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Ashira 120/120 ac 25 haste, prayer (sub George)  d20+19=31 d20+19=29 d20+14=17 d20+9=25 d20+19=32 d20+10=14 d20=18 d8+7=10 d6+4=7 d8+7=9
Saturday October 13th, 2007 12:11:15 AM

Ashira moves in on the other quad member and starts hacking away. Her surprise round worked much better as she only hits twice this round with no critical checks. Ashira does 10 and 7 for a total of 17.

Not sure if Ashira gets flanking. If she does then she hits one more time for antother 9 points of damage.

Rigging ac 24 hps 80/80 mage armor, shield, protection of arrows, haste, message x2 prayer  d20+12=22 d20+12=32 d20+12=13 d20+12=26 4d6(3+4+3+3)=13 4d6(3+4+4+2)=13 4d6(3+1+6+4)=14 d20+14=24
Saturday October 13th, 2007 12:19:11 AM

Rigging sees Ashira engage and decides to help out his wife since Appolo seems to have his opponent in hand or should I say in back.

Rigging casts a scorching ray at Ashira's target. Rigging hits touch ac of 22, 32 (possible critical but rolled natural 1 so it isn't) and 26. If all three hit then I do 40 points of damage to the quad member. (spell resistance of 24 if necessary.

"Gang up and take them down fast Wildcards! We need to keep moving!"

haste 2/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door



DM kent  d20+12=28
Saturday October 13th, 2007 7:33:44 AM

The final Quad members go down and the priest is wobbling fairly badly, but manages to wobble backwards 5 feet and then casts a spell, catching Mykael, Asira, Nez, Rigging, Ari and several of their allies in a towering column of fire.

Maximized flame strike - 72 points damage, Reflex save DC 22 for 54 points. Save + evasion for 36 points. SR 28 negates.



George frustrated!!! 
Saturday October 13th, 2007 8:58:46 AM

Guys! We are in combat! Way to many missed posts. 5 of us just took 72 points of damage that we didn't have to take. We missed 3 character's posts in this last set. Unacceptable especially during combat. If you need someone to sub for you speak up!

Bart Ac 30 Hp 95 -Barkskin,Stoneskin,Heroism  d20+21=26 d20+16=19 d20+11=27 d10+11=13 d10+11=14 d6=3 d6=1
Sunday October 14th, 2007 2:33:27 PM

Bart rushes fiorward and attacks (ac 26 for 13+3 miss (aq 19) ac 27 for 14+1

George 
Sunday October 14th, 2007 4:45:16 PM

Rigging hasted Bart so he should get another attack at full pluses.

Cosmo (AC 19; HP 63/63)  d20+2=12 d20+2=20 d20+2=9 d20+2=17 d6=1 d6=4 d6=4 d6=6
Sunday October 14th, 2007 9:57:20 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 1/7 (from wand)
SM IV: 2/7 (from wand)

The lantern Archons attack the evil cleric, blasting away with their light rays from the aerial position.

Hit TAC's 12 & 20; damage 1 & 4.
Hit TAC's 9 & 17; damage 4 & 6.

OOC - not sure of their TAC so I rolled damage as if they all hit.

Cosmo watches the passwall opening and generally keeping alert for new enemies.

Location: P2 with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 2)

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Sunday October 14th, 2007 10:46:28 PM

Val draws an arrow but doesn't fire. The cleric is hurt badly and several people are moving closer. So she waits and looks for any unexpected trouble.

ooc: saving her attacks in case the priest doesn't go down or any unexpected danger pops up.

arrows used: 11
missed shots: 3

Mykael HP: 6/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+13=25 d20+17=36 d20+17=18 d20+12=17 d20+17=35 d20+17=28 d10+5=15 d10+5=6
Sunday October 14th, 2007 10:57:16 PM

Mykael ducks back in time, but still gets torched to well done, just not burnt. (save = 25)

He hits the priest again.

1st - AC: 36, crit failed; Dam = 15
2nd - miss
Haste - AC: 35, crit failed; Dam = 6

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 3/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions
1 bright blue potion

Ashira hps 84/120 haste prayer (sub George)  d20+15=27 d20+18=35 d20+18=23 d8+7=14 2d8(8+8)+3=19
Sunday October 14th, 2007 11:22:39 PM

Ashira feels the unholy fire coming down and dives away from some of it only taking a partial hit. (rolled 27 for save and has evasion.

If the cleric is still alive, she will close and add her sword to his demise, if he has already fallen, she will pull out her wand of curing and move over to Rigging and give him a tap

Sword attack hits ac 35 for 14 point of damage or she cures Rigging for 19 points of damage.

OOC Kent not sure what spells she currently has memorized. Do you know?

Nellie if you want to post, please feel free to delete this and post your own if you can do it before Kent. I just know that I have to work late tomorrow and won't be able to post then. George

Rigging ac 24 hps 43/80 mage armor, shield, protection of arrows, haste, message x2 prayer  d20+13=25 2d8(6+8)+3=17
Sunday October 14th, 2007 11:27:55 PM

Rigging sees the flame strike and tries to dive away but still feels horrible pain sear his body. (made save but still took 54 points of damage)

Rigging in pain pulls out and sucks down a potion of healing getting 17 hps back.

haste 3/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Troglodyte Ari AC 29 HP -7/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), displacement 3/5,haste  d20+11=20
Monday October 15th, 2007 12:39:53 AM

The tower of flame pours down on Ari ... he cries out in agony as it burns him (reflex save d20+11=20 failed takes 72 pts)

"ARRRGG IT BURNS " as the human slumps to the floor

(posted by adm Chris)

Nezamil Ac 34 Hp 84/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Monday October 15th, 2007 12:57:10 AM

The flaming tower washes over the Cleric of Domi but it's affects are harmless to the dwarf (spell immunity 1.flame strike.2.dispel magic)(posted in active magic list)

A look of horror crosses the dwarfs face as he watches Ari fall to the floor from the tower of flame " By Domi Noooooo!! shouts Nezamil

Rushing over to the fallen Wildcard he kneels next to and looks into his eyes looking for signs of life " Ari .... Ari ... can you hear me ??"

Seeing some life in his eyes .... Nezamil quickly fishes out a scroll ..... wasting no time he intones the magic woords to release its sealed power (scroll of Heal )"Domi heal this man of courage " prays Nezamil (cures 87 pts,he's back to full Hp's)

Smiling as his fellow Wildcards eyes open the dwarf quickly growls "Back on your feet .... your needed " as the Cleric of Domi raises from his knees to seeing the ravages of the Cleric of Ga'als flame strike .

Spotting several others badly hurt by the spell "i'll be right over " barks Nezamil to the others

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(pay attention to spells cast upon you and group spells )
(+1 haste to reflex,+1 prayer to reflex,+2 protection from evil to reflex)



Bart Ac 30 Hp 95 -Barkskin,Stoneskin,Heroism hasted attack  d20+21=33 d10+11=19 d6=6
Monday October 15th, 2007 2:05:14 AM

Bart feels he has more speed then usually he knows the feeling tho and makes an extra attack (ac 33 for 25)

DM Kent (round 20) 
Monday October 15th, 2007 7:10:24 PM

The priest falls to the ground lifeless and in pieces and there is a metalic clink almost occuring at the same time as something dropped from his grasp.

Ari also fallen Loses the spells he had cast on himself, but gets immediate aid from Nez and almost immediately Ari is back on his feet again, a bit of a confused look on his face as his mind remembers the feel of the searing heat, that suddenly is no longer there.

Ashira uses her wand on Rigging - 19 points
(I will check and see which spells she currently had)

Rigging drinks his potion.

As the smoke clears and the adrenaline rush drops for a moment, you realize that two more of your allies have fallen and are beyond normal aid.

With the departure of the two members of Acid with the boys, there are now two members of Acid, 3 saints, 2 flames and 2 defilers currently with you. None are uninjured.

One of the saints steps forward. I have only one of these spells left but if all who are injured can move closer together I will cast a healing spell or some power on us all. As he speaks he also pulls a rod out from under his robe.

Cure Serious wounds (maximized from rod)- All healed 35 points

And suddenly once again there is quiet.

Appolo Ac 30 Hp88  d20+15=35 d20+15=22 d20+15=24 d10+6=14 6d6(5+2+6+1+5+3)=22
Monday October 15th, 2007 7:11:33 PM

Appolo steps forward and backstabs the Priest 3 times hitting once.He is pissed that the Priest was allowed to get that last spell off.
He says nothing though as he sheaths his swords and waits for more orders.

Attack 35 22 24 Damage 28 22=50

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Monday October 15th, 2007 9:53:41 PM

That was quite a shock. These priests were strong here. It was their temple so it made sense. But the power they were calling down was more than she expected. She knew it would only get worse the deeper they got.

"We need to be much more careful."

arrows used: 11
missed shots 3

attendence post 
Tuesday October 16th, 2007 12:16:50 AM

Dm Kent xxxxoxx
Rigging xoxxxxx
Ashira ooxxxxx
Appolo oxxxxoo
Val ox2oxox
Bart ooxooox
Nezamil xoxxxox
Mykael oo2ooox
Cosmo ooxooox
Ari xoxxxox

ok guys we can do better then this Bart,Cosmo,mykael only 2 posts all week and we are in combat !!!! lets hope that isn't the reason some of us die !!!!

Posting is by the day now !! post on monday is recorded as mon. etc

I used to post it from Dm post to Dm post but i have recently become aware that is not the right way

Leaves Ceil a cookie and glass of milk next to the attendence report ;-0

Secret Spy - Munch AND Drinks Milk "Munch! Munch! GLub Glub! - "Ahhh! That's good" See you next week!<):-)

Rigging ac 24 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Tuesday October 16th, 2007 10:04:46 AM

Rigging is thankful for the healing and nods his thanks in the direciton of his ally who cast the spell.

Rigging pulls out his own wand and detects magic looking for the clinking sound he heard from the priest but also looking for magic that might help them in their battle.

"We need to keep moving to use the haste spell as it is my last one."

Rigging will quickly call out the loose magic that he sees instructing the allies to pick them up and then say, "Ashira, we need to check out the next room. My quick glance tells me that it was a barracks but be a dear and check it out."

haste 4/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Ashira hps 119/120 haste prayer (sub George) 
Tuesday October 16th, 2007 10:09:59 AM

Ashira also enjoys the healing and says, "Ah that feels good. Thank you my good friend."

After listening to Rigging, she moves towards the door and changes her shape to the priest that fell last in the room. (hat of disguise)
She cracks the door open and does a quick look to see what the rooms layout is. If the room is empty, whe will hurry over to then next door. If the room has people has people in it, she will shut the door gently again

Cosmo 
Tuesday October 16th, 2007 12:55:38 PM

Cosmo summoned creatures wink out and go back to their plane of existence. Cosmo moves closer to the group, but cannot help with the healing process.

He waits for the next round of orders.

Ari (waiting on rule call) 
Tuesday October 16th, 2007 3:37:31 PM

"Should we continue with our invisibility?" As Ari holds up a wand.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Tuesday October 16th, 2007 3:59:15 PM

The dwarf moves towards the door but stops as Rigging activates his wand " what do you see just point it out "

Quickly picking up loose items that Captain Rigging points to as magic "got em "

Reaching the door Nezamil peeks out into the next room after Ashira to make sure she's ok

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(pay attention to spells cast upon you and group spells )
(+1 haste to reflex,+1 prayer to reflex,+2 protection from evil to reflex)

(Ari is back he should be posting for himself now)(glad to have you back Todd )



Rigging illegal post 
Tuesday October 16th, 2007 4:08:17 PM

"Ari, don't bother. They seem to be able to see us when we are invisible. Don't know if they are sharing spells or part of the fixed defenses. If you want cast it on yourself, or some of our allies, but I don't think it is going to be effective."

Appolo 
Tuesday October 16th, 2007 6:47:07 PM

Appolo walks over to Ari"I dould use some invisbility.It has warked fine for me so far."

DM Kent (round 21) 
Tuesday October 16th, 2007 7:28:12 PM

Without even using his wand, Rigging sees what looks to be a rod of some sort sticking out from the dead priests sleeve. Using the wand he quickly locates several potions (10) and four swords, as well as two rings, that all radiate some sort of magic.

Ashira opens the door and looking out nearly looses what little breakfast she might have had left in her stomach as she realizes what might have once passed for a barracks type room, has been turned into a grotesque labratory.

Along side the door atre two "beds" for lack of a better word that contain what were obvously very recently young boys that had been seeded with three heartseeds. The results were devestating, at least to the boys.

Straight across the room are three open chamber like rooms with a couple of beds in each, though the rooms themselves are so dark that really nothing can be seen inside.

To the far right is what appears to be a solid wall and from what you know of the layout of the cathedral is the outside wall.

To the right is a closed door that if you recall the map you looked at are actually the guard quarters which have a door to the santuary and to the back, priest's, entrance/exit.

Cosmo follows along and waits for what he knows is to come.

Ari asks if anyone would like invisibility and Apollo responds positively.

Val has a vague sense of dread as she waits to move deeper into the den of evil.

Nez picks up those things that Rigging points out, and then peers out after Ashira, also nearly losing the contents of his stomach at the sight that greets his eyes as he tries to find Ashira.



Rigging ac 24 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Tuesday October 16th, 2007 10:59:43 PM

Rigging will pull out his wand of light and activate it into the darker chambers to make sure that they aren't about to be surprised by anything.

He too is disgusted with what he sees. Why whould they try three heartseeds on one boy? Still his job as leader is to rally his troops and not let them get distracted.

"Appolo check out that door. Peek but don't reveal our positions." To everyone "We have a choice to make. We can continue on into the main temple or I can use my last passwall scroll to try and get through the floor to the rooms below. What do you think?"

haste 4/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Wednesday October 17th, 2007 12:49:00 AM

Mykael sees the potions gathered up by Nez, "Hey, let me take a look at those, perhaps I can figure them out."

Looking over the 10 potions, Mykael uses his alchemy and brewing potions knowledge to attempt to discern what they may do.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 4/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions
1 bright blue potion


Bart 
Wednesday October 17th, 2007 2:28:19 AM

Lets proceed to the main temple and go below, we have to do a task we care later about the magic stuff


Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Wednesday October 17th, 2007 11:16:02 AM

"Throw them in a bag or leave em here. We need to get moving. We should rescue the girls as well before more of them get seeded." Val says as she goes to see if any of her arrows are retrievable.

arrows used: 11
missed shots: 3

ooc: don't missed shots have a 50% chance for recovery?

Appolo Invisible 
Wednesday October 17th, 2007 11:56:34 AM

A invisibleAppolo says"We need to head downstairs and kill the heartseeds and the Heartseed tree along with the undead priests and creatures guard them.We do that and we can free a whole nation.Not just save few girls."He then heads for the door and quietly opens taking a look to see what's out there..

Ari Invisible and waitingon rule interpretation 
Wednesday October 17th, 2007 1:06:02 PM

Todd, I posted my response right under your original question, however I will repost it here as well.

****
Ari's spells
Monday October 15th, 2007 11:59:49 PM
Kent - why are Ari's spells that he cast upon himself gone ??

i thought they were able to be kept as long as he didn't fall below -10 and be beyond healing

**OOPs sorry, I left out a couple of important words in my post. It should have read:

Ari also fallen, loses the spells needing concentration, that he had cast on himself.

As he lost conciousness, he automatically loses concentration.
****

Tapping Apollo with invisibility, Ari does the same for himself.

"We were tasked to destroy the temple. The temple is the bigger thing to worry about. If you want to save the children, then divide our forces. Let the other groups take care of the children, unless the vision we were given suggests something else. Wasn't there something that the Acid or Acids' were supposed to do?"

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Wednesday October 17th, 2007 7:49:53 PM

Nezamil shares the potions with Mykael so he can figure them out .

"Captain i say we go to the main temple .... with a look at the vile experiments on the young children "this must be stopped ... this madness must be exposed so the people of Asildur can see the truth of Ga'als priesthood" growls the Cleric of Domi

"perhaps our friends can storm the girls room ?...while we tale to the lower temple levels ?" asks Nezamil

"but we must move quickly"

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(pay attention to spells cast upon you and group spells )
(+1 haste to reflex,+1 prayer to reflex,+2 protection from evil to reflex)


Ashira hps 119/120 haste prayer (sub George) 
Wednesday October 17th, 2007 8:45:04 PM

Ashira growls, "The priests are responsible for this horror and must be killed. It was part of our assignmennt also. Kill the priests, kill the heartseed and bring down the temple. My vote is to kill the priests."

Rigging "Illegal post" 
Wednesday October 17th, 2007 8:54:40 PM

"OK on to the main temple. Cosmo, summon some allies now. This your time to carry the battle. I want you to gather your friends but make sure they spread out so a single dispel won't take out several of them. It is up to you to win this battle so we all have the strength to keep the fight up.

Bart if we can determine the magic of the potions and find they are healing, then it will help extend our stay in battle and we can do more damage. That is the only reason we are delaying at all. Use the enemies weapons against them.

When we move into them temple, I will use my cone of cold on the largest group I can see. I want Bart, Val and Appolo to identify the high priest and get to him and cut him down. Work as a team.

The rest of you, use teamwork to take down single opponents fast. Gang up on them. We need to move quickly."

Finally Rigging turns to the allies and says, "You have fought well and bravely. Things are going to even get more hairy but you can see our cause is just. (Rigging points to the bodies of the dead children). The girls are going through the same horror in the room next to the alter but I think you can expect the same kind of resistance. We have seen over 13 priests and another quad. If you think you can handle them, you have my blessing but you are also welcome at our side."

Rigging turns to Appolo and says, "What do you see?"

DM Kent (round 22)  d100=71 d100=42 d100=100
Wednesday October 17th, 2007 9:49:16 PM

Mykael notices that the potions are the same kind as were recovered before.

Val looks around and is able to recover one of her missed arrows the other two hit the wall and were destroyed.

Questions are asked about their allies who look like they want to aid the girls if possible but are unsure of how they might get to the girls quickly to ensure a fair chance to save them anbd whether or not they could handle the amount of resistance that Rigging is suggesting they may face. Finally Jordy steps forward.

"We will come with you into the temple and if we prevail in there and you head downstairs, we will then try to free the girls."

The rest of the Wildcards are chomping at the bit to kill priests and free Ailsidur from Ga'al.

Apollo takes a peek through the door and sees that the priest's quarters really is currently empty and the doors to the outside and to the sanctuary are closed.

Moving forward and opening the door to look into the sanctuary, the rogue sees that the sanctuary is basically dark, lit only by about 12 thick and tall yellow candles spread evenly throughout the temple.

The santuary is absolutely gorgeous. Obsidian black stone with gold, silver and mithril trim. There are red scarf like banners periodically placed to add a splash of color.

The pews are of a black wood with dark red soft leather pews with Gold fringe and trim. There is a large black stone alter at the front of the sanctuary that has a huge statue of Ga'al looking down upon it.

There is the faint smell of dissipated insence permeating the sanctuary and there is a soft baroque like music emmanating from somewhere. Around the temple and particulary around the alter there are long sinewy tendrils hanging down slightly swaying to the music.

Moving around the sanctuary are two older robed men, stopping occasionally to tend to the tentacles and refill inscence sconces in prepration for the morning service.

Apollo quietly closes the door and heads back to report to Rigging and the others.

Bart 
Thursday October 18th, 2007 2:22:13 AM

Bart wait for Apollo's report. It looks quit was it the same way when u entered Ashira?

Lets go in anyway

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Thursday October 18th, 2007 8:53:17 AM

"The high priest then all priests." Val says coldly as she takes her good arrow out of the wall.

"Send em all to Gargul."

arrows used: 10

ooc: how long does haste last? Will it be gone by the next battle?

Ari 
Thursday October 18th, 2007 3:34:52 PM

Ari waits for Apollo to get back and report.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Thursday October 18th, 2007 7:28:02 PM

Rigging after hearing Appolo's report moves forward to the door and says, "OK Cosmo, time to do your stuff. Summon some monsters to attack those two priests and we will see what they draw out."

haste 6/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door


Ashira hps 119/120 haste prayer (sub George) 
Thursday October 18th, 2007 7:34:27 PM

Ashira moves up with her weapons ready to spring into action. She only is waiting for the orders to rush forth and kill more priests and servants of Ga'al.

George 
Thursday October 18th, 2007 7:42:24 PM

OOC Guys I am getting extremely frustrated with the lack of posting during a combat situation. One sentence posting isn't much better. This is supposed to be a dragon level test for all of us. I need ideas, opinions, tactics from all of you.

As leader of the group and Captain of the ship, if this keeps up, I am only gonna give your characters half shares come treasure splitting time unless things get better. I think during the rest of this module at least 4 posts a week, preferrably 5 is necessary. If you can't do it, get a sub. I know I sound like a dictator here but I am that frustrated.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Thursday October 18th, 2007 8:04:56 PM

Nezamil nods in agreement with Captain Riggings plan of sending in summoned creatues first to trip any traps .

Whispering " lets work together ... teamwork is vital now ... lets gang up on something to take it down quickly .... no solo heros "

" Ashira i'll wait to see what the dimensions of the lower levels are before i cast enlarge on you ..... don't want to restrict you too much " whispers the dwarf to the sea elf

Quickly running his repertoire of remaining spells in his head Nezamil ready's himself for the next phase of the battle "i'm ready Captain "

Turning to their friends " you have all done great ..... glad your with us ...you have all shown great courage .... Domi bless you all "encourages the Cleric of Domi

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



Appolo 
Thursday October 18th, 2007 9:16:01 PM

Appolo gets back and makes his report.He then prepares for battle."Oh and by the way I think it's High Priestess not High Priest."He says with an invisible smile.

Cosmo (AC 19; HP 63/63)  d3=2
Thursday October 18th, 2007 9:23:48 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV: 7/7 (from wand)

"Will do captain. I'll summon some apes (2) to attack them."

Cosmo uses the Wand of SM IV again to summon some fiendish apes. They will arrive the next round and then start attacking the priests.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 3)

Walter 
Thursday October 18th, 2007 10:03:31 PM

George you need to chill. When I give suggestions and they are ignored what am I supposed to do? I mentioned saving the girls more than once and what are we doing? Standing around and twiddling our thumbs. I'd be more than happy to move on alone if it wasn't going to get me killed. Also yeah this is important. It is a big module. But it is still just D&D. People can't find a sub when they unexpectedly have to stay late at work. Maybe they have to pick their kids up or something goes wrong while making dinner. Life doesn't plan around the wold.

Now I can say it again, let's go save the girls. Or I can just go on my own. If there aren't any priests there then we can get more innocents out before we try to destroy the place. You know except for your spell list you posted a one sentence post as well.

Kent (Rd 23) 
Friday October 19th, 2007 12:11:36 AM

The Wildcards and their allies move through the laboratory and into the empty barracks and toward the door to the sanctuary, where Cosmo begins to cast and the other prepare for their entry into the temple area.

Bart 
Friday October 19th, 2007 2:45:16 AM

Can someone cast invis on me so i can kill thos priest by surprise? Lets go Appollo maybe we can even make it to the girls dorm if there only these 2

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste 
Friday October 19th, 2007 6:38:27 AM

"Is there a way to put silence on one of my arrows? If the arrow is stuck in his chest its going to eliminate any spells he can cast and be hard to remove? If I pop into the room and start firing arrows they are going to immediately start casting spells. Appolo, Bart if one of you could slash the alarm cord when entering the room right away that would be great. We got lucky in the last room that nobody pulled it."

Todd 
Friday October 19th, 2007 9:27:29 AM

Unfortunately George is headed in the right direction. Having played on a Dragon level board, I feel that the posting in general is not up to par. Part of the problem (IMHO) is what Walter brings up too. Much of the time no one is either reading each other's posts, or they don't feel like they need to respond to them, or they forget about the previous postings when they go to post the next time. At the beginning of the first combat I was looking for some clarification on some spells. No one responded and luckily I think Kent let it slide. I'm not saying I'm perfect because I've put in some one sentence posts myself. Most of the time it's because I cannot think of anything on my own to really say, sometimes it's because of lack of time, much of the time there's not much in anyone's posts for me to respond to, or to give me an idea of where to go.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Friday October 19th, 2007 9:31:23 AM

Rigging shrugs and pulls out his greater invisiblilty wand and taps Appolo with it. "This won't last very long (7 rounds) but you will stay invisible. Be careful though. The invisiblity spell didn't seem to work last time at least against the quads. Not sure if the priests have the same advantages."

Rigging turns to Val, "I think we used most of them up during our intial assault againts the bell tower." He turns to Nezamil and the allies, "Can any of you cast silence? If so, please cast it on Val's arrow.

Cosmo, Please keep summoning monsters for now. Hopefully yours spring a trap or two, but two apes might not be enough. Have one appear by the tentacles if you can. Curious to see if they are hostile. Better an ape than us.

haste 7/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2
Ice Storm
Remove Curse
Dimension Door




Appolo Ac 30 Hp 88 Haste Greater Invisibility  d20+18=30 d20+16=23 d20+10=21 d20+8=16
Friday October 19th, 2007 12:39:26 PM

Appolo nods to Rigging and moves quickly and silently into the main sancutary.Moving silently and sticking to the shadows he stalks his prey.

Move Silent 30 Hide 23 Spot 21 Listen 16

Ari (invisible (wand 7th level), resist energy (fire)) 
Friday October 19th, 2007 3:31:43 PM

Still hoping that the element of surprise might be on their side, Ari moves with the rest of the swords into the new section of the temple.

Ari casts Resist energy (fire) on himself. See if they can get me with this cast.

(ooc didn't get a chance to double check my old spell list to see if anything survived unconsciousness)

*** No prob if you get the chance do it over the weekend and edit your post accordingly. KL

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Friday October 19th, 2007 8:06:25 PM

"Sorry Val i cast all my spells of silence when we started ... but was a good idea " replys the dwarf " cutting the alarm is is a nice idea too .... i think thats possible if one of us heads straight for it and try's to do exactly that ..... at worst .... we can block the priests from ringing it by cutting them off from it "

"No time to waste ... i say lets move and quickly " adds Nezamil

"just remember the warning about the two undead beings in the heartseed garden below .... i remember the treant is one but don't remember the second one ..... i have cast spells to hide from the undead on all of us "

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 9/11 1rd/per lvl 3rd lvl
Haste (from Rigging)


Ashira hps 119/120 haste prayer (sub George)  d20+4=5
Friday October 19th, 2007 9:32:19 PM

ooc Kent, what do you want me to do with her spells. Doesn't look like Nellie will be back quickly so I need to know. Do you just want me to pick some?

***George go ahead and pick spells as I can't seem to find what she normally would choose. She has her available spells on her sheet and she gets 2 1st and 2 2nd level spells. We are also only going to sub for her for 1 more week. If she is not back by next Friday she will haveto go inactive.

*****

Ashira decides to try and back up Appolo. She activates her invisiblity ring and heads into the room trying to keep to the shadows incase the priests can see invisible. She does a bad job of it rolling a natural 1.

DM Kent 
Friday October 19th, 2007 10:56:01 PM

Sorry guys,

I will have to post in the morning, I am sicker than a dog. Had to run the the basin twice since posting a response to George's Ashira question.

Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Saturday October 20th, 2007 1:23:09 AM

OOC: Kent you posted the 10 potions were like the previous ones. Can you be more clear? How many of each different kind?

IC: Mykael takes position behind the warriors and prepares to follow them in when the group charges.

"Bart, any loot we dont get now, we dont get period. We are leaving by different means. I dont think we will be heading back this way."

"The bigger picture is the basement, not the girls, as much as it pains me to say."

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 7/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
12 pale green potions
12 angry looking red and black mixed potions
1 bright blue potion


Bart 
Saturday October 20th, 2007 8:28:02 AM

Rigging quick cast invis on me to i will help Apollo after i cut the alarm cord

DM Kent  d20+20=24 d20+20=26 d20+20=32 d20+20=38 d20+20=25 d20+20=25 d8+4=8 d8+4=10 d8+4=12 d8+4=7 d8+4=5 d8+4=9 d2=1 d2=1 d2=1 d2=1 d2=1 d2=1
Saturday October 20th, 2007 8:28:44 AM

Cosmo continues casting his summoning spell and for some reason it seems to be a much harder casting than ever before, almost as if something is resisting it. Finally the apes pop into existance near the alter and almost immediately a number of tentcles lash out and start pummeling and trying to grab hold of the beasts. Each beast is struck by three thorny tentacles.
ACs 24, 26, 32, 38, 25, 25; Ape 1, 30 points damage + 3 fort saves DC 27 or lose 3 points of contsitution. Ape 2, 21 points damage + 3 fort saves DC 27 or lose 3 points constitution.

Several invisibility spells are asked for and provided, silensed arrows are asked for but there don't seem to be any left. and the crew watches and readies themselves to pour through the double doors.

*****

The priests, alerted to the apes by the disturbance abruptly turn and look to see what is going on. Seeing the apes engaged with the tentacles, they begin to carefully look around the room as if searching for something. Apparently not finding anythin out of the usual, they seem to go back to what they were doing before, although it appears that they might be more on guard than they were. Listen DC 17 Highlight to display spoiler: { if you made your hearing check, you hear the soft tinkling of what is likely a small hand held bell, being rung every few seconds by one of the priests, and you are pretty darn sure that it wasn't beeing rung before.}

(OOC - potions four pale blue three of each of the other two)

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+9=16
Saturday October 20th, 2007 10:36:23 PM

"I knew I should have picked up some silence enchanted arrows in the catacombs. It would be tough to cast spells when the silenced item is in their chest. Don't worry Nez. I'm looking forward to the undead. I'm prepared for that." Val says and pats the warhammer at her hip. It's transparent, almost ghostly. Like it should fall from its hook with a single step.

Val peeks at the apes. "Okay something is seriously wrong. Two apes run into their temple and they don't even blink. This is definitely a trap. We need to change things up a little. We have no silence and they are likely waiting for us. I have two tokens that will instantly grow some good size trees. Could we possibly use them to punch through the ceiling and get to the second floor? Find an entrance they don't expect us to use. A second idea. Can we make a few illusionary us' and send them in first? If its more than those two priests we'll know from back here. We can hit the ambushers with spells and arrows from this doorway. When things get hot we can fall back to the narrower dormitory where numbers don't mean so much."

ooc: listen check 16
arrows used: 10
Protection from energy-fire- 90 pts
haste 8/12

Bart invissible  d20+17=26 d10+21=29 d6=1
Sunday October 21st, 2007 11:27:07 AM

Bart sneaks in (only if invis is casted on him) trying to get near a priest and attack him power attack +5 (ac 26 for 29+1 shock)

George 
Sunday October 21st, 2007 12:12:25 PM

Kent need a couple more details about the tentacles. How are they arranged? Are they hanging from the ceiling? Are they part of a larger plant? Do they come up from the ground? Thinking about tactics which migh make this important. Also not quite sure where they are in the room. Don't see them on the map. Can you give a location?

****
There are a total of 18; eight coming out of various points in the alter/statue, and 10 from the walls 5 on each side evenly spaced along each. You remember seing them during the service and they were reaching across the room from both sides and the ones from temple can reach 40 feet into the sanctuary.

Fiendish Apes - 2 total  d20+8=10 d20+8=21 d20+8=12 d20+8=14 d20+8=20 d20+8=24
Sunday October 21st, 2007 10:22:38 PM

Fort saves ape 1 - 10, 21 & 12
Fort saves ape 2 - 14, 20 & 24

The apes are thrashed by the tentacles. Poison? courses through their bodies weakening them to the point that they pop out of our plane back to their own.

OOC - reduction in Con lowers their HP's to below the damage so they die.

Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Sunday October 21st, 2007 11:50:45 PM

Watching the goings on, Mykael notes that none of the invisible Wildcards were caught by the tenticles. Thus he knows, that none are close to the altar.

Deciding to be pro-active, Mykael pulls out the Wand of Dispel Magic (10th lvl), that Rigging made and gave to him.

He uses the wand from his position through the slightly open doorway.

Using the 20ft radius burst, area feature of the spell, Mykael centers it on the alter.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 8/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+7=23
Monday October 22nd, 2007 12:19:09 AM

Nodding at Val's words " Yeah certainly feels like a trap ... can ya hear dem bells ringing ?? "(d20+7=23 listen ch)

Continuing to whisper " they know were here and that the temple been attacked and act like nothing has happened .... a trap for sure ...
but do we have another choice besides springing it ??"


Turning to the four combined groups survivors " its a trap ... just follow our lead " whispers the dwarf

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 7/11 1rd/per lvl 3rd lvl
Haste (from Rigging)



Appolo Ac 30 Hp 88 Greater Invisibility Haste  d20+8=26 d20+18=27 d20+16=24 d20+14=20 d20+14=32 d8+6=7 d10+6=14 6d6(2+6+1+4+1+4)=18 6d6(1+1+5+6+1+1)=15
Monday October 22nd, 2007 2:20:47 PM

Appolo moves silintly and quickly.He hearsa rining that wasn't there.He is pissed that no one has hit the priests.So he does.He comes up behind them and backstabs them both once.

Listen 26 Move Slintly 27 Hide 24

Shortsword 20 Longsword 32 Damage Shortsword7 Longsword 14 Backstab Shorsword 18 Backstab Longsword 15 First Priest Total 25 Second Priest Total 29

Troglodyte Ari AC 29 HP 80/80 Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) 
Monday October 22nd, 2007 4:48:33 PM

(ooc not sure what to look for as far as concentration on the spells listed. I would appreciate any help as I ran out of time to do some further reading on this.

Also I need total elapsed time from first casting, assuming that Ari keeps some of the listed spells (resist energy and invisibility are the only recent castings))

(I think Rigging cast invisibility on Bart, but if not Ari will tap him with the wand.)

Hearing the gasp/gurgle of one of the priests being attacked, Ari moves to join in on the attack.

Must be Apollo. No time to tell if we were ready for this attack. I hope his impatience doesn't backfire on us.

(ooc not sure of spacing, if I can attack with swords please add attacks.)

Cosmo 
Monday October 22nd, 2007 6:59:16 PM

Cosmo nods his head when the group starts talking about this being a trap.

"Does look awful suspicious. What should we try next?"

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Monday October 22nd, 2007 8:59:26 PM

Rigging growls at Cosmo, "I told you to keep summoning your creatures. I want the extra muscle! Now get busy!

Rigging pulls out one of the scrolls Mykael gave him and reads off a wall of fire spell. He tries to put the ring around the alter with the flames heat burning in towards the tentacles.

"OK kill the priests now before their friends show up."

haste 8/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



DM Kent (Rd. 25)  d20+20=34 d20+20=32 d20+20=26 d20+20=30 d20+20=40 d20+20=24 d20+20=24 d8+4=7 d8+4=12 d2=1 d2=2 d8+4=7 d8+4=6 d2=1 d2=1 d20+20=34 d20+20=36 d8+4=8 d8+4=11 d2=2 d2=2 d2=1 2d6(5+3)+13=21
Monday October 22nd, 2007 9:23:04 PM

The Apes take a beating and vanish back to whence they came

Some of the Wildcards move into the room,(the invisible Bart, Apollo, and Ari) to try and attack the priests and trying to avoid the now wildly thrashing tendrils.

Bart and Apollo both get struck by two tendrils each and manage to each doge a third. 34, 32, 26 & Ac 30, 40(24), 24. Bart takes 19 points damage + 2 fort saves DC 24 or take 3 points of con damage. Apollo takes 13 points damage + 2 fort saves DC 24 or 2 points con damage.

Ari manages to just get into the room next just past Mykael and gets struck by 2 flailing tentacles [b]AC 34, AC 36. Ari takes 19 points + 2 fort saves DC 24 or lose 4 points con.

Bart and Apollo manage to get the jump on their priests even though they are aware of something's presence. Bart's attack connects due to flanking and surprise, and Apollo attacks as well but as he is only near one priest he focusses all his attacks there, but connects only once with his longsword and short sword.

Mykael pulls a wand and manages to keep hold of it while being wailed upon and sends a charge directly at the alter. There is a momentary flash and the tentacles coming out of it seemd to be moving quite a bit slower, but other than that not much else seems to have changed.

Rigging pulls out a scroll and after scrutinizing the room from where he is he casts a ring of fire around the alter. Nearly singing Ari, Apollo and Bart as well, as Riggin has no idea of where they are in the room. Tentacles 1-11 all take 21 points damage, though some of the damage seem to disappear almost immediately.

The other Wildcards wait within with the others.

Priests AC 31
Tentacles AC 27

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+16=34 d20+16=33 d20+11=14 d20+6=16 d8+5=12 d6=1 d8+5=9 d6=3
Monday October 22nd, 2007 11:28:50 PM

Val moved into the doorway but she didn't enter the room. She didn't have to. Unfortunately all the priests and quad members were very well protected which was something she wasn't used to dealing with. Still feeling the effects of the magic, Val's bowstring hummed like a one note harp as she fired off several arrows at the stand alone priest (p1)

ooc: haste 9/12, protection from energy fire- 90 pts, 120 min.

arrows used: 14
missed shots: 2

1st attack hit ac 34 for 12 normal and 1 fire. 2nd attack hit ac 33 for 9 normal and 3 fire. last two attacks missed.


attendence report 
Tuesday October 23rd, 2007 12:20:05 AM

Dm Kent xxxxxxo
Rigging o2xxxoo
Ashira oxxxxoo
Appolo xxxxxoo
Val xoxxxxo
Bart xoxxx2o
Nezamil xxxxxox
Mykael ooxooxx
Cosmo oxoxooo
Ari xxxxxoo

overall good posting!!!

Mykael and Cosmo !! thats two poor weeks in a row!! we're in combat please try and do better !!
***************************************
Leaves a glass of milk with a chocolate chip brownie for Ceil ;-)

"Hmmmmmm! Chocolats any time! "Mmmmmmmm" Ceil

Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+16=20 d20+11=17 d20+16=22 d10+4=13 d10+4=13 d10+4=9
Tuesday October 23rd, 2007 1:19:22 AM

Since the dispel didnt work, Mykael decides to opt for more mundane ways to handle the tenticles.

He moves only close enough to be able to attack one as it thrashes about.

1st: AC 20, 13 dam
2nd: AC 17, 13 dam
haste: AC 22, 9 dam

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 9/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+15=31 d20+15=29 d20+21=34 d20+16=22 d20+11=20 d20+21=22 d10+11=14 d6=2
Tuesday October 23rd, 2007 1:46:49 AM

The priest are hard to fight! Bart manages only to hit him once (ac 34 for 14+2)

Cosmo 
Tuesday October 23rd, 2007 1:00:11 PM

"Rigging, I didn't want to waste charges on something the summoned creatures may not be able to defeat. I will summon a Lantern Archon. I can send him forward and do some scouting."

Cosmo uses the wand of SM IV and summons a Lantern Archon.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+6=22
Tuesday October 23rd, 2007 5:00:36 PM

Nezamil moves tpwards the doorway stopping next to Val .

"Anybody see a stairwell or doorway ?? ... we gotta find a way down " as the dwarf surveys the inside of the temple (d20+6=22 spot ch)(plus Nezamil has true seeing spell)

" we can't waste our time fightimg these tentacles"

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 7/11 1rd/per lvl 3rd lvl
Haste (from Rigging)



roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire)  d20+9=29 d20+9=19 d20+11=19 d20+6=21
Tuesday October 23rd, 2007 5:13:53 PM

Moving to where he can be of best use, Ari tries to add to the attacks (I temporarily cannot see the map you sent. If Ari cannot aid with the priest he will back up or get out of the way and retrieve his bow)

Taking an extra effort to try to hit the priest by concentrating on only one sword, Ari hits AC 19 and 21 (missing).


Appolo Ac 30 Hp 75/88 Greater invisibility Haste 
Tuesday October 23rd, 2007 5:47:10 PM

Appolo takes the hits and retreats back out of the room moving with all speed.He does this after finding himself ineffective.He'l wait.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer 
Tuesday October 23rd, 2007 7:33:10 PM

Rigging is dismayed at the impass and how ineffectual his wall of fire seems to be. He tries to deal with the tentacles in another fashion summoning his magic once again.

Rigging casts an Evard's tentacles on the alter area trying to give the tentacles a piece of their own pain.

haste 8/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2*,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



Ashira hps 119/120 haste prayer (sub George)  d20+19=33 d20+19=32 d20+14=17 d20+9=25 d20+19=38 d20+19=32 d20+10=12 d20=9 d8+7=11 d8+7=10 d6+4=5 d6+4=7
Tuesday October 23rd, 2007 7:45:00 PM

OOC (Kent, I forgot to post for Ashira last round but the round before I said she was following Appolo. She wasn't attacked by tentacles but I am assuming she is by the priest that Appolo attacked last round)

Ashira grins in delight as one of the hated priests of Ga'al is in her sword range. Ashira's arms move in a blur with her enhanced speed and two weapon fighting style.

Long sword hits ac 33 for 11 points of damge
Long sword hits ac 32 for 10 points of damage
Shortsword hits ac 39 (critical hit chance, crit check hits ac 21 Critical hit!)12 points of damage. Cleric takes total of 33 points.

(ooc Kent Nellie emailed me today and said she is coming back tomorrow, so I will let her pick her spells.)


DM Kent (Rd 26)  2d6(6+3)+12=21 d3=1 d3=2 d20+16=32 d20+16=27 d6+4=7 d2=2 d3=3 d20+15=19 d20+10=17
Tuesday October 23rd, 2007 10:28:50 PM

Bart watches as several of the priest's previous wounds begin to heal themselves and then he again connects with his blade.

Cosmo begins summoning a Lantern.

Val sends some arrows flashing toward and into the other priest across the room.

Mykael begins to think about his dispel a bit and realizes that it did work in a sense, just not how he expected it to, and he isn't exactly sure what happened with it.

Rigging changes course and casts his own tentacle spell and soon the eight alter tentacles are mixing it up with the Evard's tentacles.

Apollo retreats and Ari misses.

Ashira makes up for that miss by slicing into the priest and dropping him to the floor.

Moving in a bit closer he tries to attack a flailing tentacle and manages to hit air three times.

Nez looks around the place looking for the entry down and recalls from the map they have of the place that the way down was marked as a secret door set into the alter itself which is now surrounded by fire and covered with all kinds of tentacles.

***********

Those in the room and in the doorway see that a quad and their handler have entered the sanctuary from the other side directly opposite you.

The three tentacles still protruding through the fiery wall take some more damage but still flail around Ashira is hit once AC 32 for 7 points + 1 fort save DC 24 or lose 2 points of con. Ari just manages to duck the tentacle that comes slamming towards him.

Ashira also manages to attract the attention of the priest she just hit as he swing his mace at her, missing twice.

Priest 1 looks across and sees his brother being attacked and casts a spell. Ari, Ashira, Mykael and Bart feels something enter their minds and try to take control of them. They each begin to feel the urge to flee the Cathedral. Greater command - Will save DC 20 or flee the Cathedral out the nearest exit.



Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+16=28 d20+16=24 d20+11=28 d20+6=8
Wednesday October 24th, 2007 6:37:12 AM

Val continues to fire off arrows at the priest across the room. However the presence of another quad distracts her and her shots miss their mark.

haste 9/12, protection from energy fire- 90 pts, 120 min.

arrows used: 14
missed shots: 6

ooc: heading to work. only time for brief post.



Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+11=26 d20+21=39 d20+21=33 d20+16=30 d20+11=15 d20+21=28 d10+11=16 d10+11=21 d6=4
Wednesday October 24th, 2007 11:54:59 AM

Bart resist the urge to flee , and attacks the priest in front (crit ac 33 for 37+4)

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has  d20+8=27
Wednesday October 24th, 2007 6:01:06 PM

Shaking off the effects of the latest spell attempt Ari thinks, I was just thinking about something similar.

Thinking of the spell he had in mind, Ari moves towards P1 (if he needs to for range) and intones "That spell didn't work very well and it seems that your breath stinks. Could you please gargle here in front of us until I tell you otherwise!" (Suggestion, DC 17)

Ashira hps 112/120 haste prayer (sub George)  d20+15=34 d20+10=20 d20+18=31 d20+18=36 d20+18=32 d20+13=28 d20+3=14 d20+18=25 d20+9=13 d20-1=6 d8+7=9 d8+7=10 d8+7=10 d8+7=10
Wednesday October 24th, 2007 6:40:16 PM

OOC Nellie, If you come on to post today, please feel free to delete my post and do your own. I wouldn't be able to post later and didn't want you to miss.

Ashira feels the pain from the tentacle but is able to ignore the poison with a fort save of 34.

She then feels her mind invaded and almost starts to run from the room but halts herself with a massive effort. (Will save 20. Thanks prayer spell)

She blurs into action chopping into the tentacle to her south. If she finishes the one and can move to the other, she will do so with her later hits.

Hit ac 32 Damage 9
Hit ac 38 possible critical hit ac 32 critical hit damge 20 if they can be hit with critical, otherwise 10
Hit ac 28 damage 10
Miss ac 14
Miss ac 25
Miss ac 13
Miss ac 6

Thanks George, I like your numbers...I mean post. **wink**---Nellie

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer  12d6(4+1+6+3+4+5+3+2+1+5+4+4)=42 d20+17=28 d20+17=25 d20+14=33 d20+14=30 d20+14=15 d20+14=19 d20+14=33
Wednesday October 24th, 2007 6:50:26 PM

Rigging will move into the room to the best location to cast his cone of cold while getting as many quad members and priests as possible.

He will raise his hands and intone a spell sending a cone of cold towards his enemies hoping to strike them down fast as possible.
42 points of damage or 21 with reflex save of 21. Made two concentration checks of 28 and 25 if needed.

spell resistance rolls of 33. 30. 15 (natural 1), 19 and 33

"Hurry up and kill these vermin so we can finish this!"

haste 9/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



Cosmo (AC 19; HP 63/63) 
Wednesday October 24th, 2007 7:49:15 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (Lantern Archon): 7/7 (from wand)
SM IV (Fiendish Apes): -/7 (from wand)

Cosmo gives the Lantern Archon some directions.

"Scout out that room over there and report back. Do not be gone more than half a minute."

Cosmo uses the Wand of SM IV to summon some fiendish apes that will arrive the next round.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 5)

Appolo Ac30 Hp75/88 Greater Invisibility Haste-2 Con 
Wednesday October 24th, 2007 7:58:38 PM

Appolo sits tight and waits he's not going in there with those tentacles.He watches as the quad approaches.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+11=16 5d8(7+3+3+2+2)=17
Wednesday October 24th, 2007 8:59:22 PM

Looking about the battle Nezamil remembers the hidden door by the alter " Captain if i'm right there is an entrance to the lower part of the temple by the alter .... but guess we hafta get by the tentacles first "

Spotting the Quad on the other side the Cleric of Domi points his hand in the priests(#3) direction "feel Domi's power " prays Nezamil as a ray of light (casting searing light) blasts the priest (5d8(7+3+3+2+2)=17 damage)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 6/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10ft radius of Nezamil gets protection from evil as he has circle of protection cast upon himself)(Nezamil is standing by the doorway)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Wednesday October 24th, 2007 9:38:06 PM

With the Wall of Fire, and the new Tentacles forming... Mykael backs away, he notes the new quad.

Pulling out the Wand of Dispel again, Mykael aims a 20ft radius burst centered on the quad and thier handler.

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 9/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


DM kent (rd 27)  d20+13=17 d20+5=20 d20+4=18 d20+11=26 d20+11=15 d20+11=18 d20+11=26
Wednesday October 24th, 2007 11:24:58 PM

Val misses with her arrows.

Bart stabs the dead priest.

Ari casts his spell and the priest starts to make strange sounds with his throat and then forces himself to stop. (Save DC17) He then gets a very angry look on his face.

With the new fire damage, even with the healing that is going on Ashira severs and ends the movement of the tentacle she attacks.

The other tentacles take additional new fire dmage some of which heals almost immediately.

Both sets of tentacles inside the ring of fire take dmage as well.

Rigging moves to an area that best suits his purposes, knowing as he does that he is likely to put out his wall of fire.

It does indeed put out the fire but it also seesm t have done in all of the tentacles on the alter. The cone also catches both priests and all 4 quad members in its path dropping P1 and obvious doing some serious damage to P3 and two quad members. His cone of cold also seems to have ended the activity of one of the tentacles on the other side of the room as well.

Cosmo sends his lanter on his fishing expedition and begins casting anew.

Nez quickly ends the life of P3 with his spell.

Mykael casts a dispel on the quad, but is unsure of what effect it may have had.

********

Judging the spellcaster to be the greastet threat, the four quad members chagre across the room and cut Riggin off from the others.



Mykael HP: 41/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+6=15 d20+6=12
Thursday October 25th, 2007 12:56:44 AM

Seeing Riggings situation, Mykael attempts something a little drastic to try and delay the quad until more help arrives.

Mykael leads with his shield and charges #3, using Improved Bull Rush, he tries to push him into #2. IF he succeeds and beats #3's roll by 5, then he tries to push him further into #1.

(OOC: The rules are not clear about pushing someone into another. Just trying to mess them up and/or knock them down to either screw up thier attacks or not allow them ones, even at the detriment to Mykael.)

(used last hero point for 2nd try, wasnt worth the attempt)

Bull Rush: 12

Active Spells:
Aid (from Nez): 2/11 mins
Heroism: 2/70 mins
Stoneskin: 2/70 min,30/70 dam
Hide from Undead (from Nez): 2/11 mins
Haste (from Rigging): 9/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion



Darain - OOC 
Thursday October 25th, 2007 12:58:36 AM

(dang. Forgot to add in str on Bull Rush. Mykael gets a +1, not that it probably matters.)

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+17=35 d20+17=33 d20+12=15 d20+7=19 d8+6=14 d6=1 d8+6=9 d6=4
Thursday October 25th, 2007 7:01:49 AM

Val takes a 5ft step into the doorway and turns toward the quad. Val aims for #4 shooting him in the back.

ooc: 1st attack ac 35 for 14 and 1 fire. 2nd attack hit ac 33 for 9 and 4 fire.

haste 10/12, protection from energy fire- 90 pts, 120 min.

arrows used: 16
missed shots: 8

ooc: heading to work. only time for brief post.

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has  d20+12=30 d20+12=32 d6+3=4 d6+3=4 2d6(1+6)=7 2d6(6+4)=10
Thursday October 25th, 2007 5:43:23 PM


Ari sees Rigging in trouble and begins to move in his direction and gives one attack. (crit attack with crit hit for 4+4+7+10=25 points.

(ooc I forgot about haste.)



George 
Thursday October 25th, 2007 7:12:11 PM

Todd, you need to move about 30' to your north to get to the quad. Since you have haste, you should have no problems getting there but you will only get one attack. Hope this helps

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer  d4=3
Thursday October 25th, 2007 7:22:39 PM

Rigging gulps as he sees his foes moving in to cut him off. "Guess I pissed them off or something. Rigging is relieved to see his friends coming to his aid but still decides some defensive action is required.

Rigging casts a mirror image on himself summoning 7 images for his foes to strike out plus himself.

(ooc Kent it looks like they are over 5' away on the map. If this is incorrect, Rigging will just withdraw back to the room with his friends)

haste 10/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira hps 112/120 haste prayer (sub George)  d20+18=29 d8+7=10
Thursday October 25th, 2007 7:28:03 PM

OOC Nellie, If you come on to post today, please feel free to delete my post and do your own. I was afraid you were gonna miss and Rigging needs all the help he can get!

Ashira, sees her husband in dire straight being cut off by the quad and decides to give him a hand.

Ashira rushes over and engages a foe who looks to be wounded trying to bring down an enemy before they can hack into her husband.

hit ac 29 (not sure if she gets flanking but didn't give her the plus) and does 10 points of damage.

Fiendish Apes - 1 total  d3=1 d20+9=12 d20+9=25 d20+4=24 d20+4=24 d6+7=12 2d6(4+3)+6=13
Thursday October 25th, 2007 8:22:33 PM

Cosmo finishes summoning the Fiendish Ape. The ape appears 10 feet behind Quad member #4. The large ape uses his reach to attack the evil doer.

Ape 1 attacks:
Hit AC's 12, 25, & 24(24)
Damage 12 & 13

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Cosmo (AC 19; HP 63/63) 
Thursday October 25th, 2007 8:26:34 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM IV (1 Lantern Archon): 6/7 (from wand)
SM IV (1 Fiendish Ape): 7/7 (from wand)
SM IV(): -/7 (from wand)

Cosmo watches as the Lantern Archon moves off into the other room and as the ape attacks one of the Wildcards enemies."

Well the boss wanted summoned creatures, so he's going to get summoned creatures. Cosmo burns another charge off the Wand of SM IV.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 6)

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+16=25 d8+6=9
Thursday October 25th, 2007 8:44:37 PM

Having made it to the doorway to cast his spell at the priest (#3) across the temple room the dwarf turns his attention to Rigging who's cornered .

"Domi be proud of him " growls the dwarf as he watches Mykael charge the Quad " right behind ya " as Nezamil charges after Mykael

Drawing his mace and shield as he charges he follows Mykaels tactics and lashes out with his mace at the Quad member (#3)

1st swing d20+16=25 damage d8=6=9!

(pg 154 phb charge +2 attack,-2 Ac )(Nezamil's AC is 32 this attack)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 6/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)


DM Kent (Rd 28)  d20+14=17 d20+15=31 d20+10=26 d8+10=16 d20+15=22 d20+10=24 d20+15=32 d20+15=16 d20+10=24 d20+10=18 d8=7 d8=8 d8=6 d8=3
Thursday October 25th, 2007 10:54:54 PM

Seeing their leader in somewhat dire straits, Mykael and Ari charge into the rescue while even after moving a bit Val doesn't have an unobstructed view of any of her opponents. Even so both of her arrows find their target, if just barely..

Riggin seeing that the quad stopped five feet away for some reason, casts a spell upon himself and suddenly the corner of the sanctuary gets very crowded looking.

Ashsira goes charging in to aid her hubby.

And cosmo's apes apear behind the quad as well and attack.

moments later the Lantern returns and reports that there is what apears to be guard quarters and a disgusting laboratory over there and a large locked wooden door, but there were no enemy that to be seen in the two rooms he was in.

Cosmo takes the report and begins casting yet again.

Nez follows the others and charges in to the fray.

********

Mykael is unable to bull rush his opponent and ends up bouncing back a bit. And then winces as he gets struck by well handled flail AC 31 for 16 points

Ari's opponet wields his flail with less acumen and misses with both strikes.

# 1 & 2 lash out with their flails at the multiple Riggings and connect with four that quickly disapear.



Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+21=37 d20+21=28 d10+11=12 d10+11=19 d6=4
Friday October 26th, 2007 1:14:08 AM

Bart rusehes over to Rigging trying to spring attack one of the quadmembers (threat ac 37 crit? ac 28 for 12 (+19 if crit)+ 4 shock

Apollo ac 30 Hp75/88 Greater Invisibility Haste -2 Con  d20+15=27 d20+15=33 d20+15=19 d10+6=9 d8+6=14 d6=3 12d6(4+1+1+4+1+5+3+5+5+2+6+4)=41
Friday October 26th, 2007 1:31:23 AM

Appolo follows the others quickly.Moving silently and invisibily,he backstabs 3 thre times.He is hoping to end this quickly so the can move on as he doesn't feel very well and isa little winded.

Attack 27 35 Critical hit 19 Damage 9 14x2=28 Shock damage 3=31+9=40 Backstab Damage 41

OOC Sorry about missing post had avery good friend die last night been busy all day.Forgot Agian my appologies.

Ashira hps 112/120 haste prayer  d20+19=35 d8+12=18 d20+14=19 d20+9=29 d20+9=19 d8+12=16 d20+19=33 d8+9=12 d20+10=19 d20=10
Friday October 26th, 2007 11:11:23 AM

Ashira nods her thanks as Bart joins the fray against the Quad threatening Rigging. That ought to even things up quite a bit! She continues to harry the opponent in front of her (#2), hoping to give Rigging the breathing room he needs to get out of this mess. She snarls at the Quad members in front of her, hoping to agitate them. "Hmmmph...going after the weakest link, huh? Back when I was in a Quad we always focused on the most important targets first. Guess they just don't make Quads like they used to."

**Note** I did not include the +2 flanking to any of these attacks if that matters.

AC 35 for 18
AC 19
AC 29/19 for 16
AC 33 for 12
AC 19
AC 10
Total Damage: 46

Val (AC 27, HP 136/ 136, Protection from Energy- Fire), Haste  d20+17=32 d20+17=37 d20+17=35 d8+6=11 d6=4 3d8(2+1+2)+18=23 d6=2 2d10(7+4)=11
Friday October 26th, 2007 4:39:55 PM

With as heavily armored as these men were Val chose to pick her shots instead of wasting precious ammunition. She fires off two more shots at the same target #4 hoping not to hit any of the others. She grin when her first shot appeared to hit squared and felt a bit of pride when her second flaming arrow exploded with a burst of fire upon impact.

ooc: two shots. 1st attack hit ac 32 for 11 and 4 fire. 2nd shot crit, ac 35 to confirm for 23 and 13 fire

haste 11/12, protection from energy fire- 90 pts, 120 min.

arrows used: 18
missed shots: 8

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+14=28 d20+9=26 d20+14=27 d8+5=13 d8+5=11 d8+5=6
Friday October 26th, 2007 9:03:41 PM

Lining up the Quad member (#3)for an attack the dwarf unleashes a torrent of blows on the Ga'alian warrior .

1st swing d20+14=28 damage d8+5=13
2nd swing d20+9=26 damage d8+5=11
3rd swing d20+14=27 (hasted)damage d8+5=6
total damage = 30

Nezamil grins as his mace smashes the warrior "Feel Domi's wrath " growls the dwarf

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Fiendish Apes - 1 total  d20+9=24 d20+9=17 d20+4=7 d6+7=8
Friday October 26th, 2007 10:08:52 PM

The Fiendish Ape keeps attacking the Quad member using his reach.

Ape 1 attacks:
Hit AC's 24, 17 & 7
Damage 8

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer mirror image 
Friday October 26th, 2007 10:57:14 PM

Rigging decides to save an offensive spell but defensively casts a detect magic. "Lets finish these up quickly. We need to keep moving."

He will look for useful magic on the quad and priests but also at the alter as well.

haste 11/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Mykael HP: 35/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste)  d20+16=19 d20+11=12 d20+16=33 d20+16=30 d10+4=13 d10=7
Saturday October 27th, 2007 1:57:32 AM

Mykael cuts into #3.

1st - AC: 19
2nd - AC: 12 (nat 1)
Haste - AC: 33 (crit), AC: 30 confirm?
Dam - 13, +7 if crit

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins
Haste (from Rigging): 10/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
5 bright blue potion


DM (Round 29) 
Saturday October 27th, 2007 9:38:39 AM

With the influx of the rest of the wildcards the quad is quickly overwhwelmed.

Rigging's spell lights up several items on the dead quad and the three priests; the flails, three rings, a pendant, two daggers, one of the priest's pouches and two bloddy robes. A quick search reveals three vials of liquids on each quad member but they don't appear to be magical. To Nez's eye they appear to be the same colors as the others that have been found.

Slowly now that the neryt is clear the nine others come into the sanctuary.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, haste, message x2 prayer mirror image 
Saturday October 27th, 2007 2:20:03 PM

(ooc Kent, does Rigging notie the tentacles to be magic? or do they seem to be some living thing?)

*****Tentacles seem to be both magical and living. Perhaps a magical animal?

Rigging points out the different magic items to the others and makes sure they are collected. He keeps scanning the room with his magically enhanced eyes looking for any other magic.

"OK it is time to try and save the girls. Cosmo, I want to send your summoned creatures in ahead to try and kill the priests. I don't think I will be very effective here since most of my spells left are either meant for taking down the heartseed bush or the church itself. I want to stay and try and find that secret door and send some prying eyes down to see what they can discover.

Hopefully we can take the priests down quickly and move to the lower levels. I expect we can as with our allies help. Wildcards concentrate on the high priests. Don't them get off mass spells.

Rigging will hand a knock scroll to both Cosmo and Mykeal (one each) "These should unlock the door for you." Rigging then pulls out a third scroll and casts knock on the alter area, looking for a secret door that was reported to them.

haste 12/12

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira hps 112/120 haste prayer 
Sunday October 28th, 2007 12:01:00 PM

Ashira looks over at Rigging as she wipes the Quad's blood from her face. "Let me get this straight...you want us to go on while you check out this trapdoor alone?!" The ranger looks angry and worried. "No way." she states simply. "We're all sticking together."

DM kent (Converstional post) 
Sunday October 28th, 2007 12:07:32 PM

The members of the other groups step forward as Rigging talks about the saving girls.

"Let us take care of possibly saving the girls, I think that you might have some bigger things to take care below. I think there are enough of us so we should be able to do the job, and if not well, then perhap you will avenge us all by completint your chore."

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Sunday October 28th, 2007 8:52:30 PM

"Splitting up is a terrible idea. They were waiting for us in here. The element of surprise is gone. We have to assume every room is trapped in some way."

arrows used: 18
missed shots: 8

ooc: how many of her 8 arrows can she recover?

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Monday October 29th, 2007 12:14:09 AM

Quickly searching the bodies Nezamil stuffs the items he can into his haversack .

As the talk banters about "I agree with Val splitting up isn't the best idea " as the dwarf sides with the elf ;-)

"I'm ready ... its now or never to save the girls " growls Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Mykael HP: 35/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) 
Monday October 29th, 2007 1:19:21 AM

Mykael decides to put his skill to the test. He looks at Nezamil and shrugs. He drinks down one of the captured bright blue potions.

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins
Haste (from Rigging): 12/12

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion


Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste 
Monday October 29th, 2007 3:08:25 AM

Let us go below and our allies will save the girls

Ashira hps 112/120 haste prayer  3d8(6+8+8)+3=25
Monday October 29th, 2007 12:33:56 PM

Ashira nods her head in agreement with Bart. "I hate to say it, but I think we need to leave the girls to our allies. They know we're here. Every second counts now. If they can't handle it, they can call and we'll bail them out." As Ashira readies herself for the future combat she moves over and taps Mykael with her healing wand. "Better to be prepared." she murmers as it's healing power flows into his body. 25 pts. to Mykael.

Appolo Ac20 HP 75/88 Haste 
Monday October 29th, 2007 2:22:37 PM

Appolo reappears and clearly hurt and fatigued"I think we should all head downstairs.All od us together.If we succeedThe new heartseeds in those girls won't matter.If we dicide our force and fail then saving those girls won't matter either,becuase the heartseeding will continue and the girls and boys we just saved will be rounded up and don't forget the Jack n Booty across the street.How long do you think it will be before they move on it if we fail."

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has 
Monday October 29th, 2007 3:47:03 PM

"Our main goal is the temple itself. With that in mind I say we stay together and not worry about the girls until we're on the way out. I don't like leaving them behind, but they would be casualties because of Ga'al and his minions, not because we couldn't get to them. We have to be as strong as possible as we continue on. If you must save the girls, then use our volunteers and we'll continue on to our objective. We should push on and worry about what we came here to do."

Bart Ac 30 Hp 90/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d8=7
Monday October 29th, 2007 4:11:45 PM

Bart takes a potion of cure ight wounds and takes it in. Does anyone has another potion of cure light wounds?


Rigging (illegal post) 
Monday October 29th, 2007 6:08:10 PM

Rigging will listen to his friends and say, "OK we head downstairs." He will turn to his new allies and say, "I can't make up my mind on the best course of action for you. I think you would be hardpressed to handle the clerics in the girls dorm if they are in the same numbers as the boys. Still it is your choice and I will respect it. We are going below. If you choose to come with us, fine but if you take on the priests, then get out afterwards. I am going to try and take this place down."

Rigging will move forward with his plan and cast knock looking for the secret door.

Cosmo  d3=2
Monday October 29th, 2007 7:13:46 PM

Cosmo finishes using the wand, summoning 2 more fiendish apes.

"Go with these men and help them defeat our enemies," says Cosmo to the apes.

Cosmo accepts the knock scroll from Rigging.

DM Kent (round 30)  2d8(8+7)+10=25
Monday October 29th, 2007 8:54:15 PM

Options are weighed and decisions are made. The Wildcards move toward thealter where the secret door is supposed to be, while the others after a quick discussion move toward the entry to the Girls heartseeding room accompanied by a couple of apes.

Mykael tries a blue vial, I will assume form one of the earlier ones you found, and is rewarded with a feeling a wellness as it sweeps through his body (cure moderate 25 points)

After clearing away a bunch of crispy and frozen tentacles of different types the trap door leading downward is easliy located. The knock spell is used and the door pops open spewing forth a thick cloud of red smoke, Rigging remembers smelling something similar when he was in the cathedral for the service. All - make will save DC 21 - fight or flight response; 1 flight, and flee the premises, 2 fight, attack the nearest living being to you.

Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image  d20+11=21
Monday October 29th, 2007 10:53:40 PM

Rigging breaths in the noxious gas and kicks himself for not thinking of a trap. Still a trap that could get all of them, not an easy thing.

Rigging makes his save but glances around to makes sure that all of his friends are ok.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Ashira hps 112/120 haste prayer  d20+9=27
Monday October 29th, 2007 11:29:46 PM

Jerking her head back away from the red smoke, the ranger breathes in as little of it as possible. She easily shrugs off the magic trying to invade her mind (Will=27) and, like her husband, anxiously watches the others to see what effect the gas might have on them.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste  d20+18=36
Monday October 29th, 2007 11:56:22 PM

easily shaking off the effects of the incense (20+18=36 will save)

Nezamil peers thru the doorway (dwarven vision and true seeing) then steps towards the entrance but not entering it just yet as he awaits the others reactions to the incense

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)

(also prayer spell - read above spells for helpful hints)



attendence report 
Tuesday October 30th, 2007 12:06:27 AM


NamesMTWTFSS
Dm Kent xxxxoxx
Rigging xxxxxxo
Ashira oxxxxox
Appolo xxxoxoo
Val xoxxxox
Bart oxxoxoo
Nezamil xxxxxox
Mykael oxxxoxo
Cosmo xxxxooo
Ari xxxxooo

Nice work people !! lots better !!

Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+12=31
Tuesday October 30th, 2007 1:58:23 AM

Mykael lets everyone know that the bright blue potions are cure moderate wounds.

The fumes fill the room, Mykael coughs some, but a quick move with his cloak saves him from serious problems. (Will save = 31)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion


Val (AC 26, HP 136/ 136, Protection from Energy- Fire)  d20+7=22
Tuesday October 30th, 2007 6:50:18 AM

Val coughs hard and takes a few steps back out of the cloud. She coughs a few more times before the feeling passes. "That was a bit unexpected. Let's hope that when we kill the heartseed tree all the heartseeds in people will die."

ooc: will save 22. out of the 8 arrows missed how many can Val reuse?

arrows used: 18
missed shots: 8

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has  d20+8=26
Tuesday October 30th, 2007 10:48:58 AM

Not wanting to breath in the noxious fumes, Ari still feels the gas go into his lunges. Looking anxiously at the others Ari sighs in relief when he doesn't find himself succumbing to something that wasn't beneficial to him.

"I imagine I should get one of those potions. Though after the tentacle hit me I felt a little differntly."

Bart Ac 30 Hp 76/95 Barkskin,Stoneskin,Heroism ,inviso,Haste  d20+11=21
Tuesday October 30th, 2007 3:04:34 PM

Bart is surprised by the gas he didint expect it although he must knows better. Luckily he has no vissible effect from it.

We need a something to clear the air. I hope the dont know we are comming now.



darain - ooc 
Tuesday October 30th, 2007 6:29:13 PM

Mykael handed out a bright blue potion to everyone earlier. Nez and Mykael have the extras.

Appolo Ac 30 Hp 75/88 Haste Invisible -2 Con  d20+8=24
Tuesday October 30th, 2007 6:34:22 PM

Appolo stands back and to the left of the door as Rigging opens it.When the incense is released he aviods it's effects snd gord invisibleOnce everything appears to be ok and he sees nothing else coming up from the stairs Appolo reappears."Boss,you want me to go down first and chack things out?"

Cosmo (AC 19; HP 63/63)  d20+10=18 d20+10=26
Tuesday October 30th, 2007 9:59:06 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours

Cosmo breathes in the red smoke. His head starts to get all fuzzy and his thinking gets all jumbled. He struggles against the magic and after awhile his head clears (will save 18; hero point roll 26).

"That was too close. Let's try to be a little more careful as we go along. Can anyone detect for traps either by magic methods or mundane methods? Rigging, I could summon some creatures to open doors and stuff for us to try and spring traps while we are at a safe distance."

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)

Rigging (illegal post)  d4+5=7
Wednesday October 31st, 2007 8:43:27 AM

Rigging pulls out a scroll and reads the words off of it casting a prying eyes. 7 "eyes" appear and Rigging orders. "Go to the lower level and spread out. Report back singlely when you find living or undead threats to us."

Bart 
Wednesday October 31st, 2007 1:25:08 PM

Good thinking Rigging i hope they can give some intel

Appolo Ac 30 Hp75/88-2con Haste Invisible 
Wednesday October 31st, 2007 8:02:16 PM

Appolo calmly waits for orders to move forward.

Kent (Round 31-42)  d2=2 d2=1 d2=2 d2=1 d2=1 d2=1 d2=1 d2=1 d20+10=20 d20+10=26 d20+10=18 d20+10=13 d20+10=14 d20+10=16 d20+10=26 d20+14=19 d20+14=18 d20+14=25 d20+14=17 d20+14=18 d20+14=32 d20+14=28
Thursday November 1st, 2007 6:01:28 PM

(OOC sorry all, I have had no internet at the house for the past two days and work has now blocked all sights deling with the word game)

Val is able to locate and save 6 of her misses and quickly checks them over to see that they are all right.

The Wildcards manage to avoid any lasting effects from the inscense and the fumes and cloud quickly dissapate leaving the trap door open with a clear view of steps 10 feet wide descending approximately 40 below ground level.

Some potions are drunk, and others are handed out.

Everyone waits tensely, for a minute, as Rigging casts his prying eyes spell and watches as they descend into the lower level and spread out 4 to the right and 3 to the left.

Another minute passes and 3 of Rigging's return to report. As they finish replaying what they saw for him the each blink out of existence.

(Map on way)

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Thursday November 1st, 2007 8:49:05 PM

"This has been too easy. Something is wrong. They have to have their bulk forces waiting in secret. So lets head down there and draw them out."

arrows used: 12
missed shots: 0

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Prayer ,haste 
Thursday November 1st, 2007 11:01:36 PM

"Yeah i know Val .... just remember what they said about the undead protectors below the temple in the seed room .... i think one of them is a treant .... don't remember the other " growls Nezamil as he waits for their next move

"This waiting is wearing my patience .... lets get moving i feel like i'm being watched " as the dwarf shivers

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Prayer 5/11 1rd/per lvl 3rd lvl
Haste (from Rigging)

( we waited a full min ??)

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)

(also prayer spell - read above spells for helpful hints)

(i've been sitting in front of my comp for 2 days waiting ... i'm starving !!! order us pizza and i'll survive ;-))



Rigging 
Thursday November 1st, 2007 11:19:15 PM

OOC Kent, was hoping for some more detail on what Rigging saw. Tough to make a battle plan on what I have seen so far. I am assuming that the Q's are individual quad members? Or are they individual quads? What is the big squiggly thing in the center of the room? Please give some more detail so we can make plans. Thanks

Kent 
Friday November 2nd, 2007 5:01:56 PM

the qs are indivdual quad members. The large area in the middle is a room that is closed and the eyes could not get into. From your discussion with the seer, you are fairly sure that it is the heart sanctum where allthe previous high priest's heartseed are in residence, lying on cairns that are alongside a railless spiral staircase that leads down to the heart of ga'al's chamber. the doores into both gardens are also sealed and the eyes could not penetrate them and when they approached the quad members many were seen and destroyed. these rooms are basically solid stone walls floors and roofs.

Appolo Ac30 Hp]75/88-2 Con Invisible Haste  d20+15=18 d20+14=28 d20+10=23 d20+8=10
Friday November 2nd, 2007 8:31:54 PM

Appolo speaks up an invisible voice intones"Ok I'm ready let's go.I'll fo first and chack things out."Appolo then head silently and swiftly down the staircase.Keeping his eyes and ears open.

Move Silent 28 Hide in Shadows 18 Spot 23 Listen 10

Ashira hps 112/120 haste prayer 
Friday November 2nd, 2007 9:35:03 PM

After receiving the information about the location of the Quads Ashira readies herself for the next battle. "Alright folks, they know we're coming. Let's buff up and get down there. If anybody's got any invisibilty spells or potions now would be the time. Otherwise I suggest Appolo and I head out first."

Rigging 
Friday November 2nd, 2007 10:28:37 PM

OOC Haste is gone!!

Rigging will pull out his wand of greater invisibility and tap Appolo and Ashira with it. "Remeber this only lasts for about a minute so you will have to move fast. Don't count on it though since the other quads were able to see through it."

Rigging calls after Appolo, "Beware of traps!"

Rigging will look at the others, "I also have a wand of enlarge if anyone wants to get bigger?"

Rigging will follow down the stairs after the leaders.

Rigging says to Swirl, "Please go check in on our allies to see if they are doing alright freeing the girls. Don't enter the combat if their is one. Just check in."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Bart 
Sunday November 4th, 2007 4:15:15 AM

Bart goes down following the others, bart takes a potion of bullstrebgth and drinks it

Cosmo (AC 19; HP 63/63) 
Sunday November 4th, 2007 9:38:08 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours

Cosmo moves along with the group as it heads downstairs. He gets ready to summon creatures to help in the upcoming battle.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)


Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) 
Sunday November 4th, 2007 10:01:35 PM

Mykael waits for the group to head down, He takes his spot in line and follows.

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead 
Sunday November 4th, 2007 10:42:44 PM

A savage grin shows on the Cleric of Domi's face " time to put an end to this madness of Ga'al " growls the dwarf

As the others make their way down Nezamil prays "Domi grant thy servant a boon "(casting Divine favor)

Taking his place right infront of Mykael he hands him a vial " keep this for a key moment ...it's a potion of displacement ... might save a few hits to the noggin " chuckles Nezamil " but it won't last long so timing is key "(last 5 rds)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Mykael (extra post) 
Monday November 5th, 2007 4:01:09 AM

Mykael looks at the dwarf, "Thanks, but I already have one. If you dont want to use it, give it to someone else. However, since you are our biggest source of healing, I suggest you keep the potion for yourself."


Bart 
Monday November 5th, 2007 2:10:55 PM

Never tried one nez so if u can spare it...

DM Kent (round 43) 
Monday November 5th, 2007 8:10:22 PM

The group heads down the stairs and begins to spread out a bit as they reach the bottom. Spells wands and potions are shared as well as friendly advice and some ideas for the upcoming combat.

Swirl heads up to check on the girls room.

*** Please make sure to mention where you want to end up once you reach bottom, anywhere within 15 feet of the center of the bottom of the stairs.

*** also please mention inyour post when you attack which enemy you are attacking and what space you move to.

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 
Monday November 5th, 2007 11:23:04 PM

With a wink at Bart " sure try it i got more " as Nezamil hands the vial to Bart "tastes like strawberry's " teases the dwarf

Upon reaching the bottom of the stairs "the heartseed chamber should be nearby .... that should be our priorty " ... whispers Nezamil to Rigging as he moves to his right (S4 location)

Waving the others forward towards his side of the stairs

Quickly the Cleric of Domi casts yet another spell upon himself "Grant thy servant holy power " prays Nezamil (casting Divine power)

The dwarven cleric focus's his concentration and sends out his senses for the touch of the undead (detect evil)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also



Rigging ac 23 hps 78/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image 
Tuesday November 6th, 2007 10:06:19 AM

Rigging listens to Nezamil but shakes his head. "Yes it is the reason for being here but I also want to get out of here alive. There are 8 quad members that we could be leaving at our back if we move forward. We kill them off first and then move forward. We will start to the right.

Cosmo summon your monsters now and have them appear in the room to the right. {Rigging points} We will hopefully spring some traps with them and then quickly dispatch the quad. Remember to gang up on them and take them down fast.

I want the creatures first, followed by Val, Bart and Ashira. Nezamil will then back them up. Appolo station yourself by the left door and be ready to sneak attack any reinforcments. Cosmo, summon another group of monsters to back Appolo up. Mykael and Ari will then engage any survivors and I will use my spells if needed. Any questions?"

Rigging reaches out with his mind, "Swirl how are our friends doing." (ooc Swirl moves at a base speed of 100 so he should be there by now.)

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Bart Ac 30 Hp 95/95 Barkskin,Stoneskin,Heroism 
Tuesday November 6th, 2007 12:06:28 PM

Just before bart enters the room behind the apes he drinks the potion that Nez did give him. He is ready to kill some quad memebers

Val (AC 26, HP 136/ 136, Protection from Energy- Fire) 
Tuesday November 6th, 2007 12:06:29 PM

"Remember to keep an eye out for the undead. Give a shout my way if you see them. Also I'm wondering if they are expecting us why are they spread out so much? Its a tactical mistake. There has to be at least traps along the way. Using themselves as bait to get us to walk into them."

arrows used:12

Appolo Ac 30 Hp75/88 -2 con Haste Invisible 
Tuesday November 6th, 2007 12:19:16 PM

Appolo follows Riggings ins tructions and goes left.H e waits patiently for the attack to begin.

roglodyte Ari AC 29 HP 50/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire) (has 
Tuesday November 6th, 2007 2:08:53 PM

Ari will pull out his bow in order to give what support he can. Should the fight come to him he'll switch back to his swords.

(OOC I'm back in the saddle. I have another relationship that seems to be ending and I was taking care of that. Sorry to have been gone. This was a quick post to get back. If I've missed anything just let me know.)

attendence report 
Tuesday November 6th, 2007 3:23:02 PM

MTWTFSS
Dm Kent xxxxoxx
Rigging 2xxxxxo
Ashira 2xxxxox
Appolo xxxoxoo
Val xoxxxox
Bart 2xxoxoo
Nezamil 2xxxxoo
Mykael xxxxoxo
Cosmo xxxxooo
Ari xxxxooo

Good work everyone !!!!

Cosmo (AC 19; HP 63/63) 
Tuesday November 6th, 2007 6:51:57 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V: 11/11 rounds

Cosmo stays in his position on the stairs and begins to cast a summon spell. He picks SM V to cast this time.

Location: ? with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)

Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 
Tuesday November 6th, 2007 11:09:36 PM

Nezamil frowns for a moment " sure thing ... your right we can't have the Quads trap us in here so taking them out first is best im suppose "

With a grin replacing the frown " so lets get to it " as he taps Bart enthusiastically on the back " yeah free Aslidur from Ga'als grip " encourages Nezamil

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



DM Kent  8d6(5+4+2+6+5+2+6+3)=33 d20+10=28 8d6(1+2+5+1+6+1+3+1)=20 d20+12=24 8d6(3+4+6+3+2+6+5+3)=32 d20+10=26
Wednesday November 7th, 2007 12:22:56 AM

Further plans are made as the swords move down and into the room and Rigging gives instructions of aout who is going where and doing what.

Cosmo casts his spell and awaits his new arrival(s)

********

As the group moves into position a bright flash of light occurs as 2 lightening bolts streak out, the first catching Val, Ashira and Nez in its path. lightening bolt 33 points damage reflex DC 19 for 16 points SR 28 negates

and the second bolt catches Bart full on. 32 points reflex Dc 19 for 16 points SR26 negates

Almost simultaneously from the other side a ball of fire comes roaring into existance catching Nez, Rigging, Cosmo, Mykael and Ari in its blast. fireball, 20 points damage, reflex DC 19 for 10 points, SR 24 negates

Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d20+13=29 d20+5=25
Wednesday November 7th, 2007 1:38:39 AM

Mykael moves down the stairs and sidesteps to a position near the wall. The spells flash around and he rolls away from the strength of the fireball. (reflex save = 29)

He looks around for the source of the spells and for any enemies.

(Spot = 25, nat 20)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+10=27
Wednesday November 7th, 2007 6:54:03 AM

Val turns aside but can't escape the bolt. She cringes as her muscles tense uncontrollably for a moment. "I hate lightning bolts." Val mutters through shaking teeth once the muscle spasms stop.

"Did anybody see who cast that or did we hit a magical trap?"

ooc: arrows used 12

Bart Ac 30 Hp 79/95 Barkskin,Stoneskin,Heroism, Displacement  d20+14=30 d20+20=30 d10+11=18 d6=6
Wednesday November 7th, 2007 1:27:41 PM

Luckily Bart avoids most of the dammage. Bart rushes in and spring attacks Q1 (ac 30 for 24)

Appolo AC 30 Hp 75/88 -2 Con Haste Invsible  d20+15=27 d20+14=29
Wednesday November 7th, 2007 4:03:04 PM

Appolo hears and feels the magical explosions go off but never moves or makes a sound.He stands silently in his position waiting for the enemy first person to come through the door is going tp get Appolo's full attention.

Hide in shadows 27 Move Silently 29

roglodyte Ari AC 29 HP 40/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), Shield ( 5 min),protection from evil (5 min), invisibiilty , Silence (?) , displacement , resist energy (fire)  d20+8=11
Wednesday November 7th, 2007 7:23:19 PM

Taking the explosion in stride, Ari says his thanks for the resist energy spell that helps to take some of the damage.

"I think that was a spell caster who is aware of us. Let's move to where we can see him."

Ari tries to move the rear guard up to where they might see the spell caster. Ari has dispel magic ready in order to try to counter another spell if he can see what's going on.

(ooc if Ari cannot make the above statement, please correct it)

Nezamil Ac 34 Hp 66/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  d20+8=19 d20+8=22
Wednesday November 7th, 2007 9:35:58 PM

As the bolt of lightning and fireball explode around him the dwarf somehow avoids the worst of them (d20+8=19 reflex save vs lightning bolt !! phew!!)(d20+8=22 reflex save vs fireball )

" Sneaky vipers " growls Nezamil

Looking at where the lightning bolt came from the dwarven cleric returns the magical favor "Domi blind you " prays Nezamil as he releases divine energy towards (Q2)(casting blindness 3rd lvl spell)

Nezamil then moves next to the wall (R4) to get out of line of sight of the lightning caster

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11


Cosmo (AC 19; HP 53/63)  d20+11=23 d4+1=4
Wednesday November 7th, 2007 10:00:11 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V: 11/11 rounds

The fireball envelopes Cosmo, but he is able to dodge most of the damage (Reflex 23). He finishes his summoning spell and 4 Fiendish Apes appear. Cosmo positions 2 at both doorways. They immediately move and begin attacking.

Cosmo remains on the stairs and begins to cast another summon monster V spell.

Location: stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)

Fiendish Apes - 4 total  d20+9=27 d20+9=12 d20+4=19 d6+7=11 d20+9=15 d20+9=10 d20+4=12 d20+9=12 d20+9=12 d20+4=12 d20+9=12 d20+9=25 d20+4=15 d6+7=9
Wednesday November 7th, 2007 10:06:36 PM

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Apes 1 & 2 move towards Q2 and attack. Apes 3 & 4 move towards Q5 and attack. The Apes use their reach to attack the Quad members:

Ape 1 attacks
Hit AC's 27, 12 & 19
Damage 11

Ape 2 attacks
Hit AC's 15, 10 & 12
Damage 0

Ape 3 attacks
Hit AC's 12, 12 & 12
Damage 0

Ape 4 attacks
Hit AC's 12, 25 & 15
Damage 9

Location:
Ape 1: cells MN8
Ape 2: cells NO9
Ape 3: cells FF7
Ape 4: cells FF6

Rigging ac 23 hps 68/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image arcane eye  d20+11=28
Wednesday November 7th, 2007 11:12:12 PM

OOC Kent, Rigging has inquried several times about Swirl and the allies without a response. Is he sensing nothing from Swirl or are you just missing it?

Rigging winces in pain as the fireball explodes around him but he isn't impressed with the power. He yells, "Get to the spell users fast so we can take them out!" reflex save of 28 for half damage

Rigging will move to R3 and cast arcane eye. He will then send eye around the corner to see what they are now facing.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
arcane eye 12 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door



DM Kent (Rd 43)  d20+9=27 d20+15=20 d20+15=27 d20+15=22 d20+10=14 d20+15=34 d20+15=26 d10+8=9 d20+17=25 d20+17=37 d20+12=18 d10+10=15 d10+10=20 d10+10=14 d10+10=13 d20+17=33 d20+17=32 d20+17=25 d20+17=19 d10+10=14 d10+10=17 d10+10=11 d20+15=22 d20+10=23 d20+15=19 d10+8=13 d10+8=9 d10+8=14 8d6(6+2+4+3+1+3+1+6)=26 d20+10=15
Thursday November 8th, 2007 7:18:14 PM

As Rigging moves and settles in for his long spell casting of an arcane eye (10 minute casting time) There is a faint, just bare whisper from his elemental, as if something is interfering with the communication. ....holding the... some in... barely hear.... wha... you... do?

Bart springs in to his attack and notices that his sword just barely connects with his opponent, but does not seem to do any actual damage, though there is a slight shimer that moves along the length of the Quad 1s body.

Right after that it seems as if his opponent seems to start moving faster and to have more agility.

Val can see that the lightening bolt that struck her came from Quad 2 who it appears is also carrying a bastard sword.

Mykael moves out of the fire and against a back wall. He can clearly see Quad 5 and makes the correct assumption that the fireball came from him, though he to is carrying a bastard sword.

Apollo saw quad 5 release the fireball with no more than a pointing of the finger and then waits for someone to come out.

Ari moves up and can see both Quad 5 and Quad 7 and readies himself for something.

Nez casts his spell then moves to the side to get out of the way.

Cosmo sends his apes into action to become a nuisance to the quad members as they all miss their intended targets, and begins casting again.

*****

Ari and Apollo are waiting for something to happen and it does, as the quads as well as the two apes, in their view vanish before their very eyes.

They then feel a bit of air movement as something rushes by them.

Having sprung into action and made his attack, Bart realises that none of his cmpatriots came it with him and he suddenly finds himself facing three opponents as #4 charges to the attack but misses AC 20, and #3 attacks as well and misses AC27. His chosen opponent also attacks taking his full completment of attacks, connecting nearly critically on his final swing AC34/26 for 9 points. Bart gets an attack of opportunity on Quad 3

Ape A4 gets an attack of opportunity on Q7 & Q8

Q5 flashes into visibility for a moment as he lays into Ape 3 connecting three times Ac25, Ac18 & AC 37/33 once critically for 62 points.

Q6 and 7 attack Ape 4 once each becoming visible for that moment, connecting once criticaly and another time as well Ac 32/25 & Ac 19 for a total of 42 points.

Q2 attacks the apes as well ACs 22, 23, 19 connecting all three times on Ape 2 for 36 points

Watching from the wall Mykael sees a quad member flash into visibility 10 ft in front of him moments before another fireball goes off engulfing Rigging, Ashira, Nez and Val. 26 points - Reflex save DC 19 for 13 SR15 negates

Qs 1-4 normal AC 30
Qs 5-8 normal AC 33


Ashira hps 69 or 82/120 (Fly, Greater Invisibility)  d20+20=37 d20+20=26 d8+12=17
Thursday November 8th, 2007 9:58:29 PM

Grunting in pain, the ranger flies forward to help out Bart. Bringing her sword down in a dangerous arc, she slices into Q3. (AC37/26 Crit? for 17 if no crit).

OOC: I don't have my sheet...could you please roll the reflex for me? She has evasion, so posted provisional HP above. Also, been out of the fight too long...is Prot. from Fire still in place?

Nezamil Ac 34 Hp 66/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power  2d8(1+8)+5=14
Thursday November 8th, 2007 11:41:00 PM

Nezamil feels the fireball burst around but feels Domi's magic (SR-23) keep the flames from burning him.

Seeing Bart taking the brunt of the quads assault he helps (casting enlarge on Bart if he accepts it)

(Bart-read enlarge for bonus info -- 10'ft reach is great help in battle!!)

If Bart doesn't accept it the dwarf will activate a wand of healing on himself (2d8(1+8)+5=14)(will add to next post if needed )

Either way after his action Nezamil will move forward towards Bart to help engage

"Grrrrr vile mages " growls Nezamil as he activly looks for the quad members and shouts locations and movement of said enemy " to youre right Bart another on the left "

(Nezamil has true seeing spell on !! which stipulates he can see invisible beings !!pg 296 phb)

Continuing to supply his fellow Wildcards with the movement and location of the Ga'alian quads and looks to see if his blindness spell has been effective.

"Bart's in trouble Ashira ....quick help him " directs the Cleric of Domi

(yes Ashira still has pro-f-fire on , just reread your past posts to figure out how much was burned off)

Active spells
Sr-23 11 mins 5th lvl
Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Divine favor 1 min (10 rds)1st lvl 9/10
Divine Power 1 min lvl (11 rds) 11/11

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell

(anyone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)



Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead)  d100=75 d20+12=16
Friday November 9th, 2007 1:33:34 AM

Mykael webs the doorway from FF-6 to EE-7, making sure not to catch Ari or Appolo.

"Behind you guys, take him down. I will hold the others in there. We need to handle what we have. Take down this one then help the others. I will hold the back."

(spell failure = 75%, success)

He also takes a good look at the quads, he attempt to discern the magic being used, especially the speed, disappearing, and invisibility.

(spellcraft = 16)

Active Spells:
Aid (from Nez): 3/11 mins
Heroism: 3/70 mins
Stoneskin: 3/70 min,40/70 dam
Hide from Undead (from Nez): 3/11 mins

Spell List:
0 lvl: Acid SplashX4
1 lvl: Ray of Enfeeblement, Shocking GraspX2*, Magic Missile
2 lvl: Scorching RayX2, WebX2*
3 lvl: Heroism*, Lightning Bolt, Haste
4 lvl: Dimension Door, Stoneskin*

Rod of Maximize, Lesser 1/3

12 pretty nice swords
15 pale green potions
15 angry looking red and black mixed potions
4 bright blue potion (cure mod wounds)


Appolo ac 30 Hp75/88-2 com Haste Invisible  d20+16=32 d20+16=28 d20+16=34 d20+16=22 d10+6=12 d10+6=11 d6=2 d6=5 d6=5 d6=2 d6=3 d6=4 d6=6 d6=4 d6=5 d6=6 d6=3 d6=2
Friday November 9th, 2007 10:29:17 AM

Appolo moves quickly forward and backstabs Q6 4 times.Hopefully hitting twice.

Attack 32 28 34 22 Damage 12 11=23 Backstab Damage 47 Total 69 -2 to strength

Val (AC 26, HP 120/ 136, Protection from Energy- Fire)  d20+10=25 d20+16=27 d20+11=26 d20+6=8 d8+5=9 d6=5 d8+5=9 d6=4
Friday November 9th, 2007 7:11:01 PM

Val raises her bow and fires off three quick arrows at Q2. He's the only one she can see so he's the target.

hit ac 26 for 9 normal and 5 fire. hit ac 27 for 9 normal and 4 fire.

ooc: protection from energy fire- 77points
arrows used: 12
missed shots: 1

Ape #4 AoO  d20+9=19
Friday November 9th, 2007 8:07:17 PM

AoO - 19 miss

Fiendish Apes - 2 total  d20+9=26 d20+9=29 d20+9=26 d20+4=13 d6+7=13 d20+9=24 d20+9=14 d20+4=8
Friday November 9th, 2007 8:12:02 PM

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 1/37, 0/37 & 0/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Apes 1 & 2 attack Q2 with ape #1 hitting once.

Ape 1 attacks
Hit AC's 26, 29(26) & 13
Damage 13

Ape 2 attacks
Hit AC's 24, 14 & 8
Damage 0

Ape 3 Dead
Ape 4 Dead

Location:
Ape 1: cells MN8
Ape 2: cells NO9

Cosmo (AC 19; HP 53/63)  d20+4=22 d20+18=36 d20+18=20 d8+10=15
Friday November 9th, 2007 8:34:04 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
SM V: 10/11 rounds
SM V: 11/11 rounds

Cosmo finishes his summoning spell and a Celestial Brown Bear appears next to Q6 (AA4). It immediately attacks Q6, attempting to grapple the evil being.

Bear TAC to start grapple: 22
Bear Grapple attempt: 36
Bear Damage Opponent thru Grapple check: 20
Damage: 15 (if successful)

OOC -- bear's opposed grapple check is 28 (10, +4 BAB, size +4 & Str +10).

Cosmo remains on the stairs and begins to cast another summon monster spell. This time with the wand.

Location: stairs with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 7)


Rigging ac 23 hps 55/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible  d20+11=21
Friday November 9th, 2007 10:43:04 PM

Rigging winces as the fireball explodes around him and says, "Would someone do something about that!" save 21

He hears Swirls faint message and sends back, "Get down here now! I can't hear you!"

Rigging then releases his spell casting of the arcane eye (duh) and casts see invisible. He then pulls out "wall of stone"

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2, mage armor*, magic missile x 2, shield*
2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
arcane eye 12 minutes

Scrolls given to Rigging:
Dispel Magic
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


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