he will also watch for dangers or clues to what might be going on.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=10 ;
Friday January 24th, 2014 2:50:21 PM

Carver moves to the front, readying his lance for when he sees a target. He'll continue as the slowest speed of his fist mates (20') to keep the group together. Once he sees a target, he'll charge ahead to attack.

Perception 10

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20=20 ;
Friday January 24th, 2014 3:56:22 PM

Pru keeps to the back of the group, looking around as best she can.

[Perception 20.]

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=13 ; d20+7=20 ; d6=6 ;
Friday January 24th, 2014 4:55:14 PM

Cameron joins his fistmates as they head south. If the item they sought was here h would have seen something on his detect magic. He moves to the front and stays on Carver's shield side. He keeps his bow ready and shoots the first enemy he sees.
Perception 13
Attack hits AC 20 for 8 damage

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d20+3=12 ;
Friday January 24th, 2014 6:28:34 PM

Watching comrades back as he waits for them to catch up. (Perception 12)

AC 15, T13, F12, CMD 15(19); HP 15/23 "Tinker" (SteveK) 
Friday January 24th, 2014 8:57:03 PM

Tinker also joins the Fist headed South at the trot. His heavy pack not slowing the dwarf down in the slightest.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+9=12 ;
Friday January 24th, 2014 11:15:00 PM

Nikolai stays with Pru, in the back, to protect her and keep her free to cast spells.

Percpt +9 = 12

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Saturday January 25th, 2014 12:23:01 PM

checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B) 
Saturday January 25th, 2014 5:50:44 PM

checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple) 
Sunday January 26th, 2014 9:29:45 PM

OOC: Yoddledooo... :)

DM Ian - When There's No More Room...  d20+2=9 ; d20+2=16 ;
Monday January 27th, 2014 4:29:35 AM

The Fist decides to charge south, leaving behind the corpses of the long-dead. As they move south, the screams become louder and much more obvious. Those that could not hear them before can easily hear them now. The Fist stays together, arriving on the scene in a group. A familiar scene of grisly gore as undead prey upon the civilians of Cheerful Stay. While some here are armed, they do not seem to be hitting much with their improvised weapons.

Prudence notices two undead in the adjacent alleys, easily pointing them out to her allies. (Stealth: 16)

Cameron is ready with an attack, firing at FZ1. The bolt strikes it in the back, and the creatures turns to screech at the Fist.

It took the Fist five rounds to reach this area. Adjust spell times accordingly.

ROUND 1

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=15 ; d6+2=8 ;
Monday January 27th, 2014 11:38:25 AM

Pru's first impulse is to rush forward and help the civilians, but the zombies in the alleys are going to cause problems if they aren't dealt with. She moves up close to one of the buildings, peeks down the alley, and sends an Elemental Ray at the zombie.

[Move to F-5. Fire at RZ1. Hit Touch AC 15 for 8 damage.]

Bliss (Cayzle) (AC17, HP16 of 16)  d20+5=19 ; d6+2=3 ;
Monday January 27th, 2014 11:45:05 AM


As combat is clearly about to break out, Mookie dumps Bliss, who scrambles to stick by his friends.

The tiny halfling is five rounds into his latest Reduce spell, and has five rounds left on it.

From the back of the group ... I3 if that is okay ... Bliss fires at the fresh zombie at 17K ... FZ2. He takes a -4 firing into melee. He hits AC19 for 3 damage.



AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+4=6 ;
Monday January 27th, 2014 12:35:05 PM

Tinker responds to Prudence casting a spell down the alley by lining up the zombie and letting fly with a crossbow bolt which skitters along the stones at the far end of the alley. "I can't hit nothing!" grumbles the dwarf as he steps up, dropping the crossbow and smoothly pulling his Urgosh to a ready position, placing himself between Prudence and the zombie.

.....Actions

Standard: attack w crossbow: 6 miss
Free: drop crossbow
Move: E6 (unsheathing Urgosh as part of move)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+7=12 ; 2d8+6=12 ; d20+1=4 ;
Monday January 27th, 2014 2:03:15 PM

"Cover the sides and then concentrate on a single target. please save healing for when we might need it, it's important." Carver shouts out as he drops the lance point and charges ahead to g,h,13,14 and attacks FZ1.
He's too busy trying to look around and gets distracted as well as with so much to see, he notices very little.

Attack 12, damage if hit 12
Perception 4

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday January 27th, 2014 4:17:59 PM

William follows the group and frowns at the sight of the poor civilians being attacked. Deciding now is the time to call in some help, he summons Robbie the Celestial Rottweiler to help. Robbie will appear at the end of Williams round. (Posting from phone and will do 2nd post on location and attacks later.)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+4=19 ; d2+3=5 ;
Monday January 27th, 2014 5:22:59 PM

Spells in effect: Mage Armor

Nikolai, Shuriken already in hand from last battle, follows Pru and Tinker to F6. With the dwarf in front of him, he throws his shuriken at RZ1.

Point Blank shot +1, Range penalty -2 (20ft away)
Att d20+4 (-2) = 19 -2 = 17, dmg = 5

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=21 ; d6=1 ;
Monday January 27th, 2014 6:44:13 PM

As Carver charges away, Cameron backs up to H7. Seeing the skeleton in the alley he fires at it, hoping to keep it out of their ranks.
"Not with THAT poor shooting", he thinks.

Attack hits AC 21 for 3 damage hitting it squarely but for little damage.

Arrows used 7 so far out of 40


Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday January 27th, 2014 7:02:14 PM

OOC: Everyone please notice.

I'll be in hospital tomorrow for an out patient surgery, Dave should be covering for me if things are out of whack. I'm taking my hospital "BAG" in case as is usual for me I have complications and end up in for few days.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d20+1=4 ;
Monday January 27th, 2014 10:55:46 PM

Moves to K6. Swings at the SK in the alley. Missing.

DM Ian - When There's No More Room... ROUND 2  d20+4=5 ; d20=11 ; d20+6=15 ; d6+1=7 ; d20+4=21 ; d20+4=18 ; d20+4=22 ; d6+4=10 ; d6+4=6 ; d20+4=12 ; d20=2 ; d20+3=7 ; d20+4=6 ; d20=20 ; d20=6 ; d20=18 ; d4=2 ; d4+2=6 ;
Tuesday January 28th, 2014 3:15:32 AM

Prudence steps forward, scorching the rotting corpse in the alleyway.

Bliss fires a tiny bolt, striking the creature, which barely seems to notice.

Tinker, sick of his luck with his crossbow, drops it and draws his urgrosh.

Carver charges in, but their opponents are aware of their presence now, and this formerly alive human manages to step out of the way of the centaur's strike.

Nikolai throws one of his shuriken at the creature, but it continues to lumber forward as the metal star spikes it in the shoulder.

Cameron fires another shot, but this one is far less effective than his last attack, making him wonder if the undead even felt it.

Linden steps forward to deal with the other threat in the alley, but his attack misses the skeleton.

William summons a friendly dog to help with them, but its first attack falls short of its target. (Summoned the Rottweiler into the field for you.)

SK1 attacks Linden, with a pickaxe that is long past its prime. The cleric quickly deflects the blow, surprised at the lack of strength behind it. (Attack: 11)

RZ1 moves in to assault Tinker, slamming the dwarf with its arms and leaving a foul stench behind. (Attack: 15 -- Damage: 7)

RZ2 and FZ1 both swing at Carver, both of them tearing into his flesh with rotten claws! (Attacks: 21, 18, 22 -- Damage: 16)

RZ3 attacks William's summoned creature, missing wildly. (Attack: 12)

The remaining undead continue to attack the civilians around them. Miraculously, the civilians seem to be holding their own. In fact, two civilians seem to be doing rather well -- C3 and C4 both connect with their improvised weapons!

ROUND 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 21/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+3=10 ;
Tuesday January 28th, 2014 6:53:55 AM

Cameron fires again at SK1 (that was my target last round, I didn't specify, my bad)
Attack hits AC 10, miss

Arrows used 8 so far out of 40

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+9=12 ;
Tuesday January 28th, 2014 9:22:43 AM

Spells in effect: Mage Armor

Shuriken: 9/10

IC: Nikolai easily sees that Carver is in deep trouble with so many around him and the civilians so he hollers over his shoulder to William and Bliss to help TInker and Pru, then dashes south to help Carver.
He ends up at F16, making sure he avoids any AoO and giving Carver flanking bonus for this round.

He quickly glances around for more foes.
Perc +9 = 12

Bliss (Cayzle) (AC17, HP16 of 16)  d20+5=19 ; d6+2=7 ;
Tuesday January 28th, 2014 11:13:10 AM

Bliss scoots over next to Prudence (G4), and he wants to shoot at the undead fighting Carver. But he can't get a clear shot! So he shoots again at FZ2 (with -4 shooting into melee).

Bliss hits AC19 again, this time shooting the undead for 7 damage!

Note: Second bolt fired of five-bolt clip; three rounds until Reduce expires.

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=9 ;
Tuesday January 28th, 2014 2:04:31 PM

Pru is just about out of spells. She draws her crossbow before firing her last Elemental Ray at the zombie.

[Draw crossbow (move action). Fire at the zombie currently marked "/b", but I think it should be RZ1 still. Miss with a 9.]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=18 ; d4+3=5 ; d20+4=18 ; d6+1=6 ;
Tuesday January 28th, 2014 2:05:08 PM

WIlliam curses as his friend misses its first attack, so he tells Robbie to bite and tear again using his smite evil ability (+0att/+1 dmg) at RZ3

Robbie's Bite - hits AC 18 for 5 pts of dmg + 1 for SE = 6 dmg

Meanwhile, William stays out of melee and tries to help out Carver... and will shoot an acid dart at RZ3 (if it's still standing) or FZ1 -> Hits Touch AC 18 for 6 pts of acid dmg...
_______
Spells Cast
1. Mage Armor
2. SM 1 - 2/3 rounds expired
3. Acid Darts - 4/7 left

Robbie's stats - AC 13, 8/8 hps,
(Source for stats - http://www.d20pfsrd.com/magic/all-spells/s/summon-monster/summon-monster-1-statblocks; Adding in Feats for Augment summoning and Summoner's Charm)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 14/25 (John Calhoun)(David Feest posting)  d6=5 ; d20+7=18 ; d20+2=6 ; d20+2=13 ; d4=3 ; d6=6 ;
Tuesday January 28th, 2014 3:34:14 PM

Carver lays hands on himself (swift action) and then goes to work on the foe that attacked him twice (he took 3 attacks from 2 foes, somebody swung more than once). In close now he uses his shield and hooves as weapons.
LOH for 5 healing
Shield bash hits AC 18 for 6 damage
Hoof 1 hits AC 6 miss
Hoof 2 hits AC 13 for 9 damage

Note, Carver is AC 16 this round since he used his shield as a weapon

1/3 LOH used

AC 15, T13, F12, CMD 15(19); HP 16/23 "Tinker" (SteveK)  d20+3=14 ; d8+2=10 ;
Tuesday January 28th, 2014 8:38:29 PM

Tinker grits his teeth at the beating of the zombie, but countermands Nickolai's call. "I can take this monster! Other Fist-mates should go to the main battle and help the others!"

The dwarf slides his hands together, bringing the axe-head of his Urgosh down to cleave at the Rotting Zombie!

If he actually strikes the monster dead, Tinker wastes little time in trotting towards the main fight.

....................

Standard: Attack: AC 14 Dam 10
Move: (if zombie is dead) to E,10

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d20+1=18 ; d8=8 ; d20+3=19 ;
Wednesday January 29th, 2014 9:27:17 AM

The cleric waves Bliss and William past him. "More in the high street." It points south.

Linden tries again with the Morningstar. Hits AC 18 for 8 damage. He looks around and hopes to spot anything which might be guiding these creatures. Perception 19

DM Ian - When There's No More Room... ROUND 2 
Wednesday January 29th, 2014 12:05:01 PM

Post will be up shortly.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday January 29th, 2014 1:19:53 PM

Checking in

DM Ian - When There's No More Room... ROUND 3  d20+2=7 ; d20=18 ; d6=2 ; d20+6=25 ; d20+4=6 ; d20+3=14 ; d20=11 ; d20=18 ; d4=4 ; d20+4=9 ; d20=17 ;
Wednesday January 29th, 2014 2:00:23 PM

Cameron fires once more at the skeleton, but it flies through the creature's ribs.

Nikolai sees that his centaur friend is in trouble and moves forward to give him some help. Looking around, the monk spots another zombie lying in wait in an alley.

Bliss fires at the zombie nearest his larger friend, scoring a hit! The creature seems to be on its last legs, so to speak.

Prudence fires at the creature, but it ricochets off of the wall behind it.

William lets hic celestial hound tear into the creature in front of it, driven forward by otherwordly forces. With a dart of acid, the creature falls to the ground, writihing for a moment before laying still.

Carver strikes at the faster zombie attacking him, driving it to the ground with a series of blows that leave it decimated!

Tinker tells the others to help with the other monsters. He strikes out with his dwarven weapon, bring the creature down swiftly!

Linden urges his allies forward as well, smashing the skeletons ribs with his morningstar. Still, the creature surges forward.

Unfortunately, the civilians are not holding up as well. C1 and C3 both fall to the creatures, and C4 suffers another blow. He also returns one, slamming into SK2 with a woodaxe. It is at this point that Nikolai recognizes him as Guy, the other guard who helped them protect the stable. When he sees the half-elf, his eyes go wide. YOu can see blod flowing down his face from a large cut on his forehead as he calls out, "Nikolai! Help me!"

Seeing that there is a new threat, RZ2 turns to face Nikolai and lashes out at him, missing widely. (Attack: 9)

SK1 swings at Linden, iuts broken pickaxe clattering against his shield. (Attack: 17)

ROUND 3

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=24 ; d6=3 ;
Wednesday January 29th, 2014 3:30:11 PM

Cameron moves forward to I11 and takes a shot at RZ4 as it emerges from the alley, trying to stop it before it reaches his friends since it seems to be of the slower type of monster.

Attack hits AC 24 for 5 damage

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+4=6 ;
Wednesday January 29th, 2014 4:08:40 PM

Pru loads her crossbow and takes a step forward. She fires at one of the zombies, but her shot goes wide.

[5-foot step to G-6. Hit AC 6.]

Bliss (Cayzle) (AC17, HP16 of 16)  d20+5=14 ; d6+2=6 ;
Wednesday January 29th, 2014 5:48:37 PM

Bliss takes a third shot at FZ2, hoping to end it. He hits AC14 for 6 damage.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+9=22 ; 2d8+6=20 ;
Wednesday January 29th, 2014 6:25:23 PM

Carver sees the skeleton,and decides that it needs to evaporate so he charges away from the RZ next to him and charges it. Ending up at 13,14,L,M he hits it with his lance.

Attack hit AC22, Damage 20

AC 15, T13, F12, CMD 15(19); HP 16/23 "Tinker" (SteveK)  d20-2=12 ; d4+2=3 ;
Wednesday January 29th, 2014 7:05:35 PM

Tinker hears Guy shouting and sees the stable guard being desperately pressed. The dwarf moves towards the man, knowing his legs won't get him there quickly. And so as he trots forward, he keeps one hand on the haft of his Urgosh and slips the other to his belt. In one motion, Tinker pulls his dagger and sets it spinning end-over-end towards SK2!

"Face ME, ya jack-a-box, I'll grind your bones to make my bread!"
...................

Move to H,12 (20 feet move)
Standard: throw dagger (range 30 feet = -4 to hit; +4 missle, the dagger should actually be AC 14 Dam 3

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+6=8 ; d20+4=21 ; d6+1=3 ;
Wednesday January 29th, 2014 9:12:32 PM

William is glad to see that a few more foes have fallen, so he orders Robbie to make one last charge against SK2... Robbie charges and bites at it before the summoning ends...

Robbie's attack = Charge Miss AC 8...

Meanwhile, William moves to H8 to help Nikolai and throws an acid dart at RZ2... Hit Touch AC 21 for 3 pts of acid dmg...
___________________
Spells Cast
1. Mage Armor
2. SM 1
3. Acid Darts - 3/7 left



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+2=15 ; d6+2=8 ; d20+2=5 ;
Wednesday January 29th, 2014 9:45:33 PM

Spells in effect: Mage Armor
Shuriken: 9/10

Carver leaves to aid Guy, which Nikolai obvioiusly can't do. As glad as the monk is that Carver rushed to Guy's aid, that left Nikolai sandwitched between two undead and is not happy about that. Wondering how many undead can be created in a day and hopping they are gaining ground on this undead army, Nikolai puts two fists into RZ2, then sidesteps to E15.

Flurry Att1 d20+2 = 15, dmg = 8
Flurry Att2 d20+2 = 5, miss.

5ft step to E15 to give the others a clear shot at the undead.

DM Ian - When There's No More Room... ROUND 4  d20+1=21 ; d20+1=17 ; 2d8=10 ; d20+4=20 ; d20+4=21 ; d6+4=6 ; d6+4=7 ; d20+6=17 ; d20=20 ; d20=11 ; d4=4 ;
Thursday January 30th, 2014 3:21:40 AM

Cameron steps forward, hoping to distract the newest abomination with his attack.

Prudence also takes a step forward, but isn't as lucky with her attack.

Bliss fires another shot, pegging the zombie between its eyes and watching it tumble to the ground, finally at rest.

Carver runs to the aid of their young friend, decimating the skeleton with a single blow!

Tinker means to save his friend and fellow guard, but his centaur friend has just done so. Instead, he redirects his attack to the other skeleton, distracting it momentarily from the monk in front of it. (Redirected attack to SK3.)

William also sees that the skeleton is down, and directs all of his attacks at the fresh zombie before them. (Both targets have been downed this round, redirected attacks to FZ2.

Nikolai's first target is downed, so he moves on to the skeleton that was flanking him, dealing a solid blow that shatters the spine of the creature. It tumbles to the ground, useless.

Linden brings his arm back for a mighty swing, tearing through the skeleton's skull, neck, and upper ribs as it falls to the ground in a puff of dust. Never has an undead creature been more dead. (Rolled an attack for you. Natural 20. Confirmed. Decimated.)

Despite their allies dropping like flies, the remaining undead continue on. FZ2 turns to deal with the more prominent threat, slashing at William's dog, and digging into the creature with both claws! (Attacks: 20, 21 -- Damage: 13)

RZ4 looks forward at the small creature that attacked it, letting out a groan and charging towards Cameron with reckless abandon! Luckily, the gets his bow up in time to deflect the attack. (Attack: 17)

Guy looks to Carver with panic in his eyes. The wound on his head, while not fatal, definitely hurts. There is one civilian remaining -- a young woman wielding a frying pan. She swings at the zombie in front of her, slamming it in the head with the cast-iron cooking implement. (I need to stop rolling twenties for you guys...)

ROUND 4

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=25 ; d6=6 ;
Thursday January 30th, 2014 7:32:54 AM

(Map doesn't show RZ4 in front of me, I am posting as if he were since he charged)
Cameron backs up to G9 and fires another arrow into the zombie's(RZ4) face.
Attack hits AC25 for 8 damage
" Back up some William. They are slow and dumb but they don't like being pecked to death."

Arrows fired 10 out of 40

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=14 ; d6+1=5 ;
Thursday January 30th, 2014 9:31:55 AM

(DM - As David said, my map doesn't show that either...?)

William nods at Cameron and says, "Will do and I've got your back..." then backs up about 20 and shoots the zombie RZ4 with one more acid dart...

Hit Touch AC 14 for 5 acid dmg...

Spells Cast
1. Mage Armor
2. SM 1
3. Acid Darts - 2/7 left



DM Ezra 
Thursday January 30th, 2014 10:53:10 AM

Braaaaiiiiiiinnnnnsss!!!!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d6=6 ;
Thursday January 30th, 2014 11:32:59 AM

Runs to I15 and uses a Channel, to effect the undead. (6 damage to FZ and RZ) "Unnatural boneheads!!!"

Bliss (Cayzle) (AC17, HP16 of 16)  d100=7 ; d20+12=28 ;
Thursday January 30th, 2014 2:04:43 PM


Bliss recasts his Reduce (ley check 7 - FAILS!) and says, "Humph!" when he flubs the spell.

He moves up ten feet and looks around.

Perception 28.

DM Ian - When There's No More Room... ROUND 4 
Thursday January 30th, 2014 2:28:24 PM

Map has been fixed.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+7=27 ; d20+7=11 ; d8+3=5 ;
Thursday January 30th, 2014 2:55:25 PM

Carver slides to row K,L and slams south into FZ 2 using the woman for flanking he tries to stab it with his lance. (k,l,15,16 ending position)

Attack 27, crit check fail, damage 5

AC 15, T13, F12, CMD 15(19); HP 16/23 "Tinker" (SteveK)  d20+5=6 ;
Thursday January 30th, 2014 4:51:58 PM

ooc: Thanks for the redirect, DM Ian!
.....................

Tinker has his Urgosh in hand, and it appears the Rotting Zombie is still engaging little Cameron, so Tinker dashes forward to charge the undead on his Fist-mate only to fail horribly!

.................

Charge RZ4; nat 1! (-2 AC)
Move to G, 11

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=11 ; d8+1=3 ;
Thursday January 30th, 2014 5:33:08 PM

Pru re-loads, takes another step, and fires. About the best thing that can be said for this shot is that it's better than her last one.

[Load crossbow (move action). 5-foot step to F-7. Fire at RZ4. Hit AC 11 for 3 damage. Pru does have the Precise Shot feet, so the critter being in melee isn't an issue. I don't think there's cover, although the DMs may feel differently. :) ]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 21/23 CMD 18/20(Grapple)  d20+5=20 ; d6+2=8 ;
Thursday January 30th, 2014 11:14:12 PM

Spells in effect: Mage Armor
Shuriken: 9/10

New AC for this round (Charge penalty) = AC 18 Tch 18 Ffted 15

Nikolai, a moment before flanked by undead, is now free to move about the battle ground. He feels his friends will have the zombie downed quickly and decides to aid the civilian pan-wielding lady and charges FZ2, ending up at J17.

Charge attack d20 +3 +2 (charge) = 20, dmg = 8!

DM Ian - When There's No More Room... 
Friday January 31st, 2014 2:04:56 PM

With the combined efforts of the Double Fist, the zombies crash to the ground, unmoving and finally dead. A round is done where weapons are put through skulls to ensure death, where Guy approaches Carver, breathless. "Thank you," he manages to gasp. "You saved my life out there."

"Prudence!" The sorceress looks up to see a familiar face. The sister who worked in the kitchens is the woman wielding a frying pan, apparently the only weapon she could get her hands on. She dashes up to Pru, tears in her eyes as she cries, "Please, please, you have to help him!" In all the panic and confusion, she seems to be unable to form a proper sentence. Guy looks over with a sad look in his eyes and says to Carver, "Her brother was on patrol this morning. She still hasn't found 'im. I promised to come with her, keep her safe, but..." He groans, hefting the axe with his uninjured arm. "Gonna be tough now."

While the group can hear no more screams currently, Guy points down the east road. "He was patrolling on that edge of town. Might take you a couple minutes to get there, but..." He looks past the centaur to the crying girl, still clutching a frying pan. He then turns to Nikolai with a desperate look in his eyes. "Please, you gotta help her. Her brother's all she got left. I can get her back to Haggard's."

William, Nikolai, Tinker, Cameron, and Carver are all healed for 6HP from Linden's fourth round channel energy.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=9 ; d20+7=26 ; d6=6 ;
Friday January 31st, 2014 3:11:41 PM

Cameron stops and concentrates, casting detect magic again and quickly scanning the bodies as a moment is taken to assure the final rest of the undead. When the missing man is mentioned he is ready to join the Fist in heading that direction.
That burst should have caught Guy and the woman too so they should be OK to make it to Haggard's without us. Cameron thinks. Now all we need to do is find her brother, and our Sergeants. Where did they get off too.
Perception 9
Bow and arrow ready, Cameron is prepared to head to the next site of unrest.
Attack hits AC 26 for 8 damage from the ready shot when we move on.

11 of 40 arrows used after that shot is fired.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d20+3=4 ; d20+8=22 ;
Friday January 31st, 2014 4:03:01 PM

OOC: I thought Channel Energy was EITHER turning OR healing.... not both.

IC:
Linden moves around the battle site to be sure there aren't any wounded or dying citizens. If he finds any, he'll try to help. He also hopes to glean any info from the undead. (Perception-nat 1, Healing 22)
"Before we start moving, we should try to track the undead. Maybe the stinkers came from somewhere OTHER than the graveyard."

AC 15, T13, F12, CMD 15(19); HP 22/23 "Tinker" (SteveK) 
Friday January 31st, 2014 6:11:17 PM

Tinker is thankful for the healing and flashes a smile at Linden as he recovers his crossbow and sets it ready. "No doubt we'll find him.", Tinker says aloud, but his thoughts continue the sentence, 'alive, dead, or undead, but we'll find him!'

Tinker is prepped and ready to move with the Double Fist to the east of the village.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=10 ;
Friday January 31st, 2014 7:21:24 PM

Seeing the direction pointed in,"That's as good as any direction to proceed on our patrol, gather your gear, reload, or whatever you need to do, we move out in under a minute."
Carver double checks his straps and his lance and shield. Satisfied, he begins a slow walk, until the others fall in and then picks up the pace to what that can maintain.

Perception 10

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Friday January 31st, 2014 7:28:16 PM

Pru dashes back to retrieve her spear before resuming patrol with the rest of her Fist.

"I'm out of spells," she says. "William? What have you got left?"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Friday January 31st, 2014 8:47:11 PM

Spells in effect: Mage Armor

Nikolai assures Guy and the lady that they will undoubtly keep looking for her brother.
"Thank goodness you are still in one piece. The Fist usually doesn't accept parts into the Order," he jokes with Guy, trying to break the tense moment.

He retrieves his shuriken from the shoulder of the zombie and cleans it as best he can before commenting, "We'll head that way and see what we find. Bliss, get up in the sky again and try to spot Trimmack and Helmbane.

As they organize to continue their patrol, Nikolai takes Guy asside and asks "Do you recognize any of these zombies? It is hard to believe so many come from your town's graveyard. They have to be holed up somewhere outside and it is usually with their creator. If we can find that..." he trails off.

Nikolai joins the patrol alongside of Pru again.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=8 ;
Saturday February 1st, 2014 9:30:16 PM

WIlliam joins the rest of them in his normal spot, moving towards the east, hoping to gain more information on these undead... Perc 8

To Pru, he shrugs, saying, "Well, I've got sleep, shield and then I can recast my summoning spell 2 more times through my ring and my pearl. I'm almost out of acid darts and then I'm down to normal crossbow bolts... We're getting lean on spells and anything more than 1 more tussle with these undead would be too many... How 'bout you?"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B) 
Sunday February 2nd, 2014 1:58:36 PM

"I really do think they might be easy to track if people stop trampling the prints." He points to shamble marks in dirt road.

DM Ian - When There's No More Room... ROUND 1 
Monday February 3rd, 2014 3:11:59 AM

Cameron scans the bodies again, finding nothing on them that might be magical. However, on some of the fresher zombies, he does come across some rather fancy-looking gemstones.

Linden looks around at the bodies, not seeing anything at first glance. However, as he goes over medical processes in his head, his eye catches some odd stitching on one zombie. Upon closer inspection, he discovers that it is indeed brought together from different creatures, a mishmash of different creatures brought together to form something rotting and vaguely humanoid.

Tinkerloads his crossbow, ready to head out and find the poor girls' brother.

Carver decides that any direction is better than sitting around. He calls for a march after a minute, setting out at a slow pace so his allies can keep up.

Prudence laments being out of spells. (Did you reset your spells for the day after sleeping at Haggard's? It seems like Prudence hasn't cast 5 1st-level spells yet. Maybe I'm not counting right.

Nikolai tries to break the tension with Guy, who smiles awkwardly. When asked if he recognizes any of the zombies, the young man looks down at the corpses doubtfully. "I don't even know how many came from our graveyard. Sure, some dead folk came back to life, but no since we started burning the bodies. Even if I could see their faces... I might not recognize them." Most of the zombies, even the fresher ones, are scarred and disfigured beyond recognition.

William runs through his spells, remembering the gift he received from his uncle before leaving the Citadel. While he may not know any magic, the man does know his gifts.

Bliss scrambles onto Mookie's back after refreshing his spells and sets off above the group.

Thy Fist heads due east along the road as Guy takes the young woman back to Haggard's. No one can hear any more screaming, but occasionally a skeleton or zombie falls upon your path that becomes quickly obliterated. After two minutes of moving, the group turns a corner that looks like many others. The Fist continues to move in the general direction indicated to them by Guy. Suddenly, something stumbles out in front of you all as you grab for your weapons and level them.

"Help me..." A familiar face stumbles out into the light. Prudence immediately recognizes the brother from the inn, double over with one hand on a bleeding wound on his stomach. However, she does not recognize the creature behind him. Standing at least two feet taller than the young man, this creature that was once alive has been stripped off so much flesh that most of its muscles showed, rippling as it jerked back and forth erratically. Its skull is stuck in a sick, permanent smile as it stares at its prey, clicking its teeth together and hissing. Its limbs are long and spindly, but move in an almost hypnotic way.

Cameron levels a prepared shot at the beast, striking it in the chest. It lets out a screech, and like clockwork, zombies begin to pour out of the surrounding alleyways. The work of a Fist is never done. A fresh abomination is seen this time -- a head, completely disembodied, with bats wings sticking out of where the ears should be, screeching and flapping towards the group with a startling speed.

ROUND 1

Bliss (Cayzle) (AC17, HP16 of 16)  d10=5 ; d20+9=25 ; d6+2=6 ; d6+11=12 ;
Monday February 3rd, 2014 5:18:25 AM


Mookie quickly sets Bliss down and says, "Good luck, kid!"

Bliss thinks about how much time he has left on his current Reduce Person. Rolling randomly ... 5 rounds left.

He figures he has time to take a shot at that flying thing. He takes a shot at FZ1, then ducks back under the cover of the corner of the building at E13 -- sniping to use stealth against all enemies except FZ2 and SK3.

Roll to hit: hits AC25 for 6 damage.

Stealth check to stay hid: 12 nat one! LOL!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=12 ; d6=1 ;
Monday February 3rd, 2014 7:16:01 AM

" Kid, run! Don't look back just haul ass behind us."
Cameron sidesteps to F12 and follows Bliss in shooting the flyer. sadly he does not do as well as his diminutive friend.
Attack hits AC12 for 3 damage
13 of 40 arrows used

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Monday February 3rd, 2014 11:07:45 AM

OOC: the yellow C I'm sure is the brother. C for Civilian.


William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=15 ; d20+3=6 ; d20+3=16 ; d4+2=6 ; d4+2=6 ;
Monday February 3rd, 2014 2:11:29 PM

William curses softly, adding, "You've got to be kidding me... Where are all these things coming from? They've got to have a source somewhere..."

As the horde nears them, he'll again call for help using his pearl of power 1, but this time Eddie the Eagle seems a better choice than Robbie the Rottweiler.

He'll summon Eddie to appear at J19, where (at the end of the round) it'll swoop in and rake the target (SK1) next to Eddie with his talons and bite...

Talon 1 = Hit AC 15 for 6 dmg
Talon 2 = Miss AC 6
Bite = Hit AC 16 for 6 dmg
__________
Eddie's Stats - AC 14, 7/7 hps

Spells Cast
1. Mage Armor
2. SM 1
3. (Using pearl of power) - SM1 (1/3 rounds)
4. 2/7 acid darts remaining

(Statblock for Eddie from http://www.d20pfsrd.com/magic/all-spells/s/summon-monster/summon-monster-1-statblocks)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+7=16 ; 2d8+6=14 ;
Monday February 3rd, 2014 5:52:03 PM

Carver says, "I'll try to get that skinned thing, but I'm not letting that fresh one get in behind me, some one take that skeleton at K,19 to keep of my haunches while I head in."
He points towards FZ2 and charges it. Ending at N,O,15,16.

Attack 16, damage 14


Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Monday February 3rd, 2014 6:28:37 PM

[OOC: There is apparently some confusion about whether we got 8 hours of rest between the zombie fight in the camp and this morning's patrol. I think somebody asked the question via email, but I don't recall it being answered. If we did not get 8 hours of rest, then Pru's spells did not reset, and neither did her Elemental Rays. If we did get 8 hours of rest, please let me know because I've been operating under the assumption that we did not.]

Pru moves up [to E-13] and loads her crossbow.

DM Ezra 
Monday February 3rd, 2014 7:35:47 PM

Can you give me a date on the zombie fight to which you speal? looking at the last few days, there has not been a rest period from the last battle.

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Monday February 3rd, 2014 8:04:35 PM

[OOC: December 6-13]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Monday February 3rd, 2014 8:10:46 PM

OOC: We spent the first part of the night at our campsite and got attacked. Then we moved into town, met the people at the inn, got some sleep, then went out again. I remember the DM giving us the benefit of 8hrs of sleep even though we technically didn't get 8 straight hours. It'll be in a post back there somewhere.

OOC: I'm waiting to see what Linden, Tinker, and Pru do. I want to make sure Nikolai can protect the casters.

OOC: I think this may be the start of what we are looking for. Jan 10 DM Post:

DM Ian - Magic Items, Experience Points, and Ol' Man Cedric
Friday January 10th, 2014 3:11:44 AM
With a full night's rest, a character gains HP equal to their character level, so everyone is healed for another 2HP by the morning. Each character gains 420EXP from the last two scenes -- keep in mind you're only level two and it has to be divided in eight! And a hero point is awarded to Cameron for risking his life to save Sergeant Helmbane during the combat!




AC 15, T13, F12, CMD 15(19); HP 22/23 "Tinker" (SteveK) 
Monday February 3rd, 2014 8:37:27 PM

Tinker is tired with the running fight, but here's the girl's brother and for a wonder he's still alive, if only barely. The others are spreading to cover the flanks, and there isn't anyone to save the young man. So close!

Then the dwarf digs down into a reserve of energy. "Not today. Not now", he growls. Tinker sprints across the street, dropping his crossbow and pulling his Urgosh. Ignoring any thought of defense he leaps between the hurt boy and the monster! From some forgotten well of endurance, he heroically twirls his dwarven urgosh in a defensive pattern to keep the muscle-zombie away!

.............

full action: Run (x4 speed) lose Dex 20'x4=80' Move to P,9 (dwarves never lose movement due to encumbrance)

Hero Point! Use Hero Point for extra standard action, Total Defense +4 AC (ooc: maybe the extra action also gets Tinker his Dex back?)

AC 19 if Dex + Total Defense
AC 16 if only Total Defense

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d20+1=2 ;
Monday February 3rd, 2014 9:43:15 PM

Falls in behind Tinker to support his friend and comrade.

(OOC: Will aid to assist in any attack Tinker makes. Dm Ezra, Linden's domain granted power allows his Aid actions to double the result from +2 to +4. So that is what he will attempt.... the attempt will fail with this nat 1)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Monday February 3rd, 2014 11:12:16 PM

Spells in effect: Mage Armor

Shuriken: 10/10

Nikolai rushes forward to I18 and goes into a Total Defense stance, hoping he's not too far away from Pru and William that he can't easily go back and help them.

AC fo this round: AC 24 Tch 24 Ffted 21

DM Ian - When There's No More Room... ROUND 2  d20=20 ; d20=1 ; d20+5=8 ; d20+2=3 ; d20+2=8 ; d20+5=18 ; d8+3=10 ; d20=7 ; d20+5=9 ; d20+4=18 ; d20+4=8 ; d6+4=9 ;
Tuesday February 4th, 2014 3:08:05 AM

All PCs received a full night's rest after sleeping at Haggard's. Sorry for any confusion.

Bliss takes a quick shot at one of the undead -- unfortunately, the tiny halfling is finally spotted.

Cameron yells at the young man to run, but he seems unable to hear the halfling. He cannot track the flapping head's erratic movement, and misses by a few inches.

William, horrified by the amount of undead here, calls upon his trusted old friend Eddie the Eagle. The animal's claws rake at the bones, leaving some scratches.

Carver shouts out a few orders, charging forward to strike at one of the flying heads. It screeches as the centaur hits it, trying to stay in the air, but falling to the ground.

Prudence steps next to her allies, loading her crossbow in the process.

Tinker refuses to see another civilian die, charging forward and brandishing his weapon at the strange undead creature heroically!

Linden moves up to help his ally.

Nikolai runs to the east, getting ready for an attack.

FZ1 flaps its way towards Cameron, attempting to slam into the halfling, but missing wildly. (Attack: 8) SK1 also moves towards the archer, reaching out with its claws to swipe at him! It seems these undead are a bit older, however, as they become easier to dodge... (Attacks: 3, 8)

SK2 clambers over towards Carver, provoking an attack of opportunity! (Attack: 18 -- Damage: 10) The skeleton falls to pieces behind the centaur, lying motionless on the cobblestone. FZ2 attempts to smash into Carver, missing as all of its allies have. (Attack: 9)

SK3 swipes at the eagle bothering it with the hilt of a broken sword, but Eddie is clever enough to keep his distance. (Attack: 7)

PZ lashes out with terrifying speed and accuracy, stepping towards Linden, but focusing its attacks on the dwarf, Tinker. One strike finds its way past the dwarf's defences, knocking the wind from his lungs! (Attacks: 18, 8 -- Damage: 9)

ROUND 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=17 ; d6=3 ;
Tuesday February 4th, 2014 8:11:43 AM

Cameron doesn't flinch as the group of undead charge him. He drops his bow and draws his sword and shield, no sense counting on luck to save his hide when he has dwarf forged steel to do it for him. He attacks the skeleton first, hoping the spellcasters can pick off the head.
Attack hits AC 17 for 4 damage on SK1

Cameron's AC is now 20 with his shield. It is 21 to any attacker larger than small.

13 of 40 arrows used

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=14 ; d20+3=19 ; d20+3=21 ; d4+3=6 ; d4+3=5 ; d4+3=7 ; d20=20 ; d20=18 ; 2d8=9 ;
Tuesday February 4th, 2014 12:02:28 PM

William directs Eddie to continue biting and tearing at its target, as well as using its smite evil ability to boost the damage... while he'll use his move action to reload his XBow and then fire a bolt at it too (if its still alive)... If not, then he'll fire at SK1...

Eddie Talon 1 = Hit AC 14 for 6 dmg
Talon 2 = Hit AC 19 for 5 dmg
Bite = Hit AC 21 for 7 dmg

William's Xbow Bolt (into melee) = Hit AC 20 (Critical Check = Hit AC 18) so 9 pts of dmg (if crit)
_________
Eddie's Stats - AC 14, 7/7 hps

Spells Cast
1. Mage Armor
2. SM 1
3. (Using pearl of power) - SM1 (2/3 rounds)
4. 2/7 acid darts remaining

(Statblock for Eddie from http://www.d20pfsrd.com/magic/all-spells/s/summon-monster/summon-monster-1-statblocks)

Bliss (Cayzle) (AC17, HP16 of 16)  d20+5=10 ; d6+2=5 ;
Tuesday February 4th, 2014 1:47:10 PM


Abandoning stealth, Bliss dashes south to 17-F and fires a bolt at Flying Zombie 2. He takes a -4 firing into melee.

He hits AC10, likely a miss, but if it hits, then the damage is 5.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=13 ; d8+3=8 ;
Tuesday February 4th, 2014 4:42:23 PM

Carver takes a whack at the flying zombie again, this time without a charge.....

Attack 13, Damage 8


Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=16 ; d8+1=9 ;
Tuesday February 4th, 2014 6:28:49 PM

Pru steps out and fires her crossbow at one of the undead menacing Cameron. She gives a little sigh of relief as the bolt flies true, then she re-loads.

[5-foot step to E-14. Fire at SK1. Hit AC 16 for 9 damage. Pru takes no penalty for shooting into melee, and I don't think SK1 has cover, though I'm not very good at cover.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B)  d6=1 ; d20+1=10 ;
Tuesday February 4th, 2014 8:38:44 PM

OOC: disregard the d6, posting from an iPod and it's sensitive.

Linden uses a Sacrifial Bond and draws the damage Tinker takes to himself.

The cleric then attempts to assist Tinkers AC this round, with success. (+4 to Tinks armor class)

AC 19, T17, F16, CMD 19(23v Bull Rush or Trip); HP 22/23 "Tinker" (SteveK)  d20+3=18 ; d8+2=5 ;
Tuesday February 4th, 2014 9:50:54 PM

Tinker swears that he was struck by the terrible-looking zombie, but he doesn't hurt! And when he feels that he is protected, he realizes that Linden is supporting him. "Won't let you down, Fist-mate!" he hollars, and turns his twirling Urgosh into an uppercut with the axe-head!

His dwarven features are set in a grim mask as Tinker takes a wide stance and denies the powerful zombie access to the wounded civilian behind him!

..............
Linden takes 8 damage
Linden gives Tinker +4 AC

Attack: AC 18 Dam 5

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+2=5 ; d20+2=16 ; d6+2=3 ;
Tuesday February 4th, 2014 9:54:07 PM

Spells in effect: Mage Armor

Shuriken: 10/10

Nikolai steps forward to J18 and puts two fists (blunt) into SK3.

Flurry Att1 d20+2 = 5, miss
Flurry Att2 d20+2 = 16, dmg 3



DM Ian - When There's No More Room... ROUND 3  d20+3=21 ; d6+2=7 ; d20+5=8 ; d20+4=18 ; d20+4=14 ;
Wednesday February 5th, 2014 2:55:56 AM

Cameron drops his bow in favour of the sword and shield, slashing at the skeleton before him. Unfortunately, the creature barely seems to notice the hit.

William's magically enhanced eagle tears the skeleton apart, almost comically popping the skull off to drop it to the ground where it shatters into a dozen pieces! The wizard himself turns to fire on the skeleton harrying his friend, blasting through the spine with a well-place bolt!

Bliss fires a bolt at the nearest flying zombie, but popping out from behind cover throws his aim off too much.

Carver swings at the flying head, but its erratic movement works to its advantage this time as the lance just misses.

Prudence steps forward, only to see her target fall to pieces. She straightens her aim quickly, managing to hit the flying head with a precise strike! (SK1 is downed, redirected attack to FZ1.)

Linden takes the damage from his dwarven ally, sticking around to help boost his defensive capabilities.

Tinker knows he was struck, but can't seem to find the wound! He quickly presses the advantage, slicing at the horrid creature with a solid blow!

Nikolai also sees that his target is downed, and moves forward to help his larger friend. With a quick roundhouse-kick, the head flies into the wall, falling to the ground never to move again. (Moved Nikolai to final FZ since SK3 was dead.)

FZ1 seems unaware of the fact that it has been hit, or that its completely alone. It continues to assault Cameron, but misses horribly. (Attack: 8)

PZ looks at Tinker, almost confused, but then turns its attention to Linden with a crazed look in its milky-white eyes. It slashes at the cleric with both claws, but the cleric just manages to get his shield up in time! (Attacks: 18, 14)

ROUND 3

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=14 ; d6=4 ;
Wednesday February 5th, 2014 4:15:19 AM

note to self, use blunt objects to kill skeletons Thinks Cameron.
Turning his attention to the flying head, he lashes out at it with dwarven steel.
Attack hits AC 14 for 5 damage

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=8 ; d20=18 ; d8=2 ;
Wednesday February 5th, 2014 10:26:56 AM

Eddie lets out a victory screech, dropping the skull on it's previous owner... it needs a new target for its last round here on the prime material plane, so it flies and attacks FZ2 with its viscous bite...

Miss AC 8... Eddie then dissolves away, waiting to be called again someday...

William will reload his xbow (move action) and then fires at FZ2 also.. Attack (into melee) Hits AC 18 for 2 pts dmg
________________________

Spells Cast
1. Mage Armor
2. SM 1
3. (Using pearl of power) - SM1
4. 2/7 acid darts remaining

(Statblock for Eddie from http://www.d20pfsrd.com/magic/all-spells/s/summon-monster/summon-monster-1-statblocks)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=15 ; d8+3=8 ;
Wednesday February 5th, 2014 12:59:29 PM

Carver takes another stab at the flying skull.

Attack 15, damage 8

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+5=15 ; d8+1=4 ;
Wednesday February 5th, 2014 6:44:38 PM

Pru moves out from behind the building and takes a shot at one of the undead.

[Move to I-12. Fire at FZ1. Hit AC 15 for 4 damage.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B)  d20+1=3 ;
Wednesday February 5th, 2014 9:38:27 PM

Sore and a bit woozy, the centaur cleric continues to support the dwarf. (failing to Aid this round.... by the Gods I suck!) He keeps his shield raised. "Deadhead... hit me if you can. Much more juicy flesh here. The dwarf is gamey."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=11 ;
Wednesday February 5th, 2014 9:43:30 PM

Spells in effect: Mage Armor

Shuriken: 10/10

OOC: I'm unclear as to where Nikolai ended up. On the map, he hasn't moved.
(Moved Nikolai to final FZ... )

There still seems to be two FZs.

In liew of a target he can reach, he moves closer to Pru and William (up to 30') and stands guard (Total Defense) and scans the area for any more dangers.

Perc +9 = 11

Bliss (Cayzle) (AC17, HP16 of 16)  d100=73 ;
Thursday February 6th, 2014 12:39:09 AM


Worried that is spell is running out, Bliss tries to renew his Reduce Person. Successfully drawing on a nearby ley line, he is glad to feel the magic take hold again.

Tinker - DM Ian subbing for SteveK  d20+3=4 ;
Thursday February 6th, 2014 3:38:59 AM

Tinker swings at the zombie, but misses horrendously, nearly dropping his urgosh. (Nat 1.)

DM Ian - When There's No More Room... ROUND 4  d20=16 ; d20+4=11 ; d20+4=21 ; d6+4=10 ;
Thursday February 6th, 2014 3:46:19 AM

SteveK's power is out. I have included his actions in this post which I have just added above. The post above will count for SteveK's total for this week.

Cameron strikes at the flying head, dealing heavy damage to one of its wings!

William's pet disintegrates before it can land another attack. The wizards fires at the final flying head, downing it with a well-placed shot.

Carver finally manages to catch the flying skull with his blade, sending it flopping to the ground where it twitches a few times before dying.

Prudence finds her target dead, redirecting her attack to the zombie harassing her allies. Unfortunately, the creature moves so oddly that she cannot predict it, and the bolt misses. (FZ1 is dead, redirected attack to PZ.)

Although he feels the effects of his wounds, Linden continues attempting to support his ally.

Nikolai moves back from the downed skull, keeping an eye out for any more foes. From what the monk can tell, there are no more undead in the immediate region.

Bliss feels comfort in knowing that he will remain quite small for another short period of time.

Tinker lashes out with his urgosh, and is lucky to be holding onto it by the end of the swing.

PZ swings its limbs out so wildly they almost seem to grow. There is an attack on both Tinker and Linden -- the dwarf parries the blow, but the centaur is taken in the ribs by a claw! (Attacks: 11, 21 -- Damage for Linden: 10)

ROUND 4

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday February 6th, 2014 6:07:40 AM

Sheathing his sword and retrieving his bow, Cameron moves closer to PZ.
Move to J11

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=16 ;
Thursday February 6th, 2014 10:18:00 AM

William is tempted to relax, but calls out, "Don't let your guard down, as they may have friends or their controller nearby! Let's finish this one off quickly before their reinforcements show up!".... Watching all around him, he looks for any other dangers... (Perc 16)

He moves quickly to L12, checks on the civilian and reloads his Xbow (as his 2nd move action...)
_____________
Spells Cast
1. Mage Armor
2. SM 1
3. (Using pearl of power) - SM1
4. 2/7 acid darts remaining

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=10 ; d20+1=17 ;
Thursday February 6th, 2014 5:41:11 PM

With his target down, Carver shouts out, "Tinker, step to his north side, make room for me."
If he does so, Carver will move in and attack. (O,P,9,10)
If he doesn't Carver will move up to N,O,10,11 and see how the brother is doing.

Attack 10
or Perception 17

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Thursday February 6th, 2014 6:38:07 PM

Pru moves into a better position and re-loads her crossbow.

[Please move Pru to L-8. Now, I know that's more than a single move from where she is on the map, but yesterday I said she moved to I-12, so she should have enough movement to get to L-8 this round and still re-load.]

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK)  d20+3=18 ; d8+2=8 ;
Thursday February 6th, 2014 7:41:44 PM

Tinker hears his Fist-mates arriving and grins. Taking a step to the north to surround the muscle-zombie and let Carver within reach, he again connects with his Urgosh! "Fall back Linden, the rest of the team is here. We'll take the monster down!"

...............

5 Foot Move to Q,8

Attack AC 18 Damage 8

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B)  d8+2=10 ;
Thursday February 6th, 2014 7:50:47 PM

Critically wounded, the centaur falls back and casts a CLW. Healing himself for 10.



Bliss (Cayzle) (AC17, HP16 of 16)  d100=36 ;
Thursday February 6th, 2014 9:25:25 PM


Since he has no clear shot, and since his friends seem to have the situation in hand, Bliss casts a witch's Deathwatch spell, since it might help to tell where the next wave of undead will come from.

Ley check 36 = OK.

He scans around, especially checking that things on the ground are all really dead, and looking to see if any victims are maybe alive but unconscious.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=24 ;
Thursday February 6th, 2014 11:18:29 PM

Spells in effect: Mage Armor

Shuriken: 10/10

With the enemy being dealt with and the brother being taken care of, Nikolai stays put and keeps a weary eye out more, just in case.
Total Defense
Perc +9 = 24

DM Ian - When There's No More Room... ROUND 5  d20+7=22 ; d20+5=15 ; d20+9=11 ; d8+3=10 ;
Friday February 7th, 2014 4:00:22 AM

Cameron reloads his crossbow, stepping forward to face their last foe.

William shouts out some words of encouragement, mirroring his halfling ally's strategy. Looking around, he cannot see any other immediate danger -- but that isn't to say that there may not be some somewhere else. The civilian, while he is breathing, is doing so with great difficult. He seems barely able to stand on his own at this point.

Carver calls for his ally to make room for him, swinging at the final zombie and missing.

Prudence joins the reloaded crossbow club.

Tinker steps out of the way of his ally and connects with his attack, tearing a hole in the creature's back with his urgosh.

Linden steps away, healing himself quickly.

Bliss casts a spell allowing him to see the various stages of death around him. As far as he can tell, none of the undead corpses around him are still active. Most of the civilians are beyond saving, but one or two jump out as still alive enough to be rescued. The brother hardly counts as one of these. The witch wonders how the boy is holding himself up with such grave injuries. (Haha, "grave" injuries.)

Nikolai stands his ground, keeping an eye out for any more foes on their way.

PZ looks at its current situation and turns to run, provoking AoO's from Tinker and Carver. The dwarf's swing just misses, but Carver pierces it through the chest before it has the chance to get away.

The final corpse hits the ground. All is silent, save for the laboured breathing of the injured.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=19 ;
Friday February 7th, 2014 2:07:32 PM

"That was no mindless undead, it was trying to save itself by running away.
But we still have a problem, everyone double check your gear, reload, rearm and see to the brother. We got our Sargents to find. Someone search for magic real quick and we'll be on our way around the town further, anyone know the direction to the graveyard?"

Carver double checks his gear once again, and tries to keep an eye out while others who are magic capable check the area out.

Perception 19

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20=13 ; d8=2 ;
Friday February 7th, 2014 2:12:09 PM

Cameron stands with his mouth hanging open in shock, his longbow dangling from his hands. The undead must be semi intelligent! It fled when combat went against it. His mind is quickly returned to the job at hand by the man's moans. Stepping forward the halfling eases the man to the ground and examines his wounds.
Heal 13
Unable to tell much more than the wounds are bad, really bad he calms the man by rectiting a short poem and laying his hand on the man's brow. Healing magic flows from his hands into the man, hopefully enough to knit the wound.
Cast Cure Light Wounds for 3 healing

Bliss (Cayzle) (AC17, HP16 of 16) 
Friday February 7th, 2014 2:33:40 PM


Bliss says to Carver, "We gotta save these wounded folks! We can't just leave them here! Maybe Miss Prudence can check for magic?"

The tiny witch uses his deathwatch sight to point out those who can be saved, and casts his stabilize cantrip as many times as needed (recasting if he flubs the ley check).

He urges the strongest in the party to carry the wounded.

Then it is time to move out. Where are the commanding officers?

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Friday February 7th, 2014 3:01:06 PM

Quickly, Pru casts Detect Magic and scans for auras.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B)  d20+3=19 ;
Friday February 7th, 2014 5:34:49 PM

Doubled over, there is only one thing on the cleric's mind. "Everyone righteous?! We good? Dead deaded, again?" He staggers a bit. The centaur looks around for any wounded. (Perc 19)



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Friday February 7th, 2014 5:59:38 PM

William will help search the bodies for evidence of where they came from, who they were or any itemsc of interest.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+3=11 ;
Friday February 7th, 2014 6:55:37 PM

Evidence that at least some of the undead has some form of intelligence, Nikolai comments, "Next time we have one of these that tries to get away, let 'em get away. We need one of these to run to its hideout so we can follow it."

Nikolai can only try to aid in any first aid healing.
Aid Another +3= 11

Once they are ready to move again, he positions himself next to Pru, holding one of his shuriken at the ready.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Friday February 7th, 2014 7:28:57 PM

Tinker worries with his Fist-mates over the intelligent supposedly mindless undead, and he silently nods at Nickolai's wise words.

But Cameron's thoughts are closer to Tinker's immediate concerns. Recover equipment, check and prepare, and ready to move out. "Where are Trimmack and Helmsbane? We have to keep up the sweep to meet them and be ready to help them out of a jam."

Urgosh wiped and stowed, crossbow with bolt back in his hands, the dwarf is tired but ready to continue the mission

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B) 
Sunday February 9th, 2014 6:38:14 PM

"Let's move."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday February 10th, 2014 9:40:19 AM

Checking in

DM Ezra 
Monday February 10th, 2014 11:09:11 AM

Greetings and Salutations, i shall now continue in Ian's quest to turn all of you into the Fist's first undead battalion! Bwahahahaha!

Carver comments on one of the undead displaying unexpected signs of intelligence. Carver notices something glinting from one of the heads that was flying about.

Cameron is able to stop the bleeding, though the civilian is still critically wounded.

Bliss agrees with the need to save as many as they can and conducts triage among the not quite dead yet.

Prudence finds the unmistakable aura of magic coming from a necklace worn by the not so dumb undead.

Linden helps look for wounded with the others. As he staggers about he inadvertently kicks one of the once flying heads and spots something glinting as the head rolls across the ground.

William does a cursory search of the bodies. You forgot your perception roll.

Nikolai suggests letting an undead remain animated in the hopes of finding the lair.

Tinker checks his equipment and wonders where their keepers, err sergeants, are.

The Fist is in one piece, mostly, and this last batch of undead has been vanquished. The silence of a battle just ended settles across the area, solemn, and broken by the cries of pain and terror of the wounded. A couple of shutters slowly creak open as some of the townsfolk find their curiosity overcoming their abject terror.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=13 ; d20+8=10 ;
Monday February 10th, 2014 11:50:46 AM

Perception 13
Diplomacy 10

Cameron notices some of the looky loos and a flash of anger overcomes him. He uses his sharpest weapon, his tongue and tries to get help for the wounded.
" You lot of onlookers. The undead are gone for the moment and your own friends and neighbors need your aid. Gather them up and get both them and yourselves to the Inn. Haggard and his daughter can provide sanctuary and some healing there. The way is clear. Do it now."
He stops short of berating them as cowards or mentioning that this isn't the Fist's fight but theirs. That wouldn't help matters any.
Once the civilians start helping he examines the large, muscly undead. It had been stitched together, so it didn't go into the ground that way. More evidence that these things are being created, not just appearing randomly. Cameron is more convinced than ever that the stolen book is behind this. If only they knew what the book supposedly could do. Damn the tight lipped contractors.

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Monday February 10th, 2014 2:07:46 PM

Pru takes a moment to grab the necklace. "It's magic," she says by way of explanation. "We can figure out what it does later."



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=21 ;
Monday February 10th, 2014 2:54:54 PM

William continues searching and helps identify the items they find. He will also try to see if the bodies have any id or clues to where they came from. Perc = 21

Bliss (Cayzle) (AC17, HP16 of 16) 
Monday February 10th, 2014 3:48:33 PM

Bliss helps Cam and the townsfolk get the wounded under cover. "Good idea, Cam!" he declares.

The sharpshooter notes that he has fired 14 bolts so far this adventure -- that means he has only one bolt left!

Soon he'll have to get out his slingshot.

Maybe in town somewhere he can find some small-size bolts. Or make some.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Monday February 10th, 2014 5:35:27 PM

Nikolai comments, "It is one thing to animate a body and make it walk and attack. These flying heads... that's another thing altogether. This is far more sinister than we had immagined at first. I don't know how you create such abominations!"

Nikolai asks the brother, "Did you see which way they came? How far to the graveyard?

He helps get the wounded with the villagers, either into their homes for better care or to urge them on to the inn.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=6 ;
Monday February 10th, 2014 6:43:42 PM

Carver notices the sparkly thing and goes over to it, plucking it from the head. " Anyone know what these flying heads are, or were? I don't remember them at all from from my earlier training before the Mailed Fist." (Know Religion 6 (nat 1))

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d8+1=8 ;
Monday February 10th, 2014 7:48:04 PM

The cleric bends to pick up the glinting object. He is worried that the object is dangerous at first, then he shakes off the paranoia and picks it up.

He then casts Cure Light Wounds using one of the scrolls. (heals 8)

(down a scroll, I'll check the count later)

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Monday February 10th, 2014 8:09:20 PM

"Let's keep moving to the rendevous point", suggests Tinker. Pointedly.
.............

ooc: welcome aboard, Ezra!

Bliss (Cayzle) (AC17, HP16 of 16) 
Monday February 10th, 2014 9:42:39 PM

Bliss thinks that's a good idea too. "Tinker!" he says, "We have a rendez-vous point? Lead on, pal!"

He calls to Mookie, who was hiding under an eave somewhere.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday February 11th, 2014 11:51:04 AM

Checking in

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday February 11th, 2014 1:24:13 PM

Checking in

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+2=12 ;
Tuesday February 11th, 2014 4:20:59 PM

As Pru tucks the necklace away, she tries to recall if she's ever heard anything about this kind of undead.

[That's a mighty 12 on my Religion check.]

Zombie -B- Gone (DM Ezra) 
Tuesday February 11th, 2014 4:46:56 PM

Cameron attempts to roust some of the townsfolk to flee their locked homes for the inn. Several stare at him with wide eyes before ducking back into their homes.

A young man opens his door and peeks out, looking about for danger. Seeing only the bloody Fist in the street poking at bodies and parts of bodies, he slips out the door, holding the arm of a young woman, his wife. She has a small bundle held tightly in her arms as the two scurry down the street towards Haggard's.

Prudence helps herself to a necklace glowing by her magicked eyes.

William realizes that nudging a body with the toe of a boot probably doesn't qualify as 'searching.' Before anyone notices, he engages in a somewhat more personal search of one of the zombies. Just under the hairline on the back of the neck he locates a small ruby embedded into the zombie's flesh.

William looks at the necklace Prudence found and correctly identifies it as a necklace. Your character sheet indicates more spells memorized than possible. It does not appear that you have detect magic memorized as it takes 2 of your cantrip slots.

Bliss helps with the wounded and realizes he is nearly out of small bolts.

Nikolai helps with the wounded and considers if the undead came from the cemetary. A typical location to find dead bodies ready for reanimation.

Carver digs a small emerald from the back of a flying head and asks about their origin, having never encountered them before.

Linden also finds a small gem embedded in the base of a skull, a sapphire. He manages to pry it free of the corpse.

Tinker suggests they withdraw to the rendezvous point.

I apologize for the late posting, foster court this morning.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=5 ; d20+7=11 ; d20+7=8 ; d6=4 ;
Tuesday February 11th, 2014 5:22:39 PM

" Gems in their heads? These are certainly being animated by some force beyond the normal bounds of necromancy, or at least from what I have ever known. Search them all and then we meet up with the Sergeants. That book is here someplace and I would lay a bet on it being used to animate all thes things/"
Cameron will search any unsearched undead. He then prepares to move on, bow ready.
Knowledge religion 5
Perception 11
Ready shot attack roll 8 damage 6 in the unlikely event that hits

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Tuesday February 11th, 2014 8:07:56 PM

Tinker thinks back to the last words the Double Fist heard from their Sergeants as everyone boiled out of the "Cheerful Stay" at the sound of the screaming less than a half hour ago...

Helmbane pushes his way out the front door, pointing down the road to the right. "Fist, you scout out that way. Trimmack and I will take this direction. Loop around the outside road and meet on the other side, that's an order!" The dwarf runs off, his human counterpart quickly catching up after crying out, "You heard him, get going!"

The dwarf shakes off his reminiscence. "Course there is a rendevous point, Bliss! We loop around the outside road and meet on the other side. If Sergeant's Trimmack and Helmsbane aren't on the far side of this village, we continue around until we find them!"

Hoisting his crossbow, Tinker points the group in the right direction, and impatiently waits for the others to stop looting the bodies and get ready to finish the mission. His fingers itch, wanting to play with a lock instead of the wooden stock of his crossbow.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Tuesday February 11th, 2014 9:19:19 PM

The centaur, not having a clue about stones and gems takes the sapphire to Tinker. "Buuuddy, how much do you think this trinkity doodad might be worth?"

Spells and

Things

(down 3 Channels, 1 SacBond and two first level spells, plus a Sapphire... by my count)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Tuesday February 11th, 2014 9:20:43 PM

OOC: Bad link on previous post.... I'll update it later

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Tuesday February 11th, 2014 11:25:29 PM

Active Spells: Mage Armor
Shuriken: 10/10

Nikolai exercises patience while the undead foes are being 'inspected'. Considering they were not getting paid to fight these undead, what kind of mercenaries would they be if they didn't?

He has to exercises greater patience with the people of this town! They seem so appathetic to their own neighbors! And he still hadn't gotten a straight answer as to where the cemetary is, to boot!

"Wish we had time to cremate these but we don't," he grumbles.

So he keeps watch until ready to move out, at which time he stays near Pru and William.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=12 ;
Tuesday February 11th, 2014 11:41:36 PM

After gathering up the gem, carver takes the time to stomp on it, squishing it flat.
Having seen that the gems had something to with animating the undead, Carver wracks his brain for thoughts on it.
"Everyone pulled the gems from the undead, if so, lets get moving, we got some sargents to locate."
He resumes the lead position and leads the group off again...

Bliss (Cayzle) (AC17, HP16 of 16)  d20+11=20 ; d20+11=20 ; d20+11=23 ;
Wednesday February 12th, 2014 6:01:53 AM


Cam says to search them all, and that's good enough for Bliss. He does his best. Perception checks 20, 20, 23.

Tinker reminds Bliss of the last orders they got, and he answers, "Oh yeah, right!" He is ready to head off. Carver seems to know the way, so he follows his friend.

"Let's go, everybody!" he says brightly.

Mookie flies overhead, keeping an eye out.

Zombie -B- Gone (DM Ezra) 
Wednesday February 12th, 2014 8:58:01 AM

Did Carver stomp on the gem?

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday February 12th, 2014 11:44:42 AM

no, plucked gem, stomped head


Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Wednesday February 12th, 2014 1:07:31 PM

"The gems didn't show up as magic," Pru says, a little puzzled. But she waits for her companions, and moves out when they do.

Zombie -B- Gone (DM Ezra) 
Wednesday February 12th, 2014 2:17:20 PM

Cameron and Carver find a gem in each of the zombies.

Tinker recalls that the party was to circle around town and meet the sergeants on the opposite side.

The party circles around the outskirts of town (which isn't that big to begin with). Not locating the sergeants they follow the advice they gave to the townsfolk and headed for Haggard's.

The sergeants, covered in blood and gore, are sitting at a table discussing their own battle, it appears to be an argument over which of them was more effective. Several villagers warmly welcome the Fist for having saved those they could.

Hope approaches What will ye have? 'Tis on the house for y'all!

Trimmack barks to the Fist Report!

The Fist has a magical necklace and a handful of gems.
The module says that the last 3 encounters since arriving at the village are worth 5k exp, less the 420 already provided on 1/10, leaving 4580 experience.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday February 12th, 2014 2:29:22 PM

William will also gather up what he found on the corpses, and join the rest in heading back to town. He lets one of the others give their report, but supplements it whenever needed about any arcane details. His main concern is finding out where these creatures originated at and who might be controlling them.

OOC - he is able to memorize four spells her day, and also has a ring bonded item that allows him to recast one and he also has an orb that allows him to recast 1. So I'm not sure DM what discrepancy you were referring to?

(Edited PC to clarify this)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Wednesday February 12th, 2014 5:09:30 PM

OOC: Would that be 4580 div by 8?

DM Ezra Yes

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=13 ;
Wednesday February 12th, 2014 5:17:16 PM

Diplomacy 13
Discipline ingrained after 3 years of training, Cameron does not even acknowledge that it is not his sergeant asking for the report. He snaps to attention and explains the fights as they happened, in order and what he feels they mean. This last part consists mainly of the fact that some or all of the undead seem to be manufactured from several corpses. This leads him to believe someone or someones are making the undead. With the knowledge that the item they are after has passed through here with the shady group about a week ago and knowing the item is a book but not what it does, he can only assume it is being used, possibly tested, by either the thieves or whomever they stole it for.
When he is excused from his report he orders a mead if they have it. Killing undead is thirsty work.
He mentions the gems and necklace to the sergeants only as some loot on the bodies, using whatever slang the Fist would use to speak in front of a client without letting the client know what they were saying. ( I am sure there would be a thing like that, like thieves cant . We should know it after 3 years of training) The last thing he wants to do is encourage the townsfolk to fight these things because they have treasure. Far too many would die that way.

DM Ezra Clarification request: From the notes I received, Sgt Trimmack is senior as Sgt Helmbane is recently promoted. Since one is subordinate to the other, and the chain of command goes up, how would Trimmack not be a superior?

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday February 12th, 2014 7:03:30 PM

OOC - If we do 4580/8, that gives us 573 more, for a new total of 1993... Based upon:

1. Received 500 xp at 1st squad trial
2. Received 600 xp more at 2nd trial, 9 Oct 2013
3. Received 900 xp at graduation, Nov 2013.
4. Received 420 xp @ 10 Jan 2014. (new total = 1420)
5. Received 573 xp @ 12 Feb 2014 (new total is 1993)

So we're 7 whole XP short of making 3rd level...


Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday February 12th, 2014 9:44:50 PM

"Sargent, I think these are not normal undead. Or at least in the meaning of undead that I learned before I joined the Fist. Someone is using an item as a focus to create them somehow. And they seem to have enough intelligence to try and run when they realize they are about to lose. Or at least those that are bigger do. That last muscular creation, tried to run away at the end of the fight, I struck because of reflex, If I'd had the time to think it through, I'd have let it run and followed it, hoping it lead us to where we wanted to go."

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+6=11 ;
Wednesday February 12th, 2014 10:39:34 PM

Pru stays silent and lets Cameron deliver the report; he's doing a fine job. She thinks about the undead, but she is as puzzled as everyone else and has nothing to add.

[OOC: the player has a theory, but the charcter did not roll a high enough Knowledge check! Darn it!]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Wednesday February 12th, 2014 10:47:36 PM

Nikolai adds to the report that the most obvious place to get 'parts' for the creation of these undead is the cemetary and asks permission to investigate it.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Wednesday February 12th, 2014 11:11:05 PM

Tinker also snaps to attention, keeping silent as Cameron reports and Carver gives some color commentary. The dwarf's fingers itch to appraise the gems Linden offered, but waits until released by Sergeant Trimmack.

He thinks: What a lousy mercenary I make! First saving the boy who hasn't paid and then not even thinking about looting the bodies! Tinker barely controls himself from shaking his head in his own poor performance.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday February 13th, 2014 2:04:01 AM

OOC: busy this week. Might miss post or two. I'll try very hard not to however.

Bliss (Cayzle) (AC17, HP16 of 16) 
Thursday February 13th, 2014 7:02:33 AM


Bliss listens hard and stands at attention, but given that he is standing next to Lindy on the one side and half under a table on the other, he may be overlooked.

He does not have anything to add to the report from Nik, Cam and Carver. "Good job," he thinks, and makes a mental note to tell them so later.

When the officers tell the double fist to stand down and take their ease, Bliss thinks about having a drink, but frankly he just can't. The smells and the blood and gore everywhere just bothers him too much -- both his nose and his witch sensibilities. So he casts Prestidigitation to put the mess onto his weapons and hands and then Cleans Blood (a witch-only spell) to make the mess go away forever. Rinse and repeat, rinse and repeat, until everyone and everything is clean.

Bliss hums happily as he sets about his tidying up.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Thursday February 13th, 2014 2:13:20 PM

checking in for today

Rejoice! For tomorrow... (DM Ezra) 
Thursday February 13th, 2014 6:15:41 PM

Everyone that has a post for every day gets an extra 7 XP.

Sgt Trimmack commends the group for their actions, while Sgt Helmbane berates them for taking their time.

Sifting through the coins, Trimmack tosses one to Haggard for their stay.

Haggard tries to refuse the payment but relents when Trimmack responds that the Fist always pays its way, just as the Fist expects prompt payment when hired. That said Trimmack looks at the necklace, it's a necklace, and magical? SO what does it do? still waiting on a spellcraft check here

With limited ideas on where to proceed, Trimmack and Helmbane argue on what to do next. Hope mentions a group of men that came through a month before. Haggard and several of the villagers jump in talking about the men. They stayed for one night and left. A few days later the first undead started to attack.

Diplomacy DC 20 Highlight to display spoiler: { One guy recalls that they were heatedly discussing a book they had with them.}

Diplomacy DC 15 Highlight to display spoiler: { Hope recalls hearing chanting late in the evening after they retired to their rooms.}

It may be this other group has complicated our own mission. I doubt this is the last wave of undead. Sgt Helmbane and I will remain here and secure the village of Cheerful Stay. The lot of you will proceed east and determine if this group is responsible for the undead.

Haggard suggests they check an old decrepit church that is near a cemetary.

Sgt Trimmack and I will work on some basic defenses and militia training for the village. Get some rest and you head out at first light.

William, your sheet says yellow highlight are memorized spells. For 1st level spells you have 9 spells highlighted. Hence the inquiry on how many spells are actually memorized (you don't need to track the bonded item spell, just if it has been used this 'day'.

Be patient, it will take me a short bit to get into the roles of the npc's and pc's.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday February 13th, 2014 6:39:34 PM

Linden, very sober and clearer of mind than usual, stands at attention. However, he is grumbling a bit for no apparently obvious reason.

(Sanity info DM: Down 1 Sac Bond, down two channels, down 1 Rebuke Death, down 1st level Domain spell)


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday February 13th, 2014 7:33:37 PM

OOC: I have 2993xp logged. Which experince track are we using again? fast? medium? etc?

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+3=10 ;
Thursday February 13th, 2014 8:57:03 PM

OOC: 3rd level is at 5k xp, right?

IC:
Carver, grabs a goblet of wine and pays for some food as well, time to rest up a bit, before heading back out for a recon patrol.
As he eats, he tries to decipher what the locals are saying, but he has too many other thoughts running around that he is trying to corral. (Diplomacy 10)
In his spare time, he tries to keep an eye on the little one, not because he's worried about him, but to see how he does his magic among other things.....

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=22 ;
Thursday February 13th, 2014 9:14:51 PM

OOC
So we are splitting the xp?
To answer your clarification request above, we were initially arranged into 2 fists, each with its own sergeant. Mine was Helmbane making him my commanding officer. If it is now truly a joint command then technically Trimmack would be my commanding officer too. But Helmbane talks to me while we stand watch and I like him better so he is still my choice for commanding officer.
Question, can I perform my surgery now and move my stats around? I was waiting until we were not in a fight. Since we are about to rest for the night, this is a good a time as any. Besides I am off for a couple of days due to snow so I have the time to do it now.

IC
Diplomacy 22
Cameron manages to get some more information from the crowd. He learns that the men that passed through a month ago were talking about a book. And Hope recalls hearing chanting late in the evening after they retired to their rooms. All that coupled with the church and the undead attacks adds up to a good place to start to the halfling ranger.


Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor]  d20+6=10 ;
Thursday February 13th, 2014 10:15:13 PM

So what does it do?

Pru gulps. This is final exams all over again. No, it's worse than final exams because both sergeants are looking at her expectantly. Hastily, she casts another Detect Magic and tries to ascertain what the necklace does.

"Um..." she says. "Um. I don't know what it does, Sergeants. I'm sorry." [Spellcraft 10, and this task is better suited to somebody with an INT score. :) ]



AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK)  d20+4=6 ; d20+4=5 ;
Thursday February 13th, 2014 10:22:47 PM

Tinker may be a dwarf and a rogue, but neither his passion nor his expertise is with gems. He gives a cursory look to one and then another before shrugging and giving the gems back to Linden. "Not the foggiest idea", he says.

Now that the Double Fist has permission to seek out this group, Tinker has a suggestion. "I'm thinking that the Church may have more likely answers than the Cemetery. At least it should be easier to search."

Whichever way the group decides, Tinker will go along.
.................

Appraise: 6, 5 (not much help there)


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+1=2 ; d20+1=7 ;
Thursday February 13th, 2014 11:26:27 PM

Nikolai takes a look at the gems.
Appr +1 = 2, 7

He laughs at his own ignorance of their value.

"We've been suggesting the cemetary, but the church first is fine," he agrees and after gulping down a mug of ale, he's ready to go.

Bliss (Cayzle) (AC17, HP16 of 16)  d100=15 ; d20+16=25 ;
Friday February 14th, 2014 12:06:05 AM

Bliss says, "Oh, me! Me! Let me look at the magic item!" The tiny fellow pops up from under a table.

He tries to cast an Identify (first level witch spell). Ley check 15 = OK! Then he casts a Guidance cantrip, asking Gargul for a hint.

Spellcraft is usually a +5 check for Bliss (one rank, 12 Int, class skill). But with these two spells he is boosted to a +16. His check is a 25. Woot!

He tells everybody what he figures out.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Friday February 14th, 2014 12:51:20 PM

"Are their crypts under the church?" Asked the cleric casually. "There might be an exterior passage to them."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+9=27 ;
Friday February 14th, 2014 4:17:47 PM

Posting from phone)

William helps examine the jewelry (Spellcraft check 27) and tries to learn some more about it.

He's a little nervous about poking around in the church, but agrees that it is the best place to continue their search.

He'll also rest for the night, say his prayers and rememorize some of his spells and change them a bit.

(Ooc - DM please look closely at his sheet and you'll see that I noted his underlined spells were memorized and the highlighted ones were the ones he had in his book)

Rejoice! For tomorrow... (DM Ezra) 
Friday February 14th, 2014 5:31:42 PM

The church hasn't been used for sometime, I'm not even sure which god the church was following. It's been laying in ruins for centuries. We don't even use that cemetery anymore. Haggard sets down a pitcher of ale for the Fist.
'Twas to some god Melinoe, tha's wha' I hear two of 'em talkin' 'bout. Said the man sitting to the side, looking at the dregs of his ale.
Who's Melinoe? No, it be Ga'al, spit, they was worshiping! Damn 'eartseeders! His brother counters from across the table.

Another townsfolk jumps in, I guess it could be them heart-killers, they travel in sixes.

Haggard waves them off go back to yer drink. It was obvious they served the vindiccator. They was obviously religious types, but they was hiding their true allegiance. Everyone knows that Jancassians don' advertise.

After some discussion, Bliss figures out that the necklace provides the wearer with skin as tough as leather, making it harder to be hurt. Highlight to display spoiler: {+1 natural armor amulet}
The gems are worth 2k.

If you are that close to leveling, then the 7 exp will get you there, if not, then don't worry about it. We follow the medium track for leveling.

My understanding of military structure is that when two groups are assigned to a task, one of the leaders will become an overall leader, the other his exec. If the DFist broke into two task groups, each sgt would likely take their original group, but when operating combined, one must report to the other, and that is generally based on seniority in position. I don't know how it was operating before, but this is how I will be playing them going forward.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Friday February 14th, 2014 6:44:24 PM

Tinker knows just as much about any of the gods as the casual person on the streets. That is, he knows their common names and the like, even using them to swear or color his speech at times, but not knowing much more than that. "Matters less to me about who they worshiped than what they were doing. Maybe this will give us some more clue to where the magical item we are supposed to recover is. Right?'

With Nickolai saying the Church is fine, Tinker also counts Linden as interested in the Church, and assumes Prudence and Bliss will go with the majority. The Sergeants are staying in the Village allowing the Double Fist to investigate on their own, which makes Tinker look to the Halfling Cameron or the Centaur Carver who have been the two who have historically been stepping into the leadership roles when the sergeants are out...

.........................................

ooc: I am tracking we are at 2,993xp (not including any Hero Points awarded to individuals) With the Medium Track (Wold Standard), we need 2,007xp more to get to 3rd level. With Wold suggested progression, the Agents will be on track to reach 3rd level before July 2014.

We are doing good.

0xp - 3Jul13 - Start
500xp - 13Sep13 (email)- 1st squad trial = 500xp
600xp- 9Oct13- 2nd trial = 1100xp
900xp - 5Nov13 - Graduation = 2,000xp (2nd LVL)
420xp - 10Jan14 - Zombie Fight = 2,420xp
573xp - 12Feb14 - Village Fight = 2,993xp

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=15 ;
Friday February 14th, 2014 9:30:52 PM

"Church is as good a place to start as any, and if I remember correctly, some religions believed in interning corpses in catacombs, usually entered from inside their own chapels.
Any of you magic types, got any sound based damage spells? It might be an idea to try and see if that would shatter the gems."

Hearing a name of a religion, Melinoe, Carver tried to see if he remembers anything about it. (Know Religion 15)


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Saturday February 15th, 2014 12:28:51 AM

"I wonder, if the chuch is that old, any buried bodies would be mostly bone fragments or skeletons at the best. We've been fighting zombies today. These are bodies recently dead. There must be some other place they are from and the villagers don't seem to recognize any of them. This is a difficult puzzle indeed." Nikolai comments as they ready to go investigate the church and graveyard.

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Saturday February 15th, 2014 10:07:23 AM

"The churchyard may well be where the undead are coming from, so it's worth investigating," Pru agrees. "And if whoever is doing this is using that book, or whatever it is, it's likely the book is near the churchyard, too. Which is handy, because that's our mission."

Pru peers at the gems. "Sorry; I pretty much just do fire damage. But if we're going to try to break them, let's do it away from these nice people, all right?"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=24 ;
Saturday February 15th, 2014 11:44:43 AM

OOC: I forgot my Perc roll for 2/13:
Perc +9 = 24

Oops sorry, that was Dipl:
Dipl +0 = 15

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d8=8 ; d20+1=5 ;
Saturday February 15th, 2014 12:41:43 PM

" There will be no gem smashing, first of all. Secondly, I don't really care where the zombies are coming from, who's making them or who they hold dear. Our job is the tome they stole, correct Sergeants? We find them and get the book back. If they want to summon the hordes of hell, we kill them first or fight our way through them. Is the contract for recovery only sergeants? Will destruction count as a close second? Because if they want to play like this then burning the abandoned church around them would be far easier. The book might survive. if it is magic enough."
" Bliss, lets see if we can get you more ammo for your bah. I would rather you were shooting that than anything else. Otherwise lets get our rest so that we have full spells for tomorrow, the church sounds like it might be a tough nut to crack so we want to be in top shape."

Before sleeping Cameron can heal anyone that is hurt.(Cure light wounds for 9 healing) He heals his fist mates and sergeants first, villagers second. He will then try to rig 5-10 of his arrows as flaming arrows using cloth and oil or pitch, whichever the town has available. He will also try to rig a few jars of lamp oil to be thrown so they can be lit later, either by himself or Prudence. He also tries to remember anything he can about the god the villagers say the men worshiped.
Knowledge Religion 5

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Saturday February 15th, 2014 3:47:51 PM

[OOC: I thought it was morning? Are we really going to wait a whole 24 hours?]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Saturday February 15th, 2014 5:19:57 PM

William reviews his spell book and shrugs, saying, "Most of my spells are Summoning or Defense related, and sleep doesn't work well vs. undead. My acid darts work well, but I've only 7 to use each day..."

Re: the necklace, he asks, "Which of you melee types want to wear it, as it'll fit you best...?"

He's in agreement with Cameron, saying, "Yes, let's not break any gems, as they may have a lot of value that we'll need. However, let's not burn the church down until we have a chance to investigate it further... I'm all for torching it when we're done, but there may be some clues within that can help us... "

(So... is our discussion in the AM or are we still waiting to go to bed?)

So we are all agreed that we have 3k xp? Steves math looks sound + 7 for posts.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday February 15th, 2014 6:48:40 PM

OOC
Hopefully waiting to go to bed. Our cleric is half or more spent, I am half out of spells, Pru is out of darts, Bliss is out of ammo and I want to make some special arrows if I can. Burning the church later doesn't make sense. Burning it with people in it either kills them or makes them break cover so we can shot them. Doing my surgery this weekend since I got no answer yea or nay.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Sunday February 16th, 2014 7:16:30 PM

OOC: we woke up, ate breakfast, heard cries, went to kill undead, now we are back. All told, it should be no later than 9am at least. If we need a day to recover, maybe some of us can try to find an armory with plenty of quarrels.

Bliss (Cayzle) (AC17, HP16 of 16)  d20+9=17 ;
Sunday February 16th, 2014 7:18:03 PM

If events and their officers allow it, Bliss is glad to stand down for the rest of the day. He turns his attention to his crafting, and makes as many bolts as he can in a day: Craft check (with guidance cantrip) 17.

He also sees if there are any small size bolts for sale in town. You never know!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Sunday February 16th, 2014 10:53:26 PM

Linden will spend his remaining spells to cure everyone else who are still hurt.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Monday February 17th, 2014 11:13:56 AM

Tinker isn't thinking about the logistics of having the spellcasters mostly out of spells, but the tactics of trying to rest in a village constantly attacked by undead. And then there is the intelligent undead that got away...

"If there is someone coordinating these attacks, they are sure to have been told our presence because of the undead that ran away. And if it were intelligent enough to recognize our emblems, they know the Fist is here. And if they know that the book they stole was under safeguard contract to the Fist, they can guess WHY we are here, too!"

"All of which tells me that any delay will make it more difficult to find and retrieve the tome. I think we should investigate now."


Tinker gets another thought. "Cameron, you are Ranger trained. Think you can track the undead that ran away?"

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday February 17th, 2014 2:11:00 PM

Checking in

After the battle (DM Ezra) 
Monday February 17th, 2014 2:17:37 PM

Keep in mind that while the battle lasted only minutes, healing and regrouping the villagers would have taken considerably longer. Slapping on a bandage is only a standard wound, actually treating the wound is generally about an hour.

Sgt Helmbane There be no crushing o' gems. Yer green, ye'll learn soon that the quartermaster never assigns as much gear as be needed. He waves a hand in Bliss' general direction, point. Best to be kept and used as needed fer supplies. Give the rest to Q when all's 'aid an' dun'!

Steelshaper has the right of it. The book is our contract. Trusting that the book not be harmed by burning down a building would be an unwise choice. Let's try not to do that. Trimmack considers the conversations bouncing around, Nikolai has the right of it, these were too fresh for an old and unused graveyard. But that group is worth tracking down.

Hope comes and delivers a large platter of food to the table. Trimmack grins and winks at her, it's about time you lot got some more independent operational time. Therefore, Sgt Helmbane and I will stay here and guard the village against any additional undead. You are hereby ordered to locate the old church, check it out. See if there is any information on the group that went before. I know the trail is cold, so you have 3 days before I expect to see you back here.

Any final acquisitions before heading out the next morning?

Haggard and Hope have a small pouch of food for each of you as thanks for your work.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday February 17th, 2014 3:25:17 PM

OOC
no undead escaped. It turned to run and Carver ren it through
IC
"With Linden's aid I can probably track it. It was distinct and big enough to tell it's prints apart. 2 to 1 odds it's tracks go back to that church though. Let's eat up and head upstairs for some rack time. The faster we finish this the faster I get to head back to the Citadel. We'll have a tale for those minotaur thugs this time eh? Nobody could have done this better."

I don't have craft so those arrows are out. Any idiot could probably make them, but it would take skill to make them fly true.
Eat, sleep, win. rinse repeat. Let's get er done.

OOC
Helmbane is still my favorite Sergeant. Maybe I was raised by dwarves myself. Who knows?

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+6=17 ; d20+10=21 ;
Monday February 17th, 2014 6:31:32 PM

"To the church! The sooner, the better!" Nikolai blurts through gulps of food. "Let's not give the enemy any respite. Give 'em a night, and they'll have more undead ready. Go now, and we are likely to catch them by surprise. Hopefully, they won't be in their lair, but out looking for more bodies.

We have to learn how to work without spells. At any given battle, we might be without our spellcasters for one reason or another.

Either way, we don't really know if anything is there or not, and I don't want to waste a day, or even half of one, wondering about it. I want to find out now."
Nikolai finishes rather abruptly and takes several more bites of food. It was simply a statement of his preference for quick action.

After lunch, he takes his leave and goes to the stables to tend to the horses, they might be needing them if the church is more than a short hike. He brushes them down good and makes sure they have enough to eat. After all that, he goes back to the inn and checks in with the others and sets up a watch detail for the stables. He volunteers to take the last watch.

He takes up position in the rafters of the stables like he did before.
Climb +6 = 17, climb support beam to the rafters
Acrob +10 = 21, find a good spot and stay balanced on the beam.



Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday February 17th, 2014 6:42:24 PM

Carver, gives the Sargents a nod, when they give the orders. He then will help Bliss ask around the village if possible about attaining some small quarrels for his bow or what ever it is he calls it.
Making sure everyone is heals, he'll turn in and be ready early, before day break, hopefully with food in his stomach.
He will then make sure everyone has their gear and weapons all ready for the next stage of the mission.
"Everyone got enough gear, food, weapons? Not necessarily in that order. I get the impression that the church and graveyard are not very far outside of town, so leaving the horses here, will keep them safer I's assume."

Prudence Gundle (Kathy) [AC 18; HP 21/21] [Mage Armor] 
Monday February 17th, 2014 6:54:28 PM

Pru is ready to rest and prepare for the rest of the day when Nikolai says they should leave now!

"Well, we could certainly do that," she says. "As you say, there are times when we may have to fight when our casters are out of spells and our archer is out of arrows. It strikes me as counterproductive to do it on purpose, but if that's what we want to do, I'm up for it. Best let me cast another Mage Armor on you, though; the first one's worn off."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday February 17th, 2014 7:05:16 PM

William is not on favor of rushing out and agrees with Pru that deliberately going out with limited magic isn't a good idea. "I think we need to gather our strength, as I don't think this delay will make us worse off than if we go unprepared." He will take last watch with Nic.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Monday February 17th, 2014 8:04:21 PM

Nikolai smiles weakly at Pru, "You are a brave girl, Pru, but I guess we best follow our Sergeant's orders and get some rest. This lot we think we are going to be up against will probably be tougher than some brainless zombies. They will have better tactics. So I guess we wait."

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday February 18th, 2014 7:04:21 AM

edited header for surgery.

Bliss (Cayzle) (AC17, HP16 of 16) 
Tuesday February 18th, 2014 12:02:49 PM


If Bliss can find or buy any small or even medium bolts, he will buy them.

In fact, he sees that Prudence was using a crossbow. Does anyone else in the party have medium bolts? Bliss can Enlarge himself, then pick up the medium bolts and use them in a fight.

And he still has a few of his own to use ... and his trusty slingshot.

=====

Anyway, he is all for going to the church. When they get there, but not before, he will ask Prudence to read his scroll of mage armor for him if she would be so kind.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday February 18th, 2014 12:38:57 PM

William has about 55 of the xbow bolts left. He can give you probably 30 of them.

Bliss (Cayzle) (AC17, HP16 of 16) 
Tuesday February 18th, 2014 1:28:42 PM

"William, you are my hero!" says Bliss.

OOC: DM, what roll and how much time for a trained weaponsmith to trim those down to small size, if it is possible. If not, I can still use them as is after I enlarge myself.

After the battle (DM Ezra) 
Tuesday February 18th, 2014 3:32:32 PM

Nikolai is all for going immediately. He climbs into the rafters of the stable to take watch. Hopefully the horses will alert him to anything happening outside of the stables...
Is he poking his head through the thatch roof? It sounds like this is a typical thing for him, is he also taking his rest in the rafters?

After inquiring about bolts, Haggard comes back with a small quiver stuffed with bolts, he blows a pile of dust off them and offers them, these be working for ye? Ye can have the lot for a pair o' gold coins. 20 bolts

As the sun just begins to peak over the distant hills the Fist assembles before the Inn and organizes themselves to set out. Hope hands each a small satchel our thanks and may Domi watch over ye this day. Break fast and some trail food for yer trip. Each bag contains a steaming and stuffed roll, freshly backed. Hope must have risen very early to prepare this for you. A mouthwatering smell of herbs and spices, assails you. Biting into the delicacy reveals the roll is stuffed with egg, cheese and ham.

A slice of hard cheese, a roll, and some fruit is also in each satchel. Enough to get you through lunch. Maybe the church is further than you expected.

As the Fist travels through the village, every home they pass has the residents standing quietly in front of their doors watching the procession. Even the children stand quietly and watch. Are they watching saviors leaving on quest, or men heading for their doom?

Verify if you are riding or walking. Does the group have a standard marching order or formation?

ammunition is one of those things I don't bother with size on, the cost is the same for small/medium.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday February 18th, 2014 5:46:45 PM

(to verify, did they rest or not ?)

DM EZRA: I advanced to the next morning, whether or not you rested during that time... :)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=11 ; d20+8=17 ; d20+8=12 ; d6=6 ;
Tuesday February 18th, 2014 6:52:30 PM

Seeing the gathered onlookers, Cameron males sure the double fist makes a good showing for the Mailed Fist. He prestidigitaes everyone's gear clean and adds that special clean quality to their gear, shiny buckles, polished boots and crisp uniforms. What this town sees will be the way they remember the Mailed Fist for years to come.
" Bright happy faces everyone. Make a good impression as we head out. We want them to remember the Fist fondly when we leave. "
He marches in his accustomed place at Carvers side, right up in front. After yesterday's running fight he keeps his bow out, arrow nocked and ready to fire. (ready missile weapon). He tracks if it is needed to find the church and otherwise keeps his eyes peeled. He will fire only if combat seems eminent( They have been spotted, are being charged ect)
Tracking (survival) 11
Perception 17
Ready attack hits AC 12 for 8 damage

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 22/23 "Tinker" (SteveK) 
Tuesday February 18th, 2014 7:00:14 PM

Tinker is happy for the luncheon roll, he can save the four days rations in his rucksack for emergencies! The rogue would prefer to stay in the back, but doesn't have the legs to get anywhere quickly. Instead, he would like to be third, just behind Cameron and beside the large Carver. With Nicholai and Linden for a mobile reserve and William, Prudence, and Bliss to be the main missle unit, Tinker thinks that would be a good marching order.

The dwarf isn't particular. If someone insists on a different formation, he has no hard feelings.

Tinker has his crossbow with bolt ready, but resting easy in an underhanded grip. His urgosh slung beside him and his rucksack of everything bulking on his back.

Bliss (Cayzle) (AC17, HP16 of 16)  d20+11=14 ;
Tuesday February 18th, 2014 7:04:09 PM

Bliss is very grateful for the rest and the quiver of small bolts. "Many many thanks, good sir," he says to Hagrid, who seems very big and a bit scary to him. He wonders if the big man has any giant blood in him.

[OOC: updated PC sheet to add bolts and subtract coins, thanks!]

Heading out to follow orders, Bliss reduces himself (as always) and enlarges Mookie. He rides the bird so long as there is no danger, prepared to hop off at the first sign of a fight.

Keeping alert as the group moves: Perception 14

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=7 ;
Tuesday February 18th, 2014 10:12:29 PM

Carver, even though he hates it, he'll high step for the on lookers. That should keep their attention or at least give them something to talk about later.
With his lance and shield at the ready, he can switch in a round if needed to the bow on his back.
"Bliss, you're our look out up there, keep a sharp eye out would you please.
Lets not get too distracted showing off."

As soon as the group leaves the civilians behind, he stops high stepping, no need for it, except to show off.

Perception 7

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Tuesday February 18th, 2014 10:26:53 PM

DM asked: Is he poking his head through the thatch roof? It sounds like this is a typical thing for him, is he also taking his rest in the rafters?

OOC: the night before we took turns watching the stables in case of undead attack on the horses. Nikolai positioned hmself in the rafters so he could see the whole stables and plop down on any undead that make it in from the back. There were others that watched the front door. He slept in the stall, not in the rafters.

IC: Nikolai brushes off stray straw and is joins the group for breakfast. "They must be depleted somewhat. No attacks last night," he yawns as he takes a plate of food.

He smiles at Hope when she gives them their lunch. He remains rather quiet, thinking of what may lay ahead, what strategies they'll need to employ.

"Thanks, Cameron, for the cleaning. I'm glad not to smell like horse while we hike to the church," and winks at Pru, "She appreciates it too, I imagine."

Nikolai takes his place in the back of the formation and marches with precision. These people may not care much about the Mailed Fist, but good impressions, impressive impressions, never hurt either.

OOC: I think it was decided we'd go afoot/ahoof and leave the horses behind.

Prudence Gundle (Kathy) 
Tuesday February 18th, 2014 11:46:18 PM

Pru helps Cameron make sure everyone's gear is clean and shining. She smooths her braid and takes her position near William and Bliss--keeping the "squishy" people together.

As they walk, she smiles at any townsfolk out watching them, and waves at the children.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday February 19th, 2014 2:30:01 PM

William joins the group and remains close to the center by both ladies. As a dashingly handsome young man, he smiles at all the young maidens who wave goodbye. It's a trait he gets from his uncle Joshua...

He also used his prestidigitation and other magics to help get everyone cleaned up and also to help in the stable.

After they leave, he watches the sides of their path for anything out of the ordinary and has his xbow ready for any threats.

Hunting Season


Decrepit Old Churches (DM Ezra) 
Wednesday February 19th, 2014 5:52:00 PM

The Fist makes quite the showing as they march out of the village of Cheerful Stay. Once the procession has passed the last house, the villagers return to their homes without fanfare.

By mid-morning the sun has risen overhead and warmed the earth, sending visible trails of steam from the vegetation lining the road, well more of a trail really. A squall of clouds crosses the sky, the rain falling under the front is easily visible. As is the path of the rain.

It doesn't take much for the icy rain to turn the road to mud. And with the warmed vegetation, the ground is soon covered in a blanket of fog that swirls around. Carver's extra height keeps his head above the low lying fog. Here and there he can see the fog swirling with the passage of his teammates.

Overhead Bliss finds the downpour uncomfortable as Mookie fights to maintain their flight. Below he can just see dark shapes of his companions passing in the fog, only Carver's head plainly visible.

The trudging is wet, muddy, and quiet.

Perception and survival checks please.



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d20+3=14 ; d20+5=9 ;
Wednesday February 19th, 2014 6:36:17 PM

The cleric takes his standard watch, whichever is given to him, then preps his spells. He eats and drinks, copious amounts knowing that the trip is going to be hard and that they wouldn't be stopping. Linden always hated training in the forced marches, but now he's glad they were frequent.

He takes up a position near the middle of the party (or whereever the sergents tell him to be), keeping pace and only going ahead of the party if ordered to. He is keenly aware that the terrain and inhabitants are unusual. (Perc 14, Surv 9) The centaur is wary of every small sound in the trees, but it mostly turns out to be the heavier drops building and falling onto a hollow stump or a wet raccoon shaking off the wet. The mud and rain makes it hard to spot anything of import.

Spells and Things

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Wednesday February 19th, 2014 6:37:59 PM

OOC: Dang it. Header should have full hit points. The previous night, he would have used his channels to top everyone's hit points up, including his own... should have mentioned that in the previous post.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+5=14 ; d20+8=24 ; d20+8=22 ; d6=4 ;
Wednesday February 19th, 2014 6:41:04 PM

Survival 14 (15 if tracking)
Perception 24
Attack roll 22 for 6 damage from ready missile weapon

Cameron briefly thinks about swapping to his weapon and shield due to the fog but stays with the bow. He was more effective with it. He keeps watch ahead and to the ground looking for signs of the horde that has been trampling about the area.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+2=7 ; d20+4=8 ; d20+9=16 ;
Wednesday February 19th, 2014 7:29:24 PM

William trudges along with the rest through this strange fog... He watches the area around him closely, trying to see what lies to their flanks, front and behind them (Perc = 8, Surv = 7) and also tries to see if the fog is acting unnatural or in a way that might insinuate it was created by magic or dark forces... (Know Arcana? = 16 ). He keeps his fistmates close to him, knowing there is safety in numbers... He's not scared, but is merely cautious and concerned about how the environment is changing so drastically...

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+7=13 ; d20+2=13 ;
Wednesday February 19th, 2014 8:08:37 PM

Tinker keeps an average watch, nearly as good as his eye on the weather! Crossbow cradled casually, he keeps up with the others.

........................
Perception 13
Survival 13

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=3 ; d20+3=22 ;
Wednesday February 19th, 2014 8:44:34 PM

Carver, is more interested in the ground fog, usually it's deeper than just 5 or 6 feet, and he tries to puzzle it out....
"This is odd..."

Perception 3
Survival 22

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=29 ; d20+3=11 ;
Wednesday February 19th, 2014 10:24:42 PM

"So much for their tracks," Nikolai comments during the downpour. He tries not to slosh in the mud but it is difficult. The fog is bothersome too.

"We could pass right by the church and never know it in this," he exclaims but he says no more.

Perc +9 = 29!
Surv +3 = 11

Prudence Gundle (Kathy)  d20=17 ; d20=19 ;
Wednesday February 19th, 2014 10:43:21 PM

Marching in the rain and mud. Pru's least favorite thing. Any minute, she expected a drill sergeant from the Citadel to pop out from behind a bush and yell, "Move it, Gundle! Keep up!" Her jitters actually make her more alert than she normally is.

[Perception 17, Survival 19]



Bliss (Cayzle) (AC17, HP16 of 16)  d20+11=25 ; d20+2=7 ;
Thursday February 20th, 2014 12:01:41 PM


In this weather, there is no use trying to stay aloft, as Mookie informs Bliss.

"Look, Kid, this is too much! I'm retired! Cantcha just walk for a change? I'm drowning here."

"Okay Mookie," says Bliss, walking next to Prudence and William. He says to them, "Excuse me, but would one of you please read this scroll of Mage Armor for me now. I think it is a good time."

The tiny halfling struggles to keep up, and thinks about how Lord Gargul's blessing would let him move faster on the ground. And he keeps his eyes open as the group moves forward.

Perception 25
Untrained Survival 7

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d100=57 ;
Thursday February 20th, 2014 2:32:41 PM

William will read it for him and also cast his own mage armor spell on himself.

Decrepit Old Churches (DM Ezra) 
Thursday February 20th, 2014 4:03:27 PM

My apologies, I didn't realize that Linden was also a centaur, and thus he would have also been able to see over the fog. Hmm, the survival DC to avoid getting lost is 15, without fog...

Everyone is at full health from Linden's channels the previous night.

Carver realizes that 5 or 6 feet, the usual height of a fog from temperature variences between wet rain and warm ground, the smaller members of the party (the two halflings and a dwarf) would be easily swallowed by the fog, while the humans would only just have their heads visible.

Between Prudence and Carver, the two of them are able to keep the others grouped, even as they frequently start to veer off. The only two to make the survival check

As Bliss came down, he saw the same sight as Carver and Linden, a canted steeple in the distance.

This picture should give the right idea. fog enshrouded church

Those beating a perception check of 20, and able to see over the fog, note a figure standing on the roof, partially shrouded by the steeple.

The fog is burning off with the passing of the rain, and will soon dissipate. It is mid afternoon.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday February 20th, 2014 7:06:29 PM

" Hmm, a lookout you say? Does he look like he saw us?"
"We could try and sneak in past him, or Carver and linden could boost me and Bliss up and we all take a shot at him. Thing is I can't tell you he isn't just some villager that got lost out here and climbed to the roof for a look around. We might be shooting someone unrelated to this problem."
"What do you guys want to do?"

Cameron, being pretty sneaky is willing to try and sneak in, but if the rest want to shoot the lookout down he is willing and able to do that too.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday February 20th, 2014 7:55:40 PM

"Blizzard, take Mookie and scout the steeple. Make no hostile actions. If he shoots at Bliss, then we know. By then, we will have trained our bows on him and we can take him down." Suggests the centaur. "Otherwise, we risk hurting an innocent. Either way, we'll know. Anyone have a Detect Evil available to them?"

Linden will use a Sacrificial Bond ready for if Bliss or Mookie take damage. He preps his crossbow.

"I have a Bless prepared just in case."

Spells and Things

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=19 ;
Thursday February 20th, 2014 8:24:10 PM

"I wouldn't suggest shooting at him out of hand, without evidence that he or she is one of those whom we are here for. As far as we know, or at least until we have evidence, these people we are looking for, are just that, looking for, because until then, we aren't being paid to deal with them. Now, if it's true they took the book, then we deal with them, at blade point or with a clenched mailed fist as needed.
By the way, I can use that necklace, I get easier to target when I charge with my lance, because I'm focused on the tip of my lance and my targets easiest to hit spot."


Carver uses his detect evil to see if the person is evil or not.

Perception 19

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK) 
Thursday February 20th, 2014 9:50:37 PM

Tinker, stuck in the fog and not able to see out, can only let the taller ones talk of what they see. "You want a check to see if the person in the steeple is hiding from undead or a lookout, there are always three of us who don't have to stoop and be in the fog. Can make a pretty good strike team, too."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Thursday February 20th, 2014 11:06:47 PM

OOC: I agree let carver or other frontliners take the necklace.

IC: Nikolai whispers to Pru, "Good time to give me that magical armor would be about now."

He then, quiet as possible, tells the others he sees the person atop the church roof. "We do need to verify who that is and if indeed they have what we came for. The Mailed Fist may not have a good reputation in these parts, but we certainly don't need to make it worse."

He suggests to continue on their course, albeit as stealthy as possible. "This fog may be hindering us, but it hinders them also."

Bliss (Cayzle) (AC17, HP16 of 16)  d20+11=28 ;
Friday February 21st, 2014 12:39:51 AM

Blis nods and tells Linden, "Good idea!"

"Besides, the rain is ending at last, and we would love to get above this fog, right Mookie?"

"I'm dropping you if I get shot, Kid!" Mookie warns.

"Mookie! Seriously!" laughs Bliss.

The two fly up and toward the tower, keeping a look out and trying to tell if that fellow is undead or not.

Bliss casts his Deathwatch cantrip. That should clear up the issue too sweet.

Perception 28

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Friday February 21st, 2014 9:24:58 AM

OOC: I'm going to be afk this weekend. Friday afternoon until Monday sometime.

Prudence Gundle (Kathy) 
Friday February 21st, 2014 1:58:26 PM

Pru listens to the various plans, and is about to give her opinion, when Bliss settles the matter by hopping on Mookie and flying off. "Oh, be careful!" she says, too late for him to hear.

She casts Mage Armor on Nikolai.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=11 ;
Friday February 21st, 2014 2:06:51 PM

"No I don't have that in my spellbook so I'm sorry I can't help." He'll remain in the center while the others scout ahead. .. He keeps watching the surroundings closely but it is hard to see with the fog. Perc= 11



Decrepit Old Churches (DM Ezra)  d20+6=24 ;
Friday February 21st, 2014 4:42:31 PM

At this range, Carver does not get an indication that the being is evil. Getting closer may give better results.

The rest of the Fist prepares for a possible encounter.

The tiny halfling on the large raven must get within 30; for deathwatch to positively identify the individual as undead or mortal.

As Bliss and Mookie draw closer, they see and hear the now recognizable human thump his foot against the steeple thump.

He raises a crossbow and brings it up, Declare yourself!.

From around the back side of the church Bliss sees two disturbances and the fleeting signs of a pair of heads walking. At the shout from the man on the roof, they stop. One jumps up to get his head above the fog and looks up at the human. He doesn't see Bliss.

I should have a map ready for Monday.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Friday February 21st, 2014 11:12:40 PM

Nikolai whispers "Now is the time for us stealthy folk to make a bee-line to the church while the lookout is occupied with Bliss."

Nikolai moves to the front (this round) and prepares to move with the other sneaky one to the church.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday February 22nd, 2014 1:18:32 AM

"And us cavalry stay back and wait?"

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=4 d20+4=23
Saturday February 22nd, 2014 10:08:32 AM

William suggests that now would be a good time to move in, especially since they're shielded by the fog... "If we can get closer to the church, let's do so now since they can't see us through this blasted fog...?"

Stealth = 4 (natl 1)
Prc = 23

Prudence Gundle (Kathy) 
Saturday February 22nd, 2014 4:00:32 PM

Pru remembers how effective the Dancing Lights spell had been during the team's Stealth test, and decides to try something similar. She casts a Dancing Lights, using it to create a cluster of 4 glowing lights that look like will-o-wisps. She places the lights about 100 feet to the side of the party, near the top of the fog so that they can be seen from the church. She moves the lights parallel to the party as they approach.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+8=23 ; d20+7=27 ;
Saturday February 22nd, 2014 4:38:06 PM

Tinker agrees with Nickolai and hustles towards the church as stealthily as he may. With the fog and his natural ability to not attract attention, the dwarf feels he can get pretty close. And the others can always charge to the rescue if things go down the sewers!

................

Stealth =23
Perception =27

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+9=26 ; d20+8=14 ;
Saturday February 22nd, 2014 5:57:57 PM

Cameron follows suit with the stealthy part of the group and takes advantage of the fog to get closer to the church.
Stealth 26
Perception 14

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+6=25 ; d20+9=10 ;
Saturday February 22nd, 2014 9:51:44 PM

Nikolai can't see Linden well in the fog, but replies "Well, give us a couple seconds head start at least."

Whispering to Pru, "Thanks for that magical armor, and good thinking with those lights."
Then he's off with Tinker, Cameron, and William.

Stealth +6 = 25
Perc +9 = 10

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Sunday February 23rd, 2014 2:22:15 PM

Carver will give the others a couple moments before he continues towards the church. He'll move towards the ghostly lights Pru created and move in time to them, helping to give illusion to the fact they are real.

OOC: I created a figure for carver, have yet to paint it, take a look and give me your opinion please.

[Edited by Kathy per player request to fix link.]

Bliss (Cayzle) (AC17, HP16 of 16)  d20+2=7 ; d20+8=23 ; d20+11=21 ;
Monday February 24th, 2014 5:16:12 AM


Bliss laughs and calls out to the fellow, "Hello, Mister Crossbow Man! Please don't shoot! I am Bliss of the Fist! We're here to fight zombies and find a lost magic item. We're staying in that inn over that-a-ways!"

The tiny halfling points in the direction from which they came. "We saved a bunch of people, and we'll save you too, if you need saving! No problem! We're looking for the source of these undead things so we can put a stop to that. Lord Gargul don't much like undead, so neither do I!"

Mookie caws like a raven, but does not say anything.

Diplomacy (untrained) 7

Bliss keeps his eyes open and also listens to whatever this fellow says.

Sense Motive 23

Perception 21

OOC: Sweet figure, John!

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday February 24th, 2014 2:20:10 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday February 24th, 2014 4:26:17 PM

Linden counts to ten silently to himself, then follows the group, shield raised and morningstar at his side. Of course, it is virtually impossible to move with haste and silence, so he doesn't try. He moves at a stead pace. The fog is unsettling, knowing that another zombie or nasty could be lurking in it.



Decrepit Old Church (DM Ezra)  d20+4=12 ; d20+4=16 ; d20+4=10 ; d20+4=20 ; d20=3 ;
Monday February 24th, 2014 5:47:13 PM

My apologies, my PC has been going through several problems, the church map will have to suffice with a google doc. which is in the Post Title!

I have placed everyone in a starting location (scroll down). If you wish to be someplace else, speak now.

While the rest of the Fist sorts itself out, Bliss talks to the lookout, making an unfortunately poor presentation of the Fist. Robbers and cutthroats more like! Who else would be tramping about in this weather? How many are you?

He suddenly perks up, using the steeple to cover himself as he swings the crossbow up and points it towards Bliss. Who be with ye? Call them to come forth, their hands raised! He has seen the dancing lights.

Without taking his eyes from the circling Bliss and Mookie, he calls down, Four more, south and west!

Can Mookie hover? If not, what is his minimum movement?

I may not always mention each post, please note if a question was unanswered though.



Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+9=19 ; d20+8=14 ; d20+7=10 ; d6=1 ;
Monday February 24th, 2014 6:23:09 PM

OOC
Those of us who snuck ahead didn't get any space between ourselves and the obvious group?
IC
Cameron curses Bliss under his breath. The point of sneaking up on people was to get closer without being noticed, not calling out to them. The halfling ranger keeps sneaking, hoping to distance himself from the spotted group. He also takes aim. If the lookout fires on his friends he will shoot the man.
Stealth 19
Perception 14
if needed my shot hits AC 10 for 2 damage

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday February 24th, 2014 6:58:05 PM

William crouches and remains silent, trying to avoid detection from whomever those people are in the church. .. He moves with the group and does have his xbow and a summoning spell ready in case combat starts.



AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+9=11 ; d20+7=22 ;
Monday February 24th, 2014 8:34:43 PM

Tinker keeps his short self below the level of the fog and concentrates on not making noise as he moves forward, assuming NIckolai and Cameron will keep to his slower pace.

...................

Double Move to U,38
Stealth = 11
Perception = 22

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+6=13 ; d20+9=24 ;
Monday February 24th, 2014 9:28:00 PM

Spells in effect:
Mage Armor

IC: Nikolai whispers "If we split up too much, we'll be shooting at each other in this fog! So stay together as best we can."

Nikolai sticks twith Tinker, ending up at V38, ducking a little bit to stay lower into the fog while moving, a shuriken in one hand.

Stealth +6 = 13
Perc +9 = 24


Bliss (Cayzle) (AC21, HP16 of 16)  d100=22 ;
Monday February 24th, 2014 10:08:14 PM

In response to the crossbowman's harsh words, a high-pitched female voice is heard: "So I must say, that some grouchy puss woke up on the wrong side of the bed this morning!"

"You said it, Mom!" declares Bliss, who has squeezed his Vauhwyt action figure. "Mister man, you're not my commanding officer! I don't have to take orders from you!"

Mookie can fly but only 40 (average). No hovering! He'll circle around the tower until it looks like a fight is going to start. Which looks like it is doing right now! He'll land and set Bliss down.

Mookie caws, "Kid, this is looking like a situation, and I'm putting you down! I'm retired!"

"Okay! Okay!" says Bliss. "All this circling is making me dizzy anyway! Mister, I'll do it your way! Let me just stop flying around and around and I'll tell you all about it."

Mookie perches on the windowsill and Bliss hops off.

Maybe that means the fellow will take a shot at Bliss if he had a readied attack! If so, his AC (with the mage armor, thank goodness) is 21.

Fortunately, the fellow does not have a melee weapon, so he cannot make attacks of opportunity (unless he has the Improved Unarmed Strike feat). So Bliss does not provoke an AoO, even as he enters the crossbowman's very same square (Bliss is tiny so he can do that.)

Not wanting to attack exactly, Bliss casts his witch cantrip, Lesser Confusion. Since he is not armed, the rude crossbowman cannot take an AoO to spoil his spell. Bliss's ley line check is a 22, so it works fine. The save DC is 12.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday February 24th, 2014 10:27:27 PM

Carver whispers,"follow the road toward the church, I'll circle around and yell if I need help, Linden, stay near by will you?"
He then moves to 42,43,T,U, keeping his shield and lance at the ready.

Prudence Gundle (Kathy) 
Monday February 24th, 2014 11:55:26 PM

The spell description for Dancing Lights says they "move as you desire," but is mute on the subject of what kind of action it takes to move them.

If possible, Pru would like to double-move to Y-37, and move the Dancing Lights parallel, to D-37. If the DM rules that Pru needs a move action to move the Dancing Lights, then they'll each take a single move.

[The Dancing Lights can move up to 100 feet per round, but Pru is trying to make them look like people approaching, so she doesn't want to move them that fast.]

Bliss (Cayzle) (AC21, HP16 of 16) 
Tuesday February 25th, 2014 5:30:56 AM

OOC Clarification: The spell casting is assuming the guy fires at me. If not, I won't cast at him.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday February 25th, 2014 3:46:03 PM

Checking in

Decrepit Old Church (DM Ezra) 
Tuesday February 25th, 2014 4:21:16 PM

Those that are not flying or a centaur need to add a survival roll or be talking loud enough to each other to not get lost in the fog. Note that you do have issues with visibility. Unless you climb on a centaur...

Cameron sneaks off, not realizing the shout is hte dancing lights Prudence cast, which he can't see anyway. How is Cameron maintaining his sense of direction as he sneaks off? Without knowing how far ahead you wanted to get, I didn't make any guesses (Johny will sneak ahead 30') is much better for me to know what you are planing. Since stealthy movement is at 1/2 speed, you wouldn't have gotten far. Please note a location.

William easily crouches into the fog. He tries to move with the others, but can only see anyone within 5' of himself, and they are quickly dispersing.

Tinker quickly moves forward hoping his team can continue to see him, hear him, or more likely, as a dwarf, smell him. How are you maintaining direction?

Nikolai cautions against splitting up, as the Fist splits up. He manages to keep on the dwarf's heels, and doesn't lose sight of him.

Mookie and Bliss drop down and land. If Mookie is perching on a windowsill of the church, how would this be entering the square of the guy standing on the roof? I had not noted windowsills previously, but have now done so. There are several. To which are you headed? I don't see a note of special dispensation for Bliss I thought single level class dips were not allowed.

Carver suggests the others follow the road, such advice ignored, as he moves himself off to the side and forward. You are large, not huge? Should be just noting two cells.

Prudence runs forward, following the road and mentally keeping the dancing lights even with herself. Prudence, it's a free action (no concentration required).

And Linden remains frozen as the Fist spreads its fingers wide and continues ahead.

Fog provides concealment 20%, granted at more than 5'. Perception: Hear a conversation; DC 0, modified by +1 per 10', and fog provides a dampening effect to sound for an additional modifier of +2. This is a DC 15 from the human on the steeple to Tinker's current position.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+3=5 ;
Tuesday February 25th, 2014 4:56:59 PM

OOC: DM, Linden didn't remain frozen, my Monday post was immediately before your post, then you posted Tuesday before I got a chance! That being said, I guess it doesn't much matter.

Linden remains still, knowing full well that whatever ruckus the guard and Bliss made might be allowing villains to make an escape. None-the-less, he remains 'vigilant'. (5)

DM Ezra: Noted, feel free to add where you would have moved.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=14 ; d20+5=21 ; d20+8=17 ;
Tuesday February 25th, 2014 7:42:38 PM

OOC
Um, we are 2nd level, I have 2 single level class dips right now. and will until I am 6th level where the rule says you can't go beyond with a single level (unless it is the 1st level of a new class).
Knowing I needed a survival roll before moved would have prompted me to roll one when I moved. When I first moved there was no map and the non stealthy folks held back for a round, I was hoping for at least that 10' of separation. The second move I neglected to note a location, my bad.

IC
Last rounds move would be to x/45
This round
Stealth 14 (15' move) move to X/42
Survival 21
Perception 17
It is now clear Cameron can't see the crossbowman so he speeds up his approach.


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+3=7 ; d20+3=20 ; d20+9=18 ; d20+6=18 ;
Tuesday February 25th, 2014 10:10:15 PM

OOC: sorry, forgot the survival, although just sticking with Tinker despite the path was Nikolai's intent.
Survival +3 = 7
IC:
Nikolai, following Tinker, is more intent on staying together and looses sight of the path, and most of his friends. He grumbles that the Fists are splitting up in every which direction.
In order to keep some order, he stays with Tinker, moving at the dwarf's speed, reaching out every few seconds to touch the dwarf's shoulder to make sure they are still together.

Move: stay with Tinker
Survival +3 = 20
Per +9 = 18
Stealth +6 = 18

Spells in effect: Mage Armor

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+9=27 ;
Tuesday February 25th, 2014 10:25:30 PM

Tinker is not a woodsdwarf, and so keeps moving forward as long as he can see the road only five feet away in the fog to his right. He thinks; "If I keep the road that was leading to the church in sight, we'll be able to get to the church without losing our way."

At least the others are giving plenty of distraction to the ones at the church, Tinker thinks with grim humor. Flitting through the fog like a shadow, the dwarf is thankful of his skills and his cleanliness to remain unseen, unheard, and unsmelled.

.........................

Stealth: 27

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Tuesday February 25th, 2014 11:02:59 PM

Carver trots ahead to p,q,37,38. HE doesn't try to be stealthy, but then again being large and standing haunches and torso above the fog sort of gives him away.

OOC: Large creatures, either long or tall, both are 10x10. Tall have 10' reach, long have 5' reach is the difference. Thats why I gave the 4 square location.



Prudence Gundle (Kathy)  d20=1 ;
Tuesday February 25th, 2014 11:31:05 PM

Pru moves cautiously forward, and keeps the Dancing Lights moving parallel to the group.

[Do I need a Survival check to stay on the path? Ooh, Natural 1! I hope I don't need it. :) Move to about Y-32, if possible.]

Bliss (Cayzle) (AC21, HP16 of 16)  d20+2=7 ; d20+11=18 ;
Wednesday February 26th, 2014 5:59:31 AM


Bliss lands on the broken steeple. There might not be a place for a human to stand, but tiny Bliss thinks he sees a couple places that would let him stand safely. He lands on a windowsill, or doorway, or whatever that opening is, and is that a railing to grab onto? Right about here?

From this vantage point, Bliss calls out to the crossbowman, "Look, we just want to fight undead. That's why we came here. You're alive, right? We're on the same side."

Diplomacy 7 again! LOL!

Perception 18

Decrepit Old Church (DM Ezra)  d20+7=24 d20+4=17 d20+4=18
Wednesday February 26th, 2014 3:25:18 PM

Sorry, hit wrong button, please wait.

Linden tries to remain vigilant in the fog as the other members of the Fist disappear before him. Fortunately he can see over most of the fog and can see the church and the lookout on top of it.

Cameron had been creeping forward, slowly, along the old path. He was hidden in the fog from his companions and those ahead.

Tinker and Nikolai continue to sneak slowly along the old road as well. Tinker realized that he lost sight of the road (having stepped 15' from it) but was able to reclaim sight of it.

As neither posted a position, but both indicated stealth movement, I have placed them 10' forward and slightly east, with Nikolai now within 5' of the road.

Carver manages to not walk over anyone as he trots forward, unconcerned about attempts to hide.

Prudence nearly got lost in a garderobe, fortunately she bumped into Nikolai and resumed her trek along the path. :)

Bliss, unaware of his threatening actions, lands nearly on top of the startled look out. His attempts at a diplomatic resolution swirling into the garderobe.

From below, one of the two that had come from the side of the church yells up What's the ruckus Rufford? Whoa! Look at the size of that bird! Catch it! I haven't had meat in days!

His companion nudges him Quiet, your stomach will get you killed. Rufford said there were more out in the fog. Placing a hand on his companion's shoulder, he steps up on somethign hidden in the fog. Frack! Two more, centaurs! Jumping down the unmistakable sound of drawn steel is heard as the two of them back towards the corner of the church.

Bliss hears several pairs of feet from inside the church.

Rufford takes a step back from Bliss and points the crossbow directly at him, enough of your games! Who are you?

As a tiny creature, Bliss is unable to threaten other squares without entering them.

The front door of the church slams open and another human, decked in full plate armor stands in the doorway, What in tarnation is going on out here?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday February 26th, 2014 3:41:28 PM

OOC: Waiting.... ;)


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday February 26th, 2014 4:35:41 PM

Linden moves toward the sound of crashing doors and metal, undercover the the sound, he should remain realitively stealthy. (OOC: I realize he's been seen already, but Linden doesn't have a clue.) [Moves to roughly Z34]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+2=11 ; d20+3=20 ; d20+4=21 ;
Wednesday February 26th, 2014 5:37:33 PM

William continues staying close to Linden and moving stealthily to around Y34.

Survival =11
Stealth =20
Perc = 21

Bliss (Cayzle) (AC21, HP16 of 16) 
Wednesday February 26th, 2014 6:03:15 PM

Bliss puffs out his chest.

"I'm Bliss of the Fist! I'm here to chew gum and kill zombies!"

The tiny fellow pats his pockets.

"Wowsy! Looks like I am out of gum!"

He looks at the guy.

"Got any gum?"

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+9=12 ;
Wednesday February 26th, 2014 6:12:29 PM

LOL! Got any gum?
...

Tinker can't see a blessed thing other than the road and Nickolai, so he continues his stealthy advance, crossbow still in hand.

..............

Double Move to V,28
Stealth: 12

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=12 ; d20+8=12 ; d20+8=21 ;
Wednesday February 26th, 2014 6:35:30 PM

stealth 12
Survival 12
Cameron double moves forward to X/34 (hopefully) He uses the sound of the door banging open and the cover of the fog to hide his advance. Since the fog is so dense he puts away his bow and draws out his longsword and shield as he moves.
Perception 21

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday February 26th, 2014 7:41:58 PM

Carver once again trots forward to 31,32,o,p, then yells out,"You idiots, douse them lights, if I can see them so can they." Then muttering loud enough to be almost over heard, "Damn trainees not smart enough to come in out of the rain, unless you hold their hands and tell them when to blow their noses."

That should center attention on the lights and on him, giving the others some more cover.

Prudence Gundle (Kathy) 
Wednesday February 26th, 2014 10:59:46 PM

Unable to tell where the others are, Pru stops and stays where she is, uncertain what to do next.

Carver's shout gives her some ideas, so she makes the Dancing Lights pause, then move in frantic, scrambling circles. Then she pulls them down almost to ground level (in the square they're currently in), hoping that will conceal them and make it look as if the lights had been "doused."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+1=11 ; d20+3=15 ; d20+9=27 ;
Wednesday February 26th, 2014 11:14:17 PM

Nikolai perceives Carver's attempt to throw their opponents off and grins, although it is too soon to know it they are an Enemy or merely Opponents.
Keeping the road 5' to his right and Tinker 5' to his left, he continues to move towards the church, tugging on Tinker's sleve when the dwarf starts to veer away.

Move with Tinker, Partial Double Move, to W,28.

Stealt (-5) +6 = 11
Survival +3 = 15
Per +9 = 27

Spells in effect: Mage Armor



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Thursday February 27th, 2014 1:35:44 PM

Checking in

Decrepit Old Church (DM Ezra) 
Thursday February 27th, 2014 6:42:06 PM

Linden hurries forward towards the front of the church. He is tall enough to see over the fog.

William keeps pace with Linden, and with the larger creature next to him, easily navigates the fog.

With diplomacy failing, Bliss tries for humor. Rufford, takes another step back, an inquisitive look as he listens to the tiny halfling. Responding to the bellow from below, I don't know! It looks like a puppet, cocky bastard. He was riding a magicked raven. And he's got friends coming at us!

Tinker continues to push forward. The outlines of a large building are coming into view. The fog in front of him is clearing.

Cameron also pushes forward, switching from ranged to sword'n'board.

Carver shifts to the side and bellows instructions to Prudence, effectively centering attention on himself. Carver sees that the fog is clearing off in front of him. He can see the upper half of two individuals near the corner of the church. One wielding a stout quarterstaff, the other a rapier, there are several indistinct shapes in the fog before him, low to the ground, several dozen, lined up in rows between Carver and the church.

Prudence attempts some trickery with the dancing lights. Since she can't see them, she can only hope she was effective.

Nikolai heard Carver shouting, and keeps pace with Tinker. He also can see that the fog is burning off in front of him.

My sword! Reaching back into the church, the man at the door soon pulls forth a large greatsword and rests it on one shoulder. A fight be ye wanting? Well then, bring it on. We'll not start it, but by the gods, we'll finish it!

While Rufford on the roof is clearly suffering a serious case of trigger finger and waiting for any move from Bliss, it is obvious that the others are maintaining a defensive posture.

Are you in a common uniform? Visible insignia?

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=25 ;
Thursday February 27th, 2014 7:34:23 PM

OOC
Of course we are in uniform, we are members of the Mailed Fist's new elite unit after all. For confirmation see the post where we marched out of town,
IC
Hearing that they will not start the fight, Cameron switches gears into his face role with the double fist. He sheathes his longsword and keeps his shield handy ( It is Fist issue and as such has the 'Fist's symbol on it). Knowing he won't be able to beat the others to the church normally he gives a few orders, hoping his friends get his drift.
" FIST, HOLD IN PLACE. EYES PEELED, REPORT HOSTILE ACTIONS."
He then moves quickly (double move to X/26) and calls out to the church.
" We heard that there might be more folks at the church and came out to see if there was anything we could do here. The zombies have been pretty thick in town. We would like to approach and talk. By your leave?"
Diplomacy 25

OOC
When he calls out FIST he intentionally only says 1 fist. If allowed in, he hopes at least 3 people stay behind hidden as a reserve. 4 could stay since Cameron is not wearing any rank and is just a mouthpiece, not a sergeant.
We really need to establish a Fistcentric language similar to thieves cant or druidic to convey these messages.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=16 ; d20+3=11 ;
Thursday February 27th, 2014 9:10:38 PM

William continues moving forward but stays hidden and stops when he hears Cameron's shout... He echoes Linden's movements, staying close to his fistmate but hidden in the fog and quiet as a mouse...

Perc = 16
Stealth - 11

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+8=10 ;
Thursday February 27th, 2014 9:11:41 PM

Tinker has to have a short debate in his head on whether he will follow Cameron's commands or if he's going to continue sneaking. It is the thinning fog that does it, and the rogue crouches in place, one hand out to Nickolai's hand so the monk knows Tinker has stopped moving.

His eyes glitter waiting on .... OK, he isn't sure what, but patience is as good a weapon as anything else!

.........................

Stealth: 10

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+5=6 ; d20+5=9 ;
Thursday February 27th, 2014 10:11:14 PM

Wonderful, Carver thinks, he's walking on the graves......
He rears up, slamming his hooves down, but also halts, but is sure to present his shield face, the one with the Mailed Fist's insignia on it.
"You fire upon us, and I'll be sure to bury you face down when we're done." He exclaims.

Intimidate nat 1 (ignore second roll

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday February 27th, 2014 10:55:14 PM

Linden continues forward, eventually breaking the fog. "Hostile actions are uncivilized, especially when neither party wants to harm a soul. Flower would not like it if one of her clerics, namely myself, were part of such acts. How can I serve you gentleman? Need healing? Wounds tended? So, dudes, it would be real lame if we had to go and hurt each other for no reason and stuff." Says the centaur, with honest intent.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+6=23 ; d20+9=25 ;
Thursday February 27th, 2014 10:56:09 PM

Nikolai sees the dwarf stop and crouch. Hearing Cameron's shout, he instinctively follows Tinker's example and crouches next to him.

Stealt +6 = 23
Per +9 = 25

Spells in effect: Mage Armor



Bliss (Cayzle) (AC21, HP16 of 16)  d20+2=14 ; d20+8=17 ; d20+11=23 ;
Friday February 28th, 2014 6:39:13 AM


Bliss calls down, "That's Cam! Listen to what he's saying. He's telling it straight! We're here to fight the undead, not the living!"

Diplomacy Untrained to Aid Another: 14! Woot.

Bliss tries to listen and figure out if these guys are on the up and up. Sense Motive 17,

And he tries to sniff for the scent of undead things wafting up through the church steeple. Perception 23!

OOC: Of course Bliss is in his uniform. I doubt he even has a set of civvies!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+5=23 ;
Friday February 28th, 2014 9:11:31 AM

OOC
Thanks Cayzle, I forgot the sense motive roll!
IC
Sense Motive 23
Cameron waits for their response, and weighs their answer to try and discern it's truth.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+2=8 ;
Friday February 28th, 2014 2:41:30 PM

OOC: Not Cam, Lindy!! ;)

The cleric continues forward and waits for the result. (just in case, Diplomacy 8 plus whatever bonus)

Prudence Gundle (Kathy) 
Friday February 28th, 2014 4:22:52 PM

Pru stops and stays where she is. Cameron seems to be doing just fine talking to these people (whoever they are), and the sound of a female voice would only complicate matters. So she stays quiet and still, waiting to see what happens next.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK) 
Friday February 28th, 2014 9:16:41 PM

ooc: going on a 2 week trip without the internet. See everyone around St. Patrick's Day and thank you Ezra for volunteering to play Tinker for me!

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Friday February 28th, 2014 10:55:06 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday March 1st, 2014 1:08:39 AM

OOC: Enjoy the trip Steve!

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Saturday March 1st, 2014 12:38:37 PM

checking in

Bliss (Cayzle) (AC21, HP16 of 16) 
Monday March 3rd, 2014 10:58:13 AM


Bliss, putting on a puppet act, declares, "And someday, I'm gonna be a real boy!"

Mookie, perched at the apex of the broken steeple, sighs loudly.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday March 3rd, 2014 12:28:15 PM

OOC : afk today. Sorry

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday March 3rd, 2014 3:18:00 PM

Checking in

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday March 3rd, 2014 5:05:16 PM

checking in

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday March 3rd, 2014 5:26:01 PM

checkin in too

Prudence Gundle (Kathy) 
Monday March 3rd, 2014 5:51:18 PM

Monday post.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday March 3rd, 2014 7:59:40 PM

OOC: And here I thought I'd be able to post... sigh... checking in

Decrepit Old Church (DM Ezra)  d20=3 ; d20=16 ; d20=5 ; d20=1 ; d20=8 ; d20=16 ; d20=19 ; d20=1 ; d20=14 ;
Monday March 3rd, 2014 10:41:33 PM

Please accept my apologies for the late posting!

Hearing the challenge, Cameron calls out his peaceable intentions while rushing forward. His head just bursts from the fog at the end of his run. He can see that the fog is burning off and is nearly gone around the base of the church. To his left he can just glimpse the shadows of several objects in the fog arrayed in formation between the church and Carver. At the corner of the church furthest from him he can see the two men with drawn weapons, as well as the man in front of him sporting full plate and a greatsword. There is no reaction to his exclamation of "Fist." Cameron can tell that the men are seasoned, trained, and ready to engage in violence for their cause. As mentioned, they do not appear to be aggressive.

Whether his teammates can read his mind on his choice of vocabulary remains to be seen. Technically, this probably should have been a bluff check as you were less than fully honest in your intentions on coming here.

Carver manages to come across as a prancing pony with his threat of violence.

Linden and William continue forward, also breaking from the deeper fog. Linden's comments are received better than his companions. Flower? Prove yourself her servant! this shouted from one of the men standing at the corner of the church.

Meanwhile, Tinker and Nikolai crouch and attempt to hide in the remnants of the fog.

Bliss is only able to see the lookout in front of him, he can sense Rufford is rather uncomfortable with his close presence and is ready to fire at any wrong move by Bliss, fortunately, he does appear to be in a reactive state.

Prudence waits for further developments.

Hold your Fist? By a virgin's first kiss you better hold yer fist! Come in peace?! Bah! Who comes in silence hidden by fog to help? If you want to bring your fist to a sword fight then do so! Upon hearing of a reference to the god Flower. Serve Flower you claim? Then tell me, the twins born of Flower, were they proof that evil is born innate, or is evil learned?



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+6=25 d20+9=27
Monday March 3rd, 2014 11:35:28 PM

Crouched in the fog, all Nikolai can do is listen to the interaction between his friends and the others.

Nikolai moves if Tinker moves. Otherwise he stays crouched and guiet, listening.

Stealt +6 = 25
Per +9 = 27

Spells in effect: Mage Armor


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday March 4th, 2014 8:22:06 AM

OOC
Wow, Malgant and Vauhwyt would have a FIELD DAY with that question!!
David has a few choice words for this situation. Thankfully Cameron can wait until David gets some sleep and cools off before answering. Hopefully Jay can answer that or we will end up fighting them anyway.

Bliss (Cayzle) (AC21, HP16 of 16)  d20+11=22 ; d20+2=14 ;
Tuesday March 4th, 2014 10:17:30 AM


Bliss sits down and dangles his feet off the sill. He cocks his head, trying to hear what is going on below him.

Perception 22

"What's your guy talking about down there, pal?" he asks the crossbowman below him.

Diplomacy untrained 14

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (DM Ezra Filling in for SteveK) 
Tuesday March 4th, 2014 12:32:32 PM

Kneeling down Tinker finds himself closer to the ground than usual. Reaching down he grasps a handful of dirt and starts sorting through it, hmm, ahh, now that's interesting...

Hearing the comments and questions flying about ahead of him he takes a moment to wiggle his pinky into an ear and dig around, clearing out a wad of wax. Laughing softly to Nikolai he comments sounds like a bunch of that 'ligious mumbo-jumbo. And a riddle at that. 'ope Linden didn't skip his classes at the rectory.

Tossing the dirt aside he grips his urgosh and waits.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday March 4th, 2014 2:59:19 PM

William remains silent and still with a spell on his lips if trouble starts...



Prudence Gundle (Kathy)  d20+5=24 ;
Tuesday March 4th, 2014 3:15:35 PM

"The fog is natural," Pru says. She pitches her voice to carry, but keeps her tone calm and reasonable. "It's not as though we created it on purpose. And we're not hiding. Here we are."

If possible, Pru would like to re-position her lanterns like this: one up next to Bliss on the roof, one over Carver's head, one over Linden and William, and one over her own position. She deliberately does not light up Tinker and Nikolai.

If that isn't possible, she brings all the lanterns to reveal her own position, since Bliss, Carver, Linden, and William have already revealed themselves.

[Diplomacy 24]

DM Ezra: Since Prudence can't see most of her companions, doesn't know where most of them are in relation to herself, and can't currently see her lanterns (but has a magical sense of direction and distance (yes, I'm giving you that)), she'd have a hard time doing much more than revealing them by moving them above the fog, or revealing herself or pointing out those she can see.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=15 ; d20+2=8 ; d20+2=14 ; d20+8=21 ; d20+5=11 ;
Tuesday March 4th, 2014 3:28:42 PM

Cameron is at his wits end by this point. In a countryside overrun by the undead they are playing 20 questions with some puffed up man at arms. He knows that Linden knows his religion well but doesn't care for this line of questioning. He reaches into his pocket to keep his sword hand from drawing his weapon and feels the necklace of fireballs they found the first night in there. He again takes the negotiations back over.
He steps forward another 20 feet to X22 while trying to reason with the armored person.
" Look, yesterday we killed every undead in town and now we are looking for their source. The townsfolk will vouch for us because we saved their friends and family and are genuinely trying to help them. The undead seem to be coming from this way, they mentioned a church. Churches would have graveyards, supplying the raw material for undead like we fought and so we came out here. The church is abandoned according to those that live here so there shouldn't be any objection to us taking a look around. If you DO have an objection and WANT to live in a run down and decayed church in a countryside overrun with the walking dead I can only assume you are part of the problem, not part of the solution. The Mailed Fist does not HAVE problems, it solves them."
"Do we have a problem here?"

Diplomacy 15
Intimidate 8
Bluff 14
Perception 21
Sense Motive 11
Pick whatever rolls you deem apply. If I missed one you feel I need just roll it from my sheet(hopefully I covered all the bases this time though).

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday March 4th, 2014 4:44:35 PM

William doesn't want a lantern to reveal him, as his best defense is to remain hidden

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Tuesday March 4th, 2014 9:07:24 PM

Carver walks north 30' feet, to even up with Linden's position, on the path.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Tuesday March 4th, 2014 9:19:16 PM

Nikolai briefly wonders what Tinker is doing with the dirt but shrugs it off and whipers back, "Riddle indeed. What is it supposed to prove? If we don't know the answer, or if we do, how's that suppose to prove our intent? his shrug hidden by the fog.

"At least, if he knows anything about the Mailed Fist, he'll think there's only five, not eight of us, hehe."

Remaining crouched, next to Tinker, he stays alert for sounds of battle or of other's approaching.

OOC: Rolls are in my first post.

Decrepit Old Church (DM Ezra)  d20=6 ; d20=9 ; d20=9 ; d20=2 ; d20=5 ;
Wednesday March 5th, 2014 2:55:43 AM

Well I don't see a post for Linden, unfortunately... The comment of a fist at a knife fight would readily indicate that he has not heard of the fist.

While Linden ponders a response to the challenge presented, Cameron pushes forward with his own challenge.

Diplomacy of 15 misses by more than 5 on a base DC of 20+, dropping the attitude. intimidate was also a fail by 5 or more. Your lies are more believable.

A shadow of a figure darts across one of the windows, a voice hisses from inside the church Mailed Fist? They're mercenaries! Paid fighters!

A peaceful solution is becoming less likely. Though Prudence' revelation of herself does mitigate factors somewhat.

Mercenaries? These miscreants? Hoodlums in fancy potato sacks, more likely.

Enough fog has burned away to reveal there is indeed a cemetery between the Fist and the church. This would be difficult terrain for large creatures.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday March 5th, 2014 1:51:42 PM

The centaur smiles politely. "Good sir, the only way to prove I am a servant of Flower, is with anonymity. So, even if it is said to be my act, how would you prove it?"

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=18 ; d20+2=17 ; d20+8=19 ; d20+5=15 ;
Wednesday March 5th, 2014 4:05:18 PM

OOC
I'm assuming that was the DM post with the wrong header. I know I have done that when covering for folks.
We didn't get a new map since that is part of the header.
I'll make the diplo and other rolls below, but based on my last set they are probably not going to be needed.

IC
" So you are still intent on standing there and hurling taunts at us? Fine, the other Fist would have driven you into the ground by now, but we are a little different. I see only a few options left to us, I'll let you pick which one happens. "
"Option A is we both charge each other and we all fight it out and a bunch of you die so that we can look around the church for the source of the undead problem. Not really a great option for you."
"Option B, you tell us you are behind the undead attacks and are the ones we are looking for and we fulfill our contract. This probably also means we fight and most or all of you die. Again not a great option for you."
"Or option C is that you allow us to search around and determine that you have nothing to do with this and we all try to solve the problem together. By far the best option."
"Please keep in mind that we are trained, professional soldiers. Fighting for our contractor is our job and we mean to accomplish it. We are good at it and will have our look around. The only options left are how that goes down. So what do you say? How is this going to play out?"
" FIST, STAND READY!"

Cameron knows this isn't going well, he just hopes that if these guys are not the bad guys they came looking for, the idea of facing trained soldiers is enough to make them back down.
Diplomacy 18
Intimidate 17
Perception 19
Sense Motive 15


Prudence Gundle (Kathy)  d20+5=18 ;
Wednesday March 5th, 2014 5:26:49 PM

Pru walks forward, keeping her lights above her so the others can see her move.

"And here's the thing," she says, adding to Cameron's comments. "Deciding to fight is pretty much irrevocable. If we decide to talk, well, we can always fight later if it comes to that. Although I kind of hope it doesn't."

[Aid Another for Cameron's Diplomacy check: 18, success.]

Decrepit Old Church (DM Ezra) 
Wednesday March 5th, 2014 6:22:21 PM

Fixed previous header. map has stayed the same and is in old headers.

When Cameron starts talking about who will be dying, the leader, or at least the one doing most of the talking, starts laughing. The two men at the corner look at each other and grimace, they'd have to make a challenge of it.
It's not their fault, they don't recognize their position.

Giving Carver a good appreciation, well that one might be worthy. Oh hey, they all have the same styles! What did Samsilk call them? Mailed Fist? Is that some sort of delivery service?

No idea, though that one isn't male, I'll happily show her my fist.

The one at the front of the church, that's mighty optimistic for a bunch of younglings. Faith pretenders and charlatans is what you appear. A look of loathing crosses his face at Linden's response. Any true follower of Flower would have known that she bore only one child, to the dragon Flame. The second child was born to King Claudia, in Flower's body. It was from the evil innate to those children that Flower set foot on the road to love. Any true follower would know that.

On the roof, Rufford, who is still ready to knock Bliss off the roof with a bolt, comments Oh god, now you've done it. You've gone and gotten the Justice talking about religion! Better do something quick, I'd rather not have to take you in.


Bliss (Cayzle) (AC21, HP16 of 16)  d20+11=21 ;
Wednesday March 5th, 2014 6:30:39 PM


Bliss leans over to talk to the fellow. "We're mercs, sure, that's what the Mailed Fist is. We're here looking for robbers we were hired to catch. But we're people too, and we're happy to try to stop this plague of undead. We don't want any trouble. We just want to do our jobs and kill some zombies."

From where he is, Bliss looks down into the gravveyard. Any sign of recently disturbed graves, bodies being unearthed, the living dead rising, anything like that?

Perception 21

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=15 ;
Wednesday March 5th, 2014 6:31:36 PM

Justice?
Cameron makes a quick mental inventory of where he has heard that title before.
Knowledge ({Bardic Knowledge}whichever I need because they are all untrained and the same bonus) 15

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday March 5th, 2014 7:20:51 PM

Carver steps back enough to avoid the head stones and heads west, to I,J,30,31. No fancy movements, no threats, just moving enough to be prepared....

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday March 5th, 2014 8:58:11 PM

William shakes his head, convinced this will probably turn into a fight. He doesn't know much about religion at this point so cant add much to the discussion. However, he's not happy with them insulting his fist mates and is on the verge of starting the fight himself. He does stay concealed and quiet for now.

Prudence Gundle (Kathy) 
Wednesday March 5th, 2014 10:41:58 PM

[In my previous post, I said I was walking forward, although I didn't give a destination square, so I guess that's on me. In the post before that, though, I said that I was bringing the dancing lights over to my position, so that's where the should be now.]

Pru continues to advance, moving to a position just behind Cameron [X-23]. The Dancing Lights continue to follow her.

"We've told you why we are here," she says, still keeping her voice calm. "But why are you here? It's dangerous out here, with the dead walking around and all."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=20 ; d20+6=17 ;
Wednesday March 5th, 2014 11:07:53 PM

OOC: does Tinker and Nikolai notice the fog thining? Do they now glimps the headstones of the graveyard?

IC: (See above questions)
Nikolai senses that things aren't going too well. For whatever reason, the leader of this group is being dodgy. They've mentioned fighting zombies several times and the leader has not even acknowledged that or commented on their own encounters with any undead, or lack thereof.

To Tinker he whispers, "They are being too dodgy about all this. They've not made any comment about seeing or fighting undead also. They are hidding something for sure."

He looks around, wondering how long the fog will last. "Tinker, this fog won't last forever. We need to find a better hidding place."

Perc +9 (to notice any thining of the fog): 20

If he notices the fog thining and sees outlines of headstones, he'll motion to Tinker to move over to them for better cover.

Stealth +6 (if he moves to a headstone for cover): 17

Spells in effect: Mage Armor

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=22 ; d20+4=17 ;
Thursday March 6th, 2014 4:40:55 PM

William will join the others who went to hide, and he will find a convenient headstone to crouch behind. Stealth - 22, Perc 17

Bliss (Cayzle) (AC21, HP16 of 16) 
Thursday March 6th, 2014 7:09:18 PM


Bliss starts whistling and wandering around the top of his bell tower.

He looks up in the eaves. "Got any bats in here?" he asks innocently.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday March 6th, 2014 7:15:57 PM

Checking in. Off to work.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Thursday March 6th, 2014 8:54:16 PM

Checkin in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday March 6th, 2014 10:38:32 PM

OOC: been ill sorry for late response.

Linden continues to smile, realizing what is happening. A religious debate. Fantastic.

"You are passionate about religion, are you? That's fantastic."

"It is hard to find a worth while debater these days. Gold, war and intrigue seem to be the only thing that keeps people busy. No one ever just sits to talk anymore."

"Incidentally, what do you feel the role of the Gold Dragons were in the rescue of Flower? History always confused me, especially when heroes were involved."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Friday March 7th, 2014 9:11:28 AM

Checking in

Decrepit Old Church (DM Ezra) 
Friday March 7th, 2014 9:15:04 AM

I should have a post up in a few hours. One of our fosters is being displaced and that has caused some issues.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (DM Ezra filling in for SteveK) 
Friday March 7th, 2014 11:00:40 AM

Tinker listens to Nikolai, this situation is degrading seriously. Our mission was to retrieve the book, not debate, nor rush into every encounter with weapons drawn.

Standing, Tinker walks forward as he clears the fog and sheathes his weapon. Grabbing his young beard he starts wringing the moisture from it. All this talk about religion, jabbering, and jawing. It leads me to think we are not at cross purposes. We haven't run you through, you haven't run us through. Let's just take a moment to consider where we are.

Decrepit Old Church (DM Ezra) 
Friday March 7th, 2014 11:17:11 AM

Bliss does not see any indication that the graves have been disturbed. As old as this church is, and assuming the interred are as old, this is not the source of the undead they fought in the village.

Cameron recalls that a title 'Justice' has something to do with the church of Pantheon.

Carver re-positions himself, and gets off someones grave.

William manages to maintain self control while itching to swing at something.

Prudence brings her lights to herself and approaches.

Nikolai talkes with Tinker about the situation and moves into the headstones for cover. Followed by William.

Linden doesn't realize he missed his opportunity to defend his statement as a follower of Flower and asks a rebuttal. History is so often written by the victors. I try to not consider why dragons do anything. Why was Claudia titled a king instead of a queen?

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (DM Ezra filling in for SteveK) 
Friday March 7th, 2014 11:20:46 AM

Kings and queens pay the bills. That's all I need to know. With his beard about as dry as it can get, Tinker hocks a loogie nice thing about being a dwarf, we can get away with being blunt. We're looking for a book. It's something of a unique book, the trail has led us in this direction. Know anything about a book?

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Friday March 7th, 2014 2:52:52 PM

William remains where he is, watchful and ready. He scratches an itch on his arm... wondering where this interminable discussion will end up. ..

Bliss (Cayzle) (AC21, HP16 of 16) 
Friday March 7th, 2014 4:50:18 PM


Bliss is getting tired. "Look," he calls down. "We told you who we are. We are mercenaries of the Mailed Fist. We are here to investigate the source of the undead and to look for a stolen book. Now, who are you and what are you doing here?"

He looks a little frustrated, stamping his foot on the sill where he stands.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Friday March 7th, 2014 6:22:05 PM

OOC: completely realized I could have defended Flower, just couldn't quite place why or how I could of. The guys statement was correct given the facts provided on Wiki.

Linden quirks an eyebrow, still smiling. "Kings usually have final say. Queens are often viewed as a secondary figure in a kingdom. That's why it's a KINGdom and not a QUEENdom."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=19 ; d20+6=15 ;
Friday March 7th, 2014 8:57:49 PM

Nikolai is also beginning to loose patience with beating around the bush. However, theses guys may slip up and give something away given enough tme. It still bothers him that these guys gave no reaction to the statement that there were undead about.

"No denial, no confirmation of them even having seen any undead. Not even a recognition of our statements. It is as if they knew about it and simply ignored it. Hmmfff."

Nikolai remains hidden as Tinker goes forward. He thinks he remembers hearing voices over near the back corner of the old church and decides to remain put in case they come at Tinker.

Perc +9 (to notice any thining of the fog): 19

Stealth +6 (+ hidding behind headsonte): 15 +

Spells in effect: Mage Armor



Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday March 8th, 2014 11:48:26 AM

Cameron tires of this endless fencing and walks forward to enter the church, following the path.(move forward to X/18). His gait is unhurried and he makes no threatening actions, but he most certainly intends to enter the church and have a look around.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Saturday March 8th, 2014 1:12:09 PM

Checking in

Prudence Gundle (Kathy) 
Saturday March 8th, 2014 4:18:56 PM

Pru frowns and looks around her. These men, whoever they are, are not behaving normally. They don't respond when spoken to, except for the strange voice inside the church, who seems to want to quiz them.

"You know," she says, still pitching her voice to carry, "my companions and I already passed our final exams. And, unless the shade of King Claudia is going to show up and explain what you are doing here, she really has no bearing on the conversation."

Decrepit Old Church (DM Ezra) 
Saturday March 8th, 2014 5:43:28 PM

Actually, his statements were not correct based on the wiki. Flower didn't have twins. Yes, it was a trick question. :) Just wait until I start pulling these out of your own backgrounds!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday March 8th, 2014 7:06:25 PM

OOC: I hope these 'trick' questions aren't used to facilitate a TPK. ;) That would be mean.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Saturday March 8th, 2014 8:55:00 PM

OOC: Its only a TPK if we don't survive. All we gotta do is not just not all die. :}

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=12 ;
Saturday March 8th, 2014 9:02:46 PM

Carver moves around the edge of the graveyard and ends up at 26,27,f,g. He prepares for an assault, he expects it at any time and the sooner the better....

Perception 12

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Sunday March 9th, 2014 3:12:05 AM

OOC: TOTAL party kill.... I am aware. ;) Mean old DM...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Sunday March 9th, 2014 3:15:11 AM

"I truly hope this nice conversation doesn't desolve into some crazy brawl. That might be bogus for all of us."

Prudence Gundle (Kathy) 
Monday March 10th, 2014 5:41:48 PM

Monday post.

Bliss (Cayzle) (AC21, HP16 of 16) 
Monday March 10th, 2014 6:15:16 PM

Bliss waits for something to happen. He watches Carver moving around down there, ponders shouting, and decides against it.

Decrepit Old Church (DM Ezra) 
Monday March 10th, 2014 6:19:50 PM

Nah, I let players walk themselves into TPK's. Like not reconnoitering a larger superior group...

One of our foster kids is being moved to a new home today, post coming later. Or you can make one more attempt at a peaceful resolution.


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday March 10th, 2014 6:21:31 PM

Monday Post

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday March 10th, 2014 6:43:14 PM

checking in

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday March 10th, 2014 7:28:44 PM

Checking in.

Ooc - Ezra - God bless you for being a foster parent as you make a difference in many kids lives :)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Monday March 10th, 2014 11:21:08 PM

OOC: Monday post. for now.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday March 10th, 2014 11:23:14 PM

Checking in.

Decrepit Old Church (DM Ezra) 
Tuesday March 11th, 2014 1:21:35 AM

To recap, the fist was spotted on approach to the church. BLiss, flying ahead as scout, did poorly in his attempts at a diplomatic resolution when he landed right next to a lookout with an itchy trigger finger. Two additional men were patrolling around the church and observed some of the Fist approaching through the fog. Another individual emerged from the fog and requested intentions and identifications.

The Fist's additional attempts at diplomacy continued to fair poorly, as did their attempts to intimidate the guards about the church. One member of the Fist declared their peaceful intentions as a follower of the god Flower, but then failed to respond to a direct inquiry to prove knowledge of Flower's ascension.

One of the individuals was referred to with the title "justice" which a member of the fist recalled is used in reference to some members of the church of Pantheon.

Several comments have been made and ignored about killing undead, though there is no sign that the graves near the church have been disturbed. At least one person in the group has heard of the Fist, but their information is more urban legend than fact.

The Fist finds itself in something of a standoff with an unknown number of individuals, though at least four are visible, and at least one more heard. The group they are addressing has shown discipline, training, and seems unconcerned at the apparent imbalance in bodies on each side of the conversation.

Several members of the Fist are growing impatient and ready to engage in a more direct diplomatic approach.

With several members of the Fist talking, the one individual talking directly to the Fist is hard pressed to hear and respond to all. It is apparent that the others are deferring to him for guidance.

On both sides weapons are held ready, a physical confrontation seems inevitable.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Tuesday March 11th, 2014 3:10:25 AM

"My friend, I am a cleric of Flower before being a Fist. I really don't like confrontation with intelligent creatures if I can help it. I'm not what you call smart, but my herd prides itself on peaceful solutions to confrontation. We are simply looking for a source to an undead infestation in the area and happened to track it here. It might have come from here or beyond the church even. We thought here would be a good start looking for clues, then our scout saw your lookout and here we are."

"Names... No one seems to have started formal pleasantries, if I'm not mistaken. I'm Linden."

"Have you seen any undead in this area, my friend? We have inquired a couple times and have been ignored. I understand why. You have no reason to trust of believe us."

Linden puts away his morningstar and lowers his shield, however, the shield is still tight in hand.

Bliss (Cayzle) (AC21, HP16 of 16) 
Tuesday March 11th, 2014 10:22:14 AM


Bliss tries to help Linden and the group speak with one voice. "Yeah, what Lindy said. Please!"

Bliss (Cayzle) (AC21, HP16 of 16)  d100=6 ; d100=74 ;
Tuesday March 11th, 2014 10:25:00 AM

It occurs to Bliss that his reduce spell is going to expire.

"Look, I'm just casting a spell on myself," he calls to the guy with the crossbow. "It is not an attack. So just Chillaxe."

Ley line check FAILS!

"Ugh! Flubbed my spell," he says. "I gotta try again."

Ley line check works.

Casts Reduce Person on self.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Tuesday March 11th, 2014 12:45:17 PM

Having moved already to 26,27/f,g previously, carver takes a few steps, preparing for a charge.... He ends up at 25,26/e,f.
He stomps his hooves, in anticipation of imminent action, making sure of traction on the wet grass from the mornings fog.

Prudence Gundle (Kathy)  d20+5=18 ;
Tuesday March 11th, 2014 2:07:06 PM

[So, my 24 Diplomacy check was a failure? And Cameron's 18 Diplomacy check, boosted to a 20 by my Aid Another action, was also a failure? Or is it that they're just not listening to me and Cameron, and Linden has to roll all the Diplomacy checks? Can we Aid Another? Or is Linden on his own?]

Moving slowly, Pru sets her longspear on the ground. It is, she tells herself, to de-escalate the situation and calm down the men in the church, and not at all because the spear is heavy and she's tired of carrying it. For good measure, she sets her crossbow down as well.

"And I'm Prudence," she says, building on Linden's introductions. "And the impetuous young man up on the roof is Bliss. We have a specific mission, and that mission doesn't include attacking you." Well, not specifically. "I think we can work this out. I think we should work this out, because there are much more dangerous things running around out here."

[That is a Diplomacy check of 18. I would prefer to use it to Aid Another to whomever these guys are actually listening to.]

DM Ezra Base DC for a diplomacy check is 25 +cha modifier of a hostile target (20 for unfriendly). I show your roll as an 18, which would boost Cameron's 18 to 20. Not likely to succeed.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=22 ; d20+5=11 ;
Tuesday March 11th, 2014 2:38:26 PM

Previously
Cameron tires of this endless fencing and walks forward to enter the church, following the path.(move forward to X/18). His gait is unhurried and he makes no threatening actions, but he most certainly intends to enter the church and have a look around.
Now
Cameron hears his friends giving this one last go at a peaceful ending. He is pretty sure any of the things he has said to these folks has just pissed them off more than they were when they started talking to the Fist, so he holds in place and waits to see what the outcome of this latest round of talks yields. If hostilities erupt he will dash to T/15 this might give him cover from archers he doesn't see yet and should keep the big guy in the plate armor from being able to charge him.
Perception 22
Sense Motive 11

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+2=13 ; d20+3=17
Tuesday March 11th, 2014 3:46:54 PM

William knows that him attempting to enter the discussion would likely cause nothing but problems so he remains concealed. For now, he'll look around and behind himself in the graveyard for any clues or hidden threats...

Perc = 15 ( used wrong mod 2 rather than 4)
Stealth = 17

Decrepit Old Church (DM Ezra)  d20+5=22 ; d10=9 ; d4=3 ;
Tuesday March 11th, 2014 8:11:47 PM

Carver had continued to advance, stamping his hooves, on the two guards at the back corner of the church, both of whom shift slightly and raise their weapons in readiness.

Linden attempts to recover his position and lays down his weapon.

Bliss fumbles and casts a spell on himself, unfortunately his fumble was enough to unsettle the guard on the roof. That would be the guard with the readied weapon and an itchy trigger finger. The crossbow bolt flies across the short distance and thunks into Bliss' thigh 9 points.

Prudence also works to salvage the deteriorating situation by asking to talk, and laying down her weapon.

Cameron continues to advance forward, ready to react to hostilities.

William can only watch as the situation collapses.

With the audible and recognizable twang of the crossbow firing, the situation quickly changes.

The man at the door casts a spell, disappearing from view.
Rufford drops his crossbow and draws two hand axes.
A voice squeeks from inside the church, and a flare of energy is visible from one of the windows and a ball of energy flies from a window blasting into Carver 4 points.
Cameron hears a voice of sweet reason taunting him, will save vs DC 13.
A pair of voices is heard arguing inside the church.
One of the two at the corner casts a spell H3.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+3=14 ; d20+3=15 ; d4+3=4 ; d4+3=7 ; d20+3=9 ;
Tuesday March 11th, 2014 9:43:37 PM

William curses to himself, angry that things had to turn out this way... He sees a ball of energy fly from the church, and the two men at the corner... Deciding that the guard on the tower is a definite threat with his Xbow, he casts SM1, bringing his friend Eddie the Eagle right next to the Xbowman, who shrieks as it rips and tears at the man, using his smite evil attack (adds 1 to dmg)

Eddies 2 Talons - Hit AC 14 for 4 pts and Hit AC 15 for 7 pts dmg
Eddies Bite - Miss AC 9

_____
He's still crouching behind a headstone and that should provide him some extra cover

Spells in effect
1. Mage Armor
2. SM 1 - 3/3 rounds - Eddie AC 14; 7/7 hps; +5F/4R/2W saves

DM EZRA: Is your summon monster quickened? Else it is a full round to cast and the eagle will appear and act on your next turn.

Bliss (Cayzle) (AC21 +cover? +prone?, HP7 of 16) 
Tuesday March 11th, 2014 10:45:39 PM


Bliss says, "OW! You jerk! I told you I was just casting on myself!" He ducks down to get some cover (fall prone as free action).

He pauses to evaluate whether he got his spell off or not.

If he did not, then his next step is to cast his Reduce Person (ley check from last turn = OK)

If he did, then his next step is to take out his scroll of Cat's Grace and read it.

DM Ezra: You may roll for concentration (DC 19) to cast the reduce person. And an acrobatics roll (DC 7) to fall prone without rolling/sliding down the sloped roof.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+9=26 ; d20+1=2 ;
Tuesday March 11th, 2014 10:50:35 PM

OOC: We've not been given the status of the fog in a while. Has it pretty much dissipated?

IC: Nikolai deduces that things have finally fallen apart by the sounds. Having heard Carver head to the back of the church, he follows to back his friend up.

Move to H-27
Perc +9: 26

He tries to remain hidden behind garvestones as he moves (if there are any)
Stealth +6 (-5 for more than 1/2 move): 2 LOL!

Spells in effect: Mage Armor

DM Ezra: The fog has effectively dissipated from the area, there are a few wisps here and there in shadows or low-lying areas. Moving from R28 to H27 is 50' more than normal run, and thus stealth is impossible. Tripping over headstones is noisy.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Wednesday March 12th, 2014 12:10:40 AM

"Too little, too late," Pru murmurs. She kneels and picks up her longspear, then casts Mage Armor on herself.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday March 12th, 2014 12:36:19 AM

Linden lets loose with a string of profanity and takes cover somewhere not too close to the church. Not being sure who started the tussle, the cleric wants to make sure there is no death. "Fist, disable and disarm. Do not kill if you can help it... please. This is misunderstanding that can be resolved. Nerves were tight. This is bogus!"

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+3=4 ;
Wednesday March 12th, 2014 8:20:55 AM

Will save 4 Natural 1

DM Ezra: The voice seems so reasonable, and friendly, don't you remember us? we're your friends. This is all a misunderstanding. We've known each other for years. How could you raise arms against your allies? You don't remember when you met, but it must be just a slip of the mind. You need to stop the fighting. This is a enchantment.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+5=7 ; d20+7=21 ; 2d8+6=17 ;
Wednesday March 12th, 2014 10:05:20 AM

Having just gotten hit by some sort of magic bolt from inside the church (spellcraft 7)," There's a caster inside the church!" He yells out to the rest of the team.
Carver then lowers the tip of his lance and charges straight north at H3.

Attack H3 21, Damage 17

DM Ezra: well, as far as casting is concerned, the guy near the door wearing armor casta spell, as did one of the men near the back of the church, and then the bolt from the window. Unfortunately, you slept through that part of your training and didn't recognize the spell. Please make a will save DC 13 to complete your charge, failure results in your inability to complete your charge and the action is lost.

Decrepit Old Church (DM Ezra) 
Wednesday March 12th, 2014 12:21:27 PM

I have noted clarifications and updates for those of you needing them. Please respond and post accordingly.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+6=26 ;
Wednesday March 12th, 2014 12:34:17 PM

Carver has no problems making the save, with a natural 20.

Bliss (Cayzle) (AC23 +cover? +prone, HP7 of 16)  d20+3=19 ; d20+5=8 ;
Wednesday March 12th, 2014 12:44:56 PM

Thanks for the clarification, Ezra!

Concentration check to cast a spell as taking 9 damage: 1d20+3 = 19! Made it! Woot!

Untrained Acrobatics check vs DC7 to stay on the roof after falling prone: 1d20+5 = 8 made it! Woot!

That was the round that triggered the readied attack, right? So NOW Bliss gets out his scroll of Cat's Grace and Reads it.

Does Bliss have cover up there, anyway?

If he wanted to climb down the INSIDE of the tower (into the building), what would the DC be?

==========

Resources Available/Used:

One first level witch spell unused.

Scroll of Mage Armor used
Scroll of Cat's Grace used

Current spell effects:

Mage Armor (scroll read by William on Feb. 20)
Reduce Person: used 1 of 10 rounds
Cat's Grace Duration: used 0 of 10 rounds

DM Ezra: Bliss has cover from those inside the church, and depending on which side of the peak of the roof he dropped prone on, he probably has cover from the two at the corner of the church, he would also have some cover from where the guy at the front of the church was. Climbing through the wrecked steeple, climb DC of 10. That gets you through the steeple, you will then be 20' from the ground. The underside of the roof is large beams. Jumping to the ground would be an acrobatics DC 15 to only take 1d6 damage instead of 2d6 for failing the check. Any damage sustained results in landing prone. Please note that when you change to tiny size you may use dex instead of str for your climb checks.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday March 12th, 2014 1:46:07 PM

Ooc _ I thought that it appears at the end of this round and acts accordingly? that's how we've done it with other games? path finder is a bit different on this one issue vs dnd as I know its come up before. if you look at this games archives you will see how is different.

DM Ezra: I'm sorry about that confusion, I do follow the spell description that lists it as a full round cast.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Wednesday March 12th, 2014 3:25:31 PM

Ooc - Based upon the email and posts, let's just assume that Eddies attack happens next round as rolled.

So my post for this round is done, summoning a creature and staying in cover behind the headstone...

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday March 12th, 2014 3:27:50 PM

Cameron spins around to his friends in the Fist and says" NO, guys my friend is in there, stop fighting them! This is all a mistake!"
He waves his arms and tries to make his fistmates understand what a mistake this is.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Wednesday March 12th, 2014 9:29:58 PM

OOC: fog or no fog, a 2 fails anyway. I just needed to know if the fog was still there or not, as if it was still there, Nikolai would not be able to see the two at the back and I didn't want to assume the PC knew their location just because I see them on the map.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday March 12th, 2014 10:29:20 PM

OOC: Are we all supposed to make Will saves or just Cam?

"Cam, what friend is in this church? Be reasonable! Why won't he show himself? If he is truly a friend, he would, right?" Suggests the centaur from his hidey-hole.

Bliss (Cayzle) (AC23 +cover? +prone, HP7 of 16) 
Thursday March 13th, 2014 2:12:49 PM

Recap: So far (in the ?surprise? round) Bliss cast his spell, and then the enemy attacked. Then the first full round, in which he dropped prone, pulled out a scroll, and read it. That gives him his AC23+cover noted above.

In the round after that, he plans to drink his potion of special curing, for 1d8+5. But I do not think we are there yet.

In the round after THAT, he intends to pull out his elixer of hiding and drink it.

And in the round after THAT, he intends to climb down sneaky like inside the steeple tower and see what's the what.

Just sayin'!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday March 13th, 2014 3:57:59 PM

" They were showing themselves and trying to talk us down from fighting them! But we scared them and now they are defending themselves. You guys are my friends too and I don't want you to get hurt either. So please stop fighting each other! This is all so confusing."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Thursday March 13th, 2014 5:36:12 PM

Checking in

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Thursday March 13th, 2014 5:38:58 PM

[Talking is a free action.]

"It's okay, Cameron," Pru says. "I'm just armoring myself. You know, in case the zombies come back. Hey, could you maybe tell your friends inside to stop shooting at us?"

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+7=25 ; d20+4=19 ; d8=7 ;
Thursday March 13th, 2014 6:39:23 PM

ooc: Ezra, thanks for covering for me!
..............

Tinker rolls his eyes as things go to Chaos in a Handbasket. His ears are so finely attuned, the dwarf can hear a whisper 100 feet away. With Cameron only 35 feet away, Tinker easily hears some squeaky fellow tell Cameron that the people attacking the Fist are friends... and Cameron is believing them!

"A spell is on him, just another attack!", declares Tinker to the others. Still, what Cameron says makes sense, and Tinker is willing to try to give the church people one more chance to be reasonable. He moves up to give some cover to Prudence, and raises his crossbow to put H4 in his sights. If that guy tries another spell or advances on the Fist, Tinker is going to distract him with 12 inches of wood in a (hopefully) soft place!

.................

Perception: to hear the caster speaking to Cameron : 25

Move: 20' to V,20

Standard: READIED ATTACK: If H4 casts or advances. AC: 19 Dam: 7 (Injured while casting 10 + damage dealt + spell level)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday March 13th, 2014 7:04:26 PM

" Good idea Pru. HEY! We are all friends here. Everybody stop fighting. You guys in the church too!"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple) 
Thursday March 13th, 2014 7:55:00 PM

Nikolai, having stayed out of the diplomatic efforts, does not buy the supposed intent that they really want peace. A lot will depend on what happens next...

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Thursday March 13th, 2014 8:52:10 PM

checking in

Decrepit Old Church (DM Ezra)  d20+8=15 ; d6+3=9 ; d20+4=21 ; d6+2=6 ; d20+3=9 ;
Thursday March 13th, 2014 10:07:30 PM

Carver's charge strikes true. The tip of the lance easily punches through the man's armor, into his chest, and ticks out several inches behind him. His weapon falls from his hand as he grabs onto the lance. His wordless cries are unheard from the massive internal damage. He looks at Carver with an expression why? as his knees buckle and he soundlessly drops to the ground and falls onto his back, his motionless eyes staring into the sky.

Bliss, prone on the roof of the church, casts a second spell on himself. He also considers his future actions.

William's eagle appears half way between William and Rufford on the roof (Short range spell, you are 80' from target, spell range is 30'. Eagle can fly 80' and can thus move and attack). Rufford sees the eagle and swings with a hand axe, neatly slicing the eagle in half (attack of opportunity hit AC 15 for 9).

Cameron tries to talk explain to the Fist that it is all a terrible mistake, the voice from inside urges him to do what he can to stop the fighting.

Linden pauses to ask Cameron about his friends in the church.

Tinker does indeed hear the talking between someone in the church and Cameron I think it would have required a spellcraft when the spell was cast to know this is magic. Tinker moves forward and finds a clear line of sight to the man at the corner of the church. H4 is invisible, that was his last known location.

There was no "surprise" round. Bliss casting a spell was enough to set off the itchy trigger finger. The weapon had been described as ready and pointed at Bliss. At the same time, Cameron crossed "the line in the sand." This is the recap for round 2, starting #3.

You kilt Grewb! Pantheon will have yer soul! screams H2 as he steps forward and attacks Carver. His rapier easily pierces through a chink in Carver's mail (6 piercing). While his other hand sweeps low at Carver's leg with a dagger, just missing Carver's hamstrings.

Rufford advances on Bliss, a pair of hand axes held out in his hands, best to keep yer hands still and mouth closed. You don't need another hole in yer hide.

Prudence feels something cold and sharp pressing against her neck, a voice whispers in her ear. Leave the lance on the ground, best place for it. I told you folk we'd end any trouble you started. From the corner of her eye, she sees nothing to either side of her.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday March 13th, 2014 10:14:55 PM

Linden get the clue. "This is what I've been saying all along! We need not fight or cast offensive spells."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 23/23 CMD 18/20(Grapple)  d20+7=8 ;
Thursday March 13th, 2014 11:14:47 PM

Nikolai chargers H2 (a 40' move) and lunges at him to grapple him.
Improved Grapple (no AoO): CMB d20 +3 (base) +2 (Impr Grp) +2 (charge)= 8!

All those good stealth rolls at the beginning wasted!

Oh yea:
Spells in effect: Mage Armor
-2 AC for the charge for this round.
Move to G19

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Thursday March 13th, 2014 11:44:59 PM

OOC: Is there an updated map? I need it so that I can use some powers. I need to know range.

Linden tries to get a view of several Fist who have already engaged in combat. He readies a spell. Bless. (I need to know ranges)

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Friday March 14th, 2014 1:06:34 AM

Pru remains where she is, her hand poised above the longspear. [For clarification, did she get off the Mage Armor spell?]

"But if I leave the spear," she says in her girliest voice, "Sergeant Helmbane will yell at me. You don't know what he's like."

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Friday March 14th, 2014 7:13:16 AM

OOC
That map looks current Linden.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Friday March 14th, 2014 8:13:26 AM

OOC is there a map? didnt sse it


Bliss (Cayzle) (AC23 +cover? +prone, HP7 of 16) 
Friday March 14th, 2014 8:41:43 AM

Bliss, still prone, puts his crossbow away and calls out, "Hey! Don't kill me! I didn't do nothing! All I want to do is get out a healing potion! Because you shot me! That wasn't cool! Now I'm bleeding here! Have mercy! In Lord Pantheon's Name!"

He takes out his healing potion.

OOC: To clarify, is Bliss perched on top of the steeple, above H1, or on the same level as him? If he steps forward, will Bliss be in his reach? Is H1 the same as "Rufford"? Can Bliss roll off the steeple and fall down into the church?

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=9 ;
Friday March 14th, 2014 3:56:51 PM

OOC
Map is in the header, where it has been for the whole encounter.

I need a clarification.
The person that I don't know (yet because he is invisible) is holding a dagger to Pru's throat is not the one that charmed me, correct? This matters because I like the person that charmed me ONLY and will try to carry out their will so long as they or their allies don't threaten me. I might end up expanding that to not really liking folks that threaten my actual friends. It isn't a huge leap. In fact it is what the whisperer is almost asking me to do, stop the fighting. If the charmer isn't the person with the knife, I might be able to do something about it when they appear, without violating the spell. I might even get a new save, maybe with a bonus.
IC
" See guys, Pru gets it, we can all get along. Now if we stop attacking the people in the church, I wish I could remember my friend's name, they will stop attacking us and we can all talk this out. And don't worry about the Sergeant Pru. We can get the spear later. And who are you talking to?"
Perception 9 (face palm, I doubt that hears the whisper to Pru, even this close)
Cameron walks back to Prudence (x/22) encouraged by her compliance with the no fighting request.

Decrepit Old Church (DM Ezra)  d4+1=3 ; d20+5=14 ; d6+2=8 ;
Friday March 14th, 2014 6:47:53 PM

Linden suggests defensive actions. (There is only one map, linked in my title, I update as I go, if I miss a move, let me know and I will fix it.)

And Nikolai charges into the fray, unfortunately his tackle falls short.

Prudence responds to the request for her to remain unarmed. (Yes, you managed to cast the mage armor spell, I had you as having picked up the spear.)

Bliss tries to reason with Rufford (H1). The steeple was originally a spire that extended 15' above the top of the church. About four feet above the peak of the roof, the steeple has partially collapsed and is leaning to one side (north). Bliss had landed on the exposed edge (south). When he "fell prone" he landed on the roof next to the steeple. Bliss will need to stand, climb up onto the steeple, then he can drop/climb down into the steeple. The interior of the steeple used to hold a bell, now missing, and is otherwise an empty shaft into the church. There are some jagged pieces of wood sticking into the shaft from the collapsing steeple.

Cameron continues to cajole the Fist about his long lost friends (the spell lasts for hours). The spellcaster was inside the church. The DC to hear a whisper is 15, with a +2 modifier for distance. By what justification would Cameron have for walking back to Prudence if he didn't hear the whisper?

Another ball of energy flies from within the church to slam into Carver's chest (3 pts).

Rufford's eyes flick between Bliss and his companions below, trying to see how they fare. Best you just lay there. Tell your friends to surrender, we don't want to hurt you, but we can't let you interfere with our mission. He continues to stand ready over Bliss.

As Cameron approaches Prudence, the voice whispers in her ear, Best be telling yer friend to back off. I really don't wish to shed blood all over such a fetching outfit. Prudence feels a hand circle her left wrist from behind her, the hold is loose, she could break free easily, though she still feels the kiss of cold steel on her throat.

With someone new coming at him, H2 shifts and tries to hit Nikolai, stabbing at him with his rapier (8 pts).

And Tinker isn't sure where to aim.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Friday March 14th, 2014 7:31:18 PM

posting from my phome will get a post in later tonight, but how could he cut my eagle in half. he doesn't have a long reach weapon so could you explain how he could hit him. He did not leave a threatened area either.

Also it appears you skipped my turn before your DM Post so I will post for last and this round

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+7=9 ; d20+4=7 ;
Friday March 14th, 2014 8:09:13 PM

ooc: Tinker doesn't know there is a spell cast, but anything that makes Cameron talk completely opposite of what he was saying just a moment ago makes Tinker believe that Cameron has been taken by a spell.
..................

Tinker shakes his head and looks again, the man he thought was at the church door is not there, and the dwarf can't hear any sounds nearby to give him a clue over the shouting happening on the other end of the cemetery. As long as Tinker is holding his ground, no one can come at Prudence or Cameron (or so he thinks), and that leaves him free to cover either the guy on the roof somewhere near Bliss or the guy inside the church lobbing spells at Carver.

A quick assessment tells Tinker that it is highly unlikely that he'll be able to pin down the magician from where the rogue is at, but if he moves, he'll expose the light-headed Cameron and Prudence. "No good choices, and standing here picking my nose has never been an option for me, neither", he mumbles to himself as he takes aim at the guy on the roof.

"Back off from the Halfling, High Pockets!", he shouts while aiming his crossbow at H1. "You let him get down and I don't puncture your lung. Deal?"

Tinker again targets a foe but doesn't shoot, waiting on an aggressive move from the opponent before letting fly.

....................

Perception : 9
Move Action: none
Standard Action: READY vs H1 if he tries to attack Bliss. AC 7



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=23 ; d20+4=23 ; d6+1=2 ; d20+4=11 ; d20+4=21 ; d6+1=7 ; d8=5 ;
Friday March 14th, 2014 8:35:47 PM

Last rounds action for William:

Unhappy about the mysterious disappearance of his eagle, William curses and looks around the battlefield... He sees Prudence act oddly (perc 23) and wonders if there could be something more amiss here... "Why isn't she fighting?" he wonders... He stays crouched under cover and decides to let loose with an acid arrow... However, he decides something tricky and aims behind Prudence, trying to hit something that might be behind her...

Acid Dart (not sure mod if its truly invisible, but I had a perc 23 vs. whatever he has...) Hits RANGED TOUCH AC 23 for 2 pts...
______________
THIS ROUND
1. If he sees his acid dart hits, he yells out to everyone that someone or something is hiding behind Pru, and he'll fire off another at it... Hits TOUCH AC 11 for 7 acid
2. If he doesn't see it hit, he'll shift targets and aim at H2 with his XBow - Hit AC 21 for 5

(Just wanted to note that this may change if Eddie is actually alive... Waiting on DM's response)

DM Ezra: What was odd? Just as Linden is not attacking and also dropped his weapon, nor is Cameron attacking, Bliss isn't attacking either and also dropped his weapon, what was 'odd' about Prudence dropping her weapon? You successfully targeted the square with Prudence's four globes of light in it. Roll miss chance 50%, and did you subtract 4 from your roll for firing into melee?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Friday March 14th, 2014 11:25:10 PM

OOC: I did mention that Linden retreated to cover a post or two back. He still looks in the open. Additionally, /please indicate attacks more clearly, in bold would be nice. Defense and damage syphoning is kind of Linden's thing.
I also forgot the map was posted in the header. Apologies.

IC:
From his cover, he disregards casting Bless because he hadn't realized, probably due to fog, that his party had split. Fist's shouldn't do that, why did we? He keeps Bliss in view because he seems to be under assault. (He'll use a Sacrificial Bond if Bliss is hit.) He remains silent and unmoving. He retrieves the party scroll of detect evil and casts it (created at min CL). His first view is at the church then at the steeple.

It helps if you give me a distance moved. I don't like guessing intentions. How far is Linden backing up? Detect evil is a 60' range, from where Linden is currently, it is 75' to H1 and 70' to Bliss. Which also presents an issue for the 30' range of sacrificial bond.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+5=16 ;
Friday March 14th, 2014 11:46:00 PM

Nikolai steps to H20 trying to ignore the pain of the stab, then tries to grapple the man again.

Improved Grapple (no AoO): CMB d20 +3 (base) +2 (Impr Grp)= 16

Spells in effect: Mage Armor
AC back to normal in header



Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Saturday March 15th, 2014 1:17:00 AM

Pru remains very still.

"Well," she replies to Cameron, "I'm talking to the invisible gentleman who has a knife to my throat. He says to back off or he'll hurt me. Is he your friend, too?"

DM Ezra: Well that certainly clears up the issue of Prudence acting oddly! :)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday March 15th, 2014 2:29:19 AM

OOC
Cameron's justification for returning to Prudence was she was the only one of his team mates that seemed to be complying with the stand down plan. If the two of them stood together, nonthreatening, and started to try and get the rest of the Fist to stop fighting they might have a chance to do so.
He asks Prudence who she is talking to because she doesn't normally go all girly girl with the Fist. Aside from her being female she is "one of the guys". She eats, sleeps, fights and when needed, bleeds, right alongside the rest of the Fist, never asking to be acknowledged as anything other than a member of the team. Her sudden shift in demeanor is as telling that something is up as Cameron's about face on shoot first and ask questions later was to Tinker.
Is that a good enough set of reasons to move toward her? I think so. If your decision is that it isn't he can just as easily walk 20' toward the church to get reacquainted with his old friend. Let me know which you feel is better and I'll post from there.

DM Ezra: Didn't say you couldn't just asked to verify it was in character and not meta. Thogh Pru isn't the only Fist member to lay down arms.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday March 15th, 2014 2:33:37 AM

OOC: Might I point out that Linden stood down first before all the mess even started and all he currently has is a shield?
Linden has a plan for next post, don't worry about anything!! ;)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday March 15th, 2014 8:20:26 AM

OOC: Fist, please note in bold how much damage you take and I'll let you know whether Linden takes it or not. :)

William ooc 
Saturday March 15th, 2014 9:26:21 AM

Dm Ezra - anything yet on my question re the eagle?

DM Ezra: Interesting, that post is missing. I originally had the eagle as tiny, which would require entering the same square to engage, and thus proc'ing an AoO. This morning (3/17) I went back and realized the eagle is small, not tiny. Therefore, going back and reviewing the incident, the eagle would have struck once (having moved it could not preform a full attack action) for 4 points of damage. The eagle would have then been hit as an attack by Rufford as his normal attack, instead of just threatening Bliss. The eagle is still dead. Please note that Rufford's generally passive actions regarding the Fist would be different, having taken damage.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=11 ; d20+2=16 ;
Saturday March 15th, 2014 1:01:24 PM

OOC
Um Bliss was quite publicly damaged several days ago in the DM post. Its in his header and was taken as soon as it was dealt. Bliss shouted about it when it happened. Short of mailing you a candygram it couldn't have been more public. Sorry to put it this way Jay, but read the board man.
IC
Cameron stops in his tracks and looks closer at Pru.
Perception 11 (ye gads I hate this roller )
She is in an awkward position, more so that she normally was with her gear in the field. Cameron didn't normally pay too much attention to Pru because, well, she was pretty and scary at the same time. She always acted as if she just wanted the rest of the Fist to accept her as one of them rather than being different because she was pretty or a girl. Cameron could understand that having grown up amongst dwarves his whole life. Shaking his head to try and clear the confusion he turns toward the church and starts shouting.
" Is iy one of your friends holding a knife to my friend Pru's throat? I thought you wanted us to stop fighting and talk about this. Instead you send invisible people out to capture us? You are seriously straining our friendship. I am starting to think you are using our friendship to take advantage of my friends and hurt them. Just like I don't want my friends to hurt you, I don't want your friends to hurt mine. Make that person back down right now and let Prudence go or so help me I will put a shaft through his invisible eye. If he doesn't back away from her we can't keep being friends and I can't do as you ask and help this end peacefully. "
Cameron prays he is staring at where the invisible attacker really is as he puts away his shield and draws his bow. Prudence's life may depend on it.
Bluff 16

DM Ezra: Charm Person only allows a save if Cameron is threatened or attacked by the caster or the caster's allies. Since it is Pru that is threatened, this would not be a cause for a new save throw. While the caster inside the church has convinced Cameron that they are long time friends, this does not necessarily carry to the caster's allies.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday March 15th, 2014 6:51:19 PM

OOC: Frankly David, I'm referring to this combat and future combats. If Bliss was damaged DAYS ago, he should be at full health due to the healing done by Linden to everyone before sleep the previous night. Then again, you are likely referring to real time. In which case, I'm human and miss things reading sometimes. Several of us are frustrated, tension is a little high, so please, let's not make things worse. I was requesting that we make things easier for the cleric. :) That's all.

May I point out, also, if Mr Invis is high enough level to kill her in a single stroke without Pru being prone (a coup de grace) then we're hosed, cus he is wearing a PrC that we shouldn't be tangling with. In game mechanics terms, it is unlikely she will die, especially now that Linden knows there is someone on her.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Saturday March 15th, 2014 10:57:49 PM

Checking....

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 18/25 (10) (John C)  d6=6 ; d20+7=18 ; 2d8+6=17 ;
Sunday March 16th, 2014 7:00:05 PM

Carver uses a swift action to lay on hands on himself for 6 hit points.
"Nik, that caster inside has gotta be stopped, can you handle this guy after this attack?"

Carver being already 5' range from the guy with the rapier, moves west 15 feet, turns around and charges him. (centaur charge feat) Carver ends up in exactly the same location he started from, it's good to be a Centaur sometimes.

Attack 18
Damage 17

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Monday March 17th, 2014 12:09:54 AM

Nikolai responds confidently "He's practically in my grasp! Go for the caster!"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday March 17th, 2014 12:44:34 AM

OOC: I'm not sure what 'behind Pru' means. Is Mr Invis in W or in Y?

DM Ezra: Good question. How would Linden know?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday March 17th, 2014 1:26:37 AM

OOC: Just rereading posts and several posts have said Linden dropped his weapon. On March 11th, I posted he put it away. That before the Fist was asked to put down arms. Being a pacifist, Linden is still a Fist, and wouldn't go unarmed unless ordered by superiors.

DM Ezra: on the ground or in the sheath, I'm not concerned about. Not in the hand would be the pertinent part.

William ooc 
Monday March 17th, 2014 9:49:49 AM

Checking in...

Bliss (Cayzle) (AC23 +cover? +prone, HP7 of 16) 
Monday March 17th, 2014 12:09:24 PM

Bliss tries to calm the guy down and do what he says.

"Hey! Guys! I'm wounded, prone, and my weapon is put away. I'm surrendering!"

To the guy he says, "Look, I'm bleeding here and wounded. I'm just taking a potion!"

Bliss takes out his elixer of sneaking and drinks it.

==========

Resources Available/Used:

One first level witch spell unused.

Scroll of Mage Armor used
Scroll of Cat's Grace used
Elixer of Sneaking used

Current spell effects:

Mage Armor (scroll read by William on Feb. 20)
Reduce Person: used 2 of 10 rounds
Cat's Grace Duration: used 1 of 10 rounds
Elixer of Sneaking 1 hour

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Monday March 17th, 2014 4:09:04 PM

OOC: Linden would know what way Pru is facing. He is close enough to see the three Fist standing there. IF Mr Invis is behind her, it is obvious, unless you don't know yourself. Perhaps you don't want to say, which is fine too.
Additionally, Linden's morningstar would be tethered, harnessed or frogged to a belt or saddlebag... didn't it give too much thought initially.
I'll post in the evening after these have been settled. I already know what my post will consist of.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Monday March 17th, 2014 6:53:34 PM

"He's got one hand on my left wrist," Pru remarks conversationally. "And he's holding a knife to my throat. That accounts for his hands, assuming he only has two of them. He's somewhere behind me; I'm not sure where."

If possible, Pru would like to ready an action to Withdraw (using the Withdraw action) if Invisible Guy attacks anybody, including her.

Decrepit Old Church (DM Ezra)  d20=8 ; d20=4 ; d20=9 ; d20=19 ; d20=14 ; d20=9 ; d6+2=5 ; d6+2=5 ; d20=11 ; d20=13 ; d20=4 ; d6+3=9 ;
Monday March 17th, 2014 7:13:44 PM

Fix to previous action: William's summoned eagle inflicted 4 points of damage from clawing Rufford once before the eagle was split in two.

William the Courageous sees Linden, Prudence and Cameron not fighting. He determines that Prudence must have an invisible attacker behind her and lobs an acid arrow in her direction.

Fortunately he misses Prudence, but successfully splatters acid across the cobblestones behind her. miss chance for concealment not rolled, last round.

He shifts and aims his crossbow at H2 (I'm assuming you are firing, as you didn't state you were readying an action, but did roll a to-hit). Firing into the tussle between Carver, Nikolai and H2, his shot goes wide (firing into melee is a -4 to hit penalty). Fortunately he also missed his companions.

Linden casts detect evil from a scroll and scans the battlefield. He is unable to detect any evil within his limited range, which unfortunately, does not include any of the group the Fist has attacked.

Nikolai tries once more to grapple the duel-wielding individual in front of him. Shifting between H2 and William, Nikolai puts his back to a crossbow aimed in his direction. It was likely the passing of the bolt between his head and H2's that slowed him just enough to loose his grip. (grapple just missed)

Prudence alerts the Fist that she is not just standing there hoping to avoid a fight as Linden and Cameron, but that she is under duress.

Cameron doesn't see anythign odd about Prudence, but he asks his long lost friend about the situation.

Carver suggests that Nikoai take care of the caster and spins to charge H2. Carver doesn't realize that it was Nikolai that he was aiming at, but since Nikolai moved aside, he is able to complete his charge at H2. His charge is just successful, causing grievous harm to the man.

Bliss reminds his companions that he is wounded and pulls a potion.

A crossbow bolt ricochets off a headstone next to William, it looks to have come from inside the church.

A dart flies out the window towards Nikolai, and misses.

Prudence hears the invisible man chanting the unmistakable words of a spell. Tinker hears a voice whispering in his head. They've turned on you! Kill them! Quickly! NOW! Will save DC 15, fail and you have an uncontrollable urge to kill your nearest ally, moving/charging to attack in necessary. She can hear the voice coming from her left.

You bastard's won't get the book! H2 yells as he strikes at Carver, driving his rapier deep into Carver's chest. His dagger swipe at Nikolai fails to connect. Hit and confirmed critical against Carver for 10 piercing. He then shifts a few feet into the graveyard.

Rufford has had enough and knocks the potion from Bliss' hand before he can drink the potion, followed up with two additional swings with his handaxes. Hit CMD of 12 for disarm. Bliss has no weapons, and may attempt an unarmed AoO, which would proc another AoO from Rufford. The two swings with the handaxes result in one hit against Bliss (you have a -4 for prone), resulting in another 9 damage.

The voice from inside suggests to Cameron that he should surrender before more blood is shed on this holy ground.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday March 17th, 2014 7:23:14 PM

Monday post, headed to work. I'll put in something meaningful later tomorrow.

Decrepit Old Church (DM Ezra)  d100=10 ;
Monday March 17th, 2014 7:27:52 PM

The potion Bliss was about to drink rolls off the roof and plops into a soft spot of earth, cradling the vial. Bliss himself was already prone so he doesn't 'fall' unconscious, nor does he roll off the roof.

Bliss (Cayzle) (AC23, HP-2 of 16)  d20-1=9 ;
Monday March 17th, 2014 7:43:43 PM


Bliss shouts as the potion is knocked from his hand. "You jerk! That's my potion! I need that!"

He shouts again as he gets axed. "YOU JERK! That's my liver! I need that too ..." His voice trails off as he loses consciouness.

Bliss is at -2, and unconscious. His DC 10 check to stabilize is at +1 for his con 12 and -2 because that's his current hp total. He rolls a 9 and stabilizes at -2.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 18/25 (10) (John C) 
Monday March 17th, 2014 7:45:22 PM

"They've got the Book, Bliss is down, Just KILL THEM ALL, you know the motto, Do unto them before they do unto US!" Carver yells out to the rest of the team.

(Rest of post coming later)

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy)  d20+6=26 ; d20+5=23 ; d6+2=6 ;
Monday March 17th, 2014 7:59:28 PM

Pru knows what spell is being cast [Spellcraft 26], but by the time she realizes it, the spell has been cast and she cannot stop it.

She steps away from her invisible opponent [5-foot step to Y-22] and picks up her longspear. She readies an action to shoot an Elemental Bolt at any opponent that becomes visible within her range (30 feet).

If the readied action goes off, she hits Touch AC 23 for 6 damage.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+2=13 ; d20+2=20 ; d6+2=5 ;
Monday March 17th, 2014 10:18:58 PM

Nikolai can't miss noticing the near miss of the bolt and tries to keep H2 between himself and the bolt shooter. Move to H21.

The monk, who was trying to put the guy down without injury, now is really peeved. The avoidance of a bolt, a dart, and a dagger is just one too many indications they never meant to be friendly.

Carver's successful attack leads Nikolai to hope that the man is near his end and attempts to give the guy two swift punches where it hurts. That would be just about anywhere.

Flurry of Blows:
Att 1 d20+2 = 13
Att 2 d20+2 = 20, dmg 5

His first punch misses but his second connects hard doing 5pts damage.

Spells in effect: Mage Armor

DM Ezra: The first bolt came from your side.

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK)  d20+2=21 ;
Monday March 17th, 2014 11:36:42 PM

Tinker hears a voice whisper nonsense in his head and ignores it. He also sees Rufford move to attack Bliss and sends a bolt at the man on the roof, missing as usual and only staring in horror as Bliss is cut down. That tears it.

The dwarf goes into motion, hustling towards the church door and dropping his crossbow. At the same time, he pulls his Urgosh, ready to close with and cleave the spell caster hiding inside the church.
.......

Will 21. Save
Ready attack: miss
Free : drop crossbow
Move and standard: double move to U12, draw weapon as free action as part of move

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+2=19 ;
Monday March 17th, 2014 11:59:56 PM

OOC: Considering that the DC 15 Will save was so vaguely stated, not listing clearly who has to save, I'll assume Linden is in the clear.
And as questions aren't being answered that players have asked, I'll move on.


IC
Not noticing Bliss is in trouble due to range (at this distance he couldn't help anyway), Linden will maintain the detect evil. However, he takes a 5ft step away from the group of three Fist, which opens up just enough room to charge his friends. His shield ready to slam Pru, on the 'Y' column side. (Hitting AC 19, which means my AID ANOTHER domain power succeeds, GIVING PRU +4 TO HER AC THIS ROUND... this doesn't do damage to Pru but he might hit what or who is in Y)

"Go, NOW. Run." He looks right at Pru with concerned eyes.

DM Ezra: What questions? And the spell was for Tinker, who saved.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Tuesday March 18th, 2014 12:03:07 AM

OOC: Reread Dm post, and realized that the spell is for Pru. Disregard that portion of OOC: in my previous post.

Bliss (Cayzle) (AC23, HP-3 of 16) 
Tuesday March 18th, 2014 12:04:10 AM

OOC: Oh, wait! I had a braino! A braino is a typo of the brain. I need to roll high, not low! Bliss is at -3 and NOT stabilized! Sorry!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Tuesday March 18th, 2014 12:17:06 AM

OOC: yeah, no pressure Bliss... btw, your dying... hush. ;)


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday March 18th, 2014 6:45:56 AM

OOC
Since nothing I have posted since the charm person went off has made it past my post I give up. Play Cameron for the rest of the encounter Ezra. Nothing I have him do has happened yet so posting is a waste of my time.
IC
Cameron surrenders to the caster inside the church.

William  d20+4=20 ; d6+1=7 ;
Tuesday March 18th, 2014 8:51:22 AM

WIlliam ducks as the bolt nearly takes his head off.... Staying low, he moves through the graveyard to M22, crouching behind yet another headstone... He aims at either H2 (if alive) or H6, and fires another acid dart...

Hit Touch AC 20 for 7 acid

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 14/25 (10) (John C)  d6=1 ; d6=6 ; d20+7=22 ; 2d8+6=21 ;
Tuesday March 18th, 2014 10:51:12 AM

Carver again lays hands on himself as a swift action. (healed 6 points after reroll of a 1)

"Someone slap Cameron up side the head and get him back on track, we need him doing what he does.
Cameron, if you ain't gonna help us by fighting, go heal Bliss, I expect the kid is dieing again!"
Carver yells out to the group as a whole.

(the following is either or, depending on actions already taken)

He also moves to E,F/16,17, and if H2 does not drop from Nik's attack, he will once again charge H2.

Attack 22, Damage 21

If H2 has dropped from Nik's attack on him, he'll continue on with his movement towards the rear door ending at E,F/13,14.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Tuesday March 18th, 2014 10:14:22 PM

Well, since I have to make a post anyway, I guess I'll bring this up.

DM Ezra: The first bolt came from your side.

No. No, it did not. The first shots were fired in the DM post of March 11, and they came from our opponents. I have read the archives, and we didn't shoot anybody. Trash-talk, yes; threaten, yes; shoot, no.

do ezra: sorry, was talking about the first bolt of the round, not the encounter

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 14/25 (10) (John C) 
Tuesday March 18th, 2014 11:25:37 PM

posting Tuesday check in

AC 15, T13, F12, CMD 15(19 Bull Rush or Trip); HP 23/23 "Tinker" (SteveK) 
Tuesday March 18th, 2014 11:38:29 PM

Tinker puffs as he hustles to the church doors, wondering if he will be able to do more than die with his team, but unwilling to perish and become undead without a fight!

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Wednesday March 19th, 2014 12:09:14 AM

23:00 here, checking in, falling asleeeeeeep... :)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday March 19th, 2014 1:54:05 AM

OOC: Sigh, checking in.

Decrepit Old Church (DM Ezra)  d20=20 ; d20=20 ; d20=16 ; d4=1 ; d4=2 ; d4=4 ; d6=4 ; d20=1 ; d20=20 ; d20=19 ; d4=1 ; d4=1 ; d4=1 ; d20=16 ; d8=6 ;
Wednesday March 19th, 2014 3:08:44 AM

I do apologize, there seems to be some confusion. Last round William fired a crossbow bolt at H2, and missed. Standing next to H2 are Carver and Nikolai. From the church a dart and another bolt were fired, one bolt at William, one dart at Nikolai, both missing. H2 also missed a dagger swing on Nikolai. Nikolai comments about the avoidance of a bolt, dart, and dagger. That bolt came from William.

I hope that clears up where the bolt fired first in the round, at Nikolai, came from.

Next, we have the determination of who initiated hostilities. In a tense situation, casting a spell would be deemed much as drawing a sword, raising a mace over ones head, firing a shot off the bows, or a preemptive strike. Rufford responded to what he perceived as a preemptive attack by spell (he doesn't have spellcraft and wasn't interested in waiting to find out what kind of spell was being cast).

Cameron is under the effects of a mind altering enchantment, Charm Person. This spell provides some specific guidelines for the conduct and actions while under the spell. The first round Cameron asks his companions to stop fighting, some ignore him and attack anyway, killing one of the opponents. His next two rounds he continues to ask the Fist to stand down. He is ignored for the most part. Cameron fails a perception check but for some reason decides that Pru, behind him, must be under duress and walks back to her. Now that he is standing before her, he again fails a perception check to notice anything unusual (an 11) He yells out to the unknown caster in the church about the caster's associates. The response is that he should surrender before more blood is shed. Cameron draws his bow, while standing in front of Prudence, who has stated a knife is held to her throat. Cameron decides that the gods are at fault that his companions are not listening to him.

I can understand that being under a compulsion can be a challenge. I try to operate on a "reasonable person" basis. Would a reasonable person expect such action or inaction? Quite frankly, if the terrorist is holding a gun to someone's head, you don't walk up to them and pull your own gun, unless you want a dead hostage.

On to the recap and next round...

Bliss is bleeding out on the roof. Seeing that Bliss is no longer moving, Rufford drops his axes, picks up his own crossbow, and starts reloading. Yer friends shouldn't attacked us.

Carver suggests killing them all.

Prudence takes the opportunity to slip from the blade held to her throat and quickly arms herself.

Nikolai attacks H2, no longer interested in nonlethal means, and strikes H2, who crumbles over a headstone, his blood trickling down the stone, tracing some of the letters carved into the stone.

Tinker is able to disregard the spell cast at him, and moves towards the church. Standing in the door of the church, he discovers not one person, but three.

Lindentakes a step away, then charges which he can't do without the feat. He hopes to shield Pru and suggests that Pru run.

Cameron agonizes over his companions continued aggression's and surrenders.

William moves from S28 to M22, a distance of 45'. I don't see a means for William to double move and cast a spell.

Carver heals himself and moves behind the church. I don't recall stating there was a back door, (there isn't) and this is the first anyone has been there to see the back side. How are you rerolling the lay on hands? I don't see a house rule on rerolling a cure effect.

Linden feels a sharp pain in his hind quarters as a blade neatly slices into the tendons of his leg. critical hit and confirmed for 3 damage. Standing behind Linden is the man that had challenged the Fist previously, his body appearing as he swings and strikes at Linden. His image is some what blurred, with several images of him shifting around.

Prudence whirls and lets loose with an elemental bolt. The bolt flies under Linden and neatly strikes, an illusion. Surrender! Ye seem to be a smart lass, prove it!

Inside the church, a young man shrieks, much like a girl, and lets loose with a bolt of arcane energy, striking Tinker in the chest and singing his beard for 2 damage.

The only female calmly turns and points her crossbow at Tinker, you should have talked with your tongue rather than your blade. She smiles as she pulls the trigger sending a bolt deep into Tinker's leg for 6 damage.

The nearest man steps forward and attacks Tinker. Fortunately for Tinker, the rapier slashes into the door post. Unfortunately, the dagger sinks deep into his shoulder for 4 damage.

Tinker has sustained 12 damage.
Carver has sustained a total of 6+3+10=19-6-6=7 damage, using 2 of his 3 lay on hands.
Bliss is at -3 and not stable.


Bliss (Cayzle) (AC23, HP-3 of 16)  d20-2=17 ;
Wednesday March 19th, 2014 6:00:00 AM


Bliss stirs in his unconsciousness and tries to rally ... Con check is d20+1-3 to hit DC10 or higher ... a 17! Bliss is stable at -3, woot!

OOC: Thanks for the clarifications, Ezra! Also, Wold House Rules say "Any ones rolled during any type of positive energy healing are re-rolled until something other than a one is obtained."

DM Ezra: Thanks, I went looking for it last night.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday March 19th, 2014 6:40:41 AM

OOC
From the Woldopedia, House Rules
SPELLS AND MAGIC ITEMS

Only spells that are listed in the Pathfinder Core Rulebook or on the website as Original Woldian Spells are available for use in Woldian games. Some spells in the Advanced Players Guide may be used if the PTB permit individual characters to do so.

Any ones rolled during any type of positive energy healing are re-rolled until something other than a one is obtained.

In general, any item that may be created using the Pathfinder rules is available for purchase or creation on the Catacombs Board.

Magic Items may be renamed, but the original name must appear in parenthesis on the character sheet. (Example: Fez of Charisma (Headband of Charisma) )

I promised the group I wouldn't argue.

IC
Cameron walks to the church to see his friend.



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d20-5=2 ; d20-5=0 ;
Wednesday March 19th, 2014 7:12:34 AM

OOC: You can perform a shield attack, without the feat, but as a result you lose your shield bonus to AC. As for the charge and 5ft step, I believe you are right. However, if I had thought about it, Linden is fast and could have made the attack in his normal movement.
As a result of this, did Linden get his Aid Another effect to work, because truthfully, it could have gone off without the charge. The charge was mainly used for dramatics and flavor.

IC:
Taking a dagger to the rump isn't a great thing, especially for the moron attacking a horse. In reaction to the knifing to the butt, Linden mule kicks at the man. (Hooves attack, miss both)
"Back off Sparky!"

DM Ezra: I must be blind, I can't find where you have spells memorized noted on your character sheet. I assumed that you were doing something fluffy, and took it that way, though if you really want to attack Pru with a shield bash, roll damage. I'm not sure what you were trying to aid Pru with. She withdrew and then readied an attack.

William 
Wednesday March 19th, 2014 9:26:20 AM

Ooc - Ezra , sorry about being of on the map movement. Not easy to read a map on my phone. Turn coming later

DM Ezra: No worries. If you really want to get off an action, add that you will stop at the limit of your move for the action, I'll then post where you got to along the way.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy)  d20+6=21 ; d20+5=10 ; d6+2=3 ;
Wednesday March 19th, 2014 1:45:25 PM

The effect on the caster, with multiple decoys, looks tantalizingly familiar to Pru, but she can't quite remember what it does. [Knowledge Arcana 21, which is 1 short of identifying a Mirror Image! Darn it!]

Pru moves cautiously around Linden [to AA-24] and fires another Elemental Ray, hoping that eventually she can hit her target. [Hit Touch AC 10 for 3 damage. Note that if the spell is Mirror Image, a "near miss" (within 5) can destroy one of the images.]

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Wednesday March 19th, 2014 2:00:06 PM

WIlliam, crouching behind cover, can barely reach 30' with his spell and summons another eagle to help join the fight...

(it's not clear how high H6 is but I want to get a full attack with Eddie once he appears...) Eddie the Eagle Jr. will appear at L16 next turn and attack H6 with both beak and claws... (I'll roll next round...)

(Crouching Behind Cover at a Headstone - should provide +4 to AC so current AC is 22 - http://paizo.com/pathfinderRPG/prd/combat.html#_cover)
_____
Spells Cast
1. SM 1
2. Mage Armor
3. SM 1 (using Pearl of Power)
4. 1/7 acid arrows (since couldn't cast one last round...)

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 18/25 (10) (John C)  d6=4 ; d20+7=19 ; 2d8+6=15 ;
Wednesday March 19th, 2014 4:38:42 PM

Carver lays on hands again, this time for 4 hit points. (1 use lay on hands remaining. (3+1/2 pali levels per day)
Carver rounds the corner of the church and rushes up the side of the building, as he approaches the window, he puts the pint of his lance through the window and tries to hit the caster at the window. (H6)

Attack 19 damage 15

DM Ezra: Lay on hands is Cha mod + 1/2 pally level, I believe that gives you 2 + 1.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday March 19th, 2014 7:19:00 PM

Disregard Cameron's last post.

Cameron rushes up the path to meet his new friend and try again to stop the bloodshed. Quad move(run) in front of Tinker and attempt to shield him from the people inside the church.
" NOOO! He is my friend, don't hurt him and he won't hurt you."

Decrepit Old Church (DM Ezra)  d20+3=9 ;
Wednesday March 19th, 2014 7:26:18 PM

Cameron may roll an opposed cha check vs the order to surrender, if such a request is something he wouldn't ordinarily do. The DC is 9.



Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+2=16 ;
Wednesday March 19th, 2014 8:05:33 PM

cha 16
Just use the post where I get in front of Tinker this round.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 18/25 (10) (John C) 
Wednesday March 19th, 2014 9:02:06 PM

Carver's Cha is 16, that's 3+1 for 2nd level....

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+10=12 ; d10=3 ;
Wednesday March 19th, 2014 10:53:54 PM

OOC: Thanks, Ezra, for the clarifications. I was thinking that Nikolai would recognize the source as William, but it sounded like there was another hidden shooting behind him. :}

What I'm going to try to do may be a little complicated. If I roll high enough, cool, otherwise, it won't matter. :)

IC: Nikolai only has fleeting thoughts about the man he just knocked out. 'I wonder if dad ever had one of those times where everything he tried to keep the peace failed?'

"Who you calling 'bastards'? Nikolai shoots back at the slumped man. Carver then comes charging around from behind and pokes his the pint of his lance into the window.

OOC: DM, how high are the windowsills? I presume there's no glass as the man inside threw a dart at Nikolai. If there is glass, then there was, as Carver just poked his pint into it.

IC: Nikolai things this is a good time to stay on the offensive. If the man inside is busy with Carver, then maybe he has a chance to get in. He dashes towards the window where H6 is dodging Carver's lance and tries to jump through it,

OOC: Vertical Jump DC is +4 per 1 foot of height (with at least 10' running start). If the window sill is 5' high, then the DC is 20.

IC: Acrobatics +10 = 12. This only clears 3 feet so,,,

If the window sill is 3' or less, Nikolai lands inside. Since he can't occupy the same space as H6, here's a roll to see which adjacent square he lands in: d10=3, or J14.

If the window sill is more thanm 3', he does not make it inside and ends up at L16. In which case he'll ask Carver to help him through next round.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday March 20th, 2014 10:54:12 AM

(OOC: DM Ezra, your not blind, I don't keep my prepared spells or daily effects on my PC sheet because I don't seem to remember to update and repost them to GoogleDocs. Additionally, I'm accident prone at times and tend to save over things that I shouldn't, so the less stuff to have go wrong. I prefer posting updates in Spoilers in my PC post but that has been said to 'clutter' boards. Anyway, I'll post spells and effects in game to maintain sanity for both of us. ;)

My SacBond and Aid Another effects that I've mentioned are Domain Granted powers and have six uses per day. And if Linden can get to Bliss, he will use another power, Rebuke Death.
As to what Linden was doing, he was using his Aid Another power to boost Pru's AC +4, and said as much in my post. Aiding Another doesn't require a damage roll. I just have to hit AC 10 against a particular opponent, and as there was only one on Pru at that moment, I didn't figure I needed to state who the target was... but now, I suppose Linden must be able to SEE his target. :))

Spells and ThingsHighlight to display spoiler: {Prepared Spells: Equals 2nd CL (DC 10+Wis Mod 3+spell level)
Domain Spells -- Cure Light Wounds (instant)
Orisons -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(3)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/seetext)

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day (If an ally within 30ft takes damage, as an immediate action, transfer damage and accompanying effects to yourself.)
Rebuke Death (Sp) : 6/day (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day (1d6, 30ft radius centered)
Spontaneous Casting : 'Cure' spells

Active Spell/Effects:
Detect Evil (from scroll)

Conditions:
None

Persistent Effects:
Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) Luck bonus to saves
Haversack

Consumables:
Healer's Kit (10/10 uses), Starknife x2, Bolts x30, Rations 20 days, bottles of purple wine x5
Cure Moderate Wound Potion (2d8+3), potion of Barkskin +3, potion of Bull's Strength

Hero Points: 1/1 Hero Points Spent: 0

Linden purchases November 28, 2013 Mission Materials
8 1st level scrolls of Cure Light Wounds,1 Antitoxin,1 Acid flasks, 1 scroll of Detect Magic, 1 scroll of read magic, 1 scroll of Create Water, 1 scroll of Detect Poison, 1 scroll of Purify Foor and Drink, 1 scroll of Bless
}

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday March 20th, 2014 11:03:59 AM

OOC: And DM Ezra, just a suggestion. Perhaps label your combat posts with round numbers. Might be easier for everyone to track. For instance, I have NO clue what round we are in.

Decrepit Old Church (DM Ezra) 
Thursday March 20th, 2014 12:56:12 PM

Round 1: Bliss casts a spell, and Cameron had continued to move forward beyond a point that the churchmen had designated as their line of engagement, these actions happened at the same time and they initiated hostile actions. Bliss is hit by a readied action, Carver is hit by a spell. William casts a spell.
Round 2: Cameron is enchanted, H3 casts a defensive spell, H4 cast invisibility. Carver kills one of the churchmen, Bliss casts another spell, William's eagle is summoned and attacks a churchman.
Round 3: H2 attacks Carver. Prudence has a knife to her throat. Nikolai attempts a grapple. Carver is attacked again. Nikolai fails another grapple attempt.
Round 4: H2 attacks Nikolai, Carver is hit by another magic missile. William fires at H2. Linden casts detect evil. Nikolai fails another grapple. Carver attacks H2. Rufford tries to drink a potion, and it is knocked from his hand by an AoO.
Round 5: A churchman misses William and Nikolai. H4 casts a spell on Tinker. H2 attacks Carver and misses Nikolai. A churchman mortally attacks Bliss. The enchanted Cameron is asked to surrender. Nikolai takes out H2. Tinker rushes the church door.
Round 6: H4 attacks Linden, becoming visible. Pru had a readied attack and hits a mirror image. Three churchmen inside the church attack Tinker in the door.

At this point, the Fist is performing their round six actions. While I am willing to make amends when I make a mistake after posting a round recap. I'm less inclined to do that if a player changes their mind several hours after the round is posted.

This encounter is highlighting a lot of differences between the DM style the players were accustomed to and my own. At the same time, I am becoming accustomed to the play style of this group of players. I understand that the majority of this group is seasoned, experienced players.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday March 20th, 2014 1:22:16 PM

OOC: Thanks for the rundown. It is appreciated. As far as I know, I have not changed my mind after a post and then reposted later. I will be sure not to do that. I'll try to be as clear in a post as possible or post any possible changes to my PC post before you make the DM post. Experienced or not, being human and a bunch of old folks, sometimes errors happen. ;)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Thursday March 20th, 2014 4:01:26 PM

OOC: Ezra, apart from the spells list, is there anything I can clear up about Linden or myself? Any questions, just ask. :)

AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 11/23 "Tinker" (SteveK) 
Thursday March 20th, 2014 5:30:19 PM

Tinker is surprised there are three opponents in the doorway, he was thinking there were none and he could get the wizard! Disappointment turns to pain as three different attacks strike him hard. The dwarf realizes that three-on-one is only going to have one outcome... and then Cameron is in front of him, making it that much harder to go down swinging!

'Maybe you can put this to your advantage, Daemar', Tinker thinks quickly, and moves in a defensive series to keep as much of Cameron between Tinker and the three opponents. 'Maybe if Cameron is attacked, he will wake up from this nightmare.'

Out loud, Tinker has another tactic. "You may win and turn us all into zombies, but the Mailed Fist will avenge us and stop your evil deeds!"
...................

Italics are thoughts
Bold is words

Standard Action: Full Defense +4 AC
Move Action: Keeping Cameron between Tinker and the opponents (Soft Cover = +4 AC to ranged attacks)
Free Action: words

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Thursday March 20th, 2014 6:49:25 PM

Thursday post.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday March 20th, 2014 6:55:45 PM

Thursday post

Bliss (Cayzle) (AC23, HP-3 of 16) 
Thursday March 20th, 2014 7:10:03 PM


Bliss may be stable, but his life's blood dribbles down the roof, dripping off the eaves, and to the keen observer, marking his location for them what's looking!

Mookie, hiding out in the steeple, sighs.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 18/25 (10) (John C) 
Thursday March 20th, 2014 7:26:16 PM

Checkin in

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Thursday March 20th, 2014 9:01:22 PM

Checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Thursday March 20th, 2014 10:47:37 PM

OOC: Goooood evening.... :)

Decrepit Old Church (DM Ezra) 
Friday March 21st, 2014 12:43:15 AM

Please note that H1 and BM are on the roof, not in the church. Cameron will not be able to run into the church before Tinker, the action has already been posted.

Cameron should post where he would like to have ended up.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Friday March 21st, 2014 6:44:16 AM

U/11


William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Friday March 21st, 2014 10:22:45 AM

Morning check in

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Friday March 21st, 2014 3:53:59 PM

Friday post

Bliss (Cayzle) (AC23, HP-3 of 16) 
Friday March 21st, 2014 4:40:14 PM


"Look," thinks Mookie, peering down at Bliss's fallen body, "the blood has splashed and ran in a sort of a pattern ..."

The raven cocks his head from his hidey hole on top of the steeple.

"A pattern that kind of looks like ... letters?"

Mookie sees that fate or chance has let Bliss's flowing blood spell out a word on the roof!

The bird tries to make it out ...

"Red ... rum? ... nah ... Rose ... bud?"

He can't quite make it out.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Friday March 21st, 2014 5:32:06 PM

Lol.

Friday

Decrepit Old Church (DM Ezra)  d20=5 d20=6 d20=19 d20=2 d4=4 2d4(3+3)=6 d20=12 2d6(1+1)=2
Friday March 21st, 2014 6:20:32 PM

Bliss stabilizes. His blood is no longer dripping off the roof. He had quite a bit for such a small creature.

Linden tries to mule kick H4, and misses with both.

Prudence shifts around Linden and fires another elemental ray, unfortunately, it also strikes illusion.

William, realizing that simple headstones only give some cover from in front or behind, and not as much from the side, or above, summons another eagle. H6 will have cover from L16.

Carver uses his 3rd lay on hands on himself, leaving him down by 3. He then rushes back along the side of the church and blindly stabs his lance through a window.I'm ruling 'no' on charging the window from the side with a lance, this drops your attack to a +5, and reduces the damage by half. "If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent."

Cameron realizes he would never surrender as suggested by his "old friend" rushes forward to try and shield Tinker, he gets there in time to see Tinker sliced, and diced.

Nikolai decides to try some parkour. He probably realizes he needs to practice more, as he somersaults over Carver's back, only to face plant the wall of the church. He slides down the wall and crumbles to the ground. (Prone for missing by more than 4. Your giving me conniptions! While you can move through an allies square, I'm gonna call running through a large creature as not possible (unless your are 3x smaller). That doesn't address the lance sticking through the window. And the window is higher than 3', they do give cover.

Linden realizes he still hasn't detected any evil while he contemplates how a centaur can climb onto a roof to assist Bliss.

Tinker steps back behind Cameron (V11) and chooses to consider a more defensive approach.

And thus ends turn #6!

On to turn #7
H5 scratches his head with a dagger, mailed fist? Call us zombies? you're the ones bragging about sending body parts through the post! He takes a readied stance, both weapons held at the ready.

H6 shrieks like a girl when the lance bursts through the window opening, and he jumps when Nikolai bounces off the side of the building. He casts a spell through the window. Carver and Nikolai both find a rainbow of colors wash over them (will save DC 14, failure is unconscious, blinded, and stunned for 6 rounds). H6 then sidesteps next to the window.

H7 smiles at Cameron and sets her crossbow down, oh my dear friend, why do your allies vex us so? They really should listen to you. Won't you protect us? If Cameron would not typically try to protect someone asking for help, he may attempt an opposed Cha roll, DC 14. She addresses Tinker, you have been sorely wounded, why don't you come in and lay down, let us take care of those wounds for you. Tinker should make a will save DC 13 vs charm. (since he is not threatened nor attacked this round, the bonus doesn't apply.)

Meanwhile, outside, H4 channels energy, wracking Linden and Prudence with a sickening wave. Will save for half of 2 damage, DC 12. Well that was wimpy, maybe Pantheon wishes you idiots to live after all. Surrender!

Prudence Gundle [AC 18; HP 21/21] [Mage Armor](Kathy) 
Friday March 21st, 2014 7:30:02 PM

Friday post.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B)  d20+7=8 ;
Saturday March 22nd, 2014 1:17:09 AM

(Save failed, is the sickening wave an EFFECT??)

"If your channeling to harm noble races, I truly doubt worship Pantheon has anything to do with you."



AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 11/23 "Tinker" (SteveK)  d20+2=10 ;
Saturday March 22nd, 2014 8:31:40 AM

Tinker stares at the audacity of the woman and then shakes his head; his friend makes a lot of sense! For a moment, he fights to think why this person (no, Tinker can't even come up with her name!) is one of his best friends, as good as Cameron or even Prudence.

The moment passes. Prudence would also want him to lay down and let her care for his wounds. And with the entrance of the church blocking his sight of any other Fist in trouble, the need for fighting is over. The Urgosh is unbloodied, so Tinker sheathes his weapon. "Yes, that sounds like a good idea. I'll need some bindings or Linden's healing touch. Thanks, Bean Pole."

Tinker walks into the church and lays down on a pallet.

.....................

Will DC : 10 fail

Effects...
Charmed

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy)  d20+3=7 ; d20+2=15 ; d20+5=8 ; d6+2=7 ;
Saturday March 22nd, 2014 1:06:23 PM

Pru lets out a small "hnngh" as the wave hits her. It's the first damage she's ever taken in combat, but it could have been lots worse. [Save 7, fail]

She has her doubts that this man really worships Pantheon [Knowledge Religion 15].

"Blasphemer," she says, circling her foe. She lets fly another Elemental Ray.

[Move to AC-28, circling to avoid an Attack of Opportunity. Elemental Ray hits Touch AC 8 for 7 damage. Can we tell how many illusions are left?]

Jay/Linden: Pru is holding a longspear, so you now have a flank with her.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Saturday March 22nd, 2014 2:23:33 PM

... daily check in

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday March 22nd, 2014 7:03:10 PM

OOC
The "sickening wave" is poetic license for " He channels negative energy", I think .
IC
Cameron completely agrees with his friend and moves to her side. As he does he says to her." Can you call to your lookout in the steeple? My friend Bliss was up there with him and has gone silent. I fear he may be hurt and unable to surrender."
" BLISS! IT'S OK. THEY WANT TO HEAL AND HELP US. LET THEM."

Move to R/14

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+7=24 ; d20+5=11 ; d20+9=23 ;
Saturday March 22nd, 2014 10:41:32 PM

OOC: (Prone for missing by more than 4. Your giving me conniptions! While you can move through an allies square, I'm gonna call running through a large creature as not possible (unless your are 3x smaller). That doesn't address the lance sticking through the window. And the window is higher than 3', they do give cover.

LOL! :)

Well, you got my intentions correct. I didn't have enough information about the window and didn't have time to wait for it. I figured that if I rolled high enough, it would work, if not, it wouldn't matter. It was a gamble the desperate take and hoped you'd understand what I was trying to do. You did.

IC: When Nikolai takes off towards the window, the sees that he needs to vault over Carver and tumble though a narrow window past a foe. A difficult task best of times, a bleeding wound nagging him this particular time. But Carver's sweaty hindquarters was not in his initial mathematical equation of speed, combined with force versus gravity, lift, air resistance, ground grip, correct vector, and of course, a lot of luck. Any one of those miscalculated variables would cause him to miss, but when all of them fall outside of the narrow variance allowed by the laws of physics unhindered by magic, there can only be one result at the end of the '=' sign of that equation. That is 'Splat'!

Being prone is not so bad, he thinks, but then a rainbow of colors wash over him.
Will save DC 14 (failure is unconscious, blinded, and stunned for 6 rounds): d20+7 = 24, saved

Being prone was not so bad at all! Down on the ground and up against the church wall, most of the colors wash over him and with his face already eating sacred dirt, it was easy to close his eyes and cover his head and avoid the effects of the spell.

Looking back up to see how Carver fared, he sees William call his budy eagle back to him and dismiss him.

'What's going on here! We are the Fist! We don't surrender over trivial flesh wounds!'

Nikolai raises to a croutch but stays in place, ready to punch at anyone that pokes it's head out the window or grab (Grapple) an arm or hand that extends to cast another spell.

OOC: readied Grapple the arm or hand of the caster if the opportunity arises.
Grapple d20+5 = 11 (with surprise maybe?)

Perc +9 (to see/hear what's going on with the others or if caster in window offers the opportunity to grapple, ie. pokes a hand or such out enough to grab): 23

Decrepit Old Church (DM Ezra) 
Sunday March 23rd, 2014 6:21:54 PM

Let's keep in mind that since the gods are not aligned, they can, and do, have priests, clerics, and followers of any alignment.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+6=26 ; d6=3 ; d20+5=14 ; d20+5=14 ; d8+3=11 ;
Sunday March 23rd, 2014 6:24:12 PM

Carver, looking through the window sees the spray of colors coming at him, turns his face to the side and closes his eyes letting it wash right past him. He tries to quickly identify it from the rainbow effect. (spellcraft 14)
"Niko, he's yours, I'm gonna take care of other problems....."
Carver trots down the side of the church, counting on the wall to protect him somewhat, as he moves he uses his last lay on hands for some healing. When he arrives at Q,R/16,17, he attacks through the window there.

Attack 14 damage 11

Carver yells out to Linden and Pru, "Linden, I need you to move to his east side, Pru, move around him to keep him in place, you're both the Anvil"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Sunday March 23rd, 2014 7:07:12 PM

OOC: lol, and that's the DM trying to throw us off his trail...

"Find Bliss too if you can... "

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Monday March 24th, 2014 11:19:47 AM

Nikolai is puzzled. On one hand, he hears calls from Cameron that sounds like the fight is over and that they are friends. On the other hand, LInden and Pru still face off with one of them who does not seem to be on friendly terms and the spell caster inside isn't giving any indications that the fight is over.

So for the monk, the fight isn't over yet and he poises under the windowsill to try to wrestle the spellcaster if he dares to poke his head or arm or any part of his body out the window.

Rolls from above, no action changed, just respoding to Carver's post:
OOC: readied Grapple the arm or hand of the caster if the opportunity arises.
Grapple d20+5 = 11 (with surprise maybe?)

Perc +9 (to see/hear what's going on with the others or if caster in window offers the opportunity to grapple, ie. pokes a hand or such out enough to grab): 23



William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Monday March 24th, 2014 11:48:41 AM

Ooc - since will can't do his action due to meta gaming, then I'll delete his last post and keep fighting with Eddie staying and fighting. I'lltry to get it done over lunch

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12  d20+5=24 ; d20+5=7 ; d20+5=7 ; d4+5=9 ; d20+4=22 ; d6+1=5 ; d8=2 ;
Monday March 24th, 2014 2:34:39 PM

Eddie, appearing next to Carver (or above, either way is fine) at ~ K16? (if he can, so can get full att)... attacks the enemy's (H6) eyes with his beak and claws... (If he can't do full attack,then just talon 1...)

Talon 1 - Hit AC 24 for 9 pts dmg
Talon 2 - Miss AC 7
Bite - Miss AC 7

Meanwhile, William uses his move action to reload his Xbow and then fires off another acid dart at... 1. H6 if he's still alive; or 2. H2 if he's alive; or 3. Fire off a xbow bolt at H4 if he's alive...

Attack option 1 or 2 = Hit TOUCH AC 22 for 5 acid
Attack option 3 = Hit Normal AC 22 for 2 due to xbow bolt

FINALLY, he'll remain crouched and behind cover at his current position...

Spells Cast
1. SM 1
2. Mage Armor
3. SM 1 (using Pearl of Power) - 1/3 rounds used
4. 2/7 acid arrows
5. Eddie AC 14; 7/7 hps; +5F/4R/2W saves

Bliss (Cayzle) (AC23, HP-3 of 16) 
Monday March 24th, 2014 2:56:58 PM

Bliss dreams of meat pie.

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Monday March 24th, 2014 5:13:19 PM

Monday post.

AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 11/23 "Tinker" (SteveK) 
Monday March 24th, 2014 5:59:54 PM

Hmmm. Lay down. Let my friend, ... Oh that's right "Friend", I'll let Friend take care of my wounds. How nice of her....

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Monday March 24th, 2014 6:48:27 PM

OOC: Monday

Decrepit Old Church (DM Ezra)  d20=19 ; 2d6=12 ; d20=19 ; d4=3 ; d20=6 ;
Monday March 24th, 2014 6:55:09 PM

Recap Round #7

Linden comments on harming noble races. H4 responds ye prefess t' worship Flower, god of love, and yer companions done killed my companion, wi' ou' provocasion!

Tinker realizes that getting healed is probably a good idea and lays down in the church.

Prudence considers if this man could really worship Pantheon, and realizes she's heard or seen nothing to contradict that statement, based on earlier conversation, he does appear to be quite knowledgeable in several religions. Come to think of it, she's heard of those that can take justice to such an extreme that many would consider the act evil, and yet they still wear the cloth of Pantheon. This doesn't stop her from shifting her position to attack him again. Another of his illusory doubles disappears.
Flanking on corners is tricky, a reach weapon can't hit the corner square adjacent, and the second corner square is too far (5' for the first, 10' for the second, total 15'). Prudence can flank from AB28 or AC27 against Linden's current position.

Cameron asks his old friend to assist Bliss.[/b] She smiles and responds, yes! that's a good idea, I'll go out and talk to Rufford. You should stay here with your friend, he needs healing. Opposed Charisma DC 21

Nikolai takes a moment to consider his position before standing and readying himself to grab any appendage that sticks out the window. He can hear the conversation between Cameron and H7.

Carver blindly thrusts his lance through the next window, missing the sorceress and Cameron. He shouts a warning to Linden and Pru.

Eddie appears (in K16) and strikes at H6 through the window frame damage should only be a d4+2 for the talons, some shrieking from inside indicates that Eddie got a bite out of someone (H6). Eddie needs to make a DC 15 fly check to maintain his hover.

William reloads his crossbow and fires an acid dart at H6, unfortunately, attempting to avoid Eddie results in the dart striking the side of the window frame. you had a -4 for firing into melee

Bliss dreams

Start Round #8
H4 blasts another wave of energy, Hah, I think Pantheon took offense at that blasphemy comment! Will save DC 12 for half of 12 negative energy damage. He then around Prudence (no AoO with an acrobatic dodge of 19) to AD29. Amateurs! You need better tactical codes than "anvil"!

H6 takes a step back and fires a magic missile at Eddie, four points damage.

H7 suggests to Carver that he is also attacking old friends and will get someone hurt, or worse. Will save DC 13 vs charm

H1 takes a step and fires his crossbow on Linden, missing by a wide margin, he then reloads.


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d8=2 ;
Monday March 24th, 2014 7:32:33 PM

" Jeez Carver, you almost stabbed me!" shouts Cameron as the lance comes through the window. He moves over to Q/10 and casts Cure Light Wounds on Tinker for 3 healing.
Worried about Bliss still, Cameron remembers Mookie can speak.
" Mookie! Is Bliss OK up there? he is awfully quiet!"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Monday March 24th, 2014 8:49:19 PM

OOC: Linden will take whatever damage Pru does from the channel H4 does. However, Pru hasn't posted. Linden will use a SacBond. That being said, the rest of my post will have to come after I receive an email or two. It will help me determine actions.

Prudence Gundle [AC 18; HP 13/21] [Mage Armor](Kathy)  d20+3=20 ; d20+5=8 ; d6+2=3 ;
Monday March 24th, 2014 10:26:16 PM

[OOC: when I created Pru and her family, I was going for a "Puritan" vibe. Hence the virtue name. Her views on religion are kind of outside the mainstream. The player fully understands that a neutral cleric can choose to channel negative energy; the character stands by her "blasphemer" comment. :) ]

This time, Pru is able to avoid some of the wave of dark energy, but it still hurts. She cries out again, and steps back from her opponent [to AB-27]. She fires another Elemental Ray, but her aim is not improving. [Hit Touch AC 8 for 3 damage.]

[I'll repeat the question: can we tell how many images are left? If the answer is "no," I'm going to need a "no, you can't tell how many images are left." Otherwise it looks like you just didn't see the question. :) ]

dm ezra: i never really liked the idea of a bunch of mirror images stacked in the same space. Sounds more like blur. I'm still looking into it, so at this point the answer is no.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+6=19 ; d20+3=23 ; d20+3=19 ; d6+2=5 ; d6+2=6 ;
Monday March 24th, 2014 10:43:03 PM

Carver tries another window and Eddie the Eagle swoops in and claws at the mage inside. Nikolai hears Cameron talking to someone inside and it is all a puzzle. It is like two opposing worlds that share a common border and one can see into the other.
In one world, he and some of his friends are fighting a vicious battle and in the other world his other friends are exchanging a casual conversation with other members of the same enemy.
'Is this some mass illusion?' he wonders, but Eddie takes a magic missile in the chest and Nikolai concludes 'That was no illusion!'.

Nikolai thus grabs ahold of the windowsill and Climbs through the window (Move Action)
Climb Check +6 = 19
OOC: DM, I still don't know how high the windowsill is.

This puts Nikolai at K15.

Now, facing the mage, Nikolai puts a boot into his stomach (Attack Action).

Using Stunning Foot +3 = 23!
Crit conf roll = 19
DMG = 5 or 11 if crit confirms.
Stunning Fist: Save Fort DC14, Fail = Stunned for 1 Rd.
Stunned: drops everything held, can't take actions, takes -2 to AC, looses Dex bonus to AC if any.

And:
Spells in effect: Mage Armor
Stunning Fist 1/2

DM Ezra: Standard lower story climb check is DC 15, pulling yourself when dangling by your fingertips. Window edge is 6' up on the outside. Window is difficult terrain to move through it. There is an eagle in k15, you will have to move to j15 or l15 to attack. This will provoke an AoO. Next will be asking to use acrobatics to avoid the AoO. Since you are already at 1/4 speed from climbing through the window, and acrobatics drops you to half speed, you would need to use a double move to do both.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Monday March 24th, 2014 11:02:47 PM

Ooc - dm, no, Eddies roll for the talon is correct as he is augmented by one of my feats and so does extra dmg so Please add back the dmg you reduced it by.
Also the acid dart is NOT fired from a xbow, as it is an ability and a ranged touch attack . Please see my pc sheet for more info

DM Ezra: augment summoning is only an additional +2, where is the other +1 coming from? Your post stated you were loading your crossbow. Your post also said you were firing an acid dart. acid dart is ranged touch. Which still gets a -4 penalty for firing into melee without precise shot.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B) 
Monday March 24th, 2014 11:25:16 PM

(OOC: Pru takes none of the channel damage. Linden, however, takes 6.)

ACTIONS:
Immediate Action (SacBond for Pru)
Run (Full movement away from combat)

The cleric gives an apologetic look to Prudence (and a glance toward anyone else looking) and breaks into to a full gallop, back towards where they came from (away from the church, the Fist and the anti-group). He's going for help. The cleric is going to serve if its the last thing he does. And serving as a zombie is not his idea of serving. He doesn't trust these churchers and it's hard to know who of his Fist he can trust now.

DM Ezra: I don't see linden's will save vs the channel, so he took 12 or 6, plus the 6 from Pru, plus the 2 last round. He is either at 20 dam or 14 dam if he makes the will save. To confirm, he is running back along the road?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B) 
Monday March 24th, 2014 11:26:57 PM

"The better part of valor is discretion, in the which better part I have saved my life" He thinks as he leaves.

Decrepit Old Church (DM Ezra) 
Tuesday March 25th, 2014 2:20:12 AM

Damage recap

Tinker is down 9 hp CHARMED
Carver is healed with his 4th lay on hands
Bliss is stable at -3 hp
Linden is down 20 or 14, pending will save.
Prudence is down 2
Eddie is down by 4
Cameron CHARMED



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B) 
Tuesday March 25th, 2014 3:46:01 AM

OOC: who is charmed still or otherwise effected by something?

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+7=13 ; d20+7=8 ;
Tuesday March 25th, 2014 7:16:16 AM

Carver uses a hero point to take a move action, moving 35 feet to X,Y/16,17, he then turn towards the priest facing Pru and charges, with his Centaur Charge feat he can move 70' and take a corner or corners during the charge so he swings just east of Pru and charges straight in at the Priest down AD,AE.
He ends us at AD,AE/25,26 with his reach weapon (lance).

Attack 13
Carver uses his remaining hero point to reroll his attack, this is his last gasp for trying to save this fight for the Fist. Attack 8
He fails completely at his effort.

DM Ezra: Carver needs a will save, DC 13 vs charm before he starts his ill-fated charge.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Tuesday March 25th, 2014 1:20:07 PM

Checking in

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+6=8 ;
Tuesday March 25th, 2014 2:32:30 PM

cancel all that....

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 13/24 Linden (Jay B) 
Tuesday March 25th, 2014 2:54:38 PM

OOC : Tuesday.

Bliss (Cayzle) (AC23, HP-3 of 16) 
Tuesday March 25th, 2014 4:06:47 PM

Bliss moans as he lies dying. But at least he is dying very slowly, in a stable kind of way! :-)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday March 25th, 2014 5:30:44 PM

OOC
Linden, you gonna make that will save or leave the DM guessing? Will save DC 13 vs the clerics channel negative energy 12 points of damage, save for half.

Bliss (Cayzle) (AC23, HP-3 of 16) 
Tuesday March 25th, 2014 6:25:37 PM

Bliss unconsciously prays that the channeled negative energy does not reach up to him on the roof! Maybe total cover vs the cleric will help? :-)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday March 25th, 2014 7:14:46 PM

Sorry, I reread the DM post, it is DC12 not 13

DM Ezra: It's will DC 13 for half of 12 damage.

Decrepit Old Church (DM Ezra)  d20=4
Tuesday March 25th, 2014 7:53:35 PM

Recap #8
Cameron heals Tinker. this was already accounted for in the current hp post.

Prudence cries out as the wave of negative energy washes over her, but the pain quickly leaves her feeling unhurt from Linden's sacrificial bond. She fires another elemental ray, striking a third illusion. How many will it take to scratch this guy? I'll go with if you knew what the spell was, you would have been able to know how many images appeared.

POST PAUSED!!!

Post Continued:

Nikolai adroitly climbs the wall, drops through, and drop kicks the young mage. Nikolai pulls his foot from the kid's crushed chest.

Linden takes the full brunt of the wave of negative energy, and absorbs the energy from Prudence. Deciding this engagement was more than expected, he turns tail, literally, and high tails it, pun intended. He is down a total of 3 from the first blade attack, 2 from the first channel, 12 from this channel, and 6 via sacrificial bond for a total of 23, leaving him with 1 HP.

Carver falls victim to the charm spell and reconsiders his aggressive actions.

Tinker and Bliss don't have much to say a this point, though Tinker was only asked to lay down, not keep quiet.

William remains crouching next to a headstone and his eagle attempts to hover in k16 fly check please.

H7 cries out at Cameron and Tinker, Look! He killed a child! This is a friend of yours? Maybe he's a zombie! She backs away towards the door.

H5 steps forward guarding the sorceress, his weapons held ready.

Rufford (H1) takes a step forward and looks down, his crossbow is also held at the ready.

H4 frowns at Prudence, lass, ye seem t' be a goodun, yer friends are running or have laid down arms. Be sensible, I wish not to keep hurting ye. He steps forward, Prudence can tell that he also is watching her and waiting.

AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 14/23 "Tinker" (SteveK) 
Tuesday March 25th, 2014 8:10:01 PM

Tinker lays quietly as he is healed.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Tuesday March 25th, 2014 10:44:47 PM

DM: Your map shows the eagle at K16, not K15, remember, H6 was at K15 when the eagle attacked. H6 took a step back to fire a MM at the eagle. SO there is nothing at K15 when Nikolai goes through the window.

Eddie appears (in K16) and strikes at H6 through the window frame damage should only be a d4+2 for the talons, some shrieking from inside indicates that Eddie got a bite out of someone (H6). Eddie needs to make a DC 15 fly check to maintain his hover.

and

H6 takes a step back and fires a magic missile at Eddie, four points damage.

If this is wrong then please correct the map. The Map and what you say is all we have to go on.

As is, I must insist on my actions and position at K15 remain as is.
And the Map still has Eddie at K16.
Furthermore, to argue my case even more, the DC should be 10:
A surface with legdes to hold on to and stand on.... describes a windowsill perfectly.

And:
At 6' high, at 1/4 speed, would be 24' Move, well within my 30' Move. So I still have a Standard Action left.

Your argument that going through the window is Difficult Terrain:
Well, Climbing the wall is technically Difficult Terrain and the wall and sill are the same square and do not add the penalties, you take the worst penatly, ie, 1/4 speed.

If two penalties apply to the same square, you take the worst penalty.

If none of that makes sense then Nikolai will expend a Hero point for an extra action and from K15.

You can't put Eddie in K15, that was where H6 was before he stepped back to fire his MM. If you want Eddie in K15, then something magical must happen to make him move into K15 after H6 stepped back.

Please respond, as I need to know what to do next.

DM Ezra: I apparently misread a post, having thought I saw one that said the eagle moved into the church and continued to attack before your posted action. As I can't locate what I was looking at, you will be able to move in through the window per the first part of my ruling on moving through the window. I based the climb check first on 1st floor wall, DC 20, then saw "pulling yourself up when dangling by your hands, DC 15."

Prudence Gundle [AC 18; HP 13/21] [Mage Armor](Kathy) 
Tuesday March 25th, 2014 11:19:21 PM

Tuesday post while it's still Tuesday.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Tuesday March 25th, 2014 11:45:02 PM

checkin in

Decrepit Old Church (DM Ezra) 
Wednesday March 26th, 2014 2:20:54 AM

I have completed the post for the day above.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Wednesday March 26th, 2014 6:26:24 AM

OOC: "pulling yourself up when dangling by your hands, DC 15."
My roll of 19 beats that and a 'roll' into the the room puts me in K15. If that means two moves, fine, even though he still has 6' of his 30' move to go.

Nikolai will then expend a Hero Point for his N20 attack:
Using Stunning Foot +3 = 23!
Crit conf roll = 19
DMG = 5 or 11 if crit confirms.
Stunning Fist: Save Fort DC14, Fail = Stunned for 1 Rd.
Stunned: drops everything held, can't take actions, takes -2 to AC, looses Dex bonus to AC if any.

And:
Spells in effect: Mage Armor
Stunning Fist 1/2
Hero Point: 1 of 1 expended.

DM Ezra: only one move was needed. No hero point spent.


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B)  d20+7=20 ;
Wednesday March 26th, 2014 6:34:37 AM

OOC : sorry long day and a lot of sleep. Will save would have been 20 but DM ruled. So I guess Linden is at 1 hps. Yay

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=9 ; d20=11 ;
Wednesday March 26th, 2014 6:37:02 AM

" I tried to make them stop but they won't listen. I am not their commander, simply their comrade."
Cameron is a bit put off that his friend has not yet asked her lookout about Bliss, so he starts looking around for a way up into the steeple. If he finds it he leaves Tinker's side saying," I'm going up to check on Bliss. Both he and his bird are being too quiet. Sit tight and I'll be back with him."
Perception 9
Climb 11 if needed

DM Ezra: She may have been distracted when Nikolai jumped through a window and killed her student with a foot 'through' the chest. Just sayin. There are beams along the walls that could be climbed, the roof has some exposed beams that are 20' overhead. Above the entry there is a shaft under the steeple. From below, it's obvious that the partially collapsed steeple has caved into the shaft. It's too far to tell from down here, but it might be possible to wiggle through. That climb check won't get you very far up on the inside.

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Wednesday March 26th, 2014 12:37:03 PM

Pru isn't happy. Her friends are some distance behind her; she can't turn her head to look at them because it would mean turning her back on her opponent. She has no idea what's going on inside the church, but the sounds are not encouraging. And speaking of her opponent, he's talking again.

...I wish not to keep hurting ye.

"Then don't," Pru snaps. "Fighting was your choice; your side fired first." She steps back again [to Z-26], and takes a firm grip on her spear. "I'm not putting my spear down," she adds. "The last time I did that, some thug held a knife to my throat."

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Wednesday March 26th, 2014 7:48:07 PM

Carver, runs over towards Pru and his new friends friend. He'll bull his way between to two and, "Pru, there's a friend inside the church, we don't want to hurt these people."
Putting a hand towards each of them, he'd put the lance away on the way over and the shield is towards his new friend.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12  d20+8=9 ; d20+4=13 ; d6+1=5 ;
Wednesday March 26th, 2014 8:43:36 PM

Eddie is unable to hover in place (FLy 9), so he flutters to the ground... He then tries to get up again (2nd move action) and tries to catch some air and get to 80 above the ground... (Fly speed 80)...

Then as his standard action, 1. If H3 or H2 are alive, William throws an acid dart at the nearest one - Ranged Touch Attack hits TOUCH AC 13 (not into melee so no penalty) for 5 pts of acid dmg
2. if they are both dead and if NO enemy is within 30', then he'll use his standard as a move to M16, crouching alongside the wall...

THEN either way, as his move action he'll reload his Xbow...

______

Spells Cast
1. SM 1
2. Mage Armor
3. SM 1 (using Pearl of Power) - 2/3 rounds used
4. 2 (or maybe 3?)/7 acid arrows
5. Eddie AC 14; 3/7 hps; +5F/4R/2W saves

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Wednesday March 26th, 2014 9:55:12 PM

OOC: Thanks, Ezra, for your understanding and sorry there was a mis-understanding. My 'argument' may have sounded a little tart but I had a very lousy day at work and was just worn out mentally.

BTW, the map needs updating. At last view, Nikolai was still outside. No biggy.

IC:
Nikolai is quite surprized at the force of his kick and in some way is sorry to see the mage crumble. But in his mind, this was a fight against probable zombie makers. If ever there was a doubt about that, the yell from the door confirmed this, in Nikolai's mind.
H7 cries out at Cameron and Tinker, "Look! He killed a child! This is a friend of yours? Maybe he's a zombie! She backs away towards the door.

"Cameron! Tinker! You know my fighting and you how zombies fight and it is obvious I'm not a zombie. Besides, zombies don't argue back!" he yells.

Nikolai, unknowing that his friends are charmed, continues.

"It is these guys who are making the zombies! They are killing Pru, Carver, Linden, William, and Bliss! Look at me? I'm bloody all over too! They are trying to kill ME! And look at TINKER! They've already started the zombie process on HIM!"

He says all this while moving to N15 so William can see him through the window. He also draws a shuriken (free draw weapon w/move if BAB+1 or more) with one hand from his shuriken bandoler strapped across his chest and with the other hand he retrieves a small black stone from a belt pouch.

OOC: That's two Moves

From Nikolai's perspective, that's not all that far from the truth. He knows they have the book and they've all suspected that the book is being used to create the undead. Tinker is lying down looking peaceful, like in a zombie trance. Nikolai does not have the time to sit down and have philosophical conversations with them about how evil that is! All he knows is that they tried to speak peacefully and inquire about zombies in the neighborhood and they were beligerent, rude, and attacked first.

Spells in effect: Mage Armor
Stunning Fist 1/2

AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 14/23 "Tinker" (SteveK)  d20=18 ;
Wednesday March 26th, 2014 10:10:37 PM

Tinker hears sounds of battle and springs up to aid his companions, Fist and H7 both. The dwarf looks at the sprightly Nikolai and shakes his head. "If he's a zombie, then I'm an elf", he grumbles, distressed that his old friends are hurting his new friend's friends. Erg. That kind of thinking is enough to give Prudence a headache!

"Look!, the dwarf bellows in the old church, and thinking of what the Sergeants would do if there were fighting in the barracks. "Everyone needs to settle down, or I'm gonna start cracking heads until you ALL see sense!" Tinker pulls his Sap and Dagger out and looks for the closest person who is fighting.

That just happens to be Nikolai because H5 is guarding, not fighting, and H7 isn't fighting either.

"Nikolai, if you won't listen to reason, I'll beat it into you!", Tinker roars trying to sound like Sergeant Helmsbane, and throws his dagger at his friend! With a particular flick of his wrist, Tinker manages for the dagger's handle to flash towards the monk and not the blade!
........................

Move Action: Stand from Prone
Free Action: Unsheath weapon as part of a move action (Sap and Dagger)
Standard Action: Throw Dagger at Nikolai using non-lethal damage (-4 to hit)

AC 18 (+4 ranged, -4 non-lethal = +0) misses Nikolai's AC of 20

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+3=11 ;
Thursday March 27th, 2014 12:02:24 AM

Nikolai easily dodges the dagger and belows back, "Why are you throwing daggers at me? I didn't attack YOU! That mage tried to blind both me and Carver! You want me blind? Is that what you want your Fist to be known as, The Blind Fist?"

Puzzled that his own Fist would throw a weapon at him, he tries to put two and two together.
Wisdom Check +3 = 11

Common Sense, Awareness, and Intuition try to congeal in Nikolai's mind to piece the puzzle before him together.

"You, Lady at the Door! You two, if you are really serious that you do not want to fight, then call off the others and put your weapons away."

Nikolai puts his shuriken back in its slip on his bandoleer belt to indicate that he is serious also.

Bliss (Cayzle) (AC23, HP-3 of 16) 
Thursday March 27th, 2014 2:03:11 AM

Bliss is unconcerned and blissful in his deep sleep.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Thursday March 27th, 2014 10:22:34 AM

OOC : sorry, it's been a weird and crazy week.

Linden continues to flee. When he is safe, then he will heal.

He is still running at full speed.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday March 27th, 2014 7:29:06 PM

Thursday post

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Thursday March 27th, 2014 8:36:54 PM

checkin in

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Thursday March 27th, 2014 9:10:36 PM

Checking in

AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 14/23 "Tinker" (SteveK) 
Thursday March 27th, 2014 9:35:33 PM

"Just the blunt end to knock some sense into you, Nikolai! Good that you put away your weapons. Friend will calm down her side and we can talk over things reasonable like, right?" Tinker taps his Sap into his palm looking around if there are any other friends or friends of Friend who want to try to keep fighting and need a lead-filled nap.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Thursday March 27th, 2014 9:46:14 PM

checking again

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Thursday March 27th, 2014 10:14:17 PM

Thursday post while it's still Thursday.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Thursday March 27th, 2014 10:32:51 PM

Just a reminder for DM and me

Spells and ThingsHighlight to display spoiler: {Prepared Spells: Equals 2nd CL (DC 10+Wis Mod 3+spell level)
Domain Spells -- Cure Light Wounds (instant)
Orisons -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(3)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/seetext)

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day (If an ally within 30ft takes damage, as an immediate action, transfer damage and accompanying effects to yourself.)
Rebuke Death (Sp) : 6/day (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day (1d6, 30ft radius centered)
Spontaneous Casting : 'Cure' spells

Active Spell/Effects:
Detect Evil (from scroll)

Conditions:
None

Persistent Effects:
Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) Luck bonus to saves
Haversack

Consumables:
Healer's Kit (10/10 uses), Starknife x2, Bolts x30, Rations 20 days, bottles of purple wine x5
Cure Moderate Wound Potion (2d8+3), potion of Barkskin +3, potion of Bull's Strength

Hero Points: 1/1 Hero Points Spent: 0

Linden purchases November 28, 2013 Mission Materials
8 1st level scrolls of Cure Light Wounds,1 Antitoxin,1 Acid flasks, 1 scroll of Detect Magic, 1 scroll of read magic, 1 scroll of Create Water, 1 scroll of Detect Poison, 1 scroll of Purify Foor and Drink, 1 scroll of Bless
}

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Thursday March 27th, 2014 11:08:18 PM

Nikolai looks at Tinker rather dubiously. "We tried talking that reasonably like when we first got here. You tell your 'friend' there that the Mailed Fist is very large and very powerful and all we are are the Scouts. We don't get back to report, your 'friends' won't find a place small enough in the Wold to hide in."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Friday March 28th, 2014 3:06:23 AM

OOC: Friday post. Will try again in the evening...

Decrepit Old Church (DM Ezra) 
Friday March 28th, 2014 12:04:20 PM

Recap #9

Tinker patiently waits for more healing. He seems quite comfortable on the floor in the church.

Cameron heads for one of the beams holding the roof up and starts trying different handholds and footholds, after a few seconds, he finds himself several inches off the ground.

Carver runs between Prudence and H4, attempting a peaceful resolution.

William fires an acid dart at the unconscious H2 that is slumped over a gravestone. The acid quickly chews through the man's back, dissolving the bones of his spine. He is now quite dead.

Nikolai pulls his bloody foot from the chest of the young magician and attempts to explain the blood as proof that the church group is making zombies. Of course those in the church saw the blood spray out as Nikolai attacked.

Tinker doesn't believe Nikolai's argument and jumps up to defend someone. He throws a dagger in the general direction of Nikolai.

Nikolai suggests the besieged church group disarm themselves.

Bliss sleeps.

Linden continues to retreat.

Nikolai suggests that Tinker bluff the church group with a suggestion that the Fist is scouting for a larger party.

**************
Unless William really wants to continue an offense, I'll consider combat over.



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Friday March 28th, 2014 12:11:14 PM

Running. *puff* Running. *puff* This is hard. Running. *puff* Must continue. "This is bogus." Says the cleric out loud. Running. Galloping. Trotting. Canter. Running. Looking back.

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Friday March 28th, 2014 12:43:38 PM

Pru is not important enough for her actions to be included in the recap, but she doesn't let that stop her.

"Has everyone lost their mind?" she says. "They attacked us." Now that Carver is between her and her opponent, she takes the opportunity to back up a few paces. "This guy held a knife to my throat! If we're stopping the fight, that's fine with me, but I'm not going to let them play the innocent act."

Decrepit Old Church (DM Ezra) 
Friday March 28th, 2014 1:17:02 PM

DOH! My apologies!

H4 puts his hand to his heart in affront, my lady! Surely you jest! We were quite clearly holding a defensive position. You and your band of ruffians made light of wanting to only talk, while advancing with drawn weapons! Repeatedly, we asked for you to stop and yet you kept coming! He gestures behind to William it is your friend that is mutilating the dead! He points back at the acid riddled body draped over a headstone.

While I held a blade to your throat, you may find comfort that a neck as tantalizing as yours is unmarred and unbled. Had WE meant harm, you'd be laying face down in the mud.

Now it doth seem your friend here has been chatting with Selyana. Let's go inside and we can all sit down and see what we can salvage from this mess.

Assuming the hothead there stops throwing acid about, otherwise Rufford will have no choice but to turn him into a pincushion.


William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Friday March 28th, 2014 3:31:39 PM

William bristles at the idiots comments about desecrating the dead and so he frowns at the man, and growls "As my friends said, you attacked first and the deaths are your fault, not ours. If you don't like how we finish off a potential enemy, then you should have talked to us rather than tried to kill us."

Reluctantly, he'll lower his weapon and join his friends for this parlay. He'll also go over to Bliss (can't pull up map on phone so don't know where she is...) and try to wake her up.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=22 ; d8=2 ;
Friday March 28th, 2014 4:48:34 PM

OOC
Bro that guy was down and no threat. You straight up murdered him.
IC
Perception 22
Cameron hears the hostilities wind down and instead of climbing the wall and falling. He calls up to Rufford and prepares to throw the man a rope. Once it is in Rufford's hands he asks the man to tie Bliss into a loop in it and help him lower his friend GENTLY to the ground. Once Bliss is within reach he prepares to cast Cure Light Wounds on him unless Selyana ( Of course that is her name, how could Cameron forget that?) or someone else offers to heal Bliss.
Cure Light Wounds on Bliss for 3 healing. (This die roller hates me)

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Friday March 28th, 2014 4:49:25 PM

At the argument between Pru and Carver's friend's friend, "Now look, just because you're friends with... well friends with my friend, I won't let you hurt Pru or the others. So stop your threatening of them. We told you why we were here, and then the next thing I know I was hit by magic. Don't go blaming us for starting this fiasco.
Now Pru, Don't feel unsafe, just stop the fighting."

Carver keeps his shield facing towards the guy, and will give what aid to Pru he can to help her stay safe.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Friday March 28th, 2014 5:40:17 PM

Ooc - I did not know he was unconscious when I made the post... :) and we were still in combat so technically it wasn't murder... but yes, he was aiming to kill a potential threat and remember they attacked first...

AC 19(23 vs ranged attacks) T13, F12, CMD 15(19 Bull Rush or Trip); HP 14/23 "Tinker" (SteveK) 
Friday March 28th, 2014 6:20:55 PM

Tinker harrumphs at the apparent end in hostilities and secures his Sap (knowing he can get it out very quickly if he needs). He is actually in a fairly good mood although it is difficult to see from his normal dour dwarfen face, for he has been able to stop Nikolai and Selyana from becoming embroiled in a bitter and very hostile discussion.

The dwarf ambles over to the far side of the church to retrieve his dagger from where it skittered after missing his throw.

............

Move: sheath weapon (Sap)
Move: walk to retrieve dagger

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Friday March 28th, 2014 7:32:15 PM

OOC: Just to clarify

Nikolai pulls his bloody foot from the chest of the young magician and attempts to explain the blood as proof that the church group is making zombies. Of course those in the church saw the blood spray out as Nikolai attacked.

Nikolai was referring to the stab wound that he received outside that is bleeding through his clothes, not the blood on his foot. :)

Also, he did not request that they disarm themselves:
"You, Lady at the Door! You two, if you are really serious that you do not want to fight, then call off the others and put your weapons away."

'Put weapons away' was specifically worded to mean NOT disarm, but PUT them away. Nikolai did not want them to think they should surrender, but basically was calling for a Truce.

Please take this into consideration. Thanks. :)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Friday March 28th, 2014 9:53:28 PM

OOC: Checking in



AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Sunday March 30th, 2014 2:47:49 AM

Checking in

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Sunday March 30th, 2014 4:01:16 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Sunday March 30th, 2014 5:47:13 PM

Wow. Okay.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Sunday March 30th, 2014 7:22:46 PM

OOC : I completely expect there to be things to read on the board even if it wasn't important to the latest round. That's all I meant by 'wow okay.'

Bliss (Cayzle) (AC23, HP0 of 16) 
Sunday March 30th, 2014 8:00:22 PM


OOC: Thanks guys!

After Cam and Will attend to Bliss, including some much needed healing, that gets him to zero hit points, thank goodness.

Bliss looks at any "enemies" and asks them if it is okay for him to cure himself! He picks up his potion that he dropped, moving slowly so as not to strain himself.

"Owsy!" he says, "I'm hurt bad. Those guys are mean!" He says this in a whisper.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+3=6 ;
Sunday March 30th, 2014 10:56:32 PM

OOC: there wasn't any action posted from those inside the church so I'll have Nikolai continue with the assumption that they are 'standind' down, so-to-speak.

IC: Nikolai eyes the two at the door supiciously but his mind also wanders to that 'kid' mage that he just knocked over. It could be he is very much seriously hurt and hanging on to dear life by a thread.

Nikolai backs up to the downed mage and then looks for a pulse. If he finds one he, starts trying to stop any bleeding.

Heal +3 = 6

"Well, you two? You want a cease fire don't you? Come and help me help your friend," he hollers as he seems inadequate to figure out the mage's wounds. That's the problem with hands and feet. They don't leave cuts that can be bound and sowed closed. They damage the insides, which is far more dificult to treat.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Monday March 31st, 2014 11:26:07 AM

Checking in

Decrepit Old Church (DM Ezra)  d20=4 ; d20=1 ; d20=12 ; d6=5 ; d6=1 ; d6=5 ; d6=4 ;
Monday March 31st, 2014 1:52:04 PM

Tensions are still high, there has been much bloodshed this day.

William addresses H4, "As my friends said, you attacked first and the deaths are your fault, not ours. If you don't like how we finish off a potential enemy, then you should have talked to us rather than tried to kill us." H4 looks at the body of Bliss, and the bodies of his two men, turning to Prudence and Carver he asks Yer wizard right in the head? 'e seems to not be tracking the body count well.

Cameron realizes the hostilities seem to be dying down, the two remaining in the church have resumed a defensive stance near the door. Cameron calls out about Bliss' condition on the roof.

Rufford checks on Bliss and yells out I think he's dead. You can have the body. He pulls out a rope and quickly ties a loop into it. After lowering Bliss down, respectful of the body, he retreats to the back side of the roof and soon comes around the side of the church, on the ground. He let's the others enter the church before him. Once inside, he takes up station near one of the windows, looking out the north side of the church. heal check=4

Carver works to diffuse the situation between Prudence and H4. And though Prudence is the one throwing ranged attacks, he holds his shield towards H4.

Tinker goes hunting for the dagger he threw across the church. On the other side of the church he finds the dagger laying next to a large satchel. The bag was hastily pushed under a bench.

Nikolai sees that H4 and Selyana are not advancing, but maintaining a guarded stance. He stops to check on the young mage. The large, foot sized cavity in the kid's chest is pretty indicative of major internal trauma, crushed ribs, collapsed lungs, punctured organs, multiple arterial ruptures, relaxed sphincters.

Selyana nudges H4, go look at Samsilk. I doubt there's anything you can do, but... She then turns to Cameron, I'm concerned that killer may still have ill intent, assist my friend Arjiksen, please. The killer she is referring to is Nikolai.

Tinker receives a lay on hands for 5 pt, Bliss for 4 pts.

******

The two groups gather in the church, along one wall three bodies are lined up, bedrolls draped over the bodies.

Introductions are made,

I am Justice Yelsid, of Cap City. Some of you are old friends of Selyana. Her apprentice was Samsilk, the one with the hole in his chest. Arjiksen is the one that healed your wounded. A few of you didn't get much opportunity to meet Shegal and Grewb. He points to the other two bodies. And of course Rufford is our resident tracker.

Yelsid pats the bench he is sitting on, m' lady, take a seat, rest yourself. Yer pretty handy with your spells. I must say, it took some work to verify that none of ye be inclined to evil, though some be looking down that path. He decidedly does not look at William.

This be a right fine mess we have here. So who are ye, and why ye be traipsing through the wilds bordering the cursed swamp, forcing yer way into other's camps and yelling 'bout undead?


Bliss (Cayzle) (AC23, HP4 of 16)  d20+2=16 ; d20+11=21 ;
Monday March 31st, 2014 3:37:22 PM

At four hit points, Bliss renews his Reduce Person spell and looks around for a place to hide.

If he sees any place that might afford cover or concealment -- a bush, a gravestone, an old pew, anything -- he tries to make a distraction and then dash for it. Untrained Bluff check to make a diversion to hide: 16. Stealth check to hide at -10: 21.

"Look! That guy isn't dead!" declares Bliss, who points and then quickly dashes under a chair or behind a rock and sighs.



Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Monday March 31st, 2014 5:38:47 PM

"No, thank you," Pru says when offered a seat. She moves over to stand next to Nikolai.

"Who are we?" she says. "Well, we said so before, but you didn't seem to believe us. We are a unit of the Mailed Fist, hired to come to Cheerful Stay and deal with a problem there. There were walking dead in town, which we dealt with as best we could. We came to investigate this old church to see whether it might be the source of the undead problem. Some of the folks in town thought it might be, and our sergeants thought it was worth investigating."

As she speaks, her eyes keep straying over to the covered bodies. She doesn't say anything, but it's pretty clear that the deaths upset her.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Monday March 31st, 2014 7:07:17 PM

William chuckles at both H4 and Yelsids vain attempt to upset or intimidate him. He moves over to Nikolai, giving his overt support to his squadmate. He says simply to H4 and Yelsid, "You like using a lot of words don't you? I've heard people do that to make up for insufficiencies elsewhere... (long pause) Now that we have traded barbs, I'd say we are even. If you want to work with us, that's fine, and I'm willing to start with a fresh slate and begin anew but I won't put up with you badmouthing or insulting my friends. "

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=6 ; d20+8=25 ;
Monday March 31st, 2014 7:23:06 PM

Cameron moves over to the downed mage and checks for signs of life.
Heal 6
Clearly the boy is dead.
Beyond that Cameron is still a little confused as to how he and his friends know Selyana. It must be from the Fist since so many of them are friends with her. He remains silent and uses his time on the floor next to the dead apprentice to look around the church.
Perception 25

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+3=17
Monday March 31st, 2014 7:35:22 PM

Nikolai understands Selyana's insinuation and states, matter-of-factly, "You are no less the killers you call us. It just so happens we killed more. Had you been the victor and killed us, or most of us, you'd not think twice about our dead and claim victory and celebrate. So don't pretent to be all sanctimonious. It won't work. It was unfortunate the fog concealed our approach, but surely, for however long you have been here, you know that early morning fog is normal, so it was not our intent to sneak up on you. And if you'd been fending off zombies and ghouls for the past two days like us, you'd be weary of strangers too."

He looks over at Samsilks covered body. "It is regretable. So young and inexperienced. Had I the power to heal, I would do so for Samsilk."

The others enter and Pru and William join Nikokai. Bliss is healed and seems his usual self.

"Justice Yelsid, it seems clear you do not realize we all wear a uniform. Not that that would mean all that much but for the emblem of the Mailed Fist on them. Only a couple days from here is a major Mailed Fist training complex, one of several dozen. I don't say that to attempt to intimidate you, but it seems clear you are new to these parts, otherwise you would have known of the Mailed Fist and this unfortunate series of events could have been avoided. If you've not seen any undead in these parts, then that means their focus must be on the village and whoever is controlling them does not know you are here or does not care."

Nikolai ignores the comment that 'several' of them are old friends of Selyana. The Double Fist came from all part of the Wold and it does not make sense that those mentioned would by happenstance know the same person.

Wis +3 = 17

Nikolai quickly recalls the basic histories of his friends, what they were doing before joining the fist, and where they came from. The story of a friendship with Selyana does not add up.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Monday March 31st, 2014 7:46:27 PM

Carver is still trying to figure our how he knows this woman, and how he considers her a friend. Even so, he's wary of the others.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Monday March 31st, 2014 8:35:16 PM

Linden continues to run, looking behind him for trackers/hunters. He is sure he saw someone a few minutes ago but wasn't sure.

(OOC : Let me know when Linden might reach the sergeants. )

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Monday March 31st, 2014 11:02:15 PM

Tinker retrieves his dagger and sheathes it, briefly considering the bag. It may be where the Book is, if it is here, but it may be Selyana's, but ... The dwarf shakes his head, thinking too much is giving him a headache. Better to just bring out questions into the open and talk about them among friends. Tinker grabs the bag without looking inside and comes back to the group.

Once at the circle of the Mailed Fist and Selyana's Group, Tinker drops the bag at his feet and hitches at his belt. "It's like Prudence, William, and Nikolai say. We're from the Mailed Fist, and hired to recover a magical book recently stolen around this area. The village nearby has been attacked by some nasty undead for days and the villagers are forted up in their inn scared half to death. Heard rumor that a strange group was in this old church and thought they might be responsible for undead and stolen magic book both. Surprised the beard off my face to see Selyana here!"

He looks at Yelsid and rests his foot on the bag's opening, keeping it closed. "I'm Daemar Torvalsson, Lock Tinkerer. Any idea where this book we're looking for could be?"

....................

Charmed.

Bliss (Cayzle) (AC23, HP4 of 16)  d20+11=25 ; d20+21=41 ;
Tuesday April 1st, 2014 10:58:30 AM

Bliss peeks out stealthily, listening.

Perception 25

Stealth 41

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Tuesday April 1st, 2014 3:14:59 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Tuesday April 1st, 2014 4:55:50 PM

OOC : checking

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Tuesday April 1st, 2014 6:49:33 PM

Nikolai chuckles at Tinker and pokes him in jest as he comes to join the group after retrieving his dagger. "You need practice. Good thing I can't catch those things yet or you'd have to dodge your own dagger."

Nikolai eyes the bag curiously but says nothing about it. It could be anything. It could be Yelsid's group's lunch.

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Tuesday April 1st, 2014 7:06:25 PM

"We probably want to resolve this quickly," Pru says. "Linden will be back soon with reinforcements."

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Tuesday April 1st, 2014 7:18:15 PM

Tinker shrugs at Nikolai's jest, taking the words at face value. "I had thrown to disable, not to truly hurt any friend. I would have struck you otherwise."

At Prudence's words, Tinker only "harrumphs", but nods. The lady has a point!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday April 1st, 2014 7:28:34 PM

Tuesday post

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Tuesday April 1st, 2014 8:04:46 PM

"No doubt, Tinker, no doubt. Thanks for 'missing'. Heheh." Nikolai chuckles again. Although, due to the circumstances, he quickly reverts to the somber mood that pervades the old church. 'Well, at least we can bury them here and they should be safe, as they've not seen any zombies here. I certainly don't want to see them again. Ugh!' Nikolai shivers slightly at the thought.

Decrepit Old Church (DM Ezra)  d20=8 ; d20=4 ; d20=19 ; d20=5 ;
Tuesday April 1st, 2014 8:17:51 PM

Bliss once again casts a spell in a situation wrought with tension, wasn't this what got you in trouble the first time? and runs under a pew, dodging among the legs of the normal sized people. Rufford swears when he realizes he fell for the distraction, while Yelsid ignores the comment, Arjiksen chuckles and Selyana frowns.

Bliss, your weapon damage is off. A small heavy (repeating) crossbow does 1d8 damage. When reduced to tiny, the crossbow also decreases in size, however, when the bolt leaves the crossbow, it returns to small size and still does 1d8 damage. Is the +2 from deadly aim?

Prudence declines the offer of a seat next to Yelsid. She shares who they are and their reason for being in the area.

William H4 IS Yelsid insults Yelsid, decides that makes everything even, and offers to wipe the slate clean. Selyana shakes her head, No! Your companion owes a blood debt for Samsilk. Yelsid sighs, killing wounded on the field of battle is generally not accepted by the rules of engagement as noted in the treaty of Windhorn, and signed by most of the countries of Elenna, and many organizations, including the Justices of Pantheon. I must insist that recompense be provided for the needless death of Shegal. His Order is known to take a strict stance on righting wrongs. We loose a few to Jancassis every year when that stance crosses a very thin line from serving justice to serving vengeance. And this situation is ripe to cause another schism.

Cameron confirms that the three bodies are indeed dead bodies.

Nikolai accuses the Pantheon's of being killers. Selyana takes a measured look around, her gaze falling on the bodies of her companions. She turns an icy stare to Nikolai who did we kill? Which of you lies dead at our feet? Preach not to me! We asked you your intentions, we asked you to stop, we held back! With one hand you offered peace, while the other raised a weapon! How dare you lay this at OUR feet!

Nikolai explains the nature of their uniforms and the Mailed Fist. Selyana, obviously hot under the collar speaks before Yelsid, Veiled Fist is more like it! Your 'boy's club' is nothing more than a bunch of hooligans and killers hiding behind a veil of self-perpetuated visions of grandeur!

Yelsid stands and walks to Selyana, placing a hand on her shoulder, yer opportunity to set this right is quickly deteriorating. Again.

Carver thinks back as his mind fills the gaps of how he must have known Selyana in the past.

Linden continues to run. It took half a day to walk here, this is too far to run. Hustling will take 3 hours and Linden will take 3 points of nonlethal for his exercise.

Tinker finds a bag and drops it in front of everyone as he asks about the book they were hired to recover. Tinker is the only one to introduce himself by name, from the Mailed Fist. Yelsid looks at Tinker's foot, I wouldn't do that if I were you...

Tinker's foot starts to vibrate, starting with his foot. The vibrations quickly move up his leg. The bag itself is motionless. Tinker's entire leg seems to be trying to do a jiggle. Tinker is forcefully thrown across the room, blasting through a row of pews, breaking them in half as he slams into the far wall.

The bag starts to smolder and smoke. The individual threads glow ruby red and quickly consume the bag, leaving ashes behind. Within a large leather covered book lifts into the air. The ashes of the bag are sucked into the book as it floats to a point three feet off the ground. Sickly green light bursts from silver runes inlaid across the book covering. Several silver clasps audibly click as they snap open, one by one along the edge of the book.

As the last of six clamps snaps open, the book flips open. The pages flip rapidly to a page near the center. A swirling mass of light, the same sickly green, intertwined with a deep purple that clashes painfully with an orange reminiscent of burning flesh. Curling through and around the clock-wise spinning light are cords of black light. It defies reason as it shines like light, but seems to suck color into it as it twirls and spins up through the column of light.

Thick grey fog spills out of the edges of the book as it slowly spins in a circle counter-clockwise. The fog smells of rotting refuse asit slowly spins about the room. The fog flows through any material except the flesh of those living. It seems to pile up and swirl about each person, flowing through their clothes, weapons, even their hair. The swirling fog is spinning in alternating directions. Each band of fog encasing one of the people staring at the site before them.

Above the book, the cone of swirling lights blast a hole through the ceiling of the church, taking almost the entire roof off as the beam pierces into the sky.

Below, in the church, loose unattended objects begin to slide towards the bottom of the book. Pews, broken boards, backpacks, a discarded potion bottle, three bodies. As each object slides under the book, ruby red streaks quickly consume the object, turning it to dust that is sucked into the pages of the book. As more objects are sucked into the book, the greyish fog transforms, each layer coalescing, thickening, appearing to increase in solidity, and yet they continue to flow through most everything. It's quickly apparent that the fog is flowing outside the church, swirling through the walls.

A deep bass rumble blasts from the book. It flows through each person, thumping through their chest and echoing in their lungs. A visible wave of energy carries across the air with the thump.

The phenomena seems like it has been minutes since it started, but in reality only a single second has passed, time seeming to have slowed.

Another deep bass rumble blasts from the books, deeper than the last, reverberating along your bones and rattling the foundations of your teeth. All loose objects have since been pulled into the book.

The walls of the church curl and bend as if made from putty. A crackling and crunching sound precedes the remains of the church steeple as it is sucked down the shaft in the ceiling. The debris flies across the room, flying through Rufford as if he were ethereal, only to be sucked into the book like the rest of the debris. Soon loose rocks and branches, pieces of headstones and other debris begins to skitter across the floor, pulled through the walls from outside.

Two seconds have passed.

The floorboards of the church begin to crack and splinter as they are pulled into the vortex under the book. With a resounding CRACK, the walls of the church suddenly buckle as if crushed in a giant fist. The debris flashes through and past each of the Pantheons and Fist members. Looking about, the thick pulsing grey fog stretches to the horizon, uprooting trees, boulders and even the ground.

Four seconds have passed.

The cone of light shooting into the sky draws back towards the book. At the same time, the fog retreats, sucked back into the book except for a spinning, twirling mass of foggy tentacles seemingly supporting the book. Fifty feet into the air, it stops and flows like a liquid poured over a stone. The light spreads to fill an area fifty feet in diameter. The black light spreads, slowly absorbing all the other colors, sucking in color from everywhere, leaving the clothes and landscape bathed in pale greyish colors. The black like soon fills the sphere.

Lightning crackles from the center of the sphere, dancing out to the edges of the sphere. Fingers of lightning lance out to each of the Pantheon and Fist, sparking painlessly across their bodies, burning and scorching their clothing and gear. Each is left standing with out any covering. A line spreads across the sphere, bisecting the center. It slowly opens and the black light retreats up and down from the growing crack across the center of the sphere. A pale yellow orb, the color of a jaundiced child, is revealed beneath the crack.

Thirty feet of yellow orb is revealed, red lines tracing across and through the orb. As the orb spins, a spot of purple is seen momentarily. The spinning orb settles with the purple spot directly towards Yelsid. The orb darts about as the purple spot settles on each of the naked people before the book. The black light quickly encompasses the orb and bounces back, blinking as the eye stares at you.

The eye draws back, and back, and back. Where the eye was is a void. In the deep distance of the void the twinkle of stars and nebula are visible, though much is occluded by a large dark object.

As your eyes adjust to the light, a monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind.

One of those large clawed limbs slowly reaches forth, coming through the portal of the void to grab a fear-frozen individual. Pulling back, the individual is shoved towards the creature's head where many tentacles swirl about before engulfing the person and drawing them into a prodigious mouth, their scream soundless in the vacuum.

The clawed limb reaches forward again...

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Tuesday April 1st, 2014 8:44:55 PM

WIlliam is about to retort to the continual blathering by these fools they just met, but is shocked speechless by the steam and vortex that emit from this object... He tries to duck all the debris and avoid the effect of the black lights and lightning... For once, he feels the edge of fear gnaw at him as the eye appears and leaves a void behind it... Then abomination appears from the portal and he tries to run in a different direction to avoid the clawed limbs...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Tuesday April 1st, 2014 10:35:27 PM

OOC: ...Nikolai accuses the Pantheon's of being killers.... this Selyana sure has a memory totally engulfed in herself... oh, what the heck... :}

IC: "Preach?" Nikolai burst out! He opens his uniform and shows the hypocrite the stab wound from Shegal. "I'll Preach to you you Uppity High and Mighty Sanctimonious Panty-in-a-Wad Hypocrite! You-who-do-no-Wrong! Just as YOU may have been holding back, SO were most of us! Until that dolt stabbed me, I just wanted to pin him! I'm an expert in wrestling and my goal was to just PIN him. THIS IS WHAT I GOT for trying to be GOOD!

Why you Blithering Ignorant Self-indulgent... Didn't Pru put down her spear to show our willingness to talk? Didn't our Centaur Linden put away his weapon and lower his shield? Did our Little Bliss ever touch a hair on Rufford, the whole time he was being skewered!"


Nikolai shouts out to Bliss "BLISS! Next time BLAST him first, THEN be nice and friendly when he's unconscious!"

The monk turns back to Selyana "Aye, you held back. And Sir Yelsid did to. But we also tried. We know we hit hard but that's our training. And don't pretend you never heard of the Mailed Fist either. Someone, one of you, have heard of us, even if wrongly, for we heard someone inside here say 'Mailed Fist? They're mercenaries! Paid fighters!' which is exactly what we are. Unfortunately your little group has someone rife with prejudice and ignorance, which, I give, may not be entirely their fault. But the Mailed Fist ventures far and wide, with entire armies and sometimes with small scouting groups. We are paid to protect caravans, whole cities, or small villages, or, as in this case, locate what was reported to be a stolen magical book. We know nothing of its properties or the circumstances of it dissapearance. But you were of no help in clearing up the matter either!

And DON"T EVEN PRETEND you'd not be overly cautious if you had been battling waves of undead the past few days, seeing villagers ripped apart, guts spewing out, by dead members of their own village! What nerve you have... that same village you stayed in several months ago, now besieged by undead, and you here, untouched, unbothered by it all! Should we NOT be suspicious?"


Nikolai has never been so angry in his life! The nerve of that 'witch', not the sorceress kind.

----------------- pause - interlude - others speak/reply - etc. then:

Nikolai fights his nerves to remain in control of his actions and not panic when the book does its 'thing'.
When someone gets sucked in and swallowed, he manages to finally go into action.
Nikolai assesses the situation as one greater than they can deal with at the moment. With William turning tail and running, Nikolai pushes Pru for her to follow, then moves to grab Selyana.

"Get the heck out of here! Follow me!" and also takes off, hopefully with her following.

OOC: DM, your description mentions that we were naked. Was that just a perception or did all our gear and clothes and cloaks and magical stuff get all 'vanished'?
And, not that it matters all that much, who DID get sucked in?


Bliss (Cayzle) (AC23, HP4 of 16)  d20+21=29 ;
Tuesday April 1st, 2014 10:55:30 PM

Trembling with fear and confusion, Bliss tries to hide even better! He looks around for better cover.

Stealth 29

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Wednesday April 2nd, 2014 12:41:39 AM

Carver is about to join Nik in telling off his old friend, and she should have known better anyways, since they were friends already. But as he is about to, things go a bit crazy....

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Wednesday April 2nd, 2014 5:52:12 AM

OOC : Does Linden make it to the sergeants?! Confusion now is my word of the day.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday April 2nd, 2014 6:14:14 AM

OOC
Linden, as the DM said it will take at least 3 hours to reach town, dealing you 3 nonlethal damage at that speed. Roughly 2 to 3 minutes have passed.

Decrepit Old Church (DM Ezra) 
Wednesday April 2nd, 2014 9:12:57 AM

I borrowed a description of Cthulhu straight from Lovecraft.

Now that April 1st has passed, we can continue...

***********************

Tinker finds a bag and drops it in front of everyone as he asks about the book they were hired to recover. Tinker is the only one to introduce himself by name, from the Mailed Fist. Yelsid looks at Tinker's foot, I wouldn't do that if I were you...

Yelsid pauses, I just had the weirdest dream flash before me.

Arjiksen quickly pats himself checking that his clothes are still on him, whew, that was weird!

Selyana gives William a cheeky grin, and an admiring look it wasn't all bad.

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Wednesday April 2nd, 2014 11:52:54 AM

Pru shakes her head as the vision passes. Tonight, in her prayers, she might ask the gods what it meant. For now, though, there is something that's puzzling her.

"Some of these guys are your friends," she says to Selyana. "But you don't trust them? You don't trust your friends?"

Something else occurs to her. "And none of you guys told Selyana you were joining the Mailed Fist? And--we've been in training for the past three years. Nobody wrote to her? And she didn't try to write to you?"

[OOC: Tinker is not the only one who introduced himself. Several of us introduced ourselves before the fighting started. Bliss introduced himself twice. Given this group's pathological inability to believe anything we say, they may have just assumed they were fake names. But we did give them.]

DM Ezra: Noted, duly.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Wednesday April 2nd, 2014 2:24:39 PM

OOC : there is no indication in the post whether the sergeants are still in town or not. I also asked whether Linden made it because it is, IMO, likely that someone could have followed him from the church (invisible even). Oh yeah. Checking in

Reminder: Linden introduced himself to the 'cleric of Pantheon' and told his occupation as well.

DM Ezra:Note that you are placing yourself outside the timeline of the other players. I will be fast forwarding soon.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12  d20+9=14 ; d20+8=11 ; d20+4=8 ;
Wednesday April 2nd, 2014 3:23:01 PM

(Liked the description and just like the ones we're running into for the Black Tap with Cthulian horrors... Now back to the real world...)

William calms as he realizes that monstrosity was just an illusion, though they need to do something about this book...He looks at Selyana and since she seems to be a colleague of his friends, gives her a warm smile and nodding, he introduces himself.

The book intrigues him and he tries to take a visual peek at it (without picking it up or touching it) if no one objects... He's curious if its magic related and what language its written in... Know Arcana -14; Linguistics - 11; perc - 8

Bliss (Cayzle) (AC23, HP4 of 16) 
Wednesday April 2nd, 2014 5:54:08 PM

Bliss's turn from yesterday stands, but with less sheer panic and terror!

Bliss tries to hide even better! He looks around for improved cover.

Stealth 29


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Wednesday April 2nd, 2014 6:36:37 PM

Ooc : well, since he's a healer, he would certainly take 30 seconds at some point to heal before he drops 'dead'. Yes, yes, I know. Non-lethal. But the point is the same. Additionally, he doesn't know what is happening to his team mates so he would take the road he knows, as fast as possible, and without diversion. When Linden's time line catches up with the group's, I'll do some healing. And take the damage.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=10 ; d20+5=9 ; d20+6=9 ;
Wednesday April 2nd, 2014 7:09:37 PM

Cameron sighs as Nickolai launches into another finger pointing tirade like some over sugared six year old. He sits down next to the fallen and introduces himself once the shouting dies down." I'm Cameron, but Selyana already knows that. Wish I had met the rest of you on better terms. Pardon me for a second."
Turning to Nickolai he says, "Jumping up and down and shouting isn't going to solve this. Assigning blame when there is plenty on both sides won't solve this. Their PALADIN just helped heal our wounded and they are mourning their dead. Show some of your father's wisdom and shut up!"
Turning back to the churchers he says," I am surprised you haven't seen any undead out here. They are ravaging Cheerful Stay and even attacked us half a day out on the road. We are helping the villagers while completing our own task. We are assigned to find a book, likely magical and return it to our contractor. As far as we were told, the book was taken from them. During the fighting one of you mentioned a book. Do you have the one we seek? If so what can you tell us about it."
perception 10
Sense Motive 9
Diplomacy 9
typical of the die roller. It's not like I don't have good bonuses to these rolls...

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Wednesday April 2nd, 2014 7:46:50 PM

Carver moves over towards Nick and will try to keep him out of trouble.
"Cam, we tried talking through this already, and all we did was end up fighting with old friends. Our contract says get the book, one way or the other we have to get the book, that's how this works. If we fail to get the book, the Fist loses more than just our contract, it loses the fact that they will fulfill the contract no matter what.
But, our friend Selyana already knows that about us. It's our job."


AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Wednesday April 2nd, 2014 8:31:38 PM

Tinker blinks, and then rubs his eyes and shakes his head. "Ugh. Humans are so stretched and weird without clothes on", he mutters.

Louder, he responds. "I didn't much write to my foster-parents but once a year, BeanPole. Not only that postal carriers are expensive, unreliable, and slow near the Culverwood, but I've been a mite busy these past three years..." Tinker trails off and goes to a different topic by turning to Yelsid.

"Just bringing back something left under some rubble over there. Why? What's inside?" Tinker asks businesslike, but fidgets a little, not liking the 'we are mercenaries' speech of Carver. He is, Tinker knows he is, but the fight in protecting the villagers has woken something inside his hairy dwarfen soul that doesn't like the idea of following orders BECAUSE they are orders...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Wednesday April 2nd, 2014 8:56:30 PM

Nikolai is about to take off and try to save the beautiful naked Selyana when the vision, as fast as it came, passed. Staring at Selyana, wondering if that naked body he visioned was truly hers or perhaps a wish on his part, he relaxes. It could be that the church was abandoned because of a curse that feeds off of anger and tension and the vision was that same dark magic at work again.

He glares at Cameron and responds, calmly and matter-of-factly, "I wasn't jumping up and down. I merely was pointing out that we already accepted our part of the blame, but Selyana wasn't accepting their part in it. The only way we can make ammends and put this behind us is if we both accept our part in it."

After Carver speaks, chimes in, "Nothing was said on how we get the book. If it is the one we are looking for, how much do you think it is worth, Yelsid?"

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday April 3rd, 2014 6:46:04 AM

Cameron frowns, then shakes his head. " I went to the same Citadel as you two, but maybe I had a bit of a different upbringing. I won't just kill somebody to get something I was told to retrieve when I can talk to them. Could be they have a good reason to have it. Could be they are referring to an entirely different book than the one we are contracted to retrieve. You two want to kill someone because they had a book but not the one you were looking for? What would you tell Gargul Carver? 'Oopps I thought he was bad but didn't want to take a moment to use the powers you granted me to make sure'? You are standing right there. Use your ability to ferret out evildoers. Arjiksen already has, which is why we are talking, not watching them talk over our corpses. Use your heads as well as your training. Someone who fights always to the death when they can compromise ends up lonely while alive, and dead sooner than they need to be." Cameron stands with his arms folded next to the Churchers. He knows what Carver will find when he checks and stands by what he just said.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Thursday April 3rd, 2014 8:56:21 AM

Checking in

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Thursday April 3rd, 2014 5:40:42 PM

Tinker nods at Cameron's words, for they march in time to his own thoughts. Hmmm, Tinker wonders if that has anything to do with the Halfling being fostered to dwarfs, or if it is just the fostering itself that enabled a wider perspective.

Ah! All this thinking is making him think more! He looks around for something to do with his hands, and settles on a piece of string and making elaborate 'cats cradles'.

Bliss (Cayzle) (AC23, HP4 of 16)  d20+11=30 ; d20+8=24 ;
Thursday April 3rd, 2014 5:46:57 PM

Bliss tries to follow what is going on and figure out who is on the up and up and who is not right. Something bugs him, and he listens hard to try to figure it out.

Perception 30

Sense Motive 24

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Thursday April 3rd, 2014 7:39:26 PM

"I think," Pru says, trying to defuse the situation. "I think Carver only meant that we are determined to succeed in our mission. It's--there's a lot riding on it," she says. She'd been going to point out that it was their first-ever mission for the Fist, but then she decided that the other group really didn't need to know that.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B)  d8+1=4 ;
Thursday April 3rd, 2014 8:58:22 PM

(cure light, scroll, heals 4 pts)

Meanwhile, a few hours later, Linden, exhausted and sore, looks for the sergeants.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Thursday April 3rd, 2014 9:17:02 PM

Nikolai says, rather someberly "Well, Cameron, I don't see that what you said applies here. We did try to speak and parley first. We did tell them we were looking for a magical book. So we didn't start out with any ignoble intentions. Something went wrong. The two that can tell us what went wrong is Rufford and Bliss. I didn't see what happened and reacted to defend my friends. Obviously, Samsilk was doing the same. Regretably I misjudged my strength."

He pauses, then adds, "Let's have a look at this book and settle this now."

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Thursday April 3rd, 2014 10:07:31 PM

Checking in....

Decrepit Old Church (DM Ezra) 
Thursday April 3rd, 2014 11:49:58 PM

Bliss realizes that what has been bothering him is that he only sees two bodies lined up along the wall.

Yelsid shrugs and yanks on the sack, letting the book slide out onto the ground, he was careful to not touch the book.

The book is a couple of inches thick, has six large metal clasps along the edge, holding it closed. Several arcane runes are etched across the patchwork leather binding.

The leather is skin, human, elven, halfling, couple I didn't recognize.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=7 ; d20+1=7 ; d20+8=15 ;
Friday April 4th, 2014 7:13:08 AM

OOC
Here's the thing. We were given zero description of the book we were to find. We could be looking for a book of nursery rhymes for all we know. Now what do we do?
IC
"May I cast a spell? I want to determine a few things. Nothing violent I promise. Also, has Arjiksen already divined the book's alignment? With a cover like that I wouldn't be surprised to find it was evil."
If allowed, Cameron will cast detect magic on the book and study it, without touching it for a full minute. He also tries to recall anything he knows about the arcane symbols on it or why it would be bound in flesh.
Knowledge Arcane 7
Knowledge History 7 (Really? Let's just assume I roll a 6 or lower for everything from here on out, seriously.)
Perception 15 (wow, my poor average is improving. I'm up to rolling a 7 now)

Bliss (Cayzle) (AC23, HP4 of 16) 
Friday April 4th, 2014 11:05:48 AM

Bliss stays in hiding but gives away his position by shouting.

"Hey! Wait a minute! Didn't there used to be three bodies over here? Now there are only two! Who stole a body? It didn't just get up and walk away! OR DID IT?!"

"Okay, I'm casting my detect undead spell!"

The witch uses his Deathwatch spell to scan around and try to find any undead.

"Who can track? Look for tracks by the two bodies still left!"

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK)  d20+7=13 ;
Friday April 4th, 2014 2:27:04 PM

Tinker is confused, but he has rarely seen Bliss so wrong that he couldn't count to 'three'. The Cat's Cradle goes away, replaced by a standing Tinker. There isn't a weapon in his hand yet, but he looks about to see if there is anything he can perceive about the interior of the Church that is ... wrong.

Three? Tinker thought there were only two of Selyana's group that had died.
................

Perception: 13

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Friday April 4th, 2014 3:32:20 PM

While the others look for the missing body, William will still look at the book (see last rounds post as DM didn't address it)

Bliss (Cayzle) (AC23, HP4 of 16) 
Friday April 4th, 2014 5:19:21 PM

OOC: Per the DM's March 31 post ... The two groups gather in the church, along one wall three bodies are lined up, bedrolls draped over the bodies.

I'm assuming Bliss's body was NOT one of the three!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B) 
Friday April 4th, 2014 6:33:18 PM

Checking in

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Friday April 4th, 2014 6:48:16 PM

"I'm going to cast a spell that lets me see magical auras," Pru says. She still doesn't trust the other group not to shoot her if she does anything. But, if Bliss is right, there's a corpse missing, and that's never a good thing.

Pru casts Detect Magic and scans for auras. She is especially interested in whether the book has a magic aura, and whether there are any lingering auras near the corpses. [If there are, I will roll Spellcraft checks next time.]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Friday April 4th, 2014 9:23:54 PM

OOC: Two were killd outside by Carver and Nikolai, then the young mage inside the church by Nikolai. In my fuzzy math, that adds up to three.

Decrepit Old Church (DM Ezra) 
Friday April 4th, 2014 9:49:48 PM

Today's post is optional, I had an extremely painful and unexpected procedure done this morning.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Friday April 4th, 2014 10:02:17 PM

Carver, closes his eyes, when he reopens them, they are somewhat hazed over. He looks around the the entire church, using his detect evil ability.

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Saturday April 5th, 2014 8:42:24 AM

ooc: geez, sorry to hear that Ezra. Hope you are feeling better!

Bliss (Cayzle) (AC23, HP4 of 16) 
Saturday April 5th, 2014 8:49:14 AM

Take care, Ezra, no worries!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday April 5th, 2014 12:49:40 PM

OOC
Hope you are OK Ezra. Feel better.
So everyone is on the same page, I have cataract surgery on Tuesday so my posting might be sketchy this week. I'll call John and have him fill in for me if I am not able to post.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+9=24 ; d20+3=5 ;
Saturday April 5th, 2014 1:48:11 PM

OOC: We hope your recovery is without incident. :}

IC: Nikokai was so busy argueing with Selyana and picturing her naked that he hadn't noticed a body getting up and walking out. Naked women will do that to you, take your attention away from what really is important.

"I've heard of bodies going AWOL but this takes the cake," he blurts.

As he does not know what the book really looked like and does not know magic to be able to decipher the writing on the cover of the book, Nikolai goes over to the other two and uncovers them to find out which one 'got up' and left. He also feels the palms of the other two for any signs that they may also be getting up soon.

Per +9 (figure out which one is missing) = 24
Heal +3 (notice whether the bodies are getting stiffer or colder as they should for a normal dead body or not) = 5

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Saturday April 5th, 2014 2:18:17 PM

Prayers for you Ezra and get better!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B) 
Saturday April 5th, 2014 10:08:02 PM

Feel better Ezra.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Monday April 7th, 2014 10:43:44 AM

Mon post

Bliss (Cayzle) (AC23, HP4 of 16) 
Monday April 7th, 2014 1:13:27 PM

Bliss pauses, still wondering where the third corpse has gone.

He scans the area with his Deathwatch spell to find undead.

Decrepit Old Church (DM Ezra) 
Monday April 7th, 2014 6:14:05 PM

Interesting that the Fist accepted a mission to find a book. No description of the book, its size, markings, location vague... someone should take notes for the next mission...

Cameron casts detect magic. We done already tried that, explains Selyana. The locks are mechanical and magical. There's some strong evocation and conjuration in there as well. I refuse to open the book in the field.

Yelsid adds the symbols on the outside of the book are an archaic form of Draconic. Power, strength, life, and so on. It's interesting how some of them have been combined, we couldn't figure out if there was a meaning to that or not.

Bliss realizes that a body is missing. Casting deathwatch, Bliss is unable to locate an undead creature inside the church.

Tinker finds himself confused for a moment on the number of dead bodies, there was the first one, that Carver shoved a lance through. The one that Nikolai put his boot through, and the one that William tried to dissolve with acid.

From what William recalls of his studies, Yelsid's claims about the book make sense (William's rolls were not quite sufficient to learn anything beyond that, especially without touching the book).

Prudence casts detect magic and scans for aura's. There are a lot of dim aura's all over the church. A lot of them. None seem more significant than any other. The book does glow with active auras.

Carver does not detect any evil auras.

Nikolai uncovers the two remaining corpses, both have large holes in their chest and give no indications of animation or reanimation.

****

Meanwhile, Linden has been hoofing it for town for the last couple of hours. Rushing through town he locates the sergeants at Haggard's just starting to dig into a late lunch.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=26 ; d20+5=11 ; d20+6=19 ;
Monday April 7th, 2014 6:44:59 PM

OOC
Our former DM's had the Sergeants tell us we were going on a mission. It's an army after all you don't accept missions. Superiors say do and you do. It was assumed by all that the Sergeants knew what we were looking for and would be there. Why they sent us off with no intell isn't our fault.... They said do and we are doing.
Also my detect magic seems broken. I stated that I was concentrating on the book for at least a minute, but all I got was NPC sass, Prudence got auras.
IC
"Soooo, how did you guys come by the book? If this IS the one we are after our contract says it was taken and we are to retrieve it. I find it unlikely that a group of Pantheon followers stole a book. What's your side of the story?"
"While you're at it, can you tell us why you are here? With a book you don't know anything about? We have asked several times and been forthcoming with our reason to be here, yet you manage to deftly not answer that or even acknowledge that there are undead in the area every time we bring it up. We have done plenty of give in this give and take conversation, how about you give some information as well, o ye seekers of Justice."

Cameron is beginning to become annoyed that they keep answering questions yet getting answers from the other group is like pulling teeth. He doesn't want the unproductive blame game to start up again but sees no other way that bald face questioning to get an answer from these Pantheon followers who are so big on the truth.
Once again, the rolls
Perception 26 to notice if they have tells, or if he is missing something obvious
Sense Motive 11 to tell if what they say is true
Diplomacy 19 to try and get some answers

DM Ezra: Your detect magic revealed "strong evocation and conjuration". I took poetic license to reveal said information through the mouth piece of Selyana, hence her comment in the paragraph of your action. I believe this also provided a form of helpful dialoge from the Pantheonian's.

Detect Magic: round one: presence of magical auras. Selyana says "There's some strong evocation and conjuration in there as well." check. Round two: number of different auras and potency of strongest. "strong evocation and conjuration." partial check, total number not revealed, but at least two. Round three: strength and location of each aura. You specified looking at the book only, location check. Strength of each aura, not checked. "Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras." Check for round two and three. All requirements of detect magic covered with one sentence delivered by GM mouth piece.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B)  d20=10 ;
Monday April 7th, 2014 7:52:15 PM

"Sirs, sirs. Please come quickly. The Fist is about to be killed. Bliss is likely already dead. I barely got away and only because the cleric had yet to turn his evil powers directly on me." Linden will explain what he knows happened up until he bolted. (Rolled D20 unmodified INT, 10, for remembering) His explanation won't be embellished or inflated. He's honest and will tell the story from his point of view.

Bliss (Cayzle) (AC23, HP4 of 16)  d20+3=21 ;
Monday April 7th, 2014 7:59:28 PM


Bliss tries to track the dead body. Either it was dragged or it walked away.

He casts Guidance, and then uses Survival untrained ... 21! boo ya!

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Monday April 7th, 2014 9:01:15 PM

Tinker shrugs. ""Our mission was to head north about 3 days travel from the Citadel to the small town of Cheerful Stay, locate a stolen magic item, and return it to the Citadel so that it may given to the client. The stolen magic item is a magical tome, and no ransom demand was made." The dwarf is pretty proud that he got the Sergeant's words so exact *. "Oh, and one other thing, that the mission is direct from the Marshal."

The dwarf turns to the others to present the most reasonable idea he can think of. "So, Selyana, why don't we all go back to Cheerful Stay with said book and see if our Sergeants can identify the Book. If it's the stolen one, come back to the Citadel with us and I'm sure the client will pay for your part in retrieving the tome."

As to the bodies, Tinker has another practical idea. Wow, coming up with practical ideas is a lot like solving locks, thinks the dwarf. "Bliss, check the dead bodies for faces. That will tell us which body is missing!"

...............
* Verbatim from DM Zach's Post 27 and 28 Nov 2013

ooc: for myself, I am enjoying playing a very inexperienced adventurer who is less than one month out of military school and less than four days on the road. NOT pretending to be the seasoned adventurer and think of all the answers and learning from mistakes is fun!

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Monday April 7th, 2014 9:05:23 PM

Carver moves over to one of the windows, and will repeat his detect evil outside over looking the graveyard.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Monday April 7th, 2014 9:40:02 PM

OOC: Interesting that the Fist accepted a mission to find a book. No description of the book, its size, markings, location vague... someone should take notes for the next mission...

Well, please forgive us. As you are finding out, we are playing in a much different style than usual, in that we are a military unit under the command of two sergeants and we obey their orders. So, when the sergeants came with the order to march, we marched. We really didn't even consider the possibility that the sergeants would not be present at the time we came across the book. Our bad. We are learning just as raw recruits learn, the hard way. :}

er... what David Feest said, in triplicate, with carbon copies to boot.

DM Ezra: No worries, hence the suggestion on taking notes. I once had a VP that always changed his mind about how he wanted a very time consuming report presented. It took me a few times to start developing a checklist of questions to ask him the next time. "How do you want it sorted? What fields do you want pulled from what tables? What time line do you want covered? What borders do you want? What font do you want? After the next couple of reports, I had the list pretty much done, and when he asked for a report, out came the list. Cut the number of revisions down tremendously. As SteveK noted, the group is a bunch of "inexperienced adventurers with less than a month from graduating military school."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+9=18 ;
Monday April 7th, 2014 9:59:04 PM

"Yo, Tinker, my dwarf, I'm way ahead of you.
Although somehow he managed to uncover the bodies and check their pulse, he had also intended to see which two were 'left behind', but Tinker's comment distracted him.

He looks vewy, vewy, vewy, carefully at each corps to make sure he correctly identifies the two still there so as to eliminate them from the list of those that got up and left.

Per +9 (identify the two left) = 18

"Aha! My deduction, by the elementary process of elimination of those bodies that still lie still and can be physically verified as not having left and thus still here, the one that is missing must be fill in name of missing body. My dear Tinker, now it is for us to determine how, or why, missing person's name is no longer among these dead. Maybe our priests can tell us if dead people ghostwalk? Is Gargul playing a trick on us?
A mystery far greater than that book compels us to find those answers, as it may be the link we need to put an end to this Dead Men Walking syndrome. I'm tired of Seeing Dead People. I've had enough Nights of the Living Dead and Days of the Living Dead, and I don't want a Return of the Living Dead."


Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Monday April 7th, 2014 10:56:38 PM

"There's magic in here, all right, but there's a lot of it and sorting through it all will take time," says Pru.

"I think," she says, low-voiced to Cameron, "that they must be under some kind of spell or curse. They cannot hear anything we say about the undead, and cannot see any obvious evidence of the dead walking. It's got to be a very powerful spell, and I don't think I have anything to counter it. Linden might; we'll have to ask him when he comes back."

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday April 8th, 2014 12:56:55 PM

" I don't care about the dead guy walking away, i really don't. So long as whatever compelled him to do it compels him to stay the heck out of my business he can stand up[ and dance a jig. Tinker outlined a sound actionable plan. Lets follow it, get back to town for dinner and see how grateful some of those townsfolk's daughters really are that we saved them."
Cameron waits for the inevitable problem to arise. Someone will have a problem with a simple, easy to follow plan like that.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday April 8th, 2014 12:59:55 PM

OOC
Oh, and Ezra, I was mostly messing with you. I figured thats what you had in mind and all of the info was there anyway. Didn't mean to make you type all that out. And on the surgury front it seems to have gone well. My eye hurts but my vision, even through the dilation and painkilling drops that affect my vision, seems to be bette. I'll know more once all that good stuff wears off.

Decrepit Old Church (DM Ezra) 
Tuesday April 8th, 2014 1:30:15 PM

With the number of people tracking back and forth across the church, studying this, looking at that, flipping over thing one, and looking under thing two, there are a few things that soon become evident.

The entire church has an underlying and dim aura of evil. None of the people, bodies, pews, books, pots, boots, or candlebras in the church have an evil aura. That goes for 60' around the outside of the church in line of sight from any window or door.

There is also no dust in the church. None. Thinking back, any that were in the church earlier, like before that really weird dream that everyone shared, there was dust. There were also three dead bodies then too.

The missing dead body is that of Shegal, a paladin of Pantheon, critically wounded by Carver and Nikolai, killed by William as he lay unconscious and draped across a headstone, his life's blood soaking into the ground below him.

I thought I had already stated that they had not seen undead, nor were concerned about it. They are not oblivious to it. Consider their attitude as more akin to a group of upperclass college students hearing excited, scared, commentary from some freshmen about an ebola plague across town. Waves of undead attacking a rural town are just not heard of. Now consider this is coming from a bunch of freshmen that have forced their way into the senior lounge because the freshmen feel entitled to the bbq wings served there.

Cameron asks "how did you guys come by the book?" We happened to come across it. stated by Rufford. "What's your side of the story?" Quite frankly, our business is ours, not yours. sternly added by Yelsid. "can you tell us why you are here?" Why is anyone here? or there? time and space are but points along one's life. Selyana states as she seems to be getting a grip on the death of her student. "With a book you don't know anything about?" We're not the ones searching for a mystery book. Like Rufford stated, we came across it. The covering isn't something you'd find in a nice place. This is also provided by Yelsid.

Cameron carries on mentioning the lack of interest with undead by the Pantheonians. We've said we've seen no undead. You've detected no undead, nor evil with yer spells. Our mission, which is not of your business, has nothing to do with undead. Justice is most often more concerned with the living. If you want to talk about undead, go find a priest of Gar'gul. Yelsid adds, you've said your a bunch of mercs. Why are you all hot about undead? Give and take? So, you are willing and expecting to give and take with words? What about flesh? Seems you've taken more than you have given. Are you ready to give recompense for the flesh taken?

Bliss searches for the missing body. It appears to not have walked away, they were all standing around in the church. One moment the boy is there, the next it is gone. The bedroll covering the body was not shifted anymore than from collapsing with the disappearance of the body. Floorboards under the body creak, but are soundly placed.

Tinker volunteers details of their mission, what they were sent to look for, where to look for it. He suggests the Pantheonians return to Cheerful Stay with the Fist. Yelsid strokes his chin and considers the request. He glances to Selyana, who looks at him and nods slightly. We've no need of traveling with you. Take the book, at your own risk. Our responsibilities lay in other directions. Bodies to deliver, and kin to notify. Which of you will be coming as blood payment?

The others discuss bodies, undead, and magical auras, which have been covered above, hopefully.

Rufford asks Yelsid, can we get out of here now? With Shegal's body missing, we're gonna have enough problems when we report back. It's obvious that Selifan isn't in the area.

**********

Meanwhile, in Cheerful Stay, a haggard Linden stands in Haggard's Inn and tells his tale to the sergeants as they enjoy lunch. After his rendition, they tell Linden to go rest while they consider what to do. Wouldn't be wise to rush in, if the rest are dead or captured, we'd just get chewed up in detail.

'Sides, we left now, we'd be getting there just before nightfall.

That could be a good thing.



Bliss (Cayzle) (AC23, HP4 of 16)  d20+11=14 ;
Tuesday April 8th, 2014 3:37:26 PM

Bliss finds that he is confused. "Was there ever a third body?" he muses. "Was that all just an illusion?"

Meanwhile he hears these other people ... enemies? strangers? something else? ... talking about some recompense and debt?

He pipes up, "What's this 'blood payment'? Are you saying we owe you gold? You think one of us has to come with you? Why? for what reason? For how long?"

Then the one of them says, "Take the book, at your own risk." How weird is that? "Wait, what?" says Bliss. "You're giving us the book? If you did not want it, why were you fighting us for it? I'm so confused!"

Bliss thinks the book is an illusion, and he casts Guidance and touches it in order to get a Will save. His save is at +6. He also keeps alert: Perception 14.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday April 8th, 2014 6:15:50 PM

OOC
how long has passed? is anyone still charmed?

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Tuesday April 8th, 2014 6:25:34 PM

Pru is getting a headache.

"I'm not sure any of this makes sense," she says. "But if you will let us take the book back with us, we would appreciate it very much. Thank you."

"Each of us has sworn an oath to the Mailed Fist," she explains. "We are bound to them. Because we are so bound, none of us can come with you as a blood payment. I think that your best hope of obtaining such a payment would be to appeal directly to the Mailed Fist. A good first step might be to speak with our sergeants back in Cheerful Stay."

Pru hopes she is being clear. This group hasn't demonstrated an ability to follow logical thought.

Bliss (Cayzle) (AC23, HP4 of 16)  d8=2 ;
Tuesday April 8th, 2014 6:51:21 PM


Looking around, Bliss stubs his toe. "Ouch!" he says.

"That reminds me, I'm still wounded! I'm taking a potion of curing! PLEASE do not shoot me!"

Let it not be said that Bliss cannot learn. He waits for an acknowledgment and THEN drinks his potion ... a special fruity one of 1d8+5 ... rolling a 7. lol!

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Tuesday April 8th, 2014 7:57:09 PM

Tinker tries for all of three seconds to think about local laws and customs dealing with blood price and the requirements thereof before he shakes his head. He was never very good in the 'laws and customs' classes at the Citadel, but he did learn the barracks maxim 'A soldier out of luck was really never stuck: there's always someone higher up where you can pass the buck!'

"You would have to talk to our Sergeants or make your claim at the Citadel", he says in response to the question about blood price.

If the group is letting them take the Book, and the church is now mildly evil when it didn't used to be according to the paladins... Well, Tinker is ready to go! "If you come with us you can get a soft bed for the night and the townsfolk could sure use the added firepower." Tinker gives a last suggestion for Selyana and her team to come with them, but knows it sounds hollow, even plaintive, in his own ears.

Whether they come or not, Tinker carefully nudges the book back in the bag and hefts it over his shoulder. "Good to see you again, Selyana!", he says, clearly ready to part ways and get back to town.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B) 
Tuesday April 8th, 2014 8:10:12 PM

"Yes sirs!" The centaur then goes to bed after healing himself to full with various methods, but mainly his spontaneous healing via prepped spells. If there is enough time, his previous spell list will be identical to the the last.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Tuesday April 8th, 2014 9:11:24 PM

Carver is still feeling uneasy about the whole situation.
(is Charm still in effect?)
"Just be careful around that damned book Bliss"

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12  d20+4=16 ; d20+4=14 ; d20+9=27 ;
Tuesday April 8th, 2014 9:16:26 PM

WIlliam has no intention of paying some blood price, as their enemy was killed in the midst of a battle... And if these fools want to ask for one, then they're bigger idiots than he thought they were at first....

All the discussions and arguments, the verbal feints and confused responses are getting them nowhere and like his friend, only gives him a headache...

He's glad that Tinker takes the book, as that'll get them out of here earlier.... So he keeps a close eye on it, trying to discern more of its magical nature or its ultimate purpose... "Yes, watch yourselves around that book, as I don't trust it... I'm not sure if its even the one we want..."

He glowers at the other group, except for Selyana who seems to be a decent person...

Finally, he is intrigued about this building being evil but nothing within being evil... It's a conundrum that he's very curious about...

Perc - 16 (ignore 2nd roll)
Know Arc - 27

After his inspection, he's ready to depart too, as he needs no healing but does need some rest to regain spells...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple)  d20+9=22 ;
Tuesday April 8th, 2014 10:10:05 PM

"Gees, you guys not even interested in where Shegal's body went or why, after several months in this peaceful, homely church it suddenly turns evil? Well, I intend to explore ever timber of this church for the source of the evil and where bodies go, even if it takes me through the night and dawn. As for blood payment, tell their kin you messed up, got into a fight, got them killed."

He turns to his friends, "Notice how they've been here a while, with the book, and nothing amiss happened. We didn't detect evil before, so its not the book. But blood was shed on the ground. It would seem that this blood has awakened some dormant evil spirit here and it has claimed Shegal's body. We can't leave this evil here to plague the village and entrap other unsuspecting paladins. We've got at least until Linden returns, so let's start looking."

Nikolai takes out his nunchaku and with the wooden ends, he starts pounding the floorboards of the church looking for hollow sounds and perhaps a hidden cellar or compartment.

"You priests start looking for symbols and things carved on the pews, pulplit, walls, anywhere."

Perception +9 (listening for hollow sounds under the floorboards): 22


Bliss (Cayzle) (AC23, HP4 of 16) 
Wednesday April 9th, 2014 6:31:44 AM

"We should just torch this place," Bliss suggests.

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Wednesday April 9th, 2014 10:20:18 AM

Tinker visibly winces at the hard-line stance of Nikolai and Wiliiam. "No need to get nasty", he mutters under his breath.

As for the Church, Tinker disagrees. "All the more reason to get the tome safely back to the Citadel or at least Sergeants Helmsbane and Trimmack. We got the Tome, that is the mission. We can come back after the Tome is safe." He looks to Cameron who has been the defacto leader when the Sergeants have been away, hoping for some leadership direction.



Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday April 9th, 2014 10:23:53 AM

" Um, yes we can Nikolai. It isn't our job. That book is our job. If someone wants to send us back later to see why dormant and abandoned buildings eat dead bodies slain on their grounds then we can get paid for it. Job was 'get the book, return it ASAP' we are both under oath to the Fist and contract to the Fist's employer and we will leave NOW and fulfill them both."
Cameron sees where Prudence is going and tries to follow suit, even if he needs to club Nikolai like a seal and drag him out by the boots. The duty idea will once and for all expose the Pantheonites as frauds if they balk at the Fist fulfilling their oaths.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday April 9th, 2014 10:25:00 AM

OOC
Heh happy to oblige while you were typing Steve.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12  d20=14 ;
Wednesday April 9th, 2014 4:53:17 PM

William is tempted to help burn down the place but decides they have time to do some searching..
He'll aid Nikolai in looking for any arcane signs... Perc = 14



Bliss (Cayzle) (AC23, HP4/11? of 16)  d20+12=13 ;
Wednesday April 9th, 2014 5:17:19 PM

Bliss looks around too.

He's not sure for what, but he looks for it.

Perception (with a guidance spell) 13

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Wednesday April 9th, 2014 7:57:08 PM

"Ever think that the building might be a doorway and the book is a key?
That would explain the evil background, while not actually being evil after all. The evil might be beyond the surface but still readily available."


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Wednesday April 9th, 2014 8:15:10 PM

"Uhmm.. Sorry about that, Cameron. You are right about the Job. I just hate leaving loose ends and I wanted to help our friends over there, some."

Nikolai turns and asks Yelsid, "If the book, which you just happened to come across isnt' part of your reason for being here, then it should not be a breach of your private business to tell us where you just happened to come across it, even if not the exact location, eh? Did you have the book with you when you passed through Cheerful Stay or did you find it here? Kowing this will help up either link the book to this new evil around here or disassociate the book from it."

OOC: For whatever the few moments of searching the church floorboards for hollow space was worth, and the searches from the others, did we find anything?

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Wednesday April 9th, 2014 9:12:52 PM

ooc: Dave, LOL! That couldn't have been posted better if we tried!

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Wednesday April 9th, 2014 10:09:06 PM

Pru fidgets uneasily. She hopes that hostilities don't break out all over again.

"I am curious about one thing," she says. "We were given to understand that the book had been--" don't say "stolen," she tells herself--"taken from someplace. When you came across it, was it in someone's possession? Hidden someplace perhaps? The more we can report on the circumstances of its discovery, the happier the client will be, I'm sure. Of course, we wouldn't ask you to breach any confidences."

Decrepit Old Church (DM Ezra) 
Thursday April 10th, 2014 12:34:05 AM

The Pantheonian's agree to travel to Cheerful Stay with the Fist.

About half way back, the sergeants are seen approaching. Linden is with them as well.

After both sides give their reports and statements. Sgt Trimmack grumbles to the Fist we WILL discuss this alter. He pulls his pouch from his belt, rifles a finger through it and pulls a large emerald out. Tossing it to Yelsid, he states this WILL cover your blood price.

Turning he heads back to Cheerful Stay, Attention! Fall in! March!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday April 10th, 2014 8:25:43 AM

Cameron falls in and marches back to Cheerful Stay with the Sergeants.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Thursday April 10th, 2014 11:36:56 AM

William wisely holds his tongue but if he can get away with it and not be heard by the sargeants, mutters to the Pantheonians, "This isn't over by a long shot," as he marches away with his friends. ..

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Thursday April 10th, 2014 12:47:35 PM

Pru falls in and begins the march back to Cheerful Stay. Tension roils in her gut, which hasn't been feeling so hot since she took a wave of dark energy in the fight. She hopes she doesn't have to stop and be sick--that would be embarrassing.

She does spare a little smile for Linden. "I'm glad you made it back safe," she says.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Thursday April 10th, 2014 1:51:34 PM

Carver falls in, and as per his usual, he keeps his lance and shield at the ready. It's never certain when or where an attack could come from....

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B) 
Thursday April 10th, 2014 2:08:46 PM

The already daft centaur looks really confused and almost reluctant to talk to the Fist teammates. "What in the bloody hell...?"

"It good to know you all live. But what happened when I left?" He grins at Bliss and pats his head.

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Thursday April 10th, 2014 5:45:54 PM

Tinker falls in and marches back to Cheerful Stay with the Sergeants. Usually marches are accompanied by singing or talking or fanciful tales, but the dwarf really doesn't feel like it today.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Thursday April 10th, 2014 7:48:36 PM

Nikolai reluctantly leaves the church. He'd like to paint a big warning sign 'Danger! Evil Church' on an outside wall but there's no paint. He is glad the Pantheonians agreed to come along and meet the sergeants to get things straightened out.

He says nothing on the way, nor when they meet their sergeants except to answer Linden.
"Hey Linden, we'll tell our story some dark and stormy night," he grins mischievously.

He falls right in when the sergeants call and marches on back, keeping his thoughts to himself. A full report will be due and he'll get his chance to speak then.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B) 
Thursday April 10th, 2014 10:56:19 PM

The cleric looks at Nik and then at the sergeants. "Sirs, they might still be enchanted. These... people (he points to the Pantheonites), were the ones who attacked us. I'm sure they will say otherwise. Don't let them fool you. They are vicious and tricksy." Scowls the cleric.

Bliss (Cayzle) (AC23, HP4/11? of 16) 
Friday April 11th, 2014 12:04:27 AM

Bliss grins at Linden, glad to see him alive.

He follows orders, takes his place, and marches.

Mookie flies overhead, uncharacteristically quiet since the battle.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Friday April 11th, 2014 8:43:41 AM

Checking in

(DM Ezra) Loose Ends 
Friday April 11th, 2014 12:36:14 PM

A storm starts to develop as the Fist returns to Cheerful Stay. It rages through the night, dropping torrents of rain on the town and fields.

The Fist has acquired a spellbook, the Sergeants believe it is the one they were sent to retrieve, but this won't be known until they get back to headquarters.

Answers to the loose ends.
Bliss had wondered if the missing body was an illusion. There was nothing to indicate this was so, the Pantheonians would not have taken kindly to any suggestion of such.

Blood payment (or blood money), is restitution or compensation paid by an offender (usually a murderer) or his/her family group to the family or kin group of the victim. It can also be considered the reward for bringing a criminal to justice (bounty hunting). The concept of blood money was prevalent with ancient Germanic peoples, and later incorporated into early Christianity. There are also allowances for blood money in Islam, Japan, Korea, and Somalia. Courtesy Wikipedia.

Bliss had asked why the Pantheonian's were fought the Fist for the book. Yelsid explains that they defended themselves against a group of aggressive brigands that were sneaking up on them through a fog, refused to back off and state their intentions, and that even as some of them professed peaceful intentions, the others continued to advance in an aggressive fashion. Defending themselves had nothing to do with the book. Bliss determines that the book is not an illusion.

The charm effects would start wearing off around dinner time.

The dim aura of evil that permeates the building was not there prior to the shared dream (on 4/1) but was there after. It is interesting that something so powerful as a dream that was shared by all those present could have its aura dissipate so quickly to only leave a dim, fading reminder of the horrors of the dream. Upon exiting the church, it is noticed that the partially collapsed steeple is also missing.

Nikolai comments on the apparent apathy of the Pantheonian's towards the disappearance of Shegal's body. With the recent activities they have experienced, it is quire likely that they are more interested in vacating the area instead of sticking around for more horrors to manifest. The Pantheonians have also refused to divulge information regarding their own purpose in being where they are. Nikolai does not find any symbols or carvings that are unusual, or unexpected for an old, crumbling church. Yelsid dodges answering where they located the book, stating that such may reveal information about their own mission.

Yelsid does tell Prudence that the book was unattended when they came across it. Perchance someone else had possession of it before they found it, assuming it's the same book anyway.

The Pantheonian's part ways with the Fist prior to entering Cheerful Stay. Indicating they are already late in returning to their temple.

The paladin Arjiksen gives William a kindly smile, son, such will lead you to Jancassis, and then you will be dealing with a Justice. The matter has been settled by your Sergeant. Let that be the end of it. This is in response to William's muttered comment to the Pantheonians.

Once settled into the only private dining room at Haggard's Sgt Trimmack looks around the room. There are a few lessons to be learned here. Some I would have thought were common sense. Apparently your still a bit green behind the ears.

Sgt Helmbane nods in agreement, it's generally well known, and an established practice when traveling to hail a camp, wait for acknowledgement and invitation BEFORE approaching another group of travelers.

Trimmack looks up at the ceiling, watching the wisps of smoke flow along the underside of the thatching before it escapes out a vent. Let me see if I get this straight. Should one of you incite a fight in the middle of the street, you feel you would be justified in using deadly force after knocking an opponent down, so long as he had friends still fighting? We are a military organization. We have rules of engagement and behavior. We are also! beholden to the rules of the lands where we operate.

Playing his part of the bad cop-bad cop, Helmbane grumbles just to make this really plain and simple. If you are on a mission, and you are getting ready to engage a hostile force. And their mage starts casting a spell. You do not wait to see what kind of spell it is! And if you are one the receiving end, do not expect the other side to sit by and just wait to see if you're casting light, or throwing a fireball.

Trimmack slides a hand across his face We'd best be heading back. We leave at first light. Go get some sleep. Unless someone has something to say?

******

2007 experience.

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/23 "Tinker" (SteveK) 
Friday April 11th, 2014 6:20:28 PM

Tinker looks shame-faced and listens to the role-reversal as Trimmack bawls them out and Helmsbane gives them pointers. Looking at it from Selyana's point of view, he can really see how they must have seen the Fist as they tried to get an advantageous position.

Still, that is only one side of the story. What about the days of zombie attacks? Trimmack and Helmsbane was with the group when they were ambushed by undead a half-days travel from Cheerful Stay. "There was no reason to suspect the decrepit church with an old cemetery in less than a half a day's travel would house anyone other than enemy combatants!", Tinker counters sullenly. Still, the tactic of first hailing and then fighting if needs be could work to the Fist advantage. If the other group is neutral or friendly, well and good. And a keen eye on a swivel could turn an ambush into a surprise for the ambushers if they are NOT friendly.

What hurts Tinker most is after 3 years of training and passing graduation exercises by working as a team... well, a little fog made just about everyone do their own thing and it nearly got everyone killed.

Prudence Gundle [AC 18; HP 19/21] [Mage Armor](Kathy) 
Friday April 11th, 2014 6:38:14 PM

Pru listens in silence. There is so much of all of this she doesn't understand. But she'll limit herself to a couple of the most puzzling points.

"Um...sergeant? You said we should have hailed the camp. Um, we didn't know it was a camp. We were investigating what we'd been told was an abandoned building. We didn't expect people. We didn't see anything you'd expect to see at a camp--no smoke from a fire, no horses, no people. Well, there was a person up on the steeple, but I didn't see him at first. So...what did we miss? What should we have seen that would have told us it was a camp?"

The other puzzling thing is something she'd rather not discuss, but she feels she must. "You said we have rules of engagement and behavior, and we do. I kind of like that." She squirms a little, and looks down at her hands. "When we were talking--before the fighting started--one of the men said 'that one isn't male and I'd like to show her my fist.' I don't know what he meant by that. Well, I mean, I know it was kind of an awkward play on "mailed fist." But I don't know exactly....but I thought he meant....I thought he was talking about some kind of indecent assault. And it kind of made me think that these people, whoever they were, did not have rules of engagement and behavior. At least, not ones they were prepared to follow." She looks around, miserable. "I--was that wrong? Did he mean something else?"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 -3 nonlethal Linden (Jay B) 
Friday April 11th, 2014 8:46:42 PM

OOC. Is the XP total or per? Character post coming later. Late for my weekly game!!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Friday April 11th, 2014 11:34:54 PM

" That was how I interpreted it too Prudence. Had I been able to make him out through the fog maybe I would have had a better read on him, but that was what I thought he meant too."
"Let it go guys. Clearly our Sergeants are more interested in another group's assessment of our performance than listening to what we encountered, thought or tried to do. It isn't a debrief, it is a dressing down. Guuess we aren't the Honor Fist any more. I wonder how the Minotaur Fist would have dealt with this one? 'Course they would have been able to see over the midday fog I guess. Stand too and take your licks."

Cameron waits to be dismissed. There is plenty of booze at the bar that needs drinking, and plenty of grateful townsfolk out there to buy it for him.

William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Saturday April 12th, 2014 11:13:16 AM

William listens to the sergeant's criticism and though he disagrees with most of it, he remains silent. HIs friends have said what needs to be said and he agrees with Cameron, "Let's take the rear end chewing and move on. We're the honor fist and I'm not going to let some incident like what just happened take it away from us. We were in the right no matter what they say..."

He also remembers the Paladin's advice, and tries his best to leave what happened back there in the past rather than dwelling on it and getting angrier...

Once their released, he suggests they go get a drink and then clean up...



William the Courageous (Ken) AC 22 (cover + Mage Armor) hp 12/12 
Saturday April 12th, 2014 11:45:10 AM

(OOC - Hey guys, I need to "copy" some spells from other wizards to add spells to my spellbook... So does anyone want to share some spells with me? I added Summon Monster 2 and Flaming Sphere at 2nd level... I already have these first level spells = PfE, SM 1, Mage Armor, Feather Fall, Magic Weapon, Sleep, Shield, Grease, Magic Missile)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday April 12th, 2014 12:51:49 PM

OOC
PSST William. You are the only arcane caster in the group with a spell book. Bards cast spontaneously and so do Sorcerers. Sorry man.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 15/23 CMD 18/20(Grapple) 
Saturday April 12th, 2014 8:04:26 PM

OOC: try opening that new book we just got and get some out of that. hehe. Bliss, I'm sure, can snatch it away for a couple hours without the sergeants notice. :)

IC: Nikolai takes the chewing out lika a good soldier, stonefaced and facing forward, eyes unmoving. Inside, though, he keeps repeating 'Serenity Now... Serenity Now... Serenity Now...

Afterwards, when Cameron mentions the Minotaur group, he snorts. "They have far less tact than we do. If we couldn't get them to open up diplomatically, I hardly think Mr. Tough Minotaur would either. He'd probably try the bullying tactic first and get his horns snipped for sure."

Despite the urge to celebrate their success at getting the book, whether it is the right one or not, the undead problem still bothers him. If the book was the cause, then why didn't the Pantheonians not see any all this time?

"Don't celebrate too much. We're likely to spend the night here to leave tomorrow, and we still haven't solved the undead attack mystery yet. So I'm going to remain alert tonight just in case."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 Linden (Jay B) 
Sunday April 13th, 2014 2:51:37 AM

Testing.....

Spells and Stuff

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Sunday April 13th, 2014 2:14:05 PM

(carver's updated, just not the header)
With the Sargents not at all interested in hearing what is being said and listening to people other than those whom they've helped train, Carver decides it's just better to remain silent and go on about what needs doing.
He grabs some food and a quick rest, expecting the need to fight off undead during the night sometime.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 2/24 Linden (Jay B) 
Sunday April 13th, 2014 6:18:29 PM

"Sirs, we found the church. Reconned from the air. Went in on the ground from three points in a pinser and then attempted to make peaceful communication, but they weren't bothered to meet us on equal ground. Hence we viewed them as hostile once they attacked us. I told you ALL this when I arrived for reinforcements, you. Then you couldn't be bothered. Frankly, sirs, I'm inclined to believe one of three things. First, you are not fully grasping what we are saying. Second, you don't really care to know what really happened. Lastly, we failed because your training somehow fell short, but I would hate to believe the latter!" Says the centaur, too freely to be allowed. He knows this was out of line. "Or.... this was yet another test of real world situations, in which case it was brilliant!" He says, trying to save face.

(OOC: My PC link is the 3rd level version. Please could someone check to see if you can view it.)

Linden's stuff

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B)  d6=5 ; d6=6 ; d8+2=5 ; d8+2=4 ; d8+2=7 ;
Sunday April 13th, 2014 6:31:22 PM

Before the end of the day, the cleric of Flower channels love to heal his friends whom he thought he lost that day. He gives each an awkward hug and tears up a little. "I need a smoke. And a mead."

(Tinker, Prudence, Carver, and Nikolai are fully healed with two channels (and anyone in the bar who was hurt, also heals 11.... kindness is good). Linden and Bliss get back 11 from those same Channels. Bliss and Linden require a bit more. He spontaneously uses his few remaining spell slots to draw healing (once is a domain), Bliss heals for 7 and Linden for 9) Linden is out of spells and has one channel left.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 22/24 Linden (Jay B) 
Sunday April 13th, 2014 7:15:36 PM

ooc; Corrections made!!

After Action Review


Calling It A Night (DM SteveK) 
Sunday April 13th, 2014 10:43:28 PM

Sergeant Trimmack and Sergeant Helmbane watch the Honor Fist closely for signs of insubordination, and despite the shield companions' best efforts, the experienced non-coms are not fooled. But the tirade stops when Prudence talks about her 'other thing.' Helmbane gets red like he is about to explode but the cold and deadpan Trimmack is the one that talks. "Trooper Gundle! Everyone! Listen to me very closely. That. Is. Never. OK. Not in the Mailed Fist. Someone attacks a comrade like that, even verbally, the least that will happen is he is missing some teeth. A trooper is a trooper, not a trollop. You got that?"

Sergeant Trimmack pinches his nose as if trying to get rid of a bad headache. "At Ease, all of you. You are obviously all worked up, some hurt, some enchanted, and have had a very frustrating day. In order to salvage any experience from what happened today, and drive home the RIGHT lessons, we're going to go over this again. So we're staying here tonight." The grizzled human sergeant looks up again. But this time in the morning when you are healed, cleaned, fed, rested and everyone can be focused on looking for lessons and not trying to play the Blame Game."

"And in the morning, you better have thrown the 'we didn't do nuttin' attitude in the latrine, or I'll do it, and you with it!", growls Sergeant Helmbane. "Dismissed!"

Helmbane and Trimmack stand and move inside the Inn to a room they villagers gave the leaders of the Honor Fists. It doesn't take a perception check to see that Trimmack is limping. Linden may have arrived when the two leaders were eating, but it is obvious that while the team was away, there was more fighting around the Cheerful Stay Inn. Maybe that's why they were short-tempered?

Linden also thinks back and realizes that Trimmack and Helmsbane were VERY interested in what was happening to the Fists, but only didn't want to rush off blindly. Instead they were making plans and setting a strategy. Highlight to display spoiler: { See DM Ezra's post, last 4 lines, 8 April } And that Trimmack and Helmbane did in fact quick-march out towards the Church, meeting the two groups half-way back to Cheerful Stay.

Watch is set just like the night before, with a Fist mercenary and a Villager up together with all the other villagers huddled in the Inn compound for safety. And this night... there are no attacks.

.......................

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 27/27 "Tinker" (SteveK)

Tinker stands his shift when he needs, and ensures he cleans off and sleeps like the dead. Again, the dwarf is quiet, introspective, his grim look demonstrating that he felt he let the team down when he got Charmed. Especially when Prudence needed him and he wasn't there.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 22/33 Linden (Jay B) 
Sunday April 13th, 2014 11:06:20 PM

Linden included the sergeants in the channel healing for 11 hps which included the other Fist members.

Prudence Gundle (Kathy) 
Monday April 14th, 2014 2:06:37 AM

"Thank you, sergeant," Pru says quietly. It doesn't answer all her questions--not by a longshot--but it is nice to know that the others had read the same intentions she had, and that the Fist doesn't stand for that kind of threat.

She still doesn't know what she could have done differently. She hadn't "snuck" through the fog; the fog was there and she walked through it. She didn't consider herself to have had her weapon "drawn;" it's a polearm; it can't be sheathed. And she hadn't taken any hostile action until after she'd been held at knife-point, and surely that was waiting long enough? Maybe she should have stopped Bliss, but she had no idea how, when he could fly and she could not.

But she tries not to dwell on those thoughts, concentrating instead on caring for her weapons and gear, then helping out again in the inn's kitchen. The homey, routine tasks went a long way toward settling her jangled nerves.

That evening, she lights her candles and says extended prayers to each of the gods, thanking them for preserving her and her friends, and asking to be granted wisdom and insight into what had happened.

Bliss (Cayzle) (AC23, HP11/11 of 16) 
Monday April 14th, 2014 12:20:11 PM

Bliss takes the command seriously, and thinks about what he did and did not do.

Mookie caws, "Kid, what's troubling you. You're too quiet."

"Yeah, Mookie, I'm going over the last fight, and mistakes I made." Bliss is not shy, and unself-consciously blurts out his thoughts, not worried about who is listening.

"Heavy," says the bird, seriously. "Whatcha got?"

Bliss explains that he sees it like this:

1) His strength is in stealth, not talking. So hide out and shut up. So let the talkers do the talking.

2) Sure, Bliss casts his spells every minute or two, sometimes several a minute, even out of combat ... so it seems like no biggie to him. But other people may well think that casting is like taking a swing at someone. So watch it!

3) Dying does no one any good at all! If you can, don't get in a situation where stupid mistakes get you killed, or if you gotta be in such a situation, stop making stupid mistakes. So don't do foolish stuff.

That makes him think that he owes a thank you to Lord Gargul, who did not pull him out of the Wold ... this time! He says some prayers, and he asks Carver if he knows any good Gargulite thank you prayers. [OOC: Bliss is taking Gargul as his Allied Immortal Power (with the Travel domain).

=====

A good night's sleep and, more importantly, help from his pal Linden, get Bliss back into the pink of health. [OOC: Thanks Lindy!]

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Monday April 14th, 2014 3:02:54 PM

William says good night to the rest as they are dismissed. He's still convinced that they were in the right but he's tired of arguing with the sargeants and knows they all need a good night's sleep. His experience has helped him gain some more powerful spells and maybe he'll have a chance to use them soon.

He's curious about what happened to their leaders and why one is limping. But that line of inquiry can wait until tomorrow... Shower then prayers then sleep.


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 28/28 CMD 19/21(Grapple) 
Monday April 14th, 2014 3:36:04 PM

OOC: header update. post coming later.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 28/28 CMD 19/21(Grapple) 
Monday April 14th, 2014 6:07:05 PM

Nikolai relaxes when the order is given to stand at ease. All he can do is give the report as he saw it. He wasn't on the church roof to see what happened to Bliss. He wasn't near enough to see through the fog at what was happening to Pru. All he had to go by was the sudden sounds of battle and he reacted as his trainning dictated. He actually tried, at first, to grapple and pin his opponent, who made it clear the fight was more than a bar brawl. His addrenaline was running so high it didn't occur to him to lay off his kick at the young mage so to knock him out instead of kill him.
'That was my only true mistake. I was trained to hit with deadly force or with subdual force. For a young mage, subdual force was more than adequate. I just hadn't seen him and didn't know how fragile he was until it was too late,' he muses.

He helps watch the barn as he had done for the previous two nights. Linden's healing was perfect. He sat in concentration as his mentor had taught him, meditating upon the lessons of the previous day. Much of that had to do with sneaking around outside, hidding, spying, and such. Much of what he had learned growing up about the outdoors came together. It was refreshing to finally be out of the confines of the Citadel and in the fresh open forests and fields. Once back at HQ, he would send home for a book on proper camping and woodsmanship. (OOC: taking a level in Ranger)

Next morning, he joins the others in the inn for a good hearty breakfast, ready for whatever the sergeants mean to dish out, even if it meant extra work detail back at HQ.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Monday April 14th, 2014 7:00:35 PM

OOC. I should look at increasing AC at some point. Shield Focus seems keen!

The cleric asks the sergeant what happened to his leg. Where or when did he get wounded?

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Monday April 14th, 2014 9:08:03 PM

checking in

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday April 14th, 2014 10:22:37 PM

Cameron gets some food and drink and then retires to bed. He will stand watch when he is awoken .

Morning Dawns, and an After Action Review (DM SteveK) 
Monday April 14th, 2014 11:10:47 PM

Linden ensures he includes the sergeants in Flower's healing, and Trimmack sends a nod of thanks at the centaur before lights out. He asks about the wound, and Helmsbane growls back. "More undead after you left, coming from the north". The dwarven sergeant doesn't need to tell Linden that 'north' is the direction of the Cursed Swamp, and only a mile or so from Cheerful Stay.

Prudence doesn't get all her answers, but it is nice to know that the Fist doesn't stand for that kind of threat. Her prayers that evening are about granted insight into what had happened.

Bliss takes the command seriously, and thinks about what he did and did not do, and comes up with three ideas that he is sure to share with the others come morning.

William is still convinced that they were in the right, but he's tired of arguing and knows they all need a good night's sleep. But a shower first!

Nikolai knows he wasn't near Bliss or Pru when they had problems, and all he can think of was his ability to hit for lethal force and nonlethal. The only thing he can think of is mages are squishy, and a good knockout blow would have done the same as to kick in the apprentice's chest.

.................

Morning dawns and the mountain of flesh that is Haggard the Innkeeper stokes the fire and soon has a hearty porridge with grains and dried fruit available for all. A couple of villagers come in from the stable with pitchers of fresh milk and cool well-water, and that is the extent of the meal. "Huh!, marvels Haggard, "That's been the first night in a week we haven't had undead prowling around."

After breaking fast and having a sketchy wash, Trimmack and Helmsbane pull the Mailed Fist group out to one of the crossroads in the village. Good fields of approach, mostly sunny day, and every mercenary loaded for bear, Trimmack announces that everyone should sit sideways, keeping an eye out as well as an ear inside the circle. "This way, no villager will overhear, but we are still close enough to the Inn to get back to help. Mutual Support", he explains.

Once again, the Sergeant settles, and with an air of reserving judgement, asks the Fist to go over what was Supposed to have happened, and then what Happened. Helmsbane soon gets irritated and begins walking the perimeter, mumbling about a 'waste of a morning's march', but Trimmack continues to patiently ask questions while using a stick and some pebbles to recreate the old church, road, cemetery, and positions of the Fist and Pantheonians.

Finally, he sits back, threading his hands together behind his neck, and closes his eyes. "So...", he begins, and then is silent for almost a full minute. ", sometimes the Fu-Bar starts slapping a mission up one side and down the other. And when Wardd has that bar in his hands, there ain't a lot you can do other than ride it through and save what you can for another day." Trimmack's eyes have a far away look, as if he's not even talking to the team. Helmbane has stopped his own pacing and is thinking his own dark thoughts. Trimmack comes back to the here-and-now first and lays out a couple questions.

"Put aside the shouts, ignoring shouts, and the bravado that pushed both sides to start fighting. Call that the Fu-Bar. Let's look at your information and approach."

"One. All your information from the villagers talked about the strange group that came through a month ago. And it took you three hours to walk to the old church. And there was an old cemetery that did not look disturbed. And there was no sign of undead from the moment you got out of Cheerful Stay. For a group on their toes and keeping their head on a swivel, you may have noticed these things instead of grabbing a conclusion and stopping to look around to see if events may not change what you think you know."
Trimmack holds up a hand. "Not saying that that wouldn't stop you from getting into trouble. Fu-Bar, remember? But in the future, keeping your head on a swivel may not get you stuck in so deep that you can't get out." (ooc: Skill Checks for knowledge and information are never wasted)

"Two. On your approach, the Thumb broke into four groups; aerial scout, left of the cemetary, forward on the road, and back on the road. Even in bright daylight, only the two groups on the road were within mutual support of each other, and that wasn't even true when the fog was in the air. When you were spotted, there was no way to communicate and fall back for another plan. When one group, then another, got in trouble, another group wasn't around to help out. Only takes one second for the Fu-Bar to start beating on you, and there's no battlebuddy to pull your fat out of the fire."

"Now, most of you have thought of things you could do better as an individual, and a couple of you have even thought about the motivations of your opponents. Think also about what the group can do, and I think you are on the right track for some good take-aways."


Local Knowledge DC 10 Highlight to display spoiler: { The Troopers have heard some of the grizzled veterans talk about a Fu-Bar before, but the meaning was never conveyed.}

Local knowledge or Perform DC 15 Highlight to display spoiler: { In children's puppet shows and the popular Punch and Judy with the slapstick; sometimes the Punch character has been depicted as Wardd, and he slaps someone so they have no end of bad luck. Maybe the 'slapstick' is a 'fu-bar'?}

Local knowledge DC 20 Highlight to display spoiler: { The epitome of dark barracks humor, the Mailed Fist equate the Punch and Judy puppets to Wardd holding a 'Fu-Bar', which is short for "Fouled Up Beyond All Recognition", and equates to absolutely everything with a plan going wrong. }

There seems to be time enough for useful comments and thoughts, but the Sergeants aren't going to brook any words on "there was nothing I could do, I did everything right". That is obvious on their faces.

Bliss (Cayzle) (AC23, HP11/11 of 16)  d20+1=9 ; d20+4=18 ;
Monday April 14th, 2014 11:49:47 PM

Know Local DC10 (I think a DC10 Know check can be made untrained): 9 nope.
Perform DC15 (Bliss is trained): 18 yup!
Know DC 20 = auto nope.

Bliss looks very embarrassed, but pipes up first and fast to get it over with.

"Okay, what the heck was I doing out in front chatting up a storm? I gotta play to my strengths, and that means sneaking and sniping."

"Plus, I gotta keep my mouth shut and let them what's smooth talkers do the talking."

"Plus, I gotta have a healthier respect for death. And not, like, waste it. Especially my own!"

Prudence Gundle (Kathy) 
Tuesday April 15th, 2014 10:11:20 AM

[Pru isn't trained in any of those skills.]

"My stunt with the lights was really stupid," she says. "They'd already heard us approaching. The lights didn't disguise our position; they only made it look like there were more of us and that made the people in the church more defensive."

She frowns, and continues. "As a group, I don't think we're very good at lying. I mean, Cameron, and Linden, and I have all practiced how to be diplomatic, but I don't think any of us have practiced lying. When the group started to question us, our first instinct was to bluff them, and we're terrible at it. I don't think that's a good strategy for us."

"Also, I think Cameron should be the main person who speaks for us. Linden and I can help, but Cameron is the best and he should do the talking."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 28/28 CMD 19/21(Grapple)  d20=14 ;
Tuesday April 15th, 2014 11:57:06 AM

Perform DC20 = 14

Nikolai tries to explain his strategy, "We had the fog obscuring most of us and since we didn't know if they were going to be hostile, I thought it a good idea to keep our true numbers a secret just in case we needed an ace up our sleeve. So I hid behind a gravestone. You understand that, when we first arrived we could not see that the old graveyard was untouched, due to the fog. It was not until after the fog lifted, and by then Fur-Bar had already happened.

In retrospect, a good tactician would have waited until the fog lifted before approaching. It is never good to enter an unknown area with such hindrances as darkness and fog and such."


With respect to the undead he adds, "The townsfolk seemed rather fixated on the Pantheonites and neglected to mention anything about the north and what lies there. Shall we stil investigate this or head on back to HQ?"

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20=12 ; d20=13 ; d20=3 ;
Tuesday April 15th, 2014 2:40:16 PM

Having heard Fubar mentioned, Carver never truly has understood what it means.
Ummm, Sargent, not to sound foolish, but what does FUBAR mean? I take it that it's bad, but I'm only getting it from second and third hand inferences. "

If no one else will ask, Carver will step up and take the heat to be sure that he understands just what the Sargents are explaining to the fist.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=15 ;
Tuesday April 15th, 2014 3:01:06 PM

Local Knowledge 15
" So THAT's what the old timers mean when they talk in the barracks? Punch's stick, that's the 'fu-bar' you mean? Never heard it called that but it makes the rest of what you said more clear. Wardd must've had a jolly time slapping us around yesterday then. None of what we planned worked out. I was a second from tossing one of these babies through the window when I noticed my old pal inside. Couldn't roast her. From there it all just went downhill."
As he talks Cameron displays the necklace of Fireballs he swiped from the table yesterday morning before they left to fight the undead. Clearly that would have made an impression on the Panthonites.
" Guess it was a good thing I saw her. This surely would have ruined their day."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Tuesday April 15th, 2014 7:49:35 PM

The centaur looks at Prudence. "But I like to talk. That's gonna harsh my mojo. But I'll try not to talk too much."

"Oooo... ooo... I know what F.u.b.a.r is! Um, it's a really BAD outcome. That's the kind way to break down the abbreviation." The cleric looks uncomfortable just thinking the words they REALLY mean.

He grins and looks at Cameron. "Knowing Warrd, that necklace would have been signicantly worse for us!"

"I want to destroy some undead."

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Tuesday April 15th, 2014 8:25:13 PM

William chuckles at the colorful adjectives and acronyms used to describe the reason for their last adventure's outcome...

He supports going north to investigate the goings on there, and agrees that Cameron would also be their best diplomat. William knows that a soft touch is not in his skill set and he tends to be gruff and matter-of-fact when he's angry or frustrated.

He adds, "Yes, I'll make sure in the future to stay near one of you so that we can watch each other's backs. We should definitely discuss tactics next time before charging into an encounter, including who's doing what and going where..."

Fu-Bar and a Plan of Action (DM SteveK) 
Tuesday April 15th, 2014 8:31:44 PM

Helmsbane grins. "The Fu-bar is Wardd's Bad Luck Stick. You often see puppets swinging it around at the shows on feast days. Fu-bar is short for 'Fouled Up Beyond All Recognition', and means absolutely everything with a plan going wrong." The dwarf chuckles and Trimmack grins, sharing some veteran humor with the team. "Sounds like Wardd royally Fu-Barred you yesterday!"

The story of Wardd's Fu-Bar seems to break the tension and get the team thinking positively again. Trimmack stands and stretches. "The Swamp is big and wide and impossible to track anything. No way you'll be able to find anything except by being a Alisidurian Trap Detector." (Behind Trimmack, Sergeant Helmbane mimes putting his hands over his eyes and tapping the ground with his feet in front of him.) "What we're going to do is get the horses and go back to that Church. If those Parnothians are still there, the Mailed Fist owes them a knuckle sandwich for harassing Prudence. And if they aren't there, maybe you can do a GOOD search of the place for loot."

"NOW you're talking!", hoots Helmbane. "Payment of a contract is strictly managed by the Quartermasters. Looting and burglary is prohibited, but abandoned property is fair game!" The sergeant's talk reminds the mercenaries that among their classes were included the rules and law of the Mailed Fist, and Helmbane is right. The Quartermasters operate under strict guidelines, and overpayment, underpayment, or any other misuse of funds will result in court martial. The penalty for rape or unauthorized looting and pillaging is death. But finding something in the wilderness isn't looting!

"Troopers! Sergeant Helmbane and I are going to set ourselves as a mobile reserve. You are going back to that Church, organize your plan, and execute so the place of your defeat becomes a place of victory. Use our time on the road to plan your strategy. Mount up!"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Tuesday April 15th, 2014 9:36:45 PM

"Mount up?" Asks the centaur. "That'd be hard sir. But I'll give it a shot. Where's my steed!"

Prudence Gundle (Kathy) 
Wednesday April 16th, 2014 1:36:45 PM

Back to the church. Pru has mixed feelings about that. She doesn't have good memories of the place. On the other hand, the sergeants are probably right; the way to deal with those memories is to replace them with better ones.

She goes to help get the horses ready. "Knuckle sandwich, hmm?" she asks with a small smile. "I may have to settle for singeing somebody's eyebrows off their face."

"When we get there," she says, "we should first check to make sure the place really is deserted, and then do our search for treasure and stuff."

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday April 16th, 2014 2:27:42 PM

OOC
Thanks Ezra. I was pretty sure he was dead, you saved me alot of back reading 8).

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Wednesday April 16th, 2014 2:51:39 PM

While the others are getting mounted up and such, "Sargents, the church was in itself not evil, but there was an underlying sense of evil associated with it. So even if it is empty, it might be dangerous still."
Carver will travel with his lance and shield at the ready, it seems it's his best bet, and seems fitting for him to be ready for melee, while others worry about ranged attacks....

Bliss (Cayzle) (AC23, HP11/11 of 16) 
Wednesday April 16th, 2014 4:07:33 PM


This time, Mookie and Bliss fly low, looping in scouting circles over or behind the group. At the first sign of anything out of the ordinary, they are ready to land fast.

Bliss thinks about strategy. "We gotta know more before we go traipsing in there."

"When we arrive, I'll cast Reduce on Mookie so he'll seem to be a small blackbird, not the giant crow they saw the first time. Before combat starts, Mookie can fly on his own around the church for a couple minutes to see if he sees anything. After combat starts, if it does, he can hide out."

"That's for sure," says Mookie. "I have no desire to be a crossbow bolt pincushion!"

"Me neither," says Bliss. "That's why I'll land, cast my new Speedy Strider spell, and scout around under the cover of the trees!"

"So give us like five minutes of scouting while you all wait far back. We're best at being sneaky, so let me and Mookie sneak around and find out stuff."

"How's that sound?"

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 28/28 CMD 19/21(Grapple) 
Wednesday April 16th, 2014 6:43:17 PM

Nikolai mumbles loud enough for those around him to hear, "Had you let us do that search I suggested, we'd be done with that already and on our way home by now."

But he mumbles so with a slight grin, with like a 'Aha! See!' kind of smug attitude.

He does pipe up about the swamp. "Sirs, we wouldn't need to search the whole swamp. The Undead tracks leaving the swamp should give us a good starting point and Bliss and Mookie can make short work of many miles of searching while flying. The question to answer is 'why now?' What is causing the undead to attack Cheerful Stay now and not yesteryear or next year? Something is there creating them. Our presence at the swamp border may bring such villain out."

Nikolai helps get the horses ready and brought to the clearing.

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Wednesday April 16th, 2014 7:39:33 PM

William agrees with the tentative plan, especially a quick and quiet search, and says, "I'll be the mobile reserve too, and will summon in some help wherever we run into problems... Until then, I'll fire off some bolts or acid darts at whomever is engaged by one of us... I'll be casting Mage Armor before the fun starts though..."

The Decrepit Church (DM SteveK) 
Wednesday April 16th, 2014 8:23:51 PM

Linden asks how he can 'mount up', and looks for a steed. Helmbane grunts and ignores the humor, but Trimmack rejoins, "Keep it up Trooper, and next Family Day at the Citadel, I'll have Bliss shrink you to pony size for toddlers to get rides on all day."

Pru has mixed feelings about going back to the Church, but figures the way to deal with those memories is to replace them with better ones. She makes a suggestion about making sure the place is really deserted.

Carver cautions about the underlying sense of evil with the Church and saying it might be dangerous. Sergeant Helmbane growls back as he bounces along on his own horse. "Good thing we taught you how to use pointy things called weapons, eh? And yer a paladin too, so I think taking care of stuff like that is right down your tunnel."

Bliss and Mookie fly low, barely able to stay ahead of the group (ooc: B&M with a light load can fly 40' and the horses with a medium load have a 35' move.). At the first sign of trouble, Bliss is ready to land the Raven fast. Bliss also thinks a good scout would be good. He suggests a plan to let Bliss and Mookie scout on their own for about 5 minutes and then report back.

Nikolai feels smug that he suggested doing a search before the group left, and is bold enough to challenge the Sergeant's decision on searching the Swamp for undead. Trimmack responds. "Komonov, you are wrong on three counts. First, even if you searched the Church we'd be going back because the Main reason is to reinforce to you and them that nobody will mess with anyone in the Mailed Fist. Second, we are going because I am the leader and I'm taking the responsibility that one day to do said reinforcement is both important and not too risky. Third, looking through a Swamp half the size of Zarthmoor for undead and who knows what else is in there is both NOT important enough and IS too risky." Helmbane rolls his eyes and talks to William, Bliss, Carver, and Cameron. "WE are doing this because I said so!", and then looks at Trimmack with a smug grin. Trimmack darkens but doesn't say anything to Helmbane, instead turning to his own Fist. "I'm explaining this to you because one day you may be Sergeants and have to think about these priorities too."

William also says he will be in the mobile reserve, to which Helmbane snorts. "You are going to be with your Fist, Trooper, if I have to pitch you out there myself!"

Tinker is pretty quiet, his fingers itching for some lock to pick or mechanism to set. Or unset. He doesn't really care which!

.....................

Riding the horses, (or Raven, or own their own four hooves), the Honor Fist moves quickly through the morning sunlight (Survival DC 20 Highlight to display spoiler: { The firm road and travelling at speed, the hero has a hard time, but can notice there are no telltale undead tracks after a mile east of Cheerful Stay}). No monsters, weather, or anything out of the ordinary impedes the group's progress, and they are soon seeing the slight rise that hid the Church's view from the road. Moving off into a copse of broad-leafed trees, (Know Nature DC 10 Highlight to display spoiler: {Elm, Beech, and Sycamore}).

There, the two Sergeants and the six riders tie off their horses and move to the edge of the copse which is also on the edge of the rise to look at the road and cemetery and church without the fog. Sergeant Trimmack lays out his side of the plan, Trimmack strining a bow, and Helmbane holding a heavy crossbow. "OK, Sergeant Helmbane and I will stay here just in case for backup, but you won't need us. You make your own plan, check out the Church, assault through, and loot the place. You are on your copper piece."

And with that, both Sergeants have stopped talking and just watch the Fist Troopers to see how they handle this graduate-level practical exercise.
...............

Decrepit Old Church

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Wednesday April 16th, 2014 8:35:27 PM

"I scanned for evil when we were at the church and felt none."

OOC spell list being modded.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+3=14 ;
Wednesday April 16th, 2014 9:26:55 PM

To Carver, the road is just a road, it's nice and firm, there fore easy to travel on as it gives him a very sure footed base to turn upon if needed. (survival roll 14)
Once they reach the trees, "Well, I'm not a stealthy scout, now if you want it re-conned in force, I'm your Centaur. Being large and in heavy armor removes any chance at my being quiet and sneaky. So.....
We need to stay in mutual support of each other, that makes my suggestion simple. We all move forward in a group, all no further apart than 15' or so in a loose formation, like you would use when searching an area for anything."


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 1 CMD 15) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday April 16th, 2014 11:28:59 PM

" Sounds good to me. Ranged people in the middle with bow and crossbows out and melee guys up front. Try not to get separated."
Once they are near, Cameron pulls out his bow and gets ready.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Thursday April 17th, 2014 12:19:30 AM

"I'll be using a crossbow then. If we have to engage someone who is hostile, I'll cast Bless, if time permits.
For future reference, I've been thinking about our lack of stealth skills. I have access, now, to Silence, (not currently prepared though), it lasts only a very short time, but if used on a stone or one of my Starknives, or even a bolt or arrow, to pinpoint a target, lodging it into door frame, wagon, etc. If planned and timed well, we can use it to great effect.... for breaching exterior doors, passing into an area or anything we can think of."

Linden's Spells and stuff

Bliss (Cayzle) (AC23, HP11/11 of 16)  d20+2=8 ; d20+1=9 ; d20+32=49 ; d20+32=50 ; d20+32=35 ; d20+32=43 ; d20+12=18 ; d20+12=22 ; d20+12=32 ; d20+12=24 ;
Thursday April 17th, 2014 11:24:11 AM

untrained survival at +2 wis -- 8

untrained know nature at +1 -- 9

Bliss is oblivious.

=====

Bliss lands, casts longstrider (no ley line check needed seeing as it is a divine spell), and asks one more time ... 'Does anyone want me to scout around the outside of the place first? Just to circle, look for people or stuff, like that?"

If others agree, great. He ends the Enlarge on Mookie, casts Reduce Person on Mookie, and asks him to circle around just for a look, and come back if there is any sign of any thing interesting. Be back in under two minutes!

"Sure, kid, sure, but I go to ground if anyone takes a shot at me," says Mookie.

While Mookie is out, Bliss asks a caster friend to read one of his Mage Armor scrolls for him.

After Mookie comes back with his report, Bliss drinks his Elixer of Hiding, renews his Reduce and then goes out scouting, always under the cover of trees or gravestones or other stuff; or in the concealment of any shadows or grasses. Bliss is traveling at full stealth at 70 ft per round, and he plans to be out and back before his spell expires.

Stealth checks as needed: 49, 50, 35, 43.

Perception checks as needed: 18, 22, 32, 24

DM Sanity Info:

Spells per day: domain: longstrider (cast), one open first level slot.
Agile Feet used 0 of 5 / day
used: elixer of hiding, mage armor scroll.
current effects: reduce person, elixer of hiding, mage armor

Prudence Gundle (Kathy) 
Thursday April 17th, 2014 12:30:05 PM

"I'm not thrilled with a plan that involves one person--or one bird--going off by themselves to scout. I don't think we're sneaky enough to do that yet, and the rest of the group doesn't yet have a lot of tricks we can use to catch up in a hurry. I think safety in numbers is the way to go for now."

Bliss (Cayzle) (AC23, HP11/11 of 16) 
Thursday April 17th, 2014 12:48:49 PM


"OK, Miss Prudence."

Bliss gives up his scouting plan and sticks to the back of the group. He does not drink the elixer but does use the mage armor and the longstrider.

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Thursday April 17th, 2014 5:05:07 PM

Posting from phone...

William agrees to read the scroll for his friend Bliss and says "I'll stick to the back of the group and either use ranged attacks or summon help when we get into a brawl. Also, I agree we need to stay close enough to each other for mutual support. "

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Thursday April 17th, 2014 6:25:51 PM

checking in...


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 28/28 CMD 19/21(Grapple)  d20+7=21 ; d20+8=9 ;
Thursday April 17th, 2014 7:14:51 PM

Survival DC20 = 21 +1 (ranger lvl) = 22
Knowledge Nature = untrained.

Nikolai stares straight ahead when chewed out. "YES SIR!" he replies with strength to emphasize he got the message.

With that over, he remains quiet during the trip back to the church. He really hated to leave the area whith the undead mystery unsolved, but that is the way it is. He does notice the road and the tracks there and that answers some questions.

OOC: BTW, Nikolai took a Ranger levl and chose Undead as his 1st favored Enemy to follow the logical storyline progression. :)

At the church, Bliss wants to go scouting again. Although Nikolai things Mookie can probably handle himself as a normal bird, and Bliss wants to make up for the fiasco the day before, right now he agrees that staying in formation is the best. If the Pantheonites are still here, which he doubts, they can't complain about their approach this time.

Nikolai takes position up front. "Before we get too close, check for evil emanations. And Pru, can you spare another Mage Armor for me? he grins at Pru.

Nikolai scans the ground for fresh tracks as they approach on the odd chance there just might be something.

"Straight for the front door?"

Survival (Track) +8 = 9!

Approaching the Decrepit Church (DM SteveK)  d20=19
Thursday April 17th, 2014 8:41:53 PM

Linden informs everyone that he scanned for evil when we were at the church and felt none. Yet was that before or after the vision of the squid-headed monster? The Pantheonians clearly mentioned that after that vision, there was a tinge of evil about the church. Once the tactic is decided, he gets out his crossbow.

Carver admits that when it comes to skills, he is not a stealthy scout, and suggests a re-con in force to stay in mutual support of each other. Moving forward in loose formation group can make sure to get maximum dispersion and still be close enough to help out.

Cameron agrees, calling for the 'ranged people in the middle with bow and crossbows out and melee guys up front.' The halfling himself sets up as a missle combatant.

Bliss still calls for a scout, but is persuaded by Prudence, and sticks to the back of the group, bespelling himself with Mage Armor and Longstrider. (ooc: please annotate in your post 'below the line' and track duration)
OOC: At the beginning of this post, Bliss has 19 rounds left on his Reduce Person. At Bliss' next post, he has 9 rounds remaining.

Prudence is not thrilled with a plan that involves one person--or one bird--going off by themselves to scout. She of course becomes a person in the middle.

William agrees to read the scroll for his friend Bliss and agrees to stick to the back of the group and either use ranged attacks or summon help when we get into a brawl.

Nikolai stares straight ahead when chewed out, giving an emphatic "YES SIR!" to show he got the message. The Monk/Ranger takes position up front. He asks for a check for evil and a Mage Armor spell. He scans the ground for fresh tracks as they approach, but the firm ground doesn't give up its secrets so easily. "Straight for the front door?"

Tinker visibly considers whether to be ready with a mechanical crossbow or a very non-mechanical but very functional Urgosh, and decides to do both. Crossbow ready and in hand, the dwarf still steps to the front of the formation, ready to shoot and drop his crossbow if the need arises. "My trigger finger is itchy", he grunts, idly scratching his right index finger for emphasis. "Let's go.

..................

With a formation and a plan, the Honor Fist steps out of the copse of trees and takes a deliberate and steady progression towards the Decrepit Church main entrance. With some seconds to get organized in the copse of trees before stepping out, and moving at a deliberate pace of the slowest mercenary (Tinker and Cameron), it takes a minute (ooc: 10 rounds) for the Troopers to cover 3/4 of the way to the doors of the Church. The cemetery is 20 feet to the west and the doors are 50 feet away to the north-west.

From the last time the Fist was at the Church, the spellcasters and paladins know that to detect evil, the hero first must choose a direction (cone shaped emanation), concentrate (standard action), and be within 60 feet. Any attempt from the copse is sure to reveal absolutely nothing.

...............

Please identify square hero is moving to. Failure means DM will do the best he can based on the PC post.

Perception Checks
DC 10 -Highlight to display spoiler: { Neither Rufford nor any guard is at the old Steeple or at the Doors.}
DC 15 -Highlight to display spoiler: { There are two graves and three new boards on the north side of the cemetery.}
DC 20 -Highlight to display spoiler: { There is no sound or telltale traces of movement at the Church windows.}

Other Skill Checks (roll and find out! :-)

Decrepit Church

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B)  d20+3=13 ; d20+5=14 ;
Thursday April 17th, 2014 9:38:01 PM

(Perception 13, Survival 14 to determine best direction for cover or 1/2 concealment)

Before letting him out of his sight, Linden grabs Bliss by the scruff of the neck. "By the way..." He casts Status on the halfling. "...your not leaving my sight EVER without allowing me to cast this on you."

The cleric hates weapons, but has gotten familiar with his crossbow and raises it to his eyes, both open, scanning the church on 100 degree arc and scans the steeple on every other pass. He steps up to AD19 just behind Nik, which allows him to get most of the church, steeple and cemetary in view and range of the crossbow.

Status on Bliss, 3 hours

(down 1 2nd level spell)

(OOC: Do hero point nominations go out AFTER modules or anytime?)
DMSteveK Hero Point nominations at anytime. You can email me or do a Post Private to DM. Yeah, I know most of us have privledges, but it is also to keep the Board uncluttered for visitors who read the site.

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17  d20+5=24 ;
Thursday April 17th, 2014 10:15:12 PM

William has his xbow ready, and casts Mage Armor upon himself, reading for whatever they find...

He joins in scanning the area, and though he's further back in the group (Perc - 24), he sees several interesting things... Whispering to his friends, he says, "Pass this on to the others. I don't see anyone at the old Steeple or at the doors. However, do you see that freshly moved dirt? I think there are 2 graves and 3 new boards near that north side, do you see it, right over there. However, I don't hear anything or see any movement in the church windows so it may be unoccupied or they're sleeping..."

Re: where he moves, he'll stay roughly in the center of the party (wherever they end up moving) crouching low to get as much cover as he can from any possible ranged attack...

_____
1. Mage Armor 3/3 hours

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+3=17 ;
Thursday April 17th, 2014 11:27:45 PM

As they approach, Carver notices that no one seems to be on guard, an that there seems to be a couple fresh graves among the older ones in the graveyard. Quietly,""I see no guards, but if they're hiding, I wouldn't be seeing them so, expect guards. We need to move up a bit more, then I think we should assault through the door, our best bet for surprise."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Friday April 18th, 2014 1:11:49 AM

"Yup, they wouldn't expect that."

(OOC: Carver/John, before Linden slept, he healed everyone. Your header should read at fully health.)
(OOC: Should we NOT be using our 3rd level sheets yet? I just noticed John's header (10), thinking that's his NEXT level stats...)

DMSteveK: Use the 3rd level PC sheets.

Bliss (Cayzle) (AC23, HP20 of 20)  d20+12=27 ;
Friday April 18th, 2014 6:05:19 AM

[OOC: I figure we advanced overnight. I'm using the 3rd level Bliss!]

When Linden casts his spell, Bliss says, "Thanks Lindy, for watching out for me!"

Perception check: 27

"Looks to me like those other guys buried their dead and moved on. There's a couple new graves, and no sign of anyone else anywhere."

Bliss moves 40 ft to U23, then renews his Reduce. Mookie stays close.

"Do we have to go to the boneyard, Kid? I've seen enough undead in my day."

"Mookie," answers Bliss, "I can snipe from behind a gravestone, maybe. And these dead did not get up yesterday, so why would they get up today?"

=====

DM Sanity Info:

Spells per day: domain: longstrider (cast), one open first level slot.
Agile Feet used 0 of 5 / day
used: mage armor scroll.
current effects: reduce person, mage armor, status


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=17 ; d20+1=12 ; d20+1=20 ; d20+8=25 ; d6=4 ;
Friday April 18th, 2014 6:23:13 AM

OOC
Swore I posted last night, oh well the roll is still here.
IC
Perception 17
Cameron sees the same stuff as most of his mates, but wonders about the graves.
" Weren't they taking their dead to their families? I swear they mentioned that. If so why new graves? Watch those. I don't trust them. Not with the undead we have seen already."
Knowledge Religion 12 ( is it a custom of Pantheon to bury the dead immediately?)
Wisdom check 20 Didn't they mention delivering their dead home? ( If it should be an int check just subtract 1)
Cameron moves to V/19
Cameron readies his bow. He will not shoot first, unless the target is clearly undead.
Hit AC 25 (+1 if inside30') for 5 damage (+1 if inside30')


Prudence Gundle (Kathy)  d20=19 ;
Friday April 18th, 2014 2:25:20 PM

At his request, Pru casts Mage Armor on Nikolai.

If there is time, she also casts Bliss's Mage Armor from his scroll.

"I'm pretty sure if they were here they'd have a sentry posted," Pru says. She moves up if the group does, staying next to William in the center.

Mage Armor on Nikolai: 3 hours remaining

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+11=22 ; d20+11=27 ; d20+8=13 ;
Friday April 18th, 2014 8:22:52 PM

Perc +11 = 22

Spells in effect: Mage Armor

Nikolai thanks Pru for the magical protection. "That little spell, Pru, makes a world of difference between a scratch and bloody gash," and winks at Pru.

"Well," Nikolai states pesively, "if the Pantheonites are here, we don't need to go barging in. That's one of the things that caused the misunderstanding in the first place. But they would have sentries, even more so now. My wild guess is that those three boards are the makeshift headboards for their three deceased comrades. I bet a copper that the boards will have their names and date of death. Maybe some curse words against the Mailed Fist added out of spite."

My guess is that their trip back home would take far longer than they want to carry decomposing bodies, with their mage not around to keep them 'fresh', so to speak."


Nikolai movesto AC12 and looks around and at the front door. Is the front door open?

Perc +11 = 27

Nikolai also looks for tracks, specifically from the door and heading off towards the north or northeast.

Survival (Track) +8 = 13

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Saturday April 19th, 2014 12:01:59 AM

checkin in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Saturday April 19th, 2014 4:36:58 AM

"Or they are are very recent undead caused deaths."



Approaching the Decrepit Church (DM SteveK) 
Saturday April 19th, 2014 12:28:26 PM

Linden grabs Bliss by the scruff of the neck and casts Status on the halfling, explaining his real concern over the little guy. He raises his hated but familiar crossbow to scan the church, steeple and cemetery.

William, also with a crossbow, casts Mage Armor upon himself, and joins in scanning the area, whispering what his sharp eyes are able to pick out.

Carver confirms Williams' status of graveyard and guards, and suggests an assault right through the door.

Bliss thanks Lindy, and speculates on the new graves. The quick feet of Gargul's ally flit to the edge of the cemetery and renews his small spell (pun intended), speculating on the unlikeliness of undead.

Cameron sees the same stuff as most of his mates, but wonders about the graves, because the Panthenonians said they were taking the bodies and news home. Thinking of his religious training, the halfling recalls that 'Clerics of Pantheon are called Justices. Although they can be stern, these Justices are respected for their probity and integrity, as well as for their knowledge of laws.' Yelsid introduced himself as 'Justice Yelsid'. Cameron does not recall the more esoteric burial practices. Still, the bard wisely surmises that if the Panthenonians were going any distance and Yelsid were not willing to use two Gentle Repose spells this day in a well-deemed hostile area, the bodies would become stinky very fast. Perhaps they changed their minds and decided to bury their dead, perhaps they lied (ooc: easy to lie to Cameron, but would have been accomplished liars to get past Bliss), perhaps for some other reason. The one thing Cameron is sure of in this moment of wise clarity is that considering another's point of view makes life more complicated, and much less black-and-white. The curse and gift of wisdom. Shaking off the speculations, Cameron focuses on the here-and-now, ready to shoot any clearly identified undead.

Prudence casts Mage Armor on Nikolai. (William already cast Bliss' Mage Armor so there is no need). She is pretty sure that if the group were still here, they would have a sentry.

Nikolai thanks Pru for the magical protection. His speculation falls into place with the eyes of William, Carver, and Bliss and the wise musings of Cameron; yet there is only one way to know for sure... As Bliss goes to the left flank, Nikolai gains some separation on the right flank and looks at the front door. It is closed tightly. (Although the windows on the south side are still smashed in and not boarded up). Nickolai looks at the ground but the firm ground doesn't hold signs easily, and the monk can't tell. (ooc: Survival for Tracks on Firm Ground DC 15 + 5 [Nikolai at normal speed] -3 [group of 4 Medium creatures] +0 [no rain, less than 24 hours, no visibility impairment] = Nikolai needs a DC 17 to see anything.)

Tinker keeps his crossbow out, but veers a bit so he (and his lock picks) will be able to get to the front door quickly (move to V,16). The dwarf is getting excited about being able to play with a mechanical lock!

...............

The group continues in a general straight line to the front door of the Decrepit Church. There is still no movement. While there are speculations about the graves, the Panthenonian motivations and whereabouts... the Troopers know there is a big difference between 'likely' and 'certain'.

...............

Please identify square hero is moving to. Failure means DM will do the best he can based on the PC post.

Decrepit Church

Another Map Try

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C) 
Saturday April 19th, 2014 1:16:10 PM

OOC:
The map is extremely small, and even with my programs to enlarge it, it becomes too blurry to read very well. Also certain people are nearly blind in this group so if you can double the map size it'd be a great help.

DMSteveK: Added a second map. Does that help?

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=12 ; d20+8=28 ; d20+8=14 ; d20+6=11 ; d20+8=14 ;
Saturday April 19th, 2014 1:23:54 PM

Cameron is still hearing alarm bells in his little noggin. Something still isn't right.
" Nikolai gains some separation on the right flank and looks at the front door. It is closed tightly."
Why is that closed he Wonders. I didn't close it, Nobody did that he could remember. It is an abandoned building. Who closes the doors on an abandoned building?
" Hold in place!" he calls out. " Carver, you can see better than half the church from where you are, scan it for evil please. Pru or William scan for magic too. Something isn't right here. Who remembers closing the door? Scan the woods to the sides too. Use your eyes folks. We are missing something and are in the open."
Cameron starts following his own advice. He scans the steeple, windows, woods and graveyard for signs of trouble. He too follows Nickolai's example and looks for tracks as he stands stock still. At no time does he loosen his grip on his bowstring ( still holding a shot Use the above rolls?)
Perception 12 (steeple)
Perception 28 (windows)
Perception 14 (woods)
Perception 14 (graveyard)
Tracking 11
Cameron readies his bow. He will not shoot first, unless the target is clearly undead.
Hit AC 25 (+1 if inside30') for 5 damage (+1 if inside30')
If surprised by a sudden attack the monocle pops from his widening eye as he shouts "Good Heavens!" and fires at the attacker

The Gentleman's Monocle!
A monocle is a type of corrective lens used to correct or enhance the vision in only one eye. It consists of a circular lens, generally with a wire ring around the circumference that can be attached to a string or wire. As an immediate action at the beginning of combat, you can raise your eyebrows in alarm and cry out "Good Heavens!", popping the monocle from your eye. Your character can act during the surprise round of combat, regardless of the result of any skill checks or circumstances which would normally deny your character actions during the surprise round.
from LnB 12/18/13



William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Saturday April 19th, 2014 2:48:47 PM

WIlliam remains crouched and casts Detect Magic, checking the South side of the building and seeing if there's anything suspicious...
________
Cast
1. Mage Armor
2. Detect Magic 30/30 rounds

Memorized
1. 0 level - Acid Splash, Light
2. 1st level - SM 1, Magic Weapon, Shield
3. 2nd level - SM 2, Flaming Sphere, Extended SM1

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+7=23 ; d20+11=13 ; d20+8=28 ;
Saturday April 19th, 2014 7:58:27 PM

OOC: I'm viewing the first map using Google Chrome, Comes up fine for me.

Nikolai did not really expect to see much tracks but it didn't hurt to look. It seemed clear to him that the Pantheonians returned here to gather up their stuff and their dead, decided not to carry them all the way home, and buried them here. From here, where they went, was only a guess. Once the church and surrounding area was secured, they could spend more time looking for those tracks. Righ now it was more important to determine if the church door was closed shut by the Pantheonians when they leff (why not?) or by some other entity.

He notices all the crossbows and makes a mental note to get one too. His Shuriken are good for close-ups, but for long range they are pathetic.

He moves to U8 and peeks around the corner. From here he can watch that side of the church and the front as well.

Stealth +7 (-5 full move) = 23 - 5 = 18
Perception (looking around the corner to north side of the church) +11 = 13
Survival (Tracks): 28!
Survival for Tracks on Firm Ground DC 15 + 5 [Nikolai at normal speed] -3 [group of 4 Medium creatures] +0 [no rain, less than 24 hours, no visibility impairment] = Nikolai needs a DC 17 to see anything.)

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy)  d20+3=4 ;
Sunday April 20th, 2014 2:26:37 PM

Pru has no idea whether the Pantheonites would have shut up the church (Knowledge Religion 4!), but if any of them had had a mother like hers, it would have been second nature. (Close the door! Do you want to let every crawling creature into the house?)

She moves cautiously forward [to Y-15] and casts Mage Armor on herself.

Active spells: Mage Armor on Prudence and Nikolai, 3 hours remaining.

Carver AC 17, AC 19/ shield, CMB 6, CMD 16, HP 21/25 (10) (John C)  d20+5=6 ; d20+3=14 ;
Sunday April 20th, 2014 3:21:53 PM

Carver considers what he knows about their religion (know Religion 5) to determine if they'd be shut up tight inside the church or not. He then uses his detect evil ability and looks over the church. (perception 14)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Sunday April 20th, 2014 7:04:16 PM

OOC: John, you're at full health.

Linden stays put, covering the door and cemetary.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday April 20th, 2014 10:09:03 PM

OOC
John, you're also 3rd level... update your header

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Sunday April 20th, 2014 11:09:09 PM

updated header

Bliss (Cayzle) (AC23, HP20 of 20)  d20+22=25 ; d20+12=30 ; d20+12=25 ;
Monday April 21st, 2014 8:36:02 AM


Bliss creeps up to O20, sneaking among the headstones. (traveling up to 35 feet with no penalty to stealth)

Stealth 25

He keeps his eyes peeled in general (Perception 30) and he takes a close look at those new graves (Perception 25).

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Monday April 21st, 2014 5:51:25 PM

Checking in

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Monday April 21st, 2014 6:12:36 PM

checking in

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Monday April 21st, 2014 6:41:02 PM

checkin in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Monday April 21st, 2014 7:32:59 PM

Checking in. Hoping everyone had an enjoyable whatever holiday you celebrate.

Approaching the Decrepit Church (DM SteveK)  d20+9=15 ; d20+7=17 ;
Monday April 21st, 2014 9:52:20 PM

OOC: Couple of game-isms we're gonna do while I'm DM. Setting this out at the top of the page to ensure everyone can see it, and because we've all had questions in the past...

1- READY ACTIONS: Only roll once for a READY action. If the action is being held from round to round, we will go with the first rolled Ready action. Players do NOT have to re-roll every round. (This evens the playing field for Ready Actions.)

2- Skills that take more than one round to perform (ie Diplomacy) Only roll once for the Skill (unless specifically asked for another roll). This will make each roll meaningful; bad or good. :-)
.............

Cameron is still hearing alarm bells in his little noggin, and calls out a hold while the Fist gets more information. He scans the steeple, windows, woods and graveyard for signs of trouble, looking for tracks and keeping his grip on his bowstring. The halfling still sees no target; living or dead (or undead!)

WIlliam remains crouched and casts Detect Magic, checking the South side of the building and seeing if there's anything suspicious... there is no magic detected.

Nikolai moves to the northeast corner of the decrepit church and peeks around. It looks like the north side of the Church, the ground gradually descends into a swampy pool about a 1/4 mile away, a storm door and an old pipe extending from the ground. The monk can also now clearly see four sets of fresh medium-sized footprints left the front doors of the decrepit church and went East, maybe only a couple hours ago.

Pru has no idea whether the Pantheonites would have shut up the church,but if any of them had had a mother like hers, it would have been second nature. She moves cautiously forward [to Y-15] and casts Mage Armor on herself.

Carver considers what he knows about their religion, and comes up with only the very basic understanding of Panthenon; certainly nothing that would indicate Yelsid and Company's likely courses of action. As a Paladin, however, he can feel the church has an evil presence! Carver would have to keep concentrating to know more.

Linden stays put, covering the door and cemetery.

Bliss creeps among the headstones, keeping his eyes peeled and he takes a close look at those new graves. The first says: "Grewb of Panthenon, Justice". The second reads: "Here lies Samsilk, Apprentice of Selyana, foully murdered by the Mailed Fist, Beware of Mercenaries". The third reads: Shegal, Paladin of Panthenon, body lost to an apparition most foul, life lost to the Cursed Fist." Bliss can see the first two stones have graves newly dug, but the third only has shallowly turned earth.

Tinker quietly sneaks up to the door and does a quick look over. Glancing at Cameron and the Fist, the dwarf dourly looks back, giving an "all clear" sign. There isn't a lock or trap here, nothing interesting for the young dwarf. (Stealth-15, Find Traps-17)
..............

The Church doors are closed, but not locked nor trapped according to Tinker. Carver feels the presence of evil, but William does not feel any magic within his area of concentration. Nickolai has definitively found both where the Panthenonians have gone and where a sub-level entrance is on the Church. Bliss has definitively found both the identity of the graves and the general feeling of the now-departed Panthenonians.

It looks like the Honor Fist has completed the first half of their assignment, ensuring the Panthenonians remember the Mailed Fist. Now they need to keep on and finish the second half of the mission; to loot whatever's left.

Know Religion Dc 5 Highlight to display spoiler: { Any of the Gods of the Wold, and even most of the Gods of Testing would take a dim view of anyone desecrating a grave placard.}

.................

Decrepit Church

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C)  d20+3=14 ; d20+5=25 ;
Monday April 21st, 2014 10:00:47 PM

"Don't enter just yet, give me a minute or so....."
Carver continues to scan the church, he'll walk closer if he spots any areas that require closer scrutiny under the Detect Evil he's using. (perc 14)

Assuming the gravestones are relayed to rest what is said, "Don't mess with them, It would bode poorly upon us to mess with their markers. That being said, I don't for see a problem if we should leave a marker in addition to theirs, leaving the truth as we see it though." (know Religion 25)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+11=28 ; d20+7=13 ;
Monday April 21st, 2014 10:16:22 PM

Spells in effect: Mage Armor, 3 hrs

The swampy pool is of little concern to Nikolai. He deduces that if it held any dangers, they would have harrassed the Pantheonians during their stay of several months. On the other hand, he knows not to write it off entirely. The entrance to an underground area peaks his attention though.

Certainly not very secret, so it could be the meat cellar, or canning cellar, depending on where you grew up. The pipe would keep the area ventilated, but that was not all that common in those farming cellars he was used to.

OOC: I'm just going by my personal experience of my family's farming background. :)

He looks at Tinker and gives him the thumbs-up signal that it is clear from his side.

Perc +11 (continue scanning the northern area) = 28

Steal +7 (use corner of building as cover to hide) = 13

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Monday April 21st, 2014 10:22:22 PM

Pru moves to support Tinker [to Y-12] and readies her crossbow. If he opens the door, she'll be in a position to cover him. You know, if she could ever hit anything.

She shakes her head a little at Carver. "Could we maybe make sure there aren't any monsters in the church before we go messing with headstones?" she asks.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Monday April 21st, 2014 10:54:49 PM

"Wasn't planning on doing anything until we were ready to head out, I have my priorities in the right order."

Bliss (Cayzle) (AC23, HP20 of 20)  d20+12=17 ;
Tuesday April 22nd, 2014 11:23:44 AM


Regardless of how it went down, and even though it was not Bliss that killed anybody this time, the little fellow still feels guilty when he sees the new graves and the hatred for the Fist.

He figures a prayer won't hurt anything.

"Dear Gargul, please bless these poor dead guys who we killed. It was a real mess, but it was still a shame that people had to die. Please guide them through the shadows. Amen."

Bliss looks around and up at the church. He sneaks over to R19 and hides behind whatever tombstone or wall or fence or whatever there is.

[OOC: Kindly DM Steve, how often do you want stealth checks?]

Perception 17

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday April 22nd, 2014 5:38:44 PM

Cameron moves to v/15 preparing to support Tinker when he is ready to open the door.

Cameron readies his bow. He will not shoot first, unless the target is clearly undead.
Hit AC 25 (+1 if inside30') for 5 damage (+1 if inside30')
If surprised by a sudden attack the monocle pops from his widening eye as he shouts "Good Heavens!" and fires at the attacker


AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B)  d20+1=12 ; d20+3=21 ; d20+12=17 ;
Tuesday April 22nd, 2014 8:49:55 PM

Linden moves to AB11 to be in view of the door, covering Tinker. He nods when ready. The cleric is prepared for if Tinker is wounded in the attempt, he will use a Sacrificial Bond to take the wounds for him. Not having the skill to avoid hitting his friends, he hopes they stay out of his line of fire.

Religion 12
Perception 21
Sense Motive 17 (to key onto the exact moment Tinker will open the door)

(OOC: I suppose this is a Ready Action)

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17  d20+5=20 ;
Tuesday April 22nd, 2014 9:35:40 PM

William moves his detect evil radius to cover this new area they've discovered, especially the area around the entrances, etc. He stays in the middle of the group, watching the area closely around them... Perc 20

He'll also have an acid dart ready to shoot at anything that presents a threat...


Opening the Decrepit Church (DM SteveK) 
Tuesday April 22nd, 2014 9:40:36 PM

Carver continues to scan the church with his Detect Evil, but within 60 feet, he only can see the church as a whole radiates a faint aura of evil. His great knowledge of religion allows the centaur to remember another bit of spirituality. "Sources of evil affect an area of nature quickly and powerfully, and likewise -- the effect diminishes just as quickly when it's source leaves or is extinguished. Evil magic spreads hard and fast, as a disease does. In contrast, good magic develops slowly, gradually - just as renewed health is a slow and deliberate thing to achieve." It could be that the apparition or the battle between two good groups that turned to evil has created an area of faint evil that quickly rushed upon the Wold, spreading hard and fast...

Nikolai makes several deductions, among them some canny ones about the storm doors and pipe. He sees nothing of interest beyond what he has already discovered from his vantage point. He looks at Tinker and gives him the thumbs-up signal that it is clear from his side.

Pru moves to support Tinker and readies her crossbow. If he opens the door, she'll be in a position to cover him.

Bliss still feels guilty when he sees the new graves and the hatred for the Fist. He figures a prayer won't hurt anything before looking around and gets into a good sniping position. (Bliss has hard cover to one direction, he picks, due to hiding behind a tombstone.)

(ooc: If moving, Stealth once per round. If not moving, one check.)

Cameron moves to support Tinker when he is ready to open the door, keeping his bow and monocle ready.

Linden moves to be in view of the door, covering Tinker. He nods when ready.

Tinker looks about and sees most of his shield-mates are ready. Giving a deep breath, the dwarf lifts a simple latch and swings the door outward... and is met by an empty hall.

William had cast Detect Magic, not Detect Evil, but in his scan of the front door, he can't detect any magic other than the faint glow of a potion upon Tinker.
.....................

The pews and detrius of a long-term camp have not changed since yesterday. The high morning sun streams from the east, shafts of light spilling into the door and silhouetting Tinker in the doorway... Luckily, there is no enemy to shoot the dwarf full of holes. The inside appears as empty as the outside.

.................

Decrepit Church

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Tuesday April 22nd, 2014 9:44:16 PM

William (assuming he didn't see any magic? Looks like Dm and I posted at same time...) will follow the others in, making sure he's in the middle, as melee combat is something he wants nothing to do with... He's still detecting magic as they travel down the hall...

_______
Cast
1. Mage Armor
2. Detect Magic 27/30 rounds

Memorized
1. 0 level - Acid Splash, Light
2. 1st level - SM 1, Magic Weapon, Shield
3. 2nd level - SM 2, Flaming Sphere, Extended SM1

7/7 acid darts remaining

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C)  d20+3=11 ;
Tuesday April 22nd, 2014 10:16:11 PM

Carver, lets the others deal with the upstairs, someone mentioned a storm cellar, he'll circle around to there and use his detect evil down the opening.....(perc 11)

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Wednesday April 23rd, 2014 12:55:00 AM

Crossbow at the ready, Pru casts her own Detect Magic spell and moves cautiously into the church.

"You scan the left side; I scan the right?" she suggests to William.

Bliss (Cayzle) (AC23, HP20 of 20) 
Wednesday April 23rd, 2014 6:55:27 AM

Bliss leaves the comforting cover of the graveyard and follows his group into the church. He'll be toward the back, maybe at the very back. His homemade bah is at hand.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+9=28 ;
Wednesday April 23rd, 2014 4:21:02 PM

Cameron will move into the church. He keeps his bow ready and searches around, looking both for any signs of trouble or for loot.
Perception 28

Cameron readies his bow. He will not shoot first, unless the target is clearly undead.
Hit AC 25 (+1 if inside30') for 5 damage (+1 if inside30')
If surprised by a sudden attack the monocle pops from his widening eye as he shouts "Good Heavens!" and fires at the attacker


William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Wednesday April 23rd, 2014 6:32:34 PM

Checking in... Still detecting magic to the left while his colleague checks the right...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+11=30 ;
Wednesday April 23rd, 2014 6:44:46 PM

Once the door is opened and nothing jumps out immediately, Nikolai tells the group what he sees on the other side of the church.

OOC: NOW someone mentions the outside cellar. :)

IC:
While the main body of the Fists enter the church, Carver heads around to get a closer look at the cellar. Nikolai follows Carver as backup. He whispers to Carver, "I'm sure the Pantheonians would have checked this place out too, but we'd be stupid not to as well."

Nikolai stops at O7. How big is this pipe? How wide the hole? How far above the ground does it reach?

Perception +11 = 30

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Wednesday April 23rd, 2014 8:58:05 PM

Linden moves up to the door but remains outside it to cover the exterior. He makes sure he is able to see the pews as well.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Wednesday April 23rd, 2014 8:58:46 PM

OOC. Additional, he makes sure not to block any Fist wanting to enter.

The Cellar Surprise!


The Cellar Surprise (Round)! (DM SteveK)  d20+7=10 ; d6=6 ; d20+5=20 ; d6+2=7 ;
Wednesday April 23rd, 2014 10:35:56 PM

William follows the others in, making sure he's in the middle, moving slowly enough to continue to concentrate on his cone of detect magic on the left of the group as they travel down the hall...

Carver circles around to the storm cellar and uses his detect evil ability through the closed doors of the storm cellar. Carver immediately notices that one of the storm doors is broken and fallen in, and rubble and dirt from the roof and some structure that used to be over this spot has filled in the way leading down with all but the very first step. For the first few seconds, the paladin can still but see the faint aura of evil that is about the entire decrepit church.

Pru casts her own Detect Magic spell and moves cautiously into the church with crossbow at the ready, suggesting that William scan the left side; and she will scan the right.

Bliss leaves the comforting cover of the graveyard and follows his group into the church staying at the very back.

Cameron will move into the church. He keeps his bow ready and searches around, looking both for any signs of trouble or for loot.

Nikolai tells the group what he sees on the other side of the church. As Carver heads around to get a closer look at the cellar, Nikolai follows Carver as backup. The monk closely observes the pipe which is made of a carved stone about 2 1/2 feet in diameter and looks like a small or medium creature could Squeeze through it if they really tried. (ooc: "You can squeeze through or into a space that is at least half as wide as your normal space." Small and medium creatures take up 5' space.) The opening is flush with the ground. With the steps leading up to the decrepit church, it looks like the pipe would go to the same place as the cellar. At the opening of the pipe and littering the ground, bits of terra cotta shards stretch in a line in the direction of the swampy pond.

Linden moves up to the door but remains outside it to cover the exterior. He makes sure he is able to see at least some of the pews, well, as much as he can with the door limiting his view.

Tinker moves in, stowing his crossbow and unlimbering his Urgosh in the more crowded areas of the church. He tries to keep a watchful eye, but keeps getting distracted, his fingers pantomiming opening a set of manacles. (Perception - 10)

.................

ooc: 2 rounds pass. Please annotate on spell durations.

Cameron, Tinker, Prudence, William, and Bliss are inside the church with Linden watching from the doorway. Carver and Nikolai are outside on the north side of the church checking out the staved-in storm doors and the pipe. It has taken Carver two move-and-concentrate rounds to get to his current location. It has also taken Tinker and Cameron two move-and-ready rounds to get to where they are (with everyone else falling in to the pace of the slowest Fist.)

Inside the church, nothing much has changed since the Fist was here yesterday afternoon. The dust is minimal but present, the benches and pews are in the same locations as when the Panthenonians were camping here, the wooden floors making the same squeaking sounds as before.

Yet as the Fist continues to explore the church, a trap door (at K,12) is pushed open from the basement by a thin, grey arm, and the rictus grin of a bald head follows. It keeps coming up until a emaciated, naked man stands in the church, an incredibly long tongue caressing the side of his face while the corpse-light of undeath burns in his eyes! "Feast of flessshh!" it croons, and is echoed by others from the darkness below!

Perception DC 10 Highlight to display spoiler: { The trapdoor is directly under where one of the Panthenonians had spread their sleeping mats. That must be why the trap door was not seen when the church was explored yesterday!}

Know Religion DC 13 Highlight to display spoiler: { The first creature is a Ghast. A Ghast's paralysis even affects elves. Ghasts roam in packs of their own kind or lead groups of common ghouls. The stink of death and corruption surrounding these creatures is overwhelming! }

Rising with the creature is an overwhelming stench of decaying bodies. Cameron and Tinker are close enough to get a really bad whiff! Cameron and Tinker Fort DC 15 or be Sickened!

Cameron's ready crossbow only needs a finger's caress for the bolt to fly and launch into the creature! At the same time, his monocle pops out as the halfling yells "Good Heavens!", which allows him another immediate action. (Cameron can post 2 rounds worth of actions!)

The first creature moves forward and lashes out at Tinker with a claw, drawing a bloody line down the dwarf's arm! (AC 20, Tinker takes Damage 7 + Fort DC 13 or paralyzed!)

Five more climb out of the trap door!

.................

Creatures AC 15
1 6 damage
2
3
4
5
6

Decrepit Church

Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Paralyzed: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A creature can move through a space occupied by a paralyzed creature--ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C)  d20+3=20 ;
Wednesday April 23rd, 2014 11:48:08 PM

Carver hears Cameron exclaim "Good Heavens", and shouts out...
"What was that!" having not remembered that it was a warning of a sorts. Carver will, for this round, continue searching for a way in, other than the collapsed stairs.....
(perc 20)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B)  d20+3=5 ;
Thursday April 24th, 2014 12:02:04 AM

(Perception 5)

Linden is looking outside, when he hears a bit of bustle from in the church. He hears Cam yell, then turns. He drops the crossbow (free action), which is tethered, and prepares to draw his morningstar.However, he is completely clueless about the zombies or whatever..... because view is cut off by the pews, perhaps?

Linden's Spells and stuff

Status : On Bliss (3hours, minus 4 rounds)


Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+5=22 ; d20+7=14 ; d20+7=9 ; d6=5 ; d6=3 ; 2d6=6 ;
Thursday April 24th, 2014 8:35:04 AM

OOC
Those sure seem to be closer than 30'... please add the extra damage(1) from point blank shot noted in my post.
I was told the egg was a fire egg when I won it. The write up for it is as follows...
Highlight to display spoiler: {Hatchling Egg of Dragon Breath

During the Second Dragon War of Silvanesti, many magical weapons and spells were developed to use against the rampaging dragons. One was developed that was considered too horrible to be employed by the honorable warriors of that age. The knowledge of how to create this weapon was never lost, however, and people were fewer scruples eventually did employ eggs of dragon breath to a small extent during the War of the Lance, over 3,000 years later.

An egg of dragon breath is an actual dragon's egg, shrunken and hardened by powerful magic (this perversion of the egg is the reason why good-aligned wizards are hesitant to make them). The egg becomes a device that shatters when hurled against a hard surface, releasing the effects of the breath weapon appropriate to that egg's dragon-type in a 20-foot-radius around the impact site. (Range 30 feet, 2d6 fire damage, Reflex DC 18 for half damage).

[DRAGON Magazine 182]
}
IC
Cameron sure meant good heaveans!! Those things were ghastly looking ( pun intended )
Fort save 22
Cameron reaches into his pocket and pulls out a petrified dragon egg and throws it behind the crowd of undead abominations (H/22 is my target) whilst saying " Fire in the hole!"
6 fire damage DC 18 reflex save for half damage
All this happens while his friends are still turning towards the 'thump' of the opening trap door. He then backpedals to N/9 and fills the air around the critter that stinks with arrows.
Rapid Shot
Hit AC 14 for 7
Hit AC 9 for 5
" Whoa those are some stinky critters!"



Bliss (Cayzle) (AC23, HP20 of 20)  d20+11=30 ; d6+2=3 ; d20+22=41 ;
Thursday April 24th, 2014 10:54:19 AM


Mookie peers into the church, and says, "This place again, Kid? Are you sure it's worth it?"

"It's okay," Bliss says, "I'm being super careful this time."

If possible, as Bliss enters the church, he dashes from the entrance to a pew, and hides behind it, or dives under it, even better. Maybe he would already be hiding behind or under a pew when the trap door opens?

For actions "now" either Bliss enters and hides, or if he is "now" already hiding, then he snipes, firing a shot from the floor -- likely at an undead foot or knee -- and then ducking back under the cover of a pew.

If he is just moving (up to 35 ft) and hiding, then Bliss is done for this round. If he is lying under a pew and sniping, then here's an attack roll: 30. There may be modifiers for firing into melee (Bliss prefers to shoot at an unengaged one, maybe #5?), or because he cannot see well from his vantage point? If that hits, and it probably does given that their AC is 15, then damage is 3, the minimum!

A stealth roll for hiding / sniping ... 41.

Bliss's AC is a base 23, but he is prone, and he may have bonuses due to cover.

=====

DM Sanity Info:

Spells per day: domain: longstrider (cast), one open first level slot.
Agile Feet used 0 of 5 / day
used: mage armor scroll.
current effects: longstrider, reduce person, mage armor, status

Reduce Person Countdown ...

April 18 - 9 rounds left at start of post, spell renewed at end of post to 20 rounds. (Also, Status cast on Bliss)
April 21 - 19 rounds left
April 22 - 18 rounds left
April 23 - 17 rounds left
April 24 - 15 rounds left

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy)  d20=8 ; d20+3=7 ; d20+5=16 ; d6+2=7 ;
Thursday April 24th, 2014 1:59:36 PM

"Alemi preserve us!" Pru gasps as the creature emerges. She has no idea what it is [Religion 7], but it isn't friendly.

She takes a step back [to P-12] and fires an Elemental Ray at the one in front. It hits, and singes the undead flesh. [Fire at #1. Hit Touch AC 16 for 7 points of flamey goodness.]

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17  d20+5=23
Thursday April 24th, 2014 4:06:40 PM

William sees the undead arise from the floor and smiles, always in the mood to display his courage and tenacity. As a full round action, he'll summon Freddie the small fire elemental. He will also move to q11 (5 foot step) and have Freddie appear next to L10.

Perc = 23

Bliss (Cayzle) (AC23, HP20 of 20)  d20+12=29 ;
Thursday April 24th, 2014 4:32:19 PM

Forgot my Perception check: 29 Hmmm ... interesting. But Bliss does not say anything, not wanting to give his position away.

The Cellar Surprise (Round 1) (DM SteveK)  d20+7=9 ; d20+3=17 ; d20+3=9 ; d20+3=21 ; d20+3=13 ; d20+3=5 ; d20+3=6 ; d20+3=10 ; d20+3=22 ; d20+5=14 ; d20+5=10 ; d20+5=24 ; d20+5=10 ; d20+4=9 ; d20+4=18 ; d20+4=13 ; d20+4=12 ; d6+2=3 ;
Thursday April 24th, 2014 9:17:10 PM

Carver hears Cameron exclaim and shouts out but continues to search for a way in past the collasped stair. It looks as though from this side of the decrepit church, the stairs and the pipe were the only ways into the basement. There are three windows that are twin to the windows on the south side. Due to the variance of the ground, the windows are 4 feet off the ground here on the north side. (It would take an Acrobatics DC 16 to jump through the window from the north-side ground.) More concentration on the Detect Evil reveals there are six entities within Carver's cone of detection that are evil!

Linden is looking outside, when he hears Cam yell. The pacifistic centaur drops his crossbow which dangles from a tether, and draws his morningstar. The centaur knows he can maneuver into the church without much trouble.

Cameron sure meant good heavens; Those things were ghastly looking! ( LOL ) The unsurprised halfling seems immune to the sickly sweet stench, pulls out a petrified dragon egg from his pocket and throws it behind the crowd of undead abominations (To attack with a splash weapon, make a ranged touch attack against the target DM rolled 9) It's not a very good throw, but it is good enough. The fragile egg snaps open at Cameron's intended target, engulfing the air and bits of consumables in a blast of fire!

Cameron then backpedals and fills the air around the critter that stinks with arrows, one missing and one bouncing off its tougher-than-expected skin.

Bliss sees the benches are pushed against the wall and do not provide any cover except if he hugs the wall. As the undead appear from the trapdoor, Bliss hugs the wall and and hides. (Bliss can snipe next round, he gets hard cover from anyone in the church east of column P. Prone and behind cover means Bliss is +0 melee AC, +8 ranged AC, is -4 to attack melee and +0 to attack ranged, but loses all Dex bonuses to attack or defend.)(Is Bliss sure he wants to be prone?)

Pru gasps as the creature emerges. She takes a step back and casts an Elemental Ray at the one in front. It hits, and singes the undead flesh.

William sees the undead arise from the floor and smiles, always in the mood to display his courage and tenacity. He takes a step back and casts a familiar if complicated spell to summon Freddie the small fire elemental.

Tinker gags at the horrible smell, but the touch of the ugly doesn't freeze his muscles. "Attacked!", he shouts in response to Carver's question. "Undead from the floor!" The dwarf knows he is in a familiar situation, only his indifferent combat skills are between these undead and his much more squishy shield-mates. And so the dwarf plants his feet, weaving a defensive ring of steel with his Urgosh, and hopes he can keep as many of the undead in play long enough for help to arrive! (Total Defense = +4 AC; Sickened)
................

Grinning and reaching with eager hands, the six skinny and naked corpses leap to the attack! The first and four more seek to tear down Tinker like a pack of wolves on a deer, while one races to strike at Cameron!

1- Claw, Claw, Bite, striking Tinker once (Tinker takes 3 damage, Fort DC 13 or paralyzed, Fort DC 13 or diseased
2- Claw, missing Cameron, but the stench again is overwhelming on this other undead! (Cameron Fort 15 or be Sickened!)
3- Claw, missing Tinker
4- Claw, missing Tinker
5- Claw, missing Tinker
6- Claw, missing Tinker

ooc: rolled waaay too many attacks for the undead. Because they moved more than 5 feet, they only get one attack... this round.

The bits of old, dry wood where the Dragon's Egg landed begins to catch fire.

Freddie the Small Fire Elemental appears (at L10).

.................

Creatures AC 15
1- 19 damage
2- 6
3- 3
4- 6
5- 6
6- 6

Decrepit Church

Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Paralyzed: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A creature can move through a space occupied by a paralyzed creature--ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Thursday April 24th, 2014 10:43:37 PM

Carver double moves and ends up at 8,9/u,v. Rounding the corner, "Linden, better move, I'm going through one way or another in a moment."
Yelling out, "Everyone out of the church, we lose the advantage in an enclosed space, make them spread out, with them grouped up, they can gang up on each of us, one at a time!"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+11=16 ; d20+6=15 ;
Thursday April 24th, 2014 10:52:47 PM

OOC: Dang, DM posted earlier than expected and beat me to my post!

The action for Cellar Surprise round 1:
Perc +11 = 16

Wondering what that little trail is that leads from the swampy pool to the pipe, Nikolai suddenly hears some comotion inside the church. Carver yells out "What's was that!", to wihich Nikolai replies, "I don't know! I thought the place looked empty!"

OOC: Question_ previous map showed windows on the other side of the church, I presume there are some on this side too.

IC: Nikolai looks moves to a window and climbs up to the window sill to sea what's going on.
Climb +6 = 15, should be enough
Peering in he sees the battle commencing and yells back at Carver what he sees.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+6=10 ; d20+7=22 ;
Thursday April 24th, 2014 11:24:50 PM

The action for Cellar Surprise round 2:
Spells in effect: Mage Armor

Nikolai sees Carver bolt around to the front of the church and call for an orderly retreat.
"Retreat to the door and form a shield wall!" he cries out!

OOC: DM, from Ezra's map, there should be a window in the same square as the pipe. Windows at Q7, N7, and K7. Going on that, he should be on the windowsill at N7.

Knowing that with a window to his back he can almost always jump out, Nikolai slips into the church and comes to Cameron's aid.
Move to N8 while drawing his Nunchaku in the process.
Attack with #2 with Nunchaku:
d20 +4 +2(favored enemy) = 10, i bet that's a miss.

Knowledge Undead +7 = 22
It's not until Nikolai enters the room and smells the stench that he realizes what kind of undead they are up against!

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  5d6=21 ; d20+5=10 ; d20+4=7 ;
Friday April 25th, 2014 7:35:43 AM

" Hang on Tinker. Oh, and duck."
Cameron backs up to O/9 and reaches again into his pocket. This time drawing out a small golden globe that used to be attached to the necklace they found * necklace of fireballs type 1 found in the first undead fight at night) He is pretty sure his comrade can dodge this and hopes for the best. There will never be a tighter grouping of foes than this. He hurls the globe to J/12 where it detonates and engulfs a large area in flames ( my calculations show it gets all them and poor Tinker too)
21 fire damage DC 14 reflex save for half ( used the 5d6 globe)
Heroically, Cameron then begins one of the tales Sergent Helmbane told him as they traveled, embellishing it with bardic power and granting his allies a +1 competence bonus to attacks and damage and a +1 morale bonus to saves vs fear. ( hero point used to take a second standard action)

Fortitude save 10 (shoulda rolled this first, sorry) Cameron is sickened
Attack roll for the globe hits AC 7 after the sickened penalty should hit the square, right? I hope. Please... I don't want to torch Tinker without getting all the Ghasts too. 8)

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy)  2d4+2=7 ;
Friday April 25th, 2014 1:04:21 PM

Pru hears her comrades calling for retreat. She cannot, of course, make a shield wall without a shield, something she will need to explain to Nikolai at a later time.

She winces a little as the fireball explodes around Tinker, hoping that the sturdy dwarf can withstand the blast. She casts her own spell in that direction, but chooses one that can't possibly hit her companion.

Then she retreats.

[Cast Magic Missile at #1, or at one of the others if #1 is down. Two missiles, 7 damage total. Move to T-13.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B)  2d6=10 ;
Friday April 25th, 2014 2:01:24 PM

Moves in just behind Pru, at Q12, and Channels to harm undead. (10 damage, should hit all the undead from this position)

(OOC: Sorry for short post, busy day)

Bliss (Cayzle) (AC23, HP20 of 20)  d20+11=22 ; d6+2=4 ; d20+22=32 ;
Friday April 25th, 2014 3:22:24 PM


Having dashed under the pew at Q15, Bliss is pleased with his hidey hole. He lays on his belly and takes aim at an undead thing. He put shis finger on the trigger, and says in the quietest whisper possible, "PEW! PEW-PEW!"

He fires and hits AC22 for 4 damage to Undead Thing Three. Then he ducks further back under the pew and hides like it's the zombie apocalypse.

Stealth 32.



Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Friday April 25th, 2014 7:28:33 PM

OOC
Everyone remember to add the bard song to your rolls. +1 to hit and damage. Pretty sure it affects Pru's MM spell but not Linden's channel. The channel I admit I am sketchy on.

Bliss (Cayzle) (AC23, HP20 of 20) 
Friday April 25th, 2014 8:49:33 PM

Oh! Sweet Damage +1 from bard perform! Thanks!

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17  d20+6=14 ; d4+2=3 ; d4=2 ; d20+2=5 ;
Friday April 25th, 2014 9:04:33 PM

William's friend Freddie appears at L10, and then takes a 5' movement to flank Monster 2... Even it is inspired by Cam's song of bravery and bashes the creature, trying to set it afire...

Freddie's Slam (forgot to add +1 att/dmg for bard song+2 att flank) = Hits AC 17 for 4 points of damage plus 2 fire damage + chance of being set on fire (Reflex DC11 or be on fire for 1d4 fire/round)

Meanwhile, William will fire off a bolt at monster 2 (if its alive) or monster 6, and keeps backpedaling to get behind whatever shield wall they can form, trying to get to T10...

Attack - Miss AC 5...
_____________________
Cast
1. Mage Armor
2. Detect Magic 24/30 rounds left
3. SM 2 - 3/4 rounds left

Memorized
1. 0 level - Acid Splash, Light
2. 1st level - SM 1, Magic Weapon, Shield
3. 2nd level - Flaming Sphere, Extended SM1

7/7 acid darts remaining

______
Freddie's stats (augmented (+2 Str and Con) summoned small fire elemental) = hp 13/13, AC 16, Att Melee slam +6 (1d4+2 plus burn), Special Attacks burn (1d4, DC 11)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Friday April 25th, 2014 10:21:38 PM

Nikolai hears what he thinks is impossible, a baby chicken somewhere in the church going piu, piu, piu and wonders if it is possible to have undead chickens.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Friday April 25th, 2014 11:17:51 PM

checkin in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Saturday April 26th, 2014 1:10:42 AM

checking in...

The Cellar Surprise (Round 2) (DM SteveK)  d20+4=19 ; d20+4=5 ; d20+3=6 ; d20+3=7 ; d20+3=10 ; d20+3=22 ; d20+3=5 ; d20+7=19 ;
Saturday April 26th, 2014 8:54:15 AM

Carver wheels and trots to the big double doors of the decrepit church, warning Linden to move and calling out tactics.

OOC: While I posted less than 24 hours, Nikolai's post was more than 24 hours. Missed posts are usually just missed posts.
OOC: Windows question answered in previous DM post on paragraph that begins "Carver". I envisioned the windows, but added them to the map.

Nikolai moves to a window and quickly climbs up to hang from the edge to see what's going on. He yells to Carver, but the centaur has already trotted out of sight. Nikolai calls for the standard Fist tactic of a shield wall, momentarily forgetting how few of his companions are 'standard' and actually carry shields. :-) Since the monk is right there, he can break the glass and slip himself into the church but has no time for any other actions. (ooc: double move) Well, no other actions than perhaps becoming Sickened by the horrible stench! Nikolai is within 10 feet of a ghast and so must save Fort DC 13 or become Sickened.

"Hang on Tinker. Oh, and duck." Cameron takes a step back and retrieves a small golden globe. With a flick of his wrist and a wrench to his gut, he hurls the globe (being very thankful he isn't trying to hit a moving target), and flames again burst in the wooden church, engulfing the trapdoor, five undead, and the dwarf Tinker! All five beasties around the dwarf fall writhing and then lay still because of the power of the flaming blast! Heroically, Cameron also begins one of the tales Sergent Helmbane told him as they traveled, embellishing it with bardic power!

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 19/27 "Tinker" (SteveK) (inserted here because it makes the story flow better)
Effects: Total Defense: +4 AC; Sickened
Saves: Paralysis; 22 Disease: 5 Fireball: 19
Tinker stoutly overcomes the paralyzing touch of the ghast, but his weakened immune system allows a sickness from the ghast's bite to begin to flow through his veins. The ghast smile of triumph is short-lived, and Tinker dances into its shadow as Cameron's fireball sweeps out. The undead that surrounded Tinker are all dead from fire, but the dwarven rogue is unscathed (Evasion)! "What in Domi's left knee was that?!", he shouts spinning towards Cameron.

Pru hears her comrades calling for retreat. She cannot, of course, make a shield wall without a shield, something she will need to explain to Nikolai at a later time. She winces a little as the fireball explodes around Tinker, hoping that the sturdy dwarf can withstand the blast. Casting her own spell in that direction, Prudence fells the last undead that was menacing Cameron.

Bliss, finding that he has just as much mobility prone as standing and that the universe must have momentarily read the wrong entry on the physics of being prone, goes about his business of hiding and sniping. But there are no targets to fight.

Linden, Wiliam, Nikolai, and Carver also see that the fight is over.

Linden and Carver can see from across the field that Sergeant's Trimmack and Helmbane have also reacted to the commotion (probably from Linden drawing his morningstar) and are halfway across the fields towards the decrepit church.

The fight is over and the church is burning. From the Dragon's Egg and the Fireball, the old, decrepit, dry, and rotting church is on fire. Already, most of the west end of the church is engulfed in flames, and the fire is licking at the trap door the ghasts and ghouls only seconds ago came out of.

Freddie, with no enemy to burn, begins to enjoy itself by catching some wood on fire and adds to the conflagration.
.................................

Decrepit Church

Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Paralyzed: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A creature can move through a space occupied by a paralyzed creature--ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Ghoul Fever: onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=24 ; d20+7=10 ;
Saturday April 26th, 2014 9:27:47 AM

Cameron looks at Tinker and smiles, glad the dwarf is unhurt by the fireball. " Huh, not even a chin whisker burnt! You're good at this game. I'll check the cellar. Someone get ready to pull me out if this church starts burning faster eh? Someone check the bodies if you will."
Cameron scurries over and drops through the trapdoor into the cellar and takes a quick look around for treasure.
Acrobatics 24
Perception 10
Both skills are -2 for the sickened condition (figured into the roll already)
He casts a detect magic while he is down there to speed the search along.

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Saturday April 26th, 2014 10:40:43 AM

While Cameron searches the basement, William starts to search the bodies, using his detect magic spell to see if anything of interest can be discovered... He also sends Freddie to the edges of the church to focus on keeping the fire going on the peripheries but not too fast to make it hard to search or get Cameron out...

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy)  d20=15 ;
Saturday April 26th, 2014 11:15:56 AM

Pru helps search the church as best she can, concentrating on those areas that have already become too hot for her companions.

[Perception 15. Pru has Fire Resistance 10 because of her sorcerous bloodline.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Saturday April 26th, 2014 4:03:03 PM

"Um, Fist, we should make sure the book isn't being burnt up in the corn!!" The cleric rushes over to fire, but doesn't have a clue as to what to use to put it out. He looks for a fount, with water, which might be used for blessing.

Interim Post (DM SteveK) 
Saturday April 26th, 2014 5:01:01 PM

OOC: Cameron Please look at the map and also the DM post, especially the part where it mentions "...most of the west end of the church is engulfed in flames, and the fire is licking at the trap door..."

Is Cameron sure he wants to jump into the trap door?

OOC2: William does not know how to speak Ignan according to his Character Sheet, and so will not be able to direct Freddie the Fire Elemental.

Bliss (Cayzle) (AC23, HP20 of 20)  d20+12=16 ; d100=22 ;
Saturday April 26th, 2014 5:23:03 PM


Well, Bliss is glad the party won, but he is not sure that two fireballs was the way to do it. He did not even get to shoot once!

The little fellow pops out from under his pew and shouts, "How are we going to get any loot if the place is all burned down!"

Well, he has a feather fall spell if he needs it, and he always wanted to see that steeple better, so he dashes up the stairs to the steeple and looks around.

He is careful because the steeple is a little more than somewhat collapsed, but he is ready to cast his feather fall if he has to.

Perception check to look for stuff on the stairs and higher: 16

Ley Line check if he has to cast FF: 22 no problem (whew)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Saturday April 26th, 2014 5:29:21 PM

OOC: edit.... post should read... in the corner.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+8=13 ;
Saturday April 26th, 2014 9:04:10 PM

OOC: I didn't look at the time. I just got on and saw you had posted. No biggy.
The windows on the other side, or at least one, was busted out. I figured that as old as the church was, they'd all be busted out. But it worked better this way, as Nikolai would have noticed the stench as soon as he climbed up.

IC: Fort +8 vs DC13 = 13!

Nikolai breaks the window and jumps in only to nearly be overwhelmed by the Ghast's stench. His gut clenches and he holds his mouth shut and fights off the sickening effects, just barely.

But now they'll have to fight off the smoke of the burning church!

"This old church will be a towering inferno in less time you can imagine!" he warns. "We must get out now! We can search through the smoldering timbers when the fire's done and gone out!"

He takes Pru by the arm and urges her to follow him out. He leaves through the front door either way.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday April 27th, 2014 2:23:53 AM

OOC
Yup, the cellar has to be searched and Cameron is close. His plan was a baseball slide through the trap door and a hopefully graceful landing below (using his acrobatics roll) He will drop into the cellar, spend a couple rounds searching and then count on his team to help extract him.

What David is hoping is that someone mentions that there is a big pipe in the back that Cameron can get out through, rather than the inferno that the church is becoming. Boy that Pantheon fight would have been different if I had saved and lobbed that fireball inside like I was going to do.

Did Linden pray for create water today?

Linden's sheet is not open to us, or at least to me. What I would do is what I do with my sheets and instead of giving specific people access I would let anyone with the link, which we get every time he posts, permission to view the sheet.

OOC DM SteveK: I am reminded of the Disney movie Tarzan, when the little gorilla looks at the mom gorilla that just adopted the baby human in the jungle.
"So, what'cha gonna name it?"
"I'm going to name him Tarzan."
"TAR-zan? O-kay... it's your baby!"

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Sunday April 27th, 2014 4:06:37 PM

Seeing that the church is about to go up like a roman candle, Carver tries to make sure everyone is out safely. Seeing that Cameron is headed for the trap door, "Cam, there's some sort of vent near the collapsed stairs in back."
Carver runs back around to the back, and as he does so, he stows his lance and shield, puling out his rope and a sunrod. He'll tie the sunrod to the rope, light it and drop it down the vent tube, hopefully giving light and location to Cam, as he knows that he is already down in the basement.

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Sunday April 27th, 2014 4:42:24 PM

William joins the rest in quickly exiting the church and releases Freddie from his summoning, promising that there'll be more combat next time and enemies to set afire...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Sunday April 27th, 2014 4:43:52 PM

OOC: Nope, Linden didn't prep create water. He didn't see a practical reason for it. That is why he is looking for a holy fount in the church, hoping there would be water available at hand.

Additionally, his sheet and his spell list posted as public. You should be able to see them both.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday April 27th, 2014 5:18:40 PM

OOC
That's the way that divine spell prep usually works sadly. So few slots, so many semi useful, very situational spells to choose from. This won't be the first time you think " If only I had prepared for..."

And nope on the character sheet. I still lack permission.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Sunday April 27th, 2014 6:00:47 PM

OOC: Being public, it should show up for you. I'm not a tech guy, but I suspect there is something funky in your cookies or some such nonsense. I'll try to look and se if I can do anything, but being public should have handled everyone. Does anyone else have issues viewing either my sheet or spell list?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Sunday April 27th, 2014 6:03:56 PM

OOC: I think I fixed what I could on my end David. see if that helps... try again


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Sunday April 27th, 2014 6:36:44 PM

OOC: Nikolai wouldn't have mentioned the pipe because he does not know for sure that it does open up down there and not obstructed. Player just forgot to mention it. :)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Monday April 28th, 2014 9:16:03 AM

OOC
That fixed it for me, it took awhile to load, but it did load up. Thanks 8).

Burning Down the House (er, Church) (DM SteveK)  d6=2 ; d6=2 ;
Monday April 28th, 2014 2:48:32 PM

Cameron trades a few jibes with Tinker, then calls for a search of the naked ghasts and ghouls before they are consumed by the flames. (Watch out you might get what you're after) Then (after a quick shout back and forth with Carver), the ranger/bard leaps over and drops through the trapdoor into the cellar (Cool babies strange but not a stranger) and takes a quick look around for treasure while the flames rush above him and block any normal means of escape. (I'm an ordinary guy; Burning down the house). Cameron takes 2 non lethal damage in heat and smoke going so close to the roaring fire before lightly dropping down into ... darkness. The shadow from the fire above and a circle of light high on the north wall are the only light sources, and a halfling's eyesight isn't good enough but to see the vague shapes of the square room.

William approaches the undead bodies on the very edge of the roaring flames and William takes 2 non lethal damage in heat and smoke going so close to the roaring fire. He can only search one body every couple of seconds, and it is only seconds before the flames will lick out and start consuming the bodies. The Wizard manages to snatch an armband off of one corpse. He thinks about releasing Freddie but will have to stop searching to concentrate enough to do so. (ooc: Search one body is a full round action, William will neither be able to cast Detect Magic [standard] nor Dissmiss Freddie [standard] in the same round as doing another standard action.)

Pru helps search the church as best she can, concentrating on those areas that have already become too hot for her companions. Her innate resistance to fire and heat enables her to move on even the very edge of the flames without injury. The Sorceress snaps a heavy gold necklace off of one body before they are too hot even for Prudence to dance safely in the flames. Well, Prudence would probably be unharmed, but her clothing my get singed in spots...

Linden rushes over to the fire, remembering the book is safely with Sergeant Trimmack, so no worries on that score. He looks for a font or other water holder, but even a wall sconce for holy water is dry and empty in this long-abandoned, decrepit church. Unless there are tools for a bucket brigade or spells for serious amount of water, it looks like there is little the heroes will be able to do to save the church.

Bliss is glad the party won, but did not even get to shoot once! He wants loot, so he dashes up the stairs to the steeple and looks around. As seen before, the steeple is a little more than somewhat collapsed. Bliss looks around but can't see anything of worth that the Panthenonians did not already take after a month of occupancy.

Nikolai sees the real fight is not with the flames which can be outrun, but the smoke of the burning church! He goes to take Prudence by the arm, but sees that she is not bothered by the flames and is refusing to leave. Taking the better part of valor, Nikolai's discretion has him heading out the door.

Carver watches the church go up like a Alchemists Candle, the paladin first thinks of getting everyone out, but most of the greedy mercenaries don't look like that is there prime directive. Instead, Carver runs back around to the back and stows his lance and shield. (Drawing is a free action if have +1 attack and as part of a move. Sheath a weapon is a move action.)

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 3NL/19/27 "Tinker" (SteveK)
Tinker sees Wiliam and Prudence searching corpses and Cameron sliding into the trapdoor, and decides to stop arguing with someone who is no longer in the same room, and instead pulls a pair of bronze bracers of the dead ghast. Tinker takes 3 nonlethal damage from heat and smoke. (Sickened, Diseased)
................................

Sergeant's Trimmack and Helmbane come jogging up the trail as thick gray woodsmoke comes pouring out of the windows, doors, and broken roof of the church. They are both shouting, but only Bliss and Nikolai have a hope of hearing them because of walls and the roaring fire. Highlight to display spoiler: { Helmbane is laughing. "Exercised yer ghosts, did ye?" Yet Trimmack is more pragmatic. "Fall back! Clear the structure!"}

Freddie the Fire Elemtental skips to another burn free area and sets fire to more Church, crackling happy as a campfire roasting marshmallowroot!

.................................

Decrepit Church

Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Ghoul Fever: onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Monday April 28th, 2014 4:31:25 PM

Carver will continue with his plans set forth already, about rope and the sunrod, only he'll just drop the sunrod down the hole first then the rope the next round.

DM Steve: sorry for the confusion. All Cameron can see from inside the dark cellar is a hole of light high on the north side of the wall.
Carver, however, can only see the large pipe that extends out from the north wall of the church, and it is completely dark.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=11 ;
Monday April 28th, 2014 4:34:14 PM

Cameron is safe down here from the flames....for the moment. He knows it won't last though. knowing the church will collapse on his head in less than a minute he wastes no time fixing his inability to see. A quick cantrip and a hummed tune bring a glow of light to the tip of the arrow nocked to his bow. He looks around making sure there is nothing waiting to eat his face down here.
Did Carver shout something about a back door? It must be where that glimmer of light was. Cameron searches his way towards it.
Perception 11 -2 for sickened taken... how long will that last?

Short term this round cast light and step away from the fire

Long term cast a detect magic, scan and search the cellar, get out in under a minute, less if the place looks REALLY unstable.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d20+11=12 ;
Monday April 28th, 2014 6:03:58 PM

Nikolai shouts back, over the din of an increasing roaring fire, "I told them to get out while the getting was not too hot, but looting has their priority!"
Nikolai then dashes around the corner, following Carver, but going to the cellar entrance instead and inspecting staved-in storm doors to see how feasible it is to clear them.

Double Move to storm cellar entrance.
Perception +11= 12
OOC: probably need an engineering check but using what I have. Either way it is a N1.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Monday April 28th, 2014 7:12:07 PM

Linden leaves the church but is eager to see that everyone is okay.

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Monday April 28th, 2014 7:55:32 PM

Pru pauses to cough. The heat doesn't bother her much, but her strange affinity for fire apparently doesn't extend to smoke.

"Time to go!" she tells anyone still in the church. "Bliss, where are you? William, any chance you could dismiss that elemental? He's really not helping...."

Necklace in hand, she moves to exit the church, helping any of her companions who seem to need it.

Bliss (Cayzle) (AC23, HP20 of 20) 
Tuesday April 29th, 2014 10:11:13 AM

Bliss climbs down the stairs and leaves the church through the main doors if the way is still clear. If not, he'll leap off the top and feather fall down the outside.

Either way, there's nothing up here. Everything good is inside, about to be buried in burning timbers! Wowsy!

Burning Down the House (er, Church) (DM SteveK)  d6+4=10 ; d6=6 ;
Tuesday April 29th, 2014 6:15:26 PM

(ooc: 4 rounds pass)

Carver will continue with his plans, striking a sunrod, tying it to a rope, and then tossing the sunrod end as far into the pipe as possible, hoping that IT is not blocked AND gets to wherever Cameron is. (ooc: getting the sunrod then the rope, then tying, then throwing is 4 rounds. Please roll an attack roll to hit AC 5. Success = the sunrod was thrown successfully to the other end of the pipe.)

Cameron is safe from the flames....for the moment. A quick cantrip takes care of the darkness, and the halfling sees a storage area. There is what used to be steps going up at the north, but it looks collapsed and filled with loose earth and stone. Next to the steps and 6 feet above the floor is a 2 1/2 foot wide pipe that Cameron can squeeze through... if he can reach it! A quick look around confirms there are no more undead, and he can even notice that there are no bones or other detritus that would indicate the pack had been here long. The Bard/Ranger can see the storage area has shelves all about; mostly empty with the occasional glazed jar or wooden box or mouldering sack. Cameron casts a Detect Magic spell and a small chest half-hidden under an empty sack begins to glow, amazingly right where he is looking. (ooc: It takes Cameron 3 rounds for the spells and retrieving the small chest. On the 4th round the sunrod and rope pops through the pipe above the floor [assuming Carver does not roll a "1"]

Cameron will need a Climb DC of 5 to climb up the rope (unknotted, bracing against the wall) or Acrobatics DC 12 to vertical leap up to the pipe. Once at the pipe, it will take another round for Cameron to squeeze himself down the pipe and get out. Looking at the ceiling above (after 4 more rounds), Cameron can see cinders falling between the dried boards above. It is only a matter of seconds before one of those cinders starts a fire on the old wooden shelves or brittle sacks down in the cellar! (David, please indicate how many more rounds he is searching and then roll all skill checks until Cameron is out of the church. That will tell me how many burning rolls I will need to make! :-)

(ooc: Cameron and Tinker are Sickened for 10 minutes)

Nikolai gives a status report and then dashes around the corner, following Carver. Instead of the pipe, he looks to the cellar entrance. It only takes a cursory inspection to verify that it will take longer than Cameron has to clear the piled in storm doors. Well, unless there were a giant earth elemental or very powerful wizard!

Linden leaves the church but is eager to see that everyone is okay.

Pru pauses to cough and calls everyone to leave, especially looking for Bliss.

Bliss climbs down the stairs and leaves the church through the main doors.

William has no other option than to withdraw and leave the church too. For as long as the wizard does not dismiss Freddie, the little fire elemental plays happily in the inferno, enjoying the present given by the wizard!

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 3NL/19/27 "Tinker" (SteveK)
Tinker also pulls back, leaving the church by the main doors. "Cameron went down a trapdoor!" he reports to the sergeants.
................................

The Church is quickly going up in flames. Shouting back and forth through the pipe reveals that Cameron is still alive and has been able to find something interesting. It also shows that there is a way out of the deadly trap that the Halfling willingly jumped into. All he has to do is get out through the pipe!

OOC: Next post will have the Church completely burned down and able to look over treasures and heal hurts (uncertain HOW hurt Cameron may be at this point)! No need in having everyone sit around round-by-round for just a few possible actions, eh?

..................

Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Ghoul Fever: onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Tuesday April 29th, 2014 6:26:26 PM

Checking in

(OOC: Cayzle, check email)

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=13 ; d20+7=25 ; d20+7=13 ; d20+7=11 ; d20+7=15 ; d20+2=15 ;
Tuesday April 29th, 2014 6:47:36 PM

OK, so this maybe wasn't his best idea ever. Cameron swallows the bile rising at the back of his throat and takes in the situation. Boy that pipe is high, he thinks. But just then he sees a rope and a light pop through it and hears Carver shouting to him.
" I'm OK, just another day at the forge in here. Hey, I found something. Gimme a minute eh?"
Cameron loses no time getting busy. He puts his bow away, holding the arrow between his teeth, for more light. He ties the chest (it'll fit through the pipe, right?) to the rope and quickly scoops some of the unbroken jars and anything else valuable looking into his pack. With cinders falling all around him he runs over to the rope and climbs it to the pipe (hopefully) and squeezes his way out, pulling the chest behind him. ( it is a horizontal pipe I guess? I thought it was vertical until now)
Stowing scooping and tying the chest on 5 rounds Perception 13, 25,13,11 and 15
Climb 15
Squeezing
So call it about 7 rounds. If you decide it takes less time for all that or the roof REALLY starts to come down then Cameron gets up into the pipe and exits stage left. All rolls have the penalty for sickened already figured in.

2 nonlethal damage already taken

DM SteveK: LOL! Yes, it is a horizontal pipe! :-) Just goes to prove that no matter how one tries to cover all the bases, it is REALLY tricky with only an hour's post!

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C)  d20+3=16 ;
Tuesday April 29th, 2014 6:57:04 PM

Carver flips the rope with the sunrod down and through the pipe, he then with wrap the length of it starting at 25ish feet and use his 1400+ pounds as an anchor for Cameron to climb against.
"The rope's braced, let me know when to reel you in, other wise I'll just hold it until I see you."


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Tuesday April 29th, 2014 7:15:06 PM

OOC: I first pictured the pipe as a small air pipe, it now sounds more like a small chute where one might dump coal or wood.

IC: Nikolai raises his arms into the air when he sees that there is no way to clear the entrance in time if the pipe is obstructed. Nothing to do there, he goes over to the pipe and joins Carver in waiting for Cameron to pop up.
All the while he keeps an eye out for cinders and helps brush any off Carver's backside so the centaur can concentrate on Cameron and the pipe.

William the Courageous (Ken) AC 18 (Mage Armor) hp 15/17 
Tuesday April 29th, 2014 8:31:42 PM

Luckily Freddie will leave on his own after 4 rounds and so the damage to the building is limited... "Summoning a fire elemental does have some risks" William chuckles to himself...

As he exits, he wipes off the dust and ashes and though he has a slight burn, he's OK...

He moves to help the others and offers to help however he can too, but strength is not one of his qualities...



AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Tuesday April 29th, 2014 9:05:58 PM

OOC: I seemed to have posted simultaneously with the DM.

"Where's everyone? What's going on?" He yells. He can't hear a dang thing over the crackle of the flames and breaking rafters and cracking brick and mortar.

Bliss (Cayzle) (AC23, HP20 of 20) 
Tuesday April 29th, 2014 10:34:54 PM

Bliss wanders around the side and sees the pipe and what is going on. As soon as he can, he casts Reduce Person on Can as soon as he sees him squeezing through.

He also refreshes his own reduce spell.

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Tuesday April 29th, 2014 10:51:40 PM

Carver is bracing the rope; Bliss is waiting to cast his spell; Cameron, of course, is trying to get out.

Pru tries to move everybody else away from the building. "If they need help, we can move in and help," she reasons. "But standing around is just inviting an accident. Linden, you especially need to hang back; you're our healer."

Picking up a burning-hot cinder, she adds, "And if they need help, let me try first." She holds the cinder on her open palm. It does not burn her. "Fire can't hurt me," she explains. An especially loud pop! followed by collapsing timbers prompts her to revise this. "Okay, fire has to work harder to hurt me. I've still got an advantage here."

William the Courageous (Ken) AC 18 (Mage Armor) hp 15/17 
Wednesday April 30th, 2014 3:23:35 PM

William continues waiting to help wherever needed, though there isn't a lot he can do...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B)  d20+3=20 ;
Wednesday April 30th, 2014 6:04:11 PM

The cleric looks at the fire, falling embers and then at Pru. "Yeah, I think your right." He moves to road and draws up his crossbow to be useful. He watches the surroundings and tries to ignore the fire. (Perception 20, yay!)
"Where's Cam?"

Returning to the Citadel (DM SteveK) 
Wednesday April 30th, 2014 9:15:43 PM

Cameron emerges bare seconds before the floor collapses into the basement. He was only able to find the chest, for the other stuff he grabbed is common and worthless. If not for the courage of Carver and Nikolai (keeping embers off of Carver), Cameron could have had worse than the smoke inhalation quickly healed by Linden.

A quick detect evil reveals the area where the burning church is no longer emanates even a faint evil.

Sergeants Trimmack and Helmbane move the group back to the grove where the horses were, only a slap up side the back of Cameron's head denoting Sergeant Trimmack's displeasure. "That was a fool thing to do, but what's done is done. I see it's going to be hard to keep you all in ranks!" That was what he said, but the accompanying smile and shake of his head tells a different story.

Helmbane explains that money from a contract is property of the Mailed Fist and that unauthorized looting is punishable by death. "But this is neither one nor the other, and is legitimate for all of you to share and keep."

Looking at the loot, the group has:

A tri-metal armband (silver, gold, bronze), a golden necklace, and a pair of bronze bracers. The treasures that the Fist managed to save will appraise for 200gp.

The small chest, when opened reveals a nested bin with 12 potions. With the days to return to the Citadel, it is easy to eventually find the properties of the potions as: (3600gp worth)
3 - Cure Moderate Wounds (2d8+3)
3 - Eagle's Splendor
3 - Resist Energy (fire)
3 - Lesser Restoration

When the Fist arrives at Cheerful Stay, they find out that no undead have attacked all day. And the next morning, it makes a day and a half since any undead have come around. But that is not the Double Fist's mission. Their mission is to retrieve and return a book!

It takes 3 days travel for the Honor Fist to return to the Citadel. As the familiar walls come into sight, the Honor Fist, the Troopers of Trimmack's Thumb, the Double Fist; all can look forward to some well-earned rest and the excitement of the next mission!

................

xp included in that previously given out by DM Ezra

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Wednesday April 30th, 2014 10:21:35 PM

Pru turns her necklace in promptly. She all but tunes out the warnings about money and looting, a lecture she has heard approximately 9,000 times since arriving at the Citadel three years ago.

Once back at the Citadel, she wastes no time in washing off the accumulated grime and soot, then goes about the task of repairing the singe marks in her uniform.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Wednesday April 30th, 2014 10:40:17 PM

Nikolai actually has fun knocking falling embers away from Carver, making it into a game of sorts. using a hand chop here and a hand chop there, he flicks hot embers away from Carver's hindquarters without hurting himself as well.

Oddly enough, the details of fulfilling a contract had never been explained to them before, but understandably, it made sense, of course. The trick was not to get too greedy.

Which is what almost happened, and Sgt. Trimmack was quick to point out.

But Nikolai is happy at the results nonetheless. They recovered 'a' book, killed a lot of undead and hopefully gave Cheerful Stay its namesake back, and, are still much alive.

First thing Nikolai does upon returning to the Citadel is to write his father and tell him about their first mission, but only giving details of the fight with the undead, leaving out any mention of the book, only that they 'had a mission to do' that took them to 'a town near a swamp'.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Wednesday April 30th, 2014 10:44:54 PM

Carver, trots along with the rest as they travel back to the citadel, staying mainly quiet. He also knows and remembers the anti looting laws the Mailed Fist runs it's business affairs by, expecting his pay, and the fair game loot they received to make his life a bit easier....

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday May 1st, 2014 6:59:59 AM

Cameron looks dutifully chastised until he sees Trimmack's smile. On the way home he is struck by an inspiration and mentions it to the Sergeants.
" What if the Mailed fist used scenarios that are local to the Citadel to help train new recruits? Say a week long trip to 'build barricades' along the borders of a town like Cheerful Stay, or to actively patrol those barriers. The recruits would get real world experience in securing a campsite, or town or other fixed position and Cheerful Stay or other towns like it get a good look at the Mailed Fist in a favorable way. Also the recruits may get actual combat experience. What do you think? Is that a suggestion worth mentioning when we return and turn in the book that was our mission?"

OOC
Do we not also have loot from the initial fight on the way to Cheerful Stay and from the zombies killed in the streets? I used the big globe from the necklace of fireballs, and it was totally worth it.

Bliss (Cayzle) (AC23, HP20 of 20)  d20+12=14 ;
Thursday May 1st, 2014 8:57:20 AM

Bliss rides Mookie back, keeping alert to undead or other threats roaming the area.

Perception 14

He's kind of distracted, though.

"Hey Kid," Mookie caws. "Why so quiet?"

"Thinkin' "

"Huh." Mookie twists his head around to look at Bliss with one eye. "Is that smart?"

"Probably not." says Bliss.

After a pause, he says, "I spy with my little eye, something grey!"

They play the game as they fly back.

William the Courageous (Ken) AC 18 (Mage Armor) hp 15/17 
Thursday May 1st, 2014 6:21:20 PM

William also enjoys the relaxed atmosphere now that they've finally finished that mission. He too is looking forward to receiving their pay and splitting what they've found so that they can equip themselves with some improved weapons and items...

He likes Cameron's suggestions and says that he'd support floating that idea before their superiors...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Thursday May 1st, 2014 6:56:56 PM

The cleric assures William he'll heal fine in the night, unless he doesn't want the scar, in which case Linden heals him with an orison.

He makes it clear to Carver and Nikolai that there shouldn't be that much risk taking again. But also understands the excitement involved. He smiles. "That must have been a righteous feeling, huh?"

Returning to the Citadel (DM SteveK)  d20+3=6 ; d20+3=5 ; d3=1 ; d3=3 ; d3=2 ;
Thursday May 1st, 2014 9:31:24 PM


Carver, trots along with the rest as they travel back to the citadel.

Cameron has an idea and brings it up on the trip back. Sergeant Trimmack mulls over the idea and declares it has possibilities. "I'll bring it up and if the officers like it, you may be briefing them on it. Be prepared."

Bliss rides Mookie back, keeping alert to undead or other threats roaming the area.

William also enjoys the relaxed atmosphere now that they've finally finished that mission. He too is looking forward to receiving their pay and splitting what they've found so that they can equip themselves with some improved weapons and items...

Linden assures William he'll heal fine in the night, unless he doesn't want the scar, in which case the cleric heals him with an orison.

Before anyone is able to even wash, the group marches to the Hall of Heroes. Sergeant Helmbane gruffly informs his Fist that no mission is done until the report is complete. "And you don't pussyfoot around with a report, neither. As soon as you are back, you report. It's not up to you to know how vital it is what you carry."

The group doesn't go into the great Hall itself, but to an antechamber, where the Double Fist is lined up and brought to attention. Sergeant Trimmack pulls out the bag with the book and drops it on a table and describes the success of the mission, significant civilians encountered (Haggard and Hope Sinclair, and the Panthenonians) and any potential jobs in the area (undead attacking Cheerful Stay, but the town has little to pay). A triumvirate of high officers receives the book and the report, finally dismissing the group with a "Good job, Sergeant and good job to Trimmack's Thumb. We judge the loot is lawfully gained and the right of the Thumb to distribute among themselves. The client has made payment and will soon pick up his book. See the Quartermaster tomorrow for payment and equipment chits." Then the three officers stand and salute, intoning: "Serve the Fist, Live for the Fist, Die for the Fist."

And the report is ended, the Sergeants lead the group back to the barracks and dismiss the group, promising to meet at breakfast to go to the Quartermasters together as a team.

Pru wastes no time in washing off the accumulated grime and soot once back at the Citadel, then goes about the task of repairing the singe marks in her uniform. The Quartermasters keep the bathing rooms, laundry, and tailors all well-stocked; Prudence is able to turn in the worn uniform in exchange for a newer set with nary a problem.

Nikolai is happy, having done so much and remaining alive while doing it! That evening, he writes his father.

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 18/27 "Tinker" (SteveK) (Diseased: Ghoul Fever -6 DEX, -6 CON)
Three days of travelling, and Tinker just can't seem to get over the fever he got the day after the church fight. The bite on his arm is inflamed and he rides quiet, shivering in his cloak. (Fort DC: 6, 5)
.......................

Three days of travelling and Tinker has gotten weaker and weaker. Wracked with a fever, he slowly is wasting away. As soon as the Double Fist passes through the complicated main gate of the Citadel, the dwarf is whisked away to the infirmary. That night, Sergeant Trimmack visits the Infirmary and then has a meeting. "The healers say Tinker has 'Ghoul Fever' and that we are lucky to have gotten him back to the Citadel. There are no clerics in service to cure him with magic so they are going to have to do it with poultices and herbal remedies, but they think that he will be OK, eventually."

The next day, the Honor Fist goes to the Quartermaster and discovers that besides their normal pay (ie not much), the mysterious client gave a bonus for the book. Together, it all comes out to 4,856 gold!

The Quartermasters open the store for the Honor Fist, and also show them an entrance way to the Catacombs.

(ooc: go and update your equipment and wealth!)

........................

Treasures: Each PC allowed 1650gp in combination of money, equipment, and magic.

All Heroes get 1 Hero Point for getting 3rd Level

Zombie Attack on Road
One 5d6 Fireball pod (used by Cameron) - 0gp
Potion Cure Moderate Wounds - 300gp
Feather Token - Whip - 500gp
Potion Cure Moderate Wounds - 300gp
Two bags of gold dust - 800gp

Zombie Attacks in Cheerful Stay
Necklace of Fireballs Type I - 1650gp
Emerald - 200gp
Ruby - 500gp
Sapphire - 300gp

Ghouls in the Church
Metal body ornaments - 200gp.
Chest of Potions - 3600gp
3 - Cure Moderate Wounds (2d8+3)
3 - Eagle's Splendor
3 - Resist Energy (fire)
3 - Lesser Restoration

Normal Pay and Mysterious Bonus - 4,850 gp worth of equipment

Ghoul Fever: Bite--injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Thursday May 1st, 2014 11:02:06 PM

Someone other than I figure out how much we get please.....

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Thursday May 1st, 2014 11:43:36 PM

OOC: Treasures: Each PC allowed 1650gp in combination of money, equipment, and magic.

That means, if you choose some treasure, subtract that amount from the 1650gp. If you just want cash, you have 1,650gp. Correct me if I'm wrong.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Friday May 2nd, 2014 12:04:03 AM

OOC. Wondering the same thing.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Friday May 2nd, 2014 12:21:23 AM

Nikolai was not aware that poor Tinker had caught 'ghoul fever' until he was whisked away at the gates. He stands at attention during the report to their superiors but can't get Tinker's condition out of his mind.

At last they receive word that Tinker will be fine but it will take a few days. The next day and each day until Tinker is released from Hospital, Nikolai visits the dwarf and learns as much as possible about Ghoul Fever and how to recognize it.

OOC: I need to have final approval for my Legacy Item so for now, I'll keep the cash.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Friday May 2nd, 2014 12:26:48 AM

OOC: Going to head to Catacombs.


Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Friday May 2nd, 2014 1:02:49 AM

Pru collects her coin with many a grateful "thank you," and begins plotting ways to spend it. Most of the things she really wants are pretty expensive, though, so she might just want to save this for now.

She does, however, take time to visit Tinker in the infirmary. "I am sorry you are ill," she says in her careful Dwarven. "Would you like a thing to work on? And tools maybe? I can get them for you."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Friday May 2nd, 2014 2:34:04 AM

He knew something was not quite right with his Dwarven friend but it was sort of behind his skill and power set at the time. And the fire was still in his mind.
"So, do the healers think anything will drop off Tink?" Smiles the centaur.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Friday May 2nd, 2014 3:17:22 PM

Cameron prestidigitates himself clean before arriving at the Citadel. Upon haring what is wrong with Tiker he heads to the hosptial to see if he can cheer the dwarf up. He tells him stories about growing up in the Scab and tries to weave some inspiration into them to help Tinker recover.
OOC
OK, so Tinker has had some bad saves. There is no "inspire recovery" bard skill but it can't hurt. Cameron tries to improve his saves with some bardic storytelling.

Citadel and Shopping (DM SteveK)  d20+4=24 ; d20+4=22 ;
Friday May 2nd, 2014 8:37:38 PM

ooc: Frankly, I hate determining treasure. The 100% of this equals 50% of that but only if ... gives me a headache every time!

This adventure, every PC gets 1650gp. Players can identify something found on the latest adventure, or purchase, or keep the money... whatever the Player wants. If the PC wants to keep something found, deduct it from the 1650gp total.
..........................................................

Tinker gets a lot of visitors over the next two days, and the concern must have helped his recovery, because the fever breaks in two days, but it will take six days for the dwarf to fully recover, and the medics are NOT letting the Trooper out of bed!

Prudence offers to get him any of his tools or something to work on and Tinker jumps at the chance, his hands fidgeting uncontrollably. "Gods, yes! They haven't even let me go to the privy by myself until the fever broke. If I can't pick a lock, I'll go crazy!"

Cameron's stories also seem to help.

Nikolai learns about the symptoms for Ghoul Fever, but the medic's greatest advice was to grow in knowledge and be aware enough to look for the symptoms. (ooc: Identifying a disease should be a Heal or Knowledge check = to the DC of the disease).

It looks as if all the Honor Fist heroes are able to take some time to purchase new equipment, take care of armor and gear, and maybe hang out at the Last Assignment.

William the Courageous (Ken) AC 18 (Mage Armor) hp 15/17 
Friday May 2nd, 2014 9:09:43 PM

William will gladly take the cash, as he has a few items that he wants to purchase... He also offers to help Nikolai in learning more about Ghoul Fever so they can help their companion...

When they're done, he'll take a quick run to the Catacombs, as he wants to sell his old pearl of power and see if he can upgrade it...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple) 
Friday May 2nd, 2014 9:52:21 PM

DM OOC: Identifying a disease should be a Heal or Knowledge check = to the DC of the disease).

Player OOC: yep, it's what I thought and wanted to 'role-play' that in there. I'm working on boosting my Heal and I've got Knowledge Undead as part of my Favored Enemy, so that should help.

IC:
Nikolai nods as the healers go through the various symptoms of 'Ghoul Fever'. They make the point that one must first suffer a wound from a ghoul. Then...

Linden comes in and jokes around:
"So, do the healers think anything will drop off Tink?" Smiles the centaur.

Nikolai turns his back to Tinker and whispers, just loud enough for everyone near to hear, including Tinker, "They say the fever typically causes permanent hair loss. The beard goes first."

With the treasure laid out on the table for the Double Fist to choose what they want, Nikolai eyes the potion of Resist Energy - Fire, remember what William now seems to like Fire Elementals and Fireballs may become more common, so he takes that and a potion of Cure Moderate Wounds (2d8+3).

Treasure 1650 - Resist Energy (300 i think) - CMW (300) = 1050gp in coins.

Hanging out at the Last Assigenment Nikolai looks for the minotaur's fist. "So, what have you guys been up to this last week? We found a swamp." He does not divulge their mission.

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Saturday May 3rd, 2014 12:09:27 AM

Pru dutifully fetches and carries back and forth between the barracks and the infirmary, bringing Tinker things to--well, tinker with.

Upon consideration, she decides to save her coin rather than visit the Catacombs just yet.

Bliss (Cayzle) (AC23, HP20 of 20) 
Saturday May 3rd, 2014 10:53:47 AM

Bliss is confused by the loot options, to tell the truth. He is silent while he tries to figure out if it is 1,000 gold plus potions, or 4,000 gold, or potions you have to pay for out of loot, or ...

But eventually it all becomes clear to him. And his answer is easy. Do any of the items available help him sneak around? No? He'll take the money! And is the money enough to buy him something to help him sneak around? No? He'll hang on to it for now.

=====

At liberty, Bliss has two priorities. (1) Find some time to say some prayers to Lord Gargul, now that he has openly declared his allegiance to the god of death and life. He sure is glad his Aunt Priscilla is not around to see it, though! She hates Gargul! (2) Find that dwarf monk and take some more lessons on dwarfish monkery from the fellow. Bliss thinks he needs to learn that stuff.

=====

OOC: PC sheet is up to date. Many thanks, DM Steve!

Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Saturday May 3rd, 2014 11:00:23 PM

Carver will take one of the Cure Moderate Wounds, the rest he puts in a safe place. If anyone mentions it he says he wants to go faster, and in order he needs more gold to buy the special horseshoes he wants to get.

Ac 21,Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday May 4th, 2014 2:02:06 PM

Cameron looks over the options. The necklace of Fireballs is tempting to use if a group attacks them again, but he looks more to the future and increasing his ability with the bow. To that end he takes the money for future purchases. When not regaling Tinker with stories he hangs out at the Last Assignment and gambles.

William the Courageous (Ken) AC 18 (Mage Armor) hp 15/17 
Sunday May 4th, 2014 9:16:04 PM

Checking in

Bliss (Cayzle) (AC23, HP20 of 20) 
Monday May 5th, 2014 10:22:21 AM

Bliss seeks out Nikolai as well. "My friend, will you help me train in the martial arts? I really want to know how to do that nifty monk stuff."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Monday May 5th, 2014 5:44:15 PM

"I'm going to the Catacombs."

Ac 19(21),Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Monday May 5th, 2014 6:59:05 PM

Cameron also finds time to visit Qualtime in the Quartermaster's shop. At first to pick up more arrows, then for other small items. Each time he heads back he brings her the beverage noted by the kitchen staff as her favorite, or an assortment of foods from the kitchen. He visits for a little while if he can, then gets the thing he came for and heads out. He can't think of any better way to keep seeing her, especially since the Fist probably frowns on associating with the contracted quartermaster. He wouldn't want it to look like he were getting special treatment, though that is exactly what he hopes to get. Well that and a chance to look at her and talk to her.

William the Courageous (Ken) AC 18 (Mage Armor) hp 17/17 
Monday May 5th, 2014 7:34:51 PM

Mondays Post... Sadly the 1650 isn't enough to get much that's helpful at this point... So he'll probably pocket it for now...

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Monday May 5th, 2014 7:43:37 PM

Pru debates writing a letter to Sergeant Hammerheart, but ultimately decides against it. What, after all, could she say? "We got our first assignment, and we screwed it up and burned down a church?" No. Better to write about the second assignment, which will, Pru assures herself, go much better.

Citadel and Shopping (DM SteveK) 
Monday May 5th, 2014 10:55:19 PM

William and Nikolai hang about the House of Healing and learn more about not only Ghoul Fever, but other common diseases of mercenaries and adventurers. Never know when that may be useful! The healers help for several days, but then the chief healer kindly ushers the two out. "Why don't you kick off some of your young energy in the training grounds? Enjoy the sun!"

Bliss looks about and goes to the Hall of Gods, a mostly empty place with niches about the walls that house symbols and artwork of the gods. There are six niches on the right wall, one each for Alemi, Domi, Flower, Ffloy, Panthenon, and Gargul. There are six niches in the left wall with art depicting Marteus, Ga'al, Jancassis, Caeroldra, Wardd, and Gargul. In between the niches, in the center of the vaulted room, and along the entrance wall are little shrines to a hundred little immortals, powers, and gods dead and forgotten. Not many mercenaries come here, but this day there is a grizzled half-orc veteran with only one arm. He glowers at the halfling and shouts at Bliss to get to the training grounds. "There will be time enough for gods when all your companions are dead and eaten by worms! Out!"

Cameron takes a week to spend as much time as possible, every excuse possible to see the Quartermaster. She looks distracted and harried, often talking about urgent shipments to a company of the Wolf Regiment. Finally, she kicks Cameron out of her office (not unkindly). "You've told me of your training idea until my ears bleed. Talk to the training sergeants in the salle, let them forward your scheme."

Prudence, Linden, Carver, and even a newly healed Tinker (finally!) are able to get their affairs in order in a week's time, and are all ushered, cajoled, or even ordered to the training grounds. (hint, hint)

AC 15 T13, F12, CMD 15(19 Bull Rush or Trip); HP 18/27 "Tinker" (SteveK)
Tinker is past tired laying in the House of Healing for an entire week, and he is more than happy to work up a bit of sweat! Gathering his mended and cleaned training clothes and equipment, he heads to the Training Grounds.


Carver AC 17, AC 19/ shield, CMB 7, CMD 17, HP 35/35 (John C) 
Monday May 5th, 2014 11:13:24 PM

Carver, spending most of his free time out in the training yard, practicing his new method of charging and following it up with a continuation of his run and then swinging around for a follow up assault. He has been wrecking most of the mounted targets and has in fact rebuilt them many times over the past few days. Slaloming through them and picking off a target at random, something a regular mounted person could do, but because of his heritage, it came easy to him.
As a result, Carver's there when the rest arrive....

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 28/28 CMD 19/21(Grapple)  d6+2=6 ;
Monday May 5th, 2014 11:54:36 PM

Nikolai decides it best to follow doctor's orders and heads out to the training grounds. He is in the middle of his meditation routine when Bliss stops by and asks for some pointers.

"Well, that fact that you hit things with your hands and feet can be very painful, you must learn how to channel that pain away from your mind. That's the start. Once you learn not to feel the pain, you learn how to channel extra energy into your punch or kick, and that is where the real difference between a regular fist fight and a monk's punch is seen. You remember that young mage apprentice Pantheonite? Sometimes I misjudge my own strength."

Nikolai spends the rest of the time trying to explain to Bliss how meditation is used in learning how to channel energy. Then, to demonstrate, he takes a plank and busts it with one chop.
To hit plank (automatic): dmg = 8

AC 19 w/shield, TAC 11, FFAC 15, (CMD 15, CMB 2), HPS 33/33 Linden (Jay B) 
Tuesday May 6th, 2014 12:42:20 AM

(OOC: My new sheet is posted.)

Linden makes for temple to pray.

Bliss (Cayzle) (AC23, HP20 of 20) 
Tuesday May 6th, 2014 10:23:28 AM


Mookie watches Bliss and Nickolai.

"Hit it with your head, Kid!" enjoins the raven. "That's the thickest part of you!"

Bliss says, "OK," and gives it a go. His tiny unarmed strike damage is literally 1 point, and his -2 str mod means that, by the math, Bliss inflicts a negative hit point of damage on the board. With his head.

Mookie screeches with laughter! "Kid! Kid! You're killing me. You just invented a new Mending spell!"

Bliss rubs his head and looks at the unmarked board.

"Nikolai, my friend," he says ruefully, "could we do the part where you dodge fireballs and move out of the way of attacks before the enemy swings? You know, not so much with the hitting stuff."

Prudence Gundle [AC 18; HP 29/29] [Mage Armor] (Kathy) 
Tuesday May 6th, 2014 1:32:04 PM

Pru finds it's a little more difficult to stay in the habit of daily training if there aren't people to tell her to do it. She does her best, though, and manages to make it out to the training grounds most days. She spends much of her time at ranged practice, using her crossbow and her Ray of Frost. She does train a little with her longspear on the practice dummies, but she is reluctant to spar with anyone. Sparring usually means bruises and getting knocked down a lot.

Ac 19(21),Touch 15,Flat 17(+1 to all acs vs larger creatures), (CMB 2 CMD 16) HP 34/34 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday May 6th, 2014 5:34:28 PM

Cameron wraps things up and heads to the training center.

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