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Snakes snakes and more snakes

Rigging 
Wednesday October 25th, 2006 10:42:37 PM

"OK folks, Let's see what is inside this big box. Keep your eyes open and your wits about you. Cosmo lets find a way to turn this thing off or at least disable it for a while. I am tired of things coming up behind us."

Rigging waits for the other in the lead to head off and then he follows, glancing behind every few seconds to check the rear.

Mykael  d20+5=7
Wednesday October 25th, 2006 11:19:15 PM

Ghem, find a hiding place with a great view of the pyramid and the area surrounding it. Stick to the trees. Stay away from the pyramid, the snakemen may appear on top of it. I need you to tell me if snakemen show up and watch for Romeo.

Mykael falls in line, and waits for Apollo and Ashira to enter. He allows Apollo and Ashira a 5ft lead then follows keeping the distance.

Mykael ponders the shafts that enter the pyramid. (Knowledge Arch/Eng = 7)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  2d8(1+8)+5=14 2d8(7+4)+5=16 2d8(7+1)+5=13
Wednesday October 25th, 2006 11:38:52 PM

Moments before they head into the depths of the pyramid Nezamil steps over to Ari " this should help ya get back on ya feet " as he taps him three times with a wand (total cured 43 pts)"and welcome back "

The 10'1" dwarf then waits a his turn and follows Mykael thru the tunnel ...squeezing his way carefully after the others.

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)


Ashira (AC27, HP 108/112) Woodland Stride  d20+12=32 d20+11=19 d20+16=23
Thursday October 26th, 2006 12:53:15 AM

Moving quietly about 15 feet behind Appolo, Ashira carefully examines the pyramid as she goes (Spot=nat. 20, Listen=19, Move Silent=23). I have a feeling this is going to be bad... she thinks as she walks along.

Ari 68/72 HP's  d20+13=30 d20+12=29 d20+10=21 d20+9=22 d20+9=25 d20+9=27
Thursday October 26th, 2006 7:35:35 AM

"Do you want any special abilities as we descend in side? I mean I could turn into an elf or something so that more than one of us can see in the dark? I might also cast spider climb so that I could be an anchor or move on walls if we need it?"

Looking UP at the DWARF Ari says, "Thanks Nez. But I'm not asking for a hug anytime soon!", and then Ari smiles up to him."

Ari takes some time to ponder his surroundings and see if anything comes to mind before they disappear into a could be a featurelss tunnel.

(Craft Blaoksmith 30, Spellcraft 29, Knowledge (nature) 21, Knowledge (arcana) 22, Knowledge (religion) 25, Knowledge (Geography) 27)

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Cosmo 
Thursday October 26th, 2006 9:27:00 AM

Cosmo takes his place in line and prays for the best.

"Are we sure we want to bring our magic inside?"

Cosmo contemplates packing all his magic into his backpack and leaving it outside.

"Should we go in magicless first?"

Active Spells:
None

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Rigging 
Thursday October 26th, 2006 9:51:55 AM

Rigging listens to Ari and says, "Don't bother casting any spells. The pyramid seems to interrupt them in some way.

Cosmo, I to am worried about the magic items but I don't want to be caught without them if something bad is in there either. I think we should go with them and try to make this a quick scouting trip. So far the pyramid has only disrupted enchantment spells. If you are more comfortable leaving your items, feel free but realize that something might come along and use them against you in the future."

Rigging squares his shoulders and heads in.

Val AC 19, HP 127/ 127 (Endure Elements) 
Thursday October 26th, 2006 9:55:11 AM

Val decided to exchange her bow for the golden battle axe. Inside a temple meant close quarters and lots of movement. Something that could lead to a comrade taking an accidental arrow.

ooc: since I wasn't told the outcome of every shot could you please do so in the near future so I may keep track of what arrows get recovered?

arrows used: 20

Appolo Ac 23 Hp 68  d20+9=26 d20+10=24 d20+8=16
Thursday October 26th, 2006 11:09:12 AM

Appolo reports back to the others"All is clear no traps on the entrance.'He then takes point entering the pyaramis a few steps ahead of ashira.Moving quickly as he searches for more traps or anything of intrerest.

Search 26 Spot 24 Listen 16

Cosmo #2 
Thursday October 26th, 2006 1:12:25 PM

Moves into the pyramid with all his items.

Dm Jim: Tight Quarters 
Thursday October 26th, 2006 1:16:25 PM

Ashira and Appolo cross the threshold of the archway and enter the tunnel. The tunnel is flat and level and the two scouts move easily.

It is a different story for Nezamil, he can move along, but he is scraping the sides and the ceiling and he stoops his way through.

------------------------

ooc: Nezamil can move only at half speed and no once can effectivly see past him.

------------------------

Mykael and then the rest of the Wildcards follow Nezamil and they bunch up as Nezamil struggles along the tunnel.

Ari can not wrack his brain for anything of interest that may help the group in the tunnel. The pyramid he visited the was not far from the Valley of Life seemed to have more religious significance that this one. This one is less ornate and non descript.

------------------------

ooc: Mykael is paired with Nezamil. You can place yourself in front of or behind Nezamil, but not next to him. Please choose.

-------------------------

Ashira and Appolo enter the area of shadows and start to light it up with all of the magic they are carrying. Up ahead the two scouts see murals and frescos on the walls depicting Yuan Ti life and the cooking and preparation of humans. There is alot of "red" used and it is very gruesome.

Also up ahead is a blue color on the ceiling and walls maybe 30 or forty feet farther in. The blue color on the ceiling is the same shade as that of Ashira's hair. The blue color is also at least 25 feet deep.

Bart 
Thursday October 26th, 2006 3:20:39 PM

In we go then, maybe a atupid question Nez, but you can cast enlarge cant you cast a reverse? .. I know it is stupid otherwise you had done it before. Hmm maybe if you stay in this pyrimad that enchantment on you wears off too.

Rigging 
Thursday October 26th, 2006 10:58:20 PM

Rigging sees that Nezamil is going to have problems, so he makes a quick decision. "Nezamil, please allow us to move ahead of you. You will bring up the rear. Maybe this temple will speed up your shrinking. Seems to end enchantments and you have a whooper on you. Don't get stuck, hate to have to burrow through you."



Ashira (AC27, HP 108/112) Woodland Stride  d20+12=23 d20+11=19 d20+16=23
Thursday October 26th, 2006 11:14:28 PM

Ashira moves along carefully (Spot=23, Listen=19, Move Silently=23). When she spots the blue stuff, she looks at it carefully. Whistling to Appolo, Ashira points up at the stuff. She shrugs her shoulders as if to say "What in the Wold is that stuff?"

Mykael 
Thursday October 26th, 2006 11:23:55 PM

Mykael follows Ashira into the tunnel ....his eyes sweeping back and forth for signs of trouble.

The multi-talented elf concentrates on following in Ashira's footsteps....hoping to avoid tripping any traps

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Thursday October 26th, 2006 11:28:28 PM

Nezamil backs out at Captain Riggings advice " yeah thats a good idea "

The 10'1" dwarf waits for the rest of the Wildcards enter the tunnel before finally squeezing back into the tunnel and slowly making his way after his friends

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Ari 68/72 HP AC 16  d20+7=20 d20+5=15 d20+3=5 d20+10=17
Friday October 27th, 2006 6:32:24 AM

Ari moves in front of Nezamil as instructed. As the party moves deeper into the temple Ari works on becoming noiseless and draws the Sword of Alemi (MS= 20). As Ari feels the weight of the temple enclose him he is glad for the presence of his friends. Hoping that some of the others have learned to get quieter, Ari listens and looks for any tell tale signs of movement or any other kind of activity that has gone on in the tunnel (Listen=15, spot 5, search 17 ). With several people sitting in front of him Ari lets a little space develop between him and the others in the procession.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Appolo  d20+15=32 d20+10=29 d20+9=14 d20+9=19
Friday October 27th, 2006 10:32:53 AM

Appolo silently moves forward nodding at Ashira when the blue paint is spotted.He moves in silence and continues to stay three steps ahead of Ashira ,waving her back a little.He keeps his eyes and ear open.

Move silently 32 Spot 29 Search 19 Listen 14

Val AC 19, HP 127/ 127 (Endure Elements) 
Friday October 27th, 2006 3:52:03 PM

Now that she's seen the inside, Val is convinced that shutting down these pyramids is essential for stopping the yuan ti.

"If these pyramids depict yuan ti, why aren't they inside trying to stop us? Why leave it empty?"

Dm Jim: Cork in the Bottle 
Friday October 27th, 2006 6:59:20 PM

OOC: Please list your hit points until you are fully cured

----------------------------

The Wildcards rearrange themselves to put Nezamil in the back. Everyone, but Nezamil has no problems moving in the tunnel. Nezamil does block out most of the natural light, but with all of the Wildcards glowing like Christmas trees, there are no worries, at least not about light.

-----------------------------------

Val questions why the Yuan Ti are not defending their pyramid?

Bart questions Nezamil if he can shrink himself and have better mobility?

The rest of the Wildcards follow and watch Appolo and Ashira as the approach the blue smudge on the ceiling.

Appolo is five feet from the blue "stuff" that is mostly on the ceiling, but some is on the wall and there are a few spots on the floor under the mass on the ceiling. The blue "stuff" appears to be only two inches thick and has a very rough surface.

Wait! Appolo thought he saw a portion of the blue "stuff" move and as he looks back at Ashira the Mistress of the Sword for confirmation, she shakes her head as she saw it too.

Upon closer inspection, the blue "stuff" covers about 20 feet of ceiling.

The light at the center of the Pyramid is much brighter and has a bluish tinge to it. It is still too far away for anything to be seen in the center area of the pyramid, but its looks to be a room that is larger than the tunnel.

-------------------------

Ghem beams to Mykael "How are you doing in there? All I see now is a big....well, not much anymore."



Ashira (AC27, HP 108/112)  d20+12=26 d20+11=25 d20+16=31
Saturday October 28th, 2006 10:41:03 PM

Hmmmm...blue moving stuff...and lots of it...hmmmm...a good sign?? Almost positively not. Ashira motions Appolo back away from the blue stuff and then joins up with Rigging. "I don't like the looks of it in there. There's a whole lot of blue...stuff and it's moving. Can we have Cosmo summon up one of his creatures and send it in there first? I just don't like the feel of this." (Spot=26, Listen=25, Move Silently=31)

Ari 68/72 HP AC 16  d20+14=18 d20+9=27 d20+12=22 d20+3=23 d20+5=16 d20+7=18
Sunday October 29th, 2006 5:53:17 PM

Blue stuff. Blue stuff on the ceiling. What is it that you want that makes us shiver in dread? Ari tries to shake some ideas loose from his brain as he tries to think of what the blue stuff is.

Is it something that is used in spell components? (Spellcraft 18, or Knowledge Arcana 27)

It doesn't appear to be anything I recognize from outside in the jungle or any other place. (Knowledge Nature 22)

(Spot crit 23, Listen 16, Move Silently 18)



Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Appolo Ac 23 Hp68  d20+10=12 d20+10=26 d20+8=28 d20+15=24
Sunday October 29th, 2006 9:27:38 PM

Appolo takes a quicklook around and heads back with Ashira"Yep that stuff is moving look like it falls from the cieling down on top of who or whatever moves under it."

Spot 26 Listen 28 Search 12 Move silent 24

Cosmo (AC 19; HP 63/63)  d20+6=14 d4+1=3 d20+5=20 d20+5=6 d20+16=30
Sunday October 29th, 2006 10:16:30 PM

Cosmo thinks on the blue stuff and what it may be. Is it moving because it is alive? Or is that just a trick of the light.

Knowledge check 14 (more if it fits a particular knowledge area).

Cosmo thinks Ashira's suggestions is a wonderful ideal. Cosmo loves having his summoned friends do the work. Plus this will test his magic against the power of the pyramid. He casts SM III, summoning 3 Celestial Dogs. He spaces them out placing one on this side of the blue spot, one in the blue spot and one on the other side of the blue spot.

Concentration check 30.

He watches to see what happens.

Spot 20
Listen 6

Active Spells:
SM III: 10/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Sunday October 29th, 2006 11:28:04 PM

As the 10'1" dwarf shuffles along in the tunnel " Bart we tried to dispel the Fae King's magical hold on me but no succes....but we haven't tried to shrink me.....but that is only a temporary spell....The Fae king's magic is very powerful stuff .....will be difficult to overcome " replies Nezamil to Bart

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Mykael -- HP: 53/59 
Monday October 30th, 2006 12:49:33 AM

Mykael stops when he gets the message from Ghem.

We are fine. What did you see or notice? A big what? A big Nezamil before he entered the pyramid? Or something else? And what happened to it? Mykael inquires.

"I would have suggested testing it with mundane means first. Like a rock, stick, or even a weapon. Instead of possibly wasting a spell.

"Could be living, possibly monster or plant. Could be some form of magical creation that is affecting the magic on the island."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Bart 
Monday October 30th, 2006 12:26:06 PM

Well give it a try Nezamil im sure you will be shorter at least for a few moments

I dont like it here, with that blue stuff all around

Rigging 
Monday October 30th, 2006 12:37:36 PM

The Wildcards seem to have the testing thing in hand so Rigging takes a moment to contact Swirl and see how they are coming.

Val AC 19, HP 127/ 127 (Endure Elements) 
Monday October 30th, 2006 12:48:58 PM

Fae King, there were two words that she wasn't ready to hear again. Even now she can imagine his words whispering in her ear.

"Careful it could be an ooze or slime. I haven't encountered one myself but I've heard they were pretty nasty."

Dm Jim: Discovery!! 
Monday October 30th, 2006 1:03:45 PM

OOC: Please list your hit points until you are fully cured.

-----------------------------------

Ashira and Cosmo set up for some testing, as the blue "stuff" seems to be alive.

Ari and Cosmo, using their vast knowledge cannot figure out what the blue "stuff" is?

Mykael suggest not wasting a spell, but Cosmo opens a portal to the celestial plan and out pops three dogs.

When he start the spell, Cosmo feels he has easy control of it, but once the dogs arrive he loses it and realizes that the dogs will not be on the material plane for long (2 combat rounds).

The dog under the living blue "stuff" smells the ground and then about a quarter of the stuff on the ceiling drops down and coats the dog. The dog yelps in pains and jumps around, but it does not seem to do much good.

The other two dogs on either side of the living blue "stuff" look at Cosmo with big sad eyes.

Bart and Nezamil discuss ways to shrink the huge dwarf.

Val seems to have guessed what the blue "stuff" may be, or has she? Appolo earlier comments confirm how the blue slime creature attacks, much to one dog's dismay.

--------------------------------------

Rigging contact Swirl "Hi, humans walk so slow some times and they talk so much."



attendence report 
Monday October 30th, 2006 2:05:52 PM

Dm Jim xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xxxxx
Bart xxoxx
Nezamil xxxxx
Mykael xxxxx
Cosmo xoxox
Ari xxxxx

Rigging  6d6(6+3+3+6+3+6)=27
Monday October 30th, 2006 8:36:52 PM

Rigging says, "OK lets see if we can burn this thing out. "Cosmo, do you have a fireball use can use? I can use the wand if you don't but I think we will need to back out of this tunnel. Don't want to get hit with backwash. In fact let me try the wand first."

Once everyone backs out, Rigging will pull his wand and fire off a fireball. He explodes it into the center of the blue mass doing 27 points of damage.


Ashira (AC27, HP 108/112) Woodland Stride 
Monday October 30th, 2006 11:26:58 PM

Ashira nods and moves out of the way so Rigging or Cosmo can hopefully clear out the blue slimy things. Sure are a lot of them. She examines the tunnel, mentally trying to calculate how long it will take them to backtrack if the blue stuff isn't killed off and starts moving after them.

Mykael -- HP: 53/59 
Tuesday October 31st, 2006 12:09:50 AM

OOC: Didnt get a response from Ghem after my last comments. Do I not get one? or did you just overlook it. Important to discern that.

IC: "Heh, heh... Fire is good!" Mykael watches the blue stuff from a distance for the reaction.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  d20+6=10
Tuesday October 31st, 2006 12:38:11 AM

Being the last one in the tunnel the 10'1" dwarf stops and moves backwards and exits the tunnel.

standing up to his full height as the tunnel ceiling gives way to sky.....Nezamil will quickly eye the open terrain for signs of movement(d20+6=10 spot ch)

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Ari 68/72 HP AC 16 
Tuesday October 31st, 2006 7:04:43 AM

Seeing the celestial dog get attacked confirms everyone's suspicions. Hearing Riggings suggestion Ari nods his head and proceeds to back out of the tunnel.

As Riggings sends the fireball down the tunnel Ari thinks, 'I hope this doesn't cause anything to fragment.'

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy



Val AC 19, HP 127/ 127 (Endure Elements) 
Tuesday October 31st, 2006 10:05:57 AM

"Watch out for more. We don't know if thats one or two infront of us. I think they can divide but that may just be a rumor. Maybe we can find a around through a side tunnel?"

Appolo Ac 23 HP:68 
Tuesday October 31st, 2006 10:09:06 AM

Appolo backs up as Cosmo and Rigging fire off thier spells.

Cosmo 
Tuesday October 31st, 2006 1:07:05 PM

Waits to see how the blue stuff reacts to the fireball.

Dm Jim: Fire in the Hole 
Tuesday October 31st, 2006 1:10:05 PM

Cosmo's dogs last for about 10 secons before heading back to their plane. The one covered in blue ooze was surely being eaten alive before it thankfully was sent back. The blue slime falls to the stone floor with a wet splat, as the dog it was eating goes back to its plane.

Ghem beams back embarassed, "I was talking about Nezamil's backside."

-----------------------------

Rigging orders everyone out of the tunnel as he is going to try his fireball.

It takes Nezamil more than a few moments to turn around, but finally does and leads everyone out of the tunnel.

Ashira drags Cosmo out as he is unmoving as he watches the blue stuff work over his dog.

Ghem beams back "I am seeing the other end emerge from the archway. Are you somewhere behind Nezamil?"

-----------------------------

Once outside Rigging uses another charge of his wand. The fireball explodes and fills a large portion of the tunnel. After the flames dissipate, it is too dark inside to see what effect the fireball may have had on the blue ick.



Bart 
Tuesday October 31st, 2006 3:09:02 PM

Well back in Rigging let us see what you ball has done with that magic blue stuff


Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  d20+6=25
Tuesday October 31st, 2006 6:14:48 PM

The 10'1" dwarf stands by the tunnel opening and keeps his eyes peeled (d20+6=25 spt ch) towards the perimeter of the village.

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Cosmo (AC 19; HP 63/63)  d20+5=12
Tuesday October 31st, 2006 9:26:39 PM

Cosmo strains in the dim light and smoke to see the effect of the fireball spell.

Spot 12.

Cosmo waits for the go ahead from Rigging to re-enter the pyramid. He gets back in place in the marching order when his companions enter the structure..

Active Spells:
None

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Rigging  6d6(1+5+6+2+6+6)=26
Tuesday October 31st, 2006 10:02:09 PM

Rigging holds up his hand and says, "I will check it out. No sense all of us trooping in and out again if we have to fireball again."

Rigging will walk in carefully letting his glow light the way. He will carefully look at the ceiling, floor and walls making sure this strange slime didn't advance. He will check out his fireball damage seeing if he can see scorched marks and if the ooze is moving. If it is, he will move back down the tunnel and say, "Needs another one and launch another fireball from his wand. He does 26 points of damage this time.

Ashira (AC27, HP 108/112)  d20+12=27 d20+11=23
Wednesday November 1st, 2006 8:57:31 AM

The ranger waits just inside the tunnel entrance. She listens carefully for the sound of Rigging's scream, ready to go in if she needs to pull out his body. ;) (Spot=27, Listen=23)

Val AC 19, HP 127/ 127 (Endure Elements) 
Wednesday November 1st, 2006 9:28:58 AM

"Captain hold just a moment. The glow from our magical items is more than enough light to allow my keen elven eyes to pierce the darkness. Your taking an unnecessary risk."

Dm Jim: Progress 
Wednesday November 1st, 2006 1:29:40 PM

OOC: Please list your hit points until you are fully cured

Nezamil's Aid spell has ended.

----------------------------

Val and Ashira caution Rigging to be careful.

Rigging has the Wildcards wait outside the pyramid while he goes and checks his handy work. The fireball has burned 90% of the blue slime as it has turned black and crumbly and is smoking. There are some small patches still blue and moving. Rigging feels that all of the Wildcards can safely pass, except for Nezamil.

Rigging leave the tunnel and reports back to his crew and then repeat the process.

The second fireball goes off and all of the Wildcards hope the second one does the trick.

Rigging again enters the pyramid and does an inspection. The blackened and dead ooze has been blow off the wall and there is no sign of any of the living blue ick.

Rigging returns and gets his crew and everyone lines up for a new run at the center of the pyramid.

Appolo and Ashira lead the glowing group through the archway and down the stone tunnel. Nezamil again takes rearguard.

The group passes the area where the blue stuff stopped their progress.

The tunnel will end in 20 feet and the light from the central chamber is now lighting the tunnel along with the Wildcards magic items. Appolo and Ashira see a bright light in the central chamber. There appears to be a fist sized white or clear ball floating above a stone pedestal in the center of the room. There are tendrils of blue-white light emanating from the ball and rising upwards.



Ashira (AC27, HP 108/112)  d20+12=24 d20+1=15
Wednesday November 1st, 2006 11:48:05 PM

The ranger tries to examine the ball from her position on the ground (Spot=24). Noting the light, Ashira grimaces. She pulls back to Rigging. "Why do I get the feeling that that thing up there isn't some kinding of overgrown reading lamp? Oh no...I'm sure it's something quite deadly. Any ideas on what it is?" Ashira continues to look up at the ball, trying to guess what it might do (Int.=15).

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  d20+6=16
Wednesday November 1st, 2006 11:55:14 PM

The 10'1" dwarf slowly squeezes thru the tunnel behind his fellow Wildcards...reaching the chamber he straightens up "whoa...whats this " as he looks about the chamber (d20+6=16 spot ch)

ooc: how long was the tunnel ??

ooc: how big and high is this chamber ??

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Ari 68/72 HP AC 16  d20=12
Thursday November 2nd, 2006 5:37:40 AM

Ari follows everyone done the tunnel. Looking at the ball, Ari wonders whether it is a power source, or living entity, or whether it is related to what makes the magic items glow. (d20 roll without modifiers)

(ooc sorry about missed post)

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Rigging  d20+4=16
Thursday November 2nd, 2006 8:11:14 AM

Rigging looks at the glowing light and tries to put things together. (Intelligence roll of 16). He glances at the other mages and clerics in the group and says, "Ahhh my studies of engineering and navigation have cut into my time to study the arcane. Do you guys have any ideas on how to turn this thing off?"

Appolo Ac 23 HP:68  d20+10=27 d20+10=23 d20+2=13 d20+15=31
Thursday November 2nd, 2006 11:09:17 AM

Once the all clear is given Appolo agian takes the lead heading down the tunnel.When the reach the chamber with the ball of light,he steps into the room and examines the ball closely"Well folks I think this is the source of our magical troubles.Best figure out what it is and how to destroy it."

Spot 27 Search 23 Int 13 Reflex 31

Bart 
Thursday November 2nd, 2006 11:41:50 AM

Bart stays on watch when the other debates how to turn the pyramid off. if something need to be crushed let me know! In the meantime I watch the entrance

Dm Jim: The Heart of the Pyramid 
Thursday November 2nd, 2006 1:15:22 PM

OOC: Please list your hit points until you are fully cured

------------------------------------

Bart stays by the archway that leads into the central chamber as all his crewmate head inside.

Nezamil thinks the tunnels we at least 80 feet long maybe more.

The central chamber is roughly a 50 diameter circular room, with sloping dome sides. There are no ornaments or carvings like the tunnel and the walls have an unfinished look to them and the lines of the stone blocks used to construct the pyramid are clearly visible.

In the center is the stone pedestal that the glowing ball floats above. There are three other archways leading into the chamber and the Wildcards assume they lead to the other archways they have seen on each side of the pyramid.

The ceiling is also circular and there are small openings in the ceiling that bring in light, not that any is needed with all the magic glowing from the Wildcards. The ceiling is about 20 feet at the center.

The floating ball when viewed at this distance actually appears to be a diamond, a fist sized diamond that has its own light. The blue white light from the diamond is focused on the ceiling. Directly above the diamond is what appears to be a map on the ceiling that contains six smaller diamonds, but still some of the largest the group has ever witnessed.

The larger floating diamond's light is being absorbed by one of the smaller diamonds in the map that is directly above the main diamond.

Rigging can see that the ceiling map is embedded on a stone tablet that seems to be on some sort of movable tract.

The room is warmer than expected or is everyone a bit nervous.........

After a few moments the blue white light from the large diamond starts to pulse and feed the smaller diamond in the ceiling map. Something seems to be happening, but what.



Ashira (AC27, HP 108/112)  d20+12=18 d20+1=10
Thursday November 2nd, 2006 2:10:25 PM

The ranger stumbles back at bit as the light show begins. "What in the seven seas..." She tries to put all the pieces together, but no torches are igniting (Spot=18, Int.=10) She looks over at Rigging as she shrugs her shoulders. "Is that a good sign or a bad sign?"

Rigging 
Thursday November 2nd, 2006 2:43:22 PM

Rigging looks at the diamonds and says, "I don't know how it works but I guess that each diamond is related to a pyramid. The big one is for this pyramid and the others different pyramids at different points. I would guess we could disable this thing by taking out the diamonds. Should slow them down until they could find replacements anyway.

I would also guess that this light show is either this pyramid or some others being activated. Mykael, get into contact with Ghem and see if he reports any activity on the top of the pyramid.

Appolo, Do you think you could get up there and steal some diamonds? I think it will shut down. Who knows, we might even catch some Snake men in midtransport." Rigging finishes with an evil grin

Mykael (53/59)  d20+10=21 d20+10=17 d100=58 d20+5=24 d20+7=11 d20+12=17 d20+5=11 d20+5=16 d20+9=17
Thursday November 2nd, 2006 9:23:42 PM

OOC: I would like to appologize for my absence the last couple days. Real life got in the way and I was stuck without any way to post.

IC: Mykael examines the room and nods with Riggings accessment, "I would guess that you are correct. Everyone stand back, I am not sure what is going to happen. But I dont like the idea of more Yuan-Ti appearing."

Mykael takes his heavy winter blanket and tosses it over the glowing orb.

"Lets see if that is enough to break up the transportation."

"I would also suggest that we all exit the room for just the fact that this thing absorbs magic. Being this close, it may start drawing it directly from our items."

Mykael also shields his eyes a bit in preparation for the brightness, and casts 'Detect Magic'. (spell failure = 58%, success)(Concentration = 24)

"I dont know how long I am going to be able to hold this, but there could be magical script in here that is protected from the effects of the pyramids. Detecting for Magic may be able to provide some answers, even if I am only able to gather school information on all the effects in this room."

Ghem... Do you see anything appearing on the top of the pyramid? Keep an eye there while continuing to watch the surroundings, please.

(Gemcutting = 21)
(Know. Arcana = 17)
(Spot = 11)
(Spellcraft = 12)
(Decipher Script = 11)
(Search = 16)
(Reflex = 17)

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Cosmo (AC 19; HP 63/63)  d20+19=25 d20+24=30 d20+5=25 d20+5=17 d20+9=20
Thursday November 2nd, 2006 11:03:16 PM

Cosmo also tries to unravel the mysteries of the diamonds and the map. There is a link here, hopefully he can figure it out.

Knowledge arcana 25
Spellcraft 30
Decipher Script 20

Cosmo moves back as he watches Mykael throw his blanket over the orb. He remains alert as who knows what will happen.

Spot 25
Listen 17

Active Spells:
None

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  d20+6=14
Thursday November 2nd, 2006 11:26:25 PM

Nezamil peers up at the ceiling trying to discern the map(d20+6=14 spot ch)hoping to see if anything is familiar.

His eyes widen as Mykael tosses his blanket over the diamond " daring move " grins the dwarf

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Appolo Ac 23 Hp 68 
Friday November 3rd, 2006 3:51:03 AM

Appolo smiles at Rigging"Sure With a little help from Nez.I should be able to."When Mykeal throws his cape over the glowing Diamond Appolo steps clean back in to the tunnel.

Ari 68/72 HP AC 16  d20+14=17 d20+9=28
Friday November 3rd, 2006 6:19:23 AM

"If there's no movement up top, I'm wondering whether all the temples power the transport, but only one at a time, showing where ever this current temple is the continent. I wonder if there is a control elemnet somehow, that controls when the teleportation goes down, or if it's a magic item is all that is required. The snake heads were definitely quick to jump on my swords."

Ari nods in acknowledgement of Rigging's comment.

"Diamonds, diamonds, what can you do with diamonds." (Spellcraft 17, Knowledge Arcana 28)

Muttering to himself hoping that he can remember something that he's seen. Ari will move out of the chanmber as others start to experiment with the active diamonds.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy


Val AC 19, HP 127/ 127 (Endure Elements) 
Friday November 3rd, 2006 11:41:16 AM

"I think taking our time with this is very important. The yuan-ti are letting us walk in here unchallenged. Which can only mean they want us in here. Before we do anything we need to make sure that disabling anything in the pyramid isn't helping those snakes."

Dm Jim: Problems!!!!!  10d10(8+10+4+10+2+3+8+7+6+6)=64
Friday November 3rd, 2006 9:06:40 PM

OOC: Please list your hit points until you are fully cured

---------------------------

Ghem relates to Mykael "The big snake people with no legs just arrived in a blue-white light. Are you still alright?"

Ashira is not sure if the pulsing light is a good or a bad sign.

Bart watches from the Archway.

Rigging remarks on a possible relationship between the map and the pyramids.

-------------------------------

OOC: 500 experience points for Rigging for his correct assumption.

--------------------------------

Rigging suggests that Appolo check out the diamonds and see if he can shut the pyramid down. Appolo thinks that he and Nezamil should be able to work together, but he steps back to the tunnel waiting for the results of Mykael's bold move.

Cosmo also moves back as Mykael tries to play hide the diamond with his blanket.

Val cautions against any bold moves and wonders why they are unchallenged by the Yuan Ti.

Ari is curious about the mechanism of the teleportation and looks for a possible way to shut the pyramid down.

Cosmo and Nezamil study the ceiling map and try to see if they can tie it in with everything else they know.

Mykael casts his detect magic spell and realizes that in or on the pyramid concentration spells will only last a matter of second.

Mykael tosses the blanket over the diamond.

-----------------------

OOC: Hero point for Mykael for the bold move!

------------------------

UNFORTUNATELY, things go amiss as Mykael throws the blanket over the diamond.

The blanket weighs down the diamond and it can be heard to scrap the stone pedestal the pulsing blue-white light is broken to the diamond in the ceiling. The blue-white light is leaking out from the blanket and is seeking out all six diamonds on the ceiling in addition to all of the glowing magic items and the four arcane spell casters (Cosmo, Rigging, Mykael, and Ari).

The big diamond explodes and all of the Wildcards a showered with needle sharp shards. The other diamonds are unaffected.

DC 20 reflex save for half damage 64

Damage reduction applies: For each point your AC is over 15 reduce the damage by 1

Rigging, Ashira, Nezamil, Cosmo, Ari get +2 on the save based on location

Bart get +4 on his save for location

Appolo gets +6 on his save for location

Cosmo gets +1 on his save for size, Nezamil --1

The diamond shower is not the worst. In it death throes, the pyramid is drawing on the arcane spell caster and all the magic items.

Magical Disjunction: Permanent Magic item drain.

DC 3 save for all permanent magic items
DC 2 save for all artifacts
DC 5 save for all temporary magic items (scrolls, spell book pages, wands, potions, etc.)

Arcane magic only: divine magic is unaffected: example -- cure potions

Some of the blue-white light being drawn from everyone's magic items is also going through Rigging hand and the captain screams in pain and grabs his head with his glowing hand and then collapses.

The room is now filled with stone dust as the diamonds chipped the walls of the chamber.

---------------------------------

OOC: Rigging does not have to roll for his magic items as his ring of Wizardry took the brunt and was drained. The ring actually disintegrated along with all of the summoning spells in his spell book.

--------------------------------

Rigging feels irrevocably changed.

Ghem attempts to connect to Mykael, but there is soo much pain "What is happening??!!?? Wow!! The top of the pyramid exploded; there are Yuan Ti everywhere. Looks like some even survived. Very messy. Mykael?......Look there are a few Yuan Ti that came out of the jungle across from the village. They are just staring at the pyramid."

------------------------

Ooc: Cosmo gets 500 experience points for correctly identifying that the pyramid is very dangerous to magic items. The bonus could have been higher if he convinced his friends....

------------------------

The chamber is not as bright as it was before and all the groups' magic items do not glow quite as bright as before the explosion.



Cosmo (AC 15; HP 31/63)  d20+14=15 d20=8 d20=20 d20=13 d20=9 d20=11 d20=5 d20=19 d20=7 d20=14 d20=7 d20=17 d20=20 d20=12 d20+14=29 d20=11
Friday November 3rd, 2006 10:38:47 PM

Reflex save (+11, +2 for location and +1 for size) 15; natural 1

I think I will burn a hero point

Reflex save (+11, +2 for location and +1 for size) 29
Damage 32

Headband of Intellect 8
Ishgaran Gloves of Dexterity 20
Ishgaran Amulet of Health 13
Cloak of Resistance 9
Metamagic Rod, Maximize 11
Metamagic Rod, Extend 5
Metamagic Rod, Enlarge 19
Figurine of Wondrous Power 7
Wand of Unseen Servant 14
Handy Haversack 7
Pearl of Power 17
Hat of Disguise 20
Spell Book 12
Weasel Familiar 11

Cosmo reels from the blast as the shards of the diamond slice his whole body. At the last possible moment, perhaps even with some help from the beyond, he ducks behind a wall and is protected somewhat from the blast. Before he can even catch his breath Cosmo can feel some powerful force tug at the magic items he has in his possession. Trying to take them from him. The force is over quick and Cosmo takes inventory of his items. Thankfully all are still there and appear to be fine.

Cosmo stands up, not at all happy.

"I bet we got the attention of the Yuan-ti now," Cosmo says a little sarcastically.

--------------------------

Dm Jim: Cosmo must roll for each spell in his spell book not for the entire book: DC 5

Nellie 
Saturday November 4th, 2006 12:46:33 AM

Just a reminder...

According to the DMG...

Damaging Magic Items
A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them-- even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item's saving throw bonus equals 2 + one-half its caster level (round down).

---------------

DM Jim: This is a magical disjunction similar to the 9th level spell, except not as brutal, hence the much easier saving throws for the magic items.



Rigging  d20+10=28
Saturday November 4th, 2006 4:27:35 PM

Rigging dives out of the way of the exploding diamonds making his save and using evasion. He then clutches his head and screams in pain as he slumps to his knees. Incredible pain rushes through his body. He feels parts of his brain contract and expand. He feels like he is being transformed by the pyramid. It is somehow giving him knowledge and taking others away. Overwhelmed Rigging groans and collapses to the floor.

-----------------

Dm Jim: Rigging sucessfully uses the best shield for the needle sharp diamond shards, Nezamil.

Bart hp 66/86  d20+13=28 d20=14 d20=18 d20=5 d20=17 d20=19 d20=20 d20=11 d20=6 d20=3 d20=3 d20=9 d20=7 d20=9 d20=6
Sunday November 5th, 2006 6:26:07 AM

A big explosion luckily bart avoids most of the shrapnells
ref save 28
items
chain 14
amulet of armor 18
sword 5
shield 17
cloak 19
ring of prot 20
ring of lev 11
glove 6
potion endurance fail
potion cure light fail
cure mod 9
bull str 7
seal 9
wayfinder (artifact 6)

-------------------

Dm Jim: Bart can not have a potion of cure moderate drained as it is divine magic.

Cosmo - Supplemental  d20=8 d20=14 d20=20 d20=7 d20=3 d20=3 d20=1 d20=10 d20=8 d20=5 d20=5 d20=15 d20=5 d20=8 d20=19 d20=17 d20=6 d20=9 d20=15 d20=16 d20=6 d20=3 d20=1 d20=7 d20=14 d20=13 d20=13 d20=9 d20=20 d20=9 d20=20 d20=2 d20=7 d20=8 d20=4 d20=14 d20=3 d20=17 d20=6 d20=3 d20=4 d20=8 d20=17 d20=17 d20=15 d20=3 d20=15 d20=10 d20=7 d20=10 d20=6 d20=14 d20=19 d20=5 d20=12 d20=11 d20=19 d20=13 d20=4 d20=8
Sunday November 5th, 2006 12:10:14 PM

16 0 Level Spells - 8, 14, 20, 7, 3, 3, 1, 10, 8, 5, 5, 15, 5, 8, 19 & 17

LOST - Daze, Dancing Lights & Flare

10 1st Level Spells - 6, 9, 15, 16, 6, 3, 1, 7, 14 & 13

LOST - T. Floating Disk & Exp. Retreat

8 2nd Level Spells - 13, 9, 20, 9, 20, 2, 7 & 8

LOST - See Invisibility

10 3rd Level Spells - 4, 14, 3, 17, 6, 3, 4, 8, 17 & 17

LOST - SM III, Lightning Bolt, Displacement & Phantom Steed

6 4th Level Spells - 15, 3, 15, 10, 7 & 10

LOST - E. Black Tentacles

10 5th Level Spells - 6, 14, 19, 5, 12, 11, 19, 13, 4 & 8

LOST - Wall of Stone

Cosmo is now very sad and angry.

Val AC 19, HP 100/ 127  d20+10=26 d20=20 d20=19 d20=12 d20=4 d20=1 d20=13 d20=13 d20=17 d20=5 d20=17 d20=19 d20=20 d20=12 d20=7
Sunday November 5th, 2006 4:04:52 PM

Val dove for cover. She was prepared for the explosion but not for the wave of magic draining energy. Something bad was going to happen. The snakes wouldn't stay out without a good reason. But whats done is done. The big question in her mind was what did they just do? What did causing the diamond to explode do? It wasn't probably good.

"We need to worry about this later and figure out what was the result of exploding the diamond. I know people are hurt and disoriented but thats not important right now. Maybe the pyramid was keeping something imprisoned. Maybe it kept the island hot. We need to figure it out."

Golden Axe +3 Serpent Bane: 20
Heavy Flail +1: 19
Ring of Water Walking: 12
Potion of CLW: 4 (destroyed)
Potion of CSW: 1 (destroyed)
Barksin +2: 13
Ring of Partner Invisibility: 13
Elven Chain +2: 17
Cloak of Resistance +1: 5
Belt of Giant Strength: 17
Mighty Composite Longbow of Alemi +1 Distance: 19
Quiver of Ehlonna: 20
Rage tattoo 1: 12
Rage tattoo 2: 7

ooc: not sure if her rage tattoos are suceptible or not. Since they were given by the fae king and seem to be a divine gift.



Ari 5/72 HP AC 16  14d20(9+15+1+10+9+7+18+18+5+2+14+9+19+17)=153 27d20(3+15+18+19+7+16+20+20+17+17+8+1+11+15+14+12+14+12+18+8+20+18+6+13+9+10+13)=354 6d20(19+11+15+3+6+20)=74 d20=6 d20=4 d20=20 3d20(2+2+15)=19 d20=17 d20=9 d20=15 d20+7=8
Sunday November 5th, 2006 10:41:01 PM

Ari screams as he gets a close and personal comparison between how it feels to be fire balled, and hit with millions of shards of diamond (8+3 that I forgot when I rolled) (This roll came at the end of all the item rolls.

Falling to his hands and knees, and groans as his joints flex with the shards lodged in his skin. Ari tries to quiet himself down as he waits to see the results of what just happened.

0-level
Resistance(9), Ray of Frost (15), Detect Poison(1 lost), Daze (10), Flare (9), Light (7), Disrupt Undead (18), Mage Hand (18), Mending (5), Open/Close (2 lost), Arcane Mark(14), Detect Magic(9), Prestidigitation(19), Read Magic (17)

1-level
Alarm(3 lost), Identify(15), Protection from Evil(18), Shield(19), Magic Missile(7), Endure Elements(16), Hold Portal(20), Animate Rope(20), Burning Hands(17), Chill Touch(17), Detect Secret Doors (8), Detect Undead(1 lost), Enlarge(11), Expeditious Retreat(15), Grease(14), Hypnotism(12), Jump(14), Mage Armor(12), Message(18), Obscuring Mist (8), Reduce(20), Shocking Grasp(18), Spider Climb(6), Tensers Floating disk(13), Unseen Servant(9)

2-level (4)

Alter Self (10), Arcane Lock(13), Resist Energy(19) , Protection from Arrows(11), fog cloud(15), flaming sphere(3 lost), cats grace(6), bulls strength(20)

3-level (3)

Protection from Energy(6)

blasting sword (4) (Alemi sword should be divine based)

Quiver of Elhonna(20)
scroll organizer 1 (2 lost)
scroll organizer 2 (2 lost)
scroll organizer 3 (15)
bracers (17)
+1 keen rapier (9)
cloak of resistance (15)

Ashira (AC27, HP 108/112)  d20=11 d20=10 d20=12 d20=8 d20=11 d20=15 d20=2 d100=57 d20=10 d20=6 d20=10 d20=17 d20=5 d20=13 d20=6 d20=11 d20=17 d20+14=30
Sunday November 5th, 2006 10:53:26 PM

Hearing the sound of shattering glass, Ashira rolls nimbly out of the way of the fragments(Refl.=30, Evasion, no damage). "What in the name of Waard's whiskers..." she mutters as the magical wave rips through her and her equipment. The ranger breathes a sigh of reflief as almost all of her equipment continues to glow as before. She looks over at John with concern to see how he has faired.

Hearing Rigging scream, Ashira makes it to his side in a heartbeart, examining his body for the mortal wounds she expects to find given his cries. Stumped, Ashira rolls Rigging back on his back and splashes some water on his face. "Rigging, what's wrong?! You're ok...I'm here. You're going to be ok." Seeing that Ari looks pretty bad off, Ashira yells down the tunnel. "Nezamil, we need you on the pronto down here!!"

Magical Item's checks
+2 Long sword Save=11
+2 Short sword Save=10
+3 Mithral Breast plate armor Save=12
Potion of Endurance Save=8
Oil of Timelessness Save=11
+1 Cloak of Resistance Save=15
Potion of Lesser Restoration Save=2...Lost
Potion of Tongues Save=57
Quaal's feather token-whip Save=10
+2 Ring of Protection Save=6
Everburning torch Save=10
Gauntlets of ogre power +2 Save=17
Amulet of health +2 Save=5
1 potion of Remove Paralysis Save=13
Potion of Fly (Cosmo) Save=6
+2 Gloves of dexterity Save=11
+1 Animated mithral "heavy steel" shield Save=17

John (AC16, HP22/35) NPC Nellie  d20+7=12 d20+7=22 d20=14 d20=6 d20=10 d20=16 d20=18 d20=15 d20=6 d20=16 2d8(5+1)+5=11 d8=8
Sunday November 5th, 2006 11:19:05 PM

The young ranger starts as he hears the sound of the explosion. Watching the shards head toward him as if in slow motion, the ranger moves out of the way of some of the fragments, but gets hit by a good deal of them. Screaming in pain, John watches in horror as his armor is quickly drenched in his own blood. Reaching into his pack, he pulls out Ashira's wand and taps himself lightly with it. (Cure Moderate Wounds=10+8...rerolled the one).

OOC: I am assuming that I can use one of Ashira's hero points to reroll John's Reflex save. If not, then the boy is very, very, very dead.

Magic Item's saves:
Leather armor +1 Save=14
Tatoo Green Tree that will give him Heroism for 24 hours Save=6
Potion-Shield of Faith+2 (3)Save=10,16,18
Slippers of Spider Climb Save=15
Potion-Barkskin +2(2)Save=6,16

Mykael -- HPs: 33/59, AC: 27  d20+9=22 d20=20 d20=17 d20=3 d20=20 d20=14 d20=13 d20=7 d20=13 d20=6 d20=8 d20=2 d20=16 d20=18 d20=3 d20=5 d20=3 d20=1 d20=3 d20=18 d20=16 d20=12 d20=5 d20=13 d20=2 d20=17 d20=9 d20=11 d20=18 d20=9 d20=8 d20=18 d20=8 d20=10 d20=17 d20=8 d20=4 d20=6 d20=4 d20=5 d20=4 d20=16 d20=1 d20=19 d20=17 d20=3 d20=8 d20=7 d20=17 d20=19 d20=16 d20=16 d20=7 d20=3 d20=20 d20=17 d20=16 d20=2 d20=4 d20=13 d20=3 d20=12 d20=20 d20=11 d20=13 d20=13 d20=7 d20=9 d20=19 d20=18
Monday November 6th, 2006 12:24:46 AM

Mykael pulls up his shield and drops to the floor behind it(Reflex save = 22).

Saves:
Headband of Intellect - 20, saved
Heward's Handy Haversack - 17, saved
Mithril Chain Shirt - 3, saved
Mithril Heavy Shield - 20, saved
Ring of Protection - 14, saved

Scroll of Dispel Magic - 13, saved
Scroll of True Strike X5 - 7, 13, 6, 8, 2, lost 1
Scroll of Feather Fall - 16, saved
Scroll of Comprehend Languages - 18, saved
Scroll of Tongues - 3, lost
Scroll of Waterbreathing - 5, saved
Scroll of Lightning Bolt - 3, lost
Scroll of Fireball - 1, lost

Spellbook:
Resistance - 3, lost
Acid Splash - 18, saved
Detect Poison - 16, saved
Detect Magic - 12, saved
Read Magic - 5, saved
Daze - 13, saved
Dancing Lights - 2, lost
Flare - 17, saved
Light - 9, saved
Ray of Frost - 11, saved
Ghost Sound - 18, saved
Disrupt Undead - 9, saved
Touch of Fatigue - 8, saved
Mage Hand - 18, saved
Mending - 8, saved
Message - 10, saved
Open - 17, saved
Close - 8, saved
Arcane Mark - 4, lost
Prestidigitaion - 6, saved

Alarm - 4, lost
Shocking Grasp - 5, saved
Mount - 4, lost
Comprehend Languages - 16, saved
Identify - 1, lost
True Strike - 19, saved
Magic Missle - 17, saved
Magic Weapon - 3, lost
Feather Fall - 8, saved
Charm Person - 7, saved
Chill Touch - 17, saved
Floating Disk - 19, saved
Animate Rope - 16, saved
Ray of Enfeeblement - 16, saved

Web - 7, saved
See Invisibility - 3, lost
Spider Climb - 20, saved
Knock - 17, saved
Scorching Ray - 16, saved
Invisibility - 2, lost
Cat's Grace - 4, lost
Bull's Strength - 13, saved
Darkvision - 3, lost

Fireball - 12, saved
Haste - 20, saved
Water Breathing - 11, saved
Tongues - 13, saved
Major Image - 13, saved
Summon Monster III - 7, saved
Vampiric Touch - 9, saved
Slow - 19, saved
Lightning Bolt - 18, saved

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  d20+5=20 2d8(2+3)+5=10 d20=16 d20=14 d20=5 d20=14 d20=12 d20=13 d20=11 d20=5 d20=19 d20=17 d20=8 d20=2 d20=14
Monday November 6th, 2006 1:14:58 AM

Somehow avoiding the full force (d20+5=20 reflex save !!! woohoo!!) Nezamil grimaces slightly as the diamond shards reach thru his armor's crevices to find him "Grrr"

As the 10'1" dwarf hears Ashira's call for help he turns and seeks her out " ya sure i'll deal with Ari " growls Nezamil as he grits his teeth from the diamonds sharp needles.

Quickly fishing a wand he reaches out and taps Ari with it (2d8+5=10 cured to Ari )(1 charge used)

Spotting Mykael hiding behind his shield " nice going " smirks Nezamil " glad your on our side "

Saves
Ring of protection +2 (d20=16)
Amulet of Wisdom +2 (d20=14)
Ring of featherfall/leviate (d20=5)
Boots of speed (d20=14)
Wand of dispel magic (d20=12)
Feather token-anchor (d20=13)
Elixer of truth (d20=11)
Wand of detect magic (d20=5)

Dc5's
Potion of remove fear (d20=19)
potion of bull str (d20=17)
potion of displacement (d20=8)
potion of displacement (d20=2 lost)
potion of cats grace (d20=14)

(didnt roll for 2 wands of CMW's and scrolls which are divine )



Appolo Ac 23 Hp 68  d20+20=24 d20+2=6 d20+2=9 d20+2=8 d20+2=21 d20+2=9
Monday November 6th, 2006 5:19:10 AM

Appolo dodges out of the way,then feels the pull on his magic items.

Reflex 24
Magic Saves
Swords 6
Assins Dagger 9
Leather Armour of Slipperiness 8
Ring of invisibility 21
Clooak of Protection 9
Everything Makes save



Dm Jim: The Dust Settles 
Monday November 6th, 2006 1:06:15 PM

OOC: Please list your hit points until you are fully cured

The temporary tattoos from the Mother of the Valley and the Fey King are unaffected.

All divine magic items are unaffected: potion of healing, barkskin, restoration, etc.

Please update your character sheets and send them to Kent.

------------------------------------

The fine stone dust is starting to settle as the Wildcards take stock of themselves, their magic items and one another.

Nezamil finds several of his friends were able to seek refuge from the diamond needles behind his bulk.

John lets out a deep sigh. "I thought I was a gonner there for a second."

The ceiling map is just hanging and the hinges cannot hold it weight and it falls rotating once and smashing upon the stone pedestal. Another large plume of stone dust fills the room and rolls down the tunnels. The map side is facing up, but it is broken in several large heavy pieces. Five of the six diamonds seem is good shape, one seems blackened and burnt and appears to be the one that had the connection to the main diamond that Mykael covered with his blanket.

Mykael with a successful DC 17 gemologist check can identify their value at 7500 gp each. The main diamond must have been on the order of 25,000 gp, but no more.

Ghem beams to his master "Mykael are you still in there? The big snake things are starting to shake off some of the effects of being blown off the pyramid and their friends from the jungle are rushing to their aid. Mykael, it feels like something bad just happened?" A concerned Ghem lets the question hang.

Swirl chimes in to Rigging "Almost to the ship. What was that noise? Everything still good?"

Rigging shakes his head a few times as it to clear it, but seems to be getting his senses back. There are a few blue-white marks on his hand, the one that was wearing the ring of wizardry, maybe they will fade with time, maybe not.

----------------------------------------

Ooc: Thank you for the opportunity to be your Dm for the last 20 months or so. It was a privilege and I hope you enjoyed our time together. Please welcome Kent and cut some slack as he has to pick up mid module and that is never easy.



Appolo Ac 23 HP 68 
Monday November 6th, 2006 2:01:37 PM

After checking himself out finding everything is ok.Appolo looks around steps forward and collects the diamonds"Turning to Rigging.Well boss here's the diamonds you wanted."

Appolo then looks over the others"Everyone ok.If so let's form up,the snakes are sure to be waiting for us when we come out.Man are we ever going to corner the market on snakeskin clothing."

attendence report 
Monday November 6th, 2006 2:45:25 PM

Dm Jim xxxxx
Ashira xxxxx
Appolo xoxxx
Rigging xxxxx
Val xxoxx
Bart oxxox
Nezamil xxxxx
Mykael xooxx
Cosmo oxoxx
Ari xoxxx

Thanks Dm Jim for letting us barely survive the past 2 years :-)

Everyone please welcome Dm Kent to our game !!

Welcome !!!

adm - Chris


Bart hp 66/86 
Monday November 6th, 2006 2:49:48 PM

So now we now how to dismantle these things we only need to finetune our method!

Appolo OOC 
Monday November 6th, 2006 4:29:38 PM

Yeah Thanks Very much Jim I thoroughly enjoyed it.

Cosmo (AC 15; HP 31/63) 
Monday November 6th, 2006 10:02:27 PM

Cosmo picks himself up off the ground and dusts himself off. Wow that stung ... alot. He checks himself over once again, thankful that all his magic items are in one piece. He lets loose a big sigh when he opens his spellbook and a whole bunch of burnt out pages float gently to the ground.

"You know I am a pretty reasonable Halfling. I try not to get into other people's business or hurt the innocent or almost innocent. But I think from this day forward all Yuan-ti must die. And every third snake I see is going to get a swift kick. Stupid snakes couldn't just let us fix our boat and let us get out of here."

Cosmo reaches into his belongings and retrieves his Rod of Enlarge and his Griffon Figurine. You two are going to get a good workout over the next few days.

Cosmo wonders how mad Rigging will be when Cosmo decides to pay the Yuan-ti village a small visit by air. Everyday until. Until the village is snake free.

Let's see ... how many fireballs can I study for daily. Hmmm that's alot.

Mykael -- HPs: 33/59, AC: 27 
Monday November 6th, 2006 10:25:45 PM

Mykael shakes the ringing from his head. "Wow, didnt see that one coming. Magic draining items normally dont act and explode like that."

"Well as you said, Rigging, they were teleporting here. That stopped the pyramid, but a number of Yuan Ti made it. And according to Ghem, a few of the ones that survived being blown from the top of the pyramid are being helped by a group that entered from the trees."

"There is alot of company up there."

Ghem, we are alive. Can you tell me which side or sides of the pyramid the Yuan Ti mostly located at? Use the tunnel that we went in as a reference point. We may be able to sneak up on the Yuan Ti and surprise them, if we know which one or two tunnels to exit from.

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  2d8(3+2)+5=10
Monday November 6th, 2006 10:53:24 PM

Nezamil nods at Mykael's words " more snakes outside ?......well now they can't hide.....we can fight in the cleared village " growls the dwarf

"here's alittle something to get ya ready " as he taps Mykael with a wand (2d8(3+2)+5=10 cured to Mykael)(2nd charge used)

Looking up athe the ceiling Nezamil wonders if it will hold "hope this doesn't collapse on us "

With a look down at the map now lying on the floor " we hafta save that map somehow...we definitly gotta retrive it after we send some snakes to visit Gargul " growls Nezamil

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)


Rigging 75/75 
Monday November 6th, 2006 11:25:59 PM

Rigging looks up into Ashira's face feeling very light headed. Something happened to him. Something huge. He felt the magic flow through him. It changed him somehow. It changed him fundamentally. Certain things he knew are just gone. Other things his mind seem to understand better. He knows he can remember more spells now but his thief skills seemed to be burned out off his body.

He looks up into his wife's eyes and accepts her helping hand. He checks himself over as he listens in to the reports. He says, "OK we have trouble up top that we need to take care of. Ashira, you are the battle mistress. You take over and figure out our tactics. I have prepared haste spells and I can make most of us pretty big for combat.

Remember we haven't checked out the other tunnels and their could be slimes or oozes in them as well. Let's get them while they are clumped together."

Rigging will grab Ashira's arm and whisper, "I need you to run this one. Something strange is happening to me and I don't know if I can trust my combat skills"

Rigging will beam to Swirl, "Hey buddy, We are all still standing but are getting into another fight. The Pyramid is down but they got a few nasties through before we accomplished our task. Finish up with those ladies and then get back here with Romeo."

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, Lesser globe , Mass enlarge



Ashira (AC27, HP 108/112)  d20+1=16
Monday November 6th, 2006 11:41:00 PM

Ashira listens to Rigging somberly. "All right." she whispers softly. Listening to the comments of the others, she starts issuing orders. "John, Nezamil see what you can do to heal up the worst of the damage. Cosmo, let's see what affect if any the destruction of this temple had on your casting. If you could cast a small time dependent spell to see if you can keep a hold of it any longer, I'd appreciate it." As the healing is taking place, Ashira looks over at Appolo. "We need to quickly scout out the rest of this temple. I don't like it, but I need you to head out and take a quick look around. Don't go to far without checking back. And don't get into trouble!" Ashira winks at the rogue. Then ranger then turns to Bart. "Ok, big guy, I need you to watch our backs while we come up with some earthshaking plan to save our bacon. Ashira looks over at Val, Cosmo and Mykael. "Ok, we're in completely unfamiliar territory, we're looking at being surrounded, and we're not sure whether we can trust our magic or not.....ideas?"

OOC: Int. check =16


John (AC16, HP22/35) NPC Nellie  2d8(8+8)+5=21
Monday November 6th, 2006 11:44:17 PM

The ranger looks down at his blood soaked armor and then over at the wounded Wildcards. "I'm not exactly a cleric..." he mutters as he staggers over to Cosmo and taps him lightly with the wand. (21 pts. restored)

Ari 15/72 HP AC 16 
Tuesday November 7th, 2006 7:39:53 AM

(ooc rushed for time)

"I'm not sure what happened either. But the bigger question is whether they are waiting for us outside, or whether they look to be coming inside to track us down. We at least know they are out there, so we might be able to set up some ambushes as they decide to come in. The weirdness of what just happened might have them a bit thrown off, too."

Appolo Ac 23 Hp 68 
Tuesday November 7th, 2006 11:53:02 AM

Appolo looks around"So you want me to go do some scouting.Find out just what they're up to.We are not glowing any more."

Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  2d8(1+3)+5=9
Tuesday November 7th, 2006 2:36:43 PM

Nezamil taps the daring Mykael with the wand again (2d8+5=9 cured) " this will help ya keep being daring " chuckles the dwarf (toatl 19pts in last 2 rds to Mykael)(3rd charge used)

"You betcha Ashira " reply's Nezamil

"John i've started on Mykael you get Cosmo.....he looks angry enough to lead the charge himself so you better get a little color back in his pale little cheeks " as he organizes the healing of the group before they assault the snakes outside .

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)



Bart Hp 83/86  d8+6=13 2d8(8+3)+6=17
Tuesday November 7th, 2006 2:43:45 PM

I will watch our back, Bart sips down a cure moderate potion

Val AC 19, HP 100/ 127 
Tuesday November 7th, 2006 5:49:32 PM

"I still have some arrows left. If I get to a good position I could by us some time by keeping the snakes in the jungle. It won't last forever but its an option. Also this place works to our advantage. We can use vertain hallways to our advantage. Perhaps create defensive barriers for spellcasters and wounded. If we can force them into certain areas their superior numbers won't mean much. The trouble is while some of them are unskilled in battle, others are quite formidable. The problem is telling them apart."

Val AC 19, HP 100/ 127 
Tuesday November 7th, 2006 5:51:04 PM

"We need to find another one of those diamonds if possible. If it looks bad, I mean real bad, I can lure them close and explode the jewel. They won't expect the explosion and should suffer serious casualties."

DM kent 
Tuesday November 7th, 2006 6:44:36 PM

(thanks for the welcome all. Be aware that my desk top is still down and I have limited and intermitant acces with my laptop.(which means I have no access to the module or any PC sheets, other than what I had in my head). I will do my best this week to keep things going and hope that by week's end I will have my desktop back in order.)

People start picking themselves up off the floor and plans start gelling and some healing is done. There is only a very little glow left from only the strongest items and magic, so it is fairly dark in the pyramid.

The five remaining diamonds are removed from the map and placed safely in a pack somewhere. (who is carrying them)

Ghem is querried as to what is going on above and seems a bit freaked out about everything that is happening. I'm not sure I feel exactly right. Are you sure everything is ok? there ae lot of snakes and men. Some on the the triangle thing's sides some on the ground some in the woods some in the village. I'm really not happy and ..... Mykael gets a feeling of major stress, a bit of pain and fear eminate from Ghem and for several moments there is no more communication. Then almost as if he is whispering Ghem starts back up. Boss I don't like it out her any more something I didn't know was there and can't see just slammed into me. I hurt.

Rigging sends a brief message to swirl and gets a snort in return. Finish up? I am waiting on you. As to another fight. Why am I not surprised? You are always in a fight. If not with snake folk then you are fighting with 'Shira and if not with her then something or someone else. Why should it be different now? But if you want to get out of there you better hurry it up....... ooohhh that had to hurt. Something I can't see just sent little flier about thirty feet in to some bushes.

Nezamil comments about saving the map somehow and knows just by looking at it that it wont transport well and if they are going to take it with them they are going to have to copy it.



Rigging 77/77 
Tuesday November 7th, 2006 10:18:13 PM

Rigging takes the diamonds from Appolo and stores them in his pouch. He looks to Ashira and says, "What is the plan battle mistress? Do we hit them outside our lure them in. We can be defensive here but will be vulnerable to mass spells and monster summons.

I think we should hit them outside while they are still grouped together. We know who some of their leaders are. Lets try to take them down and kill as many as possible.I say we get out and hit them and we can always retreat into here.

We don't know how are spells are going to work on the pyramid so if we could lure them off of it, it will help."

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, Lesser globe , Mass enlarge



Ashira (AC27, HP 108/112) Woodland Stride 
Tuesday November 7th, 2006 11:31:58 PM

Ashira listens carefully to the opinions of the others and weighs their options. She sighs...sometimes Rigging makes the leadership thing look too easy. "We're in a bind. I'm guessing from the decorations that those Yuan Ti know this temple better than we do. And knowing their normal tactics, there's probably a few more traps out there. I would love to bottle neck them in here, but I think the best plan is to fight them outside the temple, in the village. Appolo, scratch that last order. We're headed back outside. Get ready for combat folks, because it's coming at us just as soon as we stick our heads out of the temple. But at least we can do a little buffing before we get into the thick of it. And remember..we need to double team our opponents. Get a partner and stick with them!!"

OOC: Are our magical items still glowing or not?

John (AC16, HP22/35) NPC Nellie  2d8(5+8)+5=18
Tuesday November 7th, 2006 11:51:45 PM

Though he grumbles a bit before hand about no one looking after the little guy, John taps Cosmo with the wand once more (18 hp restored). When Ashira makes her decision, John sighs. He's not really looking forward to another combat so soon after his near death experience with the diamond, but then again, anyplace has got to be better than this death trap. Readying his equipment, John makes his way toward the back of the group and remembers to activate his ring of invisiblity before they head out of the temple.

Cosmo (AC 15; HP 52/63)  d20+16=26
Tuesday November 7th, 2006 11:56:21 PM

"Thanks for the cure John. I sure did need it."

Cosmo hears Ashira's request to test his magic now that the pyramid has been destroyed. He picks a 0 level spell to test.

Cosmo casts Detect Magic and tries to detect magic on everyone and see how it reacts and how long he thinks the spell will last.

Concentration check 26 (if needed)

Active Spells:
Detect Magic: 10 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Cosmo - Supplemental 
Tuesday November 7th, 2006 11:59:14 PM

Hit points are back to full after John's second cure.

HP's 63/63

Mykael -- HPs: 52/59, AC: 27 
Wednesday November 8th, 2006 1:13:41 AM

"Thanks Nez... uh...," Mykael states, then a worried look strikes his face.

Ghem... were you hiding when it hit you? Can you see the pyramid? If you were hiding, then it can see you. Hiding will do no good. You have to run. If you can see the pyramid, fly here as fast as you can. Come into the same tunnel that I went down. IF the Yuan Ti are in the way and you cant get down the same tunnel, then fly around in the jungle staying away from it until you see me outside. Then come hide near me.

"Buff and heal quickly, they are getting the same amount of time to organize as we are. And I think the more time we take, the more it favors the Yuan Ti."

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Bart 
Wednesday November 8th, 2006 1:25:01 AM

Let's go outside then, and see what we can do there. I'm ready for it says Bart as he leaves the room back to the entrance of the pyramid

Ari 15/72 HP AC 16 
Wednesday November 8th, 2006 6:32:59 AM

Waiting for the results of the magic test, Ari winces as he moves from foot to foot.

Those shards are everywhere. I wonder what would happen if you could combine a crushed diamond with a fireball spell.

"Ashira I could possibly hang back with you and we could be the arrow brigade. I'm not up for any kind of toe-toe battle just yet. What kind of spells do they like to use because of the resist energy spells ready for either a fighter or spell caster if we think the spells could be effective. Would looking like any of them add to any confusion or would that not help, since I could alter self too."

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Appolo Ac 23 Hp 68 Invisible  d20+14=20
Wednesday November 8th, 2006 2:27:37 PM

Appolo smiles a wicked smile and activates his ring of invisibility and heads quickly down the hall.Moving as silently as possible.

Move silent 20


Val AC 19, HP 100/ 127 
Wednesday November 8th, 2006 2:54:21 PM

Val readies the deadly golden axe and begins pacing about nervously. She knows that things look grim. The Yuan-ti have the resources to keep the battle going indefinately. Eventually fatigue and exhaustion will do them in just the same as a blade.

Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  2d8(5+4)+5=14
Wednesday November 8th, 2006 3:35:31 PM

Nezamil surveys the group and his eyes settle on Ari wincing and quickly taps him on the shoulder with a wand (2dd(5+4)+5=14 cured)(4th charge used)

" that should help ya a little ....let the big boys run out first and i'll sooth your pains a little more "

Nodding at Ashira's words as he works on Ari " yeah teamwork.....pick a partner and don't lose'em " growls the 10'1" dwarf

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)



DM kent 
Wednesday November 8th, 2006 5:37:27 PM

Guys and gals the post may be late tonight depending on airport traffic, but I will post tonight.

(ooc: I think last night's post mentioned that there still was a very slight glow left from only the strongest magic and items, so it is quite dark in the pyramid.

DM kent 
Wednesday November 8th, 2006 11:18:07 PM

Rigging and Ashira talk strategy and Ashira suggests everyone partner up.

The invisible Apollo and the visible Bart head back up the passage they just came down to see what there is to see.

Ari wears a pained expression that matches the pain he feels in his body and talks about hanging back a bit

Cosmo casts his spell and it seems to working correctly.

Mykael contacts Ghem, who still frightened, shakliy responds wiih a quickI'm on my way.

Nez does a bit of healing on Ari but there appears to plenty more to do.

Ever the pesimist, at least of late, Val shoulders her axe and prepares herslf for what is to come.

*****

If you go up another tunnel other than you came down please post that


Ari 29/72 HP AC 20 (shield) 
Thursday November 9th, 2006 6:30:58 AM

Ari decides it's time to do his own experimentation. He decides to cast his shield spell while he's being tended to.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger
Summon Nature's Ally I

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  2d8(5+3)+5=13
Thursday November 9th, 2006 2:02:39 PM

Nezamil reaches out and taps Ari again with a wand (2d8(5+3)+5=13 cured)(5th charge) " go support the others outside "

Ashira i'll go last up the tunnel so i won't clog it up " grins Nezamil

" lets him them before they can get organized and still are in the open "

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)


Appolo Ac 23 Hp 68 Invisible  d20+10=23 d20+14=17 d20+15=30
Thursday November 9th, 2006 2:08:16 PM

Appolo moves silently down the tunnel and pops just outside stepping quickly to the side he looks around.Hoping to spot the snake men before they get organized.

Spot 23 Hide 17 Move silently 30

Bart 
Thursday November 9th, 2006 5:00:07 PM

Hmm Appollo are you near me? I will wait here in the shadow do you see the foes?


Rigging ac 18 haste invisiblity 77/77  d20+12=20
Thursday November 9th, 2006 7:44:37 PM

Rigging will slide on his invisiblity ring and activate it. When the group gets to the end of the tunnel, he will caste a haste on everyone. He then whispers, "Lets go people, this doesn't last very long! Take advantage!"

If we are considered in combat rounds then I will caste the haste.

concentration check 20

haste 1/11
invisiblity 2/7

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, Lesser globe , Mass enlarge



Cosmo (AC 15; HP 63/63) 
Thursday November 9th, 2006 10:04:31 PM

Cosmo lets everyone get in front of him except Nezamil. He will follow everyone down the hallway, back to the outside.

Active Spells:
Detect Magic: 9+/10 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

DM kent 
Thursday November 9th, 2006 11:05:03 PM

Apollo, just ahead of Bart, makes his way out into the sunlight and surprised at what he sees. There is debris averywhere from the top of the pyramid and there are several dead YT just outside of the entry and several dozen assorted live and/or wounded YT in several smaller groups around the pyramid. There are also a number of humans aiding the YT and carrying weapons. None of the YT appear to be aware of your presence, though several groups keep looking back at the pyramid and pointing at it.

About half way up the tunnel each of the swords in front of Mykael nearly get run over and run into by a speeding familiar that is oozing fear and dive bombs past his companion landing on Nez's back digging is claws in and tightly wraping his tail arond his neck and clinging closely behind Nez's head and shoulders.

As Rigging and the others make their way to the tunnel exit they see the scene above and get a haste spell cast upon them.

(OOC: Combat will start on Monday. Use to morrow to prepare and organize. Hopefully I will have my desk top back this weekend so I can get to all my files, the module and make a map)



Val AC 19, HP 100/ 127 
Friday November 10th, 2006 9:39:04 AM

"Just once I would like to ambush them." Val mumbles as she looks at the mass of yuan-ti that have gathered before them. With many others hiding in places unseen.

Appolo Ac 23 Hp 68 
Friday November 10th, 2006 4:30:17 PM

Appolo smiles at wht he sees and slips quietly back inside to Rigging,Deactivating his ring"Hey boss.If you and the other mages unload your best Aoa effect spells on them ina wide 180 degree arc from the mouth of the pyramid I think we can hurt them real bad perhaps make them break and run.That explosion cuaght them in mid teleport took out a whole bunch of them and left the others dazed and confused.Perhaps if you used you rinviisbility to climb to the top of the Pyramid to cas t your spells while th others worked from ground level.If can hit them hard enough now we can keep them disorganized and divided."

Mykael -- HPs: 52/59, AC: 27 
Friday November 10th, 2006 9:30:47 PM

"Ghem, you stay here. Dont leave the tunnel, until I tell you too. ok?"

"Those humans are probably charmed, if we use area effect spells we take a chance of hitting them. We should becareful and give the humans as much of a chance as we can."

Mykael waits for orders near the entrance.

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  2d8(7+7)+5=19
Friday November 10th, 2006 11:01:48 PM

Ducking to the avoid the speeding familiar without success " ouch......easy there little fella " soothes Nezamil to Ghem " what are you afraid of ??.......whats out there ?"

Nodding at Mykael words " yeah stay close ...and stay behind me "

"Ashira if Appolo is right we should hit them hard while they are confused.....and make sure we work together "

With an appraising look at Ari " maybe a little more of Domi's healing touch for you " as nezamil reaxhes out and taps him with a wand (2d8(7+7)+5=19 cured to Ari)(6th charge used)

"i'll be the last one out of the tunnel "

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)


Ashira (AC28, HP 108/112) Woodland Stride, Haste 
Friday November 10th, 2006 11:13:41 PM

Ashira nods at Nezamil's suggestion. "I agree. Let's move hard and fast. C'mon folks, no time to loose, the clock is ticking!!" Grabbing Appolo's shoulder she whispers "You're with me. Everybody link up and take them down fast!" Checking to see if anybody has any last minute spells or suggestions, Ashira unsheathes her swords and makes a bee line for the nearest Yuan Ti.

Haste: 1/1

Bart 
Saturday November 11th, 2006 9:16:43 AM

Appola use your ring and go out first make sure you sneak attack one off their bosses, our spellcasters can fire off area off attack spells first i will run into melee just after that

Rigging 74/74  d20+12=21 d20+12=31
Saturday November 11th, 2006 5:15:21 PM

Rigging growls at Mykael, "You might be right but if those humans attack any of us, put them down. We don't know they are charmed and I have met plenty of evil humans in my days. We know the snakemen have allies on the outside wold feeding them slaves and other things.

Rigging still invisible will wait for the others to come out of the pyramid and then cast his mass enlarge. He targets Val, Bart, Ashira, Mykael, Ari, and John. He leaves out the already huge Nezamil, Cosmo and himself.

Rigging rolls concentration checks on for haste and mass enlarge and makes both.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, Lesser globe , Mass enlarge*

Invisibility 3/7 rounds
haste 2/11 rounds
mass enlarge 1/110 rounds

Enlarge gives those mentioned above 10' reach, adds one to your strength, but minues one from you AC

Haste gives everyone an extra 30' to their base speed, +1 on AC, +1 to hit, and one extra primary hand attack. Go get them fighters!


(DM Kent: Unless the spell has changed since I last used it, in addition to increased size and reach, enlarge person gives a +2 size bonus to strength, a -2 size penalty to dexterity AND a -1 penalty on attack rolls and AC.)

Cosmo (AC 15; HP 63/63) 
Sunday November 12th, 2006 7:42:09 PM

Cosmo joins everyone down at the exit from the pyramid. He accepts the haste spell from Rigging and is glad when he is excluded from the Enlarge spell. While Rigging is casting his spells, Cosmo will cast a spell of his own. He will cast Polymorph using his Rod of Extend. The creature he picks is a sprite

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite): 20/20 minutes (extended)
Haste: from Rigging

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph *
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 1/3 & Enlarge 0/3


John (AC15 HP35/35) Enlarged NPC Nellie  2d8(8+7)+5=20
Monday November 13th, 2006 12:18:56 AM

Popping back into view as soon as Rigging activates his ring, John is clearly uncomfortable. Taking the wand, he taps himself, reasoning that in order to be of any help he's got to be up to full speed. Since he's visible, John hangs back on the battlefield, waiting to see who needs healing first.

Ari 48/72 HP AC 19 (shield) , enlarge, haste 
Monday November 13th, 2006 6:51:24 AM

"Thanks Nez, I imagine we should start following the others out."

Once Ari can see outside, Ari will summon a friend to help with air cover.

"We'll have a friend that will try to keep spell casters and bowers busy"

Summon Nature's ally (hawk I think).

"Friend hawk, we need a distraction with these snake people."

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Val AC 17, HP 100/ 127 (Enlarge) 
Monday November 13th, 2006 11:11:53 AM

"In the future could everybody please stop from making me bigger like this. It's a real disadvantage in combat. Personaly I don't think it gives more than it takes away." Val says with a frown as she looks at her now massive body.

ooc: enlarge basically balances out to -2 to ac, -1 to dex skills and ref saves, and +1 to damage.

Attendence report 
Monday November 13th, 2006 1:41:31 PM

Dm Kent xxxxo
Ashira xxoxo
Appolo xxxxo
Rigging xxxxo
Val oxoxo
Bart xxxxo
Nezamil xxxxo
Mykael xxoxo
Cosmo xxxxo
Ari xxxoo

Dm Kent has had computer problems but has stated they should be fixed by Monday !

DM Kent 
Monday November 13th, 2006 6:38:53 PM

(OOc: still no computer and no files so we will go with what we have. If you can each resend your PCs to Lemberno@nc.rr.com I will download the sheets to my laptop and at least have those.) I usually post between 6-8 PM est.

******
Bart, Nez, Rigging discuss attack plans and whether or not to attack the humans, but don't seem to come to any set plan. However, Rigging casts enlarge on Val, Bart, Ashira, Mykael, Ari, and John and hastes everyone as well.

Surprisingly the swords begin to slip out of the pyramid pretty much unnoticed and head into the open with Ashira leading the way.

Cosmo changes himself into a sprite while Ari begins casting for some air support.

The swords all exit the shelter of the pyramid and just moments later there is a shout and suddenly the swords have mmany eyes almost simultaneuously focused upon them.

Arranged in front of the Pyramid are 4 groups of six each consisting of 2 Yuan-Ti, 3 strange looking smakes with arms (that you haven't seen before and 1 human. They seem to be generally occupied with helping the YT in each group and occasionally looking back over their shoulders at the top of the Pyramid. No notice seems to be paid to the swords as they leave the pyramid.

Apollo Will DC 15
Everyone else will DC 17


new map coming.

Rigging  d20+7=16
Monday November 13th, 2006 8:06:38 PM

Rigging makes will save of 16

Rigging is astonished to see the amount of the enemy. He quickly casts a spell casting Evard's tentacles centered on the right top diagnal of Number 11 trying to get as many of the enemy ensared as possible without effecting our fighters.

"Take out the southern group first!" Rigging calls.

Rigging will hold his ground and pull out a wand

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 3/11 rounds
mass enlarge 2/110 rounds
Evards 1/11

DM kent 
Monday November 13th, 2006 8:16:10 PM

(Todd I would love to have it posted.)

Ashira (AC26, HP 108/112) Woodland Stride, Haste, Enlarged  d20+8=27 d20+15=33 d20+15=17 2d6(5+3)+6=14 d20+10=22 2d6(6+3)+6=15 d20+5=25 d20+5=23 4d6(4+3+1+5)+12=25 d20+15=26 d8+4=9 d20+7=10 d20-3=5 d20+15=25 2d6(2+1)+6=9
Monday November 13th, 2006 8:39:27 PM

Ashira grins as she squints in the sunlight and easily shrugs off the magic slung at her (Will=27). Excellent! So many victims! Her now huge swords whirl and slice into the Yuan Ti that are now easily within reach of her massive arms. (AC33/17 for 14, AC22 for 15, AC25/23 crit? for 25, AC26 for 9, AC25 for 9). She watches each blow carefully to see if they down her target. (First target 3, then 6, then 7)

Spells in place
Haste: 2/11
Enlarge: 1/110

Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8

Todd 
Monday November 13th, 2006 9:05:03 PM

damage modifiers from table 2-2 in the DMG

I'm only posting for one size category because I do not believe anyone else needs it.

Here is the size damage increase for the shift up of one category.

If your damage is......it moves to

d2 d3
d3 d4
d4 d6
d6 d8
d8 2d6
d10 2d8
d12 3d6
2d4 2d6
2d6 3d6
2d8 3d8
2d10 4d8

If anyone else needs something different, just let me know.

John (AC15 HP35/35) Enlarged NPC Nellie 
Monday November 13th, 2006 10:57:16 PM

John looks over to where Rigging has just appeared. "You know...I work best with the ability of the ring. You don't mind if I use it now, do you?" John waits until he gets Rigging's approval and then (hopefully) activates his ring, becoming invisible once more. He watches the battle, waiting for the moment when his skills will be needed.

Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac  d20+13=21
Monday November 13th, 2006 11:12:27 PM

Emerging last out of the tunnel the 10'1" dwarf grins as his shipmates grow in size " Hahaha ....your all still shorter then the dwarf " roars Nezamil with laughter

Shaking off the magical energy (d20+13=21 will save ) "hrmmf"

With a quick survey of the action Nezamil steps forward (to K-12)(move action)and fishes out a scroll " this should help everyone " without missing a beat the Cleric of Domi quickly recites the divine writings on the scroll " Domi protect and guide us .....thwart our foes as you grant us courage "(casting Prayer from a scroll)

A burst of Domi's divine power washes across the field and spashing friend and foe alike

Range: 40 ft.

Area: All allies and foes within a 40-ft.-radius burst centered on you

Duration: 1 round/level

Saving Throw: None

Spell Resistance: Yes

You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a --1 penalty on such rolls.


Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 10/10 rds


Cosmo (AC 16; HP 63/63)  d20+10=30 d20+12=25
Monday November 13th, 2006 11:36:52 PM

Will save 30; natural 20

Cosmo the Sprite-Pixie, flies straight up from his current position, retrieving a Rod as he moves. He ends up in the same square, but at a height of about 40'. How convenient, Cosmo thinks that the snake creatures are all grouped together. He has a big smile on his face as he lets loose one of his more potent mass spells.

Cosmo casts fireball spell using his Maximize Rod. The fireball engulfs enemies 19 to 24, but not M.

Fireball - maximum damage 60/30
Spell resistance - 25
Saving throw - Reflex 19

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 20/20 minutes (extended)
Haste: from Rigging

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph *
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Ari 48/72 HP AC 19 (shield) , enlarge, haste  d20+7=14 d20+7=10 d20+7=12 d20+7=17 d20+7=23 d20+2=7 d8+2=4 d8+2=10
Tuesday November 14th, 2006 7:04:38 AM

(will save 14, used hero point for 10 - failed)

With his latest spell finished, Ari pulls out his bow and fires in the direction that Rigging ordered (hoping to pick on #21)

(AC 12, AC 17 for 4 points , AC 23 for 10 points, AC 7)

Ari expects that he will probably be in close melee. Ari also keeps an eye out as to how he can guide the hawk to keep magic users or anyone that has a distance attack busy.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy



Val AC 17, HP 100/ 127 (Enlarge, Haste) 
Tuesday November 14th, 2006 10:36:31 AM

Val wanted to leap into the fray and start swinging wildly, cutting the snakes to pieces. Instead she follows orders and begins moving toward the southern group (L12)

Val's Will Save  d20+7=19
Tuesday November 14th, 2006 10:41:27 AM

WIll save 19 or 21 if its an enchantment.

George 
Tuesday November 14th, 2006 2:31:18 PM

Walter/Val I think you can reach the southern group without any problems. Remember you have haste on which adds a +30 to your base. You also have a 10' reach so you can effectively attack a square 70'away. Good tactic is to attack a medium sized creature utilizing your longer reach and when he closes with you, you get an AOO. If you have combat reflexes you get as many AOO as your dex bonus against different opponents. So if 3 close with you, and you get +3 on dex, you could attack them all. (assuming they have a 5' reach)

Bart ac 27 hp 86  d20+7=20 d20+15=34 d20+15=18 2d8(2+8)+14=24 d6=1 2d8(7+2)+14=23
Tuesday November 14th, 2006 2:37:08 PM

Will save 20
Bart moves forward and attacks # 12 (spring attack powerattack+2 threat crit ac 18? for 24+1shock (+23 if crit) Bart makes sure he keeps more then 5 ft distance between his opponent and him

Appolo Ac 27 HP 68 Bless+1 Invisible Haste +4  d20+7=21 d20+14=15 d20+19=20 d20+19=26 d10+5=11 d8+5=11 d6=5 d6=6 d6=3 d6=6 d6=6 d6=2 d6=6 d6=6 d6=4 d6=3 d6=6 d6=5
Tuesday November 14th, 2006 4:08:18 PM

Appolo shakes his head and goes invisible he moves qquickly and silently.Circling wide as looks for the snake leader of the southern group.Thinking the whole time{No don't listen to me let them get organized.}He decides to close with the one Bart just attacked and backstab it.He swings two timeat the creatures back.

Will 21 Move Silent 15

Attack 20 ,26 Damage 11 11 Backstab damage 28.30 For a total of 80

DM Kent 
Tuesday November 14th, 2006 5:48:06 PM

Rigging casts his tentacles and the spell goes off without a hitch encircling 7 of the enemy and begins to batter at them. Riggin then pulls out a wand getting ready for his next round.

Ashira moves in thinking it kind of strange that the different groups of the enemy appear to be made up of the same numbers of races. But she has little time to ponder that as she jumps to attack her blade literally spinning and slashing through a first, second and yet again her third opponent. It is then that she realizes that the groups are identical and illusional.

John gets the ring and become invisible yet again.

Nez cats his scroll thinking to aid his family and foul up the enemy and afterwards realizes that there isn't an anemy currently as he can actually see through the illusional figures.

Cosmo the sprite zips upward and once ataining his chosen height casts a fireball down upon the group he knows is below him even though for some reason he can no longer see them from directly above, Moving down slightly for a second he ses that his targets are indeed still there but don't seem to be affected by the fire, whicich is when he realizes that he is watching an illusion.

Ari sends his arrows arcing toward the now engulfed #21 and sees his second arrow strike true. and gets ready to send his next volley in.

Val charges in and lashes out and through her chosen opponent realizing that these opponents were nothing more than elaborate glamours.

Bart too attacks his chosen foe and watches for a moment in horror as his blade seems to sice right through him with no apparent damage. It is then he realizes what his mind was trying to tell him. The scene infront of him wasn't real.

Apollo moves around to one of the YT in the non fireballed group and seemingly with not so much as a inkling that he is there walks up behind his foe and literally slits his throat. Ready for the spray of bllod and the need for a quick backstep, Apollo is momentarily taken off guardas he finally catches up to what his brain was trying to tell him. None of this is real.



DM Kent  d20+17=37 d20+7=15 d20+25=45 d20+15=18 d20+6=14 d20+12=19 d20+7=23 d20+10=24 d20+3=6 d20+12=21 d20+5=25 d8+5=8 d8+5=7 d8+5=9
Tuesday November 14th, 2006 10:11:14 PM

As rigging and Ari get ready for another round of combat the other cease their attacks and explain to them that the identical groups are illusions and that there is in reality nothing there.

About that moment ten arrows come streaking out of the wooded areas around the clearing. Three of them find a home with the firt hitting Ari for 8 points. the second strikes Ashira for 7 points and the last one strikes Val for 9 points. The other arrows missed. Arrows seem to have come from each side of the camp is specific directions. Basic common sense tells you the general direction of the archers if not their ecact location.

Ac 37 (nat 20)
AC 45 (nat 20)
Ac 25 (nat 20)

Mykael -- HPs: 52/59, AC: 27  d20+8=26 d20+7=11
Tuesday November 14th, 2006 11:56:20 PM

Upon noticing the illusions(Will = 26), Mykael turns and looks at the top of the pyramid. Does it appear that any Yuan Ti survived?

(Spot = 11)

"Dont these idiots ever learn. They suck as archers and even if they get lucky, armor protects us from serious harm."

"Split up or all charge one side?"

Enlarge - 2/110
Haste - 3/11

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

-----------------------
ooc: Chris, cant post tomorrow night, hook me up please. Thanks



Ari 40/72 HP AC 19 (shield) , enlarge, haste 
Wednesday November 15th, 2006 7:40:28 AM

"I should have realized that about the images."
"Friend hawk please locate the archer over there and attack if you can" 21P if possible.

"What now boss?" Ari holds action looking for a clear target. If one presents itself he'll unload 4 arrows. If anyone attempts to close to melee Ari will draw his swords.



Bart 
Wednesday November 15th, 2006 2:11:23 PM

That leaves me no choice Bart runs towards the treeline (didn get a map yet)

(Kent: Not sure why. I have sent them to your addy and none have been returned. wvanruiten@home.nl - correct?)

Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac ,Prayer 
Wednesday November 15th, 2006 3:28:19 PM

"They reacted faster then i expected " growls Nezamil " so much for getting the drop on them "

"Well lets see what we can do about dem pesky archers " as he fishes out a feather and small fan "Domi shield us with your breath "as he blows a puff of air towards the archers to the north "(casting windwall)(H6 to Q6)(100'long by 50' high)

"that should stop the shooting from the north"

Looking about as his fellow Wildcards seek out the enemy "team work people...lets work together "

With Ghem still attached to his shoulder " keep an eye on Mykael.....let me know if he strays too far away " remarks Nezamil to Mykaels familiar

" come out and fight you cowardly worms " roars Nnezamil

(everyone has Prayer cast upon them )
bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a --1 penalty on such rolls.

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 9/10 rds
Windwall 10/10 rds



Appolo Ac 27 HP 68 Haste+4 Bless+1 Invisible  d20+14=27
Wednesday November 15th, 2006 3:50:08 PM

As soon as he realizes that he is attacking an illusion Appolo goes invisble agian and heads quickly toward the location of the nearest Archer<Move silently as goes.

Move Silent 27

OOC Not recieving map E-Mail marcus_arelius@earthlink.net Thank You.

(Kent:My emails to you are getting returned for some reason.)

Rigging  d20+9=26 5d4(4+2+4+4+2)+5=21 d20+13=33
Wednesday November 15th, 2006 4:16:18 PM

Rigging curses in frustation as he sees his spells wasted on illusions. He yells, "Get into your fighting pairs and lets kill some snakes. Work together and take them down fast!"

Rigging takes a hard look at the jungle trying to spot where some of the arrows are coming from. spot check 26

If he sees an opponent, he will cast a magic missile at them doing 21 points of damage. spell resistance roll 33. Rigging will then move towards the tree line base speed 60 trying to stick close to Ashira

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 4/11 rounds
mass enlarge 3/110 rounds
Evards 2/11


Ashira (AC26, HP 101/112) Woodland Stride, Haste, Enlarged, Prayer 
Wednesday November 15th, 2006 5:31:34 PM

Ashira looks at the smoke puffs that dissipate as she cuts through them, and then down at the arrow sticking in her arm. "Alright...that's it...I've had enough of these games..." Linking up with Rigging, she heads toward the position of the archers. As she does, she yells out "No cowboys...everybody find a partner. Appolo, link up with Bart, Val team up with Ari. We're finishing this once and for all."

Spells in place
Haste: 3/11
Enlarge: 2/110
Prayer:1/10


Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8


Val AC 17, HP 92/ 127 (Enlarge, Haste)  d20+22=36 d20+22=28 d20+17=32 d20+12=20 2d6(5+2)+11=18 2d6(1+6)=7 2d6(6+3)+11=20 2d6(4+3)=7 2d6(2+1)+11=14 2d6(1+2)=3 2d6(6+5)+11=22 2d6(2+2)=4
Wednesday November 15th, 2006 6:05:29 PM

Val turns to the closes Yuan-ti (#13). She raises the now massive glowing golden axe and brings it down hard upon the snake creature. Enchanted with speed the axe is a blur of death and carnage.

ooc: 1st- ac 36 for 25, 2nd- ac 28 for 27, 3rd- ac 32 for 17, 4th- ac 20 for 26

DM Kent 
Wednesday November 15th, 2006 7:07:24 PM

(ooc, Not sure why Bart is not recieving maps as I have sent them to the addy I have, wvanruiten@home.nl. As for Apollo, all my maps are being sent back as undeliverable.)

Mykael looks up on the pyramid and sees what apear to be few bodies and then his eyes boggle out as he sees one of the scaiest things he has ever seen in his short life. About halway down the pyramid and moving quickly is a monstrous beast 20 feet tall and 36 feet long. It has large snake like body with four legs and a whip like tail wih pincers that is lashing from side to side, but perhaps more worrisome are the eight snakelike necks and heads that surround a primary, what can be described no other way as a toothy maw.

Ari sends his hawk on amission and moments later whether by plan or chased out a purblood and an armed snake come from the woods, swords drawn and being harried by the hawk.

Bart charges forward and stops short as he sees several foes being to come toward him from the trees and the buildings. (one pureblood and 2 armed snakes)

Apollo moves forward and soon is seeing an abomination ans an armed snake coming toward him.

Val continues wailing on the illusion for a moment in frustration and then sees a pureblood ans an armed snake coming toward her.

Nezcats his spell and moments later he sees a halfbllo an abomination and two armed snakes come out of the trees.

Rigging spots the abomination just as it drops from the trees and hits it with a magic missile. It hisses at him and a very scary look crosses the large creature's fanged maw.

Ashira yells for fighting pairs to form up and moves forward stopping when Rigging joins her and they see their fos approaching.



Cosmo (AC 16; HP 63/63) 
Wednesday November 15th, 2006 8:52:19 PM

Cosmo looks around trying to find out where the arrow shots are coming from. He doesn't have to look long until snakes and Yuan-ti start to pore out of the woods towards the Wildcards. When Cosmo looks back towards the pyramid he is shocked to see a monstrosity climbing down the side of the structure. Cosmo judges the size of the creature to his position in the air, hoping he is out of its reach (will move higher if necessary to not get attacked, but will try to fly/hover where he is).

Cosmo begins casting a spell. It will come into affect at the beginning of the next round. He casts the spell SM V.

Location: I12 about 40' in the air, unless he has to go higher to stay out of the large creatures attack range.

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 19+/20 minutes (extended)
Haste: from Rigging

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Mykael -- HPs: 52/59, AC: 27 Enlarge,Haste,Prayer 
Thursday November 16th, 2006 12:12:00 AM

The elf's heart cataches in his throat as the 8 headed beast climbs down from the top of the pyramid "wha.....wha....what is that thing "

Thoughts flash thru his head.....some good...some not so good.....but suddendly he grins " yeah i'll give that a try " as he reaches for a bit of spider web from his pouch ...with quick reflexes he weaves his magic and releases it at the beast (casting web) aiming for all the weaving snakeheads " i hope they all stick together "

The multi talented Elf holds his position waiting for the effects of his spell to bear fruit.....with a quick look about to keep his fellow Wildcards location in his mind he turns back to the beast on the pyramid

Enlarge - 3/110
Haste - 4/11
Prayer -2/10

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Spells cast *

)posted by adm-Chris)



Ashira (AC26, HP 101/112) Woodland Stride, Haste, Enlarged, Prayer  d20+15=20 d20+10=12 d20+5=25 d20+5=17 d20+15=29 d20+7=15 d20-3=5 d20+15=26 2d6(3+3)+7=13 2d6(2+5)+7=14 2d6(1+4)+7=12 d8+4=6 d8+4=7 d8+4=8 2d6(2+1)+7=10
Thursday November 16th, 2006 12:13:07 AM

Grinning as the Yuan Ti crawl out of the woods, Ashira moves over into range (5 foot step to K8). She launches a full attack on K.

AC20 for13
AC12 for14
AC25/17 for 12
AC29 for 6
AC15 for 7
AC26 for 10


Nezamil Ac 20 Hp 49/81 Endure elements,Magic vestments +2 ac ,Prayer ,SR 
Thursday November 16th, 2006 12:38:25 AM

As the enemy surge out of the surrounding woods "maybe i should be more careful for what i wish for " growls Nezamil

Remembering the snakemens heavy use of spells Nezamil quickly touches his anvil holy symbol "Domi shield thy servant of their magic"(casting spell resistance 12+10 level=22 Sr)

The 10'1" dwarf slowly spins in a circle....survey the battlefield .....making mental notes of his friends and enemy's location.

His eyes widen at the sight of the 8 headed beast "by Domi protect us from that vile beast " growls Nezamil as he stands his ground

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 3/10 rds
Windwall 2/10 rds
SR 1 min level (10 mins)

Ari 40/72 HP AC 19 (shield) , enlarge, haste  d20+7=12 d20+7=26 d20+7=25 d20+7=16 d20+2=3 d8+2=5 d8+2=3 d8+2=6
Thursday November 16th, 2006 5:50:50 AM

Ari hears Rigging call out to join up in battle pairs. Briefly he thinks that's something new. I wonder what he means by that, he did not mention anything about it Then Ashira at least guides him by telling him to stick with Val.

"Friend Hawk can you distract that ugly thing behind you. Attack if you can, but don't put yourself in danger unless you are confident."

Ari then moves towards Val at the same time he's releasing Arrows into (N17) (moving to keep a line of fire).

AC 12 for 5 points, AC 26 for 3 points, AC 25 for 6 points and AC 3. (16 was an accidental extra roll)

Evidently walking and aiming the bow is a little too much for Ari as he sees his last arrow go skitting out of control.

( would you allow an extra round of shots from holding action last roung?) (I didn't roll them assuming no, but wanted to ask anyway)

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Rigging hps 74/74 ac 17  d20+9=16 d20+9=24 d20+9=28 d20+13=31 4d6(5+4+1+6)=16 4d6(5+6+1+5)=17 4d6(3+5+5+4)=17
Thursday November 16th, 2006 7:25:27 AM

Rigging sees his wife attack K and decides to help her take one down quickly. He casts a scorching ray spell shooting three rays at K, hitting touch ac of 16, 24, and 28. spell resistance 31. Damage is 16 for 1st ray, 17 for second and 17 for the third. Total damage is 50.

OOC which abomination did I hit with the first magic missile spell?

Rigging will move to H8 up the pyramid stairs trying to keep an eye on things but out of the Hyrda's? way.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile* , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3**, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 5/11 rounds
mass enlarge 4/110 rounds
Evards 3/11



Val AC 17, HP 92/ 127 (Enlarge, Haste) 
Thursday November 16th, 2006 7:07:44 PM

Figuring that the giant creature is the worst thing on the field of battle, next to herself of course. Val decideds to head for the massive creature. If she survives that then she can worry about the other snakes.

"What is that thing?"

ooc: move to I13

Appolo Ac 27 Hp68 Haste+4 Bless+1 Invisible  d20+14=23
Thursday November 16th, 2006 7:25:43 PM

Appolo looks around and links up with Bart.Move as silently as possible he will attack and backstab any opponent Bart engages.

DM kent  d20+9=27 9d6(2+5+3+3+3+5+2+5+3)=31 d20+10=18 3d8(5+1+2)+5=13 d20+5=21 d20+10=29 d20+10=22 d8+4=5 d20+25=41 d20+15=22 d20+7=15 d8+10=17 d20+12=28 d20+7=13 d20+9=25 d8+5=11 d8+5=6 d20+10=12 d20+10=17 d20+10=11 d20+10=29 d20+10=19 d20+10=14 d20+10=26 d20+10=14 d20+10=12 d20+10=24 d20+10=15 d20+10=13 d8+6=11 d6+4=8 d8+6=7 d6+4=9
Thursday November 16th, 2006 9:14:45 PM

K - AC 25
H - Ac 25
Ha - AC 20
P - AC 20
R - AC 20
s - Ac 16
C - Ac 28

While some of the swords move positions others jump to the attack while a few cast spells and prepare and some do some combination of the above all to some success.

Bart awaits the group coming toward him and is rewarded for his patience as they quickly close with him. (attack of opportunity on snakes)

Apollo moves up alongside Bart to support him with the foes that are closing in on him, and also sees another group moving by (Attack of opportunity on a snake for Apollo if wanted).

Val moves toward the Pyramid with its newest inhabitant ready to engage it and it responds by nearly arriving at the smae spot at the same time.

Having already successfully hitting R with the magic missile Rigging follows that up with some scorching rays.

Ari fires at Ha hitting it several times as it moves into melee with him. Meanwhile the hawk moves carefully upward trying to find an opening where it can waylay the serpentine creature.

Nezamil casts a spell upon himself and then begins to scan the battle.

Ashira unloads a barrage upon K and then realizes that only some of her attacks hit and that she is now nearly surrounded. (attack of opportunity on snakes)

Mykael casta quick web hoping for a bit of delay or at least a bit of a sticky situation and for a moment perhaps it looks like he might have succeeded but the web finds nothing for sturdy solidness to afix itself to and after a moment of two falls harmlessly to the ground.

Up in the air cosmo begins a spell trying to come up with something to help his family.

**********

Abomination H moves forward more toward the middle and cast a spell with Nez being his target of choice. Suddenly a column of fire pours down on Nez 31 points Reflex dc 22 for 15 points. Sr 27

Abomination R reaches out and touches Ashira sending negative energy coursing through her 13 points - will Dc 18 for 6 points SR 21
The two snakes slice at Ashira with their sword and one connects AC29 5 pointswhile the other misses by just inches. The halfblood K leaps into the fray against ashira as well sword flying left and right AC 41, 22, 15 connecting one time for 17 points

Ari bow still in hand finds himself suddenly alone and facing two opponents with two more closing fast. The pure blood Ha attacks a sword in each hand Ac 28, 13, 25 connecting with both blades for a total of 17 points

The other pure blood P and two snakes all attack Bart and all three miss badly in their hurry to reach him.

The Creature moves quickly for something as large as it is and meets Val on the Pyramid just as she arrives.

The first four head strike out at Mykael with the first connecting AC 29 11 points and the fourth coming very close AC26 fort save DC 15 or take and additional 8 poison damage

The last four snake heads lash out at Val also only connecting once [b]AC 24 - 7 points fort save dc 15 or take an additional 9 points poison. The scary looking mandible claw tail whips around at her as well but misses closing just inches from her middle.



Mykael -- HPs: 41/59, AC: 26 Enlarge, Haste, Prayer  d20+7=22 d20+7=17 d20+13=25 d20+8=17 d20+13=24
Thursday November 16th, 2006 10:39:28 PM

ooc: Kent, Mykael would have taken damage from the other attack. I forgot to add benefits for spells. AC is 26.

IC: Mykael fights off the poison from both attacks(fort. saves = 22, 17).

"Stupid Dwarf! Heal yourself. I can see the wound, quit worrying so much about us that your forget about yourself. Gargul may not let you back out to play this time."

Mykael chides at Nezamil, as he is swinging at the beast. (all misses)

Enlarge - 4/110
Haste - 5/11
Prayer -3/10

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste



Rigging 77/77  d20+13=27 d20+9=25 d20+9=25 d20+9=18 4d6(6+6+4+6)=22 4d6(5+4+2+6)=17 4d6(4+5+3+6)=18
Thursday November 16th, 2006 10:54:38 PM

Rigging is torn on which direction to go. Should he attack the abomination or the hydra. Rigging is suspicious of the hyrda? Where did it come from? Illusions have been cast already. Could this be a shadow illusion. The web didn't work. Still he isn't sure enough to stick his neck into the fray

He decides to take down another spelluser and casts his last scorching ray hitting the abomination R 3 times AC 25 ac 25, ac 18 spell resistance 27 damage 22, 17 and 18 for 57 more points of damage.

If the abomination is still up, he will yell, "Ashira, finish the abomination off. It is a spelluser."

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile* , mage armor, Ray of Enfeeblement x 2, true strike,
Second level spells: Scorching rays x 3***, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 6/11 rounds
mass enlarge 4/110 rounds
Evards 4/11



Ashira (AC26, HP 73/112) Woodland Stride, Haste, Enlarged, Prayer  d20+9=20 d20+15=29 d20+10=11 d20+5=11 d20+15=22 d20+7=11 d20-3=-2 2d6(2+2)+6=10 d20+15=31 2d6(4+4)+6=14
Thursday November 16th, 2006 11:58:54 PM

Once more, Ashira resists the magical energy being channeled her way (Will=20). She rolls her eyes at Rigging's comment. "You know dear...I'm just a little busy right now...what with being surrounded and all. But that's ok...I'll try and do your dirty work for you..." Though her words are calouse, Rigging can tell that Ashira isn't really angry with him...just...busy. The ranger launches another full attack on K if he's still alive or R if K has fallen, but once more does only a minimal amount of damage. (AC29 for 10, AC31 for 14)

Spells in place
Haste: 5/11
Enlarge: 4/110
Prayer:3/10


Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8

OOC: Kent, just a quick question...you say K is a halfblood, but on the map he looks large. Is he enlarged, or is that just a typo?

Kent: He is indeed enlarged.


John (AC15 HP35/35) Enlarged, Invisible, Prayer NPC Nellie  2d8(1+3)+5=9 d8=8
Friday November 17th, 2006 12:07:01 AM

John watches the Wildcard's combat with cool, detached interest. When Ashira gets hit pretty hard he snaps into action. Moving swiftly out of the shadows, he brings himself closer to Ashira (K10). Using his abnormally large arms, John reaches out and taps Ashira with the wand (16 healed).

Spells in place
Enlarged 4/110
Invisible 4/7
Prayer 3/10


Nezamil Ac 20 Hp 33/81 Endure elements,Magic vestments,Prayer,Haste,Sr 22  d20+6=11 d8+10=11 d8+10=15
Friday November 17th, 2006 1:16:08 AM

Nezamil shudders as the pillar of flame cascades down (d20+6=11 reflex save failed)grimacing in pain he eyes catch Ari's plight "well i better do as Mykael says " which brings a smirk to the dwarfs face

"Domi heal thy faithful and couragous " prays Nezamil (casting mass cure light d8+10=15 cured to all )(1st roll was a one so i used a hero pt to reroll)

)everyone gets 15 hit pts cured)

The big dwarf moves forward to assist Ari(moving to M-13)(to 10' range)and drawing his mace

" lets get that abomination " growls Nezamil

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(Sr)*

(ooc: Rigging cast haste on the entire group earlier nov 9th post)

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 4/10 rds
Windwall 3/10 rds
SR 1 min level (10 mins)
Haste 5/11



Bart  d20+17=33 2d8(8+5)+10=23 d20+17=22 d20+17=37 d20+17=35 d20+12=18 d20+7=17 2d8(1+8)+10=19 2d8(6+5)+10=21 2d8(6+3)+10=19 2d8(1+4)+10=15 2d8(3+6)+10=19 d6=5 d6=3 d6=3 d6=2 d6=4 d6=3 2d8(5+3)+10=18 d20+17=20
Friday November 17th, 2006 2:54:03 AM

Bart uses his attack of opportunity to attack one of the snakes (ac 33 for 23+5)
He just swings around hitting hard around him (ac 22 for 19+3 , 18 for 21+3, 17 for 19+2 extra haste attack cit ac 37/35 for 15+19+4) (in case he can make a cleave attack ac 20 dor 18+3)

Ari 38/72 HP AC 19 (shield) , enlarge, haste  d20+10=19 d20+10=30 d20+10=11 d20+9=15 d20+4=17 d8+3=5 2d6(6+3)=9 d8+3=11 d6=2 d10=3 d8+3=10 d6=6 d8+3=11 d6=2
Friday November 17th, 2006 6:31:46 AM

Switching weapons Ari swings with as much gusto as he can on the snakeman. (Fire Sword as Primary)

AC 19 (11 points + 2 points fire) 1st swing fire sword

AC 30 (regular hit (11)) (10 points +6 points of fire) (does the d10 burst for the sword happen on a crit, or on the successful 2nd hit? If it's just a critical 3 more fire points) Hasted Swing

AC 15 5 points (+9 points vs evil) Off Hand swing
AC 17 11 points + 2 points of fire. 2nd Primary Swing.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy

Cosmo (AC 16; HP 63/63)  d4+1=2 d20+9=21 d20+9=11 d20+4=23 d20+9=27 d20+9=10 d20+4=19 d6+3=8 d6+7=11 d20+11=17 d20+11=20 d20+12=25 4d6(6+5+3+6)=20 4d6(5+5+5+3)=18
Friday November 17th, 2006 9:23:56 AM

Cosmo completes casting his SM V spell. He summons his ever faithful fiendish ape friends. This time he is only able to summon 2 of them. Looking around the battlefield he sees on opponent without any Wildcard attacking it. Cosmo places the 2 Fiendish Apes by Abomination H, flanking it. They immediately begin to attack the snake creature. Each one scoring one hit.

Ape 1 attacks "H" (added +2 to above rolls for flanking)
Hit AC's 23, 13 & 25
Damage 8

Ape 2 attacks "H" (added +2 to above rolls for flanking)
Hit AC's 29, 12 & 21
Damage 11

Location:
Ape 1: O14
Ape 2: O16

Cosmo flies over to cell L11 and casts another spell. This time he casts Scorching Ray at Abomination H.

Hit TAC 17 & 20
Spell Resistance 25
Damage 20 & 18

Location: L11 about 40' in the air.

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 19+/20 minutes (extended)
Haste: from Rigging
SM V: 10/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 *, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Appolo Ac 27 Hp 68 Haste +4 Bless +1 Invisible  d20+18=33 d20+18=37 d20+18=33 d20+18=31 d20+5=12 d10+5=13 d10+5=15 d8+5=6 d8+5=9 d6+1=5 d6+1=2 d6+1=6 d6+1=5 d6+1=6 d6+1=4 d6+1=7 d6+1=2 d6+1=3 d6+1=5 d6+1=3 d6+1=7 d6+1=4 d6+1=2 d6+1=4 d6+1=4 d6+1=7 d6+1=2 d6+1=2 d6+1=4 d6+1=5 d6+1=4 d6+1=6 d6+1=5
Friday November 17th, 2006 10:43:12 AM

Appolo back stabs the nearest snakemen left standing after Barts assualt, unleashing a full attack.
As his opponents fall he moves on to the next one.

Attack 33 37 33 31 Damage 13 5 6 9
Backstab Damage 28 22 20 24 Ttotal Damage 127


Val AC 17, HP 86/ 127 (Enlarge, Haste)  d20+13=25 d20+17=32 d20+17=27 d20+12=32 d20+12=28 d20+7=15 2d6(3+6)+16=25 2d6(6+4)=10 2d6(1+6)+16=23 2d6(1+6)=7 6d6(5+4+3+1+5+3)+48=69 2d6(6+2)=8
Friday November 17th, 2006 8:07:39 PM

(fort save 25)

Val dodges, or tires to as the swarm of snapping maws streak towards her. Gritting her teeth in defiance Val strikes at the beast with the golden axe.

ooc: power attack -5/+5. The axe is serpent bane so I'm assuming it affects the hydra in the same fashion.

1st attack ac 32 for 25 normal and 10 bane
2nd attack ac 27 for 23 normal and 7 bane
3rd attack crit w/ ac 28 to confirm for 69 normal and 8 bane
4th attack misses with ac 15

DM kent  d20+9=18 d20+10=15 d20+5=17 d20+10=28 5d6(1+5+1+5+4)=16 d20+10=16 d20+3=23 d3+1=4 d20+3=13 d20+12=17 d20+7=24 d20+10=12 d20+3=20 d8+7=9 d3+1=4 d20+10=27 d20+10=14 d20+3=20 d20+3=21 d8+4=8 d20+25=43 d20+25=28 d20+15=25 d20+6=16 d8+10=15 d8+10=17 d20+10=14 d20+10=13 d20+10=14 d20+10=12 d20+10=24 d8+6=7 d6+4=6 d20+10=27 d12=8 d20+15=22 d20+10=18
Saturday November 18th, 2006 11:18:42 AM

(OOC: Imagine my surprise hen I went online this morning and my post wasn't there. Grrr here it is again)

Mykael's body fights of the poison as he yells at Nez to heal himself and while his body obeys the battle against the poison, it fails him as he attacks and misses with each thrust.

Rigging decides to take down another spelluser and casts his last scorching ray hitting the abomination R 3 times. He is rewarded by seeing the beast fall to the ground. As he wonders about the reality of the hydra, he feels somthing knock up against his leg. looking down he sees it is a severed snake from the beast he thought was an illusion.

Ashira launches another full attack on the enlarged halfblood K, doing some damage but apparently not hurting it very badly as it is still there and looking quite angry.

John heals Ashira for 16 points as he moves closer to his leader.

Nezamil shudders as the pillar of flame cascades down and engulfs him winking out moments later. The dwarf regains his composure and looking around the field of battle casts a mass cure spell (everyone recieves 15 hps back.
He them moves forard to support Ari.

Bart catches one of the snakes unawares as it comes in for an attack and cuts into it very deeply and while not quite dead it falls to the ground nearly spent. Bart then tries to turn himself into a wind mill swingling right and left with his blade and is quite effecive dropping the other snake and finishing off the one he hit first.

Apollo, ready to assist bart with the snakes is momentarily startled by bart's sudden ferocity and isn't fully prepared for the necessity to move before attacking himself but manages to recover and gets in a solid single strike at the Pureblood YT.

Cosmo brings a couple of Apes into existance near to H and they immediately make themselves known. Cosmo then flies toward the center of things and casts a spell and is rewarded by seeing the rays strike home.

Ari strikes as well and connects three times on the armed snake elicits a grimace and a hiss from his foe. though not down, the snake seems to be on its last legs. (burst is only on a crit)

Val too fights off the poisonous bites and then leaps to attack herself and happily watches and three heads go flying off the beast.

K - AC 25
H - Ac 25
Ha - AC 20
P - AC 20
R - AC 20 (down)
s - Ac 16 (dead)
s - Ac 16 (dead)
s - Ac 16
s - Ac 16
s - Ac 16
s - Ac 16
C - Ac 28

******

P surprised by the sudden appearnce of Apollo and being struck misses again with both attacks and is suddenly feeling a bit overwhelmed.

H, struck by Cosmo's rays, responds in kind with a spell of his own. Casting defensively (con 22), A single ray of light strikes Cosmo (searing light: Tac 18, no save, SR 28 for 16 points damage) causing the mage some deal of pain.

Nez is attacked by one of he snake men and while the sword strike misses the beast's lunge forward with his jaws clamp down AC 23 for 4 points damage Fortitude save DC 18

The pure blood YT and the snake facing Ari circle around trying to get an open attack and mange to connect several times. The pure blood connects with his backhand slash AC 24 - 9 points and the snake man manages to get through with a bite AC 20 4 points - fort dc18

Encircled, Ashira tries her best to defend all sides at once. and dodges three out of four strikes from the snake men, with only one sword strike making it through he defenses AC 27 - 8 point She isn't quite as lucky with the enlarged half blood as its sword strikes home once with a massive strike AC 43 (Crit AC 28)- 32 points of damage

With a roar that would probably break glass the thessalhydra responds to losing its heads by focussing all its attention on Val but once again has little luck hitting her connecting only with one bite AC 24 - for 7 points + fort dc 15 or take an additional 6 points poison The beast's tail alo swings around and manages to grab hold AC 27 - 8 points Reflex Dc 18 to avoid being entangled

Rigging ac 18 hps 74/74  d20+9=24 d20+13=30 d6+5=10
Saturday November 18th, 2006 11:29:07 AM

Rigging is torn on what to do next. He is quickly running out of spells. Damn that pyramid for eating his wizardry ring! He winces as he feels the gore from the hyrda spatter him. So much for that guess! He scans the situation and decides to help Ashira.

He summons his magic once more reveling in its increased strength. A beam strikes out at K. (Is this the archer who has shot Rigging so many times?) I hit touch ac 24, spell resistance check of 30 strength reduction of 10 for 11 minutes)

Rigging will yell to Cosmo and Bart, "Take down that other abomination! Gang up on it and take it down!

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile* , mage armor, Ray of Enfeeblement x 2*, true strike,
Second level spells: Scorching rays x 3***, dark vision
Third level spells: Haste x 2*, dispel magic, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 7/11 rounds
mass enlarge 5/110 rounds
Evards 5/11
ray of enfeeblement 1/110



Nezamil Ac 20 Hp 27/81 Endure elements,Magic vestment +2 ac,Prayer,Haste,Sr22  d20+10=28 d20+16=20 2d6(2+6)+8=16 d20+16=22 2d6(3+6)+8=17 d20+11=30 2d6(2+5)+8=15 d20+16=24 2d6(1+2)+8=11
Sunday November 19th, 2006 1:16:46 AM

Nezamil grits his teeth as the snakemans fangs sink thru his chain shirt but with no ill effect(d20+10=28 fort save)(+2 more vs poison)

(Nezamil has 15' reach he should get AoO)
The big dwarf's mace lashes out at the fanged snake (AoO d20+16=20 Ac)(2d6(2+6)+8=16 damage)the mace bashes the beast.

"Ya gotta do better then that ya worm" growls Nezamil " i'll show ya how it's done"

His mace lashes out like lightning.....landing solidly (d20+16=22 Ac 1st swing)(2d6(3+6)+8=17 damage)the backswing also finds it's mark (d20+11=30 ac 2nd swing)(2d6(2+5)+8=15 damage)
....Riggings magical spell enables Nezamil to continue his assault (d20+16=24 Ac hasted swing) finishing with an overhead smash(2d6(1+2)+8=11 damage) "ya all shall feel Domi's power "roars the dwarf

(if 1st snakeman falls with AoO then Nezamil strikes vs H)

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 5/10 rds
Windwall 4/10 rds
SR 1 min level (10 mins)
Haste 6/11


Bart ac 27 hp 86/86 haste enlarge  d20+12=28 2d8(7+5)+20=32 d6=2 d20+7=22 d20+2=14 d20+12=25 2d8(8+7)+20=35 2d8(4+3)+20=27 d6=1 d6=5
Sunday November 19th, 2006 12:51:02 PM

bart moves foreward to the pure blood (q11) and attacks him (power attack +5) (ac 28 for 34, ac 22 for 36, miss, ac 25 for 32)

Cosmo (AC 16; HP 47/63)  d20+9=12 d20+9=25 d20+4=17 d20+9=10 d20+9=23 d20+4=14 d6+7=12 d6+7=10 d20+11=30 d20+11=20 d20+12=27 4d6(4+1+6+3)=14 4d6(1+2+5+6)=14
Sunday November 19th, 2006 3:37:37 PM

OOC - Was there an AoO for the Apes when the Abomination cast his spell at Cosmo?

OOC - Was the d20+10 roll for 28 that you marked as SR actually the touch attack roll for the Searing Light? If not, Cosmo's TAC is 16 with the Haste spell.

Cosmo's 2 Fiendish Apes friends continue their attack on Abomination H. Their claw and bite attacks rip into the Abomination. Once again they each score 1 hit.

Ape 1 attacks "H" (added +2 to above rolls for flanking)
Hit AC's 14, 27 & 19
Damage 12

Ape 2 attacks "H" (added +2 to above rolls for flanking)
Hit AC's 12, 25 & 16
Damage 10

Location:
Ape 1: O14
Ape 2: O16

Cosmo is not happy when the Searing Light spell slams into him. If Abomination H is still standing after the Apes' attacks, Cosmo will attack it again with a spell. He casts another scorching ray at Abomination H.

Hit TAC 30 & 20
Spell Resistance 27
Damage 14 & 14

Location: L11 about 40' in the air.

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 19+/20 minutes (extended)
Haste: from Rigging
SM V: 9/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Appolo Ac 23 Hp 68 Haste+4 Bless+1  d20+18=36 d20+18=35 d20+18=35 d10+5=12 d10+5=9 d8+5=7 d8+5=8 d20+11=21
Sunday November 19th, 2006 6:21:27 PM

Appolo moves forward with Bart luanching a full attack on the same creature that Bart attacks.Hoping to bring it down quick."Just like thf good old days.Fighting side by side agian."Appolo and Bart have always been an efective tag team.

Attack 36 35 35 21 Damage 12 9 7 8 Total 36

Ari 26/72 HP AC 19 (shield) , enlarge, haste  d20+9=20 d20+11=14 d20+10=28 d20+10=11 d20+4=6 d8+4=9 d6=1
Sunday November 19th, 2006 7:50:37 PM

Made Fort Save (20). AC 28 only hit for 9 points+ 1 point of fire.

"Friend hawk do what you can to distract or take out the eyes of this beast (hydra)"

Ari then returns his attention back to the task at hand. Unfortunately fate has other things in store for him as he starts to try to take down the snakeman. (AC 28 for 10 points of damage). The sword slips in his and he loses the rest of his attacks while he concentrates on keeping the sword in his hand.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy


Mykael -- HPs: 56/59, AC: 26 -- Enlarge, Haste, Prayer  d20+13=33 d20+13=14 d20+8=23 d20+13=14 2d8(7+4)+5=16
Sunday November 19th, 2006 11:52:58 PM

Mykael swings 3 more times with a full attack, the first one looks like a powerful blow, but not knowing the anatomy of the creature prevents it from being a critical. The second two miss.

AC - 33 (nat 20)(not confirmed)(failed confirmation with a nat 1)

Dam = 16

AC - 23
AC - 14, (nat 1)(dice rolls... lol)

Enlarge - 5/110
Haste - 6/11
Prayer -4/10

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

-------------------------------------

OOC: Chris, probably wont be able to post again, on Monday night, please hook me up again. Thanks

Ashira (AC26, HP 64/112) Woodland Stride, Haste, Enlarged, Prayer  d20+15=31 d20+10=14 d20+5=22 d20+15=21 d20+7=12 d20-3=10 d20+15=24 2d6(6+2)+7=15
Monday November 20th, 2006 5:59:22 PM

Ashira grunts as she is hit hard by the abomination. "So that's the way you want it, eh?" Ashira grins in determination, though she can feel her limbs weakening...the damage starting to take its toll. Still, she is far from giving up. Slicing and stabbing with her sword, Ashira manages only one blow, but she knows that at least her efforts are keeping the abomination tied up...until...well until somebody can come and lend her a hand. (AC31 for 15)

Spells in place
Haste: 6/11
Enlarge: 5/110
Prayer: 4/10


Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8


John (AC15 HP35/35) Enlarged, Invisible, Prayer NPC Nellie  2d8(3+4)+5=12
Monday November 20th, 2006 6:07:06 PM

John sighs as he sees his healing work rapidly undone. Is this how it feels to be a cleric?! Patching people up just for them to continue to throw themselves upon the swords of their enemies? Hmmph...if things keep going at this pace, he may just have to draw his axes and get into the fight...something that he didn't relish. Tapping Ashira once more with the wand (12hp), he fingers his hand axes.

Spells in place
Enlarged 5/110
Invisible 5/7
Prayer 4/10



Val AC 22 , HP 86/ 127 (Enlarge, Haste)  d20+13=23 d20+10=20 d20+17=22 d20+17=36 d20+12=13 d20+7=9 2d6(5+1)+11=17 2d6(1+5)=6
Monday November 20th, 2006 7:56:36 PM

OOC: fort save 23, ref save 20, combat expertise -5 to hit/ +5 ac

Val sighed as the massive creatures snapping jaws didn't tear her into little pieces. Thankfully her armor was holding. The beasts fortitude was impressive as it didn't seem the slightest bit phased by the wounds she inflicted. Val waited patiently before bringing the deadly golden axe down on the beast again and again.

ooc2: one hit, ac 36 for 23

DM kent  d20+20=28 d20+10=28 d20+7=20 2d8(1+5)+10=16 d8+5=7 d20+10=27 d20+10=16 d3+1=3 d20+10=18 d20+10=12 d20+20=43 d20+10=29 d20+6=16 2d8(6+2)=8 d20+12=27 d20+7=13 d8+3=11 d20+3=6 d20+10=15 d20+10=17 d20+10=26 d20+10=27 d8+6=8 d8+6=11 d6=5 d6=6 d20+22=36 d12=3
Monday November 20th, 2006 8:09:57 PM

Bart and Apollo effectively and decisively remove the pureblood from the picture ad soon findthmselves standing over three serpentine bodies.

The apes and Cosmo keep up their assault on the abomination and seem to making progress as the YT has several chunks missing from its side.

Rigging casts his spell and somehow it looks like the beast actually gets a bit smaller somehow, if that's possible. Ashira continues to slowly batter away at the beast as well.

John heals ashira for a few points and begins to finger his axes.

Mykael connects once solidly with the hydra and wishes he knew more about the beasts. He is rewarded by watching a severed head fall to the ground.

Nez takes out his snake and mananges to get a strike in against the Yt as well.

Ari kills his snakeman and is now faced with a pureblood YT.

The hawk moves in and swoops down trying for the eyes of one of the heads, but misses as the heads are writhing around AC 6.

Val once again steps in and her blade again slices through another neck severing yet another head from the beast.

*****

Having captured his attention Nez catches the full brunt of Thr YT's anger and gets hit hard twice by the beast's longsword and once by its shrt sword. AC 28, 28, 20 for a total of 23 points

Still encircled, Ashira is attacked again by the abomination and the snakes. on snake connects with a bite AC 27 for 3 points and fort save DC 15 while the other snake misses. The YT methodically measures its opponent and connects twice more and while the strikes are accurate, they dont seem to have much umph on them. AC 43, 29 for 8 points

Ari's opponent also attacks hitting one time AC 27 for 11 points

The three remaining heads on the hydra split and attack both of their foes with the one attacking Val missing. Mykael is not as lucky as both heads connect AC 26,27 19 points and two fort saves DC 15 or take an additional 11 points from poison

The tail pincers tugging on Val begin to draw her toward the body proper, when she gives a dexterous twist and escapes being pulled into the large gaping mouth near the center of the beast.

K (halfbreed) - AC 25
H (abomination) - Ac 25
Ha(pureblood) - AC 20
P (pureblood) - AC 20 (dead)
R (abomination) - AC 20 (down)
s (ophidian) - Ac 16 (dead)
s (ophidian) - Ac 16 (dead)
s (ophidian) - Ac 16 (dead)
s (ophidian) - Ac 16 (dead)
s (ophidian) - Ac 16
s (ophidian) - Ac 16
C (thessalhydra)- Ac 28


Cosmo (AC 16; HP 47/63)  d20+9=13 d20+9=16 d20+4=11 d20+9=29 d20+9=15 d20+9=25 d20+4=9 d6+7=11 d6+7=13
Tuesday November 21st, 2006 12:18:38 AM

The 2 Fiendish Apes friends continue their attack on Abomination H. This time one misses and other connects twice with his claws.

Ape 1 attacks "H" (added +2 to above rolls for flanking)
Hit AC's 15, 18 & 13
Damage none

Ape 2 attacks "H" (added +2 to above rolls for flanking)
Hit AC's 31(17), 27 & 11
Damage 11 & 13

Location:
Ape 1: O14
Ape 2: O16

Cosmo casts another summon monster spell, summoning more of his friends (cast SM IV).

Location: L11 about 40' in the air.

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 19+/20 minutes (extended)
Haste: from Rigging
SM V: 7/10 rounds
SM IV: starts next round

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3 *, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Nezamil Ac 21 Hp 4/81 Endure elements,Mmagic vestments +2 ac,Prayer,SR22,Haste  d20+17=32 2d6(5+1)+8=14 d20+12=13 d20+17=27 2d6(6+5)+8=19
Tuesday November 21st, 2006 1:05:06 AM

" Domi give me strength and guide my hand " chants Nezamil as the Abominations blades slash thru his armor and draw blood.

Feeling this might be his last chance to vanquish the Abomination the mighty dwarf takes the snakeman head on "Come on worm....feel Domi's power " growls Nezamil as his mace weaves a lethal pattern before striking (1st swing d20+17=32)(damage 2d6(5+1)+8=14) grinning as he feels his mace crunch into the beast Nezamil's mace keeps weaving in deadly arcs but misses his next strike (2nd swing d20+12=13 missed) the grin dissappears but with renewed vigor from Riggings magical spell his mace again finds its mark (3rd swing hasted d20+17=27)(2d6(6+5)+8=19 damage)(total=33)with a satisfying crunch and the toothy grin returns " i bet dat scratches your itch " taunts Nezamil

Badly wounded .....Nezamil eggs Ari on "Come on finish this vile beast off " as he sways slightly ....praying to Domi that the Abomination will fall to his friends blades

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 6/10 rds
Windwall 5/10 rds
SR 1 min level (10 mins)
Haste 7/11


Ari 15/72 HP AC 19 (shield) , enlarge, haste  d20+11=31 d20+10=16 d20+10=25 d20+4=16 d20+11=15 d8+3=11 2d6(4+6)=10 d8+4=11 d6=3
Tuesday November 21st, 2006 6:37:29 AM

AC 31 (crit roll of 15), AC 16, AC 25, AC 16
11 points (10 points if evil), 11 points+3 points fire.

Ari focuses his attention on his other opponent and begins his swings. Starting their deadly dance Ari connects solidly with two of his swings awfully close with the other two.

Ari starts to sweat with nervousness as he feel like he's holding on by a string.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy




Rigging hps 77/77 ac 18  d20+10=23 d20+10=24 d20+10=27 d20+10=21
Tuesday November 21st, 2006 8:30:16 AM

Rigging feels his options lessen as his spells dwindle. Bart! Help Ashira! Appolo help finish off the other abomination!

Rigging then decides that if his orders are followed he should try and take down the other spell user. He casts a dispel magic on H hoping to bring down some of his protections.

dispel checks 23, 24, 27, 21

Not sure how many I need so rolled four. If I need more, let me know.

OOC Val remember that you are enlarged and hasted. Have you been taking your extra attacks? You get +4 for grapple since you are big.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile* , mage armor, Ray of Enfeeblement x 2*, true strike,
Second level spells: Scorching rays x 3***, dark vision
Third level spells: Haste x 2*, dispel magic*, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 8/11 rounds
mass enlarge 6/110 rounds
Evards 6/11
ray of enfeeblement 2/110



Ashira (AC26, HP 65/112) Woodland Stride, Haste, Enlarged, Prayer  d20+13=29 d20+15=33 d20+15=24 d20+10=30 d20+10=14 d20+5=21 d20+15=31 d20+7=13 d20-3=7 d20+15=33 d20+15=35 2d6(4+3)+7=14 2d6(5+3)+7=15 d8+5=7 2d6(2+2)+14=18
Tuesday November 21st, 2006 10:03:54 AM

Feeling very much like a ping pong ball, Ashira decides to end this little game. This time she slows her breathing and takes her time, watching for the right moment to place her attacks...and she is well rewarded (AC33/24 for 14, AC30/14 for 15, AC31 for 7, AC33/35 for 18...54 total damage).

OOC: Fort. save=29

Spells in place
Haste: 7/11
Enlarge: 6/110
Prayer: 5/10


Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8


John (AC15 HP35/35) Enlarged, Invisible, Prayer NPC Nellie  2d8(6+5)+5=16
Tuesday November 21st, 2006 10:08:11 AM

John cracks an invisible smile as Ashira finally dishes out some damage to the snake man. Now that's more like it...'bout time too, 'cus I'm burning through this wand like there's no tomorrow... John reaches out once more and taps Ashira again. She better hurry up though because I'm running out of time on this ring...

Spells in place
Enlarged 6/110
Invisible 6/7
Prayer 5/10



Bart ac 27 hp 86/86 haste enlarge  d20+12=25 d20+12=24 2d8(2+1)+20=23 2d8(2+7)+20=29 d6=1 d6=3
Tuesday November 21st, 2006 11:01:34 AM

Bart attention goes to the snakes near ashira at L9
he makes an spring attack (power attack +5, not sure if he can make two attcks due to haste ) ac 25 for 23+1 and ac 24 for 29+3

attendence report 
Tuesday November 21st, 2006 2:27:01 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xxxxx
Bart xxoxx
Nezamil xxxxx
Mykael oxxxx
Cosmo xoxxx
Ari xxxxx

Walter OOC 
Tuesday November 21st, 2006 5:34:21 PM

Yes I have been using the extra attack. What puzzles me is the line the tail is still grabbed onto Val. My previous post stated my refles save 20 when I needed an 18 to avoid being entangled. Yeah Val gets a +4 for her roll but the creature is bigger so her bonus is negated. Iknow when we went through this last time that I have no chance of beating a 36. I don't even get a roll according to Wold rules. If a yuan-ti effectively killed me when I had more HP there is no chance that I will survive against a Hydra. I will never be able to escape the grapple.

(Kent : Walter you had not posted when I started my writing my post at 6:45. Apparently we were typing our posts at about the same time, so I did not have a post for you to work from. No big deal and easily fixed.)

Appolo Ac 23 Hp68 Haste +4 Bless+1 Invisible  d20+18=24 d20+18=25 d20+18=28 d20+5=11 d10+5=10 d10+5=14 d8+5=10
Tuesday November 21st, 2006 7:47:36 PM

Appolo follows Bart and again attacks the same opponent as his long time firend.

Attack 24 25 28 Damage 10 14 10 for attotal 34

OOC I still don't have map so Appolo will jusr follow Bart around and trie to flank Barts target adding his damage to Barts.

Kent > Send me an email so I am sure I have your correct addy. I have sent the map to the one I have and it has been returned everytime as undeliverable. I also need a copy of your PC sheet as everything I had on my dsk top is gone.

Mykael -- HPs: 26/59, AC: 26 -- Enlarge, Haste, Prayer  d20+7=12 d20+7=26 d20+13=33 d20+13=16 d20+13=20 d20+13=28 2d8(5+3)+5=13 2d8(4+6)+5=15
Tuesday November 21st, 2006 10:32:21 PM

Concentrating so intently on his attacks allows the two heads to get good bites on Mykael, one bite seems to be more vicous as the the other, since Mykael can feel the poison injected into his body.(fort saves = 12, 26)

Attacking again, Mykael just cant get the physiology of this creature down, as his near critical strike, once again, hits only meat.

AC - 33(nat 20, not confirmed)
AC - 20
AC - 28

Two hits, dam = 13 and 15, for 28 total.

Enlarge - 6/110
Haste - 7/11
Prayer -5/10

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

William OOC 
Wednesday November 22nd, 2006 6:03:30 AM

Walter a tried to start a discussion on the rules board because the special attack rules used in the wold S***S your change in succes in normal dnd rules is around 10 times less then in woldian rules, But noone is interested in this discussion. Pitty because there is a good solution for it (making an advance AoO roll at the begining of an fight for ex)

George 
Wednesday November 22nd, 2006 7:35:02 AM

William why haven't you posted? I think Kent is holding off on posting until you do. He agreed with your concern and said he would fix it.

Val AC 22 , HP 86/ 127 (Enlarge, Haste  d20+17=35 d20+17=37 d20+17=35 d20+12=19 d20+7=15 2d6(6+4)+11=21 2d6(3+1)=4 6d6(4+3+5+5+5+3)+33=58 2d6(1+6)=7
Wednesday November 22nd, 2006 12:51:13 PM

ooc: combat expertise -5 to hit/ +5 ac

Val takes the golden axe in both hands and brings it over her head. With a mighty shout Val brings the axe down into the creature as hard as she can.

ooc: 1st attack ac 35 for 25. 2nd attack crit, ac 35 confirm for 65. 3rd and 4th attack miss


DM Kent  d20+20=29 d20+20=39 d20+20=32 d20+20=26 d20+10=14 d20+10=11 d20+14=29 d20+10=27 d20=12 d20=17 d6=6
Wednesday November 22nd, 2006 3:55:10 PM

Between Cosmo's ape's and Nez's attacks, H falls to the ground.

Ari continues to weave his blades in a dance of death reaching out and striking the pureblood infront of him.

Rigging sees that H is falling and at the last moment chages his target over to Ashira's opponent hoping to dispel somthing to help Ashira overcome the brute.

Ashira finally clicks and sends pieces parts flying all over and yet when she is done her opponent is still standing in front of her.

John does a bit more healing hoping to keep his mistress alive.

Because of having to avoid and go around the flailing tentacles, Bart is able to get to off a single attack on the snakeman, but that one strike does the job and cuts the creature in twain.

Appolo rushes along after Bart but as he was about 15 feet futher awy cant quite mak it to attack but he sees he is not needed as his friend downs the chosen snake.

Between Mykael and Val the last remaing heads are cut from the main body leaving only the tail and the main mouth, which has not been a factor so far left for the beast to fight with. Val's second cleave cuts into the beast's body and elicits a roar of pain.

*******

With the fall of H at the hands of the Apes and Nez, the fight seesm to go out of the remaining two YT and they take a full withdrawal and disapear back into the woods, leaving the solitary Ophidian and the Hydra to continue the fight.

The snake man obviously is distracted as he lunges at Ashira and misses badly.

The Hydra truly feeling pain for the first time from that last strike of Val's turns and goes after the Barbarian trying hard to take a big bite out of her connecting solidly AC 29 for 12 points = fort save DC 18 or take an additional 17 points damage.

Mykael takes an additional 6 points of poison dmage as the poison continues to ravage the neophyte weapon mage.


Nellie 
Wednesday November 22nd, 2006 6:29:00 PM

Shouldn't Ashira get an AoO on K when he retreats?

***With the full withdraw action there is no Attack of Opportunity. PHB 141

Ashira (AC26, HP 81/112) Woodland Stride, Haste, Enlarged, Prayer  d20+17=23
Thursday November 23rd, 2006 12:08:09 AM

Ashira frowns at the the coward halfblood running away from her. "Oh no buddy, I don't think so!" Using her hasted movement, Ashira quickly gives chase to the retreating Yuan Ti (60 foot movement or 180 feet if she has to make a double move...Attack=23 if needed).

Spells in place
Haste: 8/11
Enlarge: 7/110
Prayer: 6/10


Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8


John (AC15 HP35/35) Enlarged, Invisible, Prayer NPC Nellie  2d8(8+1)+5=14 d8=3
Thursday November 23rd, 2006 12:15:56 AM

John sighs as Ashira bolts toward the retreating enemy. She can be so flighty sometimes... Scanning the battlefield, John sees that the new guy (Ari) could use some help. He moves over toward him (K13) and using his magical reach, taps him lightly with the wand. "Hey...I'm friendly..so don't slice me up, ok?" he whispers as he reaches out. (16 hp healed)

Spells in place
Enlarged 7/110
Invisible 7/7
Prayer 6/10



Bart ac 27 hp 86/86 haste enlarge  d20+17=24
Thursday November 23rd, 2006 1:55:26 PM

Bart sees Ashira running after the snake man, let her he rhinks, he turns around and goes back to help Val he makes a spring attack to the hydra (ac 24 miss)

Rigging hps 77 ac 18  d20+6=23 6d6(6+5+2+4+2+5)=24 d20+9=28
Thursday November 23rd, 2006 10:24:49 PM

Rigging yells to the others, "Kill that thing!" He then chases after Ashira to give her some back up. If he sees the Halfblood after he moves 60' he will fire a fireball at it from his wand. It takes 24 points of damage or 12 if reflex save is made of 17.

If he doesn't see it, he will just follow after Ashira looking for it.

spell resistance roll 23
spot roll 28

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile* , mage armor, Ray of Enfeeblement x 2*, true strike,
Second level spells: Scorching rays x 3***, dark vision
Third level spells: Haste x 2*, dispel magic*, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 9/11 rounds
mass enlarge 7/110 rounds
Evards 7/11
ray of enfeeblement 3/110


Mykael -- HPs: 26/59, AC: 26 -- Enlarge, Haste, Prayer  d20+13=23 d20+8=16 d20+13=19
Thursday November 23rd, 2006 11:18:49 PM

Mykael tries his best to help Val, but he cant seem to get any attacks through the tough hide.

Enlarge - 7/110
Haste - 8/11
Prayer -6/10

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Ari 31/72 HP AC 19 (shield) , enlarge, haste  d20+7=15 d20+7=11 d20+7=24 d20+2=5 d8+2=3
Friday November 24th, 2006 6:35:51 AM

Seeing the snakemen retreat, Ari quick switches back to his bow. At the same time he gets some healing help which makes him feel better for being able to use the bow.

Staying focused on hand, Ari barely notices that he can pull the bow slightly better due to the healing he just received. Ari frowns a little bit when he sees only one of his arrows strike, barely sinking in to his intended target.

(aiming at the one that was my original combatent)

"Friend hawk can come and slow these snake men down?"

(ooc the hawk is good for 10 rounds, so he'll be leaving soon)

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy



Nezamil Ac 21 Hp 4/81 Endure elements,Mmagic vestments +2 ac,Prayer,SR22,Haste  4d8(6+7+4+4)+10=31
Friday November 24th, 2006 11:07:34 AM

Swaying slightly on his feet the badly wounded dwarf turns at the sound of Riggings command and stares at the creature but in his weakened state decides to heal himself first "Domi heal thy humble faithful " prays Nezamil as he infuses Divine power into himself (4d8+10=31 cured)(spontantously casting cure critical wounds in place of freedom of movement)

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3*Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 710 rds
Windwall 610 rds
SR 1 min level (10 mins)
Haste 811


Appolo Ac 23 Hp 68 Haste+4 Bless+1Invisble  d20+18=35 d20+18=32 d20+18=30 d10+5=12 d10+5=9 d8+5=6
Friday November 24th, 2006 3:39:59 PM

Appolo continues by the creature that Bart destroyed and heads for the Hydra.He luanches swing thre times at the thing.

Attack 35 32 30 Damage 12 9 6 = 27 Total

DM Kent  d20+10=27 d8+4=12 d20+12=16 d20+10=27 d12+4=16 d6=6
Friday November 24th, 2006 6:35:32 PM

Forgetting about her other opponent, Ashira charges after the retreating YT hoping to catch it before it can get away. She is hopeful as she as there is plenty of blood along the ground, until she passes through the wind wall and enters the trees and she finds that there is no sight of the beast and moving at her rate of speed she was unable to see any not so obvious signs of its passing. Suddenly from behind her and to her left she hears something moving rapidly through the woods coming her way and manages to stay her swords as Riggin pops in to view from throigh some underbrush.

Nez casts some healing for himself and begins to feel dwarven again.

Ari sends an arrow after his former opponent and believes he sees it strike the YT but the Yt is soon out of sight. and then he feels the presence and hears a whisper from behid him and then feels the rush of a bit of healing run through him.

Bart and Appolo charge up the Pyramid to Join Val and Mykael in their combat with the Hydra. Both get their from ther respective positions but are only able to get a single strike in. Bart's misses, but Appolo scores with his drawing blood from the beast.

Mykael again tries to connect with the beast but this time has no luck with his blade.

Cosmo finishes his spell and some new beasts arrive to help the mage in his battle. The apes, now without a target begin to look around as if waiting for direction.

*******

As Ashira goes charging off the little snakeman left behind lashes out at her and connects solidly AC 27 for 12 points. Then seeing no further targets nearby and everyone seemingly abandonning the field of battle goes into the woods in a place away from where the humans went.

The Hydra again bites at Val but misses this time as it is struck by someone else from another side. Watching as Bart arrives on the scene the beast whips its tail around to go after the new arrival and grabs hold of the beast AC 27; 16 points + 6 points poison: Relex DC 18 to avoid being being grabbed.



Rigging 
Friday November 24th, 2006 11:45:05 PM

Rigging sighs as this half blood yet again escapes from them. He will grab Ashira's arm and say, "He either turned invisible or changed shape or something but he is gone for now. Let's get back and help the others. I am sure we will see him again. You can kill him then dear, I promise."

Rigging turns around and starts running back towards the pyramid and the others.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile* , mage armor, Ray of Enfeeblement x 2*, true strike,
Second level spells: Scorching rays x 3***, dark vision
Third level spells: Haste x 2*, dispel magic*, fire ball*
Fourth Level spells: Evards tentacles*, Lesser globe , Mass enlarge*

haste 10/11 rounds
mass enlarge 8/110 rounds
Evards 8/11
ray of enfeeblement 4/110


Bart ac 27 hp 54/86 haste enlarge  d20+9=22 d20+17=29 d20+12=14 d20+7=12 d20+17=26 2d8(2+1)+10=13 d6=6
Saturday November 25th, 2006 2:09:50 PM

Bart attacks the hydra but only manages tohit the beast once (ac 29 for 13+6 shock)


Bart 
Sunday November 26th, 2006 2:28:14 PM

OOC im going away for a short diving trip to Egypte last post will be on monday evening back december the 6th plz take over Bart

Mykael -- HPs: 26/59, AC: 26 -- Enlarge, Haste, Prayer  d20+13=16 d20+8=9 d20+13=25
Sunday November 26th, 2006 7:33:39 PM

With a quick glance around, Mykael notes all the dead Yuan-Ti, "Quick everyone surround and pound this thing!"

Unfortunately, his slight attention to the rest of the battle-field causes significant distraction from his attacks and he is unable to wound the creature.

Enlarge - 8/110
Haste - 10/11
Prayer -8/10

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Cosmo (AC 16; HP 47/63)  d3=1 d20+9=15 d20+9=27 d20+9=27 d6+7=9 d6+7=9
Sunday November 26th, 2006 7:45:14 PM

Cosmo directs his apes (1 from SM IV) to move and attack the hydra. They surround the creature and attack with a claw swipe.

Ape 1 attacks "C"; add +2 to above for flanking
Hit AC's 17
Damage none

Ape 2 attacks "C"; add +2 to above for flanking
Hit AC's 29
Damage 9

Ape 3 attacks "C"; add +2 to above for flanking
Hit AC's 29
Damage 9

Location:
Ape 1: near creature C
Ape 2: near creature C
Ape3: near creature C

Cosmo remains where he is alert for any more enemies.

Location: L11 about 40' in the air.

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 19+/20 minutes (extended)
Haste: from Rigging
SM V: 6/10 rounds
SM IV: 8/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3 *, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ashira (AC26, HP 101/112) Woodland Stride, Haste, Enlarged, Prayer 
Sunday November 26th, 2006 11:58:07 PM

Spitting on the ground in disgust, Ashira turns and follows Rigging back to the battle proper. Next time I'll kill him...you got that right...

Spells in place
Haste: 9/11
Enlarge: 8/110
Prayer: 7/10

Modifiers:
Haste: +1 to AC, +1 to attack, extra attack on full attack, move rate of 60
Enlarge: -1 to AC, -2 to Dex. (-1 to AC), -1 to attack, +2 to Str., 10 foot reach, Longsword=2d6, Shortsword=1d8


Nezamil Ac 21 Hp 35/81 Endure elements,Magic Vestments+2 ac,haste,Prayer,SR22  d20+10=19 d20+5=9 d20+10=12
Sunday November 26th, 2006 11:59:04 PM

Feeling slightly better Nezamil drops his mace and grabs his heavy crossbow and quickly aims and fires at the creature but somehow misses the large beast.
1st shot - d20+10=19 missed
2nd shot - d20+5=9 missed
3rd shot - d20+10=12 missed (hasted shot)

With a look of disgust " how do i miss that thing " growls Nezamil as he kicks the dirt in anger

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*Deeper Darkness(magic vestment*)
4th-Fom x3*Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 8/10 rds
Windwall 7/10 rds
SR 1 min level (10 mins)
Haste 9/11


John (AC15 HP35/35) Enlarged, Prayer Invisible NPC Nellie 
Monday November 27th, 2006 12:02:11 AM

Popping back into view momentarily, John quickly reactivates his invisibility ring and shifts his position. He makes sure he stays near the new archer since he intends to heal him next round, but no need to remain a stationary target.

Spells in place
Enlarged 8/110
Invisible 1/7
Prayer 7/10


Val AC 22 , HP 57/ 127 (Enlarge, Haste  d20+17=18 d20+17=21 d20+12=25 d20+7=21
Monday November 27th, 2006 12:02:22 AM

ooc: combat expertise -5 to hit/ +5 ac

Disoriented from the poison that's making her blood burn, Val sways on shaky legs and looks upon the beast with blurring vision. She lashes out but her arm trembles and aim is off.

ooc2: I believe the hydra had a listed ac 28. Val got an 18, 21, 25, and 21. All misses I believe.

Ari 31/72 HP AC 19 (shield) , enlarge, haste  d20+7=25 d20+7=10 d20+7=27 d20+4=10 d20+7=26 d8+2=3 d8+2=10
Monday November 27th, 2006 6:20:09 AM

With no other target Ari turns towards the fighting on the Pyramid. If he has a shot he'll add 4 more arrows to the fray.

AC 25 for 3, and crit (with AC 26) 10x3 for 30 points.

Ari then looks at the creature to assess how much damage has been done.

0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

2-level (4)
(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)
(3)Protection from Energy



Appolo Ac 23 Hp 68 Haste+4 Bles +1  d20+18=35 d20+18=38 d20+18=37 d20+18=37 d10+5=11 d8+5=9 d10+5=9 d8+5=8 d6=2 d6=4
Monday November 27th, 2006 10:14:09 AM

Appolo luaunches a full attack on the Hydra creature."Hang on sunshine I'll cut this thing up good for you."Skicing into the thing four times.

Attack 35 38 Crtitcal 37 Critical 37 Critical
Damage 11 9x2=18 9x2=18 8x2=16 2 electrcial hits 6 electrical Total of 69

attendence report 
Monday November 27th, 2006 1:32:51 PM

Dm Kent xoxox
Ashira xoxox
Appolo xoxox
Rigging xoxox
Val xooox
Bart xoxox
Nezamil xoxox
Mmykael xoxox
Cosmo xooox
Ari xoxox

This was Thanksgiving week with many people traveling

DM Kent 
Tuesday November 28th, 2006 5:23:23 PM

(ooc: soory about the missed ost yesterday. Real life reared up and bit us on the arse. My next door neighbor and friend had a heart attack and died, so I was dealing with traumatized kids all evening.)

As the major brunt of the Swords' force is brought to bear and focused upon the injured Hydra, it looks like it might do a good bit more damage to the party as they whittle it down until Ari and Appolo add their expertise into the attack and strike with some near perfect shots that bring the beast to its knees and then prone on the pyramid as it dies sending blood spraying all around as it struggles to lift itself and then succumbs to its many wounds. [Geesh, 136 points damage done in one round. Next time you get four of these guys.. :>) ]

Ashira and Rigging reapear in the clearing from the woods as the beast falls and as they all look around they realize that once again they are still alive and standing with a number of corpses lying around, and the remains of the temple and little village to look through.

Rigging 
Tuesday November 28th, 2006 10:16:03 PM

Rigging will call out, "Nice job guys! Anyone hurt? Check the enemy and make sure they are all dead. Search the bodies and lets get out of here before anything else happens!"

Rigging then pulls out a wand and activates a detect magic. He will look around for any signs of magic.

He contacts Swirl saying, "Everyone is OK here. How is everything at the ship?"

Ashira (AC26, HP 81/112) Woodland Stride, Haste, Enlarged, Prayer 
Tuesday November 28th, 2006 10:56:13 PM

Sighing, Ashira sets about the process of looting, moving the equipment off of the dead bodies and laying them out so that Rigging can cast detect magic. As she labors she calls over her back. You know honey...maybe we should track down the one that got away."

Mykael -- HPs: 26/59, AC: 27 
Wednesday November 29th, 2006 12:07:11 AM

Ghem, its safe. Come to me. Lets have a look at you.

Mykael helps bandage the wounds on all that need it.

Then he moves over to the hydra, and starts to cut into it carefully. He will attempt to extract the poison glands and tie them off. He is careful not to get any poison into his open wounds.

"When we get the Yuan-Ti handled, there sure is going to be a mess for us to clean up." Mykael comments as he surveys another battlefield full of dead Yuan-Ti.

Ari 31/72 HP AC 19 (shield) , enlarge, haste 
Wednesday November 29th, 2006 7:35:20 AM

Ari takes a second to look around and confirm there are no more enemies alive or otherwise. Ari then turns towards the hawk, "Thank you for your help friend hawk."

"I'm not feeling so hot but I don't know if there's anyone worse off or not."

Ari then works on retrieving the arrows he had shot off. (ooc I think around 16)

Val AC 22 , HP 57/ 127 
Wednesday November 29th, 2006 11:58:37 AM

"Let that last one go. He won't tell them anything they won't figure out anyway. Let's go back to the ship and relax. I'm hurt, sweaty, and exhausted." Val says as she slowly sits on a large rock."

Appolo 
Wednesday November 29th, 2006 1:10:12 PM

Appolo moves over to Val"Hey Nezamil we could use some healing over here."

Looking down at Val"Well sunshine another day another pile of bodies.I hope Gargul appreciate all the business we send his way."

Nezamil Ac 21 Hp 35/81 Endure elements,Magic Vestments+2 ac,haste,Prayer,SR22  4d8(2+4+7+1)+10=24
Wednesday November 29th, 2006 3:31:29 PM

Watching as the creature slumps to the ground brings a grin to the big dwarfs face " yeah " shouts Nezamil as he pumps his fist in the air

Appolo's call for healing help catches his attention " sure thing be right there"

The 10'1" dwarf steps over to the elven warrior and touches her shoulder " this should lift ya spirits " (4d8(2+4+7+1)+10=24 cured to VAL)(spontanously casting Cure crit in place of freedom of movement 4th level)

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*,Deeper Darkness(magic vestment*)
4th-Fom x3**,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 9/10 rds
Windwall 8/10 rds
SR 1 min level (10 mins)
Haste 10/11


Bart ac 27 hp 54/86 haste enlarge 
Wednesday November 29th, 2006 6:34:28 PM

The big warrior steps away from the creature and cleans his weapon before helping gather their foes equipment

(post by adm- Chris)

DM Kent  d20+5=18 d20+5=19 d20+5=16
Wednesday November 29th, 2006 7:00:11 PM

***Please keep posting HPs until totalyy healed.

Ari goes off looking for what arrows he thinks he might retrieve.

Arrows and Bolts that hit their target are destroyed. Any arrow that missed has a 50% chance of being found or destroyed. Roll d2: 1 being destroyed, 2 being recovered

As Mykeal gets to work on the hydra. It is an extrmely messy and painstaking jod but after a bout 30 minutes he is able to recover 4 small poison sacks (approximately 8 dosings - poison info: fort save DC 16 1d6 damage)

Rigging activates his wand as Ashira and Bart go about stripping bodies. Three times they are nearly bitten by small adders as they remove armor, boots or when they rolled a YT over, They quickly and efficiently dispatch the small snakes and continues about their business.

Bart and Ashira pull a number of interesting things out or off of bodies and lay about 9 plain scimitars and a dozen plain daggers on the ground. Nearby they lays out 3 nicer looking scimitars and three nice looking bows as well as a decent set of chain armor and a medium shield. In a third area they lay what looks like a scepter, several rolled pieces of parchment and vellum, 6 wrapped arrows. There are also 8 small vials found in a small box on one of the YT. Finally in a nother pile they drop three small pouches, after looking inside and whistling at their contents.

Riggings wand shows that the six arrows, one scimitar the scepter the scrolls and the vials all radiate magic. Ashira knows through her knowledge of weaponry that the three scimitars and bows as well as the chain and shield, while not magic, are of extremely good quality.

Val and Apollo move near to each other and lean up against a rock and ask Nez for a bit of healing, which he immediately provides to Val who receives 24 points back for the spell.



Cosmo (AC 15; HP 47/63) 
Wednesday November 29th, 2006 9:01:08 PM

Cosmo moves over to Rigging.

"Well what do we do now? Head to the boat and regroup? Or keep moving towards their base camp?"

Active Spells:
Detect Magic: 9+/10 minutes
Polymorph (Sprite-Pixie): 19+/20 minutes (extended)
Haste: from Rigging
SM V: 6/10 rounds
SM IV: 8/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3 *, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Ashira (AC26, HP 81/112) Woodland Stride, Haste, Enlarged, Prayer 
Wednesday November 29th, 2006 10:20:04 PM

Ashira gathers all the equipment and divides it out amoung the Wildcards to carry. She looks over at Rigging. "Well hun, what are we going to do now. I'm still not sure I recommend going back to the ship, but then again, maybe we killed off all the guys hunting us...maybe."

Ari 31/72 HP 
Thursday November 30th, 2006 7:39:12 AM

"Guys hunting you? The ship is nearby? What's been going on since I left? Do you think there's anything more to look at inside the temple? Does anyone have any spare paper so we can sketch out what we saw and analyze it later?"

Appolo 
Thursday November 30th, 2006 10:20:10 AM

Appolo looks around then heads over to Rigging."I think we should get that map out of the Pyramid and loomk it over.At least we'll know were they're major poitns of concentration.Also I thinkwe broke them up pretty good in this general area and wouldn't suggest chasing any of the remaoning snakemen through the jungle.They have alot of well made prepared traps set out there.Looking at the map and trying to figure which Pyramid to hit next might be a good Idea."

Mykael -- HPs: 26/59, AC: 27  d20+1=8
Thursday November 30th, 2006 10:26:57 AM

Mykael looks Ghem over to see where he is wounded and how bad.

(Healing = 8)

Mykael moves to the village. He takes off his armor. While in the shade, he uses bucket after bucket of water to wash and cool himself. Then he cleans his equipment.

"I think we should wait for the weird human with all the wives. Have him lead us towards thier city. We find a good place to use as a base and just hit them over and over again. If we take the fight to thier turf, they should leave the ship alone. And dont we want to drive them from these islands?"

Nezamil Ac 21 Hp 35/81 Endure elements,Magic Vestments+2 ac,haste,Prayer,SR22  4d8(1+8+4+1)+10=24
Thursday November 30th, 2006 2:25:32 PM

The big dwarf continues his healing of the elven warrior " gonna make sure your in top health since you take the brunt of the battledamage for us " as he again touches Val on her shoulder infusing Domi's healing power (4d8(1+8+4+1)+10=24 cured to Val)(spontanously casting CCW in place of freedom of movement)

" i agree with Appolo .....that map has me intrigued....it could answer many of our questions about this place and the snakemen "

"there is an aboundance of resources on this island ....it has great potential as a base of operations for us "adds Nezamil

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall*,Deeper Darkness(magic vestment*)
4th-Fom x3***,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
Prayer 10/10 rds
Windwall 9/10 rds
SR 1 min level (10 mins)
Haste 11/11



Bart ac 27 hp 54/86 haste enlarge 
Thursday November 30th, 2006 2:33:17 PM

The big warrior listens to the conversations of his friends and ponders the various options.

" we should be careful in investigating the pyramids as those were guarded by those gooey creatures"

(posted by adm-Chris)

Rigging 
Thursday November 30th, 2006 6:16:43 PM

Rigging looks at his wounded companions and at the battlefield. He examines all the dead snakemen and listens to his comrades opinions.

"Nezamil, use the rest of your spells to try and get everyone healed up. Appolo and Cosmo, take another look at that map. Trace it if you have to but get the information down. After we do that, I think we should head back to the ship for some rest and resupply. We can carry on with our plan after our spellusers have recharged.

Since this pyramid is out of commission and we have killed so many of the minions, it should be safe enough to rest for one night."

Rigging will have the loot gathered, maps made and healing commenced. He will then start leading the others towards the ship.

DM kent 
Thursday November 30th, 2006 10:40:03 PM

(ooc: Thanks for your patience.)

Ashira starts gathering the obvious magical things and the apparent master work stuff and begind to distribute it for carrying. While putting forth her opinion about where they should go.

Cosmo puts for what seem to be the best two options of return to the boat or keep hunting snakes.

Appolo wants a better look at the map as does Nez and they both go back inside despite Barts warning and mention of the need for caution, but not before Nez casts yet another healing spell for another 24 points.

Mykael checks out Ghem and finds his friend is in good shape and strutting around abit like he personally defeated the YT. He themn moves off from the others checks himself over finding that while he will live he doesnt feel to awfully good and could really do with a rest. so he removes his armor and starts cleaning up.

Swirl reports back that basicaly everything is ok at the ship but that there are the occasional 1/2 dozen to dozen arrows that come from the tree line to harry the group so repairs are going slowly and a couple arrows have found their mark though no one has died.

Rigging calls out for Nez to use his spells for healing and then realizes that Nez went into the pyramid with Appolo. He mutters a under his breat about something and waits for them to come back out.

Appolo and Nez go back inside and find that things are retty much the way they left them and find that the map itself is quite an interesting device. For device it is. It seems to actually have been paced in such a way that the entire map rotated according to which of the pyramids needed to be activated. The map is sketchable but will take a Craft skill roll of DC 12 to ensure it is done accurately.

As Nez and Appolo lookat it closely and attempt to recreate it, they begin to notice a few things. Knoledge Geography DC16 (can add 1/2 your ranks in seamanship as a bonus) 30 - 40 minute later the two re-emerge from inside.

Ashira 
Friday December 1st, 2006 12:13:24 AM

The ranger shifts about restlessly as Nezamil and Appolo scout the temple. Yeah, they'd won this battle, but they were still out in the open with an enemy that could set up an ambush in the jungle at any time. She is relieved when Rigging orders the withdrawl to the ship, but worries that the crew will be attacked with the arrival of the Wildcards. The fact that this "temple"...or more honestly teleportation device is now non-functioning calms her nerves a little. She heads over to Rigging. "When those two get back, I'd like to scout a trail back. I really don't like the idea of using the path...too easy for ambushes and booby traps like we've seen in the past. Why don't you let me cut a trail for the return trip?"

Val AC 22 , HP 105/ 127 
Friday December 1st, 2006 5:13:28 AM

"Thanks Nez. Now it doesn't hurt so much." She says after the dwarf healed her for the 2nd time. Grudgingly Val rises to her feet and starts heading for the trail that will send them back to the ship.

"They aren't done. I bet they aren't trying to win yet. They are sending their shock troops to wear down our magic, supplies, and strength. They are going to keep hitting us until we are so exhausted to fight effectively. So far its working."

Ari 31/72 HP 
Friday December 1st, 2006 6:41:37 AM

Ari does what he can to help clean up the area and wait for the other to return.

(ooc Rigging's post said Cosmo and Appolo)

Rigging 
Friday December 1st, 2006 8:52:57 AM

While Rigging is waiting for the mapping party he will take a look at the scrolls he detected earlier. He will carefully open them up and see if he can read anything on them.

When Ashira comes to him with her question, he ponders for a minute or two. "Your plan has merit but I think we should try to use the normal path. Hacking a new one out of the jungle will take a long time and we need to rest, heal up and respell. Once we leave the ship, we will stay off the normal paths and hopefully our friend Romeo will be able to guide us to there village.

I will have Swirl fly back to us and check the path for ambush as best as he can. I have a feeling we have earned a small reprieve before the next storm. We have killed a lot of them including some of their leaders. We can do a quick attack on the harrassing force tonight and see if we can eliminate them. Might be a good chance for some of our younger members to show their stuff.

I am concerned now that the stakes have been raised. I almost get the feeling the YT didn't really respect us. I bet they do now or at least respect our battle prowness, so things are going to get tougher. We need to change tactics and bring it to them."

Rigging summons Swirl and tells him to take a highspeed run down the trail to see if he can find anything. He isn't supposed to really look hard but hope to surprise things by coming fast and silently.

Rigging will hurry the others along and when all are ready start them down the trail at a trot.

"Nez Please make sure we get everyone healed up incase we run into some surprise along the way."

Nezamil Ac 20 Hp 81/55 Mmagic vestments ,SR22,Endure elements  4d8(4+2+4+5)+10=25 3d8(3+2+2)+10=17 3d8(3+6+7)+10=26 3d8(1+1+5)+10=17 2d8(6+4)+10=20 2d8(1+1)+10=12 2d8(8+4)+10=22 2d8(3+7)+10=20 d8+5=13 d20+4=7
Friday December 1st, 2006 3:33:09 PM

following Captain Riggings orders of healing the group quickly ....Nezamil works on the groups warriors first ....finishing Val's healing .
(4d8(4+2+4+5)+10=25 cured to Val)(in place of Dismissal 4th lvl)
(3d8(3+2+2)+10=17 cured to Ashira)(in place of deeper darkness 3rd lvl)
(3d8(3+6+7)+10=26 cured to Bart)(in place of dispel magic 3rd lvl)
(3d8(1+1+5)+10=17 cured to Mykael)(in place of dispel magic 3rd lvl)
(2d8(6+4)+10=20 cured to Ari )(in place of darkness 2nd lvl)
(2d8(1+1)+10=12 cured to Cosmo)(in place of RE 2nd lvl)
(2d8(8+4)+10=22 cured to Ari)(in place of RE 2nd lvl)
(2d8(3+7)+10=20 cured to Nezamil)(in place of Aid 2nd lvl)
(1d8+5=13 cured to Mykael)(in place of remove fear 1st lvl)

(all cure spells cast spontanously)

Nezamil tries to help Appolo copy the map but the poor lighting affects his attempt (d20+4=7 dc geo know ch)

After his poor attempt he notifies Captain Rigging " Captain this map is very important ....i feel we need to copy it or secure it some how.....i can cast a wall of stone on the inside of the temple to hopefully seal it off till we can make it back here sometime "

"Hopefully Appolo has better luck in copying it....it could hold many clues about the island and our enemy"

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear*(enlarge)
2nd-Aid x2**,darkness*,RE x2**,(bull str)
3rd-Dispel magic x2**,Windwall*,Deeper Darkness*(magic vestment*)
4th-Fom x3***,Dismissal*,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)

Windwall 10/10 rds
SR 1 min level (10 mins)

(everyone tally up you cured hit pts!!)



DM Kent 
Friday December 1st, 2006 11:45:37 PM

The talk continues as does the healing after Nez leaves Appolo to take care of the map stuff.

Appolo eventually emerges with what seems to be a fairly good representation of the map you all saw.

Rigging calls for Swirl and he gets a "Sure thing Boss" response and then he sirts down to look at the scrolls and parchments they found. As he opens them for a quick glance he gets fairly excited.

scroll 1 - Monster summon IV (x2)
Scroll 2 - Telport, cone of cold, Overland flight
Scroll 3 - Chain lightening, Shadow walk, Disintegrate
Scroll 4 - Power word Blind Mordenkainen's mansion
Scroll 5 - can't read
Scroll 6 - can't read
Scroll 7 - Power word stun
Scroll 8 can't read

As cosmo studies the map he is pretty sure he recognizes some of the landmarks NOT associated with where they currently are and he begins to worry a great deal more than he had before.

About 45 minutes later Swirl arrives and Rigging is finished looking at scrolls and everyone seems to be ready to go, much to Ashira's and Val's relief.

Cosmo (AC 15; HP 59/63)  d20+7=24 d20+6=8
Friday December 1st, 2006 11:52:12 PM

Cosmo ends his polymorph spell. He is happy when Nezamil heals him of most of his wound. Cosmo follows them back into the pyramid when they say they want to check out the map some more. He views the map carefully, pointing out the information that he finds.

Knowledge Geography 24

Cosmo attempts to draw a diagram of the map, but gives up when the chalk he is using just cannot show the detail that is needed for accuracy.

Craft 8

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3 *, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

Nezamil A c 20 Hp 75/81 Endure elements,Magic vestments +2 ac,SR22, 
Sunday December 3rd, 2006 11:53:10 PM

Walking over to Captain Rigging as he study's the some of the snakemens stuff .

"Captain ....everyone is healthy enough to move out ......so whats the plan ?? ....hole up back at the ship for the night? and then head out to investiagte the snakemens other camps ??"

"maybe the new guy .....whats his name .....Romeo... yeah thats it ......he might be able to guide us to their other encampments"

With a quick peek at Appolo's handy work " hey good job.... you might have a future in map making " laughs the 10'1" dwarf

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear*(enlarge)
2nd-Aid x2**,darkness*,RE x2**,(bull str)
3rd-Dispel magic x2**,Windwall*,Deeper Darkness*(magic vestment*)
4th-Fom x3***,Dismissal*,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
SR 1 min level (10 mins)

(everyone tally up you cured hit pts!!)



Ashira (AC26, HP 112/112)  2d8(8+4)+5=17
Monday December 4th, 2006 7:48:54 AM

Ashira looks a little flustered at her husband's decsion, but then again, she knows that there's no way that the rest of these slow pokes could keep up with her in the jungle. And begrudingly, those Yuan Ti could be dangerous when you go off all on your own. As she heads out, she asks John to tap her once more with the wand, putting her back up to full strength.

Appolo 
Monday December 4th, 2006 10:15:28 AM

Appolo heads inside draws his map mwith the help of Cosmo and Nezamil.When they leave he finishes up and comes out with his copy.He shows the copy to Rigging and the others"Ok we got this copy of the map it shows where the rest of their pyramids and villages are locatedj.I think we should head back to the ship and get some rest.We've hurt them real bad during the last couple of weeks and destroyed one of thier teleportation sites.Unless I'm wrong it should be at least two more days before another large enemwy force can arrive here from the nearest village.What do the rest of you think?"

Rigging 
Monday December 4th, 2006 11:38:21 AM

Rigging agrees saying, "Yes I want to go back to the ship as well. These scrolls are interesting and I might be able to quickly copy a spell or two into my spellbook which will be benifical down the road.

Something changed in me in that pyramid. Whatever it was that destroyed my ring also changed me. I feel magic better now and I know I can now cast more powerful spells. My thieving skills have been stripped from me. It is going to change my tactics quite a bit in battle I believe.

Still if I can incorporate this shadowwalk spell and some others, we might be able to really surprise the snakemen."

I want to head back to the ship and see if we can kill off the harrassment force left behind. While you are doing this, I can work on my spellbook. Then in a day or two, we can move on to the village led by Romeo."

Rigging seeing that the group is ready to go, leads the way down the path back towards the ship.

OOC Rigging is now a 11th level straight mage losing his 3 thief levels.


Mykael -- HPs: 56/59, AC: 27 
Monday December 4th, 2006 4:13:11 PM

Mykael prepares to head out.

Ghem, fly from tree to tree above me. Let me know if you notice anything.

"Rigging, we need to push them as much as we can. Lets not rest too long at the ship. They havent earned a reprieve from us, and lets not forget that there are supposed to be captives that could use our help."

Bart Ac 27 Hp 80/86 endure elements 
Monday December 4th, 2006 4:22:28 PM

The big warrior falls in step next to Ari and claps his old friend on the back heartily

" i'll fill you on a few things since you've been gone .....we no longer work for the Pirates of Jack.....we're independant now.....striking out to build our own base.....this island might be it....a good base of operations.....a freeport of sorts "

"well its good to have you back...we could use the help "

(posted by adm-Chris)

DM Kent 
Monday December 4th, 2006 5:46:56 PM

Surprisingly the 1 1/2 hour journey back to the ship actually takes place without incident though Ashira does locate another pit trap and uncovers it so it is visible to any who come across it.

Ghem also spots a couple of small adders periodically but they actually seem to be just adders and merely hunting small rodents.

You arrive back at the at the lagoon to what appears from this didstance to be a HOLEY mess. The Sword, if anything, actually looks worse than it did when you left, with a large gaping hole where the previous a damage had been.

As you get closer you realize that it is only by look as the damaged wood has already been cut away, squared off and smoothed in prepatartion for the new planks to go in. The second thing you notice however are the nearly 36 broken arrows either sticking in or on the ground nearby the two worksites. It is obvious to anyone that repairs have been difficult.

Over on the more proteted side of the ship you see what appears to be two new graves, and you hear the sounds of sawing coming from within the ship. Surprisingly you also see quite a lot of blackish smoke rising from what appeard to be the stern hatch.

As you break the treeline you hear a call from halfway up the starboard ratlines. "Woods Ho!!" and the sudden cessation of hammers and saws and a rush of feet and clanking of steal. By the time you are all out of the trees the slanted deck and ends of the ship are manned with armed sailors ready to defend the Sword.

attendence report 
Monday December 4th, 2006 6:30:07 PM

Dm Kent oxxxx
Ashira oxxxx
Appolo oxxox
Rigging oxxxx
Val oxoxo
Bart oxxox
Nezamil oxxxx
Mykael oxxox
Cosmo ooxox
Ari oxxxo

we can do better people , 7 people missed a post !!!!

DM Kent 
Monday December 4th, 2006 9:39:43 PM

(ooc - Does anyone have stats and info on the Sword? Like what kind of ship it is, how many masts, how many oar locks how many crew are needed? armament? what kind, if any smaller boats does it carry, etc? If so Can someone send it to me. It will become very important to know in the not so distant future.)

Ari AC 16 (fully healed) 
Monday December 4th, 2006 10:15:29 PM

"Thanks Bart. We've been separated for a long time and I was not sure if I would ever come back to you guys again."

"Did you guys do so much damage that the Pirates had to distance themselves from you?" Ari chuckles and watches to see if his friend took the jest or not.

Hearing Rigging and his comments about becoming a mage, "Does that mean you'll also be co-ordinating the spell casters then? I'm a little light on spells myself, though I'm probably not a similar power level like most of you. I even lost some when I went through this Teleport stuff."

Val 
Tuesday December 5th, 2006 5:41:44 AM

The sight of the sword never looked so good. The small bunk she shared with Melonie was cramped but that was the first place she was headed. Val couldn't wait to get this armor off and lie down.

Appolo 
Tuesday December 5th, 2006 9:05:07 AM

Appolo looked the Sword and the surrounding area over"Looks like they've hada bit of action as well,but work seems to be progressing. So boss Iguess I'm the only thief left around here.Have to start raining my pupil."

Nezamil Ac 20 Hp 75/81 Endure elements,Magic vestments +2 ac 
Tuesday December 5th, 2006 3:06:04 PM

The big dwarf smiles as they reach the Sword.....his smile broadens even more at the quick reaction by the defenders "home sweet home "

With a wave of his big hand the 10'1" dwarf walks towards the ship and stops momentarily at a strategic spot and fishes out a small granite stone and quickly touches his anvil holy symbol
"Domi shield us from the vile and evil snake creatures (casting Wall of Stone)(10 ft high with 3 ft' of it under the surface leaving a 7 ft' high wall)(built in a semi-circle on the beach side of the ship)(200' in length )

"that should help ward off the attackers better...just gotta build up the backside some so we can have the high ground "

Finished with the defensive wall Nezamil greets the crew of the ship and seeks out Hal and Kirk (bash brothers)to see how they are faring

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear*(enlarge)
2nd-Aid x2**,darkness*,RE x2**,(bull str)
3rd-Dispel magic x2**,Windwall*,Deeper Darkness*(magic vestment*)
4th-Fom x3***,Dismissal*,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone*(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
(everyone tally up you cured hit pts!!)



Bart Ac 27 Hp 80/86 endure elements 
Tuesday December 5th, 2006 3:15:37 PM

Bart trudges along the jungle trail with his friends ....as the ship and smoke comes into veiw he quickly draws his weapon but moments later resheaths it as the crew shouts out their greetings .

The warrior checks out the damage and the ongoing construction as he ambles about the camp.

(posted by adm-Chris)

Rigging 
Tuesday December 5th, 2006 7:23:34 PM

Rigging sees the ship and his heart swells with pride at his crew and their bravery. He leads the Wildcards in and grins as Swirl darts around in excitement.

His smile turns to a frown when he sees the graves and the arrows and he points to Ashira and says formally, "Battle Mistress, the spell users will be taking a break and recharging our batteries. While we do this, I want you to organize our own snake hunt. It is time to clean up those harrassing forces."

Rigging will then break into a run and climb up on to the ship greeting the crew, slapping some backs and giving so "Attaboys"

Cosmo 
Tuesday December 5th, 2006 7:29:39 PM

Cosmo is glad to get back to the ship. He checks in on his apprentice to see how he has been doing.

Goin on a snake hunt......


DM Kent 
Tuesday December 5th, 2006 9:32:16 PM

The crew and their officers are reunited again and things are jubilaint for a few minutes until Riggin starts issuing orders, though they are tempered with the praise he is also showing his men and women. As they get into the ship they realise there are alot more people inside than was expected. Infact there are probably 3 dozen civilians inside looking like they are at home. The evening is drawing near and the party is bone weary and in need of some true rest. Ashira has been told to prepare an organized smake hunt, but like Val, right now the only thing she can seem to keep her mind on is catching a bit of shuteye.

Nez build his wall and almost immediately several children pour forth from the hull hole and begin to play aroud the wall.

Bart inspects the work being done and can find no fault in it.



Mykael -- HPs: 56/59, AC: 27  d20+1=14 d20+1=17 d20+1=18 d20+7=21 d20+7=14 d20+7=27 d20+7=27 d20+7=24 d20+7=10 d20+7=22 d20+7=18 d20+7=21 d20+20=28 d20+20=23 d20+20=30
Tuesday December 5th, 2006 11:34:47 PM

Always vigilant, Mykael notes the arrows and the graves. He hears Riggings orders and notes Ashira's tired look.

"We can get them after some rest, however, Ghem and I will check the tree-line."

Asking the first mate, "Thomas, do you have a good idea of where the arrow fire has been coming from? Which area of the tree-line?"

Standing with the ship between him and the tree-line Mykael waves for the look outs attention. He then motions for the them to keep and eye on him and Ghem.

Ghem, I know you are tired and not feeling well. But there are people here depending on us. We must push ourselves to always do what is needed. Lets do a quick scouting walk along the tree-line. You stay up in them tree tops. I dont want to see you. Just let me know if you sense anything, stop and hide, and tell me where. Otherwise, stay above in the trees just low enough for you to help me search.

Mykael scouts along the tree-line, taking special notice to areas they have found Yuan Ti before, and where his best guess the arrows were loosed from. He doesnt get too close to the tree-line, staying about 20-30 feet from it, thus making it harder to surprise the elf. And he keeps his shield arm toward the tree-line.

(Listen checks = 14, 17, 18)
(Spot checks = 21, 14, 27(nat 20))

(Listen checks for Ghem = 27(nat 20), 24, 10)
(Spot checks for Ghem = 22, 18, 21)
(Hide checks for Ghem, if needed = 28, 23, 30)

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Ari 
Wednesday December 6th, 2006 7:39:23 AM

Surprise registers on Ari's face when they come out of the Jungle and seeing the ship for the first time in many months. A feeling of peace comes over himself as he is reminded of the feelings of home.

Ari stands and soaks in the sight of the ship as the others move down into the clearing. Hearing Rigging Ari is reminded that real life always intrudes. Climbing about the ship Ari works his way around the ship and stops to talk with all the crew members that he knows of.

Having the civilians on board is a little bit of a foreign concept as they've not had other people to mingle with before.

Ari checks things out as best he can and works with the crew to find himself new lodging.

Rigging 
Wednesday December 6th, 2006 9:11:08 AM

Rigging inquires about the graves to find out who died and then asks Nezamil to say few words in the morning. Rigging then retires to his cabin and slumps down on his bunk and falls off to sleep.

Val 
Wednesday December 6th, 2006 9:55:20 AM

"Can't you guys raise a magical wall up infront of the ship?" Val mumbles as she heads below deck. Once the door to her cabin is closed her gear ends up a pile on the floor. She slowly crawls into bed and slips into reverie.

Nezamil Ac 20 Hp 75/81 Endure elements,Magic vestments +2 ac 
Wednesday December 6th, 2006 3:01:37 PM

Nezamil nods at Captain Riggings words " will do that right away " as he walks over to the 2 newly dug graves and prays for the souls of the dead.

Hearing Val mumbling about magical walls Nezamil looks over at the wall of stone he just raised " she must really be tired if she missed that " Thinks the big dwarf to himself .

Watching the kids play on the beach behind the safety of the wall brings a hugh smile to Nezamil's face " now thats why we do what we do "

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear*(enlarge)
2nd-Aid x2**,darkness*,RE x2**,(bull str)
3rd-Dispel magic x2**,Windwall*,Deeper Darkness*(magic vestment*)
4th-Fom x3***,Dismissal*,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone*(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
(everyone tally up you cured hit pts!!)



Bart Ac 27 Hp 80/86 endure elements 
Wednesday December 6th, 2006 3:04:31 PM

The big warrior praises the workers " tough working conditions and you still did outstanding work "

Bart then heads into the ship finding his quarters he removes his armor and gear and quickly falls soundly asleep.

(posted by adm-Chris)

Ashira 
Wednesday December 6th, 2006 5:47:38 PM

The ranger watches as most of the Wildcards disappear into the Sword to rest, leaving her to handle everything. She sighs, frustrated at the new hands off stance that Rigging has taken of late.

She smiles at Mykael's offer of rest. "Truth be told, I'm dog dead tired...but then, I suppose leadership has its price. If you don't mind, I'll start thinking of our stratagy for attack. Then I'll relieve you. I'll arrange for the some of the other crew to handle the rest of the watch." With a brief nod to the warrior mage, Ashira heads off to the shore line and begins to start drawing out some rough ideas for the attack.

Appolo 
Wednesday December 6th, 2006 7:26:47 PM

Appolo arrives at the ship with the others although tired he just stands and watces things for a moment.Most head into the ship for some sleep.He decides he'll have to check on Vlanthe later.

Seeing what Ashira is doing he walks up to her"Hey big sister.You need to go to sleep.The snakes can wait.Go jion that lunkhead husband of yours.He'll get himself in troublein his sleep if you're not there to watch over him.Staring at the jungle isn't going to do you any good."He says with smile.Then helps her to her feet and starts to lead her back to the ship"Don't about the snakes we're going to spending alot of time killing them.I would say for the next several months at least.ome on let's get some rest."

Cosmo 
Wednesday December 6th, 2006 9:19:53 PM

Cosmo is glad to get back on board the ship. He heads towards his bunk for some much needed shuteye.

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3 *, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

DM Kent 
Wednesday December 6th, 2006 10:14:54 PM

greetings over and the Swords heding off to bunk, Mykael heads to scout out the areas that were pointed out to him. There are definite signs of where the Yt were shooting from and from the look of things there were somewhere between 6 and 10 pread out along a densely shrubbed area along the tree line Ghem spots nothing of interest from the air.

Ashira begins to start watch when Thomas and the new crewman Bart come up to her. Bart looks like he is afraid ashira is going to bite his head off. Thomas clears his throat and then speaks.

"Pardon us Ms. Ashira but we kinda have a rotation already worked out an if I let you take Bart's watch it will just throw everthing off. So's whyn't you go on ahead and hit the sack. We've got the watches covered three at a time and well to be quite frank, you look like death warmed over. No disprespet meant."

The night passes restfully only momentarily interupted bt the sound of the ships bell signalling the ends and beginings of watches.

Mykael -- HPs: 56/59, AC: 27 
Thursday December 7th, 2006 12:01:47 AM

Mykael notes the locations for later and heads for the ship.

Lets go Ghem. We need to get some rest.

He keeps watch all the way back to the safety of the ship and reports to Thomas what he has found.

"Have they been attacking at about the same time? or has it been sporatic? Tomorrow we will try and take them down."

Mykael moves to the beach, being careful of crocs, he takes off his armor and equipment. Refreshing himself, he dumps water over himself. Cleaner and cooler, Mykael heads for his rack to get his good night of sleep.

When he wakes he studies his spells, and heads out to see what is going on.

--------------------------------

OOC: Chris, work has me unable to post again tomorrow. Please hook me up. THanks

Ari 
Thursday December 7th, 2006 6:37:35 AM

Seeing as everything seems to be handled and there is nothing to do for the immediate, Ari finds a place to take a snooze.



Val 
Thursday December 7th, 2006 10:00:15 AM

With the yuan ti forgotten for now Val slips into reverie and memories from days long past and of friends now deceased.

Rigging 
Thursday December 7th, 2006 12:45:51 PM

Rigging wakes after a good night sleep and stretches his arms out. He glances down at his wife sleeping soundly next to him noting her fair form and peaceful expression. Certain ideas spring into Rigging's mind but then he remembers the two graves new graves not far from the beach and slips from the bed.

He will sit at the desk and open his spellbooks to refreshen his spells. When he is done with his spellbook, he will go searching for Cosmo to see if he can borrow his spellbooks to learn some hire level spells.

Once his study is done, he will go on deck to survey the situation, gauge the mood of the crew and check on the repairs.

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight
6th Disenegrate

Nezamil 
Thursday December 7th, 2006 2:16:04 PM

After fighting several battles during the course of the last day .... the big dwarf is dog tired and sleeps soundly thru the night....trusting in the crews ability to protect them.

Appolo 
Thursday December 7th, 2006 3:45:40 PM

Appolo heads back on board and checks on Val.He smiles when he finds her resting deep in reverie and just silently watches her for awhile.He then gets good nights sleep himself.He sleeps in he will be the last to awake and will take his time eating and getting ready.

Cosmo 
Thursday December 7th, 2006 4:20:31 PM

Cosmo wakes up in the morning, refreshed from the prior days battle. He takes out his spellbook and starts perusing it. Hmmm, what spells to take today. I think a little different than yesterday and definitely more offensive.

With that in mind he starts his studying.

OOC - Spell list coming shortly.

DM Kent 
Thursday December 7th, 2006 9:19:43 PM

The swords sleep the sleep of the exhausted and magically healed and stay in bed several hours past dawn. When they finally wake they find a traveler's breakfast waiting for them and the sounds of construction taking place.

Each of them takes care of their things studies some spell and prepares for whatever the day might bring.

Riggin in particular works on copying some scrolls into his spellbook; each scroll disapearing as he etches the last word in. There are still several scolls however that he cant not read. Finally about mid afternoon, he heads out to see what is going on above decks.

Mykael finds out from Jonathan that there has been no set patterns that have been discernable in the attacks on the workers.

Walter OOC 
Friday December 8th, 2006 1:13:11 AM

Could somebody post for Val for the near future. It seems the notebook I was using for e-mail got infected with a worm or something. It was being used for spam and the ISP blocked my modem. Until the matter gets resolved I will be unable to post.

Nezamil 
Friday December 8th, 2006 4:20:21 PM

Nezamil wakes to the sounds of hammering and the smells of cooking "hmm i'm starving " mutters the dwarf

Sleepily shuffling towards the prepared breakfast....Nezamil hungily digs into the meal " mmm...good ...that hits the spot "

After eating Nezamil finds a semi quiet sout and turns his thoughts inward as he meditates

As the morning passes the 10' dwarf seeks out Captain Rigging " so whats next ??...we head out today ??....we shouldn't wait to long or they will get reinforce and reorganize and search us out ..... i prefer to bring the fight to them ......what about Romeo ??....can he guide us to their villages and campsites ??"

Val 
Friday December 8th, 2006 4:24:55 PM

The elven warrior awakes and quicly finds Melonie so they can share breakfast and news of the last few days .

Val cleans her battle gear after the meal and then relaxes for a short while knowing it will be short lived and awaits Riggings plan of action.

(posted by adm-Chris )

Mykael 
Friday December 8th, 2006 4:28:08 PM

Mykael walks the perimeter searching the jungle for signs of of movement hoping to spot the snakemen.

When Ashira makes her appearance he informs her of any intel he was able to gather and inquires of her about her mission assignements

(posted by adm Chris)

Bart 
Friday December 8th, 2006 4:34:59 PM

Bart enjoys the meal with gusto knowing the upcoming battle will test his stregth again .

He sits next to his old friend Ari during breakfast and remarks to him " you were asking about the battle tactics we use now .....we try and fight in pairs more ...teamwork is vital...lets me and you work together...just stick close to me and battle and assit with your magic ....my sword will do the most damage just need someone to watch my back and assist where needed"

"Ashira has been harping on teamwork more and more .....she's got a point as the bad guys seems to get stronger and co-ordinate better each time we battle them "

(posted by adm-Chris)
(Bart said he would be back by the 6th but i haven't heard anything yet , hope he gets back soon )

Ari 
Friday December 8th, 2006 7:18:04 PM

Waking up in the morning Ari detects the smell of breakfast and cannot help but salivate to a good cooked meal. Not wanting to pass up the meal he gets dressed and joins the others for breakfast.

Listening to Bart Ari replies, "More teamwork is always better. We have suffered from each person wanting to do their own things. I need to update my spells list too, I seem to have had several things destroyed or altered recently. Speaking of which I think I'll need spend some restudying what I have for spells. Especially if I'm going to help you out. "

As Ari continues to nibble on his food he pulls out his spell book and begins working on spells.

Rigging 
Friday December 8th, 2006 8:10:59 PM

Rigging will send Swirl on a quick recon through the jungle to see if he can find any of the snakemen attacking the camp. He will have Mykael send Ghem as well.

While waiting for the scouting report, Rigging will hand Nezamil some of the scrolls he couldn't read and see if the dwarf can make sense of them.

He will then hand Cosmo the 2 scrolls of Summon monster 4 saying, "You can make better use of these than I can.

He will then track down Romeo and ask him to prepare to lead the Wildcards out this afternoon. "I have to believe we are starting to make a dent in there numbers, at least enough for them to start feeling the sting of losses. I want to keep whittling them down. I don't believe we are ready to hit their main base but can you lead us to a smaller village or encampment where we can hit them again. I want them to start reacting to us for a change instead of us always reacting to them."

He will then gahter the Wildcards and ask their opinions on where they should go next and how they should go about ridding themselves and the island of the YT vermin.

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight
6th Disenegrate



Appolo 
Saturday December 9th, 2006 1:51:21 AM

Appolo wakes late eats gets cleaned up and jions the others.He is quite relaxed and seems to be ina good mood.

Bart 
Saturday December 9th, 2006 2:46:06 PM

Im back from a nice holiday saw a lot of coral and fish eagle ray

Ashira 
Saturday December 9th, 2006 3:18:16 PM

Ashira awakens refreshed. She pulls Thomas aside. "Thank you Thomas. I needed that." She winks mischieviously at the first mate. "Wouldn't want to mess with your fine tuned machiine."

As soon as she has prepared her spells for the day, Ashira gathers all the Wildcards together for their morning workout...even the spellcasters. When Rigging complains, Ashira shoots him a withering look. "Us fighters can't always be there to watch your backs. I want you to be in good enough shape to at least run away from the battle!" Having the Wildcards climb the Sword's rigging a few times, she leads them in a very brief and basic review of self-defense techniques, followed by a brief swim in the lagoon. Releasing the spell casters to work on their research, Ashira drills the rest of the fighters on combat techniques, making sure that everyone gets a chance to spar each other and work up a good sweat. After everyone is done with their workout, Ashira heads back over to Rigging. "You wanted a plan of attack... I think we should target all of the rest of their temples. Once we destroy them the Yuan Ti will have to hoof it through the jungle. They will loose their teleporting ability, while we will still have our magic. Then we can make a strike at individual villages without the fear of reinforcements arriving quickly."

Rigging "illegal post" 
Sunday December 10th, 2006 9:43:57 AM

Rigging will listen to his wife after being forced to swim in the laggoon. To speed things along, Rigging is tempted to give Swirl a rope and have him pull him quickly through the water but decides against it last minute. Sometimes Ashria has no sense of humor.

When he does finally track down Romeo, he asks, "How close in the next pyramid? Is it one of their main villages?"

DM kent 
Sunday December 10th, 2006 11:26:24 AM

The swords wake, study, workout, and generally have a stress free day. Riggings search for Romeo takes a bit longer as expected as the ranger and his women are apparently nowhere to be found. Somewhere around late afternoon a young lad of about 10 shows up and cautiously approaches the group and stands there shifting from foot to foot awaiting notice and permission to speak.

Thomas looks over and nodding to Rigging speaks to the boy. "Well, don't just stand there wobbling boy, What do you want?"

The boy tells you that Romeo can't come to the lagoon right now as he cant travel with his injuries and if it would please them coul they come and talk with him.

Cosmo (AC 15; HP 63/63) 
Sunday December 10th, 2006 5:41:17 PM

Cosmo accepts the two Summon Monster scrolls from Rigging.

"Were there other scrolls for me to look at?"

Cosmo wraps up studying for his spells. He is on his way to see Rigging when the child approaches the ship informing them of Romeo's condition.

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Mykael 
Monday December 11th, 2006 12:48:57 AM

Helping with repairs and making routine tree-line patrols, Mykael has been busy all day so far.

Gathering his pack and traveling gear Mykael readies for the trip to see Romeo. Mumbling to himself, "Why didnt the idiot bring his kin here. He knows better than anyone whats out there. And there is safety in numbers. Out of all here, he is the one that deserves our help the least. However, I cant blame his stupidity on his kin...."

Ghem, time to leave. Hope you had a good nap.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2, Haste


Ari 
Monday December 11th, 2006 6:46:41 AM

Ari particpates in the battle exercise and wipes his brow afterwards.

"I haven't worked out like this in the longest time."

(ooc sorry for limited post, busy weekend.)

Nezamil 
Monday December 11th, 2006 1:20:28 PM

Taking a little break after Ashira's workout drill the big 10' dwarf hears the commotion by the wall .....spotting the youyng boy he starts to walk over but overhears the young lad speak of Romeo's wounds .

"Captain.....Romeo helped us at a time of need i would like to go help heal his wounds....this way we can also speak to him about the snakemens villages and routines"

"i'll get my stuff " as Nezamil quickl goes and gathers his equipment and readys fro the trek to help Romeo

Val 
Monday December 11th, 2006 2:13:06 PM

"Let's just hope the yuan ti are growing frustrated and arguing amongst themselves about what to do about us. A little chaos on their part will only buy us more time."

Appolo 
Monday December 11th, 2006 7:14:15 PM

Appolo stands in the shadows ready to when the others are.

Rigging 
Monday December 11th, 2006 7:30:11 PM

Rigging smiles at Cosmo and says, "Ah the scrolls are blank but I now have some spells in my spellbook. If you want, you can copy them to yours from mine."

When the boy explains the Romeo is hurt, he will say, "Of course we will come. How far away is he? When did he get hurt?" Rigging will gesture for the the boy to lead on and tell the others, "Why don't we all go." Something in Rigging's tone sounds suspesous.

Ashira 
Monday December 11th, 2006 9:13:36 PM

The ranger sighs. I hate it when the enemy always gets to decide when and where we fight. She looks over at Rigging. "Why don't you let John and I scout the way. Just to make sure there are no surprises. We can cast our Hide from Animals spells and be hidden from the little snakes."

attendence report 
Monday December 11th, 2006 9:59:02 PM

Dm Kent xxxxx
Ashira oxxxx
Appolo xxxxx
Rigging xxxxx
Val xxxxx
Bart xxoxo
Nezamil xxxxx
Mykael oxxxx
Cosmo xoxox
Ari xxxxx


DM Kent 
Monday December 11th, 2006 9:59:39 PM

The trip to where Romeo is quick and easy and only takes about 15 minutes. You would have however walked right by the place thinking it an no longer used, abandonned and overgrown pit trap had you not had a guide. Carefully leading you down a makeshift ladder and behind a wall of vine growth, a cave is cut deeply into the wall of the pit.

Inside you find Romeo, his "wives" and several children. Romeo has seen better days. He has what looks to be at least three arrow wounds, one of which at least has part of an arrowhead in it. he is running a pretty high fever from what may be poison and looks in a very bad way. His eyes are glazed and he doesn't even recognize you.

In no time what-so-ever, Nez stes up and works his magic, literally, and Romeo drifts off for a healing sleep, while his women fuss over you all and see to your every need and then some basically driving you all nuts. About thirty minutes kater Romeo wakes an lloks over at you.

"So, What brings you to my little hideaway?

Cosmo 
Monday December 11th, 2006 11:30:19 PM

"Are they blank Rigging or do they contain divine spells?"

Cosmo is glad that Romeo is still alive. Even more so when Nezamil works his magic and brings the man back into health. He waits to hear how Romeo was injured.

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Ari 
Tuesday December 12th, 2006 6:13:12 AM

As Ari joins the others to go see this Romeo person. Ari realizes that there's a lot going on that the doesn't know about. So he might have to spend some time catching up on what all the swords have at their disposal.

Since the wives are kind enough to fuss over the group and Rigging has other things to tend to. Ari will make sure all the introductions are done and do his best in turn, to keep the wives out of everyone else's hair.

Val 
Tuesday December 12th, 2006 9:47:11 AM

She does her best to tolerate the troublesome humans and even supressed a snarl toward the end when she had too much pampering.

"Now that the smile and greet is over can we please get down to buisness? Specifically where and when we can set a trap for those snakes."

Nezamil 
Tuesday December 12th, 2006 2:17:59 PM

After healing Romeo.... Nezamil checks out the rest of his family.....smiling at all the attention that he and his friends receive the big 10' tall dwarf seetles in by the entrance of the cave .....taking out the scrolls Captain Rigging gave to him earlier to peruse....Nezamil study's them and will share his findings with Cosmo and Mykael so they can add their expertise on what they are .

Nodding in agreement at Val's words " yes i think we should move as quickly as we can so as not to let them attack us 1st and plan nasty traps for us"

(spell list to follow later tonight )

Bart 
Tuesday December 12th, 2006 2:51:38 PM

Let us blast an other pyramid or two

Ashira 
Tuesday December 12th, 2006 4:15:09 PM

The ranger nods at Bart's suggestion. "I think for now, that might be the best course of action. I don't think they'll be expecting us to hit another temple. And if we can take it out, then that's all the more they have to hoof it through the jungle when we do attack their villages. Plus it slows down any relief troops."

Rigging 
Tuesday December 12th, 2006 4:46:25 PM

Rigging sits down next to Romeo and asks, "How were you injured? Last time I saw you, you were in good health?" Rigging waits for the reply and thens says, "The reason we have come to you is the same as yesterday. You were supposed to meet us and guide us towards the Yuan-ti's camp.
We were hoping for your opinion on which area to hit and where we can do the most damage and kill the most snakemen without costing us our lives in the battle? You have been here much longer than we have so we value your opinion and will need you as a guide. Do you think you are healthy enough to guide us now? Sooner we drive the snakemen away, the sooner we can start making this island into a paradise.

Oh and we wounded your archer friend yet again but he keeps getting away. He is very slippery but we killed a couple more abominations yesterday?

Appolo  d20+14=27 d20+13=21 d20+10=29 d20+8=15
Tuesday December 12th, 2006 5:23:06 PM

Appolo stans outside the entrance waitng at the top of the whole in the shadows.He stands guard quietly watching the surrounding area.

Hide 27 Move Silent 21 Spot 29 Listen 15

Mykael 
Tuesday December 12th, 2006 6:24:07 PM

Impressed by the hideaway, Mykael reconsiders his previous statements.

"Nice hiding spot, however, I feel that the trail our group has left may compromise it. You may want to consider moving. Just a suggeston."

DM kent 
Tuesday December 12th, 2006 7:07:25 PM

Romeo looks around at you all and slowly shakes his head. "Well the reason I am injured is the same as why I didn't meet you. I was on my way and not really paying attention and was jumped by a snake. It got a few arrows into me and then left, figuring the poison would do the rest. My wives somehow found me and brought here which is where I have been since.

Now, as to where you should go next... Well I rightly don't know truly. The Snakes don't often work together as they are divided into racial clans, however if you piss em off enough that could change.

You say you have detroyed one of the temples, so I guess you have three other possible targets, on the island: The two other temple compounds and the mine. The temple compounds normally only house like raced Snakes and their human slaves, but at the mine you are likely to have a mixture of groups, as well as a much larger number of slaves."

At the mention of the other targets Apollo pulls out the map and as he lays it out, romeo gives a whistle.

"Shoot you don't need me any more, this is better than any map I could give you.

This place where you attacked (1) is the home of the vipers. Here (2) is populated by hoods, and this (3) is home of the stricters. This place by the mountains (4) is the mine, where they get all their diamonds from."

As he finishes this summary he awaits your questions and thoughts.



Nezamil Endure elements 
Wednesday December 13th, 2006 3:09:02 PM

Listening to Romeo's infomation the big dwarf adds " well since we destroyed the Vipers temple to our left flank... we should be somewhat safe from ambush from that side since i'm sure they would seek out one of the other temples for reorganizing and safety....if we now attack the Hoods at their temple (#2) we could in essence clear our right flank also and keep them from forming a thrice strong force "

"afterwards we can go directly to the mines and free up the slaves and take away their main source of revenue.....hopefully that would force the remaining snakeheads to flee the island...but then again we might have disabled their teleport device ...which would keep them here and force them to battle us....without the Viper and Hood clans of course....better odds for us " grins Nezamil

With a look at Romeo " now since we will have the Hood clan preoccupied maybe you could visit the nearby settlements of people and get them not help the snakeheads....this way they won't get in our way or in the crossfire of the coming battle .....and maybe pickoff a few stray snake spy's lurking behind .....what say you Captain ??" as Nezamil looks at Rigging

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4*,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell imunnity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

Appolo 
Wednesday December 13th, 2006 5:08:21 PM

When the map is called for Appolo hands it down,but remains topside on watch.He is quite relaxed and happy,By his way of thinking they are winning ,the enemy has shown them anything they can't handle.They've been actively engaged agianst these thing for almost amonth now and have beaten them every time.Appolo is not worried.

Rigging 
Wednesday December 13th, 2006 8:20:17 PM

Rigging studies the map and listens to Nezamil's suggestions. He nods his head in agreement and points at the map and asks Romeo, "What about this human village here. Would they join us? Could we free the humans and enlist their aid in fighting the snakes or has the food made them docile puppies?

Which encampment has your friend the sorceror in it. The one they are using to power the pyramid? "

Rigging continues, "I do think attacking pyramid 2 would offer greater safety for our camp here, but if we could free another village it does make sense."

Rigging looks at Romeo and says, "Can you lead us there so we could get a surprise attack. Know any hidden ways?"

DM kent 
Wednesday December 13th, 2006 10:15:52 PM

Some discussion follows the appearance of the map as well as a few questions which Romeo answers to the best of his ability.

My guess would be that the people in the villages are going to be very little help to you for a number of reasons, but will folow you quickly enough once the snakes are gone.

My friend is or was at last check on the mine pyramid.

I realy have very little knowledge about the hoods' or the strictor's enclaves, but I do have a good knowledge of the land in and around the mine.

Rigging 
Wednesday December 13th, 2006 11:34:31 PM

Rigging says, "Romeo, How long do you think it will take us to get to the northern camp marching through the woods? I want to attack tonight. Can we make it?"

To the others, "Lets prepare to attack tonight. I want to keep the pressure on and don't want to give them the chance to organize.

Lets get ready to move out Wildcards!"

Bart 
Thursday December 14th, 2006 1:28:46 AM

Bart checks again he has everything for the upcomming battle, he could use a potion or two but it will do. Im ready as allways Rigging

Val 
Thursday December 14th, 2006 12:25:45 PM

"Any special strategy for raiding this temple? Perhaps we can use that diamond explosion to severely hurt the snakes inside. Can we rig a glyph or rune on paper to explode when in contact with the magical diamond?"

Bart 
Thursday December 14th, 2006 3:22:46 PM

We used o piece of cloth last time didnt we so a rag must do

Nezamil Endure elements 
Thursday December 14th, 2006 5:33:11 PM

Nezamil checks his equipment " i'm ready to rumble " growls the dwarf to Captain Rigging " the sooner the better ....can't wait to make this place into an island paradise " grins Nezamil

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4*,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell imunnity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *


Appolo  d20+14=20 d20+10=23
Thursday December 14th, 2006 6:36:50 PM

Appolo stands in the shadows watching the surrounding area patiently waiting for the others to come out.

Hide 20 Spot 23

Mykael 
Thursday December 14th, 2006 9:20:23 PM

"Rigging, we need to be ready to put an end to this quick. Because once the Yuan-Ti really feel like they are losing or cant win. Well, it will be like the last village. They will kill or take as many humans with them as they can when they flee. When they get to that point, we will need to be in top condition to hit them hard and save as many as we can," Mykael theorizes about the future.

Mykael begins to leave then stops and turns toward Romeo, "I have one quick question. What do you know of the giant water snake that is attacking the ships? Do the Yuan-Ti control it? If so, do you know how? If we get rid of it and get the sword repaired, then we could use it to delay or prevent Yuan-Ti escape."

Mykael falls into his place in the marching order. Ghem, head for the tree tops. You are an important part of keeping us from being surprised or just missing something. Just stay out of sight and keep up.

Cosmo 
Thursday December 14th, 2006 9:38:33 PM

Cosmo goes over his spell list one more time. He casts Mage Armor upon himself. He also checks his gear and retrieves his Rod of Enlarge.

"I'm ready."

Active Spells:
Mage Armor 10 / 10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

DM Kent 
Thursday December 14th, 2006 10:37:25 PM

Romeo thinks about Rigging's question before answering.

Well, that depends. If you tear pell meel through the forest and don't hit any traps then you might could make it just after sundown. If yer more careful like and actually watch where yer goin then maybe an hour and a half to two hours after sundown. I've only been up there a couple of times myself and not at all within the last 6-8 weeks, so things may be a it different than I remember. Though, as I recall, the layout is just kind of flipped from the southern compound.

Turning to Mykael as he asks his question The ranger shakes his head and then responds. Well actually that be three quick questions but ths alright. I don be knowin much about that beast ceptin that it be mean and ugly and very hungry. As to yer second question, that do be a question don it? I am more alikin it to a partnership than anyone controlin anyone, though it do seem to come when called, but that aint happened but twice that I know of. i'm not sure how they do it but I's got my spicions about it. My mage friend was knowin more about that than me....



Rigging 
Friday December 15th, 2006 12:01:55 AM

Rigging listens to the comments and a plan start formenting in his head. As an aside, he says, "We learned that the snake was summoned by the priests. I think their stronghold will be at the mine but we need to secure our flanks first.

We will take an orderly march and arrive after nightfall. At that point, I want Appolo and Ashira to scout the camp utilizing their invisiblity rings. We will find out where the biggest concentration of the snakemen is and then Cosmo and I will hit it with spells trying to quickly elimate a large number of them.

Then we will hit the next biggest concentration. If we don't kill them, at least we will weaken them so the fighters can easily finish them off.

After that, we can then hit the pyramid and shut it down. This plan is obviously low on details but we need to see the area first to finalize it.

Cosmo, give some thought on how we should attack. Should we do it from the air? Invisible? We can also go ahead with overland fly and scout it out early. What do you think?"

Rigging will look down at Romeo and say, "Thank you for your advice. You are of course welcome to go with us if you wish or you can stay here. If you are going to stay here, I would invite you to join my crew and add your strong arm to its defense."

Rigging looks to the others and says, "OK lets head back to the ship, get organized, tell Tomas our plans and then get moving.

Val 
Friday December 15th, 2006 4:34:03 AM

Val switches the bow for the axe and follows the others. An arrow rests against the string ready for a quick shot if the need arises.

Nezamil Endure elements 
Friday December 15th, 2006 12:01:10 PM

The big dwarf is glad that a battle plan is forming but groans loudly as Captain Rigging orders everyone back to the Sword " back to the ship again ??......why can't we just leave from here to attack the Hood's temple ???

" we cannot give them more time to reorganize and consolidate their forces "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4*,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *


Rigging "Illegal post" 
Friday December 15th, 2006 1:30:13 PM

"I am ready to head out from here but not sure everyone else is. It is also polite to tell the others being left behind that we are going. It is only a 15 minute walk from here anyway."

Appolo 
Friday December 15th, 2006 5:58:53 PM

When the others come out Appolo leads the way back to the ship.He will then take point with ahira on the trip to the enemy camp.

Ashira  d20+12=21 d20+11=15
Friday December 15th, 2006 11:18:50 PM

Ashira nods at Rigging's plan, seeing that it is just as good as any other. She heads off behind Appolo, keeping a keen eye out for trouble (Spot=21, Listen=15).

OOC: Sorry about the missed posts, I've been sick and having to deal with RL stuff.

Bart 
Saturday December 16th, 2006 4:54:39 AM

The plan sounds good to me if some one can tow me i can use my ring of levitation so we can attack from the air, saves us the trouble to hike through the forrest if we can cast invisibilty to us all it would be even better

Cosmo (AC 19; HP 63/63) 
Sunday December 17th, 2006 7:41:34 PM

"I think we should stick with our game plan like the last time. If we head to the Hoods encampment we can stay along the shore line as that might make movement easier. Maybe when we get close you and I can take top the air and try to distract them so that the rest of the group can get in close and fight."

Active Spells:
Mage Armor 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

DM Kent 
Monday December 18th, 2006 6:09:49 PM

Some dissent is voiced as discussions and plans are made but the group finally heads back to the ship in order to make some final preparations.

Romeo tells Rigging that he needs to check a few things out but that he will in all likelihood join the rest of the group at the ship.

The jaunt back to the ship is quiet and quick, perhaps too quiet as there aren't even the normal jungle sounds to be heard; no birds, no monkeys, no nothing. In fact even the bugs seem to have disappeared for a bit.

attendence report 
Monday December 18th, 2006 6:39:36 PM

Dm Kent xxxxo
Ashira xooxo
Appolo xxxxo
Rigging xxxxo
Val xoxxo
Bart xooxo
Nezamil xxxxo
Mykael xoxoo
Cosmo xoxxo
Ari xoooo

come on people we need to do better then this 60% posting for the group is sad !!! lets pick it up !! combat is coming!!!!!

Ashira  d20+12=26 d20+11=22
Monday December 18th, 2006 11:37:01 PM

Warry of a sneak attack, Ashira scans the wooded area as she waits for the others to get ready. (Spot=26, Listen=22) "It's too quiet, she mummbles as she paces on the shore.

Mykael  d20+7=17 d20+7=21 d20+7=9 d20+7=11 d20+7=22 d20+7=19 d20+1=18 d20+1=13
Tuesday December 19th, 2006 1:42:37 AM

Back at the ship, Mykael cools himself on in his normal fashion and then checks on his apprentice.

He takes a walk around the ship surveying and checking on the skill and progress of the repairs and the well-being of the crew and civilians.

Finally, he gathers ghem from his nap on top of the mast and walks the tree-line again.

I dont like the quiet. Its as though a major predator or group of them are around. Keep alert.

SPOT CHECKS:
Ghem = 17, 21
Mykael = 9, 11

LISTEN CHECKS:
Ghem = 22, 19
Mykael = 18, 13

Rigging  d20+7=16
Tuesday December 19th, 2006 9:20:32 AM

Rigging looks at the Wildcards and then peers around at the silence. "I think as we are leaving, we need to have a look around. I want to have a ship to come back too.

Mykael, send Ghem on a scouting mission and I will do the same with Swirl. Cosmo, do you want to try your prying eye spell or do you want to save it?

Ashira, why don't you take Appolo and take a look around using the invisibility rings. Lets find out what is going on. I don't want to tarry to long but lets try and keep our new friends and shipmates safe."

Swirl takes off and zips through the jungle looking for snakemen or other predators.

Swirl spot 16

Nezamil Endure elements 
Tuesday December 19th, 2006 2:32:33 PM

The 10'ft dwarf trudges back to the Sword with the others.

"yeah i'm with you on that Ashira.....too quiet.....something is happening out there "

Nezamil walks about on the beach with the bash brothers checking the defense's of the crew " i'm glad i added that wall (wall of stone cast earlier) to help the fortifications" growls the dwarf as he uses his size and bulk to rake sand behind the walls for shooting platforms.

"Captain i'm ready to go anytime your ready "

The Cleric of Domi seeks out the armored warriors of the group " this should shield us from the jungle heat " as Nezamil casts (Endure Elements) on (Ashira,Bart,VaL)(24 HOUR DURATION)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *


Appolo Invisible  d20+14=21 d20+10=29 d20+8=24 d20+14=23
Tuesday December 19th, 2006 4:40:45 PM

Appolo looks around"Ok boss we'll havea look around.Come on big sister."He walks behind the wall and activates his ring of invisibility.

Once he has disappeared from view Appolo makes his way quickly and silently toward the treeline and moves into the jungle.He will scout the area looking for anything suspisious or dangerous.

Hide 21 Move Silently 23 Spot 29 Listen 24

Cosmo (AC 19; HP 63/63) 
Tuesday December 19th, 2006 9:49:16 PM

"No Prying Eyes spell today. Took Overland Flight instead. Thought it might be more useful as it lasts a long time and it will allow me to attack in the air."

Cosmo looks around at the Wild Cards to see how the glow affect is after the destruction of the temple.

Active Spells:
Mage Armor 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2


DM Kent 
Tuesday December 19th, 2006 10:17:08 PM

Ghem, Swirl, Apollo, and Ashira do their things and search the woods along their route back and once they get back to the ship in the woods around the bay, and NOTHING is to be found or sighted in all their searching. In fact, it is almost as if all the wildlife in the area has vanished into thin air, leaving just the plantlife.

As Nez walks along with the Bash Brothers, they bring up an oddity that one of the sailors mentioned to them while the group was visiting Romeo.

"Umm, Boss, I'm not real sure what it means or even if it is true but a couple of the hands came to us just after you left and said they saw a major disturbance in the water just off shore and watched for a moment or two trying to see what was going on and they said they watched as thousands of fish and other sea life moved away from shore toward deeper water."

Mykael's apprentice has a siilar tale to tell his teacher wehnhe seeks him out.

"Mykael, I was up on deck earlier while you all were out and I saw the strangest thing. I was doing those exercises that you have me practicing, when I looked up and suddenly the sky was full of what must have been a thousand birds all flying out to sea away from the land."

Cosmo notices that the glow seems to be less noticable around the sword and in vicinity of the destroyed temple. As they move away from the temple, like when they went to see Romeo, he noticed that the glow got more noticable.


Val 
Wednesday December 20th, 2006 11:52:49 AM

"I think the snakes are getting ready to throw their best shot at us. I get the feeling that no matter what we do we won't be ready for it."

Bart 
Wednesday December 20th, 2006 12:27:49 PM

It sounds like that big sea snake that attacked us before. I think the boat is safe but maybe the seasnake can be controlled by the snakemen and the plan a counter assault on our ship. I suggest we double our watch and have lookouts to the sea as well

Rigging 
Wednesday December 20th, 2006 2:51:08 PM

Rigging ponders the situation and then starts barking orders. "I don't know what is coming but it sounds very bad. I almost have the feeling that a tidal wave or some simular natural disaster is coming." He pauses and gulps, "Is this island vocanic? It makes no sense that everything from birds, insects and fish would all leave at the same time. Still I think we should heed the advice and get out of here. I want the crew, and the villagers to head back to the pyramid we knocked out of commission. It has some high ground and can be defended from attack.

I do want to ask for volunteers to stay with the ship and keep work going on that hole. With everything gone, maybe we can make some headway. A crew of 10 plus Tomas, Kirk and Hal for some protection. We might need to get off this island in a hurry and need to get the ship repaired.

While that is happening here, the Wildcards will move on and attack the next village. If it is some kind of natural disaster, then we can use it to our advantage. If it is an attack, maybe we can prevent it.

Let's get moving people, I think time could be of the essense."

Nezamil - Endure elements 
Wednesday December 20th, 2006 4:06:50 PM

As Captain Rigging barks out the plan of action " sounds good lets roll "

Nezamil talks with Hal and Kirk to co-ordinate the defense and repair of the Sword with Tomas and the remaining crew .

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)



Appolo 
Wednesday December 20th, 2006 7:38:38 PM

Appolo comes back and makes his report"Captian.I think we should concentrate everything we have on repairing the ship enough to move it or abbandon it completely.Whatever is coming is big.So unless we can move the ship as soon as possible.Repairing it won't matter.Things changed awfully quickly.When we left for Romeos hideout the jungle was still full of life when get back everything is gone.Something is going to happen soon.I don't like this one bit even the insects have run away.I have a feeling if the plants could move they would be gone as well."

Cosmo 
Wednesday December 20th, 2006 9:49:26 PM

"Maybe they left. Perhaps they packed up and went back to where they came from. I guess that is just wishful thinking."

Cosmo finalizes his preparations to move out.

DM kent 
Thursday December 21st, 2006 9:09:52 AM

Discussion is had and options are weighed as the group makes its final preparations.

As Rigging brings up the possiblity of volcanos, he remembers seeing several reddish bits of color on the map, located in the mountains north of the diamond mines and the largest of the YT enclaves.

(OOC- Who is leading this march? a rough order would be nice)

As the group moves out going toward their target, the eerieness is almost oppressive, but they make pretty good time. After about an hour's hike Cosmo notices that the group's glow is slightly brighter than when they were back at the ship.

About halfway through the second hour of the march, you all feel a slight vibration coming from beneath your feet. It builds in intensity, to the point where walking is affected but not halted. The trees themselves are shaking as well and some dead wood and limbs rain down upon the group and the surrounding jungle. All ths lasts for about 3 minutes and then dissipates with no further trace.

Rigging  d20+7=25
Thursday December 21st, 2006 10:05:10 AM

Rigging shakes his head after the tremors. "Swirl, please go take a look and see if you can spot anything. I am either looking for a bunch of smoke from a volcano or signs that we were hit with a tidal wave."

Swirl replies, "I think I can handle that." and darts into the sky climbing very rapidly. After he gets to around 500' he will pause and take a good look around. (spot 25)

Bart 
Thursday December 21st, 2006 3:44:44 PM

Bart is taking position in the front with one or two scouts ahead of him

Cosmo (AC 19; HP 63/63)  d20+6=15
Thursday December 21st, 2006 8:52:58 PM

OOC - Cosmo in the middle.

"What do you think that was? It may have been an earthquake. Or perhaps something is moving under the ground. Maybe that is how the snakes move around the island quickly. There might be an underground cave system."

Knowledge check 15

Active Spells:
Mage Armor 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Nezamil Endure elements 
Thursday December 21st, 2006 10:46:52 PM

The 10'ft tall dwarf brings up the rear of the march towards the Hoods temple not wanting to set off any traps with his bulk.

"Volcano huh .....must be why this island is rich in precious stones .....a valuable resource that could fund the settling of the island and our base of operations "

"but with all those slaves near the mine we might need to push hard after we crush them Hoods at there temple "

"hope it doesn't blow.....cuz that could ruin this possible paradise "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)



Mykael 
Friday December 22nd, 2006 6:23:31 AM

Suppressing a shudder, Mykael states, "Anyone have a way to rapidly cool red hot rock? or at least damn it up? Thats all we need, because if thats the case, then the snakes already know about it and will be out of its way."

Appolo 
Friday December 22nd, 2006 11:25:19 AM

Appolo takes the lead,but pipes in once more"Well if it is a volcano,then we need to get back the Sword with everyone we can find and get to ork on her.We need to get off this island as soon aspossible.If that tremor was just the beginning then theres a good chance the snakes already left the island.Using htier teleportation devices."

Val (Endure elements) 
Friday December 22nd, 2006 7:53:36 PM

"If there is a volcanic eruption then we are in some trouble. I doubt the sword will be ready to set sail, let alone in the condition to outrace the serpant we couldn't stop last time."

ooc: been sick this week.

DM Kent  d20=19 d20=18 d20=18 d20=18
Friday December 22nd, 2006 9:28:38 PM

The crew moves onward discussion taking place as they move.

Swirl heads upward and after a few moments reports back. "There is some smoke and lots of hot air off in the distance. Ohh I bet the thermals there would be s much fun to ride."

The group moves on, Apollo in the lead and his obvious experience over the last while dealing with the snakes lets him easily locate four assorted traps along the route. The next hour or so of the journey goes a bit more slowly as the underbrush is more dense and there is a tenseness in the aoir that hasn't been noticable earlier. spot checks everyone - DC 15

Appolo Ac 23 HP 68 Invisible  d20+10=20 d20+8=27 d20+15=21
Saturday December 23rd, 2006 1:03:58 AM

After saying his piece and taking the lead Appolo activates his ring of invisibility and moves forward quickly and silently.He keeps his eyes and ears open.

Spot 20 Listen 27 move silent 21

Rigging mage armor, overland flight  d20+9=21
Sunday December 24th, 2006 1:28:28 AM

Rigging is questioning the intelligence of moving forward with a possible volcano eruption but also realizes that they really can't get off the island either.

Rigging pauses and decides to take some precautions before moving forward. He casts his mage armor and decides to take a better look around himself and casts overland flight. He will move up into the air and take a look for the pryamid and see if he can see any volcanic activity.

spot 21

mage armor 11 hours
overland flight 11 hours

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

* means spell has been used

Bart  d20+4=7
Sunday December 24th, 2006 6:54:53 AM

Bart follows the others and follows Rigging example he activates his ring of levitation and looks around. I dont see anything do you Rigging? (spot 7). Tow me if you can or i go back down

Val  d20+6=23
Tuesday December 26th, 2006 7:23:48 AM

With bow in hand and an arrow resting against the string Val looks for hidden snakes and other traps they may have set.

ooc: spot check 23

Nezamil 
Friday December 29th, 2006 11:19:22 AM

The big dwarf peers up at the airborne Rigging " well whatcha see captain ?"

" I think time is of the essence ..... we need to act quickly to possibly prevent or escape what is unfolding"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)



Bart 
Saturday December 30th, 2006 12:16:46 PM

still no new posts

DM Kent  d100=86 d100=70 d100=29 d100=52 d100=42 d100=16 d100=9
Sunday December 31st, 2006 5:58:44 PM

Apollo is on his toes as he scouts along and he discovers 7 assorted traps laid along the forest trails that the crew is moving through. He points out and marks four of them and safely trips the other three.

Heading up and in to the air it takes Rigging and Bart a while to escape the trees (120 feet) and when they do they find that they are in a bit of a depression and cant see as much as they would like. In the far distance to the northwest there is a definite accumulation of pretty dense smoke rising steadily into the air.

Back on the ground, Val keeps her eyes peeled looking for snakes and her viligence is rewarded as she sees a large reptile move quickly into some dense undergrowth.

Nezamil Endure elements 
Monday January 1st, 2007 2:41:24 PM

The big dwarf will take up rearguard position as they head out towards the Hood's temple

" i think we better move as quickly as possible....i want to surpise them if we can "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

[b](attendence will be strictly enforced again !! amnesty is over!!!)/b]



Mykael 
Monday January 1st, 2007 11:31:35 PM

Mykael stays at his position in line, and keeps in contact with Ghem.

Both are keeping vigilant.

Appolo Ac 23 Hp 69 Invisible  d20+10=21 d20+8=27 d20+14=29 d20+15=21
Tuesday January 2nd, 2007 10:22:25 AM

Appolo moves forward quickly as he spots the traps he points them out and marks them.Disarming as many as he can as he goes.He lso keeps an eye out for the enemy.

Spot 21 Listen 27 Move Silently 29 Hide 21


Bart 
Tuesday January 2nd, 2007 2:46:35 PM

Well the only thing i can see there is a pretty big fire over there

Val (AC 19, HP 127/ 127 Endure Elements 24hr)  d20+14=18 d8+4=8
Tuesday January 2nd, 2007 5:30:05 PM

She raised her bow and drew the arrow back as hard as she could without snapping the string. The bow was enchanted to travel great distances so hopefully it can pierce the dense brush.

"Heads up people." She shouts as she lets the arrow fly.

ooc: hit ac 18 for 8 dmg if it gets through

arrows used this battle: 1

Rigging overland flight 
Tuesday January 2nd, 2007 7:14:13 PM

Rigging heads back down and accesses the situation and says, "I am going to head higher and take a good look around. I am going to use the invisiblity ring so I don't stand out to much. Sit tight for a few minutes, kill any snakes in the area and wait for me. Hopefully I can figure out what is ahead and if what is causing all the smoke."

Rigging and Swirl head back up. Rigging asks Bart, "How long does that spell last for? Swirl can tow you for a while but he can't carry you. Your choice."

Cosmo (AC 19; HP 63/63)  d20+5=19 d20+5=10
Tuesday January 2nd, 2007 9:27:58 PM

Cosmo remains alert, waiting for Riggings return

Spot 19
Listen 10

Active Spells:
Mage Armor 9+/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

DM Kent  d20+5=18 d20+5=19 d20+5=19 d6+2=8 d6+2=6 d6=5 d20+5=16 d20+5=22 d6+2=5 d6=2 d6=3
Tuesday January 2nd, 2007 10:03:42 PM

Val's arrow goes zinging in to the undergrowth and the response is quite interesting as 3 thick projectiles come flying back at her.

The first glnces off of her bow AC 18 and she sees that the projectiles are actually snakes as the next two clamp down on her. AC 19 for 8 points and AC 19 for 6 points: 2 Fort rolls; DC 18 or lose 8 {5+3} points of strength.

Rigging heads back up and after having dropped down a bit he is now at 50 feet above the trees.

Up ahead Apollo begins to see signs of recent traffic heading the same way they are heading.

Bart moves up with Swirl towing him and joins Rigging.

Near the front Nez hears Val's comments from behind him followed qickly by the sound of a bowstring and Val's and Cosmo's cries of pain.

Mykael and Cosmo both have snakes fly out of the bushes at them as well and while Mykael's misses AC 16 Cosmo feels his snake clamp down on his leg painfully AC 22 for 5 points: Fort DC 18 or lose 2 points of strength.

Mykael -- AC 27, HP 59  d20+7=26 d20+1=18 d20+7=19 d20+7=26
Wednesday January 3rd, 2007 12:25:22 AM

Mykael and Ghem take a look and listen for what Val is shooting at, and around for any more.

Mykael
Spot = 26
Listen = 18

Ghem
Spot = 19
Listen = 26

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2, Haste

Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+13=32 d20+13=24
Wednesday January 3rd, 2007 9:49:32 AM

Many curses ensure in elven. Instead of drawing another arrow, which she really wants to do, Val tears the snakes from her body and flings whem back in the brush.

ooc: fort save 32, 24

Rigging  d20+12=28 d20+7=25
Wednesday January 3rd, 2007 11:35:18 AM

Rigging sees his friends under attack. He decides to try and find out what is attacking them. He says to Bart, "You might want to get back down there. Our friends are under some kind of attack and you can't do much floating around."

Rigging will activate his invisibility ring and move towards the area where the snakes are coming from.

spot 28

Swirl will also take a look around but will take a wider view, hoping to discover the enemy

spot 25

mage armor 11 hours
overland flight 11 hours
Invisiblity per ring 1/7 rounds

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

* means spell has been used


Nezamil Ac 16Hp 81/81 Endure elements  d20+8=21 d20+3=23 2d8(3+4)=7 d20+3=11 2d8(2+1)=3
Wednesday January 3rd, 2007 4:20:39 PM

Reacting quickly to Val's warning Nezamil expertly unslings his heavy crossbow and quickly snaps off two shots at the spot in the bushes the snake arrows came from.

"you ok Val ?"

"teamwork !!" shouts Nezamil as he edges over to the elven warrior (5'ft move)

1st shot d20+8=21 damage = 2d8(3+4)=7
2nd shot d20+3=23 crit hit!!! damage=2d6(2+1)=3
crit roll d20+3=11 (missed?)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

(map coming ?? ,what about range ?? to targets , would help possible spell use)

Appolo Ac 23 Hp69 Invisible  d20+10=18 d20+8=20 d20+14=19
Wednesday January 3rd, 2007 5:38:04 PM

Hearinga commotion to the rear Appolo takes a quick look around and falls back toward Valanthe.Moving silently as he does he looks for any snakes lurking about.

Spot 18 Listen 20 Move Silent 19

DM kent 
Wednesday January 3rd, 2007 5:39:50 PM

(ooc, Map is made and sent. Please note that there isn't really a path here just what you are making as you move through. Each square is 5 feet.)

Chris, I NEEEEEEEED a copy of Apollo ASAP!!!!!!!!!!!!!!!!!


Cosmo (AC 25; HP 58/63)  d20+16=35
Wednesday January 3rd, 2007 10:51:27 PM

Cosmo grimaces in pain from the snake bite. He quickly casts a spell, toughening his hide.

Cast Alter Self, defensively, turning into a Troglodyte.

Concentration 35

Active Spells:
Mage Armor 9+/10 hours
Alter Self 100/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Bart 
Thursday January 4th, 2007 2:28:00 AM

Swirl bring me to the fight! (if not Bart lands and runs to the battle)

DM Kent  d20+8=22 d20+5=7 d20+5=25 d20+5=16 d20+5=18 d20+5=23 d20+5=8 d20+5=14 d20+5=25 d20+5=6 d20+5=10 d20+5=7 d3=2 d3=2 d6=4 d6=6 d20+5=12 d20+5=17 d20+5=13
Thursday January 4th, 2007 5:02:22 PM

Both Val and Cosmo fight off the poison that was injected into them (Cosmo, I rolled for you) and Val yanks the troublesome snakes from her body and throws them to the ground, where they are quickly joined by others that soon encircle Val, Mykael, and Cosmo hoods flared and swaying from side to side upright on their slender bodies.

Each of the nine snakes attack their nearest foe each sending a stream of poison jetting through the air toward their targets faces. While seven of the nine snakes miss their mark, both Cosmo and Mykael are struck in the face with the viscous fluid (two natural 20s) and take 2 points of damage and need to make fortitude saves DC 18 or lose strength points Cosmo -4, Mykael -6 points of strength

From where Nez is he can hear that something is going on and even sees something small dart of the bushes and hit Val and Cosmo but he can't really tell what they are. Trying to be helpful he sends two crossbow bolts zipping into the brush hoping to hit something.

Bart asks that Swirl take him back down through the trees toward the fighting (will take at least 3 rounds as you are over 160 ft up and you must go down through a bunch of trees.)

Rigging HEARS the sounds of what might be combat coming from down below and he too begins his descent, hoping to find out what is going on and that he is in time to help. (will take at least 3 rounds as you are over 160 ft up and you must go down through a bunch of trees.)

Appolo hears the commotion and the curses and begins to fall back to where Val and the others are looking out for snakes and the such on his way.

Cosmo takes a moment and even though he is being attacked manages to change form and there is suddenly a trogledyte looming over Val and Mykael.



Todd 
Thursday January 4th, 2007 11:28:10 PM

I apologize to everyone for missing out over the holidays. I really wasn't planning on dropping out like I did. I had some things in my personal life that I had to attend to. I'm back and ready to go and just want a quick update as to what or where Ari can come in at.

Nellie 
Friday January 5th, 2007 8:13:44 AM

Sorry for missing out lately...took a trip to AZ and had no internet access. Will try and post tonight.

Rigging ac 19 hitpoints 74/74  d20+5=22 d20+11=19 d20+11=29 d20+11=30 4d6(1+2+5+6)=14 4d6(2+3+1+2)=8 4d6(1+6+6+6)=19 d20+14=25
Friday January 5th, 2007 8:19:55 AM

(ooc Rigging is only at 50' in the air as stated in your previous post. He then spent the round looking for the enemy. Not quite sure with this new circumstance if I can see any of the enemy but will post a couple "if" situations

Rigging swoops down and sees he snakes attacking his comrades. He has confidence they can handle the situation and decides to look to who might be coordinating the attack. He scans the area looking for foes. (spot check 22)

If he sees anything, he will attack what looks to be the strongest with a scorching ray. (ooc 3 rays hit touch ac 19,29,30 for 14,8,19 points of damage. made spell resistance check of 25 if needed)

Swirl decides to use Bart as a shield, gets behind him and pushes with all his might at full speed crashing through the trees if necessary. (Base speed 100, 200 while diving, double move is 400' Swirl really wants to get Bart into combat.)
1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

(ooc> 50' above the trees as the posts states and the previous post had the tops of the trees at about 120 feet puttuing you at rooughly 170 feet off the ground.)

Cosmo (AC 25; HP 56/63)  d20+8=14 d20+16=28 5d4(4+4+2+4+4)+5=23
Friday January 5th, 2007 12:28:03 PM

Cosmo grimaces in pain, once again, as the snake bites him. This time he is unable to resist the snakes poison and he feels himself getting weaker.

He casts another spell, hitting the pesky snake with 5 magic missles.

Cast Magic Missile, defensively, doing 23 pts of damage.

Concentration 28

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Bart 
Friday January 5th, 2007 3:26:48 PM

Avoid that branch Swirl!!!
Yahooo!!

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Friday January 5th, 2007 4:17:03 PM

The 10' dwarf spots the movement in bushes " there's something there " points Nezamil as he slings his crossbow over his shoulder

Observing the snakes circle his friends the dwarf touches his anvil holy symbol "Domi strengthen my armor "(casting magic vestment)

Nezamil steps towards his encircled friends (5'ft move)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

OOc: what type of snakes ?? normal snakes or creature??monster??


Appolo Ac 23 Hp 69 Invisible  d20+14=30 d20+10=20 d20+9=22
Friday January 5th, 2007 5:22:07 PM

Appolo moves quickly and quietly toward the fighting.Retracing his steps he keeps his eyes and ears open.

Move Silently 30 Spot 20 listen 22

Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+14=28 d20+9=23 d20+4=7 d8+4=12 d8+4=5
Friday January 5th, 2007 6:04:20 PM

Val looks at the ring of snakes and lets loos three arrows, all at different snakes.

ooc: ac 28 for 12, ac 23 for 5, miss ac 7

Mykael -- AC 27, HP 57/59  d20+6=19 d100=19 6d6(3+2+2+6+6+5)=24
Friday January 5th, 2007 10:16:18 PM

Mykael closes his eyes and mouth just in time to keep the poison from affecting him,(fort save = 19).

He quickly wipes the poison from his face and opens his eyes to see the Trogledyte.

"Lets see how you fair against my magic!" He states as he casts Lightning Bolt.

Spell Failure = 19% (success)
Damage = 24
Reflex save DC 17 for half.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste



Ari HP 72 AC 16 
Sunday January 7th, 2007 10:36:05 AM


"I think we need to add some pressure in there".

Thinking of his patron, Ari asks if a wolf brother can join him today. (Summon Nature's Ally I).

DM Kent  3d3(3+3+1)+3=10 d20+5=11 d20+5=16 d20+5=9 d20+5=17 d20+5=11 d20+5=8
Sunday January 7th, 2007 3:28:17 PM

Rigging continues making his way down through the trees, moving a bit faster, very intent on locating whoever is behind or in charge of the attack he is hearing below him. (New Altitude -90 feet from the ground less than fair visibility of area below.)

Bart, being used as a shield, does his best to direct Swirl to miss the biggest of the branches in his quicker than prudent descent. And while he is mostly successful, Bart takes quite a few brances to the arms neck face and body from medium and smaller branches that swirl just ploughs straight through. 10 points damage (new altitude - 50 feet above ground fairly good visibility of the area below.)

Nez and Apollo arrives back to the others and finds his friens apparently surrounded by what appear to be a bunch of 3-4 foot long hooded cobras.

Val sends three arrows off and the first skewers her first target, leaving it daed and the second arrow also hits its target squarely, eliciting a shapr hiss.

Closing his eyes to fight the powerful poison, Mykael misses the fact that the troglodyte is actually Cosmo in a new form and blasts it with a lightening bolt.

Cosmo momentarily relishes his new form's power and strentgh and sends several bolts of energy streaking from his hand and two of his opponents are fried lifeless, only to suddenly
feel every piece of his new body go to red alert pain as Mykael's lightening bolt rips into him from close range. 24 points damage - Reflex save DC 17 NO dex bonus as you are completely flatfooted for this attack for 12 points

Ari concentrates for a moment and then tenses a bit as he remembers that all the animals seemed to have been fleeing the area from something earlier and then feels the unmistakeabe touch of another creature's mind, coming from somewhere behind him.

The six remaining snakes all sway for a moment or two and then lunge at their targets. One at Cosmo, two at Val and three at Mykael, but all six miss with their attacks.

Snake AC - AC 16

Ari HP 72 AC 16 
Sunday January 7th, 2007 3:55:17 PM

Ari turns nervously to look behind him. "I've asked for some help, and something responded, but it's not what I was thinking."

Assuming it's something friendly, when Ari knows it can hear him and respond, "Thank you for answering my call. We have enemies in the somewhere over there" pointing to where the vipers have been coming from " and we need them distracted or destroyed. There vipers appearing from there, so be careful."



Mykael -- AC 27, HP 57/59  d20+7=19 d20+11=16 d10+4=7
Sunday January 7th, 2007 4:35:40 PM

Spot = 19

Noticing the clothing on the Troglodyte, Mykael quickly realizes his fast reacting mistake.

"Damn! Sorry Cosmo, scared the hell out of me. Figured there was something bigger behind the snakes, probably still is."

Mykael draws his blade and hacks at a snake.

(ooc: only takes one attack since it took him a sec to draw and to realize the situation with Cosmo)

Attack
AC: 16
Dam: 7

Cosmo (as Troglodyte; AC 25; HP 44/63)  d20+7=27 d20+16=24 3d4(3+2+3)+3=11 2d4(3+2)+3=8
Sunday January 7th, 2007 7:34:06 PM

Cosmo smiles as two of his enemies fall to his magic Missile spell. He smile fades quickly as one of his comrades casts a lightning bolt into his back. Luckily for him he is able to dodge most of the damage (reflex natural 20). He looks around for the offender, and hears Mykaels' apology. He gives his fellow spell user a quick smile and then turns his attention back to the snakes.

Cosmo casts another Magic Missile spell, defensively; targeting 2 of the creatures, doing 11 & 8 pts of damage.

Concentration 24

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Ashira 
Sunday January 7th, 2007 10:51:16 PM

The ranger shakes her head as she finally emerges from the comma she strangely found herself in. Seeing several of the others surrounded by snakes, Ashira sighs. Casting Barkskin on herself, she bolts toward the frey, swords ready to dispatch some snakes. As she travels, she calls over her shoulder "John, once we finish off the snakes, I need you to play medic."

John (AC15 HP35/35) Invisible, NPC Nellie 
Sunday January 7th, 2007 10:53:07 PM

John nods his head and quickly activates his invisiblity ring. Then he follows after Ashira wondering why in the world he decided to join up with these loons after all.

Active spells
Invisibility 8/8 rounds

Appolo Ac 23 HP68 Invisible  d20+10=26 d20+8=13 d20+14=34
Monday January 8th, 2007 10:06:45 AM

Appolo comes up and sees the Cobra's,he stops and looks around.Figuring his firends can finish these creatures fairly quickly,he takes alook around.He is looking for more snakes or anything possibly coordinating the attack.

Spot 26 Listen 13 MoveSilently 34

Bart 
Monday January 8th, 2007 12:02:52 PM

Bart is giving directions to his friends he has a great tactical view over the area! Put me near Val Swirl

attendence report 
Monday January 8th, 2007 1:37:22 PM

Dm Kent xxoxo
Ashira ooooo
Appolo xxoxo
Rigging xxoxo
Val xxoxo
Bart xxoxo
Nezamil xxoxo
Mykael xxoxo
Cosmo xxoxo
Ari oooxo

Remember folks amnesty is over !!!

Dm Kent - we NEED 5 posts a week !! from you , please set a good example for the rest of us !!

as you can see from the attendence report , we have a good record of posting when you do !

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment  d20+8=22 d20+3=4 2d8(7+6)=13
Monday January 8th, 2007 1:49:05 PM

Spotting the hood cobra's around hsi friends the 10' dearf again unslings his crossbow and fires a volley at the snake by Mykael

1st shot d20+8=22 hit!! damage - 2d8(7+6)=13
2nd shot 20+3=4 missed !!

Nezamil grins as the 1st bolt sqewers the hood cobra but as the 2nd bolt stikes the ground at Mykaels feet and kicks up some dirt on the elf his grin turns sheepish " oops "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)


Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+14=16 d20+9=24 d20+4=6 d8+4=6 d8+4=12
Monday January 8th, 2007 3:04:09 PM

Val lets three more arrows fly, hitting the one she wounded before, and another before her last arrow thuds into the ground.

arrows use: 7/ missed shots: 2

Rigging 
Monday January 8th, 2007 3:25:17 PM

Rigging keeps heading down frustrated that the jungle is impeding his view of the battle and basically anything else.

DM Kent  d3=1
Monday January 8th, 2007 9:39:21 PM

Nez and Mykael each drop a snake while Cosmo and Val each drop another pair

Rigging now has a great view of below him as he reaches a height of about 20 feet from the ground.

Swirl pushes Bart over toward Val, just as Ashira bolts into the area.

Cosmo feels the poison still rushing through his veins and takes another 1 point of strength loss.

Appolo sees nothing overt like a YT or anything living that might be directing the snakes, but he does catch the shimmer of something from the dense bushes from where the snakes emerged.

Ari gets a sense of a quiet "I'm here" just as the last snake makes to strike at Mykael. At that very second there is a flash of something and the snake is stopped mid strike and then whipped up against the nearest tree. There is another flash of movement and just ust barely visible, due to its natural camoflage is an unusual looking creature. Ari gets a sense of satisfaction and then then distase as the creature looks down at the snake.

The mottled colored beast is about 80 pounds and while currently upright appears to be very mobile on all fours as well. It has a very wolfish shape to its head, though its eyes are slightly more to the front of its head and it doesnt have an overly long nose. It is extremely lean and well muscled and also looks to have a number of simian features as well.



Mykael -- AC 27, HP 57/59  d20+7=21 d20+7=9 d20+7=19 d20+1=16
Monday January 8th, 2007 10:45:50 PM

Noticing the new creature and its actions, Mykael steps back slightly and looks it over.

He lowers his weapon slowly and deliberately, and calmly states, "Thanks," in common.

Ghem, there is a new creature here. Do you know anything about what kind of creature it is, or its abilities, or can it speak? It just helped me. Is it normal to help humanoids?

Surveying the area slowly, Mykael comments, "That was new. Anyone see who was controlling them? They would have had to been given commands."

Ghem, you cant sense anything near that isnt us? or this creature? A Yuan-Ti that guided these snakes?

Ghem
Spot = 21
Listen = 19

Mykael
Spot = 9
Listen = 16

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Cosmo (as Troglodyte; AC 25; HP 44/63; Str 2) 
Monday January 8th, 2007 11:56:05 PM

Cosmo is happy as the last snake is vanquished. The poison courses though his blood and he feels himself getting even weaker. He is so weak no that he can barely stand. He feels like what it must fee to be very old. Not knowing what else to do he sits down, waiting for the poison to run its course.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Tuesday January 9th, 2007 12:53:19 AM

Nezamil freezes in his tracks as the creature makes its presence known ....his crossbow pointed at the creature he slowly lowers as it doesn't attack his friends .

"everyone ok ??.....anyone need help ??"

After amoment the 10' dwarf spins slowly in a circle looking for other movement in the bushes around them

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)



Bart hp 76/86 Ac27 endure elements  d20+17=37 d20+17=30 d20+12=22 d20+7=17 d10+9=17 d10+9=15 d6=2 d10+9=14 d10+9=18 d6=3 d6=6
Tuesday January 9th, 2007 2:53:12 AM

Bart attacks one of the snakes near Val
(threat ac 37 crit ac 30 for 17+15+2 shock, ac 22 for 14, ac 17+3 for 18+6)

Ari HP 72 AC 16 
Tuesday January 9th, 2007 6:40:10 AM

"Thank you for coming friend. I am not familiar with your kind.

Could you see if there's anything to be found in there." Pointing to where the snakes had come from.

Looking raising his voice for the others to hear, "I had thought to call an animal friend to help flush out whoever was harrassing us with the snakes. I'm not familiar with this kind."

Ashira  d20+6=21 d20+12=27 d20+11=31
Tuesday January 9th, 2007 8:15:57 AM

The ranger looks over the combat with interest...especially at the newcomer. Giving it her full attention, she tries to think back to whether she's seen anything like it before (Know. nature=21)...which is doubtful, seeing as their on a totally new island and all. Hearing Nezamil's call, Ashira points out Cosmo. "Nez, I think he needs healing from the snake's poison. Can you handle that? If not, John and I can delay the poison until you have the proper spells."

As she waits for the party to be healed, Ashira shifts around nervously, not liking being out in enemy territory for so long (Spot=27, Listen=31).

John (AC15 HP35/35) Invisible, NPC Nellie  2d8(5+2)+5=12
Tuesday January 9th, 2007 8:21:46 AM

Seeing that the party mage (Cosmo) is looking a little down, John heads over toward him. Not really willing to risk being caught up in another attack, the ranger leaves his invisibility ring active. Strange, but he's actually getting used to traveling around invisibly...their are a few nice points to having a rich patron... Pulling out his healing wand, the invisible John clears his throat as he nears Cosmo. "Would you like some healing, sir?" (12 pts. returned)

Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+9=11 d20+6=21 d20+6=20
Tuesday January 9th, 2007 10:23:01 AM

With the snakes delt with Val searches for their Yuan-ti masters. They know they can't win a straight fight so trickery is all they have left.

"Anybody see anything?"

ooc: listen check 11, search check 21, spot check 20

arrows used: 7/ missed shots 2

Rigging 
Tuesday January 9th, 2007 12:22:23 PM

Rigging lands on the ground and sees that Cosmo is being treated. He will check on his wife to make sure she is uninjured. After he approaches the new creature cautiously. He looks around to make sure that the creature is really alone and then says slowly, "Hello. Do you speak common?"

If the creauture answers, Rigging will start a dialog with him, trying find out its intentions etc. If it doesn't, Rigging will look for signs of intelligence, and ask if anyone knows what the creature is and has a way to communicate with it."

mage armor 11 hours
overland flight 11 hours

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Appolo Ac 23 Hp 68 Invisible  d20+10=28 d20+8=15 d20+14=16
Tuesday January 9th, 2007 2:30:13 PM

Moving silently Appolo circles the area around the group looking anything dangerous.He keeps his eyes and ears open.

Spot 28 Listen 15 Move Silently 16

DM Kent 
Tuesday January 9th, 2007 9:28:16 PM

Cosmo's near collapse sends worry through the rest of the swords and John pops in to heal some of the physical damage. and while cosmo is indeed weak and affect by the poison it doesn't seem to be getting any worse now.

Bart begins to smash one of the dead snakes near Val having missed out on the actual live targets.

Mykael, Nez, Ari, Ashira and Rigging along with Ghem show great interest in the newcomer, though nooen seems to know quite what he is.

Ghem reports back to Mykael that the creature seems to be quite intelligent though of a sort that he is not accustomed to communicating with. Ghem reflects that it deals alot with interpreting colors and senses that go along with emotions.

As Ari begins to try and get his new friend to inspect the bushes his first words are met with a quizical tilt of the head and a sense of puzzlement, though Ari then feels a light push in his mind as he repeats what he wants done and the critter darts into the brush and moments later, you all hear a little yip and then he comes back out holding a palm sized crystal that has a kind of sickly yellow tint to it. The creature walks up to Ari and tentatively reaches out to hand him the stone. Ari can see what appears to be a rather painful burn on what would be the palm of his paw.

The as Rigging approaches and begins to speak at the fellow, it steps behind Ari for protection and then looks quizically from one to the other. Ari gets a sense of pain and puzzlement and satisfaction eminate from the beast.

Mykael -- AC 27, HP 57/59 
Tuesday January 9th, 2007 10:13:52 PM

"Quite an interesting creature. I would love to study it more. However, we should get moving. Ari, how long can you keep it around?"

"What is the gem?"

Mykael prepares to move out.

Ghem, we need to get moving again, just as soon as Rigging says too.

Can you communicate with it? I am not sure how long this creature that Ari summoned will stay, but I would like to learn more about it, however, we dont have time. Perhaps, if he stays a while, we will get enough time to.


Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Rigging  d20+12=25
Wednesday January 10th, 2007 8:02:47 AM

Rigging hears Mykael comments and says, "This might be a potential ally or at least have some information on where we are going. If we wait a few minutes in getting some information, it might save time and pain later. Ari, it seems to trust you. See if you can get some information."

Rigging looks around and says, "I am going to try and scout things out again. Please refrain from getting attacked for a couple of minutes."

Rigging launches himself into the air again trying to gain altitude to take a look around.

Swirl goes with him.

mage armor 11 hours
overland flight 11 hours

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

spot 25

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Wednesday January 10th, 2007 10:40:27 AM

With no apparent enemy in sight, Val releases the tension on her bow but leaves the arrow notched.

"Captain may I suggest haste. I believe we encountered their scouts which means they won't be far behind."

arrows used: 7 missed: 2

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 2) 
Wednesday January 10th, 2007 12:40:39 PM

Cosmo thanks John for the healing spell.

"Unfortunately the physical damage is the least of my worries. The snakes poison has drained my already low strength to a point where I do not think I can move very far. I feel as weak as a new born baby."

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2


Bart 
Wednesday January 10th, 2007 2:00:18 PM

Bart keeps an eye on the strange creature it looks like it isnt hostile, for now...

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Wednesday January 10th, 2007 2:11:44 PM

the big 10' dwarf steps over to the diminutive Cosmo " hold still ....i think i can help ya "

touchs his anvil holy symbol and infuses Cosmo with Domi's divine power (casting neutralize poison)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)



Appolo ac 23 Hp 68 
Wednesday January 10th, 2007 5:36:01 PM

Appolo steps out of the jungle after scouting the immediate area and finding nothing of interest.He does so just in time to see Rigging take off.He looks over the strange creature"Hello everyone.Are we having apicnic.May I suggest we get moving.Something is going down.You know outside of those snakes and this creature there's no animal or insect life in the area.We need to get moving."

Ari HP 72 AC 16 
Wednesday January 10th, 2007 6:20:52 PM

"I will have influence over it for only a short time.

It seems to understand me, but I'm also sensing/feeling some thing from it. So it might take some time to communicate with it."

"It seems to have found something from where the snakes were coming from." Reaching down Ari looks at the crystal and takes a hold of it if he doesn't feel threatened himself.

"Thank you"

When Riggings comes over to take a look, Ari says "friend" and feels/projects a feeling of no fear, or nothing to fear. Ari pays attention to his friends response in anticipation of whether he has to calm him even further.

Without taking his eyes of the new creature Ari will ask, "Does anything recognize this, our friend found this in the brush over yonder." Ari posture indicating where the snakes had come from.

DM kent 
Wednesday January 10th, 2007 8:17:47 PM

At Ari's reassurance, the beast comes forward and takes a turn sniffing at each of the Swords' lower legs and then sits quietly just at the edge of the path near the trees. Once away from the group it looks at its burnt paw and then starts licking it. It looks up as Ghem comes near and tentatively reaches out to touch him.

Cosmo watches as Nez approaches hoping that something will help him, other than time, and for a moment he feels the healing glow spread through him, but though he feels better, the weakness is still very much present.
While some of the party relaxes a few moments and takes care of wounds, others are chomping at the bit to get moving feeling that time is of an essence and Rigging returns to his arial scouting position and in a a few moments is back above the trees where he takes off rapidly to get even higher for a better view. (what sorts of things are you looking for and what direction are you looking N,S,E,W).



Ashira  d20+12=13 d20+11=19
Wednesday January 10th, 2007 11:05:41 PM

Ashira waits somewhat impatiently for Rigging to perform his scouting. She casts anxiously about as she scans the area, but finds the cover too concealing to gather any useful information (Spot=nat. 1, Listen=19).

John (AC15 HP35/35) NPC Nellie  2d8(8+7)+5=20
Wednesday January 10th, 2007 11:07:46 PM

Seeing the animal, the ever curious ranger drops his invisibility and moves toward the creature. "Ari, tell it that I'd like to help it if it will let me..." John calls as he fishes out his wand and waits to see if the creature will let him heal it. (20hp healed)

Ari HP 72 AC 16 
Thursday January 11th, 2007 7:41:35 AM

Indicating to John that it should be safe, Ari says, "Go ahead John"

"Ghem, what do you sense from our new friend?"

Letting his friend know that John is someone safe, Ari takes some time to examine his new friend.

"Is there something you are called? We are new to the area, what have you seen while you've been here? How much of the area do you know?"

Rigging  d20+5=17
Thursday January 11th, 2007 8:42:23 AM

Rigging soars higher and higher but activates his ring of invisiblity to keep his location a secret from prying eyes. He will scan in all 4 directions looking for pyramids, clearings, trails, exploding volcanos, smoke, lava etc. When he gets enough height to clear the village, he will open the Wayfinder and use its 10x lens to even take a closer look at anything he finds of interest.

spot check 17

mage armor 11 hours
overland flight 11 hours
invisible per ring (will keep reactivating as needed.)

Swirl will use his advanced speed and better flying skills to rush even farther ahead and get better height. He will move at full speed (sprint) for one minute and see what is ahead. That should put him about 1/2 mile ahead, and then he will head back at a more leisurely pace, reporting in anything he notices. Figure his height around 250' high. Rpund trip scout should take 5 minutes

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Thursday January 11th, 2007 2:07:07 PM

Nezamil peers around keeping alert but with the newcomer seemingly friendly the threat level seems low.

Turning back to Cosmo " well if ya too weak to travel you could ride on my shoulders till ya recover your strength "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)



Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+9=10 d20+6=8 d20+6=21
Thursday January 11th, 2007 5:11:26 PM

Val stays on alert, scanning the surrounding brush for any signs of enemy movement.

ooc: listen 10, search 8, spot 21

Cosmo 
Thursday January 11th, 2007 7:10:47 PM

"Nez I felt the spell go through my body, but the weaknesses did not go away. I am assuming that you cast neutralize poison, interesting that it did not work."

"If we need to move then yes I will ride on your shoulders."

Appolo Ac 23 Hp 68  d20+8=25 d20+10=22
Thursday January 11th, 2007 7:13:06 PM

Appolo looks around"Come on people.We need to get moving."He scans the area.Waiting impatiently.

Listen 25 Spot 22

Mykael -- AC 27, HP 57/59 
Thursday January 11th, 2007 7:55:44 PM

Mykael laughs as he hears Nezamil's comments about a gnome riding on a dwarf's shoulders. "Cosmo, I would be careful. Nezamil has been tall for a while, but still isnt that used to it. If you look closely, there is a bump on his forehead from hitting things. Imagine what it would be like for you up there on his shoulders."

"As for the poison, it was probably taken care of by the spell, however, the damage to your system has already been done. I will probably take your body a while to recover from it."

"According to Ghem, the creature communicates is quite intelligent, however, it communicates in a from of colors and emotions."

Mykael watches as John attempts to heal the wound, "Wait a second John, Nezamil, you have more healing experience than I, but a burn wound is cauterized, therefore, dont we have to cut the burn part off for magical healing to work right? Otherwise, wont it heal permanently the way it is now as scared flesh?"

"I have a Comprehend Languages scroll we can use to understand him, however, I dont have a Tongues spell avaliable. Ghem, does he seem to understand you?"

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Kent 
Thursday January 11th, 2007 8:56:41 PM

The creature is reassured by Ari's communication and allows John to come forward. When inspected the wound seen is fairly minor but probably very painful as the whole palm is red and blitered over. At a touch of the wand the wound all but vanishes just leaving a slight pink area in the middle of the palm. As the healing is finished Ari is nearly overcome by the burst of color and emotion eminating from his new friend as he looks at his hand and then at John and the wand.

Ari gets the sense of the beast's name as some thing like Bluerimsaroundgreenandbrownspots.

Ghem responds that he can communicate with him after a fashion, but it is fairly slow going. It seems that she and her tribe live in the forest by the fiery rocks, but moved inland two days past to avoid the coming of the rivers of fire.

Rigging finally gets high enough to get a decent view of the island and to the northwest, in the distance, he can see what seems to be a very large clearing right up next to some mountains. The smoke seems to be coing from deeper in the mountains and perhaps from three different places.

To the north east, in the direction they were heading he sees a smaller clearing but about the same size as the last Pyramid clearing. It seems to be litterally awash with figures moving hither and thither. The distance seems to be roughly 6 more miles by ground. To the south west from where he is he can see a much smaller clearing that has smaller huts etc which he recognizes as one of the human villages. And just beyond that and slightly more south he can see the beach where the sword is undergoing repairs.

Swirls vantage point yeilds only slightly more information. That being the movement of YT and humans toward the Hooded Pyramid.

Ashira 
Thursday January 11th, 2007 10:09:44 PM

Ashira looks over at Appolo and winks. "Be patient little brother. Rigging's taking a look around. We'll be better able to decide what to do once he gets back."

The ranger looks over at her ward and smiles. John certainly has a way with animals... I remember when I used to have that connection with nature too. But too often now a days it's been like a non-stop killing spree. I really should find some time and get back to nature.

John (AC15 HP35/35) NPC Nellie 
Thursday January 11th, 2007 10:12:46 PM

John smiles as his healing cures the creature. It feels good being a necessary part of the team. Oh sure, he wasn't the greatest with his weapons just yet, but he didn't see any of the others complaining when he makes his round with his wand. The ranger chuckles silently. Wonder if I should start charging a per use fee or something like that. He he he...Ashira'd owe me her armor in no time flat.

Bart 
Friday January 12th, 2007 1:36:10 AM

Well it seems we have a new companion Ari.

I agree Ashira lets wait for Rigging if it takes to long i will have a look for myself

Rigging 
Friday January 12th, 2007 8:23:38 AM

Rigging will study the pyramid more closely taking the Wayfinder from his eye and then replacing it. He is looking for landmarks and other navigation points so he can find his way to it. He tries to gauge how far it is.

He then goes down and reports in. "I think we need to hurry. I see one of the pyramids and it is alive with snakemen and humans. They seem to be moving towards the pyramid which means they could be trying to leave. I don't mind that but I don't know if we can free some slaves before they do.

Cosmo, What do you think of you and I flying ahead and causing a distraction. Maybe some of the humans can run if the snake men are dodging fireballs. We would be exposed but it might be worth it."

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Friday January 12th, 2007 3:36:57 PM

The 10'ft dwarf chuckles at Mykael's words "hehehe.....but he will get a better veiw " as Nezamil rubs his forehead

"well thats good news of them snakeheads leaving but i think what they are leaving with might be more intresting......i say we go and find out "

"wonder if our new frind can help us sneak up on the Hood's temple ?"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Appolo 
Friday January 12th, 2007 6:07:41 PM

Appolo waits for riggings return.Once Rigging gives his reportAppolo chimes in"Ok now can we get moving to the village."

Ari HP 72 AC 16 
Friday January 12th, 2007 8:21:07 PM

Clutching feigns reeling a tid bit, "Whoa friend, that seems a bit load/overwhelming"

At the mention of what seems/feels the creature's name, Ari tries to do the same with his own name. Though trying to translate it into a color seems a bit beyond his imagination.

"I get the idea that it's not speech communication that we're doing. Because my friend has a couple of different colors? as their name?"

DM kent  d20+7=22
Sunday January 14th, 2007 9:05:02 AM

Rigging talks of moving on with he and Cosmo flying a bit ahead. Rigging believes that the trip will take around 2-3 hours more travel depending on what terrain they run into and any other distractions they might encounter along the way.

Bluerimsaroundgreenandbrownspots (Blue for short) walks up to Rigging as he returns and reaches out to him as if to touch him and them moves his hand from one place to another and then to another. Rigging realizes that Blue is pretty much pointing at each one of his magic items. It is then that everyone realizes that the "glow" is once again pretty strong.



Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Sunday January 14th, 2007 10:30:26 PM

The 10'ft dwarf realizes that everyone seems to be glowing brightly again " huh? well at least we'll be ok during the day but we certainly won't be able sneak up on them in the night.....but then again i think they know we're coming and soon.....so i say we move out pronto!!"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Mykael -- AC 27, HP 57/59 
Sunday January 14th, 2007 11:31:09 PM

"Lets move. Dont like standing around in the jungle... its a little warm."

"Maybe 'Blue' will stay longer than he is supposed to."

Mykael waits to move with the group.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Appolo 
Monday January 15th, 2007 8:22:04 AM

As Appolo gets ready to move out he turns to Ari"So Ari what did our new friend say.What's up with him and his kind."{OOC Not sure if Ari told us.}He then looks at Rigging"Boss I think we should stay together.We can't get sperated,if you get into trouble we won't be able to reach and vice versa.I say we head on to the closest village and if possible use thier teleported to teleport us to were ever we want to go."

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Monday January 15th, 2007 9:45:44 AM

Arrows: Shot 7/ missed 2

"These pyramids suck. If I can plow the crystal in the next one then I will. Let's just reach the pyramid and kill the snakes before they can return later."

attendence report 
Monday January 15th, 2007 2:04:52 PM

DM Kent xxxxx
Ashira xxoxx
Appolo xxxxx
Rigging xxxxx
Val xxxxo
Bart xxxxo
Nezamil xxxxx
Mykael xxxxo
Cosmo xxxxo
Ari xxxxo

better posting results then last time ! 86% lets push for 90% this week!! remember combat is near !!!

Bart 
Monday January 15th, 2007 2:56:34 PM

I agree Val
lets crush those crystals

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 2) 
Monday January 15th, 2007 5:13:28 PM

Cosmo flies with Rigging towards the snake encampment and helps scout it out. Once back with the group he falls back in his place in line.

OOC -- did the snake poison wear off yet?

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2


Rigging ac 19 hps 74/74 
Monday January 15th, 2007 6:41:52 PM

Rigging says, "Cosmo and I are going to fly ahead. We will stay a tree height and won't engage in combat unless we really have to.

Ashira, lead them in that direction.(Points out the area where they are heading which is towards where he say the snakesmen and humans)I think you still have a couple of hours marching by foot. Comso, Swirl and I will scout the path and look for ambushes and other trouble. I will send Swirl back with a note if we see any."

Rigging and Cosmo go to the tree tops and start moving towards the area. Swirl stays lower dodging trees but looking for ambushes. Since his speed is 2.5 time Rigging and Cosmo's he should be able to keep up.



DM Kent 
Monday January 15th, 2007 6:57:38 PM

The group moves out albeit a bit slowly as they are having to cut their way through some pretty heavy undergrowth and keep an eye out for surprises. Rigging and Cosmo fly ahead which seems to be easier than walking for Cosmo(2 points returned) the rest will come back at a rate of 1 point per day or double that with complete rest.)

As you head in the direction Riggin has detailed to you there is a nerve wracking screech heard from the bushes where your new friend was sitting. Ari feels a dark black and red with yellow tendrils emanate from Blue's mind to accompany the shriek.

It is then that you hear/feel the loud/strong drumming. The vibrations are so strong that the ground seems to vibrate with each strike.

THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E...

Silence/stillness.

Blue stops shrieking and without even looking back at you, takes off into the trees, actually swinging from branch to branch and running along limbs.

Ari feels the stone in his hand begin to grow warm, not uncomfortably yet, but if it continues.....

From above nothing untoward is seen and while you hear the dull thumps you feel no vibration.

Ashira 
Monday January 15th, 2007 10:51:14 PM

The ranger sighs at the screams and the noise. Yep, that's a bad sign. She signals for everyone to fan out and then looks to Rigging whether they should continue on.

Ari hp 72 AC 16 
Monday January 15th, 2007 10:56:40 PM

"I'm not sure how to interpret what Blue just screamed about. Lots of black, red and yellow. This crystal we picked up is responding to something."

(ooc sorry for missed post. Between dayoff today, and calling off engagement yesterday, I didn't do much today)(I'm fine for posting. Kent was already aware that it might happen, I just couldn't tell him when. We're still talking at this point.)

Bart 
Tuesday January 16th, 2007 1:32:00 AM

Hmm typical sounds like a war drum to me. I hope there is some hidden tribe going to fight th snakes and they are not hunting us!

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Tuesday January 16th, 2007 2:43:25 PM

"Lets follow the captain .......i'll take rear guard" as the big dwarf follows Ashira's lead as they head out after Ccaptain Rigging and Cosmo

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Appolo Ac 23 Hp 68 
Tuesday January 16th, 2007 5:16:39 PM

Noticing the glowing for the first time Appolo grimmaces,then takes the lead agian as they go after Rigging.

When their new friend screams and the thumping begins he halts the group."Well do we check that out or continue on our way."

Rigging  d20+5=19
Tuesday January 16th, 2007 5:52:57 PM

Rigging grimaces at the noise but keeps flying forward until they find something of significance.

spot 19

DM Kent  d100=31 d100=53 d100=94 d100=78 d100=47
Tuesday January 16th, 2007 8:52:17 PM

Nothing else untoward happens over the next 2 hurs of travel and Rigging stops you approximately 500 yards out from the clearing. There are no more drumming sounds no other screams from anyone, though Blue has not returned. Periodically you have felt like somethin/one was watching you but nothing is ever spotted that would support your feelings.

During Rigging's flight he sees what would seem to be several larger groups of individuals heading toward the "Hood's" clearing though through the undergrowth it is hard to say what the groups are made up of.



Ashira 
Tuesday January 16th, 2007 10:48:25 PM

Ashira nods at the others. She speaks in low tones. "I agree. We should try and take out the temple again. But it will probably be harder this go round. They'll have an idea of what we're up to. So we're going to have to hit hard and fast." Ashira sighs. No matter how much we plan...we're playing on their court..things were bound to get ugly once or twice.

Ari HP 72 AC 16 
Wednesday January 17th, 2007 7:25:33 AM

"I wonder if these crystals maybe drive off the animal life somehow and that's what we might have picked up from Blue."

"I feel like he's still with us, all though I'm not sure."

"There's not a way to teleport into the middle of things, or set any kind of ambush on our part, is there?"

Rigging  d20+5=23
Wednesday January 17th, 2007 12:40:55 PM

OOC Kent, I had Swirl flying amongst the trees in my last post. Could he identify the other groups? Not sure I would have just have left potential enemies at my back.

When Rigging gets to the clearing, he will activate his invisiblity ring and gain height. (Two rounds going straight up, unless spotted and attacked) He will take a good look around the clearing looking for enemy sentries and potential groups to attack.

He will then dive back down, to report his findings to the others.

spot check 23

(OOC: No enemies at your back all were heading in the direction of the pyramid clearing but from areas different than yours. Swirl would tell you what you could guess on your own that the groups are a combination of YT and Humans.)

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Wednesday January 17th, 2007 1:52:13 PM

Nnodding at Ashira's words " i agree.... they had many archers last time.....i can wall off the side which is shooting at us or i can just wait till their main group shows it self and split them in half with the wall .....this way we can have slightly better odds" whispers Nezamil back to the blue haired warrior

" if we have a few moments before attack we should add protective and helpful spells to ourselves"

" i'll bring up the rear guard as my size might give us away too early"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Cosmo 
Wednesday January 17th, 2007 5:58:46 PM

Cosmo get ready for battle once again. He is glad to have some of his strength back, but he is still weakened and will have to stay out of hand-to-hand combat.

He keeps alert ready to take to the sky if the enemy approaches.

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Wednesday January 17th, 2007 6:15:27 PM

ooc: arrows shot- 7

"Anybody else get the feeling that a giant monsters is going to spring up out of the jungle?" I bet they turned that giant snake that wrecked our ship is now after us."

Rigging Illegal post 
Wednesday January 17th, 2007 7:34:24 PM

"Val the gods forbid! Turn around 3 times and spit or your words might come true!"

Mykael -- AC 27, HP 57/59 
Wednesday January 17th, 2007 8:40:51 PM

"Remeber why we are here. To save as many humans as possible, and to do as much damage as possible. Lets try and remember the first goal is the most important."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste

OOC: Ghem has been flying along with us. With the Psuedodragon Blind Sense he hasnt noticed anything?

Bart 
Thursday January 18th, 2007 3:01:49 AM

Bart uses his ring of ;evitation to pop now and then above the trees to see if they are still on course

DM Kent  d20+7=25 d20+7=16 d20+7=27 d20+7=19
Thursday January 18th, 2007 7:24:57 AM

Bart finds that not only are they on course But as he pops up out of the trees he realizes they are very close as they continue moving on.

In fact with the abnormal movement of popping out of the trees to see what is going on he realises there is a good possibility that he might be seen at this point.

Rigging turns invisible and moves closer to the clearing moving higher as he does in order to get a better look. What he sees upsets and worries him.

Below him he sees a major undertaking and amount of activity. There must be close to 300 humans in the area. The majority of them are penned up like the cattle they are and are being gaurded by 25 armed humans as well.

All over the place are Yaun Ti. It seems that there are nearly 130 that are visible and who knows how many are in the shelters and the Pyramid itself.

The Pyramid itself is the picture of a disturbed ant bed, with Yt and humans scurying all over around and in and out of it. There apears to be three humans shackled at the top with several objects lying around them. At very regular intervls the three scream very loudly as if in pain, the top of the pyramid glows brightly for several moments and then everything is quiescent for anotuer 5 minutes or so.

Ari finds that the stone he is jolding gets very hot nearly to the point of burning and then cools down again , only to begin the cycle all over again.

As you discuss your next moves the slight sound of a stick snapping can be heard from behind you.

Ari  d20=2
Thursday January 18th, 2007 7:33:07 AM

Whispering for those around him Ari asks, "How should we pair up."

"This thing we picked up is cycling between extremely warm and normal"

At the sound of the twig break Ari turns to look in the area. (2 unmodified, mouse died hard to look up and out of time. :( )

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Thursday January 18th, 2007 4:02:43 PM

"wonder if that crystal or that type of crystal helps activate the teleport device at the temple "Whispers Nezamil to Ari's inquiry

With a look at Ashira " they used fire magic at the last temple ......before we attack i'll cast protective aura's on you and another of the warrior's ....perhaps Big Bart.....he got burned at the last battle "

" lets try and gang up on the leaders and also use mass damage magic's on the lesser snakes "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Bart 
Thursday January 18th, 2007 4:36:27 PM

Guys we are close i wont look anymore maybe they spot me.

Ari that stone of yours do you think it is connected to the pyramid? Maybe it turns hot when it is used. Maybe it is a device you can control the pyrmid with. Cant you get any info from your new friend?

Rigging 
Thursday January 18th, 2007 5:02:59 PM

Rigging hears the crack of the twig and reactivates his invisiblity ring. He starts to circle around to see what could be causing the noise and will have Swirl do a fast flyby as well.

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Appolo ac 23 HP 68  d20+14=30 d20+15=18 d20+10=12
Thursday January 18th, 2007 6:40:07 PM

Appolo moves quickly and silently forward staing hidden in the tree line he scans the area and come back.

"Ok folks.Looks like we're out numbered at least 50 to 1.The Yaunti even have armed and armoured humans warking with them.We can't luanch an attack.We just don't have the numbers.We need a small army for this job.Oh Ari that Crystal of yours is probably of the same type they use in thier pyramids.Time to head back."

He then hears the twig snap behind them in the jungle and turn toward the sound"Ok folks someone or something is behind us.We may have been spptted.Get ready."Drawing his sword he moves back further into the jungle away from th sound.

Move Silent 30 Hide 18 Spot 12

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Thursday January 18th, 2007 6:50:34 PM

"I know what we are supposed to du but I think Appolo's right. There isn't much we can do in a situation like this. Unless we could set off a magical bomb but that would take out the humans as well."

Cosmo  d20+3=18
Thursday January 18th, 2007 9:35:18 PM

Cosmo remains silent trying to determine the source of the noise.

Listen 18

Mykael -- AC: 27, HP: 57/59  d20+7=11 d20+7=26 d20+7=17 d20+1=4
Thursday January 18th, 2007 9:42:57 PM

Mykael gives Val a surprised look at her statement, and then looks at the rest of the group.

"Out numbered or not. We are thier betters. Quick and precise strikes could achieve some of our goals. They are most likely trying to leave, they are hurring and probably not expecting, nor are they prepared for an assault."

"A single group of 3 could most likely, handle the armed human guards and free the 300. The rest could make a quick assault on the pyramid. If its quick and quiet, they could free the 3 on top and destroy the teleporting ability in one stroke. All timing it with the freeing of the 300 humans. Then we beat a hasty retreat leaving traps and magic of our own for once, to thin out thier numbers and slow thier pursuit."

"There are other options al..."

"What was that?" Mykael whispers as he looks to the rear.

Mykael
Spot = 17
Listen = 4

Ghem
Spot = 11
Listen = 26

DM Kent 
Thursday January 18th, 2007 10:13:04 PM

As the sound of the snapped twig disapears a low voice calls out. "Don' go a killin me now. It's me Romeo."

As comments and thoughts are bandied about Rigging remembers something that had been bothering him. Lots of YT were entering the Pyramid, almost none were coming out.

Apollo's perusal of the situation shows the same trend but he also saw a pile of older mundane weaponry piled off to one side of the clearing.

Ashira 
Thursday January 18th, 2007 10:51:58 PM

Ashira listens carefully as options are tossed out. She shakes her head sadly as Mykael mentions an attack. "I don't think so. If the Yuan Ti come out, the numbers would be overwhelming. We might be able to free up the slaves, but that'd probably be about all." She looks over at Rigging. "What do you think, dear?"

OOC: Dog gone it Kent, you just barely bet me to the post.

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Friday January 19th, 2007 4:19:22 PM

With a big smile Nezamil gives a wave to Romeo " good to see you up and feeling better "

" so what say we get this party started " chuckles the 10'ft dwarf quietly

" lets try and surprise them......we need to save those people that are caged up .....we cannot allow the snakes to take them as slaves " growls Nezamil

"i'll take rearguard" as the big dwarf kneels down and picks up a small stone that he can easily conceal in his closed hand

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Appolo Ac 23 HP 68 
Friday January 19th, 2007 4:56:56 PM

Appolo looks at the others"What are you guys talking about.There is just way too many of them for us to deal with.Let's head back to the ship and save whatwe can it looks like they're leaving.I think we should as well."

When Romeo shows up"Hope you brought an army with you."

Rigging 
Friday January 19th, 2007 11:01:29 PM

Rigging looks and listens to all the different opinions of the group. He sighs deeply for a minute and then says, "We will attack. I will not leave those humans behind to be eaten or sacrificed. This group's foundation and beginnings was the opposition of slavery. It was a different kind of slavery. The slavery of spirit...the slavery of freewill. Ga'al's slavery. Is this situation different?"

Rigging tries to make eye contact with each of his friends. "Appolo, You asked Where is the army. I see 300 possible recruits in those pens. Even if they can't fight, we will give them a chance to survive. Are you with me?"

"OK we need a plan and we need one fast. We only have one goal. To free the slaves. I don't care about the pyramid. Let the snakemen run. If we trap them here, then they will fight to the death. Let them have their escape route for now. We can always close it later.

We need a team to rescue the slaves, we need stand off fire power and a team to cover the slaves rear guard. Anyone have any ideas?"

Kent, I think a map of the area could really be helpful about now.

Bart 
Saturday January 20th, 2007 4:06:30 AM

I agree Rigging, if someone cast invisibility on some of us that party cab do a rescue attempt through the air Swirl could tow me if i use my ring.

Do you have some other idears or info Romeo?

Ashira 
Saturday January 20th, 2007 4:04:50 PM

The ranger sighs. "Alright. But first we need to think out our attack. If we just rush in there we'll be dead quicker than you can blink..." Ashira looks over at Nezamil. "Hey big guy, anyway you can use that wall of stone of yours to seal those snakes into the temple? That would tip the odds in our favor. And we're going to need distractions...lots of them. I really don't want to get bogged down in a full blown battle. We need to make it a quick in and out kind of thing." Ashira looks around at the others, gathering suggestions.

OOC: Agreed, a map would be super helpful.

Appolo 
Saturday January 20th, 2007 5:23:01 PM

Appolo can't belive what he's hearing"Ok.Free the prisoners.Well we'll need to move around to where they're.Then Myself and Ashira can sneak in.The Wall of stone goes up between the slave pens and the temple.Val Bart you guys take out any guards.Mykeal you support vlanthe and bart.Swirl and Gham need to go to the otherside of the compound and make noise cuase trouble before we make our move.Cosmo if you could drop some of your friends on the otherside as well that would be helpfulRomeo you find us a back trail out of here back to the ship One we can use to move quickly on with lots of people.I doubt the prisoners are going to be in any condition to do much fghting.How does the sound We could also use some fog once we get the prisoners freed and moving Smoke would be good as well."

Ari hp 72 AC 16 
Saturday January 20th, 2007 10:21:56 PM

"I only wish there was a way we could use this connection with this stone to the temple. Have it blow up the temple or do something else drastic.

Does Ghem still sense Blue in anyway, because I wonder if he knows much about this area. I know he appears to be afraid of this crystal, or at least that's my guess."

Cosmo 
Sunday January 21st, 2007 2:12:06 PM

"I'll take to the air and provide magical support from there. Plus it will keep me from getting in the way or from someone having to protect me."

"Romeo is your sorceror friend anywhere to be seen?"



DM kent 
Sunday January 21st, 2007 4:55:53 PM

Map is in the works.

Rigging/George 
Sunday January 21st, 2007 11:59:19 PM

I am going to be on a business trip without a computer for the next 2 days. If the hotel has a business center I might be able to post tomorrow but definitely not Tuesday. If someone can post for me those two days, you will have my thanks.

Mykael -- AC: 27, HP: 57/59 
Monday January 22nd, 2007 12:59:12 AM

"I think we could get the 3 on top of the pyramid also. If someone goes invisible and flys there, then we we attack, they will be able to free the 3 and fly away with them. Assuming they can carry them all, it may take two people. Not sure how we get the chains off them, picking the locks or breaking them. There doesnt appear to be a guard up there, so no one to kill. Just need to sneak up there, and use our attack as a diverson. Its risky, but should work."

"I am willing to volunteer, but I dont have fly or invisibility."

"Ghem hasnt mentioned seeing Blue. Do you sense him around? Ghem?"

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Monday January 22nd, 2007 7:22:37 AM

"If I find some high ground I can cover a lot of ground with my bow. Really cause some havok and chaos. WIth them leaving so fast any communication or defense mounted by them will be poor."

DM Kent 
Monday January 22nd, 2007 9:57:31 AM

In order to get a better idea of what you are facing Apollo and Rigging head out again to do one last bit of recon with the hopes perhaps sketching out what they see and formulate a plan of action.

Riggin hits the air again and Apollo makes his way with Romeo along the ground route.

Whe they get situated and take a second look they notice that the number of YT has decreased significantly and more large groups are heading toward the pyramid.

After thair last reconoiter they head back and the three of them sketch out a reasonable map of the clearing and where the inhabitants were when they last saw them.

(Map is sent.)

attendence report 
Monday January 22nd, 2007 2:14:38 PM

Dm Kent xxxxx
Ashira oxxox
Appolo xxoxx
Rigging xxxxx
Val xoxxx
Bart xxxxx
Nezamil xxxxx
Mykael xoxxx
Cosmo xoxxx
Ari oxxxx

84 % posting for the group !! lets push for 90% for next week, thats very important with combat coming soon !!


Ashira 
Monday January 22nd, 2007 7:59:42 PM

Ashira looks over at the spellcasters. "I don't suppose we have a few teleports?" she queries as she examines the situation. "Otherwise, I suppose it's up to invisible fliers like has been suggested."

The ranger shakes her head at Mykael's suggestion of the top of the pyramid. "I don't mind trying to rescue them, but I will not allow our force to be split like that. If the Yuan Ti come boiling out of that temple whoever is on top will be a world of trouble." She looks over at Cosmo. "I don't suppose you could summon a few of your ape friends to the top of the temple and instruct them to bring the hostages to us?"

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4) 
Monday January 22nd, 2007 8:55:42 PM

Cosmo listens as the pyramid and its surroundings are described. He thinks for a moment and decides where he will best serve the group.

"Yes, Ashira I can do that. As a matter of fact I think the top of the pyramid is a very good place for me. I can fly close to the top and summon some creatures to take care of the YT on top of the pyramid. Once it is secure I can land and start casting spells to support the Swords that are on the ground. I have multiple ways of leaving the top of the pyramid in a hurry, so I should not trapped."

"Rigging, should we soften them up with a few long range fireballs?"

OOC -- where are we on time for spells?

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment  d8+10=13
Monday January 22nd, 2007 9:28:20 PM

"Good idea about the apes " adds Nezamil approvingly

" we should use some mass damage magic on a groups of snakemen and use more targeted spells at the leader types"

" and with more of them coming towards the temple from the jungle it seems like they are fleeing.....we should hit them hard and fast "

" i'll add some protective magic to several of you ......not to mention i can put up a wall of stone to either divide the enemy or possible surround the penned up people so they would be safe from the snakes and or spell damage collateral"

" and remember stick together .....these things are deadly ...teamwork is vital "

"pick a partner and stick with em"

Nezamil quietly touches his anvil holy symbol and reaches out and touches several of his fellow warriors (casting resist energy on Ashira and Bart)(100 min duration)

With a wink at the blue haired ranger " you want to big like me " grins Nezamil

" here's a little something for you Mykael " as the 10' dwarf again invokes Domi's power (casting Aid)(d8+10=13 temp Hp's)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2*,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)
Resist energy 10 min lvl (100 mins)
Aid 1 min lvl (10 mins)


Mykael -- AC: 27, HP: 70/59 (Aid) 
Monday January 22nd, 2007 11:22:40 PM

"We should work our way around to the other side. We need to show ourselves by the slaves. Free them first, and protect them. Romeo can lead them out, while we continue or cover the retreat depending out how we are doing."

"I think a stone wall running from the pens to the pyramid, or at least as much of that as you can get, would help alot. It would allow for some shielding from direct missle fire, and force them to go around. If we can get them to bunch up cause of the wall, then area effect spells get more, plus we would be able to guard our flanks easier."

"I also have a number of Web spells avaliable to slow down thier advance or even stop them cold."

"Ghem needs to stay in the trees, to alert us of any that may be re-inforcing from our rear. He can fly a constant patrol route."

"The apes are a good idea, however, there are guards up there and they will need to be dealt with. I dont think the Yuan-Ti will kill the 3 on the pyramid, until the situation is dire. Since, it appears they are using them to power the pyramid in some way."

"I am not sure how long you can keep the apes around Cosmo, so that is something you may want to think about also. You may need some bison or something to transport the 3, if you can save them. Since giving the pain they appear to be in, I am not sure if they will be able to walk on thier own."

"Battle Mistress, what do you think?"

Mykael smiles at Nezamil, "Thanks, by the way, would you shrink already! I cant pat you on the head when you are that tall."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Tuesday January 23rd, 2007 10:08:48 AM

"Since I will be standing back and firing arrows at any snakement that move, does somebody want to use the golden axe? Its very deadly to the snakemen and they know it. I'm not sure if thats a posative or a negative."

Appolo Ac 23 Hp 68 
Tuesday January 23rd, 2007 2:50:01 PM

Appolo looks around"First we can't go invisible.Remember we glow,secondly thse pyramids mess with our magic.So your spells won't be as effective.If we rescue the poor people on top it will interfer with what the snakes are doing,then they will all coming boilibg out of that pyramid.As i said before our safest bet is to circle around to the slave pens wall them off and rescue the prisoners.Hopefully the snakes won't care enopught to give chase."

Rigging - mage armor 
Tuesday January 23rd, 2007 4:46:03 PM

"ok people here's the plan of action....we need to strike fast and hard"

"1st Cosmo....use Ashira's idea of your apes on the temple ...that should keep them busy inside the temple allowing us time to close the distance .....then a few mass damage spells to thin out the troops"

"Next Ashira you lead the charge with Bart and Nezamil towards the temple.....Appolo you follow Ashira and Bart and keep their flanks safe"

"Nezamil will follow the warriors in the charge then when time is right break off and go free the prisonors......Mykael your with Nezamil....keep together.....alsouse any mass damage spells you can on the troops.....lets thin them down as much as we can so we don't get overwhelmed"

"Val shoot to keep the temple snakes inside ar first the follow a little behind Ashira and Bart and help flank any snakes trying to blindside them.....Ari your with Val keep here flanks free so she can give fire support and the help her....and also use your spells to attack any threats posed to anyone "

"i'm gonna fly invisibly and attack from above and use spells to help out attack"

" everyone take a moment to buff up on spells and lets get ready to roll"

" i'll haste everyone the moment we break cover"

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

(posted by adm Chris)

DK Kent 
Tuesday January 23rd, 2007 9:47:27 PM

(Each square in the map is indeed 5 ft. The pyramid here is over 75 feet tall. When you stopped you were approximately 300 yards from the clearing with a straight line to G32)

Final discussions are made and suggestions about strategies are put forth. and finally Rigging comes out with the finalized game plan.

The last decision to make is to make their way through the trees to a point near the perimeter of the temple clearing or to get to the path and use it.

There are advantages and disadvantages to both. The path would be much faster and easier to travel and probably quieter, but might lead to a earlier than wanted discovery or contact.

Going through the woods would bee slower going and possibly noisier but the chance of surprise could be a big factor.

There was also a third option brought up by Mykael about coming in from the other side. That way would definately take more time, maight increase the chance of discovery, but could also lead to surprise and an easier prisoner freeing.

Mykael -- AC: 27, HP: 70/59 (Aid) 
Tuesday January 23rd, 2007 10:46:58 PM

"If we move around to the other side, we stand a much better chance of surprise and are close to the slave immediately. Thus we can protect and free then from the start."

"The snakes know we are interested in protecting the humans, therefore, at first sight of us, may attempt to kill them."

"If we choose to go around, we need to stay away from the edge, so there is less chance of being detected and we will need swirl to stay in view of the the clearing to keep us up to date on what is happening. I suggest him, since he is the hardest to see and has direct contact with Rigging."

"I think the snakes are fleeing, and we need to be ready to rush in, no matter where we are at, if they get ready to move the slaves."

"Ghem can move ahead of us to warn us of any sentries in the woods. Since he can hide so well, while moving through the tree tops and still can sense everything around him."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste

Bart 
Wednesday January 24th, 2007 2:03:39 AM

The plan sounds good to me, it is a easy plan, and easy plans are mostly the best. If time and opportunity permits maybe we can close down this pyramid as well

Ari hp 72 AC 16 
Wednesday January 24th, 2007 7:31:54 AM

"Val, I can join you with arrows to start, and then if anyone comes to engage us I can then take melee. I will of course have some spells to use too.

Cosmo I had been meaning to ask, what's the advantage of being in that form?"

(ooc we've recharged since the last battle, right? I will also add in my spell list next post.)

Ashira (AC26, HP 112/112) Woodland Stride, Resist Energy, 
Wednesday January 24th, 2007 8:00:50 AM

Ashira frowns a little at Rigging's plan. That was a lot of enemy ground to cover... Still, they have to get there somehow. Readying her equipment, Ashira looks over at Val. "I'll take the axe Val. Bart would probably be the best choice, but he's much more powerful with his current sword. Unless you want it Nez..." Ashira chuckles at the big dwarf's question. "Oh, you bet...I've always wanted to know what it would be like to scrap my head across the tree tops!" She continues in a more serious tone. "Yes, Enlarge person would be nice."

Ashira looks over at John. "Ok, John. Stick close, but stay out of the action. This is going to be an ugly one." Ashira hands her ranger protoge a potion. "I want you to use this Fly potion when we charge. I really don't want you on the ground when the battle starts."

Spells in place
Resist Energy---100min.



Appolo Ac 23 Hp 68 
Wednesday January 24th, 2007 3:31:40 PM

Appolo clearly isn't happy."I still sauy we circle through the jungle and come out on the side with the prisoners.I can probaly get them out and moving before the snakes are even aware of what is going on>'

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Wednesday January 24th, 2007 6:30:23 PM

" sound advice Mykael "

" what say you Captain ??"

With a sly grin at Ashira " ok at soon as the captain gives us the word i'll make bump ya head on some trees .....it's a great veiw "

" as for the axe it's a might small for me to use effectively"

Kneeling down Nezamil picks up a small pebble and pulls out a empty potion vial ......making sure the pebble fits in the empty vial he quickly invokes Domi divine power onto the small pebble and quickly stuffs it in the vial and stoppers it(casting deeper darkness on the pebble)(spell duration is ongoing but its effects are suppressed)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2*,Darkness* ,Re x2**(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)
Resist energy 10 min lvl (100 mins)
Aid 1 min lvl (10 mins)
Deeper darkness (one day a lvl)(10 days)


Kent 
Wednesday January 24th, 2007 6:54:32 PM

(OOC: You had plenty of rest since the last big pyramid battle yes, but not since the little snakes on the path.)

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Wednesday January 24th, 2007 7:33:52 PM

"Luckily I hate the bow enchanted for ship to ship combat. I can shoot an arrow clear over the pyramid from here without any difficulty. Once we get to the catacombs I'm going to inquire about some goggles that help me see long distance." Val says as she hands Ashira the golden axe.

OOC: its a battle axe +3 serpent bane

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4) 
Wednesday January 24th, 2007 8:02:41 PM

Cosmo waits for some more direction from Rigging on which battle tactic the group will use. He goes over his spell list, preparing his order for casting. He also checks on his Rods as they will come in handy soon."

"Ari as a Troglodyte it increases the toughness of my skin to make me harder to hit (OOC natural armor bonus of +6). Plus it helps increase my movement to keep up with you big folk (OOC movement of 30' vs. Halfling's 20').

"Rigging, with my Rod of Enlarge I can cast 3 fireballs from quite a long range. In fact the range on my fireballs using the Rod is almost 1/3 of a mile -- 1600 feet. Once you give the go ahead I can take to the air and launch a few fireballs at the massed groups near the pyramid to create a distraction. They won't even know where they came from. Then we can move in for the attack. I will try to free the chained individuals on the pyramid."

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Rigging 
Wednesday January 24th, 2007 9:24:14 PM

Rigging says, "OK I want to attack in 15 minutes. I am hopeful that more of the snake men will leave and reduce our odds to more manageable numbers. I want 2 groups. The first group will contain Val, Appolo, Romeo, Mykael and Ari. Your job is to free the slaves from the pen, not the ones on the pyramid. If you can get them to fight, so much the better but in not, send them out of harms way. Then get back to us. I want you to start moving in that direction now and attack when you get the signal. The signal will be our attack on the camp.

The rest of our job is to attack and kill as many of the snakemen as possible. I want the first attacks to be on massed groups of the Yuan-ti. Hitting them with fireballs, mass spells and general destruction. I want the fighters of the group to hit the closest snake men and keep them off the spell users backs.

Cosmo, I want two summonings before the general attack. If you can enlarge them, so much the better, but the more intitial mass choas we can create the better chance the slaves have to get away. This sounds cruel but leave the slaves on the pyramids for last. If we can save them, great but if we cut off the retreat of the Snakemen, they might only fight harder.

Nezamil, you will have to use your best judgement. Still a wall of stone screening the slaves might be a good move."

Rigging looks at all of the Wildcards,"Numbers and terrain are on their side. If the slaves start fighting we might have a chance to drive them off, but if they don't realize we will most likely have to retreat. I don't want any heroic stands here today. If you are being overwhelmed, run away. We can always come back. OK lets move people. Attack starts in about 15 minutes."

DM Kent 
Wednesday January 24th, 2007 9:54:43 PM

Plans are finalized with two separate strike forces with one group circling around the clearing to came at the slave pen from the other side with another more abrupt attack happening form the opposite side, with the hopes of drawing attention from the pens and the freedom run.

Best guess makes the trip around to the other side of the clearing about a 10 minute jaunt. Final touches are prepared, spells cast weapons are checked and last minute directions given. And within 5 minutes the Harriet Tubmen group gets on its way.

(OOC: These posts should reflect the last five minutes the group is together, and your positioning frior to the launching of the attack. Please make sure to include coordinates where you are starting from. Once I have that info I will update the map and begin combat either tomorrow or Friday.)

Mykael -- AC: 27, HP: 70/59 (Aid) 
Thursday January 25th, 2007 1:14:25 AM

"I doubt the humans will fight, mostly because they dont have any weapons. Perhaps they will be able to get some from all the snakes we kill."

"My Group, I think if we can work around to the edge of that path by the pen, we can make a hole for them to get out of quickly."

"My suggestion is that Appolo and Romeo work on making the hole and getting the slaves moving. Romeo can lead them and Appolo can join the rest of us once thats accomplished. If some of the slaves wish to fight, then Appolo you bring them down to the rest of us. Romeo can lead the ones that dont wish to down the path and out of trouble."

"Val, Ari, and I should come out at the south corner of the pens. That way we have a full view of the area and can launch ranged attacks on those that notice the slaves escaping. I have a long bow to use and one Lightning Bolt still. I hope to draw those that come against us along the front of the pens and get as many as I can with the Lightning Bolt."

"Once melee looks inevitable, Val meet them, Ari you can flank her. I will haste us all, then join then take Val's other flank."

"Appolo, Ghem will stay with you in the corner. He can inform you if any of the snakes or humans try to come around the pen on the northern side. And he can tell me if you need help. We wont be far apart and can move to help any in our group quickly."

"One thing also, Appolo, try to stay within 30 feet of me. That way when I cast Haste, I can include you. That goes for all of us."

"I will try and slow the advance against us, with a web spell or two. That will allow us to get more arrows into them before they get to us."

"Any one disagree with my plan? or have alternatives or additions? Ari, what spells do you have that we can co-ordinate with?"

When ready, Mykael heads off with the group. Ghem will fly about 40 ahead of the lead, moving from tree to tree. This will allow him to get far enough away from the group that the noise we make shouldnt interfere with his Blind Sense. And he can alert us of any thing he notices and can guide us around them. Making it harder for us to be detected.

OOC:
Mykael likes his plan, but will go with whatever Val decides, since I believe she is the senior battle officer of our group. If she goes with Mykael's plan, Romeo and Appolo would appear about (DD/4), and Val, Ari, and Mykael would appear at (CC/10).

Also, what are the walls of the pen make of? Wood?

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Darain 
Thursday January 25th, 2007 1:19:19 AM

OOC: Forgot, I cant post tomorrow night. Chris if you would help me out, I would appreciate it.

Ashira (AC26, HP 112/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison 
Thursday January 25th, 2007 11:40:29 AM

As she waits for the signal to attack, Ashira begins casting her buff spells. She casts Barkskin +2 on herself and John. Then she casts Delay Poison on herself and Bart. She taps Bart as her flanking buddy. "C'mon Bart, let's rip through these overgrown snakes and make them curse the day they sank our ship!" Shifting her position slighty, she moves over to where she has a direct line to the closest abomination (#7). As soon as Rigging gives the signal, she charges the creature hoping the element of surprise will work in her favor.

OOC: Will add Charge rolls once I know the final list of spells cast on Ashira.

Spells cast
Barkskin +2 on herself and John--49min/50min remaining
Delay poison on herself and Bart---5 hours


John (AC17 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, NPC Nellie 
Thursday January 25th, 2007 11:50:09 AM

Gladly accepting the potion, John is all to glad not to join in the combat. He too casts Delay Poison on himself, just in case. Moving in close, he asks Nezamil to cast Enlarge person on him too once the attack begins.

Spells in place
Barkskin +2---49/50 min.
Invisibility---8/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Enlarge Person---XX/XXmin.


Appolo Ac 23 HP 68  d20+14=22 d20+13=26
Thursday January 25th, 2007 1:34:26 PM

Appolo looks around"Ok that sounds good.Let's move Romeo and free the prisoners.then I'll jion the party.Oh and there is a pile of weapons near by should the prisoners want in on the action."Appolo checks his gear then moves out quickly and quietly through the jungle to the coordinates indicated by Mykeal.

Hide 22 Move Silently 26

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment  d8+10=16
Thursday January 25th, 2007 3:47:08 PM

" ok Captain......i'll wait to see how Val's group positions themselves before i cast the stone wall to protect them better"

with a warm smile at John's inquiry " sorry my friend i have only one of Domi's enlarge spells available.....but i do have a spell that will 'AID' you as you seek to act as a medic to our group in battle (will cast aid on john moments before we engage in battle )(d8+10=16 temp Hp's)

"Mykael this might help in covering the escape of the prisoners " as Nezamil hands him a stopped vial "inside is a small pebble with a powerful darkness spell it might come in handy....just either break the vial or unstopper it"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2*,Darkness* ,Re x2**(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)
Aid 1 min lvl (10 mins)(Mykael)

(will post more spells in post before combat)(some are shorter duration then the 15 mins we are waiting to attack)

Rigging 
Thursday January 25th, 2007 8:20:43 PM

Rigging waits the time needed for the other group to get into position. He asks, "Who wants to be enlarged? I can tap you with my wand? Since the last pyramid, I have become more of a mage and doubt I will be standing up to much in a fight but my holy dagger is good against these creatures. Can anyone use it better than me? (+1 dagger but does 2d6 extra damage to evil creatures)

He then confers with Cosmo. Send you animals against the two closest abominations. I will concentrate my first fireball on the YT's on the eastern side of the pyramid, you get the southern side of the pyramid.

Ashira Bart Nezamil and John should attack the YT's in the south west corner guarding the path. Take them out first and then close with the abominations.

After the fireball I plan on casting an evards tentacles on the humans guarding the slaves in the pen. Should keep them busy.

Just before the attack begins, Rigging will cast haste on his portion of the group (+1 to ac, +1 to hit, +30 base movement, one extra primary weapon attack) He will then cast greater invisibilty and then get some height.

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Ari hp 72 AC 16 
Thursday January 25th, 2007 9:14:37 PM

"I like that Troglodyte idea, we might have to become twins or something.

I have Magic Missle, Shield, Burning Hands, Mage Armor and Spider CLimb, Alter Self twice, Resist Energy twice and Protection from Energy 3 times. I could use the Alter self and shield for myself and maybe the energy stuff if we know what to set up in advance?"

If no one stops him he'll cast shield, and alter self on himself before the battle.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Shield x
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self xx
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4)  d3=2 d3=2
Thursday January 25th, 2007 9:38:51 PM

Cosmo nods at Rigging to let him know that he understands. When Rigging gives the go ahead, Cosmo casts the 2 SM IV scrolls that he has (each summoned 2 Fiendish Apes). He instructs them to attack the Abominations (I think #3 &4 on the map). Cosmo then casts Fireball at the YT on the south side of the Pyramid as instructed by Rigging. He uses his Rod of maximize when he does this.

Fireball - maximum damage 60 points; Reflex save 19

Cosmo then takes to the air. He has his Rod of Maximize in one hand and his Rod of Enlarge in the other.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 9/10 rounds
SM IV 10/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3 *, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

Fiendish Apes - 4 total 
Thursday January 25th, 2007 9:42:44 PM

Two each moving towards Abominations #3 & 4.

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ashira (AC24 for Charge, HP 112/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste  d20+20=27 d8+7=13 2d6(1+2)=3
Thursday January 25th, 2007 10:50:56 PM

Ashira nods at Rigging's change in tactics. "Okay." She lines herself up for a charge on Yuan Ti #28. Once Nezamil has cast Enlarge Person, she attacks. (Charge=27 for 13+3 damage)

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---11/11 rounds?
Prayer---10/10rounds
Enlarge Person---10min


John (AC17 HP51/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, NPC Nellie 
Thursday January 25th, 2007 10:56:43 PM

John eagerly asks Rigging for an Enlarge Person. When the Captain mentions his place in the battle plan, the invisible ranger coughs. "Ummm, actually boss, I'm more suited to the medic role for now... You'll thank me later."

Spells in place
Barkskin +2---49/50 min.
Invisibility---8/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---11/11 rds.
Enlarge Person---5/5 min.



Bart ac 27 hp 86 haste  d20+17=32 d10+9=16 d6=3
Friday January 26th, 2007 11:23:51 AM

Bart positions himself near Ashira he is ready to attack He refuses an enlarge it also has disadvantages Bart thinks he is better off with out . after the sign is given he goes forward and attacks yuanti 29 (ac 32 for 19) (+1 dodge mod on ac for this yuanti)

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Friday January 26th, 2007 3:55:26 PM

"Works for me." Came Val's simply reply. She tests the string on her bow and counts her remaining arrows once again. "Let's get this party started."

DM Kent 
Friday January 26th, 2007 9:32:50 PM

Val, Apollo, Romeo, Mykael, and Ari head out and around to free and distract, up near the north east corner of the clearing, where they take note that the pens are, while sturdy enough, they are also obviously hastily made and of wood. While the rescue squad moves, the others get into their positions near the southwestern corner and prepare for the major attack and onslaught.

As they return to the edge of the clearing they are able to see that there are quite a few less YT and Human guards then there were just 5-10 minutes ago and more are steadily moving toward the pyramid.

Final pre-combat spells are cast and Cosmo casts his two summoning spells sending his wrecking crew to the top of the Pyramid when the arrive.

As the last set of Apes arrives making their presence known to those on the Pyramid, Cosmo lets fly with a fireball and Ashira and Bart charge out attacking their respective targets.

The human guards #3,4,&7 also get caught in Cosmo's blast and fall never to rise again. The YT are all still standing, and though injured, do not look or sound happy.

Ashira and Bart both connect with their attacks and elicit loud hisses from theore now embattled opponents.

(updated Map is sent)

Rigging hps 74 ac 20  10d6(6+1+2+3+5+6+2+5+6+1)=37 d20+13=20 d20+13=33 d20+13=24 d20+13=26 d20+13=19 d20+13=30
Friday January 26th, 2007 10:40:48 PM

Rigging casts his fireball at the group near the east side of the pyramid centering it on L6. (Rolled 37 points of damage 18 if reflex save of dc 18. Made spell resistance checks for all 5 YT in the blast zone of 20, 33, 24, 26, 19)

After he casts the spell he will climb another 20' putting him at 40' in the air.

Remember that everyone in my group has haste on

Swirl darts up around 100' into the air and watches the action waiting to see where he can best help.

spells on:
greater invisibilty 1/11
mage armor first hour of 11
overland flight first hour of 11
haste 2/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Nezamil Ac 23 Hp 81/81 Endure elements,Magic vestment  d20+18=26 d20+13=29 d20+18=38 d20+18=37 2d6(5+5)+10=20 2d6(2+6)+10=18 2d6(3+4)+10=17
Saturday January 27th, 2007 11:18:04 AM

Moments before they engage the snakemen Nezamil finishes casting spells on the group(list will be at the end of post)

As the 10'ft dwarf steps out of the jungle (5'ft move)(to F30) his eyes set on the abomination in from of him (#7)and unleashes a torrent of blows at the beast (10'ft reach)

1st strike - d20+18=26 damage 2d6(5+5)+10=20
2nd strike - d20+13=29 damage 2d6(2+6)+10=18
3rd strike -d20+18=39 nat 20!! hasted 2d6(3+4)=17
crit hit - d20+18=37 just missed !
total damage =55

(attack bonus-base +7 cleric,+4 str,+3 supersized,+1 haste,+2 MWG,+1 prayer,total+18)
(damage bonus 2d6 weapon lg size,+4 str , +3 supersized,+2 Mwg,+1 prayer)

The big dwarfs mace finds its mark again and again weaving it's deadly arcs as he strikes.

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal (Spell immunity*)
5th-Flame strike,CLW/mass,Wall of stone(SR22*)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)



Ashira (AC26, HP 112/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+20=40 d20+20=33 2d8(8+1)+12=21 2d6(3+3)=6 d20+17=33 d8+6=9 2d6(5+3)=8 d20+10=23 d8+6=12 2d6(1+4)=5 d20+17=22 d8+4=11 d20+9=24 d20+9=13 d8+4=10 d20-1=17 d20+20=32 d8+6=13 2d6(3+1)=4
Saturday January 27th, 2007 11:14:47 PM

Ashira grins at the Yuan Ti in front of her...the glowing magical axe and her short sword are poised to strike. "Know what this is? I'll bet you do. Say hello to Gargul for me, will you?" Stepping back 5 feet (F30), Ashira launches a full attack on the creature. Doubting that it will take all of her attacks to kill the creature, Ashira is prepared to shift her attack to the abomination (#7) once the pureblood is downed.

AC 40/33 crit? for 21+6(bane)=27
AC 33 for 9+8=17
AC 23 for 12+5=17
AC 22 for 11
AC 24/13 for 10
Hasted
AC 32 for 13+4=17
Total damage: 99

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---10/11 rounds
Prayer---9/10rounds
Enlarge Person---10min




John (AC17 HP51/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, Aid, NPC Nellie 
Saturday January 27th, 2007 11:19:38 PM

John continues to float above the battle field about 20 feet above the ground (E30), watching to see who might need patching up.

Spells in place
Barkskin +2---49/50 min.
Invisibility---8/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---11/11 rds.
Enlarge Person---5/5 min.



Troglodyte Ari hp72 AC 27 (Hasted, Alter Self, Shield)  5d4(3+2+1+4+2)=12
Sunday January 28th, 2007 8:09:43 AM

Ari tries his best to move in a Flanking position to Val that gives him a straight line on the nearest guards (ie CC:11). Ari waits for the Evards Tentacles to appear or for someone in his group to move out and upon first action available casts Burning hands on the two nearest guards. (12 Points, DC 15) (15 ft distance so I assume just the two guards)

As they get in position Ari worries about the timing of the attack and hope everything works out.

He also hopes he doesn't trip with this tail the new form has.

(ooc I hope I have everything right. I'm a litte rusty and I apologize if spells don't combine right, or work they way I think they should)

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael

Appolo Ac 23 Hp68 
Sunday January 28th, 2007 4:19:10 PM

Appolo takes up his position and waits for Mykeal to cast Haste on him then moves forward to free the prisoners.

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4)  d20+3=10
Sunday January 28th, 2007 8:44:18 PM

Cosmo takes to the air, gaining altitude. Using the additional speed from Rigging's haste spell, Cosmo is able to get to a good height and then starts moving towards the pyramid (movement is now 70'). From his lofty position he looks to see where he should cast his next spell.

Spot 10

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 8/10 rounds
SM IV 9/10 rounds
Haste (from Rigging)

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3 *, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

Fiendish Apes - 4 total  d20+9=23 d20+9=14 d20+4=13 d6+7=12 d6+7=8 d6+3=4 d20+9=10 d20+9=28 d20+4=8 d6+7=9 d20+9=25 d20+9=21 d20+4=17 d6+7=13 d6+7=13 d6+3=9 d20+9=19 d20+9=16 d20+4=21 d6+7=11 d6+7=9 d6+3=6
Sunday January 28th, 2007 8:51:13 PM

OOC - not exactly sure where the apes are on the map.

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Apes use their reach to attack any nearby opponent:

Ape 1 attacks
Hit AC's 23, 14, 13
Damage 12, 8 & 4

Ape 2 attacks
Hit AC's 10, 28 & 8
Damage 0, 9 & 0

Ape 3 attacks
Hit AC's 25, 21 & 17
Damage 13, 13 & 9

Ape 4 attacks
Hit AC's 19, 16 & 21
Damage 11, 9 & 6

Mykael -- AC: 27, HP: 70/59 (Aid)  d20+11=14 d20+6=8 d8=7
Monday January 29th, 2007 1:49:14 AM

Mykael waves for Appolo and Romeo to go ahead.

Ghem moves to BB-2 and hides in the lower folage of a tree. This way he can watch, listen, and sense for any snakes or humans moving around the north side of the pen, and can alert Appolo and Romeo, and can talk to them through telepathy.

Mykael tells Appolo through Ghem, that he will wait until they get into melee before he casts haste, since it doesnt last so long.

Taking position on Val's right flank, Mykeal pulls his longbow, he looses two arrows at the nearest untangled human by the pen.

AC: 14 (7 dam)
AC: 8 (miss for sure)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Appolo Ac 23 Hp 68 Haste +4  d20+14=16 d20+14=21 d20+10=26 d20+8=25 d20+9=28
Monday January 29th, 2007 4:55:16 AM

Appolo moves around and comes out of the jungle at cc2 moving to the northeast corner of the Pen inord to free the prisoners.He moves silently and swiftly to accoplish his goal.He takes a goodlook at the fence and the surrounding area.

Move Silent 21 hide 16 Spot 26 Listen 25 Search 28



Val (AC 19, HP 115/ 127 Endure Elements 24hr, Haste)  d20+12=31 d20+12=18 d20+12=27 d20+7=14 d20+2=7 d8+4=10 d8+4=8 d8+4=12
Monday January 29th, 2007 10:42:03 AM

Val stood at the edge of the brush, her bow placed in such a position where it was unhindered. The magic cast upon her enhanced her speed and she was already quite quick with the bow. The bowstring sounded briefly like a strummed instrument as she fired off several arrows in a few seconds. While the abomination she targeted was quite far, for her bow it was easily within range.

ooc: hasted rapid shot, 5 arrows against #4 (abomination) 1st- ac 31 for 10, 2nd- ac 18 for 8, 3rd- ac 27 for 12, 4th ac 14- miss, 5th ac 7- miss

Bart ac 27 hp 86 haste  d20+12=24 d10+19=27 d6=3
Monday January 29th, 2007 1:05:36 PM

After his first kill Bart jumpattacks the nearest foe (poer attack +5) He hits his opponent hard (ac 24 for 27+3 shock)
sorry for late post

attendence report 
Monday January 29th, 2007 1:51:45 PM

Dm Kent xxoxx
Aashira xxoxx
Appolo xxoxx
Rigging xxoxx
Val xxoxx
Bart oxoxx
Nezamil xxoxx
Mykael xxoxx
Ccosmo xxoxx
Ari oxoxx

only 4 Dm posts this week !!! we need 5 !!

remember folks we are in combat , lets all survive together !! teamwork !!!


DM Kent 
Monday January 29th, 2007 8:47:30 PM

YT's - AC 22
AB's - AC 25
Human's - AC 15

As Rigging's fireball goes off and catches the YT and the other 2 human guards, bedlam begins to fill the clearing as many of the nearby YT race for the pyramid entrances.

Ashira basically decimates the Yt she is facing and even gets a strike in on #7 as Bart connects for a second blow,on his opponent, but both #28 and #7 still remain on their feet.

Val sends a flight of arrows streaking toward #4 and watches as two of them strike home.

Romeo and Apollo move toward the corner of the pen as the lunch meat sems preoccupied with what is going on near the Pyramid and the explosions.

Mykael sends Ghem into hiding and lets fly with a couple of arrow. Dissapointingly they both fall short of their target.

The Apes get into action and 3 of the four connect with a strike on their targets.

Cosmo moves upward and forward and begins to plan his next move.

Ari steps forward and fry the two human guards.

Nez steps forward and slaps a hurting on #7 but it almost seems like he isn't even hurt.

Cocmo Need two concentration checks DC 16 for each summon spell

*********

DM kent (continued)  d20+15=28 d20+9=23 d20+9=20 d8+7=9 d20+9=16 d20+15=31 d20+15=24 d20+9=29 d20+15=27 d20+9=24 d8+7=9 d8+7=14 d6+3=7 d20+25=43 d20+17=34 d20+6=26 d8+12=13 d8+12=10 d8+12=20 d20+9=29 d20+9=29 d20+9=23 d6+3=8 d6+3=5 d6+3=6 d20+13=21 d20+13=22 d20+13=15 d20+13=32 d20+8=26 d20+8=25 d20+8=25 d20+8=13 d8+7=11 d8+7=15 d20+13=23 d8+7=15 d8+7=11 d8+7=9 d8+7=10 d8+7=11 d8+7=9
Monday January 29th, 2007 9:33:36 PM

As 13 YT dash into the Pyramid as they escape the torent of fireballs raining down upon them, most of the Abominations and humans as well as a few YT that know they are too far to make it turn their attention to the two areas the attacks seem to be coming from and charge into the fray converging on Bart, Ashira and Nez in the southern part of the clearing and toward the now visible Trogladyte Ari and the area where the arrows were coming from. Of the four opponents charging Ashira (26, 6, 22 & 30) only the YT (30) connects with its attack AC 28 9 damage

Bart is also suddenly surrounded as he finds himslef facing his first opponent (28) as well as the three others (32, 25, 31) that charged him. He however does not fare as well as Ashira and finds himself the recipient of a number of well placed blows as YT 28 and 32 connect ACs 31 and 27 and human 25 connects as well AC 29 (natural 20)- 30 points damage

Nez finds himself face to face with Abomination #7 as it takes a 5 foot step and begins its attack on the large dwarf. connecting 3 times AC 43, 34,& 26 for 43 points

Over on the nothern side of the clearing Aris sees six opponents charging at him, but sees that only two will reach him this round, though that is of little consolation as the two human guards rip into him one critically. AC 29 - AC29, and Ac 23 for 19 points

Up on the Pyramid the glow is almost blinding to any who look that way and the two embattled YT and joined by their two other comrades fightin the Apes (5 foot steps)

APE #1 gets hit AC 21 & 26 for 26 points
APE #2 hets hit AC 22 & 25 for 26 points
APE #3 gets hit AC 15 & 25 for 19 points
APE #4 gets hit AC 32/23(crit) & Miss for 19 points

(New map on the way)



Ashira (AC26, HP 103/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+20=39 d8+6=13 2d6(4+1)=5 d20+17=32 d8+6=14 2d6(3+1)=4 d20+10=22 d8+6=8 2d6(2+1)=3 d20+17=20 d20+9=16 d20-1=9 d20+20=32 d8+6=13 2d6(4+2)=6
Monday January 29th, 2007 10:51:30 PM

The ranger looks over in contempt at the Yuan Ti who managed to knick her. "Ok...I was going to kill off your buddy over there first, but I guess you're next." Once more the axe and sword move in a blur, slicing deep into the monster's flesh. If she should kill her opponent (#30) before her attacks are finished, Ashira turns to number 28 with the remainder.

AC39 for 13+5
AC32 for 14+4
AC22 for 8+3
AC20
AC16
AC9
AC32 for 13+6
Total damage: 66

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---9/11 rounds
Prayer---8/10rounds
Enlarge Person---10min



John (AC17 HP51/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, Aid, NPC Nellie  2d8(4+6)+5=15
Monday January 29th, 2007 11:02:01 PM

The ranger grimaces as first Bart and then Nezamil get hit hard. Weighing his options, he decides to tap Bart first, figuring that if Nezamil really needs healing he can do it himself. Scooting a little closer to Bart and directly above the abomination, John lowers his elevation enough to tap the fighter on the head with his wand (E29 about 15 feet above ground). 15 hp to Bart

Spells in place
Barkskin +2---49/50 min.
Invisibility---7/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---10/11 rds.
Enlarge Person---5/5 min.



Rigging ac 20 hps 74/74 
Monday January 29th, 2007 11:09:41 PM

Rigging remembers his duties to the other group and casts his next spell centered on Y13. Black tentacles reach out of the ground and try to grab anything they can. Rigging makes sure that his friends aren't caught in the spell.

Rigging will then move his location to H29 keeping his height at 40' up in the air
spells on:
greater invisibilty 2/11
mage armor first hour of 11
overland flight first hour of 11
haste 3/11
Evards Black tentacles 1/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Mykael -- AC: 27, HP: 70/59 (Aid)  d100=82 6d6(2+4+5+2+1+3)=17
Tuesday January 30th, 2007 12:12:16 AM

Mykael steps slightly to the north and lines up humans 17 and 15, while catching Abomination 4 in the middle.

He casts lightning bolt trying to catch all 3, while making sure to miss Ari.

Spell Failure = 82% (success)
dang it - damage = 17
Reflex save, DC = 17, for half

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2**, Haste


Cosmo  d20+16=35 d20+16=29
Tuesday January 30th, 2007 12:38:55 AM

Concentration checks 35 & 29

Fiendish Apes - 4 total  d20+9=15 d20+9=29 d20+9=25 d20+4=15 2d6(5+2)+14=21 d20+9=24 d20+9=17 d20+4=18 d6+7=9 d20+9=22 d20+9=25 d20+4=22 d6+7=12 d6+7=9 d6+3=6 d20+9=10 d20+9=29 d20+9=22 d20+4=19 2d6(5+3)+14=22
Tuesday January 30th, 2007 12:47:13 AM

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 11/37, 11/37, 18/37 & 18/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Fiendish Apes fight back after the assault from last round. Each of them get at least one good smack in against the YT.

Ape 1 attacks
Hit AC's 15, 29(25) & 15
Damage 21

Ape 2 attacks
Hit AC's 24, 17 & 18
Damage 9

Ape 3 attacks
Hit AC's 22, 25 & 22
Damage 12 + 9 + 6 = 27

Ape 4 attacks
Hit AC's 10, 29(22) & 19
Damage 22

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4) 
Tuesday January 30th, 2007 1:00:46 AM

OOC -- Do the chained people on top of the pyramid look alive?

Cosmo moves so that he is about 150' above the top of the Pyramid. Cosmo casts SM IV, using his Rod of Enlarge, summoning more friends to fight. They will arrive at the beginning of next round.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 7/10 rounds
SM IV 8/10 rounds
SM IV (starts next round)
Haste (from Rigging)

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 1/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)


Troglodyte Ari hp 53/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=22 d20+9=15 d20+9=13 d20+4=20 d6+3=7 d6=4 d6+3=8 2d6(1+5)=6 d6+3=5 2d6(2+3)=5
Tuesday January 30th, 2007 7:20:03 AM

As Ari inspects the results of his attack he gets this ominous feeling that somehow he did not stick to plan as he finds the human guards in his face and causing damage.

Not spending any time to think about it for right now, Ari pulls how his swords and begins his attack. As always he's hoping that Alemi is with him today.

Sword of Alemi - AC 15 (8 pts +6 if evil), AC 13 and AC 20 (5 pts +5 pts if evil)

Flame Burst sword - AC 22 (11 points)

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael


Bart ac 27 hp 86 haste  d20+14=28 d20+9=29 d20+9=26 d20+4=19 d20+14=30 d20+14=30 d10+15=24 d6=4 d10+15=17 d10+15=16 d6=5 d10+15=18 d6=1 d10+15=20 d6=4 d10+15=22 d6=2
Tuesday January 30th, 2007 11:50:02 AM

The wounded Bart hacks and slashes around him he focus on a new commer hoping to slash his first opponent with a cleave attack (ac 28 for 24 + 4 shock, crit ac 26 for 17+16+5,ac 19 for 18+1, haste attack ac 30 for 20+4, cleave attack ac 30 for 22+2)

Appolo Ac 23 Hp68 Haste  d20+10=26 d20+9=25 d20+8=15
Tuesday January 30th, 2007 12:22:38 PM

Appolo pulls out his thieves tools which include a hand saw crow bar and ahand ax.He the stdies the enclosure carefully and goes to work."Romeo keep your eyes and ears open.I'm going to try to open this thing up."

Spot 26 Search 25 Listen 15

Val (AC 19, HP 115/ 127 Endure Elements 24hr, Haste) 
Tuesday January 30th, 2007 1:22:39 PM

With the snakes and humans rushing in Val's forced to abandon her bow before they got to close. In one fluid motion she slipped the bow into her enchanted quiver, which was probably running out of arrows anyway, and draws the flail from her belt.

Nezamil Ac 23 Hp 60/81 Endure elements,Magic vestment  d20+18=38 d20+18=27 d6+10=14 2d6(1+2)+10=13 4d8(2+7+1+2)+10=22
Tuesday January 30th, 2007 3:13:00 PM

Seeing the abomination stepping forward to attack the 10' dwarf reaches out with his mace and smashes the snakeman (AoO D20+18=38 nat 20!)(missed crit roll)(2d6(1+2)+10=13 damage)

Staggered by the Abominations savage attack Nezamil steps back(5 'ft move)(which leaves 10'ft gap and hopefully another AoO next rd )(and moves to D31)and uses his bulk to pressure John back also

"Domi grant us all courage againist these viles snakes" roars Nezamil " Heya Ashira i could use ya help on this one ....he's a might nasty"

With that said Nezamil touches his anvil holy symbol " Domi heal thy humble servant " as the anvil symbols pulses slightly as Domi's healing powers flow into the mighty dwarf(4d8+10=22 cured)(spontanously casting cure crit in place of Dismissal 4th lvl)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass,Wall of stone(SR22*)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

(remember everyone in Nezamil's group has Prayer on them )

Kent (five foot moves do not provoke attacks of opportunity if that is the only move action within the round)

DM Kent  d20+7=23 d6+4=9 d20+8=12 d20+8=27 d20+8=27 d20+8=19 d20+8=26 d20+15=31 d20+9=25 d8+5=10 d8+5=7 d20+15=25 d20+8=23 d8+5=7 d8+5=9 d20+15=17 d20+8=27 d8+5=13 d8+5=7 10d6(6+4+5+2+5+6+2+5+4+1)=40 d20+15=18 d20+15=31 d8+8=14 d20+25=29 d20+17=31 d20+6=7 d8+8=14 d8+8=15 d20+15=16 d20+8=23 d6+3=9 d20+18=25 d8+4=10 d20+18=36 d8+4=6
Tuesday January 30th, 2007 9:50:01 PM

[OOC: Please don't forget to list Spell DCs etc for spells you cast or I may ignore them altogehter. :>) *Also please remember to post which opponent you are attacking. **Also remember that five foot steps and charge attacks do not draw attacks of opportunity]

Ashira goes a chopping and sends bits of YT hither and thither.

John moves over and drops down a bit to lay a healing tap on Bart.

Rigging moves to a new location and drops his spell on the unwary opponents and even Ari needs to make a reflex save as he is so close to the edge of the flailing tentacles.

Mykael takes a five foot step and sends his lightening bolt through the tentacles striking his opponents.

The Apes continue their barrage and Cosmo moves up over the pyramid and begis to cast another spell. He notices that the three humanoid figures on the top of the Pyramid are bound and blindfolded, and while they aren't moving the sense is that they are alive.
Cosmo make spot check DC 25
Even dodging the the tentacles (reflex 23- rolled for you as you didn't know), Ari slices deeply into #17.

Bart goes into cuisinart mode and slices and dices the newcomer #25 and then returns to slice into # 28 again.

Keeping an eye out Romeo watches as Apollo begins sawing on the cage much to the consternationof some of the nearby slaves.

Val quickly switches weapons.

Nez takes a step straight backwards but can't get to far in the adjacent space as the forest comes upbehind him and casts a healing spell upon himself.

******
#30 falls to Ashira's onslaught but just barely.

#25 falls to Bart's attack

#17 falls to lightening and Ari's attacks

#15 falls to lightening and tentacle bashing

#s 3 & 4 are slowed to half speed and each takes 9 points of damage from the tentacles as they step out of the writhing mess (Val AoO) (Ari AoO)

#34 is slowed to half speed and takes 9 points from the tentacles

#16 takes 9 points from the tentacles and steps out of the mess. (Val AoO)

#4 takes 17 points of lightening damage.

#2 falls to the ape's barrage.

A bunch of human slaves get caught and pummeled by the tentacles sending them screaming back to the rear of the pens drawing attention to the pens and Apollo.

*****
Ape 1 gets hit twice more AC 31& 25 for 17 points

Ape 2 gets hit twice more AC 25 & 23 for 16 points

Ape 3 gets hit twice AC 17 & 27 for 20 points

#s 8 and 5 charge into the fray but both manage to miss their intended targets, as do 6, 26 and 22.

# 28 misses Bart but #32 catches him with a single solid blow AC 31 for 14 points

# 7 decids not to pursue Nez and instead takes several swings at Ashira connecting twice AC 29 for 14 and AC 31 for 15 points

#31 wades in again after Bart but misses.

Suddenly from seemingly form out of nowhere a column of flame roars down from above catching Ashira, Bart, and John as well as #s 8,6,22,31,28,&7 everyone takes 40 points reflex DC 20 reduces it to 30 total.

#s 28, 6, 22 fall to the ground unmoving

Stepping up to Val #16 attacks hitting home once AC 23 for 9 points.

#4 attacks Val also cutting into her with a hard slash AC 25 for 10 points.

#3 leays into Ari connecting with a viscious backswing AC 36 for 6 points.

Apollo suddenly find that there are a buch of people pressing up against the fence screaming at him to get them out.

Ghem and Swirl suddenly send messages about something really evil now present.

Ashira (AC26, HP 44/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+12=30 d20+20=25 d20+17=18 d20+10=19 d20+17=30 d20+9=11 d20-1=6 d20+20=22 d8+4=7 d8+6=13 2d6(1+2)=3
Tuesday January 30th, 2007 11:54:05 PM

The ranger grunts in pain as first the abomination hits her and then the flame strike (Reflex=30). Should have seen that coming... Seeing several of the other opponents fall, she pushes the attack against the abomination until Nezamil can come help out. The burning skin causes her so much pain that her strikes are almost insubstantial.

AC25 for 13+3
AC18
AC19
AC30 for 7
AC11
AC6
AC22
Total damge: 23

OOC: Kent, does evasion further reduce the damage from the flame strike?

Evasion would drop the total if save is made to 20 total points Kent

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---8/11 rounds
Prayer---7/10rounds
Enlarge Person---10min



John (AC17 HP31/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, NPC Nellie  d20+7=24 2d8(3+2)+5=10
Wednesday January 31st, 2007 12:02:31 AM

What in the....whoosh" The column of flame rips by John, just barely missing the ranger (Ref.=24) Still, the pain of the strike cuts John to the bone. Quickly flicking the wand at himself, John adheres to the old adage of cleric heal thyself. As many of his wounds heal, John whispers a prayer of thanks to Domi, knowing that without the spell Nezamil had cast on him earlier he would be dead.

Spells in place
Barkskin +2---49/50 min.
Invisibility---6/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---9/11 rds.
Enlarge Person---5/5 min.



Mykael -- AC: 27, HP: 70/59 (Aid)(Haste)  d100=60
Wednesday January 31st, 2007 1:02:09 AM

"Stop the Tenticles!!!" Mykael yells across the battlefield, hoping Rigging can hear him.

Mykael looks in Appolo's direction, Cant reach him, dang it.

Mykael casts Haste on Val, Ari, and himself.
(Spell Failure = 60%, success)

(Haste = 1/6 rounds)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2**, Haste*

Nezamil Ac 23 Hp 60/81  d20+8=16 d20+4=12 d20+18=19 d20+13=31 d20+18=31 2d6(1+4)+10=15 2d6(6+4)+10=20
Wednesday January 31st, 2007 1:18:13 AM

"whoa " as the column of flame roars down from the sky

wincing as his friends reel from its effects " John heal Ashira i'm gonna crush this thing " growls Nezamil angrily

Nezamil looks about for the source of the flamestrike (d20+8=16 spot ch)(d20+4=12 spellcraft ch)

but he has to help out Ashira .....the 10'ft dwarf uses his long reach to his advantage and pounces at the abomination(#7) that is wreaking havoc with the group......being slightly distracted for looking for the source of the blast of flame ...Nezamil 1st blow misses it's mark but his next two find it's target ....the dwarfs large mace smashes into the abomination(#7)
(1st swing d20+18=19 missed !)
(2nd swing d20+13=31 hit!! damage 2d6(1+4)+10=15
3rd swing(d20+18=31 hit!! damge 2d6(6+4)+10=20)(hasted swing)
total damage 35 !

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass,Wall of stone(SR22*)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

( Bart has Resist energy-Fire on , 20 pts per)
resist fire would only take effect on the second half of the damage so whether or not he saved 20 points is still taken.


Troglodyte Ari hp 47/72 AC 27 (Hasted, Alter Self, Shield)  d20+9=20 d20+9=25 d6+3=8 2d6(3+2)=5 d20+10=15 d20+9=21 d20+9=20 d20+4=15
Wednesday January 31st, 2007 7:31:07 AM

AoO #3 AC 20 AoO #4 AC 25 (8pts +5 if evil) (Sword of Alemi)

Ari grunts in pain as he receives his damage. Hoping Mykael can take care of himself, Ari engages with (#4) and hopes that Val and him can take it down as quickly as possible.

Ari quickly realizes today is not his day! (no hits recorded for #4.)

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael

Bart ac 27 hp 47 /86 haste, resist energy, prayer  d20+7=26 d20+14=27 d20+9=29 d20+9=23 d20+4=18 d20+14=33 d20+14=28 d20+14=18 d20+14=34 d20+14=29 d10+17=20 d10+17=21 d10+17=21 d10+17=21 d10+17=26 d6=3 d6=5 d6=4
Wednesday January 31st, 2007 8:04:15 AM

People are smoking around Bart (ref save 26) luckily Nez has cast a spel on him, he smokes as well but not so hard as the rest around him. Bart attacks once more focussing in his thoughest opponent (#8)hoping he can make a cleave attack at the end of his attacks to another one(power attck+4)
1st AC 27 for 20+3
2nd Ac 29 threat ac 23 crit for 21+21 +5
3rd ac 18 miss
haste ac 33 threat ac 28 crit for 21+26+4
cleave ac 18 miss

resist energy only effects the 10 points left from the save and will not do anything to the other 20 points of the damage.

Appolo Ac 23 Hp 68  d20+10=27
Wednesday January 31st, 2007 12:04:42 PM

Appolo yells back off that is what I'm doing now be quiet!!"He the goes back to work with his tools,hammering cutting chopping and chiseling away.Hoping to knock out a few of the wooden posts.

Disable Device 27{I hope it is applicable}

Fiendish Apes - 3  d3=2 d20+9=29 d20+9=28 d20+9=18 d20+4=15 2d6(4+6)+14=24 d20+9=12 d20+9=28 d20+4=9 d6+7=11 d20+9=23 d20+9=12 d20+4=23 d6+7=10 d6+3=7
Wednesday January 31st, 2007 12:42:00 PM

Two new apes join the battle where 3 have recently fallen.

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0/37, 0/37, 0/37, 18/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape 1 DEAD
Ape 2 DEAD
Ape 3 DEAD

Ape 4 attacks
Hit AC's 29(28), 18 & 15
Damage 24

Ape 5 attacks
Hit AC's 12, 28 & 9
Damage 11

Ape 6 attacks
Hit AC's 23, 12 & 23
Damage 10+7 = 17

Val (AC 19, HP 97/ 127 Endure Elements 24hr, Haste)  d20+16=36 d20+16=22 d20+16=21 d20+16=23 2d10(4+3)+40=47 d10+20=29 d10+20=25 d10+16=21 d10+16=19 d10+11=17 d10+6=8 d10+20=30
Wednesday January 31st, 2007 3:48:41 PM



As the snakes and human move out of the danger from the spell, Val's flail begins a whirlwind of death. The heavy metal ball spins quickly striking over and over again.

OOC: power attack -5/ +10
1st AoO against #3- crit, ac 22 to confirm, for 47
2nd AoO agaisnt #4 ac 21 for 29
3rd AoO against #16 ac 23 for 25

1st normal attack against #4 hits ac 21 for 30.
attacks 2,3,& 4 I believe all miss with ac 19, 17, and 8

Rigging  d20+13=28 d20+9=18 d20+9=29 d20+9=16 d20+9=15 4d6(4+1+5+5)=15 4d6(2+4+3+4)=13 4d6(5+1+5+6)=17 4d6(3+4+3+4)=14
Wednesday January 31st, 2007 8:34:40 PM

Rigging casts a scorching ray at abomination 8. Spell resistance check of 28 hit ac 18, 29 natural 20 and 15. Hit ac 16 on my follow up check for a critical hit.

First ray does 15 points of damage, the second critical hit does 30 and the final does 14 for a total of 49 points of damage.

"Swirl, Where is that big evil? Tell me where it is!"

If I can, not sure if it is a standard round or not, I will dismiss the Evards Tentacles.

Rigging moves to H26 still at 40' height

greater invisibilty 3/11
mage armor first hour of 11
overland flight first hour of 11
haste 4/11
Evards Black tentacles 2/11 (If not dispelled)

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3*, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



DM Kent  d20+20=31 d20+15=24 d20+9=16 d8+8=10 d20+9=13 d20+9=23 d20+9=12 d20+5=10 d20+5=21 d20+5=19 d8+5=6 d8+5=7 d8+5=10 d20+25=37 d20+15=17 d20+6=24 d8+10=11 d20+10=26 d20+10=18 d20+15=19 d20+15=19 d20+15=14 d20+9=20 d20+9=10 d20+9=20 d20+25=40 d20+15=34 d20+15=26 d20+6=21 d8+10=12 d8+10=16 d8+10=13 d8+10=17 d20+15=28 d20+9=23 d20+3=15 d20+12=18 d20+5=10 d8+5=7 d8+5=6 d8+5=6 d8+10=17
Thursday February 1st, 2007 10:34:33 AM

(sorry about no post last night, I spent much of the night going back and forth to the hospital for one of my students and her family, If everyone has posted by tonight I will post again to night to make it up.)

Mykael casts haste on Ari Val and himself and prepares himself for joining the battle.

Nez looks for the source of the flame strike but sees nothing obvious and then lights into #7 again.

Ari reacts to getting hit and attacks himself to no avail.

Bart feels the heat and then turns the heat up on #8.

Apollo's job is made harder by the crowds pushing back into the corner and all the yammering, but his yell quiets things for a moment and is rewarded for his efforts when the first post he is working on is finally cut through. This soon becomes an issue though as the people closest to the break make a push for it and even though it is not wide enough for any but a chid to squeeze through, several adults are trying to force themselves through simultaneously, getting totally stuck and soon there is blood flowing as they begin fighting and trampling each other to try and escape.

The Apes begin to fall from the onslaught of the YT and then are quickly replaced by two new ones. Cosmo, two concentration checks DC 21, DC 20

Val smashes into #4 solidly and her shot to #16 downs the last visible human guard.

With a thought Rigging dismisses the tentacles and sends three fiery streaks at #8

Cosmo floats high above the Pyramid spot check DC 20

******
#7 looks worse for the beating he is sustaining but still manages to attack Ashira with quite a bit of ferocity. connecting with his first attack AC 31 for 10 points.

# 5 also joins in on the attack of Ashira also connect once AC 37 for 11 points.

#26 attacks again but once again misses the Ranger.

#8 falls to the combined attacks of Bart and Rigging.

Ape 4 is missed
Ape 5 is hit 2 times AC 23 & 21 for 13 points
Ape 6 is hit once AC19 for 10 points.

#s 28, 32 & 31 each go after Bart but all three miss with their attacks.

#4 responds to Val's attacks by wading into the fray himself connecting with all three attacks once critically. Ac 40, 35(26),21 for 48 points.

#3 once again attacks Ari as does #34 and gets hit 3 times AC 28, 23, 18 for 19 points.

As the fight continues everyone in the lower corner of the clearing (blue circle) suddenly feels worse as negative enrgy spreads through causing everyone 17 points damage (inflict mass lt wnds) will save DC 21 for 8 points.

Fiendish Apes - 3  d20+9=18 d20+9=22 d20+4=24 d20+4=5 d6+7=10 d6+3=9 d20+9=18 d20+9=13 d20+4=22 d6+3=6 d20+9=26 d20+9=18 d20+4=6 d6+7=12
Thursday February 1st, 2007 12:28:03 PM

The Fiendish Apes continue their assualt. They hoot and holler as they rend the YT with their claws and bites.

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0/37, 0/37, 0/37, 18/37, 24/37 & 27/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape 1 DEAD
Ape 2 DEAD
Ape 3 DEAD

Ape 4 attacks
Hit AC's 18, 22 & 24(5)
Damage 10+9 = 19

Ape 5 attacks
Hit AC's 18, 13 & 22
Damage 6

Ape 6 attacks
Hit AC's 26, 18 & 6
Damage 12

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4)  d20+3=15 d20+16=34 d20+16=20
Thursday February 1st, 2007 12:38:59 PM

OOC - Sorry for the missed post that I thought I had done.

Spot 15
Concentration 34 & 20

Cosmo continues to circle about 150' above the top of the Pyramid. Cosmo casts SM III for a creature to arrive at the beginning of next round.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 5/10 rounds
SM IV 6/10 rounds
SM IV 8/10 rounds
SM III (starts next round)
Haste (from Rigging)

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 1/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

Nezamil Ac 23 Hp 68/81  d8+10=16 d20+14=23
Thursday February 1st, 2007 6:49:40 PM

Shivering as abominations spells magic washes over him.....Nezamil shakes off most of it's affects(d20+14=23 will save)

"two can play that game" growls Nezamil "Domi heal these couragous companions "(casting CLW/Mass d8+10=16 cured to Bart,Ashira,John,Nezamil,Rigging)

Pointing towards an Abomination(#5)" Bart git that vile slimy beast"

Moving forward slightly to support Ashira more(D30)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

(Nezamil has Spell resistance 22)

(Remember Prayer +1 on saves,skills,dam,hit)(also has gives +1 on reflex saves)



Rigging 57/74  d20+7=14 d20+13=32 d20+9=29 d20+9=17 d20+9=15 d20+9=27 4d6(5+2+2+4)=13 4d6(2+3+3+6)=14 4d6(3+4+5+4)=16 4d6(4+4+6+4)=18
Thursday February 1st, 2007 7:47:56 PM

Rigging feels the pain enter his body and sees cuts upen up on his arms and legs as he nasty magic does its evil work. failed will check

Rigging casts his magic once again and three more rays lance out and strike at Abomination 5 (spell resistance check 32)

Rigging hits touch ac 29 (follow up critical check of 17) ac 15 and ac 27. Critical hit does 27 second ray if hits does 16 and final ray does 18

(ooc Kent, I had Rigging move to H26 last turn but you didn't move him on the map. Not sure I would have been in range for the mass inflict spell)

greater invisibilty 4/11
mage armor first hour of 11
overland flight first hour of 11
haste 5/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3**, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Troglodyte Ari hp 28/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=17 d20+9=20 d20+9=21 d20+4=15
Thursday February 1st, 2007 8:34:26 PM

(ooc I've taken the 19 points, but I though I had an AC of 27? Does that mean there are invisible +'s to hit? ;) )

Ari is concerned with the amount of blood that he's seeing especially when he realizes it's mostly his! He considers it his punishment for not listening closely enough when they made the plans for the attack.

Doing his best to imitate the other cheese graters in the group, Ari falls woefully short of doing anything but a dismal job (ooc missed all attacks).

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael



Mykael -- AC: 27, HP: 70/59 (Aid)(Haste)  d100=54 d20+3=16
Thursday February 1st, 2007 8:50:10 PM

Noticing the danger in the crowd caused by fear and anxiety, Mykael silently hopes that Val and Ari can handle things a little longer.

Mykael takes a 5ft step to DD9 and casts Web covering the entire insides of the pen, anchoring it to each of the 4 walls.

"Calm down, we will get you all safe as quickly as possible. Killing each other out of fear isnt helping the situation. Some of you are born leaders, step up and take control of those you know. Help us out. When we are ready, I will remove the spell. We are hear to save you!"

Spell Failure = 54%, success
Diplomacy = 16

(Haste = 1/6 rounds)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Appolo Ac23 Hp 65 Haste+4 
Thursday February 1st, 2007 9:10:47 PM

Appolo looks at the people"Now shut up and back off or we'll leave you."He the hands the nearest person some rope."Tie this around the post and pulls I'll work on it from this side."Once the rope is tiedhe says now pull"He then goes back to work chiseling cutting hammering chopping until the next post is removed.

Ashira (AC26, HP 32/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+8=16 d20+20=24 d20+17=21 d20+10=14 d20+17=23 d20+9=24 d20-1=19 d20+20=32 d8+6=8 2d6(5+3)=8
Thursday February 1st, 2007 10:17:57 PM

Her shoulders slump after the attacks from the abomination, but the ranger is determined to press the fight. Then vile magic rips through her body opening even more wounds (Will=16). Staggered, Ashira struggle to keep her feet under her when Nezamil's spell washes over her. Very tempted to withdraw, Ashira knows that Bart and Nezamil are counting on her. Still, no need to get hit on two fronts...Ashira takes a sidestep (C30) using the human guard in front of her as a shield from Abomination #5. She continues to focus on her former abomination #7, but the pain from her wounds throws off her attacks.

AC24
AC21
AC14
AC23
AC24
AC19
AC32 for 16

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---7/11 rounds
Prayer---6/10rounds
Enlarge Person---10min



John (AC17 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, NPC Nellie  d20+6=23 2d8(3+6)+5=14
Thursday February 1st, 2007 10:27:58 PM

The ranger shudders as the spell attempts to reach out and touch him. Still, he easily shrugs off of the aura (Will=23). So...this is what the big leagues are like eh? Hmmmm....maybe I'll just find a nice forest to settle down in... Feeling a little guilty for healing himself, John turns his attention to Ashira. Using his supernatural reach, John taps his mentor with the wand bring some much needed healing to the Mistress of the Swords.

14 hp to Ashira

Spells in place
Barkskin +2---49/50 min.
Invisibility---5/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---8/11 rds.
Enlarge Person---5/5 min.



DM Kent (round 4)  d20+25=35 d20+9=18 d20+17=26 d8+10=17 d8+10=12 d20+9=11 d20+13=28 d6+4=10 5d6(5+3+1+3+2)=14 d20+15=19 d20+6=15 d20+3=7 d20+12=26 d20+5=15 d20+17=25 d20+11=26 2d8(8+8)+4=20 d20+15=23 d20+7=26 d8+6=13 d8+6=7 d20+12=27 d20+6=9 d8+6=13 d20+12=16 d20+6=20 2d8(4+2)+12=18 d20+12=17 d20+12=26 d20+7=26
Friday February 2nd, 2007 12:06:47 AM

(ooc: Please make sure all active spells are listed in the name field. Ari last round should have only been 10 points damage total. Rigging placement is fixed but as you are still within 30 feet of the others no change on damage.)

The apes continue their attack on the YT on top of the pyramid.

Cosmo continues to circle and begins yet another spell.

Nez casts a healing spell and Bart, Ashira, John, Nezamil, & Rigging recieve a bit of help.

Rigging sends another scorching ray at #5 and watches two of them strike home.

Ari's weapons go cold as he continues to wave them in his opponents' faces.

Ashira moves to separate herself from being surrounded and then attacks #7 connecting oly once.

John sends additional healing Ashira's way.

Bart attacks and drops #34 and then turns and drops #28 as well.

Apollo gets some ropes tied in and with romeo's and a couple of prisoners help a second post is soon down.

Mykael's web does the trick and everyone quickly calms down and order is restored for the time being any way.

Val continues her attack and drops #4.

*****

#7 takes some swings at Nez as he steps forward connecting with 2 of the strikes AC 35 AC 26 for 29 points

#26 tries to hit Ashira but misses once again and decides enough is enough and turns to run. (AoO Ashira)

#23 having snuck up behind Nez take a try at catching the dwarf by surprise and flat footed. AC 28 for 10 points plus 14 sneak attack damage.

#3 and 34 attack Ari again but miss with all 5 attacks.

All of a sudden Cosmo sees movement from about half way up the west side of the Pyramid as something uncoiles itself and launches itself into the air right at him. It is exactly the color of the pyramid stone and looks to be about 60 feet long. Has a snake like body with a very human head and wings. As it whips by him it tries to take a bite out of him and then whis his tail at him as it passes. The tail misses by just a hair's breadth, but the massive jaws reach back and take a chunk out of Cosmo's side. AC 26 for 20 points

Ape 4 takes two hits AC 23 & 26 for 20 points
Ape 5 takes one hit AC 27 for 13 points
Ape 6 takes 2 hits AC 16 & AC 20 for 18 points

Having made his way quietly through the woods #20 tries to attack Mykael from behind using his skills at blind fighting. But he misses badly having misjudged where his opponent was.

#31 attacks Bart and both strikes trim some hair from Barts head but otherwise miss Ac 26 & 26

Mykael -- AC: 27, HP: 70/59 (Aid)(Haste)  d20+11=20 d20+11=24 d10+4=12 d20+5=12 d20+5=12 d10+4=11
Friday February 2nd, 2007 12:45:36 AM

"Val, help Ari, I will handle this one and be with you in a second."

Turning on the newly arrived #20, Mykael pulls his sword and swings twice.

AC 20 - 11 damage
AC 24 - 12 damage
23 damage total

Concentration checks if needed
(12 and 12, add +4 combat casting bonus if applicable)

(Web = 60 mins)
(Haste = 3/6 rounds)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Bart ac 27 hp 55/86 haste, resist energy, prayer  d20+7=20 d20+13=25 d20+8=27 d20+8=20 d20+3=23 d20+3=23 d20+13=23 d20+13=27 d10+15=23 d6=1 d10+15=19 d6=2 d10+15=22 d10+15=20 d6=1 d10+15=22 d6=5 d10+15=16 d6=2 d10+15=20
Friday February 2nd, 2007 8:21:32 AM

(made a save for previous round Dc 20 couldnt post in between dm post sorry wrong time zone)

Bart has only 2 direct opponents left he decides to attack the abonimation (#7) first and if domi is with him a cleave attack on #31
powerattack+3
(im in the back of the abonimation didnt count any modifiers for that
1st ac 27 for 23+1 shock
2nd threat ac 28 crit ac 21? for 19+2 +20??
3 rd threat ac 24 (nat 20) crit ac 24 (nat 20)for 22+20+1
haste ac 24 for 22+5
cleave attack on #31 (if app)ac 28 for 16+2

Bart keeps an eye on #31 giving him a+1 dodge mod on ac (feat)

(forgot to add+1 mod in the rolls on att from hasteenchantment)


Ashira (AC26, HP 46/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+20=36 d8+6=13 2d6(5+1)=6 d20+17=37 d20+17=22 d8+6=7 2d6(6+1)=7 d20+10=20 d20+17=32 d8+4=11 d20+9=26 d20+9=11 d8+4=12 d20-1=19 d20+20=39 d8+6=12 2d6(2+5)=7
Friday February 2nd, 2007 8:22:22 AM

Feeling her strength return, Ashira lashes out at the abomination attacking Nezamil (#7) with a vengence. "Don't count me out just quite yet you slime ball!" Once more the glowing axe extracts a terrible vengence on it's favorite prey.

AC36 for 13+6
AC37/22 (no crit.) for 7+7
AC20
AC32 for 11
AC26/11 (no. crit.) for 12
AC19
AC39 for 12+7
Total damage=75

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---6/11 rounds
Prayer---5/10rounds
Enlarge Person---10min


OOC: Did Rigging kill Abomination #5? He's not on the map and you didn't mention what happened to him in the post.


John (AC17 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, NPC Nellie  2d8(3+1)+5=9 d8=6
Friday February 2nd, 2007 8:28:01 AM

Happy to see Ashira back in the fight, John sighs as he sees Nezamil get hit hard. Figuring he might need the healing more, John turns his magic touch over to the gigantic dwarf.

14 pts. to Nezamil

Spells in place
Barkskin +2---49/50 min.
Invisibility---4/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---7/11 rds.
Enlarge Person---5/5 min.



Nezamil Ac 23 Hp 25/81 Endure elements,Magic vestments,Prayer,Magic weapon greater,SR 22,Sof,Spell immunity,Haste  d20+18=32 d20+13=31 d20+18=22 2d6(5+1)+10=16 2d6(3+4)+10=17 2d6(3+5)+10=18
Friday February 2nd, 2007 3:25:01 PM

"Grrr"as the ambushers weapon finds it's mark

Turning quickly to face the the ambushing snakeman " lets see ya try that again ya cowardly worm!"

Wavering slightly whether to atttack or heal himself the 10'ft dwarf gets his answer when Ranger John taps him with his healing wand.

""My turn " as grins Nezamil savagely at snakeman(#23) as he unleashes a rain of blows on the ambusher !! his big mace smashes the snakeman

1st swing- d20+18=32 !damage 2d6(5+1)+10=16
2nd swing- d20+13=31 !damage 2d6(3+4)+10=17
3rd swing- d20+18=22(hasted)damage 2d6(3+5)+10=18

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

(Nezamil has Spell resistance 22)



Appolo Ac 23 Hp 68 Haste 
Friday February 2nd, 2007 7:32:57 PM

Appolo moves on to the next post"Ok folks as oon as this post is gone everyone follow my friend here.Romeo take thse people to the ship.I'll go jion the others."Appolo then continues to work on the post.

Val (AC 19, HP 52/ 127 Endure Elements 24hr, Haste)  d20+16=33 d20+16=36 d20+16=22 d20+11=22 d20+6=21 d10+20=30 2d10(5+7)+40=52 d10+20=22 d10+20=27
Friday February 2nd, 2007 8:29:01 PM

Val ignores the pain from her grievous wound and the blood running down her body beneath her armor. She moves forward (5ft step) and brings her flail against the last abomination.

ooc: Power Attack -5/ +10 1st attack- AC 33 for 30, 2nd attack crit, acc 22 to confirm for 52, 3rd attack ac 22 for 22, 4th attack ac 21 for 27

Rigging ac 20 hps 73/74 mage armor, greater invisibility, overland flight, haste  d20+13=28 d20+9=23 d20+9=19 d20+9=29 d20+9=28 4d6(1+2+2+6)=11 4d6(3+6+4+6)=19 4d6(5+5+1+3)=14 4d6(3+2+4+2)=11
Friday February 2nd, 2007 8:34:03 PM

OOC Added in Nezamil's cure from last round.

Rigging flies to H14 utilizing his flying spell and his haste improved movement. He will then cast his last scorching ray at the flying creature attacking Cosmo.

Spell resistance 28 hit touch ac 23, 19, and 29 natural 20 (three critical hits this combat. Die rolling gods favor me this combat!) Follow up roll for critical hit hits ac 28

First ray does 11, second ray does 19 and third ray does 25

greater invisibilty 5/11
mage armor first hour of 11
overland flight first hour of 11
haste 6/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Troglodyte Ari hp 37/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=20 d20+9=22 d20+9=23 d20+4=16
Friday February 2nd, 2007 8:53:26 PM

Somehow this battle reminds Ari of a pair cats he once saw that were swiping their claws at each other, but nothing was connecting. Ari tries once again to see if he can do anything more than look like a blade barrier.

But with so much effort, all he can do is come away with sweaty clothes.

I hope things are going well with freeing the prisoners. At least I haven't fallen yet.



Fiendish Apes - 3  d20+9=23 d20+9=28 d20+4=12 d6+7=10 d6+7=13 d20+9=22 d20+9=22 d20+4=7 d6+7=10 d6+7=10 d20+9=18 d20+9=22 d20+4=15 d6+7=13
Saturday February 3rd, 2007 9:30:14 AM

Ape #4 falls under the attacks of the YT, but it is soon replaced from the SM III spell (#7, cell G6, by YT #4).

The remaining 2 Fiendish Apes continue their assualt on #3. Their desire to attack the new creature can be seen as most of their claws and bites damage the YT. The new ape lands a solid claw swipe on YT #4.

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0, 0, 0, 0, 11/37, 9/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape 1 DEAD
Ape 2 DEAD
Ape 3 DEAD
Ape 4 DEAD

Ape 5 attacks
Hit AC's 23, 28 & 12
Damage 10+13 = 23

Ape 6 attacks
Hit AC's 22, 22 & 7
Damage 10+10 = 20

Ape 7 attacks
Hit AC's 18, 22 & 15
Damage 13

Cosmo (as Troglodyte; AC 25; HP 36/63; Str 4)  d20+7=20
Saturday February 3rd, 2007 9:42:31 AM

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV ends all dead
SM IV ends all dead
SM IV 7/10 rounds
SM III 9/10 rounds
SM V (new starts next round)
Haste (from Rigging)

Cosmo tries to fly back and get out of range from the new, large creature's attack. He is unsuccessful as the snake-like creature bites him pretty deeply. Cosmo flies straight up from his position, tying to get out of range of the creature (70 more feet up from the pyramid). He tries to determine what the creature is (Knowledge check 20). Cosmo casts another spell using his Rod of Enlarge, calling forth more of his friends (cast SM V).

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

DM Kent (round 5)  d4=3 d20+25=44 d20+25=26 d20+15=29 d20+7=15 3d8(7+6+1)+30=40 d20+20=21 d20+13=30 d20+6=23 d8+8=14 d20+12=32 d20+12=28 d20+7=26 2d8(6+4)+6=16 d20+12=26 12d6(6+1+1+1+2+1+1+6+4+1+5+4)=33
Saturday February 3rd, 2007 10:05:58 AM

Caught in Bart's and Ashira's cusinart-like blades, #7 literally falls to pieces before their eyes, leaving Bart a chance to attack # 31 connecting solidly.

Nez and Mykael easily dispatch their sneaky human attackers.

Rigging moves to aid Cosmo fight the Flying Yuanaga and sends three fiery streaks at the creature, only to see them splash along the beast's sides and dissipate leaving no apparent sign of damage.

Ari continues his combat pantomime, hoping that his opponent does likewise.

Val moves around to Ari's side and lights into #3 carving away small pieces of the beast.

Apollo and Romeo finally get enough room to allow two people to move through at a time and the 6 or so that are closest and have managed to free them selves from the web push forward to get out.

John continues to heal and the Apes continue to batter and #3 falls to their attacks.

Cosmo manages to complete his summoning spell as he is chomped upon by his new huge mosterous opponent and flies higher hoping to get out of reach of the flying beast. He begins casting yet again.

-----

As the combat continues there is a seriously bright flash of light that engulfs the top of the pyramid and extends 100 feet above it as well and over the next ten seconds fills the entire clearing and then dissipates. Accompanying the light is a high pitched whine that just hurts the ears. The sound lasts for about 6 second longer than the flash of light which lasts for about 10 seconds.

Caught in the flash the two remaining fiendish apes vanish as does the newest creature summoned by Cosmo. And Cosmo while not blind is having a herd time seeing right now as huge spots are dancing in front of his eyes. However that is not what is worrying him at the moment as he suddenly finds himself slowly falling fron the air as his overland flight spell seems to have been disrupted. Cosmo also gets the sense that he is no longer hasted as well. Cosmo role dispel saves for the rods in your hands DC 18

Rigging nearest to the event center is also seeing spots but not to the extent that Cosmo is and realises that he is no longer invisible and no longer feels hasted either. But as he realizes this he also realises that he too is slowly falling toward the ground.

Mykael feels the sudden shift to normal movement as the light reaches and overtakes the group at the far side of the clearing.

Both Bart and Ashira also find them selves moving slower and Ashira finds herself now looking up at the suddenly visible #5 who has now reappeared at her side.

John finds himself beginning to float to the ground as the fly spell dissapates as well as the haste and enlarge.

Nez, Val, Apollo, and Ari all feel their hast spells cease functioning after the light reaches them.

----
His surprise attack ruined by his invisibility wearing off before he had planned, #5 leaps forward attacking Ashira connecting with two of his three attacks once critically AC 44 (26) Ac 29 for 40 points

Now faced with a new opponent #3 switches focus and attacks Val connecting only one of his three attacks AC 30 for 14 points.

# 34 continues his attacks on Ari a loud hiss accompanying each strike and connects critically with his first attack AC 32(28)for 16 points. His second attack takes a few hairs off of Ari's head but otherwise misses.

Up in the air the Yuanaga looks around to find Cosmo and sees that he is falling turns his attention to the newly visible pest that just attack him and sends a spell his way as well. A bolt of lightening streaks out to hit rigging and then almost seems to bounce off and head toward Cosmo as well. Chain lightning - Riggin 33 points - Cosmo 16 points - SR 26 - negates; Relfex DC 28 for 1/2 damage

Cosmo/Matt 
Saturday February 3rd, 2007 1:06:52 PM

OOC - Are all active spells dispelled or only the ones you wrote about (such as Mage armor)?

Is the dispel check for my Rods a caster level check (1d20 + 10)?

I guess the pretty bright lights didn't affect the Yuanaga :(

DM Kent OOC:

* Just the spells I mentioned are affected.

** LOL! Yuanaga is not using magical flight but his own wings.

*** No the rods are caster level 17, so it would be (1d20 +17)

Bart ac 27 hp 55/86 resist energy, prayer  d20+13=26 d20+8=14 d20+3=18 d10+15=19 d6=5 d10+15=20 d6=2
Sunday February 4th, 2007 8:18:03 AM

Bart attacks the lost opponent in front of him and makes sure he can attack the abonimation next round stepping back 5 ft
ac 26 for 24
ac 14 miss
ac 18 for 22


Appolo ac 23 Hp 68 
Sunday February 4th, 2007 11:21:28 AM

Once the post is removed"Ok peopl quickly and orderly follow Romeo here.He'll take you to our ship.Remember be quiet and move together in quick and orderly fashion.Romeo take these people to the ship."

Appolo then turns and sprints down to support Ari and moves to flank Ari's opponent.{Ending up on BB 11}

Troglodyte Ari hp 21/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=11 d20+9=12 d20+9=29 d20+9=17 d20+4=5 d6+3=9 2d6(1+6)=7
Sunday February 4th, 2007 12:08:45 PM

Ari shifts his focus to #34 as he notes Appolo joining the fray and takes the hit from #34.

"I'm hoping to make you regret those words."

Ari feels better when he feels the Sword of Alemi bite into the enemy.

AC 29 with a regular hit for 9+7 (if evil) points.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael


John (AC19 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Delay Poison, NPC Nellie  2d8(8+7)+5=20
Sunday February 4th, 2007 2:17:21 PM

Ranger John sighs as he floats back down to the ground and shrinks to his normal size. Easy come...easy go. At least he's still invisible. Scooting behind Nezamil, John takes up a spot behind Ashira and taps her gently with his wand.

20hp to Ashira

Spells in place
Barkskin +2---49/50 min.
Invisibility---5/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours


Ashira (AC26, HP 26/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person  d20+20=22 d20+17=33 d8+6=14 2d6(6+6)=12 d20+10=26 d8+6=7 2d6(4+4)=8 d20+17=20 d20+9=19 d20-1=4
Sunday February 4th, 2007 2:29:25 PM

Her blood flowing freely from her new wounds, Ashira is seriously considering retreating. John's healing reassures her a little, but she knows that one more hit like that and she'll soon be back to the Shadow Lands...a reunion that she'd really like to avoid. Still, she knows that Nezamil isn't that much better off than she is. Shuddering, she stays her ground until Bart can make his way over.

AC22
AC33 for 14+12
AC26 for 7+8
AC20
AC19
AC4
Total damage: 41

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Prayer---6/10rounds
Enlarge Person---10min



Mykael -- AC: 27, HP: 70/59 (Aid) 
Sunday February 4th, 2007 7:56:40 PM

Dispatching the human, Mykael notes the flash and the loss of his haste. He looks and sees the situation Cosmo is in, then the lightning bolt hitting Rigging and him.

Also, seeing Appolo finishing up with the fence, Mykael dismisses the Web spell.

"People! Move quickly, but in order. Help others out! We are protecting you. Romeo will lead you to safety. We have a ship."

Seeing Appolo moving to support Val and Ari, Mykael makes a decision.

"Val, Cosmo is in trouble, Appolo is on his way to support you and Ari. I am going to help Cosmo...." Mykael yells as he full out runs to G9(quad move, x4 run, 120ft max).

"I am here Cosmo, get behind me."


Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Cosmo (as Troglodyte; AC 25; HP 28/63; Str 4)  d20+17=34 d20+17=18 d20+17=28 d20+11=31 d20+16=27 d3=3
Sunday February 4th, 2007 10:45:52 PM

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
SM V 10/10 rounds

Rod saves 34 & 28 (18; natural 1 of course when I only need a 1 to fail; re-rolled burning hero point)
Reflex save 31 (natural 20)

The creatures Cosmo summoned last round arrive as all his apes disappear as if hit by a dispel magic. Cosmo summons 3 Lantern Archons this time. He summons them behind and above the Yuanaga (they fly 60' perfect). Cosmo has his own problems to deal with. Bitten, electrified and partially blinded are the least of his worries as his flight spell is dispelled and he starts to fall. He needs to get out of this creatures and the pyramids range. He casts Dimension Door and moves back into the woods (I came out of the woods through cell G32 so I will DD about 30' into the woods from that point; G38 I imagine).

Cast defensively 27

Once in the woods, Cosmo pulls his Figurine.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Lantern Archons - 3  d20+2=21 d20+2=12 d20+2=10 d20+2=14 d20+2=21 d20+2=13 d6=4 d6=5 d6=2 d6=5 d6=3 d6=6
Sunday February 4th, 2007 10:52:57 PM

Fly - 60' perfect
AC 15
HP's 4, 4 & 4
Attack - 2 light Rays +2 (range touch attack)
Damage - 1d6 (bypasses any damage reduction)

The 3 summoned Lantern Archons hover about 30' above and behind the Yuanaga and begin to blast away at it with their Light Ray attacks.

OOC - need a Touch armor class. I am assuming it is under 10 as this creature is huge or bigger sized.

LA 1
Hit TAC's 21 & 12
Damage 4+5 = 9

LA 2
Hit TAC's 10 & 14
Damage 2+5 = 7

LA 3
Hit TAC's 21 & 13
Damage 3+6 = 9

Nezamil Ac 23 Hp 25/81 Endure elements,Magic vestments,Prayer,Magic weapon greater,SR 22,Sof,Spell immunity  3d8(7+5+6)+10=28 d20+8=9
Monday February 5th, 2007 12:02:38 AM

Feeling the magical haste dissipate ....the 10'ft dwarf surveys the battlefield...(d20+8=9 spot ch)...still looking for the source of the flamestrike but alas the chaos of battle hides its source still

With a quick look at Ashira taking the battle to the snakemen and her battered state Nezamil reaches out and taps her quickly on her shoulder "Domi heal this couragous soul" prays the Cleric of Domi (casting cure crit spontanously in place of windwall 3rd lvl)(3d8(7+5+6)+10=28 cured to Ashira)

"keep going i've got ya back " growls Nezamil to the blue haired Ranger

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Val (AC 19, HP 39/ 127 Endure Elements 24hr)  d20+16=29 d20+11=19 d20+6=23 d10+20=26 d10+20=23 d10+20=29
Monday February 5th, 2007 9:52:57 AM

Hoping to end this yuan-ti, and give gargul another soul to sort through, Val whips her flail around, smashing it into the snake mans body.

ooc: power attack -5/ +10. 1st attack ac 29 for 26, 2nd attack 19 for 23, 3rd attack ac 23 for 29

attendence report 
Monday February 5th, 2007 3:46:38 PM

Dm Kent xxxxx
Aashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xxoxx
Bart xxoxx
Nezamil xxxxx
Mykael xxxxx
Cosmo xxxxx
Ari xxxxx

Good work folks !! excellant week of posts !!!

DM Kent  d20+15=28 d20+7=25 d20+7=27 d20+7=25 d4+5=9 d4+3=4 d6=3
Monday February 5th, 2007 6:50:13 PM

Not being a stupid creature, but realizing that he is the only YT of his kind left alive in the area #34 drops his weapons and throws himself with great fury upon Aritrog with no thought about defense at all just pure unadulterated hatred. The first set of claws rakes his side and second set comes close, btu the beast's fnged mouth bites hard into the rangermage's leathery hide. AC 28, AC 25 AC 27 (nat 20 threat AC25) for 13 points damage + Fort save Dc 17 -3 points strength poison

Nez streaks to Cosmo's rescue only to arrive and find absolutely no sign of him at all, only a few of what appears to be fresh blood splotches.

Apollo's commands and urgings do the trick and soon the flow of human fodder is moving quickly through the gp and following Romeo, though you can tell by his look toward the Pyramd that he would rather be heading there than helping these sheep. As Apollo rushes off he hears Romeo call out. "Find my friend and bring him if you can."

*******

The three Lantern Archons begin some fancy flying which surprisingly is match by the yuanaga (120 perfect) and are actually soon chasing the memory of it as it swings once around the clearing and heads off to the northwest, but not before raining a storm of fire in the form of a fireball in to the middle of the fleeing slaves.

Last remaining visible YT is currently atacking ARI and surrounded by Ari, Val and Apollo. In its current state it's AC 17.

Rigging ac19 40/74  d20+7=16
Monday February 5th, 2007 6:58:51 PM

Lightning lances into Rigging and he crys out in pain. (failed saving throw. If it was chain lightning by the spell, I don't think Cosmo can be effected. He is to far away from me at the time but in distance lateral and also in height.) Rigging lands on the ground looking at the strange flying snake, upset that his previous spells had no effect on the creature. Rigging decides to move 30 back towards the others and readies a dispel magic to be used as a counter spell if the creature casts another spell.

Rigging moves to H20

mage armor first hour of 11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Mykael -- AC: 27, HP: 70/59 (Aid)  d20+5=10
Monday February 5th, 2007 8:03:26 PM

Mykael looks around the pyramid, seeing no more enemies he get to work.

(Spot = 10)

Pulling a vial from his pack, he states, "I am Mykael, we are here to rescue you. Lay still while I use this acid to free you."

Mykael drips a little acid on a couple of chain links of each of the 3 slaves to free them from the pyramid.

"We can get you fully out of the chains once we are out of the open and in a safer situation. Can any of you walk?"

Mykael helps them to thier feet and supports all who need it. He begins the trek down the pyramid, taking a corner path to avoid the entrances.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*

OOC: Which direction is the ship, Did we get a map of the islands?

You also said that the yuanti fighting Ari was the only one left. Correct? So Mykael doesnt see any?

Nezamil Ac 23 Hp 25/81 Endure elements,Magic vestments,Prayer,Magic weapon greater,SR 22,Sof,Spell immunity  3d10(4+2+4)+10=20
Monday February 5th, 2007 11:43:47 PM

"looks like they are fleeing.....wormy cowards" growls Nezamil

"lets get to the temple and see if we can save those chained to it"

Quickly reaching out and tapping Ashira on the shoulder again "Domi heal this couragous soul "(spontanously casting cure crit (3d8(4+2+4)+10=20 cured to Ashira)in place of protection from energy 3rd lvl)

After healing the Aquatic Ranger the 10'ft dwarf follows after her (moves 30')

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Bart ac 27 hp 55/86 resist energy, prayer 
Tuesday February 6th, 2007 2:03:05 AM

Ashira, Nez John are you all okay, Nez and John see if you can do something for the slaves lets go

John (AC19 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Delay Poison, NPC Nellie  2d8(4+7)+5=16
Tuesday February 6th, 2007 8:05:00 AM

Seeing that Nezamil has Ashira well taken care of, John turns his attention to the giant dwarf. "Here you go big guy." A light tap of his healing wand announces the invisible ranger's presence. Hearing Bart ask about his condition, John chuckles. "Hehehehe...never been better. Yourself?"

16 hp to Nezamil

Spells in place
Barkskin +2---49/50 min.
Invisibility---6/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours



Lantern Archons - 3  d20-2=1 d20-2=14 d6=2 d20-2=16 d20-2=10 d6=5 d20-2=17 d20-2=13 d6=6 d6=4
Tuesday February 6th, 2007 8:21:19 AM

Fly - 60' perfect
AC 15
HP's 4, 4 & 4
Attack - 2 light Rays +2 (range touch attack)
Damage - 1d6 (bypasses any damage reduction)

The 3 summoned Lantern Archons move over and attack the last remaining YT (with -4 for firing into combat).

LA 1
Hit TAC's 1 & 14
Damage 2

LA 2
Hit TAC's 16 & 10
Damage 5

LA 3
Hit TAC's 17 & 13
Damage 6+4 = 10

Cosmo (as Troglodyte; AC 25; HP 28/63; Str 4) 
Tuesday February 6th, 2007 8:27:52 AM

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
SM V 9/10 rounds

Cosmo carefully moves back into the clearing looking for Nezamil.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Val (AC 19, HP 39/ 127 Endure Elements 24hr)  d20+16=33 d20+11=12 d20+6=16 d10+20=22
Tuesday February 6th, 2007 10:30:37 AM

Fighting off the dizzyness that normally accompanies massive blood loss, Val raises her flail once more. Each swing of the heavy flail wracks her body with pain. While her attack is sloppy and off its mark, she managed to connect once.

ooc: power attack -5/ +10. hit ac 33 for 22

Kent 
Tuesday February 6th, 2007 5:51:44 PM

(OOC: Geesh, I wrote that #34 was the last YT left alive. Thats what I get for having to be 3 places at once I had to cut something short and I didn't post everyone's actions. I also however did not send out a new map, hint hint. Ah well< sorry for the confusion everyone.)

Ashira (AC26, HP 54/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person 
Tuesday February 6th, 2007 9:48:54 PM

The ranger smiles in relief as her opponent falls. She puts an arm on Nezamil's back since she can no longer reach his back. "Thanks big guy, I owe you one!" Then she calls out "John, make sure you touch up Nezamil some more...he's a mess."

Surveying the battlefield, Ashira decides that it's time to link up again. "C'mon folks, let's check what the others are up too."

Troglodyte Ari hp 8/72 AC 27 (Hasted, Alter Self, Shield)  d20+8=11 3d4(3+2+1)+1=7 d20+14=15
Tuesday February 6th, 2007 11:03:16 PM

Feeling the effects of the poison kick in, Are feels his strength sapped from him. He quickly holsters his swords before he becomes too week and casts defensively Magic Missle at the frenzied enemy. The suddenness of the frenzied attack seems to have caught Ari off guard, for as he goes to cast the spell, he seems like an actor caught up in stage fright.. ' ahh ahh ' (concentration check 15 for 16 needed).

How else can I be useful today!

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.


DM kent 
Wednesday February 7th, 2007 6:41:56 AM

Between The Archons and Val The final YT falls leaving a batterered and frustrated Aritrog staggering to lean against a tree. Then they begin moving into the center of the clearing.

John begins using the wand on people starting with Ashira and moves over to Nez.

Cosmo begins a slow limping back to the clearing staying as hidden as possible.

Mykael heads to the top of the Pyramid to check on the three bodies laid in chains. As he takes a look he is truly disgusted. In reality they no longer even look human. While they have no apparent physical wounds their bodies look desicated and shiveled up and if all the life was being drained from within them. As he checks them out more closely he finds that only one of them is still alive and only just barely. Mykael isn't even sure he can be moved without finishing the job the Yts started. The shackles disintigrate easily enough and as the last one falls off the man's body actually relaxes and settles on to the pyramids stones with a sigh.

Appolo 
Wednesday February 7th, 2007 10:27:12 AM

After the last Yt falls Appolo looks around and norices the r fire behind him in the jungle about where the former prisoners should be."Looks like the flying monstrousity got some of escaping prisoners."He then heads for the pyramid.Once he reaches the top and finds the barely alive man and Mykeal.He calls down"Hey we got a;live one here.Needs some help though.Let's get everyone as healed up as possible then head back to the ship.The way the flying beast lit out of here I don't think we have much time besides that thing could circle around back to the ship."

Bart ac 27 hp 55/86 resist energy, prayer 
Wednesday February 7th, 2007 1:21:08 PM

When Bart sees MYkeal moving to the pyramid he changes dire4ction and goes to the top of the pyramid as well.

"Mykael dont destroy the pyramid yet, we wait for the others. Hmmm can you do anything for thos poor people? I have a p[otion of cure light wounds here if Domi wants it it will help the poor soul


Mykael -- AC: 27, HP: 59/59 
Wednesday February 7th, 2007 3:48:17 PM

"Uh..... We are here to help. Just relax. Stay with me. We have a skilled priest of Domi. He is a 10ft tall dwarf right now, so dont be startled by the sight of him. He is truly a good soul and will help you."

Mykael quickly takes off his cloak and uses it to prop up the mans head. He does his best to make him comfortable without endangering him.

"NEZAMIL!!! Hurry!" Mykael screams after standing up and backing away from the man.

All that come to the top of the pyramid, Mykael puts out a restraining hand and cautions them, "This is beyond torture. He is beyond my meager abilities and probably minor healing potions. His only chance is Nezamil. Dont crowd him, he has been through alot, he needs support, but not to be shaken by alot of attention."

Once Nezamil arrives, Mykael will play nurse role and help him however he needs.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Nezamil Ac 23 Hp 41/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Wednesday February 7th, 2007 4:41:26 PM

"Good thing Ashira.....lets regroup by the temple"
The 10'ft dwarf starts towards the temple walking but breaks into a run(full rd action,run x4) at Mykael's call for help [b]"on my way"[b]

Arriving at Mykael's side Nezamil kneels down next to the shiveled person and assess's the mans condition "not sure what i can do ....he doesn't look wounded in anyway i can see .

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)



Rigging 
Wednesday February 7th, 2007 5:02:18 PM

Rigging is startled by the quick end of the battle. "Swirl, Keep your distance to that flying monster but let me know where he is going and if it looks like he is going to come back! Do not engage it!"

Swirl takes off after the creature staying well away and much higher than the creature.

Rigging starts to move towards the temple at a sprint. When he gets to the base, he will start climbing.

"Let's help these poor souls and then we will explore the inside and see if we can shut it down."

Troglodyte Ari hp 8/72 AC 27 (Hasted, Alter Self, Shield) 
Wednesday February 7th, 2007 11:00:33 PM

A little exhausted by everything, Ari continues leaning against the tree. Ari watches as the freed people cycle out of the cage. Making sure that everything is okay and at least not panicky.

DM Kent 
Wednesday February 7th, 2007 11:42:06 PM

Swirl follows for a bit and then stops to watch as the large Yuanaga seems to be leisurly making its way toward the area that is under all the heavy smoke, and reports such back to Rigging.

Apollo looks back over at the remains of the burning fence and score of dead humans and then heads to the pyramid to help out where he can.

Mykael tries to make the fellow comfrtable and calls for Nez. While Bart sesm to think Mykael is about to single handedly bring down the Pyramid.

Nez makes his assesment and knows that only rest or restoration type spells will be the only help to the weakened man, as well as Cosmo's and Ari's poison problems.

Ari leans back against the tree and steady's himself taking in the fact that they seem to have managed to come out of yet another combat all alive.



Cosmo (as Troglodyte; AC 25; HP 28/63; Str 4) 
Wednesday February 7th, 2007 11:54:11 PM

Cosmo is glad to be back in the protection of the group.

"Hey Nez, I could use a healing spell or two."

u]Active Spells:[/u]
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
SM V 9/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Nezamil Ac 23 Hp 57/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI  d8+10=16
Thursday February 8th, 2007 6:53:14 PM

Kneeling over the weakened man " you need rest.....unfortunutly i do not have the proper healing magics at the ready ....but i will in the morning.....that i promise you!"

" somebody should search the temple to make sure its safe"

As the Wildcards gather together (Nezamil will wait till they are together)With a ouch to his anvil holy symbol "Domi heal these couragous souls "(spontanously casting 'cure light mass')(in place of flame strike 5th lvl(d8+10=16 HP's cure to all in the group)(10 targets will include weakened humans)

" more of that to follow "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)

(16 hp's cured to all in the group that gather together by Nezamil)


Rigging 
Thursday February 8th, 2007 7:20:02 PM

Rigging will look to Ashira and make sure that she is alright and then check on everyone else. "Swirl is reporting that that flying thing is still moving away. I want everyone off this pyramid. We need to all go in and check it to make sure the enemy is gone and then disable it as well."

Rigging will aid in carrying down the injured man once Nezamil is finsshed with him.

"Appolo, you will have pyramid destructuion duty. I suggest you take off all your magic for it but wait until we check it out as a team."

Appolo Ac 23 Np 68 
Thursday February 8th, 2007 8:06:12 PM

Appolo looks around"Ok let's make this quick.Once we reach the map room everyone else leave.Some one needs to carry my gear for me as well."Appolo then strips out of his armour and anything magical."This going to be all about speed."

Ashira (AC26, HP 70/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person 
Thursday February 8th, 2007 10:18:55 PM

Ashira is disgusted by the state of the person on the pyramid and steers clear as he is tended to. When talk turns to distruction of the pyramid, Ashira chimes in. "Couldn't we at least try to use some unseen servants to do the job? Even if we failed a couple of times, it would be a lot safer than one of us trying to move the crystal."

John (AC19 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Delay Poison, NPC Nellie  2d8(2+6)+5=13
Thursday February 8th, 2007 10:19:59 PM

Continuing his roll as medic, John taps Nezamil once more with his wand.

13 hp to Nezamil.

Mykael -- AC: 27, HP: 59/59 
Thursday February 8th, 2007 11:09:30 PM

"We should try and save the crystal. I am not sure how, but would be nice. If its in our possession, then they cant use the pyramid anymore. Who knows, perhaps we may wish to use it in the future," Mykael comments to the group.

Mykael stops anyone that trys to move the man.

"He is too weak, we have to becareful about moving him. Someone needs to go down the to fence and use parts of it to make a stretcher to carry him on. I can do it, and I can watch the outside, while the rest of you check out the pyramid," Mykael states as he carefully feeds the man some water, if he is conscious, and wipes down the mans head to cool him.

"Rigging?"

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


DM Kent 
Thursday February 8th, 2007 11:21:30 PM

Cosmo rejoins the group.

Rigging makes sure everyone nearby seems to be basically still in one piece.

The patient is checked out and Mykael offers to go and make a stretcher for use in moving him, after suggesting that they try and not destroy the main map crystal.

Nez does some spontaneous healing.

John in turn heals a nit of Nez's wounds.

Apollo makes plans like he is planning oin sacrificing himself.

Ashira askes about using unseen servants.

The day approaching mid afternoon and the sun is getting hot but everything has a slighty dusty and fuzzy look about it. There has been no sounds heard from the pyramid, though Cosmo is pretty sure there was at least one YT left on top after the big glow and the loss of the Apes.

Ari is still relaxing over near the trees.

Bart 
Friday February 9th, 2007 1:21:41 AM

Well Appollo if you want to risk your life i will cary your things but maybe there is an easier way to destroy the crystal then brute force. MAybe we could propel a brach or something from a safer distance

Troglodyte Ari hp 8/72 AC 27 (Hasted, Alter Self, Shield) 
Friday February 9th, 2007 7:31:04 AM

With everyone over at the temple, Ari feels a little exposed. So he works his way over with the rest of the group. While he walks he thinks about all the death and destruction. What was this all for?

Once at the top of the pyramid Ari will catch up with what the group has found and discussed.

Cosmo 
Friday February 9th, 2007 3:24:44 PM

Cosmo feels a lot better after the cure spell washes over him. He is still injured, but he still has a fair amount of his spell capacity left.

"What should we do next? We need to be a little bit more organized if we go inside the pyramid. Maybe only a few go in without a lot of magic. Do we want to try and find out where the snake thing went?"

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI  d8+10=17
Friday February 9th, 2007 3:34:57 PM

Still towering over those standing nearby as he kneels down " i agree with Mykael ......disabling the temple's teleport device is better then destroying it....unless of course we have no choice in the matter.....ya never know if we could use it ourselves ....not to mention the maps the stones have on them could be heplful in some manner"

"well looks like the Yuanti have fled....there might be some still left sneaking around on the island but we should be ok for the time being.....i say we rest here for the night and discuss what we're gonna do next on the island ....i personally think the island has great potentional as a base.....it certainly has an abundance of resources "

The 10'ft dwarf quiets down to let others talk but he again heals the group nearby (spontanously cast cure light mass in place of wall of stone(d8+10=17 cured to all )

putting alarge hand on John's shoulder "thank you my friend.... you are handy to have around...glad your with us "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

(16 hp's cured to all in the group that gather together by Nezamil)

(17 hp's cured to all in the group that gather nearby Nezamil)

(thats 33 total !!)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Friday February 9th, 2007 5:45:30 PM

Val hooks her flail onto her belt and draws her bow once more. She stays close to the group but keeps an eye out for lingering yuan-ti.

ooc: sorry about my absence. I've been busy with work and I got a new desktop a couple days ago which required a few trips to the store for the correct video card.

Appolo 
Friday February 9th, 2007 7:44:41 PM

Appolo looks around"Look I'm just going to do a snatch and rab.I need some one to clear the hall of that slime.I'm removing magicical gear becuase it reacts badly with those stones.Anothe r the last time we did this we snathed the stone while the machine was being activated and the Yaunti were in mid teleportation.Hopefully that won't happrn this time.Oh and remember the rumbling,the smoke and our strange friend blue.This Island could be ready to explode and that is why the snakes are leaving."

Rigging 
Friday February 9th, 2007 10:14:16 PM

Rigging looks at Appolo and says, "OK go do a recon but be careful. Use your invisiblity ring and look out for oozes. Doubt there are any since this temple was getting used more.

Ashira (AC26, HP 87/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person 
Friday February 9th, 2007 11:02:46 PM

The ranger shrugs. "Fine, but I still think the unseen servants are worth a shot."

Bart 
Saturday February 10th, 2007 5:21:04 AM

Go with Domis help Apollo

Mykael -- AC: 27, HP: 59/59  d20+5=18 d20+5=8
Saturday February 10th, 2007 2:04:49 PM

Mykael moves down the pyramid to the fence. He uses whatever material he can find scavenging from the fence to make a stretcher. He has rope he can lash things together with, and will use extra clothing he has as padding.

Engineering = 18
Rope Use = 8

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*

"We need to finish here with the pyramid, however we do it, quickly. Then try and catch up with the slaves we freed. There could still be yuanti out there and/or traps. And I would rather be back at the ship, than here."



Rigging 
Saturday February 10th, 2007 2:58:15 PM

I think Unseen servant would work to but I don't have the spell ready. Does anyone? I know I don't want to sleep here and try to get it in the morning."

Cosmo (2nd post) 
Saturday February 10th, 2007 4:59:49 PM

"I have a Wand of Unseen Servant that has full charges. Remember last time I sent in summoned animals and they did not come back."

Appolo 
Sunday February 11th, 2007 11:30:39 AM

Appolo looks at Rigging"You know I am probably going to need alittle help.Who really knows what's in there.I'll go in and havea look around,though if some one could hurl a fireball down the tunnel it would be nice.Oh and remember we still have that fly monster out there."With that said Appolo heads down to the entrance and waits.

Bart 
Sunday February 11th, 2007 2:00:25 PM

if you want i will go in with you Apollo but let me get another sword first

DM Kent 
Sunday February 11th, 2007 9:38:49 PM

Apollo gears down and gets ready to go with a snatch and grab plan of sorts, and then startts getting a small case of cold feet and begins to think he might need some help after all.

Mykael begins making his litter to caary the noe freed prisoner, but while down by the slave pen nearly gets ill several times from the charnel house smell beginning to inundate the area.

Bart volunteers to go with Apollo

Ashira is still promoting the unseen servant option and rigging thinks about it, but doesn't have the spell.

Cosmo reminds everyone of his wand and reminds them what happened the last time summoned animals were sent on such a trip.



Troglodyte Ari hp 8/72 (-3 Str) 
Monday February 12th, 2007 7:28:38 AM

"I think we should disable everything first. We want to stop them cold in their tracks.

Once we have time to see whether we can use the stuff will come later. If we leave it active, we'll have to put guards on it and since our guard pool disappeared' pointing his thumb towards the charnel house, " I would think this might stretch us thin for the time being."

Watching Appollo get ready Ari comments, "Can we afford to get separated?" and asking no one in general "Do we assume that all pyramids and magic are the same?"



Ashira (AC26, HP 87/112)  d20+12=21 d20+11=28
Monday February 12th, 2007 9:50:05 AM

Ashira sets up a guard as Appolo and Bart ready themselves to enter the temple. Wouldn't want to be ambushed... (Spot=21, Listen=28)

Appolo Ac 15 Hp 68  d20+14=21 d20+13=29 d20+10=24 d20+9=15 d20+8=10
Monday February 12th, 2007 12:13:28 PM

Appolo tells Bart to stay at entrance.He enters with his nonmagigical equipment.Moving silently and quickly while sticking to the shadows.He lights a torch,then hurls it as far as he can down the hall.Readying his bow he creeps forward watching and listening.

Hide 21 Move Silently 29 Spot 24 Search 15 Listen 10

attendence report 
Monday February 12th, 2007 2:01:05 PM

Dm Kent xxxxo
Ashira xoxxo
Appolo oxxxo
Rigging oxxxo
Val xooxo
Bart xxoxo
Nezamil xxxxo
Mykael xxxxo
Cosmo xxoxo
Ari xxxxo

we can do better then this !!! only 77% posting for the group !! not counting fridays missed post by Kent!!

Kent we need 5 !! posts a week !!! please !!! thats 2 out of last 3 weeks you only did 4 posts !!



Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Monday February 12th, 2007 2:17:27 PM

Feeling healthy again the 10'ft dwarf moves the weakened people off to the side and away from the entrance of the temple " just moving ya to a safer spot"

with a nod to Ashira " i'll stay outside and cover your backs if ya hafta dash inside .....tough for me to move around in that tunnel"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

(16 hp's cured to all in the group that gather together by Nezamil)

(17 hp's cured to all in the group that gather nearby Nezamil)

(thats 33 total !!)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Cosmo (as Troglodyte; AC 25; HP 61/63; Str 4) 
Monday February 12th, 2007 3:58:15 PM

Cosmo feels almost full health after the second cure by Nezamil. The big dwarf is a good guy to have on your side!

"I think I will stay outside and guard. These pyramids are not conducive to arcane spellcasters, such as myself."

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Rigging 
Monday February 12th, 2007 4:57:32 PM

Rigging comes down and says, "Cosmo you can try your wand if you wish but I think spells fail quickly in the tunnels. Still it might be worth the effort.

Appolo, I doubt there is any real monsters in this pyramid since it was getting so much traffic but you never know. If you see anything, come back and report and we will come up with a plan to defeat it.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Monday February 12th, 2007 5:03:24 PM

"Just remember that disabling stuff is how we nearly died the last time. Sometimes its best to just let stuff be."

Mykael -- AC: 27, HP: 59/59  d20+5=24 d20+5=9
Monday February 12th, 2007 6:01:15 PM

Mykael gathers the materials he needs and moves away from the stench in the pens.

He sets to work again, on the carrier. Only stopping to get more materials, if needed.

Engineering = 24
Rope Use = 9

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


DM Kent  d100=30
Monday February 12th, 2007 7:45:25 PM

Still feeling a bit wobbly and not looking so hot Ari Questions the wisdom of splitting the group as Apollo gets ready for his Pyramid sojourn.

Asira gets up and begins to keep a look out watching for any possible mischief.

Nez continues to heal his group.

Cosmo joins Ashira on watch.

Val sets out her warning.

Mykael gets enough materials for his litter and moves back toward the Pyramid and away from the smell of Pittsburgh style humans.

Rigging chats with Cosmo and Apolo.

Apollo sends a torch tumbling into the pyramid and as it lands he hears the tell tale sound of a spring-loaded dart trap go off up ahead of him as he moves in.

As he moves inward he notices that these walls too are covered with pictograms and glyphs depicting life in the YT society. They seems to get more graphic and dark as they move inward showing more sacrifices and blood ceremonies the further he goes in. After the first trap he triggered, Apollo slows down a bit and easily finds another 20-30 feet further inward just at the end of the area lit by the torch. As he looks up he does not see anything blue that might suggest more of that blue slime, but this pyramid is quite a bit larger than the last one and it is quite a bit higher as well leaving a very dark unviewable area reaching far above Apollo's head.

Apollo believes he has about 20 more feet to the Inner Chamber when he hears the unmistakeable hiss of some sort of snakelike creature from up ahead.


Ashira (AC26, HP 87/112)  d20+12=14 d20+11=19
Monday February 12th, 2007 10:12:32 PM

Ashira continues her watch, mindful of how long Appolo has been in the temple. (Spot=14, Listen=19) She nods at Nezamil. "Thanks, Nezamil. I don't want to go in if I don't have to, but then again, I'd hate to lose my little brother in there...Ashira shuffles from foot to foot uncomfortable with the way the situation is playing out.

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI  d20+8=18
Monday February 12th, 2007 11:45:11 PM

From his position high up on the temple Nezamil looks(d20+8=18 spot ch) over at the slave pen and tries to determine the extent of the damage "wonder how Romeo is fareing? "

The 10'ft dwarf stays alert watching the jungle for signs of activity

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

(16 hp's cured to all in the group that gather together by Nezamil)

(17 hp's cured to all in the group that gather nearby Nezamil)

(thats 33 total !!)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Bart  d20=19
Tuesday February 13th, 2007 1:17:13 AM

Bart waits at the entrance of the pyramid ready to rush in when he hears something

Troglodyte Ari hp 25/72 (-3 Str) 
Tuesday February 13th, 2007 7:30:24 AM

Seeing that there are no other ideas, Ari puts on his patience cap and waits for the next thing to happen.

(ooc I missed the 17 hp once Ari arrived. By Kent's post he did not get the 16 hp's previous to that.)

Cosmo  d20+3=21 d20+3=12
Tuesday February 13th, 2007 12:52:12 PM

Cosmo hangs tight with Ashira, keeping his eyes and ears peeled.

Spot 21

Lsiten 12

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday February 13th, 2007 1:58:25 PM

Val waits outside the pyramid, her bow strung and ready to fire.

"This last battle was too easy. Something else has to happen."

Rigging ac19 54/74  2d8(8+3)+3=14
Tuesday February 13th, 2007 4:13:35 PM

Rigging waits for Appolo's report decides to take advantage of the time to quaff down a healing potion restoring 14 points of damage.

"Make ready to get in there in support. I am hoping they all left but you never know."

mage armor first hour of 11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Appolo Ac 15 Hp 68  d20+13=24 d20+14=29 d20+10=17 d20+9=19 d20+8=21
Tuesday February 13th, 2007 7:27:55 PM

Appolo hears the his and creaps silently forward keeping his eyes and ears open.

Hide 24 Move Silent 29 Spot 17,Search 19,Listen 21

DM kent 
Tuesday February 13th, 2007 9:27:58 PM

Things outside go on as before.

Nez figures that about 55 of the 165 prisoners were caught by the fireball and probably another 6 or so were pummeled by the tentacles.

Apollo moves forward to the opening of the chamber and sees two YT and two humans trying to do something near where the large crystal if floating and glowing.

Bart 
Wednesday February 14th, 2007 1:24:58 AM

Hmm i dont hear anything whispers bart do you Val?

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Wednesday February 14th, 2007 9:04:42 AM

Val waits patiently for a sign. Either from inside of the temple or outside.

"Nope. Which means that something is about to blow up. Probably Appolo."

Troglodyte Ari hp 25/72 (-3 Str) 
Wednesday February 14th, 2007 9:28:14 AM

Pulling out the gem that Blue had given him, Ari takes some time to examine it further.



Appolo Ac15 Hp 68  d20+14=20 d20+14=17 d20+14=34
Wednesday February 14th, 2007 10:30:25 AM

Appolo seeing the crystal Appolo pulls out his bow and fire it quickly three times at the Crystal hoping to cause it to fall and break.He doesn't even wait to see the result as he turrns a runs as fast as he can back to the others.He is careful to avid the dart raps.

Appolo OOC 
Wednesday February 14th, 2007 10:31:35 AM

Forgot this Attack 20 17 34 natural 20

Cosmo  d20+3=17 d20+3=18
Wednesday February 14th, 2007 10:49:21 AM

Cosmo takes to the air and looks around the compound.

Spot 17

He also flies over to the prisoners and sees if he can spot Romeo and to see how many are injured and alive from the fireball.

Spot 18

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Wednesday February 14th, 2007 1:12:29 PM

Waiting outside Nezamil waits patiently tilll Appolo burts back out of the tunnel

" what's a matter ?.....what are you running from ??"

"get back in there and disable that thing !!!!" roars Nezamil " we need it disabled !!"

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)



Rigging ac 19 hps 54/74 
Wednesday February 14th, 2007 6:52:49 PM

Rigging sees Appolo burst out of the tunnel and prepares himself for the worse readying the spell lightning bolt to cast at anything chasing the rogue.

"What did you see! Report!"

DM kent  d20+10=16
Wednesday February 14th, 2007 7:37:46 PM

Apollo fires and runs not waiting to try and see what the two Yt were doing.

Cosmo takes to the air to try and see if there is any sight of Romeo and the prisoners he was escorting back to the ship.

Aritrog takes out the gem and after looking at it for about two seconds drops it to the ground with a scream of pain as it suddenly gets so hot it takes a layer of skin off of both of his hands.

Several things happen nearly simultaneously.

1) Apollo comes streaking out of the temple past Bart as fast as he can humanly run.

2) The entire area for 30 feet around the temple suddenly glows with a flash that nearly blinds all within 35 feet of the Pyramid.

3) there is a very large rumble/boom and the entire area shakes.

I need Bart, Rigging, John, Apollo, Val and Nez to make Dispell magic for any exposed non permanent magic items or items with less than a +2 (scrolls, wands, rods, staves, potions, etc.) DC 13 (divine items dont need to save)

Nez I need you to make saves for all "Magical" items (divine magic don't need to save)DC 15

When everyone gets settled once again and is able to see, Rigging does a verbal roll call and when Nez's name is called silence is the only answer.

(Email coming Chris)

Rigging saves  d20=20 d20=5 d20=4 d20=2 d20=6 d20=4 d20=10 d20=20 d20=14 d20=12 d20=15 d20=18 d20=15 d20=7 d20=11 d20=17 d20=7 d20=14
Wednesday February 14th, 2007 11:23:28 PM

Saves will post again later

+1 short sword of spell storing (shocking grasp) N/A
+1 holy dagger N/A
+2 bracers of armor (present from Ashira)N/A
+1 ring of protection (present from Ashira, wedding band)saved rolls 20

Potions:
3 cure moderate (2 from lotto) failed 5,4 2 Divine magic so it didn't need to save

Scrolls;

Wands:
Wand of detect magic: 37 charges failed rolled 6
Wand of fireballs (6th level) 9 charges failed rolled 4
Wand of hold person 24 charges failed rolled 10
Wand of Light (made) 48 charges Saved rolled 20
Wand of enlarge person (made) 46 charges Saved rolled 14

Misc. magic:
Cloth of cleaning (magically polishes items and cleans messes) with caster level of +1 saved rolled 12
Slippers of spider climbing saved rolled 15
Ring of blinking * saved rolled 18
Ring of linked invisibility (has a mate and only one ring can be used at a time)* saved rolled 15
Belt of sustenance (just like ring)failed rolled 7 +5 caster level fails
Quails feather token (anchor)rolled 7 +12 caster level = 19 saved
Hand of Glory (Ring of protection. Worn inside clothing)Save rolled 17

Spellbooks made one save, had to use a hero point but saved


Mykael -- AC: 27, HP: 59/59  d20+7=24
Thursday February 15th, 2007 1:03:12 AM

"Wow! Everyone ok? Nez...?"

Spot = 24 (making sure everyone is ok, and looking for the noted missing Nezamil)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Troglodyte Ari hp 25/72 (-3 Str) 
Thursday February 15th, 2007 7:37:22 AM

The only thing that registers with Ari is the pain in his hands. When Rigging ask for a report Ari sounds off, and add "Whatever Appollo did, the gem that Blue found registered what happened. It lit up in my hands and I may not be holding stuff for a little bit"

ow ow ow ow ow ow ow ow ow ow ow ow ow ow

Ashira 
Thursday February 15th, 2007 9:13:15 AM

OOC: Saves for John to come later.

Ashira growls as she notices the disappearance of Nezamil. "Ok, that's it. We've got to figure out where they got off to and go after them." she states hotly.

Bart  d20=15 d20=3 d20=10 d20=13 d20=8
Thursday February 15th, 2007 11:37:42 AM

potion of endurance save
potion cure light fail
1 potion of cure moderate fail
potion of bull strength save
Goblin Seal of the Biting Sand Fly: fail

Wo a big bang lets move awy from the pyramid what did you do appolo


Cosmo  d20+3=13
Thursday February 15th, 2007 1:32:18 PM

The flash of light interrupts Cosmo's search for Romeo. He looks back towards the group and the pyrmid and notices the big dwarf missing (spot 13). Cosmo wonders if he went inside the structure. He continues to look for Romeo.

OOC - not leaving the area, just looking for Romeo by the pens.


Rigging 
Thursday February 15th, 2007 7:19:07 PM

Rigging feels the wave of magic wash over him and sighs, "Guess we weren't far enough away. Let's get in there and see what is happening."

Rigging looks around and asks, "Where is Nezamil? Did anyone see what happened to him. Let's check out the pyramid and see if he is in there.

Bart and Ashira up front and Val in the back. Lets go people!"

Appolo 
Thursday February 15th, 2007 7:34:51 PM

Appolo comes out out the tunnel fast and hits the ground rolling to the side.He stands up"Has some trouble in there ran into some snakes.Took care of them though.Dropped the crystal,had to make dast exit.No use going inside not much left in there.It's been disabled to say the least.."He looks around"Hey where Nezamil at?"

DM kent 
Thursday February 15th, 2007 8:32:54 PM

The search of the area finds no sign of Nez at all.

His patient for some reason though is still atop the pyramid.

Apollo can make a navigation check to see if he could understand what he saw the YT doing before he shot and ran.

*******

Nez
Highlight to display spoiler: {As Nez looks around, grabs his crossbow and then realizes what he sees is a prety goo distance away still. (chris, I think you forgot to include you the caster levels of your magic items in regards to your saves.)}

Ashira (AC26, HP 87/112)  d20+12=23 d20+11=21
Thursday February 15th, 2007 10:22:26 PM

Readying her equipment, Ashira nods. "Let's make sure the temple's out of order before we give up on that avenue." Ashira heads into the temple, checking for any signs of danger. (Spot=23, Listen=21)

Troglodyte Ari hp 25/72 (-3 Str) 
Friday February 16th, 2007 7:33:16 AM

Feeling his hands start to crust up from the fresh burns he just received. "If we want to examine this crystal I suggest we find something that cannot be burned to carry it in.

Does anyone have some light healing for my hands. I'm not going to be much good to anything if I cannot flex my hands, or hold anything in them?"

Cosmo 
Friday February 16th, 2007 9:07:00 AM

Cosmo quickly flies back towards the pyramid hen he sees all the activity/running around that the wild cards are doing.

"What is going on? Where is Nezamil?"

Val (AC 19, HP 72/ 127 Endure Elements 24hr)  d20=19 d20=20 d20=3 d20=2 d20=12 d20=13 d20=7 d20=19
Friday February 16th, 2007 9:55:44 AM

Val stands there and tries to get her wits about her as the effect from the magical flash fades.

Heavy Flail +1 (Saved)
Elven Chain +2 (N/A)
Ring of Water Walking (Saved)
Potion of CLW (Failed)
Potion of CSW (Failed)
Potion of Barkskin +2 (Failed)
Ring of Partner Invisibility (Saved)
Cloak of Resistance +1 (Failed)
Belt of Giant Strength +4 (N/A)
Mighty (Str+3) Composite Longbow of Alemi +1 Distance (N/A)
Quiver of Ehlonna (Saved)

OOC: I was not able to post yesterday morning when I got home from work. Also I'm noticing a pattern here. We loose magical items a lot faster than we gain them (or gold).


Appolo 
Friday February 16th, 2007 10:29:20 AM

Appolo gathers his stuff.Puts his gear back on."Believe me that thing is destroyed."
He the follows Ashira inside as she is insistant upon vhacking things out.

Mykael -- AC: 27, HP: 59/59  d20+1=3 d20+7=11 d20+12=17 d20+10=14 d20+6=7
Friday February 16th, 2007 8:03:15 PM

"I will stay outside with the injured. And try and look for Nez. Becareful."

Mykael takes his newly constructed stretcher to the top of the pyramid and checks on the injured man.

Healing roll = 3 (at least it wasnt a 1)

Once he has checked on the man and calmed him if needed, Mykael moves back down the pyramid.

He looks over the area where he last saw Nezamil for any signs of him, equipment, or clues.

Spot = 11
Spellcraft = 17
Know. Arcana = 14
Know. Planes = 7 (nat 1)

(Dice roller hates me! lol)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


DM kent 
Friday February 16th, 2007 9:13:26 PM

(ooc: ladies and gentlemen, I do not see where you included the magic items caster level in any of your saves. Example say for instance you had a ring of xray vision. It is a caster level 6 ring so would add +6 to its save. if it was a Qual's feather token, it is a caster level 12, so it would get a +12 for its save. You will find the caster levels listed at the end of the item description in the DMG. If you do not have a DMG ask me what you want to know and I will give you the info you need. So check your rolls see if any thing changes and then make the necessary corrections.

Apollo - I need your navigation roll asked for in last post(map reading) before I can post, so I am holding of a post until Saturday 10 AM, unless it is posted tonight. At which time if nt posted I will roll for your PC and let the chips lay where they fall.)

Appolo  d20+4=11
Saturday February 17th, 2007 12:04:35 AM

Navigation Roll 11 {Sorry about missing that Forgot.}

Bart 
Saturday February 17th, 2007 6:47:22 AM

Hmm where is Nez? Dont say he is minimized! Hmmm that gives me in idea for the next time! lets Nez do the trick maybe he will be at normal length again! But first we have to find him

DM Kent 
Saturday February 17th, 2007 9:00:22 AM

Because of his previous study of the map from the other pyramid, Apollo is 85% sure that the map was being keyed for the largest of the YT compounds on the map, which Romeo had said was the mining compound, when he sent his arrows flying at the diamond.

Ashira heads inside to see what is what and when she gets to the center chamber finds only a few bloody scraps of the four that Apolo said were here. There are quarter sized pices of diamond embedded within the walls and floors from the explosion and the map above is basically trashed. Where the diamond for the mining compoud was there is a small crater and NO sign of any diamond. The other three large diamonds are intact and could be salvaged.

Mykael goes and checks on his patient and gets the litter ready for him when he notices that the man has much better color than before and his eyes are open and looking at him curiously.

Cosmo saw what was obviously a trail left by a number of people lkeaving and gets the impression that Romeo got away with the prisoners safely.

Highlight to display spoiler: { Nez takes a quick peek around the pyramid that he is on and the compound in general and is pretty sure that it is deserted although as large as it is, it is hard to know for sure. As for the approaching beast, Nez realizes that with all the firey magic that it used, it might indeed be heading back to its home in or near the volccanoes. }

Mykael  d20+7=8 d20+7=15
Sunday February 18th, 2007 10:21:21 PM

"You are looking better," Mykael comments to the injured man. "Just lie there resting while my friends and I finish up with a few things. Then we can get going back to our ship, where you will be safe."

"Do you feel strong enough to talk yet? I am Mykael. Are you a friend of Romeo?"

Mykael is busy tending to the man, and doesnt notice anything around him. Hope Ghem is watching.

Spot Checks
Mykael = 8 (nat 1)
Ghem = 15


Bart 
Monday February 19th, 2007 3:21:32 AM

Bart also gets back into the temple, he hopes to see any sign of Nez, and maybe there is some loot too

Appolo 
Monday February 19th, 2007 10:12:34 AM

Appolo follows Ashira in and looks around "I told ya.Wipe out."He then moves forward grabbing up the three remaining diamonds and poitns to the crater"See I net that's where Nezanil went.To the mines."He then pulls out his map and studies it comparing the two."Yep since they were activating it I am quite sure that's where he got sent.The mines.We best get a move on.He could be ins erious trouble."

Troglodyte Ari hp 25/72 (-3 Str)  d2=2 d20+12=30
Monday February 19th, 2007 12:12:16 PM

(die roll accidental)
Ari decides to look around the local area to see if there are any natural remedies to help with burns (Knowledge Nature=30)

Ashira 
Monday February 19th, 2007 1:17:30 PM

Ashira looks over at Appolo in frustration. "Please promise me that one day you won't destroy everthing you lay eyes on."

Leaving the temple, she heads over to Rigging. "Appolo destroyed the temple, but he's almost positive that Nezamil's been teleported over to the mines. Let's go and quick! I don't want Nezamil out there all alone." Her eyes hardened, Ashira does not leave Rigging any choice in the matter.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Monday February 19th, 2007 5:36:27 PM

"How did he get teleported to the mines?" Val asked as she switched her bow for her flail, which luckily survived the magical wave.

Appolo 
Monday February 19th, 2007 6:28:04 PM

Following Ashira out side"Now you know big sister I can't make that promise."

DM kent  d100=52 d100=57 d100=31 d100=8 d100=38 d100=84 d100=27 d100=62 d100=99 d100=65 d100=1 d100=64 d100=26 d100=74 d100=11 d100=57 d100=44 d100=22 d100=55 d100=23
Monday February 19th, 2007 9:03:20 PM

Ashira and Apollo take a look back around inside the pyramid (Apollo is pretty sure the three diamonds are worth about 5000 gp each?) and where apollo said the four were there is a small floor panel slightly shifted to one side that was obviously either open or being opened prior to Apollo's actions. Inside they find what appears to have been quite a stash of wands. A closer look shows that they are all but one burnt out and powerless, however there is one in the exact middle of the bound wands that seems to have been spared most or possible all of the power suck that occured here.

Bart joins the party inside and watches as Apollo removes the large diamond. He also sees quite a few chunks (about 15) of diamonds that would be worth 100-200 gps lying around on the floor.

Outside Ari fuming a bit from still being injured and now having blistered hands looks around and is preety sure he sees several Aloe plants near the fringe of the woods.

Mykael looks down at his patient and begins to question him a bit. He definitely reacts to Romeo's name and then manages to croak out "Wa-aaa-tttt-eerr!

Highlight to display spoiler: {Nez is truly impressed by the size of this pyramid. It is nearly twice the size of the last two he has seen and been on or in. Where as the other two were roughly 50 foot square at the base and were about 40 feet tall this one has about an 80 foot square base and is nearly 100 feet high. This pyramid actually has two enrty openings on each side as opposed to one and the space on top looks like it was built to hold 8-10 people as a power source. The alter like box is also quite a bit larger.}



Mykael 
Monday February 19th, 2007 10:56:24 PM

Pulling his waterskin from his pack, Mykael gently splashs some water on the man's lips first, then helps the man drink.

"Careful, not too fast. Take it easy. I have some food also, but not sure you are up to that yet."

Rigging 
Tuesday February 20th, 2007 6:20:59 AM

Rigging watches the looting of the gems and will pick up anything of value he sees if the others do not. He seems distracted though from his normal money grubbing ways with the loss of Nezamil. He calls out to Cosmo, "Cosmo, fly over to Romeo and have him come back with a few of the freed slaves to pick up his injured friend. They will need to get him back to the ship so we can move forward and try and find Nezamil."

He will look to the others and say, "While we are waiting for Cosmo to come back, lets take a quick look around the village for other surviviors. Mykael, you stay with your patient but I don't want anyone checking things alone. Pairs of 2 at least in case we run into any surprises. Teams will be Bart and Ari, Ashira and myself, Val and Appolo. Lets do it quickly, because we need to get to Nezamil but I would hate to leave a survivior behind to this vicious snakes.



Troglodyte Ari hp 25/72 (-3 Str) 
Tuesday February 20th, 2007 7:25:27 AM

Ari collects as much of the Aloe as he can, not knowing how much he may need. His first application is very generous and is done very gingerly.

Once he has the Aloe on his hands he'll flex his hands a little and see whether he'll be able to cast spells. He'll hold off trying to hold his weapons for as long as he can.

When Rigging gives the order, Ari will combine up with Bart to see what they can find.

Bart 
Tuesday February 20th, 2007 8:02:32 AM

Bart picks up the diamond shrapnels, always good to make diamond dust from, i think some wizzards use it in a spell

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday February 20th, 2007 9:47:00 AM

"Quick and thorough coming up." Val says and sprints off toward one end of the village. She has a feeling that any survivors fled into the jungle or would be hiding from them.

Cosmo 
Tuesday February 20th, 2007 12:52:31 PM

"Rigging, I did not see Romeo when I flew over there a short while ago. I will try to find him in the forest with the ex-prisoners."

Cosmo flies back over to where the prisoners escapes and tries to find Romeo and/or someone willing to come back and get the injured man.

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Tuesday February 20th, 2007 2:06:52 PM

The big dwarf keeps tabs on the big flying snake to make sure it doesn't pose a threat .....then Nezamil explores the temple and the teleportation device to see if he can figure out how ity works .

Nezamil checks out if thi teleport device also has a stone map with co-ordinates for travel

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)

(caster level of magic items ??)


attendence report 
Tuesday February 20th, 2007 3:03:22 PM

Dm Kent xxxxxx
Ashira xxoxxx
Appolo xxxxxx
Rigging xxxxoo
Val xxxoxx
Bart oxxxox
Nezamil xxxxxo
Mykael xooxxx
Cosmo xxxxxo
Ari xxxxxx

excellant work !! we got 6 posts in this week !!!
i counted the late sun(feb 11th) post as mon post

Appolo  d20+10=30 d20+9=29 d20+8=18
Tuesday February 20th, 2007 7:15:32 PM

Appolo sprints off with Valanthe to have alook around.he is quiet sure they are alone,but you never know.He keeps his eyes and ears open.

Spot 30 Search 29 Listen 18

DM Kent 
Tuesday February 20th, 2007 7:52:06 PM

Mykael gives his patient some water who then manages to express his thanks, and then asks. "So Romeo is still alive? Then perhaps my sacrifice wasn't in vain." He then stops, listening a moment and then takes a good look at Mykael. "Who are you all?"

Rigging watches and then gives out some orders for a quick search, contact Romeo and prepare to move out.

While Cosmo didn't see Romeo and the others from above the trees, it was very clear which way they went and their path shouldn't be too hard to follow, so sets off to catch up to romeo and bring him back. After flying as quickly as was safe, Cosmo catches up to the rear trailers after about 20 minutes and is soon dropping down to talk with Romeo.

Romeo delegates the leadership of the group to one of the female humans and sends them on their way to the Sword. Then he and four others return to the compound to pick up his friend. Cosmo heads back to the compound ahead of them arriving about the same time the search groups complete their searches.

Val and Apollo, Ashira and Rigging and Bart and Ari set out in the other three directions around the camp huts and the outskirts of the forested edges and after about a 45 minute search truly decide there is noone else around here.

Highlight to display spoiler: {Nez takes a look in the direction of his flying friend and estimates that the beast won't be here for another 10-15 minutes or so, if his destination is the mine compound, and heads downward and inward to explore this much larger structure. Entering through one of the openings, Nez finds that this time there is another difference from the other pyramids. The walls in this one are not covered with YT scenes and history but rather are covered with graphic details of other snage like beings indcluding the flying beast that is nearing the mines. In addition, the passages are separated and apparently each lead to a different room as Nez never encounters another path ot opening along his chosen route. After winding about for a bit the path empties into a samller room with a single door that Nez guesses leads into the center chamber. In this room there is a large central woven rug and three, two foot tall covered, potbellied, woven, reed baskets. }

Ashira 
Tuesday February 20th, 2007 10:31:58 PM

Ashira looks over impatiently at Rigging. "Now can we go to the mines to find Nezamil?"

Cosmo 
Wednesday February 21st, 2007 11:40:05 AM

"Rigging, I was able to get in contact with Romeo. He is coming back with some people to get the injured man and take him back to the sword."

Cosmo checks his gear, getting ready track down Nezamil.

Appolo 
Wednesday February 21st, 2007 1:29:10 PM

Appolo arrives back at Rigging and looks over at Ari"Art my friend.You go back with Cosmo,Thomas the Firstmate might be able to heal you somewhat.Ifwe have to fight you won't last long.Ok let's go gods only know what kind o trouble Nezamil is in."

Troglodyte Ari hp 25/72 (-3 Str) 
Wednesday February 21st, 2007 4:37:33 PM

Ari continues to massage the Aloe through his hands as Bart and him look through the compound.

"We'll have to see what Rigging decides. But I have been wondering how helpful I can be if I cannot do much with my hands."

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Wednesday February 21st, 2007 5:55:37 PM

The big dwarf stops and looks about the small room and looks down to inspect the woven rug.....slowly he takes out a wand and activates it (wand of detect magic)scanning the room and the baskets [i] " hmm wonder whats in those baskets ....snakes?.....lets see what the wand detects " thinks Nezamil

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Mykael 
Wednesday February 21st, 2007 5:56:34 PM

"Yes, Romeo is alive. He has been harrassing the snakes. Trying to get you back."

"I am Mykael. Our group is called the Wildcards. We were searching the area, and our ship was damaged. We had to set here for repairs. We figured out what the Yuan Ti are doing and are putting them out of business and rescuing all who we can."

"The one barking orders is Rigging. He is our leader and Captain of the Sword."

"It sounds as if Romeo and some others are on thier way back to take you to the safety of our ship. Make use of this stretcher, I hurriedly put together. I appologize that we dont have anything better at this time."

"May I inquire as to what sacrifice you are speaking of? And do you know how the pyramids work? And if there is a way to disable them without destroying them?"

Rigging 
Wednesday February 21st, 2007 7:58:22 PM

Rigging walks over to Ari and gruffly takes a look at his hands. He will then pull out a couple of potions and hand them to his old friend. "These are cure moderate potions. I doubt they will fix you up entirely but they should help."

Rigging will then wait to hear the reports for the others and when everyone gets back say, "Well it looks like we are taking another walk in the woods. I doubt that oversized dwarf can get back on his own. Probably will fall into so quicksand or stumble into a lava pit. Guess we need to retrieve him.

Cosmo, my overland flight was dispelled so you are our eyes for now. Find us the best path to the the pyramid near the mines.

DM Kent 
Wednesday February 21st, 2007 9:51:21 PM

Romeo returns with his men and picks his friend up after quite the tearful greeting between friends. Before leaving he gives general directions for finding the mines from where the wildcards currently are.

Mykael finds out that the sacrifice he was talking about was that he is a sorcerer and was being used as a focus for powering the pyramid and that it was sucking his magical force right from his body along with his constitution wich was down to 1 when you rescued him.

Cosmo coats his hands in Aloe and almost immediately they begin to feel better though they are quite sore and puffy to the touch. Rigging then gives him a couple of potions and things get much better, and his hands are nearly perfect again.

Ashira and Val are itching to head out and finally rigging sets Cosmo out to find a possible trail and the group heads out.

Nez Highlight to display spoiler: { there doesnt appear to be anything magical in the rugged room.The rug appears to be hand woven and consisits of a spiral pattern}

Ashira  d20+12=14
Wednesday February 21st, 2007 11:16:48 PM

The ranger grins. "Alright, let's get going. But remember, there's probably going to be some snake skin boots out there, so be sure to give them your warmest welcome!" Taking Appolo with her, Ashira begins to blaze a trail for the rest of the group, making sure it is easy to follow and that, of course there are no traps (Survival=14).

Rigging 
Thursday February 22nd, 2007 8:35:21 AM

Rigging assumes his place somewhere in the middle of the line and sighs at his lost overland flight spell. He is in a bad mood since this adventure has definitely put him in the negative for loot and treasure. First the Sword is badly damaged, then he loses his ring of wizardry, now a bunch of potions, wands and his belt of sustenance have been destroyed. For the first time in a long time, Rigging feels some hunger pains. Not to mention that Rigging has somehow been changed. Yes his magic seems stronger but his thief skills are gone. With them, his ability to get in close and fight. He has to rethink how he does things now.

Now that pesky dwarf is whisked off somewhere and needs rescuing. Hasn't been the Wildcard's best adventure by any means.

Swirl keeps up with Cosmo flitting around him and helping spot the trail and look for any other enemies.

Bart 
Thursday February 22nd, 2007 1:42:52 PM

Bart senses Riggings bad mood, no worries mate things will be different then you think . We have done a lot of dammage to the snakes. I think we can repair the sword very fast now, we dont have to worry about the snakes and no new dammage will be done to the sword.

I will have a look above the tree line and see if i can spot the mine withh the nauticoulos what direction is it?

Nezamil 
Thursday February 22nd, 2007 3:13:30 PM

The big dwarf knowing the snakes devious ways will not touch anything so as not to set off any traps

" gonna explore the other corridors before that big snake lands here " muses Nezamil

Nezamil explores the the other corridors quickly but times it so he can be back up top when the flying snake might arrive.

Peeking out of the temple tunnel the 10'ft dwarf peers skyward looking for the snake

Appolo  d20+10=26 d20+9=10 d20+8=25
Thursday February 22nd, 2007 5:42:00 PM

Appolo heads quickly into the jungle with Ashira"Relax big sister.Situation's normal.All fouled UP."He keeps his eyes and ears open,as he moves.

Spot 26 Search 10 Listen 25

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Thursday February 22nd, 2007 5:57:58 PM

Val keeps her flail in hand and ready despite the appearence that everything is calm. Who knows what traps were set before and never set off.

Cosmo  d20+3=13
Thursday February 22nd, 2007 9:00:17 PM

Cosmo takes to the air and fflies above the group as it makes its way towards the other pyramid. Cosmo tries to stay on the course that Romeo told them. He remains alert and watches Swirl for any signs of danger.

Spot 13

Mykael 
Thursday February 22nd, 2007 10:48:06 PM

Mykael moves along with the group. He takes rear guard and has Ghem flying just in front of the lead, but in the trees to avoid detection, however, still close enough to detect on the ground.

<I>Its been a long tough day. I know. But the 8000th wonder of the world, the first dwarf over 4 foot tall, you know... Nezamil. We need to go find him. I always thought dwarves had some natural resistance to magic. Nezamil must be a weirdo among his race. Just keep a look out for anything. And report something out of the ordinary. Your doing a great job, Ghem. I appreciate your help, and your friendship.</I>

DM Kent 
Thursday February 22nd, 2007 10:51:42 PM

Ghem and swirl both seem a bit confused as to why everyone seems to be in a hurry to go to where that big flying snake was/is heading and aren't terribly bashful about telling their rspective masters that they are crazy.

There actually seeme to be a fairly well used path heading the way you're going and so far it seems to be trap free and snake free.

Your best guess, from Romeo's information is that you are about 45 more minutes of forced march speed away from the Mines, if you use the path that is obviously the main thoroughfare.

Cosmo has a farily good view of the direction from above and can easily follow the trail.

Rigging wories about whats been going on, Val frets about possible ambushes, Apollo comments on how everything that is happening seems to be about par for the course for the group, Bart tries to keep things positive, Ashira takes the lead moving as quickly and safely as possible, and Ari limps along with the others.

Nez Highlight to display spoiler: {checking out the other passages Nez finds that each of the eight passages lead to a smaller room each with a hand woven rug, with a different geometric design, in the middle of the floor and each with three closed containers sitting on the rug. Each of the rooms has a different typ of container in it. In addition, each room has a single door in the wall opposite the entry that Nez assumes leads to the Pyramid's main center chamber. Nez finishes his perusal of the passages and heads upward to see if the Yaunaga has arrived yet and finds that it is indeed approaching the clearing and is probably 5 minutes away.}

Rigging 
Friday February 23rd, 2007 8:48:57 AM

Rigging decides that speed is more important then stealth at this time and says, "Lets move down the path. We might run into an ambush but I doubt we will run into a mechanical trap on their main road. Cosmo, Swirl and Ghem will keep a good look out on our flanks and ahead but I fear for Nezamil and we must hurry.

Rigging start moving down the trail.

He communicates with Swirl, "Yes I know that this is dangerous but most things in the Wildcard's life seem to be and we have indications that Nezamil has been transported to that pyramid all alone. We need to get to him and make sure he is alright."

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Troglodyte Ari hp 51/72 (-3 Str)  2d8(8+4)=12 2d8(7+7)=14
Friday February 23rd, 2007 12:29:15 PM

Imbibing the two potions that Rigging gave him, Ari feels immediate relief in his hands. Looking down at his hands and flexing, he takes big breath as the pain and tension has lessoned.

"At least I can feel usable again. I will try to do my best to follow the plan a little more closely this time"

(ooc sorry for my missed post. I'm currently getting used to a different schedule since I got unexpectedly fired on Tues)(I should be fine because I see this as a huge opportunity for me to change some things in my life. I expect much and will gain something similar! :) )
1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Alter Self 50 minutes.

Appolo  d20+10=30 d20+9=17 d20+8=22
Friday February 23rd, 2007 2:54:57 PM

Appolo moves quickly forward.Eyes and ears open.Keeping and eye for trouble.

Spot 30 Search 17 Listen 22

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Friday February 23rd, 2007 4:57:10 PM

Val hopes that things are going to remain calm. She hurt, bleeding, sore, and dirty. What she really needs is a nice hot bath and a quiet evening.

"I hope that things are going to remain calm for the rest of the day. I'm tired."

Cosmo 
Friday February 23rd, 2007 6:41:40 PM

Cosmo reports in to Rigging and the group that nothing appears to be out of the ordinary. He checks in half an hour or so.

Nezamil 
Friday February 23rd, 2007 7:15:42 PM

Nezamil stays in the cover of the tunnel but makes sure he can keep his eyes on the incoming flying snake.

Patting his repeating heavy crossbow the dwarf double checks to make sure a fully loaded clip is in place and readied for action

DM kent 
Saturday February 24th, 2007 8:16:42 AM

Nez Highlight to display spoiler: {Coming back to the exterior exit, nex realizes that the smoke is getting quite a bit thicker though it isnt making breathing of visibility at ground level overly difficult at this time. Watching from cover and looking upward the thickest smoke seems to be above the level where his adversary is flying, and the oversized dwarf is not suprised to see the Yuanaga seemingly head toward the pyramid, though it doesn't seem to be decreasing its altitude any, which seems a little odd. And then something else strikes him momentarily, as he realizes he didn't have to stoops quite as much to make it through and maneuver through the passages of this pyramid as he had before, and while the pyramid if quite a bit larger, the passages don't appear to be.

Movement again catches his eye and he turns back to watch his adversary as it banks over and starts to cirle the clearing.
}

Cosmo moving a bit faster and a bit easier through the air is begining to run into quite a bit of sulfuric smoke, but it isn't horrible just quite yet, but it is limiting his distance vision considerably. The smoke gets thicker when Cosmo figures they have been moving about thirty minutes. Ahead and at ground level while not clear, it does look that there is an area of no trees about 15-20 more minutes straight ahead. At this point arial visibility straight ahead is limited to about 30 feet while if you are looking down toward the ground you can see indistinct shapes and such it is more a shadows vs lighter spaces. as he descends there is a definite visibility level increase the lower he gets and the clearing becomes more visible as a clearing at just above tree level.

The ground crew keeps trudging along and after about 30 minutes more Cosmo comes back to report.

Bart 
Sunday February 25th, 2007 11:19:40 AM

This going to take to long, Rigging can you cast the fly spell. I will activate my ring of levitation. Maybe Swirl can tug me to the mines

Rigging 
Sunday February 25th, 2007 8:16:46 PM

Rigging hears Bart's complaints and says, "I don't have a fly spell. Stupid pyramid sucked it away. Swirl can to you if you want, but not sure if we should split up any more. We know that that flying giant snake went that way but we really don't know where Nezamil is. We are making a guess but you could be flying into real trouble alone if you follow your plan."

Rigging orders everyone into a jog to get to their destination faster.

Nezamil 
Sunday February 25th, 2007 8:46:12 PM

Staying in the shadows of the tunnel....crossbow ready for action....Nezamil keeps his eyes on the flying snake trying to acertain it's motives

Ashira  d20+12=16 d20+11=25
Sunday February 25th, 2007 11:12:06 PM

The ranger continues to wade easily through the undergrowth, mildly frustrated at the progress of the other, slower Wildcards. (Spot=16, Listen=25)

Troglodyte Ari hp 51/72 (-3 Str) 
Monday February 26th, 2007 12:18:07 AM

"This is just going to be a retrieval mission, is not? Does anyone have a way to talk to Nez if we're close to him? Or do we have anyway to get him out from behind enemy lines if there's no easy way for us to get to him?"

Cosmo 
Monday February 26th, 2007 12:26:37 AM

"Visibility and air conditions are starting to get poor."

"The clearing is getting close."

Appolo  d20+10=15 d20+9=29 d20+8=20
Monday February 26th, 2007 1:36:55 PM

Appolo sees looks up and sees the haze of smoke.He continues to move quickly forward alongside Ashira."Shouldn't be long now.Hope Nez keeps his head down and is alright when we get there."

Spot 15, Search 29,Listen 20

Bart 
Monday February 26th, 2007 4:26:33 PM

Well we stay together then

attendence report 
Monday February 26th, 2007 7:43:21 PM

Dm Kent xxxxx
Ashira oxxox
Appolo xxxxx
Rigging xxxxx
Val xoxxx
Bart xoxox
Nezamil xxxxx
Mykael xxxo?
Cosmo xxxxx
Aari xxoxx

? = still has time to post before next Dm post

DM kent 
Monday February 26th, 2007 11:31:25 PM

Nez Highlight to display spoiler: { Nez continues to watch and see the Yuan nage begin another circle around the clearing as if it was looking for something. He is able to watch his for a few moments before he disapears into the smoke.}

Cosmo is just getting back out on point when he sees the Yuanaga emerge from the smoke for an instance seemingly heading right toward him and then he looses him in the smoke once again.

The ground crew, after a quick discussion continues moving as quickly as possible. The smoke is gettign thicher but the path has also widened quite a bit at this point.

After about 15 minutes of travel time the edge of the clearing can just be seen ahead through the thick smoke. Cosmo has not seen any further sight of the the flying terror, but neither has he seen anything of Nez.

Mykael 
Tuesday February 27th, 2007 12:08:20 AM

"As If it isnt hot enough, we have a volcano. And we are running through a jungle towards it. Dang it, this is the point that Nez would make some funny comment...."

"Move it!"

[i]Ghem, you notice anything? Stay down out of the smoke, and use what you can to hide."

Ashira 
Tuesday February 27th, 2007 10:40:32 AM

Reaching the edge of the clearing, the ranger smiles. At least for now the smoke would work in their favor. "Nezamil! You out here?! Let's get out of here!"

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday February 27th, 2007 12:05:23 PM

"I hope he's in there. I mean how hard is it to find a giant dwarf. Such things shouldn't even be possible."

Nezamil  d20+7=24
Tuesday February 27th, 2007 1:42:49 PM

Peering thru the smoky haze Nezamil slowly edges forward to get a better veiw out of his tunnel hiding spot " where's all that smoke coming from?" murmers the dwarf

Cocking his head from side to side trying to hear the sound of the flying snake whooshing thru the smoky air " whats that?" (d20+7=24 listen ch) " is that a voice ?" ....edgeing further out of the tunnel....the 10'ft dwarf keeps his eyes skyward looking for signs of the flying snake " if they keep yelling it will alert the beast...but i cannot let her go unanswered "

"Ashira!!.....over here !! ....up on the temple !!!.....becareful that flying snake is circling overhead"



Appolo  d20+10=25 d20+9=19 d20+8=24 d20+14=33 d20+13=19
Tuesday February 27th, 2007 6:42:24 PM

Appolo moves down the trail and into the clearing.When Ahira yells for Nezamil he looks at her"Ashira don't do that.You'll give out position away."He then separates himself from her moving forward through the thickening smoke,wrapping a sarf around his face as he does so.When Nez yells back he just shakes his head and moves quickly and silently forward.Keeping low trying to use the smake to cover his movement.

Spot 25 Search 19 Listen 24 Move Silent 33 hide 19

Cosmo 
Tuesday February 27th, 2007 7:51:36 PM

Cosmo hurries back to the group after briefly seeing the snake creature.

"Beware the snake creature is up ahead flying in the smoke."

Cosmo lands near the group and stays with them as they move forward.

Rigging 
Tuesday February 27th, 2007 8:36:18 PM

Rigging will say, "Everyone spread out a little. I think this thing has spells and it doesn't make sense to give it mass targets.

Rigging hears Nezamil and will start off in his direction. "Lets knock out this pyramid too."

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


DM Kent 
Tuesday February 27th, 2007 11:29:21 PM

It takes a few minutes in all the smoke and skulking around but eventually the swords all meet up with Nez just inside one of the passage ways. No further sound or sight is to be had of the Yuanaga as yet.

Ashira 
Tuesday February 27th, 2007 11:44:21 PM

The ranger smiles once the party is reunited, though she keeps her voice low. "Well, since we're here...I guess Rigging is right. That thing is pretty big, and the best possible situation for us would be for it to attack us while we're inside. So we might as well clean out the temple before we take that thing out."

Bart 
Wednesday February 28th, 2007 1:20:03 AM

I dont like to be around here too long lets go back to the sword. Maybe cast some spell or two to the flying snake see what it does, maybe we can kill it if not we go back as soon as possible

Troglodyte Ari hp 51/72 (-3 Str) 
Wednesday February 28th, 2007 9:28:40 AM

Not wanting to get caught with his Guard down Ari casts the alter self again in order to keep the Troglodyte form.

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Alter Self 50 minutes.

Appolo  d20+10=11
Wednesday February 28th, 2007 10:18:00 AM

Appolo enters the temple quickly"Come on let's check this place over destroy it and get back to the ship."
Spot 11

Rigging 
Wednesday February 28th, 2007 10:51:42 AM

Appolo, slow up for a second. Nezamil did you have a chance to do any exploring? Did you find a control room like the last one with maps and diamonds? I really don't want to see any more of my magic just crumble away so we need to come up with a better plan this time."

Nezamil 
Wednesday February 28th, 2007 5:18:17 PM

Waving to his fellow wildcards upon spotting them " up here quicjkly before that flying beast comes back......it's safer inside i think"

As Rigging reaches him " yeah i explored the temple before you arrived.....it seems deserted.....there are several rooms with some stuff in them but i didnt touch them mainly because i didnt know if they were trapped....but i did do a detect magic on them and it showed no magic ....come on i'll show ya .....the tunnels are quite a bit bigger in this temple then the others we were at "

Leading Rigging and the others the 10'ft dwarf shows his past exporation to his friends .



Cosmo 
Wednesday February 28th, 2007 9:03:58 PM

Cosmo is glad to see Nezamil. He gives the big dwarf a quick hug.

"Show us what you have found. Let's not disturb anything while we are in there."

Mykael 
Wednesday February 28th, 2007 9:51:38 PM

"Well, well, well. If it isnt the randomly teleporting 10 foot tall dwarf. Any other out of the ordinary things you would like to disclose to us?"

"Good to see you are whole and still kicking."

"I agree, Rigging, would be nice to actually be able to just disable it. Then we can study it at a later time."



Dm Kent 
Wednesday February 28th, 2007 10:47:57 PM

Nez tells the group about the eight entries and the eight antechambers with the rugs and baskets in each and then says that he is pretty sure that the inner doors in each room open up into the inner chamber, but he is not totally sure. As the group enters the Pyramid they SHINE SHINE SHINE from their magics.

The passages are all 7.5 feet wide and have twelve foot high ceilings, hinting perhaps at a second level of passages and rooms above this as the Pyramyd is over 60 feet tall.

Appolo takes the lead as Nez guides him through the passage that opens up from the pyramid entry that they found him near.

The passage winds about a little bit and ends at a 5 foot wide door.

(OOC: Map positions at this point are not accurate)

Rigging 
Thursday March 1st, 2007 8:54:03 AM

Rigging looks at the tall dwarf and says, "Next time don't go wandering off but I am glad to see you. Why don't you lead us to those rooms you mentioned. Do you see anyway to go up? Stairs or anything?"

Rigging will talk to Swirl and say, Stay outdoors and keep a look out. Watch out for that flying snake. Keep a low profile."

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Thursday March 1st, 2007 10:43:10 AM

"Nobody touch those darn crystals. I don't want to get blown up by magic again today. Its getting old." Val growls.

Troglodyte Ari hp 51/72 (-3 Str) 
Thursday March 1st, 2007 4:05:03 PM

"I wonder why this temple has to be so much bigger?"

Ari unconsciously flexes his fingers as he looks around in the temple. Wanting to make sure they are still limber enough in case the group runs into the trouble that Nez hasn't been able to find.

Nezamil 
Thursday March 1st, 2007 6:38:47 PM

The 10'ft dwarf smirks at Riggings comment " wandering off ?....heh ...by Domi your funny"

"Yeah good to see ya all too" smiles Neamil warmly to his friends

"Yeah i did some exploring....c'mon i'll show ya" as he leads them thru the temple.


Appolo  d20+10=27 d20+9=29 d20+8=25 d20+10=14
Thursday March 1st, 2007 7:29:16 PM

Appolo searches the rooms and baskets surveys the doors.Looking for traps and if he finds any he will attempt to disable them.

Spot 27, Search 29, Listen 25, Disable Device 14

Cosmo (as Troglodyte; AC 25; HP 61/63; Str 4) 
Thursday March 1st, 2007 8:38:46 PM

"Rigging let me know if you want a Detect magic spell cast."

Cosmo helps in the search. He is very careful not to disturb anything that may set off another magic drain.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Ashira 
Thursday March 1st, 2007 11:05:28 PM

Glad that the group is all together, the ranger is still warry of the temple. It's really a question of whether they get killed outside by the flying thing or have all their magic destroyed while they're in the temple. Oh well...for now this is the best decision...I hope. She tags along with the others as they explore the temple.

DM kent 
Thursday March 1st, 2007 11:08:07 PM

Nez leads the swords to the antechamber and opens the door showing them the room with the hand woven geometric rug and the three hand made baskets evenly spaced sitting in the middleof the rug. Each basket is about 3 feet in height with a narrow six inch neck that opens into a larger base of about 2 feet in diameter.

Apollo checks the baskets and as far as he can tell there are no magical or mechanical traps associated with them, though they all do have closed lids, so there is really no telling what is inside of them, but he is sure that the lids have no trapps associated with them either. From gentle prodding and slight adjusting Apollo judges that each basket and its contents weighs in around 8 - 10 pounds.

Rigging 
Friday March 2nd, 2007 9:18:35 AM

"Cosmo, go ahead and check for magic. Since all of ours is already glowing, I doubt you will find anything but it never hurts to be careful." Rigging will pull out his now almost useless sword and gingerly open one of the baskets and take a look inside.

"See if you can locate a way up. This pyramid looks like it has another level. We might have to go outside and climb it but it would be nice to find a way up from here.

level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Appolo  d20+10=15 d20+9=24 d20+8=20
Friday March 2nd, 2007 1:27:44 PM

Apolo says"Ah boss.I wouldn't do that might be snakes in those thingsOk becareful I'll look around for away up."Appolo walk over to one of the nner doors and opens it.He will go through it and search for a way up.

Spot 15 Search 34 Listen 20

Nezamil 
Friday March 2nd, 2007 7:55:23 PM

"Captain i already did a detect magic while i explored earlier...nothing glowed at all"

Still i would like to know what happened to our flying friend " adds the 10'ft dwarf

Ashira  d20+12=14 d20+11=29
Friday March 2nd, 2007 8:50:57 PM

As the others look around, Ashira keeps her wits about her. Those other Yuan Ti went somewhere and are probably somewhere close. Wouldn't want to get caught in a nasty sneak attack (Spot=14, Listen=29).

Dm Kent  d100=96
Saturday March 3rd, 2007 9:04:25 AM

Nez wonders about the flying Yuanaga.

Ashira Goes on point keeping an eye and an ear out for possible enemy infiltration.

Rigging suggests that Apollo head out and see if he can find out if there is a second floor to this pyramid, and then begins poking at the left basket with his sword in order to remove the lid and take a peek inside.

Apollo ggoes over to the inner door which nez supposed leads to the main central chamber and then throws a cautionary warning to Rigging about messing with the baskets.

The others stand around the room looking at the pictures on the walls of rivers of fire coming out a mountain that all seem to have snake like heads.

******

Rigging flips the lid off on his chosen basket but can't see into it without being right over it, as the neck is so long and narrow.

Bart 
Sunday March 4th, 2007 6:44:40 AM

Hmm where is the transportchamber? Nez where did you "landed"after your transportation? Maybe it is all an illusion what we see

Troglodyte Ari hp 51/72 (-3 Str) 
Sunday March 4th, 2007 8:59:32 AM

Ari looks around in the temple not exactly sure what their looking for.

Ari decides to look at the paintings some more as the others look around and see if there is anything more to them or not.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Sunday March 4th, 2007 8:59:59 AM

"I have this terrible feeling that the snakes caused this eruption with magic. If these pictures are any indication the lava would seem to be alive. Which could be a big problem for us."

Appolo  d20+10=27 d20+9=19 d20+8=17
Sunday March 4th, 2007 5:25:48 PM

Appolo enter the inner chamber searching for crystals,away up or anything else of interest.

Spot 27 Search 19 Listen 17

Cosmo 
Sunday March 4th, 2007 7:13:08 PM

Cosmo holds off from casting any spells inside the Pyramid. The chance that something alters the spell scares him too much.

He remains alert ready to run out of the pyramid at the slightest problem.

Mykael 
Monday March 5th, 2007 12:30:26 AM

Mykael stands back keeping an eye on Rigging as he studies the tapestries.

Ghem, can you sense anything inside the baskets?

(ooc brackets [ instead of <> for html commands. Substituted by Todd)

Rigging 
Monday March 5th, 2007 8:56:51 AM

Rigging will tip over the basket concerned about vipers and other nasty snake that could be housed in the baskets. He will prod the bottom a few times and see if he can see or hear anything moving or hissing in the basket.

Ashira 
Monday March 5th, 2007 10:11:32 AM

The ranger stands off to the side of her husband, ready to dispatch anything that might be inside of the basket.

Nezamil 
Monday March 5th, 2007 1:15:40 PM

The big dwarf study's the walls and any paintings on the walls to try and figure out what they mean .

attendence report 
Monday March 5th, 2007 1:25:00 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xoxox
Bart oooox
Nezamil xxxxx
Mykael xxoox
Cosmo xxxox
Ari oxxox

[Bart you missed the whole week,you didnt post till sunday ,lets do better !!!]

DM Kent 
Monday March 5th, 2007 10:13:54 PM

Rigging tips over his basket to the sound of stones tumbling around and when he looks he sees that there are 8 large diamonds pouring onto the floor from within.

Apollo opens the door to find that he has entered what looks to be a transprotation chamber, complete with main crystal as well as 7 others, though two of the crystals on the map are dark.

Ghem responds to Mykale's query with a quick hiss and a "nothing evil or intelligent boss" type quip.

Ari , and Nez try to find meaning it the wall art while Val is feeling a bit more paranoid than usual.

Ashira has her big weapon out to fend off the evil husband eating baskets.

And Bart tries not to believe they are actually where they are and is highly disappointed to find out that everything appears to remain the same despite his efforts.

***

There is a suddent movement of air and the room you are in begis getting smokier, though it could simply be the result of Apollo's opening the other door and granting the smoke somewhere else to move to.

Mykael 
Tuesday March 6th, 2007 1:00:10 AM

"Perhaps we better leave with what loot we can gather, and come back after the volcano has done its work."

*cough*
*cough*

"I am not sure if we need to destroy the temples, they could be of use to us. And its possible they are destined to be destroyed by lava. Besides the smoke is getting heavy."

"The only thing I am really concerned about besides the volcano, are the slaves that are in the mine. If we cant help them yet, then shouldnt we go?"

Bart 
Tuesday March 6th, 2007 1:36:17 AM

Mykeal is there anything of interest that yopu want too loot? Any valuables? There is no magic armor or weapons here that is clear now. Did you find any gold or gems?

Bart Aka William 
Tuesday March 6th, 2007 1:37:13 AM

sorry guys for bad posting last week had a major computer crash

delete after reading

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday March 6th, 2007 10:04:35 AM

"Oh we can't leave just yet. Even though I want to. But for all that we have endured, we have to loot this place clean. We didn't have enough money before all of this and now its even worse."

Nezamil 
Tuesday March 6th, 2007 3:41:51 PM

Nodding at Mykael's words " yeah i agree we shouldn't destroy this temple.....at least not right away ....we should at least explore the possibilities of it's use"

" not to mention this mine is supposedly a diamond mine.....that could be quite profitable....would help to settle and build a base here for sure"

Appollo 
Tuesday March 6th, 2007 5:51:15 PM

Appolo come back and reports what he has found"Got the main teleportion chamber here.Severeal crystals and a map.Whatever we do we have to do it fast.So what will it be.Looks like the snakes bailed out.Don't think there are any around."

Rigging 
Tuesday March 6th, 2007 7:31:08 PM

Rigging will scoop up the gems and put them with the others that he is holding for the group. He will then start checking the other baskets looking for more. When Appolo reports in, he will simply say, "Lead on friend."

Cosmo 
Tuesday March 6th, 2007 7:42:47 PM

Cosmo eyes the gems hoping it is not a trap of some sort. He will continue to watch and remain alert as Rigging and others inspect the area.

Troglodyte Ari hp 51/72 (-3 Str) 
Tuesday March 6th, 2007 10:26:45 PM

"Too bad there is not a spell that could tell us if there are diamonds in the rest of those urns." Snapping his fingers, "there's not a pressure plate underneath that basket is there?"

Ashira 
Tuesday March 6th, 2007 10:48:34 PM

Still on edge, Ashira sighs. "Hey Appolo. Close that door and come over here. I need you to take a closer look at these baskets to make sure they're not trapped." She looks over at Rigging. "Let's just look around for now. This doesn't feel right. Not sure what it is..."

DM Kent  d100=98
Wednesday March 7th, 2007 7:11:25 AM

Rigging starts to check out the other two baskets when everyone starts talking about them being traped again, even though Apollo already gave them the OK. Problem was though he already had the second basket tipped and overballanced and it was already on its way to the floor.

With Ari's and Ashira's words hanging in the air everyone watches as the basket falls over and 6 more large gems tumble out.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Wednesday March 7th, 2007 2:07:32 PM

Val braces herself for the alrge magical wave that seems to follow breaking gems. When a moment passes and nothing happens, Val sighs in relief and relaxes a little.

Rigging 
Wednesday March 7th, 2007 6:23:19 PM

Rigging will scoop up those diamonds and then move over to the other baskets and dump them as well. If they contain diamonds, he will grab them and then say to Appolo, "Lead us to the stairs up. I want out of this place."

Nezamil 
Wednesday March 7th, 2007 7:34:29 PM

As Rigging issues orders " just remember Captain that big flying snake is still out there" adds Nezamil

The big dwarf follows the others

Appolo 
Wednesday March 7th, 2007 9:23:27 PM

Appolo looks around"ok let's get back to the ship.We'll leave this for later.Let's hurry."
As the smoke and haze continues to gather Appolo leads the way out.Soing his best to head back the way they came and to the ship.

Ashira  d20+12=15 d20+11=15
Wednesday March 7th, 2007 10:30:21 PM

Ashira grins. Could it possibly be that their luck has taken a turn for the better?! Well, better safe than sorry. Making sure that they are not being followed, Ashira makes her retreat with Rigging and the others. (Spot=15, Listen=15)

Cosmo 
Wednesday March 7th, 2007 10:43:00 PM

Cosmo nods his head in agreement when the order is to evacuate the pyramid. He follows along woth the gorup as it moves to the entranceway.

"What do you think is causing the smoke?"

DM kent  d100=4 d20+6=7 d20+6=18 d20+6=9 d20+6=14 d20+6=9 d20+6=16 d20+6=19 d20+6=24 d4=3 d4=4 d4=4 d3=1 d3=1 d3=2
Thursday March 8th, 2007 7:01:30 AM

Rigging tips over the last basket and moves in to gather up the gems, and finds that while this basket too had 6 large gem stones it, he also finds out that there are 8 small adders in there as well that oviously didn't take too kindly to being shaken about and then dumped on the floor. They each strike out at the wizard with three striking him on the arms and legs. AC 18, AC 19, AC 24. For 11 points of damage and three fortitude saves DC 15 or take 4 points of strength damage. (1st save 1 point second save 1 point thrid save 2 points)

The others having started getting ready to move out are not aware of anyhting going on until Rigging cries out in pain.

Bart 
Thursday March 8th, 2007 12:59:03 PM

What shall we dowith the transport chamber do we leave it intact or not? I like to idea to investigate it how it works, maybe we can use it for our own goals. And maybe the vulcano does it work for it

.....

Heee Rigging what is going on....

Bart rusehes forward sees the snakes,
A sword is appearing in his hand (glove of storing) and he is ready to slash the snakes in half

Troglodyte Ari hp 51/72 (-3 Str) 
Thursday March 8th, 2007 5:15:12 PM

Turning at Rigging's cry for pain, Ari moves over to assist if necessary.

Rigging 64/75  d20+6=19 d20+6=22 d20+6=23
Thursday March 8th, 2007 5:35:28 PM

Riggng feels the snake bites and backs away from the rest of them holding his arm where one struck him. When Bart rushes up, he will hold out a hand to restrain him. "Careful! Snakes."

Rigging makes all of his fort saves.

Appollo 
Thursday March 8th, 2007 6:17:00 PM

Appolo arrives back in the room."See I told yuo not to mess arund with those baskets.Now come on let's go we're running out of time.The volcano could erupt at any moment.Let's get out of here."Appolo agian heads out leading the way.

Cosmo 
Thursday March 8th, 2007 7:47:51 PM

Cosmo stands out of the way of the fighters as they help Rigging handle the snakes. He does not want to cast any Arcane magic within the pyramid.

DM kent 
Thursday March 8th, 2007 8:46:36 PM

The snakes are easliy taken care of and don't ever really threaten anyone once they are aware of them.

The room now snake free and smokier than before leave several options. Nez mentioned at least seven other similar rooms with baskets set up just like this one. The transport room has been located by Apollo. There is the possibility of an upstairs floor somewhere. And of course there is the otion of leaving and heading back to the ship.

Looming over all of this of course is the location of the big flying beastie,... and of course the volcano.

Mykael 
Thursday March 8th, 2007 9:26:34 PM

"We should loot all the other baskets, if they contain gems. We should possibly look for the upstairs too."

"Perhaps, another check on the volcano is in order. I dont want to get burried in here."

Ashira 
Thursday March 8th, 2007 10:52:31 PM

Ashira snorts as the snakes appear and attack Rigging. Knew it was too good to be true. Carefully inspecting Rigging's wounds, Ashira sighs "Well Captain...lots of options here. What do you want to do? Looks like more loot is out there, but then again, this place might get really hot really fast."

Bart 
Friday March 9th, 2007 1:03:03 AM

Stop looting this place we have to go! I wont risk my life here If it is safe we come back later, if not we finf another place to loot!

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Friday March 9th, 2007 8:54:37 AM

"I think that we should check out the baskets. Searching an upper floor might find more treasure but that is a significant increase in risk. Searchings these baskets will take a couple of minutes tops. I'm quite fast on my feet. I'll do it and run to catch up with the rest of you."

Troglodyte Ari hp 51/72 (-3 Str) 
Friday March 9th, 2007 9:19:41 AM

Ari looks around the room and tries to discern the source of the smoke. If he cannot tell, he tries to determine how fast the smoke is building up.

"Do we leave these gems here to possibly be used to restart the other locations? Do we leave them behind to help the snakes against us?

Where is the smoke coming from? Could it already be too late to leave, if there's a fire blocking the entrance?

Maybe we should all check out and loot together, for speeds sake!"



Rigging 
Friday March 9th, 2007 10:45:47 AM

Rigging says, "We are going to shut down this pyramid and the get out of here. I don't want to give the snake men any chance to come back. The diamonds are nice but since they have a diamond mine, I doubt we are hurting their money supply. Apollo show us the way up now!"

(ooc Kent Rigging has been trying to go to the next level for several of posts. Please move us along.)

Nezamil 
Friday March 9th, 2007 11:16:58 AM

The big dwarf follows after Rigging

Bart 
Friday March 9th, 2007 4:17:22 PM

Destruction it is then

Cosmo 
Friday March 9th, 2007 5:27:15 PM

Cosmo follows along with the group as it continues to explore the pyramid and he prepares to leave well before they attempt to shut it down.

Appolo  d20+9=21 d20+10=23 d20+8=27
Friday March 9th, 2007 7:02:06 PM

Applo says"Fine.Let's go up."He thens earchs for away up."You of course that volcano could erupt at anytime."He si mildly irritated that they aren't pulling out.

Search 21 Spot 23 Listen 27

attendence post 
Monday March 12th, 2007 2:24:18 PM

Dm Kent xoxxx
Ashira xoxox
Appolo xoxxx
Rigging xoxxx
Val xoxox
Bart xooxx
Nezamil xoxox
Mykael xooox
Cosmo xoxxx
Ari xooxx

Dm Kent -another 4 post week !! we require 5 posts per week !!!



Bart 
Monday March 12th, 2007 3:51:31 PM

Demolition time!

DM Kent 
Monday March 12th, 2007 7:35:32 PM

Apollo leads the rest of the Swords into the transport room and as they look around Rigging notices that there is an extra diamond in this map that has not been in the other two they have seen.

Almost as soon as she enters the room Val realizes that there is a secret door directly above the magic item dias, in cieling, in front of the priming crystal.

Checking closer she even sees that it is partially open and there seems to be fairly large space above.

Ashira  d20+12=22 d20+11=17
Monday March 12th, 2007 10:49:16 PM

Alerted by Val's actions, Ashira peeks around to see the trap door. She cautiously examines it to see if she can spot any trouble (Spot=22, Listen=17).

Mykael 
Tuesday March 13th, 2007 1:43:53 AM

Mykael looks the map over and attempt to discern what location in the world the new diamond represents.

As he does he notes Ashira's actions and turns, reading himself for any action.

Bart 
Tuesday March 13th, 2007 12:42:45 PM

What's up Val, is something wrong?

Nezamil 
Tuesday March 13th, 2007 3:10:41 PM

The big dwarf waits near the back of the group....facing rearward.....protecting their backs

Appolo  d20+14=32
Tuesday March 13th, 2007 4:53:11 PM

Seeing the trap door Appolo readies his rope and grappling hook"OK guess we want to go up.Stand clear I'll toss this rope into thopening and hopefully we'll be able to get up there.I hope Thomas is smart enough to get the ship out to sea.We're not going to make it backMaybe we can use this thing to get out of here ourselves."

Rope toss 32

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday March 13th, 2007 6:55:23 PM

"I think something is important up there. They forgot to close the secret door as they left."

Rigging  d20+11=23
Tuesday March 13th, 2007 7:34:47 PM

Rigging engrossed in the new map also tries to figure out the what the new diamond represents. He will use his navigation skills to try and figure things out.

"Cosmo, Since you can fly, go check out that room. Ghem and Swirl can back you up. Let us know what is up there.

Apollo get a grapple up there so we can all follow."

level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Dm Kent 
Tuesday March 13th, 2007 9:32:39 PM

Mykael and Rigging carefully inspect the map and this one seems to be quite a bit better drawn and clearer in detail, particularly of the island spots. The new diamond actually seems to be located in the niddle of what appears to be the area where the volcano is; Perhaps even in the volcano itself.

And Rigging is sure that one of the diamonds that is on the mainland is in New Elenna.

As Apollo works on getting the grappling hook in the space to allow access he wonders outloud if thay could maybe use the device to get back home.

Rigging sends Cosmo, Swirl, and Ghem into the room with Ashira and Apollo swarming up the rope right behind them. What they find there is unbelievable, heartrending and horrifying at the same time.

Highlight to display spoiler: {Upstairs Cosmo, Ashira and Apollo find a main room, with what appears to be smaller rooms off of each side behind a door. But the big room is filled with seven rows of seven cribs, each filled with what appear to be human babies, anywhere between 3 months old and 2 years old. All of them are apparently screaming their lungs out crying but there is no sound coming from them. There are seven, approximately 20 year old females literally spread across the floor, who may have been their caretakers. There is a moment of wonder as you try to puzzle out what, why they might be here, when you realize that there is no actual light source in the room and yet you can see perfectly, as each child is glowing fairly brightly themselves. }

Bart 
Wednesday March 14th, 2007 1:51:52 PM

Rigging do you think we can use this device to bring us in the neighboorhood of the sword?

Guys how are u doing upstairs???



Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Wednesday March 14th, 2007 4:02:47 PM

"What's going on up there?"

Cosmo 
Wednesday March 14th, 2007 5:03:19 PM

Cosmo stumbles back from the horror he has seen in the semi-hidden room. He is able to keep from vomiting, but just barely. It takes a while, but he is able to compose himself enough to tell what he has seen.

"The Yuan-ti must be experimenting. They have done something to some human children and what appears to be their mothers. The mothers are dead, unfortunately the children are not."

Cosmo goes silent, knowing what will probably have to be done.


Appolo  d20+9=25 d20+10=24 d20+8=12
Wednesday March 14th, 2007 6:14:10 PM

Appolo looks around interesting he think,he walks over and checks on the women to make sure they are actually dead,then over to the opening"Rigging you better get up her.We got seven infants and what appear to be seven dead mothers.The infants are alive,looks like some sort of magicly enhanced breeding program.The kids are glowing I think they have a silence spell cast on them."

Appolo then walks around and checks on the kids"Well Ashira you always wanted to be amother here's your chance.Better check those door and the rooms."He then walks over to the doors chacking each one for traps and locks before opening them and looking inside.

Search 25 Spot 24 Listen 12

Kent OOC: Umm that would be seven rows of seven cribs with babies. Which means 49 babies, not 7.

Troglodyte Ari hp 51/72 (-3 Str) 
Wednesday March 14th, 2007 6:34:50 PM

"Do we need to copy this down or do we know this already?"

(ooc sorry for missed post)

Nezamil 
Wednesday March 14th, 2007 7:33:02 PM

The big dwarf stares silently at the horrow before him ......finding his voice " this is madness.....i......i.....Domi have mercy on these young souls " prays Nezamil

" this must be stopped"

Rigging 
Wednesday March 14th, 2007 7:46:30 PM

Rigging upon hearing the calls from above, hurries up to see what the situation is. His mouth drops open at the sight of the children and he says to no one in particular, "Well I guess they weren't eating the babies. That is a comfort I guess."

He looks to Cosmo and asks, "Do you think it is safe to move them? Are they tied into the mystic power of the pyramid? I guess we don't have much choice. They will starve if we leave them. How are we going to carry them all? How are we going to feed them? We need help."

Rigging pulls out his pack and starts writing a note. Romeo, We have found the offspring of the pregnant women. We need help in caring for them. We are at the big pyramid close to the mine. Bring hands and any women who can breastfeed. Captain Rigging

Rigging calls to Swirl and tells him to find Romeo and the escaped villagers and give him the note. Swirl darts out of the pyramid at full speed in pursuit of Romeo and the others.

"Nezamil! Can you make or summon milk? Cosmo how about you? Want to summon some dairy cows? Who wants diaper duty?"

Rigging heads over to the nearest cradle and tentatively reaches in and gently picks up an infant. He will awkwardly hold it and try to comfort it.

Ashira 
Wednesday March 14th, 2007 10:04:15 PM

Ashira shoots Appolo a very ugly look. "Stow it little bro and help me get these...things down below." As she hands one of the children down below, Ashira looks over at Rigging. "Appolo's on diaper duty." she says with conviction.

Mykael 
Thursday March 15th, 2007 12:22:53 AM

With everyone rushing up stairs and hearing bits and pieces of the scene, Mykael decides to stay down in the Map Room keeping a look out.



DM Kent 
Thursday March 15th, 2007 10:39:16 PM

Swirl takes off in a flash with a "Righty Oh" aimed Rigging's way.

The transfer of babies downstairs begins smoothly until Mykael is handed the third one and realises he has nowhere to put them. Soon enough though that is fixed as the first of several cribs is sent down to hold the babies.

It takes the better part of of an hour to get the cribs and the babies downstairs and then the transport room is packed and the central diamond, the room and the babies are noticably a whole lot brighter. even with all the smoke.

Upstairs Apollo inspects the rooms, none of which are locked or trapped. Two of them are apparently the sleeping quarters for the now dismembered mothers.

The third room is full of different supplied from kegs dried off-white powder to clean rags to dried vegetables and fruit and several casks of fresh water.

The fourth room is mostly empty now, though it was at one time apparently quite full as there are only a few small areas of the floor that aren't covered in dust. In the far corner of the room are three small bags, each about the size of a large honeydew melon.

Mykael  d20+7=14 d20+7=27
Friday March 16th, 2007 12:49:52 AM

"Rigging, we need to find that flying snake. The people that you sent for would be sitting ducks, except for the smoke. Send someone down here to handle this end. I will go and scout for the flying snake, from a pyramid entrance. Once I find him, if he is still out there, I will let you all know."

Mykael waits for the Captain's ok, and his relief on the lower level. Then he heads out to a pyramid entrance and watches. He uses the smoke and pyramid for cover.

He covers his face with a wet cloth, to help against the smoke.

Ghem, do you sense anything?

Spot rolls
Mykael = 14
Ghem = 27 (nat 20)

Troglodyte Ari hp 51/72 (-3 Str) 
Friday March 16th, 2007 4:24:13 AM

Helping with the transfer with the babies, Ari is distracted from thinking about much of anything else.

When done he continues to try to work out where or what the smoke is coming from.

Rigging 
Friday March 16th, 2007 1:06:18 PM

Rigging agrees with Mykael and says, "I think you are just trying to get out of diaper duty but I agree with your thinking. If you do see him, don't engage on your own. I think it is going to take our combined efforts to bring down that beast."

Rigging will shift to the lower and and pick up Mykael's slack. He will call out, "See if anyone can find food and swaddling clothes for the young ones.

Comso see if you can find out where the smoke is coming from? If is just blowing in from the volcano, rig some kind of screen. This smoke can't be good for the kids."

Appolo  d20+9=22 d20+8=12
Friday March 16th, 2007 2:52:55 PM

Appolo comes out of the third room"Got food and supplies in this room.Going to checkout lst room."He heads into fourth room seeing the bags he walks across the room to inspect them.Drawing hs sword he prods each bag with his sword,then carefully opens them.Ready to jump back should anything happen.

Search 22 Listne 12

Cosmo 
Friday March 16th, 2007 3:05:28 PM

Cosmo help gather up the children and move them out of the room.

"Rigging we need to find out what the source of the smoke is and if it is going to be a problem."

Rigging 
Friday March 16th, 2007 3:25:46 PM

ooc Hey Matt, Did you even read my post? :-)

Matt C. - OOC 
Friday March 16th, 2007 6:15:47 PM

Ha ha. I did yesterday. That is probably why I had it in my mind today when I posted.

Cosmo - 2nd post 
Friday March 16th, 2007 6:17:06 PM

Cosmo, snapping out of his contemplation of the children, hears Riggings request to find out more about the source of the smoke. He heads off in the direction that it is coming from.

Nezamil 
Friday March 16th, 2007 6:35:25 PM

The big dwarf helps care for all the babies....setting up the cribs and trying to comfort them...." no milk Captain but i can get water....i'll do that shortly as soon as i can find a few empty barrels to hold the water.....maybe we can rig some blankets over the doorways to stop the smoke"

" All the babies glow.....they must possess some natural magic.....by Domi this is very strange"

Valanthe 
Friday March 16th, 2007 8:31:30 PM

"If we don't hurry up these infants will be swimming in lava as will the rest of us."

DM Kent 
Friday March 16th, 2007 10:21:58 PM

There doesn't seem to be any corresponding increase in temperature, but the open door into the inner chamber and the open door into the second floor, seesm to be creating a great dafting tunnel for the smoke from outside to in. Cosmo is pretty sure that if the door to the transport chamber is closed the smoke will lessen significantly. Other than that he sees no other real solution to the smoke issue.

Apollo calls down about the food, water and supplies found in one of the rooms and then comments on checking out the last room. He pokes at the backs and heres the clicking tinkle of crystal hitting each other.

Mykael heads out to see if Mr. Scaly Wings is hanging around and takes Ghem with him. there is definitely ash falling now and the smoke is quite a bit denser than before. Ghem is uneasy, but is fairly certain that the beast is not anywhere close by. But then again Ghem says that he didn't sense it before when they were at the other pyramid until it moved.

Ashira, Riggin, Val and Ari all get the children settled and nearly as soon as each is picked up they settle down. Though the silent cying is very eerie. Particularly as it no longer seems that it was the room they were in that was silenced.

Ashira 
Friday March 16th, 2007 10:35:45 PM

Hustling the babies downstairs, Ashira's mind reels with the thought of so many children. This is certainly not what she had in mind. Who is going to raise them all...who is going to feed them...ugg and change them. She sighs, knowing that more than likely the Swords will have to found some kind of orphanage to keep them in.

Troglodyte Ari hp 51/72 (-3 Str) 
Sunday March 18th, 2007 11:59:23 PM

Ari decides to observe the smoke and see where it's going. Whether it's lingering in the chamber they're in, or whether there's any indication of where it's flowing to, maybe other than out the tunnel they came in. If the smoke is coming into the room because it has a way to the outside, maybe the Swords can rig something up that helps the smoke go somewhere else.

Nezamil 
Monday March 19th, 2007 12:45:32 AM

The big dwarf continues his work caring for the children " very strange......they make no sound......i thought perhaps the silence was in the room.....but i'll try something once we can get them settled"

Nezamil will make sure all the babies get some water to drink " the big dwarf seems to enjoy helping the young ones......a smile appears as he putters among the kids

Mykael 
Monday March 19th, 2007 1:14:09 AM

Mykael and Ghem stay out of site by moving from side to side of the pyramid by going through it. Constantly on the look out for any sign of trouble or Romeo and a crew coming in.

Cosmo 
Monday March 19th, 2007 12:36:41 PM

Cosmo closes the door to the transport chamber. That should help with the smoke he thinks.

"If we keep this door closed we can keep some of the smoke out of the area."

Appolo 
Monday March 19th, 2007 1:44:20 PM

Appolo comes back with thre bags of gens"Ok folks.We need to figure out how to operate this thing,becuase there is no way we're going to beable to carry these kids out of her through the ash and smoke outside.Unless you want to ford up and stay here or abndon these kids."

attendence report 
Monday March 19th, 2007 2:13:55 PM

Dm Kent xxoxx
Ashira xxoox
Appolo xxoxx
Rigging xxox?
Val xxox?
Bart xxoo?
Nezamil xxoxx
Mykael xxoxx
Cosmo oxoxx
Ari oxoxx

This 2nd week in row with less then 5 Dm posts !!

it's affecting players posting results !! Kent please we need 5 posts from you !!!

Valanthe 
Monday March 19th, 2007 3:18:13 PM

"Let's worry about the details another time. When our lives are in less danger. Getting them away from here is going to be hard enough without worrying about other things."

Bart 
Monday March 19th, 2007 4:30:42 PM

You are right we have to use this chamber but we cant leave the sword alone as well. We have to go back to this room or we have to go to some other place on this island whit this teleport chamber

DM Kent 
Monday March 19th, 2007 9:19:53 PM

Cosmo closes the door to the chamber and more smoke ceases coming in, and in a few moments the majority of the rest of the smoke goes upward into the above room.

Apollo arrives back down with the three bags in tow. He also reminds everyone of the supplies found upstairs and soon the cloths, the water, and powder are being mixed up and fed to Babies.

Nez feels there is something odd about the children.

Ashira worries about how they are going to manage taking care of so many children.

Val worries about getting away safely.

Ari comes up with the idea of closing the door just as Cosmo does it.

Riggin ponders about just how long it will take Swirl to make it back to the sword and bring the others back here. His best estimate in sometime in the morning.

Mykael moves outside and in and out of the Pyramid with Ghem and still gets no sense that their friend is about, Though it seesm to be getting darker than it was and Mykael realizes that sunset is near.

The babies meanwhile seem to be settling down a bit now that the smoke is lessening, there are people around and they are slowly but surely getting changed and fed.

As the smoke begins to clear out you all realize just how much glowing you and the children are doing. It is a pretty close guess to figure out if you and your magic are glowing more or if the children are.

Also with the smoke mostly gone you realize that the main diamond is glowing brightly and there is a soft humming sound coming from it.

In addition each of the remaining good gems on the map are also glowing slightly, some more than others. Knowledge arcana rolls DC15, Or INT rolls or DC 17 please. to figure out what/why.



Rigging  d20+9=22
Monday March 19th, 2007 11:23:31 PM

Rigging studies the glowing map, the glowing babies and then the groups growing magic and tries to put it all together. (rolled arcana DC of 22)

Thinking hard on the matter, he will keep in contact with Swirl making sure his friend is alright (Kent, I do assume it will take a while for reinforcements to come but Swirl is chasing down the group we just left about an hour ago. Since he flies at 3 times their base speed, he should be able to catch them quickly.)

Rigging will then start to really look around the pyramid and look at the murals, artwork and everything else trying to get a feel on how this thing works.

Mykael 
Tuesday March 20th, 2007 1:17:36 AM

Mykael and Ghem continue to keep watch until they are relieved.

Ashira  d20+1=8
Tuesday March 20th, 2007 9:18:53 AM

Noticing the glowing gems, Ashira looks over at Rigging. "That's not a good sign, is it?? Is that our cue to get out of here before more snakes arrive?" (Int.=8)

Bart  d20=15
Tuesday March 20th, 2007 12:50:45 PM

I dont have a clue why is this one brighter than the other one. Maybe because we destroyed 2 places?
I dont trust it suddenly Barts swords appears in his hand. If there are snakes comming im ready for it

Nezamil 
Tuesday March 20th, 2007 3:26:37 PM

Studying the silently crying babies ...the big dwarf puzzles over it " i wonder if they have been enspelled??......perhaps we should try and use a magical dispel on them ......what do you think Captain ??"

Noticing the comotion about the now glowing gems "well we're we gonna run to Ashira ??.....i think if the snakes appear we could trap them in that transporting room......just let them bunch up and we could attack them while the cannot manuver againist us ........not to mention the hallways are defensable.....narrow enough to defend strongly againist any attack in my opinion .....with my size i could effectivly hold them off"

" is there more then one entrance/exit from the room ?" questions Nezamil as he looks about as he ready's his weapons

Appolo 
Tuesday March 20th, 2007 6:49:57 PM

Appolo looks at the others"Look things are getting worse out side.Ash is falling fron the sky smoke is everywhere.I don't thing the kids with survie out there that's all plus I don't think anyone can reach us safely now.Lava is probably beginning to flow out there.So we need to decide what to do and fast."

Cosmo  d20+19=39
Tuesday March 20th, 2007 8:18:05 PM

Cosmo looks around in satisfaction as the smoke dissipates and the room clears up a little bit.

Cosmo then notices that the babies are still silent and glowing as much or even more than the magic items the group is carrying. What does that mean he thinks.

He does what he can for the babies, but it is pretty much out of his scope of abilities.

Cosmo is almost glad when some of the group ponder the glowing lights on the map. He moves over and studies the map and gems. He wonders what the confusion everyone is having. It is as plain as day to him what the glowing gems signifies.

Knowlege Arcana 39 (natural 20)

OOC - Cosmo will relate what he had determined of the map to the group.

Ashira 
Tuesday March 20th, 2007 10:07:56 PM

The ranger chuckles at Nezamil's comment. "Easy big guy...I'm not any more afraid of those snakes than you. But what I am worried about is this thing being activated while we're in it. I'd rather not have all my magic items sucked dry...or maybe that just happens when we destroy the temples."

DM Kent 
Tuesday March 20th, 2007 11:08:12 PM

(It will take Swirl roughly an hour to catch up to them as both groups were traveling away from each other for the 1:15 and they have continued walkingwhile you have been exploring 45 mins or so putting them effectively 3hr 15 minutes away from where you are. At a 3:1 spead ratio it wil take Swirl 1 hr and 22 minutes to find them.)

Boss, I'm moving as fast as I can.

Mykael and Ghem watch the soot and ash show wondering if they are going to get sick from breathing this stuff.

Nezamil ponders the problem of the silent glowing babies and sends a barb Ashira's way.

Ashira responds in kind and glances nevously at the glowing gems.

Apolo worries and frets.

Bart, Cosmo, and Rigging take a closer look at the maps, the room, the babies and the gems and while Bart sees no significance other than everything is glowing, Rigging and Cosmo see that the gems that are glowing the brightest have either the most babies under them or the ones where their most potent magic items move to. added to what they were already told and had seen about the tower use, they realize that the magic is powering the gems and the magic seems to need to be in the now that they are looking more closely the lightly etched circles beneath each gem. the supposition is that once enough power is generated anything within the circle is teleported to the corresponding gem's pyramid roof.


Troglodyte Ari hp 51/72 (-3 Str)  d20+9=11
Wednesday March 21st, 2007 8:42:41 AM

Ari glances at the gems as he helps out with all the preparations. Helping with all the babies seems to keep his mind distracted as nothing comes to mind as to what the gems may be doing.

I wonder what Rigging will have us do next. I'm at a loss for what we should be doing.

Valanthe 
Wednesday March 21st, 2007 11:15:01 AM

Val waits with the strange magical infants hoping they would be leaving soon.

Bart 
Wednesday March 21st, 2007 12:54:56 PM

It seems this the only way out i trust on you Cosmo and Rigging, take us somewhere safe

Appolo 
Wednesday March 21st, 2007 7:58:17 PM

Appolo waits for a decision to be made.

Nezamil 
Wednesday March 21st, 2007 8:15:58 PM

"uh...... i suggest we back away from the room.....or it will burn out some more magic from one of us " as the big dwarf backs down the hallway

Nezamil makes sure that as many of the kids as possible are away from the gl;owing gems

Cosmo  d20+19=35
Wednesday March 21st, 2007 9:21:02 PM

"I think we need to move out of this room. All our magic and the magic babies may overload this map."

Cosmo moves faster in trying to get the children out of the pyramid.

Knowlege Arcane - 35 (to try and figure out more info on the map)

Rigging 
Wednesday March 21st, 2007 9:27:22 PM

Rigging looks at the glowing lights and the glowing babies and then the glowing magic items and says, "Time to get out of here. We are making a baby transfer. Unfortunately we can't haul all of these kids through the jungle unless someone has an idea that I haven't thought of but we can get them out of the pyramid and into some of those buildings that we saw across the clearing.

I will stay here and babysit. Could be good practice for the future. The rest of you except Cosmo, gather up as many children as you can safely haul and start moving to the building across the way. Cosmo, you are the bodyguard in case something nasty shows up. Once you get to the room, then Val you are the baby sitter as the others come back.

I figure it will take a couple of trips but we should get out of this magic sucking torture device. Lets get the show on the road folks."

DM kent 
Wednesday March 21st, 2007 10:00:40 PM

The babies are quickly and efficiently moved to a nearby large shack, for lack of a better definition. But while the smoke is a bit denser the glow is much much less although there is still some glow from each baby, just as there is from your magic items. Rigging the last to leave watches as each group of babies leave and as each area beneath an active gem is removed, the gem dims significantly. The central gem howver seems fully charges and as bright as ever.

Just about as the last baby is removed Rigging hears back from Swirl.

Found them. They had just made it back to the ships. Seems big water snake showed back up. Lots of activity here. Romeo is coming but he is only bringing a bunch like Ashira. None like you.

Nez watches as the pyramid suddenly becomes a flurry of activity and his compatriots are suddenly quickly moving the babies to one of the nearby structures. Even all this movement doesn't seem to elicit anything from the Yuanaga. You begin to think that maybe it has truly left.

Ashira 
Wednesday March 21st, 2007 10:29:24 PM

OOC: GRRRR!!! Kent, you beat me to posting again. ;)

Ashira shoots Rigging a very ugly look when he makes his "practise for the future" comment. If he thinks he's going to get me barefoot and pregnant and landlocked any time soon, he better think again....

Glad to be out of the temple, Ashira looks around. "Now what..." she mutters as the infants are safely relocated. "Guess we wait for Romeo. Still...even with more hands this is going to be one heck of a trip back through the jungle." she muses.

Mykael 
Wednesday March 21st, 2007 11:57:18 PM

Mykael continues to keep watch, he fashions a small cloth mask for Ghem to where, just like he has. "This will help with the smoke."

After Mykael is informed of how the pyramid works he contemplates to Rigging, "Our magic was only destroyed when we destoyed a temple. If we go back in, and stand in the circle. The gems will slowly power from our magic. We should then get ported to a safer spot. I dont think it will permanently harm any of our magic."

"We can look on the map and port to a closer pyramid. And have swirl tell Romeo to meet us there."

"What you think?"

Mykael 
Thursday March 22nd, 2007 12:00:48 AM

OOC: Extra post... sorry... forgot to add something. Also, I am leaving on a trip to Sweden on Saturday. I will be gone for 3 weeks. I will have internet access and since I am not working, my posting should improve.

IC: "Also, I know we have the babies, but this is the mine area. We havent had time to look around. If you like the plan, give me a few minutes to see if I can find the slaves."

"If you want to just wait for Romeo here, then allow me to go looking. We are here, I dont want to leave anyone that we could help."

Valanthe 
Thursday March 22nd, 2007 11:17:24 AM

"This should be a fun twenty years. We all know we will have to take care of these infants. WIth everything thats going on its the most likely outcome."

Nezamil 
Thursday March 22nd, 2007 6:58:50 PM

" well how will we carry all the little ones ??.....there's almost 50 of them......does the map by the teleport device show where we can go?......of even better how to activate it ??."

" Romeo will take too long to get back here with help......they just made the trip from here....no sense in them coming back....."

"and what about the Sword with that hugh sea snake ?......we cannot let it destroy the Sword and it's crew.....or even abandon them while we use the teleport device......the logistic's of what we need to do is very difficult to co-ordinate.....we need to simplify it somehow "

Appolo 
Thursday March 22nd, 2007 8:34:50 PM

Appolo not happy about moving the kids,but does it anyways.Once the move is accomplished.he takes as seat.Meanwhile the smoke and falling ash continue.He sits there in the shack his head wrapped in scarf waiting.

Cosmo 
Thursday March 22nd, 2007 8:44:14 PM

"We may be able to use the Pyramid to transport the children, but how many magic items will we burn out doing it?"

"There must be a better way."

Rigging 
Thursday March 22nd, 2007 10:49:09 PM

"I am unwilling to try to activate the pyramids with the children in our care. I doubt we can teleport to the pyramids which we disabled which are the closest to the Sword. If we just try for one of the others, do you want to pop into a possible battle while holding an infant in each arm. No as much as it galls me, we will have to wait for Romeo to show up.

Still that doesn't mean we can't be productive. Cosmo, how much time do you have left on your overland flight spell? Do you want to do a recon of the volcano? See if you can see any prisoners, enemies or anything else of interest.

Still even if you do, I think it is time to get back to the Sword and see if she is seaworthy. I don't think I want to make a base here with an active volcano. Not my idea of a good place for a colony."

All we can do is wait, so I suggest spellusers try and get some sleep so we can recoup spells."

Rigging settles into a corner and shuts his eyes trying to get some sleep.

Ari hp 51/72 (-3 Str) 
Friday March 23rd, 2007 5:43:49 AM

"If not some sleep, at least a little rest. Though someone might have to keep an eye on the little ones since we cannot hear them."

Taking Rigging's advice to heart, Ari finds a place to settle down to wait.

DM kent 
Friday March 23rd, 2007 6:52:47 AM

Kids moved, situational frustrations begin to set in as they decide using the pyramids would either be impractical or possibly down right dangerous. Rigging suggests that Cosmo take a flight toward the Volcano to see what's up. and that all the other spell users get some rest.

Ari comments that since the children are totally silent, that someone will need to stay awake to watch them.

Ashira rolls her eyes at that thought.

Mykael makes some good guesses about how the pyrmids work after wrapping Ghem's spout.

With the sun beginning to go down and the ash in the air it is getting quite dark out. It has been a long day. Some are still wounded while others are still feeling weak from the snake bites. Maybe rest is just what the doctor ordered.

Rigging 
Friday March 23rd, 2007 12:14:53 PM

Rigging will try to get a full nights rest and then when he wakes up he will replenish his spells. (ooc will furnish later when I find out if that happens)

When he wakes up he will contact Swirl to find out how far the group of civilians are so the Wildcards can get these babies taken care of.

After that, he will check on his friends and start feeding and changing babies.

Bart 
Friday March 23rd, 2007 1:06:01 PM

Rigging i think we have to use this pyramid, we are in adanger zone here. cant we transport to another place on this island futher away from the vulcano?
You dont want to stay here when the vulcano burst.
Cosmo if there is time you could tug me to the sword i can use my ring of levitation. I will make sure that she is ready to go to sea. I hope she is.

Val 
Friday March 23rd, 2007 2:18:07 PM

Since she did not cast spells, and her wounds weren't that grevious, Val silently volunteered to stand watch. It was simple really. She just stayed awake while the others passed out from exhaustion.

Mykael 
Friday March 23rd, 2007 7:38:25 PM

Visibly annoyed, "Yes the volcano is an issue. However, we have been kicking snake butt. I dont want to leave until we shut down thier entire operation. Otherwise, all we have done is annoy them and save a few."

Mykael makes sure the group is in good hands, "Val, I am going scouting. There were slaves here. I need to know if they are dead or if we can do anything for them."

"Ghem, stay here. Help Val keep watch. I will let you know if I find anything."

Mykael moves off from the group searching the area and heads up towards the mine.

Appolo 
Friday March 23rd, 2007 8:03:11 PM

Appolo looks at Mykeal"Hold on I'm coming with you.You might need some help."Appolo gets up and follows Mykeal out.

DM Kent 
Friday March 23rd, 2007 10:08:48 PM

Rigging lays down to catch some shut eye and Bart wants to leave the island altogether.

And Val plans on keeping watch through the night, after the others go to sleep, though that issue is becoming not so assured, as Mykael, Ghem, and Apollo suddenly set out in the dark with nearly no visibility to hunt for somewhere, possibly the mines where there may be human slaves being held. They get about to the center of the clearing with the only light source the light glow from the magics they are carrying, (10 foot visibility) but are pretty sure that the mines are in the hills toward the mountains and the those were opposite to where they were currently holed up with the kids, so for the moment anyway they were still on course.



Ashira 
Friday March 23rd, 2007 11:55:31 PM

Seeing that she herself doesn't need a whole lot of sleep, Ashira agrees to split the shift with Val. She shakes her head as Appolo and Mykael head off into the dark, but knows better than to try and stop the two. They'll be back...and probably dragging a whole herd of Yuan Ti with them. Ashira sighs. The sooner they get off this island the better.

Rigging 
Sunday March 25th, 2007 9:29:40 PM

ZZZZZZZZZZZZZZZZ

At least until I wake up in the morning or until something else bad happens

Cosmo 
Sunday March 25th, 2007 10:05:31 PM

Cosmo stays with Rigging and the children. When it is his turn he will stand guard. In the morning he will study for his spells.

Mykael  d20+7=27 d20+1=11
Sunday March 25th, 2007 10:10:43 PM

"Going to be a long night, Appollo. We stick out. You want to let me hold your magic? I can be the guinie pig. I dont think we are going to run into much. We have to worry about the volcano more than yuanti, I would assume."

Mykael leads the way up towards the mine quickly, but carefully. Also, taking note of the way they are going. He doesnt want to get lost.

(Spot = 27, nat 20)
(Listen = 11)

Bart 
Monday March 26th, 2007 6:58:24 AM

Bart goes outside and see if he sees any trail of Appolo Ghem and Mykeal and if he sees any new signs of activity from the vulcano

Ari hp 51/72 (-3 Str) 
Monday March 26th, 2007 8:39:11 AM

Ari sleeps the night away. He will stretch in the morning, but still feels like his strength has been sapped from him.

Appolo 
Monday March 26th, 2007 9:49:12 AM

Appolo looks around"Come on let's go back.I'm tired and we could walk by a thousand dragons in this stuff and not know it.Come back with me.We don't need to be performing another rescue mission."Appolo then spits out some ash coughs a bit and turns back heading back to the shack.Once there he settles down to get as much sleep as he can.

Nezamil 
Monday March 26th, 2007 10:27:06 AM

The big dwarf takes his turn standing watching.....checking in on the children to make sure they are sleeping......Nezamil sleeps restlessly...waiting for sun to rise

attendence report 
Monday March 26th, 2007 7:04:19 PM

Dm Kent xxxxx
Ashira xoxox
Appolo xxxxx
Rigging xxxxx
Val oxxxo
Bart xxoxx
Nezamil xxxox
Mykael xoxxx
Cosmo xxxox
Ari oxxox

Cool !! full week of posts !! ;-)

posted by adm Chris

(Kent: and yet it is still under 80% player posts)

DM kent 
Monday March 26th, 2007 8:09:42 PM

Mykael and Appolo, decide that it is too dark and ashy to search and return to the shed, where they end up sacking out with the others. Everyone ends up getting a good night sleep and wake up with sah every where and even in some places ash should never go. Cosmo and Ari both get a point of strength back and everyone who still has damage gets 2 hp returned.

There is light outside but it is a grey light and while there is no ash currently falling there is about 3 inches of it on the ground.

A routine almost seems to have established itself already with the babies being taken care of in quick fashion using the cloths and powder from the pyramid room and soon (2 hours), with everyone pitching in, the babies are all fed and changed. It is about this time that there are voices heard coming from the far side of the clearing.

"Stop complaining already. So you're tired. Get over it. You want to have some babies to replace those that were taken from you? This is the place they were suppose to be. Now be quiet before you attract the notice of something not as nice as I am."



Ashira 
Tuesday March 27th, 2007 11:15:33 AM

The ranger sighs as Romeo loudly announces his presence. Oh well. She looks over at Rigging. "Ok, the babies should be covered now. So the big question is should we destroy the temple or try and figure out how to work it. Maybe just remove the diamond without destroying it. But I'd like to make a strike against their village now that we've taken out their transportation. It's payback time. Though we'll have to time it very carefully. Don't want to hit them when there are thousands of snakes around."

Appolo  d20+10=25 d20+8=16
Tuesday March 27th, 2007 11:23:02 AM

Appolo wakes up stretches looks around spits some.He's not in very good mood.Hearing the voices and Ashira"Can'r we just get back to the ship and sail away."He then leaves the shack and has alook around.

Spot 25 Listen 16

Ari 53/72 (str -2) 
Tuesday March 27th, 2007 2:51:57 PM

Feeling a little better than the previous day, Ari streches with the new feelings of health.

Hearing the commotion outside Ari walks outside to greet the new comers. Ari holds off saying much as he's still trying to get a grasp on what has been going on for the group.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Shield x
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Alter Self x
Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx


Mykael  d20+7=22 d20+1=19
Tuesday March 27th, 2007 3:46:16 PM

Stewing with rage at being forced to come back to camp, even if it was the smart thing to do, Mykael settles down in a corner and falls to sleep faster than he would have expected.

Up the next morning, he quickly studies some spells, and is out scouting around.

At the sound of voices, moves from hut to hut as quietly as possible until he can get a look at who making the noise.

(Spot = 22)
(Listen = 19)

Spells:
0) Read Magic, Detect Magic, Detect Poison, Mage Hand
1) Floating Disc x2, Ray of Enfeeblement, MM
2) Webx2, Bull's Strength, Knock
3) Slow, Lightning Bolt, Haste


Rigging 
Tuesday March 27th, 2007 3:50:00 PM

Rigging gets up and stretches and hits the spellbooks. When he hears the voices he will contact Swirl and ask, "Swirl are you coming into the camp with the refugees?"

After he hears the news and assuming that it isn't an ambush, he will head out to greet the bad of potential mothers. He will locate Romeo and wave him over and announce, "We have lots of babies looking for help and parents. We need to get them safely back to the ship and to a safer location. Why don't you go in and start bonding."

Rigging will then look at Romeo and ask, "What is going on back at the ship. I heard that the large snake made another appearance. Was any one hurt or was the Sword damaged?"



Cosmo ( HP 63/63; Str 5) 
Tuesday March 27th, 2007 9:42:11 PM

Cosmo is glad when Romeo and the women show up. He is not much of a caregiver, especially to human children.

"what is our game plan Rigging? Do we finally try to get off this island. Or do we loot some more and see if there are more slaves to be freed?

Spell list coming.

Nezamil 
Wednesday March 28th, 2007 12:30:44 AM

Somewhat rested after a night of restless sleep Nezamil finds a quiet spot and meditates.

After his morning prayers the big dwarf checks in on the kids .....tending to their needs.

Listening to the others "i think we should explore the uses of the teleport device and the diamonds.....after all it's mapped out....we just gotta figure what and where the maps represent"

Bart 
Wednesday March 28th, 2007 2:49:17 AM

Bart Appollo i think the same as you but we have to decide what to do with this pyramid. maybe we can put a ward on it or something

Valanthe 
Wednesday March 28th, 2007 5:49:27 AM

After a few hours of reverie, Val rises looking a little more composed. She cleans herself and her armor while enjoying what food can be spared for the morning meal.

DM Kent 
Wednesday March 28th, 2007 6:26:19 AM

Romeo and the 23 young ladies and women who came with him begin to pour accross the clearing as you greet them and don't even bother saying much oif anything to any of you but head straight to the children. Only seconds pass when there is muttering heard and the oldest of the ladies comes back out and walks up to Ashira.

"What have you all done to them children? They ain't none of them making a sound. It's unnatural like."

Romeo make his way over to Rigging and is questioned immediately as to the status of the Sword, the camp and the snake.

"Well, Funny thing that. That snake did indeed make an apearance, but I reckon the sword is currently in better shape than she has been. Thomas, Is it? says that repairs should now be completed within two to three days, what with all the new help and materials.

He continues before Rigging can ask the obvious questions. Well like I said the snake did make an appearance, but it was after the two colony ships sent by your Jack and your Emperor, so currenlty the bay holds the quickly shrinking skeletons of two new ships. Very few people were killed and most of the supplies, equipment, and tools were saved. So now you have another 270 able men who appear to be here to start building a town and port. Right now though you have a huge work force with some very good salvaged ship timbers working on getting the sword seaworthy.



Ashira 
Wednesday March 28th, 2007 7:24:25 AM

Very relieved to be rid of the children, Ashira looks up at the lady in mild annoyance. "We didn't do anything to them. That's the way they were when we found them in the temple. We're looking into whether it's some kind of spell that we can do something about, but we're not sure right now."

Ashira grits her teeth when she learns of the now ruined supply ships. That does it. That stupid sea snake is going to die! Standing by Rigging's side, Ashira looks at her husband. "Well, what are we going to do about the temple?" She sighs, mildly annoyed at the way things are working out. "Since everyone in the Wold seems to think we are keeping this cursed island as our base, maybe we should stick around and kill off all the Yuan Ti and that stupid sea snake..."

Bart 
Wednesday March 28th, 2007 12:53:41 PM

I have a plan for that snake! we must attach spears and stakes to the hull of the sword. we also kan make long sharp spears made of wood, long enough to pinch throught the snakes skin. We also can think of a ballista aiming downwards. A ring of waterbreathing and a ring of free movement will also help, then we can attack the snake on her own terrain. Well if this island will be our base we keep the temple set up an guard and kill any snake that comes through.

Mykael 
Wednesday March 28th, 2007 5:33:08 PM

He paces the outskirts of the camp on watch. Waiting until decisions are made, so they can go and explore the mine.

Rigging 
Wednesday March 28th, 2007 6:12:17 PM

Rigging claps his hand to Romeo's shoulder and says, "You aren't a member of my crew but I would like to extend the invitation. Your a good man in a crunch and we will need your like in the future. Can I ask you to lead these ladies back to the ship with the young ones. I am going to try and turn off this pyramid as well and hopefully that will free the babies from the curse they are under."

Rigging will wave the Wildcards together and say, "OK now that our little problem is resolved, I think we should shut down this pyramid and move on to the mines. Keep hitting them while they are reeling.

Appolo, why don't you strip down your magic and see if you can remove some of those gems without blowing them up. That should shut down this beast without permanantly distroying it. I want the rest of us to move several hundred yards away so we don't suffer the ill effects of the magic discharge.

Then we move on to the mines."

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image, resist elements x2
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility , Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate



Nezamil 
Wednesday March 28th, 2007 7:47:26 PM

Nodding at the ladies concern for the babies " we are trying to figure that out.....the Captain is gonna shut down the power to the pyramids....hopefully that works ....if not we will try and dispel the magic with powerful spells of our own"

The 9'11" dwarf helps organize the ladies and babies " perhaps we can rig up some type of carrying equipment foreasier transport of the kids "

Appolo 
Wednesday March 28th, 2007 8:15:30 PM

Appolo watches the woman and listens to Roneo.Thinking great now we have to stay.When Rigging orders him to go shut the pyranid Appolo,just nods and takes off all his magice"Ok I'm going in.Everyone just stay here and wait."He then heads for the Pyramid at a full sprint.Once there he heads for the map room and takes as many of the Drystals as he can Starting with the largest first then sprints out side.

DM Kent 
Wednesday March 28th, 2007 9:07:47 PM

Riggin makes his offer to Romeo, knowing that the man isn't going to leave his wives, children and people just when they need him most, but Rigging can see that the offer and sentiment were well accepted and appreciated.

"Well, You know captain, Were I any younger and felt the need for adventure I would mighty pleased to take up your offer, and honored I am to have had the chance to work with and aid you a little bit. But my place is here with my people. You do understand?"

Bart sketches out a plan for fighting the snake and Mykael paces and frets as he awaits the decision to hit the mines.

Apollo is given the directive to take apart the map and bring back what he can and tears off to do it, only to realize that once he gets in that all the other times the gems were removed once the map had fallen after the destruction of the central gem. These were still stuck in the map 10 feet over his head.

Ashira 
Wednesday March 28th, 2007 9:33:42 PM

The ranger nods. "Ok. Mines it is." She readies herself for the new day the action that she's sure will occur.

Val 
Thursday March 29th, 2007 9:49:34 AM

Val shakes her head at the talk of destroying the snake. Nothing they currently had could destroy the snake. Nothing short of divine intervention.

Bart 
Thursday March 29th, 2007 12:45:07 PM

I know VAl but last time we werent prepared. Now we an take our measures if we attach sharp poles to the hull the snake will dammage himself when he attacks

and with long polearms we can reach him from the deck

Rigging 
Thursday March 29th, 2007 5:25:26 PM

Rigging claps his hand on Romeo's shoulder and says, "Well it looks like we are going to be here for a while and their is always a place for you within our colony. Your knowledge of the island, your proven ability to survive are all assets I would like to tap in the future."

Rigging waits patiently for the explosion and hopes Appolo is alright.

Rigging calls Swirl to him and then heads over to Ashira. "Well it looks like we are going to be here for a while. I didn't expect the settlers so soon. Still things could be worse. We just need to rid the island of the snakes, shut down the other pyramids so they can't come back, build shelters, find enough food to feed hundreds of people, kill a giant snake...that could solve the food problem for a while, and live through all of it. Figure we can be done by lunch." Rigging says with a grin.

"Bart, I like your plan for dealing with the snake. Get together with Cosmo and see if you can work on some magical improvements to help out. Maybe summoning a bunch of sharks to attack at the same time."

Nezamil 
Thursday March 29th, 2007 6:03:08 PM

Nezamil continues to tend to the babies needs with the ladies helping.

"Captain what do you think ??....shall i try and dispel the silence on the children ?? or wait till Appolo removes the gems in the device ?"

Appolo  d20+14=32
Thursday March 29th, 2007 7:17:14 PM

Appolo produces a rope and grappling hook.He then tosses it at the central gem hoping to dilodge it.

Attempt to hit Central gem and dislodge it.32

DM Kent  10d10(9+2+7+10+10+6+10+3+10+6)=73
Thursday March 29th, 2007 8:29:09 PM

Having made sure they were plenty far away from the Pyramid after Apollo headed in they await for some sign that something has happened, when the wait is fianally over as a hollow thwump, if more felt thn heard and then there is a major expellation of ash from inside the pyramid.

Inside the Pyramid, Apollo gets out his rope and grappling hook and makes quick work of hooking the main Diamond, with the same results as before. There is a bright flash of light, a looud bang and suddenly Apollo is being showered by thousand of diamond shards. 73 points damage, Reflex DC15 for 36 points.

After that the map once again sags toward the ground granting easier access to the 4 re the two coudy gray ones. There are also about 30 fragments of the exploded diamond that are recoverable and might have some value.

In the ashy light those outside can definitely see what looks to be a very well travelled path heading towrd the mountains. The assumption is made that the path leads toward the mine, but noone truly knows.

Mykael 
Thursday March 29th, 2007 9:39:58 PM

Mykael sighs at the reckless destruction, because of fear, of something they dont understand.

At least now we can move on and see if there is anyone left to save. I just hope that our delay hasnt doomed anyone.

"Lets get moving, no telling who may need our help in the mines."

Rigging 
Thursday March 29th, 2007 9:51:29 PM

Rigging will sprint towards the pyramid to check on his thief friend. He runs into the map room and takes a quick look around checking to see if Appolo is OK. He offers a potion of curing if the thief needs it. (OOC Since Appolo is a thief and has evasion, he might not.)

Rigging will then start collecting the gem fragments knowing that the other pyramid's has some valuable specimens. When that is done, he will head back outside and start leading the Wildcards towards the mines.

"Cosmo, do you want to fly ahead and scout the area. It would be helpful to check and see if this path leads to the mines."

Cosmo (HP 63/63; Str 5) 
Thursday March 29th, 2007 9:55:09 PM

Active Spells:
Mage Armor 10 hours

Cosmo prepares to leave with the Wildcards to try and find the mines. He casts Mage Armor to protect himself.

"Rigging, I studied for the spell Prying Eyes. If we find the mine entrance I can cast it and have the eyes search the mine for slaves or Yuan-ti."

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3


Appolo  d20+14=25
Thursday March 29th, 2007 10:30:44 PM

Appolo pulls the thing down and as expectef is showered with shard,which he easily evades.Standing in cloud of dust when Rigging enters the room.Appolo turns none the worse for ware and smiles"Well boss another snake temple taken out.WhaT's next?"He the heads back outside figuring they can collect the gems and fragments later."Ok folks all clear this temple is out of action."

Appolo OOC 
Thursday March 29th, 2007 10:31:13 PM

Reflex 25 Sorry forgot


Ashira  d20+12=29 d20+11=25
Thursday March 29th, 2007 10:33:34 PM

Ashira laughs at Rigging's comments. "Lunch! Good night, husband, if we can't do it shortly after breakfast, then we need to change professions!"

Hearing the whump and watching Rigging bolt into the temple, Ashira frowns. Still, no since in everyone rushing in. She waits patiently outside looking to see if all the noise and ash have attracted any attention. (Spot=29, Listen=25)

Val 
Friday March 30th, 2007 9:42:50 AM

"Well perhaps we can just wait the snake out. After a few generations are born on this island maybe it will have died of old age. Then again if its some sort of dragon serpent it could live longer than I will."

Bart 
Friday March 30th, 2007 3:25:07 PM

Hmm another place shut down somehow i think we could turn it to our profit. Well maybe later we can reinstall it

Bart 
Friday March 30th, 2007 3:26:07 PM

Cosmo i go with you

Nezamil 
Friday March 30th, 2007 7:43:26 PM

The big dwarf continues helping the ladies and the babies......pausing a moment to look up at the pryamid at the sound of the explosion " everyone ok up there ??"

Ari 53/72 (str -2) 
Saturday March 31st, 2007 8:49:55 AM

Ari helps out with the other women. When the pyramid makes its 'whuff' sound from the explosion, Ari worries a little bit for Apollo. But when he sees Rigging head into the temple he hopes that everything is okay.

(ooc I'm really sorry about my missed posts. Chasing jobs and dreams and exercising, my routine is in chaos at this point. :) I would ask for a volunteer that wouldn't mind sending me a private email after they post to remind me to post. It is no one's job by my own to worry about my posting, but I don't want the game to suffer either. I enjoy the game and the story line and I want to stay and participate. Thanks for anyone that volunteers)

Field Trip (ADM Nellie) 
Saturday March 31st, 2007 11:35:28 AM

OOC: I'm sorry guys. I agreed to do the post for Kent last night, but Autumn was throwing up all night. I apologize for not getting the post in last night.

Easily disabling the temple, Appolo comes out of the encounter unscathed and richer. (Sorry, Kent didn't give me the stats on the diamond chips.) Rigging rushes in to help out Appolo, but settles on scooping up diamond pieces.

Getting the women and children settled, Romeo says a few goodbyes and leads the oddly quiet group back into the jungle.

Apparently, Cosmo is not interested in doing a flying recon, but he does come up with some good suggestions for scouting the mine entrance After a few last minute preparations, the group heads down the well worn path. Remembering all the booby traps on the previous trails, the Wildcards are very cautious. Thankfully, the caution is unwanted, as no traps or even Yuan Ti are encountered along the way.

After about 15 minutes of travel the path opens into a shaft. Cosmo casts his spell, and several (Cosmo, please roll for the number of eyes produced) of the small little constructs float down the shaft. (Cosmo, please specify what instruction you are giving to the eyes, including on what condition you want them to return and report).


Cosmo  d4+10=13
Saturday March 31st, 2007 12:44:19 PM

Cosmo casts the Prying Eyes spell and 13 Eyes appear. Cosmo contemplates for a moment and then gives them their instructions.

"Spread out and search the mine for medium sized creatures or larger. Observe them for 5 minutes and report back."

Cosmo watches them disappear into the mine.

Bart 
Sunday April 1st, 2007 2:25:34 PM

Bart waits for the outcome of CDosmo's prying eyes. He has the feeling all snakes are gone. But as allways he keeps an watchfull eye on the surroundings.

Cosmo do you have any idears for attacking the snake, do you have something like an underwater breathing spell, so i can attack it underwater.

What about you Ashira? Can you help me with the snake?



Mykael 
Sunday April 1st, 2007 6:34:28 PM

Impatiently, Mykael waits on Cosmo's eyes to report back.

Nezamil 
Sunday April 1st, 2007 10:33:48 PM

The 9'11" dwarf " take care and may Domi watch over you " prays Nezamil to Romeo and the ladies as they leave with all the babies

"so whats the plan of action on the mine Captain ?"

Nezamil readies himself for the decent into the mine....double checking his equipment

"want me to take rearguard Rigging ??....not sure how wide the entrance and tunnel in the mine is so taking rearguard i won't clog up movement if it narrows"

(spell list to follow)

Rigging 
Sunday April 1st, 2007 11:06:07 PM

Rigging waits patiently as the prying eyes go out and do their scouting. He will keep an eye out on the volcano to see what is happening with it. (OOC how far is the volcano from the mine?)

Ari 53/72 (str -2) 
Monday April 2nd, 2007 8:27:32 AM

Watching the casting of the eyes Ari comments, "That's an interesting spell. My spell book really needs updating. I wonder when we'll get time to work on that"

Appolo 
Monday April 2nd, 2007 11:13:42 AM

Appolo stands silently at the entrance to the mines and waits for the yes to report back.He stands at the back of the group half watching Valanhte.

Ashira  d20+12=15 d20+11=26
Monday April 2nd, 2007 1:38:22 PM

Like most of the others, Ashira waits on the report from Cosmo's eyes. She also keeps an eye out on the surroundings. This felt too easy, and Ashira is ready for the trap to spring (Spot=15, Listen=26).

DM kent 
Monday April 2nd, 2007 7:15:59 PM

Cosmo sends out his eyes and they head down various shafts zipping about to do their duty.

Rigging ponders the Volcano, which is nowhere visible. By the maps you would guess that the three volcanoes marked are an easy 15-20 miles deeper into the mountains.

The others look to Rigging for plans about the mines and watch each other waiting for something......

After five minutes 8 of Cosmo's eyes return, most with information that is of no help as they found nothing to report. However the last eye reports finding a bunch of creatures that fit the description.

As Cosmo watches he sees a large cavern, with maybe 5 otr six groups of five individuals digging and raking and about 2 larger creatures standing behind or near each work group.

Cosmo (HP 63/63; Str 5)  d20+7=23
Monday April 2nd, 2007 9:21:56 PM

Active Spells:
Mage Armor 10 hours

Cosmo smiles as the spell is successful in finding what they are looking for. He contemplates the creatures that the Eyes have shown him, trying to determine what creature they are.

Knowledge check 23

He quickly relates to the rest of the group what the Eyes have found and what he thinks the creatures are.

"They are a short distance away. Follow me and I will lead us to them."

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

attendence report 
Monday April 2nd, 2007 9:52:19 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxox
Val xooxx
Bart xxxxx
Nezamil xxxxx
Mykael xxoxx
Cosmo xooxx
Ari xooxx

we have a few slackers !!! 3 people with only 3 posts !!! lets do better !!

posted by adm chris

Ari 53/72 (str -2) 
Monday April 2nd, 2007 11:59:07 PM

"I wonder if they are building or covering traps or something"



Bart 
Tuesday April 3rd, 2007 2:48:05 AM

Sound like snakes watching over slaves



Mykeal 
Tuesday April 3rd, 2007 8:33:11 AM

Mykael quickly steps into line behind Cosmo as they head into the cave.

"Cosmo, Did you look at all the other eyes to see how far in they went? Perhaps they didnt go far enough and we will miss some if we dont completely investigate."



Rigging 
Tuesday April 3rd, 2007 8:48:41 AM

Rigging casts mage armor on himself and then inquries about light. "Is it dark where we are going? Do we need some light. Sorry I am only human and can't manuver through the dark like you guys.

Cosmo, I appreciate you wanting to lead but can you lead from the back a little? How about the middle?

I want Bart and Val up front, followed by Nezamil. Then Cosmo and Mykeal..followed by myself and Ashira. Air and Appolo, you are our rear guard. Lets try to keep the noise down to a dull roar please."

Ashira 
Tuesday April 3rd, 2007 9:17:06 AM

The ranger sighs...rear guard again. Oh well, at least she's got good company this time! She looks over at Rigging. "Shouldn't we take the time to cast any buff spells we need right now? Hate to get down in there and have our voices bounce around on this rock. Just a thought." Pulling out the snake bane axe, Ashira impatiently waits for the group to head out toward the Yuan Ti that lie in wait.

Val 
Tuesday April 3rd, 2007 9:29:04 AM

"Let's just walk right up to them. If they try to kill us they are enemies. If they talk we don't have to kill them. This whole situation is taking far too long to resolve."

Appolo 
Tuesday April 3rd, 2007 9:37:25 AM

Appolo now fully euipped"Ok I'm with Val.Which way.Let's just go down there and kille them.These snakes loose big everytime they run into us anyways.Let's go."

Nezamil -Magic vestment,SR-23  d8+10=16 d8+10=15
Tuesday April 3rd, 2007 4:03:07 PM

"nodding as the Captain gives the plan of action " aye captain....i have a couple spells of light.....if its dark i'll cast them om something"

"let me cast a few protective spells on some of ya" with that said the big dwarf casts several spells on his fellow wildcards(listed below)

Taking his assigned position behind the two warriors "i'm ready......i've got ya backs covered " growls the 9'11" dwarf to Bart and Val

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4****,Sof(Enlarge person)
2nd-Aid x2**,Resist energy x2**,Darkness(Bull str)
3rd-Prayer*,Pro-f-energy,Searing light,Magicvestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,rstoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val



DM Kent 
Tuesday April 3rd, 2007 6:52:40 PM

from the visions and reports, Cosmo can deduce that there are between 20-25 human sized beings and at least 10 other much larger sized creatures in the same cavern. It does seem that the smaller group is supervising or overseeing the smaller groups.

Nez casts a few spells on folks and rigging casts his mage armor, and the group is off down the right tunnel and always seeming to go down and to the left after that.

After four left forks and a drop of about 200 ft on a fairly sttep slant, the Swords approach what appears to be a very large cavern. The sounds of digging, muttering and whip cracks can be heard.

Ashira 
Wednesday April 4th, 2007 1:40:22 AM

Grinning at Rigging, Ashira whispers in his ear. "Jackpot. Time to strike while the iron is hot!" She fidgets anxiously with her axe while waiting for his order.

Nezamil -Magic vestment,SR-23 
Wednesday April 4th, 2007 3:48:18 PM

Walking behind the two warriors Val and Bart....the 9'11" dwarf peers over their heads keeping alert.

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4****,Sof(Enlarge person)
2nd-Aid x2**,Resist energy x2**,Darkness(Bull str)
3rd-Prayer*,Pro-f-energy,Searing light,Magicvestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,rstoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Ari 53/72 (str -2) 
Wednesday April 4th, 2007 5:15:09 PM

Falling in with the group, Ari follows in the background carrying his bow at the ready.

Not wanting to give away any noise at this point, Ari waits for Riggings lead.

Mykael 
Wednesday April 4th, 2007 5:34:20 PM

Mykael falls into his place in line, and notes Val's comments to himself.


Rigging ac 19 hps 74/74 
Wednesday April 4th, 2007 6:51:45 PM

Rigging will whisper, "OK I want to buff some of you up and then haste all of you. Apollo , you get greater invisibility. Use that backstab well. The rest of you will be hasted so you will be able to move faster, get more attacks and be more effective. Is everyone ready? Cosmo, I want you to start summoning now so your creatures arrive in conjunction with our attacks or you can enlarge some of them. (Figure 2 rounds of spell casting. Fighters, go after the nearest abominations first, spell casters attack the further away ones to slow them down.

mage armor hours
greater invisiblitity (Apollo) 2/11
haste everyone 1/11

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image, resist elements x2
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility , Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate



Appolo Ac 23 Hp68 Greater Invis Haste+4  d20+18=25 d20+10=23
Wednesday April 4th, 2007 7:02:10 PM

As soon as Rigging is done casting Appolo moves quickly forward.Moving Silently and with speed Appolo closes with the nearest ABominations,Swords drawn and ready to strike once the rest of the group appears.Appolo will back stab said abomination as soon as the attack begins he wants to be in position before the others move.

Cosmo (AC 19; HP 63/63; Str 5) 
Wednesday April 4th, 2007 7:42:34 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 10 rounds (starts next round)

Cosmo lets the big burly types move up front and into the cave first. He moves to the back of the group and prepares to support his friends with arcane spells. Cosmo listens to Riggings orders and casts a few spell in the allotted time.

Cosmo casts Invisibility first and then Summon Monster IV second.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Val AC 19 HP 127 (Haste) 
Thursday April 5th, 2007 2:53:35 AM

Val holds her heavy flail tightly in both hands, ready for action.

ooc: I think I got the wrong map in the mail

DM Kent  5d8(6+4+7+3+4)=24 d20+18=30
Thursday April 5th, 2007 7:07:02 AM

(ooc: I have'nt sent a map yet as no one is inside.)

Final preparations are made and spells are cast to help with the combat and Invisible Apollo quickly moves through the opening.

As Apollo passes under the arch of the opening there is a bright searing light engulfs him. 24 points - no save - SR30.

In their eagerness to join the fray Val and Bart are close behind (5 ft) and get some residual blast as well. 12 points - no save - SR 30

Map on the way.

Bart 
Thursday April 5th, 2007 9:56:48 AM

Bart gets a wave of light over him, damm traps Appolo are you ok, watch out for other traps as well



Ashira (AC26, HP 112/112) Protection from Fire (20 pts), Haste 
Thursday April 5th, 2007 10:10:01 AM

Waiting near the back of the line, Ashira shields her eyes as the light washes across the room. Subtle. Oh well...we're playing on their court after all. Ashira waits impatiently for the others to get out of her way so she can get into the cavern and get to work.

Spells in place
Protection from Fire 20 pts
Haste 1/9


Mykael 
Thursday April 5th, 2007 3:26:52 PM

Mykael hopes inwardly that was just a one time trap.

Haste 1/9

Cosmo (AC 19; HP 63/63; Str 5)  d3=2 d20+24=36
Thursday April 5th, 2007 7:07:06 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 9 rounds

Cosmo completes his Summon Monster IV spell, summoning his favorite monster the Fiendish Ape. He is able to summon 2 of the Apes. Cosmo directs the Apes to enter the cavern and attack the large sized creatures that are inside. The Apes enter and move towards #10 & #5.

If the remaining members enter the cave and there isn't any more magical effect from passing through the opening (spellcraft 36 to identify the effect) then Cosmo will enter last.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Appolo Ac 23 Hp 44/68 Haste greater Invisibility  d20+18=37 d20+10=21 d20+8=28 d20+9=26
Thursday April 5th, 2007 7:07:52 PM

Appolo grunts and curse under his breath then moves forward without a word. Moving forward quickly and silently toward the nearest abomonination.He moves into position to back stab the creature.

Move Silent 37 Spot 21 Listen 28 Search 26

Fiendish Apes - 2 total  d20+9=26 d20+9=27 d6+7=8 d6+7=13
Thursday April 5th, 2007 7:11:29 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Apes move towards creatures #10 and #5. The Apes use their reach to attack (if they can attack and if they can use their reach agaisnt this opponent):

Ape 1 attacks
Hit AC 26
Damage 8

Ape 2 attacks
Hit AC 27
Damage 13

Rigging ac 19 hps 74/74  d20+9=25 d20+7=18 d20+13=28 22d6(1+6+6+3+6+3+1+3+3+2+1+3+5+6+4+1+2+5+6+2+6+4)=79 5d6(2+4+5+2+6)=19
Thursday April 5th, 2007 9:28:10 PM

Rigging comes into the cavern and decides to try and end things quickly. He will quickly scan the room, looking for any abominations that he might recognize. If he sees one that he does, he will shoot him, otherwise he will look for spellcasters. He casts a spell and a green ray streaks from his hand to hit his target.

Hit ac 25
To over come spell resistance 28
If the creature fails its fort check it takes 79 points of damage from the disenegrat
If it saves it takes 19
dc 19 to save

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image, resist elements x2
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility , Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate


DM Kent  d10=4 d20+12=22 d20+25=28 d20+17=26 d8+6=13 d8+6=12 d20+25=40 d20+17=32 d8+6=12 d8+6=12 d20+27=45 d20+17=34 d8+6=7 d8+6=8 d20+27=33 d20+17=23 d8+6=9 d8+6=13 d20+27=30 d20+17=18 d8+6=9 d20+25=43 d20+17=34 d8+6=10 d8+8=10
Thursday April 5th, 2007 10:37:23 PM

Rigging steps in and no more fire reigns down encouraging the other Swords to enter as well. He then casts a spell picking one of the YT as none look like spell users or look familiar. his ray leaps out and strikes #4, bathing him in green for a moment and eliciting a scream, but overall the beast doesn't look too bad. Fort save DC 22

The human slaves don't seem to register the presence of the intruders and continue working.

Apollo makes his move and gets behind #8 ready for his attack.

Cosmo sends in his Apes and they immediately attack the YT both causing some damage.

At the explosion of fiery light The YT, all abominations, turn toward the opening Half of them raising and drawing their bows releasing a flight of arrows at the entering swords.

#1 lets fire two arrows at Val Hitting AC 28 and 26 for 13 and 12 points

#3 lets fly two arrows as well at Rigging AC 40 & Ac 32 for 12 & 12 points

# 5 lets fly with two arrows at point blank range into the first Ape. AC 45 & 34 for 7 and 8 points

#6 fires two arrows at Bart AC 33 & Ac 23 for 9 & 13 points

#9 also fires two arrow but his chosen target is Mykael hitting Ac 30 and 18 (natural 1) for 9 points

#10 attacks the Ape attacking him with a whip and a sword Hiting solidly AC 43 & 34 for 10 points non lethal damage and 10 points regular damage

#s 2, 4 7, 8 all move forward a bit separating themselves from their bow wielding partners.

Fiendish Apes - 2 total  d20+9=23 d20+9=13 d20+4=5 d6+7=11 d20+9=29 d20+9=22 d20+9=23 d20+4=17 2d6(2+4)+14=20 d6+7=9
Thursday April 5th, 2007 11:03:05 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 22/37 & 27(17)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Apes continue their attacking of the Abominations.

Ape 1 attacks #5
Hit AC's 23, 13 & 5
Damage 11

Ape 2 attacks #10
Hit AC's 29(22), 23 & 17
Damage 20+9 = 29

Cosmo (AC 19; HP 63/63; Str 5) 
Thursday April 5th, 2007 11:09:45 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 9 rounds
SM IV: 10 rounds (starts next round)

Cosmo silently and invisibly cheers on his ape friends. He decides that his ape friends want some company so he starts to cast another Summon Monster IV spell.

He remains where he is K14, invisible.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Val AC 19 HP 90/ 127 (Haste)  d20+11=27 d10+30=35
Friday April 6th, 2007 4:19:07 AM

Val takes the burning light and the piercing arrows without a grimmace of pain. She leaves the arrows jutting out from her body, the smell of burn flesh stining her nostrils. Val runs forward, flail jingling off the floor and it bounces along. The flail comes up fast and hard in an uppercut motion, right under the monsters jaw.

ooc: move to k6. power attack -10/ +20. hit ac 27 for 35

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield)  d20+7=10 d20+7=12 d20+7=9 d20+2=22 d20+2=6 d8=2
Friday April 6th, 2007 8:51:18 AM

(ooc I'm assuming 2 rounds of casting per Riggings original post. With working all day and services in the evening I did not get the chance to post before Kent did in the evening. I'm asking for the spells alter self and shield to have gone off. IF not just let me know and I'll adjust accordingly.)

Ari tries to help the fighters out by adding some arrows to #4. Evidently the running target is a new concept for Ari as only one arrow hits (AC 10, 12, 9 and 22 (no crit)) for 2 points of damage.

Mumbling under his breath Ari watches in anticipation as the enemy approaches. If he can stay free to use arrows and spells, maybe his recent luck will change.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx

Spells cast:

Alter self 45 minutes
Sheild 10 minutes

Bart, haste prot against fire  d20+14=32 d20+14=32 d10+17=21 d10+17=18 d6=1
Friday April 6th, 2007 3:44:00 PM

Bart rushes forwards and attacks a foe, spring attack power attack +4 (ac 32 threat crit ac 32 for 21+18+1)

Appolo ac 27 Haste+4 Greater Invisibility  d20+17=22 d20+17=37 d20+17=23 d20+17=30 d20+18=30 d8+5=12 d8+5=7 d10+5=13 d10+5=13 d6=1 d6=1 d6=1 d6=1 d6=3 d6=2 d6=1 d6=5 d6=6 d6=3 d6=4 d6=4 d6=5 d6=5 d6=3 d6=2 d6=5 d6=5 d6=4 d6=1 d20+10=21
Friday April 6th, 2007 8:15:34 PM

Using his invisibility Appolo luanches a full attack on#8.Back stabbing the creature 4 times,before silently fading into the background.He then moves slightly to the left in silence waiting for his next oppurtunity.

Attack 22, 37 Natural 20, 23, 30
Damage 12 ,13x2=26,7,13=58
Backstab Damage=63
Grand Total=121

Move Silent=30 Spot 21

Rigging ac 20 hps 50/74  d4+3=7
Friday April 6th, 2007 8:17:49 PM

Rigging decides that getting shot by arrows stings and casts some defensive magic to make things more difficult for his foes. He casts mirror image giving himself 7 images for the arrows to hit.

"Cosmo send your next set of beasts farther out and have them attack the bowmen."

Duration
Improved invisible 4/11 (Appolo)
haste 3/11
mirror image 1/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate*



Ashira (AC26, HP 112/112) Protection from Fire (20 pts), Haste: Posititon P13  d20+16=18
Friday April 6th, 2007 9:38:25 PM

Making sure she keeps close to a partner (Appolo), Ashira moves over and attacks one of the Yuan Ti (#9) but she's so concerned about keeping track of everyone else that she completely misses her target (AC18).

Spells in place
Protection from Fire 20 pts
Haste 2/9



Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 2/9 
Saturday April 7th, 2007 12:52:12 AM

"By Domi gotta do something about dem archers " growls the 9'11" dwarf

"Domi cover us in darkness " prays Nezamil as he touches the floor in front of him (casting darkness 20' ft radius)(20% miss chance) " that should slow down dem archers .....and we'll charge out of it like demons appearing out of the night " growls Nezamil

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2**,Resist energy x2**,Darkness(Bull str)
3rd-Prayer*,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


DM Kent  d20+25=44 d20+25=33 d20+17=34 d8+6=13 d8+6=8 d8+6=8 d20+25=27 d20+25=28 d20+17=37 d20+17=25 d20+17=21 d8+6=10 d8+6=8 d8+6=7 d20+25=31 d20+25=37 d20+17=34 d20+17=35 4d8(8+1+8+8)+24=49 d20+25=44 d20+17=18 d20+25=30 2d4(4+3)+12=19 d20+25=34 d20+25=38 d20+17=19 d20+17=33 2d8(7+4)+16=27 d8+6=7 d4+6=8
Saturday April 7th, 2007 10:07:29 AM

(OOC:

Please rememnber to include any spells or magic that are in place or I may overlook them.

Also please make sure to designate where you are moving to and what enemy you are attacking or I will make a judgment call.)

The YT's AC are 23:

Appolo completes his sneak attack succesfully and YT #8 falls to the ground in a pile of bloody scales. (Chris: check your attack numbers and damage numbers please, they do not match what I have on your PC sheet.)

The apes continue their attacks and manage a few more strikes, and Cosmo begins to cast anew.

Val ignores her wounds and burnt flesh, charges the largest YT in the room and lays into #7 with a vengence, connecting solidly with her attack.

Ari having cast his spells tries to return the favor of the arrows but has less success than the YT and connects only once.

Bart too leaps forward and attacks the YT nearst to him and connects solidly on #2.

Rigging, not liking the feeling of being a pin cushion casts a quick spell and 7 more Riggings appear.

Ashira moves and attack #9 but as she was trying to keep track of Appolo she realizes that he is invisible and that throws her so much that she misses her attack as YT blood flies everywhere and a YT nearby mysteriously falls to the ground.

Nez casts a darkness spell and suddnely noone can see very well in or out of his spelled area.

Mykael, and John stunned by all the activity simply stand slackjawed.

*************

YT 9 watches Ashira charge in and smiles (if a snake can be said to smile) as she misses with her attack and lets fly with two arrows at point blank range AC 44; crit threat AC 33, & AC 34 connecting twice, once critically for 29 points

Having been left with only two truly visible targets YT bowmen 1, 3, 5, & 6 let fly with another round of arrows.

#1 & #6 fire at Bart and is struck with 3 arrows ACs 27, 28, & 37 (no crit) for 25 points

#1 & #3 fire at Val and connects with all of their arrows. ACs 31, 37, 34, 35 for 49 points

#4 moves in to attacl Val (val gets an attack of opportunity) and connects with its whip AC 44; Crit threat AC 30, for 19 non lethal damage

Having dropped his bow #5 draws his sword and then #5 & #10 attack the Apes again.

#5 connects twice Ac 34 and 19 for 27 points and #10 connects twice AC 38 & 33 for 7 damage and 8 non lethal damage



Mykael -- AC: 28, HPs: 50/59 (Haste)  d20+12=30 d20+12=22 d20+12=16 d10+4=11
Saturday April 7th, 2007 7:34:13 PM

Running through the darkness with his enhanced speed, Mykael moves forward. He moves to engage #1 since no one else has gotten there first and the bow appears pretty effective.

Mykael's first attack sinks home with some effect, however, his next two miss there mark, since the Yuan Ti is prepared for him.

Attacks:
1st = AC 30 for 11 dam
2nd = wrong attack bonus used, missed anyways
3rd = AC 16

(Haste = 3/9)

Ashira (AC27, HP 112/112) Protection from Fire (20 pts), Haste  d20+20=34 d6+5=11 2d6(6+2)=8 d20+18=25 d6+5=10 2d6(3+2)=5 d20+15=24 d6+5=6 2d6(4+4)=8 d20+8=25 d6+5=7 2d6(4+3)=7 d20+15=33 d20+15=24 2d6(5+5)+6=16 d20+7=11 d20-3=4 d20+18=25 d6+5=9 2d6(6+4)=10
Saturday April 7th, 2007 7:54:52 PM

Watching the Yuan Ti (#9) level the bow in her direction, Ashira launches an Attack of Opportunity (AC34 for 11+8(bane). She then launches into the snake with a full attack.

OOC: Kent, I believe since Ashira succeeded on the AoO then the archer's attack never happened. Let me know if I'm wrong.

1st Snake Bane Axe:AC25 for 10+5
2nd Snake Bane Axe:AC24 for 6+8
3rd Snake Bane Axe:AC25 for 7+7
1st Shortsword:AC33/24 (crit) for 16
Hasted Snake Bane Axe: AC25 for 9+10
Total Damage:78

Spells in place
Protection from Fire 20 pts
Haste 3/9



Rigging ac 19 hps 50/74 H9  d20+13=14 d20+13=28 d20+9=21 d20+9=29 d20+9=25 d20+9=19 4d6(6+3+4+4)=17 4d6(4+6+1+5)=16 4d6(5+6+3+3)=17 4d6(5+3+6+4)=18
Saturday April 7th, 2007 11:34:24 PM

Rigging sees his friends in trouble and moves forward to the edge of the darkness and summons his magic once again. 3 beams lance out and strike his first foe #4 all three hitting.

ooc Hit touch ac 21, 29 critical roll a success hitting ac 25 and finally ac 19 doing 17, 33, and 18 points of damage for a total of 68 points of damage to 4

Rolled spell resistance and rolled a natural 1 but used a hero point and got a 28

Also Kent take a look at the darkness spell. They can still see us but we are in shadows and they get a 20% miss chance do to concealment. We can see them just fine though if they are in the light.

Duration
Improved invisible 5/11 (Appolo)
haste 4/11
mirror image 2/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2*, mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate*



Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield)  3d4(4+3+1)+1=9
Sunday April 8th, 2007 7:23:52 AM

Changing tactics after the last round and from within cover of darkness, Ari puts his bow away and sends 3 Magic Missles towards #3 causing 9 points of damage.

Mumbling to himself, "at least I know that will hit".

Appolo Ac 27 Hp44 Haste +4 Greater Invisibility  d20+13=25 d20+13=23 d10+4=13 d8+4=6 d6=2 d6=4 d6=3 d6=4 d6=5 d6=6 d6=5 d6=1 d6=6 d6=6 d20+17=27
Sunday April 8th, 2007 12:01:50 PM

Moving quickly and silently Appolo moves to attack #7 flanking and backstabbing it 2 times.

Attack 23,25 Damage 13+6=19 Backstab damage 42
Move Silent 27
OOC Sorry about last time.Used wrong base number miscalculated. Should be nine not thirteen.

Bart Ac 27 hp 52/86 haste resist energy fire  d20+18=35 d20+18=23 d20+13=22 d20+8=22 d20+18=26 d10+9=11 d10+9=16 d6=5 d10+9=15 d6=2
Sunday April 8th, 2007 2:22:00 PM

Bart makes an full atack against his opponent (#2) slashing him hard (threat 35 crit 23 for 27+5 miss, miss haste attack ac 26 for 15+2)

Fiendish Apes - 1 total  d20+9=22 d20+9=26 d20+4=10 d6+7=11
Sunday April 8th, 2007 4:30:10 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0/37 & 20(2)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The remaining Ape from the 1st SM IV spell attacks Abomination #10.

Ape 1 Dead

Ape 2 attacks #10
Hit AC's 22, 26 & 10
Damage 11

Cosmo (AC 20; HP 63/63; Str 5)  d3=2
Sunday April 8th, 2007 4:42:06 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 8 rounds
SM IV: 9 rounds
Polymorph: 10 minutes

Cosmo completes his Summon Monster IV spell, summoning 2 more Apes. He places them in squares I8 and G14 and they immediately attack Abominations #4 & #10.

Cosmo casts Polymorph spell, turning himself into a Pixie. He flies out of the darkness spell and gains some altitude (how high is the ceiling?).

Cosmo is in G8, invisible and as a flying Pixie.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Fiendish Apes - 2 total (SM IV #2)  d20+11=14 d20+11=30 d20+6=8 d6+7=11 d20+11=20 d20+11=28 d20+6=7 d6+6=12
Sunday April 8th, 2007 4:47:52 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The 2 new Apes attack the Abominations that they have been placed near. Both gain flanking due to the excellent placement by their summoner.

Ape #3 attacks #4
Hit AC's 14, 30 & 8
Damage 11
Position I8

Ape #4 attacks #10
Hit AC's 20, 28 & 7
Damage 12
Position G14

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 3/9 (Ac is 18 while charging)  d20+17=37 d20+17=29 2d6(4+4)+7=15 2d6(3+3)+7=13
Sunday April 8th, 2007 11:15:50 PM

Satisfied that the darkness spell is holding back the enemy archers from shooting the spell casters the 9'11" dwarf charges forward out of the darkness to cover Val's flank attacking snake #4(move to k8)(charging-full rd action pg 154 phb)

Nezamil's large mace lashes out and smashes the snake (#4)at the end of his charge(d20+17=37)(nat 20!! crit hit !! )(d20+17=29 made it !! woohoo!! ).....hearing his mace crunch into the beast and gore splatter (2d6(4+4)+7=15 damage)(2d6(3+3)+7=13 damage)(double damge for crit hit)(total 28 damage) the big dwarf growls " ya wormy beast how's dat feel?"

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val

( Kent i agree with George about the darkness spell, that is how i understood it)

[OOC: That would be why the post says "see very well" and "truly visible.]"

Val AC 19 HP 37/ 127 (18 subdual) (Haste, Freedom of Movement)  d20+16=33 d20+16=32 d20+11=14 d20+6=26 d20+6=21 d10+20=29 d10+20=30 d10+20=30
Monday April 9th, 2007 7:22:25 AM

Val's body shudders as arrows slam into it. If not for the arrows hitting her on either side she would have hit the ground. The pain was intense. Spikes of agony shot through her body each time one of the many arrow shafts touched something. Her footing was unstable as the ground was becoming slick with her own blood. Gritting her teeth Val smashes her flail into the snake man, determined to take one of them with her.

ooc: power attack -5/ +10. Hit ac 33 for 29, ac 32 for 30 and crit, non confirmed for 30

DM Kent  d20+25=29 d20+17=34 d8+8=12 d8+8=9 d20+25=41 d20+17=37 d8+8=10 d4+6=7
Monday April 9th, 2007 9:04:12 AM

Ashira is able to recover from her previous near fumble and connect with the snake as it draws back for its second shot. She then proceeds to methodically chop the snake into little tiny bloody pieces.

Mykael snaps out of his momentary stupor and sprints across the cavern to engage #1 and connects with his first and only attack (full move - even hasted)

Rigging and his mirror images move forward and into the light where thay all seem to send rays of light tearing into #4. Almost at the same time an ape appears adding his own special chaos and Nez reaches over the top and clobbers the snake as well. This combined assault send the YT crumbling to the ground.

Ari changes tactics and sends some magic streaking #3's way and is pleased as they strike home with precision.

Apollo moves up behind Val's other opponent and strikes swiftly and silently letting blood flow freely from the snake's back.

Bart launches an all out assault on his foe and drops the beast to the gorund.

The other two apes keep up their assault on their opponent and tear a few more chunks out of its side.

Cosmo checks the height of the ceiling (20 ft) and turns himself into a pixie.

Val works through the pain, if barely, and manages an effective attack on her opponent and with that, and Apollo's timelt attack, the big snake falls to the ground with a thud.

*************

#1 drops his bow and draws his sword as Mykael attacks and retalliates with his own sword play, connecting twice AC 29 & 34 on the human for 19 points damage

#3, 5, & 6 seem to have lost interest in what was happening to their fellows and seem to be turning away from the combat. Then as the screams begin, the Swords realize what they are doing. They are systematically butchering the human slaves.

#10 continues his attack on the ape connecting with both attacks ACs 41 & 37 for 10 points damage and 7 non lethal damage.

Appolo ac 27 Haste +4 Greater invisibility  d20+13=31 d20+13=31 d10+4=5 d8+4=8 d6=2 d6=5 d6=3 d6=6 d6=1 d6=6 d6=4 d6=1 d6=6 d6=6 d20+17=25 d20+10=21
Monday April 9th, 2007 12:04:59 PM

Appolo doesn't waste any time and moves quickly and silently forward to flank and backstab Mykeal's opponent#1.He stabs the evil monstrosity twice in the back,while moving in silence and invisibility.

Attack 31,31 Damage 5 8 Backstab Damage 40 Total 53

Move Silent 25 Spot 21

Rigging 50/74 hps ac 19  d20+13=26 d20+9=19 d20+9=29 d20+9=20 d20+9=26 4d6(6+5+6+6)=23 4d6(2+6+4+4)=16 4d6(1+3+3+3)=10 4d6(5+1+5+1)=12
Monday April 9th, 2007 7:51:02 PM

Rigging is appalled at the sensless slaughter of the humans. Quick take them down! They are killing the slaves!

Rigging casts his last scorching ray spell at number 3 hoping to divert its attention. Spell resistance of 26. Hit touch acs of 19, 29 (possible critical follow up roll of 20 and ac 26) Total damage is 61 points.

Duration
Improved invisible 6/11 (Appolo)
haste 5/11
mirror image 3/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2** mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate*



Mykael -- AC: 28, HPs: 31/59 (Haste)  d100=32
Monday April 9th, 2007 9:16:01 PM

Instantly realizing what is occuring, because of the screams. Mykael takes a 5ft step to the side of #1, still in combat with him and casts 'Web' attempting to emcompass Yuan-Ti #3, #5, and #6, thus trying to slow them down.

Spell Failure = 32% (success)

(Haste = 5/9)

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2*, Bull's Strength, Knock
3: Slow, Lightning Bolt, Haste


Fiendish Apes - 2 total (SM IV #2)  d20+9=10 d20+9=28 d20+9=12 d20+4=6 d6+7=13
Monday April 9th, 2007 9:26:12 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape #2 is defeated by the whip wielding Abomination. Ape #3 sees his Abomination fall to the ground. Looking up he sees an Abomination all by its lonesome. He hustles over to it and attacks it (#3). Ape #4 continues to attack Abomination #10.

Ape #3 attacks #3
Hit AC's 10
Damage 0
Position F4

Ape #4 attacks #10
Hit AC's 28, 12 & 6
Damage 13
Position G14

Cosmo (AC 20; HP 63/63; Str 5)  d20+10=23 d20+12=29 d20+10=15 4d6(3+6+5+1)=15 4d6(6+4+4+4)=18
Monday April 9th, 2007 9:44:44 PM

Active Spells:
Mage Armor: 10 hours
SM IV: 8 rounds
Polymorph: 10 minutes

Cosmo flies to cell G8 to get out of the darkness area. He casts a Scorching Ray at Abomination #5. Two Rays slam into the evil snake creature.

Hit TAC's 23 & 15
Spell Penetration 29
Damage 15+18 = 33

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Ashira (AC26, HP 99/112) Protection from Fire (20 pts), Haste, Location P5  d20+20=36 d6+5=10 2d6(6+3)=9
Monday April 9th, 2007 10:53:50 PM

Ashira rushes toward the Yuan Ti slaughering humans and decides to give hive a little distraction. Bringing the axe down in a terrible blow, she smiles as it cuts deeply into the creature's scales. (AC36 for 19)

Spells in place
Protection from Fire 20 pts
Haste 4/9



attendence report 
Monday April 9th, 2007 11:37:12 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xxoxx
Bart xoxxx
Nezamil xxoxx
Mykael xxxox
Cosmo xxxxx
Ari xxoxx

Nice work people !!!

posted by adm Chris

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield) 
Monday April 9th, 2007 11:42:00 PM

Similarly appalled at what the Snakes are doing, Ari tries to add to the confusion by casting Grease at #5.

I wish I could do more than just affect one at a time.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Burning Hands x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx

Spells cast:

Alter self 45 minutes
Sheild 10 minutes

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 3/9 
Tuesday April 10th, 2007 12:07:29 AM

Watching in horror as the Yuanti start killing their slaves "By Domi that is vile " growls Nezamil

Quickly turning towards the two closest group snakes (#1 and #6) the big dwarf points at them shouting "Drop weapons" (casting greater command 5th level)(20 wisdom)

Then the dwarf steps (5'ft move) closer (to L9)

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Bart Ac 27 hp 52/86 haste resist energy fire  d20+18=35 d20+18=25 d10+7=13 d10+7=14 d6=1
Tuesday April 10th, 2007 1:23:19 AM

Bart yells and run forwards to #6 sspring attacking him (threat crit for 27+1)

Dm Kent  d3=1 d20+13=29 d20+13=20 d20=17 d20+17=18 d20+25=45 d20+25=27 d20+17=36 d8+8=10 d8+8=15 d20+25=41 d20+25=31 d8+8=14 d8+8=12 d20+25=30 d20+17=34 d8+8=10 d8+8=11 d20+25=40 d20+17=30 d8+8=14 d4+6=8
Tuesday April 10th, 2007 9:16:19 AM

Mykael steps aside and casts web (randomly assiging target as none of the YT are close enough together to be caught in a 20 ft radius spread 3&5 50 ft, 3&6 60 ft, 5&6 85 ft)(target #3) and a bunch of web engulfs the beast and spreads out across the floor and up the wall as Mykael tries to avoid catching any of the slaves it it as well.

Ari casts his grease spell and a 10 ft square section of the floor surrounding #5 is grease saturated.

Cosmo and Rigging cast scorching rays at #3 and #5 respectively and watch with satisfaction as they strike their intended targets.

Apollo moves efficiently behind #1 and attacks causing damage to his newest target.

Ashira nad Bart both rush #6 leavig them momentarily open to attacks of opportunity and then lay into the beast each causing some damage to the previously uninjured YT.

Watching her last foe fall infront of her and seeing that things for the moment are in hand Val takes a moment to kneel down and catch her breath and watch the bllod flow freely from her multitude of wounds.

Nez booms out his command spell at the two snakes he is currently facing toward.

*******

The two YT that Nex commands hesitate for a second and then continue with what they were doing Will saves 29 & 20

#1 attacks Mykael hitting twice Ac 45 crit, threat AC 27 (no crit) and AC 36 for 25 points

#6 takes and attack of opportunity on both Ashira AC 41 for 14 points and Bart AC 31 for 12 points as they move in to attack and then goes into full attack mode. launching himslef at Ashira (Bart is now flanking) connecting two more times AC 30 & 34 for 21 points of damage.

#5 makes his balance check and slowly walks through the grease toward the slaves where he proceeds to kill two more slaves.

# 3 seems to be firmly caught in the webbing and at this juncture is immobile. (-5 AC)

#10 bleeding from a number of wounds once again attacks the Ape connecting two more times AC 40 & 30 for 14 points damage and 8 points non lethal damage



Val AC 19 HP 37/ 127 (18 subdual) (Haste, Freedom of Movement) 
Tuesday April 10th, 2007 10:20:50 AM

Down to one knee Val drops her flail to the ground. Breathing heavily she reaches back and pulls her bow from the quiver on her back. She wouldn't be moving fast anytime soon. It was hard to draw breath and her legs were weak. Val tried not to wince from the simple motion of reaching back.

Bart Ac 27 hp 52/86 haste resist energy fire  d20+14=24 d20+9=26 d20+9=18 d20+4=19 d20+14=23 d10+15=19 d10+15=18 d6=3 d6=3
Tuesday April 10th, 2007 3:26:49 PM

(beacause bart has the spring attack feat no attacks of opportunity can't made against him by #6)
Bart goes in full attack mode now make 4 attacks (power attack +4) against the beast (ac 24 for ,ac 26 (no crit) for 19+3, miss, miss, haste attack ac 23 for 18+3 total 43 dam

Appolo Ac 27 Hp44 Haste +4 greater Invisibility  d20+13=18 d20+13=26 d20+13=21 d10+4=5 d10+4=9 d8+4=9 d6=3 d6=2 d6=5 d6=1 d6=3 d6=2 d6=4 d6=1 d6=4 d6=5 d6=2 d6=6 d6=4 d6=4 d6=6 d20+17=18 d20+10=23
Tuesday April 10th, 2007 5:45:25 PM

Appolo swings 3 more times backstabbing the beast agian 3 times.He silently curses as Mykeal ignore the enemy that is in front of him.

Attack 18 26 21 Damage 5 9 4= 18 Backstab damage 54+ 18 =72 Total of 72 points damage.
Also due to his crippling Strike feat 3 points of strength lost.

Move Silent 18 Spot 23


Rigging ac 19 hps 50/74  d20+13=23 11d6(2+6+1+2+3+2+6+3+1+4+4)=34
Tuesday April 10th, 2007 7:10:35 PM

Rigging will see Abomination 5 killing slaves and turn his attention on to him since 3 seems to be tied up in the web. Running out of spells, Rigging decides to waste one of his better ones on the fiend.

He summons his magic and casts a cone of cold upon the Yuan-ti trying to avoid hitting the other slaves, apes etc. He has a spell resistance of 23 and does 34 points of damage to the creature or 17 if he makes a reflex save of 20.

"Lets mop these things up and free these poor humans. Kill them quickly and lets get out of here!"

Duration
Improved invisible 7/11 (Appolo)
haste 6/11
mirror image 4/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2** mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2* Overland flight
6th Disenegrate*



Mykael -- AC: 28, HPs: 6/59 (Haste)  d100=96
Tuesday April 10th, 2007 8:33:04 PM

Desperate to stop the slaughter, Mykael ignores the pain and blood. He focuses on the last free Yuan Ti attacking slaves.

He casts 'Web' on #5 trying to stop him as he did the last one, without catching any slaves.

(Spell Failure = 96, success)

(Haste = 6/9)

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2**, Bull's Strength, Knock
3: Slow, Lightning Bolt, Haste


Fiendish Apes - 2 total (SM IV #2)  d20+9=20 d20+9=22 d20+4=6 d6+7=8 d6+7=12 d20+9=21 d20+9=25 d20+4=9 d6+7=11
Tuesday April 10th, 2007 9:34:36 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 23(15)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape #3 attacks the web bound Abomination #3. Ape #4 continues to attack Abomination #10.

Ape #3 attacks #3
Hit AC's 20, 22 & 6
Damage 8+12 = 20
Position F4

Ape #4 attacks #10
Hit AC's 21, 25 & 9
Damage 11
Position G14

Ashira (AC28, HP 64/112) Protection from Fire (20 pts), Haste, Location P5  d20+18=26 d6+5=11 2d6(4+2)=6 d20+15=32 d6+5=8 2d6(2+6)=8 d20+8=24 d6+5=9 2d6(2+6)=8 d20+15=28 d6+3=8 d20+7=22 d20-3=3 d20+18=22
Tuesday April 10th, 2007 10:24:26 PM

Grunting, Ashira smiles at Bart. "Let's show this amateur how it's done!" She launches her own full attack on the creature.

OOC: Kent, how did #6 get an AoO on Ashira? All she did was move in and attack. She did not move out of a threatened space. To the best of my knowledge, you don't draw an AoO for moving into a threatened space. I'm really confused.

Attacks:
AC26 for 11 +6
AC32 for 8 +8
AC24 for 9+8
AC28 for 8
Total Damage: 58

Spells in place
Protection from Fire 20 pts
Haste 5/9



DM kent 
Tuesday April 10th, 2007 10:40:48 PM

OOC::

William, I saw that you spring attacked and yet you did not designate that you moved five feet after your attack and where you ended up as is required. You merely posted that you "Bart yells and run forwards to #6 spring attacking him (threat crit for 27+1)"(p100 PHB)

Nellie these are creatures with a 10 ft reach hence why they are the same size as Nez. As such you must pass through their reach in order to even attack them giving them an attack of opportunity. (p150 PHB)

Thank you, thank you, thank you Kent!!---Brain Dead Nellie

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 4/9  4d8(4+2+3+7)+11=27
Tuesday April 10th, 2007 11:26:58 PM

Quickly stepping over to Val the 9'11" dwarf taps the valiant elven warrior on the shoulder....infusing her with Domi's healing warmth " Domi heal this couragous warrior " prays Nezamil (cures Val 27 hp's)(spontanously casting cure crit in place of Greater magic weapon 4th lvl)

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield)  d20+7=18 d20+7=16 d20+7=13 d20+2=7
Wednesday April 11th, 2007 4:37:42 AM

Pulling out his bow, Ari continues to try to pepper #5.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Burning Hands x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx

Spells cast:

Alter self 45 minutes
Sheild 10 minutes

DM kent  d20+4=22 d20+25=45 d20+17=21
Wednesday April 11th, 2007 7:19:52 AM

Val draws her bow and then feels the healing touch of Domi course through her as Nez heals some of her wounds.

Ari again tries to utilize his bow and finds that his skills with it aren't as sharp as they have been and sends his arrows wide and high.

Ashira and Bart decimate the Yt they are facing and Apollo drops his as well.

Mykael's web comes of and wih some judicious planning places it so the only live thing caught in it is the YT.

The apes connect and #10 falls leaving the webbed duo YTs 3 & 5 remaining and they do not look happy.

Just then a cone of cold is cast by Rigging rendering the fate of #5 a moot quesstion.

Leaving the remaining YT #3

***

With a last ditch effort Yt 3 breaks free from the webbing. Ignoring the Ape the creature instead turns its wrath uopn the slaves nearest him, killing two more.


Rigging ac 19 hps 50/74  d20+13=31 11d6(2+6+1+1+5+6+3+3+2+1+5)=35
Wednesday April 11th, 2007 5:02:31 PM

Rigging sighs in frustration as #3 kills off two more of the slaves. "These creatures only deserve our scorn and death." The mage raises his hands once more and another cone of cold leap from him and strike the abomination. Rigging tries to avoid the last remaining human.

Cone of cold does 35 or 17 points of damage. Reflex save of 20

ooc Kent not that it matters at all but could the snake man rip himself out of the web and still get off a full attack need to kill both humans?

Mykael -- AC: 28, HPs: 6/59 (Haste)  d100=50 6d6(3+5+3+5+1+6)=23
Wednesday April 11th, 2007 6:52:13 PM

The determined Mykael screams the verbal part of his 'Lightning Bolt' spell in frustration and anger, as he casts the spell at the remaining Yuan Ti, making sure to not hit any humans or party members, even if the bolt bounces off of a cavern wall.

OOC: On friends computer, cant download the map, so I have no clue.

(Spell Failure = 50, success)

23 damage, Reflex save vs DC 17, for half.

(Haste = 6/9)

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2**, Bull's Strength, Knock
3: Slow, Lightning Bolt*, Haste


Appolo ac 27 Ap44.68 Haste greater Invisibility 
Wednesday April 11th, 2007 8:35:10 PM

Appolo look arouns and seeing only one enemy standing moves up alongside Valanthe"Well we made it through another scrap in one piece."He then sits down and takes a breather,while still invisible.

Ashira (AC28, HP 64/112) Protection from Fire (20 pts), Haste, Location P5 
Wednesday April 11th, 2007 9:03:08 PM

Ashira looks around wildly, something akin to bloodlust pumping through her veins. Seeing no more living Yuan Ti, she begins to breath slowly, calming herself. "Ok...what's our status report. Who's hurt? I'm doing ok. Val, Bart, Mykael how you guys holding up?"

Fiendish Apes - 2 total (SM IV #2)  d20+9=24 d20+9=17 d6+7=11
Wednesday April 11th, 2007 10:34:57 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 23(15)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Fiendish Apes move and attack the last remaining Abomination.

Ape #3
Hit AC 24
Damage 11

Ape #4
Hit AC 17
Damage 0


Cosmo (AC 20; HP 63/63; Str 5)  d20+5=23
Wednesday April 11th, 2007 10:37:13 PM

Active Spells:
Mage Armor: 10 hours
SM IV: 8 rounds
Polymorph: 10 minutes

Cosmo lands in the center of the cavern after the last remaining Abomination is defeated. He looks around and counts how many humans survived. He also looks around for any other exits out of the cavern.

Spot 23

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 5/9 
Thursday April 12th, 2007 12:38:34 AM

Nezamil blood courses with anger as he watches the last remaining snakeman slaughter the humans "By Domi will we'll scour this island for the last of those vile things......send there body parts thru that teleport devise as warning not to comeback or face the same fate " growls the 9'11" dwarf as he towers over the recently landed halfling mage nearby

"everyone ok ?" barks out Nezamil

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val

Bart Ac 27 hp 40/86 haste resist energy fire  d20+14=33 d20+14=24 d10+17=22 d10+17=24 d6=4
Thursday April 12th, 2007 1:23:42 AM

Bart spring attacks the last snake (at E3) making sure he makes a 5 feet movement AFTER his attack (ending in F2), so he knows his spring attack action is allowed to be made power attack+4 (crit ac 24 for 22+24+4shock)
Still find it not coorect staing bart makes a springattack includes the fact that bart makes a few steps backwards until now it was never a problem

DM Kent 
Thursday April 12th, 2007 8:35:19 AM

Between ice, lightening, apes and attacks the last YT is literally decimated. And through out all of this the humans slaves have continues digging into the dark coal like rock, not even paying attention when their fellows were slaughtered beside them.

The Swords regroup in the center of the cavern to check everyone's status before deciding what to do next. Except for Cosmo who starts looking around for some other possible exit that they didn't see before. Looking throughout the entire cavern takes him a while, but after several minutes he does find a rectangular area of rock that is slightly different in color than the rest of the cavern.

Val AC 19 HP 64/ 127 (18 subdual) (Haste, Freedom of Movement) 
Thursday April 12th, 2007 9:37:14 AM

The healing magic courses through her disrupting her shot. The pain lessened and an arrow popped free of her body, but only one. It didn't hurt to draw breath anymore so that was a good thing. She was down to resting on both knees now, one hand supporting all her weight as she struggled to return her bow to its enchanted pocket. Val turned and rolled onto her back, glad to be laying down. She took hold of an arrow and grunted as she tore it free, sending a squirt of blood into the air.

Rigging 
Thursday April 12th, 2007 1:49:41 PM

Rigging will look on in satisfaction as he sees the last snakeman slump in death. He will move over and do a detect magic to scan the area for magic taking a close look at the slaves to see if they are under some kind of enchantment.

"Mykael and Cosmo please check out the slaves and see if you can get them to stop digging. Nezamil, please tend to our wounds, who knows if this battle is done.

Ashira and Val, once you have been healed, check out what Appolo has found. Looks like another entrance or exit. Appolo you check the area for traps while you are waiting, but don't rush ahead. Don't want to lose anyone now."

Rigging will also take a hard look at the Yuan-ti dead to see if they have any magic. He will start looting some bodies to see if they have valuables.

Cosmo (AC 20; HP 63/63; Str 5) 
Thursday April 12th, 2007 7:54:08 PM

Active Spells:
Mage Armor: 10 hours
SM IV: 6 rounds
Polymorph: 10 minutes

Cosmo walks over to the wall where the discoloration is. He calls over his summoned apes to him by the wall.

"Should I have them try to break through?"

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Mykael -- AC: 28, HPs: 6/59 
Thursday April 12th, 2007 9:24:39 PM

Mykael moves in, the frustration is playing out in a combination of misty eyes and an angered heart.

He moves up beside the last human slowly and carefully, eyeing the fallen humans as he goes. Quickly sticking out a hand, he stops the only human remaining from lifting his pick axe. Looking into his eyes, he plainly states, "The snakes are gone, you can stop." He looks for recognition in the humans eyes.

Ashira (AC28, HP 64/112) Protection from Fire (20 pts), Haste, Location P5  d20+12=21 d20+11=18
Thursday April 12th, 2007 10:00:20 PM

The ranger nods in acceptance. Feeling capable enough to go in her current state, she waits for Val and then heads over to Appolo. She give the area a thorough examination. (Spot=21, Listen=18)

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield) 
Thursday April 12th, 2007 10:38:49 PM

Disgusted to see the other humans that have been killed, Ari see what else he can help with.



Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 6/9  d8+11=16
Friday April 13th, 2007 12:02:18 AM

Looking about the battlefield Nezamil waits till the right moment before touching his anvil holy symbol " heal these couragous souls "rays Nezamil (spontanously casting cure mass lightin place of flame strike)(d8+11=16 cured to all)

(casting on any wildcard wounded and any wounded humans)

Towering over the Val as she lays on the ground " you ok ?...do you have more then flesh wounds " asks a concerned Nezamil

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Val AC 19 HP 64/ 127 (18 subdual) (Haste, Freedom of Movement) 
Friday April 13th, 2007 9:34:59 AM

"I think I'll be alright. I just need a moment to catch my breath. There are quite a few arrows here that need pulling out and it hurts quite a bit."

Appolo Ac27 Haste +4 Hp60/68 greater Invisibility 
Friday April 13th, 2007 11:16:59 AM

The invisible Appolo sits on the ground resting an d looks up at Nezamil,then at val"i think she needs more healing and so does Mykeal."His voice rings."Looking around"No traps around here boss except the one Bart and I triggered when we entered.We're pretty banged up and got more people to take care.May I suggest we make a quick exit and get these people moving back to the ship or something."

DM kent  d100=1
Friday April 13th, 2007 6:23:43 PM

Rigging "looks" around at each of the YT and ultimately find two bows that are at least masterwork along with three other bows. five shortsords and whips and five nice longswords of at least master work. Near each work group there is a bucket each of which is filled to some degree with daimonds. The workers when touched flinch and will cautiously look up at Mykael. Their eyes look glazed over as if they have been drugged to a dull stupor.

Apollo joins Cosmo at what appears to be a hidden door and declares that it is trap free.

Cosmo has the apes try and bash it in and it doesn't take much and soon there is a smaller room visible through the door. Inside the room are three chests and 4 small sacks.


Mykael -- AC: 27, HPs: 22/59 
Friday April 13th, 2007 6:50:19 PM

Mykael slowly takes the pick axes from the hands of the humans.

"Follow me," he states calmly, but firmly enough to get recognition and action.

As the all the loot is grouped up, Mykael comments, "I can cast a spell that will create a floating disc to transport all of it. However, it will only last for a few hours."

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2**, Bull's Strength, Knock
3: Slow, Lightning Bolt*, Haste


Rigging 
Friday April 13th, 2007 9:30:12 PM

Rigging smiles when he sees the secret room with the treasure. He will hold anyone else from going in so he can check it for magic and magical traps. He will first study the doorway itself and then the room, finally concentating on the chests and bags. If nothing comes up, Rigging will give Appolo the go ahead to check them out for traps and locks and to open them up.

Rigging will then collect the diamonds from the buckets to the ones he has collected from the various temple explosions and the one ones he found in the baskets.

"So Appolo, what did you find in the chests. Cosmo check out the room, we still need to find out how they snakemen are controlling that giant sea snake out in the bay."

Bart hp 56/86 
Saturday April 14th, 2007 3:23:09 PM

Well Cosmo it looks like you did find the big prize. Bart leaves them for now and trys to help the former slaves, see if can get them out of their dream state. Hi I'm Bart you are free now, your masters are dead. We will help you to get back to a village where you can rest and gain strength

Cosmo (AC 20; HP 63/63; Str 5) 
Sunday April 15th, 2007 12:16:53 PM

Active Spells:
Mage Armor: 10 hours
Polymorph: 10 minutes

Cosmo thanks the apes for their service as they pop back to their own plane of existence. In his Sprite form, he flies around the chamber, looking for anything of interest. If he finds anything he will let the group know, otherwise he will move back to the doorway and wait (Rod of Maximize in hand).

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 7/9  d8+11=17
Monday April 16th, 2007 12:28:55 AM

"Captain what shall we do with all the people" as Nezamil points to all the still working slaves " do you have a spell to dispel what magic controls them ?" inquires the dwarf

Again the large dwarven cleric prays "Domi heal my friends....my brothers and sisters "(spontanously castinf cure mass light)(d8+11=17 cured to all)

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Rigging illegal post  d20+11=21 d20+11=23 d20+11=21 d20+11=12 d20+11=19 d20+11=27 d20+11=24 d20+11=23
Monday April 16th, 2007 9:48:51 AM

Rigging will listen to the tall cleric and say, "I do have a dispel magic handy and I am willing to try it, but they might be drugged and not under the influence of a spell. If that is the case, you might have to nuetralize the drugs with your divine magic"

Rigging will have all the surviving slaves gathered into one group and cast a dispel magic on them.

Rolled 8 times to affect the spells on them if necessary. Not sure how many slaves are left.

Appolo  d20+8=24 d20+10=23 d20+10=21
Monday April 16th, 2007 11:21:29 AM

Appolo walks into the room and checks the area and treasure for traps and locks if he finds any he will attempt to unlock and disarm.He then reports waht he finds."Boss lets' get this stuff and get out of here.We really do need to get back to the ship got close 600 people there waiting."

Search 24 Open lock21 Disable Device23

Ashira (AC28, HP 81/112) Protection from Fire (20 pts), Haste, Location P5 
Monday April 16th, 2007 12:22:37 PM

Ashira thanks Nezamil for his healing. While waiting for the others to finish up their examination of the other room, she looks over at Mykael and the slaves. It wasn't all that long that she cared for other people like he does. What has happened to her? Ga'al and the heartseed.... No, it was too easy to blame other people and push off her anger. To be sure, that event had gone a long way in shaping who she was. But there was something nibbling in the back of her mind... How 'bout you? How have you chosen to respond to this? Never one for philosophy, Ashira shakes her head. That was definately a thought for another time and place...preferably in the distant future. She moves over to Val and puts a hand on her shoulder. "You want me to pull those out? The longer they're in there, the better the chance of them festering."

attendence report 
Monday April 16th, 2007 3:39:34 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val oxox?
Bart xxxox
Nezamil xxxxx
Mykael xxxxx
Cosmo xxxxx
Ari xxox?

good week people !!

? = still has time to post before Dm posts

Troglodyte Ari 69/72 (str -2)  d20=11
Monday April 16th, 2007 4:42:04 PM

Since someone brought it up, Ari looks over the slaves to see if there's any sign of drugs or other natural things that might explain their condition. (11 was natural role, just not sure which skill it might be)

DM Kent 
Monday April 16th, 2007 8:08:08 PM

Rigging checks out the hidden room for magic and finds nothing in the way of what appear to be magical traps.
* The two sacks radiate no magic at all.
* The first chest shows a faint aura of conjuration.
* The second chest is very well built and shows nothing of any sort of magical presence.
* The third chest is almost identical to the second, but there is the slightest aura of something magical but it is hard to tell if maybe it is spell residue or something else.

After herding the slaves together , Mykael takes a look at them and he is fairly sure there is nothing of a magical nature wrong with them. He then conjures up a floating disk.

Bart moves in with the slaves to try and rouse them up a little , but has no effect what-so-ever.

Cosmo releases the remaining apes and then continues to check out the cavern, but not finding anything else of interest finds his way to the entry a takes sentry duty.

Nez is also fairly sure that they are not under the influence of any magic and Ari takes a look and decides that some sort of drug or poison that will need to be either neutralized or work its way out of their systems is the cause of their discomfort. Nez casts another healing spell and all the slaves wounds seem to be vanish without a trace. They are more physically active and healthey but still glassy-eyed and docile.

Ashira gets introspective and then pulls the rest of Val's arrows out just before Nez casts his spell.

Apollo gets to work checking things out and finds that there are no traps on anything.

The sacks turn out to contain more diamonds, bringing the party's diamond total to near a butt load.

The chests however prove to be a bit more challenging, for a second or two as he quickly opens each.

Chest one has five rows of ten, what look to be pale blue potions.

The next two chests once open reveal that they are lined with a soft gray metal on all sides.

Chest two contains:
1 amulet
1 headband
1 periapt
1 pair of gloves
and 1 nice pearl on a chain

Chest three contains:
1 single glove
Another periapt
and a mumified hand on a leather loop.



Ashira (AC28, HP 81/112) Protection from Fire (20 pts), Haste, Location P5 
Monday April 16th, 2007 11:20:55 PM

After all the loot is examined, Ashira offers to pack some out with her. Then she turns to Rigging. "Let's get out of here. We need to check on the Sword and finish up the repairs. And then we have some decisions to make."

Troglodyte Ari 69/72 (str -2) 
Tuesday April 17th, 2007 12:15:51 AM

Relaying what he has found, Ari helps with the distribution of the treasure.

"I'm not sure how long it will take for the drug/poison to be neutralized. But if someone has the spell ready?"

Rigging 
Tuesday April 17th, 2007 8:26:19 AM

Rigging takes his share of treasure and says to Mykael, "Looks like you are going to have some work to do in the future. Your first order of business is to identify the value of all these gems when we get back to the Sword."

Rigging will be sure to collect any weapons he sees as well as the gems, knowing the refugees will need weapons in the future.

"Nezamil and Mykael have sheepdog duty to make sure that these exslaves don't wander. I want Appolo and Ashira on point with Val and Bart in the rear. Both groups should have about 25' of seperation. I will take top duty since I can still cast an overland fly spell. Cosmo, and Ari. I want you with the refugees as well but not herding so much as guarding our flanks."

Rigging quickly writes a note telling Thomas of their success and ETA and hands it to Swirl. He then casts his spell and takes off into the air calling Swirl to him. "Nice day for a fly buddy. I will do slow circles around the group below looking for trouble. You take this note to Thomas and let him know we are coming.

Once Rigging has cleared the treeline he will take a good look at the volcano to see if it is still erupting.

Val AC 19 HP 81/ 127 (18 subdual) (Haste, Freedom of Movement) 
Tuesday April 17th, 2007 9:57:13 AM

Feeling better now that the arrows are out and the last wave of magic further healed her deep wounds. The bad thing about arrows were they hurt worse when pulled out. Val moves to the back of the line where she decides to stick with her bow instead of the heavy flail. This way if there is trouble at the front of the line she can still do something.

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 8/9 
Tuesday April 17th, 2007 3:54:22 PM

"ok Captain"

The big dwarf will gently herd the ex-slaves along with Mykael....keeping the buffer zone requested by Rigging

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Appo ac 23 Hp60/68 Invisible Haste +4  d20+17=19 d20+10=20 d20+9=24
Tuesday April 17th, 2007 5:47:13 PM

Appolo moves quickly toward the exit"Ok let's go.Let our new friends carry the loot.I don' want to be wieghed down if we run into trouble."He says just before he sprints down the tunnel back the way we came.

Move Silent 19 Spot 20 Listen 23

Mykael -- AC: 27, HPs: 39/59 
Tuesday April 17th, 2007 7:21:48 PM

Mykael helps to load the chests and loot on the disc.

"I suggest you wait to try and neutralize the drug. We may have more important use for your magic before we make it back to the ship. And we are not sure how they will react once they are no longer under its effects. Since we dont know how long they have been under it. If its been a long time and we dont know how much they know or remember, a time lapse or ill effects from the drug may cause them to act irrationally. It would be better, in my opinion, to help them after we have them under that safety of the ship and among others they may know."

Mykael keeps track of the slaves and moves them along with the group while the disc magically follows him.

Lets go Ghem, another walk through the jungle.

(disc holds up too 600lbs)

Floating Disc: 6 hrs

Cosmo (AC 20; HP 63/63; Str 5)  d20+7=19
Tuesday April 17th, 2007 7:41:49 PM

Active Spells:
Mage Armor: 10 hours
Polymorph: 10 minutes

As the rest of the group gathers up the items they found, Cosmo will try to figure out if there is more to the cave system that needs to be explored (knowledge check 19).

Otherwise he takes his place in line as the group makes its way back to the surface.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Heading for Home?


DM kent 
Tuesday April 17th, 2007 8:58:25 PM

Rigging sends Swirl off with the note to Thomas and then issues marching orders which are smoothly and effectively carried out. The slaves willingly carry what ever is handed to them though they don't move very quickly. In fact, you figure at the shuffling rate they are going the 3-4 hour journey to the bay is probably going to take about double that.

In any case you figure that even with a stop for something to eat for lunch you should be back by dark. That is of course as long as you don't get lost....

:>P

Which way are you heading and how are you choosing your way?

Bart 
Wednesday April 18th, 2007 2:17:06 AM

The strong Bart carries his load of the treasure Rigging we have to give a part of the treasure to the freed slaves, they have worked for it.
Bart helps the former slaves where he can. Encouriging them trying to get them walk faster.

Val AC 19 HP 81/ 127 (18 subdual) (Haste, Freedom of Movement) 
Wednesday April 18th, 2007 10:01:58 AM

"Let's not forget that freeing the slaves cost us quite a bit. We are in a war people and war's aren't cheap."

Rigging  d20+11=30 d20+5=8 d20+7=26
Wednesday April 18th, 2007 11:30:29 AM

Rigging circles around the group looking for trouble, possible ambushes and the best path to take to get back to the Sword. Swirl will do the same, reporting any findings he get with Rigging who then passes them on to the group.

navigation roll of 30
spot roll of 8
swirl's spot roll of 26

When Rigging hears Barts comments, Rigging will respond. Bart I don't mind sharing some of the gold with the refugees but we will take the lion's share. Of course we will also be providing them transport if they want to leave or jobs and partial interest in the mines if they want to stay.

We have a huge amount of expenses coming up since we have already lost 2 ships by all reports. Don't forget we are supposed to be sharing with the govenors and other investors, but that is down the road a bit once we get the colony set up. Still, I consider the loot ours by combat. We were the ones taking the burns and bruises for it and we are giving the refugees their lives back."

Nezamil 
Wednesday April 18th, 2007 1:36:25 PM

Nezamil helps guide the ex-slaves in following Appolo's and Ashira's footsteps.....adding words of encouragement along the way

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val



Appolo Invisible  d20+10=22 d20+8=11
Wednesday April 18th, 2007 8:10:15 PM

Appolo leads the way back to the ship>He follows thier map and any imformation thart Rigging comes up with.While keeping an eye out for trouble.

Spot22 Listen 11

Cosmo (AC 20; HP 63/63; Str 5) 
Wednesday April 18th, 2007 9:35:07 PM

Cosmo is glad to be out of the caves. It is quite depressing to be below ground and not outside. But then again this the volcano and the humidity isn't exactly paradise either.

"Rigging, I can teleport back to the ship with the most injured miners if need be."



DM kent 
Wednesday April 18th, 2007 9:36:00 PM

Between the map, Riggin and Swirl a route back to the temple and then through the woods is found and the six hour return journey, while slow passes uneventfully. It is just turning dark when you arrive back at the beach.

There are several large fires burning whole bunch of tents, lean-tos amd other temporary shelters covering the beach and very nearly blocking the route to the Sword.

There are large groups of people hanging out around the fires, doing what people do and doing it loudly.

That is when it hits you. The Sword is no longer where it was when you left.

Ashira (AC28, HP 81/112) Protection from Fire (20 pts), Haste, Location P5  d20+12=27
Thursday April 19th, 2007 8:32:33 AM

The ranger looks around the landing, very concerned. "And where in the seven seas has the Sword gotten off to? It's not like she's a skiff and can just get washed out to sea!"

Gruffly make her way through the crowd of people, Ashira tries to locate Thomas in order to get down to the bottom of things (Spot=27).

Appolo Ac 23 Hp 60/68 
Thursday April 19th, 2007 11:25:45 AM

Appolo arrives afew minutes after Ashira and moves throught the crows.Looking around he quickly becomes extremely angry when finds the ship gone"OK You @#$%$!! WHERE IS OUR @@@URRRR SHIP?!!!"He yells etremely loudly as walks toward the nearest group of poeple findling abucket of water and throwing it on the fireHe is clearly pissed off"IRepeat WHERE IS THE SWORD?GRRHe half yells half growls.His eyes are bow grey it now clear that he is getting close to slicing some one up."He stand there tall covered insweat and grime his haoir having come undone hangs about him in a mad tangle.He looks more likeanharbinger of death thena man.

Bart 
Thursday April 19th, 2007 12:27:07 PM

Calm down im worried as hell too, but maybe it is out for a test... i hope....

Ari 69/72 (str -2) 
Thursday April 19th, 2007 2:13:50 PM

Ari does his best to help out with the procession as they head back to the ship.

Once the destination is reached Ari looks on with concern as he realizes that the Sword is gone. Then he looks on with unabashed horror as Appolo appears to go off the deep end before finding anything out.

I wonder how this will play out

Rigging 
Thursday April 19th, 2007 3:48:53 PM

Rigging darts higher into the sky looking for the ship with the remains of his overland flight spell. He isn't panicking yet assuming that the ship has been repaired and floated in the bay. He doubts that Thomas would allow the ship to be stolen.

He can't help himself and smirks before saying, "What's the matter Appolo? Don't you like it here? Face it, but this snake infested island is going to be our new base of operations and we are going to be spending a lot of time here."

If Rigging doesn't spot the ship, he will fly towards the village and land and ask politely where the ship might be. Once he gets that answer, he will inquire to everyone's health and start greeting some of the colonists.

Nezamil 
Thursday April 19th, 2007 3:52:10 PM

The 9'11" dwarf smiles as he see's the crew enjoying themselves "heh....a cookout....and i'm starving "

Looking at the empty place where the Sword was beached and repaired he then turns and looks out to where 's now anchored "it's all fixed up !!!!....sweet !!!....well done lads !!"

Nezamil then guides the ex-slaves he's escorting to a spot and see's to there needs.....getting them food and water after the long walk from the mine.

Spotting Appolo blowing his stack about the ship the dwarf just laughs heartily and waits till he spots in anchored offshore.

Finally Nezamil sits down and grabs some food and drink .....relaxing on the beach " i can get used to this " grins Nezamil "with most of the snakes gone this place is a lot safer.....i have no doubt there's a few stragglers on the island someplace but we'll track them down.....could be a job for Romeo "

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)



Mykael -- AC: 27, HPs: 39/59 
Thursday April 19th, 2007 6:17:59 PM

On the trip, Mykael decides this may be a good idea to voice a plan.

"Rigging, we have yet to find any way the sea snake is controlled. If its controlled and free, it will still give us problems and if not us, others. We need to kill it. I think I have a plan."

"We lure it into the cove with summoned fish. Once inside, Nez and the more skill mages can seal it in using Wall spells."

"I dont know if it can move on land, but it would be in our element now, and we can hammer it with distance spells and weapons, if it comes out of the water to fight or to escape."

"I dont believe there is enough room in the cove for it to get enough speed going to jump out of the water and therefore escape. Therefore, it would be trapped and either choose to fight us or try and climb over a wall."

"Once the snake is dead, we burn the corpse and dispell the walls. All done."

"I think the sea snake should be our next priority. Since it seems the Yuan Ti, have retreated."

"Opinions?"



Cosmo (AC 19; HP 63/63; Str 5) 
Thursday April 19th, 2007 7:19:24 PM

Cosmo is amazed at all the activity that is going on by the ship. But then where is the ship he thinks. We watches a some of the wildcards go off in search of the ship.

Cosmo looks around for a familiar face from the crew. He especially looks for the wizard that Rigging apprenticed to him.

"Mykael I can polymorph people into sea creatures that can fight the snake also."

Val AC 19 HP 81/ 127 (18 subdual) (Haste, Freedom of Movement) 
Thursday April 19th, 2007 8:28:01 PM

Val drops to her knees and laughs. All she was looking forward to was some good wine and an evening with Melonie. Now their ship was gone and with it the rest of the crew. "May Gargul take us. Let the gods sort all this out."

DM kent 
Thursday April 19th, 2007 9:46:30 PM

As Apollo goes off on some poor traders and sailors that had not been there when the Swords were here last and scares the heck out of them, almost to the point where they can't answer, but manage to point out into the bay.

Ashira can't seem to see Thomas anywhere.

Rigging goes up higher and once over the tops of the trees he sees the familiar sight of the Sword's masts just around the bend of the shoreline. She seems to be simply floating there at anchor. There is a flurry of activity on board as it seems one of the ships boats is being lowered and a crw is dropping down to man it.

Mykael and Cosmo try to plan out some ways to counter the sea snake on their way back.

Several minutes later the ship's boat makes its landing on the beach and Thomas comes hurrying up.

Val AC 19 HP 81/ 127 (18 subdual) (Haste, Freedom of Movement) 
Friday April 20th, 2007 10:55:50 AM

Val climbs back to her feet wondering just what else could happen. Nearly dying more than once was eventful enough for her. Dealing with the giant snake right now would be just too much.

Bart 
Friday April 20th, 2007 12:10:41 PM

Mykeal i had a plan to deal with the seasnake, I already toldyou a couple of days ago. We khave to make long sharp poles thet can reach underwater far enough to puncture the snakes skin. we can also attach sharp point to the hull so if the snake attacks our ship it will dammage it self

Appolo 
Friday April 20th, 2007 4:17:30 PM

Appolo just turns and walks inthe direction he is pointed to and waits while the boat is rowed to shore.He will let Thomas give his report and Rigging do the talking.He is still not ina dood mood.

Nezamil 
Friday April 20th, 2007 7:33:48 PM

The 9'11" dwarf peers over the crowd and watches the longboat come to shore " ah there's our crew......good to see them ......and everyone here is in good spirits......i think we should be able to get a good nights rest without too much worry about the snakemen

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)



DM kent 
Friday April 20th, 2007 10:21:10 PM

Thomas looks a bit harried and worn as he stops in front of Ashira and waits for Rigging to descend. Welcome back. I hear you have been a bit busy. Should I be concerned about all that smoke we see, coming from the north?

Romeo and some of the others say that it is nothing to worry about that it happens every 6 months or so and that each time the majority of the Snakes leave the island for a week until it settles back down...

Rigging 
Friday April 20th, 2007 11:00:16 PM

Rigging lands and gives Thomas a hug, thumping him on the back. "You did an excellent job in getting the Sword repaired. We are hoping that we have stopped the snakemen from coming back having disabled all of the pyramids. I am sure there are some stragglers but hopefully they are done as an effective force on this island."

Rigging askes for a the status of the ship and crew. He then askes about who is leading the colonists and what Thomas's thinks that should be done next to get things up and running here.

Once the leaders of the colonists are identified, Rigging will make sure to meet them and introduce the other Wildcards. He will suggest that most of the six hundred get off the beach and move to the nearest village about an hours march away.

He then gathers the other Wildcards plus Thoms and brings them out to the ship to help inspect the repairs. He will call a meeting in his cabin and ask, "I think we need to stay for a couple of days to make sure that the scene is settled down and the colonist and refugees get settled in. We need to organize them housing, food collection and eventually getting this colony set up."

Seeing Val's and Ashira's almost identical looks of impatient, Rigging holds up his hands and say, "I know that you want off this island and I too am ready to head back to civilization but we made a deal with those colonists and we need to see it through."

Rigging looks at Bart and points at the figher, "I want you to take the ship's carpenters and start looking at the housing situation. We need to figure out the best way to temporalily house all of these folks, but we also need to figure out how to organize a town for future business and living space. Bart I want you to organize the work force. Cosmo, I want you to help him put also do a survey of possible townsites relative to the harbor."

Rigging turns to Ashira and Nezamil. You two are in charge of food. We can't leave these people to starve. We need to figure out what they can harvest short term in both plants, local game and fish. Ashira, you are in charge of the game and Nezamil take care of the local possibilites of fruit and other edible plants. Check with the colonists and see who has skills in this area and recruit them."

Rigging turns to Appolo and Val. You two are in charge of security. Recruit a guard force. We know this island still has nasties on it. They have to be able to defend themselves.

Mykael, you are in charge of the mine. Talk to the locals and find out who can mine those diamonds. First I want you to inspect the stuff we took and let me know the values. We need to figure out how we are going to control this source of wealth in the future. Obviously we own the mine since we are claiming the island as our new base but we need to come up with a fair plan to share the wealth so no hard feelings come up.

I will try to get a feel for the local leadership. We are going to have to leave someone behind in charge. Maybe appoint a council. Anyone have any opinions?"

Ari 69/72 (str -2) 
Saturday April 21st, 2007 6:09:38 AM

"Do you want me to make some local contacts within this group?"

Mykael -- AC: 27, HPs: 39/59 
Saturday April 21st, 2007 1:33:47 PM

Mykael pulls Bart aside before the meeting. "I heard your plan and was waiting on the captain's reply, however, since he hasnt, I will offer you my opinion."

"I think it could work as a last resort. We would be fighting the snake in its element, not a good idea. Also, the ship barely handled the assault of the snake before, if the snake rammed the ship with a hull fitted with poles to harm the snake, it could get stuck and thrash the ship to bits. Then ones on the hull would have to be break off poles to prevent that. I just prefer to fight the snake on our terms, if it is possible."

---------------------

In the meeting Mykael listens as he plans are decided and he nods his acceptance of the task he was assigned.

"Captain, I truly like the possible fairness of a council. However, this is our colony and islands. If the council decides to work against us, dealing with a group will be tougher than just a magistrate. Proving and illustrating the corruption of a council is harder to show and believe, than a single person or two. I would suggest a Magistrate and perhaps 2-5 magisters below him. That way the Magistrate has power, but there are people of some power under him to keep him in check."



Bart 
Sunday April 22nd, 2007 9:52:15 AM

You have a point Mykeal, but we need potions or rings of free action and waterbreathing to fight it on our terms.

Thomas, did you saw the big seasnake? Is it gone?

If this will be our new base of operations, we have to see where we an build the harbour. We have to survey this area the depths the entrance from open sea and so on. Can you help me with that Ashira?
Maybe Romeo knows a better sport to build a harbor.
Until that time we can build small houses and tents.

Rigging sent the leaders of the colonist to me, they must have craftsmen that can help this town starting. Wait i will ask for myself. Bart goes and searches the leaders.

Nezamil 
Sunday April 22nd, 2007 11:03:16 PM

"aye Captain i'll get on that .....i'll have a talk with Romeo...he knows what is edible and what is not.....he might also know how to detox the newly freed people"

" I think we should gather whoever is the spokesmen of the colonists together so we can all question them at once....makes it simpler and efficient"

"As for governing the island ....let us not forget Romeo and his family...plus all the newly freed people....we must give them a say in what happens .....they have payed a terrible price under the reign of terror of the Yuanti"

"we also need to build an infrastructure so an economy can grow .....if we build the main structures everyone else can build cottage industy's off that...this way we maintain control while allowing free choice and hope for a better future for everyone else "

" we can each choose an area of the economy and infrastructure to build.....should be an intresting discussion to say the least "

OOC: (kent as night falls Nezamil will cast his remaining spells as spontanously cures to heal the party, if you need me to roll i will,should easily be able to cure everyone back to full health )



Ashira  d20+12=25
Monday April 23rd, 2007 8:24:45 AM

The ranger nods at Rigging's order. Taking a net from the Sword, she strips down and gets straight to work setting up her fish traps. (Surv.=25) As she works, she thinks through the problem of the sea snake. Neutralize poison...big spears...a couple of walls of force...

Appolo  d20+10=29
Monday April 23rd, 2007 3:10:25 PM

Once they reach the ship Appolo immediately heads for his quarters and strips down completely.He then wraps himself ina blanket and heads up top walking to the back of the ship.He drops the blanket and dives off the stern and into the lagoon witha bar of soap in his hand.Appolo wahes up and swims forawhile until he gets all the blood and grime off of himself.He pays particular atttention to hi overly long hair.

When Rigging holds his meeting ,he will notice Appolo is not there.

When Ashira jumps into the water to set her traps,she finds a naked Appolo already swimming around.

Rigging illegal post 
Monday April 23rd, 2007 4:51:30 PM

Rigging will slap himself on the forehead and say to Ari, "Sorry old friend. I didn't mean to forget you. I want you to second me in my trying to organize some leadership with this crowd. I like Mykael's idea for a magistrate. It can't be any of us since I expect to be gone quite a bit but still, this colony is going to be ours. Can you and Mykael work some kind of government out between you. One that answers to us for the big items but can handle the day to day.

I was thinking something like a mayor who is in charge and then a council to advise him and us. Each council member will have control over one area.

councilor of war obviously taken by a fighter.
councilor of housing
councilor of food production
councilor of industry.

That sort of thing to keep things moving when we aren't here."

Rigging will be disturbed when Appolo isn't at his meeting. He goes looking for him and is even more upset when he sees Appolo frolicking around naked with his wife nearby. An evil grin
he points a finger at the water about 20' from Appolo and a cone of cold erupts from his palm striking the water and dramatically cooling it very quickly. (ooc Rigging won't do this if he thinks Appolo or Ashira could come to any harm by it) He will call out to the thief, "Just making sure that your ability to perform is somewhat limited when you are bathing so close to my wife!"

attendence report 
Monday April 23rd, 2007 9:32:10 PM

Dm Kent xxxxx
Ashira xoxox
Appolo xxxxx
Rigging xxxox
Val xxxx?
Bart oxxxx
Nezamil xxxxx
Mykael xoxo?
Cosmo xxxox
Ari xoxox

9 missed posts for the group !! we can do better!!

? = still has time to post before Dm post

posted by adm -Chris

Ashira 
Monday April 23rd, 2007 11:44:56 PM

Ashira watches Rigging's little display of jealousy with mirth. Sooo...the fires weren't dead, eh?? Looking over at the shivering Appolo, Ashira shoots him a mock look of concern. "I'd get out of the water if I were you, before he decides to turn you into a Appolocicle and use you as live bait for the sea snake!!"

Finishing up her work with the nets, she makes a mental note to make a private display of affection toward her husband in their quarters tonight. It had been far too long!!


DM Kent 
Tuesday April 24th, 2007 6:37:39 AM

(OOc sorry for the short and late post, had an emergency come up. I will post again this evening.)

Thomas looks around at Rigging and the others on land with a little look of concern in his eye, and then looks up at the rapidly decscending darkness.

Boss, why don't you all get something to eat and a good night's rest and I will get things arranged for tomorrow for your meeting with those who seem to think they are in charge. While you eat we can fill each other in on what has been going on over the last week.

Nezamil 
Tuesday April 24th, 2007 2:18:47 PM

The 9'11" dwarf will heal up his fellow wildcards with his remaining spells before heading to sleep " see ay all in the morning"

Ari 69/72 (str -2)  d20=2
Tuesday April 24th, 2007 4:59:36 PM

Getting the cue from Rigging Ari comments to Mykael, "But what do we chose the one person from? Leadership? Belief? skill set? Does he have the ultimate authority, or is he only a guiding authority over 4 others and his is the deciding vote in a tie? How do the 4 get represented, by district, by beliefs, by race?"

--

In order to collect some intel on the locals, Ari spends part of the evening drinking and carousing with any he can find of the mood. (gather info=2 (well... at least it's not a 1))

Val AC 19 HP 81/ 127 (18 subdual) (Haste, Freedom of Movement) 
Tuesday April 24th, 2007 5:23:37 PM

Not feeling like a swim, Val settles for a bucket of cold water dumped over her head. Drudgingly she heads back to her quarters where she removes her gear and bandages her wonds. When that is finally done she falls into a much needed reverie.

Rigging 
Tuesday April 24th, 2007 5:45:22 PM

Rigging will join Ari in his meet and greet role. When he gets a free moment, he will say, "I have never set up a government before but we need to be on the top of the pyramid. Maybe one of us needs to be the governor or high mayor or whatever you want to call it but the others below him have to have a fair amount of power to make decisions in his name while we are travelling."

Rigging won't focus on anyone person to long tonight but try to meet as many people as he can and make all feel welcome.

As he heads back to the ship, he will pull Tomas aside to get his impressions and to congratulate him on his keeping as many safe as possible.

He will then head back to his cabin and an enjoyable night alone in a soft bed with his wife.

Rigging the next morning will wake up and study his spells

Spell list to follow.



Appolo  d20+14=22
Tuesday April 24th, 2007 6:52:28 PM

Rigging sees that Appolo easily evades his cold spell as Appolo dives deep just the spell is cast.He comes up near Ashira"H e'll have to catch me first won't he big sister.Besides I think he's the one that's going to have to do the performing tonight.Don't you."He says witha wicked grin. The swims away.Heading for the side of the ship Appolo climbs aboard,not in the least worried about being seen.He finds his blanket dries off as much as possible,then heads down stairs with the towel wrapped around his waste.Appolo checks on Val and finds her in reverie.He thinks good she needs the restHe just stands there for a few and watches her rest,then moves on leaving w trail of water as he heads for his quarters.He find more towels and blankets and continues to dry his hair.He spends about an hour drieing brushing and combing his hair.Then dresses and heads up to the galley were he grabs a bite to eat and some rum.

Mykael  d20+1=17 d20+3=19 d20+10=17 d20+5=21
Tuesday April 24th, 2007 7:31:12 PM

Mykael will cool himself off, then he cleans himself and his gear.

That evening, Mykael makes the rounds among the refugees along with Ari and Rigging.

He brings Ghem with him, sometimes using the little dragon as a conversation piece or in a way to allow Mykael to look more approachable, since he is caring for a small creature.

Ghem, you may get alot of attention tonight. Please be nice. I am trying to learn all I can about these people. How smart they are, how much they know, and what kind of person and character they are. So keep your so listen closely and watch carefully to all that is going on. Let me know if you hear or see anything, but dont let anyone else know..

Mykael shows interest in all the conversations, and adds a few things here or there. He mostly listens, but will guide the conversation some, to try and learn a few things about all they have been through, where they came from, who they were/are, and personal beliefs, which include philosophical, racial, and spiritual.

He also takes note of how the refugees interact with one another, who has respect and what kind of respect.

He takes a special interest in both Romeo and his sorcerer friend.

(Listen = 17)
(Diplomacy = 19)

Mykael will hang pretty late, with any that want to chat. He will retire with enough time to get enough sleep to refresh his spells.

He awakes in the morning and studies his spells. Then he starts organizing all the diamonds they looted. He inspects for quality and appraises them for value. He takes a tally, of:

# of cut
# of uncut
# of each kind and there value
Total value of cut
Total value of uncut

(Gem Cutting = 17)
(Appraise = 21)

DM kent 
Tuesday April 24th, 2007 9:36:46 PM

Nez heals everyone up, with the exception of the missing abiliy points. (unless you have some restorations spells to use)

Much conversation is had about fighting the snake and setting up some sort of government.

Ghem does indeed make quite the impression and while he shows patience with all the adults, he actually lies down and rolls onto his side for a belly scratch when Mykael approaches a group of curious native children.

There is no real tension in the camp and though it is very obvious that there are factions that are staying together and not doing much mingling, everyoe seesm to be at peace with each other for the time being.

The only real feeling you get is that the group of Nobles is already beginning to get on everyones' last nerves.

Thomas sits with you as you eat and catches you up on what you missed over the last 4 days. It seems that two days after you left they were woken by the crashing of a ship against the rocks, little did they know it was realy two.

Apparently the two colonist/supply ships were set upon by The Ghost ship (the Dreadnaught) and its cutter and were about to be captured when the sea litterally erupted and this huge sea monster / snake began attack the ghost ship, which allowed them the chance to escape, at least so they thought. It seems the dreadnaught and its cutter either chased off the snake or managed to escape them selves and head back out to sea, for the snake suddenly was boucing the two merchant ships around the water like jester tosses balls through the air. Trying to flee and defend themselves as best as possible they ended up ripping out their keels on the reef and only managed to get ashore safeley with the help from the natives and the crew of the sword.

Once wrecked the snake seemed to have lost interest and gona away and a salvage operation began to recover supplies etc.

Romeo and his people were extremely helpful in getting the newcomers settled and taken care of. And over the last two days we scavenged actual ship timbers from the other two ships to complete and make the Sword's repairs, and with the extra hands to float her and turn her we were able to cut the repair time by at least 9 days. There is probably about 3-5 more days of finishing that needs to be done before she is truly seworthy again but it is mostly easy repairs and can be done while she is afloat.

There seems to be five different factions that have emerged from within the new arrivals.

The first faction is made up of the two captains and their crews. I think most of them are actually planning on staying here, though there may be a few that might wish to sign on with us. (60)

There is a military faction apparently run by Marshall Strongarm. He is a Centaur by the way. Ths contingent is the smallest but posssibly the most organized and dangerous.(20)

There is a merchant/trader faction that is apparently run by Master Trader Gerint Wirenose. He is the oddest fellow I think I have ever met. He seems to be part gnome and part dwarf. They are already trying to set up guild partnerships and recruit people from the natives. They are a bossy bunch but overall harmless. (40)

Then there is colonist faction headed by Smith Lareth. He is the broadest human I have ever seen. He is easily as wide as he is tall. But he is very affable and and willing to lend a hand with whatever needs doing. He and Romeo seem to be gertting along just fine. He is in firm control of the others in his group and nothing is done without his ok and knowledge. (120)

And finally there is a group of "Gentlemen" led by Lord Bascomb of Fargunia. He seems to quite the prissy type, but the others all seem to follow his lead. What's more is he actually has Jobe's share writ in his possesion, which gives his claim to leadership a bit more credence. He claims to have won it in some sort of contest. This group is already complaing about the food and the accomodations and trying to boss everyone around like they were the Lord mayor of Plateau City. (25)

All in all there are 265 from the two ships. That along with all the folk that have been pouring in from the villages and the ones you have sent we had near to 700 people here two days ago.

Romeo stepped in and started sending some of his people to the two nearest villages and so now there are the 265 from the ships, about 125 of the locals us and 70 of the most recent evacuees that you have sent us and of cours the children.



Bart 
Wednesday April 25th, 2007 1:21:35 AM

It seems the control is getting out of our hands. Still things has to be done. I will talk with Romeo if he thinks this is the best part of the island to start a harbor

OOC: Darain 
Wednesday April 25th, 2007 1:45:41 AM

Kent can I get the info on the diamonds we looted. As per in my post.

Also, what of the sorcerer friend of Romeo's?

Val 
Wednesday April 25th, 2007 2:18:32 PM

Val avoids Lord Bastion and the nobles. She's snapped at them more than once and really doesn't want to hurt them. Until they hear from Jobe that writ doesn't mean anything. For all they know he stole it and fled on the ship.

Val looks at the mass of people and sighs. They had the population of a large village without any of the resources. Not enough shelter, no reliable food source. She had the monumentous task of setting up some form of security. The problem as she saw it was unless each of the factions had an equal role those not involved would never accept it.

Nezamil 
Wednesday April 25th, 2007 5:21:53 PM

the 9'11" dwarf will mingle among the diffrent groups of people......greeting them and being friendly to all.

Nezamil will also invoke Domi's power to heal any ability loss to a fellow wildcard (will cast restoration on one of the wildcards)making sure he does it in full veiw of all the people ....letting Domi's name be hard for all to hear.



Dm Kent (addendum) 
Wednesday April 25th, 2007 6:11:58 PM

After closely inspecting the all the different diamonds the Swords recovered, Mykael is pretty sure that they all work out to a nice total value, rough and cut to around 99,000 gps.

(If you want a diamond by diamond break down I can do it, but it may take a day or so.)

Rigging 
Wednesday April 25th, 2007 6:28:34 PM

Rigging will call an officers meeting of the Sword including all the Wildcards anb also including the stranded Captains and the other ships officers from the wrecked ships. He will invite Romeo, he will invite the centaur Marshall Strongarm, the master trader Wirenose, Smith Lareth and Lord Bascomb. Before all of them assemble, he will pull Nezamil aside and ask him to cast a Detect alignment on the major group or at least a detect evil.

The meeting will be on the Sword in the officers mess.

When all arrive or all who are going to, Rigging will say, "For those of you who don't know me, my name is Captain Arrack Von Palin. I am the Captain of this ship and leader of the Wildcards who are trying to tame this island and start this colony which I am going to call Redemption after my ship.

Redemption is going to be a good name for this colony because this colony is going to be a place for people to get a fresh start. A place where all will live free. The charter for this colony was agreed upon by the Jack of Pirates, the Emperor of Aisildur, and the High Lord Mayor of the Plateau City. It is to be an open city where people are free to worship as they see fit and won't be forced into anyone religion.

Still we need to come up with a government for at least the short term to handle the problems. This is what I think should happen. I nominate the cleric of Domi Nezamil for the job of Govenor. He will be in office for 5 years where he can be replaced by people who have the shares in the company that is starting this endeveor after that time.

Below him will be a council to advise him and take over the actual day to day operations of the colony. This coucil will have 5 members and will be lead by the chief magistrate. He will be the judge for the colony on day to day affairs.

The next council seat will overlook security. They will look to the defenses of the colony and the day to day policing of it.

The third council seat will overlook trade. They will encourage commercial development and run the mines we have found.

The fourth will be concerned with food production and housing. Obviously important things especially to start. This person will be building our city.

Finally the last position will be the peoples position. Their sole job is to listen to the citizens and represent the common man.

Any questions so far or objections so far?"

Rigging will look to the Wildcards to make sure they are comfortable with this set up.

Appolo 
Wednesday April 25th, 2007 7:31:05 PM

Appolo listens to Romeo describe the situation then gets the some rest the next morning he shows up for riggings meetingin full battle dress everything clean,his hair braided and combed.The tall lanky piarete takes his seat and listens to Rigging.He says nothing and waits for the others to reply.

Appolo 
Wednesday April 25th, 2007 7:56:03 PM

Appolo listens to Romeo describe the situation then gets the some rest the next morning he shows up for riggings meetingin full battle dress everything clean,his hair braided and combed.The tall lanky piarete takes his seat and listens to Rigging.He says nothing and waits for the others to reply.

Ashira 
Wednesday April 25th, 2007 8:52:11 PM

The ranger nods at Rigging's assesment of the future government. He always did have a mind for such things. She looks around at all the candidates, wondering how much of their future is going to be wrapped up in these people's lives. She does, however ponder the notion of losing their cleric for the next five years. She looks over at the huge dwarf to gauge his reaction to Rigging's suggestion.

DM Kent 
Wednesday April 25th, 2007 11:55:19 PM

Those invited to the meeting, show up in good spirits, with Lord Bascomb showing up last, to ensure some sort of entrance.

NezHighlight to display spoiler: { the detect evil/ alignment spell shows no one of evil bent. Romeo NG, centaur Marshall Strongarm LG, the master trader Wirenose LN, Smith Lareth NG, and Lord Bascomb CN}

The only nose out of joint at Rigging's suggestions is, as you could have predicted, Lord Bascomb's. He obviously expected to be running the colony and while he is well bred enough not to challenge anyone over it during this meeting, he is definitely in a pissy mood by the end of the meeting.

Mykael 
Thursday April 26th, 2007 12:25:05 AM

Mykael listens in the meeting. He watches the non-Wildcards closely.

He sits quietly and waits for all to leave, while he contemplates on things.

Val 
Thursday April 26th, 2007 10:03:40 AM

"Bascomb you have some nerve. Not only do you act like more than you are you honestly expect to be given everything. You insult those that have died already as well as the blood we have shed to get this far. Oh I'd love to just snap you in half but the captain would frown upon such things. I tell you what, when the snakes come back next week or the week after you can stand on the front lines with the rest of us. Avoiding sword and fang would take you a lot farther than your going to get."

Bart 
Thursday April 26th, 2007 2:54:18 PM

After the very interesting meeting is over Bart aproaches Romeo. So what do you think of it? I didn't know riggings plan either bit is sounds good to me. Im not sure if i can stay this long at the island. Im looking for a good spot to build a proper harbor and wharf, is this bay the best spot on the island? Or do you know a better one.

Nezamil 
Thursday April 26th, 2007 5:26:20 PM

As Captain Rigging gives his speech the 9'10" dwarf will nod in acceptance at his nomination.

Concentrating his spell on the assembled group the Cleric of Domi will assess their reactions.

The big dwarf will also gauge his fellow Wildcards reaction to what has transpired.

Towering over everyone " we would like to hear everyone's opinion and idea's on this matter....it's very important that we all work together as much as possible"

Appolo 
Thursday April 26th, 2007 6:28:57 PM

Appolo sits quietly watching and listening.He nearly laughs out loud when Val jumps on Bascomb.Finally after everyone else has had his or her say Appolo speaks up"Oh one other thing.No Gods of testing.No followers of G'aal,Maetreus or Caeroldra.They are not allowed.Also I don't think Nez should be Mayor.No offence big guy.He'll be traveling with us alot.The Mayor and council members hsould be poeple who are here all the time.Of course The Wildcards are going to be sticking around for awhile,but when we do leave we will be gone for months at a time if not years.So the people running the day to day operations of this place need to be hear full time.I nominate Smith Lareth for Mayor and Marshal Strongarm for Vice Mayor.Any objections.He then sits back down and waits."

Rigging 
Thursday April 26th, 2007 6:47:55 PM

Rigging listens to Appolo's speech and steps forward again. Appolo, I understand your thinking but I don't agree with you. Yes Nezamil is going to be gone quite a bit from the colony and we are going to have to rely on the council to run the colony and build it to our dreams very heavily, but still it is our colony. We need ultimately to be in charge of it.

The council and especially the magistrate will bear a heavy load and will deal with the day to day running of things. I doubt that we will counteract their decisions but still I want the ability to do so if we see the colony going off in the wrong direction morally.

This is why a Wildcard needs to be govenor. I think Nezamil is well suited for the job in both training and temperment.

Still I would like to get to know the others before I nominate anyone else for the council. If you think you would be good for a job, please come see me and I will discuss it with you." Rigging gestures towards Nezamil and then all the Wildcards and says, "All of us want to get to know you. You are our future."

Mykael 
Thursday April 26th, 2007 9:14:57 PM

The tension is a little tight, so Mykael decides to try and ease it a little. With a smirk on his face, he jests, "So you are saying out of all the Wildcards.... you chose the dwarf. And he isnt just any dwarf but a frakking abnormally large one. I am not sure you understand the situation. We are trying to get this place up and running. Now most of us have been subjected to the sight of Nezamil eating. Would someone please tell me, how you expect to have a profitable colony with the dwarf eating all the profits?"

Mykael jestures somewhat wildly, to accent his joke and ensure that the non-wildcards understand it was just a joke.

OOC: Darain 
Thursday April 26th, 2007 9:37:33 PM

OOC: Kent... still didnt say anything about Romeo's sorcerer friend. The one we saved that Romeo was so concerned about. Figured he was important, since he was part of the storyline. Did we find anything about about him? His plans? Skills? Alignment?

Cosmo (AC 19; HP 63/63; Str 5) 
Thursday April 26th, 2007 9:55:09 PM

Cosmo nods in agreement at Rigging's choice of Nezamil for governor of the island. Given the circumstances of the island a powerful cleric is a good choice. However, Nezamil might not be the best choice as he will be away from the island for significant lengths of time.

"Rigging, I think Nezamil would be a fine choice for Governor, if we were to be on the island permanently. However, given the nature of the Wildcards, we will probably be gone for extended lengths of time. Possibly even over a year. It would not fair to the citizens of Redemption if their governor is not here."

"In your plan, the Chief Magistrate may end up being the most influential and powerful person on the island. He or she will be leading the counsel of 5 and I would imagine be interim Governor when Nezamil is off saving the world with us."

"How will these counsel seats be filled? How long will their term be? How can someone be removed from there counsel seat? Perhaps these issues need to be addressed also."

Cosmo quiets down and listens to the other ideas that people ahve.

Rigging "Illegal post" 
Thursday April 26th, 2007 10:38:41 PM

"Cosmo, your right. The magistrate is going to be the real ruler of the colony while we aren't here. The govenor is going to choose his cabinet. If Nezamil is chosen govenor then he will make the decisions.

The govenor can hire or fire his council or cabniet as he sees fit. Now the Govenor is elected and the only people who can vote are people who own shares in the colony. They either have to be here at the colony or send their proxy vote in. Right now that is all of us and the investors who bought shares when this venture was started. For now, I am proposing that the only people who can stand for election are us. If all of you disagree with me, then give me a better idea. Remember that this is a democracy though. On the outset we need to control this colony. We have to be its moral force and guidance. Otherwise what we are trying to achieve here will be lost."

Ashira 
Thursday April 26th, 2007 11:41:04 PM

The ranger watches the back and forth of the political discussion with mirth. Rigging was in charge, and there is not changing that. She really doesn't care about the appointment, but she won't let on to that.

DM kent 
Friday April 27th, 2007 12:20:20 AM

(ooc: Just Strongarm is a centaur. The rest of the colonists are a mixed bag 45% human, 15% gnome, 15% halfling, 10% dwarf, 7% 1/2elf, 5% elf, 3% 1/2orc. All of the natives appear to be humans.

Romeo's friend, Gerome, is still very much only partially comatose, as he is down 16 con points. While he can communicate for short periods of time he is very much worn out and tends to sleep alot. Though his physical wounds seem to be healed.)

******
After the Swords speak their piece there is a stir in the crowd as several people begin to move.

Marshall Strongarm steps forward and looks around at the assembled group. With a foghorn like voice, he begins to speak.

"I am hearing some interesting things being said here and I am all for a firm hand at the reigns, but I think I bear issue with the only ones being able to vote being shareholders AND the only ones being able to stand for governor being yourselves. And then the Governor, being one of you appointing the entire council. I believe you are likely to have some very surly people over the long haul and possibly are asking for open rebellion when disagreements come up and your people are the only ones able to and being the only ones, making the decisions. If you are going with a council, I would suggest that at first the major groups choose 2 possible representatives and then let the Governor choose one of each pair. As for the Governor's position, I agree that it should be a stakeholder, that holds that position, but I believe that Lord Bascomb does hold one of the writs, which should I believe allow for his eligibility for the position. If he can garner the needed votes. Though I am not sure that there is going to be any fair and equitable vote from someone's point of view."

With that he moves back out of the center, and the gnome Wirenose quickly steps forward. His voice is very reedy and sharp.

"The council should definitely not be appointed by the governor as that make them merely his lackeys. They should be chosen from the populace. We are here afterall to make a profitable enterprise for everyone, and that will not be possible if all the members of the council are beholden to a single individual."

As quickly as he stood he returns to where he was seated. He is replaced by Lord Bascomb, who surprisingly has steadfastly ignored the jibes sent his way by Val. His voice is smooth and almost oily, with a singsong lilt to it.

"It is disappointing to hear from those thought to be partners in this venture, that they believe that they and only they should be the primary and deciding leadership of a colony meant to represent a larger consortium.
I find myself wondering exactly what the Jack, the Emperor and the Lord Mayor would think of this decision. I could agree with this policy if we were talking about the running of your boat, but it is plainly obvious that you have little idea what it takes to start and run a colony of any size, let alone keep it growing and profitable. Surprisingly, I find myself agreeing with Masters Wirenose and Strongarm. If there is going to be a council it needs to be elected or appointed outside of the venue of the colony's leader. I also believe that it will be very important to not only include the ntives in our growth plans, but that they too should be represented in any government that we set up." With a slight nod to both Rigging and Val, he moves back to where he was sitting.

Almost immediately Smith Lareth stands up and actually looks surprised that he did so. he ducks his head for a moment and then His slow baratone rumbles out with likability.

"If the council is going to represent the interests of the populace as well as the shareholders. I think that the council should be as representative of the populace as possible. With that said, I believe that the governor should in all likelihood be one of the shareholders and that they should appoint the Mayor, who will be the leader of the council and someone who will remain with the colony. The rest of the council should be either voted on by the populace or two representatives from each major group including the native population and one should be chosen from each group by the mayor and governor together. The mayor and the council should serve for 3 years unless they need to be removed by council vote, want to resign or can no longer fulfill their duties." The governor should be able to be removed by a majority vote of the shareholders and council together, with the councils vote being equal to one shareholder.

As Lareth finishes speaking he seesm to be blushing and nods to Romeo as if inviting him up to speak as well.

Looking to Rigging for a moment he gets no major response either way and steps forward.

"Umm, well, I thank all of you for your thinking to include us in your colony as we already live here. I think that it will be very important for all of us to work together to make whatever happens work out."

He quickly makes his way to the back of the group where he was previously.

Just as everyone thinks that everyone who wanted to speak had spoken, a very weather beaten grayhaired man steps forward. Most will recognize him as the Senior captain of the two trade vessels that brought the colonists to the island. His name is Eli Wynd.

"Well, all this talk is fine and dandy, and I'm a not sure I ken all of it, howe'er as this is gon be a port city and a trade cen'er yore gon to need to include someone who has water sense on that council of yourn. Most of my boys and those of the Dark Lady are planning to settlen down heres with you and well, I ken we should be included in this here conversation."



Ari 69/72 (str -2) 
Friday April 27th, 2007 12:39:31 AM

Listening to everyone as they have their say, Ari shows a little annoyance as jibes are tossed back and forth between some of the various camps.

"What is important here. The Leadership, or what this colony is here for?! Should the leadership be held accountable for what the colony is to accomplish, or does the colony accomplish what the Leadership wants to do?

I for one would think that we first need to define what the primary purposes are for this colony, and whether any leadership has the ability to do anything that might be contrary to that.

How do our sponsors play in the colony and/or the leadership of the colony? Since they helped to get things going, I think they should be considered partners in this endevor and treated as such.

Just because Nezamal happens to be away from the colony does not mean he does not have the colony's interest at heart?! When a sailor leave on a trade route, or for any other reason, does he lose a say as to what his family should be doing? When he comes back does he try to undo all the decisions that have been made in his absence?

Just some things to bear in mind"



DM (addendum)  d4=2 d4=4
Friday April 27th, 2007 12:57:40 AM

With a night of rest, Ari and Cosmo both regain another ability point. and Nez uses a couple of lesser restorations and both are back to full fettle.

Val 
Friday April 27th, 2007 1:33:18 PM

This was why Val hated politics. She never got used to human cities. Never really felt comfortable in them. Maybe it was because she lived in the wilds most of her life. Maybe it was something else. Now she had to deal with the politics of a city. Deal with all the individuals that wanted their 'cut' of the pie. Before this was over there was going to be blood spilled.

Nezamil - Canidate for Govenor 
Friday April 27th, 2007 2:12:42 PM

Waiting till others have spoken Nezamil will again step forward " this is a good sign that we have people stepping forward to express their veiws....it's a good template for future discussions....but i think there is some confusion....we have no intention of leaving anyone out or placing any lackeys on the council.....but we need to start someplace.....if i may suggest that we appoint a few people to help us get started on a 30 day trial period......this way after 30 days everyone could vote on who shall be council members.....the 30 days will give canidates a chance to campaign for themselves and the citizens a chance to get to know and hear the canidates.....not to mention will give us 30 days to set up a voting systym"

The Big dwarf surveys the room as he talks making eye contact as he talks

" we need a sysytm that should be fair to all the citizens ....and one that will help build this island into a thriving community"

With a look at Lord Bascomb "i'm sorry that your disappointed.....you question our intregity in our decision making and our abililty to build and run this colony....and yet you won your writ in a gambling contest of some sort??.....not exactly qualifications to lead the colony." Nezamil makes eye contact with Lord Bascomb as he talks to him " but you have spoken up for the natives of this island so i say there is hope for you ..."looking back to the crowd".....we are willing to listen and include everyone's idea's in this process......we have heard many good idea's and we need to keep these lines of discussion open.....for we will face many challenges ahead...the most important part is we all need to work together on this and help each other out"

" i beleive this colony can be a place we raise our family's and have a bright and safe future for all"

" so let the discussions and idea's flow"

The Cleric of Ddomi will then stand back and let the discussion continue

00c: Nezamil will take several "restoration spells " to try and heal up Gerome the Sorcerer over the course of the next few days

Ashira 
Friday April 27th, 2007 4:43:16 PM

Noting Val's look, Ashira puts a restraining hand on the elf's shoulder. She whispers in her ear in elven "Easy sister. Though we both detest such mindless prattle, these types are needed. Life is more than just killing enemies. If this colony is to survive, then we're going to need oily people like this. Better to have them on our side than working with someone else."

Lines of fatigue creeping onto her face, Ashira pulls Val even closer. "Hey, what do you say we have a girls night out after this is all over? You, me, Melonie and Mary. We could go out for a swim and then get nice and toasted afterward."

Appolo  d20+8=26
Friday April 27th, 2007 6:23:09 PM

Appolo watches and listens intently.as things are discussed.He sees the look of consternation on Vlanthe's face and then over hears Ashira's comments to her.He smiles wickedly at ashiea and Val as if he knows something.He really could careless about who runs what.If they mess up badly enough he'll just have to kill them.Appolo for all intents and purposes is quite happy for the most part.He sits back and relaxes.

Lord Bascomb (conversational Post) 
Friday April 27th, 2007 6:51:11 PM

After Nez says his piece, Lord Bascomb rises again and addresses the cleric and the rest of the room.

"For some reason, I get the feeling that you all seem to think I want to run this colony. I have never said that I wanted the Governor's position, and the first I heard the thought was when it was mentioned by Marshall Strongarm.

As for how I have the share writ: Yes, I won it in a game of chance that started out as a friendly game and ended up not so friendly. However, I never asked for, or pushed any bet until it was thrust upon me. You make me sound like a bad person or one that can not be trusted, and yet you have never met me until now and know little if anything about me.

Yes I made some comments earlier that may have sounded harsh and critical, but those comments about my disappointments were solely based on words I have heard tonight, put forth by your own voices. I am but a simple man and expect that what I am hearing is what is being said."

Rigging 
Friday April 27th, 2007 8:47:08 PM

Rigging stands up and starts pacing with his hands clasped behind his back (Wildcards know that there is a speech coming) He says, "I know that everyone wants a say in the running of their homes. I can understand that and even applaud it but we don't have a home yet. We are sitting on an empty beach on a volcanic island whose waters are surrounded by dangereous shoals and populated by a giant snake with the taste for merchant ships.

I think we need to have a plan for the here and now and then a plan for when we have a city. First we have to survive. My friends and I just last night washed off the blood and gore of slain enemies who would like nothing better to use you as cattle. I am not sure if we have driven them off permanantly or they are coming back.

This island was given to us, the Wildcards to make into a base and a home with an expressed charter. That charter is to help free the people of Aisildur from the stain of the heartseed and give them back their free will. Already we are attracting enemies. You have seen them in those ships that attacked you before the snake did. I don't have time for these politcal games and won't play them.

I am the Captain of the Sword of Redemption and right now the only authority on this island. I have earned this responsibility by getting my friends, no my family, and my crew through hell and back. I have earned their trust and I hope to earn yours but for now you are going to have to take my decisions at face value. This isn't a democracy....yet. Someday...someday soon it will be, for I truly believe for our dreams to come true, it will have to be, but we aren't there yet.

Right now we are at war. We are at war with that damn snake that will kill us from lack of supplies, we are at war with that sun which will bake the skin off our backs without shelter, we are at war with the quads who are running that ship and who will gladly torture you into accepting a heartseed. We are at war with our hungry bellies. We have to much work to do."

Rigging points at Ashria and then at Smith Lareth. "I want you two together to facilitate getting enough food to feed this crew. We need a plan by tomorrow on how we can do this with the resources at hand on the island. Their seems like a lot of food but how long will it last?"

Rigging then points at Nezamil and Lord Bascomb and says, "Everyone is going to need shelter from the rain and the sun. You two work together to come up with a plan that makes the most sense. Do we want one localized base or several. Romeo if you could work with them as well since you know the island the best out of all of us.

Rigging then points at Bart, Val and then the centaur Strongarm. I want you three working on some defensive positions. Do we want fortifications? A militia? Take a poll and find our fighters.

Rigging points at Mykeal and Ari and then Wirenose. You guys are in charge of tapping this islands potential. We know we have the mine, but we need to take a look at the natural resources of the island. Eventually we are going to be looking to interact with the outside Wold. We will need things to trade or we will wither on the vine.

Finally Rigging points at the two merchant captains ands says, "You are with me. We need to look at the possible harbors, places where we might build some ships, and develop the life lines for this city.

Cosmo and Appolo don't think you are getting off without an assignment. You have the toughest jobs of all. You are the brains of our little operation. Everyone is going to have an opinion, a need, a priority. You get to make the decisions based on all the facts."

Rigging looks around at all of the faces staring back at him, some with anger, some with thought. This island can be a paradise but we need to make it into that. Right now figure this island is a ship and I am its captain but I know that for it to grow and become a paradise, I will need all of you. We all have the potential to get what we want. A base to build empires from, a place to retire and stare at the waves, a place to raise our children in safety, a place where we can fullfill whatever your dream is, but first we have to survive. You aren't slaves here and if you don't like it, I can arrange transport off the island...eventually but for now we all have to work together and survive.

Lets get busy people, I want those first basic plans to Cosmo and Appolo by the day after tomorrow. I want to launch the Sword after those enemy ships in three days, and I am still wanting to hear plans on killing that snake. Lets get to work.



DM kent 
Saturday April 28th, 2007 5:33:26 PM

It is about the exact time that Rigging finishes his assignments that the door to the room flies open and a woman with long gray hair strides in and stops in the center of the room and turning in a circle catches everyone's eye. She seems to stare deeply into your being, though each can see the total white of her eyes as she looks at each peron in turn.

From the back of the room you hear Romeo speak. "Lizeth, what do you do here. There is no time for your ramblings. There is ..."

Turning sharply at the sound of his voice, the woman briskly cuts him off. "There is always time to listen to wisdom, Romeo of the Sarced Oak. As well you should know.

Without another word she lifts her arms and her head tilts back. As her body begins to convulse, a full and deep male voice comes from her.

Keep to the straight and narrow,
Search both far and wide.
To find the right place, where safety abides,
Enemy and friend must live side by side.
For the day will soon come, when the sword is sheathed,
Decisions be made by those of good seed.
Then knowledge, through water, will rule on the land,
With those of the fire lending a hand.
The blind will help lead through alternative sight.
Though tis the one who is hoarse who will govern the fight.
The nose sniffs out falsehood and keeps others to task,
While working with Woldfire, in Domi's eyes does bask
Treasure the silent, keep them close at hand,
For sure as you breathe, they're the savior of man.
When the day turns to night with the sun in the sky,
The one who seems false will be shown true by and by.
Hear the tree, it is steadfast and able,
Helping to keep all at the same table.
If all this is done as it comes by and by,
Redemption shall flourish underneath sacred skies.


Ari 69/72 
Sunday April 29th, 2007 10:30:53 PM

Ari was ready to say something and get started with the job he was given. But then the interruption comes and Ari looks to Rigging to see what will happen next.

Just when we might be moving forward, we have to take time to unravel a prophesy

Ari does his best to locate pencil and paper and try to copy down what was just said to the Swords.

Bart 
Monday April 30th, 2007 3:01:49 AM

Bart was just starting to move to Val and Strongarm to discuss how they could organize their defence. Bart listens to the entity speaking through the woman's body. Which God could it be? I don't have a clue what he has said, speaking in riddles. Nez will explain it later.

Val 
Monday April 30th, 2007 12:05:25 PM

Val leans over toward Ashira and whispers, "I reall think we need that night out now. Things just went from bad to wtf and I'm stressed enough as it is."

Val turns to Bart, "Well that I don't know but if the voice is true then there is a place to start building homes but we haven't found it yet. Right now the nest thing I think we could do is build a wall between us and the forest. Oh and take that tree line back a good twenty yards. Really take away their advantage with arrows from the jungle."

Nezamil 
Monday April 30th, 2007 3:00:24 PM

Nezamil turns and observes the newcomer " a friend of yours Romeo?"

As Lizeth breaks into verse the big Dwarf stays silent taking in the context of her crytic message

Afterwards " intresting poem Lizeth.....is there anything else we can help you with ??....perhaps you can help enlighten us on what it means"

Rigging 
Monday April 30th, 2007 3:44:18 PM

Rigging sighs as he listens to the poem. "Why is it always riddles?" he asks into the air.

"Romeo, I am assuming that you know this woman, how she got onto my ship, without the guards notifing me, we will ask in a minute. Still you have earned our trust, if you vouch for this woman, then I will take what she has to say to heart. I am just hoping she can explain it to me."

Ashira 
Monday April 30th, 2007 4:04:18 PM

Ashira's eyes glance back and forth between Romeo, the prophetess and Rigging. "Uhhhhhhh..." is the most intellegent thing she can manage, the prophesy stretching her already taxed mental capacities. She looks over at Val and sighs. "Yep. Definately girl's night out."

Appolo 
Monday April 30th, 2007 5:11:11 PM

Appolo was just watching and listening to the others,when first Rigging gave out hisa instructions and then this crazy women bursts in with her poem and riddles.Apolo stands"It's ok folks all this means is that there are more big nasties out there and our work is never done.Now I think the meeting is adjourned for the time being we have out assingments.Now let's get to work."

Appolo walks out of the room quite happilywhistling as he does so.He is not the least disturbed by the woman.Although he nearly put his sword into her.He'll have to talk to the watch about that.

DM Kent 
Monday April 30th, 2007 6:38:29 PM

Romeo looks at Lizeth and then at Rigging.

"Sometimes I wish I could not vouch for her, but as she is my grandmother, I suppose I must. She is also the lead elder on the women's council.

As to how she got by your guards, I would guess because they never saw her. Amongst other things, my grandmother is also a fairly adept witch and the leader of the Island's small coven. And as you have heard she is sometimes the conduit for prophecy.

******

Jobs are assigned and folks head out to do what needs being done without a single grumble from any of the colonists.

Before leaving Romeo approaches Rigging again.

"I will be glad to help out where you want me to, but I was thinking that if I could have 10 of Strongarm's men or maybe a group of hardy colonists, I might lead them to take out the last YT temple, that you haven't visited. With the Yt it shouldn't be too dangerous and it should truly impeade their ability to return to the island."

********

Lizeth waits in the center of the room keeping "eye" contact with Rigging as he and the others digest what has just occured. When asked, she will tell rigging that she has no idea what she just said, but that she would try and help deciher it if he wanted her to.

When she gets the chance to hear it read to her, she nods a few times and then speaks. Well some parts are fairly clear to me and others make no sense. It doesn't seem overly ominous if you ask me.

It seems to be written in stanzas of four lines; most dealing with aspects and people of your proposed colony.

Keep to the straight and narrow,
Search both far and wide.
To find the right place, where safety abides,
Enemy and friend must live side by side.


This sounds like where you should build your town. Somewhere far from here, perhaps in a straight line from here, or maybe near a strait.

For the day will soon come, when the sword is sheathed,
Decisions be made by those of good seed.
Then knowledge, through water, will rule on the land,
With those of the fire lending a hand.


This be a bit more vague but I am only assume here that the sword being sheathed is you folk leaving. the next two lines seem to suggest who might be in charge and helpp lead after you depart. As do the next four lines.

The blind will help lead through alternative sight.
Though tis the one who is hoarse who will govern the fight.
The nose sniffs out falsehood and keeps others to task,
While working with Woldfire, in Domi's eyes does bask


I'm not at all sure about this next section.
Treasure the silent, keep them close at hand,
For sure as you breathe, they're the savior of man.
When the day turns to night with the sun in the sky,
The one who seems false will be shown true by and by.


This last part seems to also be key for the success of your colony and I think implies another of the leadership.

Hear the tree, it is steadfast and able,
Helping to keep all at the same table.
If all this is done as it comes by and by,
Redemption shall flourish underneath sacred skies.


Well that's what I think. I hope it was helpful in some way. I suppose of course it could all be wrong, but then again maybe not.

(ooc I am resending the map of the whole island.)

Cosmo 
Monday April 30th, 2007 9:40:55 PM

Cosmo has his mouth open ready to say something after Rigging gives the group their marching orders. But then the strange lady walks in and proceeds to sing in a man's voice some prophecy or riddle that pertains to the Wildcards.

Cosmo ponders her words and the words of the other people that have spoken at this meeting. He listens to Lizeth's interpretation of the song. He likes the part where they will be leaving the island.

Not sure what to say or do, Cosmo just closes his mouth and leaves. He tracks down Romeo and tells him he will be doing scouting trips of the island for Rigging. Cosmo will ask Romeo if he would like to be included as part of the scouting team.

attendence report 
Monday April 30th, 2007 10:29:04 PM

Dm Kent xxxxx
Ashira oxxxx
Appolo xxxxx
Rigging xxxxx
Val xxxxx
Bart oxxox
Nezamil xxxxx
Mykael xoxoo
Cosmo xxxxx
Ari xoxxx

posted by adm - Chris

Nezamil 
Monday April 30th, 2007 10:40:03 PM

Pondering Lizeth's Nezamil adds his thoughts "well i'll start with the 4th stanza....(Treasure the silent, keep them close at hand,
For sure as you breathe, they're the savior of man.
When the day turns to night with the sun in the sky,
The one who seems false will be shown true by and by)......i believe has to do with the children we found, they were silenced somehow so we should take extra precautions with their safety.......the last part about the sun could mean an eclipse is fated to happen in the near future"

" but this will give us something to think about"


Ashira 
Monday April 30th, 2007 11:51:39 PM

Ashira listens carefully to the old woman's possible interpretation of the prophesy and nods enthusiastically when Nezamil mentions the children.

She mulls the prophecy over. "You don't think that....To find the right place, where safety abides,
Enemy and friend must live side by side.
is talking about Aisildur do you??"


Mykael 
Tuesday May 1st, 2007 12:35:04 AM

Mykael listens as all ponder the words, "Anything is possible, Ashira. Who the enemy is could be anyone at this point. Hell, it could mean we need to reach a truce with the Yuan-Ti, in order to live safely here."

"We can ponder on it later, I am more interested in who sent the prophecy, rather than what it means. Or is it just a power? The gods can manipulate anyone, and it doesnt even have to be a god. Of course it could be just a pure prophecy."

Mykael turns to the old woman and sincerely states, "I appologize m'lady, but I put much stock in prophecy. The powerful love to meddle. But I believe that I control my destiny. However, I do believe it foolish to ignore such things. I am just skeptical."

"Well, onto chores. Mr. Wirenose, interested in touring a mine with me? Do you know of anyone here, with skills and/or knowledge in mining, geology, or gem-cutting?"

Val 
Tuesday May 1st, 2007 9:33:44 AM

"Let's not get ahead of ourselves. Lets just take things step by step and see where we end up. Now Captain I need to know if we are going to camp here on the beach by the sword or expand one of the villages for temporary housing."

Ari 69/72 
Tuesday May 1st, 2007 10:52:52 AM

"We are tasked by the Emporer, so in one sense of the word we are working with the enemy.

I could also see where the good seed comment could be someone that is seeded but not under control, or something of that nature, since we've seen hints of that.

I wonder if that means that if we put out the word that not all seeded people are bad or necessarily dangerous"

Hearing Mykael Ari comments, "I think we need to make it more a survey of the whole island and find things that look promising. We know the mine is promising so we can send a specialized group down there, but we probably need to do a walk about of the whole island.

We know there are some interesting creatures around and I'm wondering whether we might try finding Blue or something of his kind to maybe help us with finding what's on the island"

Appolo 
Tuesday May 1st, 2007 11:20:27 AM

Appolo finds Eli,his long lost protege and begins his training.He has him practise stealth slight of hand pick pocketing and back stabbing.He'll work with him for most of the day.Training him to be come an efficient ruthless killer.

Rigging 
Tuesday May 1st, 2007 7:46:12 PM

Rigging listens to the interpretations of the prophecy and says, "Thankyou Madam, I am sure the meaning will be made clear in time. Still we have to see about our everyday survival.

First off, I think Cosmo and I should do an ariel scout of the island, checking in on the last village but also looking for the snake and those other ships we got reports on. Then with the help of Romeo and Strongarm we will shutdown the other pyramid and secure our flanks. Cosmo, do you have an overland flight spells ready? If not, start studying now.

Val I would like to keep a presense at the beach to help with security of the Sword. If we lose her, we are done. Still scatter some of the colonists between the nearby villages. We will quickly exhuast the food supplies here with this many people.

Romeo, Can you tell us if the food supply was being drugged by the Yuan-ti? Or is something naturally in the food to dull our wits? That could be real important.

Lets get busy, but be smart. We have a lot of potential enemies out there."

DM kent  d4=3 d4=3
Tuesday May 1st, 2007 9:48:08 PM

Romeo informs Rigging thaht the YT were indeed doctoring the food supply and using some natural plants to keep the natives tractable.

Hunting parties are set up spreading out from the two nearby human villages and the beach, after it is decided that the groups be split up between three different areas: the Beach, Village 1 and Village 2. By mid afternoon enough meat has been killed to last a couple of days, at each place. In addition the groups sent out to forrage have found a variety of eatible plants, nuts, and fruits.

It is also suggested that for now that the majority of the natives be housed in one village and the majority of the colonists be housed in the other while a select group from each be chosen to stay at the beach with the Sword and her crew.

Rigging and Cosmo prepare for their flight and head out as early as possible first following the coast south and west, evenrtually coming to another even more sheltered bay area that is very near the last YT temple. There is little activity to be seen at this temple, and though it is definitely occupied, it appears that the only inhabitants seem to be of the human variety.

Proceeding northerly and inland a bit another human villlage is spotted. It seems to be almost exactly the same size as the other two, and set up similarly.

Nez's sorcerer patient begins to respond to the restoration spells and after the second one aftually tries to sit up, but cant quite manage that yet as his muscles seem to have little or no memoery of how to function properly.

Then it hits you, most of the glow you once had from the pyramids is gone there is just a slight tinge of a glow until you approach the last village and then you begin to see the effects fairly strongly again.

Mykael 
Tuesday May 1st, 2007 10:34:15 PM

After being ignored by Wirenose, Mykael turns to Ari, "We need to get a cash flow set up as soon as possible. The Diamond mine is the best option. Next we need to bring in tools and seed for farming, to feed the populace and perhaps cash crops. Then we can get a 'Wand of Metal and Mineral Detection', and search for other options."

Mykael starts talking to all the inhabitants of the island. He inquires about any with mining or gem-cutting knowledge or skills.

Whether he gets a crew or not, he heads to the diamond mine to search for tools and equipment with or without the crew. He maps out the mine and uses his Architecture and Engineering skills to figure out a plan to re-inforce the mine for safety.

(oops sorry Darain, the gnome didn't intentionally snub you.)

Ashira 
Tuesday May 1st, 2007 11:24:31 PM

Sighing, Ashira goes to check on her fishing nets and gets a good swim in to clear her head. It would be nice to get off this island and get back on the seven seas. Though, in a way...the place was quant. A little more refreshed, Ashira clothes herself in an adventure outfit and finds Val and the girls. Seeing that the men folk seem to have things under control, Ashira figures that the girls deserve a little rest.

Appolo/Eli  d20+6=19 d20+8=15
Wednesday May 2nd, 2007 11:29:50 AM

Appolo continues the training of his protege Eli,through most of the day.He then decides to have him follow Ashira around.Instructing him not to be detected.

Eli does as instructed and does his best to follow Ashira around without being detected.He does his best to move unseen and in silence.
Hide 19 Move Silently 15

Appolo meanwhile alerts the crew when nessecessary imforming them to keep quiet and let Eli do what he is doing.

Nezamil 
Wednesday May 2nd, 2007 6:31:41 PM

The big dwarf tends to Gerome " don't worry this process might take some time but i have faith that you will get better.....just not sure you'll be as strong as you once was but we'll work on that " assures Nezamil

Nezamil will help build some temporary shelter on the beach using any left over timber that was scavenged to help repair the Sword and the previously cast wall of stone.

The bash brothers Hal and Kirk will assist him

ooc: kent don't forget Nezamil had cast a wall of stone before on the beach as protection .

Ari 69/72 
Wednesday May 2nd, 2007 7:18:20 PM

"Since you seem to have things well in hand for the mine, I'll scout the rest of the island to see what is out there. Rigging did put Ashira and Smith on the food detail so I'm not sure how what we're doing is related"

Asking Wirenoe "who else might know the island pretty well?"

If Ari gets no response he'll approach Romeo and see if he might know who in the ranks of people might be good for pointing out trade items that the island can produce. Ari figures he might want to talk to a Gardener for spices, a farmer for obvious reasons, maybe a merchant if there is one, and a few others to try to pinpoint what there might be to look for over the whole island.

Ari doesn't know if he might be able to use one of the Arial creatures to help out with identifying possible areas where the things these people he thought of would be looking for.

Rigging  d20+5=20
Wednesday May 2nd, 2007 7:24:47 PM

Rigging will say to Cosmo, "I am going to go have an invisible look. Stay here with Swirl and cover me if something bad happens."

Rigging will activate his invisibility ring and land at the edge of the clearing, looking at the activities of the humans in camp. Do they look drugged? Do they seem afraid? If he can, he will try to find a lone one or a few that he might be able to talk to and question.

spot roll of 20


Ashira  d20+12=32 d20+16=23 d20+4=14
Wednesday May 2nd, 2007 9:53:20 PM

Having spotted her shadow (Spot=32, nat. 20), Ashira decides to have a little fun. Knowing that she can move twice as fast as the young lad through the undergrowth, she heads a little way into the jungle and casts Snare on a nearby tree (of course, she makes sure the area is free of snakes and Yuan Ti first). She makes sure that she leaves a trail that a blind man could follow, straight to the Snared tree (Search DC23 to discover the trap), and then doubles back on the rogue to see how he fairs with her little surprise. (Move Silent=23, Hide=14).

DM Kent 
Wednesday May 2nd, 2007 10:49:17 PM

The different trainings go well, the colonists group heads help where and when needed, though they know very littl of the island as yet.

Gerome is looking better and is beginning to be able to chat for longer lengths of time. mush of his skin is sloughing off due to prolonged extreme exposure and for some reason his hair is also falling out. But he reports that he is feeling better and stronger.

Rigging investigates the slaves and they are pretty typical of the groups they found at each of the pyramids. They are certainly drugged but seem able to function and complete whatever their assigned duties seem to be.

In all there seesm to be about 35 humans here moving about entering and leaving the pyramid and the other structures. Some are carrying things others aren't. No Yt are in evidence.

Mykael makes his way back to the mine and finds that there is now almost 10 inches of ash on the ground and more is falling though perhaps not quite as heavily. The survey of the mine finds quite a number of shafts all leading to dugout caverns most of which seem to have been cleared out and abandoned. There is the one cavern they we in where the dead YT and slave bodies still remain and the smell is getting a bit rank. There is also one more shaft which was obviously still under construction as it goes nowhere except into mountain wall.

Things are moving at the three separate temporary settlements and soon routines are inplace and talk turns to where the port building will take place. There are a few who think that where they are would be best, though many argue that the presence of the sea snake would be bad for business. Others think that the rumored safe harbor will be better though no one seems to know where that might be located. All in all the mood is positive though there seem to be more questions than answers forthcoming.

Cosmo  d20+3=21
Wednesday May 2nd, 2007 11:19:38 PM

Cosmo keeps watch as Rigging goes invisible and scouts the encampment. He stays rather high up in his flight pattern, hoping anyone looking up will just think he is a bird.

Spot 21

Mykael 
Wednesday May 2nd, 2007 11:57:05 PM

Mykael continues to survey the mine.

Bart 
Thursday May 3rd, 2007 1:17:27 AM

Bart is staring with the defense cutting back the treeline, the bigger logs can be used for houses and the smaller ones for firewood or tools. If there are enough logs he orders to star building a watchtower later on they can turn the lower parts into rooms for the guards.

Val 
Thursday May 3rd, 2007 6:19:38 AM

Leaving her equipment back in her cabin, Val and Melonie enjoy a leisurely swim. They know Ashira will be joining them soon along with Mary. Hopefully the captain has some ideas on how to keep everybody from going crazy with everything thats going on.

Appolo /Eli  d20+6=19 d20+9=15
Thursday May 3rd, 2007 6:20:18 PM

Appolo sits on the deck with a wide brim hat on just watching things.When Ahira leaves the ship answims to the beach Elia decides to wait then after about 10 minutes follows her by joining some workmen and taking the boat to the beach he then helps crry lumber and stuff wj hile trying to keep an eye on Ashira.When she heads into the jungle he decides not to follow her and just main tains his watch on the beach and the surrounding area.He waits for her to come back out.

Spot 19 Disguise 15.

Nezamil 
Thursday May 3rd, 2007 7:23:26 PM

After building some shelters along the wall of stone the big dwarf decides to take stock of his equipment.....cleaning , repairing and reorganizing his stuff.....once that is done he'll take a quick swim before relaxing on the beach ......after all it's been a hectic several months

Rigging 
Thursday May 3rd, 2007 7:49:55 PM

Rigging will approach one of the slaves, dispelling his invisibility ring and ask, "Are any of your masters the Yuan-ti here? Can you tell me where they are?"

If Rigging doesn't get an answer, or finds out that none are here, he will wave Cosmo down and say, "Don't think the snake men are here but we should take a quick look in the temple together just to make sure. If there isn't, then one of us can strip down of magic and disable this bear. Lets go take a look."

Rigging will start moving towards the pyramid.

DM kent  d20-6=14
Thursday May 3rd, 2007 10:17:54 PM

Various work continues to be done and some recreation occurs as well as various members of the Swords relieve the stresses of the past weeks.

Mykael and Wirenose find little of interest in the mine though the gnome is critical of the work that was done calling the mining operation amateurish and not very well planned out.

Rigging waylays a slave suddenly appearing out of the air in from of him and just about turns the poor soul to apuddle of quivering flesh, but somehow he manages to pull himself together as he realises it isn't one of the YT (nat 20). Obviously drugged and not in charge of all his facilities, the man mumbles "nope" to his first question and elicits a slight shrug with his second.

Ashira  d20+12=20
Thursday May 3rd, 2007 11:22:52 PM

After waiting around for her shadow, Ashira shrugs and heads back to the Sword. Noticing Eli among the workers (Spot=20), she shrugs and hooks up with Mary and the other gals.

Once joined up with Val, Ashira points out Eli. "Looks like we're being followed. You want to prepare a little surprise for him, or shall I?"

Mykael 
Friday May 4th, 2007 12:51:51 AM

"Mr. Wirenose, we need to concentrate on getting this mine producing, so we can get a cash flow going. Would you organize this and get a crew going? Also, are there anyone with gem-cutting skills and/or tools among the populace?"

Mykael escorts Wirenose to where he wants to go, then he heads back to the ship. He makes his way back to his cabin, pulling out his tools, Mykael gets to work cutting as many of the diamonds they found as he can before his eyes get too heavy.

Val 
Friday May 4th, 2007 11:55:26 AM

"You better do it. My suprises often involve violence and pain. Besides I'm not so good with sneaky stuff."

Rigging 
Friday May 4th, 2007 3:13:19 PM

Rigging will go explore the pyramid looking for the map room so they can disable it. He is also looking for anything else of interest..loot!

He turns to Cosmo, "I wonder if we can find out about this drug. Bet it would sell on the mainland. Keep prisoners in line and such.

Not the most moral thing to sell but profitable!"

Swirl will keep a high cover over the village looking for trouble.

Appolo/Eli  d20+12=27
Friday May 4th, 2007 6:02:10 PM

Appolo appears next to Vlanthe and Ashira"You two be nice to my protoge there.He is trying you knowbesides Eli's not the one you should be keeping an eye on.You know,becuase I am good at the sneaky stuf."He says as he walks away having secrely planted a yellow flower in Vlanthes hair."See ya later sunshine and not all you surprises are painful."He says with a smile.

Pick Pocket 27

Eli 
Friday May 4th, 2007 6:05:24 PM

Appolo finds Eli and Eli looks at him"She spotted me."Eli states"Yes she did.I expected her to.,but you did well and I am glad to see you didn't follow her into the jungle.That would have been a big mistake.You're learning."

Eli smiles and follows Appolo back to the ship.

Nezamil 
Friday May 4th, 2007 7:00:55 PM

The big dwarf continues to soak up some sun lounging on the beach......but as the day wears on he gathers the bash brothers Hal and kirk " lets get some lunch and see if we can gather all the notable people together.....be good to just share a meal with everyone and set the tone for civil dissucions about the governing later "

Once lunch is (or dinner, not sure what time of day it is )ready Nezamil just makes small talk with everyone .....just making everyone at ease.

Cosmo 
Friday May 4th, 2007 8:03:58 PM

Cosmo lands when he sees Rigging waving to him. He shrugs his shoulders when Rigging suggest selling the drug back on the mainland.

"Do you want me to hold your magic items while you explore the pyramid. This way you will not lose any of them if the pyramid acts the way the other one did."

Rigging "illegal post" 
Saturday May 5th, 2007 6:34:13 PM

Comso, I want you to come in with me to explore it and make sure that their isn't any surprises and then I will let you hold my magic items as I try disable it.

DM Kent 
Sunday May 6th, 2007 2:18:22 PM

Wirenose tells Mykael thet he certainly has some ideas, though how effective they will depend on who is doing the work and how much of the mine is still going to produce diamonds. In any case it won't be as profitable as the YT operation as there woun't be slaves working the mines.

Girls night out gets a mid afternoon start as they have a bit of fun at Eli's expense, though they do notice that his skill are progressing well.

Cosmo and Rigging enter the pyramid, and find nothing amiss. the only problem seems to be the actuall disarming of the diamond, as usual. Rigging does not that five of the diamonds on the map are no longer clear and shimmering which leaves only 3 that might be salvageable after the dismantling.

Nezamil 
Sunday May 6th, 2007 9:52:43 PM

The big dwarf continues to soak up some sun lounging on the beach......but as the day wears on he gathers the bash brothers Hal and kirk " lets get some lunch and see if we can gather all the notable people together.....be good to just share a meal with everyone and set the tone for civil dissucions about the governing later "

Once lunch is (or dinner, not sure what time of day it is )ready Nezamil just makes small talk with everyone .....just making everyone at ease.



Mykael 
Monday May 7th, 2007 12:24:41 AM

Mykael will go up for a quick meal at Nezamil's request, but he then retreats back into the ship to continue working on the diamonds.



Bart 
Monday May 7th, 2007 2:46:25 AM

Bart is still working on the watchtower. He works as hard as he can. Making the tower at least 3 storeys high, complete with rooms for the guards

Ashira 
Monday May 7th, 2007 1:34:20 PM

Ashira laughs at Appolo. "Oh please little brother...you're not sneaky...you're annoying." With a wink, she heads back to the ship...and the cellar. Picking out several bottles of Aisildurian red, she hands them to Val. "You want to get right to the fun, or should we start out with a light lunch?" she chuckles as she contemplates the prospect of some much needed down time.

Appolo 
Monday May 7th, 2007 3:42:00 PM

Appolo laushs with Ashira"I'm annoying becuase I'm sneeaky.Just ask anyone who've I put a flower in thier hair."He says in a reference to the flower he sureptiously placed in Vlanthe's haira few minutes back.

Attendence report 
Monday May 7th, 2007 8:21:45 PM

Dm Kent xxxxx
Ashira xxoxx
Appolo xxxxx
Rigging xxxx?
Val xoxx?
Bart ooxox
Nezamil xxxxx
Mykael xxxxx
Cosmo xoxx?
Ari xxoo?

posted by adm - Chris

DM Kent  5d10(10+8+2+10+8)=38
Monday May 7th, 2007 9:51:53 PM

The final pyramid is dismantled with no further loss of magic. Whoever stay inside to disengage the central diamond as it shatters takes 38 points damage, reflex save DC 14 for 19 points.

The Watchtower (at the beach?) that Bart is working on with lots of help from people who know what they are doing goes up fairly rapidly and without difficulty.

Wirenose sends a couple of gem cutters to Mykael to see if he would like their assistance, for a reasonable fee of course.

And for once the majority of the swords are able to relax and kick back without any major worries.

Each of the colonist group leaders are at the fore front of their groups working and trying to get things ready. And suprisingly it is Lord bascomb that seems to be doing alot of the dirtiest and hardest work. In fact he almost seems untiring, often working through lunch and sometimes even foregoing lunch in order to get a last little thing done.

But even with all that is being done and accomplished there is a bit of grumbling going through the different groups as they want to know when and where they are going to be building the PERMANENT settlement and how things are going to run after the swords take off.

Rigging 
Monday May 7th, 2007 10:38:43 PM

Rigging staggers out all bloody and sticky pulling diamond shards out of his body and waves Cosmo in. He collects any decent diamonds left and looks for other loot before heading back into the air and flying back to the beach.

Once he gets there, he will gahter all of the potential leaders and any others who are interested and say, "The last pyramid is shut down. We should be safe from any more Yuan-ti coming to the island. There might still be some left so we need to keep on our toes but things should only get better as they are hunted down if any are left at all.

Our next task is to try and get kill the snake or at least get past it. I want that to happen in two days. Between now and then, we need to scout the rest of the island and figure out where construction should begin, arm the Sword for a snake hunt and provision it.

There is a natural harbor not far from the pyramid that we just disabled. We might want to build there. I would like our two sea captain's opinion on the two harbors."

Rigging looks at Nezamil, "Ah Nezamil my friend, I am feeling a little woozy. How about some healing?"

Cosmo 
Monday May 7th, 2007 10:51:25 PM

Cosmo leaves the pyramid when Rigging dismantles it. He looks a little concerned for Rigging's well being when he stumbles out of the structure. Rigging seems to be ok and the two of them collect any valuables in the pyramid before heading back.

Mykael 
Tuesday May 8th, 2007 2:48:53 AM

Mykael accepts the help of the other gem-cutters and attempts to work up a friendship with them while they work. He observes thier skills and attempts to determine just how skilled they are.

Ari 69/72 
Tuesday May 8th, 2007 6:27:04 AM

Ari talks with Romeo and continues to scout out other resources that the colonists might be able to use. If Romeo has nothing to help, Ari then goes to the colony leaders looking for ideas as to what kind of materials would be needed to establish some trade.

Ari tries to co-ordinate the writing down and creation of a rough map.

(ooc sorry for my missed posts. I went to Alaska on Thursday and thought I'd be able to post from there. It just didn't work out, albeit I'm back at home now)

Val 
Tuesday May 8th, 2007 8:10:03 AM

"We better eat now. Appolo and Eli will probably try to do something else. Maybe some food will help keep Mary and Melonie hurt poor Eli for seeing things he shouldn't. I have a feeling that we won't be getting another chance to relax for a while."

Nezamil 
Tuesday May 8th, 2007 4:57:32 PM

"I'll take care of your cuts and bruises " grins the dwarf (will cast cures as needed, if you want me to roll i will )

after lunch the 9'10" dwarf will gather the bash brothers Hal and Kirk ......then head over and assist Lord Bascomb and the others in work,using his size, strength and magic if nessacary.

"I'm impressed with all of your hard work....it's a good start.....if we all try work together as hard as you have today this island will flourish "

Appolo 
Tuesday May 8th, 2007 6:54:21 PM

Appolo let's the women go eiths hsndsome smile sbd a wave of his hand then takesa row boat fishing pole and wide brimmed har.He rows down the shore a ways then kicks back and starts fishing.Just sitting there enjoying the day.
Eli mean while figuring the days lessons done takes the rest of the day off as well.

Ashira 
Tuesday May 8th, 2007 10:49:31 PM

Ashira nods. "Alright then. Let's go get some supplies." Ashira puts a light hand on Mary's shoulder. "And if we should run into Eli...you and Melonie can arrange a little sparring session with him." Ashira laughs...a light, happy laugh that hasn't been heard in quite some time.

DM Kent  d100=1
Tuesday May 8th, 2007 11:13:28 PM

Cosmo helps Rigging carry the few diamonds they were able to salvage and lends a helping hand to his friend as he stumbles along.

Nez sees to Rigging's wounds and then grabbing the Bash Bros, heads over to do some physical labor with the Bascomb and while not a cold shoulder the reception is a bit on the snooty side.

Mykael keeps working with the two gnomes and realizes that one is a master in his craft and the other is a very good journeyman.

Apollo goes fishing and doesn't even get a bite. But has a relaxing time anyway.

Val and Ashira head out to find some picnic supplies.

Ari finds Romeo working hard to get the natives more organized and lucid after getting the drug out of their system. He finds that Romeo does indeed have some ideas for local trade and possible exported trade, the main export possibly being good solid lumber.

Gerome is beginning to actually look human again and is asking for food all the time.

The babies seem to be doing everything that babies do except make any noise.

Ari also takes a good bit of time to sharpen up the YT's island map adding things to it as people come back with more details in new areas.

The night is falling the cooking fires at all three temporary settlements are lit and simmering assorted things.

Val 
Wednesday May 9th, 2007 10:19:49 AM

"I'm suprised the captain is letting us play hookey with everything there is to do. But truthfully I'm looking forward to getting back on the high seas. I don't like dealing with politics and the situation we find ourselves in now is a real mess."

Melonie 
Wednesday May 9th, 2007 10:26:45 AM

Melonie wrapped a simple cloak around her nude body as they went for food. "If Eli is around doing things he shouldn't I'll find him eventually."

Melonie was glad she got invited to this little private time. When the Wildcards went off to fight the serpents she felt left out. She understood why but that did little to change things. From the looks of things Val was going to need her support for the difficult times ahead. While she can't help much she can do her best at the things she can do.

Ari 69/72 
Wednesday May 9th, 2007 12:18:15 PM

Ari decides to start helping Romeo with the rivival of the natives. Ari figures they could also be a source of information about the animal life and anything else that he'll need to know to pass on.

As he gets time to help Romeo Ari tries to engage him more about the lumber. Is it good lumber for housing, for building boats, should we think about maybe a shipyard in this area. Maybe with a separate sheet of paper Ari shows Romeo how to sketch in some ideas. Could we build a shipyard over here, where might we look at habitation.

As Ari gets some more information from Romeo he'll move to each of the groups that Rigging has made and ask them for their ideas on a blank sheet of paper. He's not looking to give away anything to anyone, but he wants to get a whole bunch of ideas and they try to come up with a conglomerate both for trade and any other ideas that come his way.

Nezamil 
Wednesday May 9th, 2007 6:45:17 PM

The big dwarf will help serve dinner to all the workers " a well deserved meal ....ya all worked plenty hard for it" as he dishes out food

Nezamil chats with all the workers asking them what they would like to do and their skills to help the islands future

Rigging 
Wednesday May 9th, 2007 8:16:00 PM

Rigging will call the principal leaders together over dinner and talk about the sundry of tasks going on. He will then announce that the Sword will set sail on the day after tomorrow to scout the island and search for the sea snake and then make its way back to civilization.

His command structure will stand for now, with Nezamil being the Govenor. Since he has been impressed with what he has seen so far, he is going to form a council to run the community while the Sword is away. On the council will consist of 7 members.

The two ship captains, who will start looking at setting up a harbor, and possible ship yard. Definitely need some docks.

Strongarm who will be in charge of defense.

Lareth who will be in charge of food production, farming and ranching.

Bascomb and Wirenose who will be in charge of housing and warehousing. You are also in charge of getting the diamond mine up and working. Set up a fair agreement for the miners for pay and I will be fine with it. That is our best short term cash flow source and we will need to tap it for supplies and ships

Finally Romeo who will assist everyone since he knows the island the best of everyone. It will take a majority vote to make major decisions and I expect you to work together. I don't expect to be back for at least 3 months maybe longer. I expect to see people settled in and productive when I get back.

You have tomorrow to come up with wish lists on supplies and people you need to accomplish your goals. Let me know.

Wildcards, You have until the next morning to come up with a plan to defeat the seasnake. I know we have started on some, but we need a good plan or we might all be marrooned here."

Cosmo  d20+19=38 d20+24=34
Wednesday May 9th, 2007 10:53:42 PM

Cosmo remembers the strange babies that they found in the pyramid. He wonders how they are doing and finds out where they are being cared for. He goes over and studies them for awhile to see if he can determine if it is something magical about them that is keeping them silent.

Knowledge arcane 38
Spellcraft 34 (36 if conjuration)

Cosmo also pays Gerome a visit. He asks the sorceror if he knows anything about the strange babies.



DM Kent 
Wednesday May 9th, 2007 11:34:12 PM

As soon as Rigging makes his announcement about who is going to be on the council, the youngest of the captains stands and faces Rigging.

"Umm Captain Von Palin, I actually had never planned on staying here and was hoping to catch a ride back with you on board the Sword. I hadn't had the opportunity to ask you before as you have been busy and not around much?"

Other than that the others seem satisfied and happy at how things seem to be working out, though there still seesm to be a bit of concern over where the permanent settlement is going to be located.

Gerome says he knows nothing about the babies and Cosmo's inspections show nothing of a magical nature that is keeping them silent. They seem to even have grown a bit in the last 2-3 days they have been with you all.

Ari works closely with the natives and Romeo setting up small organized work groups and more planned hunting and gathering plans and even sets up a plan for a larger co-op garden.

(Ok all I will temporarily lift the one post / day rule for the purposes of community discussion. As this is all ROLE play right now, self monitor on necessary rolls, I will post intemittently adding anything I see that is needed and any roles I might need to make. This will last only through the weekend and then I plan on starting the next module, whether you are done here or not.)



Bart 
Thursday May 10th, 2007 1:17:31 AM

Well the watchtower at the top of the beach is almost ready, we can also use it as a lighthouse. Do we know where to make the harbor and the rest of the town. If we do it here we can go further and make some houses next to it.

I agree that we have to hunt the seasnake, the best option is if we can breath underwater and have a freemovement spell on us

Mykael 
Thursday May 10th, 2007 1:24:12 AM

Overhearing Cosmo talking with Gerome about the babies, he waits for them to finish then he gets Cosmo's attention.

"Have you checked if its some sort of illusion? For all we know we could have save Yuan-Ti eggs that just look like babies that dont make sounds. I have heard of illusions that mimic everything, and if we believe in them enough they feel real.

Magical silence on them, or something they have eaten? Tongues cut out? hmmm... no, then they wouldnt have appear to have magic on then. Guess it could be a lack of a tongue, plus something else magic related that isnt affecting they ability to produce sound.

I will ponder on it, back to the gems. Good luck"

Mykael does stop to speak with Rigging after the meal.

"Bossman, if we can lure the sea snake to shallow water with summoned fat fish, then use walls of iron, stone, and force to corral it against the shore we can attack it from the shore. I think it foolhardy to even think of risking a battle with that thing in its element with our only ship. If it cant move on land or is extremely handicapped in doing so, we have the uppper hand."

"On another note, while we still have time, I would like to get us mages together for a spell swappin."



Appolo 
Thursday May 10th, 2007 1:39:05 AM

Appolo rows himself back to the Sword and finds Rigging.Afterlistening to Rigging he speaks up"Boss I thinkwe should stick around here for awhile.We can't engage that sea serpent in the open water.We need to draw it into this bay and shallow water.Then use nets and magical means to trapp it and kill it here were we have over whelming superiority of numbers and weapons.I think we should spend some time building some of the worlds largest fishing hets and some very large garpoons.Along with catapults.If we trap here in relatively shallow water then we can kill it." Appolo really doesn't care who runs the town.One way or the other he'll get his fair share.

Ari 69/72 
Thursday May 10th, 2007 8:34:25 AM

"We have enough magical skill that why don't we just ask the snake why it attacks? Surely someone can talk to it somehow?"

Having taken the time to acquire as much information from everyone and filled in a master Map as much as possible. Ari will turn over a Master Map to Rigging. Speaking to Rigging, "I'm not sure who else you might want to have this information. I could possibly make some 'trade' maps that show where trade items might be."

Rigging 
Thursday May 10th, 2007 9:39:33 AM

Rigging will look at Mykael and say, "Lets concentrate on the projects here first. We have a 5-6 week sail ahead of us to get back to civilization and we can swap spells then."

Rigging will get Cosmo and say, "We know that the snake likes sharks since it chased ours all over the place. I think the snake is attacking the ships for food. If the Yuan-ti was directing it, we never found any evidence of it. Still it is posssible. Why don't you memorize as many summon monster spells as you can to summon sharks to try and lure the creature in. You are going to need a way to communicate with them, since your directions are going to be more detailed than normal."

Rigging looks at Appolo and smiles, "I want off this freaking island. We need these people to get organized. They are going to have to be self reliant and we need to test what they can do. Besides we are hunters and their are to many Galian priests sill alive."

Val 
Thursday May 10th, 2007 9:48:58 AM

"I think Ari is onto something. Last time it caught us by suprise but we still threw everything we had at it and nearly got killed for the effort. This thing killed massive sharks like they were goldfish. Unless the means to trap the snake on land is putting a mountain behind it I see no real way to do so."

Nezamil 
Thursday May 10th, 2007 5:37:19 PM

Listening to the banter back and forth at Riggings meeting the 9'10" dwarf takes in the young Captains request to return with them .

Captain Rigging since the young captain has declined a position in the council i would like Romeo's friend who had the vision to take his place .....Lizeth is her name i believe .....would be good to have a women's voice on the council since they do make up a large majority of the islands population "

Turning to adress the others at the meeting "also since we will be leaving but we will be able to bring equipment back to help build the islands projects ....so please put together a list of some of the things you might need and we'll try and bring back what we can "



Cosmo 
Thursday May 10th, 2007 10:12:27 PM

While Cosmo is talking to Gerome, he will also ask the man about the sea snake. He asks him if the Yuan-ti were controlling it.

"Mykael I do not think it is an illusion. From what we have seen the Yuan-ti dislike arcane magic and only use divine magic. So I doubt they would be using illusion."

"Rigging I will take extra SM spells. Perhaps we can lure it to the other cove with the summoned monsters and then trap it there."

Rigging 
Thursday May 10th, 2007 11:06:38 PM

Rigging nods at the Captain and says, "Of course you can have a space on my crew. I warn you though, we seem to attract trouble. I doubt that has changed much."

He turns to Nezamil and says, "Hey, you are the govenor. You want her on the council, so be it. Your are right too..we need more woman."

DM kent 
Thursday May 10th, 2007 11:35:48 PM

Discussions take place about the babies and snakes and the council. With differing opinions coming forth on all of them. Ari even thinks it might be worthwhile to try and communicate with the sea snake.

Gerome doesn't necessarily believe the YT were controling the snake, but it was trained to come at their call as it was always well fed by the YT, Though he isn't absolutely sure.

When asked, Lizeth doesn't even think about it or hesitate and accepts readily saying that there should be at least one sound mind on it.

Ari 69/72 
Friday May 11th, 2007 4:33:26 AM

Hearing that the snake was fed by the YT Ari pipes up, "Besides trying to talk to it, has someone just tried to feed it on a regular basis? If the YT were feeding it and had trained it, what would happen if someone else were to feed it and teach it about which ships are protected, or some such. Maybe the YT did not have enough time to fully train it or what not.

We'll have to see if it is intelligent or not, as it might have something to say about us establishing a colony. I wonder if it could be the enemy that we have to work with?"



Bart 
Friday May 11th, 2007 1:51:05 PM

I like the idear of trapping the snake but first we have to see him. Can you communicate with the monsters you summon Mykeal, see what they see?
Maybe we can use sirl as an arial look out. Is swirl spots the snake we can sent the monsters in the direction swirl gives us

Appolo 
Friday May 11th, 2007 6:51:52 PM

Appolo just shrugs his houlders and wonders of.He heads down to his bunk to get some rest.Thinking great we're going to leave behind a ramshackle colony ,with apowerful enemy patroling the area.he then hunkers down for the night slightly irritated.

Nezamil 
Friday May 11th, 2007 7:01:01 PM

" ok if we are gonna try and trap that big sea snake then we should discuss spells and tactics.......also hopefully we are successful " chuckles Nezamil " then what to do with the sea snakes carcass ......might make for some good leather armor "

Nezamil will continue to talk to the those on the beach about any tools are equipment that might be useful to bring back to help build the island

Cosmo 
Sunday May 13th, 2007 9:49:56 PM

Cosmo wonders how the YT were able to feed a snake that big. It would take an awful lot of food.

He ponders the snake situation and all the ideas that have been thought of.

Mykael 
Monday May 14th, 2007 1:14:16 AM

"Cosmo, is the expert summoner, he knows more about that than I. If we could befriend the snake, that would be excellent. However, I do not believe we have the means at our disposal, and attempts would probably be more costly, than just killing something that big."



Ashira 
Monday May 14th, 2007 8:35:53 AM

Having been reluctantly drawn into the conversation, Ashira sighs. So much for girl's night out. Still, the question of the sea snake was a big one.

Being a little closer to nature than some others, Ashira dislikes the idea of killing the beast if they don't have too. But still, unchecked, that thing could do a lot of damage! She chimes in. "I can speak with animals and breath underwater...so I would probably be the best choice for a diplomatic mission if there is one. Still, I'd like to have some assurance that the thing isn't going to just swallow me whole. Any ideas on a way to pin that massive thing in? Any way to call up some walls of force? Other than that, I'm running a little blank..." Ashria comments as she thoughtfully taps her chin.

Bart 
Monday May 14th, 2007 12:24:28 PM

We had an idear to lure him into shallow water, but first we have to find him. If i could breath underwater ass well with a spell or something i will back u up


DM Kent 
Monday May 14th, 2007 5:10:22 PM

The discussions over the snake seem to have boiled down into two camps. Snake Hunt or Snake Charming. Kill it or communicate with it. The path of violence or the path of peace.

What will it be? What will they decide? Will they Decide in Time, or will the decision be taken from them. Or Is there really a decision to make?

Ari 69/72 
Monday May 14th, 2007 7:35:39 PM

"Then my main question is this, just because we do not know how to communicate with the snake, does that mean we should destroy it then, because we don't understand it?

If we have to get underway right this minute, then I'll understand.

On another thought, I know I can hide from animals if I really wanted to. Is there anyway we could cast something like that on the ship?"

attendence report 
Monday May 14th, 2007 7:46:39 PM

Dm Kent xxxxo
Ashira xooxo
Appolo xxxxo
Rigging xxxoo
Val xxxoo
Bart ooxxo
Nezamil xxxxo
Mykael xoxxo
Cosmo xxxxo
Ari xxxxo

posted by adm chris



Mykael 
Monday May 14th, 2007 10:47:17 PM

"It is possible that the snake was only hanging around because the Yuan Ti were feeding it. Now that they are gone and we are not feeding it, it may move on. We dont have enough ship traffic here, right now, to probably keep it fed."

Ashira 
Tuesday May 15th, 2007 7:57:17 AM

The ranger shrugs at Ari's comments. "Like I said, I'm willing to try and talk to it. I just want to make sure I don't end up becoming lunch because of my heroic deed." She turns to Mykael. "There's a lot we don't know about this situation, but I don't feel good about just leaving a potential threat behind...especially since we're going to have more ships landing here just about every month. If we can persuade the beast to be peaceful, then fine...otherwise I think we need to take it out. I for one, don't want to get stuck here for months next time."

Val 
Tuesday May 15th, 2007 10:22:57 AM

"Cast the spell on me and I'll swim out there and talk to the thing. If it swallows me I'll cut my way out of its gut with that axe that seems to work so well on snakes." Val said with a sigh. She really wanted that night out to relax but this snake discussion just won't go away. "Then if it eats me you'll know that its hostile and to kill it."

Nezamil 
Tuesday May 15th, 2007 4:35:01 PM

"i'm fine either way.....talk to it or kill it.....at least if we kill w will eat good and it's thick skin will make excellant snake leather armor for the islands defenses "

" just lets make this quick.....the faster we make a choice the faster we can get this island up and running "

Rigging 
Tuesday May 15th, 2007 6:44:20 PM

Rigging decides, "Lets be ready for both possibilities. We need to sail around this island and see what kind of navigational problems it represents while also looking for that ghost ship. If the snake finds us and attacks, we can try to talk to it. If it remains agressive, then we try our best to kill it.

Nezamil, I suggest you prepare water walking, water breathing and freedom of movement spells for our fighter types. Cosmo prepare summoning spells and enlargement spells. I will try for more direct damage spells.

If we have to fight this creature we need to inflict massive damage. All of you think of the best way for you to do that personally and then with the aids of spells.

If we hurt it badly enough and it still escapes, then hopefully it tries to find less harmful hunting grounds.

After we circle the island, fight the snake, fight the ghost ship, we then need to head back to civilization for supplies, ships and green gnomishes at the Giggling Ghost."

Appolo 
Tuesday May 15th, 2007 7:11:18 PM

Meanwhile Appolo continues to lounge in his bunk.Not doing much of anything.

Cosmo 
Tuesday May 15th, 2007 8:16:57 PM

Cosmo listens to the plan from Riggingand his spell suggestions of Summon Monsters and Enlarge Person spells. Cosmo will also take a Hold Monster spell, perhaps he can paralyze the beast.

Cosmo grabs his spellbook and finds a quiet place to study.

DM kent 
Tuesday May 15th, 2007 9:26:43 PM

A final quasi plan is formed and decidedupon and the swords get to work preparing for the next mornings island sojourn.

The night goes quietly and things seem to be functioning fairly smoothly. The swords wake and check things out on shore, leave their final directions with the council members, reboard the Sword and raise anchor, anxiety beginning to rise amongst the crew as the sword makes its way into the bay toward open waters.

The morning is clear and cloud free allowing the clear sight of a smoke collumn rising into the air from where the volcanoes are. The wind is brisk and steady. about 300 yards off to starboard occasional rippling is seen in the water running parallel with the ship.

Mykael  d20+7=8
Wednesday May 16th, 2007 12:11:04 AM

Mykael speaks to all the crew, "Remember this thing hits hard, and we may not see it coming. So two hands on something solid at all times. If it decides to attack, we dont want anyone tossed overboard."

Mykael stays in the aft of the ship, he is braced and watches both starboard and port of the ship along with the aft.

(Spot = 8, nat 1, ouch!)

Bart 
Wednesday May 16th, 2007 1:18:22 AM

Bart prepares the long polearms the can use to attack the snake from the deck. He also adjust their ships armory so they can shoot down, even making a harpoon attached to a rope with a barrel

Ari 69/72 
Wednesday May 16th, 2007 8:04:56 AM

Ari prepares the spells he things he needs.

"I have the ability to cast a few more spells, but I have not had much luck finding stuff that I can add to my spell book."

0-level (5)

Resistance x
Detect Poison x
Daze x
Detect Magic x
Read Magic x

1-level

Shield x
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Speak with Animals x

2-level

Alter Self x
Resist Energy x
cats grace x
bulls strength xx

3-level

Protection from Energy xxx

Appolo 
Wednesday May 16th, 2007 11:23:31 AM

The ship is already undersail by the time Appolo awakes.He wonders into the galley with just his pants on and gets alate breakfast.He finds Eli sitting there eating as well.He sits down and silently eats.

After breakfast Appolo heads back to his bunk and suits up,then heads up on deck to see what he can see.Eli also suits up and follows him.The two just stand there watching the ocean.

Nezamil 
Wednesday May 16th, 2007 6:52:09 PM

Nezamil wakes from a good nights sleep after a quick breakfast the Cleric of Domi finds a quiet spot and meditates.

As the Sword gets ready to sail the 9'8" dwarf boards....taking up a position near the bow he survey's the water for signs of the hugh seasnake .

Spell list
0-Light x2,Create water x2,Read magic,Mending
1st-Shield of faith,Bless,Endure elements,Divine power,Command,Protection-from-evil(Enlarge person)
2nd-Aid,Spiritual weapon,Mkae whole x2,Darkness(Bull str)
3rd-Water breathing x3,Waterwalk(MV)
4th-Air walk,Freedom of movement x3(SI)
5th-Flame strike,break enchanment,Slay Living(SR)

Cosmo (AC 19; HP 63/63); Griffon (AC 17; HP 59/59)  d20+5=20
Wednesday May 16th, 2007 9:27:35 PM

Active Spells:
Mage Armor: 10 hours
Griffon: 6 hours

Cosmo finishes up studying for his spells. He casts Mage Armor upon himself and takes his position on the ship. Once the ship has set sail and is out in open waters he activates his Griffon figurine. Cosmo climbs aboard the magic animal and takes flight. He and the Griffon fly lazy circles around the ships looking for both the sea snake and for other ships.

Spot 20

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2, Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Hold Monster

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Rigging  d20+7=22
Wednesday May 16th, 2007 10:24:21 PM

Rigging will pull out Wayfinder and scan the ripples that he sees off the side of the boat trying to determine if it is a school of fish, a reef or a giant sea snake getting ready to pounce.

(Rolled a 22 without the aid of Wayfinder for my spot check)

Rigging will direct Cosmo over towards the area for a closer look if he can't tell what it is.

Dm kent 
Wednesday May 16th, 2007 10:36:55 PM

(ooc > No prob)

Cosmo and Rigging move to the starboard side of the ship to see what everyone is going on about but can't see very well and realize that a pod of dolphins is paralleling the ship. So far there has been no sign of the snake.

The trip southward and westward around the island goes smoothly and quickly and within just after lunch a small island is seen ahead, and there appears to be a channel running behind it between the main island.

Rigging believes this is thebay that was near the last temple area he and Cosmo just dimantled.

Ashira 
Wednesday May 16th, 2007 11:01:06 PM

Almost giddy at the thought of being back on the bounding main, Ashira paces the deck. She readies herself for the arrival of the sea snake. Having stripped herself down to the necessities she restlessly peers over the rail, waiting for the inevitable confrontation.

Bart 
Thursday May 17th, 2007 5:23:56 AM

Ashira cant you speak with the dolphins? maybe they have seen something?

Val 
Thursday May 17th, 2007 10:04:26 AM

Val was wearing her elven chain. Which was freshly polished. The giant snakes hide was so thick that arrows couldn't pierce it. They were not going to kill the snake with steel. Perhaps the right combination of magical spells but that wasn't her field of expertise. Val held her bow and sent a silent prayer to Gargul.

Nezamil 
Thursday May 17th, 2007 4:00:19 PM

The 9'8" dwarf stands tall near the bow of the Sword.....his chain shirt wet with sea spray.

Taking some time with the bash brothers Hal and Kirk , Nezamil will discuss some defensive tactics

Spell list
0-Light x2,Create water x2,Read magic,Mending
1st-Shield of faith,Bless,Endure elements,Divine power,Command,Protection-from-evil(Enlarge person)
2nd-Aid,Spiritual weapon,Mkae whole x2,Darkness(Bull str)
3rd-Water breathing x3,Waterwalk(MV)
4th-Air walk,Freedom of movement x3(SI)
5th-Flame strike,break enchanment,Slay Living(SR)


Rigging 
Thursday May 17th, 2007 6:13:47 PM

Rigging makes sure that they circle the entire main island making some charts and taking soundings of the immediate area. He will then direct the Sword towards the other island still looking for both the ship and the snake.

"Cosmo, scout ahead to that other island please to see if we have any surprises over there."

Ari 
Thursday May 17th, 2007 8:35:20 PM

It had been months since Ari was out on the sea. Returning to the sea brought a flood of memories. Keeping an active eye out, Ari enjoys the feel of the wind against his face again.

0-level (5)

Resistance x
Detect Poison x
Daze x
Detect Magic x
Read Magic x

1-level

Shield x
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Speak with Animals x

2-level

Alter Self x
Resist Energy x
cats grace x
bulls strength xx

3-level

Protection from Energy xxx

Appolo 
Thursday May 17th, 2007 8:49:23 PM

Appolo heads to the crows nest and takes up residence sitting on the bench and putting his feet up.He is quite relaxed.Eli meanwhile prctises his kife throwing.

Cosmo (AC 19; HP 63/63); Griffon (AC 17; HP 59/59)  d20+5=10
Thursday May 17th, 2007 9:53:52 PM

Active Spells:
Mage Armor: 10 hours
Griffon: 6 hours

Cosmo flies on his Griffon towards the island. He slowly flies around the island trying to determine its size and if it has any inhabitants or structures.

Spot 10

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2, Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Hold Monster

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Bart 
Friday May 18th, 2007 4:28:42 AM

It feels good to be back on sea, and the dolphins swimming around the ship is a good sign. Can none of you spellcasters talk to them? Maybe they have seen something?

DM Kent 
Friday May 18th, 2007 6:27:28 AM

Cosmo's inspection of the smaller island reveals that it is inhabited by several groups od goat like animals and othe furry creatures. There is no sign of humanoid life. The island itself sits in the mouth of a large, kind of double bay making two channels that lead in/out of the bay. The bay itself is large and calmer than the one where the sword was beached with no reef ot shore rocks and a very gentle shore break.

Rigging is fairly sure that going around the island will take atleaset three complete days.

As the journey continues the ship and crew head west and then begin to curve northward around the island. The wind changes quite a bit and the gowing gets much slower and choppier. By mid afternoon you come across a beautiful sight as a 150-200 foot waterfall pours into the ocean off the steep cliffs that suddenly break from the normal forested shoreline. As evening comes you can see what you think to be the edge of the mountains where you will be making ans eastward course change. So far though nothing larger than the porpoises has been sighted.

Appolo 
Friday May 18th, 2007 2:32:43 PM

When evening come Appolo climbs down from the crows nest and makes his way down below to the galley.Where he grabs a bite to eat.

Val 
Friday May 18th, 2007 2:35:22 PM

"Maybe the creature is gone. There is that possability that with the yuan-ti gone the snake went back to whatever place it called home."

Ari 
Friday May 18th, 2007 6:26:22 PM

"Our history has been that we should always look to the worst"

Then on another thought, " Should we be watching for other things that might clear up some of that prophesy stuff?!"

0-level (5)

Resistance x
Detect Poison x
Daze x
Detect Magic x
Read Magic x

1-level

Shield x
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Speak with Animals x

2-level

Alter Self x
Resist Energy x
cats grace x
bulls strength xx

3-level

Protection from Energy xxx

Nezamil 
Friday May 18th, 2007 6:34:23 PM

As the skeptics discuss the lack of the giant sea snakes appearance " it's out there some place.....just a matter of time......with all those ship wrecks we saw it proves this is one of it's hunting grounds "

"Captain that Bay we passed looks like a good place for a harbor.....we should take a better look when we have time"

"thats an amazing waterfall.....further proof of the islands beauty .......possibly a good site for a temple " grins Nezamil

Spell list
0-Light x2,Create water x2,Read magic,Mending
1st-Shield of faith,Bless,Endure elements,Divine power,Command,Protection-from-evil(Enlarge person)
2nd-Aid,Spiritual weapon,Mkae whole x2,Darkness(Bull str)
3rd-Water breathing x3,Waterwalk(MV)
4th-Air walk,Freedom of movement x3(SI)
5th-Flame strike,break enchanment,Slay Living(SR)



Mykael 
Friday May 18th, 2007 7:40:02 PM

Mykael stays on deck and keeps watch. He makes mental notes of the island.

"I wonder if there is anything behind the waterfall."

Ashira 
Friday May 18th, 2007 8:50:43 PM

The ranger paces. "I just can't believe that thing is gone. Ari's right. It's out there waiting for us... Everybody keep a close eye out."

Bart 
Saturday May 19th, 2007 8:43:54 AM

Nez i agree it looks better as the area where we have stayed before. It could be a nice harbor. If we have time we could launch a longboot for closer inspection.



Rigging 
Saturday May 19th, 2007 11:51:14 AM

Rigging keeps his chart making up, drawing in the islands, reefs and noting good beaches, waterfalls and other notable facts.

Hearing the question, he will send his halfling airforce over to check out behind the waterfall. He will send Swirl over as well. ooc How big is the island, is it that big? or is it taking that long because we are mapping.

Rigging will keep double watches out at night and set the anchor since they might miss something in the dark. He seems to be pleased that his fingers are stained with ink instead of blood for a change.

Cosmo (AC 19; HP 63/63); Griffon (AC 17; HP 59/59) 
Saturday May 19th, 2007 2:39:19 PM

Cosmo continues his aerial recon of the island and the waterfall. He notes anything interesting and relays it back the group.

Once it gets close to 6 hours of flying he will head back to the ship and de-activate his griffon figurine.

DM Kent 
Saturday May 19th, 2007 3:43:18 PM

(ooc. The island is fairly nice sized, think Kauai and you are trying to map.)

Cosmo and Swirl go check out the water fall and there is indeed what appears to be a fairly large cave behind it and the cave extens into the water as well though hard to tell how far.

Darkness is falling anf the crew is going to continue sailing or hove to for the night.


Nezamil 
Monday May 21st, 2007 12:16:16 AM

" do we have time to explore this area of the island ??......exactly what is our next mission ?" questions Nezamil to Captain Rigging



Mykael 
Monday May 21st, 2007 1:43:35 AM

"Captain, I suggest we anchor in as shallow water as possible, preferably in that bay. Staying out here for the night, could make us sitting ducks for a snake attack, whether we are anchored or not. We dont know for sure of all the snakes sensory capabilities, but we must assume the worse and plan for the possibility that night wont impair it at all."

Ashira 
Monday May 21st, 2007 8:21:46 AM

The ranger nods at Mykael's assesment. "Besides, gods forbid, but if we are forced to abandon ship in the dark, I'd rather do it in shallow water. Not that it's a problem for me...it's just that the rest of you don't breathe water too well..."

Val 
Monday May 21st, 2007 9:39:30 AM

Holding her bow, Val sits in the crow's nest looking for any sign of the creature.

Bart 
Monday May 21st, 2007 12:17:26 PM

Good thinking, if we see some dolpins try to talk to them maybe they know something about the whereabouts of the snake


Ari 
Monday May 21st, 2007 12:28:07 PM

"Do we know whether the snake attacks in deep water or shallow water? We might be able bring the ship in to a cove or protected area. We might have to sound out the depth of the water, to find out."

0-level -Resistance, Detect Poison, Daze, Detect Magic, Read Magic
1-level - Shield, Magic Missile, Burning Hands,
Grease, Spider Climb
1-level Ranger - Speak with Animals
2-level - Alter Self, Resist Energy, cats grace,
bulls strength x2
3-level - Protection from Energy x3

Appolo 
Monday May 21st, 2007 2:49:41 PM

Appolo is wondering around not doing muchmwhen he over hears the others."I would say deep water.Based onit's size and tha fact that it hasonly attacked ships approaching the Island from deep water.Remember it chased the Sword into the bay,but turned and left once the sword was in the bay."

Rigging 
Monday May 21st, 2007 6:18:01 PM

Rigging listens to all the advice and sighs, "The truth is we really don't know much about this creature. For all we know, the creature lives behind the waterfall. Sounds like a possiblity anyhow. I would think it prefers deeper water due to its size but normal sized sea snakes can go on land. Not sure if this one can.

Cosmo, do you have a prying eye spell? If you do, why don't you send into the cave and see what we can see. Might be a way to pass the time.

We will drop anchor close to shore and ride out the night and resume our survey in the morning."

Cosmo 
Monday May 21st, 2007 9:54:34 PM

"Sorry Rigging, no Prying Eyes spell today. Didn't think I would need it."

"I could summon some creatures and have them look behind the waterfall."

Active Spells:
Mage Armor: ?/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2, Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Hold Monster

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

attendence report 
Monday May 21st, 2007 10:25:20 PM

Dm kent xxxxx
Ashira xoxxx
Appolo xxxxx
Rigging xxxxx
Val xoxxx
Bart oxxox
Nezamil xxxxx
Mykael xxoxx
Cosmo xxxxx
Ari xxxxx

good week of posts !!

Bart thats 4 straight weeks of at least 2 missed posts , lets get back on track !!!

posted by adm - chris

DM Kent 
Tuesday May 22nd, 2007 6:19:57 AM

There is much talk and speculation over the snake and where it may live and whether it is still around.

Bart sugests asking some dolphins whether the snake is around.

Rigging ponders the possibility of the snake living in the cave and suggests checking out the cave behind the waterfall, but finds they don't have the means to do it the quick way right now.

Thoughts are put forth about what to for the night and the concensus seems to be to take it into the shallows and drop anchor until morning.

Whiole no real "Bays" are to be found on this point of the island, there are a few small inlets and coves that should allow anchorage for the night. Rigging and the rest of the crew decide on the best one and drop anchor for the night.

When morning comes the Sword sets off to hopefully complete the rest of the journey around the island.

Just about two ours after sunrise the sword is cruising along when the crows nest lookout calls down.

"Capt'n ther's a major change'n water color ahead. Looks t'be a bright green instead of blue grey. Covers as far as I can see ahead."

The area in question is about 1 mile ahead.

Bart 
Tuesday May 22nd, 2007 5:07:40 PM

Bart gets the wayfinder climbs up the crownest and looks through it maybe he can see something more. Maybe it is the outlet of a underground river or the blood of the snake!

Ashira  d20+6=20
Tuesday May 22nd, 2007 11:35:04 PM

Looking out over the stern, Ashira concentrates on the water ahead, trying to determine whether she's seen this phenomena before (Know. nat.=20).

Mykael 
Wednesday May 23rd, 2007 12:45:58 AM

Mykael stays alert and waits. He looks at the surrounding area of the color change, curious if he can see a reason for the change.

Nezamil 
Wednesday May 23rd, 2007 12:55:35 AM

Sleeping late the 9'6" dwarf awakens at the lookout calls down his news

Quickly dressing Nezamil heads towards the bow of the Sword and looks in the direction of discoloration of the seas

Ari  d20+12=15 d20+9=24 d20+9=28
Wednesday May 23rd, 2007 8:31:13 AM

Ari joins the rest of the crew at looking at the disturbance.

Knowledge Nature (15)
Knowledge Geography (24)
Knowledge Arcana (28)

0-level -Resistance, Detect Poison, Daze, Detect Magic, Read Magic
1-level - Shield, Magic Missile, Burning Hands,
Grease, Spider Climb
1-level Ranger - Speak with Animals
2-level - Alter Self, Resist Energy, cats grace,
bulls strength x2
3-level - Protection from Energy x3

Cosmo 
Wednesday May 23rd, 2007 12:45:47 PM

Cosmo heads over to the group and tries to figure out what everyone is looking at.

Val 
Wednesday May 23rd, 2007 2:39:22 PM

"Captain I recomend a full stop while we take a longboat out to investigate. It could be something dangerous. Acid to eat away the hull or something similar."

Rigging 
Wednesday May 23rd, 2007 5:07:11 PM

Rigging will cast his overland flight spell and then say, "I will go check it out with Swirl. Keep the ship away until I have given the OK. Just might be shallow water giving off a different color but never hurts to play it safe."

Rigging picks up one of the sounding ropes and then gains around 50' of altitude before heading over to the area in question. He will fly around the area first looking for danger. If things look OK, he will get closer to the water and take a sounding.

DM Kent 
Wednesday May 23rd, 2007 6:45:31 PM

Once checked over the area seems to be relatively normal, except that the water here seems to be at least 75 degrees and there is an over abundance of green and green-blue algea and other sea plantlife growing in the area.

If sailed through, there could be a chance of fouled rudder etc., but then again maybe not.

The sword easily gets around the area and spend the rest of the morning sailing past muntains and visible live volcanoes. By mid afternoon they are back with a wooded shoreline and are soon passing a small little beached cove on the north east corner of the island. By late afternoon they are turning southward again and are soon in sight of the original bay and beach and by the fall of the evening they are back in their safe anchorage.



Rigging 
Wednesday May 23rd, 2007 7:22:05 PM

Rigging will smile at his crew, friends and extended family. He will then shout up at the crew and say, "Enjoy your last night on shoreleave boys because in the morning we are heading back to civilization. Rigging will lead the Wildcards ashore, call the council together and discuss the findings of the survey, mention the waterfall as a possible source of waterpower, and moving the harbor and intial settlement to the other harbor. That is the leeward side of the island, seems safer and a better natural harbor. Send a land party to scout it out and see if it makes sense. There is a nice island protecting it as well from the weather and a possible location for outer fortifications."

Rigging will spend the evening going over final instructions with the council and anyone else interested. Walk the settlements collecting mail or other items to send home and get final lists needed for supplies both material and manpower.

Come the next morning, The Sword sails with the tide. During the sail, Rigging will sit down with Cosmo and see about sharing some of his spells in each others spell book.

Appolo 
Wednesday May 23rd, 2007 8:06:28 PM

Appolo spends his time aboard ship continueing to intensely train Eli in the thiving arts.Once they arrive back at the camp he goes ashore and finds some wine ale and some female companion ship for the hight.he spends the night enjoying himself with the women and brings to of them aboard to his cabin as is aslep with them when the ship sails.

Mykael 
Thursday May 24th, 2007 1:40:58 AM

"Ashira, you probably still should ask any of the sea life around that you can converse with about any knowledge they may have of the snake and/or its where abouts."

Mykael will continue working on the uncut gems, both the party's and his.

He will take a break to join Rigging and any other mages in the spell swapping get together.

Once finished swapping spells, Mykael returns to the gems. Before bed time he will pay the gem-cutters that assisted him a fair price with a tip, along with a hearty thanks.

OOC: Need a price on fee for the other gem-cutters and a total list of diamonds. Along with numbers of cut and uncut and values. Please.

Bart 
Thursday May 24th, 2007 2:55:47 AM

My father was a miller, i do know something about mills. Maybe the waterfall can be used to drive a mill.
But we must set up some farms first wothout any cereal it wont give flour!

Val 
Thursday May 24th, 2007 10:12:24 AM

Despite the normal scowl she wears, Val's thoughts lie elsewhere. Ever since she lost her original body Val has felt lost. Her previous self was defined. She knew who she was. Since she woke in the body of the mother of elves, she hasn't been so sure. Val believes that the mother could change her appearence with thought, since she didn't appear as Val does now, but Val was stuck. not that she cared much. Once people got to know her they looked upon her with fear and distrust. The jet black skin just speeds that up. Once she gets back to civilization she can slip off and take care of some buisness. But until then some sparring on the beach with Melonie will have to do.

Nezamil 
Thursday May 24th, 2007 4:38:59 PM

After arriving back at the safe anchorage the 9'6" dwarf will visit those on the beach and put together a list of helpful things that could be brought back to help build the island .

Then Nezamil will return to the Sword and prepare for the moring sail

Cosmo 
Thursday May 24th, 2007 9:36:54 PM

Cosmo welcomes Mykael and Rigging in sharing spell books.

"Unfortunately, I do not have any of the necessary writing materials to permanently add any spells from your spell books. Rigging if there is any spell from your spell book that you want me to study, let me know and I will try. Just remember I cannot learn any Necromancy or Abjuration spells."

"My spell book is quite thin after getting zapped in one of the pyramids. I cannot wait to get back to town as I need to visit the Star Mages guild and get all those missing spells back."

"Here is a list of my spells."

OOC - It is quite long. If there is anything in particular you are looking for let me know and I will tell you if I have it.

In the morning, Cosmo studies for his spells, and he is pleased to find that his daily spell capacity has increased.

Ashira, Speak with Animals 
Thursday May 24th, 2007 10:18:23 PM

The ranger nods at Mykael's request. "I will do that." Casting her spell, Ashira strips down and heads into the water. Approaching the nearest wildlife, she queries them about whether they have seen a large snake recently...and if so, where.

After she has finished up her questioning session, Ashira towels off and suits up again. She finds whoever is in charge of the defenses and approaches them. Reaching across her back, she hands the snake bane axe to him. "I almost forgot...I think you should have this since the snakes rightfully fear it. Use this in defense of the colony." Leaving it at that simple explaination, Ashira heads back to the ship and spends the night there...comforted by just being back on the ship.

Ari 
Thursday May 24th, 2007 10:20:33 PM

Ari walks around the area and takes one final look around to see if there are any more clues he can pick up about the island, before departing for awhile.

DM Kent 
Thursday May 24th, 2007 11:44:06 PM

Spells are shared, plans are amde with the council for the move and settlement of the other bay.

Mykael places the value of the gems he has cut at 109,000 of various sizes and cuts. Pay for the other gem cutters work 8 gold.

The night passes quietly and it is soon morning once again.

Mykael 
Friday May 25th, 2007 12:05:32 AM

Mykael smiles at Cosmo and Rigging, "I am looking for ANY spell that I dont have. You never know when one may be of use. I have some materials. We can use them all for transfering spells, and making scrolls on the way back. I can replenish my supplies on the mainland. I will also need to visit the Star Mages guild. I am not sure how much longer the rest of the uncut gems are going to take me, therefore, I wont be able to do much scroll work. But since I am donating some of the supplies, perhaps you more talented types couple make me a couple?"

--------------------------------------------

OOC: My less than stellar spell list:

1 lvl: Shocking Grasp, Comprehend Languages, True Strike, Magic Missle, Feather Fall, Charm Person, Chill Touch, Floating Disk, Animate Rope, Ray of Enfeeblement

2 lvl: Web, Spider Climb, Knock, Scorching Ray, Bull's Strength

3 lvl: Fireball, Haste, Water Breathing, Tongues, Major Image, Summon Monster III, Vampiric Touch, Slow, Lightning Bolt

Also, Mykael can cast above what he has, his book just hasnt caught up to his ability.

Matt C. - OOC 
Friday May 25th, 2007 12:16:07 AM

My spells:

1st Level Spells
Magic Missile
Reduce Person
True Strike
Enlarge Person
Mage Armor
Feather Fall
Mount
Unseen Servant

2nd Level Spells
Sum. Monster II
M. Acid Arrow
Scorching Ray
Web
Invisibility
Alter Self
Darkvision

3rd Level Spells
Sum. Monster III
Fireball
Slow
Haste
L. Tiny Hut
Shrink Item
Clair-audience / voyance

4th Level Spells
Sum. Monster IV
Invisibility, Greater
Dimension Door
Polymorph
Ice Storm

5th Level Spells
Sum. Monster V
Dominate Person
Cone of Cold
Animal Growth
Teleport
Passwall
Overland Flight
Prying Eyes
Hold Monster

George ooc 
Friday May 25th, 2007 7:54:31 AM

Spell list:

Spells:
Zero level. Have all in book
First level Cause fear, Charm Person, Hypnotism, Mage armor, Magic missile, Mount, Ray of Enfeeblement, Sleep, Animate Rope, True strike, Burning hands, Shield, Identify, Alarm, Shocking grasp, Reduce person, Tensors Floating Disc, Unseen Servant, Detect Secret doors, Comprehend Languages
Second level Fog cloud, Flaming sphere, Invisibility, Detect Invisibility, Bull strength, Resist Elements, Protection from Arrows, Mirror image, Cat's Grace, Touch of Idiocy, Glitterdust, Continual flame, Dark vision, Scorching rays, Whispering Wind
Third level Haste, Lightning bolt, Invisibility sphere, Fireball, Dispel magic, Suggestion, Fly
Fourth level: Polymorph, Rary's Menomic Enhancer*, Greater Invisibilty, Lesser Globe of invulnerability, Dimension Door, Mass Enlarge person,Evards Black Tentacles, Locate Creature
Fifth Level Teleport, Cone of Cold,, Overland Flight
Sixth Level , Chain Lightning, Shadow Walk, Disintegrate
Seventh Level Morenkainen's Magnigicent Mansion, Power Word Blind
Eighth Level Power word stun



Invitation from a Dragon


A Bright Flash of Light [DM Jerry] 
Friday May 25th, 2007 9:35:59 AM

FLASH!

KABOOM!

With a bright flash of light and an echoing sound of thunder, two adventurers appear near the mast of the ship.

One is dressed in emerald green from head to toe, a glowing sword at her side. Her bright hair waves in the wind and her cloak billows.

She is K'nara, leader of the Emerald Dragons!

The other is dressed in silver--platinum, if you will--with accents in gold. He stands tall and very muscular for a half-elf. The dragonstone glows on his chest, and his sword, "The Drqagonslayer", hangs off his hip. His confident smile lets you know that he's not being agressive.

He is Valdor, leader of the Platinum Dragons and the Dragonstone of the Dragon Consortium.

------------

[OOC, K'nara and Valdor will speak for themselves when they post today. Feel free to react as you wish. ;)]


Val 
Friday May 25th, 2007 10:05:00 AM

At first glance she appears to be a dark elf wearing a fine suit of mithril chain holding a bow with a notched arrow. But her hair is the color of sunset and one eye is gold and the other green. Val doesn't like it when people just appear on their ship while its sailing. Especially people who look like they have had the pick of at least one dragon horde.

"State your names and purpose." She said and kept the arrow drawn. Just because they looked nice didn't mean anything. Priests of Ga'al would smile in your face as they implanted you with a heartseed. Val really hoped they just stopped for a chat with the captain.

Valdor 
Friday May 25th, 2007 11:17:38 AM

Valdor smiles at Val. He bows deeply and says,"Our apologies for surprising you my dear. I am Valdor of the Platinum Dragons, leader of the Dragon Consortium. This beautiful woman is K'Nara, the leader of the Emerald Dragons, newest members of the Consortium. She has a few things to say."

He winks at Appolo, nods to Rigging and Ashira with a smile and awaits K'Nara.

Bart 
Friday May 25th, 2007 12:02:05 PM

A fraction after the flash and the appearance of the two "adventurers" Barts sword appears in his hand (glove of storing) But he sees a familiar face. Is it you Valdor it is along time ago we met, we where both undead at the time as i remember well
Which consortium do you speak off, cerainly not our starting enterprise on this island


Bart 
Friday May 25th, 2007 12:04:01 PM

You and your friend K'nara are welcom on this ship. (Barts sword disappears again)

Nezamil 
Friday May 25th, 2007 12:11:42 PM

Standing near the bow of the Sword .....Nezamil quickly turns around as the flash catches his eye

Looking down at the two new arrivals the 9'6" dwarf smiles .........having grown up in Plateau city he instantly recognizes the famed warrior as Valdor

"its an honor to have you both aboard.....i watched the Dragon ceromony at the Giggling Ghost.....quite an intresting party "

"The leaders of two Dragon groups want to talk to us ......must be something dire happening?"

K'Nara, an Emerald Dragon 
Friday May 25th, 2007 1:24:43 PM

(OOC: sorry for the delay--would've posted earlier, but I'm a bit under the weather.)

The tall human woman bows to Valdor.

"Thanks for the introduction, Valdor." she says, then turns canny hazel eyes to the group. "We two are here because the Dragon Consortium has become aware that your group has exhibited amazing potential to do great things in the Wold. Quite frankly, we like what we see. So we're inviting you all...to breakfast at the Emerald Dragons' Tower at Maryn, where we'd love to make you an offer. We'll provide the transportation to breakfast in the morning." She looks around, smiling, holding out her left hand, upon the palm of which is tattooed the colorful figure of a rearing unicorn.

"So...see you in the morning...yes..?"

Rigging 
Friday May 25th, 2007 8:14:04 PM

Rigging with a stern look on his face walks up to the two dragons and bows, "My name is Arrack Von Palin and I am the Captain of the Sword of Redemption and leader of the Wildcards. I would consider it an honor to have breakfast with you but these are hostile seas and we have reports of a rover in the area. Will you be bringing us back? I can't leave my ship and crew leaderless for the long voyage home."

Val 
Friday May 25th, 2007 10:16:51 PM

Val eases her bowstring forward and slides the arrow back into her quiver. "No offense but how did we make news to the degree which people of your status has taken notice? We've been on an island, cut off from the wold for a while now. I never thought killing overgrown snakes was such a big deal."

DM Kent 
Friday May 25th, 2007 10:40:55 PM

Well the early morning launch was easily taken care of and then just about an hour after you left, you have a visit from none other than Valdor of the Platinum Dragons and K'nara of the Emeralds.

Caught a bit off guard, as no one expects company to drop in from nowhere in the middle of the sea, the group is momentarily wary until they speak their piece and then the questions begin to flow.

K'Nara, an Emerald Dragon 
Friday May 25th, 2007 10:53:24 PM

The tall human female with the chestnut hair thinks over the extremely logical questions, nodding as she considers all the angles. Then she leans forward with a smile and a twinkle in her hazel eyes:

"The Wold is full of magic...there's more than enough of it to go around and keep any mission that you are currently engaged upon quite safe!" K'Nara announces. "This is the same magic that has allowed your exploits over the past year to be reviewed. This is the same magic that will return you to your ship a mere hour after you've been picked up--because, yes, you will not only be travelling...you'll be time-travelling!" She shrugs.

"And it's a free breakfast." K'Nara adds. "Who in their right mind turns down a free breakfast..?"

Valdor 
Saturday May 26th, 2007 1:34:38 AM

Valdor chuckles and says,"Yes Bart, it is me. That seems a lifetime ago, does it not? Much has changed for us all and that is why we have come. But, we'll discuss that tomorrow, if you accept the invitation. At dawn, your...means of travel will arrive and trust me when I say, you will all know when it is time.

And Val, my status is below a farmer. Just because I am fair with a sword doesn't make me important. The farmer grows things and struggles daily to eke out a meager existance. Something to remember. But enough of that, everything will be discussed at breakfast, and I'd imagine that a what, nine plus foot dwarf, could probably eat you out of this ship. If he's anything like my friend Clanggden, that is."

He turns back to Rigging and says,"All that K'Nara says is accurate. There will be no real time lapse from when you depart your ship. So, can we count on your group's presence?"

Ari 
Saturday May 26th, 2007 7:42:01 AM

Having been caught off guard by the sudden arrival of the new guests. Ari eyes them momentarily until comprehension dawns on him as to at least who one of the people are.

Listening to what is said Ari raises an eyebrow in disbelief.

"Who indeed refuses a good breakfast prepared with good facilities with all the foods of the Wold available to them.

We will surely have to see this wonderful magic in order to appreciate what it can do!"

ooc Am I included in the spell sharing? My name wasn't mentioned?! :)

Rigging 
Saturday May 26th, 2007 10:20:17 AM

Rigging says, "Time travel? The tales of your exploits and power must be true if you can control time itself. Yes I am willing to go."

He looks over at Ari and says, "Relax, of course your going. No one was invited by name."



Cosmo 
Saturday May 26th, 2007 1:59:39 PM

Cosmo listens to the new comers and their offer of breakfast in Maryn. And traveling there and back without losing any time. Time travel, who would have thought of such a thing. Maybe he can learn how to time travel is he watches closely enough.

The little halfling rushes back to his room and grabs his things. He then rushes back on deck.

"I'm ready to time travel. Let's go"

Ashira 
Saturday May 26th, 2007 3:36:14 PM

The ranger smiles at the appearance of Valdor. She nods approvingly at the breakfast offer, though there is a frown on her face. Seemingly caught up in thought, she looks over at Rigging. "Captain, shall I inform the crew that we will be departing shortly?"

Appolo 
Sunday May 27th, 2007 2:57:45 AM

Appolo is not on deck when Valdor and K'nara arrive.In stead he wonders up half naked ,with a young attractive human woman under each arm>It's clear what he spent the night doing and the reason for his laye rise.

Seeing Valdor and K'nara he smiles and waves"Excuse me ladies a couple of old friends have arrived."He says Then makes his way over to the guest.He is very relaxed and happy."So Valdor my friend come to get a rematch on that dagger throwing contest we had awhile back.Oh and how's your beautiful daughter.You spirited her away just when I was about to close my trap."he says witha smile.Turning to K'nara"You're as beautiful as ever.To bad I didn't get the chance to dance with you before you cut out of the party with that short barbarian fellow.Guess that means I owe you one."He bows to her rather gracefully.Hiw incredibly long hiar flipping and flying thrying the wind.Right at 6 and half feet tall and arounf 190 lbs bronze skinned tattoed Appolo is every bit the pirate.

Looking at them"So what truely brings you out here?"

Bart 
Sunday May 27th, 2007 11:57:08 AM

Valdor and K'Nara, two mighty adventurers as you can maybe help us to retrieve an artefact that was stolen from us, it is the counterpart of this one, and it is called the wayfinder. If there is a way you can help us it will be most appreciated

Valdor 
Sunday May 27th, 2007 11:16:58 PM

Valdor simply raises an eyebrow at Appolo, knowing the youth is trying to goad him. He replies to Appolo, then to Bart,"We are here to invite you to a breakfast. That is all we are at liberty to discuss presently. Bart, you are quite capable as a group of completing your task, and we are both currently on our own separate quests, so I'm sorry to decline your request for aid. But, you will succeed...I have that much faith in you."

He turns back to Rigging and says,"So, it is settled then? Your group will attend? As I said before, you will know when it is time to go. K'Nara, anything you wish to add?"

The six-foot-tall blade singer shakes her head.

"The invitation has been extended...and the rest is up to you." She bows to the group.

OOC: Edited to add K'Nara's response before the next DM Jerry post.

Mykael 
Monday May 28th, 2007 12:32:33 AM

After hearing strange voices on deck, and gaining some unheard information from his familiar Ghem, Mykael decides to have a look for himself.

A lightly armored elf, Mykael, emerges from below decks and the little dragon, Ghem, lands on his shoulder and curls himself around the back of the elf's neck resting comfortably.

Both stay in the background quietly observing the preceedings.

Out of the Sun [DM Jerry] 
Monday May 28th, 2007 2:26:49 AM

Valdor and K'nara depart with an explosion of fireworks that dangle over the sea making the shape of a dragon for just an instant.

The rest of the day is spend in curiousity, as well as the daily tasks of being aboard the ship.

------------

Early the next morning, flying out of the sun is a glint of gold.

The lookout sounds the alarm.

As everyone hits the decks, the shape pulls out of the sun enough that you can tell what it is...

A GOLD DRAGON!!!

It flies a circle around the ship as if to ascertain that this is indeed what it is looking for.

Then it hovers.

Deciding that this is indeed the right ship, as it is very unique, it smiles.

Dipping a wing to show it's intent, it beats its wings and lands carefully on the rear end of the boat.

It then pivots to the starboard and lowers a wing and extends a leg, turning its face towards the fore of the boat to watch.

Once again, it smiles.

Ari 
Monday May 28th, 2007 8:48:14 AM

Once Ari realizes it is a Gold Dragon, Ari stands and watches in awe as it circles around the ship. Glad that they are having a friendly encounter (or so he hopes), Ari watches until the Dragon alights on the back of the ship.

"They weren't kidding when they said we'd know when it was time."

Waiting to see whether his friends get the same idea Ari then moves slowly and carefully climbs onboard the Gold Dragon Express. He keeps an eye out on the smile to make sure that he's moving where and the way he should to get onboard.

"Thank you friend Dragon for the offer of transport."


Grinace? [DM Jerry] 
Monday May 28th, 2007 9:50:16 AM

The dragon "grins" at Ari...or was it a grimace?

Nope it was a grin.

Bart 
Monday May 28th, 2007 2:16:21 PM

Bart is a bit disappointed by the refusal of Valdor, only a small hint would have helped to go back on the road. But they sure know how to make an disappearance. And now a dragon, just jump on his back to have a ride to breakfast?

Rigging 
Monday May 28th, 2007 4:32:11 PM

Rigging comes on deck when he hears the commotion. "Thomas, the ship is yours. Sounds like we are going to be right back but you never know. Just follow the course I have laid out on the charts below."

Rigging will walk up to the dragon and bow, "Thank you for the ride. I some how doubt you do much ferrying around and I am honored."

Rigging will then climb up and find a comfortable spot, glad that he memorized his overland flight spell for the day.

Ashira 
Monday May 28th, 2007 4:38:13 PM

Looking more than a bit uncomfortable about climbing onto a dragon's back, Ashira moves deftly to position herself right behind Rigging and grips him in a bone crushing hug. If we fall, at least we'll go out together... Closing her eyes, Ashira prays that the trip is a short one. Never one for much more than a small combat flight, Ashira's stomach churns at the imminent high altitude trip.

Nezamil 
Monday May 28th, 2007 5:06:36 PM

The 9'4" dwarf awakens too the noise and quickly gets dressed.

Climbing up on the dragons Nezamil takes a seat near the back .

Spotting Ashira's discomfort "Hey Ashira if ya wish to borrow my ring of featherfall your more then welcome to it.....but dragons are expert flyer's so i don't see any problems they can't handle"

DM kent 
Monday May 28th, 2007 5:57:25 PM

Their awaited transpot having arrived, has several of the swords feeling a bit anxious, while others seem to be looking forward to the ride. The crew however seems to be the most nervous, but not so much over the dragon but rather how close the stern is getting to the water and the cresting waves.

Appolo 
Monday May 28th, 2007 7:31:51 PM

Appolo shows up sober and wearing his finest armour and weapons all his gear and everything about him vlean and neat.His hair is neatly braided and he looks over the dragon then nonchalantly climbs aboard.

attendence report 
Monday May 28th, 2007 8:16:16 PM

Dm Kent oxxxx
Ashira oxxox
Appolo ooxox
Rigging oxxxx
Val oxxxo
Bart oxxxx
Nezamil oxxxx
Mykael oxxxx
Cosmo oxxox
Ari oxxox

posted by adm chris

Cosmo 
Monday May 28th, 2007 9:39:18 PM

Cosmo hops on board the dragon, not at all afraid of being eaten. He tries to maneuver as close to the front as he can.

He looks around excitedely waiting to leave.

Val 
Monday May 28th, 2007 9:57:22 PM

Val climbs up after the others. She's not worried about falling or anything else of that nature. She's wondering how the tales of men killing dragons could even be true.

Mykael 
Tuesday May 29th, 2007 1:30:48 AM

Ghem, I doubt you will be able to keep up. Hold on to me, I will hold you under my arm.

Mykael slightly bows his head to the dragon and climbs on with the others. He makes sure to get a good hold on Ghem and the Gold Dragon.

Bart 
Tuesday May 29th, 2007 2:30:57 AM

Bar5t hops on as well wondering what will hapen at the meal

Rigging 
Tuesday May 29th, 2007 9:01:45 AM

Rigging notices Mykeals actions and wonders if Swirl would be able to keep up. He calls out to him to join on the dragons back since teleportation might be involved.

Ari 
Tuesday May 29th, 2007 11:47:32 AM

Ari studies the back of the Dragon as best he can, since he may not get a peaceful up front view of any Dragon, again.



Rigging 
Tuesday May 29th, 2007 9:43:23 PM

ooc Not sure where we are supposed to post. Here or on the Emeralds board. No spot seems to be prepared for us

Val 
Tuesday May 29th, 2007 10:16:45 PM

OOC: same thing with me. Unable to post where the e-mail indicated.

Appolo 
Tuesday May 29th, 2007 11:55:59 PM

Arewe supposed to post there or here.Becuase I can't poast on the Emerald Dragon Board either.

Bart Aka William 
Wednesday May 30th, 2007 1:54:53 AM

i cant either

Nellie 
Wednesday May 30th, 2007 7:38:04 AM

Have put a post up on the DM board asking someone to fix the permission rights. Should be taken care of sometime today. Sorry for the delay guys!

The Flight [DM Jerry] 
Wednesday May 30th, 2007 8:23:33 AM

Once everyone is aboard, the dragon roars a warning to all and then tenses, leaps, and jumps giving everyone a second of freefall before using his powerful wings to rise into the air and head to the NE.

The flight is amazingly fast. Soon the shore is below and the Minotaur Islands approaching. Some archer sends an arrow your way as you cross the island. Then it's into northern Aisildur and towards Shadow Mountain. Skirting that to the south, you're soon following the southern edge of Culverwood and into the Emerald Kingdom.

Eventually a lone tower comes into view poking out amongst the trees. The dragon circles it and sets down just outside.

Some dwarves are in a huddle pouring over plans and documents outside, while workers are clearing trees and carting in construction materials.

The dragon lowers its leg and wing to let you descend. Once you have landed, it flies off again on some other mission.

------------

[You should now begin posting on the Emerald Talon board. If you don't have permissions, hopefully Nellie is taking care of that. I'll send an email to Kim as well.]

Todd 
Wednesday May 30th, 2007 8:54:17 AM

Hi ho, hi ho, it's off to post on the Emerald board! ;)

http://www.woldiangames.com///games/index.html?game=ekingdom

Walter OOC 
Monday June 4th, 2007 7:43:19 PM

Personally I want the epic adventures. I don't know about everybody else but normal D&D adventures are easy to come by. Even tabletop games aren't that epic. I would like to see what happens when an apparent dark elf joins the consortium. How will the wold take it?

Todd OOC 
Tuesday June 5th, 2007 9:48:48 AM

There already is a dark elf with the Storms. :)

Walter OOC 
Tuesday June 5th, 2007 9:53:30 PM

Okay why don't we take an unofficial vote here and post the results on the other board? I have a feeling we could debate forever on this. When I first joined the Wold I wanted to be a part of the dragons. I want to take things to the next level. Arguments can be made for or against without end. Some have said that we haven't cleaned up our own land yet. Well what's the good of trying to clean up the land if some rogue dragon wipes out half the country because some of our group didn't want to join the consortium. I'm a bit confused on the nature of the voting though. We get individual votes but its a group as a whole. So is it one group vote or one individual vote?

Val 
Wednesday June 13th, 2007 8:10:44 PM

"Normally I'm one to kick in the door and rush in but even this is making me stop to think. After listening to the dragons, some of their comments really stick out. We need to have a solid plan and a good backup for when things get crazy. I suggest we divide up the loot taken from the snakes. Each of us can use what we have for gear. The gift given should be used for group items. The little things needed to keep us alive. Wands of healing, potions of healing, scrolls of ressurection, wands of dispel magic, something to detect evil, ect... I'm sure we all remember how they like to keep their priests in the back and hit us with blindness and other effect magic. We need to be prepared for that."

Rigging 
Wednesday June 13th, 2007 10:34:08 PM

"I tend to agree with Val, I think we need to use the 100k on group magic. Possibly a wand of dispel magic, and other magics that can get us into and out of rooms. Passwalls, dimension doors, etc. Healing scrolls or wands and the same for restoration and such.

Ari 
Wednesday June 13th, 2007 11:13:05 PM

We could pass out multiple wands to all the wand users and have a determined order that they are used in. Like if we have 4 dispel magic wand, each time one is needed Rigging could call for it and #1, #2, #3, or #4 would activate depending upon where in the order we are.

Keep in mind they probably know our tactics too, so we might want to device some stuff that's way off for us?!

Ashira 
Thursday June 14th, 2007 12:02:00 AM

Aglow with excitement, Ashira listens in to all the ideas presented. He hands instinctively grip her swords in her excitement. "We'll definately need a lot of party resources. Val, your idea of using the money to buy wands and scrolls is a good one." She frowns a little. "I would love to bring our companions with us, but I don't think they belong on a mission like this. It's going to be hard enough to keep ourselves alive this time..." Ashira face breaks out into a full out grin as the frown melts away quickly. "First thing we need to do is gather some good information. Find out as much of the layout of the building as we can...entrances, exits, strengths...weaknesses. Which of course, will be tough, considering we will be in enemy territory." She looks over at Appolo and slaps the thief happily on the back. "Think you're up to the job little bro?"

Mykael 
Thursday June 14th, 2007 1:14:28 AM

Mykael appears a little un-nerved. He hasnt had much dealings with the heartseeded or Ga'al. This is all new to him. The enthusiam to destroy and kill, is getting under his skin.

Mykael interupts all, he is somewhat forceful as the questions begin to roll off his tongue.

"Is there a way to save those that have been seeded? Wasnt the Emperor saved from a heartseed? Has the process been perfected? How dangerous, hard, and expensive is it?"

"I cant believe that all the seeded wanted it or are evil. Is there a way to save them? Death cant be the only option we have for all those we meet. Can it?"



Rigging "illegal post" 
Thursday June 14th, 2007 7:44:34 AM

Upon hearing Mykael's questions, Rigging almost snaps off a sarcastic answer but looking deeper upon Mykael's face, he relents. "Mykael, you have a good and generous heart but most of us have been fighting Ga'al and his minions since our teens.

The heartseeded aren't necessarily evil in themselves. Many of our parents have the heartseed. My own father was freed of its influence from actions done by the Gold Dragons.
Still we have seen an entire town rise up against us under the heartseeds and Ga'als influence. Bart's own father tried to kill him. My first love died in that battle, sacrificing herself to save the rest of us.

We do have some cure which we call Alemi's blessing. We used it to save Ashira. I don't think we are going to get anymore and have limited doses, so no we can't cure them. Besides we are making a strike on the temple of Ga'al itself. The main temple. I doubt the clerics of Ga'al would want to be freed from his influence. They tend to have the same kind of thinking that he does."

Val 
Thursday June 14th, 2007 8:46:36 AM

"Yes we are going to have to do this alone. Perhaps we can use that to our advantage. Maybe leave the Sword sailing the coast so when we show up in the temple they will be completely off guard. Remember they said evil person and things. besides self defenses, heartseed or no heartseed, non evil people get to live. Were purging evil from the world, not reveling in mass slaughter. So we need to buy something that detects evil. A wand of hold person could be useful in determining who's evil or not."

DM kent 
Thursday June 14th, 2007 10:19:08 AM

As each of the Swords steps through the tent opening they feel a major sense of dislocation and dis-equilibration, so bad as to nearly allow their breakfasts to vanish from their bellies in a most unpleasant fashion. Fort save DC 5.

As each of the swords closes their eyes to and relax in the sudden darkness, they are once again thrust into the light as they drop several inches onto the deck of the Sword, surprising the crew at work on the deck.

By the sun and the amount of work that has been done on the deck, it seems as though you might have been gone less than five minutes. This is further emphasized when Thomas steps forward and looks at you quizzically. " I thought you were off for a breakfast with the dragons?"

The next five weeks is taken up with the daily chores and jobs of sailing the Sword in good weather. Several times you sight a few sails in the distance and once you come across a smoldering barely floating shell of a ship that had obviously been attacked and destroyed. It is with a sense of trepidation and relief that you finally see the coastline and harbor opening from whence you departed.

******
OK all. Take the next two days to post what you want to accomplish on your trip home, plans you might want to make, go to the catacombs, etc. When I get back in town and to my computer, on Saturday, I will post the list of "things" you took from the YT.

******
Cosmo- yes to the 1st, No to the 2nd.

******
Nellie - Are you up for DMing for me for about two weeks staring the 22nd and going through the 3rd?

SteveH 
Thursday June 14th, 2007 11:44:46 AM

(OOC:Rigging needs to see the last post Valdor made on the Emerald board for his gift)

Cosmo  d20+8=15
Thursday June 14th, 2007 10:12:12 PM

Fort 15

Cosmo is glad to be back. He wonders how they will accomplish their first task.

"When do you think we will start on this task we have been assigned? Do you think we ahve a deadline on when to get it done?"

Ashira 
Thursday June 14th, 2007 11:40:43 PM

Ashira listens to the conversation, though her excitement is not deminished by Mykael's questions. She looks him full in the face as she speaks to him. "Mykael, I don't expect you to understand this. I have been fighting Ga'al and his priests for all my life. It started when they butchered my mother in front of me as a child. Then they captured me, tortured me and put one of those cursed things in me." Ashira shudders with the memories she's worked so hard at surpressing. "I don't say these things because I want your pity. But if I seem particularly zealous about killing priests of Ga'al, those things might have something to do with it. Knowing that, I'll have you know that I have never once killed anyone that I knew was good, and I don't intend to start on this mission. But as far as the priest of Ga'al are concerned, I will happily dispatch every single one of them to Gargul."

Ashira spends her five weeks drilling the Swords over and over on both basic and advanced combat techniques. She triples the workout schedule and makes sure that even the mages are refreshed on basic melee combat. Any free moments are spent thinking through new combat techniques as she readies herself for the upcoming battle.

Bart 
Friday June 15th, 2007 2:10:49 AM

Mykael, some could fight the hartseed, but you wont find them in the temple, it is our belief that a priest is willing to follow Ga'al, so he is more vulnerable for his wishes, ahum instructions. And yes they can be cured with Alemnis water stored in the Feybelle bottle we retrieved from the old city Isuldur, The ghost Father Farkus trold us that the well we get the water from soon would lose its magic, it was only active for a limited time.

Bart is training and preparing himself on the voyage back home. Knowing this temple raid could make the difference in Aisuldur. Maybe it is their last raid on a temple.

When they are together Bart tells his friends
We did raid a lof of raids on temples, not all off them where a success. I remember my first raid, we lost a friend there, Domi bless her. I think we must by some stoneskin scrolls, make us less vulnerable. Could we heigten our resistances with scrolls as well? (giving us higher saves).

Personally if i have enough money i want to buy a better chain and sword.


Ari 
Friday June 15th, 2007 5:29:01 AM

"I don't remember us having any good times with any priests."

During their time of preparation Ari will work with the other mages to get some new spells put into his book.

Rigging 
Friday June 15th, 2007 11:21:00 AM

OOC Kent, I believe that we have once been to this cathedral years and years ago but I might be mistaken. If we have, can you verify that? If you don't want us to have once been there that is cool too but it will change some of our planning.

Rigging during the long voyage back works on putting some spells into his spellbook from Comso's and Mykael's respective books.

He then calls a meeting of the Wildcards, sits them down in his and Ashira's cabin and starts a planning session.

"We have to think very carefully about this raid. I don't think we are allowed to bring henchmen and followers on the journey and I also don't think we should bring the Sword either. It is to well known and I think our chances of sneaking in will be nullified. We will have to find regular shipping or go the overland route.

We need to plan for a long drawn out battle. First we need to get past the regular temple guards. They won't present much of a challenge but will waste resourses. I bet we can expect a couple of upperlevel quads who will prove more challening. I also think we will face several high level priest plus their underlings. It is the High Temple and the High Priest will reside there I assume.

Finally we need an escape route. Once we start this raid, we will need magic to escape. The whole city might raise against us and though we are powerful, we aren't ready to slaughter an entire city.

Here is what I am thinking on our using the 100,000 gps. To escape, we need one braclet of friends. It should be worn by either myself or Cosmo. We can then teleport away carrying a friend or two with us and then summon the rest with the braclet. 19,000 gps

I would recommend 2 type 7 fireball necklaces to be worn by our fighters or non spell users. It will give them a mass punch and free up our spell users spells for other useful things. Both cost 17,400

I believe we are going to run into many magical traps, glyphs, symbols etc. so we either need a way to circumvent them with spell immunity or eliminate them with with dispel magic. I think we should buy a wand of dispel magic 10th level for 22,500.

Finally we are going to need healing. My first assumption is we should buy a staff of healing, but upon reflection I think we would be better off eithen penning scrolls or buying them. A staff can be sundered, disarmed and ties up the hands.

After the above purchases we still have 41,100 gps to make party purchases. We could load up on scroll and potion to distribute to all of us or we can make one more major purchase. What do you think? I was tinkering around with the idea of a rod of quicken lesser. It costs alot but it allows one spell user to cast 6 spells in one 3 rounds. That could be a lot of fire power or healing. What do you think?

OOC Kent, how long of a journey will it be for us to get to where we are going by land or sea?

Appolo 
Friday June 15th, 2007 11:35:09 AM

Appolo spends his time on the jounery back to prctise his craft moving silently hiding and back stabbing.Picking locks setting traps disabling them.He practises alot woth Eli driving his proyege to ehuastion,Appolo also works the crw hard.Vert few object becuase most think he'sa bit mad and none want to anger him.



Val 
Friday June 15th, 2007 10:21:34 PM

"Don't forget something to detect invisible people and dispel it as well. They love to use that invisability. Also I suggest picking up a few bags of holding. We need to bring some rations with us in case we get trapped in the cathedral and have to hold up for some time. Also the bags could be useful if we find anything that may be too valuable to leave behind. Also I remember a spell. One that lets people climb up a rope into an extradimensional pocket. A scroll or two of that might be useful. Once we sell the loot we just acquired we can get a better idea of what we can each buy ourselves for this mission."

ooc: Val spends the next few weeks dodging Ashira's crazy training schedule. She knows her skills are sharp. She doesn't need physical training. She needs something else. Val uses her time for meditation and self reflection.

Bart 
Saturday June 16th, 2007 11:46:51 AM

Some stoneskin scrolls could be handy too

Appolo 
Saturday June 16th, 2007 2:50:48 PM

Appolo finds Riggingas they enter port"We'll need sp,e mas Teleportation Scrolls and something to protect us from Dispell magic.So we can dispell thiers but they can't dispell ours.As well as s crolls that heal and enhance our attack capabilities."

Nezamil 
Saturday June 16th, 2007 3:33:49 PM

As they sail towards there destination.....the fae kings magic slowly continues to fade from the large dwarf.....by journey's end Nezamil stands about 5'ft tall.

the dwarf enjoys the hard workouts the Ashira leads....knowing they need to be ready they they'll surely will be walking into a vipers nest of Ga'alian horror at their temple.

Finding some down time the Cleric of Domi mediates to Domi...feeling his power increase from his training and prayers.

Cosmo  d20+25=41 d20+25=31
Sunday June 17th, 2007 9:54:33 PM

Cosmo spends some time at the Star Mages Guild. He learns the 2 new spells for the new level he as attained (spellcraft 41 & 31). He also spends at the guild penning into his spellbook the spells that were destroyed by the pyramid.

After that Cosmo heads over the to catacombs. He needs to gear up for this next expedition. He contemplates what he will buy.

Rigging/George 
Sunday June 17th, 2007 10:14:47 PM

Guys, Rigging would like a some time to create some magic items. I don't mind making some for the group but it does take a while. I would like to say we spend 3 months in town, refitting, studying etc. It only has to take one post but I am gonna need that kind of time to create some things that could be beneficial to the group. Is everyone OK with this? Doesn't seem like we have a time limit according to Jerry but he doesn't want us to be bored.

Here is what I am thinking about making:
For myself: +4 headband of intellect (get me some exta spells)
16,000 gps normal my cost 8,000 gps 16 days to make and 640 xp
+3 cloak of resistance
9,0000 gps normal cost, my cost 4,500 9 days to make and 360 xps

For the party: Will require party funds
Wand of dispel magic 10th level
22,500 normal cost, my cost 11,250 will take 23 days and cost 900 xps points

Wand of greater invisibility:
21,000 gps normal cost 11,500 my cost will take 21 days. 840 xps

Figure those two wands will come in handy on the mission. I also want to spend some time improving my spellbooks. Basically jumped up 4 levels in mage with the change and really short on spells

I encourage anyone else who can create scrolls, potions etc to do so.

Mykael 
Monday June 18th, 2007 12:49:53 AM

Mykael will be almost unseen to all those except a few that may catch him in the Star Mages Guild.

He will be working on an extensive upgrade to his spellbooks, along with brewing potions and scribing scrolls.

I need a list from each person in the group that would be interested in some of the potions he can brew, both types and numbers of each.

The costs for the potions will come from either party treasure or each individual paying the brewing costs for what they desire.

Mykael can make up to 30 potions with the time he has. The following list is what he can make and the cost per potion. He brews them at 7th lvl ability.

Potions:
Enlarge Person = 87.5gp each

Protection from Arrows = 175gp each
Resist Energy = 175gp each
Blur = 175gp each
Invisibility = 175gp each
Bear's Endurance = 175gp each
Cat's Grace = 175gp each
Bull's Strength = 175gp each
Levitate = 175gp each

Protection from Energy = 262.5gp each
Heroism = 262.5gp each
Fly = 262.5gp each
Keen Edge(oil) = 262.5gp each

Stoneskin = 350gp each

I was thinking of enhancing the fighters with what I can make as much as possible. So warriors you probably need to step up here. I may be able to get more than 30, but that would cut into my spells, so we may need to plan out what would benefit us the most as a group.

Let me know, so I can post accordingly.

Appolo OOC 
Monday June 18th, 2007 1:20:07 AM

That's fine with me.We need to make a good plan and Appolo is now level 12 So I go to re do his charactor sheet and send it in.

Mykael/OOC 
Monday June 18th, 2007 1:47:20 AM

Forgot one...

Haste = 262.5gp each

Ari 
Monday June 18th, 2007 9:52:30 AM

Does someone have the list of spells I can try to add to my spell book up to 3rd level that they could email to (todd@peeterson.com).

If not I'll update tomorrow or Weds.

DM kent 
Monday June 18th, 2007 10:41:24 AM

Homecoming is not as sweet as it could be as it seems noone knew you were coming and none of your relatives seem to be anywhere near.

The governing council calls for you the second day back for a report on what occurred on the island and what progress was made in starting the port colony. There seems to be quite a bit of anxiety exuding from them.

The meeting goes as well as can be expected with no one truly happy but at least realistic.

A day or so later you reboard the Sword and make your way to Adorus, where again your homecoming is a bit lacking. In fact many seem to view you with some sense of unease or suspicion.

Over the next few days you rest and relax and finally feel nearly normal again and have all regained your land legs. There have been some disturing things that you have been hearing, but nothing concrete and nothing nearby that you can do anything about.

*******

Rumors that you are hearing.

That there has been an increase in the number of forced heart seeding in many of the smaller rural towns and villages.

There is a large, dark and unhallowed ship coming to shore at night and kidnapping individuals, though no one seems to know who has been taken.

There has been a majore offensive by the church against the Pirates of Jack and several Jack ships were sunk and a number of Jacks captured.

There has been a big upswing in recruitment for the church and quite a few new alcolytes have been brought into the church.

Quads have been routinely spotted in the larger cities and have killed or taken away a number of influential people; though again no one can name any names.

There is even a rumore about a more evil sect of Ga'alian priests who have designed a new type of heartseed, but no one knows anything about it, where this sect is located, or even if it exists.

*******
While these rumors are disturbing to you, none of them can be substantiated enough to warrant an investigation.

The next few months drag by and while rested you are becoming a bit bored and such by this lazy lifestyle. The rumors have continued to be heard, perhaps even a bit more frequently, but the only thing solid is that the Ga'alian presence is definitely more prevalent; as a month ago a large contingent of Ga'alina priests along with what appeared to be two quads came to town and took residence in several of the temples in town.



Bart 
Monday June 18th, 2007 2:13:46 PM

Bart has not a lot to do while his fri4ends are working on potions and magic items. He does his daily training. He tries to do some investigation he asks Appollo to do the same maybe there are some sewers the could use to enter the temple complex.

Rigging 
Monday June 18th, 2007 9:37:02 PM

Rigging will follow Cosmo to one of the Star Mage guilds and join up paying 1,500 gps for a lifetime memebership. Though he can cast the 5th level spell, Rigging has never been published so will have to settle for a journeyman's title.

He will then utilize their libraries and labratories to pen spells into his spellbook and make the items mentioned above.

Before he does that, he will take a crack at identifying the potios. (Rigging has a spellcraft skill at +16 so he should statistically get 55% of the potions. If you want me to roll 50 times, let me know.)

He will give the other items (including the anmimal summoning wand not listed from Jim) to Ashira and send her off to the catacombs to get them identified. (not the potions)

Once all of these chores are done he will run to the catacombs himself to make some purchases.

Again before the two months, he will call a meeting and ask, "I don't want to bring henchmen and don't think we are allowed to in any case. We need to pay the men, make sure the crew has enough supplies while we are gone and give them something to do during our absense. Should they take some supplies back to our island? (I think we should take 10,000 K off the diamond totals to pay the men and get supplies.)

Bart I want you to look into shipping for us. We will need to get to the capital city some how unseen or at least unnoticed."]

Character sheet to follow with new spells and magic when we find out officially about the loot and how we are going to divide it.

Val 
Monday June 18th, 2007 10:01:37 PM

"I think its a great idea. Those who have chosen to walk our path have just begun their journey. Giving them something to do while we are gone will keep them from thinking we just abandon them when it suits us. Running supplies to the island should be relatively trouble free. What does come up unexpected they should be able to handle. I suggest that we not tell them exactly what we are doing. Some of them may be foolish enough to try and follow."

Appolo  d20+15=31
Monday June 18th, 2007 11:59:01 PM

Appolo spends a couple of days gethering imformation on the G'aalians and thier allies trying to find out what they are up to.

He reports what he finds out to Rigging.

"I think we should use 20,000 to pay the crew.Keep all the weapons and give the magical ones to our followers.We should also see about getting more ships and colonists.Perhaps a couple of small warships to patrol the waters around the island and help deal with the sea serpent."

Appolo OOC 
Tuesday June 19th, 2007 12:00:50 AM

Gather Imformation 31

I'll be traveling for a couple of days probably going to miss posting tomorrow night.Family Emergency in Nashville TN.
Thanks YOu, Chris

Ashira 
Tuesday June 19th, 2007 12:23:39 AM

Continuing her personal training regime, Ashira lets the others rest as much as they wish, not wanting to tire them out before their test. Neither does she want to draw unneeded attention to the group considering the rumors of all the Quad activity. Her training increases her abilities, and Ashira grows restless for the upcoming battle. Still, she knows the value of gathering information, and she sends Appolo out on several scouting missions, curious about the activities of the local priests.

OOC: Kent, I'm confused. Are we in the town where the mission is located, or is this the town that we have an alliance with. I'm assuming the later. If so, how far away is the temple of Ga'al that we will be assaulting...in Aisildur, but what town?

(OOC: Neither. You first went to south harbor and then went to Adorus the home town of most of the original Swords hailed from and where Wynd died. The temple you are going for, I believe is in Emperor City.)

Ari 
Tuesday June 19th, 2007 11:05:59 AM

Having come back to his home town, Ari decides to check out what has changed since when his father died in town, the last time the Swords were here.

(ooc my domain registration expired and I didn't know it was a problem until this morning. My email should be returning to normal now.)

Nezamil 
Tuesday June 19th, 2007 5:00:49 PM

Feeling more comfortable as his height and weight returns closer to normal.....Nezamil takes some time to keep training to re-adjust himself to fighting techniques as his size changes.

The cleric of Domi smiles and agrees with Val's idea's of keeping their followers behind and working "good thinking "........thinking to himself " i like this new side of Val....more vocal and taking more of a leadership role.....a good example for our followers"

Searching out Mykael " i'll take you up on brewing a few potions.....one of those anti-arrow potions would be nice .....go good with a fly potion too.....so i'll take one of each "

Nezamil frowns at the continued romuors of Ga'alian activity " they are growing bolder for sure......hopefully if we succeed that will curb them somewhat......that news of that dark ship is unsettling....seems to be stalking the high seas...wondering if that is the one we spotted by the island "

DM Kent  4d4(4+4+3+2)=13
Tuesday June 19th, 2007 6:36:08 PM

(OOC: Please let me know what amount of time you are putting into what for what is roughly 800 hours of time. 90 days @ 10 hours work per day minus 100 hours for miscelaneous activities. Or you can figure out what you can scribe in to spell books or create etc.)

(OOC#2: Ok who might still have relatives still living in Adorus or nearby? Bart, Ari, Rigging, Apollo?)

*******
Training continues as does study and crafting.
Mykael goes to sell his two personel that he cut and is suprised to find that he did quite a good job and increased their value to a total of 1300 gp.

Apollo works people fairly hard but really doen't find anything new or solid out about the Ga'alians and their activities.

Rigging easily ids the potions as the chest of 50 are identical. The light purple sweet smelling liquid turn out to be Cure Light Wound potions.

Rigging hands over the other items and send Val to find out what they are.


Rigging  d20+24=37 d20+24=34 d20+24=34 d20+24=28 d20+24=28 d20+24=31 d20+24=35 d20+24=43 d20+24=40 d20+24=33 d20+24=35 d20+24=40 d20+24=25 d20+24=32 d20+24=43
Tuesday June 19th, 2007 11:39:58 PM

ooc Who was keeping track of the crew, the ship, and its arms? How much ship money do we have?

Rigging will take 5000 gps in gems and hand them to Thomas. "Have these converted to money and pay the ship and make sure we have provisions for a journey back. Buy whatever is on the list from the colonists and get the ship loaded. I think you will be taking the ship back to the island and then coming back here. Figure on leaving in a week. Rigging will call upon the other Captain who joined his crew and say, "Right now Thomas is acting Captain of the Sword of Redemption but I want you as his first mate. Help him with the navigation and keeping the crew sharp."

Rigging will make his headband of intellect +4 first and then the other magic items. He will then scribe the following spells into his spellbook. Figure I get 11 spells with the guidelines you gave abovei port and 4 more on the sailing journey from Cosmo's spell books. Had supplies on ship for 4 spells

Made all my spellcheck rolls but one so I get 14 spells. Basically only fail on a 1.

2nd level: melf's acid arrow and blur
3rd level: shrink item, blink, arcane sight
4th level: stone skin, enervation, arcane eye
5th level: fabricate, break enchantment and sending
6th level: true seeing, dispel magic greater, bears endurance mass

2 free spells for turning 12 level are: passwall and move earth.

ooc Kent if this list is ok, then give me the go ahead and I will add to character sheet.

After his creations, Rigging will head off to the catacombs.


Bart 
Wednesday June 20th, 2007 1:58:28 AM

Bart is looking for a small ship, big enough for them to use to sail to the capital

Val 
Wednesday June 20th, 2007 1:05:54 PM

"Bart I have an idea. Instead of a small ship to sail in ourselves what if we join a crew thats already heading to the capitol? We can make up a cover story about the Pirates sinking our ship and were the only survivors. I think it would look less suspicious if we were part of a trade ship crew on shore leave."

Nezamil 
Wednesday June 20th, 2007 9:13:40 PM

Nezamil pitches in with sailing the ship....trying to learn more about what it takes and how to get better(new skills )

Taking a few days the dwarf will spend a time down in Redux's old lab to mix up a few potions (brewing 3 potions of resist energy type 30)

Once done Nezamil wiil seek out Ashira,Bart and Val " these might come in handy soon....they will help resist a type of energy....just choose the type you wish when you consume it"

Cosmo 
Wednesday June 20th, 2007 10:16:26 PM

Cosmo continues his studies at the Star Mages Guild. All the while trying to figure out what he should buy at the catacombs that will help him on this next mission.

Ashira 
Wednesday June 20th, 2007 10:50:47 PM

Ashira contemplates both Bart and Val's ideas. "Emporer City is several hundred miles to the West. Teleport would make things easier...but I don't think Rigging or Cosmo can cast it..." Ashira sighs. "The problem with getting on with a crew is that we're pretty well known. Still, if we could find some out of towners...merchants for outside of Aisildur, we might stand a chance."

George 
Wednesday June 20th, 2007 11:24:05 PM

During my coversation with Kent today, he informed me we are only 2 sailing away from the captital city and maybe 5-6 if we walk. I was surprised to but what the hay!



DM Kent 
Thursday June 21st, 2007 6:51:24 AM

(OOC: I promise I am not stalling on purpose. I do not have a module from Jerry yet and I literally have nothing to post. I do need completed lists of what you have added/created for your PCs if possible by this evening.

I leave for Costa Rica tomorrow morning and Nellie will be subbing, that is if there is anything to sub. If not I don't know what else to do/say.)

Appolo 
Thursday June 21st, 2007 8:12:10 PM

Appolo reports he can find nothing out about the G'aalians other then the rumours they already heard.

He practices his crafta little more,then finds the others"I don't think we should send the sword away for such a long period.We will need it to amke our escape.If we succeed in taking out this temple,the priests and the heartseed device inside then we will create mass panic,confusion and hysteria throughout the realm and th army in the captial will fall on us with everything it has.So I suggest we keep the sword nearby and havea couple of mass teleportation spells on both for the infiltration and the exfiltration.Also we'll need plenty og healing snf buffing.

Rigging 
Thursday June 21st, 2007 10:51:01 PM

Rigging listens to Appolo and shakes his head. "The Sword is to well known and hated by the Aisidurans. We would never make landfall in it. No it is better to keep it, the crew and our henchman out of Ga'al's reach on this mission. Besides, it is our mission to do this and we were instructed to include no one else.

I propose we use some of those funds to buy a small ship or a large boat. We sail it to the city where we infiltrate quietly. We can take rooms in the city and perform some scouting of the temple.

When we strike, we strike hard and fast. I think night would be the best time since we don't want the temple filled with innocent worshipers who could interfer with our mission.
We can enter the temple either through the walls utilizing passwall spells or find a more mundane way in.

I want Appolo and Ari to be our primary scouts running ahead and warning us of trouble. They will need to be protected as best as possible. We will all be invisible and some fighter can be silent as well. I want those two though with extra protections since they will be springing the static traps guarding the temple. Resist fires, and spell immuntiities to glyphs to start.

I think we need to buy as much firepower with the rest of the money as possible as well as a means to escape. A braclet of friends will allow either Cosmo or myself to escape and summon some of you to us. I think 2 necklaces of fire, several javelins of lightning and anything else non spells users can get to make them more effective in taking out large groups of enemies.

Finally we will need a way to kill that damn tree. Anyone know of magic that will kill a tree? We can only get as prepared as we can. I am sure we will run into some unexpectant unpleasantries and will have to have enough fire power, healing and diverse magic to take it out."

Mykael  d20+12=32 d20+12=23 d20+12=31 d20+12=15 d20+12=16 d20+12=17 d20+12=24 d20+12=28 d20+12=22 d20+12=21 d20+12=24 d20+12=14 d20+12=16 d20+12=19 d20+12=32 d20+12=32 d20+12=15 d20+12=22 d20+12=17 d20+12=27 d20+12=20 d20+12=31 d20+12=15 d20+12=31 d20+12=22 d20+12=32 d20+12=30 d20+12=27 d20+12=18 d20+12=20 d20+12=14 d20+12=23 d20+12=14 d20+12=18 d20+12=26 d20+12=15 d20+12=24 d20+12=15
Friday June 22nd, 2007 4:11:48 AM

The Great Works of Mykael, while in the Star Mages Guild. He will also be going to the Catacombs, after loot is split

------

Attempted Spells learned:

1st:
Endure Elements
Mount
Identify
Enlarge Person - failed
Expeditious Retreat
Reduce Person

2nd:
Arcane Lock
Protection from Arrows
Resist Energy
Locate Object
Blur
Invisibility - failed
Bear's Endurance - failed
Cat's Grace
Knock
Levitate
Whispering Wind - failed

3rd:
Dispel Magic
Protection from Energy - failed
Phantom Steed
Arcane Sight
Heroism
Hold Person - failed
Tiny Hut
Displacement
Fly
Keen Edge
Shrink Item

4th:
Black Tentacles - failed
Dimension Door
Globe of Invulnerability, Lesser - failed
Ice Storm
Invisibility, Greater - failed
Polymorph - failed
Shout
Stone Shape - failed
Wall of Fire
Wall of Ice - failed

Learned for Free from leveling.

4th
Stoneskin
Remove Curse

----

Potions Made:
Protection from Arrows = 1
Bulls Strength = 2
Fly = 1
Keen(oil) = 6
Displacement = 16
Stoneskin = 16

Scrolls Made:
Dimension Door
Wall of Fire X2
Ice Storm
Remove Curse X2
Tiny Hut
Dispel Magic
Shrink

-----

Leaves one day left for Catacombs business.


Bart 
Friday June 22nd, 2007 8:03:46 AM

What if we sent the sword on a mission to the Aisuldurion cost? Under guidance of our followers. I suggest near Ilthmar. We could ask the Jack for help as well
In the meantime we go to the capitol and do our thing.

OOC we have to divide treasure soon so we can shop)

George 
Friday June 22nd, 2007 9:00:28 AM

two +2 composite longbowsbows (+2 strength)
five +1 keen long swords
Chest of 50 CLW potions
+2 amulet of health
+2 headband of intellect
+2 periapt of wisdom
+2 gloves of dexterity
Pearl of Power (2nd lvl)
Glove of Storing
Periapt of Wound Closure
Hand of Glory
3 MW Composite longbows (+2 strength)
also
one monster summoning wand 4th level from Jim

We need to deduct 1500 from the treasure for identifies.

Who wants what? I think we should keep the potions (not worth selling, Rigging would like the pearl of power. Makes sense that the wand of monster summoning should stay group treasure and go to Cosmo for his use.

Val 
Friday June 22nd, 2007 7:37:09 PM

"If were not that far away then why not ride in. maybe some potions to change the way we look. That would solve a lot of our initial problems."

Ashira 
Friday June 22nd, 2007 10:03:59 PM

Ashira mulls through the different courses of action. "Land based might be nice, but the towns in Aisildur can be pretty tight nit. It might arouse more suspicion with a group of strangers riding around throughout the country." Ashira runs her fingers through her hair as she thinks. "So far I think our best option is to get a ship and sail in...though I will agree to whatever the Captain decides is best."

ADM Nellie 
Friday June 22nd, 2007 10:05:30 PM

I'll be taking over for Kent starting tonight. Only problem is Jerry still hasn't gotten a module to me. So, I will be winging it for a while. Please be patient with me while I get all of this ironed out.

Course of Action (ADM Nellie) 
Friday June 22nd, 2007 10:19:12 PM

The time ashore is spent in various ways as some choose to spend their time teleporting back and forth between the Star Mages guild (BTW...that is how you guys are getting there, right, because I don't believe there is a chapter in Aisildur) while others soak in the local scene.

For those of the original group in some ways it is heart breaking to be back "home" in Adorus. Though the Swords maintain a low profile, double takes are made by several passers by and everyone is keenly aware that it is only a matter of time before they are identified.

In many ways the town has changed very little. Although heartseeding is no longer requesit, it would appear that it is still in high favor as all of locals are seeded. There is are a few more non-Aisildurian tradesmen, but other than that, Aisildurian life seems to have changed little.

After a small amount of poking around, Appolo finds a Fargunian sailor who is looking to forgo the open sea. "Just too dangerous out there with that black ship prowling the harbors..." he mentions to Appolo over a pint. "Besides, I've made me a decent wage over the years, won't be such a bad thing to go back to Fargunia and raise me a family..."

Not trying to steer the planning one way or another. Whatever we decide is fine with me...just want you guys to have options.---Nellie



Val 
Friday June 22nd, 2007 11:26:37 PM

WIth all the quiet time Val spends time with Melonie away from the sword. Hunting, tracking, sparring and anything else they can find to do.

ooc: None of the items identified are on my list of things to buy. So I pass.

Mykael 
Saturday June 23rd, 2007 3:12:20 PM

OOC: Not interested in any of the magic.

As for the star mages guild, if Cosmo or Rigging cant teleport us there, then Mykael will send a message to a mage or two in the guild in Plateau City. He will ask for transport for Cosmo, Rigging, himself, and Ari?. I am sure we are willing to pay for the transportation, as long as it is a fair to above average price. I am not sure of the distance, so if we have to use mundane means for a message, or if there is a mage here that would send us, those are options also. Cosmo? Rigging?

Appolo 
Saturday June 23rd, 2007 7:30:15 PM

Appolo takes the glove of dextrity and storing.He then says"We shouldn't seel anything but use these items to equip our followers and crew.qw have enough gold diamonds and gems.We should be able to out fit ourselves quite nicely."

George 
Saturday June 23rd, 2007 10:43:05 PM

Some quick calculations:

Paying the crew and reprovisioning the boat: 10,000

Paying for the identifies. 1,500 gps

Our share per person is 10,833 gps 3 silver 3 cp

two +2 composite longbowsbows (+2 strength)15,345
five +1 keen long swords 37,417.5
Chest of 50 CLW potions (keep)
+2 amulet of health 3,600
+2 headband of intellect 3,600
+2 periapt of wisdom 3,600
+2 gloves of dexterity 3,600
Pearl of Power (2nd lvl)3,600
Glove of Storing 9,000
Periapt of Wound Closure 13,500
Hand of Glory 7,200
3 MW Composite longbows (+2 strength)1,620

total value 102,082 gps or another 11,342 gps 4 sps 4 cps per character.

So if we sell all the magic minus the potions and the wand which we keep as party treasure, we would receive basically $22,175 gps each

Now as part of your share, you want to keep some magic items and give them to your henchmen, go for it but Rigging wants his money so he can buy some better magic to make him more effective. I will take care of Thomas too.


Walter 
Sunday June 24th, 2007 12:02:20 AM

the 22k sounds good to me. I have already bought my follower magical gear.

Ari  10d20(8+19+9+18+7+2+11+6+20+11)+14=125 15d20(1+12+11+8+17+12+14+4+7+12+9+15+5+1+6)+14=148 19d20(7+14+20+1+15+5+16+17+18+15+4+6+6+9+6+9+14+1+12)+14=209
Sunday June 24th, 2007 1:12:31 PM

Gaieed all first level spells

Alarm
Cause fear
Charm Person
Comprehend Languages
Feather Fall
Floating Disk
Mount
Ray of Enfeeblement
Sleep
True Strike

2nd
Bear's Endurance - failed
Continual flame
Darkvision
Detect Invisibility
Glitterdust
Knock
Levitate
Locate Object
M. Acid Arrow
Resist Elements
Scorching Ray
Strength
Sum. Monster II
Touch of Idiocy
Web -failed
Whispering Wind

3rd

Arcane Sight
Clair-audience / voyance
Dispel Magic +2
Fireball -failed
Fly
Heroism
Haste
Hold Person -- failed
Lightening bolt
Keen Edge
Phantom Steed
Tiny Hut
Tongues
Shrink Item
Slow
Suggestion
Sum. Monster III
Slow
Vampiric Touch - failed
Water Breathing



Cosmo 
Sunday June 24th, 2007 9:33:29 PM

"I have teleport as a spell and am willing to help people get around while we do our equipping."

"None of the magic items are beneficial to me. I will just take my share in gold."

Cosmo heads back to the catacombs with his share of the treasure and purchases his new equipment.

Ari 
Monday June 25th, 2007 5:32:07 AM

"Since we're doing a major equippage before we go out, I think I'd like to take all my stuff in gold"

"Should we contact the Jacks and maybe work our way to the temple that way, or at least a nearby town where we could come together?! I think the issue is getting there, or whether we want to make the sword sail the coast in such a way that they might think we're somewhere else."

(ooc I haven't had time to look back when we last came into Adorus when we saw the doppleganger. I know for sure my Dad was killed, I'm not sure about Mom and I cannot remember how many people of the town were killed.)

Appolo 
Monday June 25th, 2007 2:43:15 PM

Appolo looks around says "Ok we'll sell it.I'm taking my share and heading for the catacombs."
With that said Appolo heads out.

OOC:Remember The consortium gave us 100,000 as well.That's and additional 12,500 a piece.I'm going to be working on Appolo sheet as well.He's going to be spending close to 100,000 gold and he has moved up 10 level 12


Bart 
Monday June 25th, 2007 3:22:38 PM

Well it looks like i can do some major shopping now

George 
Monday June 25th, 2007 3:23:19 PM

Chris, Don't count on the 100K from the consortium. We are spending some of it in making some wands (dispel magic and greater invisibility) I am also looking at buying some human slaying arrows, 2 necklaces of fire, heal scrolls, restorations scrolls etc. I am also getting a braclet of friends so we can teleport away when we need to.

I have been looking for input on things to buy so if you have any good group item ideas, speak up. In the catacombs now.

Ashira 
Monday June 25th, 2007 10:45:02 PM

The ranger continues her logistical planning as well as taknig a trip to the Catacombs.

ADM Nellie 
Monday June 25th, 2007 10:46:30 PM

Ok guys, I have been trying to get in touch with Jerry since Thursday now and he has not written me yet. I have no module. I may need to wing a fill in adventure. I will let you know.

Ari 
Monday June 25th, 2007 11:04:10 PM

"Besides the items, we may want to co-ordinate the spell casters too. Either getting different type of spells with different people, or cover as many spell types with each caster.

I could have all fire based attacks, or I could be a mix of fire, cold, sonic, etc...

I wonder if we want some of the higher castors to cast alter self, or the next spell up for best natural defenses. We could also use this to somewhat disguise ourselves as we travel. But we'd have to be carefull with our numbers, because that could give us away to.

With this much gold do we want to invest in mis-detection and mis-direction? We couldn't do it a couple of years ago, but maybe we can get those amulets now, or any other divination spell blocking?!"

George 
Tuesday June 26th, 2007 12:12:25 AM

Group items I am thinking about with the 100K

Group Purchase:
Materials needed to make a greater invisiblity wand 10500gp
Materials needed to make a dispel magic 10th level wand 11250gp
Braclet of friends 19000gp
2 type 7 necklaces of fire 17400gp
4 scrolls of restoration 3200gp
4 scrolls of heal 6600gp
4 scrolls of cure serious mass 1500gp
Group purchase total: 69450gp

We can also buy some greater slaying arrows against humans 3 would cost 12,171 gps. Target hit would need fort save of 23 or die. Good way to take out some mid level npcs quickly

We might also consider a ship. Gonna need another one soon and a cargo ship costs 10 K. Could be a way to get us into the city without exposing the Sword. Have it drop us off and then join up with the Sword for a supply run.

couple scrolls of passwall might come in handy.

Any other ideas?



Todd 
Tuesday June 26th, 2007 1:14:19 AM

I posted some about an hour before you George, not sure if you saw them or not.

Appolo 
Tuesday June 26th, 2007 11:47:52 AM

Appolo looks at Rigging"Some mass teleport scrolls would help with the infilitration and the exit.Long range would be good."

Ashira 
Wednesday June 27th, 2007 12:08:59 AM

Ashira nods. "You're right Appolo. I can provide a couple of Barkskin spells to boot. I like the idea of disguising ourselves as well. I for one stick out like a sore thumb...though I could just get a hat of disguise for myself." Ashira thinks for a minute. "So I guess the big question is whether we go overland or get ourselves another boat. Whatever we do, we've got to find a place to hole up so we can gather some information and not go into this thing flatfooted."

Ari 
Wednesday June 27th, 2007 4:54:52 AM

"I wonder if there could be a way to make it look like we've been captured and someone, an ally, is taking us to the temple for questioning?"

Cosmo 
Wednesday June 27th, 2007 6:46:24 PM

Is very bored in the catacombs waiting for service.

Moving Forward (ADM Nellie) 
Thursday June 28th, 2007 1:03:08 AM

Plans are made and provisions are acquired.

OOC: Please let me know whether we are traveling over land or sea.

Rigging 
Thursday June 28th, 2007 11:21:38 PM

Rigging comes out of the Catacombs with bunches of new stuff. He sticks most of it in his new haversack and then heads down to the docks to see if he can purchase a ship. They will need one for this next adventure and they will need another ship besides the Sword to make regular supply runs to the new island.

He will take Tomas with him after presenting him with his new chain mail shirt that he upgraded to +3 and get his opinions on the different ships they might purchase. "We will need to hire a good crew and find a Captain for her as well."

Ari 
Friday June 29th, 2007 2:32:10 PM

"What about pooling our resources and maybe getting some extra good magic items, maybe a ring of freedom of movement?"

Val 
Friday June 29th, 2007 9:41:54 PM

Val waits patiently in the catacombs, hoping the others don't leave without her.

Ashira 
Friday June 29th, 2007 10:54:18 PM

Spends her dwindling free time looking over nautical maps and continuing to hone her combat skills.

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