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The Assault Begins


Appolo Ac30 Hp88 Airwalk Greater Invisibility Silenc Botts of Speed +4 Gloves of Dexierity+ 2  d20+18=27 d20+18=28 d20+18=31 d20+18=21 d20+18=24 d20+18=29 d10+6=13 d10+6=9 d10+6=11 d8+6=8 d8+6=14 d8+6=14 36d4(4+2+2+4+1+2+1+1+4+4+3+3+3+3+3+3+2+2+3+4+4+4+2+1+3+2+3+1+1+2+4+2+1+3+1+1)=89
Friday September 14th, 2007 11:09:57 PM

Appolo aproaches the tower rises and disappears inside takes position,then waits for AShira adn bart to arrive.Once the begin thier attack Appolo backstabs Ashira's target 6 times. Fighting in complete silence.

Attack 27 28 31 21 24 29

Damage 13 9 11 8 14 14=69 Backstab 89
Crippling strike 1 point of Strenght for every successful backstab.

(Chris, I am not seeing where you are getting 6 attacks from, at least not with the PC sheet I have for Apollo. Even with two weapon fighting long sword primary and short sword secondary with hast I only can get you to 4 and then you need to look at the attack bonuses as your short sword has to be you secondary weapon if you are fighting with two blades. The sheet I have for you has atta bonuses of +11/+6. So as it should be according to your sheet, would be

Longsword +11/+6/+11(hasted attack)
Short sword +13

If this is not an updated sheet, I need your new ASAP. The one I have dated 7/07 is level 12)

Bart and Nezamil attacks  d20+21=34 d10+11=15 d20+13=29 d8+4=5
Friday September 14th, 2007 11:36:24 PM

Not wanting to give away the groups position and surprise the agile warrior disdains his shield and strikes with his bastard sword with two hands for a more powerful blow at one of the quad members on the right side as instructed bt Rigging

Barts attack d20+21=34 dam 1d10+11=15
Melee +16/+11/+6 base +12/+7/+2 strenght +4 (+2 gr weapon focus bsword)(+1 haste,+2 herosim)

note Barts Ac w/o shield is Ac 29 w/shield is Ac 32

Waiting for the right moment the dwarf watches as sparks and blood splatter marking Barts strike......keying in on that Nezamil launches his own attack againist the same Quad member hoping to beat him down quickly.....his mace finding it's mark as it crucnhes it the Quad member "Grr not as much cruch as when i was bigger " growls Nezamil to himself as he muses how to remedy that

Nezamil's attack d20+13=29 damage 1d8+4=5

Each had single attack !! I believe we were waiting to the bell tower attack then quickly engage these Quad's

I expect William(Bart) back on Monday to take over his own character again

George 
Sunday September 16th, 2007 10:53:28 PM

Hey guys. We are in combat now for dragon status where things are supposed to be tougher. We can't miss anyone's posts. Whats going on here?

Mykael HP: 91/65, AC: 28 (Aid, Stoneskin, Heroism, Gr Invis, Haste)  d20+16=35 d20+16=24 2d10(10+5)+4=19 3d6(4+3+5)=12
Monday September 17th, 2007 12:44:03 AM

Mykael steps though the 'Dimension Door' and moves with Appolo and Nezamil to the first target. He moves to Nezamil's left side and takes a large swing, he connects for a vicious blow and lets loose his stored spell, (Vampiric Touch).

Hit, AC: 35 (crit), crit roll, AC: 24
Weapon Damage, with crit: 19
Vampiric Touch damage: 12 (hps gained to Mykael)

Active Spells:
Aid (from Nez): 11/11 mins
Heroism: 70/70 mins
Stoneskin: 70/70 min, 70/70 dam left
Greater Invisibility (from Rigging): 4/7 rnds
Haste (from Rigging): 2/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*


Ari 
Monday September 17th, 2007 12:51:52 AM

Ari also has invisibility wand that can be used if the others in the group need it.

Who still needs to post?

Walter 
Monday September 17th, 2007 7:02:42 AM

I see the assault begins separating the posts but am I supposed to assume we get the drop on those in the bell tower? I was waiting for something to tell me we successfully got up the tower and what we saw. Some people rolled attacks and I have no idea why.

Todd 
Monday September 17th, 2007 11:39:02 AM

Which was why I was asking who we were waiting for because I saw that Rigging opened up the dimension door and I did not know that was coming when I posted before him.

Now if Kent's comment is considered a DM post, then that might change things somewhat.

Kent 
Monday September 17th, 2007 4:57:31 PM

Hey Guys, While making my post friday night Lightening hit a transformer and box outside my house and left me with a few electrical issues over the weekend. I have power again and am basically up an running. I am currently downloading my back up hard drive to get my files etc. (just backed them up on Thursday after a 4 month lay off - so that's lucky.) Anyway I will be posting this evening as soon as I can and with luck there should not be any other delays for this module.)

Ashira (AC31 (33vs. Evil), 120/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+16=25 d20+18=23 d8+11=13 d20+13=27 d8+11=15 d20+8=13 d20+18=19 d20+9=29 d20+9=14 d20-1=5 d6+8=12
Monday September 17th, 2007 5:42:11 PM

The invisible ranger moves stealthly toward the Quad group at the bell tower. There is the fainest clinking from her armor as she travels (Move Silent=25) but hopefully not enough to give her away. Ashira waits until her fighting buddies are gathered (namely Bart) and then works in coordination with Appolo, striking from a flanking position if possible.

Full Attack??? (Flanking not calculated in)
AC23 for 13
AC27 for 15
AC13
AC19 (nat.1)
AC29/14 for 12
AC5

OOC: A little confused about the timing of the attack...Bart was supposed to come with us, but I see that Rigging's now DDing him in. I appologize in advance if this post makes little sense...not getting much sleep now-a-days.

DM Kent (Rd 1)  d20+15=29 d20+11=31 d20+11=29 d20+7=23 d20+15=34 d20+15=28 d20+10=19 d20+10=28 d10+8=17 3d4(2+2+1)+3=8 3d4(1+1+3)+3=8 3d4(2+3+2)+3=10 3d4(1+3+4)+3=11
Monday September 17th, 2007 6:32:17 PM

Apollo, Ashira, Val and Ari make their way to the tower top and step on to the tower in between the two Ballista. Ashira and Apollo break right and Val and Ari break left. Apollo moves to the rear and lays into his opponent as Ashira steps to the front.

Ashira attacks with her normal flashiness and connects twice once critically.

Apollo attacks his opponent flashing visible at each strike and feels his blade connect three times and everyone hears the sound of metal striking metal. And as he steps back the Quad member he and Ashira were attacking falls to the ground.

Ari and Val move to attack their opponent as well.

Waiting for the signal, the Saints and Defilers move forward to attack the quad at the outer door. Rigging realizes that there is no way that15 people are going to effectively be able to fight in the area infront of the gat and goes back to his original plane to drop the rest of the Wildcards at the base of the inner steps. (if you want to bring a few of the NPC groups with you let me know in your next post)

Outside the main gates the saints and Defilers attack en masse and the sounds of fighting and several screams are heard. The Defilers seem to be in a full battle rage and without any apparent worry toward defense charge in weapons flying, while the Saint seem to be much more methodical and move in with what appears to be a calm purpose. As soon as they attack though each of the outer Quad mambers suddenly enlagers to over twelve feet tall and begin to retalliate.

Stepping out of the dimension door Nez and Bart move to the right and attack the quad member there while Mykael and Cosmo move to the right and toward the one there. All three connect though Nez's attack seems to just graze his opponent and Mykael can tell his attack wasn't quite as damaging as it could have been.

*******
Tower combat --

On the tower's roof top there is a moment where shock is evident on the faces of the quad members and their priest handler as the attack happens an one of their member falls to the ground a bloody mess. The other quad members and the priest charge forward and get halfway there when the priest stops and yells. "SOUND THE ALARM BELL!" The one quad member stops in his tracks and charges back toward the rope pulley. The other oves forward but sees nothing to attack. the other quad near to the ballista also looks down at his fallen comrade and begins to turn and run for the bell pull as well.

Garden Combat --

At the bottom of the steps the attacked quad members move into action swinging at where the attacks seem to be coming from Bart is hit once AC 30(-4 invisible) damage 17 points

The attacks aimed at Mykael miss if just barely. The two guard at the top of the stairs draw their weapons and head down to the fray and as they come four sets of magic missiles streak from each quad member's hand striking at Mykael for 16 points and Riggin for 21 points

******
(Please make sure to list magics cast on you in posting field. and durations at the bottom of your posts. Spell casters once you have posted your spell lists you need not keep posting them each post keep track of what you have used on hard copy. this will keep the posts a bit shorter.)

-- Maps in route --

Val (AC 28, HP 136/ 136, Protection from Evil, Protection from Energy- Fire)  d20+18=31 d20+13=25 d20+8=26 d8+6=7 d8+6=13 d8+6=7
Monday September 17th, 2007 9:46:26 PM



Positioning herself for the best tactical advantage (E12) Val let's loose with her warhammer, hoping to bash the priest to the point where he can't speak. She would like to be back firing off arrows but this was a close quarters situation.

"Dagger through the rope. No pulley no bell."

OOC: 1st attack ac 31 for 7, 2nd attack ac 25 for 13, 3rd attack ac 26 for 7

Protection from Evil- 11 min
Protection from Energy-Fire- 120 min/ 120 pts
Ivisibility?

Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, haste, message x2  d20+10=24 d20+10=25 d20+10=17 d20+10=25 d20+10=18 d20+10=27 4d6(6+5+4+3)=18 4d6(1+5+4+1)=11 4d6(4+2+4+5)=15 4d6(6+3+5+3)=17 4d6(4+6+3+5)=18 4d6(6+5+6+1)=18
Monday September 17th, 2007 10:12:40 PM

Rigging smiles as the magic missiles hit his shield spell and fizzle. He wonders how they could target him in the first place while he is invisible. Still he doesn't like being targeted so he fires back with two spells, one quickened from his rod.

6 scorching ray beams lance out and strike the Quad member at I4. If the first spell kills him, I will shift fire to H4. Hit touch ac24,25,17,25,18,27 First ray does 18, second does 11 and third does 15 (total 44 with no save) The second spell does
17, 17, and 18. (total 53 with no save) Both combined assuming all hit does 97)

"Gang up and bring them down quickly! We need to get inside"

Rigging checks in with his wife via message spell, "Everything going ok honey?"

Swirl drops another 100' and watches Rigging's wife to make sure she is doing ok

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Cosmo greater invisibility 7/7
Nezamil greater invisibility 6/7
Mykael greater invisiblity 5/7
Bart greater inivisiblity 4/7

All have haste 3/12


Cosmo (AC 19; HP 63/63)  d20+10=13 d20+10=30 d20+10=26 d20+10=25 4d6(3+2+3+4)=12 4d6(6+4+2+2)=14 4d6(3+5+6+3)=17 4d6(6+2+4+5)=17
Monday September 17th, 2007 10:20:39 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
Greater Invisibility: 7/7 rounds (from Rigging)

Cosmo doesn't like how close he is to the front lines. He knows he will not be of any help if he starts to take damage. He takes a 5' step back to stand next to Rigging. As Cosmo tries to decide what to do, he sees Rigging Scorching Ray one of the quad members. That is quite a nice spell and he thinks he will cast one himself. If the quad member(s) Rigging hit is still alive then Cosmo will attack him (I4 or H4). Otherwise he will attack the quad member in G5.

From this safer position he casts Scorching Ray, targeting a live quad member in this order: I4, H4 or G5.

Ray #1 - TAC 13; damage 12
Ray #2 - TAC 30(26); damage 14+17 = 31
Ray #3 - TAC 25; damage 17

Location: H7

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning & Scorching Ray (Quicken)

Metamagic Rod Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3

Mykael HP: 75/65, AC: 28 (Aid, Stoneskin, Heroism, Gr Invis, Haste)  d20+16=19 d20+11=15 d20+16=35 d20+16=26 d10=3 d10=7 d10=5 d10=4
Tuesday September 18th, 2007 1:57:13 AM

Mykael takes a 5ft step to the left, so he isnt in the same spot as before for defensive purposes and to hopefully gain a flank attack. He takes a full attack on the quad memeber he previously wounded in G5.

(1st atk, AC: 19 dam = 3+4 = 7)
(2nd atk, AC: 15 dam = 7+4 = 11)
(3rd atk, AC: 35 crit, crit AC: 26 dam = 5+4 = 9, crit dam = 4)

Active Spells:
Aid (from Nez): 0/11 mins
Heroism: 0/70 mins
Stoneskin: 0/70 min,0/70 dam left
Greater Invisibility (from Rigging): 5/7 rnds
Haste (from Rigging): 3/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*



Bart Ac 30 Hp 78/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=31 d20+15=33 d20+11=20 d20+21=33 d20+15=18 d10+11=21 d10+11=21 d10+11=17
Tuesday September 18th, 2007 4:31:49 PM

A savage grin on his face as the agile warrior launchs his full fury at the Quad member (j5) in front of him ...swinging his bastard sword with both hands.

1st swing d20+21=31 hit!! damage d10+11=21
2nd swing d20+15=33 crit hit!! d20+15=18 miss damage d10+11=21
3rd swing d20+11=20 miss
4th swing d20+21=33 hit (hasted)d10+11=17
total damage 21+21+17=59!!!!

(posted by adm-Chris)(Bart is supposed to be back but i haven't hard anything yet from him)(if he posts he can delete this post)



Nezamil Ac 34 Hp 92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undeead,Detect undead,Greater inviso,Haste  d20+15=24 d20+10=11 d20+15=23
Tuesday September 18th, 2007 4:44:03 PM

Watching as the Quad member in front of him take a beating.....Nezamil piles on to his fellow wildcards assault.....flanking (+2 to hit)the poor Ga'alian.

The dwarfs mace weaves it's deadly dance but fails to find its mark.

1st swing d20+15=24 miss
2nd swing d20+10=11 miss
3rd swing d20+15=23 miss (hasted)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso 5/7 (from Riggings wand)
Haste (from Rigging)



Troglodyte Ari AC 29/27 (if not evil) HP 80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (70 points), Shield ( 5 min),protection from evil (5 min), some kind of invisibiilty (who cast and for how long?), Silenc  d20+9=28 d20+4=12 d20+10=17 d20+9=10 d6+3=9 2d6(4+4)=8 d6+3=9 2d6(4+6)=10 d6+3=4 d6=4
Tuesday September 18th, 2007 5:13:46 PM

Seeing the priest take a bashing and is the closest target, Ari moves up to help out. Ari feels his blood start to sing as he lets his frustration with the priesthood gather in his blows.

(Attacks added if they are available. Sword of Alemi Pri attack)

AC 28 (no crit AC 10), 9+8(evil)=17
AC 12 9+10(evil)=19
AC 17 4+4 (fire)=8

(ooc I didn't see the post from Cosmo about invisibility. Just need info on the spell if Cosmo did cast it otherwise I'll use wand. Also need info for the silence that was supposed to be cast. If I missed any of this than I apologize.

Ashira (AC31 (33vs. Evil), 120/120HP) Protection from Fire, Barkskin +2, Haste, Protection from Evil, Airwalk, Fly  d20+18=29 d8+11=14
Tuesday September 18th, 2007 6:42:10 PM

Val's got the priest and Ari's helping out...that just leaves the wanna be bell ringers. We'll just see about that.

The now visible (I think I was using the ring and not a spell...correct me if I'm wrong!) ranger flies over to one of the nearest Quad members and hacks into him (Q4). "Appolo, take out the other one going for the bell." she whispers over the Message spell.

Her longsword sings through the air as she looks for the telltale signs of weakness in her heartseeded opponent. She smiles as she spears the side of the heartseed (AC29 for 14). She whispers back a return Message to her husband. "Oh, just peachy...but they're trying to get to the bell. Hopefully we can shut them down or things are going to get a whole lot busier!"

Appolo Ac 30 hp 88Hasted Airwalk Invisible Silence  d20+11=29 d20+6=10 d20+11=30
Tuesday September 18th, 2007 8:08:36 PM

Appolo moving complete silence follows Ashira and backstabs her opponent twice.The whole tower is quiet as Appolo drops the stone silenty in the coner.

Appolo Ooc Damage  d10+6=16 d10+6=13 d6=6 d6=2 d6=2 d6=6 d6=2 d6=3 d6=5 d6=6 d6=2 d6=5 d6=2 d6=1
Tuesday September 18th, 2007 8:12:39 PM

Sorry forgot Attack 29 10 30
Damage 16 13=29 Backstab=40

DM Kent (Rd 2)  d20+15=21 d20+15=31 d20+15=34 d20+10=16 d20+10=23 d20+10=15 3d4(3+3+4)+3=13 d10+8=15 3d4(1+2+1)+3=7 3d4(1+4+2)+3=10 d10+8=18 d100=28
Tuesday September 18th, 2007 10:02:21 PM

Tower -

Apollo and Ashira again team up effectively and drop another quad member, and Ari and Val try to do the same to the priest and are met with varying degrees of success, but the priest remains standing and holds tightly to his holy symbol. Not having a corner to drop the stone into as he was moving into the center of the tower and knowing that the spell would only cover a certain area Apollo drops he silenced stone just before he makes his attacks, putting a 20 ft radius area into silence, hoping that it will encompass the bell as well.

Garden -

Rigging's scorching rays strike out at his first target and after they clear he sees that his opponent is still standing tall and sends a second round lancing into him as well. As the second barrage clears Riggin is stunned to see him still standing, but then in almost slow motion the Quad member falls to his knees and then slumps to the ground, though a shallow breath still seems to being drawn.

Cosmo likes what he sees of Rigging's spell and emulates it attacking H4 and watches as two of his rays strike the Quad member but he remains standing.

Mykael attacks his opponent and connects once with a serious shot but it almost seems to not seem to faze him much.

Bart goes postal on his opponent and does some serious damage but finds thathis opponent has the temerity to grin at him. Thouhg Bart is unsure whether he is actually being seen or not.

Nez tries to aid Bart in his attacks but somehow seems to have lost his normal touch with his weapon.

Gate -

The enlarged Quad outside seem to stymy the two groups facing them for a moment and things look like it is going to go bad for them when Jeremy gets in a solid shot hamstringng one of the Quad and brings him to the ground where the others jump in and quickly dispatch him. This does however free his partner to freely attack and soon one of the Saints is a bloody pile and another is sorely injured. The orcs had put a seriious hurting on the two before they enlarged and their raging intensity doesn't seem to have let up any though their don't seem to be quite as effective currently and soon one of the orcs is lying motionless on the street.

*******
Garden -

Bart once again finds himself the target of sword strikes as he is struck by mor magic missiles.
AC 21 miss
AC 16 miss
magic missiles 13 points


Mykael also finds himself trying to dodge both sword and magic missiles.

AC 31 hit 15 points
AC 23 miss
Magic missiles 7 points


Nez also finds himself dodging sword and magic.
AC 34 Hit damage 18
Ac 16 miss
Magic missiles 10 points


Rigging, Bart and Mykael make spot rolls DC 19 Highlight to display spoiler: { out of the corner of you eye you see four blurry figures heading your way from the right garden area.}

Tower -

Suddenly Ari, Apollo, and Ashira find themselves in an area of silence due to Apollo's stone drop.

Q1 and Q2 make it to the rope and pulley system and start pulling on the rope and seem to be quite surprised when the bell does not ring (25% chance spell area didn't reach high enough - 28 LUCKY)

The Priest, seeing what is coming and knowing he won't live much longer calls down the power of his God upon himself and those around him. Flame strike (maximized)- 60 points damage reflex DC 25 for 45 points

Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, haste, message x2  d20+7=17 12d6(2+6+6+4+6+6+5+3+3+3+2+4)=50 d20+11=19 d20+11=27 d20+11=17 4d6(5+3+6+5)=19 4d6(5+5+6+2)=18
Tuesday September 18th, 2007 10:32:51 PM

Rigging spots the new group coming towards them and shouts a warning. "Incoming to the right. Here comes another quad!"

Rigging steps behind Nezamil casts a cone of cold trying to get O8, O6, and O5. He does 50 points of damage unless the make a reflex save dc 23 for half damage.

He then turns and points his fingers at H4 shooting 3 more scorching rays at the quad member. (used rod of Quicken) trying to take down opponents fast before reinforcements show.
Hit touch ac 19 for 19 points of damage, touch ac 27 for 17 points of damage and touch ac 17 for 18 points of damage (total of 54 points of damage)

On message to all "Come on! Finish these guys off. Reinforcements are coming fast!"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Nezamil greater invisibility 7/7
Mykael greater invisiblity 6/7
Bart greater inivisiblity 5/7

All have haste 3/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste

Rod of Quicken lesser 2/3
Rod of Extend lesser 1/3
Rod of Silent lesser 0/3

****

Kent - BTW not that it matters, but you do not have invisibility listed as an active spell on Rigging.

Val (AC 28, HP 136/ 136, Protection from Evil, Protection from Energy- Fire)  d20+10=12 d20+18=37 d20+13=27 d20+8=16 d8+6=7 d8+6=8 d8+6=13
Tuesday September 18th, 2007 10:38:26 PM

The flamestrike catches her completely by surprise (Reflex save 12). Thankfully the magic Nez cast upon her protected her from the burn. She lashes out with her warhammer once more.

OOC: I'm not 100% sure but I'm guessing protection from energy- fire works against flamestrike.

1st attack- hit ac 37 for 7
2nd attack- hit ac 27 for 8
3rd attack hit ac 16 for 13

Protection from Evil- 11 min
Protection from Energy-Fire- 120 min/ 60 pts

*****

Kent - actually only 30 points of the damage is fire damage the other 30 is holy damage so the resistance will only help with 30 points.

Ari 
Wednesday September 19th, 2007 3:36:56 AM

My books aren't handy but from what you posted you said Val and I are in the silenced area. Wouldn't that mean the priest falls in it too?

****
Kent - No, Ari is right on the edge of the silenced area. Priest and Val are outside of it. Check the map red circle is silent zone.

Todd 
Wednesday September 19th, 2007 9:55:49 AM

I got two temple maps, no tower maps. Did I miss something? (which might be why I don't see the silence circle) :)

I didn't get a copy of the tower map either.---Nellie

Appolo Ac 30 HP 88 Airwalk Invisible Hasted  d20+15=26 d20+14=25 d20+10=19 d20+14=28 d10+6=16 d10+6=7 d6=6 d6=4 d6=3 d6=5 d6=2 d6=4 d6=5 d6=3 d6=2 d6=2 d6=6 d6=1
Wednesday September 19th, 2007 10:46:16 AM

Appolo dances through the flame strike unfazed.He moves quickly to flank the last Quad member backstabbing it tthree time hitting twice with his longsword.

Reflex 26 Attack 25 19 28 Damage 16 7
Backstab Damage 44 Opponent loses 1 point of strength per succesfull backstab.

Ashira (AC31 (33vs. Evil), 90/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+13=21 d20+18=29 d8+11=16
Wednesday September 19th, 2007 2:17:39 PM

Noticing the wall of flames too late, Ashira grunts as the flames lick her body. Thank goodness for Nezamil's spell!

Moving out of the errie silenced area, the ranger makes for the priest. Flying quickly and efficiently, she is determined to cut the abomination down quickly (AC29 for 16).

OOC: Ref. =21. Evasion takes off 1/4 of damage, Prot. from Evil takes care of the other 1/4 fire damage. 30 pts. divine damage taken.

Bart Ac 30 Hp 78/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=41 d20+21=33 d20+16=35 d20+16=18 d20+11=20 d20+21=30 d10+11=19 d10+11=14 d10+11=19 d10+11=16
Wednesday September 19th, 2007 2:24:58 PM

Feeling emboldened by his succesful attack the agile warrior again concentrates his full attention on the grinning quad member " i'll wipe that smile off your face " barks Bart

With anger boiling in his veins Barts bastard sword slices and slashes at the grinning quad member with deadly efficiency

1st swing d20+21=41 crit hit !! d20+21-33 made it!!damage d10+11=19,d10+11=14 total=33
2nd swing d20+16=35 crit hit!!d20+16=18 no crit hit damage d10+11=19
3rd swing d20+11=20 missed
4th swing hasted d20+21=30 damage d10+11=16
Total damage 68!!

(posted by adm-Chris)





Nezamil Ac 34 Hp 64/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Greater inviso,Haste  d20+15=24 d20+10=11 d20+15=27 d8+4=9 d8+4=10 d20+4=19 d20+6=17
Wednesday September 19th, 2007 2:38:24 PM

Growling in frustration at his earlier misses the dwarf again joins(flanking +2) Bart in attacking the same quad member ......his mace tracing arcs thru the air searching for its target

1st swing d20+15=24 if hit 1d8+4=9 damage
2nd swing d20+10=11 missed
3rd swing d20+15=27 if hit 1d8+4=10 damage

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso 3/7 (from Riggings wand)
Haste (from Rigging)

d20+4=19 Barts spot check,d20+6=17 Nezamils spot check )



attendence report 
Wednesday September 19th, 2007 2:52:21 PM

Dm Kent xxxxo
Rigging xxxxo
Ashira ooxxo
Appolo xxxxo
Val xooxo
Bart xxxxo
Nezamil xxxxo
Mykael xoxxo
Cosmo ooxoo
Ari xxoxo

We're in combat folks lets make the extra effort to post !!! Cosmo only one post all week !!!??? lets do better

Troglodyte Ari AC 29/27 (if not evil) HP 80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (10 of 70 points), Shield ( 5 min),protection from evil (5 min), some kind of invisibiilty (?), Silence (?), fly(?)  d20+8=24 d20+9=15 d20+4=24 d20+4=21 d20+10=13 d6+3=4 2d6(2+3)=5 d6+3=4 d6+3=6 2d6(3+4)=7 2d6(6+2)=8 d6+3=6 2d6(1+2)=3
Wednesday September 19th, 2007 5:33:37 PM

(ooc still need the stats for invisibility, silence and I think Ari was to have Fly also)

Ari winces in anticipation of the pain as he feels himself engulfed by the flames of the spell. Ari continues his attack on the priest (if he is still there, otherwise he'll begin movement to the next quad member and attack).

AC 15 4+5(evil) = 9 points
AC 24 (crit, with crit success) 4+7(evil)+6+8(evil) =25 points
AC 13 (used Alemi damage by mistake) 6+1(fire)=7 points.

Ari is slightly surprised when he finds that his skin has not been charred. Stoneskin, good stuff

Kent - Bad news, Stoneskin only functions against physical cuts, slashes etc from weapons. It has no effect on magical damage.

darain - ooc 
Wednesday September 19th, 2007 8:08:42 PM

cant make rolls with pda. software isnt fully compatible. still at work. wont be home for about another 3 hours. if wont work with you, kent, then please make mykaels attacks.

please delete

Mykael HP: 63/65, AC: 28 (Aid, Stoneskin, Heroism, Gr Invis, Haste)  d20+12=29 d20+10=18 d20+16=23 d20+11=31 d20+11=29 d20+16=28 d10=1 d10=1 d10=8 d10=5
Wednesday September 19th, 2007 10:42:28 PM

While in the swing of combat, Mykael tries to discern where the magic missiles are coming from as well as how.

(Spellcraft: 29)
(Knowledge Arcana: 18)

(1st att: AC 23, dam 1+4 = 5)
(2nd att: AC 31 crit, confirm AC 29, 1+4=5, +8 if crit)
(Haste att: AC 28, dam 5+4 = 9)

Active Spells:
Aid (from Nez): 0/11 mins
Heroism: 0/70 mins
Stoneskin: 0/70 min,0/70 dam left
Greater Invisibility (from Rigging): 5/7 rnds
Haste (from Rigging): 3/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*


DM Kent (Rd 3)  d20+11=22 d20+11=20 d20+11=17 d20+11=14 d20+11=30 d20+4=15 d20+15=35 d20+15=17 d20+15=30 d20+10=19 d20+10=27 d10+8=18 d10+8=11 d20+9=16 d20+9=23 d20+9=19 d20+9=22 8d6(2+6+5+5+3+6+3+6)=36 8d6(6+1+2+6+3+5+3+5)=31 8d6(4+4+5+2+1+6+3+6)=31 8d6(4+3+3+2+1+5+1+6)=25
Wednesday September 19th, 2007 10:48:26 PM

Tower -

Smoking a bit from the flame strike (only 30 points is fire damage and can be reduced by resitance or reflex save) Val lashes out at the priest who having not made his save collapses as her blades cut into him.

Apollo charges toward the last two quad members and reaches Q2 and makes his one attack (took full move to reach him and haste only works with a full attack option) and flashes visible as he swings and misses with his strike.

Ashira rushes to attack the priest and finds him lying in a charred puddle at Val and Ari's feet.

Ari begins to give thanks for the stone sjkin spell and then realizes that he is feeling more than a bit scorched (stone skin is only good against physical weapon damage). Seeing that the priest is dealt with, Ari takes a run at Q1 and makes his attack missing with his one swing.

Garden -

Rigging sends his 2 spells on his way and he notices that the cone of cold seems to have a better than normal effect for some reason. He follows that with more scorching rays which drop another quad member in his tracks. His third ray he switches target and hits the Quad meber facing Mykael.

Bart and Nez once again team up and thankfully Bart is extremely effective this round as Nez seesm to have lost his touch and yet another quad member hits the dirt.

Mykael attcks his opponent and connects one time on his opponent, and though he still stands he is looking a bit wobbly Rigging's last scorching ray finishes him off as well. He is pretty sure that the missles were coming from the fighters hands, and he is just as sure that there were no spells being cast.

Gate -

The battle at the gate continues going fiercly and true to their word the Saints and Defilers seem to be hoding their own and perhaps even winning a bit as another enlarged quad member goes down. Though not without casualties of their own as yet another Saint bites the dust.

*********
Tower -

Up on the tower things get a bit tense for Aria nd Apollo as they realize they are both facing off with a Quad member momentarily on their own.

Ari's opponent takes a swing at him immediately after his attack and hits with a serious, but not critical, strike in the ranger's side. AC 35 Damage 18 points The quads return strike though misses as the wily ranger steps out of the way.

Appolo also feels the cut of a blade as it catches him just as he returns to being invisible AC 30 damage 11 points and the return cut actually shaves a few hairs off the top of his head as he ducks down.

Garden -

The four blurred figures move in but stop at a distance of ten feet from the wildcards and fiery bolts spray out from each one.
Scorching rays -
TAC 16 Mykael damage 36 No save SR20,
TAC 23 Nez damage 31 No save SR 18,
TAC 19 Bart damage 31 No save SR 18,
TAC 22 Rigging damage 25 No save SR 20


Mykael HP: 63/65, AC: 28 (Aid, Stoneskin, Heroism, Gr Invis, Haste)  d20+9=22 d20+16=33 d20+16=20 d10=4 d10=7
Thursday September 20th, 2007 12:59:12 AM

OOC: Mykael took no damage from Schorhing Rays, TAC: 17. (TAC: 10 + 4(dex) + 3 (ring))

IC: Turning on the new quad, Mykael charges Q8 and attempts an overrun (cant avoid, improved overrun), and moves to L3.

Overrun Str Check: 22

(Since charge is a full attack, does Mykael get his Haste attack? rolled just in case)

Whirling on his downed opponent, Mykael makes a quick attack.

(if I win, he is prone. Can I get a Coup de Gra? if not regular attack, if I get one at all with haste.)

att: AC 33, crit roll: AC 20
dam: 4+4 = 8, if crit +7

Active Spells:
Aid (from Nez): 0/11 mins
Heroism: 0/70 mins
Stoneskin: 0/70 min,10/70 dam left
Greater Invisibility (from Rigging): 7/7 rnds
Haste (from Rigging): 5/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*


Val (AC 28, HP 106/ 136, Protection from Evil, Protection from Energy- Fire)  d20+10=27 d8+14=22
Thursday September 20th, 2007 9:39:09 AM

Val doesn't stop to smell the roses after the priest drops. She moves over to one of the standing tower guards (moved to c9 to attack Q2). She raises her warhammer bringing it down hard.

ooc: power attack -8/ +8 dmg. Hit ac 27 for 22

Protection from Evil- 11 min
Protection from Energy-Fire- 120 min/ 90 pts


Ashira (AC31 (33vs. Evil), 90/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+18=35 d20+18=29 2d8(8+3)+22=33 2d8(7+7)+3=17
Thursday September 20th, 2007 10:21:12 AM

Frustrated that her target was dropped before she could even attack, Ashira watches the combat with the last remaining Quad member carefully. If it looks like Ari, Appolo and Val need help taking him down, she will join in the fray (AC35/29 for 33).

Otherwise she flys out a little way to check on the other groups. Seeing the Saints and Defilers in need of assistance, she calls out over the Message spell to Apollo. "The enlarged Quad is outside the tower, I'm going to help." Flying rapidly down to ground level, Ashira engages any enlarged member that looks like it might be a spellcaster (AC35/29 for 33).

OOC: Sorry, making a lot of assumptions here. I assume that Ashira can make it to one of the enlarged Quad members without making a double move. If not and her attack is not needed, she will pull out her wand and heal herself.

Kent >> No way can you make it to one of the enlarged Quad as you are more than 160 feet up. Also there are still two quad members on the roof Ari is facing one and apollo is facing the other. As you are currently not in any major danger of dying and you were going to attack one of the enlarged quads I will move you in suport of Ari and let you attack go toward that Quad member.

Nezamil Ac 34 Hp 64/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Greater inviso,Haste  4d8(4+8+3+6)+11=32
Thursday September 20th, 2007 7:18:49 PM

Feeling frustrated at his inability to strike the Quad's with his mace the Cleric of Domi changes tactics and reaches out to Bart .....tapping him on his shoulder " May Domi grant you health and courage" prays Nezamil as he infuses the agile warrior with Domi's divine power .

(spontanously casting cure critical wounds on Bart in place of 4th level spell deathward)(4d8(4+8+3+6)+11=32 Hp pts)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso 2/7 (from Riggings wand)
Haste (from Rigging)



Bart Ac 30 Hp 79/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=27 d20+16=34 d20+16=26 d20+11=26 d20+21=29 d10+11=16 d10+11=21 d10+11=14
Thursday September 20th, 2007 7:36:47 PM

Grunting in pain as the scorching rays burn the agile warrior eyes the new Quad " your going to pay for that " barks Bart

Suddenly feeling the cool infusions of Domi's healing touch Bart Launches(spring attack feat) himself at the nearest Ga'alian Quad member (Q5)......his sword held in both hands as he springs forward the Bart swings his weapon....slashing his foes .

1st swing d20+21=27 hit or miss?? damage if needed 1d10+11=16
2nd swing d20+16=34 crit hit!! d20+16=26 miss most likely damage 1d10+11=21 !!!
3rd swing d20+11=26 missed most likely
4th swing hasted d20+21=29 hit or miss ?? damage if needed 1d10=11=14

Continuing his spring attack Bart leaps by the Quad to (L4) hoping to out flank them for his next attack

(posted by adm Chris)

Troglodyte Ari AC 29/27 (if not evil) HP 20/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (52 of 70 points), Shield ( 5 min),protection from evil (5 min), some kind of invisibiilty (?), Silence (?), fly(?)  d20+9=24 d20+4=12 d20+10=12 d6+3=8 12d6(4+5+4+6+2+4+5+2+1+1+4+4)=42
Thursday September 20th, 2007 8:53:20 PM

Feeling a little woozy at the blood loss (ooc and reality shift. ;)) Ari prays fervently that he can either take this quad member down, or hold long enough until the others free up.

AC 24 for 8 + 9(evil) = 17 damage (other 6's were acident.
AC 12
AC 12


Appolo Ac 30 Hp 77/88 Hasted Invisible Airwalk 
Thursday September 20th, 2007 9:08:35 PM

After taking a hit Appolo goes invisible and retreats silently moving to his rightas he backs up.

Cosmo (AC 19; HP 63/63) 
Thursday September 20th, 2007 9:11:29 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
Greater Invisibility: 6/7 rounds (from Rigging)
SM IV: starts next round

The area around Cosmo starts to be cleared of the enemy. He decides to summon some of his friends to help in the battle. This will provide more bodies for the Ga'alians to attack and hopefully relieve some of his comrades from being attacked. Cosmo casts Summon Monster IV.

Location: H6

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning & Scorching Ray (Quicken)

Metamagic Rod Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3

Rigging ac 24 hps 56/80 mage armor, shield, protection of arrows, haste, message x2  10d6(2+4+2+3+6+5+2+5+6+5)=40 d20+8=19 2d6(5+2)=7
Thursday September 20th, 2007 9:27:48 PM

Rigging will move to I9 and turn and cast a lightning bolt catching O7 and 06 in its path. He does 40 points of damage to them unless they make a reflex save dc 20 or take half.

Swirl darts down towards his master and does a flyby attack on O1, hitting ac 19 (with flanking). If he does damage he will do 7 points. He will keep going heading down to check on Rigging's wounds

Swirl: Large sized air elemental familiar hit points 53, Initiative +11, speed 100 fly (perfect)
Armor class 26, slam +6/+12, damage slam 2d6, full attack is 2 slams special attacks air mastery, and whirlwind Str. 14, Dex, 25, Con 16, Int 11, Wis 11, Cha 11 Saves +5 fort, +13 reflex, +5 will Spell resistance of 17Skills listen +7, spot +7 Feats: flyby attack, improved initiative, weapon finesse (slam) Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master.

Rigging will message, "Ashira, haven't you killed your quad yet? You must be slipping. We are already on our second one down here."


level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Mykael greater invisiblity 7/7
Bart greater inivisiblity 6/7

All have haste 4/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste

Rod of Quicken lesser 2/3
Rod of Extend lesser 1/3
Rod of Silent lesser 0/3


DM Kent (Round 4)  d20+15=28 d10+8=10 d20+15=23 d20+10=30 d20+10=23 d10+8=11 d20+15=32 d10+8=14 d20+15=34 d20+15=16 d10+8=17 d20+9=29 d20+13=32 d20+13=30 d20+15=33 d20+15=29 2d10(9+5)+16=30 d20+10=17 d20+15=34 d20+15=18 d20+10=27 d20+10=21 d20+15=16 d10+8=12 d20+9=19 d20+9=25 d20+10=23 d20+10=22 8d6(3+6+1+2+5+6+3+2)=28 8d6(1+2+1+4+5+1+4+1)=19 d20+15=35 d20+15=26 d10+8=10 d20+10=23 d20+9=23 d20+10=19 8d6(6+2+1+4+3+6+4+5)=31
Thursday September 20th, 2007 10:25:43 PM

Tower -

Apollo, Val and Ashira all seemingly cross paths though none of them see apollo and only his nimbleness keeps him from being run into.

Ari attacks Q1 and soundly whiffs three times and then is showered in blood as Ashira cleaves into him from the side as she opened herself up to an attack of opportunity AC 32 for14 points.

Val steps forward to attack Q2 and opens herself up to an attack of opportunity AC 28 for 10 points and then she too joins Ari in the whiff parade.

Garden -

Mykael aatempts to overrun his opponent opening himself toan attack of opportunity AC 34/16 for 17 points and then feels like he ran into a stone wall as he hits the quad member and is shunted off to the side, opposed roll DC29. His quick follow up attack however does connect solidly and staggering him badly.

Nez quickly reaches out and does some healing of Bart 32 points returned.

Bart feeling the extra energy from Domi springs forward and takes a fullattack on Q5, trimming some hairs from the man's beard with his firat attack connecting solidly with his second missing with his third and just catching him with his final strike as he leaps past him as he drops to the ground.

Cosmo feeling a bit safer, at least for the time being begins casting his summoning spell.

Rigging steps back a few and lines up two of the quad for a lightening strike and sends it streaking at them, but the bolts seem to skitter past and around them doing no damage made save 32 &30 and evasion

Swirl heads down with his fly by but doesn't eve come close to connecting with anything.

Gate -

Outside the gate the Saints put forth a massive concentrated and well timed attack and their opponent hits the ground leaving only one Quad member remaining who seems to be moving very quickly and manages to catch a charging orc on his bastard sword and nearly cuts him in half, though the other orcs get some pretty good licks in as well.

Tower -

After the attack of opportunity on Val, the quad member Q2 attacks in earnest connecting a second time AC 30/23 nearly critically for 11 more points

Q1 while aware of Ashira's presence concentrates on the opponent right in front of him and attacks in earnest. AC 33/29 critically for 30 points and then follows up with a miss.

Garden -

Q6 & 7 move in on Nez (provoking attacks of opportunity) and begins major assault upon the weapon mage. beginning with a strike with a bastard sword AC 34/18 for 12 points and following it up with a barrage of scorching rays. TAC 19 & 25, SR 23 & 22 for 28 points and 19 points

Q8 now at the side of Bart launches his attack and connects AC35/26 for 10 points and misses with his second attack. He too sends a barrage of scorching rays at Bart TAC 23 SR 19 for 31 points

All three of these quad members seem to be moving with great agility and are blurred.

OOC: Darain 
Friday September 21st, 2007 12:04:55 AM

OOC: Kent, think you got a couple of things messed up, between looking at what you posted and the map you sent.

Since Mykael didnt get his Overrun, he should be in J4 or J5 and prone. This also means he didnt get his attack on Q8.

****Quad member did not try and knock Mykael down just blocked his overrun attempt therefore Mykael never went pron, unless you want him to be.

According to the map, Q6 & Q7 converged on Nezamil and not Mykael for all thier attacks.

**Yes should be Nezamil

Also, just want to be clear, they have a +9 to dex or str for an opposed overrun attempt? Didnt really matter in this case, with a nat 20 and they win anyways. I know you said they are moving fast, but wow! Or... oh hell!

***Yes this particular quad is blessed with and abundance of speed bonuses. so they aer indeed +9 dex.

Val (AC 28, HP 87/ 136, Protection from Evil, Protection from Energy- Fire)  d20+18=37 d20+13=30 d20+8=25 d8+6=10 d8+6=7
Friday September 21st, 2007 6:39:56 AM

Val takes the stinging hits and the blood is already starting to run beneath her armor. She lashes out with her warhammer.

ooc: sorry post is so short. Only have a couple minutes before work to get the post out. Will not get home from work before rnd 5 is posted.

1st attack ac 37 for 10
2nd attack ac 30 for 7
3rd attack ac 25 miss


Troglodyte Ari AC 29/27 (if not evil) HP 20/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (22 of 70 points), Shield ( 5 min),protection from evil (5 min), some kind of invisibiilty (?), Silence (?), fly(?)  d20+9=12 d20+4=12 d20+10=28 d20+10=30 d6+3=4 d6+3=9 d6=2 d6=1 d10=5
Friday September 21st, 2007 10:21:55 AM

Ari continues to chop away at his opponent. Ari gains some confidence as he feels more than sees others joining him on his opponent. With a solid hit with his fire sword, Ari is surprised a bit when the extra burst goes off from the sword (ooc first crit with this weapon).

AC 12
AC 12
AC 28 crit attack (AC 30) 4+2(fire)+9+1(fire)+5(burst) =21 points of damage (8 of which is fire damage).

Nezamil Ac 34 Hp 83/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Greater inviso,Haste 
Friday September 21st, 2007 4:00:22 PM

Nodding to himself "yup gotta keep us fresh to deal with all these Ga'alian Quads " as Nezamil spats out the last tow words with disgust

Quickly fetching a scroll the Dwarven Cleric of Domi snaps it open and quickly intones the words of power written "Domi grants us health and courage " prays Nezamil as the power from the scroll is released (scroll of cure mass light)(d8+11=19 cured)

(targets are Nezamil,Bart,Rigging,Mykael and the 3 remaining Defilers and 3 Saints of Ost)

Glaring at the two Quad members near him (Q6,Q7) "Domi will see that you fail your vile master" growls the dwarf

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso 4/7 (from Riggings wand)
Haste 1/7 (from Rigging)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom*,Silence x3***
(Bull str)
3rd - Searing light x2,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

[b]everyone in the group has "hide from undead cast upon them from earlier, i noticed only a few have it posted in the header


Appolo ac 30 Hp77/88 Invisible haste Airwalk  d20+14=31 d20+10=22 d20+14=33 d20+10=17 d20+14=24 d20+10=12
Friday September 21st, 2007 5:06:21 PM

Appolo steps forward ,flanks Q2 and unleashesa full attack.Hitting solidly twice aw he attempt to backstab his opponent 6 times.

Appolo OOC  d10+6=13 d10+6=9 d6=3 d6=2
Friday September 21st, 2007 5:10:05 PM

Attack 31 33 Damage 13 9 Backstab 3 2 Total 26
Opponent looses 2 point of strenght due to feat.I think I only hit twice.

Mykael HP: 36/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+16=35 d20+16=23 d10=8 d10=4 d20+16=21 d10=8 d10=5 d20+16=35 d20+16=36 d10=6 d10=8 d20+11=29 d20+11=17 d10=7 d20+16=27 d10=10
Friday September 21st, 2007 9:11:52 PM

OOC: Dont want to miss a post, and still no comments on my previous ooc statements and questions. Thus I will post with things as is.

Dont know where he is, but since they could attack him, Mykael can strike back.

IC: Mykael takes his punishment with gritted teeth and grins with the healing flow of Domi's power provided thru Nezamil.

AoO on Q6: AC 35, crit: AC 23
Dam: 8+4 = 12, +4 if crit

AoO on Q7: AC 21
Dam: 8+4 = 12

(ignore d10 roll of a 5, click once too many)

Full round of attacks on Q6, then to Q7 if Q6 falls.

1st: AC 35, crit AC 36
Dam: 6+4 = 10, crit dam = 8, total = 18

2nd: AC 29, crit AC 17
Dam: 7+4 = 11

Haste: AC 27
Dam: 10+4 = 14

Active Spells:
Aid (from Nez): 0/11 mins
Heroism: 0/70 mins
Stoneskin: 0/70 min,30/70 dam
Hide from Undead (from Nez): 0/11 mins
Haste (from Rigging): 5/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*


Rigging ac 24 hps 75/80 mage armor, shield, protection of arrows, haste, message x2  d20+12=22 d20+12=17 d20+12=32 d20+12=31 d100=95 d100=80 d100=41 4d6(6+3+4+6)=19 4d6(1+6+3+6)=16 4d6(3+6+6+6)=21 4d6(2+6+5+4)=17
Friday September 21st, 2007 9:22:12 PM

Rigging slides 5' to the right and casts his last scorching ray hitting O7 with 3 rays.

(ooc hit touch ac 22,17, and 32 which was a natural 20, rolled critical hit and hit ac 31 so third ray is critical. I believe you mentioned they are blurred so rolled chance to miss and didn't get a 20% or below. 95%, 80% and 41%

ray one hits tac 22 for 19 points of damage
ray two hits tac 17 for 16 points of damage
ray three hits ac 32 (confirmed critical hits tac 31 for 39 points of damage)

Rigging will have Swirl do a quick fly by around the temple to see if he can see any reinforcements coming.

Rigging takes a moment to glance around and sees the mounting pile of bodies among their allies and winces. He knew they weren't going to be able to handle this and shouldn't have come along but at least they tied up one of the quads. He hopes their honor is satisfied and they get out of the church area now.

He calls out on the message, "Tower group check in. How goes it up there. Our allies need some help but we are totally engaged. Can you help them?"
total damage to O7 is 73

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Bart greater inivisiblity 7/7

All have haste 5/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste

Rod of Quicken lesser 2/3
Rod of Extend lesser 1/3
Rod of Silent lesser 0/3


Bart Ac 30 Hp 57/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=35 d20+16=34 d20+16=25 d20+11=19 d20+21=38 d20+21=24 d10+11=20 d10+11=17 d10+11=12 d10+11=15 d10+11=17 d10=9 d10=7
Friday September 21st, 2007 9:23:07 PM

The sting of burning rays and slashing still pains the agile warrior but it only steels his resolve as he eyeballs his next target (Q8)

"Die Ga'alian scum......you have walked this land to long " as Bart weilds his sword in both hands

1st swing d20+21=35 hit damage d10+11=20
2nd swing d20+16=34 crit hit !! d20+16=25 hit?? damage d10+11=17 crit damage if needed d10+1=12
3rd swing d20+11=19 missed
4th swing hasted d20+21=38 crit hit! d20+21=24 hit?? damage d10+11=15 crit damage if needed d10+11=17
(d10=9 damage and d10=7 damage is shocking burst damge from bart's magical bastard sword)(i just peeked at Bart's character sheet and saw that, guess the Quad's got lucky that last couple rds )(maybe Ga'als hand in that ;-)]

"For Asilidur's freedom " Barks Bart as his blade slices the Quad which brings a grin to his face.

(posted by adm Chris)

DM Kent (round 5)  d20+15=27 d20+15=32 d20+15=28 d20+10=29 d20+10=26 d20+10=16 d10+8=17 d10+8=17
Friday September 21st, 2007 10:36:34 PM

Tower -

Val attacks along with Apollo and togehter they put a hurting on Q2 but he is still standing though a bit wobbly.

Ari too goes on the offensive and connects solidly and is momentariyl surprised by the fire that erupts from his sword. He does notice however that the fire does not seem to have any effect upon his opponent.

Garden -

Nez reads his scroll leaving himself open for attacks of opportunity. but his healing magic flows out and renews his allies.

Bart makes his attacks connecting twice nearly critically but even with that damage Q8 falls to the ground. As he falls the last two Quad members lose their blurred look and now just seem to be moving really fast.

Rigging's well used scorching rays make quick work of Q7 and he drops to the ground a smoking cinder.

Mykael managing not to hae been knocked over takes his attack of opportunity and connects solidly and drops the last quad member in the garden.

Gate -
Feeling the healing energy flow through them the Saints and the Defilers somehow manage to coordinate their attck and the laslt enlarged Quad goes down.

******
Tower -

Q2 lashes out with his sword and catches Val with his return stroke after having just missed with his first AC 29/26 for 17 points

Q1 also manages to connect with Ari and nearly critically AC 32/28 for 17 points but misses with his second swing.

Garden -

The last of the two garden quads lies quiescent and spattered with blood and the Wildcards begin to look around for any new opponents. They do see that the fighting at the Gate has ended and the six remaining adventurers are drinking a few potions and seem to be talking strategically together.

Rigging ac 24 hps 75/80 mage armor, shield, protection of arrows, haste, message x2 
Sunday September 23rd, 2007 7:47:42 PM

Rigging will activate one of his pearls of power getting a scorching ray back.
As he does this he will scan the area for more enemies and wave to the allies to form up.

Via message he will say, "What is our status? Ashira, is everything OK up there?

Cosmo, can you detect magic to see if we have anything useful lying at our feet? (Not sure if you ever summoned a monster but you might want to rethink what your summoning since we will have a couple of rounds.)

Rigging will check in on Swirl who was doing a fly around to see if he could spot enemy reinforcements (two rounds ago)

Rigging will move to N5.

Message to everyone, "Lets form up and down here and get ready to enter the temple."

Rigging is worried about the lack of news from topside.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 6/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste

Rod of Quicken lesser 2/3
Rod of Extend lesser 1/3
Rod of Silent lesser 0/3


Cosmo (AC 19; HP 63/63)  d3=3
Sunday September 23rd, 2007 9:15:01 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
Greater Invisibility: 4/7 rounds (from Rigging)
SM IV: 11/11

Cosmo finishes his Summon Monster IV spell. He summons his favorite creature, the Fiendish Ape. His spell is able to summon 3 of the creatures. He has them appear down the pathway a bit (in row 1)

Cosmo retrieves his Maximize Rod and the SM IV Wand from his haversack.

Location: H6

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning & Scorching Ray (Quicken)

Metamagic Rod Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3

Fiendish Apes
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Nezamil Ac 34 Hp 83/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Greater inviso,Haste  2d8(1+2)+5=8
Sunday September 23rd, 2007 11:59:39 PM

Holding his position (J5) as Captain Rigging moves past him " Captain where to next ?/....do we break thru the inner gate ??" as he points towards the gate

"what about our friends ?? at the front gate??" adds Nezamil " they did quite well....we could use their help "

"Barak !!" shouts the dwarf as he waves those at the front gate towards them

Seeing Mykael wincing in pain the Cleric of Domi fishes out a wand and taps him on the shoulder (Mykael is cured 2d8(1+2)+5=8!!)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso 4/7 (from Riggings wand)
Haste 1/7 (from Rigging)

everyone in the group has "hide from undead cast upon them from earlier, i noticed only a few have it posted in the header



Mykael HP: 44/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Monday September 24th, 2007 12:51:10 AM

Mykael stands near the temple doors surveying the goings on. Keeping watch for trouble. While doing so, he uses his rod and casts a maximized 'Shocking Grasp' into his sword.

"We should have one or both of the lesser groups collect our dead and take them to the safety of the inn. Also, they should hide the enemy dead, to keep suspicion from arising too much. Perhaps they should even put on the armor and stand guard to keep up a ruse."

Active Spells:
Aid (from Nez): 0/11 mins
Heroism: 0/70 mins
Stoneskin: 0/70 min,30/70 dam
Hide from Undead (from Nez): 0/11 mins
Haste (from Rigging): 6/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

Bart Ac 30 Hp 57/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=38 d20+21=26 d10+11=16 d10+11=16 d6=3 d20+16=32 d10+11=21 d20+11=23 d10+11=17 d6=4 d6=1 d20+21=25 d10+11=14 d6=6
Monday September 24th, 2007 2:27:49 AM

Bart turn to the nearest opponent and attacks his first attack is well placed (threat crit ac 26, for 16+16+3 shock), his second attack hits as well (ac 32 for 21+4) his third attack is well placed as well but if it hits? (ac 23 for 17+1). His hasted attack is not as good as it can be (ac 25 for (14+6)

ooc good to be back William

Troglodyte Ari AC 29/27 (if not evil) HP 20/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), some kind of invisibiilty (?), Silence (?), fly(?)  d20+9=24 d20+4=21 d20+4=19 d20+10=18 d6+3=9 2d6(4+5)=9
Monday September 24th, 2007 3:30:30 AM

Doing his best to hold on, Ari continues to try to do some damage. Ari begins to grit his teeth as he prepares to take some damage on top of the burn damage from the flamestrike.

AC 24
AC 21 Crit hit no crit damage 9+9(evil)= 18
AC 18



Val (AC 28, HP 70/ 136, Protection from Evil, Protection from Energy- Fire)  d20+18=34 d20+13=28 d20+8=10 d8+6=13 d8+6=7
Monday September 24th, 2007 8:05:24 AM

Val grits her teeth as the quads blade slices into her skin once more. A fresh wound and fresh blood flowing under her armor. She raises her warhammer bringing it down upon the wobbly man.

ooc: 1st attack ac 34 for 13, 2nd attack ac 28 for 7, 3rd attack miss ac 10

Protection from Evil- 11 min
Protection from Energy-Fire- 120 min/ 90 pts

Appolo Ac30 Hp77/88 Hasted Invisible  d20+14=34 d20+14=30 d20+14=30 d20+14=19 d20+14=24 d20+14=18 d8=1 d8+6=14 d10+6=15 18d6(6+5+3+6+6+3+3+2+2+1+4+3+4+3+2+4+6+1)=64
Monday September 24th, 2007 4:44:17 PM

Appolo agian repositons himself and luanches full attack on his oppponent backstabbing him 6 times as he flanks him.He does this right after Valanthe attacks.Appolo connects solidly 3 times.

Attack 34 Critical 30 30 Damage 10x2 =20 14 15
Backstab 64 Opponent looses the more points of strength due to feat Total=49+64=113

DM kent (Round 6) 
Monday September 24th, 2007 10:18:01 PM

Tower -

Val and Apollo shred their last opponent into little pieces and Ari's final strike is just enough and he watches his opponent slip to his knees and fall over.

Garden -

In the garden Cosmos's three apes appear and move where directed.

Bart for some mysterious reason continues to slice into the dead quads lying around.

Rigging worries about those above as his wife has not answered him recently.

Nez moves forward does a bit of healing on Mykael and asks his boss what they should do next.

Mykael casts a spell into his sword and adds to Nez's query thinking also that their allies should come inside.

Gate -

Out side the gate some sort of concensus has been reached between the remaining members of the two groups and suddenly the gate has been opened and they are strolling in. Swords are put at the ready as the Apes are viewed.

In the Air -

Swirl cycles back over and passes a couple of quick messages to Rigging. "They seem ok upstairs all bad guys are dead, but they are some hurt too. And Boss, you aren't gonna like this, but the other two groups are battling it out with the Quads at the back doors."

Current Combat is ended.

Val (AC 28, HP 70/ 136, Protection from Evil, Protection from Energy- Fire) 
Monday September 24th, 2007 10:37:57 PM

"Normally I say lets loot these bodies for anything of real value but we need to move. Is there any word from the others?"

Protection from Evil- 11 min
Protection from Energy-Fire- 120 min/ 90 pts

Mykael HP: 44/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Monday September 24th, 2007 11:17:17 PM

Knowing the amount of magic that Rigging had tossed around in thier encounters, Mykael fishes out some scrolls and hands them over to the Captain.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door

"If you dont use all of these, I would like them back please." Is all that Mykael says as he hands over a nice stack of prepared magic.

Active Spells:
Aid (from Nez): 1/11 mins
Heroism: 1/70 mins
Stoneskin: 1/70 min,30/70 dam
Hide from Undead (from Nez): 1/11 mins
Haste (from Rigging): 7/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3


Ashira (AC31 (33vs. Evil), 60/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  2d8(6+4)+3=13
Tuesday September 25th, 2007 7:57:57 AM

Frozen in helpless contemplatation, Ashira watches in shame as her brothers and sister struggle and then cut down the last of the Quad. Hmmmph...some hero! Can't even muster up the energy to take down the lackies...how are you going to fare when things really get going?!

Finally rousing herself, Ashira moves over toward Ari and taps him with her wand (13 hp to Ari). She looks over at Val. "Rigging says they're done with their Quad. We should link back up with them." Pointing her finger in Rigging's general direction, she whispers back to him. "We're finished up here too. Must be the gout in my shoulder...had to fight with one hand behind my back." Ashira's tone is as jovial as she can muster. She heard the worry in Rigging's voice and she really doesn't want to distract him by sharing her own personal doubts and fears.

Troglodyte Ari AC 29/27 (if not evil) HP 33/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), some kind of invisibiilty (?), Silence (?), fly(?) 
Tuesday September 25th, 2007 3:07:56 PM

Ari breathes a sigh of relief as the battle ends and stretches a little bit as he feels the burn and their effect recede a little bit.

Feeling the healing energies come into his body, Ari looks over at Ashira and smiles his thanks for the helping hand.

Responding to Val "I think we'd not want anything random to be left behind that might come to haunt us later. I've at least got detect magic so we can make a quick snatch on most things. We'll have to hope that nothing is too hidden."

Casting Detect Magic Ari will point out anything that is magical on the dead bodies and currently in the room. Then he'll move with the rest of the group to join up with Rigging.

I imagine we still have a lot of work to do in order to get to the heart seeds

(ooc Monday night will be my last post before leaving for Peru for 10 days. My internet access will probably be very limited (not in the home I'm staying at) so I'd appreciate any help in posting. Let me know if I should send Ari's character sheet out to the group, or just an individual. Thanks)

Nezamil Ac 34 Hp 83/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Greater inviso,Haste  2d8(8+2)+5=15
Tuesday September 25th, 2007 4:17:09 PM

Seeing as things are quirt for the moment the Cleric of Domi again taps Mykael with the wand of curing (2d8(8+2)+5=15 cured).

"This should help ya get back up to fighting speed " grins Nezamil

"Captain we hafta get thru to the inner grounds of the temple.....how do you wanna go about that ?"

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso 4/7 (from Riggings wand)
Haste 0/7 (from Rigging)

(glad to have you back William .....almost sent Bart on a suicide mission ;-)hehe )


Cosmo (AC 19; HP 63/63) 
Tuesday September 25th, 2007 6:52:53 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
Greater Invisibility: 3/7 rounds (from Rigging)
SM IV: 10/11

Cosmo looks towards Rigging for direction.

"These apes will only be around for a short amount of time. Where do you want me to send them?".

Location: H6

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning & Scorching Ray (Quicken)

Metamagic Rod Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3


Val (AC 28, HP 70/ 136, Protection from Evil, Protection from Energy- Fire) 
Tuesday September 25th, 2007 8:58:25 PM

"Alright let's move it then. We have to keep moving. It's only a matter of time before they notice something is wrong. Like a shift change in the tower." Val says and starts heading back down.

Protection from Evil- 11 min
Protection from Energy-Fire- 120 min/ 90 pts

ooc: this has to be my Tuesday post. Under the weather, going to be early and working a lot tomorrow.

Rigging ac 24 hps 75/80 mage armor, shield, protection of arrows, haste, message x2 
Tuesday September 25th, 2007 9:01:28 PM

Rigging tries to contact the people whom he cast the message spell on in the other 2 groups, trying to get an update.

He will look at the 6 remaining warriors from the gate battle and say, "Your comrades are in battle with quads in the back. I am going to send you to their aid. We will move on into the temple where things are going to even get more dangereous. Collect your friends and get back to the Inn or any safe house you have set up. You have conducted yourselves with honor and I am honored to join in battle with you, but we need to go on quickly before any more reinforcements arrive. May Alemi and Domi protect you, now hurry!"

Rigging will take the scrolls from Mykael with a nod of thanks and stow them away. Once, the others join us, I want to cast a passwall through the wall to the boy's dormitory and heartseed room. Hopefully we will avoid some of the more obvious traps that way."

Rigging will point and start moving to that wall. I will open the passage and then we can send the apes through first. We need to get to the alter area and move down the secret doors that priest told me about to the lower levels. I bet that is where the plants are kept."

Rigging will pull out a passwall scroll and prepare its casting.

"Ashira, hurry up and get down here!"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 6/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste

Rod of Quicken lesser 2/3
Rod of Extend lesser 1/3
Rod of Silent lesser 0/3


Appolo 
Tuesday September 25th, 2007 9:05:32 PM

Appolo looks around"yep better get downstairs."Appolo heads downstairs and appeats next to Rigging."OkLet's get the bodies outside inside and close those gates.Then head into the tample itself.That's when the party will really start.That's whne the real fun begins."

DM Kent (round 7 &8) 
Tuesday September 25th, 2007 10:50:38 PM

round 7
Some healing is done, the tower crew quickly makes there way down to join the others, and the other adventurers hear their orders and begin to head back through the gate.

Round 8

After the others join the group Riggin casts his passwall spell into the boys heartseeding room. As the final part of wall dissapates and the opening into the room is complete, the air is uddenly no longer quiet as the screams of multiple children split the night. Calls and pleas for mommy and daddy are heard as well as deep throated sobs and wails, intersperesed with what can only be the sound of bones being broken. The air is heavy with blood as the group enters and sees a sight possibly more gruesome than they have ever seen.

Lying on the floor are fourteen young boys in the beginning stages of being heart seeded. Their chest cavities have been cut open and the the immature heartseed plant is laying on top of their bellies and moving toward the bloody openings, small tendrils waving in the air. In one or two cases the heartseed has reacched the opening and its roots are digging into the chest and you can see the heart which is being pulled forward as the roots join with it. As the heart seed begins its entry into the body you can actually see the childrens' wounds begin to heal and regenerate as the blood flows freely and runs into runnels cut in the floor, where it drains somewhere.

Beside each child is a priest chanting and casting spells.

Right in front of the newly made tunnel is an alter/work area with a desk and chair.



Ashira (AC31 (33vs. Evil), 60/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+20=22 d8+11=12
Wednesday September 26th, 2007 12:03:06 AM

Oh by the gods... Ashira's stomach churns as she watches the heartseeding, threatening at any moment to empty its contents. She hears her own screams over the ones of the children...screams of pain.

We can end this anytime you want...
Just say the word and the pain will stop and Ga'al will bless your wounds...
Why do you struggle so? Do you really think your friends will come for you?! You are dead to them. Only Ga'al loves you, why do you spurn him so?


Pain racks her body, it's hard even to breath. For the briefest of seconds, the stalwart ranger is glued to the floor, paralyzed by her memories...

But then comes the rage. Ashira's face contorts into a mask of rage and vehemence that is horrible to look upon. Without thought, she flies directly toward the nearest priest. "No!! No-one will bow knee to your b****d of a god!! Not this day or any other!"

So consumed by her anger, Ashira's initial attack is poorly aimed and less effective than she would like. (AC22 for 12)

Bart Ac 30 Hp 68/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+16=28 d8=8 d10+21=26 d6=5
Wednesday September 26th, 2007 6:40:51 AM

Bart rushes forward as well, aiming at a priest (spring attack, power attack+5), ac 28 for (26+5 shock)

attensence report 
Wednesday September 26th, 2007 5:02:47 PM

Dm Kent xxxxx
Rigging xxxxx
Ashira xxxoo
Appolo xxxxx
Val xxxxx
Bart xxxxx
Nezamil xxxxx
Mykael xxxxx
Cosmo xoxox
Ari xxxxx

good week of posting people !!!!! lets keep this up as we are still in combat!!!!

Nezamil Ac 34 Hp 83/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Greater inviso,Haste 
Wednesday September 26th, 2007 7:02:20 PM

Eyes going wide in Horror "By Domi......." stammers the dwarf

Frozen for just a moment Nezamil springs into action and steps towards the nearest boys and attempts to knock the heartseeds off their chests then stomp on the writhing seeds.

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Greater inviso1/7 (from Riggings wand)
Haste 0/7 (from Rigging)

( not sure what i need to knock the heartseeds away, let me know and i'll roll whatever is needed _)

>>>> Let's go with base attack + dex bonus for your unarmed attempts at knocking off the heartseeds. Now if you are using a weapon.... you may need to roll to see if you hit the child or not. (oooo this could get ugly)



Rigging ac 24 hps 75/80 mage armor, shield, protection of arrows, haste, message x2  5d4(4+4+4+2+2)+5=21
Wednesday September 26th, 2007 8:47:06 PM

Rigging orders, "Take out the priests first! Then we save the children!" Rigging raises a hand and shoots a magic missile at the farthest priest away. 5 missiles strike into him doing 21 points of damage to him/her.

Rigging will take his movement to pull out a wand of dispel magic

Rigging will message the other allies to find out how they are doing in their battle and tell them to come here after they finish off the quads. They will need to get the kids out.

ooc Kent, can we please get a map. 14 priests!! Yikes.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 8/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door



Val (AC 28, HP 70/ 136, Protection from Evil, Protection from Energy- Fire)  d20+10=27 d8+14=19
Wednesday September 26th, 2007 10:08:03 PM


Val moves forward after Ashira, striking without hesitation. Surely this was the purest of evil. Inflicting their religion upon children. Val snarls as she brings her warhammer down hard.

ooc: power attack -8/ +8. hit ac 27 for 19

Protection from Evil- 11 min
Protection from Fire- 90pts/ 120 min

Appolo Ac 30 HP 77/88 Haste Invsible  d20+14=26 d20+14=18 d20+14=30 d10+6=11 d10+6=12 d8=4 d8=5 d8=7 d8=1 d8=2 d8=5 d8=3 d8=2 d8=5 d8=4 d8=6 d8=4
Wednesday September 26th, 2007 10:21:02 PM

Appolo follows Ahira and vlanks her opponent backstabbing it 3 times.Hopefully hitting twice.

Attack 26 30 Damage 12 11 Backstab 48

Mykael HP: 59/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Wednesday September 26th, 2007 10:34:57 PM

Having only heard stories of Ga'alian rituals before, his first witnessing of such an event, triggered a steel resolve within his soul.

Using the full ability of the haste, Mykael takes a blurring full run past all the priests, boys, and Wildcards. He takes a route that will ensure he ends where he wants on this round, however, he tries to avoid entering any combat.

Stopping finally at the other end of the room, he takes a stance to block the exit.

'No adult gets away from here.' His form is perfect, eyes of steel resolve, shield and sword up and ready. He will die, before he allows a priest to escape.

Active Spells:
Aid (from Nez): 1/11 mins
Heroism: 1/70 mins
Stoneskin: 1/70 min,30/70 dam
Hide from Undead (from Nez): 1/11 mins
Haste (from Rigging): 7/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3


DM Kent (round 9) 
Thursday September 27th, 2007 6:23:38 AM

Ashira flies into a rage as she sees and hears what is happening. In her haste she misses with her attack. Attacking #1

Appolo follows his standard op and comes in behind in support of Ashira also connecting only once with his attack. Attacking #1

Rigging whips off a quick magic missile aiming for the furthest away priest which is closest to the exit door The missiles strike in their effective way staggering the priest badly. Hit # 10

Val begins to growl and snarl as she weighs into the room and before she knows it she is across the room and battering on a new foe. #3

Bart too flies into the room a look of disgust on his face and finds himself standing over a child the suddenly screms "Help me papa!" Nearly causng him to miss the doughty fighter connects with his attack. Attacking #14.

Mykael truly horrified at the scene around him gets a steely resolve that decides that not one priest is going to escape this room and he charges all the way to the door Full run 100 ft, and plants himself there breathing hard and drawing his blade.

Nez moves quickly into the room horrified at the sight of the heartseed plants crawling towards the gaping chest wounds and decides to try and do something about it. In his haste he nearly forgets about the priest standing there which causes his fist to travel a bit higher than planned. it still connects and with a little resistance and an additional scream from the child the heartseed is knocked to the ground. You are near #2

Ari and Cosmo seems almost overwhelmed by the sight before them and thoughts race through their minds about friends they one had as children and family members that had to go through this and stand frozen where they are.

The priests do not retaliate and have barely registered your presence until the blood starts flowing, due to the suprise of actually being attacked during a ceremony and without warning.

The childrens calls for help truly begin to echo through the room now as they realize that someone other than the priests are in the room with them.

(That was your surprise round)

Priests 1&9 AC 31
Priests 2,3,4,5,14 are AC 26
Priests 6,7,8,10,11,12,13 Are AC 23

Bart Ac 30 Hp 68/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=36 d20+16=34 d20+16=35 d20+11=17 d20+21=32 d20+11=18 d10+11=18 d10+11=17 d10+11=12 d6=4 d6=5 d10+11=21 d6=1 d20+21=27 d10+11=16 d6=6
Thursday September 27th, 2007 12:23:52 PM

The priest are tougher then it seems, Bart launche a series of blows against the priest in front of him trying protect the boy (ac 36 for 18+4, threat crit ac 35 for 17+12+5, miss, haste attack ac 32 for 21+1= tot dam 79) (including last round 101 dammage, i presume #14e is dead, cleave attack on 13 ac 27 for 16+6)

Mykael  d20+16=19 d20+11=18 d20+16=27 d10=6
Thursday September 27th, 2007 6:38:09 PM

(OOC: Not at home, cant cut and paste or access map using a public terminal.)

IC: Mykael makes sure to keep an eye on the exit, both for people entering and those trying to exit.

He does start eliminating priests starting with those closest to the exit, always keeping himself between them and the exit.

He attacks #10
1 hit
AC: 27, 6+4 = 10 dam

Fiendish Apes - 3 total  d20+9=18 d20+9=18 d20+9=24 d6+7=11
Thursday September 27th, 2007 8:00:26 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Cosmo comes out of the shock at what he is seeing. He quickly orders the apes to attack. The apes quickly move forward and attack clerics 4, 5 & 6.

Ape 1 claw attack #4:
Hit AC's 18
Damage 0

Ape 2 claw attack #5:
Hit AC's 18
Damage 0

Ape 3 claw attack #6:
Hit AC's 24
Damage 11

Cosmo (AC 19; HP 63/63)  d20+13=23 11d6(4+6+6+1+3+2+4+6+5+6+3)=46
Thursday September 27th, 2007 8:22:40 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
Greater Invisibility: 2/7 rounds (from Rigging)
SM IV: 9/11

Cosmo watches as his apes move out and attack the vile clerics. There are a lot of Clerics in this room. If they get organized they may cause some problems for the Wildcards. Cosmo decides to try out one of his new spells that is specifically designed for situations like this. Cosmo casts the spell Chain Lightning.

Spell: Chain Lightning
Primary target: 6
Secondary targets: 5, 7, 4, 8, 3, 9, 13, 14, 1 & 12
Spell resistance check: 23
Reflex DC: 22 (10 + 6 + 6)
Damage primary target: 46/23
Damage secondary targets: 23/11

Location: P2

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3

Nezamil Ac 34 Hp 83/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Haste  d20+15=34 d20+10=17 d20+15=25
Thursday September 27th, 2007 9:37:43 PM

As emotions about the horror wash across his face.....Nezamil eyes settle on the priest (#2) next to the boy...... "Your gonna die for this you vile ..........."activating his magical boots...... the dwarf doesn't even finish his sentence as his mace smashes into the ga'alian priest......landing a heavy blow but he fails to finish off the evil priest.

The 5'ft dwarf moves to step between the boy and priest as he attacks the Ga'alian priest

1st swing d20+15=34 hit
2nd swing d20+10=17 missed
3rd swing d20+15= 25 (darn it missed by 1 )

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Haste 1/10 (1 rd used)(boots of speed)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom*,Silence x3***
(Bull str)
3rd - Searing light x2,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

[b]everyone in the group has "hide from undead cast upon them from earlier, i noticed only a few have it posted in the header




Val (AC 28, HP 70/ 136, Protection from Evil, Protection from Energy- Fire)  d20+18=26 d20+13=28 d20+8=25 d8+6=13 d8+6=14
Thursday September 27th, 2007 9:55:42 PM


Seeing the priest temporarily stunned by her viscious hammer blow, Val brings her hammer back up and down hard again. Her strikes are savage and brutal hoping to hurt the priest before sending him before Gargul.

ooc: 1st attack hit ac 26 for 13, 2nd attack hit ac 28 for 14, 3rd attack miss ac 25

Protection from Evil- 11 min
Protection from Fire- 90 pts/ 120 min

Ashira (AC31 (33vs. Evil), 60/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+17=34 d20+17=36 d20+17=18 d20+12=32 d20+12=30 d20+7=23 d20+17=20 d20+8=16 d20+2=6 d8+7=10 d8+7=14 d6+4=9
Thursday September 27th, 2007 10:49:30 PM

Ashira launches into a full attack against cleric 1.

Ashiria hits ac 34 (possible critical hit, then hits ac 36 confirming it for 28 points of damage

She then hits ac 32 (missed critical roll for another 9 points of damage) The rest of her hits fall short but does a total of 37 to cleric 1.

She mutters savagedly, "You will pay for your evil ways you son of a goat!"

(posted by George)

Rigging ac 24 hps 75/80 mage armor, shield, protection of arrows, haste, message x2 
Thursday September 27th, 2007 10:52:39 PM

Rigging is at a loss of what to do, so he uses his next pearl to retrieve another scorching ray spell. He is getting ready to burn down the lead cleric as soon as he can identify him.

He contacts Swirl and says, "Keep an eye out on our friends. When they are done with combat, find a way to get them here if you have to carry one of them."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 9/12

Please remember that my group gets +1 to hit, +1 to ac +1 on reflex saves due to haste


Appolo Ac 30 Hp77/88 Haste invisible  d20+14=34 d20+14=22 d20+14=21 d20+14=19 d20+14=30 d10+6=14 d10+6=7 d6=6 d6=3 d6=2 d6=5 d6=4 d6=6 d6=3 d6=4 d6=4 d6=1 d6=3 d6=4
Thursday September 27th, 2007 11:43:07 PM

Appolo sideteps slightly then luanchesa full attack of his own on priest one backstabbing it and hitting twice.

Attack 34 30 Damage 14 7 Backstab 45 points Total 66

DM Kent  d8+4=9 d20+10=30 d20+10=22 d20+8=18 4d8(7+4+8+5)=24 d20+8=24 d20+8=19 d20+8=25
Friday September 28th, 2007 6:53:36 AM

Bart cuts poor cleric 14 to ribbons showering the young boy with more blood and body parts. The heartseed now bathing in blood actualy seems to grow several inches in a quick spurt and dives into the chest cavity eliciting a scream from the boy unlike any previously heard. Bart then turns his attention to #13 leaving him wobbly.

Mykael moves slightly to attack #10 and cuts him down easily.

Following Cosmo's directions the Apes close with their targets and are prtty much ineffective scoring only one hit between them.

Cosmo sends off a a bolt of lightening that seems to split apart and go every which way connecting with priest after priest and causing everyone in the room some trepidation when the light show ends several more priests are down and several are not looking to well. Unfortunately as well several of the boys got caught in the blasts as they were being touched by attacked priests.

Nez goes on the offensive against #2 and connects with one strike, and the heart seed begins moving along the floor back toward his intended host.

Val quickly attacks again and this time connects twice causing her opponent to scream in pain.

Apollo and Ashira finish up work on #1 after he was also glancingly hit by the lightening bolt that weaved between the two Wildcards.

Rigging prepares another spell retrieved from his pearl and looks around for might be the lead cleric in the group.

********

Mykael, having isolated himself finds himself nearly surrounded and is attacked by all four of his new attackers while another seems to have moved farther out of harms way.

AC 22 for a miss
AC 25 for a miss
AC 22 for a miss
AC27 (nat 20) for 9 points


Then from out of seemingly nowhere Mykael feels his sight going dim. Blindness Fort save DC 20, SR 30 or go blind.

Val's opponent takes a five foot step back into the corner and sends a ray of light straight at her. Searing Light - No save SR 18 - for 24 points

#4 & 5 facing the apes also take five foot steps backwards placing their backs against the wall and cast dispel magic spells targetting the apes facing them.

#4 Ape dispel check 24 (cosmo make a dispel check DC 11 + caster level)
#5 Ape dispel check 19 (cosmo make a dispel check DC 11 + caster level)

Nex's opponent also steps backwards and casts a spell and Nez feels his vision begin to fade as well. Blindness - Fort save 18, SR 25

Todd 
Friday September 28th, 2007 12:30:52 PM

Sorry for my missed post. Weds I had a computer job go longer than anticipated and then worked taxi on both sides of that. So that I was up for about 55 hours before I got some sleep last night.

Troglodyte Ari AC 29 HP 33/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty (?), Silence (?), fly(?), displacement 
Friday September 28th, 2007 12:34:10 PM

Coming out of the shock of being in the presence of heart seeding and the memory it triggered of his own similar heart seeding, Ari comes out of his trance and takes a look around. With all the priests around Ari decides it's time to add something else to his arsenal. Taking out a potion Ari quaffs his potion of displacement.

If there is time he'll tap himself with invisibility.

(OOC) Todd, I will allow Ari to use his last round to drink his potion and this round to make himself invisible.

Appolo Ac 30 Hp77/88 Haste Invisible  d20+14=26 d10=4 d6=4 d6=2 d6=6 d6=1 d6=5 d6=3
Friday September 28th, 2007 7:21:06 PM

Appolo moves silently and quickly to Mykaels aid.He backstabs priest#7 once.

Attack 26 Damage 4+6=10 Backstab 21 Total31


Rigging ac 24 hps 75/80 mage armor, shield, protection of arrows, haste, message x2 
Friday September 28th, 2007 8:30:57 PM

Rigging says, "Take down the clerics and Cosmo and I will start saving the children. We have to move fast!

Appolo, you team with Val! Bart and Ashira help out Mykael! The fool has gotten himself surrounded!

Ari help Nezamil! Gang up and bring them down fast!

Cosmo, get your apes to tie up the rest. Keep them from casting spells! Have them grapple.

Rigging will move towards the child near the dead C1, grab the heartseed and fling it to the floor.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3*, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 10/12


Mykael HP: 59/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+8=13 d20+8=15 d20+8=26 d20+16=27 d20+16=17 d20+11=20 d20+16=31 d10=3 d10=5
Friday September 28th, 2007 10:27:08 PM

Mykael staves off the blindness, (Fort save = 26, burnt two Hero Points).

Mykael tears into #8, then he takes a 5ft step back to block the door.

(ignore the 17... clicked button twice)

1st att: AC 27, Dam 3+4 = 7
2nd att: AC 20, miss
Haste att: AC 31, Dam 5+4 = 9

Active Spells:
Aid (from Nez): 1/11 mins
Heroism: 1/70 mins
Stoneskin: 1/70 min,30/70 dam
Hide from Undead (from Nez): 1/11 mins
Haste (from Rigging): 10/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

Val (AC 28, HP 46/ 136, Protection from Evil, Protection from Energy- Fire)  d20+18=27 d20+13=19 d20+8=27 d8+6=14 d8+6=14
Friday September 28th, 2007 11:42:56 PM

Val growls as the pain wracks her body. She takes a step forward, further cornering the cleric. She smashes him with her hammer yet again.

ooc: hit ac 27 for 14, miss ac 19, hit ac 27 for 14

protection from evil- 11 min
protection from fire- 90pts, 120 min

Nezamil Ac 34 Hp 83/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Haste  d20+14=33 d20+15=21 d20+10=30 d20+10=21 d20+15=26 d8+4=11 d8+4=7
Saturday September 29th, 2007 9:32:00 PM

Blinking away the Ga'alian Cleric's spell (d20+14=33 fort save) "heh by Domi ya gonna hafta do better then that " growls Nezamil as he moves to attack.

"We'll see who can see after this " grunts Nezamil as he swings his mace in sweeping arcs.

1st swing d20+15=21 missed
2nd swing d20+10=30 crit hit!! d20+10=21 missed crit hit damage d8+4=11
3rd swing d20+15=26 hit damage d8+4=7 (hasted attack)
total damage =18

"Grrrrr"" this was easier when i was taller " growls Nezamil as the Cleric of Ga'al still stands

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Haste 10/12 (from Rigging)



Bart Ac 30 Hp 68/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+21=40 d20+21=30 d10+11=15 d10+11=16 d6=5 d20+16=20 d20+11=16 d20+21=25 d10+11=18 d6=2
Sunday September 30th, 2007 11:05:35 AM

Bart attacks the prioest in front of him (crit ac 30 for 15+16+5) his second and third attack are miss hi last and final attck hits the priest once more ac 25 for 18+2

Fiendish Apes - 2 total  d20+9=11 d20+9=16 d20+4=8 d20+9=26 d20+9=21 d20+4=22 d6+7=10
Sunday September 30th, 2007 9:13:39 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The 2 remaining apes attack again. Ape #3 joins Ape #2 and attacks Cleric #5.

Ape 1 - dispelled

Ape 2 attacks #5:
Hit AC's 11, 16 & 8
Damage 0

Ape 3 attacks #5:
Hit AC's 26, 21 & 22
Damage 10

Cosmo (AC 19; HP 63/63)  d4+1=3 d4+1=2 d4+1=5 d4+1=5 d4+1=3
Sunday September 30th, 2007 9:25:08 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
Greater Invisibility: 1/7 rounds (from Rigging)
SM IV: 8/11

Cosmo wonders if magic missile might help kill these heartseeds off. Doesn't hurt to try. Cosmo casts the spell hitting the heartseeds of 6, 5, 7, 4 & 8.

Damage 3, 2, 5, 5 & 3

Location: P2 with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3

Ashira (AC31 (33vs. Evil), 60/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+14=26 d8+7=12
Monday October 1st, 2007 12:59:57 AM

Ashira hears her husband's instructions and nods at Mykeal's brave but dangerous situation and moves forward to attack as well. She charges to cleric 12 and hacks into him hitting ac 26 for 12 points of damage. She enjoys watching Ga'alian priest blood flow.

Posted by George

DM Kent  d100=8 d8+10=15 d20+10=27 d20+10=23 4d8(4+7+5+8)+7=31 d20+7=24 d20+7=25 3d8(4+4+3)+5=16 d20+5=19 10d6(6+1+6+5+4+1+4+1+1+6)=36 d20+10=27 4d8(6+5+6+1)+7=25 d20+7=19
Monday October 1st, 2007 7:27:54 PM

Having drunk his potion Ari takes out his wand and gives himself a charge becoming a displaced invisible troglodyte.

Apollo moves and backstabs #7 dropping the cleric to the floor.

Thinking about what might be going on with swirl, Rigging moves forward to remove a heartseed from a child's chest and grabs hold and gives it a tug. The child screams and the heartseed seems to be somehow attached to the child. It is about that time that he hears a close response from Swirl. Boss they're still fighting at the back door facing two quads and four priests. It was looking kind of bad for our guys and then the reinforcments you sent from the front arrived. There are several down from each group and it looks like we have the upper hand, but they may be tied up a while.

Mykael drops #8 and steps back toward the door.

Val steps forward and drops her foe with two well placed shots.

Nez begins mace lessons with unwilling pupil and causes a bit of damage, but his opponent yet stands firmly infront of him.

Bart quickly drops his opponent and begins looking around for his next victim.

The two remaining apes join forces against #5 and combine for a total of one hit.

Cosmo decides to try something a little out of the box and sends a barrage of magic missiles streaking across the room targeting several of the small heartseed plants. What he sees is somewat promising and a touch horrifying as well. With heartseeds 6,5 & 7 the missiles go streaking connect with their target and are destroyed. However with 4 & 8 the missiles connect and the children scream in anguish as the heartseed is destroyed and they begin to bleed out faster than before.

Ashir also rushes to Mykael's aid and smashes into #12 nearly cutting him in half with her stroke.

*************

Seeing that he is currently left without an opponent after his ape was dispelled,#4 begins casting a spell. Inflict light wounds mass - Both Apes, Val, Rigging, Bart, Nez, and Ari take 15 points damage, Will save DC 22 for 8 points, SR 27 negates

Once again Nez's opponent casts a spell, reaching out and touching the dwarf. Touch attack AC 23 - inflict critical wounds - 31 points, will save DC 20 for 16 points, SR 24 negates the cleric then takes a five foot step backwards.

Momentarily witout an opponent, but seeing the writing on the wall cleric 11 too casts a spell and steps forward and touches Ashira. Touch attack AC 25 - Inflict serious wounds - 16 points Will DC 17 for 8 points SR 19 negates

Watching things from the corner Cleric 1 again cast a spell and this time a column of fire engulfs the northern end of the room catching Mykael, Apollo and Ashira in it. Flame strike - 18 points fire damage - Reflex DC 22 for 9 points + 18 points unholy damage. SR 27 negates

Now faced with a couple of apes #5 reaches out and touches Ape 3 with a spell. Inflict critical wounds 25 points, Will save DC 18 for half, SR 19 negates.



Val (AC 28, HP 38/ 136, Protection from Evil, Protection from Energy- Fire)  d20+9=28
Monday October 1st, 2007 10:10:47 PM

Val grits her teeth as the wave of pain washes unexpectedly through her body. She was trying to restrain herself because of the children but with priests throwing down holy fire they were the biggest threat. Val hooks her warhammer on her belt and draws her bow.

ooc: protection from evil 11 min, protection from fire 90pts/ 120 min


Troglodyte Ari AC 29 HP 18/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty (?), Silence (?), fly(?), displacement  d20+8=12 d20+9=26 d20+9=14 d20+4=7 d20+10=17 2d6(5+3)=8 d6+3=8 d6+3=4 d6=1
Monday October 1st, 2007 11:37:22 PM

gritting his teeth in pain, Ari moves over to help Nez.

AC 26 (non crit with AC 14) 8+8(evil)=16 pts
AC 7
AC 17 4+1(fire)=5

(sorry for quick post. Last post before heading to Peru. Back on the 13th. No volunteers that I saw).


Rigging ac 24 hps 67/80 mage armor, shield, protection of arrows, haste, message x2  d20+11=29 d20+10=17 d20+10=15 d20+10=16 4d6(3+4+6+4)=17 4d6(1+6+5+4)=16 4d6(1+4+3+5)=13
Monday October 1st, 2007 11:49:28 PM

Rigging grunts in pain as he sees wounds open up on his body. He looks sadly down at the boy who the heartseed has taken hold of. "I am sorry my lad. I am sorry we were to late for you."

Rigging will move to G11 and cast a scorching ray at cleric 9 hitting touch acs 17,15,16
first ray does 17 points, second does 16 and third does 13 for a total of 46 points of damage. No save

"Hurry up, we need to finish them off before we see more reinforcements. You can bet the girls are going through the same thing on the other side."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3*, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 11/12

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door



Nezamil Ac 34 Hp 75/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Haste  d20+11=23 d20+17=36 d20+11=24 d20+17=21 d20+15=22 d20+10=30 d20+10=13 d20+15=35 d20+15=33 d8+4=7 d8+4=11 d8+4=8
Tuesday October 2nd, 2007 12:41:19 AM

Grimacing as the inflicted pain overcomes his magical resitance (SR-27=d20+11=23 fail)the dwarf grits his teeth and shakes off part of the pain (will save d20+17=36 made !!)

"Some powerful magic here " growls Nezamil

Feeling another wave of pain crash againist him .....but feels his magical resistance hold (SR-20=d20+11=24 made !!!)(will save d20+7=21 made)

"Where do ya think your trotting off to " barks Nezamil at the Ga'alian cleric stepping away

Stepping towards the Cleric of Ga'al to close for another attack

The dwarfs heavy mace misses wide at 1st but he quickly corrects and lands two smashing blows on the Cleric of Ga'al

1st swing d20+15=22 missed
2nd swing d20+10=30 crit hit!! d20+10=13 missed crit damage 1d8+4=7
3rd swing hasted d20+15=35 crit hit !! d20+15=33 crit made !! damage d8+4=11 damage d8+4=8 total 19
total damge = 26

"Don't count ya heartseeds just yet " growls Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Haste 9/12 (from Rigging)



Bart Ac 30 Hp 68/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+16=28 d10+21=25 d6=2
Tuesday October 2nd, 2007 3:05:01 AM

Bart makes a spring attack towards priest #4 (power attak+5) (ac 28 for 25+2)

Fiendish Apes - 2 total  d20+2=20 d20+2=14 d20+2=17 d20+9=26 d20+9=14 d20+4=20 d6+7=12
Tuesday October 2nd, 2007 7:26:29 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's -/37, 22/37 & -/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Will save Ape #2 - 20
Will save Ape #3 - 14 & 17

The last ape attacks cleric #5

Ape 1 - dispelled

Ape 2 attacks #5:
Hit AC's 26, 14 & 20
Damage 12

Ape 3 - dead

Cosmo (AC 19; HP 63/63) 
Tuesday October 2nd, 2007 7:42:38 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 7/11

Hmm Cosmo thinks as he sees the magic missiles have their desired effect and a side effect he does not like. He uses the Wand of SM IV this round summoning a Lantern Archon.

Location: P2 with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 1)

Appolo Ac 30 Hp 77/88 Haste Invisible  d20+18=27 d20+14=22 d10+6=7 d6=1 d6=2 d6=5 d6=5 d6=4 d6=5
Tuesday October 2nd, 2007 7:52:38 PM

Appolo dances through the vlames unscathed and makes a beeline for Priest one.Going invisible and running silent he sidesteps flanks and backstabs Priest one

Attack 22 Damage 7 Backstab 22 Total 29

Ashira (AC31 (33vs. Evil), 52/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+9=24 d20+17=24 d20+17=24 d20+12=32 d20+12=14 d20+7=22 d20+17=37 d20+17=30 d20+8=22 d20-2=3 d8+7=12 d8+7=15 d8+7=9 d6+4=9 d6+4=9
Tuesday October 2nd, 2007 7:53:01 PM

Ashira winces in pain but is able to shake off some of the damage from the cleric 11's evil spell. save 24

Ashira says to Appolo, "Go take out that priest! I will finish playing with these scum.

She attacks C12 first while he is in front of her. If C12 falls, then she shifts to C7. If C7 falls, then she shifts to C11

AC 24 hit 12 points of damage
AC 24 hit 15 points of damage
AC 32 hit missed critical 9 points of damage
AC 14 miss
AC 22 miss
AC 37 hit made critical with ac 30 18 points of damage
AC 22 miss
AC 3 miss

posted by George


Mykael HP: 23/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+13=15 d20+16=20 d20+11=13 d20+16=29 d10=7
Tuesday October 2nd, 2007 8:39:53 PM

Refusing to move from protecting the exit, Mykael takes the full brunt of the priests dastardly spell. (Reflex save = 15)

Mykael assualts priest #11.

(dice roller sucks)

Att 1 & 2 miss

Haste Att: AC 29, for 7+4 = 11 dam

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 11/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3


DM Kent (round 12)  d20+10=24 d20+13=30 3d6(1+6+2)+13=22 4d8(8+4+6+4)+7=29 d8+10=18
Tuesday October 2nd, 2007 10:45:20 PM

Val puts her hammer away and draws her bow looking forward to placing a few well aimed arrows in some Ga'alian Priest.

Ari moves up in support of Nez and conects once momentarily flashing into a blurred version of himself.

Rigging moves forward and targeting what he believes is the head cleric in the room sends three rays of scorching fire at him. but when the smoke clears he is still standing as he cant beat Riggin's Spell resistace (please roll spell resistance rolls in future. I rolled for you this time, darn it SR 30.)

Nez steps forward and drops his and Ari's opponent.

Bart springs forward with a mighty strike and connects solidly with his blow.

The final ape continues his assault and does a bit more damage to his foe.

Cosmo begins casting with his wands and waits for the arrival of his next creature.

Mykael and Ashira finish the job on the remaining priests in their area. While Apollo goes dancing around after his newest foe connecting once.

*********

A cold chilling voice comes from priest 9 as Apollo strikes him. "I see you little thief and so now you must die! As he finishes speaking he points his finger at Apollo and Apollo feels like a cold hand is reaching into his chest and grabbing hold of his heart. Finger of Death - Fortiude DC 22 or die, save for 22 points damage,

#5 reaches forward and touches the ape again Inflict critical wounds 29 points, Will save DC 18 for half, SR 19 negates

#4 again casts and black negative energy begins spreading out from him engulfing Rigging, Ari, Val, Nez, Bart and the Ape. Inflict light wounds mass - 18 points damage, Will save DC 22 for 9 points, SR 25 negates



George  d20+14=32
Wednesday October 3rd, 2007 8:42:02 AM

Kent, Not sure you rolled Rigging spell resistance right. D20 +12 (level) +2 for spell penetration. I didn't realize we needed to roll it. Do you want us to always roll for spell resistance as a standard course?

I rolled a 32 if you want to use it. By the way, that is a crazy spell resistance to have to beat! Almost need natural 20's!

Why do we have Ari's character sheet attached to the map? Do you need someone to play him?

>>>>>I actually had only given d20 +13 but as I rolled a 30 for him vs my 25 there is no issue. But yes it would be best to start rolling SR as a normal thing at this level.


Val (AC 28, HP 29/ 136, Protection from Evil, Protection from Energy- Fire)  d20+9=25 d20+19=33 d20+14=30 d20+9=24 d8+5=10 d6=1 d8+5=11 d6=5 d8+5=9 d6=5
Wednesday October 3rd, 2007 10:34:50 AM

Val grimmaces as the wave of pain washes over her once more. Val draws her arrows and send the flaming death right at that evil cleric (#4)

ooc: will save 25. 1st attack ac 33 for 10 normal and 1 fire. 2nd attack ac 30 for 11 normal and 5 fire, 3rd attack ac 24 for 9 normal and 5 fire.

arrows used: 3
protection from evil- 11 min
protection from fire- 120 min- 90 points.

CDM Jerry 
Wednesday October 3rd, 2007 11:04:23 AM

Please submit the posting report for last week and email me a copy please. Ceil says 3 weeks in a row now we've forgotten. Not sure about that. Please email me Kent if you think we have a problem with the reports. ;)

No worries. Hope you're having fun sacking the temple!

Bart Ac 30 Hp 59/95 Barkskin,Stoneskin,Heroism ,Greater inviso,Haste  d20+9=24 d20+21=32 d20+16=31 d20+11=30 d20+21=41 d20+21=36 d20+21=29 d10+11=13 d6=3 d10+11=21 d6=2 d10+11=14 d6=6 d10+11=17 d10+11=17 d6=2 d10+11=14 d6=4
Wednesday October 3rd, 2007 12:39:50 PM

luckily bart prevents most of the dammage from the spel. Bart attacks the priest in fornt of him and is ready to make a cleave attack (at#5) if the priest he is fighting against is dead and another one is nearby, (ac 32 for 13+3, ac 31 for 21+2, crit ac 31 for 14+17+6 haste ac 36 for 17+2 (total 95 dam) cleave ac 29 for 14+4)

Nezamil Ac 34 Hp 66/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead,Haste  d20+17=23 d20+11=12
Wednesday October 3rd, 2007 7:24:08 PM

As the priest falls in front of of Nezamil quickly turns and surveys and assess his fellow wildcards.

Feeling his body wracked by pain Nezamil barely shakes off some of the magical pain (will save d20+17=23 phew!! )(d20+11=12 SR)

"1...2...3...4...5...6...7...8.....good everyone is still standing " mutters the dwarf

His head swinging back and forth between Val and Ari " hmm... Ari follow me " growls the dwarf as he heads toward Val pulling out a scroll as he goes .....stepping Next(Move to O-15) to the Elven warrior Nezamil quickly intones Domi's words " heal this warrior of courage " prays the Cleric of Domi (scroll of Heal)as the Divine power leaves the scrool and infuses Val

Cured Val 110 pts !!!)

"that should make ya feel better " growls Nezamil to Val

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Haste 8/12 (from Rigging)



Troglodyte Ari AC 29 HP 9/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty (?), Silence (?), fly(?), displacement  d20+10=30
Wednesday October 3rd, 2007 7:38:20 PM

Continuing to Grimace as waves of magical pain crash over him.....Ari fights off this lastest attack (Will save d20+10=30 !!made it)with Nezamil's Aura of Domi (magic circle gets +2 to saves vs evil)(Ari gets +8 himself and Nez's help gets +2 more )

Following the dwarfs advice the multi talented Wildcard moves(Moves to n-14) after Nezamil "Right behind you" as he watches the dwarven Ccleric heal Val "Hope i'm next " whispers Ari to himself with envy

(Posted by adm Chris)(George i needed Ari's sheet to play him )



Appolo Ac 30 Hp55' /88 Haste  d20+8=27 d20+14=30 d20+14=24 d20+14=22 d20+14=33 d10+6=15 d8+6=13 d10+6=16 d8+6=8 d6=6
Wednesday October 3rd, 2007 8:23:03 PM

Appolo shakes fights of the speel and unleashes afull attack on Priest 9.Appolo does so with outa word fighting in almost total silence.A reuely emotionly shark like look in his a eyeas he slice into 9.

Attack 30 24 22 33 Critical hit Damage 15, 13x2=26, 16,6 Shock Damage 6 Total 71

kent 
Wednesday October 3rd, 2007 8:54:48 PM

attendence report

Dm Kent xxxxx
Rigging xxxxx
Ashira xxxxx
Appolo xxxxx
Val xxxxx
Bart xxxxx
Nezamil xxxxx
Mykael xxxxx
Cosmo xoxxx
Ari xxxox

great week of posting people !!!!! lets keep this up as we are still in combat!!!!


Fiendish Apes - 0 left 
Wednesday October 3rd, 2007 10:01:23 PM

Ape 1 - dispelled

Ape 2 - dead

Ape 3 - dead

Cosmo (AC 19; HP 63/63)  d8+3=7
Wednesday October 3rd, 2007 10:09:25 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 6/11
SM IV: 7/7 (from wand)

Cosmo directs the Lantern Archon, "Go start casting aid spell on them."

The Lantern Archon moves to the nearest child and casts Aid spell for 7.

Cosmo uses the wand again to summon another Lantern Archon.

Location: P2 with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 2)

Mykael HP: 23/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Wednesday October 3rd, 2007 10:15:35 PM

Seeing that the other priests seem to be getting taken care of, Mykael finally turns his attention to the boys.

He looks for any heartseeds that havent taken root yet and for any boys still alive that dont have a heartseed attached to them.

He will try and prevent any heartseeds from gaining a hold, if they dont already. And he will use healing skill to help boys that havent been heartseeded.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 12/12 rnds

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3


Ashira (AC31 (33vs. Evil), 43/120HP) Protection from Fire, Barkskin +2, Haste, Invisibility, Protection from Evil, Airwalk, Fly  d20+9=23 d20+19=32 d8+7=10
Wednesday October 3rd, 2007 11:35:40 PM

Ashira again shakes off the spell ignoring the minor pain that it still causes. (will save 23) Ashira moves to B17 either by flying or the haste spell and slashes Cleric 9 who is causing so much pain.

She hits ac 32 for 10 points of damage anticipating the storm of blows coming next round

Rigging ac 24 hps 49/80 mage armor, shield, protection of arrows, haste, message x2  d20+11=16 d20+10=22 d20+10=16 d20+10=28 d20+14=25 4d6(1+6+2+5)=14 4d6(6+4+1+3)=14 4d6(5+4+6+1)=16
Wednesday October 3rd, 2007 11:46:23 PM

Rigging is wracked in pain failing his saving throw and watching wounds open up all along his body. Will save 16

He has had enough of this pesky cleric and raises his arm again summoning his scorching ray spell. He then holds his attack as he sees Bart slice and dice him and switches targets to cleric 4. spell resistance 25

first ray hits tac 22, second tac 16 and 3rd hits tac 28 doing a total of 44 points of damage.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

All have haste 12/12

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


DM Kent (round 13) 
Thursday October 4th, 2007 7:15:59 AM

Val's well timed and placed arrows drops # 4 a spell already on his lips which will never now come into being.

Bart is just ready to put a hurting on #4 when he suddenly becomes a pincushion with Val's arrows. A bit awkwardly he shifts focus to #5 and connects several times there dropping him in his tracks.

Nez pushes past the wracking pain to overcoe it and takes a look around at his fellow Cards,noting with relief that at least presently all were still standing. Seeing Val struggle to pull her bowstring back he sends healing her way, and suddenly her arrows fly straight and true imbedding themselves in her target.

Ari unseen and dislocated, limps over nearer to Nez and whispers that he was close.

(Chris, Wasn't Ari's sheet attached to the last map I sent?)

Apollo manages to hold off the cold hand wrapped around his heart and without saying a word methodically chops into #9, who with a very shocked look on his face slides to the floor dead.

Rigging tired of watching his friends being hurt focuses in on #4, but watches Val's arrows drop him, shifting focus again to #5, he watches as Bart who had been about to attack #4, shift gears and drop #5 in his tracks, smiling to himself, if just a little bit for a moment, Rigging once again shifts foocus and gets ready to target #9 when he sees Apollo flash in to being and do his thing and #9 slides to the ground. Seeing that his spell is not needed he holds it for later and gets down to the business of getting some people healed.

Ashira also sees that this battle is currently over and relaxes for just a moment and then she starts hurting for real as the adrenaline starts leaving.

Mykael hurriedly begins going after heartseeds and finds that most of the remaining children can be saved.

combat currently over
Cosmo instructs his new friend to start aiding the children and it does so quickly and effectively.

Bart 
Thursday October 4th, 2007 3:32:28 PM

Hmm could use soem healing now, but see what i can do for those boys first. If there are any hartseeds bart slices them in two with his sword.

Rigging 
Thursday October 4th, 2007 4:04:12 PM

Haste spell officially over! Whoever had it from Rigging it is done now.

Rigging will say, "Quickly help the boys who can be saved. Rigging will rush up to a child with a heartseed on his chest and try to take it off him without causing to much damage.

Nezamil, Do you have a cure light wand? Maybe you can give each boy a hit when we pull them off. Any we can't get the heartseeds off, need to be restrained since they are Ga'al's creatures now."

Rigging will reach out to Swirl and tell him, "We are through the first group of clerics. So far so good. How are our friends making out? Will they be able to get here soon?"

Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead  d8+11=18
Thursday October 4th, 2007 8:21:38 PM

Nodding as the Ga'alian Clerics fall to their attacks the dwarf withdraws another scroll.

"I don't have light cure but one that is slightly stronger "responds Nezamil " i cando some minor cures also.....but let me just do some healing for all us Wildcards " as he waves the scroll at Rigging

"Domi heal these brave souls " prays Nezamil as he releases the pent up magic on the scroll

d8+11=18 cured to everyone in the group

The 5'ft dwarf will do his best to make sure none of the children's haertseeds take root...squashing the heartseeds whenever possible "vile things" grimaces the Cleric of Domi "also touching any child with a minor cure (1 pt) who needs it

"How much time to we have Captain ???.....they undoubtedly will send reinforcements "

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

( Kent - yup i got Ari's character sheet ....thanks )



Troglodyte Ari AC 29 HP 27/80 (Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty (?), Silence (?), fly(?), displacement 
Thursday October 4th, 2007 8:45:41 PM

Acting quickly as he feels the healing magic soak his body....Ari will move to help the children......dispatching the heartseeds with zeal.

Anger in his voice " this could of been us a few years ago " remarks Ari " hopefully this is the beginning of the end for this forced practice "

"Rigging i have an idea that might help confuse them in our next attack......i have a disguise spell and both Val and Ashira have disguise ability from their hats ......perhaps we could impersonate Cclerics of Ga'al in the intial attack next time just to buy us a moment....what do you think ???.....the magic is easily dismissable so we won't couse friendly fire damage "

0-level
Daze
Detect Magic
Detect Poison
Read Magic
Resistance
1-level wiz
comprehend Languages - used
Protection from Evil
Shield
Spider Climb (spell mastery)
True Strike
1-level Ranger
Entangle
Jump
2-level wiz
Alter Self - used
Resist Energy
knock
Locate Object
3-level (3)
Dispel Magic
Suggestion X 2

(posted by adm Chris)



Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Thursday October 4th, 2007 8:50:02 PM

"Thanks Nez. I was getting a bit light headed from the blood loss. Is there anything that can be done for these kids?"

ooc: protection from fore 90pts/ 120 min
Arrows Used: 3

Cosmo (AC 19; HP 63/63)  d8+3=6 d8+3=7
Thursday October 4th, 2007 9:17:31 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 5/11
SM IV: 6/7 (from wand)

Cosmo directs the new Lantern Archon to cast Aid spell like his brethren, "Go start casting aid spell on them."

The 2 Lantern Archons cast Aid spell for 6 and 7.

Cosmo holds his ground. Waiting for instruction or for more enemies.

Location: P2 with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 2)

Ashira (sub George) 61/120 
Thursday October 4th, 2007 10:47:07 PM

Ashira also feels better with the healing but is definitely still battered looking. She also scrambles to pull off the heartseeds of the children left in the room.

DM Kent (rd 14) 
Thursday October 4th, 2007 11:28:46 PM

The party goes to town getting rid of the last heart seeds and are successful with the exception of two boys, whose heart seeds had made their way to the chest cavity and latched on to the heart. With the Lantern's aid spells and Nez's use of the scroll which takes His meaning literally and actually heals a couple of the boys as well as the group.

There are 9 boys total 2 with heartseeds whose wounds actually are nearly healed already due to the heart seeds efficacy. So currently there are 3 boys who could use some permanent healing but are currently stable with temporary hit points from the Lanterns.

About this time Rigging hears from Swirl again and the contact is much closer than he expected. "Hey Boss, The boys won and are on their way. They should be with you in a few moments.

Bart Ac 30 Hp 77/95 
Friday October 5th, 2007 1:13:51 PM

Is there anything else we can do here or dow go to the nest room? I can use a bit more healing

Rigging 
Friday October 5th, 2007 6:44:56 PM

Rigging is sad that they lost a few children but this city is filled with heartseeded people and a few more wouldn't sway the balance.

"Our allies are coming according to Swirl. I want them to take all the children out of here. We then need to come to what we want to do next. I have a feeling that the main temple is going to be well guarded. If we attack there next, I doubt any of the girls will be savable from the heartseeds. So here our our options...1 we can go out into the main temple and fight, losing the girls but killing off more priests and hopefully bring the temple down. Or our second choice is to cast another passwall through the outside wall and redo this battle. It might take to many resourse for us to then succeed against the bigwigs. What are your thoughts. I do have a prying eyes spell on a scroll I can cast to check out what we would be facing but it could summon the bad guys as well. I have to admit I am surprised we aren't be attacked already. Must be thick sound proof walls. I guess that makes sense with all the screaming."

Mykael HP: 23/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) 
Friday October 5th, 2007 6:48:05 PM

"Stabalize the boys, and move in and down. I know the girls are in the same situation as these boys were, but we dont know if we have the time and strength to try and save them and still handle our number one objective. As much as it pains me to think it, but I dont think we have the power to do both. We have already depleted many spells and healing."

Mykael begins searching and collecting loot from the fallen priests and the room as quickly as he can, while the group desides on a course of action.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3


Appolo Hp75/88 
Friday October 5th, 2007 7:43:51 PM

Appolo steps forth"Yes we need to move on to our main objective.Our new allies can get the boys out of here and come back for the girls if they wish.If our imformation is correct.Once we succeed,heartseeds will be useless anyways and thr priests will loose thier contact with G'aal and there for temporily loose any magic or power that they derive from him.So let's move on to a our main objective we can mop up later."

Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead  d8+11=19
Friday October 5th, 2007 8:53:28 PM

"Captain i think we should move quickly.... let's not let up on our attack.... i'd rather attack then defend a position"

"As for healing we can take a moment to cure us up......i have a wand of cure that someone can activate while i cast spells.....this way we can heal up faster......Ashira can activate the wand but can anyone else......Ari ??" questions Nezamil

Sizing up the wounded the dwarven Cleric withdraws yet another scroll "this should bring everyone close to peel health "

Waiting till their new friends join them Nezamil will release the scrolls healing magic "Domi heal all of these people of courage" prays Nezamil(scroll of cure light mass)(1d8+11=19 pts)

(cured 19 pts to Bart Ari Appolo Rigging Mykael Ashira and 5 of our friends the arrive )

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl



Troglodyte Ari AC 29 HP 46/80  2d8(2+1)+5=8 2d8(8+5)+5=18
Friday October 5th, 2007 8:59:48 PM

"yeah i can activate the wand .....let me see it " responds the multi talented human

After recieving the CMW wand from Nezamil Ari will tap himself first then walk over to Ashira and quickly tap her on her arm

Feeling slightly better Ari looks to the new arrivals to see if he can heal them also

Ari - 2d8(2+1)+5=8
Ashira - 2d8(8+5)+5=18 !!

"Maybe we should have them help us in this attack ?? " inquires Ari "we can overwhelm them "

(posted by adm Chris)

Hit point totals 
Friday October 5th, 2007 9:04:20 PM

Rigging 80/80
Ashira 120/100
Mykael 65/60
Cosmo 63/63
Appolo 88/88
Ari 80/56
Bart 95/95
Val 136/136
Nezamil 92/84

Kent this is the count i have of eberyone's Hit pts after the last 2 rds of cures , if you have any questions let me know

(adm Chris)

everyone peek above to see current health info.....very important

DM Kent (rounds 15 & 16) 
Friday October 5th, 2007 10:23:35 PM

Opinons are said, options are weighed, plans and decisions are yet to be made. Some healing is done and as Nez casts his spell the remainer of the four assistance groups come pouring through the passwall tunnel. Poison seems to have lost a member but their leader and the others have smiles on their faces even with their numerous injuries. The Flames seems to have perhaps had the worst luck of the groups as only their leader and one other member seems to still be with the group. Of the Defilers and the Saints they appear to have joined forces and created quite a fomidable group and seem to have take the leadership of the rag tag squadron.

There is the tunnel you made to get in that would lead you to the front door, and there is the door that Mykael was trying so hard to not let anyone to escape through.

Mykael finds that the priests' swords all look pretty nice and apparently they each had three potions on them, but other than that there does not seem to be a whole lot of stuff aon them, but they arepriests and perhaps they took vows of poverty.



Mykael HP: 60/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) 
Friday October 5th, 2007 11:49:18 PM

"While we pause for a minute, I suggest that someone run out and loot the quads we killed, perhaps more than one to make it fast."

"Rigging, I still think we should have some of our help dress up like quads and take the posts of the guards. This could keep our actions hidden longer. Once there is clearly going to be trouble they will be able to alert us through your spell and retreat into the safety of the night. While they are posing, they can disable that alarm bell for good, by taking the clacker out under the safety of the silence spell."

Mykael will take a quick look at all the potions, using the combined skill of his alchemy and brewing potions. He figures that each priest has the same group of potions, but does some checking to be sure, along with trying to discern what the potions may be.

OOC: 12 priests total? so 12 swords and 36 potions?

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3



Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Saturday October 6th, 2007 10:08:10 PM

"Not a bad idea. They can pose as a quad or two and the others can remain hidden for when they are discovered. Soon our actions will be discovered. It is inevitable."

ooc: protection from fore 90pts/ 120 min
Arrows Used: 3


Bart Ac 30 Hp 95/95 
Sunday October 7th, 2007 4:16:13 AM

Maybe our allys can go to the girls room if we go into the main hall. The allys can also loot the squads lets push forward

Cosmo (AC 19; HP 63/63) 
Sunday October 7th, 2007 10:59:15 PM

"We need to free the girls. We can't leave them to these evil clerics. Maybe a couple of us can go to that side as the rest push forward."

Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead  2d8(6+2)+5=13
Monday October 8th, 2007 7:19:10 PM

Seeing most of the group is feeling healthy again the dwarf steps over to Ashira and fishes out a wand .....quickly tapping the sea elf with it she feels more of Ddomi's healing touch

(2d8(6+2)+5=13 cured to Ashira 113/120

Turning to the newly arrived friends " can i assit any of you in healing ?" asks the Cleric of Domi

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl



Troglodyte Ari AC 29 HP 54/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty (?), Silence (?), fly(?), displacement  2d8(1+2)+5=8
Monday October 8th, 2007 7:25:00 PM

Copying Nezamil Ari uses his wand to tap himself (2d8(1+2)+5=8 cured) and feels slightly better.

"Nez must have a better touch with this thing" wonders Ari to himself

Ari joins in with Nezamil to assit any of the four friendly groups in healing with the wand

(posted by adm Chris)

attendence report 
Monday October 8th, 2007 7:38:22 PM

Dm Kent xxoxxso
Rigging xoxxx
Ashira oxxxo
Appolo oxxox
Val xoxxxs
Bart oxoxxos
Nezamil xoxxxs
Mykael oxxo2s
Cosmo oxxxoos
Ari 2oxxx

posting on Monday hoping to avoid Ceil's wrath ;-)

(AtABoy - I Like you now. Adm Ceil


Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, haste, message x2 
Monday October 8th, 2007 8:38:50 PM

Rigging says to the allies, "We need you to lead these children to safety. Can one or two of you do this? We could still use your help but the next part of the attack is going to get even more dangerous and I can't ask you to keep with us. You have done more than your share already and you have my graditude. If you decide to go, could you quickly drag the bodies of the quads we killed into this room? I can do a quick detect magic spell and maybe we can find something useful."

Rigging will then say, "I agree, we must have the strength to destroy the leaders of the temple and kill the heartseed plant. If we save a few tonight, but fail, we are dooming countless more in the future.

I like the idea of getting the fighters close using the robes of the priests and spells but the drawback is we won't be able to hit them with mass spells and not get them too."

Rigging stops for a second and then says, "Maybe we can weaken them further. Ashria with your hat, you can take the form of one of the priests and try and summon more of the guards to this room. We can lay an ambush and try to overwhelm a few while they get organized. We can make some quick barriers to slow them down and put Appolo in position to hit some of those vital points he is so good at. Then we can make a quick dash into the main room and get into the real battle. At least we can fight some of them on our terms first. What do you think?

Rigging will also take the time to use his third level pearl of power to get his haste spell back.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door



DM Kent 
Monday October 8th, 2007 9:27:00 PM

Jordy looks around at the remainder of his group Acid, and the others that have joined in the fight and nods at Rigging's request.

"I will send Joel and Julie back out with the boys and they will then make sure they get to their homes or somewhere safe. After that they may return if they wish to. I myself do not plan on leaving this temple again, until it is falling or burning to the ground though. I would like to resuce the girls, if for no other reason than that Wynd would want me to, though if you decide to do otherwise we can try to do that while you take care of the rest."

Darain - OOC 
Tuesday October 9th, 2007 2:10:01 AM

Did Mykael learn anything about the potions?

OOPs sorry > Each Priest had a bright bllue potion, a pale green potion and an angry looking red and black mixed potion. He is fairly confident that the blue potion is of a healing variety.

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Tuesday October 9th, 2007 12:58:29 PM

"We have to save the girls too. We don't have time to wait. Surely the are being seeded at this very moment. We need to move now."

ooc: protection from energy- fire- 90 pts/ 120 min

arrows used: 3

Appolo 
Tuesday October 9th, 2007 4:44:29 PM

Appolo just shrugs"Whatever we do.It has to be done now,just remember we don't have enough strength to fight to many major battles like the one's we just fought.I vot we head downs tairs straight to our targets destroy the hearseed plant and the heartseeds and hopefully cut G'aal's heart out."

DM Kent (Round 18) 
Tuesday October 9th, 2007 10:17:32 PM

The two chosen by Jordy begin herding the boys out the tunnel while the rest turn to Rigging and other Wildcards looking for their marching orders. There seems to be some debate on their next move and the choices seem to be, save the girls, hit the santuary/temple/alter/main room or head directly below and go ofter the heartseed plants and the heart of Ga'al.

Bart 
Wednesday October 10th, 2007 1:14:39 AM

Let us see if we can lure some of them in here

Mykael HP: 60/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) 
Wednesday October 10th, 2007 2:32:36 AM

Mykael hands out one blue potion to everyone in the party and takes one for himself. He then gives the extra 3 blue potions to Nezamil.

"I am pretty certain these are healing, however, until we test one, we wont know for sure or how strong they are."

Mykael puts the other 24 potions in his pack and bundles up the swords for easy carrying.

If Rigging does cast a 'Detect Magic' spell, to look at the loot from the fallen quads, then Mykael will show him the swords also for inspection.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Wednesday October 10th, 2007 6:55:20 AM

Val starts to pace quietly as her patience is reaching its limit. They had to move and move now. If it wasn't feasible to save the girls now they still needed to do something.

ooc: protection from energy- fire- 90pts/ 120 min

arrows used: 3

Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, message x2 
Wednesday October 10th, 2007 2:34:55 PM

Rigging nods at Val's impatience and says, "Your right, time to move forward. Let's see if we can lure a quad in. Val, Bart and Appolo, I want you by the door. Ashira, change into one of the priests, and try to get some visitors for us. We take them out quickly and then start are main attack on the alter room."

Rigging will wait a few moments and then motion Ashira to go forward.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Ashira 120/120 Posted by Sub George  2d8(5+5)+3=13 d20+12=27
Wednesday October 10th, 2007 2:40:55 PM

Ashira gratefully accepts Nezamil's healing and then gets herself totally heathly by sucking down a potion of moderate healing.

She takes a good look at one of the underpriests memorizing his features, robes and then using the hat of disguise, changes her appearance to his. She does a quick glance around to make sure everyone is ready and then moves over to the door, opens it and steps out with a frantic look on her face.

Looking around to take in the scene, (spot check 27) she looks at someone and beckons for them to hurry. In a deep male voice, she says, "Hurry, we need some help in here!" and then darts back into the room leaving the door slightly open.

Appolo Ac 30 Hp88 Invisible Haste 
Wednesday October 10th, 2007 6:35:13 PM

Appolo nods and goes invisible.He takes up position near the near and will backstab the last quad meber to enter the room.

Troglodyte Ari AC 29 HP 65/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), fly(?), displacement  2d8(1+5)+5=11
Wednesday October 10th, 2007 8:20:12 PM

While waiting for their next move Ari taps himself with the wand again (2d8(1+5)+5=11 cured)and watches as it's glow fades and knows its magic is gone .

Dropping it to the ground he moves forward drawing his short sword as he goes and stands by a fallen priest of Ga'al .....quickly withdrawing a potion out of his pouch and holding it in his left hand.

Readying himself to wave his weapon and draw attention to himself when the Ga'alians storm into the room so his fellow Wildcards by the door can hopefully surprise the enemy.

Sword in his right vial in his left "ok...ok...plan is once they enter i wave and get myself noticed......then once they see me i'll drink my potion of displacement" mutters Ari to himself as he sets about his first moves of the coming fight

(posted by adm Chris)



Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer 
Wednesday October 10th, 2007 8:40:41 PM

The dwarf moves towards the door on the right side but not all the way to it.

"we'll hit dem from all sides " whispers Nezamil to Ari as he passes him " may Domi grant you courage " nodding at the humans selfless and brave move to put himself in danger to help their attack

Drawing forth a scroll Nezamil starts to intones it's magic but holds it for the first sigh of the Ga'alian's falling for their ruse readied action-scroll of Prayer

Waving the Saints and Defilers over to him " form a fighting wall here with me .... we'll crush them between us and our friends awaiting to ambush the Ga'alians whispers Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 11/11 1rd/per lvl 3rd lvl

(Prayer gives +1 on attack, damage, skill, saves to everyone ...important to read this ... it's a readied action so any attacks you can add this immediately !!)



DM Kent  d20+9=11 d20+6=10 d20+6=9 d20+6=8 d20+6=9
Wednesday October 10th, 2007 9:42:52 PM

Assuming her new form, Ashira frantically opens the door and calls out to the quad and priest that are patiently standing guard.

"Hurry, we need some help in here!"

and she then turns quickly darting back inside as if to defend herself or some such.

Without even thinking about why the inside priests didn't use the alarm bellpull by the door or anything else DC 11, DC 10,9,8,9 they pull their weapons and rush in to the room a good 10-15 feet before they stop and look around finally noticing the dead priests and children lying around.

***Surprise round***



Val (AC 26, HP 136/ 136, Protection from Energy- Fire)  d20+14=28 d20+14=33 d20+9=27 d20+4=13 d8+5=12 d6=3 d8+5=11 d6=2 d8+5=6 d6=6
Wednesday October 10th, 2007 10:00:39 PM

Val had taken a spot in front of the door where she could fire away with her bow. With the close quarters all they could do is move right toward the others. She takes aim on the first through the door, bowstring thrumming away.

ooc: using rapid shot. first attack hit ac 28 for 12 normal and 3 fire. second attack hit ac 33 for 11 normal and 2 fire. third attack hit ac 27 for 6 normal and 6 fire. fourth attack misses ac 13

arrows used: 7
Missed Shots: 1

Cosmo (AC 19; HP 63/63)  d20+2=13 d20+2=15 d6=5 d6=5
Wednesday October 10th, 2007 10:00:49 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 3/7 (from wand)
SM IV: 4/7 (from wand)

"Attack them," Lang says to the lantern Archons as the guards enter the room. The two lantern Archons move into position, about 25' away from the enemy, up in the air and start blasting away with their light rays.

Hit TAC 13 & 15; damage 5 & 5.

Cosmo watches the battle to see if his comrades have trouble with these new opponents..

Location: Behind group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 2)


Mykael HP: 60/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+16=21 d20+11=14 d10=7
Wednesday October 10th, 2007 11:34:43 PM

Mykael surveys the group as they run in. Robes catch his eye, 'This priest will meet his god shortly.'

Mykael steps forward and unloads a full attack on the unsuspecting priest.

1st- AC: 21, dam = 7+5 = 13
2nd- AC: 14, miss

Upon scoring a strike, Mykael unleashes his stored spell in his sword.

Shocking Grasp, maximized, - 30 dam

(not sure if first attack hit, but since surprised he loses dex bonus, thus, I think its a hit)

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions


Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, haste, message x2 
Thursday October 11th, 2007 7:39:18 AM

Rigging will cast his haste on the group and as many of the allies as he can get, starting with the obvious fighters. (Get 12 targets)

everyone gets +1 to hit, +1 on AC, +1 on reflex saves, an extra 30' of movement, and 1 extra attack with their primary weapon at full bonuses to hit.

haste 1/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3**, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door



Appolo Ac 30 Hp88 Haste Invisible  d20+15=32 d20+15=28 d20+15=26 d20+15=31 d20+15=28 d20+15=29 d10+6=11 d8+6=13 d10+6=14 d8+6=9 d10+6=14 d8+6=11 36d6(2+3+1+3+3+2+5+3+1+5+2+1+4+3+2+6+4+2+2+2+5+5+6+3+5+1+1+3+1+6+3+4+6+3+3+2)=113
Thursday October 11th, 2007 3:32:10 PM

Appolo waits calmly for the laste enemy to enter the room the shuts the door and launches afull attack on the last enemy in line.Backstabbing it 6 times.If his opponent goes down while his swing he will step foward to the next closest and deliver his blows to that opponent.

Attack 32 28 26 31 28 29
Damage 11 13 14 9 14 11=72 Backstab113

Ashira 120/120 ac 25 haste (sub George)  d20+18=38 d20+18=19 d20+18=37 d20+18=27 d20+13=32 d20+13=30 d20+8=9 d20+18=35 d20+18=31 d20+9=29 d20+9=23 d20-2=9 d8+7=12 d8+7=8 d8+7=9 d8+7=12 d8+7=14 d6+4=9 d6+4=6 d6+4=7 d6+4=8
Thursday October 11th, 2007 6:42:18 PM

Ashira, also wades into the group chopping away with her blades with a song in her heart. Nothing makes her happier than chopping up Quads of Ga'al and priests of Ga'al. She is pleased that her rused worked and they can weaken the defenses even more before they enter the main alter room.

Longsword hit ac 38 critical hit, 19 miss critical Damage doing 12 points of damage

Longsword haste attack, hits ac 37, critical follow up roll hits ac 27 total damage is 8 or 17 if it is a critical hit.

Longsword hit ac 32 possible critical hit, follow up strike hits ac 30 doing 12 and 14 points of damage for a total of 26

Final longsword hit misses natural 1

Short sword ac 38 natural 20 and follow up critical hits ac 35 for 9&6 points of damage total of 15

Shortsword swing hits ac 29 natural 20 and follow up strike hits ac 23 damage is 7 or 15 if critical hit.

Final shortsword swing misses.

I didn't take any other modifiers like flanking, or prayer into account. Nezamil had it as a ready action last round so should have gone off first. Total damage is 85 points if all criticals count.


Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer  d20+6=8
Thursday October 11th, 2007 8:05:04 PM

As the Priest and Quad burst thru the door the Cleric of Domi's Prayer spell is triggered.

Watching as his fellow Wildcards attack with a vengence on the surprised group ... the dwarf smiles " to arms brothers " encourages Nezamil to the remaining Saints, Defilers and fellow allies as he rally's those nearby to work as a team " keep together brothers ... hold the line .... crush them with steel "

Knowing he can afford to Nezamil looks past the charging Quad into the next room to see what else is there (spot ch 20+6=8 )

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 10/11 1rd/per lvl 3rd lvl

(Prayer gives +1 on attack, damage, skill, saves to everyone ...important to read this )

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



Troglodyte Ari AC 29 HP 65/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), displacement 4/5,haste  d20+13=29 d20+8=10 d20+13=32 d20+13=20 d6+3=7 2d6(6+5)=11 d6+3=9 2d6(2+3)=5
Thursday October 11th, 2007 8:19:03 PM

Stepping foward Ari engages one of the quad members ... his short sword flashing in the torch light ... the holy weapon finds its mark twice on the evil warrior of Ga'al .

1st swing d20+13=29 hit!! damage d6+3=7 , holy damage 2d6(6+5)=11 total=18
2nd swing d20+8=10 missed
3rd swing hasted d20+13=32 crit hit!! d20+13=20 crit missed i think ,damage d6+3=9 holy damage 2d6(2+3)=5 total =14
total damage =32 !!

"For a free Asildur " rages Ari

(posted by adm Chris)

DM Kent (round 18)  d20+12=21 d20+12=30 d20+12=22 d20+12=24 d20+12=26 d20+12=21 d20+12=24 d20+12=14 d20+12=15 d20+12=30 d20+12=28 d20+12=21 d20+12=23
Thursday October 11th, 2007 11:50:54 PM

As they are caught by surprise and flat footed, three of four of Val's arrows find their mark in #1.

Cosmo sends his Lanterns in to fight for him and both connect on their surprised foe #1

Mykael leaps into the fray buat misses with both attack and holds his spell for another try.

Riggin casts his spell and suddenly everyone seems to be moving a bit faster.

Appolo drops number four and gets one shot in on #3

Ashira lays into #2 and slice him to small pieces.

Nez sees what might be a large bunk room beyond the door.

Ari flies in the attack adding to #1s woes and drops him to the floor.

The Flames, Acid Saints and Defilers leap to the attack as well dividing up on the defenders and add to the general mayhem and connect several times on the remaining quad member and the priest but both are still standing.

Quad member AC now normal AC 32
Priest AC 30

Wild card innitiative.

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+17=31 d20+17=37 d20+17=30 d20+12=15 d20+7=10 d8+5=8 d6=5 3d8(5+1+4)+15=25 d6=3 2d10(7+2)=9
Friday October 12th, 2007 4:22:46 PM


Aided by the infusion of magic, Val's arm is nearly a blur as she pulls arrows from her quiver and fires them off. With two down Val has turned her attention to the priest.

OOC: attacing the priest. 1st attack hits ac 31 for 8 normal and 5 fire. 2nd attack is a crit, ac 30 to confirm for 25 normal and 12 fire. Attacks 3 and 4 miss.

Protection from energy- fire- 90 points/ 120 min

arrows used: 11
missed shots: 3

Troglodyte Ari AC 29 HP 65/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), displacement 3/5,haste  d20+13=17 d20+8=14 d20+13=15
Friday October 12th, 2007 8:02:25 PM

Ducking slightly as Val's arrows whistle by into the priest of Ga'al .... Ari charges the same target but his short sword fails to find its mark.

1st swing d20+13=17 missed
2nd swing d20+8=14 missed
3rd swing hasted d20+13=15 missed

Cursing his bad fortune "Asildur shall be free of Ga'als grip" shouts Ari at his foe ...... Ari moves closer to the door (moved to D14)

(posted by adm Chris)


Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+11=23 d20+6=11 d20+11=19
Friday October 12th, 2007 8:13:37 PM

Grinning as Val's arrows strike the Priest the dwarf decides to add his own to the target and quickly unslings his heavy repeating crossbow and lines up the priest in his sights "stay still .... hold ... still " whispers Nezamil to himself as he fires the bolts

"By Domi " growls Nezamil in frustration as the bolts whiz thru the doorway

Realizing his skills don't match the elvish warriors "maybe i'll get closer ... that should help " grunts Nezamil as he moves(to G14) forward for a closer shot.

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

Appolo Ac 30 Hp88 Haste Invisible  d20+15=35 d20+15=24 d20+15=34 d10+6=11 d10+6=8 12d6(4+6+1+4+5+2+5+3+6+6+3+2)=47
Friday October 12th, 2007 8:18:17 PM

Appolo moves quickly forward ignoring the Priest and engaing the Quad member fighter bacstabing him 3 time connecting twice.

Attack 35 nataral 30 Dritical 34 also Critical
Damage 11x2=22 8x2=16 Backstab 47 Total 85
Oppoment also looses 2points of strenght

Ashira 120/120 ac 25 haste, prayer (sub George)  d20+19=31 d20+19=29 d20+14=17 d20+9=25 d20+19=32 d20+10=14 d20=18 d8+7=10 d6+4=7 d8+7=9
Saturday October 13th, 2007 12:11:15 AM

Ashira moves in on the other quad member and starts hacking away. Her surprise round worked much better as she only hits twice this round with no critical checks. Ashira does 10 and 7 for a total of 17.

Not sure if Ashira gets flanking. If she does then she hits one more time for antother 9 points of damage.

Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, haste, message x2 prayer  d20+12=22 d20+12=32 d20+12=13 d20+12=26 4d6(3+4+3+3)=13 4d6(3+4+4+2)=13 4d6(3+1+6+4)=14 d20+14=24
Saturday October 13th, 2007 12:19:11 AM

Rigging sees Ashira engage and decides to help out his wife since Appolo seems to have his opponent in hand or should I say in back.

Rigging casts a scorching ray at Ashira's target. Rigging hits touch ac of 22, 32 (possible critical but rolled natural 1 so it isn't) and 26. If all three hit then I do 40 points of damage to the quad member. (spell resistance of 24 if necessary.

"Gang up and take them down fast Wildcards! We need to keep moving!"

haste 2/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door



DM kent  d20+12=28
Saturday October 13th, 2007 7:33:44 AM

The final Quad members go down and the priest is wobbling fairly badly, but manages to wobble backwards 5 feet and then casts a spell, catching Mykael, Asira, Nez, Rigging, Ari and several of their allies in a towering column of fire.

Maximized flame strike - 72 points damage, Reflex save DC 22 for 54 points. Save + evasion for 36 points. SR 28 negates.



George frustrated!!! 
Saturday October 13th, 2007 8:58:46 AM

Guys! We are in combat! Way to many missed posts. 5 of us just took 72 points of damage that we didn't have to take. We missed 3 character's posts in this last set. Unacceptable especially during combat. If you need someone to sub for you speak up!

Bart Ac 30 Hp 95 -Barkskin,Stoneskin,Heroism  d20+21=26 d20+16=19 d20+11=27 d10+11=13 d10+11=14 d6=3 d6=1
Sunday October 14th, 2007 2:33:27 PM

Bart rushes fiorward and attacks (ac 26 for 13+3 miss (aq 19) ac 27 for 14+1

George 
Sunday October 14th, 2007 4:45:16 PM

Rigging hasted Bart so he should get another attack at full pluses.

Cosmo (AC 19; HP 63/63)  d20+2=12 d20+2=20 d20+2=9 d20+2=17 d6=1 d6=4 d6=4 d6=6
Sunday October 14th, 2007 9:57:20 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 1/7 (from wand)
SM IV: 2/7 (from wand)

The lantern Archons attack the evil cleric, blasting away with their light rays from the aerial position.

Hit TAC's 12 & 20; damage 1 & 4.
Hit TAC's 9 & 17; damage 4 & 6.

OOC - not sure of their TAC so I rolled damage as if they all hit.

Cosmo watches the passwall opening and generally keeping alert for new enemies.

Location: P2 with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 2)

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Sunday October 14th, 2007 10:46:28 PM

Val draws an arrow but doesn't fire. The cleric is hurt badly and several people are moving closer. So she waits and looks for any unexpected trouble.

ooc: saving her attacks in case the priest doesn't go down or any unexpected danger pops up.

arrows used: 11
missed shots: 3

Mykael HP: 6/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+13=25 d20+17=36 d20+17=18 d20+12=17 d20+17=35 d20+17=28 d10+5=15 d10+5=6
Sunday October 14th, 2007 10:57:16 PM

Mykael ducks back in time, but still gets torched to well done, just not burnt. (save = 25)

He hits the priest again.

1st - AC: 36, crit failed; Dam = 15
2nd - miss
Haste - AC: 35, crit failed; Dam = 6

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 3/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions
1 bright blue potion

Ashira hps 84/120 haste prayer (sub George)  d20+15=27 d20+18=35 d20+18=23 d8+7=14 2d8(8+8)+3=19
Sunday October 14th, 2007 11:22:39 PM

Ashira feels the unholy fire coming down and dives away from some of it only taking a partial hit. (rolled 27 for save and has evasion.

If the cleric is still alive, she will close and add her sword to his demise, if he has already fallen, she will pull out her wand of curing and move over to Rigging and give him a tap

Sword attack hits ac 35 for 14 point of damage or she cures Rigging for 19 points of damage.

OOC Kent not sure what spells she currently has memorized. Do you know?

Nellie if you want to post, please feel free to delete this and post your own if you can do it before Kent. I just know that I have to work late tomorrow and won't be able to post then. George

Rigging ac 24 hps 43/80 mage armor, shield, protection of arrows, haste, message x2 prayer  d20+13=25 2d8(6+8)+3=17
Sunday October 14th, 2007 11:27:55 PM

Rigging sees the flame strike and tries to dive away but still feels horrible pain sear his body. (made save but still took 54 points of damage)

Rigging in pain pulls out and sucks down a potion of healing getting 17 hps back.

haste 3/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Troglodyte Ari AC 29 HP -7/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), displacement 3/5,haste  d20+11=20
Monday October 15th, 2007 12:39:53 AM

The tower of flame pours down on Ari ... he cries out in agony as it burns him (reflex save d20+11=20 failed takes 72 pts)

"ARRRGG IT BURNS " as the human slumps to the floor

(posted by adm Chris)

Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Monday October 15th, 2007 12:57:10 AM

The flaming tower washes over the Cleric of Domi but it's affects are harmless to the dwarf (spell immunity 1.flame strike.2.dispel magic)(posted in active magic list)

A look of horror crosses the dwarfs face as he watches Ari fall to the floor from the tower of flame " By Domi Noooooo!! shouts Nezamil

Rushing over to the fallen Wildcard he kneels next to and looks into his eyes looking for signs of life " Ari .... Ari ... can you hear me ??"

Seeing some life in his eyes .... Nezamil quickly fishes out a scroll ..... wasting no time he intones the magic woords to release its sealed power (scroll of Heal )"Domi heal this man of courage " prays Nezamil (cures 87 pts,he's back to full Hp's)

Smiling as his fellow Wildcards eyes open the dwarf quickly growls "Back on your feet .... your needed " as the Cleric of Domi raises from his knees to seeing the ravages of the Cleric of Ga'als flame strike .

Spotting several others badly hurt by the spell "i'll be right over " barks Nezamil to the others

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(pay attention to spells cast upon you and group spells )
(+1 haste to reflex,+1 prayer to reflex,+2 protection from evil to reflex)



Bart Ac 30 Hp 95 -Barkskin,Stoneskin,Heroism hasted attack  d20+21=33 d10+11=19 d6=6
Monday October 15th, 2007 2:05:14 AM

Bart feels he has more speed then usually he knows the feeling tho and makes an extra attack (ac 33 for 25)

DM Kent (round 20) 
Monday October 15th, 2007 7:10:24 PM

The priest falls to the ground lifeless and in pieces and there is a metalic clink almost occuring at the same time as something dropped from his grasp.

Ari also fallen Loses the spells he had cast on himself, but gets immediate aid from Nez and almost immediately Ari is back on his feet again, a bit of a confused look on his face as his mind remembers the feel of the searing heat, that suddenly is no longer there.

Ashira uses her wand on Rigging - 19 points
(I will check and see which spells she currently had)

Rigging drinks his potion.

As the smoke clears and the adrenaline rush drops for a moment, you realize that two more of your allies have fallen and are beyond normal aid.

With the departure of the two members of Acid with the boys, there are now two members of Acid, 3 saints, 2 flames and 2 defilers currently with you. None are uninjured.

One of the saints steps forward. I have only one of these spells left but if all who are injured can move closer together I will cast a healing spell or some power on us all. As he speaks he also pulls a rod out from under his robe.

Cure Serious wounds (maximized from rod)- All healed 35 points

And suddenly once again there is quiet.

Appolo Ac 30 Hp88  d20+15=35 d20+15=22 d20+15=24 d10+6=14 6d6(5+2+6+1+5+3)=22
Monday October 15th, 2007 7:11:33 PM

Appolo steps forward and backstabs the Priest 3 times hitting once.He is pissed that the Priest was allowed to get that last spell off.
He says nothing though as he sheaths his swords and waits for more orders.

Attack 35 22 24 Damage 28 22=50

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Monday October 15th, 2007 9:53:41 PM

That was quite a shock. These priests were strong here. It was their temple so it made sense. But the power they were calling down was more than she expected. She knew it would only get worse the deeper they got.

"We need to be much more careful."

arrows used: 11
missed shots 3

attendence post 
Tuesday October 16th, 2007 12:16:50 AM

Dm Kent xxxxoxx
Rigging xoxxxxx
Ashira ooxxxxx
Appolo oxxxxoo
Val ox2oxox
Bart ooxooox
Nezamil xoxxxox
Mykael oo2ooox
Cosmo ooxooox
Ari xoxxxox

ok guys we can do better then this Bart,Cosmo,mykael only 2 posts all week and we are in combat !!!! lets hope that isn't the reason some of us die !!!!

Posting is by the day now !! post on monday is recorded as mon. etc

I used to post it from Dm post to Dm post but i have recently become aware that is not the right way

Leaves Ceil a cookie and glass of milk next to the attendence report ;-0

Secret Spy - Munch AND Drinks Milk "Munch! Munch! GLub Glub! - "Ahhh! That's good" See you next week!<):-)

Rigging ac 24 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Tuesday October 16th, 2007 10:04:46 AM

Rigging is thankful for the healing and nods his thanks in the direciton of his ally who cast the spell.

Rigging pulls out his own wand and detects magic looking for the clinking sound he heard from the priest but also looking for magic that might help them in their battle.

"We need to keep moving to use the haste spell as it is my last one."

Rigging will quickly call out the loose magic that he sees instructing the allies to pick them up and then say, "Ashira, we need to check out the next room. My quick glance tells me that it was a barracks but be a dear and check it out."

haste 4/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Ashira hps 119/120 haste prayer (sub George) 
Tuesday October 16th, 2007 10:09:59 AM

Ashira also enjoys the healing and says, "Ah that feels good. Thank you my good friend."

After listening to Rigging, she moves towards the door and changes her shape to the priest that fell last in the room. (hat of disguise)
She cracks the door open and does a quick look to see what the rooms layout is. If the room is empty, whe will hurry over to then next door. If the room has people has people in it, she will shut the door gently again

Cosmo 
Tuesday October 16th, 2007 12:55:38 PM

Cosmo summoned creatures wink out and go back to their plane of existence. Cosmo moves closer to the group, but cannot help with the healing process.

He waits for the next round of orders.

Ari (waiting on rule call) 
Tuesday October 16th, 2007 3:37:31 PM

"Should we continue with our invisibility?" As Ari holds up a wand.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Tuesday October 16th, 2007 3:59:15 PM

The dwarf moves towards the door but stops as Rigging activates his wand " what do you see just point it out "

Quickly picking up loose items that Captain Rigging points to as magic "got em "

Reaching the door Nezamil peeks out into the next room after Ashira to make sure she's ok

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(pay attention to spells cast upon you and group spells )
(+1 haste to reflex,+1 prayer to reflex,+2 protection from evil to reflex)

(Ari is back he should be posting for himself now)(glad to have you back Todd )



Rigging illegal post 
Tuesday October 16th, 2007 4:08:17 PM

"Ari, don't bother. They seem to be able to see us when we are invisible. Don't know if they are sharing spells or part of the fixed defenses. If you want cast it on yourself, or some of our allies, but I don't think it is going to be effective."

Appolo 
Tuesday October 16th, 2007 6:47:07 PM

Appolo walks over to Ari"I dould use some invisbility.It has warked fine for me so far."

DM Kent (round 21) 
Tuesday October 16th, 2007 7:28:12 PM

Without even using his wand, Rigging sees what looks to be a rod of some sort sticking out from the dead priests sleeve. Using the wand he quickly locates several potions (10) and four swords, as well as two rings, that all radiate some sort of magic.

Ashira opens the door and looking out nearly looses what little breakfast she might have had left in her stomach as she realizes what might have once passed for a barracks type room, has been turned into a grotesque labratory.

Along side the door atre two "beds" for lack of a better word that contain what were obvously very recently young boys that had been seeded with three heartseeds. The results were devestating, at least to the boys.

Straight across the room are three open chamber like rooms with a couple of beds in each, though the rooms themselves are so dark that really nothing can be seen inside.

To the far right is what appears to be a solid wall and from what you know of the layout of the cathedral is the outside wall.

To the right is a closed door that if you recall the map you looked at are actually the guard quarters which have a door to the santuary and to the back, priest's, entrance/exit.

Cosmo follows along and waits for what he knows is to come.

Ari asks if anyone would like invisibility and Apollo responds positively.

Val has a vague sense of dread as she waits to move deeper into the den of evil.

Nez picks up those things that Rigging points out, and then peers out after Ashira, also nearly losing the contents of his stomach at the sight that greets his eyes as he tries to find Ashira.



Rigging ac 24 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Tuesday October 16th, 2007 10:59:43 PM

Rigging will pull out his wand of light and activate it into the darker chambers to make sure that they aren't about to be surprised by anything.

He too is disgusted with what he sees. Why whould they try three heartseeds on one boy? Still his job as leader is to rally his troops and not let them get distracted.

"Appolo check out that door. Peek but don't reveal our positions." To everyone "We have a choice to make. We can continue on into the main temple or I can use my last passwall scroll to try and get through the floor to the rooms below. What do you think?"

haste 4/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Wednesday October 17th, 2007 12:49:00 AM

Mykael sees the potions gathered up by Nez, "Hey, let me take a look at those, perhaps I can figure them out."

Looking over the 10 potions, Mykael uses his alchemy and brewing potions knowledge to attempt to discern what they may do.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 4/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions
1 bright blue potion


Bart 
Wednesday October 17th, 2007 2:28:19 AM

Lets proceed to the main temple and go below, we have to do a task we care later about the magic stuff


Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Wednesday October 17th, 2007 11:16:02 AM

"Throw them in a bag or leave em here. We need to get moving. We should rescue the girls as well before more of them get seeded." Val says as she goes to see if any of her arrows are retrievable.

arrows used: 11
missed shots: 3

ooc: don't missed shots have a 50% chance for recovery?

Appolo Invisible 
Wednesday October 17th, 2007 11:56:34 AM

A invisibleAppolo says"We need to head downstairs and kill the heartseeds and the Heartseed tree along with the undead priests and creatures guard them.We do that and we can free a whole nation.Not just save few girls."He then heads for the door and quietly opens taking a look to see what's out there..

Ari Invisible and waitingon rule interpretation 
Wednesday October 17th, 2007 1:06:02 PM

Todd, I posted my response right under your original question, however I will repost it here as well.

****
Ari's spells
Monday October 15th, 2007 11:59:49 PM
Kent - why are Ari's spells that he cast upon himself gone ??

i thought they were able to be kept as long as he didn't fall below -10 and be beyond healing

**OOPs sorry, I left out a couple of important words in my post. It should have read:

Ari also fallen, loses the spells needing concentration, that he had cast on himself.

As he lost conciousness, he automatically loses concentration.
****

Tapping Apollo with invisibility, Ari does the same for himself.

"We were tasked to destroy the temple. The temple is the bigger thing to worry about. If you want to save the children, then divide our forces. Let the other groups take care of the children, unless the vision we were given suggests something else. Wasn't there something that the Acid or Acids' were supposed to do?"

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Wednesday October 17th, 2007 7:49:53 PM

Nezamil shares the potions with Mykael so he can figure them out .

"Captain i say we go to the main temple .... with a look at the vile experiments on the young children "this must be stopped ... this madness must be exposed so the people of Asildur can see the truth of Ga'als priesthood" growls the Cleric of Domi

"perhaps our friends can storm the girls room ?...while we tale to the lower temple levels ?" asks Nezamil

"but we must move quickly"

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(pay attention to spells cast upon you and group spells )
(+1 haste to reflex,+1 prayer to reflex,+2 protection from evil to reflex)


Ashira hps 119/120 haste prayer (sub George) 
Wednesday October 17th, 2007 8:45:04 PM

Ashira growls, "The priests are responsible for this horror and must be killed. It was part of our assignmennt also. Kill the priests, kill the heartseed and bring down the temple. My vote is to kill the priests."

Rigging "Illegal post" 
Wednesday October 17th, 2007 8:54:40 PM

"OK on to the main temple. Cosmo, summon some allies now. This your time to carry the battle. I want you to gather your friends but make sure they spread out so a single dispel won't take out several of them. It is up to you to win this battle so we all have the strength to keep the fight up.

Bart if we can determine the magic of the potions and find they are healing, then it will help extend our stay in battle and we can do more damage. That is the only reason we are delaying at all. Use the enemies weapons against them.

When we move into them temple, I will use my cone of cold on the largest group I can see. I want Bart, Val and Appolo to identify the high priest and get to him and cut him down. Work as a team.

The rest of you, use teamwork to take down single opponents fast. Gang up on them. We need to move quickly."

Finally Rigging turns to the allies and says, "You have fought well and bravely. Things are going to even get more hairy but you can see our cause is just. (Rigging points to the bodies of the dead children). The girls are going through the same horror in the room next to the alter but I think you can expect the same kind of resistance. We have seen over 13 priests and another quad. If you think you can handle them, you have my blessing but you are also welcome at our side."

Rigging turns to Appolo and says, "What do you see?"

DM Kent (round 22)  d100=71 d100=42 d100=100
Wednesday October 17th, 2007 9:49:16 PM

Mykael notices that the potions are the same kind as were recovered before.

Val looks around and is able to recover one of her missed arrows the other two hit the wall and were destroyed.

Questions are asked about their allies who look like they want to aid the girls if possible but are unsure of how they might get to the girls quickly to ensure a fair chance to save them anbd whether or not they could handle the amount of resistance that Rigging is suggesting they may face. Finally Jordy steps forward.

"We will come with you into the temple and if we prevail in there and you head downstairs, we will then try to free the girls."

The rest of the Wildcards are chomping at the bit to kill priests and free Ailsidur from Ga'al.

Apollo takes a peek through the door and sees that the priest's quarters really is currently empty and the doors to the outside and to the sanctuary are closed.

Moving forward and opening the door to look into the sanctuary, the rogue sees that the sanctuary is basically dark, lit only by about 12 thick and tall yellow candles spread evenly throughout the temple.

The santuary is absolutely gorgeous. Obsidian black stone with gold, silver and mithril trim. There are red scarf like banners periodically placed to add a splash of color.

The pews are of a black wood with dark red soft leather pews with Gold fringe and trim. There is a large black stone alter at the front of the sanctuary that has a huge statue of Ga'al looking down upon it.

There is the faint smell of dissipated insence permeating the sanctuary and there is a soft baroque like music emmanating from somewhere. Around the temple and particulary around the alter there are long sinewy tendrils hanging down slightly swaying to the music.

Moving around the sanctuary are two older robed men, stopping occasionally to tend to the tentacles and refill inscence sconces in prepration for the morning service.

Apollo quietly closes the door and heads back to report to Rigging and the others.

Bart 
Thursday October 18th, 2007 2:22:13 AM

Bart wait for Apollo's report. It looks quit was it the same way when u entered Ashira?

Lets go in anyway

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Thursday October 18th, 2007 8:53:17 AM

"The high priest then all priests." Val says coldly as she takes her good arrow out of the wall.

"Send em all to Gargul."

arrows used: 10

ooc: how long does haste last? Will it be gone by the next battle?

Ari 
Thursday October 18th, 2007 3:34:52 PM

Ari waits for Apollo to get back and report.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Thursday October 18th, 2007 7:28:02 PM

Rigging after hearing Appolo's report moves forward to the door and says, "OK Cosmo, time to do your stuff. Summon some monsters to attack those two priests and we will see what they draw out."

haste 6/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Ashira hps 119/120 haste prayer (sub George) 
Thursday October 18th, 2007 7:34:27 PM

Ashira moves up with her weapons ready to spring into action. She only is waiting for the orders to rush forth and kill more priests and servants of Ga'al.

George 
Thursday October 18th, 2007 7:42:24 PM

OOC Guys I am getting extremely frustrated with the lack of posting during a combat situation. One sentence posting isn't much better. This is supposed to be a dragon level test for all of us. I need ideas, opinions, tactics from all of you.

As leader of the group and Captain of the ship, if this keeps up, I am only gonna give your characters half shares come treasure splitting time unless things get better. I think during the rest of this module at least 4 posts a week, preferrably 5 is necessary. If you can't do it, get a sub. I know I sound like a dictator here but I am that frustrated.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Thursday October 18th, 2007 8:04:56 PM

Nezamil nods in agreement with Captain Riggings plan of sending in summoned creatues first to trip any traps .

Whispering " lets work together ... teamwork is vital now ... lets gang up on something to take it down quickly .... no solo heros "

" Ashira i'll wait to see what the dimensions of the lower levels are before i cast enlarge on you ..... don't want to restrict you too much " whispers the dwarf to the sea elf

Quickly running his repertoire of remaining spells in his head Nezamil ready's himself for the next phase of the battle "i'm ready Captain "

Turning to their friends " you have all done great ..... glad your with us ...you have all shown great courage .... Domi bless you all "encourages the Cleric of Domi

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



Appolo 
Thursday October 18th, 2007 9:16:01 PM

Appolo gets back and makes his report.He then prepares for battle."Oh and by the way I think it's High Priestess not High Priest."He says with an invisible smile.

Cosmo (AC 19; HP 63/63)  d3=2
Thursday October 18th, 2007 9:23:48 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 7/7 (from wand)

"Will do captain. I'll summon some apes (2) to attack them."

Cosmo uses the Wand of SM IV again to summon some fiendish apes. They will arrive the next round and then start attacking the priests.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 3)

Walter 
Thursday October 18th, 2007 10:03:31 PM

George you need to chill. When I give suggestions and they are ignored what am I supposed to do? I mentioned saving the girls more than once and what are we doing? Standing around and twiddling our thumbs. I'd be more than happy to move on alone if it wasn't going to get me killed. Also yeah this is important. It is a big module. But it is still just D&D. People can't find a sub when they unexpectedly have to stay late at work. Maybe they have to pick their kids up or something goes wrong while making dinner. Life doesn't plan around the wold.

Now I can say it again, let's go save the girls. Or I can just go on my own. If there aren't any priests there then we can get more innocents out before we try to destroy the place. You know except for your spell list you posted a one sentence post as well.

Kent (Rd 23) 
Friday October 19th, 2007 12:11:36 AM

The Wildcards and their allies move through the laboratory and into the empty barracks and toward the door to the sanctuary, where Cosmo begins to cast and the other prepare for their entry into the temple area.

Bart 
Friday October 19th, 2007 2:45:16 AM

Can someone cast invis on me so i can kill thos priest by surprise? Lets go Appollo maybe we can even make it to the girls dorm if there only these 2

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Friday October 19th, 2007 6:38:27 AM

"Is there a way to put silence on one of my arrows? If the arrow is stuck in his chest its going to eliminate any spells he can cast and be hard to remove? If I pop into the room and start firing arrows they are going to immediately start casting spells. Appolo, Bart if one of you could slash the alarm cord when entering the room right away that would be great. We got lucky in the last room that nobody pulled it."

Todd 
Friday October 19th, 2007 9:27:29 AM

Unfortunately George is headed in the right direction. Having played on a Dragon level board, I feel that the posting in general is not up to par. Part of the problem (IMHO) is what Walter brings up too. Much of the time no one is either reading each other's posts, or they don't feel like they need to respond to them, or they forget about the previous postings when they go to post the next time. At the beginning of the first combat I was looking for some clarification on some spells. No one responded and luckily I think Kent let it slide. I'm not saying I'm perfect because I've put in some one sentence posts myself. Most of the time it's because I cannot think of anything on my own to really say, sometimes it's because of lack of time, much of the time there's not much in anyone's posts for me to respond to, or to give me an idea of where to go.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Friday October 19th, 2007 9:31:23 AM

Rigging shrugs and pulls out his greater invisiblilty wand and taps Appolo with it. "This won't last very long (7 rounds) but you will stay invisible. Be careful though. The invisiblity spell didn't seem to work last time at least against the quads. Not sure if the priests have the same advantages."

Rigging turns to Val, "I think we used most of them up during our intial assault againts the bell tower." He turns to Nezamil and the allies, "Can any of you cast silence? If so, please cast it on Val's arrow.

Cosmo, Please keep summoning monsters for now. Hopefully yours spring a trap or two, but two apes might not be enough. Have one appear by the tentacles if you can. Curious to see if they are hostile. Better an ape than us.

haste 7/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door




Appolo Ac 30 Hp 88 Haste Greater Invisibility  d20+18=30 d20+16=23 d20+10=21 d20+8=16
Friday October 19th, 2007 12:39:26 PM

Appolo nods to Rigging and moves quickly and silently into the main sancutary.Moving silently and sticking to the shadows he stalks his prey.

Move Silent 30 Hide 23 Spot 21 Listen 16

Ari (invisible (wand 7th level), resist energy (fire)) 
Friday October 19th, 2007 3:31:43 PM

Still hoping that the element of surprise might be on their side, Ari moves with the rest of the swords into the new section of the temple.

Ari casts Resist energy (fire) on himself. See if they can get me with this cast.

(ooc didn't get a chance to double check my old spell list to see if anything survived unconsciousness)

*** No prob if you get the chance do it over the weekend and edit your post accordingly. KL

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Friday October 19th, 2007 8:06:25 PM

"Sorry Val i cast all my spells of silence when we started ... but was a good idea " replys the dwarf " cutting the alarm is is a nice idea too .... i think thats possible if one of us heads straight for it and try's to do exactly that ..... at worst .... we can block the priests from ringing it by cutting them off from it "

"No time to waste ... i say lets move and quickly " adds Nezamil

"just remember the warning about the two undead beings in the heartseed garden below .... i remember the treant is one but don't remember the second one ..... i have cast spells to hide from the undead on all of us "

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)


Ashira hps 119/120 haste prayer (sub George)  d20+4=5
Friday October 19th, 2007 9:32:19 PM

ooc Kent, what do you want me to do with her spells. Doesn't look like Nellie will be back quickly so I need to know. Do you just want me to pick some?

***George go ahead and pick spells as I can't seem to find what she normally would choose. She has her available spells on her sheet and she gets 2 1st and 2 2nd level spells. We are also only going to sub for her for 1 more week. If she is not back by next Friday she will haveto go inactive.

*****

Ashira decides to try and back up Appolo. She activates her invisiblity ring and heads into the room trying to keep to the shadows incase the priests can see invisible. She does a bad job of it rolling a natural 1.

DM Kent 
Friday October 19th, 2007 10:56:01 PM

Sorry guys,

I will have to post in the morning, I am sicker than a dog. Had to run the the basin twice since posting a response to George's Ashira question.

Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Saturday October 20th, 2007 1:23:09 AM

OOC: Kent you posted the 10 potions were like the previous ones. Can you be more clear? How many of each different kind?

IC: Mykael takes position behind the warriors and prepares to follow them in when the group charges.

"Bart, any loot we dont get now, we dont get period. We are leaving by different means. I dont think we will be heading back this way."

"The bigger picture is the basement, not the girls, as much as it pains me to say."

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 7/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions
1 bright blue potion


Bart 
Saturday October 20th, 2007 8:28:02 AM

Rigging quick cast invis on me to i will help Apollo after i cut the alarm cord

DM Kent  d20+20=24 d20+20=26 d20+20=32 d20+20=38 d20+20=25 d20+20=25 d8+4=8 d8+4=10 d8+4=12 d8+4=7 d8+4=5 d8+4=9 d2=1 d2=1 d2=1 d2=1 d2=1 d2=1
Saturday October 20th, 2007 8:28:44 AM

Cosmo continues casting his summoning spell and for some reason it seems to be a much harder casting than ever before, almost as if something is resisting it. Finally the apes pop into existance near the alter and almost immediately a number of tentcles lash out and start pummeling and trying to grab hold of the beasts. Each beast is struck by three thorny tentacles.
ACs 24, 26, 32, 38, 25, 25; Ape 1, 30 points damage + 3 fort saves DC 27 or lose 3 points of contsitution. Ape 2, 21 points damage + 3 fort saves DC 27 or lose 3 points constitution.

Several invisibility spells are asked for and provided, silensed arrows are asked for but there don't seem to be any left. and the crew watches and readies themselves to pour through the double doors.

*****

The priests, alerted to the apes by the disturbance abruptly turn and look to see what is going on. Seeing the apes engaged with the tentacles, they begin to carefully look around the room as if searching for something. Apparently not finding anythin out of the usual, they seem to go back to what they were doing before, although it appears that they might be more on guard than they were. Listen DC 17 Highlight to display spoiler: { if you made your hearing check, you hear the soft tinkling of what is likely a small hand held bell, being rung every few seconds by one of the priests, and you are pretty darn sure that it wasn't beeing rung before.}

(OOC - potions four pale blue three of each of the other two)

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+9=16
Saturday October 20th, 2007 10:36:23 PM

"I knew I should have picked up some silence enchanted arrows in the catacombs. It would be tough to cast spells when the silenced item is in their chest. Don't worry Nez. I'm looking forward to the undead. I'm prepared for that." Val says and pats the warhammer at her hip. It's transparent, almost ghostly. Like it should fall from its hook with a single step.

Val peeks at the apes. "Okay something is seriously wrong. Two apes run into their temple and they don't even blink. This is definitely a trap. We need to change things up a little. We have no silence and they are likely waiting for us. I have two tokens that will instantly grow some good size trees. Could we possibly use them to punch through the ceiling and get to the second floor? Find an entrance they don't expect us to use. A second idea. Can we make a few illusionary us' and send them in first? If its more than those two priests we'll know from back here. We can hit the ambushers with spells and arrows from this doorway. When things get hot we can fall back to the narrower dormitory where numbers don't mean so much."

ooc: listen check 16
arrows used: 10
Protection from energy-fire- 90 pts
haste 8/12

Bart invissible  d20+17=26 d10+21=29 d6=1
Sunday October 21st, 2007 11:27:07 AM

Bart sneaks in (only if invis is casted on him) trying to get near a priest and attack him power attack +5 (ac 26 for 29+1 shock)

George 
Sunday October 21st, 2007 12:12:25 PM

Kent need a couple more details about the tentacles. How are they arranged? Are they hanging from the ceiling? Are they part of a larger plant? Do they come up from the ground? Thinking about tactics which migh make this important. Also not quite sure where they are in the room. Don't see them on the map. Can you give a location?

****
There are a total of 18; eight coming out of various points in the alter/statue, and 10 from the walls 5 on each side evenly spaced along each. You remember seing them during the service and they were reaching across the room from both sides and the ones from temple can reach 40 feet into the sanctuary.

Fiendish Apes - 2 total  d20+8=10 d20+8=21 d20+8=12 d20+8=14 d20+8=20 d20+8=24
Sunday October 21st, 2007 10:22:38 PM

Fort saves ape 1 - 10, 21 & 12
Fort saves ape 2 - 14, 20 & 24

The apes are thrashed by the tentacles. Poison? courses through their bodies weakening them to the point that they pop out of our plane back to their own.

OOC - reduction in Con lowers their HP's to below the damage so they die.

Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Sunday October 21st, 2007 11:50:45 PM

Watching the goings on, Mykael notes that none of the invisible Wildcards were caught by the tenticles. Thus he knows, that none are close to the altar.

Deciding to be pro-active, Mykael pulls out the Wand of Dispel Magic (10th lvl), that Rigging made and gave to him.

He uses the wand from his position through the slightly open doorway.

Using the 20ft radius burst, area feature of the spell, Mykael centers it on the alter.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 8/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+7=23
Monday October 22nd, 2007 12:19:09 AM

Nodding at Val's words " Yeah certainly feels like a trap ... can ya hear dem bells ringing ?? "(d20+7=23 listen ch)

Continuing to whisper " they know were here and that the temple been attacked and act like nothing has happened .... a trap for sure ...
but do we have another choice besides springing it ??"


Turning to the four combined groups survivors " its a trap ... just follow our lead " whispers the dwarf

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 7/11 1rd/per lvl 3rd lvl
Haste (from Rigging)



Appolo Ac 30 Hp 88 Greater Invisibility Haste  d20+8=26 d20+18=27 d20+16=24 d20+14=20 d20+14=32 d8+6=7 d10+6=14 6d6(2+6+1+4+1+4)=18 6d6(1+1+5+6+1+1)=15
Monday October 22nd, 2007 2:20:47 PM

Appolo moves silintly and quickly.He hearsa rining that wasn't there.He is pissed that no one has hit the priests.So he does.He comes up behind them and backstabs them both once.

Listen 26 Move Slintly 27 Hide 24

Shortsword 20 Longsword 32 Damage Shortsword7 Longsword 14 Backstab Shorsword 18 Backstab Longsword 15 First Priest Total 25 Second Priest Total 29

Troglodyte Ari AC 29 HP 80/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) 
Monday October 22nd, 2007 4:48:33 PM

(ooc not sure what to look for as far as concentration on the spells listed. I would appreciate any help as I ran out of time to do some further reading on this.

Also I need total elapsed time from first casting, assuming that Ari keeps some of the listed spells (resist energy and invisibility are the only recent castings))

(I think Rigging cast invisibility on Bart, but if not Ari will tap him with the wand.)

Hearing the gasp/gurgle of one of the priests being attacked, Ari moves to join in on the attack.

Must be Apollo. No time to tell if we were ready for this attack. I hope his impatience doesn't backfire on us.

(ooc not sure of spacing, if I can attack with swords please add attacks.)

Cosmo 
Monday October 22nd, 2007 6:59:16 PM

Cosmo nods his head when the group starts talking about this being a trap.

"Does look awful suspicious. What should we try next?"

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Monday October 22nd, 2007 8:59:26 PM

Rigging growls at Cosmo, "I told you to keep summoning your creatures. I want the extra muscle! Now get busy!

Rigging pulls out one of the scrolls Mykael gave him and reads off a wall of fire spell. He tries to put the ring around the alter with the flames heat burning in towards the tentacles.

"OK kill the priests now before their friends show up."

haste 8/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



DM Kent (Rd. 25)  d20+20=34 d20+20=32 d20+20=26 d20+20=30 d20+20=40 d20+20=24 d20+20=24 d8+4=7 d8+4=12 d2=1 d2=2 d8+4=7 d8+4=6 d2=1 d2=1 d20+20=34 d20+20=36 d8+4=8 d8+4=11 d2=2 d2=2 d2=1 2d6(5+3)+13=21
Monday October 22nd, 2007 9:23:04 PM

The Apes take a beating and vanish back to whence they came

Some of the Wildcards move into the room,(the invisible Bart, Apollo, and Ari) to try and attack the priests and trying to avoid the now wildly thrashing tendrils.

Bart and Apollo both get struck by two tendrils each and manage to each doge a third. 34, 32, 26 & Ac 30, 40(24), 24. Bart takes 19 points damage + 2 fort saves DC 24 or take 3 points of con damage. Apollo takes 13 points damage + 2 fort saves DC 24 or 2 points con damage.

Ari manages to just get into the room next just past Mykael and gets struck by 2 flailing tentacles [b]AC 34, AC 36. Ari takes 19 points + 2 fort saves DC 24 or lose 4 points con.

Bart and Apollo manage to get the jump on their priests even though they are aware of something's presence. Bart's attack connects due to flanking and surprise, and Apollo attacks as well but as he is only near one priest he focusses all his attacks there, but connects only once with his longsword and short sword.

Mykael pulls a wand and manages to keep hold of it while being wailed upon and sends a charge directly at the alter. There is a momentary flash and the tentacles coming out of it seemd to be moving quite a bit slower, but other than that not much else seems to have changed.

Rigging pulls out a scroll and after scrutinizing the room from where he is he casts a ring of fire around the alter. Nearly singing Ari, Apollo and Bart as well, as Riggin has no idea of where they are in the room. Tentacles 1-11 all take 21 points damage, though some of the damage seem to disappear almost immediately.

The other Wildcards wait within with the others.

Priests AC 31
Tentacles AC 27

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+16=34 d20+16=33 d20+11=14 d20+6=16 d8+5=12 d6=1 d8+5=9 d6=3
Monday October 22nd, 2007 11:28:50 PM

Val moved into the doorway but she didn't enter the room. She didn't have to. Unfortunately all the priests and quad members were very well protected which was something she wasn't used to dealing with. Still feeling the effects of the magic, Val's bowstring hummed like a one note harp as she fired off several arrows at the stand alone priest (p1)

ooc: haste 9/12, protection from energy fire- 90 pts, 120 min.

arrows used: 14
missed shots: 2

1st attack hit ac 34 for 12 normal and 1 fire. 2nd attack hit ac 33 for 9 normal and 3 fire. last two attacks missed.


attendence report 
Tuesday October 23rd, 2007 12:20:05 AM

Dm Kent xxxxxxo
Rigging o2xxxoo
Ashira oxxxxoo
Appolo xxxxxoo
Val xoxxxxo
Bart xoxxx2o
Nezamil xxxxxox
Mykael ooxooxx
Cosmo oxoxooo
Ari xxxxxoo

overall good posting!!!

Mykael and Cosmo !! thats two poor weeks in a row!! we're in combat please try and do better !!
***************************************
Leaves a glass of milk with a chocolate chip brownie for Ceil ;-)

"Hmmmmmm! Chocolats any time! "Mmmmmmmm" Ceil

Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+16=20 d20+11=17 d20+16=22 d10+4=13 d10+4=13 d10+4=9
Tuesday October 23rd, 2007 1:19:22 AM

Since the dispel didnt work, Mykael decides to opt for more mundane ways to handle the tenticles.

He moves only close enough to be able to attack one as it thrashes about.

1st: AC 20, 13 dam
2nd: AC 17, 13 dam
haste: AC 22, 9 dam

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 9/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+15=31 d20+15=29 d20+21=34 d20+16=22 d20+11=20 d20+21=22 d10+11=14 d6=2
Tuesday October 23rd, 2007 1:46:49 AM

The priest are hard to fight! Bart manages only to hit him once (ac 34 for 14+2)

Cosmo 
Tuesday October 23rd, 2007 1:00:11 PM

"Rigging, I didn't want to waste charges on something the summoned creatures may not be able to defeat. I will summon a Lantern Archon. I can send him forward and do some scouting."

Cosmo uses the wand of SM IV and summons a Lantern Archon.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+6=22
Tuesday October 23rd, 2007 5:00:36 PM

Nezamil moves tpwards the doorway stopping next to Val .

"Anybody see a stairwell or doorway ?? ... we gotta find a way down " as the dwarf surveys the inside of the temple (d20+6=22 spot ch)(plus Nezamil has true seeing spell)

" we can't waste our time fightimg these tentacles"

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 7/11 1rd/per lvl 3rd lvl
Haste (from Rigging)



roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire)  d20+9=29 d20+9=19 d20+11=19 d20+6=21
Tuesday October 23rd, 2007 5:13:53 PM

Moving to where he can be of best use, Ari tries to add to the attacks (I temporarily cannot see the map you sent. If Ari cannot aid with the priest he will back up or get out of the way and retrieve his bow)

Taking an extra effort to try to hit the priest by concentrating on only one sword, Ari hits AC 19 and 21 (missing).


Appolo Ac 30 Hp 75/88 Greater invisibility Haste 
Tuesday October 23rd, 2007 5:47:10 PM

Appolo takes the hits and retreats back out of the room moving with all speed.He does this after finding himself ineffective.He'l wait.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Tuesday October 23rd, 2007 7:33:10 PM

Rigging is dismayed at the impass and how ineffectual his wall of fire seems to be. He tries to deal with the tentacles in another fashion summoning his magic once again.

Rigging casts an Evard's tentacles on the alter area trying to give the tentacles a piece of their own pain.

haste 8/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



Ashira hps 119/120 haste prayer (sub George)  d20+19=33 d20+19=32 d20+14=17 d20+9=25 d20+19=38 d20+19=32 d20+10=12 d20=9 d8+7=11 d8+7=10 d6+4=5 d6+4=7
Tuesday October 23rd, 2007 7:45:00 PM

OOC (Kent, I forgot to post for Ashira last round but the round before I said she was following Appolo. She wasn't attacked by tentacles but I am assuming she is by the priest that Appolo attacked last round)

Ashira grins in delight as one of the hated priests of Ga'al is in her sword range. Ashira's arms move in a blur with her enhanced speed and two weapon fighting style.

Long sword hits ac 33 for 11 points of damge
Long sword hits ac 32 for 10 points of damage
Shortsword hits ac 39 (critical hit chance, crit check hits ac 21 Critical hit!)12 points of damage. Cleric takes total of 33 points.

(ooc Kent Nellie emailed me today and said she is coming back tomorrow, so I will let her pick her spells.)


DM Kent (Rd 26)  2d6(6+3)+12=21 d3=1 d3=2 d20+16=32 d20+16=27 d6+4=7 d2=2 d3=3 d20+15=19 d20+10=17
Tuesday October 23rd, 2007 10:28:50 PM

Bart watches as several of the priest's previous wounds begin to heal themselves and then he again connects with his blade.

Cosmo begins summoning a Lantern.

Val sends some arrows flashing toward and into the other priest across the room.

Mykael begins to think about his dispel a bit and realizes that it did work in a sense, just not how he expected it to, and he isn't exactly sure what happened with it.

Rigging changes course and casts his own tentacle spell and soon the eight alter tentacles are mixing it up with the Evard's tentacles.

Apollo retreats and Ari misses.

Ashira makes up for that miss by slicing into the priest and dropping him to the floor.

Moving in a bit closer he tries to attack a flailing tentacle and manages to hit air three times.

Nez looks around the place looking for the entry down and recalls from the map they have of the place that the way down was marked as a secret door set into the alter itself which is now surrounded by fire and covered with all kinds of tentacles.

***********

Those in the room and in the doorway see that a quad and their handler have entered the sanctuary from the other side directly opposite you.

The three tentacles still protruding through the fiery wall take some more damage but still flail around Ashira is hit once AC 32 for 7 points + 1 fort save DC 24 or lose 2 points of con. Ari just manages to duck the tentacle that comes slamming towards him.

Ashira also manages to attract the attention of the priest she just hit as he swing his mace at her, missing twice.

Priest 1 looks across and sees his brother being attacked and casts a spell. Ari, Ashira, Mykael and Bart feels something enter their minds and try to take control of them. They each begin to feel the urge to flee the Cathedral. Greater command - Will save DC 20 or flee the Cathedral out the nearest exit.



Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+16=28 d20+16=24 d20+11=28 d20+6=8
Wednesday October 24th, 2007 6:37:12 AM

Val continues to fire off arrows at the priest across the room. However the presence of another quad distracts her and her shots miss their mark.

haste 9/12, protection from energy fire- 90 pts, 120 min.

arrows used: 14
missed shots: 6

ooc: heading to work. only time for brief post.



Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+11=26 d20+21=39 d20+21=33 d20+16=30 d20+11=15 d20+21=28 d10+11=16 d10+11=21 d6=4
Wednesday October 24th, 2007 11:54:59 AM

Bart resist the urge to flee , and attacks the priest in front (crit ac 33 for 37+4)

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has  d20+8=27
Wednesday October 24th, 2007 6:01:06 PM

Shaking off the effects of the latest spell attempt Ari thinks, I was just thinking about something similar.

Thinking of the spell he had in mind, Ari moves towards P1 (if he needs to for range) and intones "That spell didn't work very well and it seems that your breath stinks. Could you please gargle here in front of us until I tell you otherwise!" (Suggestion, DC 17)

Ashira hps 112/120 haste prayer (sub George)  d20+15=34 d20+10=20 d20+18=31 d20+18=36 d20+18=32 d20+13=28 d20+3=14 d20+18=25 d20+9=13 d20-1=6 d8+7=9 d8+7=10 d8+7=10 d8+7=10
Wednesday October 24th, 2007 6:40:16 PM

OOC Nellie, If you come on to post today, please feel free to delete my post and do your own. I wouldn't be able to post later and didn't want you to miss.

Ashira feels the pain from the tentacle but is able to ignore the poison with a fort save of 34.

She then feels her mind invaded and almost starts to run from the room but halts herself with a massive effort. (Will save 20. Thanks prayer spell)

She blurs into action chopping into the tentacle to her south. If she finishes the one and can move to the other, she will do so with her later hits.

Hit ac 32 Damage 9
Hit ac 38 possible critical hit ac 32 critical hit damge 20 if they can be hit with critical, otherwise 10
Hit ac 28 damage 10
Miss ac 14
Miss ac 25
Miss ac 13
Miss ac 6

Thanks George, I like your numbers...I mean post. **wink**---Nellie

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer  12d6(4+1+6+3+4+5+3+2+1+5+4+4)=42 d20+17=28 d20+17=25 d20+14=33 d20+14=30 d20+14=15 d20+14=19 d20+14=33
Wednesday October 24th, 2007 6:50:26 PM

Rigging will move into the room to the best location to cast his cone of cold while getting as many quad members and priests as possible.

He will raise his hands and intone a spell sending a cone of cold towards his enemies hoping to strike them down fast as possible.
42 points of damage or 21 with reflex save of 21. Made two concentration checks of 28 and 25 if needed.

spell resistance rolls of 33. 30. 15 (natural 1), 19 and 33

"Hurry up and kill these vermin so we can finish this!"

haste 9/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



Cosmo (AC 19; HP 63/63) 
Wednesday October 24th, 2007 7:49:15 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (Lantern Archon): 7/7 (from wand)
SM IV (Fiendish Apes): -/7 (from wand)

Cosmo gives the Lantern Archon some directions.

"Scout out that room over there and report back. Do not be gone more than half a minute."

Cosmo uses the Wand of SM IV to summon some fiendish apes that will arrive the next round.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 5)

Appolo Ac30 Hp75/88 Greater Invisibility Haste-2 Con 
Wednesday October 24th, 2007 7:58:38 PM

Appolo sits tight and waits he's not going in there with those tentacles.He watches as the quad approaches.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+11=16 5d8(7+3+3+2+2)=17
Wednesday October 24th, 2007 8:59:22 PM

Looking about the battle Nezamil remembers the hidden door by the alter " Captain if i'm right there is an entrance to the lower part of the temple by the alter .... but guess we hafta get by the tentacles first "

Spotting the Quad on the other side the Cleric of Domi points his hand in the priests(#3) direction "feel Domi's power " prays Nezamil as a ray of light (casting searing light) blasts the priest (5d8(7+3+3+2+2)=17 damage)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 6/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10ft radius of Nezamil gets protection from evil as he has circle of protection cast upon himself)(Nezamil is standing by the doorway)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Wednesday October 24th, 2007 9:38:06 PM

With the Wall of Fire, and the new Tentacles forming... Mykael backs away, he notes the new quad.

Pulling out the Wand of Dispel again, Mykael aims a 20ft radius burst centered on the quad and thier handler.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 9/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


DM kent (rd 27)  d20+13=17 d20+5=20 d20+4=18 d20+11=26 d20+11=15 d20+11=18 d20+11=26
Wednesday October 24th, 2007 11:24:58 PM

Val misses with her arrows.

Bart stabs the dead priest.

Ari casts his spell and the priest starts to make strange sounds with his throat and then forces himself to stop. (Save DC17) He then gets a very angry look on his face.

With the new fire damage, even with the healing that is going on Ashira severs and ends the movement of the tentacle she attacks.

The other tentacles take additional new fire dmage some of which heals almost immediately.

Both sets of tentacles inside the ring of fire take dmage as well.

Rigging moves to an area that best suits his purposes, knowing as he does that he is likely to put out his wall of fire.

It does indeed put out the fire but it also seesm t have done in all of the tentacles on the alter. The cone also catches both priests and all 4 quad members in its path dropping P1 and obvious doing some serious damage to P3 and two quad members. His cone of cold also seems to have ended the activity of one of the tentacles on the other side of the room as well.

Cosmo sends his lanter on his fishing expedition and begins casting anew.

Nez quickly ends the life of P3 with his spell.

Mykael casts a dispel on the quad, but is unsure of what effect it may have had.

********

Judging the spellcaster to be the greastet threat, the four quad members chagre across the room and cut Riggin off from the others.



Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+6=15 d20+6=12
Thursday October 25th, 2007 12:56:44 AM

Seeing Riggings situation, Mykael attempts something a little drastic to try and delay the quad until more help arrives.

Mykael leads with his shield and charges #3, using Improved Bull Rush, he tries to push him into #2. IF he succeeds and beats #3's roll by 5, then he tries to push him further into #1.

(OOC: The rules are not clear about pushing someone into another. Just trying to mess them up and/or knock them down to either screw up thier attacks or not allow them ones, even at the detriment to Mykael.)

(used last hero point for 2nd try, wasnt worth the attempt)

Bull Rush: 12

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 9/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion



Darain - OOC 
Thursday October 25th, 2007 12:58:36 AM

(dang. Forgot to add in str on Bull Rush. Mykael gets a +1, not that it probably matters.)

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+17=35 d20+17=33 d20+12=15 d20+7=19 d8+6=14 d6=1 d8+6=9 d6=4
Thursday October 25th, 2007 7:01:49 AM

Val takes a 5ft step into the doorway and turns toward the quad. Val aims for #4 shooting him in the back.

ooc: 1st attack ac 35 for 14 and 1 fire. 2nd attack hit ac 33 for 9 and 4 fire.

haste 10/12, protection from energy fire- 90 pts, 120 min.

arrows used: 16
missed shots: 8

ooc: heading to work. only time for brief post.

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has  d20+12=30 d20+12=32 d6+3=4 d6+3=4 2d6(1+6)=7 2d6(6+4)=10
Thursday October 25th, 2007 5:43:23 PM


Ari sees Rigging in trouble and begins to move in his direction and gives one attack. (crit attack with crit hit for 4+4+7+10=25 points.

(ooc I forgot about haste.)



George 
Thursday October 25th, 2007 7:12:11 PM

Todd, you need to move about 30' to your north to get to the quad. Since you have haste, you should have no problems getting there but you will only get one attack. Hope this helps

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer  d4=3
Thursday October 25th, 2007 7:22:39 PM

Rigging gulps as he sees his foes moving in to cut him off. "Guess I pissed them off or something. Rigging is relieved to see his friends coming to his aid but still decides some defensive action is required.

Rigging casts a mirror image on himself summoning 7 images for his foes to strike out plus himself.

(ooc Kent it looks like they are over 5' away on the map. If this is incorrect, Rigging will just withdraw back to the room with his friends)

haste 10/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira hps 112/120 haste prayer (sub George)  d20+18=29 d8+7=10
Thursday October 25th, 2007 7:28:03 PM

OOC Nellie, If you come on to post today, please feel free to delete my post and do your own. I was afraid you were gonna miss and Rigging needs all the help he can get!

Ashira, sees her husband in dire straight being cut off by the quad and decides to give him a hand.

Ashira rushes over and engages a foe who looks to be wounded trying to bring down an enemy before they can hack into her husband.

hit ac 29 (not sure if she gets flanking but didn't give her the plus) and does 10 points of damage.

Fiendish Apes - 1 total  d3=1 d20+9=12 d20+9=25 d20+4=24 d20+4=24 d6+7=12 2d6(4+3)+6=13
Thursday October 25th, 2007 8:22:33 PM

Cosmo finishes summoning the Fiendish Ape. The ape appears 10 feet behind Quad member #4. The large ape uses his reach to attack the evil doer.

Ape 1 attacks:
Hit AC's 12, 25, & 24(24)
Damage 12 & 13

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Cosmo (AC 19; HP 63/63) 
Thursday October 25th, 2007 8:26:34 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (1 Lantern Archon): 6/7 (from wand)
SM IV (1 Fiendish Ape): 7/7 (from wand)
SM IV(): -/7 (from wand)

Cosmo watches as the Lantern Archon moves off into the other room and as the ape attacks one of the Wildcards enemies."

Well the boss wanted summoned creatures, so he's going to get summoned creatures. Cosmo burns another charge off the Wand of SM IV.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 6)

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+16=25 d8+6=9
Thursday October 25th, 2007 8:44:37 PM

Having made it to the doorway to cast his spell at the priest (#3) across the temple room the dwarf turns his attention to Rigging who's cornered .

"Domi be proud of him " growls the dwarf as he watches Mykael charge the Quad " right behind ya " as Nezamil charges after Mykael

Drawing his mace and shield as he charges he follows Mykaels tactics and lashes out with his mace at the Quad member (#3)

1st swing d20+16=25 damage d8=6=9!

(pg 154 phb charge +2 attack,-2 Ac )(Nezamil's AC is 32 this attack)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 6/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)


DM Kent (Rd 28)  d20+14=17 d20+15=31 d20+10=26 d8+10=16 d20+15=22 d20+10=24 d20+15=32 d20+15=16 d20+10=24 d20+10=18 d8=7 d8=8 d8=6 d8=3
Thursday October 25th, 2007 10:54:54 PM

Seeing their leader in somewhat dire straits, Mykael and Ari charge into the rescue while even after moving a bit Val doesn't have an unobstructed view of any of her opponents. Even so both of her arrows find their target, if just barely..

Riggin seeing that the quad stopped five feet away for some reason, casts a spell upon himself and suddenly the corner of the sanctuary gets very crowded looking.

Ashsira goes charging in to aid her hubby.

And cosmo's apes apear behind the quad as well and attack.

moments later the Lantern returns and reports that there is what apears to be guard quarters and a disgusting laboratory over there and a large locked wooden door, but there were no enemy that to be seen in the two rooms he was in.

Cosmo takes the report and begins casting yet again.

Nez follows the others and charges in to the fray.

********

Mykael is unable to bull rush his opponent and ends up bouncing back a bit. And then winces as he gets struck by well handled flail AC 31 for 16 points

Ari's opponet wields his flail with less acumen and misses with both strikes.

# 1 & 2 lash out with their flails at the multiple Riggings and connect with four that quickly disapear.



Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+21=37 d20+21=28 d10+11=12 d10+11=19 d6=4
Friday October 26th, 2007 1:14:08 AM

Bart rusehes over to Rigging trying to spring attack one of the quadmembers (threat ac 37 crit? ac 28 for 12 (+19 if crit)+ 4 shock

Apollo ac 30 Hp75/88 Greater Invisibility Haste -2 Con  d20+15=27 d20+15=33 d20+15=19 d10+6=9 d8+6=14 d6=3 12d6(4+1+1+4+1+5+3+5+5+2+6+4)=41
Friday October 26th, 2007 1:31:23 AM

Appolo follows the others quickly.Moving silently and invisibily,he backstabs 3 thre times.He is hoping to end this quickly so the can move on as he doesn't feel very well and isa little winded.

Attack 27 35 Critical hit 19 Damage 9 14x2=28 Shock damage 3=31+9=40 Backstab Damage 41

OOC Sorry about missing post had avery good friend die last night been busy all day.Forgot Agian my appologies.

Ashira hps 112/120 haste prayer  d20+19=35 d8+12=18 d20+14=19 d20+9=29 d20+9=19 d8+12=16 d20+19=33 d8+9=12 d20+10=19 d20=10
Friday October 26th, 2007 11:11:23 AM

Ashira nods her thanks as Bart joins the fray against the Quad threatening Rigging. That ought to even things up quite a bit! She continues to harry the opponent in front of her (#2), hoping to give Rigging the breathing room he needs to get out of this mess. She snarls at the Quad members in front of her, hoping to agitate them. "Hmmmph...going after the weakest link, huh? Back when I was in a Quad we always focused on the most important targets first. Guess they just don't make Quads like they used to."

**Note** I did not include the +2 flanking to any of these attacks if that matters.

AC 35 for 18
AC 19
AC 29/19 for 16
AC 33 for 12
AC 19
AC 10
Total Damage: 46

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+17=32 d20+17=37 d20+17=35 d8+6=11 d6=4 3d8(2+1+2)+18=23 d6=2 2d10(7+4)=11
Friday October 26th, 2007 4:39:55 PM

With as heavily armored as these men were Val chose to pick her shots instead of wasting precious ammunition. She fires off two more shots at the same target #4 hoping not to hit any of the others. She grin when her first shot appeared to hit squared and felt a bit of pride when her second flaming arrow exploded with a burst of fire upon impact.

ooc: two shots. 1st attack hit ac 32 for 11 and 4 fire. 2nd shot crit, ac 35 to confirm for 23 and 13 fire

haste 11/12, protection from energy fire- 90 pts, 120 min.

arrows used: 18
missed shots: 8

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+14=28 d20+9=26 d20+14=27 d8+5=13 d8+5=11 d8+5=6
Friday October 26th, 2007 9:03:41 PM

Lining up the Quad member (#3)for an attack the dwarf unleashes a torrent of blows on the Ga'alian warrior .

1st swing d20+14=28 damage d8+5=13
2nd swing d20+9=26 damage d8+5=11
3rd swing d20+14=27 (hasted)damage d8+5=6
total damage = 30

Nezamil grins as his mace smashes the warrior "Feel Domi's wrath " growls the dwarf

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Fiendish Apes - 1 total  d20+9=24 d20+9=17 d20+4=7 d6+7=8
Friday October 26th, 2007 10:08:52 PM

The Fiendish Ape keeps attacking the Quad member using his reach.

Ape 1 attacks:
Hit AC's 24, 17 & 7
Damage 8

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer mirror image 
Friday October 26th, 2007 10:57:14 PM

Rigging decides to save an offensive spell but defensively casts a detect magic. "Lets finish these up quickly. We need to keep moving."

He will look for useful magic on the quad and priests but also at the alter as well.

haste 11/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Mykael HP: 35/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+16=19 d20+11=12 d20+16=33 d20+16=30 d10+4=13 d10=7
Saturday October 27th, 2007 1:57:32 AM

Mykael cuts into #3.

1st - AC: 19
2nd - AC: 12 (nat 1)
Haste - AC: 33 (crit), AC: 30 confirm?
Dam - 13, +7 if crit

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins
Haste (from Rigging): 10/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


DM (Round 29) 
Saturday October 27th, 2007 9:38:39 AM

With the influx of the rest of the wildcards the quad is quickly overwhwelmed.

Rigging's spell lights up several items on the dead quad and the three priests; the flails, three rings, a pendant, two daggers, one of the priest's pouches and two bloddy robes. A quick search reveals three vials of liquids on each quad member but they don't appear to be magical. To Nez's eye they appear to be the same colors as the others that have been found.

Slowly now that the neryt is clear the nine others come into the sanctuary.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer mirror image 
Saturday October 27th, 2007 2:20:03 PM

(ooc Kent, does Rigging notie the tentacles to be magic? or do they seem to be some living thing?)

*****Tentacles seem to be both magical and living. Perhaps a magical animal?

Rigging points out the different magic items to the others and makes sure they are collected. He keeps scanning the room with his magically enhanced eyes looking for any other magic.

"OK it is time to try and save the girls. Cosmo, I want to send your summoned creatures in ahead to try and kill the priests. I don't think I will be very effective here since most of my spells left are either meant for taking down the heartseed bush or the church itself. I want to stay and try and find that secret door and send some prying eyes down to see what they can discover.

Hopefully we can take the priests down quickly and move to the lower levels. I expect we can as with our allies help. Wildcards concentrate on the high priests. Don't them get off mass spells.

Rigging will hand a knock scroll to both Cosmo and Mykeal (one each) "These should unlock the door for you." Rigging then pulls out a third scroll and casts knock on the alter area, looking for a secret door that was reported to them.

haste 12/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira hps 112/120 haste prayer 
Sunday October 28th, 2007 12:01:00 PM

Ashira looks over at Rigging as she wipes the Quad's blood from her face. "Let me get this straight...you want us to go on while you check out this trapdoor alone?!" The ranger looks angry and worried. "No way." she states simply. "We're all sticking together."

DM kent (Converstional post) 
Sunday October 28th, 2007 12:07:32 PM

The members of the other groups step forward as Rigging talks about the saving girls.

"Let us take care of possibly saving the girls, I think that you might have some bigger things to take care below. I think there are enough of us so we should be able to do the job, and if not well, then perhap you will avenge us all by completint your chore."

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Sunday October 28th, 2007 8:52:30 PM

"Splitting up is a terrible idea. They were waiting for us in here. The element of surprise is gone. We have to assume every room is trapped in some way."

arrows used: 18
missed shots: 8

ooc: how many of her 8 arrows can she recover?

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Monday October 29th, 2007 12:14:09 AM

Quickly searching the bodies Nezamil stuffs the items he can into his haversack .

As the talk banters about "I agree with Val splitting up isn't the best idea " as the dwarf sides with the elf ;-)

"I'm ready ... its now or never to save the girls " growls Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Mykael HP: 35/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Monday October 29th, 2007 1:19:21 AM

Mykael decides to put his skill to the test. He looks at Nezamil and shrugs. He drinks down one of the captured bright blue potions.

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins
Haste (from Rigging): 12/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion


Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste 
Monday October 29th, 2007 3:08:25 AM

Let us go below and our allies will save the girls

Ashira hps 112/120 haste prayer  3d8(6+8+8)+3=25
Monday October 29th, 2007 12:33:56 PM

Ashira nods her head in agreement with Bart. "I hate to say it, but I think we need to leave the girls to our allies. They know we're here. Every second counts now. If they can't handle it, they can call and we'll bail them out." As Ashira readies herself for the future combat she moves over and taps Mykael with her healing wand. "Better to be prepared." she murmers as it's healing power flows into his body. 25 pts. to Mykael.

Appolo Ac20 HP 75/88 Haste 
Monday October 29th, 2007 2:22:37 PM

Appolo reappears and clearly hurt and fatigued"I think we should all head downstairs.All od us together.If we succeedThe new heartseeds in those girls won't matter.If we dicide our force and fail then saving those girls won't matter either,becuase the heartseeding will continue and the girls and boys we just saved will be rounded up and don't forget the Jack n Booty across the street.How long do you think it will be before they move on it if we fail."

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has 
Monday October 29th, 2007 3:47:03 PM

"Our main goal is the temple itself. With that in mind I say we stay together and not worry about the girls until we're on the way out. I don't like leaving them behind, but they would be casualties because of Ga'al and his minions, not because we couldn't get to them. We have to be as strong as possible as we continue on. If you must save the girls, then use our volunteers and we'll continue on to our objective. We should push on and worry about what we came here to do."

Bart Ac 30 Hp 90/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d8=7
Monday October 29th, 2007 4:11:45 PM

Bart takes a potion of cure ight wounds and takes it in. Does anyone has another potion of cure light wounds?


Rigging (illegal post) 
Monday October 29th, 2007 6:08:10 PM

Rigging will listen to his friends and say, "OK we head downstairs." He will turn to his new allies and say, "I can't make up my mind on the best course of action for you. I think you would be hardpressed to handle the clerics in the girls dorm if they are in the same numbers as the boys. Still it is your choice and I will respect it. We are going below. If you choose to come with us, fine but if you take on the priests, then get out afterwards. I am going to try and take this place down."

Rigging will move forward with his plan and cast knock looking for the secret door.

Cosmo  d3=2
Monday October 29th, 2007 7:13:46 PM

Cosmo finishes using the wand, summoning 2 more fiendish apes.

"Go with these men and help them defeat our enemies," says Cosmo to the apes.

Cosmo accepts the knock scroll from Rigging.

DM Kent (round 30)  2d8(8+7)+10=25
Monday October 29th, 2007 8:54:15 PM

Options are weighed and decisions are made. The Wildcards move toward thealter where the secret door is supposed to be, while the others after a quick discussion move toward the entry to the Girls heartseeding room accompanied by a couple of apes.

Mykael tries a blue vial, I will assume form one of the earlier ones you found, and is rewarded with a feeling a wellness as it sweeps through his body (cure moderate 25 points)

After clearing away a bunch of crispy and frozen tentacles of different types the trap door leading downward is easliy located. The knock spell is used and the door pops open spewing forth a thick cloud of red smoke, Rigging remembers smelling something similar when he was in the cathedral for the service. All - make will save DC 21 - fight or flight response; 1 flight, and flee the premises, 2 fight, attack the nearest living being to you.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image  d20+11=21
Monday October 29th, 2007 10:53:40 PM

Rigging breaths in the noxious gas and kicks himself for not thinking of a trap. Still a trap that could get all of them, not an easy thing.

Rigging makes his save but glances around to makes sure that all of his friends are ok.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira hps 112/120 haste prayer  d20+9=27
Monday October 29th, 2007 11:29:46 PM

Jerking her head back away from the red smoke, the ranger breathes in as little of it as possible. She easily shrugs off the magic trying to invade her mind (Will=27) and, like her husband, anxiously watches the others to see what effect the gas might have on them.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+18=36
Monday October 29th, 2007 11:56:22 PM

easily shaking off the effects of the incense (20+18=36 will save)

Nezamil peers thru the doorway (dwarven vision and true seeing) then steps towards the entrance but not entering it just yet as he awaits the others reactions to the incense

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)

(also prayer spell - read above spells for helpful hints)



attendence report 
Tuesday October 30th, 2007 12:06:27 AM


NamesMTWTFSS
Dm Kent xxxxoxx
Rigging xxxxxxo
Ashira oxxxxox
Appolo xxxoxoo
Val xoxxxox
Bart oxxoxoo
Nezamil xxxxxox
Mykael oxxxoxo
Cosmo xxxxooo
Ari xxxxooo

Nice work people !! lots better !!

Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+12=31
Tuesday October 30th, 2007 1:58:23 AM

Mykael lets everyone know that the bright blue potions are cure moderate wounds.

The fumes fill the room, Mykael coughs some, but a quick move with his cloak saves him from serious problems. (Will save = 31)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion


Val (AC 26, HP 136/ 136, Protection from Energy- Fire)  d20+7=22
Tuesday October 30th, 2007 6:50:18 AM

Val coughs hard and takes a few steps back out of the cloud. She coughs a few more times before the feeling passes. "That was a bit unexpected. Let's hope that when we kill the heartseed tree all the heartseeds in people will die."

ooc: will save 22. out of the 8 arrows missed how many can Val reuse?

arrows used: 18
missed shots: 8

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has  d20+8=26
Tuesday October 30th, 2007 10:48:58 AM

Not wanting to breath in the noxious fumes, Ari still feels the gas go into his lunges. Looking anxiously at the others Ari sighs in relief when he doesn't find himself succumbing to something that wasn't beneficial to him.

"I imagine I should get one of those potions. Though after the tentacle hit me I felt a little differntly."

Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+11=21
Tuesday October 30th, 2007 3:04:34 PM

Bart is surprised by the gas he didint expect it although he must knows better. Luckily he has no vissible effect from it.

We need a something to clear the air. I hope the dont know we are comming now.



darain - ooc 
Tuesday October 30th, 2007 6:29:13 PM

Mykael handed out a bright blue potion to everyone earlier. Nez and Mykael have the extras.

Appolo Ac 30 Hp 75/88 Haste Invisible -2 Con  d20+8=24
Tuesday October 30th, 2007 6:34:22 PM

Appolo stands back and to the left of the door as Rigging opens it.When the incense is released he aviods it's effects snd gord invisibleOnce everything appears to be ok and he sees nothing else coming up from the stairs Appolo reappears."Boss,you want me to go down first and chack things out?"

Cosmo (AC 19; HP 63/63)  d20+10=18 d20+10=26
Tuesday October 30th, 2007 9:59:06 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours

Cosmo breathes in the red smoke. His head starts to get all fuzzy and his thinking gets all jumbled. He struggles against the magic and after awhile his head clears (will save 18; hero point roll 26).

"That was too close. Let's try to be a little more careful as we go along. Can anyone detect for traps either by magic methods or mundane methods? Rigging, I could summon some creatures to open doors and stuff for us to try and spring traps while we are at a safe distance."

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)

Rigging (illegal post)  d4+5=7
Wednesday October 31st, 2007 8:43:27 AM

Rigging pulls out a scroll and reads the words off of it casting a prying eyes. 7 "eyes" appear and Rigging orders. "Go to the lower level and spread out. Report back singlely when you find living or undead threats to us."

Bart 
Wednesday October 31st, 2007 1:25:08 PM

Good thinking Rigging i hope they can give some intel

Appolo Ac 30 Hp75/88-2con Haste Invisible 
Wednesday October 31st, 2007 8:02:16 PM

Appolo calmly waits for orders to move forward.

Kent (Round 31-42)  d2=2 d2=1 d2=2 d2=1 d2=1 d2=1 d2=1 d2=1 d20+10=20 d20+10=26 d20+10=18 d20+10=13 d20+10=14 d20+10=16 d20+10=26 d20+14=19 d20+14=18 d20+14=25 d20+14=17 d20+14=18 d20+14=32 d20+14=28
Thursday November 1st, 2007 6:01:28 PM

(OOC sorry all, I have had no internet at the house for the past two days and work has now blocked all sights deling with the word game)

Val is able to locate and save 6 of her misses and quickly checks them over to see that they are all right.

The Wildcards manage to avoid any lasting effects from the inscense and the fumes and cloud quickly dissapate leaving the trap door open with a clear view of steps 10 feet wide descending approximately 40 below ground level.

Some potions are drunk, and others are handed out.

Everyone waits tensely, for a minute, as Rigging casts his prying eyes spell and watches as they descend into the lower level and spread out 4 to the right and 3 to the left.

Another minute passes and 3 of Rigging's return to report. As they finish replaying what they saw for him the each blink out of existence.

(Map on way)

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Thursday November 1st, 2007 8:49:05 PM

"This has been too easy. Something is wrong. They have to have their bulk forces waiting in secret. So lets head down there and draw them out."

arrows used: 12
missed shots: 0

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Thursday November 1st, 2007 11:01:36 PM

"Yeah i know Val .... just remember what they said about the undead protectors below the temple in the seed room .... i think one of them is a treant .... don't remember the other " growls Nezamil as he waits for their next move

"This waiting is wearing my patience .... lets get moving i feel like i'm being watched " as the dwarf shivers

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

( we waited a full min ??)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)

(also prayer spell - read above spells for helpful hints)

(i've been sitting in front of my comp for 2 days waiting ... i'm starving !!! order us pizza and i'll survive ;-))



Rigging 
Thursday November 1st, 2007 11:19:15 PM

OOC Kent, was hoping for some more detail on what Rigging saw. Tough to make a battle plan on what I have seen so far. I am assuming that the Q's are individual quad members? Or are they individual quads? What is the big squiggly thing in the center of the room? Please give some more detail so we can make plans. Thanks

Kent 
Friday November 2nd, 2007 5:01:56 PM

the qs are indivdual quad members. The large area in the middle is a room that is closed and the eyes could not get into. From your discussion with the seer, you are fairly sure that it is the heart sanctum where allthe previous high priest's heartseed are in residence, lying on cairns that are alongside a railless spiral staircase that leads down to the heart of ga'al's chamber. the doores into both gardens are also sealed and the eyes could not penetrate them and when they approached the quad members many were seen and destroyed. these rooms are basically solid stone walls floors and roofs.

Appolo Ac30 Hp]75/88-2 Con Invisible Haste  d20+15=18 d20+14=28 d20+10=23 d20+8=10
Friday November 2nd, 2007 8:31:54 PM

Appolo speaks up an invisible voice intones"Ok I'm ready let's go.I'll fo first and chack things out."Appolo then head silently and swiftly down the staircase.Keeping his eyes and ears open.

Move Silent 28 Hide in Shadows 18 Spot 23 Listen 10

Ashira hps 112/120 haste prayer 
Friday November 2nd, 2007 9:35:03 PM

After receiving the information about the location of the Quads Ashira readies herself for the next battle. "Alright folks, they know we're coming. Let's buff up and get down there. If anybody's got any invisibilty spells or potions now would be the time. Otherwise I suggest Appolo and I head out first."

Rigging 
Friday November 2nd, 2007 10:28:37 PM

OOC Haste is gone!!

Rigging will pull out his wand of greater invisibility and tap Appolo and Ashira with it. "Remeber this only lasts for about a minute so you will have to move fast. Don't count on it though since the other quads were able to see through it."

Rigging calls after Appolo, "Beware of traps!"

Rigging will look at the others, "I also have a wand of enlarge if anyone wants to get bigger?"

Rigging will follow down the stairs after the leaders.

Rigging says to Swirl, "Please go check in on our allies to see if they are doing alright freeing the girls. Don't enter the combat if their is one. Just check in."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Bart 
Sunday November 4th, 2007 4:15:15 AM

Bart goes down following the others, bart takes a potion of bullstrebgth and drinks it

Cosmo (AC 19; HP 63/63) 
Sunday November 4th, 2007 9:38:08 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours

Cosmo moves along with the group as it heads downstairs. He gets ready to summon creatures to help in the upcoming battle.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)


Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) 
Sunday November 4th, 2007 10:01:35 PM

Mykael waits for the group to head down, He takes his spot in line and follows.

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead 
Sunday November 4th, 2007 10:42:44 PM

A savage grin shows on the Cleric of Domi's face " time to put an end to this madness of Ga'al " growls the dwarf

As the others make their way down Nezamil prays "Domi grant thy servant a boon "(casting Divine favor)

Taking his place right infront of Mykael he hands him a vial " keep this for a key moment ...it's a potion of displacement ... might save a few hits to the noggin " chuckles Nezamil " but it won't last long so timing is key "(last 5 rds)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Mykael (extra post) 
Monday November 5th, 2007 4:01:09 AM

Mykael looks at the dwarf, "Thanks, but I already have one. If you dont want to use it, give it to someone else. However, since you are our biggest source of healing, I suggest you keep the potion for yourself."


Bart 
Monday November 5th, 2007 2:10:55 PM

Never tried one nez so if u can spare it...

DM Kent (round 43) 
Monday November 5th, 2007 8:10:22 PM

The group heads down the stairs and begins to spread out a bit as they reach the bottom. Spells wands and potions are shared as well as friendly advice and some ideas for the upcoming combat.

Swirl heads up to check on the girls room.

*** Please make sure to mention where you want to end up once you reach bottom, anywhere within 15 feet of the center of the bottom of the stairs.

*** also please mention inyour post when you attack which enemy you are attacking and what space you move to.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 
Monday November 5th, 2007 11:23:04 PM

With a wink at Bart " sure try it i got more " as Nezamil hands the vial to Bart "tastes like strawberry's " teases the dwarf

Upon reaching the bottom of the stairs "the heartseed chamber should be nearby .... that should be our priorty " ... whispers Nezamil to Rigging as he moves to his right (S4 location)

Waving the others forward towards his side of the stairs

Quickly the Cleric of Domi casts yet another spell upon himself "Grant thy servant holy power " prays Nezamil (casting Divine power)

The dwarven cleric focus's his concentration and sends out his senses for the touch of the undead (detect evil)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also



Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image 
Tuesday November 6th, 2007 10:06:19 AM

Rigging listens to Nezamil but shakes his head. "Yes it is the reason for being here but I also want to get out of here alive. There are 8 quad members that we could be leaving at our back if we move forward. We kill them off first and then move forward. We will start to the right.

Cosmo summon your monsters now and have them appear in the room to the right. {Rigging points} We will hopefully spring some traps with them and then quickly dispatch the quad. Remember to gang up on them and take them down fast.

I want the creatures first, followed by Val, Bart and Ashira. Nezamil will then back them up. Appolo station yourself by the left door and be ready to sneak attack any reinforcments. Cosmo, summon another group of monsters to back Appolo up. Mykael and Ari will then engage any survivors and I will use my spells if needed. Any questions?"

Rigging reaches out with his mind, "Swirl how are our friends doing." (ooc Swirl moves at a base speed of 100 so he should be there by now.)

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Bart Ac 30 Hp 95/95 Barkskin,Stoneskin,Heroism 
Tuesday November 6th, 2007 12:06:28 PM

Just before bart enters the room behind the apes he drinks the potion that Nez did give him. He is ready to kill some quad memebers

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Tuesday November 6th, 2007 12:06:29 PM

"Remember to keep an eye out for the undead. Give a shout my way if you see them. Also I'm wondering if they are expecting us why are they spread out so much? Its a tactical mistake. There has to be at least traps along the way. Using themselves as bait to get us to walk into them."

arrows used:12

Appolo Ac 30 Hp75/88 -2 con Haste Invisible 
Tuesday November 6th, 2007 12:19:16 PM

Appolo follows Riggings ins tructions and goes left.H e waits patiently for the attack to begin.

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has 
Tuesday November 6th, 2007 2:08:53 PM

Ari will pull out his bow in order to give what support he can. Should the fight come to him he'll switch back to his swords.

(OOC I'm back in the saddle. I have another relationship that seems to be ending and I was taking care of that. Sorry to have been gone. This was a quick post to get back. If I've missed anything just let me know.)

attendence report 
Tuesday November 6th, 2007 3:23:02 PM

MTWTFSS
Dm Kent xxxxoxx
Rigging 2xxxxxo
Ashira 2xxxxox
Appolo xxxoxoo
Val xoxxxox
Bart 2xxoxoo
Nezamil 2xxxxoo
Mykael xxxxoxo
Cosmo xxxxooo
Ari xxxxooo

Good work everyone !!!!

Cosmo (AC 19; HP 63/63) 
Tuesday November 6th, 2007 6:51:57 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V: 11/11 rounds

Cosmo stays in his position on the stairs and begins to cast a summon spell. He picks SM V to cast this time.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 
Tuesday November 6th, 2007 11:09:36 PM

Nezamil frowns for a moment " sure thing ... your right we can't have the Quads trap us in here so taking them out first is best im suppose "

With a grin replacing the frown " so lets get to it " as he taps Bart enthusiastically on the back " yeah free Aslidur from Ga'als grip " encourages Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



DM Kent  8d6(5+4+2+6+5+2+6+3)=33 d20+10=28 8d6(1+2+5+1+6+1+3+1)=20 d20+12=24 8d6(3+4+6+3+2+6+5+3)=32 d20+10=26
Wednesday November 7th, 2007 12:22:56 AM

Further plans are made as the swords move down and into the room and Rigging gives instructions of aout who is going where and doing what.

Cosmo casts his spell and awaits his new arrival(s)

********

As the group moves into position a bright flash of light occurs as 2 lightening bolts streak out, the first catching Val, Ashira and Nez in its path. lightening bolt 33 points damage reflex DC 19 for 16 points SR 28 negates

and the second bolt catches Bart full on. 32 points reflex Dc 19 for 16 points SR26 negates

Almost simultaneously from the other side a ball of fire comes roaring into existance catching Nez, Rigging, Cosmo, Mykael and Ari in its blast. fireball, 20 points damage, reflex DC 19 for 10 points, SR 24 negates

Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+13=29 d20+5=25
Wednesday November 7th, 2007 1:38:39 AM

Mykael moves down the stairs and sidesteps to a position near the wall. The spells flash around and he rolls away from the strength of the fireball. (reflex save = 29)

He looks around for the source of the spells and for any enemies.

(Spot = 25, nat 20)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+10=27
Wednesday November 7th, 2007 6:54:03 AM

Val turns aside but can't escape the bolt. She cringes as her muscles tense uncontrollably for a moment. "I hate lightning bolts." Val mutters through shaking teeth once the muscle spasms stop.

"Did anybody see who cast that or did we hit a magical trap?"

ooc: arrows used 12

Bart Ac 30 Hp 79/95 Barkskin,Stoneskin,Heroism, Displacement  d20+14=30 d20+20=30 d10+11=18 d6=6
Wednesday November 7th, 2007 1:27:41 PM

Luckily Bart avoids most of the dammage. Bart rushes in and spring attacks Q1 (ac 30 for 24)

Appolo AC 30 Hp 75/88 -2 Con Haste Invsible  d20+15=27 d20+14=29
Wednesday November 7th, 2007 4:03:04 PM

Appolo hears and feels the magical explosions go off but never moves or makes a sound.He stands silently in his position waiting for the enemy first person to come through the door is going tp get Appolo's full attention.

Hide in shadows 27 Move Silently 29

roglodyte Ari AC 29 HP 40/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire)  d20+8=11
Wednesday November 7th, 2007 7:23:19 PM

Taking the explosion in stride, Ari says his thanks for the resist energy spell that helps to take some of the damage.

"I think that was a spell caster who is aware of us. Let's move to where we can see him."

Ari tries to move the rear guard up to where they might see the spell caster. Ari has dispel magic ready in order to try to counter another spell if he can see what's going on.

(ooc if Ari cannot make the above statement, please correct it)

Nezamil Ac 34 Hp 66/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  d20+8=19 d20+8=22
Wednesday November 7th, 2007 9:35:58 PM

As the bolt of lightning and fireball explode around him the dwarf somehow avoids the worst of them (d20+8=19 reflex save vs lightning bolt !! phew!!)(d20+8=22 reflex save vs fireball )

" Sneaky vipers " growls Nezamil

Looking at where the lightning bolt came from the dwarven cleric returns the magical favor "Domi blind you " prays Nezamil as he releases divine energy towards (Q2)(casting blindness 3rd lvl spell)

Nezamil then moves next to the wall (R4) to get out of line of sight of the lightning caster

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11


Cosmo (AC 19; HP 53/63)  d20+11=23 d4+1=4
Wednesday November 7th, 2007 10:00:11 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V: 11/11 rounds

The fireball envelopes Cosmo, but he is able to dodge most of the damage (Reflex 23). He finishes his summoning spell and 4 Fiendish Apes appear. Cosmo positions 2 at both doorways. They immediately move and begin attacking.

Cosmo remains on the stairs and begins to cast another summon monster V spell.

Location: stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)

Fiendish Apes - 4 total  d20+9=27 d20+9=12 d20+4=19 d6+7=11 d20+9=15 d20+9=10 d20+4=12 d20+9=12 d20+9=12 d20+4=12 d20+9=12 d20+9=25 d20+4=15 d6+7=9
Wednesday November 7th, 2007 10:06:36 PM

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Apes 1 & 2 move towards Q2 and attack. Apes 3 & 4 move towards Q5 and attack. The Apes use their reach to attack the Quad members:

Ape 1 attacks
Hit AC's 27, 12 & 19
Damage 11

Ape 2 attacks
Hit AC's 15, 10 & 12
Damage 0

Ape 3 attacks
Hit AC's 12, 12 & 12
Damage 0

Ape 4 attacks
Hit AC's 12, 25 & 15
Damage 9

Location:
Ape 1: cells MN8
Ape 2: cells NO9
Ape 3: cells FF7
Ape 4: cells FF6

Rigging ac 23 hps 68/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image arcane eye  d20+11=28
Wednesday November 7th, 2007 11:12:12 PM

OOC Kent, Rigging has inquried several times about Swirl and the allies without a response. Is he sensing nothing from Swirl or are you just missing it?

Rigging winces in pain as the fireball explodes around him but he isn't impressed with the power. He yells, "Get to the spell users fast so we can take them out!" reflex save of 28 for half damage

Rigging will move to R3 and cast arcane eye. He will then send eye around the corner to see what they are now facing.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
arcane eye 12 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



DM Kent (Rd 43)  d20+9=27 d20+15=20 d20+15=27 d20+15=22 d20+10=14 d20+15=34 d20+15=26 d10+8=9 d20+17=25 d20+17=37 d20+12=18 d10+10=15 d10+10=20 d10+10=14 d10+10=13 d20+17=33 d20+17=32 d20+17=25 d20+17=19 d10+10=14 d10+10=17 d10+10=11 d20+15=22 d20+10=23 d20+15=19 d10+8=13 d10+8=9 d10+8=14 8d6(6+2+4+3+1+3+1+6)=26 d20+10=15
Thursday November 8th, 2007 7:18:14 PM

As Rigging moves and settles in for his long spell casting of an arcane eye (10 minute casting time) There is a faint, just bare whisper from his elemental, as if something is interfering with the communication. ....holding the... some in... barely hear.... wha... you... do?

Bart springs in to his attack and notices that his sword just barely connects with his opponent, but does not seem to do any actual damage, though there is a slight shimer that moves along the length of the Quad 1s body.

Right after that it seems as if his opponent seems to start moving faster and to have more agility.

Val can see that the lightening bolt that struck her came from Quad 2 who it appears is also carrying a bastard sword.

Mykael moves out of the fire and against a back wall. He can clearly see Quad 5 and makes the correct assumption that the fireball came from him, though he to is carrying a bastard sword.

Apollo saw quad 5 release the fireball with no more than a pointing of the finger and then waits for someone to come out.

Ari moves up and can see both Quad 5 and Quad 7 and readies himself for something.

Nez casts his spell then moves to the side to get out of the way.

Cosmo sends his apes into action to become a nuisance to the quad members as they all miss their intended targets, and begins casting again.

*****

Ari and Apollo are waiting for something to happen and it does, as the quads as well as the two apes, in their view vanish before their very eyes.

They then feel a bit of air movement as something rushes by them.

Having sprung into action and made his attack, Bart realises that none of his cmpatriots came it with him and he suddenly finds himself facing three opponents as #4 charges to the attack but misses AC 20, and #3 attacks as well and misses AC27. His chosen opponent also attacks taking his full completment of attacks, connecting nearly critically on his final swing AC34/26 for 9 points. Bart gets an attack of opportunity on Quad 3

Ape A4 gets an attack of opportunity on Q7 & Q8

Q5 flashes into visibility for a moment as he lays into Ape 3 connecting three times Ac25, Ac18 & AC 37/33 once critically for 62 points.

Q6 and 7 attack Ape 4 once each becoming visible for that moment, connecting once criticaly and another time as well Ac 32/25 & Ac 19 for a total of 42 points.

Q2 attacks the apes as well ACs 22, 23, 19 connecting all three times on Ape 2 for 36 points

Watching from the wall Mykael sees a quad member flash into visibility 10 ft in front of him moments before another fireball goes off engulfing Rigging, Ashira, Nez and Val. 26 points - Reflex save DC 19 for 13 SR15 negates

Qs 1-4 normal AC 30
Qs 5-8 normal AC 33


Ashira hps 69 or 82/120 (Fly, Greater Invisibility)  d20+20=37 d20+20=26 d8+12=17
Thursday November 8th, 2007 9:58:29 PM

Grunting in pain, the ranger flies forward to help out Bart. Bringing her sword down in a dangerous arc, she slices into Q3. (AC37/26 Crit? for 17 if no crit).

OOC: I don't have my sheet...could you please roll the reflex for me? She has evasion, so posted provisional HP above. Also, been out of the fight too long...is Prot. from Fire still in place?

Nezamil Ac 34 Hp 66/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  2d8(1+8)+5=14
Thursday November 8th, 2007 11:41:00 PM

Nezamil feels the fireball burst around but feels Domi's magic (SR-23) keep the flames from burning him.

Seeing Bart taking the brunt of the quads assault he helps (casting enlarge on Bart if he accepts it)

(Bart-read enlarge for bonus info -- 10'ft reach is great help in battle!!)

If Bart doesn't accept it the dwarf will activate a wand of healing on himself (2d8(1+8)+5=14)(will add to next post if needed )

Either way after his action Nezamil will move forward towards Bart to help engage

"Grrrrr vile mages " growls Nezamil as he activly looks for the quad members and shouts locations and movement of said enemy " to youre right Bart another on the left "

(Nezamil has true seeing spell on !! which stipulates he can see invisible beings !!pg 296 phb)

Continuing to supply his fellow Wildcards with the movement and location of the Ga'alian quads and looks to see if his blindness spell has been effective.

"Bart's in trouble Ashira ....quick help him " directs the Cleric of Domi

(yes Ashira still has pro-f-fire on , just reread your past posts to figure out how much was burned off)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d100=75 d20+12=16
Friday November 9th, 2007 1:33:34 AM

Mykael webs the doorway from FF-6 to EE-7, making sure not to catch Ari or Appolo.

"Behind you guys, take him down. I will hold the others in there. We need to handle what we have. Take down this one then help the others. I will hold the back."

(spell failure = 75%, success)

He also takes a good look at the quads, he attempt to discern the magic being used, especially the speed, disappearing, and invisibility.

(spellcraft = 16)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2*
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Appolo ac 30 Hp75/88-2 com Haste Invisible  d20+16=32 d20+16=28 d20+16=34 d20+16=22 d10+6=12 d10+6=11 d6=2 d6=5 d6=5 d6=2 d6=3 d6=4 d6=6 d6=4 d6=5 d6=6 d6=3 d6=2
Friday November 9th, 2007 10:29:17 AM

Appolo moves quickly forward and backstabs Q6 4 times.Hopefully hitting twice.

Attack 32 28 34 22 Damage 12 11=23 Backstab Damage 47 Total 69 -2 to strength

Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+10=25 d20+16=27 d20+11=26 d20+6=8 d8+5=9 d6=5 d8+5=9 d6=4
Friday November 9th, 2007 7:11:01 PM

Val raises her bow and fires off three quick arrows at Q2. He's the only one she can see so he's the target.

hit ac 26 for 9 normal and 5 fire. hit ac 27 for 9 normal and 4 fire.

ooc: protection from energy fire- 77points
arrows used: 12
missed shots: 1

Ape #4 AoO  d20+9=19
Friday November 9th, 2007 8:07:17 PM

AoO - 19 miss

Fiendish Apes - 2 total  d20+9=26 d20+9=29 d20+9=26 d20+4=13 d6+7=13 d20+9=24 d20+9=14 d20+4=8
Friday November 9th, 2007 8:12:02 PM

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 1/37, 0/37 & 0/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Apes 1 & 2 attack Q2 with ape #1 hitting once.

Ape 1 attacks
Hit AC's 26, 29(26) & 13
Damage 13

Ape 2 attacks
Hit AC's 24, 14 & 8
Damage 0

Ape 3 Dead
Ape 4 Dead

Location:
Ape 1: cells MN8
Ape 2: cells NO9

Cosmo (AC 19; HP 53/63)  d20+4=22 d20+18=36 d20+18=20 d8+10=15
Friday November 9th, 2007 8:34:04 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V: 10/11 rounds
SM V: 11/11 rounds

Cosmo finishes his summoning spell and a Celestial Brown Bear appears next to Q6 (AA4). It immediately attacks Q6, attempting to grapple the evil being.

Bear TAC to start grapple: 22
Bear Grapple attempt: 36
Bear Damage Opponent thru Grapple check: 20
Damage: 15 (if successful)

OOC -- bear's opposed grapple check is 28 (10, +4 BAB, size +4 & Str +10).

Cosmo remains on the stairs and begins to cast another summon monster spell. This time with the wand.

Location: stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)


Rigging ac 23 hps 55/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d20+11=21
Friday November 9th, 2007 10:43:04 PM

Rigging winces as the fireball explodes around him and says, "Would someone do something about that!" save 21

He hears Swirls faint message and sends back, "Get down here now! I can't hear you!"

Rigging then releases his spell casting of the arcane eye (duh) and casts see invisible. He then pulls out "wall of stone"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
arcane eye 12 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Bart Ac 30 Hp 79/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength  d20+21=25 d20+23=33 d20+18=38 d20+18=25 d20+13=17 d10+13=18 d10+13=14 d6=3 d6=4 d100=37
Saturday November 10th, 2007 9:26:25 AM

(kent did you count the displacement factor 50% miss change? my roll 37/100)

Bart doesnt accept the enlarge (it gives a +2 to strenght (+1 to attacks) a -2 size to dex, a-1 to ac and a -1 to attacks)

Bart finds himself surounded by quadmembers luckily his stoneskin helps prevent the dammage, but it looks like his opponent is using the same he swings at the bypassing Q3 (ac27, miss).

He puts his full attention to Q4 placing all of his attacks against him (ac 33 for 18+3, threat ac 38 for 14+4, miss)
stoneskin-9

William  d100=48
Monday November 12th, 2007 12:57:40 PM

check

DM Kent  d20+13=17 d20+3=11 d20+3=6 d20+4=8 d100=42 d100=86 d100=68 d100=23 d100=99 d100=61 d100=88 d20+15=31 d20+15=23 d10+8=18 d20+15=34 d20+15=33 d20+15=25 d20+10=24 2d10(5+10)+16=31 d10+8=15 d10+8=17 d20+15=22 d20+10=26 d20+15=23 d20+17=23 d20+12=23 d20+17=23 d20+15=35 d20+15=30 d20+10=13 d20+15=21 d100=92 d100=32 d100=87 d100=89 d100=96 d100=16 2d10(4+4)+16=24
Monday November 12th, 2007 5:13:21 PM

Avoiding damage from the fireball Reflex 17 Ashira whispers a quick prayer of thanks for the fire protection and moves into the room and takes a cut at Q3 connecting once or so she thought, only to see the tell tale shimmer of Stoneskins being shed.

Nez's focus is momentarily split as he sees the insiible Quad moving out from where Ari and Apollo are and calls out a quick warning and then moves into the room to aid Bart where he sees that the Quad in here are not invisible at all, just displaced and moving very quickly. From what he can see his previous target is having no problems dispatching Apes.

Mykael temporarily separates the enemy by webbing off the opening and then peers at the where one quad member in front of him had been. He can easliy tell that the one in front of him has haste, stoneskin some sort of energy resistance and invisibilty sphere active at this moment. By deductive reasoning he figures, the three members on the otherside of the web are probably similarly spelled.

Appolo moves forward to try and backstab his invisible opponent (50% miss chance) Starting to get frustrated Apollo finally manages to connect once with his third strike, but sees no blood stain on his sword.

Val too gets frustrated as her arrows don't find their mark.

The two remaining Apes attack again and one seems to find purchase for its claws, but again that tell tale shimmer is seen and no blood is drawn.

Cosmo sends a new friend into the fray and it seems momentarily confused at the command to attack something that it can't see and then using its amazing sense of smell lunges forward, and grabs hold of something, As both the quad member and Apollo are invisible in that area there is a shot that the bear grabs Apollo unknowingly. (75% Quad member 25% Apollo) 99% darn :>)

Rigging decides that now is not the best time for casting the arcane eye and instead casts see invisible. Looking around he watches as the Celestial bear makes a grab for the cleric with Apollo right there and then relaxes as he sees the bear has the quad and not his friend. He then pulls out a scroll.

Rigging thinks he hears a reply from Swirl but isn't sure.

Bart misses his shot at Q3 as he slides in and out but manages to connect with Q4 though that telltale shimmer again is apparent and no blood is on his blade.

***********

Q3 lashes out once each as Ashira and Nez come to Bart's aid and connects once with Ashira AC 31 for 18 points but mises his AoO on Nez.

Q2 again lashes out at the Apes connecting once critically AC 34/33 with Ape 1 for 31 points, a second time AC 24 for 15 more and then lashes out at Ape 2 connecting with AC 25 for 17 points.

Q3 decides that Ashira is the biggest threat and goes full out on his attack (Nez has Flanking position) but misses with all three attacks.

Q1(92,32,87) attacks Bart full out from his flanking position and misses with all three attacks.

Q4 (89,96,16) also attacks Bart as the fighter has chosen to face him and connects with his first attack critically Ac35/30 for 24 points.

From the otherside of the web Mykael hears a voice issue an order. "Go get some oil quickly."

Qs 1-4 normal AC 30
Qs 5-8 normal AC 33




attendence report 
Monday November 12th, 2007 7:09:44 PM

MTWTFSS
Dm Kent xoxxooo
Rigging oxxoxoo
Ashira oooxooo
Appolo oxxoxoo
Val oxxoxoo
Bart xxxooxo
Nezamil xxxxooo
Mykael xoxoxoo
Cosmo oxxoxoo
Ari oxxoooo

Ashira and Ari !! we're in combat please make more of an effort to post please !!!

Leaves a cup of hot chocolate for Ceil!! something to help keep you warm in this cold weather ;-)

{MMMMMM Slurp Good! Thank you!! MMMMMMM!}

Mykael 
Monday November 12th, 2007 9:10:07 PM

Mykael knows the bear was sent to attack Q6. Since, he hasnt heard Appolo complain yet, he assumes the bears senses are correct. Pulling out the Wand of Dispel Magic(10th lvl), Mykael aims at the immobile Q6 in the bears grasp and lets loose with a targeted Dispel on the individual.

"Ari get out of there, I have a plan. Lets hope it works. Cosmo dont send anymore creatures into that doorway until they break the web. Help the others, help the bear, or just hold them for now. Ari come over here with me."

Mykael pulls out a Necklace of Fireballs with his free hand. Standing there holding the necklace in one hand and the wand in the other he waits for Ari to get clear.

Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  d20+20=37 d20+15=18 d8+11=13
Monday November 12th, 2007 11:52:08 PM

Flanking Quad member #3 alongside Ashira Nezamil attacks with gusto " Ya vile desecration .... time to feel Domi's power "

The dwarfs mace finds it's mark with his 1st blow .... pounding the Quad warrior but his follow is off the mark.

1st swing d20+20=37 damage 1d8+11=13
2nd swing d20+15=18

"Come on Ashira cut dis vile sould down " growls Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11



Celestial Brown Bear (AC 15; HP 63/63)  d20+14=27 d20+14=34 d20+14=28 d8+10=14 d8+10=12 2d6(6+5)+5=16
Tuesday November 13th, 2007 12:16:52 AM

OOC - Not exactly sure how grapple works with a creature that gets claw, claw and bite, but the rules state that a grappling creature can make an opposed grapple check at -4 to do real damage for his attacks.

The Bear continues his grapple assault on Q6. He uses his size and strength to shred his victim.

Bear Claw Grapple check: 27
Damage: 14 (if successful)

Bear Claw Grapple check: 34
Damage: 12 (if successful)

Bear Bite Grapple check: 28
Damage: 16 (if successful)

OOC -- bear's opposed grapple check is 28 (10, +4 BAB, size +4 & Str +10).

Fiendish Apes - 0 left 
Tuesday November 13th, 2007 12:17:49 AM

All dead and sent back to the fiendish plane.

Cosmo (AC 19; HP 53/63) 
Tuesday November 13th, 2007 12:21:33 AM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V (bear): 10/11 rounds
SM IV (lantern archon): 7/7 rounds

Cosmo summons a Lantern Archon with the wand. He summons it above the bear and Q6. It waits to see how the bear does before attacking. Cosmo also hold off from casting to see how the bear's fight goes.

Location: stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)


Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+16=30 d20+11=17 d20+6=13 d8+5=9 d6=3
Tuesday November 13th, 2007 6:55:20 AM

Val keeps drawing arrows firing them as quickly as she could. Eventually she'll just get lucky and stick a few in the Quad member.

OOC: 1 attack hit Q2. AC 30 for 9 normal and 3 fire

ooc: protection from energy fire- 77points
arrows used: 11
missed shots: 5

Bart Ac 30 Hp 65/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength  d20+23=31 d20+18=33 d20+13=17 d10+13=18 d10+13=18 d6=2 d6=6
Tuesday November 13th, 2007 6:56:55 AM

Bart stoneskin helps to avoid part of the dammage (stoneskin -19) He attacksq4 in frot of him and he keeps his eyes on him readu to react his counter attack (dodge giving =1 ac to him). Bart attacks q4 (ac31 for 18+2,ac 33 for 18+6, miss)
OOc bart has displacement so 50% hitchance and stoneskin only absorbs first 10 pts of dammage so the wuad must be hurt as well)

Appolo Ac 30 Hp 75/88 -2 Con Haste Invisible  d20+15=26 d20+15=33 d20+15=34 d20+15=18 d10+6=9 d8+6=8 d10+6=15 18d6(4+4+4+6+4+3+4+3+2+4+2+1+2+4+5+1+3+2)=58
Tuesday November 13th, 2007 10:31:33 AM

Appolo seeing the bear hold his opponanent launchesa full attack against him.Swing his swords four times at his opponent back.Hopefully connecting 3 times.

Attack 26 33 34 18 Damage 9 8 15=32 Backstab Damage=58 Total 90 -3 points strength due to feat

Rigging ac 23 hps 55/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d20+10=25 d6+5=10 d20+14=33
Tuesday November 13th, 2007 11:54:55 AM

Rigging will move to the doorway and see that his wife is being assualted, raise his hands and launch a green ray of enfeeblement at Q3 sucking away 10 points of strength from the quad member

Hit touch armor class of 25 with a spell resistance check of 33

Rigging yells to Mykael, "Mykael, use the wand to bring down the quads defenses! Those stoneskins are gonna kill us!"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ari 
Tuesday November 13th, 2007 8:57:36 PM

Ari moves over to join with Mykael.



DM Kent  d100=51 d100=55 d100=67 d100=53 d20+15=32 d20+10=16 d20+15=30 d100=62 d100=75 d100=98 d10+8=12 d10+8=18 d100=30 d100=34 d100=97 d20+15=31 d10+8=10 d20+15=18
Tuesday November 13th, 2007 11:33:04 PM

Don't forget to roll your 50% miss if you are attacking Qs 1-4.

Nez 51 - hit
Val 55 - hit
Rigging 67 - hit
Bart 53 - hit

Between the assault from the bear and Apollo's attack and Mykael's dispel Q6 bleeds and moves no more.

Nez connects solidly but still sees little blood coming from his opponent.

Val sends another arrow into B2 and sees him wince the littlest bit.

Rigging casts his spell and you can almost see Q3 get less imposing.

Cosmo casts and brings another Lantern into being.

Ari moves up next to Mykael.

********

Flames suddenly begin burning up the webs and soon you wil have more opponents to deal with.

Q3 retreats backward.

Q4 (62,75,98) attacks Bart full out and connects twice AC 32, Ac 30 for 12 and 18 points

Q1 (30,34,97) tries to attack Bart three times, but only manages to locate him once AC 31 for 10 points

Q2 charges Ashira and misses badly.

Qs 1-4 normal AC 30
Qs 5-8 normal AC 33


Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d100=73
Wednesday November 14th, 2007 1:38:11 AM

"We have our own issues to deal with Rigging, will be there as soon as I can." Mykael hollers. "Apollo, come over here please."

Mykael hands the Necklace of Fireballs to Ari, and casts Web again, this time across the hall from DD-6 to EE-6. He makes sure that the new web isnt close enough to the old web to catch fire from it.

(Spell Failure = 73%, success)

Mykael waits for Apollo to let him know he is close, then he whispers his plan to Ari and Apollo, so the Quads cant hear.

"They make there way through the first web, and have to stop to deal with the 2nd one. I use the wand to do an area Dispel, getting rid of thier buffs, including energy protection. Then you each toss one of those 2nd to biggest balls(9D6) from the necklace at the same time and we fry the bastards. Ready?"

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2**
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Nellie 
Wednesday November 14th, 2007 11:45:55 AM

Ummmm...I tried to put in an extra post there for the day I knew I'd miss, but I guess Kent missed it.

NO, I got it and registered it on my hardcopy, but forgot to add it to my post. Will recify that later.

Bart Ac 30 (ac 31 against q4) Hp 63/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength  d20+23=34 d20+18=30 d20+13=19 d10+13=23 d10+13=16 d6=5 d6=4 d100=51
Wednesday November 14th, 2007 3:18:30 PM

Again Bart takes some dammage but prevents a part of it (stoneskin -39). Once more he attacks (ac 34 for 19+5 ac 30 for 16+4) (d100=51)

Troglodyte Ari AC 29 HP 40/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), resist energy (fire) 
Wednesday November 14th, 2007 4:38:50 PM

Hearing Mykael's whispered message, Ari nods his head in agreement. He then gets ready to grab the appropriate bead for when Mykael casts the dispel, and puts away his own wand, for now.

Val (AC 26, HP 120/ 136, Protection from Energy- Fire) 
Wednesday November 14th, 2007 6:43:30 PM

This quad members resiliency was annoying. Val puts her bow away and takes her translucent warhammer from her hip. It was time to get up close and personal.

ooc: protection from energy fire- 77points
arrows used: 11
missed shots: 5

Appolo nAc 30 Hp 75/88 -2 Con Haste Invisible  d20+18=38
Wednesday November 14th, 2007 7:14:53 PM

Once his opponent falls Appolo moves over next to Mykeal and follows his instructions.He waits for the apporiate moment to through his bead.Once the Quad is engaged with seconds web and Myckeal has used his wand he will toss his bead at them aiming for dead center.
Bead throw 38

Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 
Wednesday November 14th, 2007 7:42:01 PM

"Gotta do something about their magical defenses " grumbles Nezamil

Quickly changing tactics the dwarf fishes out a wand and points it swiftly atQuad member #4
..... activating its power " Dispel thy magic" (activating wand of dispel magic 12th level)(targeted dispel)

"dat oughta even out the odds more " grins Nezamil

spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

yone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)[/u]

[b]- Nezamil has true seeing spell active - displacement has no affect for him ;)




Ashira AC30 hps 64/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil)  d20+17=34 d20+17=23 d8+11=12 d100=29 d20+12=24 d20+7=18 d20+17=28 d20+8=15 d20-2=15
Wednesday November 14th, 2007 7:58:16 PM

Blood trickles from the wound in her side, but Ashira just laughs. "Is that the best you have?" she taunts as yet another combatant charges in after her. Her sword lashes out but the Quad's magical protection is too much. Each attack misses its mark, wiping the smile off the ranger's face.

AC34/12 (Disp=29, failure)
AC24
AC18
AC28
AC15
AC15

Celestial Brown Bear (AC 15; HP 63/63)  d20+13=22
Wednesday November 14th, 2007 9:47:56 PM

The Celestial Brown Bear drops the dead quad memebr onto the ground. He moves towards Q5 and swipes at the quad member.

Bear Claw attack: 22
Damage: 0

Lantern Archon (AC 15; HP 4)  d20+2=5 d20+2=22 d20+2=11 d6=6
Wednesday November 14th, 2007 9:50:23 PM

The Lantern Archon follows the Celestial Brown Bear. He hovers above and slightly behind the bear and blasts Q5 with his light rays.

Hit TAC's 5 & 22(11)
Damage 6

Cosmo (AC 19; HP 53/63) 
Wednesday November 14th, 2007 9:51:50 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V (bear): 9/11 rounds
SM IV (lantern archon): 6/7 rounds
SM IV (lantern archon): 7/7 rounds

Cosmo summons another Lantern Archon with the wand. He summons next to the other Lantern Archon.

Location: stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 8)

Rigging ac 23 hps 55/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d100=67 d20+12=30 d20+12=27 d20+12=15 d20+12=30 d20+12=28
Wednesday November 14th, 2007 10:45:49 PM

OCC Asked about Swirl several rounds ago. Any news?

Rigging sees that the other side is still tied up in webs so he keeps on trying to slow dow this side. Watching Nezamil's move, he grins and says, Do it this way!" He casts a greater dispel magic targeted on Q2 (miss chance 67) and hopefully sheds him of some of his magic.

made 5 dispel rolls to take down spells (rolled 30, 27, 15, 30, 28)

"Come on Ashira, take him down now!"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



DM Kent  d20+10=16 d20+10=18 d20+10=22 d20+10=28 d20+10=20 d20+15=30 d20+10=13 d100=32 d100=8 d20+15=23 d20+10=17 8d6(3+3+3+3+3+5+4+6)=30 d20+10=28
Wednesday November 14th, 2007 11:42:17 PM

(OOC - Dispel checks are D20 + caster leverl or 10 max)

Mykael casts another web and prepares for what he hopes will be a successful plan when they get through.

Apollo and Ari prepare for their onslaught.

Bart finally does some serious hurting to Q4 and drops him in his tracks.

Val decides to put away her bow for the moment and draws her hammer.

Nez seeing Q4 go down points his wand at Q1 and releases a charge. Dispell checks - 16,18,22,28,20

Ashira has some difficulty hitting her opponent.

Cosmo orders the Bear and the first Archon Lantern forward but then realizes that Mykael has blocked the way with his web spell. And then he brings another lantern into play.

Rigging sees the difficulty that Ashira is in and tries a dispel on Q2.

After having gotten a garbled message from Swirl and trying to order him to come back, Rigging has not had a response from his familiar, but has had a general sense of unease. Moments later Swirl come swirling down the stairs nearly frantic Calling out to Rigging asking him if he is all right.

*******
Nez is rewarded with seeing Q1 slow down and become easily seen, other than that he is not sure what else might have been effected. This however doesn't appear to keep him from attacking Bart but each time he swings he seems to not quite find Bart's exact place.

Q2 also sems to be moving a lot slower and can now be easily seen, but continues his attacks on Ashira, but seems to have caught the same malady that is affecting Ashira nad misses with both swings.

Q3 having backed off from Ashira's previous onslaught reaches forward with his sword arm and a streak of lightening comes bolting out catching Ashira and Rigging in its path. 30 points, reflex DC 19 for 15 points SR 28 negates

Once again fire begins licking at the webs quickly catching them on fire and clearing the way once more.

Ashira AC30 hps 49/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil)  d20+13=15 d20+17=29 d8+11=17 d20+12=18 d20+7=18 d20+17=32 d6+8=10 d20+8=19 d20-2=9
Thursday November 15th, 2007 12:04:33 AM

Static builds in the air, and Ashira pulls out of the way of some of the bolt, but still gets a good zap (Ref.=17, Evasion for 1/2).

Now looking much worse for the wear Ashira presses the attack again, knowing that she needs to finish up this guy so she can help out with that stupid spell casting guy. Thrusting forcefully, she's able to get a couple of good slices in with her long and shortswords, but she is still unhappy with her performance.

AC29 for 17
AC32 for 10

Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+10=20 d20+10=26 d20+10=26 d20+10=16 d20+10=19
Thursday November 15th, 2007 2:17:24 AM

Mykael smiles and activates the Wand of Dispel Magic. He aims for a 20 ft radius burst at the wall right behind Q-8. Thus it affects all three and the web, but hopefully doesn't affect Cosmo's friends.

(Dispels for the wand = 20, 26, 26, 16, 19)

"Ok guys now! Throw them between them at the base of the wall behind them."

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2**
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Appolo Ac 30 Hp 75/88-con Haste invisible 
Thursday November 15th, 2007 10:27:38 AM

Appolo follows Mykeals instruction and throws his bead as instructed.

Bead toss 38

Troglodyte Ari AC 29 HP 40/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), resist energy (fire)  d20+1=10
Thursday November 15th, 2007 2:49:49 PM

Ari grabs the indicated stoneon the necklace and gives it a toss. "I hope this works"

(ooc assuming no fumble, didn't know if I could take a 20. :))

Bart Ac 32 (ac 31 against q1) Hp 63/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength  d20+23=40 d20+23=34 d10+13=15 d10+13=22 d6=1 d20+18=27 d20+13=26 d10+13=19 d10+13=16 d6=5 d6=4
Thursday November 15th, 2007 3:31:41 PM

Bart pays attention to q1 hitting him hard (threat crit ac 34 for 15+22+1, ac 27 for 19+5 ac 26 for 16+4

Rigging ac 23 hps 38/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d20+12=17 2d8(4+6)+3=13
Thursday November 15th, 2007 5:18:54 PM

OOC Kent, Rigging still had a mirror image up with 3 images. Did the lightning bolt hit one of them? Also I did a greater dispel magic so the +12 was correct.

If the bolt hits him, Rigging winces in pain since he didn't see the bolt coming and takes the full brunt of its effects.

Rigging pulls out a potion and sucks it down giving himself 13 hps back.

"Swirl, What happened up there? Why couldn't I hear you? Our our friends alright?"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+18=20
Thursday November 15th, 2007 5:24:45 PM

Val runs toward Q2 swinging her warhammer hard.....and missing badly. "Dang it all. How many of these guys are left?"

ooc: protection from energy fire- 77points
arrows used: 11
missed shots: 5

Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  d20+23=43 d20+23=31 d8+10=11 d8+10=18
Thursday November 15th, 2007 8:49:45 PM

Nodding with satisfaction as he see's the effects of his dispel attempt " thats better "

Seeing Bart has his opponnet well in hand same for Ashira ... especially with Val ganging up on Q2 ....." your all mine " growls Nezamil as he charges the farthest Quad (Q3) member ... making straight for him the dwarf launches a fierce overhead swing at his target and feels Domi's power behind his swing as it cruches into his target

1st swing d20+23=43 crit hit!!! crit swing d20+23=31 hit ?? damage d8+10=11 crit damage d8+10=18 (if needed)

spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 5/10
Divine Power 1 min lvl (11 rds) 6/11

(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



DM Kent  d8=6 d8=7 d8=3 d20+15=24 d20+10=21 d20+15=28 d20+10=24 d20+15=29 d20+10=12 d20+10=22 d20+10=28 d20+17=31 d20+17=34 d20+17=36 d100=4 d100=59 d10+10=11 d10+10=15
Thursday November 15th, 2007 11:16:57 PM


shira connects twice with her foe and is rewarded with a spray of red.

The remainder of the web is burnt through and Mykael and crew do their things. First thing noticed is that the three quad members become visible. Other than that it is hard to tell if anything else happened, though they do still seem to be moving fairly quickly.

Then the two Beads of force? fireballs? are tossed into the fray by Apollo and Ari. (damage? DC?)

Rigging winces from the bolt and at the loss of two of his images and quaffs a potion. Theone majorly positive thing is that swirl is back and all right.

You're alive,You're alive,You're alive,You're alive.Ithoughtyouweregone.

They are doing surprisingly well. They are taking some damage and have lost a few, but there were less girls and thus less priests in the room, and the their two friends that left came back and Oh you're alive!!!


(Rigging randomly placed the images based on d8 rolls) so the lightening bolt hits one of them you and a second one of them)

Nez charges into the fray going for the one who sent the lightening bolt and hits him hard and Nez hears bones break.

******

Q3 responds to Nez's attack, but misses with both swings as his arn just doesn't want to work correctly.

Q1 attacks Bart again and also misses with both attacks.

Q2 now faced with two opponents cntinues his attacks on Ashira, and just barely misses with his firt strike. His second strike goes astray as he worries about what Val is up to.

Both the Bear and the Archon lantern move forward to attack and are caught inthe dispell and vanish 21 , 21 vs DC 22 & DC 28.

The three quad members, having seen Apollo and Ari flash into visibility for a second on either side of Mykael move forward and each take a swing. Q5 swings a vicious shot at Apollo, and trims a few hairs and a few years off of the rogues head, but causes no other damage. Q8 lashes out and cuts into Mykael AC 34 for 11 points. And Q7 connects solidly with Ari once as well AC 34 for 15.

Ashira AC30 hps 49/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil)  d20+17=31 d8+11=19 d20+12=22 d20+7=9 d20+17=18 d20+8=17 d20-2=14
Thursday November 15th, 2007 11:48:36 PM

Ashira grins as Val siddles up beside her. "Hey Val, let's show this pathetic sucker some POJ hospitality, eh?" Her swords twirling, the ranger strikes out again and manages to draw a little more blood.

AC31 for 19

Darain - OOC  9d6(2+3+1+4+4+5+2+4+3)=28 9d6(6+3+5+5+2+2+2+4+5)=34
Friday November 16th, 2007 3:35:05 AM

They are 9D6 fireballs each from a Necklace of Fireballs

1st one = 28 dam
2nd one = 34 dam

Reflex for half, I am sure. Necklace is a Type 7. Not sure what DC is.

Bart Ac 32 (ac 33 against q1) Hp 63/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength  d20+23=31 d20+18=25 d20+13=21 d10+13=14 d6=6
Friday November 16th, 2007 2:26:50 PM

Bart is still fighting q1 hitting him once (ac 31 for 20)

Appolo Ac 30 Hp75/88 Haste Invisible  d20+14=29 d20+14=34 d20+14=16 d20+14=23 d10+6=14 d6=5 d6=4 d6=1 d6=4 d6=4 d6=5
Friday November 16th, 2007 4:23:24 PM

Appolo smiles at hisopponent then goes invsible again and sidesteps moving silently toward Mykeal he backstabs Mykeals opponent 3 times Connecting once.Then goes invisible agian and moves toward Ari's opponent silently closing.

Move Silent 29 Attack 34 16 23 Damage 14,Backstab Damage 23 Opponent loses one point Strenght due to Feat. Total damge 37

Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  d20+23=43 d20+23=37 d20+18=26 d20+13=17 d8+10=15 d8+10=17 d8+10=17
Friday November 16th, 2007 5:46:33 PM

With a savage grin .... Nezamil continues his assault on the warrior of Ga'al (Q3) his mace weaving deadly patterns in the air as it again finds its mark on the Ga'alian

1st swing d20+23=43 crit hit!! crit swing d20+23=37 hit!! damage d8+10=15 crit damage d8+10=17 total damage 32 !!
2nd swing d20+18=26 hit ?? damage d8+10=17 (if needed)
3rd swing d20+13=17 missed
(Nezamil gets 3rd swing because of increased BaB for Divine power spell)

"Feel Domi's wrath .... Ga'al can't help ya now " growls Nezamil

Active magic
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 4/10
Divine Power 1 min lvl (11 rds) 5/11

(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Cosmo (AC 19; HP 53/63)  d20+2=21 d20+2=20 d100=52 d100=42 d6=5
Friday November 16th, 2007 10:41:54 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (lantern archon): 7/7 rounds
See Invisibility: 110/110 minutes

Cosmo moves down the steps to the bottom of the stairs. His last remaining summoned creature hovers above his head (Lantern Archon). They both look towards the 3 Wildcards that appear to be fighting invisible opponents. Cosmo casts See Invisibility spell, while the Archon tries to hit the invisible opponents.

Archon attacking Q5:
Hit TAC 21; miss chance 1-50% (52); damage 5
Hit TAC 20; miss chance 1-50% (42); damage 0

Location: bottom of stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 8)


Rigging ac 23 hps 38/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  5d4(2+3+4+3+2)+5=19 5d4(4+2+2+2+3)+5=18 d100=76 d100=66 d20+14=32 d20+14=21
Saturday November 17th, 2007 1:37:54 AM

Rigging moves to R5 and sees the other quad in front of his friends attacking. He raises his hands and sends forth magic missies into Q8 doing 19 points of damage. He then uses his last quicken rod for the day and casts a second spell doing another 18 points of damage to Q8

rolled 75 and 66 miss chance and spell resistance of 32 and 21.

"Swirl I am glad to see you to my friend. Stay clear of danger and we can talk in a minute."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Mykael HP: 54/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+15=20 d20+11=29
Saturday November 17th, 2007 4:19:36 AM

Mykael readys himself for melee combat and takes a swing at Q-8.

(AC 20, miss)(ignore 2nd attack, shouldnt have rolled it, didnt have weapon readied)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,50/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2**
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Troglodyte Ari AC 29 HP 30/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire)  d20+10=22 d20+9=26 d20+4=6 d20+9=28 d6+3=4 d6+3=6 2d6(6+5)=11 2d6(3+2)=5
Saturday November 17th, 2007 9:32:21 PM

Muttering under his breath, "Finally something I try to sink my teeth into." The sword of Alemi digs into the quad member doing 26 points of damage. (ooc with oil of keen, crit hit)

Bart 
Monday November 19th, 2007 2:15:45 PM

post?

Dm Kent  d20+12=24 d20+12=22 d20+12=28 d20+12=30 d20+12=21 d20+12=18 d20+17=24 d20+12=27 d20+17=32 d20+17=32 d20+12=24 d20+17=21 d10+10=13 d20+17=27 d20+12=15 d20+17=27 d20+17=21 d20+12=15 d20+12=21 3d6(5+1+6)=12 d20+10=24
Monday November 19th, 2007 8:55:50 PM

The fireballs definitely caused some damage to the rushing Quad members, but they don't seem to have taken the full force of them 1/2 damage total 31 each.

Ashira reaches out ang clobbers Q2 and actually sees him wobble. He looks bad.

Bart connects with Q1 solidly and it is beginning to look like a group of weebles in the room.

Apollo does his thing and connects with his target who lloks highly upset and curse loudly about it as a bloody gash joins the burns on his body.

Nez goes weeble bashing and his connects with a mighty blow that actually makes his weeble fall down and stop moving.

Cosmo begins to cast his spell and realizes that the quad members seem to have lost their invisibility and rethinks his casting as he directs the Lantern into the fray which lashes out with its ray attack and eliciting a little yelp.

Ari lashes out and connects solidly but no blood seems to have been shed though there is a tell tale shimmer that runs the length of his foes body.

Rigging sends out his barrage of magic missiles and Q8 begins to wobble a bit himself.

**********

Thinking that there is an invisible foe in front of him Q5 flies to the attack and gets really frustrated by the fact that while his attacks covered every space where Apollo should have been he connects with nothing. Ac24,27,32

Q8 very unhapy about being stabbed from out of nowhere and relieved that Mykael missed him tries his hand at attacking the weapon mage, but connects only once AC 32 for 13 points.

Q7 reaches out to touch Ari with his sword, but finds that he just can't quite connect Ac 27, 15, 27

Q2 seems to be barely managing to hold his sword and his attempts to use it bear out that fact as he makes too pathetic attemps to hit Ashira. Ac 21 15

Q1 also in dire straits barely seems to beable to hold his sword upright when he falls forward and touches Bart TAC 21, Vampiric touch - No save 12 points damage SR 24 negates who feels a wave of weakness course though him as negative energy is sent through his body. As Bart gets a little weaker, the quad member and his partner seem to stand a little stronger.

Ashira AC30 hps 49/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil)  d20+17=28 d8+11=19 d20+12=27 d8+11=19 d20+7=8 d20+17=22 d20+8=11 d20-2=8
Monday November 19th, 2007 9:25:32 PM

The ranger grins as the Quad member shows its weakness. Her sword lashes out time and time again, but with much better success this time around. "Not so tough without a little buffing, are ya?" Ashira smiles as her sword draws yet more blood. It was only a matter of time now...

AC28 for 19
AC27 for 19
whiff
whiff
whiff
whiff

Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  2d8(3+6)+10=19
Monday November 19th, 2007 11:51:33 PM

Smiling as his target falls the dwarf spins around to help his cohorts " lotta blood on the floor " growls Nezamil

Acting quickly he moves towards the agile warrior to his left and touches Bart on the shoulder "Heal this couragous warrior " prays Nezamil (casting CMW's spontanously in place of owl's wisdom )(2d8+10=19 cured to Bart)

"lets finish this and form up on Captain Rigging " growls Nezamil

Active magic
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 4/10
Divine Power 1 min lvl (11 rds) 5/11

(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



attendence post 
Tuesday November 20th, 2007 12:03:54 AM

MTWTFSS
Dm Kent xxxxooo
Rigging oxxxoxo
Ashira oox2ooo
Appolo oxxxooo
Val oxxxooo
Bart oxxxxoo
Nezamil xoxxxoo
Mykael xoxxoxo
Cosmo oxxoxoo
Ari oxxooxo

Everyone have a Happy Thanksgiving !!!

Mykael HP: 51/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+15=17 d20+11=26
Tuesday November 20th, 2007 12:39:48 AM

Mykael squares off against Q-8, and commits to a full attack.

AC: 17 and 26, miss & miss.

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,60/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2**
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Appolo Ac 30 Hp 75/88 Haste Invisible -2 Con  d20+15=24 d20+15=35 d20+15=34 d20+15=31 d10+6=7 d8+6=10 d10+6=15 18d6(2+1+2+4+4+2+2+5+1+5+2+1+4+2+5+1+6+5)=54
Tuesday November 20th, 2007 10:28:27 AM

Appolo unloads a full attack on Q7 backstabbing him 4 time connecting or three of the strike.

Attack 35 Critical hit Attack 34 attack 31
Damage 7x2 =14 10 15 =29 Backstab Damage 54
Total 83
Opponent looses 3 points of strength.

Troglodyte Ari AC 29 HP 30/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire)  d20+10=20 d20+9=12 d20+4=24 d20+4=14 d6+3=4 2d6(5+1)=6
Tuesday November 20th, 2007 2:33:55 PM

Listening to the sounds of battle and determined to get through this, Ari continues to try his best to chop through his opponent. As his swords continue their deadly dance Ari does 10 more points of damage. (AC 20, 12, 24 (crit pos))

Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+18=23 d20+13=19 d20+8=12
Tuesday November 20th, 2007 3:16:16 PM

Making sure that Q2 will be down Val swings her warhammer at him. He looks bad but one can never be too careful with these guys.

ooc: 3 attacks, whiff, whiff, whiff

Rigging ac 23 hps 38/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d20+10=23 d20+10=29 d20+10=20 d20+10=17 d100=85
Tuesday November 20th, 2007 9:22:44 PM

Rigging is at a loss on what to do next. His spells are almost exhausted and his friends are battling for their lives. He pulls out a scroll and casts a dispel magic on O5 hoping to bring down some of his defenses and make it easier for Appolo and the others to kill him.

chance to miss 85
rolled 4 spell disruptions of 23, 29, 20, 17

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Cosmo (AC 19; HP 53/63)  d20+2=21 d20+2=20 d6=6 d6=3 d20+10=21 d20+10=26 d20+10=19
Tuesday November 20th, 2007 10:17:30 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (lantern archon): 5/7 rounds
See Invisibility: 109+/110 minutes

OOC -- Kent I will keep the See Invisibility as being cast.

Cosmo goes through his spell list, but there isn't much he can do without affecting his comrades. He moves down off the stairs and onto the floor. He casts a Scorching Ray spell, using his Maximize rod. He targets Q5, Q8 and Q7 with 1 ray each (if any are dead he will double up on one of the others).

Q5 Hit TAC 21; damage 24
Q8 Hit TAC 26; damage 24
Q7 Hit TAC 19; damage 24

The Archon continues to attack.

Archon attacking Q5:
Hit TAC 21; damage 6
Hit TAC 20; damage 3

Location: bottom of stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 **, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 8)

Nezamil 
Tuesday November 20th, 2007 11:29:57 PM

The dwarf eyeballs the rest of the wildcards to check on their health status.

Ashira 
Wednesday November 21st, 2007 12:41:39 AM

The ranger dodges and weaves with her opponent, trying not to leave herself open to attack.

DM Kent (Round 50)  d20+18=35 d20+15=30
Wednesday November 21st, 2007 9:17:44 AM

Ashira drops her and Val's opponent getting her not so strong attacks through the quad members almost non existant defense, as Val slashes the air above the fallen body.

Nez does some immediate mid combat healing on Bart who suddenly feels better.

Mykael faces off against his Quad opponent and whiffs only to see his foe fall to the ground as one of Cosmo's rays catches him full on. Appolo's effective sneak attacks combine to drop Q7 where he stood.

Rigging casts his spell and there is a bit less shimmer about the body of Q5.

Cosmo's send his other two rays streaking into Q5 and a surprised look come across his the Quad member's face as he crumbles to the ground.

Feeling the healing energy course through his body, Cosmo gives a little battle cry and furiously attacks the remaining Quad member connecting with two swings and drops his opponent to the floor.

****Current phase of combat is over.****

1 hero point and 200 exps to Mykael for his web/dispell magic/fireball idea.

Appolo 
Wednesday November 21st, 2007 6:46:10 PM

Once he sees their opponents are down Appolo become visible again.He looks around at his group"Ok let's go jion up with the others."He heads over to Rigging."Well boss what's next.How much do we have left.I say we head down below start the fire there then as we retreat burn out the rooms with the heart seeds that way we don't trap ourselves."

Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  2d8(6+2)+11=19
Wednesday November 21st, 2007 11:36:59 PM

" We should regroup so can heal us up as best i can before they attack again " adds Nezamil

The 5'ft dwarf fishes out a scroll " this will help us all " as he moves towards Captain Riggings position

Looking about he waits till everyone is within range and reads the magical scroll releaseing irs energy "Domi heal these couragous warriors of evil " prays Nezamil (2d8(6+2)+11=19 cured to everyone !!!)

Active magic
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 2/10
Divine Power 1 min lvl (11 rds) 3/11

(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Rigging ac 23 hps 68/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  2d8(3+5)+3=11
Wednesday November 21st, 2007 11:49:55 PM

Rigging feels Nezamil cure wash over him and breaths a sigh of relief, but feel a catch of pain still so quickly sucks down a potion. (cure moderate from own stash. Get 11 back)

He looks at his family and notices that Ashira still looks the most beat up. "Nezamil, give Ashira a cure.

Appolo check out the door but wait for Mykael to cast a dispel magic on it from the wand. Might was well try and disrupt any traps. Look to see if I can get some prying eyes in anywhere.

Cosmo, what do you have left to boost us up. Do you have a haste spell. Think it is time to use it.

Val and Bart, check the dead for useful items. Ari help them. Take my wand of detect magic and see what you can see.

Remember their was some kind of undead down here. Are we still invisible to them? Hopefully this is the final push. Lets finish this job."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 1 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira AC30 hps 76/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil)  2d8(3+2)+3=8
Thursday November 22nd, 2007 12:40:33 AM

Grinning as the healing washes over her battered body, Ashira fishes out her own healing wand and taps herself with it. Then she looks over at Rigging. "Time is not on our side. Let's get a few healings and buffs in and then lets get rolling. Don't want them even more prepared for us."

Val (AC 26, HP 136/ 136, Protection from Energy- Fire)  d2=1 d2=2 d2=2 d2=1 d2=1
Thursday November 22nd, 2007 1:09:23 PM

Val begins unceremoniously stripping the bodies of anything that could be magical and putting them in a pile for later detection.

"Captain I don't think were going to be able to take everything."

Arrows used: 11
missed shots: 5

ooc: how many of val's 5 misses can she recover?

Kent - 3 recovered

Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) 
Thursday November 22nd, 2007 3:01:21 PM

Mykael helps Val with the loot, and packs away any that no one else chooses to help carry.

He then follows Apollo and uses an area burst Dispel from the wand on the door that Rigging indicates.

Active Spells:
Aid (from Nez): 8/11 mins
Heroism: 8/70 mins
Stoneskin: 8/70 min,60/70 dam
Hide from Undead (from Nez): 8/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2**
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? 
Thursday November 22nd, 2007 8:56:18 PM

(ooc I had cast detect magic earlier, though I don't have books with me sitting here in a taxi)

"Thank you for the help Nez!"

Hearing Rigging and his orders, Ari quickly looks about on the dead for the obvious magic or good quality items.

Todd 
Thursday November 22nd, 2007 8:57:42 PM

Although I'm always thankful for everyone and everything! :) On this day I give thanks that Kent decides to add this game to his daily struggles of things to do! Thanks Kent for everything that you do.

and thanks for the rest of you who struggle like me to get to the site and post and participate with this game. Happy Thanksgiving.

Kent 
Friday November 23rd, 2007 10:11:44 AM

I hope you all had a great Thanksgiving with your families.

Before I post I need to know which door it is you are working on. There are three. One leads to the heart sanctum and below to the Heart of Ga'al and the other two lead to one or the other of the garden rooms.



George 
Friday November 23rd, 2007 10:44:46 AM

Kent, I meant the doors to the heart sanctum.

DM Kent 
Friday November 23rd, 2007 2:17:59 PM

Some healing is done, though several members look like they could use a bit more as the group moves on to other things.

Once again the swords and gear of the defeated Quads is gathered up though it is getting a bit difficult to carry around the 30 plus bastard swords already collected. All the swords radiate magic as do three rings and six vials of blue liquid.

Val, Bart, and Ari start doing a cursury inspection of the area they are in and the detect magic lights up several of the trunks located in the sleeping quarters they were fighting in.

Mykael and Apollo approach the door to the Heart Sanctum. Upon it is written in High Woldian. If you can read High Woldian you may

Highlight to display spoiler: { Only those seeking the benefits of Ga'al's infinite wisdom and blessings may pass these doors without harm. All others pass at their own risk.}


Mykael then casts an area dispel burst from the wand centered on the door. Almost immediately upon the discharging of the wand everyone feels something pushing at their mind. Everyone make a will save DC 20

Appolo  d20+8=26
Friday November 23rd, 2007 8:37:09 PM

Appolo feels a strnge sensation wash over him after Mykeal uses his wand and looks around."Ok everyone alrigh.That was weird."He asks.
Will save 26

Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+12=32
Friday November 23rd, 2007 10:49:34 PM

Mykael's mind pushes away the sensation, "Looks like we have the right place."

"Use the Dispel wands on the trunks then Apollo can check them out for mundane traps and see what is in them."

Mykael moves over and uses a targeted Dispel from the wand on one of the 3 trunks.

Active Spells:
Aid (from Nez): 8/11 mins
Heroism: 8/70 mins
Stoneskin: 8/70 min,60/70 dam
Hide from Undead (from Nez): 8/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2**
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

30+ bastard swords
3 rings
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)
6 vials of blue liquid

------------------

OOC: Do the 6 vials of blue liquid seem the same as the bright blue (cure moderate wounds). Or do they appear different? If they are Mykael uses his alchemy and brew potion skills to attempt to discern what they may be.

Rigging ac 23 hps 80/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d20+12=28 2d8(5+4)+3=12
Friday November 23rd, 2007 10:53:36 PM

Rigging feels the strange feeling wash over him and is able to shake off any ill effects from it. (will save 28) He glances at his companions to see if they are ok before pulling out another potion and sucking it down. (cure moderate for 12) Rigging feels back in fighting form.

Rigging will ask Mykael, "Would you rather keep the wand of dispel magic I made or give it back to me? I am starting to run out of spells and my hand to hand fighting abilities are lacking. I could try to bring down defenses with it while you use your fighter skills."

Rigging says to everyone, "I think we have breeched the outer defenses but I expect beyond this door is going to be our biggest challenge. You have to figure they will keep their strongest guardians with the Heartseed tree. We need to work together and bring down individual threats quickly?

I want Val, Ashira and Bart to make a fighting team and try to tackle the biggest threat you see together. Cosmo, use your wand and the rest of your summoning spells to try and keep busy any spellusers and smaller opponents. I have a couple of fireballs left which I will use on mass groups.

Nez, I know you want to get into the fight but realize your our best source of healing and the fighters might need it. Now give Ashira another cure before we head in, she is looking a little battered. Also remember that healing spells are bad for undead.

Appolo after you check the door, I want you to work with Ari, and Mykael to take on spellusers. Lets get close fast so they don't keep hitting us with mass spells."

Rigging looks at his friends and family proudly. "I hope this is the final push. Lets finish this business and go get some ale."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  d20+17=27 2d8(3+7)+5=15 2d8(1+5)+5=11
Friday November 23rd, 2007 11:31:19 PM

Shaking off the sudden push into his mind " hmm didn't like that " grumbles Nezamil (d20+17=27 will save , made !!)

Stepping up next to Ashira the dwarf taps her twice on her shoulder with a wand (2d8(3+7)+5=15 , 2d8(1+5)+5=11 , total cured to Ashira =26 pts)

"Drink one of da potions " adds Nezamil

"also i can make ya stronger or bigger take you pick " grins Nezamil to the sea elf

Nodding at Captain Riggings advice " wise words ... lets finish this " growls Nezamil

Active magic
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 1/10
Divine Power 1 min lvl (11 rds) 2/11

(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Cosmo (AC 19; HP 63/63)  d20+10=15
Saturday November 24th, 2007 10:58:49 AM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (lantern archon): 4/7 rounds (from wand)
See Invisibility: 109+/110 minutes
Haste: 11/11 rounds
SM IV (): /7 rounds (from wand)

Cosmo tries to resist the magic from entering his mind, but is unsuccessful (will save 15).

OOC: If Cosmo can keep acting on his own he will do this.

Per Riggings's orders, Cosmo casts Haste spell. He then starts to summon a creature using the Wand of SM IV.

OOC: Everyone is hasted for 11 Rounds

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 **, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 9)


Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic?  d20+8=21
Saturday November 24th, 2007 1:57:33 PM

Ari feels the tentacles of something pushing at his consciousness. Shaking his head Ari glances around to the rest of the group to see if anyone else might have succumbed.

Ari then hears Rigging's instructions and nods his head in acknowledgment.

Mykael - extra post 
Saturday November 24th, 2007 2:02:27 PM

Mykael walks over and hands Rigging the Wand of Dispel.

"No problem, nice to have it, but I prefer to cut thier ears off personally. Ari has the Necklace of Fireballs, you could get that back from him, also."

Ashira AC30 hps 120/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+9=23 2d8(2+5)+3=10 2d8(2+6)+3=11
Saturday November 24th, 2007 10:02:47 PM

Feeling the magic trying to invade her body, Ashira manages to shrug it off. She smiles as Nezamil taps her with the wand and then sucks down two potions, fully restoring her health. She looks around and makes sure everyone is fully healed. Seeing that Nezamil has taken care of everyone, she spreads her own buff spells around. She casts Barkskin on Val and Bart. Then she fishes out a Fly potion as she glances over at Nezamil. "Ok big guy, I'm ready for a growth spurt." Ashira waits for Nezamil to Enlarge her. She keeps the potion handy in case her own Fly wears off. Otherwise she hands it to Val.

Liking the results she had last time she used the trick, Ashira once more dons the appearance of one of the dead priests, ready to "call for help" should she encounter anyone once they are through the doorway.

Spells cast
Barkskin on Val and Bart--- (+3 to natural armor, lasts 60 min.)

Mykael 
Sunday November 25th, 2007 6:56:16 PM

"Everyone, I have a Haste spell left. Been saving it for when we really need it. This probably is the time. But I want to wait until we are for sure going into a tough battle. Mine dont last near as long as Rigging's or Cosmo's. I want to try and maximize what we can get from it."

"If we get into a battle, dont one person charge off too far. We need the fighters in somewhat close so I can effect you all."

"Anyone have a see invisibility spell? That way Apollo doesnt have to choose between staying invisible or getting in on the Haste?"

Appolo  d20+10=28 d20+10=15 d20+12=28
Monday November 26th, 2007 12:08:00 AM

Appolo looks at around and once the all clear is given moves toward the door to check the lock and look for more traps.He replies to Mykeal"Don't waorry about me I'll be ok.Appolo checks for traps and attemps to disable them if succesfull he will check the lock and using his thieves tools pick if necessary.

Search 28 disable device 15 picklock 28

Val (AC 29, HP 136/ 136, Protection from Energy- Fire, Barksin, Haste) 
Monday November 26th, 2007 6:47:52 AM

Val decides to go melee and has her bow tucked in her quiver's magical pouch. She holds her warhammer in hand, almost jittery with nervous anticipation.

Arrows used: 8
Haste 1/11
Barskin 60 min
Protection from fire- 77 points/ 90 min

DM Kent  d20+10=22 d20+10=18 d20+10=18
Monday November 26th, 2007 6:13:25 PM

Bart - Will roll DC 18
Val - Will roll DC 18

Mykael is pretty sure that the potions are of the cure moderate type like the others and then dispels any magic on the outside of the chests and one of the chests seems to shimmer a moment and then bursts apart as more clothes that you can even imaging being held by it pours out of the now overstressed chest. amongst the clothes are two rolled up pieces of parchment that radiate magic.

In the other three chests, once opened, are found an additional 6 pieces of parchment, two pieces of jewelry and a book all radiating magic.

Most of the group manages to push the insinuating presence from their mind with a bit of effort.

Rigging issues oders and ideas spring up from several others most of the orders are carried out immediately, though Cosmo, Bart, and Val seem to think about them for a moment.

Apollo checks out the chests and the door finding no traps on any of them and no locks for that matter.

Bart, Val and Cosmo - Highlight to display spoiler: { Very clearly a soft sinuous and even pleasant voice begins speaking to you in your minds.I wonder how long you will persist in this struggle, before you beg me to take your life? Will it be before or after you lead your friends to their deaths? Think of all of those you have sent to their deaths already. You need only send your last few friends and family to me now. This is after all your destiny, and your doom. Have you ever noticed how your leader is always the last one to join in a combat and is always behind you? Already they worry about your loyalty. They know already that you are mine. Even your friends and familty can see that. }

Upon closer examination the pieces of jewelry are a heavy chain with a platinum medalion hanging on it and a silver chain with a bright blue saphire hanging on it.

The book is quite thick and has writing on it but the writing seems to be shifting around and hard to read.

Two of the rings recovere seem to be identical even to the point of when they are placed side by side seem to have been cut from the same piece of metal. The third ring has a feather pattern all the way around the outside of the ring.

Scrolls found Highlight to display spoiler: { Cleric - Repel Wood, Summon Nature's Ally V, Command Greater, Bannishment
Mage - Sleet Storm, Teleport, Dispel Magic Greater, Chain Lightening
}



Ashira AC30 hps 120/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Monday November 26th, 2007 10:14:20 PM

The ranger looks at the loot with extreme skepticism. Could be good...could be bad. "As much as I'd like a little help right now, I don't think we should use these until we're sure they're not cursed." she murmurs at Rigging as she readies herself to head further into enemy territory.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power,Haste 
Monday November 26th, 2007 11:19:32 PM

"just pile the stuff up in the middle of the room ... we'll scoop it up on da way out " growls Nezamil

Nodding to Ashira " ok time for you to grow up little girl " chuckles the dwarf as he touches her shoulder "Domi ... raise this soul to new heights " prays Nezamil (casting Enlarge on Ashira)(lasts 11 mins)(dismissable)

"Lets bash em " growls Nezamil " ready when you are Captain"

"Bart .... Val here's another potion of displacement " as he hands the agile warrior and elven barbarian the vials (lsts 5 rds , wait till needed )

Fishing out a scroll the Cleric of Domi quickly releases its magic (scroll of magic weapon)by tapping his heavy repeating crossbow infusing the magic

Active magic
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 1/10
Divine Power 1 min lvl (11 rds) 2/11
Haste ?/?

(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



Mykael 
Tuesday November 27th, 2007 1:38:21 AM

Mykael moves the burst chest out to the pile also. He knows that if it was indeed a magic item, then the Dispel from the wand only suppressed its magic for a short period of time. He wants to remember which chest to check, when they return for the loot they are unable to carry.

Mykael will pocket the jewelry, and book into his pack, if no one else grabs the easy carry stuff. Just in case we dont have a chance to come back for it.

He looks at the group and then Rigging, waiting for the signal.

Val (AC 29, HP 136/ 136, Protection from Energy- Fire, Barksin, Haste) 
Tuesday November 27th, 2007 6:38:27 AM

Val shakes her head from side to side. What the hell was that, she wonders silently.

"Come on let's quit waisting time. We have enough to do right now without standing here."

Arrows used: 8
Haste 2/11
Barskin 60 min
Protection from fire- 77 points/ 90 min
Potion of Displacement (0/5) -not used yet

Rigging 
Tuesday November 27th, 2007 9:14:05 AM

Rigging agrees with Val, "We can loot later if we are alive. Let's finish this. Appolo is the door safe to open? Remember the plan. Fighters take out the biggest opponent first. Spell users and others tie up the counter parts.

Appolo get that door open.

attendence report 
Tuesday November 27th, 2007 1:36:18 PM

MTWTFSS
Dm Kent xoxoxoo
Rigging oxxoxoo
Ashira xoxxoxo
Appolo oxxoxoo
Val oxoxooo
Bart ooooooo
Nezamil xxxoxoo
Mykael oxoxxxx
Cosmo oxoooxo
Ari oxoxoxo

o = no post
x = posted !!

Bart no posts all week ??? you ok ???



Cosmo 
Tuesday November 27th, 2007 1:54:30 PM

Cosmo stands quietly listening and watching the group with a thoughtful look on his face.

He waits to hear the next orders from Rigging.

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? 
Tuesday November 27th, 2007 4:14:22 PM

Waiting for the word to go, Ari helps out with making the piles of treasure. "I hope they're still being distracted by the remaining people in the other groups.

Appolo Invisible Haste  d20+15=17 d20+15=16
Tuesday November 27th, 2007 7:05:18 PM

Appolo looks over at Rigging al"Ok Boss all clear.Going in." Appolo goes invisible the quietly opens the door and slips inside quickly.

Move silently 17 hide in shadows 15


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